Prince of Persia: FAQ/Walkthrough

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| Prince of Persia Guide     |
| Created by: Axel7174       |
| FAQ and Walkthrough        |
| Copyright 2008 Ryne Gardner|

Version History
Version .20 - 12/6/08 - 12/7/08
--First template version up. Working on more. I had hoped to get a good amount
of walkthrough up but unfortunately COD4 has been beckoning of late. I got my
foot in the door with the first area covered. I'll be updating this week to
add more. 

Version .25 - 12/9/08
--Added a little more to the walkthrough. Fixed up a couple errors I add in
some of the info. Still working diligently on more. 

Version .30 - 12/16/08
--I regret to say I haven't been able to push out a larger scale update and
have more or less been going piece by piece so far. I partly blame COD4 for
this, as well as the last stretch of my college semester. The good news is I'm
almost done with all of my finals. Anyway, still working on more, and I added
some more info, including another FAQ question. 

***Also, as of this update, I'll be going on a big road trip from my humble
home on LI to upstate NY so I'll be gone all day on Thursday. Update may come
Friday but it's doubtful. I'll try to get back to e-mails on Friday. 

Table of Contents

1. Introduction.................................... [itro]
 * About This Guide
 * About Prince of Persia
 * Using This Guide
2. Pop Quiz - The Basics........................... [pbas]
 * Controls........................................ [pctr]
 * New Features.................................... [pnew]
 * Elika........................................... [peli]
 * Platforming..................................... [pfor]
 * Combat & Combos................................. [pcom]
 * Basic Layout of the Game........................ [pgla]
3. Walkthrough..................................... [wlkt]
 * Foreword........................................ [fwiw]
 * Prologue - Into the Storm....................... [pop01]
 * King's Gate - Ruined Citadel.................... [pop02]
 * The Cauldron - The Vale......................... [pop03]
 * The Cavern - Royal Palace....................... [pop04]
 * City Gate - City of Light....................... [pop05]
 * Tower of Ahriman - City of Light................ [pop06]
4. Extras.......................................... [exra]
 * Bosses.......................................... [exbo]
 * Skins........................................... [exsk]
 * Trophies/Achievements........................... [exth]
5. Miscellaneous................................... [misl]
 * Frequently Asked Questions...................... [afak]
 * Credits/Special Thanks
 * Contact Info
 * Legal Stuff


About This Guide
And so I'll be closing out 2008 with this. With Finals for college and the
holiday looming, chances are I won't be putting out another guide this year. I
had a lot of fun though and I look forward to celebrating the one year
anniversary of my PS3. Hopefully I'll be putting out some more guides soon. 

About Prince of Persia
PoP has definitely been one of my favorite series, at least going back to last
gen. I think it is in some ways underrated, especially now that Ubisoft has put
out Assassin's Creed, which was great in its own right. With this game however,
we put aside the Sands of Time prince and welcome a brand new adventure. What
exactly is new? Well, check the New Features section under Basics. 

Using This Guide
You can use the quickjumps provided in the Table of Contents along with the 
ctrl+f function of your web browser to jump to certain sections of the guide
fast. Use the codes provided to move around quickly if you so desire. Also, if
you have questions, read the FAQ section first before contacting me. If you
have info to submit to me, please read my policy in the Contact Info section.
Please, please read that, because it's important! If you just scroll down to
that section, ignoring all the information and just snag my e-mail and send me
something, I'll be a sad panda. Well, not really, but it's important. 

|Pop Quiz - The Basics|

|Controls|     [pctr]

Here's a quick overview of the control scheme for the game. I'll list the
controls as they apply for the PS3 and 360 version. I'll be referring to the
PS3 controls throughout this guide. 

|Action           |PS3 Button         |360 Button         |
|Movement         |Left Analog Stick  |Left Stick         |
|Camera           |Right Analog Stick |Right Stick        |
|Jump/Confirm     |X/Cross            |A                  |
|Attack           |Square             |X                  |
|Use/Grab Ring    |Circle             |B                  |
|Compass/Elika    |Triangle           |Y                  |
|Talk to Elika    |L2/L1              |Left Button/Trigger|
|Grip fall/Drop   |R2/R1              |R. Button/Trigger  |
|Pause            |Start              |Start              |
|Map Screen       |Select             |Back               |

|Action           |PS3 Button         |360 Button         |
|Basic Attack     |Square             |X                  |
|Acrobatic Attack |X/Cross            |A                  |
|Lift Attack      |Circle             |B                  |
|Elika Attack     |Triangle           |Y                  |
|Block/Deflect    |R2/R1              |R. Button/Trigger  |

|New Features|     [pnew]

With its entrance on the next-gen platform, the Prince of Persia series has
deviated from the old saga. The new Prince has a few new tricks up its sleeve.
Many of the game mechanics have changed and this Prince seems totally revamped.
Worry not, for this Prince is just as good, if not better. 

Wall Running
Wall Running is far from new in Prince of Persia, but in this iteration, it has
been slightly altered. You will longer run at walls, holding R1 to initiate a
Wall Run. All Wall Running is started by jumping at the walls instead. Also,
you don't have to hold R1. Simply jump toward the wall at the right angle and
the Prince will automatically start running along it for a few seconds. Look
for the scratched surfaces on walls. This is the universal sign in the new PoP
for a Wall-Running surface. 

Grip Falling
That's the real term used to describe, but I like to refer to it as "using the
Gauntlet" or sliding down walls. Basically, the Prince uses his gauntlet to
slide down a wall slowly. This feature will come in handy a lot, whether to
help you get down from a high spot or to reach a lower ledge without dropping

Rings will be along the walls, there for the Prince to grab to continue his
platforming combo. Grab a ring with Circle just as or when you reach it and the
Prince will continue moving. Fail to press Circle and you will fall off. Rings
will help the Prince Roof Run and they are sometimes attached to special 

Roof Running
This new and completely awesome feature lets you, as the name suggests, run
across the roof in gravity defying feat. To initiate a Roof Run, you will
usually start from a column. In areas where there are some columns and rings
attached to a roof, climb the column to the top. Press the Left Analog Stick
toward the next column or ring and the Prince will lean toward it. Hit X to
Roof Run toward it. Remember if you hit a ring that you must press Circle and
the Prince will continue his Roof Run. So in the walkthrough, where I
inevitably say "hit the ring" that means press Circle when you get to the ring.
Some situations will also see you sliding down a wall, hitting a ring which 
will bring you under a roof for a Roof Run.

Double Jump
Yes, you can jump twice. The second jump is thanks to Elika's powers. More on
this in the Elika section. There are many gaps in the game which are too large
to traverse just by the Prince's own abilities. You will know immediately if
the gap is too big if the screen starts to fade into black and white. Hit
Triangle and Elika will give you a boost. 

Ormazd Power Plates
These are colored plates that you'll find in each area of the game. They come
in four colors: Red, Green, Blue, and Yellow. These colors correspond to 
certain powers that Elika can obtain. More on this in that section. These
plates add to extra platforming sequences and obtaining the powers allows you
to enter new areas where these plates would permit you entry. 

|Elika|     [peli]

Elika is your best and only companion in this game. She not only helps guide
you along the way with her Compass ability and her advice on the world and
tips for puzzles, but she opens the way for new combat abilities. Perhaps most
importantly however, she'll save your life. Probably countless times. Let's
take a look at Elika's abilities. 

Elika In Combat
First and foremost, with Elika at your side, you gain access to some magic
attacks. Press Triangle in combat situations to call her and she'll strike the
enemy for you. This opens the way to new combo possibilities. Her powers are
useful when enemies begin to shield themselves with Corruption, rendering them
impervious to all other attacks from the Prince. Be careful with her though,
as Elika is not invincible. Call her at the wrong time, such as when an enemy
has a different type of shield up and that enemy will knock her out. To bring
her back, walk over to her body and Elika will automatically get up. 

Elika With Basic Travel
Go into the map with Select and set a destination for yourself. As long as you
have a destination, you can hit Triangle when moving around to have Elika cast
out a light that will show you the path to that place. This light will not
only point you in the right direction, it will travel the exact path you need
to take! What does this mean? It will divulge the platforming parts you must
take to get there. So if you don't know what ledge is next or simply don't
know what you have to jump to next, the Compass will guide you. 

You can also talk to Elika with L2 or L1. What she and the Prince talk about
will depend on where you are and what's going on. If you're in a certain area,
the conversation may be about that and the Corruption there. If you're near a
Boss fight, the topic may be about that too. Other times you might be able to
get her to talk about her past. This will not only get you some Trophies or
Achievements, but it's also interesting. Elika and the Prince have some
entertaining dialogues. There are times however, particularly after Boss
fights and other situations, where Elika won't say anything and it will merely
be the Prince talking to himself. In these cases, just move on. 

Elika In Platforming
Ironically enough, the Prince, as gifted as he is at getting around (even more
than the last Prince), will need help from Elika. The first useful ability of
hers in platforming situations is the double jump. As mentioned before, hit
Triangle after your first jump and Elika will lift you again. Remember to watch
for instances where the screen starts to turn black and white and you know you
have to double jump. 

There is one other thing worth mentioning, though it is not necessary to
platforming at all. Since Elika follows the Prince rather effectively, you
will often have her occupying the same grab ledge as him and so forth. You can
move toward her on the same ledge and the two will switch places. When the
Prince jumps up to a new ledge, he might take Elika by the hand and hold her.
Push left or right on the Left Analog Stick and he will toss her up to the
ledge so she can grab on. Finally, and perhaps "cute" in a way is that if you
drop down from a ledge, if you do not move, the Prince will catch Elika when
she drops down. 

Elika's Powers and the Power Plates
One of the most important parts of the game. Elika can gain four powers in the
game, all of them related to platforming. These will open up new areas and
allow you get around quicker. To obtain a new power, you have to go to the
Temple once you have accrued enough Light Seeds. You can pick any power you
want to progress through the game as you choose. 

All of these plates are involved in platforming bits, some in very long chains.
Like any platforming bit, if you fall off, you start over at the last normal
platform. When you reach a plate, hit Triangle to activate it and you'll be
whisked off. 

Blue - Hand of Ormazd
Effect: With this, Elika will fly a short distance and throw the Prince a long
distance to another area. 

Green - Breath of Ormazd
Effect: Activating this plate allows the Prince to run with a gravity defying
burst of speed along any surface, whether it be on a wall or a ceiling. If he
hits obstacles he will fall off and have to do it over. This lets you scale
buildings and other areas that would normally be inaccessible.

Yellow - Wings of Ormazd
Effect: Elika will take to the sky and fly around as the Prince holds on for
dear life. Well, not really. The path is predetermined and you can only move
slightly left and right or up and down. Most of the flight paths have archways
or buildings you have to dodge so hitting one means you have to do it again.

Red - Step of Ormazd
Effect: Elika will jump through the air and flip, using the momentum to toss 
the Prince a short or sometimes a very, very long distance, usually to another
red plate. 

|Platforming|     [pfor]

The Prince of Persia has always possessed some degree of acrobatic prowess and
there is no exception here. Getting around means flinging yourself off walls
and swinging from poles and flying around. Just a quick overview of what you
will be dealing with. 

Walls: Pretty simple. Look for walls with the scratched surfaces and you can
perform a Wall-Run. For vertical scaling, jump at a wall and the Prince will
automatically pull himself up and grab a ledge if there is one or otherwise he
will slide down. 

Columns: The Prince can leap to columns and slide up and down. Sometimes there
are roofs that you can Roof Run across by going up to the top of the column.
They are found often in some platforming combos. It's important to note that
sometimes, due to the camera angle, it can be tough in the direction you want
to. Remember to turn around the column to the correct side and then jump.

Flagpoles: Another PoP staple. Jump to a flagpole and the Prince will begin
swinging. Press X to jump to the next flagpole or what have you.

Beams: Beams are just small wooden... beams jutting out. You'll often find
them with flagpoles. Unlike past PoP, there is no balancing act you have to
do here so you will never fall off a beam.

Vines: You'll find a lot of vines on walls sometimes. Vines let the Prince
climb across a wall slowly to another area. From the vines, he can Wall Run,
jump, or drop down and slide. When climbing on vines, Elika quickly "snaps" to
the Prince and holds on to his back and lets him do all the work.

Rings: As mentioned before, you'll find rings often on Roof Run platforms and
on certain walls. Grab them with Circle to continue your movement. Typically
there will be more than one in a row or sequence and remember if you don't hit
Circle, you'll fall off.

Power Plates: Not going to get into this much. Refer to the Elika section above
for more info if you need to. These will just basically let you get around in
new ways.

|Combat & Combos|     [pcom]

There is a new combat system in this Prince of Persia. Gone are the days of
fending off multiple opponents and jumping about from one to the other. Sad?
Well, don't be. This new system, despite being 1-on-1 is very efficient.
Basically all enemies are like bosses in that they have health bars. Each
button corresponds to a certain attack and you can link these in certain ways
for interesting and stylish combos. 

There's a lot to add here so I'll be adding it in a later update.

|Basic Layout of the Game|     [pgla]

Prince of Persia isn't a very linear game, thankfully. You have the option to
choose how you will progress and where you will go next in a limited number of
available areas. The Temple is your base of operations mostly. The Temple is
linked to four "basic" starter areas and these further lead to four large
dominions made of five areas. Each of the areas in these dominions can only be
accessed by a pair of Elika's powers. Once you have a power you can start
visiting some. Gather enough Light Seeds and you'll open more areas. You'll
progress through the areas in these dominions until all four in each dominion
are complete. When that happens... well, you'll find out. 

Each dominion is controlled by a certain enemy and you'll inevitably face them
in the respective areas. Each time you face them, they'll grow stronger each
time and gain new powers and defensive capabilities. Every time you "complete"
an area, Light Seeds appear. Once you collect enough, you can gain a new power,
and this will unlock even more areas. The small areas are connected to adjacent
areas and so traveling is easy. You can also teleport between "completed" areas
and also the Temple at will. 


|Foreword |     [fwiw]

Since the game allows you to choose your path, this is very important. I will
be going a predetermined path in the game. While you are more than free to
choose your own way, I recommend for the sake of this walkthrough, that you go
more or less the same way as I. There may be some changes in the paths that are
available depending on which powers you get and so forth. There might be a lot
of other changes but I'm still looking into that.

Well, let's get started.

|Prologue - Into the Storm| Exordium

The introductory scene will play and in little time, you'll be in control.
Follow the woman in white with the Left Analog Stick and jump with X. The game
will give you some tutorials to help you out so I won't be butting in too much
with this stuff. 

Jump the first two gaps, then drop down a small ledge. Watch the woman as she
jumps toward the next wall on the left. She'll run along the wall and over to
the other side. Notice the scratched surface of the wall. This means you too
can run along it. Jump toward it at a similar angle and you'll automatically
Wall Run. Do it again on the next wall. 

The woman will climb up a bigger ledge. Jump up at it and the Prince will pull
himself up automatically. Next, jump a larger gap and watch as the woman goes
around the outer wall here. Follow her, and at the end of your Wall Run, hit
X to jump and propel yourself to the opposite ledge. Drop down a few more
ledges after that, and you'll find the woman, cornered by two guards. When
the Prince intervenes, one of them confronts him. 

Again, the game will take the time to hold your hand in the outset of the game
and that includes your first taste of combat. Hit Square for basic attacks,
Circle to use your gauntlet, and then Square again for a follow up attack. Then
the enemy's life bar will appear. The next tutorial tells you to block, so do
so with R2. You can also attempt to deflect attacks by blocking at the moment
of impact. Try to get a handle on this early as it will come in handy later. 

Once you're done with that, you can fight normally. Use the same combo as
before, Square, Circle, Square to deal some damage. Block or deflect any hits
and strike back right afterwards. One thing to take note of is that the
enviornment will play a role in your fights. Every time you attack, unless it
is deflected, you'll push your enemy back. If their back is against the wall,
you will start a little quick time event where you will do a quick attack of
some sort that you'll either watch or have to hit a button for. For this fight,
if you get the guard up against the wall, the Prince will push them up against
the wall, then pick them up and throw the body. 

After that, there is another quick scene. Follow the woman up the wall. Start
on the right and jump up near the wall and the Prince will pull himslef up a
little. Immediately jump to the opposite wall after that and he'll do it again,
pulling himself up to the ledge. Turn right and enter the next valley. Follow
the woman by jumping a gap and Wall Running.

At this point, you'll get the woman's name by an unseen voice. Elika. Follow
Elika to the left and enter a slightly more narrow area. Wall Run on the right
wall, then jump to the left wall before you lose all of your momentum. The
Prince will automatically Wall Run again. Do this to reach the other side and
follow Elika across the bridge as a scene takes over.

After that, carry Elika around the corner and another scene will take place,
followed by another battle. This guard battle will introduce one more tutorial
for acrobatic attacks, initiated by X. Do what it says, then finish the fight
as normal. 

Once you gain control again, talk to Elika with L2. The Prince will inquire
about the Temple you're headed to. You'll also unlock a Trophy/Achievement
(hereafter referred to as Trophies but the same will apply for both) for this,
Where's That Temple?. You probably also unlocked Into The Storm upon starting
this part. Continue on by climbing up the wall in front of you.

Jump the gap, Wall Run on the right, then jump to the platform on the left.
Wall Run on this wall, then from the next platform, jump to the right wall
that's being hit by the sunlight. Wall Run here and then jump to the left wall
and Wall Run again. You'll finally come to a large platform where another
guard is waiting. Approach for another fight.

The tutorial will give you a quick and easy gauntlet combo, Circle, Circle.
Go ahead and try it out, then finish the fight however you see fit. Another
guard will appear and another combo will be introduced. Square, Circle, X,
Square. There are a lot of combos out there, and there's still another button
missing so be prepared to start trying different combinations soon. 

Another scene plays and a man in black appears, calling out for Elika. When
that's over, move toward the ledge and the Prince will drop down and grab the
edge. Hit R2 at this point and using his gautlet, the Prince will slide down
the ledge slowly. Elika will also follow, so don't worry. Now follow her
across the desert toward the big Temple in the distance. 

The Temple
Elika will have a good headstart on you, so follow her up the stairs and to the
area on the side of the door. Watch as she climbs up and follow her. Jump to
the first ledge, then the next one. The fissure makes a backwards L shape, so
move to the vertical part and you can climb up. From there, jump to the ledge
and you'll find Elika waiting and a crank that you two can pull together. Grab
it with Circle and turn it to open the door. Now slide down the wall and enter
the now open doorway. 

Head straight down the hallway as the Prince and Elika discuss the true purpose
of this Temple. At the very end is a closed door and a switch mechanism to the
right. Run up and grab the ring and the Prince will automatically pull it down.
Enter the seal room and drop down to the magical glowing tree. A scene takes
over and then you've got your first boss fight! Ulp!


Despite the King's intimidating stature, he is a pushover. He may attack first
so be ready to block or deflect if you can. Attack him with any of the combos
you've learned so far, or feel free to test out new ones. Also refer to the
Combo List from the Options submenu of the Pause menu.

Get the King up against a wall and there will be another QTE where the Prince
headbutts him a few times, then throws him to the ground. If this occurs at
the end of even a small combo, you'll probably finish this fight pretty fast
and handily. 


After that, the King will cut the tree and a lot of crazy stuff will start
happening. Before you can escape, another fight begins against a mysterious

This dark creature wields a sword, but the fight itself will be started off
with another tutorial. Now Elika can wield her magic for you with Triangle.
The combo is Triangle, X, Triangle, Triangle, Triangle. After that, try any
other moves you want and end this fight. You'll win automatically if you manage
to pin this creature up against a wall or a ledge. 

One other thing to take note of, since this foe might be a little more
aggressive than the last. If you get hurt, the corners of the screen will
flash red. This puts you in a state where an enemy, with one more attack, can
knock you down and then attempt to finish you off. Sounds bad, I know, but the
enemy finisher attacks can always be dodged by hitting the right button as
the prompt shows. Hit the wrong button or wait too long, and the creature will
attempt to deliver the coup de grace. Elika will save you with her magic at the
last second however. So what's the big deal then, you ask? Well, as a cost for
being saved, the enemy will regain some lost health. So it's helpful in the
long run to try and win these little bouts and dodge the finishers

With that out of the way, jump across the two gaps and then Wall Run, jump,
Wall Run to the fissure. Climb across the fissure to the left and then Wall Run
and jump to the platform to your left. Jump the gap, head up the ramp, jump
again and then you'll fight another creature. 

Fight it the same way as before but again, be wary of its more aggressive
nature. You can always end the fight easily by cornering it and attacking. Once
you've dealt with that, turn to the doorway. Grab the ring to activate the
switch and then flee. 

Things will start getting really hectic here. Head forward, favoring the right
side as the floor collapses. Jump over and then Wall Run on the left. Jump back
to the right, Wall Run again, and then jump back to the left. Jump the next
gap to the small platform right in the middle in front of you. The tutorial
will quickly tell you about a double jump. Jump this next gap and hit Triangle
in mid-air and Elika will boost you to the other side. A scene takes over at
that point. 

|King's Gate - Ruined Citadel| Virtus

Now that the whole world has gone to hell, take the time to pay attention to
the next few tutorials, introducing the map and your way of getting around for
the entire game. You'll open the map with Select, pick a destination with X,
then head there. To guide you along your way, you can hit Triangle and just
about any time and Elika will use her Compass power to light the way. 

Take a look at all the areas. The map is comprised of five very large circles.
The bottom one is the Temple, where you are now. The other four are in the
west, northwest, northeast, and east. I'll be referring to these as dominions
from now on. Each of these dominions is made up of four areas, plus one area
connecting them to the Temple, and a sixth area that is unlocked after all
the others are cleared. From left to right (or west to east), they are: the
Ruined Citadel, the Vale, the Royal Palace, and the City of Light. 

Each dominion has two powers that are necessary to hold in order to even get
in. As you have none, these areas are blocked off and the only ones available
are the four just beyond the temple, connecting to each dominion. The choice is
yours on which to pick, but for the purpose of this guide we'll start from the
left. Go into your map and choose the closest circle to the west. Set the
King's Gate as your destination and then fire up the Compass and head that

When you cross the desert, Elika will stop you and show you a quick vision of
hers. This will give you a very brief glimpse at the baddies you'll be facing
on your journey. Oh, terrific. Jump the gap with Elika's help. Hop up the 
ledges, then climb onto the fissure and move along the wall here to cross the 
small chasm. Drop down on the other side and move on. You'll encounter another
wall and this one has a ring on it. Jump up and then grab the ring with circle
to continue moving upward for a boost. You'll reach the top this way but if you
don't hit Circle, you'll just drop down.

Climb the platform on your left and simply jump the next gap. You'll hit the
wall, but the Prince will pull himself up to the ledge. Now Wall Run the
next gap. You'll hit a ring halfway through so press Circle at that moment and
you will Wall Run again to reach the other side.

You'll be at a fork. Hit Triangle and Elika's Compass will point you in the
right direction. Go left and jump to the flagpole. Swing across the gap and
then climb up the wall, hitting the two rings and reaching the top. Swing
and jump from the two flagpoles. On the next platform, walk out onto the beam
and then leap to the next ledge. Jump the next gap to another beam, and then
again to the next platform. Climb up the fissure here and at the top, jump up
to reach the ledge. 

At the next wall, get under the beam and climb up to get onto it. Face the
wall and then climb up to the fissure. Go around the corner and the fissure
will stop. Wall Run from the fissure by leaning in the right direction and
hitting X. You'll reach another fissure. Again, move around the side until you
can finally climb up.

Elika will give you a heads up about your opponent, now that you've reached
the Ruined Citadel dominion. If you ever feel lost, consult the Compass. For
now, jump the beams and the flagpole. Cross the next beam and then jump to the
column. From the column, jump to the next platform. Here, climb up to the
vines and Elika will snap onto the Prince's back. Cross the vines going left
and drop down to the ground below with R2. 

Talk to Elika now, if you wish. She might tell you a little more info about
this place. You might also manage to snag the Getting To Know You Trophy. For
now, jump to the next two columns, then Wall Run to the vines. On the next
side, jump to the next column and climb to the near top so you can jump to the
wooden floor across from you. You'll reach another column. Climb this one to
the top and you'll see a ring on the roof. Lean forward and then hit X and the
Prince will Roof Run. Press Circle when you get to the ring to keep moving and
you'll cross successfully. 

On this side, jump the two columns and then Wall Run to the vines. Climb the
vines as high as you can go, then press up and X to climb up to the ledge. You
have made it to the top, but unfortunately.... someone else has as well. 


The first of Ahriman's Corrupted army has appeared. Each of them protects all
of the areas in each dominion and it just so happens that the Hunter is in
charge of all of the areas in the Ruined Citadel. Lucky for you though, he is
not too tough. 

This first foe doesn't bring much to the table besides standard attacks. Just
be careful because he is definitely aggressive at times. If you get hurt, make
sure to hit the prompt before he attempts to finish you off. Also, the quick
time event for the Hunter will occur if you pin him up against a wall. For him,
the QTE has you hitting Square repeatedly in a deadlock. Win this and the
Prince will deal some damage to him as the Hunter is pushed up against the wall
and then thrown in the other direction. 

The Hunter will mostly attack with his blade in his right hand, but may also
make a very sudden sneak attack with his left hand as he tries to swat you.
If you're any good at deflecting attacks be sure to take advantage of the
opportunities. Deflect five of his attacks and you'll earn the Trophy, Hunter

String together a nice combo, deflect his attacks and you'll be able to defeat
the Hunter with little trouble. 


Once the fight is complete, the Hunter flees and the Prince and Elika are left
alone with the glowing blue dais. When Elika enters, hit Triangle repeatedly
and Elika will purify the Fertile Ground here in the King's Gate. You're one
step closer to your goal!

That whole "healing" process is what you're gonna be doing in every area of
the game. Healing the land rids it of Ahriman's influence. They are all guarded
by his Corrupted however, so beware. 

Something else has happened now that the land is healed however. You probably
notice the Light Seeds. As Elika will state, she needs these. You'll gain your
first automatically in the scene. The rest are surrounding you in this area
and some are easier to find than others. As you can see, you only need 60 to 
get your first power. This will open up more areas than the four you've started
with so let's get to collecting. 

Start by grabbing the next two in front of the gate and on the ring which you
need to run up and pull to open it (3/60). Walk out onto the beam for another
(4/60), then jump and double jump to the column across from you. Slide down to
the bottom of this column for another seed (5/60), then climb back up. Jump 
from there to the vines and slide down the wall here with your gautlet. Slide 
down on the left side to grab another Light Seed, then move to the right and 
get the next one (7/60). Across from where you land is another one in front of
a beam (7/60) so get that and then go to the left. Jump to the wall and pull 
yourself up. Jump and swing from the two flagpoles to the beam to collect 
another seed, then swing from the next flagpole and double jump to the vines 
for one more (8/60).

Climb from the top of the vines to the ledge above. There's another flagpole in
front of you, but there's another Light Seed on the wall to your left. Stand
near the edge and jump straight up to climb the wall and reach this one (10/60).
Now swing from the flagpole and double jump to the slippery platform. Slide
down this and jump at the end onto the wall to Wall Run. You'll nab another
seed, and then jump to the next wall to continue your run (12/60).

Here you'll find another of Ahriman's minions, a regular enemy. If you had
gotten here fast enough, there would only be a black spiral of energy which
you can run up to and attack with Square to prevent the fight completely. This
is unlikely if you grabbed that Light Seed before so you might have to fight.
It's not too much trouble though. Just try to pin the enemy against a wall for
an easy win. There are no more seeds this way, so turn around and go back.
Start by climbing the ledge in the corner. 

In front of you is another sliding platform. Don't jump to it yet. Climb up the
wall on your right to find another Light Seed (13/60). Now go across, sliding
down and then jumping straight across to the wall. You'll pull yourself up and
there will be a large gap followed by two sliding platforms. Invoke Elika's
power to cross the first, then jump to the second for a seed (14/60). It will 
bring you back to the original platform and you'll need Elika's boost for that
too. Keep in mind if you miss a jump and fall, Elika will save you. You'll also
get the "Saved!" Trophy for this. 

From where you are now, back on this platform, jump to the beam. Swing from
the two first flagpoles for another seed, then double jump to reach the third
(15/60). Cross the beam for the next seed, then jump to the vines, sliding down
for another (17/60). Drop down and then go left and jump to the column. Jump
toward the structure. Go to the right and there should be two Light Seeds
right there, one in front of you, and the other on the column (19/60). Climb to
the top of this column and jump to the wooden platform. Go around the perimeter
in this direction for more.

Jump to and climb up the column. There are two Light Seeds on the roof here.
The first one is obvious, in front of you. The other is behind you, believe it
or not. Roof Run in both directions by using the column to grab them both. For
the one in front of you, hit the ring and then land on the platform there at
the next corner (21/60). 

Turn the corner and either Wall-Run or double jump to the beam. Jump from there
to the platform and then to the column for another seed. Go to the next
platform and then Wall Run to the vines. Collect your next seed (23/60). Now
climb up and you'll be back to the main area of the Fertile Ground. 

Repeat the process from earlier, jumping to the column and then sliding down.
This time however, when you reach the bottom, go left. Cross all these beams
and flagpoles for a total of 6 more Light Seeds (29/60). Turn around and swing
from the two flagpoles back to that small half grass, half wooden platform.
There are vines on the wall here. Climb up to grab them. Head to the right and
then Wall Run from the vines and leap to the column. You'll find another seed
here (30/60). Jump to the next column, and then to the vines. Climb up to get
two more seeds (32/60).

At the very top of the vines, you may see there's a platform behind you. To
reach it, just hit X without pushing the Left Analog Stick in any direction.
Wall Run from this platform to the strange red emblem on the wall to grab
another seed (33/60). Slide down with your gauntlet and catch the vines. That
red emblem is one of the Power Plates and it's of course, in active as you
don't possess the appropriate power yet. This means you can't get all the Light
Seeds in this area just yet unfortunately, but we'll come back. 

For now, drop down and head to the left, across the flagpoles and such. You
might as well set your next destination, so go into the map and select the
northwest area, The Cauldron, part of the Vale dominion. Exit this area now in
this direction. Wall Run to the ring and then to the next platform. Jump to 
the fissure and slide across, then down. Go across this cliffside to the next
one and slide down again for another Light Seed (34/60). 

Instead of going forward, go to the right and turn around as if to go back in
the direction you just came from. Jump to the beam and then to the platform.
Climb up the fissure and at the top, cross the two beams for the next Light
Seed (35/60). Climb up this beam to the fissure and go across and Wall Run to
the next one, collecting another seed in the process (36/60). You're back at
the King's Gate. Turn around yet again and return, going the same way as you
did the first time, Wall Running to the ring, etc. Get back to that platform
where I told you to turn around instead of going forward. If you get confused,
just use Elika's Compass. 

Talk to Elika now if you like and you might learn more about her, and the
Prince as well. I'll be remiding you every so often but you should be talking
to her all the time. Before a boss, after a boss, entering a new area, leaving
a new area. 

Once you're at the right spot, jump to the small platform with the beam on it.
Swing from the next two flagpoles and you'll reach another platform. Wall Run
and hit the ring to grab the fissure. Slide across and then down for another
seed. Now turn around and you'll see a wall with two rings and another seed.
Jump here and climb up the rings to just grab the seed. Drop down after that
and jump the gap again to where you were. Go to the left and you should see a
seed along the wall here. Wall Run to it and then immediately jump and double
jump to try and reach that platform (39/60). If you miss, no big deal. You're
done with Light Seeds in this area so continue on your way and remember to
consult Elika's Compass if you get lost or confused. 

|The Cauldron - The Vale| Virtus

From the fork, the Compass should point you toward a dark corridor. Start by
climbing the purple vines here. Use them to get around this cliff and drop
down on the other side. Wall Run here to the small fissure, then Wall Run again
to the platform. Wall Run to the two fissures here and cross to the other side.
Wall Run on the right to the vines, and continue from the next platform by
Wall Running to and from two more sets of vines to another platform. Climb
straight up the wall to two sets of vines and Wall Run to the left to reach
a platform. Confused yet? Sorry. You're finally here more or less. Jump a few
gaps and then turn left when you see an opening. 

This is a bizarre area. The Vale is probably the most distinguished dominion in
the game. Talk to Elika for some info if you care to know about it and a little
about the Alchemist. If you're ready to get started then jump to the vines on
the left as Elika suggests and climb up. 

The Corruption in this area will suddenly rise. Cross the beam and get moving.
Jump to the sliding platform and then on the next ground, climb up the vines. 
Cross the beams and then climb up more vines. Jump to the next sliding 
platform as the Corruption rises more. Climb the next wall and then cross a 
beam to a platform, and from there to a column. At the top of this column, Roof
Run to the smaller one. Roof Run again and you'll find a uniquely placed ring.
Hit this ring as you reach the end of the roof and you'll automatically swing
up the wall. Schwing! Climb up now and on the next platform, jump to the left
toward the center tower. Jump to the platform on the right and then double
jump the large gap on your right to another one. 

Climb up the wall here to grab a beam. Jump left from the beam to the wooden
platform. From there, jump to a long slide and take it to the Fertile Ground.
The beam of blue light is of course being guarded by a new foe!


The Alchemist is more into magical than physical combat. He's all about using
the Corruption against you so most of his attacks will see black energy masses
being thrown at you. 

In this fight as you attack, you'll probably find the Alchemist is the first
one to actually deflect your attacks. If this happens, watch out for a counter
so be ready to block. If you have impeccable timing, you might even be able to
deflect the counterattack. String together a good combo and try to get some of
his life off. The Alchemist can't be cornered against a wall, as he will just
disappear and reappear behind you. There is a mini-game though and if the
Alchemist grabs you with Corruption, hit Square repeatedly to break free. 

His finisher will happen if you get knocked down when injured. He'll lunge
at you so push the prompt button to save yourself or Elika will have to do it.
Although the Alchemist can't be pinned up against a wall, you can ring him out.
This arena only has one ledge so try to pin him up against it if you want and
attack him to knock him down for an easy win. 

Do what you have to and take the bastard down. 


With that out of the way, move over to the Fertile Ground. Like before, hit
Triangle to initiate the healing. Keep tapping it until Elika releases her
power. Another area healed and more Light Seeds to collect. Hooray. 

Start by collecting the four Light Seeds directly in front of you on this
platform (43/60). Double jump across to the vines and slide all the way down
for three more seeds (46/60). 

Go left across this platform for the next seed (47/60). You should see there
is a big tunnel area in front of you. Cross the gap and go inside here. Wall
Run to the red fissure for a seed (48/60). Go over to the next fissure and
point the Left Analog Stick until you see the Prince leaning back. You're
aiming for a platform behind you. Double jump to reach an alcove where two more
Light Seeds await (50/60). Go back across and Wall Run on the left, then jump
to the right and Wall Run to another fissure, grabbing the next seed in the
process (51/60). Go to the next fissure and Wall run again to the next wall to
get another seed, then go to the vines (52/60). Climb all the way up and an
enemy will be spawning. Cut down the Corruption to prevent the fight if you
can. Otherwise, you'll just have to fight.

Now go left across this platform to where you see a Light Seed on the next
wall. Wall Run here to grab it and get to a fissure (53/60). Now follow it over
and down to reach a previous fissure. Go back across through this tunnel to get
back to the main area.

Jump across the wooden platform right in front of you as you exit the tunnel.
Next, jump to the wall and Wall Run, grabbing the seed, and reaching the vines.
At the vines, jump straight up the wall to reach another seed (55/60). Climb
across now and and Wall Run to a seed and jump to the next platform where there
is yet another Light Seed (57/60). Jump to the next wall and Wall Run to vines.
Don't Wall Run from this vines yet. Climb straight up instead to find a
cleverly hidden area. On this platform rests another seed (58/60). Climb back
down now and from the vines, Wall Run for another three Light Seeds (61/60). 
You now have enough for your first power. You can teleport back to the Temple 
to get it if you'd like but we're not done here yet. Although the counter stops
at 60, you can gain more. 

You'll be back at the entrance. Climb up the wooden wall with the vines. At
the top, cross the beam and jump to the sliding platform. Keep going, crossing
the beams, climbing vines, etc until you reach the next slide. Just drop down
instead of jumping and grab the Light Seed (62/170). The counter will say 
62/60 but your next goal will be 170 so I'm putting that. 

On this cliff now, go around to find a bunch of wooden planks on the wall.
Climb up for another seed (63/170). Now go back and climb up those vines. Jump
across the beam and then over to the column. This is the Roof Run column, but
instead of doing that, point the Prince toward the center of the area. See
that next column? Double jump to it for a Light Seed, then jump into the alcove
for another (65/170). Head back and now Roof Run from the columns, hit the
ring and get up to the platform. From here just cross the various platforms
until you get back to the Fertile Ground. You're done with Light Seeds in this
main area. You can see in the far corner some more, but you can't reach them
just yet. For now, follow the path from the Fertile Ground all the way back
to the entrance where the path splits. 

From here, go right first. Start by jumping to the wooden platform. Get onto
the railing here and then jump left to the wall and the Prince will pull
himself up to the Light Seed (66/170). Now Wall Run to the vines and drop down,
getting the next seed in the process. Cross two more sets of vines via the
Wall Run and you'll get another seed (68/170). Keep going until you get to the
fissures. Cross the wall using the fissures for two more seeds (70/170). Also,
on the platform just before the one with the vines, grab the ledge and then
drop down and slide to a fissure along the face of this rock. There is another
seed here (71/170). Now go across to the vines and climb up to grab the last 
one along this path (72/170). Teleport back to the Temple now by highlighting
it on the map and hitting Triangle. As long as you are in the area or pathway
of an area that is healed, you can teleport. 

The Temple
Once back, you can talk to Elika to learn more about the Temple, Ahriman, and
the Corrupted. You should have earned the "Getting To Know You" Trophy by now,
and all this talking may just get you the "Good Company" Trophy. 

As you can see, the four emblems on the ground are lit up. Each of them is
holding a power for Elika to learn. You can redeem 60 of your Light Seeds for
one (you won't lose them though) and only one. For the purpose of this guide,
choose the blue power, the Hand of Ormazd. Step onto it and like the Fertile
Ground lights, hit Triangle repeatedly to activate it. 

You'll be brought to a blue spirit-like world. This is where you'll get some
quick practice with your new power. Wall Run on the right wall to reach the
power plate. Hit Triangle when you reach it and Elika will toss the Prince to
a new platform. Wall Run again and use the next plate. Do it a third time to
reach the platform where a large doorway of light is waiting. Enter to be
brought back to the Temple. 

Once back, there will be a scene and the Mourning King will appear. After that,
you are free to continue your journey. If you look at your map, you will see
four new areas are open to you in the Royal Palace and the City of Light
dominions, two places you have not been two yet, which means two more of
Ahriman's Corrupted are guarding them. We're not going to tackle the new areas
just yet. For now, let's knock out the remaining two beginning areas. Teleport
back to The Cauldron. 

You'll be back at the Fertile Ground spot. Just climb down until you get back
to the fork area. Go left down the other path you didn't take before. Start by
jumping to the platform. Wall Run to the vines, grabbing a Light Seed (73/170).
Now Wall Run on the left, hitting the two rings and nabbing the next seed. On
the next platform, turn around and Wall Run back to grab another seed (75/170).
To prevent yourself from falling, double jump to the opposite wall and you
should be fine. Now cross back over again on the rings. 

Drop down from this platform to the one below to find a seed (76/170). Wall Run
to and from the vines for another, then go to the next set of vines to grab
the next one (78/170). Run to the next platform. At the edge, grab the last
Light Seed and then jump down (79/170). You're at another fork, and the right
leads back to the Temple so go more or less straight, to the dark blue

|The Cavern - Royal Palace| Virtus

Start by leaping to the column to reach a platform. From there, jump to two
more columns. Cross the next platform to a fourth column. Climb this to a
height that is sufficient enough for you to jump to the next platform. Jump to
the next column and then to the next platform. The last column you can reach
by Wall Running. Jump off it into another Wall Run to reach the platform with
a big wall. Climb up the fissures and you will have arrived. 

Talk to Elika a few times if you want information. Elika will mention the
Concubine, the Corrupted that guards this dominion. You can see the blue light
of the Fertile Ground below you, so let's get started. 

Jump to the flagpoles and swing to the next platform. The opening to your left
leads to the main areas of the Royal Palace dominion. Ignore it for now and
instead jump to columns, going toward the center of the area. The first one you
will leap to will suddenly vanish however!

Well, you've reached the Fertile Ground anyway. Unfortunately, you're not
alone. The Concubine traps Elika and awaits on a far platform. The Fertile
Ground can be exited by two ways. Each have a small beam, a column and a wall.
One wall has a ring and the other doesn't. Take the path with the no-ring wall.
Climb up the column to the top and jump to the wall. Go right, jumping from a
beam to two flagpoles and finally into a Wall Run that will take you to the
Concubine. Strike at her and she will disappear. 

She'll appear on another platform. Jump back into the center and then take the
same path as before. Once you reach the top of the wall, go left this time.
Slide down the sliding platforms and you'll reach the Concubine again. Strike
at her and she'll again disappear. Gah! Stay still, bitch! *Ahem* Sorry. 

The Concubine will appear opposite you this time. Drop back down to the center
and take the path to the right this time, the one with the ring on the wall.
Climb up and go left. Slide down a platform, jump to and then swing from the
flagpoles, slide again and you'll reach her. Another attempt, another
disappearing act. The last however. The Concubine will finally stay in the
center now and she'll release Elika. Time to fight. 


As this is just the first fight against her, the Concubine won't have many
tricks to throw at you. She simply attacks with her staff mostly. She, like
the others has a wall mini-game for pinning them against a wall. The problem
here however is that this arena has no walls. The Concubine is also not
succeptible to ring-outs as she will just disappear so you're gonna have to
fight her straight on and deplete all of her health.

Still, she's not hard. If she catches you off guard when you're standing near
the edge, it will begin the mini-game you would normally get if you could pin
her up against a wall. Hit Square repeatedly to win this deadlock and it will
turn her around. She'll often strike back immediately after this so be wary. 

For her finisher, she'll spin around and then grab the Prince's head as he is
laying on the ground. At that point, the prompt button will appear. For all
finishers, it's random and it changes each time so just be ready to push the
one that appears. 

Other than that, just attack her straight on and use whatever combos you want.
Remember to keep experimenting and refer to the combo list to see what combos
link into each other. Eventually, the Concubine should go down. 


With that annoyance out of the way, approach the Fertile Ground and purge the
land of the Corruption. More Light Seeds appear, so you know what that means!
Let's get started by grabbing all four on the edges of this main platform, two
of which are on the beams (83/170). Go to the right (east--take a quick peek at
your map to see which way the player arrow is pointing) side and climb up here.
From the column to the wall you'll nab two more seeds (85/170). Next, climb all
the way up and then jump to the ledge to pull yourself up. Another Light Seed
awaits at the top (86/170). 

Here, jump to the left and take the sliding platforms that will ultimately lead
you back to the center, grabbing one more seed along the way (87/170). Climb
back up the same way. Go to the right this time. Across a beam for a seed, then
to the next platform (88/170). Next, jump to the flagpole and swing to the next
and then into a Wall Run for another seed (89/170). Now, back in the center,
go to the left (west) side of the main platform and climb up that way. 

Climb the column for one seed, then jump to the wall for another, grabbing the
ring to reach the top of the platform (91/170). Turn to your right and look
down and you can see a lower ledge. Slide down here and grab the two Light
Seeds waiting (93/170). You can't climb back up from here, so double jump to
the sliding platform to reach the center again. Climb back up on the same side
again. Go left this time, across the flagpoles and down the sliding platform to
finally reach one more seed (94/170). Now, for the third time, climb up the
same side again (the one with the ring in case you're confused). 

Once you reach the top, climb straight up the wall by hitting two rings. You'll
encounter another Light Seed (95/170) and be in front of the path that leads
to the last area you came from. Go this way to get the Light Seeds littered

Start by double jumping to the column and from there, jumping to the wall for
a Wall Run, grabbing another seed too. The Wall Run will take you to a fissure
so slide down and over for the next seed (97/170). From the next platform, jump
to the column and ignore the seed right there. Jump to the left and find a
different seed on the next platform (98/170). Go to the next column, slide
down, and then go across two more columns to finally reach the last pit before
the fork. A Light Seed rests on the platform here (99/170). Time to turn around
so head back now. 

When you climb the very long column and jump to the platform near that stranded
Light Seed we passed earlier, here's how to get it. Wall Run on the left wall
and you'll nab it, then double jump to the adjacent wall to Wall run again and
you should reach the other side safely (100/170). If this is indeed your 100th
Light Seed, you'll be awarded with the Trophy, "Light Seeds Finder". Good job.
Keep moving now. 

In the next little valley, Wall Run on the left to reach the column, then leap
to the right into another Wall Run to reach the platform. Climb up to the
fissure and a Light Seed, then to the top to enter the Fertile Ground we just
left (101/170). We'll be taking another detour very soon though so don't worry.
Start by swinging across the flagpoles right in front of you to reach the
column. Double jump to the next column and at the top, grab the Light Seed

On this platform, there is that opening to the left again, that leads to the
main part of the Royal Palace. We're not going there yet, but we can cross the
path for some more Light Seeds so let's do that. 

Start from the beam on the right and double jump to the column. Double jump to
the next column, then jump to the wall for a Wall Run and a Light Seed
(103/170). Double jump to another column and get a seed, then jump to the wall
and hit three rings cosecutively to climb up (104/170). Now double jump to the
left and an enemy will be spawning. Cut the Corruption down to stop it if you
can. If you look to the wall that is stained with the darkness of the
Corruption, that leads to the Royal Palace. There are no more Light Seeds that
way so ignore it. 

Instead, double jump from this perch to a sliding platform. It will bring you
into a Wall Run and another seed. Slide down the next platform and ride it all
the way to two more Wall Runs and another seed (106/170). 

You're back at the Fertile Ground again. From this main platform, jump straight
across toward the center, grabbing the column. This is the same spot where you
fell off when the Concubine made one of the columns disappear. Well, it's still
gone so you have to double jump to reach the other side and two Light Seeds 
(108/170). Now go back across. You'll surely notice a Light Seed on the right
that seems to be floating in the middle of nowhere. You can grab it now but it
will cost you one save from Elika, which could be big if you're trying to be
careful and get the "Be Gentle With Her" Trophy. You can get it later with no
risk but it's up to you. I decided to leave it for now. 

Back across, go to the right, across two flagpoles and landing on a column. At
the top, Roof Run for a seed, then from the next column, Roof Run again for
the next one (110/170). On this platform, you're staring down the next route
that leads to a new Fertile Ground, the last of the main ones. Before going,
slide down the ledge of this platform you're standing on, the side with the
rings and you'll grab another Light Seed (111/170). Now venture down the path
to the next Fertile Ground. 

Jump to the column and a seed. Then double jump to cross this big gap to the
next column. There's a Light Seed on the wall, so get even or slightly below it
on the column and jump to it. When you hit the wall, push off and jump again
and hopefully you should veer to the right and land safely on the platform.
There's another Light Seed right there so grab it (114/170). Now Wall run on
the right, hitting the rings and grabbing the next seed to reach the next
platform (115/170). Wall Run on the next wall to reach the column. Then jump to
the left to Wall Run again for a seed and reach the next platform (116/170). 
Leap from the two columns to the next ledge and another seed, the last you'll
find along this way (117/170). Cross the remaining columns and the gap to reach
the fork area. Your destination should be fairly obvious; the dark and dreary
passage on your left. 

|City Gate - City of Light| Virtus

Start by riding all the sliding platforms until you reach a wall with some
rings. Climb up and then slide down one more and look at that! You're there
already! Get moving by going down the next two sliding platforms to reach a
new platform. There, you'll spot the next member of Ahriman's happy fellowship,
the Warrior. He's sitting right on the Fertile Ground unfortunately. The only
way to go is toward him, but talk to Elika a few times to learn more about him
but nothing helpful for the upcoming fight. Nothing else to do but slide down
the platforms to reach the big lug. 

As soon as you hit the sliding platform, the Warrior roars and a stalactite 
will fall down, destroying it as you're moving! Quickly adjust and the detour
will take you to the right. Climb up the vines in front of you and then Wall
Run as the Warrior destroys even more of the area. From the vines, Wall Run
again to the next platform, then jump to the column and to the other side. 
Cross two more columns, sliding down the second one so you can jump to the
platform in front of you. From this platform, jump toward the center and you'll
finally confront the Warrior. 


A lot of people tend to get confused here, but this fight is perhaps the
easiest of them all. The game quickly throws out the disclaimer at the start of
the fight, "He cannot be harmed by swords or magic." or something to that 
effect. Great. So what do you do? Well, it also says use the "environment" to 
defeat him. What could that mean? Simple, my dear Watson. 

Ring him the hell out. If you followed my strategy against the Alchemist, I
made a mention of this. The Warrior is completely impervious to all of your
attacks so this is your only option. He will swing his mighty fists at you
and so deflect his attacks when you can. If you get hurt, his finisher will
see him trying to stomp on you. Hit the prompt button to escape. 

As I said, your only option is to ring this guy out. There are two ways to
do this. The easiest is to lure him slowly to the edge and wait. When he
attacks, deflect and then counter. Use any combo that starts with an Acrobatic
attack (X or A) and you'll switch places with him. Immediately follow up with
normal attacks and it will start a ring-out mini-game. Elika will stop the
Warrior from stomping on you with her magic, and thus will begin a small tug
of war game. As the Prince gives her support, tap Square repeatedly to throw
him out. That's that. 


Now go ahead and heal this area. As usual, the Light Seeds appear so it's time
for more painstaking collecting. Let's get to it. 

Start by grabbing the one on the slightly broken doorway set in the wall
(118/170). There are four more on this platform so grab those (122/170). There
are more though. Drop down so that you grab the ledge of this big platform. 
Slide across the two sides to uncover two more Light Seeds, cleverly hidden 

There's only one way to go from here, so head to the right, down a sliding
platform for one seed. When you reach the other side, climb straight up the
wall on the right for one more (126/170). Climb up the other wall now to reach
the vines. Cross each patch of vines up and to the left for two more seeds
(128/170). Wall Run and then jump to reach the column. On your right are two
more seeds. Slide down and jump to reach them both. Remember that the Prince
pulls himself up when he hits a wall, so if you miss one, wait and let him
slide down, but remember to jump back to the column (130/170). 

Now climb this column to the top and Roof Run across to the next two columns,
getting another seed in the process. When you Roof Run again, you'll land on
another one (132/170). 

From this next platform, there are two ways you can go. If you go to the right
you can find another Light Seed and if you look down the chasm, that is your 
next destination (133/170). We won't be heading that way just yet though, so 
instead go down the large wooden sliding platform to a new ledge. You'll nab 
one seed along the way, and another when you climb up (135/170). On the side,
near the wall is another. Grab it and then jump to the nearby sliding platform
that leads back to where you were. You'll grab another seed at the end
(137/170). Return to that platform again now.

There are two other sliding platforms, one on the left, and the other more
centered. Take the left one, leading to a wall. If you took the Breath of
Ormazd power as I told you, this power plate on the wall will be lit up. Grab
the seed at the end of the slide and then climb up the vines when you get
there (138/170). From the vines, lean right and then Wall Run to the plate. Hit
Triangle when you reach it and you'll be whisked away. You'll land on a tower
and another plate. Activate this one and you'll reach your final destination.

When you land you'll probably obtain one seed. There are a bunch more here.
Grab the other seed at the small indent in the platform here. Slide down this
indent to grab three more (143/170). You'll be back at this little "main"
platform. Take the sliding path to the left again to reach the vines. Hit the
power plates again to reach that same platform you were just at. Instead of
sliding down the indent, go to the far edge of this platform and slide down.
Immediately start veering to the left and you'll see a seed down the wall that
you can reach. Once you get it, immediately turn to the right and try to grab
the ledge so you won't fall (144/170). 

Back on that platform, for a third consecutive time, go to the left, down the
sliding platform to the vines wall. However, do not take the power plate this
time. Instead, climb straight up from the vines to the top of the platform. 
You should see the reason for this detour in the distance. Wall Run to and
from the vines, then cross the columns to grab the lone Light Seed (145/170)
by jumping to the wall and then back to the column. You can either go this
way and reach the Fertile Ground or go back the way you came. If you choose the
latter, you'll have to take the power plates to get back to that "main"
platform. Either way, get back to said platform to proceed.

Now you can finally go with the road not taken (ala Robert Frost) and choose
the right set of sliding platforms. You'll get two Light Seeds for this
(147/170). Immediatley turn around though and take the other side of slides
back to grab three more (150/170). Turn around again and return to the other

This path leads to the fork and it has a few more Light Seeds to grab. Wall
Run on the left to a ring and then to a fissure. Climb up and over and then
you can Wall run to a platform with a Light Seed (151/170). Double jump to a
sliding platform, then again to the next, then again to the other side, and
grab a seed as you go along (152/170). Now you're on the other side so let's
throw it in reverse. 

Take the sliding platform on the left for another seed. At the top of this
platform there is a seed on the wall to the right. Double jump to it and then
slide down to grab it, then immediately double jump back to the ledge
(154/170). Continue down the next two sliding platforms for two more seeds and
you're done on this path (156/170).

Back in the main area, take the sliding platforms to that one that I keep 
referring to as "main". Slide again on the left to reach that ledge where we
looked down the chasm before. We're finally going this way so Wall Run on the
right for a seed and to reach the vines. Run over to the next patch of vines
and then from there, climb straight up to uncover two more Light Seeds
(159/170). Now take the next sliding platform and you'll inevitably enter the
new area. 

Wall Run from the vines and jump to a sliding platform. Jump and climb up the 
platform to find an enemy spawning. Finish it quick, and then go left. Find 
the sliding platform and go down to reach a seed. Climb up the vines and then
go over to the next patch for the last seed in this area. Nice, you collected 
all the Light Seeds in the City Gate area!

From the vines, jump over to the sliding platform and then this will return you
to the fork area. Go back across the wall on the right to reach that same area
where the enemy was spawning. Go there now. 

|Tower of Ahriman - City of Light| Vires

This will be your first foray into the main areas of one of the dominions. You
are still in the City of Light so you should know who guards this place. Take
the other sliding platform into a wall and Wall Run to and from some vines to
reach another slide. This will bring you to a small gap. Jump it for a quick

The path might not seem immediately clear so check your compass. Climb up the
column in the center to begin. Find the side of this rafter with a ring at
the end. Roof Run to it and hit the ring to pull up the adjacent wall. When
you get as high as you can, jump to the opposite wall. You'll be pulled up to
a power plate. Activate the plate and with the Breath of Ormazd you'll be
taken to a wall. Climb up the fissures to the top. 

Cross this bridge area, avoiding the Corruption to the other side. On the
left there is a gap in the railing and on the wall there is a fissure. Jump to
it and climb up to the next one. Jump up from this one even though there is
nothing above it. When you get up, jump to the opposite ledge and you'll be
able to pull yourself up. 

Head out to the balcony now. Go to the left and climb up the vertical fissure.
Jump up and you'll reach a metal device with a slot to grab. From here, Wall
Run to the fissure on the right. Wall Run again to the right from there but
be careful you don't go straight up instead into the Corruption. The angle and
everything here may make you go the wrong way so just be aware of that.

***Once you reach this side there is a ring switch here. When you pull it, it
brings down another one of those mechanisms so you can create a path for
yourself. I've had this happen once where I pulled the switch and nothing
happened, leaving me stuck pretty much. I saved the game and reloaded it and
all of this was undone and the switch worked a second time. Just take note of
this and if this happens to you save before or after like I did and reload. 

Climb up the fissure and then jump up to the mechanism that the switch lowered
for you. From there, run to the left to another fissure, then across there to
another ledge. 

Here you'll find a crank. Turn it to spin the device in the center of the 
adjacent wall so that the fissure is vertical. Now get a good head start by
jumping and then Wall Run to it. You should make it. Climb up and then hop up
to another fissure. Go over and Wall Run to the next platform. The switch here
should lower two more mechanisms. Climb up the fissure and Wall Run to and
from each of them to the other side. 

You'll find another crank and your first major puzzle of the game. Start by
crossing this large gap to the other side. You can only do this via a Wall Run
on the right, then jumping. Find the switch on the wall here and pull it down
to lower the two mechanisms. Now use the crank here which operates the left
device. Turn it so that the fissure is in a backwards "L" shape. Now cross back
over to the first crank. This crank turns both of them, so turn it clockwise
once and this should put both of the dials in the right position. They should
both be in an "L" shape position. 

Now climb up the mechanism and run over to the fissure in the first dial. Go
up and jump to the second mechanism. Wall run to the other dial and climb up.
You'll reach a normal fissure. Wall Run and then jump to the wall on the right
and Wall Run again to a power plate. Activate it and you'll land on a column.
Climb up and double jump to the platform. When you arrive, you'll soon learn
that you have a guest. 


Big boy is back for more eh? This is again, a super easy fight. The Warrior
has one new attack. He'll make a gesture like he's "powering up" and an aura
of Corruption will spew out from the ground around him. Its only meant to push
the Prince back and won't do much else. 

Only one real change ispresent and that is the columns in this arena. You can 
push the Warrior up against them and it makes for a neat little QTE, but it 
doesn't do anything helpful for you as the Warrior is invincible still. 

So, how do we win? Why the same way as before! Note that one edge of this arena
is covered by a wall, and the opposite side, half covered by a wall. Lure him
to one of the open edges and do the same as before. Start with acrobatic and
switch to normal attacks to start the mini-game. Win and you'll be done with
this fight.

Also keep in mind that since you can't hurt the Warrior, this would not be a
bad time to throw a few combos out to start checking them off toward the
Trophy. Remember that a lot of them cannot be used against the Warrior like
Lift combos since he's so big, but try a few if you want. 



A few other things to go over beyond the main walkthrough. This includes some
tips for unlocking extra goodies and just other helpful information.

Bosses     [exbo]
There are four main bosses in the game, and you'll fight each of them six times
throughout the game. They each get progressively stronger each time you face
them. One way is through new techniques. None of them will show off any of 
their special attacks the first time but will after that. They will also gain
defensive states that they can change to. This is important. There are three
states or shields as I like to call them. You may encounter them in any order
depending on what path you take. If you follow the path I use in the
walkthrough, you'll encounter them in this order:

Magic shield. Again, this merely signifies that the shield protects against
everything *but* magic. Use Elika to start your combos and the shield will be
dispelled. It's easy to identify, as the boss or enemy covers him/herself in

The second is the grip shield. To dispel this shield you have to use your
gauntlet with Circle. 

The third is the sword shield. Simply attack your enemy with only your sword
first to get rid of it. 

This also applies to normal Corrupted soldiers that you encoutner too. They
will also gain these abilities as you progress through the game. Also, remember
that to dispel the enemy's shield, you must use the appropriate attack first.
This is important in regards to Elika with any but the magic shield. If you
let's say, attack an enemy with the grip shield with a Triangle attack, they
may attack Elika and knock her out. If Elika is knocked out, you have to walk
over to her body to get her back up. 


Skins     [exsk]
Don't like the duds that the new Prince has on? Get some new skins! You can
unlock a few for both the Prince and Elika. Unfortunately, you can't put them
on from the pause menu. To change, you have to go to the Extras menu from the
Main Menu and select it. 


Skin: Default
Notes: The Prince's default attire
Unlocked: Already unlocked

Skin: Sands of Time Prince
Notes: A skin of the Prince from the Sands of Time saga, without his shirt
Unlocked: Put in 525858542 in the Skins Manager

Skin: Altair
Notes: Altair's white robe from Assassin's Creed with unusable equipment
Unlocked: You need to be able to go online and create a Ubisoft Account by
pressing Triangle on the Extras menu for "Additional Content". 

Skin: Prototype Prince
Notes: A presumably original concept design for the Prince's outfit
Unlocked: Beat the game with all 1001 Light Seeds


Skin: Default
Notes: Elika's default appearance
Unlocked: Already unlocked

Skin: Farah
Notes: The Sands of Time Prince's female companion

Skin: Jade
Notes: Jade from Beyond Good and Evil
Unlocked: Beat the game

Skin: Prototype Elika
Notes: A presumably early concept design for Elika
Unlocked: Beat the game with all 1001 Light Seeds

Thanks to a few people for info on the last skins. 

Trophies/Achievements     [exth]



The ending portion of this guide. Time to wrap things up, folks! 

Frequently Asked Questions     [afak]

1) I'm stuck in a certain area. Not sure where to jump to/go to now. Help?
A) Consult the Compass. It will almost always show you the exact way you need
to go in platforming sequences.

2) What's the last skin and how do I get it?
A) They are the Prototype skins. Beat the game with all the Light Seeds. 

3) How do I unlock the Trophy/Achievement "Precious Time"? 
A) Without spoiling anything, you'll be in the Temple at the end of the game
and there will be a big event and then you'll have to leave. Instead of running
out right away, stay where you are for a minute or so and you should get it.

4) How do I beat that uh, guy, the one who you have to "use the enviornment"
A) Strange how nobody seems to know that "guy"'s name. To beat THE WARRIOR, you
have to ring him out on three occassions. For the other three, you will have
to do different strategies. In the closed off area with the scaffolding in
each corner, lure him to each and push him in to damage him. For the fight in
the city square, lure and push him into the cage to trap him. For the final
fight behind the Black Gate, when he is pushed off, he returns and is covered
in fire. Just avoid him the entire fight and his health will slowly be
siphoned off. 

Credits/Special Thanks
Who to thank, who to thank? Hm, hm, hm...

Well I guess I can start with gameFAQs as always. 

Ubisoft for the Prince of Persia series. I now have an ache to play through the
old saga again. for some ascii text help

That's about it for now

Contact Info
Since this guide is still in its infancy, if you have anything to submit for
some strange reason, try to hold off unless it's something important like
a real well hidden secret or something. Otherwise, even though the guide is
as of now, incomplete, feel free to ask questions on anything for help or
whatever. I usually get back to most e-mails within 1-2 days. 

Even though I probably won't accept many tips just yet, it's important to know
my policy for this. If you do have something worth submitting, I like to credit
people when possible. So if you e-mail me and want credit for a submission,
please leave me a screenname or alias that you go by, as I do not disclose
real names or e-mail addresses. If you don't need credit, please tell me so and
I will use it, but not before I know either way. I will generally ask those
who do not leave me a screen name to provide one, and if they don't get back to
me, I will not pursue the issue any further and the tip, no matter how good,
will not be used. Keep this in mind!

However, as I said, if you have something really good at this early stage or
just have questions, feel free to drop me a line. I would expect to get more
e-mails for tips once I start to get more of the guide out and some people may
pick up on some small things I missed here and there, but until then, I don't
expect too much. Look for updates soon. 


Legal Stuff
Last but not least, the very important/boring stuff. This guide is my sole
creation. Do not try to steal it and either post it on your site without
permission or try to pass it off as your own. If you want to host it, please
e-mail me first, unless you have been pre-approved by me already. That said,
the following sites have permission to host this guide:

Thank you and good night!