Resident Evil 5: Demo FAQ

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|  _ \ | ____|/ ___| | ||  _ \ | ____|| \ | ||_   _|  | ____|\ \   / /| || |
| |_) ||  _|  \___ \ | || | | ||  _|  |  \| |  | |    |  _|   \ \ / / | || |
|  _ < | |___  ___) || || |_| || |___ | |\  |  | |    | |___   \ V /  | || |___
|_| \_\|_____||____/ |_||____/ |_____||_| \_|  |_|    |_____|   \_/   |_||____/
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                          -  D E M O  G U I D E  -

              (currently covers Xbox 360 North American version)
                 [update for PS3 demo version coming soon]
                       Last update: January 27, 2009

                           Authored by: Berserker
                   Email: berserker_kev(at)yahoo(dot)com
             Homepage: http://www.berserkersblog.blogspot.com
                                    - - -
            This document Copyright 2009 Kevin Hall (Berserker)
                 Resident Evil 5 Copyright 2009 Capcom Ltd.

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=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

      - Public Assembly  . . . . . . . . . . . . . . . . . . . . .[CH01]
      - Shanty Town  . . . . . . . . . . . . . . . . . . . . . . .[CH02]

  Section IV:  Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

   Section V:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[IN00]
===============================================================================
                           I N T R O D U C T I O N
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Demo Guide, fellow horror fan!        - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Welcome to the first few steps of what will be one heck of a full Resident Evil 
5 guide come later this year!  I consider myself a very hardcore Resident Evil 
fan since I've been completely obsessed with the series since that day back in 
1996, so this guide will cover ever single solitary piece of information you 
can think of and then some.  Please enjoy this guide and email me if you have 
any questions.  I wouldn't mind feedback through email if you have the time.  
If you have anything to add then email me!  Please do not add me to your yahoo 
messenger, email me instead.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NOTE: Keep in mind that I use the default control setup (Control Type D) for 
all of my games of Resident Evil 5, so you might find some discrepancies if you 
use another control type.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> XBOX 360 AND PS3 DEMOS
For the next week or so this guide will cover the Xbox 360 Resident Evil 5 demo 
since PS3 fans have to wait a bit longer, but I will update this for the PS3 
version once it's out and most likely make two separate versions dedicated to 
each, which I'll post on my blog or I might fix this guide to cater to both.  
Sony has confirmed that the North American PlayStation Store will receive the 
RE5 demo on February 2nd:

http://tinyurl.com/av9lsl (<- PlayStation Blog Link; see bottom paragraph)

--> DIFFERENCES IN RESIDENT EVIL 5 X360 DEMO COMPARED TO BIOHAZARD 5 X360 DEMO:

1) On the dashboard menu, the title of the game is now "RESIDENT EVIL 5 Demo" 
   instead of "BIOHAZARD 5 Demo"
2) On the dashboard menu, the description "The demo of RESIDENT EVIL 5" is now 
   in English.
3) The virtual box art has a nifty little pic of Chris and Sheva as opposed to 
   the simple Japanese "Biohazard 5" box art.
4) All players outside of Japan can play online!  Well, we could before
   actually, but uh... it's a long story.  One with a few gray areas.

All minor differences aside, this is the exact same demo that was uploaded onto 
the Japanese marketplace on December 5, 2008.  Even the cutscene for the 
chainsaw death when your character is hit by the Chainsaw Majini is still 
censored.  It also has a copyright of "2008" [CAPCOM CO., LTD 2008 ALL RIGHT 
RESERVED] if you look at the copyright on the title screen.

--> UPDATES
For any more info and updates for this guide, please check the following link:

http://berserkersblog.blogspot.com/2009/01/resident-evil-5-demo-faq.html

I'm always looking for new info when it comes to an RE guide, so leave me a 
note in the post on that page if you have any extra info or comments.  Don't 
worry, I don't bite or leave any deep wounds that will never heal.  Please note 
that I have a Paypal donate link on the right sidebar of the page for those 
that might want to help support any future projects that I do.  It's no big 
deal if you don't have any wealth to place into my item box though.

--> RESIDENT EVIL 5 WALLPAPERS
You can also check out some Resident Evil 5 wallpapers that I have collected 
from around the net at the page below:

http://berserkersblog.blogspot.com/2007/03/resident-evil-5-wallpapers.html

Some are official wallpapers.  Any fan made wallpapers are credited to the 
particular maker.

--> THEY ARE IN KIJUJU
On a final note, please visit the site below to help unlock exclusive Resident 
Evil 5 content at the "They Are in Kijuju" site:

http://www.residentevil.com/5/kijuju/?fbid=w3esBkK6QTm#


[BS00]
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                                 B A S I C S
===============================================================================
_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Action
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk                     L thumbstick - Walk
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Acton
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk                     L thumbstick - Walk
R thumbstick - Adjust Camera/Strafe     R thumbstick - Adjust Camera/Strafe
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

_______________
PLAYING ONLINE \_______________________________________________________________

--> From the Play Game menu, choose "CO-OP PLAY (ONLINE)" to begin.

--> Adjust Your Settings

Co-op Settings:

No Limit = Anyone can join your game
Partner  = Only friends that you invite can join

--> Host or Join a Game (Host plays Chris, joining player plays Sheva)

Host Game (play as Chris) = Host a game where another player can join
Join Game (play as Sheva) = Join a game that another player is hosting

--> Inviting Friends

First of all, remember to have your Co-op Settings at the top changed to 
"Partner".

To invite a friend, after choosing to "HOST GAME", press the guide button on 
the Xbox 360 controller, choose "Friends" and cycle to the friend that you want 
to invite.  Select your friend then select either the "Invite to Game" or 
"Invite to Party and Game" option to send that player an invite.

___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________

--> From the Play Game main menu, choose "CO-OP PLAY (LOCAL) to begin.

--> Controlling Chris and Sheva

First Player  = Chris Redfield
Second Player = Sheva Alomar

NOTE: One of the two players must login with a gamertag profile.  As long as 
one profile is loaded then the other player does not have to login.

--> Split Screen

While playing with local play, the screen will be split into two sections.  The 
player of Chris (first player) will use the top screen while the player of 
Sheva (second player) will use the bottom screen.

___________________
SKIPPING CUTSCENES \___________________________________________________________

In order to skip a cutscene, press the Back button.  In a co-op game both 
players must press the Back button to skip a cutscene.  The "Skip" icon will 
appear on the screen for the player that hasn't agreed yet, and that player 
must press the Back button as well for the cutscene to end; if not then the 
full cutscene will play for both players.

________
RUNNING \______________________________________________________________________

Command: Forward on left thumbstick + hold A

While holding down the A button your character will run instead of moving with 
the usual walking animation while your character moves forward.

___________
QUICK TURN \___________________________________________________________________

Command: Back on left thumbstick + A

Tap back on the Left thumbstick and A at the same time to instantly turn 
around.  You must learn to use this method of turning during intense battles or 
your character may get hit from turning too slow with the thumbstick.

_____________
KNIFE ATTACK \_________________________________________________________________

Command: Hold the knife button then tap the X button

Chris or Sheva will hold up the knife and slash.  Chris' "knife" weapon is 
actually machete.  You'll mainly want to use this close range weapon to bust 
open breakable objects.

The knife is very useful for close combat while fighting a normal enemy as 
well.  Try to aim for the enemy's face or midsection of the body or legs and 
this might stun the enemy to where your character can simply run up to the 
enemy and initiate a melee attack through a button tap sequence.  The knife 
slash has a very wide range and will usually stagger a normal enemy and can 
also stagger a group of enemies in front of your character.

________________
SPECIAL ACTIONS \______________________________________________________________

Command: X when a special action button prompt appears

When standing near a window or any type of object that can be leaped over or 
while standing near a ledge that your character can jump from, an action 
command button prompt will appear and allow your character to perform the 
action as labeled on the screen by tapping the button on the screen.

______________
OPENING DOORS \________________________________________________________________

Command: X near a door/double tap X near a door

Press the X button to quietly open a door.  Double tap the X button to kick 
open a door.  A door that is kicked open can hit enemies and a door that is 
kicked while badly damaged will be destroyed.  Keep in mind that you can damage 
or destroy doors with knife slashes, explosions or gun blasts.

______________
MELEE ATTACKS \________________________________________________________________

________________________ Enemy Stances Through Gunfire ________________________

Both Chris and Sheva can perform each of their own unique physical attacks by 
hitting an enemy in a certain portion of the body with a gun or the knife to 
make the enemy perform a specific stun animation.  Run up to the enemy during 
that stun animation and press the X button when the button prompt appears to 
perform the melee attack command showcased on the screen.  Below, we shall take 
a look at the variety of stun animations that an enemy can be forced into along 
with how to achieve the animation.

----------------------
Majini Stun Animations
----------------------

(NOTE: Sometimes these stuns require two shots in the affected area, mainly 
with the upper arm shots [especially in Shanty Town])

--> Shot in head

Grab face and stumble backward
Grab face and stumble forward
Grab face and stumble slightly backwards
Grab face and look downward and to the side
Look downward and to the side

Comments: This stun comes in a variety of different animations.  The staggering 
stun is the longest and other stuns where the Majini remains still are quite 
short.

This particular stun can be hard to realize sometimes thanks to the many 
different animations associated with it.  Not all of the head stun animations 
involve the Majini staggering in a direction, so be sure to pay attention to 
the way the Majini reacts and keep the list above in mind.

--> Shot in upper arm

Flinch to right and grab side
Flinch to left and grab side

Comments:  This is one of the harder stuns to get since stronger Majini (Shanty 
Town) usually take multiple shots in the side in order for them to strike this 
pose.  This stun doesn't last that long, so react quickly with your melee 
attack afterwards.

--> Leg Stuns

- Shot in upper leg:

Bend down and grab right leg
Bend down and grab left leg

Comments: This stun last just about as long as a head staggering stun giving 
your character plenty of time to hit the Majini.

- Shot in lower leg:

Fall to knees

Comments: A Majini will recover rather quick from a lower leg stun when 
compared to an upper leg stun, so be sure to follow up with an attack quickly 
after this one.

--> Shot while running/Knocked down by melee attack

Fall to ground

Comments: Hitting a Majini in just about any part of the body while they run 
will usually make them fall.  A Majini will usually stay grounded for quite a 
while.  Remember that if they don't dissolve then they are still alive.

--> Stagger/Bounce

Stagger backwards from a melee attack
(Hit a Majini with either Chris' hook or kick attack then have Sheva hit the 
stumbling Majini back with a kick or knee.  The character that the Majini 
bounces back to will be able to perform a hidden melee attack)

Comments: This stun lasts about as long as a lower leg stun, but the enemy will 
always be staggering in a direction, so be sure to run quickly to get in your 
melee attack.


__________________________ Chris Physical Attack List _________________________

Input Command: X near an enemy (during certain stun animations as listed)

Majini shot in head (Chris in front or behind)             = Straight Punch
Majini flinches to side                                    = Hook
Majini flinches to side (Chris behind)                     = Kick
Majini shot in leg                                         = Uppercut
Majini shot in leg (Chris behind)                          = Neck Break
Majini staggers after tag-team melee attack                = Haymaker
Majini staggers after tag-team melee attack (Chris behind) = Back Hand
Majini grounded                                            = Stomp
Majini grounded (Chris faces head)                         = Stomp (head crush)


--> Full Descriptive Melee Attack List

     .-------------------------------------------------------------------.
     | Effect       = What the attack does to the enemy's current stance |
     | Type         = Whether the attack Hits multiple or single enemy's |
     | Head Shatter = Whether or not the attack can shatter an enemy's   |
     |                head                                               |
     '-------------------------------------------------------------------'

- Straight

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death

Chris leans back and steps in with a heavy straight punch to his foe's face.

- Hook

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: Near death

Chris steps forward and delivers a side punch to the enemy's top half.

- Kick

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Chris steps forward with a punt kick to his foe's back.

- Uppercut

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death/Ground Damage (see description)

Chris ducks down and performs an uppercut to his opponent's jaw.  If Chris 
performs this attack against a staggering enemy while another enemy is on the 
ground near the staggering enemy then Chris will uppercut the grounded enemy 
into the air as well.

- Neck Breaker

Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None

Chris grabs an enemy's head from behind then twists his foe's head to break his 
victim's neck.  If other enemies are in the way of this animation then they 
will stagger backward whenever they come into contact with Chris or the victim.

- Stomp

Effect: Ground Damage/Instant Kill (when Chris faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Chris faces the grounded enemy's head)

Chris holds up his leg then plants his size 13 Skecher shoe down on his 
opponent's face.  If Chris is facing the foe's head while the foe is grounded, 
Chris will crush the head of the enemy.


                        [Partner Assist Melee Attack]

NOTE: Tap the Assist button while near Sheva as she is being held in place by 
an enemy grab in order to perform these actions.

- Overhead Punch (when a Majini grabs Sheva)

Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: Near Death

Chris faces Sheva while a Majini assaults her then steps in with a heavy 
overhead punch that knocks away the enemy.

- Uppercut (when a Parasite grabs Sheva)

Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?

Chris faces Sheva while a Parasite assaults her and uppercuts the Parasite off 
of her.


                             [Co-op Melee Attacks]

- Haymaker

Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always

Chris steps forward while gritting his teeth and delivers a head shattering 
straight punch to the enemy's head.

NOTE: In order to initiate this command, Chris must perform a "Hook" to a 
Majini, Sheva must bounce the same Majini back toward Chris with a "Knee" then 
Chris will get the "Haymaker" action command as the enemy stumbles toward him.

- Backhand

Effect: Instant Kill
Type: Multiple Enemies
Head Shatter: Always

Chris turns his back and readies both his arms while stepping forward then 
performs an extremely heavy backhand to the back of his victim's head.

NOTE: In order to initiate this command, Chris must perform a "Kick" to a 
Majini, Sheva must bounce the same Majini back toward Chris with a "Twist Kick" 
then Chris will get the "Backhand" action command as the enemy stumbles toward 
him.


__________________________ Sheva Physical Attack List _________________________

Input Command: X near an enemy (during certain stun animations as listed)

Majini shot in head (Sheva in front or behind)             = Roundhouse
Majini flinches to side                                    = Twist Kick
Majini flinches to side (Sheva behind)                     = Knee
Majini shot in leg                                         = Somersault
Majini shot in leg (Sheva behind)                          = Throat Slit
Majini staggers after tag-team melee attack                = Skull Crusher
Majini staggers after tag-team melee attack (Sheva behind) = Spinning Back Kick
Majini grounded                                            = Impale
Majini grounded (Sheva faces head)                         = Impale(head crush)


--> Full Descriptive Melee Attack List

     .-------------------------------------------------------------------.
     | Effect       = What the attack does to the enemy's current stance |
     | Type         = Whether the attack Hits multiple or single enemy's |
     | Head Shatter = Whether or not the attack can shatter an enemy's   |
     |                head                                               |
     '-------------------------------------------------------------------'

- Roundhouse

Effect: Knockdown
Type: Multiple Enemies
Head Shatter: Near Death

Sheva hops into the air and lets loose a mid-air roundhouse kick to her foe.

- Twist Kick

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Sheva spins in place and delivers a straight kick that knocks back her 
opponent.

- Knee

Effect: Stagger/Bounce
Type: Multiple Enemies
Head Shatter: None

Sheva hops into the air then hits her opponent in the back with a jumping knee 
attack.

- Somersault

Effect: Knockdown/Ground Damage (see description
Type: Multiple Enemies
Head Shatter: Near Death

Sheva performs a somersault and kicks the enemy with both of her feet as she 
flips.  Much like Chris' uppercut, Sheva's somersault kick can hit a grounded 
foe that is right next to the enemy that she is performing the melee against.

- Throat Slit

Effect: Instant Kill/Stagger (see description)
Type: Single Enemy
Head Shatter: None

Sheva holds her foe's neck from behind then uses her knife to slice the enemy's 
throat with her other hand.  If other enemies are in the way of this animation 
then they will stagger backward whenever they come into contact with Sheva or 
the victim.

- Impale

Effect: Ground Damage/Instant Kill (when Sheva faces the grounded enemy's head)
Type: Multiple Enemies (must all be grounded or extremely close)
Head Shatter: None/Always (when Sheva faces the grounded enemy's head)

Sheva stands above her foe then takes out her knife and plunges the knife into 
whatever part of her foe's body she is currently facing.  She gets up after the 
stab and swipes the knife to the side to wipe it clean of blood.


                          [Partner Assist Melee Attack]

NOTE: Tap the Assist button while near Chris as he is being held in place by an 
enemy grab in order to perform these actions.

- Sweeping Roundhouse (when a Majini grabs Chris)

Effect: Knockdown/Stagger
Type: Multiple Enemies
Head Shatter: None

Sheva faces Chris while a Majini assaults him then steps in with a roundhouse 
that sweeps across the area near Chris and knocks away the enemy.

- Knife Slash (when a Parasite grabs Chris)

Effect: Stagger
Type: Multiple Enemies
Head Shatter: ?

Sheva faces Chris while a Parasite assaults him then quickly slashes the 
Parasite out of the air with her knife.


                              [Co-op Melee Attacks]

- Skull Crusher

Effect: Instant Kill
Type: Single Enemies
Head Shatter: Always

Sheva jumps into the air and plants both of her legs around her victim's head 
then performs a flip while still attached that plunges the enemy into the 
ground head first.

NOTE: In order to initiate this command, Sheva must perform a "Twist Kick" to a 
Majini, Chris must bounce the same Majini back toward Sheva with a "Kick" then 
Sheva will get the "Skull Crusher" action command as the enemy stumbles toward 
her.

- Spinning Back Kick

Effect: Instant Kill
Type: Single Enemies
Head Shatter: Always

As her victim stumbles toward her, Sheva hops into the air a bit and spins then 
performs a heavy jump kick to the enemy's head.

NOTE: In order to initiate this command, Sheva must perform a "Knee" to a 
Majini, Chris must bounce the same Majini back toward Sheva with a "Hook" then 
Sheva will get the "Spinning Back Kick" action command as the enemy stumbles 
toward her.

___________________
DISARMING AN ENEMY \___________________________________________________________

Aim at the arm and/or the hand that an enemy is using to hold a weapon and 
shoot the arm or hand to make the enemy drop the weapon.  For two-handed 
weapons, you'll have to hit the main arm that the enemy grapples the weapon 
with - pay attention to the arm that the enemy continues to hold the weapon 
with after a swing and shoot that arm.  The enemy will usually take one arm off 
the weapon eventually showcasing their main gripping arm (the one still holding 
the weapon).

If an enemy is holding a glass bottle, your character can actually shoot the 
glass bottle to break it.  The bottle can be completely shattered with two 
shots.  You simply make the enemy drop the bottle by shooting its arm, but what 
fun would that be?

___________________
CRITICAL HEADSHOTS \___________________________________________________________

Shooting an enemy directly in the head with any weapon will sometimes 
automatically make the enemy's head explode regardless of how much damage the 
enemy has sustained.  This technique is known as a "Critical Headshot".  CPU 
Sheva will comment on Chris' outstanding shot if you manage to perform this 
while she is nearby and you can comment on this when another player does this 
by tapping the B button seconds after the player performs a critical headshot.

NOTE: A headless enemy still has the potential to attack your character.  The 
chance is smaller than in RE4 where a headless enemy could literally choke slam 
Leon however.

______________________
PARTNER COMMUNICATION \________________________________________________________

--> What's so effective about communicating with your partner?

Well, in a single player game it becomes a necessity if you want to receive 
help from your partner.  For instance, while your character is held in place 
with a grab, a partner character will not knock off the attacking enemy until 
your character issues the command for help by tapping the B button; only then 
will your partner kick off the enemy.

In a co-op game, your partner is not always going to use voice chat, especially 
if you are playing the PS3 version, so communicating via button commands 
becomes much more important.  There are a few other communication methods that 
can be used besides the standard B button press as well.

--> The Partner Assist Button (B)

The partner assist button will normally call your partner toward your 
controlled character when the button is pressed.  Here is the list of commands 
that can be issued.

(NOTE: In Single Player mode, only the Cover and Attack commands may be issued)

.-------------------------------------------------------------------.
| Actions Performed With Assist    | Type of Assist                 |
| Button                           |                                |
|===================================================================|
| Tap                              | Cover                          |
| Hold and up on the D-pad         | Attack                         |
| Hold and left on the D-pad       | Thank                          |
| Hold and right on the D-pad      | Come Here                      |
| Press RS and LS or L3 and R3 at  | * Extra animation (taunt)      |
| the same time                    |                                |
| Tap B after certain animations   | ** Additional Orders/Comments  |
'-------------------------------------------------------------------'
* This particular animation will not affect the CPU.  Most gamers see it as a 
taunt animation but it could be used to call over a partner as well in co-op 
play.

** Certain animations include the following:

Tap the B button during these specific animations to have your character 
respond:

  - when an enemy has grabbed your character
  - while your character is in dying status
  - while your character is in a ready state, waiting on the other player to 
    perform an assist action (while vaulting to an area)
  - partner critical headshot (when an enemy's head bursts from a handgun 
    shot)
  - partner giving your character an item
  - partner heals your character
  - partner resuscitates your character
  - partner helps to break a grab (even a slight nudge that breaks the hold)
  - partner performs a request
  - partner is in dying status
  - partner performs an action command
  - partner performs an action command while your character is in an enemy
    hold (slight sarcasm)
  - partner hits an enemy after a bounce/stagger animation from a Hook, Kick,
    Twist Kick or Knee (double team attack)

----------
Cover/Call
----------

Command: Press Assist or Hold Assist then D-pad down (single player)
         Press Assist or Hold Assist then D-pad right (co-op)

Your character waves his/her hand backward for the partner to come toward the 
character or move back.  In both modes, the character will shout "Come on".  In 
co-op mode, the command is changed to "Call" instead of "Cover".

--> Single Player:

While in Cover mode, your CPU Sheva ally will always keep up with Chris.  She 
will be ready to heal him, give him ammo, and knock off any enemies that grab 
him (if you tap the assist button) most of the time.

--> Co-op

Use the Call command to get your partner's attention when you need the 
character to move toward your character in order to pick up an item or simply 
to join up with your character.

---------------
Attack/Send Out
---------------

Command: Hold Assist then D-pad up

Your character shouts "Go!" then waves his/her hand forward to tell the partner 
to move out.  In co-op mode the command is changed to "Send Out" instead of 
"Attack" but the command input stays the same.

--> Single player

The CPU Sheva will move on ahead just a bit when this Attack command is issued. 
She will separate from Chris and battle the surrounding enemies herself when a 
battle takes place.  This can be a dangerous mode to have her in since she will 
not be near Chris for support unless she is called back with the assist button.

--> Co-op

Your character will shout out "Go!" normally which should let your partner know 
to advance further.  This is perfect when you want to use your partner as bait 
to lead a certain foe away from your character while attempting to shoot an 
enemy.  It's most useful against mid-boss type enemies, especially the Chainsaw 
Majini.

-----
Thank
-----

Command: Hold Assist then D-pad left.

Your character will nod and say "Thanks" to your partner.

--> Single Player

This action is not available in single player mode.

--> Co-op

It never hurts to thank your partner whenever your partner gives your character 
some ammo, an item or heals your character.  You could also be a sarcastic 
bastard and tell your partner thanks after he/she sets off a trap that your 
character gets caught in... Thank you for setting off that explosion right when 
the nearby Majini grabbed my character.  You sure showed him!

----
Halt
----

Your character shouts out "Wait" and holds up his/her arm then makes a fist for 
the partner to hold the current position.

Command: Hold Assist then D-pad right down

--> Single Player

This action is not available in single player mode.

--> Co-op

This is good to use when you need to catch up to the other player in order to 
give that character ammo or heal that character or maybe you want to throw a 
grenade up ahead to finish off a group of enemies instead of having your 
partner charge in.

--------------------------
Additional Orders/Comments
--------------------------

(NOTE: Comments that respond to commands or an item given by the partner must 
be initiated up to 3 seconds after the partner action is performed or your 
character will simply toss out a normal command that will look out of place.)

Command: Assist button during the actions listed below

  - when an enemy has grabbed your character
  - while your character is in dying status
  - while your character is in a ready state, waiting on the other player to 
    perform an assist action (while vaulting to an area)
  - partner critical headshot (when an enemy's head bursts from a handgun shot)
  - partner giving your character an item
  - partner heals your character
  - partner resuscitates your character
  - partner helps to break a grab (even a slight nudge that breaks the hold)
  - partner performs a request
  - partner is in dying status
  - partner performs an action command
  - partner performs an action command while your character is in an enemy
    hold (slight sarcasm)
  - partner hits an enemy after a bounce/stagger animation from a Hook, Kick,
     Twist Kick or Knee (double team attack)

--> Single Player

The response for when an enemy has grabbed your character is so very important 
to use in a single player game.  If the order is not issued, then CPU Sheva 
will simply ignore Chris as the enemy continues the hold most of the time.  
Using the B button to call Sheva toward Chris during dying status is extremely 
useful as well.

Other than that single command, there is really no need to yell out a comment 
during a single player game, but it does look kind of cool.  It's as if CPU 
Sheva and my Chris Redfield are more in-tune with each other.  We're partners 
now, my dear AI Sheva, till the end... now stop taking my ammo and get your ass 
out of my way.

--> Co-op

Even in single player, there is not too much use to comments outside of asking 
for help when grabbed or in dying status.  You've mainly got to rely on your 
partner's knowledge of the game and skill - with these values in place, you 
shouldn't have to ask for help that much at all.  The comment commands can be 
used to build up the confidence of your partner or just simply to show off your 
knowledge (uber skillz) of the game.

----------------------------------------
Ordering Your Partner to Pick up an Item
----------------------------------------

(Single Player mode only)

Command: B button while standing over an item pickup (with Sheva nearby)

The "Partner picks up" action command will appear while standing over an item 
in single player mode while Sheva is nearby.  This action tells your partner to 
grab the item that your character is standing near.  This can only be done in 
single player mode and not co-op play.

------------------------------------------------
Ordering Your Partner to Interact With an Object
------------------------------------------------

(Single Player mode only)

Command: B button while standing near an object that can be interacted with

The "Command Partner" action command will appear while standing near an object 
that your partner can interact with such as a bookcase that can be pushed in 
front of a door or window.  This is very useful for tense situations such as 
barricading the building in the Public Assembly since Chris can order Sheva to 
push a bookcase while he pushes the other.  Like the action above, this can 
only be done in single player mode and not co-op play.

__________
RELOADING \____________________________________________________________________

Command: With a gun equipped, hold the Aiming button to aim then tap the A 
         button to reload your currently equipped gun.

So long as you have ammo, your character will reload the current weapon.  No, 
you can't combine the ammo with the gun from the inventory menu, we have moved 
on from that.

The reload animation can be cancelled early by performing a melee attack during 
the animation.  See the Advanced Techniques section further below.

________________
COMBINING ITEMS \______________________________________________________________

Choose an item from the inventory menu then press the confirm button and then 
use the "Combine" command to combine it with another item.  In the demo version 
of Resident Evil 5, only the green herb and red herb may be combined for a full 
healing spray.

___________
FAST EQUIP \___________________________________________________________________

Command: D-pad Up, Right, Down and Left

Upon opening your inventory, notice that the top center, bottom center, right 
center and left center inventory slots all have arrows on them.  The arrows 
represent the D-pad direction that you can push to equip the item in that slot. 
You can place weapons, items or ammo in the slots then press the corresponding 
D-pad direction during gameplay to quickly equip that item.  You'll more than 
likely want to place guns in these slots, but you can also place grenades or 
other items in these slots to help out as well.

_______________________
MOVING INVENTORY ITEMS \_______________________________________________________

When the inventory menu is open, highlight any item then press the X button to 
select it.  Once selected, move the item to an empty slot and press the X 
button again to drop the item.  This is very useful for placing items onto fast 
equip slots.

_______________________________
DISPLAYING PARTNER'S INVENTORY \_______________________________________________

Command: RB while your inventory is displayed

While displaying your character's inventory, press the RB button to display 
your partner's inventory.  From this menu, you can request items from your 
partner by highlighting them and selecting the "Request" option.  To hide your 
partner's inventory once it is displayed, press the RB button again.

_____________
GIVING ITEMS \_________________________________________________________________

--> By opening the menu

An item can be given to your partner by opening up the inventory menu and 
highlighting the item.  Select the item and press the confirm button to bring 
up a menu then select "Give" and press the confirm button.  A partner must be 
near your character in order for the command to be successful.  The give 
command will not be highlighted if your partner is not close enough.

--> By equipping an item

Open up the inventory menu and equip an item such as ammo, a green herb, or a 
grenade.  Run up to your partner while they are nearby and the "Give" command 
will appear in a button prompt (B).  Press the B button that is displayed next 
to the Give command and your character will hand over the item to your partner. 
The only items that cannot be given to your partner through this method is a 
gun weapon - you'll have to use the alternative method listed above for giving 
a weapon.  This method is really more useful during a co-op game since your 
partner might not always stand near your character as you open your inventory 
menu.

______________________________
YOUR PARTNER'S AVAILABLE AMMO \________________________________________

If you look to the left of your partner's life gauge a number next to a bullet 
icon shows how much ammo the partner has in that partner's inventory for the 
currently equipped weapon (the ammo inside the currently equipped weapon 
doesn't count).  This can help you to see how much your ammo partner has left 
over and if you need to give your partner any extra ammo.

________
HEALING \______________________________________________________________________

--> Healing your character

In order to heal your character, open up the inventory menu then equip a green 
herb or other healing item (green and red herb mixture) then equip it.  While 
holding the vial, press the X button to heal yourself.

--> Healing your partner/Group healing

Healing your partner is done the same way as healing yourself by equipping the 
green herb, but your partner must be near.  Your character will spray the 
partner with the healing substance and both characters will benefit from the 
healing mixture.  It is almost always best to find your partner and perform a 
team healing instead of healing yourself, unless you are near death and your 
partner is not in the immediate location of course.

_____________
DYING STATUS \_________________________________________________________________

In Resident Evil 5, the "Danger" status from the old Resident Evils has been 
replaced by a status known as "Dying".  When your character is hit by an attack 
that places them in extremely low health, a cutscene will play for both 
characters to see as the character receives the near fatal blow and that 
character will yell out a phrase that insinuates that the character is close to 
death, such as "I'm not gonna' make it".  A reddish glow will appear on the 
dying player's screen and the partner will be alerted to that character's 
location by a red target mark when that character is targeted.  The dying 
character will not be able to perform any type of commands or access the 
inventory; the dying character can only stagger slowly in one direction.

The partner must run toward that character and heal the character with the tap 
of the B button when the "Resuscitate" command appears while standing next to 
the dying character.  One of two heals will take place:

--> Heal through an herb

If your character currently has an herb in the inventory then the herb will 
automatically be used to heal both characters like normal.

--> Heal through adrenaline boost shots

If your character does not have an herb, then your character will grab the 
dying character's shoulder and quickly give the dying character a shot of 
adrenaline to boost that character back into action.  This shot will not 
restore as much health as an herb but the adrenaline boost shots are infinite!

Always drop everything and rush to your partner's rescue when the partner is in 
a dying state.  If a character is hit by an enemy attack during a dying state 
then that character will automatically die.  The character's remaining health 
is constantly lowering while in a dying state and if that character is left 
unhealed for too long then the character will automatically die from full loss 
of life.  When one character dies then the game is over for both characters on 
both single and co-op play.  If both characters enter the dying state around 
the same time then the game will automatically end since neither can perform 
commands.

During single player mode, it is best to keep your partner in "Cover" mode to 
make sure that the partner keeps up with your character so whenever either of 
you enters the dying state, then the other will not be far off.  This will help 
you to resuscitate each other much more easily.  During co-op play, you need to 
always have an idea of where your character is so your character can 
resuscitate at a moment's notice.  If you can't find your partner then use the 
lock-on button to find the character.

_____
GUNS \_________________________________________________________________________

--> M92F (Handgun)

Capacity: 10 shots
Max Ammo Per Inventory Slot: 50
Ammo Variety: Handgun Ammo (+5), Handgun Ammo (+10)

Controls:

Fire: Hold LT + tap RT
Reload: Hold LT + tap A

The Handgun is really one your best weapons.  The ammo for it is very common, 
it packs quite a punch per shot and it can easily set enemies up for a melee 
attack if the enemy is shot in a specific area of the body.  The only real flaw 
is that it is not as good as the other weapons when fighting a group, but you 
can really diminish that weakness by setting up an enemy for a melee attack 
with a single shot then rushing in with a melee attack to knock down or stagger 
the entire group.

--> M37 (Shotgun)

Capacity: 6 shots
Max Ammo Per Inventory Slot:
Ammo Variety: Shotgun Shells (+5)

Controls:

Fire: Hold LT + tap RT
Reload: Hold LT + tap A

As usual the shotgun has more power from close range and less power from long 
range.  It's quite surprising how useful it can be from long range if you're 
aiming is precise however.  The shotgun's spread fire makes it the best choice 
for a crowd of enemies.  Aim for a normal enemy's head and you'll quite 
frequently blow that enemy's head clean off with a single shot.

--> S75 (Rifle)

Capacity: 6 shots
Max Ammo Per Inventory Slot: 30
Ammo Variety: Rifle Ammo (+5)

Controls:

Fire: Hold LT + tap RT
Zoom: Hold LT + move right thumbstick up (zoom in) or down (zoom out)
Reload: Hold LT + tap A

When it comes to precision aiming from a distance, the rifle is your absolute 
best choice.  This gun packs quite a punch per shot and can shoot through 
multiple enemies that are standing in a line.  Aim for the head of a normal 
enemy to get a guaranteed head explosion per shot.  Thanks to its damage, its 
actually very useful from close range, but watch for that shell ejection per 
shot and don't ever try to reload while an enemy is nearby.  The main flaws 
with this weapons is its lengthy reload time, limited vision while in scope 
mode and the fact that your character must eject the bullet shell per shot.

--> VZ61 (MG) and H&K MP5 (MG) [Machine Gun]

Capacity: 55 shots (VZ61) and 45 shots (H&K MP5)
Max Ammo Per Inventory Slot: 150
Ammo Variety: Machine Gun Ammo (+30)

Controls:

Fire: Hold LT + tap RT
Auto-fire: Hold LT + hold RT
Reload: Hold LT + tap A

The Machine Gun lets loose a rapid fire that can easily spam a single or group 
of enemies with gunfire rather easily.  It eats through ammo fast, but simply 
spraying this weapon over a crowd leaves a little bit of love for everyone - 
basically, every hit staggers a normal enemy, so a simple rapid fire while 
waving this weapon in front of a crowd will stagger all of them thanks to the 
extremely fast rate of fire.  This weapon eats through ammo very quickly and 
its reload time is rather lengthy, so be sure to change to another weapon 
quickly if an enemy is still nearby when the weapon is low in ammo.

Much like the handgun, this weapon can easily stagger an enemy to set the enemy 
up for a melee attack.  You need to learn to simply tap the trigger if you want 
to take advantage of this technique though.  Did you ever use the TMP in 
Resident Evil 4?  It was a pretty good substitute for a handgun much like the 
Machine Gun can be in Resident Evil 5 if used properly.

When using this weapon against a group of enemies, spray them with gunfire to 
stun them all then run up and melee attack one of the enemies that is in a stun 
pose that will give your character a melee attack prompt.

______________
OTHER WEAPONS \________________________________________________________________

--> Hand Grenade

Max Ammo Per Inventory Slot: 5

Controls: Hold LT + tap RT

The hand grenade is a frag grenade that will explode in a few seconds once 
thrown and the resulting explosion will cause major damage to any enemy or 
group of enemies as well as destroy some background objects at times.  Toss the 
grenade upward when throwing it at a very distant enemy, straight ahead when 
tossing it at a mid-range enemy and directly toward the ground when attempting 
to hit a very close enemy.  The grenade will bounce a bit once thrown, so it 
will bounce away from your character just a bit if your character tosses it at 
the ground.

A nearby explosion can hit your character and badly damage your character if 
the explosion is extremely close, or your character might hold up his or her 
hands to block the debris from the explosion if they are nearby but extremely 
close.

--> Incendiary Grenade

Max Ammo Per Inventory Slot: 5

Controls: Hold LT + tap RT

Toss the grenade upward when throwing it at a very distant enemy, straight 
ahead when tossing it at a mid-range enemy and directly toward the ground when 
attempting to hit a very close enemy.  Unlike a hand grenade, the incendiary 
grenade will explode as soon as hits the ground, so you don't want to throw 
these directly at the ground below your character's feet or your character will 
get burned as well.

________________
TIPS AND TRICKS \______________________________________________________________

----------
Co-op tips
----------

- Know where your partner is at all times, and be ready to help out.  Use the 
partner locator button to auto target your partner's location.  It is so very 
important to have an idea of the your partner's location.  Remember that if 
your partner dies, the game is over for both players.

- Whenever you see an item that you would rather have your partner pick up 
(your inventory is filled), stand and aim directly at the item and remain 
still.  Your partner should get the message that you want them to pick up the 
item.  If they don't then grab it and give it to them later or try to get your 
partner's attention through an assist command.

- Use partner commands a bunch if you don't have headset.  Partner commands are 
there for a reason, so use them.  If your partner runs off from an item that 
you want them to collect then keep standing in place and calling them back with 
the assist button.  Like I said above, aim down at the item if they still don't 
get the picture.

- When you have an extra item that you have no use for, such as Machine Gun 
ammo when you don't have a Machine Gun, equip the item then run toward your 
partner and tap the B button when the "Give" button prompt appears to give your 
partner the ammo.

- When you go to heal your character, make sure that your partner is nearby so 
that they will benefit from the heal.

- If your partner is shooting a Majini, don't aim for the same Majini and shoot 
it, since your partner might opt for a melee attack that you might screw up by 
shooting the same Majini during a stun animation.  Would you let your fellow 
partners have their moments too?

- Make sure that your partner is far enough away from a hazardous object before 
shooting the object.  Red explosive canisters have gotten a much greater blast 
radius when compared to other Resident Evils.  If you hit me with an explosion 
online then you damn well better heal me afterwards.  If not, when the next 
Majini grabs your character, I'll come to your rescue by tossing a grenade at 
the Majini to break that bondage of love.  I'll save you partner!

- If a character is performing precision aiming with a rifle then try to cover 
that character by shooting any enemies that try to get near him/her.

- Just because a player keeps on getting hit and keeps entering the Dying state 
doesn't always mean that they suck, they might just be trying harder than your 
character, especially on Public Assembly.  When I fight the Executioner, I'm 
like a raging bull that must defeat him before Chris comments to Sheva about 
Kirk and sometimes my plans backfire on me because of the pesky Majini that get 
in the way which causes me to get hit... badly.  All it takes is one Majini 
grab or one badly timed reload followed by one hell of a kerplunk from the big 
man himself to enter the Dying state in the Public Assembly.

------------------
Single Player Tips
------------------

- If Chris hits en enemy with a hook or kick melee attack, quickly run toward 
the enemy and if Sheva is in "Cover" mode and following behind Chris then she 
will hit the enemy as it staggers backward for a double team attack.  This can 
also be used when fighting a strong enemy such as the Executioner and Chainsaw 
Majini since all melee attacks cause them to stagger.

- Keep Sheva stocked up with whatever secondary weapon she carries, but take 
her handgun ammo if needed.  She is quite good with secondary weapons, 
especially the rifle, but tends to waste handgun ammo.  She's quite good with 
the knife and will use it if she runs out of ammo.

- If you see Sheva run toward a breakable object and you don't want her to 
break it and take the item then run toward the object yourself as Chris.  Sheva 
will back off and let Chris break the box and have the item.  You can't be too 
careful around the big guy.

- Request whatever items you need from Sheva.  Ask and you shall receive!  The 
only item that she will not give up is her handgun, well and her knife, which 
doesn't appear in her inventory, and her clothes, which... hey, wait a minute!

- When a fallen power box is on the ground, shoot it to make it unleash an 
electric blast in its immediate area.  The blast is mid range and the power box 
will electrify for a few more seconds after the electric blast for short range 
damage.  You can keep shooting the electrified power box to keep the short 
range electricity alive, or you can simply let it die down then shoot it again 
for another mid range blast.

-------------------
Tips for Both Modes
-------------------

- If you're having problems finding your partner then use the lock-on button to 
find that character.

- Check your partner's amount of ammo for the currently equipped weapon which 
is displayed to the left of the partner's life bar.  If they have 0 handgun 
ammo and you have, I don't know, say around 85 handgun ammo, you might want to 
share.  This is more useful in co-op mode than in single player.  You'll mainly 
want to hand over secondary weapon ammo to CPU Sheva since she doesn't aim 
precisely with the handgun.

- When your partner knocks an enemy off of your character, immediately run 
toward the staggering enemy and you might get a button prompt command for a 
melee attack of your own.  Double team!  Sometimes the enemy will stagger to 
where you can follow up, but sometimes the enemy will get knocked down through 
the grab hold melee attack cancel - you could use that chance to hit the enemy 
with a ground melee attack though.

- A knife slash will not cause a red explosive barrel to explode.  This can be 
useful to know for certain areas where breakable objects lie right next to 
barrels.

- A partner melee attack button prompt (when a Majini grabs your partner) will 
usually take priority over a normal stun prompt, so if you perform a stun to a 
Majini and your partner is next to the stunned Majini while in a hold by 
another Majini then the partner assist melee attack prompt will appear most 
likely instead of "Straight" or whatever other character melee attack you're 
about to perform.

- The best time to pull up the inventory while under pressure (Public Assembly) 
is while your character is jumping through a window or performing some type of 
other jump or while your character is performing melee attack.  Since your 
character is slightly invincible and stuck in a frame of animation anyway, why 
not use that time to make some inventory adjustments.

- Pressing a direction in order to switch to another weapon during a gunshot or 
reloading animation will usually take effect once the current gun animation has 
completely ended.

- Any frame of a reload animation that is interrupted by an enemy attack no 
matter how early or late will be successful.  The enemy may take damage from 
your character but the enemy can help out in ending the animation frames early.

- To intentionally interrupt a reload animation and get a full reload benefit, 
shoot a Majini or other enemy until the enemy is stunned and ready for a melee 
attack then run up to the enemy and perform a reload when the action command 
button prompt appears.  Right when your character starts the reload animation 
quickly press the button to perform the melee attack during the reload 
animation and the reload animation will be interrupted by the melee animation, 
giving your character a successful reload with less frames + invincibility 
through the melee attack!

- The same method of animation canceling can also be used to end gunshot 
animation such as firing on the Executioner with the shotgun while he is 
stunned then using the button prompt melee attack to end the shot animation 
early.

- Want to destroy a wooden door fast?  Shoot it twice with a handgun or machine 
gun then kick it to break it.  Not only will you look like a badass as you lay 
the smackdown on that door, but you'll destroy it very quickly during intense 
situations.

____________________
ADVANCED TECHNIQUES \__________________________________________________________

---------------
Frame Canceling
---------------

Both of the following techniques require your character to perform a melee 
attack during the actual animation listed.  The melee attack will cancel the 
current action with the same results as if the full animation occurred.  This 
will also place your character into a temporarily invincibility frame thanks to 
the usual invincibility during a melee attack.  Both Chris and Sheva can take 
advantage of these techniques shortly before performing any of their melee 
attacks, including the ground melee hit and the partner assist melee attack 
(hold breaker).  Both of these methods are extremely useful during intense 
fights.

--> Reload Frame Canceling

Make sure that the melee attack button prompt appears first then reload in 
front of an enemy that is stunned.  During any portion of the reload animation 
hit the X button to instantly end the reload animation and cancel into a melee 
attack.  The reload will still take place but the animation will be cancelled 
early and this will give your character a full reload.

--> Gunshot Frame Canceling

This can really only be done effectively against tough enemies such as the 
Executioner or the Chainsaw Majini.  Run up to the enemy as the enemy is in a 
stunned state and watch for the melee attack button prompt.  Fire off a shot 
with your weapon, preferably the shotgun or rifle then press the X button to 
cancel the shot animation and instantly perform a melee attack.  This is 
extremely useful against the Executioner since spamming him with gunfire is 
what counts when trying to defeat him.

NOTE: In order for this to work, the RT button must be the gunshot fire button. 
You cannot perform this cancel with Type A or C controls.  If the X button is 
used to fire the shot then your character will automatically perform a melee 
attack instead.

------------------------------------------------
Pulling Up Inventory During Character Animations
------------------------------------------------

Learn to take advantage of certain actions when pulling up the inventory menu. 
The following actions will allow you to pull up the inventory menu while the 
character is in the middle of the animation and still invincible to attacks.

--> When Jumping

Pull up the inventory during the middle of a jump animation and you can quickly 
manage items while the character is flying through the air or recovering.  The 
animation of busting through a window that has not been shot out is your best 
bet for taking advantage of this.  Your character will still be invincible for 
a slight second after landing from the jump to give you time to cycle through 
the inventory.

--> When Melee Attacking

This will vary between the two characters thanks to their different melee 
animations.  The inventory menu can be pulled up directly after each melee 
attack has been initiated which allows you to quickly move through the menu 
while performing the invincible animation.  Chris and Sheva's instant death 
melee attacks (neck breaker and throat slit) are two of the best melee attacks 
to use when pulling up the inventory during a melee animation, but any melee 
attack can be taken advantage of in this way.

--> During Reloading Animations

Your character IS NOT INVINCIBLE during a reload animation, but unless you 
cancel the animation through a melee attack, you're going to have to watch the 
full animation, so why not take advantage of it and pull up the inventory menu 
then cycle through it.

--------------------
Invincibility Frames
--------------------

These are frames of animation when your character is completely or partially 
(during a certain point) invincible to any type of enemy attack.  Your 
character cannot be controlled once these animations have started up till the 
point that they stop; the inventory menu can be pulled up during these 
animations however - keep that in mind.

--> Grabbing an Item

Both characters are invincible from the moment they reach down or forward to 
grab an item up till the moment they recover from the animation and stand in 
place.  This actually gives use to picking up gold.  Time a pickup to when an 
enemy swings and the attack will go right through your character.  It's as if 
your character sees something shiny on the ground then reaches down to grab it, 
unknowingly ducking an enemy attack.

- Types of Item Grabs:

Item on Ground - The character crouches down to pick up the item and then 
stands back up.  This is one of the most effective means of dodging an enemy 
attack.  When an area is littered with grounded items, you can keep grabbing 
the items even as a whole crowd of enemies surround your character and also use 
the invincibility animation to quickly avoid a sudden lunge or any other type 
of attack.

Item on shelf or other object - The character reaches to grab the item then 
pulls his/her hand back.  This animation is much shorter than a ground item 
pickup animation, so you don't really want to rely on the invincibility 
animation here.

--> Jumping from a Platform

From the moment that a jump command is issued, the character cannot be hit 
during the jumping animation but sometimes there are a few recovery frames at 
the end of jump that leave the character open to attacks.  Keep in mind that 
the jumping animation for each character will stagger an enemy if the 
characters make contact with an enemy during the jump.

- Types of Jumps

Long Jump - The character jumps and flies through the air then lands on another 
platform.  This one has some recovery animation at the end of the jump that can 
get you hit so make sure that an enemy is not approaching the area when your 
character goes to jump.

Lunge then Tuck and Roll - When your character jumps through a window that is 
not broken, the character will bash into the glass while performing a roll then 
land on the ground on the other side.  The interesting part about this 
animation is that the character will actually knock down any enemy that is in 
his/her path, so you can follow this up with a ground melee.  This one has just 
as much recovery animation as the long jump.

Hop - The character grabs the side of a wall or railing then hops over the 
obstacle.  This one can be interesting because of the wide swing of legs to the 
side that the character will perform while hopping over an object.  The wide 
leg swing can stagger enemies rather well.

Drop - The character leans over then falls down a platform to the floor below. 
This one has just as much recovery animation as the long jump.

--> Giving an Item

While a character is handing an item to a partner, the character is invincible 
until the full animation ends.  These are very short but should still be noted.

--> Healing with an Herb

The character that performs the heal is usually invincible from the moment an 
Herb is used as the character takes out the spray bottle up till the moment the 
character recovers from the spraying animation.  A partner is not invincible 
during a team spray.

NOTE: There is a certain portion of the healing animation where the healing 
character can be hit, so this animation cannot be counted on for complete 
invincibility like the other animations listed in this section.  The 
Executioner will eventually show you most likely.  Be wary of this when 
healing.

- Types of Heals

Healing Self - the character pulls out the spray bottle and spray him or 
herself with the spray then tucks it away.

Healing an Ally - the character polls out the spray bottle and sprays the 
partner with the spray then tucks it away.

--> Performing a Melee Attack

Both characters are invincible during certain frames of each of their melee 
attacks.  These also included assist button melee attacks that get an enemy off 
of your partner.  Some of the attacks cause recovery animation that leaves the 
character open to attack but its usually not that much of a problem.

--> While recovering from an attack

Any time that your character is recovering from an attack, your character will 
be completely invincible to other enemy attacks until they fully recover.

- Types of recovering positions

Slight stagger - the character staggers forward or backwards a bit as a hit is 
received.

Heavy stagger - the character stumbles forward while ducking a bit and trying 
to maintain the current standing position. Your character will have quite a bit 
more invincibility frames with this recovery when compared to the other.

--> Resuscitation 

While performing a full resuscitation through an adrenaline boost when your 
partner is in a "dying" state, both characters will be completely invincible 
throughout the whole course of the animation.  Healing with an herb still has 
the same unreliable invincibility frames.

-----------------------
Knife Slashing an Enemy
-----------------------

Just like with the handgun or machine gun, the knife can easily set up an enemy 
for a melee attack.  Slash the enemy in the head, top portion of the body or 
legs to possibly stun that enemy and set it up for a melee attack.  The 
slashing animation can be cancelled just like a gunshot animation if the button 
prompt appears during the middle of a slash.

You can also work an enemy into a corner then simply knife slash the enemy to 
death as the enemy continues to stagger into the wall after each slash.  Try to 
stand above an enemy that is getting up and face the enemy so that a wall is to 
the enemy's back the start slashing when the enemy rises.

You might also want to knife slash a grounded enemy for a quicker kill than a 
ground melee attack.  Usually a ground melee attack works just as well but a 
knife slash might not take as long to finish off a severely weakened enemy 
instead of having to watch the full ground melee attack animation.

---------------------
Leaping into an Enemy
---------------------

Jumping into an enemy that is on the other side of an obstacle, other side of a 
gap or below your character will knock the enemy down or stagger the enemy if 
your character touches the enemy in any way while leaping.  This can be used to 
break a grapple that an enemy currently has your partner in or it can be used 
to knock down the enemy for a ground melee attack. My personal favorite use for 
this is to leap through a glass window to knock an enemy down then follow that 
up with a melee ground attack.

Be careful while attempting this though, since your character will have some 
slight recovery animation which allows enemies to move toward your character 
and possibly attack before the recovery animation ends.  Basically don't leap 
toward an approaching enemy that you are not going to hit.

----------------------------
Kicking a Door into an Enemy
----------------------------

Come again?  Okay, so this is not really an "Advanced" technique, but your 
character can stand on the other side of a door and kick the door into an enemy 
on the other side.  This will damage the enemy just a bit.  The door kick 
attack is really more about having fun with enemies than anything else really. 
If you're bored then try to kill an enemy with a door.


[WT00]
===============================================================================
                            W A L K T R H O U G H
===============================================================================

Demo Stage 01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                        P U B L I C   A S S E M B L Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------------------------------------
For this particular demo stage, item pickups from breakable objects seem to 
appear less randomly than in the Shanty Town stage, so instead of "Random 
Item", I have listed the more "Common Item" pickups that you will find once the 
object is broken.  Some of the item pickups from breakable objects appear to be 
more random than others.
-------------------------------------------------------------------------------

--> LET'S CHECK OUT THAT BUILDING BELOW.

After exiting from the building at their backs, Chris Redfield and Sheva Alomar 
start their adventure on a hill with a curved path in front of them that leads 
down to a small building.

Press the Y button to bring up the inventory menu and view your current 
inventory.  While the inventory screen is open, press the RB button to see your 
partner's current inventory.  Below is the beginning inventory setup for each 
character.

                C H R I S                               S H E V A
  .-----------------------------------.   .-----------------------------------.
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |           |  Handgun  |           |   |           |  Handgun  |           |
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |-----------+-----------+-----------|   |-----------+-----------+-----------|
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |  Shotgun  |           |  Handgun  |   |   Rifle   |           |  Handgun  |
  |           |           |   Ammo    |   |           |           |   Ammo    |
  |           |           |           |   |           |           |           |
  |-----------+-----------+-----------|   |-----------+-----------+-----------|
  |           |           |           |   |           |           |           |
  |           |           |           |   |           |           |           |
  |           |   Green   |           |   |           |   Green   |           |
  |           |   Herb    |           |   |           |   Herb    |           |
  |           |           |           |   |           |           |           |
  '-----------------------------------'   '-----------------------------------'
             R E D F I E L D                           A L O M A R

As you can see, the inventory is composed of a 3x9 grid.  Weapons or items in 
the top middle, bottom middle, middle left and middle right can be equipped by 
tapping the up, down, left and right directions the D-pad.  Why would you want 
to equip ammo?  So you can give it to your partner with the tap of the B button 
while standing near that character.  All of the items have various commands 
that will appear after equipping them.  You can also give an item by selecting 
the "Give" command from the inventory menu after pulling up the command list 
while highlighting an item.

If you're playing single player then you'll be playing as Chris throughout this 
whole stage.  Take this chance to steal- I mean *borrow* Sheva's rifle.  Pull 
up the inventory screen by pressing the Y button then tap the RB button while 
Chris' inventory is displayed and then highlight the rifle and tap X then 
choose to "Request" the rifle.  Sheva will hand over the rifle to Chris.  Good 
girl, now let's talk about that Green Herb and handgun ammo and...  Sheva will 
not hand over her currently equipped weapon, Mr. Redfield, so hands off!

Sheva is quite good with the rifle, so you might want to let her keep it unless 
you want to use it yourself.  One weapon that CPU Sheva is not good with is the 
handgun however, so you might want to request her handgun ammo from time to 
time.  She will literally stand and shoot at an enemy until it dies without any 
sort of aiming or any thought of a melee attack for the most part.  With the 
rifle, she will actually shoot through multiple enemies at times and usually 
performs headshots quite often!

Let's talk about controls.  You have four different types of controls in this 
demo - Type A, Type B, Type C, and Type D.  Type D is the default control type. 
If you're just now playing this game after having played Dead Space then you 
will want to stick with Type D most likely like yours truly.  Type A offers the 
usual Resident Evil 4 style setup, Type B changes the shoulder button functions 
while still maintaining the usual RE4-style camera, Type C changes the right 
thumbstick to a character turn and the right or left direction on the left 
thumbstick to a sidestep but still keeps the RE4-style buttons in place, Type D 
changes the shoulder button functions and changes the right thumbstick to a 
character turn while the right or left direction the left thumbstick is changed 
to a sidestep.  Got all that?  It's best to experiment with them yourself.

Run down the path ahead and tap the X button to drop from the ledge at the end. 
You can check out the --DYING-- file on the table to the side of the building.

-----

File: Dying
                                                      _____
When your life gauge is fully                        /  ***\
depleted due to taking damage,                      ( DYING*)
your status will change to Dying.                    \_____/

If this status is displayed for your partner,
you can revive him or her by pressing (B) while
nearby.  You cannot revive yourself in this state.

         The game will end if your partner is unable to assist you
         before time runs out, or if both you and your partner are
         in the Dying state at the same time.

Overview:

Dying is a new status in the RE universe.  It is basically the new "Danger" 
status.  When a character is hit while they have extremely low in health, they 
will enter this new "Dying" status.  While your character is dying, a red glow 
will encase your screen.  Your character can only hobble in his or her wounded 
state at that point.  A partner must resuscitate or heal your character by 
standing in front of your character and pressing the B button.  If a partner 
has a green herb then the healing item will automatically be used but if the 
partner has no healing item then that character will give the dying character a 
quick shot of adrenaline that will take the dying character out of the current 
status and heal them just a bit.  Adrenaline shots are infinite in number.  
Failure to help a dying character will result in death for both characters 
after a few seconds; if the dying character is hit with an enemy attack then 
the game is over for both players also.

-----

Enter the building to trigger a cutscene.

.-------------------------------- EXTRA INFO ---------------------------------.
| Before entering the building, your character can shoot at a few of the      |
| breakable objects inside to destroy them and prevent you from having to     |
| break them while the Majini raid the building after the cutscene.  This  is |
| not all that helpful, but still slightly interesting.                       |
'-----------------------------------------------------------------------------'

== Conference Room ==

There are no bells for elusive "women in red" to ring this time, my friend, and 
I don't think these townspeople believe in games of bingo anyway, so this 
sequence in Kijuju is going to last much longer than Meester Scott Kennedy's 
Pueblo village romp.  The enemies that attack are not zombies this time either; 
they are known as "Majini", a Swahili word for "evil spirit".

Directly following the cutscene, you need to scrounge up some ammo and items 
from the current items and breakable objects lying around the room.  Break the 
--WOODEN BARREL-- and stack of --MELONS-- along the immediate left side and 
then turn around and run toward the desk then open the drawer to collect some 
++HANDGUN AMMO (+10)++ and then break the nearby --WOODEN BARREL--.  On the 
other side of the room, destroy the --WOODEN CRATE-- and the stack of 
--TOMATOES-- to get some more ammo.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons (On the table beside the first window to the left)
--> Definite Item: Hand Grenade

[ ] Wooden Barrel (Inside the building beside the first window to the left)
--> Common Item: Shotgun Shells (+5)

[ ] Tomatoes (On the table to the right of the door on the far side of the 
              building)
--> Definite Item: Handgun Ammo (+10)

[ ] Wooden Crate (On the table to the right of the door on the far side of the 
                  building)
--> Definite Item: Handgun Ammo (+10%)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (Lying on the table beside the TV)
[ ] Handgun Ammo (+10) (Open the drawer below the TV)
-------------------------------------------------------------------------------

There are a few ways that you can approach this part.  It all depends on the 
individual and how you really want to play.

.-------------------------------- EXTRA INFO ---------------------------------.
| Like the Ganados in the beginning area of Resident Evil 4, the Majini in    |
| this area are rather weak and die pretty quickly to just about any attack.  |
| Melee attacks after a stun do some extreme damage to these weak Majini, so  |
| be sure to use these special attacks to your advantage.                     |
'-----------------------------------------------------------------------------'

OPTION 1 --> BARRICADE THE ROOM!

Push the bookcases in front of the window on the left side of the room and push 
the other bookcase in front of the door on the right side of the room.  Stand 
on the side of the bookcase that you want to push then hold the interact button 
(X) to push the bookcase.  In single player mode, you can have your partner 
assist your primary character by tapping the partner assist button (B) when the 
button icon appears while standing next to either bookcase.  This will save you 
time since the partner will push the bookcase and allow your character time to 
push the other.

NOTE: Keep in mind that the partner assist option for interacting or picking up 
an item will only appear in single player mode.

-- Tips for fighting off the Majini while in the building:

- Don't push the left bookcase all the way in front of the left window.  If you 
  push it just a bit in front of the window, then you will be able to stand 
  near the window and shoot at the Majini as they hit at the side of the 
  bookcase.  Even if the bookcase is only partially blocking the door then they 
  will hit at the bookcase as though it were a major obstacle.

- Your character can stand right near the window and equip the knife then 
  simply slash at the Majini instead of shooting them.

- After barricading the door on the right side of the building, stand near the 
  far side of the grated window on the wall to the left of the door (far left) 
  and aim at the outside Majini then shoot at them through the window to stall 
  them and keep them from damaging the door and the bookcase that blocks it.

If you follow the tips above then you can easily fight off the Majini until 
Chris contacts Kirk over his radio.  This is much easier to do while playing 
cooperatively with a person over Xbox LIVE.  Stand at one of the entryways and 
guard it by shooting the Majini as they try to enter the building.  No matter 
which entryway you choose to secure, be sure to look over at your partner to 
see how that character is holding up and offer help when necessary.

OPTION 2 --> RUSH OUTSIDE THE BUILDING AND TAKE THEM ALL ON!

Only do this if you have previously played through this stage.  Don't do this 
on your first time through.  I would advise grabbing all the ammo in the room 
like normal before trying this.  Jump through the window or kick down the door 
and rush outside then fight off the Majini as they hop over the gate, hop off 
the building rooftop, or hop off the side of the nearby wooden fence.

.----------------------------------- TIP -------------------------------------.
| The first wave of Majini pile up the most since they will most likely be    |
| hopping over the gate already if you choose to grab the items inside of the |
| building, so Chris players might want to take out the Shotgun and clear     |
| some of the grouped Majini.  Really melee attacks work just as well also    |
| for either character.                                                       |
'-----------------------------------------------------------------------------'

You'll want to use melee attack for sure if you choose to take on the Majini 
outside.  Aim for either the head, leg, or upper part of the shoulder on the 
arm that is not carrying a weapon and fire then run up to them and hit them 
with a melee attack.  All of Chris' melee attacks, especially his Straight 
Punch work extremely well for crowds.  It is best to stand on the far left side 
of the outside area (to the left after jumping out the window since the Majini 
can't get behind your character as easily - get in a corner if needed.

Tips for taking on the Majini while outside:

- Stand at the window on the left side and wait for Majini to step in front of
  it then dive out the widow to knock the Majini down.
- Stand near the door on the right side of the room and wait for a Majini to 
  step in front of the door then kick it open to damage the Majini.
- Shoot the Majini as they climb the gate to knock them back down the other 
  side.
- Shoot the Majini while they are on the wooden fence or while they are on the
  car to make them fall and they most likely won't survive the damage of the 
  fall.

.----------------------------------- EXTRA -----------------------------------.
| The Majini with the megaphone yells out phrases from atop the wooden        |
| execution walkway past the gate.  Aim at him and shoot him to make him stop |
| yelling and climb down.  He will actually leap off of the wooden execution  |
| walkway behind the gate and climb over the fence.  He will try to smack     |
| Chris and Sheva with his megaphone!  He will automatically come down and    |
| attack once the characters step further into the town after the gate's      |
| destruction.                                                                |
'-----------------------------------------------------------------------------'

--> CHRIS CONTACTS KIRK AS ALL HELL PREPARES TO BREAK LOOSE

Chris will contact Kirk (the helicopter pilot) eventually.  This dialogue 
signifies a change of plans as a new enemy prepares to step into view.  As the 
following dialogue plays out, Majini will begin to walk into the building from 
the entrance where Chris and Sheva first entered the building from.

_________                                                            __________
Chris: Kirk!  Come in!  The locals are hostile!  The gate is sealed, and we're
trapped.  We need backup, and we need it right now!

Kirk: Roger that.  Just sit tight.  I'm on my way!

Chris: Did you hear that, Sheva?  Helps on the way!

Sheva: Got it!  I just hope he gets here quick.
----------                                                           ----------

Shortly after the above dialogue, a cutscene will player where Majini will 
break the rooftop of the building that Chris and Sheva stepped into.  If you're 
still in the building then get the hell out of there!  Majini will flood the 
building at this point.  Don't ever go back to the area where Chris and Sheva 
fell down the ledge at the end of the path.  If you do, then you might need to 
toss a grenade into the building to clear out the Majini that will pursue your 
characters before stepping back inside.  Also, a new, much bigger threat is 
approaching from behind the outside gate.

.------------------------------- EXTRA INFO ----------------------------------.
| After the Majini break through the roof of the building, you will enter the |
| most dangerous portion of this stage since the Majini will come at your     |
| characters nonstop from now on with much greater number than before.  You   |
| need to avoid getting surrounded and have an idea of what is around you.    |
'-----------------------------------------------------------------------------'

Once the cutscene where the Majini break through the rooftop of the building is 
finished, the Executioner from the cutscene will appear in the town outside of 
the gate.  He will always start out in the far right corner of the alley past 
the gate (near the red explosive barrel in that corner).  He will slowly walk 
toward the gate then swing his axe at the entranceway to knock the gate down.  
You can blast the Executioner as much as you want while he walks toward the 
gate - you can actually shoot the red explosive barrel along the far right side 
of the alleyway that he moves down directly after the cutscene with Majini 
breaking the roof if you are quick enough.

Toss a grenade toward the gate as the Executioner steps in front of it to 
damage him badly.  Your character can also stand near the gate and shoot the 
Execution in the head to stun him.  Always shoot him in the head with whatever 
weapon you use and he still stun quickly.  The only bad part about hurting him 
before he breaks the gate is that you can't get your free melee attack on him 
when he stuns because of the gate.  Yes, he can be killed but you're going to 
have to work to destroy him.  It's kind of like defeating both Dr. Salvadors 
during the Ganado raid in Pueblo village in Resident Evil 4 except you're 
fighting a walking tank this time.  Check the very end of this level if you 
want to see how to bring him down with extreme aggression.

Right after the Executioner breaks down the      /----------- TIP ------------\
gate, both Chris and Sheva are free to explore   | The Executioner's swing    |
any part of the town outside of the immediate    | that knocks down the gate  |
building area.  Don't ever stand back and wait   | cannot hit your character. |
for him to enter the area since this is such a   \----------------------------/
small area and he has too great of a range for your character to stand near him 
and avoid getting hit most of the time.  If you noticed the brick wall without 
paint inside of the building that Chris and Sheva just exited from then these 
are the types of walls that the Executioner can break with his axe in order to 
enter a building.  These type of walls are also found in the buildings up ahead 
inside of the town.

--> THE ENTRANCE GATE HAS BEEN KNOCKED DOWN

The Executioner is now a major threat to both of your characters, so let's go 
over his attack arsenal.

Executioner Attacks:

Horizontal Swing - The Executioner holds his axe to his side then steps forward 
with a swing of his axe then he steps forward with another swing following the 
first.  This is a very dangerous attack and the Executioner's startup animation 
for it is sometimes hard to notice.

Overhead Swing - The Executioner holds his axe behind him then steps forward as 
he performs an overhead swing.  This can easily be dodged by sidestepping it.

Grab - The Executioner reaches out to grab your character from close range.  He 
will hold your character into the air and choke the character then throw the 
character to the ground.  While on the ground, press the X button when the 
button prompt appears to avoid the Executioner's overhead axe chop.  Failure to 
dodge will result in an instant kill!  This grab can be broken if you're 
partner interrupts the grab with a melee attack.  On single player mode, be 
sure to mash the B button in order to have Sheva break the grab.  One thing 
that should be highly noted about this attack is if CPU Sheva is grabbed then 
Mr. Redfield better damn well save her with an assist melee attack while close 
to the Executioner or perform some type of shot that disrupts the grab or else 
Sheva will not escape the grab and she will die!

Berserker Rage - When the Executioner is very low in health, he will begin to 
swing his axe horizontally over and over as if in a raging state, so be 
prepared to run away from him or at least back up.  He will usually swing one 
way then keep moving that save way, so step to the side and around him when he 
starts this.

.-------------------------------- EXTRA INFO ---------------------------------.
| Make sure that you have an idea of where your partner is from now on since  |
| this is a rather big area.  In single player mode, keep Sheva on "Cover"    |
| command and she will keep up with Chris and heal him when needed and Chris  |
| can do the same for Sheva.                                                  |
'-----------------------------------------------------------------------------'

For the remainder of the town, allow me to take you on a guided tour, my fellow 
RE fan!  You don't have to follow me, since I don't move along a convenient 
path, but feel free to read on:

OPTION 1 --> GO LEFT (FROM BEGINNING OF THE TOWN)

  - MAKE ANOTHER LEFT

When the two characters step through the gate, the blue stand to the left can 
be destroyed (with a grenade/knock a Majini into it/have the Executioner take a 
swing at it)) to receive a --RANDOM ITEM--.

--------------------------------------------------------------------- ITEM LIST
[ ] Random Item (Use a grenade to destroy the blue stand to the immediate left 
                 after stepping through the destroyed gate.  You can also knock 
                 a Majini into it with melee or have the Executioner attack 
                 it.)
-------------------------------------------------------------------------------

There is a ladder that can be climbed if you move left then walk beside or hop 
over the small wooden fence to the left.  This actually leads up to the top 
portion of the building that Chris and Sheva just exited from.  Climb the 
ladder and run along the top walkway.  Majini will climb on top of this high 
walkway area from below.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In a corner behind a fence railing)
--> Common Items: Handgun Ammo (+5), Gold (+100)

[ ] Wooden Crate (On the table with the Green Herb)
--> Definite Item: Handgun Ammo (+10)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the middle table)
[ ] Green Herb (On the table with the crate.)
-------------------------------------------------------------------------------

You'll need to step around the hole in the floor and get to the other side of 
this floor in order to move up to the high rooftop.  The hole mentioned is 
actually the hole from earlier that the Majini made to enter the building.  
Climb the ladder on the other side of the hole.

.------------------------------------ TIP ------------------------------------.
| While both characters are on the top walkway and while they are in any      |
| other area where the Executioner can't reach, the Executioner will walk     |
| back and forth between the many hazards below.  While looking off the side  |
| across from the ladder that the characters use to get up to this high area, |
| notice how the Executioner walks up and down the main path and moves by the |
| set of red barrels and walks up under the power box hanging on the wooden   |
| pole beside the broken down bus.  He heads toward the far gate to the north |
| (by the red barrels near the gate) and then steps into the market area in   |
| the northeast.                                                              |
|                                                                             |
| He will step over the small railing in the east and then walk to the south  |
| (by the set of red barrels again) and then head toward the single red       |
| barrel by the execution walkway.  He will walk back toward the gate in the  |
| north from here. The Executioner will keep up this pattern whenever both of |
| your characters are on a high area that he cannot reach or inside the bus   |
| in the midportion of town!                                                  |
'-----------------------------------------------------------------------------'

On the very top of the building (third floor), three --HAND GRENADES-- lie near 
a water tower on the opposite side of the rooftop.  Majini will climb the 
ladder that Chris and Sheva came up and they will also climb up the side of the 
sign railing of the building.  This is an excellent place to steak out when 
you're running low on ammo, since the Majini will begin to come in much fewer 
number here than they will on the ground level of the town below.  They won't 
attack as much on the lower walkway either.

--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade, [ ] Hand Grenade, [ ] Hand Grenade
-------------------------------------------------------------------------------

OPTION 2 --> TAKE THE PATH STRAIGHT AHEAD (FROM BEGINNING OF THE TOWN)

There is a !!GROUP OF RED BARRELS!! along the middle path that can be shot.  
Run past the barrels then turn around and shoot them whenever the Executioner 
moves by them and they will cause a burst of flames to stretch out along the 
ground beside them and burn any Majini that happen to cross it.  Your character 
can stand on the opposite side and shoot at the Executioner while the wall of 
flames separates him from your team.  The Executioner has a bad habit of simply 
walking into the flames.  Keep in mind that your character can knock a Majini 
into the flames by melee attacking or staggering a Majini into the fire through 
gunfire.

Notice the bus in the middle of the town by across from the building by the 
execution platform.

  - INSIDE THE BUS

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back of the bus (left)
--> Common Item: Handgun Ammo (+5)

[ ] Wooden Barrel - In the back of the bus (right)
--> Common Item: Handgun Ammo (+5)
-------------------------------------------------------------------------------

  - CONTINUE DOWN LEFT PATH

You'll come upon a small shack with a --WOODEN BARREL-- inside.  Right up above 
this shack is an !!ELECTRIC POWER BOX!! that can be shot down in order to 
damage enemies.  The unique aspect of these power boxes is that, once the 
electrical surge dies down, they can be shot again and again in to restart the 
electricity in them and shock any nearby enemies that happen to step near them.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the back left corner of the small shack.
--> Common Item: Gold (+100)
-------------------------------------------------------------------------------

  - ENTER THE MIDDLE BUILDING

After opening the door, --HANDGUN AMMO (+10)-- is lying on a table to your 
immediate left.  The Executioner can break through the wall on the right side 
of this building and the wall on the left side.  Open the drawer of the cabinet 
right across from the handgun ammo and take the --MACHINE GUN AMMO (+30)-- from 
inside.  If you need to make a quick escape from the building then jump through 
window next to the left corner to the side.

.--------------------------------- EXTRA INFO --------------------------------.
| The Executioner can destroy the weak walls in these buildings and hit your  |
| character with that particular swing, so stay away from the weak brick      |
| walls.  Your character can destroy them by throwing a grenade at them.      |
'-----------------------------------------------------------------------------'

Further around the left corner a --GREEN HERB-- and some --HANDGUN AMMO (+10) 
are on a table and another --HANDGUN AMMO (+10)-- pickup is lying on some bags. 
There are two --WOODEN BARRELS-- beside the bags.  Watch out for the wall to 
the left since the Executioner can break through it.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying near the sandbags (right)
--> Common Item: Gold (+100)

[ ] Wooden Barrel - Lying across from the sandbags (left)
--> Common Item: Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) - Lying on the table to the immediate left after opening 
the door.

[ ] Green Herb - Lying on the nearby table after turning the left corner.

[ ] Handgun Ammo (+10) Lying on the nearby table after turning the left corner.

[ ] Handgun Ammo (+10) - Lying on the sandbags in the right corner near the 
barrels across from the window.
-------------------------------------------------------------------------------

OPTION 3 --> CONTINUE DOWN THE RIGHT PATH (FROM BEGINNING OF THE TOWN)

To the immediate right is an alley behind the execution platform that has an 
!!RED EXPLOSIVE BARREL!! in the corner of it.  The Executioner can be lured 
here or you can lure him further ahead down the middle path and shoot the 
!!GROUP OF RED BARRELS!! to the side in order to ignite the ground and burn the 
Executioner and any Majini that move along the path.  The ladder of the 
execution platform across from the group of red barrels can be climbed; the 
platform makes a good sniping spot for shooting the Executioner below.  Beware 
that the Executioner can get on this platform, it just takes him time.  He will 
enter the building below, next to the execution platform, then walk up the 
stairs inside and come after your character.

  - ENTER THE BUILDING NEAR THE EXECUTION PLATFORM

Speaking of the building that the Executioner goes to, you can enter that 
building and pick up the ++INCENDIARY GRENADE++ and the ++HAND GRENADE++ on the 
group of shelves to your left after opening the door.  Look to the right and 
open the drawer of the blue cabinet to find some ++HANDGUN AMMO (+10)++ inside. 
There is some ++MACHINE GUN AMMO++ on a shelf with a --WOODEN CRATE-- lying 
beside it in the far right corner (while entering via the door) of this floor 
also.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (On the shelf near the Machine Gun Ammo)
--> Common Item: Gold (+100)
--------------------------------------------------------------------- ITEM LIST
[ ] Incendiary Grenade (On the shelf with the hand grenade)

[ ] Hand Grenade (On the shelf with the incendiary grenade)

[ ] Handgun Ammo (+10) (inside the cabinet drawer across from the shelf with 
                       the grenades)

[ ] Machine Gun Ammo (+30) (On the shelf to the far left of the door)
-------------------------------------------------------------------------------

You can choose to go up the stairs from here and move out onto the execution 
platform or jump out the nearby window and enter the area with stands up ahead. 
For this walkthrough, I'm going to hightail it out the window.

The Executioner can break all the wooden stands in this area, but he needs to 
step over the nearby fence in order to get to your character, so keep that in 
mind if he is nearby.

  - DEEPER INTO THE TOWN

There is a !!POWER BOX!! On a pole in the very middle of the main path that 
stretches across the town that can be shot down like the power box from 
earlier.  Aim up and shoot it when the Executioner steps by it.  Remember that 
you can shoot it again (while it is grounded) whenever the electricity stops 
for another burst of electricity.

.------------------------------- SECRET ITEM ---------------------------------.
| Look up ahead and spot the white and red umbrella to the right of the back  |
| gate.  This nostalgic scenery actually stands as a marker for an important  |
| weapon.  Open the --METAL CASE-- below the umbrella and take the ++VZ61     |
| (MG)++ machine gun from inside.                                             |
'-----------------------------------------------------------------------------'

There is a group of --TOMATOES-- near the case, but they don't ever hold any 
type of item.  You can shoot the !!GROUP OF RED BARRELS!! near the stands to 
trigger a fire just like near the entrance to the town.  Once the closes stand 
is destroyed near the barrels (through enemy hits or the fire) a 
--RANDOM ITEM-- will appear where the closest stand to the barrels was at.  
There is another --RANDOM ITEM-- in the stand further to the side, but you'll 
need to throw a grenade at it or allow the Executioner to break it in order to 
get the item.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tomatoes (On the stand with the metal case)
--> Definite Item: Nothing
--------------------------------------------------------------------- ITEM LIST
[ ] VZ61 (MG)   (Open the metal case on the stand with the red and white 
                 umbrella hanging overhead)
[ ] Random Item (Destroy the stand closet to the group of red barrels [shoot 
                 the red barrels to destroy it])
[ ] Random Item (Destroy the other stand by the one mentioned above - use a 
                 grenade/knock a Majini into it with melee/allow the 
                 Executioner to attack it)
-------------------------------------------------------------------------------

The gate in the back of the town is locked.  Move across to the opposite side 
of the section above (left side) and hit the group of --MELONS-- for an item 
then turn your attention to the stands further ahead and pick up the ++HANDGUN 
AMMO (+10)++ then destroy the nearby --WOODEN BARREL-- for an extra item.  If 
you have a grenade, you can toss it at the stand closest to the stairs that 
lead up to the middle building and the stand behind the stand with the melons 
and a --RANDOM ITEM-- will appear in the debris of both of them.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Melons (On the stand across from the stand near the wooden barrel)
--> Definite Item: Hand Grenade

[ ] Wooden Barrel (near the stand with the Handgun Ammo)
--> Common Item: Handgun Ammo (+10), Gold (various amounts)
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the stand near the wooden barrel)
[ ] Random Item (Destroy the stand closest to the wooden barrel [use a 
                 grenade/knock a Majini into it with melee/allow the 
                 Executioner to attack it])
[ ] Random Item (Destroy the stand closest to the set of stairs leading up to 
                 the middle building rooftop [use a grenade/knock a Majini 
                 into it with melee/allow the Executioner to attack it])
-------------------------------------------------------------------------------

  - THE TOP OF THE MIDDLE BUILING

Find the stairs that lead up to the rooftop of   /----------- TIP ------------\
the building in the back of it.  Move up the     | Your character can leap    |
stairs and run to the left.  A !!RED EXPLOSIVE   | over to the top of the bus |
BARREL!! will be sitting right near a ledge.     | early by jumping from the  |
Run toward the explosive barrel and hop over to  | far left end of the middle |
the top of the shack up ahead.  You can actually | building rooftop (right    |
lead the Executioner up to the top of the middle | side).                     |
building and stand near the explosive barrel     \----------------------------/
then quickly leap to the shack rooftop and shoot the explosive barrel.  The 
Executioner cannot reach your character while on either of the nearby rooftops 
(shack or bus).  Grab the ++GREEN HERB++ in the corner near the fence while on 
the shack rooftop.  You have to be careful while up on this rooftop since 
Majini will begin to climb and hop over the nearby fence as well as hop to the 
rooftop from the nearby middle building and the bus roof.

--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb (In the corner of the rooftop of the shack near the fence)
-------------------------------------------------------------------------------

While on top of the shack rooftop, turn to the bus and hop on top of it.  Rush 
to the opposite side of the bus then destroy the --WOODEN CRATE-- on top of the 
stack of tires at the end.  While on the bus roof, be on the lookout for Majini 
that will climb the bus from the below and also keep an eye out on the Majini 
that are leaping onto the bus from the top of the shack.  You can leap back to 
the middle building by stepping toward the side closest to it for a jump 
command that will make your character hop back over to it.

--------------------------------------------------------------------- ITEM LIST
[ ] Wooden Crate (At the far end of the top of the bus)
--> Random Item
-------------------------------------------------------------------------------

Here is a list of the character phrases that can be heard throughout this 
stage.  Each one signifies how much time you have left.

__________                                                           __________
Sheva: There's just no end to them!

Chris: We've gotta hold out until Kirk gets here!
----------                                                           ----------

__________                                                           __________
Kirk: (over radio) Chris.  Sheva.  How you holding up?  I'll be there shortly.  
Just hang in there.
----------                                                           ----------

__________                                                           __________
Kirk: (over radio) Sorry to keep you waiting!  I'm going to take out the door!  
Find some cover!
----------                                                           ----------

If you can manage to defeat the Executioner, then he will drop a ++GOLD RING++. 
This item is just like gold and has not significance in the demo.  Once Kurt 
mentions the last phrase above then the entire stage will be finished.


Extreme tips for tearing through the Executioner:

- Right after the Majini break through the roof of the building, stand near the 
left side of the gate and look to the right (behind the gate) then immediately 
shoot the red explosive barrel.  The Executioner will always start near it 
after the cutscene before he walks toward the gate.  You have to be fast to 
take advantage of the red barrel.
- Before the Executioner breaks down the gate, toss a grenade toward the gate 
and this will hit him most likely as he breaks it.
- Keep in mind that the Executioner axe swing that breaks the gate cannot hit 
your character, so you can literally stand right next to the gate and hit him 
with gunfire while he breaks it.  You could actually keep shooting at his head 
and restunning him before he has a chance to break it.
- When the Executioner is stunned from taking too much damage, shoot him in the 
head with the shotgun or handgun a few times then run up and perform a melee 
attack before he fully recovers - wait until he starts to rise.  Once he is 
FULLY standing then he cannot be hit with a melee attack.
- The Executioner can be double teamed.  Directly after a partner's melee 
attack, run up to the Executioner yourself for a melee attack prompt.  Only two 
melee attacks may be performed per stun.  If your partner hits the Executioner 
while the Executioner is grappling your character, run up to the Executioner 
yourself and perform a melee attack as he staggers.  Learn to take advantage of 
this "buddy system" we have here to avoid being "sandwiched".
- If you're playing single player, then run up to the Executioner while he is 
stunned and hit him with a melee attack with Chris then run toward the 
Executioner and move behind him; if she is in "Cover" assist mode, Sheva will 
follow Chris and melee attack the Executioner as she runs by.
- The Executioner's overhead swing can be dodge by simply sidestepping to the 
right or left.  You can actually use this sidestepping technique to remain 
close to him and blast him.  His horizontal swing can be avoided by constantly 
backing up, but don't rely on this all the time, especially when he starts to 
go berserk!
- Regarding the above tip, remember these move startup animations:

    holding axe behind him         = vertical (overhead) swing
    holding axe to the side of him = horizontal swing
- The Executioner will kill any Majini that he hits with his big axe, so he can 
clear a whole crowd for your characters.
- Gunfire aimed directly at the Executioner's head will stun him extremely 
quick.  Just two handgun shots directly in the head should be enough to stun 
him on single player mode.  One close range shotgun blast to the head will 
usually stun him, one or two rifle shots to the head will stun him and firing 
rapidly with the machine gun at his head will surely stun him quickly.  This is 
all from a single player mode perspective mind you.  Keep in mind that the 
Executioner must be standing and moving in order to stun him - gunfire while he 
is getting up will not count towards a stun.
- Time your reloads so that you reload in front of the Executioner while he is 
stunned so that the action command for hitting him appears while your character 
is reloading.  Right when your character starts to reload, press the button for 
the action command to make your character end the reload animation and 
automatically start the melee command.  This will reload your weapon without 
having to watch the entire animation.  One neat aspect about this technique is 
that you can shoot off a few rounds while close to the Executioner then be able 
to reload before finishing off the close encounter with a melee attack.
- Much like the reload technique mentioned above, if you stand in front of the 
Executioner when he is stunned then fire off a shot, the animation for the shot 
can be interrupted by inputting the command for a melee attack.  This is really 
only useful for the shotgun and rifle since the handgun already has a fast rate 
of fire and so does the machine gun, but at least you can cancel the animation 
of your character lowering the weapon.
- This was already mentioned in the double team tip, but I'd like to mention it 
by itself as well since it's very helpful; whenever one character knocks a 
partner out of the Executioner's grab, the partner can follow up with a melee 
attack while the Executioner staggers backward.
- Run inside the broken down bus and use Sheva'a rifle to blast the Executioner 
through the windows.  You'll obviously have to watch for the Majini that enter 
the bus from the door.  Keep in mind that if the Executioner swings, you are 
NOT safe from his hits while in the bus - he can hit both characters through 
the walls of the bus!
- Set up traps for the Executioner - have him follow you into a building then 
jump out the window of the building and toss a grenade inside the building.  
Lead him under a power box and shoot it or lead him near a fallen power box 
then shoot it to set off an electric current once again.  Lead him near 
explosive barrels and shoot them also, just be far enough away to where your 
character is not caught in the blast.
- Shoot the Executioner from far or long range with the Handgun or close range 
with the Shotgun.  If you want to take him down quickly then you're going to 
have to pump every SINGLE PIECE OF AMMO INTO HIM WITHOUT THE SLIGHTEST THOUGHT 
OF CONSERVING.  Toss grenades at him once they are collected and this will 
speed up the process dramatically.  Incendiary grenades really work best 
against the Majini rather than the Execution but they work well to stagger the 
Executioner from close range - aim toward the ground in front of your character 
then toss the grenade if you have to - just don't toss it directly at your feet 
or you'll get burned!
- Run up the steps behind the middle building then stand near the railing 
overlooking the staircase while on the rooftop and shoot the Executioner in the 
head as he moves up the stairs.
- The swarming Majini are really the worst part about fighting the Executioner, 
so you can't stay in one place for too long without surveying your immediate 
area.  Always look around a bit while fighting the Executioner and, when 
available, take melee attack prompts immediately to keep your character from 
getting surrounded and to keep your character from getting hit.  Picking up 
items while in the midst of a mob can really help out for immediate 
invincibility against any type of attack as well.

.--------------------------------- MAJOR TIP ---------------------------------.
| If you are really good at aiming and keep in mind that the Executioner can  |
| only be stunned while moving, it is possible to stand right next to him     |
| while he is stunned then fire at his head once he fully rises and begins to |
| move in order to stun him again.                                            |
|                                                                             |
| The surrounding Majini are the main obstacles that interfere with this      |
| trap, but if you can keep it going then maybe your online partner will      |
| notice this and take a piece of the action.  Besides the Majini, the        |
| Executioner will also duck down slightly before his horizontal attack,      |
| possibly causing you to miss his head, so watch for that sudden startup     |
| animation for that particular attack.                                       |
|                                                                             |
| A shotgun blast to the head to stun him followed by three shotgun blasts to |
| the head and a an ending melee attack absolutely murders the Executioner.   |
| If you can keep the above trap up with the shotgun, he will go down fast!   |
| Kirk you don't to worry about us, we're fine here.  Now hurry along before  |
| we have another Mike tragedy.  How very sad that was... in more ways than   |
| one.                                                                        |
'-----------------------------------------------------------------------------'

Spots where the Executioner cannot follow:

- The top walkway above the building that Chris and Sheva enter at the 
  beginning.  This is accessible by climbing the ladder behind the small fence 
  to the left after entering the town once the Executioner has broken the gate 
  down.
- The inside of the bus in the middle of the town.  He can hit the characters 
  through the side of the bus if he swings, so watch for his attacks if he is 
  berserking!
- Jump across to the top of the shack or the top of the broken down bus while 
  on top of the middle building.

NOTE: He can reach the top of the execution platform, but he must go up the 
stairs in the building next to the platform, so your character can seek 
temporary relief while on the platform then leap off of it when the Executioner 
climbs up to the platform.

The Game Plan:

So basically, from the beginning, (a) look through the gate and shoot the red 
explosive barrel behind the gate down the alley to the right after the Majini 
break through the roof, 9b) shoot the Executioner with the handgun as he walks 
toward the gate, (c) toss a grenade at the gate while the Executioner breaks 
it, (d) equip the shotgun then run up to the Execution and hit him with three 
shotgun blast to the head (e) melee attack him right before he fully stands to 
end the third shotgun blast (if you're on single player then run by him and 
allow Sheva to hit him with a melee attack, (f) run down the middle path 
(towards the first building) and shoot the Executioner with the handgun when 
you turn then wait for him to step next to the group of red barrels then shoot 
them to burn him (g) stand on the other side of the flames and keep shooting 
the Executioner with the handgun even while he burns (h) from here, it is 
basically up to you.

Remember that you can also stand right near the gate as the Executioner walks 
up to it and blast him in head continuously with a gun - preferably the 
shotgun.

Demo Stage 2  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                 SHANTY TOWN
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris and Sheva start with the following items for this stage:

               C H R I S                                S H E V A
 .-----------------------------------.    .-----------------------------------.
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |           |  Handgun  |           |    |           |  Handgun  |           |
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |-----------+-----------+-----------|    |-----------+-----------+-----------|
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |  Rifle    |           |  Handgun  |    |  H&K MP5  |           |  Handgun  |
 |           |           | Ammo (10) |    |    (MG)   |           | Ammo (10) |
 |           |           |           |    |           |           |           |
 |-----------+-----------+-----------|    |-----------+-----------+-----------|
 |           |           |           |    |           |           |           |
 |           |           |           |    |           |           |           |
 |           |   Green   |           |    |           |   Green   |           |
 |           |   Herb    |           |    |           |   Herb    |           |
 |           |           |           |    |           |           |           |
 '-----------------------------------'    '-----------------------------------'
            R E D F I E L D                            A L O M A R

There is an ITEM MENU file near the plant flower bed that surrounds the 
building - the portion near the blue door.

-------------------------------------------------------------------------------
                 While the item menu is displayed, press RB to 
                 confirm what items your partner has.

       You can ask your partner for an |  If you select "Give" for one of
       item by highlighting it and     |  your items, you can pass it to
       pressing (A).                   |  your partner.

                 Press (X) to grab an item so you can move
                 it to where you want in your item menu

                 Assigning items to up, down, left, and right
                 will allow you to quickly switch to those
                 items using (d-pad) without opening your item
                 menu.
-------------------------------------------------------------------------------

You have two choices as to how to enter the building up ahead:

OPTION 1 --> WALK DOWN THE PATH STRAIGHT AHEAD

If you walk down the path then a Majini will     /----------- TIP ------------\
eventually spot your character pound on the      | Instead of gunfire, you    |
nearby window then eventually break through it   | can also equip the knife   |
and attack.  Stand near the window as the first  | then stand in front of the |
Majini climbs through and blast him.  There are  | window and slash at the    |
two more Majini inside that will either follow   | Majini from the other      |
the first or stay behind - you might have to     | side.                      |
hop inside to get their attention.  Run to the   \----------------------------/
end of the path and break the --WOODEN CRATE-- on the broken down car that is 
blocking the path around the side of the building.  Hop through the window and 
enter the building.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (on a broken down car at the end of the path outside the 
building)
--> Random Item
-------------------------------------------------------------------------------

== Slaughterhouse ==

The blood splatters along the wall and sheet to the side provide the perfect 
unsettling mood for entering this room.  Find the ++HANDGUN AMMO (+10)++ on the 
shelf to the right.  There is a rather gruesome display of meaty chunks on the 
table in the middle of the room next to a chainsaw that can be investigated 
with the touch of the X button during the button prompt.  Further to the side 
is an animal corpse with a sickle sticking out of it that can be investigated 
as well.  All the skulls displayed around the room can be destroyed with the 
slash of the knife or any type of shot if you so desire.  Navigate through the 
hanging hooks with animal bits on them and open the door on the other side.

--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (Lying on the shelf across from the middle table)
-------------------------------------------------------------------------------

OPTION 2 --> WALK AHEAD THEN MAKE AN IMMEDIATE RIGHT

Kick through the blue door or carefully open it then move around the side of 
the building.  Pick up the ++GREEN HERB++ near the fence.  The Majini will 
notice your character in due time and open the door to the building on the 
left, so you might as well kick down the door and start and start shooting.

--------------------------------------------------------------------- ITEM LIST
[ ] Green Herb (Near the fence across from the back door of the Slaughterhouse)
-------------------------------------------------------------------------------

== Slaughterhouse ==

Pick up the ++HANDGUN AMMO++ on the shelf across from the middle table.  You 
might want to hop through the window on the other side and break the --WOODEN 
CRATE-- on top of the wrecked car down the path to the right.  Exiting this 
room via the window takes you back to the beginning path basically.  Both 
characters started down the left side of the outside path.  Get back into the 
room and kick back through the door on the other side.

--> BOTH PATHS MEET HERE

Alright, so now we're outside the building.  Pick up the ++GREEN HERB++ near 
the fence if you haven't yet.  Move along the path that leads to the hill up 
ahead.  There are two --WOODEN CRATES-- on a table off to the left right near 
the building that both characters just exited from.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (on a table to the left at the beginning of the path; left 
box)
--> Random Item

[ ] Wooden Crate (on a table to the left at the beginning of the path; right 
box)
--> Random Item
-------------------------------------------------------------------------------

== Path to Town ==

Move up the hill and a slight cutscene will play.

-------------------------------------------------------------------------------
(Chris and Sheva look up and see three creatures surrounding a flying 
helicopter that is on fire)

Kirk: (over Chris' radio) What the fuck are those!? Mathison to HQ!  I'm under 
attack from flying B.O.W.s!  I'm losing engine power! Oh shit! I'm out of 
control!  I'm going down!  Mayday!  Mayday!

Chris: Kirk!  What's going on!?  Come in!  Kirk!

Kirk: (during static) Ah!  Ah!  Arrrrrrrgh!

HQ: This is HQ.  The helicopter has been downed.  All nearby units proceed to 
the crash site.  Repeat.  All nearby units proceed to the crash site.
-------------------------------------------------------------------------------

Two Flying Parasites will continue their descent and begin to attack after the 
cutscene, so shoot them with your handgun.  Sheva's machine gun also works very 
well at damaging them with its rapid fire.  Aim carefully since they sometimes 
wave around a bit while flying downward.  You might want to back down the hill 
just a bit as they descend so they will be closer and usually more still while 
you fire.

The Flying Parasites will leave behind ammo just like the Majini so be sure to 
watch for it - by now you know that all B.O.W.'s carry gold and ammo, right?  T 
and G-virus cretins were just concealing it well in the past games.  I suspect 
those Alpha Hunters in the mansion probably had US dollars, change, gold 
necklaces, gold teeth, and diamond rings on them if we would have looked more 
closely.

Continue up the hill.  While standing below the ladder, you'll get a button 
prompt with either character.  Basically press the B button when the "Assist" 
command appears and have the character walk toward the partner and press the 
button that appears.  Sheva will be hoisted up to the ladder and she will climb 
on top of the roof.

> > > > > > > > > > > > >  S H E V A   G A M E P L A Y  < < < < < < < < < < < <

Pick up the ++MACHINE GUN AMMO (+30)++ and the ++RIFLE AMMO (+5)++ from the 
long platform along the middle portion of the roof then break the --WOODEN 
CRATE-- on the raised portion on the right side of the roof.  There is some 
++HANDGUN AMMO (+10)++ near the railing along the far side of the roof as well 
as another --WOODEN BARREL-- on the far left side.  Sheva mainly needs to watch 
out for the Majini with the crossbow and the Majini with the cocktails whle 
standing on the other side of the roof.  Run toward the opposite side and take 
out the Machine Gun then blast the Majini with the flaming crossbow up the 
stairs near the door along the right side followed by the Majini with the 
cocktails on the ledge to the left.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (along the right side of the rooftop [Sheva only])
--> Random Item

[ ] Wooden Crate (along the far left side of the rooftop [Sheva only])
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Machine Gun Ammo (+30) (Lying on the long platform in the middle of the 
    roof)
[ ] Rifle Ammo (+5) (Lying on the long platform in the middle of the roof)
[ ] Handgun Ammo (+10) (Lying near the railing on the opposite side of the 
    roof)
-------------------------------------------------------------------------------

The Majini with the cocktails will spawn a Flying Parasite from its head, so be 
ready to blast it with the Machine Gun.  Use the remaining time to help out 
Chris while he fights the Majini groups below the building.  Stand and blast 
them with the handgun or machine gun to help out Chris.  Try not to interrupt 
the player if Chris has things under control with his melee attacks.

Don't hop back down the ladder when Chris moves up to the door.  Sheva can help 
out really well here.  Equip the Machine Gun and aim down at the Majini then 
barely tap the trigger while aiming at their legs, head or shoulders and this 
will put them in a stunned position where Chris can hit them with melee 
attacks.  If the Chris player realizes what Sheva is doing this can go 
extremely well.  Either way, the Chris player should begin to realize the 
stunned Majini in front of Chris.  Sheva needs to watch Chris' back and protect 
him from any Majini that might sneak up behind him as well.  Shoot any Majini 
that get near him and try to blast them in vital areas to stun them for Chris 
to melee attack them.

In order to get off the rooftop, Sheva will have to jump back down from the 
side with the ladder and move around the side of the building to rejoin Chris.

> > > > > > > > > > > > > > >  E N D   S H E V A  < < < < < < < < < < < < < < <

> > > > > > > > > > > > >  C H R I S   G A M E P L A Y  < < < < < < < < < < < <

Chris needs to go around the left side of the building.  There is a breakable 
--WOODEN BARREL-- down a path to the immediate right after moving around the 
side corner of the building.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (At the end of the path along the left side of the building)
--> Random Item
-------------------------------------------------------------------------------

.------------------------------------ TIP ------------------------------------.
| If you want CPU Sheva to get off the building and rejoin Chris then tap the |
| B button to issue a "Cover" assist command and she will usually jump off    |
| the building and meet up with Chris.                                        |
'-----------------------------------------------------------------------------'

Chris will have to deal with a small group of Majini as they move down the hill 
directly ahead of him.  There is also a Majini with a cocktail on the ledge 
directly ahead.  Shoot at the Majini up the hill and prepare to back up as the 
Majini on the ledge tosses cocktails toward Chris; he might toss them toward 
Sheva.  The cocktails can damage the Majini below, so he might actually do 
Chris a favor if you back up when he tosses the cocktails.  You'll eventually 
need to shoot the Majini on the ledge.  Try to hit his cocktail to set it off 
while he holds it.

The Majini with the cocktail will spawn a Flying Parasite from his head, so 
prepare to shoot it with the handgun or rifle.  The rifle really works the best 
since it is at such a distance.  It will fly toward either Chris while he is 
stationed below or Sheva while she is up on the building, so be sure to take it 
down.

After the Flying Parasite is defeated, move further up the hill and a group of 
Majini will bust through the door of the building at the top of the stairs.  
Shoot at them from below the stairs and aim for a vital area on them such as 
the head or legs then run up and knock the whole crowd down with a melee 
attack.  If Sheva didn't do a good job of surveying the area then a Majini with 
a crossbow will be at the top of the steps.  Sometimes a Majini will hang 
around inside of the building up ahead as well.

Sheva should come and join Chris in just a minute.  If she doesn't then call to 
her with the B button or tell the other player to climb down the ladder and get 
their ass in gear.

> > > > > > > > > > > > > > >  E N D   C H R I S  < < < < < < < < < < < < < < <

== Building ==

Make an immediate left and enter the restroom area.  Move over to the last 
stall and prepare to shoot the Majini standing in that stall; he might rush 
toward your character.  Pick up the ++HANGUN AMMO (+10)++ where the Majini was 
standing then break the --WOODEN BARREL-- next to the nearby sink.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In the restroom, near the sink)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (+10) (On the floor in the last stall where the Majini is)
-------------------------------------------------------------------------------

Walk back out of the restroom then continue on up ahead.  Grab the ++RED HERB++ 
off of the table then turn left.  There is a Majini in the small alcove behind 
the boards - look to the left as your character enters the area.  Prepare to 
blast him then run up and melee him or whatever ritual you have.  Break the 
nearby --WOODEN BARREL-- across from where the Majini was standing.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (In the alcove across from the alcove with the Majini)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Red Herb (On the table next to the boarded alcove)
-------------------------------------------------------------------------------

The metal set of red double doors are locked     /-------- EXTRA NOTE --------\
from the other side.  Go ahead and investigate   | A grenade cannot even open |
them to see the outside padlock.  Walk further   | those locked doors from    |
into the room ahead then turn to the left and    | this side.  They will be   |
move up the stairs.  A single Majini is guarding | opened in a moment with a  |
the stairway, but as your character moves        | little co-op assistance.   |
further up the stairs, another Majini will walk  \----------------------------/
down the second set of stairs at the top and another will enter the area from 
the doorway that leads out to the left walkway.  Be sure to watch both of them 
as you shoot so one doesn't get the drop on your character.

== Building: Second Floor ==

Run off to the left while on the second floor then pick up the ++HAND GRENADE++ 
from the chair off to the left and step out onto the outside walkway then grab 
the other ++HAND GRENADE++ off to the left.  If you walk over to the right past 
the metal drum and look up while out on the walkway, you'll see that the next 
floor is broken and has a dropoff where one can easily get back to this floor. 
Chris should keep that broken side of the above ledge in mind.  Run back into 
the building then climb the next set of stairs.

--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade (On the chair near the right outside ledge entrance)
[ ] Hand Grenade (To the left on the outside ledge)
-------------------------------------------------------------------------------

== Building: Third Floor ==

Destroy the two --WOODEN CRATES-- at the very top of the second set of stairs. 
Look over to the left and pick up the ++HANDGUN AMMO (+10)++ on the shelf.  
There is a ++GREEN HERB++ on a chair hidden behind the stair railing in the 
alcove directly in front of set of shelves.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (across from the top of the stairs; left barrel)
--> Random Item

[ ] Wooden Crate (across from the top of the stairs; right barrel)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Handgun Ammo (On the shelf to the left of the two wooden barrels)
[ ] Green Herb (On a chair across from the shelf with the handgun ammo)
-------------------------------------------------------------------------------

Run out onto the outside walkway.  Move toward the far end that faces the 
outside building for an assist jump prompt.  Don't jump just yet - look at the 
hidden feature below!

,----------------------------------- SECRET ----------------------------------.
| Turn directly around on the outside ledge in the area where the Assist Jump |
| button prompt appears and look directly up and to the right.  There is an   |
| aqua colored shiny stone that is barely hanging off the rooftop of the      |
| building.  Shoot it with a handgun shot and it will break then a blue       |
| octagonal shape will appear next to Chris and Sheva's life gauge and absorb |
| into it.  What does it do?  I don't know yet, stranga'.  Probably nothin'   |
| considerin' this is a demo after all.                                       |
'-----------------------------------------------------------------------------'

Make sure that all of the items in the current building have been collected 
before performing the assist action.

,---------------------------- TIP FOR BOTH PLAYERS ---------------------------,
| If Sheva has any rifle ammo, a Chris player should request it from her now, |
| since he will need it in a moment.  If Chris has any extra Machine Gun      |
| ammo, give it to Sheva now.  It's also good for Sheva to have a green herb. |
'-----------------------------------------------------------------------------'

Walk toward the edge that faces the BG Building next door and use the partner 
assist prompt (B) to help Sheva jump to the building across from the current 
one.

> > > > > > > > > > > > >  S H E V A   G A M E P L A Y  < < < < < < < < < < < <

== BG Production Building ==

Sheva will land on the roof of the BG Production building next door.  Take some 
time to break the --WOODEN BARREL-- off to the left then hop down to the floor 
below by leaping off the ledge ahead.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (To the left on the top ledge of the BG Building [Sheva 
only])
--> Random Item

[ ] Wooden Barrel (On the second floor of the BG Building in the northeast 
corner)
--> Random Item
-------------------------------------------------------------------------------

Look behind Sheva as she lands and break the --WOODEN BARREL-- in the northeast 
corner while on the second floor.

Sheva will have her work cut out for her here as a group of Majini move up the 
stairs off to her right.  There is an explosive barrel nearby.  You can wait 
for Majini to pile up near it now and shoot them or wait until later in the 
battle and shoot the barrel.  It's a little hard to hit it later in the battle 
at times with all the Majini in the way.  Either way, allow them to gather near 
it then shoot it.

It's best for Sheva to stand in the corner where the breakable barrel is (or 
was) to make sure that no Majini sneak behind her.  Sheva mainly needs to keep 
a sharp eye out for the Majini with flaming crossbows that will stand near the 
stairs and shoot at her.

When several Majini rush toward Sheva in a group you need to either shoot one 
of them in the head and run up to him then roundhouse kick him and the rest of 
the crowd or take out the Machine Gun and spread fire through the group then 
run up and hit any of them that are stunned in a pose that will give Sheva a 
button prompt for a melee attack.  Melee attacks are very helpful in this area 
for both the invincible animation and the multiple knockdowns that they cause.  
If Sheva has a grenade then you might want to toss it at the group of Majini if 
they start to build up around the area.

Sheva needs to make her way downstairs and break the lock on the door of the 
building across from the BG Production building.  It's best to fight off all 
the current Majini then move down the stairs and run toward the door, but keep 
in mind that Sheva can still open it while Majini are still in the area if you 
want Chris to help out.  Walk toward the red double doors and Sheva will get a 
button prompt command while facing it.  Press the X button to kick at the lock. 
Three kicks should break it.  You can also shoot the lock.

.-------------------------- EXTRA (W/SLIGHT SPOILER) -------------------------.
| If Sheva does not open the door for Chris (during co-op), the battle music  |
| will continue to play but the final wave of Majini will not appear.  Sheva  |
| can actually move up the stairs to the east by herself and trigger the      |
| Chainsaw Majini fight while Chris is still locked up.  The Chainsaw Majini  |
| fight will carry on like normal, except Chris will still be trapped in the  |
| nearby building.  Be forewarned that the Chainsaw Majini can break the lock |
| to the door where Chris is located however!                                 |
'-----------------------------------------------------------------------------'

> > > > > > > > > > > > > > >  E N D   S H E V A  < < < < < < < < < < < < < < <

> > > > > > > > > > > > >  C H R I S   G A M E P L A Y  < < < < < < < < < < < <

== Building: Third Floor ==

,----------------------------------- TIP -------------------------------------,
| In single player mode, if Chris quickly jumps down the side of the ledge    |
| directly after helping Sheva across, then you might not have to watch the   |
| scene where the Majini move up stairs on Sheva's side.                      |
'-----------------------------------------------------------------------------'

Equip the rifle with Chris.  Chris is going to   /----------- TIP ------------\
have to provide cover fire for Sheva as the      | Chris can shoot the Majini |
Majini attack her.  Fall down the ledge on the   | as they enter the BG       |
right (west side) of the third floor ledge and   | Building by looking down   |
your character will land on the second floor     | at the ground floor and    |
walkway directly across from the floor that      | and shooting them as they  |
Sheva is on.  Step up to the railing and look    | step through the entrance  |
through the scope of the rifle then get Sheva in | doorway.  He can also hit  |
view.  Look to her right and prepare to cover    | the red barrel to the      |
Sheva.  Make sure to shoot the Majini that are   | right of the entrance with |
close to Sheva first if they start to group up   | the rifle to defeat        |
around her.  The best way to help out Sheva is   | multiple Majini.           |
to shoot the Majini with the flaming crossbows   \----------------------------/
that tend to stand near the stairs and shoot at her from a distance since Sheva 
will most likely be so busy with the group of Majini running at her, she won't 
have time to hit these distant pests.

Wait for the Majini to stand still then aim for the head and shoot and you'll 
get a guaranteed head explosion on each one.  If you're playing in single 
player and Sheva manages to get by the Majini on the stairs and starts to move 
downstairs then she is heading for the door below, so quickly run down the 
stairs of the building and join her.

.--------------------------------- WARNING -----------------------------------.
| Don't shoot the explosive red barrel on Sheva's side or you might hit       |
| Sheva.  Allow Sheva to shoot the explosive barrel if you are playing in co- |
| op.  If you're playing in single player, then you might want to risk        |
| hitting her; try to make sure that she is out of the way though.  While     |
| online, Chris players could shout for Sheva to "Take cover" or "Hey, get    |
| out of the way".  Just a thought.  "Yeah, swiped'em clean.  Yeah!"  I'll    |
| quit now.                                                                   |
'-----------------------------------------------------------------------------'

Once the coast is clear, Chris should run back down to the first floor and 
await Sheva's arrival near the metal red double doors that are locked.  Use the 
X button near the door to kick on the locked doors a few times with Chris if 
Sheva suddenly starts to daydream and that should get her attention.

> > > > > > > > > > > > > > >  E N D   C H R I S  < < < < < < < < < < < < < <

== Town ==

.--------------------------------- GAME BUG ----------------------------------.
| Every now and then, CPU Sheva will not open the door for Chris.  She might  |
| stand motionless in front of the door.  If she does, use the rifle or       |
| handgun to shoot the Majini away from her by shooting through the bars of   |
| the door.  Once the Majini stop appearing, kick on the door a few times     |
| then back away every now and then.  She might eventually open it out of     |
| fear of Chris' roid rage.  I've had this problem spawn from kicking the     |
| door right when Sheva tries to open it.  Come to think of it, it might be   |
| Chris' roid rage that triggers this problem.                                |
'-----------------------------------------------------------------------------'

Once Chris is through the doors, both characters will be reunited right before 
another Majini ambush!  Majini will eventually hop over the fence in the west 
and attack then some others will appear from the east.  Try not to let them 
surround your characters.  You might want to enter either of the nearby 
buildings or duck into the alley by the building.  The red explosive barrels 
can be used to defeat a whole group of them at once, but you really need to 
save those explosive barrels for another enemy that will attack in this area in 
just a few moments.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (On the table to the left of the front entrance to the BG 
Production building)
--> Random Item
-------------------------------------------------------------------------------

== BG Production Building ==

Destroy the --WOODEN CRATE-- on the table near the red explosive barrel outside 
of the building that Sheva was in then enter the bottom floor of the building. 
Destroy both of the --WOODEN CRATES-- on each of the wooden tables inside.  You 
can move up to the second floor via the staircase but it won't do Chris much 
good unless Sheva didn't break the wooden barrel up there - CPU Sheva has a 
habit of leaving it behind.  Exit the building through the back entrance then 
make an immediate left and follow the path to the dead end then break open the 
--WOODEN CRATE-- on the set of boards.  Down the other end of the path there is 
a --WOODEN BARREL-- in a corner at the turn.

.------------------------------------- TIP -----------------------------------.
| If you destroy the door in the back of the BG Building by slashing at it    |
| then it might make the next battle in this stage just a bit easier since    |
| you won't have to constantly kick it down while running into or out of the  |
| back of the building while being chased.                                    |
'-----------------------------------------------------------------------------'

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate (inside the BG Production building; right table)
--> Random Item

[ ] Wooden Crate (inside the BG Production building; left table)
--> Random Item

[ ] Wooden Crate (in the dead end behind the building [far east end]
--> Definite Item: Handgun Ammo (+10)

[ ] Wooden Barrel (along the path behind the storage building)
--> Random Item
-------------------------------------------------------------------------------

Return to the front of the building then head to the east.

== Town ==

Climb up onto the broken down bus by moving up the first ramp on its left side 
then look to the right and pick up the ++HAND GRENADE++ on the dashboard.  Step 
off the other side of the bus then destroy the --WOODEN BARREL-- on the right 
side of the broken down bus and grab the ++GREEN HERB++ on the left side of the 
path up ahead.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (on the right side of the broken down bus)
--> Random Item
--------------------------------------------------------------------- ITEM LIST
[ ] Hand Grenade (On the right side of the dashboard in the wrecked bus)
[ ] Green Herb (Below the stairs that lead up to the gate)
-------------------------------------------------------------------------------

Before you walk up the stairs, while standing near the bottom of the stairs, 
look up and find the !!POWER BOX!! suspended on the metal pole beside the 
nearby building.  Keep this power box in mind.

Walk up the path when you're ready.  A cutscene will trigger as one of the 
characters walks up the path.

.-------------------------------- EXTRA INFO ---------------------------------.
| Whether or not both characters will appear in the next cutscene depends     |
| upon how close or far apart they are.                                       |
'-----------------------------------------------------------------------------'

++ Miniboss: Chainsaw Majini and several normal Majini

Great.  A chainsaw.  Keep in mind that if the Chainsaw Majini hits your 
character with his chainsaw blade then it will register as an instant kill for 
that character much like Dr. Salvador's fine blade in Resident Evil 4 or it 
will leave your character in dying status.  See his two different attacks 
below.

.-------------------------------- EXTRA INFO ---------------------------------.
| If you move back down the stairs immediately following the Chainsaw Majini  |
| cutscene then normal Majini will jump out from behind the vehicles to the   |
| right, but if you run past the Chainsaw Majini and stay in the area behind  |
| him, they won't immediately appear.  This can be very dangerous to try      |
| since the Majini (Chainsaw and normal) can actually trap your characters in |
| the small pathway to the north, but it's kind of interesting and I wanted   |
| to take up this space with that thought.                                    |
'-----------------------------------------------------------------------------'

--> HIS ATTACKS

Crazed Swing: Pretty much like it sounds, the Chainsaw Majini will hold his 
chainsaw up into the air and then laugh maniacally as he swings his blade 
forward.  Unlike his other attack, this chainsaw swing is not an instant kill 
however.  If this attack hits your character, it will immediately send that 
character into dying status.

Focused Swing: This is the swing to end them all as well as your character's 
life.  If the Chainsaw Majini performs a much less charged and quieter swing 
rather than laughing then the blade will slice right into your character's neck 
and the Chainsaw Majini will continue to drive the blade across the neck until 
your characters head rolls off.  The death cutscene plays on both screens while 
on either online service in order for both players to witness the love that was 
dished out in that one fatal swing.

--> TO GAIN AN ADVANTAGE AT THE BEGINNING OF THIS BATTLE...

Single Player:

Have the rifle equipped before the cutscene ends then zoom in on the Chainsaw 
Majini's head and blast him in the head to stun him.  Run up to the Majini and 
blast him a few times in the head with the handgun then perform a melee attack 
by inputting the melee attack button command that appears.  Be sure to run by 
him to force CPU Sheva into getting in a hit as well if you have her set to 
"Cover" mode.  You could keep running away and shooting him in the head for a 
stun then melee him throughout the remainder of the battle if you can watch for 
the other Majini around the area.

Always try to make sure that the first rifle shot hits the Chainsaw Majini 
while attempting to shoot him directly after the cutscene in single player 
mode.  If the shot misses then the shell ejection animation from the rifle shot 
will leave Chris open to a chainsaw slice.

Co-op:

1) Chris should equip the rifle and stand at the bottom of the stairs while 
Sheva moves up the stairs to trigger the cutscene.  After the cutscene, zoom in 
and aim for the Chainsaw Majini's head with Chris while the Chainsaw Majini 
chases Sheva then shoot the Majini in the head.  Each successful shot to the 
head will stun the Majini, allowing Sheva to spam the Chainsaw Majini with 
Machine Gun fire to the head shortly before melee attacking it.  You could 
actually keep this up with Sheva serving as bait to distract the Chainsaw 
Majini away from Chris while Chris shoots it in the head from a distance.

2) One character should stand at the bottom of the stairs while the other moves 
up the stairs.  After the cutscene, aim up at the power box on the metal pole 
then shoot it right when the Chainsaw Majini is at the bottom of the stairs to 
electrify him.  You can keep running back and forth to the power box for the 
rest of the battle and shoot it when the Chainsaw Majini is nearby to send 
another blast of electricity out of it.

.----------------------------------- TIP -------------------------------------,
| Both Sheva and Chris can stun the Majini by hitting it in the head,         |
| shoulders or legs to eventually stun him to where both characters can get a |
| button prompt for a melee attack.  Be sure that both characters hit the     |
| Chainsaw Majini with a melee attack when nearby.  If you're playing on      |
| single player then have Sheva set to "Cover" mode and run behind the        |
| Chainsaw Majini after Chris' melee attack to have Sheva follow up with one  |
| of her own.  Keep in mind that the absolute weakest portion of the Chainsaw |
| Majini is head - a few shots from any weapon will stun him quickly when hit |
| in the head.                                                                |
'-----------------------------------------------------------------------------'

--> CHRIS STRATEGY

Shooting the Chainsaw Majini in the head with the rifle will always stun him if 
he is he moving normally.  The rifle is the absolute best weapon for Chris to 
use during this fight while engaged in a co-op game.  Be sure to keep your 
distance from the Chainsaw Majini and don't ever shoot when he is close to 
Chris unless you are definitely going to hit him, if not, then the shell 
ejection animation during the missed shot might just sign your death warrant, 
my friend.  Make sure there are no enemies around whenever Chris needs to 
reload.

While in single player mode, this can still be one of the absolute best ways to 
finish off the Chainsaw Majini quickly.  You see, shoot him in the head to stun 
him then run up to him and hit him with the melee attack then run past him 
while Sheva is in "Cover" mode and she will follow up with a melee attack of 
her own.  Chris can toss a grenade afterward to restun the Chainsaw Majini - 
look toward the ground and toss it right in front of Chris since the Chainsaw 
Majini will most likely be very close by.

The Chainsaw Majini stays stunned for quite a while after shooting him in head 
so you could run up to him and blast him in the head a few times with the 
handgun or once with the rifle before hitting him with a melee attack!

--> SHEVA STRATEGY

Sheva should serve as bait to lure the Chainsaw Majini away from Chris while 
Chris concentrates on shooting the Chainsaw Majini in the head with his rifle. 
Use the Machine Gun and Handgun to fire at the Majini and keep it chasing Sheva 
- try to aim for its head.  Don't ever reload your Machine Gun while an enemy 
(especially the Chainsaw Majini) is nearby.

Whenever Chris shoots the Chainsaw Majini in the head, quickly run up to the 
Chainsaw Majini and hit him with a melee attack then fire at his head with the 
Machine Gun or Handgun.  Switch between the Handgun and Machine Gun in tough 
situations when Sheva doesn't have time to reload.  Once again try to aim for 
the head you should be able to stagger him with Sheva and get in a melee 
attack.  

--> SHOOT THE BARRELS

Lure the Chainsaw Majini toward one of the four red barrels found in between 
the buildings and shoot the red barrel to cause an explosion that will stun him 
if he is close.  If he is not close enough then the blast will simply stagger 
him for a few seconds.  Be sure to stay far enough away from the red barrel so 
your character doesn't get caught up in the blast.  The red explosive barrels 
have a much greater blast radius then you might expect so be careful if this 
your first time to experiment with them.

--> A MOST GRUESOME GAME OF TAG

Both characters will have to stay on the move throughout this entire battle.  
You'll need to constantly look out for Majini that enter the area and you'll 
really need to listen for the roar of the chainsaw.  The Chainsaw Majini takes 
quite a while to prepare his fatal chainsaw death blow, but when you're stuck 
in a reloading animation, that fatal blow animation time could never go by any 
faster!  It kind of sounds like this: (A REVVING CHAINSAW BLADE MUFFLES OUT ALL 
OTHER SOUNDS) TAG! GRINDING NOOOOOOOOOIIIIIIIIISSSSSSES- YOU'RE IT! (BODY 
COLLAPSES IN FAILURE FOR BOTH PLAYERS TO SEE).  His attack where he charges his 
swing longer (and laughs) is not fatal but it will drain your character down 
dying status if it connects.

The main path that you'll want to take during this fight is to move through the 
alley in the back of the BG Production building then kick through (or if you 
destroyed it) run through the doorway and then step through the building again 
to reenter the area in front of it.  You can keep circling this entire area in 
this way to stay away from the Chainsaw Majini.  You can also take the battle 
upstairs to the second floor of the BG Production building where some objects 
lie in the middle of the room; the objects can serve as a barrier while you 
circle around this floor. Don't every try to meet up with Chainsaw Majini on 
the staircase.  It's also possible to take this fight back toward the beginning 
of this stage if you so desire.

You really don't have to worry about getting hit by his chainsaw whenever your 
character dashes next to him but he will most likely try to take a swing at 
your character, so be quick!  He has a long recovery time after each 
unsuccessful slice so that time can be used to blast him.

Keep these tips in mind:

- An Incendiary Grenade will stun the Chainsaw Majini afterwards if he is 
  caught in the flames (he staggers)
- A Hand Grenade will cause him to crouch down.
- Directly after a melee attack, depending on the landscape, your character can 
  toss a hand grenade directly at the ground as the Chainsaw Majini recovers 
  and the grenade will go off and restun him.  This is a trap if you can keep 
  this up - melee, grenade, melee, grenade, etc.

Pick up the **GUARD'S KEY** from the Chainsaw Majini body once he falls.  Some 
of the other Majini might still be in the area; listen for the battle music to 
tell if they are or not.

.------------------------------------ TIP ------------------------------------.
| Once the Chainsaw Majini is finished, the Majini left behind do not have    |
| to be defeated.  You could simply grab the key, then use it on the gate up  |
| the stairs and then exit through the back gate.                             |
'-----------------------------------------------------------------------------'

Once the Chainsaw Majini is finished, move up the stairs to the east then run 
around the corner at the top.  Break the --WOODEN BARREL-- to the right along 
the way to the gate.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel (in front of the locked gate, to the right)
--> Random Item
-------------------------------------------------------------------------------

Interact with the gate near the barrel once the Guard's Key has been obtained 
from the Chainsaw Majini's body and the gate will be unlocked.  Kick through 
the gate then rush toward the --ITEM BOX-- ahead.  Open the chest and pick up 
the ++RUBY (SQUARE)++, ++SAPPHIRE (SQUARE)++, ++EMERALD (PEAR)++, ++TOPAZ 
(PEAR)++ and ++GOLD BARS (+3000)++ from the item chest.  Ah, useless valuable 
items!

--------------------------------------------------------------------- ITEM LIST
[ ] Ruby (Square) (Inside the item box)
[ ] Sapphire (Square) (Inside the item box)
[ ] Emerald (Pear) (Inside the item box)
[ ] Topaz (Pear) (Inside the item box)
[ ] Gold Bars (+3000) (Inside the item box)
-------------------------------------------------------------------------------

Step in front of the gate to the side and press the B button to open the gate 
and end this stage. Both players must do this if you are playing on co-op.  You 
could take this chance to be a wiseass and run throughout the various areas 
wasting your ammo and shouting out command phrases to the other player... or 
insist that the other player press the X button to resume control then make a 
bet with the player about who can reach the beginning area of this stage the 
quickest.  Winner takes the green/red herb mixture.  Eh, but what fun would 
that be, right?  Haha.

It is possible to kill yourself by knocking down the power box and slashing it 
to death until you enter dying status and die.  You don't want to be total ass 
to your partner though do you?  I've never once thought about these boredom 
games... seriously.


[EN00]
===============================================================================
                                E N E M I E S
===============================================================================

This section highlights each enemy type in the game along with a full analysis 
of each one.  Below is a table with the various aspects listed under each enemy 
weapon type for the Majini enemies.

.-----------------------------------------------------------------------------.
| Main Gripping Hand  | The hand that an enemy will grip the weapon with. In  |
|                     | most cases, shoot this hand or arm and the enemy will |
|                     | drop the weapon.                                      |
|-----------------------------------------------------------------------------|
| Throwable           | Whether the weapon can be thrown or not. Enemies      |
|                     | usually lose a toss weapon once thrown, but some of   |
|                     | them carry more.                                      |
|-----------------------------------------------------------------------------|
| Reequip             | Whether or not the enemy has the possibility of re-   |
|                     | equipping the weapon by carrying another on a belt    |
|                     | around the waist.                                     |
|-----------------------------------------------------------------------------|
| Attacks             | The variety of attacks that the enemy can perform     |
|                     | with the weapon.                                      |
'-----------------------------------------------------------------------------'

_______
MAJINI \_______________________________________________________________________

A Majini is the Swahili word for "evil spirit".  Majini are your basic enemy 
types for Resident Evil 5.  They appear as normal African townspeople but 
something has caused a change in their normal behavior and they have become 
savages with no form of remorse for outsiders.  Much like the Ganado detailed 
in the Kennedy report, Majini are controlled by a yet unknown parasitic 
organism.  Is it Las Plagas?  Some sort of T or G-virus mutation? Or something 
else?

All Majini attack differently depending on the type of weapon that they hold, 
or if they hold one at all.  The following lists the various weapon types that 
they can use:

-------------
Basic Actions
-------------

--> Walk/Run

A Majini will normally walk toward your character but when they are in pursuit 
they will perform a dash.  They can only dash so far before they stop, but they 
will usually dash again.  A lot of times, they will perform a dash straight 
toward your character then stop.  The main thing to keep in mind about a Majini 
dash is that hitting them in any part of their body while they are dashing will 
make them fall to the ground.

--> Blocking/Dodging

A Majini will sometimes react to a your weapon's aim if you aim directly toward 
its head or upper body.  Majini will sometimes hold their hands in front of 
their face to block bullets - shooting them in the hands while they block will 
break their block and knock them backward a bit.  Majini will sometimes duck 
and sway to the right or left in order to avoid your weapon fire as well.

--> Climbing

To further reveal their savage nature, Majini do not need ladders in order to 
reach your character on a high platform.  When they want to reach you, they 
will simply jump and climb a nearby object in order to reach your character.  
Not to say that they will not climb a ladder a ladder that is fixed in place is 
available but they have no need for taking the time to prop a ladder up.  Your 
ladder-kicking days are over with, my friend.

--> Knocking Down Barricades

If your character barricades a door or window by pushing a conveniently place 
bookshelf in front of it then the Majini will pound on the door or window from 
outside.  Each hit during the pounding will take a certain amount of damage 
from the object being blocked and object on the other side.  Majini will group 
together at barricades to further damage the barricade with a greater number of 
hits at a more rapid rate.  Once the object has received enough damage, the 
barricade will break and the Majini will be free to enter.

It is best to find some sort of way to keep the Majini away from a barricade 
after blocking an entryway.  Try to find some sort of window to aim out of in 
order to blast them while they try to attack the barricade.  Barricading is 
really only useful during stressful areas where time is a factor, so buying 
time by shooting at the Majini to stall them will help the barricade to last 
must longer; maybe even longer than needed.

--> Dashing Attacks

Majini have a dashing grab much like a Ganado when unarmed.  They will dash 
toward your character with their arms outstretched then grab your character and 
the parasitic organism inside them will move out of their mouth and try to 
attack.

Unlike the Ganado, Majini will sometimes dash toward your character then slash 
with their weapon in mid-dash.  They can only perform this attack with many 
single and two handed weapons.  Watch for them to hold their weapon to the side 
then quickly react to the dash by firing at any part of their body.

--> Tossing Weapons

Majini may elect to throw certain single handed weapons at your character.  
Keep in mind that all thrown weapons can be shot out of the air in mid-flight. 
Majini will often lose their weapon once they have tossed it and will then 
become unarmed, but sometimes the Majni carry a backup weapon of the same type 
which is handing on a belt around their waist.  They will simply grab another 
weapon from their belt and continue to attack.  Just because Majini have 
another weapon doesn't always mean that they will equip it however, sometimes 
they will continue the fight barehanded.

-------------------
Single Hand Weapons
-------------------

--> Beer Bottle

Main Gripping Hand: Right
Throwable:
Reequip:            No
Attacks:            Overhead Swing
                    Weapon Throw

The Beer Bottle is a green bottle made of glass.  It is the only weapon type 
that can be broken.  Two shots from any weapon will break the bottle while it 
is in a Majini's hand.  This weapon can also break if a certain melee attack is 
performed to the Majini equipping the bottle.

--> Hatchet

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Hatchet is a short range small axe.

--> Machete

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Machete is a short range metal blade.

--> Megaphone

Main Gripping Hand: Right
Throwable:          No
Reequip:            No
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The megaphone is a short range white megaphone.

--> Sickle

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Sickle is a short range curved blade.

--> Spiked Wooden Club

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Sometimes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Spiked Wooden Club is a short range wooden club with metal spikes driven 
into the top portion.

--> Wrench

Main Gripping Hand: Right
Throwable:          Yes
Reequip:            Yes
Attacks:            Overhead Swing
                    Weapon Throw
                    Dashing Attack

The Wrench is a short range red wrench.

------------------
Two-Handed Weapons
------------------

--> Long Pipe

Main Gripping Hand:
Throwable: No
Reequip: No
Attacks:      Thrust
              Dashing Thrust

The Long Pipe is a medium range long metal pipe with a smaller pipe 
intersecting the top portion.

--> Shovel

Main Gripping Hand:
Throwable: No
Reequip: No
Attacks:      Thrust
              Dashing Thrust

The Shovel is a medium range basic shovel used for gardening or smacking 
unwelcome BSAA agents upside the head.

------------------
Projectile Weapons
------------------

--> Flaming Bow Gun

Main Gripping Hand: Right (Can't drop)
Throwable:          No
Reequip:            N/A (Can't Drop)
Attacks:            Bolt Fire

The Flaming Bow Gun is a long range crossbow that is loaded with burning metal 
bolts.  Keep in mind that the bolts from this can be shot out of the air or 
even deflected with the knife.

________________
FLYING PARASITE \______________________________________________________________

This parasitic organism is actually one of the type of parasites that controls 
the Majini.  It resembles a much larger bat and has enough intelligence to fly 
in a zig-zag pattern when it senses danger in one direction.  When fought 
outside of the hosts' body, this flying creature seeks out a new host to 
grapple onto and infect.

-------
Attacks
-------

--> Claw Grapple

The Flying Parasite swoops downward and grapple its prey's head and attempts to 
infect the new host.  This grapple can only be escaped through a partner assist 
melee attack.

________________
CHAINSAW MAJINI \______________________________________________________________

When things can't get any worse, why not throw a chainsaw into the mix.  This 
particular Majini wears a mask made of leather over his head with only one 
visible eyehole where he looks at his enemy with a psychotic stare.  He wields 
a gruesome chainsaw with some very sharp metal blades on the chain.

The Chainsaw Majini is much more powerful than a standard Majini but he still 
has all the same weak points that a normal Majini has.  He can be melee 
attacked by shooting him a few times in the head, shoulders or legs.  The 
weakest portion of his body is his head.  A few shots to the head will easily 
stun him to where he will be open to a melee attack.  Both of the Chainsaw 
Majini's attacks can be fatal, so don't ever reload while he is nearby.

-------
Attacks
-------

--> Crazed Swing

Pretty much like it sounds, the Chainsaw Majini will hold his chainsaw up into 
the air and then laugh maniacally as he swings his blade forward.  Unlike his 
other attack, this chainsaw swing is not an instant kill however.  If this 
attack hits your character, it will immediately send that character into dying 
status.

--> Focused Swing

This is the swing to end them all as well as your character's life.  If the 
Chainsaw Majini performs a much less charged and quieter swing rather than 
laughing then the blade will slice right into your character's neck and the 
Chainsaw Majini will continue to drive the blade across the neck until your 
characters head rolls off.  The death cutscene plays on both screens while on 
either online service in order for both players to witness the love that was 
dished out in that one fatal swing.

____________
EXECUTIONER \__________________________________________________________________

Not to be mixed up with the fighter from Mace: The Dark Age, this Executioner 
dons a dark hood and outfit looking much like a cloak, all of which covers a 
body that is built to last.  He has several metal pins driven into his flesh 
along his upper half and he wields an insanely huge axe.  It should come as no 
surprise by his appearance that this man loves to dish out pain.  He wants to 
hurt someone very badly.  I wouldn't be surprised if he kills kittens in his 
dreams.

For the most part, the Executioner is going to attack with mid-range attacks.  
Whenever he swings, you move out of his range or you shoot him in the head with 
a very powerful shot.  It only takes a few shots to his head in order to stun 
him.  One close range shotgun blast or two handgun shots to the head will set 
him up for a melee attack.

It is good to have either Type B or Type D controls (the ones that offer the 
sidestep feature) activated while fighting him since you can simply step to 
either the right or left to avoid his overhead swing.  Once he gets low in 
health, he will begin to perform his horizontal swing wildly in a fit of rage 
in one direction. This move is extremely dangerous and its hard to tell when it 
is coming unless you are keeping track of the damage that you and your partner 
has dished out on the Executioner.

-------
Attacks
-------

--> Horizontal Swing

The Executioner holds his axe to his side then steps forward with a swing of 
his axe then he steps forward with another swing following the first.  This is 
a very dangerous attack and the Executioner's startup animation for it is 
sometimes hard to notice.

--> Overhead Swing

The Executioner holds his axe behind him then steps forward as he performs an 
overhead swing.  This can easily be dodged by sidestepping it.

--> Grab

The Executioner reaches out to grab your character from close range.  He will 
hold your character into the air and choke the character then throw the 
character to the ground.  While on the ground, press the X button when the 
button prompt appears to avoid the Executioner's overhead axe chop.  Failure to 
dodge will result in an instant kill!  This grab can be broken if you're 
partner interrupts the grab with a melee attack.  On single player mode, be 
sure to mash the B button in order to have Sheva break the grab.  One thing 
that should be highly noted about this attack is if CPU Sheva is grabbed then 
Mr. Redfield better damn well save her with an assist melee attack while close 
to the Executioner or perform some type of shot that disrupts the grab or else 
Sheva will not escape the grab and she will die!

--> Berserker Rage

When the Executioner is very low in health, he will begin to swing his axe 
horizontally over and over as if in a raging state, so be prepared to run away 
from him or at least back up.  He will usually swing one way then keep moving 
that save way, so step to the side and around him when he starts this.


[EE00]
===============================================================================
                         E V E R Y T H I N G   E L S E
===============================================================================

*******************************************************************************
                                  COPYRIGHT                              [CO00]
*******************************************************************************

This document Copyright 2009 Kevin Hall (Berserker)

Resident Evil 5 Copyright 2009 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               VERSION HISTORY                           [VH00]
*******************************************************************************

Version 1.0 - (January 21, 2009) - Everything is finished, but all of this 
still needs to be confirmed for the North American demo.

ACTUALLY A BIOHAZARD 5 DEMO GUIDE (FOR THE MOMENT):
At this moment in time, it shouldn't come as any surprise that this entire demo 
guide is based off the Biohazard 5 demo release for Xbox 360 but if any changes 
need to be made for the North American release then I will update the guide 
promptly on January 26th; if you find something that doesn't seem to work or 
something that is out of place then email me about it please.

Version 1.1 - (January 22, 2009) - Updated a few areas of the guide here and 
there.  Some item descriptions were detailed a bit more.

Version 1.1 - (January 23, 2009) - Added some extra tips for the Chainsaw 
Majini miniboss.  A few more tips were added in certain areas along with a game 
bug in Shanty Town.  Some typos were fixed as well.  The Intro was enhanced a 
bit - I'm going to spend more time on it next update though.

Version 1.2 - (January 26, 2009) - The walkthrough is now fully updated for the 
North American Xbox 360 release.  [SPOILER]They are both nearly the exact same 
except for some dashboard adjustments.[/END SPOILER]  The PS3 version update 
will follow next week.

Added an Enemies section and added many little extra tips here and there in the 
main guide.  There is now a Co-op mention under Basics since I can now actually 
get online with the demo again!  The differences between the North American 
demo and the Japanese demo are now at the top.

I'll most likely go back to update Sheva's sections with better info in the 
next few days now that I can actually play her again without the need of a 
second controller - I've been playing two-player, one-player if you catch my 
drift.  There's plenty more info to follow in this guide in the coming weeks. 
I'm not completely sure what that'll be, but I'll most likely think of 
something else to add.

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                  / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\
                 /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//
                / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
                \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/

                    T E A R  T H R O U G H  T H E  G A M E!

                    http://www.berserkersblog.blogspot.com
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