Grand Theft Auto: Chinatown Wars: Special Vehicle FAQ

       GRAND THEFT AUTO: CHINATOWN WARS
SPECIAL VEHICLES GUIDE
Version 1.3
By GTA_Loco


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1. WELCOME TO CHINATOWN
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This guide will attempt to document practically every single special vehicle
that can be found in the game, inclusion of many of them will mainly
be for the purpose of completion of the list only. Definitely not all of them
are worth the trouble acquiring or that many of them are practically useless
to have, aside from the fact that there aren't enough garages to store them.

Some methods will include a few additional details in the walkthrough, so
please just bear with reading through them. They might be useful in giving
you a bigger picture of the environment you have to work around on to
facilitate your quest for the special vehicles.


Basically, we're talking here of three main aspects that make these vehicles
special:

1) Armoring: Protection of a vehicle from certain types of destruction.
2) Exclusive colors in their vehicle class.
3) Rarity: Something that's difficult to find or obtain.

These are the properties not obtainable from ordinary vehicles you see
driving around in free roam (with the exception of the taxi cab, after you’ve
activated “Taxi Shield”), neither will you be able to create these
properties (without using cheat codes or a mod device) in-game. In the case
of rare ones, their being special stems from the fact that they are not the
type of vehicle that can be regularly found anywhere at anytime in the game.
However, not included here are the R3 vehicles.

The only snag here is that these special vehicles can only be found when
doing both storyline missions and some side objectives. Particularly, those
in storyline missions are one-time appearance only, so it’s important not to
miss them or that you should choose carefully which are the only ones that
you would like to obtain, otherwise, you get one-shot only at an opportunity.

This guide will be divided into four sections:

1.ARMORED VEHICLES
2.EXCLUSIVELY COLORED VEHICLES
3.RARE VEHICLES
4.UNOBTAINABLE SPECIAL VEHICLES.

As for contributions, both for discovery of a vehicle and/or methods to
obtain it, I will include as valid ones only those that didn’t resort to
using cheat codes or modifications. Rather strict huh? Well that should
encourage you to brush up more on your gamesmanship then. Cheating is cool to
an extent but spoils the fun and challenge, that’s why this guide will only
give recognition to those people whose efforts have involved raw skills only.

Regularly this guide will be updated if new finds and/or better methods were
submitted. Any additional informations on the same contribution will be
entertained as confirmations.

So maybe now we're clear about everything somehow? If you have something to
contribute or inform me about anything related to this guide, please write me
to:

srgvm2005@yahoo.com


I'll be more than glad to correspond with you on anything about special
vehicles ONLY, but not on anything else about the game. Please just do that
in the proper forum or consult other guides.


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2. COPYRIGHT
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"Grand Theft Auto: Chinatown Wars" is copyright 2007-2009 by Rockstar Games,
a subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"Grand Theft Auto: Chinatown Wars Special Vehicles Guide" is copyright 2009-
2010 document by GTA_Loco. No part of this material may be reproduced in any
manner for whatever purpose, commercial or personal unless it is with my
consent. If you wish to use excerpts from this guide or the entire guide, ask
for my permission first before doing so and most possibly I'll allow you.
Try to be considerate, since much time and effort have been put to produce
this guide. Anyone who might be interested in this guide and whom I'll allow
to use this may only distribute and/or post the guide in its ORIGINAL FORMAT.
DO NOT ALTER it please.

The following sites are the only ones allowed so far to post/use this guide:
-GameFaqs.com
-Gameradar.com
-IGN.com
-Supercheats.com

All trademarks are the property of their respective owners.


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3. TABLE OF CONTENTS
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1. Welcome To The Garage
2. Copyright
3. Table of Contents
4. Version History
5. Safehouses
6. Relevant Game Facts
7. Starting a New Game
8. Definition of Terms
9. The Walkthroughs
10.Bulletproof Vehicles
   10.01  Bulletproof Taxi
   10.02  Bulletproof Style SR
   10.03  Bulletproof Limo
   10.04  Bulletproof Duke 1 0f 3
   10.05  Bulletproof Blista
   10.06  Bulletproof Yankee
   10.07  Bulletproof Police Car
   10.08  Bulletproof Duke 2 0f 3
   10.09  Bulletproof Duke 3 0f 3
   10.10  Bulletproof Cavalcade
   10.11  Bulletproof Cognoscenti
   10.12  Bulletproof Comet
   10.13  Bulletproof Hellenbach

11.Exclusive Color Vehicles
   11.01 Violet Cognoscenti
   11.02 Yellow Comet
   11.03 Chan’s Banshee 1 of 2
   11.04 Dark Red Chavos
   11.05 Black Burrito with sunroof
   11.06 Bright Green Angel
   11.07 Bright Green Turismo
   11.08 Dark Red Angel 1 of 2
   11.09 Dark Red Angel 2 of 2
   11.10 Light Blue Peyote
   11.11 Chan's Banshee 2 of 2
   11.12 Permanent Black Turismo
   11.13 Chrome Yellow Burrito
   11.14 Yellow and Green Burrito
   11.15 White and Blue Burrito
   11.16 Violet Admiral
   11.17 Black Limo
   11.18 Black Dukes
   11.19 Violet Comet

12.Rare Vehicles
   12.01 Resolution X 1 of 4
   12.02 Resolution X 1 of 4
   12.03 Resolution X 1 of 4
   12.04 Resolution X 1 of 4
   12.05 MK GT9 1 of 4
   12.06 MK GT9 1 of 4
   12.07 MK GT9 1 of 4
   12.08 MK GT9 1 of 4
   12.09 500 XLRS 1 of 3
   12.10 500 XLRS 2 of 3
   12.11 500 XLRS 3 of 3
   12.12 Style SR 1 of 2
   12.13 Style SR 2 of 2
   12.14 Cityscape 1 of 2
   12.15 Cityscape 2 of 2
   12.16 Formula R
   12.17 Red Recovery

13.Unobtainable Special Vehicles
   13.01 Bulletproof Dukes
   13.02 Comprehensiveproof Comet
   13.03 Bulletproof/Explosionproof/Fireproof Vehicles
   13.04 Comprehensiveproof Dukes 1 of 3
   13.05 Bulletproof Burrito
   13.06 Dukes with siren
   13.07 Explosionproof/Fireproof Bobcat
   13.08 Comprehensiveproof Chavos
   13.09 Comprehensiveproof Dukes 2 of 3
   13.10 Comprehensiveproof Cars
   13.11 Comprehensiveproof Cruiser
   13.12 Explosionproof/Fireproof Admiral
   13.13 Comprehensiveproof Cognoscenti
   13.14 Gumshoe
   13.15 Comprehensiveproof Chopper
   13.16 Explosionproof/Fireproof Sanchez
   13.17 Comprehensiveproof Burrito
   13.18 Comprehensiveproof Admiral
   13.19 Cognoscenti with siren
   13.20 Explosionproof/Fireproof Vehicles

13.Acknowledgement


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4. VERSION HISTORY
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Version 1.0 (May 24, 2009) : Created this guide.

Version 1.1 (June 01, 2009): Added the bulletproof Style SR, Blista, Limo and
Yankee to the guide. Corrected some info errors and refined some methods.

Version 1.2 (June 19, 2009): Removed the White Voodoo as well as the Brown,
Red and Yellow Dukes, and Black Admiral from the Exclusive Color list.
Paintjobs for them turned out to be obtainable from a Pay N Spray or can be
found in free roam. Added the Yellow Comet. Included more information about
the garage, some details on the unobtainable vehicles and a new method to
obtain the Violet Cognoscenti. Added Rare Vehicle section and another method
how to acquire Chan’s Banshee in another mission.

Version 1.3 (June 23, 2009): Bulletproof Comet added! Exclusively colored
Angel, Turismo  and Dukes added to the list as well. Fixed more errors and
added missing information on some vehicles.


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5. SAFEHOUSES
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There are a total of 21 safe houses that you can obtain from this game. 14 of
these properties are purchasable, 5 are mission acquired, 1 can be won from
any of the scratchcard stores and one more can be obtained from a random
character named Wilhelm.

The following is a list of all the safe houses you can own and some
descriptions about them:

A. Purchasable Safe houses

Assuming you have sufficient cash in hand, you can already buy these safe
houses that are available for sale right from the beginning of the game. You
can save in the place and be able to use its garage wherever there’s one. Out
of the 14 you can buy, 9 have a garage while the rest have none. How to buy
them is explained in simple terms by the in-game instructions.

Total cost you have to spend for the properties if for one reason or another
you intend to own practically all of them would reach to $134,000. But if
you’re planning on having only the ones with a garage, then your expenditure
can still be trimmed down to $94,000.

1. Northwood
   Garage   : Yes
   Price    : $9000

2. The Meat Quarter
   Garage   : Yes
   Price    : $9,000

3. Middle Park
   Garage   : No
   Price    : $8,000

4. Suffolk
   Garage   : No
   Price    : $9,000

5. Varsity Heights
   Garage   : Yes
   Price    : $8000

6. Colony Island
   Garage   : Yes
   Price    : $11,000

7. Firefly Island
   Garage   : No
   Price    : $7000

8. Hove Beach
   Garage   : Yes
   Price    : $8000

9. Hove Beach
   Garage   : No
   Price    : $8000

10.South Slopes
   Garage   : Yes
   Price    : $12,000

11.BOABO
   Garage   : Yes
   Price    : $10,000

12.Rotterdam Hill
   Garage   : No
   Price    : $8000

13.Steinway
   Garage   : Yes
   Price    : $15,000

14.Little Bay
   Garage   : Yes
   Price    : $12,000


B. Storyline Mission Unlockables

Apart from the ones you can buy, there are five other safe houses that are
post mission acquisitions, meaning they are opened for you by a character
after you have completed a certain mission. No need to spend extra money for
them, you’ll just receive an email informing you that you can use them
already.

The mission to be accomplished to unlock a certain safe house may not
necessarily be for the character that would open it for you, but follows more
the progress of the story. South Bohan safe house would be opened by Wade
Heston while the four others would be given by Kenny Yu.

1. Cerveza Heights
   Garage   : Yes
   Mission  : Yu Jian

2. South Behan
   Garage   : No
   Mission  : Raw Deal

3. Lancaster
   Garage   : Yes
   Mission  : Carpe Dime

4. Lower Easton
   Garage   : Yes
   Mission  : Missed the Boat?

5. Northwood
   Garage    : Yes
   Mission   : Grave Situation


C. Wilhelm Character Unlockable

Random characters are back in the game since they were first introduced in
GTA 4; doing some favors for them would normally conclude your tasks with a
reward. From one of these characters, a guy named Wilhelm, you can acquire a
safe house after you have completed three tasks for him.

However, this guy can be found only after you have completed the mission
“Carpe Dime” and he’ll be at different locations for each encounter.

a. Encounter 1 - (Daytime only) In the Steinway district of Dukes in front of
Zhou Ming’s place. Give Wilhelm a lift to a foreclosure auction. There’s a
time limit for this and would require a long drive, so make sure you don’t
dawdle.
Reward: $250

b. Encounter 2 – (Daytime only) Standing in front of a house in the Meadow
Hills at Willis. He needs a lift to another auction. There’s a time limit
again for this task.
Reward: $500

c. Encounter 3 - (Day or night) Standing at the railing halfway across Dukes
Bay Bridge. On this last encounter, Wilhelm is despondent over his loss that
will lead to his committing suicide. Consequently, you will find the keys to
his house in Meadow Hills, Willis, which will serve as your safe house.

Reward: Meadows Hills
        Location    : Willis, Dukes district
        Garage      : Yes


D. Scratch Card Prize

Located at different parts of the city are scratchcard stores that offer
different prizes. You pay for a card and you scratch it to reveal a prize.
If you find three similar symbols of a prize, you win it. It’s as simple as
that.

In some of these stores you can find a green card that bears the promotion
“I’m Rich”. This is the only one that offers a house as a prize. Buy this
one, and if you’re lucky enough, you can win a suite at the Star Junction in
the West borough. You will be notified by a message about this, just check on
your map where this place is located.

1. Star Junction
   Garage      : No
   Location    : West Borough


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5.01: Garage Facts and Features
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In order not to get inconvenienced by overlooked facts on how you can
utilized the garage, it’s important to understand first some features about
it.

1. One Vehicle Capacity

Under normal circumstances, it’s not possible to keep more than one vehicle
in any of your garages, so any extra one you force into it would be deleted.
Technical capacity or Absolute capacity-wise, strictly one can only be
stored. Saving priority is usually given to the one you’re driving.

Small vans, cars and motorcycles are the only technically allowable vehicles;
absolutely no heavy ones that include trucks, big vans or a tank. Boats can’t
be push to the garage because of the terrain issue, and forget about
aircrafts like a helicopter since there’s nothing flyable anyway under normal
circumstances.

A good thing about the garages is that they are “glitch proof”; something
that had constantly bugged a lot of garage user gamers in the past. You’ll
never have to worry about your stored vehicle suddenly vanishing inside a
garage or being “eaten” by it. The only compromise here is their limited
storage capacity in exchange for efficiency.


2. Chevrons Operated

There’s a new switch system of a garage in the form of animated chevrons.
You open it by driving a vehicle into the moving green v-shape thingy
located at the base of its door. However, these chevrons won’t function
under certain conditions that involve the following:

a) The garage is occupied already and you drive a vehicle on the chevrons.
b) You’re using Huang’s body to open the garage door when it’s vacant.
   Huang can only trigger the switch in a vehicle.
c) More than one vehicle are within the chevrons. This makes it quite
   impossible to perform a second vehicle push on a locked vehicle that you’d
   like to unlock using the garage.
d) You’re trying to store certain vehicles related to a mission while it’s
   on.
e) The vehicle exceeds the technically allowable size.

The last three conditions in particular can be quite a disadvantage with
regards to your quest on certain special vehicles. An occasion may arise
wherein you might need to keep one in the garage during a mission or you’ll
encounter one with locked doors. A couple of big bulletproof vehicles can
also be found in one mission.

3. Bulletproof Only

Garages won’t keep other armoring in a vehicle other than a bulletproofing.
In fact, they would even remove this special property in some of the vehicles
that render them useless to acquire. This is one reason why the number of
Comprehensiveproof and BP/EP/FP vehicles in the list of unobtainable is quite
a lot.

4. Forced Duplication

For some strange reasons, primary assigned mission vehicles can literally be
duplicated when forced inside a garage while the mission is on. However, this
can’t be determined yet whether it’s a normal feature in the garage mechanics
or some sort of a glitch, given that there’s quite an inconsistency on how
this duplication can occur and the manner in which it affects your game.

There are at least three documented cases that describe this phenomenon:

1)If you tried keeping in a garage a mission vehicle and the one you’re
  driving during a mission, the former would be deleted and replaced by
  another one of the latter. However, this can stuck your game in that
  Huang’s programmed action of retrieving a vehicle from the garage would
  end up with him driving out the duplicate every time and never the
  original one. You’d have an unlimited copy of the vehicle without ever
  proceeding with your task. You’ll have to redo the mission again either by
  committing suicide, getting busted or just reloading the game.

2)If you store in a garage a mission vehicle at a certain stage in the
  mission, it would be duplicated when you try to retrieve it, but once you
  get in the duplicate, the garage’s door would close down trapping you
  inside. However, this can be solved by simply destroying the vehicle to
  fail the mission and then just restarting it. The destroyed vehicle would
  be restored back and would remain in the garage. Just make sure the restart
  period doesn’t expire while you’re trapped.

3)If you apply 1 or 2, sometimes you’ll spawn back on the road just adjacent
  to your garage. But the problem here also is how to get back on the mission
  vehicle again to proceed with your task, so eventually you’ll have to
  resort to ways to restart the mission.

5.Garage Cut scene

Previously, it was just entering and leaving an interior that plays a short
cut scene. But in Chinatown Wars, this was applied as well in entering or
getting out from a garage. This gives you without control then when
retrieving a stored vehicle, that poses a difficulty in choosing which one to
drive out in case a couple of them accidentally get stuck inside.

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5.02: Bypassing the Chevron Function
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Apart from the issue of locked doors, big vehicles and most of those
connected with a mission generate a sort of a sensitive reverse polarity with
the chevrons that bounces them off away from the garage. So in order to sort
of bypass the chevrons, you have to open the garage door first before you can
push something inside. Take note also that you’ll be unable to dismount from
your ride once you have opened the garage’s door so everything that you must
do have to be done while you’re riding in a vehicle. The process can be quite
tedious and time-consuming, but it will always work.

First, position the vehicle you want to push inside the garage near the
door so that the vehicle’s front or rear would be barely touching the
chevrons. Slightly angle it so that when you clip its other end, you can move
it slowly further towards the opened garage door. If the vehicle is locked,
use another one to facilitate your task.

Next is to drive another vehicle into the chevrons to open the garage
door. While the door is open, bump into the other vehicle to move it
towards the opening, until a substantial part of it can already be pushed
inside. You have to be within the perimeter of the chevrons all the while
you’re performing this to keep the door open, and don’t worry about the
switch deactivating for as long as you’re still within the chevrons.

Be careful though not to trigger the short cut scene by going substantially
inside the garage with the vehicle you’re driving or the other one might
disappear.


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6. RELEVANT GAME FACTS
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a) You can’t use Huang’s body for pushing any type of vehicle similar to
   Nikko Bellic of GTA4. So when obtaining a vehicle it’s absolutely
   necessary to use another one for the job. In this regards also, be extra
   careful not to have a vehicle stuck in an enclosure, or it will be
   impossible to retrieve it.

b) The water can’t be used anymore for the preservation of special
   properties. What used to be an effective way in keeping the armoring
   of a vehicle or failing your assignment when necessary to obtain a special
   vehicle can no longer be utilized. The terrain on the beach, elevation of
   the wooden planks on the docks and access ramp in a pool of water have
   been adjusted slightly steeper so that when you touch the water, you will
   quickly get submerged. For dunking a vehicle, it will quickly go
   underwater and can no longer be retrieved.

c) A burnt out vehicle disappears quickly. It’ll only take a few seconds for
   it to vanish once it’s destroyed as charred, so there’s no point
   attempting to restore it in a garage. This is unlike in the previous GTAs
   where blown up vehicles stay in the environment for as long as you have
   visual contact or in close proximity with it.

d) Most vehicles are either locked or disabled that you need to hotwire
   every time. There’s a simple bypass on the latter however, by just
   canceling the hotwiring scene and getting in the vehicle again. This would
   sound the alarm and might alert the cops, but it’s something that’s
   negligible.

e) Mission replays are in the game; redoing accomplished missions however,
   absolutely won’t alter anything that’s been achieved already in the normal
   gameplay. These mission replays are simply for time trials.

f) Pay N Sprays won’t accommodate big vehicles like a truck, van or similar
   types.


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7. STARTING A NEW GAME
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You must prepare yourself properly and plan everything out before you proceed
with your quest ahead.


1. Make Some Money First

This is an essential commodity in the game. Owning all or some of the safe
houses would involve a substantial amount, therefore it’s necessary to invest
some time and effort raising some much needed cash.

You can find quite a lot of activities, both free roam ones or side missions
that will generate a good amount of money to boost your resources. Some good
sources of income include:

a) Scratch Cards
b) Rampages
c) Time Trials


2. Upgrade Your Skills & Tools

Perform some side missions/odd jobs that will upgrade your abilities and
arsenal. At least a few of these will provide you with indispensable
improvement in your physical properties or tools for protection that are
crucial for your survival.

a) Taxi mission
   Complete 15 fares in a row and you’ll activate “Taxi Shield”, upgrading
   practically all taxi cabs driving around the city to a bulletproof car.
   This upgrade isn’t a one time opportunity but is applied on a permanent
   basis. So aside from earning some needed money from doing this side
   mission, the bulletproofing bonus you’ll get can be very useful when doing
   dangerous tasks.

b) Vigilante
   Complete 5 waves with 100% kill rate to double your body armor. You can
   also pick up some weapons from your victims ranging from melee weapons
   to a flamethrower. This would save you some money from having to purchase
   weapons.

c) Firefighter
   Complete 5 waves with 100% save rate will make you fire retardant.
   Immunity from fire will benefit you a lot when figuring in a literally
   fiery situation, which can happen in a lot of occasions.

d) Paramedic
   Complete 5 waves with 100% save rate will provide you with infinite
   sprint. This is quite useful for running away without getting tired in
   case you need to.

e) Noodle Run
   Get gold medals for both of this odd job located at Algonquin and Dukes to
   unlock “Regeneration”. Your health will re-generate when it’s low
   critically prolonging your life, definitely better than the measly
   health boost you get from the previous GTAs. This in fact renders
   you almost invulnerable from most life-threatening injuries although
   explosions can still kill you. Having this special ability gives
   you greater chance of surviving a life and death situation when on a
   mission or otherwise.


3. Buy Your Safe houses

When you have raised enough cash to make some real property purchases,
prioritize in obtaining as much as you can afford the places with a garage.
Since part of your primary objective would be the acquisition of vehicles
that’s why you’re consulting this guide, it’s only logical to go for safe
houses where have a space to store them.


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8. DEFINITION OF TERMS
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Let’s try to understand first the meaning of a few terms used in this guide.
Vehicle classification with regards to their special properties, will be
considered mainly in the order of importance given to them namely,
Comprehensiveproof is at the top of the list, followed by Bulletproof,
Explosionproof, Fireproof, Damageproof, Exclusively Colored & lastly Rare.

We'll also define these properties individually for clarity and mainly for
reference. Anyone having one or more of these (except the Comprehensiveproof)
will be termed in some instances for purpose of brevity, as the following
example: BP/EP/FP -Bulletproof/Explosionproof/Fireproof; BP/FP -
Bulletproof/Fireproof, etc.

ARMOR/ARMORED/ARMORING – Defensive covering of a vehicle against certain
forms of destructive means. Certain structural features are constructed with
added strengthening to permanently withstand damages that can lead to the
vehicles destruction. This do not necessarily refer to fighting vehicles only
such as a tank, but the definition covers broadly the different types of
vehicle protection applied in-game, ranging from fireproof to bulletproof, to
comprehensiveproof.

CP - Comprehensiveproof: This is essentially a BP/EP/FP/DP or perhaps one you
can say as "indestructible" or "invulnerable”; a vehicle that has all the
armoring it can possibly have. Most forms of damaging means under NORMAL
circumstances cannot destroy it, be it with whatever type of weapons or
physical abuse.

BP - Bulletproof: Complete protection from any form of gunfire. An armored
vehicle (though not necessarily a fighting vehicle like a tank) capable of
withstanding and stopping 100%, any type of bullet or a direct shot from any
bullet-based weapon; ranging from pistols to a minimum.

EP -Explosionproof: As the term implies, any form of explosive devise or form
of explosion cannot destroy a vehicle that has this quality; be it hand
grenades, Rags, exploding vehicles or even a cannon fire from a Rhino!

DP -Damageproof:  Vehicle does not sustain any form of physical destruction,
in terms of denting and deterioration of its health due to repeated physical
abuse like crashing or getting hit with melee weapons. Motorbikes for one
don't get dented but you'll know if they sustain damages from crashing if you
see them smoke after awhile.

FP - Fireproof: This is perhaps the least of all protections. Fire retardant
and indestructible from any form of blaze, ranging from a molotov to a
flamethrower and the vehicle won't catch fire that might destroy it.

EC - Exclusive Color: There are vehicles that do not have any armoring at
all, but have a paintjob that is unobtainable from any Pay n Spray. The
colors aren't anything unique by themselves, but something that is applied
only in one vehicle from among the rest in its class. Let’s say a Patriot may
not have any yellow color that can be obtained from the Pay N Spray, so in
the presence of such color on the vehicle on a mission, said Patriot can be
classified as an Exclusive Color vehicle. In some cases the "exclusivity" of
a color scheme is in the way they are applied to a given vehicle. They may be
the same colors you can ordinarily get for the vehicle but the application
can be in a different way. There are some that sport an exclusive color and
are armored as well.

RARE – It’s a vehicle that has a very limited presence in the game. It's not
a different version of a regularly spawning vehicle, in most cases not
armored or exclusively colored, but one that you can only find inside a
mission or chance circumstances.

OBTAINABLE/UNOBTAINABLE - The terms refer to the final state of the special
property/properties of the vehicle or the vehicle itself, whether it/they can
be acquired and saved or not, when a mission is tactically failed
intentionally or successfully completed.

MISSION SCRIPT – Usage of this term in the guide refers more to the nature of
a given assignment, with a specific focus on the aspect of the script’s
opcode involving your actions in relation to the law enforcer’s behavior.

At least five types are documented here:

1) Normal- Maximum penalty is enforced as dictated by default game script.
   Depending on which progress you are in the game, the maximum number of
   stars are applied with the regular appearance of corresponding law
   enforcers when you commit a felony that warranted them.

2) Low Wanted Level – Penalty does not exceed one or two stars however
   extensive your commission of violation is. The regular cops in light blue
   shirt are the only ones present but they would still bust you in the
   normal way.

3) Location-specific Elimination - This is a no wanted level applied to
   a limited area only. Your penalty is kept at zero within a given
   area where heavy action is taking place. Out of the mission location
   however, your wanted level is instated as normal and law enforcers
   would try to bust you in the normal ways.

4) Felony Allowed – Basically similar to a Low Wanted Level, but with the
   absence of law enforcers anywhere in the city. You get slapped with one
   star wanted level only regardless of how much violation you commit.

5) No Wanted Level – Absolutely no police action would be taken against you
   no matter how many crimes you perpetrate. Police may not be around or they
   maybe present but their response is absolutely set to zero. This is
   exploitable however insignificant this opportunity may be, although some
   missions may have some limiting factors in your actions.


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9. THE WALKTHROUGHS
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In roughly storyline order, here are the walkthroughs on how you can acquire
the special vehicles.

Difficulty rating was based on the whole process involved in obtaining them,
inclusive of the stage or stages in the mission that you have to go through,
as well as after the mission is failed or passed. It is mainly for reference,
just an approximate and can be subjective, given that actual difficulty or
ease of acquiring the special vehicles can vary on the skills of players.

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10. BULLETPROOF VEHICLES
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This is the only type of armored vehicle that you can absolutely obtain in
GTA: Chinatown Wars, unlike in the previous GTAs where there’s usually a
plethora of them.

In particular about the armoring, there were also known unpredictable manners
in which they behave, affected by how you interact with a vehicle, which can
make or break the preservation of the special properties. They can also be
altered or deleted whenever doing a certain side objective or a storyline
mission.

San Andreas had one main mission that at a certain stage would replace any
armoring with an Explosionproof/Fireproof one, Vice City Stories had an
almost similar case but with the addition of the street races deleting
practically all of whatever armoring your vehicle has. Liberty City Stories
only had the street races that do this, while in GTA 4, vigilante strips off
all armoring.

Chinatown Wars however does not have any tasks that disable the armoring, so
you can safely use your bulletproof vehicle for whatever purpose. A few main
storyline missions plus most of the random characters may generate additional
armoring to your bulletproof vehicle, but they don’t cripple the original
special property.


*****************************************************************************
10.01: BULLETPROOF TAXI
*****************************************************************************

Mission    : Taxi Mission
Location   : Liberty City
Character  : none
Difficulty : 2 or 3
Source     : Reconite

Mission Script: Normal

This is perhaps the most available and easier to obtain bulletproof car and
one that is created by a side-mission.

Simply do 15 fares in a row of the taxi mission and you'll activate "Taxi
Shield", making all taxi cabs that you’ll find anywhere in the city and in
free roam permanently bulletproof.


*****************************************************************************
10.02: BULLETPROOF STYLE SR
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 2 or 3
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario for 10.02 – 10.07:

Your task for Zhou is to help him steal some crates from a flatbed truck
before it can make its way to a rival gang’s warehouse. While you’re on the
back of the truck, your movement will be restricted to throwing 15 crates to
Zhou who’ll be following you in his Bobcat. You won’t be able to get off,
your weapons selection is disabled and you can’t do anything else at this
point (apart from being able to perform some useless stationary martial arts
moves). You’ll be released from your stuck position only after you’ve
completed offloading the required number of crates.

Along the way you will find some vehicles on the streets involved in scripted
scenarios, some are just parked on the roadside and at least a few others can
be seen driving down the road. As unrecognizable as they may be, a good
number of these are in fact bulletproof vehicles that can be obtained and
saved in the garage even while the mission is on.

The only catch here is you can only get them when you can finally get off the
truck or that you still see them around when you dismount. Take note however
that the bulletproof vehicles are ONLY THE ONES THAT YOU SEE BEFORE YOU JUMP
OFF THE TRUCK. The others that would spawn once you’re on the ground already
would be just normal ones.

It might be a good idea also to make a pass on this mission several times,
just to memorize the route the flatbed truck would take and the scripted
background scenarios you’ll encounter along the way.

Now you may have missed a real-world opportunity of pre-ordering online a
couple of sporty cars as bonuses in the game, but there would be another good
opportunity of owning a cool one in the guise of the Style SR when you do
this mission for Zhou.

You can find this car being chased by a police car somewhere in the mission.
There will be two occasions where you’d encounter this chase and have a shot
at an opportunity in stealing this.


METHOD 1(GTA_Loco)

Start the mission until the point where you have to get on the back of a
flatbed truck. Throw 15 crates to Zhou as quickly as you can to be able to
get off the truck when needed, and you must do this before the truck turns
left to Schottler. Because once you reach that place, expect to encounter a
police chase that would pass by on the same road you’re on. This chase
involves a Style SR and a police car, both of which are bulletproof cars.

As soon as you see the chase or have estimated its occurence, press X as
quickly as you can. Once you set foot on the road, the chase would end and
the bulletproof Style SR as well the bulletproof police car would slow down.

Sprint towards the sports car and quickly grab it from its driver. Save it
first to your nearest garage, and from this point, don’t fail or pass the
mission yet. You need to get a few more bulletproof vehicles along the way.

Now the second time that you’d see this chase again would be on the nearby
road just north of your South Slopes safe house. If you failed to dismount
from the truck the first time you saw the chase, you’ll have a second and
last chance to get the car when it happens again near your safe house.

The only caveat here is, once you’ve dismounted from the truck, the chase
won’t happen anymore. So if you got off prematurely or failed to snatch the
sports car on the first occasion, you’ve just lost an opportunity and must
redo the mission.

You may succeed on the second chance but this would mean missing the
opportunity of obtaining the other bulletproof cars along the way, given that
in order for the chase to happen, you have to stay on the truck. And the
second time the chase will happen again would be after you pass by the other
bulletproof cars. Now any visual contact made with those cars would mean
they’d be gone for good once you leave them behind.

So if by some miscalculations you obtained this car on the second occasion
and would still like to get the others, then you have to fail the mission.


*****************************************************************************
10.03: BULLETPROOF LIMO
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 1
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Assuming you’ve successfully acquired the bulletproof Style SR on the first
occasion, it’s time to proceed with getting the others.

This bulletproof Limo is technically the fourth bulletproof car you can
encounter. It can be found parked in front of what appears to be a hotel in
an alleyway at South Slopes where the flatbed truck will pass through.

At this point, you should’ve finished throwing the 15 crates to Zhou, and
must’ve memorized already the location of this car.


METHOD 1 (GTA_Loco)

From the point where you left Zhou to save in the garage the bulletproof
Style SR, simply take any vehicle and head back to where the Limo is,
assuming you’ve memorized already the location. It won’t just disappear from
where it is parked even if you didn’t pass by it while you’re on the truck.
The only catch here is if you’ve already made visual contact with it one way
or another, it will disappear once you leave it behind.

Now this car is one that the garage won’t accommodate while you’re still
doing the mission, and one that’s quite long and difficult to keep in the
garage applying the chevron bypass technique. It’s essential therefore that
you fail the mission in order to keep this.

So once you find the Limo, get in the car, drive where you left Zhou and
destroy his Bobcat to kill him. After you terminate your task, you can
already keep this Limo in the garage.


*****************************************************************************
10.04: BULLETPROOF DUKES 1 0f 3
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 5
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

This must be the hardest BP Dukes to obtain among the existing ones in the
game. It's kind of a tricky bugger, in that the conditions involved in
providing you an opportunity to obtain this are kind of inconsistent.

You can find at least a couple of this on a couple of occasions during the
mission; first time is somewhere along the way in Schottler where you’d see
this driving down the road, and the second time is in an alleyway in South
Slopes near your safe house slammed against a Sultan. This would teleport in
a healthy condition in front of your safe house once you set foot on the
ground.


METHOD 1 (GTA_Loco)

This is for the Dukes car that you’ll find driving down the road.

This is the second bulletproof car you can obtain, but you won’t encounter
this anymore if you got off the truck earlier to acquire the Style SR on the
first occasion. It’s best to just go for this on another attempt.

So do the mission until the point where you have to throw 15 crates to Zhou.
Quickly dispose of this task and wait until you pass by a road in Schottler
where a bus is parked on the side of the road. At this point, you’d notice a
few cars driving nearby, in most instances this Dukes would be one of them.

When you have a visual on this car, quickly get off the truck and chase it.
Intercept the car and hit it with a melee weapon to scare off the driver,
while being careful not to alert the cops. Resorting to the melee weapon is
necessary given that for some reasons, Huang wouldn’t respond to the X button
press if there’s still a driver inside. And since it is BP/EP/FP at this
stage, other weapons won’t have any effect on it.

But assuming you succeed to force him out, just get in the car, store it
first in your garage and decide for yourself whether complete the mission or
to get all the other bulletproof vehicles in the game. If you decide on the
latter, you must fail the mission at this point.

Be forewarned though that once you’re on the road, other normal cars
including some Dukes would spawn and you might get confused with which one is
the bulletproof. You must keep a good eye on the real one and avoid the
confusion.


METHOD 2 (GTA_Loco)

You have a second opportunity on having the bulletproof Dukes in case you
missed getting it on the first encounter. This would occur right in front of
your safe house.

Start the mission up to the point where you have to throw 15 crates to Zhou,
which you must do so quickly before you arrive at the vicinity of your South
Slopes safe house. As you approach the place, get off the truck and go on
foot or steal another vehicle. As if by magic you’ll find a Dukes, a Blista,
and sometimes a Yankee or a Taxi (you can ignore this if you’ve already
activated Taxi Shield) suddenly appear along the road in front of your safe
house, which are all bulletproof vehicles.

Since your particular interest is on the Dukes, intercept this car and
repeatedly hit it with a melee weapon but do so with caution to avoid the
cops. You have to scare off its occupant for exactly the same reasons as with
your first encounter of this car. There would be times when the driver would
easily get off, but sometimes he would either try to speed away or would
never get off the car and you’ll just eventually destroy it.

Assuming you manage to make him come out, just get in the car and save it to
your garage. At this point, if you still plan on getting the remaining
bulletproof cars, whether you obtain this Dukes or not, it’s time to fail the
entire mission.

In any case, you will still have a couple more opportunities to get a much
easier to obtain bulletproof Dukes from a couple of missions at a later time.


*****************************************************************************
10.05: BULLETPROOF BLISTA
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 5
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Almost similarly as with your encounter with the bulletproof Dukes, this car
is also a second bulletproof car you can obtain and involves basically the
same conditions in as far as the inconsistent manner on how you can obtain
it.

You can find this on at least two occasions also; first chance is on the road
when you reach the vicinity where a bus is parked, and the second chance is
when its spawns in front of your South Slopes safe house.

METHOD 1 (GTA_Loco)

Start the mission, throw all the 15 crates to Zhou as quickly as you can
before you arrive at a location where a bus is parked. Once you’re within the
vicinity, you will find this car among the others driving down the road. At
this point, get off the truck and chase this car.

Don’t ever get confused with the other vehicles including some Blista cars
that would spawn on the road once you’re on the ground. Keep a good eye on
this one and carefully follow it wherever it goes.

Hit it with a melee weapon once you intercept it to force the driver out, but
be wary of the cops. Huang’s response to the X button press is also disabled
for this car similar with the Duke’s case. Also, sometimes you will easily
scare the occupant, sometimes it will try to speed away and sometimes the
driver will never come out whatever you do. But assuming that you manage to
steal the car, save it to the garage first before you proceed.

If you failed to get the car on this occasion, don’t worry, as you’ll have
another chance somewhere else within the same mission.


METHOD 2 (GTA_Loco)

Alternatively, if you didn’t get the car the first time, you’ll have another
shot at it when it appears in front of your safe house.

So from the point where you lost the Blista car on the first occasion, simply
head back to your South Slopes safe house where this car will magically
appear in front along with some other vehicles.

Approach it and try to force the driver out with a melee weapon but be wary
of the cops when you’re harassing the car’s driver. If you succeed, store the
car to your garage and then head back to where you left Zhou, destroy his
Bobcat to kill him and fail the mission. You need to do this since there’s a
bulletproof Yankee that you still have to get.


*****************************************************************************
10.06: BULLETPROOF YANKEE
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 3
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

As mentioned earlier in the bulletproof Dukes and Blista informations, among
the vehicles that would spawn in front of your South Slopes safe house is
also this van. At other times, this can be seen as well on a first encounter
at the Schottler vicinity where a bus is parked thereby sometimes also making
this a second bulletproof vehicle in the mission. There may be occasions when
it won’t appear, so you must redo the mission until you find it.

This is definitely a big vehicle that can’t be technically accommodated by
the garage. However, the good news is that despite its size you can still
push it inside by applying the technique outlined in this guide’s section
about bypassing the chevron function.


METHOD 2 (GTA_Loco)

Start the mission, throw all the 15 crates to Zhou as quickly as you can
before you pass by your South Slopes safe house. Before you reach the place,
get off the truck and just go on foot.

If the Yankee appears in front of your safe house, chase it and try to force
the driver out by hitting the van with a melee weapon but without alerting
the annoying cops. Keep a good eye on this one while attempting to steal it
especially once it goes down the main road. Other normal Yankees might appear
and you might get confused on which one is the bulletproof.

Sometimes this can be a tough nut to crack, similar case with the Dukes and
Blista. But if you’re lucky enough to steal it without much effort, then just
drive it to your garage first before you fail the mission or vise versa.


METHOD 1 (GTA_Loco)

If you see this van on the first occasion when you’re in the vicinity where a
bus is parked, grab the opportunity of obtaining it.

You must at this point have finished throwing all the required 15 crates so
that you can freely move again. And since X button press would be disabled at
this point for this van while it is occupied, you must repeatedly hit it with
a melee weapon. Do so with caution to avoid catching police attention.

If by some good likelihood you manage to scare off the van’s occupant, get in
it and store it first in your garage applying the technique how to bypass the
garage chevrons. Decide afterwards on whether to complete the mission or
obtain the other bulletproof cars that consequently requires you fail the
task by killing Zhou.


*****************************************************************************
10.07: BULLETPROOF POLICE CAR
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Location   : East Island City
Difficulty : 1
Source     : GTA_Loco
Required   : Fail or Pass mission

Mission Script: Normal

Last but not the least among the 6 bulletproof vehicles you can obtain is
this cool police car. Along with the Style SR, this is technically one of the
first bulletproof cars you can obtain. It also has the most presence in the
mission in that it can be found on three occasions.

First and second occasions are during the chase in Schottler and South Slopes
respectively, and the third and last occasion is when you reach somewhere in
South Slopes where you’ll find this slammed against a burning Style SR.

These are obviously the same guys involved in the couple of police chase
scenarios you will encounter along the way and this third encounter with the
police car is more like a conclusion on that particular small event in the
background within the mission.


METHOD 1 (GTA_Loco)

Do the mission as normal, throw all the 15 crates to Zhou as quickly as you
can before the truck turns left to Schottler where a police chase would
occur.  As soon as this police car appears down the road chasing a Style SR,
or if you can estimate when the chase would occur, press X to get off the
truck quickly.

The police car would slow down at this point, allowing you a good opportunity
of stealing it. Chase it and yank the cop out, ignore the one star wanted
level, and then drive it to your garage first before deciding on whether to
collect the other bulletproof vehicles by failing the mission or just proceed
with finishing your task.

If you decide on failing your assignment at this point, head back to where
you left Zhou behind, blow up his Bobcat to kill him. But if you opt for
completing the job, store the police car to your garage first and then come
back for Zhou and drive him back to his place for a successful conclusion.


*****************************************************************************
10.08: BULLETPROOF DUKES 2 0f 3
*****************************************************************************

Mission    : Kenny Strikes Back
Character  : Wu “Kenny” Lee
Location   : East Island City
Difficulty : 2 or 3
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

Kenny wants to exact revenge on the Spanish Lords who had attacked his
merchandise earlier in the game. His instructions are for you to steal a van
full of drugs from the gang’s warehouse and drive it back to his place.

After you kill all the gangsters in the compound and hotwired the van, a
first wave of back up from your enemies would arrive in a couple of Dukes
cars. One of these cars has a comprehensive armoring, but you can only keep
it as a bulletproof in the end.


METHOD 1 (GTA_Loco)

Do the mission until you arrive at the warehouse of the Spanish Lords.
Smash the gate keypad and hotwire it, go inside the compound and engage the
gangsters in a gunfight. You must kill all of them and then get in the van.
This would prompt an armed back up to arrive at the place in a couple of
Dukes car.

Take out these guys as well and then check on the cars they are driving, see
which one is the armored car. Once you find the car, leave the van and drive
the Dukes first to your nearest garage and keep it there. Ignore the
gangsters who would attack you along the way; you’re in a comprehensiveproof
car and therefore invulnerable.

Although this is a mission-generated car, this can be saved already even
while you’re still doing the mission. Don’t worry also about leaving the van
behind as this action won’t fail the mission.

After you store the car, next is to get back to where you left the van, get
in it and deliver the goods to Kenny’s place as quickly as you can while
fighting off the attacking gangsters riding in cars. Complete the mission and
save.


*****************************************************************************
10.09: BULLETPROOF CAVALCADE
*****************************************************************************

Mission    : Street of Rage
Character  : Wade Heston
Location   : Industrial
Difficulty : 1
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: No Wanted Level
                At the point you have approached the Steinway tollbooth where
                the gunfight is, your wanted level would be frozen. Cops will
                be around some places but won’t get alerted by your
                commission of felony, the situation therefore is exploitable.
                Pedestrian and vehicle traffic is normal, police presence is
                normal.


Scenario for 10.09 & 1010:

A group known as Wonshu assassins captured Heston after he and his squad were
surrounded near the Steinway tollbooth. He will call on you to help him out
of the situation.

When you arrive at the scene, you will find a group of Heston’s squad and the
gangsters engaged in a gunfight; nearby them are some cars that include three
Dukes, three Cavalcades, a police car and a taxi. Two of the Cavalcades as
well as two of the Dukes are actually bulletproof cars. These are
comprehensiveproof cars before storing them in a garage despite their
condition, but only the bulletproof property is retainable. The only normal
Cavalcade among the three you will find is the one nearest to the tollbooth
parked on the other side.

All the cars you’ll find there would be locked and stuck on the ground during
the gunfight, so the Cavalcade in particular can’t be driven not until either
you enter the second stage of your task or fail the mission.


METHOD 1 (GTA_Loco)

If you opt to complete your assignment and take home both the bulletproof
Cavalcade and Dukes, you will have to save them first in your garage before
you proceed with saving Heston since the cars would disappear when you move
further away from them to where Heston is being held.

As you arrive at where the action is, kill all the enemies before Heston’s
men are wiped out. After your adversaries are dead, get in the Cavalcade and
Dukes and drive them alternately towards your nearest garage. Of course you
have to store them in separate garages so just do this, and then head back to
the tollbooth and kill the second group of gangster.

When you’re prompted to save Heston from captivity, proceed with the
objective; kill the leader holding him to complete the mission. The Cavalcade
and Dukes will remain in your garages with their bulletproof property still
intact.

METHOD 2 (GTA_Loco)

If obtaining the Dukes and the Cavalcade would prove to be a tedious task for
you but you still want to obtain both of them, you can opt to just prioritize
obtaining the Cavalcade but at the expense of failing your mission.

So do the mission as normal, drive over to Steinway tollbooth preferably in a
bulletproof taxi or any bulletproof car you may have already acquired in
earlier missions. Park within a close range to where the Cavalcade is, and
just wait for the enemies to massacre Heston’s men. Don’t worry about any of
the gangsters yanking you out of your ride because no one will.

Sometimes an incident would occur where this car would suddenly disappear
after you’ve saved Heston’s squad, so it’s necessary to have a good visual on
the car to prevent it from disappearing.

Now once all of Heston’s men are dead and your assignment has terminated, the
cars would be unlocked and unstuck, just get in the Cavalcade and save it in
your garage.


*****************************************************************************
10.10: BULLETPROOF DUKES 3 0f 3
*****************************************************************************

Mission    : Street of Rage
Character  : Wade Hesston
Location   : Industrial
Difficulty : 2 or 3
Source     : GTA_Loco
Required   : Pass or fail mission

Mission Script: No Wanted Level
                At the point you have approached the Steinway tollbooth where
                the gunfight is, your wanted level would be frozen. Cops will
                be around some places but won’t get alerted by your
                commission of felony. This is exploitable from the part where
                you’ve saved Heston’s men at the tollbooth gunfight.
                Pedestrian and vehicle traffic is normal.

Apart from the bulletproof Cavalcades, there would be two bulletproof Dukes
as well that are obtainable from this mission. Among the three that can be
found, the only normal car is the one nearest the tollbooth.

In a similar case as with the Cavalcade, this car would be locked and stuck
during the gunfight. They can be driven only after you’ve saved Heston’s men
or have failed your task.


METHOD 1 (GTA_Loco)

Start the mission, drive over to Steinway tollbooth and take out the
gangsters. After all the enemies are dead, the cars would all be unlocked and
can be driven already. If by this time you’ve already acquired the Cavalcade,
then get in the Dukes and drive it to your garage first, store it there
before you proceed with saving Heston.

Now if you haven’t obtained any of the bulletproof cars yet at this point and
would like to get both the Dukes and the Cavalcade, first thing you have to
do is to drive them alternately towards your safe houses, store them
separately in the garage and then go back to your mission of saving Heston.

After you’re done with the task and Heston has been saved, your bulletproof
cars would remain in the garage.


METHOD 2 (GTA_Loco)

Similarly as with the Cavalcade, if obtaining both of the bulletproof cars
would prove difficult or you want to prioritize obtaining the Dukes car, you
can choose to fail the mission first.

Do the mission as normal, drive over to Steinway tollbooth preferably in a
bulletproof taxi or any bulletproof car you may have already acquired in
earlier missions, park within a close range to where the Dukes is and just
wait for the enemies to wipe out Heston’s men.

As soon as the cops are dead, you’ll fail the mission but the Dukes car would
be unlocked and unstuck already. Get in it, and just save it to any of your
garages.


*****************************************************************************
10.11: BULLETPROOF COGNOSCENTI
*****************************************************************************

Mission    : Grave Situation
Character  : Rudy D’Avanzo
Location   : Steinway
Difficulty : 3
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: No Wanted Level
                From the beginning of your assignment the cops are present
                but won’t take any actions against you absolutely, pedestrian
                and vehicle traffic is normal as well. It is exploitable, but
                only from the point where you’ve already taken out all the
                mobsters.

Scenario:

You will meet up with Italian mobster Rudy in a graveyard to discuss
something about a rat named Jimmy Capra. You and him will end up being locked
by Jimmy’s goons inside the graveyard, where you’ll find yourselves
outnumbered and surrounded. You have to protect Rudy from the attackers until
you can get out of the place using the north side gate.

There will be a navy blue Cognoscenti waiting for him at the exit, which is
actually a bulletproof car. Now the only way out is to either go around the
cemetery’s perimeter wall and jump over another one in the opposite
direction, swim in the waters or via the path you and Rudy are supposed to
take.

Rudy would only take the programmed path and won’t follow you, and you can't
leave him behind without killing all the enemies first. You will fail the
mission if he gets killed and his bulletproof car would disappear. It’s
therefore necessary that you must fight your way through the melee, until
you've taken out all the gangsters and have reached the exit.


METHOD 1 (GTA_Loco)

As you find yourself surrounded at the start of the gunfight, kill all the
goons by any means necessary while protecting Rudy. Now once you're done with
the gangsters, Rudy will stand by the exit waiting for you, but do not
approach him yet or the mission will end with him driving away in the
bulletproof car, hence you won’t get it. Instead, head to where the Hearse is
parked, and since the Cognoscenti car would be locked, use the Hearse to push
the bulletproof Cognoscenti to your garage first before you must conclude the
mission.

Be careful when attempting to push the car away from where it is. There's a
spot on the pavement in front of the exit gate that when you step or drive
into would conclude the mission. And if you haven't obtained the car yet, you
will never have it given that as mentioned, Rudy will drive it away at the
end.

But if by some miscalculations you managed to push it out of the spot and
accidentally triggered the end scene, don’t worry, as you’re still good to
go. The car would simply be duplicated for as long as it isn’t in the exact
same spot, so there’s going to be one for each of you and Rudy, both having
the same special properties.

However, since this mission is a no wanted level one, it would be best to
just obtain the car during that time so that you won’t have any problem with
the authorities in case you figure in an accident that would alert them.


*****************************************************************************
10.12: BULLETPROOF COMET
*****************************************************************************

Mission    : Salt In the Wound
Character  : Wade Heston
Location   : Steinway
Difficulty : 5
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal
                In some locations however, the conditions is almost a No
                Wanted. Pedestrian and vehicle traffic is very minimal.

Scenario:

It’s time for Huang to know the bitter truth about his father’s death from
the hands of the Wonshu assasins.

Heston will take you to a meeting between his agent and the true leader of
the Wonshu assassin who would turn out to be none other Wu “Kenny” Lee.
The situation would turn out complicated however, after IAD enforcers also
showed up at the scene to apprehend everyone.

Kenny would then try to escape by boat so you and Heston must chase him all
the way to Hsin’s place in Little Italy. His escape plan involves driving a
getaway Comet waiting for him at Colony Island, at the big parking lot where
your safe house is also located.

Now the car is comprehensiveproof before Kenny reaches Hsin’s place, but it
won’t spawn until you have stepped into the yellow marker to start the chase
part of your task. However, by the time you’ve entered the chase part, you
will be stuck riding behind the boat where you’ll be restricted to shooting
only at the enemies.

If you follow the normal course of action, once you reach Colony Island Kenny
would always get in the Comet first in the short cut scene before you can
even make a step towards it. You must get to the car first, drive it away and
fail the mission by leaving Heston behind to obtain the bulletproof Comet.
And the trick to that, is to sort of “glitch” the script.


METHOD 1 (GTA_Loco)

Before you do this mission, you must’ve bought already the safe house at
Colony Island. This is where you must quickly save the car given that as soon
as you, Heston and Kenny reach the place, you will be slapped with a four
stars wanted level.

Now assuming you own the said safe house already, start the mission as normal
until you reach the boat chase part. Do not step into the yellow marker, but
instead, you must DRIVE into it. Get in any small sea craft like a wet ski or
a dinghy, or in any small car. Drive the vehicle into the yellow marker and
from this point, expect your gameplay to temporarily glitch.

After the short cut scene showing Kenny escaping, you would be “left behind”
riding in the vehicle you drove on the marker while the chase scenario would
strangely proceed even without you supposedly riding at the back of the boat.
It would locked on Heston alone riding in the boat while being defenselessly
attacked by the enemies along the way without your control on what’s
happening. You’ll just have to wait until Heston reaches Colony Island.
Fortunately however, the boat will survive the onslaught despite the glitched
situation.

So once Heston has reached the destination, Kenny would be there just
standing at the dock. The cut scene showing Heston and yourself (who will
appear here surprisingly when you’re supposed to have been left behind) will
normally play, after which you will find yourself at the parking lot ahead of
Kenny. At this point, make a mad rush at the parked Comet and quickly get in
it before Kenny can yank you out.

Drive away and leave Heston behind to fail the mission. Be warned however
that your four stars wanted level would remain, so you must get rid of it in
any way first or just quickly store the car to you Colony Island garage and
then save the game.

Now here’s some more good news: what you get for going through all the
trouble of glitching this mission is not only the bulletproof Comet, but as
well as the minigun with an infinite ammo! This trick would temporarily screw
up your weapons selection, but simply reload the game after you’ve saved and
the minigun would appear then with an infinite ammo.


*****************************************************************************
10.13: BULLETPROOF HELLENBACH
*****************************************************************************

Availability :

This coveted armored car is a download on a one-time only deal from Rockstar
Social club.

To avail of this car, you must:
1) Become a registered Social Club member before 11:59 PM ET on May 8th 2009,
2) Link your Grand Theft Auto: Chinatown Wars Nintendo DS Friend Code to your
   Social Club account before 11:59 PM ET on May 8th 2009.
3) Sync your stats anytime after 12:01 AM ET on May 1st 2009 (Friday). Make
   sure that your Friend Code is linked. The car will then be available at
   the Auto Merchant in BOABO. (Note that the Auto Merchant opens for
   business in one of the early missions, “The Wheelman.”)

After the said date however, there’s still no clear information on whether it
can still be obtained in other ways.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
11. EXCLUSIVE COLOR VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

An exclusive color is one that is an extra, or an addition to a given set of
limited colors available for a particular type of vehicle, and one that is
applied in only one or in some cases on a few of the given vehicle among the
rest in its type. For example, a Cognoscenti car does not have a violet color
in its set, so in an instance where a violet one may appear, this is
classified as a car with an exclusive color.

This section is dedicated then to those vehicles that do not have any other
extraordinary qualities other than having exclusive paintjobs.


*****************************************************************************
11.01: VIOLET COGNOSCENTI
*****************************************************************************

Mission    : Pursuit Farce
Character  : Wu “Kenny” Lee
Location   : Cerveza Heights
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Low Wanted Level
                At the start of the mission before you pick up Ling, only
                1 star is enforced. After that part, you get slapped with a
                maximum of 2 stars only. First stage can be exploited.
                Pedestrian and vehicle traffic is normal, police presence is
                normal.
Scenario:

As with all games, the first few missions would normally involve specific
tutorials on how to go about some game mechanics and this mission from Kenny
Lee is a tutorial about using the GPS in your PDA and a few basics on police
evasion.

Your task is to fetch one of Kenny Lee’s crew using his Cognoscenti car, and
the situation will eventually end up in a police bust. You have to lose your
wanted level and once you’ve done so, you must drive your accomplish back to
the safe house.

Kenny’s Cognoscenti has a nice violet color that can’t be obtained from a Pay
N Spray and is a special one for this type of car. The only catch here is you
have to fail the mission because it would be driven away by Ling at the end.


METHOD 1 (GTA_Loco)

The forced duplication technique of a mission-specific vehicle mentioned in
the section about garage facts must be applied here.

When you start the mission, proceed up to the point where you have to fetch
Ling from her place. As you attain a two star wanted level, drive this car
first to your Cerveza Heights safe house, get in another one and continue
evading the police until you clear your wanted level.

Next is to get back for the Cognoscenti, store this in the garage by pushing
it using another vehicle and employing the chevrons bypass technique, given
that the chevrons would reject this for as long as the mission is on. After
the car is securely inside already, try to retrieve the car.

Once you get in it, the garage door would close trapping you inside. At this
point, you have to destroy the car by any means necessary, with any weapon at
your disposal, but be careful not to waste yourself in the process.

After the car is destroyed, the mission will fail and all you have to do is
immediately restart it to get yourself out of the garage. But do so before
the restart period expires or you’ll be trapped inside for good. When you go
back again in the mission, just complete your task and you will still find
the car safely stored in your garage.

If by chance you decide to perform this trick before you drive into Ling’s
place, you must destroy the car with a drive-by shooting while you open the
garage door. This can only be unpredictable though in that sometimes your aim
won’t target the car but goes in the opposite direction.

The thing is, if you tried duplicating it right from the very start of the
mission, you won’t be able to retrieve the original one as well as you won’t
get trapped inside the garage thereby no access to the car in any way. So you
might just have to eventually waste yourself or get yourself busted to end
the mission, but the car would remain in the garage.


*****************************************************************************
11.02: YELLOW COMET
*****************************************************************************

Mission    : Recruitment Drive
Character  : Wu “Kenny” Lee
Location   : Cerveza Heights
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Low Wanted Level
                Maximum penalty is 2 stars from the beginning until the end
                of the mission. Your action is rather restricted to saving
                the victims and closely accompanying them, making this quite
                unexploitable. Pedestrian and vehicle traffic is normal,
                police presence is normal.

Scenario:

Kenny is upset over the fact that his men have become soft so he wants some
new blood for his crew. Your errand for him is to find and recruit at least
three people located at different places and employ them to the team. These
prospects are being attacked and you have to save them within a limited time.

After you’ve completed recruiting the men, enemies riding in Comet cars would
chase you along the way to your destination and at least a couple of these
groups would appear driving in a yellow Comet, the color of which is a
special paintjob.


METHOD 1 (GTA_Loco)

Do the mission, get in a four-seater car and save at least three of the
victims that you have to recruit. You must kill all the enemies first on each
occasion to be able to take along with you the rookie.

From the point where you’re instructed to drive them over to the tattoo
parlor, don’t proceed yet with this task. Instead, wait awhile until enemies
riding in a Comet car appear to chase your group. These guys would be
attacking you one at a time, and the tandem riding in a yellow Comet would
randomly appear so you must wait until this shows up.

Now the only constraint you’ll experience here is the fact that the mission
will bestow on you on an extensive basis an opposing energy against the
garage chevrons. This means that practically any vehicle you drive to the
garage, even random ones, would be refused storage, resulting in your being
unable to bypass the chevron function. It’s therefore inevitably necessary
that you have to fail the mission in order to disable this unwanted
characteristic to be able to keep the Comet.

So once you see the yellow Comet, get off your car, quickly snatch it from
the occupants, leave the rookies behind to upset them or allow any of them to
be killed. After the mission fails, just drive the Comet to your garage and
save.

Take note also that aside from your inability to keep any vehicle during this
time, you will also be given the ability to make any vehicle you ride in as
explosionproof and fireproof. Unfortunately, these special properties can’t
be preserved after you fail or pass the mission.


*****************************************************************************
11.03: CHAN'S BANSHEE 1 of 2
*****************************************************************************

Mission    : Jacking Chan
Character  : Chan Jaoming
Location   : East Island City
Difficulty : 3
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

Chan has been kidnapped by a group of gangsters and he’s being held somewhere
at the docks; your help is required, but there’s a time limit for your
response. As you approach the location, the situation would turn out
literally fiery in that Chan’s car with him onboard would be set ablaze by
one of the rival gangsters. You must put out the fire before Chan could
perish and then drive him back to his place.

Chan’s car is a different type of Banshee that’s special in terms of its
color schemes. This is the first of only two occasions where you can have the
chance of acquiring it for your collection.


METHOD 1 (GTA_Loco)

Upon reaching the docks and triggering the part where Chan’s car is torched,
steal the fire truck that would spawn somewhere without delay. Next is to
head over as fast as you can to where the burning vehicles are, douse all the
fires to save Chan from dying.

When given the instruction to drive Chan back home, do not follow this or you
will never get the car in that this would be kept inside his place’s garage.
So in this regards you must fail the mission to obtain it.

Unfortunately, the only workable method to do this is to waste yourself or
get busted while the car is in your garage. Why? You can apply the forced
duplication trick on this but you won’t be able to retrieve the real one,
thereby paralyzing your game. Drive-by shooting it while the garage door is
open won’t guarantee its destruction, so you’ll just eventually end up
resorting to the aforementioned ways.

So if for any reasons it’s just okay with you to sacrifice yourself for the
sake of this exclusively colored car, as soon as you’re in control of the
Banshee, go to your nearest safe house and store this in the garage using the
chevrons bypass method. Once the car is inside already, just find ways to
commit suicide. This might be a better option as at least you still get to
keep your weapons.

Check your garage after you respawn in the hospital, Chan’s Banshee would
still be there.

If you find this as not a good option especially if you’re aiming for a zero
bust, zero waste stats, then you should wait until you do the last mission
for Chan where you’ll have another shot at an opportunity to own this car.


*****************************************************************************
11.04: DARK RED CHAVOS
*****************************************************************************

Mission    : Raw Deal
Character  : Chan Jaoming
Location   : East Holland
Difficulty : 4
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Location-specific Elimination
                At the ambush part, your wanted level is frozen. This is
                unexploitable however, in that this is toggled on only within
                the vicinity where the gunfight is happening. You have to
                protect Chan as well and prevent him from getting killed
                thereby restricting your movement. Once you escape from the
                ambush site, your wanted level reverts back to normal.

Scenario:

A peace meeting between the Triads and Spanish Lords arranged by Chan is
supposed to take place somewhere, but unknown to Chan, it was actually a set-
up by the rival gang aimed at eliminating him. You’re part of the entourage’s
security escort, and along the way to the destination you’ll be ambushed.
The Spanish Lords would put up several blockades at different parts of the
ambush site, using several vehicles that include some Chavos and gas tankers.

One of the several Chavos cars that would be used to block your path and is
among the ones that you’d immediately find at the start of the firefight has
a Dark Red color that’s an exclusive paintjob for the car. A normal red color
for a Chavos has a brighter shade.


METHOD 1(GTA_Loco)

On the part where you’re already trapped and surrounded by the Spanish Lords,
immediately in front of you you’ll find the Dark Red Chavos being used as one
of the shields by some of the gangsters.

Take out all the enemies that would approach and attack your group for you
must protect Chan at all cost or you’ll fail your mission. The firefight
would be intense, that’s why it’s necessary that you’re all geared up and
fully strapped for the explosive party in order to survive and attain your
goal.

As you clear the way from enemy attacks, approach Chan to make him follow
you. Get in the Chavos car, and carefully fight your way out of the
entrapment. Try to find the easiest way out, but be cautious of the exploding
tankers or you might take some serious damages before you can safely make
your way out of the place.

Once you manage to get past the barricaded streets, the yellow dot would
appear signifying that you’re almost successfully done with your task. From
this point on, your wanted level would return to normal so you must avoid any
excess in aggressive action or the cops might bust you before you can
conclude your assignment.

After the cut scene with Wade at the conclusion of a successful assignment,
you’ll find yourself beside the Dark Red Chavos car, your bonus from the
trouble of saving Chan’s ass.


*****************************************************************************
11.05: BLACK BURRITO WITH SUNROOF
*****************************************************************************

Mission    : Cash and Burn
Character  : Zhou Ming
Location   : Fishmarket South
Difficulty : 4
Source     : GTA_Loco
Required   : Pass mission

Mission Script: Felony Allowed
                As soon as you go inside the construction site and prompted
                to incinerate the crates, cops would disappear from the
                environment. There are absolutely no constraining factors to
                your actions, therefore this is exploitable. The only
                condition here is, if you’ve raised some wanted level before
                you reach this stage, cops would still be present and would
                try to bust you in the normal way. Pedestrian and vehicle
                traffic is normal.

Scenario:

As part of Zhou’s retaliation against the Irish group who’ve taken more and
more of the stores under his protection, he will instruct you to burn all
their building materials in a construction yard.

As you start incinerating a couple of them, the site’s protection would be
alerted prompting a group of armed men in Burrito vans responding to your
attack.

The vans that they’d be driving have a black paintjob that isn’t its regular
color plus it has a sunroof that isn’t a normal feature of this vehicle.


METHOD 1(GTA_Loco)

Start the mission, pick up the flamethrower from the Hellenbach car, make
your way to the site. Open the locked door and start incinerating the
supplies. Once you’ve done so on two of them, gangsters riding in black
Burritos would arrive at the location to stop you.

Kill the responding gangsters and then turn your attention to their abandoned
van by the gate. Steal it, proceed to your Lower Easton safe house, and apply
the chevron bypass technique to store the van in the garage. This van is a
mission related vehicle that can’t be kept in the garage during this time.

Do not worry about interrupting what you’re doing to take care of the van.
There no constraints in our task, so you can have your time with whatever
something else that you want to do.

After you’re done storing the van, go back to the construction site to finish
your job.


METHOD 2(GTA_Loco)

As you enter the construction site to start burning all the 18 supplies,
continue doing so until you reach the 18th supply. All the time you have to
take out the opposing gangsters as they come your way.

When you’re on the last supply however, don’t burn it yet. Instead, head over
to the gate where the gangsters have parked their Burrito vans, steal one of
them and drive over to where the supply is. Get off your ride and finish off
the last of the supplies.

Mission passed, just save the Black Burrito van to your garage.


*****************************************************************************
11.06: BRIGHT GREEN ANGEL
*****************************************************************************

Mission    : Fandom Menace
Character  : Zhou Ming
Location   : East Island city
Difficulty : 3
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

The paparazzis are it again in their usual annoying ways of hounding people
around for some photos. But this time, their subject of interest would be
Zhou, whom they’ll hound all throughout the trip when you’re supposed to be
driving for him to pick up some of his acquaintances. You assignment here is
to make sure you deal harshly with those pests or else you’ll fail the
mission.

These paparazzis would be riding in Angel bikes and some of these would have
one that has birght green color. This is something special for this vehicle
in that the only green available for this bike has a darker shade.


METHOD 1 (GTA_Loco)

As you begin the mission, at least three of the paparazzis would immediately
appear to take pictures of Zhou. If by chance the bright green Angel shows up
right away at this point, kill the biker as well as the others who may have
taken some incriminating photos of Zhou, and then drive the bike first to
your nearest garage.

Now head back to where you left Zhou and just proceed with your normal task.
If you didn’t find the Angel bike you’re seeking, just go on with your
assignment of driving Zhou around some destinations until the bike shows up
since a few more paparazzis would be hounding your group along the way.


*****************************************************************************
11.07: BRIGHT GREEN TURISMO
*****************************************************************************

Mission    : Counterfeit Gangster
Character  : Chan Jaoming
Location   : East Island city
Difficulty : 3
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

Chan is in trouble with the feds for possession of counterfeit merchandise,
so he’ll employ you to dispose of them before the authorities can move in to
confiscate them. Said merchandise involve some materials in crates and about
ten cars all of which are separately located in different places at the
docks. The cars in particular have to be dumped into the sea, but if you’re
going to do that, you’ll miss obtaining a Turismo car with a nice bright
green special paintjob.

You must therefore fail the mission if you want to collect this car. It’s
important too that you must’ve owned already the Hove Beach safe house with a
garage at this point since this is the nearest safe house where you can keep
the car.


METHOD 1(GTA_Loco)

Destroy all the crates that would instantly appear at Chan’s place as soon as
you begin the mission. Three other groups of merchandise would appear at the
docks, you must quickly head over to the place.

The bright green Turismo belongs to the group of cars that you must dump into
the sea using a bulldozer. Note that all of them would be locked, so you
necessarily need to use another vehicle to push the car.

Using the bulldozer or any vehicle, push the Turismo away from the spot
towards your nearest safe house before your time is up. You will have about
six minutes to perform this task before the feds can bust you.

Now the key here is to simply move away from the immediate vicinity of the
docks so that you won’t get slapped with three stars wanted level after your
deadline expires. So once you’ve pushed the car out of the docks, just
continue doing so until you reach your safe house. Just save the car in the
garage.


*****************************************************************************
11.08: DARK RED ANGEL 1 OF 2
*****************************************************************************

Mission    : Double Trouble
Character  : Lester Leroc
Location   : Beachwood City
Difficulty : 2
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

Lester is a gangster wannabe but because of his weight problem, he cannot
participate in an Angel of Death initiation rites that involve showing off to
the gang one’s biking skills. To solve this problem, he would have to ask you
to pretend to be him and take his place.

The requirement for this initiation is for you to pass through several yellow
markers located at different places, to be concluded at the end of the ritual
with blowing up a big globe that’s supposed to scare off a rival bikers gang.
The initiation is timed, so you mustn’t waste time.

At a certain point in the exercise, you will end up in a location where the
Lost bikers have set up an ambush. These bikers came to the place in dark red
Angel motorcycles, the color of which is darker than the regular red you can
normally obtain in free roam.

METHOD 1(GTA_Loco)

Get up to the point where you have to pass through the yellow markers as
required. While doing this, you are to strictly use only Lester’s Chopper
bike, so you must be careful not to damage it while you’re not yet done with
the task.

As you pass through a marker behind some apartments, expect to figure in a
shootout with Lost biker gangsters who’ve trespassed an Angel of Death
territory.

Shoot at the gangsters until everyone’s dead, look around you and you’ll find
in certain locations their parked motorbikes. Leave Lester’s bike, take one
of the Lost bikes and drive as fast as you can to your nearest garage. You
must apply again the bypass method on this bike, as it is a mission-generated
vehicle.

Finally, after you’ve stored the bike in the garage, get back to where you
left Lester’s bike so that you can complete your initiation. Pass through the
remaining markers, meet up with Lester for the bomb and conclude your task by
blowing up the globe landmark.

If by chance you ran out of time and fail the mission, just redo it.


*****************************************************************************
11.09: DARK RED ANGEL 2 OF 2
*****************************************************************************

Mission    : Convoy Conflict
Character  : Lester Leroc
Location   : Beachwood City
Difficulty : 2
Source     : GTA_Loco
Required   : Pass mission

Mission Script: Normal

Scenario:

In a compromise deal with the Angels of Death gang, Lester has volunteered to
help out in escorting some contraband to be delivered safely someplace. This
is an important task for him in that he needs to prop up his rep in the gang
to be able to extract some important information about who the rat is.

As you cruise down the road, Lost bikers would appear in some locations
waiting in ambush. Others would be riding in a dark red angel bike, similar
to what they had in an earlier Lester mission. They would be out to sabotage
your trip, so you have to protect the two vans at all cost until you reach
your destination.


METHOD 1 (GTA_Loco)

Get on the Sanchez bike as soon as you start the mission. Follow Lester to
the docks to escort the vans. Along the way expect some Lost bikers waiting
in ambush at certain locations, while others would be riding in exclusively
colored Angel bikes who would attempt to intercept your convoy.

Kill a biker on a motorbike as soon as he appears. Get off your ride and
steal the bike of the fallen biker. Use this instead as your new ride to
escort the vans, as you continue killing any biker gangsters that try to
attack your convoy, until you finally reach your destination.

Mission passed; you’ll find yourself still in possession of an exclusively
colored dark red Angel motorbike when you return to normal play.


*****************************************************************************
11.10: LIGHT BLUE PEYOTE
*****************************************************************************

Mission    : See No Evil
Character  : Lester Leroc
Location   : Beachwood City
Difficulty : 2
Source     : GTA_Loco
Required   : Pass mission

Mission Script: Felony Allowed
                From the very start of the mission, as long as you don’t
                follow Lester and trigger the escort part. Pedestrian and
                vehicle traffic is normal, police presence is zero.

Scenario:

For the last time Lester will need your help again. This time, you have to
escort him and Meredith to her apartment, so basically you’ll be playing the
role of a bodyguard here.

Along the way you’ll be attacked by Lost bikers riding in their dark red
Angels. This would be the second occasion where you’ll encounter this bike,
so you mustn’t pass off this chance if you didn’t get it on the first
occasion.

METHOD 1(GTA_Loco)

Start the mission, escort Lester and Meredith, and kill all the bikers who
would try to attack them. Be careful not to arouse Meredith’s suspicion or
you’ll fail the mission and the car would be gone.

After you’ve successfully escorted them to the apartment, take out all the
other bikers to complete the mission. The car would be unlocked, just drive
it to your garage and save it there.


*****************************************************************************
11.11: CHAN'S BANSHEE 2 of 2
*****************************************************************************

Mission    : Clear the Pier
Character  : Chan Jaoming
Location   : Hove Beach
Difficulty : 5
Source     : Reconite
Required   : Pass mission

Mission Script: No Wanted Level
                From the very start of the mission, no cops would be around
                and your penalty is zero. This is unexploitable however in
                that you’re restricted to be within the pier. If you attempt
                to go further away from the place, Chan would escape and
                you’l fail the mission. Pedestrian and vehicle traffic is
                normal.

Scenario:

Poor Chan, his time to kick the bucket has finally come.

You were made to believe that he is responsible for the death of your father,
so now you think it’s the right time for revenge so you must hunt him down to
serve justice.

As you reach the part where you confront Chan, he will try to escape from you
riding in his Banshee, the last time you’d encounter this exclusively colored
car.


METHOD 1(GTA_Loco)

This is going to be one hell of a massive gunfight that’s why you must be
fully armed to the teeth inclusive of the special ability to re-generate your
health.

When you begin the mission, work your way through a multitude of Chan’s armed
crew until you’ve taken out all of them. Do not try to short cut this task by
simply going around the place in the hope that Chan would be at the other end
of the warehouse where he should be when you confront him. He won’t be there
so you might just end up aborting the mission without any Banshee in
possession. Just go through the normal route as dictated by the script.

At the point where you’ve confronted him face to face, Chan will attempt to
drive away in his Banshee so you must chase him before he manages to escape.
Get in the Comet parked nearby and chase Chan. Once you’ve intercepted him,
try to pin down his car against a wall where you can get him stuck. If you
manage to do this, quickly get off your car and yank him out of the Banshee.
Kill him to pass the mission. The Banshee would remain where it was, so just
drive it to your garage and save.


*****************************************************************************
11.12: PERMANENT BLACK TURISMO
*****************************************************************************

Mission    : Rampage - Flamethrower
Location   : Middle Park West
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Low Wanted Level
                You get one star wanted level only, even for killing cops in
                the duration of the mission. Pedestrian and Pedestrian and
                vehicle traffic is very minimal to zero, police presence is
                normal.

Scenario:

The simple objective of your task here is to kill as much gangsters as you
can within the time limit where you earn points for every kill or destruction
you make. Your targets would always appear on foot, but if you’re on the
road, they would be driving a black Turismo car also.

Now this car is actually quite different from the normal Turismo in that it
is slightly bigger and has different headlights and rear window. The black
paintjob is normal except that it can’t be altered using the Pay N Spray,
typical of gang cars, although even on that aspect, this can’t be seen
normally being driven around the streets by gangsters.

METHOD 1(GTA_Loco)

Start the rampage as normal, score as much as you can in any way possible.
When you go down the road, several Turismo and Cognoscenti cars would
eventually appear. If you have to incinerate them, do so, but before your
time is up, make sure that you save at least one that you can keep.

Just steal anyone of the Turismo that would be left and save it to your
garage.


*****************************************************************************
11.13: CHROME YELLOW BURRITO
*****************************************************************************

Mission    : Riding Shotgun
Location   : Purgatory
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: No Wanted Level
                Absolutely no cops would be around throughout the time you’re
                blowing up your targets. The conditions however are quite
                difficult to exploit, in that you can’t leave the Bobcat for
                too long and that your task is timed to only 2 minutes.
                Rivals would also constantly attack you. Pedestrian and
                vehicle traffic is zero.

Scenario:

This is the target van you’re supposed to destroy to earn points in a rampage
called “Riding Shotgun”. There’s only a pale yellow shade that’s regularly
available for this type of vehicle, and the van in mention here has a richer
yellow that makes it a special color.

Now the deal here is, if you want to collect this, then you must cancel the
mission once you see the van given that the objective of your task is to
destroy it.

Prior to doing the rampage however, make sure that you’ve already bought the
Meat Quarter safe house since this has a garage and is the nearest to the
location which makes it ideal for obtaining the van. The Burrito will be
locked and there will be a couple of armed gangsters onboard.


METHOD 1 (GTA_Loco)

As soon as you obtain the side mission by riding in a Bobcat parked inside a
fenced area in Purgatory, look for the target Burrito van that goes in the
direction of your Meat Quarter safe house. Allow your armed henchman to take
out the attacking gangsters, but be careful not to get too close to the
Burrito van or he’ll destroy it too. Just keep a good visual on it from a
safe distance.

Cancel the mission immediately once it’s near your safe house assuming the
van took this direction. It will still continue to drive away after that, so
you must stop it in anyway possible before it drives farther away. Be warned
though that it has two armed occupants so you must watch out for these guys.

Scare off the driver with a melee weapon given that the van is locked or try
to trap it somewhere. At a certain point the occupants would get off, grab
this opportunity to quickly push it away using your vehicle towards your safe
house. If one of the goons tries to attack you, dispose of him in any way
possible that won’t attract police attention.

Apply the chevron bypass method to push the Burrito in the garage and save
it.


*****************************************************************************
11.14: YELLOW AND GREEN BURRITO
*****************************************************************************

Mission    : Excess Delivery
Location   : Middle Park East & Industrial
Difficulty : 3
Source     : GTA_Loco
Required   : Fail or pass mission

Mission Script: Normal

Scenario:

Your task is to pick up some packages one at a time from different designated
locations and deliver them to clients. However, you will be in violent
competition with some rival groups who will take an interest as well with
those packages.

Your opponents would be riding in different Burrito vans, one of which has a
yellow and green color. These are special and can’t be altered as well.


METHOD 1(GTA_Loco)

Begin the mission by riding in the Alphamail van. Do your task as normal,
pick up the package and deliver it to a client. Rival gangs in different
Burrito vans would appear along the way to try and stop you so be wary of
them. As you pick up the last package, don’t deliver it yet.

Look for the yellow and green Burrito van and when you see it, snatch it from
its occupants and drive it to your safe house. Don’t worry about leaving
behind your vehicle, the mission won’t fail by doing this. Now the garage
would reject the yellow and green van, so you must apply the chevron bypass
technique.

After you’ve stored the van, head back for the Alphamail and go for the last
package. Deliver it to complete the mission.


*****************************************************************************
11.15: WHITE AND BLUE BURRITO
*****************************************************************************

Mission    : Riding Shotgun
Location   : Beachwood City
Difficulty : 3
Source     : GTA_Loco
Required   : Fail or pass mission

Mission Script: No Wanted Level
                As with all Riding Shotgun missions, absolutely no cops would
                be around but conditions are quite difficult to exploit.
                Pedestrian and vehicle traffic is zero.
Scenario:

In basically similar objective as with all the other “Riding Shotgun”
rampages, the target van you’re supposed to destroy here has a white top and
blue bottomto earn points in a rampage called “Riding Shotgun”. There’s only
a pale yellow shade that’s regularly available for this type of vehicle, and
the van in mention here has a richer yellow that makes it a special color.

Now the deal here is, if you want to collect this, then you must cancel the
mission once you see the van given that the objective of your task is to
destroy it.

Prior to doing the rampage however, make sure that you’ve already bought the
Meat Quarter safe house since this has a garage and is the nearest to the
location which makes it ideal for obtaining the van. The Burrito will be
locked and there will be a couple of armed gangsters onboard.

METHOD 1(GTA_Loco)

Once you obtain the side mission by riding in a Bobcat parked in a location
at Beachwood City, chase the target Burrito van, but try to drive to the
vicinity of your nearest safe house to facilitate your acquisition of the
Burrito.

Allow your armed henchman to take out the attacking gangsters, but be careful
not to get too close to the Burrito van or he’ll destroy it too. Just keep a
good visual on it from a safe distance.

Cancel the mission immediately once it’s near your safe house assuming a van
spawned going to that direction. It will still continue to drive away after
that, so you must stop it in anyway possible before it drives farther away.
Be warned though that it has two armed occupants as always with the riding
Shotgun target vans, so you must watch out for these guys.

Scare off the driver with a melee weapon given that the van is locked or try
to trap it somewhere. At a certain point the occupants would get off, grab
this opportunity to quickly push it away using your vehicle towards your safe
house. If one of the goons tries to attack you, dispose of him in any way
possible that won’t attract police attention.

Apply the chevron bypass method to push the Burrito in the garage and save
it.


*****************************************************************************
11.16: VIOLET ADMIRAL
*****************************************************************************

Mission    : Free roam
Location   : Cerveza Heights
Difficulty : 1
Source     :

Mission Script: Normal

This is the car that you’ll find always parked in your Cerveza Heights safe
house. It can be found also in some other locations, and is always available
in those places.

A regular Admiral car paintjob doesn’t have this color, so it’s special.


*****************************************************************************
11.17: BLACK LIMO
*****************************************************************************

Mission    : Free roam
Location   : Little Italy
Difficulty : 1
Source     : GTA_Loco

Mission Script: Normal

Apparently, this is Hsin’s Limo. Like the Admiral, it can be found in its
spawn location right from the very start of the game.

The black paintjob for this is unobtainable from Pay N spray.

*****************************************************************************
11.18: BLACK DUKES
*****************************************************************************

Mission    : Free roam
Location   :
Difficulty : 1
Source     :

Mission Script: Normal


*****************************************************************************
11.19: VIOLET COMET
*****************************************************************************

Mission    : Free roam
Location   : East Island City
Difficulty : 1
Source     :

Mission Script: Normal


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
12. RARE VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Considered “rare” here are vehicles that do not have any other special
properties and their presence is only mission-specific.

If you come to think of it, all the special vehicles (armored, exclusively
colored, etc.) are actually essentially rare in nature, in that they have
qualities or presence in free roam or in missions that is uncommon, unusual
or extraordinary.

However, this list would mainly involve those that have no armoring or
special paintjobs but which can only be found occasionally.


*****************************************************************************
12.01: RESOLUTION X 1 OF 4
*****************************************************************************

Mission    : Wheelman
Character  : Wu “Kenny”Lee
Location   : Cerveza Heights
Difficulty : 2
Source     :
Required   : Fail mission

Mission Script: Normal

Scenario:

Kenny would instruct you to steal some fast cars for his boss’ son Chan, as a
personal favor for him. You have to find three cars and deliver them to the
Auto Merchant in Boabo within a time limit, and the one parked at a Pay N
Spray is this nice sports car.

METHOD 1

The key to obtaining this car is to fail the mission given that you’re
required to stash this car at the Auto Merchant.

So when you start your task, head over quickly to where the Resolution X is
located. Get in the car, hotwire it or just bypass the security system, and
then just wait until your time expires. If you’re impatient and can’t wait
for the time, drive over to where another car is, destroy it to fail the
mission.


*****************************************************************************
12.02: RESOLUTION X 2 OF 4
*****************************************************************************

Mission    : Pimp His Ride
Character  : Chan Jaoming
Location   : East Island City
Difficulty : 3
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

Seems like Chan sucks at racing that’s why he needs to cheat in order to win
in an upcoming street race. For that to happen, he’ll ask you to steal a
racing champion’s car and modify it to sabotage its performance.

The racing champion’s car happens to be the second appearance in a storyline
mission of the Resolution X car, a good chance to own it if you can’t be
bothered to obtain it in some other ways. Thing is, you must fail the mission
given that this would be taken away by a tow truck at the end.


METHOD 1 (GTA_Loco)

Do the mission as normal, go to the racing champion’s place and carefully
follow him once he drives to the Pay N Spray. You have a time limit of only
six minutes to bring this car to Chan’s place for the modifications and back
again to where you took it before the tow truck take this away. But you need
not worry about that since you have to fail the mission anyways.

So ss soon as the car is unattended after it parks at the Pay N Spray, get in
it and use the Pay N Spray to advance the time. This will fail the mission,
but who cares?

Just drive this to your garage and save.


*****************************************************************************
12.03: RESOLUTION X 3 OF 4
*****************************************************************************

Mission    : Vigilante
Difficulty : 2
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

When you perform vigilante mission, you can find several of this car being
driven by the suspects in a crime classified as “Street Racing”. It’s easy to
know if this would be involved in said activity simply by checking on the car
type data.

METHOD 1

Get in any law enforcer vehicle and press “Select” to access the police
database. Look for street racing and check if the car involved is this one.
If you find this, start hunting down the suspects.

As soon as you see this car, kill its occupants. The other suspects riding in
similar cars will gang up on you, just dispose of them to pass the mission.
Take any one of the Resolution X left by the victims, and save it to your
garage.


*****************************************************************************
12.04: RESOLUTION X 4 OF 4
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 3
Availability: After you complete “Pimp His Ride” mission

Your other option for acquiring this sports car involves spending some money.

After you have completed the storyline mission “Pimp His Ride”, Auto Merchant
in Boabo will open where you can buy this car for $1,000.

Go there anytime you feel like purchasing this.


*****************************************************************************
12.05: MK GT9 1 OF 4
*****************************************************************************

Mission    : Wheelman
Character  : Wu “Kenny” Lee
Location   : Cerveza Heights
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

In a similar scenario where the Resolution X can be found, This is one of the
three cars Kenny would like you to steal for Chan.

You can find this parked at a gas station unlocked and much easier to steal
than the others. However, you must ignore the time limit to fail this mission
given that you need to leave this in the Auto Merchant.


METHOD 1 (GTA_Loco)

Start the mission, and look for this car first. Once you see it, get in and
drive to the nearest Pay N Spray. Drive this inside to advance the time by
six hour in-game time. Your time will run out and fail your task.

Just save this to any of your garage and save yourself $1,100.


*****************************************************************************
12.06: MK GT9 2 OF 4
*****************************************************************************

Mission    : Jackin Chan
Character  : Chan Jaoming
Location   : East Island City
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

In a mission where Chan has been kidnapped by a group of gangsters, several
others riding in this MK GT9 would appear and attack both of you along the
way to Chan’s place.


METHOD 1 (GTA_Loco)

Start the mission as normal until you come to the point where you have to
save Chan.

As soon as you drive down the road, expect some attacks from the other
members of the group that held Chan, riding in this sports car. Drive first
to your Cerveza Heights safe house where you can safely leave Chan while you
try to snatch one of this from the attacking gangsters.

The garage would also reject this car, so you must apply the chevron bypass
technique again assuming you managed to steal this from one of the attacking
goons.

When you have successfully stored this in the garage, drive Chan to his place
to complete the mission.


*****************************************************************************
12.07: MK GT9 3 OF 4
*****************************************************************************

Mission    : Vigilante
Difficulty : 2
Source     : GTA_Loco
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

You can also find several of this car being driven by the suspects in a crime
classified as “Street Racing” in vigilante mission. It’s easy to know if this
would be involved in said activity simply by checking on the car type data.

METHOD 1

Get in any law enforcer vehicle and press “Select” to access the police
database. Look for street racing and check if the car involved is this one.
If you find this, start hunting down the suspects.

As soon as you see this car, kill its occupants. The other suspects riding in
similar cars will gang up on you, just dispose of them to pass the mission.
Take any one of the MK GT9 left by the victims, and save it to your garage.


*****************************************************************************
12.08: MK GT9 4 OF 4
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 4
Availability: After you get Bronze medal in all Broker/Dukes races

One requirement for this car to be available for purchase from the Auto
Merchant is get at least bronze medal in all of the street races in Broker
and Dukes. These races however, would open after you have completed the
mission “Whack the Racers”.

Go to the Auto Merchant anytime and purchase this car for $1,100.


*****************************************************************************
12.09: 500 XLRS 1 OF 3
*****************************************************************************

Mission    : Wheelman
Character  : Wu “Kenny” Lee
Location   : Cerveza Heights
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

Kenny would instruct you to steal some fast cars for his boss’ son Chan, as a
personal favor for him. You have to find three cars and deliver them to the
Auto Merchant in Boabo within a time limit, and the one parked at a Pay N
Spray is this nice sports car.

METHOD 1

The key to obtaining this car is to fail the mission given that you’re
required to stash this car at the Auto Merchant.

So when you start your task, head over quickly to where the blue 500XLRS is
located. Get in the car, hotwire it or just bypass the security system, and
then just wait until your time expires. If you’re impatient and can’t wait
for the time, rive over to where another car is, destroy it to fail the
mission.


*****************************************************************************
12.10: 500 XLRS 2 OF 3
*****************************************************************************

Mission    : Vigilante
Difficulty : 2
Source     :
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

You can also find several of this car being driven by the suspects in a crime
classified as “Street Racing” in vigilante mission. It’s easy to know if this
would be involved in said activity simply by checking on the car type data.

METHOD 1

Get in any law enforcer vehicle and press “Select” to access the police
database. Look for street racing and check if the car involved is this one.
If you find this, start hunting down the suspects.

As soon as you see this car, kill its occupants. The other suspects riding in
similar cars will gang up on you, just dispose of them to pass the mission.
Take any one of the 500 XLRS left by the victims, and save it to your garage.


*****************************************************************************
12.11: 500 XLRS 3 OF 3
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 4
Availability: After you get Bronze medal in all Algonquin races

Almost similar to the MKT GT9, one requirement for this car to be available
for purchase from the Auto Merchant is get at least bronze medal in all of
the street races in Algonquin. These race however, would open only after you
have completed the mission “Whack the Racers”.

Once this is already for sale at the Auto Merchant just go there anytime and
purchase this car for $1,200.


*****************************************************************************
12.12: STYLE SR 1 OF 2
*****************************************************************************

Mission    : Vigilante
Difficulty : 2
Source     :
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

You can find several of this car being driven by the suspects in a crime
classified as “Street Racing” in vigilante mission. Check on the data if this
would be involved in said activity.

METHOD 1

Get in any law enforcer vehicle and press “Select” to access the police
database. Look for street racing and check if the car involved is this one.
If you find this, start hunting down the suspects.

As soon as you see this car, kill its occupants. The other suspects riding in
similar cars will gang up on you, just dispose of them to pass the mission.
Take any one of the Style SR left by the victims, and save it to your garage.


*****************************************************************************
12.13: STYLE SR 2 OF 2
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 4
Availability: After you get Bronze medal in all Bohan races
Required    : Pass or Fail mission

Mission Script: Normal

Similar to the MKT GT9 and 500XLRS, the requirement for this car to be
available for purchase from the Auto Merchant is get at least bronze medal in
all of the street races in Bohan. The races would open only after you have
completed the mission “Whack the Racers”.

Once this is already for sale at the Auto Merchant just go there anytime and
purchase this car for $1,300.


*****************************************************************************
12.14: CITYSCAPE 1 OF 2
*****************************************************************************

Mission    : Vigilante
Difficulty : 2
Source     :
Required   : Pass or Fail mission

Mission Script: Normal

Scenario:

This car can also be found being driven by the suspects in a crime classified
as “Street Racing” in vigilante mission. Check on the data if this would be
involved in said activity.

METHOD 1

Get in any law enforcer vehicle and press “Select” to access the police
database. Look for street racing and check if the car involved is this one.
If you find this, start hunting down the suspects.

As soon as you see this car, kill its occupants. The other suspects riding in
similar cars will gang up on you, just dispose of them to pass the mission.
Take any one of the Cityscape left by the victims, and save it to your
garage.


*****************************************************************************
12.15: CITYSCAPE 2 OF 2
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 5
Availability:

Just like the MKT GT9, 500XLRS and Style SR, the requirement for this car to
be available for purchase from the Auto Merchant is get at least bronze medal
in all of the time trials.

Most of these time trials are available already from the very start of the
game, but you won’t be able to buy this not until the Auto Merchant opens.
What made me rate this a difficult is the fact that many of the time trials
are hard to do.

Once this is already for sale at the Auto Merchant just go there anytime and
purchase this car for $1,300.


*****************************************************************************
12.16: FORMULA R
*****************************************************************************

Mission     : Auto Merchant
Location    : BOABO
Difficulty  : 4
Availability: After you get Bronze medal in all street races

Now this one is a really cool car to have. It’s the most sporty of all the
sports car plus the fact that it has the real racing car look on it.

The only deal here is you have to win at least bronze medal in all of the
street races so that this would be available for sale at the Auto Merchant.

Buy this car for $5000.


*****************************************************************************
12.17: RED RECOVERY
*****************************************************************************

Mission    : The Tow Job
Character  : Wade Heston
Location   : Industrial
Difficulty : 2
Source     : GTA_Loco
Required   : Fail mission

Mission Script: Normal

Scenario:

It’s time for Heston to cook up something against the Koreans that he doesn’t
like that much.  His simple plan for this is to plant some drugs in one of
their cars and alert the cops about it. The car in question here will be on
the back of a Recovery truck, presumably a new purchase from an auto company.

The drugs have been planted in the car beforehand, and your task is to
intercept the tow truck, release the car from its back, raise your wanted
level to two stars and then park the car in front of the precinct.

Now what’s special about the tow truck has something to do with the fact that
Pay N Spray shops and the garages would accommodate it, something that’s not
possible under ordinary circumstances with trucks.


METHOD 1 (GTA_Loco)

You have to fail the mission to be able to recover the Recovery truck.
Following the instructions in the normal way would require that you leave the
tow truck behind consequently deleting it while you raise your wanted level
driving in the car.

When you get to the point where you see this, intercept the Recovery as soon
as it rolls down the road but do not fire at it to force the driver out. The
driver won’t get off easily so you might just eventually destroy the truck.

Using another vehicle, try to pin it against a wall or anywhere it can get
stuck. Once it’s trapped, quickly get off your ride and yank the driver out
since the door won’t be locked.

After you’re in control of the Recovery, go to a secluded place and release
the car from its back. When this is done, move the truck away while you
destroy the car in any way possible. Mission will fail; just drive the truck
to any of your garages and save it.


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
13. UNOBTAINABLE SPECIAL VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The following list would have been exotic armored vehicles collection had
conditions been more favorable in acquiring them.

A significant factor considered to be the most glaring reason contributing to
the failure in obtaining many in the list especially the comprehensiveproof
ones, particularly involves the garages’ inability of not keeping an excess
in armoring other than bulletproofing. Although there are other conditions
that would also prevent you from acquiring and or preserving some special
properties, the garage issue is on top of the list.

Most of the vehicles listed here are exactly the same ones in missions you
can absolutely obtain in a downgraded form as bulletproof.


*****************************************************************************
13.01: BULLETPROOF DUKES
*****************************************************************************

Mission    : Payback
Character  : Wu “Kenny” Lee
Source     : GTA_Loco

Reason     : These are the couple of Dukes that you’re supposed to destroy
             with a molotov parked inside walled premises. The gate is
             locked as well as the cars, and even though there’s a low wall
             on the other side of the premises, there’s absolutely no way you
             can bring any vehicle in and push them out.


*****************************************************************************
13.02: COMPREHENSIVEPROOF COMET
*****************************************************************************

Mission    : Jackin Chan
Character  : Chan Jaoming
Source     : GTA_Loco

Reason     : If you didn’t trigger the cut scene at the docks where it shows
             this car being blown up with a molotov by the enemies and wait
             long enough, Chan’s car would be blown up instead consequently
             failing the mission. This car will remain intact, but problem
             is, it will be stuck on the ground and can’t be move whatever
             you do.


*****************************************************************************
13.03: BULLETPROOF/EXPLOSIONPROOF/FIREPROOF VEHICLES
*****************************************************************************

Mission    : Stealing the Show
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : The vehicles included here are the Style SR, Limo, Dukes,
             Blista, Police Car, Yankee and Bus. While the mission is on, for
             some reasons all of these are BP/EP/FP. But once you store them
             in the garage, in or out of the mission, only the bulletproofing
             would be retained.

             In the case of the Bus, it would’ve been an obtainable
             bulletproof if only it can be pushed in the garage. It’s simply
             too long be manageable even for a chevron bypass technique.

             Since all the vehicles that can be found in the background while
             you’re on the back of the truck are bulletproof, all the others
             then that you’ll see but can’t be obtained while you’re stuck
             throwing crates to Zhou are theoretically bulletproof also.

             A Sultan, which can be seen slammed against another car when you
             reach an alleyway near your South Slopes safe house, could’ve
             been bulletproof too since you can already get off the truck by
             then. But this car would disappear and will never spawn anywhere
             once you jump off the truck.


*****************************************************************************
13.04: COMPREHENSIVEPROOF DUKES 1 OF 3
*****************************************************************************

Mission    : Bomb Disposal
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : These are the three rigged cars that you must saved from getting
             blown up. All throughout the mission they’ll be stuck on the
             ground, without any means of releasing them. Passing the mission
             would immediately cut to the scene showing one of them being
             delivered to Zhou’s place, or allowing one of the cars to be
             destroyed after you’ve disarmed one won’t unstuck any one of
             them also.


*****************************************************************************
13.05: BULLETPROOF BURRITO
*****************************************************************************

Mission    : Bomb Disposal
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : In the same mission where the CP Dukes are, the red Burrito van
             carrying the triggering device is immune to bullets before you
             disarm the bomb. They’re also stuck on the ground while the red
             corona is appearing, but after you’ve disarmed the bomb it would
             revert back to normal.


*****************************************************************************
13.06: DUKES WITH SIREN
*****************************************************************************

Mission    : Raw Deal
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : Heston and his men would appear in a cut scene at the end of the
             mission driving black Dukes car with sirens on. Of course there
             are no such cars under normal circumstances, so these ones are
             different.

             If you didn’t skip the cut scene, at least one of these cars can
             be snatched from the driver. Although it would be locked, you
             can just push it to your garage to unlock it. However, using the
             garage on it would also delete the siren.


*****************************************************************************
13.07: EXPLOSIONPROOF/FIREPROOF BOBCAT
*****************************************************************************

Mission    : Driven To Destruction
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : Zhou’s Bobcat is explosionproof and fireproof while he is
             onboard, obviously as a temporary protection to both of you
             from the expected explosions that can occur as he go about
             shooting with his minigun. The garage however would always
             removed both of these armoring at the end, even if you destroy
             the Bobcat inside the garage while Zhou is riding at the back.


*****************************************************************************
13.08: COMPREHENSIVEPROOF CHAVOS
*****************************************************************************

Mission    : The Tail Bagging the Dog
Character  : Wade Heston
Source     : GTA_Loco

Reason     : Similar with most of the other vehicles, your target car would
             be stuck on the ground if you fail the mission without driving
             into the yellow marker allowing the time to expire.

             However, proceeding with the assignment as normal would end up
             with someone getting in the car immediately removing the special
             properties.


*****************************************************************************
13.09: COMPREHENSIVEPROOF DUKES 2 OF 2
*****************************************************************************

Mission    : Kenny Strikes Back
Character  : Wu “Kenny” Lee
Source     : GTA_Loco

Reason     : For some reasons, one of the several Dukes cars that would chase
             you after you steal the van has a comprehensiveproof property.
             But just like the others, only the bulletproof property can be
             kept after you store the car in the garage.


*****************************************************************************
13.10: COMPREHENSIVEPROOF CARS
*****************************************************************************

Mission    : Street of Rage
Character  : Wade Heston
Source     : GTA_Loco

Reason     : Again it’s the garage issue that’s the culprit here. The
             obtainable bulletproof Dukes and Cavalcade are
             comprehensiveproof before you let the garage touch them.
             They may look banged up when you find them at the location but
             they are actually comprehensiveproof.


*****************************************************************************
13.11: COMPREHENSIVEPROOF CRUISER
*****************************************************************************

Mission    : Sa-Boat-Age
Character  : Chan Jaoming
Source     : GTA_Loco

Reason     : Chan’s Cruiser is comprehensiveproof if you bypass any one of
             the yellow markers that won’t trigger the ambush part. If you
             fail the mission by doing so; Chan would stop at a certain point
             and since the damage bar didn’t appear, the boat would remain
             comprehensiveproof. But if you allow the ambush part to happen
             where a damage bar appeared, the boat would return back to
             normal.

             Problem is, if you manage to keep it as comprehensiveproof, the
             boat is sort of “locked” while Chan is onboard. You won’t be
             able to snatch it from him nor push it to shore using another
             boat.


*****************************************************************************
13.12: EXPLOSIONPROOF/FIREPROOF ADMIRAL
*****************************************************************************

Mission    : Fandom Menace
Character  : Zhou Ming
Source     : GTA_Loco

Reason     : This is Zhou’s car you have to drive to pick up some people.
             While the guys are onboard it, it is explosionproof and
             fireproof probably to protect all of you from any explosion that
             might occur when you have to shoot at the annoying paparazzi.

             However, these special armoring would be removed if you fail
             your mission by destroying it in the garage while Zhou and the
             others are onboard.


*****************************************************************************
13.13: COMPREHENSIVEPROOF COGNOSCENTI
*****************************************************************************

Mission    : Grave Situation
Character  : Rudy D’Avanzo
Source     : GTA_Loco

Reason     : Rudy’s obtainable bulletproof car is comprehensiveproof before
             storage in the garage. But whatever you resort into to preserve
             the special properties would always end up keeping only the
             bulletproofing.


*****************************************************************************
13.14: GUMSHOE
*****************************************************************************

Mission    : Scrambled
Character  : Wade Heston
Source     : GTA_Loco

Reason     : On the two occasions that you’ll find this unique van,
             conditions wouldn’t allow you to steal it.

             The first time is when it will be stuck on the ground, and on
             the second encounter you’ll find this driving around but
             with Huang not responding to the X button press for some
             reasons if you manage to get close to it. And on both occasions,
             you’re instructed to destroy the van.

             If you attempt to push the mobile one towards your garage using
             a bulletproof car, it would always try to speed away or it would
             just eventually get destroyed because of constant crashing.


*****************************************************************************
13.15: COMPREHENSIVEPROOF CHOPPER
*****************************************************************************

Mission    : Convoy Conflict
Character  : Lester Leroc
Source     : GTA_Loco

Reason     : Before Lester could reach the docks, his motorbike is
             indestructible. Although Huang won’t respond to the X button
             press, this motorbike can still be obtained by destroying the
             Sanchez to fail the mission. Lester would leave the bike then
             where he was parked. Thing is, the garage would again remove
             practically all the armoring after you store it there.

             You’ll get the same results if you try to force Lester inside
             the garage and terminate the mission by getting wasted or
             busted. Duplication won’t work also with the Chopper.


*****************************************************************************
13.16: EXPLOSIONPROOF/FIREPROOF SANCHEZ
*****************************************************************************

Mission    : Convoy Conflict
Character  : Lester Leroc
Source     : GTA_Loco

Reason     : This is the other motorbike involved in the same mission where
             the CP Chopper can be found. As is the case with the latter, the
             special would be removed by the garage after you pass or fail
             the mission one way or another.


*****************************************************************************
13.17: COMPREHENSIVEPROOF BURRITO
*****************************************************************************

Mission    : Convoy Conflict
Character  : Lester Leroc
Source     : GTA_Loco

Reason     : Although the red and gray vans that you have to escort have a
             damage bar and can be destroyed by the enemies, they are immune
             from any of your weapons.

             But they are locked and just can’t be pushed in a garage since
             they’ll be mobile, or will spawn beside each other if you try to
             block and trap one of them along the way.

             If you try to obtain one of them while they’re stopped by at a
             tennis court in the park, enemy gangsters would always appear to
             attack the van leading to its destruction. Allowing one of them
             to get destroyed would delete the other one in the end.

             Passing the mission would make both of them disappear as well.


*****************************************************************************
13.18: COMPREHENSIVEPROOF ADMIRAL
*****************************************************************************

Mission    : Evidence Dash
Character  : Wade Heston
Source     : GTA_Loco

Reason     : This is Heston’s car that is the object of your mission. Before
             you get in it, it would be indestructible even though it has a
             damage bar. But even if you push this all the way to any of your
             garages and terminate the mission one way or another, it would
             always revert back to a normal car.

             Similarly as with the other vehicles, it’s the garage issue
             that’s the culprit here.


*****************************************************************************
13.19: COGNOSCENTI WITH SIREN
*****************************************************************************

Mission    : Evidence Dash
Character  : Wade Heston
Source     : GTA_Loco

Reason     : As with the case of the Dukes with a siren, the siren is
             mission-specific only. It will be removed after you keep the car
             in the garage.


*****************************************************************************
13.20: EXPLOSIONPROOF/FIREPROOF VEHICLES
*****************************************************************************

Mission    : Recruitment Drive / Random Characters
Characters : Giorgio, Wilhelm, Guy, Alonso, Selma and Marcy
Source     : GTA_Loco

Reason     : There are instances when you’d acquire protection from explosion
             and fire when doing some tasks as part of the mission script.

             The “Recruitment Drive” mission for one would give you the
             ability to create an explosionproof and fireproof vehicle, while
             the random characters will do this to any vehicle that you’d
             drive for them when they get in physical contact with the
             vehicle.

             However, in both cases, the garage wouldn’t keep the special
             properties.


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14. THANKS A LOT
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


**Gamefaqs.com**
  For hosting a cool site, a very helpful and useful one for anyone's gaming
  solutions. Bigger thanks too for accommodating my guide.

**Rockstar**
  For creating GTA:Chinatown Wars, another great game in true GTA tradition.
  You guys really rock!

**Reconite**
  For Chan’s Banshee and other special vehicles information.

**Warfreak**
  For consulting his guide on some information about the missions.
     
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