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oo==================oo
| G u i d e I n f o |
o====================o
G a m e T i t l e ..... Resistance 2
P l a t f o r m ..... Playstation 3
F A Q F o r m a t ..... FAQ/Walkthrough (Spoiler-Free)
A u t h o r ..... ChaosDemon
C o n t a c t ..... chaosdemonN[at]gmail[dot]com
V e r s i o n ..... 0.63
L a s t u p d a t e ..... November 10th, 2008
F o u n d a t ..... http://www.gamefaqs.com
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| i. ) T A B L E O F C O N T E N T S |
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===============================================================================
1] - Introduction...........................................[IN00]
2] - Version History........................................[VH00]
3] - Game Basics............................................[GB00]
4] - Walkthrough............................................[WK00]
4.01] Prologue: Iceland................................[WK01]
4.02] Chapter 1: San Francisco.........................[WK02]
4.03] Chapter 2: Orick/Battleship......................[WK03]
4.04] Chapter 3: Idaho.................................[WK04]
4.05] Chapter 4: Utah..................................[WK05]
4.06] Chapter 5: Chicago...............................[WK06]
5] - Weapons................................................[WP00]
6] - Enemies................................................[EN00]
7] - Intel Locations........................................[IT00]
8] - Contact................................................[CN00]
9] - Credits................................................[CR00]
10] - Legal Disclaimer.......................................[LG00]
===============================================================================
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| 1] I N T R O D U C T I O N [IN00] |
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===============================================================================
D e d i c a t i o n
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* This FAQ is dedicated to AstroBlue and Dallas, two of the all-time greats,
for all their help and advice when I first started writing.
F o r e w a r d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hello I'm ChaosDemon and welcome to my Resistance 2 guide! You might remember
me from my Metal Gear Solid 4 FAQ. If so, HI! If not, then I hope you are going
to enjoy what you are about to read in the 79 characters per line that follow.
The now Resistance franchise offers PS3 owners some pretty intense first person
action against a breed of scary looking dues called the Chimera. There is no
question that the multiplayer aspect of the game is what attracts most people
to put in their $67.19 after Canadian tax. Nonetheless, if you find that you
are stuck in any portion of the game, I hope I will be able to help you out.
I will include a full walkthrough here, which contains no plot spoilers. I will
not comment on any of the cut scenes or dialogue so you can rest assured you
will not get any of the story spoiled here. I also hope to include the
necessary appendices like Weapons and Intel locations sooner than later! That's
enough mumbo jumbo for now, on to the guide!
===============================================================================
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| 2] V E R S I O N H I S T O R Y [VH00] |
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===============================================================================
[ Version 0.63, November 10, 2008] - Added a bunch of walkthrough over the
weekend. Made it up to and including a bit of Chapter 5. I also added the
Intel locations up to Chapter 4, so check those out. I'm fairly certain the
walkthrough will be completed by the next update.
[ Version 0.21, November 6, 2008] - Didn't get a chance to add any walkthrough
today. I did make a quick spellcheck, so you shouldn't find anymore errors
now. I also added the last two Intel Locations to San Francisco, CA. I'm
expecting some walkthrough updates this weekend, so check back Monday for
those.
[ Version 0.20, November 5, 2008] - A very skeletal first version of the
FAQ. I included the walkthrough up to Chapter 1 basically and added a few
Game Basics as well as intel locations. No weapons or enemies yet, so stay
tuned for those.
===============================================================================
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| 3] G A M E B A S I C S [GB00] |
+-----------------------------------------------------------------------------+
===============================================================================
________
|Controls|
ŻŻŻŻŻŻŻŻ
| |
_,.--.,_ | | _,.--.,_
| _____ | | | | _____ |
|-' `'.___________|_|____________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([] ) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ANALOG/ ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
D-Pad.....................Zoom in/zoom out first person scope mode
a]Right direction........Toggle flashlight on/off
b]Up/down................Scroll through Grenades
Left Analog Stick.........Movement
Right Analog Stick........Aim Weapon/look
L1 Button (hold)..........Zoom
R1 Button.................Primary fire
R2 Button.................Secondary Fire
L2 Button.................Crouch
L2 Button (hold)..........Sprint
Triangle Button...........Action
Circle Button.............Use Grenade
X Button..................Jump
Square Button.............Reload
________________
|Always use cover|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When fighting a group of enemies, it is very important to take cover. You will
find that the Chimera are pretty accurate, even on the Normal difficulty. If
you stand in the open and try to take them out that way you are almost
certainly to die. The very least you can do if you aren't going to find any
cover is to crouch.
______________
|Fire in bursts|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To avoid any major recoil on your weapon, you should fire in 2-3 fire bursts
at the very most. The only time you should really spray is when you are in a
tight area or if an enemy is right up close. Otherwise, you should always
focus in firing in short bursts, or you will find that you won't land many
shots.
_____________
|Danger Status|
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Danger Status occurs when the screen is filled with red (presumably blood) and
you hear a heartbeat. When this happens you are probably about another good
shot from going down. It is absolutely vital that you find cover at this
point. Usually crouching behind something will suffice. Always wait out the
"Danger" Status before engaging in combat again.
____________________
|Use the Melee Attack|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When you find that you are within striking distance of a Chimera and you need
to reload, don't bother doing so. Instead, just clobber your enemy with the
Melee attack a few times. It does a pretty high amount of damage,
surprisingly, so don't be afraid to use it.
_____________
|Be Aggressive|
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you are standing at a far distance and trying to land some shots from your
Carbine to limited success, look to close the distance. In many cases, taking
the fight to the opponent is usually the best option. You have much more
health than the Hybrid, so unless you are dealing with a massive wave, it is
very advantageous to go up to them, blast them, and/or club them.
===============================================================================
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| 4] W A L K T H R O U G H [WK00] |
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===============================================================================
Welcome to the Walkthrough portion of the FAQ. Just a reminder that there are
ZERO plot spoilers in the walkthrough. There will probably be some minor
gameplay spoilers though, because I will be describing what you are likely to
see in each area. I wouldn't recommend reading beyond your own point in the
game. Enjoy, everybody!
* Note: Walkthrough is written while playing on the Normal difficulty.
_______________________________________________________________________________
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| 4.01] P r o l o g u e [WK01] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I g l o o , I c e l a n d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___________________________________________
|Accompany Major Blake to the Detention Wing|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Watch the opening cut scenes and the action will pick up with Nathan Hale in
the middle of some tall grass. You will immobile at first, but wait for Major
Blake to hand you the Magnum. Once he does that, you will be able to move.
Follow Blake up the small hill and hit the X button to jump over the ledge
when you see it. Continue past the big rocks and you will arrive at the top
of a small cliff, staring down into a nearby base camp below.
Jump down and head into the nearby cabin. Without wasting any time, open fire
on the propane tank directly ahead. Hit it once with your primary fire (R1
button), and another time with your secondary (R2 Button). This should help
you blow open the door. Be ready because as soon as the dust settles, 3
Chimera await you on the other side. Deal with them with some well-placed
shots from your Magnum. Now proceed through the opening and you will find a
LARRK on the small table. Pick it up and fire a single missile at the Goliath
outside.
Blake will then kick open the two doors to your left so follow him through.
You will now find yourself back outside. Sprint down the small stairs, past
truck, and into the big tube. Hold the Square Button to pick up Bullseye. A
little prompt will display telling you to crouch, but don't bother yet.
Instead, wait for Blake to take cover near some lumber stacks. You should
follow suit and wait for the Chimera. They will be coming roughly from the
same direction as where the Goliath's foot is.
Open fire with your Bullseye and crouch behind the stacks when you need to
reload or get need to wait out the "danger" phase. After you clear these out,
Blake will continue on. He will move for a while until he reaches the foot of
a narrow catwalk. Move a little closer to the catwalk but don't go on it. Just
stay put and soon two Hybrid Chimera will appear on the higher terrain
directly above. After you've taken care of them, run along the catwalk until
you reach the end of it. Take note of the wooden palette placed against the
railing. This will be a good spot for you to take cover. Do so and wait for
the Chimera to charge towards you from the catwalk.
This should be a pretty big wave, but you shouldn't have too much trouble
mowing them down with your Bullseye. The most important thing here is to not
let them get close. Take care of this wave and Blake will continue on. He's
going to make a right at the nearby crate and through the little space here.
There's a Magnum on the floor, so you can switch your Bullseye if you want.
Otherwise, just follow Blake down the ramp to the detention wing.
[Checkpoint]
_______________
|Locate Daedalus|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wait for Blake to open the door to the next area. The opening to the next area
is to your left, and some floating enemies will open fire on you. They
shouldn't give you much trouble though. Head through the opening now and
down the hallway. Blake will take some time to open the door. Turn around
and watch the hallway as he works on the door. Don't let the inaction fool
you because some floating enemies will be with you shortly. When they arrive,
spray a bunch of bullets in their general direction and you should be able to
mow down a bunch of them at once.
Blake will get the door after you clear this wave. Pick up the Bullseye ammo
if you need it. Blake will be waiting for you by the next opening. Just stay
put and wait for the Hybrid to appear in the opening far ahead. Take him out
and follow Blake to the next position. You should notice that he'll be facing
some fire as he moves ahead. There's a Hybrid on the balcony in the directly
ahead. There's one more to the right of that one, but you'll actually have
to be in that room to see it. After clearing these two out, Blake will make
his way to the fence and open it up. Follow him through down to the next area.
Wait for him to go to work on another door. Turn around and watch the opening
immediately to your right. Some Hybrid will attack you shortly. Clean them
out and watch the upcoming cut scene. [Checkpoint]
______________________________________________
|Accompany Blake to the Airfield for Evacuation|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After this cut scene, sprint through the now-opened area and follow Blake to
the upper floor. There won't be any enemies as you make your way up the ramp
and the stairs. Blake will take cover besides the opening to a hallway at
the top floor [Checkpoint]. Pick up the Carbine in this room if you want it.
I personally like it more than the Bullseye. Open fire on the Chimera in the
hallway and take cover behind the wall where Blake was if you need to.
Take care of this wave and Blake will then move to the propane tank. Just
stay beside him and two more Chimera will come from the left. You should be
able to take care of them with ease. Now follow Blake outside and up the small
set of stairs [Checkpoint]. Grab the nearby rocket and switch to your LAARK.
Aim it at the Goliath and wait for it to expose its back. You need to fire a
rocket at its exhaust system, which is basically the "pipes" sticking out
with fire/smoke coming out of them. If you did it correctly, a brief cinematic
should follow.
Time to follow Blake down to the area with the tanks and through the shrubs.
You might get hit with some collateral fire here, but it shouldn't put you
into danger. You and Blake will soon arrive at the foot of a broken bridge
with a river below. Head on to the bridge and make a jump across the gap.
Keep going ahead to the narrow plank. Wake carefully across to Blake's
position.
You are now on the side of a mountain. Proceed ahead for a bit and go directly
ahead into the building. Follow Blake through the opening on the right. Blake
will stay put pretty soon, so you can guess that a fight is about to ensue.
This is going to be a pretty big confrontation. It would help if you can fire
a Secondary shot from your Carbine here. Otherwise, just stay crouched and
spray into their general direction; you should be able to take a bunch of them
out that way. Clean them up and head up the ramp [Checkpoint].
_____________________
|Take down the Goliath|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is going to be quick. Equip your LAARK and fire a single missile at the
exhaust (the same area as before) to give it the coup dé grace. Follow Blake
to the extraction point to conclude the mission.
_______________________________________________________________________________
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| 4.02] C h a p t e r 1 [WK02] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S a n F r a n c i s c o , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____________________________
|Find and Secure the Moon Pool|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All right, head through the door and down the hallway to initiate a cut scene.
Following this brief cut scene, go directly ahead and take a left in the
hallway. Proceed through the opening at the end of it [Checkpoint]. You
will now find yourself in a room full of water. There are some Furies in
the water, which means any time spent in there is almost a certain death.
Anyway, make a jump on to the ramp to the right and proceed along here. There
is a gap coming up so watch out for that. There's another gap shortly after
that one so be ready for that. Immediately following the second jump you
should see a small plank that leads downwards. Proceed along here carefully
to the next platform. You should be able to see the opening to the next area
from here. Make a jump across on to the ramp that is partially submerged in
the water [Checkpoint].
Now time to take a left and pick up the Magnum right before the opening. There
are three Hybrid awaiting you in the next hallway so be ready for those. You
should be able to take care of them with relative ease. Keep going down to the
end of the hallway, but stop at the foot of the stairs. Go into the room on
the right. There is an Intel in here, as well as a Carbine rifle with full
ammo (those guys didn't do a very good job of fighting I take it). Now let's
go back into the hallway and head up the stairs.
Take a left into the next hallway here. Just follow the path up the small hill
and you should see somebody fending off a Hybrid on the other side of the
steel fence. Just wait at the fence and he should come over for a brief
conversation. After the small talk, take a left through the opening and to
the next area. Take another left along the circular platform and you will find
some stairs leading downwards. Go down and through the door to the next area.
[Checkpoint]
Just wait near the door for a while. You will see some flying Chimera approach
you soon. They are kind of elusive here, so it might take a little longer to
bring them down. Now head up the stairs to the left. Wait at the crates until
the Chimera appear on the far end of the room. Open fire on them. Feel free
use your Secondary Shot because there's some Grenade ammo on top of the
crates. Once you've taken care of them, proceed along your own catwalk and
you should see another gap on it.
Make the jump across, head down the stairs and pick up the grenades stacked on
the crate to your left. Turn your attention to the windows and take out the
Chimera in the other room to the left. Once you've taken care of them, head
down the stairs to the right. Sprint across the room and you should see the
Fareye resting upright near the edge of the cooling tank. It's a Sniper Rifle
basically so I would recommend that you pick it up. Proceed to the area behind
the cooling tank and to find two allies waiting. Follow them through the
hallway to the next room [Checkpoint].
Open fire on the single Hybrid standing on the stairs. A bunch of Chimera will
then answer with some fire power of their own. There are a few from above the
nearby stairs, as well as two more from way across the crevice on the other
end of the room. Take cover near the crates and mow them down. Start with the
ones above the stairs because they are the most dangerous bunch. You can use
your Fareye on the Hybrid in the distance if you wish.
Now head up the stairs and closer to your target. There are three Hybrid
waiting in the nearby circular room. Stay close to the wall and wait for them
to get within your sight. You should be able to take care of two this way,
but you may need to go inside the room to finish off the last one. Turn your
attention to the small monitor on top of one of the computers near the
entrance. As you go towards the right one the Metres tracker on the screen
will get smaller and smaller. Once you are in front of the monitor, hit the
Triangle button to close the first flood gate.
Make your way to the next circular room. You can open fire from the catwalk
as they come outside. There is one who refuses to do so though so you can
either pick him off with the Fareye or just finish him off in yo face style.
Anyway, clean up the last of them and activate the monitor in the second
circular room to close the second flood gate. A brief cinematic will initiate
now. When it finishes, head through the hallway to the next area.
_____________________________________________
|Rendezvous with Dr. Malikov at the Med Clinic|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head down the initial stairs and take a left and into the elevator. Now go
directly ahead to the right of the wall with the SRPA logo. Keep going in this
direction and then take a left up the ramp. Collect the Carbine ammo in this
room if you need it. Then head through the opening to the left to reach the
next area [Checkpoint].
Go over to where the Hybrid bodies are and head into the nearby tunnel. At the
end. Some flying enemies await you at the end of it. Don't bother engaging
them here. Instead, just jump down and make a full sprint to the right
[Checkpoint]. If you die and respawn now the flying Chimera will leave you
alone.
Continue ahead until you receive a radio transmission. They will tell you not
to engage the drone, but instead to listen to their instructions. First, take
a left at the end of the hallway and sprint towards the crates. Crouch and
wait there. As soon as the Chimera move past you to the right, get up and
sprint like hell to the left towards the next pile of crates.
Now take a right and continue sprinting in this direction. Jump into the water
when you see it and swim to the crate in the middle of the water and wait
there. The radio will tell you when it's safe. When he does so, turn around
and swim back to the ramp. Now take a left and sprint straight ahead to the
opening with the stairs leading upwards [Checkpoint].
You are now in a room full of water. Collect the Carbine or Bullseye ammo on
your platform. Note the Furies awaiting you in there. Wait for it to be on the
other side of the room, and jump in. Then swim as fast as you can to the
platform in the middle. Immediately take cover behind one of the covers and
stare towards the opening directly ahead, on the platform. Some Chimera will
start pouring through so open fire on them. There's some Carbine ammo and a
Hedgehog for you on this platform. Wait for the Furies to be on the other side
again and then jump into the water and swim to the stairs. Go up and to the
elevator.
Sprint down to the room at the end of the hallway to meet Dr. Malikov.
_________________________________
|Escort Dr. Malikov to the Surface|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Dr. Malikov out of his office and to the right. He will hold still at a
crate first. Pick off the Hybrid at the far end of this area to initiate a
brief fight. Take cover and wait out the "danger" phase if it goes to that.
Malikov will move to the next position when you clear out the wave.
Head up the stairs and through the nearby opening. You will see two allies
engaging a huge Chimera here. Just stay back and focus on bursting some
headshots at it. If you get in trouble, run away and wait out the danger
phase. Finish it off and Malikov will continue on to the door the Chimera
came from [Checkpoint].
A pretty big fight will ensue here so be ready. Start by taking cover behind
the pillar and open fire on the Chimera, focusing on the ones on high ground
first. Move from the pillar to the crates to the left as required. After you
clear out the first wave, head to the troop waiting by the stairs and a second
will come, this time with the huge Chimera with the flamethrower again. Just
stay on the lower level here and pull out your Fareye to fire some support
fire. Focus on the weaker Chimera before going for the big cahuna. The
flamethrower Chimera will turn its attention to you soon, once it does that
switch to your Carbine and respond, filling its head with bullets.
Clear out the second wave and head up the stairs. Follow Malikov through to
the next room. Jump down to the lower level [Checkpoint]. Grab one of the
Pulse Cannons and wait for the door to open up. Once it does, sprint through
and up the stairs. Take a right here [Checkpoint] to initiate the boss fight.
+-----------------------------------------------------------------------------+
____________________
/Boss Battle: Kraken/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As the room fills up with water, quickly make your way to the platform.
It has two basic attacks. One is it will smack you with its tentacles, this
does mild damage. His other attack is a huge roar that will inflict some
massive damage if you stay put for too long. It always does its roar attack
after you blast it with your Pulse Cannon, so take cover behind the crate
after firing at it. Fire three more Pulse Cannon shots at it to finish it off.
+-----------------------------------------------------------------------------+
_________________________________
|Escort Dr. Malikov to the Surface|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After defeating the Kraken, take note of the white platform to your left.
Run towards it and jump over. Meet with Malikov again and follow him for a bit
until he reaches the elevator. Once you reach the upper level, run ahead to
the outside [Checkpoint]. After a brief conversation, take a right and down
the long stairs. Follow Malikov to the next opening. Head through after the
brief radio transmission [Checkpoint].
________________________________________________
|Protect Warner while he reconfigures the Battery|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head up the stairs and to the opening at the top. The big fight is happening
to your right. You can either use the Carbine or the Fareye scattered near
the flour sacks. Whichever you choose though, remember to use the Pulse Cannon
on the Chimera that get close, like on the other side of the flour close. A
single blast should clear out the entire wave if they are close enough. Keep
holding them off until the Battery is complete.
_________________________________________________________
|Escort Dr. Malikov to the landing Platform for Extraction|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the team over to the opening [Checkpoint]. Proceed through and follow
the team to the right where another big fight is happening. Begin by taking
out the Chimera approaching you on the bottom of the hill. Now, head to the
bottom and take a look at the big group of Chimera to your left. Pull out
your Pulse Cannon and fire at the group in the front to wipe them out all at
once. After doing this, it's best to run back to the top of the hill and
engage the rest of the Chimera from here. Pick up the Auger resting against
the building at the top of the hill. It has some thermal abilities and the
Chimera will be glowing, making them more distinct.
Clear out the Chimera, and watch out for the ones that actually make it to the
top of the hill and are attacking you from the side. After you clear out this
wave the team will continue ahead. [Checkpoint] Head over to the car to lure
the Chimera out. As soon as you do so, run back up the hill and take cover
behind some flour sacks. After finishing this wave off, take a right and two
more Chimera will engage. They should be cake though. You will have to deal
with a few more, watch out for the one on the balcony above. Finish off this
final wave and sprint up the ramp to your left and follow the team the rest
of the way to the extraction point. Now head back through the opening to start
your next objective [Checkpoint].
______________________________________________
|Retrieve the Inhibitors from Dr. Malikov's Lab|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head directly forward towards the compound. It won't be long before some
Chimera led by a huge one with a flamethrower appear. There's some Carbine
ammo behind the car to the right if you need it. There's some more resting
against the Cabin to the left and seven more scattered on the floor. Once
you open fire on the big Chimera it will start approaching you. Sit still and
start filling its head with some shots. As soon as you start taking damage
from the flamethrower, sprint out of range and create some distance. Then
continue your fire. Just keep sprinting away and firing at it to bring it
down [Checkpoint]. The Chimera will explode after it dies so stay far away.
Proceed ahead into the compound and sprint to the garage door directly ahead
and slightly to the left. Once the door opens, you will see a darkened
elevator Proceed ahead to the opening at the end of the hall [Checkpoint].
You'll be in a room almost completely filled with water now. Don't jump in,
but instead take note of the rocks sticking out towards your left. It
creates a path for you to proceed. Once you reach the end of it, take
note of the second safety point directly ahead. Wait for the coast to
clear (ie no Furies) and swim across. You can now just walk on the rocks
over to where the door is.
You can't go in so head over to the broken platform leading to a pile of junk.
Run and jump across to that pile. Once you reach the top of it a single
Chimera will introduce itself [Checkpoint]. After disposing of it, sprint
on to the platform and jump across to the where the Hybrid's carcass is.
Proceed ahead through the opening [Checkpoint].
There's a door to the left so let yourself through. Feel free to pick up the
Magnum here. Proceed down this hall, careful to avoid the fire. Turn into the
door to your right to Malikov's lab to procure the inhibitors. There's a
Rossmore shotgun right outside of the door (the one Malikov was using) if
you need it.
_______________
|Escape the Base|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head up the nearby stairs and soon a bunch of enemies will attack you. The
assault will begin with some of the flying ones, so take out as many as you
can first. Shortly after the Hybrid will rush you so at that point it's
important to retreat. Switch to the Rossmore or Magnum and take out the
Chimera as they get close. Now continue up the stairs and take a right down
the hallway.
Head to the end of this room to find the next door and sprint through
[Checkpoint]. Go over to the crates and take cover. Open fire on the Chimera
up at the balcony. After that, take out the three on the other side of the
crates. Sprint up the ramps and then through the stairs to the next area
[Checkpoint]. There will be some Chimera here so dispose of them. Then
continue through to the next room. Sprint up the stairs here and take cover
at the crates. A pretty big wave of Chimera will open their attack on you,
including one of those flamethrower ones. Just use your cover and pick off all
the Chimera attempting to close the distance first. Then, switch over to your
Rossmore (or Magnum) and finish off the one with the flamethrower. Retreat out
of its range if you have to.
Sprint up the remaining stairs and to the circular elevator to the surface.
Head over to the Helipad for one more confrontation against the Kraken.
All right, this one is going to take a little longer than last time. The basic
principles still apply -- watch out for its roar attack, and tentacle smash.
Note that if you take a direct hit from its tentacles, meaning if you stand on
the spot and the tentacle collides on your head, then you will die instantly.
Wait for your Pulse Cannon to charge and open fire on it. Keep moving from
left to right to avoid a direct hit from its tentacle. After about three
shots it will submerge into the water. Just watch all directions until it
resurfaces.
Note that when the Kraken goes farther than it usually does (you will know
when you see it), after you shoot at it there, its next position is a surprise
attack on the platform you are standing on. So it is important to remember
that immediately following a shot to it when it's farther away than usual, go
as close to the elevator you came from as you can, but keep watching in that
direction for it to appear again. After that just repeat the process until
you bring it down to complete the mission.
_______________________________________________________________________________
+-----------------------------------------------------------------------------+
| 4.03] C h a p t e r 2 [WK03] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
O r i c k , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
____________________
|Fight off the Ambush|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin by moving directly ahead and picking up the Carbine to the left, near
the truck. Continue going in this direction, towards the shots fired. You
will soon find the Marksman [Checkpoint]. It's an automatic sniper rifle. It
is very useful right now, because of the annoying Hybrid perched on the hill.
So pick up the Marksman and move up just a bit, past the truck. Go into scope
mode and aim towards the the hill, where the shots are coming from. Pick off
the three Hybrid on the hill. Proceed ahead a little further and pick off the
remaining Chimera on the high terrain.
Continue down the road and take out the lone Chimera with its back towards
you. Hold your fire until you meet your allies. Don't get too comfortable
because a few Chimera will charge at you shortly. You should switch to the
Marksman after taking care of the charging Chimera and pickingoff as many of
them as you can. Keep moving ahead on the road and picking off the Hybrid
until you arrive at a dead end and a radio transmission tells you to go
towards the creek. Take a left and jump down to the river [Checkpoint].
_______________________
|Reach the Town of Orick|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Advance further down the creek, but just relax for a bit because there are no
enemies here. You will soon see a brief cinematic. Following that, proceed
to the end of the creek and back to the grass [Checkpoint]. Go deeper into the
forest, and fight off the small ambush from the flying enemies. Be sure to
pick up the Rossmore along the way. Keep shooting at the flying Chimera and
proceeding ahead until you reach the next checkpoint. Don't get too
comfortable because of the two Chameleon in this area (invisible slashers).
It's best to advance very slowly when we have the "Chameleon Warning" up. You
need the Rossmore to handle them effectively. A single shot would be enough to
bring them down, but the same can be said about you. One slash from them and
it's game over, so it's absolutely important that you are quick. After taking
care of the two Chameleon, sprint ahead and a distance indicator will appear
on your screen. Keep sprinting ahead and veerign off to the right to arrive
at the next checkpoint [Checkpoint].
Take a left towards the Rossmore ammo. Keep advancing in this direction,
slowly. A single Chameleon will attack you from straight ahead. Be ready and
quick and you will be fine. Keep moving towards the target to arrive at an
area with a bunch of tree stumps [Checkpoint]. Jump down to the stumps area
with your Rossmore ready, looking in the forward direction the entire time.
Another Chameleon will charge you, so blast it when it's visible. That will
be the last one for a little bit, so sprint down the slight hill and jump
into the river when you see it [Checkpoint].
Tread the water briefly and head towards the camp area. Sprint in the
northwest direction until you hit a truck blocking off the path. Jump into the
stream and swim east. You can hold L2 to swim under water and move a bit
faster. There won't be any enemies in the water so just focus on swimming
through this stream. You will soon reach land again [Checkpoint].
Pick up the Marksman if you want, and open fire at the flying enemies. Don't
forget about the two Chimera in the distance. After downing those two, sprint
directly ahead until it seems like you've hit a dead end. Just take a right
here small the circular hill and you should soon see a Motel sign in the
distance. Keep going until you reach the town of Orick [checkpoint].
_________________________
|Rendezvous with Echo Team|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Proceed towards the Motel and pick off the Chimera on the roof top. A wave of
Chimera with a huge shielded one will then appear. This best way to handle
this wave is to get right up and personal and empty out some clips. If the
big shielded one gets close, you can hit it with a melee attack (R3 Button)
when you have to reload. Continue through the opening on the right, where the
Chimera came from. Sprint towards the house with the stairs and go inside.
Grab the Intel in front of the television in the next room. Jump down through
the opening to the left.
Proceed across the parking lot and take care of the flying enemies. Take care
of them and be ready to deal with a Chimera with a flamethrower. If you are
having trouble bringing it down, try closing the distance on it [Checkpoint].
After taking care of it, sprint down the path to the right, towards the the
broken crates. There's a single Chimera perched on top of the junk, a bit to
the left. Make your way to the junk and jump through the broken crate that
creates a tunnel.
Head towards the northeast corner in this area, towards the Chimera cocoons.
Jump through the tunnel/create to the left now. Go into the crouch position
and make your way through the little crack until you emerge on the other side
[Checkpoint]. Now jump through the opening ahead and go down the ramps to the
ground level. There's a Hellfire Turret here and it is immune to your weapon
fire. You are going to have to make your way to its spine and deactivate it
with the Triangle button, so let's do that.
First, sprint towards the dumpster and take cover here for a bit. Next, sprint
towards the wall on the right and take a breather behind the tipped-over
dumpster. Now make your way to the lumber stacks in the centre of the area.
All there is to do now is to make a full sprint to the small stairs to the
northwest. Make your way along the path you are now until it ends. Then, jump
down and press and hold Triangle behind the Hellfire Turret to disable it.
Sprint up the stairs toward the right of the turret and wait there
[Checkpoint]. A huge wave of Chimera will soon converge on your position. Pick
up the Marksman and start picking them off. Luckily you are going to receive
some heavy support fire. After clearing this wave up, continue through the new
opening behind you. Go to where your ally is waiting [Checkpoint].
Continue deeper into this area and fend off the Chimera group here. It's a
a fairly basic group, so no worries here. Head towards the oppposite wall and
make a right turn into the factory. Run up the stairs inside to initiate a new
cut scene.
_________________________
|Hijack a Chimeran Shuttle|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the team down the stairs to the left [Checkpoint]. Fight your way
towards the other end of this area, where the Chimera were [Checkpoint]. In
the new area, two huge Chimera with flamethrowers will attack you with a
new wave of Hybrid. It's important to be aggressive here and take the fight to
the Chimera. Use your melee attack if you have to reload. Sprint into the
warehouse and up the stairs [Checkpoint]. Follow the team back outside
[Checkpoint]. You are now on a balcony, jump down through the crack on the
left. Sprint towards the right and continue in this direction.
Run up the ramp when you see it. Use the lumber stacks as terrain and continue
in this direction until you hit the fence. Take a left and jump up the small
stacks and you should see a Hellfire Turret on the other side. Eliminate as
many Chimera as you can before going after the turret. Watch out for the
turret's shield deflecting your fire when you are trying to hit Chimera behind
it.
When it looks pretty safe, jump down and disable the Hellfire Turret. Use it
as cover now as you work through the big Chimera and the remaining Hybrid.
Once the huge Chimera is taken down, sprint towards the plane to intiate a
cut scene and to conclude the Orick portion of the chapter.
B a t t l e s h i p
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* It is recommended that you pick up a Bullseye over your Carbine so you will
have plenty of ammo to use.
__________________________________
|Infiltrate the Chimeran Battleship|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Following the cut scene, you will now find yourself on the Chimeran
Battleship. Sprint through the tunnel to the right of the platform where the
troops are standing. Go past the first fork and take a right at the next. Take
an immediate left and proceed slowly, because there's a Chameleon coming up.
It will charge at you from directly in front so be ready to pull the trigger
in that direction [Checkpoint].
Proceed to the next room and crouch to get into the tunnel. Mow down the
Leaper Chimera when they come in hoardes, but when they start coming one-by
one, it is in your best interest use your melee attack to preserve some ammo.
You will find a Fareye at the end of the tunnel. Pick it up if you want. There
is also some Carbine ammo and a grenade in the corner to the left, just behind
the cocoons.
When you're ready, take a right and continue down this hallway until you reach
an elevator. Descend to the bottom and go up the ramp to the right
[Checkpoint]. You will be faced with heavy resistance from the Chimera below.
Just ignore them and take a left around the circular pillar and continue down
the path. You should still eliminate the Chimera on the same level and above
you, because they are much more of a threat than the ones on the bottom. Now
continue along the path until you reach the next ramp [Checkpoint]. Head up
the ramp and take a left, clearing out any Chimera that may get in your way.
Go through the upcoming opening and taek a right.
Two Chimera will attack you now but they won't be anything significant. You
should also pick up the Auger at this point. Keep going in this direction
and you should soon reach the next [Checkpoint]. Time to proceed slowly ahead
because another Chameleon will charge at you from in front. Continue slowly
down the next hallways to take care of the remaining Chameleon.
Move past the first fork and take a right on the next. Take an immediate left
after that and be ready for another Chameleon attack. Now take a right and
sprint straight towards the tunnel and help yourself through.
____________________________
|Plant Demo Charges on Bridge|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There won't be any enemies until you drop down to the lower tunnel, at which
point the Leapers will make themselves acquainted to you. They won't come in
very threatening waves, so just melee them down. Continue along this lower
tunnel until you suddenly drop. Don't get shocked because a Chimera awaits you
immediately below. Head up the ramp to the right, but don't go far. If you
have your Auger equipped you will see a massive wave of Chimera awaiting you.
Take cover behind the wall and peek out to mow down as many Chimera as you
can. Don't forget to use the Grenades you have. As soon as you need to reload
quickly hide behind the wall again. Use the Auger to see when the Chimera are
approaching to know exactly when to pop out to attack. Repeat this process
until you bring them all down. Sprint to the elevator the Chimera were
guarding now. Head towards the huge computers to plant the charges.
__________________________________________
|Evacuate the Battleship before it Explodes|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head towards the opening and down the stairs. Two Chameleon await you at the
bottom so be ready for them. Take a left, but continue past the first opening
and instead head through the second one you encounter, going downwards.
There's another Chameleon here. Now take a right in the next room and through
that opening towards the elevator. Watch out for another Chameleon coming from
this direction [Checkpoint].
The ship is just about ready to blow up now, and you have 2 minutes to make
your escape. Sprint towards the right and follow the path here. Once you reach
the rubble, continue through and you should drop down to a lower level.
Immediately take a right and sprint in this direction and take a left for
the remainder of the way until you see two Chimera. Don't worry about them
though because they'll get destroyed by falling debris (Owned). You'll now
meet up with an ally [Checkpoint].
Follow your ally until he jumps into a tiny pit. Get ready to engage a mass
of Chimera. The best way to handle this is to empty your clip into the door
and catch many of them running in. Spam all the grenades you have as well.
You should have no problems mowing them down with your Auger or Bullseye.
Don't worry about the time because you are only a few seconds away from your
ship. Just focus on eliminating all the Chimera. Once you do so, follow your
ally and sprint towards the ship to conclude the chapter.
_______________________________________________________________________________
+-----------------------------------------------------------------------------+
| 4.04] C h a p t e r 3 [WK04] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
T w i n F a l l s , I d a h o
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_______________________________
|Search the Houses for Survivors|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn around and head into the darkened building. Hit the "right" button on the
directional pad to turn on your flashlight. Take a right inside the house and
go up the stairs. Hit the R3 button and clobber the cocoons a couple of times
to destroy them. Continue ahead and go through the door to emerge back
outside. Go into the backyard and make a right into the garage. Continue ahead
through the door ahead.
Now sprint northwest across the field and towards the building. Once inside,
go through the door directly ahead. Take a right and up the stairs. There's a
Magnum in the bedroom with the two bodies to the left. Once you grab the
weapon, jump down the balcony and to the field of cocoons. This looks quite
disgusting, but just ignore them and head north. A few of the cocoons will
hatch so don't be surprised. Take care of them and take a right into the main
street [Checkpoint].
Go into the house in the northwest. Take a left to the den and another cocoon
will hatch. Dispose of it and proceed ahead into the kitchen. Now continue
ahead into the field and sprint towards your target, some basement doors that
actually lead into the ground. Head into the basement area and turn on your
flashlight.
A bunch of Chimera will hatch and attack you. You should be able to easily
mow them down though. Continue deeper into the basement and take a right
through the opening and up the stairs behind the boxes. You will now see one
of your allies. Follow him up the stairs and jump down the balcony to the
yard [Checkpoint].
_____________________________________________________
|Rendezvous with Hawthorne at the Used Car Lot in Town|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Take a right in front of the house and continue in this direction. Get ready
for a huge fight against the hatched Chimera. They will charge towards you and
it is very easy to get overwhelmed. Keep your cool and try to blast at least
three at time with your Rossmore. Blast a bunch of at the same time and clean
up with your Carbine. Do your best to reserve some bullets though because
another huge fight is coming up. Focus on using your Rossmore to do the
initial attack, cleaning up with your Carbine and using your melee attack
if you ever need to reload and have to take out one last attacker. Don't
forget to back up as well.
After you clear this wave, sprint across the field and closer to the target.
Some more Chimera will attack you here but you should be able to handle them
easily after the first wave. Remember to still focus on saving up some ammo,
though. Turn into the house to the right when you see it. A single Chimera
will hatch and attack in the kitchen. Club or slash him (melee). Go into the
den and another will attack (two if you're unlucky). Take care of them and
leave through the front door. Prepare for a huge fight here.
Make your way to the front yard and start blasting away with your Rossmore.
Similar principles apply as last time; try to bring down a bunch of them at a
time with your Rossmore, clean up with Carbine, and keep backing up to
separate some distance. Being able to take out a bunch of them at a time with
your Rossmore is critical to your success.
After clearing this wave, sprint across the street to the stairs in the
northwest. Keep following your ally until you reach the next fight
[Checkpoint].
__________________________________________
|Rendezvous with Capelli in the Town Square|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pick up the Marksman and proceed ahead slightly. Just beyond the barb-wired
boards to the right will suffice. Use the Marksman and pick off as many of the
unexpecting Chimera through the fence as you can. Don't forget to start with
the one on the roof. Watch out for any grenades that may come in your
direction. Once you run out of ammo on your Marksman, drop it and pick up the
weapon you traded for it. Proceed into the parking lot.
Finish off the remaining Chimera with your Carbine [Checkpoint]. Sprint across
the lot towards the Diner. Pick up the Marksman again and pick off the Chimera
in the Diner. You can also pick up the Bellock (basically a grenade launcher
that incinerates the target). It's a very powerful weapon so I would recommend
it.
Time to proceed into teh diner. Jump across the counter to where your ally is
standing. Pick up the Auger, because its night vision will really help in the
darkened areas to come. Proceed deeper into the diner and out of the exit in
the rear. Follow your team into the alley [Checkpoint]. Go into the storage
building and get ready for a pretty big wave of Chimera to come from the
hallway to the right.
Stick close to the nearby wall and use the racks for cover. Just move up and
down this wall, and pick off any Chimera that you see. Use your Auger to see
where they are coming to catch some of them off guard. The Bellock shell will
eliminate the big Chimera in a single blast. If you get into trouble, just
sprint out through the entrance and wait it out before continuing your attack.
Once you clear this wave, sprint to the exit on the opposite end of the room.
Follow your team into the barn restaurant and prepare for another fight.
Luckily, the Chimera will be nice and bunched up, making them prime targets
for grenades and explosive shells. You can also just mow them down with the
weapon of your choice. All-in-all this fight isn't very tough. Clear out the
wave and proceed outside with your team. A lone Chimera will make a last ditch
for its wave to bring you down. It should be of no concerns, though. The team
will now head through the door across.
You are now in an auditorium with a mass of Chimera converging on your
position. Thankfully, they're the ones who just hatched, so they have no
weapons. Take out the weapon of your choice and make some Chimera stew (yummy)
out of them. It's also very fun, I might add. Anyway, after this wave, sprint
down the auditorium towards the rear exists. You are now in Town Square.
_______________________
|Head to the North Tower|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Pick up the Carbine with full ammo on the ground if you don't have one. A
bunch of huge Titans will attack you with flamethrowers. Begin by sticking to
the right and sprinting down this sidewalk. Stop when you see the pile of
rubble with a fallen TV cable pole. Open your attack on a single Chimera
here.
Begin by emptying your Bellock shells, but try to see if you can deal some
splash damage on the other Chimera with this. After the Bellock, follow up
with some Carbine fire. It is of utmost importance to sprint away from their
flamethrowers as soon as they attack you. Since they deal so much more damage
it doesn't make much sense to stand there and trade firepower with them.
Instead, create some distance and focus your attacks when they are slowly
walking towards you. Do NOT stay still. Keep on moving and only stop to
attack when they have stopped.
Repeat the process to bring down the rest of them. I forgot to add that it is
important not to stay close to the cars, because their flamethrowers can torch
them in a split second and deal some significant damage to you. Also, try to
focus your attacks on the Chimera that are emitting smoke, because these are
the ones that have taken the most damage and ready to go down. After you've
defeated them [Checkpoint], follow the team into the alley.
There is a group of 3 Chimera on the roof and a few more on the ground. These
are the basic enemies though, so you should be able to handle them with ease.
After you've taken care of them, jump down to the area below [Checkpoint].
Continue on to the train tracks area [Checkpoint]. Now take a right into the
tunnel to the right. Remember to turn your flashlight on.
Once in the tunnel stick to the right and move past the truck. There's some
Carbine ammo leaned against the pillar and a Rossmore on the ground nearby as
well. Move to the right of the pillar and advance slowly ahead. Keep an eye
on the group of cocoons just behind the pillar because they hatch soon. As
soon as they do, wish them a happy birthday with a swift shot to the temple.
Clean up the rest that hatch as well.
Now move past the train cart and to the left now, get ready for another brief
fight shortly. Continue advancing on the left side and switch over to the
right when you see the daylight again. Make your way to the destructed train
carts and go up the ramp just to the left. Continue through and jump down the
other end [Checkpoint]. Follow your ally down to the train tracks and get
ready for a big fight. Take cover at one of the structures and open fire. Once
focus your fire on the head of the larger Chimera at first. You can use a
secondary shot to bring it down quicker.
Clear out the remaining Hybrid and follow Capelli through to the tunnel, and
up the stairs. Keep following for a bit and there won't be any enemies until
you reach the point with the water [Checkpoint]. Jump in and handle the
attacking Leapers. Follow Capelli up the stairs at the end of the room. Jump
through the opening and sprint across to the sealed door and watch the brief
sequence [Cutscene].
_______________________
|Restore the North Tower|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turn around and sprint up the small set of stairs to the computers. Press and
hold the Triangle button to open up the door. A hoard of Leapers will now
converge on your position. Head up one of the stairs either to the right or
the left and mow them down from here. Use the Rossmore for optimum success.
There are also some Rossmore shells near the computers. Spend some time and
clear the Leapers out before heading through the opened door.
You should have no enemies to deal with now. Sprint across the next room to
the elevator and head skywards. Once you reach your destination, head back
outside [Checkpoint]. Keep sprinting up the stairs to initiate a brief cut
scene. Now head up some more stairs until you reach the top platform with
a broken terrain. There's an elevator here so go on it and proceed to the top
level [Checkpoint].
Go around and stock up on all the Carbine ammo here. Why you ask? Look up.
That's why.
+-----------------------------------------------------------------------------+
____________________________
/Boss Battle: Mother Spinner/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This fight is going to be pretty simple. Begin by opening fire at it with your
Carbine. You should try to get accustomed to the Mother Spinner's timing,
because following a brief attack, it will unleash a primal roar, and if you
are staring directly into it, it's game over. I counted 2 seconds before it
does so. It's fairly easier to see when it's going to open its mouth when the
Spinner is resting on a nearby tower. Soon, it will spawn a bunch of Leapers
to attack you, but they should be no problem since you have a lot of ammo to
use. Also, watch out for it when it jumps from one of the surrounding towers
back to yours, because if it crushes you, that's game. When it makes this jump
stick as close to the railing as you can without falling down.
So to sum up the fight is basically broken down like this, [1]Fire at the
Mother Spinner, [2]turn away from its roar, [3] fight off the summoned Leapers
[4] stick close to the railing when it makes its jump on to your platform.
Finish it off to conclude the mission and the chapter.
+-----------------------------------------------------------------------------+
_______________________________________________________________________________
+-----------------------------------------------------------------------------+
| 4.05] C h a p t e r 4 [WK05] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
B r y c e C a n y o n , U t a h
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________________________________
|Clear a Landing Zone for the VTOL|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin by opening fire on the Chimera on the Helipad. Soon some flying enemies
will open their attack on you. They should be no problem though. Turn your
attention to the Chimera hiding behind the crates. Pick off a couple of them
and soon they will retreat, giving the VTOL a safe landing zone.
_______________________________
|Find a way into Station Genesis|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After landing, follow your team to the first [Checkpoint]. Soon another wave
of flying enemies will attack you, take care them as well as the wave after
that. Some Hybrid will start pouring following the third wave of the flying
Chimera. Open fire on the Hybrid by the rocks. When there are about two left
sprint towards their position and get in their faces. Finish these two Chimera
off and be ready to take care of the Chameleon that will charge you shortly
after [Checkpoint].
Turn your attention to the Chimera at the lower area of the Canyon. Take cover
by the boulder to the left and use your Fareye to pick off as many of the
Hybrid as you can. Get ready for a Chameleon to appear shortly. Once it does,
blast it right away. Switch to your Carbine now and sprint down to the Chimera
and start pushing them out of this area. Some of them will start retreating so
mow them down as they make their run. Stalk them to the right and wait at the
rocks, where you have a good view of the cave entrance. Open fire on the
Hybrid at said entrance and make your way to the cave when they are down
[Checkpoint].
Take out any enemies you see here. Soon, a bunch of Ravagers will bust through
boulder blockage and ambush your team. Retreat out of range and open fire on
their heads as soon as it is safe to do so. There is some Carbine ammo in the
camp area behind you in a little ditch to the left of the the lamp. If you do
want to grab that ammo, you can get back to where the ambush took place by
circling around the rocks and up the ramp.
Anyway, head through the opening the ambushers created to the next area and
jump down [Checkpoint]. There is an Intel document and some Carbine ammo in
the tent to your left. Follow your team towards the cave entrance. They will
stop there and allow you to lead the way (aren't they thoughtful)? Go through
the cave and as soon as you see the Titans, turn around and sprint out of the
cave. Go to the ditch where the team is waiting, take cover, and get ready to
open your attack on the Chimera.
Throw a grenade or fire a secondary shell at them if you'd like. Focus on
bringing down the Titan with well-placed headshots. Once this is done, proceed
into the cave. Follow the team up the hill until they stop. To the right of
their position is a little alcove with some cocoons and a Wraith, a very
powerful weapon. Not only does it have a 300-sized clip, its secondary
function is to create a defensive force field that will minimize the damage
you take greatly.
Grab the weapon move towards the base area to initiate a cut scene. Following
the scene you will be in a new cave. Proceed deeper into the cave and wait for
your ally to say "what the hell is that?" It won't be long until a bunch of
Leapers start attacking you now. Mow them down with the automatic weapon of
your choice. After clearing this wave, proceed even deeper into the cave. Soon
after another wave of Leapers will converge on your position. After taking
care of them, sprint down the hallway ahead and to the door [Checkpoint].
Before going directly ahead to the next room, take a right and down this tube
here. You'll see two bodies soon, with a Spider Grenade nearby. Pick it up
because it will be useful shortly. Now head through the door across from
where you came from. As soon as you are into the room, throw the Spider
Grenade at the opening across from you. If you did it correctly all of the
Hybrid will be blown up and dead. There are still two Titans to deal with
though, so use Wraith headshots to finish them off. Now head through the
door that they came from [Checkpoint].
Proceed down the hallway slowly because we have a Chameleon Warning in effect.
Watch the door up ahead and as soon as it opens, fire some shots at the
Chameleon to bring it down. You can use the Rossmore on the floor but it's
not really a must. After bringing down the first one, advance slowly ahead
and wait for the second to arrive. Greet it the American way with some
smoking hot lead. Now sprint down to the end of the hallway and to the
elevator [Checkpoint].
Grab the Wraith ammo and the Air-Fuel Grenade and proceed into the elevator
to descend to the battle below. Equip your Wraith and throw some Grenades at
the unexpecting Chimera on the bridge. Follow it up by unleashing the fury of
a full Wraith clip. Don't forget to turn on your defensive force field as
well. Clean out the Chimera and also bring down the flying Drone support. The
bridge is now yours. Make your way towards the elevator and finish off the
"surprise" attack of 3-4 Hybrid [Checkpoint].
__________________
|Locate Dr. Malikov|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Enter Station Genesis and open fire on the Chimera advancing to you from the
ramp towards the right. Pick it off and finish off the one in the tube. Grab
the Auger that it dropped. Progress deeper into the tube to where the bodies
are [Checkpoint]. After a brief conversation, follow the team through the door
on the right and down the ramp to the next area [Checkpoint].
The door to your left is locked so take a right further through the tube and
get ready for two Chimera to charge you. You should be able to handle them
with your Auger, though. Continue through the tube and two Chimera will be
attack you from behind the wall on the left and the right. The one on the left
should start retreating when it realizes it's in trouble. Stalk him deeper
into the tube and finish off the rest of the Chimera. A sudden flash of white
will fill your screen, followed by a brief message. Following this, continue
ahead a bit and follow your team left [Checkpoint].
Go over to the power switch and activate it with the Triangle button. A swarm
of who-knows-what will suddenly start converging on your position. Immediately
start sprinting backwards, and back towards the elevator. You also need to
turn around periodically and fire some shots at the swarm to slow you down.
Keep sprinting ahead and turning around every 2-3 seconds until you make your
way to the elevator [Checkpoint].
On the upper level, go down the small hill to the fallen ally. There's a
Carbine with full ammo here. Grab it and continue down, through the door and
into the tube [Checkpoint]. Continue slowly into this tube and soon your
friend, The Swarm, will attack you once more. You will have to perform a juke
to get out of this alive. To do so, immediately turn around and sprint
backwards, back through the immediate door so you're still inside the tube.
Wait here until The Swarm uses the cracks to go outside, as soon as it does
so, sprint back through the door you just came from and all the way to the
target [Checkpoint]. Now continue down, through the door to meet Dr. Malikov.
_________________________________________
|Escort Dr. Malikov Out of Station Genesis|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Dr. Malikov to the Chimera development chamber, where he will talk
briefly about "Pure Chimera". Next, head through the door with Malikov to
begin a brief confrontation. Begin by gunning down the Hybrid in the distance.
Soon some Titans will burst on to the scene so handle them with your Auger.
Move down the path towarsd the elevator [Checkpoint]. Finish off the remaining
Chimera. take the elevator down and watch this brief cinematic.
Once out of the elevator go with Malikov across the bridge and into the
electric generator. Following the brief conversation and "What do we do now?"
The Swarm will once again burst its way on to the scene. Open fire on it with
the weapon of your choice until it leaves shortly after. Next, follow Malikov
into the tube and soon to the second generator. This time The Swarm will once
again launch another attack, but this time accompanied with a Titan.
Focus your fire on the Titan first. Bring it down and wait for Malikov to give
you the cue to sprint to the door. Follow Malikov through to the next fight.
Pick up the Wraith by the fallen sentinel up ahead. Now head back to the door
and use the rock walls for cover as you engage the Chimera. Sticking near the
door is ideal because it prevents you from getting flanked and tee'd off on
from behind.
Stay by the walls and picking off the Chimera until the Titans appear. Switch
to the Wraith, activate the force field and handle them. Now follow Malikov to
the next door. Soon you will find out that The Swarm has cornered you (dun dun
dun). Go with Malikov out to the computer and he will tell you that you need
to lure The Swarm on to the generators to finish it off.
All right, head over to the elevator to the lower level. Jump on to the pipes
and navigate them until you reach the platform where the generator is located
[Checkpoint]. It's time to du-du-du-du-duel!!!
+-----------------------------------------------------------------------------+
_______________________
/Boss Battle: The Swarm/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin by picking up the Pulse Cannon. Move on to the first generator and fire
some shots at The Swarm. As soon as it approaches you, move out of the
generator and Malikov will activate the generator, trapping The Swarm there
temporarily. Blast it with your Pulse Cannon to deal some heavy damage. Taking
precisely 33.3% of its life from it, to be precise. Following that shot, make
a full sprint towards your target, the next generator. Be sure to pick up the
Pulse Cannon ammo by the body in the second generator room.
Move into the generator for some safety. Luring it this time will be slightly
more difficult. You will have to actually get close to it, and sprint towards
through the generator at the last moment. It might take a few tries so repeat
until you can get it on the generator. Once you do so, blast it with the Pulse
Cannon the second time and sprint through the door, and up the ramp to the
final generator.
Repeat the same process as the second generator and blast it with the Pulse
Cannon once you have it trapped to finish it off [Checkpoint].
+-----------------------------------------------------------------------------+
_________________________________________
|Escort Dr. Malikov Out of Station Genesis|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All right, now it's back to escorting Malikov out of the Station Genesis.
Sprint up the ramp to meet him. Follow him to the elevator [Checkpoint]. Now
follow Malikov to the next area [Checkpoint]. Two Titans armed with
flamethrowers will be looking to engage. Use your Pulse Cannon and blast a
single shot at the first Titan. Now move down to the sand area and take cover
behind the big rock in the middle as your Pulse Cannon recharges. Blast it
a second time to finish it off. Be sure to watch out for its explosion after
its death.
Another Titan with some Leaper support will now burst on to the scene. Circle
around the big rock until your Pulse Cannon has cooled down. Then, blast the
Titan with another shell and immediately switch to your Assault Rifle and
fill it with lead until it goes down. As always, aim for the head. All there
is to do now is to mow down the Leapers. Once you do so, follow Malikov to
the extraction point to conclude the chapter.
_______________________________________________________________________________
+-----------------------------------------------------------------------------+
| 4.06] C h a p t e r 5 [WK06] |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
C h i c a g o , I l l i n o i s
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___________________________________
|Lead Echo Team to the Chimeran Node|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head towards the team and follow them into the alleys [Checkpoint]. Remember
to pick up the Splicer along the way.
__________________
|Survive the Alleys|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It's best to crouch on top of the structure in front and fire at the Chimera
with your Carbine from here. Just keep blasting them down as they charge
towards you. You might run out of ammo here so drop it and switch to your
Splicer if you have to. After that big wave goes down, continue deeper into
the alley and cut down any of the Chimera that may attack. Following the big
wave there really isn't anymore challenges ahead, though there is a relatively
big group that will attack you by the burning car. Keep fighting them off and
progressing deeper into the alley until you reach the [Checkpoint]. Turn into
the main street to initiate a cut scene.
_______________________________
|Neutralize the Hellfire Turrets|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Run up the fire escape and into the apartment building. You should see the
first Hellfire Turret through the hole below. Jump down and neutralize it.
Wait behind the turret until Warner tells you he's under attack. Pick up the
nearby Fareye to the left of the Hellfire turret and open fire on the Hybrid
in the building across. There are three in total. You can take out the first
by hugging the wall on the right and blasting it through the little opening.
The next two will require you to move left slightly. Each target requires two
shots to bring down. If the Hellfire Turret across starts attacking you, turn
around and sprint out of range until it's safe to continue your sniping.
After taking out the three Chimera [Checkpoint], go outside to the balcony and
sprint across, into the next room. Go further into this room and take a right
into the kitchen. Leave through the exit and back on to the balcony now. Run
up the stairs and disable the second turret. Crouch down to the left of the
turret and fire at the Hybrid across. After 2 shots, a Menial will attack you
from up close. Don't get surprised -- just clobber it once with your melee
attack. Now time to check all the floors with your Fareye and take out any
Hybrid you may see until the coast is clear [Checkpoint].
All right, the final turret is to the left of your current position. Jump
across the balcony, sprint towards the turret and disable it. Now take cover
and pick up the Carbine with full ammo. Open fire on the drones that are
trying to make their presence felt. Bring them down [Checkpoint].
+-----------------------------------------------------------------------------+
--> That's it for now, folks! More coming soon.
===============================================================================
+-----------------------------------------------------------------------------+
| 7] I N T E L L O C A T I O N S [IT00] |
+-----------------------------------------------------------------------------+
===============================================================================
Note: I included the sector of the Chapter that you should load when looking
for the Intel. For example, if you are looking for Intel #1, turn on your game,
go to Campaign, and pick Load Game. Then pick the Prologue and "SRPA Airfield."
In case you're wondering why I decided to separate the Intel from the main
walkthrough, it's because often seeking out the Intel will take you quite a bit
off the main path. This could be quite tedious for a reader who is just trying
to find out how to clear a certain area when they have to sift through all the
Intel instructions.
+-----------------------------------------------------------------------------+
I g l o o , I c e l a n d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________
|Intel #1|
ŻŻŻŻŻŻŻŻ
SRPA Airfield
+-----------+
Shortly after collecting the RPG-7 rocket and firing it at the exhaust system
of the Goliath for the first time (not counting the first time you fired at
the Goliath with the LAARK), Blake will lead you through some shrubs and some
tanks. At the end of it here is a broken bridge which leads you to the side of
a mountain and a building shortly after that. Once you get inside the
building, Blake will tell you to follow him to the right, instead, go straight
to the end of the hallway to find it.
________
|Intel #2|
ŻŻŻŻŻŻŻŻ
Detention Wing
+------------+
After the cut scene with Daedalus, head through the opening, but instead of
following Blake up the ramp, go up the one in the opposite direction. You will
find it at the end of the catwalk here.
+-----------------------------------------------------------------------------+
S a n F r a n c i s c o , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________
|Intel #6|
ŻŻŻŻŻŻŻŻ
Tactical Command
+--------------+
Do all the objectives you have to in the beginning. After you jump across
the platforms in the very first room filled with water and the Furies, you
will arrive in the next room with a Magnum there. At the far end of the next
hallway in the final room to the right is this Intel.
________
|Intel #5|
ŻŻŻŻŻŻŻŻ
Moon Pool Room
+-------------+
Head through the doors and work your way to the circular control room where
you close the first flood gate. The Intel is on the interconnected computers
in the middle of the room. Just circle around until you see it. Go directly to
Intel #4.
________
|Intel #4|
ŻŻŻŻŻŻŻŻ
Moon Pool Room
+------------+
After closing the final flood gate, a brief cinematic will ensue.
Following this cut scene, you will have to take an elevator down (sound
familiar?). Proceed all the way to the where the Hybrid bodies are, right
before the tunnel leading to the flying enemies and the drone. Go over to the
crates on the right to find Intel #4 sitting there.
________
|Intel #7|
ŻŻŻŻŻŻŻŻ
Med Clinic
+---------+
Work all the way to the point where you pick up the Pulse Cannon, just before
the first fight with the Kraken The Intel is placed on the circular computer
in the centre of the room. Go directly to Intel #4.
________
|Intel #8|
ŻŻŻŻŻŻŻŻ
San Francisco Bay
+---------------+
Sprint downwards and make your way to the extraction point. You will have to
fight off waves of enemies to do so. Once you reach the ramp leading to the
helicopter, take a look at the stacks of crates and you should be able to find
it in the open in that area.
________
|Intel #3|
ŻŻŻŻŻŻŻŻ
Landing Platform
+--------------+
Begin by going through the usual process and taking down the two massive
flamethrowing Chimera. Then head into the building and make your way to the
Inhibitors. You will now need to fight through the building before it
collapses. Go up the stairs and take out the enemies. Turn right down the
long tunnel/hallway and you will soon arrive in a room with a bunch of
cooling tanks. The Intel is to the left, between two tanks.
+-----------------------------------------------------------------------------+
O r i c k , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________
|Intel #9|
ŻŻŻŻŻŻŻŻ
Redwoods
+------+
Shortly after handling the Chameleon in the tree stumps area, you will find a
stream at the bottom of the small hill that leads to a little camp area.
Sprint northwest in the camp all the way to the bridge, just before jumping
into the river. You should find the Intel right on the bridge.
_________
|Intel #10|
ŻŻŻŻŻŻŻŻŻ
Town of Orick
+-----------+
Right after clearing out the wave of Chimera in front of the Motel, there is
an opening on the right hand side where they came from. Head through the
opening and sprint northwest to the house. Go up the stairs and you will find
#10 right in front of the television.
+-----------------------------------------------------------------------------+
T w i n F a l l s , I d a h o
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________
|Intel #13|
ŻŻŻŻŻŻŻŻŻ
115 Warrington Drive
+------------------+
You begin this level by entering a dark house, going up the stairs, and
getting into the backyard. Instead of taking a right into the garage, take a
left to where the car is. You should be able to find the Intel behind on the
side of the vehicle.
_________
|Intel #11|
ŻŻŻŻŻŻŻŻŻ
Main Street
+---------+
Follow your ally into the parking lot and the major fight here. After clearing
out the first wave, the team will lead you across the lot towards a Diner.
Make a right, just behind the Gas Station sign and go towards the military
vehicles. Search for the Intel behind one of the trucks.
+-----------------------------------------------------------------------------+
B r y c e C a n y o n , U t a h
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________
|Intel #14|
ŻŻŻŻŻŻŻŻŻ
Station Genesis Perimeter
+-----------------------+
Shortly after making your way into the cave near the start of the level, a
bunch of Ravagers will bust through the wall and ambush you. After taking
care of the Ravagers, you will be able to head through the opening they
created. You will be able to find this one in the tent to the left, after
heading through the opening.
_________
|Intel #15|
ŻŻŻŻŻŻŻŻŻ
Exvacation Site
+--------------+
Go through the whole sequence involving the first encounter with The Swarm
again. Make your back to the elevator and to the upper level. Now make your
way down, past the dead body and the Carbine and to the door. Go through the
doors until the The Swarm attacks you again. Once again, pull off the juke
and sprint towards your target. This time though, make a right as soon as
you see the opening to grab the Intel next to a body. Go directly to #16.
_________
|Intel #16|
ŻŻŻŻŻŻŻŻŻ
Exvacation Site
+--------------+
After picking up Intel #15, make sprint down towards Malikov's lab and
initiate the cut scene. Watch it, and go towards Malikov. He will start
moving, follow him until you reach the first fork. Go left to find the
Intel and a body.
+-----------------------------------------------------------------------------+
... More coming soon!
===============================================================================
+-----------------------------------------------------------------------------+
| 8] C O N T A C T [CN00] |
+-----------------------------------------------------------------------------+
===============================================================================
If you have any questions, comments, or suggestions, please feel free to drop
me an email any time at chaosdemonN[at]gmail[dot]com. Please try to make sure
your question isn't already answered in the FAQ before e-mailing. I understand
it would be quite unreasonable to expect you to read the entire FAQ before
thinking about contacting me. However, I do expect that you make a pretty good
effort to find your answer by using the CTRL+F function, and searching for your
keywords. If I receive an e-mail that seems like you didn't even bother to try,
I will still not answer it. Usually though, I am pretty good with e-mails so I
am going to do my best to respond to all legitimate messages. Also, don't
forget that there is an extra "N" after the "demon": chaosdemonN[at]gmail[dot]
com. Obviously, you need to replace [at] with @, and [dot] with "." without the
quotations.
===============================================================================
+-----------------------------------------------------------------------------+
| 9] C R E D I T S [CR00] |
+-----------------------------------------------------------------------------+
===============================================================================
osrevad: For the PS3 controller.
SBAllen: For posting this FAQ.
===============================================================================
+-----------------------------------------------------------------------------+
| 10] L E G A L D I S C L A I M E R [LG00] |
+-----------------------------------------------------------------------------+
===============================================================================
This FAQ is copyright (c) 2008 ChaosDemon. Please do not post this FAQ on your
website without asking for permission first. However, if I granted you
permission to host one of my FAQs before, feel free to host this one without
asking for my permission again. This applies to all future FAQs written as
well. If I grant you permission to host this FAQ, you now have my permission to
host any FAQ I may write in the future without re-obtaining my permission. I
hope this makes life a little easier for you webmasters. Otherwise, you can
email me at chaosdemonN [at]gmail[dot]com to ask for permission. I will very
rarely deny permission but I do have some very reasonable requirements that I
must ask of you when posting this guide:
* Please do not place any ads on the same page as the FAQ
* Please do not edit this FAQ (like adding or deleting text)
* Please present this FAQ as close to the way you see here on GameFAQs as
possible
===============================================================================
Copyright 2008
Just another FAQ brought to you by...
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_ / __ __ \ __ `/ __ \_ ___/_ / / / _ \_ __ `__ \ __ \_ __ \
/ /___ _ / / / /_/ // /_/ /(__ )_ /_/ // __/ / / / / / /_/ / / / /
\____/ /_/ /_/\__,_/ \____//____/ /_____/ \___//_/ /_/ /_/\____//_/ /_/
-EOF-
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