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Metal Gear Online
For Playstation 3
Faq by Munchman (Ashley Applebee)
Created June 21, 2008
Munchie_Supa_Drifta(at)HotMail(dot)Com
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First Revision
21st of June,2008
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Started FAQ
-Intro Completed
-Experience Completed
-Classes Started
-Skills Started
-Titles Started
-TeamPlay Started
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Second Revision
22nd of June,2008
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Continued FAQ
-Intro Rewritten
-Experience Updated
-Classes Updated
-Titles Updated
-TeamPlay Updated
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Third Revision
23rd of June,2008
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Continued FAQ
-Skills Completed
-TeamPlay Updated
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Fourth Revision
24th of June,2008
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Continued FAQ
-Classes Updated
-Titles Revised
-Added Maps Section
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Fifth Revision
26th of June,2008
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Corrected FAQ
-Maps Corrected
-Titles Corrected
-TeamPlay Corrected
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Sixth Revision
27th of June,2008
=====================
Continued FAQ
-Maps Corrected
-Added Weapons Section
-Titles Updated
-Added MGO shop Section
-Added Thank You Section
Planned Future Updates
Complete Guide
-Finish Sections Unfinshed
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Contents
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Intro [0100]
Experience [0200]
-Games Online [0201]
-MGO [0202]
Classes [0300]
Skills [0400]
Weapons [0500]
-Standard Weapons [0501]
-Drebin Point Weapons [0502]
Maps [0600]
Titles [0700]
TeamPlay [0800]
-Your Strengths [0801]
-Your Weaknesses [0802]
-Your Teammates Strengths/Weaknesses [0803]
-Your Opponents Strengths/Weaknesses [0804]
MGO Shop [0900]
Thank You [1000]
Disclaimer [1100]
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Intro [0100]
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I created this guide to both provide Gathered info on MGO and also to assist in
helping New Players to Understanding MGO, as well as help Experinced Players
improve there Teamplay.
I would like to also point out that I am a "Learning MGO Player", there are
still many things i don't know the answer too. If you discover anything please
E-Mail me with it and I will Credit you (please tell me what info to include
when crediting you E.G. Handle, Real Name, PSN name, E-Mail, etc).
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Experience [0200]
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This is a section to let you know of my MGO/Online Player Experience, it is
merely to show where I draw my ideas, and learning from.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Games Online - A List of Games I have played Extensivly Online. [0201]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Final Fantasy XI (MMO)
Call of Duty 4
Medal of Hnour Airbourne
Team Fortress 2
Burnout Paradise
Battlefield: Bad Company (Demo at this time)
Metal Gear Online Beta
Grand Theft Auto IV
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MGO - Skills, Awards, etc. [0202]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5
Sniper Skill 3
Monomania Skill 2
Runner Skill 2
Eagle Award (Headshot Master)
5 Consecutive Kills
3 Consecutive Headshots
500 Total Kills
2 Consecutive TDM Survivals
During MGO Beta I acheived the Following
Level 6
Rat Award (Caught in Traps)
My Experince may seem low but during Beta I played for several more hours.
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Classes [0300]
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Okay before you send me 500 E-Mails saying "There are no Classes you $#&@!!!"
I KNOW! This is merely a Guide for later sections, instead of me saying
"if you using (Insert Gun) and using (Insert Skills 1,2,3) try (Insert Tactic)
or if you are using (insert Gun) and using ..."
I can instead say, "If you are (Insert Class) then try (insert Tactic)"
This allows both the guide and yourself to be more versatile.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Class: Assault
Description: A One Man Army that Marches into the enemy and deals large amounts
of damage, either doesn't care or have any teammates, in deathmatch
this is a standard class.
Weapons: (Sub)Machine Guns, Handguns and/or Grenades (Frag, WP or Stun).
Advantages: More Kills to yourself, Can Score High.
Disadvantages: Can be Outnumbered, with no Health Packs you have to watch your
own back more then others.
Class: Attacker
Descrption: A Team Player who Advances on the Enemy/Objective, doing damage,
an itchy trigger finger can be a good thing with this Class.
Weapons: (Sub)Machine Guns, Handguns and/or Grenades (All).
Advantages: This is a All Round Team Class, Good for Taking out Enemies and
securing objectives.
Disadvantages: With all your Team Nearby you can hit them by accident, You may
Lose Kills to Teammates.
Class: Sniper
Description: A Sniper provides fire from a Fixed position, using Range and
Precise Shooting to drop targets without becoming too exposed.
Usually goes for higher ground to see more of the Battlefield.
Weapons: Sniper Rifles, Scoped Weapons and Smoke Grenades.
Advantages: Increased chance for Headshots, Harder to be spotted/killed.
Disavantages: Limited view when Sniping, Can become trapped in vantage points
or counter-snipered.
Class: Defender
Descrition: A Player who Holds Position either behind other Teammates or at an
Objective, Good at Mopping up Enemies who are advancing from cover
or Providing Support Fire.
Weapons: (Sub)Machine Guns or Sniper Rifles, Handguns and/or Grenades (All).
Advantages: Can stop Enemies from taking Objectives, or stop enemy from
flanking Teammates.
Disadvantages: Can usually be Sniped and in Objective matches they aren't as
effective on the Attacking side.
Class: Heavy Support
Description: Similar to Attacker however takes a role further back from action
allowing for a chance to provide Cover-Fire (Shoot over Teammates
to allow them to Reload/Retreat) or Cross-Fire (When Two or more
Teammates Shoot at a Target),
Weapons: (Sub) Machine Guns, Handguns and Grenades (All)
Advantages: Can Support Teammates directly.
Disadvantages: Can get Hectic, If you get Ambushed then the Opposition can get
a Group Kill.
Class: Sniper Support
Description: A Sniper who Assists Teammates Directly, unlike a Standard Sniper
they are more often at Ground Level and shoot carfully past
comrades.
Weapons: Sniper Rifle, Scoped Weapons and Grenades (Stun and Smoke)
Advantages: Can support Teammates directly.
Disadvantages: The Enemy will be able to attack you more directly.
Class: Run and Gun or Ground Sniper
Description: A Sniper who moves around much like an Assaulter and kills targets
at Ground Level (in the Case of a Ground Sniper they don't move as
much, or at all).
Weapons: Sniper Rifles, Handguns and Grenades (All)
Advantages: At Ground Level the Sniper is not stuck on top of a Hard to Escape
area, gives more variance on the Battlefield.
Disadvantages: Can't see as much of the Battlefield, can be shot at more
directly.
More to come...
(E-Mail me if you think these are incorrect/missing)
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Skills [0400]
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Here is a List of Skills, from MGO, I will try to provide details on what you
earn from each level of Skills and try to match skills their respective playing
types (see Classes).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Skill: Handgun+
Description: Skill wielding Handguns.
Reduces Recoil when firing and Decreases Reload time.
Effect: -Recoil
-Reload
Skill: SMG+
Description: Skill weilding Submachine Guns.
Reduces Recoil when firing and Decreases Reload time.
Effect: -Recoil
-Reload
Skill: Assualt Rifle+
Description: Skill weilding Assualt Rifles.
Reduces Recoil when firing and Decreases Reload time.
Effect: -Recoil
-Reload
Skill: Shotgun+
Description: Skill weilding Shotguns.
Reduces Recoil when firing and makes Reloading and Pump Action
faster.
Effect: -Recoil
-Reload
-Pump Action
Skill: Sniper Rifle+
Description: Skill weilding Sniper Rifles.
Reduces Recoil when firing and makes Reloading and Bolt Action
faster.
Effect: -Recoil
-Reload
-Bolt Action
Skill: Hawkeye
Description: Increases the Zoom Rate when aiming weapons in First Person View.
(Does not effect Zoom Rate when using a Scope)
Effect: -Zoom Rate
Skill: Surveyor
Description: Extends the maximum Lock-On distance.
Effect: -Lock On Distance
Skill: Quarterback
Description: Skill Weilding Throwing weapons.
Enables you to Throw farther.
Effect: -Throwing Distance
Skill: Trickster
Description: Skill weilding Traps.
Enables you to set up Traps more quickly.
Effect: -Set Up Speed
Skill: CQC+
Description: Close Quarters Combat skill.
Press and Hold R1 Button to use CQC against nearby enemies.
Effect: -Can Capture and Use Advanced CQC
-Knockout Damage
Skill: Blades+
Description: Skill weilding Knives.
Raising this skill enables Faster Knife attacks.
Effect: -Can Move During Knife Attack
Skill: Runner
Description: Level of Agility.
Increases Movement Speed.
Effect: -Movement Speed
Skill: Monomania
Description: Displays Enemies you've Attacked.
Can Share Data through SOP.
Effect: -Display Time
Skill: Sixth Sense
Description: Displays nearby Traps.
Can Share Data through SOP.
Effect: -Display Range
Skill: Narc
Description: Displays Attacking Enemy when Locked-On and Damage is Taken.
Can Share Data through SOP.
Effect: Display Time
Skill: Scanner
Skill Needed: CQC+
Description: Press the Triangle Button to Inject Scanning Plug S into a Captured
Enemy and Display Link Info.
Can Share Data through SOP.
Item Needed: Scanning Plug S
Effect: -Scanning Time
I will add the Class Connections later, when i have finished Classes section.
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Weapons [0500]
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This Section will list the weapons and the Corresponding Skills as well as a
General Observation of the Weapons Handling/Damage. The First Part of the
Section (Standard Weapons) are weapons available during a Standard Game where
Drebin Points are not included. The Second Section is Weapons that are available
(if you have the Points) in Drebin Points Match, I will include the Points
required to obtain each weapon.
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Standard Weapons [0501]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you read below here is a description of terms used:
Weapon Name - Name of Weapon
Skill - Corresponding Skill that improves Weapon Effect/Levels Skill
Handling - How Accurate the Gun is generally (Burst Firing)
Damage - The General amount of Damage a Weapon gives Per Shot (Not Headshots)
ROF - Rate of Fire/How fast the Gun Fires
Ammo - How Many Bullets Before Reload/Total Ammo/Type (Lethal/Non-Lethal)
Available (Grenades/Other Only) - Number of Weapon you Start with
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Primary Weapons
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Weapon Name: VZ.83
Skill: SMG+
Handling: Tight Firing Pattern
Damage:
ROF: Great
Ammo: 20/200/Lethal
Weapon Name: P90
Skill: SMG+
Handling: Recoil makes a Rising Firing Pattern/Slight Spread Pattern
Damage:
ROF: Good
Ammo: 100/300/Lethal
Weapon Name: AK102
Skill: Assualt Rifle+
Handling:
Damage:
ROF:
Ammo:
Weapon Name: M4 Custom
Skill: Assualt Rifle+
Handling:
Damage: Okay
ROF:
Clip Size:
Weapon Name: SVD
Skill: Sniper Rifle+
Handling: Extremely Accurate
Damage: Excellent
ROF: Fair
Clip Size:
Weapon Name: Mosin Nagant
Skill: Sniper Rifle+
Handling: Extremely Accurate
Damage: Excellent
ROF: Poor
Clip Size:
Weapon Name: M870 Custom
Skill: Shotgun+
Handling:
Damage: Excellent
ROF: Poor
Clip size:
Weapon Name: Sheild
Skill: Unknown (Please Assist)
Handling: N/A
Damage: Unknown (Please Assist)
ROF: N/A
Clip Size: N/A
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Secondary Weapons
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Weapon Name: GSR
Skill: Handgun+
Handling: Accurate
Damage: Good
ROF: Okay
Clip Size:
Weapon Name:
Skill: Handgun+
Handling: Good
Damage: Okay
ROF: Poor
Clip Size:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-Grenades/Other
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Weapon Name: Grenade
Skill:
Handling: Good
Damage: Excellent
Available:
Weapon Name:
Skill:
Handling:
Damage:
Available:
Weapon Name:
Skill:
Handling:
Damage:
Available:
Too Be Completed Soon
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Drebin Point Weapons [0502]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before you read below here is a description of terms used:
Weapon Name - Name of Weapon
DP Cost - How many Points you need to be able to Obtain the Weapon
Upgrades - What Upgrades you can purchase (DP Cost)
Skill - Corresponding Skill that improves Weapon Effect/Levels Skill
Handling - How Accurate the Gun is generally (Burst Firing)
Damage - The General amount of Damage a Weapon gives Per Shot (Not Headshots)
ROF - Rate of Fire/How fast the Gun Fires
Ammo - How Many Bullets Before Reload/Total Ammo/Type (Lethal/Non-Lethal)
Available (Grenades/Other Only) - Number of Weapon you Start with
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-Primary Weapons
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Weapon Name:
DP Cost:
Upgrades:
Skill:
Handling:
Damage:
ROF:
Ammo:
Coming Soon
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Maps [0600]
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This Section will list all the Maps as well as a General Description as well as
information on what each Map has in it.
Before you read below here is a description of terms used:
Map Name - Name of the Map
Description - Brief Info on the Area.
Inspiration - What the Map is based on.
Surfaces - What types of Surfaces are found in the Area.
No Man's Land - How many Open Areas with Light Cover, Usually with Areas where
Snipers can shoot at People from Vantage Points Easily, Running
in this area is not advised if Snipers are around.
Man Launcher (Official Name Unknown) - A Launcher that can be used to Propel a
Player to Rooftops quickly.
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Map Name: Bloodbath
Description: A Map that resembles an Military Training Ground, Mud Covered area
with Concrete Barriers Scattered around an Observation building
with Overhanging Walkways and finally an Underground section.
Inspiration: MGO Original/Military Training Ground
Surfaces: Mud, Concrete, Metal (Walkways)
No Man's Land: 2 (Underground Passage/Almost All of Ground Level)
Man Launcher: None
Map Name: Gronznyj Grad
Description: A Large Open Map focused around a Large Building in the Centre, a
two Guard Towers allow Sniper's with Vantage Points as well as the
Outer Rim of the Centre Building having Vantage Points too. Small
Buildings and Assorted Vehicles provide cover.
Inspiration: Gronznyj Grad is from Metal Gear Solid 3: Snake Eater/Research
Facility
Surfaces: Concrete, Tarmac, Metal
No Man's Land: 2 (Motorpool Area, Open Area Next to Motorpool)
Man Launcher: 1 (End of Motorpool)
Map Name: Urban Ultimatum
Description: An Urban Map that is Focused on Tight Corners with several
Climbable Buildings, as well as a Walk-in Tunnel.
Inspiration: A Remake of Original MGO (Metal Gear Solid 3: Subsistance) Map
Known as "City Under Seige"/Urban Environment
Surfaces: Concrete, Tiles, Grass, Metal
No Man's Land: 4 (Alleys Between Buildings and End of Tunnel)
Man Launcher: 1 (On top of a Building)
Map Name: Midtown Maelstrom
Description: This Map is set in a Middle Eastern City, with the Main Focus on a
Main Street area with a side Alley, also includes a Multi-Storeyed
building between the Alley and the Street.
Inspiration: A Variation on one of the Middle Eastern Streets from Metal Gear
Solid 4: Guns of the Patriots/Open Street Area
Surfaces: Concrete, Tarmac, Wood, Sand
No Man's Land: 3 (Main Street, Alley Lower and Upper make up other 2)
Man Launcher: None
Map Name: Ambush Alley
Description: Set in a Devestated Village, this Map is chock full of Corners from
which Ambushers can take advantage, in the middle is a Camoflaged
Canopy which can be used for hiding under.
Inspiration: MGO Original/War Torn Village (Heavily Devastated)
Surfaces: Mud, Soil, Grass, Concrete, Wood
No Man's Land: 2 (The Area Cross at a Large Intersection)
Man Launcher: None
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Titles [0700]
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Here is a List of Titles I have encountered, been told about and referenced.
Title = Name of Award
Description = What it says in-game.
How to Get - What you will need to do to unlock.
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Title Description How to Get
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Eagle Headshot Master Perform Headshots(?)
Rat Often Gets Stuck in Traps Get Caught in Traps(?)
Jaws Knife Master Use Knife a lot(?)
Sloth Highly Susceptible to Headshots Get Shot in Head(?)
Bear ??? Perform CQC(?)
Bee Scanning Master Perform S.Plug Scans(?)
Crocodile High Kill Count Good Kill/Death Ratio(?)
Pigeon Prefers Not to Kill Non-Lethal Attacks(?)
Tortoise Often Uses Cardboard Box Use Cardboard Box(?)
Flying Squirrel High Number of Rolls Roll a lot(?)
Kerotan Prefers Capture Rules Play Capture a lot(?)
Snake Prefers Sneaking Rules Play Sneaking a lot(?)
More to Come...
The ??? represents missing info on what the game says about a Title, if you have
one of the above Titles please E-Mail me.
The (?) indicates Missing Info, for the most part I know what you need to do to
get the Title, but not the Quantity of times or wether it is cumlative (all
matches) or single match score that earns you the title, please E-Mail me if you
know.
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TeamPlay [0800]
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When playing MGO I find that many people don't know the benefit of working with
there Teammates. Not playing as a Team can also affect the outcome of a Round.
For this section I will discuss the main areas of Teamplay in order to try to
help anyone who is having trouble with playing in a Team.
The Four Areas that you should try to focus on in a Match are:
Your Strengths (What You Can Do)
Your Weaknesses (What You Can't Do)
Your Teammates Strengths/Weaknesses
Your Oppenents Strengths/Weaknesses
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Your Strengths [0801]
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When you are in a Team Your Strengths are one of the First things you should be
thinking about, it may seem obvious but many people don't seem to know there own
strengths. For instance some people are good snipers but they find they are shot
often by other snipers, this means they have Sniping Skill, but aren't so good
at Counter-Sniping. When you are playing always consider what you are good at.
Strengths to Consider.
Quick Shot Can Start Shooting an Opponent First
Sniping Can Shoot Opponents with a Sniper Rifle
Counter-Sniping Can Shoot Snipers with a Ranged Shot
Running and Gunning Move Whilst Shooting
Grenadier Can Use Grenades to Effect
Ampidextrous Can Switch Shoulder View to Effect
Ambushing Can Surprise Attack Opponents
Hunter Can Chase Opponents Down
Dodger Can Get Away from Attackers
More to Come...
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Your Weaknesses [0802]
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For everything you do well, you will usually find one thing you are not so good
at, knowing your Weaknesses will help you alot, once you identify what you are
not good at then you can work on solutions to help lessen the impact.
Weaknesses to Consider.
Reserved Slow to Fire on an Opponent
Sniped Get Shot from Ranged Shots (Usually Head)
Counter-Sniped Get Ranged Shot while Sniping
Stop-Shot You Stop Moving to Shoot
Dud Fail with Grenades
Dsylexic Can't Switch Shoulder View Effectively
Tunnel Vision Prone to Getting Shot from Side (Ambushed)
Prey Get Chased Down by Others
Target Once Targeted you Can't Escape
More to Come...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Your Teammates Strengths/Weaknesses [0803]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Now that you have a good idea of your own talents, you should focus on what your
Teammates are capable of doing and what they are not capable of doing, this
section is important sicne many people I encounter who try to lead a Team often
forget that not everyone in there Team is great at doing everything. Nothing
pisses me off then having a self appointed Leader tell me to get on top a
building and Snipe, this isnt' because I am a bad Sniper, I'm just not good a
Sniping at Height, I am much better at Ground Level Sniping.
I combined Strengths and Weaknesses in this section since I feel that you only
need to pay attention to what your Teammates are doing without getting too
involved, whereas with your Own Strengths/Weaknesses you need think about it
more.
Several ways to observe your Teams Strengths/Weaknesses.
Look at Their Title (See Title Section).
Look at Their Weapon.
Observe How they react to Situations.
Keep a Tab on What your Teammates are Killing with or being Killed with.
Ask Them.
Also here are some Team Based Strengths/Weaknesses
Team Player Works With Team to Effect
Team Sniper Sniper Who Covers Advancing Teammates
Team Gunner Advances on Opponents using Combined Power
Swat Tactics Uses Carful Tactics to Advance
Deserter Doesn't Assist Teammates
Rambo Wannabe Tries to Win on Own Against Odds
Careless Handler Hits Teammates and Opponents in Skirmishes
Thief Takes Kills from CQC'ers (For Easy Kill)
More to Come...
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Your Opponents Strengths/Weaknesses [0804]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The last area to consider is your Opponents, again combined, as it can be a good
way to Counteract or Out Think your Opponents. When you consider your opponents
don't forget that they can change rapidly so only take what you learn about them
into account as a general observation and not solid information.
Several ways to observe your Opponents Strengths/Weaknesses.
Look at Their Title (See Title Section).
Look at Their Weapon.
Observe How they react to Situations.
Keep a Tab on What your Opponents are Killing with or being Killed with.
If they were on your Team and have changed then you can use the Above Section.
Use the above Sections for what Opponents Strengths/Weaknesses might use.
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MGO Shop [0900]
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This Section Lists Items for Purchase in the MGO Shop, as well as a General
Descrition and any relevent data.
Coming Soon
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Thank You [1000]
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This Section is in Recognition of all those who helped with Info that is now in
this FAQ, Thank You Each and All for your Help.
Mr N G - Provided Info on Urban Ultimatum (Which I had Completly Muffed Up on)
Keith (Keenomenal) - Provided Info on Bee Description
Hentaicook - who's vast Information has yet to be Incorporated
And To Others Who Wish to Remain Nameless
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Disclaimer [1000]
--------------------------------------------------------------------------------
Metal Gear Online Remains the Property of Konami and Hideo Kojima.
This Guide Remains the Property of Ashley Applebee (Munchman) and is protected
by Australian and International Copyright Laws. This Guide has been released to
GameFAQS.com and CheatCC.com and GamersHell.com only.
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