Bully: FAQ/Walkthrough

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X|                "Bully / Canis Canem Edit" Strategy Guide                |X
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X|                         [PlayStation 2 Version]                         |X
X|                 Version 2.2 [Revision 6] (September 2008)               |X
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X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2006-2008 Robert Allen Rusk.                  |X
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EMAIL: rarusk[gnat]netzero[snot]com

       [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

NOTICE: This guide may only be distributed and/or posted in its original 
        format (and, most importantly, UNALTERED in any way).

If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.

And remember.....

     "Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow Bully fans.....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, c) playing new games or d) I've had a
rough night at work (I work retail you know....).

*****************************************************************************

"Bully" is copyright 2006 by Rockstar Games, a subsidiary of Take-Two
Interactive Software, Inc. All rights reserved.

"Bully" Official Strategy Guide - Written by Tim Bogenn. Copyright 2006 by DK
Publishing, a division of Penguin Group (USA), Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Rubber Bands Map
  >>"G&G" Cards Map
  >>Gnomes Map
  >>Weapons Map
  >>100% Completion List
  >>Errands Map and List

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

I did some minor changes, spelling and grammar correction, and small format
tweaks for this revision. The only mission that had any kind of tweaks is
"Carnival Date" (Preps).

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| Additional Sources |
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--"Bully" (Game Manual)
--"Bully" (game disc)
--www.rockstargames.com/bully/soundboard (full student and faculty names)

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0==========================0
| Additional Contributions |
0==========================0
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--Rex_Gotto
--Mikael Eklund
--Jeff Mote Jr.
--ChickenBot
--Alan Lim
--Iain Naylor
--Morgan Height
--Shyguy
--Andressa Carter Wainwright
--Rhian Gwilt
--Sarah Homme
--Tony Ferrero
--Gello Adlaon
--Ab314fr
--Rohail Khan
--John Macdonald
--QUBQ Creative Group
--Jack606
--Vaibhav Pattani
--Colin Ferguson

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0================================0
| Other Documents I Have Written |
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Strategy Guides
***************
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Darkness" (Xbox 360)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| I. Introduction And General Information (IAGI) |
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       1. Who Am I?
(MYST) 2. My Setup
(FRTA) 3. From The Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(BLLY) 6. "Bully"
(CTRS) 7. Controls
           A. On Foot (or in Water)
           B. On Bicycles
           C. In Vehicles
(XPTV) 8. Xploder HDTV Player Data
(TMSC) 9. The Main Screen
(MPPU) 10. The Main Map and Pause Menu
(SCTC) 11. Social Interaction
(TAFG) 12. Authority Figures
           A. Prefects
           B. Faculty
           C. Police
           D. Orderlies
(BYTR) 13. Bullying and Troublemaking
           A. Bullying
           B. Troublemaking
(TBMR) 14. Trouble Meter
(FBFH) 15. Fighting, Breaking Free, Running, and Hiding
           A. Fighting
           B. Breaking Free
           C. Running
           D. Hiding
(GBSD) 16. Getting Busted and Serving Detention
(HLKS) 17. Health and Kissing
(TMEC) 18. Time
(POKO) 19. Passed Out and Knocked Out
(SBKH) 20. Save Books and Save Houses
(LCKP) 21. Lockers and Lockpicking
(WPBX) 22. Weapons, Boxes, and Crates
           A. Weapons
           B. Boxes
           C. Crates
(CLCT) 23. Collectibles
           A. Rubber Bands
           B. "G&G" Cards
           C. Gnomes
           D. Transistors
(SBMG) 24. Skateboards, Bikes, Moped, and Go-Kart
           A. Skateboards
           B. Bicycles
           C. Moped
           D. Go-Kart
(BSTP) 25. Bus Stops
(CLSR) 26. Clothing and Clothes Stores
(YYBT) 27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor
           A. Yum Yum Market
           B. Barber Shops
           C. Tattoo Parlor
(CPLT) 28. 100% Completion List

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| II. "Welcome to Bullworth" (WLBL) |
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| III. Chapter I - "Making New Friends and Enemies" (CHPO) |
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       1. Your Room and Room Trophies
(BYDR) 2. Boy's Dorm
(BULL) 3. Bullworth Academy
(BLFP) 4. The Bullworth Academy Faculty and Prefects
           A. Faculty
           B. Prefects
(TSBA) 5. The Students of Bullworth Academy
           A. Clique Information
           B. Nerds
           C. Greasers
           D. Preps
           E. Jocks
           F. Bullies
           G. Regulars
           H. Little Kids
(TORT) 6. The Order Of Things
(CLTA) 7. Collectibles (Bullworth Academy)
           A. Rubber Bands
           B. "G&G" Cards
           C. Gnomes
(TMSM) 8. The Main Story Missions
(GRSM) 9. Gary Smith
              GS1. "This Is Your School" (Gary Smith)
(GTC1) 10. Get to Class (Part One)
           A. Chemistry (Day 1 - Morning)
           B. English (Day 1 - Afternoon)
           C. Art (Day 2 - Morning)
           D. Gym (Day 2 - Afternoon)
(WBCA) 11. Weapons, Boxes, and Crates (Bullworth Academy)
           A. Weapons
           B. Boxes
           C. Crates
(JMHK) 12. Jimmy Hopkins
              JH1. "The Setup" (Jimmy Hopkins)
(PSKU) 13. Penalty Shots and Keep-Ups
           A. Penalty Shots
           B. Keep-Ups
(DBFM) 14. Dodgeball For Money
(OTKS) 15. Other Tasks
(BACS) 16. Bullworth Academy Clothes Store
              GS2. "Slingshot" (Gary Smith)
              GS3. "A Little Help" (Gary Smith)
(TRBA) 17. Transistors (Bullworth Academy)
(NRDS) 18. Nerds
              ND1. "Save Algie" (Nerds)
(ERD1) 19. Errands (Part One)
              ND2. "That Bitch" (Nerds)
              ND3. "The Diary" (Nerds)
              ND4. "Defend Bucky" (Nerds)
(ERD2) 20. Errands (Part Two)
              ND5. "The Candidate" (Nerds)
              GS4. "Halloween" (Gary Smith)
              GS5. "The Big Prank" (Gary Smith)
              ND6. "Character Sheets" (Nerds)
              GS6. "Help Gary" (Gary Smith)
                  A. Russell Northrop
 
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| IV. Chapter II - "Rich Kid Blues" (CHPT) |
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       1. The Gates Open Up
(OBVL) 2. Old Bullworth Vale
           A. The Estates
           B. Shopping District
           C. The Carnival
           D. Bullworth Lake
(BLWT) 3. Bullworth Town
(CLTO) 4. Collectibles (Old Bullworth Vale and Bullworth Town)
           A. Rubber Bands
           B. "G&G" Cards
           C. Gnomes
           D. Transistors
(ERD3) 5. Errands (Part Three)
(WBCO) 6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)
           A. Weapons
           B. Boxes
           C. Crates
              JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)
(GTC2) 7. Get to Class (Part Two)
           A. Shop (Day 3 - Morning)
           B. Photography (Part One) (Day 3 - Afternoon)
(YBRK) 8. The Yearbook
(ALH2) 9. "A Little Help" (II, III, and IV)
(BXGJ) 10. Boxing (Glass Jaw Boxing Club)
(WIUC) 11. Worn In Used Clothing Store
(CRVL) 12. The Carnival
           A. Carnival Rides
           B. Carnival Games
           C. Arcade Games
           D. Carnival Clothes
           E. Midget Wrestling
           F. Go-Kart Races
(GKR1) 13. City Go-Kart Races (Part One)
(THOT) 14. The Order Of Things
(EDCK) 15. Edna
              EN1. "Last Minute Shopping" (Edna)
(PECH) 16. Prep Challenge
(PRRT) 17. Paper Route
(LMW1) 18. Lawn Mowing (Part One)
(PRPS) 19. Preps
              PR1. "Movie Ticket" (Preps)
              PR2. "Carnival Date" (Preps)
              PR3. "The Eggs" (Preps)
(ERD4) 20. Errands (Part Four)
(AFCS) 21. Aquaberry Fashions Clothes Store
              JH3. "Race the Vale" (Jimmy Hopkins)
              JH4. "Beach Rumble" (Jimmy Hopkins)
(BRC1) 22. Bike Races (Part One)
           A. Old Bullworth Vale Shiny Bikes Store
           B. Bullworth Town Shiny Bikes Store
              JH5. "Tad's House" (Jimmy Hopkins)
              JH6. "Weed Killer" (Jimmy Hopkins)
              JH7. "Panty Raid" (Jimmy Hopkins)
              JH8. "Boxing Challenge" (Jimmy Hopkins)
                  A. Derby Harrington

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| V. Chapter III - "Love Makes the World Go Around" (CHPH) |
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       1. New Coventry
(CLTV) 2. Collectibles (New Coventry)
           A. Rubber Bands
           B. "G&G" Cards
           C. Transistors
(ERD3) 3. Errands (Part Three)
(WBCN) 4. Weapons, Boxes, and Crates (New Coventry)
           A. Weapons
           B. Boxes
           C. Crates
(XMAS) 5. "Christmas Is Here"
(TFCC) 6. The Final Cut Clothes Store
(GTC3) 7. Get to Class (Part Three)
           A. Photography (Part Two) (Day 3 - Afternoon)
(GDHT) 8. The Graduation Hat
(TSTT) 9. The Souvenir Tent
(NDCH) 10. Nerd Challenge
(ALH3) 11. "A Little Help" (V and VI)
(BRC2) 12. Bike Races (Part Two)
(TOTH) 13. The Order Of Things
(DWCM) 14. Dragon's Wing Comics
              DW1. "Comic Klepto" (Dragon's Wing Comics)
              EN2. "Cook's Crush" (Edna)
              EN3. "Cook's Date" (Edna)
(GRSR) 15. Greasers
              GR1. "Jealous Johnny" (Greasers)
              GR2. "Bait" (Greasers)
(BRC3) 16. Bike Races (Part Three)
              PR4. "Tagging" (Preps)
(ERD6) 17. Errands (Part Six)
(GRCH) 18. Greaser Challenge
              JH9. "Glass House" (Jimmy Hopkins)
              ND7. "Wrong Part of Town" (Nerds)
              GR3. "Lola's Race" (Greasers)
              GR4. "The Tenements" (Greasers)
(ERD7) 19. Errands (Part Seven)
              GR5. "The Rumble" (Greasers)
                  A. Johnny Vincent

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| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies" (CHPU) |
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       1. Lawn Mowing (Part Two)
(ERD8) 2. Errands (Part Eight)
              JH10. "Stronghold Assault" (Jimmy Hopkins)
                  A. Earnest Jones
(CLTY) 3. Collectibles (Bullworth Academy and Happy Volts Asylum)
           A. Rubber Bands
           B. "G&G" Cards
           C. Gnomes
(JKCH) 4. Jocks Challenge
              JH11. "Here's to you Ms. Philips" (Jimmy Hopkins)
              JH12. "Galloway Away" (Jimmy Hopkins)
              ND8. "Funhouse Fun" (Nerds)
              ND9. "Paparazzi" (Nerds)
              ND10. "Defender of the Castle" (Nerds)
(JCKS) 5. Jocks
              JK1. "Discretion Assured" (Jocks)
              ND11. "Nice Outfit" (Nerds)
              ND12. "The Big Game" (Nerds)
                  A. Ted Sinclair

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| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15" (CHPF) |
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       1. Blue Skies Industrial Area
           A. The Homes
           B. Blue Skies Industrial Park
           C. Townie Stronghold
           D. Townies
(CLTB) 2. Collectibles (Blue Skies Industrial Area)
           A. Rubber Bands
           B. "G&G" Cards
           C. Gnomes
(ERD9) 3. Errands (Part Nine)
(WBCB) 4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)
           A. Weapons
           B. Boxes
           C. Crates
(BRC4) 5. Bike Races (Part Four)
(GKR2) 6. City Go-Kart Races (Part Two)
               JH13. "Cheating Time" (Jimmy Hopkins)
               JH14. "Making a Mark" (Jimmy Hopkins)
               ND13. "Rats in the Library" (Nerds)
               JK2. "The Gym is Burning" (Jocks)
               GR6. "Finding Johnny Vincent" (Greasers)
(TNCH) 7. Townies Challenge
               TN1. "Revenge on Mr. Burton" (Townies)
               PR5. "Preppies Vandalized" (Preps)
               JH15. "Go See the Principal" (Jimmy Hopkins)
               TN2. "Smash It Up" (Townies)
               JH16. "Busting In - Part I" (Jimmy Hopkins)
               JH17. "Busting In - Part II" (Jimmy Hopkins)
                   A. Edgar Munsen
(VKHL) 8. The Viking Helmet
(ER10) 9. Errands (Part Ten)
               JH18. "Complete Mayhem" (Jimmy Hopkins)
                   A. Gary Smith
(CMTN) 10. 100% Completion

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| VIII. Chapter VI - "Endless Summer" (EDSM) |
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| IX. The Majic Moostapholees |
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| X. Credits |
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| XI. Conclusion |
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| I. Introduction And General Information                            [IAGI] |
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| I.1. Who Am I?                                                            |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am also an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and, Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by GTA: Vice City players who met on the
Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

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| I.2. My Setup                                                      [MYST] |
0===========================================================================0
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This guide was constructed using TextWrangler 2.1.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play Bully on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.

When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously
play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

For my guide work I have 22 memory cards for my PlayStation 2. Most of those
are used for my Grand Theft Auto guides but they are also being used for
Bully.

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

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| I.3. From The Author                                               [FRTA] |
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Welcome to my "Bully" guide! Here you will find a lot of useful information
in a highly organized format that you can use to beat all of the missions of
the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted the initial version of my Vice City guide in 2003, which
was my first one, I did not know how well it would go over and how many
people would respond. I wasn't exactly swamped with e-mail but I do get
letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I really like this game and I wanted to share my creative
ideas with fellow Bully fans.

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

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| I.4. About The Guide                                               [ABTG] |
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The main emphasis of this guide is to provide creative and simple solutions
to many of the missions for "Bully".

I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. One of the
things I have done is to do as much of the tedious stuff (to get 100%
Completion) as soon as possible so I can focus on the Main Story Missions.

As with any of Rockstar's previous free-roam games (like "Grand Theft Auto
III") there are things to collect or destroy. Those objects are: Rubber Bands
(75), "G&G" Cards (40), Gnomes (25), and Transistors (6).

Each Rubber Band, "G&G" Card, Gnome, Transistor, and Errand has a letter
designation to make them easier to identify in this guide. In addition there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item or task can be found (in these
examples I use "XXX"):

  >>Rubber Bands will be identified with an "RB".
    Examples: Rubber Band XXX-RB21.
              XXX-RB65.

  >>"G&G" Cards will be identified with an "GG".
    Examples: Card XXX-GG34.
              XXX-GG24.

  >>Gnomes will be identified with an "N".
    Examples: Gnome XXX-N24.
              XXX-N11.

  >>Transistors will be identified with a "T".
    Examples: Transistor XXX-T3.
              XXX-T5.

  >>Errands will be identified with an "E".
    Examples: Errand XXX-E5.
              XXX-E10.

Although I have included the co-ordinates to where each item (including
Weapons) can be found using the fold-out map that comes with the game I am
writing the directions as though there is no map at all (like if you bought
the game used and the map wasn't included).

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| Neighborhood Prefixes |
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BAC - Bullworth Academy
OBV - Old Bullworth Vale
BLT - Bullworth Town
NCV - New Coventry
HVA - Happy Volts Asylum
BSI - Blue Skies Industrial Area

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| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it since I 
    may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| I.6. "Bully"                                                       [BLLY] |
0===========================================================================0
 \=========================================================================/

Being a big fan of the Grand Theft Auto series I was more than interested in
"Bully". While it feels a lot like GTA it is very different in tone and feel.
"Bully" is clearly not the "Columbine simulator" that infamous lawyer Jack
Thompson said it was. What it is is a very fun free roam game with plenty to
do.

One of the best aspects of "Bully" is how the people react in this game. They
seem to have minds of their own and often engage in strange and humorous
situations. You also have better ways to interact with the random people in
"Bully" than in any of the GTA games. You can greet them, taunt them, pull
pranks on them, kiss them, and just plain beat them up.

The missions and tasks are fairly simple but this lessens the frustration
factor and makes the game more fun.

With that said, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.7. Controls                                                      [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
Bully that have no manuals.

NOTE: Although your character can swim you cannot dive underwater.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.7.A. On Foot (or in Water)                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  [1] Run............................................................X Button
  Jump..........................................................Circle Button
  [2] Attack....................................................Square Button
  [3] Grapple/Interact........................................Triangle Button
  Lock On...........................................................L1 Button
  Previous Weapon...................................................L2 Button
  Look Behind.......................................................L3 Button
  Fire Weapon.......................................................R1 Button
  Next Weapon.......................................................R2 Button
  [4] Crouch........................................................R3 Button
  [5] Zoom In........................................................D-Pad Up
  [6] Zoom Out.....................................................D-Pad Down
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Map Screen.........................................Select Button
  Pause/Show Option Screen.......................................Start Button

0---------------------------------------------------------------------------0

[1] - You will not tire out if you hold down the Run button but you can 
      sprint faster if you tap the Run button repeatedly. This is also used 
      to swim forward when in the water.

[2] - When behind someone and locked-on this is also used to apply "Kick Me" 
      Signs.

[3] - When dealing with a person this is used to grab hold of them (when 
      fighting).

      When dealing with objects this is used to interact with them (such as 
      open doors or pulling Fire Alarms).

[4] - You can go faster when crouching by tapping the X Button.

[5] - This is used with the Super Slingshot. This will also put the standard 
      Slingshot into free-aim mode.

[6] - This is used for the Super Slingshot.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.7.B. On Bicycles                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Accelerate.........................................................X Button
  Jump..........................................................Circle Button
  Brake/Reverse.................................................Square Button
  Dismount....................................................Triangle Button
  Lock On/Punch Left................................................L1 Button
  Previous Weapon...................................................L2 Button
  Look Behind.......................................................L3 Button
  Fire Weapon/Punch Right...........................................R1 Button
  Next Weapon.......................................................R2 Button
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Map Screen.........................................Select Button
  Pause/Show Option Screen.......................................Start Button

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.7.C. In Vehicles                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Turn Vehicle..............................................Left Analog Stick
  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Accelerate.........................................................X Button
  Brake/Reverse.................................................Square Button
  Dismount....................................................Triangle Button
  Look Behind.......................................................L3 Button
  Show Secondary Tasks.............................................D-Pad Left
  Show Primary Tasks/Objectives...................................D-Pad Right
  Pause/Show Map Screen.........................................Select Button
  Pause/Show Option Screen.......................................Start Button

 /=========================================================================\
0===========================================================================0
| I.8. Xploder HDTV Player Data                                      [XPTV] |
0===========================================================================0
 \=========================================================================/

Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. 

When tested at 640 x 480 (VGA) and 480p (HD), "Bully" looks great. No issues
to speak of.

Because the graphics are designed for 480 vertical resolution it is not
recommended that you put "Bully" in any mode higher than 480p. The higher
resolution modes, like 720p, simply shoehorn the 480 graphics into the higher
end modes and tend to really squash the screen.

 /=========================================================================\
0===========================================================================0
| I.9. The Main Screen                                               [TMSC] |
0===========================================================================0
 \=========================================================================/

When you start the game you will notice a round object in the upper right
corner of your screen. This is your Map/Health Meter/Trouble Meter.

The Map lets you know where you are and where your objectives can be found.
The curved meter on the left is your Health Meter and the curved meter on the
right is your Trouble Meter.

When it is finally activated in the mission "This Is Your School" (Gary
Smith) the Clock will be displayed in the upper left corner of your screen.
More about Time later in this Section.

Whatever weapons you are holding will be displayed in the lower left corner
of your screen.

 /=========================================================================\
0===========================================================================0
| I.10. The Main Map and Pause Menu                                  [MPPU] |
0===========================================================================0
 \=========================================================================/

When you press Select you bring up the Main Map of the Bullworth area. It is
here where you can find out where you are at.

This Map will also display places of interest and where your missions and
jobs are located. You can also check on the status of your classes and the
respect from the other groups by using the D-Pad to go right and left along
the sub-menu.

When you press Start you will go into the Pause Menu. Here you can check up
on your Stats, change Options, or load a saved game. A couple of additional
features, earned during Photography classes, will be unlocked here.

 /=========================================================================\
0===========================================================================0
| I.11. Social Interaction                                          [ SCTC] |
0===========================================================================0
 \=========================================================================/

When you lock onto someone by holding down the L1 Button this opens up the
Social Interaction menu in the lower right corner of the screen and you are
given two choices: positive response (X Button) and negative response (Circle
Button).

The X Button is used for the following (positive) situations:
  --Give simple, polite greetings.
  --Accept tasks.
  --Apologize.
  --Pay Bullies.
  --Give Gifts.
  --Kiss girls (and certain guys).

The Circle Button is used for the following (negative) situations:
  --Taunting.
  --Shoving.
  --Giving Wedgies (when locked onto guys from behind).
  --Pinching Behinds (when locked onto girls from behind).

However, giving negative responses may catch the eye of certain people.....

 /=========================================================================\
0===========================================================================0
| I.12. Authority Figures                                            [TAFG] |
0===========================================================================0
 \=========================================================================/

As with any other school and town there are people assigned to keep you in
line:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.A. Prefects                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These large burly guys with dark blue jackets walking the school grounds are
seniors assigned to patrol the school looking for troublemakers. If they Bust
you they will either take you to the Principal's Office, any class that is in
session, or to your dorm room depending on the time of day.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.B. Faculty                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Sometimes you will see Teachers and other staff walking the school grounds
talking to other students. They will chase you, just like Prefects, when
angered and with the same results when you are Busted by them.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.C. Police                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you are allowed to leave the campus you will see the local Police force
walking around the town. These guys can appear out of nowhere when you commit
a crime and can chase you on foot, motorcycle, and even a kids bike! When
Busted by them you will either be sent to the local Police Station or back to
the Bullworth Academy campus depending on the time of day.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.D. Orderlies                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These guys can only be found at the Happy Endings Retirement Home and Happy
Volts Asylum. When Busted they will sedate you and you will be either sent
outside the Asylum or to a Police Station.

 /=========================================================================\
0===========================================================================0
| I.13. Bullying and Troublemaking                                          |
0===========================================================================0
 \=========================================================================/

Of course, you can attract the attention of authority figures by causing all
sorts of chaos:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.13.A. Bullying                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You can perform the following Bullying tactics to cause trouble:

>>Wedgies
  *******
    Get behind a guy, lock-on using the L1 Button, and press the Circle 
    Button when close enough behind him and the Fist Icon turns into the 
    Underwear Icon.

>>Pinching Behinds
  ****************
    Get behind a girl, lock-on using the L1 Button, and press the Circle 
    Button when close enough behind her and the Fist Icon turns into the 
    Panties Icon.

>>Lockering
  *********
    Get up close to a guy, use the Triangle Button to Grapple, and then push 
    him to a locker with a Blue Lock Icon to perform a Lockering move.

>>Binning
  *******
    Get up close to a guy, use the Triangle Button to Grapple, and then push 
    him to a Trash Can perform a Binning move.

>>Swirlies
  ********
    When in a bathroom, get up close to a guy, use the Triangle Button to 
    Grapple, and then push him to a Toilet. You will then be prompted to tap 
    the X Button to finish up the Swirly move.

>>Taunting
  ********
    Lock on to someone and use the Circle Button to taunt and insult a 
    person. When close enough you can also shove a person.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.13.B. Troublemaking                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Vandalism
  *********
    Smash any breakable object by any means including kicking, punching, 
    shooting, or running over it. Throwing Fire Crackers in toilets also 
    counts as Vandalism.

>>Weapon Violence
  ***************
    Using any kind of ranged weapon against someone.

>>Curfew Violation
  ****************
    Being outside of the Boy's Dorm past 11 o'clock.

>>No Helmet
  *********
    Riding a moped without a helmet. Win the first Bike Race to earn the Bike 
    Helmet to keep the Cops from going after you.

>>Fire Alarm
  **********
    You can get in trouble by pulling the Fire Alarm as a prank. It should be 
    noted that you have to pull the alarm 20 times during the course of the 
    game to earn the Firefighter Helmet and get one step closer to 100% 
    Completion.

>>Theft
  *****
    Stealing a Bike or Moped from someone by knocking them off of it and 
    taking it for yourself.

>>Lockpicking
  ***********
    Picking the locks of Lockers within the Main Building or in the Gym's 
    Changerooms.

>>Trespassing
  ***********
    Being in a place where you do not belong like the Girl's Dorm for 
    instance.

Doing any of the above will start to fill your.....

 /=========================================================================\
0===========================================================================0
| I.14. Trouble Meter                                                [TBMR] |
0===========================================================================0
 \=========================================================================/

On the right side of your Map in the upper right part of your Main Screen is
your Trouble Meter. It is broken into thirds. 

The more trouble you cause the more it fills up and the more attention you
will warrant from authority figures. If it is less than two thirds full then
you will be able to break free from them if they catch you. If it is past two
thirds full and red then you will be Busted if caught.

Hitting faculty, Prefects, Police, civilians, girls, and Little Kids will
give an automatic full Trouble Meter.

So will Lockering and Swirlying Prefects.

When in trouble there are some ways for Jimmy to get out of a tight spot.....

 /=========================================================================\
0===========================================================================0
| I.15. Fighting, Breaking Free, Running, and Hiding                 [FBFH] |
0===========================================================================0
 \=========================================================================/

Listed below are some various actions that Jimmy can, and sometimes need, to
perform:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.A. Fighting                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are times when Jimmy needs to defend himself or to just beat the snot
out of someone for the hell of it.

To hit someone with a Fist (or a Melee Weapon if it is held) press the Square
Button. Most Melee Weapons, like a Ruler or Baseball Bat, will break after a
few hits.

You can also Grapple someone for additional fighting moves by pressing
Triangle. When in a grapple use the Square Button to punch or Circle Button
to put your opponent down on the ground for additional fighting techniques.

When in a grapple you can also throw a person back by pressing Triangle
again. If you throw a person into another person you can hurt the both of
them. This will make fighting easier.

In addition, you can push someone up against the wall and knee them in
the groin by pressing Triangle.

During the course of the game you can learn new moves by attending Gym
classes and by going to the Hobo who lives near the Old School Bus on the
Bullworth Academy campus (however, you will need to collect Transistors for
him so he can teach you new moves).

In addition, you can pick up Soda Cans and Weapons from your fallen
opponents.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.B. Breaking Free                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If you have caused some trouble and the Prefects, or Police, are on your case
they may end up catching you. If your Trouble Meter is low enough (one third
to two thirds full) you may be able to break free. Tap the Triangle button
quickly to get out of their grasp so you can run away.

If your Trouble Meter is past two thirds and red you cannot break free from
an Authority Figure if you are caught.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.C. Running                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you get into a situation that is disadvantageous you can run away. If
you have any weapons in your hands, like a Fire Cracker, you can toss one
behind you by pressing R1 in hopes that you can trip up your pursuers.

Another major advantage you have is that you can run without ever tiring.
Your chasers will eventually tire after awhile and they will be hunched over
trying to catch their breath. This will allow you to either attack them
again, perform a Bullying move, or go into.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Hiding                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To reduce your Trouble Meter and get away from your pursuers you can hide.
There are three places you can hide to get out of trouble.

One is to jump into a Trash Can. Second is to hide in a Locker that has a
Blue Lock Icon on the floor. Third is to enter a Porta-Potty (when in town).

Once your Trouble Meter is empty you can leave safely. However, make sure
that none of your pursuers see you entering a Trash Can, Locker, or
Porta-Potty otherwise they will yank you out.

 /=========================================================================\
0===========================================================================0
| I.16. Getting Busted and Serving Detention                         [GBSD] |
0===========================================================================0
 \=========================================================================/

If you get Busted you will lose all of your items except your Slingshot,
Skateboard, Camera, Water Balloons (after doing Errand BLT-E23), and the
Rubberband Ball (after collecting all 75 Rubber Bands). All other Weapons
will be confiscated. You will also lose any extra health you gained by
kissing (explained later).

Every third time you are Busted during school hours you will end up in
Detention. Depending on the time of year you will either be mowing lawns or
shoveling snow.

The more times you end up in Detention, the more you have to mow lawns or
shovel snow away. These mini-games are meant to simulate the tediousness of
actual Detention and are not required for 100% Completion (although you can
gain the Prison Outfit for completing all of the Detention mini-games).

 /=========================================================================\
0===========================================================================0
| I.17. Health and Kissing                                           [HLKS] |
0===========================================================================0
 \=========================================================================/

After getting in a tough fight Jimmy may need to have his Health replenished.
To do that you need to drink Soda from either a Soda Machine (they are
scattered around town and the campus), from a Yum Yum Market store, or from
any Soda Cans your opponents may have dropped during fighting.

You can also increase your Health past 100% by Kissing. You won't be able to
kiss until you complete Art 1. You need to give a Gift first before being
allowed to kiss. After passing Art 4 you can double your Health by Kissing.
After passing Art 5 you no longer need to give a Gift (when dealing with
Girls) before Kissing.

When you get a Girlfriend from one of the cliques she will always be kissable
even if the rest of her clique is hostile toward you. You can always kiss
Girls outside of the cliques regardless as well. Thanks to Morgan Height for
the additional info.

In one of the more controversial elements of this game you can also kiss
certain guys. There are six of them, one to each of the major cliques. They
are listed later in the guide.

This is mainly played for laughs but you can still increase your Health by
kissing guys. According to Andressa Carter Wainwright, you need to have at
least 60% Respect in their respective cliques before you can kiss any of
them.

 /=========================================================================\
0===========================================================================0
| I.18. Time                                                         [TMEC] |
0===========================================================================0
 \=========================================================================/

After you complete the mission "This Is Your School" (Gary Smith) you will
activate the Clock which will be in the upper left corner of your screen.
This will allow for the passage of time within the game.

In the world of "Bully" there are no indications of the days of the week
(Monday, Tuesday, etc.) and there are no weekends. There are classes every
day.

You start your day at 8 AM. Morning classes begin at 9 AM and ends at 11:30
AM.

Lunch break is from 11:30 AM until 1 PM. Afternoon classes go from 1 PM until
3:30 PM.

7 PM is when the Main Building shuts down. If you are inside the Main
Building after 7 PM you will be considered Trespassing. If you are caught you
will be put into your dorm room.

7 PM is when you will see Z's emanating from your dorm room. This is when you
are allowed to go to bed so you can go to the next day. Just press Triangle
when near your bed to go to sleep.

11 PM is when curfew begins. If you are outside your dorm room after this
time you will be in violation and will be thrown into your room if Busted. If
you are Busted by Police outside of school they will drop you off just
outside the main gates (unless you are wearing the Red Ninja Outfit).

At 1 AM your vision will begin to blur as you become drowsy. If you aren't in
bed by 2 AM you will be.....

 /=========================================================================\
0===========================================================================0
| I.19. Passed Out and Knocked Out                                   [POKO] |
0===========================================================================0
 \=========================================================================/

If you pass out from being up most of the night you will wake up where you
passed out at 8 AM the following morning. Depending on where you passed out
you may be robbed while you sleep (your shoes will be gone). If you are in
the water when you pass out you will end up at the nearest Infirmary.

If you get beaten in a fight, fall from a great height, or hit hard by a car
you will be Knocked Out. You will then be taken to the nearest Infirmary. Any
task or mission you were on will be failed.

 /=========================================================================\
0===========================================================================0
| I.20. Save Books and Save Houses                                   [SBKH] |
0===========================================================================0
 \=========================================================================/

In your dorm room and in the Principal's Office lobby you will find a Save
Book. It is with a Save Book that you can save your game. You have six slots
on your Memory Card to save games of Bully.

During the course of the game you will earn Save Houses which will give you
additional places to save your game. Below is the complete list of Save
Houses in the Bullworth Area:

>>The Beach Clubhouse
  *******************
    Old Bullworth Vale (by completing the Prep Challenge).

>>The Dragon's Wings Comics store basement
  ****************************************
    Bullworth Town (by completing the Nerd Challenge).

>>The Blue Balls Pool Hall
  ************************
    New Coventry (by completing the Greasers Challenge).

>>The Jock Clubhouse
  ******************
    Bullworth Academy (by completing the Jock Challenge).

>>The Townies Hangout
  *******************
    Blue Skies Industrial Area (by completing the Townie Challenge).

Each Save House will have a Bed, Wardrobe Closet, Soda Machine (with the
exception of the Townie Hangout), Save Book, an Arcade Game (with the
exception of the Jock Clubhouse), and Weapon Spawn points (for certain
weapons you earn during the game).

 /=========================================================================\
0===========================================================================0
| I.21. Lockers and Lockpicking                                     [LCKP]  |
0===========================================================================0
 \=========================================================================/

Within the Main Building or in the Gym's Changerooms you will find student
lockers. Some of the lockers will have Blue Lock Icons on the floor by them.
This means that you can use it for hiding or Lockering someone.

Those that have a Red Lock Icon are locked and need to be picked to be
opened.

To open these lockers get close to one and you will see the prompt for you to
use Triangle. Once you press Triangle you have to rotate the Left Analog
Stick in the directions of the arrows shown.

When you pick a locker you will gain random items ranging from Gifts to
Clothes to Weapons.

However, do not let the Prefects see you pick a locker or they will chase
you. You can abandon a lockpick attempt by running away from the locker if
you see a Prefect approach.

 /=========================================================================\
0===========================================================================0
| I.22. Weapons, Boxes, and Crates                                   [WPBX] |
0===========================================================================0
 \=========================================================================/

Here I will go into detail about the Weapons, Boxes, and Crates that Jimmy
can use to help him at Bullworth Academy.

The description of the Weapons, Boxes, and Crates are listed here and their
locations revealed in each major area of Bullworth:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.22.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Slingshot
    *********
      You get this weapon by completing the mission "The Setup" (Jimmy 
      Hopkins). Lock onto someone with the L1 Button and fire with the R1 
      Button. Press D-Pad Up to go into free aim mode. You can increase its 
      performance by passing Gym classes. This weapon cannot be taken from 
      you by authorities if you are Busted.

  >>Super Slingshot
    ***************
      You get this Slingshot upgrade by completing the mission "The 
      Candidate" (Nerds). You use this just like the regular Slingshot except 
      you now have a scope for more accuracy from a distance. Tap the D-Pad 
      Up once to enter free aim mode then press it again to enter Scope Mode. 
      Use D-Pad Up and D-Pad Down to zoom in and out. Press Triangle to exit 
      Scope Mode and re-enter free aim mode.

  >>Fire Crackers
    *************
      These explosive weapons can be thrown at your enemies for some serious 
      damage or thrown in toilets as a prank. Be careful when throwing them. 
      If you hold one for too long it will explode in your hands hurting you 
      in the process. You can make them with your Chem Set after passing 
      Chemistry 1.

  >>Stink Bombs
    ***********
      These weapons will make a large noxious green cloud when thrown. It 
      will cause you to stop and gag until the cloud disperses. This is the 
      favorite weapon of the Nerds. You can make them with your Chem Set 
      after passing Chemistry 2. These can also be purchased at the 
      Dragon's Wing Comics Store.

  >>Itching Powder
    **************
      This stuff will make your victims scratch all over long enough for you 
      to make a clean getaway. You can make this with your Chem Set after 
      passing Chemistry 3. These can also be purchased at the Dragon's Wing 
      Comics Store.

  >>Bag of Marbles
    **************
      When used this will cause anybody nearby to trip and fall. Can be 
      thrown on the run to slow pursuers. These can also be purchased at the 
      Dragon's Wing Comics Store.

  >>Carton of Eggs
    **************
      This is often used for vandalizing buildings but can be used against 
      people. This is the favorite weapon of the Preppies. These can also be 
      purchased at any Yum Yum Market.

  >>Apple
    *****
      This fruit can often be found by certain trees. You can eat them but it 
      is best used for throwing at people.

  >>Bananas
    *******
      This can be found at the school Cafeteria. You can either throw them at 
      people or eat one and use the peel to trip someone up.

  >>Fire Extinguisher
    *****************
      With this you can slow someone down by firing its contents at them or 
      using it as a blunt force weapon during a fight.

  >>Brick
    *****
      Just a standard Brick but makes a good throwing weapon.

  >>Baseball Bat
    ************
      This can be used to make quick work of your opponents. But it breaks 
      apart after a few hits.

  >>Board
    *****
      Just a plain board but is used just like the Baseball Bat.

  >>Trash Can Lid
    *************
      This round metal object can be thrown like a Frisbee to nail someone 
      from a distance.

  >>Water Balloons
    **************
      You unlock this weapon by completing Errand BLT-E23 in Chapter II. It 
      does little damage but can be used to cause trouble if the need, or 
      want, arises. It cannot be taken from you when Busted and you 
      automatically use it when you use a Water Faucet or Sink.

  >>Snowballs
    *********
      This weapon is only available during Chapter III. Like the Water 
      Balloon it does little damage but can be used to cause trouble. To make 
      a snowball go over to snowed over dirt or grass and press Triangle.

  >>Bottle Rocket Launcher
    **********************
      You earn this weapon by completing the Nerd Challenge. It is a gun-like 
      weapon that fires Bottle Rockets. You can fire three before you need to 
      reload. However, it is very poor distance weapon. This is best used at 
      short to medium distance. Also makes an excellent clubbing weapon.

  >>Spray Paint
    ***********
      This becomes available to you after completion of the mission "Tagging" 
      (Preps). This is mainly used for spraying tags you find throughout the 
      Bullworth area. But this can also be used as a stun weapon so you can 
      either run away or lay the smackdown on someone. These can also be 
      purchased at any Yum Yum Market.

  >>Spud Gun
    ********
      This becomes available after the mission "Stronghold Assault" (Jimmy 
      Hopkins). This powerful weapon fires potatoes at a high rate of speed. 
      Can knock out anyone quickly. But this thing fires slowly so you may 
      want to fire from a medium distance so you can run away if you are 
      unable to knock out your victim and are forced to run (like if you fire 
      on a Prefect). Also makes an excellent clubbing weapon. You can also 
      buy the Can of Spuds, for reloading, at any Yum Yum Market.

  >>Rubberband Ball
    ***************
      You earn this weapon but acquiring all 75 Rubber Bands hidden 
      throughout the Bullworth area. It is a giant Rubberband Ball that, when 
      thrown, will bounce around hitting anything and anybody that gets in 
      it's way. After you throw one you will notice a little timer around the 
      Ball icon. This indicates how long you have to wait before you can 
      throw another. Therefore you can have more than one bouncing around at 
      one time. After awhile the Ball will disintegrate. This Ball can do 
      some serious damage to anybody unlucky enough to be hit by one. You can 
      usually knock somebody out with two to three hits. This is also a 
      weapon that cannot be taken from you when Busted.

  >>Toxic Sprayer
    *************
      This is a weapon you used when doing the mission "Weed Killer" (Jimmy 
      Hopkins) but you can use it outside of that mission after completing 
      "Complete Mayhem" (Jimmy Hopkins) when you can gain unlimited access to 
      Harrington House. Go all the way to the garden on the top floor to get 
      this weapon. The main thing this weapon can do is stun people and won't 
      do any damage unless you beat up somebody a little then shoot that 
      person with it. You can also use this weapon to club people. When 
      Busted you will drop the weapon and it will be waiting for you to pick 
      it up again after leaving the Principal's Office.

  >>Mr. Luntz's Broom
    *****************
      Sometimes you may find Mr. Luntz, the groundskeeper, sweeping near the 
      front stairs of the Main Building. Most times he is carrying a large 
      broom. Give him a Wedgie to make him drop the broom. Then you can grab 
      the broom for yourself. The broom makes for a powerful blunt force 
      weapon and can knock a person quickly to the ground. It can also knock 
      most anybody out very quickly. Unfortunately, this weapon breaks apart 
      after a few hits.

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| I.22.B. Boxes                                                            \
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All around the Bullworth area you may find large cardboard boxes on the
ground. Smashing them will reveal its contents. You will either get a Weapon
or a Soda Can.

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| I.22.C. Crates                                                           \
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These large wooden boxes are usually found in alleys and near industrial
areas. Smashing them will either get you a Weapon or a Soda Can.

 /=========================================================================\
0===========================================================================0
| I.23. Collectibles                                                 [CLCT] |
0===========================================================================0
 \=========================================================================/

As with most free-form "sandbox" games there are things to collect in order
to acquire certain items and goals:

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| I.23.A. Rubber Bands                                                     \
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One of the things you can collect in Bully is Rubber Bands. There are a total
of 75 Rubber Bands found around Bullworth.

Your reward for finding all of the Rubber Bands is the Rubberband Ball and
one step closer to 100% Completion.

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| I.23.B. "G&G" Cards                                                      \
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Another item you can collect in Bully is "G&G" Cards. They are part of a
game called "Grottos & Gremlins", a "Dungeons & Dragons"/"Yu-Gi-Oh" style
game played by the Nerds.

There are a total of 40 "G&G" Cards found around Bullworth.

Your reward for finding all of the "G&G" Cards is the Grotto Master Outfit
and another step closer to 100% Completion.

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| I.23.C. Gnomes                                                           \
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Another one of the things you will find in Bully are Gnomes. This is
technically not a collectible since you have to destroy them. But I list it
as such because they are strewn around Bullworth just like the aforementioned
collectibles.

In order to get 100% Completion you must destroy all 25 Gnomes. They can be
destroyed by kicking it, running into it (with a bike), or with a Slingshot.

Your reward for destroying all 25 Gnomes is the Gnome Outfit and another step
closer to 100% Completion).

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| I.23.D. Transistors                                                      \
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After the completion of the mission "A Little Help" (Gary Smith) you will be
able to collect Transistors for the Hobo (who lives next door to Bullworth
Academy). He will reward you will additional fighting moves which will come
in handy later in the game.

There are a total of six Transistors found around Bullworth and acquiring
them will get you closer to 100% Completion.

 /=========================================================================\
0===========================================================================0
| I.24. Skateboards, Bikes, Moped, and Go-Kart                       [SBMG] |
0===========================================================================0
 \=========================================================================/

You don't always have to walk around Bullworth to explore the area:

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| I.24.A. Skateboards                                                      \
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After completing the mission "Defend Bucky" (Nerds) you will be given a
Skateboard. Using the Skateboard will allow you to cover ground, and escape
pursuers, more quickly than by running alone. 

You can even skitch a ride behind a car (hanging onto the back bumper) by
getting up behind it and pressing Triangle to skitch.

This mode of transportation is included in your Weapon Wheel and cannot be
taken from you by authorities if you are Busted.

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| I.24.B. Bicycles                                                         \
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You can find a various selection of Bikes around the Bullworth area. Most
will be parked near buildings. Some you can buy at the Shiny Bikes Stores
like the following:

  >>Mountain Bike ($35.00)
  >>Racer ($15.00)
  >>Aquaberry Cruiser ($25.00)

And a few you can earn by completing the Shop classes.

After successful completion of Shop 1 you will also unlock the Bicycle
Garages around Bullworth. There is one near the Autoshop on campus and two
at the Shiny Bikes Stores, and one in New Coventry. You can store a maximum
of two Bikes in these garages for personal use.

Sometimes you can jack one from a nearby rider but that will get you in
trouble with the local Police.

Running into somebody at a high rate of speed will also get you into trouble
with Prefects and Police.

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| I.24.C. Moped                                                            \
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The Moped will allow you to quickly drive around the Bullworth area. You can
earn a Moped by winning 75 Tickets at the Carnival (it will be automatically
stored in the Bike Garages). You can also jack one from a nearby rider but
the local Police tend to frown on that.

In addition, you need to wear a Helmet while riding the Moped or the Police
will chase you. There are three helmets you can wear when riding a Moped:

  >>Crash Helmet
    ************
      You get this by successfully completing the first Go-Kart Race at the 
      Carnival.

  >>Bike Helmet
    ***********
      You get this by successfully winning the first Bike Race.

  >>BMX Helmet
    **********
      You get this by successfully winning all of the Bike Races.

If you wear the BMX Helmet or the Crash Helmet you will be made fun of by
others. However, according to John Macdonald, you can avoid being ridiculed
by wearing the Bike Helmet instead.

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| I.24.D. Go-Kart                                                          \
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After completing the last City Go-Kart Race at Blue Skies Industrial Area in
Chapter V you will earn the vehicle which will spawn near the Bike Garage at
Bullworth Academy.

This is clearly the best and fastest ride in "Bully". And it also makes it
harder for the Police to catch you when you get bored and decide to start
running people over.....

 /=========================================================================\
0===========================================================================0
| I.25. Bus Stops                                                    [BSTP] |
0===========================================================================0
 \=========================================================================/

If you are in town and need to get back to Bullworth Academy in a hurry you
can take the Bus. There are several Bus Stops situated throughout the
Bullworth area (they will marked as a "B" on your Main Map). Use one and you
will be dropped off at the main gates of Bullworth Academy.

 /=========================================================================\
0===========================================================================0
| I.26. Clothing and Clothes Stores                                  [CLSR] |
0===========================================================================0
 \=========================================================================/

In your dorm room you will have a Wardrobe Closet where you can change
clothes. One of the first things you do when you start the game is to change
into your school uniform. During the course of the game you will earn other
clothing apparel and outfits. This will allow you a lot of variety in how you
want Jimmy to look.

You can also buy clothes from the Clothes Stores found in the Bullworth area:

>>Bullworth Academy
  *****************
    Main Building - first floor.

>>Aquaberry Fashions
  ******************
    Old Bullworth Vale.

>>Worn In Used Clothing
  *********************
    Bullworth Town.

>>The Final Cut
  *************
    New Coventry.

>>The Souvenir Tent
  *****************
    At the Carnival (you need to win Tickets at the Carnival Games to trade 
    for the Clothes - best to wait until after completion of Photography 5 so 
    you can get double tickets and make it easier to obtain Clothes).

You need to buy all of the Clothes from all of the Clothes Stores within the
game to get to 100% Completion. It will take approximately $2,922 to get all
of the Clothes from the Clothes Stores (excluding the Carnival).

When you succeed in buying all of the Clothes from these places you earn the
Gold Lame' Suit.

 /=========================================================================\
0===========================================================================0
| I.27. Yum Yum Markets, Barber Shops, and the Tattoo Parlor         [YYBT] |
0===========================================================================0
 \=========================================================================/

There are also various shops where you can purchase items and change your
look:

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| I.27.A. Yum Yum Market                                                   \
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The Bullworth area has three Yum Yum Markets where you can buy the following
items:

  >>Box of Chocolates ($1.00)
  >>Bouquet of Flowers ($1.00)
  >>Beam Cola ($1.00)
  >>Carton of Eggs ($1.50)
  >>Spray Paint ($1.00) (available after the completion of the mission 
                         "Tagging" (Preps))
  >>Can of Spuds ($3.00) (available after completion of the mission 
                          "Stronghold Assault" (Jimmy Hopkins))

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| I.27.B. Barber Shops                                                     \
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In addition, there are three Barber Shops where you can change your hairstyle
to your liking:

  >>The Old Bullworth Vale Hair, Nails & Beauty Shop does the styles that the 
    rich and trendy people prefer.
  >>The Happy Mullet in Bullworth Town has regular style haircuts for most 
    everybody.
  >>The Final Cut in New Coventry has punky style haircuts for the rough and 
    tumble crowd.

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| I.27.C. Tattoo Parlor                                                    \
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When you finally open Chapter V and gain access to Blue Skies Industrial Area
you can go and get tattoos for your arms at the Tattoo Parlor located the
northeast part of the area (and indicated as a trailer on your map).

 /=========================================================================\
0===========================================================================0
| I.28. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

It should be noted that this is a flexible list. As stated below you need to
do a minimum of 31 Errands. You can skip a couple of objectives but you would
need to do more Errands to compensate.

Below is the minimum you need to do to get 100% Completion within "Bully":

++Completion of all Main Story Missions:
  **************************************
    >>From "This Is Your School" (Gary Smith) to "Complete Mayhem" (Jimmy 
      Hopkins).

    ++NOTE: "The Big Prank" (Gary Smith) is NOT required for 100% Completion.

++Pass the following classes (to earn the Graduation Cap):
  ********************************************************
    >>Art (five levels).
    >>Chemistry (five levels).
    >>English (five levels).
    >>Gym (five levels).
    >>Shop (five levels).
    >>Photography (five levels).

++Collect or destroy the following:
  *********************************
    >>Collect all 75 Rubber Bands.
    >>Collect all 40 "G&G" Cards.
    >>Collect all 6 Transistors.
    >>Destroy all 25 Gnomes.
    >>Destroy all 19 Gravestones and get the Edna Mask.
    >>Destroy all 27 Pumpkins and get the Pumpkin Head Mask.

++Complete the following side-missions:
  *************************************
    >>"A Little Help" (II through VI to get additional fighting moves from 
      the Hobo).
    >>Complete a minimum of 31 out of 50 Errands.

++Complete the following tasks:
  *****************************
    >>Fail five classes and earn the Dunce Cap.
    >>Pull the Fire Alarm 20 times and earn the Firefighter Helmet.
    >>Run 41.84 kilometers to earn the Running Shorts.
    >>Ride a Bike 100 Kilometers to earn the Spandex Bike Shorts.
    >>Buy 100 Sodas to earn the Free Soda Reward (all Sodas will be free for 
      the rest of the game).
    >>Drink a total of 500 Sodas (bought or picked up) to earn the Two-Can 
      Hat.
    >>Successfully complete the "Penalty Shots" mini-game once.
    >>Successfully complete the "Keep-Ups" mini-game once.
    >>Defeat the Pirate on the southern part of the large island at Bullworth 
      Lake to get the Pirate Hat.
    >>Complete five levels of Boxing at the Glass Jaw Boxing Club (Old 
      Bullworth Vale).
    >>Take all pictures for the Yearbook and unlock the Black Ninja Outfit.

++Complete the following Jobs:
  ****************************
    >>Lawn Mowing (Old Bullworth Vale Gardens - all three levels).
    >>Lawn Mowing (23 Estate Road - all three levels).
    >>Paper Route (at least past Level 2).

++Complete the following Bike Races:
  **********************************
    >>Bullworth Vale (seven races).
    >>Bullworth Town (four races).
    >>New Coventry (two races).
    >>Bullworth Academy (one race).

++Complete the following Go-Kart Races:
  *************************************
    >>Old Bullworth Vale (by the Happy Endings Retirement Home).
    >>Shopping District (south of the Movie Theater).
    >>Blue Skies Industrial Area (by Spazz Industries).

++Beat the high scores of the following Arcade Games to earn the Free Arcade 
  Games Reward:
  *************
    >>"Monkey Fling"
    >>"Nut Shots"
    >>"ConSumo"

++Complete the following tasks at the Carnival:
  *********************************************
    >>Ride the following rides:
        --"Big Canyon Railway"
        --"Big Squid"
        --"Ferris Wheel"
    >>Successfully complete the following Carnival Games (at least once):
        --"Shooting Range"
        --"Splish Splash"
        --"High Striker"
        --"Strike Out"
    >>Complete the five Go-Kart Races to unlock the City Races.
    >>Purchase all of the Clothes within the Souvenir Tent (you need to win 
      Tickets to trade for the Clothes - minimum of 255).

++Buy all the clothes from the following Clothes Shops:
  *****************************************************
    >>Bullworth Academy (Main Building - first floor).
    >>Aquaberry Fashions (Old Bullworth Vale).
    >>Worn In Used Clothing (Bullworth Town).
    >>The Final Cut (New Coventry).

++Earn the following Save Houses:
  *******************************
    >>The Beach Clubhouse (Prep Challenge).
    >>Dragon's Wing Comics basement (Nerd Challenge).
    >>Blue Balls Pool Hall (Greaser Challenge).
    >>The Jock Clubhouse (Jocks Challenge).
    >>Townie Hangout (Townie Challenge).

Now it is time to move onto the main portion of the guide starting with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| II. "Welcome to Bullworth"                                         [WLBL] |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

As the game begins we are introduced to Jimmy Hopkins. He is being
transported to Bullworth Academy, the latest in a series of schools, by his
parents, which includes his new stepfather, one he does not approve of.

Jimmy has been expelled from every school he has attended and this school,
Bullworth Academy, is the only one left that will take him. His parents are
dropping him off at Bullworth Academy so they can go on a long honeymoon.

After being dropped off at the school's doorsteps, with nothing more than the
clothes on his back and $50, he is introduced to Miss Danvers who instructs
Jimmy to go to Dr. Crabblesnitch's office. And with that you are finally
given control.

As you make your way inside the gates you will find that everybody you meet
will laugh at you and make taunting remarks. You are the new kid and the
resident students don't seem to approve of you.

Make your way to the Main Building and enter. From there go to the yellow
marker on the second floor to trigger a cutscene and move onto the first
chapter.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| III. Chapter I - "Making New Friends and Enemies"                  [CHPO] |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Now you must go to your dorm to change clothes. As you get near the dorm you
will meet up with some Bullies who you must do battle with. The game will
talk you through simple block and attack moves.

After dealing with the Bully you will be attacked by the leader of the
Bullies, Russell. But one of the teachers, Mr. Hattrick, breaks up the fight
and you can finally enter the dorm.

Here you will meet Gary Smith, one of the resident students, who offers to be
your friend and shows you the place. The first thing is to get a Soda from
the Soda Machine to replenish your Health. Then go to your room and change
clothes.

Afterwards you will meet Petey and Gary comes in to further introduce himself
and torment Petey. After that you will be allowed to save your game. But
before we go exploring let's go over.....

 /=========================================================================\
0===========================================================================0
| III.1. Your Room and Room Trophies                                        |
0===========================================================================0
 \=========================================================================/

In your room you will find your Save Book on your desk and your Wardrobe
Closet where you can change clothes. The clothes that you buy and earn will
be stored here.

Next to the desk is a Chem Set where you can make Fire Crackers, Stink Bombs,
and Itching Powder. However, it won't be activated until you complete
Chemistry 1.

As you progress through the game you will earn Room Trophies. These are
tokens of your accomplishments and will be scattered throughout your room as
you proceed through the missions and tasks.

By the way, activation of your Chem Set after Chemistry 1 counts as a Room
Trophy.

 /=========================================================================\
0===========================================================================0
| III.2. Boy's Dorm                                                  [BYDR] |
0===========================================================================0
 \=========================================================================/

Within the Boy's Dorm itself you will find an arcade machine ("Future Street
Race 2165") and a Soda Machine in the main room. There are also a couple of
bulletin boards and Fire Alarm switches as as well within the Boy's Dorm.

With that said you can now go and explore the school grounds with the
exception of the Main Building (you'll have to do the next mission before you
can explore the Main Building).

With no clock at this time it is the best time to go exploring. The Weapon
spawn points won't work yet but you can get Carton of Eggs from beating up
the Preppies and Stink Bombs from beating up Nerds.

 /=========================================================================\
0===========================================================================0
| III.3. Bullworth Academy                                           [BULL] |
0===========================================================================0
 \=========================================================================/

At this time you are confined to Bullworth Academy and are not allowed to go
outside the main gates. The Boy's and Girl's Dorms are located on the north
part of the campus.

The Main Building is south of the dorm area. The Autoshop is just southwest
of the Main Building and the Library is due east of it.

Southeast of the Main Building is the Harrington House where the Preppies
live. Due south is the Bullworth Mascot Statue.

South of the Bullworth Mascot Statue is the Gym and Pool Buildings where the
Jocks hang out. And at the very south end of Bullworth Academy is the
Football Field.

Now let's introduce some of the people you will be dealing with here at
Bullworth.....

 /=========================================================================\
0===========================================================================0
| III.4. The Bullworth Academy Faculty and Prefects                  [BLFP] |
0===========================================================================0
 \=========================================================================/

As with any school there is a group of people dedicated to teaching the
students and to maintain order within the premises.

In this chapter I list the faculty and prefects for Bullworth Academy. The
full names of the faculty and prefects are listed from the Bully soundboard
at www.rockstargames.com.

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| III.4.A. Faculty                                                         \
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From time to time you may see various members of the faculty wandering the
school either heading to their classes or berating other students. If you
cause any trouble around them they can bust you just like a Prefect can. Some
of the teachers you will do Classes with.

Listed below are the teachers and other support staff for Bullworth Academy:

  >>Dr. Crabblesnitch
    *****************
      He is the main Principal of the academy and really loves his job.

  >>Ms. Danvers
    ***********
      She is Dr. Crabblesnitch's Secretary and appears to be really attached 
      to him.

  >>Mr. Burton
    **********
      He is the Gym Teacher for Bullworth Academy. You will be doing Gym 
      classes with him. He is also rumored to be a pervert.

  >>Ms. Philips
    ***********
      She is the Art and Photography Teacher. You will be doing those 
      classes with her during the course of the game. She is friends with Mr. 
      Galloway and really likes pearl necklaces (snicker!).

  >>Mr. Galloway
    ************
      He is the English Teacher for Bullworth Academy. You will be doing 
      English classes with him. He is friends with Ms. Philips and rumored 
      to be in a feud with Mr. Hattrick. He is also rumored to have a 
      drinking problem.

  >>Mr. Hattrick
    ************
      He is the Math Teacher for Bullworth Academy. He is also rumored to be 
      in a feud with Mr. Galloway.

  >>Dr. Slawter
    ***********
      He is the Biology Teacher for Bullworth Academy.

  >>Dr. Watts
    *********
      He is the Chemistry Teacher for Bullworth Academy. You will be doing 
      Chemistry classes with him.

  >>Mr. Wiggins
    ***********
      I think he may be the Home Economics teacher. He wears a brown coat, 
      glasses, and has a mustache.

  >>Neil
    ****
      He is the Shop Teacher for Bullworth Academy. You will be doing Shop 
      classes with him. He also has a bit of a temper.

  >>Ms. Carvin
    **********
      She is School Librarian and can often be found behind the main counter 
      in the Library.

  >>Edna
    ****
      She is the Main Cook for the school kitchen much to the dismay of the 
      local health department.

  >>Mr. Luntz
    *********
      He is the Groundskeeper for Bullworth Academy. When outside he carries 
      a large broom. He is also the Bullworth Academy Clothes Store 
      Shopkeeper when indoors.

  >>Nurse McRae
    ***********
      As the title suggests she is the School Nurse for Bullworth Academy.

  >>Ms. Peabody
    ***********
      She is the Girls Dorm Supervisor. She keeps the girls in line and boys 
      outside.

  >>Miss Peters
    ***********
      She is the Music teacher for Bullworth Academy.

  >>Mr. Matthews
    ************
      He is the Geography teacher for Bullworth Academy.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.4.B. Prefects                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Prefects are specially selected male seniors whose main job is to
maintain order within the student body. They are considered to be the Police
of the school and if you cause trouble around them they will try to bust you.

These guys are hard to miss. They are taller and larger than Jimmy and wear
dark blue Bullworth suit jackets with gray patches on the elbow. They are
also very unfriendly regardless of how nice you are to them.

Listed below are the Prefects at Bullworth Academy:

  >>Edward Seymour II
    *****************
      This Prefect wears glasses and thinks that rule-breaking stunts your 
      growth.

  >>Karl Branting
    *************
      He is the only black Prefect and thinks that the school needs more 
      discipline.

  >>Max MacTavish
    *************
      This Prefect has brown hair and wants to be either a member of the 
      Police or the Army.

  >>Seth Kolbe
    **********
      He has crew cut blond hair and has severe anger management issues. He 
      is also the Punishment Prefect you report to when in detention.

And now for the students.....

 /=========================================================================\
0===========================================================================0
| III.5. The Students of Bullworth Academy                           [TSBA] |
0===========================================================================0
 \=========================================================================/

When Jimmy arrives at Bullworth Academy he is an unknown. Nobody likes him
and is often taunted and attacked with little or no provocation. During the
course of the game Jimmy will eventually gain the respect of those around him
but it will be no easy task.

In this chapter I list the student cliques and groups for Bullworth Academy
and all the students within.

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| III.5.A. Clique Information                                              \
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Each of the six major cliques (Nerds, Greasers, Preps, Jocks, Bullies, and
Townies) has a leader, one male kissable, and one girl (with the exception of
the Bullies clique).

You can only interact with the clique leaders during the Main Story Missions
and cannot be found wandering the school grounds outside of missions (with
the exception of the Bullies leader). You can deal with the Townies after
Chapter V is unlocked.

As you progress through the game you will do missions and tasks for some
these groups. These will allow you to gain respect with one group (and
sometimes lose respect with other groups).

After gaining the full respect of a clique all members of that clique will
become friendly toward you. If you get into a fight you may see members of a
friendly clique coming to your aid for backup.

If you lost a lot of respect with a clique they will insult you and often
attack you on sight.

You can only gain and lose respect by doing missions. Beating up a member of
a friendly clique will not cause a loss of respect.

You can also pay certain members of a friendly clique to assist you in
fighting or causing general mischief. To pay someone to be an ally press R1,
talk nicely to that person, and when the $ comes up, pay them.

Male kissables cannot be paid allies because, when you talk nicely to them,
Flowers comes up instead of the $. Girls also cannot be paid allies.

The two remaining groups, Regulars and Little Kids, do not have a leader,
male kissable, or paid allies.

This is how the information for each student is broken down:

  >>Student Name
    ************
      Description: Lists gender, body type, skin color, hair color, skin 
                   complexion, glasses, watches, gloves, or anything unusual.
      Clothing: Lists the clothing that the student wears from top to bottom.
      Notes: Any useful or interesting information on the student.
      Paid Ally: Whether or not the student can be paid to join you.

The full names of the students were listed from the Bully soundboard at
www.rockstargames.com. Paid Ally information comes from Jeff Mote Jr.
Clothing information was derived by taking several pictures of each student
with the digital camera (in-game) after Main Story completion (for full
respect from each group) and going over them to obtain the best possible
description.

Now for the student groups:

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| III.5.B. Nerds                                                           \
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They often wear light green clothes and are either very skinny, overweight, 
or very geeky looking. They are the weakest and are the easiest to beat up 
and intimidate.

However, what they lack in physical prowess they excel in intelligence. In
the beginning they use the Stink Bomb as a ranged weapon when fighting.
Later, they will gain the use of the Bottle Rocket Launcher and Spud Gun for
fighting bullies. Their main hangout is the Library and they are led by
Earnest Jones.

Listed below are the Nerds at Bullworth Academy:

  >>Algernon Papadopoulos
    *********************
      Description: Overweight, has orange brown hair and wears brown glasses 
                   with large hexagonal frames.
      Clothing: Wears a light green Bullworth vest with a white long sleeve 
                shirt, a dark red tie, short blue pants with the zipper 
                undone allowing one to see his underwear, and black shoes 
                with white socks.
      Notes: Considered one of the most unpopular kids at the school and has 
             a problem with wetting himself. He is also nicknamed "Algie".
      Paid Ally: Yes.

  >>Bucky Pasteur
    *************
      Description: Skinny, has brown hair and wears brown glasses with 
                   hexagonal frames, has buck teeth, and wears three watches, 
                   one on his right wrist and two on his left.
      Clothing: Wears a light green Bullworth vest with a white short sleeve 
                shirt, brown pants with iron-on knee patches including one 
                that is lighter than the rest of the pants, and light brown 
                shoes.
      Notes: None.
      Paid Ally: No.

  >>Donald Anderson
    ***************
      Description: Skinny, has brown hair with a part in the middle, and 
                   wears glasses with brown frames and half lenses.
      Clothing: Wears a light green Bullworth vest with a white long sleeve 
                shirt, beige pants, and light brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Fatty Johnson
    *************
      Description: Overweight, has reddish brown hair with a pointed center, 
                   and wears glasses with brown hexagonal frames. Also wears 
                   red half gloves on his hands.
      Clothing: Wears a light green Bullworth vest with a white short sleeve 
                shirt, a dark red tie, blue jeans, and reddish brown shoes.
      Notes: He is usually the person you have to fight in the wrestling 
             portions of the Gym class.
      Paid Ally: Yes.

  >>Melvin O'Connor
    ***************
      Description: Slightly overweight, has light brown hair, and wears 
                   glasses with brown hexagonal frames. He also has a pencil 
                   behind his right ear.
      Clothing: Wears a light green Bullworth vest with a white long sleeve 
                shirt, tan pants, and white shoes.
      Notes: He is heavy into the "Grottos and Gremlins" gaming scene and 
             often makes his own character sheets. This also explains the 
             pencil behind his ear.
      Paid Ally: No.

  >>Thad Carlson
    ************
      Description: Skinny, has reddish brown hair that is slightly unkept, 
                   and wears glasses with gray frames and pointed half 
                   lenses.
      Clothing: Wears a light green long sleeve Bullworth sweater with a 
                white shirt and red tie, tan pants with a brown belt, and 
                brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Cornelius Thomas
    ****************
      Description: Skinny and is the only black Nerd in the clique. Has black 
                   hair, wears glasses with gold rounded frames, and has a 
                   watch on his left wrist.
      Clothing: Wears a light green Bullworth vest with a white long sleeve 
                shirt, a dark red tie, tan pants with a brown belt, and dark 
                brown shoes.
      Notes: He is the male kissable Nerd in the clique. He also played 
             Juliet in the school production of "Romeo & Juliet".

  >>Beatrice Trudeau
    ****************
      Description: She is the only girl in the clique. Skinny, has blond hair 
                   that is made up in a large 1950's style hairdo with a 
                   light pink bow, and wears glasses with a green frame.
      Clothing: Wears a white long sleeve shirt with a green plaid dress, 
                white knee high stockings plus pink shoes.
      Notes: None.

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| III.5.C. Greasers                                                        \
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The members of this clique wear leather jackets and slicked back hair. They
look and often talk like they came out of the 1950's.

They also like to think that they are the toughest but aren't that hard to
beat down. However, they use the Slingshot from a distance when fighting.

They are not the smartest but excel in mechanics. Their main hangout is the
Autoshop and are led by Johnny Vincent. They also live and hang out in New
Coventry.

Listed below are the Greasers at Bullworth Academy:

  >>Hal Esposito
    ************
      Description: Overweight, has medium brown hair, wears black half 
                   gloves, and wears a cigarette behind his left ear.
      Clothing: Wears a blue vest with a white shirt underneath and a dark 
                brown jacket plus dark beige pants with medium brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Lefty Mancini
    *************
      Description: Medium build with black slicked back hair.
      Clothing: Wears a blue shirt with a light blue jean jacket and light 
                beige pants with medium brown shoes.
      Notes: None.
      Paid Ally: No.

  >>Lucky De Luca
    *************
      Description: Medium build with brown slicked back hair.
      Clothing: Wears a blue vest with a white shirt underneath and a light 
                blue jean jacket and dark tan pants with medium brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Norton Williams
    ***************
      Description: He is the only black Greaser in the clique. Taller than 
                   Jimmy with a slightly muscular build. Also wears black 
                   half gloves.
      Clothing: Wears a blue vest with a white shirt underneath and a dark 
                brown jacket plus medium tan pants with dark brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Peanut Romano
    *************
      Description: Medium build with brown slicked back hair.
      Clothing: Wears a blue vest with a white shirt underneath and a dark 
                brown jacket plus blue jeans with navy blue shoes.
      Notes: None.
      Paid Ally: No.

  >>Ricky Pucino
    ************
      Description: Medium build with brown slicked back hair and wears a 
                   cigarette behind his left ear.
      Clothing: Wears a dark blue shirt with a black jacket and dark beige 
                pants with medium brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Vance Medici
    ************
      Description: A little skinny with reddish brown slicked black hair.
      Clothing: Wears a blue vest with a white shirt underneath and a black 
                jacket plus gray pants with a brown belt and medium brown 
                shoes.
      Notes: He is the male kissable Greaser in the clique.

  >>Lola Lombardi
    *************
      Description: She is the only girl in the clique. A little skinny with 
                   brown hair that covers her ears and wears a red cloth 
                   necklace that resembles a tie.
      Clothing: Wears a light pink shirt that exposes her midriff and 
                cleavage with a black jacket that has leopard pattern 
                accents plus tight black pants with white shoes.
      Notes: Has a way with getting boys to do various things for her.

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| III.5.D. Preps                                                           \
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They are the children of the very rich and have snotty and uppity attitudes.
They often wear light blue clothing and are in good physical shape. The
reason for that is that most of them box as a hobby thus making them 
formidable when fighting them. This is despite the fact that some of them may
be inbred.

However, they are not above ranged combat often throwing Eggs from a distance
when fighting. Their hangout is the Harrington House and are led by Derby
Harrington. They also live and hang out in Old Bullworth Vale.

Listed below are the Preps at Bullworth Academy:

  >>Bif Tremblay
    ************
      Description: Tall and muscular with medium brown hair.
      Clothing: Wears a light blue Aquaberry Vest with a white long sleeve 
                shirt underneath and dark gray pants with white shoes.
      Notes: He is the boxing champion for Bullworth Academy. In the mission 
             "Boxing Challenge" (Jimmy Hopkins) he is listed as "Bif Taylor". 
             Why this is I don't know.
      Paid Ally: No.

  >>Bryce Montrose
    **************
      Description: Medium build with brown hair that is parted on his right 
                   side plus a gold watch he wears on his left wrist.
      Clothing: Wears a light blue Aquaberry Vest with a white long sleeve 
                shirt, that is partially rolled up, with a black and yellow 
                striped tie plus black pants with brown shoes.
      Notes: None.
      Paid Ally: No.

  >>Chad Morris
    ***********
      Description: He is the only black Prep in the clique. Wears white tape 
                   that covers most of his right hand and wrist plus a gold 
                   watch on his left wrist.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and red and yellow striped tie plus tan pants with 
                light brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Justin Vandervelde
    ******************
      Description: Medium build with brown hair that is parted on his right 
                   side plus a gold watch he wears on his left wrist.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and black and yellow striped tie plus black pants, with 
                a black belt with a gold buckle, with brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Parker Ogilvie
    **************
      Description: Regular build with black hair.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and black and yellow striped tie plus black pants, with 
                a brown belt, with medium brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Tad Smith
    *********
      Description: Slightly muscular build with brown hair that is parted on 
                   his left side.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and black and yellow striped tie plus tan pants with 
                brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Gord Vendome
    ************
      Description: Regular build with medium brown hair that covers most of 
                   his forehead and wears a gold watch on his left wrist.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and black tie plus black pants with brown shoes.
      Notes: He is the male kissable Prep in the clique.

  >>Pinky Gauthier
    **************
      Description: She is the only girl in the clique. She has brown hair 
                   that goes past her ears.
      Clothing: Wears a light blue Aquaberry Vest with a white short sleeve 
                shirt and a short blue plaid skirt with brown shoes.
      Notes: None.

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| III.5.E. Jocks                                                           \
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These large muscular guys can be found at the south part of Bullworth
Academy. What they lack in smarts they more than make up for it in sheer
brute force. You do not want to take on a large group of them without some
kind of weapon. They hang out at the Gym and Football Field and are led by
Ted Sinclair.

Listed below are the Jocks at Bullworth Academy:

  >>Bo Jackson
    **********
      Description: Medium build and is one of two black Jocks in the clique. 
                   Wears a white Bullworth hat.
      Clothing: Wears a long sleeve blue Bullworth sweatshirt with gray pants 
                and white shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Casey Harris
    ************
      Description: Muscular with dark blond hair. Also wears a white 
                   Bullworth hat.
      Clothing: Wears a light gray Bullworth shirt, that extends down below 
                his belt line, and a blue Bullworth jacket with white sleeves 
                plus gray pants with blue and white tennis shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Damon West
    **********
      Description: Tall, muscular, and one of two black Jocks in the clique. 
                   He also wears a large white wristband on his left wrist.
      Clothing: Wears a light gray Bullworth shirt and a blue Bullworth 
                jacket with white sleeves plus light brown pants with blue 
                tennis shoes.
      Notes: Plays on the offensive line for the Bullworth football team.
      Paid Ally: No.

  >>Dan Wilson
    **********
      Description: Smaller than most of the Jocks. Has red hair that is 
                   parted in the middle.
      Clothing: Wears a blue long sleeve Bullworth sweatshirt with a large 
                "B" on the front and tan pants with blue tennis shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Juri Karamazov
    **************
      Description: Tall and muscular with short brown hair.
      Clothing: Wears a blue Bullworth sweatshirt with a large "B" on the 
                front and has half blue and half white sleeves plus gray 
                pants with blue tennis shoes.
      Notes: Has a Russian accent and prefers wrestling over football.
      Paid Ally: Yes.

  >>Luis Luna
    *********
      Description: Muscular with short brown hair.
      Clothing: Wears a white sweatshirt with a blue Bullworth vest with a 
                "B" on the front plus dark gray pants with blue tennis shoes.
      Notes: He is the one you play the "Keep-Ups" mini-game with.
      Paid Ally: Yes.

  >>Kirby Olsen
    ***********
      Description: Perhaps the smallest of the Jocks. Has reddish brown hair.
      Clothing: Wears a long sleeve blue Bullworth sweatshirt with a "B" on 
                the front with the sleeves are rolled halfway up his arms 
                plus gray pants with white shoes.
      Notes: He is the male kissable Jock in the clique. Has been known to 
             hang out with Trent Northwick.

  >>Mandy Wiles
    ***********
      Description: She is the only girl in the clique. She has brown hair 
                   that goes past her ears and a blue bow on top.
      Clothing: Wears a blue Bullworth cheerleader uniform with blue tennis 
                shoes.
      Notes: None.

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| III.5.F. Bullies                                                         \
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These guys can be found all around the school and wear white shirts with blue
jeans. Their only goal is to make those lesser than themselves as miserable
as possible. They often hang out at the school parking lot and are led by a
hulkish brute named Russell Northrop.

Listed below are the Bullies at Bullworth Academy:

  >>Davis White
    ***********
      Description: Has brown hair and some acne on his forehead.
      Notes: None.
      Paid Ally: Yes.

  >>Ethan Robinson
    **************
      Description: The only black Bully in the clique.
      Notes: None.
      Paid Ally: Yes.

  >>Tom Gurney
    **********
      Description: Has brown hair that is parted near the middle, acne on his 
                   forehead, and a bruised right eye.
      Notes: None.
      Paid Ally: Yes.

  >>Troy Miller
    ***********
      Description: Has short orange hair.
      Notes: None.
      Paid Ally: Yes.

  >>Wade Martin
    ***********
      Description: Has reddish brown hair that is parted on his left side and 
                   acne on his forehead.
      Notes: None.
      Paid Ally: No.

  >>Russell Northrop
    ****************
      Description: The largest person on campus. Has short brown hair.
      Notes: He hangs out near the the Old School Bus or front gates and is 
             the only boss character you can interact with outside of the 
             Main Story missions.
      Paid Ally: Yes.

  >>Trent Northwick
    ***************
      Description: Has light blond hair.
      Notes: He is the male kissable Bully in the clique. He also tends to be 
             real friendly towards you (I wonder why?).

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| III.5.G. Regulars                                                        \
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This is the group of students that have no affiliation with any of the above
cliques. They usually wear dark green clothing and can be found all around
the school.

The three girls listed in this group (Angie, Christy, and Eunice) become
friendly to you and can be kissed after completion of Art 1.

Listed below are the Regulars at Bullworth Academy:

  >>Constantinos Brakus
    *******************
      Description: Skinny with black hair.
      Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                long sleeve shirt underneath (and with the sleeves rolled up) 
                and a yellow and black striped tie plus tan pants with black 
                shoes.
      Notes: Tends to be pretty pessimistic. He also wears the Bullworth 
             mascot uniform and does the "Penalty Shots" mini-game.

  >>Gordon Wakefield
    ****************
      Description: Skinny with reddish brown hair that is parted on his right 
                   side.
      Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                long sleeve shirt underneath (and with the sleeves rolled up) 
                and a yellow and black striped tie plus tan pants with navy 
                blue shoes.
      Notes: None.

  >>Ivan Alexander
    **************
      Description: Skinny with brown hair that is parted on his right side.
      Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                long sleeve shirt underneath (and with the sleeves rolled up) 
                and a yellow and black striped tie plus tan pants with black 
                shoes.
      Notes: None.

  >>Lance Jackson
    *************
      Description: A skinny black boy.
      Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                long sleeve shirt underneath plus tan pants (with a dark belt 
                with a silver buckle) with black shoes.
      Notes: None.

  >>Ray Hughes
    **********
      Description: A very overweight boy with short orange hair.
      Clothing: Wears a dark green Bullworth vest with a white long sleeve 
                shirt underneath plus brown pants with brown shoes.
      Notes: None.

  >>Trevor Moore
    ************
      Description: A skinny black boy.
      Clothing: Wears a dark green long sleeve Bullworth sweater with a white 
                long sleeve shirt underneath (with the sleeves partially 
                rolled up) and a yellow and black striped tie plus tan pants 
                with black shoes.
      Notes: None.

  >>Angie Ng
    ********
      Description: A tall skinny girl of Asian descent with long braided 
                   black hair and wears glasses with small black frames.
      Clothing: Wears a white long sleeve shirt with the sleeves partially 
                rolled up with a green plaid tie plus a green plaid dress 
                (with suspenders) with white knee high stockings and black 
                shoes.
      Notes: None.

  >>Christy Martin
    **************
      Description: A girl with red hair.
      Clothing: Wears a white long sleeve shirt with a long plaid green tie 
                plus a green plaid skirt with white knee high socks and black 
                shoes.
      Notes: None.

  >>Eunice Pound
    ************
      Description: A very overweight girl with brown hair plus freckles on 
                   her face.
      Clothing: Wears a long white sleeve shirt with a red scarf that 
                protrudes from under her collar and a green plaid dress that 
                is held with suspenders plus black shoes with white socks.
      Notes: She really really likes chocolate.

  >>Gary Smith
    ***********
      Description: Has light brown hair that is parted on his left side, a 
                   scar that comes across his right eye, and wears a watch on 
                   his left wrist and a brown wristband on his right wrist.
      Clothing: Wears a white long sleeve shirt with the sleeves rolled with 
                a teal Bullworth vest and black pants with black shoes.
      Notes: You can only interact with him during the Main Story Missions 
             and cannot be found on or outside school grounds. Becomes 
             Jimmy's main rival.

  >>Pete Kowalski
    *************
      Description: Has short brown hair.
      Clothing: Wears a pink long sleeve shirt with a blue Bullworth vest and 
                tan pants with white shoes.
      Notes: You can only interact with him during the Main Story Missions 
             and cannot be found on or outside school grounds except right 
             after certain cutscenes. The only thing you can really do to him 
             is beat him up which is always fun ("Well done. You're still a 
             jerk."). He becomes a good friend to Jimmy during the course of 
             the story.

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| III.5.H. Little Kids                                                     \
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These are the smallest and youngest of those attending Bullworth Academy. You
can talk to them but you can't fight them. Hitting a Little Kid will bring a
lot of trouble upon your head. They will also snitch on you if they see you
causing mischief.

Listed below are the Little Kids at Bullworth Academy:

  >>Gloria Jackson
    **************
      Description: A small black girl that wears glasses with black frames.
      Clothing: Wears a long white sleeve shirt with a red scarf that 
                protrudes from under her collar and a green plaid dress that 
                is held with suspenders plus black shoes with short white 
                socks.
      Notes: She appears to be pretty smart and sophisticated for her age.

  >>Karen Johnson
    *************
      Description: A small girl with orange hair that is tied in the back.
      Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
                dark green Bullworth vest plus a green plaid skirt with white 
                socks and black shoes.
      Notes: None.

  >>Melody Adams
    ************
      Description: A small girl with black hair with a white hairpiece.
      Clothing: Wears a white short sleeve shirt with a plaid green tie and a 
                dark green Bullworth vest plus a green plaid skirt with white 
                socks (that has a dark band near the top) and dark brown 
                shoes.
      Notes: None.

  >>Pedro De La Hoya
    ****************
      Description: A small boy with dark brown hair.
      Clothing: Wears a dark green Bullworth vest with a white short sleeve 
                shirt and a yellow and black striped tie plus black shorts 
                with red shoes and white socks.
      Notes: None.

  >>Sheldon Thompson
    ****************
      Description: A small black boy.
      Clothing: Wears a white long sleeve shirt with a dark green Bullworth 
                vest and light tan pants with black shoes.
      Notes: None.

 /=========================================================================\
0===========================================================================0
| III.6. The Order Of Things                                         [TORT] |
0===========================================================================0
 \=========================================================================/

One of the things I try to do in any free roam game is to get as much of the
tedious stuff out of the way as much as possible (for 100% Completion). So to
this end I do the following at this stage of "Bully":

  >>Collect 20 Rubber Bands.
  >>Collect 6 "G&G" Cards.
  >>Destroy 1 Gnome.
  >>Pull the Fire Alarm 20 times to earn the Firefighter Helmet.
  >>Run around the campus to get most if not all of the 41.84 kilometers to 
    earn the Running Shorts.

Of course, in order to get the Collectibles you need to know where they are
at.....

 /=========================================================================\
0===========================================================================0
| III.7. Collectibles (Bullworth Academy)                            [CLTA] |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Bullworth Academy (BAC). The Map
co-ordinates refer to the printed map that comes included with the game disc:

/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| III.7.A. Rubber Bands                                                    \
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

[BAC-RB1] - By the showers on the second floor of the Girl's Dorm.
            Map: ([E,F]-8).

[BAC-RB2] - On the second floor of the Girl's Dorm. Near the top of the 
            stairs where the railing meets the wall.
            Map: ([E,F]-8).

[BAC-RB3] - Near the steps on the south side of the Girl's Dorm.
            Map: ([E,F]-8).

[BAC-RB4] - Inside the Boy's Dorm on the north end of the hallway.
            Map: ([E,F]-9).

[BAC-RB5] - Near the corner on the south side of the Boy's Dorm.
            Map: ([E,F]-9).

[BAC-RB6] - At the front of the Main Building near the west door.
            Map: (F-8).

[BAC-RB7] - In the basement of the Main Building in the room with the shorted 
            wires hanging from the ceiling. Crawl through the opening in the 
            fence to gain access. ++NOTE: Can only be acquired during the 
            mission "Help Gary" (Gary Smith) or afterwards (use the Employees 
            Only door on the outside or the Boiler Room entrance within the 
            Main Building to get back into the basement area).
            Map: (F-9).

[BAC-RB8] - In the waiting area for the Principal's Office near the save 
            book.
            Map: (F-9).

[BAC-RB9] - Near the busted elevator on the north side of The Pit in the 
            basement of the Main Building. ++NOTE: Can be acquired during or 
            after completion of the mission "Help Gary" (Gary Smith). Use the 
            Employees Only door on the outside or the Boiler Room entrance 
            within the Main Building to get back into the basement area).
            Map: (F-9).

[BAC-RB10] - Near the freezers for the Cafeteria's kitchen.
             Map: (F-9).

[BAC-RB11] - Inside the Library on the second floor (north side).
             Map: (F-10).

[BAC-RB12] - Inside the Old School Bus just north of the Autoshop.
             Map: (G-8).

[BAC-RB13] - On the north side of the Autoshop just east of the Old School 
             Bus.
             Map: (G-8).

[BAC-RB14] - In the shortcut that runs between the yard for Harrington House 
             and the Library.
             Map: (G-9).

[BAC-RB15] - In a garage on the south side of the Autoshop. It will be on a 
             shelf.
             Map: (G-8).

[BAC-RB16] - In the water that surrounds the Bullworth Mascot Statue.
             Map: (G-9).

[BAC-RB17] - In front of the Gym Building.
             Map: (H-9).

[BAC-RB18] - On a secret path that runs from the Pool Building to Harrington 
             House. Climb the ladder (by the Pool Building entrance) to the 
             overhang and jump east and down to gain access.
             Map: (H-9).

[BAC-RB19] - In one of the shower stalls for the Girl's Locker Room.
             Map: (H-9).

[BAC-RB20] - Near the small building at the west end of the Football Field.
             Map: (I-8).

/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| III.7.B. "G&G" Cards                                                     \
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

[BAC-GG1] - Inside the attic for the Girl's Dorm. Use the lattice on the 
            north side of the Dorm to enter unnoticed.
            Map: ([E,F]-8).

[BAC-GG2] - On the top balcony on the south side of the Main Building. Use 
            the lattice to access.
            Map: (G-9).

[BAC-GG3] - By the globe on the first floor of the Library (southeast side).
            Map: (F-10).

[BAC-GG4] - Behind the dumpster on the south side of the Autoshop.
            Map: (G-8).

[BAC-GG5] - On a secret path that runs from the Pool Building to Harrington 
            House. Climb the ladder (by the Pool Building entrance) to the 
            top and jump down to gain access.
            Map: (H-9).

[BAC-GG6] - In one of the toilet stalls for the Boy's Locker Room.
            Map: (H-9).

/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| III.7.C. Gnomes                                                          \
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

[BAC-N1] - Inside the yard for Harrington House just north of the house 
           entrance.
           Map: (G-9).

With that done, it is time to head over to the Main Building to start the
next mission.....

 /=========================================================================\
0===========================================================================0
| III.8. The Main Story Missions                                     [TMSM] |
0===========================================================================0
 \=========================================================================/

Each Main Story Mission is broken into five parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0==========0
| Prep Work \
0============0

  Any task that needs to be done before doing the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now move on to the Main Story starting with.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| III.9. Gary Smith                                                  [GRSM] |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

Gary Smith is the "friend" you met when you entered the Boy's Dorm. Although
he appears to be snotty and aggressive he is willing to befriend you and show
you things about Bullworth Academy.

His first mission starts at the entrance to the Main Building.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS1. "This Is Your School" (Gary Smith)                                  |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0===========0

  When you enter the Main Building, Gary is waiting for you and shows you 
  around.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start, Gary will lead you to Russell's locker. Here you will be 
  given simple instructions for social interaction. After paying Russell you 
  will be prompted to break into his locker.

  Again, the game will instruct you on how to pick locks (rotate the Left 
  Analog Stick in the direction of the arrows). When you open Russell's 
  locker you will get the "Bullworth Cap - Classic".

  From there, the game will instruct you to hide from the Prefects by jumping 
  into a nearby Trash Can. Once your Trouble Meter is at zero you are 
  prompted to follow Gary again.

  He will lead you to the Girl's Restroom where you will see Eunice exit. She 
  is crying and Gary prods you into talking to her. The game will then 
  instruct you on how to greet and talk to people. When you talk to her you 
  will find that someone has stolen her Chocolates and wants Jimmy to get 
  them back.

  The culprit is hiding in the Boy's Restroom on the other side of the Main 
  Building. When you get there you will be prompted to target Constantinos. 
  You can pretty much do anything you want to him. I prefer to beat him up. 
  From there, return the Box of Chocolates to Eunice who will reward Jimmy 
  with a kiss.

  From there, go to the Cafeteria. When the cutscene, which explains the 
  social hierarchy, starts, the mission will be completed.

0=======0
| Reward \
0=========0

  Nothing but this will lead into.....

 /=========================================================================\
0===========================================================================0
| III.10. Get to Class (Part One)                                    [GTC1] |
0===========================================================================0
 \=========================================================================/

Now you have to go to one of the classes to begin your education here. You
will see a Bell appear on your Map. This is one of the classes you need to
attend.

In addition, the clock will finally appear in the upper left portion of the
screen so you can see the time. You are now affected by time within the game.

Morning classes go from 9 AM to 11:30 AM and afternoon classes go from 1 PM
to 3:30 PM. There are a total of six classes you have to attend during the
course of the game:

  >>Chemistry
  >>English
  >>Art
  >>Gym
  >>Photography
  >>Shop

However, at this point in the game, only four of the classes (Art, Gym,
English, and Chemistry) are available. The other two classes (Shop and
Photography) are unlocked later.

When either a morning or an afternoon class is in session you will see a
bell on the Map. If it is orange you need to attend that class. Prefects will
chase you on sight if you are seen being truant and force you to attend that
class if you are caught.

Although you can skip classes it is highly recommended you attend them. By
attending classes you will improve various attributes like making weapons or
talking your way out of trouble.

If the bell is silver you don't need to attend that class. The Prefects won't
chase you but if you cause trouble and end up being Busted you will be forced
to attend class.

Each class has five levels. Each time you pass a level you progress to the
next until you pass the last one.

When you successfully complete all five levels of a class you no longer need
to attend that class and the Prefects will not try to bust you on sight for
truancy. Passing all five levels of all four of these classes early in the
game before going into the Main Story Missions will make them easier to do
since you won't have to worry about Prefect interference.

Passing classes is, of course, required for 100% Completion. But, you also
need to FAIL five classes, any classes, to get the Dunce Cap and get closer
to 100% Completion. You can even return to a class that you fully passed, and
even have the Graduation Cap for passing all classes, to fail it in order to
obtain the Dunce Cap.

After your first afternoon class is completed it is highly recommended that
you do the next mission "The Setup" (Jimmy Hopkins) to acquire the Slingshot
and unlock the remainder of your Gym classes. After that I also recommend
playing the "Penalty Shots" and/or "Keep-Ups" mini-games and/or Dodgeball
(explained in more detail later) to earn money to buy Sodas and Clothes.

There are a total of three days of classes and this is the order they are in:

  >>Day 1 - Chemistry and English.
  >>Day 2 - Art and Gym.
  >>Day 3 - Shop and Photography.

If you don't open up Chapter II by the time you finish Gym class then the
classes will restart with Day 1. If you don't do "The Setup" (Jimmy Hopkins)
before Gym 2 then you will not be allowed to do the Gym class. If you do not
open up Chapter III before Photography 4 then you will not be allowed to do
the Photography class.

In addition, the Weapon Spawn points will now function so you can start to
collect weapons to either defend yourself or cause mischief.

Below are the four available classes and how to pass them:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.A. Chemistry (Day 1 - Morning)                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must press the corresponding button as it passes
through the window near the bottom of the screen. In later levels more
buttons are added and they go a bit faster. Even so, this is not too
difficult.

Your rewards for passing Chemistry classes:

>>Chemistry 1
  ***********
    You activate your Chem Set which is also a Room Trophy and can make Fire 
    Crackers with it. But you can only use the Chem Set once per day.

>>Chemistry 2
  ***********
    You can make Stink Bombs from your Chem Set. However, you are still 
    limited to one use of your Chem Set per day.

>>Chemistry 3
  ***********
    You can make Itching Powder from your Chem Set. But you are still limited 
    to one use of your Chem Set per day.

>>Chemistry 4
  ***********
    You get double of everything when you use your Chem Set. But you are 
    still limited to one use of your Chem Set per day.

>>Chemistry 5
  ***********
    You gain unlimited use of your Chem Set.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.B. English (Day 1 - Afternoon)                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must form words from a random list of letters.
Basically you are doing an anagram. With each level passed you have to form
more words. You need to get at least 55% pass a level.

Listed below are the words and the rewards for passing English:

>>English 1
  *********
    Words: low, mew, elm, mow, woe, owe, owl, mewl, mole, meow, moll, well, 
           mellow
  ++Reward: You gain the ability to apologize more effectively.

>>English 2
  *********
    Words: sit, its, fit, fig, ifs, his, hit, gift, sift, fish, figs, fist, 
           hits, sigh, fits, this, gist, shift, gifts, fight, sight, fights
  ++Reward: You gain the ability to give shove taunts to deal with would-be 
            bullies.

>>English 3
  *********
    Words: lei, mil, lie, elm, slim, leis, miss, mess, semi, isle, less, 
           lime, mile, elms, lies, mise, seism, slims, miles, limes, smile, 
           slime, isles, smiles, slimes
  ++Reward: You earn the ability to apologize to Prefects for small crimes.

>>English 4
  *********
    Words: nay, yon, cry, ran, con, rya, nor, ray, arc, oar, any, cay, car, 
           coy, can, yarn, cran, nary, orca, roan, racy, cyan, narc, cony, 
           corn, rayon, corny, acorn, carny, crony, crayon
  ++Reward: You earn the ability to give better taunts allowing you to deal 
            with bullies from a distance.

>>English 5
  *********
    Words: egg, rag, rad, age, red, gag, erg, gar, dag, are, era, ear, gad, 
           egad, dear, gage, rage, drag, read, dare, grad, gear, dreg, aged, 
           gager, agger, raged, grade, ragged, dagger
  ++Reward: You earn the ability to apologize to Police for small crimes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.C. Art (Day 2 - Morning)                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must expose at least 80% of the hidden picture. This
mini-game is essentially a variant of the classic vidgame "Qix". You must
draw lines to section off a part of the picture while avoiding various
enemies. Although it gets a bit frantic at level 4 and 5 it is still not too
hard to pass.

Your rewards for passing Art classes:

>>Art 1
  *****
    You gain the ability to kiss Girls (and certain Boys) if you give them a 
    Gift (Flowers or Chocolates) and your respect with the clique for the 
    Girl/Guy you want to kiss is above 60%.

    Regular Kids (Angie, Christy, Eunice) become friendly to you after you 
    pass Art 1 so you can kiss them anytime.

    You will get a 25% health bonus for kissing.

>>Art 2
  *****
    Your health bonus for kissing will increase to 50%.

>>Art 3
  *****
    Your health bonus for kissing will increase to 75%.

>>Art 4
  *****
    Your health bonus for kissing will increase to 100%.

>>Art 5
  *****
    You no longer need to give Gifts to Girls in order to kiss them (but you 
    will still need to give Gifts to kiss Boys). You will also earn the Art 
    Set Room Trophy (which sits on your dresser).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.D. Gym (Day 2 - Afternoon)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To pass this class you must go through both Wrestling instruction and
Dodgeball games. In Wrestling you unlock additional fighting moves and in
Dodgeball you increase the range and accuracy of your weapons.

In Wrestling (Gym 1 and Gym 3), after you get the new moves, you can just
beat up your opponent any way you want to pass the remainder of the session.

In Dodgeball (Gym 2, Gym 4, and Gym 5) you have to win two out of three
matches to successfully complete the level. 

When the match starts you will be in a face-off against one of your
opponents. The best thing to do is tap Triangle quickly to win the face-off.
Once you have won the face-off run right or left along the dividing line,
jump, and then, at the top of your jump, throw the ball.

This creates a powerful throw that is extremely effective (with a 95%+ kill
rate) and will allow you to win easily because most of the time the ball ends
up back on your side of the line after nailing an opponent. This gives you
another chance to knock out another person without them being able to get a
chance to knock out any of your guys. This strategy makes the matches easy.

And remember, you must do the mission "The Setup" (Bullworth Academy) to
unlock Gym 2 and beyond.

Your rewards for passing Gym classes:

>>Gym 1
  *****
    You unlock the Headbutt (Hold Square) and the 3-Hit Charge Combo (Square, 
    Square, Hold Square).

>>Gym 2
  *****
    You get the "good projectile accuracy" upgrade.

>>Gym 3
  *****
    You unlock the Kneedrop (Triangle, Circle, Circle) and the 3-Hit Takedown 
    Combo (Triangle, Circle, Square, Square, Square). You will also earn the 
    Wrestling Headgear Room Trophy.

>>Gym 4
  *****
    You get the "better projectile accuracy" upgrade.

>>Gym 5
  *****
    You get the "best projectile accuracy" upgrade plus you gain the ability 
    to start a game of Dodgeball from the Boy's Changeroom outside of Gym 
    class.

Playing Dodgeball after completion of Gym 5 is an excellent way to make lots
of money early. I will go into that later in the guide.

As mentioned earlier, the Weapon Spawn points are now working after the Clock
appears which leads me to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.11. Weapons, Boxes, and Crates List (Bullworth Academy)        [WBCA] |
0===========================================================================0
 \=========================================================================/

Listed below are the Weapons, Boxes, and Crates for Bullworth Academy.
Sometimes the Weapons may not appear where listed but you may have to wait
and come back to the listed spot before the Weapon will appear. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.11.A. Weapons                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Apples
  ******
    --On the raised area by the tree south of the Girl's Dorm (x2).
      Map: (F-8).
    --On the Football Field grounds (x8). There are two Apples in each corner 
      of the field.
      Map: (I-[8,9]).

>>Bag of Marbles
  **************
    --Hidden in a bush near the lattice on the south side of the Main 
      Building.
      Map: (G-9).
    --At the south end of the Old School Bus north of the Autoshop.
      Map: (G-8).
    --On a secret path that runs from the Pool Building to Harrington House. 
      Climb the ladder (by the Pool Building entrance) to the overhang and 
      jump east and down to gain access.
      Map: (H-9).

>>Baseball Bats
  *************
    --By the Soda Machine next to the Pool Building entrance.
      Map: (H-9).
    --On the ground by the east end of the Football Field seats.
      Map: (H-8).
    --Baseball Bat: On the ground next to the Football Field scoreboard.
      Map: (I-9).

>>Bottle Rocket Launchers
  ***********************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Stronghold Assault" (Jimmy Hopkins).

    --To the left of the entrance to the Observatory.
      Map: (H-9).

>>Bricks
  ******
    --Just past the main entrance for the Autoshop.
      Map: (G-8).

>>Carton of Eggs
  **************
    --On the raised area by the tree south of the Girl's Dorm.
      Map: (F-8).
    --By the tree north of the Library entrance.
      Map: (F-9).
    --On the roof of the Pool Building. After climbing the first ladder there 
      is a second ladder that will lead you to the roof.
      Map: (H-9).
    --On the ground by the west end of the Football Field seats.
      Map: (H-8).

>>Fire Crackers
  *************
    --Next to the electronic gate southeast of the Library entrance.
      Map: (G-10).
    --By a tree just south of the entrance for Harrington House.
      Map: (H-9).
    --On top of the viewing stands overlooking the Pool (north end) inside 
      the Pool Building.
      Map: (H-9).

>>Fire Extinguishers
  ******************
    --At the south end of the hallway inside the Boy's Dorm.
      Map: (F-9).
    --Inside the Main Building (x4). Two on the first floor and two on the 
      second floor.
      Map: ([F,G] - [8,9]).
    --In the Gym Building by the stairs leading down to the Changerooms.
      Map: (H-8).

>>Itching Powders
  ***************
    --On the north side of the Girl's Dorm.
      Map: (E-8).
    --In one of the shower stalls for the Boy's Locker Room at the Gym.
      Map: (H-9).
    --Behind the east seats for the Football Field.
      Map: (H-9).

>>Rulers
  ******
    --Northwest of the Library entrance next to the bench.
      Map: (F-9).
    --South of the Library entrance by the wall.
      Map: (G-9).

>>Spray Paints
  ************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Tagging" (Preps).

    --At the south side of the Boy's Dorm.
      Map: (F-9).
    --In the open garage at the south part of the Autoshop.
      Map: (G-8).

>>Spud Guns
  *********
    ++NOTE: These weapons spawn after completion of the mission "Stronghold 
            Assault" (Jimmy Hopkins).

    --Behind the wall south of the Library entrance.
      Map: (G-9).
    --To the right of the entrance to the Observatory.
      Map: (H-9).

>>Stink Bombs
  ***********
    --Behind the wall south of the Library entrance.
      Map: (G-9).
    --Next to a dumpster on the north side of the Autoshop.
      Map: (G-8).
    --On the platform next to the Football Field scoreboard.
      Map: (I-9).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.11.B. Boxes                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>In front of the Girl's Dorm.
    Map: (F-8).
  >>In front of Harrington House.
    Map: (H-9).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.11.C. Crates                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>In the garage at the south side of the Autoshop (x2).
    Map: (G-8).

In addition, there are a lot more Boxes and Crates inside the basement of the
Main Building that can be accessed during and after the mission "Help Gary"
(Gary Smith).

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| III.12. Jimmy Hopkins                                              [JMHK] |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

Jimmy Hopkins is the main character of the game. Although he has been thrown
out of a lot of schools he is really not at all a bad person.

He has had an unstable family life and that tends to make him act out his
frustrations which often leads him into trouble. He has been unceremoniously
dumped at Bullworth Academy to fend for himself while his mother and new
stepdad go off on a long honeymoon.

Jimmy's first mission can be found just outside the Main Building.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH1. "The Setup" (Jimmy Hopkins)                                         |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  After a talk with Dr. Crabblesnitch, Jimmy is attacked by Davis, a Bully 
  who thinks that Jimmy is being a teacher's pet. After being nailed by 
  Davis' Slingshot, Jimmy gives chase.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This should be completed after your first full day of classes.

0=========0
| The Plan \
0===========0

  Follow the simple instructions for jumping and running and chase Davis. He 
  will lead you to the Autoshop. Davis closes the gate and another Bully will 
  confront you. The game will then instruct you on how to stuff someone in a 
  Trash Can. After dealing with this Bully go and open the gate by tapping 
  Triangle repeatedly.

  Once inside, continue chasing Davis. He will shut one of the garage doors 
  and you need to fight another Bully. After defeating this Bully, go and 
  open the garage door.

  When you open this garage door Davis will shut another one and you have to 
  face another Bully. Defeat him and open the nearby garage door.

  Now you be back outside but you now have to deal with two Bullies. lure 
  them inside the garage and beat up both of them. When you get back outside 
  you will find a health bar for Davis and Davis himself standing on top of a 
  heap of junk. He will be shooting at you with his Slingshot.

  You will be prompted to pick up Bricks and Trash Can Lids to throw at him 
  so you can defeat him. Use the L1 button to lock on and R1 to throw the 
  object at Davis.

  When you knock Davis down from the junk pile, after you hit him three 
  times, the mission will be successfully completed.

0=======0
| Reward \
0=========0

  You will get the Slingshot plus Bully Respect -5.

  In addition, you will unlock the remainder of your Gym classes.

 /=========================================================================\
0===========================================================================0
| III.13. Penalty Shots and Keep-Ups                                 [PSKU] |
0===========================================================================0
 \=========================================================================/

Once you start up the classes there are a couple of mini-games that also
activate that you can play to get lots of money you can use to buy stuff. You
can do these games while you are trying to pass classes. By the time you
finish passing all four classes you should have lots of money which will help
you out for the rest of the first chapter of the game.

These mini-games are available when class is not in session and will not be
available after 7 PM. You must beat these two mini-games once to help toward
100% Completion.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.13.A. Penalty Shots                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

On the basketball court in front of the Pool Building you will see a blue
circle on the ground. This will activate the "Penalty Shots" mini-game.

In this mini-game you have to hit Constantinos with the soccer ball enough
times to knock him out. After you make your bet (maximum of $20) the game
begins.

You have five tries to knock him out. There is also a timer so you can't
dawdle when trying to make a shot. You will notice that the X Button symbol
is in the middle of the area.

When you move the Left Analog Stick this symbol will move on its own in the
penalty area and bounce randomly. The goal is to hit Constantinos when the X
Button symbol is on him.

When you hit him enough times (although sometimes if you hit him just right
you can take him down with one shot) you win the mini-game and the money.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.13.B. Keep-Ups                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

On the east side of the east set of stands for the Football Field is another
blue circle on the ground. This will activate the "Keep-Ups" mini-game.

Here, a Jock will bet you that can't do Keep-Ups. After you make your bet
(maximum of $20) the game begins.

What you do is to move the Left and Right Analog Sticks in the direction of
the arrows that appear on the Analog Stick symbols on the bottom of the
screen. The moves are random in each attempt.

The best thing to do is to just look at the stick symbols and not at Jimmy
and move the corresponding stick when the arrow appears.

When you successfully go through the moves you win the game and the money.

Personally, I found that the "Keep-Ups" mini-game was a real easy (much
easier than "Penalty Shots") to make lots of money quickly at the early
stages of the game. From about 4 PM to 7 PM I could play four games of
"Keep-Ups" and make $80 per day while passing my classes before going into
the Main Story missions.

However, after completion of Gym 5, there is a much better way to make money
which leads to the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.14. Dodgeball For Money                                        [DBFM] |
0===========================================================================0
 \=========================================================================/

In the Boys Changeroom you will find the marker to play Dodgeball after you
complete the last of your Gym classes.

When you start the Dodgeball games you will go up against a different clique
and in this order: Preps, Greasers, Jocks, Townies. After beating the Townies
the next game will be against a random clique.

Each game of Dodgeball you win will get you $15. Although this isn't as much
as you can get from "Penalty Shots" and "Keep-Ups" playing Dodgeball will net
you more money more quickly.

How? When you play either "Penalty Shots" and "Keep-Ups" the game clock
continues to move thus limiting the amount of attempts in each game day.
However, when playing Dodgeball the game clock STOPS while you play. Thus you
can play many games within an hour of the game clock.

As a result you can earn more than $200 per game hour up to 7PM when the Gym
closes.

I should note that you also earn the Dodgeball Room Trophy, which appears on
the filing cabinet, when you pass Gym 5. However, while it will show in the
Stats, it will not actually appear until you play several games of Dodgeball.

After beating the first random game then the Dodgeball Room Trophy will
finally appear (although you can also get the Dodgeball Room Trophy to appear
by doing the Jocks Challenge).

 /=========================================================================\
0===========================================================================0
| III.15. Other Tasks                                                [OTKS] |
0===========================================================================0
 \=========================================================================/

After completely passing all four classes and earning lots of money playing
"Keep-Ups" and Dodgeball I am going to focus on a couple of 100% Completion
tasks before going into the Main Story missions.

First, I went to the Soda Machine and started buying Sodas. You need to buy
100 Sodas to earn the Free Soda Reward and take one step closer to 100%.

Next, I continued to get Sodas to get to 500 Sodas Drank. You need to drink
500 Sodas, either by getting them from a machine, person (during fighting),
Box, or Crate to earn the Two-Can Hat and take another step to 100%. Although
you can do this quicker at a Yum Yum Market in town later I would rather just
get this over with now and not worry about it again.

And by earning lots of money buy doing "Keep-Ups" and Dodgeball I can start
buying clothes.....

 /=========================================================================\
0===========================================================================0
| III.16. Bullworth Academy Clothes Store                            [BACS] |
0===========================================================================0
 \=========================================================================/

This Clothes Store can be found on the first floor of the Main Building. just
southwest of the main entrance, and is tended by Mr. Luntz, the
groundskeeper.

With the money I have earned from "Keep-Ups" and Dodgeball I have more than
enough to clean out this store. The list of Clothes you need to purchase is
as follows:

>>Head
  ****
    --Bullworth Cap - Team ($3.50)
    --Bullworth Cap - Green ($3.50)
    --Bullworth Visor - Classic ($3.50)
    --Bullworth Visor - Green ($3.50)
    --Bullworth Visor - Red ($3.50)

>>Upper Body
  **********
    --Gray Bullworth T-Shirt ($3.50)
    --Bullworth Polo Shirt ($3.50)
    --Team Polo Shirt ($3.50)
    --Team T-Shirt ($3.50)
    --Team Football Jersey ($3.50)
    --Team B-Ball Jersey - White ($3.50)
    --Team B-Ball Jersey - Red ($3.50)
    --Team B-Ball Jersey - Blue ($3.50)
    --Bullworth Hoodie - Gray ($6.00)
    --Bullworth Hoodie - Blue ($6.00)
    --Team Zip-Up ($8.00)
    --Bullworth Zip-Up - Green ($8.00)
    --Astronomy Club Vest ($7.00)
    --School Sweater ($7.00)
    --Bullworth Sports Jacket ($11.00)

>>Left Arm
  ********
    --Team Sweatband - Blue ($2.00)
    --Team Sweatband - Red ($2.00)
    --Team Sweatband - White ($2.00)

>>Right Arm
  *********
    --Team Sweatband - Blue ($2.00)
    --Team Sweatband - Red ($2.00)
    --Team Sweatband - White ($2.00)

>>Legs
  ****
    --Bullworth Gym Pants ($7.00)
    --School Shorts ($5.00)
    --Bullworth Gym Shorts - Blue ($5.00)
    --Bullworth Gym Shorts - White ($5.00)
    --Bullworth Gym Shorts - Red ($5.00)

>>Feet
  ****
    --Gym Shoes ($6.00)
    --Cheap Dress Shoes ($10.00)

With all of these tasks completed I will now go back into the Main Story
missions starting with.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS2. "Slingshot" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0===========0

  After Gary tells Jimmy about his plan to take over the school he wants to 
  see the new Slingshot in action.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Follow Gary to the Old School Bus and shoot out the windows with the 
  Slingshot. The game will instruct you on how to target objects to be shot. 
  After shooting out the windows follow Gary to the Football Field.

  From climb the tree and wait for football practice. Use the Slingshot to 
  knock out all six of the football players on the field. If you finished all 
  of your Gym classes this becomes easier because of the accuracy upgrades.

  Don't shoot at the Gym teacher. If you knock him out you will fail the 
  mission.

  Once you knock down the last football player the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  Nerd Respect +5.

 /SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS\
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
| >GS3. "A Little Help" (Gary Smith)                                        |
0GSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG0
 \SGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS/

0=========0
| Overview \
0===========0

  Gary wants to torment the homeless guy near the Old School Bus for some 
  fun.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Hobo behind the Old School Bus. When you get there the Hobo jumps 
  out and scares off Gary and Petey. However, Jimmy stays behind and stands 
  up to the Hobo.

  The Hobo is impressed and offers to give Jimmy advanced fighting techniques 
  in exchange for Transistors for his radio. After the cutscene you will see 
  an X on your map. This is the first Transistor and is can be found at the 
  Autoshop.

  Go through the Autoshop and to where the X is. You will notice a ladder 
  where there was none before (if you explored the area earlier). Climb it 
  and you will find the Transistor:

     [BAC-T1] - On the roof of the southern part of the Autoshop.

  Get the Transistor and climb back down. Go back to the Hobo and he will 
  train you.

  The move he shows you is the Uppercut (hold Square). Successfully perform 
  the move three times for successful training and mission completion.

0=======0
| Reward \
0=========0

  Uppercut unlocked.

  In addition, you also unlock the "A Little Help" training sessions. There 
  are five more and you unlock them when you gain a Transistor for the Hobo.

  In order to gain these fighting moves, and get closer to 100% Completion, 
  you need to find the Transistors which segues into the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.17. Transistors (Bullworth Academy)                            [TRBA] |
0===========================================================================0
 \=========================================================================/

Now that you have found the Hobo you can now go and acquire Transistors for
additional fighting moves from him. There are six and you have already found
one.

Below are the Transistors that can be found on the grounds of Bullworth
Academy:

[BAC-T1] - On the roof of the southern part of the Autoshop (you already 
           acquired this one but it is on this list for completion sake).

[BAC-T2] - In the basement of the Main Building near the furnace. ++NOTE: Can 
           only be acquired during or after completion of the mission "Help 
           Gary" (Gary Smith). To get it after the mission you can enter the 
           basement through the employee door from the outside or through the 
           Boiler Room door near the Clothes Store.

Now back to the Main Story.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| III.18. Nerds                                                     [NRDS] |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

At this point in the game you will start doing missions for the Nerd Clique.
The Nerds are the ones that are either grossly overweight, very skinny,
and/or geeky looking. Successful completion of their missions during Chapter
I will allow you to gain Respect with them.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND1. "Save Algie" (Nerds)                                                |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  While strolling through the Library, Jimmy encounters Algernon who needs 
  help to his locker because he is afraid of the Bullies. Once payment is 
  settled the two of them head off to the Main Building.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  After you exit the Library head north toward the main entrance to the Main 
  Building. You will see a health line for Algernon appear to the right. If 
  it goes down to nothing you will fail the mission.

  Take down the first Bully you encounter when you turn the corner. The 
  advanced fighting techniques you learned should help you deal with this one 
  quickly.

  After dealing with the Bully, Algie announces that he needs to go to the 
  bathroom and you have a limited amount of time to get him there.

  Continue north and you will see two more Bullies. Take the initiative and 
  tackle one of them while the other runs toward Algie. If all goes well, 
  Algie should be near a trash can with the second Bully nearby. Grab the 
  second Bully and push him into the trash can. Then quickly beat up the 
  other Bully to clear the way. After that go into the Main Building.

  Go up to the second floor and into the Boys Restroom. When Algie enters the 
  stall two more Bullies show up. You can either beat them up or you can try 
  your hand at doing swirlies against them. Once the Bullies are defeated, 
  Algie will finish up his business.

  Once Algie is done head back to his locker to successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  $5, Nerd Respect +5, Bully Respect -10.

  At this point you have earned just enough Nerd Respect to be able to kiss 
  Cornelius which can be useful if you need the extra health.

 /=========================================================================\
0===========================================================================0
| III.19. Errands (Part One)                                         [ERD1] |
0===========================================================================0
 \=========================================================================/

When you re-enter the Boys Dorm you will be introduced to the Errand Side
Missions.

These are side-missions that will allow you to gain extra money. There are a
total of 50 Errands in the game and you need to do at least 31 of them to get
100% Completion.

These Errands will appear when you go into certain areas and after certain
missions have been passed. When you see a blue X on the map that means that
an Errand has popped up.

In this introduction to the Errand Missions, Petey needs you to give a
package to Beatrice. To accept the Errand you hold L1 then press X. Take the
package and run over to the Girls Dorm, where Beatrice is waiting outside,
and give her the package. You will be rewarded with $5.

For identification I have labeled the Errands with an "E".

These are the Errands that will appear at this stage of the game at Bullworth
Academy:

[BAC-E1] - Escort Algie to Library
           ***********************
           Where found: On second floor of the Main Building near Algie's 
                        locker.
           After: "Save Algie" (Nerds).
           Plan: Simply jog to the Library and Algie will follow. Very easy.
           Reward: $15.

Now let's move onto the Main Story missions once again.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND2. "That Bitch" (Nerds)                                                |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  While sneaking around the Girls Dorm, Jimmy overhears a confrontation 
  between Mandy, a Jock Cheerleader, and Beatrice, one of the Nerds. Mandy 
  defiantly takes Beatrice's Chemistry notes and leaves. Beatrice notices 
  Jimmy and pleads with him to get the notes back. After being threatened 
  with tattling Jimmy goes to retrieve the notes.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  If you don't already have some Stink Bombs in your inventory you will meet 
  up with Gary outside of the Girls Dorm. He will then tell you to go and get 
  some from Fatty. I should note that you can beat up Gary after the 
  conversation if you want.

  After talking to Gary go to the Library where you meet up with Fatty. You 
  can either humiliate, pay, or throw him back. After dealing with Fatty, get 
  the Stink Bomb.

  If you already have a Stink Bomb in your inventory then you can just go 
  straight to the Gym.

  Once you get inside the Gym go into the Girls Changeroom. Break into 
  Mandy's locker and get the notes. After getting the notes you will hear 
  Mandy outside and see a Prefect appear on the radar.

  Go behind the lockers and wait. You will see Mandy open her locker and get 
  nailed by the Stink Bomb you left behind when you broke into her locker. 
  This will cause her to run into the nearby stall and start vomiting. When 
  the nearby prefect gets far enough away from the changeroom entrance get 
  out of the Gym.

  Then head over to Beatrice, who is waiting just outside the Girls Dorm, to 
  complete the mission.

0=======0
| Reward \
0=========0

  Beatrice now likes Jimmy. He doesn't have to present gifts or dress 
  snappily to get a kiss from her.

  After 7 PM head toward the Girl's Dorm to pick up the next mission.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND3. "The Diary" (Nerds)                                                 |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Beatrice wrote in her diary during Mr. Hattrick's class and it was 
  confiscated. It is to be turned into Dr. Crabblesnitch's office in the 
  morning where the whole school will find out what's inside.

  Beatrice tells Jimmy that she has written a lot about him inside her diary 
  and considers themselves "doomed lovers". Jimmy needs to get to the diary 
  before this is exposed.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission is available between 7 PM and 11 PM.

0=========0
| The Plan \
0===========0

  Climb the lattice behind the Main Building to gain access to Mr. Hattrick's 
  classroom. Go to the Math Room marked on the map avoiding the Prefects 
  along the way. When you get there you will find the room locked. Go 
  downstairs to the Staff Room.

  Go to the desk to get the diary and you will read an excerpt from it. After 
  that head back to the Girl's Dorm to complete the mission.

0=======0
| Reward \
0=========0

  $20 and you will earn the Beatrice Picture Room Trophy (on the wall near 
  your dresser).

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND4. "Defend Bucky" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  While talking to Gary, Jimmy is approached by Algernon who needs Jimmy's 
  help. It appears that Bucky, another Nerd that went to the Auto Shop to get 
  parts for a science project, may have been caught by the Bullies. Gary 
  prods Jimmy into doing the rescue.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Run to the Auto Shop. You will notice a health line for Bucky on the right 
  side of the screen. You will see it start to drain. Bucky is being attacked 
  by Bullies and you need to get there quickly.

  Once you get to Bucky, take down the Bully that has the Baseball Bat. Grab 
  the Bat from him and then start beating him up with it. After defeating the 
  first Bully, go after the second. Once both Bullies have been taken down 
  help Bucky get inside.

  As you near the door, two more Bullies show up. Deal with them the same way 
  as you did the first pair. After that open the door and Bucky will get what 
  he needs then escape.

  Two more Bullies show up to block the route. Beat them both up and head to 
  the door to make good your escape.

0=======0
| Reward \
0=========0

  You now have the Skateboard and Bully Respect -10.

  You will also notice the Halloween decorations adorning the school. It is 
  almost that time of year.

  And in the process you open up more.....

 /=========================================================================\
0===========================================================================0
| III.20. Errands (Part Two)                                         [ERD2] |
0===========================================================================0
 \=========================================================================/

These are the Errands that will appear at this stage of the game at Bullworth
Academy:

[BAC-E2] - Pull Fire Alarm
           ***************
           Where found: On first floor, in the lobby, of the Main Building.
           After: "Defend Bucky" (Nerds).
           Plan: Find a Fire Alarm, which is identified by a blue X on the 
                 map, and pull it.
           Reward: $15.

[BAC-E3] - Plant Chocolates in Trevor's locker
           ***********************************
           Where found: On the first floor of the Main Building near the 
                        Cafeteria.
           After: "Defend Bucky" (Nerds).
           Plan: Find Trevor's locker on the second floor, pick his locker, 
                 and put the Chocolates inside.
           Reward: $10.

[BAC-E4] - Pick three lockers
           ******************
           Where found: On the first floor of the Main Building in the lobby.
           After: "Defend Bucky" (Nerds).
           Plan: Pick any three lockers you encounter. Avoid Prefects while 
                 doing the Errand.
           Reward: $10.

[BAC-E5] - Walk Christy back to the Girl's Dorm
           ************************************
           Where found: In the school parking lot near the Autoshop during 
                        evening hours.
           After: "Defend Bucky" (Nerds).
           Plan: Hold her hand and walk her to the Girl's Dorm. Be wary of 
                 Bullies.
           Reward: $10.

[BAC-E6] - Plant Chocolates in Gloria's locker
           ***********************************
           Where found: On the second floor of the Main Building near the 
                        lobby.
           After: "Defend Bucky" (Nerds).
           Plan: Find Gloria's locker on the first floor, pick her locker, 
                 and put the Chocolates inside.
           Reward: $10.

Now back to the Main Story.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND5. "The Candidate" (Nerds)                                             |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Jimmy is asked by Earnest, who is running for Class President, to protect 
  him from the Jocks who plan to ruin his speech at the auditorium.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Run up to the marker in front of the AV Room door (which is just west of 
  Dr. Crabblesnitch's office) at the upper level of the Main Building to 
  start the mission.

  You are given the Super Slingshot to use during this mission. Your goal is 
  to shoot the Jocks, who are heckling Earnest's speech, before they can hit 
  Earnest. Earnest has a health line that appears on the right and if it goes 
  down to zero then the mission is failed.

  The Jocks can appear in the balconies (on your level to the right and 
  left), in the scaffolding above the stage, on the stage, and on the floor 
  near the stage. The blips on the radar will indicate where the Jocks will 
  appear. An X means that they are on the upper level and a triangle means 
  that they are on the lower levels.

  You will be in scope mode when you start. Hold down the R1 button and 
  release it to fire at a Jock.

  You only need to hit a Jock once to make him go away. About halfway through 
  the speech a person dressed up as the Bullworth mascot will appear on the 
  stage. He can drain Earnest's health without hitting him so nail him 
  quickly.

  Then take down the remaining Jocks to successfully complete the mission.

0=======0
| Reward \
0=========0

  You now have the Super Slingshot plus Nerd Respect +5, Jock Respect -5, 
  $10, and the "Earnest for President" Poster Room Trophy.

  At this point you will notice that there is no clock. In addition, when you 
  exit the Main Building you will also see Gravestones laying about.

  You need to destroy all 19 of them to help toward 100% Completion:

    >>[GR1, GR2, GR3] - In front of the Girl's Dorm.
    >>[GR4, GR5] - East of the Girl's Dorm.
    >>[GR6, GR7] - West of the Boy's Dorm.
    >>[GR8, GR9, GR10] - In front of the Boy's Dorm.
    >>[GR11, GR12] - West of the Main Building.
    >>[GR13, GR14] - On the east side of the Main Building.
    >>[GR15, GR16, GR17] - South of the Main Building.
    >>[GR18, GR19] - Inside the yard for Harrington House just north of the 
                     house entrance.

  Destroying all 19 Gravestones will earn you the Edna Mask and the 
  Gravestone Room Trophy.

  If you do not destroy all of the Gravestones by the end of Halloween night 
  the remaining Gravestones can be found at the northeast corner inside of 
  Spencer Shipping in Blue Skies Industrial Area when you open up Chapter V.

  When you get back to your room you will see Gary sitting on your bed, in a 
  costume, and a mission marker by your closet. Activating the marker will 
  trigger.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS4. "Halloween" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0===========0

  After getting into his costume Jimmy and Gary head off to play some pranks 
  on the student body.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to the trash can and get Petey. You will also need to quickly leave 
  the Dorm if you want to avoid Russell.

  In addition, you will notice that there are some Pumpkins laying about. 
  There are four inside the Boys Dorm and 27 total. Since there is no clock 
  for this mission you can seek out and destroy them all of them if you wish. 

  You need to destroy all 27 Pumpkins to help toward 100% Completion:

    >>[PK1, PK2, PK3, PK4] - Inside the Boys Dorm.
    >>[PK5] - At the door to the Boys Dorm.
    >>[PK6] - West of the Boys Dorm. Use the Super Slingshot to destroy.
    >>[PK7] - East of the Girls Dorm. Use the Super Slingshot to destroy.
    >>[PK8] - At the door to the Girls Dorm.
    >>[PK9] - At the front door to the Main Building.
    >>[PK10, PK11, PK12] - In the lobby of the Main Building.
    >>[PK13] - Near the Staff Room in the southwest part of the Main 
               Building.
    >>[PK14, PK15, PK16, PK17] - In the Cafeteria.
    >>[PK18] - On the upper level of the Main Building south of the Boys 
               Restroom.
    >>[PK19] - At the front gate of the Auto Shop.
    >>[PK20] - At the front door of the Library.
    >>[PK21] - At the front door of the Harrington House.
    >>[PK22, PK23, PK24] - Inside the yard for Harrington House just north of 
                           the house entrance.
    >>[PK25] - In front of the Bullworth Mascot Statue.
    >>[PK26, PK27] - Between the Gym and Pool Buildings.

  For destroying all 27 Pumpkins you will get you the Pumpkin Head Mask and 
  the Pumpkin Room Trophy.

  If you do not destroy all of the Pumpkins by the end of Halloween night 
  the remaining Pumpkins can be found in the basement, by the boiler, of the 
  Main Building a little later in the game.

  As for the mission itself:

  You also need to play five pranks on people to complete the mission. 
  Students will approach you and ask for your help in doing pranks. The 
  pranks vary from throwing eggs at students to activating fireworks near 
  groups of people.

  If you wish to destroy Pumpkins on this mission get a prank from someone 
  and then go after the Pumpkins before playing the prank.

  You can let Gary and Petey be knocked out if you want. It won't affect the 
  mission. Since the Prefects are at a party you can also break into lockers 
  with impunity.

  Once you successfully complete five pranks you will complete the mission 
  but there is another, and much bigger, prank that can only be done on this 
  night which will lead to.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS5. "The Big Prank" (Gary Smith)                                        |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0===========0

  Gary wants to feed Chad's dog some rancid meat so he can get something for 
  this prank.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  It should be noted that this mission does NOT count toward 100% Completion.
  The clock reappears and starts up at 8 PM. If you go to sleep you will miss 
  out on this mission so you can skip this if you want.

0=========0
| The Plan \
0===========0

  Go to the marker near the Harrington House to activate. Gary will chase 
  after the dog but Chad runs in to protect his pet. Take down Chad so Gary 
  can feed the dog.

  Now take the Bag o' Poo to the Staff Room inside the Main Building. Once 
  you drop the bag in the marker go and pull the nearby Fire Alarm to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  Red Ninja Outfit for your Wardrobe Closet.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND6. "Character Sheets" (Nerds)                                          |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  While walking near the Library, Jimmy encounters Melvin who is upset over 
  the theft of his "Grotto & Gremlins" Character Sheets. Melvin offers Jimmy 
  10 "grotes" and the pick of his wenches if he takes the quest. Jimmy 
  accepts.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  After perusing the American.img file using TextWrangler, I found the text 
  for an earlier version of this mission and that there was supposed to be 
  five sheets instead of four. The missing sheet is for Qiath "The Enigma".

0=========0
| The Plan \
0===========0

  There are four sheets to recover (Gwythien "The Elf Princess", Kedayth "The 
  Light Bearer", Jeroba "Watcher of the Earth", and Eowoama "Goddess of 
  Rebirth"). Let's start at the one near the Library.

  There are two Bullies who have a sheet. One of them kicks you in the balls 
  and you have five seconds to get up or you fail the mission. Once you get 
  up the Bullies flee leaving the sheet behind.

  The second sheet is being held by a Bully near the Library path. He will 
  run and you must give chase. He will also drop Marbles behind him so be 
  careful. In addition, the Prefects will chase him alongside you. You can 
  either let the Prefects catch him or, if you are far enough away from them, 
  use your Slingshot to knock him out (if you get too close he'll use the 
  Marbles) to get the sheet.

  The third sheet is at the Auto Shop. There are a pair of Bullies fending 
  off some Nerds. Take on the Bullies using your fighting techniques. One of 
  the Nerds may help you in beating them up so you need to be careful in not 
  hitting him too. Once the Bullies are defeated you will get the third 
  sheet.

  The fourth sheet is near the Boys Dorm. A Bully is taunting a Nerd with the 
  sheet. Tackle the Bully and beat him up to get the last sheet.

  Head back to Melvin to successfully complete the mission.

0=======0
| Reward \
0=========0

  $10 plus the "G&G" Character Sheet Room Trophy.

  In addition, you may want to kiss a girl, or Cornelius, to boost your 
  health before doing the following mission.....

 /SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG\
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
| >GS6. "Help Gary" (Gary Smith)                                            |
0GSGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGS0
 \SGSGSGSGSGSGSGSGSGSGSGSGSSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSGSG/

0=========0
| Overview \
0===========0

  Gary finds something fantastic and promises that things are not going to be 
  the same again.....

0==========0
| Prep Work \
0============0

  Complete Art 4 or 5 and kiss a Girl, or Cornelius, to get double health 
  prior to doing this mission. You may also want to wait until the beginning 
  of Day 1 before starting this mission. This will allow you some extra time 
  to do new tasks before doing the new classes unlocked after this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Follow Gary and he will lead you to the Old School Bus where there are 
  three Bullies waiting. You need to beat them up to proceed further. One of 
  them will have a Baseball Bat so take him down first. Once that is done 
  head to the Basement entrance.

  Follow Gary around the Basement. There are some doors you need to open 
  during your exploration. There also plenty of Boxes and Crates to get 
  Weapons and Sodas.

  There is a switch not far from where you entered which will open the first 
  door. Follow Gary to the second door.

  The switch for the second door is behind a cage. Jump through the opening 
  along the side of the cage to enter and open the door. You can smash the 
  crates in the cage for power-ups and weapons. You can also smash crates on 
  the shelves for additional items. Follow Gary to the third door.

  The switch is also behind a cage but you can't get inside to access it. Use 
  the Super Slingshot to shoot the broom which will knock over the switch. 
  There are also additional crates in this room you can break for power-ups. 
  Follow Gary to the fourth door.

  The switch is behind a cage but is protected by live wires. Gary turns them 
  off and you need to crawl through a small opening in the cage to access the
  switch (and get a Rubberband, BAC-RB7, in the process). Once you open the 
  next door, follow Gary to the next one.

  A steam leak prevents you from going further. You will now be in the Boiler 
  Room. You will also find a Transistor (BAC-T2 - for the Hobo) here. In 
  addition, this is where the Pumpkins from Halloween night will be stored. 
  If you didn't destroy them earlier this is a good time to do so.

  To reduce the steam you need to get a Fire Extinguisher and use it on the 
  boiler. Once the steam is out, follow Gary into the next area. Keep 
  following him and he will lead you into a room with a large pit. Before 
  going down into the pit, go around to the north side and acquire BAC-RB9.

  When Jimmy goes down into the pit he finds that he has been led into an 
  ambush. Gary is now pitting Jimmy against the leader of the Bullies.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GS6.A. Russell Northrop                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  You will see a health line for Russell on the top of the screen. You need 
  to knock it down to zero in order to win. Russell is big and strong but if 
  you do the above Prep Work you should even things out a bit with the extra 
  health.

  You can't grab him and if you hit him too much at one time he will block 
  and then smack you. Your uppercut takes too much time leaving you open to 
  attack so don't use it here.

  But, then again, you don't need to use your fists for this fight. Thanks to 
  someone within the QUBQ Creative Group there is a much better way to handle 
  Russell.

  When the fight starts switch to your Super Slingshot. You'll see that you 
  can lock onto Russell regardless of which direction you are facing.

  There are two kinds of attacks that Russell will perform.

  The first one, in the early stage of the fight, will have him on one side 
  of the pit and he will pound on the ground. Then he will charge you like a 
  bull and try to pin you onto the opposite wall.

  As he is pounding on the ground hit him with a couple of light shots. When 
  he charges move out of his way. When he hits the opposite wall he will stun 
  himself. While he is stunned hit him with a couple of solid charged shots. 
  When he comes to he will try to charge you again and you can repeat the 
  pattern

  The second kind of attack will be performed after you have taken off about 
  two thirds of his health. He will pound on his chest like an ape and chase 
  you around the pit. If he catches you he will put you into a wrestling move 
  and you have to quickly tap Triangle to get out of it.

  As he is pounding his chest hit him with a couple of light shots. When he 
  chases you run away from him until he runs out of breath. As he is trying 
  to regain his breath hit him with a couple of solid charged shots. When he 
  gets his breath he will pound his chest and run after you again. Continue 
  with this pattern until you drain the last of his health.

  When you finally defeat him the mission is over.

0=======0
| Reward \
0=========0

  You gain the Russell Shirt Room Trophy, full respect from the Bullies, and 
  open up the next chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Chapter II - "Rich Kid Blues"                                  [CHPT] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

After dealing with the Bully Clique and getting 100% Respect from them the
main gates to Bullworth Academy open up and Jimmy can now explore the nearby
town.

Dr. Crabblesnitch knows of Jimmy's penchant for fighting and warns him to
stay out of trouble. But one of the Preps approaches Jimmy and invites him to
come over to their Boxing Club to participate in the noble sport of boxing.
Jimmy waves him off.....for now at least.

 /=========================================================================\
0===========================================================================0
| IV.1. The Gates Open Up                                                   |
0===========================================================================0
 \=========================================================================/

As noted before the main gates to Bullworth Academy open up so Jimmy can go
into town. Two sections of the Bullworth area open up and I will start on the
western part of the Bullworth area.....

 /=========================================================================\
0===========================================================================0
| IV.2. Old Bullworth Vale                                           [OBVL] |
0===========================================================================0
 \=========================================================================/

This area is connected to Bullworth Town by the North Bridge and the Dam. It
is also connected to Bullworth Academy via the South Bridge. Since this is
the largest of the two areas I will break it down into sections:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.A. The Estates                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is the rich neighborhood that occupies the north and northwestern part
of Old Bullworth Vale. All of the houses have street numbers on them but no
street name. But for this guide I will put a name on the street that goes
through The Estates area.

Estate Road starts from the west end of the North Bridge, goes around the
Happy Endings Retirement Home, around the west and south sides of The Estates
area, and ends at a three-way intersection just north of the Burger Place.
The small cul-de-sac on the south part of The Estates I will call the
Vale Cutoff.

In the northeast part of The Estates is the Cemetery at Bullworth Church
where the deceased residents of Bullworth rest in peace.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.B. Shopping District                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This section just southeast of The Estates is the main shopping area for Old
Bullworth Vale and has the following places of interest:

  >>Infirmary
  >>Police Station
  >>Shiny Bikes Store
  >>Movie Theater
  >>Aquaberry Clothes Store
  >>Yum Yum Market
  >>Old Bullworth Vale Hair, Nails & Beauty
  >>Glass Jaw Boxing Club

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.C. The Carnival                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

On the southwest portion of Old Bullworth Vale is the Carnival. This is where
you can go to have a good time playing games, winning tickets, collecting
prizes, and riding rides. It also has its own Infirmary in case you get
Knocked Out while there. You can use the Porta-Pottys to hide from the Cops
if you get into trouble.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.D. Bullworth Lake                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At the very south part of Old Bullworth Vale is Bullworth Lake. This large
lake has places you can swim to and explore. The large beach goes along the
north part of the Lake and up the east side of Old Bullworth Vale. The Beach
Clubhouse, a Save House you can earn later, is on the west side of the beach
at the beginning of the small pier.

 /=========================================================================\
0===========================================================================0
| IV.3. Bullworth Town                                               [BLWT] |
0===========================================================================0
 \=========================================================================/

To the north of Bullworth Academy is Bullworth Town (via the Central Bridge).
Like Old Bullworth Vale it has its own Shiny Bikes Shop, Barber Shop, Clothes
Shop, Infirmary, and Police Station.

It also has the Town Hall, Gas Station, In and Out Motel, and the Dragon's
Wings Comics Store where the Nerds hang out a lot.

Now that I've covered a bit of what each area is like I will go into the
Collectibles for each area.....

 /=========================================================================\
0===========================================================================0
| IV.4. Collectibles (Old Bullworth Vale and Bullworth Town)         [CLTO] |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Old Bullworth Vale and Bullworth Town.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| IV.4.A. Rubber Bands                                                     \
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-RB21] - On the small dirt path directly north of the main entrance for 
             Bullworth Academy.
             (Map; E-8).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-RB22] - At the front of Bullworth Church inside the Cemetery (north of 
             the front door). Go inside the Cemetery and jump over the broken 
             wall on the east side of the Church to gain access.
             Map: (B-5).

[OBV-RB23] - In the back yard of the house at 23 Estate Road just north of 
             the garage (northeast of The Vale Centennial Garden).
             Map: (B-3).

[OBV-RB24] - Under the bridge for the dried pond at the north part of the 
             Happy Endings Retirement Home.
             Map: (B-3).

[OBV-RB25] - On the north side of the basketball court for The Vale 
             Centennial Garden.
             Map: (C-2).

[OBV-RB26] - Inside the gazebo at the north part of the Spencer Estates. Can 
             be collected during or after the mission "The Eggs" (Preps).
             Map: (C-2).

[OBV-RB27] - Inside the backyard of the house at 26 Estate Road directly 
             across the street west of the Spencer Estates. Jump the broken 
             part of the fence north of the gate then jump the small lattice. 
             Head to the lattice on the south part of the house. There is a 
             short section of lattice you can climb over. The Rubber Band is 
             near the tree.
             Map: (D-1).

[OBV-RB28] - Inside the gazebo at the central area of the Old Bullworth Vale 
             Gardens.
             Map: (D-3).

[OBV-RB29] - By the ramp near the picnic area on the east side of the Old 
             Bullworth Vale Gardens.
             Map: (C-5).

[OBV-RB30] - By the fence west of the house at 11 Estate Road just west of 
             the North Bridge that connects Bullworth Town with Old Bullworth 
             Vale.

[OBV-RB31] - On the Beach by the dirt path at the east side of Old Bullworth 
             Vale.
             Map: (C-7).

[OBV-RB32] - Behind the fence near the outdoor tables for the Burger Place.
             Map: (D-4).

[OBV-RB33] - By the tree just north of the entrance for the Aquaberry 
             Fashions Clothes Store.
             Map: (D-6).

[OBV-RB34] - Inside the Aquaberry Fashions Clothes Store near the Purchase 
             Clothes icon.
             Map: (D-6).

[OBV-RB35] - Near the Trophy Case, in the Lounge, on the second floor of the 
             Glass Jaw Boxing Club. ++NOTE: Can be collected during or after 
             completion of the mission "Boxing Challenge" (Jimmy Hopkins).
             Map: (D-6).

[OBV-RB36] - Outside of the Glass Jaw Boxing Club at the south wall of the 
             building.
             Map: (D-6).

[OBV-RB37] - By the ramp behind the large house at 32 Vale Cutoff (the 
             cul-de-sac).
             Map: (E-3).

[OBV-RB38] - On the dirt road above and directly behind the Home Made Ice 
             Cream Store.
             Map: (E-4).

[OBV-RB39] - Just southwest of the Movie Theater in the alley that runs 
             behind the Old Bullworth Vale Shiny Bikes Store.
             Map: (E-5).

[OBV-RB40] - By the guard rail in the park that overlooks the Carnival.
             Map: (F-3).

[OBV-RB41] - In front of the Crazy Painted Man cage within the Freak Show 
             tent at the Carnival.
             Map: (F-[2,3]).

[OBV-RB42] - On a tiny island just east of the Carnival. Go to the Beach and 
             into the west side of the Lake. Enter the small inlet and go 
             under the arch. Go onto the nearby beach and into the tunnel. 
             Follow it and it will lead you back out. Here you will see a log 
             that connects the tiny island to the mainland. Use the log to 
             gain access to the island and the Rubber Band.
             Map: (G-3).

[OBV-RB43] - On the west side of the large pier directly south of the 
             Shopping District.
             Map: (F-5).

[OBV-RB44] - On the small beach at the east side of Bullworth Lake.
             Map: (G-7).

[OBV-RB45] - On a raised area at the southwestern part of Bullworth Lake. Get 
             onto the small beach at the southwestern part of the large 
             island and walk along the logs that connect the pillars to the 
             mainland. Once on the mainland, head east to the raised area 
             where the Rubber Band can be found.
             Map: (H-4).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-RB46] - On one of the upper levels at Town Hall. Use the ladder at the 
             northeast corner to climb to the next level and use the second 
             ladder to climb to the level where the Rubber Band is located.
             Map: (B-9).

[BLT-RB47] - Just southwest of the entrance for Town Hall.
             Map: (B-9).

[BLT-RB48] - Behind the large statue just south of Town Hall.
             Map: (B-9).

[BLT-RB49] - On top of the Oil Spill Gas Station. Use the ladder on the back 
             side to access.
             Map: (C-8).

[BLT-RB50] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can 
             only be collected after Chapter III is opened and after 
             completion of the mission "Nerd Challenge".
             Map: (C-[8,9]).

[BLT-RB51] - In the alley north of the Bullworth Town Shiny Bikes Store.
             Map: (C-9).

[BLT-RB52] - On the sidewalk north of the Worn-In Used Clothing Store.
             Map: (C-9).

[BLT-RB53] - On the roof of the Closed Theater. Go on the raised level behind 
             the Worn-In Used Clothing Store and find the ladder. Climb the 
             ladder to get to the roof of the Clothing Store. Jump the alley 
             south of your position to gain access to the Rubber Band.
             Map: (C-[9,10]).

/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| IV.4.B. "G&G" Cards                                                      \
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-GG7] - By a grave in the Cemetery directly east of Bullworth Church.
            Map: (B-6).

[OBV-GG8] - In the front yard of the Spencer Estates behind the parked car. 
            Can be collected during or after the mission "The Eggs" (Preps).
            Map: (D-2).

[OBV-GG9] - On a raised area directly west of the Burger Place. From the Old 
            Bullworth Vale Hair, Nails & Beauty Salon entrance, head south to 
            the corner and then turn west. Continue west until you near the 
            road curve turning south. Ahead of you, at the road curve, should 
            be a nameless store with blue awnings. To the north of this store 
            is a set of stairs. Take these stairs up to a raised area. It is 
            on this raised area where you will find the Card.
            Map: (D-4).

[OBV-GG10] - By the Trash Can near the Movie Theater.
             Map: (E-5).

[OBV-GG11] - On some climbable rocks on the Beach near the west end of the 
             south bridge that connects Old Bullworth Vale to Bullworth 
             Academy.
             Map: (E-6).

[OBV-GG12] - Just west of the entrance for the Carnival.
             Map: (F-3).

[OBV-GG13] - Near the arcade games inside the Souvenir Tent at the Carnival.
             Map: (G-3).

[OBV-GG14] - On the Big Squid ride at the Carnival.
             Map: (G-2).

[OBV-GG15] - On the small pier near the Beach House on the west side of the 
             Beach.
             Map: (F-4).

[OBV-GG16] - On the large barge floating in Bullworth Lake.
             Map: (F-6).

[OBV-GG17] - On the Shipwreck at the south part of the Lake.
             Map: (H-6).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-GG18] - In the fenced-off area just south of Leighson's Bank. Go behind 
             the bank area until you find a parked car. There should be a 
             small opening to the left of the car that you have to crawl 
             through in order to gain access to the card.
             Map: (C-8).

[BLT-GG19] - By the employee entrance, at the bottom of the stairs, behind 
             the Dragon's Wing Comics Store.
             Map: (C-[8,9]).

[BLT-GG20] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can 
             only be collected after Chapter III is opened and after 
             completion of the mission "Nerd Challenge".
             Map: (C-[8,9]).

[BLT-GG21] - At the south end of the alley that runs north-south behind The 
             Happy Mullet Barber Shop and the Bullworth Town Infirmary. From 
             the entrance of The Happy Mullet, head south then take a left at 
             the street corner. Head east for a little bit and you should see 
             an alley to your left. Go into the alley and you should see the 
             Card ahead of you.
             Map: (C-9).

[BLT-GG22] - On top of the Police Station. Use the ladder in the parking lot 
             behind the Station to gain access.
             Map: (B-9).

[BLT-GG23] - On top of the dumpster in the alley just southeast of the Police 
             Station.
             Map: ([B,C]-9).

[BLT-GG24] - At the In and Out Motel. From the entrance of the Worn-In 
             Clothing Store, head south then turn left at the three-way 
             intersection. As you head east you will see the blockade at the 
             entrance to New Coventry. To your right is the In and Out Motel. 
             At the southeast part of the parking lot is a parked car. The 
             Card is behind the parked car.
             Map: (D-10).

/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| IV.4.C. Gnomes                                                           \
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-N2] - At the front of Bullworth Church inside the Cemetery (south of the 
           front door). Go inside the Cemetery and jump over the broken wall 
           on the east side of the Church to gain access.
           Map: (B-5).

[OBV-N3] - In the front yard of the house at 23 Estate Road (by the bird 
           baths - northeast of The Vale Centennial Garden).
           Map: (B-2).

[OBV-N4] - In front of the house at 21 Estate Road directly north of the 
           Happy Endings Retirement Home.
           Map: (B-3).

[OBV-N5] - On the front porch of the house at 22 Estate Road directly east of 
           The Vale Centennial Garden. Use the broken section of fence at the 
           parking lot for the Old Bullworth Vale Gardens on the west side of 
           the house to gain access.
           Map: (C-3).

[OBV-N6] - North of the front door for the Happy Endings Retirement Home.
           Map: (B-3).

[OBV-N7] - In front of the house at 15 Estate Road near the street 
           intersection directly east of the Happy Ending Retirement Home.
           Map: (C-5).

[OBV-N8] - In front of the house at 11 Estate Road directly west of the North 
           Bridge that connects Old Bullworth Vale with Bullworth Town.
           Map: (C-6).

[OBV-N9] - Inside the front yard of the house at 26 Estate Road directly 
           across the street west of the Spencer Estates. Jump the broken 
           part of the fence north of the gate then jump the small lattice. 
           Head to the south side of the yard. You will find the Gnome near 
           the lattice.
           Map: (D-1).

[OBV-N10] - Inside the yard for the Spencer Estates near the gate. ++NOTE: 
            Can be destroyed during or after completion of the mission "The 
            Eggs" (Preps).
            Map: (D-2).

[OBV-N11] - Near the gazebo at the north part of the Spencer Estates. ++NOTE: 
            Can be destroyed during or after completion of the mission "The 
            Eggs" (Preps).
            Map: (D-2).

[OBV-N12] - On the west side of the entrance to the Old Bullworth Vale 
            Gardens directly southwest of the Happy Endings Retirement Home.
            Map: (C-3).

[OBV-N13] - On the east side of the entrance to the Old Bullworth Vale 
            Gardens directly southwest of the Happy Endings Retirement Home.
            Map: (C-3).

[OBV-N14] - In the small shed directly north of the gazebo inside the Old 
            Bullworth Vale Gardens (and next to OBV-N15).
            Map: (C-3).

[OBV-N15] - In the small shed directly north of the gazebo inside the Old 
            Bullworth Vale Gardens (and next to OBV-N14).
            Map: (C-3).

[OBV-N16] - At the east entrance to the Old Bullworth Vale Gardens (directly 
            east of the gazebo).
            Map: (D-4).

[OBV-N17] - By the car garage for the Spencer Estates.
            Map: (D-3).

[OBV-N18] - By the front door of the house at 29 Estate Road.
            Map: ([D,E]-2).

[OBV-N19] - In the backyard of the house at 31 Estate Road.
            Map: (E-3).

[OBV-N20] - By the front door of the the large house at 32 Vale Cutoff (the 
            cul-de-sac).
            Map: (E-3).

[OBV-N21] - On the beach at the southern part of the large island at 
            Bullworth Lake. ++NOTE: You will have to defeat the Pirate before 
            you can destroy the Gnome. Defeating the Pirate is also a 
            requirement for 100% Completion (and you will get the Pirate Hat 
            to boot).
            Map: (H-[5,6]).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-N22] - In front of the Police Station.
            Map: (B-9).

/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| IV.4.D. Transistors                                                      \
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-T3] - On the Dam at the very north part of the Bullworth area.
           Map: (B-7).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-T4] - In the basement of the Dragon's Wing Comics Store. ++NOTE: Can 
           only be collected after Chapter III is opened and after completion 
           of the mission "Nerd Challenge".
           Map: (C-[8,9]).

[BLT-T5] - In the alley behind the Mexican Restaurant.
           Map: ([C,D]-9).

 /=========================================================================\
0===========================================================================0
| IV.5. Errands (Part Three)                                         [ERD3] |
0===========================================================================0
 \=========================================================================/

Now that Chapter II has been opened up more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-E7] - Get toilet paper for student
           ****************************
           Where found: Inside first floor Boy's Restroom.
           After: "Help Gary" (Gary Smith).
           Plan: Go into Boiler Room to get toilet paper, get back to Boy's 
                 Restroom, and toss paper over door to complete. Use free aim 
                 (D-Pad Up) to aim over the door.
           Reward: $10.

[BAC-E8] - Stuff 3 kids into Trash Cans
           ****************************
           Where found: Outside the Main Building (south side).
           After: "Help Gary" (Gary Smith).
           Plan: Go near the Trash Cans around the school and find a student 
                 to stuff into it. Repeat three times to complete Errand.
           Reward: $15.

[BAC-E9] - Stuff two students into lockers
           *******************************
           Where found: Second floor of Main Building near stairwell.
           After: "Help Gary" (Gary Smith).
           Plan: Go near lockers with Blue Lock Icons and find a student to 
                 stuff into the locker. Better yet, follow a student to their 
                 locker, wait for them to use it, and then grab and stuff. 
                 Keep an eye open for Prefects.
           Reward: $10.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-E10] - Collect the Crabs
            *****************
            Where found: By the Crab Shack near the Infirmary.
            After: "Help Gary" (Gary Smith).
            Plan: Swim out into the Lake, collect the six Crabs, and go back 
                  to the restaurant manager to complete the Errand.
            Reward: $20.

[OBV-E11] - Explore the Shipwreck
            *********************
            Where found: On the main pier south of the Infirmary.
            After: "Help Gary" (Gary Smith).
            Plan: Swim out to the Shipwreck at the south part of the Lake. 
                  Once you get on it you will complete the Errand. This is 
                  also where you find OBV-GG17.
            Reward: $15.

[OBV-E12] - Make food deliveries
            ********************
            Where found: At the Burger Place.
            After: "Help Gary" (Gary Smith).
            Plan: You have a limited amount of time to make your three 
                  deliveries. You should bring a bike to this Errand. The 
                  first delivery is in front of the Shiny Bikes Store. After 
                  making the delivery the timer resets. The second delivery 
                  is near the Aquaberry Clothes Store. The third delivery is 
                  in the residential area. Use the stairs near the Burger 
                  Place to get to the third customer.
            Reward: $25 plus the Minimum Wage Shirt and the Fries Headgear.

[OBV-E13] - Swim around the buoy and back
            *****************************
            Where found: On the west side of the beach near the small pier.
            After: "Help Gary" (Gary Smith).
            Plan: Go in the water and swim around the buoy and then to the 
                  Docks to complete the Errand.
            Reward: $20 and the Tiny Swimsuit.

[OBV-E14] - Get Karen's bear
            ****************
            Where found: On the beach southwest of the South Bridge.
            After: "Help Gary" (Gary Smith).
            Plan: Go to the Bully under the Pier. Run up and grapple him and 
                  you will tug at the bear. Keep tapping Triangle until you 
                  win the tug-of-war then run back to Karen with the bear to 
                  complete the Errand.
            Reward: $15.

[OBV-E15] - Go to the last island
            *********************
            Where found: On the main pier south of the Infirmary after doing 
                         OBV-E12.
            After: "Help Gary" (Gary Smith).
            Plan: Swim out to the southern part of the large island. Get up 
                  on the beach and go along the wooden planks connecting the 
                  pillars to reach the assigned spot to complete the Errand. 
                  This is also where you find OBV-RB45.
            Reward: $20.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-E16] - Knock out the Greasers
            **********************
            Where found: At the Oil Spill Gas Station.
            After: "Help Gary" (Gary Smith).
            Plan: Go to the top of the Gas Station and knock out the two 
                  Greasers. One of the has a Plank which you can take and use 
                  it against them.
            Reward: $15.

[BLT-E17] - Find the Hobo some pills
            ************************
            Where found: At the Bullworth Town Shiny Bikes Store.
            After: "Help Gary" (Gary Smith).
            Plan: Go into the nearby alley and knock over the Trash Cans 
                  until you get some prescription pills then head back to the 
                  Hobo.
            Reward: $15.

[BLT-E18] - Find and return dog
            *******************
            Where found: West of the Bullworth Town Shiny Bikes Store.
            After: "Help Gary" (Gary Smith).
            Plan: Go behind Leighson's Bank to find the dog then lead it back 
                  to it's owner to complete the Errand.
            Reward: $15.

[BLT-E19] - Return the bike
            ***************
            Where found: In front of the Bullworth Town Shiny Bikes Store.
            After: "Help Gary" (Gary Smith).
            Plan: The bike will show up as an X on the Map. It is being 
                  ridden by a Townie. Knock him off, get on the bike, and 
                  ride it back to the store owner to complete the Errand.
            Reward: $15.

[BLT-E20] - Find and return dog
            *******************
            Where found: Near the Closed Theater.
            After: "Help Gary" (Gary Smith).
            Plan: Go to the In And Out Motel to find the dog then lead it 
                  back to it's owner to complete the Errand.
            Reward: $15.

[BLT-E21] - Throw water balloons
            ********************
            Where found: On top of The Happy Diner (across the street from 
                         The Happy Mullet). Use ladder behind the diner to 
                         access roof.
            After: "Help Gary" (Gary Smith).
            Plan: Use the nearby water faucet to fill Water Balloons then 
                  throw them at the person who gave you the Errand. This 
                  makes the Errand much easier since you don't have to deal 
                  with the Police.
            Reward: $20 and Water Balloons unlocked. Whenever you get near a 
                    Water Faucet or Sink you will automatically make Water 
                    Balloons.

 /=========================================================================\
0===========================================================================0
| IV.6. Weapons, Boxes, and Crates (Bullworth Vale and Bullworth Town)[WBCO]|
0===========================================================================0
 \=========================================================================/

Now for the Weapons, Boxes, and Crates for both Old Bullworth Vale and
Bullworth Town:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.6.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Old Bullworth Vale |
0====================0
 \XXXXXXXXXXXXXXXXXX/

>>Apples
  ******
    --On the street corner directly east of the Happy Endings Retirement Home 
      (x2).
      Map: (C-4).
    --Just northeast of the gazebo in the central area of the Old Bullworth 
      Vale Gardens.
      Map: (C-4).
    --Inside the front yard of the house at 26 Estate Road directly across 
      the street west of the Spencer Estates. Jump the broken part of the 
      fence north of the gate then jump the small lattice. Head to the south 
      side of the yard. You will find the Apple near the tree.
      Map: (D-1).

>>Bag of Marbles
  **************
    --Near the gazebo south of the Glass Jaw Boxing Club.
      Map: (E-6).
    --In front of the Fun House entrance at the Carnival.
      Map: (G-3).

>>Baseball Bats
  *************
    --In the front yard of the house at 23 Estate Road northeast of The Vale 
      Centennial Garden.
      Map: (B-3).
    --In the backyard for the house at 29 Estate Road.
      Map: ([D,E]-2).
    --By one of the outdoor tables for the Burger Place.
      Map: (D-4).

>>Boards
  ******
    --At the picnic area on the east part of the Old Bullworth Vale Gardens 
      (east of the Soda Machine).
      Map: (C-5).
    --On the sidewalk by the east entrance for the Burger Place.
      Map: (D-5).
    --Under the main pier at Bullworth Lake.
      Map: (F-5).

>>Bottle Rocket Launchers
  ***********************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Stronghold Assault" (Jimmy Hopkins).

    --Next to the north side of the car garage at 23 Estate Road.
      Map: (B-3).
    --In the north-south alley behind the Movie Theater.
      Map: (E-5).
    --On the barge east of the main pier in Bullworth Lake.
      Map: (F-6).

>>Bricks
  ******
    --On the southeast side of the Cemetery directly east of the Church.
      Map: (B-6).
    --Behind the car parked behind the Glass Jaw Boxing Club.
      Map: (D-6).

>>Carton of Eggs
  **************
    --By the bench on the north side of the basketball courts for The Vale 
      Centennial Garden.
      Map: (C-2).
    --At the picnic area on the east part of the Old Bullworth Vale Gardens 
      (south of the Soda Machine near the Trash Can).
      Map: (C-5).
    --In front of Shinjo's
      Map: (E-4).

>>Fire Crackers
  *************
    --On the north side of the Church inside the Cemetery. Go inside the 
      Cemetery and jump over the broken wall on the east side of the Church 
      to gain access.
      Map: (B-6).
    --In a corner on the southwest side of the parking lot for the Old 
      Bullworth Vale Gardens.
      Map: (C-2).
    --Behind the car garage door the Spencer Estates.
      Map: (D-3).
    --On top of the raised area directly west of the Burger Place.
      Map: (D-4).

>>Fire Extinguishers
  ******************
    --On the west wall inside the Glass Jaw Boxing Club.
      Map: (D-6).

>>Itching Powders
  ***************
    --In a corner on the southwest side of the parking lot for the Old 
      Bullworth Vale Gardens.
      Map: (C-2).
    --Near the the Souvenir Tent at the Carnival.
      Map: (G-3).

>>Spray Paints
  ************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Tagging" (Preps).

    --Under the main pier at Bullworth Lake.
      Map: (F-5).

>>Stink Bombs
  ***********
    --On the west side of the Happy Endings Retirement Home.
      Map: (C-3).
    --Northwest of the picnic area (by the Porta-Pottys) on the east part of 
      the Old Bullworth Vale Gardens.
      Map: (C-4).
    --Directly across the walk path east of the Movie Theater.
      Map: (E-5).
    --Underneath the Ferris Wheel at the Carnival.
      Map: (F-2).

>>Trash Can Lids
  **************
    --By the dumpster in the alley directly behind the Shiny Bikes Store.
      Map: (E-5).
    --By the dumpster in the alley directly behind the Yum Yum Market.
      Map: (E-6).
    --By the dumpster behind the Glass Jaw Boxing Club.
      Map: (D-6).

 /XXXXXXXXXXXXXX\
0================0
| Bullworth Town |
0================0
 \XXXXXXXXXXXXXX/

>>Bag of Marbles
  **************
    --In the alley next to the Dragon's Wing Comics Store.
      Map: (C-[8,9]).

>>Bottle Rocket Launchers
  ***********************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Stronghold Assault" (Jimmy Hopkins).

    --In the alley just north of the Bullworth Town Shiny Bikes Store.
      Map: (C-9).
    --On top of J's (which is right next to the Mexican Restaurant). Use the 
      ladder behind the restaurant to access the restaurant's roof then use 
      the second ladder to access the roof for J's.
      Map: (C-9).
    --At the southwest part of the In and Out Motel.
      Map: (D-10).

>>Bricks
  ******
    --In the alley behind The Happy Mullet Barber Shop.
      Map: (C-9).
    --In the alley just north of the Bullworth Town Shiny Bikes Store.
      Map: (C-9).

>>Carton of Eggs
  **************
    --On top of the Mexican Restaurant. Use the ladder in the alley behind 
      the place to access.
      Map: (C-9).

>>Fire Crackers
  *************
    --In the alley just north of the Bullworth Town Shiny Bikes Store.
      Map: (C-9).

>>Stink Bombs
  ***********
    --By the dumpster in the parking lot behind the Bullworth Town Police 
      Station.
      Map: (B-9).

>>Trash Can Lids
  **************
    --By the dumpster in the alley just southeast of the Bullworth Town 
      Police Station.
      Map: ([B,C]-9).
    --In the alley north of the Closed Theater.
      Map: (C-9).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.6.B. Boxes                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Old Bullworth Vale |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  >>In front of the house at 20 Estate Road (slightly northeast of the 
    Happy Endings Retirement Home).
    Map: (B-4).
  >>In front of the house at 19 Estate Road (directly south of the Happy 
    Endings Retirement Home).
    Map: (C-3).
  >>In front of the house at 26 Estate Road (directly across the street 
    west of the Spencer Estates).
    Map: (D-1).
  >>In front of the house at 22 Estate Road (directly east of The Vale 
    Centennial Garden).
    Map: (C-3).
  >>In front of the houses at 10 Estate Road and 12 Estate Road (directly 
    west of the north bridge that connects Old Bullworth Vale with 
    Bullworth Town).
    Map: (C-[5,6]).
  >>In front of the Home Made Ice Cream Place.
    Map: (E-4).
  >>In front of the News, Cigarettes, & Lies Stand.
    Map: (D-5).
  >>Directly across the walk path east of the Movie Theater.
    Map: (E-5).
  >>In front of the Old Bullworth Vale Coffee House.
    Map: (E-6).
  >>In front of the Glass Jaw Boxing Club.
    Map: (D-6).

 /XXXXXXXXXXXXXX\
0================0
| Bullworth Town |
0================0
 \XXXXXXXXXXXXXX/

  >>On the sidewalk southeast of the Bullworth Fire Department.
    Map: (B-8).
  >>In front of the The Happy Mullet.
    Map: (C-9).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.C. Crates                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Old Bullworth Vale |
0====================0
 \XXXXXXXXXXXXXXXXXX/

  >>In the alley directly behind the Old Bullworth Vale Shiny Bikes Store.
    Map: (E-5).
  >>By the dumpster in the alley directly behind the Old Bullworth Vale Yum 
    Yum Market.
    Map: (E-6).
  >>By the Ferris Wheel at the Carnival (x2).
    Map: (F-2).

 /XXXXXXXXXXXXXX\
0================0
| Bullworth Town |
0================0
 \XXXXXXXXXXXXXX/

  >>On the south side of the Oil Spill Gas Station.
    Map: (C-8).

Now onto the Main Story once again.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH2. "Hattrick vs. Galloway" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Mr. Hattrick, the math teacher, confronts Mr. Galloway, the english 
  teacher, about his drinking problem. Mr. Hattrick decides that the best 
  thing to do is to get Mr. Halloway fired and then leaves.

  Jimmy comes in at the tail end of this confrontation and decides to help 
  Mr. Galloway get rid of the Scotch bottles. Ms. Philips is the only 
  person, other than Mr. Hattrick, to know about Mr. Galloway's problem. Mr. 
  Galloway wants Jimmy to take the bottles to her for disposal.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Rhian Gwilt came up with a suggestion that involved using the Fire Alarm.

0=========0
| The Plan \
0===========0

  There are three hidden bottles you must find and get rid of.

  First, go to the Cafeteria and locate the bottle which is near the 
  freezers.

  The second bottle is in the Trophy Case near the waiting room for Dr. 
  Crabblesnitch's office. Find a Fire Alarm and activate it. After the 
  building clears smash the case to get the bottle.

  The last bottle is in the Girl's Bathroom. Another teacher will confront 
  you as you get the bottle which is in the last stall (if you used the Fire 
  Alarm she won't be there). If you didn't use the Fire Alarm avoid her when 
  she comes at you and take the three bottles to Ms. Philips in the School 
  Parking Lot to complete the mission.

0=======0
| Reward \
0=========0

  You get the Camera and the ability to do the Photography class which leads 
  to the next chapter.....

 /=========================================================================\
0===========================================================================0
| IV.7. Get to Class (Part Two)                                      [GTC2] |
0===========================================================================0
 \=========================================================================/

When you begin Chapter II you will also open up one of the remaining two
classes you need to attend:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.7.A. Shop (Day 3 - Morning)                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You take this class at the Autoshop. This class is similar to Chemistry
except that you also use the Left Analog Stick and that there are fewer
buttons involved. Usually you need to rotate the Left Analog Stick in a
certain direction and tap the buttons for a short period of time.

After completing Shop 1 you will also open up the Bike Garages at Bullworth
Academy, the Old Bullworth Vale Shiny Bikes Shop, and at the Bullworth Town
Shiny Bikes Store. Bikes you either purchase or earn can be stored here.

The Bikes you earn you earn here in Shop Class. As you progress through each
level the Bikes get better.

Listed below are the moves and rewards for each Shop class:

>>Shop 1
  ******
    --Rotate Left Analog Stick (Clockwise)
    --Tap X Button
    --Rotate Left Analog Stick (Counterclockwise)
  ++Reward: Basic BMX bike.

>>Shop 2
  ******
    --Rotate Left Analog Stick (Clockwise)
    --Tap Square Button
    --Tap X Button
    --Rotate Left Analog Stick (Counterclockwise)
  ++Reward: Retro BMX bike.

>>Shop 3
  ******
    --Rotate Left Analog Stick (Clockwise)
    --Tap X Button
    --Rotate Left Analog Stick (Clockwise)
    --Tap Square Button
    --Rotate Left Analog Stick (Counterclockwise)
  ++Reward: Green BMX bike.

>>Shop 4
  ******
    --Rotate Left Analog Stick (Counterclockwise)
    --Tap X Button
    --Rotate Left Analog Stick (Clockwise)
    --Tap Square Button
    --Tap Circle Button
    --Rotate Left Analog Stick (Clockwise)
  ++Reward: Blue BMX bike.

>>Shop 5
  ******
    --Tap Circle Button
    --Tap Triangle Button
    --Rotate Left Analog Stick (Clockwise)
    --Tap X Button
    --Rotate Left Analog Stick (Counterclockwise)
    --Tap Square Button
    --Tap Circle Button
    --Rotate Left Analog Stick (Counterclockwise)
  ++Reward: Red BMX bike.

In addition to obtaining the Red BMX bike after completing Shop 5, you will
get the Bike Frame Room Trophy which will be on the wall next to the Wardrobe
Closet.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.B. Photography (Part One) (Day 3 - Afternoon)                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Photography Class is also held in the Art Room and taught by Ms. Philips.
She teaches the Art Class in the mornings and this class in the afternoons.

The first two levels of this class can be done in Chapter II but the
remaining levels can only be done after Chapter III is opened up.

You use the Camera by using the D-Pad Up or Down to adjust the zoom and then
use the R1 button to click the shutter. You can also get people to "pose" for
you by L1 button to target them, press the X Button to talk to them, then the
R1 Button to click.

Listed below are the two Photography classes accessible at this stage of the
game:

>>Photography 1
  *************
    You need to take pictures of the school banners around the grounds. There 
    is a timer involved but you will have plenty of time to complete this 
    assignment.

    There are at the front of Main Building, on the arch in front of Girls 
    Dorm, at the Autoshop, on top of the Harrington House, and on top of the 
    Library.

    When you zoom in on a banner you may notice a thin red border around the 
    picture. If you take a picture when the border is red then the picture 
    will be bad. If you make the border green then the picture will be a good 
    successful picture.

    The banner must be near the center of the picture to make a successful 
    photo. After acquiring the last banner return to the classroom to 
    successfully complete the class.

    The reward for successful completion is unlocking the Photo Album where 
    you can save some of your photos.

>>Photography 2
  *************
    You need to take pictures of students for the yearbook. This is a timed 
    mission and you just need to take pictures of three students, any 
    student, and then return to the classroom.

    As in the last assignment keep an eye on the thin border around the 
    picture. Make sure it is green before you take the picture.

    The reward for successful completion is unlocking the Yearbook which I 
    will go into detail later.

The reward for successful completion is unlocking the Yearbook which leads me
to the next chapter.....

 /=========================================================================\
0===========================================================================0
| IV.8. The Yearbook                                                 [YRBK] |
0===========================================================================0
 \=========================================================================/

For this task you need to take pictures of 61 students for the Yearbook.
Three pictures are already in there: Jimmy, Petey, and Russell.

You can take pictures of the students at any time. It is best to do the ones
who are friendly to you at this stage of the game: Nerds, Bullies, Preps,
Regulars, and Little Kids. The Greasers and Jocks you should wait until later
when you gain their respect.

In addition, any bosses you defeat, like Russell, will have their pictures
automatically entered into the Yearbook. You can even take pictures of
students after you beat them up and they are laying on the ground.

Also, there is no red border/green border when you zoom in on a student. The
best thing is to zoom in close and put their face in the center of the
picture before taking it to ensure the best shot.

Successfully finishing the Yearbook will gain you the Black Ninja Outfit
(which will make you immune to truancy and curfew violations), $300, and
another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| IV.9. "A Little Help" (II, III, and IV)                            [ALH2] |
0===========================================================================0
 \=========================================================================/

At this stage of the game you should have three Transistors (including one
from the school's Main Building basement). These transistors are traded for
additional fighting moves from the Hobo who lives behind the Old School Bus
on Bullworth Academy.

At 4 PM you will see an "H" appear on the Map and it will stay until 12:50 AM
or you run out of Transistors. Go to the "H" with a Transistor and the Hobo
will train you in the following moves:

>>"A Little Help II"
  ******************
    Leg Sweep - (Square, (Hold) Square).

>>"A Little Help III"
  *******************
    Heavy Kick Combo - (Square, Square, (Hold) Square).

>>"A Little Help IV"
  ******************
    5-Hit Combo - (Square, Square, Square, Square, Square).

That 5-Hit Combo will come in handy in the next task.....

 /=========================================================================\
0===========================================================================0
| IV.10. Boxing (Glass Jaw Boxing Club)                              [BXGJ] |
0===========================================================================0
 \=========================================================================/

The Boxing Challenges start at 3:30 PM near the ring inside the Glass Jaw
Boxing Club in Old Bullworth Vale. In order to get the necessary percentage
toward 100% Completion you need to defeat the following opponents:

  >>Chad
  >>Justin
  >>Parker
  >>Bryce
  >>One of the above selected at random.

You use the L1 Button to block, Square to punch, and X to dodge. You use the
Left Analog Stick to go left or right when you dodge.

Each round in the bout lasts for 40 seconds. You continue until you or your
opponent are knocked out. In-between rounds you and your opponent will regain
a little bit of health.

When you get your opponent's Health Line to disappear he will stagger and you
will be prompted to knock him out. If you don't knock him out in time he will
get a second wind and the fight will continue.

When you defeat one of the four boxers you will get Extra Punch Damage which
will come in handy when fighting. When you defeat a random opponent you will
get $20.

As you progress through the initial four boxers they will get more difficult
to defeat. To best prepare for a Boxing match you should complete Art 5 and
then kiss a Girl (or Guy - your preference) to get double health so it will
be easier to endure the punishment you can receive during a match.

The best strategy I found for defeating a boxer is to dodge left or right and
then unleash a 5-Hit Combo. Then repeat until you knock him out. Most times I
end the match before the end of the first round.

 /=========================================================================\
0===========================================================================0
| IV.11. Worn In Used Clothing Store                                 [WIUC] |
0===========================================================================0
 \=========================================================================/

When you open up the Old Bullworth Vale and Bullworth Town areas you gain
access to the Aquaberry Fashions and the Worn In Used Clothing stores. 

However, you can't buy anything from Aquaberry Fashions other than the
Aquaberry Sweater and Aquaberry Vest. Purchase those two items from Aquaberry
Fashions and then head to the Worn In Used Clothing store in Bullworth Town
and purchase the following clothes to get closer to 100% Completion:

>>Head
  ****
    --Ball Cap - Blue and White ($6.00)
    --Ball Cap - Black ($6.00)
    --Ball Cap - White ($6.00)
    --Ball Cap - Quartered ($6.00)
    --Ball Cap - White and Green ($6.00)
    --Ball Cap - White and Blue ($6.00)
    --Tradesman Cap - Blue ($7.50)
    --Tradesman Cap - Brown ($7.50)
    --Wool Hat - Boarder Style ($7.50)
    --Wool Hat - Urban Style ($7.50)
    --Beach Bucket Hat ($8.50)
    --Urban Bucket Hat ($8.50)
    --Newsie Hat ($8.50)
    --Old Time Racing Hat ($10.00)
    --Shortbeaked Cap ($8.50)
    --Unionist Hat ($10.00)
    --Lumberjack Hat ($10.00)
    --Cowboy Hat - Brown ($14.00)

>>Upper Body
  **********
    --Soccer Polo - Snow ($7.00)
    --Soccer Polo - Emerald ($7.00)
    --Rugby Jersey - LB ($7.00)
    --Rugby Jersey - Celt ($7.00)
    --Football Jersey - Green ($7.00)
    --Football Jersey - Black ($7.00)
    --Hockey Jersey - Blue ($7.00)
    --Hockey Jersey - Black ($7.00)
    --Dark Side Baseball Jersey ($7.00)
    --Bright Side Baseball Jersey ($7.00)
    --Tiki Shirt ($9.00)
    --Hawaiian Shirt ($9.00)
    --Lips Long T-Shirt ($9.00)
    --68 Long T-Shirt ($9.00)
    --Urban Sports Long T-Shirt ($9.00)
    --Zip Up Black Hoodie ($10.00)
    --Sevener Black Hoodie ($10.00)
    --Conduct Hoodie ($10.00)
    --Green Bomber Jacket ($12.00)
    --Black Hooded Jacket ($12.00)
    --Jean Jacket ($12.00)

>>Left Arm
  ********
    --Classic Watch ($13.00)
    --Black Digital Watch ($13.00)
    --Black Sports Watch ($13.00)
    --Blue Sports Watch ($13.00)
    --Low Profile Watch ($13.00)

>>Right Arm
  *********
    --Good Luck Wrist Band ($6.50)
    --Wristband - Black ($10.00)
    --Wristband - Brown ($10.00)
    --Wide Wrist Band - Black ($11.00)
    --Wide Wrist Band - Brown ($11.00)

>>Legs
  ****
    --Track Pants - Green ($10.00)
    --Track Pants - Black ($10.00)
    --Army Cargo Pants ($12.00)
    --Desert Cargo Pants ($12.00)
    --Ratty Jeans ($14.00)
    --Soccer Shorts - Snow ($9.00)
    --Soccer Shorts - Emerald ($9.00)
    --3/4 Shorts - Tan ($11.00)
    --3/4 Shorts - Brown ($11.00)
    --3/4 Shorts - Black ($11.00)
    --Beach Shorts ($9.00)
    --Cargo Shorts ($11.00)
    --Crisp Jeans ($14.00)

>>Feet
  ****
    --Urban Loafers - Brown ($9.00)
    --Urban Loafers - Black ($9.00)
    --Fashion Boots - Tan ($12.50)
    --Fashion Boots - Brown ($12.50)
    --Skate Shoes - Black ($9.00)
    --Urban Walker Classic ($7.00)
    --Urban Walker Canvas ($7.00)
    --Riot Shoes - Classic ($7.00)
    --Riot Shoes - Caramel ($7.00)
    --Riot Shoes - Chocolate ($7.00)
    --Riot Shoes - Black ($7.00)
    --Budget Basketball Shoes ($7.00)
    --Workman Boots ($10.00)
    --Brown Loafers ($17.00)
    --Country Shoes ($20.00)
    --Cowboy Boots ($22.50)

 /=========================================================================\
0===========================================================================0
| IV.12. The Carnival                                                [CRVL] |
0===========================================================================0
 \=========================================================================/

The Carnival is located on the southwest part of Old Bullworth Vale. It costs
$1 to get in and there is a lot to see and do within its gates:

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| IV.12.A. Carnival Rides                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are three major rides within the Carnival. You must ride all three of
them at least once to climb toward 100% Completion:

  >>"Big Canyon Railway"
  >>"Big Squid"
  >>"Ferris Wheel"

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.12.B. Carnival Games                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At the Carnival there are four Carnival Games you must beat at least once to
get to 100% Completion:

0===============0
| Shooting Range \
0=================0

In this game you use a BB Gun to shoot moving targets in a timed challenge.
To win you must get at least 100 points. You need to shoot bottles and
bandits to get points and avoid shooting the girl so you don't lose points. A
bonus target is the Sheriff Badge and it is worth 50 points.

The BBs don't travel very fast so you need to fire ahead of the target in
order to hit it. Focus on the middle of the range until you see the Sheriff
Badge then, once you hit it (if you hit it), you can go all over the rest of
the range. It takes a little practice but once you get the hang of it you
should be able to get at least 240+ points on a consistent basis.

One thing the ticket board in the middle doesn't tell you but if you get 300
points you get 11 Tickets.

In addition, you can this can also be used to get the Green Ninja Outfit (for
shooting 1,000 projectiles).

It is probably best to wait until after completion of Photography 5 since
this game is the best way to get a lot of Tickets quickly for acquiring all
of the clothes from the Souvenir Tent.

0==============0
| Splish Splash \
0================0

This is the standard dunk tank game. You need to hit the bulls-eye to dunk
the guy inside. You have three chances to hit the target.

Get things started by moving the Left Analog Stick slightly to get the ball
to move. Then the ball will bounce around on its own within the target area.

Be patient and wait for the ball to go on or near the bulls-eye before
throwing. You will win 3 Prize Tickets for successful completion.

0=============0
| High Striker \
0===============0

This game involves a large hammer. You must hit the pad with the hammer as
hard as you can to get the ringer to the top of the pole and ring the bell.

Tap X repeatedly and quickly to get enough power to ring the bell. You will
win 3 Prize Tickets for ringing the bell.

0===========0
| Strike Out \
0=============0

Here you must hit moving targets along three rows. You must hit the catcher
to make the row disappear. Since there are three rows you must hit three
catchers to win. You also need to avoid hitting the umpire otherwise you
lose.

This is a timed game and you have six pitches to use. When you see a catcher
throw just ahead of it to hit it. You will win 3 Prize Tickets for successful
completion.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.12.C. Arcade Games                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Within the Souvenir Tent you will find five Arcade Games:

  >>"Future Street Race 3-D" (you will also find this at The Beach Clubhouse)
  >>"Future Street Race 2165" (this is also at the Boy's Dorm)
  >>"ConSumo"
  >>"Monkey Fling"
  >>"Nut Shots"

However, three of these games ("ConSumo", "Monkey Fling", and "Nut Shots")
have high scores you need to beat in order to get to 100% Completion and get
the Free Arcade Games Reward. You can get the high scores for these machines
at any location where they can be found.

0=============0
| Monkey Fling \
0===============0

In this game you need to fling poo to defeat spiders coming down from the top
of the screen and to knock down groups of bananas to refill your Poo Meter.
You will get two points for killing a Spider and three points for eating
Bananas regardless of your Poo Meter level.

If a Spider gets down to the bottom of the screen it will head for your
Monkey but will disappear in a few seconds if you are far enough away from
it.

The best thing to do is to shoot lots of Bananas since that has more points
than Spiders. This will allow you to score points quickly and keep the Poo
Meter full so you can deal with the Spiders.

You have three Monkeys and you need to beat the high score of 333.

This can also be found at the Blue Balls Pool Hall which you earn by beating
the Greaser Challenge.

0==========0
| Nut Shots \
0============0

This is a side scrolling shooting game in which you control a flying
squirrel. You need to shoot down ten Hornets (250 points) to fight a Bat.
Then you need to fight three Bats (500 points) to fight an Eagle. The Eagle
(1,050 points) has a Salmon Attack which you need to avoid. After defeating
the Eagle the process starts over again.

Be aware that the Bats have a Sonic Attack which grows larger as it gets
further from the Bat. You also need to avoid flying into the trees below.

You have three Squirrels and you need to beat the high score of 69,900.

0========0
| ConSumo \
0==========0

In this game you are a Sumo Wrestler and you need to eat lots of food to make
him larger. The food you must eat (Fish, Apples, Rice Bowls) come onto the
screen in a straight line in any direction from a random point.

Unfortunately, you also have to avoid bad food (Fish Bones, Apple Cores, Bad
Rice) to avoid losing weight. In addition, there are enemies you need to
avoid as well. Red Sumo Wrestlers will bounce you around the screen and
the Blowfish means instant death.

At the top of the screen is a line indicator which increases as you eat good
food and decreases if you eat bad food. When the line gets full you will go
to the next level of the game.

As you progress through levels the food and enemies will get larger and
harder to avoid. In addition, the food will also change sizes going from
small to medium, and to large.

The best thing to do is to stay within the circle and avoid going near the
edges of the screen since you don't know what is going to come out where.

You have three Sumo Wrestlers and you need to beat the high score of 1,010.

You have to beat the high score for this game as a requisite for winning the
"Nerd Challenge" which is in the Dragon's Wing Comics basement. It may be
best to wait until then to get the high score for this game.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.12.D. Carnival Clothes                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

You also need to purchase the wacky Carnival Clothes within the Souvenir Tent
to get 100% Completion. But you need to play the Carnival Games to earn
tickets to redeem for the Clothes.

It is best to wait until after you have completed Photography 5 because your
reward for completing that class is Double Tickets which will make it easier
to get the necessary tickets to purchase the Clothes which is a total of 255
Tickets.

If you want everything else in the tent it will cost you an additional 95
Tickets (for a total of 350 Tickets).

You can buy the Scooter for 75 tickets and it will be stored in the Bike
Garages. The Girlie/Car Poster and the Rock Band Poster are Room Trophies and
will appear on the walls of your dorm room.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.12.E. Midget Wrestling                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Within the Freak Show tent there is a window that overlooks a Wrestling Ring.
Here you can bet up to $100 on either of the two midget wrestlers. It is not
necessary for 100% Completion but it is a good way to earn lots of money
quickly if you need it especially when it comes to Clothes buying. Although
the odds are about 50-50 I always bet on the champ.

You may want to earn the Beach Clubhouse first before doing any serious
betting at the Midget Wrestling ring. If you win then you can run back to the
nearby Beach Clubhouse and save your game then run back and try to win some
more money. If you lose then you can just reload from your save point.

This is an old trick I used when making money at the Inside Track Betting
parlor in "Grand Theft Auto: San Andreas".

Reader John Macdonald also had this to add concerning the save trick:

     "The Midget Wrestling trick can also be used earlier in the game with 
      Keep - ups and Penalties. In fact, later on in the game it takes less 
      time doing that and using the jock clubhouse."

However, according to Vaibhav Pattani, if it looks like you are about to
lose, then you can just walk away from the ring and you will get all of your
money back.

Of course, if you earned lots of money playing Dodgeball then this won't be
necessary.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.12.F. Go-Kart Races                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At the Go-Kart Track you need to successfully complete the five races to get
to 100% Completion.

When riding the Go-Kart you use X for gas, Square for brake, and X + Square
to power slide. When you successfully complete a race you will get 2 Prize
Tickets.

In Race 1 you face three opponents for three laps and you start in fourth
place. This one is a little tough for a first race because it is kind of hard
to get far enough ahead of your opponents. The problem here is that the other
riders will bump into you and slow you down.

The main advantage you have is that you can out-corner your foes but there
isn't a lot of sharp corners you can successfully navigate to let you get a
comfortable lead. After completion of Race 1 you unlock the Crash Helmet
which you can use when riding the Moped so the Police don't come after you.

In Race 2 there are a couple of hairpin turns in the middle of the course you
can power slide through. If you can successfully power slide through these
curves you will be able to comfortably separate yourself from the other
riders for an easier race.

In Race 3 there are a couple of different hairpin turns in the middle of the
course. For the first one you will get a notice to do a power slide. Power
slide across the median the power slide again through the next curve. This
should allow you to get ahead of the pack if you can execute correctly.

In Race 4 you will face four opponents for four laps. The four hairpin turns
in the previous races are combined for this one. Successful navigation of
this area will really let you get ahead of your foes for a comfortable lead.

In Race 5 you face five opponents for four laps. The hardest part here is to
get ahead of your opponents since there are many and they can easily bump up
against you and slow you down. Once ahead of them you should be fine unless
you mess up the hairpin turns along the course.

If you're having trouble beating these races then I have an alternate
strategy suggested to me by Tony Ferrero. Stay in last place but keep close
to the other drivers. Then, when you are on the last lap, drive as fast and
skillfully as possible to pass the other drivers and get in first place just
prior to the finish line.

When you complete Race 5 you will get one step closer to 100% Completion, the
Steering Wheel Room Trophy (on wall near the Wardrobe Closet), and unlock
the.....

 /=========================================================================\
0===========================================================================0
| IV.13. City Go-Kart Races (Part One)                               [GKR1] |
0===========================================================================0
 \=========================================================================/

The City Go-Kart races are done outside the Carnival. These are required for
100% Completion. There are three races but only the first two are available
in Chapter II. The third race is available after Chapter V is unlocked.

The first race is just outside the Happy Endings Retirement Home. You face
two other riders for three laps. This race goes through The Estates area.
This race is very easy mainly because there is lots of room to avoid the
other riders. But also because it seems that the other riders are slower than
the ones you encountered at the Carnival Go-Kart Track. Successful completion
will earn you $20.

The second race, made available after completion of the first, is just south
of the Movie Theater. You face two other riders for three laps through the
Shopping District. This is also a very easy race and you will win $25 for
successful completion.

 /=========================================================================\
0===========================================================================0
| IV.14. The Order Of Things                                         [THOT] |
0===========================================================================0
 \=========================================================================/

Before doing the next Main Story mission I am going to do the following to
get closer to 100% Completion:

  >>Collect 33 Rubber Bands.
  >>Collect 16 "G&G" Cards.
  >>Destroy 19 Gnomes.
  >>Collect 2 Transistors and do "A Little Help" (II, III, and IV).
  >>Do 15 Errands.
  >>Buy what I can from the Aquaberry Fashions (Old Bullworth Vale) and all 
    the clothes from the Worn In Used Clothing stores (Bullworth Town).
  >>Defeat the Pirate on the southern part of the large island at Bullworth 
    Lake to get the Pirate Hat.
  >>Complete five levels of Boxing at the Glass Jaw Boxing Club (Old 
    Bullworth Vale).
  >>Complete the five Go-Kart Races at the Carnival and the two Old Bullworth 
    Vale Go-Kart Races.
  >>Ride the "Big Canyon Railway", "Big Squid", and "Ferris Wheel" rides at 
    the Carnival.
  >>Successfully complete the four Carnival Games ("Shooting Range", "Splish 
    Splash", "High Striker", and "Strike Out").
  >>Go to a Yum Yum Market and drink as many Sodas as possible to get to 500 
    Sodas Drank and earn the Two-Can Hat.

Now that I have gone as far as I can go in side tasks I will go back to doing
the Main Story Missions.....

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| IV.15. Edna                                                        [EDCK] |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

This monstrosity of a woman, and I use the word "woman" loosely here, is the
main cook for the school cafeteria. Her idea of cooking will make even the
most iron-stomached of people sick.

It is of little wonder that the fruit in the bowls on the cafeteria tables
are the most popular food to eat at Bullworth Academy.

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN1. "Last Minute Shopping" (Edna)                                       |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0===========0

  After introducing yourself to Edna and seeing how she "cooks" she asks you 
  to get some items for her.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a timed mission and you need to go into Bullworth Town to get 
  Edna's stuff.

  You need to get on Edna's bike, or any other bike, and head into Bullworth 
  Town. First, go to the Yum Yum Market to get Edna's Meat. Second, go to The 
  Happy Mullet to get Edna's Razor. And finally, go to the Worn In Clothes 
  Store to get the Bag of Laundry.

  The game will prompt you to take the Bus back to school but you can quickly 
  ride back without having to take the Bus. Then head back to Edna to 
  complete the mission.

0=======0
| Reward \
0=========0

  $15 and you will unlock the Prep Challenge and two Jobs (Paper Route and 
  Lawn Mowing).

  But before I go for the Jobs I will now do the.....

 /=========================================================================\
0===========================================================================0
| IV.16. Prep Challenge                                              [PECH] |
0===========================================================================0
 \=========================================================================/

The Prep Challenge can be found inside the Glass Jaw Boxing Club near the
Soda Machine. In this Challenge you must fight three boxers (Chad, Justin,
and Parker) one after the other.

Before taking this Challenge it is advisable that you complete Art 4 or 5
then kiss a girl or a guy to get extra health. The same tactics you used in
the regular Boxing Challenges will work here.

Winning the Prep Challenge will give you the Boxing Outfit and The Beach
Clubhouse (on the west side of the beach with the large lighthouse) which is
the first Save House you will earn.

 /=========================================================================\
0===========================================================================0
| IV.17. Paper Route                                                 [PRRT] |
0===========================================================================0
 \=========================================================================/

Go to the News, Cigarettes, Lies Stand in Old Bullworth Vale to pick up the
Paper Route Jobs. There are five levels to complete. They become available
after 1 PM with the exception of the first level which can be done starting
at 8 AM. They cannot be done after 7 PM.

You will be given a bike and you need to go to the top of the hill to collect
papers. You have thirty papers and need to put them in the mailboxes before
time runs out. If you run out of papers you will fail the Job.

Aim at the mailbox with the L1 button and use R1 button to throw. The paper
will automatically go into the box regardless of your angle thus making this
an easy assignment regardless of what chases you (dogs, mailmen) in later
levels.

Listed below are the number of customers, the amount you earn for completion,
and the number of new customers you will get:

>>Level 1
  *******
    Seven customers, $14, three new customers.

>>Level 2
  *******
    Ten customers, $20, four new customers.

>>Level 3
  *******
    Fourteen customers, $28, five new customers.

>>Level 4
  *******
    Nineteen customers, $38, five new customers.

>>Level 5
  *******
    Twenty four customers, $48 and unlock the Number One Ribbon Room Trophy 
    (on the wall by the door).

After completion of Level 5 you can go back and do the Job again for extra
money.

I should also note that the completion percentage change stopped after Level
2 so maybe you only need to do the first two levels for 100% Completion.

 /=========================================================================\
0===========================================================================0
| IV.18. Lawn Mowing (Part One)                                      [LMW1] |
0===========================================================================0
 \=========================================================================/

At this point in the game you will also open up the Lawn Mowing Jobs. There
are two Lawn Mowing Jobs, one at the east side of Old Bullworth Vale Gardens
and one that will appear at 23 Estate Road on the north side of Old Bullworth
Vale when Chapter IV is unlocked.

You need to complete all three levels in each location for 100% Completion.

You have to complete a minimum percentage of the assigned area within a time
limit for successful completion. You will get $15 for minimal completion and
$25 for 100% mowing of an area.

For the first level of mowing you have to complete 70% coverage. Second level
requires 80% coverage. And the third level requires 90% coverage.

For the Old Bullworth Vale Gardens Law Mowing Job you have to mow around some
trees and avoid flowers but it is still pretty easy.

After completing the third level you can go back and do it again for extra
money.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| IV.19. Preps                                                       [PRPS] |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

The Preps are the spoiled rich kids who inhabit the Harrington House. They
also like to hang out at the Glass Jaw Boxing Club perfecting their boxing
techniques.

They also like to hang out and around Old Bullworth Vale and this is where
Jimmy encounters one of them.....

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR1. "Movie Ticket" (Preps)                                              |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0===========0

  Pinky, one of the spoiled Prep girls, wants Jimmy to get rid of the people 
  in front of the theater so she can get good seats.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Steal Gord's bike to lure him away then go back to the theater.

  Then talk to Eunice and give her the Chocolates. Lure her to the secluded 
  spot for a quick kiss.

  Then go back to the theater to confront Trent and Kirby who are seen 
  holding hands. Continue to walk towards them and they will walk away from 
  the theater embarrassed.

  After that the mission is successfully completed.

0=======0
| Reward \
0=========0

  $15 plus Preppie Respect -5.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR2. "Carnival Date" (Preps)                                             |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0===========0

  Pinky is waiting for Derby, a cousin of hers, to pick her up for a date but 
  is being stood up (and explains some of the whole inbreeding thing the 
  Preps seem to have). Jimmy gives her flowers and asks to take his place for 
  the date. Pinky agrees....

0==========0
| Prep Work \
0============0

  You need to have Flowers in your Inventory before you are allowed to do 
  this mission because Jimmy gives Flowers to Pinky at the beginning 
  cutscene. Thanks to Colin Ferguson for pointing this out.

0======0
| Notes \
0========0

  This mission opens up at 4:30 PM.

  Mikael Eklund also corrected me on the number of Tickets needed for the 
  Prize Bear.

0=========0
| The Plan \
0===========0

  Go to the Carnival to meet with Pinky. You have a limited amount of time to 
  get there. You also have to be done by 1 AM.

  You need to purchase a Prize Bear from the Souvenir Tent. You need 10 
  Tickets to get the Bear. If you don't already have the 10 Tickets, from 
  playing the Carnival Games trying to get 100% Completion, then you need 
  to go and win them from the Carnival Games. Once you have the 10 Tickets go 
  and purchase the Prize Bear from the Souvenir Tent.

  After getting the Bear go and give it to Pinky for successful mission 
  completion.

0=======0
| Reward \
0=========0

  Pinky now likes you plus you earn the Pinky Picture Room Trophy on the wall 
  and the Prize Bear Room Trophy which sits on top of the bookshelf.

  Before doing the next mission you need to be wearing an Aquaberry Sweater 
  or Aquaberry Vest (buy one from Aquaberry Fashions if you haven't done so 
  already) plus get a trendy haircut from Old Bullworth Vale Hair, Nails & 
  Beauty. This will allow you to do the next mission.....

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR3. "The Eggs" (Preps)                                                  |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0===========0

  Tad, one of the Preps, wants to plan a revenge strike on Mr. Hattrick with 
  eggs and needs Jimmy to get some for the attack.....

0==========0
| Prep Work \
0============0

  You need to be wearing an Aquaberry Sweater or Aquaberry Vest prior to 
  taking this mission. Buy one or get it from your wardrobe if you have 
  already bought it. You may also want to get a trendy haircut from Old 
  Bullworth Vale Hair, Nails & Beauty.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Yum Yum Market to get some Eggs or straight to the Spencer Estate 
  if you already have some. Once there Gary shows up to stir up some trouble 
  with Jimmy and Tad and this turns the Preps against you.

  Now Jimmy has to find a way out of Tad's yard. Beat up the guy at the front 
  gate to get the key and use it to get out. You will probably have to take 
  down the other Preps first before you can get the key to open the front 
  gate.

  There is also a Prep inside the house throwing Eggs at you. In addition, 
  there is an alternate exit near the car garage (but you still need the key 
  to get out).

  Once you get the key, open the gate, and run out you will successfully pass 
  the mission.

0=======0
| Reward \
0=========0

  The Carton of Eggs will now spawn in your Dorm Room and Save Houses plus 
  Preppie Respect -10.

  You will also have Tad's Gate Key which will allow you to re-enter Tad's 
  yard and acquire OBV-RB26, OBV-GG8, and destroy OBV-N10, OBV-N11.

  And you will also open up more.....

 /=========================================================================\
0===========================================================================0
| IV.20. Errands (Part Four)                                         [ERD4] |
0===========================================================================0
 \=========================================================================/

After "The Eggs" (Preps), two more Errands appear:

[BAC-E22] - Egg the Girls Dorm
            ******************
            Where found: In front of the Boys Dorm in the evening (after 7 
                         PM).
            After: "The Eggs" (Preps).
            Plan: Go over to the Girls Dorm and throw three Eggs at it to 
                  complete the Errand.
            Reward: $10.

[BAC-E23] - Egg the Boys Dorm
            *****************
            Where found: In front of the Girls Dorm in the evening (after 7 
                         PM - after BAC-E10).
            After: "The Eggs" (Preps).
            Plan: Go over to the Boys Dorm and throw three Eggs at it to 
                  complete the Errand.
            Reward: $10.

Next, head over to.....

 /=========================================================================\
0===========================================================================0
| IV.21. Aquaberry Fashions Clothes Store                            [AFCS] |
0===========================================================================0
 \=========================================================================/

After the completion of "The Eggs" (Preps) you can now go back to Aquaberry
Fashions and purchase all of the remaining Clothes to get closer to 100%
Completion:

>>Head
  ****
    --Luxury Stud Hat - Gray ($14.00)
    --Luxury Stud Hat - Brown ($14.00)
    --Luxury Stud Hat - Black ($14.00)
    --Panama Hat ($25.00)
    --Porkpie Hat ($25.00)
    --Top Hat ($55.00)

>>Upper Body
  **********
    --Aquaberry Vest ($17.50) (available after "Help Gary" (Gary Smith))
    --Aquaberry Sweater ($17.50) (available after "Help Gary" (Gary Smith))
    --Aquaberry Shirt ($17.50)
    --Rough 'N Rich Shirt - White ($12.50)
    --Rough 'N Rich Shirt - Blue ($12.50)
    --AB Casual Polo - Black ($14.00)
    --AB Casual Polo - Brown ($14.00)
    --AB Casual Polo - Blue ($14.00)
    --Zip Sweater - Crimson ($17.50)
    --Zip Sweater - Slate ($17.50)
    --Zip Sweater - Forest ($17.50)
    --Zip Sweater - Coal ($17.50)
    --Urban Parade Sweater ($28.00)
    --Lambswool V-Neck Sweater ($28.00)
    --LS Training Jacket ($28.00)
    --LS Casual Jacket ($28.00)
    --Duffel Coat ($50.00)
    --Tuxedo Jacket ($100.00)

>>Left Arm
  ********
    --Aquaberry Watch - Gold ($35.00)
    --Aquaberry Watch - Steel ($25.00)
    --Aquaberry Watch - Silver ($30.00)
    --Aquaberry Watch - White Gold ($35.00)

>>Right Arm
  *********
    --Bracelet - Gold ($35.00)
    --Bracelet - Silver ($30.00)
    --Bracelet - Steel ($25.00)
    --Bracelet - Onyx ($25.00)

>>Legs
  ****
    --LS Casual Pants - Gray ($20.00)
    --LS Casual Pants - Black ($20.00)
    --Aquaberry Slacks - Slate ($28.00)
    --Aquaberry Slacks - Cream ($28.00)
    --RnR Shorts - Black ($14.00)
    --RnR Shorts - Burgundy ($14.00)
    --RnR Shorts - Green ($14.00)
    --RnR Shorts - Tan ($14.00)
    --RnR Shorts - Blue ($14.00)
    --Tuxedo Pants ($70.00)

>>Feet
  ****
    --LS Casual Moccasins ($18.00)
    --LS Casual Sneakers ($18.00)
    --RnR Suede Sneakers ($18.00)
    --Aquaberry Loafers ($22.50)
    --Aquaberry Boots ($25.00)
    --Country Boots ($25.00)
    --Italian Shoes ($35.00)

Now back to the Main Story Missions....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH3. "Race the Vale" (Jimmy Hopkins)                                     |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy finds Petey moping in front of the TV. Petey complains about being 
  left with no friends and tells Jimmy of a bike race in Old Bullworth Vale. 
  Jimmy decides to go and join the others.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get on the assigned bike and go to the Shiny Bikes Store in Old Bullworth 
  Vale to enter the race. You race against three Preppies and they will throw 
  Eggs at you during the race. Follow the course and continuously tap X to 
  sprint to allow for an easy win.

0=======0
| Reward \
0=========0

  $15 and Prep Respect -10.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH4. "Beach Rumble" (Jimmy Hopkins)                                      |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy goes to get his trophy from the Old Bullworth Vale Shiny Bikes Store 
  but a couple of Preps, Thad and Gord, come in to hassle him and steal the 
  trophy off of the counter. Jimmy then gives chase.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Mikael Eklund gave me a tip on another way to get the Trophy back.

0=========0
| The Plan \
0===========0

  Go to the red X at the Beach Clubhouse. Ricky will follow you to help. 
  When you get to the Beach Clubhouse a bunch of Preps will come out to 
  confront the both of you.

  Start fighting the Preps and Ricky will do his part to help. Eventually 
  Gord, the one with the Trophy, will emerge. Either beat him up or grab him 
  (to get in a tug of war) and yank the Trophy from him to successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  You will get the Bike Trophy Room Trophy (on the windowsill) plus Prep 
  Respect -10 and you will unlock the.....

 /=========================================================================\
0===========================================================================0
| IV.22. Bike Races (Part One)                                       [BRC1] |
0===========================================================================0
 \=========================================================================/

There are a total of fourteen Bike Races to do in "Bully: Scholarship
Edition". Seven can be found at the Old Bullworth Vale Shiny Bikes Store and
four can be found at the Bullworth Town Shiny Bikes Store (three can be done
in Chapter II and the fourth one can be done after Chapter III is unlocked).

There are also two Bike Races found near the BMX Park in New Coventry (after 
Chapter III is unlocked) and one at Bullworth Academy (after Chapter V is
unlocked).

The Bike Races go from 12 PM to 11 PM. When you win the first race at any
location you will earn the Bike Helmet and Bike Jersey.

When you successfully finish the last Bike Race you will earn the BMX Helmet
and the Large Bike Trophy Room Trophy.

You should take your own bike (preferably the Red BMX from completing the
Shop classes) or the Moped. Either vehicle will allow to easily stay ahead of
your competition. Although the Moped isn't as maneuverable as the bike it
will allow for a smoother ride and will make it easier to punch your
opponents if you have (or want) to.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.22.A. Old Bullworth Vale Shiny Bikes Store                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Race 1
  ******
    This one lap race goes through the shop alleys in the Shopping District 
    then up into The Estates. Then the race goes near the Bullworth Dam area 
    and takes the dirt path to the beach where the race ends.
  ++Reward: $20.

>>Race 2
  ******
    This one lap race goes along the beach and heads north. You need to make 
    sure that you turn right at the fork near the North Bridge. Then the race 
    goes under the North Bridge and near the Bullworth Church. After that, 
    the race goes into The Estates area before going onto the dirt path 
    leading to the Beach Clubhouse. In addition, when you get near the Beach 
    Clubhouse you need to turn off to the left and onto the beach before you 
    get to the Beach Clubhouse. If you don't take this shortcut your 
    opponents will and you will lose the race since the race ends not far 
    from the Clubhouse.
  ++Reward: $25.

>>Race 3
  ******
    This short one lap race starts at the west side of the Shopping District 
    and heads into The Estates area. Then the race goes onto the dirt path 
    leading to the Beach Clubhouse. The same shortcut from the last race 
    applies here. Then the race goes along the beach and back up to street 
    level where you will finish where you started.
  ++Reward: $30.

>>Race 4
  ******
    This one lap race just loops around The Estates area.
  ++Reward: $35.

>>Race 5
  ******
    This one lap race goes along the beach and heads north. You need to make 
    sure that you turn right at the fork near the North Bridge. Then the race 
    goes under the North Bridge and near the Old Bullworth Church. After that 
    the race goes into The Estates area then turns east. Eventually you will 
    head back south and into the Shopping District. Then the race will head 
    back to the beach where the race will end.
  ++Reward: $40.

>>Race 6
  ******
    The big difference in this race is that it is two laps instead of just 
    one. The race starts in the north part of the Shopping District then 
    heads to the beach. From there the race heads toward and around the Beach 
    Clubhouse before heading into The Estates. Then the race heads back to 
    the Shopping District where you started.
  ++Reward: $45.

>>Race 7
  ******
    This one lap race starts in Old Bullworth Vale Gardens and heads into The 
    Estates and towards the Happy Endings Retirement Home. There is a jump 
    into the Happy Endings Retirement Home that you can easily miss. 
    Thankfully, the other riders have problems with it too. But if you can 
    hit it clean that will allow you to get a nice lead. After going through 
    the Happy Endings Retirement Home area you will head back toward the Old 
    Bullworth Vale Gardens and to where you started to end the race.
  ++Reward: $50.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.22.B. Bullworth Town Shiny Bikes Store                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Race 1
  ******
    This two lap race is a simple figure eight pattern through Bullworth Town 
    that starts near the Bullworth Town Bike Store.
  ++Reward: $20.

>>Race 2
  ******
    This two lap race loops around the four blocks that comprise the shopping 
    area for Bullworth Town.
  ++Reward: $25.

>>Race 3
  ******
    This race starts at City Hall and is a straight shot to the Bullworth 
    Academy Football Field.
  ++Reward: $30.

The fourth and last race for the Bullworth Town Shiny Bikes Store can only be
done after Chapter III is unlocked.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH5. "Tad's House" (Jimmy Hopkins)                                       |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Russell seems to be upset at the owner of the Yum Yum Market for something 
  and has the owner hanging in the air. But Jimmy comes to the owner's rescue 
  and the owner suggests a revenge egging for what Tad did to Jimmy 
  earlier.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get a bike and head to Tad's House (Russell will follow). When you get 
  there and open the gate you are instructed to throw an Egg through every 
  open window.

  Let Russell handle the Preps when they come outside to confront you. Use 
  free aim mode to help aim the eggs through the windows. After throwing an 
  Egg through the last window run out of Tad's yard to complete the mission.

0=======0
| Reward \
0=========0

  $15 plus Prep Respect -15.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH6. "Weed Killer" (Jimmy Hopkins)                                       |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  The Biology teacher, Mr. Slawter, wants Jimmy to destroy Derby Harrington's 
  Venus Fly Trap because it belittles his own collection.....

0==========0
| Prep Work \
0============0

  Get a haircut from Old Bullworth Vale Hair, Nails & Beauty in Old Bullworth 
  Vale. An Ivy League haircut is a good choice. You also need to wear an 
  Aquaberry Sweater or Vest prior to doing this mission.

0======0
| Notes \
0========0

  Got some new info from Ab314fr.

0=========0
| The Plan \
0===========0

  You need to enter Harrington House and have to be disguised as a Prep. This 
  is why you do the Prep Work listed above.

  Once inside you need to talk to Bif to go any further. I should also point 
  out that this is an excellent opportunity to add pictures to your Yearbook 
  since the Preps are real friendly to you at this stage of the mission. Take 
  Bif's picture then talk to him.

  Once you get past Bif go and destroy the Prized Plant which is on the third 
  floor. You will also find Parker and Gord by the fireplace for yearbook 
  picture taking here on the first floor.

  Go up to the second floor and you will find Justin and Tad for yearbook 
  pictures. Go to the X and you will be prompted to go to the next floor.

  Once you get up to the third floor you will find Chad and Bryce near the 
  door to where the plant is kept for additional yearbook pictures.

  Now, as Ab314fr pointed out, if you beat up the Preps before going to 
  destroy the Prized Plant you will make things easier later. So, after 
  taking the yearbook photos of the Preps, beat them all up including Bif 
  near the front door. Then go back up to the Prized Plant.

  Once you get near the Prized Plant you are prompted to use the nearby Toxic 
  Sprayer to destroy it. Grab the Toxic Sprayer, aim at the plant, and hold 
  down R1 to spray it with the poison.

  After destroying the Prized Plant you need to get out but the Preps are 
  already onto you. Keep the Toxic Sprayer as it will make a good clubbing 
  weapon against the Preps.

  If you run to the doors Chad and Bryce will lock the doors (although you 
  can destroy the doors and windows) before attacking. However, if you stay 
  near the plant Chad and Bryce will come up to attack you without locking
  the doors. Defeat the both of them and head back down to the second floor.

  Once on the second floor you need to smash through the doors. Once you do 
  that Justin and Tad will run up to attack you. Defeat them and then head to 
  the next door.

  The next door should open and Parker will come in to attack you. Defeat 
  him and head downstairs.

  The last guy to deal with is Bif. Don't bother fighting him. Just run past 
  him and out the door.

  But, if you beat up all of the Preps before destroying the Prized Plant, 
  then use the Toxic Sprayer, as a club, to destroy the glass doors and beat 
  up Parker when he opens the next set of doors. He will be the only 
  resistance you will encounter on the way out.

  Regardless of method, when you get out of Harrington House you will 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $30 plus the Fly Trap Room Trophy (on the wall near the desk).

  Now let's head into Bullworth Town.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH7. "Panty Raid" (Jimmy Hopkins)                                        |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy confronts Mr. Burton, the gym teacher, outside of an adult book store 
  ("Come Hither") in Bullworth Town. After giving Jimmy a lecture on the 
  hazards of adult literature on young minds Mr. Burton requests Jimmy to get 
  the laundry from the Girls Dorm.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission appears between 7 PM and 11 PM in Bullworth Town.

0=========0
| The Plan \
0===========0

  Enter the Girls Dorm by climbing the lattice on the north side. There are 
  five panties you need to collect from the Girls Dorm. You need to crouch 
  and sneak through the dorm rooms. If you are spotted by Ms. Peabody you 
  will be thrown out and you must re-enter the Dorm.

  Carefully go through the dorm and acquire the five panties. After 
  collecting the fifth panty you will automatically be spotted. Just run 
  downstairs and out the door to avoid capture.

  Then go and give the "laundry" to Mr. Burton and complete the mission.

0=======0
| Reward \
0=========0

  $30 plus you will get the Panty Room Trophy (near the lamp on the 
  night-stand).

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH8. "Boxing Challenge" (Jimmy Hopkins)                                  |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  While sitting on the main pier Petey suggests to Jimmy that he needs to 
  beat Bif publicly in order to prove that he is better than the Preps. Jimmy 
  decides that is a good idea and goes to work.....

0==========0
| Prep Work \
0============0

  You should complete either Art 4 or 5 and kiss somebody to gain extra 
  health before doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Glass Jaw Boxing Club. After confronting Bif you meet him in the 
  ring. He is tougher than the other boxers you may have faced in the Boxing 
  Challenge but use the same techniques. The extra health you gained from 
  kissing helps a lot. The quicker you dispose of Bif the more health you 
  will have for the next part of the mission.

  After beating Bif the pissed-off Preps decide to gang up on you. Defeat the 
  two Preps near the ring. Go to the Soda Machine if you need to before 
  taking on the other Preps. Go upstairs and defeat Chad then enter the 
  Lounge to take on the Preps Leader.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH8.A. Derby Harrington                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Here you will confront Derby. He will send two of his friends to soften you 
  up so he can beat on you. His friends are weaker than normal and can be 
  easily defeated.

  However, it is still three on one. The first thing you should do is go to 
  the two doors and use the bar to seal them so no more friends can come and 
  assist Derby. Take care of any remaining friends then focus on Derby.

  Derby tends to block and duck a lot. One thing to do is grab Derby, hit him 
  a couple of times then put him on the ground and knee him in the groin. 

  Another tactic is to run from him a bit then go into a 5-Hit Combo when he 
  approaches. You can also grab OBV-RB35 while you are fighting if you wish 
  to do so even though you can acquire it afterwards.

  One more thing, the Super Slingshot strategy used on Russell earlier won't 
  work here - it won't automatically lock onto Derby.

  Once you defeat Derby you will successfully complete the mission.

0=======0
| Reward \
0=========0

  You will gain the Boxing Gloves Room Trophy, gain full respect from the 
  Preppies (and Darbys picture for your yearbook), and open up the next 
  chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Chapter III - "Love Makes the World Go Around"                  [CHPH] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

With the Preps taken care of Jimmy now turns his attention to the Greaser
clique. Jimmy and Petey are playing a game of darts talking about the state
of things when one of the Greasers comes to Jimmy for help in finding Johnny.
Jimmy waves him off and this angers the Greaser. But Jimmy figures that this
might be a way to start things up with them.

A bulldozer knocks away the blockage underneath the railroad overpass thus
finally opening up New Coventry for exploration.

In addition it is winter time and Christmas is near. There is snow on the
ground which makes handling of bikes and skateboards a bit slippery. And
start snowball fights. Ah yes, a magical time of year.....

 /=========================================================================\
0===========================================================================0
| V.1. New Coventry                                                         |
0===========================================================================0
 \=========================================================================/

Unlike the Old Bullworth Vale and Bullworth Town areas New Coventry is a very
run down part of the Bullworth area. Lots of buildings are in ruins and
plenty of hobos walk the streets.

This is also Greaser territory. Their main hangout is The Tenements which is
on the northeast part of the New Coventry area. It is north of the Bus Stop
on the east side of New Coventry. At this stage of the story they are not
friendly toward you so you need to be careful when going through the area.

New Coventry also has a Yum Yum Market, a Police Station, a Barber Shop /
Clothes Store (The Final Cut), and a BMX Park which you can open up later in
the chapter (south central part of New Coventry).

You can also access the railroad overpass which will lead you into part of
the still unopened Blue Skies Industrial area. You will also open up a path
that goes around the south and west sides of Bullworth Academy.

With that said, let's go after the collectibles.....

 /=========================================================================\
0===========================================================================0
| V.2. Collectibles (New Coventry)                                          |
0===========================================================================0
 \=========================================================================/

Below is the list of Collectibles for Bullworth Academy, New Coventry, and
Blue Skies Industrial Area. The Map co-ordinates refer to the printed map
that comes included with the game disc:

/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| V.2.A. Rubber Bands                                                      \
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-RB54] - On the wooden log bridging part of the dirt path west of the 
             Football Field area.
             Map: ([H,I]-8).

[BAC-RB55] - In the barricaded tunnel northwest of BAC-RB54. Smash the 
             barricade on either the north or south end to gain access.
             Map: (H-7).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-RB56] - In the group of trees just east of the Railroad Cars, and just 
             south of the transmission lines, on the northwest side of New 
             Coventry.
             Map: (B-10).

[NCV-RB57] - In the small alley just southwest of the Hung Lo chinese 
             restaurant.
             Map: (C-11).

[NCV-RB58] - Next to the entrance to the New Coventry Yum Yum Market.
             Map: (C-11).

[NCV-RB59] - In the small parking lot just northeast of the New Coventry 
             Infirmary.
             Map: (C-12).

[NCV-RB60] - In the secluded area between two buildings on the north part of 
             The Tenements (and next to NCV-T6).
             Map: (B-13).

[NCV-RB61] - Next to the small trailer, in the secluded area, just south of 
             the Bike Garage.
             Map: (D-13).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-RB62] - At the very south end of the Railroad Tracks.
             Map: (I-12).

/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| V.2.B. "G&G" Cards                                                       \
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-GG25] - In a little nook along the dirt path just west of the School 
             Parking Lot.
             Map: (F-7).

[BAC-GG26] - At the north end of the tunnel on the southeast part of the dirt 
             path not far from the Railroad Tracks.
             Map: (I-10).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-GG27] - Inside The Final Cut near the Buy Clothes Icon.
             Map: (C-11).

[NCV-GG28] - Along the dirt path the runs along the north side of the New 
             Coventry area (just west of The Tenements area).
             Map: (B-12).

[NCV-GG29] - In a small hidden area just west of the Bus Stop that is south 
             of The Tenements area. Climb the dumpster to reach.
             Map: (C-13).

[NCV-GG30] - Right next to the Railroad Car just north of the Railroad Tracks 
             overpass.
             Map: (C-10).

[NCV-GG31] - Next to the dirt path just right of the north end of the 
             Railroad Tracks overpass.
             Map: ([C,D]-10).

[NCV-GG32] - On the raised concrete ramp, next to the orange street cone, 
             directly southwest of the Bike Garage.
             Map: (D-13).

/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| V.2.C. Transistors                                                       \
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-T6] - In the secluded area between two buildings on the north part of 
           The Tenements (and next to NCV-RB60).
           Map: (B-13).

All that needs to be done now is get the Transistor from the Dragon's Wing
Comics basement so you can finish with the Hobo. I'll go into more detail on
how to do that a little later.....

 /=========================================================================\
0===========================================================================0
| V.3. Errands (Part Five)                                           [ERD5] |
0===========================================================================0
 \=========================================================================/

Now that Chapter III has been opened up more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-E24] - Throw Fire Cracker in toilet
            ****************************
            Where found: Near the first floor Boy's Restroom in the Main 
                         Building.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Go to a nearby toilet and plant the Fire Cracker to 
                  complete the Errand.
            Reward: $10.

[BAC-E25] - Get toilet paper for student
            ****************************
            Where found: Inside first floor Boy's Restroom.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Go into Boiler Room to get toilet paper, get back to Boy's 
                  Restroom, and toss paper over door to complete. Use free 
                  aim (D-Pad Up) to aim over the door.
            Reward: $15.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-E26] - Take pictures of Carnival attractions
            *************************************
            Where found: Inside the Carnival.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Take pictures of the signs of the four attractions marked 
                  by the blue X's. Then go back to the gentleman to complete 
                  the Errand.
            Reward: $20.

[OBV-E27] - Get the Package
            ***************
            Where found: At the southeast part of Old Bullworth Vale Gardens 
                         (can also be outside the park on the street) during 
                         the daytime.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Get the Package at 29 Estate Road then return it to the 
                  Mailman to complete the Errand.

[OBV-E28] - Escort Mrs. Lisburn to the Park
            *******************************
            Where found: At the Happy Endings Retirement Home in the evening 
                         (after 7 PM).
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Hang just outside the gate so you don't Trespass. When you 
                  get her to appear make sure the orderly is on the other 
                  side of the building before going up to Mrs. Lisburn. Once 
                  that is done get up next to her and slowly walk her to the 
                  blue X. You should get this Errand just after 7 PM because 
                  she is a slow walker and this will take you awhile to get 
                  her to the Park. Once you get her to the Park the Errand is 
                  complete.
            Reward: $25.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-E29] - Find Algie's jacket
            *******************
            Where found: Near the Bullworth Town Police Station during the 
                         day.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Go to the marker which is on top of the Worn In Clothing 
                  Store. Climb the ladder behind the store to reach the 
                  jacket. Once you get the jacket take it back to Algie to 
                  complete the Errand.
            Reward: $20.

[BLT-E30] - Give the Hobo some change
            *************************
            Where found: Near the Dragon's Wing Comics store.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Talk to the Hobo and give him some spare change to complete 
                  the Errand.
            Reward: Black Cowboy Hat unlocked.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-E31] - Smash up the car
            ****************
            Where found: Near the New Coventry Yum Yum Market in the evening.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Take the Baseball Bat and go to the car marked by the blue 
                  X. You have to make 11 successful hits to the car. This is 
                  a timed mission so you have to make this quick. Once the 
                  Bat breaks apart you have to use your fists to get the job 
                  done. You have to smash the windows, the hood area, and the 
                  trunk area to successfully complete the Errand. Think of 
                  this as an updated variant of the old car smashing level in 
                  "Street Fighter II".
            Reward: $25.

[NCV-E32] - Photograph cheating girlfriend
            ******************************
            Where found: Near The Final Cut during the day.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Go to the In And Out Motel in Bullworth Town. Switch to 
                  your Camera and zoom in on the couple. Don't get too close 
                  though or you will blow the Errand. After taking the photo 
                  return to the gentleman with the picture to complete the 
                  Errand.
            Reward: $25.

[NCV-E33] - Egg the Greasers building
            *************************
            Where found: On the east side of Wonder Meats during the evening.
            After: "Boxing Challenge" (Jimmy Hopkins).
            Plan: Go into the Tenement area and throw three Eggs at the 
                  Greaser building to complete the Errand.
            Reward: $20.

 /=========================================================================\
0===========================================================================0
| V.4. Weapons, Boxes, and Crates (New Coventry)                     [WBCN] |
0===========================================================================0
 \=========================================================================/

Now for the Weapons, Boxes, and Crates for New Coventry:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.A. Weapons                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Apples
  ******
    --In front of the New Coventry Yum Yum Market.
      Map: (C-11).

>>Bag of Marbles
  **************
    --In the secluded area between two buildings on the north part of The 
      Tenements (and next to NCV-RB60 and NCV-T6).
      Map: (B-13).
    --In front of the parked car south of the New Coventry Infirmary.
      Map: (C-12).
    --On the north end of the Railroad Tracks overpass.
      Map: (D-11).

>>Boards
  ******
    --Behind the building just south of Tasteful Tattoos.
      Map: (C-12).
    --In the alley between the two central buildings in The Tenements area.
      Map: (B-13).

>>Bottle Rocket Launchers
  ***********************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Stronghold Assault" (Jimmy Hopkins).

    --In the alley, next to the Crate, north of the New Coventry Yum Yum 
      Market.
      Map: (C-11).
    --In the destroyed building just south of Tasteful Tattoos.
      Map: (C-12).
    --On top of Wonder Meats northeast of the Itching Powder.
      Map: (C-11).

>>Bricks
  ******
    --In the destroyed building north of The Golden Horseshoe.
      Map: (B-12).
    --Next to the New Coventry Infirmary by the south wall.
      Map: (C-12).

>>Carton of Eggs
  **************
    --Next to the entrance for the Hung Lo chinese restaurant.
      Map: (B-11).
    --On the west side of the overhang for the Wonder Meats building. Climb 
      the ladder to get to the top of the Bullworth Central Station roof then 
      head north along the roof until you reach the overhang.
      Map: (C-12).
    --On top of the Wonder Meats building. Climb the ladder to get to the top 
      of the Bullworth Central Station roof then head east along the roof 
      until you reach the east side of the building (and next to some Fire 
      Crackers and Stink Bombs).
      Map: (C-12).

>>Fire Crackers
  *************
    --Next to the entrance for the Hung Lo chinese restaurant.
      Map: (B-11).
    --On the west part of the Bullworth Central Station (aka the BMX Park) 
      area (south of Spazz Industries) next to a small railroad car with an 
      orange street cone.
      Map: (C-10).
    --In the corner where Wonder Meats and the Bullworth Central Station meet 
      (next to some Stink Bombs).
      Map: (C-11).
    --On top of the Wonder Meats building. Climb the ladder to get to the top 
      of the Bullworth Central Station roof then head east along the roof 
      until you reach the east side of the building (and next to some Carton 
      of Eggs and Stink Bombs).
      Map: (C-12).

>>Itching Powders
  ***************
    --On top of Bullworth Central Station (aka the BMX Park) south of Spazz 
      Industries. Use the ladder to reach the roof.
      Map: (C-11).

>>Spray Paints
  ************
    ++NOTE: These weapons will begin spawning after completion of the mission 
            "Tagging" (Preps).

    --In the small alley at the southwest part of The Tenements.
      Map: (C-13).
    --In the alley south of the Bus Stop on the east side of New Coventry.
      Map: (C-13).

>>Stink Bombs
  ***********
    --In the corner where Wonder Meats and the Bullworth Central Station meet 
      (next to some Fire Crackers).
      Map: (C-11).
    --On top of the Wonder Meats building. Climb the ladder to get to the top 
      of the Bullworth Central Station roof then head east along the roof 
      until you reach the east side of the building (and next to some Carton 
      of Eggs and Fire Crackers).
      Map: (C-12).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.B. Boxes                                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>On the southwest side of The Tenements near the orange street cone.
    Map: (B-13).
  >>On the northwest side of The Tenements near the taped-up buildings.
    Map: (B-13).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.4.C. Crates                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Across the street north of the New Coventry Yum Yum Market.
    Map: (C-11).
  >>On the raised concrete ramps for Spazz Industries just west of the New 
    Coventry Infirmary (x2).
    Map: (C-12).
  >>In the small parking lot just northeast of the New Coventry Infirmary.
    Map: (C-12).
  >>In front of the parked car south of the New Coventry Infirmary (x2).
    Map: (C-12).

 /=========================================================================\
0===========================================================================0
| V.5. "Christmas Is Here"                                           [XMAS] |
0===========================================================================0
 \=========================================================================/

After you complete the first day in Chapter III you open up "Christmas Is
Here". You hear an announcement from Miss Danvers telling Jimmy to go to the
office to get a present from his mother.

You may notice that there is no clock at this point so you can go and explore
the New Coventry area and do various things. You can play the Carnival Games
(but not the Arcade Games), buy stuff at the shops, and do Errands. But that
is all you can do outside of exploration in this chapter.

When you finally get to the office to get the present you find that Jimmy's
mother has sent him a Cheerful Reindeer Sweater. Needless to say you look
like a total dork wearing it. You should head back to your dorm room and
change into something else quickly since people will laugh at you and it is
also a violation of the Dress Code.

It is also Christmas Break and there are no classes for the day so you can go
and do other things until classes begin again the next day.

 /=========================================================================\
0===========================================================================0
| V.6. The Final Cut Clothes Store                                   [TFCC] |
0===========================================================================0
 \=========================================================================/

With New Coventry open I can go into The Final Cut Clothes Store and get the
following Clothes for 100% Completion:

>>Head
  ****
    --Cap - Blue ($5.00)
    --Cap - Purple and Black ($5.00)
    --Cap - Red and Tan ($5.00)
    --Cap - White and Black ($5.00)
    --Cap - Yellow and Black ($5.00)
    --Cap - Black and Red ($5.00)
    --Army Cap ($5.00)
    --Army Bucket Hat ($5.00)
    --Army Wool Hat ($5.00)
    --Bandana - Blue ($3.50)
    --Bandana - Red ($3.50)
    --Bandana - Black ($3.50)
    --Skater Beanie - Black ($5.00)
    --Skater Beanie - Red ($5.00)
    --Skater Beanie - Gray ($5.00)

>>Upper Body
  **********
    --T-Shirt - White ($5.00)
    --T-Shirt - Blue ($5.00)
    --T-Shirt - Red ($5.00)
    --T-Shirt - Yellow ($5.00)
    --T-Shirt - Green ($5.00)
    --T-Shirt - Black ($5.00)
    --T-Shirt - Gray ($5.00)
    --Undershirt - Black ($3.00)
    --Undershirt - Blue ($3.00)
    --Undershirt - Gray ($3.00)
    --Long T-Shirt - White ($9.00)
    --Long T-Shirt - Dark Blue ($9.00)
    --Long T-Shirt - Yellow ($9.00)
    --Long T-Shirt - Light Blue ($9.00)
    --Long T-Shirt - Red ($9.00)
    --Long T-Shirt - Green ($9.00)
    --Long T-Shirt - Black ($9.00)
    --Long T-Shirt - Gray ($9.00)
    --Metal T-Shirt ($9.00)
    --Creepy Clown T-Shirt ($9.00)
    --Fool Hammer T-Shirt ($9.00)
    --New Flannel Shirt ($9.00)
    --Worn Flannel Shirt ($9.00)
    --Punk Hoodie ($11.00)
    --Army Sweater - Green ($11.00)
    --Army Sweater - Black ($11.00)
    --Hoodie - Black ($9.00)
    --Hoodie - Blue ($9.00)
    --Hoodie - Gray ($9.00)
    --Rock On Shirt ($7.00)
    --Rocker Hoodie ($9.00)
    --Army Jacket ($13.00)
    --Arctic Camo Jacket ($13.00)
    --Forest Camo Jacket ($13.00)
    --Black Bomber Jacket ($13.00)
    --Old School Punk Vest ($22.50)
    --Leather Jacket ($30.00)

>>Left Arm
  ********
    --Cheap Digital Watch ($9.00)

>>Right Arm
  *********
    --Red Bandana ($3.00)
    --Narrow Studded Punk Brace ($7.00)
    --Square Studded Brace ($7.00)
    --Wide Studded Punk Brace ($9.00)
    --Spiky Studded Punk Brace ($9.00)
    --Leather Archer Brace ($11.00)
    --Black Restraint Brace ($13.00)
    --Black Bracelet ($12.00)

>>Legs
  ****
    --Jogging Pants ($6.00)
    --Ripped Jeans ($12.50)
    --High Cuffed Jeans ($10.00)
    --Black Cargo Pants ($10.00)
    --Desert Cargo Shorts ($8.00)
    --Camo Cargo Shorts ($8.00)
    --Forest Camo Cargo Pants ($8.00)
    --Cut-Off Camo Shorts ($6.00)
    --Cut-Off Jean Shorts ($6.00)
    --Plaid Punk Pants ($15.00)
    --Pistol Pants ($20.00)

>>Feet
  ****
    --Low Tops - Black ($6.00)
    --Low Tops - Gray ($6.00)
    --Low Tops - Green ($6.00)
    --Low Tops - Red ($6.00)
    --Low Tops - Brown ($6.00)
    --Skate Shoes - Green ($9.00)
    --Skate Shoes - Red ($9.00)
    --Skate Shoes - Brown and Tan ($9.00)
    --Skate Shoes - Black ($9.00)
    --Fat Sneaks - Black and White ($12.00)
    --Fat Sneaks - Gray and White ($12.00)
    --Fat Sneaks - Gray ($12.00)
    --Fat Sneaks - Red and Gold ($12.00)
    --Fat Sneaks - Black and Red ($12.00)
    --Blue Runners ($10.00)
    --Brown Runners ($10.00)
    --White B-Ball Shoes ($13.00)
    --Shiny White Sneakers ($16.00)
    --Old Worn Boots ($12.00)
    --Army Boots ($12.00)

 /=========================================================================\
0===========================================================================0
| V.7. Get to Class (Part Three)                                     [GTC3] |
0===========================================================================0
 \=========================================================================/

When classes resume after "Christmas Is Here" you can finally finish off the
Photography lessons. As before watch the thin border around the picture as
you zoom in on your subject. Make sure it is green before taking the picture.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.7.A. Photography (Part Two) (Day 3 - Afternoon)                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Photography 3
  *************
    You need to take four photos of Dogs or Hobos in New Coventry. It is 
    easier to take photos of Hobos than Dogs. The Hobos can be identified by 
    a hunchback and wearing either a lavender and blue jacket or a Santa hat. 
    After taking the pictures head back to the classroom to complete the 
    lesson.

    The reward for successful completion is now you can store 15 pictures in 
    your Photo Album.

>>Photography 4
  *************
    You are given a Color Digital Camera and instructed to go to the marked 
    locations and take panoramic photos of various sights.

    The sights are: the Main Building of Bullworth Academy, the Bullworth 
    Dam, the Bullworth Church at the Cemetery, the Lighthouse at the Beach 
    Clubhouse, and the Carnival entrance. After taking the pictures return to 
    classroom for successful completion.

    The reward for successful completion is you keep the Color Digital 
    Camera.

>>Photography 5
  *************
    You need to take photos of the Freaks inside the Freak Tent at the 
    Carnival.

    The Freaks are: The Last Mermaid, The Crazy Painted Man, the Midget 
    Wrestlers, The Siamese Sisters, The Fat Ugly Bearded Woman, and The 
    Skeleton Man. After taking the pictures return to the classroom to 
    complete the lesson.

    The reward for successful completion is Double Tickets at the Carnival 
    (you get double of what you win) plus the Ms. Philips Picture Room Trophy 
    on your desk and finally.....

 /=========================================================================\
0===========================================================================0
| V.8. The Graduation Hat                                            [GDHT] |
0===========================================================================0
 \=========================================================================/

.....the Mortar Board/Graduation Hat unlocked for completion of all classes.
This means you won't need to worry about classes again for the remainder of
the game. Congratulations!

Okay, let's move onto the next task.....

 /=========================================================================\
0===========================================================================0
| V.9. The Souvenir Tent                                             [TSTT] |
0===========================================================================0
 \=========================================================================/

After completion of Photography 5, and earning the Double Tickets Reward, I
can now turn my attention to acquiring the Clothes from the Souvenir Tent at
the Carnival.

I can't buy the Clothes but I must earn Tickets which I redeem for them at
the Souvenir Tent. You must get at least 255 Tickets to get all of the
Clothes from the Carnival.

The best place to get Tickets quickly is the Shooting Range. If you manage to
get at least 240 to 260 points on a consistent basis you can get reduce the
amount of time needed to obtain the necessary Tickets to get the Clothes
which are:

  --Devil Horn Hair Band (15 Tickets)
  --Some Incredibly Strange Hat (40 Tickets)
  --Clown Trousers (40 Tickets)
  --Clown Shoes (40 Tickets)
  --"I'm with Stupid" T-Shirt (20 Tickets)
  --Big Novelty Watch (10 Tickets)
  --Clown Wig (40 Tickets)
  --Beaded Bracelet (15 Tickets)
  --Checkered Party Hat (20 Tickets)
  --Angle Halo Hair Band (15 Tickets)

Once I acquire the Clothes from the Souvenir Tent I earn the Gold Lame' Suit
and take another step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| V.10. Nerd Challenge                                               [NDCH] |
0===========================================================================0
 \=========================================================================/

The Nerd Challenge can be found in the basement of the Dragon's Wing Comics
Store in Bullworth Town. Beating this Challenge will earn you the basement as
a Save House.

In order to beat the Challenge you need to beat Fatty's high score of 1,010
in the "ConSumo" Arcade Game. If you waited this long to do this game then by
beating this score, along with "Monkey Fling" and "Nut Shots", you can earn
the Free Games Reward.

When you beat the Challenge you earn the Bottle Rocket Launcher Weapon and it
will spawn at all Save Houses including this one.

And you can finally collect BLT-RB50, BLT-GG20, and BLT-T4. And that leads me
to the next chapter.....

 /=========================================================================\
0===========================================================================0
| V.11. "A Little Help" (V and VI)                                   [ALH3] |
0===========================================================================0
 \=========================================================================/

Now it is time to get the last fighting moves from the Hobo:

>>"A Little Help V"
  *****************
    Roundhouse Kick - (Square, Square, Square, (Hold) Square).

>>"A Little Help VI"
  ******************
    Overhead Punch - (Square, Square, Square, Square (Hold) Square).

After acquiring the last fighting move the Hobo will finally complete his
little project and will get beamed up by some mysterious force!

Plus these moves will make fighting anybody much easier since the final move
of the Overhead Punch is practically unblock-able (although you will be
vulnerable while charging up the last punch).

 /=========================================================================\
0===========================================================================0
| V.12. Bike Races (Part Two)                                        [BRC2] |
0===========================================================================0
 \=========================================================================/

Now that you have opened up the New Coventry area you can finish up the
Bullworth Town Shiny Bike Store Races:

>>Race 4
  ******
    This one lap race goes around the center of Bullworth Town then takes a 
    dirt path that leads into New Coventry. From there the race will lap 
    through The Tenements section then heads back through New Coventry and to 
    Bullworth Town to complete the race.
  ++Reward: $35.

By completing all seven Old Bullworth Vale Shiny Bike Store races and all
four Bullworth Town Shiny Bikes Store races you open up the Bullworth Academy
Bike Race.

However, this race can only be done after Chapter V is unlocked.

 /=========================================================================\
0===========================================================================0
| V.13. The Order Of Things                                          [TOTH] |
0===========================================================================0
 \=========================================================================/

Before doing the next Main Story Mission I am going to do the following to
get closer to 100% Completion:

  >>Collect 9 Rubber Bands.
  >>Collect 8 "G&G" Cards.
  >>Collect 2 Transistors and do "A Little Help" (V and VI).
  >>Do 10 Errands.
  >>Buy all the clothes from The Final Cut (New Coventry).
  >>Successfully complete the Nerd Challenge.
  >>Finish the remaining Bullworth Town Bike Races.
  >>Finish all remaining classes and earn the Graduation Cap.
  >>Obtain all of the Clothes from the Souvenir Tent at the Carnival.
  >>Get the high scores on the "Monkey Fling", "Nut Shots" and "ConSumo" 
    Arcade Games for the Free Games Reward.

With these side tasks done I will now focus on the Main Story Missions
starting with the ones that don't involve the Greasers.....

 /WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW\
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| V.14. Dragon's Wing Comics                                         [DWCM] |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
 \WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/

This comic book shop in Bullworth Town is where the Nerds like to hang out.
One of your Save Houses is here too. You can also buy various items used in
gags and pranks:

  >>Itching Powder ($4.00)
  >>Stink Bombs ($4.00)
  >>Bag of Marbles ($3.00)

There is also one mission for this store.....

 /WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW\
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
| >DW1. "Comic Klepto" (Dragon's Wing Comics)                               |
0DWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWD0
 \WDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDWDW/

0=========0
| Overview \
0===========0

  The store gets robbed by a dorky kid and the store owner wants Jimmy to go 
  after him.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission is available after 3:30 PM.

  In addition, I have a new suggestion by Rohail Khan.

0=========0
| The Plan \
0===========0

  You are on a bike and must chase the kid. You must stop him before he gets 
  to the school. He will toss Fire Crackers behind him so avoid them when he 
  does.

  Get up alongside him and punch him to knock him off his bike and collect 
  the Comic. Even better, according to Rohail Khan, is to throw Fire Crackers 
  from your bike to knock him off then knock him out to get the Comic.

  Regardless of method, after obtaining the Comic, return to the store to 
  complete the mission.

0=======0
| Reward \
0=========0

  $30.

  Then go back to the school and to the Cafeteria.....

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN2. "Cook's Crush" (Edna)                                               |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0===========0

   Edna tells Jimmy about her crush on Dr. Watts, the Chemistry teacher and 
   that they are going out on a date. However, he doesn't know about it and 
   Edna wants Jimmy to get some items for her to help her out.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission is available between 8 AM to 5 PM.

0=========0
| The Plan \
0===========0

  You will need to get Chocolates, Perfume, and Sedatives.

  You need to go to a Yum Yum Market to get the Chocolates if you don't have 
  any. If you already have Chocolates in your inventory then you can go and 
  get the other two items.

  To get the Perfume you must enter the Staff Room. But there are two 
  teachers by the door. Pull the Fire Alarm to get the teachers away from the 
  Staff Room door and run around the lockers so they don't see you as you 
  enter. Get the Perfume and get out.

  Next, go to the yellow X in Bullworth Town. Rummage through the Trash Cans 
  until you get some Prescription Pills. Then head back to Edna to complete 
  the mission.

0=======0
| Reward \
0=========0

  $40.

  Edna will then ask Jimmy to keep the kids away from them when they go out 
  that night which leads to.....

 /NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN\
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
| >EN3. "Cook's Date" (Edna)                                                |
0ENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENE0
 \NENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENENEN/

0=========0
| Overview \
0===========0

  Jimmy now must protect Edna and her date from the students.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission opens up after 4 PM.

0=========0
| The Plan \
0===========0

  Go near the Aquaberry Fashions store to start the mission.

  Climb the tree. Don't disturb the date and protect the duo from students. 
  Use the Super Slingshot and nail the students as they approach. Keep an eye 
  on the radar and don't let them stay near the two for too long or you will 
  fail the mission.

  Once the date finishes the mission will be completed successfully.

0=======0
| Reward \
0=========0

  $50.

  With that done let's turn our attention towards the.....

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| V.15. Greasers                                                     [GRSR] |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

The Greasers are the guys who wear leather jackets and hang out at the
Autoshop. They like to think that they are tough but they are not that hard
to deal with.

Their main neighborhood is New Coventry and their hangout within the
neighborhood is The Tenements. They are led by Johnny Vincent and that leads
to the next mission.....

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR1. "Jealous Johnny" (Greasers)                                         |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  Johnny is upset over his girlfriend Lola cheating on him and wants Jimmy's 
  help in obtaining evidence.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  To get evidence you need to take photos of Gord giving Lola a gift, holding 
  hands with Lola, and kissing Lola. As with any of the other picture 
  taking missions keep an eye on the thin border around the picture as you 
  zoom in on your subjects. Make sure it is green before taking the picture.

  Go to the two X's but don't get too close. Zoom in on the two of them.

  They will walk around while holding hands. This is probably the first 
  picture you will get.

  When Gord whips out the Flowers but before he gets to give them to Lola, 
  take another picture.

  And when they stop to kiss, take the last picture.

  If you miss any of the opportunities the first time they will continue 
  walking around and repeat themselves giving you another opportunity to get 
  the right pictures.

  When all three photos are obtained, go back to Johnny to complete the 
  mission.

0=======0
| Reward \
0=========0

  $20 plus Greaser Respect +5 and the Busted! Picture Room Trophy near the 
  desk.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR2. "Bait" (Greasers)                                                   |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  With the evidence obtained Johnny now wants Jimmy to lure Gord into an 
  ambush.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Gord can be found riding in Bullworth Town with a friend. Take the nearby 
  bike and go to him.

  Smack Gord to provoke him and then lead him to the BMX Park in New 
  Coventry. Once there you will get a cutscene and the action will move 
  inside the park.

  Now you need to help Johnny beat up the Preps. Get off your bike and switch 
  to your Super Slingshot. Shoot the Preps off the bikes then continue 
  shooting them until they go down. They will be using Fire Crackers but they 
  will be using them on the Greasers so you won't have too much trouble from 
  them.

  Once the last Prep goes down the mission is completed successfully.

0=======0
| Reward \
0=========0

  $20 plus Preppie Respect -5 and Greaser Respect +5.

  In addition, you unlock the BMX Park, where you can ride around the ramps 
  and and do stunts, and the New Coventry Bike Races which leads to the next 
  chapter.....

 /=========================================================================\
0===========================================================================0
| V.16. Bike Races (Part Three)                                      [BRC3] |
0===========================================================================0
 \=========================================================================/

On the wall facing the street near the BMX Park is where you can find the New
Coventry Bike Races. There are two races and they are both two laps each.
Bring either the Red BMX or Scooter with you to the races.

>>Race 1
  ******
    This race starts near your New Coventry Bike Garage and heads north along 
    the dirt path. Then the race will cut through The Tenements area and go 
    along the north part of New Coventry. There is a shortcut near the 
    railroad cars on the north part of the railroad tracks. When you get near 
    the area cut through the trees on the left and stay near the fence. This 
    will allow you to maintain your lead. After the railroad cars you will 
    head back down to the dirt path which will lead back to where you 
    started.
  ++Reward: $30.

>>Race 2
  ******
    This race starts near where you pick up the race and heads east and 
    toward The Tenements. Once at The Tenements the race will head west and 
    along a dirt path. There is a jump on the north end of the course that 
    leads back out into the street. More often than not there is a car in the 
    street when you land. Quickly get around it if it appears to maintain 
    your lead. Then the race will head west and back to where you started.
  ++Reward: $40.

This will also complete the New Coventry Bike Races. There is now one race
left, the Bullworth Academy Bike Race, but Chapter V must be unlocked before
that can be done.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR4. "Tagging" (Preps)                                                   |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0===========0

  The Preps want Jimmy to prove his leadership by sending a message to the 
  Greasers in New Coventry.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Jack606 came up with a much better way to reach the rooftop tag on the top 
  of Spazz Industries.

0=========0
| The Plan \
0===========0

  You will be given the Spray Paint and be prompted to go to New Coventry. 
  Once in New Coventry you are prompted to lay down a tag. Move toward a Tag
  Target and press Triangle when prompted to spray a tag. Follow the pattern 
  to complete the tag. Press X when need to continue the tag. If you don't 
  press X when needed the tag will be abandoned.

  When you finish that tag head to the nearby Yum Yum Market to buy some more 
  Spray Paint. After that you need to lay down five Greaser insult tags in 
  New Coventry. There are a lot of X's so you can choose any five to use.

  You are also told to complete the tags on the roofs for a big payoff. You 
  see, each tag you paint is worth $5 but the ones on the rooftops are worth 
  $100. There are four rooftop tags:

  Use the ladder by the BMX Park to get the tag on the top of Wonder Meats.

  There is a ladder by the carport east of The Golden Horseshoe. Use this 
  ladder to climb to the top of the carport and get the tag on one of the 
  signs.

  There is also a ladder on the south side of the building, with the parked 
  car, east of the Wonder Meats building. Once you climb the ladder, head 
  east until you find a ladder straddling across the alley. Go across the 
  ladder to the other side to find the tag.

  But the tag on top of Spazz Industries is the hardest one to get. The Spazz 
  Industries building doesn't have a ladder.

  This is the method that Jack606 used to get to the top of Spazz Industries:

  First, climb the ladder next to the BMX Park.

  Second, climb the wall that is straight in front of you once you get to the 
  top, and then turn left and walk up the slanted roof. Basically follow the 
  same path you do to get to the tag on the Wonder Meats sign, however, this 
  time, DO NOT make the final climb onto the highest roof.

  Instead, when you reach the top of the first slanted roof you climb, stand 
  on the apex (the flat bit at the point between the upwards slanting roof 
  you have just climbed and the downwards slanting bit now in front of you) 
  and face the roof of Spazz Industries. 

  This part does require a bit of precise timing so you might not do it the 
  first time, but is is easy to get. Should take no more than two to three 
  tries.

  Make sure Jimmy only has his hands equipped. Now, go through your Weapon 
  Wheel until the Skateboard appears.

  Next, tap the Left Analog Stick forwards and Jimmy will put it down, hop 
  on, and will go rolling down the slanted roof in front of him, picking up 
  speed. As soon as you have tapped the Left Analog Stick forward, be sure to 
  let it go and hold down the Square Button, and when Jimmy hits the flat bit 
  of roof just before the edge, let go of the Square Button to ollie, and he 
  will jump across the street onto the roof of Spazz Industries.

  The moment you land on the roof of Spazz Industries immediately switch to 
  something else on the Weapon Wheel or Jimmy may quickly roll off of the 
  roof.

  Once you complete five Greaser insult tags, regardless of location, the 
  mission will be successfully completed.

0=======0
| Reward \
0=========0

  $25 to $405 depending on the tags done plus Greaser Respect -25 and Preps 
  Respect +5.

  You also unlock Tagging which spawns Tag Targets, and Spray Paint cans, all 
  around the Bullworth area. I'm not going to cover Tagging since it does not 
  contribute to 100% Completion.

  In addition, you open more.....

 /=========================================================================\
0===========================================================================0
| V.17. Errands (Part Six)                                           [ERD6] |
0===========================================================================0
 \=========================================================================/

Now that you have done "Tagging" (Preps) another Errand will appear:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-E34] - Take photo of a tagger
            **********************
            Where found: In the street southeast of the Blue Balls Pool Hall 
                         near the Beam Cola billboard.
            After: "Tagging" (Preps).
            Plan: Get your Camera ready. Run and look for a blue X which 
                  indicates a Greaser getting ready to tag. When you get to 
                  the Greaser take the picture as he is tagging. Then return 
                  to the Cop to finish the Errand. Because of Greaser 
                  hostilities at this portion of the game it is advisable to 
                  wait until you have completed Chapter III before doing this 
                  Errand otherwise you will be constantly attacked by 
                  Greasers as you attempt to do the task.
            Reward: $25.

 /=========================================================================\
0===========================================================================0
| V.18. Greaser Challenge                                            [GRCH] |
0===========================================================================0
 \=========================================================================/

The Greaser Challenge can be found at Blue Balls Pool Hall in New Coventry.
Defeating this Challenge will allow you to take over the hall as a Save
House.

You need to clear out the hall of all Greasers to complete the Challenge. You
start off against three Greasers. Use your powerful combos to clear them
quickly. After defeating them three more Greasers show up.

Defeat those three and the hall is yours.

The Blue Balls Pool Hall Save House contains a bed, a Save Book, a Soda
Machine, and a "Monkey Fling" Arcade Game.

You can use this "Monkey Fling" Arcade Game to get the Free Games Reward if
you haven't done so already.

This Save House also spawns your Carton of Eggs, Bottle Rocket Launcher, and
Spud Gun (later in the game) Weapons.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH9. "Glass House" (Jimmy Hopkins)                                       |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Mr. Hattrick has been trying to get get Mr. Galloway fired by spreading 
  rumors about him being drunk. Jimmy helps him by showing he is not to be 
  underestimated.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission opens up after 3:30 PM.

0=========0
| The Plan \
0===========0

  Head to the School Parking Lot. Follow Mr. Hattrick's car to his home. 
  Equip your Skateboard and skitch a ride on his bumper by pressing Triangle 
  when close enough.

  Once you get to his house you have a very short time to get onto his 
  property. Then you are prompted to destroy as much as possible mainly the 
  windows and potted plants. Destroying these objects will fill up a 
  Vandalism Meter which you must completely fill to meet the mission 
  objectives.

  Go into the backyard and into the Greenhouse. Switch to your Super 
  Slingshot and start smashing the the windows and potted plants with your 
  fists and use the slingshot on the windows above. However, Mr. Hattrick has 
  called the Police so they will quickly arrive on the scene.

  Once you are done with the Greenhouse destroy some of the potted plants 
  while running from the Police. Once you destroy enough you are prompted to 
  leave Mr. Hattrick's yard.

  When you leave the yard the mission will be successfully completed 
  (however, Mr. Hattrick will run out after you so keep running after the 
  mission is over otherwise you could be Busted).

0=======0
| Reward \
0=========0

  $40.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND7. "Wrong Part of Town" (Nerds)                                        |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  While in the Library Earnest tells Jimmy that Johnny thinks that Algie is 
  putting the moves on Lola and is going after him. Jimmy is requested by 
  Earnest to find and save Algie.....

0==========0
| Prep Work \
0============0

  Kiss a Girl/Guy first before doing this mission. You might need the extra 
  health.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Your first task is to find Cornelius. When you do find him you see that he 
  is surrounded by Greasers including Johnny Vincent and Gary Smith. When 
  Cornelius tells where Algie can be found most of the Greasers, including 
  Gary and Johnny, leave but a few stay behind to beat up Cornelius.

  Beat up the Greasers but focus on the one on attacking Cornelius first. 
  After defeating the Greasers you need to go to New Coventry to find Algie 
  who'll be near The Tenements.

  When you find Algie you find that Lola is putting the squeeze on Thad and 
  Algie. When she leaves the duo Jimmy requests them to leave before the 
  Greasers see them by using the nearby bikes.

  But they are seen and the Greasers give chase with Jimmy riding on the back 
  of Thad's bike. This part is a rail shooter. Use the Super Slingshot to 
  knock off the Greasers as they approach. Some of them will throw Fire 
  Crackers and can damage you although sometimes they will knock themselves 
  off their own bikes. You will go through the New Coventry and Bullworth 
  Town areas before heading back to school.

  Once you are dropped off take Algie to Earnest to complete the mission.

0=======0
| Reward \
0=========0

  $20 plus Greaser Respect -5 and Nerd Respect +5.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR3. "Lola's Race" (Greasers)                                            |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  Lola gets Johnny and Jimmy to challenge each other in a bike race.....

0==========0
| Prep Work \
0============0

  Have a Scooter saved in your bike garage and switch to your Bike Helmet 
  prior to doing this mission (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Bring either the Red BMX or Scooter with you. This is a bike race similar 
  to the others you have done previously.

  However, the Greasers are a bit faster so you may need to fight your way 
  from time to time as they try to pass you. There will be certain obstacles 
  to avoid during the race. You will have to contend with the railroad cars 
  when you are on the tracks. Avoid those to prevent wrecking.

  The path around Bullworth Academy have several shortcuts that the Greasers 
  will take but your bike (and Scooter) is fast enough to negate their 
  advantage.

  Some of the Greasers will cut down trees to knock you off your bike. Slow 
  down just a little to avoid them when they fall and go over the fallen 
  trees on the right side.

  When you win the race then the mission is successfully completed.

0=======0
| Reward \
0=========0

  Lola likes you plus you get the Lola's Picture Room Trophy and Greaser 
  Respect -20.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR4. "The Tenements" (Greasers)                                          |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  Lola wants Jimmy to get her belongings from her place which is smack in the 
  middle of Greaser territory.....

0==========0
| Prep Work \
0============0

  Have full Bottle Rocket Launchers before doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go into The Tenements area. Go into the yellow marker and open the window.

  There are five items to get here in this multi-level building. The items 
  are marked with X's so they are easy to find.

  But the building is also full of Greasers. It is best to find them and 
  snipe them from afar with the Super Slingshot. You can see them hiding in 
  the nearby rooms. This is especially useful when you go up the stairs to 
  the next floor. Just peek over the top of the stairs and nail the Greasers 
  you see in the head to knock them down without a fight. There are some 
  Greasers you can't snipe so use your combos to take care of them quickly.

  There are also some rooms that have destructible walls but you don't have 
  anything to destroy them with. Of course, some of the items you need are in 
  those rooms.

  When you get up to the last floor, defeat the Greasers, and grab the Bag of 
  Laundry you will be confronted by Norton who has a large Sledgehammer. This 
  is a boss battle. He will hurt you really bad with the Sledgehammer so you 
  will need to use ranged weapons. The Bottle Rocket Launcher works well 
  here. Keep firing at him until his Health Meter is gone.

  Take the Sledgehammer he drops and go get the other two items. Use the 
  Sledgehammer to destroy the destructible walls to obtain the items.

  After getting the last item leave The Tenements. Then go and return the 
  items to Lola to complete the mission.

0=======0
| Reward \
0=========0

  $20 plus Greaser Respect -10.

  In addition, you open up more.....

 /=========================================================================\
0===========================================================================0
| V.19. Errands (Part Seven)                                         [ERD7] |
0===========================================================================0
 \=========================================================================/

Now that you've done "The Tenements" (Greasers) more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-E35] - Spray some Prep tags
            ********************
            Where found: At the east end of Old Bullworth Vale Gardens.
            After: "The Tenements" (Greasers).
            Plan: Find any three tag spots within Old Bullworth Vale to make 
                  your mark. Once you make the last tag then the Errand will 
                  be complete.
            Reward: $20.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-E36] - Escort Miss Abby to The Tenements
            *********************************
            Where found: Near the Blue Balls Pool Hall in the evening hours.
            After: "The Tenements" (Greasers).
            Plan: Grab her hand and escort her to The Tenements area. Use the 
                  shortcut behind the Blue Balls Pool Hall to speed things 
                  up. The Greasers seem to ignore you while doing the Errand 
                  so you may have no problem here. Also be careful of traffic 
                  so they don't hit you and knock off your health.
            Reward: $40.

[NCV-E37] - Spray some Greaser tags
            ***********************
            Where found: Near the railroad overpass.
            After: "The Tenements" (Greasers).
            Plan: Go around and find three tag areas to make the Greaser 
                  tags. Be careful of nearby Greasers. Once you complete the 
                  last tag you complete the Errand.
            Reward: $25.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR5. "The Rumble" (Greasers)                                             |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  Lola wants Jimmy to fight for her because all the boys are fighting for her
  in a big rumble.....

0==========0
| Prep Work \
0============0

  You should have full Fire Crackers, Bottle Rocket Launcher, and Spray Paint 
  before doing this mission. Kiss somebody for extra health.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When the mission starts find Peanut. Grab a bike and find him. When you do 
  he will lead you into an alleyway in the middle of The Tenements. Now you 
  need to defeat him and his two friends in order to get information to find 
  Johnny so you can finish up business.

  During this fight you must stay in the alleyway. If you brought a bike you 
  can just stay on it and punch them as they approach to throw you off. This 
  will limit their damage. If they manage to throw you off then use the 
  powerful combos you learned from the Hobo to quickly dispatch them.

  When you defeat them you will be confronted with Johnny who wants to fight. 
  But the Cops intervene and you need to get away. At this point you will be 
  on a bike and you need to outrun the Cops through the Junk Yard. Just keep 
  tapping X to sprint ahead of the Cops.

  After outrunning the Cops, Johnny will knock you off your bike and you will 
  land in an enclosed area with a large magnet crane where you will finally 
  face the Greasers Leader.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| GR5.A. Johnny Vincent                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Johnny will be on a bike wielding a pipe while you must fight him on foot.
  In addition to that, there are several Greasers stationed on the junk that 
  surrounds the middle area where you and Johnny are. They will throw Eggs 
  and Stink Bombs to hurt you and slow you down.

  Petey is on one side of the area and he wants you to help him get to the 
  magnet crane. Switch to your Super Slingshot and start running in a circle 
  around the area. The Super Slingshot will lock onto the Greasers overhead 
  and running around will help you to avoid Johnny. As you run around shoot 
  at the Greasers above you lock on. This will help clear a path for Petey.

  You can shoot Johnny as well but he is too fast and powerful, thanks to 
  that pipe, for you to shoot him while he is on his bike. If Johnny smacks 
  you with his pipe you can smash some of the Crates around the area for Soda 
  Cans.

  When Petey finally gets to the magnet crane switch he will turn it on. Lure 
  Johnny to the magnet. When you do, his bike and pipe will be taken from him 
  and he will be on foot.

  Approach Johnny and wale on him with your powerful combos. He is not very 
  tough when off his bike. Once you beat him down then you will successfully 
  complete the mission.

0=======0
| Reward \
0=========0

  You will gain the Johnny's Jacket Room Trophy, gain full respect from the 
  Greasers (and Johnny's picture for your yearbook), and open up the next 
  chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VI. Chapter IV - "A Healthy Mind in a Healthy Body, & Other Lies"  [CHPU] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

It is now spring time at Bullworth and the snow has melted away exposing new
grass and flowers.

With the Greasers taken care of Jimmy now turns his attention to the Jock
clique. Especially after Petey has a little run-in with some and is harassed.

This chapter does not open up any new areas to explore but it does bring up a
new Job.....

 /=========================================================================\
0===========================================================================0
| VI.1. Lawn Mowing (Part Two)                                              |
0===========================================================================0
 \=========================================================================/

When you open up Chapter IV the last Lawn Mowing Job location opens up. This
one is at 23 Estate Road in the north part of Old Bullworth Vale.

Like the Lawn Mowing Job at the Old Bullworth Vale Gardens there are three
levels to complete with each one increasing the necessary coverage to
successfully finish it.

You have to avoid the Birdbaths, Potted Plants, and Flowers but the game
doesn't seem to punish you for destroying anything even though it says you
will lose money if do.

You can also destroy the Birdbaths prior to doing this Job so you don't have
to worry about them.

For minimal completion of a level you earn $20 and for 100% completion you
earn $40.

 /=========================================================================\
0===========================================================================0
| VI.2. Errands (Part Eight)                                         [ERD8] |
0===========================================================================0
 \=========================================================================/

Now that Chapter IV has been opened up more Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Old Bullworth Vale (OBV) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[OBV-E38] - Collect and place flowers on Mrs. Lisburn's husband's grave
            ***********************************************************
            Where found: At the Happy Endings Retirement Home during the 
                         daytime.
            After: "The Rumble" (Greasers).
            Plan: Hang just outside the gate so you don't Trespass. When you 
                  get her to appear she will slowly walk up to you so you 
                  don't have to go inside. Go to the blue X's which is inside 
                  the north part of the Happy Endings Retirement Home near 
                  the dried out pond. Make sure that the patrolling orderly 
                  is on the other side of the building before going to pick 
                  the six flowers you need to complete the Errand. Once you 
                  pick the six flowers near the dried pond head to the 
                  Cemetery and place the flowers on the grave to complete the 
                  Errand. However, if you already have at least six Bouquet 
                  of Flowers in your inventory then just go straight to the 
                  gravesite to complete the Errand.
            Reward: $15.

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Bullworth Town (BLT) |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

[BLT-E39] - Take photo of a dirty Cop
            *************************
            Where found: In front of City Hall.
            After: "The Rumble" (Greasers).
            Plan: Go to the In and Out Motel and switch to your Camera. Stay 
                  on the far end of the parking lot and use the zoom on the 
                  dirty Cop. When you see the other guy give the Cop a 
                  payment, take the picture. Then take the Photos back to the 
                  other Cop to complete the Errand.
            Reward: $25 and the Incognito Hat unlocked.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-E40] - Kill the Rats in The Tenements
            ******************************
            Where found: At the north part of The Tenements.
            After: "The Rumble" (Greasers).
            Plan: Switch to your Super Slingshot and enter the building. Once 
                  inside you will see blue X's and triangles. These are the 
                  Rats and you need to use your slingshot to kill them. 
                  Target and shoot them to kill them. You need to kill 18 
                  Rats to complete the Errand. Once you kill the last Rat the 
                  Errand is complete.
            Reward: $25.

[NCV-E41] - Put out fires inside The Tenements
            **********************************
            Where found: At the north part of The Tenements.
            After: "The Rumble" (Greasers).
            Plan: You will be given a Fire Extinguisher by the Cop. Then go 
                  and enter the building. You need to put out six fires to 
                  complete the Errand. Go up to the fire and Jimmy will 
                  automatically fire the extinguisher downward when you press 
                  the R1 button. When you put out the last fire the Errand 
                  will be successfully completed.
            Reward: $25.

With that done let's go back to the Main Story missions starting with the one
at the Library.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH10. "Stronghold Assault" (Jimmy Hopkins)                               |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy asks Algie for help but is turned down. Petey suggests that Jimmy go 
  after Earnest to get the Nerds on his side.....

0==========0
| Prep Work \
0============0

  You should kiss a Girl/Guy to get extra health before doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Ask the Nerds for Earnest's whereabouts. Fatty is nearby. You can talk to 
  him but I prefer to just throw him into the nearby Trash Can. He will then
  tell you that Earnest is at the Observatory. Next, go to the side alley. 
  Thad is there at the security door but just stay on top of the wall and 
  snipe him with your Slingshot to get the passcode.

  Once past the door you will find a makeshift wall along the pathway you 
  need to climb. Earnest will taunt you and you will be attacked by three 
  Nerds wielding Bottle Rocket Launchers and Fire Crackers. Stand on the wall 
  and use your Super Slingshot and snipe them from a distance.

  After dealing with them climb the next wall into the next area. Go along 
  and snipe any Nerds you see. Go behind the big rock and pummel the Nerd 
  hiding there.

  As you approach the narrow part of the path leading into the next area you 
  will be attacked by a couple of Nerds. Pummel them both and enter the next 
  area sniping any Nerds you see.

  Next, you will be prompted to go to the Observatory. Here, Earnest will be 
  using a weapon known as the Spud Cannon to keep you out. The game will also 
  instruct you to disable the Transformer.

  If you angle yourself correctly you can actually shoot out the Transformer 
  from far away using the large rocks as cover.

  After shooting out the Transformer, approach the gate. There are two more 
  Nerds right next to the gate. Just come up to them and nail them up close 
  with the Super Slingshot. Then go through the gate.

  Now you need to use the Spud Cannon to knock down the doors. After a few 
  seconds of using the Spud Cannon some Nerds will appear around the 
  Observatory to try to stop you with Bottle Rocket Launchers.

  Press Triangle to get off of the Spud Cannon then use the Super Slingshot 
  to snipe the Nerds. When you get rid of the Nerds get back on the Spud 
  Cannon and continue to knock down the doors. When more Nerds appear get off 
  the cannon and get rid of them with the Super Slingshot. Continue this 
  pattern of shooting and defending until you destroy the doors.

  Once you knock down the doors and gain access to the Observatory you will 
  successfully complete this half of the mission. You will gain Nerd Respect 
  -100 and Jock Respect +5. And more importantly a confrontation with the 
  Nerd Leader.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH10.A. Earnest Jones                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  You will have your health refilled when you start this battle (unless you 
  still have your extra health). He will be on a segmented catwalk that rings 
  the interior of the Observatory. They are held up in place by small cranes.

  When you start he will be behind a slower firing version of the Spud 
  Cannon. Stay behind one of the columns. When there is a break in his firing 
  pattern poke out and use the Slingshot to shoot at the highlighted cranes. 
  Each crane takes three good hits to destroy. Once you destroy the two 
  cranes here this part of the catwalk will collapse and he will move to 
  another part of the catwalk.

  Now he will throw bundled Fire Crackers at you. Just stay in the open and 
  destroy the two cranes in this section. When you destroy the cranes he will 
  move to another section of the catwalk.

  Next he will begin firing his Spud Gun erratically at you. Stay behind the 
  column until there is a break in his firing pattern. Then poke out and 
  shoot at the cranes. Once you destroy the two cranes here the mission is 
  completed.

0=======0
| Reward \
0=========0

  Nerd Respect +50 and you now have the Spud Gun which will spawn at all 
  Save Houses, as well as various points around the Bullworth Area, plus 
  Earnest's Yearbook picture and the Solar System Mobile Room Trophy over 
  your bed. This will also start spawning Bottle Rocket Launchers at various 
  spots throughout the Bullworth area.

  You will also open up the pathway to the Observatory and when you go to bed 
  and awaken the next morning you will also open up some blocked tunnels 
  leading to Happy Volts Asylum which will allow you to gain access to some 
  collectables.....

 /=========================================================================\
0===========================================================================0
| VI.3. Collectibles (Bullworth Academy and Happy Volts Asylum)      [CLTY] |
0===========================================================================0
 \=========================================================================/

Below is the list of new Collectibles for Bullworth Academy and Happy Volts
Asylum. The Map co-ordinates refer to the printed map that comes included
with the game disc:

/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| VI.3.A. Rubber Bands                                                     \
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-RB63] - In the clearing along the path to the Observatory south of the 
             Library.
             Map: (H-10).

[BAC-RB64] - Next to the tunnel entrance along the path to the Observatory 
             south of BAC-RB63.
             Map: (I-10).

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

The tunnel near BAC-RB64 leads to the path around Bullworth Academy. When you
get out of the tunnel you will see another tunnel. This one will lead you to
the Happy Volts Asylum area. 

Enter the Happy Volts Asylum area by climbing the tree on the southwest part
of the area to gain access to the collectables. You need to avoid the
Orderlies while going after them. Use the tree near the small maintenance
building on the west side of the facility to leave the asylum area.

[HVA-RB65] - Near the front gate inside the grounds of Happy Volts Asylum.
             Map: (I-11).

/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| VI.3.B. "G&G" Cards                                                      \
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Bullworth Academy (BAC) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

[BAC-GG33] - Directly southeast of the entrance to the Observatory.
             Map: (H-9).

/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| VI.3.C. Gnomes                                                           \
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[HVA-N23] - On the south side of the large statue inside the grounds of Happy 
            Volts Asylum.
            Map: (J-12).

Okay, now let's head back to the Gym area.....

 /=========================================================================\
0===========================================================================0
| VI.4. Jocks Challenge                                              [JKCH] |
0===========================================================================0
 \=========================================================================/

The Jocks Challenge can be found in the Gym. In this Challenge you need to
play a game of Dodgeball against the Jocks. This is very easy if you know how
to beat Dodgeball (especially if you have used it to get lots of money
earlier in the game).

When you win the Challenge you earn $15 and the Jock Clubhouse by the
Football Field (and the Dodgeball Room Trophy if you haven't got it to show
up already).

It should be noted that there is no Arcade Game within the Jock Clubhouse.
But it does have a bed, a Soda Machine, and your Carton of Eggs/Bottle 
Rocket Launcher/Spud Gun Weapon Spawns.

Now back to the Main Story.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH11. "Here's to you Ms. Philips" (Jimmy Hopkins)                        |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy interrupts Ms. Philips while she is painting. Jimmy remarks that art 
  is lost on him and that he is into music. While they are talking a Greaser 
  is sneaking around watching the conversation. Ms. Philips says that she is 
  in love and wants Jimmy, who is clearly excited about the possibilities, to 
  pick up a few things for her.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission can be accessed between 3:30 and 7 PM.

  I had a reader, Sarah Homme, write to me with the following:

     "My only criticism is that you didn't make a joke about the art teacher 
      wanting a pearl necklace (I don't know if that means anything to you 
      but over here it's... an expression)."

  An expression of what you may ask? Let's just say that "pearl necklace" 
  also has a alternate, and vulgar, meaning. How vulgar? Well....put "pearl 
  necklace" and "expression" into Google and it will lead you to where you 
  need to go (I would tell you but because of the younger audience that this 
  game and guide caters to I want to keep it somewhat clean).

  A further suggestion of this alternate meaning comes from the "Bully" 
  soundboard at www.rockstargames.com. When you click on Ms. Philips' picture 
  on the soundboard this is her statement:

     "There's the pearl necklace! I still remember the first one I got."

  Sneaky.

0=========0
| The Plan \
0===========0

  You need to pick up a Dress, a Necklace, and Perfume in a timed mission.

  Go and get either your Red BMX or Scooter to speed things up. As you leave 
  the campus area you will notice the Greaser, from the cutscene, chasing 
  you. Ignore him for now.

  Go and get the Bottle of Perfume from the Old Bullworth Vale Hair, Nails & 
  Beauty. When you leave you will be attacked by three Greasers. Two of them 
  will be throwing Eggs at you. The third one is the one chasing you. Beat up 
  that Greaser and ignore the other two.

  Next, head to Aquaberry Fashions to get the Ms. Philips Pearl Necklace. You 
  will also be attacked by a couple of Greasers, who will throw Eggs, when 
  you leave.

  Ignore them and head to the Worn In Used Clothing store to pick up the Ms. 
  Philips Red Dress. You will be attacked by two more Greasers, also throwing 
  Eggs, when you leave.

  Ignore them and head back to Ms. Philips to complete the mission. However, 
  Jimmy finds that Ms. Philips is in love with Mr. Galloway not Jimmy who has 
  just become a victim of a misunderstanding.

0=======0
| Reward \
0=========0

  $50.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH12. "Galloway Away" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Ms. Philips explains to Jimmy that Mr. Galloway is a drunk but she loves 
  him. However, Mr. Hattrick has convinced Mr. Galloway to commit himself to 
  dry out and Mr. Hattrick has instructed the staff not to let Ms. Philips 
  in. Jimmy agrees to help her by getting Mr. Galloway out of the 
  hospital.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission can be found when class is not in session and before 7PM.

0=========0
| The Plan \
0===========0

  Travel to the Observatory tunnels. Once there follow the yellow X's until 
  you reach Happy Volts Asylum. Once you meet Ms. Philips you need to enter 
  the Asylum. However, visiting hours are over and you need to find another 
  way inside.

  Go to the yellow X and climb the tree. Once inside you will meet up with a 
  fellow patient and tell you not to anger the watcher (the large statue 
  covered with lights).

  Now you need to destroy the statue's power source without being seen or you 
  will be thrown out by the Orderlies. Crouch and sneak along the high ledge 
  south of the statue. Don't forget: you can go faster when crouching by 
  tapping the X Button.

  When the orderly that is patrolling the west side starts heading north go 
  northwest to the the west hedge and continue along it until you see the 
  break in the hedge. When the Orderly heads south again go to the north part 
  of the break and ready your Slingshot then shoot the light through the 
  hedge break to power down the statue.

  Now you have to sneak in without being seen. This part is easier since 
  there is not much light and you have distracted the Orderlies by powering 
  down the statue. While they will continue looking they will generally stay 
  in place to keep an eye on the nearby patients.

  Once inside you have to sneak your way to Mr. Galloway. After going through 
  the second door, and entering A Block, go along the left corridor, so 
  you're not seen by the Orderlies who are dealing with a patient, and make 
  your way to Mr. Galloway's cell.

  When you meet Mr. Galloway the mission is completed.

0=======0
| Reward \
0=========0

  $60.

  Now let's head back to Bullworth Academy.....

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND8. "Funhouse Fun" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Algie informs Jimmy that the Jocks are going to be at the Funhouse at the 
  Carnival. He also tells him that he needs to access the control panels so 
  he can cause problems for the Jocks while they are inside.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Funhouse at the Carnival. Once there, go inside. You will find 
  two of the Nerds fighting with two Jocks. Help out the Nerds then lead them 
  out of the Funhouse.

  Climb the nearby table and twist the book to bring the ladder down. Climb 
  the ladder to go to the next area.

  Here you have to make your way to the graveyard control center. But you 
  must make your way through the obstacle course. You have to dodge the 
  scythes from the large Reapers and the steam from the kettles. Move Jimmy 
  as close to the small fence in the foreground then time your way through 
  the scythes.

  Once inside the control center, activate the graveyard. When you access the 
  screen you will see the Nerds running through the graveyard. Then the Jocks 
  will give chase one by one. Use the X button to bring a scythe down onto a 
  Jock. When you defeat the three Jocks you need to find your way out of the 
  graveyard. Exit the door and you will see the marker that will take you 
  into the next area.

  Next you will be in a maze. Go through and find the Nerds. Once you find 
  the both of them, get out.

  Next you will be in another maze-like section with rotating miners. You 
  need to disable them to get the Nerds out. On the upper level above the 
  maze there are three control panels. Each of them are controlled by a Jock. 
  Beat up the Jocks to get at the control panels then deactivate the miners 
  to proceed. Then follow the Nerds out of the mine.

  After that you have to find them again. They will be in front of the nearby 
  mirrors to your left. From there lead them out of the Funhouse to complete 
  the mission.

0=======0
| Reward \
0=========0

  $25 plus Jock Respect -10, Nerd Respect +5, and the Reaper Room Trophy on 
  top of the bookcase.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND9. "Paparazzi" (Nerds)                                                 |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Earnest has a plan to hurt the Jocks. He wants Jimmy to take inappropriate 
  pictures of Mandy, the Jocks head cheerleader.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission can't be done after 7 PM.

0=========0
| The Plan \
0===========0

  You need to get some pictures of Mandy. As with any of the other picture 
  taking missions keep an eye on the thin border around the picture as you 
  zoom in on your subjects. Make sure it is green before taking the picture.

  For starters, head to the Gym. Take a picture of Mandy at cheerleader 
  practice.

  After that she will head to the Girl's Dorm to change. Enter the dorm by 
  climbing the lattice to take another picture. According to Iain Naylor you 
  can also have as much success by going through the front door and going 
  upstairs.

  You have to sneak around, hiding behind pillars and ducking into doorways, 
  otherwise you will be seen and thrown out by the headmistress and you will 
  have to re-enter.

  Sneak into the shower room and take a picture of her in the shower. After 
  that you have to sneak your way to her room and take the last picture.

  When you get the last picture you need to get out. Just run out the front 
  door and to the Library to meet with Earnest to complete the mission.

0=======0
| Reward \
0=========0

  $25 plus Jock Respect -10 and Nerd Respect +5.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND10. "Defender of the Castle" (Nerds)                                   |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  The Jocks are going to attack the Observatory over the pictures you took 
  and that the Nerds need to fix the defense system to fend them off. Jimmy 
  agrees to hold off the Jocks while they do that.....

0==========0
| Prep Work \
0============0

  Kiss a Girl/Guy to get extra health prior to doing this mission. Have full 
  Spud Gun, Bottle Rocket Launcher, and Bag of Marbles ammo.

0======0
| Notes \
0========0

  Got some additional tips from ChickenBot.

0=========0
| The Plan \
0===========0

  Get to the Barricade. The Jocks will employ the football players to knock 
  down the Barricade. These are the ones you should focus on first. Stand on 
  top of the Barricade and use your Spud Gun and Bottle Rocket Launcher to 
  keep the Jocks from destroying the blockade.

  Regardless of whether or not the barricade stays up you will be prompted to 
  head back to the Observatory and use the Spud Cannon. Before using the Spud 
  Cannon spread a lot of Marbles on the path.

  Get onto the Spud Cannon and use it against the incoming Jocks. Aim between 
  the large rock and the rock wall. This will allow you to knock out most of 
  them easy. When they manage to get through they will come in a single file 
  toward you so it will still be easy to knock them out. The fact that they 
  will trip on the Marbles you laid out will help you greatly in keeping them 
  from the Observatory by keeping them still long enough for you to knock 
  them out. If any of them get through then the mission is failed.

  Once you get rid of all of the Jocks then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $25 plus Jock Respect -10 and Nerd Respect +20.

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| VI.5. Jocks                                                        [JCKS] |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

The Jocks are the large hulking brutes who run the school and hang out near
the Gym and Football Field. The Nerds are resentful of them and most of your
time will be spent trying to settle scores with the Jocks.

However, there is one mission for one of them and you can find it at the
Gym.....

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK1. "Discretion Assured" (Jocks)                                        |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

0=========0
| Overview \
0===========0

  Jimmy finds a despondent Mandy in the Gym. She tells Jimmy that there are 
  posters of the pictures, which Jimmy took, all over town. Out of guilt, 
  Jimmy agrees to help her get rid of the posters.....

0==========0
| Prep Work \
0============0

  Have full Spray Paint before doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Tag over the posters of Mandy. You have a limited time to do this so use 
  your bike to get to the posters quickly. Find the two posters on Bullworth 
  Academy. Make sure that no Prefects or Cops see you as you tag the posters 
  otherwise they will cause trouble for you and waste precious time.

  After tagging the two posters at Bullworth Academy the timer will reset and 
  you have to head over to Bullworth Town and tag the two posters there. Use 
  the bike to get there quickly. I recommend tagging the one at City Hall 
  first.

  After tagging the first poster in Bullworth Town another poster appears 
  courtesy of Thad. According to Gello Adlaon, if you knock out Thad after he 
  places the new poster, which is on the side of Dragon's Wing Comics, he 
  cannot replace any more posters for the remainder of the mission.

  As you head from City Hall toward Dragon's Wing Comics you will encounter 
  Thad. Get off your bike and knock him out to prevent any more interference 
  from him.

  The poster at Dragon's Wing Comics is being viewed by a couple of Jocks. 
  Beat them up, or better yet, use the Bottle Rocket Launcher on them, then 
  tag over this poster.

  Head over to the last poster at the Closed Theater and tag it. After that 
  meet Mandy by the Boy's Dorm to complete the mission.

0=======0
| Reward \
0=========0

  Mandy now likes you plus the Mandy Picture Room Trophy by the night stand 
  and Nerd Respect -5.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND11. "Nice Outfit" (Nerds)                                              |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Earnest wants Jimmy to get the school mascot outfit to help satisfy his 
  plan for revenge.....

0==========0
| Prep Work \
0============0

  You should kiss a Girl/Guy to increase your health prior to doing this 
  mission. You should also have a full Spray Can too.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Football Field to annoy the mascot. You will notice an Annoyance 
  Meter on the right side of the screen. Climb the tree and use the Super 
  Slingshot to shoot at the mascot.

  Once the meter is full then Jimmy will be chased into the Pool Building. 
  Jimmy then has to fight the mascot in the empty pool. Use the Spray Paint 
  to stun the mascot then hit him with 5-Hit Combos. Try to avoid his charge 
  move.

  Once the mascot is defeated the mission is completed successfully.

0=======0
| Reward \
0=========0

  You earn the Mascot Outfit plus Jock Respect -10 and Nerd Respect +5.

  It should be pointed out that when you are in the Mascot Outfit you cannot 
  use projectile weapons or talk to people.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND12. "The Big Game" (Nerds)                                             |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  Earnest now wants Jimmy to use the newly acquired Mascot Outfit to cause 
  trouble for the Jocks at the big game that night.....

0==========0
| Prep Work \
0============0

  You should kiss a Girl/Guy to increase your health prior to doing this 
  mission.

0======0
| Notes \
0========0

  This mission can't be done after 9 PM.

0=========0
| The Plan \
0===========0

  First, you need to dance in front of Thad to unlock the gates. Use the L1 + 
  X buttons to do the Cow Dance. This dance will get the Jocks to leave you 
  alone if you are spotted. It's a short and easy rhythm game using the four 
  face buttons (X, Square, Triangle, Circle). After doing the dance any Jocks 
  who watched it will go away.

  Once past Thad go to the Nerd agents in the field. You can get to them in 
  any order but this is the way I did it.

  You'll have to get past a group of Jocks before going to the field so 
  you'll have to do the Cow Dance for them. If you try to go on the path 
  leading to the Library you'll be forced to go back. You need to get past 
  these Jocks with the Cow Dance.

  After dealing with these Jocks I went to the first Nerd agent (Bucky) 
  behind the east bleachers. He'll give you a rigged ball to put in the bag. 
  Go and put the ball in the bag near the Jock Clubhouse. You will have to do 
  a Cow Dance before you can get to the bag. Once you put the ball in the bag 
  go and talk to the next Nerd agent.

  I then went to the Nerd agent (Fatty) behind the west bleachers. He'll give 
  you glue to use on the player's benches. Go and glue the four spots on the 
  benches. You'll need to do the Cow Dance a couple of times while doing this 
  part of the mission. When you successfully glue the benches talk to another 
  Nerd agent.

  Next, I went to the Nerd agent (Melvin) near the Autoshop. He will then 
  give you a Bag of Marbles to scatter on the Football Field. There are three 
  spots to do. This part is easy since there are no Jocks on the field. Once 
  you spread the Marbles go and talk to the last agent (Algernon) near the 
  Harrington House.

  He'll tell you to go and urinate in the cooler. Go to the Gym. You'll have 
  to do the Cow Dance a couple of times before you can gain access to the 
  cooler. Once you spike the cooler leave the Gym.

  When you leave the Gym you need to talk to the final Nerd agent 
  (Cornelius). He'll tell you to use the switchbox on the field to change the 
  message on the scoreboard. Go and hack the scoreboard. You'll need to do 
  the Cow Dance a couple of times before gaining access to the scoreboard.

  Once you gain access to and hack the scoreboard you will successfully 
  complete this half of the mission. You will get $25 and Jock Respect -10. 
  And more importantly a confrontation with the Jock Leader.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| ND12.A. Ted Sinclair                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Ted will stand behind his defensive line and throw explosive laden 
  footballs at you. Don't try to catch them. They will explode and hurt you 
  if you do. Let the ball hit the ground before picking it up.

  Pick up the football and throw it back at one of the three offensive 
  linemen. Once you knock out the three linemen Ted will back up about 10 to 
  15 yards and you must repeat the process.

  However, you have to face occasional attacks from a football player. Beat 
  up those who attack you and proceed with the previous pattern. Once you 
  take down the three offensive linemen again Ted will back up to his 
  endzone and you need to go through this again.

  Just like the last time you will face occasional attacks from the football 
  players but they will come two at a time this round. Again beat up those 
  who attack you and continue with picking up the footballs and throwing them 
  back at the offensive line.

  Once you take down the defensive line for the third time Ted will then run 
  for it. But all you need to do is to knock down Ted, which is not hard to 
  do, to end the mission.

0=======0
| Reward \
0=========0

  You will gain the Captain's Jersey Room Trophy, gain full respect from the 
  Jocks (and Ted's picture for your yearbook), gain full respect from the 
  Nerds, and open up the next, and last, chapter of the game.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VII. Chapter V - "The Fall and Rise of Jimmy Hopkins, Aged 15"     [CHPF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Now Jimmy is king of the school. He never intended to do this but
circumstances gave him no choice. Everybody has stopped fighting and are
finally getting along. Jimmy is on top of the world.

But Petey warns Jimmy that Gary is still lurking in the shadows. Jimmy
ignores Petey preferring to bask in his glory.

And this also opens up.....

 /=========================================================================\
0===========================================================================0
| VII.1. Blue Skies Industrial Area                                         |
0===========================================================================0
 \=========================================================================/

When you open up Chapter V you also open up the last major section of the
Bullworth Area: Blue Skies Industrial Area.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.A. The Homes                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Homes is another run down area of Bullworth. It mainly consists of small
houses and trailers on the north part of Blue Skies Industrial Area. This is
also where you can find the Tattoo Parlor (represented as a trailer on your
map) and the Blue Skies Industrial Area Infirmary. This is also where the
Townies, a group of dropouts known to cause trouble, mainly live.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.B. Blue Skies Industrial Park                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is the main industrial part of the area south of The Homes. It is home
to the Docks (on the west side by the water), Spencer Shipping, Blue Skies
Shipping, Spazz Industries, and the Blue Skies Industrial Area Police
Station.

Incidentally, Spencer Shipping is where you will find any Gravestones that
you did not destroy during the mission "Halloween" (Gary Smith).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.C. Townie Stronghold                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The southeast part of the Blue Skies section is where the Townie Stronghold
is located. At this stage of the game the entrance is barricaded but you will
gain entrance at the end of "Busting In - Part I" (Jimmy Hopkins). The large
Chem-O-Lot building is located within the Stronghold.

And speaking of the Townies.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.1.D. Townies                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The last group of kids that Jimmy has to deal with are the Townies. They are
former students that have been either kicked out, dropped out, or couldn't
afford to go to Bullworth Academy. This group of former students wear
clothing that is primarily orange.

They are very hostile to any current student that goes into their
neighborhood. They can be found all around the Blue Skies Industrial Area, as
well as Bullworth Town, and are led by Edgar Munsen.

Listed below are the Townies:

  >>Gurney
    ******
      Description: Crew cut light brown hair and a goatee
      Clothing: Wears a brown jacket with an orange shirt underneath plus 
                blue jeans and black and orange shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Henry (aka Clint)
    *****************
      Description: Muscular with crew cut blond hair and dark brown 
                   wristbands on both wrists plus a barbed wire tattoo on 
                   upper right arm.
      Clothing: Wears a black tank top with orange border and picture of an 
                orange scorpion plus blue jeans with scuffed up knees and 
                light brown shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Jerry
    *****
      Description: Short brown hair.
      Clothing: Wears a black shirt with orange star and orange half sleeves 
                plus tan pants with gray shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Leon
    ****
      Description: He is the only black Townie in the clique.
      Clothing: Wears an orange jacket with blue shirt plus beige pants with 
                tan shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Omar Romero
    ***********
      Description: Crew cut light brown hair and wears orange wristbands on 
                   both wrists.
      Clothing: Wears a black tank top with orange biohazard symbol in the 
                center and orange flames on the bottom plus faded black pants 
                with orange shoes.
      Notes: He is considered to be Edgar's second-in-command.
      Paid Ally: No.

  >>Otto Tyler
    **********
      Description: Crew cut light brown hair and wears a black armband on his 
                   upper left arm and a tan wristband on his left wrist.
      Clothing: Wears an orange sleeveless shirt with skull on front with 
                black pants and black shoes.
      Notes: None.
      Paid Ally: Yes.

  >>Duncan
    ******
      Description: Short brown hair and wears an orange wristband on his left 
                   wrist.
      Clothing: Wears a white sleeveless shirt with a picture of an orange 
                gear on front plus blue jeans with orange shoes.
      Notes: He is the only male kissable Townie in the clique.

  >>Zoe Taylor
    **********
      Description: She is the only girl in the clique. Has red hair
      Clothing: Wears a white shirt with sleeve stockings (black) plus an 
                orange plaid skirt with purple stockings and black knee high 
                boots.
      Notes: Rejoins Bullworth Academy at the end of the story.

The Paid Ally information and some of the Townie descriptions come from Jeff
Mote Jr. What full names I could obtain I got from the credits near the end
of the user manual. I also dredged through some of the files from the PS2
game disc to fill in a couple of missing pieces.

Now let's go after the last of the collectibles.....

 /=========================================================================\
0===========================================================================0
| VII.2. Collectibles (Blue Skies Industrial Area)                   [CLTB] |
0===========================================================================0
 \=========================================================================/

Below is the list of new Collectibles for Blue Skies Industrial Area. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| VII.2.A. Rubber Bands                                                    \
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-RB66] - On the half-submerged boat west of the Docks.
             Map: (E-10).

[BSI-RB67] - Behind the fence, and near the Bottle Rocket Launcher, on the 
             south end of the Docks.
             Map: (F-11).

[BSI-RB68] - In front of the Tattoo Parlor at the northwest corner of The 
             Homes.
             Map: (E-12).

[BSI-RB69] - In the open area, near three crates, next to the Bus Stop at the 
             southeast part of The Homes.
             Map: (F-12).

[BSI-RB70] - On the porch of the house, with the satellite dish, across the 
             street from the Bus Stop at the southeast part of The Homes.
             Map: (F-13).

[BSI-RB71] - In the fenced off area for Blue Skies Paint Supply, with the 
             Bottle Rocket Launcher, Spud Gun, and Stink Bomb, south of the 
             Blue Skies Industrial Area Infirmary. Climb through the gap on 
             the east side of the fence to access.
             Map: (F-12).

[BSI-RB72] - Near the railroad cars northwest of the Blue Skies Industrial 
             Area Police Station.
             Map: (G-12).

[BSI-RB73] - In the highest sealed room southeast of the Blue Skies 
             Industrial Area Police Station. Push button to open door.
             Map: (G-13).

[BSI-RB74] - At the north end of the fenced off area behind Spazz Industries. 
             Use the gap in the fence on the south side of Spazz Industries 
             to gain access.
             Map: (G-12).

[BSI-RB75] - Just south of the large truck crane at Blue Skies Shipping.
             Map: (H-12).

And with that I now have the Rubberband Ball and another step toward 100%
Completion.....

/GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| VII.2.B. "G&G" Cards                                                     \
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-GG34] - In the backyard of the house directly west of the Blue Skies 
             Industrial Area Infirmary.
             Map: (F-12).

[BSI-GG35] - Next to the small trailer directly north of the Blue Skies 
             Industrial Area Infirmary.
             Map: ([E,F]-12).

[BSI-GG36] - In the backyard of the house directly east of the large power 
             line tower at the east part of The Homes.
             Map: (F-13).

[BSI-GG37] - At the back entrance for Spencer Shipping (near the Desiccant 
             Juice billboard). Smash through gate to access.
             Map: (G-12).

[BSI-GG38] - Inside the Townies Hangout (south of Spencer Shipping). Must 
             complete the Townies Challenge to gain access.
             Map: (G-12).

[BSI-GG39] - On top of Blue Skies Shipping. Use the stairs by the Bus Stop to 
             access.
             Map: (G-12).

[BSI-GG40] - Inside the Wonder Meats factory. Must complete "Busting In - 
             Part II" (Jimmy Hopkins) before you can gain access. Enter the 
             building through the south entrance and should be on the west 
             side of the main area.
             Map: (G-13).

At this point I now have 38 of 40 "G&G" Cards. Now let's move onto finishing
off the.....

/NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN\
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0
| VII.2.C. Gnomes                                                          \
0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN0

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-N24] - On the barge at the north end of the Docks. Use your Slingshot to 
            destroy it.
            Map: (E-10).

[BSI-N25] - In the backyard of the yard east of the Tattoo Parlor.
            Map: (E-12).

With that I have now destroyed all 25 Gnomes and earned the Gnome Outfit and
the Gnome Room Trophy which will sit on the bookcase.

 /=========================================================================\
0===========================================================================0
| VII.3. Errands (Part Nine)                                         [ERD9] |
0===========================================================================0
 \=========================================================================/

Now that Chapter V has been opened up the last of the Errands will appear:

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Happy Volts Asylum (HVA) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

[HVA-E42] - Find and guide the patients back
            ********************************
            Where found: In front of the the main gates for Happy Volts 
                         Asylum.
            After: "The Big Game" (Nerds).
            Plan: Bring a bike with you to this Errand. There are two 
                  patients to find, Otto and Henry. Henry is not far from the 
                  gates. Once you find him get off your bike and approach 
                  him. Then get back on your bike and find Otto who is in 
                  Blue Skies Industrial Area. Once you find Otto lead the 
                  both of them back, while slowly riding the bike to keep 
                  them within sight, to the Orderly to complete the Errand.
            Reward: $30.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| New Coventry (NCV) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[NCV-E43] - Deliver to Spazz Industries in Blue Skies Industrial Area
            *********************************************************
            Where found: In front of the Spazz Warehouse.
            After: "The Big Game" (Nerds).
            Plan: Bring a bike to this Errand because this is a timed task. 
                  After getting the Package quickly ride over to the blue X 
                  in Blue Skies Industrial Area then give the Package to the 
                  man in the yellow hardhat to complete the Errand.
            Reward: $20.

[NCV-E44] - Escort Christy to the motel
            ***************************
            Where found: Near Slab O' Meat after 6 PM.
            After: "The Big Game" (Nerds).
            Plan: Grab her hand and slowly walk her to the In and Out Motel 
                  to complete the Errand. The Greasers might harass you a 
                  little bit but is not too bad. Beat up any Greaser that 
                  tries to attack Christy. It is best to get this Errand just 
                  after 6 PM in order to maximize the time you need to 
                  complete this task.
            Reward: $30.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-E45] - Deliver the package
            *******************
            Where found: Near Blue Skies Shipping.
            After: "The Big Game" (Nerds).
            Plan: Get the Package and take it to the blue X which is the guy 
                  not far from the Police Station. Once you deliver the 
                  Package the Errand is complete.
            Reward: $30.

[BSI-E46] - Destroy four satellite dishes
            *****************************
            Where found: Just northeast of Spencer Shipping.
            After: "The Big Game" (Nerds).
            Plan: Go to the blue X's where the dishes are found. Use your 
                  Slingshot to destroy them. Once you have destroyed the last 
                  dish then the Errand will be successfully completed.
            Reward: $30.

[BSI-E47] - Salvage the cargo
            *****************
            Where found: On the south end of the Docks just northwest of the 
                         tunnel.
            After: "The Big Game" (Nerds).
            Plan: Swim out to the partially submerged boat near the north end 
                  of the Docks. Once you get the Package swim back to the 
                  worker to deliver it and complete the Errand.
            Reward: $30.

[BSI-E48] - Kill five dock rats
            *******************
            Where found: At the north side of the Docks.
            After: "The Big Game" (Nerds).
            Plan: Switch to your Slingshot and head to where the blue X's 
                  are. Use the Slingshot to target and shoot the rats to 
                  successfully complete the Errand.
            Reward: $30.

 /=========================================================================\
0===========================================================================0
| VII.4. Weapons, Boxes, and Crates (Blue Skies Industrial Area)     [WBCB] |
0===========================================================================0
 \=========================================================================/

And now for the Weapons, Boxes, and Crates for Blue Skies Industrial Area:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.A. Weapons                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Apples
  ******
    --In the clearing directly north of the Blue Skies Industrial Area 
      Infirmary (x2).
      Map: (F-12).

>>Boards
  ******
    --On the north part of the Docks near some Crates.
      Map: (E-11).
    --In a narrow alley, by a dumpster, northwest of Chem-O-Lot (after  
      completion of the mission "Busting In - Part II" (Jimmy Hopkins)).
      Map: (H-13).

>>Bottle Rocket Launchers
  ***********************
    --On the porch of the house, with the satellite dish, just east of the 
      north Bus Stop.
      Map: (F-13).
    --On the back porch of the house northwest of the Blue Skies Industrial 
      Area Infirmary.
      Map: (F-11).
    --In the fenced off area for Blue Skies Paint Supply, with the Spud Gun, 
      Stink Bomb, and BSI-RB71, south of the Blue Skies Industrial Area 
      Infirmary. Climb through the gap on the east side of the fence to 
      access.
      Map: (F-12).
    --Behind the fence at the south end of the Docks.
      Map: (F-11).
    --On the north side of the platform, near the button, for the north 
      transformer at the entrance of the Townie Stronghold (after "Busting In 
      - Part II" (Jimmy Hopkins)).
      Map: (G-14).

>>Bricks
  ******
    --By the porch of the house directly west of the Blue Skies Industrial 
      Area Infirmary (x2).
      Map: (F-11).
    --On the ground near the north transformer at the entrance for the Townie 
      Stronghold (after completion of the mission "Busting In - Part II" 
      (Jimmy Hopkins)).
      Map: (G-13).

>>Fire Crackers
  *************
    --At the north end of the fenced area behind Spazz Industries. Use the 
      gap in the fence at the south side of the fenced area to gain access.
      Map: ([F,G]-[12,13]).

>>Itching Powders
  ***************
    --On a lower level of the Docks southeast of the half-submerged boat.
      Map: (E-10).

>>Spray Paint
  ***********
    --In the street directly northeast of the Blue Skies Industrial Area 
      Police Station.
      Map: (F-13).
    --On top of Blue Skies Shipping.
      Map: (G-12).

>>Spud Guns
  *********
    --On the porch of the house, near the couch, on the south end of the 
      straightaway after the bridge that goes into Blue Skies Industrial 
      Area.
      Map: (E-12).
    --In the fenced off area for Blue Skies Paint Supply, with the Bottle 
      Rocket Launcher, Stink Bomb, and BSI-RB71, south of the Blue Skies 
      Industrial Area Infirmary. Climb through the gap on the east side of 
      the fence to access.
      Map: (F-12).
    --Inside the control room for Red Star Industries (after completion of 
      the mission "Busting In - Part II" (Jimmy Hopkins)).
      Map: (H-14).

>>Stink Bombs
  ***********
    --In the fenced off area for Blue Skies Paint Supply, with the Bottle 
      Rocket Launcher, Spud Gun, and BSI-RB71, south of the Blue Skies 
      Industrial Area Infirmary. Climb through the gap on the east side of 
      the fence to access.
      Map: (F-12).
    --Near the Porta-Potty on the north end of the Docks.
      Map: (E-11).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.B. Boxes                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Inside Spencer Shipping (multiple).
    Map: (F-12).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| VII.4.C. Crates                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>In the clearing just west of the north Bus Stop (x3).
    Map: (F-12).
  >>At the north part of the Docks just south of the barge (x2).
    Map: (E-11).
  >>Near the fence at the south end of the Docks.
    Map: (F-11).
  >>Inside Spencer Shipping (multiple).
    Map: (F-12).
  >>At the back entrance to Spencer Shipping (x2). Smash gate to access or go 
    through Spencer Shipping.
    Map: (F-12).
  >>In one of the sealed rooms across the street southeast from the Blue 
    Skies Industrial Area Police Station. Push button to open door.
    Map: (F-13).
  >>Near the Truck Crane for Blue Skies Shipping (x2).
    Map: (H-12).
  >>On the other side of the railroad cars on the west side of Blue Skies 
    Shipping.
    Map: (H-12).
  >>Inside Wonder Meats (x5) (after completion of the mission "Busting In - 
    Part II" (Jimmy Hopkins)).
    Map: (G-13).
  >>In a narrow alley northwest of Chem-O-Lot (x7) (after completion of the 
    mission "Busting In - Part II" (Jimmy Hopkins)).
    Map: (H-13).
  >>By the button northwest of Chem-O-Lot (x2) (after completion of the 
    mission "Busting In - Part II" (Jimmy Hopkins)).
    Map: (H-13).
  >>On top of Chem-O-Lot (x3) (after completion of the mission "Busting In - 
    Part II" (Jimmy Hopkins)).
    Map: (H-14).

Now let's go and finish up a couple of side tasks before I go back into the
Main Story.....

 /=========================================================================\
0===========================================================================0
| VII.5. Bike Races (Part Four)                                      [BRC4] |
0===========================================================================0
 \=========================================================================/

With Chapter V opened you can finally do the Bullworth Academy Bike Race
found near the School Parking Lot.

This is a long race which will wind through New Coventry, Blue Skies
Industrial Area, and the dirt path that goes around Bullworth Academy.

When you finally finish this race you will also finish up with all of the
Bike Races in the game. You will get $50, the BMX Helmet, and the Large Bike
Race Trophy Room Trophy which will appear on your windowsill plus another
step toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| VII.6. City Go-Kart Races (Part Two)                               [GKR2] |
0===========================================================================0
 \=========================================================================/

Next to Spazz Industries in Blue Skies Industrial Area is the marker that
will allow you to do the last City Go-Kart Race in the game.

This is a three lap race around the general neighborhood. When you complete
this race you will get $30, the Go-Kart which will spawn near the Bike Garage
at Bullworth Academy, and another step toward 100% Completion.

Now to finish up with the Main Story Missions.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH13. "Cheating Time" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy agrees to help end Mr. Galloway's drinking problem by providing 
  evidence of Mr. Hattrick selling tests to the students.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to take three photos as evidence. As with any of the other picture 
  taking missions keep an eye on the thin border around the picture as you 
  zoom in on your subjects. Make sure it is green before taking the picture.

  First, head to the Autoshop and climb onto the roof. Then quickly take a 
  picture of the Prep selling the test to the Greasers.

  From there, head to the Gym. Hide in the Pool Stands and wait. When the 
  Prep shows up to sell the test to the Jocks take a picture of the two of 
  them together.

  Next, follow the Prep. He will go into the secret path next to the Pool 
  Building. Climb the ladder and drop onto the path. Take a picture of the 
  Prep and Mr. Hattrick together.

  Now, go back to Mr. Galloway. When you get there you will find Mr. 
  Galloway, Mr. Hattrick, and Dr. Crabblesnitch in conversation.

  Mr. Hattrick is trying hard to convince Dr. Crabblesnitch to get rid of Mr. 
  Galloway but Jimmy intervenes with the pictures of Mr. Hattrick selling 
  tests to the students. Dr. Crabblesnitch, upon seeing these pictures, 
  immediately fires Mr. Hattrick on the spot.

  Serves Mr. Hattrick right.....

0=======0
| Reward \
0=========0

  $60.

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH14. "Making a Mark" (Jimmy Hopkins)                                    |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  The guys encourage Jimmy to leave a mark on Town Hall despite Petey warning 
  him about Gary.....

0==========0
| Prep Work \
0============0

  You should have full Spray Paint before starting this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Town Hall in Bullworth Town and climb to the very top. Then you have 
  to paint a large tag here. This is done in three stages. If you run out of 
  Spray Paint you will have to climb all the way back down and go to the Yum 
  Yum Market to refill.

  Once you finish the tag the people down below will see your work and call 
  the Cops. Quickly climb back down, avoid the Police, and make your way to 
  the yellow X near the statue to take a picture from street level.

  Look at City Hall, aim upward, and zoom in all the way on the Tag. Note the 
  thin border around the picture as you aim the Camera. If it is red then the 
  picture will be no good. If it is green then the picture will be good. Make 
  sure that the border is green when you aim at the Tag before taking the 
  picture. After taking the picture then head back to your dorm room to 
  complete the mission.

  But when you get there Petey will deliver some bad news. It seems that in 
  the two hours you were gone some bad stuff happened and that you are to 
  blame for it all even though Petey thinks it was Gary behind it. Looks like 
  all your work is coming undone.....

0=======0
| Reward \
0=========0

  Nerd Respect -75, Prep Respect -75, Greaser Respect -75, Jock Respect -75, 
  and Townie Respect +25.

 /DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND\
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
| >ND13. "Rats in the Library" (Nerds)                                      |
0NDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDN0
 \DNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDNDND/

0=========0
| Overview \
0===========0

  The Nerds have been chased out of the Library because of a rat infestation 
  and blame Jimmy for the mess. They also want him to fix the problem and he 
  reluctantly agrees to do it.....

0==========0
| Prep Work \
0============0

  None

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go inside the Library and kill 20 Rats in this timed mission. I prefer 
  using the Super Slingshot. Just lock on and shoot. When you kill all 20 
  Rats then the mission will be successfully completed.

  In the ending cutscene you will find that the crates that the rats came in 
  came from Spencer Shipping. Interesting.

0=======0
| Reward \
0=========0

  $30 and Nerd Respect +15 plus the Rat In The Jar Room Trophy on top of the 
  cabinet.

 /KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK\
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
| >JK2. "The Gym is Burning" (Jocks)                                        |
0JKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJ0
 \KJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJKJK/

0=========0
| Overview \
0===========0

  The Gym is in flames and Mr. Burton blames Jimmy. Then Jimmy hears people 
  inside and he goes in to rescue them.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Even though this is a timed mission this is not too hard. You need to get 
  the Fire Extinguisher and put out all of the fires before the Cops arrive.

  There are five fires to extinguish. One is near Kirby. Fire the Fire 
  Extinguisher and as you near the flames you will automatically point 
  downward. When you put out the fire near Kirby you then have to lift up the 
  debris to free him.

  There is also fire near Mandy. Put out the fire to revive her. After 
  putting out all of the fires go over to Yuri who is trapped under some 
  debris. When you free him another fire will sprout up and you have to put 
  it out.

  After that Jimmy will talk to Mandy. She will tell him of some weirdo she 
  saw around the Gym at the time of the fire. Now you need to find the 
  pyromaniac. He will be found in the Girl's Changeroom. When you find him he 
  will run out and the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $30 plus Jock Respect +15 and the Burnt Bullhorns Banner Room Trophy next 
  to the Wardrobe Closet.

 /RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR\
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
| >GR6. "Finding Johnny Vincent" (Greasers)                                 |
0GRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRG0
 \RGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGRGR/

0=========0
| Overview \
0===========0

  Johnny Vincent has been taken away and the Greasers blame Jimmy. They say 
  that it was asylum orderlies that took him and Jimmy agrees to go get 
  Johnny back.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to Happy Volts Asylum. Sneak in the same way you did for 
  "Galloway Away" (Jimmy Hopkins). Once inside you need to crouch down and 
  sneak your way to Johnny's cell. If you are seen at any time by the 
  Orderlies you will be sent all the way back to the main gate and you will 
  have to sneak back in again.

  Once again, use the X Button to move faster while crouched. It will make it 
  easier to get past certain portions of the Asylum.

  Johnny's cell is in B Block which is much farther in that when you did 
  "Galloway Away" (Jimmy Hopkins). When you get past A Block you will enter 
  the Rec Room but the Orderly there will be asleep. Turn right and enter B 
  Block. Avoid the patrolling Orderly and get to Johnny's cell.

  When you get there he will tell you to get a Orderly Uniform so you can go 
  and activate the control panel to open the doors and that the dropout kids 
  set him up.

  After the cutscene sneak your way to the yellow X which is in the Laundry 
  Room. Once you get the uniform you can now walk and run around now that you 
  are in a uniform - the Orderlies think that you are one of them. Head to 
  the guard in the control room and speak to him. Once you get the guard away 
  from the room enter and activate the control panel.

  I should point out that you cannot go to the Laundry Room before going to 
  Johnny's cell - the Orderly Uniform won't spawn until you talk to Johnny.

  Once the doors are open go back to Johnny. Follow him into the Rec Room - 
  the Orderlies will be too busy dealing with the other inmates to bother 
  you. But when you get to the Rec Room all of the exit doors will be 
  barricaded with gates.

  However, the gate for the C Block door will come down funny and will bend 
  along the bottom. Go up to it and press Triangle to lift it and enter C 
  Block. This block has been long abandoned so just go to the yellow X to 
  exit the asylum and successfully complete the mission.

0=======0
| Reward \
0=========0

  $30 plus Greaser Respect +25, the Orderly Shirt Room Trophy which is next 
  to the cabinet and the Orderly Outfit is added to your Wardrobe Closet.

  It should be noted that the Orderly Outfit will allow you to enter and 
  explore the Happy Volts Asylum area without interference. However, there 
  isn't much reason to go back unless you missed the Collectibles that are on 
  the grounds of the Asylum.

  Now it is time to start dealing with the Townie kids starting with.....

 /=========================================================================\
0===========================================================================0
| VII.7. Townies Challenge                                           [TNCH] |
0===========================================================================0
 \=========================================================================/

This Challenge is at the building just south of Spencer Shipping. You need to
beat up all six Townies (in two groups of three) to successfully complete the
Challenge and gain the last Save House of the game.

It should be noted that there is no Soda Machine here but you do have the
"Future Street Race 2165" Arcade Game.

And you can finally obtain BSI-GG38 for your collectibles.

Although completing this Challenge does little to alleviate the hostilities
with the Townies there is one Townie that Jimmy can be friends with.....

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN1. "Revenge on Mr. Burton" (Townies)                                   |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0===========0

  While strolling through Blue Skies Industrial Area, Jimmy encounters Zoe, a 
  Townie girl who was expelled from Bullworth Academy because she told on Mr. 
  Burton who was trying to hit on her. Jimmy decides to team up with her to 
  get revenge on Mr. Burton while he is on his daily jogging run.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Found a way to get Zoe's Yearbook photo.

0=========0
| The Plan \
0===========0

  First, go behind the Hardware Store in Bullworth Town and get the 
  Boltcutters. Second, head to Old Bullworth Vale Gardens to meet up with 
  Zoe.

  But, long before you get to Zoe, switch to your Camera. She will be 
  standing by a Porta-Potty. From a distance, take a picture of Zoe. If it is 
  not good then creep a little closer and take another picture. Continue 
  doing this until you have Zoe's Yearbook photo. If you don't get her photo 
  now there will be another easy way to get it later.

  When you meet up with Zoe she tells you that you need to disable the three 
  designated Porta-Pottys before Mr. Burton finishes his run. Just run up to 
  a Porta-Potty and smack it a few times to take the door off it's hinges and 
  disable the unit. Once you disable all three units head back to Zoe.

  Once Mr. Burton enters the Porta-Potty that the both of you want him to 
  enter use the nearby tractor to push the Porta-Potty over the railing to 
  complete the mission and get revenge on the perverted Gym teacher.

0=======0
| Reward \
0=========0

  $30.

 /RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR\
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
| >PR5. "Preppies Vandalized" (Preps)                                       |
0PRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRP0
 \RPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPRPR/

0=========0
| Overview \
0===========0

  The Trophy Case at the Glass Jaw Boxing Club has been vandalized. Jimmy 
  agrees to help find the trophies before the Preps go to war against the 
  Greasers who the Preps think did the deed.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Greaser Hangout in New Coventry. When you get there you will be 
  told that the Greasers didn't do the damage but they also inform you about 
  the Townies who helped cause Johnny to be committed to Happy Volts Asylum.

  From here go to Spencer Shipping in Blue Skies Industrial Area. When you go 
  inside you need to take a picture of the Townies putting rats in the book 
  crates. Go upstairs and stay far away from them. Use the zoom on your 
  Camera to take a picture of them with the rats.

  When you do that you need to head to the Docks where the Townies are doing 
  something with the trophies. When you get to the Docks beat up the Townie 
  near the barge then get a close-up picture of the Townies burning the 
  trophies.

  Once you get the second picture head back to the Glass Jaw Boxing Club to 
  complete the mission.

  Despite having the pictures as proof the Preps still don't believe in 
  Jimmy. Man, how does Jimmy put up with these inbred morons?.....

0=======0
| Reward \
0=========0

  $30 plus Townie Respect -25 and Prep Respect +15.

  After this mission go back to your dorm room and go to sleep. When you 
  awaken you will be summoned to the Principal's office.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH15. "Go See the Principal" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

This is not a mission but a cutscene. Dr. Crabblesnitch informs Jimmy that he
is the most unpopular kid in the school. He also tells Jimmy that someone has
told him of his exploits especially the graffiti on Town Hall. That someone
is Gary Smith.

Dr. Crabblesnitch feels that Jimmy is too much trouble for the school to
handle and that Gary is a right sensible young man despite Jimmy's warnings
about Gary torturing people.

But the warnings fall on deaf ears and Dr. Crabblesnitch decides to expel
Jimmy from Bullworth Academy. Dr. Crabblesnitch has not been able to contact
Jimmy's mother because of her cruise. So he will let Jimmy stay until he can
contact her (which, obviously, will be awhile).

After the cutscene Jimmy will be in his dorm room and in the clothes he
started the game in. You cannot attend classes or wear school clothes. But
you can still be Busted and serve detention.

My, how the mighty have fallen.....

 /NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN\
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
| >TN2. "Smash It Up" (Townies)                                             |
0TNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNT0
 \NTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTNTN/

0=========0
| Overview \
0===========0

  When Jimmy meets up with Zoe he finds that she wants to play a little 
  game.....

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission is available after 7 PM.

0=========0
| The Plan \
0===========0

  The game involves going into Spencer Shipping and smashing as much as you 
  can within a time limit. You also need to smash more that Zoe to 
  successfully complete this mission.

  What I usually do is smash up a lot of stuff on the ground floor like the 
  large glass panes and furniture. Zoe tends to stay on the ground floor so 
  if you can smash up a lot of stuff down there this limits her ability to 
  get more points. Then I climb up to the top of the shelving to get at the 
  expensive art which will let me rack up the points.

  If you have more points than Zoe when time runs out then you will have 
  completed the mission successfully.

0=======0
| Reward \
0=========0

  $60 and Zoe will become your girlfriend. This will also earn you Zoe's 
  Picture Room Trophy on the wall with the other pictures of your 
  girlfriends.

  Now let's head back to Bullworth Academy.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH16. "Busting In - Part I" (Jimmy Hopkins)                              |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  Jimmy is seriously bummed about being expelled and being hated. Jimmy has 
  gotten to the point that he doesn't care anymore. But Petey suggests that 
  Jimmy at least get to the bottom of everything and prove that Gary is 
  behind all of the mess. But Jimmy needs backup and the both of them come to 
  the conclusion that Russell is the person they need.....

0==========0
| Prep Work \
0============0

  Have all of your weapons full and kiss somebody to get extra health before 
  doing this mission. Unlocking the Go-Kart will also help.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get to your Go-Kart or bike and make your way to Russell's house in Old 
  Bullworth Vale. When you get there park your Go-Kart (if you have one) on 
  the sidewalk. After the cutscene you need to climb onto the provided Moped 
  (if you did not bring a Go-Kart) or just use the Go-Kart you brought and 
  follow Russell.

  He will lead you into Blue Skies Industrial Area and to the barricade 
  leading into the Townie stronghold. Russell floors it and smashes through 
  the barricade and into.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH17. "Busting In - Part II" (Jimmy Hopkins)                             |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

  Here you will run into Zoe. She says that Edgar doesn't want to talk to him 
  but Jimmy has other ideas.

  First, you need to restore the power. There are two generator switches that 
  need to be activated. Stay in the street and switch to your Slingshot. Aim 
  through the gate and pick off the two Townies guarding the first switch.

  But, before you go and push the switch, go back to Zoe and take her picture 
  for the Yearbook (if you hadn't done so in the mission "Revenge on Mr. 
  Burton" (Townies)). This is a very good time to do it since she is just 
  standing there. If you have everybody else in the Yearbook then the only 
  student left will be Gary.

  However, instead of entering the transformer area, head west. You should 
  see a flashing red light just ahead. This is the back entrance to Wonder 
  Meats. If you turn north at the entrance you should see a couple of 
  Townies. Use the Super Slingshot to snipe them then enter Wonder Meats. 
  Take down the two Townies inside and head into the main room.

  At the southwest corner you should see a Can of Spuds, a Cola Can, and a 
  Stink Bomb. And BSI-GG40. Acquiring this Collectable will get you some 
  bonuses which will be explained later.

  There is also a switch just inside the south entrance. Activating it 
  doesn't seem to do anything (at least not what I could see yet).

  After exploring the Wonder Meats area, go back to the transformer area and 
  push the switch then go to the north end of the platform. You should see 
  some debris below you and a couple of Townies on the other side. Use your 
  Slingshot and take them down from a distance. Then go under the debris, 
  push the second switch, go back, and return to Zoe.

  Next, you have to enter the Red Star building. Enter the office to activate 
  the switch to open the door. Then go to the yellow X on the map. You will 
  see that the door is locked and Zoe suggests that you cut through the 
  trainyard to get to the other side.

  Go and activate the first trainyard switch then go and activate the second 
  trainyard switch to get across. Head back to the yellow X. As you approach 
  some dumpsters you will encounter two Townies. Hang back and nail them both 
  with your Slingshot before they can do anything then head to the gate.

  When you get to the gate you need to find the switch to open it and let Zoe 
  through. Head up the nearby ramp and enter the scope mode on your Slingshot 
  as you near the corner. Go around the corner and nail the Townie with the 
  Slingshot and, while still in scope mode, go up the path a little bit and 
  nail the second Townie. Then exit scope mode, find and activate the switch, 
  and return to Zoe.

  From there she will lead you to the Chem Plant. After the cutscene she will 
  distract the other Townies while you go to the top of the plant.

  When you get to the top of the plant you will encounter Omar, who has the 
  key, and two other Townies. You need to defeat the three of them to proceed 
  further.

  You may notice near the end of the tunnel you will see a crawl hole to your 
  left. This leads to a hidden room that has a Stink Bomb, a Can of Spuds, 
  and a Baseball Bat should you need it. I should point out, though, that 
  this hidden room is empty outside of this mission so there's no point in 
  going back afterward.

  The best way to defeat Omar and the others is to run back into the tunnel 
  you came from. You may notice that they won't run after you into the 
  tunnel. If they run after you they will stop at the exit and then return to 
  their original positions.

  Use this to your advantage. Use the zoom on the Super Slingshot and peek 
  around the corner then use charged shots to nail them in the head and take 
  them down quickly.

  After you defeat the three of them get the key from Omar and enter the 
  plant. Once inside the plant you can finally go after the leader of the 
  Townies.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH17.A. Edgar Munsen                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Go through the plant to find Edgar. When you find him he will be in an 
  elevator going down. However, you must find another way to reach him. You 
  need to go down ladders, walk over cylinders, crawl under pipes, and 
  tightrope walk piping to get to where Edgar is. When you get to where Edgar 
  is switch to your Spud Gun.

  When the fight starts he will grab a pipe and use it against you. Drop the 
  shield you picked up, rush him, and use the Spud Gun to club Edgar. Even 
  though he is using the pipe to shield himself you can still club him with 
  the Spud Gun.

  After you take off about a third of his health he will run and go through a 
  door leading down. In opening the door some steam will be released. Wait 
  for the steam to pass and then follow him down.

  When you get down to Edgar the fight resumes but in a small enclosed area 
  that you can't escape from. Rush him again and use the Spud Gun to club 
  Edgar mercilessly. This should end the rest of this fight quickly.

  In the following cutscene Jimmy finds out the Gary misled Edgar the same 
  way he misled Jimmy. Jimmy now wants Edgar's help in taking down Gary once 
  and for all.

  After the cutscene is finished the mission is completed.

0=======0
| Reward \
0=========0

  Townie Respect +100 plus the Blue Skies Industrial Park Room Trophy which 
  appears on the wall near the cabinet.

  And with the acquisition BSI-GG40 (regardless of whether you got it during 
  or after the mission) you finally get.....

 /=========================================================================\
0===========================================================================0
| VII.8. The Viking Helmet                                           [VKHL] |
0===========================================================================0
 \=========================================================================/

By obtaining the last "G&G" Card you will have also acquired the last
collectible of the game and earn the Viking Helmet for your Wardrobe Closet
(plus the Grotto Master Outfit for obtaining the last "G&G" Card).

 /=========================================================================\
0===========================================================================0
| VII.9. Errands (Part Ten)                                          [ER10] |
0===========================================================================0
 \=========================================================================/

Now that you've done "Busting In - Part II" (Jimmy Hopkins) you will open up
the last of the Errands:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Blue Skies Industrial Area (BSI) |
0==================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[BSI-E49] - Egg the Greasers
            ****************
            Where found: Between the Blue Skies Industrial Area Police 
                         Station and the Bus Stop north of it.
            After: "Busting In - Part II" (Jimmy Hopkins).
            Plan: Go the the blue X's where the Greasers can be found 
                  fighting with some Townies. Egg both of the Greasers to 
                  complete the Errand. Make sure that the Townies don't beat 
                  them up first.
            Reward: $30.

[BSI-E50] - Smash up the car
            ****************
            Where found: Near the back entrance for Wonder Meats after 7 PM.
            After: "Busting In - Part II" (Jimmy Hopkins).
            Plan: Take the Baseball Bat and go to the car marked by the blue 
                  X. You have to make 11 successful hits to the car. This is 
                  a timed mission so you have to make this quick. Once the 
                  Bat breaks apart you have to use your fists to get the job 
                  done. You have to smash the windows, the hood area, and the 
                  trunk area to successfully complete the Errand. This is a 
                  repeat of NCV-E32.
            Reward: $30.

And now onto the last Main Story Mission.....

 /HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH\
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
| >JH18. "Complete Mayhem" (Jimmy Hopkins)                                  |
0JHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJ0
 \HJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJHJH/

0=========0
| Overview \
0===========0

  When Jimmy meets up with Zoe again she informs him that the school has 
  broken out in a complete riot and Russell has holed himself up in the 
  Wonder Meats factory. Now Jimmy has to go to the rescue one more time.....

0==========0
| Prep Work \
0============0

  Have all of your weapons full and kiss somebody to get extra health before 
  doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to the Wonder Meats factory. When you get near the place you will 
  see Cops just sitting there. Just run on inside and meet Russell. When you 
  do he will make a run for it and you need to follow him. When you get near 
  Blue Skies Shipping you will evade the Cops and start a lengthy cutscene.

  You and Russell meet Edgar by the school. Jimmy informs Edgar that Gary is 
  responsible for the riot and needs him to calm people down while he and 
  Russell take down the faction leaders to remove Gary's influence.

  After the cutscene ends you will notice four X's on the map. This is where 
  you can find the faction leaders. I will go to the toughest one first.

  Head to Harrington House where you will find Derby and a couple of his 
  friends waiting near the fireplace. Switch to your Spud Gun, run back 
  toward the door a little bit (letting Russell take care of the other 
  Preps), and let Derby approach you.

  Shoot him once with the Spud Gun and kick him while he is down. When he 
  gets up, repeat the process. Continue until he is out. Help Russell take 
  down the other Preps. When that is done head to the Library.

  Here you will deal with Ted and a couple of other Jocks. Let him go after 
  you just like you did for Derby. But he is not as tough as Derby so instead 
  of shooting him just club him with the Spud Gun and reserve your ammo for 
  Damon (the large black Jock) if Russell has any trouble with him after you 
  are done with Ted. After dealing with the Jocks head back to your dorm room 
  to resupply your ammo (if you need to) and then head to the Girl's Dorm.

  Next up is the Greasers. Take out these guys the same as you did with the 
  other two groups. After dealing with the Greasers head to the Gym.

  Here you will find the Nerds. Let Russell take on the other two and run to 
  the far end of the Gym luring Earnest away. This should let you get far 
  enough so you will be able to target him and take him down with one shot of 
  the Spud Gun. By this time Russell should be finished with the other two 
  Nerds. After knocking out the Nerds head to the Main Building.

  When you get there you will find Edgar. Jimmy tells Edgar to calm everybody 
  down while he takes care of Gary. But Jimmy is taken down by a couple of 
  Prefects who take away all of his weapons. Russell sees Jimmy down and 
  chases away the Prefects. When Jimmy gets up he will be confronted by.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| JH18.A. Gary Smith                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  Gary lures Jimmy to the top of the school which is undergoing renovation 
  and is surrounded by scaffolding. Gary is proud of the fact that he managed 
  to trick everybody, Jimmy, Mr. Crabblesnitch, the factions, the Townies, 
  everyone. But Jimmy wants to finish this and thus the final showdown 
  begins.

  When you start you will need to tightrope walk across a beam to get to 
  where Gary is. Gary is hiding behind a pile of Bricks and will throw one at 
  Jimmy from time to time. Stay behind the scaffolding to your right until he 
  throws a Brick then go across the beam. It should be pointed out that you 
  still have your Rubberband Ball but you cannot use it here. If you are hit 
  while crossing you will be knocked off and you will need to climb back up 
  to continue the chase.

  When you get to the other side Gary will climb up and you need to follow 
  him. But when you start climbing the ladder Gary will begin dumping large 
  bricks on you. Go left or right while on the ladder to avoid them. When he 
  finishes his attack continue upward. Hang near the top of the platform and 
  wait for Gary to throw a Brick before climbing all the way up then duck 
  behind the scaffold.

  From here you have to walk across two beams, while avoiding Gary's attacks, 
  and climb another ladder, while avoiding Gary's attacks to reach the top of 
  the building.

  When you reach the top of the building you will see large bells overhead. 
  One will fall as you get to the top. Slowly approach Gary and you will see 
  more bells fall in front of you. Just go around the fallen bells to reach 
  Gary.

  When you get to Gary he will go into more detail on how he has taken 
  control. He had students expelled, put into the asylum, and even tied up 
  Dr. Crabblesnitch. But when Gary insults Jimmy's mother, Jimmy pushes them 
  both over the edge of the building.

  When you land the both of you will be on a scaffold. Now you can fight Gary 
  one-on-one. He will block most of your standard punches. But the charged 
  punches, like the Overhead Punch, you learned from the Hobo will make this 
  fight much easier since he cannot block those. When you knock him down kick 
  him while he is down and hit him with another charged punch when he gets 
  up.

  After you take off some of his health he will grab you. Tap Triangle to get 
  out of his grasp and the both of you will drop onto another scaffold. 
  Continue your pattern of fighting and he will grab you again. When you get 
  out of his grasp the both of you will fall onto another scaffold.

  Continue the pattern of fighting and when you take off the last of Gary's 
  health the both of you fall through the windows above Dr. Crabblesnitch's 
  office and you will then complete the last Main Story Mission of the game.

  So sit back and enjoy the cutscene and credits and afterward you will have 
  your.....

0=======0
| Reward \
0=========0

  100% Respect from all factions, the Bullworth Plaque Room Trophy above your 
  bed, and Gary's picture for the Yearbook. And being that this should be the 
  last picture you will gain the Black Ninja Outfit and $300.

  And if you have done everything else prior to this mission you should now 
  have acquired.....

 /=========================================================================\
0===========================================================================0
| VII.10. 100% Completion                                            [CMTN] |
0===========================================================================0
 \=========================================================================/

And what do you get for getting 100% Completion in "Bully"? The same thing
you got when you you did 100% Completion in "Grand Theft Auto III":

Nothing.

That's right. Nothing. No indication of when you reach that milestone either.
No unlimited ammo. No Rhino spawns. No "Hot Coffee". No "Hot Chocolate".
Nothing.

Kind of a letdown isn't it? Yeah it is. But you know what? So what? "Bully"
is still a very fun game with lots of amusing moments especially when you get
in trouble or in fights.

However, there is still one more chapter remaining.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VIII. Chapter VI - "Endless Summer"                                [EDSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Here you can do whatever you want whenever you want. You can attend classes
or go into town and do other things. This chapter is mainly to let you
complete tasks you may have missed so you can get 100% Completion.

But since you may have already acquired 100% Completion, by following this
guide, the main thing you can do in Endless Summer is, well, cause trouble.
And we all know how fun that is, right?

And now for a little something extra.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. The Majic Moostapholees                                               |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

If you go to the Carnival you will find this small machine next to the Cotton
Candy stand which is across the path from the Souvenir Tent. For 25 cents you
will get a fortune from this machine.

And there are a lot of different fortunes you can be presented with. After
perusing the American.img file from the PS2 Bully disc I found all of the
fortunes and copied them to this document.

And now, for your amusement, here is the list of all of the fortunes from The
Majic Moostapholees machine:

  >>"Good luck. You'll need it."
  >>"If you go camping, beware of evil intent."
  >>"Stay home, read a book."
  >>"Do not throw glasses if you live in a stone house."
  >>"You can't have everything. Where would you put it?"
  >>"If you need to get the point, sit on a tack."
  >>"The best marmalade is made from forbidden fruit."
  >>"A house without a toilet is uncanny."
  >>"If you're on high cliff, don't jump to conclusion."
  >>"Isn't it about time you got a job?"
  >>"You're wasting your life."
  >>"Consider a career in politics."
  >>"Running behind a car is exhausting."
  >>"If you live in a glass house, change in the basement."
  >>"Two wrongs do not make a right, but 3 lefts do."
  >>"Do not argue with the person packing your parachute."
  >>"When things go wrong, don't follow along."
  >>"Don't forget to change your socks."
  >>"Confession is good for the soul but bad for your reputation."
  >>"Never test the depth of the water with both feet."
  >>"If you put your face in fruit drink, you may get punch in nose."
  >>"To make life interesting, believe everything you hear."
  >>"Consider trying less hard."
  >>"You're a winner. No really. You are."
  >>"Have you considered running away from your problems?"
  >>"The smarter you think you are, the less likely it is that you're right."
  >>"Get over yourself. Jerk."
  >>"The answer to your question is: maybe."
  >>"Don't be so self-centered."
  >>"You need a haircut."
  >>"Before you act, check with your mother."
  >>"Get a life."
  >>"Help! I'm trapped inside this machine!"
  >>"All signs point to: no chance."
  >>"Just give up."
  >>"You're smart and handsome, just like your mom always says you are."
  >>"If people flatter you they're probably lying."
  >>"Beware of angry men carrying weapons."
  >>"Consider this: no turkey ever voted for an early Christmas."
  >>"Bully is as bully does."
  >>"You're doomed. Sorry."
  >>"Regular showers are a good thing."
  >>"No one likes a whiner."
  >>"Believe the best of everybody. It saves you so much trouble."
  >>"By swallowing evil words unsaid, no one has ever harmed his stomach."
  >>"However beautiful the strategy, you should occasionally look at the 
     results."
  >>"It is always wise to look ahead, but difficult to look further than you 
     can see."
  >>"What exactly is your problem?"
  >>"You're not all that."
  >>"Consider the possibility that no one likes you."
  >>"You might as well keep trying. It might make you feel better."
  >>"If you don't try, you can't fail."
  >>"Travel broadens the mind, if you have one to begin with."
  >>"All signs point to: you suck."
  >>"Surprisingly, you may succeed in the end."
  >>"What you really need is some sort of medication."
  >>"Peeing your own pants only keeps you warm for a short while."
  >>"Bad advice causes mistakes, then laughter."
  >>"You can definitely fool some of the people some of the time."
  >>"If your house is burning you might as well try to stay warm."
  >>"Love is blind; friendship closes its eyes."
  >>"You won't get anywhere if you think you're already there."
  >>"It's a good time to stop waffling. Maybe."
  >>"The weather pays no attention to criticism."
  >>"If you expect nothing, you won't be disappointed."
  >>"Whatever it is you're looking for, it'll be in the last place you look."
  >>"When in charge, think. When in trouble, delegate. When in doubt, 
     mumble."
  >>"Nothing is impossible for a man who doesn't have to do it himself."
  >>"Don't mistake a short memory for a clear conscience."
  >>"Forgive your enemies - it really annoys them."
  >>"If you're on time, people will think you have nothing important to do."
  >>"Stand up to be seen. Speak up to be heard. Shut up to be appreciated."
  >>"80% of people consider themselves above average."
  >>"Keep trying."
  >>"The greatest danger could be your own stupidity."
  >>"Avoid taking unnecessary gambles. Lucky numbers: 12, 32, 28, 31, 44."
  >>"You may attend a party where strange customs prevail."
  >>"You are almost there."
  >>"Soon you will have some new clothes."
  >>"Don't trust fortune tellers."
  >>"Just imagine you'll succeed."
  >>"Everything is not yet lost."
  >>"Tomorrow will be a nice day."
  >>"You should go to bed early tonight."
  >>"Today is the first day of the rest of your life, such as it is."
  >>"Don't blow out another's candle to make yours shine brighter."
  >>"There's never time to do it right, but there's always time to do it 
     over."
  >>"Facts don't stop existing just because they're ignored."
  >>"To err is human, to blame someone else even more so."
  >>"If life gives you lemons, give life a raspberry."
  >>"If life gives you lemons consider going into the citrus business."
  >>"Those who cannot change their minds cannot change anything."
  >>"To know nothing is bad. To not wish to know anything, worse."
  >>"The pen is mightier than the sword, especially if properly sharpened and 
     in the hands of a well trained ninja."
  >>"A man's home is his castle, only less resistant to catapults."
  >>"Big words prove nothing except that you have a big mouth."
  >>"If you're a real jerk all the time, people might not notice you're 
     useless."
  >>"No plan survives contact with the enemy. Plan accordingly."
  >>"If at first you don't succeed, consider giving up."
  >>"Today, tell someone you love them. You might get lucky."
  >>"It's only going to get worse."
  >>"You will be involved in a fight soon."
  >>"Don't bring your wife to a bun fight."
  >>"Being rude is no substitute for being right."
  >>"The reality is: the customer is not always right."
  >>"If you don't succeed, you run the risk of failure."
  >>"A bird in the hand is better than a bird on the roof, unless it has 
     really sharp claws."
  >>"Right now, somewhere out there, someone is making out with a girl."
  >>"It's hard to prophecy, especially about the future."
  >>"Do you know who your friends are?"
  >>"Boxing is a gentleman's sport, but only if gentlemen play it."
  >>"You're not paranoid - everyone really does hate you."
  >>"They say they're your friends, but they laugh at you behind your back."
  >>"You're not as dumb as you look. That would be impossible."
  >>"In later life, you will find somewhere you fit in and belong. Jail."
  >>"Have you considered getting plastic surgery? You should."
  >>"One day you will be very famous, like many serial killers."
  >>"Let's hope you will grow into your face."
  >>"Your face is your fortune. You will live in poverty all your life."
  >>"What you looking at bitch!"

Well, that about closes up this guide and this in turn leads me to the final
chapter.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| X. Credits                                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating another wonderful and interesting free-roam game.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (TextWrangler 2.1.3) for the Macintosh.

>>Sony
  ****
    For putting out the PlayStation 2 game console.

And finally, my biggest thanks of all goes to you, the reader.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| XI. Conclusion                                                            |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Bully".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
     
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