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============================================================================
FAQ/Walkthrough Guide
By: Justin Weber
Version: 0.2
Platform: Xbox 360
Email: Spiderguides@yahoo.com
============================================================================
This guide has been written and is still being written by Justin Weber of
Spider Guides, Inc.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
If you wish to use my guide on another website, you must ask for permission
first.
[[=========================================================================]]
Table of Contents
[[=========================================================================]]
This guide enables you to jump from one section of the guide to another using
the function find. To use find, simultaneously press ctrl and the "f" key.
This will bring up a prompt box. In the prompt box type the five letter code
located to the extreme right of the desired section, then select next or hit
enter.
A. Version History.........................................[VERSH]
B. About Me................................................[ABOME]
C. Guide Detail............................................[GDETA]
D. Controls/Tactics........................................[CNTRL]
E. Walkthrough.............................................[WALKH]
1. Tutorial Mission..................................[WALK1]
a. Carbonell - Lumber Camp.....................[CARLC]
b. Kankaras - Cock Arena.......................[KANCA]
c. Purefoy - Fishing Camp......................[PURFC]
d. Quiepo - Slaughterhouse.....................[QUISL]
e. Unite - Mike's Bar..........................[UNIMB]
2. Act 1.............................................[ACT01]
a. UFLL Missions 1.............................[UFL01]
1. Destroy the Gear......................[DESTG]
b. APR Missions 1..............................[APR01]
3. Act 2.............................................[ACT02]
a. UFLL Missions 2.............................[UFL02]
b. APR Missions 2..............................[APR02]
4. Act 3.............................................[ACT03]
a. End APR.....................................[ENDAP]
b. End UFLL....................................[ENDUF]
F. Side Missions...........................................[SIDEM]
1. Underground Missions..............................[SIDE1]
2. Convoy Missions...................................[SIDE2]
3. Assassination Missions............................[SIDE3]
G. Diamond Locations.......................................[DIAML]
H. Jackal Tapes............................................[JACKT]
I. Guard Post Locations....................................[GUAPL]
J. Safe House Locations....................................[SAFHL]
K. Characters..............................................[CHARS]
L. Weapons and Upgrades....................................[WEAUP]
M. Vehicles................................................[VEHIS]
N. Complete Journal........................................[COMPJ]
O. Achievements............................................[ACHIE]
P. FAQs....................................................[FAQS0]
Q. Special Thanks..........................................[SPECT]
[[=========================================================================]]
Version History [VERSI]
[[=========================================================================]]
Version 0.001 (12/23/08) - The Setup, basically just the frame of the guide to
be, so when I begin writing I can hit the ground running.
Version 0.02 (12/25/08) - Started walkthrough, added more to the frame of the
guide, started character section, finished controls/tactics, finished about
me, and finished guide details.
Version 0.2 (01/02/09) - Finished all four tutorial missions and added more to
the frame of the guide, gained new strategy for recording information,
finished first UFLL mission, started the first APR mission, finished Leboa-
Sako convoy missions, finished character section, finished weapon/upgrades
section, finished vehicle section, started FAQs section, and finished
achievement section.
[[=========================================================================]]
About Me [ABOME]
[[=========================================================================]]
My name is Justin Weber and this is the first of my game guides to be
published online. I currently have several finished guides in which I hope to
publish on my own personal site spiderguides.geocities.com; however that is
still a working progress but hopefully that will be coming up soon. So if you
like this guide in the future you'll be able to check out some more of my
work.
I've been an active gamer since I was seven and I have always favored the
action/adventure type games. Some of my personal all-time favorite games
include: the Resident Evil series, Metal Gear Solid series, the two Knights of
the Old Republic games, Halo series, and Fallout 3.
I would like to mention that while my skills as an avid video game player are
well developed, I do occasionally miss things that others may discover. If
this happens to be the case as you play the game or if you find some parts of
the guide to be inaccurate or hard to understand at times, call me out on it
and let me know, and I will do my best to resolve the problem and give you
full credit for the assist.
If you find yourself in a situation where you feel you need to contact me do
so through spiderguides@yahoo.com as listed above. I only ask that you stick
to questions, comments, or suggestions on the guide and that you state the
games title in the subject area, so that I don't spam block you. Any hate mail
or irrelevant messages not pertaining to the guide or the game will just add
you to my spam list and thus casting me ignorant to any future emails.
[[=========================================================================]]
Guide Details [GDETA]
[[=========================================================================]]
Far Cry 2 is a huge game and there are numerous ways to complete the game.
This guide's main goal is to provide the readers with clear, logical, and in-
depth information on every aspect of this game so that players may complete
the game in totality easily and proficiently.
This guide will go beyond what is necessary to beat the game by including
everything necessary to 100% complete the game. In the walkthrough portion
only what is necessary to beat the game will be discussed, however, when
opportunities arise in the walkthrough I will forward readers to the
appropriate section within the guide for those interested in going above and
beyond what is necessary to beat the game.
Without any further ado, I give you the complete Far Cry 2 Walkthrough and
Guide.
[[=========================================================================]]
Controls/Tactics [CNTRL]
[[=========================================================================]]
Controls
On Foot:
Left Analog Stick.........................Move
LAS Button................................Sprint
Right Analog Stick........................Look/Aim
RAS Button................................Switch Explosive
Directional Pad...........................Change Weapon
Up................................Machete
Down..............................Special
Left..............................Primary
Right.............................Secondary
Start.....................................Notebook
Back......................................Map/Cell
"A" Button................................Jump
"B" Button................................Crouch
"X" Button................................Reload/Unjam
"Y" Button................................Interact
Left Trigger..............................Gun Sight
Left Bumper...............................Heal
Right Trigger.............................Fire Weapon
Right Bumper..............................Throw Explosive
In Vehicle:
Left Analog Stick.........................Steer
RAS Button................................Look Behind
Start.....................................Notebook
Back......................................Map/Cell
"A" Button................................Switch Seat
"B" Button................................Hand Brake
"X" Button................................Map Zoom
"Y" Button................................Enter/Exit
Left Trigger..............................Reverse
Left Bumper...............................Heal
Right Trigger.............................Forward
Right Bumper..............................Headlights
Tactics
There are basically two main ways of completing this game, either by run and
gun or sneak in stealth either way you are going to need these tactics to get
through the game.
First, the game's NPCs have a way of surrounding you if you run in blind, so
before you enter any crowded area be sure to scout out key locations before
charging in order to avoid being sniped or blown to bits from explosive piles.
Second, never wait till it is too late to heal. Waiting until you have only
one bar left in a fight is a sure way to die. With this be sure to safe often
you do not want to repeat a two hour session because some sniper took your
head off.
Third, take advantage of your buddies optional missions they will raise your
reputation as well as bring many goodies to your hideout. This includes your
arms dealer missions, these will unlock more weapons.
Fourth, need a bigger gun but can't afford it then visit the diamond location
section and start hunting cases.
Fifth, replace weapons when they are no longer fit for use. If your weapon is
consistently jamming or if it jams at all find a replacement and remember your
guns are of better quality then the enemies.
Sixth, visit the gun shop for increased accuracy and buy new weapons.
Finally, you don't have to drive across the entire 50 sq km map take a bus for
quick transportation.
[[=========================================================================]]
Walkthrough [WALKH]
[[=========================================================================]]
You start off taking a ride in a jeep and the guy driving basically says your
not leaving anytime soon. You start to feel dizzy towards the end of the drive
and you pass out.
<>
You awaken in a bedroom which also contains the Jackal. He is going over your
orders to kill him but luckily he rationalizes that you have failed your
mission, you are fired, and are no longer a threat to him.
An explosion goes off after the cut scene and you finally get to take control
of your character.
[[=========================================================================]]
Tutorial Mission [WALK1]
[[=========================================================================]]
<>
Begin by heading out of the door ahead and up the broken table by crouching
through the broken wall.
You have four options at this point of the game.
1. Go Northwest and start with the UFLL. (Carbonell - Lumber Camp Mission)
2. Go Northeast and start with the UFLL. (Kankaras - Cock Arena Mission)
3. Go Southeast and start with the APR. (Purefoy - Fishing Camp Mission)
4. Go Southwest and start with the APR. (Quiepo - Slaughterhouse Mission)
Which ever way you choose start heading that direction. To go north use
windows on the second floor, to go south go downstairs and out the exit. Do
not worry about fighting the factions because you are too weak and you are
about to pass out anyway.
<>
You find yourself being saved by Kankaras, Carbonell, Quiepo, or Purefoy
depending on the zone you passed out in; I will refer to these four guys as
your lieutenant for the rest of the guide.
Once you take control of your character heal yourself by pressing the left
bumper.
<>
Before you can load up with the weapons and health though, you must save using
the blue box to the left of the exit. After saving, the guy will leave and you
are free to collect the goodies.
You will find a hand gun, a rocket launcher, and an assault rifle on the table
straight ahead. Then proceed to the left and take the syrettes from the
medical kit. Then use them on yourself to heal.
<>
Leave the building and use your GPS to navigate your way to the car using the
red circle. Once you make it there move around to the front of the car so that
you are facing the hood. Then interact with the hood to fix it. (Oh, and by
the way that socket wrench you use fixes everything and I do mean EVERYTHING!
I got to get me one of those!)
After fixing the car the game will familiarize you with the map, sprinting,
and answering the phone.
<>
*************************************NOTE************************************
Do NOT travel anywhere else except straight to the location if you do then you
will pass out! I will let you know when it is safe to travel!
*************************************NOTE************************************
Jump in the car and start driving to the safe house as marked on the map. Once
there jump out of the car and begin shooting there should only be about 2 guys
there. Once you have killed them the safehouse is unlocked. You will get a
call from your lieutenant telling you to get some more sleep before
continuing.
<>
You may wish to trade your assault rifle for one of the faction soldiers
shotguns but be reminded that their weapons will jam easier than yours will.
Inside you will find a Molotov and a grenade to the right. Collect both. Then
notice the 3 gun cases, those are for storing weapons that will reappear in
any other safe house you unlock. For the moment you will not need to use them
though unless you wish to store an enemy's shotgun in one.
Turn around to the bed-roll and get some sleep after you select what time you
would like to get up. Once you wake up, head outside of the safe house.
<>
Once you are out of the safe house, your lieutenant will call and tell you to
check out one of four possible locations depending on where you passed out.
Regardless head towards the red circle and pull out your map. You need to find
something of importance like a gun turret or health kit to add to your map.
You know when you have found it when the target reticule turns green.
*************************************NOTE************************************
For advanced help in freeing the captive, go to the chapter with you
lieutenant's name. You can use quick find on Carbonell [CARLC], Kankaras
[KANCA], Purefoy [PURFC], or Quiepo [QUISL].
*************************************NOTE************************************
[[=========================================================================]]
Carbonell - Lumber Camp [CARLC]
[[=========================================================================]]
<>
Your lieutenant will call you and tell you to free the prisoner at the APR
camp. Head down the slope and over to the log pavilion to the left. You will
find ammo there if you need it. From there make your way up the left grassy
side crouching. You will find a health kit in that little shack to the right.
At this point you can go in guns blazing or you could sneak a little further
before pouncing, the choice is yours. There should be about 4 guards in this
area. You will find water to help with the health under the shed. Enter the
small house, there is a health kit and a save box on the wall. Open the door
on the right to save the prisoner.
<>
Your prisoner will tell you that you have malaria, and in case you didn't
know, you need medicine. But first you must return to Carbonell to get your
award.
Exit the building and Carbonell will tell you to return to the fishing camp
(where you started). Hop in your car if it still works and follow your map
back using the red circle as a guide.
<>
Inside you can save or get more health. Carbonell will tell you to find the
diamond case outside for your reward then go to Mike's bar for your medicine.
Head outside when you are ready. Once you are out open your map and notice the
green flashing light this indicates that a diamond case is nearby. When the
green light is steady you are facing the correct direction of the diamond
case. I will do my best to guide you through all of them in the process of the
game but you can find them whenever you want if you go to the diamond section
at the end of this guide. Remember do not explore until AFTER you receive your
medicine.
Go straight ahead and you will find the diamonds in the small garage.
From here we will reunite with the other alternative missions from the other
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
[[=========================================================================]]
Kankaras - Cock Arena [KANCA]
[[=========================================================================]]
<>
Kankaras will call telling you that there is a foreign national in a bricked
up building in the APR camp. He wants you to take him out. The best way to
approach this is to sneak up the left side and establish yourself a position
in a cabin and lead the men to you.
Using this tactic it is easy to avoid being surrounded and it also easy to
kill many of them at the same time with a well placed grenade.
After you have killed them all proceed to the objective building. Inside you
will find a health kit and save box use them as you see fit. Then rescue the
hostage in the back room. Leave the arena and Kankaras will call telling you
to come to the slaughterhouse.
<
Use the map to find your way back. Once there proceed inside and speak to
Kankaras. He will tell you that some idiot dropped a case of diamonds outside
and is now dead and if you want payment you must now go find it.
<>
Head outside of the door and turn to your right, you should see a wide opening
that leads to the train tracks. Hop onto the train and turn to your left to
find the case.
From here we will reunite with the other alternative missions from the other
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
[[=========================================================================]]
Purefoy - Fishing Camp [PURFC]
[[=========================================================================]]
<>
Purefoy will call and tell you that there is a foreign national being held
captive in a bricked up building and it is your job to free him. Look out
ahead of you and you should spot an ammunition pile. Hopefully you have that
picked up that rocket launcher at the beginning. If you shoot the grass ahead
of the ammunition pile the men will rush over to that area, then when the
timing is right launch a well placed rocket on to the pile to not only blow up
those men but send bullets flying into the others that survived the blast.
If this is done correctly all the men should be dead, however, if there are
some left dispose of them now before heading inside. When everything is clear
go to the objective building. Inside you will find a health kit and a save box
use them if you need to. Then free the captive who will become your buddy.
After freeing your buddy leave the building.
<>
Hop into a vehicle and use your map to return to the lumber camp. Once there
go and speak to Purefoy. He will tell you that some idiot dropped a case of
diamonds outside and it now dead. That case is your payment and now you must
find it.
<>
Go out of the door after saving and collecting syrettes if needed. Then
proceed straight across to the build ahead of the one you just left. Inside
you will find your diamond case.
From here we will reunite with the other alternative missions from the other
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
[[=========================================================================]]
Quiepo - Slaughterhouse [QUISL]
[[=========================================================================]]
<>
Quiepo calls and tells you to free the foreign national, so get ready. Go down
the slope and head to the machine gun turret crouching. Once there proceed to
the left through the high grass for cover. Once you make it through to the
train, you are at the best position to attack. There is also ammunition in the
building across from the tracks.
There should be about seven guys here, once you have killed them all proceed
to the objective building. Inside you will find a health kit and save box.
Free the captive.
<>
Once you are out of the building go back to your car and use the map to return
back to the cock arena. When you get there Quiepo will tell you some idiot
lost a case of diamonds outside and that is your reward after you find it.
<>
Go outside into the arena then open your map head to the building to the east
of the arena to find your diamonds.
From here we will reunite with the other alternative missions from the other
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].
[[=========================================================================]]
United - Mike's Bar [UNIMB]
[[=========================================================================]]
This is the point where all lieutenants' missions follow the same path to
receiving the medicine but first we must go to the arm's dealer.
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