Navigation
My worst enemy .. ascii..
##### ##### #### #### ### ##### ## ## #### ##### ## ## #### ## TM
###### ##### ##### #### #### ##### #### ## #### ##### ## ## #### ##
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
###### #### ##### ## ## ## #### ## #### ## #### ## ## ## ##
### #### ##### ## ## ## #### ## #### ## #### ## ## ## ##
#### ## ## ## ## ## ## ## ### ## ## ## ## ## ##
## ## ##### ##### #### ##### ##### ## ### ## ##### ## ## #### #####
## ## ##### #### #### ##### ##### ## ## ## ##### ## #### #####
###
#### ########### ##########
## ### ### ### ###
## ### #### ##### ## ## ## ##
## ##### ##### ##### ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## #### ## ## ## ##
#### ##### ##### ## ## ## ## ## ##
### ### #### ##### ## ## ## ## ##
## ## ##### ##### #### ## ## ## ## #####
## ## ##### # ## ###### ### ## ## ### ## ##
## ## ## ## ## ## ## #### ## ## ## ## ##
## ## #### ##### ## ## ## #### ## ## #######
### ## # # ###### ## ### ## #### ## ##
# ##### # # #### ## ## ## ### ## ##
## ## ## ##
## ## ## ##
## ## ## ##
#### #### #### ####
######### ##########
IMPORTANT NOTE :
DURING THE COURSE OF THIS GUIDE YOu'LL SEE THAT I HAVE
MISSPELLED THE WORD ANTARCTICA ALOT OF TIMEs, DONT COMPLAIn.. OK
#####################################################################
# #
# RESIDENT EVIL CODE VERONICA X / BIOHAZARD CODE VERONICA COMPLETE #
# FAQ / Walkthrough #
# By Adnan Javed #
# Alias AJ #
# ChandooG on gamefaqs.com message boards #
# Returnofthemaniac@hotmail.com #
# AJ@rebiohazard.com #
# Updated on 06/1/04 #
# Original ver 24/6/03 #
# #
# www.planetdreamcast.com/residentevil #
# www.rebiohazard.com *under repairs* #
# #
#####################################################################
Resident Evil : Code veronica X
For the Nintendo GameCube
FAQ / Walkthrough
By Adnan Javed - AJ
Alias ChandooG
This walkthrough for Resident Evil Code Veronica X has been written by
Adnan Javed, better known as ChandooG on the gamefaqs.com message boards
and as AJ among his dearly beloved friends.
This walkthrough is for all versions of Code veronica and can be used for
em all so...
any questions : returnofthemaniac@Hotmail.com or
aj@rebiohazard.com
ENJOY !!.
###### ### #### ###
# ## # # # # # # ####
# # # #### # ### # # #
# #### # # # # # # ###
# # # ### #### #### ### #
### # # #### ##### ###
# ## ## # ### # # # # #
# # # # # # # ### ## # # ###
# # # # ## # # # ## # #
### ## # # # #### # # # ###
* Guide Information
* Introduction to Resident Evil Code : Veronica X
* Story
* Characters
* Controls
* Enemies and boss battles
* Weapons
* Full walkthrough
# Main game
--> Claire
--> Chris
# Battle game
All players
* Item listing and Location
* File location and contents
* Tips and Cheats
# Tips
# In game secrets
# Cheat codes
* MAPS
* MISC information
# Official Resident Evil Timeline
# Wesker's report
# Wesker's report 2
# Herb mixing chart
* REVIEW
# Review at GAMESPY
* FUN stuff
# Observations
# Memorable quotes
* Legal things
# The Allowed - Unallowed list
# Legal mumbo jumbo
# Contacting information
# Credits and thanks
---------------------
---------------------
Contact : returnofthemaniac@Hotmail.com
###############
VERSION HISTORY
###############
NOTE : The GameCube version of this game is EXACTLY like the PS2 version
there is NO difference in gameplay and story at all, so dont be mailing
me about the differences or anything like that.
(`'·.¸ ¸.·'´)
GUIDE
INFORMATIOn
`'·.¸)`'·.¸)
Game name : Resident Evil COde : Veronica X
System : Gamecube
Guide size : 290 kb
Version : First and final
Coments : I AM THE BEST !!
(`'·.¸ ¸.·'´)
INTRODUCTION
TO
RE : CVx
`'·.¸)`'·.¸)
Residnet evil Code : veronica, well what more can i say about this
game then sheer excellence, this game was first released on sega's
128 bit console in early 2000. At that time the DC was the best
console around and capcom used its power to advantage, this game
was miles better in graphical terms then other Resi evil games
also this was one of the best DC games when it was released
Infact it still comes int the top 10 DC selling games of all
time. This game was also given the title for the best DC game
ever by alot of retailers.
In short CV see's the return of 2 of the most important RE
characters of all time, maybe that is one of the reasons it
sold so well. The first of those 2 character is none other
then our favourite hero of all time, mr chris redfield, this
will be his first outing after the original Resident evil and
he's in for the ride of his life cause he has to save claire
before anything bad happens to her. The second of the 2 returning
characters is the evil and awesomly cool albert wesker. He was
presumed dead after the mansion incident, but somehow back from
hell wesker is in this game, and he's not your normal human
anymore, he's gained superhuman powers , what is he doing
on this island and how did he got the way he is right now,
all these answers lay in the game.
CV was put on 2 DC disks and it was a large game, but then came
the time for the PS2's release and capcom decided that they would
port this awesome game to the Ps2 to keep the sony fans happy. But
this wont just be a straight port, they decided to name it CV: Complete
in japan and CVx in the rest of the world. The new vesion of the
game was just like the old one but it featured 3 new cutscene
which were reguarding the character of albert wesker, CVx also
came with the infamous " WEsKER's REPORT " What was made by
capcom to clear up those little plot thing's.
All in all CVx sold well on the PS2 just as much as it did on
the DC, the graphics were a little improved in the PS2 version
and because of the DVD the loading times were reduced, the CVx
DVD also came with a Devil may cry demo so it was double the
fun for the retailers.
This was the first RE game which came with full on 3D back
grounds, meaning that no more static camera's and enemies
and player models look better then ever before, the enviroments
are more interactive then before and monsters can come through
doors and windows due to the graphical power.
Also there is the famous battle game in this game which can
let us play as albert wesker himself, ok he may be only in
the battle game but still players were thrilled to play
as wesker, also the battle game is actually the most fun
minigame in all of RE series.
Now that the main story RE games have become exclusive to the
NGS capcom have announced that they would also release CVx
to the GC, we'll have to wait and see what new scary surprises
capcom add's to the GC version of the game.
----
Update the GC version of the game is no different then any other
version of this game so far so all the people who thought about
somethin new are left disappointed again.. Sorry
FROM
THE SURVIVOR's GUIDE
Released first on Sega's Dreamcast; Code Veronica was the first RE
game in the series to finally use a fully 3d environment rather than
2d rendered backgrounds. This enabled the game to change camera angles
on the fly without loading a new screen. The graphics of course were
stunning, taking full advantage of the DC's advanced rendering hardware.
In fact the in game footage looked better than the cinematics featured
in previous titles, the actual non in game movies in CV looked spectacular!
Unlike the previous games where monsters are just standing there when
you enter a room, CV's new 3d environments had the ability of having
enemies emerge from under buildings or climbing up into view from a l
evel below. With the Matrix in theatres and akimbo guns becoming the
style for action, Capcom included the ability to have a gun in each
hand firing in multiple directions.
Claire Redfield will once again find herself face to face with the
undead creations of Umbrella. Trapped on a secret Umbrella military
facility she's once again battling hordes of undead creatures. With
the help of Steve Burnside a fellow prisoner they must find a way to
escape death.
FROM
CAPCOM
EVERYTHING YOU FEARED….AND MORE
Experience the most terrifying chapter in survival horror on
the PlayStation® 2 computer entertainment system. After narrowly
surviving the horrific onslaught in Raccoon City, Claire Redfield
now seeks clues in search of her missing brother, Chris. To her
horror, she discovers Umbrella Corporation’s insidious activities
are not isolated to the remote, mid-western city. No. Somethingmuch
larger is going on here. Flesh-eating zombies and horrific beasts
haunt Claire’s every move. Just how far does this twisted conspiracy
extend? What is Umbrella Corporation really up to? And who is
behind this bio-tech terror?
Game Features:
• The survival horror classic on the PlayStation 2 Computer
Entertainment System
• Everything you feared and more!
• Added never-before-seen cut scenes
(`'·.¸ ¸.·'´)
STORY
`'·.¸)`'·.¸)
In the raccoon city incident claire redfield managed to escape alive
with 2 of the survivors, an officer named leon kennedy and a little girl
named sherry, soon after their escape leon and claire got in an arguement
and leon asked claire to leave them both and go and search for her
brother, claire reluctent at first then agree's to leon and leaves
the two of them and steps into the wilderness.
3 months after the raccoon city incident claire got an annonymous tip
that her brother was somewhere in the umbrella facility in there paris
branch and she goes over there to investigage. That is where out story
begins, claire find everything dark around her when suddenly a soldier
removes a bag from her head, he tells claire her seriel number and
then another soldier hits claire with the but of his gun and claire
falls down.
Her eyes close and she remembers how she got here, she infiltrated
the paris facility but she was spotted and the guards started to
give chase to her in the long hallways, at the end of the hall claire
spots a chopper about to shoot at her, she does a sneezy move and
avoids the chopper while the 2 guards eat the bullets. Claire runs
through another long hall avoiding the gun fire and jumps out an
open door down some stairs, where she comes across a dozen troopers.
She spots a barrel of flamable liquids behind them and does another
cool move and empties her gun in the barrel.
Suddenly anothe guard comes behind claire and captures her, claire's
gun doesnt has any ammo and she is captured, her eyes open in the
rockfort island prison cell, unknown to claire the T virus has
spread here too, the same guard lets claire out of the cell but
warns her that she has no chance of escaping.
Later on in the game chris redfield attempts to find her sister
at rockfort island after leon kennedy forwards a message claire
sent him through the facility connection. Unknown to chris that
by the time he reaches rockfort claire has already left for
antarctica, but also that someone is waiting on rockfort
especially for chris, someone who calls himself a ghost from the
past who's come back to haunt chris. Wesker.
-----------------
Long stort short CV is the continuing adventure of one claire redfield
in search for her missing brogher chris redfield, she is cought and
trapped on the rockfort island facility, she must find a way to escape
while avoiding the deadly traps of the island, the ending half of the
game will see the return of chris redfield, STARS member and everyone's
favourite hero. This game also see's the return of Albret wesker, play
the game to find his story.
(`'·.¸ ¸.·'´)
CHARACTERs
`'·.¸)`'·.¸)
Note : The description in # decription # is given by capcom.
CLAIRE REDFIELD :
We first saw claire during the raccoon city incident
where she came to raccoon city to find her brother chris redfield, the
hero from the original Resident evil, but clarie ran into a young
officer named leon S kennedy there, she found out eventually that chris
was not in raccoon city anymore by reading his diary, after that leon
and claire barely managed to escape the city alive, leon ordered claire
to go and find her brother and so claire does in this game, she infiltrated
the umbrella facility to find her brother but she was cought and send to
rofkfort, in rockfort claire is set free by the same guard she was cought
by, now claire must find allies on the island and find a way to escape
while avoiding any confrontation from the master of the island.
Claire is just a college girl at first sight but ther's more to her
then we see. All in all claire is a nice person and she cares for
everyone else she meets, she loves her brother more then anything
else and as we have already seen, she would risk even her own life
to save anyone else in danger, claire doesnt get scared that easily
and she's the only woman i've seen who rides a harley.
### She went to Raccoon City in search of her brother Chris. Immediately
she became involved in a series of eerie incidents engineered by the
Umbrella Corporation. Teaming up with rookie cop Leon, Claire saved
Sherry from the G-virus infection, escaped and headed to Europe, following
up on clues about Chris. Caught by Umbrella, she is sent to the
corporation's prison on an isolated island in Resident Evil Code: Veronica X.
Claire is a light-hearted and articulate modern woman. Her intelligence and
optimism combine to make her both worldly and keenly aware of her surroundings.
While Claire is somewhat of a tomboy at times, she is very attractive
and retains very femininequalities. Her demeanor softens considerably
when she deals with children. She can also be described as somewhat of a wild girl.
Both extroverted and self-confident, she is typically the first to try things
many others would not. With her strong opinionson most issues, she can come
across as quite sarcastic. ##
CHRIS REDFIELD :
Chris is the hero of the infamous mansion incident, he was
originally a pilot in the US airforce but he was kicked out due to his
rash behaviour, but a man named barry burton saw his talent and recruited
the young redfield in the newly formed STARS branch of Raccoon city. Soon
after the STARS were formed strange occourances started to happen around
raccoon and the STARS were sent to investigate the stronghold of these
disturbances, the mansion incident takes place and chris is one of the
only few survivor's. Once they return no one believes there stories and
then the remaining STARS decided to head out for the umbrella HQ in europe.
Chris was working on his part against umbrella but unknown to him he has
been under surveilance by umbrella ever since the mansion incident, and
claire discovers this in the course of the main game,now chris gets an email
from leon kennedy in which he informs chris that his sister was looking
for him in rockfort island, chris takes the coordinates and heads over to
rockfort, there he finds out that his sister has already left for antartica,
and chris also finds an old friend on the island, can he save his sister ?!
Chris is a rash man who has a roudy attitude and sometimes he can go out
of his limits to do what he wants to do, that is why he was kicked from
the airforce, but chris cares for his sister more then anyone on the
planet, guess it runs in the redfield genes.
###A member of the S.T.A.R.S. Alpha team. After being kicked out of the Air
Force, Chris became a drifter until he met Barry Burton. Barry recruited
him for S.T.A.R.S and then got him reassigned to a smaller unit at Raccoon
City headquarters to prove himself quickly. After he escaped the mansion
with Jill, Rebecca and Barry in Resident Evil, he rescued his sister Claire
from Antarctica in Resident Evil Code: Veronica ###
STEVE BURNSIDE :
Steve burnside is one of the prisoner brought to
rockfort alongside claire, claire meets him very early on in the game, steve
is a rash kid at first and he doesnt care for anyone else but himself, and he
thinks that guns are more reliable then any human beings, but soon afterwards
in the game, he tells claire the reason why he was on the island in
the first place, his father used to work for umbrella but he was cought
selling information to the highest bidder, they shot steve's mother at sight
and took steve and his father prisoners on the island.
Steve has to kill his father later on to save claire's life, after that
incident steve attaches himself mentally to claire and his mission becoms
to make sure that claire remains safe, eventhough he is a boy still but
his skills when it comes to guns and machines is unmatchable, steve
saves claire's life many a time in the game and he actually falls in
love with claire during the course of the game, but later on in the
game he tries to kill claire after something horribally wrong happens.
All in all steve is just a normal teen boy trapped in the deathmaze
along with claire, there is a little part in the story where you
can actually control steve for a while, he likes to waste alot of
ammo and killing zombies and monster makes him happy, the only time
when he's freaked out in the game is when he finds out alfred's little
secret.
Steve's voice may seem a little bit on the annoying side to most of the
gamers and his attitude and his style also seems a bit awkward at first
but after steve shoots his dad he gets more and more improved and serious
by the minute. Steve's just a teenager so i guess we can cut him some
slack.
### Despite being young and often reckless, Steve is a good kid at heart.
He has mixed feelings about his family, and his motivation remains wrapped
in mystery. He was captured along with his father and held in the Umbrella
prison on an isolated island. During a raid by an unknown organization, he
escaped in the chaos. Steve meets up with Claire in Resident Evil
Code: Veronica X. ###
ALBERT WESKER :
" A ghost from the past coming back to haunt your
dear brother "
This is how wesker introduces himself in this game and his words
are exactly right, considered dead after the mansion incident wesker
makes his return in CV, but what are his plans. Wesker was the leader
of the STARS team which went to investigate the mansion incident,
but unknown to anyone else wesker was working for umbrella at that
time, during the course of the mansion incident wesker decided to
betray umbrella and with the help of his partner in crime birkin, he
intended to fake his death, with a virus which will resurect
him a littel while later and give him superhuman powers, but his
plans for the tyrant were foiled by chris redfield and wesker
has been looking for revenge all this time.
Now wesker came here to the rockfort facility to find alexia
because wesker knows about the existance of the T-veronica
virus and its his force that attacks the island in the beginning.
Wesker finds out that claire is on the island and he confronts her
but he also knows that chris will come there too so he leaves her
and waits for a showdown with chris, later on in the game wesker
eventually comes face to face with alexia, but will he get what
we came here for ?
Albert wesker was the leader of the STARS Alpha team. After the
bizzare murders started to happen in the raccoon forest area
wesker was the one who sent the BRAVO's to the forest in the
first place, but unknown to the BRAVO's wesker has his own
plans, while the BRAVO team is getting killed one by one
wesker is sitting with his friend William Birkin and he is
making his own plans about what to do with umbrella.
Wesker's story is that of a sadistic mind, he doesnt care for
alot of people in the world and he isnt afraid of killing
anyone for his reasons. After wesker was sure that the BRAVO
team is dead he sends in the ALPHA team and goes in with them,
during the course of the mansion incident wesker reveals his
own plans to jill valentine and chris redfield, two members of
the ALPHA team. But wesker is killed by his own creation and
presumed dead until chris meets him in december at rockfort base.
###Wesker excelled inside the S.T.A.R.S. organization and led the
Alpha Team in Resident Evil. Viewed by many as a “cool guy,”, Wesker
was recruited by a headhunter for his sharp insight. Although he
founded the S.T.A.R.S. unit in Raccoon City, he was really spying
on Umbrella. He was nearly killed by Tyrant and injected himself with
the T-virus which made him all-powerful. In Resident Evil Code: Veronica
X, he escaped the destruction and now remains at large. ###
ALFRED ASHFORD :
Alfred ashford is the man incharge of the rockfort
prison facility and he's the only sole survivor of the ashford familiy
after her sister died in a lab accident some years ago alfred doesnt
want anyone to know this and he creates an illusion that his sister
is still alive, and to keep that illusion he goes as far as dressing
up like his sister and all. This act will definetly be a reminder of
Norman Bates from the psycho movies. Alfred is a sick twisted man and he
is hunting for claire because he thinks that the people who
attaced the island are with claire, but claire has no idea what
he's talking about when they first meet. Alfred is a coward in
real and he only shoots behind claire's back and then runs
away. The best bit with alfred comes when he see's himself in
the mirror.
###One of the inherited owners of Umbrella living on the desert island
compound. He releases his sister from her deep freeze after years
of not being able to cope with her “disappearance”. Delusional and
mentally unbalanced. ###
ALEXIA ASHFORD :
Alexia ashford was thought dead by the people but
the truth is that she performed an experiment on herself and put
herself in 18 years of cryogenic sleep, but the final cries of
alfred cause her to wake up and the first thing she does is get
revenge from claire and steve for killing his brothe, alexia
is a gorgeous women but not only that she's a born genius. She
was employed by umbrella only at the age of 12 and she discovered
the terrible secret behind her and her brother's birth, alexia
is the one who performed the wicked experiment on her father
but now she must perform that experiment again, on steve, while
avoiding the attention of wesker and taking care of the intruder
chris. Alexia is so smart that she even figured out a way of how she
can manipulate the powers of the T veronica virus and use them to her
advantage, according to her calculations she needed to be kept in
containment with the virus for 18 years for the process to work.
Now her years are over and she is once again alive and well, but
now she has also managed to cope with the powers and during the course
of the game we will see her become a monster at her will.
###The first of the twins born through Alexander’s experiment.
At 10 years old, she becomes a head researcher at Umbrella. Later
carrying a rare strain of the T-Veronica virus, she’s frozen for
a number of years in order to increase the virus’s strength.
She’s awoken by her brother Alfred, only to find herself stronger
than ever. She begins spreading her virus to the rest of the world. ###
RODRIGO JUAN RAVAL :
Rodrigo is the same soldier who captured
claire in the paris area and he is the same soldier who lets her
out, because rodrigo is a nice man and his nature is similar to
mikhail's from Re3. He's just a good guy working for a bad company
he lets claire out but warns her that she has no chance of getting
out of this place, in gratitude claire finds her medicine and
saves his life because he is a patient of hemostatic medicine.
Later on chris also finds him and rodrigo tells her of claire's
wareabouts, extremely helpfull and he also hands over chris the
lighter he got from claire, chris thanx him but rodrigo doesnt
live long after that to rethank him.. why.. ? play the game.
Rodrigo didnt get as much game footage as he was supposed to
in the original game, the developers had plans for a mini game
which would start in rodrigo's home village and the main playable
character would be none other then rodrigo himself, but in the
end game capcom decided to scrap that game and instead we now
have the infamous battle game tm .
(`'·.¸ ¸.·'´)
CONTROLS
`'·.¸)`'·.¸)
DREAMCAST CONTROLS :
X = action button, fire shot, take items, confirm decisions
A = run forward with D pad held, also cancel decisions
B = inventory screen/statue screen, exit status screen
Y = show map
R = aim weapon ( keep the button pressed )
L = change target ( if autoaim is enabled and aim is held )
START = Options screen, pause game, skip FMV's and scenes
Analod pad = Move character, cursor in options menu
D pad = Move character, cursor in options menu.
PLAYSTATION 2 CONTROL :
X = action button, fire shot, take items, confirm decisions
CIRCLE = run forward with D pad held, also cancel decisions
TRIANGLE = show map
Left analog stick = Move character, cursor in options menu
Right analog stick = Display inventory screen by pushing down
R1 = aim weapon ( keep the button pressed )
R2 = change target ( if autoaim is enabled and aim is held )
START = Pause game, go to options menu
SELECT = Skip FMV's and scenes.
GAMECUBE CONTROLS
Note : I dont know what capcom will make of the GC controls
but i take it that they would be the same as RE2 and 3 for GC
so here goes.
A: Action, opens doors, shoot , pick up items, dodge
B: Run, cancel decisions, head back in items menu
Y: Open up the inventory screen
Z: Open up the map screen
R: Raise weapon, if auto aim on it will target the closest enemy
L: Change target, only if auto aim is enabled
Control Stick: Move the character around in the given direction
Control Pad: Move the character around in the given direction
Start: Open up the options menu and pauses the game
(`'·.¸ ¸.·'´)
ENEMIES
AND
BOSS
BATTLE's
`'·.¸)`'·.¸)
###############
NORMAL ENEMIES
###############
Zombies
These are the regular enemies you find in any RE game, in this case
these are the people of the Raccoon city who have turned into zombies due
to the T virus, zombies basically bite you from front or behind, if a
zombie falls down they sometimes grab you're legs and have a bite out of
them. Pretty easy to kill but its just best to avoid zombies if they are
less and the area is wide enough to escape. Along the game you will find
various kinds of zombies, there are zombies later who can only spit acid
at you and can't bite, and later you'll even find the famous naked
zombies. But the zombies have been robbed of their power in CV because
they fall down easily and can even die easily with the help of the knife.
Cerberus
This is proof that the T virus also affects animals, these are the
dogs which have turned vicious due to the virus, their flesh is hanging
over their bodies, they move pretty quick but their attacks wont do a lot
of damage, easily killable by the knife if there are only 1 or 2 around,
otherwise use you're gun. Once you shoot a dog he falls down for a few
seconds and gets up after a while, that is the time to keep on shooting
it while its still down and they'll soon die.
BATS
CV is the first game to introduce bats to the RE series, but these things
are exactly alike the crows from the other Re games, but unlike the crows
they can damage the player good it not shaked away, the best thing to
do with them is to just run away or if your playing as claire and
have the lighter then equip it and they will all scatter away, no need
to shoot at them as it will just waste ammo, so running away is the final
choice.
BANDERSNATCHERS
These are a completely new addition to the RE series and a good one at
that, looking more like rubber men then anything else , bander's have
only one long arm but that one arm has a long long reach and they can
also sometimes swing over things to reach their target, the best thing
to deal with them is to use the grenade launcher with flame rounds
because they are surprisingly weak to flame, only claire will find
them, chris has to face only one after the encounter with wesker, its
raelly hard to run away from them so its best to waste one when you
see them..
HUNTERS
The hunters make another successful appearence in this game and once
again take the title of the most annoying enemy in the game, this time
they have put the gorrila like hunters back in the game, not the small
weak one's from Re3, but the big one's from the original RE. Only chris
can face these hunters, but damn they kick ass, this time its wesker who
unleashes the hunters on chris after a scene, keep in mind that hunters
are very very fast aswell as agile, so its best to take them out with
an equally fast gun, namely the submachine gunes, or if there's a single
hunter in the area then the shotgun will be able to do the trick, but dont
start reloading when hunters are around, they can still do that single
head-taking off attack just like before. But hunters dont just show up,
see the machines wesker unleashed, if one of them see's chris then a
hunter is released. Brings back old memories.
SWEEPERS
These are a new form of hunters, these are the same in all other ways
the only difference here is that they are purple in color and have poison,
yes thats right poison, if they claw you then chris can become poisonous
use the same strategies as the normal hunters.
SPIDERS
These wicked things also make a return in CV, but this time they have
been robbed off their poison, the best thing to do against them is
again, run away, because they are too slow and they cant catch you
and it takes them alot of time just to turn around, so while they
are still turning around looking for the player you should simply
say aloha and run away from them, or otherwise if you want to kill
them make sure you use a gun like the grenade launcher and aim for
their front part, even when they die you can somtimes get hit by
their moving legs so its best to be careful.
ANTS
Chris comes across these ants later on in the game near the ending
parts, just like the bats these are small nuisances and arent
important enough to be shot at so its just better to run away from
them, or its just more better to run over them, but that would
make alexia really really mad.
BABY ALBANOID
When your playing as chris you'll come across these things in one
of the rooms, when they touch you they shock claire a little bit
but their damage is not that much and again like all the other
smaller enemies its just better to run away from them and no
firing or wasting of ammo here too.
##############
BOSS BATTLES
##############
TYRANT :
Now after your game has been saved head through the door at the side of
the item box, you'll see another scene in which claire see's that the
tyrant has gotten onboard the plane and now your first kick ass boss
fight begins.
Ok so if you are playing the game in easy mode then this wont be a
problem for you, just aim with the rocket launcher and fire one
rocket into the tyrant, then head to the catapult button and press
it and your fight is already over before it even began. But if your
playing the game in normal mode then this will be a slightly diff
ball game, equip your bowgun with explosive darts, now fire all of
your darts from where you start the room, i mean all of your darts.
As soon as your finished hope to god that the tyrant is weak and press
the catapult button, if it doesnt work the first time then take out
your grenade launcher and fire off the remaining grenades and then
press the button, now the tyrant should definetly die, this fight
can be both easy and very hard according to the player skills.
NOSFERATU :
This battle will be hard for those of you who are playing the game in easy
mode cause there wont be any rocket launcher to help you, instead use up
all of the magnum's round, if it doesnt die even then then use the assault
rifle, make sure that you stay as far away from him as possible cause he can
poisoin you and it will affect chris later on. If your playing the game in
normal mode then take out alfred's sniper rifle. This part is a little hard
but if your a good aim then aim for his large heart, only one straight shot
to the heart and the battle will be over, if you dont manage to hit the heart
then take out any weapon with ammo and start shooting at nossy from afar. If
that doesnt work aswell, then take out your knife and head into nosferatu and
start cutting his heart. Soon the battle will be over one way or the other.
GIANT WORM. AKA. GULP WORM.
First things first, dont even try to kill this thing if your playing the
game as claire. Now you have to fight the large worm, the easiest and
the only pattern to kill it is to wait till it shows itself then let a
rip with the guns you have, the best thing here is the bowgun rounds,
otherwise use about 20% of the rifle and it will die, or use a few of the
flame grenades, if you dont have any then just shoot with about 30 glock
rounds and the battle will be over. There are some handgun rounds in this room.
ADULT ALBANOID :
Here you'll have another boss fight, its the same little albanoid
which claire found, but it aint no little anymore, its reached
maturity in the span of a few hours.
Now there are 2 methods of finishing this battle, one is the sure
but slow method, the other is the quick but risky method, if you
want to go sure then this is what you do , as soon as then fight
starts equip your grenade launcher or the submachine gun if you
have it, then wait by the edge of the water for the albanoid to come
close, as soon as it comes close and rises shoot it with a grenade
or submachine ammo, now continue this pattern each time he comes
close, and after some time it should be dead, when the thing is dead
head in the water and take the eagle plate then quickly head out the
water.
The other method is risky but its gonna make this battle alot shorter
make sure that you have some full healing items with you, now quickly
enter the water and make your way to the eagle plate, you will get shocked
some times, for every second time that you are shocked use a full healing
item cause it takes you to danger, quickly grab the plate and make your
way out of the water, and the battle is over . capiche.
GIANT SPIDER aka BLACK TIGER :
Ok now this battle is extremely easy, trust me, when i say easy, i mean
easy, now if your playing the game in easy mode then just one shot from
the rocket launcher and the fight is already over, however if your not
playing them game in easy mode then take out the handgun, if you have
the advanced handgun which claire left then its even better for you,
take out the handgun and shoot away, no more then 30 or so shots and
the battle is already over.
Or there is another method to finish this boss battle, just simply
head over to the place where nosferatu's jewel is dropped and take it
and exit back to the previous room leaving the spider all alone.
This method will save you some ammo too.
STEVE TYRANT :
Now this boss fight is kinda wacky if you look at it, if you were
playing the game in easy mode and brought the rocket launcher with you
still you wont be able to even stop him for a second, so the only
rational thing to do in this battle is to run away from him as soon
as your back in control of claire and make your way back to the
gate where you came in this room from, now he's gonna throw the
axe at you , and for every second time you get hit make a full heal
cause it hurts badly. Keep in mind that the gate is closing behind
you all the time so its necessary to be quick.
ALEXIA FIRST MUTATION :
This is quiet an easy battle if you look at it, all you need to do here
is keep at a safe distance away from alexia cause she can do a 1 hit death
attack if your too close to her, so remain at a safe distance and take out
the magnum, now shoot about 6 to 8 rounds and she should fall down, if your
short on magnum ammo or dont have the magnum then the best guns here are
the submachine guns, fire from a safe distance and soon this battle should
be over.
ALEXIA SECOND, THIRD MUTATION :
Now the boss fight will start, claire will try to run away but alexia
traps her, now shoot quickly at alexia before she can get to clarie, or
claire's dead meat. Now alexia will mutate again and claire runs off
leaving chris alone. Now alexia will turn into a large, err, thing. If
you are playing the game in easy then you just need to fire off 3 rounds
from the rocket launcher, but if your playing the game in normal mode
then first take out the magnum and put all rounds in alexia, then when
the magnum finishes off take out the submachine guns and put all the
remaining ammo inside alexia. Now when alexia is hurt enough you'll
have another scene in which alexia mutates, once again, this time into
a large dragon fly look alike, ok by now the linear launcher will done
charging so head over to it and take it, now equip it in your item
menu. Now as soon as you equip this thing you'll come into a first
person view, groovy, now aim for the dragon fly alexia and let a shot
out, just one shot and its all over.
(`'·.¸ ¸.·'´)
WEAPONS
`'·.¸)`'·.¸)
COMBAT KNIFE :
The combat knife makes another appearence in this game
both chris and claire start off with it, but for the first time capcom
have increased the potential of this weapon, now zombies are far more
vulnerable to the knife then they were ever in any other RE game, an
easy way to kill zombies now is to aim low whenever zombies are near
you, not only does the character move the knife faster , but there is
a high chance that after a few slashes the zombie gets knocked down,
and once its down, just slash away at it, also you better learn to
use the knife cause this is the only weapon wesker has in the
battle game. Overall a good improvement from the part of the knife.
M93R HANDGUN :
This is the handgun claire finds first in the game, well
she herself picks it off a dead body, this gun is slightly better then
the normal handguns we see in the RE games, it shoots a bit faster then
most and is excellent for taking out lone zombies, but once you find
its attachments this gun becomes just something else, then it becoms
capable of firing 3 rounds at once just like leon's custom handgun from
Re2. Once upgraded you can even use the handgun for bigger enemies
like bandersnatchers. Normally keep it for zombies and dogs and nothing
else.
GLOCK 17 HANDGUN :
This is the handgun chris starts off his part of the
game with, well he might have found something else if his bag didnt fell
but he still has this handgun, it has the same firing power as claire's
handgun, a little slow at most but once you get the parts for this gun
it also improves, well not all that much but still , its a handgun for
crying out loud. Use this gun only and only for dogs and zombies, and
if you dont have anything else then it becomes a must for chris to use
it agianst the worm boss, kills the boss surprisingly quickly, but dont
think that this gun is good.
SHOTGUN :
Well its a shotgun, what more can i say about it, this is like
the other shotguns from other RE games, these things area deadly at
close range and can take out multiple number of enemies at once, but
this gun also has the range problem and the damage reduces as far
away you are from the enemy, and it can hold limited number of ammo
at a time meaning that you would have to go through the painfully
slow reloading animations, make sure that you dont go on and reload
while your fighting something cause, believe me the reloading takes
alot of time. Good against hordes of zombies and if there are single
hunters. Whenever you shoot at a zombie be sure to aim up to blow
the zombies heads clean off.
CROSSBOW :
Crossbow's are the ideal weapons for slaying demon's .. rright
so CV see's the return of the crossbow after RE2, but this one is alot
improved then that sucky one from Re2. This one cant fire 3 arrows
at a time only a single one, and the good thing about this is that
this gun fires as fast as you can press the button, alot of darts
are present throughout the place so wasting ammo shouldnt be a problem,
be sure to make as much explosive arrows as you can with claire because
this will be the main weapon against the tyrant on the plane fight
otherwise the standard arrow's are too weak to hurt anything. The main
use of this gun is to fire off explosive arrow's.
.357 MAGNUM :
This gun can only be found during chris's game and for
the right reason cause this is the most powerful gun in the world for
real and its recoil is more then enough to send an ordinary man hurdling
back to the ground, but since chris is a veteran and the marksman award
winner he can handle this gun better then most poeple can, there is
very little ammo for this gun in the game so i guess you already figured
out that we should save it for the end boss of the game, using it on
any other monster will be a mistake, precious ammo only made to enter
the final boss.
GRENADE LAUNCHER :
The grenade launcer is one of the only few guns which
has made its appearence in all of the RE games, and always it has proven
itself to be an excellent gun, here it does the same thing, retreiving
the 3 types of grenades from RE2, the acid, the flame and the grenade
rounds, i really wished that capcom included the freeze rounds from Re3
aswell, but well. The normal grenade rounds are best saved against
zombies and spiders, cause they are the weakest of the three rounds, or
save some for the tyrant in the plane fight aswell. The flame rounds
work best against the bander's and for some reason kill them in one
shot only. The final acid rounds should be saved for chris's game later
on cause he faces the hunters and the acid's work best against the
hunters and sweepers.
M-100 DUAL PISTOLS :
Another new addition to the RE series are these new
cool looking dual pistols, claire finds them early on in the game in
the military training facility, these things can fire off rounds quickly
at a power slightly more then the normal handgun can deliver, so its best
to use these things when you are up against a large horde of zombies,
but on the other hand its also good to save them for the banders and
other powerful things, use them well as claire and save for chris if you
can. These babies can be used as far in the game as nosferatu's battle.
SUB MACHINE GUNS :
Now this is what im talking about, these babies are
my favourite guns in the whole game and only the men can handle this gun
ie steve and chris, when you are in brief control of steve he has these
guns equipped, that is the right tim to test these babies out, they shoot
very fast and the good thing is that because of the two guns the player
can aim at more then 1 enemy and hit more then 1 enemy at a time, really
cool. This gun is especially useful when you enter a room and its full
of zombies, but in less then a minute the room will be cleared, chris also
finds a separate pair later on in the game and with chris this gun can
ever be used for the bosses, even up to the final boss. Excellent guns
My pick of the crop.
GOLD LUGARS :
These are another cool pair of guns which only steve can
handle, but the player cant use them in the main game, the only part
where these guns are used in the maingame are in a scene where steve
blasts a bander, otherwise the guns claire gets are always empty, if
you want to test these babies out then you have to start the battle
game with steve, matrix, here we come.
AK-47 :
Anoter new addition to the RE series these guns remind me
somewhat of the assault rifle from RE3, but that was only fast and
lacked in combat power, this gun is fast aswell as powerful meaning
taht it can be used on both weak and strong enemies, another gun
which should be taken to up till the final boss, the awesome power
can help clean out rooms in an instance.
SNIPER RIFLE :
This is a completely new addition to the RE series
the sniper rifle will first be seen in the hands of alfred in
the cutscenes but after he dies claire can take his rifle and use
it, this gun will only have 7 bullets, but the pariscope can
be used to zoom in and out for better viewage, my recomendation
is to keep the 7 bullets safe for the fight with nosferatu
because if you can get a clean shot to his heart then he will
die instantly making that battle a short one, otherwise this
gun cant be found anywhere else in the game. sorry.
LINEAR LAUNCHER :
This is the alternative to the normal rocket
launcher in the normal Re games, this time we use this gun to
end the final battle, as soon as you equip this gun the game
will turn into first person mode itself, then all you have to
do is fire and the battle is over, this gun can also be unlocked
in the battle game with getting an A rank, makes the battle mode
helluva lot easier.
ROCKET LAUNCHER :
The rocket launcher is only a cheat in this
game and can only be unlocked if your playing the game in very
easy mode, in the game almost all of the enemies and bosses
will take only one rocket to die, but the stve tyrant and
the final alexia cant be killed with this baby so just use
it on the other things.
(`'·.¸ ¸.·'´)
FULL
WALKTHROUGH
`'·.¸)`'·.¸)
##### #####
# MAIN GAME #
# #
##### #####
___ __
/ | \
/ _ _ _ |__/ _ _ _ _ _
\ | |_|||_||_ |\ |_ | \ |_ | |_ || | \
\___ |_ | |||\ |_ | \ |_ |_/ | | |_ ||_ |_/
The game starts and the first and probably the best FMV of the game plays
you'll see some nice action cuts and a little bit of the matriz ripped off
and after the action part FINALLY claire is captured, now how can a college
girl cause so much mayhem in a umbrella facility, strange.
(¯`•¸·´¯¯`•¸·´¯)
PRISON
GROUNDS
( )
¯`•¸·´¯¯`•¸·´¯
When the game finally stars here's the first thing you should do, go to your
inventory and use the lighter and you'll see a cutscene, the injured
prison guard will let claire out but he warns her that there is no way
she can get off this island, hmm, that was nice. Once your finally in
control of claire after that head back to the cell area and take the
items in there, namely the green herb, the handgun ammo and the knife.
Once you've taken all this head out, remember that his name is rodrigo
and he takes hemostatic medicine, and if you get him some then its gonna
do you good later on in the game, so remember. When your finally done
here exit .
Now run down the hall to the typewriter and take the ink ribbons off the
table, then take the handgun bullets on the ground there, now head down
the hall again and make sure that you have the knife equipped then
climb the stairs and get ready for some carnage.
Your in the open again, somewhat actually. Head forward across the burning
truck and you'll see a cutscene in which you'll see a briefcase and err
ZOMBIES !!. Clarie almost gets killed instantly but she manages to save
herself somehow, when your finally back in control of claire ignore
the zombies and head for the other door, remember that you dont have any
guns right now and fighting with the knife is almost useless so its best
to ignore them for now, keep an eye on your health cause its very easy
to get bitten here. No ned to use the herb unless needed.
Now dont worry about that case, you'll get it back in a little while for
now exit the door. Now you'll have another scene in which the oh- so
fabulous STEVE burnside will be introduced, after some nice dialogue
* wee wee dont shoot * steve will walk away and claire will be left
alone. Once your back in control you'll have the handgun equipped
now take the ammo from the truck and head towards the only open door.
The large door will lead to other area's on this island and we'll get
back to it in a while. Head through the door.
Now this place is entirely optional if you wnat to , but the end reward
will be some good guns to i would really like it if you just go as the
walkthrough is going, head to the small stairs and climb them, now head
forward and you'll see a door, ignore it for now and head forward, take
the green herb and head back to the door you saw, now enter this door.
NOw this is a nice place, aint it ?! Once inside yo'll see that there
are some zombies here, shoot them, and when i say shoot them i mean kill
them all, once they are all dead head up the small stairs, take the
green herb off the table, then down again, be sure to take the map off
the corner and head to the door which is on the right of the door you
originally came in from.
Now in here you'll see bunk beds, so head forwrd and take a look at
the bed second to claire right, you'll see a file, take it and read
what it has to tell you, then continue forward, take a left and then
take another left, take the handgun ammo from here, now head back
to the window with the bangin, near it will be some more handgun ammo
take it and suddenly zombies will break in through the window, kill
it and the 2 others which will come out of nowhere. Kill them all
and once this easy errr.. not so easy battle is over take the guns
which are the spoils of war, these are some nice double guns, but
for now we dont need to use them, save them for now, head back to
the main hall of this barracks.
Once your back in the main hall you'll see that some more zombies
have arrived here, its your call now, if you want to kill them then
do so , otherwise head towards the main exit and exit out of the
barracks.
Okay now once your out of the barracks head foward and head down
the small stairs again, small scene, now turn to the path and head
down it, keep on heading until you come to one locked and one open
door. Enter the door.
Ok in this place you should kill all the zombies you see, kill em all.
There should be zombies behind the gate too but ignore them for now
and ignore the door to your right aswell, that is the same door which
is nailed in the place where you first met steve. Now head to the little
hidden door in the alley and enter it.
Now here run forward and you'll see a cutscene in the end of which you'll
have to place everyhing you have in the security box, yes everything means
everthing, now once your clear head forward and you'll see another one
of those boxes, dont take anything out yet, now head to claire's right
and you'll see a table with flame rounds and grende rounds and a first
aid spray, take all of these things and put them back in the security
box, now once done here head to the nearby door and enter it.
Once in here head forward and take the file, now head more and you'll
see another scene with yet another appearence by the magnificent
steve burnside, after some dialogue and steve showing emotions he'll
run off and claire will be left alone again, once your back in control
of claire check the small yellow box thingy and you'll get an emblem
its the hawk emblem, take it , now press the little switch and you'll
be able to open the gate with the zombies, head back to the previous
hall, ignore the other door here cause its blocked and cant be entered.
Once back in the secutiry box hallway head to the 3D duplicator machine
it is to the right of the table where you found the goodies, examine
it and then place the hawk emblem in the machine, now head back to the
original exit of the room and take the handgun , its ammo and some
herbs from the first ever secutiry box, now exit this room. Head to
the gate and you'll see a blinking light near it, check it and its
a switch, open the gate with it, once the gate opens quickly shoot
the closer zombies with the help of the barrel and kill any zombies
which remain after that. Once they are all killed head to the garage
area and enter it.
Here take the fire extinguisher and the padlock key from inside the
cage, now head back outside. Now we have to do some backtracking, head
back all the way to the first room with the zombies, remember the place
where you saw the burning truck ? remember ? head there. Along the way
in the barracks hallway you'll be attacked by some doggies, ignore
them and head back through the steve area which will be infested with
zombies now, and head back to the burning truck room.
Once back here kill all the zombies, yes all the zombies with the
handgun and head for the truck, use the extinguisher on the truck
and you can take the briefcase now, take it and check it, examine
it and turn it so the front part of the briefcase is facing you. Now
press the action button and claire will open the case, revealing 2
items, one file and a TG-01. Take em both. Now head back to the
steve courtyard.
Head back to the barracks hallway but this time head to claire's right
from where you enter the door, open the locked door with the key you
found inside the cage, this is actually a shotcut and when you reach
the end you'll see where it led, no need to fight off the doggies
now. From where you come out of the shortcut head back to the secutrity
box rooms and again place all of your items inside, except the TG-01.
The file says that it cant be detected, so its time to test that. Keep
this item with you and head to the 3D duplicator machine where you placed
the hawk emblem, remember ?!
Now check to the right and you'll see a golden machine, place the TG-01
item in there and you'll have another cutscene at the end of which go
and check out the place where you put the TG-01. Now it should have
turned into the alloy emblem. Take it and try to exit this place again.
Some zombies will attack claire now, she's prolly unarmed right now so
its best to dodge the zombies and head towards the first security box
near the exit. Take all of your items from inside, dont forget the
lighter and the fire extinguisher, now head out of this room.
Backtracking time again and again head to the courtyard where you
first met steve, now check the large doors and use the new alloy
emblem on it and the doors shall open. Enter it.
Now cross the large iron bridge before you and turn left at the
first small pathway, then turn right and take the 2 green herbs
Once done take a look at the crates, pushing time now, first push
the crate closest to the truck to the other crates then push
them all to the right allowing you to make a path to cross
them safely, then head towards the truck and take the handgun
ammo, now head to the crates, up and over and head up the
stairs. Now we are officially out of the prison grounds.
Now you'll see a hall with some zombies in it, you should have plenty
of ammo now and it shouldnt be a problem in killing them all so do it.
Now its a small choice time for you, either take the door to the
military facility or head down the hall for the palace. Again i would
like you to follow the path im taking for this walkthrough, makes it
easier for me too.
Ignore the door for now and keep on heading down the hall and enter the
doors, now you'll see some doggies here, ignore them all and head down
the hall, dont take anything here, head to the stairs and climb them.
Then make a dash for the palace doors and enter them.
(¯`•¸·´¯¯`•¸·´¯)
ROCKFORT
PALACE
( )
¯`•¸·´¯¯`•¸·´¯
Now in the palace main hall head straight for the computer terminal and
enter this code NTC0394. Dont ask why were doing this right now but it'll
save alot of time and were being cheeky. The door nearby will unlock but
dont enter it right now, take the handgun ammo and head up the stairs.
Once up the stairs turn to the right and enter the first door you see, its
a save room and officially the first save room for claire in this game, save
your game if you wish and setup your inventory, make sure you place the
knifein the box for good and try to keep the herbs in there too so you could
have some free space in your inventory.
Now head back to the previous hall and head round the corner from the door
and take the file, now keep heading down and you'll come across a locked
door with a green herb near it. Take it and its time to get back all the
way to the main hall of the palace. Once your back in here head to the
door to the extreme left, it will lead you to a bathroom, once in the
bathroom take the first aid kit from the sink and search the cabinets
for some handgun ammo's now take the case, its the duralinum case and
exit the bathroom.
Now head to the door which the computer unlocked, remember ? enter it and
your in a hallway with some zombies now, kill them all now and head down
the path for some handgun ammo and a red herb, if you have any greeners
left then use them with this red, now head down the hallway and you'll
pass a double door but its locked now so head forward and enter the first
single door you see.
In this room press the blinking switch and take the steering wheel, now
exit back and head back to the main hall, try to exit the palace doors
and you'll hear someone scream, head back to the room where you got the
steering and you'll see that good ol steve is trapped, time for a small
puzzle, we have to free steve, check the computer terminal besides the
place and simply press these switches. C and E. After your done here
some more amazing dialogues from the mouth of steve.
Once your back in control of claire head back outside and head towards
the main hall of the palace, try to exit and again you'll see a scene
in whcih clair will be introduced to mr alfred ashford, after some
nice chit chat and the goat like laughter of alfred he'll leave and
claire will be left again. Now head back outside the palace through
the main doors.
Back in the courtyard outside the palace take the green herb near you
you'll see something green blinking, its the navy proof, we dont need
to even touch it right now, so ignore it and head to the stairs, turn
to claire's right from them and enter the gate at the end of the hall
while ignoring anything in between.
Now head forward and after the U turn take the palace map and some
handgun amo off the place, now head to the dock area and take the
bow gun darts from ther, then head forward and use the steering
wheel on the platform and a sub marine will come up, now nothing
else to do then enter it. Once in it take the side pack off the
chair, now claire can hold more items then ever before.
Now head to the control panel of the sub and press the switch, after
a scene head to the ladder and climb it.
(¯`•¸·´¯¯`•¸·´¯)
UNDERGROUND
AIRPORT
( )
¯`•¸·´¯¯`•¸·´¯
Your in the airport you've been hearing about, now head forward and down
the stairs, then continue your path down and enter the first door you
see. This is the airport office, there should be some zombies in here
and you should have enough ammo to kill them, if your low on ammo then
dont hesitate in using the double guns we've been saving all this time.
Enter the first door you see to the right.
Now your on a bridge so head forward it and enter the door at the end you
see, in this room head straight for the small elevator in the corner and
ascend it, near it should be a panel, check it and you'll come across a
small puzzle, your moving the crates here, so do this , first move the
crate up as far as it can go , then move it to the left as far as it can
go, now exit and head back down the elevator, once back here head back
do the place where the crate was.
Press the blinking swith near it and you'll see a cutscene in which a
large elevator will rise along with some zombies in it, take care of
them all and when all the zombies are dead head to the elevator and take
the bowgun darts then take the biohazard card and head back to the
airport office.
Now head back to the beginning tunnel and back to the submarine and use
it again to get back to the palace grounds, once back here head back
to the original stairs which you came to this place from, dont go down
the stairs to the iron bridge, but insted enter the door on the side.
(¯`•¸·´¯¯`•¸·´¯)
MILITARY
TRAINING
FACILITY
( )
¯`•¸·´¯¯`•¸·´¯
Your in the military training facility now. As soon as you enter here
you'll see a cutscene in which you'll be introduced to gravedigger's brother
from RE3. Its another huge worm, no time to fight it right now though so
ignore it as soon as your in control of claire and head to the left and
enter the double doors.
Now turn to claire's right and climb the staircase, then head to the left
and you'll pass a door without a knob, ignore it and head down the hall to
enter the door leading to the lab. In here you'll be attacked by the large
worm, ignore it and quickly dodge then exit the door to area.
Now head to the back area of this room and you'll see a shutter here, use
the biohazard card you found earlier and open the shutter with it, then head
through the shutter and you'll have a cutscene and the shutter will close
behind you, no choice but to enter the door leading to the other courtyard.
Ocne your in the courtyard you'll see another scene in whcih alfred will
try and almost successfully shoot claire with his sniper rifle, so save
your ass quickly head up the stairs, then run forward and you'll pass a
brown locked door and a blue box, ignore them both and head forward
and enter the door which alfred took to get away from claire.
Now your in a simple hallway with no enemies for now, head down the hall
and enter the gray doors you see, this is actually a save game room with
an item box aswell, now head to the item box and make sure that you
have atleast 3 empty spaces with you, once your done here save your game
and exit the room, head down the hall and enter the brown dooor.
Once you enter it another small scene in which alfred will lock claire in
and make that god aweful goat-like laughter, once your back in control of
clarie head through the other brown doors. Head forward and to claire's
right will be a pair of ingrams, take them and head towards the stairs,
once you try to go down a new type of monster makes his first appearence
its a bandersnatch, and DAMN its hard, kill it with any means possible
and a door at the bottom of the stairs will open up, head down the
stairs and take the door.
Another scene will start now in which you'll see another bandersnatch
grab calrie and almost kills her but gool ol' steve00 makes another
appearence and saves claire after doing the amazing matrix. Once
the bander is dead steve makes his classic dialogue
" your knight in shining armor is here " Claire completely blows
him away and makes an offer he cant refuse, now steve has the ingrams
and claire has the lugars and she can open the door in the palace now.
Now the elevator will lower and once its down there steve will ask claire
to wait and you'll be in control of the magnificent steve now.
Once you get in control of steve dont worry about wasting ammo
cause its literally sick fun to kill alot of zombies with him.
Now your in control of steve, but only for a short while, kill all
the zombies you see in the first room and enter the door at the
left, kill all the zombies here aswell and take a look at the bottle
remeber it, you wont be using it for now but later on in the game
chris will use it. Head back to the previous hall. Now head to
the other door and enter it.
In here kill all the zombies again and head forward and climb
the stairs, head forward and after some more excellent dialogues
from steve your back in control of claire and they head up the
elevator, once your out of it head forward and once your near
the door another cutscene starts in which steve says some emotional
things and heads in the door after wasting some ammo.
Once your back in control of claire head after steve and you'll
enter a door actually a balcony of some sort, head forward
and you'll see steve standing, head towards him and the floor
gives away and steve and claire fall down, another cutscene
now in which you'll see steve shooting his dad zombie almost
as he is about to eat claire, a very emotional scene i must
say and some of the best dialogue work by steve, once the
scene is over and your back in control of claire head to the
door left of steve and enter it.
Now kill the zombies in here and enter the door at the end of
the hall, this has alot of models, take the eagle plate here
and head back to the previous hall, then back to the hall with
steve and exit through the double doors here.
Ok now your in a tank room, head to the single door and enter it
your back in the first room of the military facility where the
large worm attacked you for the first time, head back to the
double doors you first took, in here head to the far shutters
and open them and enter, now head back to the courtyard where
alfre tried to kill you with his sniper rifle, there will be
dogs here now, head back to the blue box we saw when passing
through here and use the eagle plate on it.
NOw you'll get the emblem card, take it and enter the hall which
alfred entered again, this time head forward and raise the shutter
which alfred lowered on you with the biohazard card, then head to
the save room and put the lugars inside the item box, then take
the hemostatic medicine off the couch and put it in the itembox
as well. Now exit and head back to the courtyard again with the
doggies.
Now head to the gate on the left side of the fire and enter it,
once inside you'll see a ladder here so decend it. Now head forward
and ignore the lever for now, you'll use it when your playing as
chris later on in the game, now head to the door at the end
and use the emblem card to open it, down the stairs and your
back in one of the roooms which we played as steve. Head back to
the first steve room and this time raise the gates next to the door.
Now take the grenade launcher from there, if your playing in easy
mode then you should already have found one in the item box, but
otherwise this is the place where you first get it.
Now head back to the first steve room you came in with claire and head
to the balcony room, now take the elevator and ride it to the control
room on the second floor. In the control room head forward to the
blue gates and use the emblem card again, you'll be asked to get rid
of it so do so. Now head forward and ignore the brown door for now
and head to the central screen, check the computer and take the army
proof. You will need it later on in the game, now check the camera
scope and you'll see an infrared room, zoom in on the skeleton picture
and remember the code you'll be shown here.
Now head to the brown door and enter it, your in the same hall where
you got the emblem card from in the first place, head back down
the courtyard back to the first double doors you took in the
military facility area, once in here use the biohazard card for the
last time on the first shutters you see and discard it, then climb
the stairs and past the door with no knob and enter the lab once
again.
Now head to the other door and enter the code you found off the skeleton
painting to open the door, the code is 1126. Now head forward and take
the painting and an albanoid will come out, dodge it quickly and head
to the main exit of the lab before it closes, head towards the stairs
of the main doors and you'll see a cutscene of claire jumping for the
doors. After barely escaping this head back to the main courtyard of
the military facility.
Now head to the door which leads to the tank room, take it and enter it
head through the double doors back to the room where steve shot his dad.
Head to the single door and head again to the room where you got the
eagle plate from, now put the painting in place of the plate and a
wall will slide up showing the model of the facility and a key, take the
key and head back to the main courtyard of the training facility.
Take the main passage out of the facility and head back to the palace.
(¯`•¸·´¯¯`•¸·´¯)
PALACE
AGAIN
( )
¯`•¸·´¯¯`•¸·´¯
Once your back in the palace grounds head to the main door of the palace
enter it, once your in the main hall of the palace again head to the
door which the computer opened up in the first place, head to the
locke double doors AFTER the door where steve got trapped
and open them with the golden key and discard it.
Enter this room . Here you have a small puzzle and the simplest
solution is here, press the paintings in this order.
1. Woman painting
2. Man with 2 babies painting.
3. Red haired man with a teacup painting
4. Red haired man with a plate behind him painting.
5. Man holding a paper painting.
6. Man in blue clothes painting.
7. Giant painting.
Once you do this in this order the painting wll spin and you'll get the
vase, check the vase and you'll get the ant object from inside it, now
head back to the main hall of the palace, head up the stairs and to the
save room again, save your game here and reset your inventory. Take
the 2 lugars with you and use em on the door and it will open up now.
Once you've opened the lugar door you'll come in a study of somesort
go to the centre and see the computer, use the code 1971 on it and a
shelf in the corner will open up revealing a passage and a bandersnatch
for the attacking, kill it by any means as you can and head down the
passage, enter the door in the end, your in a tunnel now so head
forward and take the stairs up, your in the residence of alfred and
alexia now. Its the private residence.
(¯`•¸·´¯¯`•¸·´¯)
PRIVATE
RESIDENCE
( )
¯`•¸·´¯¯`•¸·´¯
In the courtyard outside the private residence are some bandersnatchers
ignore them or kill them anywho enter the main door of the residence
with the ligher in hand, once inside climb the staircase up and enter
the first door you get. Now you'll have another cutscene in which
we see alexia for the first time, " She " is talking with alfred but
from where claire is standing she only see's alexia. After the cutscene
is over enter the door nearest to you.
This is alexia's bed room, take a look at the music box and close it
now the bed will go down and reveal a silver key, take it, but you
wont be able to climb the ladder over her bed right now so head back
to the previous hallway.
Now head back down the stairs, outside the courtyard again, and to
the bridge you came in through, and through the study passageway
enter back into the palace.
(¯`•¸·´¯¯`•¸·´¯)
PALACE
ONCE MORE
( )
¯`•¸·´¯¯`•¸·´¯
Once your back in the palace head back to the main hall of the palace
now climb the stairs and head to the door around the corner to the save
room. Inside you'll find that your in a casino room of some sorts now.
There is also a piano here, take the explosive powder from here and
make 10 explosive arrows out of them, now take the herbs and use them
if you are injured, once done in here head back to the main hall of
the palace.
Once your back in the main hall head back to the door which the computer
opened again, this time head to the first double doors you see and open
them with the help of the silver key then discard the silver key as asked.
Once in here you'll see some more bandersnatchers here, kill them or dodge
them , whatever you do head to the area between the 2 desks and you'll find
another eagle plate here, take it and take the nearby file on the desk. These
are the orders to hunk.
Now head back to the previous hall then back to the main hall of the palace
now head up and enter the save room, use the item box and make sure that
you have the hemostatic medicine and the eagle plate with you, save your
game if you wish, were going for a little back trip to the prison.
Now exit the room and head towards the courtyard outside the palace, head back
to the passage and down the stairs, cross the iron bridge again and this time
head back to the prison gates.
(¯`•¸·´¯¯`•¸·´¯)
REVISITING
THE
PRISON
( )
¯`•¸·´¯¯`•¸·´¯
You will be back in the room where you met steve for the first time in the
game, now head back to the cell area where rodrigo is, namely head back
through the burning truck passage, kill the zombies there or dodge them
if you think you've gotten that good at it and head to rodrigo. Once you
reach him another cutscene starts in which claire hands him over the
medicine and he thanks her, claire also trades the lighter for the
lockpick. This is very useful so be sure to save rodrigo.
Once your done talking head back to the passage and save your game if you
wish then out the burning truck alley again head to the steve room again.
This time head to the door with the barrack passageway and enter the door
to the right hand side again .
Inside head forward and use the eagle plate on the door, it will open now
and some zombies too, kill them before they can hurt you and enter the
door. Go through the door and waste all the zombies in this new area
then head to the door on the left.
Now you find yourself in the doctors room, head to the next room and again
to the next room in order, now your in the torture room, take the duralinum
case from here and use the lockpick on it, you'll find handgun parts in it
Combine these parts with the handgun and now you are in control of the
custom handgun.
Now head back to the doctors room and you'll see that the doctor has rised
from the dead, kill him and the other zombie in here, the doctor may cause
a little problem in killig, but when he's dead he leaves behind a eye ball.
Take it and use it on the slot in the back part of this room, now a secret
staircase will appear, use it.
Now down here you'll find some bats, ignore them and head down the hall and
enter the door at the end for another torture room, kill allthe zombies in
here and head down the stairs and through the door.
This is the sword room, head forward and take the rusted sword and the room
will begin to fill up with gas after the statue rises, now look at the center
statue, there is a bar, press it anti clockwise and the gas will stop
coming , now you can do the thing safely. The centre statue will now spin
use the rusted sword on it and a zombie will pop out of no where, kill it
and take the piano roll, now our job in the prison area is done.
Now head back to the bat hall, then back to the doctors room, then back to
the barracks passage way, then back to the steve room, back through
the iron bridge to the palace passageway.
But before we go to the palace head to the military facility.
Remember that we only came here to take ammo and if you want to then you
can just skip this part and head directly to the palace, but since a
huge boss fight will come not so later on then i suggest that you
follow the walkthrogh.
Once in the facility head to the room where you used the tagged key and
open the drawer with the new lockpick and you'll find some handgun
ammo in here, take it. Now head to the room where you played as steve
remember where i told you about the green bottle, head there and open
the cabinet with the lockpick and get the acid rounds inside here, now
head to the room where you got the model for the military facility
and use the lockpick on the drawer there and you'll get a first aid
spray.
(¯`•¸·´¯¯`•¸·´¯)
PALACE
AGAIN !!
( )
¯`•¸·´¯¯`•¸·´¯
Once all this is done head back outside the military facility and continue
your path to the palace. Once you try to enter the main doors of the palace
a cutscene ( CVx ONLY ) starts in which claire in confronted by someone
claiming to be a ghost from the past. Its wesker. He's still alive
and somehow he survived the mansion incident. Claire knows who he is
and wesker beats the living day lights out of her. Just as he's thinking
about killing her someone radio's in to wesker and looks like he had some
very important information because wesker leaves claire , and jumps
the wall .
Enter the palace and head up the stairs, now head to the casino room and
this time use the piano roll you just recovered on the piano, one of the
casino machines will reveal something, grab it, its the king ant object.
Now head to the save game room , if you dont have the queen ant object
then take it and from here head to the study room, take
the bridge again and head to the private residence once more.
(¯`•¸·´¯¯`•¸·´¯)
REVISITING
PRIVATE
RESIDENCE
( )
¯`•¸·´¯¯`•¸·´¯
Once your back in the private residence grouds head up the stairs and
to the hallway where you heard alexia and alfred talking, now head
to alexia's room, once inside use the queen ant object on the music box
and a music box plate will be revealed, take it and head back to the
previous hall.
This time head to alfred's room, that is the room which is at the end
of the hall, once your inside use the king ant object on the music
box and it will open up, now use the music plate and alfred's bed will
lower revealing a ladder for you to climb. Climb it and you will come
across a merry go round, take note of the ant painting and head around
the ride, you'll see something shining, take it, this is the dragon fly
object, check it and remove its wings, then head to the ant picture
and insert this key in the ant painting, now the ride will start spinning
and you'll see another ladderway to climb.
Climb this new ladder and in the new area push the crate under the book
shelf now climb it and take the book and the airforce proof fromit, now
climbd down the ladder and back down to the merry go round, here take
the other ladder and decend it back down into alexia's room.
Try to exit the room and you'll see another scene in which alexia comes
face to face with claire, she has alfred's sniper rifle in her hand, she
shoots but misses, when she is about to shoot again our hero steve comes
in and makes the save again, almost gets shot himself and shoots alexia
in the arm. Alexia fleds through a secret passage, you follow in that
passage too and you'll end up in alfred's room via the secret passage.
In here another cutscene in which AGAIN steve saves claire and this time
gives a good kick to alfred, now we know that it was alfred who was
pretending to be alexia all this time.
Once alfred see's his own reflection in the mirror he creeps out and
escape, steve also gets annoyed and exclaims that now they really
need to get out of this place, now all we have to do is head back
to the palace, use the same study passage way and when your back
at the passage head to the courtyard outside where wesker kicked
claire's ass. Now take the green item , its the navy proof, you
have all three proof's with you now and a cutscene starts in which
you realize that alfred's turned on the self destruct system.
(¯`•¸·´¯¯`•¸·´¯)
AIRPORT
AGAIN
( )
¯`•¸·´¯¯`•¸·´¯
Remember the passage we took to get to the airport, take that path
again and once your in the dock area outside the airport steve will
come again and now head with him to the submarine and take it to
the airport area.
Once your back in the airport head to the area with the fork and this
time take the left side of the fork, you'll come to a plane place
and you'll see a plane there, use the three proof's and you'll enter
the plane. Climb the stairs of the plane and another scene starts
in which steve tells claire that she needs to raise the bridge or
else they wont be able to take off, he sits on his butt there and
claire has to do the hard work. Nice.
Take the lever and head to the otherside of the fork, go to the bridge
again and cross it to enter the cargo room at the end. In here use the
elevator, now run past the controls and head to the door at the end.
In here use the lever and raise the bridge, now cross the bridge and
enter the door at the end, here take the airport key from the dead
bodies and use the lockpick besides the machine to get a first aid spray.
Now head back to the cargo room and use the airport key on the gate
next to the lift.
Now your in a save room and the only one your gonna find here, save
your game here is a must, and then use the item box and put the grenade
launcher in your inventory. Once this is done, if you took the duralinum
case from the palace's bathroom use it with the lockpick right now and open
it to get some explosive powder, combine the powder with the normal bowgun
darts to make some explosive darts. Take the bowgun and the explosive darts
with you too. Save the game and collect all the first aid's you can cause
the worst fight in the game is about to come in a little while.
There is an elevator but there are some crates blocking it, push the
crate to the right most inside the elevator, then push the left most
crate to the right side first then push it in too. Now ride the elevator
up.
Whilst the elevator is going up you'll see another cutscene in which
alfred still talking in alexia's voice will swear his revenge on
claire then he will release a familiar bloke, its a tyrant with the
body of the RE1 tyrant and the face of mr X from Re2. and one more
thing is that you have only 5 minutes left till the whole damn place
explodes, as soon as claire steps out of the elevator you'll recognize
that your in the main courtyard outside the military facility, where you
found the worm for the first time.
As soon as you step out of the elevator start running forward and
dont stop for anything, well there wont be anything, along the
path you'll see another scene in which some debris will block the
path behind you after an explosion and in front of you the tyrant
will step out of the fences, now as you step up your first tyrant
fight has begun, this one is really simple and all you need to finish
this one is the grenade launcher, start shooting immediately at the
tyrant and dont wait until he's down on his knees.
Once's he's back up start shooting immediately and he should fall down
and kiss the dirt just as he should be over claire. As soon as he
falls down face first run over it then make your way to the palace
passage and head towards the airport, once at the dock use the steering
wheel to call up the submarine again and take it to the airport once
more.
Now at the fork take the path which leads to the seaplane and enter it
now you'll have a FMV in which steve will fly the plane right off the
island as it is exploding behind them, after some nice claire and steve
talk with each other and steve apolagizes, now you'll see another scene
in which you'll see alfred, still in the base and still talking in alexia's
voice, he opens up a secret path via the tank in the military facility
and heads down to a hanger with 2 harrier jets standing in it. He takes off
in one and proclaims
" Now im going to show you what real terror is all about "
After alfred's take off another scene back in claire and steve's plane and
steve tells her that the cargo door is open, claire agree's to check it
out. Now make your way to the typewriter and immediately save your game
check the item box and take all your explosive arrows with you, if you
were playing the game in easy then just take the rocket launcher with
you.
Now after your game has been saved head through the door at the side of
the item box, you'll see another scene in which claire see's that the
tyrant has gotten onboard the plane and now your first kick ass boss
fight begins.
Ok so if you are playing the game in easy mode then this wont be a
problem for you, just aim with the rocket launcher and fire one
rocket into the tyrant, then head to the catapult button and press
it and your fight is already over before it even began. But if your
playing the game in normal mode then this will be a slightly diff
ball game, equip your bowgun with explosive darts, now fire all of
your darts from where you start the room, i mean all of your darts.
As soon as your finished hope to god that the tyrant is weak and press
the catapult button, if it doesnt work the first time then take out
your grenade launcher and fire off the remaining grenades and then
press the button, now the tyrant should definetly die, this fight
can be both easy and very hard according to the player skills.
Once this fight is over head back to the front part of the plane
and once back there another cutscene starts in which alfred turns
the plane to autopilot and steve looses control, now the plane
is heading where alfred wants it to, another scene later steve tries
to kiss claire but she starts waking up and the hero backs away
and bangs his hand on the plane . Then he realizes that the plane
is over the antarctic. Now another FMV in which the plane crashes
down and literally enters one of the buildings.
Dreamcast players will be asked to save their game now, and the ps2
users can just continue with their game after this scene is over.
Gamecube players will ALSO be asked to save their games now, save
your game and continue on with the next disk.
Steve and claire now wake up and get out of the plane, claire accidentally
falls on steve and almost *cough* crushes him, after this scene when steve
has left and you'll be back in control, now your in the antarctic base.
(¯`•¸·´¯¯`•¸·´¯)
ANTARTIC
ADVENTURE
( )
¯`•¸·´¯¯`•¸·´¯
When your back in control of claire head to the right hand side of the
plane and here you'll find a ladder, take it down and head some more
right side, now you'll come across a door, enter it, here take all
the items you can find like the handgun ammo, the explosive powder
and the first aid spray, now you'll also get some zombies in this
place, head back out the door.
OK now head towards the stairs and take them down, quickly head straight
to the door and enter it, this is a save game room with a typrwriter
and a grenade launcher, now if you have some grenades take out the
grenade launcher with the grenade ammo and then head towards the
book shelf behind the desks. Push the shelf forward then to the right
side in the new pathway, now you'll see some lockers, head towards them
and a mouse will pop out of one of the lockers, his name is DIJ and he's
actually very important, now check the lockers and claire will find a
locker with a button, but that button isnt working now and you need
power to use it.
Now head back to the previous room, this room will be classified as the
moth room because all the time when you enter here a new moth will be
ready, now in easy equip the rocket launcher and the normal players
take out the handgun, now head around the corner and you'll see your
first moth, kill it quickly and dont let it poison claire or lay its
parasite on claire, once you've killed the moth head to the door and
enter it.
Now your in a room with some zombies, ignore them for now and turn to
the left and run forward, you will pass 2 doors but ignore them for
now and turn right, enter the door you see here, in here kill the zombies
and take the mining room key and the assault rifle from the green drawers.
Be sure to take the rifle if your playing in normal mode cause it will
be usefull.
Now head back to the previous room and head to the 2 doors you passed
enter the first one with the mining room key and once your in here
climb the 2 stairs, once on top check the hole where a valve is required
be sure to examine this hole for now, now head down the stairs and turn
right and a door, this is the door to the power room, enter it.
In this room you'll find some doggies, kill them and in this room what
you have to do is find the generator and turn it on, now to get there
take this path, from the entrance take left then take a right, then
continue down the path and take another left, then take another right
you'll find what your looking for, turn it on and head back to the
entrance door of this room, now you'll find a blinking switch there, press
it and you've got the power back online.
Now once the power is back online head back to the room where you had the
2 doors and now enter the only door remaining, once you enter it head forward
and use the grenade launcher to finish the spiders, once they are done check
on top of the silver craters and you'll find a bar code sticker, now take
note of the gas mask near the entrance of this rooom, you cant take it for
now but you'll get it later, so head back to the previous room.
Ok now head to the door where you used the mining room key, remember ? now
check near it and you'll find a convayer belt here, use it and it will power
up and a crate will fall into the room where you got the assault rifle.
Ok now use the bar code sticker on the crate on the belt and press the
switch, now this crate will go to the room where you fought the spiders.
Go there and take the gas mask now then exit this room again. Now head back
to the save game room, remember where the mouse popped out, now go there
and press the locker button and the area will move to reveal an area behind
you'll see a cutscene now in which you'll be introduced to nosferatu, you
will have to fight him a little while later so take one good look at it.
Now in the same area there is a pot, take it then examine it , check its
bottom and you'll get a key. Its the machine room key.
Now head back to the save room, then back to the room where you fought the
moths, then back up the stairs, then run forward past the door, dont enter
it, now head forward until you see a double doors, enter it. Now head to
the door left of claire and use the machine room key to open the door.
Now your in the upper part of the mining room, head to the only other door
in this room and your in the upper part of the power room now.
Here take the valve handle, now head back to the previous room, here you will
find steve and another steve scene begins, he will screw up the machine now
and gas will fill the area, after this scene your back in the first room
of this new area, now head to the only other door in this area. Now in this
room head to the machine in the back and turn the valve handle into the
octagon valve handle.
Now head back to the save room, remember its the only save room in this
whole damn place, now here you must do something for chris later on, if
your playing the game in very easy mode then place the rocket launcher
in the item box now and instead take the magnum and magnum bullets and the
assault rifle. Now if you are playing the game in normal mode then do this.
Put the assault rifle in the item box, keep the sniper rifle with you and
take the knife and ANY other gun you have ammo for , no saving time now.
Once your done here save your game and head to the lower area of the mining
room, where you originally used the mining room key. Now equip the gas mask
and head to the valve handle hole, remember ? now use the new octagon valve
handle and a excellent scene begins.
Alfred walks in and threatens to kill claire, but our hero steve walks in
and after some nice dodging moves he shoot alfred again, now alfred falls
down the railing, but he falls on the rock formation, but the rock formation
gives way and he falls down to unknown places, now you'll hear nosferatu scream
and another scene in which nossy breaks free from his holding and walks away.
When your back in control of clarie head down and take the sniper rifle which
alfred dropped.
Head out and a FMV begins in which claire and steve bust through the walls
and your out again, they climb the helipad, head to the staircase and another
scene in which steve tries to be the hero but gets smacked and hangs for his
dear life, its nosferatu. We have to fight it now.
This battle will be hard for those of you who are playing the game in easy
mode cause there wont be any rocket launcher to help you, instead use up
all of the magnum's round, if it doesnt die even then then use the assault
rifle, make sure that you stay as far away from him as possible cause he can
poisoin you and it will affect chris later on. If your playing the game in
normal mode then take out alfred's sniper rifle. This part is a little hard
but if your a good aim then aim for his large heart, only one straight shot
to the heart and the battle will be over, if you dont manage to hit the heart
then take out any weapon with ammo and start shooting at nossy from afar. If
that doesnt work aswell, then take out your knife and head into nosferatu and
start cutting his heart. Soon the battle will be over one way or the other.
After nosferatu is dead another FMV will start in which alfred finally makes
it to alexia, so there really is an alexia afterall, he takes alexia's name
and the whole system lights up, alexia is finally awake, alfred looks at her
sister then falls dead, alexia's eyes fill with rage, meanwhile steve and
clarie are chatting and driving in the snow mobile, but a HUGE tenticle burst
out of the facility and charges towards the mobile then destroys it. Alexia
watches in the monitor as the mobile burns and she cradles her brother.
Rememed leon forwarded claire's message to chris, chris comes to the island
to find his sister but she's already in antartica by this time.
___ __
/ | \
/ _ _ |__/ _ _ _ _ _
\ |_||_|||_ |\ |_ | \ |_ ||_ | | \
\___ | ||\ | _| | \ |_ |_/ | ||_ |_ |_/
Now a very very excellent cutscene starts in which chris makes his heroic
entrance to the rockfort island, climbing the ledge, but his bag falls
down, chris dont mind that and climbs up, he reaches the top and promises
to find claire.
Once the scene is over chris will be inside a cave, head forward and chris
finds rodrigo, remember i asked you to save him when we were playing as chris
well hope to god that you did , now a scene later the large worm which attacked
clarie will be back and it will swallow the man in whole. Head to the itembox
and take any good guns which claire left , remember i asked you to. If you have
the bowgun with explosive rounds, then take it, if not that then take the grenade
launcher with the flame rounds, if not that too then just take the assault rifle.
If not even that then just arm chris's glock handgun and head to the next door.
Now you have to fight the large worm, the easiest and the only pattern to kill
it is to wait till it shows itself then let a rip with the guns you have, the
best thing here is the bowgun rounds, otherwise use about 20% of the rifle
and it will die, or use a few of the flame grenades, if you dont have any
then just shoot with about 30 glock rounds and the battle will be over. There
are some handgun rounds in this room.
Once the battle is over if you saved rodrigo with claire then he will be spat
out by the worm and he will give you your lighter back, if you didnt save him
then he's dead by now. Take the lighter and head back to the previous room.
Now here head to the area where rodrigo was swallowed, you'll find a torch
here, use the lighter on it and you'll find the submachine guns, these are
just like the one's steve had, amazing guns these, so its best to take them.
Now head back to the boss fight room and turn on the lift at the end, take
the lift up and you'll end up in the room where steve shot his dad .
Now here the single door will be blocked by the crates, so no choice but to
take the double doorrs which lead to the tank room, now here you cant head
back to the main courtyard cause there are more crates blocking the place.
Instead remember what alfred did in the scene, he pressed a button on the
crates, now you do the same thing and press the button and the tank will
slide revealing a lift down, take it and your in the hall with the harrier.
Now here take a look at the double doors first, you'll find that you need
a helbred to open the door, but for that we would need the eagle plate
and the last eagle plate was used by claire in the balcony where alfred
tried to shoot her, so that is our destination. Dont think of taking the
battery right now and head into the only other open door in this room.
This is a save game room, here take all the items you can find around
which include some herbs and acid rounds, now put the submachine guns
in the itembox cause we'll be using them a little later, now you'll see
there's a small drawer puzzle in this room, dont screw it up, open them
in this order, first open the red, then open the green, then open the
blue, the brown one will open up with a click, check it and inside you'll
get the lugar replica's. These babies cant be used in the main game but
you've already done something for the battle game after the main game.
Now save your game if you want to and put the lugar's in the itembox cause
they cant be used, now head back to the previous room, ok this time take the
battery and some spiders will attack you, ignore them and quickly head up
the elevator.
Back at the tank room head back to the room where steve shot his dad, once
here look around the elevator you used to get to this place as chris, there
should be a small yellow elevator too, take it and you'll reach the second
floor balcony area of this room, take a look at the desk to the left of the
elevator you drop from and you'll find a file and a chemical storage key, take
it and enter the nearby door.
In this room you'll see a scene in which chris see's alexia cradling and
singing to alfred through a monitor, wesker also see's it and he sends something
after chris, something very familiar !.
Go through the brown door and your back at the balcony, but the eagle plate is
gone, it went down the sewers, but you cant go to the main courtyard of the
military facility yet
Now head back to the hallway alfred took to escape from claire, the same
one which leads to the room where you find rod's medicine, head inside
and you'll see that the wall is broken, a crack in the wall will lead you
to the room where claire got the painting of the skeleton from. In here
take the side pack off the table, then head back out to the balcony and
back again to the room where you saw alexia singing.
Now back in this room take the elevator to the sewer area's, back to the
area's where you controlled steve, once your down here dont think of going
to any other room, take a look and you'll see a new set of stairs
which werent here the last time you crossed, take the stairs down and
here you'll see a shotgun, but dont take it now, instead head to the
door near it.
This is the room where the tyrant was released from, see. Now head
through this room to the next one, simple. Now here just head to the
door to the left, this is a lab of some sorts, here just go on through
the roll-up-doors until you finally come to a room called the chemical
storage room, once in here find the storage refregirator then open it
with the chemical storage key, check inside and it will ask you to set
the temperature, set it to 12.8 Now you'll get an item named clement E.
Take this item and head back to the previous room. In this room take
a look and you'll find a door knob on the floor, take it and a scene
starts in which some hunters will attack chris, so this is what wesker
sent, well the best way to deal with hunters is acid rounds from the
grenade launcher, once your done here head back to the tyrant room.
There's a herb in here if you were wounded in the battle, take it and
head back all the way to the room where you saw alexia singing.
Once your back here take the brown doors to the balcony, once your
in the balcony head back to the hall where alfred ran. Now head in
that room and you'll see a small machine, those are the hunter senders
if they catch you then they'll call for a hunter, so its best to stay
very very away from them as possible. In this room avoid the machine
and head to the only other door.
Once your in here find the door which needs the knob and use the knob
on it, now open that door and you'll see that your on the other side
of the balcony where steve and claire fell down from, ok now look at
the left and you'll see a desk, take the mini tank from it and head
back to the previous room, now dodge the machines again and make your
way back to the room where you saw alexia singing.
Now take the elevator here and head to the first floor, once you step
out of the elevator make your way to the room where you found the
military facility model as claire, once you reach the room check the
model and use the mini tank on the model, a painting on the side will
slide up and you can take the turn table key and a file now, there
are also 3 proof shaped holes and a lever but behind the laser.
You need the 3 proof's claire used now.
NOw head back to the elevator and take it back to the underground
area, once back here take the new staircase again and head for the
tyrant room. Now once your passing through this room a scene starts
in which wesker finally confronts chris, face to face, after some
scary dialogues, chris tries to raise his weapon to wesker but he's
superhuman now, he runs up in a millisecond and knocks chris 30 feet
back, then runs forward and grabs him by the thraot, he tells chris
that he knows that claire is in antartic with alexia, but before
wesker can finish chris off a screen lights up and alexia laughs
, wesker gets freaked up and he throws chris then disappears.
After this amazing scene a bandersnatch will be free, kill it with
the help of the grenade launcher if you have, now head to the room
with the turntable, the one where you fought the first hunter, then
use the turntable key and it will rise, once it stops rising
head through the hole in the wall. Now your in the main hall of
the military facility.
Now make your way to the courtyard outside, here kill the hunters,
now make your way to the large elevator which led to the save room
of the airport, remember it ? you cant head to the palace now cause
the path is blocked. Anyway, make your way to the airport save room
elevator.
Once your in the save room make sure that you have atleast 3 spaces
in your inventory, then head to the cargo storage room. Here just
enter the door which is past the controls, once you enter this door
your in the upper part of the bridge. Right now the lever which
controls the bridge wont be working so make your way to the door
at the end where claire got the airport key from.
In this room there is a small puzzle which claire couldnt do, to the
left of the door is a machine, press the buttons in this order.
button 3 twice
button 5 once
button 10 once
button 3 twice
button 5 once
This puzzle is over now, some of the zombies will rise now but you
dont need to fight them so head back to the previous room again.
Here just go to the lever and press it now, it will lower the bridge
now head back to the cargo storage room and from there head to the
bridge itself. Now from this place make your way to the airport office
room, from there take the fork to the left, now your at the boarding
area, here head to the lift, kill the hunter then take all 3 of the
proofs , now head back to the office room.
Now from this office make your way back to the bridge, then back
to the cargo storage room, and then head back to the airport save
room, here save your game if you wish and be sure to take the bowgun
and explosive arrows if you have them.
Ok now take the elevator back up to the courtyard area again, and
now head back to the main hall of the military facility again, from
here head to the brown door, dont go anywhere else.
In this place kill all the zombies and head for the open door, then
head through the hole in the wall and then head through the final
door in this place, in this new room just kill the zombie and take
the ladder down.
Now your in one of the rooms where you came as when playing as
steve, look at your right and you'll see a lever, quickly press
it and you wont have to worry about the gas anymore, now make
your way to the room with the green liquid, remember i told you
about it when we were playing as steve, we couldnt take it before
now head to that room, once your in that room take the green
liquid , its the clement A. Combine it with the clement E and
you'll get the clement mixture.
Ok now head back to the steve room you came in from right now
then make your way to the balcony room where the elevator
is located, when your there take the elevator to the first
floor and then make your way back to the room with the military
facility model.
Now place all 3 proofs in their slots and the model will move
and you'll see a ladder, now its time to go down the ladder so
do it, your in some tunnels now, there are spiders here, kill them
with your grenade launcher and dont forget to take the grenade ammo
along the path, then continue until you come to another ladder
take it down again.
Here you'll have another boss fight, its the same little albanoid
which claire found, but it aint no little anymore, its reached
maturity in the span of a few hours.
Now there are 2 methods of finishing this battle, one is the sure
but slow method, the other is the quick but risky method, if you
want to go sure then this is what you do , as soon as then fight
starts equip your grenade launcher or the submachine gun if you
have it, then wait by the edge of the water for the albanoid to come
close, as soon as it comes close and rises shoot it with a grenade
or submachine ammo, now continue this pattern each time he comes
close, and after some time it should be dead, when the thing is dead
head in the water and take the eagle plate then quickly head out the
water.
The other method is risky but its gonna make this battle alot shorter
make sure that you have some full healing items with you, now quickly
enter the water and make your way to the eagle plate, you will get shocked
some times, for every second time that you are shocked use a full healing
item cause it takes you to danger, quickly grab the plate and make your
way out of the water, and the battle is over . capiche.
Now make your way back through the tunnels and back to the model room
then go back to the elevator and take it to the underground sewer area's
again, this time head down the staircase and take the shotgun, the stairs
will rise up and it becomes the same as it was in claire's scenario, now
head into the water which was behind the stairs, now dive in and climb
up on the other side on the ledge, here climb the ladder and you'll
find yourself back in the harrier hallways.
Now before you do anything mix the eagle plate with the clement mixture
and you'll have the halbred remaining, take it and head for the save room
of the harrier halls, enter the save room and save your game immediately
then go to the drawer puzzle and if you didnt do it before then its
a must that you do it now, the result will be you getting the lugar
replica's which arent usefull in the main game but it unlocks steve
in the battle game, save your game, put the grenade launcher back into
the item box then head back out.
Head to the double doors and use the halbred on them, the doors will
open now and chris finally see's the final harrier, and another good
scene in which chris takes the harried and heads for antartica, chris
is a good pilot aint he.
Chris finally reaches antartica and sets the harrier down.
(¯`•¸·´¯¯`•¸·´¯)
CHRIS IN
ANTARCTIC
( )
¯`•¸·´¯¯`•¸·´¯
Now when the scene is over run forward and enter the double doors. In
this room kill the tentacles then run forward and you'll see the plane
wreckage, run forward and head down the ladder, and make your way to
the save room.
Once here check the display cabinets and you'll see that there is a hole
to put in the halbred in here, put the halbred and the bottom cabinet will
open, check inside it for a paper weight and a file, take them both and now
its time for a little long walk.
Now we have to make our way all the way to the room where claire used the
machine to turn the valve into the octagon valve, once you have reached
that room you'll notice water along the path, that water came from the
drilling steve and claire did, when you reach that room take the duralinum
case, now for some more backtracking.
Now its time to head to the upper part of the mining room, remember the
room where claire used the octagon valve handle, head to that room and
once your there take the handle, you'll be attacked by some zombies, kill
them all and head to the previous room.
Now head for the door which leads to the room where claire changed the
handle, but dont enter it, look for the broken catwalk here, drop on
the ice and climb the ledge to the other side of the broken catwalk.
Now enter the door near you, this room has more of those wesker's machines
you'll be cought and hunter will come out and try to kill you, dispose of
it and run forward, ignore the double doors for now and head down the hall
you'll come across an elevator, take it down.
When you are out of the elevator your in another one of the merrg go
round rooms, here just go to the door directly infront of
you, in this new room again head for the closest door.
Once in here you'll see that this is a save room, but also a power room
head to the itembox and take out the empty fire extingusher from it, also
take out the combat knife, now put the duralinum case back in the itembox
and save your game now, ok now check in the room and you'll find a hole
you can insert the valve in, do that and insert the valve in and the power
will come back online in the lower area's of the facility.
Ok now head back to the previous icy room, and this time make your way
down the hall with carefullness , kill any zombies you may encounter on
your way and enter the door at the end of the hall.
Now your in a very familiar room, you dont know why now but in a moment
you'll find out, just run down the hall ignore the door you see for now
and head down, you'll come across a tiger head statue exactly similar
to the one in the spencer mansion. ** See i told you **. What the hell
is it doing here, baah. Ok do this, check the statue and first take out
its blue eye, the statue will spin to one side and you'll be able to take
the item, its the square valve handle socker, combine it with the octagon
valve and now your valve is back to its square roots again. Now put the
blue eye back in, now check the statue again and take out the other eye
this time, the statue again spins and you can take some magnum bullets
now, take them and put the eye back in again, once done here head back
to the door which you just left, its actually an elevator.
Now head down this elevator and you'll come out on a platform of some sort
with alot of ants on it, no time to stop just run over them and run forward
you'll see a scene in which you'll see the large anthill. Now grab the wing
object lying there somewhere, now turn left and continue, then turn right
and continue until you see a wall with blood on it, enter the door it lead
to.
Now this is the storage room, enter it and run forward, go up the small stairs
and run forward till you see a container, check the terminal to the right
side of the container and you'll come across a small puzzle, here you have
to press the buttons in the right order to finish it. Press them in this order
1. AA
2. Crown
3. Heart
4. Spade
Now once you done this a small compartment will open up in the computer, put
the paperweight inside it and the container will open up and out falls the
dead body of mr alfred ashford, check the hand of the body and chris will
take the ring from his hand, check the ring now and it will turn into alfred's
jewel.
Ok now once your done in here time to do a little backtracking, make your
way back to the room where you found the first of wesker's machines here,
the hall where we left a double doors,remember ? ok head there. Once you
reach there enter the double doors, your in a water room now.
In this room head forward and press the small button which is near the elevator
once done a large barrel will rise up, now go to it and use the empty fire
extinguisher on