Team Fortress 2 Map Pack #94

TF2_MapPack94.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Achievement_Engineer_V12
Fixed
Heavy cant use shotgun in melee zone
Engineer cant building in melee zone
Added
MK button
Explosive pumpkin
Button (medic.taunt.weapon.destroy)
Fantality button
Changed:
new cube soccer ball
Fixed:
use only melee weapon for spawn bots
Meele zone.
Soccer zone
Achievement zone.
You can create bots as it is necessary to you in the command centre.Maximum quantity of bots 10 no cfg file90% Achievement for all class.
You can use this map alone (to create a server in game) and to make achievements, idle and to receive items(chose red team).

cp_arcana_rc1
From author Panda

cp_biodome_a6
By supersandvich

CP_Carewater_A4
Changelog:
-Modified the layout of Point A with an additional cave route, removed a waterwall and replaced it with a staircase, also moved the pipes at the back to allow more fighting space.
-Modified the catwalks at Point B, with an extra route going out to Point C (one-way) and an extra route leading from the machine room coming from BLU's spawn.
-Added more health and ammo pickups to the map.
-Much higher skybox everywhere, thank god.
-Redone BLU's spawn building to allow each route to be accessed without danger of crossing another exit.
-Redone RED's spawn building to allow an additional route for height advantage and modified the other two routes to be less overpowered.
-Containers can be accessed easier without incredibly annoying jumps. Also comes in a sexy Mann Co. recolour!
-Removed the Announcer easter egg. It was getting annoying.
-Added water-pit warning signs around the points, thanks to Void!

cp_deposit
First map of Doorknoob.

cp_drag_a8
From Tyker

cp_neodam_b3
No info

cp_yards_b13
Some changes to the map based on flow and cover

CTF_2Castle
A twist on the classic 2fort. But instead 2CASTLE!!! A fun, little level to play on with your friends!

ctf_disrupt_b2_fix2
2 many god damned fixes

hardhat_a6a
By Penguin

koth_quake_a3
Changelog from a2
- Shortened the staging area slightly
- Lowered the raised areas on either side of the point
- Made some new doors for the side access to improve visibility and fit with the lower upper areas

koth_orilrig_a2
Aalph2 of korh_oilrig

koth_poleta_a1
King of the Hill on a barge in what's soon to be in the middle of a desert on a river!
10 Second capture time, sexy bridge, what more do you want?

koth_Runoff A3
Alpha 3

koth_vesuvius
By author Gonfin.

Nuclear Waste
Various Nuclear Waste textures in the form of pseudo-water and spillage overlays as requested by Erich.
Eleventh of many Texturefest 2010 uploads.

Odessa_a2
Alpha 2
Fixed Forward Spawns for Red
Added an upper path going to last point
Started to func_detail

pl_granary
Moveable Rope, Fix #2! Cleaned up some visuals and some doors that ere a little funky.Fix! Forgot to sew a couple of displacements. The main reason I converted this map was to create a draw bridge with cables (ropes) that are attached and move with the bridge. I attached the map and vmf file so it can be copied easily. The end point has a gold rush style boom.

plr_Bump_a2
Alpha 2 of pytholos map.
Size: 117.35MB
Downloads: 58
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News: Team Fortress 2 Map Pack #94
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