========================================================================
GRAND THEFT AUTO 4 "THE LOST AND DAMNED" SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 0.90 (completed March 6th, 2009)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
VERSION HISTORY
========================================================
0.50     Completed March 2nd, 2009.
Prototype edition.

0.90     Completed March 6th, 2009.
Final prototype edition. Only need a few more things for the initial 
complete version.


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or 
unique vehicles. This guide lists all known proofed, special property, 
unique, and even rare vehicles (which often have to be unlocked). I'd 
say more, but I pretty much just summed it up. Yes, this is the same 
preamble as my other guides. Copy/paste FTW.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but 
DO appear in free roam (such as Infernus) do NOT qualify for the scope 
of this guide. Only cars that have some special feature such as proofing, 
special paintjob, special features, or can only be acquired via missions 
are included.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due 
to what is required of it, the potential for small spoilers, such as 
names or events is present. Just keep that in mind.

Whenever a mission is listed, the employer is listed in parentheses next 
to it. I list missions by the person who's mission progress it counts 
towards, NOT the name listed on the map.


========================================================
TABLE OF CONTENTS
========================================================
1: Terms in the guide

2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Prison Bus (1st of 2)
3.2 - Laundromat (1st of 2)
3.3 - Regina
3.4 - Hakuchou Custom (1st of 3)
3.5 - Double T Custom (1st of 4)
3.6 - Hakuchou Custom (2nd of 3)
3.7 - Double T Custom (2nd of 4)
3.8 - Roman's Taxi
3.9 - Prison Bus (2nd of 2)
3.10- Laundromat (2nd of 2)
3.11- Double T Custom (3rd of 4)
3.12- Hakuchou Custom (3rd of 3)
3.13- Double T Custom (4th of 4)

4: Specially colored/featured vehicles
4.1 - Magenta Diabolus (1st of 2)
4.2 - Crimson Diabolus (1st of 4)
4.3 - Magenta Diabolus (2nd of 2)
4.4 - Crimson Diabolus (2nd of 4)
4.5 - Crimson Diabolus (3rd of 4)
4.6 - Black Yankee w/ light blue stripe
4.7 - Crimson Diabolus (4th of 4)
4.8 - Black "Mafia" PMP 600 w/ hybrid grill
4.9 - White "Mafia" PMP 600 w/ hybrid grill
4.10- Bright Orange Infernus w/ black side stripe
4.11- Bright Red Cognoscenti

5: Unobtainable special vehicles
5.1 - Black Yankee w/ light blue stripe and loading ramp

6: Rare vehicles
6.1 - Hexer
6.2 - Blue Diabolus
6.3 - Purple Diabolus
6.4 - Gang Burrito
6.5 - Revenant
6.6 - Police Maverick
6.7 - Slamvan
6.8 - Innovation

7: Suspected unique vehicles
(none)

8: Mission list

9: Frequently Asked Questions

10: Contact info

11: Credits

12: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Niko will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Jack - To jack a vehicle means to steal it. This is probably not a 
 necessary entry, but I figured I'd add it just in case.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Double-drive - Double-driving is used in some vehicle strategies. It 
 involves driving two vehicles at once back to your safehouse. One is 
 the special vehicle you're trying to obtain, the other is a vehicle 
 some important person from the mission is in, and if you go too far 
 away, you will fail.

 You essentially drive one car partway towards the destination (usually 
 a parking spot), then get out and drive the other a bit farther, and 
 repeat ad nauseum. Slow, but guaranteed to work, as long as you don't 
 put too much distance between them. You don't risk failing the mission, 
 but rather the vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that 
 instead to expedite the process.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special 
 "hybrid" style grill not seen with other PMP 600s. It is called hybrid 
 because it's a cross between the normal grill (a lot of vertical bars), 
 and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing). 
 The hybrid grill has a lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely 
 different grill used only in story mission vehicles (with no pattern at 
 that).

Tuner - A "tuner" car is a special modified version of the vehicle, 
 usually adding spoilers and other modifications. These often come in 
 only one color. They still have the same name as the base vehicle, so a 
 tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner 
 cars in this game are NOT "unique," but found randomly on the street 
 (albeit rare at times), and thus will not be included in this guide 
 unless otherwise warranted.

Prime - To "prime" a vehicle means to either get in one, or summon one 
 somehow. The point is to get it into the game's active vehicle memory, 
 thus causing more to spawn. This is primarily used in acquiring an easy 
 Slamvan, but can also be used to get more of rare or unique vehicles.

Rare - This is used in the guide as an "unlockable" vehicle.

Unlockable - This term in my guide denotes a vehicle that is only 
 infinitely available either through story missions and/or by unlocking it 
 at some point through the story, whether by completing a mission, 
 finishing a side mission, or even a vehicle that is only available during 
 a side mission, but is repeatedly available by doing the mission over and 
 over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained 
 and/or stored with its properties.

NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you 
 cannot catch up to them until the game deems it okay (usually involves 
 the target reaching their destination intact). If you are in danger of 
 catching up or passing them (or if you take a shortcut to do so), they 
 hyper-accelerate to stay in the lead. They also tend to slow down and 
 "wait" for you if you fall too far behind, although they never stop 
 completely. This goes along with the fact such chases are usually 
 scripted.

Discovered by - This is not necessarily the first person to discover 
 a vehicle, but rather the first person to report it to me. I will add 
 the original discoverer if I'm able to determine who originally found it, 
 however.

Description - A description of unique color/feature vehicles and WHY they 
 are unique.

Formulated by - This is who informed me of the strategy to obtain the 
 vehicle. Vehicles that were pointed out to be, but where I was given no 
 strategy to obtain it often lead to me developing the strategy, although 
 most will have the same entry for Discovered and Formulated by.

NOTE: Vehicles that are given to you (such as the Rich Yellow Comet) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.


========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. 
Even Helicopters may be saved in parking spots. Each spot can hold two 
vehicles maximum. Any more than two get deleted.

More than two cars can be stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and 
reload the game, you will find only two cars remaining, chosen randomly 
from any that were "in the space" at the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse 
yet. This includes Niko's old parking spots from safehouses in GTA4 that 
are never available in TLAD.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission and the vehicle will stay.

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Unlocked after ...Clean and Serene

Brian's Apartment, Hardtack Ave., Tudor (Alderney)
-Unlocked after Bad Standing

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY


========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
3.1 - Prison Bus (1st of 2)
---------
Mission: Off Route (Tom Stubbs)
Difficulty: ***
Required: Mission failure
Discovered by: gtalcvcsa (GameFAQs boards)

Strategy: This is the large bus you must capture during the mission. 
Acquiring it, however, is somewhat difficult. The ebst way to go about it 
(short of killing yourself with it in a parking spot) is to park it where 
you want to store it, then find another vehicle (preferably fast, especially 
in acceleration), then drop a grenade next to it as you zip by it. Normally, 
parking spots eat destroyed cars, but if you can blow it up, failing the 
mission, and get out of the area fast enough, when you return, it will 
hopefully be sitting in the parking spot, fully repaired. This may take a 
few tries, although the Middle Park East spot may be a good option.
Formulated by: Lancet Jades

---------
3.2 - Laundromat (1st of 2)
---------
Mission: End of Chapter (Jim Fitzgerald)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades

Strategy 1: Some of Brian's backup goons drive up in these vans throughout 
the mission. Acquiring one directly can be difficult. Jack one and drive 
it during the chase at the end of the mission. When the enemies leave the 
docks, drive it to the Alderney parking spot, and hopefully you can jack 
another car in time to succeed (this is theory). If not, just park the 
van and retry.
Formulated by: Lancet Jades

Strategy 2: Alternatively, drive the van during the chase and just finish 
the mission. Although you lose the van when teleported back to the 
clubhouse, you may find a van or two driving around the streets. Pick one 
up and park it.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.3 - Regina
---------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Flobba

Strategy: These are the escort cars for the Slamvan that is your target. 
After dispatching all the enemies, double-drive one of these back to the 
Bohan parking spot (right off the Bohan bridge exit) and leave it there, 
then finish the mission.
Formulated by: Flobba

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.4 - Hakuchou Custom (1st of 3)
---------
Mission: Heavy Toll (Elizabeta Torres)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This bike is provided for you after the mission, right outside 
the garage the Slamvan is delivered to. It is on the far side of the alley, 
opposite the Hexer. Just drive it to whatever parking spot is desired.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.5 - Double T Custom (1st of 4)
---------
Mission: Shifting Weights (Elizabeta Torres)
Difficulty: *
Required: Mission failure
Discovered by: Codmons

Strategy: This bike will be abandoned by Malc a short distance from the 
end of the mission. Simply walk over to it and claim it.
Formulated by: Codmons

---------
3.6 - Hakuchou Custom (2nd of 3)
---------
Mission: Shifting Weights (Elizabeta Torres)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This is the bike DeSean rides in the mission. Shoot him off of 
it at the start, failing the mission. Drive it to a parking spot at your 
leisure.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.7 - Double T Custom (2nd of 4)
---------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This is the bike Malc is with at the beginning. After getting 
into the car, simply get back out and drive this to the Northwood parking 
spot. You won't fail the mission, making this an easy mark.
Formulated by: Lancet Jades

---------
3.8 - Roman's Taxi
---------
Mission: Roman's Holiday (Ashley Butler)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: Getting this requires some tricky dealing. After meeting up with 
Malc, dial Roman's Cab number (Elizabeta texts it to you after a previous 
mission - it is 555-2222), and Johnny will call for Roman to pick him up. 
Once he gets there, you'll get in automatically. Get out and kill Malc to 
fail the mission, then take it to a parking spot.
Formulated by: Lancet Jades

---------
3.9 - Prison Bus (2nd of 2)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: Damn near impossible
Required: The patience of a god
Discovered by: Lancet Jades

Strategy: This is parked in the parking lot of the prison, right after 
busting in. Unfortunately, it is also UJ. Unfortunately, they are all UJ. 
The only chance to claim this vehicle is on the way out of the prison. 
After leaving the compound and your wanted level is gone, find a very 
large vehicle (Patriot, or some actual truck), drive back in, and begin 
pushing it out. You'll have to double-drive the pushing vehicle and Johnny's 
bike until you push the target vehicle into a parking spot (such as Brian's 
house's). For now, this is purely theory, and has NOT been tested.
Formulated by: Lancet Jades

---------
3.10 - Laundromat (2nd of 2) (Also Unobtainable, see 5.3)
---------
Mission: Get Lost (Tom Stubbs)
Difficulty: Damn near impossible
Required: The patience of a god
Discovered by: Lancet Jades

Strategy: Several of these are in the parking lot and surrounding yards in 
the prison compound. Unfortunately, they are all UJ. The only chance to 
claim this vehicle is on the way out of the prison. After leaving the 
compound and your wanted level is gone, find a very large vehicle (Patriot, 
or some actual truck), drive back in, and begin pushing it out. You'll have 
to double-drive the pushing vehicle and Johnny's bike until you push the 
target vehicle into a parking spot (such as Brian's house's). For now, 
this is purely theory, and has NOT been tested.
Formulated by: Lancet Jades

---------
3.11 - Double T Custom (3rd of 4)
---------
Mission: Malc random encounter (first)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy 1: This is the bike Malc rides in this mission. It is also the one 
he is working on before starting the encounter. Aim a gun at him before 
starting the encounter, and he'll run off, leaving you to take the bike. 
You can repeat this ad nauseum with no penalty.
Formulated by: Lancet Jades

Strategy 2: After the mission is over, this bike will be left for you to 
collect at your leisure.
Formulated by: Lancet Jades

---------
3.12 - Hakuchou Custom (3rd of 3)
---------
Mission: Malc random encounter (first)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This is the bike DeSean drives. After finishing the mission, it 
will be sitting there near the Double T Custom. Just take it to a parking 
spot.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.13 - Double T Custom (4th of 4)
---------
Mission: Malc random encounter (second)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This is the bike Malc rides in this mission. It is also the one 
he is working on before starting the encounter. Aim a gun at him before 
starting the encounter, and he'll run off, leaving you to take the bike. 
You can repeat this ad nauseum with no penalty.
Formulated by: Lancet Jades


========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section.

---------
4.1 - Magenta Diabolus (1st of 2)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Jason drives this particular Diabolus. For those who didn't pay 
attention to the opening movie, he's the one with shoulder-length smooth 
black hair. Drive close to a parking spot (the Alderney parking spot for 
Niko is a good option), lure his bike into it, then shoot him off. You'll 
fail for killing Jason, but when you restart, the bike should still be 
there.
Formulated by: Lancet Jades

---------
4.2 - Crimson Diabolus (1st of 4)
---------
Mission: ...Clean and Serene (Billy Grey)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson color to it. 

Strategy: This is Brian's Diabolus. For those who didn't pay attention to 
the opening movie, he's the bald one with glasses. Drive close to a parking 
spot (the Alderney parking spot for Niko is a good option), lure his bike 
into it, then shoot him off. You'll fail for killing Brian, but when you 
restart, the bike should still be there.
Formulated by: Lancet Jades

---------
4.3 - Magenta Diabolus (2nd of 2)
---------
Mission: Angels in America (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a bright magenta color to it.

Strategy: Again, Jason drives this motorcycle. He is one of three bikers to 
tag along with you. Simply shoot him off his bike at the start, then take 
it to the desired parking spot in peace and quiet.
Formulated by: Lancet Jades

---------
4.4 - Crimson Diabolus (2nd of 4)
---------
Mission: It's War (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson color to it. 

Strategy: Once again, this is Brian's Diabolus. And once again, failing 
the mission is the only way to get it. Shoot him off of it, and drive it 
back to a parking spot.
Formulated by: Lancet Jades

---------
4.5 - Crimson Diabolus (3rd of 4)
---------
Mission: Action/Reaction (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson color to it. 

Strategy: This is Brian's Diabolus once more. And once again, shoot him 
off of it and take it to a parking spot to store it.
Formulated by: Lancet Jades

---------
4.6 - Black Yankee w/ light blue stripe
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back.

Strategy: Jim takes you to this truck, to be used to collect motorcycles. 
Instead of going to the mission destination, shoot and kill Jim after you 
find this truck, then drive it to a garage. There are other components of 
this truck that are not saveable, listed under 5.1 - Black Yankee w/ light 
blue stripe and loading ramp in back
Formulated by: Lancet Jades

---------
4.7 - Crimson Diabolus (4th of 4)
---------
Mission: This Shit's Cursed (Billy Grey)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal Diabolus with a deep crimson color to it. 

Strategy: This is Brian's Diabolus once more. And once again, shoot him 
off of it and take it to a parking spot to store it. Getting old, huh?
Formulated by: Lancet Jades

---------
4.8 - Black "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Collector's Item (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades, and Swift (black) and Anderson (white)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Make sure to check on them 
after finishing the mission, to ensure they were saved.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.9 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. The easiest ones are the ones used for cover right 
outside the exit. Drive one to a parking spot, and if you want both 
black AND white, come back and get the other (it should not have vanished, 
so long as the mission is still unfinished). Make sure to check on them 
after finishing the mission, to ensure they were saved.
Formulated by: Lancet Jades

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission. If this method is used, be sure to check 
up on the car before saving, to ensure it saved properly. The cars are 
recalled as you leave the museum to attack you, and if you chose one of 
those cars to park, they may have vanished.
Formulated by: Lancet Jades

---------
4.10 - Bright Orange Infernus w/ black side stripe
---------
Mission: Knowing Me, Knowing You (Stubbs' Job)
Difficulty: *
Required: Mission failure
Discovered by: MrFloppay

Description: This Infernus has an orange color with a black stripe along 
the side. The stripe is what really makes this special.

Strategy: The only way to get this car is to fail the mission. However, 
failing it seems to render the vehicle UJ and forces Johnny to get out, 
so make sure to fail with it in a parking spot already.
Formulated by: Lancet Jades

---------
4.11 - Bright Red Cognoscenti
---------
Mission: Phone Ho! (Stubbs' Job)
Difficulty: **
Required: Nothing
Discovered by: MrFloppay

Description: A bright solid red Cognoscenti.

Strategy: The politician you're out to snap a picture of drives this. 
After taking the pic, sending it, and successfully passing the mission 
(the Mission End fanfare plays), jump off the roof and shoot the driver 
of the car. Get in and drive to a parking spot.
Formulated by: Lancet Jades


========================================================
*5* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
5.1 - Black Yankee w/ light blue stripe and loading ramp
---------
Mission: Liberty City Choppers (Jim Fitzgerald)
Discovered by: Lancet Jades

Description: A black Yankee with a light blue stripe along the side of the 
cab. It also has a large open wood crate back. This also has a loading 
ramp in the back, used to load the bikes onto the truck during the mission.

Unobtainable: Although the truck itself IS obtainable, the version with the 
loading ramp is not, as the ramp vanishes once a vehicle is saved. Even 
though it still exists in the parking spot, as soon as the vehicle is 
removed from active memory (load a game, or move too far away), when you 
return, it will have vanished.


========================================================
*6* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
6.1 - Hexer
---------
Found 1: Spawns at the north entrance to the alley beside the Lost 
Clubhouse every time the game is loaded.

Found 2: Call up Clay and use his perk (Bikes) to order one.

Found 3: Often provided at the start of, or at a significant point in 
most missions, especially early on. You are able to keep it after almost 
every mission to use it, required or not.

Description: A chopper, somewhat resembling a modified Freeway, with above 
average stats (top speed, acceleration, turning, etc). Johnny's personal 
Hexer has blue stripes, but replacements will have brown instead.

---------
6.2 - Blue Diabolus
---------
Unlocked: When Terry is available as a friend
Found: Terry drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat blue color to it.

---------
6.3 - Purple Diabolus
---------
Unlocked: When Clay is available as a friend
Found: Clay drives this whenever he appears in a mission, as backup, or 
as a friend. After going out, you can get on his bike instead of your own, 
and keep it without incurring a loss in friendship or respect.

Description: A chopper, somewhat resembling a modified Hellfury. A decent 
motorcycle overall. This particular bike has a flat bluish purple color 
to it.

---------
6.4 - Gang Burrito
---------
Found 1: [GANG WARS]

Found 2: In several missions it is present in, you may be able to drive it 
back to a parking spot. Others don't give you this luxury, forcing you to 
possibly push it back. In either case, failing the mission may be required.

Description: A large, charcoal black van with the AOD logo on the side. 
Larger than a normal Burrito.

Missions the car may also be found in:
...Clean and Serene, It's War, Action/Reaction, Buyer's Market, Hit the 
Pipe

---------
6.5 - Revenant
---------
Unlocked: After "This Shit's Cursed" (Billy Grey)
Found 1: Call up Clay and use his perk (Bikes) to order one.

Found 2: After the intro mission (...Clean and Serene) this will be one of 
three bikes parked outside the Clubhouse. Move one of the other two and keep 
it.

Found 3: In several missions it is present in, you may be able to drive it 
back to a parking spot. Others don't give you this luxury, forcing you to 
possibly push it back. In either case, failing the mission may be required.

Description: A medium-sized motorcycle, about halfway between a chopper and 
a sports bike. It is notable for having solid chrome wheels instead of spokes 
or some other setup. Billy's version of the bike is NOT unique, but one of 
the random colorings in its palette.

Missions the car may also be found in:
...Clean and Serene, Angels in America, It's War, Action/Reaction, This 
Shit's Cursed

---------
6.6 - Police Maverick
---------
Unlocked: Not unlocked, just very difficult to get
Found: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

---------
6.7 - Slamvan
---------
Unlocked: When Terry's perk (Gun Van) becomes available
Found 1: Call Terry and request his Gun Van. He will show up in a Slamvan. 
While this Slamvan is UJ, this also primes the Slamvan, allowing it to 
spawn randomly in traffic. When this happens (it may take a while), collect 
it and drive to a parking spot.

Found 2: If Terry's black Slamvan is preferrable to regular ones that 
spawn, finish buying weapons from him, then shoot him dead in his car. 
Proceed to push it into a parking spot somewhere. He will drive around 
endlessly afterwards, so it is possible to wait for him to drive close to 
a parking spot before killing him.

Description: A special van with an oddly curved body and unique-looking 
wheels. Resembles the Towtruck's body to some extent.

Missions the car may also be found in:
Heavy Toll

---------
6.8 - Innovation
---------
Found 1: After shooting all 50 seagulls around the city, an Innovation 
spawns outside the west door of the Lost Clubhouse, in the alley.

Found 2: Call up Clay and use his perk (Bikes) to order one (only after all 
50 seagulls).

Description: A sleek motorcycle that resembles a Hellfury. Very good top 
speed and turning, but acceleration is lacking somewhat.


========================================================
*7* SUSPECTED UNIQUE VEHICLES
========================================================
These are vehicles that I, or others, suspect for being unique in some 
way. Researching and confirming the uniqueness of vehicles is a very 
difficult and tedious task, so any GTA players who want to help with the 
guide, look here and do the mentioned research on the vehicles, then 
email the findings (if any) to me. If extensively researched, even finding 
nothing is worth reporting (checking one 100 times is a likely indication 
it is, in fact, NOT unique).

(NONE)


========================================================
*8* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: ...Clean and Serene (Billy Grey)
  4.1 - Magenta Diabolus (1st of 2)
  4.2 - Crimson Diabolus (1st of 4)
2: Angels in America (Billy Grey)
  4.3 - Magenta Diabolus (2nd of 2)
3: It's War (Billy Grey)
  4.4 - Crimson Diabolus (2nd of 4)
4: Action/Reaction (Billy Grey)
  4.5 - Crimson Diabolus (3rd of 4)
5: Liberty City Choppers (Jim Fitzgerald)
  4.6 - Black Yankee w/ light blue stripe
  5.1 - Unobtainable Black Yankee w/ light blue stripe and loading ramp
6: Rad Cop Drop (Jim Fitzgerald)
7: Buyer's Market (Billy Grey)
8: Politics (Tom Stubbs)
9: Off Route (Tom Stubbs)
  3.1 - Prison Bus (1st of 2)
10: This Shit's Cursed (Billy Grey)
  4.7 - Crimson Diabolus (4th of 4)
11: Hit the Pipe (Jim Fitzgerald)
12: End of Chapter (Jim Fitzgerald)
  3.2 - Laundromat (1st of 2)
13: Bad Standing (Jim Fitzgerald)
14: Coming Down (Ashley Butler)
15: Heavy Toll (Elizabeta Torres)
  3.3 - Regina
  3.4 - Hakuchou Custom (1st of 3)
16: Marta Full of Grace (Elizabeta Torres)
17: Shifting Weight (Elizabeta Torres)
  3.5 - Double T Custom (1st of 4)
  3.6 - Hakuchou Custom (2nd of 3)
18: Roman's Holiday (Ashley Butler)
  3.7 - Double T Custom (2nd of 4)
  3.8 - Roman's Taxi
19: Diamonds in the Rough (Ray Boccino)
20: Collector's Item (Ray Boccino)
  4.8 - Black "Mafia" PMP 600 w/ hybrid grill
  4.9 - White "Mafia" PMP 600 w/ hybrid grill
21: Was It Worth It? (Ray Boccino)
22: Get Lost (Tom Stubbs)
  3.9 - Prison Bus (2nd of 2)
  3.10 - Laundromat (2nd of 2)
23: Story Complete

RANDOM ENCOUNTERS:
R1: Dave Grossman
R2: Malc 1
  3.11 - Double T Custom (3rd of 4)
  3.12 - Hakuchou Custom (3rd of 3)
R3: Malc 2
  3.13 - Double T Custom (4th of 4)
R4: Brian

STUBBS' MISSIONS:
S1: When the Blue Chips are Down
S2: First Impressions
S3: Knowing Me, Knowing You
  4.10 - Bright Orange Infernus w/ black side stripe
S4: Phone Ho!
  4.11 - Bright Red Cognoscenti
S5: 

BIKE THEFTS:

GANG WARS:


========================================================
*9* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.


========================================================
*10* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.

From now, on when submitting vehicles you feel are special (or aren't), 
please make sure you've done a side-by-side comparison. Investigate more 
than just seeing a similarly colored vehicle on the streets a while later 
and thinking "oh wait, it wasn't special." A lot of them have much more 
subtle differences than an overtly special color.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*11* CREDITS
========================================================
Anderson
~Indirectly, for discovering the hybrid grill white Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

Codmons
~The Double T Custom in Shifting Weights. Also a dumbass.

Floppa
~Info on acquiring a Regina.

gtalcvcsa
~For a topic on GameFAQs that brought several of the new vehicles in TLAD 
 to my attention, unique or not.

MrFloppay
~Info on the Orange Infernus with a black stripe in Stubbs' one mission, 
 and the red Cognoscenti in another.

Swift
~Indirectly, for discovering the hybrid grill black Mafia PMP 600 in 
 Museum Piece in GTA4, which is also in Collector's Item in TLAD.

VikingRob
~Informing me of Ashley's surname.


========================================================
*12* BOILERPLATE
========================================================
This document Copyright 2009 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
   
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