How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Included Maps:
cp_beignet
Firts beta of cp_beignet by strangemodule.
cp_drag_a3
From Author Tyker.
cp_nightschool_beta31
By Ukuku.
cp_zwifflev1
First playable layout.
ctf_riparian_b1
From authors supersandvich and aly.
CTF Snowdrift b4a
By Jonah
ctf_vesuvius
NOT 2fort_vesuvius, my map is called vesuvius also. NOT A MAP MOD.
Basically, its a ctf map, with two linear buildings (red/blu of course.) With a bridge over a lava river.
ctf_vent-a-duct_a2
By Author Prestige
koth_buckethill_a2
Here's the first official release of koth_buckethill, a very small king of the hill map designed for quick play.
koth_luxor_a3
Alpha 3 of †Blade†'s map.
koth_montag_a1
Koth map in honor of a "boob" of a TF2 friend author have.
koth_pelagic_a2
The first stage of a planned three-stage KOTH map. Takes place on a port with a crane as the hill.
koth_stream_a4a
By pytholos.
ctf_theskatingrink_b3
Take the opposing team's flag around the skating rink 25 times to win.
koth_wadi_a2a
Alpha 2, with various changes.
koth_windmilltrainsaw
From author Aly
pl_boundary_a1
pl_boundary is a single stage payload map in the same style as pl_badwater.
pl_Super_Goldrush_A2
Updated version of Super Goldrush.
pl_swiftwater_final_release_candidate_7
Tons of changes. Most important:
-Blue Spawn remade - doors not stay open on map start
-CP4 tweaked to give red an advantage again. Buildings in upper area have a sniper vantage and a good shortcut behind blue.
-Fixed getting stuck in red spawning areas.
-Red can exit spawn anywhere after round starts.
pl_well
Opps! First and only fix! Fixed spawn door you could shoot through! Here it is! Payload Well! This isn’t just a quick remake. Don’t poo! poo! the fact that it’s an official Valve map. As with Payload Badlands I have added some unique starting and ending features. Plus this map really needed to be a payload style. Anyway the cart travels through the spawn at the start and the Red Rocket lifts off in a retaliatory strike when Blue wins. Plus I fixed the funky windows in the ceiling of the center building, including the way the roof on the outside would not render because of the sky texture passing through it.

