* Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
* Corrected issues with deploying MGs in buildings.
* Soldiers fire weapons faster at short ranges, especially Garand rifles.
* Small arms fire causes more suppression than before.
* General improvements to MG performance behavior. See note below this list for more information.
* Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
* Pistol accuracy slightly reduced.
* BAR range increased to 800m.
* Shaders optimized for nVidia and ATI.
* Moving a mortar even a short distance causes greater loss of target acquisition.
* Bunker-mounted MGs are more accurate than before.