Grand Theft Auto IV: The Ballad of Gay Tony: Special Vehicle FAQ

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GRAND THEFT AUTO 4 "THE BALLAD OF GAY TONY" SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.05 (completed November 12th, 2009)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
VERSION HISTORY
========================================================
0.90       Completed November 6th, 2009.
Almost complete. All missions done, cursory glance has revealed the 
vehicles listed. Some side missions complete. Numbering wrong due to 
confusion over best order to complete missions. Except a much more 
complete guide when 1.00 hits.

1.00       Completed November 11th, 2009.
Mission order partially revised and incorrect numbering corrected. Added 
a section for drug wars vehicles, finished the new vehicle list, added 
vehicles no longer present, and finished many more side missions.

1.05       Completed November 12th, 2009.
A few new vehicles added and more info on existing ones (especially ones 
where the strategy was purely theory). Hexer is, apparently, unobtainable. 
Very sad.


========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or 
unique vehicles. This guide lists all known proofed, special property, 
unique, and even rare vehicles (which often have to be unlocked). I'd 
say more, but I pretty much just summed it up. Yes, this is the same 
preamble as my other guides. Copy/paste FTW.

This guide is NOT a "rare car" guide. Vehicles that appear rarely, but 
DO appear in free roam (such as Infernus) do NOT qualify for the scope 
of this guide. Only cars that have some special feature such as proofing, 
special paintjob, special features, or can only be acquired via missions 
are included.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due 
to what is required of it, the potential for small spoilers, such as 
names or events is present. Just keep that in mind.

Whenever a mission is listed, the employer is listed in parentheses next 
to it. I list missions by the person who's mission progress it counts 
towards, NOT the name listed on the map.

NOTE: This guide is written without the mission replay feature in mind. 
As many definitions used depend on whether a vehicle is available at the 
end of the game, this would result in categories being rendered useless. 
I will make a note of which vehicles may be infinitely obtained via 
mission replaying.


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TABLE OF CONTENTS
========================================================
1: Terms in the guide
2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Swift w/ side door open
3.2 - Caddy
3.3 - Stretch E
3.4 - Bati Custom
3.5 - Swift w/ side door closed

4: Specially colored/featured vehicles
4.1 - Bright Red Buffalo (1st of 3)
4.2 - Pink Feltzer
4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
4.4 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
4.5 - White "Mafia" PMP 600 w/ hybrid grill
4.6 - Bright Red Buffalo (2nd of 3)
4.7 - Bright Red Buffalo (3rd of 3)
4.8 - White Bullet GT w/ red racing stripes
4.9 - Solid Black Maverick (1st of 2)
4.10- Bright Red Comet
4.11- Bright Red Oracle
4.12- Solid Black Maverick (2nd of 2)
4.13- Gold Manana w/ maroon roof
4.14- Bright Red F620
4.15- Silver Habanero (1st of 2)
4.16- Silver PCJ 600 (1st of 2)
4.17- Silver Habanero (2nd of 2)
4.18- Silver PCJ 600 (2nd of 2)

5: Lustered vehicles
5.1 - Black Cavalcade FXT
5.2 - Black Landstakler
5.3 - Black Oracle
5.4 - Silver PMP 600 (1st of 2)
5.5 - Silver PMP 600 (2nd of 2)
5.6 - Black PMP 600
5.7 - Red Peyote w/ black roof
5.8 - Black Stretch

6: Unobtainable special vehicles
6.1 - Caddy w/ cage
6.2 - Swift w/ side door closed
6.3 - Swift w/ side door open
6.4 - Hexer
6.5 - Solid Black Maverick

7: Rare vehicles
7.1 - Black Cavalcade w/ dark rims
7.2 - Police Maverick
7.3 - Buzzard
7.4 - Super Drop Diamond
7.5 - APC
7.6 - Annihilator
7.7 - Akuma
7.8 - Black Buzzard

8: Multiplayer-only vehicles
8.1 - Police Bike
8.2 - Police Patrol
8.3 - Police Stinger
8.4 - Brickade

9: Drug Wars vehicles
Vehicle possibilities:
 Banshee
 Blade
 Blista Compact
 Buffalo
 Comet
 Dinghy
 Huntley Sport
 Maverick
 Primo
 Sultan RS
 Tampa
 Uranus (Tuner)
 Voodoo
Color possibilities:
 Blue and Black (with a distinct red luster)
 Black and Gold
 Black and Green
 Pure Black
 White and Black

10: Vehicles not present in TBoGT
 Laundromat
 Police Stockade
 Prison Bus
 Regina
 Roman's Taxi
 Romero's Hearse

11: Vehicles added in TBoGT, and redesigned vehicles
12: Mission list
13: Frequently Asked Questions
14: Contact info
15: Credits
16: Boilerplate


========================================================
*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being 
 destroyed. Unlike the previous GTAs, tires are apparently also immune to 
 being popped by gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage 
 from molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as 
 from grenades, rocket launchers, or exploding cars. Does not stop the 
 car itself from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into 
 other cars, walls, etc.) or by melee attacks (unproven). The car will 
 still take cosmetic damage, such as dents and scrapes (even to the point 
 of impeding functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Luis will simply refuse to break the windows and 
 get in. Even breaking the windows anyways, he still refuses to open the 
 doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that 
 occasionally spawn. Used in the first nine levels of the Little Jacob's 
 drug delivery missions.

Jack - To jack a vehicle means to steal it. This is probably not a 
 necessary entry, but I figured I'd add it just in case.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Double-drive - Double-driving is used in some vehicle strategies. It 
 involves driving two vehicles at once back to your safehouse. One is 
 the special vehicle you're trying to obtain, the other is a vehicle 
 some important person from the mission is in, and if you go too far 
 away, you will fail.

 You essentially drive one car partway towards the destination (usually 
 a parking spot), then get out and drive the other a bit farther, and 
 repeat ad nauseum. Slow, but guaranteed to work, as long as you don't 
 put too much distance between them. You don't risk failing the mission, 
 but rather the vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that 
 instead to expedite the process.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special 
 "hybrid" style grill not seen with other PMP 600s. It is called hybrid 
 because it's a cross between the normal grill (a lot of vertical bars), 
 and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing). 
 The hybrid grill has a lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely 
 different grill used only in story mission vehicles (with no pattern at 
 that).

Tuner - A "tuner" car is a special modified version of the vehicle, 
 usually adding spoilers and other modifications. These often come in 
 only one color. They still have the same name as the base vehicle, so a 
 tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner 
 cars in this game are NOT "unique," but found randomly on the street 
 (albeit rare at times), and thus will not be included in this guide 
 unless otherwise warranted.

Rare - This is used in the guide as an "unlockable" vehicle.

Unlockable - This term in my guide denotes a vehicle that is only 
 infinitely available either through story missions and/or by unlocking it 
 at some point through the story, whether by completing a mission, 
 finishing a side mission, or even a vehicle that is only available during 
 a side mission, but is repeatedly available by doing the mission over and 
 over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained 
 and/or stored with its properties.

NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you 
 cannot catch up to them until the game deems it okay (usually involves 
 the target reaching their destination intact). If you are in danger of 
 catching up or passing them (or if you take a shortcut to do so), they 
 hyper-accelerate to stay in the lead. They also tend to slow down and 
 "wait" for you if you fall too far behind, although they never stop 
 completely. This goes along with the fact such chases are usually 
 scripted.

Discovered by - This is not necessarily the first person to discover 
 a vehicle, but rather the first person to report it to me. I will add 
 the original discoverer if I'm able to determine who originally found it, 
 however.

Description - A description of unique color/feature vehicles and WHY they 
 are unique.

Formulated by - This is who informed me of the strategy to obtain the 
 vehicle. Vehicles that were pointed out to be, but where I was given no 
 strategy to obtain it often lead to me developing the strategy, although 
 most will have the same entry for Discovered and Formulated by.

NOTE: Vehicles that are given to you (such as the ???) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle 
 is easy to see and is made clear to you, such as if a target in a 
 mission drives it, meaning you must shoot them out. If anything more is 
 needed, including mission failure, credit will be mentioned however.


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*2* SAFEHOUSES AND PARKING SPOTS
========================================================
Places to store vehicles. When you load a game, all stored vehicles are 
restored to top condition and health. Even destroyed vehicles will be 
repaired, so long as you get the carcass of the vehicle into the spot. 
Even Helicopters may be saved in parking spots. Each spot can hold two 
vehicles maximum. Any more than two get deleted.

More than two cars can be stored in a parking spot on a temporary basis, 
however. It will retain 3+ cars normally, however whenever you save and 
reload the game, you will find only two cars remaining, chosen randomly 
from any that were "in the space" at the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse 
yet. This includes Niko's old parking spots from safehouses in GTA4, and 
Johnny's two motorcycle-sized parking spots at the Lost Clubhouse and Brian's 
house, neither of which are ever unavailable in TBoGT.

It was brought to my attention by Matt J that a viable strategy for most 
vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission and the vehicle will stay.

Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Unlocked after I luv LC

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Parking Spot ONLY

Brian's Apartment, Hardtack Ave., Tudor (Alderney)
-Parking Spot ONLY

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

Some quirks parking spots have: Due to the increase emphasis on 
motorcycles, I've noticed that every time you load a save, it spawns any 
motorcycles you have a bit farther towards the street than before. This 
means that eventually, it will spawn it in the street itself, off of the 
actual parking spot, causing you to lose it unless readjusted before this 
happens. This happens mostly with the Clubhouse's parking spot, as you use 
that building so often. Beware.

Update: It was reported to me by someone (I forget who) that this is due to 
the motorcycle's position being recalculated every time they appear. When 
the motorcycle leans over after you dismount, this pushes its "center" towards 
whichever direction it leans. When it reappears, it then spawns a bit farther 
in that direction, and after a few cycles, appears in the street, outside of 
the parking spot's zone. This does not seem to happen if it leans towards the 
sidewalk - it simply spawns at the curb and never leans further.


========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating. Or so it went in the past. 
These may still be obtained by replaying the mission at the end of the game 
(and replays don't count towards "Missions Attempted/Failed/Passed," which 
makes it even easier!

NOTE: The above ONLY applies to story missions. Side missions, such as 
random encounters, are still once-off!

---------
3.1 - Swift w/ side door open
---------
Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Da Blazian, confirmed by SketchySpider

Strategy: This is parked at Yusuf's helipad in Westminster, Algonquin from 
the very start of the game. At the end, however, it is replaced with the 
gold Buzzard, and therefore is unavailable at that point.
Formulated by: Lancet Jades

NOTE: This is the only Swift with the side doors open! The others have 
them closed.

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3.2 - Caddy
---------
Mission: Practice Swing (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: One of these is used later in the mission. It is kept even after 
finishing the mission, so just drive it to a parking spot afterwards.
Formulated by: Lancet Jades

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3.3 - Stretch E
---------
Mission: Frosting on the Cake (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Strategy: This is the car you drive for most of the mission. After passing, 
you get to keep it, so park it and save the game.

---------
3.4 - Bati Custom
---------
Mission: Departure Time (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This motorcycle is provided after destroying all the heroin 
vans and killing Timur. To keep it, just get on it and wait out the two 
hours (approx. four real-time minutes) until the mission fails, then park 
it somewhere.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself. It is thus still unique, as unless you obtain 
it in the missions it is available in, you won't see one elsewhere.

---------
3.5 - Swift w/ side door closed
---------
Mission: Bruce Spade (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Strategy: This is the helicopter used to pick up the target. It normally 
vanishes after dropping him off at the club, so you must park it in a 
parking spot, then shoot it until it catches fire. Drive away before it 
explodes and return to confirm it.
Formulated by: Lancet Jades

NOTE: This is the only obtainable Swift with the side doors closed! This 
makes it unique, compared to the normal ones with them open.


========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section. Normally these are also 
unavailable at the end of the game (as was in ancient times), but with 
the mission replay feature, may be acquired at anytime. Mission failures 
on replays don't count towards the "Missions Failed" stat, either, if 
you're someone who cares.

NOTE: The above ONLY applies to story missions. Side missions, such as 
random encounters and club management, are still once-off!

---------
4.1 - Bright Red Buffalo (1st of 3)
---------
Mission: Kibbutz Number One (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: This vehicle is driven to the docks. To keep it, park it and 
then shoot Mori dead. The mission will fail and it'll be waiting in the 
parking spot. Alternatively, bash around or shoot the car until the 
mission fails for destroying it. Mori will get out, and the car will 
hopefully work after trying to call someone. Do this in a parking spot in 
case it catches fire, then leave and return to claim the car.
Formulated by: Lancet Jades

---------
4.2 - Pink Feltzer
---------
Mission: Blog This! (Tony Prince)
Difficulty: ****
Required: Patience
Discovered by: Lancet Jades

Description: A bright pink Feltzer. Unlike in GTA4, this one seems to 
always have the roof up.

Strategy 1: This is parked in Gracie's driveway during the mission. The 
only way to keep it is to push it to a parking spot (preferably the Lost 
Clubhouse spot, as it is closest). Unfortunately, its UJ and in her 
driveway, to the point it can't be pushed out. The only way to do this is 
to double-drive a helicopter (such as from above the Booth Tunnel) and 
Tony's Schafter to a point near her house, then fail the mission (by 
abandoning them) close enough to the car that it stays after failing. Use 
the helicopter's blades to (hopefully) knock the car from the driveway, 
then claim another vehicle and push it to a parking spot.
Formulated by: Lancet Jades

---------
4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
---------
Mission: Clocking Off (Armando Torres)
Difficulty: ***** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: Several of these are sitting near the docks, on the upper-most 
level. Getting one is more difficult, however. Before finishing the battle, 
drive one out into the street and onto the bridge into Algonquin (right 
side!). Once the transportation part of the mission comes up, push the car 
with your Cavalcade towards the mission end marker! The mission fails if 
you go too far from Armando's vehicle, so speedy pushing is a necessity.
Formulated by: Lancet Jades

Strategy 2: Just fail the mission and park this at the Bohan parking spot. 
There's no cutscene if you fail for leaving the scene of the mission.

---------
4.4 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades (via Swift)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy: Once again, these are outside the museum in the diamond 
mission. Except this time, they are all UJ. To keep it requires failing 
the mission. Push it to a parking spot, then get far enough away from the 
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades

---------
4.5 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades (via Swift)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy: Once again, these are outside the museum in the diamond 
mission. Except this time, they are all UJ. To keep it requires failing 
the mission. Push it to a parking spot, then get far enough away from the 
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades

---------
4.6 - Bright Red Buffalo (2nd of 3)
---------
Mission: This Ain't Checkers (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: Again, this is the vehicle used by Luis and Mori. Once the 
mission starts, just shoot Mori dead, then drive this to a parking spot 
at your leisure.
Formulated by: Lancet Jades

---------
4.7 - Bright Red Buffalo (3rd of 3)
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

Strategy: Luis, Mori, and Brucie drive this to the car pickup. To keep it, 
get out at the start and shoot Brucie dead, then get back in. Luis will 
still be driving it after the mission failure cutscene. Proceed to a 
parking spot.
Formulated by: Lancet Jades

---------
4.8 - White Bullet GT w/ red racing stripes
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A white Bullet GT with red racing stripes along the side.

Strategy: This is the vehicle used by Luis during the main part of the 
mission, and is easy to keep. Start the racing portion of the mission, 
then drive it to a parking spot. You'll fail for not keeping up with 
Mori, and can park the car in a parking spot.
Formulated by: Lancet Jades

---------
4.9 - Solid Black Maverick (1st of 2)
---------
Mission: Ladies' Night (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have.

Strategy: This is the chopper used in the mission. It sits on the helipad 
after finishing the mission, so just fly it to a parking spot.
Formulated by: Lancet Jades

---------
4.10 - Bright Red Comet
---------
Mission: Ladies' Night (Tony Prince)
Difficulty: ***
Required: Mission failure
Discovered by: Floris Ferwerda

Description: A red Comet that is brighter than the normal red for this 
vehicle.

Strategy: Packie drives this during the mission. To obtain it, wait for 
him to get out at the end of the chase, then land and shoot Tony to fail. 
Get another vehicle (to push the Comet with, since it's UJ), and push it 
to Niko's Alderney parking spot.
Formulated by: Floris Ferwerda

---------
4.11 - Bright Red Oracle
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red-colored Oracle.

Strategy: This is the vehicle you and Bulgarin hide behind while observing 
the NOOSE team in the underground car park. When leaving the carpark, take 
this car and use it to escape the NOOSE, then after finishing the mission, 
park it somewhere.
Formulated by: Lancet Jades

---------
4.12 - Solid Black Maverick (2nd of 2)
---------
Mission: Dropping In (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have.

Strategy: This is the chopper used in the mission. Keeping it is easy; 
just get in and fly off before Timur can get in. The mission will fail 
for abandoning Timur, and you'll be flying the chopper. Park it and save.
Formulated by: Lancet Jades

---------
4.13 - Gold Manana w/ maroon roof
---------
Mission: Arnaud random encounter #2
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Manana with a gold-colored body and a maroon roof.

Strategy: This is driven by the pimp. Shoot him dead in the car, collect 
the money, then get in this car and proceed to finish the mission. Park it 
afterwards.
Formulated by: Lancet Jades

---------
4.14 - Bright Red F620
---------
Mission: Daisy random encounter
Difficulty: *
Required: 
Discovered by: Lancet Jades

Description: A bright red F620, different from the normal reds in its 
palette.

Strategy: This car is parked across the street at the start of the mission. 
Formulated by: Lancet Jades

---------
4.15 - Silver Habanero (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A bright silver Habanero. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: One of these is parked across the street from Hercules. Get in 
and drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too 
long.
Formulated by: Lancet Jades

---------
4.16 - Silver PCJ 600 (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A bright silver PCJ 600. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: Two of these are parked around the entrance to Hercules. Get in 
and drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too 
long.
Formulated by: Lancet Jades

---------
4.17 - Silver Habanero (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright silver Habanero. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: One of these is parked across near the entrance to Maisonette 9. 
Obtaining this AND the silver PCJ 600 is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Firetruck, and drop Poppy off at her destination in the other, then 
take it to a parking spot afterwards.
Formulated by: Lancet Jades

---------
4.18 - Silver PCJ 600 (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright silver PCJ 600. Different from the usual white, 
silver, and gray colors for this vehicle.

Strategy: Two of these are parked around the entrance to Maisonette 9. 
Obtaining this AND the silver Habanero is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Firetruck, and drop Poppy off at her destination in the other, then 
take it to a parking spot afterwards.
Formulated by: Lancet Jades


========================================================
*5* LUSTERED VEHICLES
========================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a 
secondary color that can only be seen well in certain light (try  direct 
sunlight from 12 PM to 4 PM). The vehicles with lusters are predominantly 
black.

There are six known luster colors at this time: red, blue, green, yellow, 
purple, and orange. Of these, orange, purple, and red are the most visible, 
although luster visibility depends on time of day, base car color (usually 
black), and the vehicle itself (the luster on Cavalcade FXT is easier to 
see than on the PMP 600, for example). It is not known yet whether all 
vehicles that can be lustered can have all known colors. Orange is 
especially unknown, as it often looks like either red or yellow, depending 
on the vehicle.

Some lustered vehicles seem to also be found in traffic, including vehicles 
that cannot be found lustered in missions. So far, the only colors seen in 
traffic are green and purple, but blue and possibly red may also be. Despite 
this, I have yet to physically match up a luster vehicle found in traffic 
directly aside one from a mission, so there may be differences anyways I 
can't see at the moment. All in all, it seems like even if some lustered 
vehicles are found in traffic, the selection is very small, and few if 
any may actually be the same as ones from missions.

---------
5.1 - Lustered Black Cavalcade FXT
---------
Mission: Practice Swing (Tony Prince)
Difficulty: *****
Required: Mission failure
Discovered by: Lancet Jades

Description: These are black Cavalcade FXTs with a luster.

Strategy: Three of these sit in the golfing area after the golfing segment 
is finished. Unfortunately, they are UJ. To obtain one, you must leave the 
golf cage and find a suitable pushing vehicle WITHOUT GOING TOO FAR AWAY. 
Try running out to the front of the building (staying as close as possible) 
then to the parking lot on the south side (where you parked earlier). Some 
extra Cavalcade FXTs should appear. Then, push it out of the cage via the 
hole in the fence the enemy trucks made. Going too much farther than this 
will fail the mission, which you want to do. Failing for leaving the scene 
does not result in a cutscene. Then, begin the long, long push towards 
Luis' parking spot in North Holland.
Formulated by: Lancet Jades

---------
5.2 - Lustered Black Landstalker
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a black Landstalker with a luster.

Strategy: This vehicle is the one driven at the start. Keeping it is a 
simple matter of driving to the destination, letting Bulgarin and Timur 
get out, then driving off until the mission fails for abandoning them. 
Park the car and save the game.

Formulated by: Lancet Jades

---------
5.3 - Lustered Black Oracle
---------
Mission: In the Crosshairs (Ray Bulgarin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal black Oracle with a luster.

Strategy: This car is provided for you after the opening cutscene, parked 
nearby. Take it to a parking spot, then finish the mission. Return 
afterwards to confirm it!
Formulated by: Lancet Jades

---------
5.4 - Lustered Silver PMP 600 (1st of 2)
---------
Mission: In the Crosshairs (Ray Bulgarin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal silver PMP 600 with a luster. Not the mafia version 
or the hybrid grill variety.

Strategy: Two of these are parked on the street after the series of 
rooftops you battle your way across, after the sniper battle. Fight your 
way to it, kill all the street-level enemies, then get inside the one you 
want, and drive off to pass the mission. Proceed to park it, and save the 
game.
Formulated by: Lancet Jades

---------
5.5 - Lustered Silver PMP 600 (2nd of 2)
---------
Mission: Margot random encounter #1
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal silver PMP 600 with a luster. Not the mafia version 
or the hybrid grill variety.

Strategy: This car is parked across the street from where the random 
encounter begins, obviously provided as transport in the mission. Finish 
the mission and drive it to a parking spot. Doesn't get easier than that.
Formulated by: Lancet Jades

---------
5.6 - Lustered Black PMP 600
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A normal black PMP 600 with a luster. Not the mafia version 
or the hybrid grill variety.

Strategy: This is the car Clay is in at the start of the mission. Normally, 
it would be driven throughout the chase and vanish at the end, so the only 
way to keep it is to fail the mission. The easiest way is to attack and 
injure one of the paparazzi members AFTER getting inside. If this is done 
before entering the car, it becomes UJ, and that much harder to park.
Formulated by: Lancet Jades

---------
5.7 - Lustered Red Peyote w/ black roof
---------
Mission: Cloe Parker (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A pinkish-red Peyote with a black roof. The luster applies to 
both the body and roof, however it is only really noticeable on the roof.

Strategy: This is Cloe's car, parked beside the club after meeting her 
in the bathroom. Just drive her home to finish the mission, and the car 
will be sitting in the driveway right behind Luis after it ends.
Formulated by: Lancet Jades

---------
5.8 - Lustered Black Stretch
---------
Mission: Bruce Spade (Club Management)
Difficulty: *** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades

Description: A normal black Stretch with a luster.

Strategy 1: Two of these are parked near the club, blocking the street to 
create a makeshift landing pad for the helicopter. Both these AND the 
helicopter vanish after delivering the celebrity, so you must double-drive 
the helicopter and Stretch to a parking spot before finishing!
Formulated by: Lancet Jades

Strategy 2: Same as Strategy 1 except just fail the mission to keep the 
stretch, instead of bothering double-driving.
Formulated by: Lancet Jades

---------
LUSTER TABLE
---------
This is a list of all known lusters of all known lustered vehicles. It is 
very possibly that many, if not all of these vehicles are available in more 
colors. These are simply all that have been observed, and on cars that are 
not black, some lusters may be difficult or almost impossible to see.
 Cavalcade FXT - Red, Blue, Green, Yellow
 Landstalker - Red, Blue, Green
 Oracle - Blue, Green, Yellow
 Oracle (Silver) - Blue, Green, Yellow
 Peyote (red) - Yellow
 PMP 600 - Red, Blue, Green, Yellow
 Stretch - Red, Blue, Green, Yellow


========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they 
cannot be acquired permanently, there is no need to put them in those 
sections.

---------
6.1 - Caddy w/ cage
---------
Mission: Practice Swing (Tony Prince)
Discovered by: Lancet Jades

Description: This Caddy has a cage surrounding the inside of the cart. This 
is a unique feature that can only be found on the one Rocco drives.

Unobtainable: It cannot be accessed without failing the mission, which 
always results in a cutscene that removes the Caddy.

---------
6.2 - Swift w/ side door closed
---------
Mission: Caught With Your Pants Down (Yusuf Amir)
Discovered by: Lancet Jades

Description: This Swift has the side door closed, much like the one in 
Club Management #8.

Unobtainable: There is no way to fail the mission and have the chopper 
stay in a parking spot.

---------
6.3 - Swift w/ side door open
---------
Mission: ...Blog This! (Tony Prince)
Discovered by: Lancet Jades

Description: This Swift has the side door open, like the one at Yusuf's 
helipad (prior to completing the storyline).

Unobtainable: There is no way to fail the mission and have the chopper 
stay in a parking spot.

---------
6.4 - Hexer
---------
Mission: Not So Fast (Tony Prince)
Discovered by: Lancet Jades

Description: This is Johnny's trademark motoycycle from TLAD, a chopper-
style silver bike with blue lines on the tank.

Unobtainable: Failing the mission causes it to immediately catch fire 
and explode. Pushing the corpse to a parking spot won't salvage it. 
Passing the mission causes it to disappear. Pushing it onto the street 
also causes the mission to fail.

---------
6.5 - Solid Black Maverick
---------
Mission: In the Crosshairs (Ray Bulgarin)
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have.

Unobtainable: This helicopter attacks you after the duel with the four 
snipers. It is unobtainable as it never lands, so all that can be done 
is to snipe the pilot, causing it to crash. If it crashes on the rooftops, 
the blades and/or tail will snap, rendering it impossible to keep (no way 
to push it off the roof), and if it falls over the street, it will explode 
on impact.


========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------
7.1 - Black Cavalcade w/ dark rims
---------
Unlocked 1: When Armando's Gun Van service is available.
Found 1: Armando drives this when delivering gun after you call him for the 
Gun Van service. To keep this, one must push it back to a parking spot, as 
it is UJ. Attack and kill (run over, to avoid attention) Armando before 
approaching him to buy guns, and it can be leisurely pushed back with no 
penalty to his friendship level.

Unlocked 2: When Drug Wars are available.
Found 2: Each Drug War starts with Luis and Co. inside the black-rimmed 
Cavalcade. Drive it to a parking spot, find a new car (preferably four 
door, so neither of your allies jacks a car from your parking spot to 
follow in), and finish the battle. Confirm afterwards.

Description: A black Cavalcade with black rims on the wheels, unlike the 
usual silver or gold.

Missions this car may also be found in:
Corner Kids, Clocking Off, used on each Drug War mission

---------
7.2 - Police Maverick
---------
Unlocked 1: Not unlocked, just very difficult to obtain.
Found 1: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 2: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

Missions this vehicle may also be found in:
Not So Fast, For The Man Who Has Everything

---------
7.3 - Buzzard
---------
Unlocked: Finish all story missions.
Found: Yusuf Amir's helipad on the west river in Westminster.

Missions this vehicle may also be found in:
Sexy Time, Not So Fast

---------
7.4 - Super Drop Diamond
---------
Unlocked: After "For the Man Who Has Everything" (Yusif Amir).
Found: In front of Yusuf's apartment in Middle Park East.

Missions this vehicle may also be found in:
High Dive, Caught With Your Pants Down

---------
7.5 - APC
---------
Unlocked 1: After "For the Man Who Has Everything" AND all 50 seagulls shot.
Found 1: In the eastern side of Yusuf's construction site.

Unlocked 2: After "TBoGT Complete" (End of the game).
Found 2: Call Henrique for his Vehicle Delivery service and request an APC.

Missions this car may also be found in:
Caught With Your Pants Down, Frosting on the Cake

---------
7.6 - Annihilator
---------
Unlocked 1: Complete the storyline and achieve 100% completion.
Found 1: Appears rarely on various police station helipads in Algonquin.

Unlocked 2: Use the Annihilator spawn cheat (call 359-555-0100).
Found 2: Right next to you after using the cheat.

NOTE: See 7.2 - Police Maverick's strategies. These do NOT work! For some 
reason, Annihilators are resistant to parking spots - pushing one with 
snapped blades/tail will disappear after saving and will never repair. On 
top of that, sniping the pilot at 5-6 stars will result in it spinning out 
of control, even if it lands flat on the ground, making it impossible to 
jack.

Missions this vehicle may also be found in:
Corner Kids, High Dive, For The Man Who Has Everything

---------
7.7 - Akuma
---------
Unlocked: Use the Akuma spawn cheat (call 625-555-0200).
Found: Right next to you after using the cheat.

NOTE: This vehicle does not seem to appear anywhere in the game normally, 
thus the cheat is required.

---------
7.8 - Black Buzzard
---------
Unlocked: Use the Buzzard spawn cheat (call 359-555-2899).
Found: Right next to you after using the cheat.

Missions this vehicle may also be found in:
Sexy Time

NOTE: The only Buzzard available in normal gameplay with the previous 
entry is the golden yellow color Yusuf painted it. The black version is 
more unique.


========================================================
*8* MULTIPLAYER-ONLY VEHICLES
========================================================
These vehicles appear only in TBoGT's multiplayer modes.

---------
8.1 - Police Bike
---------
Description: A motorcycle very similar to the HPV police bike in San 
Andreas, except it is white and blue, like the normal LCPD cars.

Locations: North Alderney Police Station, Dukes Police Station, South 
Broker Police Station

---------
8.2 - Police Patrol
---------
Description: A Buffalo with the colors and features of the Police Cruiser 
(the normal, ubiquitous police car). Apparently handles a bit worse than 
a normal Buffalo.

Locations: North Alderney Police Station, South Algonquin Police Station, 
East Bohan Police Station

---------
8.3 - Police Stinger
---------
Description: A purple Presidente with a modified front grill, stars and 
stripes lightly printed on the side, and a twin exhaust at the rear which 
spits flames from time to time.

Locations: North Alderney Police Station, Dukes Police Station, South 
Broker Police Station

---------
8.4 - Brickade
---------
Description: Unknown.

Locations: Unknown.


========================================================
*9* DRUG WARS VEHICLES
========================================================
Various vehicles in drug wars are special colors. These are randomized 
every time a particular mission is attempted, so they can all be obtained 
at any time, but may take a while for a particular one to appear.

Note that finishing a drug war in a particular vehicle will usually delete 
it! Get out of the car first, THEN enter the mission end marker.

There are two major issues: the vehicle type, and the color. Both draw 
from what seems like a universal pool. For color possibilities, the first 
listed color is the main color, with the second being used for extra 
features, such as the Banshee's stripe down the middle, the Primo's 
bottom half. Some cars (such as the Buffalo and Comet) only use the first 
color.

Vehicle possibilities:
-Banshee
-Blade
-Blista Compact
-Buffalo
-Comet
-Dinghy
-Huntley Sport
-Maverick
-Primo
-Sultan
-Sultan RS
-Tampa
-Uranus (Tuner)
-Voodoo

Color possibilities:
-Blue and Black (with a distinct red luster)
-Black and Gold
-Black and Green
-Pure Black
-White and Black


========================================================
*10* VEHICLES NOT PRESENT IN TBoGT
========================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TBoGT. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TBoGT is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

Motorcycles - Choppers:
Angel
Daemon
Diabolus
Innovation
Lycan
Nightblade
Revenant
Wayfarer
Wolfsbane

Motorcycles - Sport:
Bati 800
Double T Custom
Hakuchou
Hakuchou Custom

Other vehicles:
Gang Burrito
Laundromat
Police Stockade
Prison Bus
Regina
Rhapsody
Roman's Taxi
Romero's Hearse
Slamvan
Towtruck

Present, but unobtainable:
Hexer


========================================================
*11* VEHICLES ADDED IN TBoGT, AND REDESIGNED VEHICLES
========================================================
This is a list of vehicles added in TBoGT that are not present in GTA4 and 
TLAD. Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. This also includes a 
small list of vehicles added in TLAD that are still present for TBoGT.

Additionally, a list of redesigned vehicles (vehicles with a new graphic) 
has been provided, the most notable one being the Schafter in the first 
mission. These are separate from the normal version of the vehicle (most 
notable with the Schafter - the original version still appears in Hove 
Beach).

Cars and Motorcycles:
-Akuma (Motorcycle)
-Brickade (Car)
-Buffalo (Car)
-Bullet GT (Car)
-F620 (Car)
-Police Bike (Motorcycle)
-Police Patrol (Car)
-Police Stinger (Car)
-Serrano (Car)
-Stretch E (Car)
-Super Diamond (Car)
-Super Drop Diamond (Car)
-Tampa (Car)
-Vader (Motorcycle)

Other Vehicles:
-APC (Tank)
-Blade (Boat)
-Buzzard (Helicopter)
-Floater (Boat)
-Smuggler (Boat)
-Swift (Helicopter)

Redesigned Vehicles:
-Faggio
-Schafter


========================================================
*12* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: I luv LC (Tony Prince)
2: Practice Swing (Tony Prince)
  3.2 - Caddy
  5.1 - Lustered Black Cavalcade FXT
  6.1 - Unobtainable Caddy w/ cage
3: Chinese Takeout (Tony Prince)
4: Momma's Boy (Tony Prince)
5: Kibbutz Number One (Mori Kibbutz)
  4.1 - Bright Red Buffalo (1st of 3)
6: Sexy Time (Yusuf Amir)
7: Blog This!... (Tony Prince)
  4.2 - Pink Feltzer
8: Bang Bang (Tony Prince)
9: Corner Kids (Armando Torres)
10: Clocking Off (Armando Torres)
  4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
11: High Dive (Yusuf Amir)
12: Caught With Your Pants Down (Yusuf Amir)
  6.2 - Unobtainable Swift w/ side door closed
13: Frosting on the Cake (Tony Prince)
  3.3 - Stretch E
14: Boulevard Baby (Tony Prince)
15: ...Blog This! (Tony Prince)
  6.3 - Unobtainable Swift w/ side door open
16: Not So Fast (Tony Prince)
  4.4 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
  4.5 - White "Mafia" PMP 600 w/ hybrid grill
  6.4 - Unobtainable Hexer
17: This Ain't Checkers (Mori Kibbutz)
  4.6 - Bright Red Buffalo (2nd of 3)
18: No. 3 (Mori Kibbutz)
  4.7 - Bright Red Buffalo (3rd of 3)
  4.8 - White Bullet GT w/ red racing stripes
19: Ladies' Night (Tony Prince)
  4.9 - Solid Black Maverick (1st of 2)
  4.10 - Bright Red Comet
20: Going Deep (Ray Bulgarin)
  5.2 - Lustered Black Landstalker
  4.11 - Bright Red Oracle
21: Dropping In (Ray Bulgarin)
  4.12 - Solid Black Maverick (2nd of 2)
22: In the Crosshairs (Ray Bulgarin)
  5.3 - Lustered Black Oracle
  5.4 - Lustered Silver PMP 600 (1st of 2)
  6.5 - Unobtainable Solid Black Maverick
23: For the Man Who Has Everything (Yusuf Amir)
24: Ladies Half Price (Tony Prince)
25: Party's Over (Rocco Pelosi)
26: Departure Time (Tony Prince)
  3.4 - Bati Custom
  Last chance for 3.1 - Swift w/ side door open
27: TBoGT Complete

RANDOM ENCOUNTERS:
R1: Arnaud 1
R2: Arnaud 2
  4.13 - Gold Manana w/ maroon roof
R3: Margot 1
  5.5 - Lustered Silver PMP 600 (2nd of 2)
R4: Margot 2
R5: Daisy
  4.14 - Bright Red F620

CLUB MANAGEMENT:
C1: Clay PG Jackson
  5.6 - Lustered Black PMP 600
  4.15 - Silver Habanero (1st of 2)
  4.16 - Silver PCJ 600 (1st of 2)
C2: Kerry McIntosh
C3: English Royalty
C4: Poppy Mitchell
  4.17 - Silver Habanero (2nd of 2)
  4.18 - Silver PCJ 600 (2nd of 2)
C5: Cloe Parker
  5.7 - Lustered Red Peyote w/ black roof
C6: Al Di Napoli
C7: Blue Brothers
C8: Bruce Spade
  3.5 - Swift w/ side door closed
  5.8 - Lustered Black Stretch

DRUG WARS:
D1: The Stickup
D2: The Convoy
D3: The Highjack
D4: The Stash


========================================================
*13* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.


========================================================
*14* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.

From now, on when submitting vehicles you feel are special (or aren't), 
please make sure you've done a side-by-side comparison. Investigate more 
than just seeing a similarly colored vehicle on the streets a while later 
and thinking "oh wait, it wasn't special." A lot of them have much more 
subtle differences than an overtly special color.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*15* CREDITS
========================================================
alex505
~Info on the F620 and Bullet GT.

BlackRhythm
~Info on the unique Bullet GT in No. 3.

btaylorstl
~Info on the Swift in Club Management #8 being present even after finishing 
 the game.

cultivation
~Some information on vehicles in TBoGT, and a link to a list of all new 
 vehicles!

Da Blazian
~Info on getting the Swift at the end of the game (or not), as well as 
 alerting me to the fact in the first place.

Floris Ferwerda
~Info on the unique Bullet GT in No. 3, and the unique Bright Red Comet 
 in Ladies' Night.

HF92
~Info on the multiplayer-only vehicles.

iBeemer
~Info on multiplayer vehicle locations, and detailed descriptions of the 
 vehicles

illidan1982
~Info on Armando's surname.

Phil5991
~Info on the Cavalcade in Drug Wars, and of a white Comet.

Sketchy Spider
~Info on getting the Swift at the end of the game (or not).


========================================================
*16* BOILERPLATE
========================================================
This document Copyright 2009 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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