Lords of Destiny brings the most significant changes to Allods Online’s end game play seen to date, as well as significant improvements and also 8 all new astral Allods. Each allod brings new dungeon crawls for groups of 6 players. Each instanced dungeon has several mini bosses, and a final boss at the completion of the allod, requiring individual strategies and teamwork to overcome.
If 8 new astral Allods weren’t enough, Lords of Destiny also brings several stunning over-world zones that forward the story of Allods Online, and introduces lush jungles, exotic villages, and the land of the mysterious Tequani, as well as other areas that also offer a place for an all new open world PvP. Players can experience all of this while gaining an additional four levels - the level cap has now been increased to 55 - and exploring the very nature of reality itself in the world of Sarnaut.
Other exciting additions include an all new raid - Tep’s Pyramid - which opens with three new raid encounters. Guilds will also have the chance to take part in the Dominion War, an exciting new global war about pet collection and customisation as well as territory control, which especially caters for high-level elite players.