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~~~~~~~~~~~~~ S U P E R S M A S H B R O S. B R A W L ~~~~~~~~~~~~~
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Game Title: Super Smash Bros. Brawl
System: Nintendo Wii
Guide Type: 100% Complete Walkthrough & FAQ
Guide Created: March 31st 2008
Latest Version: Version 1.05 (May 6th 2008)
Author: Friz
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Section 1: Table of Contents
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This guide will become very large with numerous sections. I have inserted
a convenient search function for you. This will help you find whichever
section you are looking for very quickly. To do this all you need to do is
a couple steps.
1) Highlight the section title you want to find. For example: Highlight,
Subsection 1: Adventure Mode: The Subspace Emissary
2) Hold down the "Ctrl" button on your keyboard and press the letter "C".
3) Now hold down the "Ctrl" button again and press the letter "F". This
will bring up the "Find" window.
4) Hold down "Ctrl" again and press the letter "V". This will paste the
section into the "Find" box.
5) Now just press the "Next" button to immediately find that section in
the guide.
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Section 1: Table of Contents
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Subsection 1: Introduction to this guide
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Section 2: Solo
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Subsection 1: Adventure Mode: The Subspace Emissary
Subsection 2: All-Star
Subsection 3: Training
Subsection 4: Classic
Subsection 5: Stadium
Subsection 6: Events
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Section 3: Group
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Subsection 1: Special Brawl
Subsection 2: Rotation
Subsection 3: Tourney
Subsection 4: Brawl
Subsection 5: Rules
Subsection 6: Names
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Section 4: Vault
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Subsection 1: Trophies & Stickers
Subsection 2: Stage Builder
Subsection 3: Masterpieces
Subsection 4: Challenges
Subsection 5: Chronicle
Subsection 6: Replays
Subsection 7: Album
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Section 5: Nintendo Wi-Fi Connection
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Subsection 1: With Friends
Subsection 2: With Anyone
Subsection 3: Options
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Section 6: Options
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Subsection 1: Erase Data
Subsection 2: Deflicker
Subsection 3: Controls
Subsection 4: My Music
Subsection 5: Screen
Subsection 6: Rumble
Subsection 7: Sound
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Section 7: Data
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Subsection 1: Sound Test
Subsection 2: Records
Subsection 3: Movies
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Section 8: Conclusion
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Subsection 1: Contributors
Subsection 2: Credits
Subsection 3: Contact Me
Subsection 4: Version History
Subsection 5: Copyright
==========================================================================
Subsection 1: Introduction to this guide
==========================================================================
Welcome to this guide about Super Smash Bros. Brawl! The goal of this
guide is to provide very detailed strategies on all modes, as well as
including everything there is to know about this wonderful game.
Why write a guide on this game? This game has so much content that you
will be playing for months only to find something new that you never
unlocked or discovered yet. With the staggering amount of content in this
game, a well written and very detailed guide is needed. That is the main
purpose this guide is for.
Also, throughout updates to this guide, you will see sections expanding in
information by the tons. The Table of Contents will also be expanding when
new sections have been written. Check the version history subsection to
find what was added in the latest updates to this guide.
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Section 2: Solo
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For almost all of the game modes in the Solo section you can either play
by yourself or with a friend cooperatively. This section has a ton of
different modes with tons of things to be unlocked. The biggest and
probably the most time consuming will be the Adventure Mode: The Subspace
Emissary. Plan on spending 10 hours there alone to complete it.
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Subsection 1: Adventure Mode: The Subspace Emissary
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Welcome to Adventure Mode: The Subspace Emissary! For this part of the
guide all my directions about controls will refer to a non edited GameCube
controller scheme (with the exception of turning off the Tap Jump option).
Before selecting the New Game option you might want to configure your
controller to the default scheme and turn off the Tap Jump option also. Do
this by going to Options and then select Controls. You can now enter a
name you want the controls to be saved under here. After entering your
name you then pick the controller you want to edit. Now you can change any
of the buttons you want. I personally only disable the Tap Jump option in
the upper right corner. This way I can perform up attacks easier without
jumping by just holding the analog stick up and pressing the attack
button. Once that's done with let's go back to Adventure Mode and select
the New Game option!
After selecting your name you can pick what difficulty you want to play
on. Just to give you an example of the difficulty let me say this. On my
first play through I went on normal difficulty the whole game. I never got
a game over until the later levels at the end of the game. You can also
change your difficulty almost anytime you want throughout the Subspace
Emissary. So don't worry if you pick something too hard, you can always
change it. All you have to do to change your difficulty is either get a
game over on a level or start a level and quit out to the main menu while
saving your game. The next time you play the level it will let you pick
what difficulty you would play to play on. For this walkthrough I will be
writing as if you were playing on Normal Difficulty.
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Stage 1: The Stadium
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Cutscene
The game starts up with a great cutscene showing the new and improved
graphics from the Gamecube's Super Smash Bros Melee. It starts off showing
a stadium and the first 2 characters you see are Zelda and Peach. They are
getting ready to watch the current match between Mario and Kirby.
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Now you get to pick your character here. Of course you will want to pick
whoever you are a better player with here. Here is another reminder that
this walkthrough is on Normal Difficulty. I will still be stating the
easiest option if there is one. For this case, fighting against Mario is
going to be a lot harder than fighting against Kirby so you may want to
just pick Mario so you get the easier opponent.
This fight is easy even on Normal Difficulty. You have 3 lives and can't
go wrong. If you are a decent fighter you can just go in close and proceed
to kick the living daylights out of Kirby without losing too much damage.
If you want to play it safer you can stay long range and spam fireballs at
him. When he gets in close quickly shield and wait for him to be in
grabbing distance and throw him backwards for some good damage.
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Cutscene
You see Pit watching the fight through some unknown device from some
unknown place through some unknown means by some unknown....... you get
the picture. After that the scene switches back to Mario and Kirby.
Whatever character you beat will be turned into a trophy and the character
you used to win will touch the trophy and turn them back into a living
character again. Mario and Kirby start doing their bows to the gigantic
crowd. In the middle of that they see the sky turn dark and a giant ship
approaching. Scary stuff! It then sends down purplish blobs that turn into
some sort of weird looking creature. Zelda and Peach hurry to join the
fight... or at least Zelda does as Peach elegantly just glides into the
group with her pretty pink umbrella.
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You have 4 characters to pick from this time! It doesn't really matter who
you are best with this time. You will be using all 4 of them unless you
don't die with any of the characters you pick. You only select the order
they will be used in. You will be fighting 30 enemies this time!
Once you hit an enemy you see their name displayed in the top left. You
find out those weird purplish globs that turned into creatures are called,
Primids. If you just short jump into them with attacks they will be easily
taken down. You also will be fighting Spaak's, which are cloud monsters
that shoot electricity at you. The electricity is easily dodged as all you
have to do is jump over it and hit the Spaaks in mid-air. After you start
to hurt the Spaak's, they will start throwing different lightning attacks
at you, which are harder to dodge. If you don't let them have a chance to
attack and just keep rushing them they won't get a chance to hurt you.
There will also be Boom Primids that shoot boomerangs at you. These are
also easily dodged and come out pretty slow. Just wait for them to throw
their boomerang then hop it and smash the primid into the next galaxy.
After the Spaak's are dealt with you will get some Sword Primids. The
Sword Primids can be pretty deadly, but if you jump into them from above
and hit them they will be dealt with easiest that way. Don't bother trying
to fight them on the ground unless you want to shield their sword swings
and then either go for a quick smash or throw at them. It's easiest to
high jump into them and attack.
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Cutscene
You see someone flying towards you carrying something and find out that it
is the Ancient Minister. He drops it and 2 robots come and open it. You
find out its a bomb with a 3 minute timer! The Ancient Minster flies back
to the ship. Mario rushes to deal with the bomb, but then hears something
behind him. He turns around only to be met with a cannonball to the face!
Mario gets sent farther than a Barry Bond's homerun out of the stadium.
Kirby looks on watching Mario get sent far away only to realize Peach and
Zelda have been captured by Petey Piranha!
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In this fight you are controlling Kirby. You have to break one of the
cages open to win this fight. Whichever character's cage you break open
first will let you play that character in some of the earlier fights.
However, the character's cage that you don't break open, you will have to
wait longer to use that character in the adventure mode!
Petey Piranha is the first boss you will be fighting and is definitely the
easiest. He only has 2 attacks. He can either hit you with one of the
cages or he can jump on you. If you think he is going to jump on you, then
just air dodge out of the way before he begins falling towards the ground.
The easiest way to win is just wait until he jumps to one side of the
stage and then smash attack whatever cage is closest to you when he lands.
After he swings a cage do another smash attack when the cage is being
brought back to its "neutral position". Air dodge if a cage is coming
towards you at any time, then jump back and keep smashing that closest
cage. Halfway through the fight Petey Piranha will glow red and growl. His
jumps and attacks will get a little faster, but its still nothing to
worry about. Rinse and repeat for the rest of the fight and you will win
yourself a fabulous prize of one whole princess.
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Cutscene
Wario now jumps into the scene and does his specialty laugh. He then
brings a gun that is double the size of him and points it at the cage you
didn't break open. He fires the gun and turns that character into a
trophy! Oh no! No, you shouldn't get excited thinking you will finally get
your first trophy of the game. Instead Wario kidnaps the trophy, does
another amazing laugh, and runs away. Kirby and whichever character you
freed will run after him.
While you decide to chase after Wario, Kirby will notice the bomb is about
to blow up in 2 seconds! The bomb explodes inside the stadium and you get
a game over for not defusing it in time. Just kidding! Kirby actually
teleported to the sky, grabbed a star, brought it back to earth, threw the
character you freed and himself on it and sped away in all under 2
seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the
blast.
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Congratulations you completed your first stage! You are now on the Stage
Clear page. If you collected any trophies, stickers, CDs, or got any coins
it will all be displayed on this screen! With trophies, you can read about
what they are displaying in the Trophy Gallery mode found in the Vault.
CDs are music you can listen to. Coins are used for the coin launcher and
continuing in some gameplay modes. Stickers are for powering up your
characters in Adventure Mode! Press A to continue.
The screen will then display that you got Newcomer Kirby added to your
team as well as the character you freed from Petey Piranha's cage.
Actually this is kind of misleading as you are still limited to only
certain characters in the stages you can play in. Though you can replay a
stage with any character team you wish.
To save your game press the B button to enter the menu on the bottom. Then
select Save to save your game. I recommend always saving your game every
time you beat a stage. Select Back to Map when you wish to select a stage.
Now lets enter the stage Skyworld to continue on with the story.
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Stage 2: Skyworld
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Cutscene
You can see Pit watching the stadium get blown up in his unknown
futuristic television in his unknown... no we won't start the unknown
thing again. Let's just say Pit is enjoying watching some prime time
hardcore brawling through his amazingly awesome plasma TV from the future
for now. That should settle it. He then turns around to see the Goddess
Palutena. She gives him a bow weapon (that I sure could put to good use in
real life). She then tells him to go and right the wrongs of the world
through telepathy or something. You are going to see a lot more of that
kind of communication as you journey on through the Subspace Emissary.
Never fear as I alone have the power to decipher their telepathy powers
all for you my loyal readers (or reader)... Pit then runs off like a 5
year old getting a new video game system for the first time with his bow
in hand. He then decides the excitement is too much for him and takes a
suicidal leap off the top of the world... err oh I guess he didn't.
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Now the stage begins as you controlling Pit! Pit is a great character in
my opinion and tons of fun to play with. Now onto the more serious things.
We will begin collecting secrets and goodies throughout all the stages on
our path to world domination.... or at least 100% through the Subspace
Emissary!
Just start dropping down through the clouds as you make your descent to
Earth. You will see a few Green Cubes along the way. You should go ahead
and grab these as they will often drop goodies for your benefit such as
stickers or items. They are not necessary for a Clear percentage though.
Only the Orange Cubes, along with a few other things, count towards
percentage. After you drop all the way down continue to the right grabbing
the Green Cube you see. If you don't grab this cube you will die if you
keep heading right. Seriously. Happened to me and I cried. You will soon
come to a door. Just press Up on your controller to go through. This type
of door will lead your to another area of the stage!
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Cutscene
After going through the door you are granted with a cutscene. Pit looks
around and notices the giant ship soaring through the clouds. It then
starts sending more purple bundles of joy towards everyone's chimneys for
some nice Christmas presents... or at least that's what I thought. Just
before they reach your chimneys they landed on the clouds and decided to
have lunch with Pit first. Pit then whips out his bow and breaks it in
half into 2 knives. Obviously to spread the mayonnaise on the sandwiches.
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Aw too bad. It looks like there won't be a picnic after all. Anyways, its
time for some brawling again against the Primids. Continue fighting them
like you did last time and just leap in for some smash attacks as these
are only normal Primids. You may get lucky and one will drop a trophy
stand. You can use these to be thrown at any enemy you see. The enemy will
turn into a trophy if your throw connects. There are of course a few
exceptions to this rule. Anyways, continue right to meet some more Spaaks,
which you already know how to deal with. Just keep attacking them and
don't let them have a chance to back away and start sending lightning at
you.
You are presented with a choice of either going up or down here. Take the
upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for
clear percentage as well as the goody that it drops. Actually it only
counts as clear percentage if you grab what it drops. Now continue on
going to the right. Grab the Green Cube along the way if you want, but
careful with the Cymul. If you get close too close, it will bring out its
blades for you to jump into them. Just leave it alone if you want and it
won't chase you or anything. Just be careful trying to avoid it.
After jumping to the next platform you will meet a Greap. Its basically a
giant bomb with 2 giant axes. Not a fun combination, but you got to deal
with it! It does have a weak spot on it though. The weak spot is its red
head. The best way to deal with it is to wait for it to bring down its
axes and then air doge out of the way and start slashing its red head.
This will kill it quickly. After you destroy it a door will appear! Run
into the door to continue on with the stage.
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Cutscene
Pit will notice Mario's trophy in the clouds and revive Mario in the blink
of an eye. Mario has a painful flashback to his meeting with the
cannonball again. He then sees Pit and they communicate telepathically
about the stadium getting blown up and they want to venture out and take
care of whatever did it. This telepathy thing looks pretty handy if you
ask me. They then start to run off to find out what's going on.
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You now get to pick the character you want to use! Pick either of them.
Whoever you seem to be better with. I recommend using Pit as he has a
great jumping ability as well as long range attacks and great recovery as
well as great defensive abilities and well you get the picture of how Pit
is superior to the world if played correctly. Nice run on sentence we got
there by the way.
Start dropping through the clouds, but try to stay near the middle because
on the left and right will be some Glunders which you just want to avoid.
Once you fall down for quite a while you will eventually land on a purple
cloud that you won't drop through. Instead you can ride it as it heads
towards the right. It only lasts for a few seconds. Anyways, you land on a
brick platform and are met with some Jyks. You want to avoid these as they
are pretty much invincible. They just want to cause you pain and
frustration when you run into them which are never a good combination if
you ask me.
Continue heading right and with Pit's great jumping ability you will have
an easy time of it. Try to take the 2nd to lowest path through this area
as it will usually be the safest. Run/Dodge/Jump over any enemies you see
or just do whatever you have to do to make it across this section full of
enemies. You will eventually come to a section with rising and falling
pillars. Count as you go along until you reach the 3rd pillar and wait for
it to fall down as it will reveal a hidden door behind it! Enter it now!
Well really its your choice if you would rather be eaten alive with
everything chasing you. Have fun with that though as I continue the
walkthrough.
Quickly run left and grab the cube and goody that it drops as this place
is about to auto scroll upwards which can give you an easy death if you
aren't paying attention. On the other hand you can take the safe way and
save that box for the return journey downwards. Keep climbing up all the
clouds on your path to the top to be king of the mountain... err clouds.
Grab the amazing green cube treasure at the top and hop back down. Now
head through that door again.
Go ahead and just do your best to jump through the clustered enemies here.
Using Pit makes it a lot easier or you can just take your time and long
range most of them. As you continue to the right you will meet a forced
battle with groups of monsters. Do the usual strategy with dealing with
these types until you meet a new enemy called the Rototurret. Try to stand
in the middle of its side guns which will shoot at you in short bursts. If
you are standing in the middle though it can't touch you. You can poke all
the fun and yell great comments about it for as long as you want. When you
decide you are tired of taunting him, you can gradually just start hitting
it to kill it. Take care to stand in the middle of it the whole time and
it will be the easiest thing ever.
After you beat that super incredibly hard enemy continue to the right and
you will meet a little device on the ground. It will give you a bit of a
ride and shoot you to the right very quickly. I like to call them
Launchers. You land on the ground not very gently, but are greeted with an
amazing golden door which marks the end of the stage! Congratulations you
beat another stage! Press Up to enter and finish this stage. You are
actually presented with a cut scene before the results screen.
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Cutscene
Mario and Pit watch the giant ship fly away realizing they are too late to
catch it and all hope is now lost. Then they notice another smaller ship
chasing it. They think to themselves as if that's going to do anything.
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Newcomer Mario joins your team this time as well as Pit! As always save
your game now. Now if you have been following this super brilliant and
expertly written walkthrough (in my head at least), then you will notice a
Crown shaped icon is now over Skyworld. That means you have 100% cleared
that stage and found all hidden goodies and treasure in it! Good job! Or
well I guess its not too hard when you are following a 100% walkthrough
now is it? Also one other thing, If you ever want to go and replay a stage
that you already beat you will get to use any of the newcomers that you
have already "found" and use them on that stage. You may think its great
at first but, when you have this walkthrough why replay the same stage
again? It will only happen a few times, but some stages you will need to
replay to get 100% as you can't get everything in one play through. That
is for later though so no worries!
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Stage 3: Sea of Clouds
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The next stage is named Sea of Clouds. How original. Let's continue on
though!
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Cutscene
The cutscene starts off with Kirby and the character you freed riding
their getaway car... err star throughout the sky. They also have an ever
so slightly bigger than them ship chasing them. They then bounce off the
ship.
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You are now presented with the character select screen once again. Pick
whoever you want as you will be using them for a grand total of about 20
seconds before you get to pick one of them again. What is the logic in
this? Don't ask me I just write these walkthroughs.
Stage starts and you just run right. Couldn't be any easier unless your
controls are inversed which means an early death for you. Just kidding.
You can't even die that way either. Too bad.
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Cutscene
You see that smaller ship that Mario and Pit noticed early weaving its way
through a ton of gunfire from the giant ship. An extendable claw like
machine sends itself at the ship and connects with it. The ship is in a
crash course with your characters and apparently barely missed, but the
wind was so strong from the ship it sent your characters a mile away.
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Video game logic. Got to love it. As Kirby and your freed character fall
through the clouds you get to pick one of them again. Pick either one you
want and lets start.
Head to the right when the stage starts. You will run across a couple
enemies and then some blocks that you can break by just hitting them.
Continue on. You will then weave back and forth a bit until you see a
green cube on the right that you can grab. Keep heading left and down and
meet a new enemy called the Poppant. Not really an enemy as it drops good
things, but it runs away when you get close. Its similar to Santa Clause.
Continue left and meet a Feyesh. A fish like thing that attacks with its
tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left
and you meet another new enemy called a Towtow. It stays sleeping until it
gets hit by either you or an enemy. So while its sleeping charge up your
strongest attack and let it rip. It has a lot of health, but just keep
jumping in the air and do mid air attacks to kill it after it wakes up.
Continue left and you will run into some breakable blocks in mid air.
Don't destroy them and instead climb them to a hidden door up above.
Enter. You will find a couple of green cubes for your own pleasure. Steal
their contents and head back through the door and continue down and left.
Get rid of the enemies you see otherwise they are going to chase you to
some breakable blocks and probably attack you there all grouped together.
So be smart and stay in school or get rid of them early. Its your choice.
I prefer SSBB and no school, but that's just me. Break the blocks and
continue on down the path. If you keep heading right you can grab a random
item or just continue on down the path going left. Its your choice. Drop
down and head right and sprint to a door at the end and enter it.
Head to the right. Get rid of the Spaak's before there are too many and
they can rack up some serious damage. When you see the arrow pointing left
ignore it and go right down into the pit. You won't die. Trust me. You
will find a green cube playing hiding and seek from you apparently so
announce that you found it and go back up and left following that arrow.
You will come to a forced battle with a portal and some little things
called Mites. They may be easily defeated on their own, but when the
portal spits out 10 of them you will start thinking otherwise. Just start
hitting that portal until its defeated so it stops bringing out more
Mites.
Get rid of the rest of those little annoying things and continue left. You
see that dirt falling above your head? Yeah, that's a good sign to move
away from that spot otherwise a big rock will come down on top of your
head to say hello for a cup of tea. Continue left and hopefully you are
Kirby right now and climb those platforms trying to dodge those enemies on
top of them. Keep climbing them and you will find a green cube at the top.
Now head down. You will be sent into a forced battle with a portal sending
out mites and some Glunders. Destroy the portal right away and take care
of enemies until it lets you proceed to the right. More of the same from
above with the falling rocks and other enemies. At the end of the path to
the right you will meet another Greap this time. Again just try to rush
its weak point and attack it as fast as you can while air dodging those
huge axes. Enter the gold door to complete this stage!
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Stage 4: The Jungle
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Cutscene
This one starts off with a Goomba and Koopa driving a huge stack of
bananas down a path crazily. You then see a big ape clobbering Koopas and
Goombas somewhere in the jungle. He then leaps out, does a big I am more
ape than you are ape roar, and looks for his apparently stolen banana
hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires
some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene
using Donkey Kong as a springboard for a great entrance and uses his
peanut guns to blast those Bullet Bills away. Who knew peanuts were so
strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2
apes join up and decide to go after all their bananas!
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It's time to pick a character. I prefer Donkey Kong because he's stronger
and harder to kill but, its your choice overall. Alright time for some
Goomba and Koopa stomping. If you can't kill a Goomba then I sure do feel
sorry for you. It can only charge very slowly at you. Hop on its head or
punch it to the moon its up to you. Next up is a Koopa. For this situation
just hop on him and hop on his shell to send it sliding into the Goombas
around him. Normally the Koopa won't die unless you do a very strong
attack against it to send it off screen. Its shell will just keep sliding
everywhere colliding into things which can be helpful or hurtful depending
on if you are still in its sliding path. Next up you got some ParaTroopas
which can just jump in the air and float a bit. Deal with them the same
way. They aren't going to hurt you unless you do something stupid.
Finally once you reach the right edge you will find a barrel cannon. Jump
into it for some fun. Actually it just blasts you up to the next ledge.
Ignore the next barrel cannon and head right to the next barrel cannon
aiming down towards some breakable blocks. Jump into it to be blasted
through the breakable blocks down to ORANGE CUBE #2. Grab the cube and
then hit the switch next to you to make another barrel cannon appear. Jump
in to shoot yourself back up to the ledge you were previously on. Keep
heading to the right.
Soon you will find a barrel cannon in the middle of your path so hop in
for another ride. This time you are floating in a barrel cannon going up
and down though. If you played any of the Donkey Kong games you are going
to feel right at home with this section. Just keep pressing the A button
to shoot yourself from barrel to barrel. Make sure you time it right
though. Otherwise you will get a death. You can also fire right through
those ParaTroopas so don't worry about avoiding them. You reach solid
ground again and find a door that's begging for you to go through. Do it
and yourself a favor and head on through to the next section of this
stage.
Head a little to the right and you will come across a pink circular
looking device on a track. Hit it and whatever enemy it touches will get
smacked by it and die normally. Continue right, smacking them as you go,
laughing as everything helplessly falls to your mayhem. You will see one
pink device in the middle of a loop of another device. Hit the one in the
middle to break a green cube for some goodies to fall down on you. Head
right and climb those stone platforms to the top and look left for a
hittable pink circular device in the air. Hit it and drop back down to see
a green cube you can now get to. Grab it and proceed to the right. Hit the
next pink device you come across to find a trophy at the end.
Now head upwards and climb another ladder above you. Hit the pink ball and
watch it reveal a hidden door. You come out in the middle of a giant water
wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the
floor. One to the left and one to the right. Grab them then go back
through the door and head right. Hit the ball you see and wait for a
rising stone platform to come up then jump on it. Continue right beating
down enemies and pink balls as you go. Hit one of the pink balls to break
the breakable wall near the right end. Here you will be thrown into a
forced battle with Goombas, bullet bills, and hammer bros. Just keep
hitting the pink ball to take care of the hammer bros and other enemies.
You will get an extra life as your reward for your troubles. Head right to
a barrel cannon and finally through a door to the next section of this
stage.
You start on a moving platform that gradually rises upwards. Enemies will
keep dropping down on you so deal with them as you enjoy your ride. Soon
some bullet bills will start going across the screen so do your best to
avoid them by air dodging. Also once they start appearing a trophy will
appear on your right on a small ledge. Grab it and get back on your
platform. Keep dodging more bullet bills and finally you will see a door
at the top. Hurry and jump to it and go inside.
Make sure you jump over the little shooting device here and hold left
against the edge. Keep holding left as you fall as your goal is to land on
a platform with a door. Try to air dodge through the row of Jyks, but if
you can't then just go a bit to the right of them then start holding left
again. Eventually you will fall onto the ledge with a door. Go inside to
see a green cube and ORANGE CUBE #3. Leave once you get them and continue
falling down. You will eventually land on the ground and some normal sized
and giant sized Goombas will appear. Treat the giant Goombas the same as
you would the normal sized ones. Once you beat all the Goombas the golden
glowing door will appear signaling the end of the stage!
--------------------------------------------------------------------------
Cutscene
Donkey and Diddy Kong finally reach their banana hoard only to find
Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey
Kong realizes what is happening and decided to do a fully charged power
fist to hit Diddy out of this world just to avoid being hit by the trophy
gun. Wow wasn't that nice of him? He couldn't just give him a little shove
now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is
happy with his results.
--------------------------------------------------------------------------
==========================================================================
Stage 5: The Plain
==========================================================================
There is a hard to reach orange cube in this stage. If you pick Pit you
will have an easier time reaching it than if you had picked Mario. Mario
can wall jump to grab the orange cube, but with Pit's jumping and Up+B
recovery move he will have a much easier time getting it. Instead of
having to wall jump up to it with Mario. So in short just pick Pit!
Start by heading to the right. You will meet a new enemy here called the
Borboras. He's more of an annoying type enemy than a damage dealing type
enemy. He will just try to blow wind at you from his big air horn of a
nose I like to call it. Very scary, but I'm sure you can manage to jump
over his super killer wind blowing attack. So go ahead and do your best on
him. After that continue to the right. You will see the usual enemies.
Make sure you kill the Feyesh right now as they will annoy you in a minute
while trying to break open this huge breakable wall. After you kill the
Feyesh some Tickens will drop down. They are just big and fat, but I do
like their name. Beat them however you feel like.
Now there are no more enemies to deal with. Before just breaking through
the huge wall in front of you, you will want to work your way to the top
right section of it. On the top right of the highest section of the wall
just above it is ORANGE CUBE #4 off screen. So just attack upwards and you
will hit it down. Once you grab that goody continue to the right. A wall
will rise up behind you and push you to the right. Try to hit the green
cube, but don't worry about grabbing whatever it drops as the wall will
keep pushing it to the right. Once you grabbed whatever it drops, jump
into the pit on the right and start breaking the blocks going downwards.
Head to the right and you will notice Primids dropping down out of the gap
in the ceiling. Here is where Pit's angel wings come in for that orange
cube. All you need to do is keep jumping up as high as you can and then
use his Up+B recovery move on the last jump to go even higher and
eventually see a platform on the right that you want to land on. A Feyesh
will be waiting to knock you back down the hole in the wall so deal with
it quickly and then enter the door! Remember Mario could wall jump this
part, but its much easier with Pit.
3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab
them all by breaking the blocks then go back through the door. Trust me
there was nothing through that little gap in the floor where the water was
going unless you want the great prize of one stupid death. Through the
door, drop down the gap in the wall and continue right to another door.
Hop onto the moving platform and its time for some forced battles. The
only new enemy you will be dealing with is the Fire Primids who absorb
fire attacks pretty much so good thing you are Pit. Deal with them the
same way as the other primids by jumping into them and striking. They are
most like the Boom Primid. So jump over their attack and strike. Easy
stuff still. At the end of the ride you will run into a tough combination
of enemies. I recommend dealing with the enemies on the higher ground or
air first and then working your way down. Once you disposed of them walk
to the right to end the stage!
--------------------------------------------------------------------------
Cutscene
You see the Ancient Minster flying in the air holding a bomb. Mario jumps
up to attack, but falls short of the bomb. Pit then leaps off Mario's head
and also falls short of the bomb. Nice attempt there boys. The Ancient
Minster flies off with the bomb and Mario and Pit look on as they fail at
life.
--------------------------------------------------------------------------
==========================================================================
Stage 6: The Lake
==========================================================================
--------------------------------------------------------------------------
Cutscene
Diddy is swinging through the jungle. He sees a small crashed ship and
goes to investigate, but then it sounds like something is coming from the
water. Diddy looks over at the water to see the giant Rayquaza come up.
All Rayquaza wants apparently is to cause destruction to the ship and
steal Diddy for maybe some after dinner snack. Just then a seat gets
ejected from the small burning ship and Fox emerges! Fox does his dash
attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox
pulls out his almighty all-powerful all fearing all cheapness reflector
and sends Rayquaza's beam right back at him to deal some major damage.
--------------------------------------------------------------------------
Here you can pick between Fox and Diddy. I recommend using Fox because his
aerial attacks are going to cause a lot of damage and being in the air is
a good thing against Rayquaza as you will soon come to find out.
--------------------------------------------------------------------------
Cutscene
After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off
to do his own thing but Diddy drags him off in the other direction
literally.
--------------------------------------------------------------------------
You can now pick either character again. Pick whoever you prefer this
time.
Ok now we finally get to start the side scrolling part of the stage. This
stage is a little confusing so I will do my best to give you a clear and
accurate description of what to do.
Well it starts off simple enough. Just head into the door you see. Break
the blocks you see to the right and keep on going. Now drop down to the
blue door and go inside of it. Watch out for the new enemy called an
Auroros that are flying around. They will dive bomb you when you get
close. Just try to air dodge or shield roll when they dive bomb at you.
Attack them when their beaks get stuck in the ground. Anyways head up and
go to the left to find ORANGE CUBE #6. Now go all the way to the right and
drop down the big pit and enter the door at the bottom.
The room is pitch black and you can't see a single thing. What you want to
do to turn on the lights again is to hit the block in the top left. Go to
the upper left platform for a green cube floating above you. Go back to
the right and head all the way up and climb the ladder to the top. Now
head left past the guy blowing his all mighty wind attack at you. Enter
the blue door you see. Now follow the path to the right. Avoid the Towtows
if you want and keep going. Enter the red door that you eventually come
across.
Follow the arrow to the right and you will see something reddish pink in
the ground. This is called a Bucculus. It will basically kiss you with his
giant lips and suck away your health. If you kill it though it will
usually drop a health recovery item so its worth it. Keep on the lower
path now and go in the gold door that you come across. Now head to the
right and deal with the Goomba family that lives in this room. Once you
raided their house party a block will appear in the air. Hit it and go
back left. Go in the blue door again. Now continue to the right.
Watch out for the Bucculus on the ground as there is quite a few of them.
You will notice a gap in the ceiling above you. Jump up to the ledge on
the left and hit the switch. Then fall back down and keep going right for
a block with an extra life. Now head all the way back left to that gold
door again, but this time see the ledge above it with a red door? Go
inside it this time. If you went into this door before this point it would
have been a room full of fiery hot lava. Not something I want to
experience right now.
So now that you are in the new and improved lava room its all safe now. If
you manage to get lost in this room please eject your Brawl disc now and
break it in half. And no you can't sue this guide for your broken disc.
Anyways, enter the golden door as if it isn't obvious enough already. Kill
the cute sleeping twotwo with a smash attack and enter the shiny red door
that appears.
You are now magically on a raft floating down the river. Enemies will come
and try to invade your raft! Play king of the hill with it and don't let
them conquer you! Eventually you will see a Jyk floating in the air and to
the right of it a floating door. Enter that door!
In this room hit both of the pink balls to destroy all those breakable
blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now
leave the room back onto your raft. Watch out for the bullet bills! If you
are Fox just hold down your reflector the whole time to send them in the
opposite direction if they hit you. Soon a giant Goomba will come down and
soon after that you will see ORANGE CUBE #8 floating in the air. Ignore
the Goomba if you haven't killed it by now and grab that orange cube! Now
you can kick the living Goomba out of that Goomba. Another giant Goomba
comes and wants to be sent to the grave also so give him his wish and your
ride soon comes to an end.
Continue on the path to the right. If you are Fox you can just use your
gun to deal with those hammer bros and ParaTroopas. Be sure to grab the
green cube near the 2nd hammer bro in the little pit. Now head to the
right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how
that was even possible, but it was cool. You get sent down a pit to meet
the 1 and only Dark Bowser! Take advantage of his slow speed and keep long
range attacks on him or try to rush him with quick attacks. Your choice.
--------------------------------------------------------------------------
Cutscene
Diddy and Fox are happy about beating dark Bowser and see him turn into a
trophy. Diddy tries to get a little extra revenge by shoving the trophy
around, but it then turns into those glowing purplish blobs and floats
away. Just then a blast from a trophy gun almost hits both of them. They
look to see who shot it and its the real Bowser! Fox grabs Diddy and runs
for it! Run Fox run! Bowser laughs at their retreat.
--------------------------------------------------------------------------
Phew that was a long one.
Newcomer Fox will now join your team! Make sure to save and lets go to
the next level.
==========================================================================
Stage 7: The Ruined Zoo
==========================================================================
--------------------------------------------------------------------------
Cutscene
It appears you are in a broke down city now. You see Lucas sadly walking
across the street who then notices the purple blobs coming down behind
him. Primids appear and Lucas freaks out scared. To top it off a giant
Porky statue joins the fun! Lucas screams and runs for it. Way to defend
yourself there Lucas.
--------------------------------------------------------------------------
This part involves a giant Porky statue chasing you. Just jump over any
obstacles and enemies in your path and keep running to the right. Don't
worry; the giant Porky statue will take care of anything you don't. A new
enemy called Buckots will appear here also but you will hardly notice them
with that little statue chasing you. Hit the pink switches at the closed
gates to advance. The 3rd pink switch will be on the ceiling for you to
open that gate.
After a while the statue will fall into the water. Don't be fooled by
this! After you make it back to the land it will leap out of the water to
chase you again! Make sure you stay on the right side of the screen so you
don't get stomped on by a 2 ton stone statue.
--------------------------------------------------------------------------
Cutscene
Lucas is still running from the statue. He trips over something and
prepares to be smashed by the statue. Just then Ness comes to save the day
with a PK Thunder and knocks the statue over! Lucas, now tell me why you
couldn't have done that in the first place instead of dodging 20 enemies
and running through gates and obstacles instead of a simple PK thunder?
Why Lucas why? Ness then breaks apart the stone statue with a PK frost and
inside you find your 3rd boss Porky!
--------------------------------------------------------------------------
Porky does some fast attacks as well as shooting out a couple of deadly
beams. If you just keep attacking him he will go down soon enough. Not
much too it.
--------------------------------------------------------------------------
Cutscene
Lucas runs up to Ness scared as always and the duo find Wario pointing a
trophy gun down their throats. He fires about 5 blasts at Ness, who rolls
out of the way of all of them, until he realizes Lucas is the much easier
target. Ness sees this and runs back to shove Lucas out of the way and get
hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims
his prize. Some friend you got there eh ness?
Lucas eventually runs into the Pokemon Trainer who is getting ready to
deal with about 20 Primids! Lucas sees this and gets ready to run another
mile in the opposite direction until the Pokemon Trainer comforts him and
sends out his Squirtle Pokemon!
--------------------------------------------------------------------------
You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has
better long range abilities than Pokemon Trainer which you will need for
this upcoming part. Try to take this part nice and slow because it has
lots of traps and annoying enemies.
Start off by heading right. Jump over the spike traps and climb the
ladder. Now just jump off to the right and try to stay in the air as long
as you can while heading to the right. Continue right and you will meet
another new enemy called the Floow in a forced battle. These guys usually
come in groups and can rack up damage on you very quickly. Also they
regenerate their health. Sounds like a fun combination doesn't it? Lucas'
up smash works wonders on them. If you start to damage one make sure you
keep attacking it until it dies otherwise it will run off to regenerate
health. After you finally defeat all the Floows you will encounter a big
hut with an entrance outside of it on the right end of the stage. Enter it
like you would any normal door.
Go right and hit the pink switch to open the gate. You will find a new
enemy here called the Bytans. They love to multiply themselves at an
alarmingly fast rate so kill the ones that are spawning more first. Kill
them all quickly as they love to annoy you to no ends. After you take care
of all of them take the upper path to the right for ORANGE CUBE #9. Keep
going right and get rid of the portal and Bytans. Go up and enter the door
on the high platform.
Jump on the springs to jump really high and over the brick wall blocking
you from continuing to the right. When you can drop down, do it, and head
back left. Enter the red door. You will find ORANGE CUBE # 10 here and a
green cube with goodies. As well as a lovely carpet decorated with spikes
just waiting for you to walk across. Deny it the pleasure and grab the
cubes then leave back through the door you came in. Head right and try to
keep jumping on the springs and stay in the air as long as you can to
avoid spike traps and enemies. Grab the green cube along the way for some
goodies.
You will eventually come to a forced battle with Primids and Tickens which
you know how to deal with by now. After you beat them you can find a green
cube below you if you go to the right a little and drop down. Use the
springs to jump over the giant spiked poles and head right a bit more to
finally reach the end of the stage!
--------------------------------------------------------------------------
Cutscene
In the cutscene Pokemon Trainer brings back Squirtle into the poke ball
after seeing they took care of all the Primids. He waves goodbye to Lucas
and walks off. Lucas doesn't want to be left alone again so he runs up to
Pokemon Trainer and decides to join him to have him do Lucas' dirty work.
--------------------------------------------------------------------------
Stage Clear!
Newcomer Lucas and Pokemon Trainer join your team! Save your game and
proceed to the next stage!
==========================================================================
Stage 8: The Battlefield Fortress
==========================================================================
--------------------------------------------------------------------------
Cutscene
The scene starts off with what looks like a big war just took place. You
then notice a bomb with 2 robots getting ready to arm it. They arm it and
power themselves down and let it explode. Sad really. I feel sorry for the
little guys. They don't seem to be enjoying the suicidal bomber career
they got themselves into. Oh, but good news! Look at that, it's Marth from
Super Smash Bros Melee! He watches from the top of a castle and sees the
bomb explode and the Ancient Minister bringing another bomb with primids
spawning all around him on the ground. Marth draws his sword and the
dramatic music starts to play.
--------------------------------------------------------------------------
The stage is now ready to start!
You are now in control of Marth the swordsman despite numerous jokes about
him being female. Anyways lets continue on and head to the right. Blast
through those primids and show those sword primids how to handle a sword.
Continue right down some stairs which drops you off onto a lower section
where you need to start heading left now. Soon you will run into some new
enemies called Armights. They can throw their swords at you and can also
combo you a few times with their weapons. You got to take these guys a bit
more seriously than those sword primids. Just try to get above them and
hit them in mid air with your aerial attacks. The best is your Neutral+A
attack in mid air. Don't use your Up+B because that will leave you
vulnerable after the attack and they will usually punish you for that.
Nothing too hard if you keep on the assault with them. After killing them,
continue down the right hallway down some more stairs. Kill some more
Armights and climb a ladder. This is the first key you come across in the
game. You can't attack or do anything besides moving pretty much with a
key in hand. So keep that in mind because if you do attack you will lose
your key and have to go all the way back to its spawn point where you
first found it at. You can throw it at a locked door or just walk up to a
locked door to unlock them. That is the purpose of a key in a nutshell.
Enter that locked door and continue heading right. Run under the Jyk when
it rises up to get past it. Enter the red door and you will find ORANGE
CUBE #11 and a green cube. One on each side of the room. Grab their
contents and leave. Now start heading back to your left and take the lower
path this time heading left. Take the lower path again when you have a
choice of going to an upper or lower path. Be careful though because a Jyk
is patrolling this small hallway. What you want to do to get past him is
shield roll right through him. Avoid the next Jyk patrolling this section
and hit the switch on the floor. Grab that extra life in the green cube!
Keep heading left and find a red door waiting for you to enter. So do it.
Here you see a giant gate and a pink switch on the other side. Just do a
Down+A attack to hit that switch. Problem solved. Continue heading left
where you will find new enemies called Roaders. What I recommend you doing
here is just to keep pressing the A button until they run into your sword.
After they are stunned for a moment from hitting your sword give them a
quick smash attack to deal with them. Now continue heading left. When you
see a pink switch on the ground ignore it and keep heading left because
that will just spawn some useless primids to beat up on. When you see a
red door, enter it.
--------------------------------------------------------------------------
Cutscene
You see Marth looking at the explosion from the bomb. Just then Meta
Knight appears out of nowhere and launches an attack on Marth. The two
characters duel for a while just for the purpose of creating an awesome
cutscene. They then notice some primids try to get the jump on them in the
middle of their fight. They quickly slash them away and notice a ton more
being created from those purple blobs. They decide to join forces for the
moment and stand back to back ready to take on whatever comes at them.
--------------------------------------------------------------------------
You can pick whoever you want here. I recommend Marth because he is
stronger and therefore has an easier time getting KOs on enemies. But its
up to you. You are going to have to beat 30 enemies again. You have dealt
with all of them before so refer to the earlier strategies if you need
enemy specific help on any of them. Just keep doing Marth's smash attacks
and you shouldn't see too much trouble until you get to the aerial
enemies. Another strategy is to notice the wind is blowing you to the left
the whole time. If you stay near the edge on the left usually the wind
will just blow the enemies off the stage for an easy KO. Especially
helpful when the good old Greaver comes out to play. Mother Nature for the
win.
After you win the forced battle its off to another section of the stage.
Start by heading left this time. You will run into another forced battle.
Just stay in the air against the Scope Primid to easily beat him and dodge
his attacks. After you win the forced battle keep heading left to meet a
new enemy. These are called Autolance. You need to knock its helmet off
and then attack the top part of it to kill it. I don't recommend shielding
against his attacks as his lance will normally break your shield and leave
you dizzy. Instead just try to rush it and give it a couple quick smash
attacks to defeat it. Once you defeat it you will get an extra life for
your troubles. Continue left.
Grab the green cube along the way and an autoscroll will soon start. You
will find a few enemies here, but you will want to stay on the left most
side of the screen because there is going to be a secret goody under a
ledge on the ground part. You need to hurry and grab it as fast as you can
and then jump to the high ledge so you don't get killed from the auto
scroll part. Soon a couple more forced battles will start as you keep
heading left throughout the stage with a whole bunch of enemies. If you
are still Marth just keep smashing everything to come out on top. With
Meta Knight do the same but his reach is shorter so you need to play a bit
more defense until you have an opportunity to strike. Good thing you
grabbed that extra life! Finally you come to a red door so enter it.
See the arrow pointing downwards? It obviously wants you to leap to your
doom. Pleasure it and do it anyways to find a mine cart you can jump in
and ride. Jump in and watch it knock over all enemies in your path. Feels
good doesn't it? You will want to jump out right away by pressing the A
button though after you kill about your 3rd primid. If you don't jump out
then you get to meet a wall of spikes. Your choice. Enter the red door you
see here. Another mine cart. This time jump out after it breaks the 2nd
column of wooden boxes stacked to the ceiling. Jump over the wreckage to
find a green cube and ORANGE CUBE #12. Grab them and head back through the
door you came in.
Jump up and continue to the right for another easy forced battle. Just try
to take out the Buckots when you first see them and stay under a platform
if they are dumping their buckets on you. After you win a green cube will
appear so grab it and continue heading right. Another mine cart, but this
time you actually get warned about when to jump out. Do so right after you
see the exclamation point warning sign flashing. Then jump into the next
cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd
cart's jump out point because its a big gap you have to cross if you jump
too early. So try to jump out when you are pretty high in the air and see
nothing below you. Of course you want to be trying to make your way to the
right in the air and not to the left back where you came from. Do it
properly and you will land on a platform with a red door. Enter it! Run to
the right.
--------------------------------------------------------------------------
Cutscene
You see Marth and Meta Knight chasing the Ancient Minister. Marth barely
misses with his sword attack and Meta Knight gets shot in the wing by the
ancient minister. However a newcomer makes sure not to miss and slices the
bomb right off of the ancient minister. You find out its Ike!
--------------------------------------------------------------------------
You now have a 3rd character to pick from. I still recommend Marth because
he's faster than Ike and more powerful than Meta Knight.
Stage starts again so head right. Another forced battle will soon happen
with a new enemy a little ways into it. This new enemy is called a
Nagagog. He just keeps transforming bigger and bigger. When he reaches his
3rd form he won't change anymore and then will try to attack you. You also
can't hurt him at certain times usually during his transformation, but
just keep attacking anyways to kill him. After you finally take care of
this forced battle head to the right for another cut scene and the end of
the stage!
--------------------------------------------------------------------------
Cutscene
You see the trio run to the edge of a cliff and watch the Ancient Minister
fly off. End of cut scene. That was a quick one wasn't it?
--------------------------------------------------------------------------
After the results screen you get another cut scene though.
--------------------------------------------------------------------------
Cutscene
You see a Waddle Dee and Luigi getting ready to fight it like its Bowser.
Luigi jumps out of the way of the super scary Waddle Dee at the last
second and jumps back again when the Waddle Dee looks at him. The Waddle
Dee continues on down the path and another one looks at Luigi who then
backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky
and comes back down as a nice shiny new trophy. King DeDeDe is happy with
his new trophy and hears someone coming so he and the Waddle Dees hide.
It's Wario with a Ness and the character you didn't free from Petey
trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He
laughs and then gets ready to put the trophy with his collection. Just
then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the
other 2 trophies in the attack and King DeDeDe drives all 3 of the
trophies off. Wario comes to his senses after a while to see everyone
running off with his trophy collection.
--------------------------------------------------------------------------
Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now
unlocked and playable in all game modes! Good stuff! Save your game and
get ready to enter the next stage.
==========================================================================
Stage 9: The Forest
==========================================================================
--------------------------------------------------------------------------
Cutscene
It's Link getting ready to pull out the Master Sword! It also looks like
the fairy Navi is following him. Link pulls out the sword and the scene
switches to somewhere else in the forest with a sleeping Yoshi! Link walks
right by the sleeping Yoshi acting as if it was part of the tree stump it
was sleeping on. Just then the giant ship in the sky comes and pours down
those purple bundles of joy.
--------------------------------------------------------------------------
You now get to pick who you want to use in this fight. Link or Yoshi. Well
for me the choice is very obvious here. If you are one of those crazy
Yoshi users then go for it, otherwise I'm sticking with Link.
Stage finally starts so head to your right. You will come to a forced
battle with some easily defeated Primids. After the victory continue
right. You will soon see a new enemy called a Puppit drop down. It attacks
you with its claws if you come in close to it so you can use the preferred
method of long range attacks to deal with it. It can also shoot a laser at
you so if you see its eyes blinking then get ready to shield or dodge. You
could also jump in with some attacks, but you are more likely to get
damaged that way.
Continue heading right. Careful of that Bucculus hiding under the tree
branch waiting for a make out session. Climb the trees and hit the green
cube floating in the air on your right. Drop down and enter the door on
your left between the 2 trees you just climbed over. A green cube and
ORANGE CUBE #13 are resting here. Grab them and be gone with this room.
Climb the trees to your right and make sure to stay on the top otherwise
you will meet some more Bucculus waiting on the ground. Once you climb
over the last tree though you can drop down for a green cube next to it.
Grab the cube and head right into a forced battle. Nothing too hard so
continue right into the door at the end after you defeat them.
You will meet a new enemy in this section called Trowlon. They will try to
get under you and lift you up to the top of the screen which will kill
you. So in other words don't let strangers give you any free rides. Just
jump over him and down attack him if you want. Otherwise he may even
attack you if you refuse his ride. Continue all the way to the right until
you find some springs to jump on to get over this giant cliff in your way.
If you were a Dragonball Z character you might stand a stand getting
through this cliff, but sadly you are not so carry on with the springs.
Once you reach the top of the cliff jump on the spring to find a green
cube high in the air. Grab it and continue right. You will find another
forced battle. Deal with it and head right to a breakable block section.
Hit the block with a black circle in the middle of it to break open all
the blocks with a chain reaction. You find a green cube so grab it and
continue right to another breakable block section. Hit it to find ORANGE
CUBE #14. Grab it and head out and over to the right side where you see
more breakable blocks. Breaking them reveals a red door so go inside.
You will find the pink circular balls of mayhem again in this area. Hit
all the ones you see to takes out enemies quickly. Eventually you will
find a spring that you can jump on to hit a pink ball at the top which
will then in turn break open those blocks for you to grab the green cube.
It drops an extra life for you. By the way I have no idea why theirs that
other spring by the pink ball. It may just be there to launch you to your
death. So just do us all a favor and avoid it.
Continue to the right and you will find a lot of Mites and 6 pink balls.
Hit the one with the sideways track to watch those Mite's get crushed. Now
that was fun. Keep heading right. Don't hit this ball just yet as it may
look intimidating just begging for you to hit it. If you aren't paying
attention though it will also destroy the ledge you are standing on for a
nasty KO. So just be ready to jump to the right after hitting it and you
will be fine. Grab the goodies that the green cube dropped and you meet a
new enemy called a Shellpod. It tries to rush attack you but just keep
whacking it until its shell falls off and then continue to beat it until
it dies. Not so bad even though he's a big guy on the outside.
Continue killing the Shellpods until you find a switch that you should
hit. Then climb the ledges and ladder up to the top. Hit the pink ball to
break open the block and get out of this place. Head to the right a bit
and kill these enemies first before you deal with the problem at hand. You
will see a pink ball that you need to hit from long range with an arrow or
an egg if you are using Yoshi. Because if you just jump to the right you
will die considering there's a wall there to prevent you from landing. So
hit the pink ball then continue heading to the right. Jump on the spring
to get to the higher platform and head right into a forced battle. After
you win head right to reach the end of the stage!
--------------------------------------------------------------------------
Cutscene
Link and Yoshi see the giant ship flying away from them. They decide to
follow it and the scene end.
--------------------------------------------------------------------------
Results screen comes up and then another scene.
--------------------------------------------------------------------------
Cutscene
You see what looks like a box on a ship flying through the sky. Hmm I
wonder what ever could be under that certain box. You will find out later.
--------------------------------------------------------------------------
Newcomers Link and Yoshi join your team. Save your game and get ready for
another stage.
==========================================================================
Stage 10: The Research Facility
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see someone breaking out a panel in the ceiling getting ready to come
down. You find out its Zero Suit Samus in her Zero Suit. I don't know if
its just me but it looks like they are trying to make her "more
appealing" than necessary. That's all I have to say about that.
--------------------------------------------------------------------------
Cue the Metroid music and the stage starts with you as Zero Suit Samus.
Head to the right breaking boxes if that's your thing and enter the door.
Keep going right onto what is an elevator, but before you get to use it a
robot may rush you from the right. This is a new enemy called a R.O.B.
Sentry. He is very easy and is nothing to worry about at all. He basically
just tries to rush at you and hit you with his tiny arms. Anyways back to
that elevator. Stand on it and press Up to go up one level. Head to the
right when it stops and jump over a gap and deal with a few more sentries
and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you
which is easily avoided by jumping over and attacking him from the air.
Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head
right into a door.
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus explores inside a room to find Pikachu in a very sad
state. Apparently they are using his electricity to power their ship a
bit. Either that or draining his energy until he dies. You decide which
scenario you like better and run with it. Zero Suit Samus can't stand them
torturing a cute little thing like this and decided to break open his
container and free him. The alarm goes off and a lot of R.O.B.s come to
the scene.
--------------------------------------------------------------------------
Pick either Pikachu or Zero Suit Samus here. Whoever you think you are
better with as
I have no personal preference to make this stage easier.
After picking your character fight the R.O.B.s in the hallway and enter
the door on the right. Continue right to find some platforms going in a
circular motion. Take the bottom right hallway. Climb down a ladder and
enter a door. Head right across platforms into a forced battle. Deal with
the Roturrets first as they can hurt the most. Also keep in mind they
can't fire through platforms so use that to your advantage. After taking
care of that battle continue to the right across platforms into a hallway.
Ignore the upper path and continue right. Jump in the Launcher if you want
to. Fight some enemies and grab the key. Go back left now and take the
upper path this time you skipped earlier. Unlock the door and climb the
platforms going up and go to the right hallway. Deal with the Roturret and
grab the key. Go back left to the locked door on the upper platform.
Unlock it and walk left to a pink switch. Hit it and go back to the right
where you found the key. Step on the launcher to be sent to ORANGE CUBE
#16. Drop down the big pit and make your way back left staying on the
lowest floor all the time to the door you entered this big section from.
Climb the ladder and go left to one of the platforms going up. Ride it up
then jump off to the right and follow that path to a door. Enter. Jump on
the orange platform to be taken for a ride. Avoid the Jyks until the ride
stops. Kill the Glunders that come to make a pink switch appear. Hit it
and be amazed as a ton of platforms and walls come down back to the left
of you to conveniently jump across. Make your way all the back left to the
door you came in from and leave. Go back left to the moving platforms and
take the upper left hallway this time. Climb the ladder and enter the door
on your left.
Just climb the ladder because the Bytans will keep spawning since their
creator will probably be above you on a platform. So take him out to end
that mess. Follow the platforms and ladders upwards and you will meet a
new enemy called the R.O.B. Launcher. He fires missiles at you from long
range. Avoid them or rush attack him so he doesn't even get to fire one
off at you. Continue going up. At the top are a green cube and a door.
Grab the cube and enter the door.
Head right and AHH!!! That thing is one huge Bytan. These ones luckily
don't multiply, but they do like to bump into you for some heavy damage.
Keep smashing them or run from them your choice. As you continue heading
right you will see a floating thing going sideways back and forth. If you
get close it will start to blink a different color. Watch out as they are
about to explode when that happens. Just use a long range attack on them
to get rid of them and continue on right. Take your time heading through
all this mess as you want to stay alive because dieing is never a good
option.
You will eventually be thrown into a forced battle with a new enemy called
Metal Primids. These guys don't get stunned or flinch when you attack
them. They also can reflect some projectiles (for example: don't pick up a
curry against these guys otherwise they will send it right back in your
face). Try to just smash, run, and smash again to deal with them. After
you take care of them continue heading up and over to the right avoiding
all the obstacles to find a shiny door signaling the end of this stage!
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus
also notices her power suit!
--------------------------------------------------------------------------
Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter
the next stage.
==========================================================================
Stage 11: The Lake Shore
==========================================================================
This stage is going to have a few variations depending on who you freed
from Petey way back in the beginning. This also goes for the cut scenes so
it's difficult to describe what is happening with so many variations.
--------------------------------------------------------------------------
Cutscene
Basically Bowser turns into a trophy whoever you freed earlier. They then
turn into a dark character and start attacking (could be different
characters here) with a trophy gun. Just before they fire though
(different characters here) destroys the Trophy Gun.
--------------------------------------------------------------------------
You can now pick your characters. You will be fighting the dark version of
whoever you freed in the beginning of the game this time.
After you win another cut scene starts.
--------------------------------------------------------------------------
Cutscene
(Different characters here) are running along the path and look up at the
hill to see one of the princesses' trophies fading away. They then get mad
and rush whoever was standing by the trophy.
--------------------------------------------------------------------------
You now fight whatever characters rushed you. After the battle another
cutscene starts.
--------------------------------------------------------------------------
Cutscene
Whichever characters you defeated will be turned into trophies. King
DeDeDe comes along driving his cart full of trophies. He sees the ones you
just defeated and grabs them up also. Kirby then slices his driving mobile
and frees some trophies up in the process. The 5 characters chase after
King DeDeDe.
--------------------------------------------------------------------------
You got a nice selection of people this time. I like this team. Go with
whoever you use best as you will need them here.
Stage starts. Go right like usual to meet a new enemy called Bombed. They
are tricky little guys. Try to fight them long range. They may throw their
heads at you which will explode when hitting you. They will then run away
and grow back another head to throw at you. Just stick to long range and
you should be fine against them.
Jump right over a floating ledge to find a green cube to grab. After the
cube go right and the ground will rise up into the sky where you will be
lead into a forced battle. Just try to dodge the Bombed heads they throw
and laugh as they run off the floating platform. After taking care of a
Greaver and Spaaks the platform will go back down towards the earth. On
its descent some bullet bills will fly at you so be prepared to dodge or
hit them. Follow the arrow to the right and enter the red door.
Another auto scroll. Just head right dodging obstacles and enemies.
Eventually you will get to an orange colored bridge that will have its
blocks fall down if you stand on them too long. After you cross the 2nd
orange colored bridge you will see some moving walls on the ceiling.
Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as
you can before the auto scroll kills you. Continue heading right and enter
the cave door at the end.
--------------------------------------------------------------------------
Cutscene
The group sees King DeDeDe's driving mobile stopped outside the cave
entrance. They decide to go in.
--------------------------------------------------------------------------
You get to pick your characters again. Pick whoever you are best with once
again.
You are inside a cave this time so follow it to the right and drop down to
find a new enemy called Shaydas. Hit their glowing red spot in the middle
of their body to kill them. It's their weak point and they will try
defending it. Be very careful of these enemies as they have incredible
reach, nasty attacks, and can KO you in the blink of an eye. So dodge
their attacks until you see a chance for you to strike their weak point
and rush it. After you beat them drop down into a mine cart again. Jump
when you see the warning exclamation sign as always. Climb up to the green
cube and grab it. Keep heading up the platforms now. Once you see a
hallway to the right don't follow it, but jump to it. Now what you want to
do is jump as high as you can and try to reach the top left section of the
wall to your left to find a hidden door. Take care of the Shaydas that
ambush you and break the blocks to find the door. Enter it and go left to
find a green cube and ORANGE CUBE #18. Grab them and leave the way you
came in.
Deal with the Shaydas again and take the hallway to the right this time.
Careful now as molten lava pillars are going to rise and lower in this
hallway. If it's not completely obvious, don't touch them. Avoid them and
keep going right. Deal with the Mites and then grab the key. Open the
highest door out of the three as the other 2 lead to dead ends with more
useless keys. You see a Shaydas here but he isn't a forced battle. Kill
him anyways to make a hidden door appear and enter it. Swim across the
water for a green cube at the left most side. Now quickly jump up to the
top of the room because the platforms will fall down when you stand on
them too long. Break the blocks in the top left corner to grab ORANGE CUBE
#19.
Leave the room and continue to the right. Hit the block to cause a chain
reaction taking out the rest of the blocks. Continue following the path
doing more of the same until the 3rd breakable block section. Make sure to
jump to the right when you hit the block that causes the chain reaction.
Otherwise it will break the floor below you and you will meet a nasty
spike pit. Continue right to a forced battle. Defeat everyone and enter
the red door to your right.
A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed.
Grab them and enter the golden door. That was a long stage.
--------------------------------------------------------------------------
Cutscene
Kirby looks on and sees the giant ship hovering in the air. New scene. You
see Ganondorf watching Bowser through a monitor. It appears as if he was
telling him where to go.
--------------------------------------------------------------------------
==========================================================================
Stage 12: The path to the Ruins
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see Charizard flying to a giant rock going high into the sky. Pokemon
Trainer and Lucas look on. Pokemon pulls out his pictures of Pokemon he
wants to catch and Charizard and Ivysaur is on that list so they go to the
giant rock in hopes of catching at least Charizard.
--------------------------------------------------------------------------
I sure could name a lot better Pokemon to grab than those ones though.
This guy isn't a very good Pokemon trainer apparently.
Stage starts. Just follow the path to the right dodging enemies and
obstacles as you go. You will eventually come to a forced battle. Take out
the Puppits before the Shellpod as they can cause pain if not dealt with
earlier. Continue heading right and drop down a pit to some breakable
blocks on your right. Plow your way through them and grab the green cube
at the end. Keep going right until you find an elevator. Take it up and
head right into a new enemy called a Gamygas. These guys take a long time
to kill and can deal out the damage also. Keep attacking their base parts
until you can reach the head. Kill the head to get rid of this guy. The
head will also shoot lasers when it closes its eyes so get ready to dodge.
Once you kill it continue to the right leaping over pits until you get to
the 3rd pit. Fall down it. Trust me you won't die. Instead you find a
hidden door so enter it. Inside this room is a ton of breakable blocks and
goodies. There should be 4 total items you can grab from this room
excluding stickers which more than 1 may appear. So 4 different types of
items. Grab them all then leave. Climb out of the pit and continue right.
After the first falling arrow blocks you will see ORANGE CUBE #21. Make
sure to stand on the right side of it to grab its contents as you may
accidentally push it off if standing on the left of it. Continue to the
right jumping across platforms until you get to the next section of this
stage.
Jump across the lava using the platforms and time your jumps so you avoid
the fireballs jumping up and down. Once you get back to solid ground you
will find jets of fire shooting up and down. You turn these off for a
limited amount of time using the pink switches. Use long range attacks to
hit the switch if you can. Once you hit it run for it as they will soon
turn back on. Take your time standing in safe spots by each switch you get
to so the fire doesn't surprise you and turn back on suddenly. Wait for it
to turn on then hit the next switch and run for it again. Do this until
you see an arrow pointing downwards on the right. Jump across the gap and
work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and
fall down the pit.
Go left once you reach the ground to find a green cube holding an extra
life. Grab it and continue to the right avoiding spike pits. You will get
into a forced battle. Once you defeat the enemies go right for another
forced battle. Just keep hitting the pink balls to kill the enemies. After
that battle continue right onto a platform for yet another forced battle.
Keep going right. Now you jump onto a platform that will rise up into the
air for yet another forced battle! This one is a bit harder, but just stay
on the upper platforms so you don't get hit by the enemies below you. Take
care of the floating enemies first and then kill the ones below you.
Continue right to another elevator and ride it upwards. At the top head
left for a green cube and then go right into the red door. Run to the
right for a cut scene.
--------------------------------------------------------------------------
Cutscene
Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to
Wario turning Ness into a trophy and gets ready to do battle with him.
--------------------------------------------------------------------------
Use whoever you are better with to fight Wario. I prefer Lucas for his
long range attacks on Wario, but its your choice.
--------------------------------------------------------------------------
Cutscene
Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer
are happy, but Lucas remembers Ness is still a trophy. He looks around for
Ness, but doesn't see him anywhere. Pokemon Trainer tries to cheer him up
by inviting him to go into a black doorway of doom.
--------------------------------------------------------------------------
How nice of him. Stage Clear!
--------------------------------------------------------------------------
Cutscene
You see King DeDeDe polishing up his trophies. He then sticks some badges
on them and realizes he only has 2 badges and gives up his own badge to
stick on the 3rd trophy. The ceiling then breaks apart and hits King
DeDeDe on the head knocking him out. Bowser and his group of cohorts jump
down to search the area. Bowser sees a trophy under the rock.
--------------------------------------------------------------------------
==========================================================================
Stage 13: The Cave
==========================================================================
--------------------------------------------------------------------------
Cutscene
The group of heroes see the destruction and find a hole in the wall and
decide to follow it.
--------------------------------------------------------------------------
Pick whatever characters you use best and let's go for it.
Now be careful of falling things throughout this stage. There will be one
in the first gap you see in the ceiling. Just watch for that dust falling
and roll dodge out of the way to avoid a giant rock. Continue to the
right. Now some ceiling will try to smash you by falling on you. Just keep
running to the right! Climb the ladder and platforms to the top to find
another forced battle. Try to take care of the Hammer Bros first before
they cause serious damage.
After you win continue to the right and fall down the pit. Once you fall
down to the ground you are going to want to run to the right and drop down
quickly as a falling ceiling is coming. The floor will rise in the next
section so just keep jumping up the platforms and head left and up to the
next section.
Now on this section there is a secret. Make the falling ceiling on the
right drop all the way down, but stay on the left hallway. Watch it fall
all the way down and see a hidden passageway appear above it. Run through
it and up to a ledge with a door, but wait. As soon as you enter the next
room there will be 2 walls coming in to squish you from both sides. A
green cube will be above you and ORANGE CUBE #23 will be below you. Make
sure you at least grab the orange cube then leave quickly through the door
again before you become a sandwich. Wait for the ceiling to go all the way
down so you can take the passage to get to the left again. Then wait for
it to come all the way back up and drop down the pit.
Keep on the left side as there will be ORANGE CUBE #24 on the bottom left
ledge. Grab it and leap to the hallway on your right. Climb the ladder and
head right. Now some moving stone blocks will be coming towards you. Your
goal is to jump through their opening sections and keep progressing
towards the right. Be careful though because if you are in the open
section part of it and it goes into the floor, you will lose a life.
Continue to the right and enter the red door.
Grab the key and avoid the obstacles as you try to unlock the door on the
right side. Enter the red door.
In this section you will see purple mist that you can think of as poison.
If it touches you it will make you lose health very quickly. Hit the pink
switches you see to make the mist disperse for a bit, but be warned it
will come back if you are too slow. So hit the switch and continue to the
right and climb the platforms upwards. Climb the ladder and head left.
Jump the gap to be thrown into another forced battle. Continue left after
you defeat the enemies and watch out for the enemies rolling on the
ground. Just keep roll dodging to the left to avoid them.
Now climb the platforms upwards. Go to the left when you see the purple
mist and hit the pink switch and get ready to rush upwards. Head to the
right and stay on the lower path but watch out for the Bucculus. Hit the
switch and climb up and over to the right where the mist previously was.
Hit the next pink switch and quickly run to the right as the ceiling is
trying to fall on you. When you see the next purple mist try to do a long
range attack to hit it otherwise will you have to sacrifice some health to
get it. Once you get it will spawn one giant Goomba on each side of you,
but at least it took away the purple mist. Defeat them in the forced
battle to continue on to the right, but hurry because the mist will come
back still.
Continue to the right until you see a giant ferris wheel looking device.
Ride it so that it brings you near the top right towards a moving
platform. Jump on that platform and head right. A giant rock will roll
towards you so try jumping above it with the gaps in the ceiling. After
you get past it another giant rock will fall from above you so just run
right a little to avoid it towards the giant Goomba. Go to the ledge above
you with the red door and enter it.
Grab the green cube and ORANGE CUBE #25 in this room. Be careful though
because the platform the green cube is above will break and so will the
platform below that. Once you grab the cubes leave through the door you
came in again. Wait for the giant rock to fall then kill the giant Goomba
and head right to the golden door signaling the end of the stage.
--------------------------------------------------------------------------
Cutscene
Bowser is running away with the trophy. Could be different characters
though because of whom you freed in the beginning. A character tries to
hit Bowser, but Bowser puts up the trophy and the character avoids it at
the last second. Pit tries to shoot Bowser, but Bowser avoids it clumsily
and the badge flies off the trophy. Bowser falls off the edge into his
clown car that he rides through the air. He takes the trophy back to the
giant ship. Kirby notices the badge on the ground and the scene ends.
--------------------------------------------------------------------------
Stage Clear!
--------------------------------------------------------------------------
Cutscene
You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes
off and the Ancient Minister flies away. Ganondorf is watching through the
monitor and sees the Master Hand. The Master Hand points at Ganondorf who
then bows to the hand with a smile on his face.
--------------------------------------------------------------------------
==========================================================================
Stage 14: The Ruins
==========================================================================
Pick either Lucas or Pokemon Trainer and start. Your preference. Go left
into the elevator and press down to make it go down. Hop into the mine
cart and ride it through enemies and into a wall. Don't worry it won't
hurt. It just looks like it hurts, but that's video game logic for you.
After falling 100 miles lower into this crazy place you finally hit the
ground. Now lets start heading to the right. If you can't get past the
wall before it goes all the way down don't worry. Just head back to the
left and hit the pink switch to try it again. No mistakes this time
though!
Keep heading right killing enemies along the way and dodging through the
raising and falling walls. When you see a Jyk in the air wait for a
platform to the right of it to fall down and reveal a trophy. Quickly grab
it and rush back to lower ground before it crushes you with the ceiling.
Keep heading right. Careful once you get to an open room as there are
spikes on the floor and ceiling. Keep running right past those annoying
blow air in your face enemies. This time they are even worse because you
have spike traps falling from the ceiling. Don't get stuck on it when it
goes back up to the ceiling or you will lose a life. If you don't reach
the wall on the right before it closes don't worry as a pink switch will
spawn on the ceiling next to it. Hit it and proceed to the green cube for
an extra life.
Jump onto the big square platform and ride it to the right and jump out to
the hallway. Now take a leap of faith off the ledge to your right down the
pit. Now before you hit one of those pink switches you need to understand
what's going to happen. Once you hit a pink switch, the section of floor
below it will fall down. Also if you stand on the floor it will eventually
fall down also. What you want to do is hit the pink switch on the right
and jump back to the middle platform. Then jump to the door that appeared
and quickly enter it before you fall to your doom.
Auto scroll time. Keep heading right dodging the flames and Mites and Jyks
and breakable walls and traps and obstacles and oh man that sounds like a
fun time. Seriously though kill as many Mites as you can because when the
second breakable wall comes you will want to grab ORANGE CUBE #26 on top
of it. If you have a lot of Mites hanging around you they are going to
make sure you don't get it. Having Squirtle here is your best bet to grab
it as his Up+B move will help a ton. If you manage to grab the orange
cube's contents then celebrate.
Now watch out for the mine cart coming up as entering it will surely kill
you because of the auto scroll. Dodge it and keep going. Eventually you
will come to a platform that will take you even deeper into this place.
Make sure to avoid the crystals on the walls otherwise they will poke you
for some major damage. When you see a ledge to the left jump to it and
drop down a few times to get around the crystals on the right. Now jump
back onto the big platform and continue riding it down. When you see a
door on the ledge enter it.
In this room are 2 green cubes for you to nab. Careful when jumping
through the moving platforms as not all of them are jump through able.
Only the green ones you can jump through. Now leave this room and keep
falling down even deeper in this place. Quickly run to the right before
the giant Bytans have their way with you.
--------------------------------------------------------------------------
Cutscene
The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur
in battle!
--------------------------------------------------------------------------
Continue heading right now riding a platform with some tough forced
battles. Do your best in getting rid of those Armights first. After the
ride comes to and end just keep heading to the right hitting the pink
switches along the way to open the gates. Once you have a choice to go
left or right just keep going right as the path to the left only leads to
bunny ears. Keep hitting all the switches you see to make it past these
gates.
Eventually you will see a Roturret. Kill it first and then hit the switch
on the right and enter the door you see appear in the middle. Here you
find a green cube and ORANGE CUBE #27. Hit the switch next to the door you
came from to raise the gate blocking the cubes then run for it. Grab the
cubes then hit the pink switch next to you to get back to the door you
came in. Leave and keep moving to the right. Kill the Towtow and enter the
door. Here you will fight Charizard. He is big and slow, but his attacks
are strong. Just keep rushing him for an easy victory.
--------------------------------------------------------------------------
Cutscene
Charizard turns into a trophy and Pokemon trainer catches him. You can now
use Charizard in battle! The two ventures into a humongous room that rises
so high you can't even see the ceiling!
--------------------------------------------------------------------------
Make sure you save as I bet you don't feel like doing that stage again.
==========================================================================
Stage 15: The Wilds
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see something flying across the desert which you will eventually find
out that its your next boss fight. Marth, Ike, and Meta Knight decide to
chase after it.
--------------------------------------------------------------------------
I always recommend Marth because of the reasons stated before. Anyways
lets get on with the stage.
Start by heading right. Take care of all the enemies you see because a
Gamyga will eventually block your path and you don't want a group of
enemies attacking you while trying to get rid of the Gamyga. Continue
right and an auto scroll with start. Keep heading down following the
scroll. Watch out for the Trowlons that will try to lift you upwards to an
early KO. Once you reach the bottom deal with the Bytans and go right.
Take care of the Roaders and grab the green cube above the breakable
blocks. After you exit the cave part climb the ledges above the cave
ceiling to find a hidden door to the up and left part of the area. Enter
it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and
leave.
Continue going to the right and the wind will start pushing against you.
Eventually you will come to a breakable wall which has ORANGE CUBE #29
sitting pretty in it. Grab it and keep going right. Watch out for the
bombs in this area. Try to airdodge them and jump through the gaps where
there are none. Keep going right until you find an arrow pointing upwards
so follow it using the platforms to go up. You could take the alternative
transportation method of using the Trowlon and riding it up until you see
the ledge on your right that you can jump too. Your choice.
Go right and you will meet a big new enemy called an Armank. The way to
destroy this is to hit it a few times until it sends out its big dragon
looking claw. Destroy the claw and the tank controller opens up the tank
and you want to kill it. It's a green blob and will die quickly with a few
hits. After beating it jump off the cliff to your right and quickly run
across the ground to the right as it will soon fall down into a spike
trap. Enter the red door when you come to it.
Head to the right dodging enemies and jumping across platforms and giant
rock sections. Soon you will come to a downwards auto scroll. Watch out
for falling rocks and airdodge if you need to. Be very defensive on this
auto scroll. At the bottom you will find a couple Big Primids. Nothing new
just a bigger sized normal primid. Kill them and continue right. Jump into
the barrel cannon for some fun. Keep blasting yourself to the right and
then upwards until you come to a choice of 3 barrels to blast to. Pick the
one on the right.
Enter the door that you land by. There are 2 green cubes and ORANGE CUBE
#30. Climb the breakable blocks and ride the moving platform to reach the
Orange Cube otherwise you can use Ike's Up+B recovery move on your final
jump to get to it. Grab the cubes and leave. You get automatically blasted
to a platform on the left. Make your way back to the door you just came
from. This time however jump to the wall on the right and keep holding
right against the wall. Eventually you will see an opening in the wall on
the right which you can either jump to or use your Up+B recovery move to
reach. Enter the red door at the end of the path. Grab the green cube and
enter the new red door.
--------------------------------------------------------------------------
Cutscene
The trio finally catches up to the thing flying across the desert and
decide to fight it.
--------------------------------------------------------------------------
This guy is big. His attacks are powerful and he's just begging for a
fight. His attacks do come out slow though. You should be able to tell
when he is "winding up" to perform some sort of attack. Just get ready to
dodge and keep attacking him after his attack ends. Rinse and repeat.
--------------------------------------------------------------------------
Cutscene
After defeating Galleom he jumps off a cliff and lands on the ground only
to break it and fall down a giant pit.
--------------------------------------------------------------------------
Save your game and enter the next stage!
==========================================================================
Stage 16: The Ruined Hall
==========================================================================
--------------------------------------------------------------------------
Cutscene
Lucas and Pokemon Trainer see the ceiling falling down upon them as well
as a giant machine. They get knocked back from his impact crater he made
from landing. They decide to fight it.
--------------------------------------------------------------------------
Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use
Charizard. Use his Forward+B attack Rock Smash to dish out some major
damage to this boss and kill him crazy fast. That felt good didn't it?
--------------------------------------------------------------------------
Cutscene
Galleom still isn't defeated yet! He grabs Pokemon Trainer and Lucas,
ignites a suicidal bomb timer in his body, and jumps skywards with the
pair. This Galleom guy just isn't have a good day is he? Lucas finally
gets brave for once and does a PK Thunder to shoot off the arm holding the
pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas
just before they hit the ground.
--------------------------------------------------------------------------
Stage Clear!
==========================================================================
Stage 17: The Wilds
==========================================================================
--------------------------------------------------------------------------
Cutscene
The Ancient Minister sees the bomb explosion and has a flashback to 2
R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he?
Just then Pit fires an arrow at the Ancient Minster who barely dodges it.
He flies away and the group of 5 chase after him.
--------------------------------------------------------------------------
Pick whoever you want and lets get started.
As always make your way right and hit the pink balls of destruction that
you see to open up some breakable walls. You will come to a forced battle,
but just keep whacking that pink ball to kill the enemies. After the
forced battle you will get to an auto scroll going to the right. Keep
hitting any pink balls you see to clear the way for you. There will be one
pink ball that will have a track going vertical and be moving sideways.
Hit it so that it breaks the left column of breakable blocks quickly. Then
rush over to the little opening in the cliff on the left and press A on
the ground to grab some hidden item.
Eventually you will come to a floating platform that will trigger a short
forced battle. Beat it and keep heading right. You will see 3 elevators.
What you want to do is go in the middle one and make it go up then jump
off it. Whatever side you jumped off will have an elevator coming up to
squish you so quickly go back towards the middle and fall down. Go to the
area below where the middle elevator was previously resting and enter the
hidden door. Hit the huge pink ball to clear a path to a green cube and
ORANGE CUBE #31. Grab them and leave.
Hit the breakable block to cause a chain reaction and find a ladder you
can climb to get back to the elevators. This time take the left elevator
all the way up. Head right fighting enemies and hitting the big pink ball
as you go. Enter the red door at the right side of the stage.
Head to the ride and its time for another ride on a platform. It's only a
short one though. The wind picks up and starts blowing you to the right.
Jump down and head right through the enemies. When you get to the cave be
careful as the spikes will fall down from the ceiling. Also there is a
spike pit on the right wall that the wind tries to blow you into so watch
out for that and leap out of the pit. You encounter a forced battle with a
Greap, Primids, and a nice spike wall to crush you on the right side. Once
you finish the battle continue heading right jumping from cliff to cliff.
Careful as more spike walls on the right will be waiting for you. Then you
will want to jump from platform to platform to get through this part of
the stage. Near the end of the 2nd platform ride you will want to jump
through the ceiling before the walls squish you on both sides. Now you
will be in a forced battle so hurry and take out all the enemies and the
portal. Then proceed upwards and break open the blocks and head left for
ORANGE CUBE #32! Now head back to the right and get ready to jump as some
Roaders will be speeding towards you. Continue right to reach the end of
the stage.
--------------------------------------------------------------------------
Cutscene
The Ancient Minister is firing beams at Link and Mario who are chasing
him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs
the bomb and 2 more grab it and open it to arm it. Pit and Mario try to
pull them off the bomb, but its impossible. 2 more R.O.B.s drag them
away. The Ancient Minister watches from away and 1 of the R.O.B.s wave
goodbye to him. The R.O.B.s get engulfed in the blast while the group
escapes via Yoshi and Kirby's star.
--------------------------------------------------------------------------
Stage Clear!
==========================================================================
Stage 18: The Swamp
==========================================================================
Select Fox or Diddy to start the stage. I prefer Fox for some of the
sections of this stage so I went with him.
Start by going right as almost always is the case. Climb a ladder up to a
higher ledge and you will see a giant leaf and wind rushing upwards. Jump
onto the leaf and let it fall down a bit. You will see an opening to your
right under the ledge. Jump to it and you will find ORANGE CUBE #33 here.
Grab it and hit the chain reaction starting block to get out of this
place. Take either the upper or lower path, it doesn't matter, and
continue heading right. Jump across the swinging platforms and a few more
leaves and updrafts to find a red door at the end of the section. Enter
it.
Continue heading right and you will see the wind blowing downwards this
time. Wait for a moving platform to come towards you and jump on it to
cross the gap. Climb to the top of the ladders and keep going right by
jumping off the top of one and holding up and right to reach the next
ladder. You will see a green cube below you that doesn't count to your
completion percentage of course, but if you want to grab it you are going
to have to do some good jumping to get it. If you went and grabbed it then
just hit the block to explode the other blocks and climb back up to where
you were previously and continue going right.
Continue crossing the windy parts and you will reach a forced battle with
a launcher. Ignore this launcher as it will just give you problems by
sending you back into the wind. Defeat the enemies to move on and earn an
extra life. I recommend going for the Floows first because they cause the
most damage and are the most annoying. Follow the arrow upwards. Jump to
the moving ladder and wait for it to move all the way left before you can
climb up. Stay on it and it will then swing you back to the right between
the spikes to a platform you should jump on. Now jump to the next ladder
and go through the door you see on the left. Careful in this room as you
can go too high from the updraft and kill yourself. There is a green cube
in the lower left of this room and also ORANGE CUBE #34. You have to jump
in the updraft and you will eventually see the orange cube on the upper
left. Grab it and leave.
Get back on the ladder and wait for the auto scroll to move up before
climbing up. Also its pretty obvious that you should be avoiding the
bullet bills while on the ladder unless you like getting shot at. If
that's the case then by all means go for it. Keep an eye out on your upper
left side of the screen for a block you need to hit for the chain reaction
to start. Climb the platforms to a red door and enter it.
--------------------------------------------------------------------------
Cutscene
You see Fox and Diddy walking along the path and then suddenly out of
nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have
Fox dodge out of the way just in time. The purplish blobs turn Diddy to
the dark side like star wars and you have to fight him. Before that though
Falco joins the fight and fires at Bowser in his ship. He then jumps out
of his ship to help out and destroys the trophy gun. Bowser retreats in
his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong!
--------------------------------------------------------------------------
Diddy Kong is extremely hard. Try your best to stay on the ground because
most of his aerial attacks will KO you in 1 or 2 hits. The best strategy
to use against him is to keep smashing him up and then smash him back up
again when he falls downwards. Do this until you KO him.
--------------------------------------------------------------------------
Cutscene
After the battle the dark Diddy Kong trophy evaporates. Falco walks off to
do his own thing much like Fox did earlier and gets dragged back by Diddy.
Also similar to Diddy and Fox earlier. Falco walks off again only to be
dragged once again exactly the same as Diddy and Fox earlier. Yes you get
the picture. Same cut scene different character.
--------------------------------------------------------------------------
Pick a character. I prefer Fox once again for his movement abilities and
fighting, but its up to you.
Ride a mine cart and a few launchers as you head right into a forced
battle. After you win head right into the barrel cannon and keep shooting
yourself right. You can avoid the barrels if you want just to grab a green
cube, but not necessary so keep shooting yourself right to a red door and
enter it.
Use the springs to jump over gaps and enemies. Keep jumping off all the
springs and you will see ORANGE CUBE #35 high in the air waiting for you
to grab it. Keep going up the springs on the right and you will see a
green cube high above you with an extra life in it. Just double jump from
the wooden logs with the 3 springs on it to reach it. Now continue right
again.
Head down and break through the blocks. When you see the orange floating
blocks just drop down before them and go left to find a lot of springs and
a hidden red door! Enter the door. Grab the green cube and heart on the
left. Then look closely in the water in the middle for a block you can hit
to blow up the other blocks. Hit it to reveal a trophy on the platform.
Now you can leave again. Keep heading right using springs and platforms to
cross the gaps. Eventually you will see some springs floating on platforms
that you need to keep jumping up to get over a huge wooden spiked pole.
Then drop down to find the red door. Enter it.
Jump onto the platform that is going to take you for a ride. Bullet bills
will be fired at you so just use your reflector on them if you are Fox or
Falco. Also keep an eye on the water below you. The water will begin to
bubble and a giant green tentacle type plant will shoot up to hit you.
Just don't stand over the bubbling water and you should be fine. Your ride
will come to an end and its time to fight a forced battle. After you win
the screen auto scrolls to the right again. This time those tentacle
looking plant things will break the floor you are walking across. Do your
best to dodge them. When your ride comes to an end jump to the ledge above
you and deal with a giant Goomba. Or don't and just go through the shiny
golden door. Your choice. Stage Clear!
--------------------------------------------------------------------------
Cutscene
The trio chases the Donkey Kong trophy being flown to a floating island.
They can't catch up to it and find the giant Star Fox ship just showing up
at the most convenient time.
--------------------------------------------------------------------------
Newcomer Falco joins your team and is unlocked for all game modes. Save
your game and enter the next stage or take a break. I don't really care.
Just make sure you come back to my guide to find out how to get the rest
of the 100% for the Subspace Emissary!
==========================================================================
Stage 19: The Research Facility
==========================================================================
Pick Zero Suit Samus or Pikachu to start the stage. Either character is
fine. First thing you notice is how dark it is. The only thing you can see
is the lights that go by on the floor and ceiling. So let them be your
guide... or well actually let me. Keep heading right for now. Once you see
a pink button hit it to turn on the lights for a bit. Now break open the
breakable blocks and continue right. Run all the way to the wall on the
right and wait for it to be dark again. Hit the pink button that comes out
and drop through the orange floor tile and head right.
The Glice will now start freezing you which will get very annoying
especially in the later stages! Follow the colored platforms and ignore
the next switch you come to as that will only bring down 2 giant primids
and shut off the path going forward. You need to keep it dark for a while,
but that shouldn't be too much trouble since most platforms are lighted
up. The next pink switch you need to hit so it opens the wall. Quickly
jump over the wall and land to the right on the ledge. Just wait for it to
go dark again and the wall will open back up. Continue right jumping
across the orange platforms to get into a fight with a few enemies. Deal
with them and hit the pink switch. Quickly drop down the ladder and enter
the door on the left of the ground floor.
In here you will find a green cube which drops a heart container and
ORANGE CUBE #36. Now leave and continue right into the door you see. Run
to the right fighting enemies as you go along and enter the door.
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus finds her power suit finally. The bridge is retracted and
2 enemies that look like Dark Samus appear to stop you.
--------------------------------------------------------------------------
Use Pikachu for this fight. They fight the same as a normal Samus, but
there are 2 of them. Try to hit them into the air and start spamming
Pikachu's Down+B lightning attack to KO them.
--------------------------------------------------------------------------
Cutscene
After you defeat them the alarm will go off and a whole group of R.O.B.s
will burst in the doorway. In the blink of an eye though somehow Samus
threw on her power suit and blasted the R.O.B.s to mechanical bolts.
--------------------------------------------------------------------------
Now pick your character. I prefer Samus as she has good long range
attacks. Anyways after you pick your character the stage begins again.
Fight your way through the enemies and breakable blocks heading to the
right. When you come to a big section of breakable blocks you can find a
trophy hiding under one of the lower left blocks. Grab it and proceed to
the right.
When you come to the big square blocks moving up and down with a big pink
switch on the side of them stop. Take your time to hit that switch with
something long range and once you hit it the block will stop moving for
you to jump on. Ignore hitting the 2nd block and just run on top of it to
get to the right side. Use the same strategy again for the next set of
blocks. This time there will be 3 though so adjust your timing
accordingly. Finally you come to a door so enter it.
Hit the pink switch to make an orange machine drop with a platform you can
ride on. Get on it for a ride. As soon as you see a ledge to the right
drop off and follow that hallway. Go up the ladder you see and hit the
switch to bring another platform down to ride. Jump off when you see the
enemies spawn around you because the screen will stop and you will die if
you stay on the platform. Take care of this forced battle to move on. You
get an extra life for your troubles. Hit the pink switch you see and go a
little bit right to find the next platform to ride. Ride it down and when
you see an opening to the left jump to it. Break the wall here and go left
to find a door you should enter.
In this room hit the buttons to stop the spike traps from moving up and
down. There is a green cube and ORANGE CUBE #37 to grab in this room.
After doing so leave. Go right and climb the ladder up. Hit the pink
switch again to drop that same platform to your right. Now pay attention
here because this part can be tricky. Jump to the first platform you see
on your left. After riding it a bit it will start going up. After a few
seconds you will see a new orange platform on your left that you should
jump to. As soon as this platform starts moving down jump to the one even
further to the left and ride it. Get ready to jump to a door on the ledge
above you and enter it.
Enter the lower teleport by pressing Up. You will be thrown into a forced
battle. After you win the sections on the sides will lower revealing 2
teleports. Take the one on the right. Use the springs to jump to the top
of this room where another teleport is waiting. Wait for a moving platform
to come towards you and then hop on. Ignore the first teleport that you
see and hop back on the platform which keeps moving to the left. Take this
last teleport you see.
Now hit the pink switch on the wall to lower a gate. Take the teleport to
go back into the previous room and now take that unused teleport you
skipped last time in this room. Now in here you will find more of those
Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left
teleport. Now go through the newly opened door in the upper right. Grab
the green cube in this room and prepare for a boss fight!
--------------------------------------------------------------------------
Cutscene
Ridley comes out of the blue and snatches up Samus in his claw. He then
proceeds to drag her across all the walls acting as if she was his little
play toy. Or maybe he has some deadlier motives. Pikachu finally throws
some electricity at Ridley to make him drop Samus.
--------------------------------------------------------------------------
It's now time to fight! This fight is fairly simple. Ridley will keep just
hovering in the air while you attack him for periods of time. Eventually
he will try to attack you a couple different ways, but still nothing to
worry about. Just keep hitting him and he will soon go down.
--------------------------------------------------------------------------
Cutscene
Samus and Pikachu are finally leaving the factory. They notice some
R.O.B.s carrying out a bomb from another place and decide to go in after
them.
--------------------------------------------------------------------------
Stage clear! Newcomer Samus joins your team! Save your game and enter the
next stage!
==========================================================================
Stage 20: Outside the Ancient Ruins
==========================================================================
--------------------------------------------------------------------------
Cutscene
Pikmin are apparently having a party on the R.O.B. or something. The
R.O.B. then wakes up and throws them off. You then see Olimar being scared
to death of the R.O.B.. Just then Captain Falcon makes his entrance into
the scene. He Falcon Punches the R.O.B. into oblivion and takes out a
group of Pikmin while he's at it.
--------------------------------------------------------------------------
Now unless you are a good Olimar player I highly suggest using Captain
Falcon as Olimar can be a bit tricky to use at first.
Head to the right taking out R.O.B.s as you go. As soon as you start
walking on the bridge that looks really thin, try dropping through it to
find a hidden red door at the bottom. Before you go through it however let
me warn you what's going to happen. You will be falling towards the ground
and a trophy will be falling to the right of you. There is a hole in the
ground where the trophy will fall through so it will never land on the
ground for you to grab. This means you have to grab it while both of you
are falling. The good side to this is that you have unlimited tries to
attempt it as you can just re enter the same door again to try once more.
Once you finally grab the trophy work your way back up to the thin
platform and continue right. Climb the ladder once you reach it to be
thrown into a forced battle. After you get past the battle continue to the
right. You will see a R.O.B. on top of some breakable blocks. You need to
get on top of these blocks and jump to another set up and left from those.
Once you get on top of the second set of breakable blocks you will find a
door suspended in air. Jump to it and enter.
You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in
this room. Be quick about grabbing the orange cube closest to you as the
floor will soon fall down when you stand on it. Grab the trophy and the
other orange cube then leave this room.
Continue right and deal with a Gamyga. Now enter the red door.
--------------------------------------------------------------------------
Cutscene
Captain Falcon and Olimar see more of the good guys and decide to help
them out with the fight. Captain Falcon grabs Olimar and jumps off the
cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and
some Primids start to show up.
--------------------------------------------------------------------------
Pick whoever you are best with and prepare to battle 40 enemies this time!
After defeating them you get another cutscene.
--------------------------------------------------------------------------
Cutscene
Donkey and Diddy are celebrating. The group then gets flown into some sort
of hanger and the stage ends!
--------------------------------------------------------------------------
You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team.
Also Captain Falcon is now unlocked to play as in all game modes! Save
your game and go to the next stage!
==========================================================================
Stage 21: The Glacial Peak
==========================================================================
--------------------------------------------------------------------------
Cutscene
The big Star Fox ship is battling the giant ship that has been unleashing
all the Primids across the land. Meta Knight sees this and rushes up the
mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta
Knight wants a race to the top and the Ice Climbers take him on!
--------------------------------------------------------------------------
Pick whoever you prefer here. Ice Climbers will probably have an easier
time climbing up than Meta Knight will though.
This whole stage is vertical and not horizontal! Enjoy the change while it
lasts. Woo what a cliffhanger. Anyways lets start your mountainous climb.
Keep jumping up! Climb up a small ladder and head left to another ladder.
Halfway up this ladder you will see an opening in the wall to the right
where a green cube is resting. Hurry and grab it however as the wall will
decide to grow spikes at that time just for you. Continue back up the
ladder and keep climbing up! Just keep going up avoiding the spike traps
and enemies. Nothing new here so far. Eventually you will come to some
barrel cannons. Just keep shooting yourself up! Finally after some more
climbing you will see a red door begging for you to enter so do it.
Jump on the platform which will give you a break from climbing and take
you up automatically. Once the ride ends you will have to start climbing
up manually again. Ah well it was fun while it lasted. Jump up the ice
that comes out of the walls to make your way up. You will see a green cube
along the way that you can grab if you want. Otherwise keep climbing up. A
little bit after that part you will land on some stable ground and notice
some ice coming from the right. Jump on top of this ice as soon as you can
and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and
keep heading up. Right after grabbing that orange cube you will notice a
HUGE block of ice coming from the right side of the screen. Keep climbing
the platforms and jump on top of it as soon as you can before it squeezes
you against the wall. Some Metal Primids will jump down, but you can just
enter the door there unless you for some odd reason want to fight them.
Jump into the barrel cannon and blast yourself skywards. Aim to the right
as you start falling to get on top of some breakable blocks. Break them to
reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting
in here as well as some Primids in the dark. The pink switch in the middle
turns on the lights, but its not really necessary as you can see
everything fine. Grab the cubes then get out of there.
Now fall back down to the cannon and blast yourself upwards again. This
time jump to the left at the height of your jump to find a ladder to
climb. This part is very annoying as a ton of Glices are waiting to freeze
you every second as you climb up. Do your best to avoid them and climb the
ladders and platforms upwards. Once you get past them you will be thrown
into a forced battle. Once you defeat the enemies keep climbing up. After
a little more climbing you will see a red door on your right so enter it.
Jump up to grab the green cube above you. Now jump up again to see some
metal boxes. Now let me explain. You want to grab a metal box so you turn
very heavy and can dive deep down into the water. Swim right under the ice
pillar going down into the water and come up on the right side. Climb the
ladder to find some stickers on the left. Climb another ladder to find
ORANGE CUBE #43. Now break the blocks to the left and fall back down to
the door you came in.
Keep climbing up jumping from platform to platform and either fighting off
the enemies or dodging them your choice. Though dodging is going to be
much harder with those Spaaks flying around. Once you get to the top enter
the red door.
--------------------------------------------------------------------------
Cutscene
The Ice Climbers reach the top before Meta Knight and celebrate. HAHA, too
slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top
of an ice pillar and Lucario then notices him also. He then jumps down to
take Meta knight 1 on 1.
--------------------------------------------------------------------------
This is an easy battle no matter who you pick. Just keep smashing them and
they will die fast enough.
--------------------------------------------------------------------------
Cutscene
After you win your character touches the trophy and revives your opponent.
--------------------------------------------------------------------------
Stage Clear!
--------------------------------------------------------------------------
Cutscene
Lucario and Meta Knight now team up. They notice the giant ship coming out
of the clouds and it crashes into the ice mountain! Meta Knight and
Lucario jump on board while the Ice Climbers take a long fall down the
mountain.
--------------------------------------------------------------------------
Newcomers Ice climbers, and Lucario join your team! Lucario is also
unlocked in all game modes now! Save your game!
==========================================================================
Stage 22: The Canyon
==========================================================================
--------------------------------------------------------------------------
Cutscene
I laugh out loud when the Ice Climbers just lightly land on top of the
rock after that fall. A ton of Primids start coming and the group begins
fighting them off. More of the team joins up this time to battle 50
enemies.
--------------------------------------------------------------------------
Pick your best as its going to be a long battle. No new enemies here
though so you should know what to do. After you win the stage is clear!
Well that was short.
Save your game and move on to the next stage.
==========================================================================
Stage 23: Battleship Halberd Interior
==========================================================================
--------------------------------------------------------------------------
Cutscene
The Star Fox ship seems to have lost the gunfight against the Halberd and
flees. Remember that box on the ship you saw way back when? Snake was
hiding under it the whole time! Great camo snake. Great camo.
--------------------------------------------------------------------------
You are now in control of Snake so lets go and enter that door. You will
eventually come to some falling blocks. Run to the 2nd set of falling
blocks and hug the left wall while you keep dropping down. You will see a
pink switch on the wall that when hit reveals a hidden door. Go inside!
Break through the blocks on your right and run across the falling blocks
over the spike pit to grab a green cube. Now break open the blocks above
you so you can jump up on the ones you didn't break. Go left to find
ORANGE CUBE #44. Grab it and leave this room.
Climb up the ladder and continue right. Run right across a falling bridge
and into a door on the right.
--------------------------------------------------------------------------
Cutscene
You see snake running through a hallway. He stops to see who's coming. He
then pulls out his super awesome box full of camouflage and hides under
it. Thinking to himself he is a genius and laughing maniacally while
hiding under his box, Lucario notices something about the box and uses his
super awesome mind powers to see a person in it. He lifts up the box to
find Snake! Snake does his trademark Metal Gear Solid exclamation point
when found. He gets ready to fight the duo of Lucario and Meta Knight, but
Lucario notices snake is on their side and the real problem is the group
of Primids coming up from behind them.
--------------------------------------------------------------------------
Pick whoever you want to use and be ready to start the stage.
Start by going to the right and stay on the upper platforms when you get
to them. Continue into the upper right hallway and follow that path. You
will come to a portal spitting out enemies. Destroy that portal to make a
pink switch appear on the ceiling above you. Hit it and go back to the
left. Now when you come to all the platforms again drop down through them
and head into the left hallway. Take a ladder down to find another portal
spitting out enemies. Destroy the portal to make another pink switch
appear on the ceiling. Hit it and continue left down another ladder.
Go right to find a green cube. Now go all the way back to the room with
all the platforms. This time take the bottom right hallway and drop down
the gap. This room will have some tougher enemies and a portal. Hurry and
destroy that portal and hit the pink switch it reveals on the ceiling.
After you hit the switch go right a little more to find some breakable
blocks. You will notice a door through the wall that you can't seem to
reach. Actually you get to jump right the wall here to get to it. So do a
couple jumps into the wall on the right and you will be at the door. Enter
it to find a portal spitting out enemies and a green cube as well as
ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you.
Now leave the room.
Head left back to the platform room now. Jump on some springs to get back
to it. If you are low on health go grab the tomatoes on the top platform
to restore your health (if you didn't already grab them). Now fall down
into the gap in the middle section of the floor and climb down a ladder.
At the bottom right once you get off the ladder you will see ORANGE CUBE
#46 so grab it and continue left and into a door.
You will be thrown into a forced battle. The lights will keep going on and
off throughout the battle but still nothing to worry about. A door will
appear once you take out all the enemies so enter it.
Another section in the dark. This part is pretty small though. Just keep
hitting the pink switches to turn on the lights. Continue right fighting
enemies and finding a green cube along the way. Eventually you will come
to a door so enter it.
Head to the right ignoring the ladder for right now and killed the Bombed.
Once you kill it you will notice an alarm goes off a bit (much like
hitting those pink switches earlier) and one of the blue gates will open
on the right. What you must do is kill every enemy you see in this section
to open all the gates. Now go back to that ladder and climb up it. Head
right and kill the Primid you see to open another gate. Continue right and
drop down to find a green cube and drop down more to find a Nagagog. Kill
it to open another gate.
Continue to the right now jumping over a spike pit and climbing a ladder
up as you go. You will see a Metal Primid now. Take care of him to open
another gate. Now go back to where you found that green cube and keep
climbing the platforms upwards. Kill a Cymul here to open another gate.
Now jump on the springs and land on the right platform to find ORANGE CUBE
#47. Grab it and now go left and up a ladder. Kill a Towtow and now all
the gates should be open. So fall back to the bottom left ground floor and
go right through the now open gates and into a door.
--------------------------------------------------------------------------
Cutscene
The trio finds the trophy princesses Zelda and Peach locked up in cages.
Just then the purplish blobs come down and turn them into the dark
versions of themselves!
--------------------------------------------------------------------------
It's time for a fight so pick who you are best with and go for it.
This fight shouldn't cause any problems either. Both of them are easy to
KO so you treat them like you would any other character battle. After
winning you see another cut scene.
--------------------------------------------------------------------------
Cutscene
You break open the cages and the princesses Zelda and Peach are returned
to their former selves! Snake tells them to wait here and runs off without
them.
--------------------------------------------------------------------------
That sure was nice of him. Stage Clear!
Newcomer Snake joins your team and is now useable for all game modes! Save
your game and head to the next stage.
==========================================================================
Stage 24: Battleship Halberd Exterior
==========================================================================
--------------------------------------------------------------------------
Cutscene
Zelda turns into Sheik here. Peach giggles at this. They look outside and
you get to pick a character.
--------------------------------------------------------------------------
You will have to do quite a bit of jumping and Peach jumps far easier than
Sheik does, but its still doable with either.
You are outside the Halberd and the wind is blowing against you full
force. All you need to do though is make your way across the platforms and
keep heading right into a door.
Head to the right. Dodge the bomb and jump onto the orange platform to
find a pink switch on your left. Hit it to destroy a bomb. Now wait for
the blue flame to go away and climb up and right to find another pink
switch on the ceiling. Hit it to make a couple bombs blow up this time.
Wait for the blue flames to go away and keep climbing up now. You will
find 3 green cubes at top. So grab them and drop back down to the ground
floor.
Pay attention now as you have a tricky to get orange cube coming up. Head
a bit to the right and you will see 2 bombs moving up and down. Once the
bomb on the right is near the ceiling blow it up by any means you want.
The ceiling will crumble and down will pop a goody from ORANGE CUBE #48!
Now keep moving to the right. You will soon come to a room full of bombs.
Go to the upper left section to find a green cube hiding an extra life. In
the bottom right section of this bomb filled room you will find another
green cube. Grab it and jump up and go right to find a pink switch on the
ceiling. Hit it and quickly jump across the gap to the right. Enter the
door you find here.
This room is full of enemies trapped inside glass containers. Whatever
could this mean? Hmm. Anyways you have no time to ponder such questions as
your must recover from thinking about the endless possibilities it could
mean. Head to the right to find a door you should enter.
You will be thrown into a forced battle. A kind of glitch may occur here
that you might want to watch out for. One of the Puppits may get stuck
under the big platform and can't get back up. All you have to do is stand
on the edge of either the platform on the far right or far left. That way
the Puppit will keep moving in that direction and be freed from his little
glitch. After you win jump off the platform and keep heading right. You
will see a green cube above you that you can grab.
Continue right to find another green cube in a little gap on the floor.
Keep heading right. You will see a Greap that you can either avoid or
fight. Up to you, but keep going right after you decide what you want.
Drop down to find another green cube. Head right and you will now have to
navigate through some blue flames that go on and off. After navigation
through the blue flames you will find a giant crushing device. It closes
up and down with a door in the middle of it. Wait until it starts opening
and then jump on it and run into the door.
You are now back outside of the Halberd. Head right and keep taking the
upper platforms you see. You will eventually see ORANGE CUBE #49 on the
high left part of the screen. Grab it and continue right.
--------------------------------------------------------------------------
Cutscene
Fox will be fighting the giant Halberd ship in his little fighter ship.
Peach will just elegantly walk along the halberd as if nothing is
happening. Sheik thinks Fox is an enemy because he keeps firing at the
ship and almost hits them. Sheik does a super human jump up to Fox's
fighter ship and punches through the glass bringing herself and Fox down
to the Halberd. Sheik and Fox immediately start fighting when they land on
the Halberd. Then the weirdest thing ever happens and Peach magically made
some sort of drink and offers it to Fox and Sheik. I don't even want to
begin thinking just what that was all about.
--------------------------------------------------------------------------
Stage Clear!
Newcomer princess you didn't save in the beginning joins your team! Save
your game and lets continue.
==========================================================================
Stage 25: Battleship Halberd Bridge
==========================================================================
--------------------------------------------------------------------------
Cutscene
Snake, Lucario, and Meta Knight finally get to the ship's navigational
room only to see it being run by a bunch of Mr. Game & Watches! Oh what a
shocker. The team blasts the Mr. Game & Watches through the glass and they
land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a
giant boss called Duon. More people join your team and you now get ready
to fight a boss.
--------------------------------------------------------------------------
Duon is one tough customer. Use long range attacks against his blue side
as it can only attack close range. Use short range attacks against his
pink side because it can only do long range attacks. You get the picture.
Do your best and you will emerge victorious.
--------------------------------------------------------------------------
Cutscene
After you win Duon fades away and a Mr. Game & Watch trophy remains there.
Fox gets ready to blast it, but Peach walks up to it and revives him.
Peach has some fun with him by giving him her umbrella. She then giggles
at the scene. Meta Knight once again takes back control of his ship and
steers it the other direction.
--------------------------------------------------------------------------
Stage Clear!
Newcomer Mr. Game & Watch joins your team and is now unlocked in all games
modes! Save your game and lets continue.
==========================================================================
Stage 26: The Subspace Bomb Factory
==========================================================================
--------------------------------------------------------------------------
Cutscene
The alarm is going off while Samus and Pikachu run for their lives.
--------------------------------------------------------------------------
Pick your character here. Doesn't matter which. I prefer Samus.
Go right to find an elevator. Go 1 floor down. Go right to find a green
cube and 3 Robs. Grab the cube then go back to the elevator and go 2
floors down this time. Go left off the elevator. Grab the green cube if
you want and go through the door. You are thrown into a forced battle.
After you win you get a green cube and you find ORANGE CUBE #50. Grab them
and go through the door that appeared.
Go back to the elevator and go another floor down. Go to the right to find
another elevator. Take it 2 floors up and take the left exit. Destroy the
breakable blocks and hit the pink switch to make a door appear. Go inside.
You have to defeat an Armank in this room. After you beat it will drop a
trophy which is what you came for. Take the ladder on the left all the way
up to find a door suspended in mid air. Jump to it and enter.
Go right back to the elevator and go up 1 floor. Go right and grab the
green cube. Hit the pink switch on the right wall to get out of here. Go
back to the elevator and take it up another floor. Go left and kill all
the R.O.B.s. Once defeated a door will appear that you should enter. Go
left to find a green cube. Now go all the way right to the wall. What you
must do here is wall jump up to the ledge way above you. To wall jump you
need to hold the control stick in the direction of the wall and press the
jump button when you are on the wall. You will then jump to the opposite
side and repeat the same thing with that wall. Keep doing this to climb
higher and higher up to ORANGE CUBE #51. Grab it and leave.
Go back to the elevator and take it all the way to the bottom floor. Now
take it one floor back up. I told you to do it this way because it was
much easier to get right rather than telling you to go down a certain
number of times. Now go right and enter the door. Head to the right and
you will be thrown into a forced battle. After defeating them head right
to end the stage.
--------------------------------------------------------------------------
Cutscene
Samus and Pikachu blast open a door to find the Ancient Minister
surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to
take everything on, but the Ancient Minister, as I like to describe it,
looks sad or something so Samus and Pikachu wonder what's going on and the
scene ends.
--------------------------------------------------------------------------
Stage clear!
Save your game as this next stage is a long one (though nothing compared
to the Great Maze coming up, but more on that later).
==========================================================================
Stage 27: The Subspace Bomb Factory
==========================================================================
Before selecting your character you should know something about this
stage. There is a hidden area that only Captain Falcon and Diddy Kong can
reach. If you are either Olimar or Donkey Kong you will not be able to
reach it. So try to make sure you have Captain Falcon and Diddy near the
front of your line up so you don't run into any problems later on.
Head to the right making your way through lots of enemies, breakable
walls, and obstacles. On one breakable wall you will notice one of those
chain reaction blocks. Be warned that if you hit it the floor will fall
out beneath you and you will probably lose a life if you aren't paying
attention. Continue on to the right. Soon a forced battle will come with
some circular platforms going around. After the battle the stage will
start auto scrolling to the right. Jump to the right and you will find a
door on one of the platforms going in a circular motion. Enter it.
Grab the green cubes you see in this room. In this room hidden very well
is also ORANGE CUBE #52. To get it go to the spring on the top of the room
and jump on it. You may need to double jump at the height of your spring
jump to land on something solid. Do a down attack and you will break open
ORANGE CUBE #52. Grab its contents and exit the room.
Keep going right avoiding enemies and spike traps to find a door you
should enter.
In here continue right doing your best to run across the conveyer belts
and dodging the spike traps so eager to meet you. Soon you will come to a
door with 3 gems on its edges. You need to light each one up to activate
the door to be useable. Start by going up. See all those blocks above you?
They are breakable and you should break as many as you can because you
will need a quick return journey back down them. You can break all of them
if you want because you will still have some platforms you can use to jump
up. Anyways jump to the top and hit the red device there and fall back
down quickly before the spike ceiling says hello.
Now climb down the ladder and head left. You will be thrown into a forced
battle. Your reward for winning is an extra life. Grab it and continue
left. You will now see the blue device that you should hit to activate
also. Also here is the hidden area that only Captain Falcon and Diddy can
reach. Use one of them and jump as high as you can using your recovery
move in the gap to the left of the blue device. You will find a hidden
door to enter.
You can find one of those chain reaction blocks at the top of this room.
Hit it to break all the blocks in the room. A green cube will appear in
the lower right of the room. Go left and climb the ladder to find ORANGE
CUBE #53 above you! Grab it and leave.
Drop back down through the floor and land on the ledge where you came
from. Start heading right again. Run right past the ladder and onto
another conveyer belt. Jump the gaps you see to find the green device
waiting for you to activate. So hit it and go back to the door with the 3
gems by climbing the ladder up to it. Enter it.
Start heading right like normal. The blue flames will direct your path as
there is no other way to go but to the right. Hit the pink switch you come
to in order to kill some R.O.B.s by igniting the blue flames they are
standing on. Head right and break open the blocks to climb a ladder. Hit
the pink switch and head left through the blocks. Jump on the platform and
hit the pink switch on the ceiling to turn off the flames on your left.
Hurry and jump to the left while they are off. You will find ORANGE CUBE
#54 here. If the flames are still off you can go left some more and drop
down to find a ledge on the left holding a green cube. You can also drop
through the flames to land on this ledge if you want as the green cube
should hold some recovery items. Hit the pink switch on the left wall to
turn off the flames again.
Now run right and drop back down continuing to the right. Jump on the
platform and go right to take a small ladder down to a launcher. Try to
jump over the launcher if you can and hit the pink switch to turn off the
flames. Hurry down and continue right. You will come to a platform that
takes you up while enemies pour down to fight you. Once the forced battle
starts after a little riding upwards the walls will slowly close in on
you. Make sure you are standing on the platform where they don't close in
all the way to avoid losing a life. Now when they separate again take
another platform up and climb a ladder. Now head left. Break open the
blocks on the ground you see to find a key on the lower left. Some huge
Bytans will come down to stop you. You can either fight them or avoid
them. Grab the key and run right to the locked door. Enter it and keep
going to find a cut scene.
--------------------------------------------------------------------------
Cutscene
Donkey Kong breaks open a wall or door (couldn't tell which) and joins
Samus and Pikachu as well as some other characters coming along. Ganondorf
then shows up via a holographic image. He activates all the R.O.B.s and
makes them go and activate the bombs. The Ancient Minister goes and blocks
their path to stop them. Ganondorf then does something like activate a
hidden control mechanism inside all the R.O.B.s to force them to activate
the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and
then Ganondorf forces the R.O.B.s to fire on the Ancient Minister!
The Ancient Minister catches on fire and looks like he just stops moving
and gives up at life at that point. Ganondorf starts laughing while the
R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but
they are like permanently attached to those bombs or something. Ganondorf
leaves and in starts pouring the enemies.
The Ancient Minister isn't dead after all and starts firing laser beams at
the enemies! His clothes eventually burn off of him and you find out its
a naked R.O.B.! Eww.
--------------------------------------------------------------------------
Anyways. You have a big selection of characters to pick from this time.
Get ready as you are about to battle a whopping 50 enemies. Pikachu is
probably best used in this situation due to his Down+B lightning attack.
Pick who you want and get ready to go to war. The only hard part of this
battle though is the last 2 enemies which are 2 Armanks. As a tip though
if you stay on 1 side of the screen by whichever Armank appears first, the
other one will just sit their until you walk closer to it. Use that to
your advantage to fight one at a time. After you win you get a cut scene.
--------------------------------------------------------------------------
Cutscene
A ton of bombs are about to go off and no matter how hard the team tries
they can't stop the R.O.B.s. They decide to retreat.
--------------------------------------------------------------------------
Re select your characters again this time. No preference this time.
Time for a downwards auto scroll! Run through the enemies and keep
breaking blocks and climbing ladders as you work your way down. Eventually
you will come to a platform that moves down with spikes on both sides of
the walls. Some of the spiked sections of the walls will get closer to you
so get ready to run away from them. Once you get past the spikes the
platform you are on will split apart. Fall down and try to dodge the
platforms in the air and keep falling down. If you get stuck on a platform
it will rise up in the air bringing you up to meet the spikes for a KO.
Eventually after falling down enough you will find a door in the middle.
Enter it.
You will fall through a chamber full of bombs this time. Hold down so you
keep falling through the platforms that are not solid. If you land on a
solid one try to either shielding against the bomb or air dodge out of the
way. Keep falling down and soon another auto scroll will start. Run right
and left through the pathways so you don't get caught in the auto scroll.
Be on the lookout though for a portal in one of the sections that you will
eventually come to. When you see it drop to the lower right corner of that
area and keep pressing A on the ground until you find a hidden goody.
Continue running through the auto scroll now and fall down a shaft to get
to the next area.
There is a green cube on the right that has some items to heal you. Grab
them and keep dropping down for a boss fight.
--------------------------------------------------------------------------
Cutscene
The team falls down a long shaft to land on Captain Falcon's ship. It
retreats through the factory, but just then look what's chasing you. Is
that Ridley? No! It's Meta Ridley! Oh no.
--------------------------------------------------------------------------
Anyways select a team to deal with Meta Ridley. This guy is just like
fighting Ridley, but even easier in my opinion. Just keep jumping up and
doing aerials on him. You shouldn't have any trouble at all dodging his
attacks. After you win the battle you get another cut scene.
--------------------------------------------------------------------------
Cutscene
You fly away just in time as all the bombs blow up in the factory. Now all
your party members finally meet up!
--------------------------------------------------------------------------
Stage Clear!
Newcomer R.O.B. joins your team and is now unlocked in all game modes as a
playable character! Save your game and enter the next stage!
==========================================================================
Stage 28: Entrance to Subspace.
==========================================================================
--------------------------------------------------------------------------
Cutscene
A huge gunship comes out of the big explosion created and fires at
something far off in the distance. It hits something off screen that you
can't see. Ganondorf and Bowser see the Halberd coming towards them from
the other direction. More guns pop up and start firing at the Halberd.
Eventually the Halberd gets hit and goes down. Out of the explosion though
come more ships. Even more guns pop up and start firing on them. They
dodge all the fire amazingly. Then out of the sky comes Kirby riding down
on the Dragoon and slices the big cannon gun in half. It causes a chain
reaction and starts taking out the whole thing. Ganondorf and Bowser
retreat back into the purple bomb and all the ships follow them. Scene
change. You see everyone standing together wondering what's going to
happen.
--------------------------------------------------------------------------
Now select your characters. You sure have quite a few to pick from this
time so pick who you are best with and continue on.
Keep heading right jumping across platforms to be thrown into another
forced battle. After you win the stage will start auto scrolling to the
right. When you see the Borboras blowing his all mighty wind attack
against you, jump over the piece of land he's next to and grab the trophy
on the other side. Keep heading to the right now dealing with lots of
enemies and portals as you go.
You will come to another forced battle. Take out those portals to stop the
enemies from coming. After you win jump across the platforms to the right
to be in another forced battle. Defeat it and head right for another
forced battle. Do the same and continue right for ANOTHER forced battle.
Take out the Big Primids first so you can concentrate on the Armank. After
you win keep heading right. The ground will fade away and you fall to your
doom. Not really, its just invisible. You can still walk on it. Trust me.
Once you finally decide to believe me you will find a door for you to
enter to the right.
--------------------------------------------------------------------------
Cutscene
Ganondorf decides he is done with Bowser and turns him into a trophy. That
was nice of him. Less work for us. Master Hand appears and Ganondorf bows
to it. Ganondorf then notices something chained to the Master Hand and
looks up and sees someone called Tabuu. He jumps up to attack Tabuu and
gets sent down just as fast as he did coming up. On his nice fall down he
bumps into Master Hand and breaks the chains off him. Master hand gets
ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him
and send him back down to the ground to join Ganondorf.
Your team finally comes and sees Tabuu at this point. Tabuu fires a blast
that turns EVERYONE into trophies. Things aren't looking so hot on our
side right now. Now this is just my belief and my own opinion on what it
is showing now. Apparently all those bubbles with a little picture of
places you have been all come together around Tabuu. This is what makes up
the Great Maze you are about to play on. That's just my guess and if
someone has any better idea about it I would love to hear it.
--------------------------------------------------------------------------
Stage Clear!
Save your game and oh my. No more characters. The sticker slot is also
taken away as you have no characters to use stickers on at this point.
Also if you take a look at your map you only have 1 place to go as all the
other stages were taken away. Interesting. What can you do with no
characters? Let's move on now to the next stage to find out.
==========================================================================
Stage 29: Subspace
==========================================================================
--------------------------------------------------------------------------
Cutscene
Ohh. I bet you forgot about those guys didn't you? The badge that King
DeDeDe stuck on them somehow made them turn back into real characters once
again. Ness and Luigi revive King DeDeDe and he is happy to be back and
gives them a group hug.
--------------------------------------------------------------------------
Character selection time! Pick whoever you prefer and lets go.
Remember way back when I told you that you would hate Glices more than
anything in the later stages? Well, welcome to that stage. These guys are
going to freeze you over and over again with barely any room to maneuver
around them. They will rack up the damage faster than anything and can
even KO you if they freeze you over a section with no floor. Fun times. Do
your best to get around them. A few of them will probably get you no
matter what you do. I do have one suggestion though. Use some long range
attacks and your problem is solved. All that warning for such a simple
solution. Got to love it. Keep heading right. Eventually you will see a
door with a big Samus trophy sitting above it. Grab the trophy. This means
you will be able to use that character from now on if you beat this stage.
Now enter the door.
Jump up the big pink swinging platforms and enter the first door you see
on your right. Jump up and grab the Pit trophy on your right. Now go up
and left to grab the Falco trophy. Fall back down to where there are those
falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55
here and leave from the door at the top. Keep jumping up the pink
platforms and grab the Lucas trophy on your right. Now enter the door.
Run to the left and grab the Ike trophy sitting on the platform. Now jump
on the yellow block to make some white blocks appear going up. Climb them.
Jump to the yellow platform now above you and grab the Donkey Kong trophy.
Now run left. Jump on the spring and hit the red block to destroy all of
them. Enter the door that appears.
Run left to grab the Pokemon Trainer trophy. Now be warned here. To the
left of you is a red block that will destroy all the blocks around you
that you are standing on. So what you want to do is hit it and quickly
grab the Pikachu trophy then quickly run back to the door and leave. Good
luck.
Run to the right and jump on the yellow platform where you got the Donkey
Kong trophy to make more white blocks appear to climb up. At the top of
the white blocks run to the right and you will eventually come across a
Marth trophy. Grab it and drop down. Run left through a portal spitting
out Mites and enter the door.
In this room drop down and grab the Olimar trophy. Now use a long range
attack on the bombs to explode all of them at the same time. Run to the
right and grab the Fox trophy then leave through the door you came in.
Jump up and keep running to the right until you find a door to enter. Go
inside. Run to the right across the falling blocks and jump onto the safe
ledge you find. What you want to do here is jump to the right and break
through the orange blocks. Once you break through them keep going right
and you will find a door. Don't enter the door, but stay on this ledge
until you understand what's going to happen. You will want to drop down to
the falling block next to the red chain reaction block. Once the block
starts falling hit the red chain reaction block and jump to the ledge with
the Mr. Game & Watch trophy. Grab him and then enter the door you were
standing by.
This room will have a circular auto scroll. Jump up and grab the Diddy
Kong trophy then run right and grab the Captain Falcon trophy. If you miss
one don't worry as the scroll will come around again and again and again
for the rest of eternity. Once you grab both trophies enter the door on
the right.
Now jump up and grab the Mario trophy on the yellow block to your right.
This will make some white blocks appear on your right so follow them to a
door you should enter.
--------------------------------------------------------------------------
Cutscene
Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on
the ground and being the nice guy... err penguin that he is revives him.
Bowser doesn't take kindly to this and attacks King DeDeDe on the spot.
--------------------------------------------------------------------------
Time for a fight with Bowser. Another character battle. You should know
what to do by this point. After you win the battle you get another
cutscene.
--------------------------------------------------------------------------
Cutscene
King DeDeDe tries once again reviving Bowser who gets mad again and gets
ready to attack. King DeDeDe gives him a hand to the face and points over
at Master Hand. Bowser then realizes they have bigger problems to deal
with and the stage ends.
--------------------------------------------------------------------------
Stage Clear!
Newcomers Luigi, Ness, King DeDeDe, and Bowser will now join your team!
Save
your game and look at all the characters you got back! Now enter the next
stage!
==========================================================================
Stage 30: Subspace
==========================================================================
--------------------------------------------------------------------------
Cutscene
Remember Kirby found the King DeDeDe badge lying on the ground a long time
ago? Well, apparently he ate it and it turned him back into a real
character. Guess eating everything in site came through for him this time.
--------------------------------------------------------------------------
Jump up and a bit to the right when the stage starts to find the Peach
trophy sitting on a ledge. Now continue to the right taking the highest
path. You will soon see the Zelda trophy so grab it. Go right to find a
green cube you can grab. Continue to the right doing your best to get
through the bombs. You will see the Meta Knight trophy in an enclosed
ledge above you and to the right. Grab it and then fall down to the
ground. You will find ORANGE CUBE #56 in the lower right part of the pit
you landed in. Jump out and continue right to a door you should enter.
Just keep dropping straight down. Hit either red block on each side of you
when you land. Now drop down and you will find the Link trophy. Grab it
and drop down even further. Destroy the red box on the left when you land.
Drop down that pit and veer left to find the Yoshi trophy. Drop down
again. This time hit the red block on the right. Drop down to find the
Lucario trophy. Break some blocks on the left and drop down to find a
forced battle.
Once you beat it you will get an extra life on the right. The stage will
now start auto scrolling to the right also. Keep jumping from platform to
platform as your progress to the right. You will eventually come to a
forced battle. Once you get past the forced battle continue right. You
will see a R.O.B. trophy so make sure you grab it and enter the door to
your right.
Once you enter this room drop all the way down to the bottom floor. Stay
along this path and keep going right. Eventually you will find ORANGE CUBE
#57 at the end of this path. Now backtrack a bit and climb the platforms
going up and left. You will see a pink ball that you should hit to bring
down an Ice Climbers trophy. Grab it and continue right. Jump in the
launcher for a faster transportation method.
Once you come to a lot of blocks and a pink ball hit the ball and grab the
Snake trophy that drops down. Hurry to the right and jump on the yellow
platform to make the white platforms appear again. Climb them and then
jump to the ledge above you. You will be thrown into a forced battle. Once
you defeat the enemies continue right hopping across the platforms and
grabbing the Wario trophy along the way. Head right and enter the door to
get a cut scene.
--------------------------------------------------------------------------
Cutscene
Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up
to it and proceeds to tear the trophy out of it. Extracting his revenge he
then feels satisfied and leaves. King DeDeDe finally meets up with Kirby
and gives him a hug. He then brings Kirby with him and walks off.
Scene changes to Link and Zelda looking at the Ganondorf trophy. They
agree to revive him. Before Ganondorf has a chance to do anything they
point to Tabuu and walk off. Ganondorf ends up following them.
Scene change again. Wario rushes King DeDeDe getting his revenge on him
for earlier stealing his trophies. Ness and Luigi help King DEDEDE up
again.
They then point up to Tabuu and start walking up to it. Wario shows off
and rides his bike up the steps.
--------------------------------------------------------------------------
Stage clear!
Newcomers Ganondorf and Wario will now join your team. Save your game as
you are about to take on the longest place in the game.
==========================================================================
Stage 31: The Great Maze
==========================================================================
--------------------------------------------------------------------------
Overview of The Great Maze
--------------------------------------------------------------------------
Welcome to by far the longest stage in the game! It has many different
things from a normal stage in it as well as numerous bosses and character
battles! It's so big that it even includes save points! These are very
helpful as you will want to be saving a ton and also restoring your lives
from these handy little save points. They also let you switch out
characters if you decided you wanted a different team to use. Also in the
save point room are teleporters for you to warp to different areas of the
Great Maze! That's how huge this place is!
Now when picking your team for this place it's very important that you
pick your best characters! As I already mentioned there will be a lot of
boss fights, a lot of character battles, as well as a ton of enemies to
get in your way all in the middle of everything.
Also before we begin I want to point out another thing. I have played
through this place 4 times now and this is by far the quickest route I
have come up with. You may be thinking that there is a faster way, but
there really isn't. This route has little backtracking actually and it's
impossible to have no backtracking in this stage really.
One final thing to say If you pause your game at any time in the Great
Maze, you will bring up the map screen for this place. Yes, it even has
its own map. Good thing it does have a map otherwise you would be ripping
your hair out. So just something to keep in mind as you track your
progress through this gigantic place.
--------------------------------------------------------------------------
Ok let's begin!
--------------------------------------------------------------------------
Northwest Save Room (Connected to Room 1)
--------------------------------------------------------------------------
You will notice the Smash Bros. symbol above you on a platform. That is
one of the many save points you will find. Just jump up to it and press A
to save your game, heal, or switch out characters. When you are ready to
move on enter the door you see with black smoke coming out of it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Petey Piranha
--------------------------------------------------------------------------
You will get into a fight with Petey Piranha. Refer to the strategy for
when you first fought him if you need help.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 1)
--------------------------------------------------------------------------
After beating Petey Piranha, you will see 2 doors. The orange door will
take you back to the Northwest Save Room. The red door will let you
proceed with the stage.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
You can either go left or right here. Go left first. You will soon come
across a red door so enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Pit
--------------------------------------------------------------------------
Here you will fight the dark version of Pit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 3)
--------------------------------------------------------------------------
After the battle climb the platforms all the way to the top. You will find
ORANGE CUBE #58 here. Fall back down and enter the same door again.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
Now this time go all the way to the right and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
Take the lower path and go past the Greap to a red door. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Kirby
--------------------------------------------------------------------------
Here you will fight the dark version of Kirby.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
After the fight go back to the entrance to this area. Now climb up and
left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the
purple cloud up and go in the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Link
--------------------------------------------------------------------------
Here you will fight the dark version of Link.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the fight continue right. There's a save point through the first
door you find here.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 5)
--------------------------------------------------------------------------
Save your game here if you wish.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Continue right now. Go in the gold door you see here.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Break the exploding blocks here. Now enter the blue door you just came out
of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and grab ORANGE CUBE #60. Go back in the gold door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now start heading to the right. Enter the blue door you see in the air.
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Exit this room quickly, before the enemies attack you. (The point of that
was to just connect the rooms).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now enter the next blue door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Break only the vertical blocks on the right. Now go back in the door you
came out of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Head to the right. Break open the blocks and enter the blue door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and only break the blocks that have more beneath them. Now you
can leave through the same door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Go right and jump to the low ledge. Break the blocks above you now. Go
back in the blue door you just came out of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right to find a red door you should enter.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Yoshi
--------------------------------------------------------------------------
In here you will fight the dark version of Yoshi.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the battle go back left and enter the gold door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now go right and enter the red door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
Head to the right and you can grab a green cube by jumping on one of the
springs. Also by jumping on that same spring you can jump right over the
Gamyga. Continue right. Hit the ball with a very weak attack so you don't
break the floor below you. You will find ORANGE CUBE #61 here. Now go
right and enter the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Diddy Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Diddy Kong.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
After the battle, head right into the orange door to save and heal.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Connected to Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 80% completion. Now leave the room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Take the top right door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Duon
--------------------------------------------------------------------------
In here will be a boss fight with Duon! If you need a strategy, refer to
the one earlier in the guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
After you defeat Duon, go directly under the platform that you are
standing on and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
Fall down a couple times and start heading right. Fall down when you can
and now go left. Head down ladders while continuing to the left. On the
bottom floor, go right to a door and enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Snake
--------------------------------------------------------------------------
In here you will fight the dark version of Snake.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
After the battle, head back and up the ladder. Go right and keep
climbing platforms and ladders, until you get to a big ladder going down.
Descend the ladder and grab ORANGE CUBE #62 on the left. Now enter the
door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Head right, past the elevator, to another orange door with a save room.
Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 11)
--------------------------------------------------------------------------
Save your game here. You should now have 81% completion. Go ahead and
leave this room now.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Go back left and take the elevator down 1 level. Go right and drop down a
pit, but be ready to jump to a key on the left. Grab it and keep falling.
Take the elevator back up 1 level and go left to unlock the door. Blow up
some breakable rocks and drop down the pit it creates. Enter the door you
see below you.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Mr. Game & Watch
--------------------------------------------------------------------------
In here you will fight the dark version of Mr. Game & Watch.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
After the battle, take the elevator back up to the top and work your way
back left. Your goal, is to get back to the map that looks like the
outside of the Halberd ship (Room 9).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
Once you get back to the Halberd map, jump right across all the ledges and
enter the door at the end.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Meta Knight
--------------------------------------------------------------------------
In here you will fight the dark version of Meta Knight.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, start heading left. Use a spring to jump over the spiked
poles and now fall in the water and swim left. You will find ORANGE CUBE
#63 here. Grab it and continue left. When you come to the stone building
with a door in the lower right corner, ignore it and jump over the stone
building. Continue left and enter the door you see there instead.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Ness
--------------------------------------------------------------------------
In here you will fight the dark version of Ness.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, you should now enter that door I told you to skip by
earlier. To get there, just head right and jump back over the stone
building. Drop down and enter the door on your left.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Continue left through some breakable boxes and enemies. Now stay
on the lower path, when you have a choice of taking a ladder up. Once you
can jump up to the platform above you, do it, and hit the button above you
to raise the gate. Enter the orange door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 13)
--------------------------------------------------------------------------
Save your game here. You should now have 83% completion. Go ahead and
leave this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Hit the button above you to raise the gate on your right. Now drop down
and continue left. Break through the boxes and enter the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 14)
--------------------------------------------------------------------------
Head left through all the enemies and you will eventually come to a red
door you should enter.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Porky
--------------------------------------------------------------------------
In here will be a boss fight with Porky. Refer to the earlier strategy
with him if you need help defeating him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
After the battle, head right into the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Enter the orange door on your right and save your game. You should still
have 83% completion. Now leave the save room and enter the door on the
lower right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 15)
--------------------------------------------------------------------------
Drop down through the obstacles and enter the door on the bottom right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Captain Falcon
--------------------------------------------------------------------------
In here you will fight the dark version of Captain Falcon.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
After the battle, head to the right. You will eventually come across a
door, so enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Olimar
--------------------------------------------------------------------------
In here you will fight the dark version of Olimar.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
Now go all the way back to the Northeast Save Room (Room 8). It's the room
with the 4 doors and the save point.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 84% completion. This time, take the
lower left door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Make your way left. Once you see the arrow pointing left, take the upper
path and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Donkey Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Donkey Kong.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Interesting room. The characters and bosses you see in the background, are
ones that you have left to fight still. Quite a bit. Now exit the door you
just came in.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
This time, drop down on your right and break open the blocks on your left.
Go left and enter the door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Samus
--------------------------------------------------------------------------
In here you will fight the dark version of Samus.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, head to the right. Break open the blocks and continue
right. You will notice a key on the platform above you and to the right.
Instead of grabbing it, enter the door below the platform that the key is
sitting on.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Pikachu
--------------------------------------------------------------------------
In here you will fight the dark version of Pikachu.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, jump up and grab the key. Now run all the way back left
to unlock the door. Continue left and take the elevator down. Go left,
once you reach the bottom, to find an orange door. Enter it to reach a
save point.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connect to Room 19)
--------------------------------------------------------------------------
Save your game here. You should now have 86% completion. Leave this room
now.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
Go right, past the elevator, and enter the door you find.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Hit the red switch and then take door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
Go all the way to the lower right corner of this room to find ORANGE CUBE
#64. Go back left a bit and climb up the platforms and conveyer belts. You
will eventually reach a ladder. Go into the little chute on the left here
and attack inside of the chute to find ORANGE CUBE #65. Now climb the
ladder and hit the green switch on your left. After that, enter the door
on the right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark R.O.B.
--------------------------------------------------------------------------
In here you will fight the dark version of R.O.B.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
After the battle, drop back down and head left, back to (Room 20).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
This time, enter the door on your left.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 22)
--------------------------------------------------------------------------
Go all the way to the left side of the room and break open some boxes. You
will find a key. Grab the key and head back to the right. Unlock the door
and hit the blue switch. Grab the green cube and run back to (Room 20).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Enter the door in the middle, with the 3 glowing jewels.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Ridley
--------------------------------------------------------------------------
In here you will fight a boss battle with Ridley. Refer to the earlier
strategy if you need help defeating him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left to find an orange door. Enter it to reach a
save point. Save your game and you should have 87% completion now. Leave
and head left. Jump across a platform with a switch on it to find a door
on your left. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Mario
--------------------------------------------------------------------------
In here you will fight the dark version of Mario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 24)
--------------------------------------------------------------------------
After the battle, head to the left. Climb up all the platforms, as you
make your way to the door in the northwest area of this room. Enter it
once you reach it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 25)
--------------------------------------------------------------------------
Keep making your way left in this room. The wind will be blowing against
you as your take your trip. Enter the door when you reach it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 26)
--------------------------------------------------------------------------
Again, make your way left in this room. Hit every pink ball you see to
break open the blocks in your way. Eventually, you will reach the red door
at the end. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Galleom
--------------------------------------------------------------------------
In here, will be a boss battle with Galleom. Refer to the earlier strategy
if you need help defeating him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
After the battle, head left to find an orange door with a save point
inside. Save your game and you should now have 89% completion. Leave the
save point and head left to an elevator. Take it down and head in the door
below you.
--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
Head to the left first. When you see the Jyk, wait for the platform on the
right of it to lower so you can grab that hidden trophy again. Now
continue left all the way. Climb the platforms you find and eventually you
will come to a red door. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Pokemon Trainer
--------------------------------------------------------------------------
In here you will fight the dark version of Pokemon Trainer.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 29)
--------------------------------------------------------------------------
After the battle, head to the right and take the door at the end of the
path.
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
You are now back in the save room. Take the elevator all the way down
again and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
This time head right. At the end of the path, take the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Zelda
--------------------------------------------------------------------------
In here you will fight the dark version of Zelda.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, head all the way to the right. Dodge the fun filled Jyk
obstacle course, until you finally come to a door. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Peach
--------------------------------------------------------------------------
In here you will fight the dark version of Peach.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, make your way back to the Southwest Save Room (Room 27).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Hop up onto the elevator and go up 1 floor. Go right to find the orange
door and save your game. You should now have 90% completion. Now, get back
onto the elevator and take it all the way up. Go into the hallway on your
right and enter the door at the end of the hall.
--------------------------------------------------------------------------
Character Battle: Dark Lucas
--------------------------------------------------------------------------
In here you will fight the dark version of Lucas.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon and head to the very top of
this area. Ignore a door that you see along the way. Enter the door at the
very top of this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Lucario
--------------------------------------------------------------------------
In here you will fight the dark version of Lucario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now
have 91% completion percentage. If you check your map at this point, you
will notice (for whatever reason) some red and orange faces flashing on
your map. They look like Bowser's face to me. They mark all the character
battles and boss battles that you have left to defeat. Now use the lower
left teleporter in this room to warp to the Southwest Save Room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Now exit this room and take the elevator on your left to the top. Take the
left path this time and climb up the ladder. Keep heading left and break
open the blocks in your way. Take the door at the top of this area.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Wario
--------------------------------------------------------------------------
In here you will fight the dark version of Wario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, head down the path on your right and take an elevator
up. Go to the right and drop into the 3rd pit you come across. Enter the
door you see here.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Luigi
--------------------------------------------------------------------------
In here you will fight the dark version of Luigi.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, jump back out of the pit and go left. Don't take the
elevator this time. Instead, head left past it and enter the launcher. It
will launch you almost all the way to the door on the left side of this
room. Enter the door when you see it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 33)
--------------------------------------------------------------------------
Climb up the floating platforms and eventually you will find ORANGE CUBE #
66 sitting in the sky on your left. Grab it and continue climbing up.
Break open all of the blocks that are in your way and enter the door at
the top of this area.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Rayquaza
--------------------------------------------------------------------------
In here you will fight a boss battle with Rayquaza. If you need a strategy
on defeating him, then refer to the earlier one in this guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now
have 92% completion percentage. Exit the room with the teleporters and
enter the lower right door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
Now drop down and go in the red door I told you to skip before. It will be
on your right while you are going down this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Ice Climbers
--------------------------------------------------------------------------
In here you will fight the dark version of Ice Climbers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head to the right. After you drop down, you will find an
orange door which leads to a save point. Save and continue on left. Jump
between the launcher and the barrel cannon so you don't get sent back into
the spikes on the right. Use the next barrel cannon you come to, by the
big stone blocks, to shoot yourself straight up to a pink ball. Hit the
pink ball and it will break open the blocks for you. Now enter the door on
your left.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Ike
--------------------------------------------------------------------------
In here you will fight the dark version of Ike.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head back to the orange door on your right. If the wall
to the right of the orange door is all the way down, then enter the orange
door to reset it. Run into the door on your right before the spikes come
down and crush you.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
Keep climbing straight up and left while ignoring the key for now. Enter
the door you finally come to.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Marth
--------------------------------------------------------------------------
In here you will fight the dark version of Marth.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon to your right. It will send
you a good distance back to your right. Now enter the launcher below you.
It will send you left into the area with the key. Grab the key and head to
the right this time. Unlock the door that you find and enter the red door
you see on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Ganondorf
--------------------------------------------------------------------------
In here you will fight the dark version of Ganondorf.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Remember last time you visited this room? A lot of the characters and
bosses are now gone from your previous visit. Just a few more left to go
(5 if you want to be specific). Exit through the door on your right and
head back to the Northeast Save Room (Room 8).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Break open the blocks and climb the ladder. Enter the orange door and save
your game. You should now have 93% completion percentage. Now take the
teleporter on the lower right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
Leave the room you are in and head left to hit the pink button. Drop down
quickly and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
Jump to the ledge above you to find ORANGE CUBE #67. Now drop back down
and start heading all the way left. Hit the pink buttons you see along the
way to turn off the fire. Enter the red door you come across at the left
side of this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Bowser
--------------------------------------------------------------------------
In here you will fight the dark version of Bowser.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
After the battle, make your way all the way back to the entrance on the
right. This time though, drop to the ledge below you and enter the door on
your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 37)
--------------------------------------------------------------------------
Drop down and enter the mine cart. You will only have to switch mine carts
one time in this room. Ride the second mine cart all the way to the end of
the area until you are just about to read the red door. Jump out and jump
to the platform with the door just before the mine cart falls to its doom.
Enter the door you are standing by.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark King Dedede
--------------------------------------------------------------------------
In here you will fight the dark version of King Dedede.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
After the battle, climb the ledges to the top and head left. Just after
jumping over some spikes on the ground, you will see 3 springs on some
wooden logs in the air. Above and just a bit to the left of you, is
ORANGE CUBE #68 floating in the air on a platform. Grab it and drop
straight down into the water below you. You will see a red door just above
you and to the right. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Falco
--------------------------------------------------------------------------
In here you will fight the dark version of Falco.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 39)
--------------------------------------------------------------------------
After the battle, grab ORANGE CUBE #69 on your right. Grab on heart
containers on your left if you need them. There is also a block in the
water you can hit to break open the blocks. You will find a trophy resting
on a platform after you break open the blocks. Grab it and now leave this
room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
Head to the left and jump on some springs to find a red door sitting on a
platform in the air to your left. Enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
Jump into the barrel cannon on your right. Now just keep shooting yourself
to the right side of this room. Be careful of the launcher at the end,
because it will kill you if you touch it. Enter the door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Fox
--------------------------------------------------------------------------
In here you will fight the dark version of Fox.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon on your right to be launched
halfway to your destination on the left. Keep heading left and enter the
door you see at the end.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Meta Ridley
--------------------------------------------------------------------------
In here you will fight a boss fight with Meta Ridley. If you need help
defeating him, refer to the earlier strategy in this guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left into the orange door and save your game. You
should now have 96% completion percentage. Now take the top right
teleporter to leave this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
You need to make your way back to (Room 18). Therefore, leave this room
and take the bottom left exit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Keep heading left until you reach the door in the top left section of this
room. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Now walk to the middle of this room and press Up. You should walk towards
the background if you have defeated all bosses and dark characters in the
Great Maze at this point. Also, try moving in different spots and pressing
Up incase it doesn't work the first time and you fulfill the requirements
already. You will walk towards the final boss of the game.
--------------------------------------------------------------------------
Cutscene
Tabuu spreads his wings again and gets ready to fire. Just then something
breaks off both of his wings and you see that it's Sonic!
--------------------------------------------------------------------------
Select your characters and prepare for the hardest boss in the game. Just
as a warning, I lost to him probably around 10 times before finally
defeating him. He is that hard! Also... I had to throw the difficulty on
Easy to win. Yeah, I know I got all this way on Normal difficulty just to
switch back to Easy to kill the final boss.
The reason I lost to him so many times was his 3 big ring like shockwaves
that he will send at you. He spreads his wings and then fires them. I
could never dodge these and kept losing to him on Normal because it kills
you no matter what. On Easy though you still live even if it hits you.
Just a suggestion if you find out that trying to beat him on Normal is too
difficult for you.
He has tons of attacks. Just keep figuring out how to dodge them and if he
proves too much for you then switch it up to easy. I finally learned the
timing of when to dodge those red rings later on. I sidestep dodge about a
half second before they hit you. Dodge 3 times and then go back to work on
killing him.
After the battle you finish the Subspace Emissary! Congratulations!
--------------------------------------------------------------------------
Cutscene
Tabuu explodes and sends all the stages back to how they originally were.
Now the awesome SSBB main theme song plays with translated words this
time. The credits come next.
--------------------------------------------------------------------------
Save your game and you should now have 97% completion percentage. Exit
this screen and now go back to your Subspace Emissary save file. Some
characters were unlocked in some of the stages after beating the Subspace
Emissary for the first time. Now it's time to go grab them and you will
have 100% completion percentage after you have grabbed all 3 of them.
Newcomer Sonic joins your team and is unlocked in all game modes as well!
You will also notice that 3 stages are not crowns anymore. That's the
three percentage points that we will need for 100%. So let's start getting
it!
==========================================================================
Stage 9: The Forest
==========================================================================
You can pick any character you want here. Use your best one. Start the
stage and head right. Enter the first red door you see hanging in the air
above the platform.
--------------------------------------------------------------------------
Cutscene
You see Toon Link sailing on a pirate ship. He notices you and gets ready
to fight.
--------------------------------------------------------------------------
You only get 1 life to KO Toon Link so make it count! If you lose you can
of course just go back to the door and try again. So no worries. Toon Link
is just a faster version of Link. Fight him similar to Link and you will
come up on top.
After the battle you get a Stage Clear!
Newcomer Toon Link joins your team and is now unlocked to play in all game
modes!
==========================================================================
Stage #14: The Ruins
==========================================================================
Head through the level as you normally would. After riding the long
platform down with the crystal spikes on each side of the wall, you will
see a door in the air at the end of your ride. Enter it for a new fight.
--------------------------------------------------------------------------
Cut scene. Wolf is flying in his ship and then jumps onto the stage ready
to fight you.
--------------------------------------------------------------------------
Wolf is strong and has a lot of good attacks. There is really no character
that fights like him either. I recommend just trying to out power him and
keep smashing him off the side of the stage as much as you can.
After the battle you get a Stage Clear!
Newcomer Wolf joins your party and is now unlocked for all game modes!
==========================================================================
Stage #18: The Swamp
==========================================================================
Go through the stage until you get to the part with the barrel cannons
over the water. Swim the rest of the way to the right and enter the first
red door you see in the air.
--------------------------------------------------------------------------
Cutscene
Jigglypuff sings a song on the stage and poses.
--------------------------------------------------------------------------
Jigglypuff is by far the easier of the other 2 newcomers you had to fight.
Just use strong attacks against it and it will be helpless. It gets KOed
very fast also.
After the battle you get a Stage Clear!
Newcomer Jigglypuff joins your team and is unlocked for all game modes!
Now save your game. You will finally notice your 100% Subspace Emissary
file! You now have all the characters in the game and also will have
unlocked All-Star mode. Congratulations!
==========================================================================
Subsection 2: All-Star
==========================================================================
In order to unlock this mode, you will need to unlock all characters in
the game. Basically you fight every character in the game in this mode,
with only 1 life! It's not as hard as it sounds though. You do have 3
heart containers to use throughout the whole mode. If you get a game over,
you can try again from where you left off by using some coins to continue.
When you start the mode you will select your character. After picking who
you want, you will face Mr. Game & Watch. After the battle you will come
to a "Rest Station". In this nifty little place you can relax and see a
few things. First off you will notice the display(s) of character(s) in
the background. These will show you who you are fighting next. It can be
anywhere from 1 character, up to 6 characters in a round!
Next up you will see a trophy and eventually more trophies in the
background near the middle of the "Rest Station". These will display the
characters you have already beaten. No other purpose to them other than
that.
Now, next to you on your right, you will notice a teleporter. This will
teleport you to the next round. Only walk into it if you are sure you
don't need to heal yourself first. Speaking of healing, if you jump to the
right, over the teleporter, you will notice your 3 hearts. Grabbing 1 of
these will restore all of your health. Use them wisely though, because you
only have those 3 of them to last you through all of the rounds.
Now you will have 19 rounds to fight through. The order you fight the
characters are determined by the Japanese release dates for the games that
the characters comes from. Here is what you can expect when taking a run
through All-Star mode:
Round 1: Mr. Game & Watch
Round 2: Mario, Luigi, Peach, Bowser (fight all 4)
Round 3: Donkey Kong and Diddy Kong
Round 4: Ice Climbers
Round 5: R.O.B.
Round 6: Link, Toon Link, Ganondorf, and Zelda or Sheik (fight only 4)
Round 7: Samus or Zero Suit Samus (fight only 1)
Round 8: Pit
Round 9: Snake
Round 10: Ness and Lucas
Round 11: Marth and Ike
Round 12: Yoshi
Round 13: Captain Falcon
Round 14: Sonic
Round 15: Kirby, Meta Knight, and King Dedede (fight all 3)
Round 16: Fox, Falco, and Wolf (fight all 3)
Round 17: Wario
Round 18: Pikachu, Jigglypuff, Lucario, and Pokemon Trainer (which
includes Charizard, Squirtle, and Ivysaur) (fight all 6)
Round 19: Olimar
After you defeat Olimar, you will have completed All-Star mode and you
will receive the Final Smash trophy for the character you used!
Congratulations!
==========================================================================
Subsection 3: Training
==========================================================================
In this mode you can practice your moves and check out how much damage
each move does. You also have a nice range of options in the match. Just
press pause to bring up the options menu. You can spawn items, set your
opponent on different settings, as well as a few other things. This is a
very useful game mode when wanting to know the damage each character can
do. Some Challenges also take place in Training mode. So there are a few
reasons to use this mode.
==========================================================================
Subsection 4: Classic
==========================================================================
Classic mode was present in every Super Smash Bros. game. It consists of
multiple variations in each stage. To put it short though, you defeat the
enemy or enemies per stage, until you get to the final stage. Here, you
will fight a boss battle, which is determined by a few factors. More on
that though in its own section.
If you have not unlocked all of the characters yet, this mode will only
have you fight against characters you do have unlocked. Once you unlock
them all though, any of them could show up throughout Classic mode.
The variations that can be used throughout this mode will consist of the
following:
--------------------------------------------------------------------------
1vs1 (You against 1 computer controlled opponent)
2vs1 (You and an ally against 1 giant computer controlled opponent)
3vs1 (Your team against 1 giant computer controlled opponent)
2vs2 (You have an ally and you are against a team of 2 computer controlled
opponents)
Metal Character (You against a metal computer controlled opponent)
Giant Battle (You against 1 giant computer controlled opponent)
Team Battle (You against 10 of the same computer controlled opponent)
--------------------------------------------------------------------------
That is most of the variations, if not all of them. You will also get 2
"Target Smash" stages. Basically they are just there for more points for
you to increase your score. More information about them is also in its own
section.
Start out by selecting the character you wish to use. You can also change
the number of lives you use, as well as the difficulty. Don't worry if you
get a game over though, because you can just use some coins to retry the
stage again.
Here are all of the stages you will see in Classic mode:
--------------------------------------------------------------------------
Stage 1: The Legend of Zelda series
Here you can fight any of the following characters: Link, Toon Link,
Zelda, Sheik, and Ganondorf.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 2: Donkey Kong series or Yoshi series
Here you can fight any of the following characters: Donkey Kong, Diddy
Kong, or Yoshi
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 3: Pokemon series
Here you can fight any of the following characters: Pikachu, Jigglypuff,
Lucario, Charizard, Squirtle, and Ivysaur.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 4: Fire Emblem series or Mother series
Here you can fight any of the following characters: Marth, Ike, Ness, and
Lucas.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Bonus Stage 1: Target Smash
Here you will need to break 10 targets in under 2 minutes. Very simple.
Also if you fall off the edge of the stage, it won't count as you losing a
stock, so don't worry about that. You can skip the bonus stage entirely by
just jumping off the stage, without worrying about any penalties. The only
reason to play this is to increase your total score for your character.
The Target Smash level will also vary according to the difficulty you
picked for Classic mode. Here is a list of the difficulty and what level
it will make you play for Target Smash:
--------------------------------------------------------------------------
(Easy) Bonus Stage 1 (Level 1 Target Smash)
Bonus Stage 2 (Level 2 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Normal) Bonus Stage 1 (Level 2 Target Smash)
Bonus Stage 2 (Level 3 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Hard) Bonus Stage 1 (Level 3 Target Smash)
Bonus Stage 2 (Level 4 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Very Hard) Bonus Stage 1 (Level 4 Target Smash)
Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Intense) Bonus Stage 1 (Level 5 Target Smash)
Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 5: Kirby series
Here you can fight any of the following characters: Kirby, King Dedede,
and Meta Knight.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 6: Metroid series or Pikmin series
Here you can fight any of the following characters: Samus, Zero Suit
Samus, and Olimar.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 7: Star Fox series or F-Zero series
Here you can fight any of the following characters: Fox, Wolf, Falco, and
Captain Falcon.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 8: Super Mario Bros. series
Here you can fight any of the following characters: Mario, Luigi, Peach,
and Bowser.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 9: Wario series, Ice Climbers series, Mr. Game & Watch series, Kid
Icarus series, or R.O.B.
Here you can fight any of the following characters: Wario, Ice Climbers,
Mr. Game & Watch, Pit, and R.O.B..
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 10: Metal Gear series or Sonic the Hedgehog series
Here you can fight any of the following characters: Snake and Sonic.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Bonus Stage 2: Target Smash
Here you will need to break 10 targets in under 2 minutes. Very simple.
Also if you fall off the edge of the stage, it won't count as you losing a
stock, so don't worry about that. You can skip the bonus stage entirely by
just jumping off the stage, without worrying about any penalties. The only
reason to play this is to increase your total score for your character.
The Target Smash level will also vary according to the difficulty you
picked for Classic mode. Here is a list of the difficulty and what level
it will make you play for Target Smash:
--------------------------------------------------------------------------
(Easy) Bonus Stage 1 (Level 1 Target Smash)
Bonus Stage 2 (Level 2 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Normal) Bonus Stage 1 (Level 2 Target Smash)
Bonus Stage 2 (Level 3 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Hard) Bonus Stage 1 (Level 3 Target Smash)
Bonus Stage 2 (Level 4 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Very Hard) Bonus Stage 1 (Level 4 Target Smash)
Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Intense) Bonus Stage 1 (Level 5 Target Smash)
Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 11: Random 3 characters
You can fight any character in the game here. It will be a free for all
match against you and 3 other computer controlled characters. Also no
variations will be present in this stage.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage 12: Boss Battle
Here you can fight either Master Hand or Master Hand and Crazy Hand. In
order to fight Crazy Hand, you will need to be playing on Hard difficulty
or higher and get to Stage 12 in under 9 minutes. Also no variations will
be present in this stage.
--------------------------------------------------------------------------
After you finish Stage 12, you will have beaten Classic mode. Your reward
will be a character trophy of the character you used. Congratulations!
==========================================================================
Subsection 5: Stadium
==========================================================================
Here is the minigame section of Brawl. You have 4 modes here: Target
Smash, Home-Run Contest, Multi-Man Brawl, and Boss Battles. Each one has
its own section.
--------------------------------------------------------------------------
Target Smash
--------------------------------------------------------------------------
Smash 10 targets as fast as you can in this game mode. There are 5
different levels of Target Smash. Basically you will want to complete each
level with every character. That is if you want to complete the Challenges
related to Target Smash. You can save a replay of you completing a level
with one of your characters also.
--------------------------------------------------------------------------
Home-Run Contest
--------------------------------------------------------------------------
Hit the sandbag as far as you can in here. You will have an invisible
force field surrounding the platform you are in. This is very helpful so
you can rack up the damage on the Sandbag while the force field keeps it
on the platform. Be warned though, the force field will break after a
certain amount of damage has been applied to it. After racking up a ton of
damage on the sandbag, grab the bat and get ready to swing at the Sandbag
when the timer gets down to 1. Try to hit it as far as you can!
--------------------------------------------------------------------------
Multi-Man Brawl
--------------------------------------------------------------------------
In this section you will fight against alloys which are basically computer
players with a metallic body. Also you will have the occasional character
thrown into the battle. There are quite a few sections in this mode which
will all be covered here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10-Man Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this mode, you will have to defeat 10 enemies as quick as possible. For
the last character, you will have to fight a copy of yourself. Nothing
hard here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100-Man Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mode can be extremely frustrating! Instead of having to defeat 10
enemies as fast as you can, this time you have 100 enemies! It's very hard
to outlast 100 enemies. Especially if you are trying to complete the
Challenge of beating this mode with all of the characters.
I will try to give you some general advice for you to use when trying to
complete it with all of the characters. For my example, I will use Marth
as the character.
First, before I get to the character specific strategy, I will give you
some more general strategies to know about the 100-Man Brawl. For every 25
alloys that you kill, you will have to fight a character. For example,
when the counter in the top left of your screen displays, 75, 50, 25, and
1, you will have to fight a character instead of an alloy. So 4 characters
total. Now each time that a character is about to spawn in, they will come
from the exact same spawn point. Keep this in mind, because its very
helpful to know this. Their spawn point, will always be above the platform
on the right. Knowing this, you can just start spamming your up smash on
that platform, when the counter is getting close to 75. The second that
the character spawn in, your up smash will have already sent him flying
across the screen to KO him. Problem dealt with.
Another general strategy to use is the Beam Sword. This sword will work
wonders against the alloys. Keep using your smash attack to make the sword
KO the alloy in 1 hit! This sword is a lifesaver and you will want to keep
it throughout the whole mode. It also will never vanish if you keep it in
your hands and don't throw it. Pray that you get this sword for some of
the harder to use characters in this mode.
For the character specific strategy, I will be using Marth as my example.
How I normally go about one of these matches, is to stay under the
platform on the right throughout the whole match. Now pay attention to
everyone's spawn points. There are 2 spawn points above the left platform,
1 spawn point above the middle platform, and 2 spawn points above the
right platform. Knowing this is the key to victory. Now with Marth under
the platform on the right, keep using your Up Smash Attack underneath the
platform. When the alloys spawn in above this platform, they will fall
down to land on the platform, only to be met with your Up Smash and sent
to their death. Now if any of the alloys come at you from the left, just
use your Side Smash Attack when they get close. Also grab any Pokeballs
and Assist Trophies that you see spawn on the ground or platforms. Once
you see a Beam Sword though, grab it and hold it throughout the whole
match. This is the best strategy to use for most characters. Good luck
with this mode!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-Minute Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this mode, you just have to defeat as many enemies as possible within 3
minutes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15-Minute Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is another very frustrating mode. You have to stay alive for 15
minutes! That is by no means easy. Again I prefer Marth to get past this
endurance mode. Use the same strategies I outlined in the 100-Man Brawl to
have a good chance of clearing this. Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Endless Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You fight forever in this mode until you lose a life. This mode is just
for your own pleasure and you can play for as long as you want.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cruel Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Think the other modes of Multi-Man Brawl are hard? Well they are nothing
compared to this mode! You will fight alloys in this game mode that can
basically kill you in only a couple hits. Usually they will just kill you
in 1 hit! Also they are like walking tanks and nearly impossible to KO.
Sounds fun doesn't it?
No matter what method you try to use to beat this, you can expect to lose
quite a few times here. There are 2 methods that have a bit of success for
me and are both closely related to one another. The first is to either
pick Jigglypuff or Kirby. Using them, you can float from 1 side of the
stage to the other by going underneath it. Sometimes, if you are lucky,
one of the alloys will try to jump off and attack you. Hopefully they miss
while you float to the other side of the stage by going underneath it.
The other method just involved Kirby and its a little different than the
other one. This will take a bit of practice to do and you will probably
die a lot more than using the other method. However, you also have the
best chance of success using this. High risk, high reward. Using Kirby,
float off the edge of the stage and use his Up+B attack. Try to catch the
edge of the stage on your way down. The goal in using this is to hopefully
knock an alloy straight down off the stage to KO them. The tricky part is
catching the edge of the stage and it will take a lot of practice. Also
the alloys will probably hit you a few times during this also.
I started this mode thinking that I could beat them up someway. However
that proved to be a disaster each and every time. Next I tried avoiding
them with Pit by flying off the edge of the stage. Pit just wasn't the
floater I needed, so then I tried Kirby and Jigglypuff. Eventually they
worked out in different ways. I beat it using both ways, so try both and
see which you manage to beat it easier with.
--------------------------------------------------------------------------
Boss Battles
--------------------------------------------------------------------------
This mode is unlocked when you complete the Subspace Emissary and Classic
mode. You go through and fight all the bosses in the game. This is
probably the hardest mode in Super Smash Bros. Brawl! The challenges
related to this also cannot be broken with Golden Hammers! What a pain.
Especially the Challenge for beating Boss Battles on Intense!
This is played in almost the same setup as the All-Star mode. You visit
the "Rest Station" before each fight (except for the first fight). You
have 3 hearts to last you through 10 fights. It also displays the next
boss on the little display screen in the background on the left. There is
1 difference though between Boss Battles and All-Star mode. The major
difference is that you can't continue if you lose. This makes this mode a
lot harder.
First off, expect to lose on the higher difficulties. A lot. Especially
when it comes to Intense difficulty, you will get very frustrated on how
difficult the bosses have become. You are going to have to bear through
this frustration, if you want to stand a chance at beating Intense though.
You will want to be learning each attack that every boss has. You will
want to watch for their movements, so you can predict exactly what they
are about to do. You don't really stand any chance if you don't memorize
their attack patterns and movement capabilities.
Here are a few things of great importance to note before beginning Intense
difficulty (which these strategies are written for) and probably the Hard
and Very Hard Difficulties also. The first thing to note is about Tabuu.
If you were not able to dodge his "rings of death" attack that he does,
then you need to practice until you do before beginning Intense
difficulty. The "rings of death" attack is when he teleports to the middle
of the stage and spreads his rings. He then sends 3 rings across the
entire screen. On the harder difficulties these rings will kill you in 1
hit. What a waste it would be to get to Tabuu on Intense only to be
defeated by his "rings of death". You can fight Tabuu by going to the
Subspace Emissary and selecting the Great Maze stage to fight him again.
Make sure you are playing on the harder difficulties against him. A more
detailed strategy about avoiding his rings and attacks are found in his
boss section below this.
The other thing to note about this mode is the order of the bosses. Bosses
that you fight earlier on in this mode will be easier than fighting them
later on. Basically the further you get in Boss Battle mode, the harder
the boss will fight against you. This does not just depend on the boss you
are fighting, but instead it depends on when you are fighting that boss.
When you fight a boss later on, they will have their attack speed
increased. This is very bad! Since Boss Battles works like this, you want
to hopefully get a good order of bosses. You want the harder bosses to be
fought earlier on and the easier bosses to fight later on. Generally, I
see only 4 bosses (not including Tabuu) that can cause a lot of problems.
These bosses are Duon, Galleom, Porky, and Rayquazza. You want to fight
these 4 bosses earlier on, as they tend to be the toughest of the other
bosses.
The last thing to note is about your health. You only have 3 hearts to
last you through 10 battles. This is important, because you need to space
out how you want to use your hearts. My general rule here, is to use a
heart around the 4th or 5th battle and then use another heart at the 9th
battle. You can keep track of how many battles you have fought by counting
the number of trophies in the background. Remember those are all the
bosses you have defeated so far. Save the last heart right before you
right Tabuu. That is how I generally play using my hearts. It all depends
on what boss is coming up and what battle number you are on. Try to keep
those general guidelines in play and you should do fine.
Before I get to the detailed boss strategies, I just want to say one more
thing. I have played Boss Battles on Intense for probably a week straight
before finally beating it. I tried using all characters and got pretty
close with Meta Knight, but in the end, he to failed. I then started going
through the bigger and more powerful characters, in hopes of finding a
strong attack that could cheap my way through them. Finally, I came across
the almighty Charizard. I didn't realize his greatness at first, because I
never really played as him before. I started out just trying his smash
attacks and just thought he wasn't anything special. Then I found his Rock
Smash attack and fell in love instantly. This attack is what is going to
pull you through each and every battle. Rock Smash to your heart's
content. Only do Rock Smash and no other attacks. This move is probably
the most powerful move in the game. It takes out bosses very quickly and
you will love it.
Now here is a detailed strategy for each boss you will encounter while
playing Boss Battles. These strategies are mainly for Charizard, because
he is the only character I have managed to beat Boss Battles on Intense
with.
--------------------------------------------------------------------------
Petey Piranha
--------------------------------------------------------------------------
Petey is the easiest boss you will encounter here. He only has 2 attacks
that can damage you. So not too hard to memorize what his attack
animations are going to look like. His first attack that he can do is jump
on you. Very easy to dodge. He takes a while to perform the actual jump
and you will notice when he is getting ready to jump into the air. Note
however, that he can jump straight up and not only across the stage. As
soon as you see him getting ready to jump, back away from him and watch to
see if he is going to jump straight up, or across the stage. Run in the
opposite direction of his jump path. If he looks like he is going to land
anywhere close to you, then immediately jump into the air and air dodge in
any direction.
His other attack is swinging those 2 cages he has in both of his...
"hands". He will bring the cage he is about to swing back a little and
then swing it across his body. Once the cage is finished moving in front
of his body, he will then start bringing the cage back to its neutral
position. When he starts bringing it back, it can no longer damage you.
Keep that in mind, because its very helpful to know that you can't be
damaged in that period of his attack animation.
Petey can be damaged by hitting either of the cages he is holding, as well
as hitting any part of his body. Once you damage him enough, he will let
out a growl and perform his attacks just a bit faster.
The general strategy that I use to defeat him is to hit 1 cage at a time.
I expect to get no damage at all from fighting Petey, so I fight him very
safe. After he jumps into the air and he lands, I run up to whatever cage
is closest to me and I Rock Smash it. After your Rock Smash, immediately
roll backwards, or jump backwards into the air and air dodge. If he jumps
to the other side after this, then hit the cage that is closest to you and
repeat the same pattern. Never go for just 1 cage, just go for the cage
that is closest to you.
If you want to be just a bit more risky and are tired of waiting for him
to jump, then you can also play a bit more aggressive with his cages. Wait
for him to swing a cage and then run to the spot where he will bring the
cage back to (I call this the neutral position). Get ready to perform a
Rock Smash when the cage is about to reach the neutral position. After the
Rock Smash, immediately roll backwards, or jump into the air backwards and
air dodge.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Crazy Hand
--------------------------------------------------------------------------
Crazy Hand and Master Hand are probably the next 2 easiest bosses. If you
played the earlier Super Smash Bros. games, then you will have a good idea
on how to fight them already. Luckily though, you have to fight these guys
separately, instead of together.
Crazy Hand has a few attacks that are well, crazy! He can roll around on
the stage like a lunatic, causing damage if you get near him. So just stay
away from that. He will also fly to the middle of the stage and drop some
type of explosives. Also stay away from that. I'm pretty sure that those
are the few moves that separate him from Master Hand.
For his other moves, he shares most of them with Master Hand. He will fly
to the top of the stage and get ready to smash you to the ground. When he
flies to the top, just wait a few seconds and then jump and air dodge out
of the way. Another move of his, is that he will follow you for a few
seconds and then try to grab you and squeeze the percentage out of you.
Just let him follow you for a few seconds and then jump and air dodge out
of the way. Another move he has, is that he will fly into the background
and then come flying back onto the stage. Just air dodge when he flies
back towards the stage to easily avoid it. Another move he shares is that
he will fire some blast at you from the side of the stage. If you had a
character with a reflect move, you could just spam that to reflect it back
at him to hurt him. For this strategy I'm using Charizard though, so just
wait a few seconds and air dodge right before he fires.
Lastly, his most deadly move, in my opinion, is his screw attack move. He
will fly off the top of the stage and then come back down and slam into
the ground where your character was standing with a screw attack. This is
very hard to avoid. The best way I have found to avoid it, is to just jump
off the side of the stage when he flies into the air. This way he can't
hit you, because he will only perform it on the stage. Try to stay off the
stage as long as possible to avoid it.
For all of their moves, both Crazy Hand and Master Hand have hardly any
life at all. Just a few Rock Smashes will easily take them out in a hurry.
Only attack Crazy Hand when he is in his neutral position (the place he
goes back to after every attack he performs). Just jump into the air and
Rock Smash. Problem solved.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Master Hand
--------------------------------------------------------------------------
Master Hand and Crazy Hand are probably the next 2 easiest bosses. If you
played the earlier Super Smash Bros. games, then you will have a good idea
on how to fight them already. Luckily though, you have to fight these guys
separately, instead of together.
Master Hand only has 1 separate move that Crazy Hand does not have.
Luckily though, this move that he has, is very beneficial to you. He will
do a laser attack from all of his fingers across the stage. This is very
easily avoided. Just stay near the back of his hand to avoid it. While he
is doing this, make sure to spam Rock Smash on him the whole time.
For his other moves, he shares most of them with Crazy Hand. He will fly
to the top of the stage and get ready to smash you to the ground. When he
flies to the top, just wait a few seconds and then jump and air dodge out
of the way. Another move of his, is that he will follow you for a few
seconds and then try to grab you and squeeze the percentage out of you.
Just let him follow you for a few seconds and then jump and air dodge out
of the way. Another move he has, is that he will fly into the background
and then come flying back onto the stage. Just air dodge when he flies
back towards the stage to easily avoid it. Another move he shares is that
he will fire some blast at you from the side of the stage. If you had a
character with a reflect move, you could just spam that to reflect it back
at him to hurt him. For this strategy I'm using Charizard though, so just
wait a few seconds and air dodge right before he fires.
Lastly, his most deadly move, in my opinion, is his screw attack move. He
will fly off the top of the stage and then come back down and slam into
the ground where your character was standing with a screw attack. This is
very hard to avoid. The best way I have found to avoid it, is to just jump
off the side of the stage when he flies into the air. This way he can't
hit you, because he will only perform it on the stage. Try to stay off the
stage as long as possible to avoid it.
For all of their moves, both Master Hand and Crazy Hand, have hardly any
life at all. Just a few Rock Smashes will easily take them out in a hurry.
Only attack Master Hand when he is in his neutral position (the place he
goes back to after every attack he performs) and when he is performing his
laser attack. Just jump into the air and Rock Smash. Problem solved.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Meta Ridley
--------------------------------------------------------------------------
I thinks that Meta Ridley is just a bit easier than Ridley. Mainly because
its easier to hit him (until he is low on health) and because his attacks
are a lot easier to avoid.
Meta Ridley has a few moves that can catch you by surprise. One of them is
when he slams down on the ship, which will be an instant KO. I can't tell
you how many times he caught me off guard doing this. So many times he was
the 9th boss and he goes and does this move and KOs me. Very frustrating,
but moving on. The way to avoid this is, when you see him fly off the
screen pretty quickly, is to just jump into the air so you don't get KOed
at the bottom of the screen. You can also attack him with a Rock Smash
after this happens.
He has a few fireball type attacks. His first one, is that he can shoot
fireballs across the ship. He will hover above the ship and start shooting
fireballs from right to left and back to the right again. Just do a few
jumps off the edge of the ship when the fireballs are coming towards you
to avoid them. At the other times, you can get in a Rock Smash or 2
against him. He also has 2 other fireball moves. He will shoot a huge
fireball at the ship. You can tell when he is about to do this, because
his eyes will glow red. Just get ready to jump and air dodge when he gets
closer to you. His other fireball attack can be a bit of a pain also. He
will slam down onto the left side of the ship and start shooting some big
fireballs across the ship. You can do 1 of 2 things in this situation. The
first is to just Rock Smash him while he is latched onto the ship. Do this
if you are close enough to him. After 1 or 2 attacks, he will fly back to
his neutral position. The other method is to just stand at the tip of the
ship while it sinks downwards. Avoid the fireballs and jump into the air
when it sinks off screen. Soon enough the ship will come back up.
He always starts off flying above the ship. This is the perfect time to
get in a few Rock Smashes. When you first start the fight, he will do 1 of
2 attacks on you. Either he will slam the ship all the way down or he will
fly across the ship in an attack formation. You can easily air dodge both
of them. Every time he returns to his neutral position after performing an
attack, is when you will want to be Rock Smashing him. Eventually after
you wear down enough of his health, he will start staying more towards the
edge of the screen. You will want to jump early in order to Rock Smash
him, because he doesn't stay there too long after his health is low. Keep
up this attack pattern to take him out.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Ridley
--------------------------------------------------------------------------
Ridley is just a bit harder than his counterpart, Meta Ridley. I say this
because, he has a few attacks that are much harder to avoid. Another
reason is that you can easily and accidentally fall off the edge of the
stage when attacking him.
He has 2 moves where he flies off screen. The first is that he will fly
into the background and come towards you. Just jump into the air and air
dodge to avoid it. The other is also easily avoided. He will stay off
screen a bit longer and then slam into the ground. Just run across the
stage away from where you were attacking him to avoid this move.
He also has 2 attacks with his tail. The first, is that he will bring his
tail towards you across the stage and then fly back to where you were
attacking him previously. Try to jump as high as you can and air dodge to
avoid this one. The other is that he will bring his tail across the stage
and then flip around and bring his tail across the stage again. Once he
does this, he will fly to the opposite side of where you were attacking
him. Do the same and double jump and air dodge to avoid it. Try to work
your way to the opposite side of the stage to get ready to attack him
again.
His other attacks consist of making a small loop in the air and blowing
wind at you. The first is very hard to avoid, because it comes out so
quickly. Just try your best to air dodge it. The other is where he will
use his wings to blow a huge gust of wind across the stage for a period of
time. If you are anywhere near his wings, then you will get hurt a bit by
it, otherwise the wind won't damage you. Just run back across the stage,
while the wind is blowing, to attack him again.
Generally, the only times to attack him is in his neutral position that he
returns to after most attacks. Keep spamming those Rock Smashes during
this time. Be very careful to not jump too far off the stage and
accidentally suicide. Also when he slams into the stage, you can hit him
then also. Keep avoiding his attacks and repeat this pattern to put and
end to Ridley.
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Porky
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This guy is probably the easiest of the 4 hard bosses in my opinion.
That's because of how you can start the battle against him by Rock
Smashing off a ton of his health. Read the last paragraph for the exact
strategy on starting the battle.
As far as his moves go, Porky has some heavy damage dealing stuff. The
attack I hate the most is when he makes a energy ball above him and it
fires a stream at you. This is the move he performs while on the ground.
This is pretty hard to avoid usually. Generally the best way to avoid it,
is to jump into the air and air dodge back down to the ground when the
stream comes upwards. The stream then should go back down towards you, so
jump and air dodge quickly to get around it. The other time he uses this
energy ball is when he flies into the air. He will have a spotlight going
across the ground the whole time he is in the air. Do your best to keep
away from the spotlight because that is where the stream will be fired at.
The best way is to just run across the stage so that he fires at you too
late.
As far as his other attacks go, he has a few more. For one, he will just
jump into the air and slam the ground. Just run away from the direction he
is jumping to avoid it. Another move, is that he will perform a rapid
thrust attack with one of his legs. This is hard to avoid if you are on
the side that he performs this attack on. Try your best to roll away from
it if you see it coming. His other move that he has in his disposal, is
that he can spread some little machines across the ground that will blow
up. Just try to stay in the air if any of these little things get near
you. Pretty easy to avoid it.
When the battle first starts, you want to rush at Porky. Jump into the air
and Rock Smash near the top of him. After you Rock Smash him, roll
underneath him to the right of him. If you did all of that correctly, you
should now see him doing his rapid thrust attack to his left. It might
take 2 Rock Smashes to get him to do it, but generally he does it on the
first one. Now while he is doing his rapid thrust attack, spam those Rock
Smashes on him. After his attack finishes, you should have drained a large
amount of his health. Now just keep Rock Smashing his legs while he is on
the ground. If he throws out those little machines that blow up, then jump
onto him and start Rock Smashing him. Eventually you will defeat him if
you keep up this pattern.
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Galleom
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Now this guy here is a powerhouse. Nearly every move he has can KO you at
very low percentage. He is very powerful, but his weakness is that he is
slow. Pray that you get this guy in one of the early stages, otherwise you
are going to see Galleom start throwing out those attacks in the blink of
an eye.
Galleom has a few jumping attacks. One is that he will short jump across
the whole stage. He does exactly 4 jumps when he does this move. Normally,
if you get hit by this attack, then you will get stuck in the ground. Just
press all of the buttons on the controller to get out of it. If anyone
knows exactly what buttons to spam to get out of this move, then please
shoot me off an E-Mail. I just press everything, because I want out of it
as quickly as possible. The other jumping attack that he has, is only 1
jump. He will jump somewhere near the middle of the stage and hover in the
air for a few seconds. Just run to the opposite side that he is going to
fall on to avoid it. If you don't think you can run away far enough, then
try jumping into the air and airdodge it.
He also has a few moves where he transforms into a tank. Its very easy to
avoid, because all he will do is roll across the stage. After he reaches
the end of the stage he will come back onto it and transform back into his
standing form. Just jump over him when he transforms into the tank. The
other variation of his tank move, is that instead of coming quickly back
onto the stage, he will take a while and fall back down onto the stage.
Just jump into the air and air dodge away from him to avoid it.
He has just a few moves left to cover. One is that he will shoot missiles
at you. Just run up close to him to avoid it and throw in a few Rock
Smashes while you are at it. The other is that he will swing his whole
body around in a circle. Try to roll dodge backwards if you see this move
coming. The other is that he will slam his fists into the ground and cause
a shockwave across the stage. Jump and airdodge immediately if you see
this one coming.
Now, since this guy is so big, this is actually an advantage for
Charizard. His Rock Smash will just destroy Galleom, because of his size.
This is great news for us. Try to jump into the air and perform your Rock
Smashes, because staying on the ground, gives you less opportunity to be
ready to pull out an air dodge if you need it. Keep this up and he will go
down soon enough.
Also, another part to this strategy was sent in by "Bean". He says, try to
get on the opposite side of Galleom when he is on the edge of the screen.
Opposite, meaning not the direction he is facing. Hopefully Galleom will
jump up and down at this point. Since he is on the edge of the screen
already, he will just jump straight up and down, instead of jumping across
the stage. You can jump in the air and perform a few Rock Smashes while
this is going on.
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Rayquazza
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This guy likes to cause you pain. A lot of pain. His attacks are going to
rack up damage on you so quick, you won't even know what hit you half the
time. Add onto this the fact that he has more health than the other
bosses, and you get 1 crazy hard boss.
Now lets discuss his moves. He has a tail swipe attack that is easily
avoided. His body will twist a bit right before he's about to perform this
attack. Just jump into the air to avoid it. Next he can shoot a fireball
from his mouth. Just jump into the air and air dodge it to avoid it. You
can tell when he is about to fire it, because his head will go back a bit,
before he lets go of it. One other attack he does is that his eyes will
glow and an explosion will occur right where you are standing. As soon as
you see his eyes glow, make sure you jump into the air and air dodge to
avoid it.
Some more of his easily avoidable moves are a few ground based ones. He
will fly into the air and then fly into the ground after a few seconds.
Just run across the stage to avoid this one. After that though, he will
come up through the ground, in the spot that you are currently standing.
If you just keep running back and forth though, these moves will be easily
dodge.
One other move that he has, is that he will fly across the stage from side
to side. Most characters can just jump over this, but Charizard has a hard
time due to his poor jumping ability. I recommend instead, to just roll
towards him when you see him flying at you. This head is actually the only
part of this attack that can cause any damage to you. That's why I just
recommend rolling towards him to avoid his head.
A few of his other attacks are not so easily avoided. He has a quick
strike attack that will come out, well, quickly. He flies across the
bottom of the ground to the opposite side of stage in quick succession.
Pretty hard to avoid, but if you see it coming, then jump into the air and
air dodge if necessary. Another attack that he does is a lightning based
attack. The only thing I can say about this attack, is to be ready to
watch your percentage sky rocket. This move happens so fast, that you
really don't have any time to avoid it. Try to air dodge, roll around,
shield, whatever you can, if you see it coming.
The battle will start easy enough. He usually growls at you to begin
things, letting you know that you are about to be dominated. Don't let him
intimidate you and rush him anyways. Pull off some Rock Smashes only when
he is sitting coiled up on the ground like this. All other parts of the
battle, will be you avoiding his attacks. Also make sure to jump into the
air and perform your Rock Smashes. Don't do it on the ground, because of
his ground based attacks. Keep up this pattern for a long time, because of
his high health, and eventually he will fall to the might of Rock Smash
and Charizard.
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Duon
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Did you think the other bosses were tough? Welcome to Duon. This guy is
the one that you will be throwing your controllers across the room over.
He is just that hard. Probably even harder than Tabuu himself. The reason
for this, is because you really don't have any good opportunities to ever
attack him. Add onto that his powerful and very hard to avoid moves, and
you create 1 Duon. I do have a strategy though, so keep reading.
I will begin by describing the blue side of him and all his moves. The
blue side is the up close and personal side of Duon. He only has short
range attacks, except for one. Most of them are just slash attacks. These
come out in different variations. Any time you are ever close to the blue
side, that is when he will slash. You can stay away from him and he will
roll towards you and slash. Just roll away from him or jump and air dodge
to avoid these. His only long range attack, isn't that bad at all. He
fires some bombs into the air, that you can easily avoid by just air
dodging or moving out of their landing spots.
The pink side is the one you need to be very careful about. When he
switches over to the pink side, immediately make some good distance
between yourself and Duon. Don't go too far away though because you will
want to use his missile attack to your advantage. That will be explained
later though. Mainly the pink side is all about long range attacks. He
fires different variations of lasers and beams at you. He has a rapid fire
attack that you can just easily jump into the air and avoid. The other
laser attack that he does, is harder to avoid. Try to sidestep dodge these
laser blasts or roll dodge. It's going to take a lot of timing to get that
down though.
Now for the attacks that both sides of Duon share with each other. One
attack is that they can jump across the stage. This is easily avoided,
because you can see him getting ready to jump, just before he performs
this move. Try to stay near him before he jumps and then just run
underneath him, away from him to avoid it. Another attack they share is
the spin attack. Both sides can spin into the ground and if you are close,
you will be drawn into this attack. Try to roll dodge away from them and
keep your shield up if you are getting drawn in. This attack only happens
if you are close to them though. The last thing they share is an attack
where they will run across the stage. When you see them getting ready to
rush across the stage, immediately jump into the air and try to jump over
them.
My general strategy for taking on Duon consists of 2 main attack patterns.
Also keep in mind that most of the battle, you will be avoiding Duon. When
you are fighting the blue side, try to get near him and bait him to roll
towards you and attack you. Immediately do whatever you need to do, to
dodge his slash attack. After he attacks, he will roll back to his neutral
position. That is your opportunity to Rock Smash him! Only do it once
though and then back away. If the blue side shoots out the bombs however,
then keep Rock Smashing him until you have to dodge.
The other method to attacking him, is to make him suicide! Yes, he can
actually damage himself. The way this occurs, is from his missile attack.
Once you see the pink side of Duon shoot out those missiles, immediately
run over to Duon and wait for the missiles to get near you. Once they do,
air dodge them and if your timing is right, they will hit Duon for some
massive damage. Now you probably could also jump over Duon to have his
missiles hit him. Charizard does have that poor jumping ability though, so
I really don't recommend doing it, but its your call. Try out both methods
and see which you prefer.
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Tabuu
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The final boss of Boss Battles! At first glance you may think he is harder
than Duon. There are a couple of key differences between him and Duon
though. Tabuu has periods where you can easily attack him, while he is
just sitting there, hovering in the air. The other difference is that
Tabuu's attacks are all easily avoidable, once you nail down the timing.
It's not uncommon for me to have 0% life when beating Tabuu.
As for his attacks, he has tons of them. I will do my best to describe
most of them. Every attack that Tabuu does, will generally come after his
4th teleport. One of his attacks includes a golden colored cage that will
float across the screen. As soon as you see it, jump into the air and
airdodge out of its path. If you get caught in this thing, you are going
to probably get KOed. Another attack is he will teleport to the side of
the stage and bust out a golden whip. This attack comes very fast and is
hard to avoid. If you think he is about to do it, then immediately jump
into the air and air dodge it.
Another attack that Tabuu does, is he will teleport to somewhere around
your position and start firing tons of rapid little blasts. He will stay
facing the same direction throughout the duration of this attack. At the
end he will shoot a giant fireball. You can pretty easily, just try to air
dodge out of it, if you get caught in the short rapid blasts. If you
happen to get behind him in this attack, then start spamming those Rock
Smashes to his back side.
Tabuu will sometimes perform an attack where he will grow a ton in size.
He will then float off to the side of the stage and fire lasers from his
eyes. The best way to avoid this is to run straight up to Tabuu and stand
on the very edge of the stage. The lasers won't be able to reach you from
this position. Now just abuse Tabuu with some Rock Smashes for a ton of
damage.
Remember, in the beginning of this section, I told you to go to the
Subspace Emissary and practice avoiding Tabuu's rings of death? Well, I
hope you did, otherwise you won't be defeating this guy. Once you see him
fly towards the middle of the stage and spread his wings, you will know
its coming. You must learn the timing of these 3 rings that he fires
across the stage, otherwise they will kill you instantly in 1 hit. The
best timing method I have used, is to just sidestep dodge each ring. Wait
a bit before it attacks you and then immediate sidestep dodge the ring.
Don't keep pulling off the sidestep dodges one after another though,
because that will break the correct timing and one of the next rings will
hit you. Wait a bit before pulling off each sidestep dodge and you will
eventually nail down the timing for it.
Thankfully, Tabuu is very easy to attack. He has 2 moves at his disposal,
that you can abuse him for using. One is the rapid fire blasts. Try to get
behind him when he performs this attack and Rock Smash his back. The other
move is when he grows in size and fires the lasers across the stage. Stand
on the edge of the stage and Rock Smash his face throughout the whole
attack. The main periods of time that you will be attacking, is when Tabuu
is hovering in the air. If he starts rapidly teleporting, then just wait
until he stops and continue the Rock Smashes. Keep up this strategy and
you will put an end to Tabuu!
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After you win Boss Battles, all it shows is a Congratulations screen. Not
much of a reward is it? There are the challenges that get unlocked by this
mode though. Also, If you ever manage to get past intense, then I
personally congratulate you.
==========================================================================
Subsection 6: Events
==========================================================================
In this mode you will have certain tasks to complete in each stage. For
the most part, the game will describe what to do on the bottom of your
screen when selecting the event. I will write a more detailed version on
what to do here as well as providing a strategy to complete each and every
event.
The strategy I am writing for will be on the Hard Difficulty setting. It
should also apply to the other difficulties as well, but some slight
differences may occur.
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Event #1: Two Trouble Kings
Objective: Just KO Bowser and King DeDeDe.
Strategy: This is a pretty easy event even on the Hard Difficulty. Just
keep using Mario to smash attack them off the sides of the stage. With the
way this stage moves, they will have a hard time getting back on the
platform. They get hit back more than normal for this event and are not
very hard CPUs. Just keep smashing and using your fireballs long range and
you will have the victory soon enough.
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Event #2: Landmaster Ignition
Objective: KO at least one person using your Final Smash.
Strategy: Another simple event. Meta Knight and Sheik/Zelda will avoid you
for the most part when you run away from them. You can just sit on the
opposite side of the stage they are on and they normally won't even come
attack you. You can do this strategy and wait until about 20 seconds is
left and then activate your Final Smash. Now just make sure to KO at least
one of them to complete the event.
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Event #3: Pink Ball Repulsion
Objective: Defeat Kirby within 1 minute and 23 seconds.
Strategy: You have plenty of time to KO Kirby in this event. He will try
to avoid you for the most part so it's your job to charge in and attack
him. Basic fighting skills will get your past this event, so nothing
tricky about beating Kirby.
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Event #4: Cleaning House in Skyworld
Objective: Destroy all of the platforms that you can stand on.
Strategy: Simple event. Just keep using your Down Smash Attack to break
all the platforms quickly. Wario will try chasing you while you are doing
this, but isn't much of a problem. He will usually get hit by your down
smash and even accidentally helps break platforms with you.
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Event #5: Become the Champion!
Objective: KO the other Pokemon Trainer's Pokemon.
Strategy: You and your opponent both have 3 lives in this event. If you
prefer using one Pokemon over the other, then that is probably the one you
should use. I personally recommend Charizard for this event. His Side
Smash Attacks work wonders against the other Pokemon. I tried using his
Rock Smash, but it wasn't as helpful as his side smash. Keep spamming
those side smashes against your opponent and you will come out with
another easy victory.
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Event #6: Super Bowser Bros.
Objective: Keep going right until the stage stops auto scrolling.
Strategy: In hard difficulty the stage actually scrolls a lot faster. This
actually helps us, because you don't have to deal with the 3 Mario's as
long. Keep double jumping to the right throughout the auto scroll. Use
your Up+B recovery move if you ever start falling into a pit. Don't bother
attacking the Mario's, because that will only make things harder. Just
keep up with the auto scroll and you will come out on top.
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Event #7: Diddy Kong Panic
Objective: KO all the mini Diddy Kongs.
Strategy: Not too hard. From the starting position move a little to the
right so you are out of the race path. Now once the mini Diddy Kongs start
spawning and falling towards you, just use your Side Smash Attack on them.
This will usually take 2 attacks before they are defeated. This also helps
knock them into the race path which is a very helpful thing. The karts
will knock into them and usually send them away for a KO. Keep up this
strategy to clear the event.
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Event #8: Go! Triple Finish!
Objective: KO the other 3 Pokemon.
Strategy: You are fighting against the 3 Pokemon here as Pikachu. You also
have 2 lives. You may think this is a hard event at first, with 3 Pokemon
rushing you, but it's not too bad once you know how to deal with it. Also
having 2 lives is usually more than enough here. Start out by running to
the middle of the stage and just start spamming your Down+B lightning
attack. This move is very helpful in this event. Make sure that if you
get hit away from the middle to run back to it. You don't want to be stuck
under the platforms doing your Down+B attack. The lightning won't strike
the ground that way. Once you feel confident with how much damage you have
racked up, then just attack the Pokemon with Side Smash Attacks to send
them off the stage for the KO.
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Event #9: The Monster beneath the Earth
Objective: Defeat the 2 Diddy Kongs.
Strategy: This event can be hard. You MUST defeat the 2 Diddy Kongs before
the stage changes for a 2nd time. If you don't defeat them within that
time, then you will have to face a giant Donkey Kong. He will KO you
within a matter of seconds. You don't want this to happen obviously, so
you must be quick in this event. If you are not good with using Ike, you
might have some trouble in this event. I recommend using Smash Attacks
pretty much the whole time. Make your goal to get the Diddy Kongs off the
side of the stage during the starting point. Then keep trying to Side
Smash Attack them for a KO. Also you will want to grab any items you see
than can help you during this fight. It's also important to grab them
because the Diddy Kongs will try to take them and use them against you.
You don't want this to happen. Either grab the item and throw it off stage
or use it against them.
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Event #10: All-Star Battle Regulars
Objective: Defeat your 8 opponents.
Strategy: You get to select whichever character you want for this event.
You want to use your best character obviously. I personally use Marth for
this event. Keep in mind you only have 2 lives and you are facing 8
opponents. The odds are heavily against you. What I do here is keep using
Marth's Side Smash Attacks to knock them off stage. This helps a ton. I
only use those attack the entire match. Grab whatever items you see to
help you. Also don't let your opponent grab any of them before you. It
might take you a few tries, but eventually after learning the strategy you
will win.
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Event #11: Yoshi's Rainbow
Objective: Defeat the Yoshis in this order: red, pink, yellow, green, pale
blue, blue.
Strategy: This event isn't as tricky as it sounds. Just remember what
Yoshi spawned in first and KO that one. They only spawn 2 at a time so
it's not very difficult to remember which one to go for. When the stage
starts, jump up to the top platform and keep doing your Up Smash Attack.
This will KO the Yoshi in 1 hit! If one of the Yoshis manage to evade your
smash attack, then just go after that one and keep trying to smash him.
Not too hard, but he will try to run away from you. Keep chasing him and
KO him.
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Event #12: Sleeping in the Eggs
Objective: Use your Neutral+B attack to put both enemies in eggs at the
same time.
Strategy: This event can be very easy, or be tricky. Most of this is based
on luck. Try to get both of the enemies together and start spamming your
Neutral+B Attack on them. Don't bother fighting them because your goal is
just to egg both at the same time. They can break out of their eggs so you
must do it quickly.
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Event #13: Dragoon Strike
Objective: Kill all 3 Warios with a Dragoon item.
Strategy: This event is very hard. No matter what strategy you use, you
will have a tough time with this event. Expect to lose a few times unless
you get lucky. My general strategy for going into this event is this: keep
floating in the air until a Dragoon piece spawns. Quickly fall down to the
ground and grab it. When falling down, don't use your Down+B attack
because the Warios will take advantage of this and attack you. Just hold
down on the control stick to fall faster and air dodge if you have to
grab the piece. Air dodge away from them and jump back into the air out of
reach. Keep repeating this strategy until you gather all 3 pieces. Try to
wait until all 3 Warios are close together and blast them.
Some other notes about this event. The Warios can only be defeated using
the Dragoon item. They have unlimited lives until defeated using the
Dragoon. The other note is that the Warios can knock a piece out of your
hands, as well as picking up a piece for themselves. Normally you can
knock a piece out of a Wario's possession by using a Down+B attack on
them. If they don't drop it, then just keep attacking them until they do
drop it.
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Event #14: Sproutage of the Flower Pikmin
Objective: Keep all 6 Pikmin away from the enemies until they bloom.
Strategy: Another tricky event. As soon as it starts press the B button
until you have 6 Pikmin. Now you must dodge your 2 enemies until all your
Pikmin bloom. This will normally take around 40 seconds, but it may be a
random time so don't quote me on that. Do your best to air dodge and
double jump away from your enemies until they bloom.
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Event #15: The Hammer of the King
Objective: KO the giant metal King DeDeDe.
Strategy: Don't rely on your allies in this event. They will die within a
couple hits and practically be no help at all. Your goal should be to
knock the giant metal King DeDeDe off the side of the stage. Being metal
will make him fall very quickly and probably have no chance at making it
back on stage. You can do this fairly simple by rushing over to him when
the stage starts and keep throwing him to the right. Repeat this until he
falls off the stage and you should have an easy victory.
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Event #16: Power Suit ON!
Objective: Activate a smash ball.
Strategy: A simple evasive event. Keep evading your 2 enemies until you
see a Smash Ball. Quickly rush it and try to break it open before they do.
If you succeed then you have cleared the event. If they break it open
before you, then just wait until another one spawns and grab it. There
really is no need to fight them and the Smash Balls spawn fairly quick.
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Event #17: Super Waterfall Climb
Objective: Keep climbing up until the auto scroll ends.
Strategy: Very hard event. Do not bother trying to change into Sheik,
because you won't have enough time before the auto scroll catches you.
Also don't bother fighting the Ice Climbers. Do your best to just keep
climbing up as fast as you can. Try to memorize the layout of the stage so
you know what obstacles are going to show up at what times. Also try to
take the path opposite of the CPU so they don't KO you. Good luck.
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Event #18 Dark Link Duel
Objective: Defeat your enemy.
Strategy: Another hard event, but I personally love this event. It's a
1vs1 duel with Dark Link in Stamina Mode. He is very good at fighting so
it may take you a few tries to get past him. My general strategy is to
spam long range attacks until he gets in close. I start spamming my Double
Side Smash Attack when he's in range of it. This strategy won't always
work and you will have to make up your own strategy in certain situations.
Try to be smart against him and don't let him rush you.
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Event #19: Wario Bros.
Objective: Defeat your 2 enemies.
Strategy: Use the stage to your advantage in this event. The turtles and
crabs that come out of the pipes are your friends and your enemies. Try to
dodge them and let them hit your opponents. You can really use this
strategy for the whole event. You can fight if you want, but its not
really necessary.
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Event #20: All-Star Battle x 1
Objective: Defeat your 8 opponents.
Strategy: Another 1vs8 event. Select your character and again I prefer
Marth. Use the same strategy as Event #10 for here. Keep using Side Smash
Attacks on your enemies to send them off stage. Grab any items and use
them. Same deal as Event #10.
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Event #21: Visit to Onett
Objective: Defeat Ness.
Strategy: This is a 1vs1 fight against Ness. No tricks to getting past
this fight. You are going to need to bring out your fighting skills to
beat Ness. Watch out for the cars that zoom along on the bottom of the
stage. You can try fighting ness long range with your PK Thunder move. If
he throws up a glowing blue shield, then immediately steer your PK thunder
away from him. He will absorb it for some health if it connects with him.
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Event #22: Monkeys Unite!
Objective: Defeat your 2 opponents.
Strategy: You are basically useless in this event. Any damage you do
against your 2 opponents physically will pretty much have no effect on
them. They barely get knocked back from any of your attacks even. The
giant Donkey Kong is your ally. He also can basically do nothing against
them. So don't really rely on him to help you out. You have 2 goals
throughout this event. One is to pick up any items that can help you
against your 2 opponents. The other goal is to keep up with the autoscroll
throughout the stage. The parts of the stage that can hurt you will do
some great damage against your opponents as well. If you touch them
though, you will pretty much lose a life. So avoid them and keep up with
the autoscroll, hoping that your opponents get defeated from it.
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Event #23: Molten Norfair
Objective: Get inside the safety capsule and keep your opponents out.
Strategy: Hard event. Expect a few losses here as well. All of your start
at 300%, so one hit will pretty much be a KO. Your opponents also have
unlimited lives though and you only have 2. You must do your best at
evading them until the capsule appears. Use long range missiles to keep
them away from you. If they get close, try jumping as high as you can into
the air from platform to platform. Air dodge if necessary. If you get a KO
against you, then wait until your invincible time goes away, while waiting
on the revival platform. Once the capsule finally appears run to it and
try to kill your opponents if they try to get inside it also. Once the
doors close, you will win if you are still inside of it.
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Event #24: Come On, Blue Falcon
Objective: Defeat the 2 R.O.B.s using your final smash before the race
ends (can be anywhere from 45 seconds to a minute).
Strategy: This event can be a little hard, but not too bad. Try to rack up
about 50% damage on both R.O.B.s. Your final smash won't kill them
instantly so that's why you need to rack up some damage on them first.
Once you get around 50% on them, wait for a smash ball to appear and grab
it. Try to get near both R.O.B.s when you activate it. If the Blue Falcon
hits both of them, then they should both get defeated. If it misses or
only kills one of them, then you are going to have to wait for another
smash ball to kill the other one.
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Event #25: The Aura is With Me
Objective: Defeat your 2 opponents.
Strategy: This event is pretty simple. All you need to do is keep running
away from your opponents, until you have a fully charged sphere. Fire the
sphere at one of them and within a couple times doing that, they should
get defeated. Run into the cave underneath you if you need some time to
charge your sphere attack. Rinse and repeat and you will come out with a
victory.
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Event #26: The Slow and Easy Life
Objective: Defeat your opponents.
Strategy: Very easy event. You have to fight 3 mini Olimars. Just keep
using your Side Smash Attack and your Up Smash Attack against them. They
will die within a few hits. Very easy and not much else to say about it.
Enjoy this event as a nice break from all the harder ones.
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Event #27: Three-Beast Carnage
Objective: Defeat your opponents.
Strategy: You are facing 3 giant opponents this time. You all have 1 life
also. It's not as bad as it looks though, because there are a couple
tricks to beating them. For one, all your enemies can hit each other. The
other trick, and the one you will be using to KO them, will be to wait for
the pink Chimera monster to appear on the stage. Once it does, try to make
your opponents follow you over to it. Be careful not to get caught
yourself in the Chimera. If the Chimera bites any of your opponents, then
it will usually mean an instant KO. If only one is left after the Chimera
disappears, then go ahead and try to take him on. Get on the bottom of the
stage and try to smash him to the left. Hopefully he will get caught
between platforms and not be able get back up.
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Event #28: Flower Blooms in the Echoes
Objective: Turn all the leaves on the right tree to red.
Strategy: This event can be frustrating or can be easy. Depends on
Olimar's actions. Your goal throughout this event, is to turn all the
leaves on the right tree to red by attacking them. The quickest way to do
this is to Down Smash Attack near the middle of the two leaves. This way
you can hit both of them. After about 3-4 Down Smash Attacks, the leaves
will be red. Do this for all 6 leaves on the tree. Over time though, the
leaves will start turning green again. You will have to keep them all red
to clear the event!
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Event #29: All-Star Semifinal Regulars
Objective: Defeat your opponents.
Strategy: This time its only 1vs4 instead of 1vs8. You also keep your 2
lives! Use the same strategies as the other All-Star events to win. Again
I prefer Marth and keep using his Side Smash Attacks to take care of the
enemies. Also keep in mind that the blocks in the middle of the stage can
be hit. This means it won't be solid ground anymore. Just something to
look out for.
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Event #30: Sonic Boom
Objective: Defeat all of your opponents.
Strategy: Very easy event. As soon as it starts, try to find the little
device with the ball on top you can hit to turn it red. Now stand under
this the whole time and keep hitting it once it changes back to gray. This
will KO all of the enemies in 1 hit! The device will go away just before
you finish the last couple enemies probably. Once it does, just give them
a couple smash attacks to be done with the event.
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Event #31: The Ultimate Bodyguard
Objective: Defeat your enemies.
Strategy: Very hard event and very frustrating. You must protect Zelda the
whole time against the 2 Ganondorfs. Zelda will just sit there "focusing",
until the stage changes for a 2nd time. Do your best to keep the
Ganondorfs away from Zelda. Keep in mind you only have 1 life and the 2
Ganondorfs both have 2 lives. Keep spamming your Side Smash Attacks
against the Ganondorfs. If they are ever near the edge of the stage, go
over and use your Side Smash Attack on them until they get killed. If you
can last until the 2nd stage change, Zelda will finally help out. She will
transform into Sheik and begin to destroy the 2 Ganondorfs.
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Event #32: Bird in Darkest Night
Objective: Defeat your opponent.
Strategy: Throughout this event the stage will keep going pitch black.
Watch where Mr. Game & Watch goes and where items drop to see where the
solid ground is on the stage while its pitch black. This is just a 1vs1
with 2 lives. You can spam your laser against Mr. Game & Watch long range
for some damage. When he gets in close, just do a couple smash attacks to
send him far away again. Then repeat with your long range laser attacks.
Try to memorize as best you can the layout of the stage. If you ever get
hit off the edge while its pitch black, you will want to have a general
idea of where you can find solid ground again.
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Event #33: Advent of the Evil King
Objective: Defeat all of your opponents.
Strategy: You have 2 lives and your opponents all have 1 life. As soon as
the stage starts, drop into the cave below you. This will protect you for
the most part. You can only be launched left or right in this area. The
walls surrounding you protect you from being launched up or down. Now once
your opponents finally decide to go after you, start using your Down+B
attack on them. This will help a lot and you can usually just repeat this
move over and over the whole time to win the event. It really isn't too
hard of an event because you have 2 lives compared to their 1 life.
Ganondorf is very slow, but his powerful moves make up for it.
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Event #34: All-Star Battle Melee
Objective: Defeat your opponents.
Strategy: Another 1vs8 event. Again refer to the strategies from before to
win this event. I prefer Marth and just spam the Side Smash Attacks
against them the whole event to win.
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Event #35: The Visitor to Flat Zone
Objective: Defeat your opponents.
Strategy: Pretty easy event, but watch out for the obstacles on the stage.
Some of the can hurt you or send you flying into the air. This stage is
very small, so keep that in mind. You can lose pretty easily by going off
the edges of this small stage. You need to use that to your advantage
though against your opponents. Try standing near the edge of the stage and
either use a Side Smash Attack against someone, or grab them and throw
them off the side of the stage. Keep doing this until you clear the event.
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Event #36: High Tech Special Forces
Objective: Defeat your opponents.
Strategy: Very hard event! Hopefully you are very good with Snake,
otherwise you will have a lot of trouble in this event. Its 1vs3 and you
have 2 lives. Still that doesn't increase your chance to win very much.
The general advice that I can give you is try not to use attacks that take
a lot of time to perform. Mostly stick to just attacking them using the A
button with no smash attacks. If they are ever on the uppermost platform,
then try to get below them and keep using your Up Smash Attack on them.
Hopefully you can kill a few of them using that strategy. Good luck!
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Event #37: The Pirate Airship
Objective: Defeat your 2 opponents while the ship is in the sky.
Strategy: Not too hard of an event. Especially when compared to the last
one. This one though can be frustrating. Your goal is to rack up as much
damage as possible on the 2 Yoshis, while the ship is in the water. I
would say try to get up to around 100% on them. Once the hurricane comes
and lifts the ship into the air, you must now try to KO them. Use smash
attacks or any means necessary to launch them off the sides of the stage.
Remember, if you don't KO them while in the air, then they will have
unlimited lives until they get defeated in the air.
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Event #38: The Wolf Hunts the Fox
Objective: Defeat your opponents.
Strategy: This match is a 1vs2. You also have 2 lives so its not too hard
of an event. Fighting skills will be needed to get past this event, so no
real tricks to use on them. Side Smash Attacks will probably be your best
bet of dealing the most damage against them. When they are on the upper
platforms, try to get underneath them and do Up Smash Attacks on them.
Also make sure to grab whatever items you see so you can use it against
them.
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Event #39: All-Star Battle x 2
Objective: Defeat your opponents.
Strategy: Another 1vs8 match. Refer to the earlier strategies for this
event. I prefer Marth. Keep using your Side Smash Attacks against your
enemies to KO them.
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Event #40: The Final Battle
Objective: Defeat your opponents.
Strategy: You get to select your character for this event. I prefer Marth
as always, but use whoever you are best with. You get 2 lives and your
opponents all have 1 life. Treat this like 1 of the All-Star events and
you will come out on top. Just keep spamming those Side Smash Attacks and
grab whatever items you see to clear this event.
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Event #41: The FINAL Final Battle
Objective: Defeat your opponents.
Strategy: This is one of the hardest events in the game, if not the
hardest! You get to select your character in this battle. I always prefer
Marth, but you will want to pick whoever you are best with in this event.
Even so, expect to lose a lot. The general strategy for this event, is to
take out the giant Mario first. If you can just take him out, things will
be so much easier. Concentrate on using your Side Smash Attacks (if Marth)
against him. After you take care of him, then you don't have to worry
about the other 2 as much. Take them out also with Side Smash Attacks.
Grab any items you can to help you out with this event. You will need a
lot of luck to win. So good luck!
There is another strategy to get past this event that was sent in by
"Logan". He says, that you can use Pit and fly off the edge of the stage
to make the CPU players suicide. Try to stay around ground level off the
edge of the stage. Fly close and then fly far away from the edge of the
stage to make the CPU players chase you. Grab the ledge when your recovery
move is about to end. During this whole process, the CPU players will
sometimes chase you off the edge of the stage and end up suiciding in the
process.
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Co-op Event #1: Two Trouble Kings
Objective: KO your opponents.
Strategy: This is a pretty easy event even on the Hard Difficulty. Just
keep using your smash attacks for both characters to smash them off the
stage. With the way this stage moves, they will have a hard time getting
back on the platforms. They get hit back more than normal for this event
and are not very hard CPUs. Just keep smashing and using Mario's long
range fireballs. Kirby can also use his Down+B attack over them for some
nice damage. Also having 4 lives combined with both of your characters
make this event just that much easier.
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Co-op Event #2: Master the Pokemon Tag Battle
Objective: Defeat your opponents.
Strategy: Use Charizard's Side Smash Attacks to knock back your opponent
very far. Keep using this and you will get early KOs. Have Pikachu spam
his Down+B lightning attack to help you edgeguard them. You should be able
to finish off most of your opponents using this strategy. If you are using
Ivysaur, then use his B attack when underneath enemies to do some good
damage. If you are using Squirtle, then use can use his speed and do
aerial attacks against the enemies. Soon enough you will come out with a
victory.
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Co-op Event #3: Fastest, Shortest, Sudden Death
Objective: Survive for 10 seconds.
Strategy: Very easy event. You don't even have to KO anyone to win. Just
survive for 10 seconds. Keep away from your partner and keep evading and
dodging through the air. The 10 seconds will go by very quickly and you
will win the event. If for some reason you can't survive by just dodging,
then go ahead and spam some long range attacks. Once your opponents get
close to you, then go ahead and start evading them. Either way you will
win this event.
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Co-op Event #4: The DK Tag Calamity
Objective: Defeat your opponents.
Strategy: Here is a very hard event already! You and your partner are both
mini sized. You will be fighting against a normal sized Donkey Kong and
quite a few normal sized Diddy Kongs. You also only have 1 life each. Your
only chance of surviving is the lightning items that appear throughout
this event. As soon as you see one, rush over to it and grab it. Hopefully
it will have a beneficial effect for you. Sometimes it will make your
enemies smaller or bigger and sometimes it will make your bigger or
smaller. Completely random. You still have no choice, but to grab this
item in either case. Once you grab it and something beneficial happens,
quickly team up one 1 opponent at a time. I recommend going for the Donkey
Kong first and then take care of the Diddy Kongs. Just run away and evade
them the whole time until you get some beneficial lightning effects for
your team.
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Co-op Event #5: The Yoshi Team of 50
Objective: Defeat all of your opponents before the stage goes all the way
back around to it's starting position.
Strategy: Just when you were hoping things would get easier after the last
event... Well they didn't and decided to make it even harder. When the
event first starts, have Meta Knight hop up to the top platform. Now keep
spamming his Up+A attack. This will kill all the Yoshis that spawn in 1
hit. In the meantime you will want Pit to be grabbing any items that will
be helpful, as well as cleaning up any Yoshis that manage to survive past
Meta Knight. Once you have to jump off this ship, watch for the Yoshis
spawn point. Immediately have Meta Knight hover around that position
performing his Up+A attack again. Have Pit do the same as he was before
and clean up any Yoshis that Meta Knight misses as well as grabbing any
items to help. Continue this strategy throughout the stage. You must
defeat all 50 Yoshis before the stage rotates all the way back to the
starting position. You will need a lot of luck to win this event. So good
luck!
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Co-op Event #6: Unwanted Suitors
Objective: Defeat your opponents.
Strategy: You get to fight 2 invisible people this time! The 2 invisible
people look like Captain Falcon and Mario or Luigi, but its hard to tell
who exactly. This event wasn't too hard for me. For Zelda, I just kept
spamming her B button Diamond move and also her Side Smash Attacks. I just
did this in the general direction that I thought the 2 invisible people
were in. For Zero Suit Samus, I just kept spamming her Side Smash Attack
which did really good against them. Also grab any items you see and try to
throw it in the general direction you think the 2 enemies are in. Keep up
this strategy and you should win.
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Co-op Event #7: Battle of the Dark Sides
Objective: Defeat your opponents.
Strategy: This event is in Stamina Mode. Everyone starts at 200%. You are
fighting against Dark Samus and Dark Link. For this battle, try to
separate your opponents whenever you can. For this most part though, you
will want to keep using long range attacks against your opponents. Have
Samus charge up her energy blast, while Link is throwing his boomerang and
firing arrows at the enemies. Once they get in close, try to roll through
them and attack from the other side. Then run away again and start
performing long range attacks. Keep up this strategy and you will come out
on top.
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Co-op Event #8: ALL MINE!
Objective: Gather 2,000 coins and bills combined between you and your
partner.
Strategy: The coin and bill drop rate is greatly increased in this battle
when compared to your normal coin battle brawls. This makes collecting the
2,000 much faster and easier. No real strategy to this event, other than
attack your enemies as much as you can. Just grab all the coins you see as
quick as possible. One important thing to note however, is that if one you
die, then you fail the event.
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Co-op Event #9: Those Who Wait in Onett
Objective: Defeat your opponents.
Strategy: Everyone has 2 lives. No tricks to this event, just fighting
skills involved this time. If you are long range then use your PK thunder
against your 2 enemies. When you are up close then try using your Side
Smash Attacks against them. Also split up your enemies in this event. It
will make things go faster. Not too hard of an event and you should clear
it within your first couple tries, if not on your first try.
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Co-op Event #10: The R.O.B.s of Tomorrow
Objective: Defeat all of the R.O.B.s.
Strategy: In this event, you get to fight multiple versions of R.O.B..
Each time you defeat R.O.B., you will fight a bigger version next time.
The very last one you fight though, will be a normal sized R.O.B.. Have
Ice Climbers use their Side Smash Attack against the R.O.B.s. In the
meantime, have Lucario charge up a fully charged sphere attack and then
hit R.O.B. with it. Keep up this strategy the whole battle and you will
win.
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Co-op Event #11: The Great Remodeling Battle
Objective: Grab 300 Coins and Bills combined between your 2 characters.
Strategy: This event can be very frustrating unless you know what to do.
If any part of the house starts to collapse, then you will automatically
fail the event. The house can collapse when one of the support beams is
hit enough times to break. All you do though to prevent this, is to lead
your opponents to the rooftop. This way they can't break any of the
support beams and you can grab your 300 coins without worry. Just keep
attacking them on the roof of the house and you will be fine.
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Co-op Event #12: Come Back, Falcon Flyer!
Objective: Defeat your 2 opponents within 30 seconds.
Strategy: This event can be a pain if the 2 Samus' keep running away from
you. Your best strategy is throw Pikmin at them with Olimar, while Captain
Falcon tries to Falcon Punch them. Within a couple hits from the Falcon
Punch, your opponent will fly off screen. Keep up this strategy for the
remainder of the event to clear it.
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Co-op Event #13: Blades of the Quick and Mighty
Objective: Defeat your opponents.
Strategy: As soon as this event starts, fall down into the cave below you.
Both of you only have one life and are facing 3 opponents. Have Marth spam
his Side Smash Attacks the whole time. For Ike, you can just press the B
button for your Eruption attack, if you want to separate the enemies. When
you are not doing that, then also do your Side Smash Attacks against the
opponents. You will eventually defeat all of them without too much
trouble.
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Co-op Event #14: The Dark Guardians
Objective: Defeat your opponents.
Strategy: The goal of this event is to wait for that Chimera to come out
and attack your 2 enemies. Lure them over to the Chimera and have it
attack them for an automatic KO. If the Chimera doesn't kill both of them,
then go down to the bottom platform and try using your Side Smash Attacks
to send them off the edge of the stage. They will normally have a hard
time getting back on the stage and will end up dieing. Keep it up and you
will win.
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Co-op Event #15: Four Swords Brawl
Objective: Gather 500 Coins and Bills combined between your 2 characters.
Strategy: All 4 players are Toon Link in this event. You may get confused
on which Toon Link you are playing as. To remedy this, just turn on names
for both you and your teammate. At least its a bit easier than staring at
4 of the same character and wondering which one you are. For this event
you will want to separate the Toon Links. Just keep rushing them the whole
time and use whatever attacks you can. Try not to die though, because you
will lose Coins for that.
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Co-op Event #16: Jigglypuff's Great Comeback
Objective: Defeat your 2 opponents.
Strategy: This event can be hard, but if luck is on your side, then you
can finish it really fast. The luck part involves using Jigglypuff to
float off the side of the stage. Keep jumping in the air off the side of
the stage and hope that both of the giant enemies will follow you.
Sometimes they will be stupid and KO themselves. If not then you are going
to have to wait for the 2nd stage change pretty much to KO them. Every
time the stage changes, you will grow in size and the enemies will get
smaller. In the last stage you will be giant sized and the enemies will be
mini sized. Just smash attack them if you want as they only have 1 life to
deal with.
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Co-op Event #17: Sonic & Mario
Objective: Defeat all of the enemies.
Strategy: When the stage starts, have both you and your teammate move to
the device with the hittable ball on top. Hit it and stay near it for the
rest of the event. Keep hitting it when it goes back to gray. It will hit
your enemies away from you. While they are flying away, run up to them and
try to smash them off the sides of the stage. Keep doing this strategy
throughout the event and you will have the odds in your favor to win this
battle.
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Co-op Event #18: The New Weapon of Shadow Moses
Objective: Defeat your enemies.
Strategy: Why are the events on this stage always so hard? Both you and
your teammate only have one life. Your opponents on the other hand both
have 2 lives each. How fair. The general strategy for this event is to
have R.O.B. lure the enemies to the top platform. Now have Snake get
underneath them and start doing his Up Smash Attack on them. This works
out pretty well, but remember you only have one life. Mainly stay on the
defensive side because of that fact. You will probably lose a few times
during this event, but keep trying and you will eventually get past this
event.
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Co-op Event #19: Shadow of Andross
Objective: Defeat Wolf.
Strategy: Its a 2vs1 situation with a twist. Wolf has an assist trophy of
Andross going on in the background for the whole event. Still even with
this, let your main focus be on killing Wolf. Keep doing Smash Attacks on
Wolf and you will KO him easy enough with 2 against 1. The only annoying
part is that Andross will probably be hitting you the whole time. It
shouldn't be too hard however, as Wolf dies pretty easily.
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Co-op Event #20: The Final Battle for Two
Objective: Defeat all of the enemies.
Strategy: This is just like an All-Star event. Pick whichever characters
you use best. I always prefer Marth. When the event starts, try to
separate your 2 enemies from each other. Have your and your teammate go
after separate ones. If you are Marth, then keep doing those Side Smash
Attacks against enemies to send them flying. Grab any items you see on the
ground that can help you along the way. This also keeps your enemies from
using them against you. Soon enough, you should beat this event.
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Co-op Event #21: The True All-Star Battle
Objective: Defeat all of the enemies.
Strategy: This event is basically all of All-Star mode combined into 1
fight. Here you get to select your characters and fight every character in
the game with 1 life each. As always, I prefer Marth. Luckily, in this
event, the enemies always die within 1-2 hits. If you are using Marth, you
can use one of his smash attacks to kill the enemy within 1 hit. A good
strategy to use in this event is to stand under the left or right platform
and wait for an opponent to spawn above it. Normally they will drop down
onto the platform with you waiting under it. When they land on the
platform, use your Up Smash Attack to kill them within 1 hit. To kill the
ones that spawn away from you, just wait until they walk up to you and
then use a Side Smash Attack to usually kill them within 1 hit. Keep up
this strategy with both characters under both platforms, and you should
win the event!
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**************************************************************************
Section 3: Group
**************************************************************************
You can play multiple game modes with more than 1 person in this area of
the game.
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Subsection 1: Special Brawl
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In here you can turn on some special gameplay options to make your brawls
a lot more interesting. Here are all of the available options for you to
turn on in your Brawls:
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% Stamina
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There are 2 very different options here for this choice. The first one is
the "300%" option. If you have ever played this game before, then you will
know 300% is a lot of damage and you will get killed with 1 hit pretty
much. This option lets everyone start the match at 300%. You can have very
fast matches this way.
The other option is "Stamina". When you turn the Stamina option on, you
will turn your percent meter into a "Hit Point" meter. Basically you have
a set amount of life and your opponent has to beat it down to 0 life in
order to KO you. If you have played any RPGs before, you should be very
familiar with this option.
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Size
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The first option you see here is the "Mega" option. If you turn this on,
your character will be giant sized. You character will grow in size until
they reach about the same size as using a Super Mushroom item. Your
attacks are stronger and its harder for you to get knocked off the stage
this way.
The other option is "Mini". When you are mini sized, your character can
get KOed very easily. You are the same size as using a Poison Mushroom.
Your attacks also do less damage.
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Head
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The first option you see here is the "Flower" option. When you have a
flower on your head, you will slowly build up damage over time throughout
the match.
The other option is "Bunny". When you turn this on, your character will
get all of his abilities boosted. They will be able to jump higher and
they will be much faster. Try doing this for Sonic to see some serious
speed in a match.
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Body
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The first option you see here is the "Metal" option. When you turn this
on, your character will be turned into metal. This has some advantages, as
well as disadvantages. The advantage to this, is that you can continually
attack your opponent, while receiving a lot less flinch when they hit you.
This means that you won't get knocked back very far and won't be stunned
hardly at all if they hit you. This disadvantage to this, is that you can
fall off the edge of the stage very easily. If your opponent hits you or
throws you off the edge of the stage, your character will fall very fast
and you probably won't be able to make it back up because of your body
weight.
The other option you see here is "Clear". If you turn this on, all of the
characters will be invisible. They really are invisible here 100%. You
really can't make out anything in the match. If you shield you will be
able to see a faint outline of your character. Also sometimes your
character outline will have some lines appear on it briefly, so you can
make out where you are in the stage.
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Status
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The first option you see here is the "Curry" option. With this turned on,
your character will shoot fire from all directions. It is a constant spray
of fire coming from your whole body. Your movement is also effected a bit
with this turned on.
The other option is "Reflect". If you have this turned on, you will
reflect all projectiles that hit your character.
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Gravity
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The first option you see here is the "Light" option. If you have it turned
on, you will be a lot more floaty in matches. Your characters will jump
higher, but they will also fall a lot more slowly.
The other option is "Heavy". When you have this option turned on, your
characters will feel like they are almost in the metal state. You will
jump a lot a shorter and you will fall a lot faster.
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Speed
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The first option you see here is the "Slow" option. When you have this
turned on, you will move a lot slower. It's basically like you grabbed the
Timer item. Everyone will move in slow motion throughout the whole match.
The other option is "Fast". When you have this option turned on, your
characters will move a lot faster. It's like having the Bunny ears item
on, but you won't jump any higher. The whole match is basically sped up
with this on.
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Camera
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The first option you see here is the "Fixed" option. When you have this
turned on, the camera will stay in the same position throughout the whole
match. It is zoomed out so you can see the whole stage and it will never
move from that position.
The other option is "Angled". When you have this option turned on, the
camera will be tilted at an angle throughout the whole match.
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==========================================================================
Subsection 2: Rotation
==========================================================================
Go to this mode if you have at least 5 players. All it basically does, is
let everyone play in a systematic process. Everyone will get a turn, and
it will be equally divided based on the rules you have. Convenient when
having a lot of people over to play Super Smash Bros. Brawl.
==========================================================================
Subsection 3: Tourney
==========================================================================
This mode lets you play a tournament with up to 32 players. You can have
as many people as you want to play in the tournament. You can also put
some computer players in it and set their skill level.
==========================================================================
Subsection 4: Brawl
==========================================================================
Here is the main area of the Group mode. This is where you will go if you
want to play against the computer, or against your friends. Only up to 4
players can play in this mode though. You can play Rotation or Tournament
if you have more than 4 players. You can change as many rules as you would
like also. The Rules will be covered in it's own subsection.
==========================================================================
Subsection 5: Rules
==========================================================================
You can change a lot of rules and options in this section for your fights.
I will tell you about each one.
--------------------------------------------------------------------------
Rules
--------------------------------------------------------------------------
The first option you see here is the "Time" option. With it turned on, you
will have a timer in your matches. Once the timer reaches 0, the match
will end. Whoever has the most KOs will be declared the winner of the
match. If some of the players had a tie for the number of KOs, the match
will be thrown into Sudden Death, with only those players. Here you will
have a high percentage on you in Sudden Death. Also after about 15
seconds, bombs will start dropping into the stage.
The next option you see here is the "Stock" option. Each player has a
certain amount of lives. Once you lose all of your lives, you will be
declared the loser of the match.
The last option you see here is the "Coin" option. When you have this
turned on, coins and bills will drop when you get hit, or hit your
opponents. You will want to collect all the coins and bills that drop as
fast as you can. The player that has the most at the end of the match will
be declared the winner.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Time Limit and Stock
--------------------------------------------------------------------------
You will see 1 of 2 options here, depending on what you picked under the
Rules option. The "Time Limit" option, is used for the amount of time you
want to have before the match ends. The "Stock" option, is the amount of
lives you have in a match before it ends.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Handicap
--------------------------------------------------------------------------
You have 3 options here. The first option is "Off". This is how normally
all matches are played, so no explanation is needed for this one. The next
option is "On". If you have it set to On, you can put whatever amount of
percentage you want on your own character. Very helpful when playing
against people of vastly different skill levels. The last option you see
here is the "Auto" option. This keeps track of who wins and loses the
match and then will put a percentage on the player that won the last
match. Basically if you win a match, the next match you play will have you
start with a higher percentage already. I believe it increases in
increments of 20% per win.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Damage Ratio
--------------------------------------------------------------------------
This option increase how far you will get knocked back, when you get
attacked. 1.0 is the normal number that you play in every match. if you
set it lower than that, then when you get attacked, you will get knocked
back less. If you set it higher than 1.0, then when you get attacked, you
will fly back farther.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage Choice
--------------------------------------------------------------------------
The first option you see here is "Choose". It means you can select any
stage you wish to play on, without any restrictions. The next option is
"Random". The stages will be chosen randomly when this is turned on. The
next option is "Turns". Each player gets a turn to pick a stage. It starts
with Player 1 and proceeds to Player 2 and so forth. The next option is
"Ordered". This means that you can select the order you wish to play the
stages in. The last option is "Loser's Pick". This means that whoever lost
the last match, will be able to pick the stage for the next match.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item Switch
--------------------------------------------------------------------------
Here is where you will find all the items in the matches. You can change
the rate at which they drop throughout the match. You can also decide what
items you want to turn on or off. Each item has a little description by it
so you can see what that specific item does in a match. Also you have the
option to turn all items on or off in the top left of the screen.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
More Rules
--------------------------------------------------------------------------
You can change some more rules in this area. The "Stock Time Limit"
option, lets you put a timer in stock matches before they end. The "Team
Attack" option, lets you decide if you can hit your own teammate in team
matches. The "Pause" option, lets you decide if you want pausing enabled
or disabled in matches. The "Score Display" Option, lets you see your
current score for the match. The "Damage Gauge" option, will let you
disable or enable your damage percentage display in the match. The "Random
Stage Switch" option, lets you disable or enable stages from being picked
when choosing the "Random" button in the stage selection screen.
--------------------------------------------------------------------------
==========================================================================
Subsection 6: Names
==========================================================================
In here you can create names to keep statistics for yourself. Think of it
as your own profile for the game. Nothing else is noteworthy for this
section.
**************************************************************************
Section 4: Vault
**************************************************************************
This is a big area of the game. It covers any stages you have made,
unlockables you have collected, snapshots you have taken, replays you have
saved, and much more.
==========================================================================
Subsection 1: Trophies & Stickers
==========================================================================
You can view your trophies and stickers in this section as well as play
the Coin Launcher.
==========================================================================
Trophy Gallery
==========================================================================
Go here to read about every trophy you have collected in the game.
Here is every trophy organized by series.
Super Smash Bros
--------------------------
Smash Ball
Assist Trophy
CDs
Rolling Crates
Blast Box
Sandbag
Food
Timer
Beam Sword
Home-Run Bat
Fan
Cracker Launcher
Motion-Sensor Bomb
Gooey Bomb
Smoke Ball
Bumper
Team Healer
Crates
Barrels
Capsule
Party Ball
Smash Coins
Red Alloy
Blue Alloy
Yellow Alloy
Green Alloy
Subspace Emissary
--------------------
Primid
Sword Primid
Boom Primid
Scope Primid
Big Primid
Metal Primid
Fire Primid
Glire
Glice
Glunder
Poppant
Bytan
Roader
Bombed
Greap
Bucculus
Towtow
Floow
Auroros
Buckot
Jyk
Gamyga
Feyesh
Trowlon
Roturret
Spaak
Puppit
Shaydas
Mites
Shellpod
Shellpod (No Armor)
Nagagog
Cymul
Ticken
Armight
Borboras
Autolance
Armank
R.O.B. Sentry
R.O.B. Launcher
R.O.B. Blaster
Mizzo
Galleom
Galleom (Tank Form)
Duon
Tabuu
Tabuu (Wings)
Master Hand
Crazy Hand
Dark Cannon
Cargo
Shadow Bugs
Ancient Minister
Subspace Gunship
Subspace Bomb
Trophy Stand
Stock Ball
Key
Super Mario Bros.
--------------------
Mario
Mario Finale
Luigi
Negative Zone
Bowser
Giga Bowser
Peach
Peach Blossom
Super Mushroom
Poison Mushroom
Starman
Metal Box
Lightning
Golden Hammer
Fire Flower
Bob-omb
Freezie
Hothead
Green Shell
Banana Peel
Soccer Ball
Lakitu & Spinies
Hammer Bro.
Waluigi
Petey Pirhana
Striker Mario
Striker Daisy
Paper Mario
Paper Luigi
Paper Bowser
Paper Peach
Wedding Bowser
Wedding Peach
Goomba
Koopa Troopa (Green)
Koopa Troopa (Red)
Koopa Paratroopa (Green)
Koopa Paratroopa (Red)
Bullet Bill
Giant Goomba
Piranha Plant
Buzzy Beetle
Shy Guy
Boo
Cheep Cheep
Blooper
Toad
Toadette
Toadsworth
Goombella
Fracktail
Wiggler
Dry Bones
Chain Chomp
Perry
Bowser Jr.
Birdo
Kritter
Ballyhoo & Big Top
F.L.U.D.D
Poltergust 3000
Ghosts
Shellcreepers
Sidesteppers
Luigi's Mansion
Donkey Kong
-------------------------
Donkey Kong
Konga Beat
Diddy Kong
Rocketbarrel Barrage
Dixie Kong
Funky Kong
Candy Kong
Lanky Kong
Wrinkly Kong
Rambi
Enguarde
Kritter
Tiny Kong
Cranky Kong
Squitter
Expresso
King K. Rool
Kass
Kip
Kalypso
Kludge
Helibird
Turret Tusk
Peanut Popgun
Rocketbarrel Pack
Xananab
Hammer
Spring
The Legend of Zelda
--------------------------
Link
Triforce Slash (Link)
Zelda
Light Arrow (Zelda)
Sheik
Light Arrow (Sheik)
Ganondorf
Beast Ganon
Toon Link
Triforce Slash (Toon Link)
Heart Container
Bunny Hood
Deku Nuts
Tingle
Wolf Link
Robed Zelda
Midna
Ilia
Malo
Zant
King Bulblin
Agitha
Darknut
Bulblin
Ooccoo
Shadow Beast
Yeta
Ashei
Darbus
Ralis
Goron
Zora
Sages
Outset Link
Zelda (Wind Waker)
Ganondorf (Wind Waker)
Medli
Aryll
Tetra
Halmaroc King
Salvatore
Link's Grandma
Valoo
Pigs
Great Fairy
King of Red Lions
Pirate Ship
Metroid
-----------------------
Samus
Zero Laser
Zero Suit Samus
Power Suit Samus
Screw Attack
Metroid
Ridley
Meta Ridley
Samus (Fusion Suit)
Samus (Power Suit)
Samus (Varia Suit)
Samus (Gravity Suit)
Samus (Dark Suit)
Dark Samus
Kanden
Spire
Weavel
Noxus
Trace
Sylux
Luminoth
Sheegoth
Space Pirate
Parasite Queen
Metroid Prime (Core)
Metroid Prime (Exo)
Gunship
Yoshi
-------------------
Yoshi
Super Dragon
Baby Mario
Baby Peach
Kirby Super Star
----------------------
Kirby
Cook Kirby
Meta Knight
Galaxia Darkness
King Dedede
Waddle Dee Army
Maxim Tomato
Dragoon
Warp Star
Superspicy Curry
Star Rod
Knuckle Joe
Beam Kirby
Needle Kirby
Sword Kirby
Sleep Kirby
Wing Kirby
Fighter Kirby
Fire Kirby
Ice Kirby
Plasma Kirby
Tornado Kirby
Waddle Dee
Waddle Doo
Gordo
Dyna Blade
Blade Knight
Bonkers
Bronto Burt
Cappy
Golem
Kracko
Scarfies
Sir Kibble
Walky
Wheelie
Hydra
Bomber
Bugzzy
Combo Cannon
Halberd
Apples
Star Fox
------------------------
Fox
Landmaster (Fox)
Falco
Landmaster (Falco)
Wolf
Landmaster (Wolf)
Smart Bomb
Andross
Fox (Assault)
Falco (Assault)
Falco (Command)
Peppy Hare
Slippy Toad
Krystal
Tricky
General Pepper
ROB 64
Panther Caroso
Leon Powalski
Arwing
Great Fox
Great Fox (Assault)
Wolfen
Pokemon
-----------------------
Pikachu
Volt Tackle
Pokemon Trainer
Triple Finish
Charizard
Squirtle
Ivysaur
Lucario
Aura Storm
Jigglypuff
Puff Up
Pokeball
Piplup
Munchlax
Bonsly
Weavile
Manaphy
Torchic
Gulpin
Metagross
Gardevoir
Latias & Latios
Groudon
Kyogre
Rayquaza
Deoxys
Jirachi
Meowth
Electrode
Goldeen
Staryu
Snorlax
Chikorita
Togepi
Bellossom
Wobbuffet
Moltres
Entei
Suicune
Ho-Oh
Lugia
Mew
Celebi
Turtwig
Chimchar
Bulbasaur
Charmander
Cyndaquil
Totodile
Treecko
Mudkip
Starly
Buneary
Glaceon & Leafeon
Riolu
Gyarados
Pichu
Plusle & Minun
Blaziken
Mewtwo
Darkrai
Dugtrio
Cubone
Hoppip
Skarmory
Drifloon
Snorunt
Snover
Magnezone
Electivire
Uxie
Mesprit
Azelf
Dialga
Palkia
Cresselia
F-Zero
-----------------------
Captain Falcon
Blue Falcon
Samurai Goroh
Dr. Stewart
Pico
Jody Summer
Mr. EAD
The Skull
Blood Falcon
Black Shadow
Zoda
Falcon Flyer
Earthbound (Mother)
---------------------------
Lucas
PK Starstorm (Lucas)
Ness
PK Starstorm (Ness)
Mr. Saturn
Franklin Badge
Jeff
Porky
Porky Statue
Ice Climbers
-----------------------
Ice Climbers
Iceberg
Vegetables
Fire Emblem
----------------------
Ike
Great Aether
Marth
Critical Hit
Lyn
Ashnard
Elincia
Black Knight
Sothe
Kid Icarus
-----------------------
Pit
Palutena's Army
Palutena
Palutena's Bow
WarioWare
--------------------
Wario
Wario-Man
Kat & Ana
Wario Bike
Pikmin
-----------------------
Pikmin & Olimar
End of Day
Red Pikmin
Blue Pikmin
Yellow Pikmin
White Pikmin
Purple Pikmin
Louie
The President
Hocotate Ship
Onions
Creeping Chrysanthemum
Red Bulborb
Empress Bulblax
Careening Dirigibug
Fiery Blowhog
Burrowing Snagret
Iridescent Flint Beetle
Wollywog
Swooping Snitchbug
Pellets
Animal Crossing
------------------------
Mr. Resetti
Pitfall
Animal Crossing Boy
Sable & Mabel
Tom Nook
Tortimer
Blathers & Celeste
Pelly & Phyllis
Pascal
Brewster
Dr. Shrunk
Katrina
Blanca
Copper & Booker
Joan
Saharah
K.K. Slider
Crazy Redd
Tommy & Timmy Nook
Katie & Kaitlin
Wendell
Kapp'n
Gulliver
Mr. Resetti (Feet)
Game & Watch
------------------------
Mr. Game & Watch
Octopus
Others
------------------------
Robot (R.O.B.)
Diffusion Beam
Super Scope
Unira
Excitebikes
Devil
Dr. Wright
Stafy
Little Mac
Tanks & Infantry
Helirin
Action Helirin
Barbara
Ray MK III
Isaac
Saki Amamiya
Jill
Stapy
Mokka
Pyrote
Putty
Warrior Mech Gauss
HM Mech Rosa
Musketeer Daltania
Custom Robos
Jameson & A.I.R.S.
Chibi-Robo
Telly Vision
Boulder
Kyle Hyde
Ashley Robbins
Ouendan
Elite Beat Agents
Metal Gear
-----------------------
Solid Snake
Grenade Launcher
Gray Fox
Iroquois Pliskin
Naked Snake
Shagohod
Metal Gear Ray
Metal Gear Rex
Gekko
Cypher
Cardboard Box
Sonic the Hedgehog
-----------------------
Sonic the Hedgehog
Super Sonic
Shadow
Tails
Dr. Eggman
Knuckles
Amy Rose
Blaze
Chao
Cream
Jet
Silver
==========================================================================
Trophy Hoard
==========================================================================
In here you can arrange your trophies any way you would like.
==========================================================================
Coin Launcher
==========================================================================
Go to this mode if you want to collect more trophies and stickers. Only
the random trophies and stickers can be obtained in this mode. None of the
trophies or stickers that have requirements to unlock can be obtained in
the Coin Launcher.
This mode of the game will have you shooting coins at various enemies,
trophies, and obstacles. The coins you use are the ones that you have
collected throughout playing Super Smash Bros. Brawl. You can collect
coins in many of the game modes.
Various groups of enemies will come from the sides of the board you are
playing on. The only enemies that attack you though, will be the missiles.
If they hit you, then you will lose a bundle of your coins. So make sure
to take them out right away. The other enemies that you will find will
usually come out in some type of a pattern. If you shoot all of the
enemies in the pattern, then a random thing will occur. Nothing could
happen at all, you will obtain a sticker for taking out the group of
enemies, or you will get a coin bonus added to your coin total. Completely
random and that is the only way to earn stickers in this mode. Also the
missiles are the only enemies that reward you with anything random. They
will though give you a bonus point. More on bonus points in a bit.
Trophies, on the other hand, will come out at random times throughout
playing the Coin Launcher. They will take a certain number of coins to hit
them with, until you get that trophy. Each trophy will take a different
amount of hits. There is 1 time that trophies will come out guaranteed
though. That is when you get the Bonus Points maxed out. See the meter in
the bottom left of your screen, under your coin amount? That is the Bonus
Point meter. Once it fills up, you will be able to launch coins like
crazy. Normally 3 trophies will come onto the playing field also at this
time. This only lasts for a limited amount of time, but you are guaranteed
to find some trophies this way.
The last thing to note about the Coin Launcher, is the 2 obstacles that
will come into play. They are Bumpers and Pitfalls. The pitfalls, will
randomly happen onto a little square section of the playing field. They
will make it disappear and any coins that are sent in that direction, will
fall into the pit. The other obstacle is the Bumper. They are silvery
metallic balls that come out from the sides of the board. They are only
their to get in your way. Shooting them will not make them disappear, and
you will only waste coins on them. Sometimes a trophy will also spawn with
these bumpers, and you will pretty much be helpless as the bumpers block
your way the whole time.
==========================================================================
Sticker Album
==========================================================================
You can view all the stickers you have collected in this mode. Here is a
list of every sticker in the game sorted by Name.
18-Volt (WarioWare: Touched!)
1-Up Mushroom (New SMB)
9-Volt (WarioWare: MPG)
9-Volt (WarioWare: Touched!)
Acro (Kirby 64)
Aijou Boom no Ya (Sennen Kazoku)
Akari Hayami (1080°Avalanche)
Akari Hayami (Wave Race BS)
Akuma (Sennen Kazoku)
Amy Rose (Sonic CD)
Ana (Mother)
Ana (WarioWare: Touched!)
Andrew (Star Fox: Assault)
Andy (Advance Wars)
Annie (Custom Robo V2)
Arwing (Star Fox 64)
Aryll (Zelda: Wind Waker)
Ashley (Trace Memory)
Ashley (WarioWare: Touched!)
Ashley Viewing DTS (Trace Memory)
Ashnard (Fire Emblem: Path of Radiance)
Baby Mario (Yoshi's Island)
Balloon Fight Enemy
Balloon Fighter
Ballyhoo & Big Top (Mario Party 8)
Banana (Mario Kart DS)
Banana Bunch (DK: Barrel Blast)
Banana Coin (DK64)
Barkle (Tingle's Rupeeland)
Barrel Train (Mario Kart: DD!!)
Bellossom (Pokémon series)
Big Boss (MGS: The Twin Snakes)
Big Switch (Kirby & The Amazing Mirror)
Big The Cat (Sonic Adventure Director's Cut)
Black Shadow (F-Zero GX)
Blargg (Yoshi's Story)
Blathers (Animal Crossing: WW)
Blaze The Cat (Sonic Rush)
Blipper (Kirby: Squeak Squad)
Blood Falcon (F-Zero GX)
Blue Falcon (F-Zero GX)
Blue Pellet (Pikmin 2)
Blue Pikmin (Pikmin)
Blue Virus (Nintendo Puzzle Collection)
Bone Dragon (Yoshi's Story)
Boney (Mother 3)
Bonkers (Kirby: Squeak Squad)
Bonsly (Pokémon series)
Boo (Mario Tennis)
Booker (Animal Crossing: WW)
Boomerang (Zelda: Wind Waker)
Boulder (Excite Truck)
Boundish (Digiluxe)
Bow (Paper Mario)
Bowser (DDR: Mario Mix)
Bowser (Mario Kart 64)
Bowser (Mario Power Tennis)
Bowser (Super Paper Mario)
Bowser Coin (Mario Party 6)
Bowser Jr. (Mario Superstar Baseball)
Bowser Jr. (Super Mario Sunshine)
Box Boxer (Kirby: Squeak Squad)
Boxy (Kirby: Squeak Squad)
Boy (Animal Crossing: WW)
Boy (Magical Starsign)
Boy (Magical Vacation)
Brewster (Animal Crossing: WW)
Brier (Yoshi Touch & Go)
Brighton (Mario Party 6)
Bronto Burt (Kirby 64)
Bubble Baby Mario (Yoshi's Island)
Bulborb (Pikmin 2)
Bullet Bill (New Super Mario Bros.)
Bullet Blaster (Mario Kart: DD!!)
Bullfrog (Star Fox Command)
Burt the Bashful (Yoshi's Island)
Cackletta (Mario & Luigi: SS)
Candy (Kirby: Squeak Squad)
Capsule (Nintendo Puzzle Collection)
Capt. Falcon (F-Zero GX)
Capt. Falcon (F-Zero X)
Capt. Falcon (F-Zero)
Captain (Trace Memory)
Car Yoshi (Yoshi's Island)
Celebi (Pokémon series)
Celeste (Animal Crossing: WW)
Cell Phone (Kirby & The Amazing Mirror)
Chain Chomp (Mario Party 8)
Chao (Sonic Adventure Director's Cut)
Chaos (Sonic Adventure Director's Cut)
Charizard (Pokémon series)
Charmy Bee (Knuckles' Chaotix)
Cheep Cheep (New Super Mario Bros.)
Chef (Game & Watch)
Chef (Shaberu! DS Cooking Navi)
Chef Kawasaki (Kirby Super Star)
Chibi-Robo (Chibi-Robo)
Chibi-Robo (Chibi-Robo: Park Patrol)
Chihuahua (Nintendogs)
Chikorita (Pokémon series)
Chonmagyo (Densetsu no Stafy 2)
Chozo Statue (Metroid II)
Chromatron (Digiluxe)
Chunky Kong (DK64)
Classic Sonic (Sonic The Hedgehog JP Ver.)
Classic Sonic (Sonic The Hedgehog US Ver.)
Claus (Mother 3)
Coin (New Super Mario Bros.)
Colin (Zelda: Twilight Princess)
Colonel (MGS2: Sons of Liberty)
Commander Kahn (Elite Beat Agents)
Cook Kirby (Kirby Super Star)
Copper (Animal Crossing: WW)
Cornimer (Animal Crossing: WW)
Count Bleck (Super Paper Mario)
Cranky Kong (Donkey Konga 3 JP)
Crazee Dayzee (Yoshi's Island DS)
Crazy Redd (Animal Crossing: WW)
Cream The Rabbit & Cheese (Sonic Advance 2)
Crimson Candypop Bud (Pikmin 2)
Cupid Kirby (Kirby & The Amazing Mirror)
Cupit (Sennen Kazoku)
Daisy (Super Mario Strikers)
Daphnes Nohansen Hyrule (Zelda: WW)
Dark Samus (Metroid Prime 2 Echoes)
Dark Suit Samus (Metroid Prime 2 Echoes)
Darknut (Zelda: Wind Waker)
Daroach (Kirby: Squeak Squad)
Dash (Star Fox Command)
Deke (Fire Emblem: The Binding Blade)
Deku Baba (Zelda: Ocarina of Time)
Deku Link (Zelda: Majora's Mask)
Deku Nut (Zelda: Ocarina of Time)
Deoxys (Pokémon series)
Derek (Elite Beat Agents)
Devil Car (Mother)
Dice Block (Mario Party 8)
Diddy Kong (DK64)
Diddy Kong (Donkey Kong Country)
Diddy Kong (Mario Hoops 3-on-3)
Diddy Kong (Mario Superstar Baseball)
Digidrive (Digiluxe)
Dixie Kong (Donkey Konga 2)
DK (Mario Superstar Baseball)
DK Barrel (Donkey Kong Country)
DK with Barrel (Mario vs. DK 2: MotM)
Don Bongo (Yoshi's Story)
Donbe (Shin Onigashima)
Donkey Kong (DK Jungle Beat)
Donkey Kong (Donkey Kong Country)
Donkey Kong (Mario Kart DS)
Donkey Kong Jr. (Mario Tennis)
Dr. Crygor (WarioWare: Touched!)
Dr. Eggman (Sonic The Hedgehog)
Dr. Lobe (Big Brain Academy)
Dr. Lobe (Big Brain Academy: WD)
Dr. Mario (Nintendo Puzzle Collection)
Dr. Shrunk (Animal Crossing: WW)
Dr. Stewart (F-Zero GX)
Dribble (WarioWare: MPG)
Dry Bones (Mario Party 7)
Duck (Duck Hunt)
Dunning Smith (Hotel Dusk: Room 215)
Duster (Mother 3)
Dyna Blade (Kirby Super Star)
Dzuke-chan (English Training)
E-102 Gamma (Sonic Adventure Director's Cut)
E-123 Omega (Sonic Heroes)
Egg (Game & Watch)
Eggplant Wizard (Kid Icarus)
Eight Yoshis (SMA 3: Yoshi's Island)
Eirika (Fire Emblem: The Sacred Stones)
Eldstar (Mario Party 5)
Electrode (Pokémon series)
Electroplankton
Eliwood (Fire Emblem)
Emerl (Sonic Battle)
Energy Tank (Metroid)
Enguarde (Donkey Kong Country)
Entei (Pokémon series)
Ephraim (Fire Emblem: The Sacred Stones)
Epona & Link (Zelda: Ocarina of Time)
Erazor Djinn (Sonic & the Secret Rings)
Espio The Chameleon (Knuckles' Chaotix)
Eva (MGS3: Snake Eater)
Excitebike
Ezlo (Zelda: Minish Cap)
Fairy (Zelda: Twilight Princess)
Falco (Star Fox 64)
Falco (Star Fox Adventures)
Falco (Star Fox Command)
Falco (Star Fox: Assault)
Fat Hockey Player (Ice Hockey)
Federation Trooper (Metroid Prime 2 Echoes)
Female Pianta (Super Mario Sunshine)
Fierce Deity Link (Zelda: MM)
Fire (Game & Watch)
Fire Flower (New Super Mario Bros.)
Fire Stingray (F-Zero GX)
Firefly (Excite Truck)
Flag Man (Game & Watch)
Flint (Mother 3)
Flower Fairy Lip (Nintendo Puzzle Collection)
Flower Icon (Paper Mario: TTYD)
Fly Guy (Mario Power Tennis)
Fox (Star Fox 64)
Fox (Star Fox Adventures)
Fox (Star Fox Command)
Fox (Star Fox)
Fox (Star Fox: Assault)
Free Ranger (Chibi-Robo: Park Patrol)
F-Type (Wild Trax)
Funky Kong (Donkey Konga 3 JP)
Gale Hawg (DK Jungle Beat)
Ganondorf (Zelda: Ocarina of Time)
Ganondorf (Zelda: Wind Waker)
Gardevoir (Pokémon series)
General Guy (Paper Mario)
General Pepper (Star Fox: Assault)
Girl (Animal Crossing: WW)
Girl (Magical Vacation)
Gleeok (The Legend of Zelda)
Goldeen (Pokémon series)
Golden Fox (F-Zero GX)
Gomar & Shioh (F-Zero GX)
Goombella (Paper Mario: TTYD)
Goonie (Yoshi's Island DS)
Gordo (Kirby: Squeak Squad)
Goron (Zelda: Ocarina of Time)
Gracie (Animal Crossing: WW)
Gravity Suit Samus (Metroid: Zero Mission)
Gray Fox (MGS: The Twin Snakes)
Green Rupee (Zelda: Twilight Princess)
Greil (Fire Emblem: Path of Radiance)
Groudon (Pokémon series)
Grutch (Drill Dozer)
Gulliver (Animal Crossing: WW)
Gulpin (Pokémon series)
Gunship (Metroid Prime 2 Echoes)
Guy (Fire Emblem)
Hajime Tanaka (Ouendan 2)
Hammer Bro (New Super Mario Bros.)
Hanenbow (Electroplankton)
Happy Mask Salesman (Zelda: MM)
Harriet (Animal Crossing: WW)
Hawke (Advance Wars: DS)
Hayato Saionji (Ouendan 2)
Hector (Fire Emblem)
Helibokaan (Kururin Squash!)
Hero's Bow (Zelda: Twilight Princess)
Hinawa (Mother 3)
Hiroshi (Trade & Battle: Card Hero)
HM Mech Rosa (Chosoju Mecha MG)
Hoofer (DK Jungle Beat)
Ho-Oh (Pokémon series)
Hookshot (Zelda: Ocarina of Time)
Hooktail (Paper Mario: TTYD)
Horse Call (Zelda: Twilight Princess)
Hot Head (Kirby: Squeak Squad)
HP Pot (Magical Starsign)
Hylian Shield (Zelda: Minish Cap)
Hylian Shield (Zelda: Twilight Princess)
Ike (Fire Emblem: Path of Radiance)
Ike (Fire Emblem: Radiant Dawn)
Instructor (Pilotwings)
Iron Tiger (F-Zero GX)
Item Box (Mario Kart: DD!!)
Ivysaur (Pokémon series)
J (Elite Beat Agents)
Jake (Advance Wars: DS)
Jeff (EarthBound)
Jessica (Trace Memory)
Jet The Hawk (Sonic Riders)
Jewel Fairy Ruby (Nintendo Puzzle Collection)
Jigglypuff (Pokémon series)
Jill & Drill Dozer (Drill Dozer)
Jill (Drill Dozer)
Jimmy T. (WarioWare: MPG)
Jirachi (Pokémon series)
Joan (Animal Crossing: WW)
Joshua (Fire Emblem: The Sacred Stones)
Judge (Game & Watch)
Junior (Donkey Kong Jr.)
K.K. Slider (Animal Crossing: WW)
Kafei & Keaton Mask (Zelda: MM)
Kai Doumeki (Ouendan 2)
Kalypso (DK: Barrel Blast)
Kamek (Yoshi Touch & Go)
Kamek (Yoshi's Island)
Kamisama (Sennen Kazoku)
Kammy Koopa (Paper Mario)
Kanden (Metroid Prime Hunters)
Kapp'n (Animal Crossing: WW)
Karate Kong (DK Jungle Beat)
Kat (WarioWare: Touched!)
Katrina (Animal Crossing: WW)
King Bulblin & Lord Bullbo (Zelda: TP)
King Dedede & Kirby (Kirby 64)
King Dedede (Kirby Super Star)
King Dedede (Kirby: Squeak Squad)
King Dodongo (Zelda: Ocarina of Time)
King K. Rool (DK64)
King of Red Lions & Link (Zelda: WW)
King Zora (Zelda: Ocarina of Time)
Kirby (Kirby & The Amazing Mirror)
Kirby (Kirby 64)
Kirby (Kirby Air Ride)
Kirsh (Magical Vacation)
Klaptrap (Donkey Kong Country)
Knuckles The Echidna (Sonic The Hedgehog 3)
Koopa (Super Mario Strikers)
Kooper (Paper Mario)
Kraid (Metroid: Zero Mission)
Kritter (DK: King of Swing)
Kritter (Mario Strikers Charged)
Krystal (Star Fox Adventures)
Krystal (Star Fox Command)
Krystal (Star Fox: Assault)
Kumatora (Mother 3)
Kururin (Kururin Paradise)
Kyle Hyde (Hotel Dusk: Room 215)
Kyogre (Pokémon series)
Kyorosuke (Densetsu no Stafy 4)
Lakitu (Mario Kart: Super Circuit)
Lakitu (New Super Mario Bros.)
Lanky Kong (DK64)
Lantern (Zelda: Twilight Princess)
Latias & Latios (Pokémon series)
Legend of Outset (Zelda: Wind Waker)
Leon (Star Fox Command)
Leon (Star Fox: Assault)
Lightning (Mario Kart DS)
Lilina (Fire Emblem: The Binding Blade)
Linebeck (Zelda: Phantom Hourglass)
Link & Pigs (Zelda: Wind Waker)
Link (The Legend of Zelda)
Link (Zelda: Link to the Past)
Link (Zelda: Twilight Princess)
Link (Zelda: Wind Waker)
Link with Goron Mask (Zelda: MM)
Link's Grandma (Zelda: Wind Waker)
Lion (Game & Watch)
Liquid Snake (MGS: The Twin Snakes)
Little Saucer (Mother)
Lloyd (Mother)
Lon Lon Milk (Zelda: Ocarina of Time)
Louie (Pikmin 2)
Lucario (Pokémon series)
Lucas (Mother 3)
Ludwig von Koopa (Super Mario Bros. 3)
Lugia (Pokémon series)
Luigi & Baby Luigi (Mario & Luigi: PiT)
Luigi (Luigi's Mansion)
Luigi (Mario & Luigi: SS)
Luigi (Super Paper Mario)
Luminoth (Metroid Prime 2 Echoes)
Lyle (Animal Crossing: WW)
Lyn (Fire Emblem)
Mabel (Animal Crossing: WW)
Mace Guy (Yoshi Topsy-Turvy)
Mach Rider
Mad Truck (Mother)
Magkid (Slide Adventure MAGKID)
Makar (Zelda: Wind Waker)
Male Pianta (Super Mario Sunshine)
Malo (Zelda: Twilight Princess)
Manaphy (Pokémon series)
Manhole (Game & Watch)
Manky Kong (Donkey Kong Country)
Mario & Luigi (Mario & Luigi: SS)
Mario & Yoshi (Super Mario Sunshine)
Mario (Mario Kart DS)
Mario (Mario Superstar Baseball)
Mario (Super Paper Mario)
Marth (Fire Emblem: Monsho no Nazo)
Master (Trade & Battle: Card Hero)
Master Belch (EarthBound)
Master Miller (MGS: The Twin Snakes)
Materu (Densetsu no Stafy 4)
Max (Advance Wars)
Maxim Tomato (Kirby: Squeak Squad)
Medli (Zelda: Wind Waker)
Mega Mushroom (New Super Mario Bros.)
Mega Rush Badge (Paper Mario: TTYD)
Mei Ling (MGS: The Twin Snakes)
Meowth (Pokémon series)
Meryl Silverburgh (MGS: The Twin Snakes)
Meta Knight (Kirby: Squeak Squad)
Meta Knight Ball (Kirby Canvas Curse)
Metagross (Pokémon series)
Metal Gear RAY (MGS2: Sons of Liberty)
Metal Gear REX (MGS: The Twin Snakes)
Metal Sonic (Sonic CD)
Metroid (Metroid Pinball)
Metroid (Metroid: Zero Mission)
Mew (Pokémon series)
Micaiah (Fire Emblem: Radiant Dawn)
Midna & Wolf Link (Zelda: Twilight Princess)
Midna (Zelda: Twilight Princess)
Midori Mushi (Slide Adventure MAGKID)
Mila (Hotel Dusk: Room 215)
Miles "Tails" Prower (Sonic The Hedgehog 2)
Millennium Star (Mario Party 3)
Mini Mario (Mario vs. DK 2: MotM)
Miniature Dachshund (Nintendogs)
Misstar (Mario Party 5)
Mist (Fire Emblem: Path of Radiance)
Moblin (Zelda: Wind Waker)
Mokka (Magical Starsign)
Moltres (Pokémon series)
Mona & Moped (WarioWare: MMG)
Mona (WarioWare: Touched!)
Monster (FGPII: 3D Hot Rally)
Moon Fairy Seren (Nintendo Puzzle Collection)
Morph Ball (Metroid Pinball)
Morris (Elite Beat Agents)
Mother Brain (Metroid: Zero Mission)
Mouser (Super Mario Bros. 2)
Mr. EAD (F-Zero GX)
Mr. Resetti (Animal Crossing: WW)
Mr. Saturn (EarthBound)
Mr. Saturn (Mother 3)
Munchlax (Pokémon series)
Mushroom (New Super Mario Bros.)
Musketeer Daltania (Chosoju Mecha MG)
Muskular (Mario Party 5)
Myrrh (Fire Emblem: The Sacred Stones)
Nabaaru (Fire Emblem: Monsho no Nazo)
Naked Snake (MGS3: Snake Eater)
Nana (Ice Climber)
Nanocarp (Electroplankton)
Naomi Hunter (MGS: The Twin Snakes)
Needle Kirby (Kirby 64)
Ness (EarthBound)
New Age Retro Hippie (Mother)
Ningyou Kouchuu Viigaru (Chosoju Mecha MG)
Ninian (Fire Emblem)
Ninten (Mother)
Noki (Super Mario Sunshine)
Nruff (Kirby 64)
Ocarina of Time
O'Chunks (Super Paper Mario)
Octoman (F-Zero GX)
Octopus (Game & Watch)
Octorok (Zelda: Ocarina of Time)
Olimar & Louie's Ship (Pikmin 2)
Olimar's Daughter (Pikmin 2)
Onion (Pikmin 2)
Ooccoo (Zelda: Twilight Princess)
Orbiter (Digiluxe)
Orbulon (WarioWare: MPG)
Otacon (MGS2: Sons of Liberty)
Pak E. Derm (Yoshi's Story)
Panel (Nintendo Puzzle Collection)
Panther (Star Fox Command)
Panther (Star Fox: Assault)
Papa (Chibi-Robo)
Parachute (Game & Watch)
Paratroopa (Super Paper Mario)
Party Monkey (DK Jungle Beat)
Pascal (Animal Crossing: WW)
Paula (EarthBound)
Pauline & Donkey Kong (Donkey Kong)
Peach & Daisy (Mario Party 7)
Peach (Mario Strikers Charged)
Peach (Mario Superstar Baseball)
Peach (Super Mario Bros. 2)
Peach (Super Princess Peach)
Pelly (Animal Crossing: WW)
Penny (WarioWare: Smooth Moves)
Peppy (Star Fox 64)
Peppy (Star Fox: Assault)
Perara (Kirby: Squeak Squad)
Perry (Super Princess Peach)
Pete (Animal Crossing: WW)
Petey Piranha (Mario Golf: TT)
Petey Piranha (Mario Strikers Charged)
Phantom Ganon (Zelda: Ocarina of Time)
Phyllis (Animal Crossing: WW)
Piece of Heart (Zelda: Twilight Princess)
Pigma (Star Fox: Assault)
Pigmask (Mother 3)
Pikachu (Pokémon series)
Pinkle (Tingle's Rupeeland)
Piplup (Pokémon series)
Pit (Kid Icarus)
Pit (Kid Icarus: OM&M)
Plum (Mario Golf)
Pokémon Trainer (Pokémon series)
Poo (EarthBound)
Porky (EarthBound)
Postman (Zelda: Majora's Mask)
Postman (Zelda: Twilight Princess)
Power Jump Badge (Paper Mario)
Prince Peasley (Mario & Luigi: SS)
Propeller Shy Guy (Yoshi's Story)
Purple Pikmin (Pikmin 2)
Putty (Magical Starsign)
R.O.B. (Mario Kart DS US)
Raccoon Mario (Super Mario Bros. 3)
Rachel (Advance Wars: DS)
Rad (Excite Truck)
Raiden (MGS2: Sons of Liberty)
Rakensen (Custom Robo: BR)
Rambi (Donkey Kong Country)
Raphael the Raven (Yoshi's Island)
Rawk Hawk (Paper Mario: TTYD)
Ray (Custom Robo)
Ray 01 (Custom Robo: BR)
Ray MKIII (Custom Robo Arena)
Rayquaza (Pokémon series)
Reaper & Reapette (Kid Icarus)
Reclining Red Pikmin (Pikmin 2)
Red Fire (Mario Kart: DD!!)
Red Gazelle (F-Zero GX)
Red Pellet Flower (Pikmin 2)
Red Pikmin (Pikmin)
Red Virus (Nintendo Puzzle Collection)
ReDead (Zelda: Ocarina of Time)
Revolver Ocelot (MGS2: Sons of Liberty)
Ricky Winterborn (1080°Avalanche)
Ridley (Metroid)
Ridley (Metroid: Zero Mission)
ROB (Star Fox Adventures)
ROB 64 (Star Fox: Assault)
Rob Haywood (Wave Race BS)
Robo Cube (Custom Robo: BR)
Robot & Blocks (Stack-Up)
Robot (Mario Kart DS JP)
Rosie (Animal Crossing: WW)
Rotohex (Digiluxe)
Rouge The Bat (Sonic Adventure 2: Battle)
Rover (Animal Crossing: WW)
Roy (Fire Emblem: The Binding Blade)
Running Chibi-Robo (Chibi-Robo)
Running Zero Suit Samus (Metroid: ZM)
Rusl (Zelda: Twilight Princess)
Rutoga (Fire Emblem: The Binding Blade)
Ryota Hayami (Wave Race BS)
Ryuta Ippongi (Ouendan 2)
Sable (Animal Crossing: WW)
Sabure Prince (Kaeru no Tame ni Kane wa Naru)
Saharah (Animal Crossing: WW)
Salsa (Mother 3)
Salvatore (Zelda: Wind Waker)
Sami (Advance Wars)
Samurai Goroh (F-Zero X)
Samurai Goroh (F-Zero)
Samus (Metroid Fusion)
Samus (Metroid Prime 2 Echoes)
Samus (Metroid)
Sayaka Amemiya (Ouendan 2)
Seal Head (Custom Robo: BR)
Seiuchi-kun (Densetsu no Stafy 3)
Shadow Beast (Zelda: Twilight Princess)
Shadow Mario (Super Mario Sunshine)
Shadow The Hedgehog (Sonic Adventure 2: Battle)
Shagohod (MGS3: Snake Eater)
Shahra (Sonic & the Secret Rings)
Sheik (Zelda: Ocarina of Time)
Shiba Inu (Nintendogs)
Shiida (Fire Emblem: Monsho no Nazo)
Shine Sprite (Super Mario Sunshine)
Shroob (Mario & Luigi: PiT)
Shy Guy (Yoshi's Story)
Sidestepper (Mario Bros.)
Silver The Hedgehog (Sonic The Hedgehog)
Skull Kid (Zelda: Majora's Mask)
Skull Kid (Zelda: Ocarina of Time)
Skulltula (Zelda: Ocarina of Time)
Slippy (Star Fox 64)
Slippy (Star Fox: Assault)
Snifit (Mario Party 3)
Snorlax (Pokémon series)
Snowman (1080°Avalanche)
Solid Snake (MGS: The Twin Snakes)
Solid Snake (MGS2: Sons of Liberty)
Sonic The Hedgehog (Sonic The Hedgehog)
Sothe (Fire Emblem: Radiant Dawn)
Space Pirate (Super Metroid)
Sparrow (Magical Starsign)
Special Token (Metroid Pinball)
Spinner (Zelda: Twilight Princess)
Spiny (New Super Mario Bros.)
Spiny Shell (Mario Kart: DD!!)
Spitz (WarioWare: MPG)
Squeaker (Kirby: Squeak Squad)
Squirtle (Pokémon series)
Stafy (Densetsu no Stafy 2)
Stafy (Densetsu no Stafy)
Stapy (Densetsu no Stafy 3)
Starman (EarthBound)
Starman (Kirby: Squeak Squad)
Starman (New Super Mario Bros.)
Starship (Metroid Fusion)
Starship (Metroid Prime Hunters)
Staryu (Pokémon series)
Stork (Yoshi's Island DS)
Stork Stop (Yoshi's Island DS)
Storm The Albatross (Sonic Riders)
Stuffwell (Mario & Luigi: PiT)
Suicune (Pokémon series)
Sukapon (Joy Mech Fight)
Super Baby (Yoshi's Island DS)
Super Mario Bros.
Super Sonic (Sonic The Hedgehog 2)
Sylux (Metroid Prime Hunters)
Takamaru (Nazo no Murasamejo)
Tamagon (Devil World)
Tameo (Trade & Battle: Card Hero)
Tap-Tap (Yoshi Touch & Go)
Teddy (Mother)
Telly (Chibi-Robo)
Tetra (Zelda: Wind Waker)
The Black Knight (Fire Emblem: PoR)
The Boss (MGS3: Snake Eater)
The Great Fairy (Zelda: Wind Waker)
The President (Pikmin 2)
Tikal (Sonic Adventure Director's Cut)
Tingle (Tingle's Rupeeland)
Tingle (Zelda: Wind Waker)
Tiny Kong (DK64)
Tiny Wario (Virtual Boy Wario Land)
Tippi (Super Paper Mario)
Toad & Toadette (Mario Party 7)
Toad (Mario Party 6)
Toad (Mario Party 7)
Toadette (Mario Party 6)
Toadsworth (Mario & Luigi: PiT)
Toadsworth (Super Mario Sunshine)
Togepi (Pokémon series)
Tom Nook (Animal Crossing: WW)
Torchic (Pokémon series)
Tortimer (Animal Crossing: WW)
Tractor Trailer (Wild Trax)
Training Academy Coach (X)
Treasure Chest (Kirby: Squeak Squad)
Triple Red Shells (Mario Kart: DD!!)
Turbo Birdo (Mario Kart: DD!!)
Twila (Mario Party 6)
Valoo (Zelda: Wind Waker)
Vector The Crocodile (Knuckles' Chaotix)
Vermin (Game & Watch)
Vivian (Paper Mario: TTYD)
Volvoice (Electroplankton)
Waddle Dee (Kirby 64)
Waddle Dee Ball (Kirby Canvas Curse)
Waluigi (Mario Superstar Baseball)
Waluigi (Super Mario Strikers)
Wario & Bike (WarioWare: MMG)
Wario (Super Mario 64 DS)
Wario (Super Mario Strikers)
Wario (WarioWare: Smooth Moves)
Wario Car (Mario Kart: DD!!)
Wario World Symbol (Wario World)
Wario-Man (WarioWare: Touched!)
Warrior Ing (Metroid Prime 2 Echoes)
Warrior Mech Gauss (Chosoju Mecha MG)
Water Fairy Elias (Nintendo Puzzle Collection)
Wave Race Blue Storm
Wave The Swallow (Sonic Riders)
Weavel (Metroid Prime Hunters)
Weavile (Pokémon series)
Welsh Corgi (Nintendogs)
Wendell (Animal Crossing: WW)
Whispy Woods (Kirby Super Star)
White Cat (F-Zero GX)
White Pikmin (Pikmin 2)
Wiggler (Mario Power Tennis)
Wild Goose (F-Zero GX)
Wild Gunman
Wobbuffet (Pokémon series)
Wolf (Excite Truck)
Wolf (Star Fox Command)
Wolf (Star Fox: Assault)
Wolfen (Star Fox 64)
Wolfen (Star Fox: Assault)
Wrinkly Kong (DK: King of Swing)
Xananab (DK Jungle Climber)
Yadokarita (Densetsu no Stafy)
Yakuman Player (Yakuman)
Yellow Pellet (Pikmin 2)
Yellow Pikmin (Pikmin)
Yellow Virus (Nintendo Puzzle Collection)
Yoshi (Mario Party 2)
Yoshi (Paper Mario: TTYD)
Yoshi (Yoshi Touch & Go)
Yoshi Ship (Yoshi Topsy-Turvy)
Yoshi's Egg (Yoshi Touch & Go)
Young Cricket (WarioWare: Smooth Moves)
Young Zelda (Zelda: Minish Cap)
Young Zelda (Zelda: Ocarina of Time)
Zant (Zelda: Twilight Princess)
Zebes Inhabitant (Metroid Fusion)
Zelda (Zelda: Link to the Past)
Zelda (Zelda: Ocarina of Time)
Zero Suit Samus (Metroid: Zero Mission)
Zinger (DK: King of Swing)
Zora (Zelda: Ocarina of Time)
Zora Link (Zelda: Majora's Mask)
==========================================================================
Sticker Center
==========================================================================
In here you can arrange the stickers how you want and take snapshots of
them.
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Subsection 2: Stage Builder
==========================================================================
In this mode you can create your very own custom stages and play on them
in Brawl mode. First off, go to where it says "NEW!", to make a new stage.
You can now pick the size of the stage you want to make. Small, medium, or
large. Next you can pick the background you want the stage to be played
on. Lastly, you can pick what music you want to be played on your stage.
After you select all those options, select the "OK" button to start making
your stage!
Alright, now you are presented with the actually building part of your
stage. Its not very complicated at all and its a very simplified process
of making stages. You have a few options and designed at your disposal, so
have fun with what you do have.
Now lets look at all the different things on this screen. If you look at
the top of your screen, you will see the "Back" button, the "Remaining
Parts" meter, and a button that should display "All" currently. The
"Back" button, will let you exit the stage builder without saving your
progress. The "Remaining Parts" meter, is how many objects you can put in
your stage. The more objects you put in your stage, the more the meter
will fill up. Once it reaches the end of the meter, you won't be able to
put any more objects in your stage. The last button, that should say
"All" currently, is for you to organize your pieces which are on the right
side of the screen. Press the "Z" button on your controller, to cycle
through the different organizations for your pieces.
Now lets talk about the bottom of your screen. Starting from the left you
have the "OK" button. This will let you save your stage that you made. It
also lets you name the stage, make a comment about the stage, and change
your music. The next button on the right is the "Test" button. This lets
you play on your stage to check out how everything is currently. The next
button on the right is the "Undo" button. This lets you undo the last
thing you edited on your stage. You can also just press the "Y" button on
your controller to undo. The next 2 buttons on your right is the "Zoom
Out" and "Zoom In" button. Press "R" to zoom in and press "L" to zoom out.
The next button on your right is the "Rotate" button. This lets you rotate
your pieces on the right side of the screen. You can flip them so they are
facing left or facing right, using this button. The last button you see on
the right is the "Size" button. Just select it and press the "A" button on
your controller to increase the size of the pieces on the right side of
your screen.
The last part of the stage builder is the pieces on the right. Just try
testing out all of them on your stage and let your imagination run wild
while trying to think up clever designs using these pieces. Just highlight
a piece you want to use and press the "A" button to select it. Now you can
put it anywhere on the stage you want. Well, almost anywhere. If you have
red parts on your screen, then that means you can't put that piece in that
area. This is just because the other pieces are filling up that area in
your stage. So find a place that isn't red and place it there. You can
also use the "Z" button, if you want to use more of that same piece.
==========================================================================
Subsection 3: Masterpieces
==========================================================================
In this section of the game, you can play demos of some of the old
Nintendo classics. These are some of the best selling Nintendo games ever!
Be sure to play through them all if you haven't played them before. These
games are not ones to be passed by without playing at least once in your
life!
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Donkey Kong (System: Nintendo Entertainment System)
Unlocked by: Leave your game on for more than 10 hours. You can check how
long the game has been on in the Data menu. Just select Data, then select
Records, and finally select Brawl Records. Look for where it says, "Power
Time". That is how long your game has been turned on for.
Description: Ah that classics. You play as Mario in this game and your
goal is to rescue the Princess. She is being held hostage by Donkey Kong.
You must climb ladders, jump over fireballs, as well as avoiding other
obstacles, while you make your climb up to rescue the princess.
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Ice Climber (System: Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: Climb to the top! Your goal here is simple: just keep
climbing up! You will of course have to avoid obstacles and enemies along
the way. Break through the blocks as you make your way up to the top of
the level.
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Super Mario Bros. (System: Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: The game that started the whole series. Play the original
Super Mario Bros. game. Jump on Goombas and other enemies as you race to
the flag at the end of the level. You will also need to dodge other
obstacles and pits along the way. The faster the time you reach the flag,
the more points you will get.
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The Legend of Zelda (System: Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: Another game that started a legendary series of games to
follow it. Play as Link, in an epic quest to save the princess. Fight
through caves, temples, and other places, as you battle tons of enemies in
your path. Find numerous items to help you along your journey and collect
hearts to raise your health.
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Kid Icarus (System: Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: Set out with your bow and arrow and fight through the enemies
as you try to rescue Palutena. Your goal is to destroy the evil Medusa who
has imprisoned Palutena. You are Palutena's last hope to rid the world of
Medusa. Good luck! Of course, if you are playing the demo, I don't think
you will be able to do that.
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F-Zero (System: Super Nintendo Entertainment System)
Unlocked by: You must have Captain Falcon join your team in the Subspace
Emissary. Once he joins your team, you will unlock this Masterpiece.
Description: Race at crazy high speeds in this super fast futuristic
racer. I personally love this game and used to play it all the time. It
started the whole series and was a great game for its time period! Have
fun with this one.
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Super Mario World (System: Super Nintendo Entertainment System)
Unlocked by: Brawl on Yoshi's Island Melee stage at least 3 times to
unlock this Masterpiece.
Description: Another great game. The Mario series got upgraded graphics on
the Super Nintendo and made the game looks tons better. If you have never
played this game, then you are really missing out. No matter what
generation you are in, you must give this game a try. Epic boss battles
and stages that will always be remembered, give this game a place in
history.
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Super Mario Bros. 2 (System: Nintendo Entertainment System)
Unlocked by: Win at least 5 Brawls using Peach to unlock this Masterpiece.
Description: The second game in the Super Mario Bros. series! This time
you get to pick between 4 characters. Each character has their own unique
play style. In this adventure, you must save the world from Wart. This was
another great game on the NES.
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Kirby's Adventure (System: Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: The original Kirby game! Set out on a quest to fix the Star
Rod and take care of King DeDeDe. Copy enemy abilities and use them to
reach the goal in each stage.
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The Legend of Zelda: Ocarina of Time (System: Nintendo 64)
Unlocked by: Use Toon Link 10 times in Brawls to unlock this Masterpiece.
Description: One of the greatest Zelda games ever made! This game is big,
really big. Set out as Link in a quest to free Hyrule from the evil
Ganondorf. Collect the pieces of the triforce and turn Hyrule back into
the peaceful place that it once was.
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Star Fox 64 (System: Nintendo 64)
Unlocked by: Is available at the start.
Description: One of the best Star Fox games in the series, if not the
best. You pilot Fox and try to get rid of the evil Andross, who is out to
take over the galaxy. This game has some epic boss battles, that you won't
soon forget. Still loads of fun to this day.
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Super Metroid (System: Super Nintendo Entertainment System)
Unlocked by: Is available at the start.
Description: This game brought the Metroid series a lot of attention. Many
consider this the best game in the series even. You take control of Samus
as you blast your way through enemies. Your goal in this game, is to
recover the lost Metroid.
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==========================================================================
Subsection 4: Challenges
==========================================================================
In this section of the game you can view requirements to unlock certain
rewards in the game. There are 128 different unlockables in this place!
With tons of things to unlock, you will be spending a lot of time browsing
through all the requirements. At first you will have nothing but blue
squares, but after you spend some time playing this game, you are bound to
unlock at least one of the Challenges.
Here is a list of every Challenge box with the requirements to unlock it.
I will be sorting this list using the letters A, B, C, and D followed by a
number from 1-32. The letters will represent the row I am referring to,
and the number will represent the column I am referring to. I will start
from the top left of the Challenge screen. For example: (A-1) will refer
to the blue square in the 1st column of the 1st row (the uppermost and
leftmost square on the screen). Then I will proceed moving to the right
onto (A-2). Once I finish a row I will then start the next row and
continue right again (for example: (B-1)).
--------------------------------------------------------------------------
(A-1) Description: Galleom (Tank Form)
Reward Type: Trophy
Requirement: Clear Boss Battles on Intense difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-2) Description: Palutena's Bow
Reward Type: Trophy
Requirement: Clear Target Smash level 1 in under 15 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-3) Description: Cardboard Box
Reward Type: Trophy
Requirement: Clear Target Smash level 4 in under 32 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-4) Description: Clu Clu Land
Reward Type: Music
Requirement: Hit 1,200 ft. in Home-Run Contest.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-5) Description: Big Blue (Melee)
Reward Type: Stage
Requirement: Use Captain Falcon 10 times in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-6) Description: Ryuta Ippongi (Ouendan 2)
Reward Type: Stickers
Requirement: Clear 100-Man Brawl in under 3 minutes, 30 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-7) Description: Gekko
Reward Type: Trophy
Requirement: Clear All-Star with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-8) Description: HIS WORLD (Instrumental)
Reward Type: Music
Requirement: Brawl on the Green Hill Zone stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-9) Description: Pirate Ship
Reward Type: Stage
Requirement: Unlock Toon Link.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-10) Description: Subspace Bomb
Reward Type: Trophy
Requirement: Clear Boss Battles on Easy difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-11) Description: Mario Bros.
Reward Type: Stage
Requirement: Clear the "Wario Bros." Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-12) Description: Pichu
Reward Type: Trophy
Requirement: Clear All-Star with no continues.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-13) Description: Pokemon Center
Reward Type: Music
Requirement: Get 200 different stickers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-14) Description: Zelda: Ocarina of Time
Reward Type: Masterpieces
Requirement: Use Toon Link 10 times in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-15) Description: Musketeer Daltania
Reward Type: Trophy
Requirement: Clear Target Smash level 4 with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-16) Description: Dyna Blade
Reward Type: Trophy
Requirement: Clear All-Star on Very Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-17) Description: Menu 2
Reward Type: Music
Requirement: Unlock all playable characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-18) Description: Red Alloy
Reward Type: Trophy
Requirement: Defeat 5 enemies in Cruel Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-19) Description: Smash Coins
Reward Type: Trophy
Requirement: Play 10 or more Coin matches.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-20) Description: Hanenbow
Reward Type: Stage
Requirement: Clear the "Flower Blooms in the Echoes" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-21) Description: King Dedede's Theme
Reward Type: Music
Requirement: Clear "The Hammer of the King" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-22) Description: Green Alloy
Reward Type: Trophy
Requirement: Endure a 15-Minute Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-23) Description: Ray MK III
Reward Type: Trophy
Requirement: Clear Target Smash level 3 in under 20 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-24) Description: Excitebikes
Reward Type: Trophy
Requirement: Collect all Masterpieces.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-25) Description: Multi-Man Melee 1 (Melee)
Reward Type: Music
Requirement: Clear 100-Man Brawl in under 4 minutes.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-26) Description: Creeping Chrysanthemum
Reward Type: Trophy
Requirement: Collect trophies for all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-27) Description: Title (3D Hot Rally)
Reward Type: Music
Requirement: Clear Target Smash level 5.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-28) Description: Banana Peel
Reward Type: Trophy
Requirement: Get 10 max combos in Training.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-29) Description: Dream Chaser
Reward Type: Music
Requirement: Brawl on the Port Town Aero Dive stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-30) Description: Yellow Alloy
Reward Type: Trophy
Requirement: Defeat 100 enemies in Endless Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-31) Description: Master Hand
Reward Type: Trophy
Requirement: Clear Classic with 20 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(A-32) Description: Golden Hammer
Reward Type: Trophy
Requirement: Hit 45,000 ft. combined with all fighters' Home-Run
Contest records.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-1) Description: Ballyhoo & Big Top
Reward Type: Trophy
Requirement: Unlock 75 or more hidden songs.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-2) Description: Paper Mario
Reward Type: Trophy
Requirement: Clear Classic with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-3) Description: Luigi's Mansion
Reward Type: Stage
Requirement: Use Luigi 3 times in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-4) Description: Boo (Mario Tennis)
Reward Type: Stickers
Requirement: Hit 900 ft. in Home-Run Contest.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-5) Description: Multiplayer (Metroid Prime 2)
Reward Type: Music
Requirement: Brawl on the Frigate Orpheon stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-6) Description: Edit Parts A
Reward Type: Stage Parts
Requirement: Brawl on custom stages 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-7) Description: Princess Peach's Castle (Melee)
Reward Type: Music
Requirement: Unlock all Melee stages.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-8) Description: Outset Link
Reward Type: Trophy
Requirement: Clear Target Smash level 5 with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-9) Description: Ouendan
Reward Type: Trophy
Requirement: Get 400 combined max combos with all characters in
Training.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-10) Description: Credits (Super Smash Bros.)
Reward Type: Music
Requirement: Clear Classic on Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-11) Description: Running Chibi-Robo (Chibi-Robo)
Reward Type: Stickers
Requirement: Clear Classic on Easy difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-12) Description: Icicle Mountain (Melee)
Reward Type: Music
Requirement: Clear Classic on Normal difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-13) Description: Pokemon Stadium (Melee)
Reward Type: Stage
Requirement: Brawl on the Pokemon Stadium 2 stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-14) Description: Franklin Badge
Reward Type: Trophy
Requirement: Have Ness join you in The Subspace Emissary.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-15) Description: Ike's Theme
Reward Type: Music
Requirement: Have Ike join you in The Subspace Emissary.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-16) Description: Jyk
Reward Type: Trophy
Requirement: Clear Boss Battles with 20 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-17) Description: Phyllis (Animal Crossing: WW)
Reward Type: Stickers
Requirement: Clear All-Star on Normal difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-18) Description: Song of Storms
Reward Type: Music
Requirement: Clear "The Pirate Airship" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-19) Description: Jungle Japes (Melee)
Reward Type: Stage
Requirement: Play Melee stages 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-20) Description: Apples
Reward Type: Trophy
Requirement: Clear Target Smash level 1.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-21) Description: Super Mario Bros. 2
Reward Type: Masterpieces
Requirement: Get 5 standard brawl victories with Peach.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-22) Description: Red Pikmin
Reward Type: Trophy
Requirement: Clear the "Sproutrage of the Flower Pikmin" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-23) Description: Walky
Reward Type: Trophy
Requirement: Unlock 50 hidden songs.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-24) Description: Xananab
Reward Type: Trophy
Requirement: Hit 24,000 ft. combined with all fighters' Home-Run
Contest records.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-25) Description: Silver
Reward Type: Trophy
Requirement: Clear Target Smash level 3 with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-26) Description: Subspace Gunship
Reward Type: Trophy
Requirement: Clear Boss Battles with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-27) Description: Home-Run Bat
Reward Type: Trophy
Requirement: Hit 1,500 ft. in Home-Run Contest.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-28) Description: The Legendary Air Ride Machine
Reward Type: Music
Requirement: Clear the "Dragoon Strike" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-29) Description: Snake Eater (Instrumental)
Reward Type: Music
Requirement: Brawl on the Shadow Moses Island stage 15 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-30) Description: F-Zero
Reward Type: Masterpieces
Requirement: Have Captain Falcon join you in The Subspace Emissary.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-31) Description: Mach Rider (Melee)
Reward Type: Music
Requirement: Defeat 50 enemies in Endless Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(B-32) Description: Baby Peach
Reward Type: Trophy
Requirement: Get 500 different trophies.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-1) Description: Gulliver
Reward Type: Trophy
Requirement: Get 2,000 or more KOs in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-2) Description: Blue Alloy
Reward Type: Trophy
Requirement: Clear 100-Man Brawl with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-3) Description: Edit Parts C
Reward Type: Stage Parts
Requirement: Make 15 stages in Stage Builder.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-4) Description: Road to Viridian City (From Pallet Town / Pewter City)
Reward Type: Music
Requirement: Clear the "Go! Triple Finish!" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-5) Description: Peanut Popgun
Reward Type: Trophy
Requirement: Clear Target Smash level 2.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-6) Description: Pellets
Reward Type: Trophy
Requirement: Clear Target Smash level 2 with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-7) Description: Cracker Launcher
Reward Type: Trophy
Requirement: Get 1,000 or more KOs in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-8) Description: Kapp'n
Reward Type: Trophy
Requirement: Exceed 300 ft. combined swim distance for all
characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-9) Description: Tal Tal Heights
Reward Type: Music
Requirement: Clear All-Star on Easy difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-10) Description: Sandbag
Reward Type: Trophy
Requirement: Use every character in Home-Run Contest.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-11) Description: Blast Box
Reward Type: Trophy
Requirement: Clear Target Smash level 2 with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-12) Description: Green Greens (Melee)
Reward Type: Stage
Requirement: Use Kirby 20 times in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-13) Description: Ending (Metroid)
Reward Type: Music
Requirement: Brawl on the Norfair stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-14) Description: Dr. Eggman
Reward Type: Trophy
Requirement: Get 500 different stickers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-15) Description: Ashnard
Reward Type: Trophy
Requirement: Clear Target Smash level 3 with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-16) Description: Striker Mario
Reward Type: Trophy
Requirement: Clear Classic on Very Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-17) Description: Ancient Minister
Reward Type: Trophy
Requirement: Clear The Subspace Emissary.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-18) Description: Stafy
Reward Type: Trophy
Requirement: Clear Target Smash level 1 with 10 characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-19) Description: Super Scope
Reward Type: Trophy
Requirement: Clear Target Smash level 1 with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-20) Description: Underwater Theme (Super Mario Bros.)
Reward Type: Music
Requirement: Brawl on the Mushroomy Kingdom stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-21) Description: Pitfall
Reward Type: Trophy
Requirement: Clear 100-Man Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-22) Description: Fire Field
Reward Type: Music
Requirement: Clear the "Come On, Blue Falcon" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-23) Description: Shadow Bugs
Reward Type: Trophy
Requirement: Clear Boss Battles on Normal difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-24) Description: Star Wolf (Star Fox: Assault)
Reward Type: Music
Requirement: Clear "The Wolf Hunts the Fox" Event on Hard
difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-25) Description: Mewtwo
Reward Type: Trophy
Requirement: Clear All-Star on Intense difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-26) Description: Green Hill Zone
Reward Type: Stage
Requirement: Unlock Sonic.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-27) Description: Rocketbarrel Pack
Reward Type: Trophy
Requirement: Clear Target Smash level 4.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-28) Description: Frozen Hillside
Reward Type: Music
Requirement: Brawl on the Halberd stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-29) Description: Halberd
Reward Type: Trophy
Requirement: Clear the "Pink Ball Repulsion" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-30) Description: Spear Pillar
Reward Type: Stage
Requirement: Clear "The Aura Is With Me" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-31) Description: Party Ball
Reward Type: Trophy
Requirement: Score 500 total combined KOs in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(C-32) Description: K.K. Slider
Reward Type: Trophy
Requirement: Collect all songs.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-1) Description: Stickers
Reward Type: Trophy
Requirement: Collect all stickers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-2) Description: Crazy Hand
Reward Type: Trophy
Requirement: Clear Classic on Intense difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-3) Description: Excite Truck
Reward Type: Music
Requirement: Clear Target Smash level 2 in under 19 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-4) Description: 75 m
Reward Type: Stage
Requirement: Use Donkey Kong 20 times in brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-5) Description: Super Mario World
Reward Type: Masterpieces
Requirement: Brawl on the Yoshi's Island Melee stage 3 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-6) Description: Dark Cannon
Reward Type: Trophy
Requirement: Clear Boss Battles on Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-7) Description: Kyle Hyde
Reward Type: Trophy
Requirement: Clear All-Star with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-8) Description: Combo Cannon
Reward Type: Trophy
Requirement: Clear Target Smash level 5 in under 30 seconds.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-9) Description: Wario Bike
Reward Type: Trophy
Requirement: Clear Target Smash level 3.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-10) Description: Ashley Robbins
Reward Type: Trophy
Requirement: Play over 100 hours of brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-11) Description: Great Temple / Temple
Reward Type: Music
Requirement: Clear the "Advent of the Evil King" Event on Hard
difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-12) Description: Palutena
Reward Type: Trophy
Requirement: Clear the "Cleaning House in Skyworld" Event.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-13) Description: Flat Zone 2
Reward Type: Stage
Requirement: Unlock Mr. Game & Watch.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-14) Description: Power-Hungry Fool
Reward Type: Music
Requirement: Brawl on the Castle Siege stage 10 times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-15) Description: Plusle & Minun
Reward Type: Trophy
Requirement: Collect Final Smash trophies for all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-16) Description: Liquid Snake (MGS: The Twin Snakes)
Reward Type: Stickers
Requirement: Defeat 10 enemies in Cruel Brawl.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-17) Description: King K. Rool
Reward Type: Trophy
Requirement: Clear Target Smash level 4 with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-18) Description: Hidden Mountain & Forest
Reward Type: Music
Requirement: Clear the "Dark Link Duel" Event on Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-19) Description: Bumper
Reward Type: Trophy
Requirement: Hit 15,000 ft. combined with all fighters' Home-Run
Contest records.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-20) Description: Timer
Reward Type: Trophy
Requirement: Play 30 hours of brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-21) Description: Donkey Kong
Reward Type: Masterpieces
Requirement: Exceed 10 hours of powered-on time.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-22) Description: Shy Guy
Reward Type: Trophy
Requirement: Hit 30,000 ft. combined with all fighters' Home-Run
Contest records.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-23) Description: O2 Battle
Reward Type: Music
Requirement: Collect more than 5,000 coins in Coin matches.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-24) Description: Birdo
Reward Type: Trophy
Requirement: Clear All-Star on Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-25) Description: Gray Fox
Reward Type: Trophy
Requirement: Clear Target Smash level 5 with all characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-26) Description: Porky Statue
Reward Type: Trophy
Requirement: Clear Boss Battles on Very Hard difficulty.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-27) Description: Tails
Reward Type: Trophy
Requirement: Exceed 30,000 ft. combined walking distance with all
characters.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-28) Description: Edit Parts B
Reward Type: Stage Parts
Requirement: Create 5 stages in the Stage Builder.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-29) Description: Main Theme (Super Mario 64)
Reward Type: Music
Requirement: Play 50 hours of brawls.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-30) Description: Tom Nook
Reward Type: Trophy
Requirement: Collect 1,000 coins in Coin matches.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-31) Description: Ai no Uta (French Version)
Reward Type: Music
Requirement: Hit 37,500 ft. combined with all fighters' Home-Run
Contest records.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(D-32) Description: Tabuu (Wings)
Reward Type: Trophy
Requirement: Clear Boss Battles with all characters.
--------------------------------------------------------------------------
==========================================================================
Subsection 5: Chronicle
==========================================================================
In this area of the vault, you can view most of the Nintendo games made up
to December of 2007.
==========================================================================
Subsection 6: Replays
==========================================================================
View any replays you have saved in this mode.
==========================================================================
Subsection 7: Album
==========================================================================
You can view all the snapshots you have taken in this mode.
**************************************************************************
Section 5: Nintendo Wi-Fi Connection
**************************************************************************
This is where you go to play online with other people. The first time you
connect to the Wifi it will display your friend code and make you enter a
profile name.
==========================================================================
Subsection 1: With Friends
==========================================================================
In this section you can play anyone that you registered as a friend.
--------------------------------------------------------------------------
Brawl
--------------------------------------------------------------------------
This is where you go to brawl with your friends.
--------------------------------------------------------------------------
Friend Roster
--------------------------------------------------------------------------
Go here to register any friends you want to play against.
--------------------------------------------------------------------------
Team Multi-Man Brawl
--------------------------------------------------------------------------
Here you can bring a friend to play with you in the Multi Man brawl modes.
--------------------------------------------------------------------------
Home-Run Contest
--------------------------------------------------------------------------
In this section you can play with a friend in the Home Run Contest.
=============================
Subsection 2: With Anyone
=============================
In this section you can play with anyone connected to SSBB Wifi.
--------------------------------------------------------------------------
Basic Brawl
--------------------------------------------------------------------------
This is where you go to start the match against anyone on Wifi.
--------------------------------------------------------------------------
Spectator
--------------------------------------------------------------------------
In here you can watch other matches that have happened. It also allows you
to bet on the winner.
--------------------------------------------------------------------------
Team Battle
--------------------------------------------------------------------------
Here you will have a teammate to fight with in a 2vs2 style match.
==========================================================================
Subsection 3: Options
==========================================================================
In here you can turn on or off Spectator Mode and the Smash Service.
--------------------------------------------------------------------------
Allow Spectators
--------------------------------------------------------------------------
Turning this on means other people can view your matches you have played.
--------------------------------------------------------------------------
Smash Service
--------------------------------------------------------------------------
Turning this on means Smash Bros can send you certain things. These
include stages, replays, and screenshots.
**************************************************************************
Section 6: Options
**************************************************************************
Go here to change some in game options.
==========================================================================
Subsection 1: Erase Data
==========================================================================
In this area you can erase specific game data or all of it.
==========================================================================
Subsection 2: Deflicker
==========================================================================
Here you can change the way the graphics appear in game for you.
==========================================================================
Subsection 3: Controls
==========================================================================
Configure your controls in this section.
==========================================================================
Subsection 4: My Music
==========================================================================
Here you can choose what songs will be heard on what stages.
==========================================================================
Subsection 5: Screen
==========================================================================
You can change between wide screen or standard screen size in here.
==========================================================================
Subsection 6: Rumble
==========================================================================
Go here to turn on or off the rumble on your controller.
==========================================================================
Subsection 7: Sound
==========================================================================
You can switch which will be heard louder between the music or sound
effects.
**************************************************************************
Section 7: Data
**************************************************************************
In this section you can watch movies, listen to music and sound effects,
as well as view all the records you have achieved.
==========================================================================
Subsection 1: Sound Test
==========================================================================
In this section you can listen to all the music you have found or unlocked
as well as listen to the sound effects in the game. Here is a list of all
of the songs in the game sorted by category.
Super Smash Bros. Brawl
-----------------------
Super Smash Bros. Brawl Main Theme
Menu 1
Menu 2
Battlefield
Battlefield Ver. 2
Final Destination
Online Practice Stage
Results Display Screen
Tournament Registration
Tournament Match End
Classic: Results Screen
All-Star Rest Area
Home-Run Contest
Boss Battle
Trophy Gallery
Sticker Album/Album/Chronicle
Coin Launcher
Stage Builder
Target Smash!!
Adventure Map
Step: The Plain
Step: The Cave
Step: Subspace
Step: Subspace Ver. 2
Step: Subspace Ver. 3
Boss Battle Song 1
Boss Battle Song 2
Save Point
Credits
Super Smash Bros.
-----------------
Menu
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Princess Peach's Castle (Melee)
Rainbow Cruise (Melee)
Kong Jungle (Melee)
Jungle Japes (Melee)
Temple (Melee)
Brinstar (Melee)
Brinstar Depths (Melee)
Yoshi's Island (Melee)
Fountain of Dreams (Melee)
Green Greens (Melee)
Corneria (Melee)
Venom (Melee)
Pokemon Stadium (Melee)
Poke Floats (Melee)
Mute City (Melee)
Big Blue (Melee)
Mother (Melee)
Icicle Mountain (Melee)
Flat Zone (Melee)
Super Mario Bros. 3 (Melee)
Battle Theme (Melee)
Fire Emblem (Melee)
Mach Rider (Melee)
Mother 2 (Melee)
Dr. Mario (Melee)
Battlefield (Melee)
Menu (Melee)
Multi-Man Melee 1 (Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Super Mario Bros.
-----------------
Delfino Plaza
Title/Ending (Super Mario World)
Main Theme (New Super Mario Bros.)
Ricco Harbor
Main Theme (Super Mario 64)
Ground Theme (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.)
Gritzy Desert
Underground Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.)
Underground Theme (Super Mario Land)
Luigi's Mansion Theme
Castle/Boss Fortress (Super Mario World/SMB 3)
Airship Theme (Super Mario Bros. 3)
Mario Kart
----------
Mario Circuit
Luigi Circuit
Waluigi Pinball
Rainbow Road
Donkey Kong
-----------
Jungle Ver. 2
Jungle Level
King K. Rool/Ship Deck 2
Bramble Blast
Battle for Storm Hill
DK Jungle 1 Theme (Barrle Blast)
The Map Page/Bonus Level
Donkey Kong
Opening (Donkey Kong)
25m BGM
The Legend of Zelda
-------------------
Main Theme (The Legend of Zelda)
Ocarina of Time Medley
Title (The Legend of Zelda)
The Dark World
Hidden Mountain & Forest
Hyrule Field Theme
Main Theme (Twilight Princess)
The Hidden Villiage
Midna's Lament
Great Temple/Temple
Dragon Roost Island
The Great Sea
Tal Tal Heights
Song of Storms
Gerudo Valley
Molgera Battle
Village of the Blue Maiden
Termina Field
Metroid
-------
Main Theme (Metroid)
Ending (Metroid)
Norfair
Theme of Samus Aran, Space Warrior
Vs. Ridley
Vs. Parasite Queen
Opening/Menu (Metroid Prime)
Sector 1
Vs. Meta Ridley
Multiplayer (Metroid Prime 2)
Yoshi's Island
--------------
Obstacle Course
Ending (Yoshi's Story)
Yoshi's Island
Flower Field
Wildlands
Kirby
-----
Meta Knight's Revenge
The Legendary Air Ride Machine
Gourmet Race
Butter Building
King Dedede's Theme
Squeak Squad Theme
Vs. Marx
Boss Theme Medley
Checker Knights
Forest/Nature Area
Frozen Hillside
Star Fox
--------
Space Armada
Corneria
Main Theme (Star Fox)
Main Theme (Star Fox 64)
Area 6
Area 6 Ver. 2
Star Wolf
Star Wolf (Star Fox: Assault)
Space Battleground
Pokemon
-------
Pokemon Main Theme
Road to Viridian City (From Pallet Town/Pewter City)
Pokemon Center
Pokemon Gym/Evolution
Wild Pokemon Battle! (Ruby/Sapphire)
Victory Road
Dialga/Palkia Battle at Spear Pillar!
Wild Pokemon Battle! (Diamond/Pearl)
Team Galactic Battle!
Route 209
F-Zero
------
Mute City
Fire Field
White Land
Car Select
Dream Chaser
Devil's Call in your Heart
Climb Up! And Get The Last Chance!
Brain Cleaner
Shotgun Kiss
Planet Colors
Earthbound (Mother)
-------------------
Porky's Theme
Unfounded Revenge/Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog
Snowman
Fire Emblem
-----------
Fire Emblem Theme
With Mila's Divine Protection (Celica Map 1)
Attack
Preparing to Advance
Winning Road - Roy's Hope
Shadow Dragon Medley
Ike's Theme
Against the Dark Knight
Crimean Army Sortie
Power-Hungry Fool
Victory Is Near
Kid Icarus
----------
Underworld
Skyworld
Title (Kid Icarus)
Kid Icarus Original Medley
WarioWare, Inc.
---------------
WarioWare, Inc.
WarioWare, Inc. Medley
Ashley's Song
Ashley's Song (JP)
Mike's Song
Mike's Song (JP)
Mona Pizza's Song
Mona Pizza's Song (JP)
Pikmin
------
Main Theme (Pikmin)
World Map (Pikmin 2)
Stage Clear/Title (Pikmin)
Forest of Hope
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Environmental Noises
Animal Crossing
---------------
Title (Animal Crossing)
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost
Nintendo
--------
Ice Climber
Balloon Trip
Clu Clu Land
Mario Bros.
Gyromite
Famicom Medley
Power-Up Music
Douchuumen (Nazo no Murasamejo)
Flat Zone 2
Chill (Dr. Mario)
PictoChat
Mii Channel
Wii Shop Channel
Shaberu! DS Cooking Navi
Brain Age: Train Your Brain in Minutes a Day
Opening Theme (Wii Sports)
Charge! (Wii Play)
Lips Theme (Panel de Pon)
Tetris: Type A
Tetris: Type B
Title (3D Hot Rally)
Tunnel Scene (X)
Mario Tennis/Mario Golf
Marionation Gear
Title (Big Brain Academy)
Golden Forest (1080 Snowboarding)
Battle Scene/Final Boss (Golden Sun)
Excite Truck
Metal Gear
----------
MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Encounter
Theme of Tara
Battle in the Base
Yell "Dead Cell"
Cavern
Snake Eater (Instrumental)
Theme of Solid Snake
Calling to the Night
SONIC THE HEDGEHOG
------------------
Green Hill Zone
Angel Island Zone
Scrap Brain Zone
Emerald Hill Zone
Sonic Boom
Super Sonic Racing
Live & Learn
Sonic Heroes
Right There, Ride On
His World (Instrumental)
Seven Rings In Hand
==========================================================================
Subsection 2: Records
==========================================================================
In this section you can see all your statistics in the game pretty much.
There are KO records as well as game specific stats to view. You can also
see all the notices you have got up to this point.
--------------------------------------------------------------------------
Group Records
--------------------------------------------------------------------------
You can view character specific stats from any Brawls you have played.
--------------------------------------------------------------------------
Brawl Records
--------------------------------------------------------------------------
Here you can see game specific stats.
--------------------------------------------------------------------------
Notices
--------------------------------------------------------------------------
Here you can see all the notices that you have achieved throughout playing
the game. Here is a list I made and tried to put into categories. I
probably don't have all of the notices yet, so feel free to E-Mail me
anything I might have missed.
--------------------------------------------------------------------------
Character Notices
--------------------------------------------------------------------------
Ness, the PSI-powered youth, has joined the brawl!
Marth, the emblem prince, has joined the brawl!
Luigi, the green wonder, has joined the brawl!
Falco, Star Fox's brash pilot, has joined the brawl!
Captain Falcon, the invincible F-Zero pilot, has joined the brawl!
Lucario, the Aura Pokemon, has joined the brawl!
Snake, the legendary soldier of fortune, has joined the brawl!
R.O.B., the robot with the scorching beam, has joined the brawl!
Ganondorf, the resurrected king of evil, has joined the brawl!
Mr. Game & Watch, the denizen of Superflat World, has joined the brawl!
Sonic The Hedgehog, the world's fastest hedgehog, has joined the brawl!
Jigglypuff, the Balloon Pokemon, has joined the brawl!
Toon Link, the swordsman of the Great Sea, has joined the brawl!
Wolf O'Donnell, the leader of Star Wolf, has joined the brawl!
You can now use all fighters! Now the real battle begins!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage Notices
--------------------------------------------------------------------------
A new stage has appeared! It's the super-retro construction site, 75m!
You've unlocked the Melee stage called Green Greens!
You've unlocked the Melee stage called Jungle Japes!
You've unlocked the Melee stage called Pokemon Stadium!
You've unlocked the Melee stage called Big Blue!
The new stage Mario Bros. has appeared! Mysterious pipes, turtles, and
crabs!
The new stage Spear Pillar has appeared, featuring both Dialga and Palkia!
The new stage Luigi's Mansion has appeared! Home sweet home!
It's the famed shuttle loop! The new stage Green Hill Zone has appeared!
It's an acoustic flood! The new stage Hanenbow has appeared!
Fight fierce battles in a flat world! The new stage Flat Zone 2 has
appeared!
Behold, the Great Sea! The new stage Pirate Ship has appeared!
You can now use all Brawl stages! Play as much as you like on all 41
stages!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
All-Star Mode Notices
--------------------------------------------------------------------------
You've added a new mode! Choose All-Star from the Solo menu.
You cleared All-Star for the first time!
You cleared All-Star on Intense difficulty!
You cleared All-Star with all characters!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battles Mode Notices
--------------------------------------------------------------------------
You've added a new game mode! Choose Boss Battles from the Stadium menu
under Solo.
You cleared Boss Battles for the first time!
You cleared Boss Battles with all characters!
You cleared Boss Battles on Intense difficulty!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Classic Mode Notices
--------------------------------------------------------------------------
You cleared Classic for the first time!
You cleared Classic on Intense difficulty!
You cleared Classic with all characters!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Events Mode Notices
--------------------------------------------------------------------------
You cleared 20 solo Events!
You cleared 41 solo Events!
You cleared 10 Co-op Events!
You cleared 21 Co-op Events!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stadium Mode Notices
--------------------------------------------------------------------------
You survived 15-Minute Brawl for the first time!
You won 100-Man Brawl for the first time!
You cleared level 1 of Target Smash with all characters!
You cleared level 2 of Target Smash with all characters!
You cleared level 3 of Target Smash with all characters!
You cleared level 4 of Target Smash with all characters!
You cleared level 5 of Target Smash with all characters!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stage Builder Mode Notices
--------------------------------------------------------------------------
You got Parts Set A for your Stage Builder! Make a new stage with these
extra parts!
You got Parts Set B for your Stage Builder! Make a new stage with these
extra parts!
You got Parts Set C for your Stage Builder! Make a new stage with these
extra parts!
You've gotten all of the Stage Builder Parts! Now start making new stages!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
The Subspace Emissary Mode Notices
--------------------------------------------------------------------------
You cleared The Subspace Emissary for the first time!
You can now view all of the movies from The Subspace Emissary!
You've collected all enemy trophies from the Subspace Emissary!
You've collected all boss trophies from The Subspace Emissary!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Assist Trophies Notices
--------------------------------------------------------------------------
Gray Fox from Metal Gear Solid was added to your Assist Trophies!
Barbara from Daigasso! Band Bros. and Master of Illusion is now an Assist
Trophy!
Shadow The Hedgehog was added to your Assist Trophies!
Custom Robo was added to your Assist Trophies!
Isaac from Golden Sun was added to your Assist Trophies!
The tanks and infantry from Advance Wars were added to your Assist
Trophies!
You've gotten all of the Assist Trophies! Battle side by side with all of
them.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Pokemon Notices
--------------------------------------------------------------------------
You encountered Celebi for the first time! This is a rare thing indeed.
You encountered Mew for the first time! Strange things do happen.
You encountered Jirachi for the first time! Make a wish!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Stickers Notices
--------------------------------------------------------------------------
You now have 100 different stickers!
You now have 200 different stickers!
You now have 300 different stickers!
You now have 400 different stickers!
You now have 500 different stickers!
You now have 600 different stickers!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Trophies Notices
--------------------------------------------------------------------------
You now have 100 different trophies!
You now have 200 different trophies!
You now have 300 different trophies!
You now have 400 different trophies!
You now have 500 different trophies!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Chronicle Mode Notices
--------------------------------------------------------------------------
All Game & Watch titles have been revealed in the Chronicle!
All Nintendo Entertainment System titles have been revealed in the
Chronicle!
All Game Boy titles have been revealed in the Chronicle!
All Super Nintendo Entertainment System titles have been revealed in the
Chronicle!
All Virtual Boy titles have been revealed in the Chronicle!
All Nintendo 64 titles have been revealed in the Chronicle!
All Game Boy Advance titles have been revealed in the Chronicle!
All Nintendo GameCube titles have been revealed in the Chronicle!
All Nintendo DS titles have been revealed in the Chronicle!
All Wii titles have been revealed in the Chronicle!
The Chronicle has been filled! Look at the history of Nintendo!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Masterpieces Mode Notices
--------------------------------------------------------------------------
The classic Donkey Kong appeared! Play a demo version in Masterpieces!
The classic Super Mario Bros. 2 appeared! Play a demo version in
Masterpieces!
The Classic Super Mario World appeared! Play a demo version in
Masterpieces!
The classic F-Zero appeared! Play a demo version in Masterpieces!
The Legend of Zelda: Ocarina of Time appeared! Play a demo in
Masterpieces!
You've got all of the Masterpieces! Learn character origins in the demo
versions.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Songs Notices
--------------------------------------------------------------------------
You now have over 150 songs!
You now have over 200 songs!
You now have over 250 songs!
You've gotten all of the songs! Now enjoy your collection of musical
masterpieces!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Other Notices
--------------------------------------------------------------------------
You've played 100 matches!
You've played 1,000 matches! You're quite dedicated!
You've collected all of the online Friend Icons! Choose your favorite!
You can now use additional rules options! Choose More Rules from the Rules
menu.
The Random Stage choice has been added! Choose Rules from the Group menu.
--------------------------------------------------------------------------
==========================================================================
Subsection 3: Movies
==========================================================================
In this section you can view an assortment of movies. All the Subspace
Emissary cutscenes you have seen will be displayed here. There is also a
"How to Play" video, as well as some trailers for the game.
Here are all the Subspace Emissary movies you can get while playing the
Subspace Emissary. Remember that you have to pick different characters in
certain situations to view different cutscenes.
--------------------------------------------------------------------------
The World of Trophies
Mario Beats Kirby
Kirby Beats Mario
Pit Watches from Above
Attack on the Stadium
The Ancient Minister and the Subspace Bomb
Zelda Taken
Peach Taken
Pit's Descent
The Subspace Army in the Sea of Clouds
Mario and Pit Meet
The Arwing's Pursuit
Kirby and Peach Flee the Sea of Clouds
Kirby and Zelda Flee the Sea of Clouds
Arwing Downed, Peach Overboard
Arwing Downed, Zelda Overboard
Donkey Kong & Diddy Kong
The Dark Cannon Aims for the Kongs
The Ancient Minister Escapes Mario and Pit
Fox Confronts Rayquaza
Diddy Kong Appeals to Fox
The Dissolving of the False King Bowser
The Pig King Statue Targets Lucas
Ness and Porky Face Off
Lucas Leaves Ness
Lucas Joins the Pokemon Trainer
The Battlefield Fortress
The Meta Knight Encounter
Ike Unleashes Aether
Three Warriors and the Ancient Minister
King Dedede Steals Peach
King Dedede Steals Zelda
Link Draws the Master Sword
The Subspace Army in the Forest
Link Loses the Battleship Halberd
Snake's Cardboard Box
Zero Suit Samus Infiltrates
The Pikachu Generator
Where is the Power Suit?
Bowser's Surprise Attack on Peach
Bowser's Surprise Attack on Zelda
False Peach Battles Link
False Zelda Battles Mario
Mario's Misunderstanding
Link's Misunderstanding
King Dedede Nabs Defeated Link
King Dedede Nabs Defeated Mario
The Cavern's Entrance
King Dedede's Castle Discovered
Ganondorf Issues Bowser's Orders
Charizard Flies to the Ruins
The Wario and Lucas Rematch
Wario's Trophication
King Dedede Pins a Badge on Peach
King Dedede Pins a Badge on Zelda
King Dedede's Hidden Castle Passage
Bowser Kidnaps Peach
Bowser Kidnaps Zelda
Subspace Engulfs King Dedede's Castle
Ganondorf Meets with Master Hand
I Found You, Ivysaur!
I Caught You, Charizard!
The Hole in the Ruins
The Tank in the Wastelands
Galleom Transformed
Three Warriors Defeat Galleom
Galleom Tumbles into the Ruins
Galleom Self-Destructs
The Sorrow of the Ancient Minister
The R.O.B. Army Rallies
Falco Appears
Diddy Kong Appeals to Falco
The Floating Island of the Ancients
The Copied Power Suit
Samus Revived
The Destiny of Ridley & Samus
Ruins on the Island of the Ancients
The Two Captains
Jump to the Smash Skiff
Donkey Kong's Rescue
The Halberd Vs. the Great Fox
Lucario Challenges Meta Knight
Meta Knight Defeats Lucario
Lucario Defeats Meta Knight
Meta Knight and Lucario Board the Halberd
The Five Warriors
Snake's Mission Begins
Lucario Discovers Snake
Princesses, Both Captured and False
Snake Frees the Princesses
The Battleship Pleasure Cruise
Sheik and the Fallen Arwing
The Ones in the Bridge
The Conversion of Mr. Game & Watch
In the Subspace Bomb Factory
The Melancholy of the Ancient Minister
Ganondorf Takes Command
The Countdown Will Not Stop
The Falcon Flyer
Escape from the Island of the Ancients
The Great Reunion
The Great Invasion
At the Entrance to Subspace
The Crushing, Ruinous Defeat
King Dedede's Timed Badges
King Dedede Vs. King Bowser
The True Enemy is Right There
Kirby Revived by Hunger
King Dedede and Kirby Unite
Link and Zelda Put Ganondorf to Action
Wario Messes with King Dedede
The Final Battle
The World Returns
Toon Link Appears
Jigglypuff Appears
Wolf Appears
--------------------------------------------------------------------------
**************************************************************************
Section 8: Conclusion
**************************************************************************
==========================================================================
Subsection 1: Contributors
==========================================================================
--------------------------------------------------------------------------
Read the "Contact Me" subsection for details on how to be added to this
list.
--------------------------------------------------------------------------
"Friz" - I wrote this guide and have been enjoying Super Smash Bros.
Brawl since the day it was released!
"Opti" - Corrected me on some information, as well as finding a few other
mistakes in this guide.
"Kevin" - Told me about a few pieces of information that were incorrect in
the guide.
"Matt" - Sent me an E-Mail about not including Dark Peach in the Great
Maze level of the Subspace Emissary.
"Mel" - Told me that I said to go the wrong direction during a part of
the Great Maze in the Subspace Emissary.
"Bean" - Sent me another strategy to use against Galleom in Boss Battles.
"Logan" - Told me about another strategy that you can use to get past
Event #41.
==========================================================================
Subsection 2: Credits
==========================================================================
Here is a list of places or people that I have used information from in
this guide. They have come up with the original information or strategies
and are listed here.
"Smash Bros. DOJO!!" - I used to check this site everyday until the game
finally got released in the USA. They have a lot of
interesting information on the game and I have used
some of it to clarify things in this guide.
==========================================================================
Subsection 3: Contact Me
==========================================================================
You may contact me for numerous reasons. If you like or dislike something
about my guide, then please let me know. Also if you find any spelling or
grammar errors in the guide, then I would really appreciate that a lot.
This is a very large guide and its hard to catch all the errors.
Here are some guidelines to use when contacting me. Make sure you read
them all very carefully otherwise your E-Mail will be automatically
ignored.
1) Make sure you put in the subject title of the E-Mail, "Super Smash
Bros. Brawl Guide"
2) If you are contributing something to this guide then, make sure you
leave the name you want to be identified by when given credit for the
contribution. Example: "Friz"
3) Sorry, but I won't give out my friend code for this game because I have
slow internet at the moment. The online mode doesn't seem to do very
well with slow internet.
4) Don't send multiple E-Mails asking if I received your E-Mail or not. I
will reply to every E-Mail I receive as soon as I can.
5) After following the above guidelines, you can send E-Mails to me at my
E-Mail address: frizisgone (at) yahoo (dot) com
Just replace the (at) with a "@" and replace the (dot) with a "." I put
it in that form to block out some internet spam bots.
==========================================================================
Subsection 4: Version History
==========================================================================
--------------------------------------------------------------------------
Version 0.10 (March 31st 2008) Guide Size: 50 KB
I started writing for the Subspace Emissary walkthrough.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 0.20 (April 4th 2008) Guide Size: 180 KB
I finally finished writing the Subspace Emissary Walkthrough.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 0.30 (April 5th 2008) Guide Size: 217 KB
Added a trophy list. Added basic information to all guide sections.
Formatted all of the sections and subsections in the guide. Organized all
information together into its respective category. Submitted the guide to
GameFAQs.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 0.35 (April 8th 2008) Guide Size: 232 KB
Wrote up to event #20 in the Solo Events section. Updated the copyright.
Gave permission to the following sites to host my guide:
http://www.neoseeker.com
http://www.supercheats.com
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 0.45 (April 10th 2008) Guide Size: 263 KB
Finished writing the Solo Events section. Also finished writing all of the
Co-op events. Corrected numerous grammatical errors throughout the guide.
Also split up the Adventure Mode: Subspace Emissary section into its own
separate guide and put it up on GameFAQs. I also did a little update to
the Contact Me section. Last, but not least, I gave permission to the
following website to host my guide:
http://www.mycheats.com
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 0.65 (April 17th 2008) Guide Size: 336 KB
Big update! I'm getting much closer to the first complete version of this
guide (expect a lot of sections to be rewritten and more sections added
when version 1.0 comes)! Wrote the Masterpieces section. Finished writing
the Challenges section. Put every song in the game in the Sound Test
section. I also put all the stickers in the game in the Sticker Album
section. I corrected some information and spelling/grammar errors
throughout the guide. Formatted some sections and edited them just a
little bit with some more information. Added my first contributor to the
guide! Lastly, I have also given permission to the following websites to
host my guide:
http://www.gamesradar.com
http://www.cheatplanet.com
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 1.0 (April 23rd 2008) Guide Size: 423 KB
I have very bad news (at least for me) and very good news. I will start
with the bad news. Just yesterday, my Brawl game got a Disc Read Error
during the Subspace Emissary. I was going through all the levels on
Intense and I only had one left to beat on Intense. Anyways, I got a Disc
Read Error just then, and now that level is unplayable. I can't even start
that level without getting a Disc Read Error. I don't know how this is
going to effect my guides, because I won't be able to play that level
anymore to check things out. All other sections of the game are working
still though. So that was the bad news.
Now for the good news. Version 1.0 is finally here! Wow, I never thought I
would write so much in a week. All sections of this guide are now
complete! The most noteworthy section, is probably the Boss Battles
section that is now complete.
This guide is far from over though. I have many plans to keep adding new
sections to this guide. I also will re-write a lot of sections, because I
have found some new strategies to use. The Subspace Emissary is going to
get a big revamp also. It needs a lot more information actually. For
instance, I am going to include how to get trophies of all the enemies in
the Subspace Emissary. I also need to organize the information a bit
better (especially the Great Maze). As for the basic information to this
game, as well as the general strategies, they have all been written for.
That is why we are at version 1.0.
I also added a few new contributors to the guide. Thank you for sending in
that information. It was very helpful! Lastly, I have also given
permission to the following website to host my guide:
http://www.gamershell.com
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Version 1.05 (May 6th 2008) Guide Size: 464 KB
Version 1.01 was just a minor update with some spelling and grammar fixes
I noted at the last minute. I finally got my Brawl disc replaced, so now I
can play the Subspace Emissary again. I added 2 new contributors in this
update. Thank you for your advice. Added a Credits section to this guide.
I also cleaned up the Great Maze section in the Subspace Emissary. It is
now much easier to follow and not a giant wall of text.
The Great Maze level was the most heavily requested via E-Mail to fix up.
So, now that its fixed up (until later updates where I will clean up a lot
more), I will move onto the next thing that most people asked about. A
lack of a character section. I know I didn't include it when version 1.0
came out, but I just focused on strategy advice instead of adding new
content to the guide. So, next update will include a character section.
--------------------------------------------------------------------------
==========================================================================
Subsection 5: Copyright
==========================================================================
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
If you wish to post this document on your website, you must E-Mail me
first for permission. If I give you permission, you cannot change any part
of this document.
Only the following websites have my permission to host this guide:
http://www.gamefaqs.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.mycheats.com
http://www.gamesradar.com
http://www.cheatplanet.com
http://www.gamershell.com
Copyright 2008 Jerret Leach
Live for Speed S2 Z25 Demo and Patch
Torchlight v1.12 Demo
Dark Salvation Demo and v1.0.6 Patch
Unreal Development Kit Released for Free
GamersHell.com League of Legends Giveaway
Painkiller: Resurrection Updated Demo
Lineage II Chaotic Throne: Gracia Epilogue PTS Client
Lineage II Chaotic Throne: Gracia Final Client (client)
Call of Duty 4: Modern Warfare v1.7 Patch (patch)
Call of Duty 4: Modern Warfare v1.6 Patch (patch)
Call of Duty: World at War v1.5 to v1.6 Patch (patch)
Soul of the Ultimate Nation Client (09-10-13) (client)
Cabal Online v460 EU Client (client)
Call of Duty 4: Modern Warfare Demo (demo)