emp damage now degrades over distance (area effect versions)
fixed critical hit on Impact analysis components not working correctly (Sedlex)
killing a bounty hunter is now worth 2 fear points (alstein)
races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
fixed quest monsters getting put into dimensional pockets (Roswitha)
now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
random sector size will no longer choose a huge sector
added corruption per planet
now some technology might be found when a player destroys a race (longshot)
