The Rendering Technologies of Crysis 3 (HD)

The_Rendering_Technologies_of_Crysis_3.zip
This talk covers changes in CryENGINE 3 technology this past year, with DX11 related topics such as moving to deferred rendering while maintaining backward compatibility on a multiplatform engine, massive vegetation rendering, MSAA support and how to deal with its common visual artifacts, among other topics.
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