How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Achievement_Engineer_v18 and Achievement_Engineer_v18CFG(not spawn bot)
Many errors are corrected, are removed much superfluous models for speed
Admin ROOM (use noclip )
New system idle for red team (chose you option auto kill on change class)
Teleport for soocer zone
Button (medic,taunt,weapon,destroy)Active on other players
Texture and model for interface
Ball for soccer
Changed Blu and Red Battlements to make them less flat
Small detail work
Added barrier to under-point-route
Added roof to blu side passage
Added B1 to title for gameday
Minor prop fade changes
Minor optimization tweaks
Removed small health pickup in pipe room
Added directional sign below cap
Fixed shooting stickies above tower
Fixed clipping over tower
Lowered lightmaps on some blocky shadow areas
Lowered HDR intensity
Added clips to train area
Removed some unseen displacements in the cliff area
-changed env entities
HellJumper777's artpass entry.It's an RC/Final version.
Last verion of supersandvich's map.
This is a 5-CP push map that takes place in a valley and the nearby caves.
-Revamped Spawn area to prevent spamming into spawn
-Added glass to a CP A windoeframe to kill a long sightline
-Added a dumptruck near CP A to give "advanced jump" classes a shortcut
-Added route from B to D through the elevator
-overhaul of CP D area
This is a fun low-grav map that I made for f7's Midnight Marble Madness.
The map design that was inspired by the game Marble Madness.
Its a random cp. One cp is picked randomly and unlocked to for capture. After that point is captured another one will randomly unlock. First team to capture 4 of the 7 points wins the round.
It features two marbles that roam the level along with many other "events" and surprises.
Kappin Karts (bomb carts that blow up the opposing spawn)
Trusty Tellie (in spawn tellie that works every five seconds)
Jumpin Jimmy (a bumper that launches the player in the air)
First public alpha version of Orange2.
Particles of rain and rain sounscapes, two trains, tactic, healthkits and ammo packs, respawn room triggers, fish), and 3d skybox
Old school thought driven, in Egypt theme, 4 cp in 'gravelpit' kind of style map, red defends and blu raids, then a team switch.
Team points are being awarded for each captured cp in order to promote competitive use of the map in 6v6 and 9v9.
cp_tiderock featuring 6 control points across 3 rounds. Beta release.
no more koth. vanguard is now a 5cp push!
take about a dozen eggs, mix the FUCK outta them
what do you get?
The first alpha of Cornucopia.
The latest version.
This map has multiple payload routes that you choose during game play. Blue shoots the signs by the track switches to change routes. It also has a draw bridge with an example of the elusive movable rope. Play, have fun, drink a lot.
A standard single stage payload map for Team Fortress 2, Blu are escorting a payload towards the red base.
Fixed spawning issues
Added minor signage
- Shortened walking distance to mid point considerably and redesigned around 2nd/4th points
- Added more health and ammo
- redesigned last point