This time, the developers from Piranha Bytes elaborate on:
- how they approached the creation of a game by first designing the game world and the reasons why inhabitants live in certain locations - as a basis to create believable storylines and quests
- how the NPCs react to players choices in dialogues and how the 150.000 spoken words craft the personalization of the game
- why they decided to change the character development in contrast to the first Risen game
- and why they believe that a hero with a fixed history allows for better and deeper storytelling than a custom character created from scratch