How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Author:I tried to base my design of it after theoretical thoughts including what I've learned through Valve games and what I've observed of players in game. I aimed for the same triple movement centre that 2fort has with the water, for those avoiding direct combat, the middle which allows traps and ambushes and the top for faster classes to get the drop. Also I tried to add the little background touches, like the train and the missile, to make it seem like it is part of the TF2 universe.
Holy shit! I made this map in less than 72 hours.
Enjoy. It's probably terrible:)
Though the fixed version actually has the spawns, doors, and control points working properly this time.
cp_cataclysm is an attack/defend control point map with a A>B+C>D format. It is set within a RED "Hydroelectricity facility", and features a mix of open combat arenas and underground base combat.
7 point control point push/pull map
Goldrock Gulch is a serious and honest remake of the father of TF2 CP maps - warpath (for TFC). A spiritual successor much in the same vein as Badlands and Well. The map is indeed quite large and is entirely intentional, spawn points move along with every point, not just the middle and the second last; this is to cater for it's size.
To win each team must own all seven Control Points.
Control Points cannot be captured while they are locked.
Update! Fixed blue spawn door that wouldn't open (dummy) and fixed being able to shoot thru spawn doors (double dummy) and added some light blocks. Update! Fixed small shadow bleed through wall. A symmetrical control point map. Many ways to get around via tunnels. When last cap is done the rocket takes off for a retaliatory strike! Some buildings look familiar but I made them from scratch to suit the map.
Attack/Defend, 6 control points, 3 rounds.
Blue: Regain control of the base and stop the launch of a Titan II ICBM.
Red: Hold off Blue until the Titan II launches.
A simple 3 control point map that aims to promote tight, aggressive, team focused play. The layout, although simple, should offer a number of routes & room to manoeuvre, and hence should encourage flanking and a variety of other tactics.
Contest entry (72 hours mapping)
72 hour contest entry. Featuring giant genetically altered flowers, and a floating lantern.
Barring any previously-unseen need for a sweeping change to the layout, this may be the final alpha version of this map before moving on to beta.
koth_hiddentomb is a very tight King of the Hill map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight!
Alpha 3 of pytholos' map.
Alpha 1 of koth_wadi.
This is a remake of the epic TFC map "Murderball" created by TheDreadedPyro/Chris Thorsten.No Control Points or flag-capping, this is the real deal... Murderball-style!
Chisel is a short single stage payload map with only 2 control points. This map is designed for 6-8 player teams and is set in grasslands on the edge of a mountain.
The newest version of push_thunderclap
This is a mod of Goldrush that I did in order to experiment with how to make Goldrush more friendly for large teams of players, but also to try to make the map (which has been somewhat played to death) somewhat refreshed.
Latest build of tc_target.