Grand Theft Auto IV: Special Vehicle FAQ

       ========================================================================
GRAND THEFT AUTO 4 SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 3.10 (completed August 22nd, 2008)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
GamersHell.com
Supercheats.com
Mycheats.com


========================================================
VERSION HISTORY
========================================================
0.10     Completed May 3rd, 2008.
Prototype edition.

0.15     Completed May 6th, 2008.
Second incomplete edition.

0.20     Completed May 7th, 2008.
Third incomplete edition. Added info on possible spoilers and about 
sites who wish to use this guide.

0.25     Completed May 8th, 2008.
Fourth incomplete edition.

0.30     Completed May 9th, 2008.
Fifth incomplete edition. Removed UJ (Unjackable) and vehicles therein 
from the listing of vehicles for much the same reason I didn't include 
locked cars in my PS2-era guides: it's pointless. Removed a lot of 
vehicles that turned out not to be special.

0.35     Completed May 9th, 2008.
Sixth incomplete edition. Changed some stuff around a bit. First 
obtainable proofed entry!

0.40     Completed May 10th, 2008.
Seventh incomplete edition.

0.50     Completed May 11th, 2008.
Eigth incomplete edition.

0.60     Completed May 14th, 2008.
Ninth incomplete edition.

0.70     Completed May 16th, 2008.
Tenth incomplete edition. Identified Stockade unique vehicle!

0.80     Completed May 25th, 2008.
Getting close to the end. Renamed who gives you missions to reflect who's 
mission % they count towards.

1.00     Completed May 29th, 2008.
FINALLY FINISHED THE GAME. Removed a couple vehicles, looked into MOST 
vehicles in the two possible final missions. Still no obtainable proofed 
vehicles.

1.05     Completed May 31st, 2008.
Thanks to people like Swift and Dmitry for helping me with confirming a 
lot of the special color vehicles. Poor Lost Zombie ain't so special no 
more. Added descriptions to unique color/feature vehicles. Laundromat is 
also confirmed not special.

2.00     Completed June 20th, 2008.
Thanks to GTA_Loco, been discovering a LOT more new vehicles (and 
confirming older ones). Thanks man, you're a terrific help! Added a 
section reserved for Brucie's and Stevie's cars, because they're all 
(seemingly) unique, and all available under extremely similar conditions. 
Added a link to the GameFAQs topic about how to CP your vehicles! Decided 
to remove the unobtainable CP vehicles from the guide, as with the method 
to make them yourself, they're useless entries (like UJs were).

2.10     Completed June 25th, 2008.
Some changes and additions. Jacob's red/black Virgo is only rare, and 
found the first official unobtainable that isn't CP.

2.50     Completed July 5th, 2008.
Finished Brucie's vehicle entries, and refined and searched many more 
vehicles. Most work done by GTA_Loco on discovery of new vehicles. 
Theory for luster vehicles occuring. It seems that those vehicles that 
will have lusters have some or all of: green, red, blue, purple. This 
goes for both normally available ones (the black lustered Stallion) as 
well as mission-unique ones. Some have only appeared as one color, but I 
hope to discover its universal, thus making their documentation much 
easier.

2.80     Completed July 14th, 2008.
More info on special vehicles, some tuner cars (the extended bumper 
Intruder) debunked, and more insight on lusters. More random encounter 
vehicles listed, and added its own subsection in the mission list. More 
info on CPing vehicles as well.

2.90     Completed August 15th, 2008.
More info again. New strategy for the Police Stockade in Tunnel of Death. 
Cherry Red Hellfury is back, but Plain Red now! Still Ruff Ryder. Changed 
some things and dropped a few vehicles that weren't special.

3.00     Completed August 21st, 2008.
Finally completed Stevie's car selection!!! Thanks to Anderson, found a 
load more lustered vehicles circa Ray Boccinio's missions, as well as 
Gerry's hostage missions. A lot of other additions and removals (such as 
the chrome red Sanchez). Added the dark green Vincents from the hostage 
string, as well as a green/blue Rancher in Babysitting.

3.10     Completed August 22nd, 2008.
Changes some stuff in the mission order.


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or 
unique vehicles. This guide lists all known proofed, special property, 
unique, and even rare vehicles (which often have to be unlocked). I'd 
say more, but I pretty much just summed it up. Yes, this is the same 
preamble as my other guides. Copy/paste FTW.

This guide was written with the X-Box 360 version, not the PS3 version. 
No differences are known as of yet, however there may be some.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but 
DO appear in free roam (such as Infernus) do NOT qualify for the scope 
of this guide. Only cars that have some special feature such as proofing, 
special paintjob, special features, or can only be acquired via missions 
are included.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due 
to what is required of it, the potential for small spoilers, such as 
names or events is present. Just keep that in mind.


========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide

2: Safehouses and Parking Spots

3: Everything-proofed (CP) vehicles and how to create them

4: Unique vehicles
4.1 - Roman's Taxi
4.2 - Police Stockade (1st of 2)
4.3 - Police Stockade (2nd of 2)
4.4 - Romero's Hearse

5: Specially colored/featured vehicles
5.1 - Black Esperanto
5.2 - Beige Willard (1st of 2)
5.3 - Beige Willard (2nd of 2)
5.4 - Maroon Flatbed
5.5 - Lustered Silver Oracle
5.6 - Lustered Black Schafter w/ silver grill (1st of 2)
5.7 - Lustered Black Sultan
5.8 - Black Schafter w/ silver grill (1st of 3)
5.9 - Rich Yellow Comet
5.10 - Bright Green Infernus
5.11 - Light Blue Super GT
5.12 - Yellow Patriot (1st of 3)
5.13 - Beige and Fuschia Voodoo
5.14 - Yellow Patriot (2nd of 3)
5.15 - Metallic Red/Green/Blue Cavalcade w/ dark rims
5.16 - Yellow Patriot (3rd of 3)
5.17 - Dark Gray Sabre GT w/ black stripe
5.18 - Plain Red Hellfury
5.19 - Lustered Black Sentinel w/ black rims
5.20 - Lustered Gray Banshee w/ black stripe
5.21 - Black "Mafia" PMP 600 w/ hybrid grill
5.22 - White "Mafia" PMP 600 w/ hybrid grill
5.23 - Lustered Contender
5.24 - Green and Blue Rancher
5.25 - Chrome Red Biff
5.26 - Black Schafter w/ silver grill (2nd of 3)
5.27 - Pink Feltzer
5.28 - Dark Green Vincent (1st of 2)
5.29 - Lustered "Mafia" PMP 600 (1st of 2)
5.30 - Lustered Tuner Sentinel
5.31 - Dark Green Vincent (2nd of 2)
5.32 - Lustered Black Schafter w/ silver grill (2nd of 2)
5.33 - Lustered "Mafia" PMP 600 (2nd of 2)
5.34 - Lustered Black Coquette
5.35 - Lustered Silver Comet
5.36 - Gold or Orange Infernus w/ black side stripe
5.37 - Jet Black Lokus
5.38 - Chrome Red Sanchez
5.39 - Black Schafter w/ silver grill (3rd of 3)
5.40 - Lustered "Mafia" PMP 600 w/ hybrid grill
5.41 - Pitch Black Huntley Sport
5.42 - Silver Banshee w/ black stripe (1st of 2)
5.43 - White Cognoscenti
5.44 - Beater Emperor w/ green roof
5.45 - Silver Banshee w/ black stripe (2nd of 2)

6: Unobtainable special vehicles
6.1 - Black Schafter w/ silver grill
6.2 - Speedo w/ flat-screens
6.3 - BP/FP Roman's Taxi
6.4 - Lowrider Patriot
6.5 - Blista Compact w/ body in back

7: Rare vehicles
7.1 - Police Maverick
7.2 - Red and Black Virgo
7.3 - Black and Gold Huntley Sport
7.4 - Annihilator

8: Brucie and Stevie cars
Brucie's Exotic Exports:
 Banshee
 Cavalcade (CONFIRMED)
 Intruder
 NRG 900 (CONFIRMED)
 Patriot (NOT UNIQUE)
 PCJ 600 (NOT UNIQUE)
 PMP 600 (CONFIRMED)
 Sabre GT (NOT UNIQUE)
 Sanchez
Stevie's text message cars:
 Banshee (CONFIRMED)
 Bobcat (NOT UNIQUE)
 Buccaneer
 Cavalcade (CONFIRMED)
 Cogniscenti (CONFIRMED)
 Comet (CONFIRMED)
 Contender
 Coquette
 DF8-90 (CONFIRMED)
 Dilletante (CONFIRMED)
 Dukes
 Faggio (NOT UNIQUE)
 Freeway (CONFIRMED)
 Huntley Sport (CONFIRMED)
 Infernus (CONFIRMED)
 Intruder (CONFIRMED)
 Manana
 Moonbeam
 NRG 900
 Patriot (CONFIRMED)
 PMP 600
 Rancher
 Rebla (CONFIRMED)
 Sabre GT (CONFIRMED)
 Sentinel (CONFIRMED)
 Sultan (CONFIRMED)
 SuperGT
 Turismo (CONFIRMED)
 Voodoo (CONFIRMED)
 Washington

9: Unconfirmed vehicles
9.1 - Bright Blue Primo
9.2 - Bright Red Primo

10: Mission list

11: Frequently Asked Questions

12: Contact info

13: Credits

14: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Niko will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Jack - To jack a vehicle means to steal it. This is probably not a 
 necessary entry, but I figured I'd add it just in case.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Lustered - Lustered vehicles are black or gray, and have a "luster" to 
 it, a color that can only be seen from certain angles in certain light 
 (not darkness, but not direct sunlight...try shadows in the day). They 
 normally look black otherwise.

 Lusters come in five colors: red, blue, purple, green, and yellow. Some 
 lustered vehicles occur in free roam (not on a mission); these include 
 the Stallion, Sultan, and Sentinel. Sometimes it is features that set 
 the mission ones apart from normal ones (the mission lustered Sentinel 
 has black rims, normal ones are silver), or lusters themselves (Sultan 
 is only found purple outside of missions, in the mission, it can be any 
 of the four colors). Not every instance of a lustered vehicle can have 
 all colors, and those it can will be noted.

 Additionally, sometimes lustered vehicles are NOT lustered, and are 
 simply black. This randomly occurs, although so far, no lustered vehicle 
 is special in its pure black form.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special 
 "hybrid" style grill not seen with other PMP 600s. It is called hybrid 
 because it's a cross between the normal grill (a lot of vertical bars), 
 and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing). 
 The hybrid grill has a lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely 
 different grill used only in story mission vehicles (with no pattern at 
 that).

Tuner - A "tuner" car is a special modified version of the vehicle, 
 usually adding spoilers and other modifications. These often come in 
 only one color. They still have the same name as the base vehicle, so a 
 tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner 
 cars in this game are NOT "unique," but found randomly on the street 
 (albeit rare at times), and thus will not be included in this guide 
 unless otherwise warranted.

Rare - This is used in the guide as an "unlockable" vehicle.

Unlockable - This term in my guide denotes a vehicle that is only 
 infinitely available either through story missions and/or by unlocking it 
 at some point through the story, whether by completing a mission, 
 finishing a side mission, or even a vehicle that is only available during 
 a side mission, but is repeatedly available by doing the mission over and 
 over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained 
 and/or stored with its properties.

NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you 
 cannot catch up to them until the game deems it okay (usually involves 
 the target reaching their destination intact). If you are in danger of 
 catching up or passing them (or if you take a shortcut to do so), they 
 hyper-accelerate to stay in the lead. They also tend to slow down and 
 "wait" for you if you fall too far behind, although they never stop 
 completely. This goes along with the fact such chases are usually 
 scripted.

Discovered by - This is not necessarily the first person to discover 
 a vehicle, but rather the first person to report it to me. I will add 
 the original discoverer if I'm able to determine who originally found it, 
 however.

Description - A description of unique color/feature vehicles and WHY they 
 are unique.

Formulated by - This is who informed me of the strategy to obtain the 
 vehicle. Vehicles that were pointed out to be, but where I was given no 
 strategy to obtain it often lead to me developing the strategy, although 
 most will have the same entry for Discovered and Formulated by.

NOTE: Vehicles that are given to you (such as the Rich Yellow Comet) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.


LUSTER TABLE: A table of all known lusters for vehicles. It is likely all 
 luster colors are available for all vehicles (minus purple), but no one 
 has yet found the others, and until they do, they will not be listed. This 
 is only for vehicles that have lusters only obtainable from missions 
 (e.g., those that are within the scope of this guide).
 Sultan - Red, Blue, Green, Purple
 Schafter - Red, Yellow
 Oracle - Red, Green
 Stallion - Red, Blue, Green, Purple
 Contender - Blue, Green
 Sentinel - Red, Green
 Banshee - Red, Blue, Green
 Comet - Red, Blue, Green
 PMP 600 - Red, Blue, Green, Purple, Yellow
 Coquette - Red, Green, Yellow


========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. 
Even Helicopters may be saved in parking spots. Each spot can hold two 
vehicles maximum. Any more than two get deleted.

More than two cars can b e stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and 
reload the game, you will find only two cars remaining, chosen randomly 
from any that were "in the space" at the time of saving.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission and the vehicle will stay.

Parking spots are active from the very start of the game, even if you 
haven't acquired that property (or lose it, or never obtain it).

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Unlocked after The Cousins Bellic, lost after Roman's Sorrow

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Unlocked after Roman's Sorrow

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Unlocked after Hostile Negotiation

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Unlocked after The Holland Play (choose Playboy X)

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Unlocked after Smackdown


========================================================
*3* EVERYTHING-PROOFED (CP) VEHICLES AND HOW TO CREATE THEM
========================================================
Credit goes to noisyassassin, GTA_Loco, and people in this topic:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=933037&topic=43464167

COMPREHENSIVEPROOF VEHICLES
Dating with any of the girlfriends.

In the previous series of GTA, this type of comprehensive armoring would 
only be assigned to a single or a few of the vehicles involved in a given 
main story mission.

GTA4 however introduces a different twist on this, in that you can 
actually unlimitedly “manufacture” or create this type of armoring on 
practically any type of vehicle that you desire to be CP.

The trick itself of unlimitedly creating some armoring on a vehicle isn’t 
new at all given that in San Andreas and Vice City Stories you can 
basically do the same. However, in those series you can bestow on a 
vehicle only one or a couple of rather insignificant armoring, namely 
Explosionproof in VCS and EP/FP in San Andreas, whereas in GTA4 you can 
create the best type of armoring that you can have.

You don’t even have to do any main story missions to perform this, as 
what it would involve only is to date any of your girlfriends whenever 
any or all of them is/are available already. This rather unimportant 
activity in the game and one that was largely ignored in SA now has a 
crucial role in providing you with comprehensiveproof vehicles that can 
be of valuable use useful for you.

Your first opportunity to date a girlfriend will be with Michelle, right 
after the mission “First Date”. Eventually, when you have logged online, 
you will be able to meet Carmen, Alex, and Kiki also. Much later on as you 
unlock the characters of the McReary brothers, Kate, another girlfriend 
will also appear.

STRATEGY

Prior to dating your girlfriend, you must have a pistol, submachinegun, or 
grenades.

The trick here is to scare your girlfriend while she’s with you in the 
car that will lead her to abandon your date. This is what will make the 
vehicle you’re using to become CP. For whatever reasons, this armoring 
will be acquired by the vehicle after your girfriend has dumped you. 
Except for Michelle, you don’t need to have a successful date first with 
the others before you can make the trick work.

So to make a CP vehicle then, you must call on any of your available 
girlfriend and arrange for a date. Or if anyone of them calls you, go out 
with her. Now choose any type of vehicle that you’d like to make CP and 
drive over to your girlfriend’s place. Once she’s onboard already and 
you’re supposedly on your way to a place, just fire a single shot to scare 
her. After the cut scene where it shows your girlfriend abandoning you, 
the vehicle you’re driving will become CP. Just save it in your parking 
spot afterwards.

This is the only way found so far to make a vehicle CP. If you scare your 
girlfriend in any other ways, your vehicle will remain normal. Try to 
space out your failed dates also, so as not to have any difficulty in 
inviting her to go out again should you wish to CP more vehicles.

However, there may be times when this trick wouldn’t work with certain 
types of vehicles. It may be a case of glitch or the armoring can’t simply 
be bestowed on those vehicles.

Take note however that Michelle will be gone for good after you’ve 
completed the mission “Snow Storm." Additionally, Kate will be 
unavailable after the final mission, regardless of whether you choose 
Deal or Revenge. The only ones that can be dated again are the internet 
ones Carmen, Alex, and Kiki.

Related to this, there's actually one more way to scare a girfriend and 
that is either to bump her moderately with whatever vehicle you're using, 
or in the case of the Annihilator, shoot at her before she gets onboard 
but without killing her. Hitting her with a few rounds will scare her 
too, freeze your movement and allow her to get onboard your vehicle. 
After the cutscene transpires, your vehicle will be CPed.

NOTE: If you attempt to do Police side-missions with a CP'd vehicle, it 
will remove its proofings. You can always re-apply them afterwards, but 
just be aware that you can't use them during the mission.

NOTE 2: These vehicles seem prone to vanishing from parking spots while 
saving them. Be aware you may need to attempt it multiple times to 
acquire all properties, or to successfully save the properties.


========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
4.1 - Roman's Taxi
---------
Missions: The Cousins Bellic, It's Your Call, Bleed Out, Easy Fare, 
Jamaican Heat, Roman's Sorrow
Difficulty: *
Required: Some mission failure or high Roman like stat (60%+)
Discovered by: Common knowledge (Swift helped with identifying it as 
unique)

Strategy: Just keep the one you can summon using Roman's friendship perk, 
although several of the listed missions leave you with a free one upon 
completion. You also use this during Roman's taxi missions.

NOTE: It is missable because after Hostile Negotiation, a Cavalcade will 
come for you instead of a Roman's Taxi when you call for a taxi, and you 
can no longer complete Roman's Taxi missions after a certain point, and 
even then, once you complete 10 taxi missions, they become unavailable 
anyways.

---------
4.2 - Police Stockade (1st of 2)
---------
Mission: Three Leaf Clover (Patrick McReary)
Diffculty: Impossible
Required: Mission failure, a heavy vehicle, and huge cojones
Discovered by: Helped by Metzger0528

Strategy: Two of these barricade the streets after you escape the bank. 
The problem is they are unjackable entirely. Even if you fail the mission, 
they will be unjackable. The only alternative is to push them to a 
parking spot afterwards. The problem? You keep that 5-star wanted level 
after failing the mission, so you'd have to push it with 5 stars. It's 
technically doable (hence why it's in this section), but don't count on 
succeeding. Just grab the next one available. The major kicker is, you 
can't escape the 5-star level first, otherwise the trucks will vanish 
when you return to push it back.
Formulated by: Lancet Jades

NOTE: The above strategy is purely theory. Don't blame me if you attempt 
it and it fails, as the Tunnel of Death one (listed below) is much easier, 
regardless of what method you use.

---------
4.3 - Police Stockade (2nd of 2)
---------
Mission: Tunnel of Death (Derrick McReary)
Diffculty: ** (***** if you want to get it without mission failure)
Required: Probably mission failure
Discovered by: Chris Allen

Strategy 1: It may be possible to push the Stockade back to a parking 
spot using a heavy vehicle (or vehicles, if the first one incurs too much 
damage), while keeping the car close enough not to fail, if failure means 
that much to you. This is done once you arrive at the switch-over car 
later in the mission, at which time the Stockade becomes UJ. Be careful, 
after hitting the truck enough times, you'll likely incur a wanted level.
Formulated by: Lancet Jades

NOTE: The above strategy has now been confirmed to work, so use it if 
you don't want to fail the mission or commit suicide to obtain it.

Strategy 2: Once in the Police Stockade and cleared of your wanted level, 
drive to a parking spot and blow it up using a grenade (a rocket may 
blow it off the spot). You can also shoot the engine until it explodes 
(this is the safest option). Quickly run inside and sabve the game, and 
it should still be there. Parking spots tend to eat destroyed cars, so 
time is of the essence.
Formulated by: Lancet Jades and Matt J

Strategy 3: As the mission takes off in the Booth Tunnel, Packie gets out 
of the Biff opposite you and runs behind a patrol car parked behind the 
Stockade. Just run up to him before you kill off all of the guards, and 
shoot him until he dies. You will fail the mission and get the "Packie 
is Dead" message, but the truck will stay in place and you'll probably 
only have a 1-star wanted level. You can then just drive the truck to a 
nearby parking spot.
Formulated by: Metzger0528

---------
4.4 - Romero's Hearse
---------
Mission: Undertaker (Francis McReary)
Diffculty: ***
Required: Nothing / Mission failure
Discovered by: Neo

Strategy 1: This vehicle first appears at the start of the mission as the 
Hearse parked outside the church. It is UJ at this point though. You can 
either go after it and jack it after finishing the mission, or if you 
don't want to bother and don't mind failing, drive it to a parking spot 
when you get to drive it, and then shoot Packie.
Formulated by: Neo

Strategy 2: If you choose to try and wrest it from the driver post-mission, 
shoot at the vehicle. There's a good chance the driver will get scared and 
abandon the vehicle, leaving you free to take it (the other cars seem to 
be UJ after the mission, at least before they're spooked). Watch out for 
cops when getting it, though.
Formulated by: Neo

Strategy 3: Simply run after the Romero after the mission. If you killed 
Francis, it will turn left, heading to a dead end where it u-turns. Block 
it with another car (taken from the cemetary parking lot), and jack it. 
If you killed Derrick, the Romero will be right next to you after the 
cutscene. Just quickly run up to it and jack it.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the mission, you won't see one elsewhere.

NOTE 2: I've heard reports of this vehicle randomly spawning various 
places even without driving one (such as around the cemetary). More input 
on this would be appreciated.


========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section.

---------
5.1 - Black Esperanto
---------
Mission: Free Roam
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: An Esperanto with a flat black paintjob not otherwise 
available.

Strategy: Found inside Roman's cab depot, either with or without a driver. 
Just jack it and drive it to a parking spot. However, your last chance to 
get this vehicle is before the mission Roman's Sorrow, as the depot is 
burned down during the mission.

---------
5.2 - Beige Willard (1st of 2)
---------
Mission: It's Your Call (Roman Bellic)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is just a Willard with a beige paintjob.

Strategy: This is the car the Albanian loan sharks drive, and is UJ. Smash 
the window or otherwise attack the loan sharks to fail the mission, then 
simply drive it back to your apartment's parking space, as it loses UJ 
after the mission has been failed.
Formulated by: Lancet Jades

---------
5.3 - Beige Willard (2nd of 2)
---------
Mission: Bleed Out (Roman Bellic)
Difficulty: ** or *
Required: Nothing
Discovered by: Lancet Jades

Description: This is just a Willard with a beige paintjob.

Strategy 1: Again, the Albanians use this car. Dardan drives off in this, 
but once killed you can claim the vehicle yourself. You'll have to drive 
it and Roman's Taxi back and forth from wherever you claim it to your 
safehouse if you want to pass the mission, however. It is UJ before the 
chase, so you can't jack it then.

Strategy 2: If you don't care about mission failure, just fail the 
mission at the beginning by killing Roman and drive it back easily.

Formulated by: Lancet Jades

---------
5.4 - Maroon Flatbed
---------
Mission: Rigged to Blow (Mikhail Faustin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Flatbed in dump truck mode. It is a dull maroon 
color.

Strategy: This is the truck with the bomb. To save it, park it at your 
safehouse parking spot and shoot at it until it blows up (it should only 
take 3-4 shots maximum). Quickly go save the game, then reload. The 
truck should be waiting for you, all shiny and new (even though it was 
dirty in the mission).
Formulated by: Lancet Jades

---------
5.5 - Lustered Silver Oracle
---------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a silver Oracle with a luster to it.

Strategy: This is the Oracle Brucie has dispatched you to collect for 
him. The only way to get this is to fail the mission. Just leave it in a 
parking spot, then drive far enough away for the mission to fail.
Formulated by: Lancet Jades

---------
5.6 - Lustered Black Schafter w/ silver grill (1st of 2)
---------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: Lancet Jades (help from GTA_Loco)

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill. It also 
has a luster.

Strategy 1: Follow the mission as normal up until you get in the Rivas' 
car. When the Schafter appears in the alley after the cutscene, kill the 
driver and claim the car. Carefully drive the car along with Rivas' car 
back to your Hove Beach parking spot, park the Schafter, and finish the 
mission.
Formulated by: Lancet Jades

Strategy 2: Same as strategy 1, except just fail the mission by driving 
the Schafter back to Hove Beach. When you go far enough away from the 
Oracle you're supposed to take to Brucie, the mission will fail.
Formulated by: GTA_Loco

---------
5.7 - Lustered Black Sultan
---------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: GTA_Loco

Description: This is a black Sultan with a luster. Both varieties (hood 
scoop and no scoop) are available.

Strategies: See 5.5 - Lustered Black Schafter w/ silver grill's 
strategies. Sometimes a normal black Sultan (or two) appear, so you may 
have to restart the mission several times to find the color(s) you 
desire. Unlike the Schafter, two Sultans come after you after you leave 
the alley. One is parned outside the nearby exit, and the other drives 
in quickly after you leave.

---------
5.8 - Black Schafter w/ silver grill (1st of 3)
---------
Mission: The Master and the Molotov (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades w/ help from Coyote

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Strategy: This is Mikhail's car. Drive it from the club back to a parking 
spot, then return and finish the mission.

---------
5.9 - Rich Yellow Comet
---------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: The yellow of this Comet is much richer and brighter than 
a Comet's normal yellow color.

Strategy: This car is used in the street race. It is the same car as the 
DP Comet, so obtaining it is the same: simply keep it after the mission.

---------
5.10 - Bright Green Infernus
---------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: ****
Required: Mission failure
Discovered by: GTA_Loco

Description: This is a bright green colored Infernus. Such bright colors 
are not otherwise available on the Infernus.

Strategy: You must fail the race to be able to obtain this car. Winning 
it would delete all your competitors, so you won’t be able to find this 
anymore afterwards. Complete the mission up to where you begin the race, 
but don't enter the marker. Find another vehicle (preferably a big one, 
such as an SUV), and park it near your Comet. Shoot Brucie, killing him 
and failing the mission.

Next, get into the vehicle you fetched, and drive at the Infernus, trying 
to flip it over. Once flipped, the driver will flee. Proceed to flip it 
back onto its wheels, and then push it to the Hove Beach safehouse using 
the heavy vehicle you got. Be careful not to attract a wanted level 
during the push, or the police will make life difficult.

Make sure you fail the mission by killing Brucie, otherwise he will drive 
you back to his house after failing. And if you don't force the other 
driver from his car, or kill him (after Brucie), the car will vanish even 
if you reach the parking spot. Not to mention he may try and drive away. 
To help avoid a wanted level for shooting Brucie, get one star before 
shooting him, then do so. When the mission ends, your star will be lost, 
the shots that killed him counting towards the level beforehand.
Formulated by: GTA_Loco

---------
5.11 - Light Blue Super GT
---------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: ****
Required: Mission failure
Discovered by: GTA_Loco

Description: This is a light blue colored Super GT. Normally only darker 
blues are available for it.

Strategy: See 5.10 - Bright Green Infernus's strategy.

---------
5.12 - Yellow Patriot (1st of 3)
---------
Mission: Blow Your Cover (Elizabeta Torres)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. Simply park it in a parking spot and proceed with the 
mission as you please.

---------
5.13 - Beige and Fuschia Voodoo
---------
Mission: Have a Heart (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Jesse Giramma and confirmed by GTA_Loco

Description: This is a normal Voodoo with a beige-colored body, and a 
fuschia strip along the side. The fuschia color is special for this car - 
no other Voodoos have it.

Strategy: Knock the car around enough that the trunk is open, then drive 
on uneven roads, over mounds, or off a jump. The bodies will fly out and 
you will pass the mission (although without getting the reward money).
Formulated by: GTA_Loco

---------
5.14 - Yellow Patriot (2nd of 3)
---------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. It is even parked in Playboy X's parking spot, so just 
leave it and it'll stay there.

NOTE: It will ONLY appear if the west half of the parking spot is clear.

---------
5.15 - Metallic Red/Green/Blue Cavalcade w/ dark rims
---------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: -Morbid-

Description: This Cavalcade is otherwise normal, with varying metallic 
colorings (red, green, and blue). It also has dark-tinted rims as opposed 
to either the normal silver (or gold, for the tuner red Cavalcade) rims.

Strategy 1: This vehicle is the one Playboy X has the weapons stocked in. 
After getting in and retrieving the weapons, get back in and drive it to 
a parking spot, then proceed with the mission.
Formulated by: -Morbid-

Strategy 2: There is another of these dark-rimmed Cavalcades parked 
inside the actual construction site. One of the guards falls on top of it 
when/if you snipe him at the start. After clearing the area, but before 
finishing the mission, drive it to a safehouse. It's probably easier to 
just get Playboy X's Cavalcade though.
Formulated by: Lancet Jades

---------
5.16 - Yellow Patriot (3rd of 3)
---------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. It is even parked in Playboy X's parking spot, so just 
leave it and it'll stay there.

NOTE: It will ONLY appear if the west half of the parking spot is clear.

---------
5.17 - Dark Gray Sabre GT w/ black stripe
---------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: This car is a dark gray color with a black stripe, similar 
to the gray/black Banshee.

Strategy: When you arrive at the location of your target, take a picture 
of him and send it to Playboy X. Take out the guy when instructed by 
Playboy X, and then get in the Sabre Turbo and drive it to your parking 
spot after you successfully complete the mission.

---------
5.18 - Plain Red Hellfury
---------
Mission: Ruff Rider
Difficulty: **
Required: Nothing
Discovered by: Several people, but finally confirmed

Description: An on-again-off-again entry, this Hellfury is red. While 
others are also red, the "normal" red is a metallic red, while this is a 
plain, glossy red, with no metallic aspect to it. VERY similar to the 
normal red, thus making it very difficult to spot, even in direct 
comparison.

Strategy: Jayvon rides this bike during the chase. Simply ram him off 
using a car/truck, or shoot him off while on the bike provided at the 
start of the chase. Pick up the money, then get on the bike and drive to 
meet Dwayne at the Cluckin' Bell, finishing the mission, then take it to 
a parking spot.

---------
5.19 - Lustered Black Sentinel w/ black rims
---------
Mission: Wrong is Right (U.L. Paper)
Difficulty: ***
Required: Nothing
Discovered by: GTA_Loco

Description: This car is a black Sentinel with black rims. Normal 
lustered Sentinels have silver rims.

Strategy: This is the car Oleg uses during the chase. The same tactics 
apply as other vehicles used by the chasee, namely shoot them through the 
window whenever you get the chance, so the mission is over, and you can 
retrieve the car afterwards (hopefully not too damaged to even make it 
to a parking spot). The higher difficulty on this is because Oleg puts 
up a better (and faster) chase than most, making claiming the vehicle 
without destroying it a bit harder.
Formulated by: GTA_Loco

---------
5.20 - Lustered Gray Banshee w/ black stripe
---------
Mission: Meltdown (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Brendan Mills / Jesse Giramma / Anderson (luster)

Description: This is a Banshee with a gray color and a black center 
stripe. This comes in both hard top and convertable varities (randomly 
chosen). Lusters on this car tend to be very difficult to see, even 
moreso than lusters normally are. Best light seems to be around noon on 
a sunny day.

Strategy: Niko automatically jacks this vehicle after the cutscene at 
the first destination. Simply drive it to a parking spot when you are 
supposed to meet Ray at the bridge - no mission failure necessary. Just 
make sure to reach that point with it intact.
Formulated by: Brendan Mills / Jesse Giramma

---------
5.21 - Black "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: These cars are parked outside of the Museum in various places. 
When you exit the building, shoot the guards near them and jack one, 
using it to escape the area and pass the mission, then park it at a 
safehouse. There are a total of four around the museum.
Formulated by: Swift

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission.
Formulated by: Lancet Jades

---------
5.22 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. There are a total of four around the museum.
Formulated by: Swift

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission.
Formulated by: Lancet Jades

---------
5.23 - Lustered Contender
---------
Mission: Smackdown (Derrick McReary)
Difficulty: ***
Required: Nothing
Discovered by: GTA_Loco

Decription: A black contender with a flat back (both smooth and rough 
versions) and a luster.

Strategy 1: The target, Bucky, drives this truck. Follow him to his hosue, 
then take out all the targets. After cleaning up, get in the truck and 
lose your wanted level to pass the mission, then drive to a parking spot 
at your leisure.

---------
5.24 - Green and Blue Rancher
---------
Mission: Babysitting (Derrick McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Decription: This Rancher is a pickup variety. The top section is green, 
with the middle being blue, and the bottom panels black.

Strategy 1: This truck can be seen in the ending cutscene of the mission. 
After you're deposited at the top of the stairs after it's over, go back 
down, and you'll find this truck waiting for you on the docks.

---------
5.25 - Chrome Red Biff
---------
Mission: Tunnel of Death (Derrick McReary)
Difficulty: *
Required: Mission failure (Strategy 2 may not require failure)
Discovered by: GTA_Loco

Decription: A solid red Biff, basically. It can come in all the various 
forms of the Biff. Packie drives this in the mission at the start.

Strategy 1: When you blockade the police convoy, kill all the police, and 
when instructed to drive the police van, get in the red Biff instead and 
just drive away from the scene. This will fail the mission for leaving 
Packie behind, and despite failing, your wanted level will be cleared. Do 
not fail the mission in any other way! If you do this, your wanted level 
will remain, making your job much harder. You will also keep your wanted 
level if you don't kill all the police in the tunnel during the fight. Just 
drive to a parking spot and leave the truck.
Formulated by: GTA_Loco

Strategy 2: Once in the Police Stockade, do a U-Turn near your own truck 
and exit the tunnel in the other direction. If lucky, you can lose your 
level by the end. Then turn around again and return to the site of the 
shootout. The Biff may be there still. If it is, drive it alternating 
with the Stockade until you reach your Alderney parking spot. Park the 
Biff, and finish the mission.
Formualted by: Lancet Jades

---------
5.26 - Black Schafter w/ silver grill (2nd of 3)
---------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Decription: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Strategy 1: The first group of Albanians show up in this car (it's present 
at the start of the shootout). After dispatching all waves of Albanians 
(including the unmarked car that attacks once you get in the Hearse), 
alternate driving this car and the Hearse to a parking spot. Park this 
car, then drive the Hearse to the cemetary.
Formulated by: Lancet Jades

Strategy 2: Simply drive this Schafter to a parking spot right away. 
You'll fail the mission for abandoning Packie (or killing him, if you 
choose to do that instead), and then restart the mission to finish it, 
leaving this at a parking spot.

---------
5.27 - Pink Feltzer
---------
Mission: ...I'll Take Her (Gerald McReary)
Difficulty: ***
Required: 
Discovered by: guitarmasterpwn

Decription: A bright pink Feltzer. It is always a convertable, not 
covered.

Strategy 1: You drive this car during the mission. While you can always 
fail the mission by shooting the girl and drive it to a parking spot, you 
can also shoot the guy after the mission and claim the car yourself that 
way.
Formulated by: guitarmasterpwn

Strategy 2: Alternatively simply fail the mission somehow, such as 
shooting the girl. Much easier than the above strategy, but (obviously) 
requires mission failure.
Formunated by: Lancet Jades

---------
5.28 - Dark Green Vincent (1st of 2)
---------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a dark green colored Vincent with dark rims.

Strategy: This is the vehicle you drive Gracie to the new safehouse in. 
Go park it at a parking spot, then fail the mission somehow (shoot at 
the car until it catches fire, or bash it up). Once it catches fire, 
you'll get the mission fail notice. Quickly go and save the game, then 
reload. The Vincent should be sitting in your parking spot intact.
Formulated by: Lancet Jades

---------
5.29 - Lustered "Mafia" PMP 600 (1st of 2)
---------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as 
well as a luster. Note that the default black color of these cars (like 
most lustered vehicles) is a different black from the normal gloss black 
color of actual "Mafia" PMP 600s. Thus, if you are collecting all 
variations of this lustered vehicle, collecting a non-lustered version 
may be a good idea.

Strategy: Two of these cars chase you in the mission (of the four cars 
that give chase). Kill the drivers and gunners of all four cars, then 
drive this back to a parking spot. If all eight enemies are dead, you 
won't fail the mission for going too far from the Vincent with Gracie.
Formulated by: Lancet Jades

---------
5.30 - Lustered Tuner Sentinel
---------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Matt J

Description: This is a black tuner Sentinel - with a spoiler and other 
body kit enhancements, except that it has a luster.

Strategy: Two of these cars chase you in the mission (of the four cars 
that give chase). Kill the drivers and gunners of all four cars, then 
drive this back to a parking spot. If all eight enemies are dead, you 
won't fail the mission for going too far from the Vincent with Gracie.
Formulated by: Lancet Jades

---------
5.31 - Dark Green Vincent (2nd of 2)
---------
Mission: Diamond's Are A Girl's Best Friends (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is a dark green colored Vincent with dark rims.

Strategy: Again, this is the vehicle you drive in, this time to the 
exchange. After finishing up the mission, run back to where it was 
parked and claim it. You may need to get in before following Packie and 
park it closer to where the missions ends to ensure it's not deleted, 
though.
Formulated by: Lancet Jades

---------
5.32 - Lustered Black Schafter w/ silver grill (2nd of 2)
---------
Mission: Pegorino's Pride (Jimmy Pegorino)
Difficulty: *
Required: Mission failure
Discovered by: Swift, confirmed by GTA_Loco

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill. It also 
has a luster.

Strategy: You drive this car during the mission. It will vanish at the 
end, so your only choice is to shoot Pegorino (or otherwise fail the 
mission) and drive it to a parking spot. As there are two others that 
don't require mission failure, get it from a different mission.
Formulated by: GTA_Loco

---------
5.33 - Lustered "Mafia" PMP 600 (2nd of 2)
---------
Mission: Payback (Jimmy Pegorino)
Difficulty: *
Required: Nothing
Discovered by: Anderson

Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as 
well as a luster. Note that the default black color of these cars (like 
most lustered vehicles) is a different black from the normal gloss black 
color of actual "Mafia" PMP 600s. Thus, if you are collecting all 
variations of this lustered vehicle, collecting a non-lustered version 
may be a good idea.

Strategy: This car is provided for you at the start of the mission, 
waiting in Pegorino's driveway. Just drive it to a parking spot, then 
finish the mission.
Formulated by: Lancet Jades

---------
5.34 - Lustered Black Coquette
---------
Mission: Payback (Jimmy Pegorino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is a black Coquette with a luster to it. It is the 
only vehicle so far that appears to sometimes have a yellow luster.

Strategy: This car is driven by the goons you have to follow. Simply 
follow the mission until you arrive at the building where the exchange 
is occuring, then take out everyone and jack the car afterwards.
Formulated by: Lancet Jades

---------
5.35 - Lustered Silver Comet
---------
Mission: Hating the Haters (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Dmitry Lebedev, also found/confirmed by ShadowDemon99

Description: This looks like a normal gray Comet at first, but it 
actually has a luster.

Strategy: This car is found parked right down the street from Bernie's 
place when starting this mission. Just drive it to a parking spot and go 
on with the mission.
Formunated by: Dmitry Lebedev

---------
5.36 - Gold or Orange Infernus w/ black side stripe
---------
Mission: AFTER Buoys Ahoy (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Swift (both colors), Jesse Giramma (mission)

Description: This Infernus comes in either an orange color or a gold 
color, both with a black stripe along the side. It is still unknown the 
conditions that generate each color, or if it is random (and if so, when 
exactly the color is randomized).

Strategy: This car is given to you by Bernie after finishing his mission 
strand. Just drive it to a parking spot.

NOTE: This is given to you AFTER the mission. Bernie will call you and 
let you know where to pick it up. It will be there until you actually go 
and collect it, so it may be safe to just store it where it appears 
instead of picking it up and parking it somewhere.

---------
5.37 - Jet Black Lokus
---------
Mission: Entourage (Gambetti)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: This is a jet black Lokus. The black is much more solid and 
darker than the Lokus' usual black.

Strategy 1: Just finish the mission using one of the cars, then drive it 
to a parking spot afterwards.

---------
5.38 - Chrome Red Sanchez
---------
Mission: If the Price is Right (Roman Bellic - Deal)
Difficulty: *
Required: Nothing (Mission failure if you want to follow Revenge)
Discovered by: Swift, confirmed by GTA_Loco

Description: This is a solid red Sanchez found at the end of the mission, 
used for chasing the truck. This solid red color can't be found on other 
Sanchezs.

Strategy 1: Simply finish the mission and drive this to a parking spot. 
Can't get much simpler.

Strategy 2: If you want to get this vehicle, but don't want to commit to 
the Deal story path, fail the mission after reaching the Sanchez. Either 
let the truck get away, kill Phil, or something else.
Formulated by: Lancet Jades

---------
5.39 - Black Schafter w/ silver grill (3rd of 3)
---------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight.
Formulated by: Lancet Jades

---------
5.40 - Lustered "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Out of Comission (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift

Description: These are unique for various reasons. First, they have a 
spoiler like other Mafia PMP 600s, as well as a luster. Aside from that, 
they also have a hybrid grill. Note that the default black color of 
these cars (like most lustered vehicles) is a different black from the 
normal gloss black color of actual "Mafia" PMP 600s. Thus, if you are 
collecting all variations of this lustered vehicle, collecting a 
non-lustered version may be a good idea.

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight. The colors of the three PMP 600s parked 
at the site are randomized, so mission failure may be needed to collect 
all four if you so desire.
Formulated by: Lancet Jades

---------
5.41 - Pitch Black Huntley Sport
---------
Mission: Taken Out (Assassination Contract)
Difficulty: **
Required: Nothing
Discovered by: Anderson

Description: A pitch black Huntley Sport. This has anything and 
everything black, and shows blacker in broad daylight, whereas the 
"normal" black Huntley Sport appears somewhat brown normally (compared 
to this one, at least).

Strategy: After you attack the Stretch limo that contains your target, 
two of these Huntleys show up with extra goons. Finsih off the target, 
take out the goons, then drive one to a parking spot after the mission.

---------
5.42 - Silver Banshee w/ black stripe (1st of 2)
---------
Mission: Hossan random encounter
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a silver-colored Banshee with a black stripe. 
Differently colored than the gray Banshee of similar appearence. This 
can either be convertable or a hard top version.

Strategy: This car is driven by the target in the mission. Shoot him out 
of it, then get in and finish the mission, delivering it to a parking 
spot afterwards.

---------
5.43 - White Cognoscenti
---------
Mission: Gracie Ancelotti random encounter
Difficulty: *
Required: Nothing
Discovered by: Spectre95 

Description: A pure white Cognoscenti. A solid white is unavailable 
elsewhere, including pay n' sprays.

Strategy: This car is parked in the parking lot of Gracie's house (where 
she appears in the encounter). After taking out her guards, just drive it 
back to a parking spot.

---------
5.44 - Beater Emperor w/ green roof
---------
Mission: Little Jacob's Job - Drug Delivery
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco (someone else emailed me about this - email me 
 back if it was you)

Description: This is a typical beater Emperor car, except that it has a 
light green roof, an oddity for this car.

Strategy: This is randomly used in Jacob's drug mission. It often only 
appeares in later levels (most notably the 9th mission). Just save it 
from the mission.

---------
5.45 - Silver Banshee w/ black stripe (2nd of 2)
---------
Mission: "" Most Wanted Mission - Algonquin
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

Description: This is a silver-colored Banshee with a black stripe. 
Differently colored than the gray Banshee of similar appearence. This 
can either be convertable or a hard top version.

Strategy: This car is driven by the most wanted suspect. Kill him 
somehow (shoot him in the car, barricade the car and pull him out, etc), 
then claim it for your own.


========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
6.1 - Black Schafter w/ silver grill
---------
Mission: The Cousins Bellic (Roman Bellic)
Discovered by: Lancet Jades

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Unobtainable: It exists only in the opening cutscene of the game, being 
inspected on the ship, and finally being loaded off as Niko disembarks. 
One pan of the camera late in the cutscene shows that the grill is silver, 
the same one as used by russians throughout.

---------
6.2 - Speedo w/ flat-screens
---------
Mission: Crime and Punishment (Mikhail Faustin)
Discovered by: Swift

Description: This is an always-black Speedo with flat-screen TVs in the 
back. This is the van you must obtain for Faustin.

Unobtainable: If you fail the mission and park it in a parking spot, the 
TVs disappear, and it reverts to a normal Speedo.

---------
6.3 BP/FP Roman's Taxi
---------
Mission: Roman's Sorrow (Roman Bellic)
Discovered by: GTA_Loco and Jesse Giramma

Description: This is a normal Roman's Taxi, except that it is BP and FP, 
but NOT EP or DP.

Unobtainable: It loses its properties if the mission is failed, or if 
you proceed with the mission.

---------
6.4 - Lowrider Patriot
---------
Mission: Dead End (Assassination Contract)
Discovered by: Rick

Description: This Patriot lacks the suspension system that elevates the 
body from the ground, causing it to hug the ground with the entire 
vehicle.

Unobtainable: It loses the lowrider trait when the occupants exit.

---------
6.5 - Blista Compact w/ body in back
---------
Mission: Jeff random encounter #2
Discovered by: Ross

Description: This Blista Compact has a body in the back seat. Otherwise 
normal.

Unobtainable: The body disappears if the mission is failed.


========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
7.1 - Police Maverick
---------
Unlocked: Not unlocked, just very difficult to get
Found: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Go get 3 or 4 stars and get into a heli. Then fly to your 
safehouse (I used the one in east Algonquin) and wait for a Police 
Maverick to come. When it has arrived, smash it in the building (sometimes 
more then once) and it will crash down. If done correctly, it will not 
explode. (You can do the following when the heli is on fire, but it is NOT 
recommended, because you need to be quick) Now the tricky part: Afterwards 
land the heli, steal a Police car, push the heli properly into your safe 
spot and go save quickly. (It is hard, because you need to do it with all 
the police!) If you parked it properly, the police will be gone, and a 
shiny new Police Maverick will be waiting!
Formulated by: Ronald Jansen

Strategy 2: First you need to have achieved a high percentage with Kiki 
to unlock her ability to remove your wanted levels. Next, steal an 
Annihilator attack chopper from somewhere in the city (see 7.5 - 
Annihilator for info on where and how it can be obtained).

Now create mayhem until you have 3 stars. Don't reach 4 stars or Kiki 
can't remove the level. Once the police helicopters appear, use your own 
and smash it up. Ram it into buildings and other things to try and clip 
its blades. Be careful when it crashes, as the SWAT members inside may 
survive the fall to continue fighting. Once you've successfully grounded 
the police chopper, call Kiki and emove your wanted level. Proceed to 
push the downed helicopter into a parking spot, and then save. You'll now 
own the heli!
Formulated by: GTA_Loco

---------
7.2 - Red and Black Virgo
---------
Unlocked: When Little Jacob's perk becomes available
Found: Call Little Jacob and ask for him to deliver some guns. He'll 
show up in this car. It's UJ, so shoot Jacob (it shouldn't hurt your Like 
or Respect stats with him), push it to a parking spot using another car, 
and save.

Description: A red Virgo with a black bottom. Normally, either the only 
have a black stripe, or a brown bottom.

Missions the car may also be found in:
Concrete Jungle, Russian Revolution, Mr. and Mrs. Bellic

---------
7.3 - Black and Gold Huntley Sport
---------
Unlocked: When Brucie becomes available as a friend
Found: Call Brucie and go on the boating activity. You use this en route 
to the boat.

Description: A Huntley Sport with a black top and gold bottom.

---------
7.4 - Annihilator
---------
Unlocked 1: Shoot all 200 "flying rats"
Found 1: On the helipad at the very top of the MeTV building in Star 
Junction (the really tall building with a helipad at the top - a pigeon 
was on this building).

Unlocked 2: Achieve "Story Complete" (beat the game)
Found 2: Spawns on helipads at the north end of the airport (helipads 
are ground level).

NOTE: See 7.2 - Police Maverick's strategies. It should also 
work to get an Annihilator, except make sure to get 5-6 stars (this means 
the Kiki strategy won't work, but others will).

Missions the helicopter may also be found in:
The Revenger's Tragedy, Out of Comission


========================================================
*8* BRUCIE AND STEVIE CARS
========================================================
These are the vehicles that you acquire for Brucie's and Stevie's 
missions, where you are either emailed or texted a specific car to find. 
Both sets of vehicles are listed alphabetically, as they are randomized 
every playthrough.

Strategy (Brucie): Instead of delivering the car to the lockup, park it 
in a parking spot, then shoot the car until a message pops up saying 
"The car is too damaged to deliver." Go save the game, then reload (as 
the car will likely be on fire due to damage).

Strategy (Stevie): Just drive the car to a parking spot, then return to 
the spot and collect another. Easier cars couldn't exist.

For all vehicles listed here, they'll either have a CONFIRMED or NOT 
UNIQUE tag.
CONFIRMED: This vehicle is definitely unique.
NOT UNIQUE: This vehicle can be found randomly in traffic.
If it has no tag, then whether it is unique or not is unknown (but it is 
likely that it is not unique).

BRUCIE'S 'EXOTIC EXPORTS' CARS (requested via email)
---------
Banshee
~This Banshee is blue-colored with a white stripe. It can be either a 
convertable or a hard top.
---------
Cavalcade (CONFIRMED)
~This Cavalcade sports a solid, bright red coloring, along with black 
 rims (the color of these rims differs from the Deconstruction for 
 Beginners one).
---------
Intruder
~This Intruder is a rich gray color, with a very dark gray stripe along 
 the bottom of the sides.
---------
NRG 900
~This NRG 900 is a mixture of a solid red, with a large black segment 
 along the middle.
---------
Patriot (NOT UNIQUE)
~A plain gray Patriot. Flat roof lights, and no other designs of any 
 kind.
---------
PCJ 600 (NOT UNIQUE)
~This PCJ 600 is a mixture of gray and black, but as cool as it looks, 
 isn't unique.
---------
PMP 600
~A normal PMP 600 with a deep crimson color. It has a normal grill, not 
 the Mafia or hybrid version.
---------
Sabre GT (NOT UNIQUE)
~A red Sabre GT with a big white stripe in the middle and no hood scoop.
---------
Sanchez
~A red sanchez (more info needed).
---------

STEVIE'S TEXT MESSAGE VEHICLES (requested via text message)
---------
Banshee (CONFIRMED)
~An orange Banshee with a yellow stripe. Whether it is a hard top or 
 convertable is random.
---------
Bobcat (NOT UNIQUE)
~A brown/bronze colored Bobcat. with some boxes in the back of the truck.
 NOT a unique vehicle!
---------
Buccaneer
~A black Buccaneer with a red luster to it. Red seems to be the only 
 color this one is found in.
---------
Cavalcade (CONFIRMED)
~This Cavalcade is a dark forest green, with black rims like a lot of 
 the other unique Cavalcades.
---------
Cognoscenti (CONFIRMED)
~A Cogniscenti with a blue body and a gray top section.
---------
Comet (CONFIRMED)
~This is a plum-colored Comet.
---------
Contender
~This is a flat black Contender with a flat panel back. Whether a smooth 
 or rough panel is random.
---------
Coquette
~A silver-colored Coquette.
---------
DF8-90 (CONFIRMED)
~This DF8-90 is a deep blue color.
---------
Dilletante (CONFIRMED)
~A Dilletante with a gold paintjob, similar to the Turismo listed here.
---------
Dukes
~This Dukes is a bright, rich orange. Whether it has an air scoop on the 
 hood or not is random.
---------
Faggio (NOT UNIQUE)
~This Faggio has a dark green paintjob.
---------
Freeway
~This Freeway is bronze-colored. Whether it has the saddlebags on the 
 back is random.
---------
Huntley Sport (CONFIRMED)
~A Huntley Sport with a black body, and a silver-gray colored top.
---------
Infernus (CONFIRMED)
~A solid-gold colored Infernus. Unlike Bernie's Infernus, it has no black 
 stripe.
---------
Intruder (CONFIRMED)
~This Intruder is a deep blue color, much like the later-mentioned 
 Sultan. This is the normal version, not the mafia's Intruder (which has 
 a spoiler).
---------
Manana
~A black-bodied Manana with a white roof section.
---------
Moonbeam
~This Moonbeam has a bright purple paintjob, making it stand out rather 
 well.
---------
NRG 900
~An NRG 900 with a black and silver body.
---------
Patriot (CONFIRMED)
~This Patriot is yellow, much like Playboy X's Patriot. The difference 
 is it has an American flag decal on the side, whereas Playboy X's has 
 none.
---------
PMP 600
~A silver PMP 600 with a bit of a a light bluish tint to it.
---------
Rancher
~A pick-up style Rancher, with a maroon top and bottom, and a big gray 
 strip along the side.
---------
Rebla (CONFIRMED)
~This Rebla is a golden brown color.
---------
Sabre GT (CONFIRMED)
~A green Sabre GT with a black stripe. No hood accessories are present.
---------
Sentinel (CONFIRMED)
~A gray-blue colored Sentinel with black rims.
---------
Sultan (CONFIRMED)
~This Sultan is a deep, rich blue color, much like the tuner version, 
 except it is the normal one. The color is very similar, if not the same, 
 as the previously listed Intruder.
---------
SuperGT
~A plain, flat black SuperGT.
---------
Turismo (CONFIRMED)
~This Turismo is gold-colored like the previously mentioned Dilletante.
---------
Voodoo (CONMFIRMED)
~A solid green Voodoo.
---------
Washington
~A plain black Washington.
---------


========================================================
*9* UNCONFIRMED VEHICLES
========================================================
These are vehicles that are as of yet unconfirmed. They are thought to 
exist with whatever special properties they are mentioned, but whether 
they can be obtained as such, or even CAN possess said properties is 
unknown. Credit will go to whomever can provide evidence they exist.

---------
9.1 - Bright Blue Primo
---------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Decription: This is a normal-looking blue Primo, except the blue color 
is different from normal ones, having a more white-ish tint to it.

Strategy 1: This car is parked on the opposite side of the street from 
where the shootout begins. After dispatching all waves of Albanians 
(including the unmarked car that attacks once you get in the Hearse), 
alternate driving this car and the Hearse to a parking spot. Park this 
car, then drive the Hearse to the cemetary.
Formulated by: Lancet Jades

Strategy 2: Simply drive this Primo to a parking spot right away. You'll 
fail the mission for abandoning Packie (or killing him, if you choose to 
do that instead), and then restart the mission to finish it, 
leaving this at a parking spot.

WHY UNCONFIRMED: I'm not entirely sure that this really is a unique 
color.

---------
9.2 - Bright Red Primo
---------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Decription: This is a normal-looking red Primo, except the red color is 
different from normal ones, having a more white-ish tint to it.

Strategy 1: This car is parked on the opposite side of the street from 
where the shootout begins. After dispatching all waves of Albanians 
(including the unmarked car that attacks once you get in the Hearse), 
alternate driving this car and the Hearse to a parking spot. Park this 
car, then drive the Hearse to the cemetary.
Formulated by: Lancet Jades

Strategy 2: Simply drive this Primo to a parking spot right away. You'll 
fail the mission for abandoning Packie (or killing him, if you choose to 
do that instead), and then restart the mission to finish it, 
leaving this at a parking spot.

WHY UNCONFIRMED: I'm not entirely sure that this really is a unique 
color.


========================================================
*10* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

Random characters can be met in any order, so long as the prerequisites 
are met. Assassin missions are given randomly. Their lists are simply to 
sort out the order of their vehicles.

STORY MISSIONS:
1: The Cousins Bellic (Roman Bellic)
  5.1 - Black Esperanto
  6.1 - Unobtainable Black Schafter w/ silver grill
2: It's Your Call (Roman Bellic)
  5.2 - Beige Willard (1st of 2)
3: Three's a Crowd (Roman Bellic)
4: Bleed Out (Roman Bellic)
  5.3 - Beige Willard (2nd of 2)
5: First Date (Michelle)
6: Easy Fare (Roman Bellic)
7: Jamaican Heat (Roman Bellic)
8: Concrete Jungle (Little Jacob)
9: Bull in a China Shop (Vlad Glebov)
10: Hung Out to Dry (Vlad Glebov)
11: Clean Getaway (Vlad Glebov)
12: Ivan the Not So Terrible (Vlad Glebov)
13: Uncle Vlad (Roman Bellic)
14: Crime and Punishment (Mikhail Faustin)
  6.2 - Unobtainable Speedo w/ flat-screens
15: Do You Have Protection? (Mikhail Faustin)
16: Shadow (Little Jacob)
17: Final Destination (Mikhail Faustin)
18: No Love Lost (Mikhail Faustin)
19: Logging On (Roman Bellic)
20: Rigged to Blow (Mikhail Faustin)
  5.4 - Maroon Flatbed
21: Search and Delete (Brucie Kibbutz)
22: Easy As Can Be (Brucie Kibbutz)
  5.5 - Lustered Silver Oracle
  5.6 - Lustered Black Schafter w/ silver grill (1st of 2)
  5.7 - Lustered Black Sultan
23: The Master and the Molotov (Mikhail Faustin)
  5.8 - Black Schafter w/ silver grill (1st of 3)
24: Russian Revolution (Mikhail Faustin)
 Last chance for 5.1 - Black Esperanto
25: Roman's Sorrow (Roman Bellic)
  6.3 - Unobtainable BP/FP Roman's Taxi
26: Out of the Closet... (Brucie Kibbutz)
27: ...Out of the Closet (Brucie Kibbutz)
28: No. 1 (Brucie Kibbutz)
  5.9 - Rich Yellow Comet
  5.10 - Bright Green Infernus
  5.11 - Light Blue Super GT
29: Escuela of the Streets (Manny Escuela)
30: Street Sweeper (Manny Escuela)
31: Luck of the Irish (Elizabeta Torres)
32: Blow Your Cover (Elizabeta Torres)
  5.12 - Yellow Patriot (1st of 3)
33: The Puerto Rican Connection (Manny Escuela)
34: The Snow Storm (Elizabeta Torres)
35: Have a Heart (Elizabeta Torres)
  5.13 - Beige and Fuschia Voodoo
36: Deconstruction for Beginners (Playboy X)
  5.14 - Yellow Patriot (2nd of 3)
  5.15 - Metallic Red/Green/Blue Cavalcade w/ dark rims
37: Photo Shoot (Playboy X)
  5.16 - Yellow Patriot (3rd of 3)
  5.17 - Dark Gray Sabre GT w/ black stripe
38: Ruff Rider (Dwayne Forge)
  5.18 - Plain Red Hellfury
39: Undress to Kill (Dwayne Forge)
40: Hostile Negotiation (Roman Bellic)
  Last chance for 4.1 - Roman's Taxi
41: The Holland Play... (Playboy X)
42: ...The Holland Play (Playboy X)
43: Wrong is Right (U.L. Paper)
  5.19 - Lustered Black Sentinel
44: Portrait of a Killer (U.L. Paper)
45: Dust Off (U.L. Paper)
46: Paper Trail (U.L. Paper)
47: Call and Collect (Francis McReary)
48: Final Interview... (Francis McReary)
49: ...Final Interview (Francis McReary)
50: Holland Nights (Francis McReary)
51: Lure (Francis McReary)
52: Harboring a Grudge (Patrick McReary)
53: Waste Not Want Knots (Patrick McReary)
54: Three Leaf Clover (Patrick McReary)
  4.2 - Police Stockade (1st of 2)
55: Actions Speak Louder Than Words (Gerald McReary)
56: I Need Your Clothes, Your Boots, and Your Motorcycle (Gerald McReary)
57: A Long Way To Fall (Ray Boccino)
58: Taking in the Trash (Ray Boccino)
59: Meltdown (Ray Boccino)
  5.20 - Lustered Gray Banshee w/ Black Stripe
60: Museum Piece (Ray Boccino)
  5.21 - Black "Mafia" PMP 600 w/ hybrid grill
  5.22 - White "Mafia" PMP 600 w/ hybrid grill
61: No Way on the Subway (Ray Boccino)
62: Late Checkout (Ray Boccino)
63: Weekend at Florian's (Roman Bellic)
64: Smackdown (Derrick McReary)
  5.23 - Lustered Contender
65: Babysitting (Derrick McReary)
  5.24 - Green and Blue Rancher
66: Tunnel of Death (Derrick McReary)
  4.3 - Police Stockade (2nd of 2)
  5.25 - Chrome Red Biff
67: Blood Brothers (Francis McReary)
68: Undertaker (Francis McReary)
  4.4 - Romero's Hearse
  5.26 - Black Schafter w/ silver grill (2nd of 3)
  9.1 - Bright Blue Primo
  9.2 - Bright Red Primo
69: I'll Take Her... (Gerald McReary)
70: ...I'll Take Her (Gerald McReary)
  5.27 - Pink Feltzer
71: She's a Keeper (Gerald McReary)
  5.28 - Dark Green Vincent (1st of 2)
  5.29 - Lustered "Mafia" PMP 600 (1st of 2)
  5.30 - Lustered Tuner Sentinel
72: Diamonds are a Girl's Best Friends (Gerald McReary)
  5.31 - Dark Green Vincent (2nd of 2)
73: Truck Hustle (Phil Bell)
74: Pegorino's Pride (Jimmy Pegorino)
  5.32 - Lustered Black Schafter w/ silver grill (2nd of 2)
75: Payback (Jimmy Pegorino)
  5.33 - Lustered "Mafia" PMP 600 (2nd of 2)
  5.34 - Lustered Black Coquette
76: Catch the Wave (Phil Bell)
77: Trespass (Phil Bell)
78: To Live and Die In Alderney (Phil Bell)
79: Flatline (Jimmy Pegorino)
80: Pest Control... (Jimmy Pegorino)
81: ...Pest Control (Jimmy Pegorino)
82: Hating the Haters (Bernie Crane)
  5.35 - Lustered Silver Comet
83: Union Drive (Bernie Crane)
84: Buoys Ahoy (Bernie Crane)
  5.36 - Gold or Orange Infernus w/ black side stripe
85: Entourage (Gambetti)
  5.37 - Jet Black Lokus
86: Dining Out (Gambetti)
87: Liquidize the Assets (Gambetti)
88: That Special Someone (Roman Bellic)
89: One Last Thing... (Jimmy Pegorino)
90a: If the Price is Right (Roman Bellic - Deal)
  5.38 - Chrome Red Sanchez (2nd of 2)
90b: A Dish Served Cold (Roman Bellic - Revenge)
91: Mr. and Mrs. Bellic (Roman Bellic)
92: In Mourning (Roman Bellic)
93a: A Revenger's Tragedy (Roman Bellic - Deal)
  5.39 - Black Schafter w/ silver grill (3rd of 3)
93b: Out of Comission (Roman Bellic - Revenge)
  5.40 - Lustered "Mafia" PMP 600 w/ hybrid grill
94: Story Complete

ASSASSINATION CONTRACTS:
A1: Bailing Out For Good
A2: Hook, Line, and Sinker
A3: Industrial Action
A4: R.U.B. Down
A5: Taken Out
  5.41 - Pitch Black Huntley Sport
A6: Derelict Target
A7: Migration Control
A8: Dead End
  6.4 - Lowrider Patriot
A9: Water Hazard

RANDOM ENCOUNTERS:
R1: Brian 1
R2: Brian 2
R3: Brian 3
R4: Badman
R5: Ilyena Faustin
R6: Mel
R7: Hossan
  5.42 - Silver Banshee w/ black stripe (1st of 2)
R8: Sara 1
R9: Sara 2
R10: Pathos 1
R11: Pathos 2
R12: Jeff 1
R13: Jeff 2
  6.5 - Blista Compact w/ body in back
R14: Jeff 3
R15: Cherise
R16: Marnie 1
R17: Marnie 2
R18: Eddie Low 1
R19: Eddie Low 2
R20: Ivan
R21: Clarence
R22: Gracie Ancelotti
  5.43 - White Cognoscenti


========================================================
*11* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.

Q: You missed the DP Yellow Comet in Brucie's "No. 1" mission!
A: The car is not damage-proof. It has a rear engine, so bashing around 
 the front of the car doesn't damage it as easily as front-engine vehicles.

Q: There's this car, the Sultan RS, that's special!
A: NO IT ISN'T. It is not special because it's available infinitely. 
 PLEASE stop IMing/emailing me about this. It constitutes about 75% of 
 the total emails/IMs I get about this game.

Q: I lost Bernie's Infernus! Where do I get another?
A: I'm not really sure. I don't know of anywhere it spawns, and such 
 information is outside the scope of this guide. Maybe try starting a 
 race with Brucie while in a sports car already (Banshee, Comet, Turismo, 
 etc) and then hope an Infernus shows up at the starting line? Then jack 
 it and keep it for yourself.


========================================================
*12* CONTACT INFORMATION
=======================================================
THERE WILL BE A LOT OF INFO I NEED, THINGS TESTED, VEHICLES DISCOVERED, 
AND SO ON. DO NOT HESITATE TO EITHER EMAIL ME OR POST A MESSAGE ON THE 
GTA4 360 FORUM (NOT PS3). My screenname is LancetJades on GameFAQs. Feel 
free to IM me on AIM as well. If I don't respond, I'm not ignoring you, I 
just tend to wander away from my computer at times.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*13* CREDITS
========================================================
Aaron M.
~Info on Brucie's Huntley Sport.

Anderson
~LOTS of info on a lot of new vehicles! White Mafia PMP 600 w/ hybrid 
 grill, lusters on the gray Banshee in Meltdown, and more. Also, his 
 tips led to me discovering even more vehicles that otherwise would've 
 evaded my notice.

Brendan Mills
~Info on the PCJ 600 in "I Need Your Clothes[etc]" even though it was 
proven not to be special, as well as the gray/black Banshee in Meltdown.

Woody Barnes
~Informing me that Roman's Taxi is used when doing Taxi missions for him.

Carlo Revelli
~Brought to my attention that the black/red Zombie in "No Love Lost" was 
 not actually CP/UJ (confirmed by others).

Chris Allen
~Info on the NOOSE Cruiser and how it appears.

Coyote
~Helping me with the Black Schafter w/ silver grill.

Dan Malick
~Info on the Lost's Zombies in No Way on the Subway.

Dmitry Lebedev
~Info on Lost Zombies as well as other special colored vehicles, and help 
 with finding out if they are truly unique or not. Also first discovered 
 the pink luster gray Comet in Hating the Haters.

GTA_Loco
~For giving me the inspiration to write this guide and others. Devoted a 
 lot of time to helping me with this guide past v1.50. Discovered and 
 confirmed a fair number of vehicles. Helped confirm the exact procedures 
 to CP vehicles using the girlfriend method pioneered by noisyassassin.

guitarmasterpwn
~Info on the Pink Feltzer as well as a strategy for obtaining it without 
 failing the mission

Jared Scorringe
~First informed me the Laundromat may not be unique (eventually confirmed 
 by Swift).

Jesse Giramma
~For info in the black and red Zombie in No Love Lost, and some tips on 
 other possible special vehicles, including the Cherry Red Hellfire. 
 Clarified the gray/black Banshee's existence for me. Also info on the 
 mission that yields the Gold or Orange Infernus w/ black side stripe.

Jordan
~Extra info on Gracie's white Cognoscenti.

kahaleo
~For telling me what mission unlocks Roman's Algonquin apartment.

Ket Halpak
~Informing me my initial strategy for the Police Stockade in Tunnel of 
 Death did not work.

Matt J
~Help with refining strategies for the Police Stockade in Tunnel of 
 Death. Also for an all purpose vehicle obtaining strategy. Also notified 
 me of the lustered Sentinels in ...I'll Take Her.

Metzger0528
~Info on the White Enforcers (aka Stockades) in Three Leaf Clover (and a 
 later mission). Also helped with a strategy for the Stockade in Tunnel 
 of Death.

-Morbid-
~Info in the black wheels Cavalcade.

Neo
~Informing me of Romero's Hearse in Undertaker.

nirvanaforever83
~Info on the White Enforcer and the NOOSE Cruiser in Three Leaf Clover.

noisyassassin
~Discovered and researched the CP vehicle strategy using girlfriends!

Rick
~Info on the Lowrider Patriot in Dead End.

Ronald Jansen
~Sent me a way to obtain the Police Mavericks the cops use at 3-4 stars.

Ross
~Info on the Blista Compact w/ a body in the trunk (Jeff encounter 2).

ShadowDemon99
~Discovered and confirmed the pink luster gray Comet independent of 
 Dmitry's findings.

Spectre95 
~Discovered the pure white Cognoscenti in Gracie's random encounter.

Swift
~Info on Bernie's Infernus and how it's special. Also helped me with 
 testing a LOT of special colored vehicles. Pointed out for sure that the 
 Laundromat isn't unique. Also suggested adding the "Description" field 
 to vehicle write-ups. The one who discovered the PMP 600's hybrid grill!

Yvl
~Info on the silver Blista Compact in Clean Getaway, even though it turned 
 out not to be special.

And the many people who have emailed and IMed me about this game and its 
vehicles. While you may not have had any actual vehicles to suggest, or 
they turned out not to be special, I appreciate all of the emails/IMs.


========================================================
*14* BOILERPLATE
========================================================
This document Copyright 2008 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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