° Major improvements in map rendering speed
° HD lightmaps
° IQM mesh animation now handled in GPU for major peformance gains
° Particle rendering optimizations
° Fixed issues with ATI and shaders
° Soft shadowmapping for vegetation and players
° Cubemapping on mesh and map surfaces
° New glass and water effects
° Weapon switching has been made significantly faster
° TCA now best two out of three
° Various player models received poly increases for smoothness
° New armor models

