You can now remove a structure in a region you donít own legitimally, provided you are in peace with the owner (e.g can remove a mine you built in a foreign land).
* Removal of ongoing region decision now works perfectly (right click on the helmet).
* Canít plant a foreign structure if there is an army of a country with -25 or lower relationships (before was -1).
* Demobilize bug solved.
* Length of war augments chances to have the AI propose or accept a peace, +1% for every 3 turns, up to the current calculated chance.
* Suez canal problem not completed if enemy fixed.
* If a colonial mansion is lost (burned by native etc.) i