Batman: Arkham Asylum: FAQ/Walkthrough

       

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                G a m e  T i t l e   ..... Batman Arkham Asylum
                P l a t f o r m s    ..... PlayStation 3/Xbox 360

                F A Q  F o r m a t   ..... FAQ/Walkthrough
                A u t h o r          ..... ChaosDemon
                C o n t a c t        ..... chaosdemonN[at]gmail[dot]com

                V e r s i o n        ..... 1.01
                L a s t  u p d a t e ..... September 3, 2009
                F o u n d  a t       ..... http://www.gamefaqs.com


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;    /              \    ;                 T a b l e  o f  C o n t e n t s
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  '._       \/       _.' 1] - Introduction............................[IN00]
     ''--..____..--''    2] - Version History.........................[VH00]
           |  |}         3] - Game Basics.............................[GB00]
   Ha      | /|          4] - Walkthrough.............................[WK00]
      ha   |/ |               4.01] Intensive Treatment...............[WK01]
          {|  |               4.02] Medical Facility..................[WK02]
           |\ | Gotham        4.03] Arkham Island.....................[WK03]
      A    | \|               4.04] Caves.............................[WK04]
      r    |  |}              4.05] Arkham Mansion....................[WK05]
      k    | /|               4.06] Penitentiary......................[WK06]
      h    |/ |  A            4.07] Arkham Island.....................[WK07]
      a   {|\ |  s            4.08] Botanical Gardens.................[WK08]
      m    | \|  y            4.09] Arkham Mansion....................[WK09]
           | /|} l            4.10] Intensive Treatment...............[WK10]
          {|/ |  u            4.11] Lair..............................[WK11]
           |\ |  m            4.12] Final Battles.....................[WK12]
           | \|}        5] - Riddler Guide............................[RG00]*
          {|/ |              5.01] Intensive Treatment................[RG01]*
           |\ |              5.02] Arkham East........................[RG02]*
           | \|}             5.03] Arkham North.......................[RG03]*
          (|/ |         6] - Trophies/Achievements....................[TR00]
           |\ |         7] - Credits..................................[CR00]
           |_\|         8] - Legal Disclaimer.........................[LD00]
              `.
                '~~~~`.       * New content
                       \
                        `.

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;    /              \    ;                   I n t r o d u c t i o n
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;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [IN00]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Hey again, it's ChaosDemon here, making his not so
     ''--..____..--'' anticipated return to FAQing! I have returned for this
very exciting installment of the Batman video game franchise from Eidos. I
decided to come back for another walkthrough because I am currently in the
final weeks of Summer holidays, so my schedule is considerably more open than
it was during school.

As for the FAQ, you are going to find a complete walkthrough, of course. I also
plan on documenting all of that Riddler nonsense, so hang on tight for that.
Enough of introducing myself for now, let's get onto the FAQ!

  -- ChaosDemon


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;    /              \    ;                 V e r s i o n  H i s t o r y
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  '._       \/       _.'  [ August 31, 2009 ] - Walkthrough is complete.
     ''--..____..--'' Some Riddles (like, actual riddles) have been
incorporated into the walkthrough. I'm going to add everything else in in
subsequent updates, so hang on tight.

[ September 1, 2009 ] - Just did a spellcheck of the document, and tracked down
every single Challenge in the Intensive Treatment. I'm working through it guys,
stay patient!

[ September 2, 2009 ] - Arkham East and North added.



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;    /              \    ;                      G a m e  B a s i c s
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                _,.--.,_                              _,.--.,_
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               |-'     `'.--------------------------,'`     `-|
             ,'    __     `.      S  O  N  Y      ,'    .,.    `.
            /     |  |      \                    /     (/_\)     \
           !   __  \/  __    |  SELECT   START  !  ,-.  `-'  ,-.  |
           |  |__ >  < __|   !__     ,--.     __| ([ ])     ( O ) !
           !       /\        ___`-. ( PS ) ,-'___  `-'  ,-.  `-'  |
           |\     |__|     ,'   `. \ `--` / ,'   `.    ( X )     /|
           | `.           /       \ |    | /       \    `-'    ,' |
           |   `-.____,-. \       / |____| \       / ,-.____,-'   |
           |           ,'\ `.___,' /      \ `.___,' /`.           |
           |          /   `-.___,-'        `-.___,-'   \          |
           \         /                                  \         /
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  +----+
  | 1. | Default Controls
  +----+------------------------------+
1] - Basic Controls-------------------------------
 D-Pad.....................Change Equipped Item
 Left Analog Stick.........Movement
 Right Analog Stick........Camera
 L1 Button (hold)..........Aim Gadget
 R1 Button.................Use Gadget (when L1 is held)
 R2 Button.................Gadget attack (when L1 is held)
 L2 Button (hold)..........Detective Mode
 Triangle Button...........Counter Attack
 Circle Button.............Cape Stun
 X Button..................Run/Action Button
 Square Button.............Melee Strike

  - I really don't know how the 360 controller works, but for the most part I'm
sure every action is in the same place. I.E. I'm sure for you 360 users the Run
Button would be where the X button is.

  +----+
  | 2. | Combos & Countering
  +----+------------------------------+
The name of the game is to build combos, and huge ones. Once you build up a
combo of about 4 or 5, Batman will be much more dangerous in that he can jump
across the room to punch somebody in the noggin if you direct him to. In order
to keep your combos going, you must not get hit, you must not MISS, and you
must not wait more than a second to attack your next target. This brings me to
my next point. When a guard is about to strike Batman, there will be blue bolts
on top of their heads. In order to not get your combo broken, you must counter
their attack by hitting the counter button. Also, try not to spam your strike
button unless you have a bunch of henchmen in a corner. Missing a strike is a
really easy way to mess up your combo. Instead, identify someone you want to
attack and actually target him.

In addition, you can also execute critical strikes. These are well timed
attacks such that you hit an attacker before he is able to attack you. This is
obviously another way to keep your combo going, and you're mainly going to be
doing this when the attacker isn't close enough to for you to counter him to
keep your combo going.

  +----+
  | 3. | Enemies packing heat
  +----+------------------------------+
Some enemies are, you guessed it, packing heat. I don't just mean guns. There
are some enemies with knives, and even some with electric batons. These guys
aren't too particularly dangerous alone, but once they're with a bunch of melee
henchmen, they're a lot more difficult. Not really that they can kill you too
quickly, but they are pretty nasty combo breakers. I'd recommend trying to
dispose of them first. For the guys with the knives, you'll have to hit them
with a Cape Stun and striking them. For the guys with the electric batons, you
can either grapple hook them towards you (GET OVER HERE!) or jump over them
(sprint towards him + X button) and getting to either the side or behind them.
From here you can strike them. Any enemy with a weapon other than their fists
or a pipe will have red bolts on top of their heads instead of blue when they
are about to attack.

  +----+
  | 4. | Tactical Espionage Action
  +----+------------------------------+
A good portion of the combat in Arkham Asylum also depends on your noggin. To
me, these sequences are the best parts of the game. Because, well, anyone can
fight through a wave of 20 melee attackers, but when you're faced with a room
of 8 guys armed with automatic weapons, then really an entire new combat system
is introduced. In situations like this, you have, to have to, take advantage of
the vantage points (gargoyles). When you're up there, you can evaluate the
whole area and plan your attack without getting interrupted. Look for enemies
that are wandering off by themselves. These lone enemies are absolutely the
ones you need to attack (with the Glide Kick). As soon as you take one out,
grapple back up to a vantage point. If you get spotted, quickly grapple from
one statue to another until you lose them.

...more to come!


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  '._       \/       _.'  Walkthrough is written on the Normal difficulty.
     ''--..____..--'



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;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK01]   |
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  '._       \/       _.' In these opening moments, just keep the linear path.
     ''--..____..--'' Keep going straight ahead as the opening credits roll.
Head onto the lift when you arrive at that point to keep the action moving.
There really aren't many other comments to make. Escort Joker until you make it
to the next checkpoint.

                       +----H o l d i n g  C e l l s----+
There will two waves of melee enemies to deal with. This will be good time to
knock off the 5 combo trophy by getting the enemies to bunch up and mashing the
strike button. There is a Riddler Trophy crappily hidden in this room. There
are 240 of them hidden on Arkham Island, and each will is worth a very nice 200
XP. All right, so to find it, turn around and face the ramp that you came down
from. Look to the left of it now and you should see a little vent. go right up
to it and you should see the "Open" prompt. Crouch and head inside to find the
first Riddler Trophy.

Head up the only other ramp in the room now turn left into the room when you
see it. Hold still, and aim your Baterang at those Joker Teeth. These are
called Joker Teeth. Each one is worth 50 XP, and once you break 5 of them, you
will receive a 200 XP bonus. Find 10 and you will get another bonus, and so on.
Try not to stand too close to them to get a better aim. Continue down the
hallway to the next checkpoint.

                +----P r o c e s s i n g  C o r r i d o r----+
You'll see a few more of the Joker Teeth here, so be sure to pick up the bonus
XP. Sprint straight down the hall until you hit a fork. There will be two melee
enemies for you to deal with. Nothing that should be too concerning, though.
Now, turn right at the fork, towards the portrait of the old man. There will be
a door at the end of the hallway here that will lead to the next checkpoint.

       +----P a t i e n t  P a c i f i c a t i o n  C e n t e r----+
Sprint straight through to the opened door, past the guards, and up the stairs
inside. Make your way to where the two guards are standing and just wait there
until Batman talks to himself. Enter detective mode and look up. Take notice of
the coloured gargoyles here. You can't grapple towards it just yet, so leave
Detective Mode, wait a few moments, and look up again. You should be able to
grapple now.

Keep grappling to the closest gargoyle statue until you are at the last one.
You'll be facing the balcony the two guards were standing on. The Glide Kick
prompt should also appear now. Hit the strike button to deliver a devastating
blow to Victor Zsasz. This is a stunning blow, so immediately follow up by
standing over him and executing the ground takedown to put his lights out for
good.

Once the cut scene finishes, take note of the vent to the right. Before going
through, head to the northwest corner of the room. You'll find another vent
here, so open it up to find the second of 240 Riddler Trophies. Head through
the vent you ignored earlier and just follow the linear path. Once you reach
the top, and the end of this particular vent, you'll see a Riddler Trophy, so
be sure to grab it. Jump down, and sprint north to the next check point.

                   +----D e c o n t a m i n a t i o n----+
Head over to where the lone guard is standing, and look up. You should see a
hole in the ceiling that will allow you to grapple up. Another vent, so make
yourself at home and head on through. At the end of it, you'll find yourself in
the room full of poison gas (fun). Follow the on-screen instruction and get a
running start with the Action Button to jump over the large gap. Next, time to
look above and you should see a grapple prompt. Make your way up, and go rescue
the guard to the left by hitting the Action Button. Next, glide over to the
platform below. There's one more guy who needs rescuing (but he's a henchman),
so do it to grab the trophy. He won't be of any threat to you because Batman
will immediately put him to sleep after saving his sorry keister.

Next, look over to the left of the platform and ready your Baterang. You should
see another one of those Joker Teeth. Collect your XP and more importantly, aim
towards the wall above where the guard is hunched over and your Baterang should
lock onto something an operating box of sorts. Throw the Baterang at the box to
rid the room of the gas.

There are two more Joker Teeth in the southern portion of the room (just below
the platforms you first came in on). I'd recommend grabbing the XP, but do note
that you can't get the Riddler Trophy just yet so ignore it and head north to
the door and through to the next checkpoint.

                       +----T r a n s f e r  L o o p----+
Head to the right, there are two henchmen in here, so dispose of them quickly.
Next, follow the arrows on the ground to the nearby door. Sprint straight down
the hallway and into the next security door to initiate a fun sequence.

Don't let this huge slimy thing intimidate you, he will be down before you know
it (he's a Batman equivalent of Bob Sapp if you will). Go right up to it and
start swinging for the fences. Once it lowers its head to charge at you, double
tap the Run Button + Left or Right to dodge. Go up to him and continue your
assault to take him down, this time for good. Before continuing, head up the
small ramp on the right and into the little cubicle to find a Riddler Trophy.
Now head over to the other side and talk to the guard.

All right, time to head out the door you came in from. Turn left when you can
and through the new opening follow the hallway and soon you'll come across a
red corridor.

  _____
 / ___ \
( (   ) ) R i d d l e r  C h a l l e n g e
 \/  / / "A top hat and tails is the only dress code for this party in the
    ( (  "North."
    | |
    (_)  Before continuing to the red corridor, turn to the right and look
     _   for the office labelled "Emergency Shutdown." You will have to crouch
    (_)  walk through the hole. Inside, turn to the right and look at the wall
         to find a black and white poster with a guy wearing a hat. Scan this
         to solve the riddle.


Continue through to the red corridor and get into Detective Mode as your each
the end of it to see two guards. You can sneak up on one to make your life a
little easier. One is armed with pipe so he's only slightly more dangerous than
the regular guys. Best to sneak up on him.

Before going through the door, circle around to the left to find an opening
leading to a long hallway. At the end of it are (count 'em) 3 Joker Teeth, so
please do pick up the free XP. Now time to head through the door. Turn to the
left, go into Detective Mode and into the evidence scanner (it will be
automatic, a contextual situation). Look to the right, on the ground. It's a
little circular object. Once you see it, the scanner should automatically lock
on to it. Once it does, hold the Run Button and wait for a gold circle to form
on the screen for the process to complete. Now it's time to start tracking.

So how this is going to work is you'll have to be in Detective mode, and follow
the little circular prompts (looks like DNA) on screen. keep going from one DNA
thing to the next until we reach our destination. Let's turn around and head to
the first evidence trace by the door. Turn right and there's the next one
infront of the next door. Head on through the door and you should see the next
one to the left.

The next few alcohol samples are going to lead you right to that long hallway
that led you to the three Joker teeth. You can go ahead and sprint straight
down the hallway to speed things up a bit. Head on through the door when you
see it to the next checkpoint.

                     +----S e c u r e  T r a n s i t----+
Continue north to activate a brief sequence. All right, so the old-fashioned
way it is. Before proceeding though, head to the left and up the set of stairs.
at the top, you'll find a little room with a table in about the middle portion.
Go to the table and hit the action button to an Interview Tape. There are a
bunch of these scattered around Arkham as well, and each one found will earn
you a nice 200 XP bonus. All right, time to continue our mission.

Go back into Detective Mode if you aren't already, and go back to where the
guard is sitting. Go to the alcohol sample and look up. grapple up to the
target and climb onto the platform. next, look up towards the right and you'll
see another grapple target. Get onto this platform an sprint straight ahead to
jump onto the ledge. Shimmy to the right a little bit and you'll reach an
opening. Stop and you should see the prompt to climb up on the bottom right of
the screen (if you don't keep going to the right).

Follow the vent and you'll reach another one of those small vent doors. Open it
up and head on through. Immediately look up, and to the right to find a ledge
to grapple to. Once you make it onto the platform, look above and to the right
again to find the next ledge. Sprint straight across and climb up the platform
to the left. You should also see another target to grapple now. Grapple onto
the next platform and turn left. Sprint ahead now and crouch under the big
platform when you come across it.

You might notice the path to the left, but there isn't anything worthwhile in
that direction for now, so just continue on. Climb up the next platform and go
right up to the wall. You should receive the prompt to climb, do so, and shimmy
left. Climb over the metal structure and immediately turn to the left. Sprint
towards the fan and turn left again when you can. You'll see a bunch of those
metal structures you just climbed over stacked on one another now. Look all the
way up and you'll see another target to grapple towards. Crouch and head into
the crawl space now, veering to the left to the next area.

You should notice a strange looking spider stone now. Go into Detective Mode
and head towards it. Hold onto the Detective Mode button to scan. There are
more of these stones scattered around Arkham too, and once again, you will
receive a nice XP bonus for finding them. Now turn to the right and head
through the opening. Look to the right again to see a grapple target. Get up
there and brace yourself for a showdown with 5 unarmed guards. They are close
enough that you can time several attacks together to pull off a big combo.
There's also a Joker teeth thing to the left, where the body of the guard is.

Now that you've disposed of everybody, look to the right of where the guards
were to find another vent. Head on through to the next checkpoint.

                 +----C e l l  B l o c k  T r a n s f e r----+
Go into Detective Mode and look to the right. Oh crap, guys with weapons now.
No worries, answer the call with the Oracle and look up. You'll see another
gargoyle there. Latch onto it when you can (you won't be able to do it when
Batman still has his finger on his ear). Once you're up there, look towards the
right and grapple onto the next few gargoyles.

Once you reach the final one, you'll be positioned behind the guards. Drop down
silently and crouch walk towards them. Hit the counter button when prompted to
perform a Silent Takedown. Takedown at least the first two guards this way, and
when one's left, well, it's up to your imagination on how you want to dispose
of him. All right, now goto where the last gargoyle statue was (before you
dropped down), and look for the stairs on the right. Crawl up though, as there
is a single guard here that you can easily dispose of with a silent takedown
next, open up the vent to the right and head on through.

           +----I n t e n s i v e  T r e a t m e n t  L o b b y----+
There's a single guard immediately as you enter. Best to take him out silently.
Next, look to the structure in the middle and grapple up. Next, look directly
ahead, and grapple onto the gargoyle statue. Wait here, and you should see a
henchman directly below. Glide kick him if you can. If you miss, and he goes
into the glass shelter in the middle, you can still take him down by standing
on the glass and hitting the counter button.

In fact, this is the preferred method because it will alert a guard and he will
come check on him, leaving him wide open for a glide kick. Otherwise, a glide
kick from any of the nearby statues would be ideal. Once you dispose of this
second guard, a brief sequence will activate and three more will pour in. No
matter what, you'll start this sequence safely on top of a vantage point.

The key to this battle is to grapple along the statues, and wait for the guards
to separate off. Once they do, position yourself and look for the lone
henchman. Execute a Glide Kick and immediately follow up with an immediate
ground takedown. Get right back onto a gargoyle statue as soon as you conclude
your attack. Keep grappling around and repeating until each of the three are
down. Now, time to head to the platform that these guards spawned from.
Immediately take aim at the three Joker Teeth and take them out. Head over to
the body to activate a sequence.

  _____
 / ___ \
( (   ) ) R i d d l e r  C h a l l e n g e
 \/  / / "Don't cut yourself on this sharp portrait."
    ( (
    | |  To solve this one, turn around and walk to the edge of the platform.
    (_)  Look to the LEFT, and you should see a portrait of an old man. Go into
     _   Detective Mode and hold the Detective Button to solve it.
    (_)

A brief sequence will happen now. At its conclusion, talk to the guard and
sprint straight down the next hallway, down the stairs and to the door. Open it
up to the next checkpoint.

  _____
 / ___ \
( (   ) ) R i d d l e r  C h a l l e n g e
 \/  / / "A puzzle has many sides, but only some are visible."
    ( (
    | |  Before making your way to the Utility Corridor, there is one more
    (_)  riddle in the Intensive Treatment Lobby. This is the "object does not
     _   line up correctly" one. There's an office in the very centre of this
    (_)  room. Inside, look for a question mark on one of the windows (in
         Detective Mode). Now look out the window and towards the big circular
         vent on the wall. Just below that circular vent should be another
         circle. Position the camera so that small circle forms a question mark
         with the hook on the window to solve this one.

                   +----U t i l i t y   C o r r i d o r----+
Turn to the right and head right down the stairs.

  _____
 / ___ \
( (   ) ) R i d d l e r  C h a l l e n g e
 \/  / /  "You don't know Jack about Gotham. Tune in to find out."
    ( (
    | |   Keep going until you see the broken wheel chair to the right, as well
    (_)   as signs that you would typically see on a women's washroom, and a
     _    men's washroom. There are also arrows below them. Go to the WOMEN's
    (_)   side, and right away you should see a bench to the right, as well as
          a radio on that bench. Crouch, go into Detective Mode, and hit the
right stick (R3 on the PS3) to go into first person mode (check your default
config to find out what input this is, if it's not the right stick). Don't
stand too close, and get the radio in your view. Hold the Detective Mode button
to do an environmental analysis to solve the radio. If it says "object is out
of view", you are standing too close.

Now, let's head to the northeast portion of the room to find a door next to the
fire extinguisher and head on through. Inside, you'll find your best friend and
mine, the vent, so let's make ourselves comfortable and navigate through it.
Once you're outside, proceed northwest until you hit a wall of rocks. Look up,
and grapple onto the ledge. Sprint straight ahead to activate a beautiful
cinematic.

                       +----A r k h a m  I s l a n d----+
Glide down to where the big party is (don't worry, they're all the good guys).
Sprint north to the big stairs and head through the door at the top of them.
Inside, you'll notice there's nowhere to go, so head back outside and the
oracle should give you a call. All right, head down the stairs now, and sprint
to batman's right, so that you're going northwest on the map. Sprint past all
of the friendlies and you should see the doors leading back to a courtyard of
sorts.

Take cover behind the ambulance truck, as there are two hostiles in this room,
behind a gate. Move to Batman's right, and keep going until your view is no
longer obstructed from the truck. Look up to find a grapple target, drop down
and do a silent takedown on at least one of these henchmen to take them out
without trouble, exit through the doors.

Sprint straight ahead and prepare for a battle against a bunch of guys armed
with pipes. Time your counters and make some big combos with this bunch. When
you finish, go right up to the Batmobile and hit the action button to collect a
new gadget: explosive gel. Ok, now time to do some detective work. Go into
Detective Mode and look on the ground on the front of the Batmobile. You should
detect a piece of evidence. Hold the action button to scan it to complete this
objective. All right this is will be nothing for you now. Go into Detective
Mode and follow the tobacco samples on the ground. It will lead you right to
the Arkham West door, but it's locked! Go into Detective Mode and look on the
wall to the right of the door.

You should see that it's weak enough for you to use the explosive gel. Equip
it with the D-pad (it will be set to the left by default). Once inside, sprint
deeper down the hallway and turn left and head on through the door. Go back
into Detective Mode and follow the tobacco samples through the big opening.
Sprint down the hill here and it will lead directly to a door. Go on through
and you should see a few more tobacco samples outside. Follow them down the
initial hill here. Turn left when you reach the fork to see another tobacco
sample.

Sprint straight ahead and follow the tobacco samples. They will soon lead you
veering off the right to a bit, to a set of stairs. Since you're Batman, you
probably don't feel like going up the stairs like anyone else, so look up, and
to the right a little bit to find a grapple target. Proceed on this path for a
bit and you should see about 8 thugs below the stairs. Time to get down there
and whoop some ass. To the left of where they were standing, there's a door, so
head on through

You can stay for the conversation, or you can leave outside right away. Look to
the top of the medical facility doors and you should see a grapple target.
Climb up the ledge and sprint straight ahead to climb up another one. Grom
here, you have to head to Batman's northwest, do it in Detective Mode and you
should see the weakness in the exterior that you're looking for. Head right up
to it and blow it up with your explosive gel. Drop down and head through the
door on the right into the Medical Facility.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;             M e d i c a l  F a c i l i t y
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK02]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Sprint straight ahead and climb over the fence. Jump
     ''--..____..--'' over the next fence you come on. Drop down to the ground
now and go into the vent on the right. Navigate through this vent and then go
into the next one. As you navigate through this vent, keep an eye out for a
path that leads to the right, downwards. Keep going in this direction and it
will lead you right to a Riddler Trophy. Next, get back into the vent and head
towards the right to drop down back to the ground. Sprint deeper into this room
and crawl into the next vent. Crawl out of the vent and stay put on this
platform.

                         +----S a n a t o r i u m----+
Drop down to the ground, go into Detective Mode and keep an eye on the guard on
the other side of the wall. Spray some of the explosive gel onto this wall and
detonate it to immediately take him out. Take cover behind the pillar and wait
for some of the henchmen to come and check on him. Wait for them to bunch up
and sprint right out, swinging for the fences.

If you start to get into trouble just look up at any part of the room and
grapple onto the gargoyle. As usual, grapple around very quickly to lose them.
Now, you can use a glide kick + ground takedown to quickly dispose of any the
remaining henchmen. Now time to head over to the cubicle on the right portion
of the room, to find the doctors. Stay against the wall the doctors were on,
and turn left (basically go as far away from the vents you came in from as
possible), and look for a little office. You will find an Interview Tape.

Talk to them, and then turn around and sprint straight ahead to jump over the
ledge when you arrive to it. If you turn left now, and turn left again to the
little area in the corner here, you will come across a detonable wall, and
inside you will find a Riddler Trophy. All right, now time to sprint straight
towards the middle of the room and jump over the gap to the floor below. Turn
to the right towards the door and the next checkpoint.

                      +----U p p e r  C o r r i d o r----+
Turn left up the stairs and sprint down the hallway. Once you come to the fork,
turn right and follow the stairs down to the Surgery Room. Go up to the man on
the dentist chair and talk to him. Get ready for a battle here. A group of
enemies are going to drop down, but don't worry they are all melee. Go at them
the normal way, but do watch out for the guys that goto the walls and get these
bricks to throw at you. Once you clear out this wave, head back outside and run
up the stairs. A box will blow up in the hallway and a bunch of Joker Teeth are
going to appear, so collect the XP.

Continue down the hallway and ignore the path to the left to keep going. Get
into detective mode and watch for the two melee guards coming up. One of them
have a pipe, but no big deal. Open the door to get into the Patient Observation
room. Immediately dispatch of the guards here.

                +----P a t i e n t  O b s e r v a t i o n----+
Look up now and grapple up to the vents. Look up again and see if you can
grapple one more time. If yes, do so. If no, look around for the small vent
door and help yourself through.

You'll now be in a room full of that poison gas. From where you are, move to
the right, and get into Detective Mode. You should see an Extractor Control
Panel next to the fan. Throw your Baterang at it to lower the gas for one
level. Now go over and jump on to the platform where the panel is. Now sprint
straight ahead and climb up the platforms in front. Once you reach the final
platform, and you can't go anywhere anymore. Turn around and face the platform
you just jumped from. You should be able to see the second Extraction Control
Panel. Throw your Baterang on it. All right, no we're just about finished. For
this last bit, look towards the henchman who is hanging in the room. Aim your
Baterang at the line he's hanging from and throw.

Time to position yourself so you can see into the room the henchman just
crashed into. The final Extraction Control Panel is there. All right, jump down
now and go into the office the police officer (Aaron Cash) and the doctor were
in. You'll find another Interview Tape on the table. All right, now circle
around and look for the door behind the office Aaron Cash and the doctor were
held. Sprint down this hallway and out this door to head back to the Upper
Corridor.

                   +----U p p e r  C o r r i d o r----+
Sprint down the hallway and you'll find another exploding present with Joker
Teeth inside. Sprint down the hallway now and turn right when you can. Sprint
down the hallway and you should soon come to a set of stairs. You'll recognize
that to the right is the Sanatorium again. Instead of going there, head down
the stairs to the left. Sprint down the hallways and keep following the path.
Get into detective mode and keep an eye out for the three henchmen outside of
the X-Ray room.

                        +---X - R a y  R o o m----+
As soon as you come in, go into Detective Mode and walk to the detonable wall
ahead. Plant some Explosive Gel here. Circle to the left now, still in
detective mode. Turn right when you pass the initial hallway and you should see
another detonable wall. Plant the Gel on this one as well, and detonate the
walls. Leave the X-Ray Room and head back to the Upper Corridor. Sprint down
the hallway. Watch out when you come to the present this time, though. A guy
armed with knives is going to pop out as well. Use your Cape Stun on him before
striking . Follow the hallways back to the Sanatorium.

                      +----S a n t i t o r i u m----+
After the cut scene, you'll find yourself at the top of the gargoyle statue.
This part won't be too difficult. Go into Detective Mode to get a good view.
Watch for the guards to separate off, and focus your Glide Kicks on the lone
guys. Once you knock one out, immediately get back up to the vantage point. If
you're lucky, a guy is going to come check on his fallen comrade, leaving
himself wide open for another Glide Kick. Either way, just repeat the strategy
of attacking the lone guards. Once everybody is disposed of, head into the
elevator with the title "Morgue" on top to get to the next area.

                     +----S e c u r e  A c c e s s----+
Watch the brief sequence here and turn to the left. Go into Detective Mode and
spray some Explosive Gel onto the wall here. Blow it up and head on through.
Run down the hallway for a bit and keep descending. The next little bit is
going to be very linear, so there are no directional challenges. Soon, you will
come across a brief scene with Commissioner Gordon. Once it's finished, look to
the right of where he was to find a little vent. Time to crawl on through. Head
over to the body on the ground  and watch the brief sequence. Once it's over,
sprint straight down the hallway. After a little while, you hit a door. Head on
through to go into the Morgue.

                           +----M o r g u e----+
Walk around the room here and leave the room. You should notice that you end up
another place altogether. Don't worry, it's all part of the mind ****. Just
walk to the centre of the room now and open up the body bags. Get ready for
some fun. Once you've opened everything up, make your way towards the door and
you'll notice everything is just getting very weird. It's starting to rain, the
building is in shambles. Just keep going directly ahead and you should soon
come to a cinematic.

All right, for this battle we'll have to fight him with our brains. You have to
avoid Scarecrow's gaze at all costs. It's like a searchlight/laser beam. Begin
by running right up the stairs. Wait at the brick wall corner for Scarecrow's
gaze to pass. Sprint straight across the next long walkway. Crouch behind the
small wall when you reach the fan and the gap. Jump across the gap when the
coast is clear and climb up the ledge. Climb up the next ledge and shimmy over.
Climb up when you are able. Before jumping across the next gap, take cover
behind the wall.

You'll soon come to a wall with three... "freezer" doors that open and close.
Take cover here for a bit and wait for the Scarecrow's gaze to pass. As you
wait here, take note of the wall to your right. It is detonable. Plant the
Explosive Gel on it and stand behind the wall as you detonate. Scarecrow is
going to come check on the explosion. When it's looking to YOUR left, sprint
right and jump across the gap. Don't stop and make a full sprint through the
obstacles. When you reach the stairs, wait here for Scarecrow's gaze to pass
and sprint to the light. Hit the Run Button to use to end this sequence.

All right, time to leave this room through the doors now. Follow the arrows on
the ground down the hallway here. Batman will briefly halt to look at the body.
Go into detective mode and look at the door. You should see three guards on the
other side. These guys all have knives, so be sure to set up your attacks with
Cape Stun. Follow the arrows again and you'll come to a few Joker Teeth. Follow
the arrow up the stairs and turn right into the room. Head through door in here
to get into the Experimental Chamber.

               +---E x p e r i m e n t a l  C h a m b e r----+
Head straight down this hallway towards the next room. When you come in, look
at the table to your left and you should find the Riddler Map on here. The
Riddler Map will show each of the Riddler secrets on your own map (Select).
Go up to the window and you should see Harley Quinn with Gordon. Turn to the
right now and open up the vent door. Navigate your way through the vent to head
down to the floor below. There's another vent in here, so get your ass in. Once
you arrive out of the vent again, you will be in a fortress of sorts. Do note
that in order to complete this part successfully, you must take down each guard
without being detected. Won't be too difficult though.

Get into Detective Mode and immediately crouch walk to the guard to your right
and deliver the Silent Takedown on him. Ok, so you should see that there's
another guard to the right of him as well. Crouch walk over and Silent Takedown
him as well. There are two more guards to the left. One might be on the lower
portion of the room. Start with the one who's on your level. Crouch walk to him
and take him out. For the last guy below, wait for him to walk up so he's on
the same level as you are before disposing of him.

Go to the area below Harley Quinn now. Look for the stairs leading up to where
she's standing. Once you reach the Security Gate, grapple up and you are now
standing above Harley and Gordon. Be sure to grab the Riddler Trophy to your
left. Now, stand on the glass in Detective Mode and hit the Takedown action to
initiate a cut scene.


 - B a n e - (Boiler Room)

This battle is actually pretty simple. For the most part, focus on avoiding
Bane's attacks. You do this by double tapping the Run Button + Left/Right on
your left stick. His attacks consist of a tackle, throwing boulders at you, and
melee strikes. The time to strike is when he uses his tackle manuever. Try to
position yourself so you're nice and far away from him. As he charges, throw
your Baterang from the hip (L1). As SOON as you throw it, dodge to either the
left of the right to get out of the way. Bane will now charge into the wall.
Watch him after he does this. If he grabs onto his eyes, sprint up to him and
swing for the fences. As SOON as his hands leave his eyes, get the hell out of
the way. Note that the fourth and last strike of your combo is Batman jumping
onto Bane's back and taking a swipe at the tentacles in his neck. When Batman
swipes all of them, this battle will be over.

Repeat the above method until Joker summons the goons on you. When this
happens, it's still important to keep your eye on Bane. Throw some combos on
the goons, but if Bane throws a boulder at you, get the hell out of the way.
Try to use Bane's attacks to KO some of the henchmen by getting out of the way
at the last second. Once the battle ends you will find yourself back on Arkham
Island, outside.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                A r k h a m  I s l a n d
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK03]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' You'll find yourself in Arkham West. Our target is in
     ''--..____..--'' in the central portion of the map, by Intensive
Treatment. Let's make our way across the field here, keeping to the left,
towards Arkham North. Head through the Arkham North doors and up the hill. Turn
to the left now and through the small door here. Now time to head towards the
Arkham East. You'll run into three henchmen along the way, but they are nice
and easy to handle. There is that one guy with the knives, so you'll have to
Cape Stun him first.

Stand in front of the Arkham East door but don't head through. Instead, turn to
the right and sprint towards this fence. Sprint straight ahead and head turns
the cave opening. Once inside, grapple up and scan the Chronicle of Arkham. Now
turn to the right and head towards this opening. Grapple up here and head
through the door. Turn left and sprint straight down the long corridor. Once
you reach the room with the moonlight, turn to the right and blow up the wall
to
find a Riddler Trophy. Now climb up the only ledge in this room and head back
outside to activate another cinematic.

    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                          C a v e s
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK04]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'
     ''--..____..--''
Once the cinematic concludes, just sprint straight ahead deeper into the cave.
You'll soon come to a waterfall of sorts. Head on through the tunnel. You'll
soon reach the Batcave checkpoint. Head onto the computer to activate another
cut scene. At the scene's conclusion you will receive the Batclaw, a very cool
gadget. All right, armed with your new gadget, head down the stairs and turn
right. You'll notice three crates blocking your way here. Take out the Batclaw
and aim towards the crates with L1. Then, hit R1 to fire.

Jump across now and sprint through the tunnel and to the door. Head on through
and look up. You should see a vent door. Aim at it with your Batclaw and fire.
Climb through and jump down.

                          +----O l d  S e w e r----+
There's a single henchman to the left, and he will be easy pickings. Turn left
now and head up the stairs. You'll see a Riddler Trophy to the right, but don't
worry about it because it is out of reach. Get into Detective Mode and look to
the right to see a group of unarmed thugs. Good time to work up a few
impressive combos. If you keep going in the direction you were going before
running into the thugs, you should see a body. Beside it is an Interview Tape.
Turn to the right now and open up the door. Uh-Oh!

No worries though, turn around and run past the body again towards the hallway
ahead. You'll run into a few Joker Teeth along the way. At the end of the
hallway is another door, so time to head on through.

                 +---M a i n  S e w e r  J u n c t i o n---+
Head towards the center of the area and turn right when you can. Don't bother
grappling anywhere because it won't work (place is too old, or some nonsense
like that). Climb up the platform when you are able to and jump over to the
catwalk. Jump over to the next catwalk and onto the next platform. The final
platform will lead you right to a pillar that creates a path moving upwards.
Run up this pillar and jump to the platform on the left. Jump to the next
platform and run up the pillar to the left here. You can also jump over to the
Riddler Trophy before doing that.

Anyway, at the top of this platform, look to the right and jump across. Follow
the path here into a tunnel. There are a few more Joker Teeth and at a door at
the end.

                   +---S u r f a c e   A c c e s s----+
Open up the door and be sure to grab the Interview Tape on the crate to the
left. Turn to the right now and sprint up the stairs. At the top you'll find
another one of those detonable walls. Spray it with the Explosive Gel and thar
she blows (sounds like a movie I once saw one late night). Jump across the huge
gap here and out the door.

                      +---A r k h a m  N o r t h---+
The area is now filled with a bunch of guards. Six to be exact, 4 unarmed and
two armed snipers. I would definitely recommend sneaking up on the two armed
Snipers on the watch towers first, because they are a huge pain in the ass.
Their towers have stairs that lead right up to them so just find those. Next,
drop down and take out the four unarmed henchmen standing together, talking
about crazy stuff, no doubt. One of them have knives, so as always, look to
take him out first with Cape Stun + Combinations.

With these clowns (no pun intended) out of the way, time to head towards Arkham
East. Make your way to the big door labelled Arkham East, and head on through.
Be sure to pick up the three Joker Teeth infront of the door. In the proceeding
hallway, there is a pretty big wave of enemies that appear. One of them have
the
knives again. Dispose of these guys and head on through to Arkham East.

                        +---A r k h a m  E a s t----+
Once again, there are four Snipers. These guys have been annoying the hell out
of you since Star Wars: The Force Unleashed. The key to getting out of this
alive is to crouch walk everywhere. Sneak up on these guys and perform a Silent
Takedown to avoid alerting the other idiots. Sneak along the area close to the
cementer and make your way to the two henchmen perched on top of the mansion
together. Dispatch of these two and look up, towards the mansion. You should
see a vent here. Use your Batclaw and pull the door down to create a safe
entrance into the uber scary Arkham Mansion. (You still have to head through
the door inside the room >___>).

    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;              A r k h a m  M a n s i o n
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK05]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Look down below. There are three henchmen, one of whom
     ''--..____..--'' are armed. Aim your Glide Kick at the guy with the gun
and follow up with a sweet Ground Takedown to separate him from his senses.
Grapple up to the platform you were standing on when you first got here. Look
up to a vent door. Shoot it with your Batclaw and pull it down. Navigate the
vents and you'll come across another one of those Chronicles of Arkham stones.
Follow the vents and head to the next checkpoint.

                             +---M a i n  H a l l----+
Get into Detective Mode and size up the competition below. We might be in for
quite a delectation. None of them are armed so feel free to get right down
there and starting a Rush Hour action sequence. Once you've disposed of
everybody, head over to the door in the south, (aptly named South Wing).
There's a dead guard next to it.

                       +----S o u t h  C o r r i d o r----+
Get into Detective Mode and head towards the guards. Crouch and do a corner
cover at the wall here. Aim your Baterang at the guard with the gun and let 'er
rip. Immediately sprint towards them and swing for the fences. Head through the
door here and into the next room.

                            +----L i b r a r y----+
There are a couple of guys with knives in here, so be very careful with them.
Otherwise, get right in there and start whoopin' dat ass. Always try to start
your combos on the knives guys, as they are the most dangerous of the bunch. So
it looks like we're going to have to rescue some ordinary folk before
continuing our mission to save Gotham City. No problem. When you're finished,
head into the opening in the north and down the stairs. Darn, looks like the
hostages are blocked off.

No problem, head back up the stairs until you're back in the room where you
fought all of those guys. Look up and grapple as high up as you can. It should
be up two more floors. Once you reach the top, look to the middle of the room
and you should see a huge chandelier. Aim at it with your Baterang and it
should pick something up. Throw it to cut the Chandelier down, crashing it all
the way down to the basement. Jump down to where the hostages were and rescue
them using the Run Button up close.

All right, time to grapple back up to the floor where you fought those guys and
head back into the South Corridor. Follow the hallway back to the Main Hall.
Two guards armed with pipes await you on the other side. Turn to the right now
and head up the stairs. Move to the left and head through the door here. It'll
take you right to the West Wing Corridor.

Use your Batclaw and GET HIM OVER HERE! Finish him off with a Ground Takedown.
Go over and talk to the guards. Head up the stairs now and go to the door
below. Help yourself through.

               +----A r k h a m  R e c o r d s  R o o m----+
As soon as you get inside, grapple up to the vantage point. Like always, focus
your attacks on the lone henchman with your Glide Kick. The guy on the left, on
the catwalk seems like an ideal candidate. Don't force anything, and take the
openings that are presented to you. Note that your Baterang is can set up
openings for you by knocking down nearby henchmen and leaving one guy for a
Glide Kick. Take your time and attack in this manner, as they will separate
off.

Once everybody is down, head over to the two hostages and talk to them. To the
right of the two hostages are some stairs. Head up these stairs and turn right
again to reach a boiler room of sorts. Inside, go up the stairs to the right
again and crawl into the vent door to your left. Don't bother trying the main
door as it is locked. Jump down into the next room when you arrive at it. Some
Joker Teeth are scattered in this room. Leave the cell and look up for another
vent. Grapple up there to reach a hidden area. There's another Riddler Trophy
in the northeast corner of this room. Next, head into the vent to the left and
help yourself through.

Once you emerge from this vent you will be in Dr. Young's Office. Look down and
you'll see a single guard is packing heat. Glide Kick into him and goto work on
everybody. It won't take much to finish them all off. Next, head up the stairs
and look for the vent door on the left. Hit it with the Batclaw and grapple up.
Help yourself through the vent and you'll see a brief cut scene when you make
it to the end of it.

               +----T r a c k i n g  F i n g e r p r i n t s----+
When the cut scene ends, go into Detective Mode and look at the safe. You
should pick something up on the safe door. Analyze the evidence to isolate the
sample. Now, time to follow the prints. Leave through the vents and wait in the
room. A few guards should burst in, ready for a beating. Pick up the Interview
Tape on the table to the left (inside the first door). Now time to head through
the next door into the West Wing Corridor. You'll come across a present pretty
soon, and three Joker Teeth await you inside. Turn left at the present and
sprint down the stairs here.

Don't make anymore turns and sprint straight down the opening towards the door
labelled "Reception". Open up the door to find yourself back in the Main Hall.
Turn right and sprint down the stairs. Follow the prints as they lead you left,
to the South Corridor. Sprint down the hallway in this room and go through the
door back into the Library. Drop down the hole in the ground to arrive at the
bottom where the hostages are. Look to the left, towards the book shelves. You
should find that the prints stop there. Go right up to it and hit the Run
Button to Search.

                              +----R e s c u e----+
All right, the Warden's office is in the northeast portion of the mansion. So
head up the stairs and out of the Library to the South Corridor. You'll notice
that we are back in Wayne Manor. For this next part, just keep going ahead, and
keeping the linear path. I think you know what's happening, as it has happened
before. This next little sequence is pretty cool so I'll just let you enjoy it.
Once you arrive at the door and open it, things will be kind of normal again.

In the next room, turn to the right and sprint up the stairs. It's boss battle
time.

       - S c a r e c r o w -
The same basic principles apply from the first battle. We have to avoid his
gaze and navigate our way to the Batman light. Watch the ground and watch for
shadows, as these will be safe patches as you make your way. For the first
part, just go straight ahead. You'll soon come across a suspended crate. Stand
behind some cover and take aim at it. Pull that sum'***** down and take cover.
Do the same for the next one. You'll soon make your way to the a platform, so
climb up. You'll be safe behind some cover for now, so sprint straight ahead.

A couple of skeleton warriors have been resurrected to take revenge on Batman.
Robin, is that you? But anyway, these are just your run-of-the-mill melee
combatants. No match for THEEE Dark Knight. Dispose of these guys and climb up
the next platform. Take cover at the brick wall for a while and wait for
Scarecrow to look the other way. Then, jump across and time to shimmy. Shimmy
your way to the right and take cover here if you need to, because you are 100%
safe.

Climb up the next ledge when you are ready and jump across. Once again, take
cover here and wait for a bit. Climb up the next two platforms now and take
cover again at the brick wall. Jump across when you feel ready and once again
climb up to the ledge to shimmy. Shimmy to the right and wait here. Wait for
Scarecrow's gaze to pass and jump on the platform to the right. There's another
cover shortly. Next, sprint straight ahead. Just a few more skeleton warriors
here.

Sprint straight ahead now, but watch out for the little gap where the gaze can
get through. Climb up and then grapple up. Jump over to the ledge to Shimmy.
You're safe here (Checkpoint as well). Stand here and get the timing of the
pendulum down. Wait for Scarecrow to gaze at the platform ahead, and as soon as
it passes, make your move. Climb up the next platform and run down the long
catwalk towards you (the Take cover at the final brick and make your way to the
platform. Climb up and wait here if Scarecrow is gazing in your direction. As
soon as it passes, sprint straight to the light and end this motherflower.

Snap! back to reality, Oh, there goes...

                            +----R e s c u e (cont)----+

All right, turn to the large bell in the centre of this room here. Aim at the
line with your Baterang. Throw to cut that down, creating the business for
anyone standing below at the moment. Time to Climb Over and descend to safety.
Watch for a balcony here, as it contains the Chronicle of Arkham. Go through
the newly opened door to the East Wing Corridor now.

Step out into the hallway and you will be introduced to a new enemy. Well,
technically, it's the same enemy, but now armed with electric batons.
Immediately take out your Batclaw, and aim it at him. Fire at him and you a GET
OVER HERE! should commence. Be sure to step to the side as you pull him towards
you to avoid getting hit with the batons.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "A game of Cat and mouse can be painful."
    ( (
    | |  - From the door with the guy and electric batons was standing (where
    (_)  you need to go), sprint across this long hallway to the area parallel
     _   to the door. You should come across a glass display case. Do an
    (_)  environment analysis to solve.


Once he's done with, and you've got the challenge, head through the door across
the room. Stop right there and get into Detective Mode. Wait for the henchman
to move into the room, to the right. Stay in detective mode and crouch walk
towards them. Stay close to the wall and when you get the prompt for wall
cover, do so. Aim your Baterang at him and throw. And DOWN HE GOES, IT IS ALL
OVER!!! (translation: a cut scene will now initiate).

At the scene's conclusion, there are three henchmen that needs to be taken care
of. One of them has the electric batons again, so you'll need a new approach
this time. Instead of trying to use the Batclaw on him, try to jump over him by
sprinting right at him. Get behind him, and land a combination. You can still
try the Batclaw method if you like though. Once you've taken care of everybody,
head over to the desk against the wall to the left. You'll find a Riddler Map
here.

All right, when the call ends, get into Detective Mode and look towards the red
carpet. You should notice the broken sceptre here. Scan it to isolate the DNA.
Get into Detective Mode and follow the trail out to the East Corridor. Another
present awaits you pretty soon, and a few Joker Teeth are inside. Once you make
it back to the Main Hall, there is a group of armed enemies below. Handle them
like you always do--attack the lone henchman and get back to the gargoyle
immediately. Take these guys out and open up the door to the left to take you
back to the mansion entrance. Follow the DNA back outside now.

                 +----P a t h  t o  P e n i t e n t i a r y----+
The DNA will now lead you past the fountain and towards the entrance to the
Abandoned Tunnel. Grapple up and go deeper into the tunnel. Get into Detective
Mode and you should soon see a group of six enemies. Two of them are armed. If
you don't have the Multi-Baterang (double or triple) this will be slightly more
difficult. Try to position Batman so that you have a Glide Kick on one of the
armed henchmen. From here, take an aim at the other with the Baterang, but
don't throw it. Instead, stop aiming and see if you still have the Glide Kick.
You can also try using the Batclaw on one guy and the Baterang on the other.
Finally, you can just try Glide Kicking one and immediately punching the other.

Take out these henchmen and head into Arkham West. Follow the samples for a bit
but stop at the sign that reads "Medical Facility". Go into Detective Mode and
take note of the snipers in this area. Crouch walk to the right and grapple up
to the closest one. Now jump back down and follow the samples further. They
will lead you around to the stairs. Follow the samples up the stairs to find a
big
fight. One guy has the electric batons so be careful of him. The rest are just
your run-of-the-mill guys. Try to build up your combo and hit the batons guy
with a critical srike. Once you've gotten everyone, head into the door to the
left and to the Penitentiary.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                  P e n i t e n t i a r y
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK06]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' As soon as you come in, head over to the table on
     ''--..____..--'' the right and pick up the Interview Tape. Go into Go into
Detective Mode and take note of the henchmen ahead. Go into crouch walk mode
and Silent Takedown the guy with the gun. Finish off the other two. All right,
follow the samples to the left and then turn left again, up the small hill.
Follow this hallway for a bit and it should lead you to an area with a dead
warden. There are also a bunch of Joker Teeth around here.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "How do you reflect on your successes and failures, Batman?"
    ( (
    | | The DNA samples are going to lead you to the left of the guard. Instead
    (_) of going in that direction, enter into the opening directly ahead. It
     _  will lead you right to the washroom area. Head down the steps and turn
    (_) right to the women's side. Go into Detective Mode and do an Environment
        Analysis on the reflection on the wall to do complete this one.


Now that you've got this Riddler Challenge, you can also pick up the Riddler
Trophy in one of the stalls in the men's washroom. Head back up the stairs now,
and follow the samples into the door you ignored earlier. Don't let  all of the
enemies scare you, as they are in the cells. Go down this hallway now, and head
into the prison area. Stick to the left here, and it should lead you to an
opening. Stay in Detective Mode and look to the left to find a detonable wall
with a Riddler Trophy. Turn around and head up the nearby stairs and through
the door. Proceed deeper into the Green Mile room to activate a brief cut
scene.

Now time to follow the samples to the right, and circle to the door behind
Ivy's cell.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "A case of mistaken identity?"
    ( (
    | |  Before following the samples to the left, circle to the right and you
    (_)  should see a glass with someone who appears to be Aaron Cash behind
     _   it. Do an environment analysis on this guy to solve this riddle.
    (_)


Head up the nearby stairs to the left of where the fake Aaron Cash was, and be
in Detective Mode. Keep an eye out for the detonable wall on the left. Now head
down the stairs and follow the samples up the next set of stairs. Once you
reach the top, a brief cut scene will initiate. As soon as it concludes, help
Sharpe and you will receive a new gadget! The Cryptographic Sequencer will
allow you to (finally) to open those doors bugged by the Security Control
Panels. Head outside and you will find a security control panel to test it on.

To use it, you have to take advantage of the rumble feature on your controller.
The combination needed to "jam" each Security Control Panel consists of Up,
down, left, right, and also a diagonal direction on EITHER of the sticks. So a
combination could be left on the left stick and top-right on the right stick.
The rumble feature assists you because as you get closer to the combination, it
will rumble more intensely.  The screen on Batman's sequencer will also turn
lighter as you get closer to jamming it.

Head back down the stairs and head towards the door to the Green Mile (where
Ivy was). If you want, you can turn up the stairs to the right and jam a
Security Control Panel to grab another Riddler Trophy. Otherwise, head on
through. Circle around to the next door and back to the Main Cell Block. As you
make your way, watch out a single jumping maniac to come out of a cell to your
left. You can dispose of it with a melee attack. Anyway, head on through the
door and down the stairs. Go straight ahead and a cut scene will activate.

The floor is filled with electricity, but don't worry. Immediately sprint to
the
right and just run along the wall here. Soon you should see a grapple target.
Get your ass up there and prepare for a battle with a few unarmed henchmen.
Watch for the guys to run to a weapon's crate to try and grab some weapons.
Once you see someone standing there, looking for something, take him out
immediately.

Once you clear you this first wave, a few more guys are going to come in. One
of
them is going to have a gun so be sure to dispose of him quickly. Once you take
out the entire wave, Harley Quinn is going to be shown running away. All right,
stay on the platform you are on now. Sprint towards the tunnel surrounded with
metal bars, and turn left to the Security Control Panel. Go into Detective Mode
to assist your search. Don't forget about the Interview Tape on the table. Jam
this panel the floor will no longer be electrified and the security gate Harley
Quinn ran through will now be opened.

Immediately one of those Lunatics will charge at you. Just spam the Counter
Button as you wait for it to approach you. Inside, turn to the left and look
for a Riddler Trophy in the middle cell here.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "This room is the end of days for even the most celebrated killer."
    ( (
    | |  Once you've got the above Riddler Trophy, look for a cell in this
    (_)  room filled with a bunch of calendar pages. Do a scan here to solve
     _   this riddle.
    (_)

All right, now that you've gotten everything, look for a set of stairs that
leads upwards and help yourself up. You'll now be in the Guard Room. Don't
waste any time and sprint straight through the door ahead. This next sequence
involving Harley Quinn and the two guards in hostage is going to be timed, but
don't be intimidated. Best to get into Detective Mode. As soon as the cut scene
is over, start jamming the Security Control Panel to the left of the glass
Harley is behind.

Don't bother saving just yet, as we might as well get everything done before
untying them. All right, so stick along the left wall here, and turn left again
when you can. You should see that the wire on the ground leads right to this
panel. Get out your gadget and start jamming. Complete this and untie both
guards by launching your Baterang at their lines. This isn't quite over yet. As
soon as Harley leaves, turn around and sprint straight to the door you came in
from and jam the security control panel to the right. Leave this room now and
this small task is complete.

Head right through the door, and down the stairs. Make your way back to the
Main Cell Block now. Once back in here, sprint straight across to the other end
of the room. You should see a locked door, but also a door that's opened. Head
through this one to find Controlled Access. Sprint straight ahead here and up
the small stairs.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "What has four walls, two sides, and one ex-DA?"
    ( (
    | |  After sprinting up the small stairs in the first floor of Controlled
    (_)  Access, turn to the right and look for a cell that has a big
     _   "Vote Dent" poster. Do an environment analysis on this poster to solve
    (_)  this riddle.


Head over to the Security Gate door now, and you should see a vent close by, in
the ceiling. Use the Batclaw to facilitate your grapple up there. Watch out for
the Lunatic that's going to fall through. Collect the Interview Tape on the
desk in this small office, and sprint straight ahead. There's another Lunatic
up here, so be sure to stay on your toes. Once you reach the stairs on the
other side of this room, descend them and head through the nearby door. It's
time to confront that female dog, Harley Quinn.


             +----E x t r e m e  I n c a r c e r a t i o n----+
You will deal with three waves of enemies. Watch out for the guys with the
electric batons. Try to stay away from them as much as possible, and watch for
when they are about to attack. You can't strike them so try to use your Batclaw
to knock them down before KOing them with a ground takedown. Be careful of the
floor, because Harley is going to charge it with some electric currents. Watch
for when the henchmen scramble to move to a separate platform, and also watch
the floor to kind of light up to know when to move. That's basically it--be
cautious of the guys with the electric rods, combo up, and move to another
platform when it starts to get electrified.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / / "All alone in your cell? Why don't you break the ice with the most
    ( (  dangerous prisoners?"
    | |
    (_)  From where you came in, there's a big frozen structure along the wall
     _   to the right. If you stand right in front of it, such that you're
    (_)  basically parallel with the "4", scan from this position to solve
         the riddle.


All right, now that the battle is over time to head out of the penitentiary.
Before we do that though, let's grab the Riddler Secrets Map. Head north,
towards the building that Harley was standing in when you first came in. Head
into this room and look left for a desk. You'll find the Secrets Map here. With
this map, you will be able to see which room has some of the Riddler goodies
on your own map (select).

Anyway, time to continue. Leave through the door you came in from and out of
this room with the electrified floors. Head up the stairs and turn left, into
the little office. There's an Interview Tape on the desk by the TV. What we
came in for though, is the Security Gate Control. Go up to it and the frequency
is hold Right on the Right Stick and left on the Left stick. Now let's head
back down the stairs and through the new opening. Now turn right and go in this
direction down the small stairs. There are three Joker Teeth in your way as
well. Continue down the stairs and sprint straight down the hallway to the next
door as well.

Turn right when you're in the next room and go down this hallway. Be prepared
for one of those running crazy guys who like to jump on you. Counter it down.
Once you head through the door in this hallway, there's a single Joker Teeth
set on the ground. Turn right in this room and follow the linear path here.
There's going to be another one of those crazy jumping guys shortly. Follow the
path to leave the Penitentiary.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                    A r k h a m  I s l a n d
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK07]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Once outside, there's a lone Lunatic here so be ready
     ''--..____..--'' to counter it as well. So now that you've taken care of
this one, turn left and sprint in this direction. Two more of those jumping
enemies await you. It's a good idea to just spam the Counter button as you
approach them. You'll come across the door leading to Arkham North, so head on
through. You'll come across two Joker Teeth as you make your way up the hill.

Turn left when you can and go through the small door. Be prepared to be
ambushed by a bunch of Lunatics. You can shoot your Batclaw at any of them that
are coming towards you and pull them a little closer. Run up to their downed
bodies and use a ground takedown to immediately neutralize the threat. Sprint
straight across the field towards the Arkham East door. Spam the Counter button
as you go so you won't get tackled by a Lunatic. Once back in Arkham East,
proceed a little bit and keep an eye out for a large staircase to your left.
There's also a couple Joker Teeth in front of you as well. Anyway, the
staircase will lead you to the Botanical Gardens. You'll be interrupted by a
few more Lunatics along the way.

    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;              B o t a n i c a l  G a r d e n s
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK08]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Go into Detective Mode to see the tracks lead you
     ''--..____..--'' towards the left. There are two armed thugs awaiting you
at the bottom of the stairs. Hug the corner (Crouch + Contextual Action) and
throw your Baterang at them. With any luck, they should fall right into the
Security Gate, knocking them unconscious. In any event, you should leave the
corner and sprint to their bodies and spam ground takedown just in case one of
them needs to put to sleep.

In the next room, proceed closer to the fountain and look up to find some
gargoyles/vantage points. Again, use a combination of your Baterang and Glide
Kicks to take all of these guys out. Look for lone henchman and they will be
easy pickings. Also, stun a two or three of them with your Baterang and Glide
Kick the only one standing. Finally, wait for two or three of them to bunch up
(which ever is the max number of Baterangs you can throw) and swoop down,
spamming Ground Takedowns.

Once everybody is taken care of, the finger prints are going to lead you up0
the stairs to the right. Head through the small door here and be sure to pick
off the few Joker Teeth. Once inside the next room, circle to the right and
grab the Interview Tape on the bench and continue into the next hallway and
room.

There is a pretty big wave of enemies that you needs your attention in here.
Start by using your Multi-Baterang on as many enemies as you can. Next, your
move absolutely has to be using your Batclaw on the one with the electric
batons. Step aside slightly as you pull him over and separate him from his
senses with the ground takedown. There's also a guy with the knives in here,
but he's a lot easier to handle than the batons one. Cap stun him and set up
your combos.

Once you've taken care of everyone, turn your attention to the Sabotaged
Security Control. Keep messing around with the sticks until you jam it up.
You'll know when you're getting closer to the correct combination because your
controller will rumble more intensively. All right, time to leave the room
through the door you came in from and follow the orange lines. It will lead you
to the next set of fingerprints. Follow them for a bit, and look to the right
to see a ladder + the next print.

The prints will lead you to a door now, so open it up and watch the brief
cinematic. Run across the room and towards the rubble. Look for a vent to the
left of all the rocks. Make yourself comfortable and head on through. As you
navigate through the vent, look for the path that opens up, to the right. It
will lead you right to a Riddler Trophy. Collect it and follow to the end of
the vent.

Once back onto the ground, turn to the right to find a wall you can blow up. Do
so and head through the door. In this next room, sprint straight ahead to drop
down to the water below. Turn right to head up a set of stairs, and head right
up the next set of stairs. Now, sprint straight ahead to jump across the gap to
the door. Keep going to the right, and climbing up the platforms. Use your
grapple hook on the last ledge and into the vent. There are two unarmed
henchmen here that you need to attend to.

Get into Detective Mode now and follow the prints across the room. Head through
the door and into the Aviary. All right, stick to the left wall here, and just
crawl straight ahead. You should soon see a vent to your left. Open it up and
head on through. Grapple up the next few ledges until you find yourself
crawling through a vent and back outside, above all of the threats. Take out
your Batclaw and aim it. It should pick something up, but I don't want you to
hook on to it. Instead, make a big jump and glide down in that direction, so
you end up on the floor below it. Now face the centre of the room and look
upwards, towards the right. Look all the way to the right, and the last grapple
target is where you want to go.

Latch onto here and shimmy to the left, to position yourself in the shrubs.
Wait for the henchman to move towards you, and then turn around. Climb up
immediately and crouch walk towards him. Give him the Silent Takedown when
you're close enough. Crouch walk to the ladder ahead and climb up. Sneak up
behind the operator and take him out.

Phew. The final two can be taken care of by sneaking up on them and delivering
a Silent Takedown. Now goto the area where you stopped the first guard (as you
were hiding in the shrubs). Drop down to the area below and go towards the
light. If you don't know where I'm talking about, get into Detective Mode and
follow the prints to the wall. Hit the Action Button to open the board to find
a security panel. Goto work on it and you will have to successfully tune it
three times before it'll open a door. Head over to the right and through the
door to initiate a boss battle.

      - T i t a n s -
All right, there's not too much to worry about here. Have your Baterang ready
and get it ready to blind the Titans as they charge. Once you blind them, get
in there, swinging. As you are attacking a Titan, watch for it to lower itself
and bend forward. Once it does hit the attack button and climb onto its back.
This is the only part of the fight that is different between one Titan and two.
You are now able to steer the Titan you are on. Steer it towards the other
Titan in the room as its wailing its arms to deal some nice damage to the other
one. Once you get a Titan to low enough health, you can finish it off by
landing a combo.

All right, so now that the Titans are dead, just stay put and wait for a bit.
An airplane should come with a new gadget in a cut scene, so wait for that to
happen. It's the line launcher, so shoot it at the door on the other side to
move safely across the ravine. Leave the room and turn right. Drop down the
next few platforms and make your way towards the door you originally came into
the Aviary from. Sprint up the stairs and go straight ahead to the ravine. Use
your new gadget and help yourself across. Follow the hallway to the door and
head inside to initiate a sequence.

Now that the cut scene is over, you should notice that there are a bunch of
unarmed henchmen on the other side of the ravine. Get over there and take them
out. Alternatively, you can try using your Batclaw to pull them into the
ravine. This method doesn't have a 100% success rate, but it does work
occasionally. With the enemies down, look to the right to climb through the
little vent now. Drop down several platforms to the door in the next room. Drop
down again in this room, to the water. Make your way up to the door in the
northeast of the screen.

You'll be in a room filled with water now. Use your Line Launcher and head
across. Dispose of the guards here and get into Detective Mode. Head through
the door now. This room is filled with armed guards. It's nothing new though,
so repeat the strategy that you've been using through the whole game--attack
the lone henchmen. Now that the coast is clear, drop down to the ground floor
in this room and head through the doors to the Glasshouse Entrance. Dispose of
the Joker Teeth here.

Sprint straight ahead, to the Garden entrance. A huge plant is blocking your
exit now. Drop down to the hole in the ground, just slightly ahead. There's a
Chronicle of Arkham here, so be sure to take care of it. Follow the path down
here and grapple up when you see the target. Drop down to the floor below, and
turn right, out the doors.

All right, now that you're back outside, be aware that these plants are not
friendly towards Batman. Those bulbs will fire red bubbles at you, and they
hurt. As far as I know, those plants are also immune to any attacks, so the
best way to handle them is to avoid them. All right, our target is the Arkham
Mansion, towards the left. Climb up the steps, and grapple up towards your
usual entrance--the vent.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                 A r k h a m  M a n s i o n
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK09]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Once inside, you'll notice that the mansion is filled
     ''--..____..--' with gas. FUN! Start by taking out your Line Launcher and
firing it across the room. Next, look up and grapple up the vent. Navigate the
vent now and drop down once you are able. Look to the right here and drop down
to the catwalk below. Sprint straight ahead now until you hit a plant. Once you
do, look to the left and Line Launcher across. Once across, sprint straight
ahead to the end of this catwalk. Drop down here and make your way towards
Aaron Cash.

Now that the conversation is over, grapple up the catwalk to the right and
sprint straight ahead. Keep going until you hit a plant. Once you do, Line
Launcher to the catwalk across. Sprint straight down this catwalk and look for
the grapple up. Look for the vent you came in from and grapple up there. Once
out of the vent, use the Line Launcher to get across the room and head out the
door back to Arkham East. Grapple up the vent and drop out of the mansion.

           +----P a t h  t o  I n t e n s i v e  T r e a t m e n t----+
All right, let's head down the stairs and sprint past the large fountain,
towards Arkham North. Inside, you'll see a bunch of firemen... but wait,
they're imposters! Let's rush them, already. All of these guys are melee
fighters, so let's get to work. Dispose of these guys and head through the door
to Arkham North.

You'll hear now that all entrances to Intensive Treatment are blocked off. No
worries. Go into Detective Mode and take note of the Sniper to your left.
Instead of going towards him, turn to the right, and make your way to one of
the sniper towers. Climb up, and try not to use your grapple to avoid getting
shot. Once up there, look towards where the Sniper is standing. Quickly use
your Line Launcher and make your way across to the sniper. Take him out and
head
inside. Go through the door to make it to Intensive Treatment.

    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;           I n t e n s i v e  T r e a t m e n t
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK10]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'  Once inside, look for the vent door to the right
     ''--..____..--' and help yourself through. This time, instead of following
all the way through to the other vent door, look for a path that opens up to
the left. Emerge out of the vent and turn right, towards the mesh. You'll see a
grapple target here so shoot yourself up and head through this vent as well. At
the end of the vent, take a right here and sprint down. Drop down to the area
below and turn into the vent to your left. You should notice a cut scene that
shows you the number of cronies Joker has waiting for you.

Kick down the vent door and take a few steps back so you are deeper in the
vent. Wait for the henchman on the catwalk below to turn his back to you, and
you should soon see him walking away. Immediately drop down and crouch walk
towards him. Give him a Silent Takedown and crouch walk to the next henchman,
towards your left. Take him out, and immediately drop down to the lower level
by jumping over the railing. Go into Detective Mode and stay away from the
guy's unconscious body as possible. That's because with their little collars,
they will be able to detect when Batman's close.

For the rest of the enemies, you will have to do your best Solid Snake
impression. Try to look for enemies for you to sneak up on and use a Silent
Takedown on. Do that, and immediately get the hell out. You'd want to stay in
Detective Mode the entire time. You don't always have to use the Silent
Takedown, by the way. You can also grapple upto a vantage point and Glide Kick
someone. Be careful though, because you won't be able to hide from them because
there are explosives on the statues, making them unsafe. Once you've disposed
of everyone, head through the door below the vent you came in from, on the
ground floor.

In the next room, sprint straight down the hallway. When your game starts
glitching, don't worry about it, nothing is broken. Once the cut scene is over,
you will be in control of someone cool. Just like the first time you played
this
part, follow the linear path and just let the game progress. Once the game
abruptly ends, Retry and you will regain control of Batman.

All right, head up the ramp here and jump across the gap. Turn to the right and
walk towards the broken door here. Stop once you hit the wall and aim across
with your Line Launcher. Time to complete our trilogy against Scarecrow. This
trilogy has also been about as competitive as Tito Ortiz vs. Ken Shamrock I
think. Sure, the first one might have been pretty challenging, but you can
sleep on the last two.

Sorry, just had to get that out of the system. Begin by jumping across the gap
to your right. Crouch behind that machine thing on the next platform. Let
Scarecrow past now and sprint straight ahead. You'll be greeted with a few more
of those Skeleton guys so just dispose of them like anyone else. Once they're
over with, sprint straight down this path and climb up. Do take cover briefly
at this brick wall. Wait for Scarecrow to look at your desired path, and let it
pass. Sprint straight ahead when you can. Take cover at that machine again when
you can.

Next, continue ahead and wait a bit before jumping the gap [Checkpoint]. Crouch
walk the next little bit and use the wall for cover. Jump over the next gap and
just continue on until you reach the sliding platform. Use the sliding platform
for cover and sprint alongside it. Use the next brick wall for scarecrow's
gaze to pass. Climb up the next platform and jump onto the metal crate. This
will drop you down, but just wait. Wait for Scarecrow to look left so you can
grapple up to the right. As you pass this last bit, be very careful of the
gate, as Scarecrow can see through it. Make your way to the light, but it won't
be over this time.

For this next part, you will have to deal with three more waves of enemies. The
first wave are a bunch of those Skeleton warriors. The second "wave" is a
Skeleton Titan. Blind it once with the Baterang and it will run into the wall
to kill itself. The final wave will be a combination of the Skeleton melee guys
and a Titan. The Titan will spawn last so immediately goto work on the melee
guys. If you are fast, you might even be able to kill them all before Titan
starts attacking. Otherwise, keep an eye on the Titan, and just counter the
skeleton attacks. Look for the Baterang to take out Titan first, and then goto
work on the others.

Once this Scarecrow sequence ends, sprint straight ahead and through the door.

                    +----S e c u r e  T r a n s i t----+

At the short cut scene's conclusion, sprint straight ahead and right down the
elevator shaft.

  _____
 / ___ \
( (   ) ) R i d d l e r ' s  C h a l l e n g e
 \/  / /  "Dr. Jonathan Crane plans on elevating fear to new depths."
    ( (
    | |  Once you hit the bottom of the elevator shaft, climb into the vent on
    (_)  the wall. As you navigate through it, keep an eye out for a path that
     _   opens up to the right. Take a scan of the green map to solve this one.
    (_)

With another riddle solved, it's time to turn around and crawl out of this
vent. Go into Detective Mode now and look for the orange wire to your right.
Take note of the three henchmen here. Grapple up and head up the stairs. You
can sneak up on the guy with the gun and immediately incapacitate him. Follow
suit by destroying the other two clowns. Grab the Interview Tape on the table
before turning your attention to the Security Control Panel. All right, the
elevator shaft has opened up, allowing you to go another level deeper.

Drop down there and engage the unarmed henchmen. They will attempt to arm
themselves with the two gun crates in this room, so watch out for that. Once
you've taken care of these guys, head through the door to the left.

As soon as you come in, pick up the Interview Tape on the crate to your left.
Follow the hallway to the right now, and open up the door to emerge into Croc's
Lair.

    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                            L a i r
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK11]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'  Watch the little cut scene here and come back. Turn
     ''--..____..--'' to the right here and proceed on the catwalk until it
ends. Once it does, Line Launcher yourself to the opposite side and continue
along here. Once the path on this side ends, Line Launcher yourself to the
circular opening. Sprint straight down this tunnel and you are officially in
the bowels of Arkham. I hope your bags are packed.

This is fairly straight forward here. You see the distance marker on your HUD?
This is how far you are from the closest spore. Do note that you cannot sprint
on the platforms in here. You can, however, tilt your left stick as far as you
can without hitting the Run button. Ok so, for this first part, go straight
down this platform and climb over the metal fence when you come to it. Continue
ahead and turn right when you can. Keep going in this direction and climb over
the next metal gate when you come across it. You'll have to turn right again
when the path presents itself. Right around here, you will see Croc pop up and
charge you. Throw your Baterang at it to knock it right off the platform (haha
fatass!). He's going to come again very soon so be ready.

Go straight down this way and Croc will appear once again. After this, keep an
eye out for the path to the right. Use your Baterang on the bulb and hit the
Action Button to collect the spore. All right, there's no way that you are
going to need a walkthrough for this section of the game. Normally I wouldn't
mind, but this part is just so darn boring. There are four-to-five samples to
collect, so come back once you've gotten those. Oh by the way, when Croc
destroys a good deal of the platform and there's a huge gap between you and the
closest platform, you'll have to use your Line Launcher. Also, when the screen
tells you to run, just make sure you are running straight ahead. Keep running
until the Run action is off the screen. So come back to the walkthrough once
you've collected the last sample ok?

                                    * * *

All right, for this next part, begin by sprinting as prompted. Stop once the
prompt is gone. Once again, just follow the distance marker and make sure it's
getting smaller to know that you're going in the right direction. Once you
reach the final 100 metres or so, it's time to run like hell. The camera can be
a little annoying here, so try not to overcommit to your run. As you approach
the turn, ease up on the left stick a little bit so you don't fall over. Once
you get the "objective complete" prompt, don't be fooled! Go into Detective
Mode and take note of the three explosive gel splatters on the ground. Wait
for Croc to run over that hole and blow that sum ***** up.

                      +----T o  t h e  B a t c a v e----+
Ok, so we are safe for now. Look to the right with your Line Launcher and latch
to the northeast of Batman. Take out the Joker Teeth here and head through the
door. Go through the immediate hallway to the left here and get into Detective
Mode. There's a fair sized wave of enemies here. There's one guy with a rifle
and another one of those guy with the knives. Take these guys out and go down
the stairs. Go towards the Riddler Trophy in the circular ledge. Use your Line
Launcher to reach it. Next, Line Launch back and look on the wall to the left
for a vent (it's on the right if you decided not to get the Riddler Trophy).

Drop down now and sprint straight ahead into the Bat Cave. Just keep sprinting
and go towards your super computer to activate a brief cut scene. At the cut
scene's conclusion, you will receive arguably, the most powerful gadget in the
game: Ultra Batclaw. It has three hooks instead of the usual one. Ok, so, now
that the cut scene is over, jump over to the circular platform and get into
Detective Mode. Look for the detonable wall. Aim at it with your new Batclaw
and pull it down.

                    +----J o k e r ' s  F o r t r e s s----+
Jump across to this new opening now and look up for a grapple opportunity.
Sprint straight ahead and you will find yourself back outside. Pay attention to
this cinematic here as it shows you where you need to go. So let's begin, shall
we? Take a leap of faith and glide towards the closest island below; the first
one Batman looked at. Next, take out your Line Launcher and aim towards the
island beside you. Go deeper into this island and look up for the grapple
target. Once you get on this platform, look up again to find another target in
your little island (i.e. don't look outside). Look up again and find the final
grapple target.

Back outside now, use the Line Launcher and make your way across to the island
across. Glide down to the little stone bridge below now. Look to the right for
a vent to grapple up to. You're back in the sewer now. Head up the stairs to
the left and sprint down this hallway. You'll see a Riddler Trophy in the vent
above here. The hallway to the left is where we want to go when you are ready.
By the way, you can use a contextual action to take out those damn plants.

All right, you're now back in the Main Sewer Junction. Head up this area as you
normally would. First, turn to the right and climb up the platform. Jump across
the next few catwalks and then jump over to the platform leading to the ramp.
Once you make it to the top, there's a huge plant blocking you from where you'd
normally go. Instead, take out your Line Launcher and aim towards the middle of
the room, to the very left. There's a wall here you'll be able to shoot your
line onto. Sprint to the right on this middle platform now, and you'll be able
to climb up pretty soon.

Sprint across this middle platform now, until you are right above the wall you
used to get over here in the first place. Take out your Line Launcher again and
look to the corner in the left. There should be another target for your to
latch onto. Once you make it over, climb up the next few platforms and go into
Detective Mode. Look up and identify the detonable wall. Use your Ultra Batclaw
and bring it down. Use your Batclaw to dispose of these henchmen easily, using
L1+R2 to bring them down. Once you've got them, grapple your way up. There are
a couple of henchmen for you to take care of here. Once you've taken care of
them, look for the Riddler Map to the right of the detonable wall you used to
get up here, by a control panel and the Joker TV set.

Proceed into the hallway now, and be sure to pick up the Interview Tape on the
right. Head through the door when you're ready. There are two henchmen in here,
immediately. Rough them up, and turn into the opening to the right. Proceed
down this hallway and into the Control Room. use the Silent Takedown on the
first guy and work your way through this room. Don't engage in any battles with
them, as you will lose. Always use the Silent Takedown. If you get spotted, run
like hell. Once you've got them all, head up the stairs in the right parts to
the actual control room. Goto the Security Control Panel and jam it. Time to
leave the Control Room through the door you came in from and run across the
hall to the next opening.

Don't worry this room is a lot easier. There are some guys with the knives, but
otherwise, you will be dealing with run-of-the-mill enemies here. Take care of
these guys and jam the two Security Control Panels in this room to complete
your tasks. Head back outside to the main hallway now. Stay put for a bit and
wait for the Titan to arrive. He will come with a bunch of cronies. The key
again is to focus on the Titan. Counter the henchmen's attacks so you don't get
hurt, but your primary focus should always be to land a Baterang attack on the
Titan, and hopefully to take control of him. This might take a few tries, but
as long as you focus on the Titan and don't get distracted by the henchmen, you
will be fine.

Leave through the opening and grapple/Batclaw your way up. Once you reach the
small detonable platform, you'll have to use some Explosive Gel on it before
you can Bat Claw further. Once you reach the surface, it's time to head to
Botanical Gardens. Once in Botanical Gardens, there are no directional
challenges. Make your way to the room where you found Ivy the first time you
were here.



    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                    F i n a l  B a t t l e s
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [WK12]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'
     ''--..____..--'

     - P o i s o n  I v y -
Surprisingly, this battle won't be too difficult. You only have one way to
attack, and that's the Quick Baterang (L1). For the majority of the fight,
focus on dodging from side to side (X Button + left/right). You have to avoid
the vines that come from the ground. If you get caught, repeatedly tap the X
button to break free. Once Poison Ivy's plant goes even higher, she will start
launching those bubbles at you. Keep dodging and answering back with your Quick
Baterang. Once you stun her, and she lets go a little scream, she will be
coming right back with a barrage of bubbles. So if you hear the scream, dodge
like your life depended on it! (it does depend on it, btw).

Ivy has two health bars, a white one and a grey one. Once you deplete the white
one, run up to her and get your explosive gel up. You won't be able to blow
her yet, because she still has a grey life bar. Deplete this one and now go up
to her with the gel. Blow her up and end this for good.

Do note that when she sends guards after you, don't bother attacking them
whatsoever. Instead, just counter their attacks, and when you get a chance to
throw your Baterang. So, got that? Counter the cops and throw the Baterang!


                  +----T i m e  F o r  R e d e m p t i o n----+
With Ivy down, it's time to set our sights on the grand prize: The Joker
himself. Make your way to the Penitentiary. Do note that you won't be able to
goto the Arkham West door directly. Instead, leave through Arkham East, and
circle around on the southern portion of the map. Once at the Penitentiary,
there are some guards out here. I would recommend whooping some ass if you want
a trophy. Take out these guys outside of the door, and once you get inside,
you'll see two huge lines of henchmen. If you want the trophy, attack
everybody.

Either way, you'll have to head through the door and confront The Joker. He's
going to talk a little bit, and once his countdown is over, head through the
glass and turn to the right. Head through the door here and it's time to begin.

   - T h e  J o k e r -
Although this battle has been building for the entire game, it won't be a
showdown to determine who is the man like the "The Rumble in the Jungle" or
Fedor Emelianenko vs. Mirko Cro Cop. Joker will have his buddies, the Titans,
and the henchmen to attack you with. Again, the primary strategy is to focus
your attacks on the Titans, and only counter the henchmen. You should also have
the ability to upgrade so your special move can be done after 5 straight
attacks instead of 8. This is pretty useful here. Either way, dismantle these
thugs and let the real fight begin.

This final battle is surprisingly easy, easier than the Titans + henchmen IMO.
So to begin, just run around, and stay away from Joker as he is chasing after
you. You can't hurt him, so just stay away for now. Soon, he will call his
buddies to attack you. Clear out these guys as QUICKLY as possible. It doesn't
have to be _that_ fast but I do want to stress a bit of urgency here. The
reason being when Jack Ryder's helicopter comes, Joker will be open for an
attack, but you can't attack him unless you have taken out the guards.

To actually attack The Joker, wait for the helicopter to come and he turns his
back to you. Take out your Ultra Batclaw and aim it at him. Shoot it at him and
pull him down. With him stuck on the ground, sprint up to him and deliver a
combination. PAY BACK, BABY! You will also recover health after executing this
combo.

Joker will come after again, so just run around like last time. Soon he will
jump back onto his platform, and send his guards at you again. Same thing again
this time--beat them as quickly as possible. For phase 2, the guards will be
looking for a rifle in the gun crate. Wait for Joker to lose his attention to a
helicopter again. Batclaw him, pull him down, and attack. You just have to do
it one more time now. For this final phase, there will be those guys with the
electric batons. Try to use your special attack on him if you can, and get him
out of the picture ASAP. Either way, wait for Joker to be distracted by a
helicopter, and shoot the Batclaw. You don't have to punch him this time. Once
you pull him down, this battle is over.

Congrats, you have beaten the game!


   _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                    R i d d l e r  G u i d e
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [RG00]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'
     ''--..____..--'

+----B e f o r e  Y o u  S t a r t----+
It is recommended that you attempt to tackle the 240 different challenges after
you've completed the Main Story. This is because you'll now have all the
gadgets, so every riddle is obtainable. Second, and less importantly, the
number of enemies you run into after the game drops like by 1000%. Maybe not
exactly 1000%, but close enough.

We are going to separate the Riddler challenges into different areas, and help
you find everything there. I won't be breaking them up into different riddles,
as I feel this is counterproductive. Instead, I'll just list everything that
can be found in one area, then we move onto the next area, and so on. Do note
that there are Riddler Secret Maps in each area as well, and finding these will
show every secret the Riddler has on your own map (Select).

Also, please remember to upgrade the Cryptographic Sequencer!!! You'll need
this for many of the Challenges.


   _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;            I n t e n s i v e  T r e a t m e n t
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [RG01]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' Enter Intensive Treatment from Arkham North, exactly
     ''--..____..--'  like you did when you had to come back to find Croc's
Lair. Our guide will begin in the first sector of Intensive Treatment you
encounter: Maintenance Access.


                  +----M a i n t e n a n c e  A c c e s s----+

+----------------+
| Riddler Trophy |
+----------------+
Once inside, look for the vent to your right. Crawl on through and come out
when you see the trophy. Sprint straight ahead and climb up the fence. Drop
down the little space to the right, and walk to the trophy.

           +----I n t e n s i v e  T r e a t m e n t  L o b b y----+

+--------+
| Riddle |
+--------+
   "A puzzle has many sides, but only some are visible."

 Before making your way to the Utility Corridor, there is one more
 riddle in the Intensive Treatment Lobby. This is the "object does not
 line up correctly" one. There's an office in the very centre of this
 room. Inside, look for a question mark on one of the windows (in
 Detective Mode). Now look out the window and towards the big circular
 vent on the wall. Just below that circular vent should be another
 circle. Position the camera so that small circle forms a question mark
 with the hook on the window to solve this one.

+----------------+
| Interview Tape |
+----------------+
In the same office as the above riddle, look for the tape on one of the desks.

+-------------+
| Joker Teeth |
+-------------+
In the southern part of the room, there's a platform here where the very first
riddle was solved. There are three Joker Teeth around the body in a surgery
chair.

                  +----U t i l i t y  C o r r i d o r----+
Head through the exit in the west to make your way to the Utility Corridor.

+----------------+
| Riddler Trophy |
+----------------+
As soon as you come in, you'll see a Riddler Trophy behind the fence. Go into
Detective Mode and look for the detonable wall to the right. Blow it up and
collect this.

+--------+
| Riddle |
+--------+
  "You don't know Jack about Gotham. Tune in to find out."

Keep going until you see the broken wheel chair to the right, as well as signs
that you would typically see on a women's washroom, and a men's washroom. There
are also arrows below them. Go to the WOMEN's side, and right away you should
see a bench to the right, as well as a radio on that bench. Crouch, go into
Detective Mode, and hit the right stick (R3 on the PS3) to go into first person
mode (check your default config to find out what input this is, if it's not the
right stick). Don't stand too close, and get the radio in your view. Hold the
Detective Mode button to do an environmental analysis to solve the radio. If it
says "object is out of view", you are standing too close.

                 +----C e l l  B l o c k  T r a n s f e r----+
Enter the Cell Block Transfer through the door on the right, from the Intensive
Treatment Lobby.

+--------+
| Riddle |
+--------+
"Hook up with the relatives before you're transferred out of here."

As soon as you get in jam the Security Control Panel and head up the stairs. Up
here, look over to the table and identify the picture in a frame. Go into First
Person mode (click the right stick), and look at the picture. Scan this to
solve the riddle.

+----------------+
| Interview Tape |
+----------------+
From the above riddle, head north down the hallway and you'll see an opening
leading to a set of stairs to the right. In order to get this, you must have
the Cryptographic Range Amplifier upgrade. This will allow you to reach the
security control panel that is behind the security gate.

                     +----S e c u r e  T r a n s i t----+
Enter Secure Transit through one of the doors at the end of the hallway in Cell
Block Transfer.

+----------------+
| Interview Tape |
+----------------+
Turn to the right when you come in and head up the stairs. You'll find a tape
on the table here.

+-------------+
| Joker Teeth |
+-------------+
You should see these as you attempt to grab the above Interview Tape. You'll
spot the teeth on the ground, near the dead guard.

+-------------------+
| ***Secrets Map*** |
+-------------------+
Drop all the way down the elevator shaft until you are on the bottom floor, in
the room leading to Croc's Lair. Look for the stairs to your left, in the
eastern part of the room. Head up these stairs and look to the left immediately
when you come in. You'll see the map on a table with some flowers.

+--------+
| Riddle |
+--------+
"Dr. Jonathan Crane plans on elevating fear to new depths."

Once you hit the bottom of the elevator shaft, grapple up to a vent on the
wall. As you navigate through it, keep an eye out for a path that opens up to
the right. Take a scan of the green map to solve this one.

+----------------+
| Interview Tape |
+----------------+
On the floor with the door leading back to Transfer Loop, there are a set of
stairs that lead right to a little office. You'll find the Interview Tape on
the table.

.-----------------------------------------------------------------------------.
| Now, climb up the elevator shaft like you did the first time you came here. |
'-----------------------------------------------------------------------------'

+----------------+
| Riddler Trophy |
+----------------+
Keep an eye out for a vent door in the north that you can use your Ultra
Batclaw on, right at the beginning of the climb. You can sprint and jump
towards the vent to grab the trophy inside.

+---------------------+
| Chronicle of Arkham |
+---------------------+
Remember when you were climbing up the first time, and ignored a path to the
left? After climbing up a few platforms, and you have to crouch to move under a
huge structure, there's a path that opens up to the left. There are two
detonable walls here. Blow up the one on the left to find it inside.

+---------------------+
| Chronicle of Arkham |
+---------------------+
There's really no way you could have missed this one... once you're almost at
the top-- just a grapple hook away as a matter of fact, there's a stone right
in front of you. Scan it to get this one.

.-----------------------------------------------------------------------------.
| Time to drop back down, to the floor where you began your climb, and where  |
| the door leading to Transfer Loop is.                                       |
'-----------------------------------------------------------------------------'

                      +----T r a n s f e r  L o o p----+
+-------------+
| Joker Teeth |
+-------------+
If you haven't gotten these already, there are three Joker Teeth to the left of
where you came in from.

+---------------------+
| Chronicle of Arkham |
+---------------------+
In the eastern part of the map, and right before the door leading to
Decontamination, look for a vent door near the ceiling, above the picture of
Sharp (the bald old man). The picture of Sharp also has a Joker smile drawn on
him. You'll need the Ultra Batclaw to reach it.

+-------------+
| Joker Teeth |
+-------------+
You should seen these on the ground, right where the door leading to
Decontamination is.

+-------------+
| Joker Teeth |
+-------------+
From the above Joker Teeth, follow the green arrows and they will lead you to
the door with Joker's face on it. Inside was where you fought the Deformed
Henchmen. You'll find a few more Joker Teeth outside the door here.

+--------+
| Riddle |
+--------+
"A top hat and tails is the only dress code for this party in the North."

Take a look at your map, and notice the central portion of the Transfer Loop.
The "red hallway", or the hall way with red light precedes this central part if
you're coming from the west. Anyway, there's a room where half of the door is
blocked off, but you can still crawl through. Inside, there's a poster to the
right of the door. It reads "Iceberg Lounge", and it has a guy goofy looking
guy wearing a top hat.

.-----------------------------------------------------------------------------.
| With this Riddle solved, head west into the red hallway, then go north to   |
| the Holding Cells.                                                          |
'-----------------------------------------------------------------------------'


                      +----H o l d i n g  C e l l s----+
+----------------+
| Riddler Trophy |
+----------------+
Head down the ramp once you arrive in the Holding Cells and turn to the right.
In the southeast corner here is a vent, you can climb in to find a trophy.

+--------+
| Riddle |
+--------+
"Where would you find my home sweet home?"

There are two cells on each side of the room. On your map, the cell in the
east, and on the top is filled with question marks. You need to scan the big
question mark on the eastern wall to solve this riddle.

+-------------+
| Joker Teeth |
+-------------+
In the office next to the door leading to the Processing Corridor are three
Joker Teeth. You probably got these already.

.-----------------------------------------.
| Time to head to the Processing Corridor |
'-----------------------------------------'

                 +----P r o c e s s i n g  C o r r i d o r----

+----------------+
| Riddler Trophy |
+----------------+
Make your through the corridor and to the northeast of your map. This will take
you to the door right outside Decontamination. Don't head through the door.
Instead, turn around and grapple up into the vent. You'll find the trophy in
here.

.-----------------------------------------------------------------------------.
| It's up to you whether to goto Pacification Center, or Decontamination. This|
| guide will just go the latter route because it's closer to the trophy you   |
| just found.                                                                 |
'-----------------------------------------------------------------------------'

                    +----D e c o n t a m i n a t i o n----+

+---------------------------------+
| Interview Tape & Riddler Trophy |
+---------------------------------+
Head through the hallway here and make your way to the Security Gate door to
your right in here. There's a Security Control Panel to the right of the door
for you to use your Sequencer on. Jam it up and head through. There's the tape
right there.

For the Riddler Trophy, climb up the ladder inside and pick it up.

+----------------+
| Riddler Trophy |
+----------------+
From where you gathered the above two items, turn into the area immediately to
the right. There's a dead guard lying on a little ramp thing. There are also
two floorboards you can climb into. You'll find the trophy in there.

.----------------------------------------------------------------------------.
| Time to head out the door you came in from and across the Processing       |
| Corridor to the Patient Pacification Center.                               |
'----------------------------------------------------------------------------'


          +----P a t i e n t  P a c i f i c a t i o n  C e n t e r----+

+----------------+
| Riddler Trophy |
+----------------+
Head up the first set of stairs you see and at the top look for the vent door.
You can use your Batclaw on this and grapple up to collect it.

+----------------+
| Riddler Trophy |
+----------------+
Head to the bottom floor to where Victor Zsasz had that guard hostage. In the
southwest corner of the room is a vent with a Riddler Trophy inside.

+--------+
| Riddle |
+--------+
"Even I was shocked when I saw how Maxie Zeus was treated!"

Get into Detective Mode and look for a detonable wall in the southeast corner
of the bottom floor (where Zsasz was again). Blow it up and scan the flashing
wall to solve the final riddle of Intensive Treatment.



    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                     A r k h a m  E a s t
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [RG02]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'  Head into Arkham East in whichever fashion you'd
     ''--..____..--' like. Alternatively, you could also skip over to Arkham
North.

+------------------------------------+
| ***Secrets Map*** & Riddler Trophy |
+------------------------------------+
Let's begin with the best this time. Make your way to the Arkham Mansion, but
don't go inside. From here, go south to the fountain that used to have the huge
statue of Quincy Sharp, but has now been taken over by a big plant. Immediately
west of this plant is a little shack with a Security Gate. Don't worry, the
control panel is just to the right of the door. Open it up and grab the map on
the table, as well as the Riddler Statue.

+-------------+
| Joker Teeth |
+-------------+
You should see a couple of Joker Teeth on the stairs of the Arkham Mansion.

+-------------+
| Joker Teeth |
+-------------+
Outside of the shack where the Secrets Map and Riddler Trophy are another two
Joker Teeth.

+----------------+
| Riddler Trophy |
+----------------+
From the above shack, sprint straight ahead (south) in a line and you'll soon
come to the edge of the island. You should see the Riddler Trophy on the edge
of a catwalk that sticks out.

+----------------+
| Riddler Trophy |
+----------------+
Head up the first set of stairs to the Arkham Mansion now. Instead of taking
the next set of stairs to the mansion doors, go in a straight line to Batman's
top-left, or northeast on your map. Do it in Detective Mode and you should soon
see a big rectangle on the ground that's detonable. Blow it up to find a
Riddler Trophy in the ground.

+---------------------+
| Chronicle of Arkham |
+---------------------+
From the above Riddler Trophy, head east towards the gate. Climb over the gate
and keep your eyes to Batman's right, as you move forward. You should see the
Chronicle. You'll have to hop over the railing to scan it.

+----------------+
| Riddler Trophy |
+----------------+
Still staying the same area as you got the above Chronicle, head east and
deeper into this area. Look up and watch for a grapple opportunity. Once you
see it, get up there and find the trophy behind the pillar in the centre of the
room.

+----------------+
| Riddler Trophy |
+----------------+
Drop down back to the garden you came from, and grapple up to the roof of the
area you were just in. You'll find this trophy next to a pillar.

+----------------+
| Riddler Trophy |
+----------------+
From where you are now, drop back to the garden area where you scanned the
Chronicle. Head north on your map and grapple over the wall here. Head north
even further and you should soon see a cemetery. Look at your map and take note
of the small area below the Botanical Gardens. You'll find the trophy in the
grass next to the plant that makes a little arc.

+-------------+
| Joker Teeth |
+-------------+
Go to the foot of the long stairs leading to Botanical Gardens. You'll find
another two here.

+-------------+
| Joker Teeth |
+-------------+
Head up the long stairs leading to the Botanical Gardens to find them in the
middle portion.

+---------------------+
| Chronicle of Arkham |
+---------------------+
Go into Detective Mode and observe the wall of the staircase leading to the
Botanical Gardens, here at the cemetary.

+----------------+
| Riddler Trophy |
+----------------+
Still keeping at the cemetery, look for the wooden shack in about the middle
portions of the cemetery. Head inside the shack to grab this trophy

+--------+
| Riddle |
+--------+
"Gotham's greatest family towers over the city."

At the cemetery, head northeast until you find yourself at the edge of the
cliff. Go into first person mode and scan the large W on the Wayne Enterprises
building.

+--------+
| Riddle |
+--------+
"The legacy of this island has been well and truly buried."

From the wooden shack in the cemetery, sprint in a straight line towards the
southwest. Stop when you see the grave that has a lot of light around it, and
where a closed casket is visible in the ground. There's also a small lanttern
to the left of the casket.

.-------------------------------------------------------------------------.
| Now that you've secured these challenges, continue southwest out of the |
| cemetery and grapple up to the watchtower.                              |
'-------------------------------------------------------------------------'

+----------------+
| Interivew Tape |
+----------------+
Go inside the watchtower and grab the tape on the table.

+-------------+
| Joker Teeth |
+-------------+
There are also two Joker Teeth in here. Can't miss these.

+---------------------------------+
| Interivew Tape & Riddler Trophy |
+---------------------------------+
From the above watchtower, follow the catwalk to a door. Use the Cytographic
Sequencer and get inside. Grab the tape and the trophy in here.

+----------------+
| Riddler Trophy |
+----------------+
From the office where you got your tape and trophy, head out to the catwalk
(not the one you came in from). Grapple up this watchtower now and grab the
trophy on the top.

.------------------------------------------------------------------------.
| The final challenges will take Batman (and you) onto the mansion roof. |
'------------------------------------------------------------------------'

+----------------+
| Riddler Trophy |
+----------------+
For this trophy, we'll have to make our way to the roof from the garden just
west of the mansion. It's the same place where you found that obsecured
Chronicle. Grapple up to one of the platforms next to the gate, and then
grapple up to the mansion roof from here. Once up here, approach that high
clock tower. Face the southeast and grapple up. Once up there, circle to the
east and when Batman is facing south, look up to find a grapple location. Once
up _there_ circle around to the front of the tower, where the clock is, to find
the trophy on the ground. ***Go directly to the Riddle below!***

+--------+
| Riddle |
+--------+
"My challenges appear to those with the correct position in life."

At the top of the clock tower here, get into Detective Mode and circle around
so Batman is looking south. Look down below and you should see the top hook of
a question mark. Yes, we are going to have to line this up. Look on the ground
that you are standing on for a circle on the edge. It's about in the middle
portion of the platform you are standing on. Once you see it, position the
camera so the circle forms a question mark with the hook. ***Go directly to the
trophy below!***

+----------------+
| Riddler Trophy |
+----------------+
Jump down towards the question mark below and you will find the Riddler Trophy
on the ground. This is the last challenge here.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                     A r k h a m  N o r t h
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [RG03]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' The walkthrough begins as you enter the sector from
     ''--..____..--'  Arkham East.

+-----------------+
| Joker Teeth x 5 |
+-----------------+
You should see a big set of Joker Teeth as soon as you come in, if you haven't
gotten them already.

+-------------------+
| ***Secrets Map*** |
+-------------------+
Go into Detective Mode and identify the cabin to your right. Grapple to its
roof and plant the explosive gel to get in there. You'll find it on the table

+----------------+
| Riddler Trophy |
+----------------+
From the cabin where you found the Secrets Map, head west, towards the
identical cabin. Go into Detective Mode and you should see a detonable square
on the ground between the two cabins. Blow it up and find the trophy in there.

+--------+
| Riddle |
+--------+
"Let's face it, there are two Dents on the wall."

Continue to the cabin you identified when you went for the above trophy. Jam
the security control panel and go inside. Immediately, look to Batman's top
right to find a couple of lockers. Scan the Harvey Dent posters to the left of
those to solve the riddle.

+----------------+
| Interview Tape |
+----------------+
There is also an Interview Tape on the table here.

+----------------+
| Riddler Trophy |
+----------------+
Leave the cabin you were just in and head towards the south, the Intensive
Treatment Building. Grapple up the building as you stand close to the Arkham
West door. Once up there, sprint in a straight line east to find it on the
ground.

+---------------------------------+
| Interview Tape & Riddler Trophy |
+---------------------------------+
Drop back onto the ground and go north to the closest watchtower (the one
closest to the Arkham West door). Inside, you'll find an Interview Tape.
There's a Riddler Trophy on the roof.

+-------------+
| Joker Teeth |
+-------------+
You should see some Joker Teeth on the watchtower here.

+----------------+
| Riddler Trophy |
+----------------+
There are also two more in front of the entrance to Intensive Treatment. You
should see them from the tower you are on. If you didn't get them already, line
launcher over there.

+--------------------+
| Riddler Trophy x 2 |
+--------------------+
If you're on the roof of the watchtower, don't be. We need you to drop back
down under the roof where the Interview Tape is. Go into Detective Mode and
look to the west. You should see two Riddler Trophies here. The one on the top
can be reached by using the Line Launcher. To get the one below that, drop back
down on the ground and use your Ultra Batclaw to pull down the weak wall.

+----------------+
| Riddler Trophy |
+----------------+
Now time to make your way to the watchtower close to Arkham East. There isn't
anything of particular interest in there, but you will need to use the
watchtower roof to jump over to a trophy. Let's do that, shall we? Get onto the
roof and look north. You should see it now. Glide down onto the platform and
pick up the trophy.

+--------+
| Riddle |
+--------+
"Tweedledum and Tweedledee SAW it, can you SEE it?"

From the above platform, go even further north and towards the Arkham Asylum
gate. To the right of the gate is a see saw set (like the one you would see on
a playground). Get right up to it and scan to solve this riddle.

+----------------+
| Riddler Trophy |
+----------------+
From the Arkham Asylum gate, look east and grapple up to the railing. You'll
need a ranged Cryptographic Sequencer to open this gate. Once you do, grab the
trophy sitting inside.

+--------+
| Riddle |
+--------+
"Now I see it, now you don't!"

Drop down and head south. Keep your eyes peeled to the right for a stone arc
leading to a very broken down building. Go into Detective Mode and approach the
stone arc, while looking up. Do it slowly and keep an eye out for the top hook
of a question mark. You should see it soon. You should also see the bottom
circle you have to line it up with. Position yourself and take a scan to solve
this.

+---------------------+
| Chronicle of Arkham |
+---------------------+
Step back from the stone arc, and move to the right of it. Look up to find a
grapple target to a little room here. You'll find the Chronicle sitting in
plain sight.

+----------------+
| Riddler Trophy |
+----------------+
With the above Chronicle secured, turn to the left of the stone, or to the west
and drop down below. You should see the Riddler Trophy in a corner, by the
window.

.------------------------------------------------------------------------.
| For the last few, head to the southeast portion of Arkham North to the |
| Batcave entrance.                                                      |
'------------------------------------------------------------------------'

+----------------+
| Riddler Trophy |
+----------------+
Make your way to the opening on the ground leading to the Batcave if you
haven't already. Take a few big strides back and look up. You should see a
target to grapple up. The Riddler Trophy is sitting here in plain sight. You
should see another one behind some bars. Don't worry, we'll get to it soon.

+---------------------+
| Chronicle of Arkham |
+---------------------+
Drop down from the area you are standing on now. Head through the opening and
towards the Batcave. Grapple up the first opportunity you see and you'll find a
Chronicle to your left. You probably got this already.

+----------------+
| Riddler Trophy |
+----------------+
From the above Chronicle, continue deeper into this passage as if you were
going to the Batcave. Once you reach the door, turn around and look behind you.
Jump to this alcove here to grab the trophy you saw earlier.

+----------------+
| Riddler Trophy |
+----------------+
Go into Detective Mode and head through the door. Keep your eyes peeled to the
right of the screen. You'll find a detonable wall here. It's in the room with a
bunch of skulls in the centre, and the final room before Batman climbs up and
makes the big glide to the cave.



    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;      T r o p h i e s  /  A c h i e v e m e n t s
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [TR00]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'  - Just a list for now, more to come later!
     ''--..____..--'

Platinum
Collect all other Batman Arkham Asylum Trophies.

Big Bang
Complete story mode on Easy difficulty

Bigger Bang
Complete story mode on Normal difficulty

Biggest Bang
Complete story mode on Hard difficulty

Party Pooper
KO all the henchmen celebrating your arrival at the party

Freeflow Combo 20
Complete a combo of 20 moves (any play mode)

Freeflow Combo 40
Complete a combo of 40 moves (any play mode)

Night Glider
Glide continuously for over 100m

Rope-a-dope-a-dope
String up one henchman and drop him to surprise a second (any play mode)

Mano-A-Mano
Defeat Titan henchman without using Batarangs (any play mode)

Catch!
Catch a Baterang (any play mode)

Freeflow Combo 5
Complete a combo of 5 moves (any play mode)

Freeflow Combo 10
Complete a combo of 10 moves (any play mode)

Freeflow Perfection
Perform a perfect combo including all of Batman s combat moves (any play mode)

Freakshow Rodeo
Ride Titan henchman a knock down 10 thugs (any play mode)

Freeflow Bronze
Achieve 8 medals on combat challenges

Freeflow Silver
Achieve 16 medals on combat challenges

Freeflow Gold
Achieve 24 medals on combat challenges

Predator Bronze
Achieve 8 medals on predator challenges

Predator Silver
Achieve 16 medals on predator challenges

Predator Gold
Achieve 24 medals on predator challenges

Invisible Predator
Complete one predator challenge by using only Silent Takedowns

Flawless Freeflow Fighter
Complete one combat challenge without taking damage

Crack The E Nigma
Solve every riddle on the island

Arkham Analyst
Solve 5% of riddler challenges

Cryptic Investigator
Solve 10% of riddler challenges

Lateral Thinker
Solve 25% of riddler challenges

Mystery Solver
Solve 40% of riddler challenges

Conundrum Cracker
Solve 55% of riddler challenges

Mental Athlete
Solve 70% of riddler challenges

Riddle Resolver
Solve 85% of Riddler challenges

World s Greatest Detective
Spirit of Amadeus Arkham revealed

Perfect Knight
100% Complete

Shocking Rescue
Take down Zsasz in the Patient Pacification Chamber

Leave No Man Behind
Rescue the guards and henchman from the Joker toxin in Decontamination

Malpractice Needs More Practice
Survive the onslaught from the deformed Joker henchman

Born Free
Escape from Intensive Treatment to the island surface

Just What The Doctors Ordered
Save all the doctors in medical

Daydreamer
Survive the nightmare of the Scarecrow s fear gas

Breaking And Entering
Gain access to Administration after it is locked down by the Joker

Recurring Nightmare
Face your biggest fears and keep your sanity

Zsasz Cut Down To Size
Save Dr. Young from being killed by Victor Zsasz

Baneful Payback
Defeat Bane

Solitary Confinement
Capture and lock up Harley Quinn

Double Trouble
Defeat two Titan Henchmen at once

Resist The Fear
Conquer the effects of the Scarecrow s fear gas

Crocodile Tears
Venture into Killer Croc s lair and come out alive

Poisoned Ivy
Defeat the giant Titan Ivy plant


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;                            C r e d i t s
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [CR00]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.'
     ''--..____..--'

osrevad: For the PS1 Controller I modified into a PS3.

SBAllen: For posting this FAQ.


    _..--""````""--.._
  .'       |\/|       '.
 /    /`._ |  | _.'\    \
;    /              \    ;              L e g a l  D i s c l a i m e r
|   /                \   |----------------------------------------------------+
;  / .-.          .-. \  ;  -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+-       [LD00]   |
-\ |/   \.-.  .-./   \| /-----------------------------------------------------+
  '._       \/       _.' This FAQ is Copyright 2009 ChaosDemon. Please do not
     ''--..____..--' post this FAQ on your website without asking for
permission first. However, if I granted you permission to host one of my FAQs
before, feel free to host this one without asking for my permission again. This
applies to all future FAQs written as well. If I grant you permission to host
this FAQ, you now have my permission to host any FAQ I may write in the future
without emailing me for permission again. I hope this makes life a little
easier for you webmasters. Otherwise, you can email me at chaosdemonN [at]gmail
[dot]com to ask for permission. I will very rarely deny permission but I do
have some very reasonable requirements that I must ask of you when posting this
guide:

* Please do not place any ads on the same page as the FAQ
* Please do not edit this FAQ (like adding or deleting text)
* Please present this FAQ as close to the way you see here on GameFAQs as
  possible

===============================================================================
Copyright 2009

Just another FAQ brought to you by...
______________                        _____
__  ____/__  /_______ ________________  __ \___________ ________________
_  /    __  __ \  __ `/  __ \_  ___/_  / / /  _ \_  __ `__ \  __ \_  __ \
/ /___  _  / / / /_/ // /_/ /(__  )_  /_/ //  __/  / / / / / /_/ /  / / /
\____/  /_/ /_/\__,_/ \____//____/ /_____/ \___//_/ /_/ /_/\____//_/ /_/

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                             @@@@@@@@@@@@@@@@@


            --- A  C h a o s D e m o n  W a l k t h r o u g h ---

-EOF-
     
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