Fixed bug introduced in 1.06a that could cause script error if a player tried to frame another player for attacking Pandemonium with a ritual that resulted in excommunication
Fixed bug in AI for Goal Wage Offense Operations In Blood Feud that could result in script error if a specific attack option was selected
Fixed bug in AI for Goal Support Blood Feud Legion Movement that would result in script error if Secret Manipulation ritual was chosen and path could not be determined
Improved AI selection process for attacking enemy legions during Vendetta. Weak legions supporting Places of Power or other legions have an increased probability of being attacked first
Improved AI goal priority architecture so that actions are spread out more logically based on which threats have legions in threatening positions….. i.e. prestige differences are still big factors but that multiplier has been decreased.
Improved AI threat assessment algorithm so that threat reassessment of opponents is now done for the AI’s every turn.
Fixed error in Demonic Trance combat move resolution where infernal damage from neutralized opponent’s moves was not being negated