Grand Theft Auto IV: The Ballad of Gay Tony: Special Vehicle FAQ

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GRAND THEFT AUTO 4 "THE BALLAD OF GAY TONY" SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 0.90 (completed November 6th, 2009)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
VERSION HISTORY
========================================================
0.90       Completed November 6th, 2009.
Almost complete. All missions done, cursory glance has revealed the 
vehicles listed. Some side missions complete. Numbering wrong due to 
confusion over best order to complete missions. Except a much more 
complete guide when 1.00 hits.


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or 
unique vehicles. This guide lists all known proofed, special property, 
unique, and even rare vehicles (which often have to be unlocked). I'd 
say more, but I pretty much just summed it up. Yes, this is the same 
preamble as my other guides. Copy/paste FTW.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but 
DO appear in free roam (such as Infernus) do NOT qualify for the scope 
of this guide. Only cars that have some special feature such as proofing, 
special paintjob, special features, or can only be acquired via missions 
are included.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due 
to what is required of it, the potential for small spoilers, such as 
names or events is present. Just keep that in mind.

Whenever a mission is listed, the employer is listed in parentheses next 
to it. I list missions by the person who's mission progress it counts 
towards, NOT the name listed on the map.

NOTE: This guide is written without the mission replay feature in mind. 
As many definitions used depend on whether a vehicle is available at the 
end of the game, this would result in categories being rendered useless. 
I will make a note of which vehicles may be infinitely obtained via 
mission replaying.


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TABLE OF CONTENTS
========================================================
1: Terms in the guide

2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Swift (1st of 3)
3.2 - Caddy
3.3 - Stretch E
3.4 - Hexer
3.5 - Bati Custom
3.6 - Swift (3rd of 3)

4: Specially colored/featured vehicles
4.1 - Bright Red Buffalo (1st of 3)
4.2 - Black Buzzard
4.3 - Pink Feltzer
4.4 - Bright Red Buffalo (2nd of 3)
4.5 - Bright Red Buffalo (3rd of 3)
4.6 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
4.8 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
4.9 - White "Mafia" PMP 600 w/ hybrid grill
4.10- Solid Black Maverick (1st of 2)
4.11- Bright Red Oracle
4.12- Solid Black Maverick (2nd of 2)
4.13- Gold Manana w/ maroon roof
4.14- Silver Habanero (1st of 2)
4.15- Silver PCJ 600 (1st of 2)
4.16- Silver Habanero (2nd of 2)
4.17- Silver PCJ 600 (2nd of 2)

5: Lustered vehicles
5.1 - Black Cavalcade FXT
5.2 - Black Landstakler
5.3 - Black PMP 600
5.4 - Red Peyote w/ black roof
5.5 - Black Stretch

6: Unobtainable special vehicles
6.1 - Caddy w/ cage

7: Rare vehicles
7.1 - Black Cavalcade w/ dark rims
7.2 - Police Maverick
7.3 - Buzzard
7.4 - Super Drop Diamond
7.5 - APC
7.6 - F620
7.7 - Bullet GT
7.8 - Annihilator
7.9 - Akuma

8: Multiplayer-only vehicles
8.1 - Police Bike
8.2 - Police Cruiser
8.3 - Police Stinger
8.4 - Brickade

9: Vehicles not present in TBoGT

10: Vehicles added in TBoGT, and redesigned vehicles

11: Mission list

12: Frequently Asked Questions

13: Contact info

14: Credits

15: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Luis will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Jack - To jack a vehicle means to steal it. This is probably not a 
 necessary entry, but I figured I'd add it just in case.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Double-drive - Double-driving is used in some vehicle strategies. It 
 involves driving two vehicles at once back to your safehouse. One is 
 the special vehicle you're trying to obtain, the other is a vehicle 
 some important person from the mission is in, and if you go too far 
 away, you will fail.

 You essentially drive one car partway towards the destination (usually 
 a parking spot), then get out and drive the other a bit farther, and 
 repeat ad nauseum. Slow, but guaranteed to work, as long as you don't 
 put too much distance between them. You don't risk failing the mission, 
 but rather the vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that 
 instead to expedite the process.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special 
 "hybrid" style grill not seen with other PMP 600s. It is called hybrid 
 because it's a cross between the normal grill (a lot of vertical bars), 
 and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing). 
 The hybrid grill has a lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely 
 different grill used only in story mission vehicles (with no pattern at 
 that).

Tuner - A "tuner" car is a special modified version of the vehicle, 
 usually adding spoilers and other modifications. These often come in 
 only one color. They still have the same name as the base vehicle, so a 
 tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner 
 cars in this game are NOT "unique," but found randomly on the street 
 (albeit rare at times), and thus will not be included in this guide 
 unless otherwise warranted.

Rare - This is used in the guide as an "unlockable" vehicle.

Unlockable - This term in my guide denotes a vehicle that is only 
 infinitely available either through story missions and/or by unlocking it 
 at some point through the story, whether by completing a mission, 
 finishing a side mission, or even a vehicle that is only available during 
 a side mission, but is repeatedly available by doing the mission over and 
 over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained 
 and/or stored with its properties.

NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you 
 cannot catch up to them until the game deems it okay (usually involves 
 the target reaching their destination intact). If you are in danger of 
 catching up or passing them (or if you take a shortcut to do so), they 
 hyper-accelerate to stay in the lead. They also tend to slow down and 
 "wait" for you if you fall too far behind, although they never stop 
 completely. This goes along with the fact such chases are usually 
 scripted.

Discovered by - This is not necessarily the first person to discover 
 a vehicle, but rather the first person to report it to me. I will add 
 the original discoverer if I'm able to determine who originally found it, 
 however.

Description - A description of unique color/feature vehicles and WHY they 
 are unique.

Formulated by - This is who informed me of the strategy to obtain the 
 vehicle. Vehicles that were pointed out to be, but where I was given no 
 strategy to obtain it often lead to me developing the strategy, although 
 most will have the same entry for Discovered and Formulated by.

NOTE: Vehicles that are given to you (such as the ???) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.


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*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. 
Even Helicopters may be saved in parking spots. Each spot can hold two 
vehicles maximum. Any more than two get deleted.

More than two cars can be stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and 
reload the game, you will find only two cars remaining, chosen randomly 
from any that were "in the space" at the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse 
yet. This includes Niko's old parking spots from safehouses in GTA4, and 
Johnny's two motorcycle-sized parking spots at the Lost Clubhouse and Brian's 
house, neither of which are ever unavailable in TBoGT.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission and the vehicle will stay.

Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Unlocked after I luv LC

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Parking Spot ONLY

Brian's Apartment, Hardtack Ave., Tudor (Alderney)
-Parking Spot ONLY

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

Some quirks parking spots have: Due to the increase emphasis on 
motorcycles, I've noticed that every time you load a save, it spawns any 
motorcycles you have a bit farther towards the street than before. This 
means that eventually, it will spawn it in the street itself, off of the 
actual parking spot, causing you to lose it unless readjusted before this 
happens. This happens mostly with the Clubhouse's parking spot, as you use 
that building so often. Beware.

Update: It was reported to me by someone (I forget who) that this is due to 
the motorcycle's position being recalculated every time they appear. When 
the motorcycle leans over after you dismount, this pushes its "center" towards 
whichever direction it leans. When it reappears, it then spawns a bit farther 
in that direction, and after a few cycles, appears in the street, outside of 
the parking spot's zone. This does not seem to happen if it leans towards the 
sidewalk - it simply spawns at the curb and never leans further.


========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating. Or so it went in the past. 
These may still be obtained by replaying the mission at the end of the game 
(and replays don't count towards "Missions Attempted/Failed/Passed," which 
makes it even easier!

NOTE: The above ONLY applies to story missions. Side missions, such as 
random encounters, are still once-off!

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3.1 - Swift (1st of 3)
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Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Da Blazian, confirmed by SketchySpider

Strategy: This is parked at Yusuf's helipad in Westminster, Algonquin from 
the very start of the game. At the end, however, it is replaced with the 
gold Buzzard, and therefore is unavailable at that point.
Formulated by: Lancet Jades

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3.2 - Caddy
---------
Mission: Practice Swing (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: One of these is used later in the mission. It is kept even after 
finishing the mission, so just drive it to a parking spot afterwards.
Formulated by: Lancet Jades

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3.3 - Stretch E
---------
Mission: Frosting on the Cake (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This is the car you drive for most of the mission. After passing, 
you get to keep it, so park it and save the game.

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3.4 - Hexer
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This is Johnny's trademark bike from TLAD, a chopper-style 
motorcycle with blue lines on the silver body. To keep it requires failing 
the mission. Push it to a parking spot (it is UJ), then get far enough 
away from the Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades

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3.5 - Bati Custom
---------
Mission: Departure Time (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This motorcycle is provided after destroying all the herion 
vans and killing Timur. To keep it, park it and fail the mission, then 
make sure it's still there.
Formulated by: Lancet Jades

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3.6 - Swift (3rd of 3)
---------
Mission: Bruce Spade (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This is the helicopter used to pick up the target. It normally 
vanishes after dropping him off at the club, so you must park it in a 
parking spot, then shoot it until it catches fire. Drive away before it 
explodes and return to confirm it.
Formulated by: Lancet Jades


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*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section. Normally these are also 
unavailable at the end of the game (as was in ancient times), but with 
the mission replay feature, may be acquired at anytime. Mission failures 
on replays don't count towards the "Missions Failed" stat, either, if 
you're someone who cares.

NOTE: The above ONLY applies to story missions. Side missions, such as 
random encounters and club management, are still once-off!

---------
4.1 - Bright Red Buffalo (1st of 3)
---------
Mission: Kibbutz Number One (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: This vehicle is driven to the docks. To keep it, park it and 
then shoot Mori dead. The mission will fail and it'll be waiting in the 
parking spot.
Formulated by: Lancet Jades

---------
4.2 - Black Buzzard
---------
Mission: Sexy Time (Yusuf Amir)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: The first Buzzard you see is also unique, as all future 
instances of it will be golden yellow.

Strategy: This is the target and your means of transport later in the 
mission. To keep it requires landing it in a parking spot, then shooting 
it until it catches fire and the mission fails. Drive away quickly, then 
return and witness the black Buzzard!
Formulated by: Lancet Jades

---------
4.3 - Pink Feltzer
---------
Mission: Blog This! (Tony Prince)
Difficulty: **
Required: Some patience
Discovered by: Lancet Jades

Description: A bright pink Feltzer. Unlike in GTA4, this one seems to 
always have the roof up.

Strategy 1: This is parked in Gracie's driveway during the mission. The 
only way to keep it is to push it to a parking spot (preferably the Lost 
Clubhouse spot, as it is closest) after dropping Tony and Gracie off, but 
before heading to the internet cafe. Not too hard to do compared to other 
vehicle pushes in GTA games.
Formulated by: Lancet Jades


---------
4.3 - Bright Red Buffalo (2nd of 3)
---------
Mission: This Ain't Checkers (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: This vehicle is driven to the docks. To keep it, park it and 
then shoot Mori dead. The mission will fail and it'll be waiting in the 
parking spot.
Formulated by: Lancet Jades

---------
4.4 - Bright Red Buffalo (3rd of 3)
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: This vehicle is driven to the docks. To keep it, park it and 
then shoot Mori dead. The mission will fail and it'll be waiting in the 
parking spot.
Formulated by: Lancet Jades


---------
4.5 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
---------
Mission: Clocking Off (Armando Torres)
Difficulty: **** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: Several of these are sitting near the docks, on the upper-most 
level. Getting one is more difficult, however. Before finishing the battle, 
drive one out into the street and onto the bridge into Algonquin (right 
side!). Once the transportation part of the mission comes up, push the car 
with your Cavalcade towards the mission end marker! The mission fails if 
you go too far from Armando's vehicle, so speedy pushing is a necessity.
Formulated by: Lancet Jades

Strategy 2: Just fail the mission and park this at the Bohan parking spot. 
There's no cutscene if you fail for leaving the scene of the mission.

---------
4.7 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy: Once again, these are outside the museum in the diamond 
mission. Except this time, they are all UJ. To keep it requires failing 
the mission. Push it to a parking spot, then get far enough away from the 
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades

---------
4.8 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy: Once again, these are outside the museum in the diamond 
mission. Except this time, they are all UJ. To keep it requires failing 
the mission. Push it to a parking spot, then get far enough away from the 
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades

---------
4.9 - Solid Black Maverick (1st of 2)
---------
Mission: Ladies' Night (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have.

Strategy: This is the chopper used in the mission. It sits on the helipad 
after finishing the mission, so just fly it to a parking spot.
Formulated by: Lancet Jades

---------
4.10 - Bright Red Oracle
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red-colored Oracle.

Strategy: This is the vehicle you and Bulgarin hide behind while observing 
the NOOSE team in the underground car park. When leaving the carpark, take 
this car and use it to escape the NOOSE, then after finishing the mission, 
park it somewhere.
Formulated by: Lancet Jades

---------
4.11 - Solid Black Maverick (2nd of 2)
---------
Mission: Dropping In (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have.

Strategy: This is the chopper used in the mission. To keep it requires 
failing the mission by parking it on a parking spot, then shooting at it 
until the mission fails for destroying it.
Formulated by: Lancet Jades

---------
4.12 - Gold Manana w/ maroon roof
---------
Mission: Arnaud random encounter #2
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Manana with a gold-colored body and a maroon roof.

Strategy: This is driven by the pimp. Shoot him dead in the car, collect 
the money, then get in this car and proceed to finish the mission. Park it 
afterwards.
Formulated by: Lancet Jades

---------
4.9 - Silver Habanero (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A bright silver Habanero. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: One of these is parked across the street from Hercules. Get in 
and drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too 
long.
Formulated by: Lancet Jades

---------
4.10 - Silver PCJ 600 (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A bright silver PCJ 600. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: Two of these are parked around the entrance to Hercules. Get in 
and drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too 
long.
Formulated by: Lancet Jades

---------
4.11 - Silver Habanero (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright silver Habanero. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: One of these is parked across near the entrance to Maisonette 9. 
Obtaining this AND the silver PCJ 600 is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Firetruck, and drop Poppy off at her destination in the other, then 
take it to a parking spot afterwards.
Formulated by: Lancet Jades

---------
4.12 - Silver PCJ 600 (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright silver PCJ 600. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: Two of these are parked around the entrance to Maisonette 9. 
Obtaining this AND the silver Habanero is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Firetruck, and drop Poppy off at her destination in the other, then 
take it to a parking spot afterwards.
Formulated by: Lancet Jades


========================================================
*5* LUSTERED VEHICLES
========================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a 
secondary color that can only be seen well in certain light (try  direct 
sunlight from 12 PM to 4 PM). The vehicles with lusters are predominantly 
black.

There are six known luster colors at this time: red, blue, green, yellow, 
purple, and orange. Of these, orange, purple, and red are the most visible, 
although luster visibility depends on time of day, base car color (usually 
black), and the vehicle itself (the luster on Cavalcade FXT is easier to 
see than on the PMP 600, for example). It is not known yet whether all 
vehicles that can be lustered can have all known colors. Orange is 
especially unknown, as it often looks like either red or yellow, depending 
on the vehicle.

Some lustered vehicles seem to also be found in traffic, including vehicles 
that cannot be found lustered in missions. So far, the only colors seen in 
traffic are green and purple, but blue and possibly red may also be. Despite 
this, I have yet to physically match up a luster vehicle found in traffic 
directly aside one from a mission, so there may be differences anyways I 
can't see at the moment. All in all, it seems like even if some lustered 
vehicles are found in traffic, the selection is very small, and few if 
any may actually be the same as ones from missions.

---------
5.1 - Lustered Black Cavalcade FXT
---------
Mission: Practice Swing (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: These are black Cavalcade FXTs with a luster.

Strategy: Three of these sit in the golfing area after the golfing segment 
is finished. 
Formulated by: Lancet Jades

---------
5.2 - Lustered Black Landstakler
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a black Landstakler with a luster.

Strategy: This vehicle is the one driven at the start, and the only way to 
keep it is to ???
Formulated by: Lancet Jades

---------
5.3 - Lustered Black PMP 600
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal black PMP 600 with a luster. Not the mafia version 
or the hybrid grill variety.

Strategy: This is the car Clay is in at the start of the mission. Normally, 
it would be driven throughout the chase and vanish at the end, so the only 
way to keep it is to fail the mission. The easiest way is to attack and 
injure one of the paparazzi members AFTER getting inside. If this is done 
before entering the car, it becomes UJ, and that much harder to park.
Formulated by: Lancet Jades

---------
5.4 - Lustered Red Peyote w/ black roof
---------
Mission: Cloe Parker (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A pinkish-red Peyote with a black roof. The luster applies to 
both the body and roof, however it is only really noticeable on the roof.

Strategy: This is Cloe's car, parked beside the club after meeting her 
in the bathroom. Just drive her home to finish the mission, and the car 
will be sitting in the driveway right behind Luis after it ends.
Formulated by: Lancet Jades

---------
5.5 - Lustered Black Stretch
---------
Mission: Bruce Spade (Club Management)
Difficulty: *** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades

Description: A normal black Stretch with a luster.

Strategy 1: Two of these are parked near the club, blocking the street to 
create a makeshift landing pad for the helicopter. Both these AND the 
helicopter vanish after delivering the celebrity, so you must double-drive 
the helicopter and Stretch to a parking spot before finishing!
Formulated by: Lancet Jades

Strategy 2: Same as Strategy 1 except just fail the mission to keep the 
stretch, instead of bothering double-driving.
Formulated by: Lancet Jades

---------
LUSTER TABLE
---------
This is a list of all known lusters of all known lustered vehicles. It is 
very possibly that many, if not all of these vehicles are available in more 
colors. These are simply all that have been observed, and on cars that are 
not black, some lusters may be difficult or almost impossible to see.
 Cavalcade FXT - Red, Blue, Green, Yellow
 Landstalker - Red, Blue, Green
 Peyote (red) - Yellow
 PMP 600 - Red, Blue, Green, Yellow
 Stretch - Red, Blue, Green, Yellow


========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
6.1 - Caddy w/ cage
---------
Mission: Practice Swing (Tony Prince)
Discovered by: Lancet Jades

Description: This Caddy has a cage surrounding the inside of the cart. This 
is a unique feature that can only be found on the one Rocco drives.

Unobtainable: It cannot be accessed without failing the mission, which 
always results in a cutscene that removes the Caddy.


========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
7.1 - Black Cavalcade w/ dark rims
---------
Unlocked: When Armando's Gun Van service is available.
Found: Armando drives this when delivering gun after you call him for the 
Gun Van service. To keep this, one must push it back to a parking spot, as 
it is UJ. Attack and kill (run over, to avoid attention) Armando before 
approaching him to buy guns, and it can be leisurely pushed back with no 
penalty to his friendship level.

Description: A black Cavalcade with black rims on the wheels, unlike the 
usual silver or gold.

Missions this car may also be found in:
Corner Kids, Clocking Off

---------
7.2 - Police Maverick
---------
Unlocked 1: Not unlocked, just very difficult to obtain.
Found 1: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

Missions this vehicle may also be found in:
Not So Fast, For The Man Who Has Everything

---------
7.3 - Buzzard
---------
Unlocked: Finish all story missions.
Found: Yusuf Amir's helipad on the west river in Westminster.

Missions this vehicle may also be found in:
Sexy Time, Not So Fast

---------
7.4 - Super Drop Diamond
---------
Unlocked: After "For the Man Who Has Everything" (Yusif Amir).
Found: In front of Yusuf's apartment in Middle Park East.

Missions this vehicle may also be found in:
High Dive, Caught With Your Pants Down

---------
7.5 - APC
---------
Unlocked: After "For the Man Who Has Everything" AND all 50 seagulls shot.
Found: In the eastern side of Yusuf's construction site.

Missions this car may also be found in:
Frosting on the Cake

---------
7.6 - F620
---------
Unlocked: After "No. 3" (Mori Kibbutz)
Found: Call Henrique for his Vehicle Delivery service and request an F620.

Missions this car may also be found in:
This Ain't Checkers, No. 3

---------
7.7 - Bullet GT
---------
Unlocked: After "No. 3" (Mori Kibbutz)
Found: Call Henrique for his Vehicle Delivery service and request a 
Bullet GT.

Missions this car may also be found in:
No. 3

---------
7.8 - Annihilator
---------
Unlocked: Use the Annihilator spawn cheat (call 359-555-0100).
Found: Right next to you after using the cheat.

NOTE: See 7.2 - Police Maverick's strategies. These do NOT work! For some 
reason, Annihilators are resistant to parking spots - pushing one with 
snapped blades/tail will disappear after saving and will never repair. On 
top of that, sniping the pilot at 5-6 stars will result in it spinning out 
of control, even if it lands flat on the ground, making it impossible to 
jack.

If anyone actually knows how to get this in TBoGT without cheating, PLEASE 
let me know ASAP.

Missions this vehicle may also be found in:
Corner Kids, For The Man Who Has Everything

---------
7.9 - Akuma
---------
Unlocked: Use the Akuma spawn cheat (call 625-555-0200)
Found: Right next to you after using the cheat.

NOTE: This vehicle does not seem to appear anywhere in the game normally, 
thus the cheat is required.


========================================================
*8* MULTIPLAYER-ONLY VEHICLES
========================================================
These vehicles appear only in TBoGT's multiplayer modes.

---------
8.1 - Police Bike
---------
Description: 

---------
8.2 - Police Cruiser
---------
Description: 

---------
8.3 - Police Stinger
---------
Description: 

---------
8.4 - Brickade
---------
Description: 


========================================================
*9* VEHICLES NOT PRESENT IN TBoGT
========================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TBoGT. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TBoGT is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

I include background on what the vehicle is, and in what capacity it occurred 
in GTA4 or TLAD on the off chance that someone is interested in exploring 
the game in search of it.

(NEED MORE INFORMATION ON MISSIONS BEFORE THIS CAN BE DETERMINED)


========================================================
*10* VEHICLES ADDED IN TBoGT, AND REDESIGNED VEHICLES
========================================================
This is a list of vehicles added in TBoGT that are not present in GTA4 and 
TLAD. Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. This also includes a 
small list of vehicles added in TLAD that are still present for TBoGT.

Additionally, a list of redesigned vehicles (vehicles with a new graphic) 
has been provided, the most notable one being the Schafter in the first 
mission. These are separate from the normal version of the vehicle (most 
notable with the Schafter - the original version still appears in Hove 
Beach).

Cars and Motorcycles:
-Akuma (Motorcycle)
-Brickade (Car)
-Buffalo (Car)
-Bullet GT (Car)
-F620 (Car)
-Police Bike (Motorcycle)
-Police Cruiser (Car)
-Police Stinger (Car)
-Serrano (Car)
-Stretch E (Car)
-Super Drop Diamond (Car)
-Tampa (Car)
-Vader (Motorcycle)

Other Vehicles:
-APC (Tank)
-Buzzard (Helicopter)
-Floater (Boat)
-Smuggler (Boat)
-Swift (Helicopter)

Redesigned Vehicles:
-Faggio
-Schafter


========================================================
*11* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: I luv LC (Tony Prince)
2: Practice Swing (Tony Prince)
  3.2 - Caddy
  5.1 - Lustered Black Cavalcade FXT
  6.1 - Unobtainable Caddy w/ cage
3: Chinese Takeout (Tony Prince)
4: Momma's Boy (Tony Prince)
5: Kibbutz Number One (Mori Kibbutz)
  4.1 - Bright Red Buffalo (1st of 3)
6: Sexy Time (Yusuf Amir)
  4.2 - Black Buzzard
7: Blog This!... (Tony Prince)
  4.3 - Pink Feltzer
8: ...Blog This! (Tony Prince)
9: Bang Bang (Tony Prince)
10: High Dive (Yusuf Amir)
11: Caught With Your Pants Down (Yusuf Amir)
12: This Ain't Checkers (Mori Kibbutz)
  4.2 - Bright Red Buffalo (2nd of 3)
13: No. 3 (Mori Kibbutz)
  4.3 - Bright Red Buffalo (3rd of 3)
14: Corner Kids (Armando Torres)
15: Clocking Off (Armando Torres)
  4.1 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
16: Frosting on the Cake (Tony Prince)
  3.3 - Stretch E
17: Boulevard Baby (Tony Prince)
18: Not So Fast (Tony Prince)
  3.4 - Hexer
  4.3 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
  4.4 - White "Mafia" PMP 600 w/ hybrid grill
19: Ladies' Night (Tony Prince)
  4.5 - Solid Black Maverick (1st of 2)
20: Going Deep (Ray Bulgarin)
  5.2 - Lustered Black Landstakler
  4.6 - Bright Red Oracle
21: Dropping In (Ray Bulgarin)
  4.7 - Solid Black Maverick (2nd of 2)
22: In the Crosshairs (Ray Bulgarin)
23: For the Man Who Has Everything (Yusuf Amir)
24: Ladies Half Price (Tony Prince)
25: Party's Over (Rocco Pelosi)
26: Departure Time (Tony Prince)
  3.5 - Bati Custom

RANDOM ENCOUNTERS:
R1: Arnaud 1
R2: Arnaud 2
  4.8 - Gold Manana w/ maroon roof

CLUB MANAGEMENT:
C1: Clay PG Jackson
  5.3 - Lustered Black PMP 600
  4.9 - Silver Habanero (1st of 2)
  4.10 - Silver PCJ 600 (1st of 2)
C2: Kerry McIntosh
C3: English Royalty
C4: Poppy Mitchell
  4.11 - Silver Habanero (2nd of 2)
  4.12 - Silver PCJ 600 (2nd of 2)
C5: Cloe Parker
  5.4 - Lustered Red Peyote w/ black roof
C6: Al Di Napoli
C7: Blue Brothers
C8: Bruce Spade
  3.6 - Swift (3rd of 3)
  5.5 - Lustered Black Stretch


========================================================
*12* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.


========================================================
*13* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.

From now, on when submitting vehicles you feel are special (or aren't), 
please make sure you've done a side-by-side comparison. Investigate more 
than just seeing a similarly colored vehicle on the streets a while later 
and thinking "oh wait, it wasn't special." A lot of them have much more 
subtle differences than an overtly special color.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*14* CREDITS
========================================================
alex505
~Info on the F620 and Bullet GT.

btaylorstl
~Info on the Swift in Club Management #8 being present even after finishing 
 the game.

cultivation
~Some information on vehicles in TBoGT, and a link to a list of all new 
 vehicles!

Da Blazian
~Info on getting the Swift at the end of the game (or not), as well as 
 alerting me to the fact in the first place.

HF92
~Info on the multiplayer-only vehicles.

illidan1982
~Info on Armando's surname.

Sketchy Spider
~Info on getting the Swift at the end of the game (or not).


========================================================
*15* BOILERPLATE
========================================================
This document Copyright 2009 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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