/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto IV" Strategy Guide |X X| |X X| [Xbox 360 and PlayStation 3 Versions] |X X| Version 1.2 [Revision 1] (September 2008) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2008 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ EMAIL: rarusk[gnat]netzero[snot]com [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].] NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA IV "thuggers"..... ***************************************************************************** "Grand Theft Auto IV" is copyright 2008 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto IV" Official Strategy Guide - Written by Tim Bogenn and Rick Barba. Copyright 2008 by BradyGames, a division of Penguin Group (USA) Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Weapon, Health, and Armor Maps >>Flying Rat and Unique Stunt Jump Maps All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** This is my first revision to the guide and there is a lot of changes to note: >>I was informed about and verified the existence of a Carbine Rifle in Bohan. >>Added two sub-chapters in the "Law Enforcement" chapter. >>Found a better way to kill Flying Rat FIA-FR48 and added new information about missions with Wanted Rating Exploits that can be used to remove Cop interference when going after Flying Rats. >>Discovered a limited Wanted Rating Exploit in the mission "Ivan the Not So Terrible" (Vladimir Glebov). Plus I added information and tweaks to the following missions: >>"Bleed Out" (Roman Bellic). >>"Rigged to Blow" (Mikhail Faustin). >>"Shadow" (Little Jacob). >>"Smackdown" (Derrick McReary). >>"Dust Off" (U.L. Paper). >>"A Long Way to Fall" (Ray Boccino). >>"Late Checkout" (Ray Boccino). >>"Hating the Haters" (Bernie Crane). >>"Union Drive" (Bernie Crane). >>"Bouys Ahoy" (Bernie Crane). >>"Undertaker" (Packie McReary). >>"Hook, Line and Sinker" (The Fixer). >>"A Dish Served Cold" (Niko Bellic). >>"Out of Commission" (Little Jacob). 0===========================================================================0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --"Liberty City Guidebook" (Game Manual) --GameFAQs "Grand Theft Auto IV" Forum /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --zombie95 --Avenged Sevenfold --Sam Vere --Glen T. Winstein /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** >>"Grand Theft Auto: Liberty City Stories" (PS2) >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"The Darkness" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. FAQs **** >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) ***************************************************************************** Although my guides and FAQs can be found at many sites around the internet the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. ***************************************************************************** /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================0 | I. Introduction And General Information (IAGI) | 0================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? (MYST) 2. My Setup (FRAU) 3. From the Author (ABGD) 4. About The Guide (SBMS) 5. Submissions (GTFR) 6. "Grand Theft Auto IV" (CTRS) 7. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters (OMTR) 8. Other Modes of Transportation A. Train B. Taxi (TMSC) 9. The Main Screen (GMNU) 10. Game Menus (NWFT) 11. New Features A. AutoSave B. GPS (When Driving) C. AutoAim D. Toll Booths (WPNS) 12. Weapons (HBAI) 13. Health and Body Armor Items (WPSG) 14. Weapon Usage A. On Foot B. In Vehicles (LWFM) 15. Law Enforcement A. The Wanted Zone B. Getting Rid of Wanted Ratings C. The Wanted Ratings D. Restricted Areas E. Wanted Rating Exploits F. Busted G. Police Vehicles and Vigilante Missions (UPNS) 16. Using a Pay 'N' Spray (EREX) 17. Early Exploration (WSTD) 18. Wasted (ATAI) 19. Advanced Tips And Information A. The Securicar B. Propane Tanks C. Saxaphone Players D. The Prostitutes (CPLT) 20. 100% Completion List (XBAL) 21. Xbox 360 Achievement List /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================================0 | II. The East Side (Bohan, Dukes, Broker, Charge Island) (ETSD) | 0================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. In The Beginning..... (YSFH) 2. Your Safehouse (RSPO) 3. Residents Parking Only (TRTP) 4. The Order of Things (Part One) (TWIC) 5. TW@ Internet Cafe (ESWI) 6. East Side Weapons And Items A. Bohan B. Charge Island C. Dukes D. Francis International Airport E. Broker (FRES) 7. Flying Rats (East Side) A. Bohan (BHN) B. Charge Island (CRN) C. Dukes (DKS) D. Francis International Airport (FIA) E. Broker (BKR) (UNES) 8. Unique Stunt Jumps (East Side) A. Bohan (BHN) B. Dukes (DKS) C. Francis International Airport (FIA) D. Broker (BKR) (FDES) 9. Food and Drink Places (East Side) A. Fast Food Restaurants and Diners B. Food Stands C. Newsstands D. Soda Machines (OTCT) 10. Other Activities A. QUB3D Vidgame B. Pool C. Darts D. Bowling (PLES) 11. Places of Interest (East Side) (XBAO) 12. Xbox 360 Achievements (Part One) A. "Walk Free" and "One Man Army" Achievements B. "Wheelie Rider" Achievement C. "Chain Reaction" Achievement D. "Rolled Over" Achievement /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=====================================0 | III. The Main Story Missions (TMSM) | 0=====================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (RMBC) 1. Roman Bellic R1. "It's Your Call" (Roman Bellic) (CLPH) 2. The Cell Phone (RNDM) 3. Random Characters (Introduction) A. Brian Meech R2. "Three's A Crowd" (Roman Bellic) M1. "First Date" (Michelle) R3. "Bleed Out" (Roman Bellic) (DTML) 4. Dating Michelle R4. "Easy Fare" (Roman Bellic) R5. "Jamaican Heat" (Roman Bellic) (TXJB) 5. Taxi Jobs (VLGV) 6. Vladimir Glebov V1. "Bull In A China Shop" (Vladimir Glebov) V2. "Hung Out To Dry" (Vladimir Glebov) (HOWF) 7. Hanging Out With Friends V3. "Clean Getaway" (Vladimir Glebov) V4. "Ivan the Not So Terrible" (Vladimir Glebov) R6. "Uncle Vlad" (Roman Bellic) R7. "Crime and Punishment" (Roman Bellic) (VGMS) 8. Vigilante Missions A. Current Crimes B. Most Wanted (East Side) (MKFT) 9. Mikhail Faustin F1. "Do You Have Protection?" (Mikhail Faustin) F2. "Final Destination" (Mikhail Faustin) F3. "No Love Lost" (Mikhail Faustin) R8. "Logging On" (Roman Bellic) F4. "Rigged to Blow" (Mikhail Faustin) (EXPT) 10. Exotic Exports (LTJC) 11. Little Jacob LJ1. "Concrete Jungle" (Little Jacob) LJ2. "Shadow" (Little Jacob) (DGDL) 12. Drug Delivery (FDLJ) 13. Friends with Little Jacob (RDBM) 14. Random Character (Badman) DR1. "The Master and the Molotov" (Dimitri Rascalov) DR2. "Russian Revolution" (Dimitri Rascalov) R9. "Roman's Sorrow" (Roman Bellic) (MNCU) 15. Manny Escuela ME1. "Escuela of the Streets" (Manny Escuela) (RDML) 16. Random Character (Mel) ME2. "Street Sweeper" (Manny Escuela) (EZTR) 17. Elizabeta Torres EZ1. "Luck of the Irish" (Elizabeta Torres) EZ2. "Blow Your Cover" (Elizabeta Torres) /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | IV. Algonquin (ALQN) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ (TDPW) 1. The Order of Things (Part Two) (AGWI) 2. Algonquin Weapons And Items A. Broker B. Algonquin C. Colony Island D. Happiness Island (FRAQ) 3. Flying Rats (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) C. Colony Island (COL) D. Happiness Island (HPI) (UNAQ) 4. Unique Stunt Jumps (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) (FDAG) 5. Food and Drink Places (Algonquin) A. Fast Food Restaurants B. Food Stands C. Newsstands D. Soda Machines (PLIQ) 6. Places of Interest (Algonquin) (XBAT) 7. Xbox 360 Achievements (Part Two) A. "Sightseer" Achievement B. "Under the Radar" Achievement C. "Finish Him" Achievement (MWAG) 8. Most Wanted (Algonquin) (BRKZ) 9. Brucie Kibbutz B1. "Search and Delete" (Brucie Kibbutz) B2. "Easy as Can Be" (Brucie Kibbutz) B3. "Out of the Closet" (Brucie Kibbutz) ME3. "The Puerto Rican Connection" (Manny Escuela) (RNMT) 10. Random Characters (Multiple) A. Llyena Faustin B. Hossan Ramzy C. Pathos D. Sara EZ3. "The Snow Storm" (Elizabeta Torres) EZ4. "Have a Heart" (Elizabeta Torres) ?1. "Call and Collect" (?) (PKMY) 11. Packie McReary PM1. "Harboring a Grudge" (Packie McReary) PM2. "Waste Not Want Knots" (Packie McReary) PM3. "Three Leaf Clover" (Packie McReary) /XXXXXXXXXXXXXXXXXX\ 0====================0 | V. Alderney (ADNY) | 0====================0 \XXXXXXXXXXXXXXXXXX/ (TDPE) 1. The Order of Things (Part Three) (AYWI) 2. Alderney Weapons And Items A. Algonquin B. Alderney (FRAD) 3. Flying Rats (Alderney) (UNAD) 4. Unique Stunt Jumps (Alderney) (FDAY) 5. Food and Drink Places (Alderney) A. Fast Food Restaurants B. Food Stands C. Newsstands D. Soda Machines (PLIL) 6. Places of Interest (Alderney) (MWAY) 7. Most Wanted (Alderney) (RNMY) 8. Random Characters (Multiple) A. Eddie Low B. Marnie Allen C. Ivan Bytchkov (Special) (FDPK) 9. Friends with Packie B4. "No. 1" (Brucie Kibbutz) (FDBC) 10. Friends with Brucie (LCRC) 11. Liberty City Races A. East Side Races B. Algonquin Races C. Alderney Races (PBYX) 12. Playboy X PBX1. "Deconstruction for Beginners" (Playboy X) PBX2. "Photo Shoot" (Playboy X) (RNJF) 13. Random Character (Jeff) (DWFG) 14. Dwayne Forge D1. "Ruff Rider" (Dwayne Forge) R10. "Hostile Negotiation" (Roman Bellic) D2. "Undress to Kill" (Dwayne Forge) PBX3. "The Holland Play" (Playboy X) A. Dwayne B. Playboy X (FDDF) 15. Friends with Dwayne (RNCH) 16. Random Character (Cherise Glover - Special) (FRMR) 17. Francis McReary FM1. "Final Interview" (Francis McReary) FM2. "Holland Nights" (Francis McReary) FM3. "Lure" (Francis McReary) (DKMR) 18. Derrick McReary DM1. "Smackdown" (Derrick McReary) (GDMR) 19. Gerry McReary GM1. "Actions Speak Louder Than Words" (Gerry McReary) GM2. "I Need Your Clothes, Your Boots, and Your Motorcycle" (G. McReary) (UNPR) 20. U.L. Paper ULP1. "Wrong is Right" (U.L. Paper) ULP2. "Portrait of a Killer" (U.L. Paper) ULP3. "Dust Off" (U.L. Paper) (RYBC) 21. Ray Boccino RB1. "A Long Way to Fall" (Ray Boccino RB2. "Taking in the Trash" (Ray Boccino) ULP4. "Paper Trail" (U.L. Paper) (VHCL) 22. Stevie's Vehicle Collection A. Alderney Vehicles B. Algonquin Vehicles C. Bohan Vehicles D. Charge Island Vehicles E. Dukes Vehicles F. Francis International Airport Vehicles G. Broker Vehicles RB3. "Meltdown" (Ray Boccino) RB4. "Museum Piece" (Ray Boccino) RB5. "No Way on the Subway" (Ray Boccino) RB6. "Late Checkout" (Ray Boccino) RB7. "Weekend at Florian's" (Ray Boccino) DM2. "Babysitting" (Derrick McReary) DM3. "Tunnel of Death" (Derrick McReary) (BRCN) 23. Bernie Crane BC1. "Hating the Haters" (Bernie Crane) BC2. "Union Drive" (Bernie Crane) BC3. "Bouys Ahoy" (Bernie Crane) FM4. "Blood Brothers" (Francis McReary) (RNLC) 24. Random Character (Clarence Little - Special) (PHBL) 25. Phil Bell PB1. "Truck Hustle" (Phil Bell) PM4. "Undertaker" (Packie McReary) GM3. "I'll Take Her" (Gerry McReary) GM4. "She's a Keeper" (Gerry McReary) GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary) (TFXR) 26. The Fixer (RNGI) 27. Random Character (Gracie Ancelotti) (JMPG) 28. Jimmy Pegorino J1. "Pegorino's Pride" (Jimmy Pegorino) J2. "Payback" (Jimmy Pegorino) (JNGV) 29. Jon Gravelli GV1. "Entourage" (Jon Gravelli) GV2. "Dining Out" (Jon Gravelli) GV3. "Liquidize the Assets" (Jon Gravelli) PB2. "Catch the Wave" (Phil Bell) PB3. "Trespass" (Phil Bell) PB4. "To Live and Die in Alderney" (Phil Bell) J3. "Flatline" (Jimmy Pegorino) J4. "Pest Control" (Jimmy Pegorino) ULP5. "That Special Someone" (U.L. Paper) J5. "One Last Thing....." (Jimmy Pegorino) /XXXXXXXXXXXXXXXXX\ 0===================0 | VI-A. Deal (DEL$) | 0===================0 \XXXXXXXXXXXXXXXXX/ PB5-A. "If the Price is Right" (Phil Bell) R11-A. "Mr. & Mrs. Bellic" (Roman Bellic) LJ3-A. "A Revenger's Tragedy" (Little Jacob) /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | VI-B. Revenge (RVNG) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ NB1-B. "A Dish Served Cold" (Niko Bellic) R11-B. "Mr. & Mrs. Bellic" (Roman Bellic) LJ3-B. "Out of Commission" (Little Jacob) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | VII. 100% Completion Score (CPSC) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXXXXX\ 0===============0 | VIII. Credits | 0===============0 \XXXXXXXXXXXXX/ /XXXXXXXXXXXXXX\ 0================0 | IX. Conclusion | 0================0 \XXXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | I. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I own all eight series on DVD). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup [MYST] | 0===========================================================================0 \=========================================================================/ This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "Grand Theft Auto IV" on a Viewsonic A70 RGB monitor using the Xbox 360 VGA cable. When I do my writing and guide revisions I run my Mac (on a Dell monitor) alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. /=========================================================================\ 0===========================================================================0 | I.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto IV" guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my "Grand Theft Auto: Vice City" guide in 2003, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow "Grand Theft Auto IV" "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide [ABGD] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto IV". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the Xbox 360 version of the game, this guide will also benefit those with the PS3 version. If any of the strategies in this guide won't work in the PS3 version, feel free to write me and let me know so I can make additional adjustments in future revisions. (It is very important to note that I do NOT have a PlayStation 3 at this time so certain data concerning the PS3 controls have been extrapolated based on the Xbox 360 version.) Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the order I have suggested but as you read the guide you will see how it benefitted me. Each Flying Rat and Unique Stunt Jump has a letter designation to make them easier to identify in this guide. In addition there is a three letter Region Prefix (listings below) indicating a particular area where the item or jump can be found (in these examples I use "XXX"): >>Flying Rats will be identified with an "FR". Examples: Flying Rat XXX-FR21. >>Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump XXX-J24. 0================0 | Region Prefixes \ 0==================0 BHN - Bohan CRN - Charge Island DKS - Dukes FIA - Francis International Airport BKR - Broker AGQ - Algonquin COL - Colony Island HPI - Happiness Island ALD - Alderney /=========================================================================\ 0===========================================================================0 | I.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>PlayStation 3 data. As I pointed out, I do NOT have the PS3 right now so any specific data on the PS3 version would be helpful. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | I.6. "Grand Theft Auto IV" [GTFR] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto IV" is the first GTA game to be made for the next generation of game consoles (Xbox 360, PlayStation 3, Wii). Taking full advantage of what these systems have to offer, GTA IV looks stunning. It looks and feels like a real city. Although not to the same scale as "Grand Theft Auto: San Andreas" GTA IV is packed with little details that make the metropolis of Liberty City feel more alive than in the last generation versions of the "Grand Theft Auto" series. One of the biggest differences between GTA IV and the previous installments is how people behave. You can push them around, fight them barehanded, push them around with cars, push them down stairs, and fly like crazy when you run them over. In the early going, I was spending too much time pedestrian mowing (running over people with a vehicle) to see how they fly and how to "aim" them into certain objects. They will even try to fight back when you steal a vehicle from them. It is always fun to drag them around and smack them into a pole to shake them off. Even dying in this game is fun. Especially since you no longer lose your weapons when you are taken to a Hospital. You can create amusing suicide situations when fighting the Cops. Dying when doing a cool wipeout on a motorcycle is also fun. However, as much fun as this game is, it is not perfect. Constantly trying to get rid of Wanted Ratings when killing Flying Rats (thanks to the lack of silenced weapons) heads the short list of annoyances. Another annoyance is that many missions either won't let you get creative or punish you if you do. My last annoyance is the roadblocks which I cover in more detail later in this section of the guide. Even so, "Grand Theft Auto IV" is still a very fun game and I look forward to the next installment. With that done, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.7. Controls and Vehicles [CTRS] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of "Grand Theft Auto IV" that have no manuals. I have also included basic action and vehicle information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.7.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game there is plenty of things you can do when on foot. 0=========0 | Controls \ 0===========0 >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Multiple Use...................................................X Button [3] Multiple Use...................................................B Button [4] Multiple Use...................................................Y Button [5] Target.....................................................Left Trigger [6] Attack....................................................Right Trigger [7] Contextual Use..............................................Left Bumper Enter/Exit Cover...............................................Right Bumper Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera/Switch Targets.............................Right Analog Stick Crouch.............................................Left Analog Stick Button Look Behind/Zoom Aim..............................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Multiple Use..............................................Square Button [3] Multiple Use..............................................Circle Button [4] Multiple Use............................................Triangle Button [5] Target........................................................L2 Button [6] Attack........................................................R2 Button [7] Contextual Use................................................L1 Button Enter/Exit Cover..................................................R1 Button Use Cell Phone...........................................Directional Pad Up [8] Multiple Use.......................................Directional Pad Down Previous Weapon........................................Directional Pad Left Next Weapon...........................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This button is used for different actions: --Run (hold down). --Sprint (tap - but Niko will tire after awhile and will go back to jogging if you tap too much). --Going up and down ladders faster. --Cell Phone (used to answer calls and proceed through the phone's menus). --Melee Fighting (block and dodging). [2] - This button is used for different actions: --Jump. --Climb. --Kick (Melee Fighting). [3] - This button is used for different actions: --Reload Weapon. --Cell Phone (ignoring calls, hanging up, and going backwards through the cell phone's menus). --Melee Fighting (punching, swinging, stabbing, and countering). [4] - This button is used for different actions: --Enter Vehicle. --Mount ladder (for climbing up or down). --Melee Fighting (punching, swinging, stabbing, and countering). [5] - If you have Auto Aim turned on you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [6] - If you have Auto Aim turned on you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [7] - This button is used for different purposes depending on various situations: --Drive-by shooting. --Picking up different weapons and items. --Accessing the Police computer. [8] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.7.B. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs there are plenty of vehicles to use in "Grand Theft Auto IV". From cars and motorcycles to speedboats. They can all be used here. When driving a vehicle there are some things to note. First, if you smash the front end of the car hard enough against an object, like a tree, you may damage the engine to the point that it will no longer work thus forcing you to leave it. Second, sometimes, if you smash into something hard enough, Niko will go flying out of the windshield of the car. Third, if you fling yourself out of a car or off a motorcycle at a high rate of speed you will seriously hurt yourself. The faster you go, the more damage you will suffer. And, finally, you can shoot almost 360 degrees from a vehicle (good for slowing down Police pursuit) and you can use three different weapons while driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon). 0=========0 | Controls \ 0===========0 >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................A Button [3] Multiple Use...................................................X Button [4] Multiple Use...................................................B Button Enter/Exit Vehicle.................................................Y Button Brake/Reverse..................................................Left Trigger Accelerate....................................................Right Trigger [5] Fire Weapon.................................................Left Bumper Handbrake......................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera/Aim........................................Right Analog Stick [1] Horn...........................................Left Analog Stick Button Look Behind.......................................Right Analog Stick Button [2] Multiple Use...................................................X Button [3] Multiple Use..............................................Square Button [4] Multiple Use..............................................Circle Button Enter/Exit Vehicle..........................................Triangle Button Brake/Reverse.....................................................L2 Button Accelerate........................................................R2 Button [5] Fire Weapon...................................................L1 Button Handbrake.........................................................R1 Button Use Cell Phone...........................................Directional Pad Up [6] Multiple Use.......................................Directional Pad Down [7] Previous Radio Station.............................Directional Pad Left [7] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This button is also used to engage slow motion when using the cinematic camera. [2] - This is used for different actions: --Handbrake. --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [3] - This is used for different actions: --Change weapon (Pistol, Sub-Machine gun, and Projectile weapon). --Hold to change headlights. [4] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [5] - Use the Right Analog Stick to aim reticle while shooting (unless you use a projectile weapon). [6] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [7] - Hold down to turn radio off or on. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.7.C. In Helicopters \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are a couple of helicopters to use in "Grand Theft Auto IV": the Maverick and the Annihilator. They can be used to quickly fly from one part of Liberty City to another (or cause chaos from the air). >>Xbox 360 Version **************** Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................A Button [2] Fire Chaingun..................................................X Button [3] Multiple Use...................................................B Button Enter/Exit Helicopter..............................................Y Button Go Down........................................................Left Trigger Go Up.........................................................Right Trigger Spin Counterclockwise...........................................Left Bumper Spin Clockwise.................................................Right Bumper Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>PlayStation 3 Version ********************* Move Around...............................................Left Analog Stick Rotate Camera............................................Right Analog Stick Look Behind.......................................Right Analog Stick Button [1] Multiple Use...................................................X Button [2] Fire Chaingun.............................................Square Button [3] Multiple Use..............................................Circle Button Enter/Exit Helicopter.......................................Triangle Button Go Down...........................................................L2 Button Go Up.............................................................R2 Button Spin Counterclockwise.............................................L1 Button Spin Clockwise....................................................R1 Button Use Cell Phone...........................................Directional Pad Up [4] Multiple Use.......................................Directional Pad Down [5] Previous Radio Station.............................Directional Pad Left [5] Next Radio Station................................Directional Pad Right Pause..........................................................Start Button Change Camera Mode............................................Select Button 0-----------------------------------------------------------------------0 [1] - This is used for different actions: --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [2] - This is used by the Annihilator only. It has infinite ammo but will stop firing every so often for reloading. [3] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [4] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [5] - Hold down to turn radio off or on. /=========================================================================\ 0===========================================================================0 | I.8. Other Modes of Transportation [OMTR] | 0===========================================================================0 \=========================================================================/ In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.A. Train \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Liberty City has an extensive train system that runs through the Broker-Dukes region, Bohan region, and the Algonquin region. All you have to do to use the train is to go up to one and press the Y Button (Xbox 360) or Triangle Button (PS3) to enter. Then you can get off at any of the train stops when you get close to your destination. It should be noted that you cannot take the train into the Algonquin region until after the mission "Blow Your Cover" (Elizabeta Torres). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.B. Taxi \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another mode of alternate transportation is the Taxi Cab but you won't be able to use them until after the mission "Bull In A China Shop" (Vlad). To hail a Cab press the Left Bumper (Xbox 360) or L1 Button (PS3) when near one. Then HOLD down the Y Button or Triangle Button (PS3) to enter the Cab as a passenger (instead of jacking it). When inside a Cab you can press the A Button (Xbox 360) or X Button (PS3) to skip at extra cost. You can also press the X Button (Xbox 360) or Square Button (PS3) to hurry the trip. Use the Right Analog Stick to look around while on the trip. You can use the Left Analog Stick to change destinations while on the trip. You can even change radio stations while on the trip. The longer the trip, the more you have to pay (of course). After gaining the ability to use the Company Cab from Roman (after getting good enough friends with him) you won't have to pay for Cab trips until the mission "Roman's Sorrow" (Roman Bellic). /=========================================================================\ 0===========================================================================0 | I.9. The Main Screen [TMSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in "Grand Theft Auto IV" takes place. In the center of your screen is your main character, Niko Bellic. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Safehouses, and other areas. There is also a circle that surrounds the Radar. This circle represents your Health and Armor. The left side of the circle, which is in green, is your Health. The right side of the circle, which is in blue, is your Armor. In the upper right corner of the Main Screen you will find your weapon and the amount of money you have. However, most of the time there is nothing in the upper right corner. You have to hit D-Pad Down or come back from a paused game to get the info to appear. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. When you get your Cell Phone it will appear in the lower right part of the screen. /=========================================================================\ 0===========================================================================0 | I.10. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, you also bring up these menus listed at the top of the screen: >>Map *** This shows the Main Map of "Grand Theft Auto IV". This is where you can find your position, mission strands, and other notable places. It should be noted that notable places, like a Burger Shot, will only appear on the map after you enter it for the first time. >>Brief ***** This is where you can go through the prompts used in and outside of missions. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in "Grand Theft Auto IV" and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of "Grand Theft Auto IV". >>Game **** This is where you load saves, start a new game, or turn the Autosave on or off. /=========================================================================\ 0===========================================================================0 | I.11. New Features [NWFT] | 0===========================================================================0 \=========================================================================/ In this chapter I go over features that are introduced in "Grand Theft Auto IV": /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.11.A. AutoSave \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although you can save up to twelve games in "Grand Theft Auto IV" at your Safehouses, the game will automatically save your game in it's own slot after each mission and most side-missions. When you reload from the AutoSave, regardless of where you were when the game was saved, you will restart at your nearest Safehouse. This can be used as a nice shortcut if you want to go back to your Safehouse without having to drive the distance. If you want to you can turn off the AutoSave in the Game menu when you pause the game. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.11.B. GPS (When Driving) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another handy feature is the GPS (Global Positioning System) navigation device. When you do a mission the GPS will draw a path for you to follow to your target destination. This is very useful when you want to go through the Main Story but haven't taken the time to explore and know the city. You can also use Waypoints on the Main Map and the GPS will draw a path to it. This is great for exploring the city and going after Flying Rats (explained later). In certain cars the GPS will give audio instructions as you drive. However, you can either turn it off, use it in selected vehicles, or use it in all vehicles in the Audio menu. You can turn the GPS on or off in the Display menu. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.11.C. AutoAim \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another feature is the AutoAim. When you Target somebody, you will automatically aim at the nearest person. Using the Right Analog Stick will switch to another person. When aimed at a person the reticle will be aimed at the chest and you can see a sectioned circle inside the reticle (which indicates the target's health). You can move the reticle around the target but it won't leave the target. This feature may be handy for certain situations. But I personally find it to be a hinderance because it won't let me aim at anything other than a person. Although you can hold the trigger halfway to get into Free Aim mode I just switch AutoAim off in the Controls menu. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.11.D. Toll Booths \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another feature, although an unwelcome one, is the Toll Booths. They can be found at the East Borough Bridge and the Dukes Bay Bridge. You need to slow down and pay $5 (!) to go through the booth. If you ram through the gate you will get a 1-Star Wanted Rating. If you use a motorcycle there is a narrow lane at the far sides of the toll booths at the East Borough Bridge that will allow you to get through without getting a Wanted Rating. If you are riding in a Police vehicle, Ambulance, or Firetruck you don't need to pay the toll. They will just wave you through. /=========================================================================\ 0===========================================================================0 | I.12. Weapons [WPNS] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 16 different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons. In past GTAs, the maximum ammo for each weapon can be as high as 9,999 rounds. However, this has been changed drastically for "Grand Theft Auto IV" mainly because you no longer lose your weapons when you are killed. Now the maximum ammo limits are much lower. In addition, there are only two different tiers of weapons for most of the weapon slots instead of having multiple tiers as before. Also, for most weapons, the ammunition is interchangeable between tiers so you don't lose ammo when you upgrade, or downgrade, your weapon. Plus, you can use three different types of weapons when drive-bying instead of just one. You can switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon. While most weapons are pretty accurate, you can increase the accuracy of a given weapon by crouching which makes you more steady. Press the Left Analog Stick Button to crouch. Most weapons have a zoom feature that will make it easier to take down your targets. Use the Right Analog Stick Button to activate the weapon's zoom feature. When you find a weapon within Liberty City you will see that it glows a bright red for easy identification. You won't be able to buy weapons at the Gun Stores until after the mission "Do You Have Protection?" (Mikhail Faustin). Speaking of the Gun Stores, here are their locations: >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. (Downtown, Broker). >>Just south of the southeast corner of Emerald St. and Bismarck Ave. (Chinatown, Algonquin). >>Just south of the southeast corner of Odhner Ave. and Traeger Rd. (Port Tudor, Alderney). Once you become good enough friends with Little Jacob you will be able to buy weapons from him and cheaper than the Gun Stores. You can also buy Body Armor from him for $300. However, he does not carry all weapons. Listed below are the weapons he does NOT carry: >>Baseball Bat. >>Combat Pistol. >>Pump Shotgun. >>Combat Sniper. >>RPG. In addition, Little Jacob can't carry certain weapons until they can also be bought in the Gun Stores. Below the weapon name there is the following information (if applicable): --Appears after: After you open the Gun Stores this tells you what mission you have to complete before this weapon can be bought there or from Little Jacob. --Cost: How much the weapon costs at the Gun Stores and from Little Jacob. --Based on: The real life weapon this item is based on. --Clip: How many rounds the weapon's clip holds and how much each clip costs at the Gun Stores and from Little Jacob. --Notes: Information on the weapon. (Special thanks to zombie95 and Avenged Sevenfold for help with some of the weapon names) The basic information for each weapon is listed here and their locations revealed in each major area of Liberty City: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ >>Fist **** Your standard bare fist. You are taught on how to properly fistfight early on in the game. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ >>Baseball Bat ************ Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: $5. Notes: Great for batting practice (on somebody's head) or breaking kneecaps. >>Knife ***** Cost: $100 - Little Jacob but can be found for free throughout Liberty City. Notes: This weapon makes for quiet kills when no one is looking. It also allows you to mug people much more quickly than with bare fists. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ Maximum ammunition for these handguns is 1,500 rounds and is interchangeable between tiers. Both weapons have minimal zoom when aiming. These handguns are also used as a drive-by weapon. >>Pistol ****** Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: >>$600 - Gun Store. >>$420 - Little Jacob. Based on: Glock 17. Clip: 17 rounds: >>$35 - Gun Store >>$25 - Little Jacob. Notes: This is just a standard Pistol carried by most Cops. Has a decent rate of fire and range. >>Combat Pistol ************* Appears after: "Museum Piece" (Ray Boccino). Cost: $1,500. Based on: Desert Eagle. Clip: 9 rounds ($100). Notes: This handgun fires slower and has a smaller clip but packs more punch making it easier to take down enemies. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ Maximum ammunition for these shotguns is 80 rounds and is interchangeable between tiers. Both shotguns have no zoom when aiming. >>Pump Shotgun ************ Appears after: "Search and Delete" (Bruce Kibbutz). Cost: $1,200. Based on: Winchester 1300. Clip: 8 rounds ($100). Notes: This is a standard pump action shotgun. This weapon fires slowly because you have to pump a new round into the chamber after each shot. It also has a limited range but is deadly up close. >>Combat Shotgun ************** Appears after: "Blow Your Cover" (Elizabeta Torres). Cost: >>$2,500 - Gun Store. >>$1,500 - Little Jacob. Based on: Benelli Auto Shotgun. Clip: 10 rounds: >>$200 - Gun Store. >>$100 - Little Jacob. Notes: This shotgun is more deadly than the Pump Shotgun because you can hold down Fire Weapon to rapid fire your entire clip before reloading. It also has a fast reload which limits your vulnerability in a firefight so you can get right back into action quickly. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Slot 5 - Sub-Machine Guns | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these sub-machine guns is 1,200 rounds and is interchangeable between tiers. Both sub-machine guns have short-range zoom when aiming. These sub-machine guns are also used as a drive-by weapon. >>Micro-SMG ********* Appears after: "Do You Have Protection?" (Mikhail Faustin). Cost: >>$1,200 - Gun Store. >>$840 - Little Jacob. Based on: Micro Uzi. Clip: 50 rounds: >>$100 - Gun Store >>$20 - Little Jacob. Notes: This weapon has a wide spread when firing. It is best to use this weapon in short bursts to improve accuracy. >>SMG *** Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: >>$2,500 - Gun Store. >>$1,750 - Little Jacob. Based on: SW MP-10. Clip: 30 rounds: >>$150 - Gun Store. >>$20 - Little Jacob. Notes: This weapon has a a slightly more narrower spread when firing. It also has more accuracy and packs more punch than the Micro-SMG despite having a smaller clip than it's counterpart. /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these assault rifles is 600 rounds and is interchangeable between tiers. Both sub-machine guns have medium-range zoom when aiming. >>Assault Rifle ************** Appears after: "Deconstruction for Beginners" (Playboy X). Cost: >>$3,500 - Gun Store. >>$2,450 - Little Jacob. Based on: AK-47. Clip: 30 rounds: >>$80 - Gun Store. >>$55 - Little Jacob. Notes: This is a standard Russian made assault rifle. Has a good rate of fire and accuracy. A very good weapon to have in a firefight. >>Carbine Rifle ************* Appears after: "Three Leaf Clover" (Packie McReary). Cost: >>$5,000 - Gun Store. >>$3,500 - Little Jacob. Based on: M4. Clip: 30 rounds: >>$100 - Gun Store. >>$70 - Little Jacob. Notes: Has many of the same attributes as the Assault Rifle but is a little more powerful and accurate. You can get also get these rifles from the NOOSE guys when you kill them (assuming they don't kill you first). /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 7 - Sniper Rifles | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these sniper rifles is 50 rounds and is interchangeable between tiers. Both sniper rifles have long-range zoom when aiming. >>Sniper Rifle ************ Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: >>$6,000 - Gun Store. >>$5,000 - Little Jacob. Based on: M40A1. Clip: 5 rounds: >>$800 - Gun Store. >>$500 - Little Jacob. Notes: This is a standard sniper rifle that has to be reloaded with each shot. To properly use this weapon hold down Target to bring up the sniper scope. Then use the Left Analog Stick to zoom in and out. When you have the victim properly targeted press Fire Weapon to shoot. >>Combat Sniper ************* Appears after: "Luck of the Irish" (Elizabeta Torres). Cost: $8,500. Based on: PSG-1. Clip: 10 rounds ($500). Notes: This weapon has the same distance as the Sniper Rifle but you can fire multiple shots before reloading. /XXXXXXXXXXXX\ 0==============0 | Slot 8 - RPG | 0==============0 \XXXXXXXXXXXX/ Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when aiming. >>RPG *** Appears after: "Babysitting" (Derrick McReary). Cost: $15,000. Based on: RPG-7. Clip: 1 round ($5,000). Notes: This very powerful rocket propelled grenade is best used to destroy hard to reach targets, helicopters, and large groups of vehicles. It should be noted that you can skip the grenade along the ground and other objects so it is best to aim at your target straight on to prevent this. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ Maximum ammunition for these weapons is 25 rounds. These projectile weapons are also used as a drive-by weapon. >>Molotov ******* Appears after: "The Master and the Molotov" (Dimitri Rascalov). Cost: >>$500 per unit - Gun Store >>$350 per unit - Little Jacob. Notes: This is useful when you want to get rid of something out of reach or a group of people very quickly. You need to throw this a good distance or you will flambe' yourself and seriously reduce your armor and health. >>Grenades ******** Appears after: "Deconstruction for Beginners" (Playboy X). Cost: >>$1,000 per unit - Gun Store. >>$700 per unit - Little Jacob. Notes: This weapon causes a nice sized explosion when used. Great for clearing out a large group of people and cars. The Grenade has a four second delay when used. However, when you hold down Fire Weapon, you can do what is known in combat lingo as "cooking" the Grenade. The longer you hold the weapon the less reaction time you give to your intended victim when thrown. But, if you cook it too long, the Grenade will explode in your hand killing you instantly. This, of course, makes for some interesting and funny suicide situations. Release Fire Weapon to throw the Grenade. /=========================================================================\ 0===========================================================================0 | I.13. Health and Body Armor Items [HBAI] | 0===========================================================================0 \=========================================================================/ But Weapons aren't the only things you will find scattered around Liberty City. You will also find these other items that you can use to help you out. The basic information for each item is listed here and their locations revealed in each major area of Liberty City: /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ This item comes in the form of a green First Aid Kit. It glows bright green and can be found laying on the ground, leaning against objects, and attached to walls. Using one will bring your health back up to its maximum. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ This item comes in the form of a armored vest. It glows bright red and can be found laying on the ground. Using one will bring your armor back up to its maximum. You can buy Body Armor from the Gun Stores after the mission "No Love Lost" (Mikhail Faustin) for $500. /=========================================================================\ 0===========================================================================0 | I.14. Weapon Usage [WPSG] | 0===========================================================================0 \=========================================================================/ Using weapons in "Grand Theft Auto IV" is a bit different than in previous installments: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.14.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you hold down Target, you will go into an over-the-shoulder view. If you are using the AutoAim feature then the reticle will go to the nearest person. If you are in Free Aim mode then it will be in the center of the screen. Press the Right Analog Stick Button to activate the weapon's zoom feature. When you move the reticle over a person you can intimidate or frighten that person. You can also aim at specific parts of a person. You can shoot a person in the arm, shoulder, leg, midsection, and head. You can score a one-hit kill with a headshot. You can also shoot a person in any other part and they will limp away when they get up. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.14.B. In Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you press the Left Bumper (Xbox 360) or L1 Button (PS3) you will break out the window of your vehicle and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle. As mentioned earlier, you can also use three different weapons when inside a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between a Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon. You can cook a Grenade in a vehicle just like you can on foot. And you can blow up yourself and the vehicle if you cook it too long. Of course, when you start using firearms on the innocent and not-so-innocent population of Liberty City, you will attract the attention of..... /=========================================================================\ 0===========================================================================0 | I.15. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes), you will attract Police attention and they will try to bust you: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.A. The Wanted Zone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get a Wanted Rating you will see the Stars appear in the upper right corner of the screen. You will also notice the Radar zoom out and you will see a round flashing zone with you in the center. This is the Wanted Zone. You must get rid of the Wanted Zone in order to remove your Wanted Rating. If the Star or Stars in the upper right corner of your screen are white this means that you are IN SIGHT of the Police. As long as you are in sight of the Police, when you move the Wanted Zone moves with you and you cannot get out of the zone. In addition, if you are in sight of the Cops when you try to use a Pay 'N' Spray, you will NOT be allowed to use it. Only when you are out of sight of the Cops can you use it to get rid of your Wanted Ratings. If the Star or Stars in the upper right corner of your screen are gray this means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone stops moving with you and you can move closer to the edge and escape (or use a Pay 'N' Spray). You need to either outrun the Cops (low Wanted Ratings) or use alleys, back roads, and tunnels (high Wanted Ratings) to escape from the Cops. You cannot just hide out in a building and wait for the Wanted Rating to disappear. The Cops will fan out and search for you. If they find you, the other Cops will converge on your position. When you get out of the Wanted Zone the Stars will start to flash. You have to wait about twenty seconds before the Stars disappear. When they disappear, the Wanted Zone disappears and you have successfully escaped from the Police. If, at any time, you are re-spotted by the Police, the Wanted Zone will re-center back on you and the chase will continue. The higher your Wanted Rating, the wider the Wanted Zone becomes and the harder it will be to escape. On the radar you will see the Cops on foot. You will see a little arrow pointing up (if they are above you) or pointing down (if they are below you). If they do not have an arrow then they are at the same level as you are. Large dots with a curved line going around it are Police vehicles. Helicopters are marked by rotating X's It should be pointed out that Cops can and will take civilian cars for pursuing you. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.B. Getting Rid of Wanted Ratings \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or getting Busted, there are four other ways to get rid of a Wanted Rating: ++Getting Wasted (not good, of course). ++Saving your game at your Safehouse. What's interesting is that you don't even have to save the game in a save slot. Just get to the save screen and then back out. Your Wanted Ratings, no matter how high, are gone (plus you advance time six hours). Nifty little design flaw. ++Use the arrangement with Francis McReary that you have with him after the mission "Blood Brothers" (Francis McReary) (that is if you kill Derrick). The arrangement is that you can call Francis once before the end of the Main Story to get rid of Wanted Ratings. ++Get a high enough like stat with Kiki and call her up to get rid of up to a 3-Star Wanted Rating. Kiki is one of the internet dates you can have after the mission "Out of the Closet" (Brucie Kibbutz). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.C. The Wanted Ratings \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are six Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=========0 The Cops will draw their weapons and come up to you in an attempt to arrest you. If they get close enough Niko will raise his hands. If you do not do anything within three seconds you will be arrested by the Cops. 0=======0 | 2-Star \ 0=========0 If you run away from a Cop when he is close enough to arrest you or shoot near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops will join in the chase and they will start shooting at you. 0=======0 | 3-Star \ 0=========0 If you shoot at and hit a Cop your Wanted Rating automatically goes up to 3-Star. At this point the National Office Of Security Enforcement (NOOSE) gets involved. They are the SWAT of Liberty City and carry Carbine Rifles. They also drive up in large Enforcers which carry up to four NOOSE Cops. Unlike the standard Police Patrol car the Enforcers have bulletproof windshields which means you can't shake it off by shooting the driver (like you can with a regular Police Patrol car. They will also start to chase you in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle does not have bulletproof windshields. The Police will also send out a Police Maverick. The Police Maverick has two gunmen wielding Carbine Rifles and will shoot down at you. You can chase the Police Maverick away by killing the gunmen on the chopper. A well placed shot to the head of the pilot will bring down the chopper. If you try to escape by water you will be chased by Police Predator boats (which seem to magically appear out of nowhere and close to you). These boats will carry at least one Cop, wielding a Carbine Rifle, at the back of the boat. Considering that you are very vulnerable when swimming these Predators will shred you very quickly if you stay in the water for too long. Although, if you are in the right boat, you can easily outrun them. They will also start to blockade bridges leading to the other areas in an attempt to stop you. 0=======0 | 4-Star \ 0=========0 This is the same as 3-Star except that more vehicles get involved and the roadblocks get tougher to breach. Now the Federal Investigation Bureau (FIB) gets involved. They drive up in FIB Buffalos (which is a souped up sedan) and carry four agents all wielding Carbine Rifles. At this point the Police Annihilator helicopter gets involved. This chopper is pretty much the same as the Police Maverick (it has two gunmen, one on each side). It is stronger than the Police Maverick but you can still take it down with one well placed shot to the pilot's head (or one rocket to the midsection of the chopper). The Police Predator boats now start carrying two Cops instead of one. If you own an Xbox 360 you can get the "Walk Free" Achievement by successfully escaping a 4-Star Wanted Rating. This is the maximum Wanted Rating you can attain while still confined to the East Side of Liberty City (unless you try to cross a roadblock). You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. More information on this in the next sub-chapter. 0=======0 | 5-Star \ 0=========0 At this point the passenger in the Police Patrol and FIB Buffalo vehicles will also now start shooting at your car while chasing you. Two choppers, an Annihilator and a Police Maverick, will start to chase you from the air. You can get an automatic 5-Star Wanted Rating by typing in the web address www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. It should be noted that if you do this while you are confined to the East Side of Liberty City it will be a 4-Star Wanted Rating. This is the maximum Wanted Rating you can attain without unlocking Alderney (unless you cross a roadblock). 0=======0 | 6-Star \ 0=========0 At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will shoot at your vehicle while chasing you. In addition, more Police vehicles will start to chase you. Both Police helicopters will now be Annihilators instead of Police Mavericks. If you own an Xbox 360 you can attain the "One Man Army" Achievement by successfully surviving five minutes total at a 6-Star Wanted Rating. This is the maximum Wanted Rating you can achieve once you unlock the Alderney area. You can also achieve this Wanted Rating at any time by crossing the roadblocks meant to confine you to a given area. It should be noted that you can knock off three stars off of a 6-Star Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to Glen T. Winstein for that piece of information. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.D. Restricted Areas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As it has been pointed out you can get an automatic 4-Star Wanted Rating for trespassing onto the grounds of the Liberty City HQ (Civilization Committee) on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the tarmac of Francis International Airport. But there is some interesting information concerning those two areas. When you get the 4-Star Wanted Rating for trespassing those two areas it will remain locked at 4-Star as long as you remain in those areas. If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what trouble you get into while in those restricted areas. Also, if you fly over those areas you won't get any Wanted Ratings. However, if you fly low enough or land on a building at the Liberty City HQ you will get a 2-Star Wanted Rating. At Francis International Airport, if you land on the ground, you will get a 2-Star Wanted Rating. If you land then get out of the chopper it will become a 4-Star Wanted Rating. But, if you land on anything else, like the control tower (hint!), you won't get a Wanted Rating. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.E. Wanted Rating Exploits \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are some missions in which the Wanted Ratings are frozen or the Police become less sensitive so you can go after the Flying Rats (explained later) or to do general mischief. There are two classes of Wanted Rating Exploits. The first class is the LIMITED class. In this class the Police somehow become less sensitive to firearms and other crimes. However, you can still get Wanted Ratings if you cause enough trouble overall or in the right place. But this can still be used for doing the Flying Rats as it reduces the opportunity for Police involvement. The second class is the FULL class. In this class there are no Cops and no Cop cars in the streets. You can cause as much trouble as you want without any Police involvement whatsoever. This is best for Flying Rats and mischief. However, these exploits CANNOT keep you from getting the 4-Star Wanted Rating for trespassing on the tarmac of Francis International Airport or at the Liberty City HQ building. It also CANNOT keep you from getting the 6-Star Wanted Rating for crossing roadblocks. In addition, you can still get a 1-Star Wanted Rating for not paying at the Toll Booths. Even so, these exploits are still useful and fun to play with. At this point I have identified three missions with Wanted Rating Exploits: >>Limited ******* "Ivan the Not So Terrible" (Vladimir Glebov). >>Full **** >>"A Revenger's Tragedy" (Little Jacob). >>"Out of Commission" (Little Jacob). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.F. Busted \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 If the Cops end up catching you, be it on foot or in a vehicle, you are then Busted. Any mission you were doing at the time will be Failed. When you are Busted, you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. Regardless of how high your Wanted Rating was when you were captured you will NOT be fined (even though the game says the Police will take some of your cash as a bribe). There are sixteen Police Stations in "Grand Theft Auto IV" where you may find yourself if you are Busted by the Cops: >>Fortside Police Station *********************** Region: Bohan. Location: At the intersection of Applejack St. and Mill St. Map: (F-2). >>Northern Gardens Police Station ******************************* Region: Bohan. Location: Near the intersection of Leavenworth Ave. and Northern Expressway. Map: (F-1). >>Cerveza Heights Police Station ****************************** Region: Broker. Location: At the intersection of Dukes Boulevard and Livingston St. Map: (G-3). >>Francis International Airport Police Station ******************************************** Region: Francis International Airport. Location: At the west side of the main loop. Map: (H-3). >>South Slopes Police Station *************************** Region: Broker. Location: At the intersection of Sundance St. and Erie Ave. Map: (G-4). >>Hove Beach Police Station ************************* Region: Broker. Location: At the intersection of Oakley St. and Mohawk Ave. Map: (F-4). >>East Holland Police Station *************************** Region: Algonquin. Location: At the intersection of Bismarck Ave. and Topaz St. Map: (E-2). >>Varsity Heights Police Station ****************************** Region: Algonquin. Location: At the intersection of Galveston Ave. and Silicon St. Map: (D-2). >>Middle Park East Police Station ******************************* Region: Algonquin. Location: At the intersection of Bismarck Ave. and Obsidian St. Map: (E-3). >>Westminster Police Station ************************** Region: Algonquin. Location: Just west of the intersection of Kunzite St. and Frankfort Ave. Map: (D-3). >>Star Junction Police Station **************************** Region: Algonquin. Location: Just south of the intersection of Jade St. and Denver-Exeter Ave. Map: (E-4). >>Suffolk Police Station ********************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Feldspar St. Map: (D-4). >>Fishmarket North Police Station ******************************* Region: Algonquin. Location: At the intersection of Feldspar St. and Borlock Rd. Map: (E-4). >>Leftwood Police Station *********************** Region: Alderney. Location: At the northeast corner of Franklin St. and Bridger St. Map: (D-2). >>Acter Police Station ******************** Region: Alderney. Location: At the northwest corner of Lee Rd. and Vitullo Ave. Map: (B-4). >>Acter Industrial Park Police Station ************************************ Region: Alderney. Location: On Grommet St. east of the intersection with Latchkey Ave. Map: (C-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.15.G. Police Vehicles and Vigilante Missions \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition to all of the other cars you can drive in "Grand Theft Auto IV" you can use Police Vehicles. The main reason for acquiring one is for use in the Vigilante Missions which are opened up after the mission "Crime and Punishment" (Roman Bellic). When in certain Police vehicles you tap the Left Bumper (Xbox 360) or the L1 Button (PS3) to bring up the Police computer to access the criminals you wish to pursue. The Police vehicles that have computers are: >>Police Patrol >>Noose Patriot >>FIB Buffalo In addition, some Police vehicles have additional features and bonuses that can help you. The complete list of Police vehicles is as follows: >>Police Patrol (found anywhere. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells.)) >>NOOSE Patriot (at 3-Star Wanted Rating) >>Predator (at 3-Star Wanted Rating) >>Enforcer (at 4-Star Wanted Rating. Bonus: you can get some Body Armor when entering an Enforcer.) >>FIB Buffalo (at 5-Star Wanted Rating). >>Annihilator (at 4-Star Wanted Rating. Also unlocked at the top of the MeTV Building in Star Junction after killing all 200 Flying Rats). /=========================================================================\ 0===========================================================================0 | I.16. Using a Pay 'N' Spray [UPNS] | 0===========================================================================0 \=========================================================================/ As noted earlier you can drive a car, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, and to get rid of Wanted Ratings at a cost of $100. In addition, it will advance time three hours. However, the Pay 'N" Spray won't be available until after the completion of the mission "Easy Fare" (Roman Bellic). In order to get rid of Wanted Ratings you MUST be out of sight of the Cops otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle, the Wanted Ratings will be gone. There are five Pay 'N' Sprays in "Grand Theft Auto IV" where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Native Engines ************** Where: Hove Beach, Broker (on Gibson St.). Map: (G-4). >>Auto Cowboys ************ Where: Northwood, Algonquin (on Frankfort Ave.). Map: (D-2). >>Auto Limbo ********** Where: Purgatory, Algonquin (on West Way). Map: (D-3). >>Axel's Pay 'N' Spray ******************** Where: Leftwood, Alderney (on Panhandle Rd). Map: (C-2). >>Axel's Pay 'N' Spray ******************** Where: Port Tudor, Alderney (on Hardtack Ave.). Map: (C-4). /=========================================================================\ 0===========================================================================0 | I.17. Early Exploration [EREX] | 0===========================================================================0 \=========================================================================/ In past GTAs the roadblocks that were used to confine you to a given area were to keep you from becoming too powerful too early. You gained Weapon Icons for your Safehouses by collecting Hidden Packages and money by doing Unique Stunt Jumps and Rampages. In "Grand Theft Auto: San Andreas" there were no roadblocks to keep you confined. Instead you gained an automatic 4-Star Wanted Rating when you crossed over to the other side. Still, there were Early Exploration Exploits you can use to cross over early without getting the Cops involved. But, in "Grand Theft Auto IV", things are different. You no longer gain Weapon Icons for finding Hidden Packages (or in this case destroying Flying Rats). You also do not get money for doing Unique Stunt Jumps. In short, there is no reason to Early Explore since there is very little to gain from it. Yet, Rockstar Games still insists in using roadblocks in confining you to a given area. And worse, you get hit with a 6-Star Wanted Rating if you try to cross over. Why Rockstar is doing this, I don't know. There is no reason for the roadblocks now since by making this fundamental change there is really no reason to cross over early. And certainly as hell no reason for the 6-Star Wanted Rating for trying to get around the roadblocks. That really just pisses me off. Hopefully, Rockstar Games will do a much better job in the next installment at designing so you can have the entire city open to you from the beginning but you can't too powerful too early. /=========================================================================\ 0===========================================================================0 | I.18. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to reduce your Health to zero, like being too close to an explosion, getting shot up a lot, or wiping out big time on a motorcycle, you will then be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted, you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed 10% of whatever amount of money you have (up to $10,000), and released. You also lose your Body Armor but you will NOT lose your weapons. There are seven Hospitals in "Grand Theft Auto IV" where you may find yourself if you are Wasted for any reason: >>Northern Gardens Medical Center ******************************* Region: Bohan. Location: On Leavenworth Ave just south of the intersection with Northern Expressway. Map: (F-1). >>Cerveza Heights Medical Center ****************************** Region: Broker. Location: At the intersection of Livingston St. and Inchon Ave. Map: (G-3). >>Schottler Medical Center ************************ Region: Broker. Location: At the intersection of Cassidy St. and Tuscarora Ave. Map: (G-4). >>North Holland Hospital Center ***************************** Region: Algonquin. Location: At the intersection of Frankfort Ave. and Uranium St. Map: (D-2). >>Lancet Hospital *************** Region: Algonquin. Location: At the intersection of Jade St. and Albany Ave. Map: (E-4). >>Westdyke Memorial Hospital ************************** Region: Alderney. Location: At the south part of the intersection of Long John Ave. and Manzano Rd. Map: (C-2). >>North Tudor Medical Center ************************** Region: Alderney. Location: At the southwest corner of Edison Ave. and Babbage Drive. Map: (C-3). /=========================================================================\ 0===========================================================================0 | I.19. Advanced Tips And Information [ATAI] | 0===========================================================================0 \=========================================================================/ Listed below is some additional information that can help you out: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.19.A. The Securicar \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Every so often you may find an armored car with the words "Gruppe Sechs" on the side. This is the Securicar. You can make some quick cash by jacking one of these vehicles. However, you must destroy it in order to get at the cash. If you use firearms to destroy it you will get a 2-Star Wanted Rating no matter how isolated you are. The best way to destroy it is to smash it against another car and get it to blow up next to the Securicar which in turn will explode scattering money all over the place. Find a parking lot then smash a parked car with the rear of the Securicar. Continue backing hard into the parked car until the car starts to flame then get out of the Securicar, get to a safe distance, and wait for the explosions. Once the Securicar is destroyed you can get as much as $1,000 from the money you pick up off of the ground. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.19.B. Propane Tanks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Sometimes, as you explore some of the industrial areas of Liberty City, you may find small red propane tanks on the ground. As you can guess, like a real propane tank, these tanks will explode if shot or run into. This can be handy if being chased by the bad guys or Police. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.19.C. Saxophone Players \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Every now and then you will find saxophone players in the parks. You can give him money if you want. But it should be pointed out that you can restore lost health if you give him money. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.19.D. The Prostitutes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all of the other GTA installments you can pick up prostitutes and do "business" with them to regain lost health (although you cannot go beyond your health maximum like before). Unlike the previous installments, however, they don't initiate the encounter when you drive up to them. You must get up alongside one and honk the horn to get things started. Once inside the vehicle, take her to a secluded place and stop. Another difference is that there are three services to choose from ($20, $50, $70). The more you pay, the more health you get. /=========================================================================\ 0===========================================================================0 | I.20. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within "Grand Theft Auto IV": ++Completion of all Main Story Missions: ************************************** >>From "The Cousins Bellic" (Roman Bellic) to "A Revenger's Tragedy" (Little Jacob) or "Out of Commission" (Little Jacob). ++Complete the following tasks: ***************************** >>Kill all 200 Flying Rats. >>Complete all 50 Unique Stunt Jumps. >>Beat the high score on the QUB3D vidgame. ++Complete the following side-missions: ************************************* >>Acquire all ten cars for the Exotic Export car collection. >>Kill twenty criminals by doing the Current Crimes Vigilante Missions. >>Kill all thirty criminals by doing the Most Wanted Vigilante Missions. >>Complete the ten Drug Delivery assignments. >>Win all nine Liberty City Races. >>Acquire all thirty cars for Stevie's Vehicle Collection. >>Complete all nine assassination assignments for The Fixer. ++Do at least the first encounter with the following Random Characters: ********************************************************************* >>Brian Meech. >>Badman. >>Mel. >>Llyena Faustin. >>Hossan Ramzy. >>Pathos. >>Sara. >>Eddie Low. >>Marnie Allen. >>Jeff. >>Gracie Ancelotti. ++Do all activities with the following friends: ********************************************* >>Little Jacob: --Darts - win against him. --Drinking. --Eating. --Pool - win against him. --Show. --Strip Club. >>Packie: --Bowling - win against him. --Darts - win against him. --Drinking. --Pool - win against him. --Show. --Strip Club. >>Brucie: --Boating. --Bowling - win against him. --Drinking. --Eating. --Heli Ride. --Show. --Strip Club. /=========================================================================\ 0===========================================================================0 | I.21. Xbox 360 Achievement List [XBAL] | 0===========================================================================0 \=========================================================================/ Listed in this chapter are all of the Achievements for the Xbox 360 version of "Grand Theft Auto IV". To those who do not own an Xbox 360, Achievements can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. Some can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each Xbox 360 game and gives them bragging rights on Xbox Live where these scores are posted. One annoyance to Achievements is that, depending on the game, the 1,000 Achievement points are split between Single Player and Multiplayer modes. So, if you do not have the necessary connections to get on-line, then you most likely cannot get into multiplayer matches to obtain the Multiplayer Achievements. Sadly, "Grand Theft Auto IV" is one of these split Achievement games. Many of the Achievements within "Grand Theft Auto IV" are easy to get. Some require more work. They are broken down into Single Player and Multiplayer sections: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.21.A. Single Player Achievements \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Name: Assassin's Greed. Description: Complete all nine assassin missions. Achievement Points: 20 G. Notes: You get this when you complete all of the assassination assignments for The Fixer. >>Name: Chain Reaction. Description: You must blow up ten vehicles in ten seconds. Achievement Points: 20 G. Notes: I go over this in the chapter "Xbox 360 Achievements (Part One)" in the East Side section. >>Name: Cleaned The Mean Streets. Description: Capture 20 criminals through the Police computer. Achievement Points: 20 G. Notes: This is done by doing the Current Crimes Vigilante Missions. I go into more detail in the chapter "Vigilante Missions" in the East Side section. >>Name: Courier Service. Description: Complete all ten Package Delivery Jobs. Achievement Points: 10 G. Notes: These are the Jobs you do for Little Jacob after the mission "Shadow" (Little Jacob). >>Name: Dare Devil. Description: Complete 100% of the Unique Stunt Jumps. Achievement Points: 30 G. >>Name: Dial B for Bomb. Description: Unlock the special ability of phoning for a bomb to be placed. Achievement Points: 10 G. Notes: You get this when you reach a minimum of 90% Like Stat with Packie. >>Name: Driving Mr. Bellic. Description: Unlock the special ability of taxi. Achievement Points: 10 G. Notes: You get this when you reach a minimum of 90% Like Stat with Roman. >>Name: Endangered Species. Description: Collect every hidden package in the game. Achievement Points: 50 G. Notes: You will get this when you kill all 200 of the Flying Rats. >>Name: Fed The Fish. Description: Complete the mission "Uncle Vlad" (Roman Bellic). Achievement Points: 5 G. >>Name: Finish Him. Description: Complete ten Melee Counters in four minutes. Achievement Points: 15 G. Notes: This can be done at a lot of places but it may be best done at Heli Tours in Algonquin. More details in the chapter "Xbox 360 Achievements (Part Two)" in the Algonquin section. >>Name: Full Exploration. Description: Unlock all the islands. Achievement Points: 20 G. Notes: You will get this after the mission "Three Leaf Clover" (Packie McReary). >>Name: Genetically Superior. Description: Come first in 20 single player street races. Achievement Points: 25 G. Notes: This is done by doing the Liberty City Races. But you will need to do some of the races multiple times to get the necessary wins needed for this Achievement. >>Name: Gobble Gobble. Description: Score three strikes in a row, a turkey, in 10-pin bowling. Achievement Points: 10 G. Notes: I explain this in more detail in the Bowling sub-chapter of the "Other Activities" chapter. >>Name: Gracefully Taken. Description: Complete the mission "I'll Take Her" (Gerry McReary). Achievement Points: 10 G. >>Name: Half Million. Description: Reach a balance of $500,000. Achievement Points: 55 G. >>Name: Impossible Trinity. Description: Complete the mission "Museum Piece" (Ray Boccino). Achievement Points: 10 G. >>Name: It'll Cost Ya. Description: Complete a taxi ride without skipping from one island to another. Achievement Points: 5 G. Notes: It should really be rewritten: "Complete a taxi ride from one island to another without skipping to the end of the ride." More details at the end of the mission "Bull In A China Shop" (Vlad). >>Name: Key To The City. Description: Achieve 100% Completion. Achievement Points: 100 G. >>Name: King of QUB3D. Description: Beat the high score in QUB3D. Achievement Points: 15 G. Notes: I explain this in more detail in the QUB3D sub-chapter of the "Other Activities" chapter. This is also required for 100% Completion. >>Name: Liberty City (5). Description: After meeting all possible friends, the ones left alive all like you above 90%. Achievement Points: 20 G. Notes: You need to spare Dwayne Forge's life in the mission "The Holland Play" (Playboy X) or you will NOT be able to get this Achievement. >>Name: Liberty City Minute. Description: Complete the story mission in less than thirty hours. Achievement Points: 30 G. Notes: In order to do this you need to do the following: --No side-missions. --No friend activities. --No external tasks. --Buy weapons from the Gun Stores instead of trying to get them for free (and limit your time trying to get free weapons if you do). --Use the AutoSave exclusively instead of going to a Safehouse to save your game. >>Name: Lowest Point. Description: Complete the mission "Roman's Sorrow" (Roman Bellic). Achievement Points: 5 G. >>Name: Manhunt. Description: Complete the Most Wanted Vigilante Missions from the Police computer. Achievement Points: 15 G. Notes: There are thirty criminals in the Most Wanted database (ten per area). You need to kill all thirty to get this Achievement. >>Name: No More Strangers. Description: Meet all Random Characters. Achievement Points: 5 G. Notes: You need to spare the lives of three characters in the Main Story (Ivan, Cherise, and Clarence) to make them Random Characters in order to get this Achievement. In addition, with Random Characters that have multiple encounters, you only have to do the first one (the initial meeting). >>Name: Off The Boat. Description: Complete the mission "The Cousins Bellic" (Roman Bellic). Achievement Points: 5 G. >>Name: One Hundred and Eighty. Description: In a game of darts score 180 points with three darts. Achievement Points: 10 G. Notes: I explain this in more detail in the Darts sub-chapter of the "Other Activities" chapter. >>Name: One Man Army. Description: Survive five minutes with a 6-Star Wanted Level. Achievement Points: 40 G. Notes: I explain how in more detail in the chapter "Xbox 360 Achievements (Part One)" in the East Side section. >>Name: Order Fulfilled. Description: Complete all 10 Exotic Export orders. Achievement Points: 10 G. Notes: These are the Jobs you do for Brucie after the mission "Rigged to Blow" (Mikhail Faustin). >>Name: Pool Shark. Description: Beat a friend at Pool. Achievement Points: 10 G. Notes: It needs to be one of your friends (Roman, Little Jacob, Packie) NOT the standard computer opponent. >>Name: Retail Therapy. Description: Unlock the special ability of buying guns from a friend. Achievement Points: 10 G. Notes: You get this when you reach a minimum of 90% Like Stat with Little Jacob. >>Name: Rolled Over. Description: Do five car rolls in a row from one crash. Achievement Points: 30 G. Notes: This is a tough one but I go over one way to do it in the chapter "Xbox 360 Achievements (Part One)" in the East Side section. >>Name: Sightseer. Description: Fly on all helicopter tours of Liberty City. Achievement Points: 5 G. Notes: I go into more detail in the chapter "Xbox 360 Achievements (Part Two)" in the Algonquin section. >>Name: That's How We Roll! Description: Unlock the special ability of helicopter. Achievement Points: 10 G. Notes: You get this when you reach a minimum of 90% Like Stat with Brucie. >>Name: That Special Someone. Description: Complete the mission "That Special Someone" (U.L. Paper). Achievement Points: 10 G. >>Name: Under The Radar. Description: Fly underneath the main bridges in the game that cross water with a helicopter. Achievement Points: 40 G. Notes: You have to wait until after the mission "Blow Your Cover" (Elizabeta Torres) to get a helicopter to fly. I go into more detail in the chapter "Xbox 360 Achievements (Part Two)" in the Algonquin section. >>Name: Walk Free. Description: Lose a 4-Star Wanted Rating by outrunning the Cops. Achievement Points: 50 G. Notes: I go into more detail in the chapter "Xbox 360 Achievements (Part One)" in the East Side section. >>Name: Warm Coffee. Description: Successfully date a girl to be invited to her house. Achievement Points: 5 G. Notes: This is best done with Michelle in the early part of the game and explained in detail in the "Dating Michelle" chapter in the East Side section. >>Name: Wheelie Rider. Description: Do a wheelie lasting at least 500 feet on a motorbike. Achievement Points: 30 G. Notes: I go into more detail in the chapter "Xbox 360 Achievements (Part One)" in the East Side section. >>Name: You Got The Message. Description: Deliver all 30 cars ordered through text message. Achievement Points: 20 G. Notes: You get this by completing Stevie's Car Collection. >>Name: You Won! Description: Complete the final mission. Achievement Points: 60 G. Notes: Complete either of the missions "A Revenger's Tragedy" (Little Jacob) or "Out of Commission" (Little Jacob). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.21.B. Multiplayer Achievements \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Name: Auf Wiedersehen Petrovic. Description: Win all ranked Multiplayer variations, all races and "Cops 'n Crooks", as both sides. Achievement Points: 30 G. >>Name: Cut Your Teeth. Description: Earn a personal rank promotion in Multiplayer. Achievement Points: 5 G. >>Name: Fly the Co-op. Description: Beat Rockstar's time in ranked versions of "Deal Breaker, "Hangman's NOOSE", and "Bomb da Base II". Achievement Points: 15 G. >>Name: Join The Midnight Club. Description: Win a ranked Multiplayer race without damaging your vehicle too much and with damage enabled. Achievement Points: 10 G. >>Name: Let Sleeping Rockstars Lie. Description: Kill a Rockstar developer in a ranked Multiplayer match. Achievement Points: 10 G. >>Name: Taking It For The Team. Description: Be on the winning team in all ranked Multiplayer team games. Achievement Points: 10 G. >>Name: Teamplayer. Description: Kill five players who are not in your team, in any ranked Multiplayer team game. Achievement Points: 10 G. >>Name: Top Of The Food Chain. Description: Kill 20 players with a Pistol in a ranked Multiplayer deathmatch. Achievement Points: 10 G. >>Name: Top The Midnight Club. Description: Come first in 20 different ranked standard Multiplayer races. Achievement Points: 20 G. >>Name: Wanted. Description: Achieve the highest personal rank in Multiplayer. Achievement Points: 20 G. With that, it is now time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. The East Side (Bohan, Dukes, Broker, Charge Island) [ETSD] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Bohan area to the north is a mixture of heavy industry and run down apartment complexes. It is connected to the Dukes area by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The Dukes area contains some nice homes and neighborhoods. It also has a large park (Meadows Park) and some decent housing to the west. The Broker area contains the Broker Navy Yard and a lot of lower class neighborhoods. These are mostly inhabited by Russians and Jamaicans. To the east of the Broker-Dukes area is Francis International Airport. This is the main airport for this region and is heavily guarded to protect against terrorism. Trespassing onto the Airport tarmac will trigger an automatic 4-Star Wanted Rating. Charge Island, between Bohan and Dukes, is home to the waste treatment center for Liberty City. At this point in the game all bridges leading into the central part of Liberty City, Algonquin, are closed due to terrorism threats. Any attempt to cross over will result in an automatic 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ When the game starts, we are introduced to Niko Bellic, a man of Eastern European descent looking for a new start. He is currently traveling to Liberty City on a ship called the Platypus. He is looking to meet up with his cousin Roman Bellic. Roman has written Niko about the good life in America. Mansions, fast cars, and loose women. Niko is looking forward to seeing what Roman has done in the U.S. Once Niko gets off of the ship Roman drives up in a regular car. Roman is also very drunk. So Niko has to drive him back to his place. This starts the mission "The Cousins Bellic" (Roman Bellic). As you drive there you find that the bridges are closed due to terrorism threats so you can't go deeper into the city right now. In the process of driving him back you pass Roman's place of business, Express Car Service, a cab company. When you get to Roman's place, Niko finds that his tales about mansions and fast cars were just made up stories. Roman's place is a small run down apartment with large cockroaches. The cab you drove up in is basically Roman's car. After a short conversation with Niko, Roman gets an angry call from someone named Vlad then runs off leaving Niko to himself. This ends the mission and you will get $25 of spending money. If you have the Xbox 360 version you will get the "Off the Boat" Achievement. Now let's have a look around..... /=========================================================================\ 0===========================================================================0 | II.2. Your Safehouse [YSFH] | 0===========================================================================0 \=========================================================================/ Your Safehouse in the Hove Beach neighborhood of Broker is a simple little getaway where you can save your game, change clothes (when you start acquiring clothes), and watch TV. When you go outside you can save vehicles in the Residents Parking Only space by the entrance (maximum of two). Across the street from the Safehouse is a Hot Dog Stand where you can eat and regain lost health. /=========================================================================\ 0===========================================================================0 | II.3. Residents Parking Only [RSPO] | 0===========================================================================0 \=========================================================================/ As noted, you can save vehicles in the Residents Parking Only space outside your Hove Beach Safehouse. But, there are a couple of other things to know about them. First, if you put a damaged vehicle in the space then drive far away and drive back, it will be fixed up (a variant of the Garage Fix Trick). Second, you can use any Residents Parking Only space even if you don't own or can't use that property. Very handy for storing extra vehicles. Unfortunately, your vehicles can still disappear from these spaces (a problem that has plagued the previous GTAs). /=========================================================================\ 0===========================================================================0 | II.4. The Order of Things (Part One) [TRTP] | 0===========================================================================0 \=========================================================================/ My main goal of this part of the guide is to get to Algonquin as quickly as possible. However, I go over any side-missions that I open up along the way. Now let's begin our exploration of the East Side of Liberty City by going to the..... /=========================================================================\ 0===========================================================================0 | II.5. TW@ Internet Cafe [TWIC] | 0===========================================================================0 \=========================================================================/ From your Hove Beach Safehouse, head north on Mohawk Ave. and turn right on Cisco St. When you reach Munsee Ave, turn left and go north. About fifty feet from the intersection, on the left side of the road, is the TW@ Internet Cafe. Enter the Cafe (this will also add a "@" marker to your in-game map) and head to a computer. When you find one, press the Left Button to use it. You will have a choice of two icons, Web and Logout. Use the Left Analog Stick to go to the Web icon and press the A Button (Xbox 360) or X Button (PS3) to start. Now you are online. The reason I have put this particular chapter here is because of a very important website that will help you in finding many of the items and locations listed in the next few chapters: www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com for the rest of the guide) To type in the address, move the cursor to the Address Bar at the top of the page and press the A Button (Xbox 360) or X Button (PS3). Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the letters. If this is too cumbersome you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached to the joypad). When you get to this website you will find several topics. These topics are actually maps of where various items and locations can be found. From top to bottom they are listed as follows: >>Flying Rats. >>Weapons. >>Health. >>Random Character locations. >>Body Armor. >>Cars to steal for Stevie's Car Collection. >>Places to hang out with friends. >>Unique Stunt Jumps. When a map comes up use the Right Analog Stick to scroll down. However, you cannot zoom in on the maps and they do not give you any specific information on locations of items or people. But, if you use this website in conjunction with this guide, it should make all of these things easier to find. The map will give you a general visual location, so you can use the Waypoint feature, and this guide will give you more specific instructions. There is also another very handy resource on the Internet: www.libertycitypolice.com. At the bottom of the website you will see, in small wording and with a lock by it, the link for "Database". Clicking on it will allow you to access Police information on most of the characters in the game. Some of the details on many of the main characters come from this database. When you are done with the computer, keep pressing the B Button (Xbox 360) or Circle Button (PS3) until you are off the machine. Each session costs $1. In addition, there are two other Tw@ Internet Cafes in Liberty City: >>Near the corner of Wardite St. and Frankfort Ave. (North Holland, Algonquin). >>Near the intersection of Kemeny St. and Vitullo Ave. (Berchem, Alderney). Also, one of the Safehouses you will get later in the game will have a laptop computer for you to use. With that said, let's move onto the items, Flying Rats, and Unique Stunt Jumps..... /=========================================================================\ 0===========================================================================0 | II.6. East Side Weapons And Items [ESWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor, and Health Icons on the East Side of Liberty City. Unlike the past GTAs all items aren't just floating and spinning in the air this time around. They can be found on the ground, leaning against objects, and attached to walls. But, as mentioned earlier, all of these items glow a bright red (Weapons and Body Armor) or a bright green (Health) to make them easier to find. As noted earlier, you can buy Body Armor from the Gun Stores after the mission "No Love Lost" (Mikhail Faustin) for $500 ($300 from Little Jacob). If you have trouble finding some of these items you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under the item name is broken down as follows: --Location: Specific location of item. --Neighborhood: What neighborhood the item is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Directions: How to get there and find them. Now for the Weapons and Items for the East Side of Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.A. Bohan \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: At the Baseball Field near the Greene Ave. curve. Neighborhood: Boulevard. Map: (F-1). Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At the northeast corner you will see an entrance into a park. Go onto this path and head in a northeast direction toward the Green Ave. bridge. At the northeast part of this park is the Baseball Field. On the north side of the field is the Baseball Bat. >>Pump Shotgun ************ Location: At the base of a rock wall northwest of the Bohan East Police Department. Neighborhood: Northern Gardens. Map: (F-1). Directions: Go to the junction of Leavenworth Ave. and Northern Expressway (not far from the Police Station). To the north of the junction is a grassy area. From the junction, go northwest onto this grassy area. You should see a rock wall appear to your left as you proceed. Continue following along this rock wall and you should find the Weapon. >>Combat Shotgun ************** Location: Inside the security room of The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside The Triangle Club. Go through the blue door leading into the main area and turn left to enter another door. You will find the Weapon leaning against the wall. >>Pistol ****** Location: Inside a make-up room at The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Weapon sitting on the counter at the far end of the room. However, you will attract the attention of club security so you may have to fight your way out. >>Molotov ******* Location: Underneath a ramp leading down to a water level dock. Neighborhood: Little Bay. Map: (G-2). Directions: Go north on the Dukes Bay Bridge. After getting off of the bridge, and before you enter the short tunnel leading up, turn right and off of the road. Head east until you reach the seawall. At the southeast corner of the seawall is a ramp leading down to a water-level dock. The Weapon is underneath this ramp. >>Baseball Bat ************ Location: Leaning in a corner behind the back area of an old apartment. Neighborhood: Little Bay. Map: (G-2). Directions: Head north on Alcatraz Ave. and turn left onto an unnamed street. On the left side of the street is an old apartment building with a chainlink fence. Go up the stairs for the building and jump west to get behind the fence. Go around to the back area of the building and you will find a set of stairs. Go behind the stairs where you will find the Weapon leaning in the corner. >>Knife ***** Location: Stuck in a tree not far from the intersection of Attica Ave. and Rykers Ave. Neighborhood: Fortside. Map: (F-2). Directions: From this intersection, which is underneath the El-Train tracks, you should see a chainlink fence with some rocks and a tree at the northwest corner. Go through the break in the fence and to the nearby tree where you can find the Weapon. >>Grenades ******** Location: In an alley north of the intersection of Attica Ave. and Lotus St. Neighborhood: Fortside. Map: (F-2). Directions: From the junction of Lotus St. and Attica Ave., go north on Attica Ave. Partway up the hill, look left. You should see an alley. Go into this alley where you will find the Weapon on the ground. >>Knife ***** Location: On top of a ruined car underneath the El-Train tracks. Neighborhood: Industrial. Map: (F-2). Directions: Head to the intersection of Lompoc Ave. and Worm St. You should be underneath the El-Train tracks. At the southwest side of this intersection is the large support structure for the El-Train tracks. Go on the northwest side of the structure and travel southwest alongside it. To your left you should find garages under the El-Train tracks. Continue until you find the Auto Shop. The garage after this one is where the Weapon can be found. In it you should see several ruined cars. The Weapon can be clearly seen on top of one of them. >>Combat Pistol ************* Location: On one of the bridge sections for the uncompleted bridge for Northern Expressway. You must complete BHN-J2 to get to this weapon. Neighborhood: Industrial. Map: (F-2). >>Carbine Rifle ************* Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and turn west just after you go past them. You should eventually find a doorway leading inside the very large building. Once inside, continue west and you will find some Health on the floor by a large spool. Head north from there until you reach a large concrete pillar on the north side of this large room. Look slightly northeast and you should find a doorway with a barrel next to it. Go through this door into the next room and you should find the Weapon on the floor. Thanks goes to Glen T. Winstein for the information. >>Assault Rifle ************* Location: At the top of a tower at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and stop where you reach some large round rusted storage tanks (that say Xero Gas). From here, turn west. After walking about fifty feet, turn south. You should see some stairs leading up to an higher area. After you reach the top, turn southwest. You should a ramp leading further up and a ladder. Climb the ladder to the top and you should see the Assault Rifle leaning against the railing. >>SMG *** Location: On the top of the Sprunk Warehouse at the west side of the roof. Neighborhood: South Bohan. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. You should also see an alley next to and south of this store. There is a set of stairs for the building at the south side of the alley. Climb the stairs to reach the rooftop. Head east and you should see some planks that will allow you to go north. Head north until you see a larger area with rooftop windows. The Weapon can be found at the southwest rooftop window. >>Pistol ****** Location: On the top floor of an apartment complex just north of the intersection of Rocket St. and Joilet Ave. Neighborhood: South Bohan. Map: (F-2). Directions: From this intersection, head slightly north and park your car in the yellow area marked "residents parking only". Across the street to your left is a Deli & Grocery and an ATM machine. To the right of the ATM machine is a door. Go through the door and up the stairs. Continue going up the stairs and, after several floors, you will find the Weapon on the ground. >>Baseball Bat ************ Location: Leaning against a steel beam at the top of an uncompleted building at a construction site at the very southwest part of Bohan. Directions: South Bohan. Map: (F-2). Directions: When you get to the construction site, head to the uncompleted building and climb the ramp to the top. When you get to the top you will see two structures with green bases and large metal beams sticking out of the top. Go to the structure on the south side of the roof and climb the south side of it. You should see the Weapon leaning in a corner of the metal beam that sticks out of the top of this structure. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On a wooden ramp leading down to a water level walkway near the Northwood Heights Bridge. Neighborhood: Fortside. Map: (E-1). Directions: Go west on Grand Boulevard toward the bridge. As you near the bridge veer left and go down a pathway just south of the bridge. Turn south at the corner and stop at the stairs leading down. Go down the stairs and go south. You will find another ramp leading down to water level. Partway down this ramp is the Body Armor. >>Location: Near a large container crate in the storage area for the ARS Building. Neighborhood: Industrial. Map: (F-2). Directions: Go the the intersection of Turtle St. and Folsom Way. At the northeast corner is the ARS Building. From here, go east along Folsom Way until you reach the 90-degree turn going south. Stop at the corner. At the north part of this corner is a railing. At the end of the railing is a set of stairs leading down. After going down the stairs go north into the storage area. Right ahead of you is a dark green storage container. Look to your right a little bit and you will see the Body Armor on the ground near it. >>Location: On the third floor of an uncompleted building by Rocket St. Neighborhood: Chase Point. Map: (F-2). Directions: Go east on Rocket St. At some point it will angle northeast. Near where it angles north, turn south and head down a path leading to a dock area. Partway down this path, look right. You should see an uncompleted building. Go to the south end of this building to find the way in. Go up the stairs to the third floor. The Body Armor is at the southeast corner. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: Near some bleachers at the Basketball Courts in the northwest part of Boulevard. Neighborhood: Boulevard. Map: (F-1). Directions: Go to the junction of Butterfly and Uprock Streets. Go south on Uprock St. and stop at the park entrance (which should be to your right). Go west into the park and you should see the Basketball Courts on the north side. Go into the Basketball Courts and to the north court. On the east side of the court is the bleachers and that is where you will find the Health. >>Location: Leaning against the wall on the south side of the Bohan Hospital. Neighborhood: Northern Gardens. Map: (F-1). >>Location: Inside a make-up room at The Triangle Club. Neighborhood: Northern Gardens. Map: (G-1). Directions: Go inside the main area of The Triangle Club and head left toward the main stage. Go up the main stage and ahead into the make-up room. You will find the Health sitting on the counter to your left as you enter the room. However, you will attract the attention of club security so you may have to fight your way out. >>Location: Inside a large building at the abandoned plant at the south end of Lompoc Ave. Neighborhood: Industrial. Map: (G-2). Directions: Go to the 90-degree corner where Lompoc Ave. meets Leavenworth Ave. and you should see an entrance to the south of the corner. Head south through the area with red and white striped pillars and turn west just after you go past them. You should eventually find a doorway leading inside the very large building. Once inside, continue west and you will find the Health on the floor by a large spool. >>Location: Inside the office for the Sprunk Warehouse. Neighborhood: South Bohan. Map: (F-2). Directions: From the junction of Rocket St. and Attica Ave., go north on Attica Ave. As you proceed you should see an electronics store with red and blue neon lights and adverts for Panoramic in the windows to your right. Just north of the store is a Sprunk advertisement on the wall. To the left of this advertisement is a door. Enter this door and go directly left to enter the office. The Health is on the wall to your right. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.B. Charge Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Molotov ******* Location: On top of the East Borough Bridge that leads north into Bohan. Map: (F-2). Directions: You need to climb the bridge girders to get this weapon. Climb up the south end of the bridge. Once at the top, look around. In the middle of the bridge you will see large junction plates that hold the girders of the top part of the bridge together. The Weapon can be found near the SECOND junction plate for this part of the bridge. >>Micro SMG ********* Location: At the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn south when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Turn west to go on the small docks and you should encounter the weapon about ten feet from the ramp. >>Grenade ******* Location: On the catwalk on the east side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go north for a little bit, and past the next junction, and you should see the Weapon laying next to a large metal box. >>Combat Pistol ************* Location: On the top of a large tank just north of the parking lot for the Charge Island Water Treatment Facility. Map: (F-3). Directions: From the parking lot, head north. You should see two large tanks to your left and a break in the fence where you can enter. When you enter this area look to your left to find a ladder for one of the tanks. Climb up the ladder to reach the top of the tank. Once at the top you should see a ramp leading to the catwalk heading back into the facility. The Weapon is underneath the ramp near the tank railing. >>Knife ***** Location: On the off-ramp leading down just southwest of the toll booths. Map: (F-3). /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Near the south group of small docks at the northwest part of Charge Island. Map: (F-2). Directions: Go through the main dock building heading west and turn south when you get back outside. You should encounter the small docks as you reach the south side of the docks area. Just south of the ramp for the small docks, and near a trio of large round objects, is the Body Armor. >>Location: On the ramp leading up at the south side of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. You should see the Body Armor partway up. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On the side of a large metal box on a catwalk in the middle of the Charge Island Water Treatment Facility. Map: (F-3). Directions: After going through the main entrance turn south. You should see some yellow and black striped concrete blocks and a railing with a bunch of round treatment tanks just beyond. Jump the railing then go up the metal ramp. At the first junction you encounter, turn left. Go north until you reach the THIRD junction then turn west. You should see a large metal box to your left as you proceed west. Go past this box and to the next one just ahead at the next junction. The Health is attached to the east side of this large metal box. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.C. Dukes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Grenades ******** Location: Behind a house in an alley. Neighborhood: Steinway. Map: (G-3). Directions: Go to the intersection of Franklin St. and Trenton Ave. Head south on Trenton Ave. About fifty feet from the intersection you should see an alley to your left. Head into this alley. You should see door-like openings to your left. The Weapon can be found behind the THIRD opening. >>Micro-SMG ********* Location: On the top floor of an uncompleted building. Neighborhood: Steinway. Map: (F-3). Directions: Head to the intersection of Concord Ave. and Morris St. At the southeast part of this intersection is an uncompleted building. Head to the east side of this building to get inside. Head up the stairs, which is on the north side, and go to the top floor. The Weapon can be found sitting in the window next to some crates, with a blue tarp, on the west side of the floor. >>Pump Shotgun ************ Location: On a rickety pier east of the Dukes Bay Bridge. Neighborhood: Meadows Park. Map: (G-2). Directions: If you look on your in-game map zoom in to the area east of the Dukes Bay Bridge. You will see two large rickety piers. The Weapon is at the piers on the RIGHT. When traversing the pier you have to be careful because there are large gaps between some of the boards and you can fall through and into the water. >>Grenades ******** Location: Under the Monoglobe. Neighborhood: Meadows Park. Map: (G-3). Directions: Head to The Monoglobe. The Weapon is in the middle of the support structure for The Monoglobe. >>Baseball Bat ************ Location: On the top of a tank at the Meadows Park Ron Gas Station. Neighborhood: Meadows Park. Map: (H-3). Directions: Go to the intersection of Tudor St. and Cleves Ave. Head north and you should see the Ron Gas Station to your right. The tank is on the northeast part of the gas station area. Climb the ladder to the top of the tank to find the Weapon. >>Assault Rifle ************* Location: On top of the Sliverback building. Neighborhood: East Island City. Map: (G-3). Directions: Go west on Harrison St. Just as you get onto the East Borough Bridge, jump down onto the rooftop to the south. The Weapon can be found on the east side of this rooftop. >>Pistol ****** Location: At the end of a small alley. Neighborhood: Willis. Map: (H-3). Directions: Go to the intersection of Lynch St. and Freetown Ave. Head north on Freetown Ave. and under the El-Train tracks. Immediately after you cross under the tracks you should see an alley to your right. Go into this alley and follow it to the end to find the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Under a ramp for a boardwalk on the east side of Gantry Park. Neighborhood: Steinway. Map: (G-2).. Directions: Head to the intersection of the Dukes Bay Bridge and Dukes Drive. At the northwest part of this intersection you should see the support column for the road signs above. Go between this column and the road for the Dukes Bay Bridge and head north to the beach. As you head down you should see the boardwalk to your left. Once at the waters edge you should see a ramp for this boardwalk to your left. The Body Armor is under this ramp. >>Location: Behind the garage for a house along the edge of Meadows Park. Neighborhood: Meadow Hills. Map: (G-3). Found: Behind the garage for a house along the edge of Meadows Park. Directions: Head to the intersection of Tudor St. and Stillwater Ave. At the northeast corner of this intersection is a large house. Close to the intersection is the path to the house's garage. Behind this garage is the Body Armor. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: Near a sculpture inside the National Union of Contemporary Arts area. Neighborhood: East Island City. Map: (G-3). Directions: Go to the entrance of NUCA which is on the west side by Dukes Boulevard. Once through the gate head northeast and you will see a sculpture. On the wall south of the sculpture is the Health. >>Location: On a wall behind the Medical Office on Saratoga Ave. Neighborhood: Willis. Map: (H-3). Found: On a wall behind the Medical Office on Saratoga Ave. Directions: Head to the intersection of Howard St. and Saratoga Ave. Just southeast of this intersection is the Canyon Megaplex. At the south part of this building is an alley. Go east into this alley, which is also near the Beauty Supply store, then turn south through the gate. You should see some large boxes on pallets ahead of you. Move forward until you reach the large green trash container then look right. You should see the Health on the wall by the metal door. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.D. Francis International Airport \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Pump Shotgun ************ Location: Leaning against a bridge support column for the Broker-Dukes Expressway. Map: (H-3). Directions: Head to the front of the Main Terminal of Francis International Airport. Head north from this point and to the FlyUS Head Office. Turn into the parking lot then head north again. You will come up to an intersection with a road that leads to the airport tarmac. You should also be underneath a ramp for the Broker-Dukes Expressway. Across the intersection from you should be a bridge support column. Go across the intersection, onto the grass, and past this column. The Weapon can be found at the NEXT column you come up to. >>Combat Pistol ************* Location: On a catwalk between a group of fuel silos in the north middle part of the Tudor St. loop. Map: (H-3). Directions: Go to the Tudor St. loop at the west part of the Francis International Airport area. In the north part inside the loop you should see a large number of fuel silos. Head to the unnamed road that cuts across the loop and head north into the fuel silo area. Head to the very north part of this area and stop. You should see a set of stairs leading to the base of a group of eight storage tanks. Go up the stairs and in-between these tanks. At the north part of these tanks is a ladder leading up. Go up the ladder to the catwalk. The Weapon can be found at the other end of the catwalk. >>SMG *** Location: At the southwest corner at the top level of the Francis International Airport Parking Garage. Map: (H-3). >>Combat Shotgun ************** Location: At the base (east side) of the Francis International Airport Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted Rating for trespassing on the tarmac. Map: (I-3). >>Grenades ******** Location: At the end of a large L-shaped pier at the southwest corner of Francis International Airport. Map: (H-4). Directions: Head to the front of the Main Terminal of Francis International Airport. Head south and follow the road to the south part of the airport loop. As you near the on-ramp for Broker-Dukes Expressway you should come up upon a security gate. Go through it and you should see another immediately to your right. Go through this one and follow the road through the fuel depot until you see a couple of tractor trailers which should be to your right. Look south and you should see three large cranes. The Weapon can be found at the base of the RIGHT crane (which is at the end of the L-shaped pier). /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On top of a large generator inside the Tudor St. loop. Map: (H-3). Directions: Head to the Tudor St. loop. Go to the southwest corner of the loop where you will find three large generator units. Climb the southmost unit and you will find the Body Armor in the center between two of the circular vents. >>Location: At the northwest side of a small red and white checkered box at the northwest end of the large northwest-southeast runway. Map: (H-3). Directions: Approach from the grassy area to the west to avoid the 4-Star Wanted Rating for trespassing on the airport tarmac. The Body Armor is sitting on the ground next to the small red and white checkered box. >>Location: In a small nook between the northbound off-ramp and the fuel depot. Map: (G-4). Directions: Take the northbound off-ramp from Broker-Dukes Expressway into Francis International Airport. Just before you reach the loop, turn left and off the road. Go south and underneath the expressway and off-ramp. Then go east toward the fuel depot wall. Once at the fuel depot wall, head north and follow the wall. Turn the corner going right and you should go between the fuel depot wall and the off-ramp wall. The Body Armor is inside this small area. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.E. Broker \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Molotov ******* Location: In a tunnel under the Twitchin Sugar building. Neighborhood: BOABO. Map: (F-3). Neighborhood: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and go past the Twitchin Sugar building. Look on the right side of the road. Stop when you reach Truck You Removals. Once there you will see a raised road just north of this business. There is a pathway between Truck You Removals and the raised road. Go west on this path and it will lead you to a set of stairs going down. Turn right when you get down and follow this path. It will lead you into a tunnel under the Twitchin Sugar building. The Weapon can be found at the north end of this tunnel. >>Knife ***** Location: In an alley near a couple of trash dumpsters. Neighborhood: BOABO. Map: (F-3). Directions: Go to the intersection of Brunner St. and Mohawk Ave. At the west corner of this intersection is the Deli Supreme business. At the west side of this business is a narrow alley. Go southwest along this alley. When you drop down, and the alley opens up a bit, you should find the Weapon on the ground near the dumpsters. >>Knife ***** Location: In an alley behind the Betta Building. Neighborhood: BOABO. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. At the southeast part of this intersection is a couple of chain-link fence sections and some trash dumpsters. Go east through the gap between the two fence sections and turn right at the corner. Head south and you will find the Weapon in the nook and behind the Betta Building. >>Pistol ****** Location: In the back area behind the Courthouse. Neighborhood: Downtown. Map: (F-4). Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the Broker Fire Department should be at the southeast corner of this intersection). Head north on Mohawk Ave. Stop near a group of four pine trees (which should be on the right side of the street). Just south of these trees is a small incline and a chain-link gate. Go through the gate and go left. Once at the north wall of this enclosed area turn right. You should see a couple of dumpsters near the corner of the Courthouse. The Weapon can be found just behind these dumpsters. >>SMG *** Location: Near a skylight inside an alley. Neighborhood: Schottler. Map: (G-4). Directions: Go to the intersection of Dillon St. and Seneca Ave. At the southeast part of this intersection is an alley (next to Tap O' The Morning Plumbing Services). Go into the alley and turn south at the corner. Head down where you will find a dumpster and several pieces of furniture including filing cabinets. In the southeast corner of this part of the alley is the skylight. Go to the left side of the skylight and climb up. The Weapon can be found sitting near the south part of the skylight on a ventilation shaft. >>Knife ***** Location: In an alley under the El-Train tracks. Neighborhood: Schottler. Map: (G-4). Directions: Go to the intersection of Carson St. and Wenrohronon Ave. At the southwest corner is a Deli. Just west of this Deli is an alley. Go south into this alley then angle southeast. The Weapon can be found on the ground near a support column for the El-Train tracks. >>Micro-SMG ********* Location: In an alley not far from The Bay Bar. Neighborhood: Beechwood City. Map: (G-4). Directions: Go to the south end of Wenrohronon Ave. On the east side of the street is The Bay Bar. At the north part of this bar is an alley. Go into the alley and turn left at the corner. Go north for about twenty five feet and you should find the weapon on the ground, to your right, under a fire escape. >>Pistol ****** Location: On the ledge of a large silo. Neighborhood: East Hook. Map: (F-4). Directions: Go to the intersection of Chicory St. and Mohanet Ave. On the west part of this intersection is a short alley leading to an unnamed street. Go through this junk filled alley to the next street. On the west side of this street is a yellow staircase. Go west past this staircase and turn left to enter this abandoned building. Go through this building, heading south, until you come out the other side then turn west again. Continue until you reach a staircase. Go up the stairs and head west along the side of this building. You will reach a large silo. Go along the ledge for this silo and you will find the Weapon on the east side. >>Knife ***** Location: In a small nook inside an alley. Neighborhood: South Slopes. Map: (G-4). Directions: Go to the intersection of Montauk Ave. and Hickcock Street. Head east for about a hundred feet and you should see an alley to your right. Go south inside the alley. Just before you get to the corner, stop and look left. You should see a very small nook. The Weapon can be found inside this nook. >>Baseball Bat ************ Location: In the nook of a building across the street from your Broker Safehouse. Neighborhood: Hove Beach. Map: (F-5). Directions: Head directly across the street from your Broker Safehouse, go past the Hot Dog Stand, past the fence, and to the nook of the building ahead. The Baseball Bat can be found on the ground here. >>Baseball Bat ************ Location: Under the Hove Beach El-Train Station. Neighborhood: Hove Beach. Map: (F-5). Directions: Go to the intersection of Oneida Ave. and Crockett St. At the northwest corner of this intersection is an area under the Hove Beach El-Train Station. The Baseball Bat can be found here near the west wall. >>Molotov ******* Location: In the nook of a large apartment building. Neighborhood: Firefly Projects. Map: (G-5). Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the northeast part of this intersection is a support column for the El-Train tracks above. Go north to the NEXT support column then turn east, jump the fence, and head to the nook of the building ahead of you. The Weapon can be found here on the ground. >>Pistol ****** Location: On the Go-Kart Track at Funland. Neighborhood: Firefly Island. Map: (F-5). Directions: Head to the unnamed road east of the intersection of Crocket St. and Mohawk Ave. and go south into the Funland area. You should approach the Go-Kart Track which should be to your right. Enter the track area. You should see a large go-kart mural to the south. At the right side of this wall, on the ground, is the Weapon. >>Molotov ******* Location: Under a large shelter southwest of Memory Lanes inside the Funland area. Neighborhood: Firefly Island. Map: (G-5). Directions: Go to the entrance of Memory Lanes (on the east end of the Boardwalk). Head west and you should see a large shelter to your left. Inside the shelter, near a bench against the east wall, is the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On the top of a large graffiti covered building along Dukes Boulevard. Neighborhood: Cerveza Heights. Map: (G-3). Directions: Go to the intersection of Dukes Boulevard and Stone St. At the northwest corner of this intersection is a large graffiti covered building. There should also be some construction in front of this building. Go to the west side of this building where you will find some stairs leading up. Once on the rooftop, turn left and you should see the Body Armor laying nearby. >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese Restaurant. Neighborhood: Cerveza Heights. Map: (G-3). Directions: Go to the Huntington St. El-Train Station and get on the tracks. Head west and, after a couple of blocks, you should see a large red bowl with chopsticks to your left. The Body Armor is inside this bowl and you have to jump off the El-Train track to gain access to it. >>Location: Inside the wheel house at the top of the Platypus. Neighborhood: East Hook. Map: (F-4). Directions: You have to use either a helicopter to drop down onto the top of the ship or wait until the mission to access it. >>Location: Near the door of an apartment building. Neighborhood: South Slopes. Map: (G-4). Directions: Head to the intersection Tuscarora St. and Earp St. At the south part of this intersection is an alley. Go south and turn east at the corner. Continue forward and you should come across an open gate which should be to your left. This is the entrance to the apartment building. The Body Armor is sitting to the right of the stairs. >>Location: On a billboard across the street from your Broker Safehouse. Neighborhood: Hove Beach. Map: (F-5). Directions: This one is very tricky to reach. You need to go to the off-ramp for the Broker-Dukes Expressway (coming from the Broker Bridge). Go up the off-ramp and about halfway to the end you will see that the railing, which should be to your left, is equal with a nearby building. Climb over the railing and to the building. Head south toward the south part of this building where the billboard if located. Getting to the platform where the Body Armor is located is the hard part. If you just jump over the railing you will overshoot the platform and land hard on the ground. On the east side of the building you will see nooks in the short wall. What you need to do is use these nooks to climb onto the short wall and very carefully head toward the billboard. Then very carefully drop down onto the top of the billboard then onto the platform to get the Body Armor. >>Location: In the bed of a ruined pickup truck inside Scrap and Auto Parts. Neighborhood: Firefly Projects. Map: (G-4). Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the northeast part of this intersection is Scrap and Auto Parts. Go inside and head east. Near the end of the junkyard is a shelter. Just before that, against the brick wall, is three ruined vehicles. One of them is a pickup truck. The Body Armor is inside the bed of this ruined truck. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: In an alley across the street from the Twitchin Sugar building. Neighborhood: BOABO. Map: (F-3). Directions: Start at the intersection of Creek St. and Brunner St. and head west along Creek St. (and it will turn into Mohanet Ave.) Follow the road and stop at the entrance to the Twitchin Sugar building area. Now look across the street. You should see a mailbox. Walk up to the mailbox. On this side of the street is a worn down building. If you look off to your right a bit you should see a large alley. Go around the corner of this building, heading east, and go past the large green trash container. Go around the next corner, angle northeast, and go past another large green trash container to reach a small alley. At the end of this alley, near a large trash container, is the Health. >>Location: Just inside the main entrance to Schottler Medical Center on the south wall near the admittance desk. Neighborhood: Schottler. Map: (G-4). >>Location: Inside a garage for a auto repair business. Neighborhood: Beechwood City. Map: (G-4). Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes Expressway. At the northwest corner of this intersection is an auto repair business. The Health is inside the garage for this business. >>Location: In a small office inside a large warehouse near the Broker Navy Yard. Neighborhood: East Hook. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works) and head north, and down, towards the Broker Navy Yard. The first road intersection you come up to is the south entrance for the Broker Navy Yard. Continue north from this to the next road intersection which is the north entrance for the Broker Navy Yard. At the northwest corner of this intersection is a large warehouse with a sign that says Bldg 128. You should also see a light colored door under the sign. Go through the door and you should see some stairs and offices to your left. On the wall inside one of the offices is the Health. >>Location: In an alley near Brucie's Executive Lifestyle Autos. Neighborhood: East Hook. Map: (F-4). Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - where Roman works) and head north, and down, towards the Broker Navy Yard. Stop when you reach the south entrance to the Navy Yard. Across the street east from that is Brucie's Executive Lifestyle Autos. At the south part of this business is a chain-link fence. Climb the fence and enter the alley. Go east and angle right at the next corner to find the Health laying on the ground. >>Location: On the top of a building east of the Platypus. Neighborhood: Hove Beach. Map: (F-4). Directions: Go to the intersection of Oakley St. and Delaware Ave. At the west part of this intersection is a large building. It will have some security gates. The Health is on top of this particular building. Going through these security gates will lead you inside the Broker Navy Yard and near the Platypus. There is a fire escape on the north part of this building. Climbing up the fire escape will allow you to get to the roof and acquire the Health. /=========================================================================\ 0===========================================================================0 | II.7. Flying Rats (East Side) [FRES] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Flying Rats on the East Side of Liberty City. The term Flying Rats is a derogatory name for Pigeons. There are 200 Flying Rats total in "Grand Theft Auto IV" and 74 of them can be destroyed here on the East Side of Liberty City. Killing all 200 Flying Rats will add to your 100% Completion total and spawn a helicopter in Algonquin. Unfortunately you do not get any money for killing Flying Rats. The Flying Rats are firmly attached to whatever they are bound to so they won't fly off. Like most of the above items they glow a bright red when you are close enough to see them. In addition, if you are close but can't see them, you can listen for their cooing sounds so you can look around for them. One of the major annoyances to these Flying Rats is that you MUST use a firearm to kill them. Even if one is on the ground near your feet you can't stomp them. Considering how sensitive the Police are to the use of unauthorized firearm usage this can become a pain because most of time, when killing Flying Rats, you will trigger a 1-Star Wanted Rating you must get rid of before doing anything else. However, there are confirmed Wanted Rating Exploits in the following missions that will keep the Cops from becoming a problem, by either freezing the Wanted Ratings or reducing the sensitivity of the Police, so you can go and kill Flying Rats with minimal interference: >>"Ivan the Not So Terrible" (Vladimir Glebov) [Limited Exploit]. >>"A Dish Served Cold" (Niko Bellic) [Full Exploit]. >>"Out of Commission" (Little Jacob) [Full Exploit]. If you have trouble finding some of these Flying Rats you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under where the Flying Rat is found can be broken down as follows: --Neighborhood: What neighborhood the Flying Rat is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Weapon: Best weapon or weapons to use. --Directions: How to get there and kill them. Now for the Flying Rats: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.A. Bohan (BHN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BHN-FR1] - On an old concrete road median near some old docks in northwest Bohan. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: Head to the intersection of Butterfly Dr. and Uprock St. At the north part of this three-way intersection is a break in the fence. Head north through this break and make your way down to the old docks. Climb the chain-link fence. After climbing the fence, you should see a bunch of concrete road median. You should find the Flying Rat sitting on top of one of them in the center of the old docks. [BHN-FR2] - Under on old wooden pier in the north central part of Bohan. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: The instructions are the same as for BHN-FR1 except, after killing BHN-FR1, head east and onto the beach. Continue east until you find a set of old wooden piers. Go under the wooden piers to find the Flying Rat sitting in a corner on the sand. [BHN-FR3] - On a small concrete ledge within Welham Parkway. Neighborhood: Boulevard. Map: (F-1). Weapon: Molotov. Directions: Go to the intersection of Grand Boulevard and Elbow St. At the northwest corner of the intersection you will see a wide sidewalk that goes along the street. It is bordered by a stone wall with a short black railing on top. At the corner of this wall, near where you are standing, is a column with a stone globe on top. Now head north on this sidewalk, following the road curve, and stopping at the SEVENTH column (the one at the corner being the first). Use the camera to look at the other side of the wall and you should see a small ledge between the seventh and eighth columns. The Flying Rat is on this ledge which is just inside the Welham Parkway. Stand at the edge of the sidewalk and throw a Molotov at the wall between the two columns to nail the Flying Rat. You may get some Police attention for killing this Flying Rat. [BHN-FR4] - Near the entrance to 1665 Grand Boulevard sitting on a gatepost. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: From the intersection of Grand Boulevard and Elbow St., head east along the sidewalk which is on the south side of the road. Just before you reach the top of the incline, look right. You should see a red awning that says 1665. The Flying Rat is sitting to the left of the awning on a gatepost. [BHN-FR5] - On top of a brick construct along a sidewalk. Neighborhood: Boulevard. Map: (F-1). Weapon: Pistol. Directions: The instructions for getting to this Flying Rat is the same as for BHN-FR4 except, after killing BHN-FR4, continue east along the sidewalk. Follow the sidewalk and cross Valdez St. After crossing Valdez St., notice the sidewalk median with the trees. As you near the end of this median, look right and you should find the alley sidewalk. Turn right and go down this alley and to the next sidewalk on the other end then stop. Ahead of you is the railing for this new sidewalk. Look to your left and you should see a brick construct with a white rounded top. The Flying Rat is sitting on top of this brick construct. [BHN-FR6] - On top of a small building along the El-Train tracks just west of the Northern Gardens Police Department. Neighborhood: Northern Gardens. Map: (F-1). Weapon: Pistol or Sniper Rifle. Directions: From the entrance of the Northern Gardens Police Department, go north to the intersection with the Northern Expressway. From there, turn west and go on the sidewalk on the south side of the street. You should start to go up the hill. To your left is the El-Train tracks. You will also notice a small graffiti covered building to your left as well. Continue up the hill and you will find a wall that connects to this building. Go west until the wall shortens up so you can climb on it. Once you climb on this wall, turn around and go east toward the small building. Once on top of the small building you will find the Flying Rat in the middle. If you do not wish to walk to the rooftop you can use the Sniper Rifle from where you can climb on the wall. Using either weapon will attract Police attention so run away as soon as you kill the Flying Rat. [BHN-FR7] - On the left side of the "Welcome to Northern Gardens" sign in the middle of the round dead-end at the north end of Caterpillar St. Neighborhood: Northern Gardens. Map: (G-1). Weapon: Pistol. [BHN-FR8] - In an alley that runs between Planche St. and Flanger St. Neighborhood: Northern Gardens. Map: (G-1). Weapon: Pistol. Directions: Head to the intersection of Flanger St. and Altona Ave. Head east on Flanger St. About halfway to the next signal light, look left. You should see an alley between two buildings. The Flying Rat is in this alley sitting on a pipe. You may get some Police attention for killing this Flying Rat. [BHN-FR9] - On some rocks near the shoreline. Neighborhood: Little Bay. Map: (G-1). Weapon: Sniper Rifle. Directions: Head to the intersection of Downrock Loop and Northern Expressway. Go to the retaining wall on the northeast side, and near the signal light, of this intersection. Look down and slightly northeast toward the shoreline. You should see a group of large gray boulders (although they kind of look like one gray mass). The Flying Rat can be found sitting on top of the lower end of the group. Zoom in and snipe it from your current position. You may get some Police attention for killing this Flying Rat. [BHN-FR10] - Sitting on top of a fence post inside an alley. Neighborhood: Fortside. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Drop St. and Mill St. (not far from the San Quentin Ave. El-Train Station). At this intersection, look north. You should see a Mini Market. There is an alley to the left of it. Enter the alley and turn left at the first intersection. The Flying Rat is sitting on the fence post not far from this intersection. [BHN-FR11] - In a construction site underneath the San Quentin Ave. El-Train Station. Neighborhood: Fortside. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of San Quentin Ave. and Drop St. Head southeast under the station. You should see a large container crate to your right and a construct made of wooden planks to your left. The Flying Rat is on the ground inside this construct. Because there is a lot of people nearby expect to attract Cops when you kill this Flying Rat. [BHN-FR12] and [BHN-FR13] - Sitting next to each other just south of Nunshine Market. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Wallkill Ave. and Switch St. At the southwest corner of the intersection is Nunshine Market. Go just south of this market until you find a short section of chain-link fence (which should be to your right). When you get there, stop and look west. You should see a Flying Rat sitting on a wall piece to your right. The other Flying Rat is on the wall girder directly above the other Flying Rat. Go into the alley behind the nearby Burger Shot and shoot them from there to avoid any Police attention. [BHN-FR14] and [BHN-FR15] - Sitting on the southeast corner of the roof for a closed Cleaners business. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol or Sniper Rifle. Directions: Go to the intersection of Switch St. and Joilet Ave. At the southwest corner of the intersection is the Cleaners. Both of the Flying Rats are at the southeast corner of the roof. You can also climb up to the top of the roof of the building across the street west of this pair and use a Sniper Rifle. Regardless of weapon, expect to get attention of the Police when killing this pair of Flying Rats. [BHN-FR16] - On the roof of Menala Metal. Neighborhood: Industrial. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Jackhammer St. and Lompoc Ave. and turn southwest onto Jackhammer St. As you proceed you will see a large building to your left. You should also see the sign for Menala Metal. You will also come up to a tractor trailer for Alpha Mail. Stop at the tractor trailer. You should see an alley at the south side of Menala Metal when you look southeast. Head up the stairs and ladder to the roof. When you get to the top you will see another set of stairs and ladder leading up to the next rooftop level. After climbing the ladder, go east. You will find the Flying Rat near the rooftop corner. You may get some Police attention for killing this Flying Rat. [BHN-FR17] - Sitting in the window of a ruined tugboat. Neighborhood: Industrial. Map: (G-2). Weapon: Pistol or Assault/Carbine Rifle. Directions: Head to the intersection of Worm St. and Lompoc Ave. At the south corner of this intersection is a walk path going southwest. You will also see several concrete barriers at the edge of this path. Go southwest on this path and stop at the THIRD concrete barrier. Look southeast and you should see a ruined tugboat. The Flying Rat can be found in a window of the upper cabin. Although the Pistol can be used it might be best to use a Assault/Carbine Rifle because of the zoom. [BHN-FR18] - On the top of a streetlight attached to an old abandoned building on Leavenworth Ave. Neighborhood: Industrial. Map: (G-2). Weapon: Pistol or Sniper Rifle. Directions: Head to the intersection of Leavenworth Ave. and Northern Expressway and turn south on Leavenworth Ave. As you go southeast you will find a 45-degree curve going south. At this curve you will find the old building. The Flying Rat is sitting on the streetlight on the north side of this building. Although you can get it easily with a Pistol you may want to snipe it from the abandoned plant to the south to avoid Police attention. [BHN-FR19] - Sitting on top of a rock sticking out of the water at the southwest part of Bohan. Neighborhood: South Bohan. Map: (E-2). Weapon: Sniper Rifle. Directions: Head to the intersection of San Quentin Ave. and Switch St. At the northwest corner of this intersection is the parking lot for the nearby apartments. When you get into this parking lot, you will see an opening on the west wall. Go west, through this opening, in a straight line, all the way to the cliff edge. When you get to the cliff edge, look southwest. You should see three large rocks sticking out of the water. The Flying Rat is on the small rock furthest out. Snipe it from your current position. [BHN-FR20] - Inside a section of pipe at the construction site near the East Borough Bridge. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Rocket St. and Attica Ave. Head south and follow the road. The road will end but continue heading west. You will go under the bridge and then into the construction site. There will be a short sharp incline going down into the site. When you get to the bottom of this incline, look left. You should see a large pipe and a couple of I-beams. The Flying Rat is inside this pipe. [BHN-FR21] - On top of a wall under a raised roadway. Neighborhood: South Bohan. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Rocket St. and Attica Ave. At the southwest corner of this intersection is a set of stairs leading down. Go south and down the stairs. Continue until you reach the corner of the walkway. When you get to this corner you will see a wall off to your left. Turn left and head east and this wall will now be to your right. Move forward for a short distance and you will find the Flying Rat sitting on this wall. [BHN-FR22] - On a handrail near some tractor trailers. Neighborhood: Chase Point. Map: (F-2). Weapon: Pistol. Directions: Head to the intersection of Beaumont Ave. and Spin St. Turn west to go onto Spin St. At the southwest corner of the intersection is a Used Auto Parts store. As you head west you should see the back end of a tractor trailer. Turn into the gap between the west side of the Used Auto Parts building and the back end of the tractor trailers. You should see a small ramp, a closed metal door, and a handrail. The Flying Rat is sitting on the handrail. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.B. Charge Island (CRN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [CRN-FR23] - On one end of a dry-docked blue and brown sailboat on the north side of the large docks at the northwest part of Charge Island. Map: (F-2). Weapon: Pistol. Directions: Go through the main dock building heading west and turn north when you get back outside. You should encounter the boat as you reach the north side of the docks area. [CRN-FR24] - On the median inside the small parking lot across the street from the main entrance to the Charge Island Water Treatment Facility. Map: (F-3). Weapon: Pistol. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.C. Dukes (DKS) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [DKS-FR25] - At the base of one of the bridge supports (in the water) for the Dukes Bay Bridge. Neighborhood: Steinway. Map: (G-2). Weapon: Sniper Rifle. Directions: Starting at the south end of the bridge (going north) and at the first set of support columns (on land), it will be on the EIGHTH bridge support. Climb onto the third support, the last one you can climb at this end of the bridge, and use the Sniper Rifle to nail the Flying Rat from here. [DKS-FR26] and [DKS-FR27] - Near the entrance for the parking lot for Gantry Park. Neighborhood: Steinway. Map: (G-2). Weapon: Pistol. Directions: Go to the intersection of Hewes St. and Dukes Boulevard. Head west from this intersection and you will go past the intersection with the south end of the Dukes Bay Bridge. Just past this intersection you should see a wall to your right. This will lead you to the parking lot entrance for Gantry Park. At the west side of the parking lot entrance you will find a Flying Rat sitting on top of the wall and the other Flying Rat is sitting on the ground, next to a tree, just behind the wall a couple of feet away. [DKS-FR28] - On a playground within Gantry Park. Neighborhood: Steinway. Map: (G-2). Weapon: Pistol. Directions: From where you killed Flying Rats DKS-FR26 and DKS-FR27, head west into Gantry Park. Go around the large round structure, with picnic area, and continue west. You should see a Newsstand to your left. Just beyond the Newsstand is a playground. The Flying Rat is on top of the monkey bars. You may get some Police attention for killing this Flying Rat. [DKS-FR29] - On top of a mausoleum inside a cemetery. Neighborhood: Steinway. Map: (F-2). Weapon: Pistol. Directions: Go to the intersection of Dukes Drive and Franklin St. Head north on Dukes Drive. To your left is the cemetery. You should also see two paths leading into the area on your radar. Go to the SECOND one and enter the cemetery. Follow the path down until you reach the point where you have to turn right. Stop and you should be at a mausoleum with an obelisk just to it's right. The Flying Rat is on the south part of this mausoleum. You may get some Police attention for killing this Flying Rat. [DKS-FR30] - On top of a rock under a large tree. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Neighborhood: Go to the intersection of Tinconderoga Ave. and Franklin St. Stand at the southeast corner of this three-way intersection and point north. Then go across Franklin St. and to the tree next to the intersection. The Flying Rat is sitting on a rock just behind this tree. [DKS-FR31] - Under a ramp at the corner where Franklin St. and Brandon Ave. meet. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Morris St. and Brandon Ave. Head north on Brandon Ave. until you reach the 90-degree curve going west (and turns into Franklin St.). On the right side of this curve is a ramp. The Flying Rat is under this ramp. This ramp is also Unique Stunt Jump DKS-J5. [DKS-FR32] - At the highest diving board for the public pool inside Steinway Park. Neighborhood: Steinway. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection where Franklin St., Concord Ave., and Dukes Drive meet. Head west on Franklin St. and turn south at the curve. You should start to see Steinway Park which should be to your left. Head inside the park and you should see a large swimming pool. At the south end of the park is the smaller diving pool. Climb up to the top of the diving board structure where you will find the Flying Rat sitting on a railing. [DKS-FR33] - Sitting on a fence in an alley south of the Steinway Beer Gardens. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Head to the Steinway Beer Gardens (near the intersection of Yorktown Ave. and Morris St.). Go inside the area and head to the southwest corner where you can find an entrance into the alley. Go south into the alley and, about halfway down, you should see the Flying Rat sitting on an elevated wooden fence to your left. You may get some Police attention for killing this Flying Rat. [DKS-FR34] - Sitting in a tree across the intersection from Steinway Beer Gardens. Neighborhood: Steinway. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Yorktown Ave. and Morris St. The Steinway Beer Gardens should be at the southwest corner of this intersection. The Flying Rat can be found sitting in the tree at the northwest corner of this intersection. You may get some Police attention for killing this Flying Rat. [DKS-FR35] - At the base of the "Goosed" sculpture near The Monoglobe. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Hancock Ave. and Savannah Ave. The entrance for Meadows Park is on the east side of this intersection. Head east into the park and turn right at the next intersection. This will lead you to The Monoglobe. Just north of The Monoglobe is a sculpture. This is the "Goosed" sculpture and the Flying Rat is sitting on top of the plaque at the bottom of the piece. [DKS-FR36] - Just inside one of the entrances to the large circular structure (with red and white stripes) next to the Liberty State Pavillion Towers. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Neighborhood: Head to the two circles (on your in-game map) at the north part of Meadows Park. The smaller circle is the Liberty State Pavillion Towers. Next to the tower to the east is a very large circular structure with red and white stripes. There are entrances to get inside this large circular structure at the northwest and southwest part of this place. The Flying Rat can be found on the ground just inside the southwest entrance to this structure. [DKS-FR37] - Sitting on top of a chimney at the south end of a row of houses. Neighborhood: Meadows Park. Map: (G-3). Weapon: Pistol. Directions: Go to the Huntington St. El-Train Station. Get up to the highest tracks (you should also get Flying Rat BKR-FR52 as you climb up to the higher tracks) and head north on the left side of the tracks. You should see some trees to your left as you proceed north along the tracks. When the tracks straighten out from the gentle zig-zag, stop. Look to your left and you should see a row of houses. You should also be looking at the south end of these houses. Look at the chimney. The Flying Rat should be sitting on this chimney. Nail it from here with the Pistol. [DKS-FR38] - On a bridge railing near a bridge support tower on the East Borough Bridge. Neighborhood: East Island City. Map: (F-3). Weapon: Pistol. Directions: Go onto Harrison St. and head west toward the East Borough Bridge. Go to the west bridge support tower. The Flying Rat can be found sitting on the outside railing next to the bridge support tower on the south side of the bridge. You may get some Police attention for killing this Flying Rat. [DKS-FR39] - Inside a pedestrian tunnel just south of the East Borough Bridge. Neighborhood: East Island City. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Brunner St. and Dukes Boulevard. Head west on Brunner St. and when the street forks, head right and onto Creek St. You should see a red brick wall on the right side of the street. Continue on this street until you near the Twitchin Sugar building at which point the brick wall will end. Near where the brick wall ends is a set of stairs leading down into Dukes Park. Head down the stairs and go north. You should encounter a pedestrian tunnel. Halfway inside this tunnel is where you can find the Flying Rat. [DKS-FR40] - Under a roof at the Dukes Blvd. El-Train Station. Neighborhood: East Island City. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Brandon Ave. and Morris St. You should be under the El-Train tracks and near the Dukes Blvd. El-Train Station. There is a set of stairs at the southwest and northwest corners of this intersection. Go up the stairs at the northwest corner of the intersection. Climb up to the top of the stairs and look east. You should see the Flying Rat under the roof just ahead of you. [DKS-FR41] - Inside an open air room at the top of the NUCA building. Neighborhood: East Island City. Map: (G-3). Weapon: Grenade, Molotov, or RPG. Directions: Go to the intersection of Hancock St. and San Jacinto Ave. The NUCA building should be at the northwest corner. The open air room is at this corner high up from the street. You can't use a Sniper Rifle from the El-Train track or nearby buildings. When using the above weapons, stay across the street and aim above the window so you can get weapon inside. You may get some Police attention for killing this Flying Rat. [DKS-FR42] - Just above the entrance for an apartment complex. Neighborhood: Meadow Hills. Map: (H-3). Weapon: Pistol. Directions: Go to the intersection of Carrollton St. and Cleves Ave. Head north on Cleves Ave. for a short distance and look right. You should see a green awning for the entrance of an apartment building. The Flying Rat is sitting directly above the door. [DKS-FR43] - Sitting on a beam under the El-Train tracks next to Willis Car Wash. Neighborhood: Willis. Map: (H-3). Weapon: Pistol. Directions: Go to the Willis Car Wash (at the intersection of Lynch St. and Saratoga Ave.) At the northwest part of the Car Wash area you should see the concrete base for an El-Train support column. It stops at a beam that supports the track. The Flying Rat can be found on the north end of this beam. You may get some Police attention for killing this Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.D. Francis International Airport (FIA) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [FIA-FR44] - On some machinery in a wooded area north of Tudor St. Map: (H-3). Weapon: Pistol. Directions: Go to the intersection of Tudor St. and Tudor St. (the end of the Tudor St. loop). Head into the wooded area directly north of this intersection. After a short distance you should see some machinery off to your left. The Flying Rat is sitting on the west side of this machinery. [FIA-FR45] - In-between two large air conditioning units on a rooftop between two hangars. Map: (H-3). Weapon: Pistol or RPG. Directions: Go to the Francis International Airport El-Train Station. Climb onto the tracks and head north toward the FlyUS Head Office. The track will overlap the northwest corner of the building. Jump over the railing at this point and land on the roof. Head south along the rooftop and you will encounter two large dark gray colored air conditioning units. The Flying Rat is sitting in-between them. If you have an RPG you can kill this Flying Rat from the El-Train tracks. Just aim under the air conditioning unit closest to you. [FIA-FR46] and [FIA-FR47] - In a circular hole near the Main Terminal entrance and on a small post near the pay booths. Map: (H-3). Weapon: Sniper Rifle. Directions: Go up to the Francis International Airport El-Train Station. Go onto the tracks and head south until you get to the curve. Look toward the Main Terminal. You should see an artsy support structure just to the right of the main entrance. The Flying Rat is in the circular hole that is part of this support structure. Use the Sniper Rifle and shoot this Flying Rat. If you look down you should see part of the pay booths. You should also see the next Flying Rat sitting on top of the small post near the booths. Shoot it with your Sniper Rifle. You will also trigger a Wanted Rating so run west along the tracks to evade it after killing the Flying Rats. [FIA-FR48] - On the railing at the topmost part of the Control Tower in the center of the Airport Tarmac. Map: (I-3). Weapon: Pistol. Directions: There's no way to shoot this one from outside the tarmac area even with a Combat Sniper. However, there's an easier and safer way to get this Flying Rat if you wait until after the mission "Blow Your Cover" (Elizabeta Torres). After this mission go to Heli Tours in Fishmarket South and swipe a helicopter. Then fly back to Francis International Airport. As I noted earlier in the guide you can land anywhere at the Airport, except the ground, without getting a Wanted Rating. With that said, carefully land on the top level of the Control Tower, get out, and kill the Flying Rat with the Pistol. And you won't even get a 1-Star Wanted Rating for doing so. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.7.E. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-FR49] - Sitting partway up a retaining wall not far from the Creek St. Diner. Neighborhood: BOABO. Map: (F-3). Weapon: Pistol. Directions: Head to the intersection of Creek St. and Chicory St. Turn south on Chicory St. and you should see the Flying Rat sitting near the edge of the road just after you turn west on the road curve. [BKR-FR50] - Sitting on the railing of a fire escape inside a dead-end alley. Neighborhood: BOABO. Map: (F-4). Weapon: Pistol. Directions: Go to the intersection of Mohanet Ave. and Chicory St. About 40 feet north, on the right side of the street, is the entrance to this dead-end alley. Go into the alley and to the fire escape within. The Flying Rat is sitting at the corner of the lowest level of the fire escape. [BKR-FR51] - Sitting on the top of the backboard of basketball court inside an alley. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Go to the intersection of Livingston St. and Inchon Ave. (near the Cerveza Heights Medical Center). Head south on Inchon Ave. and you should see an alley to your right after a short distance. Head west into the alley. You should then come up to a basketball court (which should be to your left). Enter the basketball court and you should see the Flying Rat on the backboard just ahead of you. [BKR-FR52] - Sitting behind some ticket machines at the Huntington St. El-Train Station. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Go to the Huntington St. El-Train Station (at the intersection of Huntington St. and Charleston Ave.). There are two sets of stairs leading up to the El-Train platform. Take the one at the northeast corner of the intersection. Go up to the lower platform and turn around. You should see three ticket machines. The Flying Rat is sitting just behind them. [BKR-FR53] - Sitting at a doorway on the roof of a large building across the street north of Station Square. Neighborhood: Cerveza Heights. Map: (G-3). Weapon: Pistol. Directions: Head to the intersection of Savannah Ave. and Seymour Ave. Station Square is at the south part of this intersection. Climb up to the Station Square El-Train platform. To the west you should see what appears to be a connecting building that connects the El-Train station with the building across the street. The Flying Rat is on top of this large building. You need to climb onto the overhang so you can get to the connecting piece. Climb onto the wall then climb onto the overhang. Because of the slanted roof you need to be careful as you move along the connecting piece. Once you are at the large building jump to the roof. Head to the east side of the building and you should find the Flying Rat sitting at the door for rooftop access. You may get some Police attention for killing this Flying Rat. [BKR-FR54] - Sitting at the top of a bus stop shelter. Neighborhood: Downtown. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Montauk Ave. and Earp St. Look north. On the left side of the road just ahead is a bus stop shelter. The Flying Rat can be found sitting on the north side of this shelter. [BKR-FR55] - Sitting on a steel beam under the Algonquin-Dukes Expressway. Neighborhood: Schottler. Map: (G-4). Weapon: Pistol. Directions: Head to the intersection of Montauk Ave. and Cassidy St. Just north of this intersection is the Algonquin-Dukes Expressway. You should see the on-ramp to your right. Go between the on-ramp and the bridge for the expressway and head east. After a short distance you should see a road tunnel to your left. If you look up slightly you should see a large green steel beam. The Flying Rat is sitting behind this steel beam. [BKR-FR56] - Sitting on a stair rail in front of a row of houses. Neighborhood: Schottler. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Cassidy St. and Seneca Ave. Look east at this intersection and you should see a row of houses on the right side of the street. The Flying Rat can be found on the stair railing of the THIRD house close to the door. [BKR-FR57] - Sitting on the railing of a fire escape. Neighborhood: Beechwood City. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Wenrohronon Ave. and Cassidy St. Look north. You should see a run down apartment building just off to your right. The Flying Rat is sitting on the railing of the lowest level of the fire escape. You may get some Police attention for killing this Flying Rat. [BKR-FR58] - Sitting on a concrete slab in a small construction site near the Beechwood City Burger Shot. Neighborhood: Beechwood City. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Tutelo Ave. and Pancho St. Head east until you reach the end and you have to turn left. You should see the Beechwood City Burger Shot ahead of you to your left. To your right is a small construction site. The Flying Rat is sitting on a concrete slab, on the ground, within this site. You may get some Police attention for killing this Flying Rat. [BKR-FR59] - Sitting on top of the west column for the Broker Navy Yard sign across the street north from Express Car Service. Neighborhood: East Hook. Map: (F-4). Weapon: Pistol or Molotov. Directions: Go to the intersection of Delaware Ave. and Cisco St. (near Express Car Service). North, across the street from Express Car Service, is a bus stop. Climb the shelter then jump to the overhang above the nearby phone. Go to and climb the east column for the sign. Then walk on the sign to get to the west column where you will find the Flying Rat. Another option is to throw a Molotov near the top of the column. That should be enough to kill the Flying Rat. You may get some Police attention for killing this Flying Rat. [BKR-FR60] - Sitting on top of an air conditioning unit behind the Woodfellas Lumber Yard. Neighborhood: East Hook. Map: (F-4). Weapon: Sniper Rifle. Directions: Go to the intersection of Delaware Ave. and Cisco St. (near Express Car Service). Go across the street north to the Broker Navy Yard sign. To the right of the sign you should find an open gate with a No Trespassing sign over it. Stand in the open gate and zoom in on the Woodfellas sign (which is northeast of you). Then slowly pan left until you see a tower with three security cameras on top. Just to the left of it should be an air conditioning unit situated above a large pipe. The Flying Rat can be clearly seen sitting on top of this air conditioning unit. [BKR-FR61] - Sitting on the rail of the large gazebo near the center inside Outlook Park. Neighborhood: Outlook. Map: (G-4). Weapon: Pistol. [BKR-FR62] - On ground level next to the Jerk N' Gizzard Jamaican Restaurant. Neighborhood: South Slopes. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Conoy Ave. and Sundance St. The Restaurant is on the northwest corner. Go west on Sundance St. about fifty feet and you should see the Flying Rat at the corner of the Restaurant. [BKR-FR63] - On top of a roof near a garage inside an alley. Neighborhood: South Slopes. Map: (G-4). Weapon: Grenade or Molotov. Directions: Go to the intersection of Saponi Ave. and Mohegan Ave. Head east on Mohegan Ave. Just before you get to the road curve you should see an alley to your left. Head into the alley. To your left you should see a garage. There should also be three vehicles. To the right of the garage should be another garage with a couple of filing cabinets and a pallet of boxes. On the top of this garage is a black metal fence. In the middle of the roof for this garage is the Flying Rat. Position yourself between the two cars and look at this garage. Move your aiming reticle to a point between the topmost pair of windows for the building behind the black metal fence then throw a Grenade or Molotov. This should kill the Flying Rat. [BKR-FR64] - Sitting on top of the Perestroika Cabaret Club theater marquee. Neighborhood: Hove Beach. Map: (F-4). Weapon: Grenade or Molotov. Directions: Go to the Perestroika Cabaret Club (on Tulsa St). The Flying Rat is in the middle of the top of theater marquee. Stand across the street from the theater, aim the reticle just above the Perestroika sign, and throw either a Grenade or Molotov at the marquee. This should kill the Flying Rat. You may get some Police attention for killing this Flying Rat. [BKR-FR65] - Sitting on a small pier under the Broker Bridge. Neighborhood: Hove Beach. Map: (F-4). Weapon: Pistol or Assault/Carbine Rifle. Directions: Go to the intersection of Delaware Ave. and Bart St. On the west part of this intersection is a large sidewalk. Get on the sidewalk and head south. You should find a set of stairs leading down. Go down to the lower level and look off to your left. You should be just under the Broker Bridge and you should see a small pier. The Flying Rat is sitting on top of one of the posts for this pier. It can also be sniped from the upper street level sidewalk with an Assault/Carbine Rifle. [BKR-FR66] - Sitting on top of a post which is part of a large sign. Neighborhood: Hove Beach. Map: (F-5). Weapon: Pistol. Directions: Go to the intersection of Delaware Ave. and Iroquois Ave. At the south part of this intersection is a very large sign the reads "Welcome to Fantastic Firefly Island". There are four posts that are part of this signage. The Flying Rat can be found sitting on the rightmost pole. [BKR-FR67] - Above a door inside an alley. Neighborhood: Hove Beach. Map: (G-5). Weapon: Pistol. Directions: Head to the intersection of Garrett St. and Onondaga Ave. Head west on Garrett St. About fifty feet from the intersection you should see a building for A. Type Fire Door Corporation. You should see an alley on the east side of this building. Head north into the alley until you hear the cooing of the Flying Rat. Turn right and you should find the Flying Rat sitting on top of a door. [BKR-FR68] - On top of a brick wall under the El-Train tracks. Neighborhood: Firefly Projects. Map: (G-4). Weapon: Pistol. Directions: Go to the intersection of Saponi Ave. and Ringo St. You should be under the El-Train tracks. At the southeast corner of this intersection you should see a column support for the El-Train track. Near it is a break in the brick wall. The Flying Rat is sitting near this wall break. You may get some Police attention for killing this Flying Rat. [BKR-FR69] - On the median of the loop interchange for the Broker-Dukes Expressway. Neighborhood: Firefly Projects. Map: (G-5). Weapon: Pistol. Neighborhood: Go to the three way intersection of Oneida Ave., Starr St. and Hardin St. Go north on Oneida Ave. and take the on-ramp going east up onto the Broker-Dukes Expressway. Head east all the way to the loop interchange. Just before the road curves right, leading down to the lower level, you should see the Flying Rat on the median to your left. [BKR-FR70] - Sitting on a fence at a corner of the large apartment complex. Neighborhood: Firefly Projects. Map: (G-5). Weapon: Pistol. Directions: Go to the intersection of Cody St. and Cokanuk Ave. Across the street south is a pathway to the entrance for the apartments. The pathway is made up of diamond-like shapes. The pathway is also bordered by a short black chain-link fence. Go south on this pathway until you can turn left. Then go forward until you can turn right. Go forward and turn right again. Go forward until you reach the corner. It is in this corner, sitting on the short black fence, where you will find the Flying Rat. [BKR-FR71] - Inside the Liberty Eye Ferris Wheel. Neighborhood: Firefly Island. Map: (F-5). Weapon: Pistol. Directions: Head to the intersection of Wappinger Ave. and Crockett Ave. Head east on Crockett Ave. and turn right into the first pathway heading south. Head south until you reach the entrance to Funland. When you look through the entrance to Funland you should see the Liberty Eye Ferris Wheel ahead of you. In the middle of the ferris wheel you should see a gray car for it. Walk under the gray car and stop at the red car which is closer to ground level. Turn around and look up and you should see the Flying Rat on the small beam above you. [BKR-FR72] - On the railing at the top of the Screamer Roller Coaster. Neighborhood: Firefly Island. Map: (G-5). Weapon: Pistol or Sniper Rifle. Directions: Head to the Hove Beach El-Train Station (Wappinger Ave and Crockett Ave.). Get onto the El-Train tracks and head east. The roller coaster should be off to your right as you proceed east. Find the Screamer sign for the coaster. Directly above it, at the coaster's highest level, is the Flying Rat. You can kill it with either a Pistol or Sniper Rifle. [BKR-FR73] - On the beach just under a large pier. Neighborhood: Firefly Island. Map: (F-5). Weapon: Pistol. Directions: Go to the intersection of Wappinger Ave. and Crockett Ave. Head west on Crockett Ave. and turn left at the unnamed street that heads south towards the Firefly Island Boardwalk. Once on the Boardwalk you should see a large pier just off to your right. Head down to the beach but go along beside the pier. When you reach the water go under the pier and you should see the Flying Rat sitting by a support column. [BKR-FR74] - On the railing of a porch for the backyard of a house. Neighborhood: Beachgate. Map: (G-5). Weapon: Pistol. Directions: Go to the intersection of Shinnecock Ave. and Ketchum St. At the southeast corner of this intersection is a large house with a short concrete fence. Go to the backyard of this house you will find the Flying Rat sitting on the railing for the porch. /=========================================================================\ 0===========================================================================0 | II.8. Unique Stunt Jumps (East Side) [UNES] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps on the East Side of Liberty City. There are a total of 50 Unique Stunt Jumps in GTA IV and sixteen of them can be found on the East Side of Liberty City. Unlike in previous GTAs you do not get any money for doing them. When you finish do all 50 Jumps you just get closer to 100% Completion and nothing else. If you do a Jump and then do the same Jump again the game will tell you if you already did it. Makes it easier to track down Jumps you may have missed. You can do these Jumps with either a car or a motorcycle. However, you are more vulnerable on a motorcycle since a good wipeout can do some serious damage to you (or even kill you). If you decide to use a motorcycle to do these Jumps a NRG-900 can always be found at the north tip of the northwest-southeast runway at Francis International Airport. If you have trouble finding some of these Jumps you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. The information under where the Jump is found is broken down as follows: --Neighborhood: What neighborhood the Jump is found. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Heading: Direction of the Jump. --Recommended Vehicle: Best vehicle for the Jump. --Directions: How to get there and approach the Jump. Now for the Unique Stunt Jumps: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.A. Bohan (BHN) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BHN-J1] - A blue ramp southwest of Alpha Mail near Jackhammer St. Neighborhood: Industrial. Map: (F-2). Heading: Northeast to Southwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Worm St. and Lompoc Ave. At the west corner of this intersection is a dirt road that goes southwest and parallel to the El-Train tracks. Near the end of this dirt road is a blue ramp. This is the Jump. Start at Lompoc Ave and stay close to the wall to your left and gently turn toward the ramp as you get to it. You must jump the gap and land on Beaumont Ave. to successfully complete the Jump. Be careful of traffic. [BHN-J2] and [BHN-J3] - On the uncompleted freeway bridge. Neighborhood: Industrial. Map: (F-2). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Northern Expressway and Leavenworth Ave. On the southwest part of the intersection is construction barriers for this end of the uncompleted bridge. Go past the barriers and head full speed along the bridge. You will come up to a ramp. Hit the ramp to jump to the next bridge section where you will see the ramp for the next Jump. If you land from the first Jump correctly you should be able to hit the next Jump seamlessly. You must land on the rooftop of the building across the water to successfully complete the second Jump. [BHN-J4] - At the edge of an uncompleted bridge directly above the intersection of Rocket St. and Attica Ave. Neighborhood: South Bohan. Map: (F-2). Heading: Southwest to Northeast. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Rocket St. and Attica Ave. Go south and follow the road. When the paved road ends turn north then northeast to go onto the uncompleted bridge. At the end of the bridge is the ramp. You must land on the road to successfully complete the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.B. Dukes (DKS) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [DKS-J5] - At the corner where Franklin St. and Brandon Ave. meet. Neighborhood: Steinway. Map: (G-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head east on Franklin St. to make the Jump. Start you run at the intersection of either Tinconderoga St. or Trenton Ave. You need to land on Dukes Boulevard to get credit for the Jump. Beware of the tall light-posts for the fuel depot below. Slamming into them will almost certainly lead to your death (if you use a motorcycle). This is also where Flying Rat DKS-FR31 is hiding (under the ramp). [DKS-J6] - At an intersection near a small construction site. Neighborhood: Steinway. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Concord Ave. and Morris St. At the west part of this intersection is the ramp. Go to the intersection of Trenton Ave. to start your run. If you go at a fast enough speed you should be able to clear the swimming pool and get credit for the Jump. [DKS-J7] - At the south part of a small construction site. Neighborhood: Steinway. Map: (F-3). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Concord Ave. and Morris St. To the south of this intersection is a construction site. On the south part of this site is a dumpster ramp. Go to the intersection of Concord Ave. and Hooper St. to make your run. You must clear the small building to get credit for the Jump. [DKS-J8] - At the end of a small alley above a junkyard. Neighborhood: Steinway. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Harrison St. and Tinconderoga Ave. At the northwest corner of this intersection is Famous Cleaners. Just behind it, to the north, is a small alley. This is the alley where the Jump is. Start your run at the entrance to the alley. You must land in the junkyard below to get credit for the Jump. [DKS-J9] - A sloped concrete ramp for a parking lot near the intersection of Dukes Boulevard and Hooper St. Neighborhood: East Island City. Map: (G-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: The ramp is at the northwest part of Hooper St. and Dukes Boulevard. Start your run at the intersection of Hooper St. and Concord Ave. You need to land on Dukes Boulevard to get credit for the Jump. However, don't go too fast or you will seriously hurt yourself by smacking into the wall of the building on the east side of the street (if you use a motorcycle). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.C. Francis International Airport (FIA) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [FIA-J10] - At a road curve at the north part of the Tudor St. loop. Map: (H-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Tudor St. and Tudor St. (where the Tudor St. loop ends) and head east. You should see a sign sitting on a dirt mound. You must land on the Broker-Dukes Expressway or beyond to successfully complete this Jump. You may also need to deal with oncoming traffic as you approach this ramp. [FIA-J11] - A dumpster at the southeast part of the Tudor St. loop. Map: (H-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head south down the east part of the Tudor St. loop. You must land on the on-ramp at the Broker-Dukes Expressway or beyond to get credit for the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.8.D. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-J12] - At the end of an old railroad line near the entrance to Dukes Park. Neighborhood: BOABO. Map: (F-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Dukes Boulevard and Huntington St. On the west side of this intersection you will see some wooden construction barriers. Go through them and you will land on the old railroad line. At the end of this line is the ramp for the Jump. You need to land near or beyond the Sprunk sign to get credit for the Jump. [BKR-J13] and [BKR-J14] - At the end of a short alley and on a rooftop. Neighborhood: Cerveza Heights. Map: (G-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Go to the intersection of San Jacinto Ave. and Livingston St. At the south part of this intersection is an alley. In this alley is a ramp. Start your run near the intersection of San Jacinto Ave. and Hancock St. going south. You need to land near the next ramp to get credit for the first Jump and then on the next rooftop or beyond to get credit for the next Jump. [BKR-J15] - At the intersection of Tutelo Ave. and Carson St. Neighborhood: Cerveza Heights. Map: (G-4). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Go to this intersection and you will find the ramp at the north side of the intersection. Start your run at around Dillon St. You must clear the Algonquin-Dukes Expressway to get credit for the Jump. [BKR-J16] - At a small construction site on Lynch St. Neighborhood: Willis. Map: (G-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Go to the intersection of Lynch St. and Freetown Ave. On the south part of this intersection you will see a large mound of dirt and some wooden planks. This is the Jump. Start your run at the intersection of Freetown Ave. and Ellery St. You must land on the other side of the Algonquin-Dukes Expressway to get credit for the Jump. This is a little tough because of the short run down Freetown Ave. /=========================================================================\ 0===========================================================================0 | II.9. Food and Drink Places (East Side) [FDES] | 0===========================================================================0 \=========================================================================/ When your health is low and there's no Health laying around and you don't feel like paying for an Ambulance, you can regain your health by eating food or drinking soda. There are plenty of places you can go to eat and drink. As a matter of fact, there are TOO many places as you will see in this guide. Listed below in this chapter is where you can get food and drink, on the East Side, to replenish your health. The map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.A. Fast Food Restaurants and Diners \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are many diners and fast food places you can go to get food. These places are also used for dating and for taking friends (explained later). However, most Diners aren't enterable and won't appear on the game map unless you are with a friend or date. Listed below are the Fast Food Restaurants and Diners for the East Side of Liberty City: >>Burger Shot *********** Neighborhood: Fortside, Bohan. Location: At the intersection of San Quentin Ave. and Switch St. Map: (F-2). >>Burger Shot *********** Neighborhood: Industrial, Bohan. Location: At the intersection of Drill St. and Lompoc Ave. Map: (G-2). >>Cluckin' Bell ************* Neighborhood: Cerveza Heights, Broker. Location: Just west of the intersection of Huntington St. and Inchon Ave. Map: (G-3). >>Burger Shot *********** Neighborhood: Beechwood City, Broker. Location: Just west of the intersection of Carson St. and Broker-Dukes Expressway. Map: (G-4). >>69th St. Diner ************** Neighborhood: Hove Beach, Broker. Location: At the intersection of Bart St. and Mohawk Ave. Map: (F-5). >>Burger Shot *********** Neighborhood: Firefly Island, Broker. Location: Inside the Memory Lanes Bowling Alley. Map: (G-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.B. Food Stands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also outdoor food stands where you can eat to regain your health. You can't really miss them, they are all over the place. They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters. The stands are large silver carts with umbrellas on them and can easily be spotted from a distance. The Burger Counters are open-air food vendors that stand behind a counter. Oh, it should be noted that it is a bad idea to ram a Burger Stand with a car. The Burger Stands have a Propane Tank on the side that will ignite if you ram the cart which will result in death. Listed below are the Hot Dog Stands, Nut Stands, Burger Stands, and Burger Counters for the East Side of Liberty City: >>Hot Dog Stands ************** ++Location: On Drop St. at the intersection of Folsom Way. Neighborhood: Fortside, Bohan. Map: (F-1). ++Location: At the entrance of Steinway Park. Neighborhood: Steinway, Dukes. Map: (F-3). ++Location: Near the LC24 Tower at the intersection of Bunker Hill St. and Harrison St. Neighborhood: East Island City, Dukes. Map: (G-3). ++Location: At the road curve on Asparagus Ave. just west of the intersection with Onion St. Neighborhood: Rotterdam Hill, Broker. Map: (F-4). ++Location: About thirty feet south of the intersection of Munsee Ave. and Montauk Ave. (on Munsee Ave.). Neighborhood: Downtown, Broker. Map: (G-4). ++Location: On Iroquois Ave. just south of the intersection with Cisco St. Neighborhood: Hove Beach, Broker. Map: (F-4). ++Location: Across the street from your Broker Safehouse. Neighborhood: Hove Beach, Broker. Map: (F-5). ++Location: On the west end of the Boardwalk just southwest of the Go-Kart track. Neighborhood: Firefly Island, Broker. Map: (F-5). ++Location: On the west end of the Boardwalk next to Campbell's World O' Stuff. Neighborhood: Firefly Island, Broker. Map: (F-5). >>Nut Stands ********** ++Location: At the three-way intersection of Howard St., Cleves Ave., and Parr St. Neighborhood: Willis, Broker. Map: (G-3). >>Burger Stands ************* ++Location: Next to the Cerveza Heights Medical Center. Neighborhood: Cerveza Heights, Broker. Map: (G-3). ++Location: Just east of the intersection of Huntington St. and Camden Ave. Neighborhood: Cerveza Heights, Broker, Map: (F-3). >>Burger Counters *************** ++Location: On the west half of the Boardwalk just east of the large pier. Neighborhood: Firefly Island, Broker. Map: (F-5). ++Location: At the southwest corner of Oneida St. and Crockett Ave. Neighborhood: Firefly Island, Broker. Map: (G-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.C. Newsstands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your health back up to its maximum. Listed below are the Newsstands for the East Side of Liberty City: >>Location: Inside Gantry Park just west of the round picnic area. Neighborhood: Steinway, Dukes. Map: (G-3). >>Location: At the lower level of Gantry Park near the piers. Neighborhood: Steinway, Dukes. Map: (G-3). >>Location: Across Dukes Boulevard west of the National Union of Contemporary Arts (NUCA) Neighborhood: East Island City, Dukes. Map: (G-3). >>Location: Near the south entrance of Dukes Park (near Creek St.). Neighborhood: BOABO, Broker. Map: (F-3). >>Location: Near the southwest entrance to the Schottler El-Train Station. Neighborhood: South Slopes, Broker. Map: (G-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.9.D. Soda Machines \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also Soda Machines you can find to replenish your health. They can either be Sprunk or Ecola machines. Listed below are the Soda Machines for the East Side of Liberty City: >>Location: At the Meadows Park Ron Gas Station north of the intersection of Cleves Ave. and Tudor St. Neighborhood: Meadows Park, Dukes. Map: (H-3). >>Location: Inside the lobby of Schottler Medical Center. Neighborhood: Schottler, Broker. Map: (G-4). >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and Lynch St. Neighborhood: Willis, Broker. Map: (H-3). /=========================================================================\ 0===========================================================================0 | II.10. Other Activities [OTCT] | 0===========================================================================0 \=========================================================================/ In GTA IV there are plenty of other activities you can do. These activities can break up the monotony of running around doing errands for major crime figures. Some of these activities you can do with a friend or date. It should be noted that these activities are required for 100% Completion. In addition, if you own an Xbox 360, there are also Achievements attached to them: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.A. QUB3D Vidgame \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In some places around Liberty City you can find this arcade machine. It is basically a variant of the classic game "Tetris". The tutorial will give you clear instructions on how to play this game (although it doesn't tell you what the Power-Ups are and what they do). But after playing around with this game I figured out what the Power-Ups do (from left to right): >>Row Removal *********** When activated this Power-Up will remove up to three rows of blocks. >>Column Removal ************** When activated this Power-Up will remove two columns from beneath the blocks you are currently controlling. >>Color Removal ************* This destroys all of the blocks of a chosen color. When you activate this Power-Up, the game freezes and you will see a grid of available colors on the board appear underneath the Power-Up icon. You will notice that each color will light up for a couple of seconds as the game cycles through the colors. To remove a color from the board activate the Power-Up again when the color you wish to remove is highlighted. >>Slow Down Time ************** This slows down time. I don't consider it to be very useful since the game doesn't go that fast anyway (even when it starts speeding up a little 0starting at Level 21). Beating the high score of 10,950 is REQUIRED for 100% Completion. This has been known to trip up quite a few people since the Brady Guide does NOT mention this in their book. In addition to adding to your 100% Completion score, Xbox 360 owners will get the "King of QUB3D" Achievement. Listed below are the locations of where you can play QUB3D: >>Location: In the lobby of The Triangle Club. Neighborhood: Northern Gardens, Bohan. Map: (G-2). >>Location: In the main office for the Perestroika Cabaret Club. Neighborhood: Hove Beach, Broker. Map: (F-4). >>Location: Inside the Homebrew Cafe. Neighborhood: Beechwood City, Broker. Map: (G-4). >>Location: At the MODO Clothes Store. Neighborhood: North Holland, Algonquin. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.B. Pool \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another activity you and your friends or dates can try is Pool. There is only one place in all of Liberty City to play and that is the Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo Ave. and Broker-Dukes Expressway). The game will give you the information on the controls. You generally start out first and your goal is to sink one of either a solid or striped colored ball. Whatever kind you sink first will determine whether you are "solid" or "striped" for the game. If you don't sink a ball first and your opponent sinks the first ball then you are opposite of whatever he is. Then you have to sink all of the balls of your type then sink the 8-ball for last to win the game. If you sink a ball then you get another turn. If you don't sink a ball then it will be your opponent's turn. If you sink either the cue ball, or a ball opposite your type or hit the wrong ball first then you scratch and your opponent will have his turn and place the cue ball along a given line on the table to make a more advantageous shot. If you sink the 8-ball early you lose the game. You must beat Little Jacob and Packie at Pool for 100% Completion since they are part of your required friendship activities with them (explained later in the guide). For Xbox 360 owners you need to beat either Roman, Little Jacob or Packie (not the generic computer opponent) in order to get the "Pool Shark" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.C. Darts \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another activity you and your friends or dates can play is Darts. There are two places in Liberty City to play Darts and that is the Steinway Beer Garden in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and Galveston Ave.). When you approach the dart board within these bars press the Left Bumper (Xbox 360) or L1 Button (PS3) to play. Your goal is to get to zero. You start with 301 and you must get to zero before your opponent. You have three darts to use to score your points. The dart board is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score. The inner bulls-eye will score you 50 points and the outer bulls-eye will score you 25 points. When you take your turn you will find your aiming cursor is wobbly and constantly moving around. You have to be patient when aiming. Press the A Button (Xbox 360) or the X Button (PS3) to throw the dart. After you throw your three darts then it will be your opponents turn. To win the game you must hit zero with your dart landing on a double zone or in the center bulls-eye. You must beat Little Jacob and Packie at Darts for 100% Completion since they are part of your required friendship activities with them (explained later in the guide). For Xbox 360 owners you need to score 180 points with three darts in order to get the "One Hundred and Eighty" Achievement. This Achievement is not hard to get. Above the bulls-eye is the triple zone for the 20 section of the board (60 points x three darts = 180). Put the aiming cursor in the bulls-eye then move the cursor upward toward the 20 triple zone. When the aiming reticle enters the triple zone, throw the dart. This turns it from an aiming situation into a timing situation which makes hitting those zones easier. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.10.D. Bowling \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another fun activity you and your friends or dates can play is Bowling. There are two places in Liberty City to bowl and that is the Memory Lanes (Funland) in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). A game will cost you $10 and you have the choice of either a full game or a half game (5 frames). The game will give you instructions on what the controls are for bowling. You goal is to score as many points as possible. A strike is when you knock down all of the pins in one try. If you do not you will be given another chance in the same frame to knock the remainder down. If you manage to knock the remainder down then it is a spare. If you do not then you move onto the next frame. If you go too far left or right then you risk having the ball go in the gutter and you will get no score for that attempt. You have ten frames to get the highest score you can. A perfect score is 300. When you finish playing you have the option to play another or leave. You must beat Brucie and Packie at Bowling for 100% Completion since they are part of your required friendship activities with them (explained later in the guide). For Xbox 360 owners you need to score three strikes in a row (what is known as a turkey) in order to get the "Gobble Gobble" Achievement. One of the best methods to get a strike is to take two steps to the left (since Niko is right handed) then launch the ball as hard and, more importantly, as straight as possible. There is still some element of randomness involved so you won't get a strike every single time but you should get good enough, with a little practice, to get the Achievement. /=========================================================================\ 0===========================================================================0 | II.11. Places of Interest (East Side) [PLES] | 0===========================================================================0 \=========================================================================/ Outside of the places mentioned in the previous chapter there are a couple of other places of interest: >>Perestroika Cabaret Club ************************ Location: On Tulsa St. Region: Broker. Neighborhood: Hove Beach. Notes: This Russian owned club is where you can see a variety of shows ranging from magic to singing to pantomime. A QUB3D machine can be found in the main office in the back. >>The Triangle Club ***************** Location: On Coxsack Ave. Region: Bohan. Neighborhood: Northern Gardens. Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. /=========================================================================\ 0===========================================================================0 | II.12. Xbox 360 Achievements (Part One) [XBAO] | 0===========================================================================0 \=========================================================================/ Before moving onto the Main Story there are some Achievements you may want to acquire: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.A. "Walk Free" and "One Man Army" Achievements \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although these are supposed to be two of the harder Achievements they are very easy to get with the right planning, even at the very beginning of the game. The "Walk Free" Achievement is awarded when you manage to successfully escape a 4-Star Wanted Rating. This does NOT work for a 5 or 6-Star Wanted Rating. Only for a 4-Star Wanted Rating. The "One Man Army" Achievement is awarded for surviving a TOTAL of five minutes at 6-Star Wanted Rating. It does not have to be done at one sitting. I've come up with a way of getting both of these Achievements one right after the other. This is also for those who want these Achievements with no fuss. First, you need some SMG ammo. Assault Rifle ammo will also help. After getting at least 100 SMG rounds and/or at least 100 Assault Rifle rounds then head to the north tip of the runways for Francis International Airport to find a NRG 900 motorcycle. Next, head to the Bohan area and to the intersection of Northern Expressway and Leavenworth Ave. You should see the El-Train tracks above the south side of this intersection. Just underneath the tracks on the southeast corner of this intersection is the Northern Gardens Police Station. Now, you need to get the motorcycle onto the El-Train tracks. From the intersection, go south under the tracks then hang a right and go onto the grass. There is a steep incline that leads to a gap in the fence on the south side of the El-Train tracks. Once you get through the gap in the fence and onto the tracks, head west and into the train tunnel. Keep the motorcycle in-between the tracks. You will start to head down an incline. About halfway down this incline, stop and get off of the bike. Now, head back out of the tunnel and, while still on the tracks, go above Leavenworth Ave. Get against the railing or you may risk being run over by a train. Look down toward the Police Station and you should see at least one Cop. Use your SMG and kill at least one of them. You will now get a 3-Star Wanted Rating. Head back to the tunnel but stay just in front of it. You want the Cops to see you so you can lure them to the tunnel. Once enough of them know where you are, go back in the tunnel but stay near the entrance. This will keep the helicopter from shooting down at you. Pick off the Cops, using head-shots, with either the SMG or the Assault Rifle, as they try to get to you. Keep an eye on your Wanted Rating. The moment your Wanted Rating goes to 4-Star, stop attacking and run to your motorcycle. Then drive forward and out of the Wanted Zone. Since you are in the tunnel nobody can see you and you can quickly get out of the Wanted Zone. The moment you get out of the Wanted Zone, stop and wait. Your Rating will flash and then disappear. When that happens you will get the "Walk Free" Achievement. Now, proceed forward through the tunnel. As you head toward Algonquin you will cross the "Line of Death" (as I call it) and you will get the 6-Star Wanted Rating for getting around the roadblocks. Continue forward until you get out of the Wanted Zone. When you do, turn around and wait. After the 6-Star Wanted Rating disappears and, because you are on the other side when you are not supposed to, it will immediately reinstate. Why do that? The reason is that, if you pause the game and take a look at your map when you first get the 6-Star Wanted Rating, you will see that the Wanted Zone extends beyond the tunnel entrance which means you have to deal with the Cops if you exit the tunnel. By going into Algonquin, getting out of the Wanted Zone, and getting the 6-Star Wanted Rating to reinstate, what I have done is SHIFT the Wanted Zone westward. Now the edge of the Wanted Zone sits between the "Line of Death" and the tunnel entrance. This makes getting rid of the Wanted Rating much easier. Now, head back up toward the tunnel entrance but stop just near the edge of the Wanted Zone. At this point it is a matter of waiting until you get the "One Man Army" Achievement. Once you get the Achievement, proceed forward and out of the Wanted Zone. By the time you get out of the tunnel the Wanted Rating will be long gone and you will have two of the so-called harder Achievements under your belt. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.B. "Wheelie Rider" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Achievement is awarded when you get at least 500 feet in a wheelie while riding a motorcycle. When on a motorcycle, like the NRG 900, get up to a fast speed and gently pull back on the Left Analog Stick to do a wheelie. Get the NRG 900 that is parked at the north tip of the runways at Francis International Airport. While the runways at the Airport are straight enough to try for the Achievement there I would rather not deal with the 4-Star Wanted Rating. The next best alternative is the Algonquin-Dukes Expressway. Just stay between the lanes of traffic on the straightaway and you should have no problem getting this Achievement. This is where I did mine, using the NRG-900, and I got up to about 964 feet. If you can get the Faggio, this is an even better vehicle to get this Achievement with. It's slow speed allows you to maintain the wheelie for far longer distances making acquiring this Achievement much easier. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.C. "Chain Reaction" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Achievement is awarded for destroying ten vehicles in ten seconds. For this task you will need at least 15 Grenades. You will also need a Bus which can always be found under the Algonquin-Dukes Expressway just north of the intersection of Munsee Ave. and Montauk Ave. (the bus station is on the west side of the road). Once you have the Bus, travel up to Harrison St. and onto the East Borough Bridge but in the eastbound lanes. Next, turn the Bus so it blocks both lanes and no vehicles can get around you. At this point there should be a bunch of cars starting to back up because of your blockade. Then get out and use one of the nearby vehicles to climb up onto the Bus. Next, start throwing Grenades starting at the back of the group then work your way to the front. If you do this correctly, you should have multiple car explosions and this should be enough to get you the Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.12.D. "Rolled Over" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Achievement is awarded for doing five car rolls in one crash. This Achievement is tough to get because there is not a 100% reliable way to acquire this one. I have tried multiple methods with no success. However, I did manage to get this Achievement with an unusual method known as the Swing Set Glitch (aka The Car Cannon). This takes advantage of a bug in the game that produces some rather outlandish results. First, you need to head to intersection of Mohegan Ave. and Saponi Ave. At the southeast corner of this intersection is a large apartment complex. At the east side of this place, just on the inside part of the road curve for Mohegan Ave. is a playground. On this playground is two swing sets. These swing sets have rather unusual properties. If you push on them enough you may find yourself flying through the air. Getting a car up here is a little tricky. You would need to get into the center courtyard then turn east toward the playground. Then you need to turn the car around, which is hard because of the limited space, and BACK the rear of the car up against the MIDDLE pole of the NORTH swing-set. When you back the rear of the car against the pole, just push against it, don't go forward and back up repeatedly. At some point, the car will be launched in the air. And I mean launched. Really high up. Depending on how you hit the ground and how many rolls you do you may end up with the Achievement. However, as you may have guessed, there is a lot of randomness involved. Some who have tried it have acquired this Achievement quickly and others have tried for hours on end and have not gotten it. But, at least, it is an entertaining way to do it (or at least try). Hopefully, in future revisions, there may be a better and more reliable way to get this Achievement. With that done, it is time to finally move onto..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | III. The Main Story Missions [TMSM] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Each Main Story Mission is broken into six parts: 0=========0 | Overview \ 0===========0 What the mission is about. 0========0 | Weapons \ 0==========0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0============0 Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0========0 Additional information and other musings. 0=========0 | The Plan \ 0===========0 How to do the mission. 0=======0 | Reward \ 0=========0 What you get for your efforts. With that explained, I will now finally move on to the story..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | III.1. Roman Bellic [RMBC] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Roman Bellic is the cousin of Niko Bellic. He is the owner and operator of Express Car Service. He is also a dreamer and gambler. His letters, which extoll the good life of America including mansions and fast cars, lure Niko to America. But is was all a lie and Roman actually lives in a run-down apartment. In addition, Roman is in debt to loan sharks and mobsters. This leads to problems which requires Niko's help. Roman's first mission can be found at his Depot at Cisco St..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R1. "It's Your Call" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko goes over to where Roman works, Express Car Service, and is introduced to Mallorie, his assistant. Unfortunately, Niko is also introduced to Vlad, an angry and aggressive thug. After Vlad leaves, Roman and Niko go for an errand..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Niko has to drive Roman to a hardware store on Dillon St. There is an illegal gambling den there and Roman is going to try to win money to help things out. However, he is using money that he owes to some Albanian loan sharks to use in this endeavor. But he feels that he can win enough to pay them back many times over. Once you get to the hardware store, you have to park the car in the specified marker. When Roman leaves the car he gives you his old cell phone. The game then instructs you about cell phone contacts and how to look around. The game also gives you basic instructions on how to use the cell phone. When the loan sharks show up, follow the instructions to call Roman so he can get out of the store. When Roman gets back to the car you have to lose the loan sharks, who give chase, and get back to the depot. Lose them first then head back to the Depot. As you near the Depot, Roman tells Niko about how things work. The Russian mobsters, Vlad's bosses, control everything and that the Albanian loan sharks are not to be feared. Park the car in the Depot to complete the mission. 0=======0 | Reward \ 0=========0 $30 and the Cell Phone. Shortly afterwards, Roman sends a text message requesting help. In addition, a Person Icon appears just south of the Depot. This is a Random Character you can interact with. But first I will go over use of.... /=========================================================================\ 0===========================================================================0 | III.2. The Cell Phone [CLPH] | 0===========================================================================0 \=========================================================================/ To bring up the Cell Phone, press D-Pad up and it will appear in the lower right corner. There are two main buttons used for navigation: >>Select - A Button (Xbox 360) X Button (PS3) >>Back - B Button (Xbox 360) Circle Button (PS3) When you bring up the phone press Select to bring up the phone menu: >>Phonebook ********* This lists all of the contact you acquire during the game. Use the D-Pad to select a name and then press Select to call. >>Messages ******** This lists all of the text messages you receive during the course of the game. Press Select to bring up the messages. Use the D-Pad to scroll through the messages. Press Select to read a message. Press Select again when you bring up a message to either call the person or delete the message. >>Organizer ********* When you arrange an appointment with someone it will appear here. It will also remind you when your appointment is near. >>Multiplayer *********** This is only used when you want to get into a multiplayer game. >>Options ******* This brings up a sub-menu that allows you to customize your phone: ++Ringtype ******** This allows you to change your ringtype. ++Ringtone ******** This allows you to change your ringtone from a large range of choices. ++Text Size ********* This allows you to toggle between small and large text size for the phone display. ++Keypad Tone *********** This allows you to toggle the tone for button presses on or off. ++Turn Sleep Mode On/Off ********************** This is probably one of the more important functions of your phone. Some missions start when you answer the phone. In addition, you will get calls from friends or girlfriends looking to do activities. However, you may want to be left alone for awhile to go exploring or go after Flying Rats or Jumps. By turning Sleep Mode on you won't get any phone calls until you turn it off. This will allow you to go about your business in peace. When you turn on Sleep Mode you will see a small phone with an X icon on the lower right portion of your radar. Then there is the dial mode. When you bring up the phone press D-Pad up again and the phone moves up a little bit higher. This will allow you to put in phone numbers. This is mainly used for inputing cheats (which are phone number based). You can also call 911 and choose to send a Firetruck, Police Car, or Ambulance your way. If you use the Ambulance, you will be charged to have the Paramedics restore your health. The more you are injured, the more you will be charged. If you use the Police, you can steal the Police Car when they come up to take a look around. /=========================================================================\ 0===========================================================================0 | III.3. Random Characters (Introduction) [RNDM] | 0===========================================================================0 \=========================================================================/ At some point after the mission "It's Your Call" (Roman Bellic) you may find a human figure appear on the radar just south of the Depot. This is a Random Character. There are thirteen main Random Characters and three Special Random Characters you can get to appear when you make life or death decisions in the game. When you find a Random Character, approach the person to talk to them. This usually results in a side-mission involving that character. Some Random Characters have more than one encounter. The next encounter usually occurs a couple of game days after the previous. You will spawn more Random Characters as you progress through the game. You must find the 13 main Random Characters and do their encounters (and only the first one of those who have multiple encounters) to get to 100% Completion. The three Special Random Characters do NOT contribute to 100% Completion. In addition, if you own an Xbox 360, you will also get the "No More Strangers" Achievement for doing ALL of the Random Characters (including the three Special Random Characters). With that explained, let's do the first Random Character..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.3.A. Brian Meech \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Brian Meech is a young twentysomething drug addict from Los Santos. He is a graduate of Vespucci University and is registered with the Liberty City Association of Securities Dealers. Brian has three encounters with Niko but you only need to do the first one for 100% Completion (and the "No More Strangers" Achievement) Below is the list of Brian's encounters: >>First Encounter *************** Your first encounter with Brian is on Iroquois Ave. just south of Express Car Service in Hove Beach (Broker). Basically, Brian makes fun of Niko and, as part of his insult, Brian gives Niko a $100 bill. >>Second Encounter **************** You can find Brian at Crockett Ave. between the intersections of Iroquois Ave. and Mohawk Ave. in Hove Beach (Broker). You should drive up to this encounter. He wants to show Niko something. Take him to Masterson St. As you drive Brian will talk about the biggest rock in the world. When you get him to his destination he will make some sort of deal with someone. Afterwards, take him to Wappinger Ave. When you get him to Wappinger Ave., the encounter ends. ++Reward: $200. >>Third Encounter *************** You can find Brian at the northwest corner of Montauk Ave. and Earp St. in Downtown (Broker). When Niko sees him again he finds that Brian has got himself clean and is engaged. He apologizes for being a dick to Niko. He wants Niko's help in paying off one of his former dealers to make things right. The dealers are on Onion St. near Asparagus Ave. Take Brian to him. Unfortunately, the dealers doesn't take too kindly to Brian's attempts at redemption so they attack him with Baseball Bats. Get out of the car and use any firearm to take down the two goons. After that, take Brian home which is at Wappinger Ave. Once you get him there, the encounter ends. ++Reward: $500. Now back to the Main Story..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R2. "Three's A Crowd" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko interrupts the Albanian loan sharks who are roughing up Roman and his office and chases them away. Then Mallorie calls up Roman and makes a request that Roman can't do but says that Niko can do it. Roman wants Niko to pick up Mallorie and a friend. Niko reluctantly goes to get them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in the cab and head to the Hove Beach El-Train Station. When you get there use the horn to get the girls attention. Mallorie and her friend Michelle enter the cab. You have to drive Michelle up to Rotterdam Hill. Along the way Mallorie tries to convince both Niko and Michelle to go out on a date. After dropping off the girls Niko calls Roman and tells him that he needs to get new clothes. Roman suggests a place that is not far from the Broker Safehouse. Head there to get some new clothes. Go inside the Clothes Store and walk up to some clothes to try them on to see how you look. If you are satisfied then buy the clothes. Usually all you need to do is buy some jeans to satisfy the conditions of the game. Once you buy some clothes and get out of the store you will see that you have added Michelle to your cell phone. Niko also calls Roman and he tells you that you should keep dating Michelle. 0=======0 | Reward \ 0=========0 Nothing. But you will open the Clothes Stores in Liberty City. The one you visited, the Russian Clothes Store, is the only one available on the East Side of Liberty City. More Clothes Stores will automatically open up when you unlock new areas. Shortly after this mission you will get a call from Michelle asking for a date. Accept and you will see an "M" appear in Rotterdam Hill. Right after this phone call, put your phone into Sleep Mode then head to Michelle's..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M1. "First Date" (Michelle) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0===========0 After a clumsy introduction both Niko and Michelle decide to go to Funland..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 If you leave the Sleep Mode off then you will get a phone call from Roman requesting your help. By turning Sleep Mode on then you won't be interrupted. 0=========0 | The Plan \ 0===========0 When you get to Michelle's place the game will instruct you about friends and activities as well as to their benefits. I will go more into that later. After the cutscene, head to Funland. Once you get there you find that Funland is closed. But Michelle suggests bowling at the nearby Bowling Alley. Once you get there, the game will instruct you on how to bowl. You and Michelle play a free five frame game. Once you complete that, regardless of who wins, then take her back to her apartment to successfully complete the date. The game will let you know if the date was good by giving a thumbs up or thumbs down just above the radar. 0=======0 | Reward \ 0=========0 Nothing. After this mission your phone will automatically get out of Sleep Mode. Then you will get a call from Roman who is trapped at the Basketball Courts in Firefly Projects and needs your help quick...... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R3. "Bleed Out" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 The Albanian loan sharks are roughing up Roman at the Basketball Courts at the Firefly Projects. Niko decides to teach them a lesson..... 0========0 | Weapons \ 0==========0 Knife. 0==========0 | Prep Work \ 0============0 Go find a Knife before you get the phone call from Roman. 0======0 | Notes \ 0========0 Got a nice tip from Glen T. Winstein. 0=========0 | The Plan \ 0===========0 After the cutscene you need to beat up Bledar. The game will instruct you on how to fist fight. However, with the Knife in hand, you can easily slash him up good and quickly. After dealing with Bledar go after Kalem. Do the same to him. According to Glen T. Winstein you can use the Pistol instead and move things along quicker. After taking care of those two, Dardan, the loan shark leader, shows up and sees what is going on. He flees and now you have to chase him. Go to the car and chase Dardan. Don't bother trying to shoot up his car, it is indestructible. The designers want you to go through the chase and to the confrontation at the end. Eventually Darden will lead you to, and stop at, Twitchin Sugar in BOABO. Go up the stairs and follow the way until you get to Dardan. You have to melee fight him like the others. However, the game instructs you on how to disarm an opponent. This is mainly to get the Knife away from Dardan. But, since you already have a Knife, just slash him up to successfully complete the mission. Or you can get creative and use another weapon like a Pistol or, if you hang just outside the room, some Grenades or Molotovs. Once you kill him and take Roman back to the Depot. As you drive to the Depot, Niko will explain part of why he left Europe. Apparently he ran afoul of someone named Bulgarin who thought Niko owed him money when Niko actually didn't. Bulgarin had too many connections for Niko to kill so Niko left for America. Once you get to the Depot then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $50. /=========================================================================\ 0===========================================================================0 | III.4. Dating Michelle [DTML] | 0===========================================================================0 \=========================================================================/ Usually I don't deal with the Girlfriend aspect because it gets in the way of doing the missions and it also doesn't contribute to 100% Completion. However, if you own the Xbox 360, there is the "Warm Coffee" Achievement which is awarded when you are invited up into the woman's apartment for some, you know, coffee. Michelle is the first opportunity you have to get this Achievement. So, what I did, is to get a mid-range car (she seems to like those), stay in my Russian style clothes and take her to a restaurant on the second date. Then, for the third date, I took her to Perestroika. This should push the "Michelle Fondness" stat above 90% and will allow you to "try your luck" and succeed. And get the Achievement. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R4. "Easy Fare" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Niko interrupts Vlad and Mallorie. Vlad commands Niko to get him a coffee but Niko just stands there and stares. Roman finally arrives and is accosted by Vlad who is upset that Roman doesn't have his money. The phone rings. It is one of Roman's regulars, Jermaine. Roman can't get him but he says that Niko will pick him up. And off Niko goes once again..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the car and go to Rotterdam Hill. Once you pick up Jermaine, he instructs you to go to Masterson Street. Along the way Jermaine tells Niko about some hot parts he needs to pick up. Go to Jermaine's lockup. But things aren't right when you get there. Then the Cops show up and you need to get out of there. You also need to get rid of the 2-Star Wanted Rating. Heading up north usually does the trick. Once you get rid of the Wanted Rating, head to Gibson Street. This will lead you to a Pay 'N' Spray and this will successfully complete the mission. 0=======0 | Reward \ 0=========0 $100. In addition, this will open up the Pay 'N' Sprays in Liberty City. Shortly after this mission you will get a call from Vlad demanding you come over to Comrade's Bar where he has some work for you. This will open up Vlad's jobs. But let's go back to Roman..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R5. "Jamaican Heat" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman tries to get Niko to tell him why he came to America but he is not interested right now. But Niko asks Roman if he can help out. Roman says he can pick up another regular, Little Jacob. Niko then goes to get him..... 0========0 | Weapons \ 0==========0 Pistol, SMG, Assault Rifle. 0==========0 | Prep Work \ 0============0 Find either an SMG or Assault Rifle before taking this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Little Jacob near Outlook Park. Once you pick him up he will instruct you to go to Schottler. Little Jacob also gives Niko a Pistol and wants him to look out during a meeting. Go to the marker in Schottler. Then get out and to the lookout point. Then three guys come into the alley and things go bad. Take down the three goons below you then take down the one that appears above you. Even though the game instructs you to use the Pistol you were given, you can use pretty much any firearm for this mission. The more powerful, the better. Once you have completed the battle, run down and grab any weapons laying around then climb up the nearby skylight to get an SMG. As you do so Little Jacob asks if you're looking for work and Niko responds positively. After getting the dropped weapons, take Little Jacob back to the Homebrew Cafe to successfully complete the mission (and add Little Jacob to your contact list). 0=======0 | Reward \ 0=========0 $150. Shortly after this mission you will get a call from Little Jacob asking for your help. This will open up Little Jacob's missions but I will finish up with Vlad first. A little later you will get a call from Roman asking for your help in the business as a cab driver. He will pay properly. This can be used to make some extra money and that leads into the next chapter..... /=========================================================================\ 0===========================================================================0 | III.5. Taxi Jobs [TXJB] | 0===========================================================================0 \=========================================================================/ When you want to make a little extra money bring up your cell phone, go into phonebook, bring up Roman, and go to Job. He will then give you a fare. Go and pick up the fare. There is no time limit on getting to the fare but it is best to be fast. Once you pick up the fare, take the fare to their destination as fast as possible. The faster you get there, the more money you make. Once you complete the fare, Niko will call Roman to tell him he finished the fare. You need to call Roman again if you want to take another fare. You can do as many as you want. I should also point out that the Taxi Jobs are NOT required for 100% Completion. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | III.6. Vladimir Glebov [VLGV] | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ Vladimir (aka Vlad) is the Russian thug who likes to torment Roman. He is a known associate of Mikhail Faustin and is the owner of Comrades Bar. He now wants Niko to do some jobs for him to help clear Roman's debts. He can usually be found at his bar in Hove Beach..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V1. "Bull In A China Shop" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 When Niko enters Comrades Bar he finds Vlad. Vlad wants Niko to smash up a china shop to get someone to pay a debt..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start you will prompted on how to hail a cab to get to the china shop. But just go ahead and drive there on your own. When you get there you find that the shop owner is not impressed with you. The game prompts you to go to a nearby field and get a brick. Take the brick back to the shop and throw it through one of the windows. This will prompt the owner to pay up. Head back to Comrades Bar to successfully complete the mission. 0=======0 | Reward \ 0=========0 $50. After this mission Roman calls and tells Niko that him and a friend, Brucie, are having fun prank calling the Cops and watching them look around. This is a hint to what you can do later. Now that you can hail cabs you can go after the "It'll Cost Ya" Achievement if you have the Xbox 360 version. There is a bit of confusion about this Achievement. On the Achievement list it states: >>"Complete a taxi ride without skipping from one island to another." But what it should really say is: >>"Complete a taxi ride from one island to another without skipping to the end of the ride." Basically what you do is hail a cab and select a destination on another island. Then ride in the cab without skipping to the end of the ride. When you get to your destination you will get the Achievement. Simple. You also get a text message from Vlad telling Niko to come back to the bar..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V2. "Hung Out To Dry" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 Now Vlad wants Niko to collect from a nearby laundromat. But Niko is to not kill the owner. Niko goes to collect..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the laundromat. But when you get inside, the owner sees you and makes a run for it. Get outside, break into the nearby car, and give chase. You need to spin him out to get him to stop so you can threaten the owner. After threatening the owner then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $100. At some point after this mission you may get a phone call from Roman wanting to do some activity with you. Agree and pick him up..... /=========================================================================\ 0===========================================================================0 | III.7. Hanging Out With Friends [HOWF] | 0===========================================================================0 \=========================================================================/ When you make friends within GTA IV you need to do activities with them to strengthen their ties to you. There are five friends you can make within "Grand Theft Auto IV" and if you go above at least 90% in their Like Stats toward you you can gain additional abilities that will help you. At this point in the game you have been called by Roman to do some activities with him. To become friends with someone they must call you first. You have to wait for their initial first call before you can do additional activities with that friend. But, after the first get-together, you can call up a friend yourself and set up activities when you feel like it. When you call up a friend you will find a list of activities you can do with him. Select one and call. You can also cancel a meeting you arranged without doing any damage to your respect. Once the meeting is set, you need to go and pick up the friend within one game hour. If you are late then it will negatively affect their like toward you but you can make up for that during your outing. There is plenty of amusing dialog to listen to when you drive your friend to the chosen activity. You can do many activities with a friend. You can eat at most restaurants and fast food places. You can play Pool, Darts, and Bowling. You can take in shows or go to strip clubs. And you can also get drunk at the local bar. You can do up to three activities with a friend before you take him back to his place. You must wait a minimum of six game hours before you can call that friend again to do more activities. Right now, with Roman, the first of five friends you will make within "Grand Theft Auto IV", I am going to play Pool to try to get the "Pool Shark" Achievement. He is pretty decent at Pool so it make take a few games to get the Achievement. If you get drunk with a friend, you will see the screen wobble and get blurry. In addition, both Niko and his friend will stagger around. There is a lot of amusing dialog to be had when drunk. It is best to call a Cab when drunk but you can try to drive yourself. Don't be surprised if you get a Wanted Rating by the Cops because you are drunk driving. The drunken effect will diminish over time. Roman's special ability, when you get above 90% in the Roman Like stat, is free rides from the company cab. For Xbox 360 users this also gives you the "Driving Mr. Bellic" Achievement. Unlocking Roman's special ability is NOT required for 100% Completion. But, there are friends you will meet that will require you to unlock their special ability for 100% Completion. It is also VERY important to note that with three of your friends (Little Jacob, Packie, and Brucie) that you must do ALL listed activities with them in order to get to 100% Completion (in addition to unlocking their special abilities). I will go into more detail in their respective chapters. Thankfully, Roman's activities are NOT required for 100% Completion. It should be noted that you can do things, like missing get-togethers or calling when that person is asleep, that can diminish a friend's Like Stat toward you. This can delay unlocking special abilities and, if the Like Stat goes down far enough, result in the loss of special abilities. So it is best to go out with friends once in awhile to prevent the loss of abilities and call when they are awake. If you own the Xbox 360 version, once you meet all possible friends, and they all have Like Stats above 90%, then you earn the "Liberty City (5)" Achievement. Once I am done with Roman it is back to the Main Story..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V3. "Clean Getaway" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 After Vlad walks Niko to his car, and talking about somebody named Mikhail, he wants Niko to collect a car from somebody who owes Vlad. He also wants Niko to use the train to get to his destination..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The game instructs you to go to the Hove Station El-Train Station and get on the train. When you get off, head to the car. The game will instruct you on how to stun somebody but just go and take the car. Once you have the car, Niko will call Vlad and tell him about how dirty it is. Vlad can't sell a dirty car so he instructs Niko to go to a Car Wash on Saratoga Ave. Go to the Car Wash and clean the car then drive the car to the lock-up to successfully complete the mission. 0=======0 | Reward \ 0=========0 $150. In addition, this opens up all of the Car Washes in Liberty City. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V4. "Ivan the Not So Terrible" (Vladimir Glebov) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0===========0 Vlad wants Niko to kill Ivan who is going to rob Roman's business. Ivan offended Mr. Faustin, Vlad's boss, so now he must die. However, Ivan thinks that he is going to steal some papers from Roman. So Vlad instructs Niko to kill Ivan in the act and make it look like a failed robbery. Niko is reluctant but Vlad reminds him that Mr. Faustin will be angry at both Niko and Roman if he doesn't do this assignment. Niko has no choice and leaves to kill Ivan..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is a mission with a limited Wanted Rating Exploit. This means that the Police are less sensitive to firearms and other crimes. But you can still get Wanted Ratings if you cause enough problems quickly or in the right place. This is probably be a good time to do some, if not all, of the Flying Rats on the East Side of Liberty City since you can reduce Police involvement by taking advantage of this exploit. After Ivan falls and is hanging and you need to choose his fate, just leave and have fun (and go kill Flying Rats). Once you are done then go back and choose Ivan's fate to complete this mission. 0=========0 | The Plan \ 0===========0 Head to the Depot. As you get close, Ivan sees you and makes a break for it. You now must chase him. Ivan will eventually head into a construction site. Chase him upwards. As you chase him Ivan will plead for his life. As you chase, the game will instruct you on how to climb ladders and jump buildings. You will then climb onto a crane and jump to another rooftop. Near the end of the building Ivan will fall and will be clinging to the edge. Here you are given a choice between letting him live or die. Letting him live will make him a Special Random Character later in the game. Press the Left Bumper (Xbox 360) or L1 Button (PS3) to help him up. Press the X Button (Xbox 360) or Square Button (PS3) to kick him off and kill him. I should point out that, if you have the Xbox 360 version and you want the "No More Strangers" Achievement, you MUST let Ivan live. Regardless of your choice, Ivan will be considered dead and this will satisfy Vlad. 0=======0 | Reward \ 0=========0 $200. This will also end Vlad's missions. When you call Vlad to tell him about Ivan, Vlad will admit that he is sexually active with Mallorie. This angers Niko and will also re-open Roman's missions..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R6. "Uncle Vlad" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman is upset that Mallorie is seeing Vlad. Niko tells Roman he knew. Roman, who is drunk, calls Niko disloyal for not telling him and this upsets Niko. Niko decides to deal with Vlad over this to restore the Bellic honor..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Comrades Bar. Roman is trying to get Niko to think things through. But he won't listen. After the cutscene, run past his men and chase Vlad. Get into the car with Roman and continue to chase Vlad into the BOABO area. Vlad will crash his car and you have to chase him on foot. But he only goes so far as the nearby pier. Here you are instructed on how to make an execution which will make for a cinematic. After killing Vlad, Roman is upset that Vlad's bosses will come after them. It is while Niko is moving Vlad's body toward the water that he finally explains what he looking for in Liberty City. A long time ago, when Niko was in the army, he and a group of other men went on a mission. But the mission was ambushed because somebody betrayed the group for money. Three survived including Niko. Niko knows that one of the other survivors, a possible traitor, lives in Liberty City. Niko wants to find him and ask why he betrayed the group. This upsets Roman because, well, this wasn't the right time or place to make this kind of admission. After dumping Vlad's body in the water, the mission is successfully competed. 0=======0 | Reward \ 0=========0 Nothing. However, if you have the Xbox 360 version you will earn the "Fed the Fish" Achievement. The game will also instruct you to make a phone calls to certain characters to move the Main Story along quicker. Call Roman to get to the next mission..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R7. "Crime and Punishment" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman is hiding in a trash dumpster because he is worried about Faustin. But Niko is not worried. Vlad was an idiot and feels they can go work for Faustin. Unfortunately, Niko is ambushed and both are captured. They end up in a basement and are being tortured. Here they meet up with Mikhail Faustin and Dimitri Rascalov, Vlad's former bosses. Faustin, who is quite the hothead, kills the person trying to torture Niko. He also takes off the gag on Roman. But Roman begins to scream. Despite Niko's attempts to quite Roman, Faustin shoots Roman in the stomach to shut him up. Faustin now wants Niko to find a shipment of TVs. But Niko is going to need a Police car to do this mission..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Your first priority is to get a Police car. As luck would have it, a Police car shows up nearby. The Cop gets out of the car and runs into the backyard of a nearby house. Get into the now abandoned Police car and head into the city. Now you have to go over South Broker to find the van. But there are three vans around this area. Best is to go to the furthest one from you first. When you find a van use your sirens and stop behind it. When you find the correct van, steal it and head to the lock-up in East Island City to successfully complete the mission. 0=======0 | Reward \ 0=========0 $200. You will also add Faustin's and Dimitri's name to your phonebook. You will also get a call from Roman who is recovering from the gunshot wound he suffered earlier before the mission. This also opens up Faustin's missions. You may also want to save the Police Car in the parking space in front of your Safehouse for later use. It is a good idea to put your phone in Sleep Mode before doing the..... /=========================================================================\ 0===========================================================================0 | III.8. Vigilante Missions [VGMS] | 0===========================================================================0 \=========================================================================/ After the mission "Crime and Punishment" (Roman Bellic) you can now start doing Vigilante Missions. Before you can start doing them you must first get a Police car (plus Body Armor and a lot of ammo for your weapons). You can go and break into one of them at the nearest Police station or jack one of them while on the road. Then get rid of the 1-Star Wanted Rating before proceeding. Or you can use the one you saved from the previous mission. When at a complete stop tap the Left Bumper (Xbox 360) or L1 Button (PS3) to access the Police Computer. Although you can get your hands on a Sniper Rifle by doing some of these missions, if you want, you can wait until you open up Algonquin and acquire not only the Sniper Rifle but the Carbine Rifle and RPGs that will be laying around that area. These weapons can make some of these missions easier. After you are done with the Vigilante Missions go and save the Police Car at your Safehouse for future use (so you don't have to steal another one). In "Grand Theft Auto IV" there are TWO different kinds of Vigilante Missions, Current Crimes and Most Wanted: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.A. Current Crimes \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As you drive around in the Police car you will hear various dispatches over the radio. By selecting View Current Crimes on the Police Computer you can actually go after these crimes yourself. There is a list of three crimes to pick from (and they are always being updated). Pick one of the crimes being committed and it will be placed on the radar. Your siren will activate as you select the crime scene. You also have a time limit to get there. Go over to the location and you are told to take out any criminal nearby. Unlike in previous GTAs you can actually leave the Police car if you need to in order to complete your objective. Once you kill the criminal then you have successfully completed your objective. You won't be paid for your work but you can get money dropped by the dead criminal as well as pick your their weapons. Then access the Police Computer again to get another crime to bust if you wish. You can do as many as you want and at your leisure. There is no rush to get another crime. At first these are pretty easy but the more you complete, the harder they become with the criminals becoming more numerous and better armed including hard to get weapons like the Sniper Rifle and Combat Shotgun (very useful at this point of the game). Because of these weapons you may want to do the Current Crimes before you do the Most Wanted. There are three different scenarios you will find in Current Crimes: >>Criminal on Foot **************** This person will always be alone and on foot. Pretty easy to deal with. In later levels he will carry better weaponry, like Grenades. >>Gang Activity ************* You will have to deal with at least four gang members on foot. In early levels they will carry only Pistols. In later levels they will become more numerous and carry a mixture of better weaponry, like Sniper Rifles and Combat Shotguns. Try to pick them off from a distance with an Assault Rifle then take the money and weapons from the dead gang members. >>Stolen Vehicle ************** When you approach it you will have to chase it. In early levels there will be two people in the car, a driver and shooter using a sub-machine gun. In later levels there will be more people in the car and, with the exception of the driver, will all be using sub-machine guns. This is the hardest of the scenarios. Try to avoid unless there is no choice. You need to kill twenty criminals, in any area of Liberty City, to get closer to 100% Completion. In addition, Xbox 360 owners will get the "Cleaning the Mean Streets" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | III.8.B. Most Wanted (East Side) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 By selecting Most Wanted on the Police Computer you can gain access to a list of the most dangerous criminals in Liberty City. Each major section of Liberty City has ten criminals to go after for a complete total of thirty. Getting rid of all thirty criminals will get you closer to 100% Completion and give you the "Manhunt" Achievement (Xbox 360). To get started, select a criminal then Locate. The criminal will be placed on the radar. In an interesting development you cannot select a criminal that happens to be in the same neighborhood you happen to be at. If you try then the computer will say that it is being updated. You must leave the neighborhood that the criminal you want to pursue is in before you can locate him. Unlike Current Crimes you can take your time to get to your destination when you Locate the criminal. When you get there you need to go and kill the criminal to successfully complete the assignment. You can leave the Police car if you need to in order to complete your objective. Some of the more powerful weapons you can acquire by doing Current Crimes can come in handy here. If you wait until after the mission "Blow Your Cover" (Elizabeta Torres) you can open Algonquin and gain access to some of the better weaponry laying around that area. Like in Current Crimes, you won't be paid for your work but you can pick up the money and weapons from the dead criminals. If you get any Wanted Ratings while doing these assignments they will disappear when the assignment is completed. Sometimes Cops on the street will attack the criminals and help thin them out but they will go after you if you shoot at the criminals. Best thing to do is to let the Cops fight the criminals until they are dead then go after the criminals yourself. Now for the list of criminals for the East Side of Liberty City: >>Maxwell Caughlin **************** Wanted for: Gang Related Violence. Location: South Bohan. Notes: When you get near the area you see him pull out in a vehicle. Follow him and shoot out his tires with a SMG. When you get him to stop, him and his friend will leave the vehicle. Try to shoot both of them from your car before they can go far. If you can't kill them both then at least wound them so it will be easier to run them over. >>Scott Guzowski ************** Wanted for: Gang Related Violence. Location: Steinway, Dukes. Notes: When you get there you will have to take out four targets wielding sub-machine guns. Going down the stairs with the Police car is usually the best bet since that will give you protection against their sub-machine gun fire. Run them over if you can. If you have to leave the car then use the Assault Rifle on them. If you have a Sniper Rifle then snipe them from a safe distance. >>Antonio Rivette *************** Wanted for: Racketeering. Location: South Slopes, Broker. Notes: When you get there you find they are on the Schottler El-Train platform. There are four of them and they are near the ticket machines. Use the Assault Rifle here and sneak up the stairs. You will still take some damage but you can kill these guys with ease with the Assault Rifle. If you have some RPGs, approach from the south and go under the station. Then aim at the bottom of the station above you. The explosion created when you fire the RPG should kill most of them. It may take a few shots as the grenades may skip off of the bottom of the station instead of exploding on it. >>Rodrigo Stavnes *************** Wanted for: Racketeering. Location: Steinway, Dukes. Notes: When you get to the apartment complex him and his gang (four total) will run away on foot. They are unarmed so go and run them over to complete this assignment. >>Fernando Tisdel *************** Wanted for: Human Trafficking. Location: Crockett Ave, Hove Beach. Notes: When you get there they will run off in a car. There are four of them and three of them will shoot at your car with Pistols. They are accurate and can do severe damage to your car. Use a sub-machine gun to deal with these punks. Either kill all four of them or destroy the car. This is probably the toughest criminal of this group. Don't be surprised if your Police car gets destroyed while doing this assignment. >>Tyler Pickrel ************* Wanted for: Human Trafficking. Location: Meadows Park, Dukes. Notes: He is near The Monoglobe inside Meadows Park. He is alone and unarmed. When you get close to him he will run. Just run him over with your car to easily complete this assignment. >>Preston Pecinovsky ****************** Wanted for: Credit Card Fraud. Location: Northern Gardens, Bohan. Notes: Pecinovsky and his gang will be in the walled-off field next door to The Triangle Club. Approach from the north and stay on the opposite side of the wall. Aim your camera so you can see their cars on the other side of the wall. Toss a Grenade over the wall and towards their cars. The explosions should destroy them and keep any of them from trying to flee. These explosions can also kill them and quickly end this assignment. But, if there are any survivors, use an Assault Rifle to get rid of them. Unfortunately, when you attack, you will also piss off the Security for The Triangle Club and you may have to deal with them too. If you have the RPG then approach from the east on the unnamed street between Cossack Ave. and Alcatraz Ave. Stay at a safe distance and rocket the two cars. If there are any survivors, snipe them with an Assault Rifle or Sniper Rifle. >>Alonso Goralski *************** Wanted for: Burglary. Location: Francis International Airport. Notes: There are two people near the Fuel Depot for the Airport. When you get near one of them will speed off in a car. But he is not a good driver and he will crash near the parking garage. Shoot him with either a Pistol or SMG from your car. The other guy is near the Security booth for the Fuel Depot. Do the same to him. If you managed to get a Sniper Rifle from doing the Current Crimes and approach the Airport area correctly you can just sniper them from the parking lot when you get close enough to get out of the Police car. >>Bert Reker ********** Wanted for: Drug Trafficking. Location: BOABO, Broker. Notes: Reker and his gang are hiding out at a large junkyard. Stop a good distance from the intersection in front of the junkyard. Use the Assault Rifle (or Sniper Rifle if you have one) and take down the guys on the higher level using the zoom. Once you have done that, get up a little closer and toss Grenades over the fence in their general direction. Also toss one near the left part of the large gate. There is a truck sitting there and destroying it will not only kill some of them it will keep the others from trying to get away. If you have the RPG then you can destroy the truck when the gate swings open from a safe distance. With judicious use you can get rid of most of the gang with the RPG and use the Assault Rifle or Sniper Rifle to kill the rest. >>Freddy Paparo ************* Wanted for: Grand Theft Auto. Location: Steinway, Dukes. Notes: Before starting this assignment make sure you have the Assault Rifle selected before going back into your Police Car. When you get near the area they will pull out of the parking lot for Gantry Park. 90% of the time they will head toward the Dukes Bay Bridge. Stop at the intersection for the bridge, get out, and zoom in on the approaching vehicle. There will be four people in the car and at least two of them will be shooting at you with Pistols. Aim for the driver to get the car to stop then kill the others while they are still in the car or just as they get out. If they head in the opposite direction instead of heading to the bridge then you have to chase them and use your sub-machine gun to stop the car and kill them. If you acquired a RPG then, if you stop at the intersection and they head in your direction, one round will destroy their car and quickly end this assignment. Now, back to the Main Story..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | III.9. Mikhail Faustin [MKFT] | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ Mikhail Faustin is the main Russian crime lord for Liberty City. He is linked to Russian Organized Crime Syndicates throughout Liberty City and has taken control of the Hove Beach area. He also owns the Perestroika Cabaret Club. In addition, Mikhail tends to be very emotional and angry resulting in alcoholism and a drug habit. He is paired with a good friend, Dimitri Rascalov, who is much calmer but also takes prescription drugs to keep himself that way. Mikhail can be found at his mansion in the Beachgate neighborhood..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F1. "Do You Have Protection?" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko arrives he finds himself in the middle of a disagreement between a drunken Faustin and a sober Dimitri who is trying to calm him down. After Faustin chases Dimitri and Niko off the two of them need to go to a nearby shop..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to take Dimitri to a sex shop on Hove Beach. Along the way Dimitri informs Niko that the shop owner has been making porn films but not cutting the Russians in on the action. Dimitri is also concerned about Mikhail's erratic and violent behavior. When you get there, follow Dimitri and enter the shop. After Dimitri barges in on the meeting he hands Niko a Pistol and tells him to cover Joseph. Aim at, but don't shoot, Joseph to intimidate him. Then target the guy in the middle after Dimitri makes a threat. Then Dimitri orders Niko to shoot him in the leg. Aim at one of the legs and shoot it. After that, Dimitri leaves and you have to follow him. Now you have to go to an alley in Schottler. This is the Gun Store. Once you get there, enter the store. Unlike the clean Ammu-Nations from past GTAs the Gun Stores are just holes-in-the-wall where they sell illegal arms. Once inside the Gun Stores, buy a Micro-SMG and some ammo. After that, leave the store and take Dimitri back to Mikhail's place. Once you get there then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $400. In addition, the Gun Stores will now be open for business. However, the only weapons available are: >>Baseball Bat [Cost: $5]. >>Pistol [Cost: $600]. >>Micro-SMG [Cost: $1,200]. /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F2. "Final Destination" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 Niko enters the Perestroika club where he finds that Dimitri is well liked by lots of people. They meet up with Mikhail and they talk business. Dimitri is upset that the Cops have been wiretapping into their phones. He thinks that Mikhail's recklessness is causing too much noise and they need to quiet things down. But Mikhail thinks that a person named Lenny, a cousin of Dimitri, is responsible for informing the Police. Mikhail wants Niko to prove his loyalty by killing Lenny..... 0========0 | Weapons \ 0==========0 Assault Rifle, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Guantanamo Ave. in South Bohan. As you cross the East Borough Bridge, Niko calls Mikhail. Mikhail still wants to eliminate the rat. At this point you are told to eliminate Lenny at the Windmill Street station. Head to the Windmill Street station, switch to your Assault Rifle, and head up the stairs. You will then view a cutscene between Niko and Lenny. After that, Lenny will make a break for it going across the tracks. His friend will open fire on you so kill him first. Chase Lenny and he will get to a car. Shoot through the back windshield before he gets too far. There is an easier way if you have a Sniper Rifle (from the Vigilante Missions). Instead of going to the Windmill Street station, head to the San Quentin Ave. station to the west. Climb onto the tracks and head back to the Windmill Street Station on foot. Stop at the "72" billboard, switch to your Sniper Rifle, and look east toward the station and at the north platform. You should see Lenny standing there. Snipe him with the Sniper Rifle to successfully complete this mission. 0=======0 | Reward \ 0=========0 $500. Right after this mission you will get a call from a frantic Dimitri. He informs Niko that the person he just killed is the son of Kenny Petrovic, a very dangerous man. This is some of the craziness that Faustin has been doing lately and has left Dimitri trying to put things right. You will also get a text message from Roman. He has a friend that he wants Niko to meet. But, for now I will continue with Faustin..... /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F3. "No Love Lost" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko walks in he finds Mikhail berating his wife over the location of his daughter. Afterwards, Mikhail tells Niko about him and Dimitri being in the army and prison. Then Mikhail wants Niko to find his wayward daughter who is meeting with her biker boyfriend at Firefly Island..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Firefly Island to talk to the boyfriend. After confronting the boyfriend he takes off to get the rest of his gang, The Lost. Now you have to chase him on a motorcycle. Just concentrate on keeping up with him. You cannot hurt him until he meets up with his gang. Once he gets with his gang, you can start taking then down with the SMG. Go after the boyfriend shooting off the other members from their bikes as you pass them by. Once you catch up to and kill the boyfriend, slowly go around and take down the rest of the gang with the SMG. Once the last biker goes down then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $1,000. In addition, you can now buy Body Armor from the Gun Stores for $500. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R8. "Logging On" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Roman introduces Niko to Brucie, a high strung muscle bound fellow. Roman and Brucie are friends because they are both dreamers (and Niko thinks they are both idiots). Roman tells Niko that there is a world of opportunities on the internet. So Roman wants Niko to go to the Tw@ Internet Cafe to register..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Tw@ Internet Cafe. Talk to the assistant who informs Niko that Roman has already set him up. Now go to one of the terminals to surf. Once you are online you are instructed about checking your e-mail. Check your e-mail. You will have a message from the EyeFind Mail team. Send a positive reply to activate your account. Then leave the Internet Cafe to successfully complete the mission. 0=======0 | Reward \ 0=========0 Nothing but you will get Brucie's number for your phone. /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\ 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 | >F4. "Rigged to Blow" (Mikhail Faustin) | 0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/ 0=========0 | Overview \ 0===========0 When Niko arrives he is introduced to Mikhail's wife, Llyena. After accepting some tea from her she talks about how things used to be before he became the erratic and mean person he is now. Niko then talks about the horrors of what he has seen in the war. When Faustin arrives he chases off his wife and Dimitri who followed him in. When he is alone with Niko he wants him to pick up a truck and take it to somebody who owes him money..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the truck at the old factory. When you get in the truck Niko calls Mikhail and is informed that the truck is laden with explosives. Now drive to the garage in South Bohan. Take your time, use the East Borough Bridge, pay the toll, and head to South Bohan. Be careful of traffic. You don't want to get hit too much. There is a green light on the back of the truck. If it starts to flash you have take damage to the explosives. The faster it flashes, the more damage you have sustained. If you sustain too much damage then the truck will explode and the mission will be failed. Along the way you will get a call from Roman wanting to go and get drunk. Just hang up. This is part of the mission script and will not affect Niko's friendship with Roman. Once you get inside the garage press the Left Bumper (Xbox 360) or L1 Button (PS3) to trigger. You will then see a cutscene of Niko getting away from the garage and the explosion that destroys the garage. After the explosion, listen to the guy outside the now ruined business talking on his phone. It turns out that this business is connected to Mr. Petrovic, the man whose son you killed earlier. Afterwards, get out of the area to successfully complete the mission. 0=======0 | Reward \ 0=========0 $700. After this mission you will get a message from Roman about Brucie needing cars. He will email Niko on what cars he wants. This opens up the Exotic Exports side-missions. Later, you will get another call from Roman telling Niko that Brucie has some work for him. This opens up Brucie's missions but I save those for later. Then, a little later, you get an text message from Dimitri telling Niko to meet him on Firefly Island. But, before I do missions for Brucie and Dimitri, I will put my Cell Phone into Sleep Mode and go and do the..... /=========================================================================\ 0===========================================================================0 | III.10. Exotic Exports [EXPT] | 0===========================================================================0 \=========================================================================/ In order to do the Exotic Export side-mission you have to go to the Tw@ Internet Cafe. Check your mail to find a message from Brucie Kibbutz with an attachment that says "Exotic Export (car name)". Open the email but you must reply positively using the smiley face with green arrow button on the right side of the screen to accept the side-mission. You can also take a look at the car which is the attachment to the email. Once you reply positively, and activating this side-mission, exit the cafe to retrieve the vehicle. Once you have the vehicle, take it to Brucie's Lockup in East Hook to finish the side-mission. If you have really damaged the vehicle then take it to the Pay 'N' Spray before driving it to Brucie's Lockup. The more damaged it is, the less money you will get for it. There are ten vehicles to acquire for Brucie. They are a mixture of cars and motorcycles: --Feltzer --Sabre GT --Intruder --Banshee --PMP600 --Cavalcade --Sanchez --NRG900 --Patriot --PCJ600 The maximum reward for each car is $1,000 and $800 for motorcycles. Acquiring all of the vehicles for Brucie will get you one step closer to 100% Completion. Xbox 360 owners will also get the "Order Fulfilled" Achievement. Once you have parked the vehicle into Brucie's Lockup then the side-mission is completed. To get another one head back to the Internet Cafe and check your email. The vehicles are randomized and the order of acquisition are also randomized. There are ten places where the vehicles can be acquired and they each present a different scenario. The list of places and scenarios are as follows: >>Firefly Projects **************** This car has three gang members standing nearby. The vehicle is unlocked so go and grab it. However, the gang members will quickly try to get you out of the car. To prevent them from doing that back up real fast then either go forward to plow over them or spin around and go another way. You may get a Wanted Rating while taking the car so you will have to lose that first before taking it to Brucie's. >>South Slopes ************ This vehicle is being driven around the South Slopes area. If it is a car then gently push it off the road to get the driver to flee. If it is a motorcycle then hit the cycle to knock the driver off then take the bike. After acquiring the vehicle, take it to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. >>Schottler ********* This car can be found in an alley with a couple of thugs making a "business transaction". Drive-by at least one of them then get out and take the vehicle. You will usually get shot up a bit so take the vehicle to the Pay 'N' Spray to repair the bullet damage before taking it to Brucie's Lockup. >>Meadow Hills ************ The vehicle is parked at Station Square. When you get there you will see a couple of Cops walk by the vehicle. Let them walk until they are out of sight then take the vehicle. When you take it you will activate the alarm. Wait for the alarm to stop before driving the car to Brucie's Lockup. >>Outlook ******* The vehicle is just outside of Outlook Park. There is a Police car near it and the owner of the vehicle you need to take is being frisked. Take advantage of the situation and take the vehicle. However, you will get a 2-Star Wanted Rating because you took it in front of the Cops. Get rid of the Wanted Rating first then take the vehicle back to Brucie's Lockup. >>BOABO ***** When you get there you will see a large truck with the vehicle nearby. There are four guys hanging around the two vehicles. Run over the two guys near the back end of the large truck then get out and take the vehicle. One of the guys will try to take off in the vehicle you need to steal but you can just toss him out. Back up and run over any of the guys that might try to steal it back. Then head to the Pay 'N' Spray to repair the damage and then to Brucie's Lockup. >>Meadows Park ************ The vehicle is being driven around the Meadows Park/Meadows Hills area. If it is a car then gently push it off the road to get the driver to flee. If it is a motorcycle then hit the cycle to knock the driver off then take the bike. After acquiring the vehicle, take it to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. >>Beechwood City ************** It is being serviced at the self serve Car Wash near the Homebrew Cafe. If the vehicle is a car then just take it. The servant won't be able to stop you. If the vehicle is a bike then you have to deal with the servant first since he will be able to knock you off of the bike. Just use the Knife on him to quickly get him out of the way. Once you have the vehicle, take it to Brucie's Lockup. >>Chase Point *********** The vehicle can be found near the Windmill Street El-Train Station. The owner is sitting in the vehicle trying to do business with a hooker. Just go up and jack the vehicle then take it to Brucie's Lockup. >>Cerveza Heights *************** The vehicle is sitting in a car park. However, as you approach, the vehicle is being driven away. If it is a car then gently drive it off the road to get the driver to flee. If it is a bike then just run into it to knock the driver off. Then take the vehicle to the Pay 'N' Spray to repair the damage then to Brucie's Lockup. Now I am going to go to someone I have been putting off for awhile..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | III.11. Little Jacob [LTJC] | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ Little Jacob (real name: Jacob Hughes) is the Jamaican gentleman you did the mission "Jamaican Heat" (Roman Bellic) with. He is linked to West Indian criminal gangs and is believed to be part of a marijuana and cocaine distribution network. You may have trouble understanding his speech but Niko seems to have no problem with it. You can pick up Little Jacob's first mission in Schottler..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ1. "Concrete Jungle" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 After waking up Little Jacob at his apartment the two of you go for a drive..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the apartments in Willis. Along the way Little Jacob fills you in on the deal he is going to do. When you get to the apartments you drop off Little Jacob and you need to drive to the alleyway. Shortly after you park the car, Little Jacob calls. He got the stuff but wants you to keep an eye for anybody trying to come out of the back. Sure enough, three drug dealers come out the back. Run them over or drive-by them. Then pick up Little Jacob. Once you pick him up, take him to Meadows Park. He will tell you that they are going to take down some dealers that have done him wrong. When you park the car, follow him to the front door of the townhouse. Press the Right Bumper (Xbox 360) or R1 Button (PS3) to take cover so you can move things along. When Little Jacob busts in the front door, shoot the guy on the stairs. Then Little Jacob will tell Niko to look through the nearby window. Move to the window, while still in cover, to look inside. Shoot the shotgun toting dealer through the window. Then follow Little Jacob inside. Kill the two drug dealers in the room. After that, leave and take Little Jacob back to the Homebrew Cafe. Along the way Little Jacob talks about the relationship between him and Badman and how close it is, similar to how it is with Niko and Roman. When you get to the Homebrew Cafe then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $200. /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ2. "Shadow" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 When Niko comes in he is rudely introduced to Badman who thinks he is an intruder. But Little Jacob tells him otherwise and Badman helps Niko up and to where Little Jacob is entertaining himself. Little Jacob informs Niko that Badman needs a favor. It seems that there is some weed dealers selling their stuff where they are not supposed to sell it and are not cutting Badman in on the money. So Niko is to go and take care of them..... 0========0 | Weapons \ 0==========0 Pistol, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to South Bohan. When you get there you see the dealer in the alley. He needs some more stuff, since he sold out, so now you have to follow him on foot. Stay close but at the same time not let him see you so he can lead you to his suppliers. At some point Roman will try to call. The ringing may spook the dealer so Ignore the call. This is part of the mission script and will not affect Niko's friendship with Roman. After the attempted call continue to follow the dealer. He will eventually lead you through an apartment building then you have to climb a fence. He will lead you to another apartment building. Now you have to follow him upstairs. When you reach the top floor, you have to kill the dealer and suppliers. Carefully open the door and use it as cover as you kill the three guys in this room with your weapon of choice. Once you have taken down the three dealers, the mission will end successfully. 0=======0 | Reward \ 0=========0 $250. Shortly after this mission you will get a call from Little Jacob asking if you want to do some work for him and this opens up..... /=========================================================================\ 0===========================================================================0 | III.12. Drug Delivery [DGDL] | 0===========================================================================0 \=========================================================================/ In this side-mission you deliver merchandise for Little Jacob and his partner Badman. To get your assignment, you call up Little Jacob on the Cell Phone and select Job. There is a designated transport, the Vigero (a junker), near the Homebrew Cafe. It contains the merchandise to be delivered. Once inside the Vigero you will then be instructed to where the dropoff is. When you complete the task successfully you will be given $250. There are ten assignments in all. There is no designated order to them, they are all randomly assigned. When you are start the last assignment the delivery vehicle will be replaced by a Huntley Sport. Successfully completing all ten Drug Delivery Side-Missions will get you closer to 100% Completion. In addition, Xbox 360 users also earn the "Courier Service" Achievement. There are three kinds of scenarios you will encounter: --Cop Ambush --Rival Gang Ambush --Timed Let's break each of them down: 0===========0 | Cop Ambush \ 0=============0 The basic premise to this scenario is that when you arrive at the buyer you will be ambushed by the Police. You will be hit by a 2-Star Wanted Rating and you must escape it to successfully complete the assignment. ++Locations ********* >>Festival Towers in Meadows Park. >>An alley in Willis. 0==================0 | Rival Gang Ambush \ 0====================0 The basic premise to this scenario is that when you arrive at your destination you will be ambushed by a rival gang that knows about the stash. You must kill all of the rival gang in order to successfully compete this assignment. Before going to these locations you should have full Body Armor and a lot of ammo for some of your weapons (I used the SMG for these assignments. ++Locations ********* >>At the pedestrian bridge within Outlook Park. Quickly go to one end of the bridge and use the SMG to take down two of them. Then use the bridge as cover and take down the remaining two goons to successfully complete this assignment. >>At a church in Meadows Park. Turn around and use the SMG on the two behind you (get the one with the shotgun first) then turn back around and nail the remaining two goons to successfully end this assignment. >>At a car park in Cerveza Heights. There are two guys above you in front and three behind you (including two in a car). Take the two in front of you down first with the SMG. When you turn around you should see the remaining three (one of them has a shotgun). If you drove up correctly you should have the car behind you as you made the drop. The car will give you some shielding from these remaining goons. Use the SMG on these three goons to successfully complete this assignment. >>In an alley in Meadow Hills. To get there, drive up north through an connecting alley. Get behind your car and shoot the two goons ahead of you then the one in the alley you drove up in. Then shoot the two goons near the car to successfully complete this assignment. 0======0 | Timed \ 0========0 The basic premise to this scenario is that you must deliver the merchandise within a time limit. The time is measured in game minutes on the game clock. When you get to your destination you must exit your vehicle and run to the buyer to successfully complete the assignment. It is best to have the GPS on for these side-missions. These are not too hard but don't crash or spin out a lot or you will most likely fail the assignment. ++Locations ********* >>Underneath the Algonquin-Dukes Expressway in Schottler. You have thirty game minutes to get to this destination. >>At a garage in Beechwood City. You have thirty game minutes to reach this destination. But this is easier than the one for Schottler because your destination is closer. >>At a tower block within Steinway. You have one game hour to get there. >>Inside the pedestrian tunnel in East Island City. You have less than one game hour to get there. From the start, go straight north and use BKR-J15 to get onto the Algonquin-Dukes Expressway then turn west. When you get near Dukes Boulevard and Stone St., turn left before the intersection and drop onto the old railroad tracks. Then use BKR-J12 to get into Dukes Park. Turn north and head into the tunnel where you will find the buyer. /=========================================================================\ 0===========================================================================0 | III.13. Friends with Little Jacob [FDLJ] | 0===========================================================================0 \=========================================================================/ At some point after the mission "Shadow" (Little Jacob) Little Jacob calls you to do some activity with him and you can become friends with him. Little Jacob is the second of five friends you will make within "Grand Theft Auto IV" and is available between the hours of 1 PM to 4 AM. Unlike your activities with Roman you MUST do all activities with Little Jacob for 100% Completion. You won't see your percentage go up until you complete the last required activity with him. In addition, if you take him someplace he doesn't like then that activity won't count until you get him to a place he does like. Listed below are the six activities you must do with Little Jacob and, where applicable, his preferences: >>Darts: ++You must beat him for this to count. >>Drinking. >>Eating: ++He prefers Cluckin' Bell. >>Pool: ++You must beat him for this to count. >>Show: ++He prefers the Perestroika Cabaret Club. >>Strip Club. When you get above 90% in Little Jacob's Like Stat you will gain his special ability which is being able to buy weapons from him from the trunk of his car. This will a place "Guns" option in his entry in the Phonebook of your Cell Phone. Just call him up and he will meet you at a specified location to sell his wares to you. His prices are also cheaper than the Gun Stores. Unlocking Little Jacob's special ability will also add towards your 100% Completion score. In addition, for Xbox 360 users, this gives you the "Retail Therapy" Achievement. /=========================================================================\ 0===========================================================================0 | III.14. Random Character (Badman) [RDBM] | 0===========================================================================0 \=========================================================================/ You can find Badman (real name: Teafore Maxwell-Davies) sitting on a bench near the intersection of Morris St. and Dukes Boulevard in East Island City (Dukes). Badman is having a problem with some Russian thugs. So Niko suggests that they take them down. Badman is in total agreement. The Russian thugs are in an alley at Carrollton St. doing a deal and you have to take Badman to them. When you get near the alley, get out and arm yourself with the SMG. There are five Russian thugs. Get into zoom mode and pick off the thugs one by one. The last thug will run out of the alley and into the street. Chase him down and kill him to complete the mission. Badman will give you $500 for your efforts. You must do Badman's encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. With all of this done let's go to Dimitri..... /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\ 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 | >DR1. "The Master and the Molotov" (Dimitri Rascalov) | 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/ 0=========0 | Overview \ 0===========0 When Niko meets Dimitri at Firefly Island, he is told that he has had to make a difficult decision concerning Mikhail. It is decided that in order to make peace with Petrovic, Mikhail must die. But Niko is the one who killed Petrovic's son. However, Dimitri told Petrovic that Niko was a hired gun and since he is the only one who killed the son Niko would be spared if he kills Mikhail. Mikhail is heading to the Perestroika club and that is where Niko must make the hit..... 0========0 | Weapons \ 0==========0 SMG (100+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Perestroika Cabaret Club. When you get to the marker you see Mikhail and a couple of goons enter the club. Switch to your SMG. Although there are two entrances, when you enter the club you will get a cutscene with Mikhail. After the cutscene, kill the two thugs ahead of you. Then turn around and take down the thug near the stage. There is another one behind the bar. Mikhail will take position behind the bar and after he makes his threat will shoot at you. When you take down the thug behind the bar Mikhail will make a break for it. Although the game may say he is getting away, he is not really getting away, he is going to higher ground outside. So take your time and pick off the goons as you approach them. A couple of thugs will come through the door leading backstage. Take them down before proceeding. Then proceed to the back door. Poke through the back door and you will see three more thugs down towards the stairs you need to climb. Pick them off. As you do this Mikhail will ramble about how America made Dimitri greedy and that he will eventually turn on Niko. As you make your way towards the stairs another thug will come through the backstage door to shoot you from behind. Take him down and carefully go up the stairs. Mikhail will take cover behind the wall at the top of the building. Shoot him in the head when he pokes it out. Then he will go to a corner of the roof and pretty much surrender. Kill him to successfully complete the mission. 0=======0 | Reward \ 0=========0 Nothing. In addition, you can now buy Molotovs from the Gun Stores for $500. The game will prompt you to call Dimitri or wait for him to call. I prefer to wait as I reload my weapons for the next mission. When Dimitri calls, or you call him first, he tells you he has your money and to meet him at a warehouse on Mohanet Ave. He also wants you to come alone. Right after that, Little Jacob calls Niko to tell him that the Russians are mad at him and offers to come with you to the warehouse. This opens up the next mission..... /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\ 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 | >DR2. "Russian Revolution" (Dimitri Rascalov) | 0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/ 0=========0 | Overview \ 0===========0 When Niko gets to the warehouse he finds Dimitri. But Dimitri is also upset about Niko's debt to a friend of his who lost a lot of money because of him. Then in walks Bulgarin, the man who forced Niko from Europe. He is still mad at Niko for a blown assignment which involved human smuggling. Niko explains that they were caught off shore and had to bail. Niko explains it wasn't his fault. But this means nothing to Bulgarin. What matters to him is money. And since Niko doesn't have the money, Bulgarin decides to take his life instead. He motions one of the goons behind Niko to attack him. But Niko throws him off and the warehouse door begins to close. Little Jacob makes it in just in time to help Niko...... 0========0 | Weapons \ 0==========0 Assault Rifle (150+ rounds), Molotovs (10+ units). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When the shootout starts the game will instruct you on how to do blind fire. You also start the mission behind some large metal rails. Inside the warehouse there are seven seven rows of support columns. These will be landmarks for this mission. While behind cover, switch to your Molotovs. Then throw it and hit the first goon. Switch to your Assault Rifle, get out of cover, and head to the column on your right as the other goons, five in total, make their appearance. Little Jacob will start to move forward and attack. If he suffers too much damage then he will die and the mission will be failed. Use the column for cover as you take down these goons. Shoot the one in the office ahead of you first to keep him from taking off too much of your armor. Then go after the one on the upper level on the opposite side of the warehouse. Then clean up the remainder of the goons. While there is a break in the action, head northwest slightly and you should find a half buried cylinder not far from where you started this mission. There is some Body Armor near it. Use it if you need to. Now move forward to the next row of columns but aim your Assault Rifle on the the upper level on the right side of the warehouse. When you get close enough to the next row, four more goons will show up. One of them will appear on the upper level. Ambush him before he can do any damage then take cover behind one of the columns so you can deal with the rest. After taking down these goons, move to the next row of columns. Three more goons will appear. One you can't get to yet. Another will set up shop above you. Take down the one on the ground then the one on the upper level. After that, Dimitri and Bulgarin make a run for it. At this point the Cops will show up and you must leave (and you will get a 2-Star Wanted Rating). As you near the door, the last goon will come forward. He is way on top of the warehouse. Shoot him as he comes forward to end his threat. Once outside the warehouse, get to Jacob's car which is just to the right of the door. Wait for Little Jacob to enter then get away from the Cops. The best way is to cut through the Broker Navy Yard. When you start the car, hang an immediate right and follow the road inside. If you can't get rid of the Wanted Rating near the south end of the Navy Yard then head toward and cut through Outlook Park. Once you get rid of the Wanted Rating, take Little Jacob back to the Homebrew Cafe. When you get there, the mission will be successfully completed. Looks like Faustin's warning about Dimitri was correct after all..... 0=======0 | Reward \ 0=========0 Nothing. The game will tell you to call Roman to inform him of the situation. However, I will turn off the phone for awhile so I can reload and regain armor and health. When you call Roman he is in an alley in East Island City and this leads to the following mission..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R9. "Roman's Sorrow" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 When Niko finds Roman he informs Roman of the bad situation with Bulgarin. Roman is upset that Niko has ruined his life but the two of them cool down and decide to lay low and start over..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Roman's Apartment. As you drive Roman tells of a new dream. A different and more realistic dream. Roman also has something important to show Niko at the apartment. But when you get to the apartment you find it in flames. There is nothing left there. Now head to the Depot. But when you get there you find it in flames as well. The Russians have destroyed everything Roman had. Now head to Bohan. As you drive, Roman rambles about having everything ruined and blames Niko for it all. The important item that was in the apartment was an engagement ring for Mallorie but now it is gone. This leaves Roman even more upset. However, he pulls himself together and vows to start over. When you get to the apartment in Bohan you and Roman argue about the situation. But Mallorie comes in worried but is happy to see the two of them. Mallorie suggests that Niko comes to the community center nearby to help out. After she leaves Niko leaves soon thereafter to cool down. When the cutscene is over you have successfully completed the mission. 0=======0 | Reward \ 0=========0 Nothing but you now have a new safehouse in Bohan. However, you can still use the Resident Only Parking space in front of the ruined apartment for storing vehicles. In addition, Xbox 360 owners get the "Lowest Point" Achievement. Of course, you can no longer do the Cab Driving side-missions. Shortly after this mission you will get a nasty phone call from Dimitri who is upset that you didn't die at the warehouse. He threatens to find you and Roman so he can finish you off. This also opens up an "M" just west of the safehouse. And this leads to..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | III.15. Manny Escuela [MNCU] | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ Manny Escuela runs the Bohan Community Center. He used to be a gang-banger (with the Spanish Lords) but has changed his ways. He is now trying to clean up the community (and is suspected in assaults against criminals around the neighborhood). He also has the services of a cameraman who is chronicling Manny's exploits. Manny's desire for fame in cleaning up the neighborhood leads one to question his real motives. His first mission can be found at the Community Center..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | >ME1. "Escuela of the Streets" (Manny Escuela) | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ 0=========0 | Overview \ 0===========0 When Niko meets Manny he finds Manny in the middle of a video shoot. Mallorie introduces Niko to Manny. The cameraman wants to involve Niko in the shoot but Niko is not interested. After being pestered Niko breaks the camera. While the cameraman cleans up the remains of the camera, Manny wants to Niko to clean up the streets of some dealers..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take Manny to the dealer's place on Grand Boulevard. When you get there you will see one of the dealers leave the place and drive off. You need to follow him but don't get too close. He is somewhat slow so you don't have to worry about him getting away from you. He will take you on a long winding path. As you drive along Manny will tell Niko why he does what he does. Eventually, the dealer will stop at the Sprunk Warehouse. Pull up behind him. Then Manny takes Niko's car to get his cameraman thus leaving Niko alone. There are several dealers within the warehouse. However, there is a very good way to get rid of most of them. Head to the set of stairs just south of the warehouse and climb to the roof. Then head north to the warehouse. On the east side of the warehouse there is a roof window that is open. You can pick off most of the dealers with your weapon of choice (and there is an SMG on the west side of the roof). When you get them down to about two, head down to the door of the warehouse. However, instead of going through the door, break the window to the left of the door and enter the office. Then go through the office door and take down the remaining dealers. After that you need to leave. But the door leading out is locked and you can't go out the way you came in. Shoot the doorknob to open the door and into a cutscene of Manny and his cameraman doing a shoot of the scene. This also successfully ends the mission. 0=======0 | Reward \ 0=========0 $1,000. And you will also open up another Random Character..... /=========================================================================\ 0===========================================================================0 | III.16. Random Character (Mel) [RDML] | 0===========================================================================0 \=========================================================================/ You can find him just south of the Hove Beach Police Station. He was often found drunk at Comrade's Bar but has cleaned himself up. But now he wants Niko's help in protecting him while he pays off an old debt to someone. The person he owes the debt to is in an alley on Montauk Ave. When they get there he finds out that there is more than money to this debt since Mel trashed one of the guy's apartments while in a drunken spree. Now the guy and his two friends attack with Pistols. Take them down with any weapon then take Mel back to where the encounter started. Mel will give you $500 for your troubles. You must do Mel's encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. Now, back to the Main Story..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | >ME2. "Street Sweeper" (Manny Escuela) | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ 0=========0 | Overview \ 0===========0 Niko walks into a photo shoot with Manny and Officer McReary. After Officer McReary leaves, Manny wants Niko to take down some gang at Windmill St..... 0========0 | Weapons \ 0==========0 Assault Rifle (150+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Windmill St (by going east on Hollowback St). When you get to the intersection of Hollowback St. and Attica Ave. you will be prompted to kill the gang members which should be just north of the intersection. However, straight ahead of you is the Sprunk Warehouse where you did the last mission. So turn right at the intersection and head to the set of stairs that lead to the roof of the Sprunk Warehouse. Get up on the roof and when you get to the open roof window, crouch. The gang members are just north of your position. Switch to your Assault Rifle, go into zoom mode, and sneak forward. Ahead of you are two members in a car. If you stayed on the ground and went to them in a car then the gang members in this car would make a run for it and you would have to chase them down. But, by being on the roof, you can prevent that by sniping the driver. After sniping the driver shoot at the engine of the car to get it to flame and blow up. This will prevent any other gang members from taking the car and possibly killing at least one of them in the explosion. Then sneak to the west side of the warehouse roof and snipe the remaining gang members to successfully complete this mission. 0=======0 | Reward \ 0=========0 $1,100. Shortly after this mission you will get a phone call from Mallorie. She says that there is somebody else who may have some work for you and that leads to..... /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | III.17. Elizabeta Torres [EZTR] | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ Elizabeta Torres is another friend of Mallorie's. She is linked to many drug dealers and is believed to be involved in the sale of many kinds of illicit product (some of which she likes to sample). She is also known to frequent female gyms and tennis courts. She can be found in Fortside and that is where you pick up her first mission..... /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EX1. "Luck of the Irish" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 After Mallorie introduces Niko to Elizabeta, Elizabeta wants Niko to oversee a deal being made by another gentleman, Packie McReary. Niko is to become his guardian angel..... 0========0 | Weapons \ 0==========0 Sniper Rifle (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Joilet St. where the deal is being done. You will be given a Sniper Rifle for this mission which is on the roof of the building you stop at. If you already have a Sniper Rifle, from doing the Vigilante Missions, then you will add about 27 additional rounds to whatever you already have. Head over to the Vantage Point. When you do that Packie and his friend will drive up. The deal will go bad and the dealers attack Packie. Use your Sniper Rifle and pick off the dealers. Get the ones closest to Packie first. You should also see that there are many barrels about. Mostly they are green and white. However, there are two red barrels, one to the right and another near the back of the alley. Shoot the one on the right to make it explode and kill most of the dealers. After that, more dealers will show up. Shoot the red barrel in the back of the alley to make it explode, and kill the remaining dealers, to successfully complete the mission. 0=======0 | Reward \ 0=========0 $1,500. In addition, you can now buy the following weapons from the Gun Stores: >>SMG [Cost: $2,500]. >>Sniper Rifle [Cost: $6,000]. >>Combat Sniper [Cost: $8,500]. /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EZ2. "Blow Your Cover" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 Niko is introduced to Johnny who is sitting on some heroin and Elizabeta wants Niko to oversee the deal she helped arrange. She also introduces him to Playboy X who will also help out..... 0========0 | Weapons \ 0==========0 SMG (150+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go into the parking lot and take Playboy X's Patriot. From here, head to the contact's apartment in Schottler. As the two of you head into Broker, Playboy X will tell you how he runs this town (yeah, right) and about Johnny. Turns out that Johnny is a member of The Lost, the motorcycle gang you took down earlier for Mikhail Faustin. When you get there you have to get to the third floor. Switch to your SMG. You will also see a Combat Shotgun on the ground on the first floor. When you get to the deal it turns out the buyers are Cops who now try to bust you. Now you have to shoot your way out. Use the SMG and take down all of the Cops on your floor then the ones on the next floor above you. Most of these are SWAT and they will be wielding SMGs. Go for head-shots or shoot them in the leg then the head while they are stunned. Grab their ammo to replenish yours. After that Playboy X will lead you to the roof. Take out the two SWAT ahead of you. When you get to the next section of the roof you will find a couple of large air conditioning units. There is some armor at the base of one of them. Take down all of the SWAT that come up the fire escape. Use the air conditioning unit as cover as you pick them off one by one. After that, follow Playboy X down. Take down the SWAT at the rooftop door. Now you need to get Playboy X back to his apartment. Go through the rooftop door and down the stairs. You should see a Pump Shotgun at the bottom of the first set of stairs. Be careful, there are SWAT on the stairs and they don't show up on the radar. Slowly go down the stairs and pick off the SWAT as they appear. Once you get back outside you are hit with a 2-Star Wanted Rating. Get into the nearest car and get rid of the Wanted Rating. After that you are free to take Playboy X back to his apartment. You will also notice that the GPS will run the route over the Algonquin-Dukes Bridge into Algonquin. Along the way Playboy X will talk about his dreams of making it big. Once you get Playboy X back to his apartment then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $2,000. You will also get a phone call from Roman. He got the insurance money from the Cab Depot fire. Insurance adjusters thought it was an electrical fire and not arson. Good news for once. You will also get a call from Playboy X which sets up his next mission. In addition, you can now buy the Combat Shotgun from the Gun Stores for $2,500. Also, disgraced disc jockey Lazlow makes a triumphant return to the radio waves with Integrity 2.0. And with the completion of this mission I finally open up the next area of Liberty City..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | IV. Algonquin [ALQN] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Algonquin is the heart and soul (such at it is) of Liberty City. At the north tip of the island are some lower class apartment complexes mixed in with some middle class homes. The north half of the island is dominated by Middle Park, a respite from the urban hustle and bustle. High class homes and businesses are to the east and west of Middle Park. Star Junction, the center of entertainment for Liberty City, is in the center of Algonquin. Just south of Star Junction is the tallest building in Liberty City, the Rotterdam Tower. The south half of Algonquin is dominated by large skyscrapers and the businesses within them. However, two ethnic neighborhoods, Little Italy and Chinatown have managed to thrive within this area. Castle Gardens has a large park that offers a view of the ocean to the south. To the east is Colony Island, home to a mixture of apartments, businesses, and a Cemetery. To the southeast is Happiness Island, home to the world famous Statue of Happiness which greets new people coming into Liberty City from all around the world. /=========================================================================\ 0===========================================================================0 | IV.1. The Order of Things (Part Two) [TDPW] | 0===========================================================================0 \=========================================================================/ My main goal of this part of the guide is to get to Alderney as quickly as possible. However, I go over any side-missions that I open up along the way. Now let's begin our exploration of the Algonquin area of Liberty City by going over the..... /=========================================================================\ 0===========================================================================0 | IV.2. Algonquin Weapons And Items [AGWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor, and Health Icons for the Algonquin area of Liberty City. If you have trouble finding some of these items you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of items for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.A. Broker \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: By the east support tower for the Algonquin Bridge. Neighborhood: Algonquin Bridge. Map: (F-4). Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. Go onto the north pedestrian walkway and head west. You should find the Weapon leaning against the west side of the east support tower. >>Pistol ****** Location: In the middle of the pedestrian walkway halfway across the Broker Bridge. Neighborhood: Broker Bridge. Map: (F-5). Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go behind the bridge support to find the stairs that go up to the pedestrian walkway. Head west on the walkway and you should find the Weapon sitting on the ground about halfway across the bridge. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.B. Algonquin \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>RPG *** Location: On a small island just north of Algonquin. Neighborhood: Liberty. Map: (E-1). Directions: Look on your in-game map and you should see a small island just north of the Northwood neighborhood. Either swim out or take a boat to this island. The RPG can be found at the highest point of this small island. >>Molotov ******* Location: By a small loading dock north of the RustySchit Salvage yard. Neighborhood: Northwood. Map: (D-1). Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Head to the wall near the water and head north. Follow the path all the way to it's end. When you get to the end you should see a tall chain-link fence to your right. On the other side of this fence is a small loading dock. On the west end of this dock, in the corner and on the ground, is the Weapon. >>Sniper Rifle ************ Location: On top of a tall silo. Neighborhood: Northwood. Map: (E-1). Directions: Head to the intersection Exeter Ave. and Grummer Road. Just north of this intersection is a tall silo. The Weapon can be found at the top of this silo. >>Pistol ****** Location: On top of a ruined building near the El-Train tracks. Neighborhood: Northwood. Map: (E-2). Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The Pistol can be found on the top of this building at the east end. >>Knife ***** Location: On the sidewalk about halfway across the bridge. Neighborhood: Northwood Heights Bridge. Map: (E-1). Directions: Go onto the westbound lanes for the bridge. The Weapon can be found by the concrete railings about halfway across the bridge on the sidewalk. >>Baseball Bat ************ Location: In-between the train tracks about halfway across the rail bridge that goes between Algonquin and Bohan. Neighborhood: Liberty. Map: (E-2). Directions: Go onto the El-Train tracks in Bohan and head west toward Algonquin. You will then go onto a rail bridge that connects Algonquin and Bohan. The Weapon can be found between the train tracks halfway across the bridge. >>SMG *** Location: On the roof above the entrance for the Linen Lounge. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Ivy Drive North and Vauxite St. At the northeast corner of this intersection is the Linen Lounge. The stairs for roof access can be found in the alley on the north side of the lounge. The Weapon can be found on the roof just above the entrance. >>SMG *** Location: On a small porch inside a large alley. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Exeter Ave. At the northeast corner of this intersection is a movie theater. To the north of this theater is a Bank of Liberty branch. Just north of the Bank of Liberty branch is an alley. Go east into this alley. As you walk under the fire escape the alley will open up a bit. To your right you should see a porch area. The Weapon can be found to the left of the small set of steps that go up to this porch. >>Pump Shotgun ************ Location: Leaning against a wall near some tractor trailers. Neighborhood: Varsity Heights. Map: (D-2). Directions: Head to the intersection of Silicon St. and Ivy Drive South. Head north on Ivy Drive South and towards the Hickey Bridge. Stop when you get under the Hickey Bridge. On the left side of the street is an entrance for a storage area. On the west side of this area are three yellow colored container crates. Go between any two of them and all the way to the wall. Turn left and you should see a chain-link fence with some tractor trailers behind it. Climb the fence and you should find the Pump Shotgun leaning against the wall ahead of you. >>Knife ***** Location: In a group of trash cans near a parking area. Neighborhood: Middle Park West. Map: (D-3). Directions: Head to the intersection of Pyrite St. and Ivy Drive South. Head east on Pyrite St. About halfway across the block, and off to your right, you should see the entry point for a parking area (near some construction cones). Head south toward this parking area and stop at the small shack. Head left and follow the chain-link fence. Eventually you will come to a small group of trash cans. The Weapon is on the ground amongst them. >>Knife ***** Location: In-between the restroom entrances at the south part of Middle Park. Neighborhood: Middle Park. Map: (E-3). Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through the entrance. Shortly after you enter you will see three paths. Take the middle path and proceed. After a little bit you will come to a set of stairs. Take these stairs down and go down the next set (near the Nut Stand). When you get down these stairs turn right to get past the stair post and then turn right again to go down the stairs leading to the restrooms. Once you go down these stairs, head to the far wall and stop. Look left and you should see the Weapon on the ground. >>Pistol ****** Location: On the small island in the lake at the north part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the lake at the north part of Middle Park. Swim out to the island. The Weapon can be found on the ground at the north side of the tree. >>Pump Shotgun ************ Location: On a subway platform at the north part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself, turn left 180 degrees and head east along the platform. Head all the way to the wall. Once you are at the wall, turn left to find the Weapon laying on the ground. >>Combat Shotgun ************** Location: On top of the gas pump shelter of a TerrOil Gas Station. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Albany Ave. and Silicon St. At the northwest corner of this intersection is the stairway for the overhead pedestrian parkway. Climb up the stairs about halfway then jump onto the roof of the gas station. Head north and jump onto the gas pump shelter and you will find the Weapon in the middle of the shelter. >>Baseball Bat ************ Location: At the end of a loading ramp under the on-ramp for the East Borough Bridge. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Ruby St. and Union Drive East. Head south going down the freeway ramp. Go under the pedestrian bridge and shortly after, on the right side of the road, you should see a short red construction fence. Turn right 180 degrees through this fence and head north on the path leading back toward the main intersection. You will then go down a loading ramp. At the end of this ramp, on the ground, is the Weapon. >>Molotov ******* Location: On the upper level of a building that is out in the water. Neighborhood: Westminster. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. Head south and go under the pedestrian bridge. Shortly after that look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall and head west. Ahead of you you should see a tall white building and a bridge that leads to it. Cross the bridge and stop. You should see a helipad to your right. You should also see some stairs ahead of you. Climb the stair and you should find the Weapon on the walkway above the entrance. >>Grenade ******* Location: In an alley between The Magic Curtain and The Celtica Hotel. Neighborhood: Star Junction. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Frankfort Ave. Go east on Kunzite St. To your left should be The Magic Curtain. Just beyond that is an alley between The Magic Curtain and The Celtica Hotel. Head north into this alley and you will find the Weapon on the ground in the middle of the alley. >>Micro-SMG ********* Location: On the wall of a large planter in a courtyard behind a building. Neighborhood: Star Junction. Map: (E-3). Directions: Head to the intersection of Manganese St. and Columbus Ave. At the northwest corner is a large apartment style building. Head west on Manganese St. Look to the right side of the road. Look for a small dark green newsstand style building with some phones by it. Stop when you get there and head north into the courtyard behind the large building. Head east to go further into the courtyard. Here you will find a large planter. The Micro-SMG can be found on the wall of this planter on it's east side. >>Carbine Rifle ************* Location: On top of a tunnel between the lanes for the Algonquin Bridge. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Kunzite St. and Bismarck Ave. The Algonquin Bridge is to the east of this intersection. In the center is the median for the bridge. Go between the railings and onto the median. Head east along this median. When you get to the top and angle down you should be on top of the pedestrian tunnel. It is here where you will find the Weapon. >>Combat Sniper ************* Location: On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in acquiring this Weapon. Go through the entrance and angle left towards the trees. Then go under a covered walkway and stop near the stairs. Go up the stairs and head along the east side of the building then along the south and west side. Eventually you will get to the top of the covered walkway. Jump on top of it and head west. This will lead you to a larger roof with a black dome. The Weapon is on top of this black dome. Climbing this dome is tricky but the best way to climb it is to climb the left side of the door then climb to the top. Once you have this Weapon you need to get back out and lose the Wanted Rating (ducking into the subway is usually the best way to get rid of it). >>Pistol ****** Location: At the west end of an enclosed golf driving range. Neighborhood: The Meat Quarter. Map: (D-4). Directions: Head to the intersection of Union Drive West and Hematite St. To the west is The Golden Pier. Head west to the road curve then turn south and go around the south end of The Golden Pier. When you get to the waters edge you should see a large enclosed golf driving range to your right. The entrance is near the Hot Dog Vendor. Go onto the driving range and to the west end to find the Weapon on the ground. >>Grenade ******* Location: On the ground in a small alley. Neighborhood: The Meat Quarter. Map: (D-4). Directions: Head to the intersection of Iron St. and Galveston Ave. On the west side of this intersection is a short alley. The Weapon can be found on the ground halfway through this alley. >>Grenade ******* Location: On the ground near a crane. Neighborhood: The Triangle. Map: (D-4). Directions: Head to the intersection of Hematite St. and Frankfort Ave. North of this intersection is a closed section of road. There is a crane at the north part of this section. The Weapon can be found on the ground just east of this crane. >>Grenade ******* Location: On the ground near a tractor trailer. Neighborhood: The Triangle. Map: (E-4). Directions: Head to the intersection of Columbus Ave. and Jade St. South of this intersection is a closed section of road. You should also see a large tractor trailer. The Weapon can be found on the ground just east of this tractor trailer. >>Combat Pistol ************* Location: On a concrete railing at the west side of the Grand Easton Terminal. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. At the northeast corner of this intersection is the Grand Easton Terminal. From this corner, head north on the sidewalk until you reach a yellow striped concrete construction barrier. Look right and you should see a set of stairs leading up to a higher level. Take the stairs and, when you reach the top, turn left 180 degrees and head north toward the wall. When you reach the wall look left and you should find the Weapon on the concrete railing. >>Carbine Rifle ************* Location: Hidden amongst some trash cans at the east side of the Grand Easton Terminal. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. About fifty feet east of this sculpture is an alley. Head south into this alley. Eventually you will reach a set of stairs. Climb to the top and, when you reach the top, you will find a lamppost. Stop at this lamppost and look south. Just ahead of you is another lamppost. To the right of this lamppost is a group of small trash cans in a corner. The Weapon is tucked in the corner amongst these trash cans. >>Grenade ******* Location: On top of a gas pump shelter. Neighborhood: Suffolk. Map: (D-4). Directions: Head to the intersection of Feldspar St. and Union Drive West. At the northeast part of this intersection is a Globe Oil Gas Station. At the northeast corner of this gas station is a set of stairs that lead to the roof. Once on the roof head south and climb to the top of the gas pump shelter. The Weapon can be found at the southwest corner of this shelter. >>Combat Pistol ************* Location: In a courtyard for the Civic Citadel. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Union Drive West and Diamond St. At the south corner of this intersection is the Civic Citadel. Head southeast from this corner and, about fifty feet from this intersection, is the courtyard. Hang an immediate left and you should find the Weapon, on the ground by the white table and chairs, about fifty feet away. >>Grenade ******* Location: On the second level of a construction site. Neighborhood: Chinatown. Map: (E-5). Directions: Head to the intersection of Calcium St. and Bismarck Ave. Near the northeast corner of this intersection is a construction site. Head into this area and you should find the way inside. Take the ramp to the second floor, turn left 180 degrees, and head west back toward the street. When you get near the edge you will find the Weapon on the floor near a ladder. >>Micro-SMG ********* Location: In a corner inside an alley. Neighborhood: The Exchange. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Barium St. About fifty feet south of the southwest corner of this intersection is the entrance to a large lighted alley. Head west into the alley and up the stairs. After you reach the top walk forward about fifteen feet then stop and look left. You should find the Weapon laying on the ground in the corner. >>Assault Rifle ************* Location: On top of a corner structure on the upper level of a large archway. Neighborhood: Castle Gardens. Map: (E-5). Directions: Head to the intersection of Denver Ave. and South Parkway. Just south of this intersection is a large park. You should see a large brick red structure inside this park. In the middle of this structure you should see a large arch and a fountain beyond it. To either side of the structure, before the arch, are stairs leading to the upper level. Take the stairs on the east side and go up. When you get to the top you should see a small structure ahead of you with a door. To the left of the door is a trash dumpster. Climb the dumpster then to the lower roof. Then climb the next roof to get above the door and you should find the Weapon near the edge of this roof. >>RPG *** Location: At the very northeast cove of the construction site at the edge of the water. Neighborhood: Castle Gardens. Map: (E-5). Directions: You will need a tall boat, like the Reefer. Head to this cove which is just southwest of Heli Tours. Then climb the boat to get inside to acquire the Weapon which is laying on the ground. If you're good at flying you can get a Maverick inside the cove but you will lose your blades and you will have to jump out and swim back to shore after acquiring the Weapon. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On a pier, near water level, at the west side of Northwood. Neighborhood: Northwood. Map: (D-2). Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Head to the wall near the water and head south. Stop when you see a set of stairs leading down to your right. Head down the stairs to the next level. Look left and you should see another set of stairs. Go down the stairs and head to the wooden piers ahead of you. Just before you get to the wooden piers, stop and look right. On the ground you should see the Body Armor. >>Location: Underneath the west end of the Northwood Heights Bridge. Neighborhood: Northwood. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Walnut Way. Head north on Walnut Way and to the Northwood Heights Bridge. When you get to the bridge, stop. On the right side of the road you should see a support structure for the bridge. Go on the right side of the structure and walk under the bridge. Stop about halfway across and look east. You should see an archway and the metal support beams for the bridge. Jump over the concrete railing and head down. Once you get past the bushes you should come up to a concrete platform. In the middle of this concrete platform is the Body Armor. >>Location: In a very narrow alley near the on-ramp for the East Borough Bridge. Neighborhood: Lancaster. Map: (E-2). Directions: Head to the intersection of Ruby St. and Albany Ave. At the southwest corner of this intersection you should see part of the on-ramp. Just south of this is a business called Skeeza. Between the on-ramp and Skeeza is a very narrow alley. The Body Armor can be found in this alley. >>Location: At the southwest corner of a parking garage. Neighborhood: Purgatory. Map: (D-3). Directions: Head to the intersection of Hell Gate and Union Drive West. Head south and go under the pedestrian bridge. Shortly after that look to your right to find the end of the retaining wall. Turn right at the end of the retaining wall then turn right again to head north into the parking garage. Turn left into the garage when you find the gates. Then head all the way to the southwest corner where you will find the Body Armor laying on the ground. >>Location: On a slanted roof inside an alley. Neighborhood: Star Junction. Map: (D-3). Directions: Head to the intersection of Frankfort Ave. and Lorimar St. Starting at the southeast corner of the intersection, head east on Lorimar St. After about fifty feet you should see an alley to your right. Head south into the alley. After about fifty feet you should see a window washing hoist to your left. Directly across from that you should find some trash dumpsters. Climb on the dumpsters then onto the slanted roof where you will find the Body Armor. >>Location: At the rooftop patio for The Majestic. Neighborhood: Star Junction. Map: (E-3). Directions: The Majestic is at the southeast corner of Nickel St. and Denver-Exeter Ave. The Body Armor can only be obtained by helicopter. >>Location: Near the ramp inside a construction site. Neighborhood: Hatton Gardens. Map: (E-3). Directions: Head to the intersection of Bismarck Ave. and Nickel St. At the southeast corner of this intersection is a construction site. There is a chain-link fence that surrounds the area but there is an opening near the corner of the intersection. Go east through the opening and down into the pit where you will find the Body Armor ahead of you near the ramp. >>Location: In a dead-end alley. Neighborhood: The Triangle. Map: (D-4). Directions: Head to the intersection of Iron St. and Frankfort Ave. Go east on Iron St. On the right side of the street you should see Wigwam Burger. Stop when you get there. Just west of Wigwam Burger is a narrow alley with a fence. Climb the fence and head south into the alley. When the alley opens up turn right. You should see two paths. Take the one on the right. This will lead you to the dead-end section when you will find the Body Armor on the ground. >>Location: At the base of a set of stairs in an alley. Neighborhood: The Exchange. Map: (E-5). Directions: Head to the intersection of Borlock Rd. and Calcium St. About fifty feet west of the the northwest corner of this intersection is an alley. Go south into this alley and take the stairs leading down. Turn left when you reach the bottom and you should find the Body Armor near the wall. >>Location: In a pipe at the construction site. Neighborhood: Castle Gardens. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. From here head south on Bismarck Ave. Just before the road curve going left you should see the entrance for the construction site to your right. Head right into the construction site and gently go forward through the columns. Continue until you reach a pit with several large pipes. If you go to the top of the ladder, that goes down into the pit, and look down you will see the Body Armor sitting inside one of the large pipes. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On the lower level of an apartment building. Neighborhood: Northwood. Map: (E-2). Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At the northwest corner of this intersection is an apartment building. Head to the north side of this building. You should see a black chain-link fence and a lower area behind it. Jump over the fence to get to the lower level and you should find the Health near a set of doors. >>Location: Near the top floor of an apartment building in the Westminster Towers apartment complex area. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Uranium St and Galveston Ave. On the west side of this three-way intersection is the Westminster Towers apartment complex. Enter the MIDDLE building (it is the only building of the three you can enter). Take the stairs and head up. After many flights of stairs you will eventually find the Health on the wall by the broken elevators. >>Location: On the floor of a subway platform. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. At the northeast corner of this intersection is the subway entrance. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains for Midtown and Downtown". When you get down the stairs to the platform itself, head forward where you will see the Health laying on the floor about thirty feet ahead of you. >>Location: Next to the Emergency Room doors for Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance carpark area. You should see the Health on the wall next to the ER doors. >>Location: On a wall inside the train tunnel. Neighborhood: North Holland. Map: (D-2). Directions: Head to the intersection of Frankfort Ave. and Wardite St. Near the northeast corner of this intersection is the stairs leading up to the overhead train platform. Go up to the platform then onto the train tracks. Head south and toward the train tunnel. Once you get just inside the train tunnel look to your left and you should see the Health on the wall. >>Location: On the wall near a stairwell for an apartment building. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Denver Ave. Head east on Vauxite St. Look to your right. You should see an apartment complex. Stop when you see a section of chain-link fence. Climb this fence then hang a right to find the set of stairs leading up. Get to the third floor. The Health can be found on the wall near an emergency exit not far from the stairs. >>Location: In a small nook behind an apartment building. Neighborhood: East Holland. Map: (E-2). Directions: Head to the intersection of Vauxite St. and Cod Row. Head south on Cod Row. About fifty feet from the intersection, and on the left side of the street, you should see a chain-link fence with a gate. Go through the gate then take an immediate left down the stairs. When you get to the bottom of the stairs turn right. Just ahead of you, on your left, is a door. Just beyond the door is a small nook. The Health is sitting on the ground in this nook. >>Location: By a door inside an alley. Neighborhood: Varsity Heights. Map: (D-2). Directions: Head to the intersection of Galveston Ave. and Ruby St. At the southeast corner of this intersection is a business with a red and white striped awning. To the south of that is another business with a blue awning. Just to the south of that business is the entranceway into an alley. Head east into this alley until you reach the set of stairs. To the left of the stairs is a chain-link fence. Climb the fence. When you get down you will see a door to your left. The Health can be found on the wall to the right of this door. >>Location: Leaning against an electrical box inside the subway tunnel. Neighborhood: Middle Park. Map: (D-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains to Bohan". When you get down the stairs to the platform itself, get onto the tracks and head west into the tunnel. When you get to where the tracks split, take the right path. Shortly thereafter you will get to a track junction. You will also see a bright red light. Stand under this light, where the tracks meet, and you should find the Health leaning against an electrical box. >>Location: On a subway platform at the southwest part of Middle Park. Neighborhood: Middle Park. Map: (D-3). Directions: Head to the intersection of Obsidian St. and Frankfort Ave. The West Park subway entrances can be found at the southwest and southeast corners of this intersection. Go down into the subway and, when you get to the turnstiles, follow the arrows for "Trains to Holland and Bohan". When you get down the stairs to the platform itself, turn right 180 degrees and head north along the subway platform. Go all the way to the wall. When you get to the wall, stop and look left to find the Health sitting at the base of a pillar. >>Location: On a pillar at a subway platform at the northeast part of Middle Park. Neighborhood: Middle Park. Map: (E-2). Directions: Head to the North Park subway entrance at the southeast corner of Denver Ave. and Topaz St. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains for Midtown & Downtown". When you get down the stairs to the platform itself, turn right 180 degrees and head east along the platform. After about thirty feet you should find the Health on a pillar to your left. >>Location: On the wall at the base of the stairs at a subway platform at the southeast part of Middle Park. Neighborhood: Middle Park. Map: (E-3). Directions: Head to the intersection of Nickel St. and Columbus Ave. The East Park subway entrance is at the northeast corner of this intersection. Go down into the subway and when you get to the turnstiles follow the arrows for "Trains Uptown & Bohan". When you get down the stairs to the platform itself, you should see the Health on the wall to your right. >>Location: Inside the fountain of a secluded park. Neighborhood: Star Junction. Map: (E-3). Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. Go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side is a walk path going north. Go north along this path until you reach the secluded park in the middle of this block. This park has a large fountain in the center and the Health can be found near the middle of it. >>Location: On the wall at the entrance of the Hospital. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Albany Ave. and Jade St. At the northwest corner of this intersection is the Hospital. The Health can be found on the wall to the left of the entrance. >>Location: On the wall near a couple of Soda Machines. Neighborhood: Lancet. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Jade St. Head north on Bismarck Ave. about seventy feet and you should see Ambulance carpark and a couple of Soda Machines to your right. The Health can be found on the wall to the right of the Soda Machines. >>Location: On a wall, by a map, at a subway platform. Neighborhood: The Triangle. Map: (E-4). Directions: Head to the intersection of Hematite St. and Columbus Ave. The subway entrance for Easton Station is found at the northwest corner of this intersection. Head down the subway and, when you get to the turnstiles, follow the arrow for "Trains Uptown & Bohan". When you get down to the platform itself, turn left 180 degrees and head south. Look for a sign that says "Easton" overhead. Stop under the sign and look left. You should then see the Health on the wall covering part of a map. >>Location: In a subway service area. Neighborhood: Easton. Map: (E-4). Directions: Head to the intersection of Bismarck Ave. and Hematite St. Just southeast of this intersection is the Squid Row restaurant. There is a glass patio cover in front of the restaurant. Near the south end of this patio cover is a small cage-like building. This is a subway service entrance. Go into and down the service entrance. When you get down to the very bottom you will see a door that leads into the subway itself. Instead, when you get to the bottom of the stairs, turn left 180 degrees and you should enter a corridor. The Health should be on the wall to your right just as you enter this corridor. >>Location: On a pillar at a subway station. Neighborhood: Lower Easton. Map: (E-5). Directions: Head to the intersection of Albany Ave. and Emerald St. Near the northwest corner of this intersection is the Emerald Station subway entrance. When you get to the turnstile you should see the Health on a pillar, to your right, just beyond the turnstile. >>Location: Inside the office for RS Haul. Neighborhood: Fishmarket North. Map: (E-5). Directions: Heads to the intersection of Privateer Road and Emerald St. Near the northeast corner of this intersection is the entrance to the RS Haul area. Go through the gate then turn north. Go through the second gate then stop. You should see a large building with an open door to your right. Go through the large door and look left. You should see a small interior office. Go into the office and you should find the Health on the wall to your right as you enter. >>Location: On a pillar at a subway station. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Denver Ave. and Calcium St. Near the northeast corner of this intersection is the City Hall Station subway entrance. When you get to the turnstile you should see the Health on a pillar, to your left, just beyond the turnstile. >>Location: At the bottom of a set of stairs. Neighborhood: Chinatown. Map: (E-5). Directions: Head to the intersection of Diamond St. and Wong Way. About thirty feet north of the northwest corner of this intersection is the entrance to a small alley. At the entrance of this alley you will find a pair of metal doors, on the ground, that are open. This is a set of stairs leading down. The Health is sitting at the bottom of these stairs. >>Location: At the east side of the third level courtyard at the Pier 45 Shopping Center. Neighborhood: Fishmarket South. Map: (E-5). Directions: Head to the intersection of Barium St. and Flatfish Place. The large Pier 45 Shopping Center is just northeast of this intersection. There are sets of stairs on all four sides of this shopping center. The Health can be found on the floor on the east side of the courtyard on the third floor in the middle of the shopping center. >>Location: On a pillar at a subway station. Neighborhood: City Hall. Map: (E-5). Directions: Head to the intersection of Bismarck Ave. and South Parkway. The subway entrance for Castle Garden Station is found at the northeast corner of this intersection. Head down the subway and, when you get to the turnstiles, follow the arrow for "Trains to Chinatown & Broker". When you get down to the platform itself, turn left 180 degrees and head west. Head all the way to the wall. When you get to the wall, stop and you should find the Health on a pillar to your right. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.C. Colony Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Baseball Bat ************ Location: At the lighthouse. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. The Lighthouse is north of the Graveyard. The Baseball Bat is on the ground at the north side of the lighthouse. >>Combat Shotgun ************** Location: Leaning against the wall outside the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find the Weapon leaning against the wall near an entranceway. >>Assault Rifle ************* Location: In a room at the southwestern corner of the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. Go through the series of doors until you reach the one with the green and white barrel in the doorway. Turn right and go into the next room. Go forward and enter the next room. Turn left and you should find the Weapon leaning against the wall to your left. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: Behind a gravestone at the Graveyard. Map: (F-3). Directions: Head to the Graveyard at the north part of Colony Island. Head to the very northwest corner. You should find a gravestone with a large angel on top. The Body Armor is behind this gravestone. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: In a small room next to a generator inside the abandoned hospital. Map: (F-4). Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head south onto the grass and through an opening in the fence. Head toward the east wall just ahead and you should find an entranceway into the hospital (next to the Combat Shotgun). Go through the entranceway and find the door that leads deeper into the facility. When you are at the door, stop and look through the door to your left. You should see a light and a generator. The Health is laying on the ground next to the generator. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.2.D. Happiness Island \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Micro-SMG ********* Location: In a security booth at the docks at the northwest part of Happiness Island. Directions: Go to the end of the docks. You will find two security booths here. The Weapon can be found in the south booth. >>Grenades ******** Location: Just inside the entrance to the Statue of Happiness. Look right just before you get to the main room with the Soda Machines to find the Weapon on the ground. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: At the very north tip at the top of the foundation for the Statue of Happiness. Directions: Head into the entrance for the Statue of Happiness. Once you are back outside, and on top of the foundation, head to the very north point where you will find the Body Armor on the ground. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: On a wall inside a security booth at the end of the docks at the southeast part of Happiness Island. /=========================================================================\ 0===========================================================================0 | IV.3. Flying Rats (Algonquin) [FRAQ] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Flying Rats for the Algonquin area of Liberty City. If you have trouble finding some of these Flying Rats you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of Flying Rats for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.A. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-FR75] - On the east end of the Algonquin Bridge near the support tower. Neighborhood: Algonquin Bridge. Map: (F-3). Weapon: Pistol. Directions: Go onto the Algonquin Bridge on the eastbound lanes. Continue until you reach the east support tower. On the bridge railing, on the south side of the bridge, near the west side of the tower, is the Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.B. Algonquin (AGQ) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [AGQ-FR76] - Inside a metal dumpster on a barge in north Algonquin. Neighborhood: Northwood. Map: (E-1). Weapon: Pistol, Grenade, or Molotov. Directions: Go to the intersection of Grummer Rd. and Exeter Ave. Go due north from there and you will see a couple of barges. Go onto the light colored barge ahead of you. Go west and you should see a bunch of sea green colored pipes. Beyond that is a small metal dumpster. The Flying Rat can be found inside this dumpster. If you have a Grenade or Molotov then you can kill it from shore by tossing one of these weapons inside the dumpster. [AGQ-FR77] - Sitting on a ledge near a basketball court. Neighborhood: Northwood. Map: (D-2). Weapon: Pistol. Directions: Go to the three-way intersection of Galveston Ave. and Grummer Road at the north end of Galveston Ave. Turn east onto Grummer Road. About thirty feet ahead of you on the right side of the road is a large chain-link fence. This is the basketball court. Just before that you should see a small trash dumpster against a wall. Almost directly above it, on the ledge, is the Flying Rat. [AGQ-FR78] - Sitting on a concrete post at the entrance of an alley. Neighborhood: Northwood. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Frankfort Ave. and Xenotime St. Head east on Xenotime St. for about fifty feet. To your left you should see a medium sized tree. Near the tree is the entranceway for an alley. There are three concrete posts at the entrance for this alley. The Flying Rat is sitting on one of them. [AGQ-FR79] - On a wall at the edge of a small construction site. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Xenotime St. and Vespucci Circus. At the northwest corner of the intersection is a small construction site. You should see the jagged edge of a wall on the west side of this area. The Flying Rat is sitting just behind this jagged edge near the second floor. You may get some Police attention for killing this Flying Rat. [AGQ-FR80] - On a black railing for an apartment patio. Neighborhood: Northwood. Map: (E-2). Weapon: Pistol. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. On the east side of this three-way intersection is an apartment complex. Head north on Vespucci Circus. On the right side of the road you should see a short concrete railing. Drive until you reach the north end of this railing (just as it curves left) and stop. From here, head east and you should walk onto the apartment patio. To your left you should see a black railing for this patio. The Flying Rat can be found about halfway to the corner of the patio. [AGQ-FR81] - On the west side of the east bridge support for the Hickey Bridge. Neighborhood: Hickey Bridge. Map: (D-2). Weapon: Sniper Rifle. Directions: Head to the intersection of Ruby St. and Union Drive West. At the west part of this intersection you should see a sidewalk. Go north on this sidewalk. Continue until you see a set of stairs leading down on your left. Go all the way down the stairs. You should see another set of stairs leading down to the water on your right. Near the stairs is a wooden object holding a life preserver. Go into the corner to the left of the life preserver. Switch to your Sniper Rifle. To the north is the Hickey Bridge. You should see the two bridge supports. Zoom in on the one to the east. Look at the west side of the support. On the lowest level of this support you should see the top of the Flying Rat. This is enough of a target for you to snipe the Flying Rat from your current position. [AGQ-FR82] - On the bridge rail for the Hickey Bridge. Neighborhood: Hickey Bridge. Map: (D-2). Weapon: Pistol. Directions: Head west onto the Hickey Bridge. You will reach an intersection for the ramps for Union Drive West. Near the southwest part of this intersection, on the bridge rail, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR83] - On the wall by the water at a construction site. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Wardite St. and Ivy Drive North. To the west of this intersection is a lower area near the water which is undergoing construction. Head north on Ivy Drive North until you are able to turn left into this construction area. Turn left and head to the wall near the water then turn south. Just after you get past the gate you should come up to a large hole which should be to your left. On your right you should see a telephone pole on the seawall. Right next to it, on the south side of the pole, is the Flying Rat. [AGQ-FR84] - At the corner of a roof at Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. And Vauxite St. At the southeast corner of this intersection is Holland Medical Center. You should also see the Emergency sign. Go under the Emergency sign and into the Ambulance carpark area. There is a door that leads to a set of stairs. Climb up the stairs until you reach the first roof. Get on this roof and head west. Get to the concrete post at the corner of the stairway fence then look south. At the next roof corner, about fifty feet away, is the Flying Rat. [AGQ-FR85] - On an air conditioner at the top of Holland Medical Center. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: The instructions for this one is the same as for AGQ-FR82 except that you take the stairs all the way to the very top of the Hospital. On the north side of the roof is a large air conditioning unit. There is a ladder on the north side of this structure. Climb it to the top and the Flying Rat will be sitting ahead of you. [AGQ-FR86] - On a wall at the intersection of Frankfort Ave. and Uranium St. Neighborhood: North Holland. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Frankfort Ave. and Uranium St. At the north part of this intersection, between the northbound and southbound lanes for Frankfort Ave., is the Subway tracks. It is bordered by a short wall. The Flying Rat can be found on this wall at the southbound lanes for Frankfort Ave. at this intersection. [AGQ-FR87] - On the corner of a concrete stair railing behind an apartment building. Neighborhood: East Holland. Map: (E-2). Weapon: Pistol. Directions: Go to the intersection of Exeter Ave. and Topaz St. Head east on Topaz St. On the left side of the street is a large beige and tan building. Just after that is an opening into a parking lot. Head into the parking lot. At the north end of the parking lot is a set of stairs. Head up the stairs then turn right and head up the next set. When you get to the top, stop and look left. You should see another set of stairs. However, just slightly left of the stairs, at the corner of the railing at the top, is the Flying Rat. [AGQ-FR88] - On a fire escape at the north side of an apartment building. Neighborhood: East Holland. Map: (E-2). Weapon: Sniper Rifle or Assault/Carbine Rifle. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. On the east side of this three-way intersection is an apartment complex. Right at the east side of this intersection is a place called Pay-O-Geddon. Stop in front of this store and look south. You should see the north side of an apartment building. There is a fire escape on the north side of this building. The Flying Rat can be found on the second floor fire escape platform and can easily be sniped from your location. [AGQ-FR89] - On a cement block near the shoreline. Neighborhood: East Holland. Map: (E-2). Weapon: Pistol or Assault/Carbine Rifle. Directions: Go to the intersection of Vauxite St., Bismarck Ave., Walnut Way, and San Juan Road. Head south on San Juan Road. On the right side of the road is a mural for South Holland Community Project. Near the mural is a bus shelter. Stop at the bus shelter. Then go east and across the road. Go on the grass and stop near the top of the wall. Look down. You should see the lower walk path. Near the waters edge of this walk path is a group of irregular shaped white cement blocks. The Flying Rat can be found at the end of the group, directly ahead of you. Although it can be shot with a Pistol it is best to use the Assault/Carbine Rifle because of it's zoom. You may get some Police attention for killing this Flying Rat. [AGQ-FR90] - In a sandbox at an apartment complex. Neighborhood: Varsity Heights. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Silicon St. and Ivy Drive South. Head north on Ivy Drive South and towards the Hickey Bridge. Just before you get to the bridge you will see a parking area to your right. Drive into the parking area and to the stairs. Climb up the stairs then turn right and head up the next set. Turn left and go forward where you will find what appears to be a sandbox for the playground. The Flying Rat can be found in this sandbox. [AGQ-FR91] - On a fancy concrete fence post. Neighborhood: Varsity Heights. Map: (D-2). Weapon: Pistol. Directions: Go to the intersection of Galveston Ave. and Ruby St. On the west side of this intersection is a fancy looking road. There is also a fence by this road. There are a couple of fancy concrete posts that are part of this fence. The Flying Rat can be found at the top of the concrete fence post at the northwest part of this intersection. You may get some Police attention for killing this Flying Rat. [AGQ-FR92] - On the west side of a war memorial building. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Go to the intersection of Ivy Drive South and Pyrite St. On the west part of this intersection, behind a fence is a war memorial. The Flying Rat can be found on a ledge on the west side of this building. [AGQ-FR93] - On a tree planter near the Randolf Art Center. Neighborhood: Middle Park West. Map: (D-3). Weapon: Pistol. Directions: Go to the intersection of Nickel St. and Union Drive West. There should be a set of stairs leading up at the northeast corner of this intersection. Head up the stairs then turn right. Go past the bank of phones and climb up the next set of stairs which should be to your right. After climbing up these stairs, turn right. You should see a couple of tree planters to your right. The Flying Rat can be found in the second planter. [AGQ-FR94] - On the ledge of a window at the Liberty State Natural History Museum. Neighborhood: Middle Park West. Map: (D-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Quartz St. and Frankfort Ave. The Museum is at the southwest part of this intersection. The Flying Rat can be found at the southmost window left of the main entrance. There are always some Police around the Museum. In order to get the Flying Rat without attracting too much attention, head into Middle Park as far as you can while still being able to see the Flying Rat to snipe it with your Sniper Rifle. [AGQ-FR95] - On top of a stair post at the southwest part of Middle Park. Neighborhood: Middle Park. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Frankfort Ave. and Nickel St. The southwest entrance for Middle Park is at the northeast part of this intersection. Go inside through the entrance. Shortly after you enter you will see three paths. Take the middle path and proceed. After a little bit you will come to a set of stairs. There are two large concrete stair posts on each side of the stairs. The Flying Rat can be found on top of the left stair post. [AGQ-FR96] - On top of a window on the boathouse at the north part of the lake. Neighborhood: Middle Park. Map: (E-2). Weapon: Sniper Rifle. Directions: Go the north half of Middle Park. In the north half of the lake there is a small island. Swim to this island. Once on the island switch to your Sniper Rifle. Look to the southwest to find the boathouse. At the top of the boathouse are four windows. The Flying Rat can be found on the SECOND window. Use the Sniper Rifle to find and snipe the Flying Rat from the island. [AGQ-FR97] - On a post at the east entrance to Middle Park. Neighborhood: Middle Park. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Quartz St. and Columbus Ave. The east entrance to Middle Park is at the west side of this intersection. There are two concrete posts to each side of the entrance. The Flying Rat can be found on the right side of the entrance. [AGQ-FR98] - On top of an awning for a hotel. Neighborhood: Middle Park East. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Obsidian St. The Flying Rat can be found on top of a white awning at the northeast part of this intersection. [AGQ-FR99] - At the southwest corner of the Liberty State Delivery building. Neighborhood: Middle Park East. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Columbus Ave. and Pyrite St. At the northeast corner of this intersection is the Liberty State Delivery building. The Flying Rat can be found on the ledge at the bottom of the rounded indentation directly underneath the Liberty State Delivery signage not far from this intersection. [AGQ-FR100] - On the railing for a subway entrance. Neighborhood: Lancaster. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Quartz St. and Albany Ave. One of the subway entrances is just south of the southwest corner of this intersection. The Flying Rat can be found sitting on the black railing for this subway entrance. You may get some Police attention for killing this Flying Rat. [AGQ-FR101] - On the south end of a medium sized barge. Neighborhood: Humboldt River. Map: (E-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Obsidian St. and Union Drive East. At the east side of this intersection is a small area with a couple of benches and telescopes that are behind a curved wall. Walk up to the wall between the two telescopes and look east. Directly ahead of you, in the water, is a large barge. Just east of this barge are two additional barges, a medium sized and a smaller sized barge. Use the Sniper Rifle and zoom in at the south end of the medium sized barge. There appears to be a container crate on the south end of the barge. The Flying Rat can be found on this crate and sniped from your current position. You may get some Police attention for killing this Flying Rat. [AGQ-FR102] - On a bridge girder at the west end of the East Borough Bridge. Neighborhood: East Borough Bridge. Map: (E-2). Weapon: Pistol. Directions: Go onto Ruby St. and head east toward the East Borough Bridge. Just before you get to the overhead bridge girders, stop. The Flying Rat can be found in the middle of the first overhead bridge girder. [AGQ-FR103] - On a stair railing behind Lucky Winkles. Neighborhood: Purgatory. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hell Gate. At the southeast corner of this intersection is Lucky Winkles. Head east on Hell Gate and just beyond Lucky Winkles is an alley heading south into the middle of the block. Go straight into this alley and you will come up to a concrete stair railing where you will find the Flying Rat. [AGQ-FR104] - Behind a girder on an old ruined El-Train track above Kunzite St. Neighborhood: Westminster. Map: (D-4). Weapon: Pistol. Directions: This Flying Rat cannot be seen from street level. In order to reach it you must get on top of the El-Train track. To get there you must head to the intersection of Galveston Ave. and Garnet St. From the northeast corner of this intersection, head east about seventy feet to find a large alley with a set of stairs to your left. Climb up the stairs and enter a small park. Ahead of you should be some construction barriers and the ruined El-Train tracks. Get onto the track and head north. You will eventually end up going under a building then under a covered walkway. At this point the tracks will split. Continue straight. You should see a large tan colored girder off to your left as you head to the doors at the end of the tracks. Behind this girder is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR105] - On a railing near the top of the MeTV Building. Neighborhood: Star Junction. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southwest corner of this intersection is the MeTV building. Head west on Kunzite St. until you see an alley to your left. Head into the alley an, just past the trash dumpsters, you should see a window washing hoist to your left. Take the hoist all the way up to the top. Head north and you will find the Flying Rat sitting on the railing near the corner. [AGQ-FR106] - On top of a power box against the MeTV Building. Neighborhood: Star Junction. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southwest corner of this intersection is the MeTV building. Not far from the intersection, against the north side of the building and just before the parking area for the MeTV Building, is a power box. The Flying Rat is sitting on top of this power box. You may get some Police attention for killing this Flying Rat. [AGQ-FR107] - In a tree by the BAWSAQ Building. Neighborhood: Star Junction. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Kunzite St., Denver-Exeter Ave, and Burlesque (basically the middle of Star Junction). At the southeast corner of this intersection is the BAWSAQ Building. Just down the sidewalk, heading south on Denver-Exeter Ave., is a tree. The Flying Rat can be found in this tree. You may get some Police attention for killing this Flying Rat. [AGQ-FR108] - In a tree near the Seagull Theatre. Neighborhood: Star Junction. Map: (E-3). Weapon: Pistol. Directions: Head to the intersection of Lorimar St. and Denver-Exeter Ave. Go east on Lorimar St. On the left side of the street you should see the Seagull Theatre. Right next to it, on the theatre's east side is a walk path going north. There are trees in the middle of this walk path. The Flying Rat can be found in the THIRD tree along this walk path. [AGQ-FR109] - At the top of a cathedral cross. Neighborhood: Hatton Gardens. Map: (E-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Lorimar St. and Bismarck Ave. At the northwest corner of this intersection is a large cathedral. Stand at the southwest corner of the intersection and switch to your Sniper Rifle. Look at the top of the cathedral. There are two large spires with crosses on top. The Flying Rat can be found on top of the cross on the RIGHT spire and can be sniped from your current position. You may get some Police attention for killing this Flying Rat. [AGQ-FR110] - On top of a sculpture at the north part of Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Weapon: Molotov. Directions: Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating but you can kill the Flying Rat from the outside. Get on the sidewalk on the east side of the street and head north on Albany Ave. Keep an eye on the other side of the fence. After you get past the building you should see a construct that has a sculpture of people surrounding a black metal target reticle on top. The Flying Rat is on this construct within the sculpture of people. However, it is on the other side and you cannot shoot it from the outside street. Throw a Molotov at the target reticle to kill the Flying Rat. You will attract Police attention so get away from this highly guarded area quickly once the Flying Rat is disposed of. [AGQ-FR111] - On top of a bus shelter. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. There is a Ron Gas Station at the northeast corner. Halfway up the block north from this corner you should see a bus shelter. The Flying Rat can be found on the bus shelter across the street from this one. You may get some Police attention for killing this Flying Rat. [AGQ-FR112] - On top of a small parking garage underneath an old ruined El-Train track. Neighborhood: The Meat Quarter. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Hematite St. There is a Ron Gas Station at the northeast corner. At the southeast corner is a building with an Excelsior 9 billboard. Go east about fifty feet on Hematite St. and you will see a small parking area on the right side of the street. Near the area is an alley that goes further into the block. There is a set of stairs that goes up into a small park. Go partway up the stairs and look toward the roof of the garage. The Flying Rat can be found on this roof. [AGQ-FR113] - On the observation deck of the Rotterdam Tower. Neighborhood: The Triangle. Map: (D-4). Weapon: Pistol. Directions: The Rotterdam Tower is at the southwest corner of Denver-Exeter Ave. and Hematite St. The entrance to the observation deck is on the east side of the building. The Flying Rat can be found on the railing on the northwest side of the observation deck. [AGQ-FR114] - Inside the mouth of a large shark sculpture. Neighborhood: The Triangle. Map: (E-4). Weapon: Sniper Rifle. Directions: Head to the intersection of Iron St. and Burlesque. At the southeast corner of this intersection you will find a large shark sculpture above the entrance for ProLaps. The Flying Rat can be found inside the mouth of this shark. Snipe the Flying Rat from the northwest corner of this intersection. [AGQ-FR115] - On top of a outdoor glass shelter for a restaurant. Neighborhood: The Triangle. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Hematite St. and Columbus Ave. At the southwest corner of this intersection is the Viendemonte restaurant. The front of this restaurant has a large glass shelter for outdoor use. The Flying Rat can be found sitting on top of this shelter on the south side. [AGQ-FR116] - Sitting behind a large sculpture of Neptune. Neighborhood: Easton. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Bismarck Ave. At the south part of this three-way intersection is a very large sculpture of Neptune. The Flying Rat can be found behind this sculpture. There is usually a lot of Cops patrolling this area so expect Police attention when you kill this Flying Rat. [AGQ-FR117] - In-between the gondola entry points for the gondola that goes between Algonquin and Colony Island. Neighborhood: Lancet. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Jade St. and Albany Ave. Head east on Jade St. and, when it dead-ends, turn north. Continue north until you see a large fountain. To the west of the fountain is the Skycar LTA (gondola) platform. Go up the stairs and to the gondola platform. Head to the middle of the platform and look east. You should see the Flying Rat on the railing ahead of you (and between the gondola entry points). You may get some Police attention for killing this Flying Rat. [AGQ-FR118] - In a crevasse just underneath the Algonquin Bridge. Neighborhood: Lancet. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Albany Ave. and Union Drive East. Head east and follow the curve to go under the bridge. Once you are under the bridge, stop. To your right you should see the road railing and what appears to be a gap between it and the wall for the bridge. Jump over the railing and you will enter a crevasse. The Flying Rat can be found at the north end of this crevasse. [AGQ-FR119] - On a junk pile underneath Union Drive East. Neighborhood: Presidents City. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Hematite St. and Albany Ave. Head east on Hematite St. Just before you get to Leapers Bridge, turn left and onto the sidewalk. Right next to the bridge you should see a set of stairs leading down. Head down to the next level then turn left to go down to the next level and turn left to get down to ground level. You should see a junk pile ahead of you. Slowly head underneath Union Drive East and turn north. You should see a large archway that ends with a support pillar to your right. On the north part of the left side of this archway, and sitting on a small junk pile, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR120] - In a wooded area behind a fence. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Galveston Ave. and Feldspar St. At the south part of this three-way intersection is a fence that has sections with red, green, and white stripes. Go behind this fence to find a small wooded area. The Flying Rat can be found on the ground in the middle of this wooded area. You may get some Police attention for killing this Flying Rat. [AGQ-FR121] - On a gravestone behind a church. Neighborhood: Suffolk. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Liberty Ln. and Emerald St. Near the northwest corner of this intersection is a church. Go onto the path at the left side of the church entrance and head behind it. Behind the church is a small graveyard. The Flying Rat can be found sitting on top of one of the gravestones in this graveyard. [AGQ-FR122] - Behind a fence underneath Garnet St. Neighborhood: Fishmarket North. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Albany Ave., Garnet St., and Union Drive East. Start at the southeast corner of this intersection and head east along the sidewalk on the south side of Union Drive East. Eventually you will come to a set of stairs leading down. Once you are at the bottom of the stairs, stop. You should see a fence to your left. Behind this fence, on the ground, is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR123] - On a stair railing in an alley. Neighborhood: City Hall. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Liberty Ln. and Diamond St. Head southwest on Diamond St. About halfway down the block, on your right, is an alley. Head into this alley. To your left you should see a black metal railing. Head northwest into the alley. You should eventually get to a set of stairs. The Flying Rat can be found at the corner of the black railing behind the blue and red crates. You may get some Police attention for killing this Flying Rat. [AGQ-FR124] - By a pillar in a courtyard. Neighborhood: City Hall. Map: (E-4). Weapon: Pistol. Directions: Head to the intersection of Emerald St. and Denver Ave. Head east on Emerald St. To your right you see the fence for a courtyard with an entrance about halfway across the block. Go south through this entrance and toward the building ahead. The Flying Rat can be found at the base of a pillar off to your left as you approach this building. There is usually a lot of Cops around this area so expect Police attention when you kill this Flying Rat. [AGQ-FR125] - On the southwest corner of a skate park. Neighborhood: Fishmarket South. Map: (E-5). Weapon: Molotov, Pistol, or Assault/Carbine Rifle. Directions: Head to the intersection of Bridge Lane South and Borlock Rd. At the northeast part of this intersection is a skate park that is underneath part of the Broker Bridge. Go into the skate park and the Flying Rat can be found at the southeast corner of this area. Because of the difficulty of actually getting up there it is best to just toss a Molotov to get rid of this Flying Rat. Another method is to climb the bus shelter on Borlock Rd. under the bridge across the street from the skate park. Once on top of the bus shelter then you can use either a Pistol or Assault/Carbine Rifle to shoot the Flying Rat. [AGQ-FR126] - On a metal rope tie near the Heli Tours area. Neighborhood: Fishmarket South. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Barium St. and Flatfish Place. On the east side of this three-way intersection is a land divider and a short loop known as the Bus Lane. You will see four buses separated into two groups. Head east and go between the two groups of buses and head to the railing along the waters edge. When you get to the railing, stop. Look right and you should see the Flying Rat sitting on top of the metal rope tie near a lamppost. You may get some Police attention for killing this Flying Rat. [AGQ-FR127] - On a railing at the top of the west support tower for the Broker Bridge. Neighborhood: Broker Bridge. Map: (F-5). Weapon: RPG. Directions: Head to the intersection of Barium St. and Flatfish Place. Head north on Flatfish Place. You should see the Pier 45 Shopping Center to your right. Just north of the Pier 45 Shopping Center is the Broker Bridge. Just after you get past the Pier 45 Shopping Center, turn right and off of the road onto a walk path. Head north to get to a small park under the Broker Bridge. When you get to this small park, look north to find a platform that has stairs that lead to the water. Get onto this platform and stop at the corner of the railings. Switch to your RPG and look east and up. You should see the top of the north end of the west support tower for the Broker Bridge. The Flying Rat is sitting on a railing at the north end of this tower. When you look at the top of the tower you should see an extension that sticks out. Aim the RPG in the corner of this extension. When the RPG explodes at this point it will be enough to destroy the Flying Rat. [AGQ-FR128] - On the railing of a pier ramp. Neighborhood: Castle Garden City. Map: (D-5). Weapon: Pistol. Directions: Head to the intersection of Calcium St. and Union Drive West. Near the southwest corner of this three-way intersection is a large parking area for the piers. Head into the parking area and to the piers. As you reach the piers you will see that the road turns right. But, instead head to the corner and stop. Between the two piers ahead of you you should see a pier ramp leading down to water level. On the right railing for this ramp is the Flying Rat. You may get some Police attention for killing this Flying Rat. [AGQ-FR129] - In-between large planters along Denver Ave. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Heads to the intersection of Denver Ave. and South Parkway. From here, look north. Along the east side of Denver Ave. is a group of large planters. There are also four trees evenly spaced along these planters. The Flying Rat can be found sitting between planters between the THIRD and FOURTH trees (going north). You may get some Police attention for killing this Flying Rat. [AGQ-FR130] - Sitting on a post in the middle of an alley. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Barium St. and Amsterdam Ln. Head south on Amsterdam Ln. Off to your left you should see a branch of the Bank of Liberty. Just before that is an alley. Turn left into this alley and you should see the Flying Rat, sitting on a post to your left, partway through this alley. [AGQ-FR131] - On the ground in the middle of a small park. Neighborhood: The Exchange. Map: (E-5). Weapon: Pistol. Directions: Head to the intersection of Bismarck Ave. and South Parkway. At the southeast corner of this intersection is a small park. The entrance is on the left side of Bismarck St. (going south) between South Parkway and the off-ramp for Union Drive East. Go northeast into the small park. Go past the Food Stand and you will approach a round open area. the Flying Rat can be found on the ground in the middle of this round area. You may get some Police attention for killing this Flying Rat. [AGQ-FR132] - On top of a tall group of container crates at a large construction site. Neighborhood: Castle Gardens. Map: (E-5). Weapon: Sniper Rifle. Directions: Head to the intersection of Bismarck Ave. and South Parkway. Head south on Bismarck Ave. Just before the road turns northeast and becomes Flatfish Place you will see the entrance to the construction site to your right. Enter the site and turn left just as you get past the entrance and the nearby shed. You should see wooden ramps leading upward to the top of the site. Head to the top of the wooden ramps. When you get there, head west and stop at a pole with a teal base which should be to your right. From here, head west. Near the west side of this site should be a stack of metal I-beams. Climb the stack and look west. You should see two tall stacks of container crates. The Flying Rat is sitting on top of the stack on the left and can be sniped from your current position. [AGQ-FR133] - In an open air room near the water at a large construction site. Neighborhood: Castle Gardens. Map: (E-5). Weapon: RPG. Directions: The instructions for getting to this Flying is the same as for AGQ-FR132 except, when you stop at the pole with the teal base at the top of the wooden ramps, turn left and head south towards the waters edge. When you get to the railing at the water's edge, stop and look right. You should see a group of white tanks. Next to these tanks is a wider railing. Climb onto this railing and head south all the way to the wall. Now look slightly northeast and down to the water. If you positioned yourself correctly you should see an open air room down near the water. Send an RPG into this room to kill the Flying Rat within. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.C. Colony Island (COL) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [COL-FR134] - On a platform near the water's edge on the west side of President Ave. Map: (E-4). Weapon: Pistol. Directions: From Leaper's Bridge, head north on President Ave. to the intersection with the SECOND unnamed street. At the southwest corner of this intersection is a walk path and a set of stairs that lead down to the lower level. Go down these stairs and stop about halfway down. Look left and you should see the Flying Rat in the middle of the large stair-step platforms. [COL-FR135] - On a railing at the platform for the gondola that goes between Algonquin and Colony Island. Map: (F-4). Weapon: Pistol. Directions: Head to the the Skycar LTA (gondola) platform at the north end of Presidents Ave. Go up the stairs and to the gondola platform. You should see the Flying Rat on the railing at the northwest corner of the platform. [COL-FR136] - On top of a roof between smokestacks. Map: (F-4). Weapon: Sniper Rifle. Directions: Head north on Presidents Ave. and turn right when it gets under the Algonquin Bridge. Continue east until you reach a three-way intersection with a short dead-end street. At the southeast corner of this intersection is a ground level fire escape. Climb this fire escape all the way to the top. In front of you should be an air conditioning unit. To the south of that is a water tower. Climb the water tower to the very top then switch to your Sniper Rifle. Just southeast of your position is a building with two smokestacks. To the right of the left smokestack is the north side of the roof. In the middle of the north side of the highest roof of this place is the Flying Rat and can easily be sniped from your current position. [CHL-FR137] - On top of a merry-go-round in a park for Colony Island Apartments. Map: (F-4). Weapon: Pistol. Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the SECOND unnamed street. Turn east onto this street then turn south when you reach the end of this road. You will then go behind the apartments. To your right is a park for the apartments. The merry-go-round is in the middle of this park and it is also where you will find the Flying Rat. [CHL-FR138] - In the third floor window for an abandoned hospital. Map: (F-4). Weapon: Sniper Rifle. Directions: From the Leaper's Bridge, head north on President Ave. to the intersection with the FIRST unnamed street. Head east onto this street then turn south into the parking lot. Continue south until you reach the abandoned hospital at the south end of this parking lot. Head along the east side of the hospital grounds until you reach a break in the fence. Stop at the break and switch to your Sniper Rifle. Just northwest of your position, in one of the third floor windows, is the Flying Rat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.3.D. Happiness Island (HPI) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 All of the following Flying Rats are on the actual Statue of Happiness and can be sniped with a Sniper Rifle: [HPI-FR139] - At the top of the coffee cup. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR140] - On the thumb just underneath HPI-FR139. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR141] - On the hairline just above the statue's right eye. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). [HPI-FR142] - On a railing near a door at the base of the statue. Notes: Stand at the very north point of the star shaped foundation for your sniping position (where the Body Armor is). You can also go up the stairs to the base of the statue and go around to kill the Flying Rat with a Pistol. [HPI-FR143] - On the statue's left shoulder. Notes: Stand at the very northwest point of the star shaped foundation for your sniping position. [HPI-FR144] - In the left hand that holds the tablet. Notes: Stand at the west point of the star shaped foundation, just south of the northwest point, for your sniping position. /=========================================================================\ 0===========================================================================0 | IV.4. Unique Stunt Jumps (Algonquin) [UNAQ] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps for the Algonquin area of Liberty City. If you have trouble finding some of these Jumps you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the Unique Stunt Jumps for Algonquin and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.4.A. Broker (BKR) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [BKR-J17] - The ramp at the end of the median at the east end of the Algonquin Bridge. Neighborhood: Algonquin Bridge. Map: (F-4). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Go onto Saratoga Ave., get onto the Algonquin-Dukes Expressway, and head west toward the Algonquin Bridge. When you get near the bridge you will see an overhead sign. After the sign, head toward the middle of the road to get in line with the end of the median. You must land on the pedestrian bridge in the center of the Algonquin Bridge to get credit for the Jump. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.4.B. Algonquin (AGQ) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 [AGQ-J18] - A ramp inside a parking lot for an apartment complex at the northwest part of Northwood. Neighborhood: Northwood. Map: (D-2). Heading: Northeast to Southwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Xenotime St. and Galveston Ave. At the west side of this intersection is a parking area for an apartment complex. The Jump can be found at the southwest part of this parking lot. Start on the north or northeast corner of the lot and get a good speed to the Jump. You must either land on Union Drive West or into the construction site below to get credit for the Jump. [AGQ-J19] - A concrete ramp at the end of a parking lot for an apartment complex at the northeast part of Northwood. Neighborhood: Northwood. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. Head north from this intersection and you should come up to an entranceway for a parking lot for the apartment complex to your right. At the east end of this parking lot is a set of stairs. The ramp is to the right of these stairs. You must land in the next parking lot to get credit for this Jump. [AGQ-J20] - A ramp at the east end of a parking lot for an apartment complex at the northeast part of Northwood. Neighborhood: Northwood. Map: (E-2). Heading: Northwest to Southeast. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Exeter Ave. and Grummer Road. Head east on Grummer Road. When you get to the curve that turns southeast toward the Northwood Heights Bridge you should see a parking lot of an apartment complex to your right. The ramp is amongst the construction barriers at the inside part of this curve. You must land under the Northwood Heights Bridge to get credit for the Jump. [AGQ-J21] - An old ruined building at the northeast part of the Vespucci Circus loop. Neighborhood: Northwood. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the northeast part of the Vespucci Circus loop. To the north is the El-Train tracks. Also to the north is a ruined building. The ramp is inside this ruined building. You can land on the El-Train tracks if you angle slightly right as you approach. If you go straight, and fast enough, you can complete this Jump by landing in the water. However, if you slow up just a little, you can land on Grummer Road to successfully complete the Jump. [AGQ-J22] - A ramp just east of the intersection of Vespucci Circus, Astoria, and Wardite St. Neighborhood: East Holland. Map: (E-2). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Vespucci Circus, Astoria, and Wardite St. Just east of this intersection you will see the ramp. Approach from Wardite St. then angle southeast as you near the intersection so you can line yourself up with the ramp. You may want to hit this ramp at a fast speed so you can get over the railing on the east side of Walnut Way. You can still land on Walnut Way to get credit for the Jump but you will hit the railing and hurt yourself. [AGQ-J23] - In the middle of a median under construction along Union Drive East. Neighborhood: Middle Park East. Map: (E-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Obsidian St. and Union Drive East. Just north of this intersection, on Union Drive East, is a median under construction. The ramp is in the south part of this median. Break through the construction barriers. Then head to the column for the pedestrian bridge to start your run. You must land in the intersection of Union Drive East and Obsidian St. to get credit for the Jump. [AGQ-J24] - The end of an old ruined El-Train track above a Pay 'N' Spray. Neighborhood: Purgatory. Map: (D-3). Heading: Southeast to Northwest. Recommended Vehicle: NRG-900. Directions: In order to reach this ramp you must get on top of the El-Train track. To get there head to the intersection of Galveston Ave. and Garnet St. From the northeast corner of this intersection, head east about seventy feet to find a large alley with a set of stairs to your left. Climb up the stairs and enter a small park. Ahead of you should be some construction barriers and the ruined El-Train track. Get onto the track and head north. You will eventually end up going under a building then under a covered walkway. At this point the tracks will split. Take the left track. As you get out from under this building you should see the ramp. Land on Union Drive West to get credit for the Jump. [AGQ-J25] - On top of one of the buildings for Liberty City Police HQ (Civilization Committee). Neighborhood: Hatton Gardens. Map: (E-3). Heading: South to North. Recommended Vehicle: Hellfury, Zombie, or NRG-900. Directions: You should use a SLOW motorcycle (Hellfury, Zombie) for this Jump. Head to the intersection of Albany Ave. and Lorimar St. At the east side of this three-way intersection is the Liberty City Police HQ (Civilization Committee). Entering this facility will result in a 4-Star Wanted Rating so you need to be fast in doing this Jump. You will be constantly shot at by ground Police and helicopters as you attempt this Jump. You may have to get off the bike and take down some of them to get the heat off just enough to get the Jump. Go through the entrance going east and angle left towards the trees. IMPORTANT NOTE: There is a curb for the parking area and you may cause the bike to flip over if you hit it at a fast speed (go over this curb slow). Then go south under a covered walkway and you should see some stairs to your right. At about this point you will get the 4-Star Wanted Rating. Go up the stairs and head along the east side of the building then along the south and west side. Eventually you will near the top of the covered walkway. There is a small ramp that you need to use to get onto the covered walkway. The trick is to jump onto the covered walkway without overshooting it. By using a slow bike, like a Zombie, you can get on top of the covered walkway easier. But, if you want to use the NRG-900, you need to go VERY slow or you will overshoot the covered walkway. Jump on top of the covered walkway and head west. This will lead you to a larger roof with a black dome. The Jump is just northeast of this dome. Get a decent speed starting from the south part of the roof then make the Jump. Despite the very hostile Police shooting at you the actual Jump is easy. After making the Jump you need to get back out and lose the Wanted Rating. Fortunately, there is a ramp right at the end of the Jump you can use to get back out into the street. Then head to the Subway or Pay 'N' Spray to get rid of the Wanted Rating (unless you manage to outrun the Cops). [AGQ-J26] - A tiny barge amongst a group of large barges. Neighborhood: Liberty (just east of Hatton Gardens). Map: (E-3). Heading: South to North. Recommended Vehicle: Tropic or Jetmax. Directions: This is the first of two Jumps that require a boat. If you go to your in-game map, zoom in on the intersection of Albany Ave. and Manganese St. From this intersection go east into the Humboldt River. You will see a group of three large barges close together. In this group you will see a very small barge. This is the Unique Stunt Jump. This is a pretty easy Jump to make when you hit it at a good speed. [AGQ-J27] - A dumpster near the middle of Star Junction. Neighborhood: Star Junction. Map: (E-4). Heading: Northwest to Southeast. Recommended Vehicle: NRG-900. Directions: This dumpster is near the triangular median just south of the center of Star Junction. Start at the north part of Star Junction on Burlesque to make your run. You need to land past the next intersection on Burlesque to get credit for the Jump. [AGQ-J28] - A dumpster on Jade St. Neighborhood: The Triangle. Map: (E-4). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Jade St. and Denver-Exeter Ave. Near the southwest corner of this intersection is a dumpster. This is the ramp. Start at the intersection of Jade St. and Frankfort Ave. to make your run. You have to land in the next intersection to get credit for the Jump. [AGQ-J29] - A traffic barrier in a building tunnel. Neighborhood: Chinatown. Map: (E-5). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Diamond St. and Columbus Ave. At the west part of this intersection is a tunnel through a building. At each end of this tunnel is a traffic barrier. Start your run at the intersection of Diamond St. and Bismarck Ave. to start your run. You must land past the other traffic barrier to get credit for the Jump. [AGQ-J30] - A ramp inside an alley. Neighborhood: Fishmarket North. Map: (E-4). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Emerald St. and Borlock Rd. Head east on Emerald St. After about fifty feet you should see an alley to your left. The ramp is at the north part of this alley. Start on the south side of Emerald St. to make your run. You must land on Feldspar St. to get credit for the Jump. Try to angle right when you get near the ramp so you can land at the loading ramp so you don't hit the wall and hurt yourself. [AGQ-J31] - A wooden ramp in the Humboldt River just south of Colony Island. Neighborhood: Liberty (just east of Fishmarket North). Map: (E-4). Heading: South to North. Recommended Vehicle: Tropic or Jetmax. Directions: This is the second of two Jumps that require a boat. If you go to your in-game map, zoom in on the area just south of Colony Island. You should see a group of three large barges pointing northwest. The ramp is on the docks just west of the north-most barge. This is a pretty easy Jump to make when you hit it at a good speed. [AGQ-J32] - A dumpster ramp at the corner of a building. Neighborhood: The Exchange. Map: (E-5). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Amethyst St. and Albany Ave. At the east side of this intersection is a large building. You will also see a pathway to the other side of the building. At the east end of this path is a dumpster ramp. Start at Bismarck Ave. and Amethyst St. to make your run. You must land on Union Drive East or beyond to get credit for the Jump. /=========================================================================\ 0===========================================================================0 | IV.5. Food Places (Algonquin) [FDAG] | 0===========================================================================0 \=========================================================================/ Listed below in this chapter is where you can get food and drink, on the Algonquin area, to replenish your health. The map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.5.A. Fast Food Restaurants \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below are the Fast Food Restaurants for the Algonquin area of Liberty City: >>Burger Shot *********** Neighborhood: North Holland. Location: At the northeast corner of Galveston Ave. and Topaz St. Map: (D-2). >>Burger Shot *********** Neighborhood: Star Junction. Location: At the northeast corner of Kunzite St. and Denver-Exeter Ave. Map: (E-3). >>Burger Shot *********** Neighborhood: The Meat Quarter. Location: At the northwest end of The Golden Pier. Map: (D-4). >>Burger Shot *********** Neighborhood: The Meat Quarter. Location: Inside Memory Lanes at The Golden Pier. Map: (D-4). >>Cluckin' Bell ************ Neighborhood: Star Junction. Location: On the east side of Burlesque just north of the intersection with Iron St. Map: (E-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.5.B. Food Stands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below are the Hot Dog Stands, Nut Stands, and Burger Stands for the Algonquin area of Liberty City: >>Hot Dog Stands ************** ++Location: At the northeast corner of Exeter Ave. and Wardite St. Neighborhood: Northwood. Map: (E-2). ++Location: At the southeast corner of Galveston Ave. and Topaz St. Neighborhood: Varsity Heights. Map: (D-2). ++Location: At the southeast corner of Ivy Drive South and Ruby St. Neighborhood: Varsity Heights. Map: (D-2). ++Location: At the southwest corner of Galveston Ave. and Ruby St. Neighborhood: Varsity Heights. Map: (D-2). ++Location: In the park that goes along the West River. Neighborhood: Varsity Heights. Map: (D-3). ++Location: In the park that goes along the West River. Neighborhood: Middle Park West. Map: (D-3). ++Location: Near the northwest corner of Ivy Drive South and Pyrite St. Neighborhood: Middle Park West. Map: (D-3). ++Location: At the southwest corner of Obsidian St. and Galveston Ave. (south part). Neighborhood: Middle Park West. Map: (D-3). ++Location: At Middle Park: --At the northeast corner of Frankfort Ave. and Nickel St. --At the southeast area just above the restroom area. --West of the fountain at the south half. --In front of the Libertonian Museum at the east half of Middle Park (x3). Neighborhood: Middle Park. Map: (E-3). ++Location: On the walk path along the east side of Union Drive East north of the intersection of Union Drive East and Obsidian St. Neighborhood: Middle Park East. Map: (E-3). ++Location: Near the waters edge on the walk path east of the intersection of Silicon St. and Union Drive East. Neighborhood: Lancaster. Map: (E-2). ++Location: East of the intersection of Quartz St. and Albany Ave. Neighborhood: Lancaster. Map: (E-3). ++Location: Southeast of the intersection of Quartz St. and Albany Ave. (near the pedestrian bridge). Neighborhood: Middle Park East. Map: (E-3). ++Location: At the southwest corner of Frankfort Ave. and Nickel St. Neighborhood: Star Junction. Map: (D-3). ++Location: About 200 feet south of the southwest corner of Manganese St. and Burlesque (near the entrance to an alley). Neighborhood: Star Junction. Map: (D-3). ++Location: About fifty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Neighborhood: Star Junction. Map: (E-3). ++Location: At The Golden Pier: --About seventy feet north of the Burger Shot at the northwest end. --At the southeast end of the golf driving range. --At the lower level at the northwest corner of Union Drive West and Hematite St. --Across the street slightly southeast from the entrance to Memory Lanes. --Across the street east from the north end. Neighborhood: The Meat Quarter. Map: (D-4). ++Location: At the northeast corner of Burlesque and Jade St. Neighborhood: The Triangle. Map: (E-4). ++Location: About fifty feet east of the northeast corner of Jade St. and Frankfort Ave. Neighborhood: The Triangle. Map: (D-4). ++Location: At the northeast corner of Burlesque and Iron St. Neighborhood: The Triangle. Map: (E-4). ++Location: About seventy feet west of the north part of the intersection of Garnet St. and Ersatz Row. Neighborhood: Suffolk. Map: (E-5). ++Location: About fifty feet east of the southeast corner of the intersection of Garnet St. and Ersatz Row. Neighborhood: Suffolk. Map: (E-5). ++Location: At the southeast corner of Frankfort Ave. and Union Drive West. Neighborhood: Suffolk. Map: (E-5). ++Location: Near the southeast corner of Diamond St. and Liberty Ln. inside the small park with the fountain. Neighborhood: City Hall. Map: (E-5). ++Location: At the Pier 45 Shopping Center: --On the west side (ground level). --On the east side (ground level). Neighborhood: Fishmarket South. Map: (E-5). ++Location: Near the entrance to Heli Tours. Neighborhood: Fishmarket South. Map: (E-5). ++Location: Near the north set of piers on the west side of Castle Garden City. Neighborhood: Castle Garden City. Map: (D-5). ++Location: In the park south of the intersection of Denver Ave. and South Parkway: --Near the fountain. --At the east side. --At the west side. --West of the the fountain. Neighborhood: Castle Gardens. Map: (E-5). ++Location: At Happiness Island: --At the northeast side along the shoreline path. --At the north side along the shoreline path. --At the northwest side along the shoreline path. --At the northwest side on the path leading to the Statue of Happiness. --At the west side of along the shoreline path. --At the southwest side along the shoreline path. --At the southeast side along the shoreline path. --At the southeast side in the large courtyard. --Southwest of the entrance to the Statue of Happiness. --Southeast of the entrance to the Statue of Happiness. Neighborhood: Happiness Island. Map: (D-5). >>Nut Stands ********** ++Location:At the southeast corner of Denver Ave. and Wardite St. Neighborhood: East Holland. Map: (E-2). ++Location: At the southwest area of Middle Park just above the restroom area. Neighborhood: Middle Park. Map: (D-3). ++Location: East of the fountain at the south half of Middle Park. Neighborhood: Middle Park. Map: (E-3). ++Location: In front of the Libertonian Museum at the east side of Middle Park. Neighborhood: Middle Park. Map: (E-3). ++Location: At the Pier 45 Shopping Center: --On the north side (ground level). --On the south side (ground level). Neighborhood: Fishmarket South. Map: (E-5). ++Location: At Happiness Island: --At the southeast side near the large courtyard. --At the south side in the large courtyard. Neighborhood: Happiness Island. Map: (D-5). >>Burger Stands ************* ++Location: At the southeast corner of Nickel St. and Denver-Exeter Ave. Neighborhood: Star Junction. Map: (E-3). ++Location: At the south part of the intersection of Denver-Exeter Ave. and Garnet St. Neighborhood: The Triangle. Map: (E-4). ++At the southeast corner of Diamond St. and Denver Ave. Neighborhood: City Hall. Map: (E-5). ++Near the southeast corner of Amethyst St. and Denver Ave. Neighborhood: The Exchange. Map: (E-5). ++At the southwest corner of Albany Ave. and Amethyst St. Neighborhood: The Exchange. Map: (E-5). ++In the small park the runs along the south side of South Parkway east of Bismarck Ave. (x3). Neighborhood: Castle Gardens. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.5.C. Newsstands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your health back up to its maximum. Listed below are the Newsstands for the Algonquin area of Liberty City: >>Location: About fifty feet west of the southwest corner of Lorimar St. and Burlesque. Neighborhood: Star Junction. Map: (D-3). >>Location: About fifty feet north of the northeast corner of Lorimar St. and Burlesque. Neighborhood: Star Junction. Map: (E-3). >>Location: About thirty feet south of the southeast corner of Lorimar St. and Burlesque (north side of the center of Star Junction). Neighborhood: Star Junction. Map: (E-3). >>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. (east of the center of Star Junction). Neighborhood: Star Junction. Map: (E-4). >>Location: About seventy feet east of the southeast corner of Frankfort Ave. and Iron St. Neighborhood: The Triangle. Map: (D-4). >>Location: About thirty feet east of the northeast corner of Burlesque and Jade St. Neighborhood: The Triangle. Map: (E-4). >>Location: Near the southeast corner of Burlesque and Jade St. Neighborhood: The Triangle. Map: (E-4). >>Location: Near the southwest corner of Denver-Exeter Ave. and Iron St. Neighborhood: The Triangle. Map: (E-4). >>Location: About fifty feet east of the northeast corner of Burlesque and Hematite St. Neighborhood: The Triangle. Map: (E-4). >>Location: About fifty feet north of the northwest corner of the intersection of Columbus Ave. and Jade St. Neighborhood: The Triangle. Map: (E-4). >>Location: At the northwest corner of Denver-Exeter Ave and Garnet St. Neighborhood: The Triangle. Map: (E-5). >>Location: At the northwest corner of the Pier 45 Shopping Center. Neighborhood: Fishmarket North. Map: (E-5). >>Location: About seventy feet south of the entrance to Heli Tours. Neighborhood: Fishmarket South. Map: (E-5). >>Location: On Happiness Island: --At the south side of Happiness Island in the large courtyard (x2). --Southwest of the entrance to the Statue of Happiness. Neighborhood: Happiness Island. Map: (D-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.5.D. Soda Machines \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also Soda Machines you can find to replenish your health. They can either be Sprunk or Ecola machines. Listed below are the Soda Machines for the Algonquin area of Liberty City: >>Location: In the underground carpark beneath Bismarck Ave. (the entrance is near the intersection of Topaz St. and Bismarck Ave.) (x5). Neighborhood: Lancaster. Map: (E-2). >>Location: At the LTA Skycar platform that connects Algonquin with Colony Island (north of the intersection of Albany Ave. and Jade St.) (x5). Neighborhood: Lancet. Map: (E-4). >>Location: At the entrance of a building at the northeast corner of Jade St. and Bismarck Ave. Neighborhood: Lancet. Map: (E-4). >>Location: About seventy feet north of the northeast corner of Jade St. and Bismarck Ave. (at the Ambulance carpark) (x2). Neighborhood: Lancet. Map: (E-4). >>Location: The Golden Pier: --At the lower level of the golf driving range at The Golden Pier (x2). --At the southeast end of the golf driving range, near the Hot Dog Vendor. --At the south end of The Golden Pier. --At the southeast side of The Golden Pier. --Just north of the entrance to Memory Lanes at The Golden Pier. --Across the street east, by the small building, from the entrance to Memory Lanes. --At the basketball court just west of the Burger Shot at the northwest end of The Golden Pier (x2 at each end - 4 total). --Under the picnic shelter west of the basketball court just west of the Burger Shot at the northwest end of The Golden Pier. --In the small alley at the west side of The Golden Pier (x2). Neighborhood: The Meat Quarter. Map: (D-4). >>Location: At the Pier 45 Shopping Center: --Two on the first floor. --Two on the second floor. --Four on the third floor. Neighborhood: Fishmarket South. Map: (E-5). >>Location: Just inside the entrance of the Statue of Happiness (x2). Neighborhood: Happiness Island. Map: (D-5). /=========================================================================\ 0===========================================================================0 | IV.6. Places of Interest (Algonquin) [PLIQ] | 0===========================================================================0 \=========================================================================/ Listed below are places of interest within the Algonquin area: >>Split Sides *********** Location: Near the northeast corner of Jade St. and Frankfort Ave. Neighborhood: Star Junction. Notes: This is the premier comedy club for Liberty City. Katt Williams and Ricky Gervais are currently making appearances there. >>Heli Tours ********** Location: At the north end of Flatfish Place. Neighborhood: Castle Gardens. Notes: This is where you can take helicopter tours of Liberty City. Doing them is NOT required for 100% Completion. However, if you own the Xbox 360 version, there is an Achievement for taking tours. This is further explained in the next chapter. >>Rotterdam Tower *************** Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. Neighborhood: The Triangle. Notes: The tallest man-made structure in Liberty City. You can get to the observation deck on the east side along Frankfort Ave. >>MODO Clothes Store ****************** Location: At the northeast corner of Vauxite St. and Exeter Ave. Neighborhood: East Holland. Notes: A mid-range clothes store where you can buy ski jackets, knit sweaters, and moccasins. You can also play a game of QUB3D near the register. >>Perseus Clothes Store ********************* Location: At the southwest corner of Pyrite St. and Bismarck Ave. Neighborhood: Middle Park East. Location: At the southeast corner of Amethyst St. and Amsterdam Ln. Neighborhood: The Exchange. Notes: A very high end and expensive clothes store. It is highly recommended that you buy a nice suit and shoes at either location since some of the missions require that you dress up real nice. >>Grotti Car Dealership ********************* Location: At the southeast corner of Pyrite St. and Bismarck Ave. Neighborhood: Middle Park East. Notes: This is a dealership that specializes in high end sports cars. You can steal one from here if the need or desire arises. >>Highspeed Highway Car Wash ************************** Location: At the northeast corner of Hell Gate and West Way Location: Purgatory. Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. /=========================================================================\ 0===========================================================================0 | IV.7. Xbox 360 Achievements (Part Two) [XBAT] | 0===========================================================================0 \=========================================================================/ Now that Algonquin is opened there are some more Achievements to go for: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.7.A. "Sightseer" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Go to Heli Tours at the southeast part of Algonquin. There are six landing pads but only five are used (the north-most one is not used). Each of the five landing pads offer a different tour of the city. Only three of them have helicopters at any one time so, after taking the available tours, leave and come back to see if any helicopter is sitting on a previously empty pad. In order to get this Achievement, you must take all five tours. Each tour costs $150. Once you get the Achievement, load up a previous save game to get your money back. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.7.B. "Under the Radar" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This is the earliest you can try for this Achievement. Basically, what you need to do is fly under fourteen bridges to get this Achievement. Jack a helicopter from Heli Tours. When you fly under a bridge you will see trophies appear at the bridges you need to fly under on both your radar and the in-game map. When you head into the Alderney area you will get a 6-Star Wanted Rating. Even so, the Police won't bother you much. Most of the bridges are very easy to fly under. However, the Mandrel Rd. bridge in Alderney is tough to fly under. It may be best to wait until after you open Alderney to try for this bridge. If you manage to attain the Achievement with a 6-Star Wanted Rating then reload a previous save game to get rid of the Rating. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.7.C. "Finish Him" Achievement \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This Achievement requires that you do ten Melee Counters in four minutes. To do a Melee Counter, wait for your opponent to throw a punch then press the A Button to dodge then press the B Button to Melee Counter. While there have been several ways to do this I have heard that Heli Tours is a good place to do this Achievement. This is best done in the daytime. There is usually a line of people waiting to go on the tours. There is also a velvet rope that holds the line of people in place. Get on the outside of this rope, target someone, and punch him to get things started. The velvet rope keeps them from moving forward toward you should you need to back away. You can do two Melee Counters on a target. Once you knock somebody out then target somebody else and fight again. I managed to get this Achievement here in a little over a minute. In addition, the chances are very low that the Cops will be sent to stop you. This makes this place even better to do this Achievement. /=========================================================================\ 0===========================================================================0 | IV.8. Most Wanted (Algonquin) [MWAG] | 0===========================================================================0 \=========================================================================/ In this chapter I go over the Most Wanted criminals in the Algonquin area of Liberty City. As before, you need a Police car so you can access the Police Computer. Now for the list of criminals: >>Shon Kikuchi ************ Wanted for: Gang Related Violence. Location: North Holland. Notes: When you approach his location, he will drive away in a car. Drive-by him with an SMG until you get his car to flame or wreck. Then shoot him as he tries to leave the car. >>Jimmy Kand ********** Wanted for: Gang Related Violence. Location: Northwood. Notes: He is on the second floor of an apartment building. He is laying down in one of the rooms. He has several friends hanging around but, as long as you do not have a weapon out, they will leave you alone. Go up to Jimmy, switch to a Knife, and quietly stab him to death. >>Simon Nashly ************ Wanted for: Racketeering. Location: Fishmarket South. Notes: Simon and his gang are holed up at the Pier 45 shopping center. There six men in total you have to kill. Stay at a distance and use a Sniper Rifle to pick off those you can see. Then go into the center and use the SMG to go around and pick off the rest. >>Tommy Francovic *************** Wanted for: Racketeering. Location: Castle Garden City. Notes: When you get near his location he will take off on a motorcycle. Either drive-by him until he dies or crashes. Or knock him off his bike with your car. Then run him over to complete the assignment. >>Barry Lamora ************ Wanted for: Human Trafficking. Location: Colony Island Apartments. Notes: He has two goons near the corner of Leapers Bridge. Use the Assault Rifle and carefully pick them off using the concrete railing as cover. Barry himself is near a construction area just north of the apartments. Approach the area in the car and drive-by him to complete the assignment. >>Lino Friddell ************* Wanted for: Hit and Run. Location: Middle Park. Notes: When you approach the area Lino and two buddies will get into a vehicle and drive off. The thing here is that they behave as if you weren't even there even as you pump the car full of holes. This makes this assignment easy as you drive-by and either destroy the vehicle or kill them while they are inside the vehicle. >>Juan Haimo ********** Wanted for: Burglary. Location: Star Junction. Notes: When you get near him, Juan and two buddies will speed away on motorcycles. However, Juan will go first. Then is two buddies will SLOWLY follow him. Let Juan go for the moment. Drive-by the two buddies and kill them. Then catch up to Juan and knock him off his bike. Run him over to successfully complete the assignment. >>Darren Covey ************ Wanted for: Arms Dealing. Location: Purgatory. Notes: Darren and several buddies, with their cars, are in the second level of the parking garage for The Golden Pier. They are all armed with Assault Rifles. Drive into the garage a short distance and use the SMG, while inside your car, and pick them off to successfully complete this assignment. >>Leo Brodell *********** Wanted for: Drug Trafficking. Location: East Holland. Notes: There are six goons at an apartment complex. Once you go inside two of them will come down to attack you. Take them down with the SMG. Then slowly creep up and take down the one goon between you and the roof. There is one goon just before the roof. Run up and take him down before he can go up to the roof. Then creep up to the roof, open the door, and pick off the remaining two goons to complete the assignment. >>Christov Mahonvic ***************** Wanted for: Grand Theft Auto. Location: Fishmarket South. Notes: Christov and several of his friends are holed up at the Sanitation depot near the Pier 45 Shopping Center. Stay some distance outside the garage entrance and use the Sniper Rifle to pick most of them off. There is one you can't get from your vantage point. Switch to the Assault Rifle, creep up and get the last guy into view, nail him to complete the assignment. After completing all of the Most Wanted for Algonquin, park the Police car back at your Safehouse for future use. With all of this done, it is time to go back to the Main Story starting with..... /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 | IV.9. Brucie Kibbutz [BRKZ] | 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/ Brucie Kibbutz owns a car remodeling shop (in reality a chop shop) in East Hook. He is also linked to weightlifting and illegal street racing subcultures. Brucie also takes steroids and can become very aggressive as a result (he is also a dealer of steroids). Finally, he likes to spend a lot of time in nightclubs and spends lavishly. Brucie's first mission can be found at his shop in East Hook..... /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 | >B1. "Search and Delete" (Brucie Kibbutz) | 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/ 0=========0 | Overview \ 0===========0 Brucie needs Niko to whack somebody before he gets on the stand. Brucie also tells Niko that he needs a Police car to get at the Police files to find the person..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Use the Police Car you should have saved at your Safehouse after doing the Vigilante Missions (or steal another one before doing this mission). 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get to the Police car. When you get inside the Police car Niko calls Brucie. Brucie tells Niko that the guy he wants is Lyle Rivas. Access the Police Computer. Go under Search Police Records then Search by Name. Type in "Lyle Rivas". Once the computer finishes searching press the A Button (Xbox 360) or X Button (PS3) to put Riva's location on the radar. When you get to his apartment, park near the front door then get out. Go to his door and you will see a cutscene of Rivas jumping out of the bathroom window. Now you have to chase him in your Police car. Use the SMG to take occasional shots at his car when the opportunity presents itself. He will head up the wrong way on the Algonquin-Dukes Expressway. Watch out for the taxi as you head up the ramp. Then he will cut back to the correct lanes. Keep close and continue to take shots when you can. He will lead you into the Francis International Airport area. Near the Main Terminal he will smack a large truck that will spill some barrels. Stay on the left side of the road here as the truck will cut across the right lane and head toward the tarmac area. Lyle will then head back onto the expressway. If you managed to shoot his car up enough you may finally nail him on the expressway to successfully complete this mission. 0=======0 | Reward \ 0=========0 $3,500. In addition, you can now buy the Pump Shotgun from the Gun Stores for $1,200. /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 | >B2. "Easy as Can Be" (Brucie Kibbutz) | 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/ 0=========0 | Overview \ 0===========0 The guy Niko whacked for Brucie in the last mission has a car worth stealing up in Steinway. Brucie wants Niko to go get it. No risks involved..... 0========0 | Weapons \ 0==========0 SMG (100+ rounds). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head up to Yorktown Ave. in Steinway. Park at the marker and go get the car. When you enter the car, a couple of cars show up with some of Lyle's friends. They order you to get out. No risks, indeed. Stay inside and use the SMG, in drive-by mode, to take down the goons behind you. After that, take down then goons inside the car in the street. Then go down the alley and hang a left. When you get to the street, stop. To your left is another car with two more goons. Shoot the goons inside that car. From there it is smooth sailing to Brucie's Lockup. Once you get there then you successfully complete the mission. 0=======0 | Reward \ 0=========0 $3,500. You will also get a phone call from Brucie concerning Roman's gambling problem. /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 | >B3. "Out of the Closet" (Brucie Kibbutz) | 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/ 0=========0 | Overview \ 0===========0 It turns out that Lyle Rivas, the guy that Niko whacked earlier, has a cousin who owes Brucie a lot of money and has threatened to kill him. It also turns out that this cousin is gay and is in hiding. So Roman, who is visiting Brucie, makes a gay profile for Niko, on Love-Meet.net, to lure this guy out of hiding..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This is a two-part mission. Head to the Tw@ Internet Cafe. When you get there you are told to go to Love-Meet.net and find French Tom, your target. Go online and to Love-Meet.net. Go to Male and find French Tom then click on More then click on Date. You now have to log off and wait for French Tom to reply. At this point you have completed part one of this mission. It will take some time for French Tom to reply. You will also see Manny's mission thread re-appear on the map. But, for now I will go around and gather more weapons for my arsenal. After several game hours, return to the Tw@ Internet Cafe to check your e-mail. If he has responded to your e-mail then you send a positive response. He will be at the 69th St Diner at 8 AM. This will be added to your Organizer on your Cell Phone. It will remind you when it is almost time for your date. When you get to the diner, at the appropriate time, park your vehicle up against the east door. This will be useful for later. When the heart appears on the Diner, on the radar, you can go in. Go inside and wait for French Tom. When the two of you start talking, get up, switch to your Pistol and kill French Tom. If you don't kill him then he will make a break for the east door. But, since you blocked it with your vehicle he can't get out and you can kill him at the door. You will also get a 1-Star Wanted Rating. Get out of the Diner, get the vehicle you used to block the door, and leave the area. Once you get rid of the Wanted Rating then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $6,750. This will open up online dating where Niko can meet up with other women to date. However, I will not cover that because it doesn't contribute to 100% Completion and there is too little reward for it. Now let's go back to Manny's missions..... /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\ 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 | >ME3. "The Puerto Rican Connection" (Manny Escuela) | 0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/ 0=========0 | Overview \ 0===========0 The people that Manny used to roll with have been talking some bad stuff about him and Manny wants Niko to silence them..... 0========0 | Weapons \ 0==========0 RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Algonquin Bridge. The targets are on the train just heading into Broker. You now have to follow the train. Follow the train on the roads under the El-Train track as much as possible. The targets will get off at the Schottler Station. They will head for a car parked at the northwest entrance of the station. Stand across the street and wait for them to enter the car. Then blast it with the RPG to successfully destroy the car, it's occupants, and successfully complete the mission. 0=======0 | Reward \ 0=========0 $1,500. You will also get an unknown message requesting that Niko meet him at the pier in Castle Gardens. This will spawn a "?" at the pier at the south part of Castle Gardens. At some point after that you will get a phone call from Elizabeta who wants Niko to come to her place. This will re-open Elizabeta's missions. And you will also spawn some more..... /=========================================================================\ 0===========================================================================0 | IV.10. Random Characters (Multiple) [RNMT] | 0===========================================================================0 \=========================================================================/ After the mission "The Puerto Rican Connection" (Manny Escuela) you will spawn four more Random Characters: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.10.A. Llyena Faustin \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Llyena Faustin is the widow of the late Mikhail Faustin who you killed earlier in the game. She can be found at the Boardwalk at Firefly Island (Broker). She is still recovering from the death of her husband. The money is gone and all that they had has been repossessed. She and her daughter are living in a one room apartment now. She is also upset that her daughter is seeing another boyfriend who is trying to take advantage of her. Out of guilt, Niko agrees to deal with the boyfriend but she requests no more killing. Head up to the Boyfriend and, after the cutscene, chase him and beat him up. This will successfully complete the encounter. You will get nothing for this encounter. You must do Llyena's encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.10.B. Hossan Ramzy \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Hossan Ramzy is the guy you became friends with while on the boat heading to Liberty City. He can be found selling knockoff merchandise at the southwest corner of Frankfort Ave. and Garnet St. in Suffolk (Algonquin). While talking to Niko, Hossan is interrupted by a phone call and now needs to pick up some money. Take Hossan to Castle Drive to pick up his back pay. When they get there Hossan is screwed out of his pay and now you have to chase the guy down. Drive-by the car until either you kill the guy or get him to escape the vehicle then kill him. When you kill him he will drop Hossan's Wages. Pick it up then take Hossan to an alley on Feldspar St. When you do that then the encounter is successfully completed. You will be given $500 as a reward. You must do Hossan's encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.10.C. Pathos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Pathos is a struggling rap artist with some anger control issues. He can be found in Star Junction (Algonquin) and has two encounters: >>First Encounter *************** You can find Pathos under the Thespian Theater marquee on Denver-Exeter Ave. While Pathos is trying to sell his stuff to Niko he gets heckled and now Pathos chases the guy down. Follow Pathos into an alley where he fights two punks. Use your Pistol and take them both down to successfully complete the encounter. ++Reward: Nothing. >>Second Encounter **************** You can find Pathos near the statue at the north end of Star Junction close to Denver-Exeter Ave. He just cut a new CD. But another heckler annoys him and he goes off to confront him. But Pathos is shot by the heckler and now you have to deal with two Pistol wielding punks. They stay near the Newsstand and are easy to pick off with your own Pistol. After killing them you have to take Pathos to the Hospital. Get your car and get close to him. Then take him to the hospital. Once you get there then the encounter is completed. It should be noted that he will send you an e-mail thanking you for your help. ++Reward: Nothing. You must do Pathos' first encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | IV.10.D. Sara \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Sara is a housewife with a severe image problem. She can only be found at night after 8 PM and has two encounters: >>First Encounter *************** You can find Sara on Back Passage in Suffolk (Algonquin). She is recently divorced and wants a ride home. Along the way she tells you about taking her ex to the cleaners thanks to all the holes her lawyer found in the pre-nup agreement. When you get to her home you find her ex near the door. He attacks you. You can do anything you want to him but I prefer to beat him up. Once you finish with him then the encounter is ended. ++Reward: Nothing. >>Second Encounter **************** She can be found near the Pier 45 Shopping Center in Fishmarket South (Algonquin). She doesn't remember their previous encounter because she was wasted. She wants Niko to get her a package from the Perseus Clothes Store. But he declines and she pitches a nasty fit. He relents and goes to get the package. When he gets there he finds that he has to pay five hundred dollars to get the package. Either pay him or just beat him up to get it. Pulling out a firearm is a bad idea as the assistant quickly runs out of the store and you must chase him down. After getting the package head back to Sara to complete the encounter (lose any Wanted Rating you may get for beating up the assistant first). ++Reward: $1,000. You must do Sara's first encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. Now back to the Main Story..... /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EZ3. "The Snow Storm" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 When Niko arrives he finds Little Jacob and Elizabeta arguing. Some people who Little Jacob introduced to Elizabeta have ripped her off and she is plenty mad about it. Niko agrees to get Elizabeta's coke back to calm the situation..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Old Hospital on Colony Island. When you get there you are treated to a cutscene. After that, you are to kill anybody that gets in your way. Go around the west side of the Old Hospital and to the south side. There is a ladder you can climb to get to the upper level. Use the Carbine Rifle to pick off the goons you can see on the upper level. Shoot the red propane tanks to make them explode and take down some of the goons on the lower level. After killing as many of the goons as you can from the upper floor drop down to the lower level and take down the remaining goons one by one. You will find two of them in the room with the coke plus some Body Armor. But don't take the armor yet. Once you get rid of all of the goons then grab the armor and the coke. But the moment you do that the Cops show up and you must get out. You are hit with a 3-Star Wanted Rating. The best thing is to not fight the Cops, just run out as fast as you can and go through the break in the fence leading to the water. Jump into the water to find a Jetmax boat. Climb in, speed off, and lose the Wanted Level. Once you lose the Wanted Rating, Niko calls Little Jacob. Little Jacob is meeting someone in Chase Point who says that that person knows him. He says that this is strange. This meeting is where you have to go. He is in the alley behind the Sprunk Warehouse. When Niko meets Little Jacob they are surprised when they are approached by Michelle. It turns out that Michelle is actually an government agent and it is her job to watch Niko. She also wants the coke to give to her employers. This revelation, obviously, upsets Niko greatly. But Michelle also tells Niko that her employers have some use for him otherwise they would've taken him down too. After taking the coke from Niko, she lets the two of them go. This ends the mission. 0=======0 | Reward \ 0=========0 $2,500. This also ends the dating relationship between Niko and Michelle. /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\ 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 | >EZ4. "Have a Heart" (Elizabeta Torres) | 0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/ 0=========0 | Overview \ 0===========0 Elizabeta is worried about the Police going after her. Niko isn't worried but Elizabeta snorts some coke to calm herself. Then Manny shows up, barges in, and gives Elizabeta a hard time. But when Manny turns to ask Niko why he's there, Elizabeta pulls out a Pistol and kills Manny and his cameraman with shots to the head. Now Niko has to help clean up the mess..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take the car, with Manny's and the cameraman's bodies, to the Doctor in Steinway. Be patient with your driving. If you hit anything then the trunk will pop open and everybody will see the bodies. If the Cops see them then you will get a Wanted Rating. If the trunk pops open the stop the car, go to the trunk, and press the Left Bumper (Xbox 360) or L1 Button (PS3) to close it. You may want to find an isolated alley and gently hit the wall a few times to pop the trunk and listen to Niko's amusing comments as he closes the trunk. Just stay with the traffic flow and pay the toll at the Toll Booth. Once you arrive at the Doctor then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $3,000. When Niko calls Elizabeta he finds her very paranoid about the heat closing in. She also remarks that "this particular party is ending". This ends Elizabeta's missions. This, of course, also ends Manny's missions. You will also get two phone calls from Mallorie. This first one concerns Michelle being a federal agent. She didn't know about that and apologizes to Niko. The second phone call from Mallorie concerns Elizabeta. The Feds caught her and she is going to be doing some hard time, especially since she also killed Manny. Now, let's head over to that mystery contact in Castle Gardens..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | >?1. "Call and Collect" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ 0=========0 | Overview \ 0===========0 The mystery contact is Officer Francis McReary. He knows a lot about Niko. Too much. Turns out that Officer McReary is being blackmailed. He wants Niko to take care of the blackmailer..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Viewpoint off of Union Drive East. When you get there Niko calls Francis and gets the number for the blackmailer. Niko is to call him and see who answers their cell phone. Francis then texts Niko the number. It will be in the Phonebook of your Cell Phone. Head down near the Hot Dog Stand then call the number. One of the people sitting on a park bench will stand up trying to answer their cell phone. If he answers and you hear him trying to talk to you then he is the blackmailer. Hang up the phone and kill the blackmailer with your Pistol. Once you kill the blackmailer grab the Storage Device he drops. Then get rid of the Wanted Rating you get for killing the blackmailer. When you get rid of the Wanted Rating, then take the Storage Device to Francis. Once you give him the Storage Device then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $1,000. You also get a call from an unknown number. It is Packie Mcreary and he is always looking for a few good men. This also opens up his missions..... /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\ 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 | IV.11. Packie McReary [PKMY] | 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/ Packie McReary is the guy you helped earlier in the mission "Luck of the Irish" (Elizabeta Torres). He is the youngest member of the McReary family. He is suspected in a number of robberies and is believed to be working as muscle for the Pegorino Crime Syndicate. However, Packie is also a brother of Officer Francis McReary. Packie's first mission can be found at his house in Meadows Park..... /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\ 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 | >PM1. "Harboring a Grudge" (Packie McReary) | 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/ 0=========0 | Overview \ 0===========0 Niko walks into a conversation between Packie, his mother, and his sister, Kate. After introducing Niko to the two of them, Packie chases off the two women and then discusses business with Niko..... 0========0 | Weapons \ 0==========0 RPG, Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the docks in Algonquin. As you head to the Harbor Warehouse, Packie fills you in. There is a boat that contains some stuff coming in from the east. The info comes courtesy of some Italian named Ray Boccino. Once you get to the Harbor Warehouse you have to climb onto the roof. Once you get onto the roof you will see a cutscene of the boat coming in. The boat is bringing in cloned medication. The medication is being placed onto a truck. The plan is to steal that truck. The game also wants you to go down to ground level. But just stay on the roof. It is more advantageous that way. There are a bunch of Triads on the ground near the Warehouse. You should see a group of three not far from your position. Use the RPG and shoot this trio to get thing started. This will also stun a lot of those who weren't killed. A couple of them will take cover behind a pallet near the garage door. Use a rocket on that to kill them then switch to your Carbine Rifle. Start picking off the survivors from your current position. There are two of them near the boat. They can take off a lot of Armor if you are too busy with the others. Take them down first then go after the rest. There is one who will be close to a container crate close to your position plus one inside the warehouse. Take them both down then head to the west part of the roof. When you get to the west side of the roof, look inside the garage for additional Triad. If there is none, jump down to the lower roof. If there are Triad inside the garage, take them all down. After that, head down to ground level and take cover using the nearby security booth. Two to three more Triad will come out of the garage. Next, head to the garage. Just when you get inside, turn left and you should see the office. There are a couple of Triad near the office door. Take them both down. Use the Health inside the office if you need it. Now, get in the truck and wait for Packie to enter. You need to take the truck to a place on Union Drive West. As you drive you will be attacked by some more Triads but they won't cause any problems (especially if you follow the GPS route). However, if they cause too much trouble you will be instructed on how to use Grenades from a vehicle. When you drop the stuff off in the lockup you will meet Ray Boccino. This will also successfully complete the mission. 0=======0 | Reward \ 0=========0 $7,500. /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\ 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 | >PM2. "Waste Not Want Knots" (Packie McReary) | 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/ 0=========0 | Overview \ 0===========0 When Niko arrives at the McReary House he finds Packie with some friends. They plan to rob the Mafia. And, after some persuasion, Niko decides to join in on the fun..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 Get a four door car prior to going to this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take Packie and friends to the Waste Depot on Colony Island. As you drive along listen to the stories about the McReary family, especially about Francis and Gerry. When you arrive, you have to follow Packie into the Depot. Switch to your Carbine Rifle. Just before jumping the fence you may see one of the guards through the fence. Pick him off then jump the fence. At this point you will get into a firefight with many guards (who won't show up on the radar). Pick them off with head-shots using the Carbine Rifle. Use single shots to conserve ammo. When you get rid of all of the outside guards you have to go inside. When you get inside, there are more guards to get rid of. From the door, pick off the two above you and to the right. Then progress through the building and pick off the guards as you come to them. Go up the stairs and pick off any guards on floor level from above. Take down the guard who is shooting at your friends from the catwalk. This should be the last guard. Go inside the office and pick up the money. When you do you will be ambushed by more Mafia. However, they will infinitely generate so you can't just clear them out and leave. Just run out the door you came in and head towards Packie who is on the dock. Take down any Mafia you come across. When you get to the dock you will have to swim out to a boat. Swim out to the boat and climb in. Wait for Packie to climb in then speed out to a dock at Steinway. When you reach the dock, then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $8,000. Shortly after this mission you will get a call from Packie suggesting that you date Kate. Kate is now available for dating if you want to. It should be noted that you do NOT need to date Kate for 100% Completion. You also do NOT need to date Kate at all. It will not affect the Main Story. You will also get a call from Ray Boccino wanting you to come down to his place for some work. This opens up Ray's missions. You will also get two text messages from Packie. The second one is the most important in that he has a big job planned that requires you to wear a suit and nice shoes. Get to your Safehouse and switch to your suit (if you have one). Then head to Packie's place between 6 AM and 7 PM to pick up the next mission..... /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\ 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 | >PM3. "Three Leaf Clover" (Packie McReary) | 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/ 0=========0 | Overview \ 0===========0 Niko is introduced to Gerry, the head of the McReary family, Derrick McReary, one of Packie's brothers, and St. Michael, another brother of Packie's. After that, Niko and the gang head out to do the job at hand..... 0========0 | Weapons \ 0==========0 RPG, Carbine Rifle. 0==========0 | Prep Work \ 0============0 Get a four door car prior to going to this mission. 0======0 | Notes \ 0========0 You MUST be wearing a nice suit and shoes for this mission. Head to the Perseus Clothes Store to get the suit and shoes if you haven't done so already. In addition, you need to pick up this mission between 6 AM and 7 PM. 0=========0 | The Plan \ 0===========0 The group are to go to the bank of liberty in Algonquin. They are going to rob the bank and Packie lays out the plans on the way there. When you get to the bank you will be treated to a lengthy cutscene. Michael plants the explosives the timer is counting down. As this is happening, the brothers argue. While they are arguing, one of the hostages pulls out a gun and kills Michael. Then the vault blows as the hostage is shot dead. After the cutscene, you regain control and you must go down and get the money. You will also get a 5-Star Wanted Rating. Once you get out of the vault you now have to battle the Cops who have barricaded the place. From the front door, use the RPG and blow up the Cop cars in front of you. This will get rid of most of the Police. Now head into the nearby alley following Packie and Derrick. There are too many Cops and you must get rid of them before proceeding through the alley. Use the Carbine Rifle to thin out the Cops ahead and use a Grenade on the car at the end of the alley. Next, head into the next road and you will have to battle three more cops. Near the front of the Cop car is some Body Armor. After taking down the Cops, grab the Body Armor and follow Packie. Next, head into the next road which is quickly being barricaded by the NOOSE. Use head-shots on the SWAT as they approach. When you clear them out then head into the next road. Once again you have to battle some more Cops. Thin this group out then head into the nearby alley. At this point you will have a Annihilator helicopter on your tail. But Packie decides to lose it by going into the Subway. Follow Packie into the Subway. Take down the two Cops ahead of you. Once you get near to the turnstiles you have to face four more Cops. Stay at the corner and pick them off as they get out of cover. Once you clear that wave you now have to deal with several SWAT who will come up the stairs from the subway platform. Stay at your current position and nail them as they come up. Some will fall down the stairs as you shoot them. This will hurt them and make it easier to kill them when they try to get back up the stairs. Once you get rid of them, go through the turnstiles and use the nearby Health, which is on a pillar, if you need it. Head down to the Subway platform. On the opposite side is a pair of Cops. Once you take them down, four more SWAT will head down the stairs. As you take them down, Packie and Derrick will make a run for it on the tracks. Once you kill the SWAT, jump down onto the tracks and follow Packie and Derrick. Once on the tracks, stay in-between them or you may risk being run over by a train. Once in the tunnel, you have to face more SWAT as they try to follow you. Stand your ground and kill them all. Go for as many head-shots as possible. When you clear them out, follow Packie and Derrick to the Service Tunnel. If you thought about running up the tunnel to clear the 5-Star Wanted Rating, forget it. Even though you are in the tunnel you are still "seen", meaning that the Wanted Rating stars are white, so you can't get rid of it. Plus if you go too far away from Packie the mission will be failed. Once you are at the Service Tunnel, go up the stairs. About halfway up, the 5-Star Wanted Rating will turn into a 3-Star Wanted Rating. But, most importantly, the stars are now gray, meaning that you are no longer "seen" by the Police. Now go back down to the tracks. This time, Packie and Derrick will follow you. Once on the tracks head either north or south to get out of the Wanted Zone. Once you get out of the Wanted Zone and get rid of the Wanted Rating then head up any subway station to get back to street level. Then grab any four door car and drive the three of you back to Packie's place to successfully complete the mission without any more interference from the Police. 0=======0 | Reward \ 0=========0 $250,000. You will also get a call from Gerald McReary, who is impressed with your efforts, and has some work for you. This opens up his missions. In addition, you will get a call from Packie asking Niko to go to his brother Derrick who is hanging out in a park in Actor. This opens up Derrick's missions. Also, Packie will become your friend. I will go into a little more detail into that later. Plus, you can now buy Carbine Rifles from the Gun Stores for $5,000. And, finally, if you own the Xbox 360 version, you will get the "Full Exploration" Achievement. Why? Because, at this point in the game, you have finally unlocked..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | V. Alderney [ADNY] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Alderney is the westernmost area of the Liberty City metropolis. The Westdyke neighborhood is where you can find many large homes and mansions. An old abandoned casino is at the very north end of this neighborhood. Alderney City is the main business center of Alderney with multiple skyscrapers and large businesses. Acter and Tudor is where most of the middle lower class people live. Port Tudor is the main shipping docks for Alderney and Liberty City in general. Acter Industrial Park is almost exclusively heavy industry. The east side of this area is dominated by the Alderney State Correctional Facility (aka the Prison). /=========================================================================\ 0===========================================================================0 | V.1. The Order of Things (Part Three) [TDPE] | 0===========================================================================0 \=========================================================================/ After opening the Alderney area I am going to focus on the Flying Rats and Unique Stunt Jumps before returning to the Main Story. At this point I have opened SIX mission threads. When I return to the Main Story I will start with the oldest which is Brucie then move onto Playboy X. Now let's begin our exploration of the Alderney area of Liberty City by going over the..... /=========================================================================\ 0===========================================================================0 | V.2. Alderney Weapons And Items [AYWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor, and Health Icons for the Alderney area of Liberty City. If you have trouble finding some of these items you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of items for Alderney and nearby areas: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.2.A. Algonquin \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Micro SMG ********* Location: In a turnaround inside the north part of the Booth Tunnel. Neighborhood: Booth Tunnel. Map: (D-3). Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. Shortly after the turn going south you should find a turnaround which should be to your left. The Weapon is on the ground in this turnaround. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.2.B. Alderney \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXX\ 0=========0 | Weapons | 0=========0 \XXXXXXX/ >>Pistol ****** Location: On a lower rooftop of an abandoned Casino. Neighborhood: Westdyke. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. Head north on Beaverhead Ave. and take the road curve going west. After a short drive you should see the large Casino complex appear on the right side of the road. Go north and down the bridge leading to the Casino. There is a set of stairs at the northeast part of the Casino. Go up to the lower rooftop level. Ahead of you should be a ladder leading up to the next rooftop level. But, instead, turn left. You should see a small dome that sits above the Casino entrance. Climb the short wall near it and go around to the other side of the Casino. Look west and you should see another ladder that leads to the higher rooftop level. In the corner, not far from the ladder, is the Weapon. >>Pistol ****** Location: On top of a small shed inside a backyard. Neighborhood: Westdyke. Map: (C-1). Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. At the south part of this three-way intersection is the fence for a large house. Head west and go south on the road curve until the fence becomes short enough to climb. Once you climb this fence and enter the backyard, turn north and follow along the fence. Eventually you will head east and the fence will lead you to a small shed. The Weapon can be found on top of this small shed. >>Micro SMG ********* Location: Behind a Cluckin' Bell billboard in the parking lot of a Burger Shot. Neighborhood: Westdyke. Map: (C-1). Directions: Head to the intersection of Sacramento Ave. and Beaverhead Ave. At the northwest corner of this intersection is a Burger Shot. Behind the Burger Shot is the back parking lot. There are two billboards there. One of them is for Cluckin' Bell. The Weapon can be found behind this billboard. >>Pistol ****** Location: On the large rock in the water. Neighborhood: Liberty. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. in Leftwood. Head north on Applewhite St. and onto the beach. Stop when you get to the large rock. To the east of this large rock is a smaller, but still large, rock in the water. Swim out to this rock and climb up the northeast side of it. When you get to the top of the rock the Weapon should be near you. >>Carbine Rifle ************* Location: Underneath the strip mall with the Fanny Crabs restaurant. Neighborhood: Leftwood. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. Head west on Manzano Rd. To your right you should come up to the entrance for a large park. Go through the entrance and head west past the playground. Head down to the beach and turn north. Ahead of you is the pier that contains the strip mall. Underneath this pier, behind the rocks near the waters edge, is the Weapon. >>SMG *** Location: In a corner behind a pair of trash dumpsters. Neighborhood: Leftwood. Map: (C-2). Directions: Head to the intersection of Bridger St. and Manzano Rd. At the southeast corner of this intersection is a concrete fence. Climb it to the other side. As you climb it you should see a couple of trash dumpsters. The Weapon is in the corner behind them. >>SMG *** Location: On the windowsill of an old building. Neighborhood: Leftwood. Map: (C-2). Directions: Head to the intersection of Franklin St. and Catskill Ave. Head south on Catskill Ave. As you go down the hill you should see an old building for Alderney Storage to your left. Head down to the intersection with Panhandle Rd. and turn left. As you head near the dead-end, turn left to go between the two buildings for Alderney Storage. Then turn left again to go west. As you approach the wall for Catskill Ave. you should see the Weapon on the windowsill to your left. >>Combat Shotgun ************** Location: In a tight gap under the west end of the Hickey Bridge. Neighborhood: Leftwood. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Hubbard Ave. At the east side of this intersection is a bank of transformers. Go through the gate and to the seawall. You should find a break in the fence that has a ladder leading down to the beach. Once you climb down to the beach, turn north. Go between the west support column of the Hickey Bridge and the seawall. The Weapon can be found on the ground inside this tight gap. >>Pump Shotgun ************ Location: In an open area behind AutoEroticar. Neighborhood: Alderney City. Map: (C-2). Directions: Head to the intersection of Keneckie Ave. and Lockowski Ave. At the northwest corner of this intersection is the AutoEroticar dealership. Behind the dealership, to the west, is an open area with some junked cars and a building. The Weapon is on the ground in this area. >>RPG *** Location: On top of the Kakagawa Building. Neighborhood: Alderney City. Map: (C-2). Directions: You must use a helicopter to get at this Weapon. You can find a helicopter in the park along the waters edge north of the Booth Tunnel. The Kakagawa Building is at the east side of the intersection of Myong and Jonestown Ave. Once at the top of the building, head to the water tower on the east side. The Weapon is on the walkway on the east side of the water tower. >>Grenade ******* Location: On a ledge for an apartment building behind Mr. Fuks Rice Box. Neighborhood: Alderney City. Map: (C-2). Directions: Head to the intersection of Lyndon Ave. and Bowline. Head east on Lyndon Ave. After a short distance you will encounter a 90-degree curve going south. At the north part of this curve is an unnamed street going north. Go onto this unnamed street. About 50 feet up the street, on the right side of the road is Mr. Fuks Rice Box. When you get to the restaurant, turn right and head into the back parking lot. Go all the way into a corner where you will find a small trash dumpster. To the right of this dumpster is a wall and a ledge. Climb the wall and get on top of this ledge. The Weapon can be found near the wall for the apartment building. >>Combat Shotgun ************** Location: On top of a large air conditioning unit behind a "The Science of Crime" billboard. Neighborhood: Alderney City. Map: (C-2). Directions: Head to the intersection of Rand Ave. and Applewhite St. At the northeast corner of this intersection is a building that has a sign for "Office Space for Rent". Head north on Applewhite St. You should pass a tree which is on the right side of the street. Stop when you get to the SECOND tree. Then look right and up. You should find the billboard for "The Science of Crime". There is a fire escape on the north side of this building. Climb it to get behind the billboard. Behind the billboard is a large air conditioning unit. Climb it to find the Weapon sitting on top. >>Micro SMG ********* Location: On top of a tractor trailer behind the Globe Oil building. Neighborhood: Alderney City. Map: (C-3). Directions: Head to the intersection of Babbage Drive and Koresh Sq. Just south of the southeast corner of this intersection is a large Cluckin' Bell billboard. Directly beneath this billboard is a concrete fence. On the other side of this concrete fence is the entryway to go behind the Globe Oil building. Head west through this entryway and to the opposite side of the facility. As you near the wall that borders Plumbers Skyway, you should see some tractor trailers to your left. Stop when you get to the wall. To your left, in the corner, is a small green box. Climb it then climb the nearest trailer. The Weapon can be found on the middle trailer ahead of you. >>Baseball Bat ************ Location: In a nook inside a large alley. Neighborhood: Berchem. Map: (B-3). Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. Just east of the northeast corner of this intersection is a tunnel that leads into a large alley. Head north through this tunnel and into the alley. Ahead, and on the left side, is some colored crates and a trash dumpster. Once you get just past the dumpster, stop. Look left to find a nook. The Weapon is leaning against one of the corners. >>Pistol ****** Location: On a lower rooftop inside an alley behind the Tw@ Internet Cafe. Neighborhood: Berchem. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. Head east on Farnsworth Rd. On the right side of the road you should see a Pizza This! sign. Not far from that sign is an alley. Head south into the alley. Stop when you reach the metal drainage strip (in the ground). To your right you should see a door that has a sign that reads "Anti Freeze Building". Near this door is a trash dumpster that you need to use to climb onto the rooftop above this door. Once on this roof you will find the Weapon near the light. >>Assault Rifle ************* Location: In the corner inside an alley. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. As you head up the incline look left to find the white concrete wall. When this wall ends do a 180-degree U-turn around the wall end and head east. You should find the Weapon in the corner ahead of you. >>Combat Sniper ************* Location: On top of an apartment complex near Plumbers Skyway. Neighborhood: Acter. Map: (D-4). Directions: You must use a helicopter to get at this Weapon. You can find a helicopter in the park along the waters edge north of the Booth Tunnel. This apartment building is on the west side of Aspdin Dr. just southwest of the intersection with Lee Rd. Once at the top of the building, the Weapon can be found against the short wall on the west side. >>Molotov ******* Location: In the backyard of an abandoned house. Neighborhood: Acter. Map: (B-3). Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. At the south corner is a delicatessen. Head east on Schneider Ave. Just past this delicatessen is an alley and an abandoned house. Go on the narrow walkway beside this house to get to the backyard. The Weapon can be found on the ground inside this backyard by the tree. >>SMG *** Location: Near the top of a large crane. Neighborhood: Normandy. Map: (C-3). Directions: Head to the intersection of Mueri St. and Strower Ave. Head east on Strower Ave. Go through the chain-link gate, turn right at the intersection, turn left at the next intersection, and stop at the next intersection. Ahead of you is a large crane. To the north of that crane is another crane. This is the crane you need to climb. Climb the ladder to the top of the crane to find the Weapon sitting on the catwalk. >>Molotov ******* Location: On a small peninsula at the west side of Tudor. Neighborhood: Tudor. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head west on Hardtack Ave. Eventually you will come to a road curve going south. Instead, jump the wall and head northwest toward a small peninsula. At the north part of this peninsula, on the ground, is the Weapon. >>Knife ***** Location: Behind a ruined building under Plumbers Skyway. Neighborhood: Tudor. Map: (B-4). Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head west on Hardtack Ave. Stop when you get under Plumbers Skyway. Go south through the barriers and head southwest. Stop when you get to a ruined building. Jump through one of the windows and you will find the Weapon on the ground to your right (near a lamppost). >>Carbine Rifle ************* Location: On top of the tower at the north end of the old ruined bridge. Neighborhood: Tudor. Map: (B-4). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. in Acter Industrial Park. Head north on Plumbbob Ave. After a short distance you will come up to a set of signal lights for an intersection with an unnamed road. Head north on this unnamed road and stop when you get under this old bridge. To the south should be a set of stairs that lead into the center of the bridge. Follow the catwalks and stairs all the way to the north end of the bridge and to the top of the tower. Leaning against a gear housing, on the east side of the tower roof, is the Weapon. >>Carbine Rifle ************* Location: In an abandoned factory. Neighborhood: Tudor. Map: (C-4). Directions: Head to the intersection of Niblick St. and Hardtack Ave. Head south on Niblick St. Look on the right side of the street. You should come up to a pair of yellow and black posts. Stop at these posts and climb the chain-link fence to enter an alley. Then turn right and climb up into the factory. Turn left and you should see the Weapon leaning against the wall just beyond a metal plate. >>Grenade ******* Location: On the catwalk inside a large boat warehouse. Neighborhood: Port Tudor. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. After you pass under the overhang you should see lettering on the ground for "Pier E". Continue north and you should see some large container crates to your left. Beyond them are loading ramps leading down to the boat warehouse. One of the garage doors is open and this will allow you to gain access. Head to the south side of the building to find the stairs to climb the catwalk. Head to the highest level of the catwalk. The Weapon can be found at the southwest corner. >>RPG *** Location: On the half sunken freighter in the water west of Acter Industrial Park. Neighborhood: Acter Industrial Park. Map: (B-5). Directions: Get a boat and head to the west part of Acter Industrial Park. Here you can find the half sunken freighter. Park your boat just north of the cabin portion of the ship. You will find the Weapon on top of one of cargo hold lids on the main deck. >>Combat Sniper ************* Location: Near the top of a smokestack. Neighborhood: Acter Industrial Park. Map: (B-5). Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. Go south on Trinity Rd. Follow the road into a parking area. On the north side of this parking area is a brick building. On the northwest side of this building is a tall smokestack. Climb the ladders on the smokestack and at the highest platform is where you will find the Weapon. >>Combat Shotgun ************** Location: Inside a ruined warehouse. Neighborhood: Acter Industrial Park. Map: (C-5). Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. in Acter Industrial Park. Head north on Plumbbob Ave. After a short distance you will come up to a set of signal lights for an intersection with an unnamed road. Turn south, then turn left at the couch, and follow the road down the incline. To your left you should see a pair of yellow and gray posts. There is an open door that leads into the warehouse in-between the posts. Go through the open door and follow the way to a set of stairs. Stop at the stairs. Look under the stairs and you should find the Weapon leaning against the wall. >>SMG *** Location: At the top of a multi-platform tower at Globe Oil. Neighborhood: Acter Industrial Park. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. Head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Turn right at the next intersection then turn left at the next one. You should then see a set of stairs on your left. This will allow you to access the roof of the building. Climb to the roof of the building and head north to one of the multi-platform towers. Climb up to the second level to access the bridge that leads to the other one. Once at the other tower, climb it all the way to the top to find the Weapon laying on the catwalk. >>Combat Pistol ************* Location: On top of a large fuel tank. Neighborhood: Acter Industrial Park. Map: (C-5). Directions: Head to the intersection of Grenadier St. and Storax Rd. Just south of the southwest corner of this intersection is the stairs for a large fuel tank. Climb these stairs to the top and you will find the Weapon on the middle of the tank. /XXXXXXXXXX\ 0============0 | Body Armor | 0============0 \XXXXXXXXXX/ >>Location: On a small ledge behind a small strip mall. Neighborhood: Westdyke. Map: (C-1). Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. At the northwest corner of this intersection is a Ron Gas Station. Just west of that, at the road curve, is a small strip mall. Go behind the strip mall until you find a pair of trash dumpsters. Use one of them to climb up to the lower rooftop. After that, look to your right and climb up to a ledge. After climbing up you should see the Body Armor ahead of you. >>Location: In an alley near a small park. Neighborhood: Leftwood. Map: (D-2). Directions: Head to the intersection of Applewhite St. and Franklin St. At the northwest corner of this intersection is the pathway to a small park. Head north on this path. Just before you get to the parking area for this park, turn left to go into an alley. Head to the set of stairs in this alley. To the right of these stairs is a trash dumpster. To the right of the dumpster is a raised area with a chain-link fence. On this raised area, near the dumpster, is the Body Armor. >>Location: In a narrow alley. Neighborhood: Alderney City. Map: (C-3). Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. Near the southwest corner of this intersection is a small tree. Near it is an entrance into a narrow alley. Go west through this alley and stop when you reach the three-way intersection with another alley inside this block. Look left and you should find the Body Armor on the ground near some colored crates. >>Location: By a concrete wall on the west side of Plumbers Skyway. Neighborhood: Berchem. Map: (B-3). Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head south. When you get under the bridge for the Aspdin Dr. on-ramp, stop. You should see a break in the road railing to your right. Go through this break and head north and down. You should be on the grassy area west of Plumbers Skyway. Continue heading north and you will find a large concrete wall. The Body Armor can be found on the ground near the middle of this wall. >>Location: On a rooftop near the door. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Go all the way to the end. On the west wall is a door. Go through the door and head all the way to the top of the building. The Body Armor is on the roof to your left as you go through the door. >>Location: On the ground inside an alley near the Acter Police Station. Neighborhood: Acter. Map: (B-3). Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the north part of this corner is the Acter Police Station. To the right of the entrance of the Police Station is a trash dumpster and a white picket fence. Climb the fence and proceed up the stairs ahead of you. When you reach the top you should find the Body Armor on the ground and to the right. >>Location: At the end of some bulkhead posts. Neighborhood: Normandy. Map: (D-3). Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the south part of this intersection is the Liberty Terminal. Head to the east side of the facility to find a chain-link fence. Climb the fence and continue south. Get past the crane then stop. On your radar you should see about three very thin extensions at the south of this facility. These are bulkhead posts that are pounded into the mud to make walls. The one on the left is the one you need to get on. The Body Armor can be found at the very end of this particular bulkhead post wall. >>Location: At the base of a bridge support for the Plumbers Skyway. Neighborhood: Tudor. Map: (B-4). Directions: Get a boat and head to the narrow channel that cuts across the south part of Tudor. Head under the west part of the Plumbers Skyway. Park close to the base of the bridge support then climb the boat and then to the top of the base. Once on top of the base, you can find the Body Armor on the west side near a support column. >>Location: At the tunnel entrance of a rail house. Neighborhood: Acter Industrial Park. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the NORTHWEST part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the southwest corner of this intersection is a chain-link fence. Beyond it is a junkyard filled with ruined cars, buildings, and boats. There is also a fence opening at the southwest corner. Go through the opening then go west. You should come up to a rail house. One of them has a burning barrel. At the entrance of this tunnel, near the burning barrel and on the ground, is the Body Armor. >>Location: In a small room inside a ruined warehouse. Neighborhood: Acter Industrial Park. Map: (C-4). Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At the south part of this intersection, behind a wall, is a ruined warehouse. Head east on Plumbbob Ave. and follow the wall. Turn south when you reach the corner of the wall. You will then come up to an opening in the wall that will allow you access inside the warehouse. Head to the south side of the warehouse where you can find a doorway into some rooms. Go through the first door then into the door directly ahead of you to enter a small room. In this small room, on the ground, is where you will find the Body Armor. /XXXXXX\ 0========0 | Health | 0========0 \XXXXXX/ >>Location: Inside the abandoned Casino near a set of stairs. Neighborhood: Westdyke. Map: (C-1). Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. Head north on Beaverhead Ave. and take the road curve going west. After a short drive you should see the large Casino complex appear on the right side of the road. Go north and down the bridge leading to the Casino. The entrance leading inside is on the south side. Go inside and to the back area. Turn left and you should find an entranceway into another part of the Casino. Go through the entranceway and climb the stairs. At some point you will a three-way intersection. Take the right set, with the ruined stairs, and you should find the Health on the wall to your left. >>Location: On the third floor of a multi-story carpark near a Pay Machine. Neighborhood: Westdyke. Map: (C-2). Directions: Head to the intersection of Percell Rd. and Sacramento Ave. At the southeast corner of this intersection is a large multi-story parking garage. Go inside and up to the third floor. You should encounter a Sprunk Machine. To the left of it are two Pay Machines. The Health is on the wall to the left of these Pay Machines. >>Location: Just inside the entrance of Westdyke Memorial Hospital. Neighborhood: Leftwood. Map: (C-2). Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south part of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. Walk inside the entrance and you should see the Health on the wall to your left. >>Location: Behind a ruined fence. Neighborhood: Alderney City. Map: (C-3). Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At the west side of this intersection is a small house. At the northwest corner of this intersection is a ruined fence. Go west through the opening nearest to the small house. You should see another section of ruined fence to your right. Head to the end of this section and turn right. You should then find the Health on the ground, behind some tall grass, to your right. >>Location: On the top floor of a ruined building. Neighborhood: Alderney City. Map: (D-2). Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the northwest corner of this intersection is a ruined building. Head north on Rand Ave. until you can turn left behind this building. Once you get behind this building then you can enter it. Climb all the way to the top floor. Once you are on the top floor, head to the east side where you can find the Health on a wall post. >>Location: Behind a fence at K.C. Spares Auto Parts Importers. Neighborhood: Alderney City. Map: (C-3). Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head south on Roebuck Rd. About 150 feet south of the intersection is the junction with a road that goes down into Port Tudor. Go left on this road. Just as you make the road turn going south you should see the K.C. Spares building to your left. Head to the north part of this building to find the chain-link fence. Climb the fence and head east. The Health can be found on the ground near the small set of stairs. >>Location: On the ground inside an alley. Neighborhood: Berchem. Map: (C-3). Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east on Aspdin Dr. On the sidewalk, not far from the intersection, is a trash dumpster. Near it is an entrance into the alley. Head south into the alley. When you go down the short set of stairs, stop. Ahead of you is a chain-link fence with metal plates. Behind this fence, on the ground, is the Health. >>Location: On a wall inside an alley. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near the northwest corner of this intersection is a chain-link fence for an alley. Climb it and head into the alley. Turn right and head north when you get near the ladder ahead of you. Follow close to the wall on your right and stop when it ends and you are standing by a trash dumpster. On the opposite side of this dumpster, on the wall, is the Health. >>Location: At the entrance to North Tudor Medical Center. Neighborhood: Acter. Map: (C-3). Directions: Head to the intersection of Edison Ave. and Babbage Drive. At the southwest corner is the Hospital. The Health is by the steps to the left of the door. >>Location: In the corner inside an open warehouse. Neighborhood: Tudor. Map: (B-4). Directions: Head to the intersection of Tinderbox Ave. and Emery St. Head west on Emery. After some distance you should start seeing some yellow and black posts on the right side of the road. Next to them is the open warehouse. Go inside this warehouse. On the west side you should find two large stacks of lumber. In the corner behind them is the Health. >>Location: Inside the Honkers Strip Club. Neighborhood: Tudor. Map: (C-4). Directions: Head to the intersection of Argus St. and Tinderbox Ave. The Strip Club is at the south part of this intersection. Go inside Honkers and you will find the Health on the west wall across from the bar area. >>Location: On a dry-docked tugboat. Neighborhood: Port Tudor. Map: (C-4). Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. When you get under the overhang, turn right through a door to enter a sheltered drydock. Inside this drydock is a tugboat. Jump to the tugboat and you should find the Health on the wall under the stairs. >>Location: On a beam inside the power plant. Neighborhood: Acter Industrial Park. Map: (B-5). Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the NORTHWEST part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the north part of this intersection is a power plant. Head north through the parking area and head up the stairs. Once you are at the top of the stairs you should see another set of stairs. Head up the stairs to the next level and head east. The Health is posted on the east side of a support beam not far from the stairs. >>Location: In-between two multi-platform towers at Globe Oil. Neighborhood: Acter Industrial Park. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Praetorian Ave. Head south on Praetorian Ave. and to the Globe Oil building. Stop at the end of Praetorian Ave. and look up at the Globe Oil sign. To the left of it are two huge multi-platform towers. Now head east. Then turn right at the next intersection and stop. Look east to find the Health on the nearby wall. >>Location: On the wall at a warehouse. Neighborhood: Acter Industrial Park. Map: (C-5). Directions: Head to the intersection of Musketeer Ave. and Storax Rd. Head east on Musketeer Ave. Then, after some distance, turn right into the parking area for a warehouse. Ahead of you should be a slight incline leading up to a garage door. Go partway up this incline and stop. Look to your right and you should see the Health on the wall. With that done, let's move onto the last of the..... /=========================================================================\ 0===========================================================================0 | V.3. Flying Rats (Alderney) [FRAD] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Flying Rats for the Alderney area of Liberty City. If you have killed all of the Flying Rats for the East Side and Algonquin areas then by killing this group you will have killed all 200 Flying Rats and added to your 100% Completion. You will also spawn an Annihilator helicopter near the top of the MeTV Building in Star Junction (Algonquin). If you own the Xbox 360 version you will also get the "Endangered Species" Achievement. If you have trouble finding some of these Flying Rats you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. Now for the list of Flying Rats for Alderney (ALD): [ALD-FR145] - On the ground under the bridge leading to the abandoned Casino in north Westdyke. Neighborhood: Westdyke. Map: (C-1). Weapon: Pistol. Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. Head north on Beaverhead Ave. and take the road curve going west. After a short drive you should see the large Casino complex appear on the right side of the road. Go north and down the bridge leading to the Casino. Then turn around and go under this bridge. The Flying Rat is sitting on the ground near the north wall. [ALD-FR146] - On a fence-post for a large house. Neighborhood: Westdyke. Map: (C-1). Weapon: Pistol. Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. At the south part of this three-way intersection is the fence for a large house. The Flying Rat can be found on a fence-post almost directly across the street from the nearby Ron Gas Station. [ALD-FR147] - On the ground southwest of an abandoned house in northeast Westdyke. Neighborhood: Westdyke. Map: (C-1). Weapon: Pistol. Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. Near the northeast corner of this intersection is the dirt road that lead to an abandoned house. Go on this road. When the road forks, take the left path. When you get to the next fork, take the left smaller path. Just as you get on this path you should see two trees to your left. The Flying Rat is sitting on the ground between these two trees. [ALD-FR148] - On top of a wall along a street. Neighborhood: Westdyke. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Beaverhead Ave. and Big Horn Drive. Head east on Big Horn Drive. You should see streetlights on both sides of this street. Look at the streetlights on the right side of the street. Stop between the THIRD and FOURTH streetlight. Look to your right and you should see a wall. On top of this wall is the Flying Rat. [ALD-FR149] - On top of an air conditioning unit. Neighborhood: Westdyke. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Ortiz Rd. and Flathead Rd. At the northeast corner is the Westdyke Deli. You should also see a pair of trees. Go just north of them and you should see the Flying Rat sitting on top of an air conditioning unit at the north part of the Deli. Do expect some Police attention here. [ALD-FR150] - On a brick fence post behind a large house. Neighborhood: Westdyke. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Owl Creek Ave. and Big Horn Drive. At the south part of this three-way intersection is a large house. Go near the front door then go left in the opening of the short black fence. Then head south along the east side of the house. Straight ahead, when you get behind the house, on a brick fence post, is the Flying Rat. [ALD-FR151] - On top of the Fanny Crabs restaurant in northwest Leftwood. Neighborhood: Leftwood. Map: (C-2). Weapon: Sniper Rifle. Directions: Head to the intersection of Beaverhead Ave. and Flathead Rd. Head west on Beaverhead Ave. Just when the road curves to go north you should see a strip mall. There should also be a sign for Fanny Crabs near the sidewalk. Go into the parking lot and head south. You should see a set of stairs that lead to a park above. Go to the northwest corner of this park and look toward the strip mall. At the top of the strip mall is a pair of small water towers. At the base of these water towers is the Flying Rat and it can easily be sniped from your position. [ALD-FR152] - On the grass by a set of stairs. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Panhandle Rd. and Bowline. Head west on Panhandle Rd. About 100 feet from the intersection, on the left side of the road, is a set of stairs leading up to a grassy area behind an apartment complex. Head up the stairs and, when you reach the top, turn right to find the Flying Rat on the ground near a small tree. [ALD-FR153] - Near the entrance to Westdyke Memorial Hospital. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Long John Ave. and Manzano Rd. At the south part of the intersection is the Hospital. The entrance is about 100 feet southeast on Long John Ave. The Flying Rat can be found on the grass just left of the Hospital entrance. [ALD-FR154] - On top of a rooftop entrance door. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Franklin St. and Catskill Ave. At the northeast corner of this three-way intersection is an alley going north. Enter this alley. At the north end of this alley is a ladder going to the top of the building. When you get to the top, turn right and you should see another ladder leading to a higher rooftop. When you get to the top of this roof, you should see the Flying Rat on top of the rooftop entrance door ahead of you. [ALD-FR155] - Underneath a billboard. Neighborhood: Leftwood. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Sacramento Ave. and Franklin St. At the southeast part of this three-way intersection is an alley going south. Go south into this alley. At the end you will see a raised grass ramp. Go to the edge of this ramp and stop. To your left is a billboard. The Flying Rat is underneath this billboard. [ALD-FR156] - On the grass near the Leftwood Police Station. Neighborhood: Leftwood. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Franklin St. and Bridger St. At the northeast corner is the Leftwood Police Station. Head north on Bridger St. The Police Station should be to your right. Just after the security booth for the Police Station parking lot is a pathway leading east. Go onto the path and head back toward the security booth. The Flying Rat can be found, on the ground, about ten feet northeast from the security booth. You will definitely get a Wanted Rating for killing this Flying Rat. [ALD-FR157] - Underneath a wooden ramp near the water. Neighborhood: Leftwood. Map: (D-2). Weapon: Sniper Rifle. Directions: Head to the intersection of Franklin St. and Applewhite St. At the east side of this three-way intersection is a ramp. Go behind the ramp and to the edge of the cliff. Look down and you should see a seawall. Beyond the seawall you should see a ramp near the waters edge. The Flying Rat can be found under this ramp. You can snipe the Flying Rat from the cliff edge. You may get some Police attention for killing this Flying Rat. [ALD-FR158] - On a railing at the Kakagawa Building. Neighborhood: Alderney City. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Jonestown Ave. and Myong. At the west side of this three-way intersection is the Kakagawa Building. At the northwest corner of this intersection is a set of stairs leading up to the building. Go up this set of stairs and turn right at the top to find the Flying Rat sitting on the railing. [ALD-FR159] - On a ledge across the street from Mr. Fuks Rice Box. Neighborhood: Alderney City. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Lyndon Ave. and Bowline. Head east on Lyndon Ave. After a short distance you will encounter a 90-degree curve going south. At the north part of this curve is an unnamed street going north. Go onto this unnamed street. About 50 feet up the street, on the right side of the road is Mr. Fuks Rice Box. There is a big red awning for the main entrance to the restaurant. Look west and across the street from the red awning. You should see a ledge, with a streetlight, for the building across the street. The Flying Rat can be found at the corner of this ledge near the streetlight. You may get some Police attention for killing this Flying Rat. [ALD-FR160] - On a ledge at Mr. Fuks Rice Box. Neighborhood: Alderney City. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Lyndon Ave. and Bowline. Head east on Lyndon Ave. After a short distance you will encounter a 90-degree curve going south. At the north part of this curve is an unnamed street going north. Go onto this unnamed street. About 50 feet up the street, on the right side of the road is Mr. Fuks Rice Box. There is a big red awning for the main entrance. From this red awning, look north. You should see several white round flowerpots, with yellow flowers, lined up against the side of the restaurant. The Flying Rat can be found on the ledge directly above the last flowerpot. You may get some Police attention for killing this Flying Rat. [ALD-FR161] - By the stairs for a large building. Neighborhood: Alderney City. Map: (C-2). Weapon: Pistol. Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. At the northeast corner of this intersection is a large building with three large green "330th Anniversary Alderney" banners. There is a wide set of stairs at the entrance of the building. At the right side of these stairs, behind a short fence, is the Flying Rat. [ALD-FR162] - On a wall on Applewhite St. Neighborhood: Alderney City. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Applewhite St. and Jonestown Ave. Head east on Applewhite St. After a short distance you will cross a bridge that goes over Mahesh Ave. At the east end of this bridge, on the right side of the road, is a Hot Dog Stand. Stop at the Stand then go across to the left side of the road. You should find a wall. You should also find the Flying Rat sitting on the wall not far from the end of the bridge. [ALD-FR163] - At the bottom of "The Science of Crime" billboard. Neighborhood: Alderney City. Map: (C-3). Weapon: Sniper Rifle or Pistol. Directions: Head to the intersection of Applewhite St. and Jonestown Ave. Head east on Applewhite St. After a short distance you will cross a bridge that goes over Mahesh Ave. At the east end of this bridge, on the right side of the road, is a Hot Dog Stand. Go past the Stand and finish crossing the road. Look ahead of you and you should see the billboard for "The Science of Crime". Stop near this billboard. The Flying Rat can be found on the small catwalk at the bottom of this billboard. You can snipe it from the sidewalk. Or you can climb the fire escape just north of the billboard to get to the roof and shoot the Flying Rat with a Pistol close-up. You may get some Police attention for killing this Flying Rat. [ALD-FR164] - On a wall along the north side of International Online Unlimited. Neighborhood: Alderney City. Map: (D-2). Weapon: Pistol. Directions: Head to the intersection of Rand Ave. and Applewhite St. At the southeast corner of this intersection is International Online Unlimited. Also, near the southeast corner, is a streetlight. Head east on Applewhite St. and down the hill. When you get to the THIRD streetlight, stop. Look to your right and you should see the Flying Rat on top of the wall. [ALD-FR165] - On the ground by a concrete fence. Neighborhood: Alderney City. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Babbage Drive and Koresh Sq. Just south of the southeast corner of this intersection is a large Cluckin' Bell billboard. Directly beneath this billboard is a concrete fence. The Flying Rat is on the ground, near some bushes, next to the fence. [ALD-FR166] - Above the entrance to the Booth Tunnel. Neighborhood: Alderney City. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Asahara Rd. and Rand Ave. East of this intersection is the Booth Tunnel. At the southeast corner of this intersection is a small park. Enter the small park and head east toward the stairs. Asahara Rd. should be to your left beyond a short fence. When you get to the stairs, you should also get to the Booth Tunnel sign. Sitting on the right side of this sign is the Flying Rat. You may get some Police attention for killing this Flying Rat. [ALD-FR167] - Under a pedestrian walk ramp. Neighborhood: Alderney City. Map: (D-3). Weapon: Pistol. Directions: Head to the intersection of Asahara Rd. and Rand Ave. East of this intersection is the Booth Tunnel. At the northeast corner of this intersection is a path leading to a large park. Head east along this path and, as you get near the security booth for the nearby helipad, turn left. To your left you should see a curved walk ramp going down. After you start heading north you should see the ramp end at the junction with another curved walk ramp. Head north about twenty feet, stop, look left, and you should find the Flying Rat sitting under the ramp. You may get some Police attention for killing this Flying Rat. [ALD-FR168] - On top of a large dirt mound against a retaining wall. Neighborhood: Berchem. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Vitullo Ave. and Keneckie Ave. Just west of the northwest corner, at the road curve, is a large retaining wall. At the right side of this wall is a large dirt mound. The Flying Rat can be found near the top of this mound. [ALD-FR169] - On a wall at a road curve. Neighborhood: Berchem. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Vitullo Ave. and Koresh Sq. Head north to the road curve. On the outside part of this road curve is a Hot Dog Stand. Just north of this Stand, and on top of a nearby wall, is the Flying Rat. [ALD-FR170] - At the lower level of an apartment complex. Neighborhood: Berchem. Map: (B-3). Weapon: Pistol. Directions: Head to the intersection of Aspdin Dr. and the on-ramp for Plumbers Skyway. Just northeast of this intersection is an alley. On the north side of this alley is a nice looking apartment complex. There are four entrances that go up into the complex. Next to each entrance is a set of stairs that lead down to a lower apartment. The Flying Rat can be found on the lower level by the SECOND entrance (starting from the south side of the building). [ALD-FR171] - On the first floor balcony of a large building. Neighborhood: Berchem. Map: (B-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Vitullo Ave. and Farnsworth St. Stand at the southeast corner and look west. You should see a large building with multiple balconies. The Flying Rat can be found on the first floor balcony directly across the street from your position. Snipe it with your Sniper Rifle. [ALD-FR172] - On top of a construction shed. Neighborhood: Berchem Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Babbage Drive and Drebbel. At the southwest corner of this intersection is a Cluckin' Bell under construction. In front of this Cluckin' Bell is a construction shed. The Flying Rat can be found on top of this shed. You may get some Police attention for killing this Flying Rat. [ALD-FR173] - Inside a small park. Neighborhood: Acter. Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the southwest corner of this intersection is a small park. Near the entrance is where you pick up Derrick McReary's Missions. Go around the mission pick-up arrow and head west into the park. You will get to a ruined fountain. The Flying Rat is on the grass just north of the ruined fountain. You may get some Police attention for killing this Flying Rat. [ALD-FR174] - On top of a church-like building. Neighborhood: Acter. Map: (B-3). Weapon: Sniper Rifle. Directions: Head to the intersection of Edison Ave. and Vitullo Ave. At the west side of this intersection is a large church-like building. At the southeast corner of this intersection is a signal light. What you need to do is go to the signal light post, look west at the building while standing about two feet LEFT of the signal light post. Then look up at the building through your Sniper Rifle scope. You should see, on the left, a telephone pole. Zoom in on the rooftop between the telephone pole and the steeple part of this building. You should see the Flying Rat sitting on this rooftop and snipe it from your position. You may get some Police attention for killing this Flying Rat. [ALD-FR175] - On the roof of Lennie's Fireproof Doors Co. Neighborhood: Acter. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Fleming St. and Mueri St. At the south part of this intersection is Lennie's Fireproof Doors Co. Go through the security gates and around to the southwest side of the building where you will find some large tanks that has stairs that lead upward. Climb the stairs then jump to the lower rooftop. Climb the nearby ladder to get to the higher rooftop. The Flying Rat can be found sitting on one of the air conditioning units on the east side of the roof. [ALD-FR176] - On a fence corner. Neighborhood: Acter. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Mueri St. and Odhner Ave. At the northwest corner of this intersection is a brick fence that goes west along Odhner Ave. Head west to the corner of this fence to find the Flying Rat. [ALD-FR177] - On the unused railroad near a closed tunnel. Neighborhood: Normandy. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Mueri St. and Strower Ave. Head east on Strower Ave. Go through the chain-link gate, immediately turn north towards the Kakagawa container crates and turn west when you get to them. After a short distance you should encounter some unused railroad tracks. Head north on these tracks until you get to some debris in front of the closed railroad tunnel. Just beyond the debris, on the east set of tracks, is where you can find the Flying Rat sitting on the rail. [ALD-FR178] - Near the "Welcome to Port Tudor" sign. Neighborhood: Normandy. Map: (C-3). Weapon: Pistol. Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head south on Roebuck Rd. About 150 feet south of the intersection is the junction with a road that goes down into Port Tudor. Go left on this road. Continue south until you see the "Welcome to Port Tudor" sign. Near the sign is a propeller display. On the curved wall near this display is where you can find the Flying Rat. [ALD-FR179] - On the rocky shoreline near an junked car. Neighborhood: Tudor Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Emery St. and Tinderbox Ave. Head west on Emery St. Follow the road curve, that intersects with the on-ramp for Plumbers Skyway, going north. After making the curve, you should see a ruined building on the left side of the road. Stop at the park bench just before this building. Jump over the bench and head west toward the water. You should encounter a junked car. Just beyond this car, on the rocky shoreline, is the Flying Rat. [ALD-FR180] - On top of a stack of container crates next to an off-ramp for Plumbers Expressway. Neighborhood: Tudor. Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Emery St. and Tinderbox Ave. Head north on the unnamed road and follow the road curve going west. Continue until you reach the intersection with the two Plumbers Skyway off-ramps. Go on the one to the south and follow the ramp upwards. You will eventually come up to a large stack of container crates which should be to your right. Just beyond that is a shorter stack of container crates. This is where you will find the Flying Rat. [ALD-FR181] - On a large crane near an on-ramp for Plumbers Skyway. Neighborhood: Tudor. Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Emery St. and Tinderbox Ave. Head west on Emery St. When you get to the road curve that intersects with the on-ramp for Plumbers Skyway, turn east and go up the on-ramp. Partway up the on-ramp, you should see a large crane. Right up against the on-ramp is the crane cab. Climb the crane cab and head south to the edge and look down. You should see the Flying Rat on a metal beam below you. [ALD-FR182] - Underneath a bridge for Plumbers Skyway. Neighborhood: Tudor. Map: (B-4). Weapon: Pistol. Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head west on Hardtack Ave. Stop when you get under that bridge for Plumbers Skyway. On top of the north wall, above the graffiti, is where you can find the Flying Rat. You may get some Police attention for killing this Flying Rat. [ALD-FR183] - On top of a warehouse roof. Neighborhood: Tudor. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Vitullo St. and Hardtack Ave. Near the southeast corner of this intersection is a chain-link gate. Go south through the gate and take the road down. Turn right when you reach the end of the road. After making the turn you should see to your right a bunch of container crates. Beyond them is a large warehouse with a slanted roof. On the left side of the warehouse you should see three large light-posts. The Flying Rat can be found on the lower rooftop of this warehouse near the SECOND light-post. [ALD-FR184] - On an electrical box. Neighborhood: Tudor. Map: (C-4). Weapon: Pistol. Directions: Head to the intersection of Angus St. and Hardtack Ave. Go south on Angus St. Not far from the intersection, on the right side of the road, is a large dark gray electrical box. Head south from this box to the SECOND box to find the Flying Rat. [ALD-FR185] - On the awning above the west entrance for Honkers. Neighborhood: Tudor. Map: (C-4). Weapon: Sniper Rifle. Directions: Head to the intersection of Angus St. and Tinderbox Ave. At the south part of this intersection is the Honkers Strip Club. Stand on the northwest corner of this intersection and zoom in on the awning above the west entrance to Honkers. Snipe the Flying Rat from this position because of the club security. This will allow you to get away from them with little problem after killing the Flying Rat. [ALD-FR186] - On a bridge railing post. Neighborhood: Tudor. Map: (C-4). Weapon: Pistol. Directions: Head to the intersection of Emery St. and Mandrel Rd. Head south on Mandrel Rd. and go onto the bridge. The Flying Rat can be found on a bridge railing post on the east side of the bridge about halfway across. [ALD-FR187] - On a bridge support column for the Plumbers Skyway. Neighborhood: Tudor. Map: (C-4). Weapon: Sniper Rifle. Directions: Head to the intersection of Mandrel Rd. and Barsac Ave. Stand at the southeast corner of this intersection. You should also be at the north end of the Mandrel Rd. bridge. Look northeast from your position. You should see, in the background, a tall gray and white concrete bridge support column. At the top of this column is where the curved steel beams meet. On top of a plate that holds the beams together is the Flying Rat. Zoom in on it and snipe it from your position. [ALD-FR188] - On the side of an auto parts store. Neighborhood: Port Tudor. Map: (C-4). Weapon: Pistol. Directions: Head to the intersection of Odhner Ave. and Hardtack Ave. Near the northwest corner of this intersection is an auto parts place. On the east side of this building, above one of the garage entrances, is the Flying Rat. [ALD-FR189] - On the ground by a couple of trees. Neighborhood: Port Tudor. Map: (C-4). Weapon: Pistol. Directions: Head to the intersection of Hardtack Ave. and Roebuck Rd. At the east side of this intersection is a wall that runs north-south along Roebuck Rd. At the southeast corner of this intersection, on the other side of this wall is a pair of trees. The Flying Rat is on the ground between these two trees. [ALD-FR190] - On top of a metal rope tie at Pier B. Neighborhood: Port Tudor. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Mueri St. and Strower Ave. Head east on Strower Ave. Go through the chain-link gate, turn right at the intersection, turn left at the next intersection, and turn right at the next intersection. Continue south until you reach the next intersection that has the lettering "Pier B" on the ground. Go east along this road. To your left you should see some large buildings with business names on them. Go to the last one, for "Pharte Gas". Then go to the green pipes at the edge and turn north so you can go north between the chain-link fence and the bulkhead. Near the corner is a large metal rope tie and that is where you can find the Flying Rat. [ALD-FR191] - On top of some container crates at Pier E Neighborhood: Port Tudor. Map: (D-4). Weapon: Pistol. Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At the southeast corner of this intersection is the south entrance to the Port Tudor area. Go through the chain-link gate and follow the road curve north. After you pass under the overhang you should see lettering on the ground for "Pier E". Turn east and head all the way to the end of Pier E. Near the red crane at the pier's end is three container crates for ThriftEx. The Flying Rat can be found on top of the container crates. [ALD-FR192] - In the ruins of a small building. Neighborhood: Acter Industrial Park. Map: (B-5). Weapon: Pistol. Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the NORTHWEST part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the southwest corner of this intersection is a chain-link fence. Beyond it is a junkyard filled with ruined cars, buildings, and boats. There is also a fence opening at the southwest corner. Go through the opening going southwest. After a short distance you should come to the ruins of a small building which should be to your left. On one of the basement walls, on the south side of these ruins, is the Flying Rat. [ALD-FR193] - On a seawall. Neighborhood: Acter Industrial Park. Map: (B-5). Weapon: Pistol. Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at the NORTHWEST part of Acter Industrial Park. Trinity Rd. shows as dark gray on your radar. At the southwest corner of this intersection is a chain-link fence. Beyond it is a junkyard filled with ruined cars, buildings, and boats. There is also a fence opening at the southwest corner. Go through the opening going southwest. Go past the ruins where you found ALD-FR192 and to some junked cars. From there, go directly south until you reach a set of stairs leading up to the top of a seawall. Climb up the stairs then turn left. You should find the Flying Rat sitting at the edge of the seawall near the corner. [ALD-FR194] - In the grass near a building. Neighborhood: Acter Industrial Park. Map: (B-5). Weapon: Pistol. Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. Head north on Plumbbob Ave. After a short distance you will come up to a telephone pole which should be on the left side of the street. Just beyond it is an entranceway for a nearby building. Beyond that is a grassy area with some trees. The Flying Rat can be found on the ground in this area. [ALD-FR195] - On a median at the top of Plumbers Skyway. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Musketeer Ave. and Chariot Ave. Nearby is the off-ramp for Plumbers Skyway. Head west up the off-ramp. When you get to the top you will find a median. The Flying Rat is on this median. [ALD-FR196] - On top of a pipe. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Praetorian Ave. and Musketeer Ave. At the southeast corner of this intersection is a set of stairs leading to a catwalk. Once on the catwalk, head east. To your right are the refinery pipes. Just after you get past the first tree and close to the second you should find the Flying Rat sitting on one of these refinery pipes. [ALD-FR197] and [ALD-FR198] - On the fence for the Acter Industrial Park Police Station. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Latchkey Ave. and Grommet St. Near the southeast corner of this intersection is a wide walk path. On the east side of this walk path is a fence with barbed wire on top that belongs to the nearby Police department. Along this fence you find the two Flying Rats, one on the fence and one on the ground. You may get some Police attention for killing these Flying Rats. [ALD-FR199] - On top of a warehouse. Neighborhood: Acter Industrial Park. Map: (C-5). Weapon: Pistol. Directions: Head to the intersection of Grommet St. and Toggle Ave. At the southeast part of this intersection is a pair of blue trash dumpsters. Use one of them to climb up to the roof of the building. There is a ramp to climb to get to the next higher level. Once on the higher rooftop, look southwest. You should see a large warehouse. On the top of the warehouse, near the middle, is the Flying Rat. You will definitely get a Wanted Rating for killing this Flying Rat because you are close to the Prison. [ALD-FR200] - On a half sunken tugboat east of the Alderney State Correctional Facility. Neighborhood: Acter Industrial Park. Map: (D-5). Weapon: Sniper Rifle. Directions: Head to the seawall east of the prison. In the water east of the prison is the half sunken tugboat. The Flying Rat can be found on the east end of the cabin deck. Snipe it from the seawall. You will definitely get a Wanted Rating for killing this Flying Rat because you are close to the Prison. And this completes the Flying Rats. Now, onto the last of the..... /=========================================================================\ 0===========================================================================0 | V.4. Unique Stunt Jumps (Alderney) [UNAD] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps for the Alderney area of Liberty City. If you have done all of the unique Stunt Jumps for the East Side and Algonquin areas then by doing this group you will have done all 50 Unique Stunt Jumps and added to your 100% Completion. If you own the Xbox 360 version you will also get the "Dare Devil" Achievement. If you have trouble finding some of these Jumps you can go back to the TW@ Internet Cafe and reference WTDNWYTK.com. You can get an NRG-900 from Westdyke Autos located at the intersection of Lemhi St. and Sacramento Ave. in Leftwood. Now for the Unique Stunt Jumps for Alderney (ALD): [ALD-J33] - Behind the Deli & Grocery building. Neighborhood: Westdyke. Map: (C-1). Heading: Southeast to Northwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Big Horn Drive and Cassair Ave. Near the northeast corner of this intersection is a strip mall. On one side of it you will find a large yellow awning that says "Deli & Grocery". The Jump is in the corner of the back parking area. Start at the large electrical box to make your run. You have to land on the grass at the west side of Cassair Ave. to get credit for the Jump. [ALD-J34] - On top of a multi-story parking garage. Neighborhood: Westdyke. Map: (C-2). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Percell Rd. and Sacramento Ave. At the southeast corner of this intersection is a large multi-story parking garage. Head to the very top floor of this structure. You should find a ramp on the west side of the top floor. Start at the east side of this floor to make your run. You must land on Lemhi St. past Westdyke Autos to get credit for the Jump. [ALD-J35] - A steep driveway for a house. Neighborhood: Westdyke. Map: (C-2). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Beaverhead Ave. and Sacramento Ave. At the south part of this intersection you will see a steep driveway for a nearby house. This is the Jump. Start your run on Beaverhead Ave. and get a good speed on the motorcycle. You must get past all of the backyard fences to get credit for the Jump. [ALD-J36] - A mound of dirt on the beach. Neighborhood: Westdyke. Map: (D-2). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Applewhite St. and Franklin St. in Leftwood. Head north on Applewhite St. and onto the beach. Go past the large rock and continue north along the beach. After some distance you will find a mound of dirt. This is the Jump. You have to clear the small inlet to get credit for the Jump. [ALD-J37] - A small dirt mound in an alley. Neighborhood: Leftwood. Map: (C-2). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Sacramento Ave. and Franklin St. At the southeast part of this three-way intersection is an alley going south. Go south into this alley. At the end you will see a raised grass ramp. This is the Jump. Start your run at Lemhi St. You need to land on the Skyway to get credit for the Jump but, if you get a good enough speed, you can clear the Skyway, plus a nearby building, and land on Mahesh Ave. [ALD-J38] - A large dirt ramp near Plumbers Skyway. Neighborhood: Alderney City. Map: (C-2). Heading: Northeast to Southwest. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Keneckie Ave. and Lockowski Ave. Head west on Keneckie Ave. At the road curve going south you will see a dirt road. Go onto the dirt road. Follow the dirt road going south and you will find a large dirt ramp. This is the Jump. Start your run near the beginning of the dirt road. You must either land near the retaining wall on the west half of the Skyway or beyond it to get credit for the Jump. [ALD-J39] - A dumpster near a Hot Dog Stand. Neighborhood: Alderney City. Map: (C-3). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Vitullo Ave. and Koresh Sq. Head north to the road curve. On the outside part of this road curve is a Hot Dog Stand. Just north of this Stand is a set of stairs leading up. Once you get to the top of the stairs, head east to find a dumpster (and Flying Rat ALD-FR169). Start your run at Bedrock St. You must land near the intersection of Koresh Sq. and Vitullo Ave. to get credit for the Jump. [ALD-J40] - A large set of stairs. Neighborhood: Alderney City. Map: (C-3). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Koresh Sq. and Boyden Ave. Head west on Koresh Sq. After a short distance you will get to an intersection with a wide, short unnamed road. At the north part of this intersection is a large set of stairs. Start your run at the south end of this unnamed road. You must land beyond the set of stairs on the opposite side to get credit for the Jump. [ALD-J41] - A dirt mound on Applewhite St. Neighborhood: Alderney City. Map: (C-3). Heading: Northwest to Southeast. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Jonestown Ave. and Applewhite St. Head east on Applewhite St. Just when you get to the bridge going over Mahesh Ave, stop and then turn right into an alley. You should see a set of stairs leading down to the road below. But, as you continue down this short alley, you should see a dirt mound. This is the Jump. Start on the opposite side of Applewhite St. to make your run. You need to land close to Rand Ave. to get credit for the Jump. [ALD-J42] - A dumpster ramp on Applewhite St. Neighborhood: Alderney City. Map: (C-3). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Rand Ave. and Applewhite St. At the northeast corner of this intersection is a building that has a sign for "Office Space for Rent". Head north on Applewhite St. You should pass a tree which is on the right side of the street. Stop when you get to the SECOND tree. Just west of this tree is a dumpster. This is the Jump. Start your run at the intersection of Rand Ave. and Applewhite St. You must land on Rael Ave. beyond the Hot Dog Stands to get credit for the Jump. [ALD-J43] - A metal ramp against a seawall. Neighborhood: Alderney City. Map: (D-3). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Rand Ave. and Mahesh Ave. On the east side of this intersection is a roadway that leads behind the nearby building. At the corner is a metal ramp. This is the Jump. Start your run on Mahesh Ave. just beyond the Applewhite St. overpass. You must get a high rate of speed for this Jump. As you near the ramp you should duck down just a little to get a little more speed. You must land in the park in Varsity Heights/Middle Park West (Algonquin) to get credit for this Jump. And, no, you cannot smack into the seawall. [ALD-J44] - A ramp near a helipad. Neighborhood: Alderney City. Map: (D-3). Heading: North to South. Recommended Vehicle: Faggio. Directions: Head to the intersection of Rand Ave. and Applewhite St. At the southeast corner of this intersection is International Online Unlimited. Head east on Applewhite St. When you get down to the bottom of the hill, and before you get to the road curve, stop. To your right you should see a set of stairs leading down to a large pedestrian walkway. This walkway leads to a pedestrian tunnel. At the opposite end of this tunnel is the ramp for the Jump. Start at the bottom of these stairs to make your run. However, you must keep a moderate speed instead of a fast speed. This is because you must land on the helipad to get credit for the Jump. If you go too fast you will overshoot the helipad and you won't get credit. This aspect makes this Jump perfect for the Faggio. The moped is just fast enough to get to the helipad but slow enough to make sure that you don't overshoot it. [ALD-J45] - A dumpster ramp near Plumbers Skyway. Neighborhood: Berchem. Map: (C-3). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Aspdin Dr. and Vitullo Ave. Head west on Aspdin Dr. Just you get to the road curve you should see some garages to your right. Turn right when you get to the road curve. Head north to find a John Hunter billboard and a dumpster. This dumpster is the Jump. Start your run on Aspdin Dr. near the intersection with Cockerell Ave. You must land in the opposing lanes for Plumbers Skyway to get credit for the Jump. [ALD-J46] - At the end of an old ruined bridge near Tinderbox Ave. Neighborhood: Tudor. Map: (B-4). Heading: South to North. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. in Acter Industrial Park. Head north on Plumbbob Ave. After a short distance you will come up to a set of signal lights for an intersection with an unnamed road. Head north on this unnamed road and stop when you get under this old bridge. To the south should be a set of stairs that lead into the center of the ruined bridge. Continue south from the stairs to the south end of this bridge. There are two lanes. The Jump is on the north end of the west lane. You must land on or smack into the rooftop of the building on the north side of Tinderbox Ave. to get credit for the Jump. [ALD-J47] - A ramp under Plumbers Skyway. Neighborhood: Tudor. Map: (C-4). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. Head west on Barsac Ave. Eventually you will get under Plumbers Skyway. You will also be at the end of the off-ramp for the Skyway. At the south wall is a ramp. This is the Jump. Get up the off-ramp and onto Plumbers Skyway to make your run. You must land on the opposite side of the water to get credit for the Jump. [ALD-J48] - A hill with some railroad tracks. Neighborhood: Tudor. Map: (C-4). Heading: North to South. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. Head north on Latchkey Ave. At the 45-degree turn going left you should see a hill that has four small rusted beams sticking out. Climb up to the top of this hill to find some railroad tracks. This hill is the Jump. Start north from here to make your run and try not to get caught in the rails. You must land on Latchkey Ave. to get credit for the Jump. [ALD-J49] - At a road curve on Plumbers Skyway. Neighborhood: Acter Industrial Park. Map: (B-5). Heading: East to West. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Chariot Ave. and Musketeer Ave. Near this intersection is the off-ramp for Plumbers Skyway. Head up the off-ramp. When you get to the top, continue west. At the road curve going north is an opening in the bridge railing. There is also a small mound of dirt there. This is the Jump. Start your run at the median east of the off-ramp area. You must land on the ground beyond the warehouse or on the next warehouse to get credit for the Jump. [ALD-J50] - At a road curve on Plumbers Skyway. Neighborhood: Acter Industrial Park. Map: (C-5). Heading: West to East. Recommended Vehicle: NRG-900. Directions: Head to the intersection of Chariot Ave. and Musketeer Ave. Near this intersection is the off-ramp for Plumbers Skyway. Head up the off-ramp. When you get to the top, turn around and head east in the eastbound lanes. When you get to the road curve going north you will see a break in the bridge railing. You will also see a small mound of dirt. This is the Jump. You must land on Grenadier St. to get credit for the Jump. And this completes the Unique Stunt Jumps. Now, onto the last of the..... /=========================================================================\ 0===========================================================================0 | V.5. Food Places (Alderney) [FDAY] | 0===========================================================================0 \=========================================================================/ Listed below in this chapter is where you can get food and drink, on the Alderney area, to replenish your health. The map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.5.A. Fast Food Restaurants \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below are the Fast Food Restaurants for the Alderney area of Liberty City: >>Burger Shot *********** Neighborhood: Westdyke. Location: At the northwest corner of Sacramento Ave. and Beaverhead Ave. Map: (C-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.5.B. Food Stands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below are the Hot Dog Stands, Nut Stands, and Burger Stands for the Alderney area of Liberty City: >>Hot Dog Stands ************** ++Location: At the northwest corner of Sacramento Ave. and Lemhi St. (right in front of Westdyke Autos). Neighborhood: Westdyke. Map: (C-2). ++Location: In the small park just northeast of the Leftwood Police Station (x2). Neighborhood: Leftwood. Map: (D-2). ++Location: In the small park just north of the intersection of Applewhite St. and Franklin St. (x2). Neighborhood: Leftwood. Map: (D-2). ++Location: At the southwest corner of Panhandle Rd. and Manzano Rd. Neighborhood: Leftwood. Map: (C-2). ++Location: At the southeast corner of Hubbard Ave. and Rael Ave. Neighborhood: Alderney City. Map: (C-2). ++Location: Near the southeast corner of Mahesh Ave. and Hubbard Ave. Neighborhood: Alderney City. Map: (C-2). ++Location: At the northwest corner of Mahesh Ave. and Rael Ave. (x2). Neighborhood: Alderney City. Map: (C-2). ++Location: At the northeast corner of Jonestown Ave. and Applewhite St. Neighborhood: Alderney City. Map: (C-3). ++Location: Near the road curve north of Jonestown Ave. and Applewhite St. Neighborhood: Alderney City. Map: (C-3). ++Location: On Applewhite St. at the east end of the bridge that crosses Mahesh Ave. Neighborhood: Alderney City. Map: (C-3). ++Location: At the northeast corner of Rand Ave. and Applewhite St. Neighborhood: Alderney City. Map: (D-2). ++Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars (x2). --Just northwest of the patio area. --West of the fountain at the south half. Neighborhood: Alderney City. Map: (D-2). ++Location: About 100 feet south of the southeast corner of Boyden Ave. and Jonestown Ave. Neighborhood: Alderney City. Map: (C-3). ++Location: At the northwest corner of Boyden Ave. and Koresh Sq. (x2). Neighborhood: Alderney City. Map: (C-3). ++Location: At the southwest corner of Boyden Ave. and Koresh Sq. Neighborhood: Alderney City. Map: (C-3). ++Location: At the road curve just north of Vitullo Ave. and Koresh Sq. Neighborhood: Berchem. Map: (C-3). ++Location: Underneath the on-ramp for Plumbers Skyway that runs along Emery St. (near the entrance). Neighborhood: Tudor. Map: (B-4). >>Nut Stands ********** ++Location: In the small park just northeast of the Leftwood Police Station. Neighborhood: Leftwood. Map: (D-2). ++Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars. Neighborhood: Alderney City. Map: (D-2). ++Location: At the intersection of Hardtack Ave. and Ivy Rd. Neighborhood: Tudor. Map: (B-4). ++Location: Near the entrance of the on-ramp for Plumbers Skyway that runs along Emery St. Neighborhood: Tudor. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.5.C. Newsstands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Around Liberty City you will find small shack-like structures known as Newsstands. These Newsstands sell Soda which is used to bring your health back up to its maximum. Listed below are the Newsstands for the Alderney area of Liberty City: >>Location: In the small park just northeast of the Leftwood Police Station (x2). Neighborhood: Leftwood. Map: (D-2). >>Location: In the small park just north of the intersection of Applewhite St. and Franklin St. Neighborhood: Leftwood. Map: (D-2). >>Location: On the patio at the east side of International Online Unlimited (at the southeast corner of Rand Ave. and Applewhite St.): --On the main patio area near the binoculars. --Just northwest of the patio area. Neighborhood: Alderney City. Map: (D-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.5.D. Soda Machines \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are also Soda Machines you can find to replenish your health. They can either be Sprunk or Ecola machines. Listed below are the Soda Machines for the Alderney area of Liberty City: >>Location: Near the east entrance to the Westdyke Burger Shot. Neighborhood: Westdyke. Map: (C-1). >>Location: Inside the multi-story parking garage at the southeast corner of Percell Rd. and Sacramento Ave. (first floor stairwell, second, third, fourth, fifth, and sixth floors). Neighborhood: Westdyke. Map: (C-2). >>Location: Inside the waiting area of Westdyke Memorial Hospital. Neighborhood: Leftwood. Map: (C-2). /=========================================================================\ 0===========================================================================0 | V.6. Places of Interest (Alderney) [PLIL] | 0===========================================================================0 \=========================================================================/ Listed below are places of interest within the Alderney area: >>Honkers ******* Location: Near the intersection of Argus St. and Tinderbox Ave. Neighborhood: Tudor. Notes: This is a strip club with private rooms in the back if you want some special service. Also has a mean security staff. >>Westdyke Car Dealership *********************** Location: At the northwest corner of Lemhi St. and Sacramento Ave. Neighborhood: Westdyke. Notes: This is a dealership that specializes in motorcycles. You can steal NRG-900 from here if the need or desire arises. >>AutoEroticar Dealership *********************** Location: At the northwest corner of Keneckie Ave. and Lockowski Ave. Neighborhood: Alderney City. Notes: This is a dealership that specializes in different types of vehicles. You can steal a vehicle from here if the need or desire arises. >>Globe Oil Car Wash ****************** Location: Just east of the intersection of Emery St. and Latchkey Ave. Neighborhood: Tudor. Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. >>Ron Gas Station Car Wash ************************ Location: At the northwest corner of Cassair Ave. and Big Horn Drive. Neighborhood: Westdyke. Notes: This is where you can get the dirt, grime, and blood washed off of your favorite vehicle. >>Booth Tunnel Helipad ******************** Location: In a park that goes over the west end of the Booth Tunnel east of the intersection of Asahara Rd. and Rand Ave. Neighborhood: Alderney City. Notes: This is where you can grab a helicopter to do some flying. >>The Mansion Helipad ******************* Location: In the backyard of a large mansion on Owl Creek Ave. between the intersections of Cariboo Ave. and Tenmile St. Neighborhood: Westdyke. Notes: This is where you can grab a helicopter to do some flying. /=========================================================================\ 0===========================================================================0 | V.7. Most Wanted (Alderney) [MWAY] | 0===========================================================================0 \=========================================================================/ In this chapter I go over the Most Wanted criminals in the Alderney area of Liberty City. As before, you need a Police car so you can access the Police Computer. If you have done the first twenty criminals on the other two areas of Liberty City then by completing this group you will have all done all thirty criminals and add to your 100% Completion stat. If you own the Xbox 360 version you will also get the "Manhunt" Achievement. Now for the list of criminals: >>Marty Boldenow ************** Wanted for: Gang Related Violence. Location: Acter. Notes: Marty and his cronies are in an alley near Strower Ave. There are seven of them and they will all be carrying Assault Rifles. Stay on the south side of Strower Ave. and use the Combat Sniper to pick most of them off. The last one you can't get from the street so switch to your Pistol and go around the corner to nail him to successfully complete this assignment. >>Noel Katsuda ************ Wanted for: Gang Related Violence. Location: Tudor. Notes: Noel and his cronies are at the apartment complex on the west side of Tudor. There are seven of them and they are carrying a mixture of SMGs and Combat Pistols. Park far away and pick a couple of them off with the Combat Sniper. Then come in closer and gradually pick the remainder off with the Combat Sniper to complete this assignment. >>Rodney McEniry ************** Wanted for: Racketeering. Location: Berchem. Notes: Rodney and his cronies are in an alley near Aspdin Dr. There are four of them and they carry SMGs and Combat Shotguns. Park across the street north of them then creep through the alley and pick them off with the Carbine Rifle to complete this assignment. >>Glenn Lushbaugh *************** Wanted for: Human Trafficking. Location: Alderney City. Notes: Glenn will be in an alley across the street from Auto ErotiCar. Approach him from the west on Keneckie Ave. When you approach him, he will speed away in a single vehicle with a passenger/gunman. Focus on the passenger/gunman with the SMG to limit his attack. Once the passenger/gunman is dead then shoot up the car until it explodes or nail the driver through the windows. >>Phil Bacerra ************ Wanted for: Hit and Run. Location: Alderney City. Notes: Phil and three of his cronies will be at Liberty Terminal. They will split into pairs and speed away in two pickup trucks. The passenger will be using Micro-SMGs. However, stop when they appear on the radar and use the SMG on the trucks as they try to pass you. But they usually will stop to confront you rather than run away thus making this easier. Stay where you are and use the SMG to either kill the goons directly or blow up the trucks to kill them. >>Sergi Szerbin ************* Wanted for: Burglary. Location: Leftwood. Notes: Before getting into your Police car, switch to your RPG then head to Alderney City before activating this assignment. Sergi and his cronies can be found just east of the Pay 'N' Spray near Catskill Ave. There are five of them they carry a mixture of Carbine Rifles, Combat Shotguns, and Combat Pistols. Stay some distance away and use the RPG on the nearby car to kill or stun most of them before switching to the Carbine Rifle. Then creep up and pick them off one by one to complete this assignment. >>Danny Hatmaker ************** Wanted for: Arms Dealing. Location: Normandy. Notes: Danny and his cronies are at the north half of the Port Tudor docks area. There are eight of them and they use Assault Rifles and SMGs. The best weapon to use here is the Combat Sniper. Stop well before the chain-link gate and use the Combat Sniper to look around and snipe those you can see. Approach the security building carefully because there are two goons behind it. Use the Carbine Rifle on those two. Then go around to the container crates and kill the remainder of the group with the Carbine Rifle to complete the assignment. >>Mervin Eskuchen *************** Wanted for: Drug Trafficking. Location: Berchem. Notes: Before getting into your Police car, switch to your RPG then head to Acter before activating this assignment. As you approach his house two Patriots emerge. There are two goons in each vehicle and one of them uses an Assault Rifle. This can do some serious damage to your car. One of the Patriots generally heads in your direction. The very moment they appear on the radar stop your car, get out, and use the RPG on the approaching Patriot. Then get back in your Police car and give chase on the other Patriot. Focus on the passenger/gunman with the SMG to limit his attack. Once the passenger/gunman is dead then shoot up the Patriot until it explodes or nail the driver through the windows. >>Frederick Harrison ****************** Wanted for: Grand Theft Auto. Location: Tudor. Notes: Frederick and his cronies are on the old ruined bridge in west Tudor. There are nine guys you must dispose of and most of them use Carbine Rifles. The others use Sniper Rifles. The best weapon to use here is the Combat Sniper. As you approach the south end of the bridge, from Acter Industrial Park, you will be shot at by two of the goons so park the car some distance from the bridge and pick them off with the Combat Sniper. As you climb up the bridge, listen for gunfire then look for weapon flash. Zoom in on the weapon flash and pick off the gunman. Most of them will be on the very top platform and move around a bit so it is a bit tricky to get at them without being damaged too much. The RPG is a good weapon to get at some of them if you can't see them. When you make your way to the top platforms, switch to your Carbine Rifle and pick off the remaining group one by one to complete this assignment. >>Keenan Burdett ************** Wanted for: Armed Robbery. Location: Leftwood. Notes: Keenan and his cronies can be found at the multi-story parking garage at the intersection of Sacramento Ave. and Purcell Rd. There are nine guys total you must dispose of. These guys use Carbine Rifles so it is best to use one of your own. Six will be at the top of the garage and three will be on the lower levels. Carefully creep along inside the parking garage and pick the first three off one by one. Then make your way to the top then start picking off the remaining group. A couple of them will hide behind some trucks and throw Grenades. But you can just hang back and pick them off. Keenan himself will go and hide in the stairway. Charge him with guns blazing to finish him off and complete this assignment. After completing all of the Most Wanted for Alderney, park the Police car back at your Safehouse or Residents Parking for future use. /=========================================================================\ 0===========================================================================0 | V.8. Random Characters (Multiple) [RNMY] | 0===========================================================================0 \=========================================================================/ At this point in the game you will also generate more Random Characters: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.8.A. Eddie Low \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Eddie Low is a whacked out character from San Fierro. He has also been arrested for animal cruelty and public exposure. Eddie has two encounters with Niko: >>First Encounter *************** Eddie can be found in an alley just northeast of the intersection of Lockowski Ave. and Keneckie Ave. in Alderney City (Alderney). After introducing himself in his own way he asks Niko for help with his heavy bag. Take Eddie and his bag to the Docks. Along the way you get to know a bit about this creepy guy. After Eddie "drops the kids off", take him back to Westminster. Along the way you find out more about him. After dropping him off, the encounter ends. ++Reward: Nothing. >>Second Encounter **************** Eddie can be found in an alley just east of the intersection of Cockerell Ave. and Aspdin Dr in Berchem (Alderney). Before going up to him make sure that you have a weapon in your hand (a Pistol is a good choice). Eddie is especially creepy in this encounter and is going off in his usual way. But things take a more dangerous turn and Eddie attacks Niko. After the cutscene, use your weapon to kill Eddie and end this encounter. You find out later that this guy was the one responsible for all of the brutal serial killings going on around Liberty City. ++Reward: Whatever money Eddie drops when you kill him (about $400). You must do Eddie's first encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.8.B. Marnie Allen \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Marnie Allen is a young homeless woman from the Midwest who has fallen victim to drugs. She is also known to be linked to porn producers and has been working as a prostitute to support her drug habit. Marnie has two encounters with Niko: >>First Encounter *************** Marnie is in the small park just southeast of the intersection of Liberty Ln. and Diamond St. in City Hall (Algonquin). She desperately needs a fix and needs Niko's help in getting her to her dealer. Drive her to an alley near the intersection of Koresh Sq. and Boyden Ave. in Alderney City. When you get there, the encounter ends. ++Reward: Nothing and Niko gives her $500. >>Second Encounter **************** Marnie can be found near the southeast corner of the intersection of Quartz St. and Ivy Drive South in Varsity Heights (Algonquin). She is upset because she screwed over a john and she is afraid she is going to be killed. She wants to go home to her family in the midwest. Niko agrees to take her to the station. She needs to be taken to the Grand Easton Terminal. Get her in your car and take her to the Terminal. Once you get to the Terminal, the encounter ends. It should be noted that she will send you an e-mail later thanking you for your help. ++Reward: Nothing and Niko gives her $500. You must do Marnie's first encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.8.C. Ivan Bytchkov (Special) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Ivan is the person whose life you spared (if you decided to spare him) in the mission "Ivan the Not So Terrible" (Vladimir Glebov). He can be found near the northwest corner of Mueri St. and Farnsworth Rd. in Acter (Alderney). At this point he is happy to see Niko. He is also a loan shark and wants Niko's help with a client. Get in a car and take Ivan to his client. The client is on Berners Rd. in Acter. When you get there you find that the client won't co-operate and attacks the duo. There are five gang members to get rid of. There is one with a Shotgun above you to the left. Get out of cover and get rid of him first with the Carbine Rifle. Then kill the one on the rooftop to your right. After that, finish off the remaining three in the alley. When they are all dead, go to Ivan. But pick up weapons and money that the dead gang members left behind first. When you get to Ivan he is happy that you saved him again. This will end the encounter and he will give you $1,000 as a gift. You do NOT need to do Ivan's encounter for 100% Completion but, if you have the Xbox 360 version, you need to do his encounter for the "No More Strangers" Achievement. With all of this done, it is time to go back to the Main Story starting with..... /=========================================================================\ 0===========================================================================0 | V.9. Friends with Packie [FDPK] | 0===========================================================================0 \=========================================================================/ At some point after the mission "Three Leaf Clover" (Packie McReary) Packie calls you to do some activity with him and you can become friends with him. Packie is the third of five friends you will make within "Grand Theft Auto IV" and is available between the hours of 3 PM to 6 AM. Unlike your activities with Roman you MUST do all activities with Packie for 100% Completion. You won't see your percentage go up until you complete the last required activity with him. In addition, if you take him someplace he doesn't like then that activity won't count until you get him to a place he does like. Listed below are the six activities you must do with Packie and, where applicable, his preferences: >>Bowling: ++You must beat him for this to count. >>Darts: ++You must beat him for this to count. >>Drinking. >>Pool: ++You must beat him for this to count. >>Show: ++He prefers the Perestroika Cabaret Club. >>Strip Club. When you get above 90% in Packie's Like Stat you will gain his special ability which is being able to call him to prepare a car bomb which can be used to take down hard to deal with targets. This ability can be VERY useful in certain situations and missions and it may be worth your time to become good friends with Packie. When you need a Bomb, select Packie in your Phonebook then Bomb. Then he will tell you where he left the Bomb. Get the Bomb and then press either Left Bumper (Xbox 360) or L1 (PS3) when behind a vehicle to rig it. Then call Packie then Detonate to explode the Bomb. Unlocking Packie's special ability will also add towards your 100% Completion score. In addition, for Xbox 360 users, this gives you the "Dial B for Bomb" Achievement. /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 | >B4. "No. 1" (Brucie Kibbutz) | 0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/ 0=========0 | Overview \ 0===========0 After not being able to start the car he tuned himself, Brucie wants to get another car from a friend of his, Stevie, and wants Niko to come along for the ride..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into a car and head to collect the Race Car in Willis. Once you get the Race Car, a Comet, then head to the Race Start in Cerveza Heights. This is a checkpoint race that is a standard feature in "Grand Theft Auto". When the race starts you will see that most of your competition will knock themselves out in the beginning. There is one car ahead of you to pass to get into first place. Don't overdo the speed or handling. This car tends to spin out easy. Try to spin out the car in front if you can't pass him up. Once in front it is not hard to stay there. When you win the race you need to take Brucie back to his apartment. Along the way you find out that you killed Lyle and Tom Rivas because of Brucie's roid rage. Although Niko wants to remain friends with Brucie he feels he can no longer work for him. Brucie agrees. When you drop off Brucie the mission ends. 0=======0 | Reward \ 0=========0 Nothing but you can keep the car. Place the car into any Residents Parking Only space to keep it in your collection. /=========================================================================\ 0===========================================================================0 | V.10. Friends with Brucie [FDBC] | 0===========================================================================0 \=========================================================================/ At some point after the mission "No. 1" (Bruce Kibbutz) Brucie calls you to do some activity with him and you can become friends with him. You can do the same activities with him that you can do with your other friends. Brucie is the fourth of five friends you will make within "Grand Theft Auto IV" and is available between the hours of 7 AM to 1 AM. Unlike your activities with Roman you MUST do all activities with Brucie for 100% Completion. You won't see your percentage go up until you complete the last required activity with him. In addition, if you take him someplace he doesn't like then that activity won't count until you get him to a place he does like. Listed below are the seven activities you must do with Brucie and, where applicable, his preferences: >>Boating. >>Bowling: ++You must beat him for this to count. >>Drinking. >>Eating: ++He prefers the Superstar Cafe. >>Heli Ride. >>Show: ++He prefers Split Sides. ++Strip Club. When you do either the Boating or Heli Ride activities you will automatically head to either the docks or helipad. Then you boat or fly to a specified point. After that, you go back to where you started from to complete the activity. When you get above 90% in Brucie's Like Stat you will gain his special ability which is being able to get him to transport you anywhere by helicopter. This will add a Chopper option in his entry in the Phonebook. Unlocking Brucie's special ability will also add towards your 100% Completion score. In addition, for Xbox 360 users, this gives you the "That's How We Roll" Achievement. /=========================================================================\ 0===========================================================================0 | V.11. Liberty City Races [LCRC] | 0===========================================================================0 \=========================================================================/ In addition to being friends with Brucie after the mission "No. 1" he calls Niko up telling him the the guys he beat in that mission want a rematch. This opens up the Liberty City Races. To get a race, you need to call Brucie and access the Race option. After a short conversation with Brucie or getting a busy signal, the race will appear on the map. However, you need to be outside the neighborhood the race starts at before you are allowed to do it. In addition, depending on what area of Liberty City you are at, will determine what race you can do. For example, if you are in Algonquin then you can only do the races for Algonquin when you call Brucie. There are a total of nine checkpoint races, three to each major area of Liberty City. You will race five additional cars in each race. You will win $500 for each race won. You must complete all nine races once to add to your 100% Completion. After winning all nine initial races you can do them again if you want. In addition, each race won will add to your Brucie Like stat which means he will like you more and more the more races you win (this also means that you don't have to go out with him as much to get his special ability but you still have to go out with him at least once). If you own the Xbox 360 version, you must win an additional 11 races, for a total of twenty, to get the "Genetically Superior" Achievement. The best vehicle to use in all the races is the Turismo which you can steal from the Grotti Car Dealership in Algonquin. It allows you to be fast but has much better handling than the Comet you gained from the last mission. Your fellow racers will be using a variety of vehicles. But, their biggest disadvantage is the fact that they are lousy drivers. They often wreck at the first turn thus allowing you to get into first place easily. As a matter of fact they often wreck at every turn. This allows you to keep a commanding lead if you drive properly. Even though you are using a high powered car, you don't need to go real fast but the power is there if you need it. The best time to go real fast is on the straightaways. Slow down really slow when making turns and when weaving through traffic. The goal is not to wreck or spin out even if you have to go much slower than you think you should given the sports car you have. The combination of conservative driving and the recklessness of your other racers will make these races real easy. Now, for the list of races broken down by area: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.11.A. East Side Races \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Dukes Boulevard *************** This three-lap race starts at the intersection of Dukes Boulevard and Hewes St. in East Island City. Your rivals tend to wreck a lot at the intersection of Dukes Boulevard and Thorton St. (often smacking into the Ron Gas Station) and at Stillwater Ave. and Huntington St. The toughest part of this course is the interchange loop. Take that reasonably slow and you have it made. >>Airport Run *********** This three-lap race starts at the intersection of Tudor St. and Saratoga Ave. in Willis. The race goes around the Main Terminal area of the Airport then goes onto the Broker-Dukes Expressway. The toughest part of this course is the interchange loop. But if you go down it at a moderate speed then it should pose little problems. >>South Broker ************ This three-lap race starts on the Broker-Dukes Expressway just south of the Homebrew Cafe in South Slopes. It weaves through the Firefly Projects and Hove Beach areas. The main problem with this course is all the turns you have to do. But if you really slow down to make the turns then you will be alright because of the recklessness of the other drivers who end up knocking themselves out of contention. You should lose them for good by the end of the first lap. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.11.B. Algonquin Races \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Road to Bohan ************* This three-lap race starts at the intersection of Frankfort St. and Vauxite St. The hardest parts of this course is the right turn off of the Northwood Heights Bridge, the on-ramp going onto the west part of the East Borough Bridge, and the intersection with Ivy Drive East afterward. There are three good long straightaways that will allow you to increase your lead over your rivals. >>Star Junction ************* This five-lap race starts near the middle of Star Junction. The hardest part of this race is the right-then-left turn near the beginning of the course. However, this is where your rivals will wreck so if you take this area slowly then you should have no problems with the remainder of the course. But, the traffic is heavier here than on the other courses so you have to take them into consideration. Go through the race at a moderately fast speed so you can dodge the traffic without smacking into them. The traffic will also play a role in keeping your rivals at bay. >>South Algonquin *************** This three-lap race starts on Castle Drive in Castle Garden City. The hardest parts of this course is the U-turn at the intersection of Union Drive East and South Parkway and the sharp curve near the top of the tunnel entrance. Take those real slow and you have it made. You know your rivals won't and that will keep them from being a problem. You should lose them for good at the U-turn during the first lap. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.11.C. Alderney Races \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>North Alderney ************** This five-lap race starts near the intersection of Bridger St. and Sacramento Ave. in Leftwood. The hardest part of this race is at the very beginning when trying to separate yourself from the pack. But, once you get onto Beaverhead Ave., you can cut loose and get way ahead of your rivals. Their recklessness will take care of the rest. >>Elevated ******** This three-lap race starts near the intersection of Boyden Ave. and Koresh Sq. in Alderney City. The reason for the name of this race is that the first part of this course is on the Plumbers Skyway. The toughest part of this course is the off-ramp going down. This is also where your rivals will wreck themselves. The rest of the course is fairly easy with some nice straightaways to help maintain your lead. >>South Alderney ************** This three-lap race starts near the intersection of Argus St. and Hardtack Ave. in Tudor. This is not a difficult course and has a couple of nice straightaways which can be used to gain more distance on your rivals who you should blow past pretty much from the starting gate. Now, time to head back to the Main Story. Since I am now done with Brucie I will now turn my attention to..... /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\ 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 | V.12. Playboy X [PBYX] | 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/ Playboy X (real name: Trey Stewart) took over for his mentor Dwayne Forge when Dwayne went to prison. But now he wants to move onto legitimate business. He has some pretty big ideas on what to do but he still needs to continue in the drug business to get there. Playboy X can be found at his nice apartment in North Holland and that is where you can find his first mission..... /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\ 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 | >PBX1. "Deconstruction for Beginners" (Playboy X) | 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/ 0=========0 | Overview \ 0===========0 While Niko and Playboy X are talking about things, Dwayne, an old friend who was in prison for dealing crack and was mentioned earlier during "Blow Your Cover" (Elizabeta Torres), arrives at Playboy X's home. He wants to take up where he left off but Playboy X has bigger dreams. Then Playboy X and Niko abruptly leave to do an errand..... 0========0 | Weapons \ 0==========0 Carbine Rifle, Sniper Rifle, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to get to a car in Castle Gardens. This car has some weapons you will need for the mission ahead. As Niko drives, Playboy X explains the situation. A big time real estate developer, Yusef Amir, has pissed off the Mafia-run union because he wants to use his own men instead of the union. So the union is chasing off the workers until they get what they want. Playboy X figures he can get real friendly to Yusef if they can get rid of the union. When you get to the car, get inside to get the weapons. Playboy X tells Niko about the goons watching from up high to make sure nobody messes with the site. Note that they are on the cranes in the short cutscene. Playboy X will inform Niko where the main leaders are at when he gets rid of the lookouts. Follow Playboy X onto the window washing platform. Once at the top of the roof, get into the angled corner to get a good view of the site. Use the Sniper Rifle and zoom in at the end of the cranes. This is where you will find the lookouts. Snipe them all then take the window washing platform down and enter the site (the entrance is on Flatfish Place). The moment that Playboy X tells you about the first union leader go across the street from the entrance and use the Sniper Rifle to take down the first leader who is just standing there on the scaffolding. This will also activate the three nearby goons who will come to you. Switch to the Carbine Rifle and take them all down. The next leader is a few stories up south of your position. Use the scaffolding ramp not far from the entrance to gain access to the higher floors. As you get near the top of the scaffolding ramp you will be attacked by more goons from the east. Stay at the top of the scaffolding ramp and pick them off with the Carbine Rifle. Once you kill enough of them you will get a cutscene of Niko running up to some cover and pulling out a Grenade. I prefer to use the Carbine Rifle in cover to kill the guy behind the cover then get out of cover and kill the others. Then I get into position and pop the union leader when he pokes his head out. The next union leader is at the southwest corner of the yard by the water. Carefully head along the rooftop picking off the guards one by one until you get close enough to nail the third leader. After that, you are informed that the last leader is to the north of your position. As you head there you will be warned of a helicopter landing to give support to the last leader. Use the RPG to destroy the chopper as it lands then pick off the remainder of the support with the Carbine Rifle. Switch back to your Sniper Rifle. Now head to the ladder just northeast of the helicopter. Look out toward the red dot on your radar. You can see the last leader with your Sniper Scope and you can snipe him from here to successfully complete this mission. 0=======0 | Reward \ 0=========0 $6,500. In addition, you can now buy the following weapons from the Gun Stores: >>Assault Rifle [Cost: $3,500]. >>Grenades [Cost: $1,000]. You will also get a call from Playboy X requesting that Niko assist Dwayne and this opens up Dwayne's missions but I will continue with Playboy X's missions first..... /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\ 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 | >PBX2. "Photo Shoot" (Playboy X) | 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/ 0=========0 | Overview \ 0===========0 Playboy X has a problem with somebody disrespecting him. In addition, this person has been revealing some of Playboy X's plans publicly. Now Playboy X wants him silenced. After giving extremely vague instructions on what the guy looks like, and frustrating Niko, Playboy X gives Niko a camera phone to take a picture of the guy and Playboy X will tell Niko which guy it is..... 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Basketball Courts on Exeter Ave. When you get there you will get a cutscene of three guys in the middle of the courts. The game will also give you instructions on how to use the camera feature of your new phone. You need to get close enough to take a picture then send the picture back to Playboy X who will inform Niko who Marlon is. There is an entrance to the basketball court northwest of the trio. Go through the entrance and stand at the northwest corner of the court and take a picture of the guy who is moving his arms. Send the picture then RUN out of the courts and to a building southeast of the courts (on the south side of the intersection of Vespucci Circus and Wardite St). By the time you get there you will get the call from Playboy X on who Marlon is. There will now be a red marker above Marlon's head. Now, this building has a door that will allow you rooftop access. This door is white with a large window. Head to the rooftop and to the north side of the roof. Switch to your Sniper Rifle, zoom in on Marlon, and kill him. This will successfully end the mission. By being up here you will keep his friends from attacking you when you kill Marlon. 0=======0 | Reward \ 0=========0 $6,750. You will also get to keep the Camera Phone. In addition to the Camera you can now play with custom themes which you can purchase online within the game. You also get a call from a worried Mallorie. Roman didn't come home last night and she is upset. You will also get a call from Michelle telling you that you need to come to United Liberty Paper in Algonquin. This opens a "?" near the intersection of Iron St. and Columbus Ave. in The Triangle. But I will do that later. In addition, you also spawn another..... /=========================================================================\ 0===========================================================================0 | V.13. Random Character (Jeff) [RNJF] | 0===========================================================================0 \=========================================================================/ Jeff is an angry and jealous husband who is tired of his wife's philandering and needs help in dealing with the situation. Jeff has three encounters with Niko: >>First Encounter *************** Jeff can be found at the northwest corner of Bismarck Ave. and Uranium St. in East Holland (Algonquin). He is upset that his wife is seeing somebody behind his back. He wants Niko to follow her and her boyfriend and take pictures of them. Get in the nearby car and follow them. They lead you to the Superstar Cafe. Once there, get out and find the couple inside the place. Then take a picture of them using the Camera on your Cell Phone. After that, leave the Superstar Cafe to complete the encounter. ++Reward: $1,000. >>Second Encounter **************** This encounter is different in that Jeff will call you instead of just waiting on the street. He needs your help and is waiting inside an underground parking garage near the intersection of Topaz St. and Bismarck Ave. When you get there you find that Jeff's wife is dead. She stabbed herself fifty times with a kitchen knife (ummmm, right) and Jeff needs Niko to get rid of the body and the car. Take the car and head to Walnut Way in north Algonquin to get rid of the evidence. Unfortunately, the body can easily be seen through the back window of the car. So you need to look out for the Cops. Wouldn't you know it that there would be a Cop car parked right at the north entrance of the garage. So go out the south entrance and head back up Columbus St. If the Cops see the body then you will get a Wanted Rating. Once you get to the point on Walnut Way you are instructed to jump from the vehicle before hitting the ramp. However, what I did, is jump out of the vehicle, while in the air, above the water. This reduces injury. After the car is dumped successfully the encounter is ended. ++Reward: $5,000. >>Third Encounter *************** You can find him at the northeast corner of Feldspar St. and Denver Ave. after many game days have passed. He is spying on his new wife and wants Niko to kill her. Jeff gets mad and runs off. Then he is killed by a car as he tries to cross the street. This ends the encounter. ++Reward: Whatever money Jeff drops (about $1,000). You must do Jeff's first encounter for 100% Completion and, if you have the Xbox 360 version, get closer to the "No More Strangers" Achievement. Now, back to the Main Story..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | V.14. Dwayne Forge [DWFG] | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ Dwayne is the mentor of Playboy X. He taught Playboy X everything he knew. He was one the crack cocaine barons in the mid '90s and controlled large patches of East Holland, North Holland, and Bohan. But then he was arrested and sent to prison for a long stretch. Now released he finds that he can't fit into today's world. This has left him angry and depressed and talks of suicide often. Playboy X has requested Niko to keep an eye on him. Dwayne can be found at his apartment in East Holland and that is where you pick up his first mission..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D1. "Ruff Rider" (Dwayne Forge) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 Dwayne is upset that no one wants to roll with him anymore. He is also upset that his girlfriend is hanging with someone else even after all of the stuff he did for her while he is in prison. Niko agrees to talk to her because Dwayne "reminds me of me."..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Arcade in Chinatown. When you get there you will confront Cherise and Jayvon about the money she owns Dwayne. Jayvon will make a run for it. Now, you have to quickly make a life or death decision for Cherise. If you let her live she will become a Random Character later in the game. To let her live, just run to a vehicle so you can chase down Jayvon. I prefer to do that so I can get him more quickly. It should be noted that, if you have the Xbox 360 version and want the "No More Strangers" Achievement, you MUST let Cherise live. Catch up to Jayvon and knock him off his bike then run over and kill him as he is trying to get up off of the pavement. Then pick up Dwayne's money. After that, go the Cluckin' Bell in Star Junction to give Dwayne his money back. When you do that then the mission will be successfully completed. 0=======0 | Reward \ 0=========0 $6,000. You may want to your Cell Phone into Sleep Mode. Then steal a helicopter, from either Heli Tours or the Booth Tunnel Helipad, and call Mallorie from the air to set up the next mission..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R10. "Hostile Negotiation" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Mallorie believes that Roman has been kidnapped and taken to a warehouse in Industrial. Just after this call you will get a message, with a photo, from Dimitri about Roman. Indeed, Roman is being held hostage by the Russians. Time to bail him out once again..... 0========0 | Weapons \ 0==========0 Carbine Rifle, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The game wants you to approach the warehouse from the ground floor. However, there is an army of bad guys within the warehouse. Once inside, you would have to climb up to the highest level of the warehouse fighting all of these goons in the process. Flying to the roof of this warehouse will make this mission easier. But, the game designers would figure you would try that so they put four goons on one of the roofs of the warehouse including two with RPGs. Approach at low altitude from the north and carefully land on the top of the warehouse overhang that crosses Lompac Ave. Switch to your Sniper Rifle and take down the goons with RPGs. If one of them starts to fire at you, don't worry. Because of the angle he needs to take, because you are lower than he is, he will either hit the wall at the edge of the higher roof or it will skip harmlessly off of the top of it. After dealing with these guys then kill the remainder of this group. After that, switch to your Carbine Rifle. Creep forward until the other goons down below are alerted. From your higher vantage point this mission becomes easier since it is much better to take these guys down from above and it also makes it tough for them to hit you. Aim through the roof openings and pick them off as they come up to confront you. You will also see a lot of tall narrow gas tanks. Shoot the top of these to make explosions and take down numerous goons. Be patient, as I said, there are LOTS of bad guys here. Move around east-west and aim through the roof openings and take down as many of the goons as you can from your advantageous position. Once you have done as much as you can, jump down and through one of the roof openings to land on the highest floor within the warehouse. Listen for gunfire and pick off any remaining goons from your new position. Once you have killed them all, proceed forward to where Roman is. Now, the lead goon is holding a gun to Roman's head. You need to kill this guy without killing Roman. The Carbine Rifle's zoom will make it easy for you to kill this guy in free-aim mode. Just aim for his head and shoot. Once you kill this guy, follow Roman outside and to a vehicle. As you drive off to the Bohan Safehouse, Niko is upset that Roman has been gambling again and has been hanging out with the Russians. This argument continues once you arrive at the Safehouse. Roman agrees to stop gambling but wants Niko to stop going after the Russians. Niko agrees but wants Roman to concede that he still wants to find Florian and Darko and find out what happened back in the war. Roman agrees. In addition, Roman tells Niko that he will find a place in Algonquin and thanks Niko for saving him. After the cutscene, the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. At some point after this mission you will get a call from Roman. He has managed to get an apartment in Algonquin (near the intersection of Pyrite St. and Albany Ave. in Middle Park East). You now have a new Safehouse in addition to the one you currently have in Bohan. This is a very nice place. It also contains a computer, on the kitchen counter, which you can use to surf the web. You will also get another nasty phone call from Dimitri. He wishes he had an opportunity to do harm to Roman himself but didn't get the chance. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D2. "Undress to Kill" (Dwayne Forge) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 Dwayne is depressed because nothing is the same. He has been stabbed in the back too many times by his former friends. Niko tries to cheer him up by asking what he has lost. Dwayne responds with: The Triangle Club. He used to have it but when he went to prison some gangsters took it over and ran it down. Niko agrees to help Dwayne get it back..... 0========0 | Weapons \ 0==========0 Combat Shotgun. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 After the cutscene, head to The Triangle Club. Along the way Niko will get a phone call from Brucie looking to go to a strip club but Niko will respond with the fact that he is already going to one but it is for business not pleasure. This call is part of the mission script and won't affect your friendship with Brucie. When you get to the club, park your vehicle against the door on the west side of the building. This will help a lot as you will see. When that is done, head to the entrance. What the game wants you to do is go inside and get the three club managers to appear on the radar by listening to conversations within the club. Then, once you have done that, you are to kill them. Basically, you start a shootout in the club to kill the three managers. But I'm going to save you all of that work. Once you get to the entrance, enter but stay in the lobby. The game will be telling you to find the managers and listen on the conversations. Instead, switch to your Combat Shotgun and creep outside. Shoot the security guard in the back of the head. This will get things started. You see, when you start shooting from the onset, the managers appear on the radar anyway as they try to flee. So, instead of listening to conversations, just start shooting and they will appear. Once you have killed off the outside guard, go back into the lobby but stand just inside by the door leading outside. Then kill anyone who exits the main area into the lobby. Standing right in the doorway makes it very difficult for anybody to get past you and the Combat Shotgun's wide spread and power makes it easy to quickly take down multiple people (especially security guards - before they have a chance to fight back). The club managers will try to go out the back way. But, since you have blocked it off, they have no choice but to go out the front door. And into certain death. When you have finally killed all three club managers the mission is successfully completed. 0=======0 | Reward \ 0=========0 $6,300. When you call Dwayne you find out that these gangsters were friends with Playboy X and the Playboy X is not going to be happy about that. But Dwayne doesn't care. Shortly afterward you will get a call from Playboy X who is upset you shot up the club. You were only trying to help Dwayne but Playboy X doesn't want to be hurt in the process. At some point after this you will get a phone call from Playboy X. He is upset that Ysuf Amir won't continue to build on the site where you cleared out the Mafia and that some other stuff is going down. He needs to see Niko..... /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\ 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 | >PBX3. "The Holland Play" (Playboy X) | 0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/ 0=========0 | Overview \ 0===========0 Playboy X lays out his plan to save the city but he feels that Dwayne wants him dead. Playboy X has done everything possible to help Dwayne but Dwayne won't co-operate. Playboy X feels that Dwayne has gone crazy and wants both Playboy X and Niko dead. So Playboy X wants Dwayne dead before that can happen. Niko is reluctant because he has become friends with Dwayne. Playboy X doesn't want to either but he feels that there is no choice. Niko wants to think it over and leaves. After a few hours have passed you will get a phone call from Dwayne. Dwayne is going crazy since he left prison. He also feels that Playboy X wants him dead. Although Dwayne has had suicidal thoughts he doesn't want to go out like that. He wants Playboy X dead. Niko tells him he will think it over. After a few hours, Playboy X will call wondering what decision you have made. To speed things up you should call Dwayne yourself after the initial talk with Playboy X then call Playboy X. After the call with Playboy X you will find that all of the other mission contacts will disappear and only a red "X" and a red "D" will appear on the map. Now you have to kill one of the two men. Below are the strategies for each hit: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | PBX3.A. Dwayne \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0=========0 | The Plan \ 0===========0 Switch to your Pistol before entering his apartment after the cutscene. After entering the place you will be accosted by one of his Dwayne's guys who bursts through a door with a Baseball Bat. Kill him then go to Dwayne who is in his kitchen. Shoot him repeatedly to successfully carry out the hit. After this Niko will call Playboy X. Playboy X is upset that you carried out the hit, despite the fact that the two of you agreed to it, and doesn't want anything to do with you anymore. 0=======0 | Reward \ 0=========0 $25,000. If you own the Xbox 360 version this will also prevent you from getting the "Liberty City (5)" Achievement. You need to have Dwayne alive for this one. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | PBX3.B. Playboy X \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 0=========0 | The Plan \ 0===========0 After the cutscene when you arrive you have to kill Playboy X's friends. There are four of them. Best to use the SMG here. Stay in the doorway and pick them off. After killing those guys, head outside. Playboy X will run off. Follow him down the stairwell and outside. He will request for backup in the form of a Patriot which will stop at the intersection ahead of you. Kill the gunman and the Patriot will drive off. Playboy X will run into an alley and start trying to break down a door. The door won't budge and Playboy X is also out of ammo. He will raise his hands in surrender which will make it easy for you to take him down. 0=======0 | Reward \ 0=========0 No money but you will get Playboy X's apartment as a new Safehouse. It has the GTA3 "Claude Speed" outfit you can change into but this is the only Safehouse that has it. It also has a Residents Parking Only space to save your vehicles. And, according to Sam Vere, there is a computer you can use to surf the internet by the security guard near the entrance. In addition, you are now officially friends with Dwayne which leads into the next chapter..... /=========================================================================\ 0===========================================================================0 | V.15. Friends with Dwayne [FDDF] | 0===========================================================================0 \=========================================================================/ At some point after the mission "The Holland Play" (Playboy X) Dwayne emails you (that is if you don't kill him). Replying positively will activate his friendship with Niko. But you still have to wait for his initial phone call before you can do activities with him. You can do the same activities with him that you can do with your other friends (except Darts, Pool, and Shows). Dwayne is the last of five friends you will make within "Grand Theft Auto IV" and is available between the hours of 11 AM to 3 AM. And, just like with Little Jacob, Cluckin' Bell is his favorite place to eat. Dwayne's special ability, when you get above 90% in the Dwayne Like stat, is being able to call him to send a couple of well armed guys to help you out. You do NOT need to unlock Dwayne's special ability nor do you have to do any activities with him for 100% Completion. However, if you have the Xbox 360 version and if your other friends Like Stats are above 90% and you get Dwayne's Like Stat above 90%, then you will get the "Liberty City (5)" Achievement which is awarded if all of your friends are above 90% in their Like Stats after meeting all possible friends in the game. And, as I already pointed out, you cannot get the "Liberty Five (5)" Achievement if you kill Dwayne. In addition, there is also something else that occurs after the after the mission "The Holland Play" (Playboy X)..... /=========================================================================\ 0===========================================================================0 | V.16. Random Character (Cherise Glover - Special) [RNCH] | 0===========================================================================0 \=========================================================================/ Cherise is the person whose life you spared (if you decided to spare her) in the mission "Ruff Rider" (Dwayne Forge). She can be found near the northwest corner of the intersection of Wardite St. and Exeter Ave. in Northwood (Algonquin) When you meet her she thanks Niko for his kindness. She also has a problem with a boyfriend hitting her. Niko decides to help her out but she pleads with him not to kill the boyfriend. Get in a car and take Cherise to the projects in north Northwood. When you get there, talk to the boyfriend. After the conversation, beat him up with your fists. After beating the boyfriend into submission, talk to Cherise. After talking to her the encounter will end and you will get nothing for it. You do NOT need to do Cherise's encounter for 100% Completion but, if you have the Xbox 360 version, you need to do her encounter for the "No More Strangers" Achievement. With the saga of Playboy X and Dwayne at an end, let's move onto another character..... /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\ 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 | V.17. Francis McReary [FRMR] | 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/ Francis McReary is one of Packie's brothers. While his other brothers are in the life of crime, Francis became a Cop instead. However, he is just as crooked as they are based on the stories that Packie has told Niko in their adventures. Not to mention what Francis told Niko at the beginning of the mission "Call and Collect". Francis can be found at the Westminster Police Station and that is where you pick up his second mission..... /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\ 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 | >FM1. "Final Interview" (Francis McReary) | 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/ 0=========0 | Overview \ 0===========0 Francis has another blackmailer who is a lawyer and a crusader. Francis needs Niko to take him down and steal the files. But he wants Niko to interview for the lawyer because he is hard to get to and has bodyguards. He also recommends Niko getting a nice suit. Francis will email Niko with the details..... 0========0 | Weapons \ 0==========0 Pistol, Knife. 0==========0 | Prep Work \ 0============0 Switch into the suit you wore for the mission "Three Leaf Clover" (Packie McReary) prior to taking this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This is a two-part mission. For the first part, head to the Tw@ Internet Cafe. Check your email for Francis' letter. Click on the link provided then on Careers. Then Submit Resume. Back out of the Internet then leave the Cafe to complete the first part of this mission. At this point you have to wait for them to look at the resume and call you back. Then it is a matter of waiting for the call. You can do pretty much anything you want while waiting (Flying Rats, Jumps, Friends, etc.). When they finally call they will arrange for an interview for noon the next game day. After that you can do whatever you want until it is around 9 AM the day of the interview. When that happens you will see a blip in the southern part of Algonquin. This starts the second part of this mission. The lawyer's office is located at the southeast corner of the intersection of Bismarck Ave. and Amethyst St. When you get to the blip you will buzzed to enter. Head to the Receptionist. From there, follow the Receptionist to Mr. Goldberg. Once inside Mr. Goldberg's office, and after he starts talking, whip out your Pistol and aim at him to scare him. He will show you the Files on the desk. Grab the files. Then switch to your Knife and kill Mr. Goldberg. This makes sure that no one outside the office can hear you (and attack you). Break the window behind the now-dead Mr. Goldberg with the Knife, jump out, and grab a car. Then head to Francis at the Police Station. After the cutscene, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $1,000. /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\ 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 | >FM2. "Holland Nights" (Francis McReary) | 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/ 0=========0 | Overview \ 0===========0 Francis wants a drug dealer taken down. This guy has some dirt on other officers and Francis wants to make sure this doesn't come out. After "negotiating" a price for his services Niko goes to do the assignment..... 0========0 | Weapons \ 0==========0 SMG, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Vauxite St. When you get there Niko calls Francis. He tells Niko that the target is someone called Clarence. He also tells you about the layout of the place and recommends that you wait until you get to the higher floors before doing anything violent because of Clarence's associates. Remain unarmed and proceed forward through the gate. You should encounter two of Clarence's goons near a tree. You should also see two more goons near the entrance to the stairwell. Now, go into the stairwell. When you get near the top of the stairs, switch to your SMG and aim at the two goons you just passed. Kill them and slowly creep up to the second floor. When you get to the second floor you will be attacked by two more associates. Kill them and proceed forward to the doorway. When you get outside of the stairwell, look left and down. Kill the two goons you first encountered when you entered the projects. This will keep them from interfering. When you get to the corner you will be accosted by two SMG wielding goons. Use the nearby pillar for cover and pick them off. Then proceed to the next corner picking up ammo along the way. Another goon awaits in the next straightaway. Use the corner for cover as you pick him off. After this, proceed to the next corner. At the next corner you will be attacked by three more goons, two behind pillars and another on near the stairwell entrance but is obscured by a tree. Use the nearby pillar as cover and pick off the two behind pillars. After taking them down, proceed to one of the other pillars and use it as cover to kill the third goon. From here, go to the stairwell. Clarence will throw a trash can down the stairs to throw you off but it is of no consequence to you. Creep up the set of stairs. Just as you get near the top, turn around and take down the two goons awaiting for you in the hall. After killing them, creep to the third floor and take down another goon waiting for you on the next set of stairs. You will also find some Health on the wall if you need it. Creep up the set of stairs leading to the next floor. When you get to the top, kill the goon just outside on the roof. There is another goon waiting just outside the door. Kill them both and head to the doorway. There are two more goons waiting outside. Use the doorway as cover and pick them off. After that, climb up to the next level to confront Clarence. Clarence surrenders and you have the choice to spare his life or kill him. Walk away to spare his life if you want to do so. If you spare his life then he will become a Random Character later in the game. You do NOT need to have him as a Random Character for 100% Completion. I should point out that, if you have the Xbox 360 version and you want the "No More Strangers" Achievement, you MUST let Clarence live. However, if you don't care about making him a Random Character there is a much easier way of dealing with Clarence. Stay on the south side of Vauxite St. and line yourself up with him. Switch to your Sniper Rifle, zoom in, and kill him. Regardless of whatever you do, you will get a 2-Star Wanted Rating afterward. Lose it to successfully end the mission. 0=======0 | Reward \ 0=========0 $5,000. /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\ 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 | >FM3. "Lure" (Francis McReary) | 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/ 0=========0 | Overview \ 0===========0 Francis is angry because he feels that Niko has messed up. One of Clarence's associates is holed up in his apartment and wants to speak to the feds. After Francis calms down, Niko "negotiates" his price for cleaning up this latest mess. Francis reluctantly agrees and Niko has another mission to complete..... 0========0 | Weapons \ 0==========0 RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the car to pick up the Sniper Rifle (or ammo for one you have). After doing that, head to Denver Ave. and to the dealer's apartment. When you get there Niko will call Francis. He will tell him to climb to the rooftop so you can get a shot at the dealer. Now, you need to climb to the rooftop. There is a door across the street from where you are parked. When you get to the marker you will get a cutscene in which you will get the phone number of the dealer. You need to lure him into the window so you can shoot him. But, time for some creativity. Switch to your RPG and shoot at the window. Note how the window is impervious to your rocket even as the rocket explodes against it. Your target will then flee. Now, aim down into the street. There should be a car near where he is going to exit. When he gets out into the open, and near the car, shoot it and the explosion will kill the dealer. Next, leave the rooftop. When you get back out into the street, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $5,000. /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\ 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 | V.18. Derrick McReary [DKMR] | 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/ Derrick McReary is the oldest of the McReary brothers. He is dreamer and protester. He has been arrested multiple times on charges ranging from Disorderly Conduct to Explosives Possession. He was also a Police informant at one time. Derrick also developed an addiction to heroin while in prison. He went to Ireland for awhile and has now returned to Liberty City. However, he is not staying at the family home. Instead, he is sleeping on park benches in a park in southern Alderney. And that is where you can pick up his first mission..... /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\ 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 | >DM1. "Smackdown" (Derrick McReary) | 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/ 0=========0 | Overview \ 0===========0 After being introduced to Niko, Derrick wants him to help take care of old business. One of his old associates is threatening his family: Bucky Sligo. Derrick wants Niko to kill him and his associates..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 Have a Cop car saved at a Safehouse. 0======0 | Notes \ 0========0 Came up with some new ideas for this mission. 0=========0 | The Plan \ 0===========0 You need a Cop car for this mission. Steal one or use one that you have saved at a Safehouse. Once you are in the Cop car then access the Police computer. Go under Search by Name and enter Bucky Sligo. When you find him then his location will be added to the radar. Bucky will be at a Burger Shot in Westdyke. As you drive to the location Niko will call Derrick and tell him about it. He wants Niko to get Bucky to lead him back to his buddies so they can all be taken down. When you get to the Burger Shot, Bucky will run off. Follow him. He will lead you through backyards and alleys before he stops at his place. In addition to Bucky there are five other goons to kill, four inside and one outside. The problem here is that, if you start right away, you will always attract Police attention. This is because you attracted backup units that will be nearby when you arrive. The best thing to do is to wait a little bit before going after Bucky and his crew. Instead of stopping at Bucky's place, hang a right to get away from there, then turn left at Tenmile St. and turn left at Owl Creek Ave. Then stop at the house behind and north of Bucky's place. Jump the fence and land in the back area. Switch to your Carbine Rifle and open the door just enough and quickly pick off the two guys on the right. If you attract a Wanted Rating, break off the attack and hang near the back door. Let the Police go inside and do battle with the remaining goons as you get far enough away to get rid of the Wanted Rating. If you do not get a Wanted Rating, pick off the remaining goons then quickly run upstairs to take down Bucky before the Cops start coming in the front door (you will definitely have at least a 2-Star Wanted Rating when you take down Bucky regardless). After killing Bucky, leave the house. You must get rid of the Wanted Rating to successfully end this mission. 0=======0 | Reward \ 0=========0 $6,500. Derrick has no more missions at this point so I will move onto the last of the McReary brothers..... /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | V.19. Gerry McReary [GDMR] | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ Gerry McReary is the older brother of Packie McReary. He is linked to Irish American Criminals and the Pegorino Crime Syndicate. He has a more hands-off approach leaving the bulk of the work to Packie. He has been arrested multiple times on charges ranging from Larceny to Tampering. He can be found at the family home in Meadows Park where you can pick up his first mission..... /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | >GM1. "Actions Speak Louder Than Words" (Gerry McReary) | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ 0=========0 | Overview \ 0===========0 Gerry wants Niko to pick up a car bomb and plant it into a car for Tony Black, a member of the Ancelotti family. The Ancelotti's are meeting up with some Albanians. Gerry wants the Ancelotti family to think that the Ancelotti family is behind this attack to stir things up. Niko goes along with the plan..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to get the Car Bomb which is in an alley near Inchon Ave. Once you get the Car Bomb, Niko calls Gerry. Gerry wants the bomb to be planted in the car near Feldspar St. Now, go to the car. Once you get to the car you need to get behind it and rig it. Once that is done you need to park your vehicle in the designated spot. From here you have to follow the rigged car. Don't get too close though or they will spot you. They will lead you all the way into Northwood. Once they park the car then you have to go to the safe spot then call Gerry to Detonate the Car Bomb. When the bomb is blown then you need to kill the survivors. There are four of them. Use the Carbine Rifle from your safe spot position and pick them off. When you kill them all you will get a 2-Star Wanted Rating. Once you lose the Wanted Rating then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,000. /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | >GM2. "I Need Your Clothes, Your Boots, and Your Motorcycle" (G. McReary) | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ 0=========0 | Overview \ 0===========0 After talking to Kate, Niko is led to Gerry. Gerry wants Niko to do some gimp work for him. He would do it himself but he is being watched and fears that he may get arrested again. Niko is to whack Frankie Garone and he needs to be disguised as an Albanian to do it..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to get on the nearby Motorbike. You will also notice that you are wearing a white and black biker jacket with an eagle design on the back. Once you get on the motorcycle, head to the Meeting Point in north Star Junction. When you get there, Frankie runs off, gets on a motorcycle, and speeds away. Now you have to chase him. The main focus is avoiding traffic and get close enough, and straight enough, to hit him with short bursts of SMG fire. He will weave through narrow alleys and go through the Booth Tunnel into Alderney. You can get close enough to him to finish him off under the Hickey Bridge. Once you kill him the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,250. In addition, you will keep the white and black biker jacket you wore during this mission in your wardrobe. Now it is time to begin work for Michelle's mysterious employer..... /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | V.20. U.L. Paper [UNPR] | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ After the events of the mission "The Snow Storm" (Elizabeta Torres), Niko is forced to do some work for Michelle's government employer. Head to the "?" in The Triangle district of Algonquin to begin your first mission with them..... /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | >ULP1. "Wrong is Right" (U.L. Paper) | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ 0=========0 | Overview \ 0===========0 After a short talk with Michelle, who reveals her real name to be Karen, introduces Niko her un-named superior, who I will call The Handler for the sake of this guide. He wants Niko to find information on some guy named Oleg Minkov who lives in Hove Beach. Niko reluctantly goes to do his assignment..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 Get a fast car, like a Turismo, to take with you. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Oleg's apartment in Hove Beach. When you get there, Niko breaks in and finds his computer on a table. When Niko calls U.L. Paper, The Handler instructs him to use the computer to check Oleg's emails. There are three emails. The most important one is from Vasily. This person will meet Oleg near a Jewelry Shop off of Tulsa Street. Once you get off of the computer, Niko calls The Handler. The Handler now wants Minkov killed. Go over to the Jewelry Shop where Minkov is at. When you get there, Minkov will drive up. But he notices you sitting there so he speeds off. He is in a fast car so this is why you need one too. He is going to lead you into the Algonquin area. He is also going to take a lot of turns to throw you off. Stay with him. He is moving too fast to take any kind of shot at this point. There is also one path that he will block off. When you get to the blockage, back up and head west. You can finally get close and stay close to him on Galveston Ave. Shoot up his car to blow it up and successfully complete this mission. 0=======0 | Reward \ 0=========0 $6,500. /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | >ULP2. "Portrait of a Killer" (U.L. Paper) | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ 0=========0 | Overview \ 0===========0 Niko and The Handler discuss looking for that "special someone". The Handler wants Niko to look for somebody. In return for Niko's co-operation he won't get a lot of murders pinned on him and that The Handler may help Niko look for one of the people he wants. This makes things more interesting as Niko leaves to do his new assignment..... 0========0 | Weapons \ 0==========0 Carbine Rifle, RPG, Sniper Rifle. 0==========0 | Prep Work \ 0============0 Get a Cop car. Steal one or use one stored at a Safehouse. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When the mission starts, get inside the Cop car. Once inside, The Handler will send you a text message on your phone that contains a picture of the man you need to find. Access the Police computer and go under Search Police Records then Search by Photo. Upload the photo and it will display information for Adam Dimayev. Locate him to put him on the radar. His hangout is in East Island City (Dukes). Get a helicopter, from either Heli Tours or the Booth Tunnel Helipad in Alderney, and fly there. Approach from the south and land on the building south of your target's position. Once you land, head to the north wall and look down. You will see a parking lot and a higher level above it with some container crates. You will also see a bunch of guards on both levels. In the parking lot are several cars. Wait for the patrolling guard to get close to the rightmost vehicle then blast it with the RPG. This should kill about two guards right away. Then pick off any survivors on the parking lot area with the Carbine Rifle. Your current position will make it difficult for them to hit you. Now focus on the upper level. Because of your advantageous position and distance they will just stand around aiming at you but can't shoot. Pick them all off with the Sniper Rifle to successfully complete this mission. Niko will call The Handler and tell him of the situation. The Handler will inform Niko that he is much closer to finding the man he is looking for. 0=======0 | Reward \ 0=========0 $6,750. /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | >ULP3. "Dust Off" (U.L. Paper) | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ 0=========0 | Overview \ 0===========0 The Handler wants somebody eliminated. But he needs to know the movements of his target first. Niko is getting impatient about getting paid but that will be discussed later. For now, Niko must do what he is told..... 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 Get a fast car, like a Turismo, to take with you. 0======0 | Notes \ 0========0 Made a couple of tweaks. 0=========0 | The Plan \ 0===========0 Head to the Civilization Plaza. As you make your way there you will be called by The Handler. He tells you that a helicopter is taking off from there. You need to follow it, wait for it to land, wait for the passengers to leave, then take the chopper. You have a short amount of time to do this before the helicopter leaves and you fail the mission. Get to the blip near the Algonquin Bridge. From there, follow the helicopter. It will take you around the southern edge of Algonquin before landing north of The Golden Pier. You will notice two guards at the entrance of the area. Stay in the intersection with Union Drive West. Wait for the instructions to take it before doing anything. After that, run over one, if not both guards. Drive-by any survivors. If you pick them off from the safety of the intersection you may get the Cops involved and they will make things much harder especially since you don't have time to leave and get rid of the Wanted Rating. Running them over and drive-bying them will reduce the chance of Police involvement. After killing the guards get out of the car, switch to your Sniper Rifle then pick off everybody else. Once everybody is dead, take the helicopter. You will get a 2-Star Wanted Rating but it is easy to get rid of in the air. As you make your way to the Airport you will be called by Roman. The two of you share an amusing conversation then he will send you a text message with a photo. Continue to the Airport. Once you have landed the helicopter, the mission is successfully completed. You will then get a call from The Handler. He will tell you that you will need the chopper later for your assassination mission. But only when there is a window of opportunity. This ends the U.L. Paper missions for now. 0=======0 | Reward \ 0=========0 $7,000. /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | V.21. Ray Boccino [RYBC] | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ Ray Boccino is the character Packie introduced to Niko earlier in the mission "Harboring a Grudge" (Packie McReary). Ray is a member of the Pegorino Crime Syndicate. He also handles the relationship with small gangs like Packie's crew. Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is where you will find his first mission..... /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB1. "A Long Way to Fall" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 After introducing himself to Ray, Niko is requested to take down somebody named Teddy who isn't paying what he owes to him..... 0========0 | Weapons \ 0==========0 Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Made a minor tweak. 0=========0 | The Plan \ 0===========0 Head to the Projects in North Holland. Just as you get started you will get a text message with a photo from Ray. The photo is someone who could be of help if you persuade him to be. This guy's name is Alonzo. He is wearing a gray shirt with the number 72 on it. He will be standing near the playground near where you stop when you get to the projects. Switch to your Pistol then walk to him. When you get to him you will start a small cutscene. When that cutscene is finished, aim the Pistol at him to scare him. He will tell you where Teddy is: Apartment 151K. He also tells you that the elevator doesn't go that high because of repairs and you have to walk the rest of the way. After he tells you all of this, shoot him in the head. If you don't, he will warn Teddy and you will make this mission much harder. Go inside and call the elevator. (By the way, if you thought about using a helicopter and landing on the roof then going down to Teddy, forget it. The door leading inside will be locked. The designers are forcing you to go up the hard way.) When you get to the 20th floor you will encounter two of Teddy's men. Quickly kill them with your Pistol then proceed carefully. There are three goons on this floor. One is inside a doorway with a Pistol and there is another one close by with a Micro-SMG. Use the corner for cover as you take these two down. The third goon is at the next corner. Kill him then proceed. Be careful when you get to the stairwell, there is a goon there with a Combat Shotgun. In addition, there are more goons above him with Combat Shotguns. There is also the Health on the nearby wall if you need it. Carefully go up the stairwell and pick off the goons. When you get up about halfway to the next floor you can see the next batch of goons. Two will be in the doorway ahead of you but there is one in the doorway behind you. They will be using Micro-SMGs. Pick them off and proceed to the next floor. In addition to these goons, there are two more hiding in the corridor. Kill them then proceed to the stairwell and to the next floor. There is Health in one of the side-rooms and near the stairwell. The next floor is clear of goons. This is where Teddy's apartment is. When you get to it you will ambushed by a Pistol wielding goon. Take him down and explore Teddy's apartment When you open the door you will be greeted by three of Teddy's posse. Quickly take them down then proceed to the kitchen. Take the Health, on the counter if you need it then leave the kitchen. When you get back into the hallway, you will be ambushed by Teddy who smacks the door in Niko's face. He will make a run for the roof. As you get near the stairwell you will be attacked by a goon in the stairwell. Take him down then carefully proceed upward. At the top, in the door leading out, is another goon. Take him down then go outside. There is another goon around the corner near the stairs. Take him down then proceed to Teddy who is trying unsuccessfully to open a door. Shoot him and he will fall to his death. This will successfully complete the mission. 0=======0 | Reward \ 0=========0 $8,500. /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB2. "Taking in the Trash" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 Ray wants Niko to collect some "trash" for him..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go and collect the Trashmaster. It's in the alley nearby. When you get there you will be introduced to Luca. You will also be given a Liberty Sanitation Department outfit as part of your disguise. Niko has to drive the three guys to where the "trash" is at. The "trash" is diamonds. Go to the first diamond pickup in Chinatown. Along the way Luca will fill Niko in where the diamonds came from. When you get to the first pickup you will be instructed to wait for the trash to be picked up then open up the compactor. The next pickup is on Hematite St. When you get there you will do the same thing. But then you are ambushed by a couple of goons who got wise to the whole thing. You need to get to the drop-off in Fishmarket South. The Trashmaster is not a fast vehicle but push it to the max anyway. Your two friends in the back will try to keep the goons at bay. Don't wreck either or you will destroy the vehicle. When you get to the drop-off, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,000. In addition, you keep the Liberty Sanitation Department outfit for your wardrobe. Shortly after this mission you will get a phone call from The Handler at U.L. Paper which sets up the next mission..... /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | >ULP4. "Paper Trail" (U.L. Paper) | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ 0=========0 | Overview \ 0===========0 You are to go to the reconstructed chopper in Northwood. Little Jacob is riding shotgun with you on this mission. You are to take down your target from the air. You are also instructed to leave no civilian casualties..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the chopper on Grummer Rd. in Northwood. When you get there you will be shown your target. Now you have to follow the target chopper and wait for it to get over water before trying to destroy it. When following the chopper, get above the tall buildings so you don't crash into them. When you finally get out over the water, you need to get your helicopter the same height as your target chopper and to the right of it so Little Jacob can take a shot at it. If you don't get the chopper by the time it gets back over the city then the mission is failed. When you blow up the target chopper, head to Heli Tours to land. When you finally land the helicopter, the mission is finally completed. Niko will be called by The Handler and he will find the man that Niko is seeking. He will be called when he has something. 0=======0 | Reward \ 0=========0 $7,500. Shortly after this mission you will receive a positive text message from Little Jacob. Then, shortly after that, you will receive a text message from Ray. He is giving you a new Safehouse in Alderney. Not much to look at but it will save you some time for anything you need to do in Alderney. This also opens up Derrick McReary's missions again but I will finish with Ray's first. Shortly afterward, you will also get a phone call from Brucie. Brucie has told his friend Stevie, the one whose car you used in the mission "No. 1", about Niko. Stevie would like to have things done and Niko agrees to let Brucie give Stevie his number. At some point after this you will get a text message with a photo from Stevie. The photo is of a car he is looking for and this begins..... /=========================================================================\ 0===========================================================================0 | V.22. Stevie's Vehicle Collection [VHCL] | 0===========================================================================0 \=========================================================================/ As with all of the other GTAs you will collect cars for someone. This is the second time in "Grand Theft Auto IV" that you have to collect cars. Stevie, Brucie's friend, runs an auto shop, S&M Auto Sales, in Bohan at the intersection of Guantanamo Ave. and Rocket St. When Stevie wants a car he will send a text message with a photo attachment. Go and find the car, take the car, and bring it back to his shop to get paid. The better the condition of the car, the more you will be paid for it. When you find the target car, look out for the Cops before taking it. Sometimes, though, the car will have an alarm and you will end up with a Wanted Rating regardless. It should be noted that all cars will be locked and you have to smash the window to get inside. But you do not need to go to a Pay 'N' Spray to fix the window. You can just go straight to Stevie's to complete the heist. On motorcycles you can just jump on and speed off. The more annoying prospect of collecting cars for Stevie is the fact that, if you want maximum payment for the car, you have to drive real conservative. Some of the drivers are really slow and you will have to be patient if you want to bring the car in with no damage. Once you get a car to Stevie you will have to wait at least six game hours before he will request another car. There are a total of thirty cars he wants and they are spread out throughout Liberty City. Acquiring all thirty cars will get you closer to 100% Completion. If you have the Xbox 360 version then you can get two Achievements: The first is the "Half Million" Achievement which is awarded if you get at least $500,000. If you haven't spent a lot of money at this point of the game then, in the process of collecting these cars, you should earn enough to push you over the half million mark. The second is the "You Got the Message" Achievement which is awarded for acquiring all thirty cars for Stevie. If you have trouble finding some of these vehicles you can go back to a computer and reference WTDNWYTK.com. The information under the car name is broken down as follows: --Neighborhood: What neighborhood the vehicle is found. --Location: Specific location of vehicle. --Map: Map co-ordinates on the printed map that comes included with the game disc. --Car Alarm: Whether or not the car has an alarm. --Notes: General notes on the vehicle (if applicable). --Reward: Maximum reward for the vehicle. Now, for the list of all thirty vehicles, broken down by area: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.A. Alderney Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Turismo ******* Neighborhood: Westdyke. Location: At a mansion on the north side of the intersection of Owl Creek Ave. and Cariboo Ave. Map: (C-2). Car Alarm: Yes. Notes: None. Reward: $36,300. >>Calvacade ********* Neighborhood: Leftwood. Location: Parked at a house at the north side of the three-way intersection of Long John Ave. and Manzano Rd. Map: (C-2). Car Alarm: No. Notes: None. Reward: $23,100. >>Cognoscenti *********** Neighborhood: Alderney City. Location: In an alley at the 90-degree road curve on Lyndon Ave. (just south of Mr. Fuks Rice Box). Map: (C-3). Car Alarm: Yes. Notes: None. Reward: $29,700. >>Sultan ****** Neighborhood: Berchem. Location: In front of a garage for a house at the west side of the intersection of Kemery St. and Aspdin Dr. Map: (B-3). Car Alarm: Yes. Notes: None. Reward: $11,550. >>Sentinel ******** Neighborhood: Normandy. Location: Parked by the fuel tanks just outside the north entrance to the Port Tudor Docks. Map: (C-3). Car Alarm: Yes. Notes: You are far from any street so you don't have to worry about the Cops despite the alarm. Reward: $8,250. >>Rancher ******* Neighborhood: Port Tudor. Location: On the northeast side of the Liberty State Delivery warehouse (just west of Pier B). Map: (C-3). Car Alarm: No. Notes: None. Reward: $8,250. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.B. Algonquin Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Dukes ***** Neighborhood: East Holland. Location: On Vauxite St. just east of the intersection with Exeter Ave. Map: (E-2). Car Alarm: No. Notes: None. Reward: $7,260. >>NRG-900 ******* Neighborhood: Lancaster. Location: Near the southeast corner of Bismarck Ave. and Topaz St. Map: (E-2). Notes: None. Reward: $8,250. >>Banshee ******* Neighborhood: Middle Park West. Location: On Galveston Ave. by the Mammon Heights building across the street from the Randolf Art Center. Map: (D-3). Car Alarm: No. Notes: You can't miss this brightly orange colored sports car. Since there is no top, just jump in and go. Reward: $26,400. >>Comet ***** Neighborhood: Westminster. Location: In the parking at the north side of The Golden Pier not far from the Burger Shot. Map: (D-4). Car Alarm: Yes. Notes: There is a Cop security booth nearby so you will always end up with a Wanted Rating.. Reward: $19,800. >>Rebla ***** Neighborhood: The Triangle. Location: Near the southeast corner of the intersection of Columbus Ave. and Hematite St. Map: (E-4). Car Alarm: Yes. Notes: None. Reward: $11,550. >>Faggio ****** Neighborhood: Chinatown. Location: On Diamond St. just east of the intersection with Bismarck Ave. Map: (E-5). Notes: None. Reward: $2,310. >>Super GT ******** Neighborhood: Chinatown. Location: On Calcium St. next to the Bank of Liberty (near the intersection with Columbus Ave.). Map: (E-5). Car Alarm: Yes. Notes: There are always Cops nearby so you will get a Wanted Rating regardless. Reward: $36,300. >>Coquette ******** Neighborhood: Suffolk. Location: On Liberty Ln. just south of the intersection with Feldspar St. in front of a church. Map: (E-4). Car Alarm: Yes. Notes: None. Reward: $13,530. >>PMP-600 ******* Neighborhood: The Exchange. Location: In an alley on Amsterdam Ln. next to the Bank of Liberty. Map: (E-5). Car Alarm: Yes. Notes: None. Reward: $10,560. >>Patriot ******* Neighborhood: Castle Gardens. Location: Near the northeast corner of the intersection of South Parkway and Denver Ave. Map: (E-5). Car Alarm: Yes. Notes: None. Reward: $16,500. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.C. Bohan Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Huntley Sport ************* Neighborhood: Northern Gardens. Location: At the parking lot for the Northern Gardens Police Station (north side of building). Map: (F-1). Car Alarm: No. Notes: You will always get a Wanted Rating for stealing this vehicle because you are right at a Police Station. Reward: $13,200. >>Buccaneer ********* Neighborhood: Industrial. Location: At the south end of Lompac Ave. near the large warehouse area. Map: (G-2). Car Alarm: Yes. Notes: None. Reward: $5,940. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.D. Charge Island Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Moonbeam ******** Location: At the parking lot on the north side of the Charge Island Water Treatment Facility. Map: (F-3). Car Alarm: No. Notes: None. Reward: $7,260. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.E. Dukes Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Washington ********** Neighborhood: Steinway. Location: On Franklin St. near the pool area for Steinway Park. Map: (F-3). Car Alarm: No. Notes: None. Reward: $7,260. >>Voodoo ****** Neighborhood: East Island City. Location: On the east side of the intersection of Harrison St. and Bunker Hill Ave on the west side of the LC24 Building. Map: (G-3). Car Alarm: No. Notes: None. Reward: $6,600. >>Sabre GT ******** Neighborhood: Meadows Park. Location: Near the garage of a large house at the northeast corner of the intersection of Tudor St. and Stillwater Ave. Map: (G-3). Car Alarm: Yes. Notes: None. Reward: $8,250. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.F. Francis International Airport Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Bobcat ****** Location: On the top level of the main parking garage. Map: (H-3). Car Alarm: Yes. Notes: You are too far up on the garage so the Cops can't hear the alarm. Reward: $8,250. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.22.G. Broker Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Contender ********* Neighborhood: BOABO. Location: At Twitchin Sugar (on Mohanet Ave.). Map: (F-3). Car Alarm: No. Notes: None. Reward: $8,250. >>Manana ****** Neighborhood: Cerveza Heights. Location: Behind the closed Burger Shot (at the northeast corner of the intersection of Camden Ave. and Thornton St.). Map: (G-3). Car Alarm: No. Nones: None. Reward: $3,960. >>Intruder ******** Neighborhood: Rotterdam Hill. Location: On Asparagus Ave. near the road curve. Map: (F-4). Car Alarm: No. Notes: None. Reward: $8,250. >>Infernus ******** Neighborhood: Downtown. Location: At the northeast corner of the intersection of Montauk Ave. and Earp St. Map: (G-4). Car Alarm: Yes. Notes: None. Reward: $33,000. >>Dillettante *********** Neighborhood: Willis. Location: On Carrollton St. just west of the intersection with Saratoga Ave. Map: (H-3). Car Alarm: No. Notes: None. Reward: $6,600. >>Freeway ******* Neighborhood: Willis. Location: Near the front of the Willis Car Wash (at the intersection of Saratoga Ave. and Lynch St. Map: (H-3). Notes: None. Reward: $6,600. >>DF8-90 ****** Neighborhood: Hove Beach. Location: Under the overhang for the Hove Beach El-Train Station (at the northwest corner of the intersection of Oneida Ave. and Crockett Ave.). Map: (G-5). Car Alarm: No. Notes: None. Reward: $5,940. With this done, it is time to go back to the Main Story..... /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB3. "Meltdown" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 Your friends in the last mission has skimmed some of the diamonds. Ray wants Niko to get the stuff back..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Castle Garden City. When you get there, you will start a cutscene of Niko confronting Luca. Luca knows that the game is up and flees. Take the nearby Banshee, which is being worked on by someone, and chase them. You cannot shoot up the car because you need the men alive to lead you to the diamonds. They will lead you through Star Junction and into Middle Park. They will crash near the fountain area and leave the car. Now you need to hunt them down, kill them, and get the diamonds. One of them is near one of the pillars near the restroom area. Two of the others are hiding in the restroom area behind the pillars. Take down the first one by the large pillar before going to the restroom area. When you go down the stairs to the restrooms, look down and pick off one by the pillar. Once down in the restroom area, creep along and pick off the last one who is also hiding behind a pillar. Luca himself is hiding in the restrooms. Go there and go to the stalls. Some of them are locked so you must shoot them to open them. Most of them have a hobo in them. When you finally find Luca, kill him then get the diamonds. Niko will call Ray about the situation. Niko will tell Ray to meet him at the bridge in Middle Park. When you get there, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,500. /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB4. "Museum Piece" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 Ray wants Niko to offload the diamonds for him. But the two get into an argument. Niko is tired of doing things for Ray with little pay. He wants Ray to help him find Florian Cravic. Ray gives his word then instructs Niko to go to Johnny to do the offload..... 0========0 | Weapons \ 0==========0 Carbine Rifle, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Meet Johnny at the side entrance of the Libertonian. This is the same Johnny you worked with in the mission "Blow Your Cover". When you get there you start the cutscene with the transaction. But, you are ambushed by somebody and things go sour. Now, you have to escape from the Museum. When you start the next part, you are behind cover and have automatically switched to either an Assault Rifle or Carbine Rifle. You will have to fight through a whole bunch of goons wielding an array of weaponry such as Combat Pistols, Combat Shotguns, SMGs, and Carbine Rifles. While in cover, pick off the guy to your left. Then pick off those who show themselves ahead of you. Then get out of cover and move to your left slightly to pick off the remainder ahead of you. There will be some shooting at you to your left on the other side of this floor. Carefully go around this upper floor and pick off the remainder of these goons. There is Health on the wall on the north side if you need it. Then look down at the first floor and start picking off the others. After that, find the stairs down. When you get to the stairs, four goons will come up to confront you. Pick them off. However, you have also generated four more goons on the second floor. Stay on the second floor and pick these guys off. Now head to the first floor. Pick up the Body Armor sitting on the desk to your left (if you need it). Proceed to the corridor on the east side of the museum. There are two goons here. Kill them all then proceed to the door. You will now enter a storage area. Sneak around and pick off the three goons in this room then head to the set of stairs. This will lead to the outside door. There is Health on the nearby wall by the door if you need it. Kill the goon that runs in to confront you then switch to your RPG. Shoot the car outside to destroy all three cars. Now you need to lose Isaac's crew. Go outside where you will find three marked vehicles parked on Columbus Ave. Use the RPG to quickly get rid of them. There is also one more guy on foot behind you. Switch back to your Carbine Rifle and kill him. Now you have to flee before the Cops arrive. If you don't get enough distance you will get a 2-Star Wanted Rating. Lose the Wanted Rating and you will successfully complete the mission. 0=======0 | Reward \ 0=========0 $9,500. After this mission, you can now buy Combat Pistols from the Gun Stores for $1,500. In addition, if you own the Xbox 360 version, you will get the "Impossible Trinity" Achievement. /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB5. "No Way on the Subway" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 Niko is introduced to Phil Bell, one of Ray's friends. Phil informs Niko of a problem with some bikers. He wants Niko to calm them down.... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the intersection of Vauxite St. and Exeter Ave. When you get there you will encounter the bikers. The bikers make fun of Niko then take off on their bikes. Now you have to take the nearby bike and chase them. Focus on staying close to them. They will lead you into the subway system. Once you get into the tunnel one of the bikers will slow down enough for you to kill him. The other one will then go a bit faster. You need to dodge subway trains as you chase the second biker. Eventually he will go on the tracks under the Algonquin Bridge then into Broker. Once he gets into the Broker area, he will then slow down enough for you to catch up to him. Then you can kill him and successfully complete this mission. 0=======0 | Reward \ 0=========0 $9,500. /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB6. "Late Checkout" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 Ray wants Niko to silence Isaac the diamond dealer. Isaac is blaming Ray for the mess-up earlier at the Libertonian and now Ray has had enough..... 0========0 | Weapons \ 0==========0 SMG, Grenades, Sniper Rifle, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got something new from Sam Vere. 0=========0 | The Plan \ 0===========0 There are two different methods to doing this mission depending on your style: The Elevator Method ******************* Drive to the Majestic Hotel and get into the marker. When you get in the marker you will see somebody get out of the elevator during the following cutscene. At this point Isaac and the two other diamond dealers show up on the radar. You must kill all three. The game wants you to use the elevator to get to the penthouse suite where Isaac and his crew are holed up. There are many guards you have to go through to get there if you take this route. Switch to your SMG before entering the elevator. During the cutscene you will see five guards in the hallway. After the cutscene, quickly run up to the closest guard and smack him with your SMG before he can fire then shoot him while he is stunned. After that, switch to Grenades. Back up, aim at a point above the painting you can see in the hallway then cook one for a couple of seconds and throw it down the hall. This should kill at least two more guards if all of them. While staying behind the corner, use the camera to see down the hall for any survivors. If there are survivors, pick them off with the SMG. If not, then walk to the first maid cart and throw a Grenade at the elevator ahead of you. This should help clear any survivors lurking around the corner. Walk up to the next maid cart near the end of the hall and throw a Grenade to the right of the elevator. This should kill at least one guard if not both guards around the next corner. If there is a survivor he would be in the doorway to the stairwell. Get to the corner, kneel down, cook another Grenade for a couple of seconds, then roll it to the right side of the doorway using the wall to get it to stop (or it will roll down the stairs). This should kill the last guard here. Now, go upstairs. When you exit the stairwell, you will be attacked by a guard bursting through the door to the suite. Kill him then go through the door. Before going through the next door, switch to the RPG. Open the next door and shoot at the grandfather clock on the right side of the room then fire another one towards the back of the dining room. This should clear out the bulk of the guards. Any survivors would be stunned and quickly switch to your SMG to pick them off. Move to the right side of the room and look left a bit to see the kitchen. You should see a guard through the doorway. Switch to your SMG and pick him off then switch back to the Grenades and throw it through the kitchen entrance. It should land, and stop, on the dead guards body. The explosion should take down the remaining guard in the kitchen plus a Diamond Dealer. (NOTE: According to Sam Vere, you can actually create a "life or death" scenario with the Diamond Dealer in the kitchen when you are close enough to him (assuming you don't kill him first). The arrow above his head will flash blue and red. No are no special commands to spare him or kill him. Walk out of the kitchen to spare his life. Outside of giving you one less target to kill, there appears to be no special reward for sparing his life (at this time).) Another guard should be by the door just above the kitchen. Pick him off with the SMG then head into the dining room. Look up at the top of the stairs and you should see another guard. Pick him off then head to the room on the next level. Isaac is in this room. Kill him then slowly go up the stairs while looking south. As your head gets above floor level you should see the patio. There are two guards and the last diamond dealer. In the middle of this group is a barbeque grill and a propane tank. Shoot the tank to kill the group. At this point you will get a 2-Star Wanted Rating. You now need to escape the hotel. Go up and onto the patio. There is some Body Armor on the northwest corner if you need it. There are two ways to escape. There are three guards to the west along with a fire escape. But I prefer to go back out the way I came in. However, four more guards have entered the suite. One will be in the kitchen. Look down through the glass staircase and pick him off from above. Then head down to the next level. Stand at the corner of the stair railings and switch to your RPG. Aim between the pillars and into the living room. Fire one round, wait a few seconds, then fire another. This should clear the remaining guards. Then go back to the elevator, go down, run out of the hotel, and get into your car and speed off to successfully complete this mission. If that is not to your liking then I have another method for you: The Helicopter Method ********************* When the mission starts, you need to go the the hotel and get Isaac and the diamond dealers to show up first before acquiring a helicopter. Drive to the Booth Tunnel Helipad to get a helicopter. In an interesting twist, I found that if you swim from Algonquin to the helipad you can actually mess things up. This causes the propane tank, that you need to blow up, respawn. And when you land your chopper on the patio, it may disappear. So you need to drive to the helipad to get the chopper. From here, fly into Middle Park and approach the hotel from the north. Fly above and close to the patio on the east side of the building. This will get the guards and the diamond dealer, who looks like a rabbi, to spawn on the patio. Now, angle southwest. Not far from the hotel is a building about the same height as the patio. It has two huge air conditioning units and six smaller ones. Land your helicopter between the large and small units. Once you land the chopper, head to the north side of the roof and climb the huge air conditioning unit then climb to the center. Switch to your RPG. At the southwest corner of the patio is some foliage that is blocking the view of the barbeque grill with the propane tank. Aim the reticle of the RPG so that this foliage is in the center of the scope. Launch a rocket and it should slam into the grill and detonate the tank. Detonating the tank not only kills the majority of the people on the patio, it will make it safer to land on. Switch to your Sniper Rifle and pick off any survivors. After that, get back into your chopper and fly to the hotel. Gently land on the patio. Switch to your SMG. Carefully go to the glass staircase. Do not enter but instead look down and through to start picking off the guards. Carefully go around the outside of the staircase to kill them in the dining room, staircase, living room, and kitchen. Don't forget about the Body Armor near the staircase in case you need it. Once you have picked off the majority of the guards below, enter the staircase but don't go down the stairs. Instead head to a point where you can look down and into the kitchen. Pick off any guards you see. Now, switch to your Grenades. Aim into the kitchen, cook a Grenade for a couple of seconds, then throw one. If aimed correctly you should kill the last remaining guard in the kitchen and a Diamond Dealer. (NOTE: According to Sam Vere, you can actually create a "life or death" scenario with the Diamond Dealer in the kitchen when you are close enough to him (assuming you don't kill him first). The arrow above his head will flash blue and red. No are no special commands to spare him or kill him. Walk out of the kitchen to spare his life. Outside of giving you one less target to kill, there appears to be no special reward for sparing his life (at this time).) After this, go down the stairs to the next level and into the bedroom. Isaac is in this room. Toss a Grenade at him then leave. The explosion should kill him. At this point you will get a 2-Star Wanted Rating. You now need to escape the hotel. Go up and onto the patio again where your helicopter should be waiting. There are also three guards to the east guarding the fire escape. But just get into your chopper and fly west away from the hotel to complete the mission. 0=======0 | Reward \ 0=========0 $11,000. But you will still have the 2-Star Wanted Rating to get rid of. Being in a helicopter will make it easy to get rid of (another reason to use it in this mission). Shortly after this mission you will get a text message from Ray and this will open up Phil Bell's missions but I will do those later. Then, shortly after that, you will get a call from Ray who is "throwing you a bone" about Florian Cravic. This sets up the next mission..... /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\ 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 | >RB7. "Weekend at Florian's" (Ray Boccino) | 0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/ 0=========0 | Overview \ 0===========0 After Ray's phone call Niko calls Roman. He needs a favor from Roman and he will collect him from his apartment before finding Florian..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a four-door vehicle to use. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Middle Park East Safehouse to pick up Roman. After getting Roman, you now need to go to Talbot Daniels, the man who has information on the whereabouts of Florian Cravic, one of the survivors of the ambush along with Niko and Darko. Niko feels that it is Florian who betrayed the group. When you get to Talbot, he reluctantly agrees to go with you to find Florian. Get both Roman and Talbot into the vehicle. Talbot will give instructions when you get to an intersection. He will eventually lead you to the intersection of Pyrite St. and Ivy Drive South. Get into the marker to start the cutscene. In the cutscene, Niko finds out that Florian has changed himself into Bernie Crane, a lifestyle coach and aerobics instructor. Bernie is also a homosexual who is in love with Bryce Dawkins, the deputy mayor. It also becomes clear to Niko that Florian, umm, Bernie is not the traitor. This leaves Niko frustrated. However, he now realizes, through the process of elimination, that Darko is the one who betrayed the group. But finding Darko and dealing with him will take some effort. After the cutscene, the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. Shortly after this mission you will get a call from The Handler at U.L. Paper. He makes fun of Niko finding Bernie but agrees to help him again. He will call back when he has something. Looks like finding Darko has become a lot simpler. Now it is just a matter of waiting. For now let's go back to Derrick McReary whose next mission can be found on a dock in Alderney..... /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\ 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 | >DM2. "Babysitting" (Derrick McReary) | 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/ 0=========0 | Overview \ 0===========0 Derrick drives up in a boat and wants Niko to take him out to sea..... 0========0 | Weapons \ 0==========0 SMG, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 From the start, head to Kim's Boat. Derrick will fill Niko in on the details. Kim has a boatload of fake money that needs to be escorted into the country. In addition, Derrick tells Niko about on old friend, Aiden. Aiden was sent to prison and thinks that Derrick snitched on him. Aiden is quite pissed about that and that worries Derrick. When you get to Kim's Boat you then have to follow him. You now have to protect his boat. Of course, you will be ambushed by some Dinghys with gunmen. Focus on the rear of the boats to blow them up. Keep close to Kim so you can protect him. After he gets near the East Borough Bridge a helicopter shows up. Now you need to blow it up using the RPG in the back. Stop close to Kim's boat. If you stop too far then the helicopter becomes indestructible. Focus on the boats first before the chopper. You have unlimited ammo for the RPG so blast away. However, make sure that the chopper doesn't get too close to the boat or you might blow it up when you blast it from the sky. After getting rid of the chopper, take control of your boat and follow Kim again. If you've eliminated the boats before destroying the chopper then you will have no more problems. Once the boat is docked the mission is successfully completed. 0=======0 | Reward \ 0=========0 $7,000. Shortly after this mission you will get a call from Bernie asking for your help. This will open up his missions but I will finish with Derrick's first. You will also get a call from Mallorie. Roman decided to be "honest" about Vlad. He told Mallorie that when he found out about Vlad and Mallorie he went and killed Vlad. Niko plays along with this little lie because this is helping Roman and Mallorie's relationship. /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\ 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 | >DM3. "Tunnel of Death" (Derrick McReary) | 0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/ 0=========0 | Overview \ 0===========0 Derrick finds out that Aiden O'Malley is being moved to the Prison. He feels that this is the perfect time to eliminate him once and for all. Niko decides to help him with this task..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Right after this mission begins you will get a call from Packie. He informs Niko that Aiden is well protected. So he has left a dump truck with a RPG in it for Niko off of Applewhite St. The convoy is going through the Booth Tunnel. Use the dump truck to block the way then Packie will come in from behind and help. Get to the Dump Truck. The truck is in an alley not far from your Alderney City Safehouse. Once inside the truck you will start a cutscene which shows Aiden being moved. During the cutscene Packie informs that this needs to look like a prison break so the Cops don't question Derrick. After the cutscene, head to the Booth Tunnel. When you finally get to the block off point you have to use the truck to cover both markers. When you do that you will start the cutscene of the convoy approaching. After that you will be using the truck as cover and will automatically switch to the Carbine or Assault Rifle. Now, you need to get rid of the Cops. Pick the majority of them off from your position. Then run to the back of the Stockade and kill the remainder to finish this part of the mission. From here, get into the Stockade. It is time to leave the Booth Tunnel. However, you now have a 3-Star Wanted Rating and the Cops are fast approaching. The Stockade isn't a fast vehicle so it will be hard to lose the Cops. You will have to get some distance from them and then go back far enough into the Booth Tunnel to lose the helicopter and not be seen by the blockade ahead. Once you get rid of the Wanted Rating you now have to ditch the Stockade. Take it to the Quiet Location which is not far from the Gun Store. When you get there you will find a car that you can use to get away from the location. Now take Aiden to the cliffs in Leftwood. When you get there you finally reveal to Aiden who sprung him. Then kill him to successfully end this mission. 0=======0 | Reward \ 0=========0 $8,000. This also ends Derrick's line of missions. Shortly after this mission you will get a call from Roman. He has finally proposed to Mallorie and she accepted. Looks like Roman is finally settling down. You will also get a text message from Francis McReary requesting your services. But I will deal with him later. For now I will go over to..... /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\ 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 | V.23. Bernie Crane [BRCN] | 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/ Bernie Crane, aka Florian Cravic, is one of the three survivors, along with Niko and Darko Brevic, of an ambush of their group during the war. Niko had thought that Florian might be the traitor who sold them out and led to the deaths of their comrades. After the events of "Weekend at Florian's" (Ray Boccino) it becomes apparent that Bernie is not the traitor Niko seeks. However, Bernie is happy that Niko is alive and that he is not the traitor either for Bernie had the same questions that Niko had. Now, Bernie is living in Liberty City as a lifestyle coach and aerobics instructor. He is also homosexual and in love with Bryce Dawkins, the deputy mayor. With Niko back in his life Bernie is asking for help with a problem. Head over to Bernie's apartment in Middle Park West to begin his first mission..... /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\ 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 | >BC1. "Hating the Haters" (Bernie Crane) | 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/ 0=========0 | Overview \ 0===========0 Bernie is afraid. The "haters" are trying to hurt him. Someone has threatened to kill him because he is gay. Niko suggests that they go and lure the guy out..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Tweaked a couple of things here. 0=========0 | The Plan \ 0===========0 Go to Middle Park so Bernie can go for his run. When Bernie starts his run you have to follow him but don't get too close. Eventually, Bernie will run into the tunnel and be ambushed by the Hater. This gets the hater to run. He will run to the street above and get on a Faggio. You must get on one too and chase him. If you get close enough to him then hit him with a quick burst of shots. If you are good enough with your aim you may be able to kill him quickly and end the cahse. After awhile, if you have been unable to kill the Hater, you will encounter Bernie again and he will get onto the back of the Faggio. Continue chasing the Hater. Eventually he will head into the street. Soon, he will slow down enough to allow you to catch up to him. Kill him then head to Perseus in The Exchange. Get rid of any Wanted Rating, when killing the Hater, first (if you get one). When you drop off Bernie at Perseus the mission is successfully completed. 0=======0 | Reward \ 0=========0 $6,000. /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\ 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 | >BC2. "Union Drive" (Bernie Crane) | 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/ 0=========0 | Overview \ 0===========0 Bernie is upset about Bryce. Bryce, the deputy mayor, is getting blackmailed about his gay relationship with Bernie. And Bernie wants Niko's help in getting rid of them.... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from Sam Vere. 0=========0 | The Plan \ 0===========0 Get into the nearby Turismo and head to the meet in Northwood where the blackmailers are. When you get there you will start a cutscene. It turns out that the flunkies are working for Dimitri Rascalov. This pisses off Niko. After that, the blackmailers speed off. Now you have to chase and kill the blackmailers. They are in a sports car so this is why you use the Turismo. Because of the speed involved it is best to just follow them instead of shooting at them. This will also make sure that the Cops don't get involved. They will go into the opposite lanes of traffic on two occasions. Just stay in the correct lane for they will swerve back. In addition, in Castle Gardens, a Cop car will get in the chase (another reason not to fire back). The Cop car will soon lose pursuit. Eventually, the blackmailers will crash in the park in Castle Garden City and will flee on foot. Stop nearby, run to them, and kill them with your SMG before they get too far. After that, go back to Bernie who is still waiting in your sports car. Head back to Bernie's place. It should also be pointed out that, according to Sam Vere, you can take the flunkie's Super GT after you kill them if you want the vehicle. Along the way Niko and Bernie will talk about Bryce. Niko will also tell Bernie that he is his friend and will try to help him. When you get Bernie back to his place, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $6,250. Soon after this mission you will get a call from Dimitri. He wants the contracts from Bryce and will cut Niko in on the action. Niko, who was betrayed once already by Dimitri, says "nyet" and ends the conversation. Shortly after that you will get a text message from Bernie requesting Niko to meet him at Pier 45..... /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\ 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 | >BC3. "Bouys Ahoy" (Bernie Crane) | 0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/ 0=========0 | Overview \ 0===========0 When you get to Pier 45 you find Bernie all happy. But the text message made it appear he was having a panic attack. Bernie wants to go on a boat trip for fun and wants Niko to come with him. Niko is upset because of all of the working and killing he needs to do to scrape a living and Bernie wants to have fun. Bernie tells Niko that he is stressed. Niko tries to leave but Bernie holds him back telling him he needs him right now. After some thinking, Niko decides to have some fun after all..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 You need to get this mission between 5:45 AM and 6:45 PM. 0=========0 | The Plan \ 0===========0 Go to the Headland which is south of Firefly Island. When you get there you will be ambushed by more of Dimitri's men. Chase them. Like in the last chase, just focus on just staying with them. Don't try to destroy their boat. They will weave between barges and oncoming boats. In the late stages of this chase they will fight with a Police boat which they end up destroying. They will eventually land near the Steinway Cemetery and the three of them will set up defensive positions within. Switch to your Carbine Rifle then go around and pick them off. When you kill them all, return to Bernie who is still in the boat. 0=======0 | Reward \ 0=========0 $6,500. Shortly after this mission you will get a call from Bernie. He and Bryce want to give Niko a present for helping them. That present is a car. Go to the "BC" marker to pick it up. It is a bright yellow Infernus. Although it doesn't count toward 100% Completion, you still need to pick up the car to move the story along. Go and park it at any Safehouse to store it. With Bernie's missions completed I will now turn my attention back to Francis McReary..... /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\ 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 | >FM4. "Blood Brothers" (Francis McReary) | 0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/ 0=========0 | Overview \ 0===========0 Francis is upset that Niko is hanging out with Derrick. Francis tells Niko that Derrick has betrayed everything he has been associated with. Now Derrick wants to talk to a journalist about the family. Francis is trying to become Commissioner of Police and this article will make him a laughingstock (because of the crime lives of his other brothers). Francis wants Derrick killed before he can talk. Niko is reluctant but Francis gives him no choice in the matter..... 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Courtyard Park in Lancet. Just after this mission starts you will get a call from Derrick. Derrick has been contacted by Francis who wants to meet him. Derrick is afraid that he is going to be killed by Francis and wants Niko to take him down first. Niko now has to make a choice. When you get near the park Niko will call Francis who tells him to use the window cleaning platform near the park to get into position to make the hit. The platform is on Lorimar St. There are some boards you need to climb to get to the higher level where the window washing platform is at. Once you get to the top, switch to your Sniper Rifle. Then get into position. Kill one of the two brothers. Which one you kill will affect certain aspects of the mission "Undertaker" (Packie McReary). After killing one of the two brothers, get out of the area, and lose any Wanted Rating you may get, to successfully complete this mission. 0=======0 | Reward \ 0=========0 ++If you kill Derrick: $10,000. In addition, Niko will blackmail Francis into getting rid of the Cops if he gets into trouble. This means that you can call Francis once to get rid of Wanted Ratings (once Francis texts you back about this arrangement). ++If you kill Francis: Nothing. /=========================================================================\ 0===========================================================================0 | V.24. Random Character (Clarence Little - Special) [RNLC] | 0===========================================================================0 \=========================================================================/ Clarence is the person whose life you spared (if you decided to spare him) in the mission "Holland Nights" (Francis McReary). He can be found near the southwest corner of the intersection of Astoria and Vauxite St. in East Holland (Algonquin). Before you encounter him, switch to your SMG. When you start the encounter he is upset that he was made to beg for his life by Niko and wants payback. After the cutscene, you are behind cover behind a pillar. So is Clarence. Get out of cover, head towards him, and kill him with a burst of SMG fire to successfully end this encounter. You will get nothing for this encounter except whatever money he drops. You do NOT need to do Clarence's encounter for 100% Completion but, if you have the Xbox 360 version, you need to do his encounter for the "No More Strangers" Achievement. /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | V.25. Phil Bell [PHBL] | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ Phil Bell, like Ray, is also a member of the Pegorino Crime Syndicate. He is the Chief Lieutenant for them. He is also a little paranoid about possible surveillance and manages construction yards and the Honker's Strip Club. Head on over to Phil's office at Port Tudor to start his first mission with him..... /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | >PB1. "Truck Hustle" (Phil Bell) | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ 0=========0 | Overview \ 0===========0 Ray introduces Niko at Phil's office. The Triads are desperate to offload some drugs. So desperate that Phil thinks that it is ripe to be stolen. So he wants Niko to steal it..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the marked alley. When you get there, you will see the asian gang drive up with the truck. After that you will be in cover. There are a lot of gang members you have to fight through to get to the truck. But, the funny thing is, you don't even have to fight them at all. While still in cover, head to the southeast side of the chain-link fence near you, get out of cover (at which point the gang members will start attacking), then jump the fence. Then go around to the north entrance of the alley. When you get near there, the truck will start to escape. You need to get to the rear of the truck to get on. From the north entrance of the alley you are in perfect position to grab onto the truck. And you will receive little to no damage from the gang shooting at you. Once on the truck you will be given instructions on how to climb it and how to stay on it when the truck is making turns (it will be doing this a lot). The goal is to reach the front of the truck so you can take it. When you get to the front, you will finally take control of the truck. After that, Niko will call Phil. Phil will tell Niko to take the truck to an old mansion in northeast Westdyke. When you get there the mission is successfully completed. 0=======0 | Reward \ 0=========0 $11,000. After this mission Niko will call Phil about the completion of the mission. Phil will also tell Niko about some guy who would like to have some work done. This also brings up a target reticle in Port Tudor (at Odhner Ave. and Traeger Rd.) on the map. Later, Phil will call you telling you that he told Jimmy Pegorino about you and this opens up a "J" in Alderney. Right after that, Phil will text you telling you to wear nice clothes when you go and meet Jimmy for the first time. But I will do this later. Then, later, you will receive a phone call from Packie. He talks about the death of whichever brother you killed earlier during "Blood Brothers" (Francis McReary) and Gerry's arrest. He invites Niko to attend the funeral but he has to wear a suit. Then, after that, Kate will call. After that conversation, switch back into your suit and head to the church to begin..... /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\ 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 | >PM4. "Undertaker" (Packie McReary) | 0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/ 0=========0 | Overview \ 0===========0 As the funeral ends, the procession is ambushed by Albanians who are angry at the McRearys for interfering with their business..... 0========0 | Weapons \ 0==========0 RPG, Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from Sam Vere. 0=========0 | The Plan \ 0===========0 When this mission starts, use the RPG on the approaching cars then use the Carbine Rifle on any survivors. In addition, more gunmen will come in from the alley across the street. Take them all down with the Carbine Rifle. After this assault, the procession quickly leaves the scene leaving Niko and Packie. They have to drive the Romero carrying the dead brother to the Cemetery. If you killed Derrick then you have to go to the Cemetery in Steinway. It should be noted, thanks to Sam Vere, that you will get a 2-Star Wanted Rating when you started defending yourself against the Albanians. If you killed Francis then you have to take him to the Cemetery on Colony Island. There will be no Wanted Ratings when you kill the Albanians. If you get inside the Romero and start driving to the Cemetery you will be chased by the Albanians early in the drive. The Albanians will knock off the read door of the hearse. You have to drive carefully while trying to avoid getting the vehicle shot up. If the casket falls out then the mission is failed. Let Packie do all of the shooting. However, thanks to Sam Vere, there is a much easier way. After the initial attack and when you are instructed to enter the Romero, DON'T. Stay out of the Romero for awhile. Eventually, the Albanian car that chases you will show up and you can kill all of them with the Carbine Rifle before they can stop the car. Then you can head the the designated Cemetery without any more interference. However, if you are taking Derrick, you will have that 2-Star Wanted Rating to deal with. But, just follow the GPS route and the Cops won't pose a problem. Once you are at the Cemetery, regardless of who is in the casket, the mission is successfully completed. 0=======0 | Reward \ 0=========0 Nothing. Shortly after this mission you will get a text message from Packie, He is thankful for your help at the funeral. This also increases your Packie Like stat. Then, later, you will get a phone call from Gerry who is at the Prison. He wants to talk to Niko and he has been put on the visitors list..... /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | >GM3. "I'll Take Her" (Gerry McReary) | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ 0=========0 | Overview \ 0===========0 After talking to Niko about his dead brother Gerry instructs Niko, through some kind of prison code, to talk to Packie..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This is a two-part mission. When Niko talks to Packie he is informed that they are going to kidnap Gracie Ancelotti. She is selling her car on-line at Auto ErotiCar's website. Niko is to go on-line, find her car, and arrange for a test drive. Then, after they have driven far enough, kidnap her. They need to get far enough away from the house because that area is "mobbed up" and her guards can do some damage. Head to the nearest Tw@ Internet Cafe. Go find the Auto Eroticars website. When you get there, go under View Cars. As you scroll down you will find a pink Seltzer. This is Gracie's car and you will automatically put the number in your Phonebook. The viewing must be between 8 AM to 9 PM. Leave the Internet Cafe. This will complete part one of this mission. Now, call up Mob Daughter in your Phonebook. Once the meeting has been arranged, head there (between 8 AM and 9 PM) to begin part two of this mission. Her house is near the corner of Babbage Drive and Hardtack Ave. When you get there you will introduce yourself to Gracie. From here, drive to the Coast. As you get near the Coast you will be prompted to initiate the kidnapping. Now the Safehouse will appear on the map. Head towards there. Then Niko will tell her she is being kidnapped. She doesn't like this, of course. She then attempts to crash the car by grabbing the steering wheel. Keep slow and go around the Acter Industrial Park area. This will keep her from crashing the car and trying to get away. After a little while, Niko will knock her unconscious and finally regains the wheel. Then Little Jacob calls. He wants to go to a strip club but Niko can't right now. This is part of the mission script and does not affect Niko's friendship with Little Jacob. When you get to the Safehouse then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,500. In addition, if you own the Xbox 360 version, you will also earn the "Gracefully Taken" Achievement. Shortly after this mission Niko will get a call from Packie. Gracie's father doesn't believe she has been kidnapped so Niko needs to use his Camera Phone to take a picture of her to send to her father. Head to the Safehouse where Gracie is being kept. When you get up there use either the Left Bumper (Xbox 360) or the L1 Button (PS3) to get Gracie to look up at you. Then switch to your Camera on your phone, take a picture of Gracie, then send it to Packie. Shortly after this you will get a call from Ray. Ancelotti won't pay for his daughter's release and the diamonds from earlier in the game that disappeared are going to be used to spring her courtesy of Gay Tony. Then, later, Niko will receive a text message from Packie telling him that Gerry has been trying to get in touch with you. Time to go back to the Prison..... /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | >GM4. "She's a Keeper" (Gerry McReary) | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ 0=========0 | Overview \ 0===========0 Gerry tells Niko, through code, that Gracie is to be moved to a new Safehouse..... 0========0 | Weapons \ 0==========0 Grenades. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Safehouse in north Algonquin. However, the Ancelottis know about it so you will have to be careful. In addition, Gracie can be killed if you do a lot of crazy driving (slamming her around inside the trunk will break her neck). But, there's an interesting way to do this mission. Just southeast of your starting position is a thin part of the alley that runs parallel to Plumbers Skyway. The Ancelottis will converge on the wall beneath you. Stop here. Some of them will come up from the stairs ahead or behind you to take the car from you. Use the SMG to kill them when they approach the car. Then exit the car and carefully chuck a Grenade over the wall towards the Ancelotti vehicles. This should blow up most of them. Then re-enter your car and very carefully go down the stairs ahead of you and to the Hickey Bridge. Head east toward Algonquin. If you did everything correctly then you should have nobody to chase you. The new Safehouse is right next to Auto Cowboys Pay 'N' Spray. When you get there, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $9,750. /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\ 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 | >GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary) | 0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/ 0=========0 | Overview \ 0===========0 Gerry is upset that he may be staying behind bars for a long time but things are coming together, concerning Gracie, and that Niko needs to call Packie..... 0========0 | Weapons \ 0==========0 Sniper Rifle, Carbine Rifle, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Once you are outside the Prison, Niko will call Packie. Go to Northwood to pick up Packie and Gracie. The exchange is being done at the Charge Island Water Treatment Plant. When you get there, the exchange is made. But, before Niko and Packie can pick up the diamonds, they are ambushed by an unwelcome guest: Bulgarin. He is upset that Niko is stealing HIS diamonds and sends his men to kill both Niko and Packie. After the cutscene, you are in cover behind the car. You will automatically switch to either your Assault or Carbine Rifle. There are nine men to deal with at this point. Get out of cover and head to the large tank just south of your position. This will give you some cover and distance. Either use the Carbine Rifle or Sniper Rifle and pick off the gunmen. Go after the two on the ramp first. Then pick off the rest who are trying to kill Packie. From here, follow Packie into the plant. When you get onto the catwalk you will be attacked by two more men. Stay just behind Packie, and near the Body Armor, and pick them off. Then five men will appear on another catwalk behind you. Almost directly behind you on this catwalk is a red explosive barrel. Shoot it to make it explode and kill two of the gunmen. Then go forward and help Packie pick off the rest. After that you will be attacked by two more men as you move forward. Kill them then proceed. At this point Packie will take the high catwalks and Niko will take the lower catwalks. Then three more cars, with two gunmen each, arrive below. Use the RPG to destroy them before they can do anything. After that, go back to Packie. As you near Packie, five more men arrive on the catwalk. Stay back and pick them off with your Carbine Rifle. Then follow Packie again. When you get to Packie again you will start a cutscene with the guy who has the diamonds. The guy then drops the diamonds into a passing dump truck ensuring that nobody gets them. After that you have to kill the last of Bulgarin's men. There are two on the tank ahead of you including the one who dumped the diamonds. After killing them, you need to get Packie back to his house. Go to the nearby parking lot to get a car. Along the way the two of them will share a lengthy conversation. When you get Packie back to his place then the mission is successfully completed. 0=======0 | Reward \ 0=========0 Nothing. This also ends all missions with the McReary family. A couple of days later you will get a text message from Packie and this will increase Packie's Like Stat. And now, I will focus my attention on that target reticle in Port Tudor..... /=========================================================================\ 0===========================================================================0 | V.26. The Fixer [TFXR] | 0===========================================================================0 \=========================================================================/ At the intersection of Odhner Ave. and Traeger Rd. in Port Tudor is a ringing phone. Picking it up begins your first conversation with The Fixer. The Fixer, well, fixes things. But he's no mechanic or handyman. He arranges assassinations. People call him up and certain people are "fixed". In order to keep his business a secret he only uses a "hard line": a standard pay phone at this intersection. But he often requires outside help in these missions and that is where Niko comes in. When Niko calls The Fixer, he is given an assignment. Plus there is some Body Armor and a random weapon behind some stacks of wood not far from the phone. When the assignment is completed, you need to go back to this phone to pick up another one. After completing the last assignment you will end your business relationship with The Fixer. There are a total of nine Fixer Missions, assigned at random, and they are required for 100% Completion. In addition, if you own the Xbox 360 version, you will also earn the "Assassin's Greed" Achievement. Listed below, in alphabetical order, are the Fixer Missions and the strategies and rewards for each one: >>Bailing Out For Good ******************** The target is at the Police Station in Leftwood. The target is going to enter a car at the corner of the intersection of Franklin St. and Bridger St. Stay on the south side of the intersection and use the RPG to launch a rocket at the car when the target is close enough to kill him and successfully complete this assignment. ++Reward: $3,000. >>Dead End ******** The target is in Alderney City. Head to the location. When you near the location the target will leave and you have to chase it. If you follow the GPS route, they will pass you going south. Do NOT fire on the vehicle. If you do you may get the Cops involved and that will make things much harder. Your target will enter an alley and park inside. They will try to fend themselves off here. If you go inside and get close to them you will be ambushed by some of their friends and you will have to kill them all. Instead, just park outside of the alley and enter just enough to see your target and Patriot. Then use your RPG to blow up the Patriot which in turn will destroy your target to successfully complete this assignment. ++Reward: $6,500. >>Derelict Target *************** The targets are in a derelict building in Alderney City. It is a tall building not far from your Alderney City Safehouse. Go to the Booth Tunnel Helipad and grab a helicopter. Then fly to the building just west of this tall building where your targets are at. The thing here is that you need to land carefully. You need to land so that your tail extends past the edge of the building. Otherwise you lose your stabilizer rotor and you can no longer fly the helicopter. Once you manage to land safely, head to the northeast corner of this building and climb the air conditioning unit. Switch to your Sniper Rifle and look down to ground level. Here you will see one of your targets. Nail him in the head. This will take down one of your objectives and alert the remaining targets and guards. Get back in the helicopter and fly to the building north of the tall building. The only safe place to land is on top of the building on top of the roof. Land on it, exit the helicopter, and drop down to the roof. Switch to your Carbine Rifle. Through the window on the top floor (east side) is a guard. Nail him. Then get close to the south edge and look down. There is a guard in one of the windows below. Nail him. Now, while staying close to the edge, move all the way to building you landed on. Look down again. You should see a lattice with boards in an X-pattern. At the top of this lattice is another window. This window is below the one where you shot one of the guards. Switch to your RPG. Aim the reticle in the upper left corner of this window and fire. The explosion should kill the second of your three targets. Now, while staying close to the edge, head all the way to the southeast corner. Look upward, and slightly southwest, and you should see the red arrow for the third and final target through the window. Shoot a rocket above the red arrow to kill the last target and successfully complete this assignment. To get back down safely there is a fire escape just behind the building you landed on. ++Reward: $4,000. >>Hook, Line and Sinker ********************* The target is on a boat on the northern part of the West River. Head out to the point in Westdyke. Get in one of the boats, preferably the Tropic, and head to your target which in the water north of Algonquin. If you get near you will engage in a chase. Your target boat isn't that fast so it will be relatively easy to keep with him. Use your SMG to shoot it up and destroy it to complete this assignment. Another option, and the best one, is to get just close enough to the target boat and use the Sniper Rifle to shoot the target in the head, killing him instantly, so there is no chase. ++Reward: $3,000. >>Industrial Action ***************** The targets are in a refinery in Acter Industrial Park. There are three to eliminate. Head to the target's location. When you get near there you find out that you have to kill the targets and their bodyguards. Now you have a total of nine people to kill. Go to the north side of the facility and park. Just around the corner is a large tank and the stairs leading up. There is a bodyguard at the top of the stairs. Stay behind the tank, switch to your Carbine Rifle, and kill the bodyguard. Then head to the top of the stairs. The remaining targets will now see you. Head back down the stairs and back behind the tank. Several of the targets will head down to confront you. When they appear at the top of the stairs, pick them off before they can get close enough to shoot. After killing them, switch to your Sniper Rifle. Head up near the top of the stairs. Poke your head just above roof level and look at the bride. One of the targets there has a Sniper Rifle. Nail him before he can do any damage. Switch back to your Carbine Rifle. Head to the large tower and to the next floor to find another target. Take him down. Then cross the bridge to confront the remaining two targets. These targets will be hiding behind a giant pipe. If you shoot this pipe you will create temporary flame jets. If you shoot this pipe in the right place you may be able to kill one of the targets by engulfing him in flames. Carefully go around the pipe and take down the remaining targets to successfully complete this assignment. ++Reward: $7,500. >>Migration Control ***************** The target is on top of the Booth Tunnel in Alderney City. The target and two bodyguards are on the Booth Tunnel Helipad. You need to kill your target before he escapes. Go way west, using Boyden Ave. while heading north, then approach the target from the north, from Applewhite St., using the tunnel and stand on the ramp for ALD-J44. Wait for the target and his bodyguards to enter the helicopter. Then rocket it before it lifts up to successfully complete this assignment. ++Reward: $3,000. >>R.U.B. Down *********** The target is in Acter Industrial Park. When you get there, you find that there are three targets making some deal in the large alley beside the Acter Industrial Park Police Station. Get close to the intersection of Latchkey Ave. and Plumbbob Ave. There is a short wall at the northeast corner of this intersection. Climb it and switch to your RPG. Shoot a couple of rockets into the group to destroy them and successfully complete this assignment. ++Reward: $4,000. >>Taken Out ********* The target is in a car moving around Alderney. You need to destroy it. The target is in a limo and has two additional cars behind it for backup. When you get near the location. The convoy will move east and will go a random route. Rather than get into a firefight with the backup cars, get far in front of the convoy then get out, switch to your RPG, and aim at the limo. Rocket the limo, which is in the front of the convoy, to destroy it and complete this assignment. ++Reward: $3,000. >>Water Hazard ************ Target is on a boat situated between Acter and Tudor. Head to the spot on the radar. Get out of the car, switch to your RPG, and destroy the boat to successfully complete the assignment. ++Reward: $3,000. And now, for the last of the Random Characters..... /=========================================================================\ 0===========================================================================0 | V.27. Random Character (Gracie Ancelotti) [RNGI] | 0===========================================================================0 \=========================================================================/ Several days after the events of "Diamonds Are a Girl's Best Friend" (Gerry McReary) you will find Gracie back at her home, at Babbage Drive and Hardtack Ave., in Alderney. However, when you start your encounter with her, she is less that happy to see you and sends her bodyguards to attack you. There are five of them to kill. Head across the street to the east, switch to your Carbine Rifle, and start picking them off. When you kill the last bodyguard, the encounter is completed. You will get nothing for this encounter unless you pick up money from the dead bodyguards. You must do Gracie's encounter for 100% Completion and, if you have the Xbox 360 version and did the encounters of the Random Characters (including Special ones) prior to Gracie's, you will finally get the "No More Strangers" Achievement. Now let's move onto the next character..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | V.28. Jimmy Pegorino [JMPG] | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ Jimmy Pegorino is the head of the Pegorino Crime Family. The Pegorino Crime Syndicate is considered by many to be a small time operation but Jimmy is trying to make the Family a big time player. Get into your nice suit and pick up his first mission which can be found at his house in Westdyke..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J1. "Pegorino's Pride" (Jimmy Pegorino) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 After being introduced to Jimmy, Niko is requested to help run security for an errand. Jimmy is to meet with the Pavano family and wants to make sure that nothing goes wrong..... 0========0 | Weapons \ 0==========0 Combat Rifle, Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The meeting is at an old refinery in Acter Industrial Park. Get in the car and wait for Jimmy to get in the passenger seat. Jimmy is to give a tribute to the Pavano family to curry favors from them. When you get to the old refinery, head to the vantage point to oversee the meet. Zoom in with your sniper scope on Pegorino. As usual, the meet goes wrong and Jimmy is attacked by several men. The quicker you kill the attackers, the longer he will survive. If he takes too much damage he will die long before you can go in and get him. Pick all of the attackers off with the Combat Sniper. Then another carload shows up. Kill them all before doing anything else. After killing them you need to rescue Jimmy. Switch to your Carbine Rifle, and head downstairs and outside. You will see the building where Jimmy is at to your left. You will also find three goons firing at you. Pick them off from the doorway and head to the stairs near where two of the goons were. As you get near the stairs, stop and look upward, there is a goon standing on top of the stairs at roof level. Nail him and run up to where he was. Ignore all gunmen shooting at you. Run along the rooftop, jumping over and going around the holes until you reach Jimmy's position. When you get there, drop down. Even though the fall might kill you, you will start a cutscene with Jimmy before you hit the ground so you are safe. The Pavanos are making off with the tribute so now you have to chase them in a car. As you chase them you will be shot at by multiple gunmen along the way. But ignore them and follow the fleeing car. They will eventually crash inside the grounds of one of the other refineries. From the safety of your car, use the SMG to kill them all, including the one with the money, when they leave the car. If, by some chance, the guy with the money escapes from the car, you will have to chase him on foot. Chase him and kill him. Regardless, when you kill the guy with the money, get it back and go back to Pegorino. Then take Jimmy home to successfully complete the mission. 0=======0 | Reward \ 0=========0 $10,500. Shortly after this mission you will get a text message from Jimmy and this leads to..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J2. "Payback" (Jimmy Pegorino) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Now Jimmy wants the Pavano family to pay for the attack against him at the refinery..... 0========0 | Weapons \ 0==========0 RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you begin this mission switch to your RPG, enter the nearby PMP-600, and head to the Diner in Acter. Approach the Diner from the south. When you get there you start a cutscene. Apparently the bookies know that you are following them and they will speed off. You now have to chase them. By approaching the Diner from the south you will put yourself in good position to chase them. They are not very fast so it will be easy to keep up with them. They will also cause traffic disruptions so stay back a little bit and dodge them. If you get too close they will also fire on you. Don't fire back, you need them to lead you to the rest of the Pavanos. They will eventually stop at AutoEroticar. Get out of your car and launch some RPGs into the group of cars. This will start a chain reaction that will kill the Pavanos and successfully complete this mission. If you get a Wanted Rating during this mission you need to lose it first before the mission is completed. 0=======0 | Reward \ 0=========0 Nothing but the money the dead Pavanos drop. However, the cars will still be exploding so it will be dangerous to go in and get additional money. Also, you will probably end up with a 2-Star Wanted Rating so you can't stick around anyway. You will now see a "PB" appear on the map at the Honkers Strip Club indicating that you can do Phil Bell's missions again. But I will do his later. Shortly after this mission you will get a call from The Handler at U.L. Paper. He wants to introduce Niko to John Gravelli of the Gambetti family. He also tells Niko that Gravelli can help get things done for him...... /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\ 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 | V.29. Jon Gravelli [JNGV] | 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/ Jon Gravelli is the head of the Gambetti Crime Syndicate. He has been indicted several times but never convicted. He is currently a resident at Schottler Medical Center due to a serious illness. And that is where you can find his first mission..... /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\ 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 | >GV1. "Entourage" (Jon Gravelli) | 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/ 0=========0 | Overview \ 0===========0 After being introduced to Gravelli, Niko is requested to be a guard for a friend of his who is giving a speech on Russian organized crime. Gravelli feels that Dimitri may want to keep this out of the press so Niko is to help this friend get to where he needs to go. Anything to screw with Dimitri is fine with Niko..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Grand Easton Terminal. When you get there, speak to the guard. You are to be part of the convoy. Get in the car and wait for Bobby Jefferson. When he gets in the car, follow the lead car. Eventually you will be led into a dead end and a Russian ambush. After the cutscene, you will be in an alley. Note the Health sitting on the ground. Run to Bobby and climb the nearby dumpster so you can climb to the roof. This will help you in dealing with the Russians. Switch to your Carbine Rifle, head to the edge of the roof, and start picking off the Russians. There are five Russians in the first wave. After you clear some of them, more will show up. Use the short wall in the corner as cover as you pick off the Russians you can see. When you can't see any more Russians from your position, head to the north edge of the roof and drop down to the ground. Then creep around the northeast corner of the building and nail the Russians you couldn't get at from the roof. When you completely clear all of them you need to get Bobby to Civic Citadel. Grab one of the nearby cars and let Bobby get in. Drive to Civic Citadel. Of course, the Russians aren't going to give up that easily. Four cars will now appear on the radar. You must lose them first before you are allowed to go to the Civic Citadel. This can be easy or hard depending on what vehicle you use for this part of the mission. If you use the nearby car after the shootout it will be at the same speed as the pursuing cars so it may be difficult to outrun them. Another option is to stay on foot, get into the street, and get the cars to appear. Then get back in the alley and wait for them. There are two gunmen in each car. Let them come to you and you can pick them off. After getting rid of all of the gunmen, you can go to Civic Citadel uncontested. When you get Bobby safely to the Civic Citadel, regardless of method, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $12,000. /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\ 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 | >GV2. "Dining Out" (Jon Gravelli) | 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/ 0=========0 | Overview \ 0===========0 Now Gravelli wants Niko to take down the guy he helped earlier for Derrick McReary. He eats at Mr. Fuks Rice Box in Alderney..... 0========0 | Weapons \ 0==========0 Carbine Rifle. 0==========0 | Prep Work \ 0============0 Get Packie's Special Ability (calling for a bomb) (optional). 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to Mr. Fuks Rice Box in Alderney City. Niko is to kill Kim which is the guy he helped escort into the country during the mission "Babysitting" (Derrick McReary). When you start you will get a call from Brucie but Niko can't do anything with him. This is part of the mission script and won't affect your friendship with Brucie. When you get to Mr. Fuks Rice Box, enter the restaurant and confront the man guarding the door. Kill him after the cutscene ends and head deeper into the restaurant area. You will then be attacked by three more guards. Hang back and pick them off with the Carbine Rifle. Go up the stairs to the platform and two more guards will show up from the large door near the top of the stairs. Go back down to where you were. Then carefully advance again, looking upward, and pick off the guards as you reveal them. Go up the stairs again. As you near the top of the stairs, another guard will show up. Go back down to ground floor again then advance again, looking upward, and pick this guy off. After that you can finally go to the managers office. Point your weapon at the manager to get him to talk. Get the Body Armor on his desk while you are at it. From here, Kim will now appear on the radar. Just as you poke your head out of the office, you will be attacked by four more guards. Stay in the office and pick them off. After doing that then head to the double doors across from your position. This leads into the kitchen. As you approach the doors, they will swing open and two gunmen will emerge. They will be trying to get cover so it will be easy to deal with them. From here, exit the door and you will see Kim drive off in a PMP-600. Jump down and take the motorcycle to chase him. He won't be driving very fast but he does have a gunman in the passenger seat so approach with caution. Shoot up the car to destroy it or kill Kim while is driving. If you want to make things easier, get a bomb from Packie. Then, before you enter the restaurant, go behind it to find the PMP-600. Get in it, drive forward a few feet (to give you some space), get out, plant the bomb, then get back in and back it up to where it was before. Then, after you kill the last guard in the kitchen, get out your phone and Detonate once you see Kim move away. Regardless of method, once Kim is dead then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $13,250. /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\ 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 | >GV3. "Liquidize the Assets" (Jon Gravelli) | 0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/ 0=========0 | Overview \ 0===========0 The Handler from U.L. Paper is also in this meeting. The Handler wants Niko to destroy a fleet of vans that are carrying drugs for the Ancelottis. If Niko does this assignment then The Handler will give Niko a gift..... 0========0 | Weapons \ 0==========0 Combat Sniper, Carbine Rifle, Grenades, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Compound in Alderney. When you get there you will be treated to a short cutscene overlooking the place. The cutscene ends with a shot of some air conditioning ducts along the side of a building. Climb the sheet metal fence to gain access to this area. Then climb the dumpster and then the air conditioning ducts to gain access to the roof. Once on the roof, crouch down so you can sneak. Head to the ladder to gain access to the upper roof. Once on the upper roof, head to the southwest corner where there is a guard and a Combat Sniper. Sneak up to him and nail him in the head with the Carbine Rifle then switch to your Combat Sniper and begin picking off the faraway guards on the rooftops. Then switch to your Carbine Rifle to pick off the closer ones and anybody that tries to ambush you from behind (using the nearby stairwell). After that, grab the nearby Body Armor and head to the stairwell so you can go down. Once you are outside, drop a Grenade by the first van. This should destroy it. Now, head to the next van. Unfortunately, more Russians show up. Kill the one nearest to the next van then get between it and the garage wall. This should provide you with some cover. Switch back to your Carbine Rifle and kill the two guards ahead of you. Then switch to your RPG and destroy the two vans you can see. Then switch back to your Grenades and drop one at the van you are at then run to the next van and do the same thing. This should destroy all the vans and successfully complete this mission. 0=======0 | Reward \ 0=========0 $14,500. However, you will still have to fight a few Russians to get out of the place so you will still need to get cover and deal with them before you can safely leave. Right after this mission Niko will call Gravelli. Gravelli is pleased with Niko's work and will call him when they get Darko Brevic in the country. It seems that all this hard work is finally paying off. This also ends Gravelli's line of missions. But now I need to go back to Phil..... /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | >PB2. "Catch the Wave" (Phil Bell) | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ 0=========0 | Overview \ 0===========0 When Niko meets Phil he finds that there is a problem with something that Phil is involved in. He needs Niko to help him..... 0========0 | Weapons \ 0==========0 Carbine Rifle, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to drive to the truck under the overpass near Catskill Ave. Phil will explain the situation to Niko along the way. They are going to take some drugs off of the Russians so the Ancelottis don't get it. But the shipment has arrived early so they need to move fast. Once you get to the truck, drive it to Charge Island. Phil explains that they are just going to go in, let the Russians load up the coke, and drive off. Both Niko and Phil have doubts about this plan. Pay the toll when you get to the toll booths. When you get to the boathouse you are found out at the gate so now you have to get out of the truck and fight the Russians. There are approximately twenty of them inside and outside the boathouse including five of them on the upper catwalks. Switch to your Carbine Rifle and use the truck for cover as you pick off some of the gunmen on ground level. Then go forward a little bit and start picking off those on the upper levels. There are some explosive barrels around the place so use those to help clear the place out. There is some Health on the south side of the place should you need it. It must be noted that Phil must be protected or he will die and the mission is failed. Making quick work of these Russians will ensure Phil's survival. Work your way outside to find that the drugs have not been unloaded yet. So you and Phil are going to take the boats. Don't forget about the Body Armor near the boat you have to take. Once you are in the boat, follow Phil. Shortly after you leave the boathouse, you will be followed and attacked by a couple of Russian boats. But your boats are faster that theirs so don't fight them unless you have to. Once the two of you get around the north end of Algonquin the Russians give up and it becomes smooth sailing from here. Once you get to the drop off point then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $7,500. Jimmy Pegorino's missions now re-appear on the map but I will finish with Phil's first..... /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | >PB3. "Trespass" (Phil Bell) | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ 0=========0 | Overview \ 0===========0 When Niko arrives at Phil's office, Phil is walking towards Niko. Something is going down and they need to get there quick..... 0========0 | Weapons \ 0==========0 Carbine Rifle, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Old Sprunk Factory near Port Tudor. Turns out that the Russians found out about who really took the stuff from the Charge Island Boathouse. Niko needs to take down Fat Charlie before he has a chance to tell the Commission. When you get there Phil informs Niko of how he can go in. Either through the front and deal with them face to face or go up through the basement area and sneak attack them. I prefer the sneaky method. Go into the tunnel then crouch. Sneak through the passageway until you see the first pair of gunmen. Snipe them with the Carbine Rifle. After that head up to the platform where they were. As you get near their position, a nearby door will open and you will be attacked by a single goon. Take him down. Then carefully climb up the stairs. Partway up you will see through the ruins and be able to take down the guards with well placed head-shots. After killing the five guards on this floor, carefully head to the ramp on the other side of this floor. Look upwards as you do so and pick off any guards you see. Listen for gunfire then pull back and aim toward where they came from. As you near the next floor you will hear Chubby Charlie taunt you. Kill the guards on the next floor then head upwards to the next floor. Stay at the top of the stairs. You will be attacked by more guards. Two of them will be near the vent. Kill them when they poke their heads out. Then move towards the vent. Two more will be behind the pillars. They will try to blind fire you but shoot their arms to expose themselves so you can take them down. Head to the next room. Here you will find Chubby Charlie shooting out a window so he can escape and get the message to the Commission. Don't try to use an RPG here. Chubby Charlie is indestructible. The game wants you to do things it's way. In this room are three more guards. Pick them off with the Carbine Rifle. Then head outside. You will be ambushed by three more goons. Kill the two closest ones behind the air conditioning units first and quickly since they tend to take off a lot of your Body Armor. Then snipe the furthest one at the end of the bridge. Then go near the corner and pick off the goon on the other bridge and the one hiding behind the corner. Cross the bridge then look back and up. You should see two more goons on the smokestacks. Nail them both and cross the second bridge and climb the ladder. When you get up to the top of the ladder you should see another goon on the upper level ahead of you. Nail him then switch to your RPG. Head to the next ladder to start a cutscene in which Chubbie Charlie is trying to escape. Shoot a rocket at the chopper to destroy it and successfully complete this mission. 0=======0 | Reward \ 0=========0 $10,500. /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | >PB4. "To Live and Die in Alderney" (Phil Bell) | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ 0=========0 | Overview \ 0===========0 After asking Phil for a favor about someone, Niko is escorted by Phil to another assignment..... 0========0 | Weapons \ 0==========0 SMG, Carbine Rifle, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head up to the Old House in northeast Westdyke. You are going to take the drugs you dropped off at the end of the mission "Truck Hustle" (Phil Bell). When you get there, you are ambushed by the Feds. Now you have to follow Phil and make sure that he doesn't get busted. Keep up with Phil and take down the Cop cars with your SMG. This is a wild chase with plenty of obstacles. But stay close enough to Phil and get out of the way of anything that is thrown at you. Eventually Phil will ditch the car and you need to do the same. After leaving the car you need to take down some Cops at the north end of the alley. Take them down with the Carbine Rifle. Then you will get in a major shootout with a lot of Cops at the south end of the alley. Pick them off with the Carbine Rifle. After killing all of the Cops, head across the street and to the Escape Van. But, as you get to it, you will be attacked by a Police helicopter. Use the RPG to destroy it. Once inside the van, you need to lose your Wanted Rating. Head to the nearest Pay 'N' Spray or outrun the Cops to get rid of it. Once you get rid of your Wanted Rating head to the Safehouse. Once you get there then the mission is successfully completed. 0=======0 | Reward \ 0=========0 $12,000. This also completes all of Phil Bell's missions. Now I will turn my attention back to Jimmy Pegorino..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J3. "Flatline" (Jimmy Pegorino) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Jimmy is angry at Anthony, who was Jimmy's bodyguard, about wearing a wire. Anthony then had a heart attack but lived. He is now under heavy guard at the nearby Hospital. Jimmy wants Niko to whack him..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Have full health and armor before doing this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head to the Hospital. You can't enter with a weapon drawn because of all the Cops. Go inside and turn the corner. There is a locker room with an open locker nearby. Take the Doctor's Scrubs. You will need it to get at Anthony. Once you have changed, head to Anthony. When you get to Anthony, unplug the life support machine then get out of there quickly. Don't fight with the Cops. It will only make things worse. Just run as fast as you can past them. They will take off all of your Body Armor and some of your health but you should be able to make it past them and out the door. Then get in your car and lose your Wanted Rating to successfully complete the mission. 0=======0 | Reward \ 0=========0 $13,000. In addition, you get to keep the Doctor's Scrubs in your wardrobe. I should also note that if you haven't done all friendship activities with Brucie, Little Jacob, and Packie, it is best to do them now since you won't be able to do them after the next mission and until after the Main Story is complete. You will also get a text message from Ray and that sets up the next mission..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J4. "Pest Control" (Jimmy Pegorino) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Niko is introduced to Jimmy's war council. After both Phil and Ray leave, Jimmy needs to talk to Niko. Somebody is talking because Jimmy has been served papers. So now he needs somebody whacked to silence things. But who?.... 0========0 | Weapons \ 0==========0 RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This is a two part mission. After the cutscene, part one is completed. Switch to your RPG, get in the car and drive away. Shortly after you drive away you will get a call from Jimmy. He wants Niko to visit Ray and give him a message. This means that Jimmy wants Ray whacked. This also starts part two of this mission. Head over to Cod Row in East Holland. When you get there, Niko calls Jimmy. Jimmy informs Niko about where Ray is headed (a chop shop in BOABO) and that Jimmy will get Ray's bodyguards to stop at a gas station. You now have to eliminate Ray and all of his bodyguards. They are going to stop at the TerrOil Gas Station at Albany Ave. and Topaz St. Instead of following the convoy, go east on Vauxite St, south on San Juan Road, and stop on the east side of the large planter median across the street east of the gas station. Get out of the car and wait. When they park up to the gas pumps, fire a rocket at the lead car. Then fire more rockets to destroy the other car and successfully complete this mission. 0=======0 | Reward \ 0=========0 $14,500. Shortly after this mission you will receive a call from The Handler at U.L. Paper. They have Darko Brevic waiting for you at the Airport. Niko's moment of truth has finally come..... /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\ 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 | >ULP5. "That Special Someone" (U.L. Paper) | 0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/ 0=========0 | Overview \ 0===========0 Right after receiving the call from The Handler, Niko calls Roman. Roman won't let Niko meet Darko alone. He wants to be picked up..... 0========0 | Weapons \ 0==========0 Pistol (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go and pick up Roman at Firefly Island. Once you pick up Roman, head to the Airport. As you drive there the two of you talk. When you get there, Darko is dropped off. Go through the cutscene and listen to the dialog. After the cutscene you need to make a choice to either let Darko live or die. There are no gameplay repercussions positive or negative. This is a strictly personal decision. Once you have made your choice, go with Roman back to the car and leave. Take Roman to Brucie's Place. When you have arrived at Brucie's Place the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. In addition, Xbox 360 owners get the "That Special Someone" Achievement. Shortly after this mission Niko will get a call from Jimmy and he wants Niko to meet him at Honkers..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J5. "One Last Thing....." (Jimmy Pegorino) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ Once at the club, Jimmy meets with Niko. Jimmy needs Niko to do a favor. Jimmy needs to get the drugs sold to a buyer who is using a Russian as the middleman. However, it isn't just any Russian: it is Dimitri Rascalov. Niko obviously doesn't want to do it because of the hostile history between him and Dimitri. But Jimmy hounds him into doing this deal while telling Niko to get over his principles. Niko leaves the Strip Club upset. Right after he leaves Niko calls Roman. Roman has heard that Niko and Dimitri have settled their differences and tells Niko where Dimitri is. Niko thinks about taking him down instead but Roman wants him to do the deal for the money. Then Niko calls Kate asking for advice. But Kate won't respect Niko if he does this deal. After this call two icons appear on the map. One is a $ and the other a Dagger. The $ is Deal and the Dagger is Revenge. Depending on which icon you choose will determine what ending you choose. Choose wisely..... >>If you want to sell yourself out, read Section VI-A [Deal]. >>If you want to kick Dimitri's ass, read Section VI-B [Revenge]. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | VI-A. Deal [DEL$] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ After thinking it over, Niko feels that the money is more important because of Roman's wedding and future happiness. It may also help to push Niko along toward finding his own. Niko swallows his pride and heads to Phil who is waiting for him..... /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\ 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 | >PB5-A. "If the Price is Right" (Phil Bell) | 0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/ 0=========0 | Overview \ 0===========0 When Niko meets Phil they head off to do the deal.... 0========0 | Weapons \ 0==========0 Carbine Rifle, Grenade, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Docks in Port Tudor. Along the way, Phil will explain that Dimitri is with the buyer and hand over the drugs and will call Niko and Phil who will pick up the money. When you get to the gate you will talk to the guard. He instructs you to go inside and wait for further instructions. When you get to the next marker Niko will get the call. But Dimitri has decided to kill the buyers and keep the money and the drugs. No surprise that Dimitri had turned on Niko once again. But Niko and Phil are on enemy ground and they need to fight their way out. However, they might as well get the money if they are going to do that. After the cutscene, follow Phil. Follow him up to the top of the boat warehouse. Switch to your Carbine Rifle then get to one of the roof windows where Phil shoots it out. You need to get inside and to the Office where the money is kept. But don't jump down yet. Look down and you should see a bunch of goons running for position. Notice one by the support post. Nail him then move around and nail another one by the next support post. Those are the only ones you can get from your position so jump down. Nail the goon at the north part of this walkway. Start heading east. Another goon will come up the stairs. Take him down. Another goon will come up the same stairs. Take him down too. I should also point out that you cannot shoot Phil. The gun won't let you. This can become irritating when you are trying to kill someone and Phil is nearby. Look north and you will see the second set of catwalks. At the north end of these catwalks is the Office. You will also see a three goons running around the top level of the catwalks. Get to a point where you can look down the east side of these catwalks. When the goons line themselves up along this side of the catwalk, nail them with the Carbine Rifle. Now head back to the window you came down from. Three more goons will come up from the north stairs. Take them down. Then look down and to the east to find a goon near a blue container crate. Kill him too. Head a little north, look down toward the stairs on the east side of the catwalks, and kill the goon hiding behind a control panel. When you get to the stairs on the north end, you will find another goon waiting for you on the next platform. Take him down. As you head down to the next platform, turn around so you can see in-between the stair-steps on the way down. You will see two goons spawn along the next walkway. Use the stairs as cover and shoot between the stair-steps to kill at least one of them if not both. Another goon will appear behind a control panel on the south part of the catwalk. Nail him when he pokes his head out. There are no stairs leading down to ground level from here. Head to the southeast end of this level of the catwalk. When you get around the corner, three more goons will come up the stairs. Take them all down. Now, go back around the corner. Use the camera and try to find the stack of wood beneath the catwalk. When you do stand above it then go the the railing next to the wall and jump over and down. You will lose a little health but you will be behind cover when the next batch of goons spawn to confront you. They will focus their fire on Phil who is still on the catwalk. This will make it easier to pick them off. Gently poke your head around the corner to the north to find one goon behind a support column. Use a Grenade to flush him out then use the Carbine Rifle to finish him off (if the Grenade didn't get him). Go around the corner a little bit further and nail the next goon at the next support post. Now, go to the south end of the stack of wood. Go around the corner to find another goon at the stairs for the catwalk. Take him down. Then go around some more and kill the next goon at the support column. Look though the drydock supports to find the three goons on the other side of the area. Use the drydock supports as cover as you pick them off through it. Now, head north toward one of the support columns. Two more goons will appear at a support column across from you. Kill them both. You will also get some fire from the next boat to the north. Nail the goon just beneath this boat. At this point, you will get a message that you left Phil behind. Just leave him for now. Head to the east part of this area. You will also start to get some fire from the north catwalks. Find the two goons on it and kill them. When you get to the east wall, you will see several goons run for cover. Another goon will come partway down the catwalk stairs and fire at you. Kill him. Now, throw a Grenade at the trucks near the stairs. This should kill at least one if not both the the goons nearby. Any survivors, mop up with the Carbine Rifle. Head down the incline. When you get near the bottom, you will be attacked by a goon by a pillar on the west side of this area. Pick him off. Next, head up the stairs for the north catwalks. Notice the Health on the ground nearby. When you get to the top of the catwalk, you will be attacked by four goons. Two are behind control panels on the east side, one coming from the Office, and another, wielding an Assault Rifle, on the east side. Take down the one from the Office before he can do any damage. Then take down the one with the Assault Rifle then the tow others when they poke their heads up. Head close to the Office. Two more goons will appear inside to deal with you. Pick them both off. You cannot get into the Office without Phil so head back to get him. When you start heading toward the stairs down, several more goons will appear on the floor and run for cover. However, only two will fight you by the support columns. Kill them then proceed down to the floor. You will encounter no more goons on the way to the Office. When you get there, you find Phil trying to break down the door. When he busts it down, you find that someone else has made off with the money. Now you have to chase the Buyer. But you have to kill two more goons before you can get back to ground floor. Kill them then run outside. The Buyer has sped off in a large truck. Get into the nearby pickup truck and chase him. He will lead you through the Tudor ports. Even though Phil is shooting at him the Buyer's truck is indestructible. Just follow him and avoid the obstacles he makes for you. One handy tip: when he heads onto Pier B, don't follow. Instead head just south to the nearby ship and wait for him to appear. Then chase him again. Eventually he will head out onto the road. Now you can shoot up the Buyer's truck. Try to get in front of him and shoot at the cab enough to get it to flame and stop. When he stops he will get out to confront you. Quickly kill him with your SMG, get out, grab the money (before the truck explodes and burns the money), and take Phil back to where you started to successfully complete this mission. 0=======0 | Reward \ 0=========0 $250,000. Right after this mission Niko calls Roman with the news. Roman is happy and Niko is happy for Roman and Mallorie who are just about ready to get married. Then Jimmy calls Niko with the good news that the Pegorinos are back on top and wishes Niko good luck now that their partnership is over. Then Niko calls Kate. Kate is upset with Niko and no longer wants to be his friend. This ends your relationship with Kate. After this, put your phone into sleep mode and head back to your Middle Park East Safehouse. Change into your nice suit and take your phone off of sleep mode. At some point you will get a phone call from Roman about the wedding. You need to be there at 10 AM. It is best to get there early, about 8 AM, and wait for the phone call from Roman. Then head to the marker at the Church on Liberty Ln. in Suffolk (Algonquin). And this sets up..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R11-A. "Mr. & Mrs. Bellic" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ When you get there you will start the cutscene of the wedding. Everybody is happy for the new married couple. However, there is an unwelcome guest in the form of a hitman courtesy of Dimitri Rascalov who comes up behind Niko, his intended target. But Niko fights the assassin and the gun goes off. He quickly gets the best of the hitman but the bullet fired hits Roman. Roman Bellic is dead. And Niko is looking for revenge against Dimitri. When the episode is over, Niko is back at his Bohan Safehouse and in street clothes mourning the death of his cousin. It is best to travel to your Alderney City Safehouse and save your game there. Shortly after this episode you will get a text message from Little Jacob recommending that you get a lot of weapons for the task ahead. Then, after that, you will get a phone call from Little Jacob which sets up the last mission..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ3-A. "A Revenger's Tragedy" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 In the phone call, Little Jacob tells Niko that he has followed one of Pegorino's men to Koresh Square. Niko is also informed that Pegorino is hanging around with Dimitri. Little Jacob hopes that the guy he is following will lead both him and Niko straight to Dimitri. It is now time to make Dimitri pay for what he has done. For Roman..... 0========0 | Weapons \ 0==========0 Carbine Rifle, Grenades, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is a mission with a full Wanted Rating Exploit. This means that you can travel around Liberty City and cause chaos without the Cops getting involved. This is probably be a good time to finish off all of the Flying Rats that you haven't killed at this point in the game since there will be no Police involvement unless you trepass into restricted areas. After you arrive at the Casino, just leave and have fun or kill Flying Rats. 0=========0 | The Plan \ 0===========0 Head to the car, where Little Jacob is waiting, near Koresh Square. When you get there, get in the car. After the cutscene, you have to chase the goons who know you are following them. They are now going to try to lose you. They will go up onto the Plumbers Skyway. Stay close but not too close for they will fire on you. But they will stop firing after a short while after getting on the Plumbers Skyway. Although the car you are in, a Cognoscenti, isn't the greatest you will be able to stay with him easily since he is not that fast. The traffic patterns aren't too bad either. Along the way they will head into the oncoming lanes but stay in yours. He will get off at the Manzano Rd. exit in Leftwood so you should go into the oncoming lanes to better follow him just before that (right after he smacks into a Patriot). Once he takes the Manzano Rd. exit, he will lead you through the Westdyke area and eventually come to an old ruined Casino near the north shoreline. During the cutscene that follows Niko chases away Little Jacob and tells him to find a way to make a swift exit when the gunmen are dead. Now Niko must face them alone. After the cutscene, you will be in cover behind the car and switched to your Carbine Rifle. Now, run back to the other side of the bridge and turn left at the corner. You should see a concrete pier. Jump onto the pier and climb the nearby stairs. Once at the top, head northwest and climb the stairs to one of the Casino's lower rooftops. Once on the lower rooftop, head to the ladder. Once you get to the top, look left to find a gunman at the south edge of this part of the roof. Take him down. It should be noted that if this gunman isn't there he will be on the lower rooftop on the south part of the Casino. Next, climb the slanted roof to the top. When you get there you should get a text message from Little Jacob (it says to look to the sky). Now, go into zoom mode, aim southeast and gently creep south along the top of the slanted roof. You should see two more gunmen on the lower rooftop on the south part of the Casino. Pick them both off. If you didn't encounter the gunman when you initially came up the ladder then get close to the helipad and creep forward toward the south lower rooftop to expose his head so you can kill him. If you miss he may climb up the ladder. If he does then kill him when he gets into view. You should also notice that this slanted roof has a bunch of holes in it. Avoid those but they can be used for picking off gunmen inside the Casino. But I will do that later. For now, gently creep slowly south along the slanted roof and look down toward where all of the cars are. There are a total of thirteen gunmen amongst those cars. From your upper vantage point you can pick them off, by carefully using the roof as cover as you creep forward and exposing them, with either your Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire a couple of RPGs at the group of cars to thin the gunmen out quickly. Once all of them are gone, head to the north-most hole in this slanted roof. There are six gunmen inside the Casino. Using your Carbine Rifle you can pick off five of the six gunmen by aiming down through this hole. Just go around the hole carefully, look through, find a gunman, and kill him. After that, head south to the largest hole. You can kill the last gunman through this hole looking down through the east side of this hole. Once you do that you will have eliminated all of the gunmen in and around the Casino. If you need Health, there are two of them, one just inside (to the left) and one in the next area (where Jimmy and Dimitri are). If you need Body Armor, you have to leave the area and go to the strip mall next to the Ron Gas Station on Big Horn Drive not far from here. Go behind the strip mall until you see a bunch of cardboard boxes and dumpsters. You need to climb a dumpster to get to a lower rooftop then turn right and climb a ledge to get at the Body Armor. Back at the Casino, go through the entrance and head to the back area. When you do you will start a cutscene of Dimitri ending his short partnership with Jimmy Pegorino with a bullet to the head. As usual, Dimitri is being himself, betraying those he comes in contact with. From here, you have to chase Dimitri. When you get outside you will be attacked by five gunmen, two ahead of you and three who will appear on the right. Use the doorway and stairwell as cover as you pick them off. When you have done with them, head east and chase Dimitri. You will then start a cutscene with Dimitri boarding a helicopter. Niko jumps onto the landing strut but is kicked off and into the water. The game will tell you to get in the boat but DO NOT DO IT! Instead, head south and get on shore. Why? Because Dimitri's helicopter will fire a rocket at you. If you try to get in the boat the rocket will hit the boat before you can start it up which will destroy it, kill you, fail the mission, and you end up at the nearest Hospital having to do this mission again (but only the second half at the Casino - you don't need to do the chase again). By heading to shore the rocket will explode away from the boat because it is being aimed at you. Once that has happened, you can safely get to the boat and follow Dimitri. He will go around the north end of Alderney and go south down the West River. His chopper will continue to fire rockets but they will cause no problems. Partway through the chase, Little Jacob shows up in a helicopter and wants you to climb on. Get to the marker under his chopper so Niko can jump on. Once on the landing strut, quickly tap the A Button (Xbox 360) or the X Button (PS3) to get in. When you get inside, Niko takes the controls. Continue following Dimitri. However, climb high above the buildings to avoid smashing into them. Dimitri will lead you into the Broker area then loop back toward the southern part of Algonquin. It is here that Little Jacob, regardless of your height, will nail Dimitri's helicopter. But, you will get hit with a rocket as well and both helicopters crash onto Happiness Island. It should be noted that this is part of the mission script and cannot be circumvented. Now both Niko and Dimitri are on foot. You have to chase down and kill Dimitri. From your new starting point, head southwest toward the grass until you reach the waters edge then head north to get back onto the walk path that rings the island. Ignore any gunmen who may fire on you, just stay on the path and head north toward where Dimitri is. He will be at the north part of the island. You will also be chased by an unarmed Russian. Kill him with your Carbine Rifle. After that, continue towards Dimitri. When you get close to Dimitri he will taunt you. Go into zoom mode and head towards him. When you see him start pumping as many bullets as you can into him to successfully end this mission and start the ending cutscene and credits. 0=======0 | Reward \ 0=========0 Nothing except the satisfaction of putting down Dimitri once and for all. In addition, if you own the Xbox 360 version, you earn the "You Won!" Achievement. ++IMPORTANT NOTE: Skip to section VII. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | VI-B. Revenge [RNVG] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ After thinking it over, Niko decides to take down Dimitri once and for all. If he did the deal with Dimitri what would stop him from betraying Niko again and hurting, or possibly, killing both him and Roman? Niko decides not to take that chance and heads down to Hove Beach and to the very ship that brought him to Liberty City..... /BNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNB\ 0NBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBN0 | >NB1-B. "A Dish Served Cold" (Niko Bellic) | 0NBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBN0 \BNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNB/ 0=========0 | Overview \ 0===========0 When Niko arrives at the Platypus he finds that the Russians are loading the heroin onto the ship and the Dimitri is supervising the operation. The cargo doors are controlled from the bridge. Unfortunately, there are a lot of Russian gunmen around the ship. But still, Dimitri must pay for his betrayals..... 0========0 | Weapons \ 0==========0 Combat Sniper, Carbine Rifle, Grenades. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Came up with another way to get to the bridge of the ship. 0=========0 | The Plan \ 0===========0 There are two ways to get to the bridge depending on your style: The Standard Method ******************* When you start, turn around and head back out into the street. Then head south to the intersection with Cisco St. Continue south on Delaware St. and to the building at the south entrance to the dock. There is a fire escape on the north side of the building that will allow you to climb onto the roof. You will also notice a Health pack here in the center. Switch to your Combat Sniper. You will notice two Russians near the bridge. Pick them off. This will get the other Russians involved. Look along the ship and dock and pick off all of the Russians you see from your vantage point. Move around the rooftop to help you in finding all of the Russians. When you have cleared the deck of all Russians, head back down to ground level, switch to your Carbine Rifle, and head to the gangplank at the north end of the ship. When you get onto the ship you will find a Combat Sniper and a Carbine Rifle nearby to replenish the ammo you just used. Climb the nearby cargo hold then climb the ladder to the high platform. You will notice some Body Armor and Grenades nearby. Go to the west side of this platform. Look down the west side of the ship to find about five Russians. Use the Carbine Rifle to take down the closest ones and the Combat Sniper to take down the furthest ones. After that, grab the Body Armor (if needed) and climb back down. Then travel south along the west side of the ship. As you near the bridge you will be attack by a Russian coming around the corner from the back. Kill him then proceed. Now climb the cargo holds. If you look towards the bridge tower you should see an open door to your left. Slowly creep sideways while look at and through the door. You should see into the kitchen area and mess hall. You should also see a gunman there (along with some Health on the counter). Kill him. If you look far enough you should also be able to see another gunman in the mess area. Crouch down and take him down. Get down to the main deck and look through the door at a southwest angle. You should see another doorway and another gunman. Pick him off. Enter the mess hall. In the back is a set of stairs. There is a gunman in the middle of the stairs. Pick him off when you reveal him. Get to where the now dead gunman is. Look up and to the north to see a doorway. This leads into the crew quarters where there are three gunmen waiting. Toss a Grenade down the hall to thin them out. Then switch back to your Carbine Rifle and kill any survivors. In addition, there is some Body Armor and a Carbine Rifle in some of the quarters. Head out the doorway on the east side of the ship. You will see another gunman trying to attack you. Kill him before he can do any damage. Now look up and to your right. Gently go to your left and you should reveal another gunman on the upper level. Pop him. Next, look straight up. You should be under an overhang that is part of the upper bridge. There is a gunman there. While looking up at the overhang, creep south until you reveal the gunman. Kill him when you reveal him. From here, go south and creep around the corner. You should reveal two more gunmen. Use the corner as cover and kill these two. Creep along to the crate where one of the two gunmen you killed was. You should now see a set of stairs that lead up to the upper bridge. At the corner not far from the stairs is another gunman. Kill him. Creep along slowly exposing the stairs. There is a gunman on top of the stairs. Expose him and kill him. From here, climb the stairs and to the Bridge. There is a gunman waiting for you here. Kill him then enter. Now, you need to operate the Bridge Controls. Once you have opened up the cargo holds you need to get back down. Note the Body Armor nearby if you need it. Now for the next method of getting to the bridge..... The Helicopter Method ********************* Grab a helicopter, from either the Booth Tunnel Helipad or The Mansion Helipad, and fly to the ship. Fly low above the ship to trigger the mission. After the initial cutscene you will be on the ground but still in the helicopter. Fly straight up then sidestep left to fly above the remains of Express Cab Service. Then fly south a little bit. Turn west and slowly fly to the ship. What you need to do is land on the roof of the bridge. The thing here is that there isn't much room and your blades will hit the post in the center. That's okay. When you get to the roof, quickly land the chopper before the impact of the blades against the post spins the chopper out of position. Once you land the helicopter, get out and head to the bridge entrance on the LEFT side of the ship. Once you drop down and look inside you will see the bridge guard standing there like an idiot. He is expecting you to arrive through the opposite door. So it becomes real easy to put a cap in his head. After killing him then go and open the cargo doors. The advantage to this method is that you avoid a lot of combat to get here. In addition, once you go through the cutscene of the cargo doors opening, all of the goons you would've had to face going up to the bridge will disappear. Now for what to do after opening the doors..... After Opening the Cargo Doors ***************************** Head out the door in the west side of the bridge then look north. You should see another gunman on the main deck. Kill him. There is also another gunman on the higher platform in the middle of the ship. Pick him off. Finally, there is a third gunman on the main deck but he is on the east side of the ship and you can barely see him through the crane arm. If you are good with your aiming you can pick him off through the crane arm. It should be noted that if you go out the east door you will be attacked by a gunman at the bottom of the stairs. The game wants you to go back the same way you came in, if you fought your way from ground level, and fight a whole lot more gunmen on the way out to the main deck. But, while on the east side of the bridge, go and kill the gunman at the bottom of the stairs then turn around and pick off the goon at the higher platform ahead of you then look down and take down the two goons below. After that, head out the door on the west side of the bridge and kill the goon down below on that side of the main deck. By going out the west door, there are no gunmen to deal with near the bridge area. But there are no stairs leading down to the deck from here and it is a long way down. However, you can still shortcut your way to the main deck. Notice the nearby lifeboat. Jump over the railing and land next to the lifeboat. Then go north and jump down to the next platform. You will then see another gunman roll out from the nearby door. But he has stunned himself rolling into you and he will take his time getting up. Kill him while he is trying to do that. After that, jump over the railing to the north and to the main deck. By doing this shortcut you don't have to do a lot of combat and possibly lose armor and health. Once back on the main deck, look toward the door that leads into the bridge tower. There should be a goon waiting near the door. Pick him off and head to the east side of the ship then turn north and head to the open cargo doors. When you get there, you should see a large crate near the open door. Climb it, crouch down, and look down into the cargo hold. You should see two goons near a large crate. Use the Carbine Rifle and pick those two off. After that, gently creep forward. You should either see another goon or a red propane tank. If you see the goon, pick him off. If you don't then shoot the red propane tank to kill him. Then head to the west side of the cargo doors and climb the red railing. You should be able to stand on it. After climbing the railing, quickly look down and you should find the last goon near a large crate. Pick him off. After that, climb down from the railing then climb on top of the nearby closed cargo door and head toward the center aisle. Then jump down onto the tall stack of cargo then onto the floor to enter the cargo hold. From here, switch to your Grenades and go south. About halfway across the hold you will then start a cutscene with Dimitri. After the cutscene, he will send four more gunmen and you will be behind cover. In addition, you will be looking at two of the gunmen plus Dimitri who is in the back. The other two are to your left. However, because you are crouched behind cover, don't focus on the gunmen. Focus on Dimitri. Toss Grenades at him. The explosions will hurt him and when you have wounded him enough, usually with two Grenades, you will start another cutscene with him and the gunmen will disappear. During the cutscene Niko will have his final confrontation with Dimitri. After the cutscene, kill Dimitri with any firearm (although you can perform an execution with a Pistol). After that, you need to exit the cargo hold. Follow the stairs back up into the mess hall and out onto the main deck. Don't worry, there are no gunmen to fight to get off the ship. Just run back to the gangplank and off the ship (or just jump over the railing and onto the ground) to successfully complete this mission. 0=======0 | Reward \ 0=========0 Nothing but the satisfaction of Dimitri's death. Right after this mission Niko calls Roman. He tells him of what he has done. Roman is disappointed that there won't be any extra money but is pleased that Dimitri won't bother them again. He also reminds Niko of the wedding. After that, Phil Bell calls Niko. He understands the decision Niko made. He didn't trust Dimitri either. But he can no longer talk to Niko anymore. Jimmy is falling apart and Phil is out. At this point, head to your Bohan Safehouse, switch to your nice suit and shoes, and try to save the game so that when you wake up it is about 5 AM. Then drive a nice car, preferably the Comet that Brucie gave you, over to the parking lot for Gantry Park and wait. At about 8 AM Niko calls Kate and tells her of his decision. She is happy about it and Niko asks her if she is going to Roman's wedding. She says she can be picked up at her mother's house at Meadows Park. And this sets up..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R11-B. "Mr. & Mrs. Bellic" (Roman Bellic) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Pick up Kate at her mother's house and drive her to the Church in Suffolk (Algonquin). When you get there you begin the cutscene of the wedding. Everybody is happy for the new married couple. However, there is an unwelcome guest in the form of Jimmy Pegorino who is laying in wait for Niko. He fires a lot of rounds from an Assault Rifle before his car speeds off. Unfortunately, Kate takes most of the rounds which were meant for Niko. Kate McReary is dead. And Niko is looking for revenge against Jimmy. When the episode is over, Niko is back at his Bohan Safehouse and in street clothes mourning the death of Kate (and this, of course, ends your relationship with her). It is best to travel to your Alderney City Safehouse and save your game there. Shortly after this episode you will get a text message from Little Jacob recommending that you get a lot of weapons for the task ahead. Then, after that, you will get a phone call from Little Jacob which sets up the last mission..... /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\ 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 | >LJ3-B. "Out of Commission" (Little Jacob) | 0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/ 0=========0 | Overview \ 0===========0 In the phone call, Little Jacob tells Niko that he and Roman has followed one of Pegorino's men to Koresh Square. Little Jacob hopes that the guy he is following will lead the group straight to Jimmy. It is now time to make Jimmy pay for what he has done. For Kate..... 0========0 | Weapons \ 0==========0 Carbine Rifle, Grenades, RPG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is a mission with a full Wanted Rating Exploit. This means that you can travel around Liberty City and cause chaos without the Cops getting involved. This is probably be a good time to finish off all of the Flying Rats that you haven't killed at this point in the game since there will be no Police involvement unless you trepass into restricted areas. After you arrive at the Casino, just leave and have fun or kill Flying Rats. 0=========0 | The Plan \ 0===========0 Head to the car, where Little Jacob and Roman are waiting, near Koresh Square. When you get there, get in the car. After the cutscene, you have to chase the goons who know you are following them. They are now going to try to lose you. They will go up onto the Plumbers Skyway. Stay close but not too close for they will fire on you. But they will stop firing after a short while after getting on the Plumbers Skyway. Although the car you are in, a Cognoscenti, isn't the greatest you will be able to stay with him easily since he is not that fast. The traffic patterns aren't too bad either. Along the way they will head into the oncoming lanes but stay in yours. He will get off at the Manzano Rd. exit in Leftwood so you should go into the oncoming lanes to better follow him just before that (right after he smacks into a Patriot). Once he takes the Manzano Rd. exit, he will lead you through the Westdyke area and eventually come to an old ruined Casino near the north shoreline. During the cutscene that follows Niko chases away Little Jacob and Roman and tells them to find a way to make a swift exit when the gunmen are dead. Now Niko must face them alone. After the cutscene, you will be in cover behind the car and switched to your Carbine Rifle. Now, run back to the other side of the bridge and turn left at the corner. You should see a concrete pier. Jump onto the pier and climb the nearby stairs. Once at the top, head northwest and climb the stairs to one of the Casino's lower rooftops. Once on the lower rooftop, head to the ladder. Once you get to the top, look left to find a gunman at the south edge of this part of the roof. Take him down. It should be noted that if this gunman isn't there he will be on the lower rooftop on the south part of the Casino. Next, climb the slanted roof to the top. When you get there you should get a text message from Little Jacob (it says to look to the sky). Now, go into zoom mode, aim southeast and gently creep south along the top of the slanted roof. You should see two more gunmen on the lower rooftop on the south part of the Casino. Pick them both off. If you didn't encounter the gunman when you initially came up the ladder then get close to the helipad and creep forward toward the south lower rooftop to expose his head so you can kill him. If you miss he may climb up the ladder. If he does then kill him when he gets into view. You should also notice that this slanted roof has a bunch of holes in it. Avoid those but they can be used for picking off gunmen inside the Casino. But I will do that later. For now, gently creep slowly south along the slanted roof and look down toward where all of the cars are. There are a total of thirteen gunmen amongst those cars. From your upper vantage point you can pick them off, by carefully using the roof as cover as you creep forward and exposing them, with either your Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire a couple of RPGs at the group of cars to thin the gunmen out quickly. Once all of them are gone, head to the north-most hole in this slanted roof. There are six gunmen inside the Casino. Using your Carbine Rifle you can pick off five of the six gunmen by aiming down through this hole. Just go around the hole carefully, look through, find a gunman, and kill him. After that, head south to the largest hole. You can kill the last gunman through this hole looking down through the east side of this hole. Once you do that you will have eliminated all of the gunmen in and around the Casino. If you need Health, there are two of them, one just inside (to the left) and one in the next area (where Jimmy is). If you need Body Armor, you have to leave the area and go to the strip mall next to the Ron Gas Station on Big Horn Drive not far from here. Go behind the strip mall until you see a bunch of cardboard boxes and dumpsters. You need to climb a dumpster to get to a lower rooftop then turn right and climb a ledge to get at the Body Armor. Back at the Casino, go through the entrance and head to the back area. When you do you will start a cutscene with Jimmy Pegorino. After that, head to the roof and chase Jimmy. When you open the door, there will be two gunmen waiting for you. Kill them. After that, do NOT go down the ladder Jimmy just went down on. Also, do NOT head east and onto the slanted roof. Instead, head to the south side of this part of the roof and drop down to the ground. You will lose a tiny bit of health but you will also save yourself a lot of combat. If you were to go east and along the slanted roof you would have had to fight several gunmen. By dropping down to the ground like this you are avoiding that. (It is VERY important to note that once you are on the ground do NOT re-enter the Casino. If you do then Jimmy automatically gets away and you will end up with a mission failure.) Run under the bridge then turn left to head to the pier. You will also notice that Jimmy is near the Casino. But, when you get near the boat, Jimmy will magically appear on the pier and just stand there. But, you cannot kill him. The game wants you to go through the motions of this mission. However, even if you go back to the Casino, he will still stand there. To fix this, push him into the water. You can't shove him in. You need to walk into him and push him into the water. But you also have to fall in into the water with him. When you do that he will finally get in the boat and speed off and you can get on the nearby Sanchez to give chase. Follow Jimmy along the coastline. Along the way you will encounter the area for ALD-J36. Get some good speed and jump over the inlet. At some point, a helicopter will come in to chase him. It is Little Jacob and Roman. Continue to follow along the coast. At some point you will be instructed to hit a ramp so you can get onto the helicopter. Be careful, if you miss the ramp, and because of the angle you have to take failure is possible, you will fail the mission and have to start over (but only the second half near the Casino). Once you make the jump and get on the landing strut, quickly tap the A Button (Xbox 360) or the X Button (PS3) to get in. When you get inside, Niko takes the controls. Continue following Jimmy. Stay high so you can avoid the rockets he shoots at you. When you get near Happiness Island, Little Jacob will hit his boat, regardless of how high up you are, and Jimmy in turn, will hit you with a rocket. Both his boat and your helicopter crash on Happiness Island. It should be noted that this is part of the mission script and cannot be circumvented. Now you have to chase Jimmy on foot. You are on the pier and you must get on the island. Partway along the pier you will be attacked by Jimmy's bodyguard. Kill him then proceed. At this point you will get a 2-Star Wanted Rating and the Cops will be firing at you with SMGs. Kill those at the entrance of the pier so you can get on the island. It should be noted that there are only two Cops and killing them won't make it a 3-Star Wanted Rating. After dealing with those Cops, get on the island and head towards Jimmy who is hiding in the trees not far away. When you get close to Jimmy he will taunt you. Go into zoom mode and head towards him. When you see him start pumping as many bullets as you can into him to successfully end this mission and start the ending cutscene and credits. 0=======0 | Reward \ 0=========0 $250,000. In addition, if you own the Xbox 360 version, you earn the "You Won!" Achievement. And, with that, let's head to the next section..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VII. 100% Completion Score [CPSC] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ If you've done EVERYTHING prior to doing either "A Revenger's Tragedy" (Little Jacob) or "Out of Commission" (Little Jacob) you should also have 100% Completion when you complete those missions. And what do you earn for 100% Completion in "Grand Theft Auto IV"?: Well, you earn a no limit cap for your ammo. What this means is that you can buy as much ammo for your weapons (or use the cheat) as you want. However, when you save your game, your ammo will return to its original limits but you can re-extend them when you reload and buy more ammo or use the ammo cheats. Outside of this, you earn nothing else. Actually, that's not entirely true. If you own the Xbox 360 version you get the "Key to the City" Achievement. With that done, let's close things up..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VIII. Credits | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Credits and thanks go out to the following: >>Rockstar Games ************** For creating yet another reason to return to Liberty City. >>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats, TheGenie, and many other guides sites ************************************************************************** For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. >>Apple Computers and Bare Bones Software *************************************** For making, IMHO, the best computers (especially my Intel Mac Mini) and for making the best text programs (BBEdit Lite and TextWrangler) for the Macintosh. >>Sony and MicroSoft ****************** For putting out two very good consoles: the PlayStation 3 and the Xbox 360. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions that made it into the guide as well as those who took the time to say nice things about this document). /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | IX. Conclusion | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto IV". Remember, if you have any comments and suggestions, you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! *****************************************************************************