[Fixed] Null pointer exceptions caused by scripts could cause the JIT to crash instead of reporting an error in the console.
[Fixed] Tutorial would get stuck at a certain point.
[Fixed] Some alterations to fleet movement improving formation cohesion and mitigating overshoot caused by fleets.
[Fixed] Wedge formation not being very wedgey.
[Fixed] Mods derived from other mods were not functioning correctly.
[Fixed] objSetting01 through objSetting07 object flags for mods were not functioning correctly due to MSVC compiler badness.
[Added] "Select Planets" option to system/star right click menu.
[Added] Moddable achievements system.
[Added] Submenu on the right click menu for uncolonized planets that lets you set the governor/queue to use beforehand.
[Added] Players connecting into a multiplayer game after it has already started can choose to spectate rather than take over an empire (provided the host has not disallowed it).