Grand Theft Auto: Vice City: FAQ/Walkthrough

        /=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\
 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0
X|                                                                         |X
X|               "Grand Theft Auto: Vice City" Strategy Guide              |X
X|                                                                         |X
X|                  [PlayStation 2, PC, and Xbox Versions]                 |X
X|                Version 5.4 [Revision 20] (February 2009)                |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2002-2009 Robert Allen Rusk.                  |X
X|                                                                         |X
 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0
  \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/

EMAIL: rarusk[gnat]netzero[snot]com

       [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

NOTICE: This guide may only be distributed and/or posted in its original 
        format (and, most importantly, UNALTERED in any way).

If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.

And remember.....

     "Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow Vice City "thuggers".....

I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other documents, b) hacking up a console or doing more RGB
experiments, c) playing new games, or d) I've had a rough night at work (I
work retail you know....).

I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.

*****************************************************************************

"Grand Theft Auto: Vice City" is copyright 2002-2003 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"Grand Theft Auto: Vice City" Official Strategy Guide - Written by Tim
Bogenn. Copyright 2003 by BradyGames, a division of Pearson Education, Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Hidden Package Maps
  >>Rampage Maps
  >>Unique Stunt Jumps Maps
  >>Weapons Location Map
  >>100% Completion List

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

For this revision I added new information for the following chapters and
missions:

>>Advanced Tips And Information (When Forced to Change Weapons).
>>Going to the West Side Early (Doing Four Additional Unique Stunt Jumps).
>>"Sir, Yes, Sir!" (Colonel Juan Garcia Cortez).
>>"Rifle Range".
>>"The Driver" (Malibu Club Asset).
>>"Gun Runner" (Phil Cassidy's Asset).
>>"Messing With The Man" (Big Mitch Baker).

And a new chapter:

>>HDLoader (PlayStation 2) Data.

0===========================================================================0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--Grand Theft Auto: Vice City Tourist Guide (Game Manual)
--PSM magazine (issue #67, pages 86-87).
--Official U.S. Playstation Magazine (Issue #65 (February 2003) - Pages 118, 
  119)
--Official U.S. Playstation Magazine (Issue #66 (March 2003) - Page 123) - 
  Brian Steinlage
--GameWinners.com GTA: Vice City Forum
--GameFAQs GTA: Vice City Forum
  --Shnangyboos (Spike Strip Trick)
  --robbman (Little Havana Glitch Info)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm)
--Ripperspirite                         --Dexterx5
--J. Straughan                          --slash1
--Pete Zsolnay                          --imaginaetion
--Bragon (from Thailand)                --Glen T. Winstein
--A1210                                 --Alex T. Roth
--Matthew Dean                          --Leandro Nantes
--Benjamin Kirk                         --Jari H S Kauppila
--Rich Kelly                            --Restick ww
--Tom Jackson                           --WizO Randal
--David Hawkins                         --peter parker
--Slycer Starblade                      --mgssnakes
--A.M. van de Water                     --Monkey Man
--jason corns                           --Ronn
--Sexybeast 22                          --Richard Qin
--Cic the Poet                          --thirdi
--Andre Delarue                         --Luke Edwins
--Abhisheik Dahiya                      --Rondo
--Haenlomal                             --David Sears
--Daniel Bryan-Curnow                   --Jake Stutts
--Gary Paydon                           --Adam Lilley
--Sri c                                 --Andrew Morgan
--Tim Williams                          --HandsomeRockus
--Jamie Allen                           --Joey Schmidt
--Michael Jankowski                     --Mihir Mehta
--Red Falcon                            --Kenneth Lowery
--Chris Humm                            --Jecson Eslabra
--Michael Furman                        --Dragonfire
--Walter Marshaleck                     --Rich Williams
--Martin W. Anderson                    --TownRanger
--Brian P.                              --Daniyal Faizee
--Phil Gulliford                        --Rob Owens
--GTA_Loc                               --Jeff Sims
--magnamerik                            --Mr. Spock
--Eric Chase                            --Dawson Harris
--Gamester-007                          --Andr Dienske
--Jesse Huongvilay                      --Josh
--Nine-Tailed                           --Tyotyovics Kazmer
--Dan Leonard                           --Cristian Luis Barreto
--Mark Coiley                           --Tow Wang

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Darkness" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my TCoR: EFBB guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

 /#########################################################################\
0###########################################################################0
| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents                                                  [TBCT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ADGD) 4. About The Guide
(SBMS) 5. Submissions
(GTVC) 6. "Grand Theft Auto: Vice City"
(GVCS) 7. "Grand Theft Auto: Vice City Stories"
(DFPS) 8. Differences Between the Three PS2 (American) Versions
(DFXB) 9. Differences Between the Two Xbox Versions
(PSXB) 10. PlayStation 2 and Original Xbox Version Differences
(XBDT) 11. Xbox 360 Data
(XPTV) 12. Xploder HDTV Player (PlayStation2) Data
(HDLD) 13. HDLoader (PlayStation 2) Data
(CTRS) 14. Controls and Vehicles
            A. On Foot
            B. In Cars, Motorcycles, and Boats
            C. In Helicopters
            D. In the Skimmer
            E. In the Rhino
            F. In the Hunter
(TMSC) 15. The Main Screen
(GMNU) 16. Game Menus
(WPNS) 17. Weapons
(HBPA) 18. Health, Body Armor, Police Bribe, and Adrenaline Icons
(MTDT) 19. Motorcycle Details
            A. Faggio
            B. Sanchez
            C. Angel and Freeway
            D. PCJ-600
(HLDT) 20. Helicopter Details
            A. Maverick
            B. Sea Sparrow
            C. Hunter
(OUVH) 21. Other Useful Vehicles
(AEPA) 22. The (Almost) Everything-Proof Admiral
(LWFM) 23. Law Enforcement
(UPNS) 24. Using a Pay 'N' Spray
(BSTD) 25. Busted
(WSTD) 26. Wasted
(PVMS) 27. Police Vehicles and Vigilante Missions
(BRTH) 28. "Brown Thunder"
(RHMP) 29. Rhino Rampaging
(ASPR) 30. Asset Properties
(ASMT) 31. Asset Mission Properties
(OTFT) 32. Outfits
(ATAI) 33. Advanced Tips And Information
(BGSS) 34. Bugs
            A. Detonator Bug (PS2 - Original Version)
            B. Cherry Popper Glitch (PS2 Original Version)
            C. Little Havana Glitch (PS2 and PC Versions)
(VITY) 35. Vice City: 1984 to 1986
(CPLT) 36. 100% Completion List

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| II. The East Side (ETSD) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

       1. In The Beginning.....
(YRRM) 2. Your Room
(BDMS) 3. Before Doing The Main Story Missions
(ESLM) 4. East Side Landmarks
(PRES) 5. Asset Properties (East Side)
(ESWI) 6. East Side Weapons And Items
(HKEX) 7. Hidden Packages Explained
(HPES) 8. Hidden Packages (East Side)
(PZDM) 9. Pizza Delivery Mission
(ABMS) 10. Ambulance Mission
(FTMS) 11. Firetruck Mission
(VGMS) 12. Vigilante Mission
(RGEX) 13. Rampages Explained
(RPES) 14. Rampages (East Side)
(USEP) 15. Unique Stunt Jumps Explained
(USJE) 16. Unique Stunt Jumps (East Side)
(TXMS) 17. Taxi Mission
(RBES) 18. Robbing Stores (East Side)
(TFVE) 19. Top Fun Vans (East Side)
            A. RC Bandit (Beach Dirtbike Track)
            B. RC Baron (North Point Mall Carpark)
(PCPL) 20. "PCJ Playground"
(CNCR) 21. "Cone Crazy"
(GWSE) 22. Going to the West Side Early
            A. "The Bus" (All Versions)
            B. "The Jump" (PS2 Version Only)
            C. "The Ambulance" (PS2 Version Only)
            D. The Hyman Condo Glitch
            E. What All You Can Do
            F. Doing Four Additional Unique Stunt Jumps
            G. Early Explorer Bonus

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| III. The Main Story Missions (TMSM) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

(KNRS) 1. Ken Rosenberg
          L1. "The Party" (Ken Rosenberg)
          L2. "Back Alley Brawl" (Ken Rosenberg)
          L3. "Jury Fury" (Ken Rosenberg)
(ASCT) 2. Assassination Contact
          AC1. "Road Kill" (Assassination Contact)
          L4. "Riot" (Ken Rosenberg)
(CJGC) 3. Colonel Juan Garcia Cortez
          C1. "Treacherous Swine" (Colonel Juan Garcia Cortez)
          C2. "Mall Shootout" (Colonel Juan Garcia Cortez)
          C3. "Guardian Angels" (Colonel Juan Garcia Cortez)

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| IV. Starfish Island (SFLD) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

(SFLM) 1. Starfish Island Landmarks
(SFWI) 2. Starfish Island Weapons And Items
(HPSI) 3. Hidden Packages (Starfish Island)
(RPSI) 4. Rampages (Starfish Island)
(USJI) 5. Unique Stunt Jumps (Starfish Island)
(RCDZ) 6. Ricardo Diaz
          D1. "The Chase" (Ricardo Diaz)
          D2. "Phnom Penh '86" (Ricardo Diaz)

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| V. The West Side (WTSD) |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

(WTLM) 1. West Side Landmarks
(PRWT) 2. Asset Properties (West Side)
(WTWI) 3. West Side Weapons And Items
(HPWT) 4. Hidden Packages (West Side)
(RPWT) 5. Rampages (West Side)
(USJW) 6. Unique Stunt Jumps (West Side)
(LKCR) 7. Looking For Cars
(THMA) 8. The Hyman Memorial Arena
            A. HotRing
            B. BloodRing
            C. DirtRing
(TDTK) 9. The Dirtbike Track
            A. "Trial By Dirt" (Sanchez)
            B. "Test Drive" (Landstalker)
(TFVW) 10. Top Fun Vans (West Side)
            A. RC Raider (Escobar International Airport)
(RBWT) 11. Robbing Stores (West Side)
           AC2. "Waste The Wife" (Assassination Contact)
           C4. "Sir, Yes, Sir!" (Colonel Juan Garcia Cortez)
           D3. "The Fastest Boat" (Ricardo Diaz)
           AC3. "Autocide" (Assassination Contact)
           D4. "Supply & Demand" (Ricardo Diaz)
           D5. "Death Row" (Ricardo Diaz)
           D6. "Rub Out" (Ricardo Diaz)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| VI. Reversal of Fortune (RVFN) |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

(CPKM) 1. Chopper Checkpoint Missions
(TMVR) 2. Tommy Vercetti
        $$1. Protection Ring Asset
          V1. "Shakedown" (Tommy Vercetti)
(AYMS) 3. Asset Property Missions
          AC4. "Check Out at the Check In" (Assassination Contact)
          V2. "Bar Brawl" (Tommy Vercetti)
          V3. "Copland" (Tommy Vercetti)
        $$2. Sunshine Autos Asset
          SAA1. Vice Street Races
          SAA2. Car Collection Lists
                A. List One
                B. List Two
                C. List Three
                D. List Four
        $$3. The Cherry Popper Ice Cream Factory Asset
          CPA1. "Distribution" (Cherry Popper Asset)
        $$4. Malibu Club Asset
          MCA1. "No Escape?" (Malibu Club Asset)
          MCA2. "The Shootist" (Malibu Club Asset)
(RFRG) 4. "Rifle Range"
          AC5. "Loose Ends" (Assassination Contact)
          MCA3. "The Driver" (Malibu Club Asset)
          MCA4. "The Job" (Malibu Club Asset)
        $$5. Phil Cassidy's Asset
          PCA1. "Gun Runner" (Phil Cassidy's Asset)
          PCA2. "Boomshine Saigon" (Phil Cassidy's Asset)
          C5. "All Hands On Deck!" (Colonel Juan Garcia Cortez)
        $$6. Interglobal Films Asset
          IFA1. "Recruitment Drive" (Interglobal Films Asset)
          IFA2. "Dildo Dodo" (Interglobal Films Asset)
          IFA3. "Martha's Mug Shot" (Interglobal Films Asset)
          IFA4. "G-Spotlight" (Interglobal Films Asset)
        $$7. Kaufman Cabs Asset
          KCA1. "V.I.P." (Kaufman Cabs Asset)
          KCA2. "Friendly Rivalry" (Kaufman Cabs Asset)
          KCA3. "Cabmageddon" (Kaufman Cabs Asset)
        $$8. The Boatyard Asset
          BA1. "Checkpoint Charlie" (The Boatyard Asset)
        $$9. The Pole Position Club Asset
        $$10. Vice City Printing Works Asset
          PWA1. "Spilling The Beans" (Vice City Printing Works Asset)
          PWA2. "Hit The Courier" (Vice City Printing Works Asset)
          V4. "Cap The Collector" (Tommy Vercetti)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================0
| VII. And Now For Everybody Else (NFEL) |
0========================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

(AVYT) 1. Avery Carrington
          A1. "Four Iron" (Avery Carrington)
          A2. "Demolition Man" (Avery Carrington)
          A3. "Two Bit Hit" (Avery Carrington)
(LVFT) 2. Love Fist
          LF1. "Love Juice" (Love Fist)
(BMCH) 3. Big Mitch Baker
          BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker)
          BMB2. "Messing With The Man" (Big Mitch Baker)
          BMB3. "Hogtied" (Big Mitch Baker)
          LF2. "Psycho Killer" (Love Fist)
          LF3. "Publicity Tour" (Love Fist)
(UMRB) 4. Umberto Robina
          UR1. "Stunt Boat Challenge" (Umberto Robina)
          UR2. "Cannon Fodder" (Umberto Robina)
          UR3. "Naval Engagement" (Umberto Robina)
(ANPU) 5. Auntie Poulet
          AP1. "Juju Scramble" (Auntie Poulet)
          AP2. "Bombs Away!" (Auntie Poulet)
          AP3. "Dirty Lickin's" (Auntie Poulet)
          UR4. "Trojan Voodoo" (Umberto Robina)
          V5. "Keep Your Friends Close....." (Tommy Vercetti)

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0====================================0
| VIII. 100% Completion Score (CPSC) |
0====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

 /XXXXXXXXXXX\
0=============0
| IX. Credits |
0=============0
 \XXXXXXXXXXX/

 /XXXXXXXXXXXXX\
0===============0
| X. Conclusion |
0===============0
 \XXXXXXXXXXXXX/

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information                            [IAGI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.

Recently, I have been playing Vice City on my NEC MultiSync 3D RGB monitor
using a modified PlayStation 2 where I tapped the RGB Analog video signals
from the A/V plug and grounded two areas to suppress Component Video and
Sync-On-Green (when using Progressive Scan). I hacked a 15-pin plug into the
side of the unit and made a special box to allow monitor and sound hookup to
this modified unit. I have also been playing Vice City using the Xploder HDTV
disc which allows me to play the game in Progressive Scan (480p).

Part of my setup also includes a regular Xbox and Xbox 360.

When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

For my guide work I have 22 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to "Grand Theft Auto III", "Grand Theft Auto: Vice
City" (Original Version (1.40)), "Grand Theft Auto: San Andreas" (which uses
up 15 cards), "Grand Theft Auto: Liberty City Stories", and "Grand Theft
Auto: Vice City Stories".

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

I have done 100% Completion twice prior to making this document and did it 
four more times (two on the Original, one on the Double Pack version, and one
on the Haitian-Friendly Version) on the PS2 versions. I have also done 100%
Completion on both the Original and Haitian-Friendly versions for the Xbox.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto: Vice City" guide! If this is the first time
you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version, I did not know how well it would go 
over and how many people would respond. I wasn't exactly swamped with e-mail 
but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow Vice City "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [ABGD] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto: Vice City". Many hours were
spent going over each mission and finding unique ways to solve them. I think
you will be surprised by many of the solutions found here.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I even included interesting
and humorous anecdotes, observations, and lines from Vice City (plus made-up
quotes). I hope that you enjoy this guide as much as learn from it.

While this guide was written initially for the PS2 version of the game, this 
guide will also benefit those with the PC and Xbox versions of Vice City. If 
any of the strategies in this guide won't work in either the PC or Xbox 
versions, feel free to write me and let me know so I can make additional 
adjustments in future revisions.

This guide is designed so that you can do the missions without any cheat 
codes. However, I have included one code, the Health Code (in the "Advanced 
Tips And Information" chapter), to give you a little flexibility.

In addition, this guide also reveals three reliable ways (depending on what
version of Vice City you have) to get around the roadblocks at the start of
the game.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but as you read the
guide you will see how it benefitted me.

Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):

  >>Hidden Packages will be identified with an "H".
    Examples: Hidden Package XXX-H21.
              Package XXX-H32.
              XXX-H65.

  >>Rampages will be identified with an "R".
    Examples: Rampage XXX-R34.
              XXX-R16.

  >>Unique Stunt Jumps will be identified with a "J".
    Examples: Unique Stunt Jump XXX-J24.
              Unique Jump XXX-J12.
              Jump XXX-J8.
              XXX-J31.

0======================0
| Neighborhood Prefixes \
0========================0

PRI - Prawn Island             SFI - Starfish Island
NPM - North Point Mall         DTN - Downtown
VCP - Vice Point               LHI - Little Haiti
LGC - Leaf Links Golf Club     LTV - Little Havana
WSB - Washington Beach         EIA - Escobar International Airport
OCB - Ocean Beach              VPR - Viceport

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Major bugs (for the "Bugs" chapter).

  >>Differences between the PC and Xbox versions that may make my some of my  
    strategies ineffective.

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it since I   
    may consider doing guides for other games in the future.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto: Vice City"                                 [GTVC] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto: Vice City" is the follow-up to the smash hit "Grand Theft 
Auto III". Like its predecessor, Vice City is a freeform "sandbox" adventure
game where you can do pretty much anything you want.

Vice City is set in the 1980's (1986 specifically), about the time when most
adult gamers (when they were children or teens) were into the Commodore 64's,
Sega Master Systems, and Nintendo Entertainment Systems.

Initially, I was expecting "Grand Theft Auto: Vice City" to be just like
"Grand Theft Auto III" but with a little more polish.

But what Rockstar did was nothing short of incredible. They overhauled
everything, compiled a massive soundtrack the likes of which the gaming world
hadn't seen at that point (a lot of good 80's music), and got some major
Hollywood talent to lend their voices (like Ray Liotta and Dennis Hopper).
Plus a more refined story, motorcycles, helicopters, better weapons, the
ability to change outfits, and purchase property.

There are more missions in Vice City than there were in "Grand Theft Auto
III" (88 in Vice City, 73 in GTA3). Plus, the missions are more involving,
but still not too complex. I guess that the designers didn't want to let too
many things get in the way of experiencing the full scope of Vice City. And
such a large scope it is too.

This was a major leap forward and Rockstar Games was highly commended for not
taking the easy way out. And it was worth every penny I paid for it (and I
pre-paid two months in advance at the local GameStop).

The only major downside to Vice City is that since Vice City was such a major 
leap from "Grand Theft Auto III", how was Rockstar going to top themselves
for the next chapter in the Grand Theft Auto series?

"Grand Theft Auto: San Andreas", released in 2004, provided the answer to
that question. Larger and more expansive than anyone thought possible. This
made Vice City puny and old by comparison. And that's saying a lot.

 /=========================================================================\
0===========================================================================0
| I.7. "Grand Theft Auto: Vice City Stories"                         [GVCS] |
0===========================================================================0
 \=========================================================================/

In 2006 Rockstar Games released "Grand Theft Auto: Vice City Stories", a
prequel to "Grand Theft Auto: Vice City", on the PlayStation Portable (PSP)
handheld system. Later, in early 2007, Rockstar Games released this game for
the PlayStation 2 game console.

Set in 1984, two years before the events in "Grand Theft Auto: Vice City", it
tells the story of Victor Vance, big brother to Lance Vance who is a major
character in "Grand Theft Auto: Vice City".

In this guide you will find references to Vice City Stories. Mostly in the
Landmarks chapters plus a chapter that utilizes some creative writing to tie
both "Grand Theft Auto: Vice City Stories" to "Grand Theft Auto: Vice City".

With all that said, let's get down to the business of the guide itself and I 
will start with the differences between the three PlayStation 2 versions.....

 /=========================================================================\
0===========================================================================0
| I.8. Differences Between the Three PS2 (American) Versions         [DFPS] |
0===========================================================================0
 \=========================================================================/

When "Grand Theft Auto: Vice City" came out for the PS2, there were several
issues that came up like the Detonator Bug, getting hurt running off
sidewalks, and other glitches.

When Rockstar announced that they were doing a Double Pack version containing 
both "Grand Theft Auto III" and "Grand Theft Auto: Vice City", there was talk
that Rockstar might go into the PS2 version of both games and do some
clean-up work.

Based on responses from other posters at the GameFAQs message boards when I 
posted my initial findings, what Rockstar did was to put in some new ideas 
that were implemented in the PC version to make the PS2 version equal to the
other versions (although another reader said that these were done to the
foreign versions of Vice City prior to the PC version).

Later, Rockstar did another version of Vice City that removed references to
killing Haitians in response to protests by the Haitian community. This was
known as the "Haitian-Friendly" version.

There are four ways to determine what version of "Grand Theft Auto: Vice
City" (American - NTSC) you have:

>>Version Number
  **************
  By placing the game disc inside a computer and opening the file 
  "system.cnf" within a text editing program you can tell what version of the 
  game it is. There are three version numbers to note.

>>Bar Code Number
  ***************
  At the lower left of the back cover is the barcode. The bar code number 
  starts with 10425. Then there is another set of numbers after that. This 
  set of numbers changes from version to version.

>>Disc Banner Color
  *****************
  On the disc itself you will find the PlayStation 2 logo near the bottom of 
  the artwork. The banner that the wording is on is either going to be red or 
  black. If it is red then it is part of the Double Pack set. If it is black 
  then it is a Stand-Alone disc.

>>Disc Ring
  *********
  There is a way to identify the game version by looking at the disc itself. 
  Take your Vice City disc and flip it over so you are looking at the data
  (silver) side. Near the center hole you should see the PlayStation 2 logos. 
  Beyond that you should see some bar codes. This is the Disc Ring.

  Opposite the barcodes you should see some lettering:

     PDSS-004995A1

  If you see this then this is a Haitian-Unfriendly (Original) Version.

  But if you see this:

     PDSS-004998A1

  Then this is a Haitian-Friendly Version.

All of this information will help you in determining what version of "Grand
Theft Auto: Vice City" you have so you can avoid game save incompatibility
issues.

Listed below is the information on the PlayStation 2 versions:

X================================X
| Original Version (Stand-Alone) |
| ****************************** |
|   Version Number: 1.40         |
|   Bar Code Number: 27145       |
|   Disc Banner Color: Black     |
|   Disc Ring: PDSS-004995A1     |
X================================X

X================================X
| (Original) Double Pack         |
| **********************         |
|   Version Number: 2.01         |
|   Bar Code Number: 27300       |
|   Disc Banner Color: Red       |
|   Disc Ring: PDSS-004995A1     |
X================================X

X================================X
| (Haitian-Friendly) Double Pack |
| ****************************** |
|   Version Number: 3.00         |
|   Bar Code Number: 21383       |
|   Disc Banner Color: Red       |
|   Disc Ring: PDSS-004998A1     |
X================================X

X================================X
| Haitian-Friendly (Stand-Alone) |
| ****************************** |
|   Version Number: 3.00         |
|   Bar Code Number: 27388       |
|   Disc Banner Color: Black     |
|   Disc Ring: PDSS-004998A1     |
X================================X

It should also be noted that the version of Vice City that is featured within
the "Grand Theft Auto: The Trilogy" (PS2) is the Haitian-Friendly version.

  /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
X| VERY IMPORTANT: The game saves from one version WILL NOT work with any  |X
X| other version! Version 1.40 game saves are not cross-compatible with    |X
X| version 2.01 and 3.00 discs. And version 3.00 game saves are not        |X
X| cross-compatible with version 2.01 discs either.                        |X
X|                                                                         |X
X| The reason for the incompatibility is due to the fact that when you     |X
X| make any significant changes to the main program the game saves from    |X
X| the previous version will no longer be recognized by the new version.   |X
X| This is an issue that is unfixable.                                     |X
X|                                                                         |X
X| If you need to replace a Copy of Vice City you have to make sure to     |X
X| get the same version otherwise you won't be able to use your game       |X
X| saves. The latest version of my Differences FAQ will show you what to   |X
X| look out for in helping you determine what version you have and what    |X
X| to look for in the other versions.                                      |X
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
  \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Here is the list of major and minor changes I have found so far:

0=============0
| Version 2.01 \
0===============0

  >>The Cherry Popper Save Glitch, which corrupts game saves when saved at 
    Cherry Poppers, has been fixed.

  >>The Detonator Bug is fixed for the DP version. More details in the "Bugs"
    chapter.

  >>The "Trial By Dirt" mini-game has been altered. The rain, Haitians on 
    motorcycles, and barrels won't show up when you do it the first time. The 
    second time around, the barrels will appear. If you beat your best time, 
    rain will appear the next time. If you beat your best time again, the 
    Haitians will appear an your next attempt. In addition, the stat glitch 
    (in where the stat would not show up until you did "Test Drive" and only 
    as the same time as that mini-game) has been fixed.

  >>The Lionel Ritchie song "Running With The Night" (Flash-FM) has been 
    removed from the Double Pack version.

  >>The blurry vision in "Boomshine Saigon" is far less in the DP version 
    although the screen will still swerve around.

  >>Many weapons have been renamed. More details in the "Weapons" chapter.

  >>In the opening cutscene for "Recruitment Drive" (Interglobal Films 
    Asset), the big breasted woman with the pasties is now wearing a halter 
    top instead.

0=============0
| Version 3.00 \
0===============0

  >>References to Haitians and Cubans have been either altered or removed 
    (the main reason for Version 3.00).

  >>The Tear Gas that sits behind the Washington Beach Police Station has 
    been replaced by Grenades.

 /=========================================================================\
0===========================================================================0
| I.9. Differences Between the Two Xbox Versions                     [DFXB] |
0===========================================================================0
 \=========================================================================/

Just like on the PlayStation side there are also two versions of Vice City
for the Xbox: Original and Haitian-Friendly.

One of my readers, Kenneth Lowery, wrote to me concerning differences for the
Xbox versions. After reading the previous version of my Differences FAQ he
checked the bar code on the back of his Double Pack copy. He noticed that it
was a sticker that covered another bar code. After reading his letter I
tracked down a copy of what he determined was the Haitian-Friendly version
for the Xbox.

Just like in the PS2 versions, the Xbox versions also have the game save
incompatibility issue. However, the Xbox will make another Vice City game
save folder instead of overwriting the older one so you can have two Vice
City folders on the hard drive.

Outside of the script changes for the Haitian / Cuban missions there is only
one other change to note:

>>They fixed the Pedestrians Go Silent bug. The Pedestrians Go Silent bug was 
  a glitch that caused the pedestrians to go quiet even if you hit them with 
  a car. Unfortunately, this fix introduced more sound glitches so the game 
  actually sounds worse.

Xbox Bar Code data:

X==============================================X
| Double Pack Package                          |
| *******************                          |
|   (Original) DP Version: 10425 29284         |
|   (Haitian-Friendly) DP Version: 10425 29387 |
X==============================================X

In addition, the Disc Ring method, for determining the game types, also works
for the Xbox versions. However, the lettering is smaller and can be found in
two places along the ring area:

X==============================================X
| Disc Ring                                    |
| *********                                    |
|   (Original) DP Version: TT01502A            |
|   (Haitian-Friendly) DP Version: TT11504A    |
X==============================================X

 /=========================================================================\
0===========================================================================0
| I.10. PlayStation 2 and Original Xbox Version Differences          [PSXB] |
0===========================================================================0
 \=========================================================================/

What are some of the differences between the Original Xbox and PS2 versions?
Which one is better (from a technical standpoint)? Here's the breakdown:

0=========0
| Graphics \
0===========0

  The graphics on the Xbox version are better than it's PS2 counterpart but 
  the animation tends to be a choppy thus negating some of its advantage. In 
  addition, the Xbox version has Progressive Scan and that's a nice plus.

  With the release of Xploder HDTV Player for the PS2 you can now enjoy Vice 
  City in 480p (although the main title introduction glitches up a bit due to 
  "meshing issues").

0======0
| Sound \
0========0

  The sound on the Xbox version tends to be quite glitchy. Inappropriate jet 
  noises plus the Pedestrians Go Silent glitch (on the Xbox 
  Haitian-Unfriendly version) gives the PS2 the edge even though you can make 
  customizable soundtracks on the Xbox version. On the Xbox Haitian-Friendly 
  version, even though they fixed the Pedestrians Go Silent glitch, there's 
  more sound glitches.

0=========0
| Controls \
0===========0

  The controls on the Xbox version are OK even though doing drive-bys was 
  made a bit awkward because you had to use the Right Analog Stick. The PS2 
  version gets the edge here although the Xbox controls aren't as awful as I 
  made them out to be before. After playing around with San Andreas (Xbox), 
  the controls for Vice City (Xbox) seem so much better.

0======================0
| Console Hardware Data \
0========================0

>>PlayStation 2
  *************
  The PS2 version runs pretty well but you can encounter sudden pop-ins if 
  you are driving very fast and outrun the object loading (but it doesn't
  happen too often). Texture loading is pretty smooth but there will be some
  occasions when you see slow loading textures but it is not too bad.

>>Xbox
  ****
  Although the Xbox version has better graphics the animations tend to be a 
  bit choppy. The object and texture loading is much better than the PS2 
  version which reduces sudden pop-ins. There are occasional hiccups when 
  streaming from the disc which makes you wonder if your machine has crashed.  
  There are also massive slowdowns at the end of a lot of missions. This is 
  because the Xbox is reading the data off of the disc in such a way that it 
  interferes with the game. Vice City also glitches out very bad if you 
  happen to have an Xbox with a Thompson drive (I had to trade in my initial 
  Xbox because of this problem).

  The best way to tell if you have the bad drive is when you load up the 
  game. If you can hear the title music but the screen remains black, you 
  have the bad drive. Microsoft used two other drives in addition to the 
  Thompson drive and only a drive replacement will solve this particular 
  problem.

0=========================0
| Xbox Version Differences \
0===========================0

As I said at the start, there are also some tweaks that don't appear in the 
PS2 version:

  >>"The Jump" method of getting to the other side before "Phnom Pehn '86" 
    (Ricardo Diaz) will NOT work on the Xbox version. However, you can still 
    use "The Bus" method of getting across.

  >>The posters in the window of Rock City (Downtown) have been replaced by a 
    poster of a Cousin Ed (from Iron Maiden) look-alike with the words "Jock 
    Star" on the bottom.

  >>A SWAT Enforcer can often be found at the Vice Point Police Station.

  >>A Securicar can often be found in front of El Banco Corrupto Grande near 
    Little Havana.

  >>A Police Cheetah can sometimes be found in the back area of the Little 
    Havana Police Station.

  >>A Bus can often be found by the building where VPR-H98 is located (the 
    hangar east of the EIA Freight and Cargo Terminal (Seaplanes Tours - near 
    the Airport).

  >>The Love Fist limo will spawn in front of VROCK after completion of the 
    Love Fist missions.

  >>The Tear Gas Grenades that were in the back of the Washington Beach 
    Police Station in the PS2 versions have been replaced by standard 
    Grenades in the Xbox version.

  >>Any Washington you see on the street will always be white. You can't even 
    change the color by running it through a Pay 'N Spray. It will always 
    come out white. A glitch maybe?

  >>An Admiral will sometimes replace the Stretch at The Mansion. The only 
    place to get the Stretch for the Sunshine Autos car list is at the 
    Mansion. You will have to move the Admiral far away, or take it to 
    complete one of the car lists at Sunshine Autos, to make the Stretch 
    appear again.

  >>You CANNOT use the FBI Rancher in a Pay 'N' Spray in the Xbox version.

  >>And finally, there are NO sidewalk injuries in the Xbox version. In the 
    PS2 versions you can get hurt running off the sidewalk. It is an 
    irritating bug and a running gag amongst PS2 users.

 /=========================================================================\
0===========================================================================0
| I.11. Xbox 360 Data                                                [XBDT] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto: Vice City" works with the latest Backward Compatibility
updates for the Xbox 360 (you need the Hard Drive to play Original Xbox games
on the Xbox 360).

You can play Vice City in many different resolutions depending on your
monitor or HDTV setup. It looks and plays pretty good (although the main
title intro chugs badly).

However, the graphics are just as choppy on the Xbox 360 as it was on the
Original Xbox. As for the sound, I haven't played enough of Vice City on the
Xbox 360 to know for sure at this point if the sounds play any better (by
better I mean less glitchy).

Three bad things about playing Vice City on the Xbox 360:

  >>You can't do custom soundtracks like you could on the Original Xbox.
  >>You can't transfer game saves to an external memory card for safekeeping.
  >>You can't transfer games saves from the Original Xbox to the Xbox 360.

But one good thing about playing Vice City on the Xbox 360 is that the
White and Black buttons (from the Original Xbox controller) are replaced by
the Left and Right Buttons which are situated above the Left and Right
Triggers on the Xbox 360 pad.

Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360
controller with the Original Xbox.

 /=========================================================================\
0===========================================================================0
| I.12. Xploder HDTV Player (PlayStation2) Data                      [XPTV] |
0===========================================================================0
 \=========================================================================/

Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. Many games will work but some
of them will have issues.

"Grand Theft Auto: Vice City" works great in 480p mode. However, the main
title intro will be glitchy because of "line meshing issues". This is
actually a minor problem since you can easily skip the opening credits by
pressing X. Once you get past the intro, all is good.

Because the graphics are designed for 480 vertical resolution it is not
recommended that you put Vice City in any mode higher than 480p. The higher
resolution modes, like 720p, simply shoehorn the 480 graphics into the higher
end modes and tend to really squash the screen.

 /=========================================================================\
0===========================================================================0
| I.13. HDLoader (PlayStation 2) Data                                [HDLD] |
0===========================================================================0
 \=========================================================================/

This program, which has been floating around the internet for years, will let
you install your favorite games onto a hard drive (assuming you have an older
style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2
"Slim" that has been modified to use a hard drive).

There are two variants of this program. The first variant is HDLoader which
is freeware and HDAdvance which is not. It is best to use HDLoader since it
is free and gets updated from time to time to improve compatibility and 
functionality.

HDLoader is best installed with a popular memory card exploit known as Free 
McBoot. It is how I am using HDLoader now (with a 160GB hard drive).

Vice City, from what I know, has always been compatible with the earliest
versions of HDAdvance and HDLoader. Why install the game on a hard drive? For
starters, less wear and tear on the DVD-ROM mechanism.

But mainly it is for faster loading speeds. Listed below is the speed
difference with HDLoader in certain situations:

  >>After selecting the game in the HDLoader menu it takes less than five 
    seconds to get to the logo screen since it doesn't do the PlayStation 2 
    splash screen.
  >>The initial load is a little faster.
  >>Entering/exiting buildings is faster.
  >>Loading up missions and cutscenes are a little faster.
  >>The "Welcome to Vice City" screen that pops up when you go between the 
    two halves of the city stays up less than half the time than it was when 
    you play off of the DVD-ROM.
  >>Loading up game saves is much faster.
  >>Object loading is much faster (no more hitting invisible objects - 
    objects that are "there" but you can't see because the graphic hasn't 
    loaded up yet).

Currently there is no reliable method to use HDLoader with HDTV Player to 
allow you to play Vice City off the hard drive in Progressive Scan mode.

With that done, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.14. Controls and Vehicles                                        [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of Vice 
City that have no manuals.

Special thanks to spaceeinstein for his help with the PC controls and A1210 
for his help with the Xbox controls.

It should be noted that on the PC version you have the option of using the
Mouse for targeting and driving instead of the Keypad.

I have also included basic action and vehicle information with their
respective control schemes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.A. On Foot                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game there is plenty of things you can do when on foot.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Move Around...............................................Left Analog Stick
  [5] Look Around (First Person Mode)......................Right Analog Stick
  Move Around.................................................Directional Pad
  [1] Run............................................................X Button
  Jump..........................................................Square Button
  [3] Attack....................................................Circle Button
  [2] Enter Vehicle...........................................Triangle Button
  *Multipurpose.....................................................L1 Button
  Previous Weapon...................................................L2 Button
  Crouch............................................................L3 Button
  [4] Target........................................................R1 Button
  Next Weapon.......................................................R2 Button
  Look Behind.......................................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Zoom In With Sniper Rifle.....................................Square Button
  Zoom Out With Sniper Rifle.........................................X Button

* - This button serves to either Change Camera Modes, Get New Weapon, 
    Purchase Property, or Answer Cell Phone.

>>Xbox Version
  ************

  Move Around...............................................Left Analog Stick
  [5] Look Around (First Person Mode)......................Right Analog Stick
  [1] Run............................................................A Button
  Jump...............................................................X Button
  [3] Attack....................................................Right Trigger
  [2] Enter Vehicle..................................................Y Button
  Get New Weapon or Purchase New Property..................Directional Pad Up
  Previous Weapon........................................Directional Pad Left
  Crouch.............................................Left Analog Stick Button
  [4] Target or Answer Cell Phone................................Left Trigger
  Next Weapon...........................................Directional Pad Right
  Look Behind.......................................Right Analog Stick Button
  Pause..........................................................Start Button
  *Change Camera Mode............................................White Button

* - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

>>PC Version
  **********

  [NOTE: NP = Number Pad]

  [It should also be noted that you can use the mouse for more accurate 
   aiming when attacking on foot.]

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [1] Run.........................................................Right Shift
  Jump...................................................Right Control; Space
  [3] Attack............................NP 0; Left Control; Left Mouse Button
  [2] Enter Vehicle.......................................Return/Enter; F Key
  Previous Weapon...............................NP Period [.]; Mouse Wheel Up
  Next Weapon......................................NP Enter; Mouse Wheel Down
  Crouch................................................................C Key
  [4] Target.......................................Delete; Right Mouse Button
  Look Behind............................NP 1; Caps Lock; Middle Mouse Button
  Change Camera Mode..............................................Home; V Key
  Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up
  Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down

  0-----------------------------------------------------------------------0

[1] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be. You can solve the problem of tiring out by 
      getting the Infinite Run feature which is acquired by successfully 
      completing the Ambulance Mission (detailed later).

[2] - When doing this to motorcycles, depending on how close you are, you can 
      either knock the rider off with a elbow to the face or jumpkick them to 
      the chest. If you jack a car that has a passenger and you are fast 
      enough, that passenger will ride with you (and scream constantly) for 
      as long as you drive the car (works with Police vehicles too).

[3] - When holding a melee weapon (like a bat) or using your fist, the Attack 
      Button is used to swing at your target.

      When using Grenades or Tear Gas, the same button is used to throw your 
      weapon at the target. The longer you hold, the farther you throw.

      When holding a gun (like a Python [.357]) or a heavy weapon (like a 
      Rocket Launcher), you use the Attack Button to shoot. Use the Target 
      Button in conjunction to aim at your enemy.

      When used with a camera (later on in the game), the Attack Button is 
      used to take pictures.

[4] - When holding a gun, you hold down the Target Button target your enemy. 
      Use the Previous Weapon and Next Weapon Buttons to switch between 
      targets.

[5] - You can do this for precision walking (like on a steel beam) by helping 
      you "aim" your character in the direction you want him to face.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. In Cars, Motorcycles, and Boats                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs there are plenty of cars to use in Vice City. From
junkers and gang cars to the fanciest sports cars. They can all be used here. 

In addition, the motorcycles are great for exploration, jumping, and looking
cool on. Perhaps the single biggest advantage to the bikes is the fact that
you can shoot forward (using a submachine gun) while riding one. You can then
take out anyone that tries to cut in front of you (like a Police car).

However, there are a couple of disadvantages. First, it is much easier for a 
cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

But let's not forget the boats. They are part of the culture of Vice City.
From sailboats to speedboats they are all represented.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  [1] Turn Vehicle..........................................Left Analog Stick
  [1] Turn Vehicle............................................Directional Pad
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  [2] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons)
  [4] Exit Vehicle............................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Look Left (Drive By Mode).........................................L2 Button
  Use Horn (Or Siren)...............................................L3 Button
  [3] Handbrake.....................................................R1 Button
  Look Right (Drive By Mode)........................................R2 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button
  Look Behind.................................................L2 + R2 Buttons

>>Xbox Version
  ************

  [1] Turn Vehicle..........................................Left Analog Stick
  Drive By Mode/Look Around................................Right Analog Stick
  Accelerate....................................................Right Trigger
  Reverse/Brake..................................................Left Trigger
  [2] Attack (Drive By Mode)........................Right Analog Stick Button
  [4] Exit Vehicle...................................................Y Button
  *Change Radio Stations.........................................Black Button
  Use Horn (Or Siren)................................Left Analog Stick Button
  [3] Handbrake......................................................B Button
  Activate Vehicle Missions..........................................X Button
  Pause..........................................................Start Button
  #Change Camera Mode........................................... White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs. On the Xbox 360 you can't 
    do custom soundtracks for Vice City.

# - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

>>PC Version
  **********

  [NOTE: NP = Number Pad]

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  [3] Handbrake.........................Right Ctrl; Space; Right Mouse Button
  [2] Attack........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
  [4] Exit Vehicle........................................Return/Enter; F Key
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Use Horn (Or Siren).................................Left Shift; Right Shift
  Activate Vehicle Missions............................NP Plus [+]; Caps Lock
  Change Camera Mode..............................................Home; V Key
  Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
  Look Left.......................................................NP 1; Q Key
  Look Right......................................................NP 2; E Key
  Turret Left (Firetruck)................................................NP 4
  Turret Right (Firetruck)...............................................NP 5
  Turret Up (Firetruck)/Lean Up (Wheelie)................................NP 9
  Turret Down (Firetruck)/Lean Down (Stoppie)............................NP 6
  Go Up (Voodoo)...................................................Left Shift
  Go Down (Voodoo)................................................Right Shift
  Tilt Right (Voodoo)........................................NP4; Shift + NP5
  Tilt Left (Voodoo).........................................NP5; Shift + NP4
  Tilt Forward (Voodoo)......................................NP9; Shift + NP6
  Tilt Backward (Voodoo).....................................NP6; Shift + NP9

  0-----------------------------------------------------------------------0

[1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction 
      with the Brake Button to perform a stoppie on a motorcycle.

[2] - You can also shoot forward while riding a motorcycle. Just press the 
      Attack button.

[3] - Your stopping power is increased when used in conjunction with the 
      Reverse button.

[4] - You can jump from a moving car when you need to make a quick exit. You 
      will hurt yourself a little bit when you do but that is much better
      then getting stuck in a flaming car that's about ready to blow up.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.C. In Helicopters                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are plenty of helicopters to use in Vice City. They can be used to
quickly fly from one part of Vice City to another.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Turn Clockwise....................................................R2 Button
  Turn Counterclockwise.............................................L2 Button
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  [1] Fire Chaingun.............................................Circle Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Rotate Helicopter........................................Right Analog Stick
  Ascend........................................................Right Trigger
  Descend........................................................Left Trigger
  Hover..............................................Left Analog Stick Button
  [1] Fire Chaingun.................................Right Analog Stick Button
  Exit Vehicle.......................................................Y Button
  *Change Radio Stations.........................................Black Button
  Pause..........................................................Start Button
  #Change Camera Mode............................................White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs. On the Xbox 360 you can't 
    do custom soundtracks for Vice City.

# - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

PC Version
**********

  [NOTE: NP = Number Pad]

  Move Forward............................................................NP9
  Move Backward...........................................................NP6
  Sidestep Left.............................................Arrow Left; A Key
  Sidestep Right...........................................Arrow Right; D Key
  Turn Clockwise............................................NP 2; NP 5; E Key
  Turn Counterclockwise.....................................NP 1; NP 4; Q Key
  Ascend......................................................Arrow Up; W Key
  Descend...................................................Arrow Down; S Key
  [1] Fire Chaingun......................Right Mouse Button; Space; Left Ctrl
  Exit Vehicle............................................Return/Enter; F Key
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Look Behind.............................................Middle Mouse Button

  0-----------------------------------------------------------------------0

[1] - This applies to the Sea Sparrow only.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.D. In the Skimmer                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This full-winged seaplane is used during and unlocked after doing "Dildo 
Dodo" (Interglobal Films Asset). It handles sluggishly but it is not too bad
once you get it to top speed.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Dive...................................................Left Analog Stick Up
  Rise.................................................Left Analog Stick Down
  Turn Left............................................Left Analog Stick Left
  Turn Right..........................................Left Analog Stick Right
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Accelerate.........................................................X Button
  Decelerate....................................................Square Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations.............................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Dive...................................................Left Analog Stick Up
  Rise.................................................Left Analog Stick Down
  Turn Left............................................Left Analog Stick Left
  Turn Right..........................................Left Analog Stick Right
  Look Left\Right\Behind...................................Right Analog Stick
  Accelerate....................................................Right Trigger
  Decelerate.....................................................Left Trigger
  Exit Vehicle.......................................................Y Button
  *Change Radio Stations.........................................Black Button
  Pause..........................................................Start Button
  #Change Camera Mode............................................White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs. On the Xbox 360 you can't 
    do custom soundtracks for Vice City.

# - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

>>PC Version
  **********

  [NOTE: NP = Number Pad]

  Dive....................................................................NP9
  Rise....................................................................NP6
  Turn Left.................................................Arrow Left; A Key
  Turn Right...............................................Arrow Right; D Key
  Accelerate..................................................Arrow Up; W Key
  Decelerate................................................Arrow Down; S Key
  Exit Vehicle............................................Return/Enter; F Key
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Look Behind.............................................Middle Mouse Button

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.E. In the Rhino                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Rhino is probably the single toughest vehicle in the game and is one of
the preferred vehicles to use in the Vigilante Mission (explained later in
the guide). You can acquire this vehicle during a 6-Star Wanted Rating and
take it from the soldiers or wait until after you've collected 90 Hidden
Packages where one will be unlocked near the front gate of Fort Baxter Air
Base.

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Turn Vehicle..............................................Left Analog Stick
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  Brake.............................................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Turret Control...........................................Right Analog Stick
  Main Gun......................................................Circle Button
  Exit Rhino..................................................Triangle Button
  Use Horn..........................................................L3 Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Turn Vehicle..............................................Left Analog Stick
  Accelerate....................................................Right Trigger
  Reverse/Brake..................................................Left Trigger
  Turret Control...........................................Right Analog Stick
  Main Gun..........................................Right Analog Stick Button
  Exit Rhino.........................................................Y Button
  Use Horn...........................................Left Analog Stick Button
  Activate Vigilante Mission.........................................X Button
  Pause..........................................................Start Button
  #Change Camera Mode........................................... White Button

# - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

>>PC Version
  **********

  [NOTE: NP = Number Pad]

  Move Forward................................................Arrow Up; W Key
  Move Backward.............................................Arrow Down; S Key
  Move Left.................................................Arrow Left; A Key
  Move Right...............................................Arrow Right; D Key
  Brake.................................Right Ctrl; Space; Right Mouse Button
  Look Left.......................................................NP 1; Q Key
  Look Right......................................................NP 2; E Key
  Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button
  Turret Left............................................................NP 4
  Turret Right...........................................................NP 5
  Main Gun..........NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2)
  Exit Rhino..............................................Return/Enter; F Key
  Use Horn............................................Left Shift; Right Shift
  Activate Vigilante Mission...........................NP Plus [+]; Caps Lock
  Change Camera Mode..............................................Home; V Key

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.F. In the Hunter                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Hunter appears at the northern part of Fort Baxter Air Base after you
have collected all 100 Hidden Packages and at the helipad at south Ocean
Beach after completion of the mission "Keep Your Friends Close....." (Tommy
Vercetti). It is also the single most preferred vehicle to use in the
Vigilante Mission (explained later in the guide).

0=========0
| Controls \
0===========0

>>PlayStation 2 Version
  *********************

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Turn Clockwise....................................................R2 Button
  Turn Counterclockwise.............................................L2 Button
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  Fire Chaingun.....................................................R1 Button
  Fire Rockets..................................................Circle Button
  Exit Hunter.................................................Triangle Button
  Activate Vigilante Mission........................................R3 Button
  Change Radio Stations.............................................L1 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

>>Xbox Version
  ************

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Rotate Hunter............................................Right Analog Stick
  Ascend........................................................Right Trigger
  Descend........................................................Left Trigger
  Hover..............................................Left Analog Stick Button
  Fire Chaingun.....................................Right Analog Stick Button
  Fire Rockets.......................................................B Button
  Exit Hunter........................................................Y Button
  Activate Vigilante Mission.........................................X Button
  *Change Radio Stations.........................................Black Button
  Pause..........................................................Start Button
  #Change Camera Mode............................................White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black 
    button while pressing up and down on the Directional Pad to select 
    "album"/folder. Then, while still holding the radio button, press left or 
    right on the Directional Pad to change songs. On the Xbox 360 you can't 
    do custom soundtracks for Vice City.

# - On the Xbox 360 this is the Left Button which is situated above the Left 
    Trigger.

>>PC Version
  **********

  [NOTE: NP = Number Pad]

  Move Forward............................................................NP9
  Move Backward...........................................................NP6
  Sidestep Left.............................................Arrow Left; A Key
  Sidestep Right...........................................Arrow Right; D Key
  Turn Clockwise............................................NP 2; NP 5; E Key
  Turn Counterclockwise.....................................NP 1; NP 4; Q Key
  Ascend......................................................Arrow Up; W Key
  Descend...................................................Arrow Down; S Key
  Fire Chaingun..........................Right Mouse Button; Space; Left Ctrl
  Fire Rockets............................NP 0; Left Mouse Button; Right Ctrl
  Exit Hunter.............................................Return/Enter; F Key
  Activate Vigilante Mission...........................NP Plus [+]; Caps Lock
  Change Radio Stations.........................Insert; R Key; Mouse Wheel Up
  Look Behind.............................................Middle Mouse Button

 /=========================================================================\
0===========================================================================0
| I.15. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in Vice City takes place.

In the center of your screen is your main character, Tommy Vercetti. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still. On the PC version
you use the keyboard and mouse to move Tommy and the camera around.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, and Safehouses.

In the upper right corner of the Main Screen you will find the game clock,
your Health, your Armor (when you have Armor), your money, and the weapon or
item you are currently holding.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

 /=========================================================================\
0===========================================================================0
| I.16. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:

  >>Map
    ***
    This shows the Main Map of Vice City. This is where you can find your
    position, mission strands, and other notable places.

  >>Brief
    *****
    This is where you can go through the text used in the cutscenes,
    missions, and outside of missions.

  >>Game
    ****
    This is where you load saves, delete saves, or start a new game.

  >>Stats
    *****
    This is where the statistics for everything you do are listed.

  >>Controls
    ********
    This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
    This is where you control the audio in Vice City and listen to some of 
    the radio stations featured in the game.

  >>Display
    *******
    This is where you control some of the visual aspects of Vice City.

 /=========================================================================\
0===========================================================================0
| I.17. Weapons                                                      [WPNS] |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are 
32 different weapons, in ten different categories, that can be found and used 
to create mayhem and abuse.

However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons (one slot is used for a Camera later in the game).

I also had a reader, Rob Owens, write to me with additional real world data
on some of the the weapons used in the game.

Some of the weapons listed here go by more than one name depending on what 
version of the game you have. Below are the ten slots and the weapons for 
each one:

 /XXXXXXXXXXXXXXX\
0=================0
| Slot 1 - Camera |
0=================0
 \XXXXXXXXXXXXXXX/

  There is only one mission in the game in which this is used, "Martha's Mug 
  Shot" (Interglobal Films Asset). This is not a weapon but it has it's own 
  slot so you can use the item during that particular mission.

 /XXXXXXXXXXXXX\
0===============0
| Slot 2 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  >>Fist
    ****
    Your standard bare fist.

  >>Brass Knuckles
    **************
    This is used to increase your fist damage by adding a piece of metal to
    make your fist more powerful. Can be also acquired from the guards at The 
    Malibu Club.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 3 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  There are quite a lot of choices here for the discriminating psychotic:

  >>Baseball Bat
    ************
    Great for batting practice (on somebody's head) or breaking kneecaps.

  >>Nightstick
    **********
    This can be acquired from a dead Cop which is just as well, he won't be 
    needing it anyway (or the locker room of the Washington Beach Police 
    Station). Perfect for use in playing "Bad Cop, Naughty Prisoner".....

  >>Golf Club
    *********
    Can be acquired in or around Leaf Links Golf Course (usually by mugging a 
    golfer) or by swiping a Caddy. You can improve your swing and work 
    somebody over at the same time.....

  >>Screwdriver
    ***********
    Use this to add some literalism to the statement, "Screw you!".....

  >>Meat Cleaver
    ************
    Slice, dice, and make giblets out of anyone that gets in your way.....

  >>Knife
    *****
    "This knife killed over 25,000 people in Cambodia. Now you can too!"

  >>Hammer
    ******
    Pound them and then rip out certain body parts with the claw.....

  >>Machete
    *******
    "That's not a knife, mate. Now this, this is a big ass m-----------g 
     knife!"

  >>Katana
    ******
    While overhead swings can be effective, running anyone through with this 
    sword will kill instantly. "Wow! You look like a psycho!"......

  >>Chainsaw
    ********
    Be careful using this weapon, you move slowly while using it so you are 
    vulnerable to being attacked or busted. Therefore, it has limited 
    strategic potential. Good for some sick thrills though.....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 4 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw:

  >>Grenades
    ********
    Toss one of these and watch the crowds scatter (in more ways than 
    one).....

  >>Tear Gas
    ********
    [Note: This weapon is NOT available in either the PC or Xbox versions. It 
     is still available in the PS2 Original Version (1.40) and PS2 Double 
     Pack version (2.01).]

    This weapon can wear out your armor and health quickly if you stay in the 
    cloud for too long. Outside of a kick to the groin or forcing him to play 
    "Stuntman" (PS2), this is probably the best way to make a grown man 
    cry......

  >>Molotov
    *******
    Can be used to flambe' your enemies and yourself if you're too careless 
    in where you throw one. Best used when you acquire the Fireproof Feature 
    (by doing the Firetruck Mission) to keep yourself cool when everybody 
    else is not.....

  >>Remote Grenade
    **************
    [NOTE: PS2 Original Version only: NOT to be used when Infinite Ammo is 
     acquired at 100% Completion due to a bug.]

    Use this like a Hand Grenade and detonate it at your leisure. Good for 
    ambushes.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 5 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Colt .45 [Pistol]
    *****************
    A decent handgun that can be bought or acquired from dead Cops. This gun 
    is also known as a Government model 1911. You can use this weapon while 
    running to make yourself harder to hit while taking out a target at the 
    same time.

  >>Colt Python [.357]
    ******************
    The best handgun around and one of the best weapons to use period. While 
    the Python in this game is chambered for 9 mm (.357) it's more often 
    chambered for the larger 12.7 mm round in the real world. This gun is 
    practically a one-kill weapon (except on SWAT members) making this very 
    effective on most missions. You can't run while shooting with this gun 
    but if you are quick with your targeting, you can still make fast work of 
    a group of enemies with little damage.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 6 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These ridiculously powerful weapons will make short work of anything 
  (including vehicles - even the Hunter). You can't run while holding one but 
  that doesn't make you any less dangerous:

  >>Chrome Shotgun
    **************
    A standard pump action single barreled shotgun. Slow on the fire rate but 
    still effective.

  >>Stubby Shotgun
    **************
    This Shotgun has had the barrels sawn off to make it easier to conceal. 
    However, this greatly reduces it's range. But it's still a real beast up
    close.

  >>Spaz Shotgun [S.P.A.S. 12]
    **************************
    A much cooler looking rapid-fire shotgun. This is the best Shotgun in the 
    game. Great against Mafia bosses.....

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 7 - Submachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take out anyone very quickly. These are the 
  only weapons that can be used while in a car, motorcycle, or boat:

  >>Tec-9
    *****
    This has the largest magazine of this group but is less accurate and has 
    a slower rate of fire. But you can run and aim at the same time like you 
    can with the Pistol.

  >>Ingram Mac 10 [Mac]
    *******************
    This gun is a little bit better than the Tec-9 but has about half the 
    clip capacity. Like the Pistol and the Tec-9, you can also aim and run at 
    the same time using the Mac 10.

  >>Uzi 9mm [Uz-I]
    **************
    One of the better machine guns here, it has a good rate of fire and 
    accuracy. It also has a slightly faster reload than the other guns. 
    Because you have to use two hands when firing, you can't aim and run at 
    the same time while using the weapon.

  >>MP5 [MP]
    *******
    The best submachine gun in the group. Has a high rate of accuracy and 
    fire making it perfect for drive-bys. You can either get one off an FBI 
    agent (good luck) or purchase one from the Ammu-Nation in Downtown. Like 
    the Uzi 9mm [Uz-I], you can't aim and run at the same time because you 
    have to use both hands to fire this weapon.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 8 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are very good for getting rid of a crowd. Use Target to 
  properly aim these weapons. According to Eric Chase you can improve the 
  accuracy of these weapons by crouching (keeps the targeting sight from 
  jumping around so much):

  >>Ruger [Kruger]
    **************
    This has a decent rate of fire and your targeting sight remains steady. 
    This is also known as a mini-M14.

  >>M4
    **
    This has a very fast rate of fire but your sight will jump all around the 
    screen. Good for quick work once you manage to compensate for the 
    unsteadiness of the gun.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 9 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. However, you walk 
  slowly while carrying them thus making you an easy target for law 
  enforcement (or pissed off pedestrians):

  >>M60
    ***
    An large powerful Army-style machine gun. It uses a 7.62 mm NATO round 
    and has a moderate rate of fire. However, when firing the weapon, the 
    sight will jump around the screen. But it will still make quick work of 
    anything that gets in it's way. According to Eric Chase you can improve 
    the accuracy of this weapon by crouching (keeps the targeting sight from 
    jumping around so much).

  >>Flamethrower
    ************
    Better than the Molotov for roasting nearby enemies because you can aim 
    where the flames go. Its main use is against the Rhino since fire is the 
    only thing that can destroy it. For maximum carnage value, try using it 
    in the Malibu Club.

  >>MiniGun
    *******
    Although quite powerful (you can shred anything that is in front of it), 
    it is a pain to use because you can't lock onto anything and the camera 
    doesn't get a very good angle behind you (most times).

  >>Rocket Launcher
    ***************
    This very destructive weapon can be made more powerful when you get the 
    Fast Load feature ("Rifle Range") for it will make this into a rapid-fire 
    weapon. This weapon is also known as an RPG-7.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 10 - Sniper Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Excellent for taking long range target practice and zooming in on various 
  features (they make excellent binoculars) and *ahem* body parts (like the 
  bartender at the Malibu Club):

  >>Sniper Rifle
    ************
    This fires one shot at a time and reloads slowly but it is effective. 
    This weapon is also known as a civilian model of both the M24 and the M40 
    and is also the same sniper rifle used in "Grand Theft Auto III". You can 
    make this rifle into a rapid-fire weapon when you acquire the Fast Load 
    feature (by doing "Rifle Range").

  >>PSG1 [.308 Sniper]
    ******************
    The best sniper rifle around. It has a laser scope and multi-round 
    capability.

 /=========================================================================\
0===========================================================================0
| I.18. Health, Body Armor, Police Bribe, and Adrenaline Icons       [HBPA] |
0===========================================================================0
 \=========================================================================/

But Weapon Icons aren't the only things you will find scattered around
Vice City. You will also find these other icons that you can use to help
you out.

The basic information for each icon is listed here and their locations
revealed in each major area of Vice City:

 /XXXXXXXXXXX\
0=============0
| Health Icon |
0=============0
 \XXXXXXXXXXX/

  This heart-shaped icon is used to restore your health to its maximum of 
  100. When you complete the Pizza Delivery Mission, the maximum will 
  increase to 150. When you get 100% Completion, the maximum will go to 200.

 /XXXXXXXXXXXXXXX\
0=================0
| Body Armor Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This armor-shaped icon will increase your armor rating to its maximum of 
  100. When you complete Level 12 of a Vigilante Mission, your maximum will 
  increase to 150. When you get 100% Completion, the maximum will go to 200. 
  You can unlock the Body Armor Icons at your main Safehouses by collecting 
  10 Hidden Packages.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Police Bribe Icon |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These star-shaped icons will drop your Wanted Rating by one star when 
  picked up. It is best to know where all the Police Bribe Icons are located 
  before doing any missions so you can quickly deal with any law enforcement 
  pursuit.

 /XXXXXXXXXXXXXXX\
0=================0
| Adrenaline Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This pill-shaped icon will slow things down and give you super strength. 
  Good for tight situations when you need a little extra help.

 /=========================================================================\
0===========================================================================0
| I.19. Motorcycle Details                                           [MTDT] |
0===========================================================================0
 \=========================================================================/

These vehicles are great for exploration, jumping, and looking cool on.
Perhaps the single biggest advantage to these bikes is the fact that you can
shoot forward (using a submachine gun) while riding one. You can then take
out anyone that tries to cut in front of you (like a Police car).

However, there are a couple of disadvantages. First, it is much easier for a 
Cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

And all of bikes listed below can handle two people. You can also do wheelies
and stoppies with these vehicles but I have no information on the best way to
do them since I have not played around and tried them.

Here is a rundown of all of the motorcycles:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.A. Faggio                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Faggio is nothing more than a moped. It is the slowest bike and certainly
the uncoolest in the game. But in the early going, it is the best vehicle to
have.

It is great for exploring Vice City and will get you from place to place much
faster than just running (and tiring and running and tiring.....).

It is also small enough to let you into small areas so you don't constantly
have to get off and get back on when exploring. Perfect for getting most of
the Hidden Packages.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.B. Sanchez                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is a sleek looking dirtbike that is best used off-road. It makes a good
on-road vehicle for exploration purposes and is a very good platform for
doing drive-bys.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.C. Angel and Freeway                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

These two bikes fall under the Harley-Davidson type category. Big and noisy,
these bikes have sluggish handling especially at high speed (there is a
reason they call these things "hogs").

The best of the Harley type bikes is the one I call the "Steel Angel" and can
only be used on the "Alloy Wheels Of Steel" (Big Mitch Baker) mission.

But racing or chasing isn't the reason you have one - it is to cruise and
look positively badass on. Ahh yes, the roar of the engine, the wind in your
hair, the bugs in your teeth.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.19.D. PCJ-600                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The sleekest and fastest of all road vehicles. Has very good handling too.
This is best used for fast getaways and Unique Stunt Jumps.

 /=========================================================================\
0===========================================================================0
| I.20. Helicopter Details                                           [HLDT] |
0===========================================================================0
 \=========================================================================/

When you finally get to the West Side, officially or unofficially, you can 
have access to the helicopters in the game. Look at the flying controls 
setup, based on what version you have, and then practice basic flying 
maneuvers.

I use the Clockwise / Counterclockwise controls to turn the chopper like I 
would turn a car. Whenever I fly, I always switch to first person mode so I 
can better control the helicopter.

Take the time to practice basic flying, creeping over buildings, hovering, 
and turning on a dime. When you get the hang of it, go and get any Hidden 
Packages that require a helicopter to get at (more details in the "Hidden 
Packages" chapters of the guide).

When you get at least 80 Hidden Packages and unlock the Sea Sparrow, you may
want to go to Starfish Island and get one so you can practice strafing with
the mounted machine gun. That skill will definitely come in very handy in
some of the missions.

You can also bail out of a chopper while still in the air. Be warned though, 
it will leave a mark.

Here's a rundown of all of the helicopters:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.A. Maverick                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This plain chopper comes in several flavors depending on where you get one.

A Police version (green and white) can be found on the top of the Downtown 
Police station.

A TV station version (blue and white) can be found on the top of the VCN 
Building (TV station - where Hidden Package DTN-H60 is).

A plain one (comes in several colors) can be found at the top of the Hyman 
Condo or at the top of The Mansion when you acquire the properties.

This chopper is a little slow but it will get you where you need to go.
However, it not very durable and can easily be destroyed.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.B. Sea Sparrow                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This helicopter will spawn behind The Mansion on Starfish Island after
getting 80 Hidden Packages. This chopper is perhaps one of the most versatile
vehicles in the game. In addition to being able to float on water, the Sea
Sparrow also has an unlimited use Chaingun mounted underneath which is fired
using the Fire Chaingun button.

It also has what I call a "subtle auto-aim" feature which allows the gun to
lock-on to various targets near the center of the screen regardless of
whether you see the target or not. This makes the gun quite accurate and
powerful. By unlocking the Sea Sparrow as soon as possible, you can use this
chopper in a wide array of missions, even some of the very early ones.

There is also a plain version of the Sparrow that will spawn in four
locations for the express purpose of the Chopper Checkpoint Missions
(unlocked after "Rub Out" (Ricardo Diaz)) plus one that is used for the
mission "Martha's Mug Shot" (Interglobal Films Asset). Both are durable and
maneuverable choppers.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.C. Hunter                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Apache-like attack helicopter is spawned after you collect all 100
Hidden Packages and is situated at the north part of Fort Baxter Air Base.

This causes a problem since the soldiers that spawn there will shoot at
civilians (especially you) and you have to go through a maze of fences to get
to the chopper. The best way to get to it on foot is to first get a Police
Uniform Outfit because they won't shoot at law enforcement.

However, that opportunity won't happen until deep into the Main Story
Missions. But you can still get it, you just have to be fast and a little
lucky.

>>The Safe Way
  ************
     Wait until you have played through the Story Missions up to "Copland" 
     (Tommy Vercetti). There you can unlock the Police Uniform Outfit so you 
     can dress up as a Cop. The soldiers won't shoot you while you are in the 
     uniform so you can just stroll through the maze of fences to the Hunter.

>>The Not-So-Safe Way
  *******************
     Get a helicopter and and fly to Little Havana and turn west toward the 
     base. Fly low and when you get over the wall, jump out as close to the 
     Hunter as possible but without hitting it with your chopper. Get into 
     the Hunter as quickly as possible and fly out. Hopefully, you can do 
     this fast enough before the game spawns enough soldiers to shoot at you.

     If there are some soldiers and they shoot you (damaging the Hunter in 
     the process), use the Health Code (in the "Advanced Tips And 
     Information" chapter) to fix it up. The odds of getting it this way is 
     about 50-50 but your odds will improve slightly if you try at night.

     However, a gentleman by the name of Leandro Nantes wrote me telling me 
     that 12:00 is also a good time to get the Hunter because that is when 
     the soldiers go to lunch (supposedly).

The first thing you will notice when flying the Hunter is that it is fast.
Perhaps a little too fast since you can easily overshoot any target that you
are trying to hit on the ground so you will have to adjust to its speed. It
is also much tougher than either the Maverick or Sea Sparrow but it can still
be shot down. Like the Sea Sparrow, the Hunter also has a Chaingun.

On the PS2 versions the Hunter's Chaingun is less accurate than the Sea
Sparrow's Chaingun. However, according to Rich Williams, the Hunter's
Chaingun is far more accurate and devastating on the PC version.

In addition to the Chaingun, the Hunter has rockets which are launched with
the Attack button. The rockets can really wreak havoc on the traffic down
below. Be careful not to be too close to trees or lightposts when firing
rockets - you may blow yourself up in the process.

Strangely enough, even though you are in a military helicopter, you can
listen to the radio stations while flying. Which is not a bad thing,
considering the time you might spend in the air doing the "Brown Thunder"
Vigilante Mission (later in the guide), you might as well have something good
to listen to.

One of my readers, Michael Furman, then wrote to me about listening to the
radio stations in the Hunter:

  "Interestingly enough, I've done my time serving our nation in the US Army, 
   and my job was actually taking care of those bad birds, the Apaches. 
   Although you might find it strange, they actually DO get radio stations, 
   and the pilots DO actually listen to them...helps calm their nerves =), or 
   so they say, lol."

 /=========================================================================\
0===========================================================================0
| I.21. Other Useful Vehicles                                        [OUVH] |
0===========================================================================0
 \=========================================================================/

Listed below are vehicles that can be of most use depending on certain 
situations:

0=================================0
| Comet, Banshee, Stinger, Phoenix \
0===================================0

  These sports cars can be used to get from one place to another really fast 
  and are fairly durable. They can take a few whacks from Police cars and 
  other vehicles before succumbing. The Cheetah can also be used but is a bit 
  more fragile and the Infernus can only take a couple of hits before 
  exploding.

0==========================================================0
| Taxi, Washington, Admiral, Sentinel, Hermes, Cuban Hermes \
0============================================================0

  These are middle of the road vehicles. Not too fast, not too slow, and are 
  durable vehicles. These cars can also be used to transport passengers (such 
  as in the mission "Cannon Fodder" (Umberto Robina)).

0======0
| Coach \
0========0

  This long silver bus is slow and not as durable as one might think. But it 
  is still a very useful vehicle because of its size and shape. It's large 
  size makes it perfect for road-blocking in various missions such as "Psycho 
  Killer" (Love Fist).

 /=========================================================================\
0===========================================================================0
| I.22. The (Almost) Everything-Proof Admiral                        [AEPA] |
0===========================================================================0
 \=========================================================================/

One of the most interesting and useful vehicles in the game is what is known 
as the Everything-Proof Admiral (aka EP-Admiral). The Admiral is a car that 
resembles a BMW with decent speed, handling, and durability (see above).

This very special Admiral makes an appearance in the mission "Guardian 
Angels" (Colonel Juan Garcia Cortez). This white Admiral is the car that
Ricardo Diaz drives up in during the mission.

In one of the earlier versions of the guide, I had mentioned that you had to 
fail the mission to get the Admiral. But a gentleman by the name of Matthew
Dean informed me that this wasn't necessary:

  "Sorry to inform you you can acquire this admiral by passing the mission as 
   well. After giving the money to diaz, you get the mission passed display. 
   If you go back towards the street and make a left towards the traffic 
   light on ocean drive the bullet proof admiral is there sitting under the 
   traffic light. (I did this a few times in a few different games to make 
   sure it worked)..."

And sure enough, it works like a charm in both the PS2 and Xbox versions. 
Glen T. Winstein wrote to me letting me know that you can get the EP-Admiral
without failing the mission in the PC version:

  "I just learned, from someone named mgssnakes of the PC VC message boards 
   of gamefaqs, that you can get the EP Admiral in the PC Vice City at the 
   end of "Guardian Angels." When Tommy returns the briefcase to Diaz, have 
   him enter the pink shaft of light from the north facing south. During the 
   cutscene, have the keys pressed to have Tommy run, so he'll run south as 
   soon as the game will let him. THEN when he goes south and around the 
   corner to the east, the Admiral will be waiting. I just tried it, and it 
   works."

I also had another reader who goes by Mr. Spock write to me that it doesn't
always appear when you complete the mission but you can increase your chances
of getting the EP-Admiral by parking a car in front of Diaz's car before you
give him his money (the parked car will disappear in the cutscene).

When you drive around in it, it doesn't feel any more different that a 
regular Admiral. But when you smack it into something you will notice that it 
has no damage. You can smack it into everything and not even get a scratch. 
You can shoot it up with guns and even hit it with a Rocket Launcher with no 
effect on it whatsoever. Even the tires are bulletproof. As you can see, this 
Admiral is very special indeed (make sure that you have either the Ocean 
Beach or El Swanko Casa properties before trying to get the Admiral so you 
can save it).

However, it is NOT truly everything-proof. When you first get it, the tires 
are bullet and spike strip proof. But when you place it in a garage and let 
the door close, the tire status changes. When you open the garage door again
and use a Sniper Rifle, you can blow out the tires. However, because of the
overall toughness of the car, the chances of either the bad guys or the Cops
shooting out your tires are very low (almost zero).

In addition, there are four ways to actually destroy the car:

  >>Flipping it over.
  >>Dunking it into the water.
  >>Getting hit by a Rhino.
  >>Getting shot up by the Haitian "super weapons" during "Cannon Fodder"
    (Umberto Robina)

During the previous revisions I managed to use this car in a lot of missions
and some of the strategies have been revised to take advantage of the
EP-Admiral.

 /=========================================================================\
0===========================================================================0
| I.23. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Vice City is no different. When
you do something bad near a Cop, like mugging a person, one of the stars
below your Health and Armor status will light up indicating a Wanted Rating.
The Cops will then try to bust you. The more stars you have, the more
aggressive they will be.

There are several ways to get rid of a Wanted Rating:

  >>Hiding out somewhere for a bit (only works at 1-Star).
  >>Changing clothes (up to 2-Star).
  >>Getting a Police Bribe Icon (drops the level down a notch).
  >>Completing the current mission (if you get a rating during one).
  >>Getting Busted or Wasted.
  >>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N'
    Spray.

There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=========0

  You are of mild interest to the Cops. They will chase you on foot and will 
  whack you with their nightsticks when close enough. They would rather not 
  be chasing you ("Don't make me run!", "I'd chase you if I didn't have too 
  many doughnuts!") but will be more than happy to bust you if you're stupid 
  enough to let them ("I hope you like the words 'pick up the soap'!"). 
  Hiding out somewhere for awhile will get rid of a 1-Star rating.

  If you want to amuse yourself for awhile, try this. When in a car and a Cop 
  is chasing you on foot, slow down to his foot speed and make him run behind 
  you. See how long you keep this up. A great way for him to work off those 
  doughnuts and stale coffee!

0=======0
| 2-Star \
0=========0

  Things get a bit more serious here. The number of Cops increase a bit and 
  they will start shooting you instead of whacking you with their clubs. You 
  can't wait things out this time but you can still switch out clothes to get 
  rid of a 2-Star Wanted Rating.

0=======0
| 3-Star \
0=========0

  At this level, the Cops will start laying out spike strips (although 
  sometimes they lay them away from the the street and into nearby buildings) 
  to blow out your tires. A helicopter will start pursuing you and will shoot 
  at you if you stand still long enough for it to do so. And the Vice Squad, 
  with their Crockett and Tubbs look-alikes, will now join in the chase (in 
  their high-priced Cheetahs).

  In a fit of inspiration, I decided to jack a Police Cheetah during one of 
  my city wide rampages. I killed "Crockett" and took off in the car. As I 
  was heading to a nearby Pay 'N' Spray to get rid of my wanted rating so I 
  can save the car, I wondered to myself: "Wasn't there another guy that came 
  with his car? I didn't remember seeing him as I jacked the car."

  I clipped the corner of a building as I turned onto a street and it slowed 
  me down a bit. When this happened, a figure went flying out of the 
  passenger side of the car. It was "Tubbs"! He was in the car the whole time 
  and didn't even make a sound. And at the first opportunity, he threw 
  himself out of the vehicle.

  How sorry is this Police force anyway? In real life he would have put a gun 
  to my head before I even put on the seat belt. I wonder what his 
  performance review looked like afterwards.....

0=======0
| 4-Star \
0=========0

  Now the SWAT team joins in. They will try to blockade the road with their 
  Enforcers and rappel down from the helicopter ("Ohhhh! I'm really 
  scared!"). This is in addition to everything else being thrown at you. This 
  is the highest wanted level you can obtain while (officially) confined to 
  the East Side.

  I decided to jack a Police car during one of my rampages and wouldn't you 
  know it, I jacked one with a Cop still in the passenger seat so I got an 
  unwilling guest.

  I found out the biggest difference between Vice Squad Cops and regular Cops 
  - Vice Squad Cops are too cool to squeal like a little girl when their 
  Police car gets jacked unlike the poor Cop who took the ride with me. But I 
  had to give this guy credit - he didn't try to fling himself out the car at 
  a high rate of speed unlike his Vice Squad counterpart.

  He waited until I got smacked into a signal post (and came to a stop) 
  before exiting the vehicle. Then, before I had a chance to get away, he 
  calmly turned around and busted my sorry ass.....

0=======0
| 5-Star \
0=========0

  The FBI will now lend their assistance in hopes of bringing you down. They 
  will ride in large FBI Ranchers and carry four agents, all packing MP5s and 
  they are not afraid to use them.

  The FBI Ranchers are nice vehicles to have and can be had once you kill the 
  agents nearby (assuming they don't kill you first - there's an easier 
  method listed in the "Advanced Tips" chapter later in the guide).

  You can max out at 5-Star after unlocking the east side of Starfish Island 
  (After "Guardian Angels" (Colonel Juan Garcia Cortez)).

0=======0
| 6-Star \
0=========0

  After making mincemeat of the Police force, including the FBI, the city 
  will now call in the Army to deal with you. They will come in with Rhinos 
  and trucks and will mainly try to kill you (but they will arrest you if the 
  opportunity presents itself).

  The soldiers will kill you quickly with their M4's and barely getting 
  touched (while in a vehicle) by a Rhino will spell certain death. It will 
  be quite difficult to survive at this level for very long.

  You can achieve this maximum rating after completing "Rub Out" (Ricardo 
  Diaz).

 /=========================================================================\
0===========================================================================0
| I.24. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted above you can drive a car or motorcycle, excluding Police and rescue
vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well
as repair it, to get rid of Wanted Ratings at a cost of $100.

When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted
Rating Stars will flash for a short time. While they are flashing you are
considered to be on "probation". If you commit a crime, like running over
someone, while the Wanted Rating Stars are flashing then your Wanted Rating
will be reinstated.

There are four Pay 'N' Sprays in Vice City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Vice Point (East Side).
  >>Ocean Beach (East Side).
  >>Little Haiti (West Side).
  >>Viceport (West Side).

 /=========================================================================\
0===========================================================================0
| I.25. Busted                                                       [BSTD] |
0===========================================================================0
 \=========================================================================/

If you get a Wanted Rating and the Cops end up catching you, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:

  >>1-Star: $100.
  >>2-Star: $200.
  >>3-Star: $400.
  >>4-Star: $600.
  >>5-Star: $900.
  >>6-Star: $1,500.

If you were in the middle of a mission when you were Busted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are four Police Stations in Vice City where you may find yourself if
you are Busted by the Cops:

  >>Downtown.
  >>Little Havana.
  >>Vice Point.
  >>Washington Beach.

 /=========================================================================\
0===========================================================================0
| I.26. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or drowning, you will then be Wasted. Any
mission you were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed $100, and released. You also
lose all weapons including your Body Armor.

If you were in the middle of a mission when you were Wasted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are four Hospitals in Vice City where you may find yourself if you are
Wasted for any reason:

  >>Schuman Health Care Center (Downtown).
  >>West Haven Community Healthcare Center (Little Havana).
  >>Shady Palms Hospital (Vice Point).
  >>Ocean View Hospital (Ocean Beach).

 /=========================================================================\
0===========================================================================0
| I.27. Police Vehicles and Vigilante Missions                       [PVMS] |
0===========================================================================0
 \=========================================================================/

In addition to all of the other cars you can use in Vice City you can use
Police Vehicles. The main reason for acquiring one is for use in the
Vigilante Mission which is explained in this chapter. In addition, some have
additional features and bonuses that can help you.

  >>Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering
                one (if you don't already have a Shotgun you can get a 
                Shotgun with 5 shells.))
  >>Vice Squad Cheetah (at 3-Star Wanted Rating)
  >>SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor
                   when entering an Enforcer.)
  >>FBI Rancher (at 5-Star Wanted Rating. Bonus: can be used at a Pay 'N'
                 Spray to get rid of a wanted rating (++NOTE: PS2 version 
                 ONLY. Won't work in the Xbox version).
  >>FBI Washington (in the alleyway behind Rock City in Downtown. Bonus: can
                    be used at a Pay 'N' Spray to get rid of a Wanted 
                    Rating).
  >>Rhino (unlocked at Fort Baxter Air Base).
  >>Hunter (unlocked at Fort Baxter Air Base).

When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante 
Mission. Like in most of the other GTAs you will be prompted to chase and
destroy a selected target, which is another car. You have to kill all the
criminals in the car(s) before moving onto the next level. After completing 
Level 12, you will be rewarded with a permanent increase in your Armor (going 
up to 150 maximum). I will go into a little more detail about the Vigilante
Mission later in the guide.

The next two chapters go over the two best vehicles to do the Vigilante
Mission starting with.....

 /=========================================================================\
0===========================================================================0
| I.28. "Brown Thunder"                                              [BRTH] |
0===========================================================================0
 \=========================================================================/

The Hunter attack helicopter is by far the best vehicle to do the Vigilante
Mission in. As noted before, this vehicle is unlocked after the acquisition
of all 100 Hidden Packages.

If you're lucky enough to acquire a Hunter without the benefit of a Police
Uniform Outfit (or wait until you reach far enough into the Main Story
Missions to get the Police Uniform Outfit Icon) you can do what is known as
"Brown Thunder".

When you press Activate Vehicle Mission the words "Brown Thunder" will come 
up on your screen. This is just a name for the Hunter Vigilante Mission. This 
does NOT make it a separate vehicle based mission. In this section, I will go
over on how you can use the Hunter to not only get max armor but lots (and I
mean lots) of money quickly (It should be noted that if you have the
PlayStation 2 (Original) version you can take advantage of the Cone Crazy
Glitch (explained later) which will let you make a lot more money than "Brown
Thunder").

However, if you try to do the mission while still officially considered to be 
on the East Side (if you made it to the West Side before you officially open
it (by beating "Phnom Penh '86" (Ricardo Diaz) and managed to get the
Hunter), you will notice that there are no targets generated. You will have
to fly back to the East Side before you are provided with anything to shoot
at (the same problem exists for the Firetruck Mission). It is more difficult
to do "Brown Thunder" on the East Side than it is on the West Side. This is
because of the narrow streets and other obstacles (trees, lightposts, signal
lights) which can prove deadly when using Rockets.

If you made it to the West Side early and did "Brown Thunder" on the East
Side you may want to do enough to get the max armor (at level 12) then stop
and wait until the West Side is officially opened to do it again for money.

When you start the mission, there is just one car you have to destroy, at 
first. If you do enough damage to the car, the occupants will get out and try 
to attack you. Most times this is not a problem except if they are carrying 
Shotguns. Even though the Hunter is one tough bird, a couple of good shots 
from a Shotgun will still bring you down. Ridiculous, yes. So if they come 
out packing Shotguns, quickly fly away before they get a good shot and if 
they do, use the Health Code to fix your machine. Then try another, more 
careful approach and blast them.

Later on in the mission, there will be two cars (grouped together) and then, 
as you approach Level 12, three cars (grouped together). Then at Level 13, 
two cars will be spawned in one area and the third car will be spawned away 
from the other group. This is the way it will be for the remainder of the 
mission regardless of how many levels you choose to go. Note where the two 
car part of the group spawns at. Where it spawns is where it will spawn at
EVERY level for the remainder of the mission regardless of where the third 
car spawns. For example, if it spawns in front of the Deli at Level 13, then 
it will spawn there at Level 14, 15, 16 and so on until you end the mission. 
This information is very important if you want to make millions here.

Another important thing to know is that as you progress through the levels, 
your level rewards will increase. More importantly, there is no max on the 
rewards. It won't max out at $10,000 per level, $50,000 per level, or even 
$100,000 per level. The longer you go, the higher your rewards will be. To 
make my point, I will list the stats for the "Brown Thunder" mission I did 
for this guide:

     Levels Completed: 120
     Kills: 1,378
     Time Left: about 3 hours and 37 minutes
     Reward for completing Level 120: $720,000
     Cash Score: $29 million plus

As you can see, you can rack up some serious cash. If I completed Level 121, 
my reward for that level would've been around $750,000. Who knows how much 
your reward would be for Level 200 or even Level 300 if you decide to push it
that far? You may have also noticed the amount of time left which is also
pretty substantial (The time rolls over at 99:99. During my mission I rolled 
it over twice plus additional time beyond that). Because of the speed of the
Hunter plus the rockets (which make quick work of your targets), you can
progress very quickly allowing you to accumulate a lot of time.

Now that you know this, the next question would be: where would the best 
place be to set Level 13 at? The answer to that is: the Escobar International
Airport tarmac. It has wide open spaces with few obstructions to fly into and
it has no civilian and Cop cars so you can keep the Wanted Ratings under
control.

Unfortunately, I have no method to get Level 13 set at the airport 100% of 
the time. The best thing I can do is to keep the action as close to the 
airport as possible to increase the chances of setting Level 13 there. You 
can start by pressing Activate Vehicle Mission over the airport instead of 
any other part of the city. If the cars look like they are heading toward the 
airport, wait until they get as close as possible before destroying them.

But there is also something else that happens if you set Level 13 at the 
airport that is very interesting. You will notice that the third car will 
disappear almost as quickly as it appears. It seems that if you set Level 13 
at the airport tarmac, the third car will end up being spawned over the water 
somewhere near Viceport! This makes things even easier for you but I should 
note that this occurs roughly 80% of the time not 100% so every so often you 
will have to leave the airport to chase the third car. That's fine with me 
since it will give the game a chance to clean up the mess you are making over 
the airport. If you're good at piloting, you can just sit near where the 
first group spawns and destroy them as they appear. You can progress very
quickly through the levels this way. You can probably do 8 to 12 levels 
before being forced away to get the third car that has spawned on land 
instead of over the water.

So far, I have identified three spawn points on the tarmac.....

  >>Near the planes parked at the west terminal.
  >>To the west of the small radar post (near the west terminal).
  >>Near the helicopter pad (south of the west terminal).

In addition, the cars will go on a circular path within the tarmac area 
making them easy to destroy or leave behind to go chase after the third car
(or getting rid of a wanted rating). If the spawn point is by the radar post, 
there is a glitch that I have to tell you about. Every so often the third car
is spawned on land. But on a couple of occasions, the third car is spawned
INSIDE one of the large buildings (on the west side, near the ship, of the 
very large building that runs east-west) in Viceport. You can shoot at the
building to try to cause the occupants to get out of the car to see if you 
can kill them with the concussion force of the rockets. Unfortunately, I was
unsuccessful on both attempts because I somehow ended up wrecking my chopper
flying over and shooting the building. This only seems to happen if the spawn
point is set by the radar post. It doesn't happen if the spawn point is set 
at the other two identified points (so far).

If you need to get rid of any wanted ratings, especially at 3-Star, there are
three chopper obtainable Police bribes that will help. Each of these bribes 
are floating in the air near jump ramps. The first one is situated east of
Sunshine Autos behind the apartments. The other two are part of Unique Stunt
Jumps LHI-J25 and LHI-J27.

There is also a neat little trick that you can use to help keep the action 
near the airport in the early part of the mission (pre-Level 13). If you 
engage a group near the west side of Fort Baxter Air Base and end up over the
water as you destroy them, you will notice that the timer will freeze and no
groups are generated. When you get back over land again, the timer will
unfreeze and criminals will be generated once more. What I do when this 
happens is fly out a little more over the water and fly due south and fly 
back over land at the southmost end of the runway. This helps keep the action
close to the airport so I can try to set Level 13 on the tarmac.

With the above information in hand, you can make millions of dollars easily
and quickly. This will make things a lot simpler especially when it comes to 
weapons, properties, and, of course, the final mission "Keep Your Friends 
Close....." (Tommy Vercetti).

 /=========================================================================\
0===========================================================================0
| I.29. Rhino Rampaging                                              [RHMP] |
0===========================================================================0
 \=========================================================================/

If you can't get the hang of the Hunter then consider using the Rhino instead
for the Vigilante Mission. It takes longer to get lots of money but you are
invincible inside the tank. Plus you can get smacked around a lot and risk
getting Busted if you get stuck. But you can still get the Body Armor upgrade
and plenty of money.

You can only do the Vigilante Mission in the Rhino after "Phnom Penh '86"
(Ricardo Diaz) because you can't generate any targets for the Vigilante
Mission on the West Side if you sneak there early and you can't get a Rhino
around the roadblocks so you can take it back to the East Side.

As noted earlier, the Rhino will spawn near the front gate of Fort Baxter Air
Base after getting 90 Hidden Packages. You will still have to deal with the
hostile soldiers if you want to get the Rhino.

However, it is much easier to get the Rhino than it is to get the Hunter
because the tank is parked near the gate. To get the tank (without the use of
a Police Uniform), get a fast vehicle and run through the gate and stop near
the Rhino. Get out of the car and into the tank as fast as you can, then
speed away while hanging a sharp left to exit the base. You should be almost
out of the base by the time the game generates any soldiers to shoot at you
in which case you should be safe.

When you start the Vigilante Mission, just run into your targets instead of
shooting them.

You'll probably end up jacking your Wanted Rating up to 6-Star but nobody can
hurt you while you are in the Rhino. Although, as it was pointed out by Rich
Williams, the Rhino appears to be weaker in the PC version.

Even so, just chase your targets and destroy whatever gets in your way. Then
the only matter is how long you want to do the Vigilante Mission and how to
get rid of the Wanted Ratings when you decide to call it quits.

 /=========================================================================\
0===========================================================================0
| I.30. Asset Properties                                             [ASPR] |
0===========================================================================0
 \=========================================================================/

There are many places in Vice City that you can purchase called Asset
Properties. Each of these places serve as save points and each property
bought will inch you closer to 100% Completion. Some of these properties have
additional features, like garages.

At the beginning of the game you have the Ocean View Hotel as your Safehouse.
As you gain more money you can then start purchasing Asset Properties.

These Asset Properties are listed in each half of Vice City.

 /=========================================================================\
0===========================================================================0
| I.31. Asset Mission Properties                                     [ASMT] |
0===========================================================================0
 \=========================================================================/

Some of the Asset Properties around town have an Purchase Icon in front of
them that can't do anything with in the early part of the game.

After completion of the mission "Shakedown" (Tommy Vercetti), you can start
purchasing these businesses which will allow you to amass more wealth and
climb closer to 100% Completion. These businesses also have their own
missions and tasks, called Asset Missions, that need to be completed before
you can make money off of them.

When you complete the Asset Missions for a business, you will see a Money
Icon appear in front of that business. Money will accumulate over time until
a designated maximum is reached. Just go up to the icon and collect your
money to add to your wealth. In addition, each Asset Mission Property is also
a save point just like the other properties you have bought.

There are a total of ten Asset Mission Properties and the details for these
places are listed after the mission "Shakedown" (Tommy Vercetti).

 /=========================================================================\
0===========================================================================0
| I.32. Outfits                                                      [OTFT] |
0===========================================================================0
 \=========================================================================/

In "Grand Theft Auto: Vice City", you have the option to change clothes
throughout the game. Not only will this change your look, it will also
eliminate a Wanted Rating (up to 2-Star). It will also change how you appear
in the cutscenes. Most of the outfits are unlocked after doing certain
missions.

Here is the complete list of Outfits:

0==============0
| Street Outfit \
0================0

  Unlocked: After "The Party" (Ken Rosenberg).
  Where: Ocean View Hotel, Hyman Condo, and The Mansion.
  Description: Acid washed jeans and a blue tropical print shirt. This is the 
               outfit you will probably end up wearing the most throughout 
               the game. Can be considered the default outfit.

0==============0
| Soiree Outfit \
0================0

  Unlocked: After "The Party" (Ken Rosenberg).
  Where: Rafael's (Ocean Beach).
  Description: A purple and black semi-formal outfit (no socks). Good for 
               yacht parties.

0=================0
| Coveralls Outfit \
0===================0

  Unlocked: After "Riot" (Ken Rosenberg).
  Where: "Tooled Up" Hardware Store (North Point Mall).
  Description: Denim coveralls, a hat, and gloves. Perfect for home 
               improvement projects like filling in bullet holes, cleaning up 
               blood, crafting cement shoes.....

0=================0
| Golf Club Outfit \
0===================0

  Unlocked: After "Four Iron" (Avery Carrington).
  Where: In front of Clubhouse for Leaf Links Golf Course.
  Description: A standard golf outfit (meaning: ugly as hell and you don't 
               want to wear this fashion travesty any longer than you have 
               to).

0=====================0
| Little Havana Outfit \
0=======================0

  Unlocked: After "Two Bit Hit" (Avery Carrington).
  Where: Little Havana Streetwear (Little Havana).
  Description: White t-shirt with artwork, red bandana, and blue jeans. Good 
               for luring Haitians into fights or when you just want to look 
               the part when cruising in a Cuban Hermes.

0======================0
| Police Uniform Outfit \
0========================0

  Unlocked: After "Copland" (Tommy Vercetti).
  Where: In the locker room of the Washington Beach Police Station.
  Description: Standard Cop uniform. An extra benefit to wearing it is that 
               you can go through Fort Baxter Air Base without any soldiers 
               shooting at you.

0================0
| Bank Job Outfit \
0==================0

  Unlocked: After "The Job" (Malibu Club Asset).
  Where: The office at the Malibu Club.
  Description: A green jumpsuit, gloves, and a hockey mask. Great for robbing 
               banks or doing part-time work in slasher flicks ("Hey, can I 
               borrow a knife?").....

0==============0
| Casual Outfit \
0================0

  Unlocked: After "Treacherous Swine" (Colonel Cortez).
  Where: Gash (North Point Mall).
  Description: A plain dark t-shirt and jeans.

0====================0
| Mr. Vercetti Outfit \
0======================0

  Unlocked: After doing the Pole Position Club Asset.
  Where: Collars & Cuffs (Ocean Beach).
  Description: A semi-formal business outfit. When you want to look 
               professional while hanging out at the Pole Position Club ("Say 
               hello to my little friend").....

0=================0
| Tracksuit Outfit \
0===================0

  Unlocked: One is already unlocked and another is unlocked after "Supply & 
            Demand" (Ricardo Diaz).
  Where: Laundromat (Little Havana), Jocksport (Downtown).
  Description: A maroon jogging outfit. You might as well look the part when 
               running from the Cops.....

0===============0
| Frankie Outfit \
0=================0

  Unlocked: After getting 100% Completion.
  Where: In the office on the second floor of The Mansion.
  Description: The same as the Casual Outfit except that the t-shirt is white 
               and has some writing on it (scroll down to the "100% 
               Completion Score" chapter to find out what).

 /=========================================================================\
0===========================================================================0
| I.33. Advanced Tips And Information                                [ATAI] |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you:

0================0
| The Health Code \
0==================0

  Even though you can do everything in this guide without the use of any 
  cheat codes, I felt that I should provide this one to give the user a 
  little bit of flexibility. There are several areas of the game that can 
  possibly frustrate gamers and this code can be of use there. There are also 
  a few areas where I actually encourage its use (like "Brown Thunder"). 
  This code will NOT corrupt save files or cause a percentage lockdown (I can 
  personally confirm that).

  >>(PS2) - R1 Button, R2 Button, L1 Button, Circle Button, Left (D-Pad),
            Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad),
            Down (D-Pad), Right (D-Pad), Up (D-Pad)

  >>(Xbox) - Right Trigger, Black Button, Left Trigger, B Button,
             Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad),
             Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad)

  >>(PC) - Aspirine

0==========================0
| No Wanted Rating Exploits \
0============================0

  Glen T. Winstein relayed me an idea that was tried by another gamer named 
  GTA_Loc. It seems that in two of the missions, "Rub Out" (Ricardo Diaz) and 
  "Copland" (Tommy Vercetti), have what is known as a No Wanted Rating 
  Exploit. Basically, at a certain point within those two missions, you will 
  not be able to generate a Wanted Rating regardless of how much chaos you 
  create. Useful for jacking up your Criminal Ranking or robbing the Stores. 
  I will provide more details within those two missions.

0===================0
| Righting a Vehicle \
0=====================0

  Did you know that if you put a vehicle on its side that you can put the 
  vehicle back on its tires? If the vehicle is on its right side, then move 
  the Left Analog Stick (PS2, Xbox) to the right or press the Turn Right key 
  (PC). Move the stick to the left or press the Turn Left key (PC) if it is 
  on its left side. This works best with boxy vehicles (like the Ambulance). 
  You can also do this with a car but you will have to be fast.

0===============0
| Quick Stopping \
0=================0

  You can increase your braking power if you hold down Handbrake and Reverse 
  together. This works well in tight spaces and sandy beaches (especially on 
  the Ambulance Mission).

0================0
| Quick Targeting \
0==================0

  When locking onto targets with a gun (like a Python [.357]) while holding 
  down Target, you can use the Next and Previous Weapon buttons to switch 
  targets. You can also let go of the Target button and quickly press it 
  again to pick up another target (after you kill the previous one).

0==================0
| Air Base Shortcut \
0====================0

  If you are in Downtown or Little Haiti and you need to get to Fort Baxter 
  Air Base, there is a shortcut that will help. Go to the Junkyard area. Just 
  before you get to the entrance, hang a left at the road before it and you 
  should cross a small red railroad bridge. Go right and then left and stay 
  close to the edge. Eventually, you will end up behind the Airport 
  billboards. Go right and where the signs end and the tunnel begins, the 
  ground and the top of the tunnel are at the same level. Go on top of the 
  tunnel and go right toward Fort Baxter Air Base. Either jump off the tunnel 
  onto the road or stay left so you can get level with the road (after 
  turning left where the wall ends).

0==================0
| Chopper Free Zone \
0====================0

  Did you know that if you are flying a chopper and at 3-Star Wanted Rating 
  (or above) that you can make the Police helicopter go away if you land on 
  the roof of the North Point Mall? However, the Police helicopter will 
  reappear if you fly away from the mall.

  There is a second chopper-free zone at the east house on the north part 
  of Prawn Island (where you can find PRI-H2).

  A third chopper-free area can be found at the rooftop of the EIA Main 
  Terminal Building at Escobar International Airport (credit for this find 
  goes to Phil Gulliford).

0================================0
| Render Spike Strips Ineffective \
0==================================0

  When in a Police vehicle, press Activate Vehicle Mission to turn on 
  Vigilante Mode and then quickly press Activate Vehicle Mission again to 
  turn it off. After that, you are impervious to the spike strips that the 
  Cops lay down at 3-Star Wanted Rating and above. This will also keep them 
  from shooting out your tires as well. This will only last for as long as 
  you stay in the Police vehicle and won't transfer to another car if you 
  leave it. Sadly, this won't work in Firetruck, Ambulance, and Taxi 
  vehicles. Credit for this nifty idea goes to Shnangyboos who posted his 
  find on GameFAQs.com (GTA: Vice City forum).

0=============0
| Prostitution \
0===============0

  Like in GTA3, you can pick up a hooker and go above your maximum of 100 
  health to 125. But if you do the Pizza Delivery Mission to get your health 
  maximum bumped up to 150 and you pick up a prostitute, your health will 
  DROP down to 125 so sometimes sex isn't always a good thing. But it is 
  worth doing on occasion because now that the main character talks, you can 
  hear what is going on in the car. Hilarious. And, by the way, when you pick 
  up a hooker, be a nice chap and warn her - you pack a Python and you know 
  how to use it.....

0==========================================0
| Getting The Police Cheetah or FBI Rancher \
0============================================0

  Both the Police Cheetah and the FBI Rancher are nice cars to have and also 
  to use in Vigilante Missions. However, getting them can be a pain in the 
  butt because of the difficulty of getting rid of the Cops to get the 
  vehicle and getting rid of the Wanted Ratings all the while keeping them 
  from destroying the car. There are two methods to getting these Police 
  vehicles.

  >>You can run for a little bit away from a cluster of Ranchers (and 
    Cheetahs) and turn around. The agents will be gone but the vehicles are 
    still there to get with no resistance (a leftover trick from "Grand Theft 
    Auto III").

  >>You can jack either a Cheetah or Rancher before they can come to a 
    complete stop (the other riders will jump out while you are removing the 
    driver).

  If you thought "Tubbs" had it bad dealing with his boss (see the "Law 
  Enforcement" chapter - 3-Star), imagine four highly embarrassed, and 
  supposedly well trained and heavily armed, FBI agents trying to explain to 
  their superiors how they let a street-wise punk with a plain six-shooter 
  take one of the agency's vehicles from them. Imagine indeed.....

  However, if you mistime your carjack attempt, you will either be shot up 
  pretty bad when they exit the vehicle or be knocked down for a quick, and 
  embarrassing, bust.

0===================0
| "Stuff of Legends" \
0=====================0

  This is a neat little side excursion you can try once you get your hands on 
  the Hunter if you want. This is purely optional since this has nothing to 
  do with your completion percentage. You may want to wait until you have 
  opened Sunshine Autos first so you can place a car (any car) into one of 
  the garages across from the Pay 'N' Spray there so it would be very easy to 
  get rid of your wanted rating.

  If you look at the very bottom of your stat sheet, you will notice 
  something that has to do with your media rating called "Highest media 
  attention". It has a score and a ranking. Throughout most of the game, it 
  is usually pretty low. But I decided to raise it to see how far I could go. 
  One of the ways to raise it is to do a full scale assault on Vice City 
  (blow up and kill everything you see).

  Fly around and destroy as much as you can and when you look at your stats, 
  you will see your ranking increase along with your media score. You will go 
  from local media attention (live TV) to national (UFA Today) and then to 
  global (world crisis). After that is your maximum rating: "Stuff of 
  Legends". My highest media score is 2,520.

  When you decide to quit, fly to Sunshine Autos, get into your stored car, 
  and go into the Pay 'N' Spray to get rid of your wanted rating. When you 
  are done with that, save your game to keep your media score.

  Below is the complete listing of media attention as was found in the 
  "american.gxt" file on the PS2 Vice City Disc:

     >>Ignored
     >>Boring
     >>Vaguely interesting
     >>Local paper Page 7
     >>Front page of local paper
     >>Vice Courier Page 2
     >>Vice Courier Front page
     >>Local TV 3am
     >>Local TV news
     >>Local TV Live coverage
     >>UFA Today page 12
     >>UFA Today page 4
     >>Picture in UFA Today
     >>National TV 4am
     >>National TV news
     >>National TV live coverage
     >>International news
     >>National crisis
     >>International crisis
     >>World event
     >>Stuff of legends

0==============0
| Rotating Moon \
0================0

  Not really useful but a neat trick nevertheless. When in a helicopter and 
  it is nighttime, go into first person mode and face the moon. Then tilt the 
  helicopter right then left. You will notice that the moon will rotate with 
  you.

0==========================0
| Nighttime Water Searching \
0============================0

  If you want to see what is in the water, the best time is nighttime. When 
  flying over the water in a helicopter, you will notice that you can see 
  things in the water much better than you could during the daytime. It 
  almost looks like there are lights in the water to illuminate all the stuff 
  there like the rocks and sunken ships (and fish.....and dead bodies.....).

0=================0
| Food For Thought \
0===================0

  When you go into the North Point Mall at either the west or east ends, you 
  will see the food court. There are four different fast food places where 
  you can get food (or what passes for it). But you have to be below 100 
  health to activate the pink circles at each place. And regardless of your 
  health maximum, they will only bump it back to 100. They also cost a little 
  money but unless you are really broke, this should not be an issue. 
  However, they do more than serve food - they also provide a little humor.

  Out of curiosity, while I was still officially on the East Side, I jacked 
  my wanted rating to 4-Star (maximum) while in the mall and let the Cops 
  shoot away my armor and some of my health to activate these places. The 
  guys behind the counter will always say something - sometimes generic, 
  sometimes funny.

  The humor is enhanced by HOW they say what they say. After all, these guys 
  work in a fast food place - their attitudes and voice reflect their 
  enthusiasm (or lack thereof). After I get food, I let the Cops shoot me and 
  then I go back for more and see what the guy says next. Most of the things 
  these guys say, regardless of brand, is pretty standard and generic 
  like.....

     "Enjoy your meal, sir."
     "Enjoy the special."
     "Here you go."
     "Here's the food."
     "Come back soon, you hear?

  But each place has lines specific to its brand (note: the Well Stacked 
  Pizza places (where you can find the Pizza Boy and do the Pizza Delivery 
  Missions) and The Cheesy Crust Pizza Co. use the same response database). 
  Here are some notables.....

  The Cheesy Crust Pizza Co. and Well Stacked Pizza
  *************************************************
     "Look at the crust.....It's so cheesy."

  Beef Bandit
  ***********
     "Sombrero special amigo!.....Ay yi yi!!"
     "Ay yi yi! One steaming pile of spicy bull.....ole`."
     "Hola! Zorro!.....My life is meaningless. Take the food, pal."

  The Burger Shot
  ***************
     "Fresh Guts in the Bun sir."
     "100% reconstituted moose bladder."
     "Enjoy your processed cow lips."
     "Burger, with extra guts."
     "Slaughtered it myself, sir."
     "Remember.....we use all of the cow."

  Shaft Hot Dogs
  **************
     "Here, this should fill your aching hole."
     "One hot meaty link with special sauce."
     "Mmmmm (smack) A greasy shaft.....just for you, sir."

0========================0
| Some Interesting Trivia \
0==========================0

  One of my readers, Bragon (from Thailand), gave me a couple of bits of 
  interesting trivia that I will now share.....

  About The Suzy Suxxx Movie Title "BITE"
  ***************************************
  In French, "bite" means "dick" (pronounced "beat").

  About A Movie Poster In Phil's Bedroom (In His Trailer)
  *******************************************************
  "Chicks 'N Guns" was the title of the video watched by Robert DeNiro and 
  Samuel Jackson at the beginning of Quentin Tarentino's movie "Jackie 
  Brown".

0=====================================================0
| "Hook The Hooker" or Getting Tommy A REAL Girlfriend \
0=======================================================0

  I had a reader by the name of Restick write to me with the following 
  trick.....

    "Hi, I have read many FAQ's and have never seen the Hooker Trick. I call 
     it "Hook The Hooker". Do the races from sunshine auto, (airport one is 
     the best) and when you get there before starting the race, check each 
     car to see which one has the Hooker driving. She is always in the same 
     car. Get in line and then start the race and stay with her. At the end 
     of the race she will take off. Catch her and do a drive by on her. Her 
     car will come to a stop and as it does, pull along side so when she gets 
     out she will walk up to your car and get in. Now she won't charge you 
     anything for being with you, plus, she will follow you anywhere you go. 
     Take her for a helo ride, motorcycle ride or the like. You can also 
     enter the race again with her as a passager, and if you have a 4 door 
     car, do the same stunt and pick up a total of 3 to follow u all over 
     vice city. Sometimes though when u do the drive by, she may not stop. 
     That's ok. Go back and do the race again. Believe me, you will get her."

  I verified this trick on both the PS2 and Xbox versions and Glen T. 
  Winstein verified it on the PC version.

  You can actually make things easier on yourself if you don't collect any 
  checkpoints during the Airport race. Partway through the race the cars will 
  stop being aggressive and slow down. They will even go single file through 
  the remainder of the race. This will make it very easy to stay with the 
  hooker's car so you can get her for Tommy.

0=====================0
| Good Samaritan Bonus \
0=======================0

  I had a gentleman named Abhisheik Dahiya point this out to me recently.....

     "If you see a Cop chasing a guy (you can easily see this happening at 
      the mall all the time) and you run to the guy the Cop is chasing and 
      knock him down WITH ONLY YOUR FIST, NO GUN, do it in front of the Cop 
      so he can arrest him. You get a Good Samaritan Bonus 50$."

  Another reader, Tim Williams, had some more information regarding the Good 
  Samaritan Bonus.....

     "Further to the note on the good samaritan bonus, if you keep on chasing 
      the criminal, or help the Copper beat him up until he dies, you can 
      then kick the corpse, if you do this, you will get paid the good 
      samaritan bonus every time you hit him while he's alive, and every time 
      you mutilate his corpse.  This can't be done forever as the body will 
      fade out, but it's a quick was to make a few hundred if you need it 
      early on in the game."

  This can be done on all versions.

0============0
| Bus Driving \
0==============0

  If you have a Coach you can actually pick up passengers at bus stops. Each 
  passenger will give you $5 and will exit when you stop at another bus stop. 
  Thanks to Rich Williams for that information.

  And Andr Dienske come up with this observation:

     "After I read that you can pick up passengers with a bus (5 dollars per 
      passenger), I tried it. Actually, there is a complete circular route 
      (clockwise) of bus stops all over the island. Completing it doesnt give 
      you any extras, but I found out one amusing thing.

      Becoming rich as a bus driver. At the bus stop next to the North 
      Shopping Mall, a lot of people usually spawn. While I was parked there, 
      I got a phone call and left the game for a while. When I came back, I 
      saw a crowd of people around the bus, trying to get in. And it never 
      stops: I saw over a hundred people disappear in the bus. Later I tried 
      letting the bus stay there while I was asleep. I woke up a rich man and 
      bought me some property all over the island."

0==============================0
| When Forced to Change Weapons \
0================================0

I had a reader, Tow Wang, come up with following observation and solution
concerning certain missions (on the PC version):

     "The following missions have an annoying feature in common: they force 
      you to pick up a weapon that may be less effective than the one you 
      already have, especially if you have collected a lot of hidden packages 
      before doing the main story missions...

        >C1. "Treacherous Swine" (Colonel Juan Garcia Cortez)
              Forces you to pick up: chainsaw
        >C3. "Guardian Angels" (Colonel Juan Garcia Cortez)
              Forces you to pick up: Ruger
        >D4. "Supply & Demand" (Ricardo Diaz)
              Forces you to pick up: Assault Rifle that triggers a bug
        >AC4. "Check Out at the Check In" (Assassination Contact)
               Forces you to pick up: Sniper Rifle
        >PCA1. "Gun Runner" (Phil Cassidy's Asset)
                Forces you to pick up: Mac-10, M4, M60 and one I can't 
                remember
        >AP3. "Dirty Lickin's" (Auntie Poulet)
               Forces you to pick up: Sniper Rifle

      In all these missions, if you don't want to lose your original weapons 
      and ammo, go drop everything at EIA (which I confirmed works) or at the 
      golf club (have not tried yet). Even if a mission forces you to pick up 
      a "Sniper Rifle" with only a few bullets, you can always go back to 
      those security checkpoints and re-get the previous weapons you had 
      (e.g. the better PSG-1), and in the process all the ammo you had 
      amassed gets restored."

 /=========================================================================\
0===========================================================================0
| I.34. Bugs                                                         [BGSS] |
0===========================================================================0
 \=========================================================================/

Vice City, like most games, has its share of glitches and flaws. The vast 
majority of them are minor and some of them can be used to get around certain 
obstacles. However, this section is dedicated to more serious problems that 
can get in the way of things. Crash bugs and other problems that can 
seriously affect gameplay are some of the things that are listed here.

They also have to appear during regular gameplay - meaning, no cheat codes. 
Plus, all serious bugs have to be verified. This means being able to make the 
bug happen again doing what you did before. By listing the very serious bugs 
here, I'm trying to help gamers avoid potential headaches that can negatively 
affect their experience.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.34.A. Detonator Bug (PS2 - Original Version)                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

On the southwest part of Viceport (in the big open area just east of the
Airport), you will find 8-Ball's Bomb Shop. Here you can set up your car with
a bomb just like you could do in "Grand Theft Auto III". Just park the car
and detonate it at your leisure from a safe distance.

When you exit the car, you will see the detonator icon in your weapon slot.
Press Circle to blow up the car.

But when you press R2 or L2, you will find that you are stuck on the
detonator - you can't switch to another weapon. This can be quite
distressing.

This also happens with the Remote Grenade weapon when you throw the grenade
and it switches to the Detonator part of the weapon.

The reason for this, based on several sources, has to do with the Infinite
Ammo Feature that you earn when you get 100%. The Detonator weapon was not
designed to have any ammo and the program gets confused when it has infinite
ammo and it switches to the Detonator.

There are, however, a couple of ways to get rid of the Detonator.....

  >>Get Wasted or Busted.

  >>Go through a metal detector at either the Leaf Links Golf Club or Escobar 
    International Airport to remove your weapons. Then go back and get all of 
    your weapons except the Detonator. Special thanks to 
    (Ripperspirite[gnat]aol[snot]com) for the suggestion.

This bug has been fixed for the PS2 Double Pack and Haitian-Friendly Versions
and has never existed on either the Xbox and PC versions.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.34.B. Cherry Popper Glitch (PS2 Original Version)                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

One of the nastier bugs within the PS2 Original Version is the Cherry Popper
Glitch. When you open the property you can save there just like any other
property in the game.

However, on occasion, your game save can become corrupted when you save there
thus forcing you to start your game over again. It doesn't do it every time
but each time you save there you're rolling the dice betting your game save
doesn't frag.

The best thing to avoid it is simply NEVER to save there in the first place.
Rockstar may have fixed this in the PS2 Double Pack Version.

I recently had another reader, Dragonfire, report that this bug may also
exist in the Xbox version. It is unclear if this was fixed in the Xbox
Haitian-Friendly version.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.34.C. Little Havana Glitch (PS2 and PC Versions)                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

While perusing the GameFAQs Vice City Message Board I came across a topic
concerning the Little Havana Glitch started by one of the "gods" of Vice
City, robbman. Below is what he had to say on the topic (with a little
embellishment):

  "I think people don't know or don't think about this glitch when playing. 
   That's why I made this topic."

  "Later in the game you will be able to get the Little Havana Outfit. Though 
   there is a glitch which puts the Little Havana Outfit behind an invisible 
   wall.

  "All you need to do to avoid this glitch is to do the mission "Copland" 
   (Tommy Vercetti) before you do Avery Carringtons last mission "Two Bit 
   Hit".

Simple but effective. But, of course, if you follow the order of missions in
this guide you avoid this bug anyway. Still, not many people know about (and
how to) avoid this problem.

Glen T. Winstein wrote to me verifying that this bug also happens in the PC
version.

In addition, another reader, TownRanger, indicated to me that PC version
users may have to change the order of missions to avoid this bug:

  "However, I found out that in the PC version the invisible wall in front of 
   the Havana outfit icon still exist if you finish Copland before Two Big 
   Hit. The way I get rid of the glitch is to finish Copland before 
   Demolition Man."

 /=========================================================================\
0===========================================================================0
| I.35. Vice City: 1984 to 1986                                      [VITY] |
0===========================================================================0
 \=========================================================================/

  /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
X| IMPORTANT NOTE: This chapter employs some creative writing and is not   |X
X| part of the official GTA canon or endorsed by Rockstar Games. It is my  |X
X| way of linking "Grand Theft Auto: Vice City Stories" to "Grand Theft    |X
X| Auto: Vice City".                                                       |X
X|                                                                         |X
X| It also goes without saying that this is MAJOR SPOILERS for "Grand      |X
X| Theft Auto: Vice City Stories" so read with caution if you haven't      |X
X| played that game yet.                                                   |X
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
  \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

With the release of "Grand Theft Auto: Vice City Stories", set in the year
1984, we got to see what Vice City was like prior to Tommy's arrival in
1986. These are some of the things that happened between the two stories:

  >>The Police are still baffled about the sudden rise and disappearance of 
    crime lord Victor Vance in 1984. He came and went so quickly that they 
    were not able to get a lot of information on him. The fact that he kept 
    out of the public eye for the most part made him even more mysterious to 
    law enforcement. Even those who worked for him in the short time he was 
    in Vice City didn't know much about him. Victor's younger brother, Lance 
    Vance, however, was far more flamboyant and outgoing. As a result, the 
    Police have far more info on him than on Victor. Hopefully, this 
    information will lead them back to Victor at some point since they feel 
    that he may one day return to Vice City.

  >>Victor Vance is also implicated in the theft of a very powerful attack 
    chopper from Fort Baxter Air Base. This, of course, was extremely 
    embarrassing to military brass considering that Victor Vance was once a 
    soldier there. This has also led to toward increased hostilities to 
    civilians because of heightened security. Especially to those who happen 
    to be wandering just outside of the base.

  >>When the infamous Mendez Brothers, who were revealed to be notorious drug 
    dealers, were murdered in 1984, law enforcement moved in to take over 
    their houses. In addition to the house on the north side of Prawn Island 
    they also owned the two neighboring houses to keep nosy people from 
    moving in. However, the brothers have powerful family outside the country 
    and they have been fighting law enforcement over the ownership of the 
    properties. While this has been going on, the houses have fallen into 
    disrepair and now street gangs have taken them over and using them for 
    their hideout.

  >>The brothers were also leasing a large building on the west side of 
    Downtown known as the Mendez Building. But the building had to be 
    demolished in late 1984 because of extensive damage near the top of the 
    building suffered during an attack which resulted in the death of Diego 
    Mendez. According to law enforcement, the Hunter that was taken from Fort 
    Baxter Air Base was used in this attack thus implicating Victor Vance as 
    the attacker (in addition to his other crimes). Almost as quickly as the 
    Mendez Building went down another, smaller, building sprang up. But the 
    speed of construction has raised questions of the new building's safety 
    so it remains mostly empty at this time.

  >>After Victor Vance's disappearance law enforcement aggressively moved in 
    and took over his businesses. In a show of force they quickly destroyed 
    all of his businesses and either sold the land to businesses or gave it 
    to Vice City for future development.

  >>One of those properties was right next to The Fairgrounds in Vice Point. 
    The constant gang warfare chased away many customers. Even with law 
    enforcement taking over this property The Fairground was forced to close 
    in late 1984. The Fairgrounds was a popular tourist attraction where 
    people would go and have some fun on the bumper cars or the ferris wheel. 
    Shortly after the closure Avery Carrington, one of Vice City's prominent 
    real estate developers, bought The Fairground property and started a new 
    development project known as Fairground Point. He also wanted the gang 
    property but law enforcement sold it to Spand Express as quickly as they 
    confiscated it. According to sources close to Mr. Carrington, Avery was 
    most unhappy with that sale since he also had an eye on the property.

  >>Near the end of the 1984 hurricane season a major hurricane came ashore 
    near the Vice City area. While not an extremely powerful storm it did do 
    considerable damage which included severe damage to The Waterhouses area, 
    destroying the wooden bridge that connected Little Havana to the Fort 
    Baxter Air Base area, and knocking over the huge "Rockstar" sign off of 
    The Rockstar Building.

  >>In 1985 the Civil Asset Forfeiture Impound, which was on the west side of 
    Viceport, moved to a location outside of Vice City leaving a huge 
    vacancy. However, the 8-Ball's Bomb Shop left the Downtown area and moved 
    into one of the buildings vacated by CAFI in late 1985.

 /=========================================================================\
0===========================================================================0
| I.36. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within Vice City:

++Completion of all Main Story Missions:
  **************************************
    >>From "The Party" (Ken Rosenberg) to "Keep Your Friends Close....." 
      (Tommy Vercetti).

++Complete all Side Story Missions:
  *********************************
    >>Love Fist (3 missions)
    >>Big Mitch Baker (3 missions)
    >>Auntie Poulet (3 missions)
    >>Umberto Robina (4 missions)

++Complete the following tasks:
  *****************************
    >>Collect all 100 Hidden Packages.
    >>Complete all 35 Rampages.
    >>Complete all 36 Unique Stunt Jumps.
    >>Complete the Ambulance Mission.
    >>Complete the Firetruck Mission.
    >>Complete the Vigilante Mission.
    >>Complete the Taxi Mission.
    >>Complete the Pizza Delivery Mission.
    >>Complete all 5 Assassination Missions.
    >>Rob all 15 stores.
    >>Complete all three Top Fun Van Missions.
    >>Get at least 45 points in "Rifle Range" (opened after "The Shootist" 
      (Malibu Club Asset)) to unlock the Fast Load feature.

++Complete all three Hyman Memorial Arena events:
  ***********************************************
    >>BloodRing
    >>DirtRing
    >>HotRing

++Complete all four Chopper Checkpoint Missions:
  **********************************************
    >>Little Haiti
    >>Ocean Beach
    >>Vice Point
    >>Downtown

++Complete all four Vehicle Missions:
  ***********************************
    >>"Test Track" (Downtown)
    >>"Trial By Dirt" (Downtown)
    >>"Cone Crazy" (Ocean Beach)
    >>"PCJ Playground" (Vice Point)

++Purchase all nine Asset Mission Properties and complete all Asset Missions 
  attached to them:
  *****************
    >>Malibu Club (4 missions)
    >>Kaufman Cabs (3 missions)
    >>Vice City Printing Works (2 missions)
    >>Interglobal Film Studios (4 missions)
    >>Phil's Place (opened after completion of the Malibu Asset Missions - 2 
      missions for Phil)
    >>Sunshine Autos (complete all 6 Vice Street Races and complete all 4 Car 
      Collection lists)
    >>The Cherry Popper Ice Cream Factory (complete "Distribution" mission)
    >>The Boatyard (complete "Checkpoint Charlie" mission)
    >>The Pole Position Club (spend $600 in one sitting in the room in the 
      back)

++Purchase all seven Asset Properties:
  ************************************
    >>El Swanko Casa
    >>Links View Apartments
    >>Ocean Heights
    >>Hyman Condo
    >>1102 Washington Street
    >>3321 Vice Point
    >>Skumhole Shack

With that, it is now time to move onto the main portion of the guide starting
with.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. The East Side                                                  [ETSD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

On the eastern half of the East Side of Vice City is the large beach which is
very popular with the tourists and the large hotels they stay at while in
Vice City. Prawn Island, situated at the north part of the Vice City area
between the East and West Side, is home to a movie studio and some
dilapidated homes.

Vice Point is home to the largest shopping mall in Vice City as well as many
large hotels and apartments. Leaf Links Golf Course is where to rich go to
play golf and hang out. Ocean Beach is home to The Piers, where one can park
a boat, and The Lighthouse, an important and historical landmark.

However, due to the threat of a major hurricane offshore, all of the bridges
to the West Side of Vice City have been closed so you cannot go there for the
foreseeable future.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

Vice City: 1986.

After a 15 year stretch in prison, Tommy Vercetti is finally released and is
sent down to Vice City on behalf of the Forelli family, based in Liberty
City, to expand their criminal empire. Tommy's first task is to acquire some
cocaine using Sonny Forelli's money to get things going in Vice City.

With the help of Ken Rosenberg, lawyer/contact for the Forelli family, he
meets a supplier and begins the transaction. Of course, things don't go as
planned (otherwise there wouldn't be a game here, right?) as Tommy and his
group are ambushed.

Fortunately, Tommy barely makes it out alive with the help of Ken, who speeds 
them both to safety. After the two of you make it back to Ken's office, you 
are then free to move about. At this point you are instructed to go to your
hotel in Ocean Beach. Grab either the nearby Faggio or Admiral and head to
the hotel.

As you enter the hotel you will see the pink circle at the base of the stairs
which you have to enter to get to your room and talk to "An Old Friend".
Sonny is pissed at you having lost the money and the coke and you promise him
that you will get both the money and the merchandise as well as the
ermm...limbs of the people responsible for this mess.

After the cutscene, save your game and then go back up to your room.

 /=========================================================================\
0===========================================================================0
| II.2. Your Room                                                    [YRRM] |
0===========================================================================0
 \=========================================================================/

As you look around, you realize that you got a nice little place here at the
Ocean View Hotel. However, most people rarely go back here when they finally
have access to the West Side and The Mansion. In doing so, they miss out on 
most of the subtle decor changes that occur as the game progresses. This
stuff is also listed in PSM magazine (issue #67, pages 86-87).....

  >>Three of your weapon icons (Flamethrower, MiniGun, and Rocket Launcher)
    will appear here when you get the necessary Hidden Packages to unlock
    them.
  >>A Rafael's garment bag will appear on your closet after "The Party"
    (Ken Rosenberg).
  >>A Shooter of the Month trophy will appear on top of the TV after "The 
    Shootist" (Malibu Club Asset). Use the Sniper Rifle scope to read the
    wording.
  >>A duffel bag with money (and bundles of money strewn about) will appear
    on the bed after "Hit The Courier" (Vice City Printing Works Asset) 
    (thanks to magnamerik for that bit of info).
  >>A hockey mask will appear on the coffee table after "The Job" (Malibu 
    Club Asset).
  >>Three barrels of Boomshine will appear in the corner near the minibar
    after "Boomshine Saigon" (Phil Cassidy's Asset).
  >>Two of Candy Suxxx's movie posters ("Bite" and "Closer Encounters") will
    appear on the wall after "G-Spotlight" (Interglobal Films Asset).
  >>A Hidden Package, broken in two, will appear on the minibar at some point 
    during the game. Also on the bar is two small piles of white powder. As 
    it turns out, the Hidden Packages were really just a fancy, and sneaky, 
    way of getting cocaine into Vice City.

 /=========================================================================\
0===========================================================================0
| II.3. Before Doing The Main Story Missions                         [BDMS] |
0===========================================================================0
 \=========================================================================/

To start, I'm going to do as much of the off-story stuff as possible before 
doing the first official mission, "The Party" (Ken Rosenberg).

A lot of this stuff can be done in any order but doing some things in a 
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for Infinite Run), the Pizza Delivery Mission (for 150 health), and
the Firetruck Mission (for the Fireproof Feature) before doing any Rampages).

After looking around, leave your hotel room and begin your exploration of the
city starting with the.....

 /=========================================================================\
0===========================================================================0
| II.4. East Side Landmarks                                          [ESLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks for the East Side of Vice
City. This is to help you in finding your way around and locating items
placed in the city.

The Map co-ordinates refer to the printed map that comes included with the
game disc. The neighborhood borders on the Main Map are different than what
is shown on the printed map and I am using the printed map border references.

Some of the street names and buildings are referenced from both Vice City and
Vice City Stories while a few others are made up.

It is best to go around and find the landmarks before going after Weapons,
Rampages, Unique Stunt Jumps, and Hidden Packages.

The landmarks for the East Side of Vice City are:

 /XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
 \XXXXXXXXXXXX/

  Hoarmount Avenue
  ****************
    This is the main east-west road that connects Prawn Island with Vice 
    Point to the east and Downtown to the west.

  The Mendez Brother's House
  **************************
    Location: (North) Prawn Island.
    Notes: This large aqua colored house at the north end of the island was 
           the former residence of the notorious Mendez Brothers, major 
           players in Vice City's crime scene, who were killed in 1984. The 
           house has remained largely abandoned as law enforcement and 
           relatives of the brothers fight over the estate. This house, and 
           the two nearby houses, also owned by the brothers, have been 
           overrun by street gangs who make it their hideout.

  Interglobal Films
  *****************
    Location: (Southwest) Prawn Island.
    Notes: A moderately sized film studio where B-movies and commercials are 
           usually filmed. In addition, some low grade pornography films have 
           recently been filmed there. Becomes an Asset Mission area and save 
           point in Vice City.

 /XXXXXXXXXX\
0============0
| Vice Point |
0============0
 \XXXXXXXXXX/

  Vice Point Rd.
  **************
    Map: ([B, C, D, E]-5).
    Notes: This road starts at the five-way intersection where Vice Point and 
           Washington Beach meet. It goes north all the way to Vice Point 
           Mall and around the west side of the mall and ends at the north 
           edge of the bridge that leads to Prawn Island.

  West Vice Point Rd.
  *******************
    Map: ([B, C]-5).
    Notes: This road starts at the south edge of the bridge that goes to 
           Prawn Island, around the hairpin curve (where the Ducum Inn is 
           at), goes east, and ends at the intersection with Vice Point Rd. 
           directly southeast of Shady Palms Hospital.

  Hoarmount Avenue
  ****************
    Map: ([B, C]-5), (B-[3, 4]), (C-3).
    Notes: The east end of this road starts at the intersection at the 
           southwest part of Shady Palms Hospital (with West Vice Point Rd.), 
           goes north toward and through Prawn Island, and into Downtown.

  The North Point Mall
  ********************
    Location: (North) Vice Point.
    Map: (B-5).
    Notes: The major mall for Vice City. Recently changed it's name from Vice 
           Point Mall during renovation in 1985. Houses many stores including 
           an Ammu-Nation.

  3321 Vice Point Rd.
  *******************
    Location: (Northeast) Vice Point.
    Map: ([A, B]-5).
    Notes: This green colored hotel building, northeast of the Vice Point 
           Mall, is one of your Safehouses in Vice City.

  Beach Dirtbike Track
  ********************
    Location: (Northeast) Vice Point, on the Beach.
    Map: (B-6).
    Notes: This is a large sandy dirtbike track where one can ride around on 
           a Sanchez or even race remote control cars.

  Shady Palms Hospital
  ********************
    Location: (North) Vice Point, two blocks east of the Ducum Inn.
    Map: (C-5).
    Notes: This is where you will be if you end up getting Wasted while on 
           the East Side near the Vice Point area.

  Ducum Inn
  *********
    Location: (North) Vice Point, two blocks west of Shady Palms Hospital.
    Map: (C-5).
    Notes: This is a large hotel south of the bridge leading to Prawn Island 
           and inside the hairpin road curve.

  El Swanko Casa
  ***************
    Location: (North) Vice Point.
    Map: (C-5).
    Notes: This luxurious house is located directly south of the intersection 
           for Hoarmount Avenue and West Vice Point Rd (just south of Shady 
           Palms Hospital). This is also one of your Safehouses in Vice 
           City.

  Vice Point Police Station
  *************************
    Location: (North) Vice Point, two blocks south of Shady Palms Hospital.
    Map: (C-5).
    Notes: This is where you will be if you end up getting Busted while on 
           the East Side near the Vice Point area.

  Vice Point Pay 'N' Spray
  ************************
    Location: (North) Vice Point, head west from the Vice Point Police 
              Station then turn south at the intersection (it will be just 
              ahead).
    Map: (C-5).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Links View Apartments
  *********************
    Location: (North) Vice Point, just across the street south of the Vice 
              Point Pay 'N' Spray.
    Map: (C-5).
    Notes: This large white and yellow apartment building is one of your 
           Safehouses in Vice City.

  Vice Point Apartments
  *********************
    Location: (North) Vice Point, across the street east of Links View 
              Apartments.
    Map: ([C, D]-5).
    Notes: This complex stretches from the yellow and white building to the 
           southeast of Links View Apartments all the way to the pink 
           building northeast of Links View Apartments.

  Washington Street
  *****************
    Map: (F-[3, 4, 5]), (E-5), (D-5).
    Notes: This road intersects with Vice Point Rd. in the central part of 
           Vice Point. It angles southwest from the intersection and goes 
           over the water. It continues south past the Starfish Apartment 
           Complex. It will then go over the water again, go past 1102 
           Washington Street then angle west, go past Ocean View Hospital, go 
           over the water again (as part of the South Bridge), and end at 
           Bayshore Avenue on the West Side.

  Washington Street Apartments
  ****************************
    Location: (Central) Vice Point, at the northwest part of the intersection 
              where Washington Street and Vice Point Rd. meet.
    Map: (D-5).
    Notes: This small cluster of apartment buildings has a courtyard with 
           several basketball courts.

  The Well Stacked Pizza Co.
  **************************
    Location: (Central) Vice Point, just southwest of Washington Street 
              Apartments.
    Map: (D-5).
    Notes: This chain of pizza parlors is a popular eating establishment in 
           Vice City.

  Vice Point Langer
  *****************
    Location: (South) Vice Point, just southeast of the Vice Point 
              Rd./Washington Street intersection.
    Map: (D-5).
    Notes: This is one of the major hotels for the East Side of Vice City.

  The Malibu Club
  ***************
    Location: (South) Vice Point, across the street west of Vice Point 
              Langer.
    Map: (D-5).
    Notes: The big time nightclub for Vice City. Becomes an Asset Mission 
           area and save point in Vice City.

  Standing Vice Point Hotel
  *************************
    Location: (South) Vice Point, just southeast of The Malibu Club.
    Map: (E-5).
    Notes: This is also another of the major hotels for the East Side of Vice 
           City.

  Fairground Point
  ****************
    Location: (Southwest) Vice Point, at the three-way intersection north of 
              Star View Heights.
    Map: (E-5).
    Notes: This currently under construction building, owned by real estate 
           magnate Avery Carrington, is being built on what was formerly 
           known as The Fairgrounds. In late 1984 The Fairgrounds was forced 
           to close due to lack of business. Shortly thereafter Avery 
           Carrington bought the property and began to build on it.

  Spand Express
  *************
    Location: (Southwest) Vice Point, right next to and southeast of 
              Fairground Point.
    Map: (E-5).
    Notes: This business sits on what was formerly known as a gang business. 
           This gang business was rumored to be owned by Victor Vance but, 
           after his mysterious disappearance in 1984, this business was shut 
           down by the Police. This land was sold on the cheap, by law 
           enforcement, to Spand Express who quickly built an office on the 
           property.

  Star View Heights
  *****************
    Location: (Southwest) Vice Point, just southwest of Fairground Point near 
              the bridge that leads to Starfish Island.
    Map: (E-[4, 5]).
    Notes: Currently under construction, this huge office/residential 
           building is supposed to compliment Starfish Apartment Complex 
           (across the street to the south).

 /XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
 \XXXXXXXXXXXXXXXX/

  Washington Avenue
  *****************
    Map: ([E, F, G]-5), (G-4).
    Notes: This road starts at the five-way intersection where Washington 
           Beach and Vice Point meet. Then goes south and ends at the main 
           road that goes around the south end of Ocean Beach.

  Starfish Apartment Complex
  **************************
    Location: (Northwest) Vice Point, at the east end of the bridge that goes 
              to Starfish Island.
    Map: (E-[4, 5]).
    Notes: This is a huge multi-building apartment complex that offers 
           spectacular views of Starfish Island and surrounding areas.

  "Bunch of Tools" Hardware Store
  *******************************
    Location: (Northwest) Washington Beach, across the street east from 
              Starfish Apartment Complex.
    Map: (E-5).
    Notes: This is where one can buy tools and equipment for home improvement 
           projects.

  Washington Beach Police Station
  *******************************
    Location: (North) Washington Beach.
    Map: (E-5).
    Notes: This is where you will be if you end up getting Busted while on 
           the East Side near the Washington Beach area.

  DBP Security
  ************
    Location: Washington Beach, south of Washington Beach Police Station. 
              From the entrance of the Washington Beach Police Station, go 
              east and turn south onto Washington Avenue. Go through the 
              three-way intersection and continue south to the next three-way 
              intersection. DBP Security is at the southeast corner of the 
              intersection.
    Map: (F-5).
    Notes: DBP Security is considered one of the best private security firms 
           in Vice City.

  1102 Washington Street
  **********************
    Location: (Southwest) Washington Beach, on Washington Street.
    Map: (F-4).
    Notes: This colorful red, yellow, blue, and green building is one of your 
           Safehouses in Vice City.

  Ken Rosenberg's Office
  **********************
    Location: (Southwest) Washington Beach, across Washington Street east of 
              1102 Washington Street.
    Map: (F-[4, 5]).
    Notes: This is where you pick up Ken Rosenberg's missions in Vice City.

  Washington Beach Apartments
  ***************************
    Location: (South) Washington Beach.
    Map: (F-5).
    Notes: Go east along the east-west road at the southeast part of Ken 
           Rosenberg's Office building. When you get past Gay Gordo's 
           Boutique (which should be to your right as you go east through the 
           intersection) you should see some stairs to your left. These 
           stairs lead up to the very tall pink building known as the 
           Washington Beach Apartments (and it has a For Lease sign on it).

  Washington Beach Office Complex
  *******************************
    Location: (South) Washington Beach, directly north of Washington Beach 
              Apartments.
    Map: (F-5).
    Notes: These very tall buildings are on the other side of the teal fence 
           near the swimming pool at the back of Washington Beach Apartments.

 /XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
 \XXXXXXXXXXX/

  Ocean View Hospital
  *******************
    Location: (Northwest) Ocean Beach.
    Map: (F-4).
    Notes: This is where you will be if you end up getting Wasted while on 
           the East Side near the Ocean Beach area.

  Washington Mall
  ***************
    Location: (North) Ocean Beach, just southeast of Ken Rosenberg's Office.
    Map: (F-4).
    Notes: This newly completed mall is the latest addition to Vice City's 
           shopping scene.

  The Ocean View Medical Foundation
  *********************************
    Location: (Northwest) Ocean Beach, directly south of Ocean View Hospital.
    Map: (F-4).
    Notes: These two large buildings is where important medical research is 
           being done to help benefit mankind.

  Marina Sands Hotel
  ******************
    Location: (West) Ocean Beach, across the street southeast of The Ocean 
              View Medical Foundation.
    Map: ([F, G]-4).
    Notes: This large luxurious hotel is where many famous guests like to 
           stay when they are in Vice City.

  Going Gas Station
  *****************
    Location: (North) Ocean Beach, directly south of the Washington Mall.
    Map: (F-4).
    Notes: A gas station for the giant oil producer (Going Co.).

  The Piers
  *********
    Location: (West) Ocean Beach, west of the Marina Sands Hotel.
    Map: (G-4).
    Notes: These two large piers is where one can dock a luxury or fishing 
           boat. It should be noted that most of this area is situated within 
           Viceport but I will keep this within Ocean Beach.

  Ocean Beach Pay 'N' Spray
  *************************
    Location: (Central) Ocean Beach.
    Map: (G-4).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Ocean Beach Parking Garage
  **************************
    Location: (Central) Ocean Beach, on the block directly east of the Ocean 
              Beach Pay 'N' Spray (and next to Washington Avenue).
    Map: ([F, G]-4).
    Notes: A major parking garage used by those who want to go to the beach 
           or to shop in the nearby businesses.

  Ocean Beach Ammu-Nation
  ***********************
    Location: (South) Ocean Beach.
    Map: (G-4).
    Notes: This is where you can purchase weapons for use against your 
           enemies or anybody else who pisses you off.

  Ocean Beach Church
  ******************
    Location: (South) Ocean Beach, just south of the Ocean Beach Ammu-Nation.
    Map: (G-4).
    Notes: This is one of the churches where the religious can congregate and 
           pray.

  Ocean Heights Apartments
  ************************
    Location: (South) Ocean Beach, about a block east of the Ocean Beach 
              Ammu-Nation.
    Map: (G-4).
    Notes: This tall red and white building is one of your Safehouses in Vice 
           City.

  The Pole Position Club
  **********************
    Location: (South) Ocean Beach, across the street (at the corner) just 
              northeast of Ocean Heights Apartments.
    Map: (G-[4, 5]).
    Notes: This strip club, with red and blue neon lights going around the 
           building, becomes an Asset Mission area and save point in Vice 
           City.

  Ocean View Hotel
  ****************
    Location: (Southeast) Ocean Beach, near a three-way intersection.
    Map: (G-5).
    Notes: This quaint hotel is where Tommy Vercetti starts his odyssey in 
           Vice City.

  The Lighthouse
  **************
    Location: (Southeast) Ocean Beach.
    Map: (H-5).
    Notes: This is an historical and important landmark used to keep ships 
           from getting lost near the shores of Vice City.

 /=========================================================================\
0===========================================================================0
| II.5. Asset Properties (East Side)                                 [PRES] |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the Asset Properties you can acquire while on the East
Side. The Map co-ordinates refer to the printed map that comes included with
the game disc:

0================0
| 3321 Vice Point \
0==================0

  Location: Northeast of the North Point Mall in Vice Point.
  Map: (B-5).
  Price: $2,500.
  Notes: Just a basic save point. Good if you want to save before doing any 
         mischief at the mall.

0===============0
| El Swanko Casa \
0=================0

  Location: Just south of the Shady Palms Hospital in Vice Point.
  Map: (C-5).
  Cost: $8,000.
  Notes: Has one garage plus a Ruger [Kruger] Weapon Icon on the roof in the 
         back.

0======================0
| Links View Apartments \
0========================0

  Location: South of the Vice Point Pay 'N' Spray in Vice Point.
  Map: (C-5).
  Cost: $6,000.
  Notes: Has one garage. Good for saving the Caddy after swiping one from 
         Leaf Links Golf Course.

0=======================0
| 1102 Washington Street \
0=========================0

  Location: Across the street from Ken Rosenberg's office in Washington 
            Beach.
  Map: (F-5).
  Cost: $3,000.
  Notes: Another basic save point. This is the best place to save before 
         starting the Main Story Missions.

0=========================0
| Ocean Heights Apartments \
0===========================0

  Location: On the southern edge of Ocean Beach west of the Pole Position
            Club in Ocean Beach.
  Map: (G-4).
  Cost: $7,000.
  Notes: Has one garage. It is also the tallest garage on the East Side, 
         perfect for storing a bus (like the Coach).

 /=========================================================================\
0===========================================================================0
| II.6. East Side Weapons And Items                                  [ESWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the East Side of Vice City. The Map co-ordinates refer to the
printed map that comes included with the game disc:

 /XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Uzi 9mm [Uz-I]: On the front porch of The Mendez Brother's House.
                      Map: (B-4).
    >>M4: In Studio B (behind the moon lander) at the Interglobal Films 
          complex.
          Map: (B-4).

  Health
  ******
    >>At the north part of the fountain in the middle of Prawn Island.
      Map: (B-4).

  Body Armor
  **********
    >>Tucked in a small yard across the street just southeast of the entrance 
      to Interglobal Films.
      Map: (B-4).

  Police Bribe
  ************
    >>On the road at the southeast corner of Prawn Island.
      Map: (B-4).

 /XXXXXXXXXX\
0============0
| Vice Point |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Ruger [Kruger]: On top of the roof behind El Swanko Casa.
                      Map: (C-5).
    >>Meat Cleaver: Behind The Well Stacked Pizza Co.
                    Map: (D-5).
    >>Remote Grenade: On the east side of the blue colored hotel across the 
                      street east of Washington Street Apartments.
                      [NOTE: PS2 Original Version only: NOT to be used when 
                      Infinite Ammo is acquired at 100% Completion due to a 
                      bug.]
                      Map: (D-5).
    >>Tec-9: Behind a house near the end of the cul-de-sac across the bridge 
             west of The Well Stacked Pizza Co.
             Map: (D-5).
    >>Colt .45 [Pistol]: On the first floor of the main building under 
                         construction at Fairground Point.
                         Map: (E-5).

  Health
  ******
    >>At Shady Palms Hospital [Cost: $20].
      Map: (C-5).
    >>At Vice Point Dispensary (on the west side of the block across the 
      street west of Shady Palms Hospital [Cost: $20].
      Map: (C-5).
    >>Behind the dumpster at the southeast part of the three-way intersection 
      north of the Vice Point Pay 'N' Spray.
      Map: (C-5).

  Body Armor
  **********
    >>Tucked in a corner at the north side of the orange-and-white building 
      directly south of 3321 Vice Point Rd.
      Map: (B-5).
    >>On the top level in the middle of the blue-and-white building south of 
      the North Point Mall (on Hoarmount Avenue on the inside part of the 
      road curve leading to Prawn Island).
      Map: (B-5).
    >>In the small hut in the middle of the pool for the house directly south 
      of El Swanko Casa.
      Map: (C-5).
    >>In the basketball courts (west side - behind north wall of the west 
      entrance) of Washington Street Apartments.
      Map: (D-5).
    >>Near the entrance of Standing Vice Point Hotel.
      Map: (E-5).
    >>Behind the north wall (ground floor) of Star View Heights.
      Map: (E-5).

  Police Bribe
  ************
    >>At the south end of North Point Mall.
      Map: (B-5).
    >>On the pathway east of Links View Apartments (in the middle of Vice 
      Point Apartments).
      Map: (C-5).
    >>Between the trees just southeast of The Well Stacked Pizza Co.
      Map: (D-5).
    >>On the east side of the white-and-yellow building across the waterway 
      west of The Malibu Club.
      Map: (D-5).

  Adrenaline
  **********
    >>Tucked next to the stairway on the north part of the yellow-and-white 
      building directly south of North Point Mall (near the Police Bribe).
      Map: (B-5).
    >>At Vice Point Dispensary (on the west side of the block across the 
      street west of Shady Palms Hospital [Cost: $10].
      Map: (C-5).
    >>On the upper porch on the north end of Washington Street Apartments.
      Map: (D-5).
    >>At the west side of the condo north of the Malibu Club.
      Map: (D-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| North Point Mall |
0==================0
 \XXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Katana: Inside the Tarbrush Cafe.
              Map: (B-5).

  Weapons (North Point Mall Ammu-Nation)
  **************************************
    >>Colt .45 [Pistol]: [Cost: $100].
    >>Grenades: [Cost: $300].
    >>Uzi 9mm [Uz-I]: [Cost: $400].
    >>Stubby Shotgun: Becomes available after completion of "The Chase" 
                      (Ricardo Diaz) [Cost: $600].
    >>Sniper Rifle: Becomes available after completion of "Phnom Penh '86" 
                    (Ricardo Diaz) [Cost: $1,500].

  Weapons ("Tooled Up" Hardware Store)
  ************************************
    >>Screwdriver: [Cost: $10].
    >>Hammer: [Cost: $20].
    >>Meat Cleaver: [Cost: $50].
    >>Knife: [Cost: $90].
    >>Katana: Becomes available after completion of "The Chase" (Ricardo 
              Diaz) [Cost: $300].

  Health
  ******
    >>In the giant cup display in the northwest part of North Point Mall.
      Map: (B-5).

  Body Armor (North Point Mall Ammu-Nation)
  *****************************************
    >>Becomes available after completion of "Jury Fury" (Ken Rosenberg) 
      [Cost: $200].

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Leaf Links Golf Club |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Golf Club: Behind the Clubhouse.
                 Map: (C-4).

  Health
  ******
    >>On the west foot bridge at the north part of Leaf Links Golf Club.
      Map: (C-4).

  Body Armor
  **********
    >>In a bunker for Hole 12 in the northwest area of Leaf Links Golf Club.
      Map: (C-4).

 /XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
 \XXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Grenades: Behind the Washington Beach Police Station.
                [++IMPORTANT NOTE: Xbox, PC, PS2 Double Pack (3.00), PS2 
                Haitian-Friendly (3.00, 3.01) versions only].
                Map: (E-5).
    >>Tear Gas: Behind the Washington Beach Police Station.
                [++IMPORTANT NOTE: This weapon is NOT available in either the 
                PC, Xbox, or PS2 Haitian-Friendly versions (single or double 
                pack). It is still available in the PS2 Original Version 
                (1.40) and PS2 Haitian-Unfriendly Double Pack version 
                (2.01).]
                Map: (E-5).
    >>Chrome Shotgun: By one of the benches on the sidewalk by the beach 
                      south of Standing Vice Point Hotel.
                      Map: (E-5).
    >>Uzi 9mm [Uz-I]: Near the front end of Washington Beach Apartments.
                      Map: (F-5).

  Weapons ("Bunch of Tools" Hardware Store)
  *****************************************
    >>Screwdriver: [Cost: $10].
    >>Hammer: [Cost: $20].
    >>Meat Cleaver: [Cost: $50].
    >>Baseball Bat: Becomes available after completion of "Riot" (Ken 
                    Rosenberg) [Cost: $80].
    >>Machete: Becomes available after completion of "Treacherous Swine" 
               (Colonel Cortez) [Cost: $100].

  Health
  ******
    >>On top of the building across the street east of the Washington Beach 
      Police Station.
      Map: (E-5).

  Body Armor
  **********
    >>By the pool at the back of Washington Beach Apartments.
      Map: (F-5).

  Police Bribe
  ************
    >>In the alleyway north of DBP Security.
      Map: (E-5).

  Adrenaline
  **********
    >>On the ground floor at the west end of the Washington Mall.
      Map: (F-4).

 /XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Chrome Shotgun: On the top parking level (southeast side) for the 
                      Washington Mall.
                      Map: (F-4).
    >>Colt .45 [Pistol]: On the patio between Pier 1 and Pier 2 for the 
                         parking garage at The Piers.
                         Map: (G-4).
    >>Uzi 9mm [Uz-I]: Behind the Ocean Beach Pay 'N' Spray.
                      Map: (G-4).
    >>Chainsaw: Inside Apartment 3c. From the Ocean Beach Pay 'N' Spray, go 
                south to the next intersection. Then turn left and you should 
                see the pink and white apartment building where Apartment 3c 
                is located. The apartment is on the second floor and the 
                Weapon Icon is in the bathroom of the apartment.
                Map: (G-4).
    >>Baseball Bat: Behind the Ocean View Hotel.
                    Map: (G-5).
    >>Brass Knuckles: In the alleyway behind the Ocean View Hotel just north 
                      of where you found the Baseball Bat.
                      Map: (G-5).
    >>Knife: Behind the Maison Weinfall restaurant in south Ocean Beach. From 
             the entrance of the Pole Position club, go east into the alley 
             at the street intersection. Then turn south when you reach the 
             alley intersection. Go south until you reach the end of the 
             alley and the back of the restaurant where the Knife can be 
             found.
             Map: (G-5).

  Weapons (Ocean Beach Ammu-Nation)
  *********************************
    >>Colt .45 [Pistol]: [Cost: $100].
    >>Ingram Mac 10 [Mac]: [Cost: $300].
    >>Chrome Shotgun: Becomes available after completion of "Mall Shootout" 
                      (Colonel Cortez) [Cost: $500].
    >>Ruger [Kruger]: Becomes available after completion of "Guardian Angels" 
                      (Colonel Cortez) [Cost: $1,000].

  Health
  ******
    >>In front of Ocean View Hospital [Cost: $20].
      Map: (F-4).
    >>In the middle of the pathways in the small park north of The Piers.
      Map: (F-4).

  Body Armor
  **********
    >>At the top of the stairs on the south side of the blue-and-white stilt 
      building north of the Ocean Beach Pay 'N' Spray.
      Map: (G-4).

  Body Armor (Ocean Beach Ammu-Nation)
  ************************************
    >>Becomes available after completion of "Jury Fury" (Ken Rosenberg) 
      [Cost: $200].

  Police Bribe
  ************
    >>In lower shopping area just south of the Ocean Beach Parking Garage.
      Map: (G-5).

  Adrenaline
  **********
    >>On the ground floor at the west end of the Washington Mall.
      Map: (F-4).

With that done let's now start doing.....

 /=========================================================================\
0===========================================================================0
| II.7. Hidden Packages Explained                                    [HKEX] |
0===========================================================================0
 \=========================================================================/

By going after the Hidden Packages, strewn throughout Vice City, you will be
helping yourself get familiar with Vice City as well as generating Weapon
Icons and vehicles.

The Weapon Icons will spawn at the Ocean Beach Hotel, the Hyman Condo
(Downtown), and The Mansion (Starfish Island). The vehicles will spawn where
noted.

There are 100 Hidden Packages total and each Package retrieved will give
$100. You will also get $100,000 for acquiring all 100 Packages.

This is the list of what you get for finding the Hidden Packages:

  >>10 Packages - Body Armor
  >>20 Packages - Chainsaw
  >>30 Packages - Python [.357]
  >>40 Packages - Flamethrower
  >>50 Packages - PSG1 [.308 Sniper]
  >>60 Packages - MiniGun
  >>70 Packages - Rocket Launcher
  >>80 Packages - Sea Sparrow (at The Mansion on Starfish Island)
  >>90 Packages - Rhino (at the front part of Fort Baxter Air Base)
  >>100 Packages - Hunter (at the rear of Fort Baxter Air Base)

49 of the Hidden Packages can be found on the East Side of Vice City. There
are three that need to be acquired by helicopter or boat and can be done
later. For those on the ground, you can speed up the process by using a
Faggio which will allow you to get into small places quickly.

 /=========================================================================\
0===========================================================================0
| II.8. Hidden Packages (East Side)                                  [HPES] |
0===========================================================================0
 \=========================================================================/

Now for the list of Hidden Packages that can be found on the East Side of
Vice City. The Map co-ordinates refer to the printed map that comes included
with the game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[PRI-H1] - On the west side of the abandoned house southwest of The Mendez 
           Brother's House.
           Map: (B-4).

[PRI-H2] - Inside a small room in the abandoned house southeast of The Mendez 
           Brother's House.
           Map: (B-4).
           Notes: Here's the best way to get this Package:

               --First go inside the house where the package is at.
               --When you get inside the entrance, look around.
               --On the right side, on the floor, is a ruined picture.
               --Above that picture is a hole in the wall.
               --Beyond that hole is another room. This is where the package 
                 is at.
               --Go up the right side of stairs then stop at the set of doors 
                 near the hole (where it cuts into the floor).
               --Use the Look Around feature to look down into the hole and 
                 you should be able to see the Package.
               --If you can see the package, hit Square to jump and you 
                 should jump into the hole.
               --Once you do that, get the Package and use the pallets to 
                 climb out.

[PRI-H3] - Inside Studio C on the north part of the Interglobal Film Studio 
           lot.
           Map: (B-4).

[PRI-H4] - On top of the blue glass building inside the Interglobal Film 
           Studios lot.
           Map: (B-4).
           Notes: This can be acquired by either helicopter or motorcycle. 
                  When using a motorcycle, get on top of the building east of 
                  the studio and line yourself up to do Unique Stunt Jump 
                  PRI-J1 but angle right towards the blue building. You'll 
                  have to stop quick when you get there otherwise you'll fall 
                  off.

[PRI-H5] - In the alley on the east side of the island (not far from the 
           Police Bribe).
           Map: (B-4).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| North Point Mall (NPM) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[NPM-H6] - On the second floor, east side, by some sale signs.
           Map: (B-5).

[NPM-H7] - Inside the "Gash" store, on the second floor, tucked in a corner.
           Map: (B-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-H8] - Inside the nook at the north end of the North Point Mall (between 
           the entrances).
           Map: (B-5).

[VCP-H9] - On ground level, southwest corner, of the North Point Mall 
           carpark.
           Map: (B-5).

[VCP-H10] - On the east side of the yellow and white apartment building east 
            of the North Point Mall and southeast of 3321 Vice Point.
            Map: (B-4).

[VCP-H11] - Behind the Jocksport sign on the east side of the Beach Dirtbike
            Track.
            Map: (B-6).

[VCP-H12] - Right up against the south part of the west end of the bridge 
            leading to Prawn Island.
            Map: (B-5).

[VCP-H13] - In the walled-in area of the hairpin turn at the Ducum Inn.
            Map: (C-5).

[VCP-H14] - On the highest diving board behind the Ducum Inn.
            Map: (C-5).

[VCP-H15] - Near the exit (northwest section) of Mercedes Cortez's house 
            (just south of Links View Apartments).
            Map: (B-5).

[VCP-H16] - On the rooftop of Vice Point Apartments (east of Links View 
            Apartments).
            Map: (C-5).
            Notes: Go up the stairs on the south end of the apartment complex 
                   and hang a left when at the top. Once you fall to the next 
                   lower level, the package should be behind and to the left 
                   of you.

[VCP-H17] - North of VCP-H16, on the ground, in the corner of a fence, in the 
            eastern half of Vice Point Apartments.
            Map: (C-5).
            Notes: Find the Police Bribe directly east of Links View 
                   Apartments. From there, go north and when the fences end, 
                   turn right. Then hang a hairpin right at the fence 
                   opening. You should see the package tucked in the corner 
                   by the tree.

[VCP-H18] - Inside the Jewelry Shop (north of the Vice Point Well Stacked 
            Pizza Co.).
            Map: (D-5).

[VCP-H19] - Inside the Vice Point Well Stacked Pizza Co.
            Map: (D-5).

[VCP-H20] - Behind the stairs on the south side of Washington Street 
            Apartments (almost directly east of the Vice Point Well Stacked 
            Pizza Co.).
            Map: (D-5).

[VCP-H21] - On top of the condo just north of the Malibu Club.
            Map: (D-5).
            Notes: Use a helicopter and land in the pool and the package 
                   should be off to your left. Another option is to wait 
                   until "Treacherous Swine" (Colonel Cortez). If you manage 
                   to kill Gonzalez while on the rooftop, you can get the 
                   package before heading back down.

[VCP-H22] - In a corner of the docking area between the Malibu Club and the 
            parking lot.
            Map: (D-5).

[VCP-H23] - In the pool area (northwest corner) behind the Vice Point Langer 
            hotel just northeast of the Mailbu Club (aka "WK Chariot Hotel" 
            in the PC version).
            Map: (D-5).

[VCP-H24] - On top of the tall building across the street and southeast of 
            the Malibu Club.
            Map: (D-5).
            Notes: Can only be obtained by helicopter. Land in the pool and 
                   the package should be off to your right.

[VCP-H25] - At the end of the steel beam sticking out from the top floor of 
            the building under construction at Fairground Point.
            Map: (E-5).
            Notes: Use your Look Ahead feature to properly aim yourself so 
                   you don't fall off.

[VCP-H26] - On the wooden dock on the west side of the small apartments 
            directly across the street west of Fairground Point.
            Map: (B-5).

[VCP-H27] - Behind the Spand Express building.
            Map: (E-5).
            Notes: This won't open itself until the "Riot" (Ken Rosenberg) 
                   mission but you can still get this Package. The best way 
                   to get it, as suggested by Andrew Morgan, is to get a tall 
                   vehicle (I prefer an Ambulance) and go up to the gate. 
                   Jump on top of the vehicle then jump over the gate. Go 
                   around the back and collect the Package and use the boxes 
                   on the west side of the Spand Express compound to jump 
                   back over the wall and into the nearby Fairground Point 
                   construction site.

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

Notes: A reader by the name of WizO Randal came up with a better way of 
       entering Leaf Links Golf Club before doing "Four Iron" (Avery 
       Carrington).....

       "Getting into the Leaf Links Golf Course is a lot easier than already 
        suggested. Just simply grab any vehicle other than the Fagio, head to 
        the bridge to Starfish Island. Point yourself towards the golf course 
        (North) and you should see a grassy area along the riverside. drive 
        in that direction and quite easily drive off it. In slower vehicles 
        you will look like hitting the water but the front end of the vehicle 
        will hit land and bounce you onto the small island near H50... not 
        only can you enter with your weapons... but now you also have a 
        vehicle."

       If that doesn't work for you you may want to try another approach. 
       North of VCP-R5 (at the end of the cul-de-sac across the bridge west 
       of the Vice Point Well Stacked Pizza) is a ramp (by the lamppost). 
       You can use a PCJ-600 and jump the ramp to get into Leaf Links Golf 
       Club. Thanks goes to Slycer Starblade for that find.

       There is also a third, and much easier way, to enter to Golf Course. 
       Get an Ambluance and drive to the locked gate. What you need to do is 
       put the vehicle against the bridge railing which should be to your 
       right. The front of the Ambulance should be almost at the locked gate. 
       Push the Ambulance against the railing if it is not close enough. 
       Climb onto the vehicle then jump over the bridge railing to enter the 
       Golf Course.

[LGC-H28] - On the north tee of the driving range at the north part of the 
            Golf Course.
            Map: (C-4).

[LGC-H29] - Under the bridge that leads back to Vice Point.
            Map: (D-5).

[LGC-H30] - In a bunker north of the S-curved road that is west of the main 
            Clubhouse for the Golf Course.
            Map: (D-4).

[LGC-H31] - On a small island in the middle of a large water hazard on the 
            south half of the Golf Course almost directly south of the foot 
            bridge that connects the north and south halves of the course.
            Map: (D-4).

[LGC-H32] - On the bridge that goes to the southmost island of the Golf 
            Course.
            Map: (D-4).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-H33] - On the steps of a hut on the beach.
            Map: (E-6).
            Notes: Starting from the Ocean View Hotel, head east. As you get 
                   near the wall you will see a break to your left. Go 
                   through it heading northeast and onto the beach. Keep 
                   going straight until you reach a small hut. Turn north and 
                   follow the tire tracks in the sand. As you continue north 
                   you will encounter more huts. The fifth hut you encounter 
                   will be where you will find WSB-H33.

[WSB-H34] - By the path underneath the east end of the bridge that goes to 
            Starfish Island.
            Map: (E-4).

[WSB-H35] - In the north end of the open showers right in the northwest 
            corner of Starfish Apartment Complex (close to the Starfish 
            Island bridge).
            Map: (E-4).

[WSB-H36] - In a corner at the south side of the salmon-and-pink office 
            building in the center of the Starfish Apartment Complex (just 
            east of WSB-HR9).
            Map: (E-4).

[WSB-H37] - On the second floor of the Washington Beach Police Station.
            Map: (E-5).
            Notes: Go into the lobby and up to where the sign says "No 
                   civilians beyond this point". Then run up the stairs, jump 
                   over the desks to quickly get to the room across from the 
                   stairs (and to help get past the shooting Cops since you 
                   now have a 2-Star Wanted Rating). Get WSB-H37 and go back 
                   the same way you came. Once out of the station (if you 
                   survived), get a car and go to the nearest Pay 'N' Spray 
                   or find a nearby bribe to help get rid of the wanted 
                   rating.

                   If you have trouble getting the package you may want to 
                   wait until you have completed both the Pizza Delivery and 
                   Ambulance Missions. This will make acquiring it a lot 
                   easier. Or you may want to wait until either "No Escape?" 
                   (Malibu Club Asset) or "Copland" (Tommy Vercetti) to get a 
                   Police uniform so you can get the package without the Cops 
                   shooting at you.

[WSB-H38] - On the roof of the tall blue-and-white building south of the 
            Washington Beach Police Station.
            Map: (E-5).
            Notes: Can only be acquired by a helicopter.

[WSB-H39] - Close to the small bridge, just southeast of Starfish Apartment 
            Complex (southeast side).
            Map: (E-5).

[WSB-H40] - On the southwest part of the roof of the building for DBP 
            Security.
            Map: (F-5).
            Notes: This can be acquired by either a helicopter or by 
                   completing Unique Stunt Jump WSB-J10.

[WSB-H41] - On the west side of the 1102 Washington Street property.
            Map: (F-5).

[WSB-H42] - By the swimming pool at the north part of Washington Beach 
            Apartments.
            Map: (F-5).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-H43] - On the walkway under the South Bridge northwest of Ocean View 
            Hospital (almost directly under the roadblocks).
            Map: (F-4).

[OCB-H44] - On the west side of the west building for The Ocean View Medical 
            Foundation complex.
            Map: (F-4).

[OCB-H45] - On the roof of the building across the street and east of the 
            Washington Mall.
            Map: (F-5).
            Notes: This one can be taken while doing Unique Stunt Jump 
                   OCB-J13. After landing, use one of the vents to your right 
                   to jump up to the roof where OCB-H45 is located. OCB-H45 
                   can also be acquired by a helicopter.

[OCB-H46] - In the northwest corner of the underground carpark across the way 
            from Pier 2 at The Piers.
            Map: (G-4).

[OCB-H47] - On the top of the steps at the Lighthouse.
            Map: (H-5).

[OCB-H48] - By the back steps of the house (with helipad) across the street 
            south of the Ocean Beach Church.
            Map: (G-4).

[OCB-H49] - On the rocks just southeast of The Piers (and just northeast of 
            The Waterhouses).
            Map: (G-4).
            Notes: This can be acquired by either boat or Sea Sparrow. The 
                   only boats available at this point are at Pier 1 on the 
                   East Side. Use "The Ambulance" method of crossing to the 
                   West Side and get the Rio to acquire package OCB-H49. If 
                   using the Sea Sparrow, land on the rock to the right of 
                   the package (when approaching from the north). It may 
                   slide back into the water while you are getting the 
                   package but it will still be close to the rock so you can 
                   get back in.

Now to do some side-missions.....

 /=========================================================================\
0===========================================================================0
| II.9. Pizza Delivery Mission                                       [PZDM] |
0===========================================================================0
 \=========================================================================/

By now you should not only be acclimated to the Faggio but have a good feel 
for this half of the city. The Pizza Boy is just another version of the
Faggio so it handles the same way.

The mission consists of 10 levels. In each level, you have 5 minutes to 
deliver pizza to your customers and return back to the pizza place for more
orders.

In Level 1, it is just one customer, in level two, two customers and so on
until you have ten customers on Level 10. But it is still five minutes per
level so there is little room for error when you get to level seven and 
beyond.

In addition, you can carry a maximum of six pizzas at a time and they must be
delivered via drive-by (left or right only). Starting at level seven you have
to go back to get more pizzas when you have delivered your sixth pizza of the
level.

When you get into the higher levels, you may want to pause and look at your 
map when you start a level. When you get to level seven and beyond, take six
customers and plan a circular route that starts at the restaurant and make 
your way to the furthest customer hitting other customers along the way. Then
from there, make your way back to the pizza place getting customers with your
remaining pizzas. The remaining customers should be the ones closest to the
restaurant so you can easily complete the rest of that level.

After successfully completing the pizza mission, your maximum health will go 
from 100 to 150 when you save or get a health icon.

One time I got a mission failure that wasn't my fault. During one attempt on
level ten, I saw two cars, one behind the other as I approached a customer. 
Now sometimes during the game you will see cars pass each other up rather
aggressively adding a realistic touch to the traffic. Well, it happened here 
as I tried to get to my customer. But the back car decided to use the
sidewalk to pass up the front car. In the process, the back car ran over and
killed my customer saddling me with a mission failure. Now how lame is that?

 /=========================================================================\
0===========================================================================0
| II.10. Ambulance Mission                                           [ABMS] |
0===========================================================================0
 \=========================================================================/

Next up is the Ambulance Mission. The Ambulance Mission in "Grand Theft Auto
III" was one of the hardest things to do in that game. Fortunately, the
Ambulance Mission in Vice City is much easier than the one in GTA3.

For starters, the ambulance is much tougher, lessening the need to use the
Health Code. In addition, if you put the vehicle on its side, you can easily
right it. Plus, the amount of time earned during Level 12 doesn't tighten up
like it did in GTA3. Also, you can determine how easy this mission is by
which hospital you use as your "base". And finally, you have access to a full
overhead map of the city (when you pause) so you can plan your routes.

There are four hospitals in Vice City, two on the East Side and two on the 
West Side. At this point I am on the East Side so I will focus on the two
hospitals there, Vice Point and Ocean Beach. The easiest one to use for the
mission is the Shady Palms Hospital in Vice Point. The main reason is that 
most of your patients will be on the beach which has no vehicles or trees to
get in the way.

The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially on the beach. Learn how to stop the
thing properly on the sand so you can lessen the risk of killing patients. Go
back near Shady Palms Hospital and start the mission when you're ready.

When the mission begins, you are at Level 1 and you have one patient to 
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.

Always go for the furthest patient first and work back to the hospital. The
ambulance can only carry three patients so you will have to think in groups
of three when you plan your routes in the later levels (use your map when
planning). If you don't think you will have enough time to get the furthest
one first, get the first one on you see on the way then make your way to the
furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. You don't have to drive like a
bat out of hell to go from patient to patient and then to the hospital. The
time is a little more generous here so you can slow down and evade traffic
more effectively and turn without the risk of tipping over and crashing.

In addition, one of my readers, Jari H S Kauppila, wrote me with the
following claim.....

  "I play the PC version of GTA: Vice City and I found out some funny stuff
   that in the ambulance mission, when I drop off 3 patients, the ambulance
   heals itself. I didn't need to use the health code that way. It's useful
   and I think you should mention this."

This self-healing property works in both the PS2 and Xbox versions also.

This self-healing occurs when you drop off a group of three patients in the
middle of a level (not at the end). This means that this healing occurs at
level four and above.

However, the Ambulance does not heal completely. If your Ambulance is 
billowing black smoke, it will be reduced to white smoke. If the Ambulance
has white smoke, it will be reduced to nothing.

When you successfully complete the Ambulance Mission, you will have the
Infinite Run feature (never tire when running) and lots of cash (you can earn
around $53,000 or so).

Finally, you can't do the Ambulance Mission if you cheat your way to the
West Side - no patients will appear.

 /=========================================================================\
0===========================================================================0
| II.11. Firetruck Mission                                           [FTMS] |
0===========================================================================0
 \=========================================================================/

In your exploration of the East Side, you will notice that there are no Fire
Stations. The only Fire Station is on the West Side (to the west and across
the street of the Downtown Police Station). If you cheat your way to the West
Side and try to do the Firetruck Mission, you will find out that you can't do
anything - no targets will generate while you are unofficially on the West
Side. That doesn't mean you can't do the Firetruck Mission while stuck on the
East Side - you just have to make a Firetruck come to you.

If you got all of the Packages listed in Chapter 3 of this section, you
should have the Flamethrower Icon unlocked. While doing other things,
occasionally go back to your hotel room to get the icon and build up a little
bit of ammo.

When you are ready, go to an intersection and flame some cars. A Firetruck 
should show up quickly. Try to keep wanted rating down (about 1-Star) so you 
can easily grab the Firetruck. Get some bribes to get rid of the wanted 
rating.

Another option is to do Rampage OCB-R15 (near the lighthouse) to draw out a
Firetruck. Get the Fire Truck when the Rampage is over.

Once you have the Firetruck, press Activate Vehicle Mission to begin. You
use the Attack button to use the water cannon and the Right Analog Stick
(PS2, Xbox) or Number Pad (PC) to aim the water cannon.

In the Firetruck Mission you have to go from place to place to put out
vehicle fires. In addition, the more you advance, the more cars you have to
put out (up to a maximum of three per level).

On top of that, in later levels, when you put out a car fire, people will
exit that car and they will be aflame also. They also will run up the street
so you will have to chase them to put them out. You have to be careful when
chasing them for sometimes they run back at you and if you don't stop in
time, you will kill them and the mission will be over.

A general rule of thumb for me is to put out the cars first putting out as 
many of the passenger fires as possible when they exit their cars. Then I go
and carefully chase the remaining passengers to finish the level.

When you successfully complete Level 12, you will be rewarded with the 
Fireproof Feature which will make you..well...fireproof. This means that if 
you catch on fire, like say from an errant Molotov, you won't be hurt. This
does not, however, make you explosion proof so don't get too cocky.

You can also save the Firetruck at the Ocean Heights garage if you want to
use it again later.

 /=========================================================================\
0===========================================================================0
| II.12. Vigilante Mission                                           [VGMS] |
0===========================================================================0
 \=========================================================================/

Before doing this side-mission it is advisable to have lots of submachine gun
ammo.

When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante 
Mission. You will then be prompted to chase and destroy a selected target,
which is another car.

You have to kill all the criminals in the car, by drive-bying them, before
moving onto the next level. Sometimes, if you damage the criminal's car
enough, the criminals may exit the car to confront you. Drive-by or run them
over to get rid of them. 

The higher you go up the levels, the more criminals you will have to deal
with (up to a maximum of three cars per level with three criminals per car).

The faster you can complete a level, the more time you can accumulate which
will help you when you need to find another Police Car (after it has been
shot up a bit).

Care must be taken to keep your Wanted Ratings to a minimum since you cannot
use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to
someone muscling in on their job. The Cops are almost as bad as the criminals
sometimes.

Although you can complete this side-mission with a standard Police Car the
best vehicles to use are the Hunter and the Rhino (noted earlier).

After completing Level 12, you will be rewarded with a permanent increase in
your Armor (going up to 150 maximum).

Now that I've maxed out my health and armor as well as unlocking the
Fireproof and Infinite Run Features I will now move onto.....

 /=========================================================================\
0===========================================================================0
| II.13. Rampages Explained                                          [RGEX] |
0===========================================================================0
 \=========================================================================/

As you go around the city, you will notice some skull icons laying about. 
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within a time limit and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the 
rampage). The people that you are instructed to kill are always gang members 
and randomize from game to game.

If you activate a Rampage Icon you may be asked to kill Cuban gang members.
If you start another game and activate the same Rampage Icon, you may be
asked to kill bikers. In addition, these Rampages are easier than the ones in
GTA3 because the gang members cluster in groups for protection which makes it
easy for you to take them out quickly. Plus it is easier to aim and the
weapons are better too (like the Python [.357]).

All Rampages are two minutes in length regardless of weapon or location. You 
cannot pick up any money or weapons dropped by your victims during a Rampage. 
You will have to wait until it is over before picking up any bonus money or 
weapons.

Sometimes after a Rampage you may notice missing weapons. One of my readers,
Monkey Man, suggested a method to prevent your weapons from going missing
after Rampages.....

   "Normally you lose weapons when you do rampages. to prevent yourself from 
    losing weapons, just switch to the same weapon "class" (sub machine gun, 
    sniper rifle, shotgun, etc)as the rampage is and you wont lose any 
    weapons. It doesnt matter if its the same weapon as the rampage is or a 
    different weapon that is in the same class as the ramapage, as long as 
    you switch to the same weapon class as the rampage you wont lose any 
    weapon."

So, for example, if you are going to do a Rampage that uses a Shotgun weapon
then switch to a Shotgun, any Shotgun, prior to starting the Rampage.

This trick should allow you to keep your weapons intact.

I have also noted that certain gangs are more aggressive than others. The
Columbians appear to be the nastiest, especially after "Rubout" (Ricardo
Diaz), while the Bikers and Street Punks appear to be the least harmful.

However, the soldiers at Fort Baxter Air Base can become a gang too, mostly
for EIA-R29 and EIA-R30 situated near the Air Base. These guys are far worse
than the Columbians since they have more powerful weapons, the M4, and they
will shoot at you with no provocation. This makes any Rampage they appear in
very difficult. I also found out that the soldiers stay primarily around the
Air Base and part of the Airport grounds. If you can get off of the Airport
grounds, like near the Hooker Inn, the gangs will change and you will have an
easier time doing the Rampage.

Thanks to a suggestion from Sri C (who recommended using a Rhino for one of
the Rampages), you can use Sea Sparrows, Hunters, and Rhinos for almost all
of the Rampages.

But there are certain Rampages that can really benefit from using a Rhino or
Hunter (such as Katana or Chainsaw Rampages). I have made this suggestion
within the Rampages that can best be served by using a military vehicle.

It should be noted that when using the Rhino the Tank Gun can shoot over the
heads of people. So you need to shoot a nearby building to create splash
damage to kill your targets.

 /=========================================================================\
0===========================================================================0
| II.14. Rampages (East Side)                                        [RPES] |
0===========================================================================0
 \=========================================================================/

And now for the list of Rampages found on the East Side of Vice City. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-R1] - Drive-By and Waste 30 Gang Members (Uzi [Uz-I] + Vehicle (Angel, 
           Sanchez, or PCJ-600 preferred)).
           Location: Behind the apartment complex north of the North Point 
                     Mall carpark.
           Map: (A-5).
           Notes: This is a drive-by Rampage. Hold down the Attack button as 
                  you move forward to take the gang clusters out.

[VCP-R2] - Kill 25 Gang Members (Python [.357]).
           Location: Behind the northeast part of the orange-and-white 
                     apartment building next to and southeast of 3321 Vice 
                     Point Rd.
           Map: (B-5).
           Notes: Duck into North Point Mall to reduce the number of Cops you 
                  may have to deal with when doing the Rampage.

[VCP-R3] - Kill 35 Gang Members (M4).
           Location: Right by the east entrance of North Point Mall.
           Map: (B-5).
           Notes: As with VCP-R2, you can also duck into the mall to keep the 
                  number of Cops after you to a minimum.

[VCP-R4] - Kill 20 Gang Members (Chainsaw).
           Location: On the wooden pier on the north side of the east end of 
                     the bridge connecting Leaf Links Golf Course and Vice 
                     Point.
           Map: (D-5).
           Notes: I hate the Chainsaw Rampages. You run very slowly while 
                  doing this and the gang members can easily make mincemeat 
                  out of you if you're not careful. Not to mention all the 
                  Cops that may converge on your position when you start 
                  racking up Wanted Ratings. Hold down the Attack button when 
                  approaching gang clusters to make short work of them. Keep 
                  moving to avoid as much of the gunfire as possible.

                  If you wait until after completion of "Phnom Penh '86" 
                  (Ricardo Diaz) and have at least 90 Hidden Packages you can 
                  use the Rhino to kill your targets instead and make this 
                  Rampage much easier. Park the Rhino close to the Rampage 
                  Icon then activate the Rampage. From there, just go down 
                  the nearby streets and shoot the nearby buildings using the 
                  Tank Gun to create splash damage to kill the gang members.

[VCP-R5] - Drive-By and Waste 35 Gang Members (Uzi [Uz-I] + Vehicle (Angel, 
           Sanchez, or PCJ-600 preferred)).
           Location: At the end of the cul-de-sac across the bridge west of 
                     the Vice Point Well Stacked Pizza.
           Map: (D-5).
           Notes: Like VCP-R1 this is also a drive-by mission. Hold down the 
                  Attack button as you move forward to take the gang clusters 
                  out.

[VCP-R6] - Kill 30 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
           Location: At the southeast part of the Standing Vice Point Hotel 
                     just south of the swimming pool area.
           Map: (E-6).
           Notes: Go north after getting the icon and head to the swimming 
                  pool. This awesome weapon will allow you to finish this 
                  Rampage quickly.

[VCP-R7] - Kill 10 Gang Members (PSG1 [.308 Sniper]).
           Location: In the Standing Vice Point Hotel swimming pool area on 
                     the highest diving board.
           Map: (E-6).
           Notes: Very easy. From your vantage point on the diving board you 
                  can get through this Rampage very quickly.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| North Point Mall (NPM) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[NPM-R8] - Kill 30 Gang Members (Rocket Launcher).
           Location: On the small island by the Vinyl Countdown record store 
                     on the second floor.
           Map: (B-5).
           Notes: Keep a good distance from the gang clusters to keep from 
                  blowing yourself up.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-R9] - Kill 25 Gang Members (MP5 [MP]).
           Location: At the east side of the salmon-and-pink office building 
                     in the center of the Starfish Apartment Complex (just 
                     east of WSB-H36).
           Map: (E-4).
           Notes: Fairly easy. Go to the street by the Washington Beach Bunch 
                  of Tools hardware store and take all of the gang members 
                  out.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-R10] - Kill 25 Gang Members (Shotgun).
            Location: On the top parking level of the Washington Mall 
                      (southwest corner).
            Map: (F-4).
            Notes: Go to where the upper walkway is and jump down. From 
                   there, find as many of the gang clusters as you can and 
                   rip them to shreds.

[OCB-R11] - Kill 25 Gang Members (M4).
            Location: On the east side of The Ocean View Medical Foundation 
                      complex.
            Map: (F-4).
            Notes: Not too hard. Stay on the corner above street level and 
                   pick them off from a distance.

[OCB-R12] - Kill 20 Gang Members (Chainsaw).
            Location: Behind the fence of the pink apartment building 
                      directly south of the Going Gas Station.
            Map: (F-4).
            Notes: Just like VCP-R4, hold down the Attack button when 
                   approaching gang clusters to make short work of them. Keep 
                   moving to avoid as much of the gunfire as possible.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to kill your targets instead and make 
                   this Rampage much easier. Park the Rhino close to the 
                   Rampage Icon then activate the Rampage. From there, just 
                   go down the nearby streets and shoot the nearby buildings 
                   using the Tank Gun to create splash damage to kill the 
                   gang members.

[OCB-R13] - Kill 10 Gang Members (Katana).
            Location: In the group of green-and-white apartment buildings 
                      north of the Ocean Beach Pay 'N' Spray. From the Ocean 
                      Beach Pay 'N' Spray, head north to the first set of 
                      signal lights. When you get there you should see the 
                      apartments to your right. Turn right at the light and 
                      stop near the hedges for the apartments. There are two 
                      openings. Go through the left one and follow the path. 
                      When you get to the first intersection, hang a right 
                      and the Rampage Icon should be behind a tree.
            Map: (F-4).
            Notes: As I said earlier, I hate Chainsaw Rampages but I am not 
                   too fond of Katana Rampages either. You either have to 
                   behead them or run them through otherwise the kill won't 
                   count. You can't knock them down and kick them either. Use 
                   the Body Armor at the top of the stairs of the nearby 
                   stilt building if you need it. And you will need it too 
                   since the gang members can really make this hard on you 
                   because they will be shooting at you and all you have is 
                   the sword. Go up to a gang cluster, swing the sword a few 
                   times to see if you kill one or more of them, and then run 
                   away when they start firing at you. Then go up to another 
                   cluster and repeat.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to kill your targets instead and make 
                   this Rampage much easier. Park the Rhino close to the 
                   Rampage Icon then activate the Rampage. From there, just 
                   go down the nearby streets and shoot the nearby buildings 
                   using the Tank Gun to create splash damage to kill the 
                   gang members.

[OCB-R14] - Kill 25 Gang Members (PSG1 [.308 Sniper]).
            Location: On the the roof at southwest end of the corner building 
                      that is part of the Ocean Beach Parking Garage complex.
            Map: (F-5).
            Notes: This one is pretty easy. Zoom in on the gang clusters to 
                   take them out.

[OCB-R15] - Kill 30 Gang Members (Molotov)
            Location: In the open, on the path leading to The Lighthouse.
            Map: (G-5).
            Notes: You can do this Rampage to get a Firetruck for the 
                   Firetruck Mission. Just maintain a safe distance and do a 
                   medium lob to hit the gang clusters.

                   If you do the Firetruck Mission and get the Fireproof 
                   Feature enabled, this Rampage becomes much easier. Just go 
                   to a gang cluster and drop a Molotov at their feet. 
                   Continue doing this to the gang clusters until you 
                   complete the Rampage.

[OCB-R16] - Run Over and Kill 30 Gang Members (Vehicle).
            Location: On the beach, near the water, west of OCB-R15.
            Map: (G-5).
            Notes: Park the car on the hilltop (on the grass) west of the 
                   Icon (so you can get traction to go back to the street 
                   faster). Speed to the sidewalk along the beach and go 
                   north and south along the sidewalk to claim your targets.

With that done, let's move on to the.....

 /=========================================================================\
0===========================================================================0
| II.15. Unique Stunt Jumps Explained                                [USEP] |
0===========================================================================0
 \=========================================================================/

All around Vice City you will find objects that can be used as ramps for
vehicle jumping. Usually, on most jumps, you will just get some additional
money and not much more.

But on some jumps you will get a slow motion cutscene as you fly through the
air. These jumps are known as the Unique Stunt Jumps and, if you complete
them correctly, will add toward 100% Completion.

The best vehicle to use for these Jumps is the PCJ-600 motorcycle (unless
noted).

There are a total of 36 Unique Stunt Jumps in the game and 17 of them can be
done on the East Side at this point in Vice City.

There are two Jumps on the East Side that are locked behind gates at The
Piers in Ocean Beach and can only be done later.

 /=========================================================================\
0===========================================================================0
| II.16. Unique Stunt Jumps (East Side)                              [USJE] |
0===========================================================================0
 \=========================================================================/

Now for the list of Unique Stunt Jumps found on the East Side of Vice City.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[PRI-J1] - The roof vent of the building southeast of the Interglobal Film 
           Studio.
           Heading: East to West.
           Map: (B-4).
           Notes: You will have to make a small jump up the ramp of the 
                  building north of this building to help you get up to this 
                  jump.

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-J2] - The topmost steel beam on the building under construction at 
           Fairground Point.
           Heading: South to North.
           Map: (E-5).
           Notes: You must climb the narrow ramps to get there. You may also 
                  acquire VCP-H25 while you're at it.

[VCP-J3] - The concrete ramp south of the Malibu Club.
           Heading: East to West.
           Map: (D-5).
           Notes: Go into the parking area just southeast of the club to get 
                  the distance. Try to aim for the fat tree across the 
                  channel to get credit for the Jump.

[VCP-J4] - The concrete ramp across the street north of the Washington Beach 
           Police Station.
           Heading: North to South.
           Map: (E-5).
           Notes: Can be done with just about any vehicle.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-J5] - A small dirt embankment west of the Bunch of Tools hardware store.
           Heading: West to East.
           Map: (E-5).
           Notes: Can be done with any fast vehicle (Cheetah preferred). Go 
                  to the east gate of Starfish Island to get the distance to 
                  make the Jump.

[WSB-J6] - The wooden ramp at the intersection northeast from the Washington 
           Beach Police Station.
           Heading: North to South.
           Map: (E-5).
           Notes: This can be done during the "PCJ Playground" mission.

[WSB-J7] - The concrete ramp just west of the Washington Beach Police 
           Station.
           Heading: East to West.
           Map: (E-5).
           Notes: Can be done with any vehicle (Cheetah preferred).

[WSB-J8] - The set of stairs in the north-south alley east of the Washington 
           Beach Police Station.
           Heading: North to South.
           Map: (E-5).
           Notes: You will have to go up the alley a little bit to get a 
                  good distance for the Jump. This can also be done during 
                  the "PCJ Playground" mission.

[WSB-J9] - The set of stairs next to WSB-J8 (to the east).
           Heading: East to West.
           Map: (E-5).
           Notes: You must land on the grass by the Washington Beach Police 
                  Station to be successful and may take several tries to get 
                  right. Don't try to do this when it is raining because you 
                  will have to go all the way to the beach wall to start your 
                  run and wet grass will slow your motorcycle down.

[WSB-J10] - The set of stairs south of WSB-J8 and WSB-J9 (near the Police 
            Bribe).
            Heading: North to South.
            Map: (E-5).
            Notes: After finishing this jump, get WSB-H40 which is sitting on 
                   the southwest corner. This can also be done during the 
                   "PCJ Playground" mission.

[WSB-J11] - The set of pallets in the alley south of WSB-J10.
            Heading: North to South.
            Map: (F-5).
            Notes: This can be done during the "PCJ Playground" mission.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-J12] - The set of pallets, in the same alley, south of WSB-J11.
            Heading: South to North.
            Map: (F-5).

[OCB-J13] - From the top of the Washington Mall to the top of the Beach 
            Scooter store across the street to the east.
            Heading: West to East.
            Map: (F-4).
            Notes: Best done with a Cheetah. It may get picky if you use a 
                   PCJ-600. Can also be done while acquiring OCB-H45 which is 
                   on the building to the right when you land. Use one of the 
                   roof vents to jump to the upper rooftop to get OCB-H45.

[OCB-J14] - Roof vent of the building two buildings east of OCB-J13.
            Heading: West to East.
            Map: (F-5).
            Notes: You need to jump from the Washington Mall to the roof of 
                   the Beach Scooter store to put yourself into position (and 
                   doing OCB-J13 in the process - if the game gives you 
                   credit for doing it with the PCJ-600). Go up the stairs 
                   and you will see the vent which is on the northeast corner 
                   of the adjacent building. You will have to take an angular 
                   approach because of another vent which is in the way. Line 
                   yourself up, back yourself up as far as possible, gun the 
                   engine, and go in order to make the Jump.

[OCB-J15] - The set of stairs in the south part of the blue-and-white stilt 
            building north of the Ocean Beach Pay 'N' Spray.
            Heading: North to South.
            Map: (G-4).
            Notes: Go into the alley across the street to get the distance 
                   needed. This can also be done during the "PCJ Playground" 
                   mission.

[OCB-J16] - The roof vent at the end of OCB-J15.
            Heading: North to South.
            Map: (G-4).
            Notes: This is done immediately at the end of OCB-J15.

[OCB-J17] - The concrete ramp in the southwest corner of the top level of the 
            Ocean Beach Parking Garage.
            Heading: North to South.
            Map: (G-5).

  The next two Jumps become available after completion of "Phnom Penh '86" 
  (Ricardo Diaz) and are found at The Piers. These two Jumps are done 
  back-to-back:

[OCB-J18] - Jump from the Pier 1 to the pier section between Pier 1 and Pier 
            2.
            Heading: North to South.
            Map: (G-4).

[OCB-J19] - Jump from the middle pier section to Pier 2.
            Heading: North to South.
            Map: (G-4).

  Notes: To start, back up as far as possible, gun the engine, and go. Both 
         Jumps are done at once since you need enough speed to go from one 
         pier section to another. When you land after doing OCB-J19, hold 
         down Handbrake and tap Reverse to stop quickly. You will have to 
         turn left and do one more jump to make it back to the mainland and 
         save at the nearest safehouse.

Now let's go do some more side-missions.....

 /=========================================================================\
0===========================================================================0
| II.17. Taxi Mission                                                [TXMS] |
0===========================================================================0
 \=========================================================================/

Whenever you enter a taxi in Vice City, you have the option of doing the Taxi 
Mission by pressing Activate Vehicle Mission. The mission consists simply of 
driving fares from place to place ala Sega's "Crazy Taxi". By getting 100
fares (they don't have to be done all at once), you can unlock the Super Taxi
Jump that will allow you to jump over cars (but not over the roadblocks) and
inch closer to 100% Completion.

Getting 100 fares in Vice City takes longer than it did in "Grand Theft Auto
III" because of the size of Vice City. The game likes to send you from one
end of the city to the other over and over again which makes things a bit
tedious because of the length of the city. The West Side is probably better
to do the mission on because of the width of the main road, Bayshore Avenue,
which makes it easier to get from place to place without smashing into any
cars.

When doing the mission, it is best to get a regular Taxi instead of the 
Cabbie (or Kaufman Cab) because the Cabbie / Kaufman Cab is slower and
unstable which leads to easy rollovers.

One option is to wait until you have done the Kaufman Cab Asset Missions and
unlock the Zebra Cab. It is slightly faster than the Taxi and more stable 
than the Cabbie / Kaufman Cab and it just plain looks cool. The choice is
yours.

There are times when you are doing the Taxi Mission that you have a hard time
getting fares to show up. You may drive around and around wasting time
waiting for a fare to pick up. When this happens find a person riding a
motorcycle or moped. Smack him to knock him off (but not so hard that you
kill him). When he gets up off the ground, he will become your next fare. I
found that this trick works almost 100% of the time I tried it.

 /=========================================================================\
0===========================================================================0
| II.18. Robbing Stores (East Side)                                  [RBES] |
0===========================================================================0
 \=========================================================================/

Throughout the city there are a total of 15 stores that you can enter and 
rob. Ammu-Nation doesn't count because all you're going to get for your 
effort is shot. You can't rob fast food places either (like they have a lot 
of money, eh?).

There are a total of 8 stores on the East Side and 7 on the West Side. Simply 
aim your gun, but don't shoot, at the clerk behind the counter. The longer 
you hold your aim, the more money you get. You can earn a maximum of $1,000
per store.

However, if you try to hold your aim that long to get it, you will end 
up with a 3-Star Wanted Rating. But, no matter what you do, you will end up
with at least a 2-Star Wanted Rating anyway so it doesn't matter if you leave
the clerk alone or shoot him.

The best thing to do here is to rob all the stores on the East Side in one 
run and get it over with.

However, if you wait until either "Rub Out" (Ricardo Diaz) or "Copland"
(Tommy Vercetti), you can take advantage of the No Wanted Rating Exploit and
rob all of the Stores without any interference.

Below is the list of stores to rob on the East Side of Vice City from north
to south. The Map co-ordinates refer to the printed map that comes included
with the game disc:

0================0
| Vinyl Countdown \
0==================0

  Location: On the west side of the second floor inside the mall just above 
            the Tooled Up hardware store inside the North Point Mall.
  Map: (B-5).

0=====0
| Gash \
0=======0

  Location: South center part of the first floor just east of the North Point 
            Ammu-Nation inside North Point Mall.
  Map: (B-5).

0===========================0
| "Tooled Up" Hardware Store \
0=============================0

  Location: On the southwest side of the first floor next to the North Point 
            Ammu-Nation inside North Point Mall.
  Map: (B-5).

0==============0
| Jewelry Store \
0================0

  Location: At the northeast corner of the first floor inside North Point 
            Mall.
  Map: (B-5).

0=============0
| Corner Store \
0===============0

  Location: On the corner of the block across the street north of Shady Palms 
            Hospital in Vice Point.
  Map: (C-5).

0===========0
| Dispensary \
0=============0

  Location: On the west side of the block across the street west of Shady 
            Palms Hospital in Vice Point.
  Map: (C-5).

0==============0
| Jewelry Store \
0================0

  Location: On the east side of the block north of the Well Stacked Pizza Co. 
            in Vice Point.
  Map: (D-5).

0================================0
| "Bunch of Tools" Hardware Store \
0==================================0

  Location: Across the street east of Starfish Apartment Complex in 
            Washington Beach.
  Map: (E-5).

 /=========================================================================\
0===========================================================================0
| II.19. Top Fun Vans (East Side)                                    [TFVE] |
0===========================================================================0
 \=========================================================================/

During your exploration of Vice City, you may have noticed a silver van with 
a red, white, and blue logo stating "Top Fun" on the side at either the top
of the North Point Mall Carpark or by the Beach Dirtbike Track. Entering this
van starts a vehicle mission. More specifically, an RC vehicle mission.

These missions are races with radio controlled vehicles and vary from van to 
van. In addition to the two vans mentioned above, there is also a third van 
on the grounds of Escobar International Airport on the West Side.

It should be noted that these vehicles are difficult to control and will take
some getting used to if you wish to be successful. Now for a breakdown of the
two Top Fun Vans on the East Side:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.19.A. RC Bandit (Beach Dirtbike Track)                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This one requires two laps around the track with RC cars. The best thing to
do is out-corner the cars in each turn since you can't out-accelerate them.
This usually leads to victory.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.19.B. RC Baron (North Point Mall Carpark)                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This one is a race using RC biplanes. This one's a pain because the plane
does not control good at all and may require several tries to succeed.

Hold down Accelerate to move forward and when you get into the air hold down
Handbrake in conjunction with Accelerate. I found during recent play time on
the PS2 that holding down these two buttons makes the plane go faster and
allows you to get up a large lead.

In addition, you can change the viewpoint of the camera behind the plane if
you change the viewpoint while in a car prior to getting into the Top Fun
van. If you change the camera in the car to the first-person or cinematic
camera the camera behind the plane will be directly behind it instead of
above and behind. I found that this viewpoint was quite helpful in allowing
me to avoid lampposts or other obstacles. This trick only works with this
mission and not the other two Top Fun van missions.

If by chance you end up on the ground, you are pretty much screwed because
you probably won't be able to get back up in time to avoid being passed and
lose the race.

 /=========================================================================\
0===========================================================================0
| II.20. "PCJ Playground"                                            [PCPL] |
0===========================================================================0
 \=========================================================================/

If you do a little exploration on the East Side, you may come across a 
PCJ-600 parked close to the south side of the Standing Vice Point hotel just 
south of the Malibu Club.

When you get on the motorcycle, you will activate the vehicle side-mission
"PCJ Playground". The side-mission is to collect 24 checkpoints in two
minutes. However, you will have to do a few jumps near the beginning and you
may lose time if you screw them up.

When you start, you will have to go up the road toward the Malibu Club a
little bit to get some running room to go up the first ramp. After getting
the second checkpoint, you may have to go back down into the alley, and back
up a little bit so you can do the jump to get the next checkpoint.

About a third of the way into the mission, you will see two trucks that will 
try to cut in front of you as you go down the alley. The first truck you can 
just jump over using the pallets. The second truck you will have to just slow 
down a little to let him pass. You will wreck if you try to get in front of 
him.

When you get to the stilt building near the end, get the marker then hang 
right to go down to the end of the alley so you can turn around and make the 
jump to the last two markers.

 /=========================================================================\
0===========================================================================0
| II.21. "Cone Crazy"                                                [CNCR] |
0===========================================================================0
 \=========================================================================/

At the top of the Ocean Beach Parking Garage, which is west of the Ocean View
Hotel, is another vehicle side-mission called "Cone Crazy".

Near the north end of the garage is a Stallion you enter to activate this
side-mission. Here you must get five checkpoints that are placed among cones
that you cannot hit. The timer doesn't start until you get the first
checkpoint, so you can scope the scene first. The trick here is hitting them
in the right order to succeed.

When you start, you will see a checkpoint off to your right (5). As you go to 
the south end, you will see one in a circle of cones with one in the middle 
(4). At the south end, you will see two more on the ramps in the corner 
(2,3). And finally, near the back of the ramp down, is the last one (1).

You will notice the numbers I attached to each checkpoint. This is the order 
you hit them to succeed. You don't have to hit them head-on to activate. You 
can just clip them with your fender.

To start, head southeast and towards (1). You will see the marker situated
between two rows of cones. Even though it looks like you can't you can
actually drive south through the cones to get (1) like in the picture below
(the /\ indicates direction):

                     ______
               *    *|
                     |
                (1)  |
                 /\  |
     *    *    * /\ *|_____
                 /\
                 /\
                 /\

After getting (1) and activating the timer head right to get (2,3). You have
to have good speed going up the ramp or else you will get hung up at the top.
Once you get (2,3), then it is a piece of cake from here. You now have plenty
of time to carefully get (4) and then (5) to end the side-mission.

If you have the PS2 Original Version you can take advantage of what is known
as the Cone Crazy Glitch. While there are a lot of glitches and bugs in the
PS2 Original Version that are bad this bug is actually beneficial.

The Cone Crazy Glitch allows you to make an obscene amount of money rather
quickly. This exploit has been around for awhile but I could not fully
understand how it worked until Walter Marshaleck wrote me in more detail
about this trick.

When you start "Cone Crazy" for the first time you will be notified that each
marker you hit will give you 12 seconds of time. After successfully
completing "Cone Crazy" for the first time you will set a record and win
$200. Each time you break the record you will double your money ($200, $400,
$800, $1,600, etc.).

However, after breaking your record, the amount of time given per marker will
be reduced by one second when you play again. So, when you play "Cone Crazy"
for the second time, you will be given 11 seconds per marker. If you break
the record again, the time given per marker for the next attempt will be ten
seconds and so forth.

If you do not break your record you will be given $200 and the time per
marker will not be reduced for the next attempt.

The bug manifests itself in that, even though the instructions will say that
the time per marker is reduced, it never is actually reduced. Let's say that
the instructions state that the time per marker is now six seconds. However,
you still have 12 seconds per marker.

So how will this make money for you? Remember that each time you break your
record you will double your money. So, for the first time you play "Cone
Crazy", stop at the last marker and tag it when there is one second on the
clock to establish your record and collect $200. Play it again, stop at the
last marker, and tag it when there is two seconds remaining to break your
record and get $400. Play it again, stop at the last marker, and tag it again
when there is three seconds remaining to break your record again and collect
$800.

Keep repeating this pattern and by the time where you tag the clock with
twenty seconds remaining you can make in excess of $209,000,000. You can
actually push it as far as 26 seconds and become a billionaire. It is best to
wait until the money stops counting before trying to play again otherwise you
may actually lose money.

This bug was fixed for all other versions so the time per marker will
actually be reduced after each record is broken (and reduce the number of
times you can break your record). In addition, the amount of time for each
marker will go no lower than six seconds. Even though the time per marker is
being reduced, with proper management, you can still make about $410,000
which will be more than enough to get started.

With this I have done all I can do on the East Side of Vice City. Now it is
time to consider.....

 /=========================================================================\
0===========================================================================0
| II.22. Going to the West Side Early                                [GWSE] |
0===========================================================================0
 \=========================================================================/

The reason for the roadblocks in Vice City, and all the other GTA games, were 
to keep you from getting all the Hidden Packages and do other stuff so you
wouldn't be too rich and powerful too early. However, this did not stop
people from trying to get around them.

Over time gamers managed to find reliable methods of getting around these
roadblocks without the use of cheat codes.

You do not have to sneak to the West Side early but it is highly recommended
since you can do a lot of stuff there that will really help you later in the
game plus get a lot of the little things out of the way so you can plow
through the Main Story.

Listed below are three reliable methods, depending on what version of the
game you have, of going to the West Side of Vice City early. Also included in
this chapter is additional information including the Hyman Condo Glitch.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.A. "The Bus" (All Versions)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

First, you have to purchase the Ocean Heights property. Second, you have to
find a Coach, which is the long silver bus which appears from time to time,
and head to Ocean Heights to put it in the garage.

You will see that the Coach is too long for the garage but don't worry, it 
can still be saved. Go in and to the right as far as possible. When you exit
the bus, push it as far right against the wall as possible and then push it 
from the back as far forward as you can. Then save your game.

When you get back, it may look like the bus is gone, but when you get the
garage to open, the bus magically "expands" into view. This is a leftover
trick from "Grand Theft Auto III" which allowed you to save firetrucks and
other large vehicles in garages.

The reason you want to save the bus is because in case you screw up the 
attempt, you can just go back to your previous save instead of scouring the 
city again for a Coach.

I should also point out that one of my readers, Sexybeast 22, played around
with this method and found several other vehicles that you can use instead of
the Coach should you have trouble finding one:

  >>Firetruck
  >>Enforcer
  >>Regina (station wagon)
  >>Perennial (station wagon)

For the sake of the rest of this section, instead of rewriting it completely,
I will use the Coach.

Get the bus and head to the pier where Colonel Juan Garcia Cortez's yacht is
located (Pier 2). Normally, you will see a sports car and a pair of large
plants, one on each side of the pier. The one we will deal with is the north
plant.

With the bus at full speed, slam into the plant and it will disintegrate. You
will note that the black fence that runs north/south along the edge doesn't
extend to the corner leaving a gap, which the plant covered, big enough for a
vehicle to go through.

Now turn the bus right and go all the way to the wall. What we are going to 
do is put the bus in this gap while lining it parallel to the pier. It is 
important to note that you must BACK the bus into the gap not drive it 
forward (the door is near the front of the Coach).

Once you line up everything properly, gently back the bus until the rear
wheels are just over the curb and over the water (use the Drive-By Mode
(Right) to see the left side of the bus so you can see the wheels better). 

Then get out, get into the nearby Cheetah, and use it to push the front of
the bus and gently put it into the water.

If you do everything right, the bus will fall into the water, parallel and as 
close to the pier as possible. The bus will float (the top of the bus will be
just above the water) but still makes an excellent platform.

Carefully jump onto the floating bus and walk to the back end which, thanks 
to the Coach's length, is now past the gate. Jump onto the pier and grab a 
boat, preferably the Reefer. This works in calm weather but works even better 
in stormy weather. The waves generated by the storm will cause the bus to go 
up and down and simply jump on to the pier when the bus is at its highest.

Once in the Reefer, you have the option to get OCB-H49, VPR-H95, and do
Rampage VPR-R34. Beach the Reefer at The Boathouse in Viceport, jump out, and
get a vehicle to do more exploration.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.B. "The Jump" (PS2 Version Only)                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Once you are familiar with the PCJ-600 and have some money to boot, you can 
go ahead and do "The Jump". To do this, you have to go to Interglobal Films 
on Prawn Island. But you have to jump off a rooftop to get inside. Getting 
into position requires touch because it is easy to fall into the alleyway 
where PRI-H5 is located. You have to go up the ramp with just enough speed to 
land on the building but slow enough not to fall off and then use one of the 
air vents to get onto the second building. Once you are in proper position, 
back as far as possible and gun it and in the process you will be doing
PRI-J1.

Now that you are inside Interglobal Films, find Studio C and go inside to 
collect PRI-H3. Make your way to the water tower in the NW corner and you
should see a large auto transport vehicle called the Packer. If it is not
there, go to the south end of the studio, run around the film lot there, and
go back.

Upon examination, the Packer is essentially a movable ramp and was probably 
placed inside the studio to help gamers get out of the place by jumping off
of it if it was placed correctly, mainly to get back onto Prawn Island. But
the Packer can also be used to jump over the wall, past the roadblock, and
onto the bridge leading into downtown. Park your PCJ-600 near Studio B and
get into the Packer.

Point the Packer in a NW direction and while using the right side of the 
right-most skyscraper in the background as an imaginary border, line the left 
side of the vehicle with it. Hold Drive-By Mode (Left) to see the right side 
of the Packer. Near the top of the rear wheels, you will see the blinker 
housings. Line the right side of the blinker housing closest to the screen 
with the front of the giant fan in the background. Exit the Packer and get 
back on the motorcycle.

Mind you, this doesn't have to be pixel perfect but this is how I lined up 
the transport. There may be a better position for the Packer but I was 
more concerned about just getting over the wall.

Doing a straight line shot won't work because there isn't enough space to 
get the speed necessary to make a successful jump. You will smack into the 
top of wall and fly into the water, killing you. A curved approach is what is 
needed here. Go to the SE corner of the studio where you will find a set of 
stairs.

Go under the stairs and turn around until you are facing north. Gun the
engine and go. Once past the glass building (the one with the curved glass
corner that should be on your left here), curve left to line yourself with
the Packer.

By the time you reach the ramp, you should have the speed necessary to jump
the wall. You might clip the top of the wall with your wheels but it should
not cause any problems. Once on the bridge, straighten yourself and head into 
downtown.

One of my readers, Joey Schmidt, came up with a slight variation to doing the
jump using a different vehicle. I haven't tried it myself but I thought it
was cool enough to put in the guide:

  "Woohoo, I found another way of getting to the West Side of Vice City 
   without cheating. After completion of the taxi mission you get the horn 
   replaced by a bouncy flying jumpy thing right? Now, to get into the film 
   studio with a taxi. Through the blue grilled gates and below the stone 
   arch you can fit a Kaufman cab, I assume that any other cab will fit if 
   this fat bastard does! Then, as per your solution, you line up the Packer. 
   Take a run from maybe half the distance you would with the PCJ-600 and 
   when you reach the top of the Packer's ramp, hit L3 or whatever button is 
   assigned to the horn and hey presto! I use a PS2 pad on the PC 
   incidentally.

   PS the first time I did this I flew over the right hand side of the bridge 
   using the PCJ-600 run distance."

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.C. "The Ambulance" (PS2 Version Only)                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

One of my readers, Rondo, alerted me to another way to get to the West Side
early.....

  "I used "The Jump" to get onto the West Island before the bridges opened as 
   you described in your faq. However, on "gamewinners.com" a few months ago, 
   there was discussion of an easier way to get there. Go to the Ocean Beach 
   pier north of Cortez's boat with an ambulance, back up to the gate, jump 
   on the top, then jump "through" the fence. Works every time. Grab the boat 
   at the dock and cruise over to the Boatyard at Vice Port, run it up the 
   ramp and jump off. Get the chopper from VCN downtown and go anywhere you 
   want."

I gave it a try and found that this is a pretty effective way to get to the
West Side. The thing about it is that you're probably not going to get
through on the first try. Just keep jumping at the fence and you will
eventually get through. Apparently you take advantage of some glitch to get
through the fence but if it works don't knock it.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.D. The Hyman Condo Glitch                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If you go to the West Side early and immediately purchase the Hyman Condo you
may encounter the Hyman Condo Glitch.

At the top of the Hyman Condo is where you can find your Weapon Icons. If you
purchase the condo when you make your way to the West Side early you should
see four of them (Body Armor, Chainsaw, Python [.357], Flamethrower).

However, if you manage to unlock any more Weapon Icons, by collecting Hidden
Packages, while unofficially on the West Side they will NOT appear on the top
of the condo.

But you can get around this by waiting until you have unlocked all seven
Weapon Icons before buying the Hyman Condo. When you purchase the condo after
acquiring at least 70 Hidden Packages then all seven Weapon Icons will appear
at the top of the building.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.E. What All You Can Do                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Listed below is the list of things you can do while on the West Side:

  >>Collect 51 Hidden Packages.
  >>Do 19 Rampages.
  >>Do 13 Unique Stunt Jumps.
  >>"Brown Thunder" helicopter vigilante mission (max 150 armor) (if you 
    managed to acquire all 100 Hidden Packages and get the Hunter without 
    being killed).
  >>Do the Escobar International Airport Top Fun Van side-mission.
  >>Do all three Hyman Memorial Arena side-missions.
  >>Do the "Trial By Dirt", and "Test Track" vehicle side-missions at The 
    Dirtbike Track.
  >>Purchase two properties (Hyman Condo and The Skumhole Shack).
  >>Rob seven stores.

Listed below is the list of things you can do prior to doing any of the Main
Story Missions (including the West Side):

  >>Collect all 100 Hidden Packages (plus all Weapon Icons and vehicles 
    unlocked).
  >>Do all 35 Rampages.
  >>Do up to 31 (out of 36) Unique Jumps.
  >>Do the Pizza Delivery Mission (max 150 health).
  >>Do the Ambulance Mission (Infinite Run feature enabled).
  >>Do at least 100 Taxi fares done (unlocks the Super Jump feature).
  >>Do the Vigilante Mission (max 150 armor).
  >>Do the Firetruck Mission (Fireproof feature enabled).
  >>Do all 3 Top Fun Van side-missions.
  >>Do all three Hyman Memorial Arena side-missions.
  >>Do all four vehicle side-missions ("PCJ Playground", "Cone Crazy", "Trial 
    By Dirt", and "Test Track").
  >>Purchase all seven properties.
  >>Rob all 15 stores.

This should get you roughly 40% completion and about $250,000 to $300,000 (if
you just did up to Level 12 in Vigilante Mode to acquire 150 armor) or many
millions (if you decided to do the "Brown Thunder" Vigilante Mission or take
advantage of the Cone Crazy Glitch (PS2 Original Version) to get lots of
money).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.F. Doing Four Additional Unique Stunt Jumps                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As noted you can do 31 out of 36 Jumps. I felt that you couldn't do any more
than that before doing the Main Story Missions.

I was wrong.

I've had at least two readers suggest to me that you can get four of the
remaining five Unique Stunt Jumps. One of those readers, Mark Coiley, came up
with some clear instructions on how to get tohse four Jumps:

     "You can get a Packer on the East Side in the early game. Get into 
      Interglobal Film Studios (as if to do PRI-J1 or get PRI-H3 or PRI-H4). 
      Get the Packer from the NW corner of the lot and drive it over to the 
      main gate on the east wall, positioned so that you can drive up the 
      ramp and jump the gate. Get out and walk around until the Packer 
      respawns in the NW corner, then drive it up the ramp made by the first 
      Packer. It fits through the gate (surprisingly), and you now have a 
      non-captive Packer on the East Side without doing any story missions. 
      (Annoyingly, you can *not* save it at the Ocean Beach Apartments 
      safehouse. I tried, but it disappeared.)

      Drive the Packer down to the piers at Ocean Beach. Smash the 
      northernmost tree, and park the Packer with its head near the tree and 
      its tail pointintg toward the pedestrian path. Grab the nearby PCJ-600 
      and jump over the fence onto the pier. You can now do OCB-J18 and 
      OCB-J19. (You could also use this method to get to the West Side early, 
      but the method in your guide is much easier.)

      Second, you can do SFI-J20. Getting to Starfish Island is easy via
      helicopter, but I can never get a motorcycle to spawn. So take a Packer 
      and a PCJ-600 from the West Side to the Starfish Island Bridge and park 
      the Packer at the north (left) corner of the blockade, pointing NW. 
      Then it's easy to jump onto Starfish Island with the PCJ-600 and do 
      SFI-J20. (And if you have enough hidden packages, you can take the Sea 
      Sparrow from the mansion to get back to civilization.)

      Finally, if you park a Packer just south of Schuman Health Care Center,
      facing north on the little paved driveway just east of the main N/S 
      street, you can Super Jump a Taxi onto the roof of Schuman Health Care 
      Center, then use it to do DTN-J21.

      This leaves only DTN-J24, and I can't figure a way to do it. (Even a
      helicopter can't go high enough.)"

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.22.G. Early Explorer Bonus                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Any strategy in some of the early missions that use weapons gained by going
to the West Side early prior to doing any of the Main Story Missions will be
notated with "Early Explorer Bonus".

With this done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. The Main Story Missions                                       [TMSM] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Each Story Mission is broken into six parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| III.1. Ken Rosenberg                                               [KNRS] |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

This pathetic excuse for a lawyer is, at this time, the only friend you have.
Even though he is whiny and paranoid, he does provide you with some means to
help you get started. His missions are very easy since these are meant for 
newbies to get acquainted with Vice City.

There are a total of four missions and they can be done quickly. He is 
represented by the "L" icon near the Washington Mall.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >L1. "The Party" (Ken Rosenberg)                                          |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  You are to take Ken's place at a posh party held on a yacht owned by a 
  Colonel Juan Garcia Cortez who helped arrange the deal that eventually went 
  bad. You will need to change clothes even though Tommy does not want 
  to.....

     "Who does this guy think he is?! Now I gotta dress like a chump as well 
      as hang out with them?! I like this shirt."

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Very simple really. Make your way to Rafael's for your new duds. As you 
  exit, you will see somebody drive up on a Freeway. You can take it if you 
  want to make a good entrance. Drive up near the pink circle at Pier 2 (do 
  not get off the bike if you want to use it later) to get things started.

  During the cutscene, you will be introduced to most, if not all, of Vice 
  City's power players. After the cutscene, you exit the yacht with the 
  Colonel's daughter, Mercedes. If the bike is still there after the 
  cutscene, simply get on and Mercedes will follow.

  You can take any of the cars as well if you want instead of using the 
  motorcycle. The only difference is a slight change in the dialogue between 
  Tommy and Mercedes.

  Drop her off at the Pole Position Club to finish the mission.

0=======0
| Reward \
0=========0

  $100.

  And you made some new friends (some you may have to kill later). You will 
  also have the Soiree Outfit icon available at Rafael's and the regular 
  Street Clothes icon at the Ocean View and Hyman Condo properties.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >L2. "Back Alley Brawl" (Ken Rosenberg)                                   |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Ken gives you your first possible lead into what happened. He tells you to 
  talk to some guy named Kent Paul.....

     "Anyway, he's got his nose so far up most of Vice City's ass that if 
      anybody knows the whereabouts of 20k's of coke, it's this guy, all 
      right? He's always at The Malibu."

0========0
| Weapons \
0==========0

  Any weapon in your arsenal plus a Colt. 45 [Pistol] (provided), Sniper 
  Rifle (optional), PSG1 [.308 Sniper] (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive to the Malibu Club to talk to Kent who happens to be some British 
  jerk. He then tells you to go talk to some chef on Ocean Drive who seems to 
  be quite pleased with himself lately and may have some info.

  Drive down to the blip by Ocean Drive and you will see a chef talking to 
  someone on a cell phone in the alley. Approach from the north, line up your 
  car with the chef, and go as fast as possible.

  When you get close enough, you will see the cutscene with the chef. 
  However, due to your momentum, you will run him over as soon as the 
  cutscene starts. Plus, you will automatically eject from the car, near the 
  now dead chef, with no damage.

  If you try to approach from the south, your car will automatically come to 
  a dead stop near the chef no matter how fast you are going and Tommy will 
  exit his car to confront him. You can jump out just before you reach the 
  chef (who will then get run over by your now driver-less car) but you will 
  damage yourself a little in the process.

  After taking care of the chef and getting his phone, you are approached by 
  a stranger named Lance. He is upset that you silenced a possible lead and 
  tells you that the both of you want the same thing and that you two should 
  watch each other's back even though you don't even know him. No sooner than 
  you try to brush him off, three friends of the chef you just whacked show 
  up and Lance throws you a gun (Colt .45 [Pistol]) and tells you to follow 
  him.

  Kill the three chefs with the gun (or any other weapon in your arsenal) and 
  then follow Lance. Lance has a white Infernus and once you jump into the 
  driver's seat, you are instructed to drive to the Washington Beach 
  Ammu-Nation and then back to your hotel to finish the mission.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  If you have a Sniper Rifle or PSG1 [.308 Sniper], park near the set of 
  stairs where you did WSB-J9, climb up to the top of the stairs, aim at the 
  Chef, and shoot him. Then go and get his phone.

0=======0
| Reward \
0=========0

  $200.

  And you gained a new friend (?). You also get a call on your newly acquired 
  cell phone from some guy who thinks you're Leo. He gets PO'ed when he 
  realizes you're not him but during the very short conversation, drops some 
  clues about who may have screwed you at the drug deal.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >L3. "Jury Fury" (Ken Rosenberg)                                          |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Ken needs you to change the minds of a couple of jurors who are working on 
  the trial of Sonny's cousin, Giorgio. Ken is no good at threats.....

     "I couldn't intimidate a child - and believe me, I've tried!"

  .....or anything else for that matter so it is up to you to "wipe up the 
  crap".....

0========0
| Weapons \
0==========0

  Grenades (Ammu-Nation - North Point Mall).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  As the mission begins, you will see some guy get run over by a car right in 
  front of you. This is so you can get a melee weapon (Hammer) that the 
  victim dropped. But you should already have a suitable weapon (Grenades). 

  There are two jurors that you need to deal with. All you have to do is 
  scare them (and no, you can't kill them).

  The first juror is just east of Ken's office near a restaurant. When you 
  get near the juror, you will see him talking to someone. You will also see 
  a Sentinel parked nearby.

  Drop a Grenade by the side of the Admiral furthest from the juror. Once the 
  Grenade blows that will be enough to damage the car so the juror will run 
  away scared. That takes care of one juror.

  The next juror lives in Vice Point. Drive up to the hotel and make your way 
  to the juror's car. Drop a grenade near the car just like you did the first 
  one. Once that blows that will be enough to scare the other juror and end 
  the mission successfully.

0=======0
| Reward \
0=========0

  $400.

  You'll also get a call from Sonny on your cell phone (how did he get your 
  number anyway?).

  In addition, you can now buy Body Armor at all Ammu-Nations:

    >>Ocean Beach [Cost: $200].
    >>North Point Mall [Cost: $200].
    >>Downtown [Cost: $200].

  You will also get a mysterious call from someone who wants you to go to the 
  pay phone near the Washington Mall. Let's go here first.....

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| III.2. Assassination Contact                                       [ASCT] |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

It seems that the chef you took the phone from was, in fact, a free-lance 
assassin who works for this mysterious gentleman on the other end. Tommy 
decides to play along to see where it leads him.

There are a total of five Assassination Contact Missions in the game. Each
mission appears at various points during the story. Each one can be done at
anytime after they appear but my general rule of thumb is to do them as soon
as they come up.

However, there is one exception to this little rule for I saved one, "Waste
The Wife" (Assassination Contact), until after "Phnom Penh '86" (Ricardo
Diaz).

Each mission is represented by a phone icon where you are supposed to pick up 
the mission.

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC1. "Road Kill" (Assassination Contact)                                 |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

  Your assignment is to kill a pizza delivery man named Carl Peterson.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  A good solid sports car, like a Cheetah, will work fine.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Carl is doing his delivery run on his Pizza Boy. You have a time limit to 
  track him down so don't dawdle. Find him, run into his Pizza Boy to knock 
  him off, and run him over when he lands. Simple.

0=======0
| Reward \
0=========0

  $500.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >L4. "Riot" (Ken Rosenberg)                                               |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Ken introduces you to a gentleman named Avery Carrington who happens to be 
  the main real estate developer in Vice City. He promises to help you out if 
  you do some favors for him. One such favor is to take some business down so 
  he can get at their property.

  Although you have made yet another friend, you're none too pleased about 
  doing some more dirty work.....

     "Who are these pricks anyway? Lawyer pricks! Rug wearing pricks! I'm 
      surrounded by pricks!"

0========0
| Weapons \
0==========0

  Uzi 9mm [Uz-I] (Ammu-Nation (North Point Mall)) (300-500 rounds), Grenades 
  (Ammu-Nation (North Point Mall)) (optional), Flamethrower (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  It seems that business is not good at SpandEx for the workers are in 
  revolt. This bodes well for you since it will give you a good cover to do 
  your mischief. Your mission is to take out the three trucks that SpandEx 
  has parked in the front behind the fence. Even though the game prompts you 
  to go to Rafael's to get a worker outfit, you won't need one.

  Instead of hitting the other workers to start the riot, just go up to the 
  fence and use the Uzi 9mm [Uz-I] on the trucks.

  First, go to the right side and shoot up the front truck which, when it 
  explodes, will take out both trucks. Then move over to the left side and 
  shoot up and blow up the remaining truck. Once that truck explodes, the 
  mission is complete. In addition, the gate will open and everybody will 
  walk to the street peacefully.

  If you've managed to get VCP-H27 by going into the construction site at 
  Fairground Point and jumping onto the SpandEx Express roof, you can try 
  another option. Jump onto the roof of SpandEx Express and gently drop some 
  Grenades near the trucks from your safe vantage point.

  If you're in a nasty mood, you can shoot up the large group of workers and 
  guards for the hell of it (and to get extra cash and weapons) after the 
  mission is completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  Another idea is to use a Flamethrower. Go into the construction site and 
  head to the fence for the northeast part of Spand Express. Get close enough 
  to the fence to get the message to start a fight with four workers. Then 
  shoot the Flamethrower at the fence behind the two vans. The flames will 
  go through the fence and eventually destroy the vans. Then go around the 
  fence to the other side and do the same thing to destroy the last van and 
  complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

  You'll also complete all of Ken Rosenberg's missions and open up Avery 
  Carrington's set of missions but I will save his missions until after doing 
  all of the Asset Missions.

  A little bit later, you will get a call from Colonel Juan Garcia Cortez and 
  that will open up his set of missions.

  In addition, the Coveralls Outfit icon spawn at the "Tooled Up" Hardware 
  Store inside North Point Mall and the following weapon can now be purchased 
  at the "Bunch of Tools" Hardware Store in Washington Beach:

    >>Baseball Bat [Cost: $80].

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| III.3. Colonel Juan Garcia Cortez                                  [CJGC] |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

Colonel Juan Garcia Cortez is the gentleman who hosted the party that you
attended at the beginning of the story. He gives you assistance in trying to
find out who busted your deal since he helped to set it up in the first
place. In doing his missions, you will be helping him acquire certain items.
But in the process, you will be getting lots of cash and information.

"Sir, Yes, Sir!" (Colonel Juan Garcia Cortez) can only be done after "Phnom
Penh '86" (Ricardo Diaz) and must be done before completing the last of
Diaz's missions ("Death Row" (Ricardo Diaz) and "Rub Out" (Ricardo Diaz)).

The last of the Colonel's missions, "All Hands On Deck!" (Colonel Juan Garcia
Cortez), should be delayed until after getting the Fast Load feature (by
doing "Rifle Range" - later in the game) and completing Phil Cassidy's Asset
Missions (so you can buy heavy weapons) to make it easier on you.

The Colonel has a total of five missions and is represented by the "C" icon
by the Piers (where you went to during "The Party" (Ken Rosenberg)).

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C1. "Treacherous Swine" (Colonel Juan Garcia Cortez)                     |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  The Colonel informs you that one of his men, Gonzalez, may have leaked 
  information to someone about your deal. The Colonel has been carrying 
  Gonzalez around for years even though he has been growing increasingly 
  incompetent.

  After finding out that he may have been giving information to someone about 
  the Colonel's activities, Cortez has decided he has had enough of Gonzalez 
  and recommends that you be the one to take him out. He even gives you a 
  Chainsaw to do the dirty deed with.....

0========0
| Weapons \
0==========0

  Uzi 9mm [Uz-I].

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had a reader named Luke Edwins offer me another way to do this 
  mission.....

     "For an easy way to do this is to grab a PCJ 600 or a car before you go
      into the pink marker and park your bike/car in front of the door. Then 
      go in and kill the two guys that attack you. When you come out of the 
      house, get into your car/bike and run Gonzalez over. He will die 
      staight away and then you don't have to go back for your car/bike. 
      ;-)."

  However, if you get a large enough vehicle, you can actually block the 
  doorway at the bottom of the stairs and trap Gonzalez at the front door 
  where you can do anything you want to him.

0=========0
| The Plan \
0===========0

  Grab the Cheetah that is usually parked by Pier 2 (go into the nearby 
  carpark to get a car if the Cheetah is not there) and drive to Gonzalez's 
  condo which happens to be the one just north of the Malibu Club.

  Get into the pink circle and you will be on the top floor where you will 
  confront Gonzalez (with the Chainsaw). Quickly switch to your Uzi 9mm 
  [Uz-I] and jump over the railing and in the process you will get in front 
  of Gonzalez. Target and shoot Gonzalez. A solid burst of submachine gun 
  fire will kill him. Once he goes down you will then get a 2-Star Wanted 
  Rating so the Cops will be looking for you.

  It should be noted that you can also get VCP-H21 while up on the condo roof 
  if you were not able to get it beforehand (thanks to Jake Stutts for 
  pointing that out).

  Go back to ground level and get back in your car. Go back north up the 
  street and get the bribe that is in the trees north of the condo. You may 
  either find the other nearby bribe (east of the Links View Apartments), go 
  to the Vice Point Pay 'N' Spray just north of that, or just wait for the 
  1-Star Wanted Rating to disappear. Once the Wanted Rating goes away, the 
  mission is completed.

0=======0
| Reward \
0=========0

  $250.

  In addition, the Casual Outfit icon will spawn outside the Gash store 
  inside North Point Mall.

  In addition, you can now buy the Machete at the following Hardware Stores:

    >>"Bunch Of Tools" (Washington Beach) [Cost: $100].
    >>"Screw This" (Little Havana) [Cost: $100].

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C2. "Mall Shootout" (Colonel Juan Garcia Cortez)                         |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  The Colonel wants you to meet with a courier at the Washington Mall to pick 
  up some technology. The Colonel is also very pleased with your disposal of 
  Gonzalez.....

     "Tommy, you are like a pampas breeze that has freed me from the stench 
      of corruption, although, I must appear to mourn his passing and carry 
      on with business as usual."

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Grab the Cheetah that is usually parked by Pier 2. Even though the game 
  prompts you to go to Ammu-Nation for weaponry, you will won't need any for 
  this mission. Go up to Washington Mall and park close to the north entrance 
  then go up to meet the courier who happens to be French. Unfortunately, 
  some French agents show up to crash the party.

  The courier makes a run for it and so should you since you waste time and 
  armor fighting these agents. Get back in your car and head north along 
  Washington Street. The courier is also heading north along this street and 
  he happens to be on a motorcycle as well. Hit him to knock him off then run 
  him over to kill him. Get out of your car to get the chips.

  When you do that you will get a 2-Star wanted rating. Then get back in your 
  car and head straight to Pier 2 (skip the Pay 'N' Spray) to complete the 
  mission.

0=======0
| Reward \
0=========0

  $500.

  You'll also get another phone call from the mystery fellow which prompts 
  the second Assassination Mission which is near Vice Point. But I will save 
  this one until after "Phnom Penh '86" (Ricardo Diaz).

  In addition, you can now buy the following weapon at the Ocean Beach 
  Ammu-Nation:

    >>Shotgun [Cost: $500].

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C3. "Guardian Angels" (Colonel Juan Garcia Cortez)                       |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  The Colonel wants you to pick up a weapon at the multi-story carpark and 
  head over to a meeting place to watch over a deal being made between 
  Ricardo Diaz and some Cubans.....

0========0
| Weapons \
0==========0

  Uzi 9mm [Uz-I], Rocket Launcher (8+ rounds preferable) (optional).

0==========0
| Prep Work \
0============0

  Have either the Ocean Beach or El Swanko Casa properties acquired before 
  doing this mission (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to the carpark to pick up your weapon (a Ruger [Kruger]). When 
  you do, Lance shows up again.....

     Lance: "Hogging all the action, I see..."
     Tommy: "Look, you wanna do something other than just shadowing me
             everywhere? Why don't you come along and show me if you're any 
             use." 

  Get into the Infernus and drive to the meeting place which is near the 
  Washington Beach Police Station. When you get to the pink marker, Ricardo 
  Diaz and his men drive up in his white Admiral.

  After the cutscene, you are prompted to go to the pink marker at the top of 
  the nearby stairs. You will also see two health status bars for both Lance 
  and Diaz. If either one of them are reduced to zero then the mission is 
  failed.

  When you get to the top of the stairs, switch to your Uzi 9mm [Uz-I] and go 
  to the bottom of the stairs. Then place yourself at the corner of the 
  building right by the street.

  Keep a close eye on the radar. Two Haitian cars will show up first. When 
  they stop and exit the cars, quickly target and shoot the Haitians before 
  they can do any damage.

  After several seconds, a van will back up toward you from the east. Shoot 
  the Haitians as they exit the van.

  A few seconds later, another van will appear at the north entrance of the 
  alleyway. Again, kill the Haitians as they exit the van before they can do 
  any damage to Diaz or Lance.

  Several seconds later, another Haitian car appears in the intersection 
  ahead of you. Finish off the Haitians as they exit the car.

  Next, a couple of Haitians show up on motorcycles to take Diaz's money and
  Diaz takes out one of them leaving behind a Sanchez which you have to take 
  to chase the other one down.

  Since you can fire forward on a motorcycle, all you have to do is just line 
  him up and take him down. If you're fast, you should get him before you 
  reach the Ocean View Hotel. Get the briefcase and take it back to Diaz to
  end the mission.

  As stated earlier in the guide you can get the Everything-Proof Admiral 
  after completion of this mission. After you get the "Mission Completed" 
  message, run back to the street and take a left. Diaz's Admiral (the 
  Everything-Proof Admiral), will be sitting (and empty no less) underneath 
  the signal light. Grab the car and store it in one of your garages to keep 
  it so you can use it later in some of the missions. If the EP-Admiral isn't 
  at the signal light at the end of the mission then park a car in front of 
  Diaz's Admiral before giving him his money (thanks to Mr. Spock).

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  After the first wave of Haitian attackers switch to your Rocket Launcher.

  After several seconds, a van will back up toward you from the east. From 
  here on out all of the enemy vehicles can be rocketed. Rocket the van and 
  position yourself so you are looking due north up the alleyway.

  A few seconds later, another van will appear at the north entrance of the 
  alleyway. Rocket it and position yourself so you are looking at the 
  Washington Beach Police Station (due west).

  Several seconds later, another Haitian car appears in the intersection 
  ahead of you. Rocket it to destroy the car.

0=======0
| Reward \
0=========0

  $1,000.

  You also open up Diaz's set of missions when he calls you up shortly after 
  this mission to offer you a job. I'll go and do some of Diaz's missions 
  before I continue with the Colonel's missions.

  At this point, if you cause enough trouble, you can now get a maximum 
  Wanted Rating of 5-Stars.

  In addition, you can now buy the following at the Ocean Beach Ammu-Nation:

    >>Ruger [Cost: $1,000].

  When Diaz called you on your cell phone this also opened up another section 
  of Vice City.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. Starfish Island                                                [SFLD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

In the center of Vice City, between Little Havana and Washington Beach, is
Starfish Island. This island is where the richest make their residence.
Plenty of million dollar homes dot the area. Plus one very big mansion on the
south part of Starfish Island.

 /=========================================================================\
0===========================================================================0
| IV.1. Starfish Island Landmarks                                    [SFLM] |
0===========================================================================0
 \=========================================================================/

Listed below are the major landmarks for Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

  Starfish Loop
  *************
    Map: (E-[3, 4]).
    Notes: This road starts at a three-way intersection at the west end of 
           Starfish Island, curves north, goes east, curves south, and ends
           at another three-way intersection at the east side of Starfish
           Island.

  The Mansion
  ***********
    Location: (South) Starfish Island.
    Map: (E-[3, 4]).
    Notes: This is the main residence of Ricardo Diaz, one of Vice City's 
           more notorious crime lords.

 /=========================================================================\
0===========================================================================0
| IV.2. Starfish Island Weapons And Items                            [SFWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for Starfish Island. The Map co-ordinates refer to the printed
map that comes included with the game disc:

  Weapons
  *******
    >>Katana: Inside the garage of the house next door west of The Mansion.
              Map: (E-3).
    >>Flamethrower: In the swimming pool of the Rockstar House northwest of 
                    The Mansion.
                    Map: (E-3).
    >>Sniper Rifle: In the ledge maze at the west part of The Mansion.
                    Map: (E-3).

  Weapons (The Mansion)
  *********************
    >>Colt Python [.357]: [Becomes available after completion of "Keep Your 
                          Friends Close....." (Tommy Vercetti)] In the rec 
                          room just west of the main entrance.
    >>Chrome Shotgun: [Becomes available after completion of "Rub Out" 
                      (Ricardo Diaz)] In the small room at the bottom of the 
                      stairwell east of the main entrance.
    >>M4: [Becomes available after completion of "Rub Out" (Ricardo Diaz)] In 
          the small room at the bottom of the stairwell east of the main 
          entrance.

  Health
  ******
    >>At the east end of the west bridge connecting Starfish Island to 
      Little Havana.
      Map: (E-3).

  Health (The Mansion)
  ********************
    >>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the 
      small room on the lower level of the Mansion on Starfish Island.
    >>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the 
      rec room just west of the main entrance.

  Body Armor (The Mansion)
  ************************
    >>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the 
      small room on the lower level of the Mansion on Starfish Island.
    >>[Becomes available after completion of "Keep Your Friends Close....." 
      (Tommy Vercetti)] In the rec room just west of the main entrance.

  Adrenaline
  **********
    >>Behind the fence north of the main entrance of The Mansion.
      Map: (E-4).

  Adrenaline (The Mansion)
  ************************
    >>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] At the 
      southeast corner of the roof of The Mansion.

 /=========================================================================\
0===========================================================================0
| IV.3. Hidden Packages (Starfish Island)                            [HPSI] |
0===========================================================================0
 \=========================================================================/

Now for the list of Hidden Packages found on Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-H50] - At the front door of the beige house with the purple tile roof on 
            the north side of the island (right next to the garage where the 
            Comet is kept).
            Map: (E-4).

[SFI-H51] - On the upper balcony area by the pool of the Rockstar House 
            (northwest of The Mansion).
            Map: (E-3).

[SFI-H52] - In the jacuzzi part of the pool area of the house across the 
            street north of The Mansion.
            Map: (E-4).

[SFI-H53] - At the east end of The Mansion (on the lower area by the east 
            pool area by the stairs).
            Map: (E-4).

[SFI-H54] - At the end of the path between the west pool area of The Mansion 
            and the house to the west of it.
            Map: (E-3).

 /=========================================================================\
0===========================================================================0
| IV.4. Rampages (Starfish Island)                                   [RPSI] |
0===========================================================================0
 \=========================================================================/

Now for the list of Rampages found on Starfish Island. The Map co-ordinates
refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-R17] - Run Over and Kill 35 Gang Members (Vehicle).
            Location: At the house on the west side of Starfish Island.
            Map: (E-3).
            Notes: Use the nearby Admiral (make sure it is there before doing 
                   the Rampage) and use the nearby ramp to jump into the next 
                   yard so you can go back into the street. Then just go in 
                   one direction on the sidewalk around the island to run 
                   over your victims.

 /=========================================================================\
0===========================================================================0
| IV.5. Unique Stunt Jumps (Starfish Island)                         [USJI] |
0===========================================================================0
 \=========================================================================/

Now for the list of Unique Stunt Jumps found on Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-J20] - The small set of stairs in the front of the brown house on the 
            north end of Starfish Island.
            Heading: West to East.
            Map: (E-3).
            Notes: Go into the yard behind the garage (where the Phoenix is) 
                   to get distance to make the jump (over the hedge and into 
                   the next door neighbor's yard).

Now let's continue with the story.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| IV.6. Ricardo Diaz                                                 [RCDZ] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

This loudmouth (that you saw at the Colonel's party) is the main drug baron
in Vice City. He is short of stature and even shorter of temper. His
unpredictable behavior keeps people in line as he is adept at destroying
various objects like TV's and VCR's (and pigeons).

This is the guy you must deal with if you want to make your mark in Vice
City, especially since you suspect him of being behind the ambush that ruined
your deal. He is represented by the "D" icon at The Mansion.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D1. "The Chase" (Ricardo Diaz)                                           |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Diaz suspects that one of his dealers is taking some of the profits for 
  himself and Ricardo is none too happy about it (he is not happy about a lot 
  of things it seems). He wants you to find out where he's taking the cash so 
  you can kill him later.....

0========0
| Weapons \
0==========0

  Brass Knuckles (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to the thief's apartment in Vice Point which will start a chase 
  across the rooftop. He will blow up some barrels near the end of the 
  rooftop but it can be easily avoided. When both of you jump off the roof, 
  the thief will climb into a BF Injection and drive off. You must then 
  follow him.

  Take the Faggio which just happens to be right there by the dumpster and 
  chase him. Keep him in your sight but don't get too close since he will be 
  plugging at you with a Ruger. Weave to make yourself difficult to hit.

  If you have the Brass Knuckles and the Infinite Run you can do things a 
  little differently. When you get to the rooftop just hold down Run and 
  chase after the thief. You will quickly catch up to him and when you do hit 
  him once with the Brass Knuckles to knock him down but keep running.

  When you reach the end of the rooftop angle left and you should land near 
  the signal light when you jump off the rooftop. Get near the sidewalk and 
  wait. The thief will follow you off the rooftop and get into the BF 
  Injection that will spawn to pick him up.

  However, because of your position, you can jack the vehicle and drive off. 
  Get some distance and turn around. Run over the driver (the one that 
  doesn't have the pink arrow) then park near the Faggio. Let the thief jack 
  you so he can drive off. Grab the Faggio and follow him.

  The advantage here is that the thief will have to drive himself to his 
  hideout and therefore you won't be fired upon. This will make the mission 
  easier.

  After going around North Point Mall, you eventually end up at some 
  dilapidated mansions (The Mendez Brother's House) on the north end of Prawn 
  Island. When you get here, the mission will be completed.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you can now buy the following weapon at the "Tooled Up" 
  Hardware Store inside North Point Mall:

    >>Katana [Cost: $300].

  And the following weapon at the North Point Mall Ammu-Nation:

    >>Stubby Shotgun [Cost: $600].

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D2. "Phnom Penh '86" (Ricardo Diaz)                                      |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  The ever-so-pleasant Diaz ("FOOL! FOOL! FOOL! FOOL!") pairs you up with 
  Lance (going under the alias Quentin) to take out the thief you tracked in 
  the previous mission. The two of you board a helicopter with Lance doing 
  the piloting and you doing the shooting (using a mounted M-60).....

0========0
| Weapons \
0==========0

  M-60 (provided), Uzi 9mm [Uz-I].

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to the ruined mansions on Prawn Island, you will be confronted 
  by several armed thugs who will shoot at your helicopter. You will have to 
  kill them all before you can move on to the next section of the mansion 
  area.

  The longer you stay in a section, the more opportunities they have to do 
  damage to your helicopter. If your helicopter's health reaches zero, you 
  will fail the mission.

  The helicopter will bob and weave so aiming is a bit difficult. When you 
  move from section to section, take advantage of barrels and vehicles (which 
  you can blow up) to make short work of these thugs.

  Eventually, Lance will let you down and you will have to go up to the top 
  of the mansion on foot to recover the money. Switch to the Uzi 9mm [Uz-I] 
  so you can kill these guys quickly. Go inside the dilapidated mansion, kill 
  everyone you see, and get to the rooftop to recover the briefcase.

  Once you have the money, Lance will pick you up and the mission will end 
  successfully.

0=======0
| Reward \
0=========0

  $2,000.

  In addition you can now buy the following weapon at the "Screw This" 
  Hardware Store in Little Havana:

    >>Chainsaw [Cost: $500].

  After this mission the hurricane that threatened Vice City will dissipate 
  thus removing the roadblocks so you can now go to.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. The West Side                                                   [WTSD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

On the northern part of the West Side of Vice City is the Downtown district.
This is where many corporations and businesses set up shop. It is also home
to the world famous Hyman Memorial Stadium where many concerts and events are
held.

South of Downtown is Little Haiti where most of the resident Carribeans live
and work. The area has a lot of rundown homes and small businesses.

Little Havana is where most of the resident Cubans work and live. Although
this neighborhood is a bit rundown like Little Haiti, the residents do manage
to make it more colorful and lively.

South of Little Havana is the Viceport area. This is where the ships dock to
unload cargo from all over the world. The vast majority of this district
consists of large warehouses and the Vice City Port Authority buildings.

West of Little Havana is Escobar International Airport. This is where many
people fly in from all over the world to partake in the splendor that is Vice
City whether it be for business or pleasure.

Just north of Escobar International Airport is Fort Baxter Air Base. This is
the main military base for the Vice City area. It's primary purposes is to
serve as a deterrent to nearby communist Cuba and to help out law enforcement
in crisis situations.

Now that you're finally on the West Side let's go and check out the.....

 /=========================================================================\
0===========================================================================0
| V.1. West Side Landmarks                                           [WTLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks on the West Side of Vice
City. The Map co-ordinates refer to the printed map that comes included with
the game disc:

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Bayshore Avenue
  ***************
    Map: ([C, D, E, F, G]-3).
    Notes: This is the main north-south thoroughfare for the West Side of 
           Vice City. It splits into two at the south part of Downtown.

  West Bayshore Avenue
  ********************
    Map: ([B, C]-3).
    Notes: After Bayshore Avenue splits, this part of the road continues 
           north into Downtown and ends at a three-way intersection, with
           Hoarmount Avenue, where the Downtown Ammu-Nation is located.

  East Bayshore Avenue
  ********************
    Map: (A-3), (A-4), (B-3), (B-4), (C-3).
    Notes: After Bayshore Avenue splits, this part of the road continues east 
           past The Greasy Chopper then turns north. It continues north, goes
           under the bridge for Hoarmount Avenue, and curves west. It
           continues west and then makes a sharp turn north and ends at a
           three-way intersection near The Hyman Condo.

  Hoarmount Avenue
  ****************
    Map: ([B, C]-5), (B-[3, 4]), (C-3).
    Notes: The east end of this road starts at the intersection at the 
           southwest part of Shady Palms Hospital (with West Vice Point Rd.),
           goes north toward and through Prawn Island, and into Downtown.
           Once into Downtown, it continues west past the Downtown
           Ammu-Nation and past Schuman Health Care Center. When it reaches
           the three-way intersection, it turns south, goes past the Downtown
           King Knuts and turns east, intersects with West Bayshore Avenue,
           and ends at a three-way intersection with East Bayshore Avenue.

  Hyman Memorial Stadium
  **********************
    Location: (Northwest) Downtown.
    Map: (A-[1, 2]), (B-[1, 2]).
    Notes: This is the main events center for the Vice City area. It hosts a 
           variety of events including sports and concerts.

  The Hyman Condo
  ***************
    Location: (Northwest) Downtown.
    Map: (A-3).
    Notes: This is a major residence building in the Downtown area east of 
           Hyman Memorial Stadium. This is also a Safehouse in Vice City.

  Downtown Ammu-Nation
  ********************
    Location: (North) Downtown, at the three-way intersection where West 
              Bayshore Avenue and Hoarmount Avenue meet.
    Map: (B-3).
    Notes: This is where you can purchase weapons for use against your 
           enemies or anybody else who pisses you off.

  Schuman Health Care Center
  **************************
    Location: (Northwest) Downtown.
    Map: (B-3).
    Notes: This is where you will be if you end up getting Wasted while on 
           the West Side near the Downtown area.

  The Dirtbike Track
  ******************
    Location: (Northeast) Downtown.
    Map: (A-3).
    Notes: This is where you can do the Time Trials for a couple of vehicles 
           parked at the track.

  V.A.J. Building
  ***************
    Location: (Northeast) Downtown, across East Bayshore Avenue south of The 
              Dirtbike Track.
    Map: (B-3).
    Notes: This large blue and white U-shaped building has a large sculpture 
           in its courtyard.

  VCN Building
  ************
    Location: (Northeast) Downtown, on Hoarmount Avenue just before it 
              crosses over East Bayshore Avenue and into Prawn Island.
    Map: (B-[3, 4]).
    Notes: This is where one of the major television stations for Vice City 
           is located.

  Downtown Fire Department
  ************************
    Location: (Central) Downtown.
    Map: ([B, C]-3).
    Notes: This is the main Fire Department for Vice City and has a Firetruck 
           which you can use to do the Firefighter Mission.

  Downtown Well Stacked Pizza Co.
  *******************************
    Location: (Central) Downtown, on Hoarmount Avenue west of the Downtown 
              Fire Department.
    Map: (B-2).
    Notes: This is part of the expanding fast food chain that is spreading 
           around the country.

  Rock City
  *********
    Location: (Central) Downtown, just south of Downtown Well Stacked Pizza 
              Co.
    Map: (C-2).
    Notes: The biggest record store in Vice City. This is also where visiting 
           bands go to meet with the fans when they perform in Vice City.

  Downtown Police Department
  **************************
    Location: (Central) Downtown, across West Bayshore Avenue east of the 
              Downtown Fire Department.
    Map: (C-3).
    Notes: This is where you will be if you end up getting Busted while on 
           the West Side near the Downtown area.

  The Rockstar Building
  *********************
    Location: (Central) Downtown, next door east of the Downtown Police 
              Department.
    Map: (C-3).
    Notes: This huge building is home of one of the major corporations in 
           Vice City.

  Skumhole Shack
  **************
    Location: (Southeast) Downtown, on top of the building across the street 
              south of The Rockstar Building.
    Map: (C-3).
    Notes: This small rundown shack is one of your Safehouses in Vice City.

  The Greasy Chopper
  ******************
    Location: (Southeast) Downtown, across East Bayshore Avenue south of the 
              Skumhole Shack.
    Map: (C-3).
    Notes: This popular biker hangout is where you will pick up certain 
           missions in Vice City.

  Moist Palms Hotel
  *****************
    Location: (South) Downtown.
    Map: (C-3).
    Notes: This is one of the major hotels in the Downtown area.

 /XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
 \XXXXXXXXXXXX/

  Phil's Place
  ************
    Location: (Northwest) Little Haiti.
    Map: (C-2).
    Notes: This is where you will deal with Phil Cassidy during the course of 
           the Main Story.

  North Haitian Neighborhood
  **************************
    Location: (Central) Little Haiti.
    Map: (D-2).
    Notes: This run down housing area is where some of the resident Haitians 
           live including gang leader Auntie Poulet.

  Kaufman Cabs
  ************
    Location: (North) Little Haiti, at the northwest part of the North 
              Haitian Neighborhood.
    Map: (D-2).
    Notes: This yellow building becomes an Asset Mission area and save point 
           in Vice City.

  Little Haiti Well Stacked Pizza Co.
  ***********************************
    Location: (Central) Little Haiti, west of the North Haitian Neighborhood.
    Map: (D-2).
    Notes: This is part of the expanding fast food chain that is spreading 
           around the country.

  The Junkyard
  ************
    Location: (West) Little Haiti, from the Little Haiti Well Stacked Pizza 
              Co., go south and take the first road leading west. It will 
              take you straight to it.
    Map: (D-2).
    Notes: This is where most cars and other junk within Vice City end up.

  South Haitian Neighborhood
  **************************
    Location: (South) Little Haiti, from the Little Haiti Well Stacked Pizza 
              Co., go south and follow the road. When it curves east and ends 
              at the three-way intersection, you will be in the middle of the 
              South Haitian Neighborhood.
    Map: ([D, E]-2).
    Notes: This run down housing area is where most of the resident Haitians 
           live.

  Little Haiti Pay 'N' Spray
  **************************
    Location: (East) Little Haiti, on Bayshore Avenue east of the South 
              Haitian Neighborhood.
    Map: (D-3).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

 /XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
 \XXXXXXXXXXXXX/

  Vice City Printing Works
  ************************
    Location: (North) Little Havana, west of the South Haitian Neighborhood.
    Map: (E-2).
    Notes: This is the place to go when one need to print out large 
           quantities of papers and signs. This also becomes an Asset Mission
           area in Original Vice City.

  The Cuban Neighborhood
  **********************
    Location: (Northwest) Little Havana.
    Map: (E-2).
    Notes: This moderately run down housing area is where most of the 
           resident Cubans live.

  West Haven Community Healthcare Center
  **************************************
    Location: (Northeast) Little Havana, on Bayshore Avenue.
    Map: (E-3).
    Notes: This is where you will be if you end up getting Wasted while on 
           the West Side near the Little Havana area.

  Little Havana Streetwear
  ************************
    Location: (North) Little Havana, west of West Haven Community Healthcare 
              Center. From the hospital, go west on the short street that is 
              on the north side of the building. At the three-way 
              intersection where the street ends you should see Little Havana 
              Streetwear just ahead and slightly to the right.
    Map: (E-2).
    Notes: This is a very popular clothing shop among the young Cubans.

  El Banco Corrupto Grande
  ************************
    Location: (Northeast) Little Havana, on the west side of Bayshore Avenue 
              just north of West Haven Community Healthcare Center.
    Map: (E-3).
    Notes: This is one of the major banks for the Vice City area.

  The Cherry Popper Ice Cream Company
  ***********************************
    Location: (East) Little Havana, on the west side of Bayshore Avenue just 
              south of West Haven Community Healthcare Center.
    Map: (E-3).
    Notes: This large blue building becomes an Asset Mission area and save 
           point in Vice City.

  Little Havana Police Station
  ****************************
    Location: (East) Little Havana, on the west side of Bayshore Avenue.
    Map: (F-3).
    Notes: This is where you will be if you end up getting Busted while on 
           the West Side near the Little Havana area.

  "Screw This" Hardware Store
  ***************************
    Location: (Central) Little Havana, just west of the Little Havana Police 
              Station at the three-way intersection.
    Map: (E-2).
    Notes: This is where one can buy tools and equipment for home improvement 
           projects.

  Cafe Robina
  ***********
    Location: (West) Little Havana. From the Little Havana Police Station, go 
              west along the street at the north side of the station. Take 
              the curve heading north and when you reach the curve turning 
              east look right. At the corner you should see a tall blue 
              building with a red tile and blue awning overhang. This is Cafe 
              Robina.
    Map: (E-2).
    Notes: This cafe is owned by Alberto Robina, father to Cuban gang leader 
           Umberto Robina who you will deal with during your stay in Vice 
           City.

  Sunshine Autos
  **************
    Location: (South) Little Havana.
    Map: (F-2).
    Notes: This is one of the major car lots for the Vice City area. 
           Currently owned by B.J. Smith, a former football player who is 
           thinking of coming out of retirement. This becomes a Asset Mission 
           area and save point in Vice City.

  The Hooker Inn
  **************
    Location: (South) Little Havana, across the street south of The Fuel 
              Depot.
    Map: (F-2).
    Notes: This is one of the small hotels near the Airport that cater to the 
           business traveler.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  North Terminal Building
  ***********************
    Location: (North) Escobar International Airport.
    Map: (E-1).
    Notes: This is the north terminal building for the Airport.

  EIA Main Parking Lot
  ********************
    Location: (North) Escobar International Airport, just south of the North 
              Terminal Building.
    Map: (E-1).
    Notes: This is the main parking lot for the Airport.

  EIA Main Terminal Building
  **************************
    Location: (Central) Escobar International Airport.
    Map: (F-[1, 2]).
    Notes: This is the main terminal for the Airport. It has two large gates 
           that serve the largest planes that come to Vice City.

  Control Tower
  *************
    Location: (Central) Escobar International Airport, just west of the EIA 
              Main Terminal Building.
    Map: (F-1).
    Notes: This large lavender colored tower serves the Airport.

  EIA Fire Department
  *******************
    Location: (West) Escobar International Airport, just west of the 
              Control Tower.
    Map: (F-1).
    Notes: This is the main Fire Department for Escobar International 
           Airport.

  Main Runway
  ***********
    Location: (West) Escobar International Airport.
    Map: ([F, G, H]-1).
    Notes: This north-south runway is the longest of the three runways that 
           serve the Airport area.

  South Runway
  ************
    Location: (South) Escobar International Airport.
    Map: (G-1), (F-2).
    Notes: This southwest-northeast runway is one of the two secondary 
           runways for the Airport area.

  EIA Freight and Cargo Terminal
  ******************************
    Location: (Southeast) Escobar International Airport, southeast of the 
              South Runway.
    Map: (G-2).
    Notes: This large building is the main cargo terminal for Vice City.

 /XXXXXXXX\
0==========0
| Viceport |
0==========0
 \XXXXXXXX/

  The Fuel Depot
  **************
    Location: (North) Viceport, southeast of Sunshine Autos.
    Map: (F-2).
    Notes: This large area with pipes and large tanks is the main fuel 
           depository for nearby Escobar International Airport.

  EIA East Parking Lot
  ********************
    Location: (North) Viceport, next door west of The Fuel Depot.
    Map: (F-2).
    Notes: This is one of the parking areas for nearby Escobar International 
           Airport.

  Viceport Pay 'N' Spray
  **********************
    Location: (North) Viceport, southeast of The Beachcomber Hotel.
    Map: (G-2).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  8-Ball's Bomb Shop
  ******************
    Location: (Southwest) Viceport, in the southwest corner of a large open 
              area west of the Viceport Pay 'N' Spray.
    Map: (G-2).
    Notes: This place is where you can rig up a vehicle with a car bomb and 
           use it like a Remote Grenade.

  Vice City Port Authority Main Building
  **************************************
    Location: (South) Viceport, south of the Viceport Pay 'N' Spray.
    Map: (G-[2, 3]).
    Notes: This huge blue building with a control tower on top is the 
           headquarters for the Vice City Port Authority.

  The Boatyard
  ************
    Location: (Southeast) Viceport, at the road curve just east of the Vice 
              City Port Authority Main Building.
    Map: (G-3).
    Notes: This small business becomes an Asset Mission area and save point 
           in Vice City.

  The Waterhouses
  ***************
    Location: (Southeast) Viceport, directly south of The Piers (Ocean Beach) 
              out in the water.
    Map: ([G, H]-4).
    Notes: These houses, situated in the water just offshore, are for those 
           who want to get away from some of the hustle and bustle of Vice 
           City. Unfortunately, a major hurricane, which came ashore in 1984, 
           did severe damage to them including destroying the connecting 
           bridges and flattening one of the houses.

 /=========================================================================\
0===========================================================================0
| V.2. Asset Properties (West Side)                                  [PRWT] |
0===========================================================================0
 \=========================================================================/

Here's a rundown of the Asset Properties you can acquire on the West Side.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

0============0
| Hyman Condo \
0==============0

  Location: East of the Hyman Memorial Stadium in Downtown.
  Map: (B-3).
  Cost: $14,000.
  Notes: One of the major Safehouses in the game. Has three garages (two 
         cars each), a Police Bribe in front, a helipad on top, and some of 
         your weapon icons (plus your street clothes) will spawn here.

0===============0
| Skumhole Shack \
0=================0

  Location: On the rooftop of a building across the street north from the 
            Greasy Chopper in Downtown.
  Map: (C-3).
  Cost: $1,000.
  Notes: A basic save point. It is the hardest to find because it is hidden 
         on a rooftop up and away from the street.

 /=========================================================================\
0===========================================================================0
| V.3. West Side Weapons And Items                                   [WTWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the West Side. The Map co-ordinates refer to the printed map
that comes included with the game disc:

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Molotov: At the Tacopalypse restaurant across the street east of the 
               Hyman Condo.
               Map: (A-3).
    >>Uzi 9mm [Uz-I]: Under the stairs at the road curve northeast of the 
                      Greasy Chopper.
                      Map: (C-3).

  Weapons (Downtown Ammu-Nation)
  ******************************
    >>Colt Python [.357]: Becomes available after completion of "Rub Out" 
                          (Ricardo Diaz) [Cost: $2,000].
    >>MP5 [MP]: Becomes available after completion of "Rub Out" (Ricardo 
                Diaz) [Cost: $3,000].
    >>Spaz Shotgun [S.P.A.S. 12]: Becomes available after completion of "Bar 
                                  Brawl" (Tommy Vercetti) [Cost: $4,000].
    >>M4: Becomes available after completion of "Rub Out" (Ricardo Diaz) 
          [Cost: $5,000].
    >>PSG1 [.308 Sniper]: Becomes available after completion of "Shakedown" 
                          (Tommy Vercetti) [Cost: $6,000].

  Health
  ******
    >>In the middle of The Dirtbike Track.
      Map: (A-3).
    >>In front of Schuman Health Care Center [Cost: $20].
      Map: (B-3).
    >>On top of Schuman Health Care Center.
      Map: (B-3).
    >>On top of the Downtown Ammu-Nation building across from Unique Stunt 
      Jump DTN-J22 (you'll see it when you complete the jump).
      Map: (B-3).
    >>At Downtown Dispensary (just east of the Downtown Well Stacked Pizza 
      Co.) [Cost: $20].
      Map: (C-3).

  Body Armor
  **********
    >>[Becomes available after completion of "G-Spotlight" (Interglobal Films 
      Asset)] Near the top of the metal stairs of the building south of The 
      Dirtbike Track.
      Map: (A-3).
    >>In the west section of the looping alleyway south of the Downtown Well 
      Stacked Pizza Co.
      Map: (C-2).
    >>At the southeast section of the building that houses the Greasy 
      Chopper.
      Map: (C-3).

  Body Armor (Downtown Ammu-Nation)
  ********************************
    >>Becomes available after completion of "Jury Fury" (Ken Rosenberg) 
      [Cost: $200].

  Police Bribe
  ************
    >>Near the car garages at the Hyman Condo.
      Map: (B-3).

  Adrenaline
  **********
    >>At Downtown Dispensary (just east of the Downtown Well Stacked Pizza 
      Co.) [Cost: $10].
      Map: (C-3).
    >>By the south side of the west end of the bridge, for Hoarmount Avenue, 
      that connects Downtown to Prawn Island.
      Map: (B-4).

 /XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Stubby Shotgun: Behind the hangar at the northwest part of the 
                      Junkyard.
                      Map: (D-2).
    >>M4: In the middle of a cluster of shacks in the center of the North 
          Haitian Neighborhood (just south of by Auntie Poulet's house).
          Map: (D-2).
    >>Colt Python [.357]: Tucked in a little alley in the corner near the 
                          "Welcome to Hell" billboard. From the Little Haiti 
                          Well Stacked Pizza Co., head south until you reach 
                          the intersection with the signal lights. Head west 
                          and you should see the billboard as you approach 
                          the curve. Continue straight and to the junked car 
                          on the sidewalk. When you get to the car, angle 
                          right and you should see a wall. Go along the wall 
                          and you will enter the small alley where you can 
                          find the Weapon Icon.
                          Map: (D-2).
    >>MiniGun: [Becomes available after completion of "Trojan Voodoo" 
               (Umberto Robina)] On the top floor of the remains of the drug 
               processing plant west of the Little Haiti Well Stacked Pizza 
               Co.
               Map: (D-2).

  Weapons (Phil's Place)
  **********************
    >>Remote Grenade: Becomes available after completion of "Boomshine 
                      Saigon" (Phil Cassidy's Asset).
                      [NOTE: PS2 Original Version only: NOT to be used when 
                      Infinite Ammo is acquired at 100% Completion due to a 
                      bug.]
                      [Cost: $1000].
    >>M60: Becomes available after completion of "Boomshine Saigon" (Phil 
           Cassidy's Asset) [Cost: $8,000].
    >>Rocket Launcher: Becomes available after completion of "Boomshine 
                       Saigon" (Phil Cassidy's Asset) [Cost: $8,000].
    >>MiniGun: Becomes available after completion of "Boomshine Saigon" (Phil 
               Cassidy's Asset) [Cost: $10,000].

  Health
  ******
    >>On top of the crusher in the middle of The Junkyard.
      Map: (D-2).
    >>Near the stairs leading up and out of the Haitian Drug Processing 
      Plant (on the south side near the gated entrance) just west of the 
      Little Haiti Well Stacked Pizza Co.
      Map: (D-2).
    >>At Little Haiti Ryton Aide (just north of the Little Haiti Pay 'N' 
      Spray) [Cost: $20].
      Map: (E-3).

  Police Bribe
  ************
    >>In the air in front of Unique Stunt Jump LHI-J25 east of Phil's Place.
      Map: (D-2).
    >>In alleyway by the big building just south of the North Haitian 
      Neighborhood.
      Map: (D-2).
    >>In the air above drainage ditch in front of Unique Stunt Jump LHI-J27 
      just west of the Little Haiti Pay 'N' Spray.
      Map: (E-2).

  Adrenaline
  **********
    >>Tucked behind a small wall on the north side of the building across the 
      street west of the Little Haiti Well Stacked Pizza Co. (it is also just 
      south of Crocs Bar just northwest of the pizza parlor).
      Map: (D-2).
    >>Under the stairs of a building inside the curved road east of the North 
      Haitian Neighborhood.
      Map: (D-2).
    >>Tucked by small house in the South Haitian Neighborhood. It is on the 
      east side of the main north-south street between the two sets of 
      intersections with signal lights.
      Map: (E-2).
    >>At Little Haiti Ryton Aide (just north of the Little Haiti Pay 'N' 
      Spray) [Cost: $10].
      Map: (E-3).

 /XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Grenades: Inside the basketball court just west of West Haven Community 
                Healthcare Center.
                Map: (E-2).
    >>M4: At the west side of the red and white building directly across the 
          street west of Cafe Robina.
          Map: (E-2).
    >>PSG1 [.308 Sniper]: On the roof of a building by the Kaufman Cabs 
                          billboard directly east of Cafe Robina. Use the 
                          set of stairs behind this building to access.
                          Map: (E-2).

  Weapons ("Screw This" Hardware Store)
  *************************************
    >>Screwdriver: Becomes available after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) [Cost: $10].
    >>Hammer: Becomes available after completion of "Phnom Penh '86" (Ricardo 
              Diaz) [Cost: $20].
    >>Meat Cleaver: Becomes available after completion of "Phnom Penh '86" 
                    (Ricardo Diaz) [Cost: $50].
    >>Machete: Becomes available after completion of "Phnom Penh '86" 
               (Ricardo Diaz) [Cost: $100].
    >>Chainsaw: Becomes available after completion of "Phnom Penh '86" 
                (Ricardo Diaz) [Cost: $500].

  Health
  ******
    >>On top of the building across the street northwest of the Little Havana 
      Police Station.
      Map: (E-2).
    >>In front of West Haven Community Healthcare Center [Cost: $20].
      Map: (E-3).

  Body Armor
  **********
    >>On top of the roof (northeast part) of Vice City Printing Works.
      Map: (E-2).

  Police Bribe
  ************
    >>In the narrow alleyway by the building with the Rockstar billboard 
      across the street northwest from the "Screw This" Hardware Store.
      Map: (E-2).
    >>In the air by the ramp just east of Sunshine Autos.
      Map: (F-2).

  Adrenaline
  **********
    >>Tucked in a corner (southeast side) of clearing with large number of  
      trees north of the "Screw This" Hardware Store. From the entrance of 
      "Screw This", go north through the signal lights and onto the road. 
      After the second set of signal lights you should see the clearing to 
      your left. Go into the clearing and go west then turn south when you 
      near the wall. You should now see the Icon tucked in the corner
      Map: (E-2).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Fort Baxter Air Base |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>M60: In the west guard tower.
           Map: (E-1).

  Body Armor
  **********
    >>In the east guard tower.
      Map: (E-1).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Spaz Shotgun [S.P.A.S. 12]: Behind the Vice Surf billboard across from 
                                  the EIA Main Terminal Building (this is 
                                  also Unique Stunt Jump EIA-J29).
                                  Map: (F-1).

  Health
  ******
    >>Inside the EIA Main Terminal Building near Gate 1-8.
      Map: (F-1).

 /XXXXXXXX\
0==========0
| Viceport |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Rocket Launcher: In the swimming pool of the Hooker Inn.
                       Map: (F-2).
    >>Sniper Rifle: On the ledge on the south side of the base of the south 
                    bridge housing at the west end of the South Bridge that 
                    connects Ocean Beach and Little Havana.
                    Map: (F-3).
    >>Flamethrower: By the building near the road in the southwest part of 
                    Viceport south of the Viceport Pay 'N' Spray. From the 
                    Viceport Pay 'N' Spray, head south along the road. As you 
                    near the road curve going east you should see the Weapon 
                    Icon to your right.
                    Map: (G-2).
    >>Ingram Mac 10 [Mac]: Tucked behind the wooden fence across the street 
                           west from The Boatyard.
                           Map: (G-3).

  Health
  ******
    >>Under the north foot bridge leading up to the deck of the large ship 
      docked at the east part of Viceport.
      Map: (G-3).
    >>By the south set of stairs leading down to water level at The Boatyard.
      Map: (G-3).

  Body Armor
  **********
    >>Tucked between crates in the north part of the EIA East Parking Lot.
      Map: (F-2).
    >>By the east part of the building across the street of the large ship 
      docked at the east side of Viceport.
      Map: (G-3).

 /=========================================================================\
0===========================================================================0
| V.4. Hidden Packages (West Side)                                   [HPWT] |
0===========================================================================0
 \=========================================================================/

Below is the list of Hidden Packages found on the West Side of Vice City. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-H55] - Tucked in a corner of the west area of the parking lot that goes 
            around Hyman Memorial Stadium.
            Map: (B-1).

[DTN-H56] - Tucked in a corner in a little area just southeast of the Hyman 
            Condo.
            Map: (B-3).

[DTN-H57] - In the middle of the sculpture underneath the V.A.J. Building.
            Map: (B-3).

[DTN-H58] - In a little nook on the east side of the large building across 
            the road east of the VCN Building.
            Map: (B-4).

[DTN-H59] - Tucked in the corner of the lower parking area adjacent (to the 
            east) of Schuman Health Care Center.
            Map: (B-3).

[DTN-H60] - At the base of the helipad on top of the VCN Building.
            Map: (B-3).
            Notes: You should see the package on your left halfway up the 
                   upper section of the ramp leading to the top of the 
                   helipad.

[DTN-H61] - By the elevator in the lobby of The Rockstar Building (east of 
            the Downtown Police Station).
            Map: (C-3).

[DTN-H62] - Tucked in the southwest corner of the grassy area (at the end of 
            the concrete ramp) behind the Moist Palms Hotel.
            Map: (C-3).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-H63] - Behind Phil's Place on the northwest corner of the seawall (very 
            close to the edge).
            Map: (C-2).

[LHI-H64] - Inside the shed to the north just inside the entrance to Phil's 
            Place.
            Map: (C-2).

[LHI-H65] - At the bottom of the stairs just behind the red-and-beige 
            building across the street east of Phil's Place.
            Map: (D-2).

[LHI-H66] - On top of the stairs of the house just behind Kaufman Cabs (to 
            the east - closest to the junked car).
            Map: (D-2).

[LHI-H67] - Inside the corner of the recessed area of the roof of the 
            salmon and white / teal and white building, with the "Move Over 
            Miami!" billboard, east of Kaufman Cabs.
            Map: (D-3).
            Notes: This can be acquired with helicopter or motorcycle. When 
                   using the motorcycle, do LHI-J5. The recessed area should 
                   be off to your left when you land.

[LHI-H68] - On top of the open grave behind the Funeraria Romero next door 
            south of the Little Haiti Well Stacked Pizza Co.
            Map: (D-2).

[LHI-H69] - On the roof on the north part of the Vice City Printing Works.
            Map: (D-2).
            Notes: Go north along the west side of the Vice City Printing 
                   Works and through the fence opening. Head northeast until 
                   you get to another opening. Go through this opening and 
                   head east until you reach the wall. You should see a set 
                   of stairs to your right. Head to the roof and the Hidden 
                   Package should be near some air conditioners.

[LHI-H70] - Behind the fence under the "Life's A Bitch" billboard east of the 
            Vice City Printing Works (on the south end of the South Haitian 
            Neighborhood).
            Map: (E-2).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-H71] - Inside the Laundromat in the northwest section of Little Havana 
            (across the street north of The Cuban Neighborhood).
            Map: (E-2).

[LTV-H72] - At the top of the stairs of the pale green house east of the 
            Laundromat.
            Map: (E-2).

[LTV-H73] - Tucked in the corner behind the wall directly across the street 
            north from Cafe Robina (turn right at the opening when going 
            north in the alley).
            Map: (E-2).

[LTV-H74] - On the east end of the Kaufman Cabs billboard east of Cafe Robina 
            (near the PSG1 Weapon Icon).
            Map: (E-2).
            Notes: Use the set of stairs behind the building to the east of 
                   Cafe Robina to access.

[LTV-H75] - Inside the Deli (across the street north of the Little Havana 
            Police Station).
            Map: (E-3).

[LTV-H76] - On the southwest corner at the top of the building with the 
            red-and-white awning south of Cafe Robina in Little Havana (near 
            LTV-R29).
            Map: (F-2).
            Notes: Use the set of stairs on the east side of the building to 
                   access.

[LTV-H77] - Upstairs in the southwest corner of Sunshine Autos.
            Map: (F-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-H78] - Behind the sign at the entrance of Fort Baxter Air Base.
            Map: (E-1).

[EIA-H79] - Under one of the planes north of the North Terminal Building.
            Map: (E-1).

[EIA-H80] - Behind the billboards in the northeast section of the Airport 
            grounds (tucked in the corner - near the tunnel leading to Fort 
            Baxter Air Base).
            Map: (E-2).

[EIA-H81] - On the EIA Main Terminal Building roof (in the valley on the west 
            side).
            Map: (F-1).
            Notes: Can be acquired when doing EIA-J29 and/or EIA-R31.

[EIA-H82] - On the ground floor of the EIA Main Terminal Building in the 
            northwest section.
            Map: (F-1).

[EIA-H83] - At Gate 1-8 on the second floor inside the EIA Main Terminal 
            Building.
            Map: (F-2).

[EIA-H84] - At the west side of the EIA Fire Department.
            Map: (F-1).

[EIA-H85] - Under the wing of the large plane in one of the hangars south of 
            the EIA Fire Department.
            Map: (F-1).

[EIA-H86] - On top at the end of the east loading bridge.
            Map: (F-2).
            Notes: On the west side at the north end of the east loading 
                   bridge is a Packer. Get into the Packer and drive to the 
                   un-used gate near the Package. Park the Packer so it looks 
                   like you are docking it at the gate. Then climb to the end 
                   of the ramp and jump onto the top of the gate. Then climb 
                   the remainder of the gate to get the Package. Thanks to 
                   Nine-Tailed for the suggestion.

[EIA-H87] - On top of the plane, near the tail, at the southwest part of the 
            west loading bridge.
            Map: (F-1).
            Notes: Use the Packer method, described above, to get onto the 
                   top of the plane to get this package.

[EIA-H88] - Under EIA-H87 (near the center of the plane).
            Map: (F-1).

[EIA-H89] - On the helipad at the south end of the Airport (near the South 
            Runway).
            Map: (G-2).

[EIA-H90] - On top of the McAdam Airways hangar east of the helipad.
            Map: (G-2).
            Notes: This can be acquired by either helicopter or motorcycle. 
                   If using a motorcycle, use one of the concrete ramps to 
                   the west and use moderate speed to keep from going over 
                   the hangar.

[EIA-H91] - On top of the EIA Freight and Cargo Terminal (on the west end - 
            by the small control tower).
            Map: (G-2).
            Notes: This can be had by either helicopter or motorcycle. If 
                   using a motorcycle, there is a series of ramps by the 
                   northwest part of the building using some of the large 
                   cargo crates.

 /XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
 \XXXXXXXXXXXXXX/

[VPR-H92] - In the middle of The Fuel Depot.
            Map: (F-2).

[VPR-H93] - Between two tractor trailers in the southwest corner of the 
            EIA East Parking Lot.
            Map: (F-2).

[VPR-H94] - On the parking pad of the second to last apartment for the 
            white-and-green apartments that run alongside the west side of 
            Bayshore Avenue just north of the main entrance to Viceport.
            Map: (G-3).

[VPR-H95] - Tucked in a corner on the southeast end of the deck of the large 
            ship docked at the east side of Viceport (not far from VPR-R34).
            Map: (G-3).

[VPR-H96] - Tucked in the corner behind where the Vice City Port Authority 
            Main Building signs are.
            Map: (G-3).

[VPR-H97] - Tucked in the northwest corner of the large open area due west of 
            the Viceport Pay 'N' Spray.
            Map: (G-2).

[VPR-H98] - Inside the office that is inside the hangar east of the EIA 
            Freight and Cargo Terminal (aka Seaplanes Tours).
            Map: (G-2).

[VPR-H99] - On the west end of the ship docked on the southwest end of 
            Viceport.
            Map: (G-2).
            Notes: This can only be acquired with a helicopter.

[VPR-H100] - On rotting wooden platform within The Waterhouses area.
             Map: (H-4).
             Notes: This one can be acquired by boat or helicopter. However, 
                    if you use a boat, Rampage VPR-R34 is directly in the way 
                    so you will have to do that before you can get VPR-H100.

After acquiring all of the above Hidden Packages you should now have all
available Weapon Icons at your Safehouses (plus the three vehicles). Now,
let's go and finish off the remaining.....

 /=========================================================================\
0===========================================================================0
| V.5. Rampages (West Side)                                          [RPWT] |
0===========================================================================0
 \=========================================================================/

Listed below are all the Rampages found on the West Side of Vice City. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-R18] - Kill 30 Gang Members (Flamethrower).
            Location: By the walkway to the floating helipad at the Hyman 
                      Memorial Arena.
            Map: (A-2).
            Notes: The wide radius of the Flamethrower's output makes for 
                   easy disposal of any gang cluster in front of you, even 
                   those that try to run away.

[DTN-R19] - Kill 30 Gang Members (MiniGun).
            Location: At the south side of the V.A.J. Building center 
                      courtyard (behind the sculpture).
            Map: (A-3).
            Notes: Not too hard. Just be careful shooting near cars since 
                   their explosions can do some serious damage.

[DTN-R20] - Kill 40 Gang Members (Molotov).
            Location: At the top of stairs of the building next door to the 
                      west of the VCN Building.
            Map: (B-3).
            Notes: Go to the Downtown Ammu-Nation to get your targets, 
                   because they spawn more easily here, so you can complete 
                   the mission. Having the Fireproof Feature really makes 
                   this Rampage easy.

[DTN-R21] - Kill 25 Gang Members (Python [.357]).
            Location: At the top of the stairs across across the street south 
                      from the Downtown Ammu-Nation (this is also Unique 
                      Stunt Jump DTN-J22).
            Map: (B-3).
            Notes: The stopping power of the Python makes killing your 
                   victims easy. The only matter is how fast you can go from 
                   target to target.

[DTN-R22] - Drive-By and Waste 35 Gang Members (Uzi [Uz-I] + Vehicle (Angel, 
            Sanchez, or PCJ-600 preferred)).
            Location: On the west side of the alley loop south of the 
                      Downtown Well Stacked Pizza.
            Map: (C-2).
            Notes: Another drive-by rampage. Just drive forward while 
                   shooting to take out the gang clusters.

[DTN-R23] - Kill 30 Gang Members (M60).
            Location: Tucked in north corner behind the Moist Palms Hotel 
                      (when you enter the hotel parking lot turn right then 
                      turn right again to find the Rampage Icon in the 
                      corner).
            Map: (C-2).
            Notes: You will usually get Bikers when you do this rampage and 
                   they are really not that hard to deal with. They will 
                   usually try to rush you and that makes for easy pickings.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-R24] - Kill 35 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
            Location: Go into the alley right by the "Welcome to Hell" 
                      billboard on the west side of Little Haiti. From the 
                      Little Haiti Well Stacked Pizza Co., head south until 
                      you reach the intersection with the signal lights. Head 
                      west and you should see the billboard as you approach 
                      the curve. As you near the billboard itself you should 
                      see an alley with a green dumpster. Continue heading 
                      west into the alley. When you reach the corner of the 
                      gray building (which should be to your left - the water 
                      should be to your right), look left and you should see 
                      the Rampage Icon. It should be noted that when you 
                      reach the Icon you will actually be within the Escobar 
                      International Airport territory but I will keep this 
                      Icon within the Little Haiti area because it is so 
                      close to the region.
            Map: (D-2).
            Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick 
                   work out of any gang cluster you aim at.

[LHI-R25] - Kill 30 Gang Members (Tec-9).
            Location: Behind a row of shacks at the south end of the South 
                      Haitian Neighborhood (just to the east of the Vice City 
                      Printing Works). Find the large "Life's a Bitch" 
                      billboard at the street intersection. Go behind the 
                      large shack next to the billboard and head north behind 
                      the row of shacks. As you near the end of the row you 
                      should see the Rampage Icon behind the sixth shack.
            Map: (E-2).
            Notes: The high number of bullets required to kill a gang member, 
                   plus the slow rate of fire, may drag this Rampage out a 
                   bit.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to kill your targets instead. Park the 
                   Rhino close to the Rampage Icon then activate the Rampage. 
                   From there, head up to the Little Haiti Well Stacked Pizza 
                   Co. area and shoot the nearby buildings to create splash 
                   damage to kill the gang members.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-R26] - Kill 10 Gang Members (Katana Sword).
            Location: Behind the El Banco Corrupto Grande bank.
            Map: (E-2).
            Notes: Run them through or behead them to make your kill count. 
                   Unfortunately, just like OCB-R13, the gang members can 
                   really make this hard on you because they will be shooting 
                   at you and all you have is the sword. Go up to a cluster, 
                   swing the sword a few times to see if you kill one or more 
                   of them, and then run away when they start firing at you. 
                   Then go up to another cluster and repeat.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to kill your targets instead and make 
                   this much easier. Park the Rhino close to the Rampage Icon 
                   then activate the Rampage. From there, just go down the 
                   nearby streets and shoot the nearby buildings using the 
                   Tank Gun to create splash damage to kill the gang members.

[LTV-R27] - Kill 25 Gang Members (Shotgun).
            Location: In the basketball court in the center of The Cuban 
                      Neighborhood.
            Map: (E-2).
            Notes: Not as fast as the Spaz Shotgun [S.P.A.S. 12] but still 
                   effective.

[LTV-R28] - Kill 20 Gang Members (Sniper Rifle).
            Location: On the roof of the building next door north of the 
                      Cherry Popper Ice Cream Co.
            Map: (E-3).
            Notes: This Rampage is only accessible by helicopter. Just stay 
                   on the roof and pick your victims off from a distance.

[LTV-R29] - Kill 20 Gang Members (Ruger [Kruger]).
            Location: On the northwest corner at the top of the building with 
                      the red-and-white awning directly south of Cafe Robina 
                      (near LTV-H76).
            Map: (F-2).
            Notes: Use the set of stairs on the east side of the building to 
                   access. When doing the Rampage, you may have to jump to 
                   ground level to get some of your targets since they will 
                   run up to the building and you may not be able to shoot at 
                   them because of the bad angle.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-R30] - Destroy 15 Vehicles (MiniGun).
            Location: By the bushes east of Fort Baxter Air Base.
            Map: (E-1).
            Notes: Get a PCJ-600 and drive to the icon. Point east when you 
                   park close to the icon. Get the icon, get back on the 
                   bike, and make your way to the parking lot northwest of 
                   the main airport terminal. When you reach the lower 
                   intersection, angle right and go up the concrete 
                   embankment. There is a gap between the fence at the top 
                   and the end of the bridge. This makes an excellent 
                   shortcut. Destroy every car on the lot, including your 
                   PCJ-600, if necessary.

                   On occasion, this Rampage is made more difficult by the 
                   fact that the hostile soldiers from the nearby Air Base 
                   can become a gang in this Rampage. This is because they 
                   have use of the M4 and will shoot at you with no 
                   provocation. Make your way to the parking lot and get as 
                   far from the street as possible then destroy the cars and 
                   any soldiers that shoot at you.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to destroy your targets instead and make 
                   this Rampage much easier. Park the Rhino close to the 
                   Rampage Icon then activate the Rampage. From there, just 
                   go down the nearby street and either shoot them (using the 
                   Tank Gun) or run into vehicles to destroy them.

[EIA-R31] - Destroy 12 Vehicles (Rocket Launcher).
            Location: On the roof of the EIA Main Terminal Building (near the 
                      front).
            Map: (F-1).
            Notes: Use a PCJ-600 to do EIA-J29 (and get EIA-H81). Go near the 
                   icon, get off the bike, get the icon, get back on the 
                   bike, go to the ground, and go the the parking lot 
                   northwest of your position. Destroy all the cars on the 
                   lot and take out any cars that pass by on the road to 
                   complete the rampage.

                   According to Daniyal Faizee, if you waited until you have 
                   purchased Sunshine Autos, you can makes things easier on 
                   yourself. Store several cars in the garages at the 
                   dealership. When you start the Rampage head to Sunshine 
                   Autos. Open the garage doors and destroy the cars. Let the 
                   doors close then go back and reopen them. The cars should 
                   be regenerated. Destroy them again and repeat the pattern 
                   until the Rampage is completed.

                   If you wait until after completion of "Copland" (Tommy 
                   Vercetti) (to acquire the Cop Uniform Icon so the soldiers 
                   don't shoot at you when going through Fort Baxter Air 
                   Base) and have all 100 of the Hidden Packages you can use 
                   the Hunter to destroy your targets instead and make this 
                   Rampage much easier. Fly up there with the Hunter to get 
                   the Rampage Icon. Then go around and blast all of the cars 
                   you see with Rockets or the Chaingun. If you don't feel 
                   confident in using the Hunter then just quickly fly back 
                   to Fort Baxter Air Base, get the Rhino, and drive down the 
                   streets to destroy the vehicles you encounter.

[EIA-R32] - Kill 25 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
            Location: Inside the EIA Main Terminal Building, near the back, 
                      under the bridge to Gates 9-14.
            Map: (F-1).
            Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick 
                   work out of any gang cluster you aim at.

 /XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
 \XXXXXXXXXXXXXX/

[VPR-R33] - Kill 35 Gang Members (Grenades).
            Location: In the bushes south of the Hooker Inn.
            Map: (F-2).
            Notes: Not too hard. Drop one at the feet of a gang cluster and 
                   run. Continue until the Rampage is passed.

[VPR-R34] - Destroy 15 Vehicles (Rocket Launcher).
            Location: On the southeast end of the ship docked on the east 
                      side of Viceport (not far from VPR-H95).
            Map: (G-3).
            Notes: Get a vehicle to block the road in front of the ship so 
                   you can get some cars to shoot at. There is usually a van 
                   near the Ingram Mac 10 [Mac] Weapon Icon plus a Linerunner 
                   just ahead of you when you get off the ramp you can shoot 
                   at to help you complete the Rampage.

                   If you wait until after completion of "Phnom Penh '86" 
                   (Ricardo Diaz) and have at least 90 Hidden Packages you 
                   can use the Rhino to destroy your targets instead and make 
                   this Rampage much easier. Park the Rhino close to the 
                   Rampage Icon then activate the Rampage. From there, just 
                   go down the nearby street and either shoot them (using the 
                   Tank Gun) or run into the vehicles to destroy them.

[VPR-R35] - Destroy 10 Vehicles (Rocket Launcher).
            Location: On a rotting wooden platform within The Waterhouses 
                      area (this is where VPR-H100 is also located).
            Map: (H-4).
            Notes: Daniyal Faizee came up with an excellent way to do this 
                   Rampage. Fly out to the platform using a helicopter and 
                   land on it. When you pick up the Rampage, get back in the 
                   helicopter and fly into the Ocean Beach area as quickly as 
                   possible. Land on the top level of the Ocean Beach Carpark 
                   and exit your helicopter. Destroy the chopper which counts 
                   as a vehicle. You will notice that there are no cars on 
                   the top level of the Carpark. Head down to the third 
                   level. There are no cars here either so continue down to 
                   the second level. Here you will find as many as seven cars 
                   to destroy. Destroy them then head back to the third level 
                   again. Cars should now appear on the third level. Destroy 
                   all the cars you find here to successfully complete the 
                   Rampage.

                   If you wait until after completion of "Copland" (Tommy 
                   Vercetti) (to acquire the Cop Uniform Icon so the soldiers 
                   don't shoot at you when going through Fort Baxter Air 
                   Base) and have all 100 of the Hidden Packages you can use 
                   the Hunter to destroy your targets instead and make this 
                   Rampage much easier. Fly up there with the Hunter to get 
                   the Rampage Icon. Once you get the Rampage started it is 
                   best to head west toward Viceport. If you try to destroy 
                   cars in Ocean Beach you run the risk of blowing yourself 
                   up on the trees and lightposts. Go through Viceport and 
                   toward the parking lots around Escobar International 
                   Airport. Destroy all cars you encounter on the way to the 
                   parking lots. Once you get to one, destroy all of the cars 
                   there and any nearby cars on the road, if necessary, to 
                   complete the Rampage.

After completing the above Rampages you should now have done all of the
Rampages in the game. Now, let's finish up the.....

 /=========================================================================\
0===========================================================================0
| V.6. Unique Stunt Jumps (West Side)                                [USJW] |
0===========================================================================0
 \=========================================================================/

Listed below are the remaining Unique Stunt Jumps that are accessible on the
West Side of Vice City. The Map co-ordinates refer to the printed map that
comes included with the game disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-J21] - Jump from the roof of Schuman Health Care Center to the building 
            across the street.
            Heading: South to North.
            Map: (B-3).
            Notes: This Jump is unlocked during the mission "G-Spotlight" 
                   (Interglobal Films Asset).

[DTN-J22] - The set of stairs across the intersection south from the Downtown 
            Ammu-Nation (where DTN-R21 is also located).
            Heading: South to North.
            Map: (B-3).

[DTN-J23] - Jump across the bridge for Hoarmount Avenue and land on the 
            building that has the searchlight on top.
            Heading: North to South.
            Map: (B-4).
            Notes: This Jump is usually done during the mission "G-Spotlight" 
                   (Interglobal Films Asset) but can be done before that 
                   mission. Park a PCJ-600 at the Hyman Condo garage. Then go 
                   into Viceport and grab a Packer. Go to the North Dirt 
                   Track. At the southwest part of the dirt track there is a 
                   building that has a set of stairs sticking straight up. 
                   These will come down during the "G-Spotlight" mission. But 
                   what you need to do is park the Packer pointing south and 
                   to the right of the stairs. Run back to the hyman Condo 
                   garage and grab the PCJ-600. To the north of the parked 
                   Packer, and running almost all the way to the north 
                   seawall, is level grass. Go north along this grass a 
                   little bit, turn around, and then jump to the top of this 
                   building using the Packer. Follow the stairs and ramps 
                   until you reach and complete DTN-J23. Credit for this goes 
                   to Daniyal Faizee.

[DTN-J24] - Smash through the glass of The Rockstar Building to land in the 
            hollow area of the building next door.
            Heading: South to North.
            Map: (B-3).
            Notes: This Jump is unlocked during the mission "G-Spotlight" 
                   (Interglobal Films Asset).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-J25] - The ramp in an alley east of Phil's Place.
            Heading: North to South.
            Map: (D-2).
            Notes: There is a Police Bribe suspended in the air at the end of 
                   the ramp.

[LHI-J26] - The ramp across from the junked school bus in the north part of 
            the South Haitian Neighborhood (near a set of signal lights).
            Heading: North to South.
            Map: (D-2).
            Notes: You have to go into the North Haitian Neighborhood to get 
                   the distance required to make the Jump.

[LHI-J27] - The ramp near the middle of the drainage ditch on the east side 
            of the South Haitian Neighborhood.
            Heading: West to East.
            Map: (D-2).
            Notes: There is a Police Bribe suspended in the air at the end of 
                   the ramp. You will have to go back to the building at the 
                   curve to get distance for the jump.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-J28] - The series of ramps behind Little Havana Streetwear.
            Heading: North to South.
            Map: (E-2).
            Notes: Your goal is to land on the building across the street at 
                   the end of the last ramp.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-J29] - The Vice Surf sign near the EIA Main Terminal Building.
            Heading: North to South.
            Map: (F-2).
            Notes: By doing this Jump you will land on the roof of the main 
                   airport terminal. This can be done to get at EIA-H81 and 
                   EIA-R31.

[EIA-J30] - The set of metal ramps east of the EIA Main Terminal Building.
            Heading: West to East.
            Map: (F-2).
            Notes: Land on the Vice City Transport Police building across the 
                   main road to succeed.

[EIA-J31] - The mobile set of ramps on the east side of the west loading 
            bridge.
            Heading: East to West.
            Map: (F-1).
            Notes: Use this to jump over the west loading bridge.

[EIA-J32] - The mobile set of ramps on the east side of the east loading 
            bridge.
            Heading: East to West.
            Map: (F-2).
            Notes: Use this to jump over the east loading bridge.

[EIA-J33] - The mobile set of ramps on the west side of the west loading 
            bridge.
            Heading: West to East.
            Map: (F-1).
            Notes: Use this to jump over the west loading bridge.

[EIA-J34] - The left ramp at the northeast end of the South Runway.
            Heading: Southwest to Northeast.
            Map: (F-2).

[EIA-J35] - The small yellow sign east of the small radar building south of 
            the west loading bridge.
            Heading: East to West.
            Map: (G-1).
            Notes: Jump over the radar building to make the jump count.

[EIA-J36] - The mobile set of ramps to the south of the small radar building.
            Heading: West to East.
            Map: (G-1).

At this point you should now have all but three (and possibly two) Unique
Stunt Jumps done (don't forget to do the ones at The Piers in Ocean Beach).
The remaining Jumps are done during the mission "G-Spotlight" (Interglobal
Films Asset).

With that done, let's move to the next chapter.....

 /=========================================================================\
0===========================================================================0
| V.7. Looking For Cars                                              [LKCR] |
0===========================================================================0
 \=========================================================================/

Once you acquire the Hyman Condo, you have access to three garages that can
hold multiple cars. It is also a good idea to try to find and save hard to
find cars for the Sunshine Autos car lists which you will do later in the
game.

All the cars listed in this chapter appear at random.

You don't have to spend large chunks of time trying to find them. You can
acquire them while doing other things like doing Rampages or Unique Stunt
Jumps.

Below is the list of cars you should try to get prior to getting the Sunshine 
Autos property:

  >>Esperanto
    *********
    Description: Looks like an old Cadillac. Big and long.

  >>Idaho
    *****
    Description: Big like the Esperanto but has a white roof that slopes in 
                 the back.

  >>Blista Compact
    **************
    Description: Small compact car with a rounded end.

  >>Virgo
    *****
    Description: Looks very similar to the Esperanto but has a thin white 
                 stripe that runs along the sides of the car and goes around 
                 the tops of the wheels.

  >>Washington
    **********
    Description: Resembles the Sentinel (but slightly larger) and has a small 
                 high grille in the front.

Most of the other cars on the four lists are fairly easy to get during the 
course of the game. It's just that these cars that are listed spawn less 
frequently and are harder to get.

 /=========================================================================\
0===========================================================================0
| V.8. The Hyman Memorial Arena                                      [THMA] |
0===========================================================================0
 \=========================================================================/

In the northwest section of Downtown is the Hyman Memorial Arena where you 
can do three vehicle related side missions that will get you closer to 100% 
completion.

You can't get into the arena until 8 o'clock (20:00) in the evening.

As you approach the stadium look up to the billboard that's just over the
road leading to the arena. This will tell you which activity is currently at
the arena.

The best way to do these events is this: save at the Hyman Condo when the 
time is near 14:00 (so when you get back, the time is near 20:00). Do the
event posted. If you blow the event or end up with undesirable results, 
simply reload from the previous save point. Repeat until you get the desired 
results for that event. Do this for all three events.

Here's the rundown on the three missions.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.A. HotRing                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is a 12 lap race around a short track. You start in 16th place and
you must be in the top three to be successful. However, you must be in first
place and win the race outright to climb toward 100% Completion (thanks to
Gary Paydon for pointing that out).

This can be a frustrating event because getting smacked by a car can spin you
around and lead to getting repeatedly hit by oncoming cars causing serious
damage and loss of position.

Skip the pit stop and use the Health Code if necessary when it is safe to do
so.

When you see a group of cars in front of you getting into some wrecks, slow
yourself down to help you avoid the cars better. Slowing down will help you
to keep control of your vehicle if you get hit while trying to get around the
out-of-control cars. This also makes it easier to advance, especially at the
beginning of the race when it seems that all the cars are smacking each other
to get up in position.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.B. BloodRing                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is an old-style demolition derby in which you must hit the yellow
markers to try to get the time over one minute to end the event. You also
have to deal with the other cars that are trying to hit and damage you. You
are going to be hit and spun around a lot.

The best advice is to just keep moving no matter what. Hit reverse if your
target is behind you instead of trying to spin into position. Don't worry if
your car is flipped onto its roof. The game will automatically flip it back
onto the wheels. Despite all the chaos, this really isn't a difficult event.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.C. DirtRing                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is essentially a stunt track with walls, jumps and loop-de-loops.
There is no time limit but you can earn $50,000 if you can do this in under
five minutes. You can also earn $10,000 if you do it under ten minutes and
$5,000 for times over ten minutes.

Most of these markers are in the racetrack in the middle which are easy to
get. However, one of these racetrack markers can only be acquired with a
wheelie. Switch to the first-person view to do the loops. As far as the walls
and planks, line yourself as carefully as possible and get some good speed to
go up them. You will also need some patience as well. It will probably take a
few tries to get these right since you can easily fall off them.

However, you can still finish this with a time as little as two seconds with
no cheat codes. Glen T. Winstein pointed out a little trick which worked on
his PC version and works on both the PS2 and Xbox versions.

Get and save a Sanchez at your garage. Make sure that the DirtRing event is
playing at the Arena. Get on the Sanchez, drive to the Arena entrance, and
get off. When the entrance opens, push the bike partway into the door. Now
get near the bike. As you get near the bike the screen will start to fade as
it begins the event. When this happens, get on the bike.

If you do this right you should be on the Sanchez you brought in as the event
begins. The "official" Sanchez should be to your right. The first thing ahead
of you is a jump through a ring of fire. Leave that one alone. Go and collect
the other markers. You'll see that you can get them but there is no time
clock present. The clock only starts when on the "official" Sanchez".

So now you have all the time in the world to collect all of the markers save
for the one in front of the "official" Sanchez". When you get all of the
other markers, go back to the "official" Sanchez. Get off your Sanchez and
climb on the other one. Then jump through the last marker to claim your
$50,000 and a time of two seconds.

If you get ALL of the markers then switch to the "official" Sanchez you will
end up with a time of 0:00. However, even though you get the $50,000, the
stats for DirtRing will NOT count in your stat sheet so you MUST leave one
marker alone for the stats to count toward 100% Completion.

Although you can bring other bikes into the DirtRing, like the PCJ-600, ONLY
the Sanchez will allow you to pick up the markers.

 /=========================================================================\
0===========================================================================0
| V.9. The Dirtbike Track                                                   |
0===========================================================================0
 \=========================================================================/

To the north of Downtown is The Dirtbike Track which has a Sanchez and a 
Landstalker parked nearby. Each is a vehicle specific mission, one called 
"Trial by Dirt" (Sanchez) and "Test Drive" (Landstalker).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.9.A. "Trial By Dirt" (Sanchez)                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This involves you taking the motorcycle and going two laps in a clockwise
direction. However, there are considerable changes between the PS2 Original
and the PS2 Double Pack versions of this mini-game:

   >>PS2 Original Version
     ********************
     There is also a stat glitch concerning the Sanchez mission. If you do 
     the mission, you will notice that the stats for this mission will not 
     appear on your stat sheet. It only appears after you do the "Test Drive" 
     mission but the time will match that of the Landstalker. 

     In addition, you will have to deal with red barrels near the end of each 
     lap plus rain and Haitians on black Sanchez's will appear on the second 
     lap.

   >>PS2 Double Pack, Xbox Version, and PC Version
     *********************************************
     [PS2 Double Pack Version Only] - The stat glitch has been fixed.

     The barrels, rain, and Haitians on motorcycles will not show up when you 
     do "Trial By Dirt" the first time. On your second run through, the 
     barrels will appear. If you beat your best time, the rain will appear on 
     your next run. If you beat your best time again, the Haitians on 
     motorcycles will appear on your next run.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.9.B. "Test Drive" (Landstalker)                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This mini-game requires that you take the Landstalker to go through the
course in a counter-clockwise direction.

If you beat your record red barrels will be placed near the front of the
course when you make an another attempt. If you break your record again a
black Rancher will chase you around the course on your next attempt.

When you do both of these missions simply take it slow. You are only setting 
the benchmark to beat for further attempts. You only need to complete each 
mini-game once to have it count toward 100% Completion.

 /=========================================================================\
0===========================================================================0
| V.10. Top Fun Vans (West Side)                                     [TFVW] |
0===========================================================================0
 \=========================================================================/

The third and final Top Fun mission can be found on the Escobar International
Airport grounds near the entrance of the EIA Freight and Cargo Terminal. It
may not be there when you try to find it the first time, so go around the 
grounds and go back.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.A. RC Raider (Escobar International Airport)                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is an obstacle course using an RC helicopter. Here you can take your
time because you aren't racing against anything. One of the problems here is
that you can't change camera modes to get the best angle. When in tight
areas, make very small, careful movements. Patience is the best advice here.
This may take awhile but once you finish this, you won't have to worry about
it again unless you want to try for a better time.

 /=========================================================================\
0===========================================================================0
| V.11. Robbing Stores (West Side)                                   [RBWT] |
0===========================================================================0
 \=========================================================================/

Listed below are the seven stores to be robbed on the West Side of Vice City.
Again, the best thing to do is to rob them all in one run and get it over
with.

But, if you wait until either "Rub Out" (Ricardo Diaz) or "Copland" (Tommy
Vercetti), you can take advantage of the No Wanted Rating Exploit and rob all
of the Stores without any interference.

Below is the list of stores from north to south. The Map co-ordinates refer
to the printed map that comes included with the game disc:

0==============0
| Jewelry Store \
0================0

  Location: On the east side of the street northeast of The Well Stacked 
            Pizza Co. in Downtown.
  Map: (B-3).

0===========0
| Dispensary \
0=============0

  Location: Just east of the Rock City record store in Downtown.
  Map: (C-3).

0===========0
| Ryton Aide \
0=============0

  Location: Next door north of the Little Haiti Pay 'N' Spray.
  Map: (D-3).

0===========0
| Laundromat \
0=============0

  Location: At the very northwest part of The Cuban Neighborhood in Little 
            Havana.
  Map: (E-2).

0============0
| Cafe Robina \
0==============0

  Location: On the west side of Little Havana. NOTE: You should rob this 
            place before taking missions from Umberto Robina.
  Map: (E-2).

0============================0
| "Screw This" Hardware Store \
0==============================0

  Location: Just west of the Little Havana Police Station at the three-way 
            intersection.
  Map: (E-2).

0=====0
| Deli \
0=======0

  Location: Across the street north of the Little Havana Police Station.
  Map: (E-3).

Now that all of this stuff is done let's resume with the missions starting
with the second Assassination Contact Mission.....

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC2. "Waste The Wife" (Assassination Contact)                            |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

  Your assignment is to kill a Mrs. Dawson using only a car. It must be made 
  to look like an accident so no weapons can be used.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Get a Rhino from Fort Baxter Air Base, after acquiring 90 Hidden Packages 
  to make it spawn, and save it at your Hyman Condo garage.

0======0
| Notes \
0========0

  Found a way to make this easier by pushing this mission a little farther 
  back in the guide.

0=========0
| The Plan \
0===========0

  Get your Rhino and go to Vice Point (being careful not to hit any other 
  cars) to pick up the mission. Re-enter your Rhino and go to the pink marker 
  near the Jewelry Store where Mrs. Dawson is shopping at. When she gets in 
  her car, follow her, and hit her car to destroy it.

  She'll be driving normally since she doesn't know she is a target. She only 
  drives fast when you first hit her. Of course, when you smack her with the 
  Rhino you destroy her car before she even knows what hit her. This makes 
  the mission very easy considering that she will usually stop at the nearest 
  signal light allowing you quickly hit her car.

  Then go back and park the Rhino back at your Hyman Condo garage so you can 
  use it later.

0=======0
| Reward \
0=========0

  $2,000.

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C4. "Sir, Yes, Sir!" (Colonel Juan Garcia Cortez)                        |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  The Colonel wants you to acquire another piece of technology for him. He 
  also tells you that Diaz may indeed have been behind your ambush (you need 
  to have this piece of information before doing "Death Row" (Ricardo 
  Diaz))......

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I have another method to doing this mission thanks to Tow Wang.

0=========0
| The Plan \
0===========0

  The technology the Colonel wants is a tank. It is being delivered somewhere 
  and is protected by a convoy of soldiers. At the time you begin this 
  mission, the convoy is going south down the main road on the West Side 
  towards a large garage in Viceport.

  Recently, Glen T. Winstein gave me another method that a friend of his, 
  HandsomeRockus, uses.

  Take the Cheetah that spawns near the Colonel's yacht and drive to the West 
  Side. Go north along the southbound lane until you encounter the convoy. 
  Slow down and park the Cheetah in front of the tank itself then exit the 
  car. When the driver of the tank leaves to move the Cheetah, get inside the 
  tank and floor it. The other vehicles of the convoy will try to stop you 
  but will end up destroying themselves when they hit the tank.

  When you enter the tank, an auto-destruct sequence starts so you have to 
  act fast. Head to the red dot within Little Havana which is a storage 
  building. When you get there, put the tank into the building and get out to 
  end the mission.

  Then there's this interesting method by Tow Wang:

     "I did this mission with a Hunter. The convoy was parading through a big 
      wide avenue, and there was plenty of opportunity to lower the Hunter to 
      just-above ground-level, behind the convoy. A pair of rockets blew up 
      the rear truck, and I strafed both columns of soldiers with the 
      auto-targetting gun in a matter of seconds. I got out, and used the 
      sniper rifle to kill off a few more soldiers that remained, and 
      actually had to WAIT for the tank driver to get out so I could steal 
      it."

0=======0
| Reward \
0=========0

  $2,000.

  There is still one more mission left for the Colonel, "All Hands On Deck!" 
  (Colonel Juan Garcia Cortez), but I will save that for later. For now let's 
  return to Diaz.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D3. "The Fastest Boat" (Ricardo Diaz)                                    |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  The ever-so-trigger-happy Diaz ("No more pigeon shit on MY car, eh Tommy?") 
  wants you to steal a boat. But not just any boat. This boat is supposed to 
  be the fastest one around and Diaz....

     "I WANT THAT BOAT!!!"

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  A gentleman by the name of IncredibleHoke posted the following information 
  on the GameFAQs Vice City message boards and I gave it a try.....

     "and for the fastest boat, u dont even have to pull the switch, all that 
      u do is drive straight in an get out of your car right next to the 
      fence next to the boat, then push triangle and the boat drops with u in 
      it, i've done this mission without any gunshots at all, as a matter of 
      fact i didnt even know there was a switch until my friend told me of 
      it"

  I also decided to remove a couple of the strategies used in previous 
  versions and streamline this chapter.

0=========0
| The Plan \
0===========0

  Take a car and drive to the Boatyard. Drive through the opening, run over 
  one of the guards, and stop at the overturned rowboat near the Fastest 
  Boat. Get out and run over to the fence, in the corner, right by the 
  Fastest Boat.

  Once in the corner, press Enter Vehicle and you will automatically jump in 
  and gain control of the boat. You will also drop the boat into the water 
  and get a 3-Star Wanted Rating in the process. But you can easily do a 
  straight shot to The Mansion, despite the Police Boats, to successfully end 
  the mission.

0=======0
| Reward \
0=========0

  $4,000.

  At this point you may get another call from the mystery gentleman which 
  prompts the third Assassination Contact Mission. Go to Washington Mall to 
  answer the phone.

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC3. "Autocide" (Assassination Contact)                                  |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

  Your assignment is to eliminate a European gang that is planning to hit a 
  bank. They are doing menial jobs or taking vacations as a cover while they 
  plan and bide their time.....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow), Rockets (Hunter).

0==========0
| Prep Work \
0============0

  Get a Sea Sparrow, or if you're fortunate enough, a Hunter and land in the 
  Washington Mall parking lot by the ringing phone.

0======0
| Notes \
0========0

  Added additional information when I experimented with using the Hunter.

0=========0
| The Plan \
0===========0

  After getting your assignment, get back into the Sea Sparrow and proceed to 
  your first target, Mark Griffon. He is working on a billboard near the mall 
  and doesn't stand a chance against the Sea Sparrow's machine gun.

  A single rocket from the Hunter will also do the job.

  Your next target is Nick Tanner who is working for DBP Security. He sees 
  you and flees in a Securicar. A few seconds with the Sea Sparrow's machine 
  gun will make short work of him.

  If you angle your Hunter right, when doing the approach from the west, you 
  can destroy his car, as well as Nick, with a rocket before he can try to 
  get away.

  Your next two targets are Marcus Hammond and Franco Carter who are parked 
  in a Bobcat near the jewelry shop in Vice Point. One of these guys will 
  jump out to shoot you if you are spotted but that doesn't matter since you 
  are in a Sea Sparrow and another dose of the machine gun will take care of 
  these knuckleheads.

  If you angle your Hunter properly during approach, you can destroy the 
  truck with a rocket before they know what hit them.

  Your next target is Nick Kong who is on a boat near the Washington Street
  bridge. Go southwest so the boat will be on your left as you approach so 
  Nick can't see you. Then use your the Sea Sparrow's machine gun to destroy 
  the boat. 

  A couple of Hunter rockets will also make quick work of the boat.

  Your last target is Charlie Dilson who is riding around in the Washington 
  Beach area on a motorcycle. This one is a little tricky because motorcycles 
  can be tough to hit with the Sea Sparrow's machine gun. But keep chasing 
  and shooting at him and you will eventually nail him to end the mission.

  A Hunter rocket will be the fastest way to destroy him. Just let him go in 
  front of you and angle down at the right moment when firing and he's toast.

0=======0
| Reward \
0=========0

  $4,000.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D4. "Supply & Demand" (Ricardo Diaz)                                     |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Diaz wants you to take the boat you just acquired for him and meet with a 
  supplier who shows up once a month. The supplier only deals with the first 
  boat that shows up so you will have to be fast since the other dealers will 
  be trying to get to him first as well.....

0========0
| Weapons \
0==========0

  M4 (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Recently I got this e-mail from another reader, Ronn.....

     "After trying the left and right channels numerous times by following 
      the other boats and failing, I decided to take advantage of the 
      Squallo's speed. Going to the far left under the Starfish Island and 
      Leaf Links bridges then jumping the narrow part of Leaf Links island, I 
      got to the supply boat well before the other boats.... not even close. 
      Easy for those beginners who have trouble with boats."

  This actually works pretty well and I made a change to my strategy.

0=========0
| The Plan \
0===========0

  When you get to the boat, Lance is there also (the instrumental portion of 
  the beginning of Wang Chung's "Dance Hall Days" is a nice touch). After the 
  cutscene, you will have to outrace the other boats to the dealer. You drive 
  and Lance shoots.

  When you start, go straight north and go under the leftmost part of the 
  Starfish Island bridge. Then go under the rightmost part of the Leaf Links 
  Bridge (near the Predator Police Boat). You can't jump the island but 
  instead follow the curve going right and go under the two bridges 
  connecting the golf course. Then go left and straight toward the dealer. If 
  you do this right the other boats will be left far behind you. Once you get 
  to the supplier, you and Lance switch places. He drives and you shoot.

  Now you have to make it back to The Mansion in one piece which is made
  difficult by the fact that the other dealers are gunning for you. The fact 
  that the Health Code will NOT work for this part of the mission makes it 
  even more difficult.

  Shoot the gunner and then the driver of the boat behind you. That boat will 
  slow down becoming an obstacle for the other boats behind it. Lance will 
  prompt you about gunners on the jetty but I ignore them and focus on the 
  chopper that has just appeared overhead. Shoot the gunner and then the 
  chopper to destroy it. I found that I'm more successful doing it this way. 

  You will have one more boat to face during the stretch run to the Mansion. 
  Like the first boat, shoot the gunner and then the pilot. After that it is 
  smooth sailing to The Mansion to end the mission.....

     Lance: "Good shooting, my friend. You're a real, proper, grade A 
             lunatic."
     Tommy: "Well, thank you."

0=======0
| Reward \
0=========0

  $10,000.

  In addition, the Tracksuit Outfit will now spawn at the Jocksport in 
  Downtown. Lance will also call telling Tommy that they can take down Diaz. 

  A little bit later Tommy will get a call from Kent Paul concerning 
  Lance.....

 /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| >D5. "Death Row" (Ricardo Diaz)                                           |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/

0=========0
| Overview \
0===========0

  This is part one of a two part mission that will change the course of the 
  game. Even though the mission starts at the Malibu Club with Kent Paul, it 
  technically falls within Diaz's line of missions.

  When you talk to Kent, he informs you that Lance tried to jump Diaz but 
  failed. He is being held at The Junkyard where he is being tortured. You 
  have to go rescue him.....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow) (optional), Python [.357], Uzi 9mm [Uz-I] 
  (optional).

0==========0
| Prep Work \
0============0

  Get a Sea Sparrow and land it by the Malibu Club prior to starting the 
  mission (optional). Acquire the Everything-Proof Admiral, at the end of 
  "Guardian Angels" (Colonel Juan Garcia Cortez), and have it stored in a 
  garage (optional).

0======0
| Notes \
0========0

  Andre Delarue wrote to me about a method using the MiniGun:

     "Just happened to get my hands on GTA Vice City again last night and 
      finally beat the Death Row mission in a different way than you 
      suggested. Problem was that I never had enough hidden packages to get 
      the sea sparrow so I had to think of something else. I got the MiniGun 
      from the Ocean View Hotel, picked up 500 rounds, saved the game, picked 
      up another 500, saved the game, picked up another 500, saved the game, 
      picked up another 500 and went going. I drove to the Malibu club, where 
      the mission starts and then headed off from there to the junkyard. Any 
      car that is not too fast ( to avoid losing control ) will do to get 
      there with enough time... I run the car down the road in front of the 
      junkyard, make a quick exit and see my car crash into the couple of 
      cars parked in front of the junkyard. Then I just pull out the MiniGun, 
      fire at the cars until they explode and my way into the junkyard is 
      clear. When right in , take a turn to the right and start blowing away 
      everything that comes along. Five or six crooks it takes, then further 
      on... I make my way through the junkyard, NOT BLOWING UP the junkyard 
      truck. When in front of the building I kill the last goons in front and 
      inside of it, and then I rescue Lance. I tried switching to a lighter 
      weapon whenever there were no crooks to shoot to make my way quicker 
      through the junkyard but managed it also to go through carrying the 
      MiniGun all the time. Once Lance is freed I jump into the junkyard 
      truck and head to the hospital. The advantage is that the car is right 
      there and can take a few hits. Made it with the junkyard truck at the 
      first go...."

  I haven't actually tried this myself but the strategy looks to be pretty 
  solid so I included it here to give you another option to play with.

0=========0
| The Plan \
0===========0

  Get back into the Sea Sparrow and fly to The Junkyard. You will also see a 
  bar indicating Lance's health. As the mission progresses, his health will 
  get worse so you need to act fast. The Sea Sparrow will allow you to fly 
  straight to The Junkyard in the fastest possible way.

  As you approach, use your Chaingun to clear out the yard of Diaz's goons. 
  Use the Health Code, if necessary, if you take on too much damage. 

  Land near the building where Lance is held and get out. Use the Python and 
  kill the remaining goons near Lance so you can rescue him. Tommy is rather 
  upset that Lance spoiled their plans but Lance counters.....

     "He killed my brother. What do you expect me to do, mow his lawns?"

  I guess you can't really blame Lance for that.

  Get back into the Sea Sparrow and Lance will get in with you. Then just fly 
  straight to the Hospital in Downtown to end the mission. If you want to be 
  nasty, shoot up the cars that pursue you if you decide to fly out by the 
  main entrance.

  Why not get a Hunter instead? In addition to the difficulty of getting one 
  without a Police Uniform, the Hunter only seats one as opposed to the Sea 
  Sparrow which can seat two.

  When using the EP-Admiral, drive as fast as possible to The Junkyard using 
  the Leaf Links bridge. When you get there, drive-by and run over all of 
  Diaz's goons. They can fire all they want but can't hurt the car. When you 
  get to where Lance is, position your car so you can drive-by his captors. 
  Drive inside and exit the car near Lance to rescue him.

  Get Lance and re-enter the Admiral. When you exit The Junkyard, several of 
  Diaz's goons will chase you in their cars. Just stand still and go into 
  drive-by mode to shoot up and destroy their cars. The explosions won't hurt 
  you so this becomes easy. After you destroy the last car, head over to the 
  Hospital to the the mission.

  Save the Admiral for future use then grab another car to get to the next 
  part of the two-part mission.

0=======0
| Reward \
0=========0

  None but you can get a little bit of money when you kill some of the goons 
  near Lance.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D6. "Rub Out" (Ricardo Diaz)                                             |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  The second part of the two-part mission begins at the "D" near Diaz's 
  mansion. Lance has packed a small arsenal in the trunk that you may need to 
  finally take on Diaz and kill him for what he did to the both of you.....

0========0
| Weapons \
0==========0

  Python [.357], Rocket Launcher (optional), M60 (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Didn't have any rockets when I did this mission on the Xbox. I just had the 
  M60. This gun worked pretty well and less hazardous than the Rocket 
  Launcher.

  This is one of two missions that have the No Wanted Rating Exploit.

0=========0
| The Plan \
0===========0

  Make your way to the back of The Mansion, going along the east side and 
  towards the back, killing any goons that get in your way with your Python 
  [.357]. Get into the Sea Sparrow and fly up to the roof and land. Go into 
  the roof entrance and make your way to the main hall.

  When you get there, you will actually be on the top level of the hall and 
  can easily get rid of all of Diaz's goons before Lance can catch up with 
  you. Switch to your Rocket Launcher or M60 and make your way to the small 
  set of stairs on either side of the hall which will start the cutscene.

  After the cutscene, aim at Diaz and hit him with a rocket. He'll go down 
  but he is not out so rocket him again. The second rocket will finish him 
  off. A few shots from the M60 will take him down also.

  After that, he will crawl about and complain about what you have done to 
  The Mansion and tells you that he could have had you made. But the both of 
  you decide that Diaz's time has come to an end as you two make sure that 
  the last thing he sees are the barrels of your guns.....

     "Say goodnight, Mr. Diaz!"

  [NOTE: If you want to take advantage of the No Wanted Level Exploit do not 
   use the Sea Sparrow. Instead, enter The Mansion from the ground floor. 
   Once the interior of The Mansion loads up then you can turn around and 
   leave the same way you came. Lance will be okay where he is. You will 
   notice that the Wanted Rating stars will blink but no Cops will do 
   anything to you. There are also no pedestrians but plenty of cars. You can 
   easily rob all of the Stores without any interference you if choose to do 
   so.]

0=======0
| Reward \
0=========0

  $50,000.

  And The Mansion is now yours. At some point afterward, Kent Paul calls 
  telling you that he is working with some major recording artists and that 
  you should pay him a visit. This opens up the Love Fist Missions but I will 
  save them for later.

  A little bit later, Sonny calls. He hears of what you have done and points 
  out that he hasn't forgotten about you even as you forge your own path.

  In addition, you can now buy the following weapons at the Downtown 
  Ammu-Nation:

    >>Python [.357] [Cost: $2,000].
    >>MP5 [MP] [Cost: $3,000].
    >>M4 [Cost: $5,000].

  And finally, you can now reach the Wanted Rating maximum of 6-Stars.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Reversal of Fortune                                            [RVFN] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When Tommy arrived in Vice City, he was screwed and left with nothing. Over
the course of the game he gradually acquired money, weapons, and property in
an attempt to repay Sonny and get at the people responsible for his
situation.

But as Tommy found out more about the people who ran things, especially Diaz,
he realized that taking over Vice City for himself would be much easier than
he thought. And a lot better than working for Sonny Forelli.

Now that he has taken down Diaz and acquired The Mansion for himself, he can
now build his own empire and leave Sonny behind.

Your Weapon Icons will appear by the east side of The Mansion and you have
access to The Mansion's garage. You will also have your own access to an
Infernus and a Stretch. A Maverick will also spawn at the top of The Mansion.
If you have acquired at least 80 Hidden Packages then the Sea Sparrow will
spawn at the back of The Mansion.

Like the Ocean View Hotel, the environment within The Mansion gradually
changes as the game progresses. This stuff is also listed in PSM (issue
#67).....

  >>Candy Suxxx's poster and pictures on the coffee table and desk that 
    appear after "G-Spotlight" (Interglobal Films Asset).
  >>Used targets on the coffee table near the security monitor rack and gun 
    related stuff that appear on the desk after "The Shootist" (Malibu Club 
    Asset).
  >>Three awards appear on top of the TV in the rec room downstairs that are
    related to the Hyman Arena events.
  >>"Gash" bags, trash, and an RC helicopter box will appear at random points 
    during the game.

 /=========================================================================\
0===========================================================================0
| VI.1. Chopper Checkpoint Missions                                  [CPKM] |
0===========================================================================0
 \=========================================================================/

After completing "Rub Out" (Ricardo Diaz), three Chopper Checkpoint missions 
appear. A fourth will appear after completing "G-Spotlight" (Interglobal
Films Asset). 

These are done using a plain Sparrow helicopter. These side-missions are very
simple checkpoint races that are done in each of the four major quadrants of
the city.

You can either do the three that open now or wait until the fourth opens up
and do them all at once. Start one and when you are finished, fly to the next
chopper and repeat until all the chopper missions are done. These need to be
done if you want 100% Completion. These side-missions are at the following
locations:

  >>Vice Point (on the ground, in the courtyard for Vice Point Apartments).

  >>Ocean View (on top of the pink building, where OCB-J16 is located).

  >>Little Haiti (on top of the building, near where LHI-J25 is located).

  >>Downtown (on the patio of The Rockstar Building. Unlocked after 
    "G-Spotlight" (Interglobal Films Asset).

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| VI.2. Tommy Vercetti                                               [TMVR] |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Now that Tommy has executed Diaz, he will have his own set of missions that
are represented by the "V" on or around the Mansion. There are a total of
five missions for him that include the final Story Mission, "Keep Your
Friends Close....." (Tommy Vercetti). 

The first three are part of the Protection Ring Asset Missions. The last two 
will be saved until all other Asset Missions and side missions are done.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$1. Protection Ring Asset (Price: None)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Like any crime syndicate, Diaz had what is known as a Protection Ring. He 
extorted nearby businesses into paying "protection" money otherwise very bad 
things would happen to them. Now that Diaz is gone, these businesses no
longer want to pay protection money to anyone, especially Tommy.

The first three Vercetti missions has Tommy showing these businesses that
they need his "protection" and setting up his own Ring.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V1. "Shakedown" (Tommy Vercetti)                                         |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Some of Vice City's businesses that were paying protection money to Diaz 
  feel that they no longer need to give any to the new guy in town. Tommy 
  sets out to show them that the more things change, the more they stay the 
  same (for their sake).....

0========0
| Weapons \
0==========0

  Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Tommy sets a time limit for himself at five minutes. All of the businesses 
  that need "protection" are all in the North Point Mall. Get into the white 
  Infernus parked near the door and quickly make your way there.

  Once inside, switch to your your Rocket Launcher and shoot at a business to 
  shatter all the windows. If you aim correctly, you can get all the windows 
  of a business in one shot. Switch to a light weapon and run to another 
  business and switch back to take out the windows.

  Your Wanted Rating will rapidly increase and by the time you are finished, 
  it will be at 5-Star. But when you successfully complete the mission, the 
  Wanted Rating will disappear.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, you can now buy the following weapon at the Downtown 
  Ammu-Nation:

    >>PSG1 [.308 Sniper] (Cost: $6,000).

  And you also open up the remaining.....

 /#########################################################################\
0###########################################################################0
| VI.3. Asset Property Missions                                      [AYMS] |
0###########################################################################0
 \#########################################################################/

Some of the businesses around town have an icon in front of them that, up 
until now, you couldn't do anything with. After "Shakedown" (Tommy Vercetti),
These businesses can now be purchased allowing you to amass more wealth and
climb closer to 100% Completion. These businesses also have their own 
missions and tasks that need to be completed before you can make money off
them and add toward 100% Completion.

When you complete the Asset Missions for a business, you will see a Money
Icon appear in front of that business. Money will accumulate over time until
a designated maximum is reached. Just go up to the icon and collect your
money to add to your wealth. In addition, each Asset Property is also a save
point just like the other places you have brought.

There are a total of ten Asset Properties in the game and this is the order 
they will be done in this guide. The Map co-ordinates refer to the printed
map that comes included with the game disc.:

0===============0
| Sunshine Autos \
0=================0

  Location: In the southern part of Little Havana east of Escobar 
            International Airport.
  Map: (F-2).
  Cost: $50,000.
  Bonuses: Four garages (two cars each), a Pay 'N' Spray, Vice City Races, 
           and four unlockable cars (Sandking, Deluxo, Hotring Racer, Sabre 
           Turbo).

0====================================0
| The Cherry Popper Ice Cream Factory \
0======================================0

  Location: East central Little Havana along Bayshore Avenue just north of 
            the Little Havana Police Station.
  Map: (E-3).
  Cost: $20,000.
  Bonuses: Mr. Whoopee vehicle.

0================0
| The Malibu Club \
0==================0

  Location: South edge of Vice Point across the street west of Vice Point 
            Langer.
  Map: (D-5).
  Cost: $100,000.
  Bonuses: None.

0=====================0
| Phil Cassidy's Place \
0=======================0

  Location: Northwest part of Little Haiti.
  Map: (C-2).
  Cost: Successful completion of the Phil Cassidy's Asset Missions.
  Bonuses: The ability to quickly purchase heavy weapons like the Rocket 
           Launcher.

0==================0
| Interglobal Films \
0====================0

  Location: Southwest part of Prawn Island.
  Map: (B-4).
  Cost: $60,000.
  Bonuses: The Skimmer seaplane.

0=============0
| Kaufman Cabs \
0===============0

  Location: Central Little Haiti just northwest of the North Haitian 
            Neighborhood.
  Map: (D-2).
  Cost: $40,000.
  Bonuses: Zebra Cab vehicle unlocked after completion of Kaufman Cabs Asset 
           Missions.

0=============0
| The Boatyard \
0===============0

  Location: The southeast corner of Viceport.
  Map: (G-3).
  Cost: $10,000.
  Bonuses: Unlimited use of two boats parked in back (once you get past 
           "Checkpoint Charlie" (Boatyard Asset)).

0=======================0
| The Pole Position Club \
0=========================0

  Location: South Ocean Beach east of the Ocean Beach Apartments.
  Map: (G-4).
  Cost: $30,000.
  Bonuses: "Management Only" room unlocked.

0=========================0
| Vice City Printing Works \
0===========================0

  Location: North part of Little Havana just west of the South Haitian 
            Neighborhood.
  Map: (E-2).
  Cost: $70,000.
  Bonuses: Completion of Print Works Asset Missions will unlock the last two 
           Main Story Missions ("Cap The Collector" (Tommy Vercetti) and 
           "Keep Your Friends Close....." (Tommy Vercetti)).

In addition, the Print Works Asset needs to be done, in addition to most of 
the other Asset Properties, before you are allowed to do the last two Story
Missions, "Cap The Collector" (Tommy Vercetti) and "Keep Your Friends
Close....." (Tommy Vercetti).

Also, doing all the other Asset Properties before the Print Works Asset will 
help out a lot when doing "Cap The Collector" (Tommy Vercetti). At this
point, you may also get another phone call from your Assassination Mission
contact.....

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC4. "Check Out at the Check In" (Assassination Contact)                 |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

  Head over to the airport where you pick up the fourth Assassination Contact
  Mission. A woman will go on over to a designated gentleman and ask for the 
  time. After she does and moves away, you must kill that person. A Sniper 
  Rifle is provided in one of the plants since you cannot bring any weapons 
  into the Airport.....

0========0
| Weapons \
0==========0

  Sniper Rifle (provided by your contact).

0==========0
| Prep Work \
0============0

  Get a Sea Sparrow and park it in the small clearing by the entrances 
  (optional). Acquire the Everything-Proof Admiral at the end of "Guardian 
  Angels" (Colonel Juan Garcia Cortez) (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Once you get the Sniper Rifle, make your way near the target. But you can't 
  get too close otherwise he will see you and you will fail the mission. Get 
  about halfway on the Spook Meter, stop, then zoom in on your target while 
  waiting for the woman to do her thing. Once she does, kill your target and 
  his bodyguard. You will then get a 2-Star Wanted Rating. Get the briefcase 
  your victim dropped and get out of the Airport picking up the weapons you 
  had to leave outside. Get into your Sea Sparrow and fly to the Ammu-Nation 
  in Downtown to end the mission.

  If you try to go on the main road out, you will be ambushed by enemy agents 
  who also want that briefcase. They will chase you until they kill you or 
  you succeed. That is why you use the Sea Sparrow, so you can avoid them 
  outright by flying straight to Downtown.

  If your Sea Sparrow is destroyed or you have to get out before getting 
  busted, there is another way. Get a car and drive to the east tunnel 
  leading to Fort Baxter Air Base. Once the tunnel ends, get out and jump 
  over the railing and onto the grass. Go back south and along the outer part 
  of the tunnel and you will end up behind the airport signs (near where 
  EIA-H80 is located). Keep heading east and you will end up in Little 
  Havana. Jack a car and go to Downtown (avoiding the Cops that will chase 
  you) to end the mission.

  If you still have the Everything-Proof Admiral, you can use it here instead 
  of the Sea Sparrow. The Cops and enemy agents can't damage the car (unless 
  they manage to flip it over or get you stuck so the Cops can bust you) so 
  this will make your getaway on the ground much easier.

0=======0
| Reward \
0=========0

  $8,000.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V2. "Bar Brawl" (Tommy Vercetti)                                         |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Lance informs Tommy that a cafe in Ocean Beach won't pay protection. Lance 
  says that he will handle the situation but sitting at the bar drinking all 
  day isn't Tommy's idea of dealing with it. Tommy decides to deal with them 
  himself.....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow) (optional), Grenades (Ammu-Nation - North Point 
  Mall) (optional), MP5 [MP] (optional).

0==========0
| Prep Work \
0============0

  Acquire the Everything-Proof Admiral at the end of "Guardian Angels" 
  (Colonel Juan Garcia Cortez) (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go in the back and get a Sea Sparrow and fly to your target. There are two 
  security guards in the front of the cafe. Fly low and shoot them with the 
  machine gun. You will get a 1-Star Rating so fly east and over the water 
  and wait until the rating disappears then fly back and land. Once you talk 
  to the owner, you have five minutes to get the other guards at DBP Security 
  before they get away. Get back in your chopper and fly west a couple of 
  blocks then angle north. When you just a little north of their position, 
  turn east.

  Across the street north of where they are standing is a building with a set 
  of stairs. Land on this building as close to the neighboring building (the 
  building rise on your left here) as possible and get out. Switch to your 
  Grenades and go about halfway to the southern edge. Then throw grenades to 
  kill them. If you're good, you can kill them with one shot. But it usually 
  takes three to five to get them all.

  After you get all of them, a cutscene will show two more trying to get away 
  on motorcycles. If you're wondering why I didn't just use the Sea Sparrow 
  to kill the first group, it is because that once the cutscene ends, you 
  will be placed on the ground, even if you are in a helicopter. This becomes 
  annoying especially if there are a lot a Cops around.

  Worse, if you land on one of the other nearby high buildings and take out 
  the first group from there, you will be unable to get back to your chopper 
  when placed on the ground after the cutscene. This is why I chose this 
  particular building, the one with the stairs, to land on. This is so you 
  can get back up to the rooftop and get back into your Sea Sparrow and chase 
  the other two guards.

  Once back in the air, go after the other two guards who are heading south 
  along the main road. They will be heading toward the lighthouse and this is 
  where you will eventually catch up with them. Shoot at the both of them 
  with the machine gun and once you kill them you will successfully complete 
  the mission.

  When using the EP-Admiral, just run over the two guards at the cafe. Then 
  go into drive-by mode when at DBP Security to get rid of the other guards. 
  When chasing the motorcycles, pass them by and let them catch up slowly so 
  you can drive-by them off their bikes.

  In addition, you may be confronted by a Securicar allied with DBP Security. 
  If you get this Securicar destroyed, you will earn a $1,000 bonus.

0=======0
| Reward \
0=========0

  $4,000.

  In addition, you can now buy the following weapon at the Downtown 
  Ammu-Nation:

    >>Spaz Shotgun [S.P.A.S. 12] (Cost: $4,000).

  A little bit later you will also get a call from Lance who is upset over 
  how he is being treated and doesn't feel he is getting a fair slice. Tommy 
  tells him that he is screwing up and that he will not stab him in the back. 
  Lance doesn't want to hear it and Tommy.....

     "This is tough enough without you getting all emotional on me." 

  This may spell trouble.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V3. "Copland" (Tommy Vercetti)                                           |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Mike, one of Tommy's henchmen, screwed up an attempted bombing at one of 
  the stores in the North Point Mall. The Cops are all over the place looking 
  for the bomb but it will take time. Tommy decides to disguise himself as a 
  Cop and Lance suggests that they lure some into a trap to get some 
  uniforms.....

0========0
| Weapons \
0==========0

  Any gun will do.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is one of two missions that have the No Wanted Rating Exploit.

  And a reader, Josh, came up with one of those "why didn't I think of that?" 
  ideas.

0=========0
| The Plan \
0===========0

  You must get a Wanted Rating to attract some Cops. Get yourself (and Lance) 
  into the nearby car and go to the lock-up in Vice Point. As you drive to 
  the lock-up see if you can find a Cop car or a Cop on the sidewalk. Shoot 
  up the Cop car and kill the officer when he exits or run over the Cop on 
  the sidewalk to get an automatic 2-Star Wanted Rating. If you can't find 
  any Cops on the way to the lock-up then head near the North Point Mall 
  where there are Cops galore.

  When you finally get to the lock-up, after getting the Wanted Rating, 
  drive the car all the way inside and against the wall. Stay in the car. 
  Because of the 2-Star Wanted Rating Cops will generate quickly and at least 
  two will enter the lock-up.

  Even though you and Lance are in the car you will still be able to jump the 
  Cops who enter. Sometimes, though, a Cop car will enter the lock-up and 
  block the door. In case this happens, back out and drive around the block 
  to get the lock-up cleared so you can try again.

  Once you get the uniforms, you can do one of two things:

     >>As Josh suggested, head west and into the courtyard for Vice Point 
       Apartments, not far from the lock-up, and get the Sparrow normally 
       used for the Vice Point Chopper Checkpoint Mission (since you are 
       already in a mission it becomes a regular Sparrow).

     >>Take advantage of the No Wanted Rating Exploit.

  With the No Wanted Rating Exploit you can cause as much chaos as possible 
  but generate no Wanted Ratings. You can also rob all fifteen Stores without 
  any interference. You can also cause destruction to jack up your Criminal 
  Ranking.

  However, if you choose to do that, then you will have to find a way to keep 
  Lance safe since he will follow you around and you risk killing him when 
  you try to go on a destructive rampage. During the Exploit there are plenty 
  of cars and a light amount of pedestrians.

  Once the both of you enter the Sparrow, fly to the south end of the North 
  Point Mall. Between the two south entrances, there is a small clearing you 
  can park the chopper on. Exit the Sparrow and go to the southeast entrance.

  The Tarbrush Cafe should be to your right when you enter the mall. Go 
  inside and into the pink circle to set the timer. The timer is set at five 
  seconds so you should run back to the entrance you just entered from. Once 
  the bomb goes off you will now have a 5-Star Wanted Rating and a whole 
  bunch of Cops will be shooting at you.

  Run out of the mall (make sure Lance follows you), kill any Cops nearby, 
  get back in the Sparrow, and fly to The Mansion.
  
  Land at the top of the stairs near the pink circle and exit the chopper. 
  Run into the pink circle to end the mission.

0=======0
| Reward \
0=========0

  $10,000.

  Now that you have completed the Protection Ring Asset missions, a money 
  icon will now appear in front of your mansion that will generate a maximum 
  of $5,000 a day in revenue. In addition, the Police Uniform Outfit will now 
  spawn in the Washington Beach Police Station.

  Later, you will also get a call from Lance who is very emotional to the 
  point that he doesn't even want Tommy to talk to him. This definitely 
  spells trouble.....

  At this point, you can't go any further in the main story until the 
  completion of the Print Works Asset Missions. In the meantime, I will do 
  all the other Asset Missions before I get to the Print Works.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$2. Sunshine Autos Asset (Price: $50,000)                               |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

BJ Smith, the soon to be un-retired football player, decides to sell his used 
car dealership to Tommy so he can focus on his comeback. There are no
missions per se but there are still things to do to get the most out of your
Asset Property.

Out in the back, there are ramps that lead to four garages (two cars each - 
for storage (maximum: eight cars)), a Pay 'N' Spray, another garage door (for
car collection - for the second half of this asset), and a large city map.

By opening up this asset now I am beginning the process of officially 
fulfilling the car lists stated in the second half of this asset. Now I can 
start getting all of the cars that I have been storing at the Hyman Condo and 
placing them in the car collection garage (to complete a list) or in the 
storage garages.

You don't need to complete this asset before moving onto another. Just keep a 
lookout for the cars you need while doing other stuff.

The car collection lists comprise half of what you need to do to complete
this Asset Mission. The other half is the.....

 /AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| >SAA1. Vice Street Races                                                  |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
 \AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/

Go down the ramp and turn right to face the city map. Step into the pink 
circle to activate the race-map. Use the D-Pad (PS2, Xbox) or keyboard (PC),
going right and left, to choose a course and press Run to activate. You will
then be prompted to get a fast car and go to the course.

There are six races total and they each require an entrance fee. But the 
pay-out is much larger (up to $40,000) so doing the races can be quite
profitable if you win.

You can enter the races as many times as you want to help increase your bank
account. Here are the listings for the six races complete with entrance fee
and pay-out winnings:

  >>1. Terminal Velocity
    ********************
       Fee: $100
       Payout: $400

  >>2. Ocean Drive
    **************
       Fee: $500
       Payout: $2,000

  >>3. Border Run
    *************
       Fee: $1,000
       Payout: $4,000

  >>4. Capital Cruise
    *****************
       Fee: $2,000
       Payout: $8,000

  >>5. Tour!
    ********
       Fee: $5,000
       Payout: $20,000

  >>6. V.C. Endurance
    *****************
       Fee: $10,000
       Payout: $40,000

You can do the races one of three ways.....

  >>Simply get a fast car and go to the start line and test your racing 
    skills.

  >>Get a Rocket Launcher and make your way near the starting area. While 
    facing the front of the group, destroy the cars with rockets and then go 
    through the course unopposed.

    You may want to wait until getting the Fast Load feature (by getting 45 
    points at "Rifle Range" - opened after doing "The Shootist" (Malibu Club 
    Asset)) before trying to use the Rocket Launcher method so it will be 
    easier to destroy the cars at the starting line.

  >>If you don't want to use a Rocket Launcher and you don't want to sit and 
    wait for the race to start, you can do what Jason Corns suggested.....

     "when you are starting a race, get a running start, and aim for the 
      space between the two lead cars. your speed will carry you through the 
      start point, and as soon as you touch one of the other cars, the race 
      will start. You will be going top speed when the race starts, whereas 
      the other cars will not only have to accelerate, but they will be busy 
      recovering from the crash. After that, it's just steady-as-she-goes, 
      and you can win the races pretty easily."

 /AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| >SAA2. Car Collection Lists                                               |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
 \AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/

Just like in most GTAs, you can steal selected cars to fulfill certain
vehicle lists.

The lists for Sunshine Autos are broken into four parts and one part must be
completed before you can move onto the next. You can use the garages to store
cars for one list while working on another.

The first two lists are more difficult to complete because of all of the
randomly generated vehicles. The last two are easier because the vehicles
spawn in the same places.

When you bring a car into Sunshine Autos you will receive $500 for it
regardless of condition. When you complete a list you will also receive a
bonus of $20,000.

As each list is completed, you will receive a new car which spawns in the
showroom and an increase in the maximum revenue Sunshine Autos generates.

Here are the four vehicle collection lists:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.A. List One                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Esperanto
    *********
    Description: Looks like an old Cadillac. Big and long.
    Where Found: At random. Pretty hard to find.

  >>Rancher
    *******
    Description: Very large SUV.
    Where Found: At random.

  >>Idaho
    *****
    Description: Big like the Esperanto but has a sloping back. Comes in four 
                 colors (red, blue, purple, silver) and can either a white or 
                 black roof.
    Where Found: At random. Doesn't spawn too often

  >>Stallion
    ********
    Description: A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops 
                 option, convertible.
    Where Found: Can usually be found at the Ocean Beach Parking Garage 
                 (because of the one that has to spawn for "Cone Crazy").

  >>Landstalker
    ***********
    Description: Another SUV but smaller than the Rancher.
    Where Found: Can usually be found at the large house at the northwest 
                 part of Starfish Island.

  >>Blista Compact
    **************
    Description: A Honda CRX style compact car (with rounded end)
    Where Found: At random. Can be very hard to find. The game doesn't like 
                 to spawn this one.

Upon completion, your maximum revenue goes to $1,500 and you will earn the
Deluxo.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.B. List Two                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Virgo
    *****
    Description: Looks very similar to the Esperanto but has a thin white 
                 stripe that runs along the sides of the car and goes around 
                 the tops of the wheels.
    Where Found: At random.

  >>Sentinel
    ********
    Description: A mid-level four door sedan WITHOUT a rear spoiler. Not to 
                 confused with the Sentinel XS which has the rear spoiler.
    Where Found: On the first floor of Sunshine Autos near the desk.

  >>Washington
    **********
    Description: Resembles the Sentinel (but slightly larger) and has a small 
                 high grille in the front.
    Where Found: At random.

  >>Stretch
    *******
    Description: A long stretch limousine.
    Where Found: The Mansion on Starfish Island. NOTE: On the Xbox version 
                 you may find an Admiral in place of the Stretch. You will 
                 have to move the Admiral far away before the Stretch can 
                 appear.

  >>Sabre
    *****
    Description: A 1970-1972 Buick GSX. Resembles the Stallion but has a 
                 slightly larger trunk and four headlights.
    Where Found: At random.

  >>Admiral
    *******
    Description: A Mercedes style 4-door sedan.
    Where Found: The Admiral can be found right next to SFI-R17 on Starfish 
                 Island. NOTE: On the Xbox version an Admiral can also be 
                 found at The Mansion where the Stretch usually is. You will 
                 have to move the Admiral far away or take it to Sunshine 
                 Autos to complete the car list to make the Stretch appear.

Upon completion, your max revenue goes to $4,000 and you will earn the Sabre 
Turbo.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.C. List Three                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Comet
    *****
    Description: A late-80s Porsche 911 Carrera style open top sports car.
    Where Found: Can be found in the garage near where SFI-H50 is located.

  >>Banshee
    *******
    Description: Looks like a 1984 Corvette.
    Where Found: Can be found at the Rockstar House on Starfish Island 
                 (northwest of The Mansion).

  >>Stinger
    *******
    Description: A larger open-top (convertible) sports car.
    Where Found: Can usually be found at the house just east of the Rockstar 
                 House on Starfish Island.

  >>Phoenix
    *******
    Description: Looks like a Trans-Am with a large vent on the hood.
    Where Found: Can usually be found at the garage near SFI-J20 on Starfish 
                 Island.

  >>Cheetah
    *******
    Description: A Ferrari Testarossa style sports car.
    Where Found: Can usually be found at the house next to the bridge that 
                 goes between Starfish Island and Washington Beach. It should 
                 be noted that, according to Jesse Huongvilay, you can also 
                 use the Police Cheetah for this list.

  >>Infernus
    ********
    Description: Looks like a Lamboghini.
    Where Found: The Mansion on Starfish Island.

Upon completion, your max revenue will increase to $6,500 and you will earn 
the Sandking.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.D. List Four                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Caddy
    *****
    Description: A basic golf cart.
    Where Found: The best place to find this vehicle is inside a large shrub 
                 (almost completely hidden) on the south side of the walk 
                 path just west of The Lighthouse in Ocean Beach.

  >>Voodoo
    ******
    Description: A large maroon 50's style car with wings in the back. Is 
                 also the Haitian gang car.
    Where Found: In or around Little Haiti. But you can find one parked In 
                 the north part of the North Haitian Neighborhood (near 
                 Auntie Poulet's house).

  >>Pizza Boy
    *********
    Description: A specialized Faggio with pizza logos and mirrors on the 
                 handlebars.
    Where Found: At any Well Stacked Pizza place (Vice Point, Little Haiti, 
                 and Downtown).

  >>Cuban Hermes
    ************
    Description: A black souped up muscle car with a very large hood and a 
                 flame themed paint job. Is also the Cuban gang car.
    Where Found: In or around Little Havana.

  >>Baggage Handler
    ***************
    Description: A small white vehicle designed to pull luggage carts at the 
                 Airport.
    Where Found: On the west side of the EIA Main Terminal Building.

  >>Mr. Whoopee
    ***********
    Description: A large ice cream van.
    Where Found: Cherry Popper's (after completion of "Distribution" (Cherry 
                 Popper Asset)).

I have acquired all but one vehicle for the lists. The last one is the Mr. 
Whoopee vehicle and there is only one way to get it. And that is to do
the.....

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$3. The Cherry Popper Ice Cream Factory Asset (Price: $20,000)          |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy this business to diversify his portfolio a bit. He finds 
this business run by a woman with some, shall we say, issues......

  "A dirty, stinking, sniveling, snotting, vile, puking, crying, little
   baby! A baby - an awful, horrible, disgusting little boo hoo. Mommy
   doesn't love you. You little shit!"

  "And if I see a kid, I put him to good use. Don't I, kiddies? Yes - yes,
   I do. Mummy doesn't love you. She HATES you!"

He also finds out that this company is a front and instead sells "non-diary 
products", i.e. drugs, through the Mr. Whoopee trucks. You need to open this 
asset to gain access to the Mr. Whoopee truck for the fourth car list at 
Sunshine Autos.

 /PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP\
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
| >CPA1. "Distribution" (Cherry Popper Asset)                               |
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
 \PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP/

You need to take a Mr. Whoopee truck and find a place to do some business.
You need to get at least 50 customers (in one run) to successfully complete
the Asset Mission. Of course, doing business isn't always easy. If you choose
the wrong place, you may be accosted by gang members. In addition, the more
customers you get at one time, the greater the chance that you may attract
attention of the Cops.

The safest place to do business is Viceport. There are no Cop cars (you still 
have to look out for foot patrols), plenty of customers, and a nearby Pay 'N' 
Spray. Press Horn to start the music and you will attract customers. Use the 
Drive-By Mode and Look Behind buttons to keep a constant lookout for Cops. If 
one chases you, get away as quickly as possible and find some new customers.

You will rarely get a 2-Star Rating and by the time you find new customers, 
the 1-Star Wanted Rating you occasionally get will usually disappear. This 
Asset Mission is very easy and you should be done with this in no time at
all.

Glen T. Winstein says that the Moist Palms hotel area is also a good spot to
do this mission.

Once you have at least 50 customers, turn off the music and head back to 
Sunshine Autos. Before you put the Mr. Whoopee in the shop, get out to 
complete the mission and the get back in and place the truck in the shop to
complete the last vehicle list for Sunshine Autos. Upon completion of the
list, your max revenue for Sunshine Autos will increase to its maximum of
$9,000 and you will earn the Hotring Racer.

When you are done here, a Money Icon will spawn in front of Cherry Poppers
and will generate max revenue of $3,000 a day.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$4. Malibu Club Asset (Price: $120,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Once Tommy buys the Malibu Club, he realizes that it needs a little work to 
make it profitable. The banks won't give him a legitimate loan so he decides 
to make an "unauthorized" withdrawal - meaning: rob one of the banks. But he
needs a team to make it work.

The Malibu Club Asset has four missions total and they are some of the
hardest in the game. The first three concern getting a team together and the
last one is the actual holdup. And you also open up "Rifle Range" along the
way (to get the Fast Load feature).

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA1. "No Escape?" (Malibu Club Asset)                                   |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

0=========0
| Overview \
0===========0

  Tommy needs a safecracker to open the safe to the bank. Unfortunately, the 
  best guy available, Cam Jones, is currently under arrest, and awaiting 
  transfer, at the Washington Beach Police Station. Tommy decides to grant 
  this guy early release.....

0========0
| Weapons \
0==========0

  Python [.357].

0==========0
| Prep Work \
0============0

  Get a fast car and park it near the Malibu Club.

0======0
| Notes \
0========0

  Bragon pointed me in another direction, so to speak.

  One time I managed to do this mission without the Cop Uniform. It was a bit 
  of an accident. I walked into the Police Station with a weapon and it went 
  to a 4-Star Wanted Rating before I got the uniform. I managed to get the 
  card and freed Cam but the Cops did a lot of damage to me in the process. I 
  managed to successfully complete the mission but this method is not 
  recommended.

  Another reader, Martin W. Anderson, suggested that I use a helicopter and 
  park it on the rooftop east of the Washington Beach Police Station (where 
  you did the mission "Guardian Angels" (Colonel Juan Garcia Cortez)). Then 
  use it to get away and get rid of the Wanted Ratings and even take Cam with 
  you. However, it doesn't work very well. First, you get shot up a lot by 
  the nearby Cops. Second, Cam doesn't seem to want to go up the stairs. And, 
  third, nine times out of ten Cam would get his ass run over by pursuing Cop 
  cars as he tries to follow me.

0=========0
| The Plan \
0===========0

  If you still had the Police Uniform Outfit that you got from "Copland" 
  (Tommy Vercetti), you will notice that when you start the mission you will 
  auto-change back into the Street Outfit.

  Get into your fast car and drive down to the Washington Beach Police 
  Station. Park it about three car lengths from the stairs and pointed north. 
  Exit the car and enter the Police Station.

  Go left into the locker room to get another Cop uniform. Then head up the 
  stairs and straight across to enter the room that has the keycard you need 
  to release Cam (where WSB-H15 is, or was, located). Go back downstairs and 
  then to the lower level where Cam is being held. Ready your Python [.357] 
  and then release him.

  You will then get a 4-Star Wanted Rating and every Cop will be shooting at 
  you. Nail the guy at the desk then head back up to the lobby making sure 
  that Cam is close behind. Shoot any Cops that get in your way and make your 
  way to the front door.

  Once the both of you are outside, make a run for the fast car you parked 
  earlier, get in and go NORTH, and leave Cam behind.

  Wait a minute, leave Cam behind you say? Yes, leave Cam behind. Even though 
  the two of you are involved in this crime, the Cops are after you and ONLY 
  you. Cam could be shooting Cops left and right and they won't even give him 
  a second glance while the Cops would like to work you over with a 
  Nightstick.

  So even though Cam is in the middle of a bunch of Cops, he is quite safe. 
  If you wait for him to get in the car, the approaching Cop cars may ram it 
  into Cam, killing him and ending your mission. I had this happen to me 
  several times which frustrated me to the point I decided to try leaving him 
  behind instead. This turned out to be the best method.

  As I mentioned, go NORTH not south. The Cops expect you to try to go to the 
  Pay 'N' Spray in Ocean Beach so you can expect a lot of resistance. But, as 
  Bragon pointed out, going north is a slightly different story. There is far 
  less resistance plus you can hit at least two Police Bribes on the way to 
  the Pay 'N' Spray in Vice Point to decrease the intensity of the Police 
  pursuit. Once you have succeeded in getting rid of your Wanted Rating, go 
  back and get Cam.

  As you get back near the Police Station, any Cops that are nearby will 
  shoot at you even though you no longer have a Wanted Rating. But they won't 
  try to bust you. They may, however, bust a tire so be careful. Once you get 
  Cam, it is just a smooth ride back to his place to end the mission. One 
  part of the team is now complete.....

     Tommy: "I'm gonna be doing a job and you're my safe cracker."
     Cam: "Beats losing my ass in a cell!"

0=======0
| Reward \
0=========0

  $1,000.

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA2. "The Shootist" (Malibu Club Asset)                                 |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

0=========0
| Overview \
0===========0

  Now Tommy needs a guy who can handle a gun. Cam recommends a guy by the 
  name of Phil Cassidy who hangs out at the Ammu-Nation in Downtown.....

0========0
| Weapons \
0==========0

  Colt .45 [Pistol] (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Once Tommy makes his way to the Rifle Range and encounters Phil, he disses 
  him a little bit and Phil responds by handing him one of his guns and 
  challenges Tommy to a shooting contest. The contest is broken into three 
  rounds. You must get at least 60 points total to succeed. This mission is 
  the easiest in the Malibu Club Asset.

  The first round has three moving targets that move left and right. There is 
  one in front of you, one a little bit farther, and one a little bit farther 
  than that. Each target has five pieces that must be shot away before it is 
  counted as destroyed. The front target is worth one point, the middle is 
  two points, and the furthest is worth three points. Focus on the furthest 
  one exclusively. Don't bother with the two front targets. This will not 
  only help you get a lot of points in this contest, it will help you in the 
  "Rifle Range" side-mission (done later).

  You have two minutes to get as many points as possible. Running out of ammo 
  will also end the round. If you are good with your marksmanship, you can 
  get at least half of the 60 points required to succeed.

  The second round takes place in another part of the range that represents 
  a urban environment. There are six windows that targets will appear in and 
  they are worth one point each. The targets move slowly so they are not 
  difficult to hit. Focus on the four left windows and shoot the targets that 
  appear in them. This will make this stage a little easier. If you are good, 
  you may surpass 60 points before this round ends.

  The third round also takes place in this area but you have to go near where 
  the second set of targets were. Here the targets move much faster and are 
  harder to hit. Once this round is over, you are done with the mission. If 
  you got 60+ points total, you accomplish your objective and Phil joins your 
  team......

     "Son, after shooting like that, if you asked me to be your wife, I'd say 
      yes."

0=======0
| Reward \
0=========0

  $2,000.

  Then go on over to the Hyman Condo and save your game before you do 
  the.....

 /=========================================================================\
0===========================================================================0
| VI.4. "Rifle Range"                                                [RFRG] |
0===========================================================================0
 \=========================================================================/

Go back to the Downtown Ammu-Nation and back to the gun range to start this 
side-mission. "Rifle Range" only encompasses the section where you did the 
first round during "The Shootist" (Malibu Club Asset) so you don't have to 
worry about going to any other part of the range.

You have two minutes to get as many points as possible. Running out of ammo 
will also end the round. Like before, focus only on the back target to be
most successful. You succeed if you get at least 30+ points to get a little
money. But the real reward comes when you get at least 45 points. Then you
unlock the Fast Load feature.

The Fast Load feature eliminates the need to reload your weapon. If you have 
an Uzi with 2,000 rounds, instead of reloading every 30 rounds (in which case
you are vulnerable, especially during a firefight), Fast Load will give that
Uzi what amounts to a single 2,000 round clip so you never have to pause
while firing.

Even better is what it will do to single shot weapons like the Sniper Rifle 
and the Rocket Launcher. These weapons have to reload (slowly I might note)
after every single shot. Fast Load eliminates the reloading and gives these
weapons rapid fire capability. This is especially useful on the Rocket
Launcher.

This is slightly easier on the Xbox version because you can see the slots in
the walls where the targets come from so you can better aim at the target
when it comes from the wall.

And yes, you will need to get Fast Load Feature to get the 100% Completion
score.

And Cristian Luis Barreto came up with this little tip for doing this
side-mission:

     "when I did "Rifle Range" for the first time, I barely get 30-33 points 
      because of the first and second targets getting in the way of the 
      third. When I tried again, I shot the "bodies" of the first and second 
      target, leaving the "head" alone. Then it becomes easier for me, all I 
      had to do is checking the right side to aim for the third target's 
      head, shoot it and keep shooting for the body. When I had only 2 
      bullet's left, I shot the two heads remaining for an extra 3 points :)"

At this point you may get another call from your Assassination contact which 
opens up the last of the Assassination Missions.....

 /CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AM5. "Loose Ends" (Assassination Contact)                                |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
 \CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

  An important exchange is taking place on the roof of the Cherry Popper Ice 
  Cream Factory. You have to kill everyone involved and take the briefcase to 
  the Airport....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow).

0==========0
| Prep Work \
0============0

  Collect 80 Hidden Packages to spawn the Sea Sparrow at the back of The 
  Mansion.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Going from the back gate all the way to the roof is fraught with danger. 
  There are agents everywhere and you have to be careful and be a good shot 
  to make your way to the exchange.

  But you can simplify your task immensely by just heading back to your 
  mansion and get a Sea Sparrow. Fly back to Cherry Poppers and approach from 
  the NE. From this angle, all you have to deal with is just the people doing 
  the actual exchange.

  Use the Sea Sparrow's machine gun to wipe them out (blow up the helicopter 
  there if necessary), land on the rooftop, get the case, and quickly take 
  off again. Fly due east until you are over the water, then turn south until 
  the next bridge, and then west toward the Airport. This way, none of the 
  other agents can get a shot at you as you escape. Make your way to the 
  landing pad at the Airport to end the mission.

0=======0
| Reward \
0=========0

  $16,000.

  You'll also complete all of the Assassination Contact Missions. In the end, 
  you never did find out much about this mysterious guy or Leo or how they 
  tied into everything. Oh well, but it was fun while it lasted.....

  Now back to the story. Now where were we?.....Oh yeah! The Malibu Club 
  Asset.....

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA3. "The Driver" (Malibu Club Asset)                                   |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

0=========0
| Overview \
0===========0

  Now Tommy needs a driver. Phil recommends a guy named Hilary who is 
  probably the best driver around, even if he has "abandonment issues".....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Earn the Hotring Racer by doing the Sunshine Autos car collection lists 
  (optional).

0======0
| Notes \
0========0

  I tried to do something different but things didn't turn out as well as 
  expected. Since Hilary's car is impervious to rockets and guns, I decided 
  to try using the Rhino. But if I tried to leave it by the Washington Beach 
  Police Station, it would disappear. I found that the garage at The Mansion 
  was tall enough for the tank. I backed it in, saving it in the process, and 
  drove to the Malibu Club to start the mission. I zipped as fast as I could 
  to my Mansion garage, got the Rhino, drove back to the course (turning 
  right near "Bunch of Tools"), and went the opposite way to see if I could 
  ram Hilary head-on.

  I finally got my chance near Rosenberg's office and I managed to actually 
  destroy his car and in the process got into first place. Then I went back 
  to the second marker and went down the course to complete it. But when I 
  finished the race, the screen said "Mission Failed" and "Hilary is dead!". 
  I "won" the race thus successfully completing my objective but with Hilary 
  dead I also failed the mission. The game then proceeded to try to load the 
  cutscene that plays when you succeed and the screen went black. But with 
  Hilary dead, the program went "urk!" and the game froze with the black 
  screen. Not quite what I was hoping for.

  Another reader, peter parker, came up with an interesting idea for the PC 
  version.....

     "Forget switching cars (I haven't been able to complete this mission 
      switching cars). Get a 2 star wanted level with Police chasing you. 
      Make sure the Police are just outside the malibu club before you enter 
      it. Enter the club. Turn around and wait for the Police to start 
      shooting outside the club. When the first shot is heard the two doorman 
      will walk further into the club. Now start "The Driver" mission. 
      Because of all the Police on the streets you will soon outrace hilary 
      and the only thing you have to do is avoid accidents. Hilary and the 
      Police are now not as aggressive. Piece of cake."

  Tried it in both the PS2 and Xbox versions but didn't notice any major 
  differences. But this may be of some help anyway to those frustrated with 
  this mission.

  Another one of my readers, Richard Qin, suggested using the Hotring Racer 
  instead of the Cheetah when using the car switch method. I found that this 
  car is much better than using the Cheetah. It is as fast as the Cheetah (if 
  not slightly faster), handles much better (especially around corners), 
  more durable, and more solid which gives you a better chance to avoid being 
  spun out when trying to pass Hilary (should he try to bump you out of the 
  way).

  Reader Dawson Harris also suggested to me that you can get up behind 
  Hilary's bumper and spin him out by clipping one side of the rear bumper 
  (essentially doing the PIT Maneuver).

  In addition, I got this interesting observation from Tow Wang concerning 
  this mission and has some tips included:

     "I have software development experience, and I am very sure this game 
      only keeps track of characters and vehicles within a small radius of 
      Tommy's position in the "world", namely, things that are visible and 
      drawn on screen when Tommy looks around. I have been noticing that, 
      whenever I manage to trail Hilary within visible range, the game will 
      generate traffic in the streets. Hilary has to maneuver around the 
      traffic as long as you keep him in your sights, and he will often get 
      into accidents and spin out of control. If you fall so far behind that 
      Hilary goes out of sight ahead of you, he most likely will be able to 
      cruise through the race track unopposed, as the game engine does not 
      generate obstacles for the part of the world surrounding him, far out 
      of your sight.

      The strategy I've followed is therefore to follow him but not make any 
      risky maneuvers until reaching the southern-most point of the racetrack 
      in Ocean Beach. This is because in this first half  of the race, you 
      are racing through narrow streets with a lot of traffic and sharp 
      turns. Very often Hilary will collide with another car, and you can 
      pass him safely and gain lead on him.

      Then, in the second half of this racetrack, you are pretty much just 
      heading straight north, and I found that the Sentinel's speed is 
      adequate to keep the lead and outrun the police, of course provided 
      that you do not make a mistake and get spun out. I was able to beat him 
      several times using this stategy of waiting for him to make a mistake. 
      I did not have to switch cars, and only collected one bribe at a sharp 
      U-turn right before the next-to-last checkpoint. I think you recommend 
      going NORTH in mission "No Escape?" for the exact same reason."

0=========0
| The Plan \
0===========0

  In order to get Hilary to join your team, you must outrace him. 
  Unfortunately, when you start the race, you are stuck in a Sentinel and he 
  is in a fast Turbo Sabre.

  This mission can be frustrating because you can't block the road with a bus 
  and you can't shoot out his tires (his car is indestructible). And you 
  can't park a fast car nearby either (it will disappear).

  But that doesn't mean that you can't park a car SOMEWHERE that you can use 
  to beat Hilary. After some experimentation, I found that the no-parking 
  zone (where cars disappear if you try to leave them to use in the race) 
  goes only as far as the main intersection.

  The best place to park the Cheetah or Hotring Racer is in the street in the 
  northbound lane with the back of the car touching the signal light next to 
  the Coin Laundry (where WSB-J6 is located) and angle your car so you can go 
  down the southwest street.

  After parking your car, run (DON'T jack a car or you will lose your parked 
  car) to the Malibu Club to start the mission.

  When you start the race, head to your parked Cheetah or Hotring Racer as 
  fast as possible. Stop as close as you can and switch vehicles. The faster 
  you stop and switch vehicles, the faster you can catch up to Hilary.
 
  However, while you are in the process of switching vehicles, you get a 
  2-Star Wanted Rating for being part of an illegal street race. Of course, 
  the Cops are only after you. They couldn't care less about Hilary.

  What Gamester-007 noticed is that, at the first left turn, is Rafael's. And 
  right in front of Rafael's is a Clothes Icon. And using a Clothes Icon will 
  get rid of a 2-Star Wanted Rating.

  So, what he did is park a fast car near Rafael's, went back to The Malibu 
  Club to start the mission, stopped his Sentinel at Rafael's, use the 
  Clothes Icon to get rid of the Wanted Rating, switch to his fast car, then 
  go after Hilary with no more Cop interference.

  But, after trying it his way, I found that parking the fast car near the 
  main intersection was still the best place. The reason is that you can 
  close the distance on Hilary sooner if you switch to a faster car near the 
  beginning and you won't lose as much time.

  Here's why. It takes about five to seven seconds to switch to your fast car 
  and about five to seven seconds to stop at Rafael's to change clothes. You 
  are already partway down the course when you get to Rafael's. If you try to 
  get both the Clothes Icon and the fast car at the same time then you lose 
  about ten to fourteen seconds.

  What this means is that it will take longer to get to Hilary, even if you 
  are driving well, and you won't be able to catch him until you reach the 
  tail end of the course. If you are not that good a driver then you may 
  still lose the race even with the fast car and no Cops.

  But, by getting the fast car early, you can make up most, if not all, of 
  the time you lost by switching cars and get close to Hilary by the time you 
  reach Rafael's.

  Now, instead of making up ten to fourteen seconds from Rafael's, it has 
  been reduced to five to seven seconds, after switching clothes, and you can 
  pass Hilary sooner even if you are not a great driver.

  And, thanks to this new information, the basic outline for this mission 
  becomes:

    >>Park fast car near the main intersection.
    >>Run to The Malibu Club to start mission.
    >>Switch to fast car after race starts.
    >>Make up lost time.
    >>Stop quickly at Rafael's to use Clothes Icon and get rid of Cops.
    >>Catch up to Hilary and pass him.
    >>Win race and laugh at Hilary.

  Once you win the race, you get Hilary on your side and the team is finally 
  complete.....

     "Ok. I'll drive for you, but please, treat me bad."

0=======0
| Reward \
0=========0

  $3,000.

 /CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA4. "The Job" (Malibu Club Asset)                                      |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
 \CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/

0=========0
| Overview \
0===========0

  The team is all here and now is the time to do the job.....

     "Look, it's easy. Haven't you ever seen a movie? We walk into the bank, 
      we wave the gun around, and leave very rich men."

0========0
| Weapons \
0==========0

  Python [.357], Spaz Shotgun [S.P.A.S. 12], PSG1 [.308 Sniper] (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the taxi parked outside and make your way to the bank. Once there, 
  the team gets out and Hilary will drive around until you are ready to make 
  your getaway. Make your way near the bank entrance to change clothes.

  Once the robbery starts, switch to your Python [.357], make your way 
  upstairs and, then towards the manager's office to draw out the security 
  guards so you can shoot them now instead of dealing with them later. Kill 
  the other guards near the elevator and the last guard by the safe. Cam 
  informs you that you need the bank manager to help in unlocking the safe. 
  Go back down to the manager's office to get him (grab the body armor in the 
  security room to the left) and lead him to the safe. Go back down to check 
  on Phil.

  Just as you reach the ground floor, the alarm is tripped and you will end 
  up with a 4-Star Wanted Rating. Switch to your Spaz Shotgun [S.P.A.S. 12] 
  before entering the pink circle to start the next phase. When the SWAT 
  comes rappelling down, shoot them quickly (the Spaz Shotgun [S.P.A.S. 12] 
  is very effective against the SWAT team). Once they're gone, exit the bank.

  When you do, you will see that Hilary is nowhere in sight. But just as you 
  begin to wonder whether Hilary abandoned you, he quickly shows up and 
  provides cover fire for you. Unfortunately, the Cops drop him and you now 
  have to do the driving. Shoot the nearby SWAT team before getting into the 
  taxi and make your way to the Little Haiti Pay 'N' Spray to get rid of 
  your Wanted Rating. Once you do, make your way to the hideout, Cam's place, 
  to end the mission. Be careful making your way to the hideout though. Any 
  SWAT members left behind may shoot at you even though you no longer have a 
  Wanted Rating.

  Go through Little Haiti and behind the bank to avoid this problem. Phil 
  cannot be killed (you need him for his missions - not to mention the fact 
  that it would leave a nasty continuity hole for GTA3.....) but Cam is 
  expendable. The ending to the mission changes slightly if Cam dies.

  If you want to hear the alternate ending (when Cam dies) but he survives 
  the robbery, here's what you can do. After getting rid of your Wanted 
  Rating, head back down to Cam's place. Shortly before you get there, hang a 
  right down one of the side roads to put you behind the apartment complexes. 
  Get out of the taxi and your remaining crew will follow. You can't 
  auto-target either Cam or Phil with a pistol (so you couldn't accidentally 
  shoot them during the robbery). So you need to use a manual targeting 
  weapon like a Ruger [Kruger] or an M4. Better still, use the PSG1 [.308 
  Sniper]. Target Cam (the bald one) and shoot him. Get back in the taxi and 
  make your way back to Cam's place to complete the mission.

  In addition, you can now enter the bank anytime you want and hang out in 
  the lobby. There's even some money ($1,000) in the bank manager's office. 
  The catch: the moment you get on the stairway leading up, you will be hit 
  with a 4-Star Wanted Rating (ouch)!

0=======0
| Reward \
0=========0

  $50,000.

  Now that you have completed the Malibu Club Asset missions, a Money Icon 
  will now appear in front of the Malibu Club that will generate a maximum of 
  $10,000 a day in revenue.

  You also will get a call from Phil and this will open up his set of 
  missions. In addition, the Bank Job Outfit will spawn at the main office in 
  the Malibu Club.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$5. Phil Cassidy's Asset (Price: None)                                  |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Phil Cassidy is a redneck moonshiner and gunrunner. He is more interested in 
getting wasted on boomshine than anything else. He is represented by the "P" 
in Little Haiti and only has two simple missions.

 /CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| >PCA1. "Gun Runner" (Phil Cassidy's Asset)                                |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
 \CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/

0=========0
| Overview \
0===========0

  After nearly getting killed by an explosion caused by Phil's boomshine, 
  ("Never get a naked flame too close to one of Phil Cassidy's Boomshine 
  stills!), Tommy decides to help Phil out and take care of some gunrunners 
  that are causing him some headaches.....

0========0
| Weapons \
0==========0

  Rockets (Hunter), MP5 [MP] (optional).

0==========0
| Prep Work \
0============0

  Go to the Washington Beach Police Station and get a Cop Uniform. Then get a 
  Hunter and park it in the median of the main road east of Phil's Place. If 
  you park it any closer, it will disappear when you start the mission. Run 
  down the road leading to Phil's Place to start the mission (optional). 
  Acquire the Everything-Proof Admiral at the end of "Guardian Angels" 
  (Colonel Juan Garcia Cortez) and have it stored in a garage (optional).

0======0
| Notes \
0========0

  A very funny thing happened while using the EP-Admiral during one attempt. 
  When dealing with the goons on Faggios, one of them entered the passenger 
  side of the Admiral while I was trying to speed away. Tommy snarled "You 
  think that's a good idea?" Apparently not for when the goon closed the car 
  door, he went from being a goon to being an unwilling passenger and started 
  screaming! Hilarious! Not so tough now is he? I sped around for a while 
  listening to his screams and seeing what would happen. I eventually 
  stopped, let him get out, and shot him when he did.

  And got a new tip from Cristian Luis Barreto.

0=========0
| The Plan \
0===========0

  The gunrunner has four trucks in two groups. Both groups are heading north. 
  One group is moving through Little Havana along the main road. Run as fast 
  as you can to your parked Hunter. Get in and fly slightly south until you 
  see the first group. Shoot the rockets and destroy both trucks. Leave the 
  weapons where they are at and fly north. Try not to leave any survivors. 
  Any goons you leave behind will carjack a nearby vehicle and pursue you.

  The second group is also heading north along the central road in Downtown 
  by the Police Station. You will notice that when you attacked the first 
  group, these guys disappeared from the radar but are still active. Rocket 
  them, land your helicopter, and get the weapons (M60, Ingram Mac 10 [Mac]) 
  these guys dropped. The game will prompt that the gunrunners have sent 
  reinforcements to deal with you. Get back into your Hunter and fly south 
  back to the first set of weapons.

  These reinforcements will be riding Faggios and will chase you around. They 
  will come in groups of four as long as you have not picked up all the 
  weapons. Destroy one group and more will show up. There is a bonus, 
  however, if you kill any of these guys - $100.

  But, if you fly back to the first set of weapons and land quickly enough, 
  you can get both weapons (Spaz Shotgun [S.P.A.S. 12], Python [.357]) before 
  any of these guys show up. And in doing so you will also complete the 
  mission.

  When using the EP-Admiral, drive-by the trucks and goons. You can have a 
  lot of fun smacking the goons off their mopeds and gaining some bonus money 
  in the process. Just be on the lookout for Cops and be careful when exiting 
  the car to get the weapons.

  According to Cristian Luis Barreto you can also use the Rhino for this 
  mission and easily blow up the trucks and Faggios.

0=======0
| Reward \
0=========0

  $2,000.

 /CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| >PCA2. "Boomshine Saigon" (Phil Cassidy's Asset)                          |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
 \CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/

0=========0
| Overview \
0===========0

  Tommy decides to visit Phil who happens to be thoroughly wasted on his own 
  boomshine. His breath fumes are so potent, even Tommy is getting drunk off 
  of it. Phil wants to show Tommy a demonstration on some explosives but it 
  is not working because the batteries in his detonator are dead. Phil 
  replaces the batteries and manages to get it to work but ends up blowing 
  off his right arm in the process. You now have to get Phil to the hospital 
  before he bleeds to death.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The blurring and swerving effect you see is the result of the boomshine 
  fumes that Tommy inhaled (the blurring is much less in the DP Version 
  (PS2), Xbox Version, and PC Version). You must take it easy and not 
  over-steer but at the same time you must go as fast as possible so you can 
  quickly get Phil some medical attention. Make your way to Bayshore Avenue 
  and go south.

  But once you get to the hospital, Phil protests and you now must make your 
  way to an old buddy of his that lives in Little Havana ("There's an ex-army 
  surgeon who owes me a few favors and a lawnmower."). As you get closer to 
  your destination, your vision will begin to clear up so you can drive 
  easier. Once you drop Phil off, the mission is completed.

0=======0
| Reward \
0=========0

  $4,000.

  Now that you have finished Phil Cassidy's Asset missions, you can now buy 
  the following weapons at Phil's Place:

    >>Remote Grenade [Cost: $1,000].
    >>MiniGun [Cost: $10,000].
    >>Rocket Launcher [Cost: $8,000].
    >>M60 [Cost: $8,000].

  The Weapon Icons regenerate quickly so you don't have to wait long to get a 
  lot of ammo for the weapons he sells.

  Now that I have the Fast Load feature (from doing "Rifle Range") and a 
  place to quickly get lots of ammo for my heavy weapons, I can now finally 
  do the last of the Colonel's missions.....

 /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C5. "All Hands On Deck!" (Colonel Juan Garcia Cortez)                    |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

  The Colonel's skirmishes with the French, with your help of course, have 
  put a lot of heat on him and he feels the need to finally leave Vice City. 
  Even though you have done some of his dirty work for him, he has fulfilled 
  his promises and paid you well for your services. As a last gesture of 
  goodwill you volunteer to help him get away. And Cortez.....

     "You, my friend, are worth ten guns..." 

0========0
| Weapons \
0==========0

  M60 (1,000+ rounds).

0==========0
| Prep Work \
0============0

  Go to Phil's Place and get the necessary ammo for the M60.

0======0
| Notes \
0========0

  The road-blocking method, using a Coach to block the entrance to Pier 1, 
  will NOT work on the Xbox and PC versions. In addition, Glen T. Winstein 
  wrote me saying that he used the M60 with very good results. I tried it and 
  found I could simplify things by doing away with the road-blocking and 
  using the M60 instead of using the Sniper Rifle/Rocket Launcher method used 
  in previous versions of the guide.

0=========0
| The Plan \
0===========0

  The mission begins with a cutscene of the yacht pulling away. Just then, 
  two black cars filled with French agents pull up to Pier 1. They exit their 
  cars and head for some boats parked at the end of the pier. When you gain 
  control, switch to your M60 and shoot up the three boats. They will blow up 
  very easily when using the M60. 

  The next section takes place near another bridge. The agents have formed a 
  blockade made up of several small and medium sized boats. Focus on the 
  boats exclusively and ignore the agents that may board the yacht and just 
  shoot up and blow up the boats.

  Once the last boat is gone, you will now have to deal with helicopters. 
  Look to the east and shoot down the first helicopter that appears and do 
  the same thing to the second helicopter when it appears. The M60 makes 
  quick work of the choppers.

  After that, you will now have to deal with a third helicopter. But this one 
  is a Hunter. Shoot up the Hunter and it will go down quickly like the 
  others. Once the Hunter goes down, the mission is over.

0=======0
| Reward \
0=========0

  $5,000.

  In addition, you will be given a boat as a gift (you can't save it though) 
  and you have finally completed the last of the Colonel's missions.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$6. Interglobal Films Asset (Price: $60,000)                            |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy buys this film studio because he knows that there are big bucks in 
pornography. This studio is being run by film director Steve Scott who seems 
to have a fetish for big sharks and mashed potatoes. Tommy just wants him to
focus on what's important - the sex ("Why'd you get in this business, ya 
prick? Huh? For the pussy, that's why!").

But he needs to find some new talent and creative ways to get the word out on
this project. There are a total of four missions and is represented by the
clacker symbol on Prawn Island.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA1. "Recruitment Drive" (Interglobal Films Asset)                      |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

0=========0
| Overview \
0===========0

  Tommy doesn't like the actors that have been working on Steve's project so 
  he needs to get new ones. He hears that actress Candy Suxxx may be 
  available for a film project so Tommy decides to go and recruit her.....

0========0
| Weapons \
0==========0

  MP5 [MP].

0==========0
| Prep Work \
0============0

  Get a Sanchez or PCJ-600 and save it in either the Hyman Condo or the El 
  Swanko Casa and save your game before riding to the film studio to start 
  the mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the north part of Downtown (the V.A.J. Finance building) where Candy 
  is said to work. Stop near the pink circle and get off then walk into the 
  circle.

  You will then see Candy being dropped off by Congressman Shrub. She 
  will then come talk to you. She agrees to being in the film but she says 
  that you need to talk to her agent.

  Her "agent" is really her pimp who has just driven up. Angrily, he then 
  gets back in his car and flees but not before three associates come out of 
  his car to give you a hard time.

  Quickly get back on your bike and go after the pimp instead of dealing with 
  these guys (you will notice that the game has placed your bike near the 
  street at a certain angle during the cutscene regardless of where you 
  parked your bike before).

  As you chase Candy's pimp, you will see him tear through the traffic. Try 
  to get close enough to him to shoot him with your MP5 [MP]. At some point 
  he may suddenly stop. If you're close enough to him, three more goons will 
  come out of his car and go after you and the pimp will tear off again.

  But if he stops and you're far enough away, no goons will come out of his 
  car but he will remain still. This means he is a sitting duck and can be 
  easily destroyed. If these goons do come out, just blow past these guys 
  and continue chasing and shooting.

  Once his car starts flaming, he will get out and run. Shoot him or run him 
  over to kill him.

  It kinda goes without saying that you should keep an eye out for the Cops 
  while you are doing all this because they can easily knock you off your 
  bike and bust you when you least expect it.

  When you finally get rid of her pimp, go back to the Hyman Condo to get rid 
  of your wanted rating (using either the bribe or a change of clothes). Then 
  go and get Candy who will then climb on the back of your bike. Now you need 
  to get Mercedes who just happens to be having lunch at the Well Stacked 
  Pizza in Downtown.

  When you get there, get off the bike and head inside. You will also notice 
  that across the street is a four-door car that has been placed there for 
  you. Talk to Mercedes who is more than happy to be in the film ("Of course, 
  as long as it's cheap and sleazy."). Walk back out and get in the car 
  (making sure the girls follow you) then drive to the studio to finish the 
  mission.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, Sonny decides to give you another call. He is a little upset 
  that you haven't given him any consideration.....

     "WHERE'S THE GODDAMNED MONEY, WHERE'S THE GODDAMNED STUFF, AND WHERE'S 
      MY CUT OF YOUR NEW ACTION?!!!!"

  Tommy will have to deal with him eventually if he wants to keep his budding 
  empire intact.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA2. "Dildo Dodo" (Interglobal Films Asset)                             |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

0=========0
| Overview \
0===========0

  Steve is quite happy with the new talent.....

     "Well, Candy is a natural and that new girl - she's insatiable! She went 
      through half the cast and crew before I even took a light reading." 

  .....but now faces the problem of getting the word out about the film. 
  There are a lot of flyers sitting on a table waiting to be seen but nobody 
  will let them be posted. Tommy has other ideas.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Tommy decides to drop the flyers out of a seaplane and spread them out all 
  over town. There is one parked right outside the studio by the pier. The 
  plane doesn't have good handling but once you get it to top speed it's not 
  too bad. Go south on the water until you get up in the air and at top 
  speed. Then go north toward The Dirtbike Track.

  On your radar screen, you will see six blips - all on the West Side. They 
  are represented by blue globes (Starting Markers). When you fly into one, 
  the flyers come pouring out. In addition, all the other blips disappear and 
  a red one appears (Ending Marker). Fly into this red globe to stop the flow 
  and go to another blue Starting Marker to send out some more flyers.

  There are a total of twelve markers in all - six blue (beginning) and six 
  red (ending). You can do this in any order but the route outlined in this 
  guide is probably the best way to go:

  >>Starting Marker #1: North Dirttrack.
    Ending Marker #1: At intersection near VROCK.

  >>Starting Marker #2: At corner near Well Stacked Pizza (Downtown).
    Ending Marker #2: At intersection near Well Stacked Pizza (Little Haiti).

  >>Starting Marker #3: Near the "Welcome to HELL" sign in Little Haiti.
    Ending Marker #3: Above the Escobar International Airport terminal.

  >>Starting Marker #4: Near the Boatyard in Viceport.
    Ending Marker #4: Near the Deli in Little Havana.

  >>Starting Marker #5: Near the Bank in Little Havana.
    Ending Marker #5: Between the two large buildings on the road that leads 
                      to Phil's Place.

  >>Starting Marker #6: Above the Greasy Chopper in Downtown.
    Ending Marker #6: Above the bridge that leads into Downtown.

  The best way to get Ending Marker #5 is to go far west and turn back east 
  so you can get a straight shot at the red marker. The rest of the markers 
  you should have no problems with (other than controlling the plane, that 
  is).

  I almost forgot to mention that you have a limited supply of gas for this 
  mission but since this can be done quickly, this really isn't much of an 
  issue. After doing all 12 markers, the mission is successfully completed.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, you now have a Skimmer to play with at the pier by the Film 
  Studio.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA3. "Martha's Mug Shot" (Interglobal Films Asset)                      |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

0=========0
| Overview \
0===========0

  Congressman Shrub has decided to go after the Puritan vote and is proposing 
  legislation to shut down film studios such as yours. Tommy decides to use 
  Candy's connection to Shrub to his advantage. Steve suggests that Tommy 
  follow Candy after work to see where she goes to meet the Congressman and 
  gives him a camera to help him dig up some dirt.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You will need to follow Candy to their "love nest" and the best way to do 
  that is with the Sparrow helicopter parked near Studio C. Once in the air, 
  stick close to the limo and see where it goes. It will eventually drop 
  Candy off at the condo north of the Malibu (where you did "Treacherous 
  Swine" (Colonel Cortez)).

  It turns out that the Congressman does indeed have a fetish (including 
  being called "Martha"). The game will then prompt you that the WK Chariot 
  Hotel across the street will make an excellent vantage point and a door 
  will be opened for you to get there.

  But, if you rotate slightly left, you can see the large balcony in the 
  front of the hotel. Go through the gap in the trees and land your chopper 
  on the balcony. The top of the balcony and the top of the condo are about 
  level. Get a good vantage point to take the three pictures you need to 
  frame him.

  Unfortunately, after taking the third picture, you are found out by his 
  guards and they sic the FBI out on you jacking your Wanted Rating to 
  5-Star. Not good, especially since you need to get back to your studio with 
  the pictures. Get back in your Sparrow and fly back to the studio.

  Don't fly over Prawn Island to get to your studio. There are agents posted 
  at the entrances and they can shoot you down with their MP5s. Instead, fly 
  west over the water then turn north when you are close to the West Side so 
  your studio is northeast of you. Fly to the Downtown bridge and turn right 
  when you do. Then turn right again when Studio C is to your right and you 
  should see the pink circle ahead of you. Fly towards the pink circle while 
  descending. You should hit the ground when you reach the pink circle and 
  when you do, this will successfully end the mission.

  If you read the section "Getting The Police Cheetah or FBI Rancher" in the 
  Advanced Tips And Information chapter in Part I, this is a perfect 
  opportunity to get a FBI Rancher. Land the Sparrow near the south end of 
  the Links View Apartments and acquire a FBI Rancher. Then use the Pay 'N' 
  Spray there to get rid of the wanted ratings.

  It should be noted, however, that you CANNOT use the FBI Rancher in a Pay 
  'N' Spray in the Xbox version so you may have to use another car inside the 
  Pay 'N' Spray to get rid of the wanted ratings. Just park the car inside 
  and get out before the garage door closes. Then when you are ready to get 
  rid of the ratings, go back into your car and the garage door should close. 
  Then go back out and acquire a FBI Rancher.

  Once you get a FBI Rancher, store it and head back to the film studio. 
  However, even though you may no longer have a Wanted Rating, there are 
  still guards in front of the studio at both entrances. These guys are not 
  related to law enforcement but instead are Congressman Shrub's personal 
  bodyguards. Go up to the fountain north of the studio and take these guys 
  down with a Rocket Launcher to clear the way back into the studio to end 
  the mission.

0=======0
| Reward \
0=========0

  $4,000.

 /FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA4. "G-Spotlight" (Interglobal Films Asset)                            |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
 \FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/

0=========0
| Overview \
0===========0

  Tommy decides to try a publicity stunt to promote the film. He decides to 
  manipulate the searchlight in the east part of Downtown.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  In order to reach the searchlight, you must go on the roofs of the downtown 
  buildings to manipulate it. You will be provided a PCJ-600 to use for the 
  course so go ahead and take it. There are 19 pink circles you must hit to 
  reach the searchlight.

  Once you start, you have until 7 AM the following morning to complete your 
  task but since you start in the early evening, you will have more than 
  enough time to finish the mission.

  In addition, you will finally be able to complete the last three Unique 
  Stunt Jumps - DTN-J21, DTN-J23, and DTN-J24.

  To start, you have to go into The Rockstar Building next to the Downtown 
  Police Station where DTN-H61 is found, then enter the elevator. Once you 
  lined yourself up with the first circle, back up against the wall, gun the 
  engine and go. In doing so you will do.....

  [DTN-J24] - Smash through the glass of The Rockstar Building to land in the 
              hollow area of the building next door.

  If you blow any of the early jumps or not get any credit for the Unique 
  Stunt Jumps, you can always go back to the elevator and try again. Your 
  cycle will take damage as you land so either go to the Little Haiti Pay 'N' 
  Spray or use the Health Code if it starts smoking.

  As you head west along the building rooftops you will land on the hospital 
  and set yourself up for the second of the three Unique Stunt Jumps.....

  [DTN-J21] - Jump from the roof of Schuman Health Care Center to the 
              building across the street.

  About halfway through the course and near The Dirtbike Track, you will land 
  on a building that has a ladder that will go down as you land on it. So if 
  you blow any of the later jumps, you can go back here instead of going back 
  to the beginning of the course.

  The last jump onto the searchlight building will be the last of the Unique 
  Stunt Jumps.....

  [DTN-J23] - Jump across the bridge for Hoarmount Avenue and land on the 
              building that has the searchlight on top.

  This should complete all of the Unique Stunt Jumps in the game. Go to the 
  pink circle by the searchlight to finish the mission and give gawkers 
  something to look at. A stairway on the south end of the building will 
  extend down so you can get back onto the street.

  If you have too much trouble jumping from building to building you can do 
  what a gentleman named Rich Kelly suggested which is placing a helicopter 
  after the first jump (or just go over to the nearby VCN Building and get a 
  news chopper) and fly through all of the checkpoints. Then go back and do 
  the Unique Stunt Jumps afterward.

  Don't forget - the final Chopper Checkpoint mission opens up at the 
  skyscraper where you started the mission. Go ahead and do this (and the 
  other three if you waited until this one opened up so you could do them all 
  at once) before you save your game.

0=======0
| Reward \
0=========0

  $8,000.

  You'll also complete all of the Interglobal Films Asset Missions. A Money 
  Icon will spawn outside Interglobal Films and will generate max revenue of 
  $7,000 a day.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$7. Kaufman Cabs Asset (Price: $40,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy buys this place because he hears that there is good money in the Taxi 
business. The dispatch lady seems pretty blase' about another gangster
running things....

  "Anyhoo, I guess you better get on with the 'things are gonna change around 
   here' crap, maybe threaten one of the drivers - go steady on Ted over 
   there, he's just had his hernia fixed."

This Asset Property has three simple missions and it should not take too long 
to complete.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA1. "V.I.P." (Kaufman Cabs Asset)                                      |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

0=========0
| Overview \
0===========0

  Tommy decides to take a cab to pick up an important customer.....

0========0
| Weapons \
0==========0

  MP5 (optional), PSG1 [.308 Sniper] (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive up to the pink marker on Starfish Island in less than one minute to 
  pick up your customer.

  As you near the pink marker, drive past it a little and turn around. You 
  should be facing west when you get into the circle. Honk the horn when you 
  stop in the circle.

  Unfortunately, a rival cab cuts in front of you and takes your fare. 
  Drive-by and shoot up the other cab to the point the customer leaves that
  cab and enters yours. Drive the customer to the airport to complete the 
  mission.

  Then there's this method offered to me by Mihir Mehta:

     "As you know the VIP has to be dropped at the pink marker at the 
      terminal at Escobar International airport. After the cutscene in which 
      the rival cab drives off with him, IGNORE HIM, overtake him and park in
      the pink marker. Now the other cab cannot reach there. Now you can 
      easily shoot him until the VIP gets into your cab. Easy as pie."

  Well, I tried that but he still managed to drop off the passenger. However, 
  I played around a little and came up with something different.

  The other cab will go through Little Havana on the way to the Airport. Keep 
  going south along the main road and take the other way to the Airport. 
  Drive over to the EIA Main Terminal entrance but park in the grassy area in 
  the front.

  Exit the cab and switch to your Sniper Rifle. Get on the sidewalk and look 
  east down the main road leading to the airport entrance. When the other cab 
  comes into view, snipe the driver. Then shoot up the cab a little to get 
  the passenger out. Get him into your cab and drive the short distance to 
  the pink marker to complete the mission.

  You can get into the other cab if you want (after sniping the driver) but 
  if you drive the passenger into the pink circle you will fail the mission 
  since he is not in the Kaufman Cab.

0=======0
| Reward \
0=========0

  $1,000.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA2. "Friendly Rivalry" (Kaufman Cabs Asset)                            |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

0=========0
| Overview \
0===========0

  VC Cabs is overwhelming Kaufman Cabs. They have too many vehicles and it is 
  up to you to thin their herd.....

0========0
| Weapons \
0==========0

  MP5 [MP] (optional), Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Get a Rhino from Fort Baxter Air Base and put it in one of your garages 
  (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are three cabs that need to be disposed of. There are also four ways 
  you can dispose of them:

  >>Drive by and shoot them until they are destroyed.

  >>Get some distance in front of them, get out, and use the Rocket Launcher.

  >>Use the Rhino and run them down.

  >>Jack the three cabs and group them together so they can be destroyed with 
    one rocket or grenade.

  Either way, destroy all three cabs to complete the mission successfully.

0=======0
| Reward \
0=========0

  $2,000.

 /CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA3. "Cabmageddon" (Kaufman Cabs Asset)                                 |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
 \CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/

0=========0
| Overview \
0===========0

  Tommy has been personally requested to pick up Mercedes and wastes no time 
  in taking the call.....

0========0
| Weapons \
0==========0

  Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  Should have plenty of ammo for the Rocket Launcher (at least 30 rounds) 
  (optional), MP5 [MP] (optional). Do the Taxi Mission and get at least 100 
  fares to unlock the Super Taxi Jump (optional).

0======0
| Notes \
0========0

  Special thanks to Dexterx5 for pointing me in the right direction with his 
  suggestion.....

     "In the mission "cabmageddon", when the taxis start chasing you just 
      drive towards the water. Get out of the car, hop up on the wall and 
      wait for time to run out.  When the zebra cab came, I cautiously ran 
      toward it, pulled the driver out, shot him with the python. Mission 
      passed and I drove the zebra cab to my garage."

  But another reader, Brian P., came up with something a little better.....

     "Hey there. I was reading your FAQ for Vice city on www.gamefaqs.com, 
      and I found it really helpful. I wanted to send you a tactic that I 
      used for the Cabageddon mission (Taxi asset). I hadn't read that 
      section of your guide before doing it, so I did it my own special way. 
      Anyway, the six taxi cabs try to beat you down while your in your own 
      cabby. My tactic was this...The gate that you usually enter from is 
      barred off, so it tries to prevent you from leaving. I had already done 
      the 100 passenger taxi mission, so I just made a mad dash for the gate 
      and used the special cab jump ability to hop over it. Once I was on the 
      other side of the gate, I just waited for the timer to run out. Once it 
      did, the zebra cab appeared on the inside. It was trapped in there 
      while I was on the outside, so I just threw a few grenades over the 
      fence to destroy it. It worked like a charm for me, so let me know what 
      you think."

  Tried it and it works pretty well.....

  I had something funny happen to me when trying out the new strategy. I 
  jumped the fence with the taxi but had one of the other taxis follow me (a 
  definite glitch). I let him do circles and destroyed him with my MP5 [MP] 
  in drive-by mode. The explosion came close to a bunch of pedestrians and 
  killed some but pissed off one of them. I got out of my cab and made my way 
  back to the gate with the ped chasing me. When I got back to the gate, I 
  was accosted by the ped. I switched back to the Nightstick and knocked him 
  down. By this point the time had run out and the leader cab sequence 
  started. When the cutscene started, the leader cab landed on the ped and 
  was on him long enough to kill him! I switched back to the Rocket Launcher 
  when I regained control and destroyed the leader cab. After I passed the 
  mission, I picked up the money that the dead ped left behind. When I did 
  that Tommy said "It's a nasty city isn't it?" all the while looking down on 
  the dead ped. Got a nice chuckle out of that one.

  I had another reader, Red Falcon, offer a method to completing this mission 
  although it takes a while to set up:

     "Get the taxi and go and stand in the pink marker. But DO NOT sound the 
      horn. Exit the cab and go to your mansion. If you have the Sea Sparrow, 
      get that, or, get the Maverick. Go back to the airport on your heli, 
      land AS CLOSE to the taxi you were on as possible. Then, exit the heli, 
      enter the taxi and sound the horn. When the cutscene ends, exit the cab 
      and get into the heli as fast as possible. If you are quick enough(easy 
      to do), you should enter it before the taxi guys run you down. Then, 
      let the heli gain speed, just hover on top of the taxis or go into the 
      water. If you hover on your heli over water, the taxi guys will try to 
      come behind you and as a result, fall into the water. You can try the 
      same for the Zebra Cab, but be careful. After the Zebra cab falls into 
      the water, the "Asset Completed" cutscene starts, so you lose control 
      of your heli and it might fall into the water."

  I couldn't get this to work 100% of the time but it is something different 
  to try.

  And there is this interesting bit of trivia from Jeff Sims:

     "Now the question: In the Vice City game there a mission that involves
      Tommy being attacked by a Zebra Cab. I wonder if you can tell me if you
      have any theorys about why this cab would be called the Zebra cab?

      My theory is that it is a reference to a taxi company in a book called
      American Tabloid, written by James Ellroy. In this book there is a cab
      company called Tiger Cabs, that is a front for a drug running (and 
      other dirty business) outfit in Miami.

      I have searched for Tiger Cabs on the interment and there doesn't 
      appear to be any other results, so I assume it is a fictional company."

0=========0
| The Plan \
0===========0

  The location of where you are supposed to pick up Mercedes is Viceport in 
  the large open area west of the Viceport Pay 'N' Spray. When you get there, 
  you will see a pink circle where you are prompted to go. Point your cab 
  north and have only the back end of the cab in the pink circle. When you 
  honk the horn there's no sign of Mercedes.

  Instead, you have been lured into a trap by VC Cabs and six cabs show up to 
  give you the "business". When you start this phase, which lasts one minute, 
  zip as quickly as possible to the gate. Get a straight shot at the gate and 
  use the Super Taxi Jump to go over the fence. Exit the cab near the truck 
  parked near the gate, put Tommy in the middle of the gate, and look towards 
  the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the timer 
  to run out.

  If you haven't done the Taxi Mission and got 100 passengers to unlock the 
  Super Taxi Jump, point your cab slightly to the southeast (toward the bow 
  of the ship in the background) and have only the back end of the cab in the 
  pink circle when you get there. When chased by the other cabs zip as 
  quickly as possible to where the ship is. Round the corner, get near the 
  crates, skid so that you are parallel to the crates, exit your cab, and 
  quickly jump onto the little wall before any of the other cabs can get to 
  you. Run alongside the crates and get to the other side. Then run back to 
  the gate where you entered. Put Tommy in the middle of the gate and look 
  towards the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the 
  timer to run out.

  When you finish that phase, the leader of VC Cabs shows up to deal with you 
  personally in his Zebra Cab. You will even see Tommy standing there in the 
  cutscene and his standing in front of the cab keeps it from moving past the 
  gate. When the cutscene finishes, the leader cab will back away from you so 
  he can gain speed to run you over. Take this opportunity to target the 
  leader cab with your Rocket Launcher and quickly destroy it with two 
  rockets to end the mission.

  Then there's this method that HandsomeRockus and Rich Williams use for this 
  mission and falls under the category of "Why the hell didn't I think of 
  that?" If you have at least 90 Hidden Packages you can use the Rhino here. 
  Park the cab close to the pink marker then leave to get another vehicle. Go 
  to Fort Baxter Air Base and get a Rhino.

  Drive the Rhino and park it near the pink marker then switch vehicles. Get 
  into the pink marker and sound the horn. After the cutscene switch to the 
  Rhino. The other cabs will destroy themselves on the tank. The same goes 
  for the leader cab when he confronts you. Very easy.

0=======0
| Reward \
0=========0

  $5,000.

  You'll also complete all of the Kaufman Cabs Asset Missions. A Money Icon 
  will spawn inside Kaufman Cabs and will generate max revenue of $5,000 a 
  day plus a Zebra Cab to call your own. You may also want to do the Taxi 
  Mission if you decided to wait this long to do it.

  In addition, if you get a regular Kaufman Cab (not a Cabbie, Taxi, or Zebra 
  Cab) you can listen to what is known as the Taxi Band. This is similar to 
  the Police Band in which you can listen to communications between the 
  Kaufman Cab operator and various Kaufman Cabs around town.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$8. The Boatyard Asset (Price: $10,000)                                 |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy the Boatyard to get some boats for use in his
operations. He finds the place run by a couple of dopeheads, Dwaine and
Jethro, who point out the boats parked in the back.....

  Dwaine: "Dude, she's already running with a 300 horse power engine..."
  Jethro: "and the fiberglass hull, she just shoots through the waves!"
  Dwaine: "She can do like zero to sixty in four seconds flat dude..."
  Jethro: "and she can hold like twenty bales of the best Jamaican smoke 
           right in the hull!"

>>NOTE: You'll meet up with these two stoners again in "Grand Theft Auto: San
        Andreas" (starting with the mission "Wear Flowers In Your Hair" (Carl
        Johnson)).

 /ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA\
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
| >>BA1. "Checkpoint Charlie" (The Boatyard Asset)                          |
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
 \ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA/

This Asset Mission requires that you go through a checkpoint race. You have 2 
and 1/2 minutes to complete the course. The first part of the race is the
most difficult because of all the turns and jumps around the Piers. Once you
have made the last jump from the Pier area, the rest is easy. But if you had
some difficulty in the first part, you may still lose the race.

Once this Asset Mission is done a Money Icon will spawn in front of the 
Boatyard and will generate max revenue of $2,000 a day plus unlimited use of 
the boats.

However, if you grab any of the boats, you will have to do the mission again. 
You will also notice that the time to complete the course is five seconds
less than before (2:25). If you are successful again, there will be five
seconds less to complete the course than was before when you try again
(2:20). Therefore, the more times you complete the course, the less time you
will have on subsequent attempts.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >>$$9. The Pole Position Club Asset (Price: $30,000)                      |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Now Tommy wants a place to go to where he and his friends can enjoy some 
exotic entertainment (i.e. strippers) and the only place in town that has it 
is the Pole Position Club.

When you purchase the place the Mr. Vercetti Outfit will spawn at "Collars &
Cuffs" which is about a block north of the club.

The Asset Mission related to this property isn't obvious at first. When you 
enter the place, you will see customers doing their thing (and the dancers 
dancing). Go in the back and you will notice some rooms. In the very back on 
the right side, there is a door for management only. There is a room across 
from that that you can enter but there is nothing there. Enter the room 
closest to the main area, and you will be treated to a dance from one of the
dancers.

The Asset Mission is here in this room. You must sit through and spend a 
minimum of $300 here to complete the Asset Mission. Once done, a Money Icon
will spawn in front of the club and will generate max revenue of $4,000 a
day.

In addition, you will also unlock the "management only" room and upon 
entering, you will be treated to a very short cutscene of Tommy enjoying
another dancer wearing nothing but a cowboy hat, pasties, and a g-string. On
top of that, this dancer will also appear as a bartender at the Malibu Club.

 /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$10. Vice City Printing Works Asset (Price: $70,000)                    |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Tommy decides to buy the old Vice City Printing Works Asset to put out
something related to his work over at Interglobal Films (some porno mags
maybe?).

Ernest Kelly, the longtime boss there, says that printing money is far better
than making magazines ("Oh, crap, sonny, low grade crap. I've always fancied
printing money. It ain't too hard.").

This Asset Property has two missions and is represented by the "$" near
Little Havana.

 /WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| >PWA1. "Spilling The Beans" (Vice City Printing Works Asset)              |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
 \WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/

0=========0
| Overview \
0===========0

  After being introduced to Ernest, Tommy decides to track down some plates 
  for his counterfeiting operation.....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow), Python [.357].

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Tommy needs to find out where and when the plates are coming in. He figures 
  that the person who has the best knowledge is Kent Paul. After confronting 
  Kent, Tommy is informed that the triad is operating off one of the large 
  ships near Viceport and that the bossman there can tell him when the plates 
  are coming in.

  Go back to your mansion and get a Sea Sparrow. Fly to the ship and you will 
  see security personnel all over the back end of the ship. Use the machine 
  gun to get rid of all of them. You will notice that on the right side, you 
  will see the pink circle where you need to go. You will also see a ramp 
  near that that heads up to the highest platform on the ship.

  Go to the left side of the ship and land on the left side of this platform. 
  It may not look like you could land there but you can, you just have to be 
  careful. Once you land, go down the ramp to the pink circle. Once the 
  cutscene ends, switch to your Python [.357] in case there are any security 
  to deal with. Get back into your chopper and fly back to Vice City Printing 
  Works to end the mission.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, Ken gives you a call. It seems that Sonny has been putting the 
  screws to him and is running scared. Tommy tells him to calm down but we 
  all know how Ken is, right? Eventually, Sonny needs to be dealt with once 
  and for all.

 /WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| >PWA2. "Hit The Courier" (Vice City Printing Works Asset)                 |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
 \WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/

0=========0
| Overview \
0===========0

  Now that Tommy knows when the plates are coming, it is time to go and get 
  them.....

0========0
| Weapons \
0==========0

  Rockets (Hunter) (optional), MP5 (optional).

0==========0
| Prep Work \
0============0

  Prior to starting the mission, get a Police Uniform Outfit and get a Hunter 
  from Fort Baxter Air Base. Land the Hunter on the ground about three car 
  lengths from the pink circle at the Print Works. If you park it too close 
  to the pink circle, the Hunter may disappear when you start the mission 
  (optional). Acquire the Everything-Proof Admiral at the end of "Guardian 
  Angels" (Colonel Juan Garcia Cortez) and have it stored in a garage 
  (optional).

0======0
| Notes \
0========0

  I have another method to doing this mission thanks to Glen T. Winstein and 
  HandsomeRockus.

0=========0
| The Plan \
0===========0

  The dropoff is in Viceport where you got ambushed in the beginning of the 
  game. It is heavily guarded with many of the sentries carrying Shotguns 
  (which can down your Hunter with one or two solid hits) and Tec-9's. There 
  are other sentries on the rooftops and crane that are armed with Sniper 
  Rifles. There are also three cars waiting for the courier.

  Fly the Hunter to the dropoff and veer out over the water when you get to 
  the ship where you did the previous mission. Where you want the chopper is 
  over the water BEHIND where the other chopper (with the courier) will land. 
  You should also see the three cars in the background. Stay far enough away 
  so you don't alert the guards and hover at about ground level. 

  The other chopper will eventually come from behind and above you. Wait for 
  it to land and when the courier exits the helicopter, blast it and the 
  three cars in the background. This should get rid of most, if not all, of 
  the nearby guards. Rotate slightly right to blast the crane and gently 
  rotate left to hit the top of the building in the back to get rid of the 
  snipers.

  When you clear this sector out, gently land the Hunter near the plates, 
  exit the chopper to get them, get back in, fly back out over the water, and 
  retrace your path back to the Print Works to end the mission.

  When using the EP-Admiral, lay in wait in-between some trailers not far 
  from the dropoff area. As the cars pass by, they will spot you and go after 
  you. Focus on the courier's car. Drive-by it until it flames and wait for 
  the courier to exit. If the car blows up before the courier gets out, you 
  will fail the mission because the plates will be destroyed in the 
  explosion.

  Kill the courier or wait for the car to explode when the courier exits. Get 
  out and quickly get the plates. Get back into the EP-Admiral and speed over 
  to the Print works (park near the fence otherwise you may lose the 
  EP-Admiral) to complete the mission.

  Recently, Glen T. Winstein gave me another method that a friend of his, 
  HandsomeRockus, uses. Basically he lays in wait near where their secret 
  printing press is which is at the stairs just behind the red-and-beige 
  building east of Phil's Place (and where you found LHI-H65).

  He used a Rhino and blasted the two escort cars when they showed up (they 
  show up way ahead of the courier's car) and killed the courier when she 
  arrived and exited her car. Then he took the plates and drove over to the 
  Print Works to complete the mission.

  I tried it and it works pretty good. I also used the EP-Admiral and it 
  works a little better because it is faster and less clumsy. Just use the 
  Drive-By mode when the escort cars arrive (to destroy them) and run over 
  the courier when she exits the car after she arrives.

0=======0
| Reward \
0=========0

  $5,000.

  You'll also complete all of the Vice City Printing Works Asset Missions. A 
  Money Icon will spawn outside the building and will generate max revenue of 
  $8,000 a day.

  In addition, a coked-up Ken calls and tells you that something has happened 
  over at the Print Works and needs to be checked out. This will open up the 
  last two Main Story Missions.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V4. "Cap The Collector" (Tommy Vercetti)                                 |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  When Tommy checks out the Vice City Printing Works, he finds Ernest being 
  helped up by the other workers. He has been beat up by thugs sent out by 
  Sonny who has decided to take matters into his own hands and collect his 
  slice from Tommy.

  However, Tommy is in no mood to share, especially with Sonny. He now must 
  put a stop to the collections.....

     Ernest: "Tommy...rip that guy a new asshole for me..."
     Tommy: "I'm gonna rip him two!"

0========0
| Weapons \
0==========0

  MP5 [MP] (optional), Machine Gun (Hunter) (optional), Rockets (Hunter) 
  (optional). Tank Gun (optional).

0==========0
| Prep Work \
0============0

  Get the EP-Admiral and store it in one of the Sunshine Autos garages 
  (optional). If you still have the Hunter from the last mission, land 
  it about three to four car lengths from the pink circle (optional). Get a 
  Rhino and place it in one of the Sunshine Autos garages (optional).

0======0
| Notes \
0========0

  Monkey Man came up with a better way to this mission.....

     "For the mission "Cap the Collector" what I did is took a coar and 
      parked it over the money icon at Sunshine Autos so they couldnt collect 
      the money and then took out my rocket launcher and blasted them when 
      they got close to the car."

  I made some tweaks to the idea and used it in this revision. I used both 
  the EP-Admiral and the Rhino in trying out this idea.

0=========0
| The Plan \
0===========0

  The collectors that Sonny has sent will go to each of your businesses to 
  collect his slice. The more businesses you have, the more time you have to 
  get the collectors. This is why I saved the Vice City Printing Works as the 
  last Asset Property to do. To make sure I had all of my businesses opened 
  to give myself as much time as possible although this mission can be done 
  quickly. A pair of collectors are on a Sanchez and heading toward The 
  Boatyard. Get into your car and speed down to Sunshine Autos.

  It is probably best to use the EP-Admiral but this can work with most cars. 
  Jack a nearby car when the mission starts and quickly make your way to 
  Sunshine Autos. Get the EP-Admiral and position your car as to look like 
  you are backing it through the door. The Money Icon should be in the back 
  seat. However, you should angle the car toward the left a little bit. This 
  way, when you look right in drive-by mode, you should be aiming at the 
  driveway entrance leading into the facility.

  When the first set of collectors make their way to the auto lot they will 
  park at the driveway entrance and run toward the icon. Just go into 
  drive-by mode and kill them as they approach the car. After that, a second 
  set of collectors will head down the main road from Downtown to continue 
  the collecting started by the first group. Just stay where you are at 
  regardless of whether the collectors go to your other assets. They still 
  need to come to Sunshine Autos so you can just wait and ambush them. After 
  killing the second set of collectors, a third set will be generated. Wait 
  for them also. When you kill them, the mission will be successfully 
  completed.

  When using the Rhino just park it over the icon and parallel to the open 
  door. Then use the Tank Gun on the collectors as they approach.

  When using the Hunter, you may be able to kill the first group before they 
  tax The Boatyard. Zip up the road and rocket the remaining groups as they 
  appear. Another option is to just land the Hunter near the Boatyard and lay 
  in wait for the next two groups using the PSG1 [.308 Sniper] to take them 
  down from a distance.

0=======0
| Reward \
0=========0

  $30,000.

  At this point, the only remaining Main Story Mission left is "Keep Your 
  Friends Close....." (Tommy Vercetti). But that will be the very last 
  mission to do in this guide. There is still quite a bit of work to do here. 
  This segues into the next section.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. And Now For Everybody Else                                    [NFEL] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Now is the time to clean up some loose ends. Along the way, I've opened up a 
lot of other side-missions that up until now have been put on hold. There are 
a total of 16 missions spread out amongst five different persons and groups.
Most of these side-missions are easy and they can be done quickly. This is
the order in which they are presented in this guide:

  >>Avery Carrington
    ****************
  >>Love Fist
    *********
  >>Big Mitch Baker
    ***************
  >>Umberto Robina
    **************
  >>Auntie Poulet
    *************

They can be done in any order but it is suggested that the gang missions 
(Robina and Poulet) be done last. This is because of the hostility the 
Haitians will have against you when you enter their neighborhood after you
complete the gang missions.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| VII.1. Avery Carrington                                            [AVYT] |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

Avery Carrington is the main real estate developer in Vice City. He seems
like a nice enough gentleman but when it comes to acquiring property he can
be quite ruthless. You have already done some work for him ("Riot" (Ken
Rosenberg)) so you have some idea of what to expect.

He has three missions total and they are not too difficult. He is represented 
by the "A" icon at Fairground Point in Vice Point.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A1. "Four Iron" (Avery Carrington)                                       |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

0=========0
| Overview \
0===========0

  Avery wants you to take down some guy at Leaf Links Golf Course so he can 
  get some additional property. He gives you a membership at the course and 
  tells you to go to Jocksport to get appropriate clothing.....

0========0
| Weapons \
0==========0

  Machine Gun (Sea Sparrow) (optional), Rocket Launcher (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Changed the strategy here because of new information, from Glen Winstein, 
  concerning where to find a Caddy for the fourth car list at Sunshine Autos. 
  You can find a Caddy inside a large shrub (almost completely hidden) on the 
  south side of the walk path just west of the Lighthouse in Ocean Beach. 
  There's no more need to jump inside Leaf Links Golf Club to get one from 
  this mission so I removed the part where you jump over to get a Caddy.

0=========0
| The Plan \
0===========0

  This mission lends itself to some creative thinking. There are two ways 
  you can do this mission.

  The first way involves the use of a Sea Sparrow. First, go to Jocksport 
  to get your golf outfit. But instead of going straight to Leaf Links Golf 
  Course, head to your mansion and get a Sea Sparrow. Fly back to the golf 
  course and park the Sea Sparrow in front of the gate and get out. Get into 
  the pink circle (to generate your target) and get back into the chopper.

  Fly over the course and creep along the trees until you sight your target. 
  Then let him have it with the Sea Sparrow's machine gun. Mission completed.

  The second method for doing this mission was suggested to me by Abhisheik 
  Dahiya:

     "In the four iron missoin for Avery carrington there is another way to
      get your weapons to the golf course Use the boat parked to the right of
      the course entrance and drive the boat to the islands edge and jump 
      onto the island. Easy."

  There's a way to make this even better. Instead of going onto the Golf 
  Course, drive the Predator over near the driving range and park a short 
  distance from it. Then just use the Rocket Launcher or Sniper Rifle from 
  the boat to kill your target and complete the mission.

0=======0
| Reward \
0=========0

  $500.

  In addition, the Golf Outfit icon will spawn outside of Leaf Links Golf 
  Course.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A2. "Demolition Man" (Avery Carrington)                                  |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

0=========0
| Overview \
0===========0

  Avery wants you to help him damage a certain building so he can acquire 
  more property.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had a reader, Cic the Poet, bring up a good point concerning this 
  mission.....

     "on the mission "Demolition Man" you give the advice: "When you finally
      grab the first bomb, start with the top target and then work your way
      down to the ground floor."

     "I think this is a bad idea. No matter in what order you do the other
      bombs, it would be best to save the top target for last. Simply
      because you will not have to fly back from the last target you bomb,
      and saving the top target for last means you save the maximum time out
      of this fact.

      For example, let's say you need 10 seconds to fly from the lowest
      target back to the top-fun van, and you need 30 seconds from the top
      target. Then you gain 20 seconds of time if you do the top target as
      last instead of the bottom one."

  So I made a slight change to this mission.....

0=========0
| The Plan \
0===========0

  The method to damaging this building is a bit unusual in that you have to 
  use an RC helicopter (controlled from a Top Fun Van) to drop bombs at 
  certain points within the building (four of them to be exact). You have a 
  seven minute time limit that begins when you pick up the first bomb. With 
  that in mind, you can go ahead and scope things out before doing your dirty 
  work.

  As you go around inside the building to find where are supposed to drop the 
  bombs, you will see that the place is guarded by workers and security 
  people. They see your chopper and will try to attack it with hammers and 
  guns. However, you can easily deal with them by slicing them up (and 
  killing them) with your Copter blades.

  If you take the time to find where your targets are and kill all of the 
  guards in the building, this will make the mission much easier. When you 
  finally grab the first bomb, start with the bottom target and then work 
  your way up to the top floor. When you have dropped the last bomb, your 
  work is done.

0=======0
| Reward \
0=========0

  $1,000.

 /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A3. "Two Bit Hit" (Avery Carrington)                                     |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/

0=========0
| Overview \
0===========0

  Avery wants you to start a gang war between the Cubans and the Haitians so 
  that land prices will drop and he can acquire more property (cheap). He 
  also introduces you to his protege', Donald Love (from "Grand Theft Auto 
  III") who happens to be taking notes.....

     "Now, nothing brings down real estate prices quicker than a good 
      old-fashioned gang war 'cept maybe a disaster, like a biblical plague 
      or something, but, that may be going too far in this case. You getting 
      this down, you four-eyed prick?"

0========0
| Weapons \
0==========0

  Gun Turret (Rhino) (optional), MP5 [MP] (optional), Sniper Rifle 
  (optional).

0==========0
| Prep Work \
0============0

  If you don't have a Rhino, get one from Fort Baxter Air Base and save it at 
  the Hyman Condo garage (optional). Acquire the Everything-Proof Admiral at 
  the end of "Guardian Angels" (Colonel Juan Garcia Cortez) and have it saved 
  at one of your garages (optional).

0======0
| Notes \
0========0

  Cic the Poet came up with another good method to doing this mission.....

0=========0
| The Plan \
0===========0

  Get a car and go west into Little Havana to the Little Havana Streetwear 
  store that will let you get into the appropriate outfit. Get back into your 
  car and go get the Rhino you have stored in the Hyman Condo garage.

  Approach the Funeral Parlor from either the north or from the south and 
  blast (and run over) everything in sight. In the chaos you will kill your 
  intended target. When you have done that, hightail it out of Little Haiti. 
  When you get out of there, your mission is complete.

  Store your Rhino back at the Hyman Condo, or your Mansion garage, if you 
  wish to use it later for something else.

  When using the EP-Admiral, run over everybody in front of you and drive-by 
  your target. If the target gets in his vehicle, which is a hearse, chase 
  him. Don't worry about the flaming coffins he dumps from the back of the 
  hearse, he can't hurt you because of the EP-Admiral. Drive-by his hearse to 
  destroy it and your target. You will more than likely be outside of Little 
  Haiti if you have to chase him so you will end the mission successfully 
  when you blow up the hearse.

  Then there is the method suggested to me by Cic the Poet:

     "Get to the scene from the _west_. There is a point where a wall blocks 
      your way to the scene. Park your car there, get on top of the car so 
      you can see the gang leader. (With a cheetah, for example, you need to 
      get on the roof of the car, the hood is not high enough.) Use your 
      sniper rifle to shoot him. Then, enter your car and leave. You should 
      be out of Little Haiti before anyone bothers you."

  Actually what he means is approach the scene from the EAST on the opposite 
  side of the wall behind the Well Stacked Pizza in Little Haiti. Once you 
  peek over the wall you will be spotted by the Haitians (that's what you 
  want). Shoot the guy closest to you then kill the gang leader. Then get 
  into your car and leave. Simple.

  If you're into car collecting, this is a very good way to get the Hearse. 
  Kill most of the Haitians (which will eventually get you a 2-Star Wanted 
  Rating). Switch to your Uzi or Python (which will allow you to run), jump 
  the wall, then get into the Hearse. Then drive out of Little Haiti to 
  complete the mission and get the Hearse.

0=======0
| Reward \
0=========0

  $2,500.

  You'll also complete all of Avery Carrington's missions. You will also get 
  a phone call from the Cuban gang leader, Umberto Robina. But I will save 
  his stuff for later in the guide. In addition, the Havana Outfit will spawn 
  at the Little Havana Streetwear in Little Havana.

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| VII.2. Love Fist                                                   [LVFT] |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

Love Fist is a drunken, drug-addled, Scottish heavy metal hair band. Kent
Paul is currently helping them record a new album while they are in Vice
City.

They have three missions total and are represented by the skull icon near the
Hyman Condo. In addition, they are interconnected with the Big Mitch Baker
missions (done a little later).

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF1. "Love Juice" (Love Fist)                                            |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

0=========0
| Overview \
0===========0

  After being introduced to the group by Kent, Tommy helps them get some 
  ingredients for what they call "love juice". Most of those ingredients, of 
  course, involve drugs and other unusual compounds.....

0========0
| Weapons \
0==========0

  MP5 (optional).

0==========0
| Prep Work \
0============0

  You may want to get a Turbo Sabre from Sunshine Autos and save it at the 
  Hyman Condo garage.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive to the pink marker, but before you sound the horn, position your car 
  so that you are facing the street with the pink marker in front of the car. 
  Park in the circle and sound the horn. The dealer will come out and do some 
  business and then.....rip you off and speed off on a motorcycle. Chase 
  after him, ram him off his bike, and run him over (or drive-by him). Get 
  out and get the drugs.

  After doing that, Kent calls and tells you that the band could do with a 
  little company. Tommy has just the person - Mercedes. You now have to go 
  get Mercedes at her place which is just south of the Links View Apartments.

  Once you pick her up, you have 90 seconds to get her back to the studio. 
  The fastest way is to go straight north and use the bridge into Downtown 
  (the road also ends at the studio). Once there, the mission is complete.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, Kent calls and tells you that they are going to need some 
  security for the concert and recommends the local biker gang led by one 
  Mitch Baker. This will open up Mitch's set of missions which I will do 
  first before finishing up with Love Fist.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| VII.3. Big Mitch Baker                                             [BMCH] |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

Mitch Baker leads a ragtag group of bikers who call The Greasy Chopper
"home". He is loyal to his gang and is intolerant of outsiders. Naturally, he
doesn't take too kindly to Tommy but Tommy doesn't back down offering to join
the gang if that is what it will take to secure his services.

Baker's missions are represented by a spade in the south part of Downtown and
consists of three missions.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker)                          |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

0=========0
| Overview \
0===========0

  Tommy's first test is to see if he can ride a bike. However, the bike has 
  to be a either an Angel or Freeway.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  The idea for knocking off a rider at the beginning of the race came from 
  the following source: Official U.S. Playstation Magazine (Issue #66 (March 
  2003) - Page 123) by Brian Steinlage (bonniejs[gnat]juno[snot]com)).

0=========0
| The Plan \
0===========0

  The race starts at the front of the Greasy Chopper and you have to ride 
  against three other riders. You have to use either an Angel or Freeway. And 
  you can't use weapons either - you have to play it straight. You can grab 
  one the bikes in front of the Greasy Chopper and get in the pink circle to 
  start the race.

  Or you can go in front of one of the other riders (not too close though) 
  and press Enter Vehicle to knock the rider off and grab the bike (the race 
  will automatically start) and thus you only have to deal with two bikers 
  instead of three.

  Then there's this nice suggestion given to me by Jamie Allen. Grab a 
  Firetruck from the nearby Fire Station and drive to the other riders. What 
  you want to do is place the Firetruck in front of the right two bikers and 
  perpendicular to the street leaving one rider unblocked. Go the unblocked 
  rider and jack the bike. This will start the race but the other riders will 
  smack the Firetruck and it will take them time to get around it. Of course, 
  you can zip right past the Firetruck and gain a huge lead over the other 
  two riders.

  There's also another benefit to stealing one of your opponent's bikes. It 
  seems that the Angels that your computer opponents ride have much better 
  handling than the regular Angels parked in front of the Greasy Chopper. You 
  can turn the corners much tighter than on a regular Angel (which make you 
  feel like you are on ice). This means that you can also go much faster than 
  you could on an regular Angel. Your other opponents have the same bikes but 
  their advantage is negated by the fact that they are lousy riders and will 
  wipe out constantly in the corners, and there a lot of them on the course. 
  You first opportunity to pass them will come where the sharp 90 degree 
  right turn is at the Hyman Condo - they will be picking themselves up as 
  you pass them.

  Thanks to the improved handling of this particular motorcycle, which I call 
  the "Steel Angel", you can easily win the race with a time as little as 
  1:19.

  If you want, after the race, you can save the Steel Angel in one of your 
  garages. However, as A.M. van de Water pointed out, it will lose its 
  special properties when saved thus becoming a regular Angel again.

0=======0
| Reward \
0=========0

  $1,000.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB2. "Messing With The Man" (Big Mitch Baker)                           |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

0=========0
| Overview \
0===========0

  Tommy is a little impatient and tries to get into a fight with Mitch to see 
  if it will speed things up. Mitch uses Tommy's anger, and the knowledge of 
  Tommy's prison stay, to his advantage and tells to him "mess with the man". 
  Tommy decides to take him up on the challenge.....

0========0
| Weapons \
0==========0

  MP5 [MP] (1500+ rounds) (optional), MiniGun (2000+ rounds) (optional).

0==========0
| Prep Work \
0============0

  Get a regular van, or a moving van, or a Linerunner and save it at your 
  Hyman Condo garage. When you are ready to start the mission, get your saved 
  van, drive it over to the Greasy Chopper, and park behind it well off and 
  away from the street. If you're using the MiniGun go to Phil's Place and 
  buy the MiniGun and some ammo for it (optional). Put on the Cop Uniform 
  from the Washington Beach Police Station, get a Hunter from the Air Base, 
  and fly it to the Greasy Chopper (optional).

0======0
| Notes \
0========0

  Special thanks to J. Straughan for the following suggestion on how to do 
  this mission better.....

     "Hello I just read your GTA vice city guide and it was a very good one 
      but I have a suggstion to make In the Mitch Baker mission with the 
      chaos meter thingamajig you can just keep firing at a car till it blows 
      up, then just keep shooting the carcass of the car and voila, I'm sure 
      you've recieved several e-mails about this and I'm sorry if its 
      annoying good day."

  Works pretty good in the PS2 versions but a reader named Benjamin Kirk 
  wrote telling me that it doesn't work in the PC version.....

     "I play the PC version of GTA: Vice City and wanted to send along a 
      quick comment regarding this mission. First of all, continuing to shoot 
      a car after it blows up DOES NOT WORK in the PC version. I found the 
      fastest way to beat the mission is to get a 3 star wanted level before 
      starting, then running back to your shack and shooting at the 
      helicopter with one of your guns. Your chaosometer will go up, but the 
      helicopter won't blow up. Then when you're done, run back to your 
      shack, save, then load your saved game and you won't be wanted anymore. 
      You don't necessarily have to get the wanted level ahead of time if you 
      don't want. It worked for me."

  I tried it out in the PS2 version but did not work for me. In addition the 
  shooting-a-car strategy does not work in the Xbox version either. So I've 
  resurrected an earlier strategy from one of my first versions.

  Another reader, Haenlomal, made a similar suggestion using only the 
  MiniGun.....

     "The only thing you really need for this mission is a Minigun.  Make
      sure you have enough ammo for it, since it spits lead like no tomorrow.  
      If you had picked up enough hidden packages, this should not be a 
      problem.  I would have around 2000 rounds, though you can get by on 
      even 200 or 300 rounds.

      Once you have enough ammo for your minigun, you have two choices.

      a) Start the mission with no wanted level

      b) Start the mission with a wanted level of 3

      Either way, you want to build up to a wanted level of 3 to get the 
      Police helicopters to come to you.  And once they come, it's simple:  
      Aim your minigun at the 'Copter, and fire away.  The mission will be 
      over in 1-2 seconds! (5 seconds tops if you pick option b) since you 
      haven't filled up the Chaos Meter by building up to a level 3 wanted 
      rating.)  For some protection, you might want to sprint over to rooftop 
      where the Skumhole Shack is located.  The Copters still follow you 
      there.  This mission is a piece of cake."

  I still wasn't able to hit the Police Chopper reliably but Haenlomal 
  inspired me to use the MiniGun instead of the MP5 on the 
  shooting-the-car-carcass method and found you can fill up the chaosmeter in 
  a matter of seconds.

  Glen T. Winstein also gave me another tip which I found works reliably on 
  all versions.

  Another reader, Tom Jackson, gave me another idea that made me go "Why 
  didn't I think of that?"

  And Tow Wang came up with another "Why didn't I think of that?" idea.

0=========0
| The Plan \
0===========0

  What Mitch wants you to do is create as much chaos as possible within two 
  minutes. There is a Chaos Meter that must be maxed out to successfully 
  complete the mission. You must destroy and kill as much as possible to max 
  it out:

  PS2 Version
  ***********
  There is a shortcut to completing this mission (as stated by Mr. 
  Straughan). You can destroy a car and keep shooting at its remains to jack 
  up your Chaos Meter. The reason I suggest using a van or a Linerunner is 
  because they are large vehicles and they are easier to shoot up from a 
  distance (so you don't hurt yourself when you blow it up). By parking it 
  behind the building and away from the street, you can shoot up the vehicle 
  using either the MP5 or MiniGun to jack up your chaos meter without getting 
  any wanted ratings.

  Xbox and PC Versions
  ********************
  After the cutscene, grab one of the cycles outside the Greasy Chopper and 
  head toward the Pay 'N' Spray in Little Haiti. Shoot any pedestrian and car 
  in front of you. Don't go too fast though. It will allow you to maintain 
  better control and aim. There will be plenty of targets (especially the 
  Cops who will try to cut you off and get in front of you) to shoot at 
  between the Greasy Chopper and the Pay 'N' Spray and you can jack up your 
  Chaos Meter very quickly.

  All Versions
  ************
  This idea came from Glen T. Winstein. First you will need to get a Cop 
  Uniform and have collected all 100 Hidden Packages to unlock the Hunter. 
  Once you are in the Hunter fly to the Greasy Chopper. Land and go inside to 
  start the mission.

  When you start the mission get back into your Hunter and fly up. Then head 
  out over the water near the golf course and start firing Rockets into the 
  air. The Chaos Meter will then start to fill up. You don't even have to hit 
  anything, just fire them into thin air. You can finish this mission quickly 
  this way.

  Another way, as suggested to me by Tom Jackson, is, if you have the 
  EP-Admiral, use it in the shoot-the-car method instead of a Linerunner or 
  van. You can still get the Chaos Meter full but you won't blow it up so 
  this will work on all versions including the Xbox and PC versions.

  Then Tow Wang suggested the use of the Rhino for this mission. It seems 
  that you can only kill Cops and destroy Police vehicles to max out the 
  Chaos Meter. But running over people and destroying cars regardless will 
  quickly bring Police attention so this isn't much of a problem. However, if 
  you successfully complete the mission this way you will find that the 
  Wanted Ratings don't go away so that is something to keep in mind.

  When you have maxed out your Chaos Meter, regardless of method, the mission 
  is successfully completed. If you used the motorcycle method your wanted 
  rating doesn't go away which is why you head to the Pay 'N' Spray (so you 
  can get rid of it).

0=======0
| Reward \
0=========0

  $2,000.

 /MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB3. "Hogtied" (Big Mitch Baker)                                        |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
 \MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/

0=========0
| Overview \
0===========0

  As a final test, Mitch wants you to rescue his bike which has been stolen 
  by a local street gang. If you succeed, Mitch will do security for the Love 
  Fist concert.....

0========0
| Weapons \
0==========0

  Python [.357], MP5 [MP].

0==========0
| Prep Work \
0============0

  Have plenty of ammo for the MP5 [MP] and Python [.357].

0======0
| Notes \
0========0

  One time I used an Angel to make the jump into the compound. I hit a couple 
  of people on the way and got a 1-Star Wanted Rating. For some reason, I 
  didn't quite have the speed to make the jump and I was woefully short, 
  hitting the building and getting knocked off the bike in mid-air. And I got 
  busted by a Cop the very moment I hit the ground. Sad.....

  I also came up with a new way of doing this mission plus a new exit 
  strategy by Adam Lilley.

0=========0
| The Plan \
0===========0

  Get a PCJ-600 from Howlin' Pete's (across the street from The Greasy 
  Chopper). There is no direct gate into the compound so you will have to 
  jump onto a roof to get in. The ramp is the long set of stairs across the 
  street from the Ammu-Nation (this is also DTN-J22 and DTN-R21).

  Once on the roof, get off the bike, and kill the two goons on the roof. 
  There are a total of 30 goons in the compound. The first two are on the 
  roof. Eventually you will be spotted and the rest will attack. They will 
  come out of a doorway right next to the bike. Switch to your MP5 [MP] or 
  Python [.357] and work your way to the corner near the top of the 
  bottom-most set of stairs. Stand at the edge of the corner and this will 
  allow you to quickly kill the gang members as they approach.

  After awhile you will hear gunfire from an M4. The last two goons have M4's 
  and when they show themselves (and you kill them), you will have cleared 
  the compound of goons and you can get to the bike without any additional 
  interference.

  When you get to Mitch's bike, get on it and go back the way you came. As 
  noted earlier Adam Lilley came up with a different exit path than the one I 
  used before.

  Go back up to the roof. You will notice four small ventilation "humps" on 
  the east side of the roof. What needs to be done is to use these "humps" as 
  mini-ramps to jump over the edge and onto either the building next door or 
  onto the road. Go back west to the other side of the roof so you can get 
  enough speed to jump over the retaining ledge when you hit the "hump" 
  closest to the street.

  When you finally get back to the street, head toward the bridge leading to 
  Prawn Island. When you get near the bridge, break right to get on the 
  sidewalk, and go in the gap between the wall and bridge. Then turn right, 
  go down the stairs, and straight to the Greasy Chopper.

  Even though you cleared the compound of goons, the gang will still chase 
  you with their Gang Burritos. However, by going this particular route they 
  can't catch you.

  When you get back to the Greasy Chopper you will complete your task and win 
  your patch.

0=======0
| Reward \
0=========0

  $4,000.

  In addition, you have completed all of Mitch Baker's missions and got the 
  security you need for the Love Fist concert. And speaking of Love Fist.....

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF2. "Psycho Killer" (Love Fist)                                         |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

0=========0
| Overview \
0===========0

  A lunatic fan has been making threats against the band. The band fears that 
  the fan may show up at a autograph session at a local record store. Tommy 
  has to try to get the psycho to show himself so he can deal with him.....

0========0
| Weapons \
0==========0

  Python [.357], MP5 [MP] (optional).

0==========0
| Prep Work \
0============0

  Get a Coach and save it at the Hyman Condo prior to starting the mission.

0======0
| Notes \
0========0

  I managed to get the game to freeze during this mission. After I parked the 
  limo, I ran up the street and got a Freeway and went back to Rock City. I 
  tried to put the bike on top of the psycho to keep him down just to see 
  what happens. What happened instead was that the psycho got up and was 
  standing on top of the bike! I got back on the bike and slowly drove away 
  with the psycho still on top. I parked the bike near the Hyman Condo and 
  went back to the limo. When the cutscene started, you see the two girls 
  (that precede the psycho) make their way into the store. But since the 
  psycho isn't there, the security guard doesn't get shot and the scene will 
  "freeze" - you can't go any further and you can't get out of it. Weird.....

0=========0
| The Plan \
0===========0

  Get into the limo and make your way to the signing. But stop just short of 
  the pink marker and get out. Run all the way back to the Hyman Condo and 
  get the Coach.

  Make your way back to the record store and angle the bus toward the alley 
  to the left of the store. Enter the alleyway and line the bus up against 
  the right wall so you are scraping the right side of the bus with it. Once 
  the bus is straight, back it out of the alley and hold down Drive-By Mode 
  (Left) to see the right side of the Coach.

  Look at the bottom of the bus. In between the luggage doors, is a seam 
  (which is the middle of the Coach). Line the seam with the yellow line of 
  the road and stop. Exit the bus, ready your Python [.357], get back into 
  the limo, and creep into the pink circle.

  When the cutscene starts, the psycho reveals himself. Near the end, he will 
  get into his car. Notice where the bus is - it is right on his front 
  bumper. When you get control again, get out. You will notice that the 
  psycho is just spinning his wheels. After a couple of seconds (too fast to 
  use a Sniper Rifle), the frustrated psycho will exit his car. Shoot him 
  when he does to complete the mission.

  If, by some chance, he decides to back up instead, quickly run up and jack 
  his car. Hold Drive-By Mode (Left) when you get in and shoot him when he 
  gets up off the ground.

  You might have considered, now that you know what he looks like, to just go 
  up to the crowd on foot and whack him before he does any damage. 
  Unfortunately, the game still considers him a regular fan since you have 
  not drawn him out at that point and you will fail the mission if you kill 
  him beforehand. So much for that potential shortcut.

0=======0
| Reward \
0=========0

  $4,000.

 /FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF3. "Publicity Tour" (Love Fist)                                        |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
 \FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/

0=========0
| Overview \
0===========0

  Despite the hard work in the previous mission, Tommy finds out that the 
  psycho is still alive and making threats. The group still need Tommy's help 
  in dealing with this problem but he is clearly getting irritated at still 
  having to babysit the band.....

     "Normally, I wouldn't busy myself with driving around a bunch of drunken 
      Scottish bisexuals but, in your case, I'll make an exception!"

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The psycho has left a little surprise in the limo - a bomb that will 
  explode if you stop the vehicle. Now you will have to drive around while 
  you and the band try to find a way out of this.

  This mission has a lot of room for creative solutions - there really isn't 
  a wrong way to do this. But perhaps the most effective way is the route 
  outlined here. Go south along the main road and into Viceport. Hang a left 
  when the road ends and follow it back out and you will be going back north 
  along the main road.

  You don't have to hold Accelerate down all the time. Release it in 
  intervals to keep a good solid speed. This will also help you keep better 
  control of the limo so you can weave through the traffic better. After 
  about 2 and 3/4 minutes, the band will finally defuse the bomb. Drive back 
  up to the venue to successfully end the mission.

0=======0
| Reward \
0=========0

  $8,000.

  In addition, you have finally completed the Love Fist missions. Shortly 
  afterwards, Mitch calls to tell you that everything went great at the 
  concert and thanks you for your help.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| VII.4. Umberto Robina                                              [UMRB] |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Umberto Robina is the leader of the Cuban gang that resides in Little Havana. 
He hangs out with his father in the Robina Cafe and considers having big 
"cojones" to be more important than anything else. His gang is at war with
the Haitians so most of your missions involve playing mercenary for him.

He has four missions total and is represented by the Robina insignia in
Little Havana.

The last mission, "Trojan Voodoo" (Umberto Robina), can only be done after 
completing all of Auntie Poulet's missions.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR1. "Stunt Boat Challenge" (Umberto Robina)                             |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  After introducing himself to Umberto, Tommy is challenged to a race against 
  time using a boat to prove he has big cojones.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  I had a reader, Tyotyovics Kazmer, strongly suggest to me that if you own 
  the PC version it is recommended that the frame limiter be turned on or 
  this mission becomes much tougher to complete.

0=========0
| The Plan \
0===========0

  If you did pretty good at "Checkpoint Charlie" (The Boatyard Asset), then 
  this is a piece of cake.

  Your biggest problems are going to be the ramps and a couple of sharp turns 
  near the middle of the course. Finishing the course in less than 3:00 will 
  earn their respect and successful completion.

0=======0
| Reward \
0=========0

  $1,000.

  You'll also get a call from a woman who calls herself Auntie Poulet. This 
  opens up her set of missions but we will save them for later. For now, I 
  will continue with Umberto's missions.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR2. "Cannon Fodder" (Umberto Robina)                                    |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  Umberto is upset of losing some of his men to the Haitians and wants you to 
  escort some additional "troops" into Little Haiti.....

0========0
| Weapons \
0==========0

  PSG1 [.308 Sniper], Python [.357], Grenades, Spaz Shotgun [S.P.A.S. 12].

0==========0
| Prep Work \
0============0

  Grab a four-door vehicle, like a Taxi, before beginning the mission.

0======0
| Notes \
0========0

  Some interesting findings concerning some of the Haitian weapons. They seem 
  to be able to destroy any kind of vehicle with ease including the Rhino and 
  the EP-Admiral. In front of the gate is a road that runs along the front of 
  it. If you go along this road and place a vehicle in front of the Haitians 
  so they can't shoot the Cubans, that vehicle will be destroyed very 
  quickly.

  For example, I got a Rhino and drove in front of the gate, without touching 
  anything, to protect the Cubans while I took care of the Haitians. To my 
  amazement, the Rhino started flaming in about a few shots from the Haitian 
  weapons and thus they destroyed the Rhino.

0=========0
| The Plan \
0===========0

  Once everybody is in the car, go toward the pink blip on the radar. Once 
  there, you will see a long alleyway leading into an industrial building. At 
  the gate, there is a car and a bunch of Haitians behind it. There is also 
  an alleyway that runs along the front wall of the complex. After the 
  cutscene, you are prompted to get rid of the Haitians.

  Switch to your PSG1 [.308 Sniper] and take down the Haitians from your 
  position. Shoot up the car to destroy it for this will take out most of the 
  Haitians. Kill any survivors to advance the mission along.

  When the Cubans charge, three of them are cut down by a sniper who is on 
  the roof of the main building. Take him down with your PSG1 [.308 Sniper] 
  then switch to your Spaz Shotgun [S.P.A.S. 12] and enter the complex.

  When you get to the van, kill as many Haitians as possible before stealing 
  the van. Once in the van, run over any Haitians that get in your way.

  Keep in mind that in the process of killing all those Haitians you jacked 
  up your Wanted Rating (2-Star) so now you will have to deal with the Cops 
  as you exit the complex. Make your way to the Little Haiti Pay 'N' Spray to 
  get rid of the rating and then go to the Cafe to complete the mission. Or, 
  you can just go straight to the cafe instead of going to a Pay 'N' Spray if 
  you're feeling adventurous.

0=======0
| Reward \
0=========0

  $2,000.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR3. "Naval Engagement" (Umberto Robina)                                 |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  Umberto wants you to crash a deal that is going down with the Haitians and 
  take the money and drugs back to him.....

0========0
| Weapons \
0==========0

  Spaz Shotgun [S.P.A.S. 12], Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive down to the pink blip to meet Rico who will drive you to the meet at 
  Starfish Island. Switch to your Spaz Shotgun [S.P.A.S. 12] before 
  activating the pink circle. The meet is taking place on one of the docks 
  and there are also two boats there. There are three Haitians on each boat 
  and several people on the dock itself. Once you are at the meet, hold 
  Target and tap Next Weapon until you are targeting the Haitian on the far 
  right (on the right boat).

  Then press and HOLD down the Attack button to start shooting and quickly 
  tap Previous Weapon to do a quick sweep of all of your targets from right 
  to left. If you do this right, and quickly enough, you should be able to 
  get through this first section without so much as a scratch.

  After that you will be on land. Switch to your Rocket Launcher and shoot at 
  various places around the house to kill all of the other gang members. Grab 
  one of the briefcases near the boats then go near the house to get the 
  others. Once that is done, the Haitians will destroy Rico and his boat so 
  you are on your own.

  At this point you will have a 4-Star Wanted Rating. Go along the left side 
  of the house and you will see a Landstalker on the parking pad. Take it and 
  drive it back (avoiding as much of the Police pursuit as possible) to the 
  Cafe to end the mission.

0=======0
| Reward \
0=========0

  $4,000.

  In addition, you won't be able to do the last of Umberto's missions until 
  you do all of Auntie Poulet's missions. Which leads me to.....

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| VII.5. Auntie Poulet                                               [ANPU] |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

Auntie Poulet is the leader of the Haitian gang and is at war with the
Cubans. Tommy is confused at first of why he's there but Auntie Poulet leaves
him feeling a little, shall we say, spellbound. He is now compelled to help
her in her fight against the Cubans.

She has three relatively simple missions and is represented by the voodoo
doll icon in Little Haiti.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP1. "Juju Scramble" (Auntie Poulet)                                     |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

0=========0
| Overview \
0===========0

  The Cubans have told the Cops where Auntie Poulet hides her special powders 
  who think that they are illegal drugs. She tells Tommy they are not and 
  compels him to get the powders before the Cops do.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The powders are located in three locations and once you grab the first one, 
  you have about a minute to grab the other two.

  Drive a car to the first location which is near The Junkyard entrance. Park 
  the car close to the building pointing east right by the stash. Exit the 
  car, go up the ramp and across the roof to get it. When you grab the case, 
  you will be accosted by a SWAT member. Jump off the roof and onto or near 
  your parked car. Get back in your car and get the second stash. You will 
  have at least a 2-Star Wanted Rating so the Cops will be on your tail.

  The second stash is located in the open near a corner not far from the 
  first one. When you grab that, you will get a 4-Star Wanted Rating and the 
  Cops will be all over you. Head back toward Auntie Poulet's and in the 
  process go through an alley that has a Police Bribe that will lower your 
  rating. Once you do that, angle right and head to the third package which 
  is just north of LHI-J25.

  Once you grab that, your Wanted Rating now goes up to 5-Star and the FBI 
  will join in chasing you down. The best thing to do is just run on foot, 
  off the ramp and into the bribe, then back to Auntie Poulet's to end the 
  mission.

0=======0
| Reward \
0=========0

  $1,000.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP2. "Bombs Away!" (Auntie Poulet)                                       |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

0=========0
| Overview \
0===========0

  Auntie Poulet wants you to take down some Cubans and their boats using RC 
  planes.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and find the Top Fun Van which is by the seawall not far from Auntie 
  Poulet's shack.

  You have three planes to do your work with which is to destroy the Cubans 
  and their boats, docked on Starfish Island, by bombing them with RC Barons. 
  If you had problems doing the RC Baron race, this is not going to be easy. 
  However, you can make things a whole lot better on yourself if you do the 
  following.....

  Once you get the plane in the air, make your way to the dock area where the 
  Cubans are. Once you're over the backyard of the house where the dock is, 
  land your plane. From this point, you control the plane like you would a 
  car. And you can also run over people with the plane like you can with a 
  car. If you hit somebody hard enough or run over them enough times, you can 
  kill people this way.

  Start by running over the Cuban standing by the car. The Cubans won't do 
  anything unless you drop a bomb so they're sitting ducks while you're on 
  the ground.

  Once you run over the first Cuban, go over and run over the three Cubans 
  standing near the top of the stairs. Then go down the stairs and go after 
  the one closest to the boats. Stop quickly once you hit him regardless of 
  whether you killed him or not otherwise you put the plane in the water. 
  Back up and hit him again if you didn't kill him. Then go after the Cuban 
  hidden by the crane. Because of the small space it will take four hits to 
  kill him (back up after hitting him to make another run at him). Then go 
  after the other three Cubans standing and sitting nearby to clear them out.

  After that, all that's left are the boats themselves. Put the plane in the 
  middle boat and drop a bomb to destroy the boat, the boat to the right, and 
  your plane. This leaves the left boat and you can use one of your remaining 
  two planes to either bomb it from the air or land it in the boat and 
  self-destruct. This will then end the mission successfully.

0=======0
| Reward \
0=========0

  $2,000.

 /PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP3. "Dirty Lickin's" (Auntie Poulet)                                    |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
 \PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/

0=========0
| Overview \
0===========0

  Auntie Poulet's final task for you involves providing some unfair 
  assistance for the Haitians involved in a street fight with the Cubans. The 
  assistance comes in the form of you taking out the Cubans with a Sniper 
  Rifle.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  Buy a Sniper Rifle from the Ammu-Nation in North Point Mall and get a least 
  60 rounds.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  During the cutscene, Tommy grabs the Sniper Rifle off the table. If you had 
  the PSG1 [.308 Sniper], it will be replaced by the Sniper Rifle. By 
  getting a Sniper Rifle beforehand, Tommy will merely add to the ammo he 
  already has.

  Run to the stairs leading to the rooftop where the pink circle is and grab 
  the Adrenaline Pill on the way up to your vantage point. Then zoom in and 
  take down all of the Cubans and their reinforcements as they appear. You 
  should have more than enough ammo to do the deed. The Fast Load Feature, if 
  you managed to earn it from the "Rifle Range" side-mission, will allow you 
  to kill the Cubans quickly. Once the Haitians kill the last Cuban, the 
  mission will end successfully.

  If you want to challenge yourself a bit, don't pick up the Pill.

0=======0
| Reward \
0=========0

  $5,000.

  At this point I have completed all of Auntie Poulet's missions. This also 
  means that I can finally finish up with Robina's tasks which takes me 
  to.....

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR4. "Trojan Voodoo" (Umberto Robina)                                    |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  Umberto's final task for you is to go and blow up the Haitian drug 
  processing plant. You need to get a Haitian vehicle to get inside so you 
  can plant bombs to destroy the building.....

0========0
| Weapons \
0==========0

  Python [.357].

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You will need to get a Voodoo to make your entrance. The good part is that 
  there is always one parked by Auntie Poulet's house. Get in a car and drive 
  yourself and Pepe over to Auntie Poulet's to get the Voodoo (Pepe will make 
  some interesting comments along the way). Once you get the Voodoo, make 
  your way over to the other members of your team parked not far from Kaufman 
  Cabs. From there, simply follow your team into the Haitian complex.

  Once you get out of your car and into the building, kill every Haitian with 
  your Python before planting any bombs. There are three places to place your 
  devices:

  >>[1] on the second floor.
  >>[2] right beneath [1].
  >>[3] by the door.

  Once you plant the first one, you have about 40 seconds to plant the other 
  two bombs before they detonate and escape. Start with (1) and make your way 
  to (2) and (3). After planting the last device, make your way to the gate 
  entrance and hang a right to go up some stairs to a nearby rooftop to 
  escape. After that, you will then be treated to some fireworks as the 
  factory goes up. This will successfully end the mission.

0=======0
| Reward \
0=========0

  $10,000.

  This also completes all of Umberto Robina's missions.

  In addition, the Haitians will then be hostile to you so if go through 
  Little Haiti, they will try to yank you from your car and kill you. This is 
  why I saved this mission until almost the very end.

  Plus, the MiniGun Weapon Icon will appear on top of the ruined drug 
  processing plant.

  At this point in the guide, I am at 99% completion and ready to do the 
  final Main Story Mission of the game.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V5. "Keep Your Friends Close....." (Tommy Vercetti)                      |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Sonny Forelli decides to visit Tommy after Tommy whacked his collectors. 
  Tommy's plan is to give $3 million in fake money to satisfy Sonny. 
  Unfortunately, for Tommy, Lance reveals himself as a traitor telling Sonny 
  where the real cash is. And so the final confrontation begins.....

     "I just wanted to piss you off before I kill you."

0========0
| Weapons \
0==========0

  Rocket Launcher (100+ rounds), Python [.357], Spaz Shotgun [S.P.A.S. 12] 
  (100+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  One reader, Rich Williams, informed me of that some of the rewards for 
  completing this mission occur at the end of the Main Story Missions not at 
  100% Completion so I rearranged some things at the end of this chapter.

0=========0
| The Plan \
0===========0

  Once the mission begins, you are behind your desk ready to guard your safe. 
  Quickly run out of your office and angle left. Go up the mini-set of stairs 
  and position yourself underneath the wall lamp at the top. Switch to your 
  Rocket Launcher and aim at the stained glass window at the top of the 
  office door. As the goons come up, launch a rocket at the window and the 
  explosion will kill them before they can enter the office. Keep shooting 
  the window with rockets as additional goons come up.

  After a while, you will be prompted to return to your office to protect 
  your safe. When you get to the front of your office, you will start the 
  cutscene with Lance. After the cutscene, aim your Rocket Launcher at the 
  entrance of the hallway near where Lance is standing. Quickly rip off 
  several rockets at the hallway and the concussive blasts will kill Lance 
  without you even having to chase him! Swing your launcher left toward the 
  two goons near the upper window across the room from you and send a rocket 
  to take them down.

  However, you won't be able to trigger the cutscene with Sonny until you 
  leave the main room. The game expects you to chase Lance up to the roof and 
  the ability to trigger the cutscene is tied to you leaving the main room.

  So switch to your Python [.357] and run up to the hallway leading to the 
  staircase (if by some chance Lance survived the first volley of rockets, he 
  will be waiting at the other end of the hallway. Switch back to your Rocket 
  Launcher and send several rockets down the hallway to finish him off). Go 
  down the stairs to the basement and to the small room that has health, 
  armor, an M4, and a Shotgun where you can replenish yourself (killing any 
  goons that get in your way of course). Then go back up to your office but 
  switch to your Spaz Shotgun [S.P.A.S. 12] before reaching the door.

  Once you get back to your office, you will then confront Sonny himself who 
  pretty much confirms that you were set up by him 15 years ago.....

     "I OWN you, Tommy! Those fifteen years were mine to spend."

  He now considers you expendable so he sends his guys out to kill you.

  After the cutscene, move forward a couple of steps to the edge of the top 
  step, quickly target, and shoot one of Sonny's bodyguards. After that, 
  quickly target and shoot the other bodyguard. Then quickly target Sonny and 
  HOLD down the Attack button to pump as much lead into Sonny as fast as you 
  possibly can. You will take some damage but if you are quick enough this 
  part should be over in a matter of seconds. After a few rounds Sonny will 
  go down in a bloody heap.

  Congratulations! You have now succeeded in getting rid of Sonny once and 
  for all. You will then be treated to the ending cutscene and the 
  credits.....

    "Ain't it just beautiful?"

  After that, you will be placed at the top of the stairs in front of your 
  mansion. And what do you get for your work?.....

0=======0
| Reward \
0=========0

  $30,000.

  And for completing the Main Story Missions you will get the following:

  >>The Hunter will now start spawning at the Helipad at south Ocean Beach. 
    It may not appear the first time you try to find it so go around one of 
    the blocks and return to the helipad. (source: GameWinners.com GTA:Vice 
    City Forum). In addition, according to Dan Leonard (who is playing the 
    Xbox version), the Hunter may also appear at Fort Baxter Air Base after 
    this mission regardless of whether or not you obtained all 100 Hidden 
    Packages first.

  >>As you roam the city, you will get phone calls from some of the other 
    characters starting with Colonel Cortez. These phone calls provide some 
    additional humor to liven up the game.

  And if you've done EVERYTHING prior to doing this mission you should also 
  have the elusive.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. 100% Completion Score                                        [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

And what do you earn for 100% Completion in "Grand Theft Auto: Vice City"?:

  >>Maximum health of 200.

  >>Maximum armor of 200.

  >>Infinite ammo for ALL weapons.

  >>Double damage rating for all cars you drive. This means, while you are
    behind the wheel of a car, that it will take twice as much damage before 
    being destroyed. Any other car on the road has normal damage.

  >>The Frankie Outfit will now spawn in your office. It is the same as your
    Casual Outfit except the T-shirt will have some writing on it: "I 
    completed Vice City and all I got was this lousy T-shirt."

  >>You can get bodyguards after 100% Completion. In the living room on the
    first floor of the Mansion you will see three of your men sitting on the
    furniture with pink circles in front of them. If you activate the pink
    circles you will lose a little money and these guys will follow you
    around until they get killed. Thanks to Robert Buchanan for that piece
    of information. Also thanks to Michael Jankowski for pointing out that
    you can also get them in the PS2 version.

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. Credits                                                               |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating one of the best games ever made (again) and for giving me 
    the single biggest reason to relive the 80's (hey I was nineteen in 
    1986).

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony and MicroSoft
  ******************
    For putting out three very good consoles: the PlayStation 2 and the Xbox 
    (and Xbox 360).

>>Glen T. Winstein
  ****************
    For probably being the single biggest fan of my GTA related work 
    (especially this document).

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| X. Conclusion                                                             |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
     
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS