Mega Man Star Force Review

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Graphics: 8.0
Sound : 8.0
Gameplay : 5.5
Multiplayer : 6.0
Overall : 6
Review by Chris Liu
In the far flung year of 202X, a future so far ahead that we’ve run out of numbers and started using letters, a young boy has a device. A high-tech device. A device that allows him to make phone calls, check his email, and run simple programs. Apparently this is so far in the future that they don’t call it a cell phone anymore, they call it a transer, because that sounds way more futuristic. He’s a typical Japanese RPG kid, he lives a shut-in life in his parents’ house, doing nothing but staring into space and playing on his computer. Huh. Actually, this sounds pretty familiar. Anyways, things are pretty mundane until his transer gets infected with – no, not a virus – but an ALIEN LIFE FORM!

This is no ordinary ALIEN LIFE FORM, though; it’s a being made entirely of electromagnetic radiation, a being named Leo. Leo is from the planet FM, and thus is an FM-ian. (Yeah, I know, it’s a tragedy how much they pay their creative department. It also begs the question of what happened to the AM-ians. In my mind they were cast out of society because of their heathenous amplitude modulation.) Anyways, Leo is much like many other RPG characters in that he has a ton of problems and he’s going to dump them on you, probably getting you killed several times in the process. His only contribution is to “merge†with you, transforming you into Megaman Leo, which is a dubious contribution as it makes you the target of every angry FM-ian on Earth.

The problem with Megaman Starforce Leo, besides having an unnecessarily bulky title, is that it tries to be too many things and fails to be any of them. It is much like the Pokémon video games in that you go about capturing powers through battle. It is also like the Pokémon card game in that you must assemble a deck of cards with which to do battle. I would have been okay with that mélange, but it didn’t stop there. On top of that, it’s also an action platformer in which the cards you draw are the only powers you’re allowed in battle. Once you’ve spent those cards (one card, one action), you’re stuck dodging until a new round begins. This is confusing, right? It’s an action game that pauses every once in a while for a new round? You can shoot people, but only once and only if you have a cannon card in your hand?

Outside of technical woes, the plot is simple, linear, and the cues are either painfully obvious (“Do you want to go outside? I’d like to go outside. I think outside would be a good place for us. Right now,â€Â) or maddeningly obscure (“I like science.â€Â) Some of the zones are only passed by interacting with every object and speaking with every person no matter how irrelevant they are to the plot. I guess the writers really wanted to show off all their work.

There is a multiplayer aspect to the game; again, like pokemon two people can link up to trade cards and battle cooperatively. People who form such “brother bands†have access to special powers and cards, but it’s basically the same game.

I will admit the game intrigued me enough that I poured several hours into it before I cashed in my chips. It’s not awful, but it’s not good. The problem was that I kept thinking I would get used to the quirks and I never did.