How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Arena_Caravan Alpha 3
By Henry Schmitt with custom art assets by Shaylyn Hamm.
5CP map has Red and Blu struggling for control over a dam and the sweet electricity it produces.
Betta 4 of Jonah's map.
BY author Eyce.
CTF map that focuses on slightly different gameplay. Standard rules apply with the first team to make 3 captures in 15 minutes achieving victory.
This is a symetrical capture the flag map thats pretty simple.
still havent added roof inside the bases but there is an invisible wall there so you can rocket jump over the walls or something.
In a large rocky mountain, a base lies concealed. Two large laboratories, inadvertently merged, the owners of which now fighting to the death over the control of the base - and using the opposing company's plans against them.
A capture the flag map based around a theme I have yet to complete.
The idea is a medieval-ish country village concealing two sophisticated underground spy hideouts. The plan was a fast and balanced ctf map.
The RED a BLU team have found an abandoned airport to transport their weapons and supplies. They must fight over it to gain control of it!
KotH Coulee B4 (Fix)
A fixed version of koth_coulee_b4
The original B4 file had a potentially server-crashing issue involving Pakratted files. This version fixes that.
its a sniper map. mostly just for my own use.
You can bind use to a key by typing this in the console - bind "f" "+use", then just press F to use buttotns for start medieval mode + +IDLE MODE.
A 3 stages payload map (goldrush like) with some CP in stage 2 and 3 to allow the cart to continue moving on its path. The map is taking place in a Angkor-like temple/jungle and is currently still in Alpha (A4).
From author Mr. Wimples.
Its a 4 cp payload map with custom models which author made using Hammer and sketch up. Look out for the electricity moving along the cables at cp 3.
--Build 16 Changes--
One way door in final stage buildings returned
Final stage: Red positioned better to favor quicker access to upper areas. Upper areas layout is smoother. Should benefit defense greatly.
Stage 2: New route to upper catwalks. Some additional health. Removed inner staircase in red building. Should benefit defense greatly.
Author created this map late 2008 and only achieved a early alpha. He attended to make a CQC close quarters combat cp map.