======================================================================== GRAND THEFT AUTO 3 SPECIAL VEHICLE FAQ ======================================================================== Author: Johnny H. H. the 4th (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 1.47 (completed March 2nd, 2009) Sites with permission to post this FAQ: GameFAQs.com Neoseeker.com Gamesradar.com Supercheats.com ======================================================== VERSION HISTORY ======================================================== 1.00 Completed December 2nd, 2006. Initial version. 1.01 Completed December 4th, 2006. Minor changes, a couple notes added. 1.10 Completed December 4th, 2006. More changes, added some vehicles. 1.20 Completed December 16th, 2006. Added the Lightless Taxi, Grafittiless Hoods Rumpo DX, and some credit info. 1.21 Completed December 27th, 2006. More minor changes. 1.25 Completed February 26th, 2007. Listed the "Grand Theft Auto" mission cars as unobtainable. 1.26 Completed August 7th, 2007. More minor changes. 1.30 Completed September 13th, 2007. Added “Special quality breakdown” section. Some more changes. 1.31 Completed September 16th. 2007. Added a note about GHOST Missing, and added to the About section. 1.40 Completed September 27th, 2007. Added numbering to the Mission Breakdown list. 1.41 Completed April 29th, 2008. Added Gray Banshee to Unobtainable vehicles. 1.42 Completed May 6th, 2008. More minor changes. 1.43 Completed May 7th, 2008. Adding info on sites requesting this guide and what is necessary, along with a spoiler warning. 1.44 Completed May 25th, 2008. Minor addition to contact info. 1.45 Completed August 18th, 2008. Minor revisions. 1.46 Completed August 21st, 2008. Another minor change for more readibility. 1.47 Completed March 2nd, 2009. Removed some sites' permission to host this guide. ======================================================== ABOUT ======================================================== This guide is to assist those players who enjoy collecting rare or unique vehicles. This guide lists all known proofed, special property, unique, and even rare vehicles (which often have to be unlocked). I'd say more, but I pretty much just summed it up. This guide is based on the original PS2 version. There are pretty much no special vehicle changes between PS2 versions. Although I am not aware of any changes in the PC and X-Box versions, be aware they might exist. Feel free to contact me about any such differences, but as I do not own an X-Box, nor can my PC handle GTA3, you will have to do the research yourself. CAUTION! This guide may inadvertently contain spoilers of story missions! While this guide's scope does not really involve spoiling anything, due to what is required of it, the potential for small spoilers, such as names or events is present. Just keep that in mind. ======================================================== TABLE OF CONTENTS ======================================================== 1: Terms in the guide 2: Garage information 3: Proofed vehicles 3.1 - BP/FP Securicar 3.2 - BP/FP/EP Cheetah 3.3 - CP Stretch (Also Gloss Black, see 5.2) 3.4 - BP/FP Trashmaster 3.5 - BP Barracks OL 3.6 - BP/FP/EP Bobcat 3.7 - BP Patriot 4: Unique vehicles 4.1 - GHOST Missing 5: Specially Colored/Featured vehicles 5.1 - Teal Kuruma 5.2 - Permanent Silver Manana with body in trunk and blood marks 5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP, see 3.3) 5.4 - Permanent Gloss Black Stretch (2nd of 2) 5.5 - Black Rumpo 5.6 - Securicar with black trim (1st of 2) 5.7 - Securicar with black trim (2nd of 2) 5.8 - Lightless Taxi 5.9 - Grafittiless Hoods Rumpo DX 6: Unobtainable special vehicles 6.1 - Gray Banshee 6.2 - Permanent Metallic Orange Infernus 6.3 - Permanent Magenta-Red Stinger 6.4 - Permanent Red Cheetah 6.5 - Permanent Random Color Infernus 6.6 - DP Sentinel 7: Rare vehicles 7.1 - Borgnine 7.2 - BF Injection 7.3 - Dull Gray FBI Car 8: Mission-by-mission breakdown 9: Breakdown by special quality 10: Frequently Asked Questions 11: Contact info 12: Credits 13: Boilerplate ======================================================== *1* TERMS IN THE GUIDE ======================================================== This is a listing of all the special terms used in this guide. BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: the pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the Predator's machine guns, and the police helicopter's fire. FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. Molotovs cannot hurt this vehicle, and neither they, nor the flame- thrower, can set fire to it. EP - Explosionproof. Immune to explosive damage. This includes grenades, rocket launcher, exploding vehicles, and Rhino shells, as well as exploding barrels. DP - Damageproof. Immune to physical damage. This vehicle will not suffer damage from any kind of collision. This also protects the car from suffering cosmetic damage (e.g., the doors, hood, etc being dented up). Does not protect against destruction from contact with a Rhino. CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to damage the vehicle are flipping it over, getting hit by a Rhino, dunking it in the water, or the Destroy All Cars cheat. Unique - This vehicle is only present in story missions, and as such, is not available at the end of the game. Permanent - This vehicle's color is permanent, and whether it is a unique color (meaning, it's not a color found in the vehicle's normal palette) or not, Pay-N-Spray's will never change the color. Palette - The normal selection of colors the vehicle has. Random spawns and Pay n' Sprays draw from a car's palette for colors when generated. Cars with a special color are special because the color is not normally found in that vehicle's palette. Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or stored with its properties. Whether it's impossible to even drive, or a garage eats its property, you simply cannot acquire and save this vehicle. Technical limit (garages) - At how many vehicles the game stops opening the door. Physical limit (garages) - How many vehicles can actually be squeezed in. Clearance (garages) - How high the roof is. Necessary to consider for larger vehicles. Jack - To jack a vehicle means to steal it. This is probably not a necessary entry, but I figured I'd add it just in case. Unlocked - When a vehicle is "unlocked," it means that it acquires a set spawn point. With the exception of missions and high wanted levels, the only way to acquire this vehicle is to unlock it. The fact that it CAN be unlocked, however, is why they are listed as rare only. "Formulated by" - The person who developed the strategy for obtaining a vehicle. NOTE: Vehicles that are given to you (such as the BP Patriot) have no strategy credits listed, as it is too simple to warrant credit. In addition to this, I no longer list who created strategies when a vehicle is easy to see and is made clear to you, such as if a target in a mission drives it, meaning you must shoot them out. If anything more is needed, including mission failure, credit will be mentioned however. Common Knowledge (credit) - This is one of the well-known special vehicles, and as such, it is impossible to know who to attribute its discovery to. ======================================================== *2* GARAGES ======================================================== Knowing your garages is essential, as they store your vehicles. Learn them, and it will serve you invaluably. The first number is the technical limit, and the number in parenthesis is the physical limit. The physical limit is assuming a small- to mid-sized car, such as the Manana or Kuruma. PORTLAND SAFEHOUSE: ~1 (1) space, medium clearance. STAUNTON ISLAND SAFEHOUSE: ~2 (4) space, high clearance. SHORESIDE VALE SAFEHOUSE: ~3 (3) space, medium clearance. ======================================================== *3* PROOFED VEHICLES ======================================================== These vehicles all have a special proofing, granting them immunity from one or more forms of damage. --------- 3.1 - BP/FP Securicar --------- Mission: Van Heist (Joey Leone) Difficulty: ** Required: A way to destroy the Securicar without bullets. Discovered by: Common knowledge Strategy: "Once you accept the 'Van Heist' mission and Joey gives you the low-down, go steal yourself a medium to large sized vehicle. A van of any kind worked well enough for me. Now, locate the Securicar on your radar. Once you find it, floor your car and ram it. You may get one or two stars from doing so, but even so, avoid the police cars and carry on with damaging the pay role van. You'll notice the Securicar has a Damage Meter, so continue to ram the van until the meter fills entirely and the driver(s) exit the vehicle. Now, the subtitle will tell you to take the Securicar over to a garage in Portland Docks, but instead, bring it over to your hideout. As soon as you arrive there, back the Securicar into your garage and exit the vehicle. Now in order to end the mission, you're going to have to destroy the Securicar. Use either Grenades or the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1) to destroy the van. Once you do so, you'll be told "Mission Failed". Now that the mission is over, walk to your garage, allow the door to open, and you'll find a new and repaired Bulletproof Securicar waiting for you!" Formulated by: Kyle Sutton --------- 3.2 - BP/FP/EP Cheetah (1st of 2) --------- Mission: Turismo (El Burro) Difficulty: *** Required: Rhino tank Discovered by: Common knowledge Strategy: The easiest and best way to obtain a Bulletproof Cheetah is with the use of a Rhino tank. First, accept the 'Turismo' mission, but instead of finding a fast car, get yourself a Rhino. To do so, either head down to the Portland Docks and receive your Rhino from the crane (ONLY if you have completed the Emergency Vehicle Crane in Portland and the vehicle icons appear), or, enter in the Free Tank Cheat in order to receive your Rhino (Circle x6, R1, L2, L1, Triangle, Circle, Triangle). Now that you have a tank, head down to where the Cheetahs are lined up, but don't enter the starting circle. Instead, make your way around them until you are facing the opposite direction, and start from there. Once the race begins, haul ass all the way back to your hideout (the easiest way is by taking the alley with the Police Bride, then simply following that road until you get to the turn leading to your hideout). Now, make sure your garage is empty, and then line up your Rhino so that it is blocking the one-way street right outside your hideout. When the race clock reaches about 100, you'll notice the 3 Cheetahs will come flying down the wrong way of the one-way street you are blocking. The easiest way to keep an eye on these Cheetahs is to use the L2 button to get a side camera view (that is, if the nose of your Rhino is facing the hideout, otherwise use R2). Make certain that one of the Cheetahs rams into your Rhino and goes flying into your hideout. If the Cheetah gets flipped over and stays that way, you're in luck, but if not, depending on where the Cheetah heads next is random. Sometimes the Cheetah will head toward your garage, but most of the time, it will make its way onto the ramp that your weapons appear on and attempt to accelerate against your hideout wall. If that's the case, make certain you to maneuver the Cheetah off of the ramp before taking the next step. Next, run over the Cheetah so that it explodes from under the treads of your Rhino. Now that the Cheetah is no longer in movement, move the black remainder of the car into your hideout by any means possible, using your Rhino. The easiest way is to have the Cheetah on its back and have it lined up so it is vertical to your garage. When pushing the Cheetah into your garage, make note of two things: 1) Be sure the Cheetah is always in your view. If it goes out of your camera view, even for a few seconds, it will disappear. 2) When pushing the Cheetah into your garage, do not back away from it until it is fully in your garage. If the door closes and half of your Cheetah (the black excess) is pushing out the door, it will disappear and you will have to enter the 'Turismo' mission once again. If you'd like to play it safe, continue pushing the Bulletproof Cheetah to the back of your garage until you receive a message stating, "You cannot store anymore cars in this garage." An even better way may be to park another car against your hideout's near wall before entering the mission, so that you can use this car to push the Cheetah into your hideout (a medium-sized vehicle should do fine). Once you have finally pushed the destroyed Cheetah into your garage, back away from the garage and allow the door to close. Once it is shut, exit your vehicle and open the garage. Tada! A brand spankin'-new indestructible Cheetah will be there, fully repaired and in the flesh." Formulated by: Kyle Sutton NOTE: The mission Turismo is available at any time after completing El Burro's mission string. This means that the BP/FP/EP Cheetah is also available at any point, even after completing the game. Since when you first complete the mission, you only have one garage space, it's a good idea to wait till at least Staunton is open to acquire this car. --------- 3.3 - CP Stretch --------- Mission: Salvatore's Called a Meeting (Toni Cipriani) Difficulty: **** Required: !!!CHEATS!!! Discovered by: Common knowledge Strategy: "Head over to Toni's place and accept the 'Salvatore's Called A Meeting' mission. His instructions say to go over to Joey's Garage and pick both Joey and the limousine up, then pick up Luigi from his club, come back to Toni's to get him, and then to take everyone over to Salvatore's. Right off the bat, head over to Joey's place. You'll notice a blue circle in front of his garage where you're suppose to get Joey. DO NOT enter the blue circle. The Bulletproof Stretch is sitting inside the garage, but if you enter the circle, Joey will enter the vehicle as well. Instead, park the car you're driving against the garage on the left. Exit your vehicle, and enter the Speed Up Game Cheat (Triangle, Up, Right, Down, Square, L1, L2) twice. Now, in order to enter the garage, you're going to have to squeeze yourself between the garage you're parked up against and your car. It takes a bit of practice, but once you get through, you'll be wandering inside of Joey's garage. Get to the Stretch parked inside, and then go into reverse. You'll go through the back wall, flip backwards twice through a strange blue setting, but then land cleanly on the road behind Joey's garage (hey, free Insane Stunt Bonus!) Now that you have the Bulletproof Stretch, you're going to have to take it over to a garage. Since the Stretch will not fit in your Portland garage, you'll need to get over to Staunton Island and park it in your garage located there. Drive to the Callahan Bridge, and when you arrive there, enter the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle). Gain some speed and by pressing the left analog stick (L3), hop right over the orange barriers blocking the right lane to get onto the Callahan Bridge (If you don't feel confident in jumping the barriers, maneuver your way between them and the sides of the bridge). Next, you're going to have to enter two codes. The Slow Down Game Cheat (Triangle, Up, Right, Down, Square, R1, R2) twice in order to set the game back to normal speed, and, the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) in order to fly over the broken Callahan Bridge to get to Staunton Island. Now, back your Stretch up to the orange barriers, and make sure you're in the center of the right lane. Next, accelerate your Stretch as fast as it can go. Right before you come to the gap, press the L3 button to jump the Stretch. As soon as you lift into the air, hold down the Up and X buttons. If the timing's right, your Stretch should easily soar onto the other side of the bridge, into Staunton Island. Now that you've entered Staunton Island, you'll need to get to your hideout there. Most newcomers won't know where that is, and since your hideout's not labeled on the map (you're in the middle of a mission, remember?), I'll give you some basic directions. Once you get off the Callahan Bridge, take your second right. You'll pass by a park on your left, but keep following this road. You will notice on your map a small alleyway that breaks off the road. That's your hideout on the left. Once you enter it, park the car into the garage. Since the mission's still going on, you're going to have to destroy the Bulletproof Stretch in order to end it. Using the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, Circle, Triangle, L2, L1), destroy the Stretch parked in your garage. You'll receive a "Mission Failed" indication, but once the door closes on that black carcass of a Stretch in your garage, open it once again. Waiting will be your brand-new Bulletproof Stretch. It is bulletproof, flameproof, and explosion proof, and DAMAGEPROOF. This vehicle can take no physical ramming damage whatsoever! The only few ways you can destroy the Bulletproof Stretch is by running it over with a tank, or using the Blow Up All Cars Cheat. In other words, you are pretty much indestructible on the streets of Liberty City!" Formulated by: Kyle Sutton NOTE: Be aware, THIS IS THE ONLY METHOD THAT WILL GET YOU THE BULLETPROOF STRETCH. If you enter the blue circle and have Joey enter the Stretch along with you, it will no longer have special abilities, and will simply become a normal Stretch. I personally had to correct myself on having an alternative method. Also, the Stretch you use on Salvatore Leone's 'Chaperone' mission is normal as well, meaning that it is vulnerable to bullets, flames, and explosions! --------- 3.4 - BP/FP Trashmaster --------- Mission: Blow Fish (Toni Cipriani) Difficulty: **** Required: !!!CHEATS!!! Discovered by: Common knowledge Strategy: "Once you've made it to Mama's restaurant, Tony Cipriani will assign you his last mission, 'Blow Fish.' As soon as he gives you your objective, drive down to 8-Ball's Bomb Shop. You'll notice the Trashmaster is parked in the yard, so exit your vehicle and make your way towards it. Before entering the vehicle, though, you'll need to enter the Flying Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) and the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle). As soon as both cheats have been activated, enter the Trashmaster. Both a Damage Meter and a timer will appear on your screen, letting you know that this dustcart is rigged to blow. To avoid the risk of explosion and get rid of the time limit, you'll first need to deactivate the bomb and timer. Therefore, once you enter the Bulletproof Trashmaster, turn it around and drive down the tramp tunnel (where a hidden package and a few bums with Molotovs reside). Drive at full speed through this tunnel until you come out the other side, behind the Supa Save. Take a left and squeeze through the small gap until the Portland Beach comes into view. Now, in order to deactivate the bomb, you'll need to drive onto the beach and into the water, deep enough to kill the bomb, but shallow enough so that you'll be able to back out of the water. Make your way slowly down the steep sand dunes leading into the water, and drive into the ocean. Once the Trashmaster is far enough into the water, three things should occur. A "Mission Failed" notice will pop up, the Damage Meter will be gone, and the timer will be off your screen as well. Don't wait too long, though, because you'll notice your health is dropping while you're in the ocean. Back out of the water until the Trashmaster is fully on dry sand. The bomb has been deactivated and the first objective of obtaining this Bulletproof Trashmaster has been completed. Now, drive back towards the Supa Save and squeeze between the wall and the side of the building until you are in the parking lot (this is where you go for the 'Patriot Playground' mission). If your Trashmaster is pretty banged up, head over to the Pay 'N' Spray in the Red Light District to repair your vehicle. If not, your next destination remains the same, because next, you'll need to drive over to the Callahan Bridge. Once you get there, gain a bit of speed and drive onto the grassy area in-between the bridge. Tap the L3 button and the Trashmaster should hop right onto the bridge and into the left lane. Now that you're on the Callahan Bridge, hold down the X button and don't let go. As the gap in the bridge comes into view, don't switch lanes, don't jump the Trashmaster, don't do anything but hold down the X button! Once you reach the gap, drive right off the edge. Your Trashmaster should soar between two broken girders on the other side, and go right underneath the bridge. Now, don't panic. Even though you're heading straight for the water, continue to hold the X button until the "Welcome to Staunton Island" screen appears. While this screen is present, hold the Up button as well. Once it goes back to the game, your Trashmaster should suddenly soar high in the air and fly high enough to land in Staunton Island next to a few trailers. Sometimes the Trashmaster won't make it this high, and sometimes it won't even soar out of the water, but this method is much more effective then trying to jump the bridge, so just try again until you get it. Now that you've landed safely, make your way to the right, between the trailers and barriers, until you are out onto the road (this is right near Asuka's Condo). Since the mission is over, your hideout should be labeled on the map, so simply cruise on over to your Staunton Island hideout. Once you arrive there, park the Trashmaster into your garage. Finally, you've obtained a Bulletproof Trashmaster that withstands both bullets and fire. Your Trashmaster should be fine in your Staunton Island garage, so once you complete all of the required missions in Portland, drive over the repaired Callahan Bridge and the Bulletproof Trashmaster should be waiting in your Staunton Island garage. Enjoy!" Formulated by: Kyle Sutton --------- 3.5 - BP Barracks OL --------- Mission: Arms Shortage (Ray Machowski) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Simply get in the Barracks OL in Phil's compound after the mission and drive it to your Staunton garage. --------- 3.6 - BP/FP/EP Bobcat --------- Mission: Evidence Dash (Ray Machowski) Difficulty: ***** Required: Persistence and patience Discovered by: Common knowledge Strategy: "Accept the 'Evidence Dash' mission from Ray Machowski. Once it begins, find yourself a large and bulky truck, such as a Barracks OL, Flatbed, or Firetruck. Once you've done so, track down the Bobcat through the blip on your radar. As soon as you get on his tail, go full speed and ram the Bobcat (if you're far from your hideout, follow the Bobcat a bit until he's closer to your hideaway). You'll get two Stars and the cops on your tail, but still try to ignore the evidence that pops out. If you're lucky, the Bobcat will flip over, and you'll likely get a message saying this Bobcat is a decoy. Ignore it, because this baby is still bulletproof. Next, you're going to have to push the flipped Bobcat back to you hideout. It should move easily enough with the large truck you're using, but the police cars coming after you might be a problem. If they're really getting in your way, try using the Lower Wanted Level Cheat (R2, R2, L1, R2, Up, Down, Up, Down, Up, Down). Even though the Bulletproof Bobcat is not destroyed, it can still disappear if out of your view for too long, so don't make that mistake. Once you've pushed the Bobcat back to your hideout, simply get it back into your garage and let the door shut. Reopen it and your Bulletproof Bobcat will be rightside-up and in perfect condition (if it took some damage while being pushed). The mission will still be going on, so you can now track down the "real" Bobcat on the road and collect the evidence through ramming." Formulated by: Kyle Sutton --------- 3.7 - BP Patriot --------- Mission: Marked Man (Ray Machowski) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Pick up the Patriot from Ray's lockup after dropping him off at the airport. The game gives this to you, so there's almost no room for failure. ======================================================== *4* UNIQUE VEHICLES ======================================================== These vehicles only appear during story missions, and once the game is completed, cannot be acquired without cheating. --------- 4.1 - GHOST Missing --------- Mission: Gone Fishing (Ray Machowski) Difficulty: ***** Required: Nothing Discovered by: Common knowledge Strategy: This is the boat your target uses. Simply wait for him to land the boat near Portland Harbor, then shoot him. Take his boat, and bring it to the shore somewhere, then push it to a garage. This is VERY hard to do, however. For some reason, when pushing the GHOST Missing, other vehicles take damage at an alarming rate, causing them to blow up before getting too far. This is an incredibly difficult task, and only those adamant on obtaining a special vehicle that, unlike others, will be completely useless once in the garage, should attempt it. Formulated by: Common knowledge NOTE: Don't try to push it from where the target initially leaves it, as it's much too far to be viable. At least dock it somewhere else and push from there. You'll also notice that this is basically a recolored Predator (police boat) that does not have machine guns. WARNING! I was informed by someone who attempted to save this vehicle that the game crashed when opening the garage. If you manage to get it all the way to Staunton safehouse, make sure not to save over your current file until you're sure it's ok. ======================================================== *5* SPECIALLY COLORED/FEATURED VEHICLES ======================================================== These vehicles all have some special color of feature that the vehicle usually does not have. --------- 5.1 - Teal Kuruma --------- Mission: Give me Liberty! (Start of the game) Difficulty: * Required: Nothing Discovered by: GTA_Loco Strategy: Just leave it parked in your garage. It's as simple as that. NOTE: Although this looks like a color Kuruma's normally have, the teal that the cars usually get is more towards green than this one, which is closer to blue. --------- 5.2 - Permanent Silver Manana with body in trunk and blood marks --------- Mission: Dead Skunk in the Trunk (Joey Leone) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Pick the car up, then take it to your garage and destroy it. You'll fail the mission, and when your garage closes and opens again, you'll have a shiny new silver Manana! This car is also special as it has a body in the trunk that stays even after the mission is over, and some blood marks on the outside of the trunk. Formulated by: Common knowledge --------- 5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP) --------- Mission: Salvatore's Called a Meeting (Toni Cipriani) Difficulty: **** Required: !!!CHEATS!!! Discovered by: Common knowledge Strategy: See "3.3 - CP Black Stretch" --------- 5.4 - Permanent Gloss Black Stretch (2nd of 2) --------- Mission: Chaperone (Salvatore Leone) Difficulty: * Required: !!!CHEATS!!! Discovered by: Common knowledge Strategy: Start the mission, then use the Flying Cars cheat (Right, R2, Circle, R1, L2, Down, L1, R1) to get the Stretch over to your Staunton garage. Same as the CP version, minus the whole getting into the garage aspect. Formulated by: Kyle Sutton --------- 5.5 - Black Rumpo --------- Mission: Under Surveillance (Asuka Kasen) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Simply locate the black Rumpo, then attack it. Kill the Mafia soldiers that emerge, get in, and drive it to a garage. Not hard at all. --------- 5.6 - Securicar with black trim (1st of 2) --------- Mission: Escort Service (Donald Love) Difficulty: ***** Required: Heavy vehicle (preferably Rhino) Discovered by: Lancet Jades Strategy: The Securicar you must escort in this mission is special in that its trim is black (the trim is usually chrome). There's nothing else special about it, but that is enough to make it a special vehicle. To obtain it, simply blow it up en route to the destination, and push it to a garage (preferably Staunton). This is difficult, but can be made easier with a Rhino. Formulated by: Lancet Jades NOTE: This vehicle is also obtainable in the next mission, Decoy. Save yourself grief and just get it from the next mission, where you can simply drive away with it, no hassle. --------- 5.7 - Securicar with black trim (2nd of 2) --------- Mission: Decoy (Donald Love) Difficulty: * Required: Heavy vehicle (preferably Rhino) Discovered by: Lancet Jades Strategy: Simply drive it to a garage after passing this mission. Doesn't get easier than that, does it? --------- 5.8 - Lightless Taxi --------- Mission: None Difficulty: ***** Required: Patience Discovered by: Common knowledge Strategy: Taxis rarely spawn without lights. The best way to get one without its lights is to save at the Shoreside Vale safehouse, then load the game, open your garage (which should be packed), then run out to the intersection. Hopefully, a taxi may spawn without a light. If none do, then repeat the procedure. It may take a while. Formulated by: Common knowledge --------- 5.9 - Grafittiless Hoods Rumpo DX --------- Mission: None Difficulty: ***** Required: Patience Discovered by: Common knowledge Strategy: See 5.11 - Lightless Taxi. Formulated by: Common knowledge ======================================================== *6* UNOBTAINABLE SPECIAL VEHICLES ======================================================== These vehicles are unobtainable for whatever reason is listed. This does NOT mean you can't actually drive (or get in) them, but they cannot be stored. Difficulty, required, and strategy will still be listed for those that you can actually drive (and perhaps even use), but there will always be some reason why you can't keep them. --------- 6.1 - Gray Banshee --------- Mission: Give Me Liberty! (Start of the game) Difficulty: * Required: Nothing Discovered by: TomAndSam Strategy: This is the car in the cutscene at the start of the game, driven by Catalina's getaway driver. It is gray with a black stripe. Unobtainable: It exists only in the cutscene at the start of the game. --------- 6.2 - Permanent Metallic Orange Infernus --------- Mission: Grand Theft Auto (Kenji Kasen) Difficulty: * Required: Nothing Discovered by: GTA_Loco Strategy: Once you start the mission, go to this car and drive it back to your garage. Wait for the time to run out, then check out your shiny new Infernus! Unobtainable: Garages eat its powers. --------- 6.3 - Permanent Magenta-Red Stinger --------- Mission: Grand Theft Auto (Kenji Kasen) Difficulty: * Required: Nothing Discovered by: GTA_Loco Strategy: Once you start the mission, go to this car and drive it back to your garage. Wait for the time to run out, then check out your shiny new Stinger! Unobtainable: Garages eat its powers. --------- 6.4 - Permanent Red Cheetah --------- Mission: Grand Theft Auto (Kenji Kasen) Difficulty: * Required: Nothing Discovered by: GTA_Loco Strategy: Once you start the mission, go to this car and drive it back to your garage. Wait for the time to run out, then check out your shiny new Cheetah! Unobtainable: Garages eat its powers. --------- 6.5 - Permanent Random Color Infernus --------- Mission: Rigged to Blow (D-Ice) Difficulty: * Required: Nothing Discovered by: Lancet Jades Strategy: The Infernus you must rescue in the mission is permanently colored whatever color it is at the start of the mission (it draws from the normal Infernus palette). Unobtainable: Whether you complete the mission and drive it to your garage, or blow it up in your garage, it loses its permanent attribute. --------- 6.6 - DP Sentinel --------- Mission: Bait (Asuka Kasen) Difficulty: *** Required: Nothing Discovered by: Common knowledge Strategy: Start the mission, get to Shoreside, and find one of the three death squads. Instead of leading them to the Yakuza trap, get out of your car and kill the Cartel members who emerge. Take the car, and you have a DP Sentinel. Beware though, the Cartel members are very heavily armed, including two with the machine guns. Once they get out, run far away and snipe them, or their M60s will shred you in a second. Literally. Formulated by: Common knowledge Unobtainable: Garages eat the car's powers. ======================================================== *7* RARE VEHICLES ======================================================== These vehicles aren't anything inherently special, but are nonetheless unique for various reasons, often requiring completion of a mission or side mission to unlock. These can all be obtained at the end of the game without any problem --------- 7.1 - Borgnine --------- Unlocked: Complete 100 Taxi fares. Found: Parked next to the Borgnine Taxi depot in Harwood. It looks like a normal Cabbie-style taxi, except it's blood red in color. --------- 7.2 - BF Injection --------- Unlocked: Complete Sayonara Salvatore (Asuka Kasen). Found: Parked in the central Hepburn Heights parking area, just a short ways south of the phone El Burro's missions are triggered at. --------- 7.3 - Dull Gray FBI Car --------- Unlocked: Complete the Emergency Vehicle I/E Crane. Found: Request an FBI Car from the Emergency Vehicle I/E Crane. It will be a dull gray, as opposed to the glossy black of the 5-star FBI Cars. ======================================================== *8* MISSION-BY-MISSION BREAKDOWN ======================================================== Here is a breakdown of every mission in the game, and any special vehicles within. This is also the mission order that the previous sections follow, in terms of vehicle order. 1: Give me Liberty! (Start of the game) 5.1 Teal Kuruma 6.1 Unobtainable Gray Banshee 2: Luigi's Girls (Luigi Goterelli) 3: Don't Spank Ma Bitch Up (Luigi Goterelli) 4: Drive Misty for Me (Luigi Goterelli) 5: Pump-Action Pimp (Luigi Goterelli) 6: The Fuzz Ball (Luigi Goterelli) 7: Mike Lips Last Lunch (Joey Leone) 8: Farewell 'Chunky' Lee Chong (Joey Leone) 9: Van Heist (Joey Leone) 3.1 BP/FP Securicar 10: Cipriani's Chauffeur (Joey Leone) 11: The Crook (Marty Chonks) 12: The Thieves (Marty Chonks) 13: The Wife (Marty Chonks) 14: Her Lover (Marty Chonks) 15: Dead Skunk in the Trunk (Joey Leone) 5.2 Permanent Silver Manana with body in trunk 16: The Getaway (Joey Leone) 17: Turismo (El Burro) 3.2 BP/FP/EP Cheetah 18: I Scream, You Scream (El Burro) 19: Trial by Fire (El Burro) 20: Big 'N' Veiny (El Burro) 21: Taking out the Laundry (Toni Cipriani) 22: The Pick-Up (Toni Cipriani) 23: Salvatore's Called a Meeting (Toni Cipriani) 3.3/5.3 CP and Permanent Gloss Black Stretch (1st of 2) 24: Chaperone (Salvatore Leone) 5.4 Permanent Gloss Black Stretch (2nd of 2) 25: Triads and Tribulations (Toni Cipriani) 26: Blow Fish (Toni Cipriani) 3.4 BP/FP Trashmaster 27: Cutting the Grass (Salvatore Leone) 28: Bomb Da Base: Act I (Salvatore Leone) 29: Bomb Da Base: Act II (8-Ball) 30: Last Requests (Salvatore Leone) 31: Sayonara Salvatore (Asuka Kasen) 32: Under Surveillance (Asuka Kasen) 5.5 Black Rumpo 33: Paparazzi Purge (Asuka Kasen) 34: Payday for Ray (Asuka Kasen) 35: Two-Faced Tanner (Asuka Kasen) 36: Kanbu Bust-Out (Kenji Kasen) 37: Grand Theft Auto (Kenji Kasen) 6.2 Unobtainable Permanent Metallic Orange Infernus 6.3 Unobtainable Permanent Magenta-Red Stinger 6.4 Unobtainable Permanent Red Cheetah 38: Deal Steal (Kenji Kasen) 39: Shima (Kenji Kasen) 40: Smack Down (Kenji Kasen) 41: Bling-Bling Scramble (King Courtney) 42: Uzi Rider (King Courtney) 43: Gangcar Round-Up (King Courtney) 44: Kingdom Come (King Courtney) 45: Silence the Sneak (Ray Machowski) 46: Arms Shortage (Ray Machowski) 3.5 BP Barracks OL 47: Evidence Dash (Ray Machowski) 3.6 BP/FP/EP Bobcat 48: Gone Fishing (Ray Machowski) 4.1 GHOST Missing 49: Plaster Blaster (Ray Machowski) 50: Liberator (Donald Love) 51: Waka-Gashira Wipeout (Donald Love) 52: A Drop in the Ocean (Donald Love) 53: Marked Man (Ray Machowski) 3.7 BP Patriot after mission 54: Uzi Money (D-Ice) 55: Toyminator (D-Ice) 56: Rigged to Blow (D-Ice) 6.5 Unobtainable Permanent Random Color Infernus 57: Bullion Run (D-Ice) 58: Rumble (D-Ice) 59: Grand Theft Aero (Donald Love) 60: Escort Service (Donald Love) 5.6 Securicar with black trim (1st of 2) 61: Decoy (Donald Love) 5.7 Securicar with black trim (2nd of 2) 62: Love's Disappearance (Donald Love) 63: Bait (Asuka Kasen) 6.6 Unobtainable DP Sentinel 64: Espresso-2-Go! (Asuka Kasen) 65: S.A.M. (Asuka Kasen) 66: The Exchange (Catalina) ======================================================== *9* BREAKDOWN BY SPECIAL QUALITY ======================================================== This section gives a breakdown of all special vehicles by what quality they have. Vehicles with multiple properties are listed in each section they belong in. Inspired by GTA_Loco's similar section in his guides. Unique vehicles: 4.1 - GHOST Missing (Gone Fishing) CP - Comprehensiveproof: 3.3/5.3 - Stretch (CHEATS - Salvatore's Called a Meeting) BP/FP/EP - Bullet/Fire/Explosionproof: 3.2 - Cheetah (Turismo) 3.6 - Bobcat (Evidence Dash) BP/FP - Bullet/Fireproof: 3.1 - Securicar (Van Heist) 3.4 - Trashmaster (CHEATS - Blow Fish) BP - Bulletproof: 3.5 - Barracks OL (Arms Shortage) 3.7 - Patriot (Marked Man) DP - Damageproof: 6.6 - Sentinel (UNOBTAINABLE - Bait) Permanent color: 3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting) 5.2 - Manana (Silver - Dead Skunk in the Trunk) 6.2 - Infernus (UNOBTAINABLE - Metallic Orange - Grand Theft Auto) 6.3 - Stinger (UNOBTAINABLE - Magenta-Red - Grand Theft Auto) 6.4 - Cheetah (UNOBTAINABLE - Red - Grand Theft Auto) 6.5 - Infernus (UNOBTAINABLE - Random - Rigged to Blow) Unique color: 3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting) 5.1 - Kuruma (Teal - Give me Liberty!) 5.2 - Manana (Silver - Dead Skunk in the Trunk) 5.4 - Stretch (Gloss Black - Chaperone) 5.5 - Rumpo (Black - Under Surveillance) 6.1 - Banshee (UNOBTAINABLE - Gray - Give Me Liberty!) Unique features: 5.6 - Securicar (Black trim - Escort Service) 5.7 - Securicar (Black trim - Decoy) 5.8 - Taxi (Lightless - None) 5.9 - Hoods Rumpo DX (Grafittiless - None) Unlockable / Rare: 7.1 - Borgnine (100 Taxi fares) 7.2 - BF Injection (after Sayonara Salvatore) 7.3 - Dull Gray FBI Car (From Emergency Vehicle I/E Crane) ======================================================== *10* FREQUENTLY ASKED QUESTIONS ======================================================== Q: My car disappeared from the garage! A: Garages ARE known to eat vehicles. The safest way to avoid this is to save frequently over multiple slots, and regularly check garages. Q: You missed [insert special vehicle]! A: Email me, and let me know. You will receive full credit for it. Q: [Insert special vehicle] doesn't possess a property you said it did! A: Most likely, you did not follow the precise strategy. If you did, and it does not retain its property, contact me and say so, although I personally check each and every vehicle. Q: One of the vehicles you listed is one I discovered first, and here's proof! Thief! A: I attribute vehicles I knew about before writing this to "common knowledge." If you discovered a vehicle, and/or developed a strategy, and you have proof of it (a link to an old forum post somewhere, or possibly an FAQ that credits you), tell me, and I'll give you full credit. Although I wish I could give the proper credit for most vehicles, the need for a consolidated special vehicle guide for VC takes priority over tracking down each and every person beforehand. ======================================================== *11* CONTACT INFORMATION ======================================================== If you wish to contact me, just email me: lancet jades at g mail dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, IM me at: AIM: Lancet Jades YIM: lancetjades (not on often) MSN: firstname.lastname@example.org (rarely on) I never check my @hotmail.com address, so don't send mail to it. I don't mind being contacted about this game, so don't hesitate if you have a question or comment. But if you're gonna flame me, it won't work (I'll just have a good laugh and ignore you). I also don't check my yahoo email address, so don't bother sending any mail there either. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're pointing out a spelling or grammatical mistake, please do so, no matter how small. Note however, I live in the U.S., and as such, spelling it "color" instead of "colour" is NOT a mistake. If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ======================================================== *12* CREDITS ======================================================== Common Knowledge ~Findings labeled "common knowledge" are labeled so because they have been so widely known and distributed that it is impossible for me to obtain the true source that found it (I know for a fact that I have read the info on numerous sites, and little of it came from gamefaqs). I do not take or deserve any credit for these vehicles, as I am NOT the person who discovered them, nor the strategies (though I have improved/elaborated on/fixed some of them). If you are the person who found a vehicle and/or developed a strategy for obtaining it, email me with a link to a source that credits you for finding it (such as another FAQ), and I will gladly give you credit. Again, I neither accept nor deserve any credit for this information, and I apologize if you are the finder of a vehicle, or author of a strategy, to whom I have not given credit. GTA_Loco ~For giving me the inspiration to write this guide, and pointing out that the silver Manana retains it color when sprayed. Also for bringing the Grand Theft Auto mission cars to my attention, even if his initial observation was incorrect (had he not, I likely wouldn't have discovered their permanent attribute, nor how to preserve it). Also, for the idea for the Breakdown by Special Quality section. Kyle Sutton ~For giving me permission to use excerpts from his Bulletproof Vehicles FAQ for the proofed vehicles in my guide, saving me immeasurable amounts of time. His guide can be found here: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_bulletproof_a.txt TomAndSam ~For informing me of the gray Banshee in the opening cutscene. Xombie_Slaya ~For telling me the mission that unlocks the BF Injection. ======================================================== *13* BOILERPLATE ======================================================== This document Copyright 2007-2009 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.