Team Fortress 2 Map Pack #103

TF2_MapPack103.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Achievement_idle_happy_dead
Happy new year!
You die happy of a train and the headless horseman.
You can bind use to a key by typing this in the console bind "f" "+use"
Then just press F to use secret buttons

cp_kanye_a2
-Textured a few accidentally nodrawed faces.
-Added signs outside of forward resupplies.
-Locked the dropdown path at mid when a second point is captured.
-Adjusted the area around the second point.
- Now easier to spot from the elevated path.
- Added a door between the point and the defender's spawn.
- Lowered the chainlink fence to make it easier for soldiers and scouts to get over.
-Added a railing behind the last point to stop players from accidentally falling.
-Changed the ramp from mid to second.
-Clipped some corners near the dropdown that players could get stuck on.
-Added more spectator cameras.

cp_Trade_patrol
Added jump course
Added 3D skybox

cpctf_granary_b2
At the beginning two teams are fighting for the middle point, and the winner team must grab the docs and bring them to the final enemy "point".
If the enemy captured the mid point and is carrying your docs, then you can just cap the mid point back and, as i said before, grab the docs and bring them to the final enemy "point".
The capping time is reduced.

ctf_crash-b1
_Skybox will be added in the next version.

cp_reservoir_a2
A 5 point cp push map. Basic premise is blu and red are fighting over a hydro-electric dam for control over the only water in the desert. Good old-fashioned, non-gimmicky 5-cp map like granary and badlands.

Koth_dillirium_v2
it is small... and I dunno...
Just do not hurt me.

KotH Coulee B3
B3 of Koth_Coulee-Fixed a Pakrat issue from when this was first uploaded.

koth_lakeside_rc1
Lakeside is a simple king of the hill map for team fortress 2, gameplay is classic.

koth_poleta_a5
- Moved CP to bridge
- Modified bridge
- Raised portions of floor in L buildings
- Changed second level of neutral building slightly

Koth_watchtower_v2
fixed some stuff.

Koth_Upfirm
It is a symmetrical map created on the basis of a voluntary violation of one classical principle of level design: the respawn areas of the two teams are not located at the opposite sides of the map but they are close to each other, albeit they are not directly connected.

koth_ziggurat
koth_ziggurat is a King of the Hill map for TF2.
Two teams battle for control of a temple on top of a ziggurat-like structure.

pl_badlands_xmas
Xmas version. Includes VMF so you can look at it, take what you want, make it better.Update, Fixed capture on the first area so it doesen't get hung up. OK this is badlands as a payload map. This is a Valve Map, I take no credit except for doing what they should have done in the begining. This is a TWO AREA, ONE STAGE payload on the same map. One long route, one short route. The only original part of this map from Valve is the landscape.

pl_buzzards_canyon_snow
Winter version. Includes VMF so you can look at it, take what you want, make it better.

pl_buzzards_canyon_xmas
Xmas Version. Includes VMF so you can look at it, take what you want, make it better.

pl_hickory_gultch_winter
Winter version. Includes VMF so you can look at it, take what you want, make it better.

pl_hickory_gultch_xmas
Xmas version. Includes VMF so you can look at it, take what you want, make it better. Fix! #3 Adjusted how the bomb moves after the bridge is in place at center cap. I used the cap trigger on the bomb instead of the path tracks. Fix # 2 Fixed small texture gap on bomb doors. Fix! Fixed trigger that wasn't firing.

pl_swiftwater_frc14
Stage 1 - FIXED DEATH RAMP. Removed some fences. Returned the rock to middle area.
Stage 2- Moved CP to top of hill. Slightly widened downward hill.
Stage 3 - Moved CP closer to red spawn. Added extra route between buildings. Added additional red exit.
Stage 5 - Added a drop down area from upper buildings onto track.
Changed some spawn timing and the amount of time awarded for each CP.

War Factory
War Factory is a factory themed control point map where either two teams try to capture all five areas to destroy the opposing teams factory. If the oposing teams factory blows up then anyone within the spawnrooms of that particular factory can get killed.


Size: 192.31MB
Downloads: 59
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