______ __ ________ ______ / ____/________ _____ ____/ / /_ __/ /_ ___ / __/ /_ / / __/ ___/ __ `/ __ \/ __ / / / / __ \/ _ \/ /_/ __/ / /_/ / / / /_/ / / / / /_/ / / / / / / / __/ __/ /_ \____/_/ \__,_/_/ /_/\__,_/ /_/ /_/ /_/\___/_/ \__/ ___ __ _____ __ / | __ __/ /_____ / _/ | / / / /| |/ / / / __/ __ \ / / | | / / / ___ / /_/ / /_/ /_/ / _/ / | |/ / /_/ |_\__,_/\__/\____/ /___/ |___/ ____________________________ | Grand Theft Auto IV Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2008 Ryne Gardner| |____________________________| Version History --------------- Version .70 - 5/6/08 - 5/20/08 --Guide Started. Walkthrough up to Undertaker mission done plus extras. Version .80 - 5/22/08 --More missions added, up to Dining Out. I decided to remove the big choice questions from the FAQ since they had spoilers, even though I warned readers of them. I just felt it wasn't a good idea. Fixed a few errors here and there, etc. More to come soon. Version .85 - 5/24/08 --Added more missions to the walkthrough, up to Trespass. Added another FAQ question, and updated some sections a little. Somewhat of a small update I guess. I was busy celebrating my liberation after finally completing my 4th semester of college so I was only able to add a little bit. Chances are I'll add more but both this update and the next one probably won't be added til after the holiday is my guess. Happy Memorial Day everyone! Version .95 - 5/26/08 --This was supposed to be the first completed update, but I wasn't totally ready and I have some stuff to do so I can't get around to it. The finished walkthrough will be done next time. For now the walkthrough goes up to A Dish Served Cold, the first mission of the Revenge Branch. The rest as well as the walkthrough for the other branch will be added later. Also, I added three more Assassin Missions. Version 1.00 - 5/27/08 --Big update this time, and the first completed version of the walkthrough! This means that I'll be accepting reader submissions now (for most things, but not everything as I'm still in the process of adding extra info). It feels good to be done with the walkthrough, but more is on the way. That said, here's what is new: -All Story missions done -All Assassin Missions done -All Random Characters covered in walkthrough -Sumbission section edited -More FAQ questions added -Other fixes, additions, edits, etc. Version 1.10 - 5/28/08 --Small update. I'm still working on more sections that haven't been added yet, but I'm looking to be a bit busy with various things. I added the Random Character section for all the info in one spot, another FAQ question, and the usual little edits and fixes. Version 1.30 - 5/29/08 --Ok, let me be frank. I'm being a little swamped now, so the next update might not come for a couple of days. I'd like to avoid divulging the personal details but it's rather important. Just don't expect an update tomorrow, and maybe not the day after. It will come though, don't worry. Just hold tight. One other distraction you can thank my friend for. He just beat Assassin's Creed for the first time and now thanks to him, I want to play through it again. Here's what's new: -Updated info -Finally added the Advanced Tips section -Added Easter Eggs -Two new FAQ questions added -Most Wanted section started; Alderney Most Wanted complete -Other fixes Version 1.35 - 6/01/08 --Alright, I managed to squeeze in a small update. I'm gonna be out tomorrow and most likely will be unable to do another update until Wednesday at the earliest. Added two reader submissions, plus I started the Broker/Dukes/Bohan Most Wanted. =============================================== | _____ _ _ __ | | |_ _|_ _| |__| |___ ___ / _| | | | |/ _` | '_ \ / -_) / _ \ _| | | |_|\__,_|_.__/_\___| \___/_| | | | | ___ _ _ | | / __|___ _ _| |_ ___ _ _| |_ ___ | | | (__/ _ \ ' \ _/ -_) ' \ _(_-< | | \___\___/_||_\__\___|_||_\__/__/ | | | =============================================== 1. Introduction.......................................... (intr) * About the Author...................................... (abta) * About Grand Theft Auto................................ (abgta) 2. The Basics............................................ (bscs) * Control Schemes....................................... (cntrls) * Controlling Niko...................................... (ctrlnk) * Car/Motorcycle/Boat Controls.......................... (carctrl) * Helicopter Controls................................... (helctrl) * Cell Phone............................................ (celph) * Friends/Dating/Places to Go........................... (frnslc) * Other Services........................................ (otsrv) * From Point A to Point B............................... (navgo) * Advanced Tips......................................... (advtp) 3. Weapons............................................... (Wepns) 4. Walkthrough........................................... (wlkth) * Using This Guide...................................... (iminf) * Mission Table......................................... (msta) * The Walkthrough....................................... (wlkin) 5. Extras................................................ (exst) * Random Characters..................................... (rndch) * Assassin Missions..................................... (As00) * Stevie's Cars......................................... (St00) * Jacob's Delivery Missions............................. (Jd00) * Brucie's Car Missions................................. (Bc00) * Vigilante Missions.................................... (Vi00) * Most Wanted Missions.................................. (Mw00) * Hanging Out/Dating.................................... (hngot) 6. Secrets............................................... (shhh) * Flying Rats........................................... (pdgo) * Stunt Jumps........................................... (stnjm) * Easter Eggs........................................... (estg) * Cheats................................................ (chts) 7. Miscellaneous......................................... (misc) * Frequently Asked Questions............................ (fak4rl) * Credit/Special Thanks * Contact Info * Reader Submissions * Legal Jargon o==========================o | INTRODUCTION | | (intr) | o==========================o About the Author (abta) ---------------- Well, what can I say? I have always been interested in making guides. After a few failed attempts at it, I finally published my Devil May Cry 4 guide several weeks ago. I hinted at the end of that guide that I would definitely consider doing another one in the future. Wouldn't you know it that it would be GTAIV? Outside of gaming, all I can say about myself is I'm a resident New Yorker, born and living on Long Island, but I do go to NYC for college. So on that note I guess sometimes I find myself drawing parallels to NY and Liberty City. I'm a big fan of the Yankees and other than that just a nice person. If anyone actually cared, I'd probably put my biography down, haha. About Grand Theft Auto (abgta) ---------------------- Rockstar's money cow, the wonderfully entertaining GTA series has finally conceived its latest installment. Grand Theft Auto. The very name makes politicians itchy, mothers cry, and gamers shake with anticipation. The only thing I can say about Grand Theft Auto is that it is thoroughly entertaining. If adults have huge issues with the game they should just not let their kids buy it, instead of pointing fingers at the creators. o==========================o | Basics | | (bscs) | o==========================o Control Schemes (cntrls) --------------- Well, before we begin it is important to go over the two control schemes in the game. There's the new Standard Controls and also Classic Controls. Now, I've seen how many people have whined incessantly like babies about the new controls being unfamiliar. Well then, make them familiar. Do yourself a favor and pick the Standard Control scheme. Not only is it more advantageous than the Classic scheme, this guide will only follow the Standard controls. I couldn't get the hang of it either for about an hour or two. After that, it was second nature. Controlling Niko (ctrlnk) ---------------- Even with the new Standard Controls, the most basic of all controls, that of controlling your character, have not changed much. We'll go through all of the controls for your new protaganist, Niko. I've arranged them in two categories, non-combat and combat. These are not two separate control schemes that are selectable or that alternate in different situations. They're intermingled. It's just that depending on what you're doing, the button will have a different effect, so I decided to organize them this way. For example, I list Square as jump in Non-Combat controls. It's in combat controls for kicking in melee combat. That does not mean that in the middle of a gunfight, you can't jump. Keep that in mind. Non-Combat Controls L1: Pick up object/Stand up/Hail cab/Other* R1: Enter/exit cover L2: Lock on R2: n/a L3: Enter/exit crouch R3: Look behind X: Run (hold)/Sprint (tap)/Answer phone/ Square: Jump/Climb Confirm (phone)/Climb faster (ladder) Triangle: Enter or exit car/ Circle: Back (phone)/Hang up (phone) climb ladder** D-Pad Up: Bring Up Phone Menu*** D-Pad Right: Next weapon D-Pad Down: Skip phone call/Put away cell D-Pad Left: Previous weapon Left Analog Stick: Movement Right Analog Stick: Camera Start: Pause menu with map Select: Cycle camera *There are a few situations where you'll be sitting down. Pressing L1 will get you to stand up. Also, there are a few other uses for L1 that will come up during the course of the game. They will be displayed to you via in game prompts. **When exiting a car, hold triangle to turn off the engine. When hailing a cab, hold triangle to get in as a passenger. Otherwise you will jack the taxi as normal. ***Press the D-Pad up twice to bring up the keypad. You can use this to dial numbers for various effects. Combat Controls L1: Various R1: Enter/exit cover L2: Lock on R2: Fire/throw weapon L3: Enter/exit crouch R3: Zoom aim (targeting) X: Block/Dodge (melee) Square: Kick (melee) Circle: Reload/Punch (melee) Triangle: Alt. Punch (melee) D-Pad Right: Next weapon D-Pad Left: Previous weapon Left Analog Stick: Movement Right Analog Stick: Change target *****ABOUT MELEE COMBAT***** It may seem like Melee combat makes the control scheme a little confusing. It's not really that confounding though. Basically it's as simple as knowing when you're in melee mode or not. This is easy because to enter/exit it, it takes the press of a simple button. L2. When you don't have a weapon equipped, holding L2 to target someone officially puts you in melee mode. Here your controls are changed. Keep this in mind. In melee combat, you can punch with both Circle and Triangle. You can hold X to block and Square is a kick. As you progress forward slightly through the story, you learn a few more tricks. One is countering. If you can time it correctly, pressing X when an opponent attacks will allow you do dodge. After this, follow up with either Circle or Triangle. You can counter your opponent's attack swiftly for added damage. Eventually, as the story progresses even more, melee combat becomes less important when you acquire firearms. Still, when you're just looking to mess around, it's fun. Car/Motorcycle/Boat Controls (carctrl) ---------------------------- These are the basic controls when in a vehicle. Almost all the controls are applicable to cars, motorcycles, and boats. There are just a few minute differences depending on which you're operating. For example, when in a boat, holding square will not do anything for headlights, that's for cars/bikes only. L1: Break window/fire weapon R1: Handbrake L2: Brake/reverse R2: Accelerate L3: Horn/Slow motion* R3: Look behind X: Answer phone/Confirm (phone) Square: Headlights (hold)/Switch Circle: Cinematic camera/Back (phone) weapon D-Pad Up: Bring up phone Triangle: Enter/exit vehicle D-Pad Down: Put phone away D-Pad Right: Next radio station Left Analog Stick: Steer D-Pad Left: Previous radio station Start: Pause Right Analog Stick: Camera Select: Cycle camera *To activate slow mo, you need to be holding circle to activate cinematic view. Hit L3 and you'll enter a state of slow motion. Cool for getting a sleek look at what's going on, or to just slow things down when driving. Helicopter Controls (helctrl) ------------------- Helicopter controls are different from standard vehicle controls for obvious reasons. Also, you can't fire weapons when in a helicopter. L1: Swing left R1: Swing right L2: Descend R2: Ascend L3: n/a R3: Look behind X: Answer phone/Confirm (phone) Square: Miniguns (Annihilator only) Circle: Cinematic view Triangle: Enter/exit D-Pad Up: Bring up phone D-Pad Right: Next radio station D-Pad Down: Put phone away D-Pad Left: Previous radio station Left Analog Stick: Steer/Bank Right Analog Stick: Camera Start: Pause Select: Cycle camera Cell Phone ---------- Your phone is an integral instrument for communication, and in this business, that inevitably makes it a tool for your success. At any time, you can bring up your phone with Up on the D-Pad. You have a few menus here. Phonebook Messages Organizer (Camera) Multiplayer Options (Cheats) Six-Axis Tutorial First is the Phonebook. This is where your contacts are stored. They will be automatically added as you meet people and they give you their numbers or numbers of their friends. When you scroll through contacts in the Phonebook, you can hit X to call them. Eventually, as you progress through the game and start earning more progress with your friends, you will unlock extra functions. Instead of just calling friends, you can choose to call them with a proposition to do a particular activity. An example would be "Bowling". You pick your contact's name in the Phonebook. A list of activities comes up. If you want to call your friend to go bowling, you would select "Bowling" from the list. Next is Messages. This is where you can check your text messages in game. You can only receive and read them, you can't send any. Text messages are ways for contacts to pass on information to you. Sometimes there will be just personal feelings on something. Other times it will contain important information about a meeting or something. Some friends may also text you to tell them they'd like to hang out soon. This is a reminder that if you don't hang out with them, they will get a little upset. More on that a little later. You can tell you have a text message by the little icon that appears toward the bottom left of the screen that looks like an envelope. Below Messages is Organizer. This part doesn't have much relevance until later. When you set up certain meetings with dates or with certain important contacts, it will be added to your organizer. There will be reminders given 2 hours and 1 hour before your appointments. You can't add appointments to this section yourself. Next is the Camera, but you won't have this feature until you get your second phone. It is nonexistent on the first one you receive. With this feature, you enter camera mode and you can snap photos, just like on a real picture phone. You do this on certain missions to send them to contacts so they can look at them. You can't send pictures freely, it only works with contacts relevant to the mission where using it is a must. It's done by snapping the photo and then pressing X which will send it to the relevant person automatically. Multiplayer is next. This option will let you drop what you're doing in the singleplayer game and enter the multiplayer. Important to note that when you select this option, you are reminded that entering multiplayer will abandon any progress you've made since your last save. You may get friend invites from your PSN buddies to play. If you've been harvesting good hours into the game and haven't saved in a while, you may want to do so before joining them. Also note that if you view your invite but don't select to join, it disappears. From the multiplayer menu on the phone, you can select a variety of options which include joining games or creating one of your own with different modes. Options is below Multiplayer. This has your phone settings, much like an actual cell phone. You can select to put your phone on the ring setting of your choice which includes vibration. There's really only one time that I know of in the game where changing this setting becomes relevant. I'll note it in the walkthrough but for now, you should keep it on ring. You can also change your ringtone. You have a small selection of various sounds. Pick one that you like. Note that you can purchase more later with in game money. You also have the option to turn off the sound effect the phone makes when pressing buttons, that beeping sound. I prefer to have this on, personally but it's up to you. Lastly, there is Sleep Mode. You can turn this on and if you choose to do so, you will not receive any calls or messages that would advance the plot. This gives you the freedom to do other things. One important thing to note about your phone is how vital it is for receiving mission information. You will often talk on your phone while on foot. There is a risk of losing your call in this situation. It can happen by being on a ledge and falling off, even if it's just a short drop. Also, cars hitting you will cause your call to be dropped. God, what is this, the Sprint network? Whoops. Anyways, usually you can get that info back by calling the person back, if it wasn't already displayed on your radar. Friends/Dating/Places to Go --------------------------- A big part of the game is hanging out with your in game friends and building good relations with them, as well as taking out girlfriends on dates. This part of the game is completely optional and in no way becomes obligatory. Ignoring it will prevent 100% completion however. Besides, it reaps some good rewards for assisting you in the game. Each friend has a special ability that you can call them for. It ranges from a free ride, to discounted weapons, to a posse that will back you up. More details on that in the Extra section (hngot). As far as I know, only five women can be dateable, one of which isn't long term. Two of the other women will also give you special abilities to use at certain times to assist you, should you choose to build up to them. The one detraction about this aspect is how distracting it can become. Especially as you gain more friends, managing them can become tricky and can easily keep you from the main missions for a while. Your friends will usually notify you when they want to be taken out, and ignoring them too long will cause their progress with you to decrease. This will in turn take away their special ability with enough of a drop. Getting it back will require even more work than it did the first time. So you can see, the problem becomes that friend A sends you a text to hang out, and you get done taking him out. After that, you drive back to your next mission, just to get a phone call from friend D who also wants to hang out. You could decline but it could cause the progress to decrease. If you're in the middle of a mission it becomes easier. Niko has a valid excuse. You can also agree to hang out with a friend, then call them back to cancel. This will usually prevent a decrease for you. When it comes to taking friends/dates out, you have a variety of options at your disposal. We'll go more into what is best later in the Extras section. For now, I'll just list each activity and a brief description. Restaurants: Pretty simple. You go out with your friend to eat. There's various types, including diners and the two fast food places, Burger Shot and Cluckin' Bell. Going here will restore Niko's health. Clubs: Go here to see a live performance. The quality of the performance is at the beginning of the game, quite poor. As you reach new areas, you can actually go to clubs that feature performances by real comedians like Katt Williams and Ricky Gervais. Definitely entertaining to say the least. Bowling: If you choose to go here, you can play the bowling minigame against your friend, controlled by the computer. It's fun and pretty easy. Pool: Pool is only available at bars, so it's important to note that if you choose to go drinking with a friend, you can't shoot pool normally, as you will only have access to the drinking part. Playing pool is noticeably more difficult than bowling. It's still not extremely hard to defeat the computer though. Darts: Like pool, Darts is at the bar. I find darts to be the most fun out of the three minigames. Perhaps the easiest of the three as well. Drinking: If you go to a bar, you can get drunk with your friend/date. In an inebriated state, Niko will have difficulty walking. This is an entertaining choice because of the challenge in walking and then even driving if you choose to do so. Set a great example for the kids by getting behind the wheel. The bad part is that if you drive past any police they'll come after you. The other entertaining part of drinking is the dialogue. Depending on whom you take out to throw some down, you can get some interesting insight by what they say. A few friends can get angry easily, or will divulge secrets to you. One friend will actually tell Niko to shoot him! Don't do it though, of course. Strip Clubs: It may be a game, but even I'll admit the Strip Club is a nice feature. Go to the Strip Club with your male friends and even one of your girlfriends to see the girls in all their glory. Niko can pay for dances. There are only two Strip Clubs in the game, one in Bohan, and one in Alderney. It's interesting to note that in each club, the girls dance differently. Other Services (otsrv) -------------- There's a few other places you can go around the city. These are places you would go to by yourself for a certain service. Pay n' Spray: A staple since GTA III, the Pay n' Spray serves it trademark purpose of changing your car's look so you can avoid the po-po. You probably won't use it as much as you would have in previous titles however, with the new police chase system. Car Wash: A somewhat irrelevant service. You're required to go here once during the game. You can get any dirt washed off your car. As far as I know, dirt accumulates slowly on your car depending on the terrain you drive in and also when you leave it parked over time. Depending on your TV, it can be barely noticeable though. I'd only recommend going here if you have a really nice car that you want to save and take care of. Clothes Shop: A returning feature from Grand Theft Auto: San Andreas, you can purchase various articles of clothing from stores to put on Niko. There's not quite as many choices as in the previous installment, but it's satisfying enough. There's a few different stores and each specializes in certain types of clothes. Internet Cafe: Cleverly named Tw@, the internet cafe will be introduced to you early. It is the only access you'll have to the in game internet. Going on the computer becomes an integral part of completing the game and doing a lot of extra activities. You can surf the web and explore dozens of websites, find potential dates, and check your e-mail. The one in Broker is my personal favorite. The woman there, Alejandra becomes quite friendly with our man Niko. The other guy who mysteriously works at the other cafes is a bit annoying. He complains about you not leaving a tip (obviously just dialogue since you can't leave one). I eventually shot the guy for it though. From Point A to Point B (navgo) ----------------------- Getting around is basically the meat of this game. You go to a certain place to meet people who give you missions, then to another location to start the mission, and usually end up driving somewhere else when you finish it. Travel is a huge part of the game. Cars will be your most often used mode of transport. In the bottom left-hand corner, you can see the radar. This will show you your location and where the icons representing certain locations or people are. Often times, the radar will show you a route to take with a colored line. Driving this route will get you where you need to go. This form of navigation follows the law however. It does not take into account driving into alleys, across medians or into oncoming traffic. While realistic, it is not efficient. It will help you locate your target, but when you're in certain situations like in a chase, it will be in your best interest to find a quicker route. You can also press start to see the full map, and press X to mark waypoints. This will create a route as well. One other thing worth mentioning is taking cabs. The taxi's are more advanced this time around. You can go basically anywhere as long as you can reach that place normally. It costs money though obviously. There's two reasons you should take cabs later on in the game. First is that early in the game, you have access to a small area, Broker and Dukes, then Bohan. You can drive anywhere in these areas with little time passed. However, when you begin to progress even farther and unlock more areas, taking a cab will save you time. You will also have much more money by this time, so it's a good choice. You may have a mission contact in point X. You drive there to meet him and start your mission. The mission forces you to drive all the way back to point C though. When you're done, your contact has another mission for you. Instead of driving all the way back, you can take a cab to get there quickly. ADVANCED TIPS (advtp) ------------- Here is a list of numerous extra information. They're not all necessarily "advanced". These tips cater to many facets and types of players, from common knowledge tips, to lesser known ones, fitting newcomers and vets alike. o--Driving/Racing Tips--o 1. Slowing down before making turns is fundamental to mastering the new driving mechanics in this game. 2. Ease up on the gas when skidding, as opposed to trying to drastically turn the vehicle to stop the skidding. You should find it a bit easier to regain control. 3. When getting on any motorcycle, if you don't hit the gas for a few seconds, you'll secure a helmet which will reduce damage when thrown off. 4. Learning to properly use the handbrake is its own reward o--Gunfighting--o 1. Use blind fire when taking cover near enemies that are really close. It will keep you protected. 2. Let Grenades cook in your hand for a few seconds by holding onto the R2 button. Enemies may often get out of the way when they see the grenade so if you time it right, you can make it exlpode before they have a chance to react. 3. When enemies rush you and get really close, using R2 will let you hit them with the butt of your gun. This will stun them for a very brief moment, allowing you to finish them off. 4. The RPG can be used in blind fire. 5. When entering an area heavily populated by enemies, consider using the Sniper Rifle to thin the numbers. 6. If enemies are using cover very well, making it difficult to get a shot, use a grenade. It's worth watching the bodies go flying across a room. 7. Remember the roll technique, by holding L2 and pressing Square along with a direction on the Left Analog Stick. This move is underrated. 8. Pay attention to the radar in correlation to your enemies. Solid red dots mean they're on the same level as you. Red dots with an up arrow mean they're above you, while down arrows indicate your enemies are below you. o--General/Mission--o 1. For many missions, there's more than one way to accomplish your goal. 2. This is especially true for later missions, but coming prepared with body armor will help a lot. 3. Always be on the look out during the missions in which big gunfights are involved; there are often first-aid kits or body armor tucked away somewhere. 4. If darkness becomes an issue at night, consider changing your brightness and contrast settings. 5. When evading police, especially under higher wanted levels, the use of alleys can help you find shortcuts. o==========================o | Weapons | | (Wepns) | o==========================o Although the number of weapons has decreased since the last installment, they still are as fun as ever. As usual, you will only start out with your fists, but it won't take long before you have your hands on a knife, a bat, a pistol, and even an M4. Each gun has its own strengths and weaknesses. We'll go over that here and also I will strive to present when each gun becomes available. Basically we have guns, melee weapons, and explosives. Here's a list of all the weapons, when they're available and how much they cost at the weapon shop. Note the prices reflect how much it costs to buy the weapon itself, not ammo. I may put in ammo prices later. Pistol - Available: Beat Do You Have Protection? Cost: $600 Combat Pistol - Available: Beat Museum Piece Cost: $1500 Pump Shotgun - Available: Beat Do You Have Protection? Cost: $1200 Combat Shotgun - Available: Beat Blow Your Cover Cost: $2500 Micro-SMG - Available: Beat Do You Have Protection? Cost: $1200 SMG - Available: Beat Luck of the Irish Cost: $2500 Assault Rifle - Available: Beat Deconstruction For Beginners Cost: $3500 Carbine Rifle - Available: Beat Three Leaf Clover Cost: $5000 Sniper Rifle - Available: Beat Luck of the Irish Cost: $6000 Combat Sniper - Available: Beat Luck of the Irish Cost: $8500 RPG - Available: Beat Babysitting Cost: $15000 Melee Weapons ------------- One confusing thing about melee weapons is that... they're melee weapons. At first you may think they are used in the same way as guns (R2 being the button you think you would have to press). They are just extensions of your melee attack and with one equipped you would fight just as if you were unarmed. You only have two, the knife and the bat. Not much to say really. The bat is the more powerful choice. Bat - Available: Beat Do You Have Protection? Cost: $5 Knife - Available: Beat Do You Have Protection? Cost: n/a Explosives ---------- Again, only two weapons here, but they're very efficient in tight spots. You have hand grenades, and molotovs. The grenades are difficult to place sometimes because they roll, but accuracy is only so important considering the explosion. Molotovs are great for crowds and in narrow spaces. Once again, accuracy is not a big requirement for these. Both are fine choices. Molotov - Available: Beat Master and The Molotov Cost: $500 Grenade - Available: Beat Deconstruction For Beginners Cost: $1000 o===========================o | Walkthrough | | (wlkth) | o===========================o Using This Guide ---------------- In this guide I will attempt to assist you in reaching your goal. That being the completion of the game. That said, I will not make it a point at any time that you should go out with in game friends or girlfriends. As for missions, I will cover every mission that comes from a major boss or employer in this guide. Extra missions from other bosses like the Assassin guy or Stevie, will be in the Extras section. One other thing to keep in mind is that the course of the game is very dependant on what you do. I will follow a very simple order of missions and you can choose to follow it or not. I will make note of important missions that must be done in a certain order. Also, things like phone calls from certain contacts asking you to meet them at a location or things of that nature I can't predict when you'll receive them as compared to when they will become relevant in this guide. As such, if you get them earlier than in this guide or later, you can choose to pursue them as you see fit. For example, if I say I got a call right after a mission from a contact to meet him somewhere in Algonquin, but you don't get that call before the mission, you can go there if you want or do the mission like the guide says. Totally up to you. Finally, when it comes to spoilers, this walkthrough will be devoid of spoilers at the relevant moments. I sometimes describe what a boss asks you to do during a cutscene or other times some little events that occur. I do not however spoil big twists that occur at the appropriate moments. I may mention those spoilers at a later time when you would have already learned them, but I will not reveal any spoiler info before you should know it. Mission Table ------------- When subsequently returning to this guide for continued assistance, I have listed each mission in the order they are covered. To jump quickly to where you left off, use the ctrl+f function and search for the keyword in (parentheses). The Cousins Bellic............. (FM01) Final Interview Cont'd.......... (Fr02) It's Your Call................. (Ro01) Holland Nights.................. (Fr03) Three's A Crowd................ (Ro02) Paper Trail..................... (Ul04) Bleed Out...................... (Ro03) Lure............................ (Fr04) First Date..................... (frdt) Harboring a Grudge.............. (Pa01) Easy Fare...................... (Ro04) Waste Not Want Knots............ (Pa02) Jamaican Heat.................. (Ro05) Three Leaf Clover............... (Pa03) Bull In A China Shop........... (Vl01) A Long Way To Fall.............. (Ra01) Hung Out to Dry................ (Vl02) Taking In the Trash............. (Ra02) Clean Getaway.................. (Vl03) Meltdown........................ (Ra03) Ivan the Not so Terrible....... (Vl04) Museum Piece.................... (Ra04) Concrete Jungle................ (Lj01) No Way on the Subway............ (Ra05) Uncle Vlad..................... (Ro06) Weekend at Florianís............ (Ra06) Crime and Punishment........... (Fa01) Actions Speak Louder Than Words. (Ge01) Do You Have Protection?........ (Fa02) I.N.Y.C.Y.B.A.Y.M............... (Ge02) Shadow......................... (Lj02) Smackdown....................... (De01) Final Destination.............. (Fa03) Babysitting..................... (De02) Logging On..................... (Ro07) Tunnel of Death................. (De03) No Love Lost................... (Fa04) Blood Brothers.................. (Fr05) Rigged To Blow................. (Fa05) Hating the Haters............... (Be01) Search and Delete.............. (Br01) Union Drive..................... (Be02) Easy As Can Be................. (Br02) I'll Take Her................... (Ge03) The Master And The Molotov..... (Fa06) Truck Hustle.................... (Pb01) Russian Revolution............. (Fa07) Buoys Ahoy...................... (Be03) Coming Out of the Closet....... (Br03) Pegorino's Pride................ (Jp01) No.1........................... (Br04) She's a Keeper.................. (Ge04) Escuela of the Streets......... (Ma01) Diamonds Are a Girl's Best Friend(Ge05) Street Sweeper................. (Ma02) Payback......................... (Jp02) Luck of the Irish.............. (El01) Entourage....................... (Ga01) Blow Your Cover................ (El02) Dining Out...................... (Ga02) The Puerto Rican Connection.... (Ma03) Liquidize the Assets............ (Ga03) The Snow Storm................. (El03) Catch the Wave.................. (Pb02) Have a Heart................... (El04) Trespass........................ (Pb03) Call and Collect............... (Fr01) To Live and Die In Alderney..... (Pb04) Deconstruction For Beginners... (Px01) Flatline........................ (Jp03) Photo Shoot.................... (Px02) Pest Control.................... (Jp04) Wrong Is Right................. (Ul01) That Special Someone............ (spsm) Ruff Rider..................... (Dw01) One Last Thing.................. (Jp05) Hostile Negotiation............ (Hsng) A Dish Served Cold.............. (Rv01) Final Interview................ (Fr02) Out of Commission............... (Rv02) Portrait of a Killer........... (Ul02) If The Price Is Right........... (Dl01) Dust Off....................... (Ul03) A Revenger's Tragedy............ (Dl02) The Holland Play............... (Px03) In Mourning..................... (aftw) ______) (, / / he Cousins Bellic (FM01) ) / (_/ You'll start off at the docks after the opening scene. Drive with Roman to his apartment. To get there, check the radar in the bottom left. The yellow GPS line will guide you there. The dialogue in the car will be continuing by the time you get there most likely so if you wish, wait nearby the goal marker to hear the rest. Otherwise, park on the marker and you'll start up another scene. After that, you have finished your first mission more or less. Doesn't get much easier eh? You now can see the safehouse from your radar and map. Come here to rest which will restore your health and to save. Do so now if you wish. You've got the freedom to explore now if you want. It wouldn't be a bad idea to get accustomed to the new driving controls and handling. You can do a bunch of stuff around the city but to progress the story, we have to go see Roman, so let's do that. As you exit the safehouse, you'll be told about a few things. If you want to save a car, park it in the yellow marker on the street. No garages this time around. When you're ready, grab a car and drive toward the big R on your radar. Stop on the yellow marker. _____ (, / ) /__ / ) / \ oman's Missions (_/ \ ________________________________ |o|It's Your Call |Ro01|$30 | |o|Three's A Crowd |Ro02|n/a | |o|Bleed Out |Ro03|$50 | |o|Easy Fare |Ro04|$100| |o|Jamaican Heat |Ro05|$150| |o|Uncle Vlad |Ro06|n/a | |o|Logging On |Ro07|n/a | ---------------------------------- o----------------o | It's Your Call | (Ro01) o----------------o Watch the scene. Niko is introduced to Mallorie and Vlad, the latter of which gains an instant dislike for our Serbian protaganist. After the scene, get in Roman's cab. Drive to the marked destination with Roman. You'll drop Roman off but not before he gives you a gift. You get a cell phone and Roman is added as your first contact. Not bad. You're instructed to wait while being on the look out for Roman's loansharks. Chill for a moment and look around. Eventually Roman will give you a call. Press X to answer. After that, you will be sitting around again for a few moments. Eventually, the loansharks will turn the corner ahead of you and park. Call Roman by bringing up your phone with Up on the D-Pad, then pressing X twice. Roman will come back and you will have to drive away. The red dot on your radar represents your enemy. Drive away and you'll be instructed to lose them which is pretty easy. Be quick about getting off that street because they have guns. Remember to use the GPS and follow the colored route. You should lose the loansharks easily. Make it back to the depot to finish the mission. You'll score $30. Can I retire yet? Drive around for a minute or so and you'll eventually receive a text message from Roman. The text message is indicated by the envelope icon that appears at the bottom left of the screen. Press X when it appears to read it at once. Sounds like there's trouble. To the depot! Away! o-----------------o | Three's A Crowd | (Ro02) o-----------------o Trouble is right. Niko saves Roman in the nick of time. He then tells you to go pick up Mallorie and her friend. Take Roman's cab and drive to the subway station. You'll find the two ladies there. Stop near them and press L3 to honk the horn. Take Mallorie and her friend Michelle to Michelle's apartment. On the way, Niko will get criticized about his clothing. Roman will call and tell you to go get some new threads. The Russian Shop will appear on your map and radar. Drive there now. Here you can browse for some new stuff. I personally didn't find any new tops I liked so I kept Niko's standard jacket for now but I bought the Black Flight Jacket anyway. I also got a pair of jeans and Blue Sneakers. Get whatever you want, take your time and see what looks good according to your tastes. When you're done, Michelle will be added to your contacts. You can date her if you like and although you won't reap any benefits you should go out with her at least twice outside the first date. Roman will call you and you'll be done with the mission. No pay for this one. Not long after, you'll receive a call from Michelle. She wants to go out. Wow, that was fast. The in game tutorial will tell you about waypoints. Press Start and find the icon for Michelle. Hit X on it to create a GPS route. Using waypoints is a good way to make routes for targets that aren't mission related. On the way there, you'll get a call from Roman. He's in trouble.... again. o-----------o | Bleed Out | (Ro03) o-----------o Turn around and head toward his location. The date will have to wait. You'll find Roman at a basketball court. Climb the fence with Square and go help him. You will get into a fight with the loansharks and it will introduce you to melee fighting. Hold L2 to lock on and deliver an attack with Circle or Triangle for punches, and Square for kicks. The tutorial won't tell you how to block until you've after you've already taken a hit or two. It's X. Use these various maneuvers to take down the first guy. After he's down, target the guy who was beating up Roman. The tutorial will tell you about countering. Press X when the opponent is about to attack to dodge. Follow it up with Circle or Triangle for a counterattack. With the two idiots down, Dardan appears. Follow Roman to his car and chase after him. Be careful driving if you're not accustomed to the handling yet. Chase Dardan by following the red dot on your radar. You may chase him on a street that has some construction so be mindful of that. Hold Circle to keep him in sight. This works in any case where you have to chase or follow something. Only use it briefly to keep your goal in sight, it doesn't do well for driving. You'll chase Dardan a long way, near the docks. When a garbage truck blocks the way, he'll turn left. Follow him and you should eventually catch up to him at a factory. He'll get out and flee up the stairs on foot. Leave Roman and follow him. When you reach the top, head straight and then around the corner, you'll find Dardan. He's armed with a knife so be careful, especially if you took a beating in the previous fight. Use X to dodge when he attacks again, then press Circle to take his knife. Now fight back quickly with it to take him down. Once he's dead, head back down the stairs to Roman's car and get in. Drive him back to the depot and you'll be done with this ordeal. You'll score $50 for this one. Michelle will probably text you around this time saying what happened and asking if you got involved with any bad people. Being that you're hurt, you should restore your health. It's night by now most likely, so try just going back to your safehouse to rest on the bed and save if you wish. You also probably noticed that icon at the bottom left appear shortly after you dropped Roman off. No, it wasn't an envelope indicating a text message. It was a thumbs up. That means your friend (in this case, Roman) likes you more. I'll be referring to this later as your "progress" with him or other characters. While I'm not going to make it an order in this walkthrough to take your friends out to gain more progress with them (that's always up to you), I will definitely recommend it for the bonuses they yield. At certain points I'll make a suggestion like "Take (insert friend) out if you'd like." I won't and can't make you do it obviously, I'll just bring it up every once in a while. I also won't break the walkthrough with a description on where to go, what to do when you're hanging out. This walkthrough is about the missions. For details on the minigames and such, go to the Extras section. Anyway, we're going to be taking Michelle out coincidentally enough. This is the only required date. Drive to her icon on the radar. Strangely enough, this date is considered a mission, but that's because it is, as described before, required. o------------o | First Date | (frdt) o------------o Niko suggests going to the "funfair", and Michelle doesn't seem as excited as she pretends to be. You'll get in Michelle's car and be off. Along the way she will ask what happened earlier and if Roman has or Niko had been in danger. Anyway, drive to where the amusement park is only to find it's not running. What a drag. Instead, you'll be going bowling. It's a long trek from there, across the boardwalk to the bowling alley. You could just walk but if you prefer, take the car up the ramp and across the boardwalk. Crazy? Yes. Efficient? Yes. If there are any pedestrians, try not to run over too many, you don't want blood on your girlfriend's car, now do you? When you arrive at the alley, go up to the counter to pay for the game. This first time is on the house so pick a lane. The second lane is a good choice but it doesn't really matter much. Read the in game tutorial for tips or consult the Extras section. Play a game with Michelle; it really doesn't matter if you win or lose. When it's over get back to your car and take her home. On the way back, she'll ask Niko what she does. Boy, she asks a lot of questions, doesn't she? Drop her off, and you're done. Roman's icon will reappear on the radar. Head on over to the depot and you can start your next mission. Before we do that however, stop near the depot. Look at your radar. You should see a little green icon that looks like a man. It's right down the street. Go there and get out of the car and approach the man that the camera is focusing on. Random Character - Brian ------------------------ Watch the scene and you'll earn $100 after a few blatant insults. That ends that for now. That was a Random Character. You'll meet a few throughout the game after meeting certain criteria if you keep your eyes peeled. Most of them are required for 100% completion so take the time to seek them out. Alright, with that done, head back down the street to the depot and step into the marker. o-----------o | Easy Fare | (Ro04) 0-----------o Another unpleasant moment with Vlad. After the scene, you'll be taking Roman's cab to pick up a guy named Jermaine. Follow your radar and GPS route to find him. After a bit of chat he wants you to take a detour. Follow the route and head into the alley and he'll get out to investigate something. The cops show up and you've got a two star wanted level suddenly. When Jermaine gets back in, put the pedal to the medal and drive outta there. Go straight and turn right to get out of that little area and then start driving away. If this is your first run in with the law, you need to pay attention to the radar. The bright circle flashing red and blue is the area the police are searching. To escape them, you need to get outside that circle and remain outside for a few seconds without being spotted again. You'll notice smaller red and blue icons on radar on the streets. These are the units of police looking. You can use this to your advantage by seeing where they're coming from. If you're going straight down one street and you see on the radar a cop is coming down an adjacent street from the left, turn right to start getting out of there. If the cops see you, the search will be refocused and the circle will reposition itself around you. Smart driving will be needed to escape. You should value caution over speed, especially at this early outset. Once you've gotten out of there, it's time to take Jermaine to his destination. Drive over to Gibson St. You'll drop him off in front of the Pay n' Spray. Come here if you really get in trouble with the po-po. With the mission done you've got another $100 in your pocket and another mission for Roman waiting. Before you get to the depot though, you'll receive a call from an Unknown Caller. Answer it and it will be Vlad, asking you to work for him. You get his number and his icon will appear. Before we go there, let's do what we can with Roman since we're here. o---------------o | Jamaican Heat | (Ro05) o---------------o Go ahead and take whatever car you want this time, you won't be required to drive the cab. You gotta pick up Little Jacob, who will become a key character in time. Find him and he'll tell you where to go. You might find yourself confused by his way of speaking so subtitles might help. Don't be fooled, Jacob is a smart guy. He has an inkling that something might go down with his deal. He gives you a pistol to be safe. Drive to the alley and escort Jacob inward. Take out your gun by cycling through your available arsenal with the D-Pad left or right. Take position at the top of the stairs and stand on the marker. Crouch as the tutorial instructs. This will make you more accurate. Eventually Jacob will come under fire. Quickly lock on to the first enemy you can and start shooting with R2. If you want, tilt the right stick up slightly to try and aim for the head. It's a bit more of an advanced technique but it's not too tricky. If you can't get the hang of it though, don't waste time. The important thing is to shoot these guys fast or else Jacob will get killed and you will of course fail. When they're dead, Jacob commends your skills and asks to be taken to the cafe. Do so and you'll receive $150 and Jacob will be added to your contacts. Sweet. Before we continue, let's find something nice. Look at your map. You should be somewhat close to a street that goes in a complete circle. It's in the area on your map called Outlook. Drive there. You'll know it by the big archway there and how cars drive in a circle. To the east of this circle there is an alleyway on the left. Go inside up to some apartment building. On the right should be a gate that's open. Walk inside here. A red glow should be emanating from behind the stairwell. Investigate it to find some armor. There's armor and health hidden all over Liberty City. These little hidden gems can be useful at times. This is the only one I'm going to mention in the walkthrough though. It's an easy spot to go to early in the game for free armor. You'll get a call from Jacob. He's got work for you too. You now can take a job from him or Vlad. Since Vlad came first, let's go see him. Drive toward the V icon on your radar. __ __) (, ) / | / |/ lad's Missions | ____________________________________ |o|Bull In A China Shop |Vl01|$50 | |o|Hung Out to Dry |Vl02|$100| |o|Clean Getaway |Vl03|$150| |o|Ivan the Not so Terrible|Vl04|$200| -------------------------------------- o----------------------o | Bull In A China Shop | (Vl01) o----------------------o Vlad offers you a bat to scare some china shop owner into paying up his debt. Niko declines the offer to use it however. Get in your car and drive over to the store. The owner refuses to open up or to pay Vlad. Guess we'll have to find a very poignant way to send the message. You're instructed to find something to break the glass. Somewhat vague, but luckily there's an item around the corner behind you, as indicated by your radar. Go to the green dot and you should find lying outside a big pile of garbage, a brick. Pick it up with L1 and bring it back with you to the shop. Hold L2 to target the big window left of the doors. Charge up your throw by holding R2 and then throw the brick through it. It may take two throws but you'll get it through and the message as well. When the owner pays up, head back to Vlad's. Watch the scene and you'll get your cut. $50. Woo. Roman will probably call you, then Vlad will text you about more work. Funny, I can't imagine that guy texting. Anyways, Roman will call you again about doing cab work for him. Definitely consider it as it will get you extra cash, raise your progress further with Roman, and help fulfill your 100% completion requirements if you're seeking that. Let's head back to Vlad's. o-----------------o | Hung Out To Dry | (Vl02) o-----------------o More debt collection. Head to the laundromat as indicated on your radar. Park out in front and walk inside for a scene. The owner makes a break for it when you mention Vlad's name. Chase him out the door and you'll see him escaping in a van. Quickly go to one of two cars parked outside and enter it. Niko will need to break the window and then hotwire it. As the tutorial says, tap L2 or R2 fast to make this go quicker. Hit the road and start chasing the guy. He's already got a bit of a headstart so don't let him get farther away. Keep following and start ramming his car when you get close enough. Be aggressive. Ramming from the back is a safe option, but if you ram from the side it can be more effective sometimes. The risk there however is oncoming traffic so be careful. When you eventually ram the van enough, the owner will stop and you'll get a short scene. The mission ends and you got yourself another $100. It's possible at this time that Roman may call you to hang out. This is the beginning of the option friend events. Even if you've decided to completely ignore this aspect of the game, you should at least consider taking Roman out once. Either way, when you're done, we're gonna go seek out Brian, the Random Character again. He's in Hove Beach near the hardware store. Keep an eye out for that icon, it's just south of the 69th Street Diner and your safehouse. Random Character - Brian Pt. 2 ------------------------------ Brian has changed obviously. He asks you to drive him to a deal. Do so and then watch the scene. When he gets back in the car drive him to his place and that's it. You make $200 for this. Not bad. With that out of the way, go back to Vlad's for your next job. o---------------o | Clean Getaway | (Vl03) o---------------o You walk with Vlad to his car, just so he can get his fix and instruct you on your next job. Incidentally, he kicks you out of his car right after that. So go grab another set of wheels and head over to the subway station. Go inside, up the stairs and go to the marker. Get on the subway train and you'll arrive at your destination in time. Get out and walk a short ways toward the blue dot to find the car Vlad wants. Two guys are guarding it. Use the Stun Punch as instructed to take one down, then melee or simply shoot the other guy. Just be careful of cops. I managed to somehow get a 3 star Wanted Level and that made things very annoying. Take the car and drive it to the lockup (yellow dot) on the map. Park it in the garage and you'll be done. Another $150 for this one. We have been ignoring Little Jacob's missions, or you may not have. Again, I can't make it a requirement for you to follow the walkthrough verbatim. Let's just finish up Vlad's missions for now. Go back to the bar. o-------------------------o |Ivan The Not So Terrible | (Vl04) o-------------------------o Head over to the depot fast. You'll see Ivan peeling away when you get there. Start following him. This is probably the hardest chase thus far, and even then, it's not frustratingly hard. Just keep on him and be sure not to go full throttle in case he turns or something. Keep following him and he'll stop at a construction site. Get out and climb the ladder with Triangle. Go up and turn right. Move forward and try to locate another ladder on a metal walkway. Climb up, then go up the stairs to the top floor. You should spy Ivan climbing up again on a crane. Go up the ramp and climb up after him. Ivan will leap from the end of the crane's walkway to the building. Follow suit and press Square to leap after him. Make sure you have running momentum before doing so. Jump to the next building, then climb up the barrier with Square. Jump again to another building, then chase Ivan across a ramp. He'll go to the left, up another walkway, and subsequently lose his footing and fall, just barely managing to grab the edge. Approach him and you'll be presented with a choice. Do Vlad's bidding by kicking him off. Help Ivan by pulling him up. The choice is up to you. Let me emphasize that it has no huge impact on the story. In fact, it barely has an impact at all. If you let him live however, you will get more to do later on in the story. Killing him or letting him live will not affect your chances of getting 100% however. Choose what you wish, but this guide will follow the decision of letting him live. You'll call Vlad to report on this and obviously lie about Ivan (though actually what Niko says technically can be construed as the truth). You'll get a nice $200 reward for this mission. At this point, Roman may call you to tell you about his service. You can get a free cab ride by calling him and selecting "Cab" on the phone menu. This is useful if you are trying to hail a taxi but they're occupied (although there's a way around that anyway). If you don't get this call now or any time soon, it may be because you didn't take Roman up on his offer to hang out. Anyways, now you're done with Vlad. From where you left off on the roof, move left off the ramp where Ivan was (west) to the fire escape stairwell. Go down a few flights to another roof. Look to your left and you'll see a ladder. Climb down to get back to the street. Roman's icon has appeared again. However, we're not going to continue his missions just yet. Grab a car and go over to the L icon. It's time we paid that loveable Jamaican a visit. _ ___/__) (, / / ittle Jacob's Missions (_____ ) ___________________________ |o|Concrete Jungle|Lj01|$200| |o|Shadow |Lj02|$250| ----------------------------- o-----------------o | Concrete Jungle | (Lj01) o-----------------o Go pick up Jacob. He'll tell you... something. No, seriously, he'll tell you about another deal for some mary jane he thinks might go bad. Drop him off at the target area and then go around to the alley (new yellow dot). Wait there and then when the guys come running out, go kill them. Obviously, the easiest way is to accelerate quickly and run them all over. You could easily get the first two guys this way. The third will probably escape from the alley. Chase after him and run him over as well. Your other option is to gun them all down. Just be careful as you might attract some police attention. After that, you've got one more place to go. Drive to the next target area with Jacob. Drive a ways north to a house. Jacob will get out. Follow him up to the front door with your pistol equipped. Here you will be taught about the cover system, a very awesome and important feature. Tap R1 to enter cover. This is any wall, dumpster, car, just about anything can be used. Hit R1 again to exit. A guy will come down the stairs when Jacob busts the door open. While in cover, hold L2 to target as usual. Hold R2 to jump out of cover temporarily so you can shoot. Plug the first guy full of lead then let go of R2 to go back into cover. The next guy has a shotgun, but neither you nor Jacob can get a shot. Move to the left a bit to the window. Stay in cover and go under the window. Target the guy with L2 then shoot him a bunch of times to quell the threat. Jacob will rush in now. Leave cover (R1 again) and follow him into the room where the shotgun guy was. Quickly take cover behind the couch there as there are two more guys right in front of you. Don't dare take them out in the open; they're too close to you. Just stay behind the couch and pop them both safely. When they're dead, you'll see a first aid kit on the table. Grab it as well as the ammo of your enemies. The first aid kits are hidden all over Liberty City like body armor. You'll also find some strewn about at the sites of your most vicious gunfights. With that over, take Jacob back to the cafe. You'll get a sweet $200 reward. At this point, Michelle called me for a date. I kinda didn't feel like it, but I went. I took her to the diner to make it go fast. If she does call you now or soon, consider it, but you don't have to. Anyways, we're gonna wait for Little Jacob to call us so let's do Roman's other missions for now. _____ (, / ) /__ / ) / \ oman's Missions Cont'd (_/ \ ________________________________ |X|It's Your Call |Ro01|$30 | |X|Three's A Crowd |Ro02|n/a | |X|Bleed Out |Ro03|$50 | |X|Easy Fare |Ro04|$100| |X|Jamaican Heat |Ro05|$150| |o|Uncle Vlad |Ro06|n/a | |o|Logging On |Ro07|n/a | ---------------------------------- o------------o | Uncle Vlad | (Ro06) o------------o Roman is upset over the Vlad/Mallorie thing and Niko intends to stop it. Take Roman to Vlad's bar. You'll be confronted with two of his men after the scene. They come in with fists and you could melee fight them, but there's two at once so it makes things difficult. You could just easily shoot them. Once they're dead, go out the back door and get in the car with Roman. Chase after Vlad. You'll follow him through the dock area. Be very cautious of scripted obstacles to appear in the form of various cars. One is a big white truck that will turn in front of you from an adjacent street. Keep chasing Vlad up a little way more. Vlad will crash his car and flee on foot to the left. Stop the car and follow him to the shore. Watch the scene then lock on to Vlad. Pull the trigger to execute him. Another scene takes over. Despite the fact that Roman took off, your car is still out there. Get back in and drive off. You're free to do what you wish for a minute or so. Replenish health if you lost some fighting Vlad's guards and save also if you're not using autosave. Otherwise, just wait til Roman calls you (or you can call him to expedite the process). He'll ask you to come to the club, Perestroika. Head over there and stop near the marker on the corner. A cutscene will ensue. ________) (, / /___, ) / austin's Missions (_/ ___________________________________ |o|Crime and Punishment |Fa01|$200| |o|Do You Have Protection?|Fa02|$400| |o|Final Destination |Fa03|$500| |o|No Love Lost |Fa04|$600| |o|Rigged To Blow |Fa05|$700| |o|Master And The Molotov |Fa06|n/a | |o|Russian Revolution |Fa07|n/a | ------------------------------------- o----------------------o | Crime And Punishment | (Fa01) o----------------------o Unlike Dostoevskyís great novel, you shouldn't be feeling much guilt after just completing the "crime" part with Vlad's execution. Although you begin this mission by going to the "R" icon, you're doing this for Faustin, and it will increase your Mission Progress % for Faustin upon completion (check your stats). Niko comes to Roman's aid but then Andrei, one of Faustin's men shows up. After a number of events that unfold at his place, you're suddenly working for Faustin. You're ordered to find a van with some TVs to be taken to a lockup. You will need a police car though, as suggested by Dimitri, Faustin's other subordinate. Lucky for you, once you're outside, you hear the sound of a police siren. Run down the street a bit and you should see it approaching. The cop will stop just outside of a house and then he will run in and disappear behind the house. How convenient. Get in. You'll call Dimitri. Now head for one of the three blue dots on your radar. These are three vans that look identical. One of them has the contraband. It's always random so chalk it up to luck (or lack thereof) when you finally get it. Using the police car, hit L3 to turn the siren on. When you find a van, tailgate it or drive next to it to make it pull over. When the driver stops, get out of the car and approach the window. You will either get the right van or not. Either way, do this until you get the guy who actually has cargo in his van and a passenger. This passenger will start shooting. Fire back and kill him, then jack the van. Your target route will appear via GPS on the radar. Follow it and take the van to the lockup. You'll get a sweet $200 reward. Joy. You will notice you have Faustin as a contact now too, as well as Dimitri from earlier. You'll call Dimitri to report on your success. Roman will call then and after that, Faustin's icon will appear on the radar. He's your only boss for the moment. Mess around for a while if you wish, but eventually, head on over to his place. o-------------------------o | Do You Have Protection? | (Fa02) o-------------------------o You get an interesting glimpse at Faustin's wide array of moods. You'll be heading to a porn shop with Dimitri to get money for Faustin. Drive over there and Dimitri will talk. When you arrive, get out and follow him inside. After a scene, you'll be told to target one guy. Do so and then target the next required guy. Dimitri orders you to shoot the middle guy in the leg. Do so by using the Right Analog Stick when you're locked on and aim for the leg. You can also free aim if you choose. Shoot the guy and you'll be done with the first part of this after a brief exchange. Get back in the car with Dimitri. Your next destination is a secret weapon shop that Dimitri will explain to you. Drive over there and stop in the alley. Get out and enter through the side door there. Go buy the Micro-SMG as instructed. The price seems high but this one is on the house. You can buy more ammo for it or the Pistol if you'd like but that will come out of your own pocket. When you're done, head back and get in the car. Drop Dimitri off at Faustin's and you're done. Simple right? You'll net an easy $400 for this. Remember that the weapon shop you were at is just one of many around the city. The inventory will be updated periodically as you progress through the game so check back every once in a while. You'll notice Faustin's icon appear in a different location. He's at Perestroika. You could go there but Little Jacob has opened up with his second and last mission. Let's go check in with him first. _ ___/__) (, / / ittle Jacob's Missions Cont'd (_____ ) ___________________________ |X|Concrete Jungle|Lj01|$200| |o|Shadow |Lj02|$250| ----------------------------- o--------o | Shadow | (Lj02) o--------o You'll be introduced to Badman and then meet up with Jacob. Badman will explain but he's even harder to understand so Little Jacob makes things clearer. You've got to go find the dealer who is selling the mary jane he shouldn't be. Start driving and you'll go toward the bridge. Yes, if you look at your map, you'll be heading to Bohan for the first time. Oh, one thing though. Go into you phone's Options menu and set the ring style to Vibrate. This will be important soon. Drive across the bridge. You'll come up to a toll. Pay it if you want to avoid a 1 star wanted level. It's only $5 which even at your early financial endeavors, is not much. Pay it and continue on. Get on the off ramp and proceed through Bohan to your destination. After the short scene, start following the dealer. From where he starts, just stay near your car until he gets close to the alley, then start following him. The optimal distance is several car lengths behind him. Walk and run only to close distance if you get really far behind him. Keep following him through the alley to another street. At this point, Roman will call you. If you turned your phone to vibrate like I said, the dealer will not be alerted to your presence. Do not answer it however, this will still spook the dealer if you do. Just hit Circle and keep following him. After the next alley, you'll go through a house. Just walk straight through to the next street. The dealer will climb a fence. Give him some time to walk down the alley before climbing. When he turns the corner, climb over and follow him. He'll enter his apartment. Jump over the stone wall and turn left to enter the apartment. Start up the stairs until you see the dealer's red icon turn into a regular dot. Enter the corridor and go down to the last door. The dealer and his friends are inside. Enter the room and shoot them all. You won't find any good cover in here so just walk in guns blazing. The Micro-SMG you just bought will really help you get the drop on them fast. Kill all three and you'll have won the mission with a $250 reward. Alternatively, if you spook the dealer by accident (or on purpose), nothing changes about this except the dealer and his friends will be expecting you. You will have to chase the dealer as opposed to following him so losing him becomes a danger if you don't keep up. Once you get into the apartment, you'll be told they have locked the door. You can rectify this by aiming at the knob area. Fire a round into that area and you can open the door. Then just dispatch them like normal. This ends Little Jacob's standard missions. Once again, there's not a whole lot to do. If you want, do a Cab mission for Roman or just mess around. Either way, if you want to press forward, meet up with Faustin again. This time, he's at Perestroika. ________) (, / /___, ) / austin's Missions Cont'd (_/ ___________________________________ |X|Crime and Punishment |Fa01|$200| |X|Do You Have Protection?|Fa02|$400| |o|Final Destination |Fa03|$500| |o|No Love Lost |Fa04|$600| |o|Rigged To Blow |Fa05|$700| |o|Master And The Molotov |Fa06|n/a | |o|Russian Revolution |Fa07|n/a | ------------------------------------- o-------------------o | Final Destination | (Fa03) o-------------------o On a whim of paranoia, Faustin orders you to kill an acquaintance of Dimitri. Drive up to Bohan, again crossing the bridge and paying the toll. When you get to the off ramp, you'll automatically call Faustin and he will not change his mind about this decision. Keep driving toward the red dot which is your target. When you get really close, turn left at the intersection (sets you north). You should see the stairs to the subway station platform on your left. Get out of your car and head up. Now be forewarned. The guy you're looking for Lenny, is with a friend. When Niko identifies himself as a hitman, his friend will start blasting with an SMG. Be ready with a shotgun or your own Micro-SMG. If you're not prepared, you might take a significant amount of damage. Get to the top and confront Lenny. His friend will start shooting and Lenny will take off. Quickly eradicate his friend and then chase Lenny. He will have already fled across the train tracks. Be mindful of any subway trains coming and cross and then climb up to the other side. If you're quick, you can fill Lenny full of lead as he's escaping down the stairs. Otherwise, he will get in a car and drive off. Find some of your own wheels and give chase. For me, he drove particularly slow, though I think this might be because it was raining when I went through this mission. Either way, you've got to take him out. Hit L1 to break the window. Then, while driving, hold it to aim your gun at his car. It might be difficult to get a grip on but it's more efficient than the old style which abandoned your front view. One tip I can give is to fire your gun when on straight roads, and not when turning. When you go around corners, put your focus on driving and not shooting. Keep firing at his vehicle (you can ram him too) until it catches fire. He will get out and start fleeing on foot. If the ensuing explosion of his vehicle doesn't kill him, what I like to do is gun him down with my pistol. For some reason, I find there's a certain dramatic flair in a pistol. I pop one in his leg, then come up on him quickly and go for the headshot while he's on the ground. Do it how you see fit, and when he's dead, you'll have won. The reward this time around is a solid $500. Schwing! Dimitri will call and explain the repercussions of your actions. It's possible there may be trouble on the horizon but he's gonna try and save you. After that, you should probably get a text from Roman. He says he wants you to meet someone. This opens up Roman's last mission, which we will get to in a moment. Little Jacob may also call you or have called you before or call you soon telling you that you can do jobs for him by being a dealer. This is again, something I'll suggest once in a while but won't make into an order. Again, it is something for 100% however. Well, since I managed to take a bit too much damage in that last mission, I decided I would go visit the Strip Club, since we're in Bohan. If you're also hurting (or just hurting for some partially nude polygons), you can find the Triangle Club in the Industrial area of Bohan, right off Drill St. Once you're ready, head back south to Broker. We'll head to the R icon to do this mission for Roman. When I got back to Broker, I got a call from Jacob. At this point he became my friend so if you get this call, you can start hanging out with him like Roman. Ironically, he asked me to take him to the strip club I was just at. I didn't feel like saying no though, so I took him. Regardless, when you're back in Broker, head to the depot to see Roman. _____ (, / ) /__ / ) / \ oman's Missions Cont'd (_/ \ ________________________________ |X|It's Your Call |Ro01|$30 | |X|Three's A Crowd |Ro02|n/a | |X|Bleed Out |Ro03|$50 | |X|Easy Fare |Ro04|$100| |X|Jamaican Heat |Ro05|$150| |X|Uncle Vlad |Ro06|n/a | |o|Logging On |Ro07|n/a | ---------------------------------- o------------o | Logging On | (Ro07) o------------o AS the mission title may or may not clue to you, the goal here is about access to the game's internet. At the depot you'll meet Roman's friend Brucie, who is a character to say the least. Roman then tells Niko to go to the internet cafe, Tw@ to register online. Tw@, what a clever, yet vulgar name. Anyways, head on over to the cafe; it's marked on your radar now. The receptionist, Alejandra will greet you. Every time you come back to this cafe throughout the course of the game, you'll notice how flirtatious she gets with Niko. I almost wish she was dateable. Oh well, c'est la vie. Once you're there, you'll be set up with a computer after you speak to her. Go ahead and approach one of the computers and press L1 to interface with it. Your task here is so easy, even an ostrich could do it. Wait... what? Er, nevermind. Go onto the web by clicking the relevant icon and then look for the blue box with the envelope. Click check mail to go to your e-mail inbox. Click the one mail you have to read it. Then click Reply on the right to get your e-mail activated. Wonderful. Throughout the game, you'll receive e-mails from various people, some of which will be relevant to completing missions both optional and required. You also now have the ability to use the internet and surf many websites that have been created. Many are just for laughs, but you will often have to go on the web for certain mission criteria. Other than that, it's a fun way to kill time. When you've activated your e-mail account, log out by hitting L1, then Circle. Leave the cafe and you'll get Brucie as a contact seemingly out of nowhere. You will call Roman and that will pretty much wrap this one up. No monetary reward. This wraps up Roman's missions. If you look at your stats, you'll see the Mission Progress stat is not 100%. That's because you haven't done all of the Cab missions. Do those to fulfill that requirement. Well, now that's done. I have chosen at this point to call up Jacob and do one of his delivery missions. Doing these jobs offered by your friends will not only get you some cash, it will also increase your progress with them by 1%, as well as helping you in getting that 100% completion. If you want to do this, please go to Jacob's Delivery Missions (Jd00) in the Extras section. Whether you choose to follow suit or not, you can just jump to the next part. We'll tackle Faustin's next job. I'll note that on the way to Faustin's house, I got a call from Roman. Take note if you get this call soon as well. He tells you that Brucie is offering rewards if you hunt cars for him. You can take his offers by going online and reading e-mails sent by him. Brucie will ask for one car at a time and then when you get it, the next e-mail shows up. There's 10 total cars. This makes up the extra missions for Brucie which strangely have become available before his normal missions. Lots of distractions. Two more for you. Drive over to the weapon shop. You should notice that familiar green man icon. Go around the corner to check it out. Random Character - Brian Pt. 3 ------------------------------ It's Brian! And what the...? He's turned over a new leaf! Surprising. He wants you to drive him to his dealers so he can make amends. Drive him there and things will sour. The dealers will take bats to our poor friend Brian so save him by getting out of the car and pointing a gun at them. They'll run off and Brian will be rescued. After that, drive him back to his place and he'll reward you with $500. Thus ends the chapter for Brian. We got one more person to meet up with. Drive over to East Island City, which is around where the bar is that Darts is located on. Look at your map and see that long stretch of service road that is sort of going down on a slant. Get on that road and find the Pill Pharm. That's where your next encounter is. Random Character - Badman ------------------------- Badman, Jacob's good friend is having trouble with those Ruskies. Take him in your car and drive over to their location on the radar. Find the alley, get out and with Badman, sweep the alley clean of the enemies. There's a lot of them so be careful. The Micro-SMG is your best friend here. When they're all dead, Badman will thank you and award you with $500. Well that was profiting. Enough distractions though. Head over to Faustin's. ________) (, / /___, ) / austin's Missions Cont'd (_/ ___________________________________ |X|Crime and Punishment |Fa01|$200| |X|Do You Have Protection?|Fa02|$400| |X|Final Destination |Fa03|$500| |o|No Love Lost |Fa04|$600| |o|Rigged To Blow |Fa05|$700| |o|Master And The Molotov |Fa06|n/a | |o|Russian Revolution |Fa07|n/a | ------------------------------------- o--------------o | No Love Lost | (Fa04) o--------------o Another eccentric display of behavior from Faustin, another target. Seeing a pattern here? This time you're after his daughter's boyfriend, who so happens to be a member of a local biker gang, The Lost. You'll find the two not far from Faustin's house. Drive over there and a scene will start. When you have control, you'll find a PCJ oh so conveniently placed before you. As you get on, you'll see the boyfriend drive in front of you. When you get on, do not press anything. Wait a moment and let Niko secure a helmet. This is important, especially if you haven't driven a motorcycle yet in the game or ever in GTA. If you already started chasing the guy, stop for a second, get off the bike, then get back on and don't press anything until the helmet is on. It might sound crazy, but you shouldn't lose the biker and you should be able to catch up. The helmet is important because if you collide with something and are launched off your bike, you'll take less damage. Now, start driving after the guy. If you're new to the bike, it's not really that tough. Just be careful turning and going too fast. Even if you're only going a little more than half throttle, if you bump into something you'll go flying. Not only will this hurt Niko, but your target will get farther away. Again, as I urged you with car chases, value caution over speed here. Just don't go like a snail since this guy can drive somewhat quickly. You can't kill this guy on the way to his gang (although I could be wrong). Just focus on following him. He'll take to the highway. Do your best to bob and weave around the cars. Eventually he'll make an abrupt left turn. Keep on him and he'll go make a right eventually. Just continue to follow until a scene takes over. His gang shows up and now you've got some trouble. Immediately start shooting. If your aim is good, you might be able to knock a few bikers off their rides and perhaps even kill them. The goal here is to reduce the amount of resistance you have once the bikers reach their ultimate destination, which is the park. The less you have there, the easier it will be for you. When you go from pavement to grass, ease up on the throttle. Follow the bikers into the park with the trees and they'll get off their rides. Keep shooting at them while driving to see if you can do some more damage. Get off your bike too though when you get a chance because circling around the park on a bike and trying to shoot is far too vexing. Get off the bike and take cover behind a large tree. Start shooting at the bikers with your pistol or SMG. Take them out one by one, but be wary of the biker with the shotgun. During all of this, be mindful of the radar. The red dots are the bikers. If there's any that were knocked off their rides on your way into the park, they may have followed you. Make sure your six is not being attacked. Once you're done with the first few, go back and mop up any survivors. When they're all dead finally, you get a stipend of $600. Alright, let's go back to Faustin's for the next job. On my way, I decided to head to Outlook, down that street with the big archway that I mentioned earlier with the body armor location. I still had the PCJ from the mission so I decided I would do something completely stupid and drive full throttle up that hill leading to the archway and see what happened. I only did so after putting on Niko's helmet of course. Safety first kids! Amazingly, I came out unscathed. Anyways, off to Faustin's for the next one. o----------------o | Rigged To Blow | (Fa05) o----------------o Faustin has another deadbeat who isn't paying. This time, he tells you to go find a truck and bring it to him. What? Sounds pretty strange. Follow the GPS route to the truck. It's waiting in a lot situated right before the gas station. Get inside the truck and you'll call Faustin automatically. He'll give you more information, including the revelation that, surprise surprise, you're driving a mobile bomb. This mission is similar to ones done in past GTAs. Drive the wired vehicle to a certain location while trying not to bump into anything, lest you send yourself to an explosive end. The bad news is you have a long drive, that is, all the way across the bridge into Bohan. The good news is the truck is slow as hell so hitting stuff is hard unless you just really can't drive. Head across the bridge, being very careful with the traffic. A few nudges here and there at slow speeds won't kill you (literally), but be careful as numerous faster bumps will. When you start to get close to the off ramp, you'll receive a call from Roman. It might sound ludicrous, but answer it. He'll invite you to go drinking but Niko will quickly explain his situation. Good for a chuckle. When you get off the off ramp, you only have a couple blocks before you get to your location. Park the truck into the warehouse and before you get out of the cab, hit L1 to activate the bomb. You'll run out of there automatically as the whole place is lit up like the Fourth of July. The cops will show up very soon. You're instructed to get out of the area so do that by running. Don't jack a car because the cops will arrive rather quickly. Just run about a block away from the disaster site and you'll pass the mission. The reward this time? $700 wing wangs. On your way back, Roman may call you. He'll tell you that Brucie has work. Lo and behold, a B icon appears on your radar. Subsequently after that, you'll probably get a text from Dimitri that sounds urgent, going by the operative words "We need to talk." Despite the fact that this seems important, we're going to divert our full attention to Brucie's jobs. Head on over to the B icon. It's near the docks, not too far from where Niko first entered this city. ______ (, / ) /---( ) /_____) rucie's Missions (_/ _____________________________________ |o|Search and Delete |Br01|$3500| |o|Easy As Can Be |Br02|$3500| |o|Coming Out of The Closet|Br03|$6750| |o|No. 1 |Br04|n/a | -------------------------------------- o-------------------o | Search and Delete | (Br01) o-------------------o You'll get to see just how hilarious Brucie can be. He wants someone whacked as he puts it. Niko should just put his ad in the yellow pages or something. Seems like everyone comes to him to get someone killed. Anyways, you've got to find the person because they're hiding. You'll need the police computer so you've got to get a cop car. You can go about this one of two ways. Either way will result in you getting a wanted level but you might find the second way easier. The first way is to find a cop just randomly driving through the city. Block their path and jack them right there. The other way is to use your phone and press up on the D-Pad twice which will bring up the keypad. Dial 911 and hit the Send button. Then when the operator answers, hit 1. You'll call over a cop to your location. You might want to drive away from Brucie's place before doing this. He might also text you with this information. Once you have the car, evade the cops and ditch your wanted level. You'll call Brucie, and he'll give you the name Lyle Rivas. You can use the car's computer when you're not in motion by hitting L1. At the screen, select Search Police Records, then Search By Name. Enter Lyle Rivas with your controller or with a USB Keyboard if you're impatient like me. The guy you're looking for will come up along with his location. Mark it on your radar by hitting X. Exit the computer screen and take your ride to his place. Looking at the radar, it might seem like he's in the alley, but don't go that way. On the side of the building is a stairwell. Park your cop car and go in that way to a door. Enter the complex for a scene. Rivas flees when Niko mentions Brucie. Get back in the cop car and chase him. Start shooting his ride. If you are indeed using the cop car still, it might seem like it would feel appropriate to try and do a PIT maneuver or just ram his car, but unfortunately he's pretty much impossible to catch up to. The faster you go, the faster he will go. Just stick to shooting. He'll probably go up a ramp and onto the highway and drive toward the airport. Keep shooting until his car catches fire. Just like the guy Lenny, Rivas will flee on foot. Run his ass over or just get out and shoot him. That ends the mission. For this job you receive $3500 which is by far your biggest payoff yet! O_O CHA-CHING! Alright, head to Brucie's for your next job. o----------------o | Easy As Can Be | (Br02) o----------------o With Rivas dead, Brucie wants his car and asks Niko to get it. Niko has no problem as long as there's no big risks and the pay is the same as last time. Brucie ensures the pay will be good and as for risks? "Easy as can be" he says. Fair enough. Drive to the car's location as indicated on your radar. Park in the marker and you'll see the car is in the alley on the opposite side of the street. It's actually right near the bar that has Darts. Go inside and find the car and get in. As you would have probably expected, some company shows up. Now you've got to get the car to Brucie's place all while avoiding as many as three cars of guys. This can be really tough. Start out by accelerating forward toward the wall with graffiti, then take a left onto the street. Try to go as fast as you can without bumping into things and still being able to make turns. If you follow the GPS route for a while, you'll get on that really long road. You can put some distance between your attackers by speeding down for a while. Losing these guys is tough, so you're just gonna have to keep moving. If the car incurs enough damage so that it catches fire, you've failed. The other thing to watch out for is your own health. Really only a concern if it's not full and you're driving too slow or hitting too many things, letting your pursuers get in more shots. Don't bother slowing down to try and shoot these guys, your Micro-SMG will run out of ammo. There's also three cars as I've said so you're way outgunned. Just keep driving until you get to Brucie's place. Park it in the lockup and you're home free. Whew. Another $3500 to line your pocket. After the call to Brucie to confirm the job's completion, I got a text from him talking about Vigilante missions. If you wish, you can do these to get some extra dough, and also fulfill a requirement for 100%. Check the section for these missions (Vi00) to get some more info. I also got a call from Roman who wanted to get drunk. I obliged him. Regardless, we're done with Brucie for now. You have only one option now and it is one of many turning points in the game. This one in particular sets Niko down the road that ultimately changes everything. Head to the Dr icon to meet Dimitri. ________) (, / /___, ) / austin's Missions Cont'd (_/ ___________________________________ |X|Crime and Punishment |Fa01|$200| |X|Do You Have Protection?|Fa02|$400| |X|Final Destination |Fa03|$500| |X|No Love Lost |Fa04|$600| |X|Rigged To Blow |Fa05|$700| |o|Master And The Molotov |Fa06|n/a | |o|Russian Revolution |Fa07|n/a | ------------------------------------- o----------------------------o | The Master And The Molotov | (Fa06) o----------------------------o Your last two jobs will be more so involved with Dimitri, but nevertheless, they fulfill the completion of Faustin's Mission Progress statistic. Dimitri explains that his life, as well as Niko's is in danger unless Faustin is killed. After the scene, head to Perestroika. Be sure to come equipped with at least a few Shotgun rounds and enough SMG ammo. Don't worry about armor. When you get there, you'll see Faustin arrive. Dimitri will text you, and say he left you something around the corner. Go straight ahead and turn left. Behind the dumpster is some body armor. When you're ready, enter Perestroika. After the scene, you've got two of Faustin's guards right in front of you. They come at you with their fists but will soon take out their guns. Whip out your shotgun since they're at very close range and kill them both easily. There will be a few other guards to take of. Use your Micro-SMG to shoot them down. One is behind the bar so be sure to get him as well. Eventually, you'll see Faustin making a run for it. Head to the door to the left of the stage. Two guards will come out. Gun them down with the SMG. Backstage, there is another guard, kill him as well and head up the stairs to the alley. Outside, there's even more opposition, but this time you have an easier time finding cover. Use your SMG or pistol if you want to save ammo. Make use of the cover and kill all the guards in the alley. Walk forward and you'll see Faustin on the rooftop. He'll start running his mouth. One thing worth paying attention to is his mention of Dimitri's loyalty. Take the stairs and head up to where he is. Faustin will fire on you with his SMG; just bear with it. Get up to the rooftop and he'll drop his gun. Take your pistol out if you don't already have it equipped and target him. You'll see the circle flashing red, meaning you can do an execution. Let Faustin talk for a moment, and then Niko will reply. After that, pull the trigger, to end the reign of Mikhail Faustin. After that, you'll talk with Dimitri. He'll thank you for your work. You don't get a reward because Dimitri will be splitting it with you soon. You can call him up right away, or mess around, do some other missions, etc while waiting for him to call you. We'll just jump right ahead and call Dimitri. o--------------------o | Russian Revolution | (Fa07) o--------------------o He says he has the money, and that he's waiting in a warehouse and that Niko should come alone. Warehouse... come alone.... Ok. You'll notice the destination isn't marked on your radar yet. Just drive around until Little Jacob calls. Pick it up and he'll say he's going to meet you there at the warehouse. The destination will be marked by the blue dot. Head over there. You'll find Jacob at the back and then a scene will take over. Things turn ugly when Niko meets an old friend. When it's over, you're stuck in the warehouse and you've got a lot of company. This will be your biggest gunfight thus far. Stay in cover and start shooting. A lot of your targets are distanced, so you might want to save your SMG and go instead with the pistol. Try and get headshots when you can. Move up to the next piece of cover. You'll find a piece of body armor off to the right. Some more guys will have shown up, so switch to the SMG and get the guys closer to you. There will be a guy on the walkway up on the left. Aim at him and take him down. Little Jacob will appear to back you up. Make sure he doesn't take too much damage. Keep using the SMG and pistol to keep the foes honest and move from one piece of cover to the next while making sure Jacob is alright. Move up again. There's a guy on the right and another should come running out from the side. Take cover again and start firing. There will be others further ahead so just be careful. When you get to this point, take note of two more guys above you, in both of the little sheds with glass windows, one on the left and one on the right. When everybody is dead, you'll see Dimitri and Bulgarin take off. The cops will also show up. Follow those two out the door and you'll see the police are ready for you. Shoot a few of them to make your life easier, but your priority is to get into the car that is on your right. Get inside and make sure Jacob gets in with you, then drive off. You've got two stars so get moving and evade the cops until you're safe. When you've shaken the police, take Jacob to the cafe. Drop him off then call up Roman. Go pick him up by heading to the yellow dot. After the scene, take Roman to his apartment; there's something there he needs to get. Listen to the whole conversation before you get even remotely close to the apartment, that is, if you want to. Anyways, when you get there, you'll find the apartment is on fire. Great. Drive off to the depot, only to find that, it too, has been razed. Son of a... After a call to Mallorie, Roman says you can head to Bohan. Head there now, going across the bridge. Roman will talk and he'll get pretty worked up too. When you finally arrive, you'll get another scene and after that, you've got a new home in Bohan. The story however, is just beginning. Mallorie mentioned work, and you'll see the M icon on the radar, which isn't for Mallorie actually. However, you should get a text from Brucie. Read it and he'll say he wants you and Roman to come down. You don't have to pick Roman up obviously though, just head on down there. We'll finish Brucie's missions first before we get started in Bohan. Drive back across the bridge and head for his place. The mission you're about to undertake is unlike any before it. ______ (, / ) /---( ) /_____) rucie's Missions Cont'd (_/ _____________________________________ |o|Search and Delete |Br01|$3500| |o|Easy As Can Be |Br02|$3500| |o|Coming Out of The Closet|Br03|$6750| |o|No. 1 |Br04|n/a | -------------------------------------- o--------------------------o | Coming Out of The Closet | (Br03) o--------------------------o The cousin of Rivas owes Brucie money. In order to lure him out, Roman has made a profile on lovemeet.net for Niko. Yes, the guy plays on that team. Drive to the internet cafe. Brucie will call you when you get there. He'll mention that the guy's screen name is French Tom. Oh brother. Enter the cafe and log on. On the web, click the pink box to the right for lovemeet. Click Male. You'll see Niko's profile among the others. Click on it to see that what Roman wrote is there, among many other things. Jeez. Anyways, find French Tom and click Date to send your request. After that, log off and leave. That will put the mission on hiatus for now, as you have to wait for the request to be received. You have time to kill. I recommend hanging out with Jacob or doing some jobs for him. You can also turn around and walk right back into the cafe and read your e-mail from Brucie to do his car jobs. Remember that none of this stuff is worthless; it all adds up to that 100% completion. If you do indeed decide to option with Jacob, try taking him out to three places and really raise your progress with him. He should hopefully call you later and you'll have earned his special ability: discounted guns. Just call him and he'll bring them to a nearby location for cheaper prices. If you don't feel like doing any of these things though, you can always jump ahead to the next missions. As far as this walkthrough is concerned however, we're sticking with Brucie. Michelle actually called me to go out and I was going to but I eventually called her back to cancel. When you've passed enough time, check back at the cafe. If not, keep doing stuff. Roman will text you and remind you to check it out when you've passed enough time. Head back to the cafe. Brucie might call you around this time. He'll mention to Niko that Roman's gambling habits are getting out of control and he's attracting a lot of bad attention. Log back on and check your mail. You should see the reply from French Tom to the date request you made. The date will be set for a certain time as indicated in the mail, a time that will probably be not too far off. If you actually take the time to read his mail, you get to see how much of a pompous dickhead he is. More of a reason to kill him. Anyways, this is your first appointment and it is added to your organizer. You'll be reminded of it two hours and one hour prior. Kill some more time doing more oddjobs if you wish or go ahead and sleep. You'll be woken up automatically before the date. You can be a little bit late and by that I mean, maybe a little more than 10 in game minutes but not much more. If you're too late, you'll get a text from French Tom saying he's going to meet you in 6 more hours. This will continue until you finally get there on time. When it's time, head to the diner that's right around the corner from Roman's old apartment. Go inside the diner and you should see French Tom on the right. You'll sit down with him and start chatting. At any time you can get up with L1 and then pull out your gun. You can also just sit and wait for the conversation to sour at which point you'll have to gun him down anyway. Once the gun is revealed, he'll try to run. Don't let him. Plant one in his brain and you'll earn 6750 smackers. Brucie will mention that you can date other people on the site. Not everyone is dateable but it's worth it to try it out. Anyways, head back to Brucie's for one last job. o-------o | No. 1 | (Br04) o-------o Take Brucie with you to go pick up a Comet. The Comet is, in one word, fast. Take it to the starting point where you will be racing. A racing mission has always been a staple of the GTA series but for some, it hasn't always been the most fun. This mission can be frustrating if you can't control your car. I can only give you tips, the rest will be up to you. For starters, watch out when you barrel out of the starting gate. Chances are one car will hit another and that could trap you right away. Avoid this at all costs. Being behind at the start won't kill you. Better to be behind at the start then during the middle of the race or later. Your Comet is fast, so use its speed to your advantage. Don't bother ramming other cars unless you've got some of that Burnout instinct and can see opportunities to ram nudge your opponents into obstacles. Just focus on driving. Despite the speed of the Comet, you'll want to take it easy on certain turns. Don't worry about slowing down because control is more important. Your opponents aren't exactly going to blow you away so take the time to make sure you're not going offroad or anything like that. When you're on straightaways, feel free to feed some speed to your ride, but always slow down at turns. Like other races in the series, you gotta drive through the markers. One by one they will be marked on your radar so drive to them. When you get to each, they will also point in the direction of the next one. One other thing to keep in mind is this race is at night. If you're having trouble seeing things, turn up your brightness and contrast. It can make enough of a difference, believe me. The first turn to concern yourself with is right at the end of the road you start on. Take it easy and turn right without too much gas or else you'll be riding the wall or worse, going over it. The other is the last turn that brings you onto the final stretch. This is a left-hand turn and I have to really emphasize this: SLOW DOWN. This turn killed me many times when I did this mission. You'll see straight ahead of you before you turn there's like some little barricades up. If you go too fast and go more straight than left, you'll end up dropping off a cliff into an area that's really hard to get out of. This can almost guarantee you a loss in the race unless you blew your opponents away or they're stuck or something. Avoid this at all costs and take the final turn slowly, then speed up on the straightaway, avoid traffic and hit the finish line. After the race, you'll take Brucie back home. The dialogue is humorous as usual so listen if you want to. There's no reward money, but that's ok, because Brucie says you can keep the Comet. Schwing! Take this beauty to your safehouse right away, but repair it first if you want. Also take note that Brucie will probably call you soon, beginning your friendship with him like Roman and Jacob and will ask to go somewhere. Oblige him if you want. Either way, when you can, go to Bohan with your comet and store it in the parking spot. And, since we're in Bohan now, let's finally get on to the next set of missions. Consider getting some extra ammo or body armor, then head to the M icon at your leisure. __ __) (, /| /| / | / | ) / |/ |_ anny's Missions (_/ ' ________________________________________ |o|Escuela of the Streets |Ma01|$1000| |o|Street Sweeper |Ma02|$1100| |o|The Puerto Rican Connection|Ma03|$1500| ------------------------------------------ o------------------------o | Escuela of the Streets | (Ma01) o------------------------o Niko will meet up with Mallorie and her childhood friend Manny, who's a man on a mission. That mission is to clean up the streets to put it plainly. Although a lot of players don't particularly like Manny, and although I'm not a fan myself, I do admire his message. He just doesn't convey it very well. He says he will pay though, and that's like music to your ears. Get in a car with Manny. The one you brought there (assuming you drove) should be just outside. The first part of this mission is a rather boring stalking session. You'll drive to find the dealer as he gets in his car. It's sort of like Shadow where you had to follow that dealer, except now you're in a car. The same rule applies though; don't get too close. Niko says two car lengths, and that's about right, but honestly you shouldn't get that close. Hang back and stay several car lengths behind him. You won't lose him as long as you just keep a steady speed. When he stops, don't pull up behind him. Stay back and wait for him to continue. Just keep following him until he stops and then the second part will begin. Manny is of course, all talk and ditches you to take care of all the dealers in the warehouse. He makes it sound so simple too, when in reality it's not. This is another big shootout, and it gave me problems at first but when you come prepared, it makes a big difference. Body armor can be a big help. Try to enter the warehouse, only to find it's locked. Hrm. You might have encountered this problem coincidentally in the similar Shadow mission, if you spooked the dealer that is. Aim for the knob (you should lock on automatically) and fire a round to open it. Rush in and take cover immediately behind the boxes in front of you. A group of guys will disperse and take cover. You'll also see some others popping their heads out. There might be one or two guys right in front of you. Since they're so close, favor your shotty or SMG here and they'll be eating lead sandwiches. This is a great time to mention blind fire. While in cover, if you hold R2, you can shoot blindly from cover. The word blind isn't totally literal here because you can indeed see where you're shooting with the targeting reticle. This is great for guys who are close and not using cover very well and it will prevent Niko from getting hurt in most cases. The obvious drawback is that it is not very accurate. Try it out for some of the first guys, but go back to your standard tactics for the rest. Turn your attention to your right flank as there might be another guy near you there. Also be aware of two guys, one in the far left-hand corner, and one in the far right-hand corner. Target them both and try for headshots to dispatch them easily. Some of the last few guys should be hiding behind a row of boxes. Take them out and then look toward the guy with the shotgun who should be even farther down. Move up a bit to take cover somewhere closer so you can get a better shot at him. To get into cover easily and more efficiently, hold L2 and press Square along with a direction on the Left Analog Stick to roll in that direction. It might take some getting used to but it helps. Take out the shotgun guy and you should be done. Leave the warehouse for a scene. After that, you've got another $1000. Not bad, though not as great as Brucie's pay. Now, just head right on back to Manny's and we'll get going with the next job. o----------------o | Street Sweeper | (Ma02) o----------------o Watch the scene. You can relate Manny to Jean-Baptiste Clamence, the main character of Albert Camus' novel, The Fall, if you've read it. Basically, like Clamence, Manny doesn't seem eager to do good deeds unless he gets publicity. Case in point, you'll be introduced to Francis McCreary, the police detective in this scene. Anyways, once it's over, head to your target destination like always. When you draw close, you'll see the yellow dot turn into several red ones, indicating enemies. Your targets are ahead of you and you've got to take them out. The game notifies you about using a gun from your car, but my preferred tactic is to back up, accelerate to get some speed and see if I can take out one or two of them just with the car. Try this out, although I'll admit it's not an easy technique. Try not to get stuck, then start shooting at the survivors. As soon as the action starts, one group will drive off. Quickly kill anybody there, then drive off to chase the others. You might find that you have a decent window, so don't fret if you can't get going right away. Still, don't dawdle for long or you will fail. Chase after the car and shoot it, ram it, etc until all the passengers have gone on to the great beyond. For this, you'll receive $1100. Manny's last mission goes on hiatus. You should receive a call from Mallorie shortly. She'll tell you of another boss for you, Elizabeta. Head on over to the E icon pronto. _____) / )__ / lizabeta's Missions (_____) ______________________________ |o|Luck of the Irish|El01|$1500| |o|Blow Your Cover |El02|$2000| |o|The Snow Storm |El03|$2500| |o|Have a Heart |El04|$3000| -------------------------------- o-------------------o | Luck of the Irish | (El01) o-------------------o This mission is pretty simple and the rewards are great. You'll meet Elizabeta and the friend she wants protected, Packie McReary, a name that should sound familiar. You'll be overlooking the deal with a sniper rifle and make sure Packie makes it out if things go sour. Drive to the apartment as marked on your radar. Go inside and up the stairs to the roof. Right in front of you is the rifle. Pick it up, then walk to the opposite end of the roof to find the sniping point. Packie and his boys will pull up and meet with the other guys. Now, one thing I should mention is that if you're doing this mission at night like I did, make sure you can see. I had major trouble seeing through the dark with my settings and also because of some glare from the sun through my window. Turn up your brightness and contrast like I did to help you out. Anyways, keep an eye on one of the enemy guys as Packie is talking. Don't target the guy he's talking to, he'll die anyway once the **** hits the proverbial fan. Once the bullets start flying, get to shooting. With the sniper rifle, you obviously have a huge advantage. A head shot will take out anybody, and in some cases, a well placed bullet in the upper body will do the same. Try to get guys while they're hiding behind cover if their head is visible, but don't shoot when they're moving to and from cover; this makes it difficult. Take out each guy and you'll get a message saying Packie is in trouble. Scroll down and you should see him struggling with one combatant. Quickly snipe this guy or Packie is dead meat. With that guy dead, more will come out from the alley. Try to shoot them as they come running down, then just casually pop the rest of them. There might be one near the car at the very back of the alley so be aware of that. When they're all dead, Packie and his associates will get in their car and drive away. You'll receive $1500 for this mission. That's not all though. You also get to keep the Sniper Rifle, and now both rifles are available for purchase in the gun store. Oh but wait, there's more! (sounds like a TV ad) The standard SMG is also available. It comes at a hefty price but I strongly urge you to buy it. It will really come in handy very soon. You can also call Jacob and ask him to bring you the guns at a cheaper price but that's only if you've made enough progress with him. Michelle might call you to ask you about Elizabeta. She also called me before that to go out and I figured why not? She asked Niko about his life, and what he was up to, etc. During the call about Elizabeta she asked about her being involved with drugs and such. Boy she asks a lot of questions, what's her deal? Anyways, when you're good to go, head on to Elizabeta's for more work. o-----------------o | Blow Your Cover | (El02) o-----------------o Another drug deal you're going to play bodyguard for. This time though you'll have help. Elizabeta will introduce you to Playboy X who will be riding shotgun with you on this one. Take him to the target location, which is all the way back in Broker. Along the way, Playboy will talk and Niko will offer his service for any future jobs that might come along. When you arrive, enter the apartment and right away you should see a weapon on the far wall. It's a Combat Shotgun; go pick it up. Then head upstairs with playboy and find the contacts for the deal. You'll find out that they're really undercover cops and now you're in hot water. You'll start out behind cover with two guy in that little alcove in front of you. Playboy will be firing on them but it's really up to you. The first guy should be easily visible. Take him out with your new SMG or Micro-SMG if you still have it. Once he's dead, go inside that little room and take cover. The second guy should have his hands full with Playboy so quickly turn the corner with your shotgun drawn and kill him. Playboy mentions that going back the way you came is probably not the smartest idea. Noted. Head out the door and immediately turn right. There will be two Swat guys (I know they're called NOOSE but I prefer Swat) waiting for you. Gun them down quickly before they can shoot; they have SMGs. Head upstairs and Playboy will follow you. Before you reach the top of the first flight, another Swat guy will roll out of nowhere and block you off. Shoot him down and then when you get up to the next floor turn about face and shoot the one near the window. Go up with Playboy and two more will be waiting for you. Quickly neutralize them and go up one more flight to reach the roof. Unfortunately, they're waiting for you here too. Take cover and you should see a first-aid kid. Good. There will be two guys on this part of the roof. Cap them both and then move up with Playboy to the next section. Take cover near him and watch out for the next three guys. Carefully shoot them when you have the chance. Again, be cautious as they have SMGs and this can be a problem if you don't have armor. When the three Swat guys are down, move down the stairs with Playboy. Another guy will burst out of the door there. Shoot him down and head down stairs. You've earned a 2 Star Wanted level so now it's time to get out of there. Be wary though, the danger isn't over just yet. There will be two more guys to watch out for as you climb down the stairs so be ready. Out the door, there should be a few cops waiting for you. Just hurry to the nearest car and get in. Sit tight and wait for Playboy, then drive. Unfortunately, you might have earned another star killing those last two guys, which makes escape a little tougher. The use of the police helicopter makes it difficult to escape the search circle. Now wouldn't be a bad time to use the Pay n' Spray, especially since it's not too far. Whatever you choose, once you shake the cops, take Playboy back to his place, which, by the way, is in Algonquin. Alright, we've reached the next island! Drop off Playboy and you've got a reward of $2000. Playboy X will also be added as a contact. A few things will happen as a result of your unlocking Algonquin. You should get a call or two, plus several texts from people, including Playboy who has work for you now. Also, the radio station Integrity 2.0 is up now and it stars Lazlow, a sort of fan favorite now. Manny's final mission will also open up. We're gonna take care of that, but first, let's meet up with another random person, that is, if you feel like it. You gotta drive back to Broker and Hove Beach. Find the Russian Shop, you know that clothes shop you visited way back when? Go there. Just north of it you should see the icon. Check it out and find a guy near the bridge pillar. Random Character - Mel ---------------------- Mel is from Vlad's bar and remembers Niko. After a lot of nonsense he gets to the point. He needs help with some debt. Drive him to Outlook and find the marker. You'll jump to another area and his loansharks will open fire. Use your pistol or Micro-SMG to wipe them all out. After that, you might have some police attention, so drive down Outlook to the Pay n' Spray and ditch the heat. After that, drop Mel off where you found him. You'll make $500. With that out of the way, go back to Bohan and start up Manny's final mission. __ __) (, /| /| / | / | ) / |/ |_ anny's Missions Cont'd (_/ ' ________________________________________ |X|Escuela of the Streets |Ma01|$1000| |X|Street Sweeper |Ma02|$1100| |o|The Puerto Rican Connection|Ma03|$1500| ------------------------------------------ o-----------------------------o | The Puerto Rican Connection | (Ma03) o-----------------------------o Manny wants you to take someone out again. This time the target is arriving on the subway train from Algonquin. You're gonna have to follow it and then snuff him when he gets off. This is of course, harder than it sounds. When you arrive at the target location, you'll see the train pulling up. I personally prefer to do this mission during the day but it doesn't really matter. The train has an advantage over you because of its course and you only have what you can drive on. Follow the train as best you can, lining up the correct streets and such. Try to keep up with it and not just stay behind following it. The reasons for this is you will lose some ground when you have to take big turns. You'll end up on that long road with the tracks overhead in Hove Beach. Yes, it's the street where your first safehouse used to be. At the end of this street, the train will go left and so should you. Then at the end of this street it will turn slightly left again but you'll have a left or right option. Turn left. Turning right will take you up the onramp of the highway and that will be a failure for you. Keep following the train and keep in mind you don't always have to line up a street that's on the exact path as the train. As long as you keep going in the general direction that it's going, you should be fine. When it stops, get out of your car and go to the stairwell. Wait for your targets to come down the stairs (yes, he has friends). There should be a car right there waiting for them. Before they get in, blast them with your shotgun or SMG. It sounds pretty easy and it actually is. If you wait on the adjacent wall of the stairwell and jump them, you can easily dispatch them all without incurring much if any damage. When you've got them, you'll earn $1500 and the end of Manny's missions. Even more options will open up to you now if you give it enough time. You'll receive a text from an Unknown Caller, who says to meet you at the pier at Castle Gardens. A ? will be added to your radar. As intriguing as it sounds, we're gonna wait. You should also eventually receive a call from Elizabeta who sounds a little uptight. Head on over to her place ASAP. _____) / )__ / lizabeta's Missions Cont'd (_____) ______________________________ |X|Luck of the Irish|El01|$1500| |X|Blow Your Cover |El02|$2000| |o|The Snow Storm |El03|$2500| |o|Have a Heart |El04|$3000| -------------------------------- o----------------o | The Snow Storm | (El03) o----------------o This is one of my favorite missions and is also one of the more challenging ones you'll have faced yet. I strongly urge you to go get some health (food), body armor, and get an SMG if you haven't already done so with enough ammo. The SMG will really earn its weight in this mission. During the scene, Elizabeta and Jacob have a heated exchange and now Niko has to go get some stuff for her. Drive to the target location, yellow dot on your map like always, to an old abandoned hospital. Now, one thing to consider before you actually get on that little island is what car you're driving. You will be making a big getaway here and a good car can help. I'd say either go with something built for speed, or something big and durable but not terribly slow or with bad handling. For speed, a Feltzer or any other sports car will help. For something durable, the Cavalcade is a fine choice. Either way, drive up to the hospital and park in the marker. Despite the fact the marker is there and the hospital is a bit farther, drive your car up toward the building. Again, this is for the getaway. You want to get into your car right away after exiting this place. There is actually a car there you will see, but it's not a great choice for peeling away. Leave your car next to the side of the building, then get out. You'll see two guys right there on the other side. Pop them with your SMG and the battle will begin. With those two down, take cover in between the door and window. Peek into the door and you should see three guys. There's one on the far right taking cover, one on the rafters above you, and one on the far wall. Aim carefully with your SMG and go for headshots or just fill them up when you have a clear shot. When they're all dead, go inside and take cover where that one guy on the right was. Across from you there is an open doorway that leads to a hall filled with doors. Right away there is a guy on the other side of the immediate wall. Use your cover then fire on him when you get the chance. Move up. During this sequence, you'll be dealing with numerous enemies as you move up to each next doorway. Starting from the outside of the very first door, you should see one guy not too far. Shoot him down then move up to the second door. You'll probably see more guys farther down, including a shotgun guy. Not only that, if you look above, there should be one guy there. Aim for him and shoot him down. Before moving up to the third door, look to your left. There's a first-aid pack there. You probably shouldn't need it yet, but take note of its location. Move up to the next door, then take aim at the next guy. You should also be able to gun down the shotgun dude now so do that. Before moving up, use the Right Analog Stick and swivel the camera around so you can see inside the doorway and to the right and above. Yes, there's a guy waiting for you. Exit cover and hold L2, then slowly proceed in and start firing to take him out quickly. Take cover again and then look into the next area and above. Another guy, shoot him down, then enter. You'll reach a large area at the end with another first-aid kit in front of you and a door to your right. Again, you shouldn't need the first-aid if you've done a good job of using cover. If you ran out of armor (or just didn't bring any to begin with), grab it. Go through the right door and then into the next door inside there. Take cover quickly on the right side of this door where the last two guys are waiting. Just stay in cover and pop them both when you see the opportunity. Another choice is if you brought any, a well placed molotov will take them both out. Walk inside and you'll find the cocaine on the table and also some body armor. Good. Niko has what he came for, now it's time to get out, which, as it turns out, is another difficult task in itself. N.O.O.S.E (or as I prefer to call them, SWAT) has the place surrounded. Great. Hurry back the way you came, down the long hall of doors until you get to the last door, where the big yellow engine thing is. Take cover near the door and shoot the first guy you see. This will trigger some SWAT guys who will start infiltrating the area one by one. You'll have a hard time fending them off from where you are though, so back off to the previous doorway, or take cover behind the engine. If you stay where you are, you can't target them easily and they often come in and try to bash you with their guns before opening fire. Just back off to an easier distance and shoot them one by one as they come in and be aware of the first-aid nearby if you need it. Also be very careful as there could be one guy coming down the hallway behind you. When it's all clear, head out to the first room you entered. Take cover near the window and look out to the left. You should see some cops. Start firing on them and they should back off a bit. Make sure no other SWAT guys are sneaking up on you, and when the coast is clear, run out to your car that you left waiting. Hop in and drive off. Steamroll through the cops that try to block your path and get back on the road you took to get here. It's your only escape route really. Keep in mind you're on an island so running into a dead end is rather easy. Just go back the way you came and into Algonquin. This will make it easier to ditch the 3 Stars you've accumulated. Favor long straightaways, but always be mindful of cops coming down adjacent streets. The pigs can get really annoying, especially if you didn't pick a car with decent speed. Do your best to outrun them or use the Pay n' Spray if you really need it. Once you've lost them, you'll call Little Jacob and he'll tell you where to meet him. Drive back to Bohan and you'll find him in an alley. There, a rather revealing cutscene will take place. After the scene is over, you've ultimately lost the coke but you still get paid anyway. $2500 to be exact. You've got one more job for Elizabeta so head back to her place. o--------------o | Have a Heart | (El04) o--------------o Elizabeta is paranoid that she'll be getting caught soon. Then comes a knock on the door and soon, things happen. After the scene, get into the car right in front of you and drive it to find a guy named The Doctor. This is actually a pretty simple mission, especially if you compare it to your last endeavor. Just drive carefully. Any hard bumps may open the trunk revealing the bodies. If that happens, any nearby pigs might start coming after you. Get out of the car if the trunk opens and go to the back to close it. Just keep driving and get to the yellow dot and then another scene will take over. The Doctor will drive off with the car and you'll have earned $3000. Wow. Easy. Not how I expected to end my involvement with Elizabeta. With those missions done, you're officially finished with Bohan. It was fleeting, but now it's time to move on to bigger, better things in Algonquin. There's much to do, much to see. Take care of any friend's needs like hanging out with Brucie or Roman, etc. Otherwise, drive on over to Algonquin. You'll soon be opening a very wide array of bosses and potential missions. I prefer to be very linear and handle one boss at a time when possible, but I can understand a preference to go after certain missions, especially since a few of the future missions are pretty good. For that reason, if you're not following this guide to a T, that's understandable. For now, I'm still covering things on a boss to boss basis. Let's get started by heading to that ? icon to meet the mystery contact. He or she is at the pier at the very south side of Algonquin. Drive or take a cab over there. o------------------o | Call and Collect | (Fr01) o------------------o It turns out your contact is none other than Officer McCreary, whom you met with Manny. He reveals he's being blackmailed by someone for something bad he did, though he vehemently claims he's a good guy. By the sounds of things, the "good" officer will blackmail Niko by revealing his criminal record unless he cooperates. After the scene, hurry to the target location. It's a ways north so take a cab if you need to. When you arrive, find the marker and go to it. You'll talk with Francis and he'll tell you the guy he was supposed to meet is somewhere in this park. Wait a moment and you'll receive a text with the guy's number. This makes for an interesting mission. When you read the text, press X to bring up an option to just dial the number immediately. Do so and you should get the guy on the line. Start walking around, and pay close attention to all the people. You want to see who is talking on their phone. From what I've seen, the location of the guy is not set so you'll have to do some searching. Just walk around and get close to people. Obviously people who aren't talking on a phone are not your guy. Listen closely and you should hear the guy's voice echoing as he is talking to you on the phone and also his voice being heard nearby. Try to pinpoint where itís coming from. When you get close to him, he'll realize what's up and run off. If you don't find him by the end of the first call, you can call him one more time to try and find him. After that though, the guy will leave and finding him at that point becomes tough and you'll mostly likely fail the mission. When you've found him, pull out your pistol and plant one in his leg, then another in his skull. He'll drop the evidence, photographs. Pick it up and then vacate the area immediately. You'll have 2 stars so get to your car and get going. Again, I found the cops were following me a bit too closely so I was lucky and had a Turismo. If this happens to you and you don't have speed on your side, do your best to shake the heat. Once you've gotten away, go to the new yellow dot on your radar to meet with McCreary and give him the stuff. For that, you'll receive a reward of $1000. Francis McCreary has more work though, as you'll see the Fm icon appear. We're gonna hold off on that however. I feel obligated to start Playboy's missions, especially since we just so happen to be really close to his place. Before we even do that though, it's time for a few more random characters. I would have spaced them out, but we're just gonna tackle a bunch at once. First head back to Broker, Firefly Island. A ways west of the Bowling Alley, on the boardwalk, is another random character icon. Find it and there you will find... Random Character - Ilyena ------------------------- Mrs. Faustin. She's having a lot of trouble since Mikhail was killed. Niko is understandably uncomfortable talking with her. One of her gripes is that her daughter is involved with some "slimeball". Jeez, again? Time to go play dad. Follow the red GPS route and find the alley where the guy is standing. Get out and you two will chat for a while, then he'll take off. As Ilyena said, don't kill him. Chase him down and start flailing those arms and legs to beat him to a pulp. Just be careful not to overdo it. Refrain from doing any counters when he's low on health. When he's had enough, he'll flee and you'll be done. No reward sadly. After this, drive back to Algonquin and go to the lower west side. He's on the corner of Frankfort and Garnet, near the really big building in Suffolk. Find him on the corner selling handbags. Random Character - Hossan ------------------------- It turns out it's Niko's old friend from the boat, waaaaay back at the start of the game. He asks you to take a ride with him to collect some money. Ok, sounds simple enough. Get a car and go with him to find the guy he has to meet. As the law of GTA deals goes, this one goes bad. Wait for Hossan to get back in the car and drive after the guy. Now he has a Banshee and he likes to go fast, but as long as you're not driving anything big and clunky you should be ok. Fire on his vehicle until he gets out. Just be aware that when he gets to a certain straightaway, he really puts the pedal to the metal so make sure you don't lose him. When he gets out, finish him off and then collect Hossan's money. When that's done, take him to a place to drop him off and you're done. Another $500 in your pocket. We got one more to cover. This one can only be done at night so if it's day, considering skipping this for now and doing Playboy's missions. Don't forget it though. This contact will be near Hossan's location, just a block to the east. Find her and start this next one. Random Character - Sara ----------------------- Well besides having some obvious character flaws, Sara needs a favor. Drive her to her place. When you get there, her husband will come at you, fists bare. Beat him down to end this and you'll be done with Sara for the time being. With that done, we've done enough to distract us from the story. Get to Playboy X's place. Drive on over to the X icon and we'll get started. _____ (, / ) _/__ / / ) / layboy X's Missions (_/ __________________________________________ |o|Deconstruction For Beginners|Px01|$6500 | |o|Photo Shoot |Px02|$6750 | |o|The Holland Play |Px03|$25000| -------------------------------------------- o------------------------------o | Deconstruction For Beginners | (Px01) o------------------------------o During the scene, you'll meet Playboy X's old mentor and partner in crime, Dwayne Forge who has unexpectedly gotten out of the joint. Playboy offers him home and security, but Dwayne doesn't seem pleased by what he sees. After the scene, head with Playboy to a location to find a van. Get inside and you'll get some rifle ammo, an and grenades which is a new addition. Get out and then get on the lift with Playboy by hitting L1. Then use it get up to the top of the skyscraper. Your goal here will be to shoot three lookouts with the rifle, which will make things easier for you when you rush in. Looking through the scope, try to find the three targets. Use your radar to make sure you're lined up and looking in the general area. Carefully comb the area with your eyes and look for the red arrows indicating the enemies. Again, light can be an issue here so make sure you can see. The first one is on top of the red crane. There's a red light above him. Take aim and fire. For the next one, look just above the wall that is blocking Niko. The guy should be on a little catwalk, again near a red light. Shoot him and you've got one more. He is to the left, also on a crane like the first guy. Move the scope down a bit and you should see him. Take him out and Playboy will tell you the coast is clear. Now you're gonna head on in. Pull out your new Assault Rifle and get back on the lift. Take it down and then get in the Cavalcade. Drive on over to the site. Get out of the car and take cover. Take out the first guy then move up. There should be another to the left so take him down too. Keep moving up to the next piece of cover. There should be a guy on the scaffolding a ways ahead of you but you can reach him. Shoot him and also a guy on the right. Keep moving up and take out the guy straight ahead. Playboy should contact you telling you where to go. Immediately be aware of a guy to your left. Shoot him and then move in that direction toward the red dot. There will be a group of guys on the scaffolding ramps there. Take cover quickly. Some of them might run but gun any down who remain. Move forward but turn right and shoot a guy waiting for you. Look up and you might also see a guy trying to gun you down from above. Again, headshots help big time if you can get them. Hurry up the ramp and you should see a guy there. Gun him down and move forward and a short scene will take over. Niko will take cover automatically and pull out a grenade. Use one now but wait for your opposition to show itself. Aiming with grenades is tough because they can roll so don't overestimate the distance you have to throw it. Try taking out the guy ahead of you with a grenade but don't waste too many. You'll probably have trouble getting it behind the cover without actually hitting it. If nothing else, the guy will roll out of the way and then you can gun him down. For the others, just wait til they pop their heads out and shoot them with your Assault Rifle. Get closer and finish off any stragglers. Playboy will again tell you where to go next. Move up to the top left corner and go to the next rooftop. Two guys will be waiting. Try to gun down the one on the right first, then take cover behind the construction beams. Lob a grenade toward the other guy, using the wall to bounce it near him if you must. With him dead, there's another two guys at the end. Get closer and gun them down, then turn the corner. Here you will find a whole slew of enemies running out in the open looking for cover. Just shoot them all when they're moving and you can easily kill them all. Don't worry too much about your own cover. As long as you fire off enough rounds you shouldn't take too much damage. Just be mindful if anyone farther away starts firing. Keep moving, using cover when you need to and shoot each guy that shows his face. Playboy will mention the guy you're after is probably escaping on a chopper. Move down the end of this building and keep mowing guys down. When you reach the end, you'll see on the opposite building, the target climbing up the ladder. Quickly gun him down and you'll complete the mission. 6500 big ones for this job. Also, the Assault Rifle and Grenades are now available in weapon shops. Schwing! From where you are, go over to that ladder the guy was climbing and get up there to that building. Head up and to the left. You should see some more wooden ramps. Use these to get back to the ground. Packie McCreary might call you if has not already done so. He has work too and he's back in Dukes. Well, that's a long ways. We're just gonna stick with Playboy X for now. He'll call you and tell you Dwayne also has work for you. You'll have him as a contact but again, we're sticking with Playboy, but we'll get to Dwayne soon. Drive over to his place and get to the next mission. o-------------o | Photo Shoot | (Px02) o-------------o Playboy wants someone dead but he can't describe him accurately enough for Niko. So, Playboy gives him a new phone with camera functionality. Sweet. Take it and drive to your destination as indicated on the radar. Once there, you should see two groups of guys in the ball court. Enter and stand behind the seats. Use your phone's camera and aim it toward one group of guys and snap a photo. Press X to send it to Playboy. Wait a few moments and he should call you. If your target, Marlon is among them, he'll tell you to take him out. If he's not in that group, take a picture of the second group and send it. Either way, once Marlon is identified, pull out your SMG or Assault Rifle and kill him. If you get too close, they'll open fire. Try to get the jump on them and kill Marlon. All of the other guys (including the second group) will open fire. If your target escapes, he'll get in a car and drive away. If this happens, just chase him down and shoot his car. Once he's dead, you'll have earned $6750 and more praise from Playboy. As for what to do next, Playboy won't have another job for you so the options are sort of open, really open. Now one thing to note is that by completing Photo Shoot, you should now or at least soon, be getting a call from Mallorie. She's worried because Roman didn't come home last night. Hm.... Well, hopefully it's nothing as Niko says. There's a follow up call to this and since it's rather difficult to say when you'll get it, I can't list the exact time. I can only describe as it happens relevant to the course this guide is following. So, if you do get that call jump ahead to (Hsng). You should also get a call from Michelle who we discovered earlier was an undercover. She wants Niko to meet her at a certain building, the United Liberty Paper building. Go there now to see what the fuss is about. o----------------o | Wrong Is Right | (Ul01) o----------------o Here you'll meet a guy who knows a lot about Niko, and like Francis McCreary, it seems that if there's no cooperation, everything about Niko's wrongdoings will be made public. This guy, who we'll refer to as Mr. Paper asks Niko to find out some info about a guy back in Hove Beach, to which Niko delivers what I see as the most wonderful piece of dialogue in the entire game. "Hooray." Hove Beach is a bit of a drive, going south then across the bridge. Take a cab if you prefer. You'll arrive at an apartment. Approach the door for a short scene. Mr. Paper will tell you to find the location of your target, Minkov by checking his e-mail. Walk into the room and press L1 to go on his computer. Use it just like you would the ones at the cafe. Log on and click Check Mail. Look at the very first e-mail and you'll learn the vital info. Logout and you'll call Mr. Paper back who says now you've got to kill Minkov. Drive to his location. Minkov will show up but get spooked and peel away. Follow him and start unloading with your SMG. What starts here is a potentially long and annoying chase. He will get on the onramp to the bridge and drive to Algonquin. He's very good at dodging traffic so you're gonna have to get your A game for driving out on this one. Keep on him and don't drag too far behind. One collision that turns your car around or gets you stuck may not fail you, but it will make it very tough. If you get stuck badly, you'll probably lose Minkov. Keep chasing him and firing on his car until he's toast. Ironically, I chased him for about 5 minutes until I somehow planted a bullet so precisely that it headshotted him through the window. Anyways, for this job you receive $6500. This opens up your jobs for Mr. Paper as indicated by the U icon on your radar now. However, we just wanted to get our foot in the door so to speak with him. I said we'd get to Dwayne, so that's what we're gonna do. Head north to the D icon on your radar. ______ (, / ) / / _/___ / wayne's Missions (_/___ / _________________________________ |o|Ruff Rider |Dw01|$6000| |o|Undress To Kill |Dw02|$6250| ----------------------------------- o------------o | Ruff Rider | (Dw01) o------------o Find Dwayne down in the dumps at his place. He gripes about his ex and how he got screwed over by her and his former friend Jayvon. Drive on over to the arcade to find them both. Jayvon ditches the girl, Cherise and drives off. You have the option to kill Cherise right there. I would advise to spare her because it opens up a random character mission later. It also doesn't feel right to me. Your vehicle will be on a corner opposite the arcade. Go run to it and get in, then start following Jayvon (red dot). He's on a motorcycle, which will make things sort of easy. Only bad part is he has a decent headstart. Catch up to him and be very mindful of his route since he likes to go through areas with a lot of traffic. Keep following until you catch up and either shoot him off his bike, or do what I like to do and ram him to send his ass flying. If he's still alive, run him over or gun him down. Go pick up Dwayne's money once he's dead. You'll call Dwayne after that and agree to meet at a Cluckin' Bell. Go there and you'll watch a short scene. Dwayne will thank you for the money, and also for sparing Cherise. Your reward for this will be $6000 straight. Mallorie calls and says Roman has been kidnapped. It's time to go rescue him. This begins.... o---------------------o | Hostile Negotiation | (Hsng) o---------------------o You should also receive a text picture message from Dimitri. Son of a.... Well there's no way he's getting away with this. Drive all the way over to Bohan's Industrial district. Make sure you come well prepared with Assault Rifle ammo, SMG ammo, and body armor. Call Little Jacob for his special ability if you can if you need some supplies. You should see the construction site. Approach it and turn left to swing around to the side. Leave your car on the sandy area, then walk in. You'll find the doorway with some Assault Rifle ammo. Take it out and enter the marker to begin. After the scene, you'll find you're in a really good position. You're behind a nice piece of cover with two guys in front of you, and one a bit further away. What better way to start raising hell than with a grenade? Pull one out and let it cook in your hand for a few moments while aiming sort of downward (so it looks like the reticle is just above the wall). Wait til the nade starts beeping then let it go. It should head toward the farthest guy and kill him with a quick explosion. The nearest guys will hopefully be knocked back by the blast. Quickly shoot them both while they're on the ground. Now that we've started, use your cover and find the guys on your left and right sides. Aim and take them both out. One might hide in the doorway ahead of Niko and slightly to the left. A well placed grenade will do him in. Also take aim at the guys to the right and on the second floor. You should see their heads poking out an the muzzle flash of their gunfire. Shoot them both too. Move up (left) on your cover and you should be able to see one more guy to the far right. Take aim and fire on him or leave cover and enter the room first if you can't get a shot. Here in the open, you'll see even more enemies. There should be two on the east wall, two on the south wall, both on the second floor. Make good use of your cover and shoot all of them. There's still more up there unfortunately, and targeting them all will be tough so instead make a break for the stairs when you see the opportunity. You might take a few bullets but it shouldn't be a problem. Just hurry up and take cover in the dark corner there. You should have full view of the guys in front of you and along the adjacent wall. Kill them all with the Assault Rifle or try a grenade if you're feeling lucky. When the coast is clear, move along the second floor to the next stairwell. You should find a suit of body armor waiting for you on the floor next to the stairs. Just what the doctor ordered. Head up to the third floor now. Be careful heading up as there's more enemies waiting. Take cover as fast as possible behind the pillar there. On the other side is an enemy, as well as a second behind the next pillar. Great chance for blind fire here. Just hold R2 and shoot from behind the cover at both of them. You shouldn't have a problem since they're so close. Take them both out and be aware of a guy on the adjacent wall shooting at you. Take him and the last two guys at the end of the current hall out. Move up to the next part and you should see one more guy hiding. Shoot him and take cover behind the machine he was using. You can see the next stairwell on the right, and Roman will call out to you. Don't go yet though. There's a trap waiting for you. On the rafters to the west will be a group of enemies waiting to ambush you. Get the jump on them and shoot them all down. A few bullets each should be enough to send them all plummeting to the ground below. When the coast is clear, head up the stairs. There's more resistance here as well. There's two guys on the roof to your left. Focus on them first as they have more of a clear shot on you. When they are dead, shoot the guys in front of you, or let a grenade cook in your hand, then let it go to take them out easily. Move up to the next cover and take aim at a guy to the left. There might be one more straggler so be careful. When you've cleared the path, Roman will call out to you. Hurry across the walkway to the empty room. Only it's not empty. Get closer and one last enemy will appear with Roman as his hostage! Get a few steps closer, but not too close. Take out your pistol (you don't have to but I prefer it here) and aim at the attacker. You'll automatically free aim so place the reticle to the left of Roman and on the attacker's head. He goes through a pattern of motions which includes ducking his head out to his right (your left) before he fires a round or two of his pistol at you. His head will always go into this same position, so just keep the reticle in that spot and wait for him to do it again. Hold R2 half way to increase your aim, then fire. If successful, you'll have saved Roman and quelled the threat for now. If not, you have two more chances, just don't hit Roman. Follow Roman out of the door and down all the stairs to get to a truck. Get in with him and drive off. Turn left immediately and ram one of the fences down to get out. Then drive Roman back to your safehouse. After the scene, you're done. Strangely enough, some time after you drop off Roman, he might call you letting you know there's a new safehouse for you in Algonquin, along the east side. Funny thing is, it's actually a pretty ritzy place. Impressive. Most impressive. You can now save and park cars in Algonquin. We'll be getting a chance to get a second safehouse here soon. Well, that rat bastard Dimitri is still at large but Niko is intent on finding some other people first. Let's continue toward that goal and also toward the other one of collecting more money. Let's head back to Dwayne's. ______ (, / ) / / _/___ / wayne's Missions Cont'd (_/___ / _________________________________ |X|Ruff Rider |Dw01|$6000| |o|Undress To Kill |Dw02|$6250| ----------------------------------- o-----------------o | Undress To Kill | (Dw02) o-----------------o Dwayne is not doing so well still. He grieves over what he used to have before he did his stint in prison. One of those things is the Triangle Club which he used to own. Not bad. Well, we know that place right? Drive over there and walk in. You have three targets. Now there's two ways to do this. I guess it depends on if you want a challenge or just want to breeze through it. I will admit the challenging way can be bit annoying. They both begin the same way though. Walk into the club a bit and on the left will be two guys talking. Get close to listen in on their conversation and you'll learn one of the managers, Jose, is in the doorway right near the entrance. Go inside that door to find him. Here's where you have to choose. You can walk in and pop him with a bullet, but that will put the entire club on alert. The bodyguards will take their guns out as will some patrons. Cover isn't readily available in the club either so it's kinda tough. Also, the other two managers will get out of there right away. So you have to get to following them quickly. After you've gotten rid of any resistance in the club, you can get in a car and chase after them, shooting their car until it explodes. The easier option is to take out the first guy silently with a few shanks of your knife. This won't alert anybody else in the club. What we're looking to do here is make it so the remaining two, when they hear the bullets raining out, won't get away from you. So head down the stairs and look to the large stage on your left. At the back end is a guy talking to one of the strippers. Get close and you'll learn he's Javier, the second guy. The third one is in the private dance room at the rear entrance. Get close and identify him as Jesus. Now that you know where the last two are, it's time to make some noise. Get into position by getting Javier in your sights by standing in the doorway and using the sniper rifle to aim to your right. You should be in good position to pop him in the head, then turn around and nab Jesus when he starts to run. Do so and turn to try and gun Jesus down. If he gets out the back door, he'll get in the getaway car and you'll have to chase him. It can actually work to your advantage if he gets out the doorway because then it opens, just don't let him get any farther. If he doesn't get out the rear door, then you'll be stuck in the club with any of the bodyguards still around so be careful. When you've dealt with all three managers, you win $6250. Dwayne says Playboy won't be happy because as it turns out, he was a part of the ring that took the club away from Dwayne. This ends Dwayne's missions but the conflict here has only just begun. We're gonna wait for something to develop here so let's move on to the next boss. Now we're gonna handle Francis McCreary's missions. Head on over to the Fm icon on your radar, posthaste. ________) (, / /___, ) / rancis McCreary's Missions (_/ _____________________________ |X|Call and Collect|Fr01|$1000| |o|Final Interview |Fr02|$1000| |o|Holland Nights |Fr03|$5000| |o|Lure |Fr04|$5000| |o|Blood Brothers |Fr05|n/a | |o|Undertaker |Fr06|n/a | ------------------------------ o-----------------o | Final Interview | (Fr02) o-----------------o You already did the first mission for Francis when he was under the guise of the unknown contact. So this is your second job for him. He wants another guy with incriminating evidence taken out. Niko will have to get close to a lawyer named Goldberg and snuff him out. This is going to be similar to the mission, Coming Out of The Closet, where we'll start the first part, then kinda have to wait for the rest of it to pan out. Start by heading to the internet cafe which is a ways uptown. Log on a computer there and on the first webpage, you should see the ad for the lawyer if you scroll down. Just click on it, or you can check your mail and McCreary will have already sent you an e-mail with the link. Once you're on the page, click Careers near the top. Scroll down and click Submit Resume. You'll see Niko's resume there so scroll down again and click to submit it. Log off and leave the cafe. You'll earn the Lawyers as a contact and also talk to Francis. That ends this part of the job. Now unlike last time where we didn't have a whole lot to do necessarily to pass time except do little oddjobs, you still have plenty of bosses to work for. So what we're gonna do is go ahead and do another mission while we wait for this to pan out. For now, let's head back to the United Liberty Paper building and do another mission for that mysterious guy, Mr. Paper. __ __) (, / / / / / / (___(_ . L. Paper's Missions _________________________________ |X|Wrong Is Right |Ul01|$6500| |o|Portrait of a Killer|Ul02|$6750| |o|Dust Off |Ul03|$7000| |o|Paper Trail |Ul04|$7500| ----------------------------------- o----------------------o | Portrait of a Killer | (Ul02) o----------------------o Again, the first mission we did already as a mystery contact. During the scene, we can see that Mr. Paper does indeed know much about Niko. Like McCreary, it seems he's going to use blackmail to make him play ball and do work. What makes it interesting for Niko is that Mr. Paper alludes that he might help Niko find the people he's looking for. Your task begins by trying to find a cop car. Mr. Paper gives you a picture on your phone of who your target is. You'll be using it to find him once you get the car. Use your phone to dial 911 and get a police cruiser to you. If it doesn't work, try moving out of the area and dialing again. When a car shows up, jack it, lose your wanted level, and then stop the car. Access the computer with L1. Search the criminal records and choose Search By Photo. You'll upload the picture off your phone and it will try to match it with the pictures stored in the records. The match comes up as Adam Dimayev. Press X to mark his location on your radar. Log off the computer and track him down by following the yellow GPS route. It's a long drive back to Broker. Once you arrive, you'll talk to Mr. Paper. There's a lot of guards there as you can see. Instead of rushing in the front door, drive around to the north side of the building. Get out of the car and head along the building wall, turn the corner and take cover behind the blue storage container. the first two guys should be right around the corner. From here, only the enemies on this level can shoot you; the others are below and won't have a good shot. This gives you an advantage. Take out the first two guys, then lob a grenade down to the far container, that is, if you still have one. Otherwise, gun down any nearby guys. Get to some closer cover if you need a better shot. Move up to the overturned dumpster. If the coast is clear, move up to the next container. There should be a guy right there so shoot him quick. There should also be two or three other guys in that corner so use cover and take them out with blind and regular fire. If you still have a grenade or a molotov, this is a great chance to use them. Crouch and get near the ledge. You can see some guys down there below you using their cars as cover. Lob a grenade or molotov and watch everything light up. Otherwise you can either shoot one car until it catches fire, but it's sort of a waste. Just make sure all the guys down there are dead, then slide down the ladder. If there's any stragglers, shoot them down and you'll be finished. Take a sigh of relief and enjoy another $6750 to fill up your pocket. At this point, you might get that call from the lawyers office. Your meeting with Goldberg should be scheduled for some time the next day. In preparation, we need some "smart clothes" so head over to Perseus. Also hopefully by now, you'll have received a call from Playboy X about the strip club. As Dwayne said, he's not happy. We're gonna have to wait for a few more calls before that situation progresses enough. Anyway, back to clothes shopping. In Perseus, you'll find suits and dress pants combinations. Approach any of the suit jackets on display to try on one of these combos. Any will do so pick one. You've got the right suit and pants for the interview, but you still need shoes. Go to the corner of the store and try on the shoes. Pick whichever pair you like, then you're done. You can keep this stuff on until the interview, or change though you'll have to change again before the time comes. Also keep in mind that you can't wear a hat or glasses to the interview. We've still got time to kill for both the interview and the Playboy X - Dwayne situation. I suggest another mission for Mr. Paper. o----------o | Dust Off | (Ul03) o----------o After the scene, head to the yellow dot. Mr. Paper will call to inform you that a chopper will be leaving and you've got to follow it. Stop at the marker and indeed, you'll see the heli taking off. Following it is a bit tricky. The copter has an obvious terrain advantage over you and your car. Do you best to keep following it, using the red dot and the radar to judge your route. You'll go straight down the highway and the heli will eventually swoop over to the right. Just keep going straight. Eventually, you'll reach the end of the line, so turn right and don't crash. Keep following the helicopter, dodging traffic as you drive along the south side of Algonquin. Eventually you'll be going north along the other side of the island. Keep moving and eventually the heli will land off to the west. Get out of your car and approach the docks here. Don't get too close until the copter has actually landed. There will be a pair of bodyguards waiting. You can snipe these two or just go in guns blazing. When you reach the copter, there will be about four more guys waiting. Rush them and take cover behind one of the crates near them. Use blind fire to take most of them down. When the coast is clear, get into the helicopter. You'll earn a 2 star wanted level but it won't really matter. Once you take to the air you can easily get out of their reach. Now unless you've flown with Brucie, this is probably your first time in the heli. Make sure you are able to control it well. Ascend with R2 and turn with L1 or R1. Be careful flying over the city, you don't want to hit any building. Fly toward the yellow dot, which is all the way over at the airport on the first island. Along the way, Roman will call you, asking you to go to the strip joint, but Niko will explain his situation. Roman will even send you a pic message of a stripper's "assets". Oh how thoughtful. When you get near the airport, start descending with L2. Make sure you don't go too fast. Use the Left Analog Stick to back the heli up if you move too fast and use L1 and R1 to align it. Try and land on the tiny marker as best you can. It can be tricky but try and take it slow using the L2 and R2 buttons, as well as the Left Analog Stick. When you've got the bird down safely, some associates of Mr. Paper pick it up and you've got a sweet reward of 7000 clams. Mr. Paper will explain the heli will be necessary for a future mission, but he will have to call you at a later time. Thus ends his missions for a while. To leave the airport, find a car that should be around the nearby building. If not, jack one of those big luggage carrier things. Once you're back onto public roads, find a cab and take it back to Algonquin. Or if you prefer, stay in Broker and Dukes and do some missions for Brucie or Jacob. Just keep in mind that your appointment with Goldberg should be coming up soon. Also Playboy will hopefully call you soon to ask you to his place ASAP. If so, head to his place as long as you have time. Head on over for a scene. o------------------o | The Holland Play | (Px03) o------------------o Watch the scene. Playboy seems to be speaking nonsense, but eventually gets to the point, presenting a very grave course of action to Niko. You also get an interesting glimpse into Playboy's true character. For now, you can't do anything quite yet, so technically this mission hasn't really started. So for now, we're gonna continue where we left off, but now this whole situation has lifted off at least. Do whatever you want to kill time until the interview comes up. The icon for the lawyers office will actually appear a couple hours prior. Either way, head down there and enter the marker. ________) (, / /___, ) / rancis McCreary's Missions Cont'd (_/ _____________________________ |X|Call and Collect|Fr01|$1000| |o|Final Interview |Fr02|$1000| |o|Holland Nights |Fr03|$5000| |o|Lure |Fr04|$5000| |o|Blood Brothers |Fr05|n/a | |o|Undertaker |Fr06|n/a | ------------------------------- o------------------------o | Final Interview Cont'd | (Fr02) o------------------------o You'll be buzzed into the building. Walk up to the receptionist and then she will walk you to Goldberg's office. She'll advise Niko not to be nervous, that Goldberg doesn't bite. Yeah he won't bite, but Niko might. Walk inside and a similar situation to Coming Out of The Closet will unfold. Goldberg will go over Niko's resume and talk. You can stand up at any time with L1 and take out a weapon to do McCreary's bidding. You can also wait until the conversation sort of steers into that direction. One important thing I'll mention is that there's two ways you can do this mission. The easy schmeasy way, and the difficult challenging way. The latter involves gunfighting as you try to escape the building and a subsequent 3 star wanted level. To do this, just stand up, pull a gun and kill Goldberg. If you want to do it really easily, you can just pull a knife instead and stab him to death. If you choose this, grab the files off his desk and you can just walk out of the building without any problems. I prefer this method personally, although I've gone with the more challenging choices in the past. However, if you choose a gun, grab the files and leave the office after Goldberg is dead and head down the hall. Out in the open, take cover and use your Assault Rifle or SMG to kill the security guards. Watch for any coming up the stairs and then head for the doors when the coast is clear. Get in a car and drive off. Trying to shake the 3 star wanted level can be tough so consult a Pay n' Spray if you must. Whichever you choose, once you're out and in the clear, go to the yellow dot to meet Francis and give him the files. For this, you're rewarded with $1000 which seems sort of measly by now. Ehh. Curiously enough, you're right next to the police station and Francis has more work. Might as well since you're just feet away from the marker. Walk on over and start the next job. This one will pay more handsomely. ' o----------------o | Holland Nights | (Fr03) o----------------o Francis wants another guy eliminated. His name is Clarence and he can be found at an apartment complex. Drive over there and Francis will call. After that, walk all the way forward. There will be a fence before the street. To the right is a stairwell leading up, probably guarded by two guys. They will warn you as you head up. You can kill them but you don't have to. The guy you meet on the second floor however, won't be as kind. Kill him and we'll have started this battle. The two guys below will fire on you now too, so kill them or ignore them and move forward. I prefer the SMG here but use the Assault Rifle if you want. Move forward and be mindful of more guys on the ground level shooting at you. Best to take them out. Keep moving and turn the corner. Two guys should come rushing out from the right. Shoot them both and then take cover at the corner there. Look to your right and there should be a guy down the hallway. Shoot him and move up. At the next corner, peek over to see another two guys. Kill them both as well and be aware of a guy on the adjacent wall you can't see because of the tree. Shoot him by locking on or just move up to cover for a better view. After that, go up the stairs. An enemy will roll a trash bin down at you. It won't hurt much but it will both slow you down and aggravate you. Move up to the next floor and turn around immediately to gun down two guys. The coast should be clear now so turn the corners to find yourself at the next stairwell leading up. On this roof, run forward, turn left, then take cover at the corner of the building. There should be a guy standing right out in the open to the right. Use blind fire to kill him, then move up. There should be a second guy hiding behind one of the machines. Get the jump on him and shoot him too. Move up to see the final rooftop above. Across the way are two more guys though. Kill them, then move toward the stairs leading up to the roof. Get up there and approach the red arrow to find Clarence. Clarence will beg for his life and ask you to spare him. The choice is yours and it will not have any impact on the game at all really. If you spare him, he will return later with a random character mission which will inevitably end with you killing him anyway. I chose to spare him just because I don't agree with McCreary. Either way, once you've made your choice, you got a 2 star wanted level to deal with. Find the stairs by getting off that roof, turning left and then left again. Get back to ground level and find a car fast. Drive off and ditch the heat to earn $5000. We're gonna take care of another Random Character mission at this point. Drive to the Burger Shot in Star Junction. Somewhere nearby should be an icon indicating the location of Pathos. He's on the sidewalk, dressed in blue. Approach him for a little cutscene. Random Character - Pathos ------------------------- When it's over, hurry across the street to help him out. Use a bat or a knife preferably to get rid of his attackers. A gun will attract police attention so be aware of that. Kill his enemies and you'll be done with Pathos for now. You should get a call from Mr. Paper soon. This automatically starts his next mission. __ __) (, / / / / / / (___(_ . L. Paper's Missions Cont'd _________________________________ |X|Wrong Is Right |Ul01|$6500| |X|Portrait of a Killer|Ul02|$6750| |X|Dust Off |Ul03|$7000| |o|Paper Trail |Ul04|$7500| ----------------------------------- o-------------o | Paper Trail | (Ul04) o-------------o This is a fun mission. Mr. Paper tells you to meet Jacob at the helicopter. Go there and get inside the copter. You'll be chasing another helicopter and then taking it out with a rocket launcher. The latter sounds pretty fun but that will be Jacob's job. Your job is to steer. Take off and you'll see the red dot on your radar. Fly over to it and find the heli. This is a good time to use the chase camera (Circle) if you never really used it much like me, especially if you're doing this at night time, making it hard to see the other heli. The tough part about this mission is your having to fly through the city, literally. You're gonna have to fly in between buildings and make sharp turns. Use L1 and R1 to make those quick turns and be very careful not to hit anything too hard. You can deal with a minor scrape or two but a big impact will fail you big time and probably even kill you. We don't want that. Keep following the other helicopter until it reaches the bridge. It will fly under it, then go south. Keep on it until it nears the Statue of Happiness. This is when Jacob will try to shoot it with the rocket launcher. You've got to line up your copter with the other one so he can get a clean shot. Easier said than done. Your first priority should be to catch up to it. When you're close enough, make sure you're at the same altitude. The last thing to do is move a little to the right so that the helicopter is a straight shot for Jacob who is leaning out the window to the left. He'll probably miss his first few shots, but if you can line up properly, he'll make his mark eventually. When the other helicopter goes down, take Jacob to the nearby helipad. Land it carefully and you'll be done. $7500 will come your way when it's all said and done. You now can take the heli with you if you want but there won't be a whole lot you can do with besides just having fun. You're also done with Mr. Paper's missions, though you might not have seen the last of him. Dwayne should call if he didn't already. Again, not spoiling anything yet, although you should know what this is about, Dwayne will ask you of something just like Playboy X. There's one more call to wait for, so until then, let do the next mission for Francis McCreary. It's one of my personal favorites. ________) (, / /___, ) / rancis McCreary's Missions Cont'd (_/ _____________________________ |X|Call and Collect|Fr01|$1000| |X|Final Interview |Fr02|$1000| |X|Holland Nights |Fr03|$5000| |o|Lure |Fr04|$5000| |o|Blood Brothers |Fr05|n/a | |o|Undertaker |Fr06|n/a | ------------------------------- o------o | Lure | (Fr04) o------o Francis is pissed. Boo hoo. He wants another guy whacked and as usual we're gonna do his damned dirty work. Francis has left a car of goods at a certain location. Go get it. Then drive it to the target's apartment. When you stop in the marker, you'll talk to Francis. After that, head across the street to the red door. Walk inside and head up the stairs all the way up to the rooftop. Once there, find the sniping point and take aim. Your target is inside the 4th Floor window, but unfortunately for you, he's not visible from your vantage point. You have two options here. You can see he has a phone with his number on it. For some reason I can't see it no matter how much I zoom in with the sniper scope, but the number is 545-555-0122. Call it and he'll go answer it. You can listen to him chat to nobody for a while, but take the open shot. The other option and my preferred choice simply for the degree of hilarity, is to shoot his TV. He'll go to the window and that will give you a very easy shot. When it's over, vacate the roof and you'll be done. You'll gain $5000 and you'll be finished with Francis McCreary... for now. _____ (, / ) _/__ / / ) / layboy X's Missions Cont'd (_/ __________________________________________ |X|Deconstruction For Beginners|Px01|$6500 | |X|Photo Shoot |Px02|$6750 | |o|The Holland Play |Px03|$25000| -------------------------------------------- o-------------------------o | The Holland Play Cont'd | (Px03) o-------------------------o You should, in some manner of time, get a call from Playboy X. He's asking you for a decision. By now you should know what this is all about (and if you don't you must not pay enough attention). Two icons will appear on your map, one for Playboy, and one for Dwayne, both in red. You now have to choose, who are you going to kill? Playboy? Or Dwayne? This canonical answer for this guide is that you kill Playboy, but you can choose either one; I will outline either choice for you. I also strongly urge you to choose Playboy though. Before we get into the two strategies, I will give you a list of considerations for your choice. This includes the rewards for both choices. Killing Playboy X: -From personal experience of watching the story (literally), I got to see Playboy's true colors. It's quite clear he left his friend Dwayne, a man who taught him and mentored him, for dead and when he was released, was too caught up in a new world to care. Then he asks Niko to kill him. It makes it clear what kind of person he is. -For killing Playboy, you get his apartment as a safehouse. Besides giving you another Algonquin safehouse, it's very nice looking and of course, you get one more parking spot. -Inside the apartment is a new set of clothes. It's a set that is modeled after GTA III protaganist, Claude's outfit. You can only change into this outfit when at Playboy's and if you don't kill him you'll never be able to wear it. Killing Dwayne: -You get $25000. However, if this is your main motivation for choosing to kill Dwayne, think it over. There will be a mission very soon on the horizon that will pay off HUGE. Think about it. -Playboy, unlike Dwayne, will NOT be your friend. In fact, it's quite the opposite. Despite the fact he obviously wanted Dwayne dead, Playboy will come to spite Niko as a cold hearted murderer and not want anything to do with him anymore. -And again, just talking personally, having done the Dwayne killing, I couldn't help but feel quite an inextricable wealth of guilt over it as I watched the scene. It just didn't feel right. Once again, the choice is yours. We're going to cover the Playboy choice first. For this job, come equipped with some SMG rounds and a few molotovs. Body armor will also help, as always. Choosing Playboy X ------------------ Drive to his apartment. Watch the scene. Once again we see what an arrogant prick Playboy is. After the scene, you'll be taking cover in the elevator, and some of Playboy's homies will be firing on you. The first guy you should turn your attention to is the one beyond the TV. He wields a shotgun and is apparently quite a moron when it comes to cover because he's right out in the open. Shoot him down first, then go for the other two to the left. You can probably headshot both of them even when they're ducking behind cover if their heads are poking out. When they're dead, move out but quickly turn your sights to the left. There's one more guy and he's hiding behind the pool table. Shoot him down fast and then you're clear for this room. Move out to the patio now. Playboy will leap to the adjacent roof, turn the corner and disappear down the stairs. Follow him all the way down to the ground level. He's gone. Another group of his guys will show up in a patriot. Ignore them for a second and run toward the alley where the red dot (Playboy) is. Don't enter it. Wait for the patriot to come around. It should stop and you'll probably take a few bullets, but quickly arm yourself with a molotov. Throw it at the stopped patriot and that should do everyone in that's inside. With all the opposition down, turn your sights on Playboy X. Walk into the alley with your pistol drawn. Cornered like a rat, Playboy X can't believe it's come to this. Aim for him and listen to he and Niko talk for a moment if you wish, then pull the trigger to execute Playboy. When it's all over, you'll call Dwayne and although he's sad to hear Playboy is dead, he seems to indicate he foresaw this in some way and grieves more for the Playboy he used to know. He still thanks Niko and then offers the deed to Playboy's loft, which Niko initially declines but accepts anyway. Dwayne will also become your friend now so you can hang out with him and gain another special ability if you so choose. Choosing Dwayne --------------- This is much simpler. If you picked to kill Dwayne, go to this place and just walk in the door where the marker usually was. Turn left, then right, and right again and you should see the opening for a small staircase. Walk up and enter the first immediate door. This cuts to a scene. Dwayne doesn't have much protection like Playboy. In fact, his only protection will appear rather fast from the woodworks. A somewhat stalky gentleman wielding a bat. Pop one in his dome and then proceed to the kitchen where Dwayne awaits you, unarmed. He tells Niko that he's fake like everyone else. Execute him when you wish and that will be the end for Dwayne. For this, you get $25000 and a very long and berating call from Playboy in which he pretty much says he doesn't want to see you ever again. Whatever you choose, you're done with Playboy X's missions. This guide will still continue as if Playboy had been killed, although there is no major impact on the story other than what just occurred. Go ahead and check out Playboy's place now. It's really nice and you've got the new outfit that's modeled after Claude's. I thought it was a nice touch for a retro feel so I donned it immediately. Remember you can only change into it at Playboy's. At this point, you only have one boss. Head over to Dukes and drive to the Pa icon on your map. It's time to work with another McCreary. _____ (, / ) _/__ / / ) / ackie's Missions (_/ ___________________________________ |o|Harboring A Grudge |Pa01|$7500 | |o|Waste Not Want Knots|Pa02|$8000 | |o|Three Leaf Clover |Pa03|$250000| ------------------------------------- o--------------------o | Harboring A Grudge | (Pa01) o--------------------o This mission can be tough. Come fully prepared with full health, armor, some Assault Rifle ammo, and sniper bullets too if you wish. Drive Packie over to a place in Algonquin. He's got info from a guy named Ray Boccino about a deal coming in off the docks. Drive on over there and stop at the marker. Packie will get out and tell you to follow him. Do so and go with him through the hole in the fence and then around the warehouse. Follow him as he climbs up the pile of wood, then grab onto the ledge and shimmy over to the other side. At the very end, press Triangle to let go, then climb onto the ventilation duct and finally onto the roof. Join Packie there for a scene. Now you've got a whole mess of guys waiting for you. You can go about this one of a few ways. You can just stay up there with Packie and snipe guys one by one but it leaves you a tad exposed. You can start the party with a sniper bullet or a well placed molotov or grenade, then jump down and take cover. Or you can just jump down and go in a bit more stealthily, then start shooting. I would choose one of the latter personally. Just remember when you climb down, go to your right, and jump down to that little deck area, then take the ramp down to a storage container where you can take cover. Once the bullets start flying, Packie will lay down a bit of cover for you. The best part (and maybe the only benefit) of this is that it distracts some of the enemies for you to kill easily. Use the storage container as cover and you should be able to get two enemies by the boat, and then some others by going to the left side. After that, move left to the yellow container and aim for the rest of them from the left side. If any are gathered together, try a grenade or molotov (I always find the latter more hysterical). Your Assault Rifle will be the best choice here. When all the visible enemies are dead, proceed cautiously toward the truck. You will probably see many more guys inside the warehouse. Target them one by one as you get closer. Don't get comfortable until you're totally sure they're all dead. Once the coast is clear, get in the truck, then wait patiently for Packie to get in. Drive out of the compound and take a right, following the GPS route. It won't be long before you have some uninvited guests. Some enemies in cars will start shooting on you. Unfortunately, you're not gonna be outrunning them with the big truck, and you don't want to do something dumb like flip it either so what can you do? Well, as Niko will discover, there's some grenades in the cab. Press Square to switch to them, and then hold L1 to let one cook for a bit then let go to throw it out the window. Now, there's one thing about this. You want to let the nade cook a bit so that your enemies won't simply drive past them just to have them explode a mile down the road. At the same time however, let it cook too long and you'll probably take yourself out as well which is of course, bad. Dropping the grenade when it starts beeping is not a good idea most likely, unless you let it go the very second it does start to beep and you're going at full speed in the truck. If you're going average to slow speed, just let it cook for about 2 seconds, then drop it. Hopefully, you will get one of the bastards following you. Honestly though, you can escape danger without having to resort to the grenades but it's damn satisfying if you get one to work. Regardless, when you reach the yellow dot, park the truck in the lockup for a job well done. Enjoy another 7500 bones. You'll also meet Ray Boccino and gain him as a contact. He'll be calling you soon for work, but for now we're gonna keep going with Packie, as something very big is on its way. The Pa icon will appear again so head back over to Packie's house for the next job. o----------------------o | Waste Not Want Knots | (Pa02) o----------------------o You'll need a four door car for this to carry yourself, Packie, and his two associates. Get one, then go back for them and get to driving. You'll be going to the same little island the old hospital in The Snow Storm was located. When you arrive, everybody gets out and heads for the fence. Climb on over to begin this shindig. Take cover behind anything. The container or the wood piles are good choices. You've got plenty of backup on this one so don't feel too exposed. There's a few enemies to the left, including one on a stairwell. A few more will be spread out to the right, behind trees and such. Take them out or let your allies do some of the work, move up, rinse, repeat. When the last one bites the dust, everyone will gather in front of the doors. Grab the first aid kid to the left first if needed, then rush in. Run in and shoot the guy right above and to the left immediately. Even if you take cover, this fellow has a pretty good shot on you so make sure you gun him down quickly. Then go for the enemy straight ahead. Be careful moving up cover with your allies because they can ignore some enemies that are hiding, luring you into a false sense of security. Always be sure the coast is clear. Take out the guys near the back end of the warehouse, then go up the stairs on to the walkway. One more will come out so hunt him down. Enter the office and find the money in the bag. Take it and a whole army of reinforcements will arrive. Your goal is escape now. You've got enemies to your back and to the front. What you want to do is escape through the top left doorway, which will be a bit to your right when you get off the stairs. Ignore the enemies that are in the area where you came in. There's a group coming in from the door opposite that you want to exit. Gun them down but slowly make your way to the door. More will replace their fallen comrades so just shoot enough to make a hasty exit with Packie. Move down to the pier and give Packie some covering fire if any enemies follow you out. Then go with him and jump into the water. Swim on over to the boat and climb in. Get behind the driver's seat, wait for Packie to get in, and speed off. Pilot the boat a bit north to the next island and stop at the pier for a completed mission. Your cut in this will be $8000. That's two down, one to go. Packie's last mission won't be available right away and seeing as how you have no other bosses, you'll have to find another way to kill time. For now, let's find another Random Character. If you spared Cherise in Ruff Rider, drive over to the Cluckin Bell in Northwood. On the corner you should find her. If you killed her then this won't be an option for you. This does not affect 100%. Random Character - Cherise -------------------------- Cherise says she wants to turn over a new leaf after what happened. The unfortunate part is that she can't seem to stay away from bad boys. Her new boyfriend likes to hit her. Take Cherise over to his location and approach the scum. Target him and stun punch him, then lay a few good whacks until the fight ends. Be careful not to kill him. If he's low on health just give him another kick or punch. Do not resort to counter attacks which can hit up to three times. Doing so might kill him. When he flees, go back and talk to Cherise. Eventually, Francis might call. He'll warn you about working with his brothers, who, as you should know by now, includes Packie. Ironic considering Francis' behavior. You should also get a text and a call from Packie. He'll tell you about taking his sister, Kate out on a date, but not the romantic kind. Sounds tempting. Not really. Either way, the important thing is that the call opens up Packie's final mission which is perhaps the greatest in all of Grand Theft Auto IV, and argued by some to be the best in all of the franchise itself. It's hard for me to judge it but I definitely think it's one of the best. Load up all the way on Assault Rifle ammo. You'll be using the Carbine Rifle, but it's good to have more ammo. Also have some SMG for back up, just in case. A few grenades would be useful but not mandatory. Body armor and full health are a must for this one. Packie will send you another text saying to dress nice for this job. Go to a safehouse and change into your suit and shoes from the Final Interview mission. After that, head to Packie's place when you're ready during the hours of 6AM to 7PM. Yes, you have to show up in that time frame or else you can't do the mission. o-------------------o | Three Leaf Clover | (Pa03) o-------------------o You need a four car door for you, Packie, his brother Derrick, and their friend St. Michael. Get one and pick them up, then drive over to Algonquin and the indicated spot. Watch the scene and all the drama unfold. After it's over, head down into the vault and find the money. Once that's done, head out the front door with Packie and Derrick. There's really no cover you can take here because the doors of the bank will get in your way if you try to take cover beside them. Just rush out and start firing with your Carbine Rifle. You shouldn't take many hits if any, as Packie and Derrick will be supporting you. Take out a few of the pigs and when the prompt appears, follow Packie and Derrick to the right. You'll turn down an alley. Run forward and take cover behind the little wall there. There should be one cop on your left. Take him out, then aim for the others at the end of the alley. One thing to keep in mind here is that you're using the Carbine which is a bit more powerful than the AK, albeit slightly less accurate. With Packie and Derrick also firing with rifles, you might get a few police cruisers to explode. Keep that in mind, it can help you in a few of these gunfights. When the coast is clear, go with Packie and Derrick down the alley and turn left. Be mindful of cops following you from behind and ahead of you. Shoot while still moving to lay down some cover fire, then run to catch up with Packie and Derrick. You'll turn down another alley. Take cover and again be mindful of the NOOSE guys (I called them NOOSE for once) around you. There will be a few up on the fire escapes of the buildings so keep an eye out. The thing with these guys is they have armor too so they'll take a lot of shots to go down. Conserve your Carbine ammo by going for headshots when possible. Crouch to make your shots more accurate when you're not behind cover. In this alley, take out one cop on the left, then a few others down the way. You should see Packie and Derrick run past you down the road. Follow them and turn your attention to the cops on your left. As Packie and Derrick run straight ahead for the next alley, once again lay down a bit of cover fire to take out a pig or two while still moving in the direction they went. Take out a few enemies, then hurry and follow the McCreary brothers. A cutscene will take over. A chopper shows up and things seem bleak all of sudden, at least in Derrick's eyes. Packie suggests taking the subway. Run down the stairs and turn the corner. Carefully proceed down the corridor. There's more cops lying in wait for you. Two should be waiting for you at the end of the long hallway. Kill them, then turn left and go down the stairs. Take cover behind the pillar on the left or somewhere that gives you a better shot. There's a few cops hiding around there. Lock on to them and take them out one by one. When they're all dead, a bunch of NOOSE guys come charging up the stairs. You can just get out in the open and ambush them all with a steady spray of bullets. They shouldn't give much trouble because Packie and Derrick usually do a good job of leveling some of them. With the coast clear, hurry down the stairs they came up and grab any dropped ammo along the way. Run down to the end of the platform and take cover behind the farthest pillar. You'll be in a very dramatic shootout with the cops on the opposite platform, with subway trains whizzing by every few moments. Carefully aim at the cops that expose themselves and use the pillar to cover. It may not shield you from every bullet so hopefully you still got some armor. Another subway car will pass by and Packie and Derrick leap down onto the tracks and take off to the right. Follow them into the subway tunnel. A large group of cops will attack your six so turn around and with Packie and Derrick, shoot a bunch of them down while backing away. Just pop a couple of them; your priority is escaping. After you kill a few, turn around and escape with the two brothers down the tunnel. Stay on the left track as you reach the bend. Another subway car will come down on the right track. Keep moving until Packie spots a service tunnel. Take the small stairway on the right and turn about face to enter the corridor. Find the stairs and walk up a few flights, then across the walkway and up another dark stairway which finally leads to the ground level. You'll also notice by now that your 5 Star Wanted Level has been reduced to 3 stars. You've still got to get away though, so find a vehicle and fast. There should hopefully be a Huntley Sport on your left. Get in or get any other vehicle (preferably something like that) and drive away fast. Your pursuers aren't playing any games. There will be a few cars after you and even more resistance along the way. Drive the GPS route to swing around the block and get onto the bridge. When you get there, you'll discover a large road block. Barrel through by picking up speed and ramming through the space between the police patriots. Once on the bridge, you may escape the pursuit circle, but chances are, police cars coming down the other side of the bridge will see you. Keep driving until you get to the other end of the bridge where you will find yet another road block. Again barrel through so as to not incur too many shots. Gunfire will do more to destroy your car than a few collisions. Get through and immediately take the off ramp to the right. Turn left and continue along the route toward Packie's house. Hopefully you shouldn't have anybody on your tail. If you're really lucky, speeding down the long street should get you out of the circle and hopefully shaking the cops. If not, you've got to do something because you can't go to Packie's with the heat on you. Here's where you need to consider the damage your car has taken. If it's smoking badly your best bet is to be careful and drive all the way to the Pay n' Spray. Obviously the faster you guy the more likely you'll crash and bring your car closer to a fiery end. You'll have to find a balance between speed that allows you to dodge the cops, and balance that allows you to drive safely. If your car is doing well, you can afford to be a bit more reckless as you seek the Pay n' Spray or just attempt to outrun the cops normally, though personally I don't think the latter is the best idea when you've come this far. Once you've lost the feds, drive Packie and Derrick back to their house and you will be done with this job. For all that hard work you will receive $250000, which is the largest reward you've received and will receive. To quote Borat, "Great success!" Now you might be wondering what next? Well now that you've done all of Packie's missions, in addition to him becoming your friend soon, you've now unlocked the chance to do work for his other two brothers not named Francis. Oh, but this will also lead to another job for Francis as well. Joy. On top of that and perhaps the most important note is that you've unlocked Alderney island. Now all of Liberty City is yours to roam. Schwing! Ray Boccino might also call if he didn't prior to Three Leaf Clover. He's your immediate boss for jobs right now but soon you'll be getting two more. Let's just go with Ray for now. Drive over to the restaurant in Little Italy on Algonquin. _____ (, / ) /__ / ) / \ ay's Missions (_/ \ __________________________________ |o|A Long Way To Fall |Ra01|$8500 | |o|Taking In The Trash |Ra02|$9000 | |o|Meltdown |Ra03|$9500 | |o|Museum Piece |Ra04|$9500 | |o|No Way On The Subway|Ra05|$9500 | |o|Weekend At Florian's|Ra06|n/a | |o|Late Checkout |Ra07|$11000| ------------------------------------ o--------------------o | A Long Way To Fall | (Ra01) o--------------------o Ray wants some random fellow whacked. It seems odd at first but he says he will pay well and that's all we really care about. Some body armor will help big time in this job so grab some if you want. Drive over to the apartment complex, the yellow dot on your radar. On the way, Ray will send you a picture message showing you a guy named Alonzo who is an associate of your target. You can find his exact location by persuading Alonzo. Find him dead ahead when you get out of your car at the marker. He's wearing the baseball jersey. Talk to him and he'll deny knowing your target, Teddy. Make him remember by pointing a gun at his dome. He'll remember real fast and tell you where to find Teddy, then run off. Now you can make a quick decision here. These decisions were usually along the lines of easy mission vs. challenging mission. It's not so much the case here. Here's the deal: Before Alonzo gets away, you can plant one in his brain and kill him. If you do not do this, after you enter the apartment complex, he'll call up Teddy and all of his men will be expecting you. By killing Alonzo you will at least be able to get the jump on the first two guys. After that though, it's the same exact thing. Kill Alonzo then head into the complex and find the elevator. It will take you up to the 20th floor. Two of Teddy's goons will greet you, that is, if you did silence Alonzo. Otherwise you'll be coming out shooting. The two guys will talk but they'll pull their guns rather abruptly so don't let them yammer on too long. Shotty them both, then take cover near the entrance to the hallway and pull out your SMG. In the open door to your left, one guy will appear with another around the corner. Shoot them both down, then head in the opposite direction, moving east. Turn the corner, then go down the hall and take cover at the next corner. One guy will be standing at the far end of the adjacent hallway. Shoot him down, then enter the opening to the stairs. Hold L2 to aim and carefully move up the stairs and quickly gun down the foe waiting for you. Move up and again be on guard as another one leaps out at you. Kill him, then take cover to the right. There's one guy on the right in an open doorway, and then another around the corner. Take the guy in the door first since he's closer and probably is quite exposed to your gunfire. Wait for the other guy to leap out or just toss a nade down there. I love watching the bodies fly. *Holds a sign that says 10* Now, in the doorway where the first guy was, walk in and you should find a first-aid kit on the wall. Grab it if you need it. Then take cover on the corner the second gentleman was hiding at. Peek over and see an enemy waiting at the far end of the corridor. Fill him full of lead, then scurry up to that corner and go into cover. Another guy will be waiting in the next stairway room. His cover is pretty good so wait for him to pop out, or toss a well placed grenade near the opening. After that, take corner beside the entrance; don't walk in. A guy is on the stairs and has a good shot at you with a shotgun. Use the cover and pop him before proceeding. At the top of the stairs you'll see a red door with a yellow marker. Before approaching, be very careful with a guy around the corner to the right. Kill him first, then step into the marker. Now be aware that a guy might sneak up on you from behind here so check to make sure it's safe and blast him if he shows up. Enter the door but quickly take cover near it. A few guys are inside. You can probably gun the first one down easily. A grenade would be great here though, but you want to make sure you get it in there as the door slowly closes. Use your SMG to fire and the door will fly open from the bullets. Quickly switch to your nades and fling one in there. If anybody is left, gun them down when you enter. Proceed down the hallway and don't worry about an ambush; the coast is clear. Inside the kitchen, you won't find anything but a first-aid kit on the counter and the source of the music you were hearing. Shoot it if you want. Either way, head back out for a scene. Teddy appears and makes a run for it. Follow him out the room and back to the stairwell. Move up a level, then turn right to find a stairway leading to the roof. There's an enemy there. Shoot him through the space in between the stairs to send him tumbling. Hurry up after Teddy. At the top, another guy will greet you. Waste him, then before exiting to the roof, peek out the door and shoot the other guy hiding behind cover. That's the last of Teddy's cavalry. Head across the roof to find him. He'll curse you so just lodge a fat one into his dome and be done with it. Teddy will make a spectacular descent onto the concrete. *Holds a sign that says 11.5* For this mission's completion, you get $8500. After this, you should in time get calls from Packie and Gerry if you didn't already get them. Packie tells you his brother Derrick has work, and Gerry also offers some jobs for you. We'll keep it in mind but for now we'll keep helping Ray. Head back to the restaurant. The next job is pretty simple. o---------------------o | Taking In The Trash | (Ra02) o---------------------o Ray needs some diamonds so that he can make a deal with them. They're scattered around the city in two locations, hidden in garbage bags. Go meet with Ray's men. They're right around the corner from the restaurant; you don't even need to get a car. Walk up to them for a scene. You'll get into an outfit befitting a garbage man and get in the garbage truck to drive it to the two locations. At the first pick up, stop at the marker and press X to open the back of the truck. Tunafish and Johnny will grab the ice and load it up. Press X again to close the back, then drive off to the second location. Stop again and press X to open it, X to close it once the ice is on board. Seems pretty simple so far? Well after the second pick up, some company shows up. Put the pedal to the metal and drive off. Follow the GPS route and try not to bump too much stuff. The garbage truck is durable and also slow. Just keep driving and eventually you will lose the tail. Park the truck in the marker and you're done. After that, you've got $9000 and a call to Ray. Ray wants to know if Luca and his guys tried to pull anything. Strange that he doesn't trust them. Oh well. Go back to the restaurant icon once you're ready and you'll find out why, but maybe go back to a safehouse and change out of the garbage manís outfit first. o----------o | Meltdown | (Ra03) o----------o Watch the scene. Wouldn't you know it, Luca and his gang ran off with the ice. Tsk, tsk. Time to get it back. Drive off to the location in Castle Gardens to find them. They'll drive off and you'll get in a Banshee and drive after them. Now seeing as how they have the ice, the logical thing is that this isn't a chase until you blow the other guy up routine. This is a chase until they crash one. So just keep following them and don't worry about shooting them (although they won't refrain from unloading on you). It will be a long chase and keeping up with them must be your main priority. They will weave in between oncoming traffic perfectly so you're gonna have to do your best to keep up and not hit anything. They'll whip through Star Junction and at the end will be a truck on the left whose cargo of lumber will spill out into the street (why on earth is a truck carrying trees in this city?). It's easy to avoid though so just keep driving. Eventually, a truck will block their path, forcing them to take a detour into the park where they will subsequently crash. Move up and then get out of the car. Watch the red dots on your radar. No, strangely enough, they're not Luca, Johnny, and Tuna. Out of the extreme blue, rival family members have shown up, apparently also to seize the ice. Shoot them down by sniping one from your current vantage point. Then drop down and take cover and pop the remaining two when safe. After that, you'll get a yellow dot showing you Luca's location. Go into the bathroom and approach the stalls. Luca is hiding behind one of them and you're gonna have to flush him out (heh, flush, bathroom joke). Erm, anyways. Start by pulling out a pistol and focusing only on the stalls that are occupied. You can tell by the red light on the little panel. Luca's location isn't random but I find it spoils the moment if you just go right to him. Shoot the occupied doors open until you find him, then let his head become occupied by a bullet. You'll call Ray afterwards and make a meeting spot in the park. Go back to where you jumped off and you should find your Banshee is still there. Back it up to the street or take the park roads (but be prepared to plow over pedestrians) until you reach the yellow dot. Stop in the marker for a scene. That promptly ends the mission and awards you with $9500. Ray's still got more work so head on over to keep the ball rolling. o--------------o | Museum Piece | (Ra04) o--------------o Watch the scene. Now that the diamonds are safely in Ray's hands, he's ready to do the deal and he wants Niko to oversee it. However Niko gets upset and wants a promise that Ray will find some info on the man that he's after. Hopefully you didn't forget this part of the tale after so long. Just to recap, Niko is one of 3 survivors of an betrayal during the war that took the life of 12 comrades. One of the other two survivors is the traitor and it just so happens one is in Liberty City as Niko explains, Florian Cravic. Ray promises he will be found. Now it's pretty safe to assume at this point that just like all other previous deals, this one won't go smoothly. Come prepared with body armor and Carbine (or Assault) Rifle ammo. A few nades or molotovs wouldn't hurt either. Once you're all ready, go to meet Johnny at the Museum. Watch the scene and then when you have control, turn your attention to a guy on your left. Fill him full of holes, then look down the hallway you're in. Try and see who you can shoot. Using the range the rifle has you can spot some foes farther down and on adjacent walls. Move up to the next piece of cover when safe, but be careful of two or more guys on the opposite balcony. Shoot them before taking the guys on in front of you. There should be one guy at the far end that might just hide behind cover all day. Get closer but again look to the left balcony for more enemies. Keep moving up and you'll see the last few guys huddled near the end of the hallway. There might also be one more guy on the adjacent hall so shoot him too. When the danger is over, take cover near the stairs. Some guys should come up to greet you so blast them all with the shotty. One thing to take note of is that these guys use the Combat Pistol. This is the first you've seen of it. Feel free to trade in your normal pistol for this one. Proceed down the stairs when safe. Gun down a few guys waiting at the base of the stairs, and also one guy on the balcony above. Run past the pillars and locate a little cubicle desk on the left. Take cover there and you'll be rewarded with a piece of body armor. Aim at the guys who are farther away and do away with them patiently. Getting your shots in may be difficult but don't stay out in the open too long unloading your clip. Move quickly up to the big dinosaur exhibit and take cover, giving you a better shot at some of the guys at the end. Beware of a foe to your left though. Take the other enemies out and then head for the doors. Turn left and peek around the corner. Trying to light up the guy there behind the wire fence is strangely difficult. Consider a nade or molotov instead. Just be careful of one of his friends trying to rush you at point blank. Take cover behind the big brown box and you'll see another foe in the nearby corridor. A perfectly placed grenade will work wonders. Head through there and then you'll find the exit, along with a first-aid kit on the far wall if needed. Take cover near the door and you'll see the enemies waiting and using those cars as cover. Now, here you can make things really easy. Just let a nade cook for a few seconds then lob it at the cars and they'll all blow like dominoes, taking the enemies with them. Here's where things can get potentially annoying. Turn left when you leave the museum and move a little bit forward. Pull out a sniper rifle and peek across the street at the alley. You'll see some guys waiting for you in a car. Pick the driver off and then the passenger when he gets out. This will trigger another car to come after you soon. Also, the police are on their way responding to the alarm. Either wait for the second car to arrive and take it out with a grenade/molotov or some Carbine rounds at the two passengers or on the car itself. Either way, try not to waste too much time and get in a car and get out of there. If the cops catch you, you'll get a 2 Star Wanted Level. Get out of their sight and when you're home free, you'll earn $9500. The bad news however, as Niko reports to Ray, is that the deal went sour and in the ensuing chaos, Johnny made off with the money. Ray still has more work so head back when you're ready. This is another fun one but also a little tough. o----------------------o | No Way On The Subway | (Ra05) o----------------------o As expected, Ray wants something done about Johnny and The Lost. Go to the target location and find a pair of Lost bikers in the alley. They'll speed off, strangely enough leaving a third bike for you. Get on and take a second to fasten a helmet, then drive off after them. Just keep following them through the city. It won't be long before they go off the ledge above the subway tunnel. Find the marker and drive off as well. Turn around immediately and follow them into the tunnel. At this point, take aim at the biker closest to you. With a few well aimed rounds, you can nail him. The other however can't be killed yet. Just keep following him. On the subway tracks, going full throttle can make it easier to spin out. Try driving at below max speed in between the tracks. Also watch out for the subway cars. If you run into them, it will mean death. Follow the second guy and watch out for a subway car on the right, then a second one a ways up. Keep following through the tunnel and watch out for a subway train on the left. Eventually you'll reach a more open area and the biker will take a tunnel to the left. Keep on him and you'll reach an outdoors area of the tracks. Watch out for an oncoming train but don't lose sight of your biker friend. You'll drive a ways down toward the end where there's many subway trains just sitting there. You should hopefully see the biker drift off to the left onto a walkway. Follow him there and ignore the prompts to enter the trains. Drive down the walkway, going as fast as you can. This will help you go over a jump that you would have otherwise gotten stuck on if you were going really slow. When you wheels hit the ground, find that biker and take aim. Keep shooting until he falls, then run him over or finish the job with a pistol round on foot. You can also just keep following him and he will crash eventually. You earn another $9500 for this. Good job. A call to Ray reports the good news. Do some oddjobs if you wish or just go back to Ray's for the next job. However by the time you get there, Ray should call you. He has good news. This begins the next mission automatically. o---------------------o | Weekend At Florians | (Ra06) o---------------------o You get not the location of Florian Cravic, but a guy who knows where he is. First, go pick up Roman at the new apartment. You're going to need a four-door car eventually so get one now if you want. Either way, take Roman to the area where Talbot Daniels is. That's who you've got to find. Stop at the marker to start a scene. After it's over, go get that four-door car if you didn't already, then go back for Talbot and Roman. When they're in the car, Talbot will give directions, but it appears his memory is a tad fuzzy. Drive around and approach intersections slowly. Talbot will give (or guess) which way to turn and you should respond appropriately. Keep driving and going by his directions at each intersection. It might seem like you're not getting anywhere by the lack of certainty in his voice, but eventually you'll find the place and the marker will appear. Stop there and a scene will commence. Hold on tight. After the scene, you'll call Ray. For what to do next, well Ray has one last mission so let's finish it up. o---------------o | Late Checkout | (Ra07) o---------------o It's time to ice the guys on the other end of the diamond deal. Isaac's crew that tried to kill you on the way out of the museum. Drive over to the Majestic Hotel where they're holed up. Come prepared with body armor, rifle ammo, SMG rounds, and some nades. Enter the marker at the hotel to get inside. The elevator might seem like your ticket up to Isaac's crew, but there's an alternate route. Instead, turn around and go back out the door, turn left and enter the alley. In the corner somewhere around there you should find that lift thing that you used in Destruction For Beginners with Playboy X. Get on and it will take you to the roof. Here, you'll see the next roof and a stairway that leads up. Crouch and carefully proceed up there. There's four guards just standing around. Use your Carbine Rifle and find the BBQ grill. Shoot the red gas tank next to it to make a very satisfying explosion. Take out the other guy and we have begun. A suit of body armor is on the other side of the roof if you need it. It regenerates if you get back on the lift so if you take too many hits, go back there, get on the lift, and the body armor will return. Enter the little glass house there and there should be a guy on the stairs. Shoot him and then stop there. Take a grenade out and aim it so that it will bounce off the far wall and then land on the floor below. This should take out two guys waiting down there. After that, proceed down the stairs and shoot one more guy who should be hiding. When he's dead, enter the white door to find Isaac. Use your pistol to execute him and that will be one down. Go back out and take the rest of the stairs down. There should be one guy off to the right in the kitchen. Shoot him and then the last diamond dealer, Mori is inside, defenseless. You can choose to spare him but I often choose to kill him anyway. When he's dead, you've got a 2 Star Wanted Level. Also, a whole new group of foes will show up. Gun down about three of them in the dining room area. Then go up the stairs again and find a few more. On the roof, go back down the stairs and there should be about three guys waiting near the lift. Kill them and get back on to take it to ground level. Once you're down grab a car fast and ditch the cops. Once you've done that, you're home free. If you chose to go through the front door you'll have many more enemies to deal with. Just use cover and take advantage of the narrow hallway by using nades. Always be careful of enemies in the stairwell and then in the suite where Mori and Isaac are. When you've completed the job, you've got $11000. That completes Ray's jobs. At this point you should have recieved a few calls or you will now. One will be from an unknown caller who turns out to be Bernie aka Florian Cravic. He's got some work for Niko. Mr. Paper will also call and report that he heard about the Florian thing and that as Niko figured out, Florian isn't the one who betrayed Niko and his unit ten years ago. That means that there's only one man it could be and Mr. Paper says he will be working on it. Now that we're finally done with Ray you can take up work for one of the two McCreary brothers or Bernie if you so choose. This guide will cover the jobs for Gerry McCreary next. Before we run off, let's do yet another random character. This one is only available if you spared Clarence at the end of the Holland Nights mission for Francis McCreary. Drive to that location in Algonquin where the projects were. It's just a short ways northeast of Middle Park if you forgot. You should see the icon in that area. Find him standing outside a fenced area. Random Character - Clarence --------------------------- Clarence has not reformed. In fact, to thank Niko for sparing his life he decides to pull a gun on him. Yikes! You'll be behind cover and Clarence will open fire. He's more durable than most enemies. A headshot probably won't kill him so just keep firing away until he does die. Your only reward for this is the money he drops. Oh well. We're not done though. Just a ways east is another one. This one you could have started a while ago, but we're doing it now so... yeah. He's at the corner of Bismark and Uranium, it's just east of the projects. Find the guy there. Random Character - Jeff ----------------------- Jeff is furious over his wife cheating on him. He asks you to get some photos of her and her lover and to send them to his phone. The two will get out of the apartment and into a car. There should be a car right near you so hop in and start following them. They'll pull up to the Superstar Cafe and get out. Park behind them and follow them inside the cafe. Find them both on the second floor. Stand near the stairs and snap a photo of them both. That distance should be good enough to squeeze both of them in. Press X to send it to Jeff, then leave the cafe. You'll get a reward of $1000, which is twice as much as Jeff originally said. He'll also call you and still sound upset, even though if you listened to the conversation between his wife and the other man, they appear to be just friends. Oh boy. Either way, we're done with this for now. Go back to Dukes, to the McCreary house. Go around the side to the backyard. Find the marker there to start up missions for your new boss. _____) / / ___ / / ) erry's Missions (____ / _________________________________________________________________ |o|Actions Speak Louder Than Words |Ge01|$9000| |o|I Need Your Clothes, Your Boots, and Your Motorcycle|Ge02|$9250| |o|I'll Take Her... |Ge03|$9500| |o|She's A Keeper |Ge04|$9750| |o|Diamonds Are a Girl's Best Friend |Ge05|n/a | ------------------------------------------------------------------- o---------------------------------o | Actions Speak Louder Than Words | (Ge01) o---------------------------------o The longest mission title yet. Gerry wants to stir things up with the Italian families. He's placed a bomb in an alley somewhere. Go to the location and enter the alley to retrieve it. After that, drive to where the Ancelotti's are and find the car. Go around the back and press L1 to plant the bomb, then get in your car and park in the marker right across the street. The Ancelotti's will drive off in the wired car. Follow them but not too close. Stay several car lengths away and use the radar to help you if they get too far away. They will drive for a while so it gets kind of tedious after a while, but they'll eventually stop at a factory on north Algonquin. Park your car on the hill at the indicated spot and then call Gerry's number. This sets off the bomb. After the bomb goes off, take out your sniper rifle and take aim at all the remnants. Take them all out one by one but try to be quick. It won't be long before the police show up to spoil the party. When all the targets are down, get in your car and get out of there to ditch the heat. A successful mission means another $9000. I forgot to mention this earlier, but you probably have receive a text from Ray by now. He wants you to meet him and his friend Phil in Alderney. This opens up Phil's missions. We'll get to that later though. Go meet Gerry at the house for the next job. o------------------------------------------------------o | I Need Your Clothes, Your Boots, and Your Motorcycle | (Ge02) o------------------------------------------------------o The last mission title was long. This one is just... wow. Anyways, after the scene, you'll be in a new garb. Find the motorcycle down the stairs, put the helmet on, and drive off. You'll eventually find your target in Algonquin. When the short scene is over, drive after him. This chase is a bit more action packed than others. Right off the get go you'll be chasing Frankie through alleys and he'll be pretty nimble. Watch for an explosion as you pass between alleys, through it shouldn't pose a major threat. When you get back on the street and down a long straightaway, watch out for two trucks coming into the intersection from adjacent streets. The first one will stop but the second can block your path so tap on the brakes a bit. You can shoot Frankie at any time but since he is a bit faster on that bike, you should only take the shots when you're not surrounded by traffic. Frankie will take the Booth Tunnel going toward Alderney. After you clear the tunnel, this is a good time to start taking shots if you haven't already. Get him off that motorcycle, then finish him off to end the mission and earn $9250. You'll call Gerry afterwards. This ends his missions for the time being. The rest will open up later so let's instead go tend to Gerry's brother Derrick. Coincidentally, if you chased Frankie to Alderney, you're not too far away from the De icon on your radar. Head over. ______ (, / ) / / _/___ /_ (_/___ / errick's Missions _________________________________ |o|Smackdown |De01|$6500| |o|Babysitting |De02|$7000| |o|Tunnel of Death |De03|$7500| ----------------------------------- o-----------o | Smackdown | (De01) o-----------o Derrick isn't doing so well since the bank job. He wants a guy named Bucky Sligo eliminated, but you'll need a police cruiser. Luckily, from your starting point after the scene, if you turn left out of the park, you'll find one just sitting there. Get in and use the computer. Search the police records by name and enter Bucky Sligo to search. Mark his location which is at Burger Shot and then drive over. When you arrive, Bucky drives off. Give chase and he'll lead you back to his house where his thugs are waiting. Bucky isn't very fast in his truck, but he goes offroad with it. He'll take you through alleys and backyards until finally reaching his house. When you do, get out and take cover behind his car. There's two guys on the porch with guns. Shoot them both fast. Try not to waste too many of your own bullets out here because you'll attract police attention and that's very bad. When they're dead, storm in with an SMG or rifle drawn and gun down Bucky's friends. Use the chair as cover and take them all out quickly. Go to the stairs but look up to the top quickly. Bucky is there with a shotgun waiting so just gun him down right away. After he's dead, the cops have already shown up. Rush out the front door and back to the police cruiser (don't take Bucky's car, the handling is poor) and jet out of there. Evading 2 stars shouldn't be too tough. When you're in the clear, you'll gain 6500 tacos. Muy bien! Derrick's next location is at a pier to the north. Head over there. On the way, you should receive a few more notices. One being a text from Ray saying you have a safehouse in Alderney now. Brucie may also call to tell you Stevie is looking for work. Subsequently after that Stevie will send you a picture message detailing a car he wants. At this point you can now do car missions for Stevie. Like Brucie he sends you one request a time so you have to find the first one to get another text. You can ignore it for now but keep it in mind as it's a part of 100% completion. Once you find the marker at the pier, step in to start the next mission. o-------------o | Babysitting | (De02) o-------------o You'll be behind the wheel of a boat with Derrick riding shotgun. Drive (or sail if you prefer) over to the blue dot. As the name of the mission implies, you're gonna be protecting someone. The blue dot is another boat piloted by a man you need to guard. Start following him right away. It won't be very long before company shows and you've got to protect Kim. Keeping up with him and his pursuers can be difficult. If you have good aim you should be able to shoot the boats enough until they catch fire, but do not slow down at any time. These guys like to gangbang Kim's boat so just keep following him and don't get stuck anywhere. Eventually you'll pass under a bridge and Derrick spots a helicopter. He offers a rocket launcher to take it out. Press Triangle to get out of the driver's seat and you'll already be equipped with the RPG. Aim at the helicopter but make sure Kim's boat isn't blocking your view if you stopped the boat near him. Aim not at the helicopter but a little bit ahead of the helicotper's flight path. You know, that Space Invaders logic. Don't shoot at where they are, shoot at where they are going to be! When the heli is down, use the RPG to blow up any remaining enemy boats if there are any. When the coast is clear, get back behind the wheel and escort Kim's boat to the destination. After the scene, you win $7000. The RPG can also be purchased at weapon shops now. Scwhing! Derrick has one last job for us. However, by this time, Jeff should have called you. If he hasn't wait around a little. Random Character - Jeff Pt. 2 ----------------------------- Jeff asks you to meet him in a certain location. Drive to the yellow dot, and you'll arrive at an alley. Go in, turn left, and find him outside his car. After the scene, take the car with Jeff's wife out of the car park and to the new yellow dot. With a dead body in the car, the difficulty is the police. It always seems like they're everywhere and when they spot you, you have to get out of the circle first before you can continue on your way. It might have just been weird luck, but I found it more difficult than usual to evade the cops here. A random cop on the streets always seemed to be near me when I got out of the search circle. Just do your best and try driving north to avoid them as well as get closer to your destination. When you arrive at the marker, drive down the hill at full speed and locate the ramp. Before reaching the bottom of the hill, bail out. The timing has to be before you even get near the ramp. You want the car to go off the ramp and into the water. Worst case scenario you don't bail out soon enough and land in the water too. Just a minor inconvenience. That wraps it up for now. With that done, find Derrick for his next mission. o-----------------o | Tunnel of Death | (De03) o-----------------o Packie will call you after the scene. He'll be offering support on this job. He's left a truck with a rocket launcher in it for you to pick up. Drive over to it and get in the truck. Once you have it, drive it to the next target, and into the Booth Tunnel, where the convoy carrying your guy is coming through. Drive the truck down the tunnel til you reach the open median. Turn it left and use it to block the other lane. After the scene, a cop will come waltzing up to you. Jump from cover and fire a rifle round into his head. This will get the others firing. Now despite the fact that you have an RPG as Packie said, try to resist the urge to use it. In this narrow space, one explosion can make things go horribly awry. Just stick to your Carbine or Assault Rifle and gun down each cop that's taking cover. When they're all dead, get into the armored car with Packie, then drive off. You can barrel through the truck you used as a blockade by squeezing in on the right. If you go fast enough, you might even be able to ditch that 3-Star Wanted Level as you get out of the tunnel, but this is unlikely. It's very hard to ditch this heat because the armored car is neither fast nor maneuverable and the cops are very annoying on 3-Stars. This is a great time to call Kiki if you've been dating her. Otherwise, you're gonna have to grind this out and try a Pay n' Spray if you can shake the heat long enough. When you're finally free, go to the yellow dot to find a car waiting. You'll ditch the armored car and then have to drive the new car to the cliffs. Go on that way and Aiden will be feeling quite overjoyed to be free. I actually feel bad for the guy, he has no idea what's coming. Drive tot he location, down the dirt hill and up to the cliff for a scene. When it's over, use your pistol and kill Aiden. While you're doing that, Packie will of course, drive off in the car, leaving you stranded. What the...?! Well anyways, you've got another mission completed and another $7500. Derrick is done with so it's time to move on to the next big thing. Find a way back up to the streets. Francis will text you and he needs something apparently. He's on the lower west side of Algonquin. Drive back over there. Before we go meet him however, let's check in on an old friend. Drive to Star Junction, north of the Burger Shot, near the statue. There you'll meet... Random Character - Pathos Pt. 2 ------------------------------- Pathos is still trying to make the dream. Unfortunately, more haters show up and one actually shoots him. Quickly pull out your SMG and waste them, then get a car and let Pathos get in. Drive south and take a turn to find the hospital (yellow dot). Get Pathos there fast and you'll be done. He'll be very grateful and the Pathos chapter will be complete. Alright, let's go meet Francis now. Drive over to the Fm icon. ________) (, / /___, ) / rancis McCreary's Missions Cont'd (_/ _____________________________ |X|Call and Collect|Fr01|$1000| |X|Final Interview |Fr02|$1000| |X|Holland Nights |Fr03|$5000| |X|Lure |Fr04|$5000| |o|Blood Brothers |Fr05|n/a | |o|Undertaker |Fr06|n/a | ------------------------------- o----------------o | Blood Brothers | o----------------o Watch the scene. Francis whines again about his reputation being smeared. Hey jackass, don't do bad stuff in the first place! Anyways, after the scene, drive to the yellow dot. Along the way, Derrick will call. You'll also call Francis after that. Get to the location and swing around the back to find the scaffolding. Climb on the wooden boards next to them and then climb onto that. The window washer lift will be waiting. Get on and ride it to the top. Walk over to the position and a scene will commence. Watch it and you'll be given a prompt. You know what's going on. You've got to choose, like Playboy and Dwayne, who you're going to kill. This time around there's really no huge benefits to either choice so you might base your choice more upon who you like or hate more. If you do kill Derrick though, Francis will reduce your wanted level when you call him. It's nice, but it really doesn't work often. Also, you can date Kiki who has this ability as well and can do it many more times. Given that, and the fact that I never liked Francis since he always wanted someone to clean up his messes, the choice was easy for me. Pop whoever you want, but this guide will choose Francis. In the long run, in doesn't make a huge difference. When it's over, get back to the lift and ride it down. Get off the scaffolding, then get in your car and drive away. When you get a block or so away from the area, the mission complete jingle will sound and the game will autosave (if you have that turned on) meaning you're done. Otherwise, you'll know it's over when a relieved Derrick calls you. Another call is on it's way so kill some time. It's coming from Packie and for some reasons, it may take a while. I think it has to do with the time of day. If you did Blood Brothers during the day, you'll probably get this call right away. If it's at night, you'll have to wait til the next day. Also, if you're doing other missions or oddjobs, that will delay the call obviously. One thing we can do, is go find someone new. Head to south Algonquin, and find the park. It's north of Calcium St. and there's a small park in the area with a vendor. Your target is on the bench there. Random Character - Marnie ------------------------- Marnie is hopelessly addicted it seems. She asks for a ride to get some junk. Drive her to Alderney and at the end, you'll give her $500. So much for that. If you're still running around at nighttime, particularly early in the morning, like around 4-5 am, go to fishmarket south in Algonquin. It's to the southeast. Look at your map and you should see that square shaped area with the criss-crossing design. That's Pier 45. Go to the northwest side of it. You will see the icon again and on the sidewalk, encounter another old friend. Random Character - Sara Pt. 2 ----------------------------- She's sober now and wants you to collect a package from Perseus and bring it back to her. Drive off and the route is shown on your radar. It's a long drive, but when you get there, walk into the store and approach the clerk for a scene. He has the package but is suddenly charging $500. Now you might feel inclined to whip out a firearm and waste him but its not a good idea at all. Just pay up for now, then drive back down south to find Sara at Pier 45. Park in the marker and another short scene will commence. She'll reward you with $1000 for the favor, so for those of you who are mathematically challenged (like me!), that's a net gain of $500. Not bad. Alright, if you still haven't gotten that call, just chill a while and you should in time, get a ring from Packie. o------------o | Undertaker | (Fr06) o------------o Packie says there's a funeral to be held for the McCreary that you killed. I'll be naming Francis since he was the one I chose but the mission is exactly the same either way, the cutscenes will just be a little different. Packie tells you to wear a suit. All of your safehouses and the clothing stores will appear on your radar. Well, we already have a suit, so just go back to a safehouse to change into it. Along the way, Kate will call also. When changing, just remember to put the shoes on as well. I mention it because I've accidentally forgotten to do that as well. The suit outfit is meaningless if you're not wearing the dress shoes you bought with them way back when. Also remember no shades or hats if you're wearing either. When you're ready, drive to the church (yellow dot), and a cutscene will begin. Immediately take cover and gun down the enemies taking cover at their car. You have the pistol equipped but if you prefer, switch to your SMG or rifle. When they fall, another car will pull up and more foes will get out. Shoot them all, then a third car will appear. While you're dealing with this third batch, you will see more enemies coming down the alley. Take care of them, then turn your guns back on the car enemies. When they finally fall, a short scene will show the rest of the family sans Packie driving off to the cemetary. That leaves you and Packie to drive the hearse with Francis' casket. And as you might expect, it will not be a quiet ride. If you want though, bizzzrak has submitted an alternate strategy for this part. The paragraph after the next one has his tip; read it for an easier way to do this part! Some more enemies will drive up in a car and shoot at you from behind, blowing the back door off the hearse. With each collision, the casket will slip toward the back of the car. If it falls out, you're in for a failure. Don't worry too much about the gunfire, just keep driving carefully. The top will come off the casket before it's about to fall off, so if that happens, make sure you don't bump into anything else. Eventually you'll lose your pursuers, so just keep driving off to the cemetary. You'll find everyone waiting and a scene will start. That will promptly end the mission. Bizzzrak submitted this alternate strategy: "On the Mission Undertaker after you take out all the men infront of the church and you're asked to drive the hurse. If you wait about 30 seconds instead of getting into the hurse to drive, the car that will chase you pulls up, and from there you can terminate them with ease. Then the rest of the trip is driving to the cemetary without anyone bothering you." Ok, now we have two bosses left at the moment. We're going to contend with Bernie aka Florian for now. You can only show up at his place before 10pm and after 4am. So if you're in between those two times, go kill some time. I decided to take both Packie and Dwayne out, but that led to being late for Bernie so I decided to just sleep. It's not a bad choice if you need to kill time to do Bernie's jobs. Go to a safehouse to not only sleep, but change out of the suit if you haven't done so already. You also probably got a call from Gerry some time after the funeral. He calls from prison and opens up more missions. We'll deal with that later though. When it's time, drive to Bernie's. ______ (, / ) /---( ) / ____) ernie's Missions (_/ ______________________________ |o|Hating the Haters|Be01|$6000| |o|Union Drive |Be02|$6250| |o|Buoys Ahoy |Be03|$6500| -------------------------------- o-------------------0 | Hating the Haters | (Be01) o-------------------o Bernie is paranoid over some guy that threatens him in the park. Take him to the park by following the GPS route. Stop at the marker for a scene. Bernie will start jogging and you've got to keep an eye on him. This is just like any stalking mission in a car. Keep your distance, but keep him in your sights. When Bernie gets to the tunnel under the bridge, he'll be jumped. When Niko appears, the hater runs off. Follow him up the stairs and he'll get on a moped and drive off. Snatch one ahead of you and give chase. The key thing here is to avoid accelerating to top speed at all times. It's very easy to fall off the scooter as there are many things blocking your path as you follow this guy through the park. Take it easy Jeff Gordon, and you should be fine. One other thing to be careful of is your shooting. You've got to kill this guy as he's driving around, but the park's routes don't have many straightaways so you'll have trouble. There's also a lot of pedestrians around and a few too many stray bullets can get the cops involved. One star won't be a problem, just be careful. The hater will take a lot of bullets so just keep shooting when you see the opportunities. If you fail to kill him before a certain point, you'll have to go find Bernie as prompted. He'll get on the moped with you and then you'll resume the chase through the city streets until he's finally killed. When he goes down and you've got Bernie with you, take him to Perseus. Drop him off there and you'll have finished the mission. Take another $6000 and be off on your merry way. Bernie's next mission opens up right away so without wasting any time, head back to his place. o-------------o | Union Drive | (Be02) o-------------o After the scene, take Bernie with you to the meeting place. A fast car is recommended. As if by some strange coincidence, if you look left down the street, you should see a Turismo just sitting there. Hop in, then follow the route to the yellow dot and watch the scene. The subordinates of the man blackmailing Bryce drop the name of their employer, a name Niko knows all too well. After the scene is over, drive off after them. This has the potential to be one of the most annoying chases in the game thus far, depending on your driving skills and of course, luck. These guys move very fast and whip in and out of traffic with no problem. They take the highway which goes through a tunnel where the pillars on the sides make it difficult to get around traffic. Do your best to balance caution, good reactions, and speed. Don't even bother shooting at this car because you can't kill them yet, although the game prompt said "eliminate". Just focus on driving for now. As you enter an underground tunnel, a cop might be chasing your enemies, but the cop car will eventually flip over. Keep chasing them, and beware as you go through southwestern Algonquin. One intersection will have that scripted two trucks roadblock so be careful. Eventually, the car will come to a rest in the park. Get out of your car and take cover near the stone wall. Pop both of the enemies and then get back in the car with Bernie. Drop him off at his place to finish this job and get your hands on $6250. Bernie's next job won't be open just yet. Also, you should consider keeping the Turismo. You can get an even more awesome car later, but if you want, keep this and park it at your safehouse. For now, we're gonna go back to Gerry's missions. Before anything else, you might get a call from none other than Dimitri himself. His will come soon enough. Arrive at the Alderney State Correctional Facility and enter the marker. _____) / / ___ / / ) erry's Missions Cont'd (____ / _________________________________________________________________ |X|Actions Speak Louder Than Words |Ge01|$9000| |X|I Need Your Clothes, Your Boots, and Your Motorcycle|Ge02|$9250| |o|I'll Take Her... |Ge03|$9500| |o|She's A Keeper |Ge04|$9750| |o|Diamonds Are a Girl's Best Friend |Ge05|n/a | ------------------------------------------------------------------- o------------------o | I'll Take Her... | (Ge03) o------------------o Your last few missions with Gerry will all be interrelated. After the scene, go to an internet cafe (there's one north in Alderney) and log on. The ad for autoeroticars.com should be on the main page if you scroll down. Click it, then click View Cars, then scroll down a bit to find the pink Felzter. The contact number will be added to your phone automatically as Mob Daughter. As packie said prior to this, you're gonna call her, arrange a test drive for her car, then kidnap her. Sounds easy, but it sure ain't. The mission goes on a slight hiatus here since you have to call the girl to get it going again. She will only be there between 8:00 and 21:00. Call her when the time is right and she'll invite you over to the car. Go to her house for a scene. Get in the car with her and drive along the GPS route for a while. The girl, Gracie, will talk and make it quite obvious she finds Niko attractive (guess Packie was right). Eventually, your course will change and you'll be prompted to start taking the car and your captive to the safehouse. Niko will quickly identify himself as a kidnapper which will make Gracie change her tune very fast. As you approach the onramp, things get very aggravating. Gracie will try and grab the wheel every few seconds which will make the car drift abruptly to the left or right. This will drive you up a wall... literally. As you pass on the bridge, her constant pulling of the wheel may send you up on two wheels on the median or the wall which is, to be frank, annoying. Be careful not to let her flip the car. Just keep driving down the bridge and when you get to the end, Niko will finally knock her lights out. You can then drive peacefully to the safehouse (yellow dot) and to the two markers for a scene and a completed mission. You earn $9500 for this headache. Gerry will be sending another job your way soon, but that's it for now. That leaves only one boss at the moment. Drive to the Pb icon on your radar. This next mission is a very fun one. _____ (, / ) _/__ / / ) / hil Bell's Missions (_/ _________________________________________ |o|Truck Hustle |Pb01|$11000| |o|Catch the Wave |Pb02|$7500 | |o|Trespass |Pb03|$10500| |o|To Live and Die In Alderney|Pb04|$12000| ------------------------------------------- o--------------o | Truck Hustle | (Pb01) o--------------o The Triads have a truck of stuff that Phil wants to acquire. Niko's his man. After the scene, Ray will drive off. Take the other car there and head out of the area. When you approach the gate, wait for them to open it, then proceed along the route to your destination. You'll turn in an alley and find the marker ahead of you. Park your car there and walk up the stairs to the marker. The Triads will arrive with the truck and many guards. You'll be hiding behind a wall. You can pretty much take almost everyone out from this position. Start with an RPG, which you can surprisingly use with blind fire. Point it at the car where the Triads are standing around. That will shake things up real quick. Take out your Assault or Carbine rifle and gun down any others nearby. Don't let any get close and compromise your cover. More will show up in another car, so carefully shoot them all too. Use molotovs or grenades on any more nearby cars if there are any enemies standing near them. Just don't blow yourself up and don't hit the truck, even though it's farther down the alley. Use the sniper rifle to gun down any farther away enemies. Sometimes they congregate in a small alcove to the right. When the coast seems clear, proceed slowly toward the truck. Kill any remaining enemies if they show up. Otherwise, go to the truck, which will start peeling away when you get close. Move to its backside and you'll see the marker. Get close and you'll grab on. Mash the X button to climb all the way up to the roof of the truck. Once you get to this point, Niko will lay flat on the roof. Here you have to be very mindful of which way the truck goes. When it's going straight, push up on the Left Analog Stick to move toward the roof of the cab. That's your goal. When the truck is turning however, it will send Niko sliding to one side. If he slips off the edge, he'll grab the ledge momentarily, in which case you have to mash X again to get back on. If you fall off, you have to chase the truck and grab on the back to start the whole thing over. To prevent yourself from sliding, watch which way the truck goes. If it's about to take a turn, hold down on the Left Analog Stick. Don't let go until the truck is going fully straight again. It's not just turns too, even little curves in the road can send Niko sliding so be careful and just be patient. Eventually you'll make it up to the cab and Niko will finish his very epic hijacking of the truck. When you've got control, you'll call Phil and he'll tell you where to bring it. Drive it a short ways to the yellow dot and drop it off for one of his associates (he says its his nephew Frankie but that seems like a cover) to pick up. That ends the mission and gives you a nice pay of $11000. Completing this mission will also unlock the Assassin missions. Phil tells you about a payphone and it will be marked on your map as a reticle icon. Go there to take on missions for a mysterious employer. They're required for 100% so refer to the Extras section for details. Phil may also call you after that to tell you about Jimmy Pegorino. In the whole hierarchy of this syndicate, Ray is near the bottom, Phil above him, and at the top is Jimmy Pegorino. When you start doing work for him, you're getting really close to the end of the game! We'll do that later though. Jimmy will text you after that call to tell you to dress nice when you go to meet Jimmy P. Take the nearby Sanchez back to the streets. As for what to do next, hopefully by this time you will have received a text from Bernie, that will open his next and last mission. That's what we're gonna do next. You can only meet him at Pier 45 after 5:45 am. If you need a distraction, here's one: Go to the area in south Algonquin, the corner of Feldspar and Denver. It's just southeast of Rotterdam Tower. Go there and you should see that icon. Approach the man sitting down. Random Character - Jeff Pt. 3 ----------------------------- Jeff is doing well, so it seems. He's remarried, but he obviously has problems because she suspects her of cheating as well, and we all know how the last one turned out. After the scene, Jeff will start down the street and promptly be run over. He drops a heap of cash. Go ahead and pick it up, then walk away. Yeah, that's it for Jeffy boy. Oh well. With that done, get back to Bernie's missions. As long as it's after 5:45, go ahead and find him at Pier 45. ______ (, / ) /---( ) / ____) ernie's Missions Cont'd (_/ ______________________________ |X|Hating the Haters|Be01|$6000| |X|Union Drive |Be02|$6250| |o|Buoys Ahoy |Be03|$6500| -------------------------------- o------------o | Buoys Ahoy | (Be03) o------------o After the scene, head out to the yellow dot in your boat. You can pass under the pier through that little passage. It looks narrow, but try it, just don't veer to the left or right too much. When you reach the marker, you'll be attacked by some more of Dimitri's men. Chase them back under the pier and then into the harbor. They'll pass under the bridge, then swiftly weave in between a line of freighters. Just stay on the left and do not follow them as they go back and forth. Just keep going forward and they'll cross in front of you and go toward a ramp ahead. Chase them there and keep going toward another freighter, and an alcove on the left with a bunch of pillars. Take it slow here and get in between one of the pillars to keep chasing them. Don't go too fast or you'll risk tipping the boat which will be a failure. Dodge the boat ahead of you, then as you get back into open waters, another boat will come in from the left so swerve to the right a bit to avoid it. The enemy boat will keep going toward the bridge. Continue chasing them and the cops will get involved again. Amazingly though, they'll blow the police boat up in a fiery explosion. Shiver me timbers! o_O. Keep chasing them and they'll stop at a dock at the north tip of Dukes. Head there too and tap on the brakes to disembark. The enemies will climb up the hill where the cemetary is. Do some climbing of you own and locate them. Finding each of them can be tricky. Just look out for those red arrows above their heads. One thing to note is that once the bullets start ringing out, the cops might come sticking their snouts into this affair. You might get a two-star Wanted Level but ignore it. Just focus on the enemies and when they're all found and eliminated, go back to the dock and the boat. There, a scene will take over. Bernie will thank you and then drive the boat away. That leaves you to climb up the hill yet again. The good news is the cops are gone though. You recieve a reward of $6500 for this one. You will probably get a call from Packie about the Gracie situation. In order to coax her father into paying, we need a convincing picture of our captive. The icon Ransom is put on your map in north Alderney. This isn't really a mission, but the precursor to the next one. Drive to the safehouse now and enter the door there. Walk up the stairs and enter the white door. You'll hear Gracie's cries. Go up to her and press L1 to get her to look at you. Then pull out your phone and use the camera to snap a photo. Press X to send it to Packie. Ok, we can start Jimmy P's missions now, or if you want, you can kill a few minutes just driving around or something and wait til you get a call from Ray, then a text from Packie. The text will open the next mission for Gerry. In this guide, the next thing that will be covered will be the first job for Mr. Pergorino. Get dressed in your suit attire and head over to his place in north Alderney. ___ (, / / / / / immy Pegorino's Missions (__ / ______________________________ |o|Pegorino's Pride|Jp01|$10500| |o|Payback |Jp02|| |o|Flatline |Jp03|$13000| |o|Pest Control |Jp04|$14500| |o|One Last Thing |Jp05|n/a | -------------------------------- o------------------o | Pegorino's Pride | (Jp01) o------------------o This mission can be tough. Come prepared with body armor and ammo for whichever rifle you're using (Assault or Carbine). After the scene, get in Pegorino's car and wait for Pegorino himself to get out of the house and get in. Drive to the yellow dot and they'll all talk. When you arrive, Niko will get out and get a rifle (though you might already have one) and you'll be told to get to the sniper point in the dilapidated building next to you. Walk through the entrance with the broken door and then turn right. Near the base of the stairs is some ammo. Go up a few flights until you get to the walkway. Go down there to the alcove where the window and the marker is. Using the rifle watch over the deal between Pegorino and the Pavano family. As the law of GTA dictates, this deal, like all others before it, will go bad. Watch for an enemy sneaking up on Pegorino. This will start the shootout, so take him out, as well as all the other enemies. A car will pull up when Jimmy P. takes cover, so kill all the foes that come out. You'll be given a prompt to go save Pegorino. Hurry down the stairs and out of the building. Sprint as fast as you can to the stairway across from the exit. Some enemies will fire down on you. Aim at them with your Assault or Carbine rifle and take them down. Most of the enemies on the stairs and beams above you will only take a few shots as they often fall down to their deaths. Go up the stairs and take out the enemies near the car and any others ahead of you. Don't waste too much time trying to get any stragglers. Hurry inside the small building. Now you can rush in and face the enemies, or you can skip the next paragraph and read a tip submitted by Tyler_5895 for an easier way to do this next part. Here's where you're gonna need to be a bit cautious but also quick. If you've got full armor and health, you can afford to be a bit reckless. As you enter the building, turn your sights left and fill the guy there full of holes. There are two more in each doorway ahead of you. Gun them down but they will use cover so don't waste time waiting for them to pop out. Every second counts here so if they disappear, rush them and take them out point blank. After that, stay on the left side and go down the hall to the next room. Another two guys should be waiting off to the right. Gun them both down quickly, then enter the final door to find Pegorino. If you take too long with this, he will die, so be sure to keep moving but also know where all the enemies lay in wait. Here is Tyler_5895's alternate tip on that part Read it!: "Instead of doing this. As you go up the stairs towards this building stay outside of the building towards the right side. One guy will be waiting about 3/4 the way down. Take him out with the carbine and keep running. you will make it past where pegorino is but run down to the end of the building, make a left and left again, run a few short yards and there he is. The difference is killing a handful of people to just one." After the scene, you'll be back in the car with Jimmy P. Follow your attackers but don't worry about shooting them. Just focus on following them and not crashing. You'll pass by several groups of foes trying to shoot your car but as long as you're not driving at a snail's pace you shouldn't worry about them. When you leave this warehouse yard, be careful crossing the street toward the factory. Two cars will come from opposite directions so be on the look out. You will then follow the car up two small jumps and make an abrupt right turn. A forklift will come in from the left so watch out for that too. Soon after that, the car will crash and the enemies will pile out. Stop the car and immediately use it for cover. These guys will unload on you big time and it will wash your armor clear off in a heartbeat if you're exposed. Pluck them all off and then find the guy with the gift and kill him to grab it. If you're not quick, this guy sometimes has tendencies to flee into the factory area with all the pipes and walkways. He will go upstairs and then downstairs and if he spots you, he will fire. Strangely enough, I had this happen it was actually a pretty epic shootout because I had just a small strand of health left. Anyways, when the last guy is dead, find the backpack with Pegorino's offering and then get back in the car. Drive him back to his place and you'll be done with the first of his jobs. The reward is $10500. Now recharge yourself with some food and armor, ammo, etc. When that's taken care of, you'll want to go back to Gerry's next mission with the whole Gracie situation. Before we go to the facility though, you might want to respond to a call from Bernie, should you get it. He offers you Bryce's car which is back in Algonquin. Go there (the Be icon) and find a lovely Infernus waiting for you in an alley. Scwhing! Preserve that baby and take it to a safehouse. Before you do, there's someone we should go meet. Just a little bit north of where the Infernus is, there should be another character icon. Drive up a block or so on that west side of Algonquin and you should see it. Approach the person that is leaning up against the lamp pole. Random Character - Marnie Pt. 2 ------------------------------- Marnie still isn't doing all that well, but she's trying. She asks for a ride to the station, so she can go back home. Go find your Infernus which should be just around the corner. Get it and pick her up in it and then drive to the yellow dot. Stop in the marker and Marnie will thank you and be off. You'll again end up giving her $500 which sucks but it's ok. With that out of the way, put that Infernus in a safe place and then go all the way back to Alderney to find Gerry at the pen. _____) / / ___ / / ) erry's Missions Cont'd (____ / _________________________________________________________________ |X|Actions Speak Louder Than Words |Ge01|$9000| |X|I Need Your Clothes, Your Boots, and Your Motorcycle|Ge02|$9250| |X|I'll Take Her... |Ge03|$9500| |o|She's A Keeper |Ge04|$9750| |o|Diamonds Are a Girl's Best Friend |Ge05|n/a | ------------------------------------------------------------------- o----------------o | She's a Keeper | (Ge04) o----------------o After the scene, head back to the safehouse where Gracie is being kept. One thing worth mentioning if you haven't already discovered this, is that if you took a cab to the facility, be careful taking a car as you leave. The place is guarded by cops so they'll see you and start coming after you. You won't need to worry if you drive here though. Anyways, go to the safehouse and when you approach the car, a cutscene will start automatically. Drive the car to the new destination but as soon as you leave the alley, the Ancelotti's attack. Just keep driving and focus on, as usual, not hitting too much stuff. Several little bumps into poles, garbage dumpsters, and the like won't really be a big deal, just avoid major collisions with other cars and walls. If you go overboard, Gracie will die making all this moot. It's not too tough to keep a good distance between you and your pursuers and hopefully the traffic will help you for once. When you get far enough, they'll back off. Just drive casually to the area near the Pay n' Spray to meet up with Packie and end this mission. Your pay is $9750. Luckily this will also open up Gerry's last mission right away. So without wasting much time go to it. Just know this is a toughie, so I recommend you get full health, some armor, and as always, be sure to have ammo for your rifle, a sniper rifle, and your SMG just in case. An RPG round will also be a big help. Drive to the facility again when you're good and ready. o-----------------------------------o | Diamonds Are a Girl's Best Friend | (Ge05) o-----------------------------------o It's time to trade Gracie for a nice payoff of Diamonds. Go meet Packie at the same location as before and get in the car with them. Drive to the new yellow dot. When you arrive at the gate, the marker will appear a little further inside. Stop there for a scene. After it's over, things are obviously not going so well. With Packie at your side, start aiming at all the enemies. They'll be using the enviornment to cover so pop all that reveal themselves. There's a lot, but you should focus on the guys to the right first as they can hit you from behind the car. After that just take out any of the others as Packie moves up, including enemies on the stairs and catwalks. Move up with Packie and take aim at some of the other foes and when you've cleared them all, go up the ramp. There's some body armor there for you if you need it. A few more enemies will appear when you near the top. Shoot them and rejoin Packie on the catwalk. Several more enemies will appear on the far catwalk to the left. Gun them down quickly (go for headshots) and keep moving. Go down the catwalk further and more enemies will appear on the ground. They can be difficult to hit with the railing and pipes blocking your view though. When the coast is clear, turn the corner and follow Packie. Two enemies will come charging up the ramp ahead of you. Kill them both. Packie will then suggest splitting up and he'll go left while you go in the direction the two enemies came. Soon your attention will be turned to the ground where three cars pull up with more enemies. Here's where that RPG comes in handy. Blow them all up or just gun them down manually. When that threat is quelled, a whole group of enemies will pin down Packie. From where you are, take your sniper rifle out. With some luck, you should be able to spot each enemy that is firing on him. If it's dark out, look for the muzzle flash to find them. If you can't get a shot on a few of them, move up or just get closer to Packie and resort to your other weaponry to dispose of them. Following that attack, the last thing to do is meet up with Packie and that will start a scene. Gun down the last few guys and then slide down the ladder. You probbaly won't have a vehicle if you blew up all those cars before. If you're lucky, a garbage truck may come by so jack that for now, but trade it in for something else when you get near the toll booth. Drive back to Packie's place and drop him off to finish the mission. No reward. We still got a ways to go but we're nearing the end of the game. For now, head to Jimmy's place again and we'll continue his work. ___ (, / / / / / immy Pegorino's Missions Cont'd (__ / ______________________________ |X|Pegorino's Pride|Jp01|$10500| |o|Payback |Jp02|n/a | |o|Flatline |Jp03|$13000| |o|Pest Control |Jp04|$14500| |o|One Last Thing |Jp05|n/a | -------------------------------- o---------o | Payback | (Jp02) o---------o It's time to hit the Pavanos back. Hard. Find the target location and the marker. You'll probably find it as you're going southwest. Don't stop on the marker facing in this direction, because you'll have to turn around when the chase starts which will waste precious time. Stop in the marker with your car facing northeast. The car will take off so follow them. Try to avoid following too closely because the passenger will shoot at you. You don't want to be too far behind though. As usual, there wil be a few scripted roadblocks, like a motorcycle that cuts in front of you as you enter an alley. Also watch out for other traffic too. It seems that other cars that are hit by the guy you're chasing are thrown away or tumble in a way that defies the law of physics, so watch out for any spills. The chase won't last long and the car will stop at the autoeroticar autoshop where a bunch more guys are waiting. Park your car on the other side of the street and take cover. Hopefully if you still have some RPG ammo, you can easily make things really easy by blind firing one into the group of cars. After that, rush in and take out any others. Just be quick about it, because the police will be drawn to the area. Some guys are off to the left of the shop so make sure you get them too. With all the smoke and fire it can be tough to target the right guy, and if you plant some on the cops, you'll only compound the problem. When you got them all, drive off and lose the cops. There's a lot of alleys so ditching them shouldn't be too troublesome. There's also a Pay n' Spray nearby so use it if you have to. When they're gone, you'll be done with the mission. Unfortunately, there's no pay for this one either. Phil's icon appears at the Strip Club, and you should get a call shortly from our old friend Mr. Paper. He says that the head of the Gambetti family, a man named Gravelli is in the hospital back in Broker and he has work. Not only that, doing this work can lead to tips on the man Niko is searching for. And now that Niko knows it's not Florian he's after, that means this guy is the one he wants. Sounds very tempting but before we go let's take care of something else first. Go back to that Auto Eroticar from the last mission. Go at around midnight. You can find it at northwestern Alderney. Near there, you should see that icon again. Enter the alley across from the Auto Eroticar and you'll find... Random Character - Eddie ------------------------ This guy is very, very strange. He's like a kid trapped in an adult's body. He wants a lift, so take him to the yellow dot on your radar. A short scene will take over as he dumps a bag into the water for some strange reason. He'll get back in and ask you to take him to another place in Algonquin. Follow the new route, through the Booth Tunnel. When you exit the tunnel, the marker is just around the corner. Drop him off and that will be that. No pay. When you're done, you can get back to the story now. So drive to Broker/Dukes. Find the G icon and head over. The marker is outside the hospital. On your way, you might get another call from Dimitri. He doesn't seem so coy now. _____) / / ___ / / ) ambetti's Missions (____ / __________________________________ |o|Entourage |Ga01|$12000| |o|Dining Out |Ga02|$13250| |o|Liquidize The Assets|Ga03|$14500| ------------------------------------ o-----------o | Entourage | (Ga01) o-----------o The old man Gravelli wants you to escort and protect a politician friend of his from Dimitri's men. Go to the station and approach the guy with the blue arrow above his head for a short scene. Get in the middle car and then wait for the guy, Bobby Jefferson, to get in. Follow the car in front of you through the city. Mr. Jefferson will yammer away on his phone. By the time the call ends, the convoy has had to take a detour and then is blocked off by construction. That's when they discover it's a trap. From the alley, take cover and with your Carbine Rifle (or Assault), start finding enemies and picking them off. There's a few to your left, but most of them are on the right. As you take them down, more will come from the alley in front of you, and then from the right as well. Kill them all and remember there is a first-aid kit behind you if you need it. When they're dead, leave the alley and look to the roof of the building on your left. There should be two guys there. Kill them both and then that should end the threat. Mr. Jefferson will get out and you should find a car fast. Hopefully one of the car's will have survived the attack. Get in and drive off. Unfortunately it's not over just yet. Several red dots will appear all around you and more cars will show up. Start driving faster and try to ditch them. Do your best and take alleyways and drive into oncoming traffic (but be careful) to lose them. It shouldn't be too tough. When the dots disappear, a yellow one will show up. Take Jefferson there and stop in the marker. That will end the job. You'll earn a very nice reward of $12000. Gravelli still has more work. Go back to the hospital for the next mission. o------------o | Dining Out | (Ga02) o------------o Gravelli has good news, but in return for the favor he wants us to take out a Korean guy named Kim who's been selling counterfeit money. He's located at a restaurant in Alderney. Hm... Korean guy named Kim. Counterfeits? Sounds an awful lot like the guy we protected for Derrick a while back in the Babysitting mission. I wonder... Anyways. Drive all the way over to Alderney (take a cab) and stop at the restaurant. Walk inside and talk to the receptionist. Niko will mention that he and Kim are "old friends", confirming that it is indeed the same fellow. Oh well, Niko will do what he has to. Fire a round into the receptionist's dome as he will eventually pull a gun on you. A second guy might appear from around the corner to the right so gun him down. Enter the main room and try to take cover behind the pillar. It's not the best cover spot because there are a lot of guys above you that can still shoot you. Unfortunately it's the best you've got. Quickly take aim at some of these guys and fill them full of SMG or rifle rounds. Take out all the foes you can see above you, then rush up the stairs and turn right. Two more guys should be there, ready to gun you down. Take the initiative and blow their brains out. Kill any more enemies shooting at you, then find the red door that leads to the manager's office. He'll tell you Kim is in the kitchen. Pop the manager and grab the body armor on the table. Don't bother with the computer and just leave. Several more enemies will show up so that new suit of armor might get put to good use. Kill them all, then go near the two blue doors. Two more enemies will probably lunge out but may retreat back inside for cover. Pepper them both with a few bullets, then enter the kitchen. Kim will flee out the back door, then down some stairs to the cars. He will probably hop in one car and leave you with a motorcycle. If so, get on, put the helmet on and chase him. At first the motorcycle may seem like a bad choice since it leaves you exposed and in the car with Kim is a guy with a gun. However, you may find that shooting from the bike makes it easier to pop the tires on the car, which will in turn, make it easier for you to keep up with. Keep firing on the car until it catches fire and both passengers get out. Blast Kim's friend, then turn your sights on him. Kill him to successfully end this ordeal and earn yourself a stipend of $13250. We also have something to take care of before we do our next mission. Go to the internet cafe. Log on the computer and scroll down at the main page. There is always that banner for something there. News, Auto Eroticar, Law firm etc. Just keep clicking and going back until it has the newspaper. Click that and then find the story about the Serial Killer. Read this story and then log out. That will be important soon. After that is done, go back to the hospital again for Gravelli's last mission. o----------------------o | Liquidize the Assets | (Ga03) o----------------------o When you go to meet Gravelli, Mr. Paper is there as well. He says he'll have a good surprise for Niko when this job is done. You've got to take out a shipment of drugs, as well as everyone guarding it. It's a long drive to Alderney, so take a cab if you prefer. Try to come equipped with the usuals, but also some RPG ammo if you can get it. You'll get a short cutscene when you approach the gate. That's your way in. However you can make things much easier on yourself by not charging in up the slope into the lion's den. There's a much easier way, climb the fence to the right of that gate instead. Head to the far right, passing the building. On a rooftop far down the alley, you'll see a sniper. He won't notice you so just hurry to the right and toward the shed there. Climb on top of that, then onto the wall to the right. From there you can start climbing up all the ventilation ducts. Here you'll reach the roof. Creep across the roof toward the far wall where a ladder awaits. Climb up that to reach the sniper. Sneak up on him and plant a pistol round in the back of his head. That begins the festivities in a big way. All the guns in the area start aiming for you. Unfortunately you're a big exposed too. Take out your sniper rifle and immediately start aiming for the guns on the roofs. There's a few on the roof below and to the left of you, as well as a few more on the roof to the right. Know that there's body armor near you if you need it. Take aim and gun each of these guys down as they are your first big threat. The second threat will actually come from behind. Various enemies will take the stairway through the building up to the roof to find you and attack you from behind. As many as three or four enemies may do this, if not more. So be very careful and mindful of your six. Take out every enemy on the ground and when they're all dead, take the stairs down to the ground level. The first truck will be right there, but it's a bit too close to blow it up, so head down the alley. Chances are, an enemy that you didn't see because of your view being obstructed will notice you, probably a guy on the roof. Kill him, and then a few other survivors will probably come running at you (literally). Gun them down as well and then all the enemies should finally be dead. Start aiming at all the trucks (red dots) with your RPG. If you think that's too expensive to waste, use grenades. Either way, just get the job done and blow each truck, including the one behind you that we skipped. When they're all blown sky high, you get $14500. Not bad. This leaves Phil as your lone boss for the time being (not counting the Assassin jobs). Before we go to him though, let's take a little detour. You can only do this if you spared Ivan at the end of Ivan the Not So Terrible, a mission we did for Vlad a long, long time ago. Drive to Acter. The location you want is just a very tiny ways north and then east of the internet cafe in Alderney. There, on the corner of Farnsworth and Mueri, you should see the icon. Find the guy standing at that corner and approach him. Random Character - Ivan ----------------------- Well look who we have here. It's old Ivan. He's doing very well for himself, but asks for Niko's help in going to get some money that he lent out earlier. Get a car and drive him a short ways west to the location. As if there was any doubt, things get ugly. After the scene, turn your sights on the guy standing on the rooftop to your right, then the enemy on the fire escape to the left. There's an enemy on the right wall hiding between the dumpsters, and he likes to use that cover well. Just lob a molotov or grenade in there to do away with him, then gun down the last guys. Approach Ivan when it's all over. He'll thank you and reward you with $1000. We have one more to take care of now that you're back in Alderney. Check the time and wait for it to be around 3am. Go to the area in Alderney called Berchem. The street is Cockerell ave. There you should see the icon again. In the alley is a familiar face. If it's not there and you're in the right area, at the right time, you need to read the story about the serial killer on the web. Random Character - Eddie Pt. 2 ------------------------------ Eddie is back and he's even more deranged than before. He starts to piss Niko off and then eventually draws a knife. Back away quickly. Eddie swings that knife fast and several times. Back away until you can get a shot on him, then fire away until he's dead. Your only reward is whatever cash he drops. You're done with that. Head to Phil's icon now and we can continue the story. _____ (, / ) _/__ / / ) / hil Bell's Missions Cont'd (_/ _________________________________________ |X|Truck Hustle |Pb01|$11000| |o|Catch the Wave |Pb02|$7500 | |o|Trespass |Pb03|$10500| |o|To Live and Die In Alderney|Pb04|$12000| ------------------------------------------- o----------------o | Catch the Wave | (Pb02) o----------------o After the scene, drive Phil to a truck. When you get there, get inside with him and drive the truck all the way to Algonquin, then to the bridge. When you get on the bridge, veer right to the off ramp, and then after the toll booth, take the next ramp as well. Eventually you'll wind up at the warehouse, and you'll inevitably be drawn into a gunfight with Phil at your side. Your big priority is to make sure Phil doesn't die. He'll charge in when he sees the coast is clear, so try to make sure the enemies that are farther away from you are dead first. You can use the explosive red barrels to speed things up. Near one of them is a first-aid kit. Watch out for numerous enemies on the catwalks above you and some that will charge down the stairs on the right. More enemies will be near the docks and will use cover well so get closer to kill them too. When the coast is finally clear, Phil will get in one boat. You go down the dock to the left and get in the other, but grab the body armor laying there first. Follow Phil in his boat as he rides off. As you would expect, some other boats show up to stop you. At first they'll be a ways behind but should catch up. One boat may never catch up though. Aim at them with your gun when they get close enough and try to take them out. If you're lucky you'll get the driver. If not, just keep shooting. If one boat was lagging behind, chances are, it won't ever catch up to you. Just keep following Phil and eventually you'll lose the boat all together. At that point, just continue down the river and you'll stop at a dock. Get off and step into the marker to finish this job with a scene. After that, you'll get your hands on 7500 bones. The next mission for Phil opens up, as well as a new mission for Jimmy P. Feel free to do some other jobs, take out friends, etc. Otherwise, let's keep going, we're getting closer. o----------o | Trespass | (Pb03) o----------o Drive Phil to an old Sprunk factory. Find the marker and stop there for a scene. A guy named Chubby Charlie is in there and he's your target for blabbing about the coke thing. There's two ways you can take. You can charge in from the front, or you can take the tunnel. I prefer the tunnel. Go down into that tunnel and walk down until you find an opening on the left. Walk inside and you'll see the first two enemies. When starting this party off, I like to interject an RPG missile right in between them. Once your presence has been made known, enter and go up the slope of debris, then find the stairs and ascend to the next floor. Immediately take out the enemy on the left, then take cover behind the couch. Take out the other foes across the room. Turn around at this point, as two enemies that you would have had to deal with if you took the other route should show up to attack you. Gun them both down. Move up and you can see a piece of body armor laying next to a stone slab. It's somewhat of a trap though, as its location gives two enemies an opportunity to shoot you. The first is to the east, from the second floor. Gun him down. The other is right above the body armor. You should be able to see his head. Kill him too, then proceed to the next floor by climbing up the debris. Turn around immediately when you near the top. There's another foe against the wall there, and a second one in the northeast corner. Kill them both and you might see Charlie fleeing up the stairs. Follow him. On the next floor, take cover behind the broken door. Toss a few molotovs or grenades to clear the room out a little, then gun down the survivors. Enter the far room and Charlie will shoot out a window and escape. Take cover behind the brick wall and kill his men in this room first. When they're dead, follow Charlie through that window. Take cover behind one of the ventilation units. Two guys should be behind the one in front of you. Gun them both down. Take out the guy that's even farther down as well. When you proceed forward, one more foe should pop out and ambush you. Take care of him, then proceed across the bridge. When you get there, aim up at the rooftop of the building you just departed from. You should see a couple guys there. Kill them all and you will probably see Charlie going up that way. Move to the right and watch out for another enemy with an Assault Rifle. As long as there are no more enemies on the opposite roof trying to shoot you, head across the other bridge. Climb the ladder there to reach the roof with the two smokestack pillars. Run past these and find yet one more ladder. Climb up here for a scene. When it's over, Charlie will be fleeing by helicopter. As it slowly floats away, you'll take some gunfire. Looking up at the heli hovering overhead, it just screams "RPG" to me. Pull it out and fire at the copter. If you don't have one, just pepper it with rifle rounds. Eventually it will go down and crash, killing Chubby Charlie in the process. That will end the mission with a bang, literally. You get $10500 for it. Phil has one last mission, and it's a doozy. o-----------------------------o | To Live and Die In Alderney | (Pb04) o-----------------------------o It's time to go pick up the heroin from Frankie (who actually seems to be Phil's nephew after all). Of course when you go get it, a giant ambush of cops in the FIB Buffalos show up. Ohh... crap. Phil will drive off in one car, and you and Frankie will get in the other. Take off and your immediate concern for this part of the mission will be protecting and staying close to Phil. At first, the FIB Buffalos will chase his car. Just unload on them with the SMG while keeping pace and eventually you should get the first one to explode. Just be careful if it's in front of you that you drive past it before it actually blows. The Buffalos will only be a factor for a little while. The police cruisers come into play for the rest of the ride. Chase them and Phil through the city and keep shooting at the police cruisers. The sad part is that another will always come in out of nowhere to replace them but just keep doing it. Don't worry a whole lot about speed. You can keep up with Phil, keep good steering, and still shoot the cops without hitting max throttle. You don't want to go to slow and let Phil too far out of your sight though, because that will mean trouble. As always, there will be a few scripted events. Of note are two trucks that come in from both directions to try and block you near Vitullo Ave. There may also be a lot of buses in the city at this time so be careful of that too. When you near the warehouse, there will be a forklift that can block you but it's easy to avoid. After that, Phil will call you and tell you he's gonna ditch the car. Follow him to an alley and pull up behind him for a brief scene. The cops will show up to stop you. Pull out your Carbine (or Assault) Rifle and waste them. When they go down, another couple cruisers will pull up at the opposite alley. Shoot any of the pigs that show themselves. Eventually a NOOSE truck will also show up. Just so you know, you can try using an RPG here on that truck, but just be careful of the explosions. Chances are it will cause at least one of the cruisers to blow up as well. When the coast is clear though, Phil will run off, and if that car explodes when he's running by, it could be trouble. Also note that you might want to save the RPG missile if you only have one. It might be more useful in a minute than wasting it on the truck. When the coast is clear, follow Phil across the street and up to the right to the escape van. A helicopter will swoop in on you. Use that RPG again or if you saved it from before. That will take it down nice and easily. If not, use the rifle and shoot it down together with Phil and Frankie. It will eventually blow up and that will be your cue to get in the van and drive off. This is the last part of the mission, the getaway, and surprisingly, it's not hard at all. Somehow your wanted level has been reduced to a simple two stars. It doesn't make the police much less annoying, so drive off and evade that search circle. When you've shaken them, take Phil and Frankie to the safehouse up north. Just take it easy and then park in the marker when you get there for a completed mission and $12000. Now you're finished with Phil. Feel free to start shoring up some of those loose ends. It may not feel very tempting if you're playing through for the first time, as most folks like to finish the main story first and I can't blame you. Just keep things like the Assassin missions, Brucie's cars, Stevie's cars, and others in mind if you want to reach 100% or just want some extra stuff to do. On that note, let's go take care of another little loose end. From the strip club in Alderney, go north, turn right, then left. You should see that all too familiar icon. Get out of your car and approach the woman who is standing on the porch. Random Character - Gracie ------------------------- It's old Gracie, and she sure as hell recognizes Niko and sics a bunch of her mob friends on him. Immediately take cover behind the car you drove here. You are totally exposed otherwise. If you're lucky, somebody will drive by and then get out of their car when they hear the gunfire, providing you with some cover. Find and lock on to each enemy and gun them down. There's one to the left, one on the balcony above, and the other three are ahead of you, slightly to the right. Your only reward of this will be the cash they drop, and they do drop a decent profit so pick it up. Alright now, your last boss is Jimmy. He is in fact, your last and final boss. Head back to his house when you're ready. Again, we're nearing the end of the game. If you want to, take care of other things first, but keep in mind you don't have to. You can just do them after the final mission, or never. Go ahead and go to Jimmy P's. Oh, and don't worry about a suit, you don't need one anymore. ___ (, / / / / / immy Pegorino's Missions Cont'd (__ / ______________________________ |X|Pegorino's Pride|Jp01|$10500| |o|Payback |Jp02|n/a | |o|Flatline |Jp03|$13000| |o|Pest Control |Jp04|$14500| |o|One Last Thing |Jp05|n/a | -------------------------------- o----------o | Flatline | (Jp03) o----------o Turns out Anthony, Jimmy P's subordinate was wearing a wire. He had a heart attack though which leaves him in the hospital. Jimmy P. wants you go finish the job to not only save him, but save Niko as well who was also recorded on the wire. Get in your car and take a very short drive to the hospital. Leave your car in a position to get out fast. As you enter, don't have your weapons drawn; the police are guarding it very tightly. Now here you can make a choice, once again of the easy vs. challenging variety. If you prefer the harder route, turn right when you enter the hospital, go past the two people talking, and then turn left. Go down the hall until you find the police. They'll pull their firearms on you but will only shoot if you get closer. Cap them both and then turn left and find Anthony on the bed. Fire a pistol round into his head to end his misery. Now the cops will be swarming you so get ready. Two should come at you into the room so gun them down. Make your way down the hall back to where you were, and gun a bunch more pigs down. As you leave the hospital, even more police will be waiting. Shoot them all and get to your car. Drive off and then lose the heat to be done. That's the hard way and I actually personally prefer it for some reason. I don't totally recommend it though. Here's the easy way. When you enter the hospital turn right, then right again to find a locker room. Approach the marker to change into the hospital worker uniform. Now you can go down the hall and pass by the cops without them being suspicious. Just remember that you MUST get this uniform before getting near the end of the hallway. If the cops spot you the first time, they'll be able to recognize you easily with the uniform on (which, to be honest, makes sense). When you get inside Anthony's room, Niko will tell the guy inside to take a walk. Approach the machine on the right side of the bed and press L1 to turn it off, which will cut Anthony's life support. The game prompt then tells you to get out quickly but discreetly. No matter what though, the cops will figure out what happened and start opening fire. Run past the first two, but then take out your gun for the others that bar your path. Shoot them down as you make it back to your car. Get in, drive off and get out of there. You can shake the two-star wanted level easily, or use the nearby Pay n' Spray. When you're in the clear, you get $13000. You might as well go change out of that uniform (if you chose the easy way) before you go do Peg's next job. This one is kind of tough, and it gave me personally a lot of headaches. It turns out it was easier than I thought though. o--------------o | Pest Control | (Jp04) o--------------o Watch the scene. Afterwards, get in your car and just drive around for about a minute. Jimmy P. should give you a ring and he'll tell you to go find Ray. Find his location (yellow dot) and you'll find a marker which is around the corner from two cars. Here's where you can again make a decision. First we'll go through the tougher way which is the way I did it (frustratingly) about five times. Stop in the marker, then after the brief scene, follow Ray and his bodyguards. They'll soon stop at a gas station. Stop your car outside and take out an RPG. Fire it at the white car. This should send the whole place blowing up because of the gas pumps. It will knock most of Ray's bodyguards out, and if you're lucky, take him out as well. It never did for me though, and Ray got in his car and peeled away. Shoot any guys who are immediately shooting at you, but don't waste more than like a few seconds. Quickly get in your car and chase Ray. He takes the bridge to Broker, and he takes a different route than I originally thought, which is why I could never catch him. Pay attention to which way he goes so you can catch him. Fire on his car until you've got him dead. If he gets to the safehouse in Broker, you'll fail. When he's dead, go back to Algonquin and mop up any remaining guards. Another reason I failed this mission so many times was because I put too much priority on the bodyguards which made catching Ray too difficult. Ignore them at first and just chase him. When I got back to them, I found his remaining bodyguards just laying on the ground, too hurt from the explosion. I just very casually walked by and popped the all in the head with the pistol. That ended the mission. However. There is a much, much easier way to do this. I totally prefer it now and recommend it. Starting from when you get the call from Peg, go to Ray's location but do NOT stop at the marker. Instead, call up Packie now. Ask him for a bomb (if you don't have any progress with him this point is moot). From this position, he should leave one up in Northwood. Go up there and get it, then come back. Again, avoid the marker. Go to the two cars. The white one is Ray's. Go to the back of the car and press L1 to plant the bomb. Now get back in your car and go to the marker. Follow Ray like usual, but when he gets to the gas station, call Packie and select Detonate. For some reason, selecting Detonate might get you Packie's voice mail thing. Just hang up and call and select Detonate again fast. If you don't move quick enough, Ray will start moving again. You want him in the station because of the massive explosion. Once again, when Ray is gone, take care of any bodyguards. That will end the mission nice and easily. You'll score $14500 for this. Schwing! You've got basically one last mission (though technically there's one more after but it's not really a mission at all) before the final two missions. Take a deep breath and look at how far you've come. Seems like ages since you were doing jobs for Vlad, killing people for Faustin, getting into huge shootouts to help Elizabeta. It's been some ride, but now it's almost over. The phone will ring. Answer it. o----------------------o | That Special Someone | (spsm) o----------------------o Mr. Paper will call you. Dark Brevic is in the country at last. You'll call Roman to let him now and he'll ask you to pick him up. Go get him at Firefly Island, then go to the airport. Stop at the marker for an intense cutscene. When it's over, you're given a choice. Kill Darko, or walk away. Let me emphasize now that there is no major impact. It will just change a few strands of dialogue. Personally, I felt it was more appropriate to let him live. It felt to me like Niko needed to discover something else other than revenge, even after all this time. It felt weird but it seemed right. If you choose to kill him, you get to see just how much frustration Niko has toward Darko. Whichever you choose, take Roman to Brucie's place. That ends the mission. Shortly after this, Pegorino will give you a buzz. Go find him at the strip club back in Alderney. Find the marker outside. o-------------------o | One Last Thing... | (Jp05) o-------------------o This isn't even a mission at all. It's basically just a cutscene. Watch it and get a grip for what's about to happen. In short, you'll be asked to work with Dimitri, which as we all know, is a tough choice given what's happened. After the scene is over, the mission ends and the game will autosave (if that setting is on). This is the time to go to a safehouse and save the game that way if you haven't in a while. Basically from here on out, you'll be going down two branching paths, each taking you to a different mission and a different outcome. It's most important to have your save file start here, that way you can reload at this point and make the choice you didn't go with the first time. Don't worry about autosave, that's a different slot. Just keep one hard save file before you make your choice. Soon Niko will call both Roman and Kate and they'll each weigh in on what they think Niko should do. After that Roman will text you and two blips will appear on the radar. One nearby... Deal. The other back in Broker... Revenge. Going to one will set you down the unmitigable path to a certain finale. We'll be covering each choice, starting with Revenge. If you want to choose Deal, jump ahead to the section (Dl01) for the Deal path. If you choose Revenge, start by going to the red blip in Broker, then read this next section. _____ (, / ) /__ / ) / \ evenge Path (Rv00) (_/ \ _____________________________ |o|A Dish Served Cold|Rv01|n/a| |o|Out of Commission |Rv02|n/a| ------------------------------- o--------------------o | A Dish Served Cold | (Rv01) o--------------------o At the area where the boat is located, a scene will take over, outlining your objectives here. When it's over, take aim at the guys near the truck with your Carbine Rifle and take them all out. When they're dead, head up the ramp to the boat itself. Immediately take out the first guy there and take cover behind the box. Another enemy will be behind the wall to your right. Shoot him. A few more will be a few yards in front of you. A well placed grenade will clear the path, leaving only a few further down. As you move up, watch for a guy on the platform to your right that will shoot down on you. Kill him quickly, then keep moving. Go from box to box, until you can get a shot on the other foes. If they use the cover too much, get much closer and then just blast them from cover when you see the chance. Keep moving and watch for a guy on the walkway above. After he is dead, look for an enemy down near the far corner. Try to shoot him from where you are. If you can't, go get him but turn right when you're near the door to blast another enemy. When both of them are dead, go to that door and take cover near it. There's a guy right there. Use blind fire to kill him easily. A few more are waiting inside but you can't get a good angle most likely. Using a grenade can make things easier, but it's hard to place it the right way. Give it a try if you want, otherwise just go in guns blazing and kill anybody in your way. There is a first-aid kit on the counter right across from the entrance. Go to the stairs, but not too far. A guy should be waiting. You can easily see him from the counter so try and pick him off first. With him dead, move up to the next floor. Take cover near the door. There's three guys in this hall. The first one is easily disposed of with blind fire. The other two can be taken out with a well placed grenade. Otherwise just gun them down when they come out from cover. In the first door on your left in this hall is some Carbine ammo. In the second door on the right is some body armor. At the end of the hall, you can choose to go left or right. It really doesn't make a difference. Both lead to guys with guns that you'll eventually kill either way. For the sake of this guide, go left. Upon exiting the door, turn left and an enemy should pop out from the corner there. Kill him, then proceed cautiously to that corner. A bunch of guys will probably have their sights on you, and unfortunately, a few of them will be able to hit you probably. There will be one on the catwalk above and to your left, one in front of you behind a box, and probably one below deck unless you were meticulous enough to sweep that area too. Take them all out fast. Turn left here to reach the back end of this deck, then turn around to the other walkway (the one you would have been on if you turned right at that corridor). There will be one guy at the corner here, a second down at the end, and one on a platform straight ahead and above you. If you stand near the corner here and move away a bit, you can probably see another enemy's head on the deck above you. Aim at him and kill him too. Go back to the stairs you passed and head up. Go to the other side and climb up those stairs. All the enemies are already dead (or should be). Just climb up all the stairs to reach the bridge. One lone enemy should be waiting inside so just pop him and then approach the controls. Press L1 to activate them and that will open up the cargo hold. Getting there will not be easy however. As you leave, more groups of enemies show up. Head down the stairs and immediately prepare to gun down one enemy before you, and another you can probably see on the deck below that. Turn right at the bottom of the stairs and look down to the next deck, off to the right. You should see another enemy waiting to ambush you when you get down there, hiding behind a box. Kill him, then head down the stairs to the next deck. Turn left, and kill one more guy, then head down the walkway to the hall where we made that left or right choice. Peer down the hall, ignoring the gunfire from below. One enemy will be at the opposite end. Cap him first. Now turn your attention to the guys down below who are hiding amongst all the boxes you passed when we started. Use your Carbine or just use the Sniper Rifle to get two of them. Also look across the way to the far red platform for another enemy. Kill them all then enter the hallway, and take cover before turning left. A few guys are waiting, including at least one more coming up the stairs. Another well placed grenade will solve all your problems. Just be careful of the guy with the shotgun. When they're all dead, go down the stairs. Two more guys will be waiting in the kitchen. Shoot them and then go out the door. If anybody else you missed is waiting, kill them, then walk north to the open cargo hatch. Get into the little walkway in between, and jump in on the east side hatch. Land on the ground safely and take cover. One guy should be visible from the right. Another might be seen between the crack of two cargo boxes on the left side. Move up on the right side and watch for another guy hiding behind the big crate. Kill him, then move up and you should get a scene. Dimitri will call more guards. Stay behind cover and gun down the enemy on the left with the shotgun. After killing him, get any of the visible enemies near the right side. The red arrow is Dimitri. Focus on his guards first though. There should be two more in the far left corner. Kill them with your rifle or a well placed grenade. The grenade is risky though because there's so much stuff in this room. An improper bounce could mean an abrupt end for you. If you do opt to go with grenades, just don't let them cook too long. When it comes down to Dimitri, he will hide behind that box, but like any other foe you've met, he'll pop out every so often. Use that golden opportunity and fill him full of carbine rounds. He'll go down easily enough, initiating a short scene. At this point, pull out your pistol and then execute Dimitri at your leisure. Now you've got to get out, which believe it or not, is really easy. There will be no more enemies at this point. Enter the door on the left side and go through the corridor, where it would seem like enemies would be waiting, but none are. Head up the stairs to reach the kitchen again, then go out the door. Right when you walk out, there should be a gap in the railing. Just jump off and Niko should roll, safely landing off the boat. This ends the mission, but things are just getting started. What Niko said to Dimitri just before his last moments, that "All actions have consequences." Niko's about to learn the truth of his own words. Go ahead and kill time. Do some side missions, Vigilante, Most Wanted, whatever you want. Roman will call to remind you the wedding is tomorrow at 10am. You have to wear a suit (including proper shoes as always) so go ahead and change now. Just do whatever you want until the next day. You can also sleep it off if you prefer. At about 8am, you'll get a call from Kate. Answer it. o---------------------o | Mr. and Mrs. Bellic | o---------------------o She needs a lift so drive out to Dukes and pick her up at her family's house, then drive back to Algonquin and to the church. If you're dressed for success, then sit back and watch the events unfold as a cutscene takes over. That ends this "mission". After it's all over, you'll be back in your Bohan safehouse, dressed in Niko's original outfit. Go ahead and change back if you want. Now just go out for a drive until Jacob calls you. That will begin the final mission. Before you go, you can still go to your safehouse to change. You can also get supplies at the weapon shop. Come prepared with just about anything you can bring. SMG ammo, Carbine (Assault) ammo, Sniper Rifle rounds, body armor, RPG missiles, grenades etc. o-------------------o | Out of Commission | (Rv02) o-------------------o Find Jacob and Roman at the car in Alderney. When you get in, a car driven by Pegorino's men will peel away and open fire. Turn around and follow them as they get on the highway. This is where the majority of the chase will take place. Your biggest concern is not hitting anything. At first this is pretty simple. Avoid the other cars while going fast enough to keep up with Pegorino's guys but also slow down when going around bends and such. You can lose these guys so don't go too slow. You can't catch up to them completely though either. No matter how fast you go, they'll go faster. Just focus on careful driving. Eventually the car will turn into the oncoming lane. You will have to get into the oncoming lane eventually, but you might want to wait a minute. Dodging cars becomes much harder obviously, and if your car takes too many oncoming impacts, the mission will fail. So just wait a little while, then find an opening to get into the oncoming lane. Try to stay lined up with Pegorino's men in their car so you can also avoid the oncoming cars, but always be ready no matter what. The car will turn down the oncoming ramp, and then head into the suburbs. Keep following them and chase them through the neighborhood. It won't be long before they smash through a gate and go down a hill. At the bottom of the hill they'll take a sharp left turn and then jet. Follow them down a grassy embankment, which will cause a scene to take over. After the scene, you'll be behind the car with more than a dozen guys shooting at you. Start the party off with a bang by firing a couple RPGs at the cars. This should wipe out a few guys. Now use your Carbine to take care of the guys on the roof to your right. Leave cover but stay behind the car and stay in a crouch. Take out your Sniper Rifle and use the scope to find any other enemies. You should be able to see several enemies and their heads visible. Snipe them all from here, and also look for any others on that rooftop to the right. When the enemies you can see are dead, start moving forward. Keep using that lock on to find other foes and blast them with the Carbine. There's two guys with shotguns who tend to be tucked away to the right behind cars and stuff. Make sure you kill them. Also look for the guys hiding in a sort of "bunker" behind the construction guard fences. Kill all of these guys. When the damage is done, find the door on the side of the mansion and take cover there. There's two guys on the right side, each behind piles of debris, one closer than the other. There's two guys that you can't see on the far left, and one guy in the way back on the staircase. There's also one guy on the stairs that lead up to that kind of white shed to the left. That guy should be on the stairs although he might be on the ground. You can try your luck with some grenades, but it's hard to get these guys with them. Just try to pick off a few from the entrance with your Sniper Rifle. Then proceed in, aiming to the left to get the guy near the shed. After killing him, watch the guys coming out from the left. Get them and anybody else, including the guy on the broken staircase. When they're all dead, enter the opening in the far left. After the scene, chase Pegorino up the stairs, turning left at the fork. Out the door, kill the two guys there as Jimmy P. escaped down the ladder. Go after him. Slide down the ladder and take cover near the big pipe right there. There are three guys taking cover in front of you. A well placed grenade will solve your problems. Otherwise the Carbine will see you through just as well. I like the grenade here because if you're lucky, the explosion will send some foes into the drink for water sports. *holds sign that says 12* Move up and target the next guy behind cover. Kill him, then when you near the bend, another guy should be visible. Shoot him, then continue around that corner. A car will pull up in a second so quickly get your RPG out. When it appears, a bunch of guys will start shooting. Fire the RPG at it to end this threat quickly. If you don't have it, use grenades or the Carbine. With that taken care of, go down the ramp at the end of the platform. You have to hurry here because Pegorino will escape on boat. If you let him get too far, you'll fail and have to do all the gunfights over again. As soon as you get passed the car, start sprinting down the ramp, to the boat. As Pegorino pulls away, find the Sanchez and get on. Take the coast and start chasing him. Pegorino has the water, so the best you can do is stick close to the coast and follow him. Even though the Sanchez is built for off road, be very careful not to take any sudden turns or let the bike swerve. You don't have to worry about a helmet because taking one spill can mean a failure. Stick to coast, watching out for pedestrians and other obstructions. Eventually you'll reach a large jump. Hit it and land safely on the other side. You'll see a helicopter fly by overhead. Jacob and Roman are inside. I have no idea how they got that thing, but let's not think about it now. From here, keep driving until you see the large structure ahead of you. There's a slope on the right side, but do NOT go that way. It's guarded by cars of Pegorino's men. Go to the left of it instead. Here you'll find ramp. Be sure to hit the ramp at the right angle and launch off it. You'll just barely grab onto the helicopter. Mash X to get inside the Annihilator. When you're behind the wheel, chase Pegorino in his boat. You can fire the miniguns with Square, but it really doesn't help you out that much. Just follow him and be sure not to get too close to the water. As you're going, one of Pegorino's men on the boat will start firing RPGs. One will eventually hit the helicopter. Just keep flying until a cutscene takes over. When you've landed, start running toward the red dot. One or two of Pegorino's men will be waiting at the end of the boardwalk. Kill them and then enter the brush. You won't be able to see at first, but keep moving. When you get into the clearing, find Pegorino (red arrow) and start unloading your rifle on him. Just keep firing and eventually a scene will take over. When it's over, the credits will roll. Congratulations! You've beaten Grand Theft Auto IV! ______ (, / ) / / _/___ /_ (_/___ / eal Branch ____________________________________ |o|If The Price Is Right|Dl01|$250000| |o|A Revenger's Tragedy |Dl02|n/a | -------------------------------------- o-----------------------o | If The Price Is Right | (Dl01) o-----------------------o Go to the green blip and meet with Phil. Drive with him to the place where the money is. When you're in the compound, stop at the marker. Dimitri will call and that will bring bad news. Get out of the car and catch up to Phil. Follow him as he goes around the factory. Climb up the ladder, then onto the roof. Phil will shoot one of the windows open and jump in. Draw your Carbine and jump in too. There will be a lot, and I mean a lot of enemies here. Most of them are below you which gives you somewhat of an advantage, but it also makes aiming for some of them difficult due to the railing. Luckily Phil is backing you up. Be on the lookout for guys coming up either side of the walkway. When you've gotten most of the enemies, head right to the stairway. When you get down to the next level, several more enemies will appear out of the woodworks, including a few coming down this next walkway. Gun them down, and use you Carbine, Sniper Rifle, and even grenades to shake things up for the guys down below. When it's safe, head down the next flight of stairs and you'll reach the ground floor. More enemies appear, seemingly from nowhere. They like to scurry around the floor looking for cover. Kill as many as you can while they're running around. For the others, start toward the big support pillars to get cover. Be mindful of a few enemies off to the far left of the area near the wall. They're often obstructed by things lying around. From behind the pillar, use some grenades to get the enemies also hiding behind the pillars in front of you. When the coast is clear, move up toward the stairs where the big pile of wood boards is. From behind that, use your Sniper Rifle and see how many enemies you can scope on the catwalks. Hopefully you can get at least two of them. After that, move down to the base of the stairs. There's a few enemies around, including one in front of you behind the big box. Gun them down as Phil goes up the stairs, asking for cover. Follow Phil up and you'll start seeing a lot more enemies. There's some on the current walkway, some on the right walkway (east), and some on the connecting walkways. The guys on the right side like to use those crates as cover. They can be a little tough to hit. Use your Sniper Rifle if you want. Make sure Phil isn't taking too much heavy fire. When most of the enemies are down, go to the office at the north side. There's a few more taking shelter in here. Gun them down from the walkway, then when Phil goes to the door, follow him for a scene. The buyer runs off with the money. Head down the stairs, shooting any enemies below as you move. On the ground level, go left through the opening. The buyer hops in the truck and leaves. There will be a Sanchez and a Rancher there. Get in the Rancher with Phil and drive off after the truck. It goes down the train tracks first. This chase has scripted events. The first will be at the right turn at the end of the tracks. The water tower structure will fall down, turn sharply to avoid it. After that, some cars will pass by, but they're easy to avoid. The truck itself, also has a way of slowing you down. There's a ton of metal drums on it that will fall out the back. Try not to hit them. You'll turn down an alley behind some buildings. The truck will knock over the scaffolding there. It may not look bad, but try to avoid the ruined scaffolding because it can slow you down bad. After this, the truck turns right, goes across the street toward the next building. Another truck will zip by the street as you approach so be careful. The truck will then lead you through the lot for a while, with other rigs coming toward you but if you stay aligned with the truck, you won't hit them. It will eventually barrel through a big pile of green pipes, then turn left. Next, it turns right down an alley after blowing down another scaffolding. The driver then cuts across the tracks and busts down a gate, which will lead you onto the streets. Now one of two things may happen. Either the chase will continue for a while, until the driver hits the highway, at which time you can pull up next to the driver and Phil will knock him out. In some other scenarios, due to the randomness of the traffic and other factors, the driver may start hitting things and getting stuck. Eventually if he gets too stuck, the driver will get out and start opening fire. Don't stop your car in a position that leaves you very vulnerable here. Get out so you're shielded, then take him out. When he's dead, grab the bag with the money, then get back in a car with Phil. Drive him back to the place you picked him up and that will end the mission. Your cut of the money comes out to $250000. Very nice, but the sad part is there's not a whole lot you can do with it at this point. Anyway, it's over for now. Now you can go ahead and do some other jobs or missions. Spend your time as you see fit. You'll talk to Roman, Pegorino, and Kate. Roman will call again to remind you the wedding is 10am the following day. Go ahead and spend your time wisely, or just sleep it off. You have to dress appropriately though, so get in your suit and good shoes. Roman will call you at about 10am. That starts this very brief mission. o---------------------o | Mr. and Mrs. Bellic | o---------------------o Everybody is waiting at the church. If you're in the right clothes, go ahead and drive there to the yellow dot. Pull up behind the cars and stop in the marker. This will give way to a cutscene. After it's over the mission is over. You'll awake in your Bohan safehouse, dressed in Niko's original garments. You can change into something else if you prefer. Take a walk outside and Jacob will call. He's found some of Pegorino's men and wants you to meet him. First, you should go get some stuff to prepare. You've got plenty of money, so buy up any ammo you can get your grubby little hands on. SMG ammo, Carbine ammo, Sniper Rifle rounds, Grenades, RPG missiles, and of course, body armor. o----------------------o | A Revenger's Tragedy | (Dl02) o----------------------o Find Jacob in Alderney in a car (blue dot). Get in and some of Pegorino's men will drive off. Follow them as they turn onto the bridge highway structure. You will chase them here for a while. Just avoid traffic and keep up with the men. Catching them is impossible since they will always go faster than your top speed if you go that fast. Shooting their car is also fruitless so don't bother and just focus on driving. Eventually they'll go into oncoming lane. Wait a little while then swerve into that lane too. Keep aligned with the car to avoid the other cars, but always watch them. For some reason when these guys barrel into cars the people they hit have their vehicles go flying. You don't want anything to impede your path for long. They'll go down a ramp and then into the suburbs where the chase continues. Don't let them out of your sight and keep following. Eventually, Pegorino's men turn down a hill by busting through a fence. At the bottom of the hill they turn left and speed off. Follow them down a grassy slope to start up a scene. This effectively ends this part of the mission. After the scene, use the car for cover. There are numerous foes firing on you. Use anything in your arsenal to make this simpler. First focus on the guys on the rooftop to the right. Carbine will work here. Also note all the cars they have. Some RPG missiles work wonders there. When you've knocked a few off, go ahead and creep forward. More guys will still be shooting, so use that lock on feature to find them and blast them. Some enemies on the right like to hide so don't let them jump you. There's also an enemy in the ditch to the far left. When everyone is dead, go to the door in the side of the abandoned casino. There are a few enemies here but they're all well hidden. Two on the right, two in the middle, one in the far back on the stairs, and one on the stairs to your left near that white shed thing. Grenades could help but they're too hard to place here. Just walk in and immediately get the guy on the left. After that start picking them off one by one, using cover when needed. Most of them should go down without too much trouble. The guy on the stairs in the back of the room can be a nuisance though so make sure you take him out early. When the dust has settled, enter the opening on the far left. After the scene, hurry up the stairs and turn left at the next staircase. On the roof, two of Dimitri's men will spot you. Immediately fire enough rounds at each of them. Quickly turn to your right as several more enemies are on the roof also firing at you. Kill them, then climb up the roof as you saw Dimitri do. Go down the other side of the roof and a scene will start. Niko tries to board the helicopter but falls into the water. Get inside the boat that is on the right-hand side of the dock. Once you're in, drive off after Dimitri's helicopter. This part is pretty simple. Just follow Dimitri, using the chase camera to help if needed. Nothing will really obstruct your path, except two giant rocks in the water that you can very easily slip through. Make sure you're going as fast as you can when you get near the bridge, because if you're going too slow, you will probably be guaranteed to fail this mission. Failing means having to do all the gun fighting again. If you're going full throttle before the bridge, you should be ok. Jacob flies by overhead with the Annihilator. He'll eventually descend to the water, letting Niko get close. The marker will appear under it, so move toward it and Niko will get on. Mash X to climb inside. When you have control, start flying after Dimitri's helicopter. It will enter the city and his men will start firing RPG missiles at you but they'll always miss. You've flown in the city before, but still, be careful. Too many collisions into buildings will end this ride prematurely. Carefully navigate in between the skyscrapers as Dimitri flees to Broker, then flies back around the shore to Happiness Island. Here Jacob will get his heli to catch fire, but unfortunately, his men have landed a successful hit on your copter with the RPG. Both of them go down and land on Happiness Island. The final showdown is about to begin. After the scene, hurry forward and to the right. Dimitri's men are everywhere, and if the weather is poor, it makes it hard to see. Add that many like to hide in the brush, and that cops will also come after you here, you've got a task on your hands. Oh, and did I forget to mention that if you don't hurry, Dimitri gets away and then you have to do the casino, boat, and helicopter parts all over again? Yeah, so messing up here is practically not an option. When you get into the open plaza, some of Dimitri's men will hide underneath the little gazebo there. Fire on them, but at the same time, keep moving toward the red dot, which is Dimitri. Do not, and I repeat, do not waste too much time firing on his lackeys. Kill a few, but always be moving toward Dimitri. You'll enter the brush, which will make it hard to see and more of Dimitri's men will fire on you. Just keep running and you should find the base of the statue. Go around the base of the statue until you finally locate Dimitri. He'll probably be stupid and stand right out in the open. Use a tree for cover if you need to, then just fill him up with Carbine rounds and he'll go down very easily. That starts up the final scene, as well as the credits. Congratulations! You've beaten Grand Theft Auto IV! _____ (, / | /---| ) / | fterwards... (_/ |_ o-------------o | In Mourning | (aftw) o-------------o Well you're done with the game. All the main storyline missions are completed. It's been some ride hasn't it? There's not a whole lot to do after it's all done, except anything you didn't do before. There's the Assassin Missions, Brucie and Stevie's cars, Vigilante and Most Wanted Missions, the Flying Rats, Stunt Jumps. All these are pivotal toward 100%. Check out the Extras section which is next for help with some of this stuff. Some folks will call you, depending on what path you chose. As for getting off the island, go to the southeast part to find a boat. Ride it to the mainland and then you can continue from there, taking care of any other jobs or missions you want to do. o==========================o | Extras | | (exst) | o==========================o *========================================================================* Random Characters (rndch) *========================================================================* The Random Characters are labeled as "Friend" on your map. They only appear when you get somewhat close to their location, and only after you've met certain criteria (usually reaching a certain point in the game). Most of them are required for 100%. The ones that aren't are Cherise, Clarence, Ivan, and Jeff. A Random Character will appear as a green "man" icon on your radar. ===== Brian ===== 1st Encounter ------------- Location: Near Roman's Cab Company When: Some time after Roman's "It's Your Call" mission Mission: Brian gives you $100 Reward/Loss: + $100 2nd Encounter ------------- Location: South of the 69th St. Diner on Crockett Ave When: Any time after 1st encounter Mission: Drive him to his dealer, then to his home Reward/Loss: + $200 3rd Encounter ------------- Location: Around the corner from the weapon shop in Broker/Dukes When: Any time after 2nd encounter Mission: Drive him to his dealers and point a gun at them when they attack to make them run away. Drive him home after that Reward/Loss: + $500 ====== Badman ====== Only Encounter -------------- Location: On the service road near East Island City in Dukes, sitting on a bench in front of the Pill Pharm When: Some time after completing Little Jacob's "Shadow" mission. Mission: Drive him to find the Russians up north. Use cover and gun down all the enemies in the alley with Badman. Reward/Loss: + $500 === Mel === Only Encounter -------------- Location: In Hove Beach, just north of the Russian Shop, standing at a pillar When: Some time after meeting Manny Mission: Drive him to meet his loansharks. When the open fire, kill them all. Drive Mel back to where you found him Reward/Loss: + $500 ====== Ilyena ====== Only Encounter -------------- Location: Firefly Island, on the boardwalk, far west of Memory Lanes When: After completing Manny's "The Puerto Rican Connection" mission Mission: Find her daughter's boyfriend. Chase him down and beat him up but do not kill him Reward/Loss: None ====== Pathos ====== 1st Encounter ------------- Location: Right next to the Burger Shot in Star Junction, just north of it When: After unlocking Algonquin Mission: Hurry across the street and beat up the haters using a bat or knife before they kill Pathos Reward/Loss: None 2nd Encounter ------------- Location: A littler further north from his first location, near the big statue When: Some time after his 1st encounter Mission: Kill the two haters, then get a car and drive Pathos to the hospital before he dies Reward/Loss: None ======= Cherise ======= Only Encounter -------------- Location: On the corner of Wardite and Exeter in Northwood, near the condemned Cluckin' Bell When: Only if you spared her in Dwayne's "Ruff Rider" mission, some time after beating both of Dwayne's missions Mission: Drive her to find her new boyfriend. Beat him up but don't kill him Reward/Loss: None ==== Jeff ==== 1st Encounter ------------- Location: Northeast Algonquin, corner of Bismarck and Uranium When: After completing Playboy X's "Photo Shoot" mission Mission: Follow his wife to the cafe, find her and her friend upstairs and take a photo of them together to send it to Jeff Reward/Loss: + $1000 2nd Encounter ------------- Location: A car park near Middle Park, his location is shown on radar (yellow) When: He will call you some time after the 1st encounter to meet him Mission: Drive the car with his dead wife to the marker north, avoiding cops. Drive it down the hill and bail out, sending the car into the water Reward/Loss: + $5000 3rd Encounter ------------- Location: Corner of Feldspar and Denver in Algonquin, sitting on the bench When: Some time after his 2nd encounter Mission: Jeff is run over. Pick up his money and walk away Reward/Loss: Dropped cash ====== Hossan ====== Only Encounter -------------- Location: Corner of Frankfort and Garnet, southwest of Rotterdam Tower When: After unlocking Algonquin Mission: Drive Hossan to pick up his money, then chase the guy who drives away. Fire at his car or try to ram him into a stop and kill him when he gets out. Drive Hossan back Reward/Loss: + $500 ==== Sara ==== 1st Encounter ------------- Location: A block east of Hossan's location When: After helping out Hossan. Only at nightime around 1-2am Mission: Drive her to her house, then beat up her husband Reward/Loss: None 2nd Encounter ------------- Location: Northwest corner of Pier 45 in Fishmarket South, Algonquin When: Some time after 1st encounter, early morning around 4-5am Mission: Get a gift from Perseus for her by paying $500 for it Reward/Loss: + $1000 ======== Clarence ======== Only Encounter -------------- Location: Slightly northeast of Middle Park in Algonquin When: After completing Francis McCreary's "Blood Brothers" mission, and only if you spared Clarence in Francis' "Holland Nights" mission Mission: Use the pillar for cover and kill Clarence Reward/Loss: Dropped cash ====== Marnie ====== 1st Encounter ------------- Location: Far south Algonguin, north of Calcium St. in a small park When: After unlocking Alderney Mission: Drive her to her dealer's place which is in Alderney Reward/Loss: - $500 2nd Encounter ------------- Location: Western Algonquin, Quartz St. Just north of where Bryce's Infernus is When: Some time after her 1st encounter Mission: Drive her to the station in Algonquin Reward/Loss: - $500 ===== Eddie ===== 1st Encounter ------------- Location: On Lockowski Ave. in Alderney, across from the Auto Eroticar shop When: After unlocking Alderney Mission: Drive him to two locations, ending in Algonquin Reward/Loss: None 2nd Encounter ------------- Location: Area called Berchem in Alderney, on Cockerell Ave. When: After 1st encounter and going on the internet to read Serial Killer story Mission: Avoid Eddie's knife and kill him Reward/Loss: Dropped cash ====== Gracie ====== Only Encounter -------------- Location: Just north of the strip club in Alderney When: After completing Gerry's "Diamonds Are a Girl's Best Friend" mission Mission: Using cover, kill all the gangsters Reward/Loss: Droped cash ==== Ivan ==== Only Encounter -------------- Location: Corner of Farnsworth and Mueri near Acter in Alderney When: After unlocking Alderney, only if you spared Ivan in Vlad's "Ivan The Not So Terrible" mission. Mission: Drive to the location with Ivan and kill all the enemies Reward/Loss: + $1000 *========================================================================* Assassin Missions (As00) *========================================================================* These missions are accessed from the payphone in Acter. Look for the crosshairs icon after you've completed Truck Hustle for Phil. For each mission your employer leaves you weapons and ammo on the other side of the fence. The order you get them is random, much like many of these side jobs. o-----------------o | Derelict Target | o-----------------o This is tough. The reason it is tough is because of the cops. Drive to the building and you'll see the three red dots on your radar. One guy is below the ground level floor, and the others are upstairs. They have numerous bodyguards, so you'll have to fight through them as well. Get the bottom guy first, then go up for the rest. The cops will be quickly drawn to all the gunfire, and while some will actually shoot out with the enemies, most of them will be focused on you. You'll have little choice but to gun them down as well, but luckily, it won't raise your wanted level higher than three stars. As you proceed up each floor, always be ready to turn quickly to aim at an enemy who is waiting for you. Keep going up each floor, relying mainly on your rifle as you mow down each enemy. You'll find the second guy eventually, the red arrow indicating as such. The final guy will be a few floors above him. When you've capped them all, your priority is to escape, so flee down the stairs, killing any police you encounter. When you get onto the ground level, get out or jump through a window and start running. Find a car, drive off and get to the Pay n' Spray which is only a short ride away. Use it to shake the heat and you'll be done. o-------------------o | Industrial Action | o-------------------o There's a sniper rifle on the other side of the pay phone, along with the body armor. Get them, then drive off to the target area (red dot). When you approach the industrial area, the targets will all appear. They're up in that area, but instead of bursting through the front door, take a little ride to the back. Go right when you reach the fenced in area (drive west) to find the road that leads further in. Keep going right and find an opening in between the structures to get into the back, then turn left and drive forward to find the long yellow staircase. Get out of your car and start up this thing. At the very top is your first target. Just snipe him from the bottom of the stairs. Proceed up after that to the top and take cover near the venting unit. All the other guys will be firing at you now most likely. Find each of them on the various walkways and stairs to gun them all down with your Carbine. Most should die easily so no need to really use your Sniper Rifle here. Many of the enemies will be in movement, rushing down the stairs and such. Track their movements and get into a better position to kill them, or if they're too well hidden, climb the stairs up the structure, then cross the bridge to find them. When they're all dead, you'll receive $7500. o--------------o | Water Hazard | o--------------o This one is pretty easy. Drive south to the waterfront at south Alderney. Your target is on a boat. Get out of your car and go to the railing and aim out at the water with your Sniper Rifle to find it. There should be three people on the boat; two talking and one behind the wheel although it isn't moving. The sail might block your view of the red target arrow, but your man should be the one closest to the front of the boat. The difficulty in this assassination is the way the boat bobs up and down. Just keep your targeting reticle near where his head is and wait for it to line into position, then fire. This will most likely get the cops involved, so get back in your car and drive off. For killing the guy you earn $3000. Just shake the cops and you're home free. o----------------------o | Bailing Out For Good | o----------------------o There's a Carbine along with the body armor this time. Drive to the red dot. Your target is leaving the police station under police protection. When you arrive, you can either take out the car he's getting into with an RPG, or you can snipe him from a distance. If neither plan works or can be executed quick enough, make sure that car doesn't go anywhere. Open fire and all the cops will come after you. There's only like four of them so it's not a problem. You can either waste them, or just focus solely on your target (red arrow). Kill him and you earn $3000. Now just shake the wanted level you have by getting out of there. o----------o | Dead End | o----------o Drive to the target's location. They'll pull out in a Patriot and drive off. Follow them a short way until they turn down an alley. Don't follow, swing around the block and find the entrance that is opposite that one. Not the next one around the corner, but further down from there. Enter and approach the targets until they start coming after you. A car will pull in down the adjacent alley. Use an RPG or just rifle them all down. Turn your attention to all the guys below next. Some of them will come up after you so use your Carbine Rifle first. Grenades and RPG missiles work wonders here though, especially since the enemies appear to be using armor. Kill them all and you'll get your hands on $6500. o-----------o | Taken Out | o-----------o There will be an SMG waiting for you with the body armor this time. Drive off to the red dot as always. The target is being driven by limo. It's very easy to just get out of your car down the road and wait for it. Then quickly fire an RPG to end the mission. If that can't be done, you'll have to find another way. Any bumps to the limo will let the target onto what you're doing. The limo will drive off and then some cars with hired goons will try to find you. If the limo gets away, it might get on the highway and make a complete stop. Find a way to get there but keep your distance. The cars will probably locate you, so just gun down the occupants. Use your Sniper Rifle if the limo is stopped and snipe the guy in the back. That's your target. If the limo isn't stopping at all, just follow it and pepper it with continuous gunfire until it blows. You get $3000 for this job well done. o-------------------o | Migration Control | o-------------------o This was the first one I did on my first playthrough, and probably one of my favorites. There's a Sniper Rifle on the other side of the phone with the usual suit of body armor. Your target is on top of the Booth Tunnel. Drive there, but instead of going in the tunnel like usual, go to the left and up the slope to get on top of it. Drive down a ways until you near the end. There will be a car there that your target has gotten out of. A chopper is waiting on the platform and your target (red arrow) is walking toward it. Wait for the target to get really close to the helicopter and from behind the car, fire an RPG at it to end the mission handily. Otherwise use a Sniper Rifle before the target gets too close, just in case you miss. The pay is $3000. o-------------o | R.U.B. Down | o-------------o The stash is a SMG with the usual armor. The target is in the Industrial park which is a short drive from your current location. As always, when you get closer, more detailed instructions are given and each target shown on the radar. Keep your distance. You'll notice they're on motorcycles and are all huddled together. Just fire an RPG into the group and that will wipe out nearly all of them. Get back in your car and run over any survivors. If anybody gets on their bike and flees, run them down and finish the job. The reward is $4000. o------------------------o | Hook, Line, and Sinker | o------------------------o This is the last one. The stash again includes an SMG. Go to the target's location at the shore. He's on a boat which is stationary at the moment. If you get in the boat and get a little closer, you might be able to snipe him. Get too close and the guy will get spooked and speed off. He'll take you for a chase down the river and you'll have to shoot his boat while doing so. He has someone on board who will fire at you along the way. Hopefully you can take him out first, then keep chasing the boat. If you're lucky, the guy will get stuck eventually. Use this opportunity to use an RPG or Sniper Rifle from a distance. If not, just keep shooting up his craft until it's history. For this, you'll receive $3000. *========================================================================* Stevie's Car Missions (St00) *========================================================================* Coming soon *========================================================================* Little Jacob's Delivery Missions (Jd00) *========================================================================* To do these missions, you have to call Little Jacob and select "Job". Jacob will direct you to the cafe where you have to get in either the Emperor or the Sabre with the drugs. You also drive the Huntley Sport for the last delivery. You then take it to a location and meet the criteria necessary. There are 10 locations and they're randomly ordered. 1. Willis: Take Jacob's car to the indicated area. The buyers will meet you but when you arrive, so do the cops. Luckily, your buyers will help keep them distracted. Hop in your car and get out of there. You've got a 2 star wanted level so get moving. The tough part about this is you're near the highway, and if you choose to go there, you might find shaking the cops a bit tough. Get on some standard roads, preferably long ones where you can outrun that circle. Do so to nab $250. 2. Meadows Park: Get in the car and drive it to the yellow dot. Get out and go to the marker which is right beside a house. You'll be hiding the stuff for someone else to pick up later I assume, but unfortunately, a rival gang is in on it and wants to collect. You'll be surrounded on both sides. Turn around immediately and shotgun the two guys there. One has a shotgun of his own so make sure you gun them down fast. The other two are in the other direction, near the corner of the building. Take cover behind the dumpster and shoot them when they pop their heads out. When it's all over, you've got another $250. 3. Festival Towers - Meadows Park: Take the car over to the Festival Towers in Meadows Park. They are those two towers with the disk like things on the top. Drive over to there and park your car. At the base of the tower are your contacts. The cops are in on this one, so get out of there fast. They should be a little too preoccupied with the others to shoot at you so get in your car and go speed racer go! Get out of the park immediately, even if it means cutting across the grass. Then just keep driving south until you evade the cops for another $250. 4. Cerveza Heights: I'm not sure, but I think this is the same alley you too Jermaine on Easy Fare. Get there and find the marker. You'll be ambushed by a group of guys on the roof above you, and a car that swing in from behind. The best cover is the dumpster. The guys above can't shoot you and the others near the car can't hit you if you're behind there. Pop them first, then take cover somewhere else (behind your car) and then get the guys on the roof to be done with it. As you expected, the reward is $250. 5. Outlook Park: Go to the park next to the big arch in Outlook. Take the drugs under the bridge there and into the marker. A rival gang shows up and you're suddenly surrounded by two guys on each side. Pick a side and quickly shotty both enemies on that side. Take cover there and pick off the other two on the remaining side. When they're dead, you'll have pocketed another $250. 6. Beechwood City: The catch with this one is time. You have to get to the dealer in about a half hour in-game time. That's not much as you should realize so put the pedal to the metal. Luckily, it's just down the street from the cafe so it's not a long drive. Get there, get out and approach the marker for the $250 reward. Huzzah. 7. East Island City Tunnel: This one is also timed but it can get confusing. When you drive there and find the yellow dot on your radar, you might not see the marker. That's because it's below you. Get out of the car and quickly run to the tunnel entrance below. Enter and find the buyer to do the deal and make another whopping $250. 8. Steinway: Again, this one is timed. Drive over to the apartment complex and when you reach the end of the street, swing your car around to the backside. Get out and approach the buyer standing near the marker and you'll be done. The reward, as always, is $250. 9. Meadow Hills: Drive off to the area near the park and find an alley in between the houses. The marker is there so get out of the car and drop the stuff off. Wouldn't you know it, there's a rival gang waiting to cap your ass for the drugs. Shoot the guys who came out of the car first, then use it or your own car as cover and take out whoever is left. When it's over, you get... yes, another $250. 10. Schottler: Get to the location on time. This one can be a little tougher than the other timed jobs. Find the warehouse, swing around the back, get out, and give the stuff to the guy waiting there for your wonderful $250 reward. *========================================================================* Brucie's Car Missions (Bc00) *========================================================================* To access these missions, go to an internet cafe and check your e-mail. Look for mail from Brucie and then reply to it positively to start the hunt. You'll be given a location of the vehicle (blue dot) and the name of the area it is in. Like Jacob's Delivery Missions, there's some randomization here. The order in which Brucie asks for the cars is random. Also, you will not always find a specific car in the same place each time through the game. By that logic, I can't say that every time Brucie says to get the Banshee, you have to go to Cerveza Heights and there will be two guys guarding it. This will not always be true. Each area has a certain scripted event, regardless of what vehicle is there. Look at the mail and see where you have to go, then look for it down here and know what's going to happen. 1. Beechwood City: Go here to find the car you're looking for near the carwash. There should be two guys near it. Neither should put up any armed resistance but they'll try to melee you. Just shoot them both and get out of there with the car. If you attracted police attention, just head to the pay and spray. This will ditch the cops and also repair the car so you can get top price for it. 2. Schottler: This will be in an alley. One guy will be fiddling around in the trunk, the other just standing around. Don't fool around and blast both of them fast. They have guns so don't let these guys use them. When it's done, get the car out of there and on to Brucie's. 3. Cerveza Heights: When you arrive, someone will be pulling out of the alley with the car. Just block him off with a nudge and he should get out. He will then either approach you with his fists, or get back in and try to drive away. For me it was choice B so I headshotted him through the windshield using free aim. Just shoot him and then take the car. If it takes any damage, make sure to get it repaired before delivering it for the top dollar. 4. Chase Point: This is up in Bohan so you gotta go across the bridge. When you get to the location you'll find the guy in the car working his magic with a nearby hooker. You can pull him out by force, but then he'll open fire. The easiest method is to enter free aim (hold L2 lightly) and aim for his head through the window and fire. Niko will pull his dead body out (with a funny line as well) and now you've got the car. Take it all the way back to Brucie's and repair it first if needed. 5. BOABO: Weird name but it's the general area near the docks which is luckily, right near Brucie's place. Get the car/bike by getting the jump on the hoods guarding it with a few shotty blasts. Grab it and drive it a very short distance to Brucie's lockup. 6. Firefly Projects: Again there should be about three guys guarding this car/ motorcycle. Approach them and they should only confront you but not draw their weapons. Use this to your advantage and whip a few quick shotgun blasts at all of them. When they're dead, snatch the ride and drive it back to Brucie's. 7. Outlook: This car should be getting driven around by a guy or girl. For me it was a woman. You can probably get away with approaching the car door when it stops at a light and just pulling him/her out. If they start dodging red lights and speeding off though, then you'll need to bump or block them off. A bullet to the head also does the trick. When you have it, get any necessary repairs and bring it to the lockup. 8. Meadow Hills: Drive up northeast to find it. The car is stationary, nobody is behind the wheel. Seems like a piece of cake. When you get in it though, you attract the sudden attention of law enforcement, in the form of a 2 Star Wanted Level. Drive off and evade the police by heading back south. If you damage the car along the way, you might as well go to the Pay n' Spray and kill two birds with one stone and lose the cops as well. Drive it to Brucie's when done. 9. Outlook: This is usually for a motorcycle I think so it's a tad different than the last one. Go ahead and drive to the location. The guy who owns the motorcycle will have been pulled over by the cops and is being patted down. Hop on and drive off quickly. The cops will chase you but this is really not a problem. Just drive a ways south down the street, turn right and the Pay n' Spray is right there. After that, take it to the lockup. 10. Meadows Park: This one is being driven around. Do what you usually do in these situations. Bump the guy, box him in, etc. Then pull him out and kill him (or don't if you'd rather not risk any police attention) and take the car. Get any repairs, then take it to Brucie's. *========================================================================* Vigilante Missions (Vi00) *========================================================================* Coming soon *========================================================================* Most Wanted Missions (Mw00) *========================================================================* These missions do not offer any monetary rewards, at least not in the form of stipends you receive upon completion. There's still at least a little cash to be had. Whatever your targets drop is yours to keep, but it's not really the motivation for doing this. It's just a fun diversion and it's also required for 100%. Are you ready to take on Liberty City's most hardened criminals? As you would expect, you need a police cruiser to view the computer. View the Most Wanted list and it will bring up a list of criminals depending on what area you're in. There are three lists total, so you're gonna be going all over the city to kill them all. We'll begin with the first islands. Start hunting them by viewing a profile and marking their location with X. ================== Broker/Dukes/Bohan ================== 1. Maxwell Caughlin: This one is pretty easy. You'll find him in Bohan, not very far from your safehouse. When you get close, he'll pull away in a car with an accomplice. Just fire on their car until they stop and bail out. They will typically split up so go after one and either gun him down or just run him over a few times. After that, go back for the other and you'll be done. 2. Scott Guzowski: Go to the park in Dukes, near the bridge to find him. You can easily get in good position to snipe two of his guys if you go to the east side of the park and hop over the wall. When you've got them, drop down to ground level and find the last two guys, including Guzowski. Plug them both to end this. 3. Antonio Rivette: Find him and his gang in South Slopes, Broker. Find the northern staircase leading up to the subway platforms. The first guy will be at the top of the stairs. Shotty him, then whip out your SMG and you should be able to gun the others down with relative ease. For some reason, a lot of them like to run around, probably trying to get cover. Don't give them the chance and just blast them all. 4. Rodrigo Stavenes: This guy also has a group of badguys at his command. Only thing is, once you show up, they all scurry away like rats. You'll be forced to hunt them all down. The easiest way is to just find them and fire on them with the SMG while moving in the car. Find each of them and either cap them or run them over. 5. Fernando Tisdel: Hove Beach, Broker. When you get close, he'll pull away in a car. You can shoot their car until it blows up like you usually would in these situations. His car is not gifted with speed though, so you can also try to ram him and box him in somewhere, then back your car up and fire an RPG at them for an easy finish. Otherwise, just do it the old fashioned way. ========= Algonquin ========= Coming Soon ======== Alderney ======== 1. Marty Boldenow: He's in Acter. Arrive on Mueri St. and you should be on the west side of the area. This is a good spot to go in from. The first enemy will see you. Gun him down. The next few will take cover behind a car. Just chuck a grenade at it to make this easy. When the dust settles, move in and use the walls, dumpsters, etc. for cover and gun down the remaining enemies, including Boldenow. 2. Noel Katsuda: In Tudor, very west, southwest on the map. Pull your car up to the entrance (preferably facing north) and get out to use it as cover. Using a grenade on the nearby car (or RPG) is again a good tactic. Otherwise, use your SMG/Carbine to gun down the various enemies. There are two off to the left on the other side of the wall. Make sure you get them as well. 3. Rodney McEniry: Find him in Berchem. He and his men are in an alley there. Just use the walls as cover and you can easily gun them down with the SMG. Move up and take cover at the right side. From here you can see the last few guys. The right most enemy might need to be killed using blind fire, but the others are easy picking. 4. Glenn Lushbaugh: He's in Alderney City. This guy is annoying because he'll take you on a chase, but to make matters worse, his accomplices in the car will throw grenades out the window. They're hard to see but make sure you avoid them and for the most part, you can easily. Just be careful still, even a proximity blast could total your car even if it doesn't blow it up. Chase this guy down and fill his ride full of holes til it catches fire and he gets out. Then run his ass over to be done with it. 5. Phil Bacerra: Also in Alderney City. When you get close, he and his men will drive off in two trucks. Get close to the Booth Tunnel, because that's where these guys go. You cna try to block the entrance, giving you time to RPG both trucks, but that will cost you your cruiser most likely. Otherwise, chase them through the tunnel to Algonquin. The trucks are easy to keep up but they're durable so they'll take a lot of SMG rounds to bring down. Destroy them both, killing all the occupants to finish this one. 6. Sergi Szerbin: He's in Leftwood with his cronies. It's right near the Pay n' Spray. Go there and get out of your cruiser. Use the big bridge support pillar as your initial cover. Kill anybody who is visible or tries to rush you. Use an RPG or Grenade on the car to take at least one or two guys out. Move up to the wall near the dumpster and use that as cover to gun down the last couple enemies. 7. Danny Hatmaker: He and his men are in Normandy. Going here through the front gate is probably the quickest way, but if you prefer, you can try to sneak in, starting from the adjacent road, climbing over walls, and gates. Look at your map. Those big grey circles are your target. Find a way to them. They're gas containers; don't worry, they don't blow up. They all have ladders on them. Try to find a way to one that will give you some decent shots at the enemies. Most of them don't provide a good view though, except some of the ones that make you visible to other enemies. Try it out though. Otherwise just hunt them down manually. Keep in mind there is body armor on top of the bottom right big container. There's smaller cirles nearby indicating other containers, but it's the last big one on the bottom right that has body armor on top of it. 8. Mervin Eskuchen: You'll find him and his men in Berchem. When you approach, they'll pull away in two Patriots. Try and immediately block one of them by ramming it from the front. Now quickly use your SMG to try and take out the driver through the windshield. That will get the other guy out too so kill him as well. Now just go chase down the other one. Firing on it will take a while since it's a big car. Either just keep shooting or try to block it in and use an RPG or something. 9. Frederick Harrison: This one is hard to do merely because it's all about finding the way to get up to these guys. You'll notice they're on that bridge structure on your map. Drive there and get under the bridge. There's all those support columns and stuff. Underneath will be your first target. Pop him, then move further north. You should eventually see a staircase, leading up. Climb it. As you move up various walkways and staircases, you will find more foes to shoot. Kill them, and beware of a group of enemies that will find you when you reach a certain walkway. They'll be behind you, so watch your six. Keep moving up until you get to the final platform. The last few enemies are hiding behind the small buildings here. Use cover and gun them all down. The last guy will actually try gunning you with a Sniper Rifle at point blank. Kill him and any others to finish this. 10. Keenan Burdett: The car park in Leftwood. It's a vertical multi level car park. Enemies are on about each level. There's not much strategy involved here. Just pay attention to the radar, looking for those red dots with arrows to turn into solid dots. Use cover and gun down each enemy. If you run low on health, there's a few levels where you can find soda machines. Just be careful on the top level. That's where most of the enemies are. A few on the ramp to the right including one near a car. Just use your rifle to smoke them all. One warning though. I'm not totally sure of this, but I believe there's an enemy up here who uses grenades. Again, I'm not totally sure but I kept hearing grenades go off, and I wasn't using them. Kill all the enemies here to finish Alderney's Most Wanted. *========================================================================* Hanging Out/Dating (hngot) *========================================================================* You have many choices of entertainment in Liberty City when you're out with your in-game friends. Raising progress with each friend brings you closer to unlocking their special ability. They are as follows: Roman - You can get a free cab ride Little Jacob - Jacob will appear at a nearby place to sell discount guns Brucie - Brucie will pick you up in his helicopter Packie - He will plant a bomb on a car that can be activated via phone Dwayne - Will send two gang members to back you up Kiki - Call her to have her drop your wanted level Carmen - Giving her a call will restore your health Alex - You get a 24 hour clothing discount I'm pretty sure all of these abilities are unlocked when you raise the Like stat to 75%. One very important thing to note is that when you gain an ability, it can be lost if you ignore your friends. If it is lost, you have to build the Like % stat to a much higher level than originally to regain it. Keep that in mind. More juicy info. You can take a friend to as many as three activities per "date". I did notice once that a friend complained when I had them out for too long. I'm not sure if this can result in a loss in progress if you stay out too long. Each friend has a number of activities they enjoy going to. Also, there seems to be one activity in particular that each friend enjoys the most. This is noticed by the amount that the Like % increases. Normally, the stat increases by 4% for each activity you go to. It increases up to 6% for a certain activity however, their favorite. I've only identified one at this time, and I *think* I know two others but I'm not sure. I have to play around with it some more, but I'll also take some submissions. Roman: Drinking, Strip Club, Darts, Bowling, Eating, Pool, Shows -Favorite: Strip Club Little Jacob: Darts, Pool, Shows, Strip Club, Eating, Drinking -Favorite: Eating at Cluckin' Bell Brucie: Strip Club, Bowling, Drinking, Eating, Shows, Heli rides, Boat rides -Favorite: Packie: Drinking, Strip Club, Darts, Pool, Bowling -Favorite: Darts Dwayne: Drinking, Eating, Strip Club, Shows, Bowling -Favorite: More to be added o==========================o | Secrets | | (shhh) | o==========================o *========================================================================* Flying Rats (pdgo) *========================================================================* Coming soon... maybe. *========================================================================* Stunt Jumps (stnjm) *========================================================================* Coming soon *========================================================================* Easter Eggs (estg) *========================================================================* Heart of Liberty City --------------------- Take a helicopter, either by finding one at a helipad or spawning one using a cheat, to the Island of Happiness. Fly it so that you can land at the ledge right below the statue's feet. Find the doorway with a sign that says "No Hidden Content This Way." It appears the door is impassable, but if you move forward, you'll discover you can walk right through it. Inside is a ladder. Climb it to find a living, beating heart! The Mural --------- In Dukes, right near where Harrison St. and Dukes Boulevard almost collide, there is a wall with a painted mural on it. The mural depicts various characters from previous GTA games. It's just south and a little east of the Steinway bar. Graffiti Names -------------- In various places around Liberty City, mostly in interior areas, you may find a whole lot of graffiti. It may at first glance seem like a lot of scribble, but a closer look will reveal something rather interesting. Your first safehouse in Hove Beach has the names Claude, Victor, and Tommy written on the wall near the stairs. You will also see some names during one of the cutscenes in Dwayne's apartment for his missions. Instant 5-star wanted level --------------------------- When surfing the internet, type in the url www.littlelacysurprisepageant.com, leading you to a site that is under heavy surveillance by the police to catch pedophiles. When you log off, you'll have earned a 5-star wanted level. Good luck! Also, if you type this url into your own computer, it will bring you to the official GTA IV website. More to come soon! *========================================================================* Cheats (chts) *========================================================================* As always, cheat codes are in some way a part of the GTA series. You can make the impossible possible or just have a little extra fun. The way in which you enter codes is much more innovative and efficient than ever before. When you have your phone, press up on the D-pad twice to bring up the keypad. Dial one of the cheats in by pushing the correct number sequences. Then hit the send button as if you were going to call it. This activates the cheat (if entered correctly) and adds it to a new Cheat area in your phone menu. Whenever you wish to use it again, just go there and select the cheat manually. Schwing! Here are the following cheats. All provided by our own gamefaqs.com so credit goes to the submitters. ______________________________________________ |Change weather | 468-555-0100 | |----------------------------------------------| |Weapons Tier 1 | 486-555-0100 | |----------------------------------------------| |Weapons Tier 2 | 486-555-0150 | |----------------------------------------------| |Raise wanted level | 267-555-0150 | |----------------------------------------------| |Remove wanted level | 267-555-0100 | |----------------------------------------------| |Restore armor | 362-555-0100 | |----------------------------------------------| |Restore health, armor, and ammo| 482-555-0100 | |----------------------------------------------| |Spawn a Cognoscenti | 227-555-0142 | |----------------------------------------------| |Spawn a Comet | 227-555-0175 | |----------------------------------------------| |Spawn a Jetmax | 938-555-0100 | |----------------------------------------------| |Spawn a Sanchez | 625-555-0150 | |----------------------------------------------| |Spawn a SuperGT | 227-555-0168 | |----------------------------------------------| |Spawn a Turismo | 227-555-0147 | |----------------------------------------------| |Spawn an Annihilator | 359-555-0100 | |----------------------------------------------| |Spawn an FIB Buffalo | 227-555-0100 | |----------------------------------------------| |Spawn an NRG-900 | 625-555-0100 | ------------------------------------------------ o==========================o | Miscellaneous | | (misc) | o==========================o Frequently Asked Questions -------------------------- Previously, I fabricated questions (and let's face it, just about everybody does) to answer what could be questions and also because I thought I would try to inject some more humor around. All of these are real, commonly asked questions, and at least four of them, I've been reading in my e-mails. The rest come from very common questions on the message board. I'm not on all that often, but when I am, I'll patrol the board. If I had the time, and I wanted to sit there for an hour, just hitting refresh every two minutes, I'd probably see the same question pop up like fifteen times. Sadly, that's not all that much of an exaggeration. The way the same questions continually get asked over and over, in such a short timespan is mind boggling. Hopefully I can answer most of them here. 1) What do I need to get 100% completion? A) To earn 100% completion you will have to meet all of the following criteria. This is EVERYTHING required to get 100%: Missions: Complete every possible mission in the game Friends: Obtain Brucie's, Packie's, and Little Jacob's special abilities and do each activity with each of them at least once* Games: Beat the computer at each minigame at least once. Darts, Pool, and Bowling. You also have to get the high score at QUB3D arcade game** Random Characters: Find all random characters and complete events (if any)*** Vigilante Missions: Complete all 20 Most Wanted: Kill all 30 criminals Stevie: Get all 30 cars for him (text messages) Flying Rats - Find/Kill all 200 pigeons Unique Stunt Jumps: Find and complete all 50 jumps *Roman and Dwayne do not count. You have to earn Packie's, Jacobs, and Brucie's special abilities by raising your progress with each enough. You also have to take all of them to each activity at least once. This means you have to take Packie drinking, Brucie drinking, Jacob drinking. Take Packie to play darts, Brucie for darts, etc, etc. **The QUB3D game is located at the Strip Club ***The exceptions are Cherise, Clarence, Jeff, and Ivan 2) Does using cheats affect my getting 100%? A) NO! I repeat, no! This has been confirmed many times over. Using cheats will not prevent you from getting 100% 3) How do I get the Annihilator helicopter? A) Find and kill all 200 flying rats 4) Are the army/tank back? A) Sadly, no. 5) How do I save cars? Where the **** are the garages? A) There are no garages this time around. You save cars by parking them in the yellow parking spaces in front of your safehouses. You can also park more than one there. 6) How can I listen to the Integrity 2.0 station? A) Integrity 2.0 with DJ Lazlow can be heard starting once you've unlocked Algonquin 7) I lost Little Jacob (or other)'s special ability? Is it gone forever?! A) No, it's not. Don't fret. Some people tend to think this because if you lose it, and then build up your progress with that friend back to where it was, the ability does not come back. This is because when you lose it, you have to raise the progress much higher than you originally had to. 8) Can I save pictures on my phone? A) Nope 9) Are there flyable planes in the game? A) NO! NO! NO! Sorry, but I have to emphasize this. There are NO flyable planes in the game. I see this question literally like 10 times a day and it's driving me up a wall. 10) Is the chick with the lolipop in the game? A) No. No. A thousand times no. 11) When can I do Roman's taxi missions again and does it affect 100%? A) After the depot is gone the first time, you can't do the missions again. It doesn't affect 100% though. 12) When do I unlock Algonquin? Alderney? A) You unlock Algonquin after you beat Elizabeta's Blow Your Cover mission. You get to Alderney when you beat Packie's Three Leaf Clover job. 13) How can I do the Stun Punch after Vlad's mission? How?! I've been beating up pedestrians for an hour!!!! A) I'm starting to get this question a lot. I'll admit the Stun Punch is a little strange. From testing it out personally a few times, I've found the Stun Punch can be performed more often if your opponent is facing you (no back attacks), and also if you don't move the Left Analog Stick when you hit Circle. I'm not sure if it will work 100% of the time, but when meeting these two criteria, I noticed the Stun Punch working much more often. 14) What is the point of the garage icon on the map? Can I store cars there? A) Nope, no dice chief. That is for Stevie's cars. If you decide to hunt the cars for him, that's where they go. 15) Where are the gloves? Niko's wearing gloves in the ad! A) Yeah, but there are no gloves in the game that you can wear. Unfortunate, yes. Credit/Special Thanks --------------------- Well let's see where do I begin? I guess first I'd like to thank most of the folks on the gamefaqs.com GTA IV PS3 board. I haven't posted a lot of threads but the boards are always reliable when I do. Big thanks to Wikicheats for helping me learn a couple alternate strategies for some missions. They also helped me find a few Random Characters that I didn't find on my own. Rockstar of course, for always pushing the envelope both with content and with innovation in its games. Anticipating GTA IV has been one of those long struggles, and it only feels satisfying when you're finally playing it. rootsecure.net for the ASCII art help, as usual. Robbie B for helping with some info on Brucie's e-mailed car missions tnman and Dogmatican for submitting the cheats to gamefaqs.com Contact Info ------------ I will primarily suggest e-mails and that will be the main gateway to contact me. I also have AIM and MSN but I won't be publically listing them this time. It's a quicker way to get to me and is more efficient in some cases. If you want it (I don't want to inflate my ego by expecting people will want it), request it through an e-mail and I'll give you my AIM or MSN. That said, e-mail is still preferred. E-mail: email@example.com PSN: Veritas7Ax My PSN is listed above if people feel like adding me. I only do it to expand the amount of people I can play multiplayer games with. In pursuant to that purpose, I have Call of Duty 4, MLB 08: The Show, and Rock Band that I can take online. I also have GTA of course, but for some reason I'm having trouble playing it online. I can never connect to my friend's invites and they rarely can to mine. If anyone knows the problem you'd be my hero. Reader Submissions ------------------ Should you discover some really amazing alternate strategy, or some other kind of secret, or just have a question, feel free to e-mail me. If I think your discovery is worth a public view, I'll include it. I may either put it straight in the walkthrough with proper credit and quotations, or add it somewhere else and thank you in the Special Thanks area. Just don't be discouraged if you do not get something added. There's still a few things that I'm in the process of finding out myself. One thing I must emphasize is my policy on submitter's identities. I just do not like to publically list people's names or e-mail addresses, that's just my personal policy. When you submit a strategy or tip or whatever, you must, MUST give me your screenname or some sort of alias. I will NOT add your submission without it. I repeat. I will NOT add your submission without an alias to use. If you do decide to e-mail me about the guide, please put something in the title that would allow me to identify it. "GTA IV guide" or "Walkthrough" will do fine. Legal Jargon ------------ This FAQ is made solely by me, Ryne Gardner, and is my own creation, etc, etc. As of this moment, these sites have permission to host this guide: www.gamefaqs.com www.supercheats.com www.cheatcc.com www.gamershell.com I will also review requests to host this guide on other sites but I will not approve of all of them. If a request to host this guide is accepted, all of this info including the legal information must remain intact and unchanged. Anybody has the right to print this guide and even if I cared about that, I couldn't stop you anyway. Please do not alter this guide and try to pass it off as your own work. That's all folks. Good night. Schwing!