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Gears of War 2 FAQ/Walkthrough Author: C4RRnage of www.dissectedgames.com Revision: 0.2 Contact: dissectedgames@gmail.com The newest versions of this guide will be posted by me at GameFAQs.com and my site, www.dissectedgames.com. This guide may be posted elsewhere as long as it is posted in its entirety with credit given to the original author, me. Table of Contents: 1. Controls --- [CNTRL] 2. Acheivements --- [ACHVM] 3. Gun Tips --- [GNTPS] 4. Walkthrough --- [WLKTH] 4.1 Tip of the Spear --- [TPTSP] 4.2 Denizens --- [DNZNS] ******************************************************************** 1. Controls [CNTRL] ******************************************************************** 1.1 Default Configuration: Left Stick: Move Right Stick: Look Right Stick In: Zoom in (certain weapons only) Left Trigger: Aim Left Bumper: View objectives and pointers to teammates Right Trigger: Fire Right Bumper: Reload A: Duck and Sprint / Use downed enemy as meat shield B: Melee Y: View areas of interesting / Execute downed enemy X: Use / Pickup weapon or ammo / Curb Stomp downed enemy 1.2 Recommend Settings: I recomend setting your look sensitivity to High so you can turn faster and your Target and Zoom sensitivity to Low so you can aim more precisely (to hopefully get more headshots). ******************************************************************** 2. Acheivements: ******************************************************************** Suicide Missionary - 150G - Complete all campaign acts on Insane Difficulty Artisit of War - 75G - Complete all campaign acts on Hardcore difficulty Guerilla Tactian - 50G - Complete all campaign acts on Normal difficulty Friends with Benefits - 50G - Complete all acts in Co-op on any difficulty (Marcus or Dom) Seriously 2.0 - 50G - Kill 100,000 enenmies (any mode) Completionist - 30G - Recover all 41 collectibles (any difficulty) Takes a licking - 30G - Melee 30 tickers (any mode) Variety is the spice of death - 30G - Kill an enemy with every weapon in the game (any mode) Party like it's 1999 - 30G - Play 1999 round of multiplayer (any mode) Around the world, again - 30G - Win a multiplayer match on each of the 10 shipped maps (any mode) Hoard the Horde - 30G - Survive all 50 waves of Horde (any difficulty, any map) Open Relationship - 30G - Completed 10 chapters in Co-op on any difficulty Tourist of Duty - 25G - Complete all campaign acts on Casual Difficulty A parting Gift - 20G - Kill 10 enemies with a grenade while down but not out (any mode) Dirty, Dirty Horde - 20G - Survive the first 10 waves of Horde (any difficulty,any map) Pack Rat - 15G - Recover 20 collectibles (any difficulty) Green as Grass - 10G - Train the rook (any difficulty) And the Horsey You Rode in On - 10G Story progression in Act 5, Chapter 1 You Are the Support, Son - 10G - Story progression in Act 5, Chapter 2 Brumak Rodeo - 10G - Story Progression Act 5, Chapter 4 Does this look Infect to You? - 10G - Story progression in Act 5, Chapter 5 Crossed Swords - 10G - Win 10 Chainsaw duels (any mode) Pound of Flesh - 10G - Use a meatshield to save your life 10 times (any mode) Organ Grinder - 10G - Kill 30 enemies with a cover mounted mulcher (any mode) Said the Spider to the Fly - 10G - Kill 10 enemies with a planted grenade (any mode) Crowd Control - 10G - Melee 10 enemies down with the Boomshield equipped (any mode) Smells like Victory - 10G - Kill 30 enemies with the Scorcher Flamethrower (any mode) Kick 'em When They're Down - 10G - Perform all 11 unique executions on a downed enemy Photojournalist - 10G - Submit a spectator photo Standing Here, Beside Myself - 10G - Win 3 matches of Wingman (public) Beat the Meatflag - Capture 10 Meatflags in Submission (public) It's Good to be the King - 10G - Win 10 rounds of Guardian as the leader (public) You Go Ahead, I'll be Fine - 10G - Win 3 matches of King of the Hill (public) Back to Basic - 10G - Sucessfully compelte the 5 lessons of multiplayer Training Grounds Have fun storming the Castle - 10 G - Found the Locust queen Shock and Awe - 10G - Killed 30 enemies raining down death from the sky Better Wrapped in Beacon - 10G -Activated Jack as homing beacon in Nexus There's a time for Us - 10G - Found Maria Water Sports - 10G -Defeated Leviathan Tanks for the Memories - 10G -Arrived safely at Mout Kadar Stranded camp Longitude and Attitude - 10G - Discovered the locatin of the locust queen Heartbroken - 10G - Performed a chainsaw multiple bypass Freebaird! - 10G - Freed Baird from Capture That Sinking Feeling - 10G - Watched Ilima sink Girl about Town - 10G -Seen the sights with Betty Escort Service - 10G - Escorted Betty to Landown One-Night Stand - 10G - Completed chapter 1 in Co-op on any difficulty Once More, With Feeling - 10G - Mastered the ways of the Active Reload It's a Trap! - 10G - Successfully defended the hospital Collector - 10G - Recovered 5 of 41 collectibles ******************************************************************** 3. Gun Tips [GNTPS] ******************************************************************** Hammershot Assault Rifle (Locust): This gun is less powerful than the Lancer but much more accurate. If you zoom in (press in the right stick) you can get headshots. If your enemy is wearing a helmet it might take a couple headshots to kill them. This is a good weapon for long range if you have time to aim, but up close it doesn't have enough stopping power. Since this is the most common gun used by the locust, they'll drop a lot of ammo for it. Getting good with this gun can help solve your ammo problems. Lancer: The default gun for most situations. It has a high rate of fire and of course the chainsaw bouynet. If you can sneak up on an enemy or are fighting any enemy holding a slow rate of fire weapon like a torque bow or sniper rifle, the chainsaw can get you easy kills. ... more to come ******************************************************************** 4. Walkthrough [WLKTH] ******************************************************************** ******************************************************************** 4.1 Tip of the Spear [TPTSP] ******************************************************************** - Welcome to Delta Just watch the cut scene and optionally do the training. - Desperation After everyone stops talking head through the door with the green light above it. Hold Y to look at the door. Follow Tai until you to get to the room with the large windows. You'll get a new objective, "Ambush the invading Locust." Get into cover below one of the windows and wait. Hold Y to look at the explosive tanks. Locust will enter the room. Wait until they're all around the tanks and Marcus gives the signal. Then, shoot the tanks until they explode. This should kill all the Locust. Head through the door with the green light that just opened up. There is some ammo in front of the next door. The door will open automatically. Head through it. Now, you'll be out in a big lobby area. Run to your left and get behind cover. Two locust will come to fight you. These guys are not too tough so you can be agressive. You can pick up their guns if you want. You have an empty slot so you might as well pick it up even if you don't like that gun. Switch to your left slot and pick up their guns. Go through the next door and use the desk for cover. Just wait there until a Raven (helicopter) comes and kills the two locust that are in the hallway. Head to the end of the hallway and turn right. There's two more locust in this room. You can use the desk to your left or counter to your right for cover. Use the doorway to your left for cover. They'll be a pointy helmet locust in the hallway. He's got a magnum, so be careful. Pick up his magnum that he dropped and the grenades in that room. Run out the door and down the stairs. The next door leads to a large room with a center counter area. Use the doorway for cover and kill the two locust inside before heading in. Go out the door to your right and grab the ammo there. There is one of those magnifying glass items behind the counter, a medical record or something. Get it if you want those things. Now you'll be out in a courtyard area. Use the railings for cover and kill the three locust in the middle. Head across the courtyard and up the stairs. At the top of the stairs to your right is more ammo. Head through the doors and to your right. There's more ammo in this hallway. Turn left at the end of the hallway and walk down a ways. To your left at the end of the hallway are some locust. You can use the counter or doorway for cover. After killing them all head out the door to the right. Turn left at the intersection and then right at the end of the hallway. Turn right at the end of the hallway and head into the cafeteria area. Use the buffet for cover. There will be three locust in here. Keep going straight and out into a big open room. Locust will appear one floor above you. Go left and grab the ammo and then up the stairs. You should now be in a flanking position. There's more ammo to your right at the top of the stairs. Head out through the door with the green light and through the next door too. Grab the grenades to your left if you have room. At the bottom of the stairs in the middle, there's more ammo. Go in the middle counter area. Locust will come through the doors to your left and right. Head out the door that Jack opened and meet up with Carmine. Go out the door and then left. Pick up the ammo. Go down the stairs using the left wall as cover. Clear out the street (you don't have to kill the Reaper). Go along the left wall and jump through the window and into the shop. Go through the shop and use the doorway at the end for cover. Clear out the locust around the cars in the street. Turn left and then use the truck in front of your for cover. Kill the locust and a cut scene will happen. - Rolling Thunder Go get on the turret to your left. Just like a normal gun, use LT to aim and right trigger to fire. When the heat meter fills up, press RB to vent the heat and lower the meter quickly. Mortars will start hitting the area around you. From the turret, shoot down the mortars before they hit. It helps to lead them a little and wait until they are close enough to hit. You can actually start hitting the mortars until after the rocks fall and block your path and you get the objective "Shoot down the Nemacyst Mortars." After you destroy the mortars a Reaver will start ramming your rig from the left. Kill the reaver. If you're having trouble with this part, I recommed turning your look sensitivty and target sensitivity all the way up because the turret turns really slow. Eventually, your rig will crash and you have to jump out. There's ammo to your left. Make sure to grab the grenades because you can use them to close the emergence holes. Avoid the temptation to run up to the column closest to the emergence holes. While it's easier to close the holes from there, you are much more vulenerable and have a much longer path back to the rig. Stay behind the column closest to the rig. After you kill all the locust in this area, more will appear above you and to the left. After you kill them, listen for Dizzy to tell you that the rig is ready then sprint to its ladder. - The Big Push Get back on the turret and defend the rig. The locust will hijack a rig but you can't stop them. Their rig will come along side yours. Shoot the enemies on it. Eventually, a couple locust will climb up your rig but your squadmates should take care of them. If you shoot the grappling hooks they'll fall, so it's easier that way. The other rig will seperate and then come back together. Kill all the enemies and then Dizzy will say something about the bridge ahead. Then you get the objective to kill the driver of the hijacked rig. The rigs will slam into each other, breaking the window of the other rig. Should the driver in the front, through the window. If you don't kill the other driver in time, it'll push you off the cliff. If you do kill the driver you go over the bridge and the other rig goes over the cliff. Get back on the turret after the check point. Multiple Brumacks will appear. Shoot the guns on their heads to destroy them. After you pass the Brumacks, they'll be a bunch of locust foot soldiers on your right on the ground. Kill as many as possible and kill any that climb up onto your rig. A corpser will appear. Shoot it in its mouth. I don't think you can actually kill it. Another Brumack appears in front of you. Shoot it's top gun then shoot it in the head to kill it. -Road Blocks Now, you'll meet up with Tai and spawn in a town. Dizzy needs you to clear out the tickers before he can drive the rig through town. There's ammo up ahead on the ground by the cars. Kick open the door to your left. It takes multiple kicks. A short cut scene will happen introducing tickers. There's more ammo around the corner to your left. Head towards the door and tickers will skitter around the street. Tickers and not very tough and you don't even have to shoot them, if you don't want to. When they get close, they'll start to shoot flames up in the air. Just dodge away (A + Left Stick) when this happens. Go out into the street and kill all the tickers. Some will burst through the fence across the street. After they are all dead go through the whole in the fence they made. Go left and then left again into an alley. Use your chainsaw to cut the boards. Then grab the ammo. When you go out into the street more tickers will come. Destroy them all. Go down to the end of the street and turn left. There's more ammo by the wall to your left and by the wall to your right. After the mortars start hitting take cover behind the dumpster to your left Wait for the mortars to stop. There are two troikas here. One is on top of the roof the other is to your left. If you stay behind the dumpster, the other troika, the one to the left, can't hit you. Use your pistol to pick off the troika on the roof. Don't worry about the other troika. After you kill all the other locust, Marcus will call for help and a tank will come and blow it up. After everyone is dead, head throw the hole in the fence to the right. Go through the gate into the big tunnel. Head down the tunnel. It'll be dark at first but Dizzy will turn on his rig's lights. Keep moving up the tunnel destroying the tickers. Don't get too far ahead of the rig or it'll be dark. If you just let your teammates go in front of you, they'll absorb most the damage. Just help them up if they go down. Eventually you'll come up to a door on your left. Go inside. Go through the room and then back out in the tunnel through the door to your right. Wait for the rig to catch up to you. There's ammo behind the car to your right. When you get to the end of the tunnel a reaver will fly in. Kill the riders on top first, then shoot the reaver. Go out through the gate. Go out into the street and at the end you'll choose between two paths. I recommend going to the rooftops (right trigger). Go up the stairs and to your left. Then go around the corner to your right. There will be two locust there. It'll be close quarters so use your shotgun. Kill them and go up the ladder to your right. Kill the guy on the roof and grab the mortar gun. You can use your mortars to help Dom across the street if you want. Go back down and into the door to your right. Jack will have to cut it open. Kick the door open and run to the door ahead of you. To the left are several enemies. This is a good spot for a well placed grenade. After clearing the roof, grab the mortar gun in the corner. A brumack will come out of the tunnel. Hide behind the half wall near where the mortar gun was. Hit the brumack with the mortars until he dies. If you stay crouched behind the wall, he won't be able to hit you. - Digging In Grab the mortar gun on the middle of the deck. Use the mortars to kill the attacking wave of locust. You'll have to kill a mortar team, a boomer team, and two reavers. If you run out of mortars, just use your Lancer or the rig's turret. Use the sides of the rig for cover. ******************************************************************** 4.2 Denizens [DNZNS] ******************************************************************** -Scattered After the cut scene, you'll end up in some under ground caverns. ... to be continued. This guide is a work in progress.
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