Team Fortress 2 Map Pack #101

TF2_MapPack101.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Achievement_engineer_V23+
The horseman runs and who kills all plays football while you do not score a goal Or to kill him.
It is obligatory to take a file achievement_engineer_v23 +. nav in a folder maps.

CP_Falling Floors v1
Capture Point
Falling Floors
Only One Correct/Safe Path
Now Officially Winnable

cp_silo-c_b4a
From authors Brick, Swiftmind.

cp_watershed_a4a
A quick update fixing small parts of my latest map.

ctf_scheme_a4
Author lilBro'

ctf-undermine-beta2
This map was previously known as Compound-beta 1.Many changes have been made since the first testing.

dm_ScarletDevilIsland
This map takes place in the world of Gensokyo (from the Touhou Project games), the RED and BLU teams where invited by Flandre Scarlet (the sister of the mansion's master) to come visit her basement to celebrate Halloween.
This is a deathmatch map, pretty much like MarioKart where there is no classic TF2 objectives like gathering intels of capturing CPs.

koth_coulee_b2 (fixed)
Beta2 of koth_coulee

koth_grup_mountain_a10
From author Grip.

koth_Metalhill
a3
-added bottom floor to long buildings on both sides. Doors exit near ramp outside of spawn and behind the dumptruck in the main area. Stairs go up into the room that connects the spawn buildings to the point and a trap door is in the room to the far right for quick access downstairs.
-added truck to right entrance of spawns to even walking time with left exit.
-changed cover in front the hallways coming from both team's spawns. Made it stick out more and more useful for scouts as they can jump up and use the blocks/pipes for height advantage.

koth_skylab_b4
Changes in this version:
-Added additional room, ammo, and healthpack to "death star" corridors.
-Increased the size of rear room, and added basic details.
-Fixed vis from front room to back room.
-Added additional path from spawn into stair room to reduce camping.
-Improved lighting in several areas.

koth_stratofort_a2
- More fully enclosed the point with a pair of small buildings and more barriers (the biggest complaint during playtesting was that the point was too open)
- Moved the observation buildings (the ones with the big curved glass windows) toward the middle to break up that big, open area
- Removed those annoying junk piles and replaced them with plain old stairs
- Removed the pipes in the middle room to limit the number of players who can use the vents for flanking
- Replaced the medium health pickup in the middle room with a small one
- Fixed the bug with shadows appearing red
- Textured the vents with final textures

pl_Canyon_b8a
This is a large four-point payload map, of course, set in a large winding Canyon. The objective is for the Blue Team to deliver the Payload from Blue base to the enemy Red Base, to disable the Red Team's large Multi-stage Rocket.

pl_promotion_b4
The map has been through a tough year now and is finally getting somewhere. It is a decent sized payload map that has kept me busy for many months. Thanks to calculated chaos server for hosting my map and testing it out.

pl_reflection_a4b
No info

pl_whitepeak_a4
By Loc_n_lol

pumpkin_patch
Pumpkin Patch, a shenanigans map for nonsense fun with 64 exploding pumpkins.

rte_reachtheend
Get to the end of the map before the other team.
You start in a closed room. After 10 seconds the door for the room opens and you can get out. If you dont get out within 10 seconds of round start you will die (anti-idle). The goal of the game: get to the room at the end of the map. If one of your team mates does so the other team will die. Sounds easy, but its not. There are traps.

Trade_Sunshine
Map made by -WR
Thanks for Gepsu & ~black heart~
Size: 199.86MB
Downloads: 106
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Rating: 3 (2 votes)
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