Team Fortress 2 Map Pack #91

TF2_MapPack91.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

cp_beignet
Firts beta of cp_beignet by strangemodule.

cp_drag_a3
From Author Tyker.

cp_nightschool_beta31
By Ukuku.

cp_zwifflev1
First playable layout.

ctf_riparian_b1
From authors supersandvich and aly.

CTF Snowdrift b4a
By Jonah

ctf_vesuvius
NOT 2fort_vesuvius, my map is called vesuvius also. NOT A MAP MOD.
Basically, its a ctf map, with two linear buildings (red/blu of course.) With a bridge over a lava river.

ctf_vent-a-duct_a2
By Author Prestige

koth_buckethill_a2
Here's the first official release of koth_buckethill, a very small king of the hill map designed for quick play.

koth_luxor_a3
Alpha 3 of ÜBladeÜ's map.

koth_montag_a1
Koth map in honor of a "boob" of a TF2 friend author have.

koth_pelagic_a2
The first stage of a planned three-stage KOTH map. Takes place on a port with a crane as the hill.

koth_stream_a4a
By pytholos.

ctf_theskatingrink_b3
Take the opposing team's flag around the skating rink 25 times to win.

koth_wadi_a2a
Alpha 2, with various changes.

koth_windmilltrainsaw
From author Aly

pl_boundary_a1
pl_boundary is a single stage payload map in the same style as pl_badwater.

pl_Super_Goldrush_A2
Updated version of Super Goldrush.

pl_swiftwater_final_release_candidate_7
Tons of changes. Most important:
-Blue Spawn remade - doors not stay open on map start
-CP4 tweaked to give red an advantage again. Buildings in upper area have a sniper vantage and a good shortcut behind blue.
-Fixed getting stuck in red spawning areas.
-Red can exit spawn anywhere after round starts.

pl_well
Opps! First and only fix! Fixed spawn door you could shoot through! Here it is! Payload Well! This isnít just a quick remake. Donít poo! poo! the fact that itís an official Valve map. As with Payload Badlands I have added some unique starting and ending features. Plus this map really needed to be a payload style. Anyway the cart travels through the spawn at the start and the Red Rocket lifts off in a retaliatory strike when Blue wins. Plus I fixed the funky windows in the ceiling of the center building, including the way the roof on the outside would not render because of the sky texture passing through it.

Size: 199.08MB
Downloads: 54
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News: Team Fortress 2 Map Pack #91
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