Resident Evil 5: FAQ/Walkthrough

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  |    -+=Survival Handbook=+-      |                            ;;###!###;;
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  | Time to ready your right hook,  |                     ;;;;##!!!#;;
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  | few), and enjoy the ride.       |              ;;;;###!!!####;
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  S u r v i v a l  G u i d e    ;;###;;  ;;##!!!!!!###;P l a y s t a t i o n  3
     B y  C h a o s D e m o n  ;;##!##;;;###!!!!!###;;; G a m e F A Q s
         G a m e  T i t l e    ;;##!!!!!!!##;;    Resident Evil 5
         P l a t f o r m       ;;##!!!!!!###;;    Playstation 3
         G u i d e  T y p e      ;;##!!!!#;;      FAQ/Walkthrough
         A u t h o r             ;;##!!###;;      ChaosDemon
         C o n t a c t          ;;###!!#;;        chaosdemonN[at]gmail[dot]com
         V e r s i o n          ;;####;;          0.57
         L a s t  U p d a t e   ;;;;;;            March 17, 2009

+--------+   ________)
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| ||_    |  )  /  a  b  l  e   o f   C  o  n  t  e  n  t  s
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|    ))  | (_/    -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-                          |
|   //   |+-------------------------------------------------------------------+
|  \|    |
+--------+   1] - Introduction......................................[IN00]
             2] - Version History...................................[VH00]
             3] - Game Basics.......................................[GB00]
             4] - Walkthrough.......................................[WK00]
                  4.01] Chapter 1-1.................................[WK11]
                  4.02] Chapter 1-2.................................[WK12]
                        - Chapter 1-2 Boss..........................[BB01]
                  4.03] Chapter 2-1.................................[WK21]
                  4.04] Chapter 2-2.................................[WK22]
                        - Chapter 2-2 Boss..........................[BB02]
                  4.05] Chapter 2-3.................................[WK23]
                        - Chapter 2-3 Boss..........................[BB03]
                  4.06] Chapter 3-1.................................[WK31]
                  4.07] Chapter 3-2.................................[WK32]
                  4.08] Chapter 3-3.................................[WK33]
                        - Chapter 3-3 Boss..........................[BB04]
                  4.09] Chapter 4-1.................................[WK41]
                  4.10] Chapter 4-2.................................[WK42]
                  4.11] Chapter 5-1.................................[WK51]
                        - Chapter 5-1 Boss..........................[BB05]
                  4.12] Chapter 5-2.................................[WK52]
                  4.13] Chapter 5-3.................................[WK53]
                  4.15]  -  Chapter 5-3 Boss........................[BBZY]*
                  4.16] Chapter 6-1.................................[WK61]
                  4.17] Chapter 6-2.................................[WK62]
                  4.18] Chapter 6-3.................................[WK63]
                         - Final Battle.............................[BB06]
             5] - Weapons...........................................[WP00]
             6] - Treasure Locations................................[TL00]
             7] - Trophies..........................................[TR00]
             9] - Contact & Closing.................................[CC00]
             9] - Credits...........................................[CR00]
            10] - Legal Disclaimer..................................[LD00]


*: The Boss' name in this chapter is a MAJOR plot spoiler. If you have not made
it to this point in the game do NOT read ahead to it. I have also changed the
shortcut code pattern so you cannot stumble on to it by accident.

+--------+   ______)
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| ||     |     /
| ||_    |    /  n  t  r  o  d  u  c  t  i  o  n
| |/\\   |+--/----------------------------------------------------------------+
|    ))  | (______ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [IN00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |Welcome to my Resident Evil 5 FAQ/Walkthrough, everyone. If you have
+--------+seen one of my FAQs before, then you will know exactly what you are
getting into. You are going to find a complete walkthrough here, of course, and
most importantly, this is going to be 100% Spoiler Free. Because of the element
of shock in the Resident Evil games, I feel it would be unwise to ruin these
pleasant surprises for you. So if I come across an enemy/surprise, I will not
point it out in the walkthrough. This is the only case where an enemy will be
intentionally left out. This is so any enemy that was intended to scare you
will hopefully still do so! The walkthrough's primary focus is to still give
you the most detailed breakdown of the puzzles and such, while leaving enough
of the game to enjoy for yourself.

The year 2008 was a pretty big FAQing year for me, and I am starting off 2009
similarly with Resident Evil 5. I wouldn't bet on having another year like last
year, but I'm here now, so let's hope this is going to be a good one!

    -- ChaosDemon

+--------+  __     __)
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| ||     |    |  /
| ||_    |    | / e  r  s  i  o  n   H i s t o r y
| |/\\   |+---|/--------------------------------------------------------------+
|    ))  |    '    -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [VH00]|
|   //   |+-------------------------------------------------------------------+
|  \|    | [ Version 0.20, March 5, 2009 ] - Added the walkthrough for Chapter
+--------+ 1-1. Also added some Game Basics and some Weapons. Big thanks to my
buddy Jeremy for picking this game up for me on his last day of vacation. I
also want to inform you that updates will be coming pretty slowly because I
have a few school projects that are due in the coming days. I'm thinking this
file will be done around the North American release of the game, or most likely
a few days after, which works out well because that's when the majority of the
readers will be getting their games, I think.

[ Version 0.21, March 13, 2009 ] - Well, here's an update. No walkthrough
progress to report, or much of anything. I figured that since I wasn't going to
get the walkthrough finished in the limited time that I have, I might as well
do something useful and add all the 50 treasure locations. So that's the only
content to report.

Sorry for the lack of updates, everyone -- I literally got done all my school
work at about 10 or 11pm on March 12. That's out of the way now, and I'm
finally ready to focus on this FAQ (and not a moment too soon I might add).

[ Version 0.56, March 16, 2009 ] - I spent most of this weekend plowing through
as much of the walkthrough as I could. It's currently up to and including parts
of Chapter 4-1. I'm starting to wonder whether I'm too old for this FAQ
nonsense now, man, sitting here and slaving away on a basic text program isn't
as glamorous as it seems.

[ Version 0.57, March 17, 2009 ] - Finished the walkthrough to Chapter 5-1.
There's really nothing else to report.

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|    ))  |  (_____/  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                    [GB00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |

  | 1. | Controls
I only included the default controls because I would assume that's what most
people are using. For the purposes of this FAQ, I will be using this setup. It
shouldn't get in the way of your comprehension if you're using another control
type though, because my instructions will be "control neutral"; i.e. I'll say
"Run up to the door and hit the Action Button." The same applies to any of our
Xbox 360 readers as well.

                _,.--.,_                              _,.--.,_
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               |-'     `'.--------------------------,'`     `-|
             ,'    __     `.      S  O  N  Y      ,'    .,.    `.
            /     |  |      \                    /     (/_\)     \
           !   __  \/  __    |  SELECT   START  !  ,-.  `-'  ,-.  |
           |  |__ >  < __|   !__     ,--.     __| ([ ])     ( O ) !
           !       /\        ___`-. ( PS ) ,-'___  `-'  ,-.  `-'  |
           |\     |__|     ,'   `. \ `--` / ,'   `.    ( X )     /|
           | `.           /       \ |    | /       \    `-'    ,' |
           |   `-.____,-. \       / |____| \       / ,-.____,-'   |
           |           ,'\ `.___,' /      \ `.___,' /`.           |
           |          /   `-.___,-'        `-.___,-'   \          |
           \         /                                  \         /
            \       /                                    \       /
             `.__,-'                                      `-.__,'

  | D. |  Control Type D (Default)
1] - Basic Controls-------------------------------
 D-Pad.....................Change Equipped Item
 Left Analog Stick.........Movement/Strafe
 Right Analog Stick........Turn
 L1 Button (hold)..........Aim Weapon
 R1 Button.................Locate Partner
 R2 Button.................Map
 L2 Button (hold)..........Ready Knife
 Triangle Button...........Inventory
 Circle Button.............Partner Action/Call Partner
 X Button..................Run/Reload
 Square Button.............Action

2] - "Advanced" Controls---------------------------
 Back on Left stick + X....Quick Turn
 L1 Button + R1 Button.....Fire Weapon/Throw Grenade
 L1 Button + X Button......Reload
 Left Stick + X Button.....Run
 L2 Button + R1 Button.....Attack with Knife

  | 2. | Breaking Down Sheva
This tag-team nonsense is new to all of us, so I'm going to try and point out
some of the bare bone basics you need to know about our new companion, Sheva.
First off, the co-op stuff is centered around two buttons, essentially, the
Circle Button and the R1 Button (on Control Type D). The Circle Button serves
as the primary "Action" button for any team-up tasks like assisted jumps. You
can also use it to call for Sheva if no "Action" is readily available.
Additionally, it has the very, very important function of focusing Chris' line
of sight to Sheva if she is in danger. If she's in danger and within melee
distance, hitting the Circle Button would result in an immediate punch/kick
from Chris to save Sheva. It's important to keep Sheva safe because if she
dies, the game is over.

Alternatively, you can also hit the Circle Button to call for help. This is
especially useful when the Majini have grabbed you. If you hit the Circle
Button and Sheva is nearby, she'll give the Majini one of those roundhouse
kicks to drop those zombies like it's hot.

You probably notice that you can "give" Sheva any of your weapons, items, etc.
It is entirely up to you whether you want to give her ammo, because you might
be able to handle everybody yourself. I find that this is usually the case in
single player. However, do keep in mind that if she dies, the game is over, so
leaving her a small window of opportunity to defend herself is probably a good
idea. You can also view her inventory and get weapons from her. To do so, pull
up the inventory and hit the Map button. This will allow you to cycle through
Sheva's inventory, and cherry pick whichever item you so choose. Try to do this
when you aren't involved in the heat of the battle for more success.

Finally, when she's in big trouble, and is actually in Dying Status, you need
to hit Circle Button to focus Chris' line of sight on her, and get close enough
until the "Resuscitate" action appears and hit the Circle Button again. Failing
to do so after a short period of time would spell game over. By the same token,
when Chris is the one who's in dying status, it will be up to Sheva to
resuscitate him. The alternative is of course game over.

  | 3. | Conserve Your Ammo
It makes sense that conserving your ammo should be a primary goal in this game,
because without any reloads, game over is likely coming pretty quickly. In some
cases, conserving ammo would just mean not getting trigger happy. However, a
lot of the times it's much more complex than that. Sometimes, you just have no
choice but to keep firing, because those damn buggers won't go down! Also,
remember to use your knife (L2 + R1) to destroy any boxes, fruit, etc, to find
items. Don't shoot them. Many of the following strategies are geared towards
this fundamental principle of ammo conservation - so please do yourself a
favour by not wasting too many shots.

  | 4. | Use the Quick-Turn
The quick turn has probably become synonymous with the Resident Evil franchise
over the years. If you've played Dead Space though, you're probably a little
bit out of the grove. This is just a quick reminder (and an important one at
that) to _always_ use the Quick-Turn to look behind you or turn around. This is
such a time-saver that there is no reason to do otherwise, and it could
sometimes be the difference between a kill and a nice hack with the rusty axe.
Get into habit of routinely checking behind you with the Quick-Turn and
immediately turning back. This is a survival horror game after all, so expect
some enemies to sneak up behind you.

  | 5. | Close the Distance
This is one of the primary strategies that flow from "Conserve Your Ammo".
You've probably noticed that Chris not only packs some heat, but also some
serious power behind his punches and kicks (he sure looks a lot "bigger" since
the last time we saw him). To utilize these attacks, you have to "stun" the
Majini with some shots with your guns first. Usually a shot to the head is the
easiest way, but shots to the arms and legs work too. Once you see the Majini
are noticeably damaged so it's grabbing the body part that you shot, sprint
towards it and hit the Action Button. An enemy hit with a punch or a kick will
create a "snowball effect" to most nearby enemies, knocking them on the ground.
Note that you need to finish the Majini off with a Stomp (Action button when
close to a downed enemy) to completely kill them in some cases.

I do want to point out that not all enemies will be stunned after a single
shot. The only time they are stunned is if they turn away from you, grab their
face, fall down to one leg, or grab their body part in pain. Getting close for
a melee attack on an enemy that is not stunned is a pretty easy to mistake to
make, so try to avoid it.

Using your melee attacks (i.e. "Closing the Distance") on a continual basis
will conserve a lot of ammo for when you really need it. There are many
different attacks, and I have included a brief table summarizing the attacks.
For those who want to

  | 6. | Use the Directional Pad
There were a lot of complaints towards the controls when the demo was released,
and not being able to pause the game while messing with the inventory was
central. However, you should find that there are many "quiet spots" where no
enemies are actively pursuing you. Take this time to equip the proper
weapons/items on your Directional Pad. When you hit the Inventory button to
pull up the menu, the items at the top middle square, the middle right and left
squares, and the middle bottom square are considered equipped. Accordingly, you
can hit the corresponding direction on your D-pad to select those items/weapons
quickly. To play around with your Inventory Menu, hit the Square (Action)
Button to select an item and move to one of the "equipped" squares. Here's a
diagram to illustrate:

   Inventory HUD
     __ __ __
    |  |##|  |      Key
    |__|##|__|      +--+
    |##|  |##|      ##: Items in these "filled" squares will be equipped on the
    |##|__|##|          corresponding direction on your D-Pad.
    |  |##|  |

I don't know what the big fuss about the game not pausing was about, because
the D-Pad is VERY quick. Note that you can't toggle through the weapons while
moving, so it only works when you're standing still. It shouldn't be too much
of an issue, though, because there are many spots for you to mess around
without having to worry about enemies, as mentioned.

  | 7. | The Combustible Elements
This is another strategy based on the ammo conservation idea. I am of course
referring to the various explosive barrels scattered around the missions that
you can blow up with a single shot. When the enemies are piling up and just
keep coming, a well-timed shot to a nearby barrel can be the difference in the
fight. A single barrel triggers a huge explosion, so be careful to not be too
close. An exploded barrel also does a heap of damage, which doesn't seem
noteworthy when dealing with the basic Majini, but if you are fighting a boss
you can deal some big damage with a single Handgun bullet, which seems like a
good deal to me.

Note that the hazardous objects aren't limited to combustion. There also the
metal electrical boxes that are usually hanging from wooden poles. You can
blast them to unleash a splash of electricity around an area, damaging all who
are nearby (including Sheva). Some are on the ground as well, so always keep an
eye out.

  | 8. | Reload Animation Cancelling
You obviously know how to reload -- L1 + X Button by default. I want to point
out that, generally, you won't be able to move when reloading, so try to avoid
doing so when enemies are approaching and nearby. I say generally because there
is a way for you to perform an "Animation Cancel" technique so you can reload
and melee an enemy at the same time. This is especially useful when you're
cornered and dealing with a bunch of enemies.

  To perform the technique
 * You have to be close enough to perform a melee attack on the enemy.
 * Keep firing at the enemy until you see a melee attack prompt
 * Hit L1 + X to reload and immediately hit the Square Button to attack
 * If done correctly, Chris will perform his melee attack, and your gun will
   be reloaded at the end of the sequence.

It might be a little awkward at first, but with some practice you will always
be animation cancelling with your reloads.

  | 9. | Dealing with the Majini
This section is intended to give you some basic information about the Majini.
First of all, you've probably noticed that they are terribly slow. In many
cases, it'd be possible to run right past/through a group of them unscratched.
If you ever find yourself in a heated battle, running around the terrain is
usually a good way to calm yourself down a bit. You are much faster than the
basic Majini, so always remember that.

In terms of weaponry, the basic Majini will be equipped with things like wine
bottles, axes, shovels, limiting them to melee strikes only. Their wind-up is
also very telegraphed, so you should know exactly when an attack is coming.
Ideally, you'd never want to be hit by a Majini who's directly in front of you,
because you can see exactly who's about to attack and within striking distance.
In some cases, the Majini will be armed with an incinerating crossbow. These
guys are just slightly more dangerous because of their ranged nature. Luckily,
they always take their sweet time aiming so you should have plenty of time to
take them out before they get you.

Aside from their weapons, the Majini will grab you once they're close enough.
From here, you can keep flicking the left analog stick, or hit the Partner
Action Button (Circle by default), and if Sheva is close she'll deliver a
roundhouse kick to the Majini to immediately break the grab. If you fail to do
either of those things, the Majini will reveal their true faces and bite
Chris' head. From here, only Sheva can save you so if she's not close enough
after about a second or two it is all over.

One final note I want to make about the Majini is always take advantage of the
Majini that are charging towards you. A well-placed shot to the head will drop
them instantly. Then, you can run right up and finish them off with the Stomp
to the head (one of my personal favourite moves btw).

  | 10. | Herbs
Herbs look like small trees that have been planted, for a lack of better
description. They look like the kind that you can buy right out of your local
supermarket. As of the writing of this section, there are two different colours
of Herbs I am aware of: Green and Red. If the series holds true to the 4th
instalment of Resident Evil, there should be a Yellow herb as well.

The Green Herbs heal half of Chris' and Sheva's health, as long as she is
within distance. You might think that's pretty weaksauce, which is entirely
true. The Green is best combined with a Red Herb. If you use the new and
improved Green + Red Herb, Chris and Sheva's health will be replenished fully.

Here's a brief summary that quickly sums up the different Herbal combinations

Green = Recover about half of your current health
Green + Green = Recover a large amount of health (nearly full)
Green + Red = Recover 100% of your health

Ideally, you don't really need to equip a Herb for safety. In fact, it might
even be a good idea to give most of your Herbs to Sheva (save for one G+R for
emergencies). Sheva will frequently use her Herbs whenever Chris has low health
(usually when your health meter fills up only a bit of the bottom of the
meter). In a small area, she should have no problem finding you to heal, and in
a large area, you can usually sprint away from the Majini and have enough time
to use the Herb and heal yourself.

  | 11. | Special Actions
I'm not sure if this warrants its own little section, but here it is. When
opening doors/gates, if you tap the Action Button repeatedly, Chris will kick
down the door instead slowly opening it. This can be a timesaver. Finally, the
Investigate Button will usually give you some hints, foreshadow the future,
allow you to take a look at some nice, fresh guts, among other things.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |         -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK11]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   1 - 1  | All right, it seems that it is finally time
+--------+------------------------' to get this chapter in the Resident Evil
| M92F Handgun............... [ ] | saga underway. As the game begins, you will
| N100 Gold.................. [ ] | find yourself in the midst of an African
| Green Herb................. [ ] | village. There won't be any hostiles yet,
| N100 Gold.................. [ ] | so just sprint straight ahead, and it won't
| Green Herb................. [ ] | be long before you come across a group of
| N100 Gold.................. [ ] | villagers beating on some pour fellow. Slow
| Handgun Ammo............... [ ] | down here to avoid attracting any unwanted
| Grenade.................... [ ] | attention. Follow the path past the thugs
| Green Herb................. [ ] | and sprint ahead to activate a cut scene
| N100 Gold.................. [ ] | and a check point.
| N200 Gold.................. [ ] |
| Machine Gun Ammo........... [ ] | Once the scene is over, sprint straight
| Handgun Ammo x 2........... [ ] | ahead towards the "Corner Pyamy Butcher".
| Green Herb................. [ ] | Take the path to the right when you can to
| Green Herb................. [ ] | the back alley. Look for a door to the left
| Handgun Ammo............... [ ] | and tap the Action button a few times to
| Green Herb................. [ ] | kick it open. Go up to the main inside and
| Vz.61...................... [ ] |hit the Action button to activate another
'---------------------------------'scene. At the end of the first set of
scenes, he will open up a briefcase for you to pick up the M92F Handgun. Do so,
and go up to him again to activate the next bunch of scenes.

At the conclusion of the cut scenes, Chris and Sheva will now be fully equipped
with their vests and gear. Sprint straight ahead towards the crate on the box
to pick up some Gold. Now, turn left and there's a clipboard to the right that
briefly details the Dying status. It is also reviewed in the Game Basics
section of this FAQ, so it's entirely up to you to speculate. When you're
ready, leave through the opening to your left and back outside.

Take another left past the wagon and sprint down the stairs to activate another
cut scene. Sprint straight down to the dead horse and take a right into the
shack. There are some skulls and candles to create a little bit of a mood for
you. To the right of those skulls is another door, kick it down as per usual.
Sprint towards the crate on the table to your left and knife it open for a
Green Herb. There's a barrel to the left of that with some Gold.

Now take a right a little deeper into the room and turn left when you can.
You'll find another Green Herb here. Combine it with the other to have a potent
recovery item. Now kick open the nearby door to emerge back outside. There's
another crate on the table here, so cut it open to grab some more Gold. Time to
sprint straight ahead and up the stairs. There's a door to your right, hit the
Partner Action Button (PA Button, O button by default). Then hit the Action
button to activate another cut scene.

At the end of it, open fire on the single Majini ahead. Continue to where he
was standing and turn left to see a door. Kick it open to emerge into the next
room. Turn right to find some Handgun ammo on the shelf. Now turn left and
sprint straight towards the window. Jump through with the Action button to take
a dive back outside. Turn around and you should see some boxes by the wall.
Turn right and sprint down the path ahead. Take another right when you can to
activate another cut scene.

After the scene concludes, make a Quick Turn and immediately begin your sprint.
Make your way out of the alley and into the door up ahead. Once inside, go down
the small stairs and take a left to activate a cut scene. In the north corner
of the room is a standard Grenade. There's another Green Herb on the shelf to
the left. Turn around and go straight towards the metal door. Hit the Action
Button and tell you that you can't kick it down. Now the PA Button should be
prompted, so hit that to kick the door down with Sheva.

Once in the next room, take a right towards the three barrels in the corner. Do
some slicing and dicing to pick up the N 100 Gold, N 200 Gold, and some Machine
Gun Ammo. Now make a Quick Turn and go straight towards the little hole on the
ground and jump through. Run straight ahead and take a left down the hallway.
Continue past the skeleton in the next room to find another hallway. Sprint
straight ahead to the ladder and climb up using the Action Button. There are
two Handgun Ammo on the shelf ahead, as well as another Green Herb to the right
of that. Hit the Action Button, then the PA Button to activate a loading

If you've played the demo, you should recognize that you are now in the stage
called Public Assembly. There are some subtle differences (which I'll point
out), but for the most part it's the same. Anyway, make your way down the hill
and pick up the Green Herb on the table. Then go into the shack to activate the
cut scene (hit Select to skip if you wish). When the scene is over, either tell
Sheva to push the shelves to block the window and door or do it yourself.

Now make your way to the television set and pick up the Handgun ammo on the
table. Go around and collect the rest of the stuff around the room by slicing
the fruit, chopping up the crates, etc. It won't be long now until the Majini
break down the shelf. Open fire on them through the window or let some of them
pour through so you can use your melee attacks. Just spend the next few minutes
fending off the Majini until the second cut scene initiates.

Just stay put for a while and our friend, the Executioner should make his way
inside. You won't have your Shotgun this time around, so taking him out won't
be as easy. So for now, just sprint through the big hole he opened up. Sprint
straight ahead to the locked gate. To the right is a briefcase containing the
Vz.61. Now head up the stairs directly across. Jump across a platform to find a
Green Herb. If you continue jumping to the long platform to the left, you will
find a crate with Gold on some tires. The name of the game is just to survive
for the next few minutes. I wouldn't recommend engaging the Executioner unless
you really feel like it. Otherwise, just keep running around and taking out the
Majini as you see them. When Kirk arrives with the air support, the chapter
will be over.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK12]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   1 - 2  | Begin by sprinting straight ahead into the
+--------+------------------------' opening Kirk created. If you take a right
| Wooden Barrel x 3.......... [ ] | and up the ramp into the cabin, you can
| Handgun Ammo............... [ ] | find a Wooden Barrel in there. Head back
| Wooden Barrel.............. [ ] | outside and sprint up the hill.
| Old Building Key........... [ ] |
| Wooden Barrel.............. [ ] | When you see the hole on the ground, drop
| Fruit...................... [ ] | down to the sewer and you'll find another
| Wooden Barrel.............. [ ] | Wooden Barrel.. After that, head back to
| Crate...................... [ ] | surface and make your way to the gate by
| Ithaca M37................. [ ] | the car. Hit the Partner Action button to
| Ivory Relief............... [ ] | arrive at the next area.
| Wooden Barrel x 2.......... [ ] |
| Wooden Barrel x 3.......... [ ] | Sprint straight ahead into the house and go
| N300 Gold .x 2............. [ ] | to work on the Wooden Barrel again. Next,
| N400 Gold.................. [ ] | grab the Handgun Ammo on the table. Turn
| Handgun Ammo............... [ ] |
| N100 Gold.................. [ ] | around and go towards the door you came
| Wooden Barrel.............. [ ] | from, and take a left past the flour. You
| Wooden Barrel x 3.......... [ ] | should see the steel backdoor now, so go
| Furnace Key................ [ ] | through it. A short cut scene here. You
'---------------------------------' should see the prompt for the Assisted Jump
now. This is optional. Whether you choose to make the jump or not, your next
line of action is to take a left and then make a right towards the main street.
You'll see an enemy here, so make quick work of her and take a right past her
body. Yet another Wooden Barrel awaits you.

After that, turn around and sprint down the street. Once you reach the broken
ladder, another enemy will attack you. Dispose of him and make your way to the
ladder. This time, the Assisted Jump is necessary. Just hang tight and fight
off any enemies that present themselves. Shortly after, Sheva will be able to
grab the Old Building Key. A semi-big wave of enemies will now start attacking,
but they shouldn't be too big of a concern.

There's an opening into a small building directly in front of the ladder. Leave
through the steel door to the right. Take a left and you should see a fence.
Continue down this alley and you should see yet another Wooden Barrel. Slash it
up and continue past it to see the next passage. Sprint past the junk and take
a right towards the cardboard boxes. Continue ahead towards the stands with the
umbrellas on them. Slash the Fruit for some items. Just run past the set of
stairs and you should see another Wooden Barrel in the distance. Check it out
and take a right through the metal gate (Partner Action).

It won't be long until you see a building to the left. The Old Building Key
opens its door. Inside, you will find a Crate on the table and the Ithaca M37
hung on the wall. You should pick it up (going to need it soon). Leave the Old
Building now and head up the stairs you saw earlier to activate a brief scene.
Take out your shotgun and blast her. It will just take a few more shots than
usual to take her out. Once the big ugly thing comes out of her neck, you are
just a few more shots away. Take her out and pick up the Ivory Relief. She'll
also have the support of a few more Majini. If you're lucky though, your
shotgun will deal some splash damage to them while you're attacking the

When you dispose of everyone, leave through the steel door (it's opposite of
the one you came in from). Head down the stairs outside run straight ahead,
past the small stairs and around the crate to the right. You should see a
straight path through the hole in the wall. Sprint through the hole and you
should see a really old looking door directly in front. Take a right and check
out the two Wooden Barrels before heading through the door to the next area.

Sprint straight ahead and take a right to activate a brief scene. Continue
ahead and go through the door. Run past the couch and take a left. Ignore
any turns and just keep running straight ahead until it's not possible. Next,
you'll have to manuever left a few times, and you should see the stairs
leading upwards soon.

Once back upstairs, take a left and run straight ahead. Then, take a right when
you can. You'll now see a ladder and a Wooden Barrel in the corner. Speculate
and see what you come up with. Next, climb up the ladder. Take a left when
you're up above, and you should see two more Wooden Barrels. After you've
checked them out, Quick Turn and walk back outside to the wooden platform. Turn
right and you should see the rusty metal door. Before going through, turn left
and jump across to find a Treasure Chest. Inside, you'll find a total of N 1000
Gold. Now jump back across and Partner Action the door to initiate a scene.

After watching that one, grab the Handgun Ammo close to one of the bodies and
cut up the Crate on the table to find N100 Gold. Now kick open the door and
turn right down the hallway. Just follow the path straight ahead to the
elevator. Get inside and you'll now head downwards to the basement.
Immediately, you'll see a Wooden Barrel to the right. Pick up whatever is
inside and head down the hallway. Follow the path up the stairs and through the
door. Inside, two Wooden Barrels await you immediately to the right. Another
one is to the left, by some flour.

You should notice an elevator door up ahead. You won't be able to go through
just yet, instead, take a left, and into the hallway close to the second barrel
you saw. Just keep running past the fallen BSAA troop and into the next room.
There's a sparkling object on the floor--you know what means, time to... check
it out! It's the Furnace Key, so grab it. Before leaving, take note of the gas
tanks on the wall. There are two of them. If you go up and Investigate, you
will be told that they can easily be tipped over. Also, take note of the lever
on the control table, where if you pull it, it would first close the door to
the cremation chamber, and torch whatever is inside. These tidbits will come in
very handy later. Now, sprint back outside and keep going until the cut scene
    __     __)
   (, /   /
     /   /
    /   /+-------------------------------------------------------------------+
   (___(_ r o b o r o s              /-------------------------------------'
+----------------------------------+/ B o s s  B a t t l e  # 1      [BB01]
|  Chapter 1-2  |All right, this fight can either be done very quickly, or it
'---------------'could also take a while if you are not careful. Immediately
begin by sprinting straight back into the room where you grabbed the Furnace
Key. Immediately take a right, to the first gas tank. Tip it over, and get
inside the cremation chamber we identified earlier. Watch Uroboros when he
comes into the room, and make sure he can see you from where you're standing
inside the chamber. You should notice that Uroboros will envelope the gas tank
when he comes towards you, so it gets attached to his body. Now, lure it into
the chamber. You need to position yourself strategically here, because you need
to escape quickly. Here's a diagram to help illustrate:
|                 X            | The plan is to get Uroboros into the chamber,
|```               .        ```| and blast the gas tank that it has enveloped.
|                    .         | This will create a massive explosion, and it
|```                   .    ```| will stun Uroboros for a brief period of time.
|                        .     | Then, you have to get outside and immediately
|      __________________  .   | pull the lever to close the door (which comes
|  _  ||   Control Hub   |  _  | down very slowly). When the door closes, the
|_|z|_||                 |_|y|_| flames will engulf the Uroboros, killing him
instantly. So let is now turn our attention over the diagram. You should first
note that there's a fence between exit "z" and the Control Hub, so if we are
going to get to the hub, it will have to be through exit "y" only. The "X" on
the diagram is where I believe you should be standing when you make the shot to
put the Uroboros down. You don't want to be too close to the exit, because when
he wakes up he would escape too quickly. You don't want to be too far either,
because it will take you too long to run outside. Point "X" seems to be an
ideal spot, so be around there.

Once you make the shot and put it down, sprint to the Control Hub, leaving
through exit "y" and pull on the lever. You will now notice that the door is
closing _very_ slowly. If you have any Grenades, this would be a good time to
throw them in there to slow it down a little bit. Once the door closes, the
flames (```) will ignite, killing the Uroboros instantly.

Do note that if you mess up the first time, there's another tank of gas that
you can tip over, so you can restart the luring process. If you mess up the
second time, you can also try "juking" it, by running into the cremation
chamber from entrance "y", and making sure the Uroboros follows you through
(you can do so by stopping momentarily in the middle to allow it to catchup).
Then, leave through exit "z", and run ALL the way around the fence to the
Control Hub. If you've done it correctly, the Uroboros will try to walk through
the fence, realize that it can't, and try to get to you by walking through the
chamber again. IMMEDIATElY pull on the lever to initiate the burning process.
Use Grenades to slow it down if it looks like it'll escape. Both ways work
fine, but I personally think the first way is easier.

After you've defeated the Uroboros, the door should open, so leave and go down
the hallway, past the BSAA marine and inside the lift to conclude the Chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK21]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   2 - 1  | Let us begin by going over to the shiny
+--------+------------------------' briefcase to the left. You should know by
| H&K MP5 (MG)............... [ ] | now that shiny briefcases denote a weapon.
| BSAA Emblem................ [ ] | Inside is the H&K MP5 Machine Gun. Next, go
| Handgun Ammo............... [ ] | to work on the Wooden Barrel and Crate in
| N100 Gold.................. [ ] | the corner. Don't forget to shoot the very
| Jewel Bangle............... [ ] | first BSAA Emblem that's on the wall, to
| Wooden Barrel x 2.......... [ ] | the right of the door and to the left of a
| Crate...................... [ ] | barred window. After doing so, head through
| Wooden Barrel.............. [ ] | the metal door to the next area.
| Sapphire (Pear)............ [ ] |
| Port key................... [ ] | You'll now find yourself outside. Turn
| Antique Clock.............. [ ] | right and sprint towards the storage
| Wooden Barrel x 2.......... [ ] | crates. If you have a Sniper Rifle, pull it
| Green Herb x 2............. [ ] | up and look towards the sky, to the left.
| Handgun Ammo............... [ ] | You should see a crossbow-yielding Majini
| Green Herb................. [ ] | perched up top. Dispose of him and turn
| Crate x 2.................. [ ] | your attention back to ground level. Note
| Wooden Barrel x 2.......... [ ] | the little laser trap here. Take out your
| Handgun Ammo............... [ ] | Handgun (if you haven't already), and aim
| Red Herb x 2............... [ ] | towards the box on the wall to the right.
| Wooden Barrel.............. [ ] | Stay relatively clear (don't have to be too
| Hand Grenade x 2........... [ ] | far) so the explosion won't hurt you. Now
| Guard's Key................ [ ] | continue onwards into the little storage
| Ruby (Square).............. [ ] | crate maze and you should see some Majini.
| Gold bars.................. [ ] | One will charge at you immediately. The
| Topaz (Pear)............... [ ] | other doesn't really have his attention
| Sapphire (Square).......... [ ] | towards you, but he'll probably run away
| Emerald (Pear)............. [ ] | when you aim. Take him out and continue on
'---------------------------------' to the path on the right. Shortly after,
you'll see another not-so-subtle trap. You know what to do. Continue deeper into
the maze, and viola, some flesh eating dogs! If you still have your shotgun,
pull it out and start blasting. Now turn to the path on the right (away from
where the dogs came from). Another trap. Blast it and move into the path it was
protecting. Another Majini should attack you at this point, so just be mindful.
Continue on the path and you should see a ladder resting against the crate. Up
ahead you should see a mini-tunnel of sorts, so head through and jump down.

Now turn left and you should be out of the storage crate "maze" and back
outside. A Big Man Majini awaits you here, along with a dog and a couple of
Majini. Take note of the combustible tanks by the parked car and take advantage
if you can. The Big Man Majini is the topless fatso, and while he looks tough,
a few Shotgun Shells to the beer gut would be good enough to bring it down. If
you manage to do so, you will be awarded with a Jewel Bangle. Some more basic
Majini, and a few dogs will trickle in. As always, take care of the crossbow
Majini first. Dispose of the rest of them, and make your way to the huge metal
gate behind the cars to reach the next area.

Equip your Sniper Rifle and turn left to the huge bridge. Jump across and it
won't be too long until the manic garbage truck makes its entrance. Wait for
the truck to be next to one of the various explosive barrels and blast the
barrel to tip it over. A few more Majini will start attacking now, so pick them
off. Use the explosive barrels whenever possible. Now sprint ahead on the
bridge, and you will notice that a semi-big wave of enemies will now present
themselves. Once you've made it to the other side of the bridge, you can
speculate in the buildings to find a few Wooden Barrels and crates. Otherwise,
take the note of the stairs to the left, head down and into the tunnel. Have
your shotgun ready because some pesky canine await you down there (quite a few
of them I might add). Follow the tunnel a bit and you should see a gate. Kick
it open and head to the door in the northwest of this room. Go on through to
the next area.

You should now see daylight again. Turn left into the little alcove and you
will see a Sapphire (Pear) left on the ground. Now have your shotgun ready and
run straight ahead. You will see some bodies on the ground, and some flying
parasites will hatch from them. Put down each Parasite with a single shotgun
shell each. Now shoot the lock on the gate with your Handgun and continue

Just follow the tunnel for a bit until you see fenced off sewer ahead. To the
left of that is the ladder to reach back to ground level. Sprint straight ahead
to the second canoe ahead (past the small stairs to the left) and you should
see a Green Herb. Now go down the path you ignored earlier to the beach below.
Now sprint to the right along the beach and you should make it to the market
place area. Turn right at the first market stand to the building with the
double metal doors. Blast the lock on it and kick the door. You should see a
hanging body inside, but there's also a sparkly Port key on its body. Blast it
and pick it up. Now jump through the window on the wall to the right to
initiate a brief scene and a semi-big battle.

A wave of Majini await you immediately outside, headed by a Big (Fat) one. Take
care of each of them and pick up the Jewel Bangle. Now turn right and move
ahead into the market place. Take care of the rest of Majini. Also take note of
the treasure chest in the market stand in the middle. If you have a Grenade,
you can blow up the stand to grab the chest and the Antique Clock. Now use the
key on the locked gate and kick it open.

Follow the path up ahead and head down the ramp to the right. Now make your way
to the small stairs on the left. Continue along and you should see a couple of
Wooden Barrels. Slice and dice them and see what you find. I got some Gold and
some Machine Gun Ammo. Time to head back down the small stairs, and take a left
down the ramp shortly after. Now make your way to the small ladder with your
Sniper Rifle ready.

A big group of Majini await you ahead. If you have some Grenades, feel free to
launch a couple at them here. Otherwise, use your Sniper Rifle and goto work.
It won't be long until air support arrives. Continue a bit deeper into the town
and look for the ladder on the right. Climb up and take care of the single
Majini here. Now goto where the tire is and you should see a Green Herb. Time
to jump down and circle around to where the sacks of flour and big canoe is to
go around the Majini blockade.

As you continue in the next area here, stick to the left and look for the Green
Herb there. A pretty big wave of Majini await you here, so dispose of each of
them and take the path to the left to the metal gate to the next area.

You should now recognize that we are in the second stage of our demo--Shanty
Town. Begin by sprinting straight down the alley to the left. Just ignore the
Majini chatter at first and make your way to the Crate on the trunk of the car.
Now jump into the nearby window to the small Majini hideout. Grab the Handgun
Ammo on the shelf to the right. Now kick open the door and you will find a
Green Herb outside just ahead. Continue on the path to the left, and also turn
left when you can to the stand with the two crates. Continue up the ramp and
have your Shotgun ready.

Two Flying Parasites will announce their presence. Blast them with your Shotgun
and give Sheva the Assisted Jump upwards. You can circle up the hill and take
care of the Majini that start attacking. Take note of the single Majini perched
on the hill. Pick him off and also take care of the flying parasite that merges
from his body. There's a small stairs that leads to the side of the building in
the middle, and you'll find a Wooden Barrel there. Now continue up the hill to
the door.

A bunch of Majini will barge through, so have a couple of Grenades handy and
start chucking. Turn left inside and to the washroom area. A single Majini will
attack you, and he's standing also standing on a Handgun Ammo. Grab the Red
Herb on the ground and continue deeper into the room. Another Red Herb is
sitting on the table. Go into the little alcove to the left for a single Majini
and a Wooden Barrel. Now time to head up the stairs and pick off the Majini
along the way. You'll find two Hand Grenades to the left; one by the sacks of
flour and another outside on the balcony. When you're ready, continue up the
next set of stairs.

Two Wooden Barrels are up here, along with a Handgun Ammo on the shelf. When
ready, turn right outside to the balcony and perform the Assisted Jump for
Sheva across. Have your Sniper Rifle ready now and head down one level and once
again out to the balcony. Begin picking off the various Majini across. They
will be coming from the stairs to the right. Blow up the explosive barrel if
you have to. When Sheva makes her way outside, time to head down to meet her at
the gate.

Emerge outside and pick off the various Majini you come across. There are
several crates in the building across (where Sheva came from). Head inside and
procure each crate. Stay here for a while to fight off the incoming Majini.
Leave through the backdoor and turn left to find another crate. When ready,
sprint towards the huge set of stairs. A Green Herb is perched at the foot of
the stairs to the left, and there's a Wooden Barrel to the right. Now, sprint
up the stairs and it's time to do battle against your friend and mine--the
Chainsaw Majini.


  | MB. | Chainsaw Majini
MB stands for Mini-boss, by the way. When the battle begins, make a Quick Turn
and immediately sprint away. Stop a few metres away from the explosive barrel
when you see it. Wait for Chainsaw to come, and blast the barrel when he's
close. If he falls to one knee, move in and give him a melee attack. There are
a few basic Majini that present themselves, so use the explosive barrels to
dispose of them whenever possible. Time to make your way to the alley and to
the next explosive barrel to damage Chainsaw, and hopefully be able to land
 __________________ another melee attack.
|              ####|
|    X         ####| For our general strategy, we will once again turn our
|   |z|        ####| attention to the diagram. The "e"'s denote explosive
|   ,. e         |#| barrels on the battlefield. Point X is the very top of
|   ,.           |#| the big stairs, and where Chainsaw came from. Point Y is
| e ,.        ---|#| the fence wall where a bunch of Majini spawn from. There's
|   ,. z   e |   |#| of course an alley right next to it. The #'s represent
| e ,.        ---|#| areas where you don't have to go.
|  ,.            |#|
| ,.  ___________|#| The "." and "," represent your two paths. For this battle,
|_Y___________e____| our strategy consists of sprinting first to point Y
      (alley)        (which is path ".") with your Sniper Rifle. The idea is to
create some separation between you and Chainsaw, which shouldn't be very
difficult to do. Have your Sniper Rifle in scope mode and watch for Chainsaw to
approach. Before making your shot to its head, you also want to wait until it's
close enough so you can sprint to it and give it a nice melee attack. "z" in
the diagram represents roughly the area where you want Majini to be standing
when you attack. The ideal point for when you're on Point Y is right around the
explosive barrel and that really broken down truck on the right. When you're
standing at the top of the stairs on Point X, you want Chainsaw to be anywhere
on the big stairs or just at the foot of them, as noted in the diagram.

So after attacking Chainsaw at Point X, make your way back to Point Y (","
path). Just keep going from Point X to Point Y, blasting him in the head with
the Sniper Rifle and delivering a melee attack. Repeat the process until it
finally goes down. Grab the Guard key from its dead body to conclude the Mini-
Boss fight.


Time to sprint up the big stairs now, and take a left to the alley. Procure
whatever is in the barrel and use your new key to open the gate. Continue ahead
to the treasure chest to find, Ruby (Square), Gold bars, Topaz (Pear), Sapphire
(Square), and Emerald (Pear). Now make your way to the graffiti'D door to the
next area. Turn left and sprint straight down this path. Turn right up the hill
to the large metal gate. Head on through to activate a brief cut scene and
conclude the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK22]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   2 - 2  | Begin by turning around and grabbing the
+--------+------------------------' Green Herb on the table. Also look around
| Green Herb................. [ ] | for some ammo. When you're ready, head out
| Lantern.................... [ ] | the door and to the train yard. Take a left
| Green Herb................. [ ] | once outside, and take a right between the
| Wooden Barrel.............. [ ] | two carts when you can. Sprint ahead until
| Diamond (Oval)............. [ ] | you see another one of the traps from the
| Green Herb................. [ ] | last chapter. Wait for the dogs to show up,
| Wooden Barrel.............. [ ] | and blow up the trap, hopefully taking out
| Wooden Barrel.............. [ ] | the dogs in the process.
| Dragunov (Rifle)........... [ ] |
| Green Herb................. [ ] | Now take another left, and follow the path
| Handgun Ammo............... [ ] | here. Set off the trap again and continue
| Diamond (Brilliant)........ [ ] | on. When you make it out of the train car
| Wooden Barrel x 2.......... [ ] | "sandwich", immediately take a left and
| Green Herb................. [ ] | jump on to the lumber stacks. Climb up the
| Green Herb................. [ ] | ladder to the left and you will now see
| Handgun Ammo............... [ ] | three Majini perched on top of the trains.
| Green Herb................. [ ] | They are all armed with crossbows. I would
'---------------------------------' recommend just ignoring them here. Instead,
jump from your cart to the platform on the left, with the yellow/black stripe.
Take out the Majini up ahead and then make your way down the nearby ramp. Watch
out for the trap here. Blast it and continue down the ramp, and jump down on
the left. You'll now be on a cart. Aim your weapon and blast the trap up ahead.
Wait for Sheva to catch up and then take the lift down to the next area.

You are now in the pitch black mines. Go forward to the Lantern and instruct
Sheva to pick it up. There should also be a Green Herb to the right of that.
Note that you will not have your map down here. For the first part, just keep
sprinting ahead. There will be no enemies yet. Soon you will hit a fork, take
the path to the left. Continue along this direction for a bit and you should
soon see a Majini. Take care of it and continue up the small hill while veering
to the left.

The next part is just straight ahead again, and there's another Majini waiting
you. Soon you will see a bridge with a light. Just a little farther now. A
group of about three Majini will try to take you out. Dispose of them and
continue on. You'll have to take care of a few more enemies along the way. It
won't be long until you make it to a Wooden Barrel. If you want the Diamond
(Oval), look for the hidden passage towards the left leading to the treasure
chest. When you're ready, just move on to the train tracks and you should begin
to see some more light. Make your way to the switch and start turning. Once
Sheva runs through and tells you that she'll open the gate for you, turn around
and dispose of the incoming Majini. Then, sprint through the gate to the

Inside, sprint straight across to the ladder and climb up. Turn right and kill
the Majini up ahead. Move past his body and climb up the ladder to the left
when you see it. Procure the Wooden Barrel and grab the Green Herb. Two Majini
await you on the path to the left, as well as a Wooden Barrel. Turn into the
opening to the right when you see it. You should soon a fork pretty soon, so
take the path to the right when you do. Sprint straight up until you see the
single Majini aiming his crossbow at you. Take him out and procure the Wooden
Barrel behind him. Turn right to the lift to exit the mines. Back to daylight
at last. Sprint straight up the stairs ahead and into the room to initiate a
cut scene.

Immediately following the scene, go over to the locker on the left to procure
the super effective Dragunov. This is a sniper rifle, which is very handy here.
Take cover near the window (hit the Action Button next to it), and start
picking the Majini off. Be very careful of the any Majini who go to operate the
machine gun--always look to kill that one first. After you've disposed of
everyone, turn around and pick up the Green Herb by the couch. Don't forget
about the Handgun Ammo on the shelf. Next, head down the stairs to the right of
the bookshelf with the ammo.

Some pesky Majini will be present, so watch out for his pick axe. Once you make
downstairs, leave through the metal door. Sprint straight ahead the path and
you should soon come to a single Grenade on the ground. Run past the machine
gun and to the huge ladder. Climb up and turn right. You should see a pile of
rubble here. You'll find a semi-hidden treasure chest holding the Diamond
(Brilliant). Now jump down on to the ledge below for a checkpoint, and jump all
the way back down to the ground.

Keep an eye out for the Assisted Jump to the left. Do so and continue up the
mountain. You'll meet up with Sheva pretty soon. There are is a semi-big wave
of Majini here. Keep moving up and killing anyone in your way. Eventually, you
should see a crib of rubble. If you go up to it, you will have the Investigate
prompt telling you that you won't be able to push it alone. Move to the left,
on the short side of the crib and hit the Partner Action button to push it off
the cliff.

Move to the twin Wooden Barrels and procure whatever is inside. Be sure to grab
the Green Herb on the table to the left. When you're ready for the boss battle,
jump down the cliff to the ground below.
      (, /   )
      _ /__ /
    ) /  o p o k a r i m u            /------------------------------------'
+--(_/------------------------------+/ B o s s  B a t t l e  # 2     [BB02]
|  Chapter 2-2  | All right, this fight should be nice and easy. Begin by
'---------------' procuring all of the Proximity Mines to in the Wooden Barrels
to the left, along with the various items you will run into. In terms of guns,
I will recommend the Dragonuv, because it's likely the most powerful weapon you
have at the moment. Any Shotgun is also ideal.

Begin by circling to the lower area of the battlefield, where there's a tent.
Plant a Proximity Mine here, and lure the Popokarimu on to the explosive. Once
it stupidly sets off the mine, it will be stunned for a brief period of time.
Immediately switch to your Dragonuv and start blasting its exposed belly (it
looks vulnerable because it's a different shade than the thick skin). After
blasting it for a while, set another mine down. Putting it in the same area is
fine. Keep repeating the process until it goes down.

In terms of the enemy's attack, you obviously need to not get physically
attacked by it. On top of that, it also has this corrosive mucus that it could
spit at you. If you get caught in the mucus, you will be temporarily immobile,
unless your partner frees you. Aside from these two points, it doesn't really
present much of a threat. Focus on shooting its belly (and not the face) and
you will finish it off in no time.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK23]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   2 - 3  | There are no items to report in this level.
+--------+------------------------' It is entirely vehicularly based so there
will be directional challenges to speak of. Begin by opening fire on the Majini
on the motorcycles. They shouldn't pose much of a threat. Watch for the on-
screen prompt and keep tapping the button. The second wave of Motorcycle Majini
will be accompanied by a truck. It will be coming from the right, so take care
of that one first. Clear out the rest of the motorcycle guys, and watch for the
X button on-screen prompt. The third wave will begin with another truck, this
time coming from the left. Some more motorcycles will follow. Watch for the
next on-screen prompt, which is L1 + R1. The next wave consists of two trucks
with motorcycle support. The first truck comes from the left. The second on the

Soon you will reach the blockade. Start by blowing up the explosive barrel to
the left of the truck. Clean up the rest of them. In the next area, a truck
will come from the right hand side, so be ready for them. Shortly after that,
it will be the motorcycle guys again. Finish them off to conclude the chase.
Watch the next cut scene and prepare for another boss battle.

      __     __)
     (, /|  /
       / | /+----------------------------------------------------------------+
    ) /  |/ d e s u  E l  G i g a n t e    /--------------------------------'
+--(_/---'-------------------------------+/ B o s s  B a t t l e  # 3 [BB03]
|  Chapter 2-3  | If you thought the last one was easy, wait till you get a
'---------------' a load of this ogre. You have a turret to use, so you don't
have to worry about wasting ammo. The only thing to watch out for is the
machine gun overheating, which happens if you hold on to the trigger for too
long. So be sure to let go of the trigger momentarily during your attacks.

Begin by opening fire on its face, non-stop. Don't be worried when he pulls up
his foot in a stomping motion, if you keep firing at him he will not be able to
stomp you. Just keep firing at him and don't bother letting go of your trigger
just yet. Once you shoot at him long enough, he will back off. After backing
off, you'll probably notice a few parasites popping out of his body. At the
same time, some Majini will show up in the area to the right. Blast the nearby
barrel to dispose of them quickly.

It's time for us to turn our attention to the parasites. Blast at whichever one
you can see, and soon he will pick up a huge boulder. Blast the nearby
Explosive Barrel to put an end to that immediately. The next phase will have
him approach you. Just keep firing at the parasites until the parasite pop out
of its spine. Go to town on that thing until it hides again. The next part is
the same, some more tiny parasites will appear. Go to work on them until the
big parasite shows itself. Blast it again. Once he picks up the telephone pole,
you will have to press L1+R1 to dodge some attacks before you can keep
attacking. Repeat the process until it does.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK31]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   3 - 1  | Begin by going to the small island ahead
+--------+------------------------' and pick up the Beast Slate by the dead
| Beast Slate................ [ ] | BSAA agent. Go to slice and dice the skulls
| Ruby (Pear)................ [ ] | hanging to the left to pick up a Ruby. Now
| Beetle (Brown)............. [ ] | around and go back on to the boat. Have
| Rocket Launcher............ [ ] | your map pulled up and sail straight to the
| Chalice (Silver)........... [ ] | target. It won't be very tricky at all, it
| Shaman Slate............... [ ] | is mostly driving straight ahead.
| Raptor Slate............... [ ] |
| Warrior's Slate............ [ ] | Look for the little alcove to the right,
| S&W M29 Magnum............. [ ] | which holds the Slate Cap. Notice the gate
| Blue Enigma................ [ ] | here. Go up to it and Investigate. It will
| Large pot.................. [ ] | tell you that you can't go through yet.
| Green Herb................. [ ] | Time to head back on to the boat. Drive the
| Machine Gun Ammo........... [ ] | boat straight ahead until you come to the
| N 100 Gold................. [ ] | abandoned ship. On board, you will find
| N 200 Gold................. [ ] | a Beetle (Brown), and near the front of the
| Ceremonial Mask............ [ ] | ship you will find a Rocket Launcher.
| Large Pot x 2...............[ ] | Procure these items and get back onto your
'---------------------------------' boat. If you want the Chalice (Silver),
sail your boat to the very top-left tip of your map. You will find an island
here with a hut. Climb the ladder to find it in a treasure chest. Get back on
your boat and pull up your map.

Drive to the X at the very top of your map first. Make your way to the pots and
masks. Shoot the sparkly mask on the very top to grab another treasure. Check
out the huts for various items. When you're ready, sprint straight into the
tribal area and you should see two broken ladders, which signals Assisted
Jumping time. The one on the left holds the Idol (Silver), while the one right
holds the Shaman Slate.

Now some pissed off tribesman will begin their attack on you. They can take
more punishment than the average Majini, so be mindful of that. The ones who
come with the shields should be dealt with your shotgun; the regular M92F won't
be able penetrate them. No enemies here should be too daunting, so fight your
way back to the boat for a checkpoint. Now let's drive your way to the X on the
right end of the map. Sheva might start firing at some Majini, but ignore that
and just keep driving the boat.

Once you arrive at the island, you'll find a large pool of water ahead. Circle
to the left, and stay along the edge. You will find a Beetle (Brown) around the
tree. Keep traveling along the edge of the water and you should soon come to
some buildings, along with a huge canoe. Go towards the buildings and make your
way to the ladder near the centre. Follow the path above and circle around
until you see a ramp leading downwards. It will lead you to a small hut
containing the Raptor Slate. After you grab it, a single Majini will appear so
dispose of him make your way back to the boat.

Let's make our way to the final X on the map. Do so by driving straight
downwards, and turning left into the strip on the map when you are there. Once
you've reached the location, you'll have to circle around to the docking point.
Once on the ground, head up the ramp and turn right. Instead of turning left
towards the cabin just yet, take the stairs down to the golden carpet and a
treasure chest. There's another Idol (Silver) here. Now turn left to the ramp
leading upwards (ignore the flat ramp). Sprint up the ramp then take a right,
and you should see a cabin up ahead. Jump through the window and procure the
Warrior's Slate in the chest--the final piece of the puzzle.

Now leave through the window you came in and fight your way back down to the
golden carpet area. Turn right to head up the ramp that leads you back towards
your boat. From there, just follow the path while veering to the left until you
see your boat and flee to safety. Now it's time to drive your boat back to the
marker--but wait, the Majini have set up a blockade. Position the boat so
you're facing the wooden structure above, where the Majini are perched. Allow
Sheva to pick them off.

After she clears out the first wave, drive the boat through the hole and allow
her to take out the next. Once they are all eliminated, the spikes will lower
and you will have a straight path to the marker. Go up to the door and
Investigate four times. Then hit the Partner Action button to open the door to
the next area.

Begin by jumping into the stream below. Turn left and follow the stream until
you get attacked. The attacker is a Majini with the crossbow at the top of a
small hut. Pick him off and proceed to the camp/tribal area. There are a
variety of items in the huts on the perimeter. Don't go over to the shiny
Magnum by the fallen soldier until you are ready for a battle. Once you are, go
over to the S&W M29 Magnum and pick it up.

A bunch of Majini with crossbows will now appear above. They really aren't very
dangerous, so position yourself so you can get a good shot, and pick them off
one-by-one. After you've gotten them all, you will be allowed to leave. Head
towards the nearby hill.

All right, this is where it could get a little dangerous. Arm your Shotgun and
pepper the Majini with shots at first. When you see the huge ones with masks
(called Giant Majini) appear, get your Rocket Launcher ready. If you see the
two Giant Majini, fire your rocket at them, and with any luck, both will be
killed instantly. Pick up the Blue Enigma that they drop and continue up the
path that they came from. Climb up the small ledge at the end of it and fend
off any of the remaining enemies. Go over to the chain and instruct Sheva to
turn on it.

Time to head down the hill and make your way to the bridge on the right. Also,
you can go around and procure the items from the huts if you like. Watch out
for the N100 Gold on the ground--it's boobied trapped, so don't bother grabbing
that one. Just cross the bridge to the other side. There's a large pot in the
corner to the left. Go up the stairs and procure the items in the hut. Next,
take a right up the ramp towards the tunnel. Go inside and procure the
Ceremonial Mask. Now leave the tunnel and make the jump to the right. Follow
the path here into the small hut and procure the two large pots. Next, head
into the trolley to conclude the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK32]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   3 - 2  | When the chapter begins, right straight
+--------+------------------------' ahead and turn right into the nearby hut.
| Large Pot.................. [ ] | Procure the large pot inside and again to
| Small Pot x 2.............. [ ] | the two small pots on the table. A small
| N100 Gold.................. [ ] | cut scene will initiate. After it's over,
| N200 Gold.................. [ ] | leave the hut through the nearby exit.
| Ruby (Pear)................ [ ] |
| Sapphire (Square).......... [ ] | Stay on the balcony and start picking off
| First Aid Spray............ [ ] | the Majini below. Note that the path to you
| Jewel Beetle............... [ ] | is a ladder to the left. So just keep watch
| Wooden Barrel x 2.......... [ ] | on the ladder and that area and take them
| Wooden Barrel x 2.......... [ ] | out as they attempt to climb up the ladder.
| Venom Fang x 2............. [ ] | Some more Majini will come from the tunnel
| N100 Gold.................. [ ] | so watch for them as well. Jump down the
| Green Herb x 2............. [ ] | ledge on the left after you've taken care
| Handgun Ammo............... [ ] | of them and speculate on the two large
| Gold Bars.................. [ ] | pots.
| Jewel Bangle............... [ ] |
'---------------------------------' Next, continue along the ramp on the left.
Take out the Majini in front and go down the ramp to the alcove. Cut down the
pots and see what's in store. Now head back to the ramp and turn left. Take out
the incoming Majini and jump across. A brief cut scene will initiate here. When
it's over, jump down to the platform below. Work your way to the torch, and the
crank on the right. Investigate, and Sheva will come over. Make a Quick Turn
around and climb up the ladder on the right. Watch out for the incoming Majini.
Dispose of them and jump across to the zebra carpet. Run straight ahead to the
shields on the wall, and take a left. Veer off to the right and look for
another small zebra carpet. The raft awaits you here.

Don't expect a smooth ride. The water is filled with alligators, so you'll have
to follow the various on-screen L1+R1 prompts to dodge. You have to do this a
total of four times. Once the raft stops, climb up the ledge to the left and
hit the Action Button kick the button, lowering the bridge. Go over to the door
and open it. Turn left and jump across the zebra carpets again. Make your way
across the newly formed bridge, and into the tunnel.

Take note of the next two torches you come across. Blast them both to get
treasures: Ruby (Pear) and Sapphire (Square). Continue through the tunnel and
when you emerge back outside, you'll activate brief cut scene. You'll see a
couple of tents to the right. Go inside and leave through the back opening to
find two Wooden Barrels worth procuring. One of the tents also hold the very
valuable First Aid Spray. Go over to the water pipe and you'll find a Jewel
Beetle around there. Before going on, explore the small shelter to the left,
which holds two Wooden Barrels. After procuring whatever they hold, continue
along the path and you should begin to see the refineries. Go over to the metal
door and open it up.

Start by equipping your sniper rifle and picking off a couple of the Majini.
Jump down and procure the Wooden Barrel to the left. Some Majini will start
attacking you on the ground now, including a Cephalo. Clear them out and sprint
straight ahead, up the steps and directly below the structures. Make your way
to the large round Tricell tank and climb up the nearby ladder. Climb up
another ladder after that, and after procuring the Wooden Barrels, turn the
wheel to shut off one of the gas pipes.

Some Majini will start attacking you from the left of the wheel. Pick them off
and then jump down the nearby ledge. Go over to where the Majini were and
speculate the two Wooden Barrels. Then climb up the nearby ladder. Pull on the
lever and wait for the railing to get to you. Glide on over and... uh-oh! Here
comes your friend, and mine, the Chainsaw Majini. If you have any Grenades,
this would be the time to start chucking at them. You should also pick up the
nearby Proximity Mine, and place it between the wheel and the sacks of flour
(this is where he's going to climb up).

Unfortunately, this isn't going to be enough to kill him. So switch to your
Shotgun and start blasting away at its head. Be very careful to not reload when
it is within Chainsaw range. Just keep blasting at its head and moving away
when you have to reload until it dies. It will really help if you have been
upgrading the capacity of your Shotgun. After taking it down, turn the wheel to
deactivate the second gas pipe. Just one more to go.

Jump down where the Chainsaw climbed up and sprint to the large Tricell tank
again. Once again, climb up the ladder, but this time, instead of climbing up
the second ladder, follow the ramp to the left, and up the two flight of
stairs. Pull on the lever to summon the railing again. Turn on the final wheel
to deactivate the final gas pipe. Open the door, and another Chainsaw Majini
will show up. Just take care of him the same way as last time. After doing so,
once again make your way back to the large circular Tricell tank and climb up
the ladder. Finally, go down the stairs to the left and up the next few flight
of stairs.

A wave of Majini will come from where the Wooden Barrel is, so dispose of each
of them. A grenade would help here. After taking them out, turn into the
opening where the Majini came from and jump down below. Open the door and head
on over to the next area.

Watch the brief cut scene and get ready for a battle. It won't be anything
serious, because they are just a bunch of basic Majini. Your goal for now is
just to ensure nobody kills Captain Joseph. Be sure to procure the several
Wooden Barrels around the room. The Majini will be coming from the two windows.
So procure all the items, and stay near Captain Joseph. Soon he will activate
the elevator, so hop in and go to the 2nd level.

Sprint out of the elevator and make your way to the elevator, clearing out all
the enemies in your path. There's a Cephalo here. Again, nobody should be a
really grave threat. The Shotgun comes in very handy here. Once you make it to
the final door, Captain Joseph will go to work on the control panel, and you
should see a Chainsaw Majini appear.

Don't panic--climb up the small ladder and pick up the Proximity Mine. You do
not need to kill the Chainsaw here, but just to hold it off long enough for
Joseph to open the door. Stand on the platform with your Sniper Rifle and start
picking them off. Use any Grenades you may have too. It will only take a minute
or two before the door is opened. Once it is, hop in.

After the scene is over, run down the stairs and circle around to the next set
of stairs. There's a metal door at the top of them, so go on through. On the
other side, run up and take a right on the platform. Keep going in this
direction until you find a small set of stairs leading downwards. Take note of
the two Wooden Barrels in the shelter to the right. Keep advancing until the
scene activates.

After the scene, take note of the timer above. Don't worry though, you have
plenty of time. Begin by making a Quick Turn and going to the alcove below. You
should see a little briefcase there. Open it for the lucrative Gold Bars. Now
turn up the ramp and start making your way towards your target. Blast the
Majini along the way. Again, they are just the basic kind so they should be of
no concern. Once you make it to the locked gate, shoot it down and proceed on
through. On the other side are some dogs a Big Fat Majini. Just move right past
them and down the set of stairs to the boats. Your boat is the boat on the
right. If you still have some time, you can opt to not hit the Partner Action
Button yet, and wait for the Big Man Majini to come down so you can blast him
for the Jewel Bangle. Entirely optional. Hit the Partner Action Button to
conclude the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK33]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   3 - 3  | This chapter will take place mostly on your
+--------+------------------------' boat. Begin by equipping your Sniper Rifle
| Wooden Barrel x 2.......... [ ] | because it will come in handy. Soon your
| Handgun Ammo............... [ ] | boat will come to a halt, so when it does,
| N100 Gold.................. [ ] | climb up the platform to the left. Take
| N100 Gold.................. [ ] | care of the Majini here and jump across to
| Green Herb................. [ ] | the platform on the left. Note that for the
| N100 Gold.................. [ ] | Majini standing on unreachable platforms
| Handgun Ammo............... [ ] | across, you can blow up the large silver
| Rifle Ammo................. [ ] | cylinder gas tanks to take them out
| N100 Gold.................. [ ] | easily.
| Shotgun Shells............. [ ] |
'---------------------------------' Continue on down the ramp and you should
see a Handgun ammo in the corner. Continue along this ramp and you pull the
lever to lift the gate. Don't forget about the Wooden Barrel to the right of
the lever. Some more enemies will spill in, beginning with one of those flying
parasites. Blast them and continue back to your boat. For the next little bit,
always try to look for explosive barrels because there are a bunch of them. As
your boat approaches the first structure, there's a barrel on the left hand
side. Be sure to Duck (Action Button) when you approach the structure. There's
another pipe shortly after that.

For the next little bit, you'll just have to take some time to clear out the
various enemies with your Sniper Rifle. Switch to your Shotgun when the enemies
get close. Another stoppage is coming soon. Jump up the platform to the left
and procure the two Wooden Barrels. Make Quick Turn and follow the path here.
There's a Rifle ammo on the rusty barrel. Grab it and follow the path to see
some Majini jump down from above. Start picking them off and follow the path
left to the gate. Be sure to pick off the Majini operating the Machine Gun up
above. Continue along the path and you should see the first lever shortly.
Procure the Shotgun Shells on the rusty crate, as well as the Wooden Barrel on
the other side of the lever. Pull the lever and wait for Sheva to pull the other
one to open the gate.

Make your way back to the boat and hop on. It won't start moving until you pick
off some enemies, so do so. Once the boat starts moving again, it's time for a
boss battle.

       (, /
     ___/__ r v i n g                /---------------------------------------'
+--(__ /---------------------------+/ B o s s  B a t t l e  # 4        [BB04]
|  Chapter 3-3  | This battle will be pretty basic. If you have a Rocket
'---------------' Launcher, you can speed up the battle quite a bit, so I would
recommend buying one if you could afford it. Anyway, there are 4 turrets on the
ship, two there are similar to a grenade launcher, and two more that are like a
machine gun. So once again, you won't have to worry about running low on ammo,
which is always a plus. Begin by operating the turret directly in front,
because this is where Irving will be first. Take note of the four tentacles. Go
to work on them, one at a time. Watch out for the on-screen prompt to dodge,
which will be the Action + Run Buttons this time. After blasting at the
tentacles for a while, Irving will start swimming. Notice the yellow pouch on
him, just to the right of the head. As it swims, start blasting away on it.

After spending some time swimming, it will start attacking you with some
tentacles, while staying hidden. Leave the turret for now and just focus on
dodging his attacks. It won't be long before four new tentacles appear. Take
the turret closest to it now and start blasting away. Again, after taking out
the tentacles, it will start swimming with the yellow pouch exposed blast it
for a while to do some damage. After a little bit Irving might swim all the way
to the ship with its mouth open, which you'll have to dodge with the Action +
Run Buttons.

The final phase of the battle involves Irving opening his large mouth, and
exposing the human Irving on the tip of its tongue. If you have a Rocket
Launcher, you can finish the battle with a single rocket to the mouth. If not,
just use the turret and blast away until the battle concludes, signalling the
end of the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK41]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   4 - 1  | Begin by sprinting straight ahead, into the
+--------+------------------------' small building ahead. You'll find a few
| N300 Gold.................. [ ] | small pots in here, so procure each of
| Large pot.................. [ ] | them. Leave through the exit to the left
| N100 Gold.................. [ ] | and check out the large pot outside. Once
| Topaz (Trilliant).......... [ ] | you're ready, take the path to the right
| Emerald (Pear)............. [ ] | and into the caves.
| Sapphire (Square).......... [ ] |
| Sapphire (Pear)............ [ ] | Have your shotgun ready because a new type
| Green Herb................. [ ] | of enemy will make its appearance soon.
| Proximity Mine............. [ ] | They're called the Bui Kichwa, and they
| Large Pots................. [ ] | look like large spiders. They are pretty
| Sapphire (Trilliant)....... [ ] | quick, but contrary to the old axiom, you
| Ruby (Trilliant)........... [ ] | _can_ defend speed. They will try to jump
| Flash Rounds............... [ ] | on and latch on to you, which is their
| Emerald (Square)........... [ ] | basic attack. The shotgun should be able to
| Topaz (Square)............. [ ] | dispose of them easily though.
| Ruby (Pear)................ [ ] |
| Large Pot.................. [ ] | Anyway, let us continue along the path.
'---------------------------------' Sprint past the ladder, and keep to the
left hand side--ignore the pot and the light to the right. Keep going along the
direction the left and you will soon find a single Large Pot in the corner
holding a... N100 Gold? Nope, that's not what you came for, turn to the left of
_that_ and you should find a ledge to climb up, which houses a very tucked away
treasure chest. Open it up for the Topaz (Trilliant). Now turn around and make
your way back to the ladder you sprint past at first. Take care of the Bui
Kichwa along the way.

At the top of the ladder are some more spiders, and some pots. Break each of
them and continue down the path. Take note of the single torch to the right.
Slash it with your knife to find the Emerald (Pear). Continue deeper into the
cave, and take out any Bui Kichwa along the way (and there will be lots of
them). Soon you'll come to another torch on the ground. Slash it with your
knife to find the Sapphire (Square). Once you make it to the door and the torch
to the left, you should see a sparkly object on the ground to the right. Cut it
up the Sapphire (Pear). The torch by the door also holds a secret--cutting it
up will reveal the Topaz (Pear). Now time to open up the door to the next area.

Begin by sprinting down the passageway to the left. Jump down to the area below
at the end of it. On the ground, take note of the two large pots to the left.
Procure them and head through the opening up ahead. Jump down to the ground
below when you are prompted. Down below, make a Quick Turn and go into the
small tomb behind. The sarcophagus (casket) can be explored, so go up to it and
hit the Partner Action button. You have come to what appears to be the
motherload--unfortunately, most of the gold is only worth N100 and at most
N200. Leave through the door on the left and you should find another single
torch on the table. Slash it up for another tiny treasure. Head outside to
activate a brief cut scene.

After the scene, slice up the two pots to the left and drop down to the level
below. Proceed to the path on the left and a group of Majini will appear. Most
of them are pretty strong, so I hope you have a few grenades. Watch out for the
jumping mothers with the mask and spears. Always keep an eye out for them. Work
your way along the path to find a Green Herb near the middle. Continue up the
stairs and destroy the oncoming enemies. A Cephalo awaits you at the top of the
stairs. There's also a single large pot here, which holds a Red Herb (how
convenient). Continue along here and a wave of Majini led by two with the
shields will attack.

Blast them up and head into the tomb they came from. Push open another one of
those tombs to find more gold. Next, leave the tomb and take a left. Go through
the next opening to the left to find some pots and also Ruby (Pear) in the
casket where the skeleton is against the wall. Now continue along the path and
cross the ramp to the right, to find another sarcophagus. Uh-oh!

Once below, a large wave of basic enemies will start attacking. Dispose of each
of them. Do not leave this area until you explore each passage way, because
there are a count of 3 treasure chests down here. After procuring each of the
treasures, head towards the daylight/opening. Equip your Sniper Rifle and look
towards the statue ahead. There are a bunch of the shielded Majini there, so
wait for them to turn and take them out. Now make your way into the room and
procure all of the pots before going to the statue in the centre of the room.

This will open the door here, but will also create a series of huge fireballs
to start rolling around. Stick to the right as you run up and goto the huge
torch on that side. Manuever around the fireballs and hit the Partner Action
button the on door. Just keep sprinting ahead until you activate the brief cut

Now it's time for some ancient tomb sprinting, a la Indiana Jones. This
sequence is pretty simple. You have to constantly be hitting the Run Button and
to throw you off, the game will throw various on-screen prompts that you'll
have to tap. So the first one is the Action Button to jump over a hole on the
floor, the next is another jump with the Action Button, and IMMEDIATELY
following that jump, you have to press L1+R1 to conclude the sequence. Now jump
down the ledge below and pull on the chains to reveal a large staircase.

Sprint down the staircase towards the door on the bottom. Turn left and procure
the large pot to the left before continuing down the next flight of stairs in
the room. Turn left as soon as you have the opportunity and follow the path
here to the statue and waterfall. Hit the Investigate button and Sheva will
tell you to grab the other chain. Turn around and sprint back to where you came
from and turn left in the big hallway again. Keep going to the left and you
should be back in the room where Sheva is, but on the other side. Hit the
Partner Action button to complete the pulling.

Grab the treasure and turn around to head back into the main hallway. This
time, turn right to go up the new set of stairs and go up to the statue. Pull
on the statue and wait for Sheva to get here. This time, you'll see the stairs
become a bridge to the other side. Turn around and sprint across the new
bridge. Turn right when you are able to and keep going until the scene
initiates. Have your weapon ready for a fight. A Sniper Rifle of some sort
works well here. The Majini will be coming from a bridge to the left mainly.
Finish them off and switch to your Shotgun as you continue on. A pretty big
wave of enemies will appear here, so start blasting away.

After you've destroyed them, make your way to where the Majini are coming from.
In that small area where Majini are, just sprint straight ahead to where the
wall is and turn left. You should see a Majini with a crossbow here. Take care
of him and continue ahead, and you should see a set of stairs leading downwards
shortly. Take the stairs down then turn right immediately to go up the next set
of stairs. Here's another statue so pull on the chains.

From the statue, turn right and keep going in this direction towards the
statue. After Investigating it, turn around and sprint straight ahead until you
see the large staircase leading downwards to the left. Turn left once at the
bottom floor again, and continue straight down this hallway. Turn left into the
opening once more. You should see some Majini coming from the top. Equip your
Sniper Rifle and start going to work on them.

Some Bui Kichwa are on the ground floor here, so don't be caught off-guard.
There's a pretty large wave of enemies, so don't pull on the chains until the
coast is clear for a good minute or two. Once you do pull on the chain, wait
for Sheva to run the stairs and do the same. Pick up the treasure and turn
around. Stick to the left wall and go in this direction until you see the
burning wood and the large pots. There's a Proximity Mine here. Turn around now
and go back towards the main hallway. Sprint up the large stairs to the right
when you see them. Take a right once upstairs to the statue Sheva was at to
pick up the treasure. Quick Turn and sprint in this direction for a bit.
Instead of going downstairs right away, turn left at the small torch and keep
going in this direction to find a treasure chest containing some Flash rounds.
Now head down the stairs and turn right when you can. You should see another
one of those statues. Go over and pull the chains to initiate a boss battle.

You've dealt with one of these buggers before. But this time, believe it or
not, is going to be even easier. Begin by looking for the stairs in the corner
of the room to the right. Once you find them, sprint straight up and don't turn
around. Once you reach the very top, you'll have to hit the Run button to dodge
-- do so and this will end the battle. However, keep in mind that if you want
the Soul Gem, you'll have to defeat it normally. If you want to do so, you can
use the Proximity Mine you found earlier to stun it and blast the belly. If
you're out of explosives, you can also stun it by blasting its belly with your
weapon. Either way, defeat the boss and run up the stairs to conclude the

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK42]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   4 - 2  | Begin by sprinting up the stairs and
+--------+------------------------' turning left. You'll find two large pots
| Hand Grenade............... [ ] | here, with a Hand Grenade and Machine Gun
| Machine Gun Ammo........... [ ] | Ammo. Continue up the stairs and through
| N100 Gold x 2.............. [ ] | the opening. Just keep going straight up
| Sea Emblem................. [ ] | and you'll see two torches and a gate with
| Rifle Ammo................. [ ] | room for some emblems. Just ignore the door
| Blue Enigma................ [ ] | for now, and take a left. Continue in this
| Sapphire (Square).......... [ ] | direction until the scene initiates.
| Green Herb................. [ ] |
| Earth Emblem............... [ ] | You'll see a Majini below. Don't bother
| Large Pot x 2.............. [ ] | attacking. Just wait for it, wait for it...
| Emerald (Pear)............. [ ] | there it is! Was that wicked cool or what?
| Sky Emblem................. [ ] | Anyway, after the beam of sunlight, sprint
| Blue Enigma................ [ ] | straight ahead through the opening and take
| Diamond (Trilliant)........ [ ] | a left. Take note of the burning structure
| Idol (Gold)................ [ ] | to the top left. Equip your Sniper Rifle
| Emerald (Pear)............. [ ] | and start attacking. There are a bunch of
| Jewel Beetle............... [ ] | them with crossbows, so look for those
'---------------------------------' first. Continue along the path and you'll
see the stairs to the left. However, if you go right there are two Large pots
there. Procure the N100 Gold and go up the stairs. You'll find the Sea Emblem
on the structure to the left. 1/3 down. There's also a large pot on the right
of the emblem.

After grabbing this Emblem, you should hear the war cry of the Giant Majini.
Have your shotgun and/or Grenades ready. Go down the stairs and you will be met
with some Majini resistance. The Giant Majini is stuff, but even it won't be
able to handle an onslaught of Shotgun Shells. The Giant Majini's attacks are
pretty telegraphed, so when it looks like it'll attack, focus on not getting
hit before continuing your attack. Before heading through the opening ahead,
watch out for the sunbeam. It won't kill you, but it will do some heavy damage.
The best time to proceed is IMMEDIATELY after the sunbeam comes, and while the
ground is still burning. It won't deal any damage, and when the ground is still
burning it ensures that you have the most time until the next beam comes.

Anyway, so now that we have a little strategy in mind, head through the opening
and follow the path. Turn right when you see the stairs. Insert the Emblem for
a Checkpoint. Turn around and look to take the path to the left. You should see
another sunbeam soon. Again, wait for the ground to be burning and sprint! You
won't be able to run straight ahead, so look for the little alcove to the right
near the middle to take a break. You should also be able to see a sparkly
object on the wall. Slash it with your knife for the Sapphire (Square). After a
bit, continue along the path and turn right again for a Checkpoint. There's a
Cephalo in this hallway, so dispose of him quickly.

There's also a guy holding two torches on the stairs to the left, so be quick.
Make your way to the burning structure and make a Quick Turn. There's a Majini
with a crossbow in the balcony to the left. Majini also drop down from a ledge
to the right of where you are currently standing so keep an eye out in that
direction. Dispose of the enemies and grab the Earth Emblem.

Make a Quick Turn and go towards the stairs on the left that lead upwards.
There are two large pots here, so check them out. The adjacent path is another
one with sunbeam. Again, watch for the fire on the ground and immediately turn
right on to the path. Sprint in this direction for a while, and once again stop
in the alcove to the right near the middle. Wait for another beam to happen and
go again. Keep sprinting straight ahead until you reach the Checkpoint. Be sure
to also explore the pot to the right. Don't stop there, though, follow the path
here to reach a dead-end corner with a single torch. Slash the torch for an
Emerald (Pear). But that's not all-- () equip your
Sniper Rifle and look upwards, to the left. You should see a Majini standing by
a big torch. If you blast him in the head, it will shut off one of the beams.

Go back to where the checkpoint was, and explore the alternative path up ahead.
You should notice that the sunbeam is still active here. Equip your Sniper
Rifle and you should also see some shielded Majini approaching you. You don't
have to blast them, because they will destroyed by the beam. As soon as that
happens, make a full sprint across the path and don't bother turning until you
reach the next Checkpoint. There's an Assisted Jump here, and Sheva will also
be greeted with a few Majini immediately. Provide some support with your Sniper
Rifle from this side and she will soon grab the Sky Emblem--the final piece of
the puzzle.

Before you start celebrating though, turn your attention to the large pots to
the right. Soon a pretty angry Giant Majini will drop down to attack you for
stealing his emblem. If you took care of the other Majini though, it should be
just the lone Giant Majini now so it shouldn't be too difficult. Dispose of him
and pick up the Blue Enigma. Quick Turn now make your way back to the sunbeam
path. You should know how to handle it by now. Sprint straight ahead until you
see the opening to the right. Go down the stairs but don't jump the gun. Wait
at the bottom of the stairs a bit for another sunbeam. Now run straight ahead
and turn left when you can.

Once again, wait for the sunbeam. Once it appears, take a right and sprint to
the stairs on the left. Go up and insert the final Emblem on to the door.
Sprint straight up the long staircase. When you see the door, shoot the shiny
object directly above for the Diamond (Trilliant). Open the door to the next
area. Sprint straight down the stairs to the door and walk into your first
mirror puzzle.

It's not really a puzzle though. Pull up your map and begin by sprinting to the
right and circling around to the marker. Go behind the closest mirror and turn
it to the left, directly on to the mirror to solve this one quickly. Get on the
target platform now and hit the Partner Action Button to head downstairs. Begin
by sprinting towards the marker and taking a left towards the pillar. Hit the
Action Button close by to kick it down. Now make your way to the mirror
directly across from the target (diagonally). Grab it and turn it left so it's
facing the mirror in the centre. Make your way to said mirror in the centre and
turn it right, so it's facing the light. Now kick down the pillar to solve this
puzzle. Go on to the marker and hit the Partner Action button.
|           |   |           | This final puzzle is a little difficult, so I
|             s             | felt a diagram would be most helpful here. It's
|      2             3      | pretty self explanatory for the most part, but do
|                           | note that "a" is the stationery beam, which is
|             t             | not movable. Point "t" is the treasure chest, but
|-                         -| don't bother opening it because it's a trap, and
|y                         x| will it just release a bunch of Bui Kichwa.
|-            5            -| Points "y" and "x" are the two rooms that contain
|                           | a bunch of treasure. So let's get on to solving
|      1             4      | the puzzle.
|    a                      |
|  start                    | All right, begin by going to mirror number 1, and
|___________|end|___________| turning it right so it faces the treasure chest.
Go now to mirror 2, and turn it right so it faces the mirror in the centre. The
next point is to goto mirror 3, and turn this to the right so the beam is
directed at mirror 2. This should cause the beam to be directed at the statue
and points x and y to open. Go inside to find the Beetle (Gold) in point y and
an Idol (Gold) in point x. In the room with the bunch of pots, watch out for
the snakes. I would recommend standing clear of them and blasting a bunch of
them at the same time with a single Shotgun Shell. Note that there's a Emerald
(Pear) to the left of the Idol, on the ground. It's easy to miss it.

Anyway, back to the puzzle. Go to mirror 1 and turn it left so the beam is
facing the wall. Go to mirror 5 and turn it left so it's facing point a. Now go
back to mirror 1 and turn it to the right so the beam is facing mirror 5 to
solve the puzzle. Make your way to the end-point, but make sure that you don't
touch the beam because that's an instant death. Just walk slowly to the marker
and hit the Partner Action button to conclude the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  a  l  k  t  h  r  o  u  g  h
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WK51]|
|   //   |+-------------------------------------------------------------------+
|  \|    | C h a p t e r   5 - 1  | Begin by heading up the stairs in the
+--------+------------------------' middle of the area and circling to the
| Handgun Ammo............... [ ] | stairs that leads to the opening. Move
| Red Herb................... [ ] | straight through this opening and to the
| Handgun Ammo............... [ ] | door to the next area. Open the door to the
| Lion Heart................. [ ] | left to find some Handgun Ammo, and other
| AK-47 (MG)................. [ ] | things. Pick up whatever is inside, and
| Gold Bars.................. [ ] | leave to continue down the central hallway.
| Machine Gun Ammo........... [ ] |
| Shotgun Shells............. [ ] | You should notice a brief cut scene. Forget
| Handgun Ammo............... [ ] | about it for now. You'll find a Red Herb at
| N100 Gold.................. [ ] | the end of the hallway. Turn into the
| N200 Gold.................. [ ] | nearby door when you're ready. More of the
| Machine Gun Ammo........... [ ] | flowers, HM. If you'd like, you can slash
| Handgun Ammo x 2........... [ ] | the tubes the flowers in to break them.
| Green Herb................. [ ] | Either way, circle to the right where
| Green Herb................. [ ] | you'll find the door to leave.
| Handgun Ammo............... [ ] |
| Green Herb................. [ ] | Just sprint down this hallway for a bit and
'---------------------------------' check out the wooden crate you come across.
Bust it open for some Handgun Ammo. Continue down the hallway to the door that
requires you to turn the wheel. Go inside and pull the lever directly ahead.
After the brief sequence, go to the glass and slash it open with your knife. Go
into the hallway and turn left to find the next passage. Keep going in this
direction and turn left again to activate a sequence.

Here is the Licker Beta. These guys are TOUGH man. They can eat some serious
damage before going down. Your best chance is to use the Shotgun (I hope you've
been upgrading). Blast it a few times and pick up the Lion Heart. Then,
continue down the hallway to the door. Turn it open and procure the wooden
crate inside. Next, head through the hallway. Before going up the stairs, look
for the room with a shiny briefcase. Inside is the AK-47 and also a safe with
Gold Bars.

Head up the stairs and check out the wooden crate at the top for a Machine Gun
Ammo. Pull the lever to the right of that and open the door at the end of the
hallway. Sheva comments that they probably don't hear you. Your instincts
probably tell you to proceed slowly. Let me tell you right now that your
instincts are sorely mistaken. Sprint STRAIGHT ahead down the next few
hallways. Do not stop. Keep going until you find the elevator to Investigate.
You'll see that the elevator is stalling. Don't worry. Turn around and have
some Grenades ready if you have them. Once the Lickers start pouring in, start
with Grenades (but be absolutely sure that you have a few for the upcoming boss
battle) and follow them with Sniper Rifle fire. It won't take long until the
elevator gets here. Turn around and spam the Partner Action button to conclude
this phase.

Go towards those little shelves to find various Ammo in there. Then, turn right
to activate a scene, and at the conclusion of that is another boss battle.

    __     __)
   (, /   /
     /   /+-------------------------------------------------------------------+
    /   /  8                         /---------------------------------------'
+--(___(_--------------------------+/   B o s s  B a t t l e  # 5      [BB05]
|  Chapter 5-1  | All right, begin right away by hitting L1 + R1 for a dodge.
'---------------' It's a pretty standard energy so let's not waste any time.
Take out the strongest weapon you have start firing at the little pouch on one
of its arms. Do so and it be stunned. Now move towards its mouth with a Grenade
and activate the "Toss-in" action when it prompts. If you don't have any
Grenades, blast it with your weapon.

After that, reset the process and open fire on the pouch. Once you stun it
again, toss in another Grenade. Repeat the process a few more times and this
will be history. If you don't have any Grenades this battle is a lot tougher,
so it is strongly advised that you save some Grenades for the fight. Anyway,
watch the remaining scenes to conclude the chapter.

+--------+   __         __)
| ____/  |  (, )   |  /
| ||     |     |  /| /
| ||_    |     | / |/  e  a  p  o  n  s
| |/\\   |+----|/--|----------------------------------------------------------+
|    ))  |     '   -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [WP00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |

  | 1. | M92F Handgun
This is your primary handgun for the game. It is about as standard as they
come, with a mediocre firing rate and damage done. However, it does come fully
equipped with a laser sight, so it will make aiming a lot easier. You should of
course take advantage of the accuracy of this weapon, and look to mix in some
melee attacks whenever possible. The ammo of choice is of course the Handgun
Ammo (what else).

  | 2. | .375 Rifle
The .375 is a weapon of range and power. There isn't much of a firing rate to
speak of here. It is your standard Sniper Rifle, so it comes with an adjustable
scope. Its shells are very powerful, so whenever you're taking on a heavy duty
opponent, don't be afraid to break it out, even in close range. It will take a
little more practice to be able to manuever it effectively from close range,
but it's not something that should overwhelm you. You should get used to using
it in short range because you will find that most of the time, you won't have
too many opportunities to pick off the Majini from afar. That's just the nature
of the game-- the enemies appear when you get there. As you can probably guess,
you'll need the Rifle Ammo for the bullets.

  | 3. | Ithaca M37
The M37 is your shotgun. It packs some serious heat in the shots, so it is
absolutely your boss/mini-boss weapon. It also comes with some splash
capabilities, so be sure to take advantage of that whenever you can. Whenever
you feel like an enemy isn't taking damage from you, or a little overwhelmed
from the number of opponents, the M37 is usually a nice remedy.

  | 4. | Vz.61
Here is your submachine gun. Its power is nothing to get totally excited about,
and neither is its effectiveness in my view. Resident Evil 5 seems to place
some emphasis on power and accuracy (so you can use your melee attacks), and
the Vz.61 doesn't seem to help you very much in that department. It is all
right when you are facing a bunch of the Majini, and need to start spraying
some shots at them. Other than that though, I would say it's a pretty average
weapon. That could change when I get deeper into the game though.

+--------+   ________)
| ____/  |  (,   /
| ||     |      /
| ||_    |  )  /  r  e  a  s  u  r  e   L  o  c  a  t  i  o  n  s
| |/\\   |+---/---------------------------------------------------------------+
|    ))  | (_/    -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-                    [TL00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |This is the first section I've worked on since my stupid school work
+--------+hiatus. Everything might seem a little rushed, because it's like 1 AM
in the morning here (just a few hours away from the NA release!) I hope you
understand enough of them to find these instructions useful. A better version
is coming soon, I promise!

Note that this section will help you obtain the silver trophy "They Belong in a
Museum". Remember that you do NOT have to keep the treasures after finding
them. You can sell them and still obtain the trophy!

  | 1. | Gold Ring
I've run into this one on multiple occasions, but this location is to take out
the Executioner. Taking him out within the 5 minute window or so might be
difficult at first, but try to throw everything you have at him--Grenades,
Sniper Rifle, etc. The more powerful the weapon the better.

  | 2. | Ivory Relief
Take care of the blond woman who initially asks for help in Chapter 1-2 and she
will drop this.

  | 3. | Dead Bride's Necklace
Recall that there's a Majini in Chapter 6-1 that a Majini with the Rocket
Launcher. Take him out and he will drop this one. Alternatively, you can find
one under the conveyor belt in Chapter 5-2.

  | 4. | Royal Necklace
About halfway through Chapter 5-3, you will encounter some Majini with Rocket
Launchers guarding the control room. You will find the Royal Necklace in there,
in addition to a Green Herb.

  | 5. | Jewel Bangle
This one is dropped by chance by a Big Man Majini. If you don't know which one
that is, it's the really fat one who attacks with punches.

  | 6. | Venom Fang
This one is dropped by any Chainsaw Majini after the first one you encounter. I
picked mine up in Chapter 3-2.

  | 7. | Antique Clock
You'll find this one in Chapter 2-1 in a treasure chest right before having to
jump down and kicking open the door for your partner.

  | 8. | Chalice (Silver)
In Chapter 3-1, drive your boat to the very top-left tip of your map. You will
find a little island with a hut. Climb the ladder and you will find this one in
a treasure chest.

  | 9. | Chalice (Gold)
You'll find this one in Chapter 5-3, in the lockers in the room right before
the boss battle. You will also find the Topaz (Brilliant) right above the exit
to the boss battle.

  | 10. | Idol (Silver)
Recall in Chapter 3-1 there are two assisted jumps for Sheva. The first jump is
to the left, which holds the Idol (Silver) you are seeking.

  | 11. | Idol (Gold)
Recall the mirror puzzles in Chapter 4-2. If you direct the beam of light to
the statue instead of turning the mirror to solve the puzzle, this will unlock
a bunch of treasure chambers. You will find the Idol (Gold) in one of those. If
you forgot how to work the puzzle, goto the walkthrough.

  | 12. | Ceremonial Mask
At the end of Chapter 3-1, recall that there is a tunnel near the conclusion of
the chapter, just before the trolley. You will find a treasure chest inside
containing this one.

  | 13. | Jewel Beetle
You'll find this one in Chapter 3-2. It's by the water pipe in the area with
the two Tricell tents.

  | 14. | Beetle (Brown)
You'll find this one on the abandoned ship in Chapter 3-1.

  | 15. | Beetle (Gold)
Recall the mirror puzzles in Chapter 4-2. If you direct the beam of light to
the statue instead of turning the mirror to solve the puzzle, this will unlock
a bunch of treasure chambers. You will find the Beetle (Gold) in one of those.

  | 16. | Topaz (Pear)
There are a bunch of these lying around. First one to note is in Chapter 2-1.
You find this one in one of the corners by the boat.

  | 17. | Ruby (Pear)
There are a lot of these ones as well. You'll find one right at the very
beginning of Chapter 3-1, if you slash the skull with your knife.

  | 18. | Sapphire (Pear)
Just in case you need help finding this one, you'll find one in Chapter 4-1,
near the boss fight. Recall that there are some chains near the end of the
chapter. If you pull on them, they will trigger a set of stairs to appear.
You'll find the Sapphire (pear) in the upper level.

  | 19. | Emerald (Pear)
These are all over the place. After defeating the Chainsaw Majini in Chapter 2-
1, and you grab the Guard's Key from it, you'll find a treasure chest at the
corner of the alley. The treasure is in there.

  | 20. | Diamond (Pear)
In Chapter 2-2, recall that there's a stationary machine gun for your use. If
you make your way to the ladder here, you should be able to see a shiny object
on top. Blast it, and that's the Diamond (Pear). Go directly to Diamond

  | 21. | Topaz (Square)
You'll find one at the beginning of Chapter 4-1, among other places. Shortly
after entering the village at the beginning, you'll have to eventually drop
down a ledge, before dropping down again. You should be able to identify a
shiny object here, so blast it for the Topaz.

  | 22. | Ruby (Square)
You'll find it in the treasure chest after defeating the Chainsaw Majini for
the first time in Chapter 2-1.

  | 23. | Sapphire (Square)
You'll find one right at the beginning of Chapter 4-2. Look for in a torch in
one of the various alcoves in the beginning of the chapter.

  | 24. | Emerald (Square)
You'll find one of these as you complete the statue puzzle in Chapter 4-1. Lots
of these lying around.

  | 25. | Diamond (Square)
In Chapter 2-2, recall that there is a broken ladder where you must assist
Sheva. The Diamond (Square) is at the top, where she is. If you go around to
the point where Sheva is and grab it.

  | 26. | Topaz (Oval)
In Chapter 6-1, recall that Sheva will caught by a cage near the start, by some
Majini operating a crane. When you go for the Topaz, look ahead, and kill all
the Majini that are standing by the crane. Clear them out BEFORE they drop the
cage on Sheva and one of them drops this one. You'll find it on the ground

  | 27. | Ruby (Oval)
You'll find it right at the end of Chapter 4-2, before the boss battle. Go to
the final (red) statue, and you'll find the treasure after pulling on the

  | 28. | Sapphire (Oval)
During the first encounter with Wesker and ____ in Chapter 5-3, there's the
sequence where Wesker kicks you through the door. Turn around and sprint
through the corridor into the room containing the coffins. You'll find it in a
pot on a shelf to the right, shortly after entering.

  | 29. | Emerald (Oval)
During the first encounter with Wesker and ____ in Chapter 5-3, there's the
sequence where Wesker kicks you through the door. Turn around and sprint
through the corridor into the room containing the coffins. Search through the
coffins that require an assist to open before you find it.

  | 30. | Diamond (Oval)
This one is in the Mines of Chapter 2-2. As you make your way through the
mines, and begin to see the light at the end of the tunnel, keep looking for a
path to the left that will lead you to the treasure chest containing this one.

  | 31. | Topaz (Trilliant)
You'll find it in Chapter 4-1, right at the beginning. Recall that there's a
ladder right at the start of the chapter. Instead of climbing up, explore the
area on the ground first. You should be able to find a treasure chest
containing the Topaz (Trilliant) in a hidden pathway to the left.

  | 32. | Ruby (Trilliant)
Recall that in Chapter 4-1 there are a series of sarcophaguses (new word?).
After you find the last one, it'll drop you down to a tomb where you are
ambushed by enemies. There's treasure chest down here that holds this one.
Don't leave until you find it.

  | 33. | Sapphire (Trilliant)
Found in the same treasure chest as Ruby (Trilliant).

  | 34. | Emerald (Trilliant)
Found in the same treasure chest as Ruby (Trilliant).

  | 35. | Diamond (Trilliant)
After inserting the final Emblem in Chapter 4-2, shoot this one above the
doorway before you leave.

  | 36. | Topaz (Brilliant)
You'll find it in Chapter 5-3, right before your boss fight with Wesker and
____. Look for it above the exit before the boss fight.

  | 37. | Ruby (Brilliant)
Recall that there's a room with a rotating elevator in Chapter 5-3. Leave this
room on the catwalk and look towards the ceiling, between two lights. It should
be the final couple of lights before you make your way to the next room.

  | 38. | Sapphire (Brilliant)
During the first encounter with Wesker and ____ in Chapter 5-3, there's the
sequence where Wesker kicks you through the door. Turn around and sprint
through the corridor into the room containing the coffins. Search through the
coffins that require an assist to open before you find it.

  | 39. | Emerald (Brilliant)
Right at the beginning of the boss fight with Wesker and ____, sprint up the
staircase to the right. Keep following the path right until you see a bunch of
pots. You'll find it in there.

  | 40. | Diamond (Brilliant)
Recall in Chapter 2-2 that there's a machine gun the Majini attack you with.
After you dispose of the guy using the machine gun, make your way outside and
towards the gun. Look for a ladder to the left of the path and you should find
a treasure chest. It's in there.

  | 41. | Topaz (Marquise)
In Chapter 1-1, recall that there's a point where you have to jump through a
window, before getting attacked by a swarm of Majini. Instead of running like
usual, stay put and open fire on them. One of the Majini will drop this one.
Just try not to die.

  | 42. | Ruby (Marquise)
In Chapter 2-1, recall that you have to shoot the Port Key from a dead body.
Shortly before that, there is a market stand with a treasure chest in it. The
only way to grab it is to throw a grenade at the stand and destroy it.

  | 43. | Sapphire (Marquise)
You'll find this one in the beginning of Chapter 5-3. Leave the initial room
you're in and keep going until you arrive at fork. Take the path to the left
and you'll find it there.

  | 44. | Emerald (Marquise)
This one is in the beginning of Chapter 3-3. Make your way to the machine guns,
and find the ladder above the gate that leads to the next area. There's a
little house between the two machine guns and you'll find the treasure in

  | 45. | Diamond (Marquise)
This will be pretty hard to spot. In the absolute final battle with Wesker,
recall that after Wesker appears, there is a bridge that collapses. Make your
way to the bridge, but don't step on to it yet. Instead, look just past the
bridge for a rock. Blast it and then step on the bridge. If you've done it
correctly, you should be able to jump on to the rock to your left and snag this
elusive treasure.

  | 46. | Power Stone
You'll have to kill a Reaper to pick this one up. The Reaper is that large
insect that's capable of creating a duplicate of itself. They make their first
appearance in Chapter 5-2, so look there.

  | 47. | Lion Heart
These are dropped by Licker Betas. They are blind, and you will find them in
the beginning of Chapter 5-1.

  | 48. | Blue Enigma
These are dropped by the Giant Majini. You'll find them at the end of Chapter

  | 49. | Soul Gem
Kill the boss in Chapter 4-1 without going up stairs. Instead, you will need to
do so by wearing it down with your guns and grenades.

  | 50. | Heart of Africa
You will find this one in the fight against Wesker and ____. If you managed to
damage Wesker enough to force him to high-tail, you will find the Heart of
Africa between the nearby stairs.

+--------+   ________)
| ____/  |  (,   /
| ||     |      /
| ||_    |  )  /  r  o  p  h  i  e  s
| |/\\   |+---/---------------------------------------------------------------+
|    ))  | (_/    -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-                    [TR00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |Here are is the list of Trophies, just for your reference. I will
+--------+have some strategies to get each of these as the FAQ progresses. For
now, I have just listed them so you don't have to keep pausing the game to
check the PSN while playing.


  | 1. | Resident Evil 5 Platinum Trophy
Congratulations! You've overcome all your fears in RESIDENT EVIL 5!

  | 2. | Completed Chapter 1 - 1 (Bronze)
Complete Chapter 1 - 1 on any difficulty setting.

  | 3. | Completed Chapter 1 - 2 (Bronze)
Complete Chapter 1 - 2 on any difficulty setting.

  | 4. | Completed Chapter 2 - 1 (Bronze)
Complete Chapter 2 - 1 on any difficulty setting.

  | 5. | Completed Chapter 2 - 2 (Bronze)
Complete Chapter 2 - 2 on any difficulty setting.

  | 6. | Completed Chapter 2 - 3 (Bronze)
Complete Chapter 2 - 3 on any difficulty setting.

  | 7. | Completed Chapter 3 - 1 (Bronze)
Complete Chapter 3 - 1 on any difficulty setting.

  | 8. | Completed Chapter 3 - 2 (Bronze)
Complete Chapter 3 - 2 on any difficulty setting.

  | 9. | Completed Chapter 3 - 3 (Bronze)
Complete Chapter 3 - 3 on any difficulty setting.

  | 10. | Completed Chapter 4 - 1 (Bronze)
Complete Chapter 4 - 1 on any difficulty setting.

  | 11. | Completed Chapter 4 - 2 (Bronze)
Complete Chapter 4 - 2 on any difficulty setting.

  | 12. | Completed Chapter 5 - 1 (Bronze)
Complete Chapter 5 - 1 on any difficulty setting.

  | 13. | Completed Chapter 5 - 2 (Bronze)
Complete Chapter 5 - 2 on any difficulty setting.

  | 14. | Completed Chapter 5 - 3 (Bronze)
Complete Chapter 5 - 3 on any difficulty setting.

  | 15. | Completed Chapter 6 - 1 (Bronze)
Complete Chapter 6 - 1 on any difficulty setting.

  | 16. | Completed Chapter 6 - 2 (Bronze)
Complete Chapter 6 - 2 on any difficulty setting.

  | 17. | Completed Chapter 6 - 3 (Bronze)
Complete Chapter 6 - 3 on any difficulty setting.

  | 18. | Recruit (Bronze)
Complete all chapters on Amateur (or Normal, or Veteran).

  | 19. | Soldier (Bronze)
Complete all chapters on Norma (or Veteran).

  | 20. | Veteran (Silver)
Complete all chapters on Veteran.

  | 21. | Secret Trophy - War Hero (Gold)
Complete all chapters on Professional.

  | 22. | Egg Hunt (Bronze)
Find all 4 types of eggs.

  | 23. | All Dressed Up (Silver)
Purchase all available alternative costumes in Bonus Features.

  | 24. | Stockpile (Silver)
Obtain all available weapons.

  | 25. | Take It to the Max (Silver)
Completely upgrade all weapons.

  | 26. | They Belong in a Museum (Silver)
Obtain all treasures in the game.

  | 27. | Badge of Honor (Silver)
Find all the BSAA emblems.

  | 28. | They're ACTION Figures! (Silver)
Collect all the figurines.

  | 29. | A Friend in Need (Bronze)
Save partner 10 times when HELP is displayed.

  | 30. | Lifeguard (Bronze)
Save partner 10 times when DYING is displayed.

  | 31. | Exploding Heads (Bronze)
Pull off 20 headshots.

  | 32. | A Cut Above (Bronze)
Defeat 5 enemies with the Knife.

  | 33. | Cattle Prod (Bronze)
Defeat 30 enemies with the Stun rod.

  | 34. | Crowd Control (Bronze)
Defeat 30 enemies with the Gatling gun.

  | 35. | Bull's-eye (Bronze)
Defeat 30 enemies with the Longbow.

  | 36. | Get Physical (Bronze)
Defeat 20 enemies with physical attacks.

  | 37. | The Works (Bronze)
Chain the maximum number of combos together in one go.

  | 38. | Lead Aspirin (Silver)
Defeat a Majini with a headshot while it's jumping.

  | 39. | Fireworks (Bronze)
Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.

  | 40. | Be the Knife (Silver)
Deflect a bow gun arrow with your knife.

  | 41. | Meat Shower (Bronze)
Defeat 3 Majini with one grenade or proximity bomb.

  | 42. | Go into the Light (Bronze)
Defeat 2 enemies with one flash grenade.

  | 43. | Ride the Lightning (Bronze)
Defeat a Majini using the electric current from a transformer.

  | 44. | Stop, Drop, & Roll (Bronze)
Defeat 3 Majini at once by setting oil canisters on fire.

  | 45. | Baptism by Fire (Bronze)
Defeat 3 Majini at once with a drum or gas tank explosion.

  | 46. | Masters of Removing (Bronze)
Work together to save someone special.

  | 47. | Secret Trophy - Bad Blood (Bronze)
During the first fight with Wesker, damage him a set number of times.

  | 48. | Drive By (Silver)
Stop an armored truck by taking out the driver.

  | 49. | Egg on Your Face (Bronze)
Defeat a Majini with a rotten egg.

  | 50. | Heart Stopper (Bronze)
Defeat ___ by stabbing it in the heart.

  | 51. | Who Do You Trust?
Build up a high level of trust with your partner.

+--------+   )   ___
| ____/  |  (__/_____)
| ||     |    /
| ||_    |   /      o  n  t  a  c  t
| |/\\   |+-/-----------------------------------------------------------------+
|    ))  | (_______) -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                    [CC00]|
|   //   |+-------------------------------------------------------------------+
|  \|    |If you have any questions, comments, or suggestions, please feel
+--------+free to drop me an email any time at chaosdemonN[at]gmail[dot]com.
Please try to make sure your question isn't already answered in the FAQ before
e-mailing. I understand it would be quite unreasonable to expect you to read
the entire FAQ before thinking about contacting me. However, I do expect that
you make a pretty good effort to find your answer by using the CTRL+F function,
 and searching for your answer. If I receive an e-mail that seems like the
reader didn't even bother to try, I will not answer it. Usually though, I am
pretty good with e-mails so I am going to do my best to respond to all
legitimate messages. Also, note that there is an extra "N" after the "demon":

+--------+   )   ___
| ____/  |  (__/_____)
| ||     |    /
| ||_    |   /      r  e  d  i  t  s
| |/\\   |+-/-----------------------------------------------------------------+
|    ))  | (_______) -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                    [CR00]|
|   //   |+-------------------------------------------------------------------+
|  \|    | osrevad: For his PS1 controller that I slightly modified to create a
+--------+ PS3 equivalent.

SBAllen: For hosting this FAQ, dealing with my Feedback tickets, and keeping
the GameFAQs train running.

+--------+     _
| ____/  | ___/__)
| ||     |(, /
| ||_    |  /  e  g  a  l   D i s c l a i m e r
| |/\\   |+/------------------------------------------------------------------+
|    ))  | (_____  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-                      [LD00]|
|   //   |+------)------------------------------------------------------------+
|  \|    |This FAQ is copyright (c) 2009 ChaosDemon. Please do not post this
+--------+FAQ on your website without asking for permission first. However,
if I granted you permission to host one of my FAQs before, feel free to host
this one without asking for my permission again. This applies to all future
FAQs written as well. If I grant you permission to host this FAQ, you now have
my permission to host any FAQ I may write in the future without re-obtaining my
permission. I hope this makes life a little easier for you webmasters.
Otherwise, you can email me at chaosdemonN [at]gmail[dot]com to ask for
permission. I will very rarely deny permission but I do have some very
reasonable requirements that I must ask of you when posting this guide:

* Please do not place any ads on the same page as the FAQ
* Please do not edit this FAQ (like adding or deleting text)
* Please present this FAQ as close to the way you see here on GameFAQs as

Copyright 2009. All rights reserved.

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