S.T.A.L.K.E.R.: Clear Sky: FAQ

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Clear Sky  BEGINNERS GUIDE  ****************************************************************************		       *Copyright 2008 Val's Evil Twin*                  Contact: vals_evil_twin@australiamail.com 		         Version 0.8   12 OCTOBER 2008                             CONTENTS                     +-----------------------------------+                     I              MAP                  I                     I        Part 1  WALKTHROUGH        I                     I        Part 2  GUIDE              I                     I               +                   I                     I        Version History            I                     I        Links                      I                     I        Acknowledgements           I                     I        Copyright and Permissions  I                                          + ----------------------------------+****************************************************************************MAP of the SWAMP:**************************************************************************** MAP LINK: http://www.borntobefreeform.com/phpBB3/viewtopic.php?f=18&t=1620 *********         ********************************************************************************************************************************************************                            PART 1   BEGINNERS' GUIDE********************************************************************************************************************************************************This is:> a Beginners Guide and contains SPOILERS.> a solo campaign with no faction affiliation.> made with the 1.5.05 patch.NOTE: Due to different patch versions, objects may appear in differentlocations or quantities, or not appear at all. ****************************************************************************                 1.00     INTRODUCTION****************************************************************************Great game. Reminds me of why I enjoyed Shadow of Chernobyl (SoC) so much.Much of the map is the same as SoC with a couple of new areas.Outline of main mission maps (linear)> 1.01 SWAMP> 1.02 Cordon> 1.03 Garbage #1> 1.04 Dark Forest> 1.05 Garbage #2> 1.06 Agroprom> 1.07 Agroprom Underground> 1.08 Yantar> 1.09 Red Forest> 1.10 Mines> 1.11 Army Warehouses   > 1.12 Limansk             > 1.13 Hospital            Under Construction> 1.14 Nuclear Power Plant       "        " It is not necessary to have Played SoC first. This is a stand alone prequel.The Swamp level of the game is a tutorial. You learn how to use thecontrols, PDA, map, inventory, weapons, bolts, anomaly detector, to search,converse, trade, upgrade  and repair weapons, interact with NPCs and usethe guide system for travelling. You learn to stay healthy, cure bleeding,and radiation sickness. You have a huge freeroam area with a fewmutant boars, infrequent anomalies, easily skirted areas of deadly radiationand only one "emission" event.You don't join a faction in Swamp, but you do meet two factions.Clear Sky are a research organisation working to understandthe Zone and benefit mankind. Since the emissions from the Zone have upsetnature's balance, the previously safe haven of the Swamps is being invaded,by a second faction, the Renegades.  The AI is pretty harmless, althoughyou can die very fast on Stalker, Veteran or Master levels!Play on 'Novice' if you want to learn the ropes, explore, collect, and planstrategies for making money. Experiment with saving travel time by acceptingmultiple missions. Then try it on "Master".NOTE: You are well advised to read through Part 2 GUIDE SECTION below beforeyou get too far into the walkthrough, especially the 'PATCH' section. Let's go...****************************************************************************                 1.01      SWAMP: CLEAR SKY BASE CAMP****************************************************************************      The introduction shows Scar at the railway tracks, leading a team ofscientists south from Agroprom into the Swamp. The scientists are justsaying the next emission is reliably predicted for two months time.But, of course, it happens in the next two seconds. Don't worry about the story too much because there isn't much of a story.Apparently a Stalker got past the Brain Scorcher near the citadel, orthe Monolith, or the Wishgiver...whatever. That upset the zone so now it isfiring off emissions. The emission kills the whole team except for Scar. The local faction inthe Swamp, Clear Sky, take him back to their leader, Lebedev. Scar wakesup with nothing but a headache, but his nervous system is damaged and hehas strange new powers. IMPORTANT NPCs in the SWAMP:****************************> Guides. They act as sort of 'teleporters'. No charge.> Cold is the barman. He will trade food, vodka, etc and sell info on stashlocations.> Lebedev is the Clear Sky leader. He gives missions.> Prof Beanpolev has some background knowledge of the Zone.> Suslov is the trader. He trades guns and ammo gives rewards, and sellsstash locations.> Gray is the technician. He gives missions to find upgrades and performsrepairs and upgrades.> Nimble makes a return from C of S. He explains the PDA functions. Now take control of the game:         *Mouse click in your dialogue panel to answer Lebedev.*NEW TASK:*********Talk to the barman. Have a beer to fix that headache. The next few tasks are linear, and then it's freeroam responding tomultiple radio calls for help.Stand up, look around, take a walk and check the video options you selectedare giving a nice smooth framerate, and head for the bar.Press P for the PDA map and see yourself as the blue marker and the barmanas red.Click on all the icons on the PDA map to see what they are and experiment with the controls in the lower right corner. Try out the tabs for factions,statistics and message log. Press P to close the PDA and use the minimapto get to the bar. You are the white dot in the middle of the minimap.Duh!When you get to the barman Press F to talk, and you will see that yourcharacter is called "Scar the Mercenary".NEW TASK:****************Go back to Lebedev. Got the white-dot-red-circle thing worked out now? Lebedev explainswhat's going on in the swamp, and sends you to the trader to get outfitted.He also mentions the guide/blindfold system of travel.  Everytime youchange areas you need to find a guide. Guides are marked on the maps!They are what CS has in place of vehicles. There are too many barricadesand obstacles for cars, and too many spoken interactions, so we have theguide system instead. It is cheap, quick and practical. This is a goodtime to make a main save via the ESC key. Name it "Start", lol.Gee, lucky it's daylight outside, night time gets REALLY dark!Now that you have your kit from the trader, start the next mission fast.Press F5 for a quick save in case you stuff it up, then press X andsprint to the guide. He will blindfold you and lead you part way tothe outpost. When he leaves you, press 6 for your bolts, and throw themahead to locate the anomalies. They will kill you stone dead even thoughyou were magically altered by that last emission. Press O to use the Echodetector. Throw bolts ahead, avoid stepping in an anomaly, listen to thegeiger clicking, and when the detector goes crazy you are on linefor an artifact. Pick it up without stepping in the anomaly. Later when youhave armour with pockets,you can equip artifacts for various benefits. Yousoon get nice CS-3 body armour (with pockets) from the trader as a reward.The first artifact is a 'Jellyfish', which gives -2 radiation protection.It's also worth a lot when you sell it. If you wish to re-do the mission,press F9 for a quick load.  Fortunately you won't need to be throwing boltsevery five seconds in the swamp, it's just bad for this little area.The artifact is on the northwest tip, just to the left of the first plankbridge. Now follow the yellow arrow on the mini map andreinforce the outpost. Press 3 for the shotgun and run for thebase of the tower.There's time to search the first body (Press F and click 'take all').Search the second body at the base of the tower, shoot two mutant boar andclimb the ladder. Take the shotgun ammo (press F to pick up). Climb downthe ladder (or jump) and seek shelter as another emission blasts through.These emissions occur throughout the game and are a major annoyance.Scar needs to find shelter and wait until they subside. The game takes control now, and you wake back at the CS base camp.Stalkers have saved your sorry ass once again, and you owe them.NEW TASK:*********See Lebedev.Check your main map and mini map. The red circle is Lebedev, you have totalk to him next. But the yellow mission reward circle is also lit.See Lebedev first, your reward will still be there later.Lebedev says that you have survived a second emission! The story is thatthe emissions are caused because a STALKER got past the Scorcher and nowthe Zone is upset. Poor Zone!Scar must help the Clear Sky faction stop the emissions, because if theemissions continue they will kill him. Lebedev says, "This may sound likea line from a corny movie, but you really don't have a choice."...and I thought the merc talk in FarCry was cheesy!NEW TASK:********* Talk to our old friend from SoC, Sidorivich.(But not just yet.You need to do the whole Swamp first.)NEW TASK:********** Go to the swamps with the guide.Test out saving a game here. Press ESC to enter the main menu.First, check the PDA, and click on the "Collect your Reward" icon.On your way past Nimble, you will hear a chime/tone from the PDA.If the message flashed up too quick to read, look in the PDA message log.OK, Nimble is offering to give a guided tour of the PDA.Well I already gave you that. =] New tasks are coming fast on the PDA, but relax. Talk some more to Nimble.Ask Nimble, "What can you offer me?" and he will offer you stash locations,but the cost varies from 200 RU to 900 RU. You have enough to accept the cheapest one. The types of task where you must pay for information for astash location can go either way. You might find a valuable Flash drivewith weapon Upgrade info, or you might get a lemon in the middle of afield full of anomalies.The trader, barman etc will also sell info on stashes. Stashes are onlyused once and then disappear from the PDA. You can store loot in them oncethey are emptied out, but it is probably safer to use boxes.MULTIPLE NEW TASKS:*******************You will get a million radio calls for help, but don't stress about it.Just get to as many as you can. "Cancelled Mission" messages are notimportant. It's only the "Failed Missions" you need to stress about. =]You have the option of fighting alongside Clear Sky faction members(Green dots on map) if you want to walk with them. Or just clean up theRenegades(Red dots) on your own.First task will be to reinforce the fishing village. Then head on the observation tower. Use all the usual FPS strategies: reload before an action. Quick save. Find cover. Use Crouch/Low Crouch.  Make headshots.You know...New tasks will come in for the old church, Pump Station, etc.Pick and choose, either take them on your own or in company with Clear Sky.CLEAR THE ROADS/REDUCE RENEGADE NUMBERS:****************************************Now help the CS faction reduce Renegade numbers in the swamp.Check the faction tab in your PDA for allies and equipment levels,and overall missions/status with the Renegades. Lots of missions pop upnow, the game is no longer linear. See the Guide to get you north intothe swamp.Missions come through on the radio for Fishing Hamlet, Old Church,PumpStation. Clear out the renegades and mug their corpses foreverything you can carry. Remember, headshots rule! If you're feelingpoorly, use bandages/medikits/anti-rad drugs/food/drink.Talk to the Stalkers you meet to see what missions theywill give you. After you have seriously reduced Renegade numbers,and answered various calls for assistance, you can stroll around a bitchecking stashes, collecting loot, asking for and completing all theside missions. COLLECT A REWARD:*****************On the PDA map, click on "Collect Reward" and a  mission sheet willoverlay your map. You can use the "eye" to place the location on the map,and the "move" icon to centre it there. Press X to hide it away again.Collect your reward to date from the trader. Talk to him a bit andthe TRADE option will appear. Go into your inventory screen and unloadany weapons before trading them. Your items coloured red cannot be soldhere, take them over to the bar and unload some weight/make some roubles.STEALING THE AK and SCOPE:**************************Next let's pay a visit to Gray, the technician.  I feel bad about thisbut we're going to rip him off for a scope and two (2) AKs. Maybe he won't know it was us. He's a good guy,  he will repair and upgrade your weapons and armour.Head up to his shop and look in the back. See the scope in the vise andthe two AKs in a rack on the left wall? climb under the floor, get underthe scope, and jump straight up until you no-clip through the floor.Hold F as you jump to collect it. Same for the AKs. The one on the tablecannot be taken! (peetz)Update - I could only steal the scope with 1.5.05  =(SPECIAL ITEMS LIST:******************* > Scope and 2 AKs from the Technician (no clip cheat)> Scope on Lookout Tower> Viper 5 at the Pump Station and Southern farmstead.> Silenced pistol in a stash underwater in the big chimney at theVillage Ruins. ( I paid for that info, but maybe it's there foreveryone to find.)> Chaser 13 in a stash east of the Pump Station.(Paid for info.)> Vintar Sniper Rifle at the train wreck. > CS-3 armour as a reward from the trader.> Veles artifact detector.> Various artifacts (type may vary) ACHIEVEMENTS LIST:******************You can now manage the PDA and inventory, faction display, navigate withthe main/mini maps, trade, upgrade weapons, find/use stashes, use the guidesystem, locate anomalies and artifacts, quicksave/load, jump weave and duck.CONGRATULATIONS! BEFORE LEAVING THE SWAMP:************************** -collect all your rewards from the trader!-hand over any Flash drives to the technician.-you should have the Chaser 13 shotgun, Vintar Sniper rifle, and silencedpistol. You can get a good assault rifle at the Army base later.Take lots of roubles. There's no need to carry a lot of ammo and medikits,there are heaps to find in Cordon.-if you found the Veles detector in top left (NW), you would have locatedmany artifacts in the Swamp.-Faction relations with Clear Sky are not important once you leave theSwamp, which is really just a tutorial area.-If you go to Cordon and immediately return to Swamp, the northern Agropromexit and Northeast Cordon exit is now open. This will allow you to avoidthe machine gunner covering the tunnel exit from the army base, but beatingthe m/c gunner seems what the devs intended.-Depending on what patch you use, ammo may be very hard to come by. Accumulate as much money and ammo as you can before leaving the Swamp.Spoiler: Spend your money freely on upgrades in Swamp, Cordon and DarkForest for reasons that will become apparent when you get to Garbage.  THIS IS THE END OF THE BEGINNERS GUIDE WALKTHROUGH.The following sections through Cordon, Dark Forest, Garbage, Agropromand Red Forest are spoilers for areas of difficulty.The game is now truly freeroam. It is possible that moving back-and-forthbetween areas in ways the devs didn't expect, might break the script. Soremember to save often in case you have to go back to a previous area.****************************************************************************                   1.02   CORDON: LIKE OLD TIMES ****************************************************************************Felt very nostalgic, coming back to Sidorovitch, Wolf and the Rookie Village.IMPORTANT NPCs in CORDON:*************************Guides. They now charge an arm and a leg.Wolf, the rookie leader. Gives side missions. Sidorovitch the trader. Also gives main missions.Father Valerian, Chief at main Cordon Base.Shilov the trader.Van Loner,technician.Khaletskiy, Army Commandante.ENTER CORDON FROM SWAMP:*************************NOTE: >A bug in previous versions prevents the guide taking you fromSwamp to Cordon.>Another bug in previous versions allowed m/c gun bullets to penetratethe tree! Make sure you have 1.5.05.To get past the m/c gunner, drop all excess equipment so you can sprint.If you're carrying 59.9 kg you won't be able to run ten metres without abreak/redbull. It's slightly easier at night, and easier if you holster your weapons.It's not really all that hard once you know how.Run to the big rocks between bursts. Crouch and bandage if necessary,using  ] and [ keys for health and bandages.Run to the fallen tree on the left, and either crawl under/hurdle it.Run left to Cordon Village and the trader. If you keep agood line you won't even get hit.Aah, the Rookie Village, feels like coming home. Wolf is there but thatneat suit up in the rafters is gone.Haul anything you find down to Sidorovitch and trade it. The metal box at Sid's is a safe place to store your valuables.Alternative entries to Cordon:******************************If you just CAN"T get past the m/c gunner, go back to Swamp and take the NEexit into Cordon, which now is open. Or you could go out the northernentrance to Agrprom.(The Renegades have set up bases on the northern roadso be prepared to fight or sneak past at night. It's nice and friendly inAgroprom though.) A CHAT WITH SIDOROVITCH:**********************************Sid tells you that in the past, Stalkers found artifacts in the Zone, andthe Army guaranteed their safe passage through the Cordon. Now they are'bickering' and nothing is getting through. He asks you to bring out a casefor a valuable customer. In exchange he will help you in your mission tofind the unknown Stalker (Fang). He tells you Fang was buying up certainweird items of equipment that allowed Stalkers to get past the BrainScorcher and enter the Centre of the Zone!New Task:**********-visit the Stalkers on the embankment, and bring back the case.The main missions are now fairly linear, with plenty of opportunities to doside missions, buy stash information, etc. Remember to trade andrepair/upgrade equipment at every opportunity. Travel light, the game isMUCH more enjoyable.The 'Stalkers on the Embankment' are at the main Stalker base in Cordon.Here are the trader, technician, and a safe box to store your loot. After dealing with the Army Commandante and his two henchmen, you are ableto return Sid's case. He sends you after Fang.This is the beginning of the main storyline/quest.SUMMARY OF LINEAR TASKS (CORDON):*********************************> Talk to Army Commandante Khaletskiy about the location of his loot.> Kill Khaletskiy's two henchmen.> Eliminate military at elevator.> Interrogate the commandante.> Collect Sid's case and return it to him.> See diggers at Garbage.Escort Mission:*********************************When rescuing wolf's brother, have a cheap pistol in your inventory thatyou can give him. Escort him all the way back to the Rookie Village or themission will fail.THE ARMY BASE:*********************************There is a side mission to collect military medikits from the Army Base.You can enter the base unseen. There's a tree over a fence leading to theleft side of the base. Climb over some junk against the wall and you're in.Stealth works well here. You can low crouch most of the way unseen.Grab the medikits and exit through the first story window to the groundin front of the base. Elegant!PDA at east end of railway tracks:**********************************On the way from the Army base back to Cordon Main Base, you findSemyon Lambee (military faction) skulking in a tunnel under the road.He asks you to find his friend. The friend's body is in a tunnel at theend of the railway tracks that you cannot reach. Every time you enter youare teleported back out! Talk to the guys guarding the pass under theembankment. That weird Ball of Light above the embankment is some sort ofteleporter. The only use they found for it so far is to throw theirgarbage in there, lol. OK?Update on Cordon from Trith Leonharte:**************************************"Some people are vets of The Zone at the Cordon Rookie Camp. These "Vets"don't have the newbie armor. Some had really nice weapons and armor, so, inall my greed, I shot the one with that stuff. As it turned out, the newbiesin the village didn't fire on me, only the guys with the nicer stuff (whichI also stole). I ended up with a SPAS-12 (the better shotgun than Chaser-13)and two IL86s and some other nice stuff. In other words, I think you shouldtry out some things at places like this, as sometimes there are multipleteams within a non-faction base and their rewards can be very... rewarding." Update on Rookie Village from wavelength121:********************************************"I failed to respond to a PDA distress call from the Village earlyin the game and forgot about it... Later I was passing through and theplace was full of psyonic dogs, at least 50, didn't do any damage butthe game slowed to a crawl... After putting them all down I foundthe village full of corpses... was a very eerie scene, but I got a lotof high powered weaponry out of it... not to mention a lot of guilt.That kind of unscripted carnage made me fall in love with this game." Wolf's brother is dead, Wolf is gone. Some people even report Sidorovitchis dead. (Unconfirmed, that.)Next, head off to GARBAGE to see the Diggers.  They have more info on Fang.****************************************************************************                1.03      #1 GARBAGE: HOME OF THE BANDITS****************************************************************************There are a lot of side missions in Garbage, and a lot of money to be madeoffing the bandits and selling their pathetic possessions. They are easilyavoided if you are sick of killing them. It is not possible to eliminatethem at this stage, they only respawn.There is a small STALKER encampment at the Flea Market.If you are friendly with the Bandits you can play the Crow Shootingmini-game. Pure frustration!IMPORTANT NPCs in Garbage:**************************> Yoga, number1 bandit.> Wasian.> Limpid, Bandit technician.> Borov, Bartender> Tooth, trader.> Skinny, crow-guy.Flea Market:**************************> Wild Napr, STALKER leader.> Gavin, technician.> Timka, trader.The bandits are waiting to rob you. You can sprint up the hill to the leftand evade them. The advantage of this is that the whole Bandit faction willnot be hostile to you. I don't like bandits so I just shot them all. Theonly good thing about bandits is the upgrades from their technician. You canshoot as many as you like to make money but forget about wiping them out. They must have a lot of bandit women somewhere because they respawn fasterthan rabbits. There's also no point in making a huge amount of roubles atthis stage either. So my advice is to avoid the bandits, detour around themfor now.SUMMARY OF LINEAR TASKS (GARBAGE):**********************************> Get information about Fang from the diggers at Garbage. Too late,the digger is already dead.> Get information from the digger messenger. He is being attacked by dogs.   Climb onto the rock and help him out.> Follow Fang to the Dark Valley. Fang went there to buy more weirdequipment from the Freedom Base. Freedom has good stuff for sale.****************************************************************************                    1.04      DARK VALLEY: FREEDOM TERRITORY****************************************************************************IMPORTANT NPCs in Dark Valley:******************************> Egorka Partisan welcomes you to Dark Valley.  Stand still and holster yourweapon.> Commander Lingov is second in command of the Freedom faction here. He isalso a "frigging rat" traitor.> General Chekhov is the boss of Freedom. Talk to him to join this faction.> Yar is the technician. Also upgrades the Vintar and Sunrise suit.> Ganja is the barman.> Ashot is the trader.Whenever I enter Dark Valley there is a corrupted skybox that lasts until Iget close to the Freedom Base and then self-corrects, so No Problem.When you enter Dark Valley you meet a Freedom Checkpoint. Do as they say:holster your weapon and stand still. Bit of chit-chat and you head for themain Freedom base.First up, talk to Lingov. He is the Commander (Second in command to Chekhov,the boss of Freedom.)Lingov gives you a few missions to establish trust. First is easy, killsome pseudo-dogs. Next he asks you to go upstairs in the little buildingnext door to get some ammunition from the trader (Ashot). The mission is tosupply a patrol with ammo. When you reach them, they are all dead.Check them over for TRs301 ammo. The PDA you need is with the dead soldieron the mattress. The map target location is in the incorrect position here.Chekhov asks you to bring him the PDA. Now you get to meet the real chief ofFreedom. Chekhov will tell you about Fang when you hand over the PDA. Fangwas trying to buy parts used in the army's old cryptographic machines. Hmmm!The Freedom technician bugged Fang's PDA so Chekhov knows his location. Butyou must do him a favour first: kill the traitor Lingov.Do so, pick up Lingov's PDA and also find a nice, scoped TRs301 to replacethe IL86 or AK you have now. Whatever.If you'd like to join the Freedom Faction, ask now. You are told you need todo more missions to prove your worth. The missions involve capturing twotriangulators, at the swamp and a farmhouse. These will allow Freedom tolocate the tunnel where the mercs are entering Dark Valley. Once that's doneyou can join Freedom. You get a reward for joining, an exit reward later,and access to special upgrades from the Freedom technician.Joining a faction extends game play exponentially. But it's also quiteacceptable to play right through and never join a faction.A side mission for Yar (the technician) must be started at night. I saw himat 2200 hours, it was pitch black and everyone had their torches on.Know what he said to me? "Come back when it's dark!" I came back at 0300 hours and he finally gave me the mission.For rewards, missions, trading etc see Ganja (the bartender). Hard drink orsoft smoke.=)peetz gave me these tips for Dark Valley:"When I first went to Dark Valley and got the mission to kill the ghost dogup on the hill, behind the Freedom base - I had some difficulty finding thereal dog amongst all it's ghost clones (which don't even hurt you, eventhough they seem like they do). Then I found out that the real one shows onyour minimap. Then I figured out that an easier way to accomplish that partwas to stand at the back of the Freedom base and just snipe the dog - beforeyou get close and he clones all his images! There's a nice weapon bonus inthat mission as well.  I noticed that one of the Freedom guys guarding theback entrance was carrying an SVDm2, so while I was across the pond, up onthe hill in the little camp where the dog was, I simply sniped him with myVintar from there.  No alarm.  My relations stayed good - so I simply pickedup the sniper rifle and got it upgraded at the technician there (Yar). Eventhough ammo for it is a bit hard to come by, there are a couple of smallcaches in the Dark Valley factory and there's a 200 shots package in a cachein the tree by the back door of the Loner base in Agroprom. Getting thatcache took a few tries, until I figured out that you simply need to go up onthe roof, drop down and walk along the pipes, and then jump up on the treebranch to reach it.  That SVDm2 is an incredibly accurate, 1-shot kill froma LONG distance away.  Nice to have in your backpack."   SUMMARY OF LINEAR TASKS (THE DARK VALLEY):******************************************> Collect ammo from Ashot and deliver it to the patrol.> The patrol are all dead. Get the PDA. Pick up an IL 86 if you wish. As advertised, it jams frequently, even when fully upgraded. =((> Take soldier's PDA to Chekhov.> Find the traitor (Lingov).> Take out mercs at Southern farm. Pick up a TRs301 if you like. Yes!> Deliver Lingov's PDA to Chekhov.> Follow Fang to Garbage.SPOILER:When you return from the Dark Valley, you enter the famous cellar door atthe Flea market and the Bandits take all your money.So be warned. Spend everything! If you spend on food/drink you can resell itlater without losing money. (Speedcanhurt)****************************************************************************                  1.05     #2 GARBAGE:  MORE BANDITS****************************************************************************Drop your main rifle on the ground with some ammo before you head throughthe door to get Fang's PDA. Don't drop everything because it'll take fiveminutes to pick it all up again.I hope you only have 2 roubles in your pocket, kiss it goodbye.Lot of ppl had trouble with the cellar door not opening. Using the latestpatch, it opened fine for me. You get a blinding white light here.If you have a 24" Samsung you will get snow-blindness. When you come to,Bandits are discussing your erstwhile wealth. Pick up Fang's PDA and  pistol.Back upstairs, pick up your rifle and find all your valuables in a stashdown the hill a bit. Shoot the two bandits guarding it. =))I hurried on to Agroprom, but there's a lot to do here. The bandit music isfunny for a while and then it drives you crazy. You can hear it for miles!There's also a couple of dudes sitting down and a skinny guy lounging behindthem. He runs a sort of mini-game shooting crows for pleasure and profit. =)peetz: "The major plus with the new patch is that after you side with Lonersand clear out the Bandit Depot in Garbage, you get a Seva suit, money and aBubble artifact from the trader in Cordon.  That Bubble (-6 Rad) is the bestartifact to have with you!"****************************************************************************                    1.06   #1 AGROPROM INSTITUTE: HOME OF DUTY****************************************************************************Agroprom is a lot friendlier and more relaxing than Garbage. And there arestill Bandits to kill for pleasure or profit.There's a big lake here. Help the Duty guys out and you get a nice"Sunrise" suit. Nice artifact in the lake too. The northern building is aLoner base; southern building is Duty.Tour the Mutant Zoo In the southern building, opposite Mitay the trader.There's also a handy metal box there to store your stuff.IMPORTANT NPCs in Agroprom:***************************Northern Building (LONERS):> General Orest.> Aydar, technician.> Thrush, trader.> Hermit Southern Building (DUTY):> General Krylov.> Thunderov, technician.> Mitay, trader.> Kolobok, barman.> Major Zvyagintsev, Shooting Gallery.Missions given by Orest are rewarded back at Loner HQ in Cordon Main base.There is a Vintar in mint condition in the north of the map. Thunderov willupgrade it, even if you are not a member of Duty. He will also upgrade theSunrise Suit. Five pockets is nice!The hermit who lives underground amongst the big oil tanks at Duty (N) basegives a mission. I've heard that once you complete his mission and get hisstash info, if you point a gun at him he will pull out a RPG-7. Whichbecomes yours for free. Didn't work for me though. =(The Shooting Gallery mini-game is located through doorway on the right asyou head to the NW exit from the Duty base. Talk to  Major Zvyagintsev.It didn't make me rich. =(Weapons at the Gallery are: PMm                            Martha                            AKm74/2U                            Viper 5                            SG1 5K                            SA "Avalanche"****************************************************************************                     1.07    #2 AGROPROM UNDERGROUND****************************************************************************The Agroprom underground is teeming with mutants.Your mission is to turn offthe pumps that drain the sewers and drown the lot of them! The mini map willsuffice as the area is mainly linear.The survival/horror atmosphere of SoC is nicely recaptured here.=)You have to defeat a psi-mutant and turn off a valve. You then have a timed run to escape the flood waters. Clean out a stash on the left,there is plenty of time. A gate slowly raises, duck under and go downa level. Turn left, run against all the fleeing mutants and climb a ladderto an area above the floodwaters. Now find a stash in a secret room. Finding the stash is the same dealas in SoC: through a hole in the wall and up a ladder to the secret room.Make your way to the surface and back to Agroprom Institute.****************************************************************************                       1.08   YANTAR: HOME OF THE SCIENTISTS****************************************************************************IMPORTANT NPCs in Yantar:*************************> Dr Sakharov. Gives missions. Sells ammo and SEVA suit.> Lefty, squad leader for assault on factory.NOTE: You cannot join the Scientist faction.Head north across Agroprom to the Yantar exit. Before you can enterDr Sarkhov's bunker you have to defend the base. Once all the zombifieds aredead, the siren will switch off and the door to the bunker will be unlocked.If it won't unlock, check that one of the zombies isn't still alive andkicking on the ground. Check your main map for red dots. I had a lot oftrouble here, there was a red dot marked INSIDE the bunker. Had to go backto an earlier save to correct it. Sakharov has nice ammo and a Seva suit forsale =) Take his mission to find the stalker's PDA. This is outside on thewestern edge of the factory.You will be attacked by phantom dogs, which are unable to harm you. So don'tpanic. The deal here is that ONE dog is real. Kill it, and all the phantomsdisappear. =)There are also real dogs here, brown ones that do a lot of damage. So...Sprint along the west side of the factory and climb on a box, duct etc.Shoot the dogs from safety. Ignore the psi emissions, they won't hurt you.BEFORE you get the PDA from the stalker corpse, check out the stone archwaythingy with your Veles. I found an "Eye" artifact here worth 20,000 RU. NOW get the PDA and get the door to the bunker unlocked again. As long asthe siren is going, it won't open.After clearing out the zombifieds on the margins, I climbed on the roofof the bunker and took the rest out at my leisure. Once they are all dead,the siren has stopped, and there are no more red dots on the map, the doorto the bunker will unlock. If not go back to a SG in Agroprom and try again.Rest of Yantar to the Red Forest exit was bug free. =)) meet up with Leftyand follow his instructions. Don't get in his way during the fight throughthe factory. Follow a stalker onto the factory roof and protect the guys asthey turn the valves on the Cooling System. The sniper on the roof with youdrops a Vintar if he dies. After the Cooling system is stabilised, you geta message to follow Strelok to the Red Forest. There's time to clear outsome stashes in the factory before you leave...****************************************************************************                         1.09   RED FOREST: HOME OF THE FORESTER****************************************************************************Red Forest is a Death trap. It also fairly linear, straightforward and bugfree. There is plenty of Vintar ammo around. Patch 1.5.03 had a mile ofVintar ammo right back in Cordon, but sadly, no more...The Forester awards you an upgraded Vintar. You will encounter Psi-dogs and BloodSuckers. (The BS can only be killed when uncloaked.)> You follow Strelok into the Red Forest as he makes his way towardsLimansk. You are just in time to see him disappear into a tunnel.  He blowsthe tunnel so you can't follow him. There's a bridge that Duty and Freedomraised, and can only be lowered from the other side.And the other side is crawling with bandits! Just as things look like theycan't get any worse, you are ambushed!> Don't annoy the Bandits across the River just yet.  There's a lot to dobefore we lower the bridge.> Prepare for some intense action. You escort some Loners through the RedForest anomalous area on your way to Limansk. Go ahead of them into thetunnel and protect them from snorks. Just ahead, fight a particularlypowerful mutant ogre thingy. Calls for help to the Witches Circle come onyour PDA but I could never respond in time.> As you escort the Loners through the anomalous zone, there is another campto defend. There's another four-arched rock formation here with twoartifacts. I died a horrible radioactive death here a few times getting thesecond artifact (Eye). You might need to reload a few times, and snatch itfrom the edge of the crater before it drops in.> There's a Space anomaly above a tank that teleports you to the Forester'splace. There were Snorks sitting all over the tank, you can run/jump throughthem to the teleport, or snipe them from safety.>Have a long talk to Forester. Get all his stash locations first.Talk to him about the research institute at Limansk and more of theback-story. You can get to the centre of the Zone through Limansk withouthaving to pass the Brain Scorcher! Hmmm!> Before you head off and talk to the Outpost commander, check out the RedForest stashes. One to the west is a red valve in the mine pipe system! ****************************************************************************                       1.10   MINES: HOME OF THE POLTERGEISTS****************************************************************************When I arrived at the mine everyone (except the poltergeists) was dead.The Red Forest Underground contains a shedload of loot. There are AC96/2rifles everywhere. Also several artifacts including the Compass. It's  Worth50000RU but you can't sell it ( part of the main quest). I walked straightinside, turned right, and there was the Compass artifact jumping around on atable.  Didn't even need to use a detector.> The Poltergeists here are a pair of mischievous spirits that throw stuffaround. You get hit with a crate or a gun it'll take two/three bandages toheal! Thanks to ricoblack for putting me on the right track here. Climb downthe ladder then back to the top. This will trigger the two  ghosts. Use oneof the AC96/2s to shoot them from above. I used ten save points, 10 medikitsand 30 bandages before I killed them. Collect the stash over head, then godown the ladder for an artifact. There's a passage back to the main tunnel.> When you finish the mine and have all the Red Forest stashes, follow themain mission again: 'Talk to the Freedom Outpost Commander.' You now havea short excursion to the Military Warehouse map.The outpost commander tellsyou that the army has lost control.> See the mercenaries in the village. They have 'misplaced' a squad ofStalkers during the last emission when they became trapped in aSpace Anomaly'loop'. First kill some bloodsuckers, then climb a tower toreceive a radio transmission giving the mercs' co-ordinates. When you climbdown from the tower, leap onto the lowest ledge and clean up the pseudo-dogswaiting to ambush you.> Talk to Forester. He requires the Compass artifact to lead the mercs outof the Space Anomaly Bubble - loop thingy. If you haven't already done so,fetch the Compass from the mine. Restart the conversation with Forester tocomplete the objective.Your bonus is a Vintar with upgrades:        Magazine +5       Flatness +50%       Accuracy +50%       Recoil -50%       Weight -10%Not bad! =)****************************************************************************                       1.11   ARMY WAREHOUSE****************************************************************************aka Military Warehouse.> Talk to the mercs in the little village again. We need to get a radiotransmission to the trapped squad with the co-ordinates Forester found usingthe Compass artifact.> See Kostyan. Freedom will help you reach the radio transmitter in thecentre of the military base. Clear out the military with the Vintar andclimb the tower to send the transmission. Pick up a Tunder S14. Near thetank at the entrance is a stash with an RPG-7u, which fires OG-7V grenades.> Easy mission, fight off dogs at the Sports Arena.> After the co-ords are sent and the guys rescued, go back via red Forestto the Limansk Bridge. ****************************************************************************                 1.12      LIMANSK: WAR ON THE CITY STREETS****************************************************************************This map reminds me of MOHAA, but here the snipers are not static, they willhide/circle/advance etc.NOTE: Once you enter Limansk, you are unable to return. You are unable tocollect rewards in previous areas, trade, replenish ammo, upgrade, repair,...nothing. This is a serious shortcoming in the game structure, probablydue to the devs running up against a publisher deadline.NOTE: The way ahead through Limansk is totally linear.> Protect the Clear Sky Stalkers lowering the bridge with the mechanism onthe other side of the river. Just a case of shooting more bandits, plus acouple of snipers who appear on top of the hill.You'll find the SA "Avalanche" on the dead bandits. Clear Sky and Lebedevmake a reappearance.Various interesting bugs have occurred here, including the bridge onlypartially closing, and dozens of mercs guys creating a traffic jam on thebridge. With 1.5.05 patch, no such excitement. > Talk to Lebedev: "Scout the road through Limansk to ensure safe passage ofthe main CS squad. A war has broken out on the city streets, so proceed withcaution.". If you are quick, you can save some bandits from execution by CS. Hand thema medikit and they will warn you of a booby-trapped car ahead. Now I'vewarned you, save your medikit and just hug the right wall to avoid thetripwire.> Clear the city of ground troops and snipers on rooftops.> CS ask you to take out a machine gunner ahead. Duck in a doorway on theleft and clear the building. You will get some assistance from CS, even ifyou are playing non-aligned to any factions. This is where you find somenice weaponry: there's an RP-74 light machine gun (7.62PP ammo) and aBulldog 6 (VOG-25) revolving grenade launcher up near the machine gunneron the balcony.As you continue to clear the streets you will pick up weapons from variousdead factions, including Monolith:RP-74 light m/c gunBulldog 6 Grenade launcherSG1 5K Assault rifle (NATO 5.56X45)Black Kite revolver (.45)SVDm2 (7.62 &h14 ammo)Plenty of ammo for Vintar and FT200M.The AC96 has served well so far, and the SVDm2 is very nice for picking offthe bandits from a safe distance. The bullet doesn't drop as it does withthe Vintar!> Meet up with CS Commander. The road ahead is blocked with anomalies,but there's a gate on the right. Go through to the house.> Talk to the CS commander. Take out the defenders on the bridge over thecanal and in the house ahead. If your suit has a bit of wear and tear, seeVadik Phantom (CS) for upgrades and repairs. I found him on the upper levelof the house. Downstairs on the right is the back door leading the way tothe canal and bridge.> Scout the road through Limansk.There are Space Bubble Anomalies right across the road, but it's easy towind your way around and under them, and climb through the bus. Stand by thegiraffe in the children's playground to receive the next objective.> Find a way through the construction site.There are a lot of crates here with nothing inside, and a lot of buildingswith locked doors. =(   There's the occasional bit of loot, eg. medikitsbehind the three tin sheds here. From the giraffe, head upstairs to theconstruction site.The AI at the front are fairly aggressive, but easy to outflank. AI onhigher floors are fairly dumb and don't even turn to attack. There's somemedical supplies on the top floor. You can see the sniper in the tower tothe north,and scope out the whole area. Go down to the floor with the fireand scramble down to ground level at the back (north). Duck through thehole under the back gate by the two CS Stalkers. > Take down the sniper in the tower and generally help out the CS guys.> Report to the commander. Ahead is an electrified fence blocking the way.> Get inside the big Institute Building down the road on the right. This is allall linear. Work your way through the buildings and switch off thegenerator. There's a bit of a puzzle here. Climb a ladder inside the firstbuilding and work your way across rooftops and pipes to the next building.This completes Lebedev's task to scout the way through Limansk: "Good job.The main CS squad can now move through Limansk.  The advance squad is tofind the entrance to the Pripyat underground at the old hospital entrance onthe edge of Limansk."> Find a way to Chernobyl Nuclear Power Plant (NPP).> Go to the hospital.****************************************************************************1.14                   HOSPITAL****************************************************************************The Hospital is a new section not found on SoC. CS are at the entrance andonly you can help them. They need you to outflank and take down a sniper whois covering a machine gunner. Once you get the sniper, cover CS as theyadvance. Vasgo Lamer (CS sapper) blows a tin barricade and silences them/c gun with a grenade. He has also opened the passage to the next sectionof the hospital. Vasgo Lamer (CS) is standing by the exit and he canrepair/upgrade your gear.> Take down the military chopper. 'Lean' from behind cover you can takeit down with a couple of clips from any rifle (Novice level)....under construction.... Stay tuned: All will be revealed about Fang, Ghost, The C Consciousness,Clear Sky,the Monolith, and how/why Strelok had the only STALKER tattooin all the Zone.****************************************************************************                       END OF PART 1: WALKTHROUGH.************************************************************************************************************************************************************************************************************************************                         PART 2: GENERAL GUIDE********************************************************************************************************************************************************                           CONTENTS                      2.01  Controls                      2.02  System Requirements                      2.03  Tweaks                      2.04  Display                      2.05  The Patch                      2.06  Tactics                                              2.07  Bugs and other complaints                      2.08  Day/Night cycle                      2.09  NPC missions, buying info, trading, upgrading                      2.10  Health                      2.11  Saving Games                      2.12  Detectors (Artifacts)                      2.13  Artifacts                      2.14  Suits                      2.15  Weapons                      2.16  Mutants                      2.17  Faction system                                     2.01   CONTROLS***********************************There's the usual FPS keyboard controls. Learn to use WASD by touchso you can move around while you wait for the shotgun to reload, etc.Important keys:F     Use, interact, talk, searchP     Pause to scratch or make coffee.F5    Quick SaveF9    Quick loadP     PDA map, missions, log etc.I     InventoryO     Detector for artifacts1     Knife2     Pistol3     Rifle, Shotgun4     Grenade5     Binoculars6     Bolt to show anomaliesL     FlashlightX     SprintSPC   JumpL CTRL            CrouchL CTRL + L SHFT   Prone    ESC   main menuF12   ScreenshotQ/E   Lean L/RY     Change ammoV     Grenade LauncherL MOUSE  Fire R MOUSE  Iron sightsR MOUSE  Select Unload/Drop weapon in Inventory screen.N    Night Vision]    Quick Bandage[    Quick MedikitSHFT + F  Drag (body)2.02 SYSTEM REQUIREMENTS***********************************Recommended:XP/VistaIntel Core2 Duo E6400 / ATHLON 64 X2 4200+1.5 Gb RAM. 3.5Gb is better.8800GT / HD 2900XT  video cardInstallation is easier if you disable your firewall temporarily,or hit ALT+TAB to exit any locked-up screen.		2.03  TWEAKS***********************************Koroush Ghazi CS Tweakguide at http://www.tweakguides.com/ClearSky_1.html DX 10 dynamic lighting is only available with Vista.Turn grass density right down, makes it easier to see things on the ground.Adjust screen resolution, object/texture detail etc for a smooth frame rate.1440 x 900 seems reasonable.You can reduce the options a fair amount. It will still look great, and mayreduce CTD frequency..Leave NPC flashlights on so you can find them in the dark.2.04 DISPLAY***********************************Mini map in the top left corner has a blue arrow pointing north, red south.Grey arrow points to current task location/Secondary objective.Yellow arrow points to Primary Objective.Friendly NPCs are green.Neutral NPCs are yellow.Hostile NPCs are red.In the bottom right corner are health and armour bars,Keep an eye on the red health bar in case you are bleeding to death orhave radiation sickness.Ammo type and quantity, and the geiger counter. And pictograms for Psy,chemical, heat and radiation exposure.2.05 THE PATCH:***********************************If you install a new patch you may have to restart the game!This guide was made using the 1.5.05 version. Objectssuch as weapons, ammo, health may be missing, in different locationsor different quantities according to which patch you are using.Also people have different experiences according to their system specs.Some low end machines play without too many problems, some high end machines are unplayable. Serious problems include weapons not appearing(eg the Vintar and Veles detector), inability to leave Swamp for Cordon,Crash to Desktop (CTD), corrupted Save Games, broken missions, doorsfailing to open, etc etc.Patch 1.5.03 gives corrupted save games, but also ridiculous quantitiesof ammo (up to 700kg !)Patch 1.5.04 has frequent CTD, enough to make the game unplayable forsome (a lot) of people.Patch 1.5.05 is out today (30SEPT2008) and supposedly, save games from1.5.04 will work. I am starting over for sixth time, but I am stillfinding new artifacts etc in the Swamp.UPDATE I am through to the Military Warehouse with this patch andnot having any serious problems. Thank goodness!2.06 TACTICS***********************************> If you missed any dialogue, all conversations are in your PDAmessage log.> Seek cover, use crouch, low crouch before attacking. This is notyour typical run-and-gun fps.> Stand on a rock or crate to shoot attacking dogs, boars etc.> Talk to everyone.> Search/explore everything. Smash crates with the knife.> Select a cache in each area to stash your loot, medicine,and remember/record its location.> Trade frequently and keep your inventory small. Low weight allowsyou to outsprint (Hold X) boars, to run-and-gun, seek shelter fromemissions, beat the m/c gunner, etc.-Before trading a gun, go to inventory and unload it first.> Accept multiple tasks, then complete them one by one, to savea lot of travelling back and forth.-Repair/upgrade weapons and armour at every opportunity.> There is more time to complete missions than in S-of-C.You will miss out on a bunch of missions, don't stress over it.Failed tasks are recorded in your PDA but cancelled tasks don't givea penalty.  Tasks are only cancelled when all attackers are dead.If you miss seeing a mission, it will be written in your PDA log.> Pay for information about stashes, it's worth it to find those hard toget weapon upgrades. > Always make headshots. Weapons aren't particularly powerful unless youmake headshots. > No animal parts in this game, don't bother searching for tails lol.> Bloodsuckers are different to CoS.They are invincibile while invisible.Say that ten times! Shoot them in the face when they become visible,and then bandage yourself.> Items you place in stashes may disappear, though they seem more permanentthan in S0C. Upgrades can disappear. I put my guitar in a box near theMutant Zoo and later it disappeared. I also dropped a bunch of shotguns inthe middle of the raod at Garbage and they stayed there for the whole game!> Removing your own loot from a stash may be considered 'stealing' bynearby NPCs, who might become hostile. Check this with a quicksave beforestowing loot in a box or stash. Might be a function of Faction relations.(THNX SpeedCanHurt) > Escaping emissions-run towards the marker on the map for shelter.> Repeatedly mouse click to move bulk items quickly around trading screenand transferring items to stashes/boxes.> Use drag (SHIFT + F) to place bodies in a pile once you have mugged themso you won't have to keep checking them over and over.> You see a dude waving to you, he's either a guide, or he has a missionor information for you. Anyone waves, you should talk to him.2.07 BUGS and other COMPLAINTS***********************************Bugs reported so far include:> AI hung up in the environment.> Poor optimisation. Frame rates vary wildly according to where you are.> Broken mission scripts.> Corrupted Save Games.UPDATE: Patch 1.5.05 has fixed most of these. Save Game works 100%.No more CTDs, but occasional reboot after playing a few hours, sodon't foreget to save frequently.> Some crashes seem to occur because of travelling a different wayor doing things in a different order to what the devs expected. If multipleevents occur simultaneously, a CTD is likely. Also after playing a longtime the game seems to get "confused" and crash. So save often and don'trun your video options too high!The Wild Territories and  Pripyat are gone!It's vewy vewy dark at night and the flashlight is so weak.No women in the Zone! No female stalkers or Scientists, not even any Banditwhores!.Prettier but not as creepy, the horror/survival feel is not as strong.No encyclopaedia. Messages disappear off the screen too fast! GrrrR!2.08   DAY/NIGHT CYCLE***********************************> 1 minute real time = 10 minutes game time.> Sleeping Bag mod has serious side effects, you are better to upgradenight vision  and learn to love the dark.> You can check the time-of-day in your PDA mission log.Advantages of night, headshots on enemies are easier, just aim fortheir lamps. Night cover is also good for stealth, like sneaking past m/c gunners!> Press N for night vision. Upgrade night vision on your suit as suit as soon as possible, because night time is pitch black!It's kinda cool/creepy trying to do stuff at night. Getting jumped bya Snork or rushed by a pack of dogs is pretty epic feeling.  When thedogs come you see a red dot approaching super fast but can't see whatit is until all six of them are right on top of you. Blind dogscan leap attack like the pseudo dogs now wooo! (t0m)> Turning on Sun rays in video options gives some amazing sunrise effects!2.09  NPC MISSIONS/TRADING/INFORMATION/UPGRADES****************************************************** GUIDES: Blue Circle with a dot on the main map. Take you anywhere forfree at the start. Then they charge on a distance basis. TECHNICIANS: Upgrade and repair weapons, armour. Give missions. Laterin the game it helps if you are in their faction, as ALL techniciansare not able to upgrade ALL weapons/suits.TRADERS: Buy and sell weapons and ammo. Hand out rewards for completedtasks.Different traders charge/pay different amounts so shop aroundfor that special rifle or suit.BARKEEPERS: Give rewards. Sell stash info. Trade food/drink/vodka.GENERAL NPCs give free info. You can pay them for stash locations!IMO it is worth the money to get good weapons and Flash drives withweapon upgrade specs.2.10   HEALTH***********************************You will lose health for a variety of reasons.If you are too tired to walk/jump/sprint, eat or drink.If you are bleeding, press ']' for bandages.If health is low, press'[' for a medikit.If you have radiation sickness, go to inventory and take anti-rad drugsor drink Vodka.2.11   SAVE GAMES***********************************Due to various bugs, CTD, reboots, broken scripts, you need to organise yourSave Games (SGs). Then you can restart at an earlier save when necessary.And it WILL be necessary.I suggest numbering your SGs and naming them with the level and the event.By the time I started Red Forest I had over two hundred Saves already.Many were corrupt, sometimes a whole block of five or six were corrupt. (I didn't use Quick Save/Load at all.)So name them something like this: "015 Swamp Veles Detector"    or "175 Yantar Find Lefty" While 1.5.04 Save games will load into 1.5.05, you are asking for trouble.Start 1.5.05 over from the start and delete old SGs.2.12   ARTIFACT DETECTORS***********************************> Echo is the starter version. > Bear is a bit better, but won't detect higher level artifacts.> Veles is the best detector in the game, so don't waste time with theothers. Find it at top left of Swamp. Go north under the broken rail bridge,turn right before the power lines to find a tunnel beneath a railwaycar. It is under the mattress and may not be visible.  When you are inposition against the wall and facing the mattress, the icon will appearin the middle of the screen. 2.13    ARTIFACTS***********************************You can find heaps of these and sell them. You can equip them in the pocketsof your suit for various benefits. The upgraded "Sunrise" suit for example,has five pockets/holds five artifacts.Rock formations that look like four pieces of an arch have good artifacts.The one behind Yantar has an "EYE" worth 20,000 RU.Anomalies may have different artifacts for different ppl. I've heard reportsthat they will also respawn after a period of time.Link to Russian site with maps of artifact locations:http://translate.google.com/translate?u=http%3A%2F%2Fdomkrat.nm.ru%2Fclear_sky_faq.htm&hl=en&ie=UTF-8&sl=ru&tl=enComplete map link (THNX Zealot_warrior):http://www.webalice.it/requena/game/stalkercs/stalkercs_map_zone.htm ARTIFACT    VALUE    ATTRIBUTES g=good  b=badBattery      6000RU  Radiation +2b  Endurance +2gBubble      12000RU  Radiation -6gCompass     50000RU  Endurance +6g NOTE: Main quest item, do not sell.Eye         12000RU  Radiation +2b  Bleeding +40g                  Flash                Radiation +1b  Electrical +3gGravi       12000RU  Radiation +3b  Max Weight +20kg gJellyfish    4000Ru  Radiation -2gKolobok     12000RU  Radiation +2b  Health +4gMama's Beads 6000RU  Radiation +2b  Bleeding +20gMeatchunk    4000RU  Radiation +1b  Chemical +3gMoonlight    6000RU  Radiation +2b  Telepathy +3gNightStar    6000RU  Radiation +2b  Max Weight +10kg gShell       12000RU  Radiation +3b  Endurance +4gStone Flower 3000RU  Radiation +1b  Telepathy +1gSoul         6000RU  Radiation +2b  Health +2gWrenched     8000RY  Radiation -4gmore later.......2.14     SUITS***********************************> Warning re Night Vision: If you upgrade to a mask, you cannot enable nightvision goggles as well.> peetz:"You can't upgrade all the radiation/psi protection "legs" of the optionswithout disabling some of the "heavy armour" legs of the options.)  Youreally have to read and try to understand each upgrade, because you can't"uninstall" it, if you made a mistake.With an upgraded SEVA (which I recommend you upgrade along thechemical/telepathy/radiation path, rather than the bulletproof path), youcan add a couple of appropriate artifacts and pretty much walk throughanything without damage.  I'm using a Bulat as a "bulletproof-type" suit,so I just switch between them, depending on what I am doing."> CS-3 Suit (Clear Sky) is a reward from the Swamp trader. The Loners willupgrade it. > Sunrise Suit is a reward for helping Duty at the lake in Agroprom. Dutytechnician will upgrade it. Plenty of pockets.> SEVA suit can be bought from Dr Sakharov in Yantar scientist bunker.> "For artifact hunting, Fully upgraded anti-anomalous SEVA suit with2x bubble and 3x goldfish.For firefights, fully upgraded anti-bullet Freedom EXO, with 1x bubble and2x goldfish in the EXO to carry all my gear." Thnx CRASHBANG25.more later.......2.15   WEAPONRY***********************************NOTE: re weapons upgrades. If you upgrade to a different barrel size, youcannot go back and uninstall it!> Don't waste your money buying rifles. Spend up on upgrades/repairs.> If a weapon has the correct fittings to mount a scope, just drag thescope onto the rifle in Inventory.> When you get upgrades installed, sometime your scope/silencer will beunmounted. Just click on the weapon in Inventory screen and remount. > I don't like pistols.  You need to be <20 metres away, they have the powerbut are inaccurate. Unload them and sell them, imo.> AK74 is best assault rifle (AR) for early stages of game, until somethingbetter comes along..> IL86 has a nice scope. Dual purpose sniper/assault rifle. As described,it jams frequently.  Believe it! Even when fully upgraded!> Pick up a scoped TRs301 in the Dark Forest. It uses same cartridge asthe IL86. Suffers wear/unreliability. Best AR for this stage of the game.> The Chaser 13 shotgun is found early on in the Swamp. Good for dogs,mutants, or Bandits at close quarters. Unless you hit a bandit in the facethough, he won't go down. There is a better shotgun later on.> There is a Vintar sniper rifle in the Swamp but it is damaged. There's notenough ammo at the start of the game to make it worth repairing. There's a100% Vintar in Agroprom, by which you'll have plenty of ammo. The Dutytechnician in Agroprom South (Thunderov) will upgrade it even though you arenot in the Duty faction. I like the Vintar. It sounds good and isballistically realistic. Good damage despite being sub-sonic. The Forestergives you an upgraded Vintar in Red Forest as a reward.Once ammo is available, I recommend carrying a Vintar at all times as it isa dual purpose assault/sniper. >The SVDm2 is a better Sniper rifle.  Available in the Army Warehouse.>The AC96/2 is the 1996 version of the AK47. There's a bunch of scopedexamples in the Red Forest mines. An EXCELLENT all-round assault rifle,practical, reliable, upgradeable.> SiG 550 is accurate and powerful. For the late stages of the game, it'sperfect, especially for sniping.> The G37 is better still. > The F2000 is a complete package - grenade launcher, scope, rangeaccuracy, damage and rate of fire. (SpeedCanHurt)< Quote PhatoseAlpha"At the end, it's a fielders choice. If you're talking solely about ARs,it's a three way between the accurate GP37, the powerful SGI, or thewell balanced FN2000. All 3 are very accurate, with the GP37 taking thecrown. The SGI hits the hardest. The FN2000 is as accurate as the SGIand only hits as hard as a GP37, but it has slightly less recoil and hasa grenade launcher for when things get ugly."more later....... 2.16     MUTANTS***********************************> Various faction leaders have dead mutants as trophies. Foresterhas a bloodsucker head mounted on his wall! All the mutants are on displayin the Mutant Zoo at the Duty Base in Agroprom.> Pseudo-dogs: big dogs that run in packs.The SPAs 12 shotgun is good, finda rock to stand on.> Psi-dogs: This dog creates phantom clones of itself. Found in Yantar andRed Forest. Sometimes they cause no damage, just push you around, and whenyou shoot them they vanish. The strategy here is to locate the main dog onthe mini-map (red dot).  You may be able to snipe it from a distance.> Blood Suckers: mainly found in the Red Forest. They cannot be killedwhile 'cloaked' (invisible). Track their eyeballs, and when they are upclose and 'uncloak'themselves to attack, slash/shoot them in the face.2.17     FACTION SYSTEM***********************************> It is OK to play through without joining a faction. In fact for thefirst play-through, this is probably a good idea. For your second playthrough, try Stalkers, Duty or Freedom. Not Bandits. They won't supportyou when you take an objective, but you can make a lot of money fromweapons by mass-killing Stalkers and Duty.  If that's what you like.> The faction system has been described as "broken", but it works in part.You can join a faction, get bonuses for joining and completion.> CRASHBANG25:"Best thing to do is pick a faction to hate, continue killingthem a lot, grab as much gear as you can and dump it in front of a guide.Keep doing this then pick it all up, goto a friendly base and sell it all."> It is possible to do all faction objectives on your own, you just won'thave any back-up.> You can leave a faction, and join another faction, as long as they don'talready hate you. If you join Freedom or Duty, you will have to kill someloners along the way but you have to kill A LOT before they hate you. Justfeels wrong though, killing loners.> Faction rewards seem to be random. > Collect rewards before changing factions or they will be  forfeit.****************************************************************************                        END OF PART2: GENERAL GUIDE.********************************************************************************************************************************************************Version History:****************************************************************************v0.1  14SEP2008              -beginnings.v0.11 17SEP2008      Added   -map of Swamp area.                             -entering Cordon                             -trading and upgradingv0.12 21SEP2008              -exit to Cordonv0.14 30SEP2008      Added   -patch information                             -tactics section                             -Cordon missionsv0.3 10 OCT2008      Added   -Dark Forest                             -Garbage                             -Agroprom                             -Yantar                                                          -Suits                             -Artifacts                             -Detectors                             -Weaponsv0.8 12 OCT2008      Added   -Mutants                             -Faction System                             -Red Forest                             -Mines                             -Army Warehouse                             -Limansk****************************************************************************Links:****************************************************************************   www.STALKER-GAME.com www.DEEPSILVER.com http://www.tweakguides.com/ClearSky_1.html  http://www.gamefaqs.com/computer/doswin/home/942067.html****************************************************************************Acknowledgements:****************************************************************************ASCII Art courtesy of http://www.network-science.de/ascii/Thanks to- GSC Gameworld for more S.T.A.L.K.E.R. goodness.         -Gamespot message boards, DJKABoom,SpeedCanHurt,ricoblack,GTA4Cool,     PhatoseAlpha, CRASHBANG25.         -Alexander Little for advice and encouragement.         -master STALKERs peetz, trith leonharte and t0m.  ****************************************************************************Copyright and Permissions:****************************************************************************This Walkthrough/Guide is for:GameFAQsSupercheatsNeoseekerCheatsguruGameborderCheatccGamershellChaptercheatsIt may be not be reproduced except for personal use. It may not be placedon any web site or otherwise distributed without permission. *****************************************************************************Thanks for reading, hope this has helped.Val 12 OCTOBER 2008*****************************************************************************
     
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