Harvest Moon: Animal Parade: FAQ/Walkthrough

       ______________________________________________________________________________

         Copyright 2009   .   .                          .     If you find this
           by DetroitDJ   |   |                         _|_    guide useful,
                          |---| .-., .--..    ._.-. .--. |     please remember
          Version 0.7.0   |   |(   ) |    \  / (.-' `--. |     to click on
                          '   ' `-'`-'     `'   `--'`--' `-'   recommend above!
                                .    .
                           /|   |\  /|
                          / |   | \/ | .-.  .-. .--.
                         /| |   |    |(   )(   )|  |
                        //| |   '    ' `-'  `-' '  `-
                       // | |
              /\      //__| |     __     ( )   __ __      ___     //
             // \    / ___  |  //   ))  / /  //  )  ))  //   )/  //
            // \ \  //    | | //   //  / /  //  /  //  //   //  //
           //   ) )//     |_|//   //  /_/  //  /  ////((___((  //
          //___/ /    ___      __     ___      ___ //   ___
         / ____ /   //   )/  //  )) //   )/  //   //  //___))
        //         //   //  //     //   //  //   //  //
       //         ((___((  //     ((___((  ((___//  ((____


                 /                                           \
                /                                             \
               /                                               \
              /    The most recent version of this guide can    \
             /       always be found at the following URL:       \
            /    www.gamefaqs.com/console/wii/game/960313.html    \
           /                                                       \
          /                                                         \
         /       To use the quick-launch system outlined below,      \
        /        hit Ctrl+F and type the code in the brackets.        \
       /                                                               \
      /          Quick-Launch Table of Contents -- Major Areas          \
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Introduction               Game and FAQ release data, a basic   |
     |                                overview of the game, the game's   |
     |   [INTRO]                    controls and a list of significant   |
     |                               changes from Tree of Tranquility.   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   The basics of Harvest Moon,           Welcome to Harvest Moon   |
     |   including overviews of farming,                                 |
     |   ranching, mining, fishing,                            [HARVM]   |
     |   foraging, social life and the plot.                             |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Welcome to Animal Parade        It's a whole new world! Check   |
     |                                   here for a guide to the area,   |
     |   [CASTA]                   hidden locations and shortcuts, and   |
     |                            general info on how the world turns.   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Your character operates on some                Your Character   |
     |   simple ideas of stamina & fatigue,                              |
     |   and has a big rucksack and lots of                    [YOURC]   |
     |   outfits. Check here for details!                                |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Your Property                A field, a house, a coop, a barn   |
     |                              -- it's a lot to take in for a new   |
     |   [YOURP]                 farmer! Find out all you need to know   |
     |                              about your new home and farm here.   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   What's the difference between                           Tools   |
     |   Leveling and Upgrading a tool? Where                            |
     |   can you find a hammer? How do you use                 [TOOLS]   |
     |   it effectively? Check here for answers!                         |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Farming                Farming is the backbone of any Harvest   |
     |                             Moon game. Here you'll find all the   |
     |   [FARMI]                information you need on crops, fruits,   |
     |                                 soil and fertilizer to succeed!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Second only to farming is ranching.                  Ranching   |
     |   Cows, goats, sheep, horses, ostriches,                          |
     |   chickens, ducks, silkworms -- oh my!                  [RANCH]   |
     |   Find out all you need to know here!                             |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Pets                         Your pets do more than just hang   |
     |                             around your house -- they'll dig up   |
     |   [PETSS]                     items, do tricks and win festival   |
     |                       contests! See all two dozen of them here!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   There are rivers, ponds, lakes and                    Fishing   |
     |   oceans everywhere, and they all                                 |
     |   offer their own unique crop of fish!                  [FISHN]   |
     |   Check out all the best spots here!                              |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Mining                        Three mines, dozens of gems and   |
     |                            metals, and the only way you'll find   |
     |   [MININ]             the mysterious Harvest King -- to succeed   |
     |                              in Harvest Moon, mining is a must!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   From the beach to the fields to                      Foraging   |
     |   the forest, there are important items                           |
     |   lying all everywhere. Find out what                   [FORAG]   |
     |   they are and what they're for here!                             |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Cooking                   So you're growing and gathering all   |
     |                              these items for what? To sell? No!   |
     |   [COOKN]              Those items can be used for so much more   |
     |                          than that! Find out what and how here!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   With over 50 different characters and              Characters   |
     |   twenty different marriage candidates,                           |
     |   it's the liveliest Harvest Moon                       [CHARA]   |
     |   ever! Meet everyone here!                                       |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Friendship                   No man is an island, and neither   |
     |                             are you! Check here to find all you   |
     |   [FRIEN]                 need to know to make friends with all   |
     |                         the various citizens of Harmonica Town.   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   So you've made friends, but what          Dating and Marriage   |
     |   about that special someone Check here                           |
     |   for all you need know to woo and wed                  [DT&MR]   |
     |   the love of your Harvest Moon life!                             |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Family Life              So you've found that special someone   |
     |                              -- time to settle down and start a   |
     |   [FAMIL]                   family! Check here for all you need   |
     |                         to know about your spouse and children!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   The world isn't what it used to be           Plot Walkthrough   |
     |   -- how can you save it? You've got                              |
     |   to find the Harvest King! Find out                    [PLOTW]   |
     |   all you need to know here!                                      |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Game Walkthrough             Important items, events to watch   |
     |                              for, and general game strategy. If   |
     |   [GAMEW]                       you're afraid of missing out on   |
     |                                        this section is for you!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Enough of the day-to-day routine,        Festivals and Events   |
     |   it's time to party! Check here for                              |
     |   information on all the festivals and                  [FESTI]   |
     |   plot events in the game.                                        |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Shops and Places      Harmonica Town is a wonderful, vibrant,   |
     |                          and completely self-sustaining culture   |
     |   [SH&PL]                  -- check here for all the places and   |
     |                                items for sale that you'll need!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   What about Power Berries? What             Reference Sections   |
     |   are those trophies? How about a                                 |
     |   calendar, or a list of all the TV                     [REFER]   |
     |   programs? All the lists can be found here!                      |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Frequently Asked Questions     This guide is huge, and it can   |
     |                                be hard to find exactly what you   |
     |   [F_A_Q]                    need. If you can't find the answer   |
     |                           to your question elsewhere, try here!   |
     |                                                                   |
     |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
     |                                                                   |
     |   Copyright information on the game               The Three C's   |
     |   and guide, credits to all those that                            |
     |   have helped put it together, and all                  [C_C_C]   |
     |   you need to know to get in touch with me.                       |
     |                                                                   |
     |___________________________________________________________________|



               Quick-Launch Table of Contents -- Thorough Topics
                 | Introduction. . . . . . . . . . . [INTRO] |  | There have
                 |    Release Information. . . . . . [RDATA] |  | been
                 |    Game Summary . . . . . . . . . [GMSUM] |  | important
                 |       New Features. . . . . . . . [NEWFE] |  | changes from
                 |       Significant Changes . . . . [SIGCH] |--| Tree of
                 |    Controls and Basic Info. . . . [CO&BA] |  | Tranquility -
 Harvest Moon |  |       Game Controls . . . . . . . [GAMEC] |  | find out what
   isn't your |  |       Main Screen . . . . . . . . [MAINS] |  | here!
typical game. |  |       Menu Screens. . . . . . . . [MENUS] |
If you're new |  |       Saving. . . . . . . . . . . [SAVIN] |
       to the |--| Welcome to Harvest Moon . . . . . [HARVM] |
series, check |  |    Intro to Harvest Moon. . . . . [IN_HM] |
this section! |  |    Intro to Your Character. . . . [IN_YO] |
                 |    Intro to Farming . . . . . . . [IN_FA] |
                 |    Intro to Ranching. . . . . . . [IN_RA] |
                 |    Intro to Mining. . . . . . . . [IN_MI] |
                 |    Intro to Fishing . . . . . . . [IN_FI] |
                 |    Intro to Foraging. . . . . . . [IN_FO] |
                 |    Intro to Social Life . . . . . [IN_SL] |  | It's a whole
                 |    Intro to the Plot. . . . . . . [IN_PL] |  | new world!
                 | Welcome to Animal Parade. . . . . [ANIMP] |--| Learn about
                 |    Locations. . . . . . . . . . . [LOCAT] |  | it here!
                 |       Harmonica Town District . . [HARMO] |
                 |       Toucan Island . . . . . . . [TOUCA] |
                 |       Garmon Mine District. . . . [GARMO] |
                 |       Flute Fields. . . . . . . . [FLUTE] |
                 |    Hidden Areas & Shortcuts . . . [UNLOC] |
                 |       Goddess Spring. . . . . . . [GODSP] |
                 |       Upper Garmon Mine . . . . . [UPPER] |
                 |       Fugue Forest. . . . . . . . [FUGFO] |
                 |       Watery Cave . . . . . . . . [WATER] |
                 |       Mountain Peak . . . . . . . [MOUNT] |
                 |       Toucan Island . . . . . . . [TOUCA] |
                 |       Mine Cart Shortcut. . . . . [CARTS] |
                 |    World Mechanics. . . . . . . . [WRLDM] |
                 |       Weather . . . . . . . . . . [WEATH] |
        Don't |  |       Flow of Time. . . . . . . . [FLOWT] |
  collapse in |  |       Game Routine. . . . . . . . [GAMER] |
the middle of |  | Your Character. . . . . . . . . . [YOURC] |
 your chores! |--|    Stamina & Fatigue. . . . . . . [ST&FA] |
 Find out how |  |       Stamina . . . . . . . . . . [STAMI] |
stamina works |  |       Fatigue . . . . . . . . . . [FATIG] |
        here. |  |    Clothing . . . . . . . . . . . [CLOTH] |
                 |    Rucksack . . . . . . . . . . . [RUCKS] |
                 |       Rucksack Upgrades . . . . . [RUCKU] |
                 | Your Property . . . . . . . . . . [YOURP] |
                 |    Your House . . . . . . . . . . [YOURH] |
                 |       Home Upgrades . . . . . . . [HOMEU] |
                 |       Lumber. . . . . . . . . . . [LUMBR] |
                 |       Home Cooking. . . . . . . . [HCOOK] |  | Farm Degrees
                 |       Storage Space . . . . . . . [STOSP] |  | can yield
                 |       Mailbox . . . . . . . . . . [MAILB] |  | valuable
                 |    Farm Degree. . . . . . . . . . [FARMD] |--| prizes. Find
                 | Tools . . . . . . . . . . . . . . [TOOLS] |  | out more
There've been |  |    Tool Basics. . . . . . . . . . [TOOLB] |  | here.
 some changed |  |       Basic Tool Usage. . . . . . [TLBAS] |
       to how |  |       Obtaining Tools . . . . . . [OBTTL] |
upgrading and |--|       Upgrading vs. Leveling. . . [UPvLV] |
     leveling |  |    Upgradeable Tools. . . . . . . [UPGTL] |
  work. Check |  |       Axe . . . . . . . . . . . . [AXETL] |
 it out here. |  |       Fishing Rod . . . . . . . . [FISHR] |
                 |       Hammer. . . . . . . . . . . [HAMMR] |
                 |       Hoe . . . . . . . . . . . . [HOETL] |
                 |       Sickle. . . . . . . . . . . [SICKL] |
                 |       Watering Can. . . . . . . . [WATCN] |
                 |    Non-Upgradeable Tools. . . . . [NUPTL] |
                 |       Bell. . . . . . . . . . . . [BELLS] |
                 |       Brush . . . . . . . . . . . [BRUSH] |
                 |       Camera. . . . . . . . . . . [CAMRA] |  | Farming is
                 |       Milker. . . . . . . . . . . [MILKR] |  | the most
                 |       Shears. . . . . . . . . . . [SHEAR] |  | important
                 |    One-Time Use Tools . . . . . . [O-TUT] |  | part of any
                 | Farming . . . . . . . . . . . . . [FARMI] |--| Harvest Moon
                 |    Farming Preparation. . . . . . [FARMP] |  | game. You'll
                 |       Farming Basics. . . . . . . [FRMBA] |  | find all you
                 |       Buying Seeds. . . . . . . . [BUYSE] |  | need to know
                 |    Farming Mechanics. . . . . . . [FARMM] |  | here.
 Trees can be |  |       Basic Farming Mechanics . . [BFRMM] |
  the easiest |  |       Soil & Crop Quality . . . . [S&CQU] |
  moneymakers |  |       Fertilizer. . . . . . . . . [FERTI] |
   around, if |--|    Trees. . . . . . . . . . . . . [TREES] |
 you know how |  |       Tree Mechanics. . . . . . . [TREEM] |
 to use them. |  |    Spring Crops . . . . . . . . . [SPCRP] |
                 |    Summer Crops . . . . . . . . . [SUCRP] |
                 |    Fall Crops . . . . . . . . . . [FACRP] |
                 |    Winter Crops . . . . . . . . . [WICRP] |
                 |    Fruits . . . . . . . . . . . . [FRUIT] |
                 | Ranching. . . . . . . . . . . . . [RANCH] |  | You can only
                 |    Ranching Basics. . . . . . . . [GETST] |  | have three
                 |       The Barn and Coop . . . . . [BN&CP] |  | types of
                 |       Purchasing. . . . . . . . . [PURCH] |  | livestock at
                 |       Livestock Limits. . . . . . [LIMIT] |--| a time this
                 |    Care-Taking. . . . . . . . . . [CARET] |  | time around.
                 |       Feeding . . . . . . . . . . [FEEDN] |  | Find the best
                 |       Moving Animals. . . . . . . [MOVIN] |  | choices here.
                 |       Animal Heart Levels . . . . [ANHTL] |
                 |       Animal Products . . . . . . [ANIPR] |
                 |       Processed Products. . . . . [PROPR] |
                 |       Breeding. . . . . . . . . . [BREED] |
                 |       Illness . . . . . . . . . . [ILLNS] |
     The Pets |  |       Selling . . . . . . . . . . [SELLN] |
   system has |  |       Death . . . . . . . . . . . [DEATH] |
been expanded |  |    The Animals. . . . . . . . . . [THEAN] |
  incredibly. |--| Pets. . . . . . . . . . . . . . . [PETSS] |  | There are
   Meet man's |  |    Pet Mechanics. . . . . . . . . [PETME] |  | over four
  best friend |  |    The Pets . . . . . . . . . . . [THEPE] |  | dozen fish
        here. |  | Fishing . . . . . . . . . . . . . [FISHN] |--| just waiting
                 |    Fishing Basics . . . . . . . . [FISHB] |  | for you to
                 |       Get & Level the Rod . . . . [G&STR] |  | catch them!
                 |       How to Fish . . . . . . . . [HWTFS] |
                 |       Fishing Stamina . . . . . . [FISHS] |
                 |       Why Fish? . . . . . . . . . [WHYF?] |
                 |    The Fish . . . . . . . . . . . [THEFI] |
                 |    Fishing Locations. . . . . . . [FSHLO] |
                 | Mining. . . . . . . . . . . . . . [MININ] |
   Don't sell |  |    Mining Basics. . . . . . . . . [MINEB] |
your Ores and |  |       Stairs, Holes & Geysers . . [SH&GY] |
 Wonderfuls - |  |       Afflictions . . . . . . . . [AFFLC] |
  refine them |  |       Ores & Wonderfuls . . . . . [OR&WN] |
         into |--|       Refining. . . . . . . . . . [REFIN] |
something far |  |       Moles . . . . . . . . . . . [MOLES] |
         more |  |       Why Mine? . . . . . . . . . [WHYM?] |
    valuable! |  |       Descending the Mines. . . . [DESCE] |
                 |    The Mines. . . . . . . . . . . [MINES] |
                 |    Mine Items . . . . . . . . . . [MINEI] |
                 |       Other Mine Items. . . . . . [MINEE] |
                 | Foraging. . . . . . . . . . . . . [FORAG] |
                 |    Foraged Items. . . . . . . . . [FORIT] |
                 | Cooking . . . . . . . . . . . . . [COOKN] |
                 |    Cooking Basics . . . . . . . . [COOKB] |
 Every recipe |  |       Ingredient Categories . . . [INGCA] |  | Milling is
  in the game |  |       Fish Dish Qualities . . . . [DISHQ] |  | new, but
 can be found |  |       Milling . . . . . . . . . . [MILLN] |--| crucial. Read
 here, listed |--|    Recipe List. . . . . . . . . . [RLIST] |  | about it
  by utensil! |  |       Aging Pot Recipes . . . . . [R_AGE] |  | here.
                 |       Cutting Board Recipes . . . [R_CUT] |
                 |       Frying Pan Recipes. . . . . [R_FRY] |
                 |       Ice Cream Maker Recipes . . [R_ICM] |
                 |       Match Set Recipes . . . . . [R_MAT] |
                 |       Mill Recipes. . . . . . . . [R_MIL] |
                 |       Mixer Recipes . . . . . . . [R_MIX] |  | Harmonica
                 |       Oven Recipes. . . . . . . . [R_OVE] |  | Town is home
                 |       Pot Recipes . . . . . . . . [R_POT] |  | to ten
                 | Characters. . . . . . . . . . . . [CHARA] |  | eligible
                 |    Bachelors. . . . . . . . . . . [VGUYS] |--| bachelors.
                 |       Calvin. . . . . . . . . . . [CALVI] |  | Maybe it's
                 |       Chase . . . . . . . . . . . [CHASE] |  | love? Find
                 |       Gill. . . . . . . . . . . . [GILL.] |  | out here!
                 |       Harvest King. . . . . . . . [HRVKN] |
                 |       Jin . . . . . . . . . . . . [JIN..] |
                 |       Julius. . . . . . . . . . . [JULIU] |
    Boy meets |  |       Luke. . . . . . . . . . . . [LUKE.] |
    girl. Boy |  |       Owen. . . . . . . . . . . . [OWEN.] |
     falls in |  |       Toby. . . . . . . . . . . . [TOBY.] |
love. Boy has |  |       Wizard. . . . . . . . . . . [WIZRD] |
  to know how |--|    Bachelorettes. . . . . . . . . [GIRLS] |
 to woo girl! |  |       Anissa. . . . . . . . . . . [ANISS] |
  Check here, |  |       Candace . . . . . . . . . . [CANDA] |
         boy! |  |       Harvest Goddess . . . . . . [HRVGD] |
                 |       Kathy . . . . . . . . . . . [KATHY] |
                 |       Luna. . . . . . . . . . . . [LUNA.] |
                 |       Maya. . . . . . . . . . . . [MAYA.] |
                 |       Phoebe. . . . . . . . . . . [PHOEB] |
                 |       Renee . . . . . . . . . . . [RENEE] |
                 |       Selena. . . . . . . . . . . [SELEN] |
                 |       Witch . . . . . . . . . . . [WITCH] |
                 |    Villagers. . . . . . . . . . . [VILLS] |
                 |    Rival Kids . . . . . . . . . . [RIVKD] |
                 |    Harvest Sprites. . . . . . . . [HARVS] |
                 | Friendship. . . . . . . . . . . . [FRIEN] |
                 |    Raising Affection. . . . . . . [RAIAF] |
                 |    Gift-Giving Mechanics. . . . . [GIGIM] |
                 | Dating and Marriage . . . . . . . [DT&MR] |  | Two kids,
                 |       Dating. . . . . . . . . . . [DATIN] |  | unique
                 |       Marriage. . . . . . . . . . [MARRI] |  | attitudes,
                 | Family Life . . . . . . . . . . . [FAMIL] |--| lots of
                 |    After Marriage . . . . . . . . [AFTMA] |  | outfits -
                 |    Your Children. . . . . . . . . [CHILD] |  | it's like a
   Completing |  |       Kid Chores. . . . . . . . . [KIDCH] |  | real family!
the plot will |  |       Kid Personalities . . . . . [KIDPR] |
   unlock new |--| Plot Walkthrough. . . . . . . . . [PLOTW] |
    areas and |  |    Bell #1: Red Bell. . . . . . . [REDBL] |
  characters! |  |    Bell #2: Yellow Bell . . . . . [YELBL] |
                 |    Bell #3: Green Bell, Pt. 1 . . [GREB1] |
                 |    Bell #4: Blue Bell . . . . . . [BLUBL] |  | Two games for
                 |    Bell #3: Green Bell, Pt. 2 . . [GREB2] |  | the price of
Don't sell an |  |    Bell #5: Purple Bell . . . . . [PURBL] |  | one! Help set
    item that |  |    Calling the King . . . . . . . [CALLK] |  | your child
  you'll need |  |    Child's Journey. . . . . . . . [NEWG+] |--| off on a
 later! Check |  | Game Walkthrough. . . . . . . . . [GAMEW] |  | journey of
     here for |--|    Important Items & Events . . . [IT&EV] |  | their own.
items to look |  |       Plot Items. . . . . . . . . [PLOTI] |
     out for. |  |       Child's Journey Items . . . [CHJIT] |
                 |       Contest Items . . . . . . . [CONTI] |
                 |       Other Important Items . . . [IMPOI] |
                 |    Game Strategy. . . . . . . . . [STRAT] |
                 | Shops and Places. . . . . . . . . [SH&PL] |
                 |    Shops. . . . . . . . . . . . . [SHOPS] |
                 |       Accessory Shop. . . . . . . [SH_AS] |
                 |       Blacksmith's Shop . . . . . [SH_BS] |
                 |       Brass Bar . . . . . . . . . [SH_BB] |
                 |       Carpenter's Shop. . . . . . [SH_CS] |
                 |       Choral Clinic . . . . . . . [SH_CC] |
                 |       Fishing Company . . . . . . [SH_FC] |
                 |       General Store . . . . . . . [SH_GS] |
                 |       Horn Ranch. . . . . . . . . [SH_HR] |
                 |       Marimba Farm. . . . . . . . [SH_MF] |  | Take pictures
                 |       Ocarina Inn . . . . . . . . [SH_OI] |  | to decorate
                 |       Photography Shop. . . . . . [SH_PS] |--| your own or
                 |       Pineapple Inn . . . . . . . [SH_PI] |  | share with
                 |       Sonata Tailoring. . . . . . [SH_ST] |  | friends!
                 |       Taylor's Seeds. . . . . . . [SH_TS] |
                 |       Town Hall . . . . . . . . . [SH_TH] |
                 |    Other Places . . . . . . . . . [PLACE] |
    Take that |  |       Hot Springs . . . . . . . . [HOTSP] |
      special |  |       Windmill. . . . . . . . . . [WINDM] |
  someone out |  |       Waterwheel. . . . . . . . . [WHEEL] |
        for a |  | Festivals and Events. . . . . . . [FESTI] |
     romantic |--|    Romantic Festivals . . . . . . [ROMFE] |
    evening - |  |       Flower Festival . . . . . . [FLOWF] |
 they'll fall |  |       Firefly Festival. . . . . . [FIREF] |  | Contests,
for you in no |  |       Moon Festival . . . . . . . [MOONF] |  | shops,
        time! |  |       Starry Night Festival . . . [STARF] |  | attractions -
                 |    Social Festivals . . . . . . . [SOCFE] |--| festivals are
                 |       Animal Festival . . . . . . [ANIMF] |  | rare, but
                 |       Ocean Festival. . . . . . . [OCEAF] |  | awesome!
                 |       Harvest Festival. . . . . . [HARVF] |
                 |       New Year's Eve. . . . . . . [NEWYF] |
                 |       Theodore's Circus . . . . . [CIRCF] |
                 |    Family Festivals . . . . . . . [FAMIF] |
                 |       Your Birthday . . . . . . . [YOURB] |
You won't get |  |       Your Spouse's Birthday. . . [SPOUB] |
far until the |  |       Your Anniversary. . . . . . [ANNIV] |
    bridge is |  |       Your Child's Birthday . . . [CHLDB] |
fixed and the |  |    Events . . . . . . . . . . . . [EVENT] |
 animals have |--|       Fix the Bridge. . . . . . . [FIXBR] |  | Theodore's
  moved. Find |  |       Move the Animals. . . . . . [MOVEA] |  | animals have
 out to solve |  |       Theodore's Circus Event . . [THEOD] |--| escaped! Help
   that here! |  |       Thanksgiving. . . . . . . . [THANK] |  | find them!
                 |       Bo's Lunch. . . . . . . . . [BOSLU] |
                 | Reference Sections. . . . . . . . [REFER] |
                 |       Power Berries . . . . . . . [POWER] |
                 |       Trophies. . . . . . . . . . [TROPH] |
                 |       Television Programs . . . . [TVPRG] |
                 |       Calendar. . . . . . . . . . [CALEN] |
                 | Frequently Asked Questions. . . . [F_A_Q] |
                 |    Gameplay Questions . . . . . . [FAQ_G] |
                 |    Character Questions. . . . . . [FAQ_C] |
                 |    Farming Questions. . . . . . . [FAQ_F] |
                 |    Pets Questions . . . . . . . . [FAQ_P] |
                 |    Ranching Questions . . . . . . [FAQ_R] |
                 |    Marriage Questions . . . . . . [FAQ_M] |
                 |    General Questions. . . . . . . [FAQ_Q] |
                 | The Three C's . . . . . . . . . . [C_C_C] |
                 |    Copyright. . . . . . . . . . . [COPYR] |
                 |    Credits. . . . . . . . . . . . [CREDI] |
                 |    Contact Information. . . . . . [CONTA] |


         ______________________________________________________________________
         ______________________________________________________________________
        // [INTRO]                                                           //
       //                                                    Introduction   //
      //                                                                   //
     //  "Excellence is in the details. Give attention                    //
    //  to the details and excellence will take                          //
   //  care of itself." -Perry Paxton                                   //
  //                                                                   //
 //___________________________________________________________________//
|/
|    _________________________________________________________________________
|   / [RDATA]                                                                 /
|  /                                                    Release Information  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Game Release Data                                                          \
|                                                                             \
|          Genre : Simulation (Farming)
|      Developer : Marvelous Interactive
|      Publisher : Marvelous Interactive (Japan)
|                : Natsume (US)
|    Distributor : Nintendo
|         System : Nintendo Wii
| Official Title : Bokujou Monogatari: Waku Waku Animal March (Japan)
|                : Harvest Moon: Animal Parade (United States)
|   Release Date : October 30th, 2008 (Japan)
|                : November 10th, 2009 (US)
|    ESRB Rating : E
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| FAQ Release Data                                                           \
|                                                                             \
| Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section at the end of this guide. If there is no
| copyright section, then you're looking at an unacceptable use of this FAQ.
| Shame on you!
|
| After writing the guides for Harvest Moon: Tree of Tranquility, I swore I'd
| never write a guide for a game that big again. But here I am. Why am I
| doing this to myself?
|
| Well, really, because with the experience I gained writing the Tree of
| Tranquility guides, I anticipate this to be a much more manageable process.
| I'm also using a new guide-writing method that makes things like the
| navigation system, header styles and other aspects substantially easier to
| manipulate. Plus, I just love Harvest Moon. And writing guides. Go figure.
|
| This guide has taken a ton of work to put together. Animal Parade is even
| more immense than Tree of Tranquility by a moderate amount. Lots of the
| information contained at the time of this guide's first posting is based on
| information from the Japanese version as well, so there might be some minor
| translation confusions -- but I wanted to make sure to have it available as
| soon as possible considering how strange some aspects of Harvest Moon games
| can be.
|
| But like I said, this guide has taken a ton of work to put together. If you
| find it helpful, I'd love to hear about it. If you have any suggestions,
| additions, corrections, questions or merciless flames, you can find my
| contact information at the end of the guide.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| FAQ Version History                                                        \
|                                                                             \
| 1.0.0 (11/10/2008): This guide exists now. It didn't used to. All great
| guides start this way. At the time of this first posting, it's actually
| mostly complete. I still need to put in shop listings, fishing listings and
| mining listings, but everything else is here and awaiting improvement.
| There's plenty more I plan to do, such as profit analysis on farming,
| ranching, mining and fishing, gift listings, profit recommendations, etc.,
| but most of that will go in the in-depth guides.
|
|    _________________________________________________________________________
|   / [GMSUM]                                                                 /
|  /                                                           Game Summary  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Harvest Moon: Animal Parade is the second Harvest Moon game released for
| the Nintendo Wii console, neglecting of course the many past Harvest Moon
| games available for the Wii Virtual Console. The game can be played with
| the WiiMote and Nunchuk, or with the classic controller. However, unlike
| its predecessor, Animal Parade does not make substantive use of motion
| controls.
|
| Animal Parade is built on the same engine as Tree of Tranquility. What that
| means is that you'll find the overall visual feel very similar, and many of
| the mechanics of the game work in similar (though not identical) ways. If
| you played Tree of Tranquility, you'll be able to jump right into Animal
| Parade with little learning curve.
|
| That's not to say that the game is identical, or that you shouldn't bother
| playing Animal Parade: the game is substantially better than Tree of
| Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's
| Windows 7 -- it feels similar, but it just works better. If you enjoyed
| Tree of Tranquility at all, you'll want to pick up Animal Parade as well.
|
| At a fundamental level, Animal Parade remains pretty true to the classic
| Harvest Moon formula. You play the role of a farmer, given the task of
| running a farm. As part of this task, you grow and sell crops and raise
| animals to sell their products like milk and eggs. More broadly, you can go
| mining, go fishing, mingle with the local villages, shop, make friends, get
| married and have kids. It's everything you love about the Harvest Moon
| series, but everything has been improved.
|
| The plot remains similar to Tree of Tranquility, but also improved. Rather
| than creating five rainbows, your goal is to ring five bells to awaken
| different parts of the game, toward the ultimate goal of finding the
| Harvest King. But we'll get to that much later.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWFE] _
| New Features                                                               \
|                                                                             \
| So you're wondering, what's actually new in Animal Parade if it's built on
| the same engine as Tree of Tranquility? In a word, plenty. Below is just a
| short list of many of the new features you'll find in Animal Parade, or
| returning features that have been left out of the franchise for a long
| time.
|   - Four playable characters to choose from: the Tree of Tranquility
|     characters and two new ones.
|   - An all-new and much-enhanced child system, giving you two children that
|     take after both you and your spouse.
|   - New wild animals to befriend and adopt including a duck, snake and
|     frog, and a much better system for befriending them.
|   - The ability to ride ANY livestock animal in the game, including cows
|     and goats, as well as new wild animals as well through Theodore's
|     circus.
|   - A deeper recipe system, involving numerous new and more realistic
|     ingredients like flour, sugar, cornmeal and salt.
|   - Several new characters, including new eligible bachelors and
|     bachelorettes.
|   - An incredibly expanded general social system, with much more realistic
|     events.
|   - New rival couples and rival children for the lifelong bachelors and
|     bachelorettes from Tree of Tranquility.
|   - A new trophy system to reward you for completing various aspects of the
|     game, such as growing every crop or meeting every animal.
|   - A much-expanded wardrobe system and improved furniture system.
|   - New and interesting vacation houses actually separated from the
|     district of your main home.
|   - Slowed game time passage, a tweaked stamina system, and various other
|     minor improvements to simple game mechanics.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIGCH] _
| Significant Changes                                                        \
|                                                                             \
| This is important, especially to people who played Tree of Tranquility
| thoroughly. Animal Parade is built on the same engine as Tree of
| Tranquility, and that means that many, many elements work the same way.
| It's a lot like Tree of Tranquility with a different village and story.
|
| However, there are certain things that you need to notice have changed.
| These aren't the expected things, like more fish and recipes, which don't
| really matter all that much. These are real changes to the way Tree of
| Tranquility worked.
|
| Among these significant changes are:
|   - When mining, there are no longer any sparkles to tell you what your Ore
|     or Wonderful is. It might not even be determined when you pick it up:
|     it might be determined when you have Mira refine them -- I'll get back
|     to you on that. But the point is, don't bypass every non-sparkling Ore
|     and Wonderful just because you're expecting sparkles.
|   - There are now five soil qualities instead of three.
|   - Soil qualities will automatically decrease every month if there is a
|     crop growing in that soil. You'll have to keep fertilizing it to keep
|     it high-quality.
|   - While there are still five types of livestock animals -- goats, sheep,
|     cows, horses, ostriches -- you can only own three types at a time. You
|     can have up to eight livestock animals total, but only three types at a
|     time.
|   - Seeds are now purchased individually -- one seed per bag. That means
|     they're planted individually too, so you're no longer locked into a 1x6
|     format like in Tree of Tranquility.
|   - Animals will not go back inside at the end of the day automatically,
|     and chickens, ducks and ostriches won't lay eggs unless they're inside
|     in the morning. You have to put your animals inside every day.
|   - And very generally, the game has gotten more challenging. The plot is
|     longer and more involved, money is much harder to come by, there are
|     more things to buy: overall, you'll finally get to the second year and
|     still have a lot left to accomplish.
|
|    _________________________________________________________________________
|   / [CO&BA]                                                                 /
|  /                                                Controls and Basic Info  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Let's get down to the overly-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a male, except when normal gender-neutral words ('spouse',
| 'parent') exist.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools can
| be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted. He
| can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has a
| tool, he'll show it to them, though oftentimes they won't pay any attention
| unless the tool has some particular relevance.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack
| (called a rucksack), able to hold up to 30 items at a time later in the
| game, including all your tools. Multiple items will stack in the rucksack,
| allowing you to hold up to 99 of an item for the same amount of space as 1.
| Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy.
|
| One of the main goals in the game is to make money. To make money, place
| items in the various shipping bins. Any item that can be sold can be placed
| in the shipping bins. Price lists for various items can be found throughout
| this guide, but you'll mostly sell crops, fish, mine products, forageables
| and dairy products.
|
| I think that about covers it. If you don't see something here, feel free to
| ask using the contact information at the bottom of this guide.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMEC] _
| Game Controls                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| WiiMote Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
|          : and use your currently equipped tool (hold down before release
|          : to charge), ride an animal, trash your currently-held item.
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| C Button : Open rucksack and menu screens, described below.
| Z Button : Check field square selection (use when tilling, watering or
|          : planting).
| + Button : Open the map screen, described below.
| - Button : View Photo Album.
|    D-Pad : Open (down), browse (left/right) and close (up) your rucksack.
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
|  A and B : Press together to whistle for an animal to ride.
| 1 Button : Get help.
| 2 Button : Toggle name display.
|
| Animal Parade does not contain motion controls for tool usage.
|
| Animal Parade provides a benefit for having a second player play along with
| you with a second WiiMote. By connecting a second WiiMote to the game, the
| second player can point the pointer over villagers as you walk by them,
| granting a bonus to affection. This can be used on other villagers, wild
| animals and livestock as well. Of course, there's no real way for the game
| to know if you're really playing with someone else or just picking up a
| second WiiMote every once in a while, so go for it!
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
|       A Button : Talk, pick up items, choose options from menus, examine
|                : objects and use your currently equipped tool (hold down
|                : before release to charge).
|       B Button : Get out latest tool, put away current tool, cancel in a
|                : menu.
|       Y Button : Open rucksack and menu screens, described below.
| Right Joystick : Controls camera.
|  Left Joystick : Move (run by tilting all the way, walk by tilting
|                : slightly).
| Right Shoulder : Open map screen, described below.
|  Left Shoulder : Check field square selection (use when tilling, watering
|                : or planting).
|       + Button : Open the map screen, described below.
|       - Button : View Photo Album.
|          D-Pad : Open (down), browse (left/right) and close (up) your
|                : rucksack.
|  Left Z Button : Get help.
| Right Z Button : Toggle name display.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAINS] _
| Main Screen                                                                \
|                                                                             \
| The main screen -- that is, the screen you spend most of your time looking
| at, with your character, the villagers and everything else there is -- has
| a heads-up display to show pertinent information. As you run around the
| game world, you'll notice these elements on your screen:
|
| _ _ _ _
| Center
|
|      You : The most obvious characteristic, you!
|
| _ _ _ _ _
| Top Left
|
|    Clock : A clock displaying the current time in 10-minute increments.
|     Date : The current day of the week, and date within the month.
|   Season : The current season, displayed as an image: a snowflake for
|          : winter, and leaf for fall, a green clover for spring, or a
|          : yellow sun for summer.
|  Weather : Also shown as an image, such as a sun for sunny and a cloud for
|          : cloudy.
|     Wind : The wind speed, by the speed the windmill is turning.
|
| _ _ _ _ _
| Top Right
|
|     Tips : Help information and tips on what buttons can be used at your
|          : current position.
|
| _ _ _ _ _ _ _
| Bottom Right
|
|    Money : How much money you currently have.
|  Stamina : Your current stamina, displayed as a meter. The meter will
|          : change colors as you lose stamina.
| Portrait : A picture of you, giving a graphical depiction of your current
|          : stamina and health.
|
| _ _ _ _ _ _
| Bottom Left
|
|  Tracker : If you choose to track someone through the menu screens, their
|          : current location (such as the current district or shop) will be
|          : displayed here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MENUS] _
| Menu Screens                                                               \
|                                                                             \
| Pressing C (or Y on the classic controller) brings up the main menu screen.
| The main menu screen consists of four sub-screens, displaying information
| about your rucksack, farm, income and relationships. You can scroll through
| the different sub-screens using the D-pad, or navigate within them using
| the control stick or D-pad.
|
| _ _ _ _ _ _ _ _
| Rucksack Screen
|
| The Rucksack Screen shows all the items presently in your rucksack. The
| items are listed in order in that items will appear on your rucksack
| quick-view in the same order they appear on the Rucksack Screen. You can
| use the control stick and the A button to rearrange the items with some
| restrictions and idiosyncrasies that will be mentioned in the quick-view
| section below.
|
| _ _ _ _ _ _
| Farm Screen
|
| The Farm Screen shows several details about the current status of your
| farm. From left to right (kind of), the first screen displays: your home
| level, the amount of stone, wood, bird feed and livestock fodder you have,
| and how many of each animal you have.
|
| You can use the D-Pad to scroll to two other sub-screens within the Farm
| Screen. These feature the Player Screen, showing your birthday, family and
| other information, and the Tool Screen, showing how proficient you are with
| each tool you have.
|
| _ _ _ _ _ _ _
| Income Screen
|
| The Income Screen shows how much money you've earned. That's pretty much
| it. It divides it up based on what year you've earned it in (current year
| and previous year) and all time, and into various categories such as farm
| items, ranch items, mining items, fishing items, etc. This is very
| important as certain shops' inventory will differ based on how much you've
| sold in a particular category.
|
| _ _ _ _ _ _ _ _ _ _
| Relationship Screen
|
| The Relationship Screen shows how well you get along with basically every
| living creature in the game. They are divided into sub-categories, like
| villagers, livestock and wild animals.
|
| Each screen shows a listing of every person or animal you've met, and a
| heart rating from 1 to 10 hearts. On the villager screen, you can also
| control the tracker: scroll down to the villager you want to track and
| press A to choose to track them.
|
| Villagers and livestock are the first two tabs; the final two are pets and
| wild animals. When you choose to adopt a wild animal as a pet, it moves
| from the wild animal screen to the pet screen.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rucksack Quick-View                                                        \
|                                                                             \
| The Rucksack Quick-View is a quick view of your rucksack that can be
| brought up by pressing Down on the D-pad. It shows your rucksack at the top
| of the screen, letting you scroll through it and choose an item to pull
| out. Scroll through and press A to pull out the selected item. You can
| press B afterward to return the current item to the rucksack, and press B
| again to pull the most recent item back out.
|
| The Quick-View's order is reflected in the Rucksack Screen; but note that
| all items will be grouped together on the Quick-View, as well as all the
| blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe],
| [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your
| Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space].
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAVIN] _
| Saving                                                                     \
|                                                                             \
| You are given three save slots to save your game in. You can save by
| examining the diary on your bedside table, or at any vacation house. The
| game will fortunately remember which slot you last saved to, so there's not
| as much risk of saving over another person's file.
|
| The best time to save tends to be before you go to bed. It feels a little
| odd to load up your game only to go right to bed, but there are several
| advantages. By saving before going to bed, you can:
|   - Re-load your game and ship an item you might have forgotten to ship.
|   - Re-load your game and take care of any chores you might have forgotten,
|     like watering crops.
|   - Re-load your game and re-set the weather for the day after next.
|   - Check and make sure you've earned enough money for an important
|     purchase the next day, especially festival items that only come around
|     once per year.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [HARVM]                                                           //
       //                                         Welcome to Harvest Moon   //
      //                                                                   //
     //  "Some stories get taken out                                      //
    //  to pasture. Here's one that                                      //
   //  started there." -Sky Render                                      //
  //                                                                   //
 //___________________________________________________________________//
|/
| Welcome to the world of Pokemon! My name is Oak! ...wait, that can't be
| right. Let's try this again. Welcome to the World of Warcraft! ...hmm. No,
| that's not right either.
|
| Welcome to the world of Harvest Moon! There we go. This section will
| introduce you to the basics of Harvest Moon in general. This isn't a primer
| for the series as a whole: it's definitely specific to Animal Parade. But
| many of the fundamental characteristics of the game hold constant over the
| various entries in the Harvest Moon series. Natsume also tends to be a
| little lax in explaining these elements to new players. So, this will be a
| primer on those elements.
|
| If you've ever played a Harvest Moon game before in your life, this section
| won't be necessary. And even if you haven't, you might not need to read
| this: this is for those that want to come into the game with a level of
| knowledge of the general game mechanics. It's not really necessary at all,
| but it can help to know what to expect.
|
| I divide the gameplay of Harvest Moon: Animal Parade into 8 distinct parts:
| Your Character, Farming, Ranching, Mining, Fishing, Foraging, Social Life,
| and the Plot. Each of these sections will be elaborated in much more detail
| later in this guide: this section is just a primer on each of them so that
| you know at a very high level how each part of the game works.
|
|    _________________________________________________________________________
|   / [IN_HM]                                                                 /
|  /                                                  Intro to Harvest Moon  /
| /                                                                         /
|/_________________________________________________________________________/
|
| This is short, but crucial.
|
| Harvest Moon plays a lot like an RPG, but if you play it like an RPG, you
| will fail miserably and you won't have any fun. Let me explain.
|
| With an RPG, there's a story. You follow the story. You go where the story
| tells you to go and do what the story tells you to do. When the story ends,
| the game is over.
|
| Harvest Moon isn't like that. Yes, there is a story, but the story is only
| one small part of the game. The game is really much more of a simulation.
| Your goal is not to plow your way through the plot; your goal is to raise a
| successful farm and ranch, make money, meet some friends, get married and
| start a family -- oh, and also to complete the plot.
|
| What this means is that you can't (and don't want to) just start moving
| forward with the plot, ignoring villagers, crops and animals. You need to
| have other goals that you're pursuing at the same time, like growing crops,
| raising animals and making friends. Don't just wake up and go to the next
| step in the plot -- you won't get very far that way. Plant some crops,
| raise some animals, meet people and generally take it easy. You can follow
| the plot at your own pace. You shouldn't neglect it, as lots of stuff is
| triggered by completing the plot, but you shouldn't neglect the rest of
| your game either.
|
| It's all about a balance. Pursue the plot when there's something available,
| but remember the rest of your Harvest Moon life as well.
|
|    _________________________________________________________________________
|   / [IN_YO]                                                                 /
|  /                                                Intro to Your Character  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Your character is you. No kidding. At the beginning of the game, you'll
| choose a gender and one of two appearances, and you're off on your game.
|
| Here's what you need to understand about your character. Aside from the
| obvious control-driven stuff (control stick to move, A to talk, etc.), your
| character operates on a stamina system. Every time you do pretty much
| anything, you'll lose a little bit of stamina. When you start to run low,
| your character will move more slowly. When you run out of stamina, your
| character will collapse and go to the doctor's office.
|
| The meter in the bottom right of the screen represents how much stamina you
| have. Stamina is restored by eating food, going to the hot spring or
| sleeping. Sleeping is obviously the best way, and 6 hours of sleep will
| restore all your stamina -- less than that, however, and you might wake up
| with less than full stamina still.
|
| For more information on yourself, search for [-YOURC-] without the dashes.
|
| You can increase your maximum amount of stamina by finding the Power
| Berries in the game. But we'll get to that later. Or you can search for
| [-POWER-] without the dashes to jump to that section.
|
| Your character is also responsible for using tools like hammers, hoes and
| watering cans. To use these, pull them out of your rucksack and press A to
| use them.
|
|    _________________________________________________________________________
|   / [IN_FA]                                                                 /
|  /                                                       Intro to Farming  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: till the soil with your hoe, plant
| crop seeds, water them daily with your watering can, and wait for them to
| grow. When they mature, pick the fruit or vegetable from them and sell it
| (or give it, or use it in a recipe - whatever you'd like to do, though the
| majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First of
| all, pay attention to seasons. Different crops grow in different seasons -
| although unlike past Harvest Moon games, crops can grow in seasons other
| than their "main" season. For example, strawberries - a Spring crop, can
| grow in Summer as well. However, it's always more profitable to plant crops
| in their "main" season, so focus on doing that.
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you pick
| the fruit or vegetable, the vine stays behind and grows another fruit after
| a few more days. Typically, re-growing crops are more profitable, as the
| time to grow a second fruit from a single vine or stalk is usually much
| shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn. For
| potatoes, you plant a single seed in the ground, wait a few days and pull
| the potato: one seed, one potato. For the corn, though, you plant a single
| seed in the ground and a corn stalk grows. The corn grows from this stalk,
| but when you pick the corn, the stalk remains - allowing another ear of
| corn to grow a few days later.
|
| Farming is especially prevalent in Spring and Summer, and has become more
| relevant in Fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter. Unlike past Harvest Moon games, there are
| Winter crops, but they aren't very profitable at all.
|
| Crops that grow have different qualities: Decent, Good, Perfect and
| Shining. The crop quality will depend on what soil quality the crop is
| planted in. There are five different qualities of soil, rating from
| low-quality, light, sandy soil to high-quality, dark, muddy soil. The
| better the soil quality, the higher-quality the resultant crops grown in it
| will be.
|
| For more information on Farming, search for [-FARMI-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_RA]                                                                 /
|  /                                                      Intro to Ranching  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you actually already have your ranch
| buildings, though both are rather small. However, these can be upgraded by
| talking to the carpenter (and paying him, of course). There are two ranch
| buildings: a bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep, horses and ostriches). Odds
| are you'll upgrade the bird coop first - it's cheaper, and the animals that
| live in it are cheaper and more profitable in the short-term as well. But
| once you've earned a good bit of money, you'll want to move on to the
| bigger animals.
|
| For all your ranching needs, Horn Ranch is the place to go. Initially
| you'll only be able to buy select animals and products, but as you sell
| more ranch products (milk, eggs, etc.), Horn Ranch will grow and sell more.
| The first time you visit Horn Ranch, you'll also be given a free cow, a
| pretty significant departure from past Harvest Moon games. But we'll get to
| that later.
|
| The chief reason for raising animals is that they yield enormous returns on
| the investment: a single cow gives milk every single day, and they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| To care for your animals, you must make sure they eat every day. On sunny
| days even in winter, you can let them out to graze in the lawn by ringing
| the big bell outside the barn. On rainy and snowy days, though, you must
| feed them in the barn and coop, either by placing feed in their trough or
| by giving the feed to them directly (it's always better to feed them
| directly). Note also that if you don't put your animals back in the barn or
| coop at night, they'll stay out and still be outside in the morning. This
| is a change from Tree of Tranquility.
|
| Your friendship with each animal is measured in the form of a heart level,
| which is increased by various tasks. Hand-feeding them increases their
| heart level, but it's also increased by picking up or petting them,
| brushing them and milking or shearing them.
|
| Higher heart levels correspond to a better chance of getting better
| products. A 1-heart animal will almost always give Decent goods, while a
| 10-heart animal will give mostly Perfect goods. Even the most affectionate
| animal will only give Shining goods about 5% of the time. Heart level also
| affects how fast some animals run.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type. Chickens, ducks and ostriches are bred differently
| though - instead of a potion, simply place one of their eggs in an
| incubator and wait a week. After a week, a chick will hatch. After another
| week, the chick will mature and start giving eggs of its own.
|
| An interesting new feature in Animal Parade is that every animal can be
| ridden as well. But obviously some animals are faster than others.
|
| Another interesting new feature in Animal Parade is that you can only have
| three types of livestock at a time. You can have up to eight animals
| depending on your barn size, but you can only have three types at a time.
| So if you have cows, horses and goats, you can't have sheep or ostriches.
| None of this affects what poultry you can keep, though.
|
| For more information on Ranching, search for [-RANCH-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_MI]                                                                 /
|  /                                                        Intro to Mining  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| In order to mine, you only need a hammer. As you descend the mine, you'll
| come across rocks and crystals. Rocks can contain what are called Ores,
| whereas crystals can contain what are called Wonderfuls. Ores and
| Wonderfuls are refined by Mira into Metals and Gems.
|
| In Tree of Tranquility, the amount of sparkle that an Ore or Wonderful
| showed indicated what it would refine to. In Animal Parade, it's random:
| there's no way of knowing what your Ores and Wonderfuls will refine to.
|
| The type of Ore and Wonderful you take to Mira will influence what you get
| out of it. Any of them can refine to something junky (junk ore for Ores,
| glass for Wonderfuls), but each can also refine to something with worth.
| Copper Ore can refine to Copper, for example. Each Ore has only one
| 'worthwhile' possible refinement, while Wonderfuls have multiple ones: a
| Green Wonderful could refine to a Jade, Peridot or Emerald.
|
| Take note that Wonderfuls are nothing like they are in some of the portable
| Harvest Moons. I haven't played those games, but I know those are
| significant to tool upgrades or something -- that is nowhere near their
| purpose in Animal Parade.
|
| Aside from the gems and metals, you can also make lots of profit in the
| mines by picking up the mushrooms and toadstools that are lying around.
| There are numerous items just lying around the floors, including the
| extremely common Mushrooms and Toadstools, and the less common Truffles,
| Pearls and Rocksalt.
|
| There are three mines in the game, and each also has a hot spring connected
| to it. Initially you'll only have access to one of them, but you'll access
| the other two later in the game.
|
| For more information on Mining, search for [-MININ-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_FI]                                                                 /
|  /                                                       Intro to Fishing  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the town: the ocean, the river, or the lakes.
|
| Fishing has become bigger and bigger in recent Harvest Moon games. In
| Animal Parade, there are over a half-dozen different fishing spots and four
| dozen fish, each with its own time schedule, sale price, possible
| locations, and seasons. Entire townspeople's careers revolve around fishing
| as well.
|
| To fish, simply approach a body of water and cast your line. Wait until you
| notice a bite (a sound will play, the controller will vibrate and there
| will be an icon on screen), then press A repeatedly and hold the WiiMote
| vertically until the fish is reeled in. If you're using the classic
| controller, press A repeatedly instead.
|
| For more information on Fishing, search for [-FISHN-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_FO]                                                                 /
|  /                                                      Intro to Foraging  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Even just gathering wild items can be a bit profitable, though really it's
| more useful for gathering ingredients for many in-game recipes.
|
| Throughout the world you'll find numerous items growing out in the wild.
| Herbs are the most common, but you'll also find various types of berries,
| mushrooms and fruit, as well as some sea items.
|
| These items will randomly spawn each night, though the more items there
| already are on the ground, the less likely new ones are to spawn. Try to
| check out the areas where they spawn on a fairly regular basis to pick them
| up soon after they appear, so that new ones will appear sooner.
|
| For more information on the Plot, search for [-FORAG-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_SL]                                                                 /
|  /                                                   Intro to Social Life  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Under the ranching section, I mentioned that every animal you have has a
| heart level that measures how friendly it is with you. Every villager has
| the same type of thing.
|
| When you meet a villager, they're added to your Relationship Screen. As you
| talk with them, give them gifts and get to know them, their heart level
| will increase.
|
| There are several impacts of raising a villager's heart level. For most
| villagers, they'll change their dialogue when you become better friends
| with them. But for some, raising their heart level will trigger different
| events and scenes.
|
| The biggest application of heart levels are the marriage candidates. In
| order to get married, you'll have to raise a bachelor or bachelorette's
| heart level to the point of marriage. After marriage, your spouse will have
| an additional heart meter to raise.
|
| For more information on Friendship, search for [-FRIEN-] without the
| dashes. For more information on Marriage and Family, search for [-DT&MR-]
| and [-FAMIL-] without the dashes. For more information on the Characters
| themselves, search for [-CHARA-] without the dashes.
|
|    _________________________________________________________________________
|   / [IN_PL]                                                                 /
|  /                                                      Intro to the Plot  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Ah, the plot. In past Harvest Moon games, some people have had a tendency
| to just ignore the plot. It didn't used to matter all that much. But in
| recent games, it's started to play more and more of a role, and Animal
| Parade is no exception. In Animal Parade, your progression through the plot
| will unlock new villagers, new areas and new items.
|
| You'll learn this all as you play the game, but when you arrive you'll find
| Harmonica Town is a relatively quiet area. It seems there was once a
| supernatural tree whose growth and prosperity meant prosperity for the
| entire area. That tree, however, has died, and needs something powerful to
| revive it. More powerful, even, than the Harvest Goddess, who's already
| available: you need to summon the Harvest King by ringing five hidden bells
| simultaneously.
|
| To ring them, you'll have to explore the island, complete tasks and find
| the bells. As you ring them, new villagers will arrive and new areas will
| be opened for you. Some of the new villagers are marriage candidates, too,
| so by all means, follow the plot!
|
| For more information on the Plot, search for [-PLOTW-] without the dashes.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [ANIMP]                                                           //
       //                                        Welcome to Animal Parade   //
      //                                                                   //
     //  "A stranger in town is like a                                    //
    //  white dog: he gets noticed immediately."                         //
   //  -African Proverb                                                 //
  //                                                                   //
 //___________________________________________________________________//
|/
| Welcome to the game! And welcome to Harmonica Town, your humble abode for
| the numerous hours of enjoyable farm life that lie in front of you. This
| section will introduce you to the areas of the island and some of the very
| high-level general mechanics you'll need to be aware of.
|
| The game area is fairly large: essentially, it's Harmonica Town and the
| "metro area" around it. In Tree of Tranquility and some other Harvest Moon
| games, the game world was actually an island. In Animal Parade, it appears
| to be just a coastal town: but there's the distinct possibility that I'll
| refer to it as an island at some point.
|
|    _________________________________________________________________________
|   / [LOCAT]                                                                 /
|  /                                                              Locations  /
| /                                                                         /
|/_________________________________________________________________________/
|
| There are lots of ways you could mentally divide up the game world. The
| game divides it into four districts, though they don't quite encompass
| everything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands                                                                  \
|                                                                             \
| The Farmlands is the home to your farm, and... well, little else. Yes, you
| get your own entire district, mostly because the load times for your
| animals and such are going to increase the time enough.
|
| There's nothing else really notable in The Farmlands; it actually feels a
| little barren. There are two other areas with tillable soil that you can
| buy from the Mayor once you have enough money, but that's about it.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARMO] _
| Harmonica Town District                                                    \
|                                                                             \
| To the West of your farm and The Farmlands is Harmonica Town District. The
| town is the hub for local activity, and the logical center of commerce for
| the game world. The majority of the game's shops are in Harmonica Town,
| although they're mostly the less important towns: it houses the bar, tailor
| shop, fishing company, camera shop, clinic, town hall and inn, while stores
| like the blacksmith, carpenter, ranch and farm are elsewhere.
|
| You'll find that almost half the villagers live in this area, so you'll be
| frequenting here a lot. Interestingly, rather than shops having their own
| individual days off, every town in a single district closes on the same
| day. In Harmonica Town, it's Sunday.
|
| Harmonica Town also connects to the Celesta Church plaza, which is where
| most events will take place. The fishing company also grants access to
| another area after you progress a bit in the plotline: Toucan Island.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island                                                              \
|                                                                             \
| Toucan Island won't be available until a bit later in the game, but it fits
| logically in here. Toucan Island is an island off the coast of Harmonica
| Town, only accessible by boat. It's the home of an inn and two characters,
| Sue and Samson. The inn mirrors the inn in Harmonica Town: it sells dishes
| and has rooms and beds that for whatever reason you're never allowed to
| rent.
|
| Toucan Island is also the only place you can get certain items (like
| Bananas, Coconuts and Pineapples) and provides some unique fish.
| Unfortunately, trips to the island are no longer free: they cost a whopping
| 400G! But fortunately you won't need to make frequent trips unless you want
| to befriend Sue and Samson for some reason.
|
| And if you're trying to wrap your head around the fact that Toucan Island
| was in Tree of Tranquility and looked pretty much the same, but yet all the
| villagers from Tree of Tranquility now live in Harmonica Town with no
| reference to having moved... yeah, you're not alone. We'll file that away
| alongside "your child moved to a different island where every single person
| looks exactly like the people on their original island".
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GARMO] _
| Garmon Mine District                                                       \
|                                                                             \
| On the North side of The Farmlands is the Garmon Mine District. Here you'll
| find some more significant shops: the Carpenter's, where you can get home
| extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade
| your tools; and the General Store, where you can buy other useful things.
| The shops in this district close on Thursdays.
|
| In case it wasn't perfectly obvious, Garmon Mine District is also where you
| can access -- brace yourself -- Garmon Mine. Initially you'll only be able
| to access one part of the mine, but you'll unlock the other one later.
|
| Garmon Mine District ends up being pretty crucial, as most of the
| exceedingly plot-relevant areas are accessible through here. Eventually
| you'll need to come here to descend and ascend Garmon Mine various times.
| You'll also find the Goddess's Pond down a path by the Carpenter's Shop
| here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLUTE] _
| Flute Fields                                                               \
|                                                                             \
| To the East of your farm and The Farmlands is Flute Fields. This is
| probably the most significant other district in terms of your main tasks:
| it houses Horn Ranch, where you'll buy your animals and all their
| necessities, and Marimba Farm, where you'll buy seeds and other farming
| stuff.
|
| Flute Fields is also the home to some of the villagers' houses who don't
| live in rooms attached to their workplace (mostly the eligible bachelors).
|
| This district also has a few other relevant characteristics: mainly the
| horse racing track (accessible any time, still not a festival) and the
| windmill, which will be used for processing certain ingredients.
|
| Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is
| something new for the Harvest Moon series: it's actually a custom-generated
| environment that changes every time you enter it. The most relevant part of
| the forest, though, is that it houses one of the marriage candidates if
| you're playing as a guy. There are also items to be found here, and it's
| the best place to get lumber.
|
|    _________________________________________________________________________
|   / [UNLOC]                                                                 /
|  /                                               Hidden Areas & Shortcuts  /
| /                                                                         /
|/_________________________________________________________________________/
|
| This section is likely to have some very minor spoilers, so you may want to
| pass it over; I'm phrasing it specifically to avoid spoiling any plot
| elements, though, so it should be safe.
|
| The unlockable areas listed below are loosely in the order that you'll find
| them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
| Goddess Spring                                                             \
|                                                                             \
| The Goddess Spring is where you'll find the Goddess (no, really?). It's not
| initially accessible, though. To access the Goddess Spring, you'll need to
| complete the Fix the Bridge and Move the Animals events.
|
| To find out how to do that, search for [-FIXBR-] and [-MOVEA-] without the
| dashes. Once you've completed that, you can access the Goddess Spring down
| the path in Garmon Mine District.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPPER] _
| Upper Garmon Mine                                                          \
|                                                                             \
| The Upper Garmon Mine is accessed through the same outer entrance as the
| Lower Garmon Mine that you have access to from the beginning. The entrance
| to this mine is blocked until after you ring the Red Bell.
|
| Note that unlike the other mines, you ascend the Upper Garmon Mine -- so
| you'll want to use the upwards staircases instead of the downward ones.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FUGFO] _
| Fugue Forest                                                               \
|                                                                             \
| At the beginning of the game, Fugue Forest is locked. You'll unlock it in
| the course of ringing the Blue Bell, so unfortunately you won't really be
| able to get in until then. Once it's open, you can only get inside when you
| have the axe, similar to needing the hammer for the mines.
|
| Once those two things are taken care of, you'll be able to enter Fugue
| Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of
| several randomly-generated screens. Instead of randomly-placed rocks, there
| will be random trees, stumps and twigs, great for chopping for lumber. And
| instead of randomly-placed stairs, there is a randomly-placed path on each
| screen.
|
| After following the path through several screens, you'll find the Witch's
| house.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATER] _
| Watery Cave                                                                \
|                                                                             \
| The Watery Cave will automatically be unlocked if you move through the plot
| line. It is the home of the Blue Bell. For more information on how to do
| this, just read the Plot Walkthrough by searching for [-PLOTW-] without the
| dashes.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOUNT] _
| Mountain Peak                                                              \
|                                                                             \
| At the peak of the mountain, the Harvest King awaits your arrival. If
| you've never gotten then before, the only way to do it is to ascend all the
| way up the Upper Garmon Mine. It's a long trip, so bring some healing items
| and get an early start.
|
| After you've completed the plot, the King will create a shortcut in Garmon
| Mine District to the mountain peak, making it easier to visit him, give him
| gifts and court him as a possible spouse.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island                                                              \
|                                                                             \
| Toucan Island is the only place outside the main island you'll go. After
| ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at
| the Fishing Company for 400G.
|
| Take the ferry ticket to Pascal when he's standing by his boat at the dock.
| Give him the ticket and he'll ferry you to Toucan Island and back.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CARTS] _
| Mine Cart Shortcut                                                         \
|                                                                             \
| Getting around the game world can be tough. The Circus animals provide
| shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of
| them really come close to the Garmon Mine District. So what are you going
| to do?
|
| There's a shortcut from Harmonica Town to Garmon Mine District: an old,
| broken mine cart. At first, it sits unmoving in Garmon Mine District; but,
| if you complete the Bo's Lunch event, you can get it moving again. Search
| for [-BOSLU-] without the dashes for more information on that event.
|
| Once you've completed the event, you can approach the mine cart in either
| Garmon Mine District or Harmonica Town and instantly transport to the other
|
| area.
|
|    _________________________________________________________________________
|   / [WRLDM]                                                                 /
|  /                                                        World Mechanics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| This section explains some of the basic mechanics of the game world, at a
| very high level. The games of the Harvest Moon series mimic an actual town
| and actual life, so many common ideas have an in-game equivalent. Time
| flows, day turns into night, the weather changes, and you have to find a
| way to pass the time.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WEATH] _
| Weather                                                                    \
|                                                                             \
| Weather plays a significant role in the game. At a basic level, it'll
| change the routines of the villagers: they'll avoid hanging out outside, or
| even going out altogether, if the weather's bad. During certain weather,
| you'll find that you don't need to water your crops, or you need to keep
| your animals inside and be careful how much you work.
|
| The weather is set one day in advance when you wake up in the morning. So,
| the weather for Wednesday is set when you wake up on Tuesday. If you really
| need a certain day to be a certain weather pattern, save two nights before
| and reset if you don't like that day's weather. For example, if you want
| Friday to be sunny, save on Wednesday night and check the next day's
| weather on Thursday morning. If it's not going to be sunny, reset and try
| again. You can check the next day's weather with either the phone or the
| television set, though you'll have to wait until later in the day to check
| it with the TV.
|
| There are seven different weather patterns in the game, with Winter's
| weather differing from the other seasons pretty significantly.
|
| Wind plays a key role in the game; and while it's technically weather, I'm
| listing its impact under the Milling section. For more information, search
| for [-MILLN-] without the dashes.
|
| _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons.
| Plants...     need to be watered by hand.
| Animals...    can be allowed outside to graze (even in winter).
| Wind...       is pretty randomly determined.
| Villagers...  will go about their normal routines.
| You...        can go about your work as normal.
|
| _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons.
| Plants...     need to be watered by hand.
| Animals...    can be allowed outside to graze (even in winter).
| Wind...       is pretty randomly determined.
| Villagers...  will go about their normal routines.
| You...        can go about your work as normal.
|
| _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall (and rarely Winter 1).
| Plants...     do not need to be watered.
| Animals...    should be kept inside to avoid illness and anger.
| Wind...       is pretty randomly determined, but tends to be a bit
| stronger.
| Villagers...  will adjust their routines to avoid hanging out outside much.
| You...        can work outside (chopping, hammering, tilling, fishing), but
|               should make sure not to run too low on stamina (after the
|               first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _ _ _
| Thunderstorms
|
| Appears as... rain, with wet ground, muted music, rain and thunder sounds.
| Happens in... Spring, Summer and Fall.
| Plants...     do not need to be watered.
| Animals...    should be kept inside to avoid illness and anger.
| Wind...       is usually very strong.
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        can work outside (chopping, hammering, tilling, fishing), but
|               should make sure not to run too low on stamina (after the
|               first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants...     need to be watered by hand.
| Animals...    should be kept inside (as they should all winter long).
| Wind...       is pretty randomly determined.
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        can work outside (chopping, hammering, tilling, fishing), but
|               should make sure not to run too low on stamina (after the
|               first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants...     don't need to be watered, but some will be damaged.
| Animals...    MUST be kept inside to avoid illness or worse.
| Wind...       is always very strong.
| Villagers...  will avoid going outside at all costs (although you can).
| You...        can work outside (chopping, hammering, tilling, fishing), but
|               should make sure not to run too low on stamina (after the
|               first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants...     need to be watered by hand.
| Animals...    MUST be kept inside to avoid illness or worse.
| Wind...       is always very strong.
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        can work outside (chopping, hammering, tilling, fishing), but
|               should make sure not to run too low on stamina (after the
|               first "I'm getting tired" animation) to avoid getting sick.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWT] _
| Flow of Time                                                               \
|                                                                             \
| Unlike other games, time actually flows in Harvest Moon. Time doesn't just
| randomly freeze like in other RPGs: real time is game time. Every second of
| real time is roughly one minute of game time -- one minute per hour, and
| about 20 minutes per day, if you were just standing around outside.
|
| That pace is slowed even further by the fact that time now stops inside
| every building as it used to, instead of just your house. Time also stops
| or pauses when you use tools, talk to villagers, whistle for animals, and
| various other minor tasks. You should have no trouble having enough time to
| do everything you need to do. It's a pretty time-consuming game.
|
| You'll wake up every morning at 6AM, no matter when you went to bed. If you
| don't get much sleep, you won't fully recover all your lost stamina, but
| it's not hard to recover all of it.
|
| Time influences nearly the entire game. Depending on what time of day it
| is, you'll find certain villagers in certain places, certain shops will be
| open and closed, the fish you can catch will change, and the visual and
| audio appearance of the screen will be much different.
|
| Days form themselves into weeks and months: in Animal Parade, there are
| four 28-day months titled after the seasons. If you're following along,
| that's around 40 hours per game year.
|
| The day of the week impacts shop closings and, thus, character schedules.
| More importantly, though, there are certain festivals and other events that
| happen only on certain dates, like Theodore's Circus which comes to town on
| the 22nd of every month. Villagers have birthdays within this calendar as
| well, and will be even happier if you give them a gift on their birthday.
|
| At the top level, the months impact mostly what you can grow in the given
| season, as well as other minor elements like the outfits the villagers
| choose to wear. They also influence weather patterns, with some months
| rainier than others and snow only apparent in winter.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMER] _
| Game Routine                                                               \
|                                                                             \
| As you progress through the game, you'll find that a lot of your game time
| is spent doing the same simple things every day, like watering the plants
| and taking care of your animals. You'll also find that there are certain
| tasks that you only complete once in a while, like buying more feed,
| visiting a festival or buying new seeds. It's very similar to a real life
| -- you have a "normal" routine, and you have things that interrupt it.
|
| The key to success in Harvest Moon is in that daily routine. You want to
| somehow strike a balance between the various aspects of game play. You'll
| obviously need to take care of certain chores every day; the important
| thing is what you choose to do with the rest of the time. Remember to spend
| some time socializing, some time making extra money, and some time pursuing
| the plot. A lot of times people say that they get through a good portion of
| the game and have completely neglected something: that's because unlike
| most games, Harvest Moon isn't about doing big things once. It's about
| doing small things several times.
|
| The other element of this is that if you do the same things on a regular
| basis, you'll find that you do them quicker, and they feel like a natural
| part of your routine. If you're keen on marrying a certain person, then
| work visiting them at the optimal time into your daily schedule. Maybe that
| means heading right to see them before they leave for work. Maybe that
| means visiting them at work, or on their way home. The point is, figure out
| what you want -- money, friendship, home extensions, plot success, etc. --
| and work the small steps to get toward it into your daily routine.
|
| With that said, the other great part about Harvest Moon is you can play
| however you want. If you don't care about the plot, that's fine -- be aware
| that certain characters and areas are opened by moving through the plot,
| but if you don't care about that stuff, then forget it. If you're not too
| keen on making friends and getting married, that's fine. If you don't care
| about having a ton of money, then relax a bit. It's all about what you make
| it. The game's what you make it, so let's make it rock.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [YOURC]                                                           //
       //                                                  Your Character   //
      //  "Be yourself. Above all, let who you are,                        //
     //  what you are, what you believe, shine                            //
    //  through every sentence you write, every                          //
   //  piece you finish." -John Jakes                                   //
  //                                                                   //
 //___________________________________________________________________//
|/
| For the duration of the game, you'll be controlling your character (no,
| really DetroitDJ?). Most of this comes down to the controls -- control
| stick to move, A to talk, B to use tools, etc. -- but there are a few other
| details you should know about your character as well.
|
|    _________________________________________________________________________
|   / [ST&FA]                                                                 /
|  /                                                      Stamina & Fatigue  /
| /                                                                         /
|/_________________________________________________________________________/
|
| When it comes to tool usage and other actions, your character operates
| based on two variables: stamina and fatigue.
|
| At this point, I should note the terms "stamina" and "fatigue" are borrowed
| from Sky Render's terminology from his incredible guide to Harvest Moon:
| Back to Nature. If you're ever playing either Back to Nature or Boys and
| Girls, his guide comes highly recommended - you can find it over on Game
| FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STAMI] _
| Stamina                                                                    \
|                                                                             \
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 600 stamina points
| (which are typically restored every night), and your actions throughout the
| day will drain your stamina.
|
| There are two actions that consume stamina:
|   - Using any tool. Certain tools, like the axe or hammer, use more stamina
|     than others, like the watering can or fishing pole. However, it's
|     notable that the charge level of the tool does not impact how much
|     stamina it consumes, surprisingly enough. That means using a Level 1
|     axe takes the same amount of stamina as using a Level 5 axe, even when
|     fully charged.
|   - Picking up objects, especially weeds.
|
| As you lose stamina, your character will periodically look exasperated,
| marking the loss of stamina. You can also monitor how little stamina you
| have in the meter in the bottom right.
|
| As your stamina starts to run out, your character will walk slower and look
| tired. When your stamina is depleted, your character will collapse. This
| isn't an entirely bad thing -- you'll just wake up the next day, and all
| your goods will still sell. But your stamina won't restore very much, so
| you'll need to use some food to take care of that.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 50
| points, for a maximum of 1000 stamina points. For information on how to
| find these Power Berries, see the Power Berries section (search for
| [-POWER-] without the spaces).
|
| Likewise, there are four actions that restore stamina:
|   - Sleeping.
|   - Eating -- different foods restore different amounts of stamina.
|     Bodigizers and Bodigizers XL are especially aimed to restoring stamina.
|   - The Hot Springs. There are three hot springs located around the island,
|     and you can use a hot springs once per day. Check out the Hot Springs
|     section for more information by searching for [-HOTSP-] without the
|     dashes.
|   - Eating a Power Berry -- restores all stamina and permanently raises
|     stamina by 50 points.
|
| Sleeping is obviously the most common way to restore stamina, but note that
| you won't automatically restore all your stamina just by going to sleep.
| Stamina restoration is based on how long you sleep. You'll need to get at
| least around 5-6 hours to fully restore your stamina if it's running almost
| on empty.
|
| When you're out working, mining or fishing, it can be beneficial to keep
| some food on you to eat in case your stamina runs low.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FATIG] _
| Fatigue                                                                    \
|                                                                             \
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| When your fatigue hits a certain value, you'll start to walk extremely
| slowly, about on the same order as when you have less than 50 stamina
| points. Typically, after one full night's sleep, you'll have enough energy
| to stay awake all through one day and into the next, but at the start of
| the second day you'll hit your limit and get fatigued. Basically, your
| character sucks at all-nighters.
|
| Fatigue is accumulated two ways: staying up all night, and eating mushrooms
| (and possibly other foods). As soon as you hit 6:00AM, you'll become
| drowsy. Additionally, if you eat too many mushrooms you'll become drowsy as
| well.
|
| Mushrooms are still effective for stamina restoration when you're in the
| mine, but pay attention to how many you're eating if you don't have a
| restoration item on you. Note, however, that Pontata Roots can be found in
| the mines, and moles will occasionally drop Stay Awakes when you hit them
| with a hammer.
|
| Fatigue is also correlated to illness. Essentially, getting drowsy while
| it's raining or snowing will result in illness even if you don't go
| outside.
|
| So how do you cure fatigue? Stay Awake and Super Stay Awake. Some other
| recipes may help too, but Stay Awake and Super Stay Awake are specifically
| intended to cure drowsiness.
|
|    _________________________________________________________________________
|   / [CLOTH]                                                                 /
|  /                                                               Clothing  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Animal Parade has a huge clothing system. We're talking about individual
| shirts, pants, scarves, hats, glasses, jewelry, and clothes for your kids
| too. It's incredibly thorough.
|
| There are two main places to buy clothing, both for yourself and your kids:
| the Tailor Shop and the New Year's Eve festival. Mira at the Accessory Shop
| is the place for jewelry.
|
| Once you've bought something, to customize your outfit you need to set out
| a wardrobe in your house. Then, press A at it to bring up the customization
| screen.
|
| However, the clothing you wear has no impact beyond making you look
| different -- it doesn't prevent fatigue, restore stamina or anything like
| that, so I'm not going to go into extreme detail on this. If you're
| interested in seeing all the clothes that can be purchased, I recommend
| looking at Ushi No Tane's extremely complete clothing listing, located at:
| www.fogu.com/hm/animal_parade/clothing.php
|
|    _________________________________________________________________________
|   / [RUCKS]                                                                 /
|  /                                                               Rucksack  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Most of the information on your rucksack is in the controls section, but
| there are a few more things you need to understand.
|
| First of all, your rucksack mirrors the storage facilities mentioned in the
| Storage Space area of the next section. Animal Parade fixes a big problem
| with Tree of Tranquility by allowing you to split items when you're moving
| them between storage and your rucksack -- or, more importantly, between
| your rucksack and the shipping bin.
|
| But more importantly, you might notice that initially there are 30 slots in
| your rucksack, but 15 are blocked out. How do you access that other 15?
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RUCKU] _
| Rucksack Upgrades                                                          \
|                                                                             \
| There are two rucksack upgrades: one from 15 to 20 slots, one from 20 to 30
| slots. Both upgrades are obtained from Shelly at the Tailor Shop.
|
| I'm not yet sure about the details of these events, though. I know they're
| not accessible from the beginning of the game, but I'm not sure what makes
| them accessible. I also know that for both upgrades, you'll need to bring
| her some items -- but, I don't know what those items are. It should be
| pretty self-explanatory though.
|
| So, if you want to get added to that list of contributors at the bottom of
| every guide, e-mail me with any info you've got!
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [YOURP]                                                           //
       //                                                   Your Property   //
      //                                                                   //
     //  "Home is an invention on which no one                            //
    //  has yet improved." -Ann Douglas                                  //
   //                                                                   //
  //                                                                   //
 //___________________________________________________________________//
|/
| At the beginning of the game, you're presented with an old, somewhat
| run-down farm by the Mayor. You don't get to choose where -- there's only
| one possible starting location.
|
| There's basically an entire district dedicated to your farm. There are a
| couple other plots, a couple fishing spots and the beach, but really,
| you're the only thing that exists in The Farmlands.
|
|    _________________________________________________________________________
|   / [YOURH]                                                                 /
|  /                                                             Your House  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Be it ever so humble, there's no place like home. Your house is the central
| element of your farm, and all of The Farmlands. It's where you'll spend
| every night (there's no where to sleep in the secondary homes we'll talk
| about later), it's where you'll store all your stuff, and it's where your
| pets will move when you adopt them.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Initial Possessions                                                        \
|                                                                             \
| Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOMEU] _
| Home Upgrades                                                              \
|                                                                             \
| You won't be stuck in this tiny little shack forever, though. As you earn
| more money and gather lumber (detailed later in this section), you'll be
| able to upgrade your house.
|
| Total, there are four home levels:
|   - The first upgrade (to Level 2
|   - The second upgrade (Level 3
|   - The final upgrade (Level 4
|
| All upgrades are purchased at the Carpenter's Shop, and take a couple days
| to complete. The Carpenters can also remodel your house to make it look
| different, both inside and out. There's no practical benefit to that, but
| it can add that element of personalization.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUMBR] _
| Lumber                                                                     \
|                                                                             \
| But in order to upgrade your house (or coop, or barn), you're going to need
| some lumber. There are two types of lumber in the game: wood lumber and
| stone lumber (sometimes referred to as Material Stone).
|
| Wood lumber and stone lumber are obtained in very similar ways. To obtain
| wood lumber, you have to chop apart trees and stumps. These can be found in
| Fugue Forest and on your farm plot. Every level axe can chop apart a tree
| and stump, so just keep swinging away until it falls. Then, use the axe on
| the individual twigs as well. If you run out of stamina (or start to)
| before a tree falls, don't worry -- you can come back another day and
| finish chopping it down.
|
| Stone lumber comes the same way, except with stones. You'll find stones in
| various places, such as Fugue Forest and the mines. Use the hammer to smash
| these stones apart. Unlike Tree of Tranquility, the mines are actually a
| viable location for gathering lots of stone lumber -- but Fugue Forest is
| still better if that's what you're looking for.
|
| Every house, coop and barn upgrade costs a lot of lumber, so you may want
| to expend your excess stamina each day chopping and smashing in preparation
| for building these extensions.
|
| If you're wondering how much lumber you have, open up the menus and scroll
| to the farm screen. Your lumber is displayed in the bottom two lines on the
| left side.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Furniture                                                                  \
|                                                                             \
| As you go through the game, you'll find more and more furniture you can
| buy. Most of it will be purchased from the Carpenter's Shop, but some
| festivals and other places sell some things too.
|
| To set out furniture, examine your diary and choose the Furniture option.
| It'll bring you to the system for laying out furniture. Green spaces are
| available for whatever piece you're placing currently: some pieces of
| furniture can only be placed against the wall, while others must be placed
| in the center of the room.
|
| Most pieces of furniture don't serve a practical purpose: the table, for
| example, facilitates family festivals, but nothing else. Others, though,
| have important roles: cabinets store non-perishable stuff, refrigerators
| store food, the telephone and TV deliver information, and the calendar
| is... well, a calendar.
|
| You can only put out a limited number of furniture pieces at a time, though
| I'm not yet sure what the limit is. Note also that the furniture screen is
| how you put out cooking utensils.
|
| For more information on Furniture, check out some of the shop listings,
| especially the Carpenter's Shop by searching for [-SH_CS-] without the
| dashes.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HCOOK] _
| Home Cooking                                                               \
|                                                                             \
| One of the most important things that you'll do in your house is cooking.
| Since you have a kitchen in your new house, you can immediately start
| buying cooking tools from the General Store. These tools allow you to cook
| different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them - for information on this, refer to the Furniture section
| above); every recipe requires only one utensil. Then, add in your
| ingredients from your rucksack. If your ingredients (with that utensil) are
| a viable recipe, you'll receive one of it; if not, you'll receive a "Failed
| Dish", which no one likes and doesn't sell very well. Before making your
| recipe with a set of ingredients, though, you can hit the Recipe option to
| see if it will give you something edible.
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
|  - From the TV (the cooking show is on Mondays).
|  - Examine other peoples' kitchen utensils.
|  - Purchase a dish (or receive it as a gift).
|  - Purchase the recipe (not the dish) from a shop in town.
|  - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients for a Roasted version of that item. This is
| mostly for fish, but Corn, Chestnuts and Yams can be cooked this way too.
|
| If you manage to make all three hundred or so recipes, you'll be awarded
| with the Cooking Trophy. Woo!
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for [-SH_GS-] without the dashes); for cooking
| information, check under Cooking (search for [-COOKN-] without the dashes);
| for recipes, see the recipe list (search for [-RLIST-] without the dashes).
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STOSP] _
| Storage Space                                                              \
|                                                                             \
| As you go throughout the game, you'll collect several items in several
| categories. You can carry anything in your rucksack, but what if you want
| to save it longer-term? Fortunately, there are several options as far as
| storage space goes.
|
| There are five different types of storage units:
|      Cabinets : Cabinets can store any non-food item, including tools.
|     Wardrobes : Wardrobes store clothes and jewelry.
|   Bookshelves : Bookshelves store books you receive and completion lists.
| Refrigerators : Refrigerators can store any food item.
|       Toolbox : The toolbox can store any rucksack item, food and non-food.
|
| Storage units (and other furniture) are bought from the Carpenter's Shop
| and some festivals. It must be set out before it can be used. For
| information on setting storage units out, see the Furniture section above.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAILB] _
| Mailbox                                                                    \
|                                                                             \
| Your house also comes with a mailbox sitting outside. Occasionally, you'll
| receive letters from the area villagers, informing you of various events,
| like new villager arrivals and increased store inventories.
|
| When you receive a letter, a bouncing letter icon will appear over the
| mailbox. To view the letter, approach the front of the mailbox and press A.
| The letter text will appear.
|
|    _________________________________________________________________________
|   / [FARMD]                                                                 /
|  /                                                            Farm Degree  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Animal Parade introduces an interesting new system for long-term
| achievement. I'm pretty excited about this system because it provides some
| challenge that the game usually sorely lacks.
|
| There are four major categories of sell-able items: Crops, Ranch Products,
| Mining Products and Fish. There are also 'other' items, which include some
| forageables and recipes, but they don't have a category.
|
| Every night when you go to bed, you'll see a tally of your profits in each
| of those categories since the last time you went to bed. Then, at the end
| of the month, your profits in each of the categories are tallied for the
| month as a whole.
|
| This next part is a bit difficult to explain. Within each category, there
| are six titles that correspond to how much you sold in that category:
| Apprentice, Skillful, Expert, Hero, Champ and King. How much you have to
| sell to achieve the title differs from category to category.
|
| You'll only be given one title at the end of the month, even if you've sold
| enough to get titles in more than one category. So what title do you get?
| You get the highest title among the ones you qualified for, even though you
| might have sold more in another category.
|
| That might not make sense, so let's look at the chart. Below is the chart
| for how much you have to sell in each category to earn the designated
| title.
|
|                             Crops       Ranch        Mine        Fish
|           Apprentice      10,000G     10,000G     25,000G     10,000G
|           Skillful        30,000G     20,000G     50,000G     20,000G
|           Expert          50,000G     40,000G    100,000G     30,000G
|           Hero           100,000G     60,000G    250,000G     40,000G
|           Champ          200,000G     80,000G    400,000G     60,000G
|           King           300,000G    100,000G    500,000G     80,000G
|
| So, if you sold 75,000G worth of Crops and 45,000G worth of Fish, you'd get
| the Hero of Fish title. Your current Farm Degree only lasts a month,
| though: at the end of next month, the same tally will be conducted and
| you'll get a new one. If you don't sell above the 'Apprentice' level in any
| category, you won't have a Farm Degree at all.
|
| So what's the point of these Farm Degrees? They have two purposes. First of
| all, in the plot, you'll have to become a Hero in something. You'll have to
| actually have the Hero degree when you attempt to complete the plot, so you
| don't really need to try to take care of that ahead of time.
|
| Secondly, the different degrees have really good rewards associated with
| them. I haven't researched what all the rewards are, but Ushi No Tane has
| them listed on their Farm Title Degree page. What I do know from my own
| information is that each degree category has a general type of reward:
| Crops are rewarded with fertilizer, Mining is rewarded with medicinal
| drinks, Ranch Products are rewarded with sweets, and Fishing is rewarded
| with fish recipes.
|
| Additionally, if you manage to surpass the King level in all four
| categories in the same month, you'll be given a degree that recognizes that
| you did all four at the same time. Then, you probably need to get a new
| hobby.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [TOOLS]                                                           //
       //                                                           Tools   //
      //  "We shall neither fail nor falter.                               //
     //  We shall not weaken or tire. Give                                //
    //  us the tools and we will finish the                              //
   //  job." -Winston Churchill                                         //
  //                                                                   //
 //___________________________________________________________________//
|/
| As with other recent Harvest Moon games, there are three types of tools
| you'll use throughout the game: six main "upgradeable" tools and several
| other "non-upgradeable" and "one-time use" tools. The three categories
| function mostly independently, but there are just enough similar
| characteristics to warrant a unified section to start us off.
|
|    _________________________________________________________________________
|   / [TOOLB]                                                                 /
|  /                                                            Tool Basics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Tools function much like any other item. They take up a spot in your
| rucksack, can be moved around, and can be stored away in the toolbox or
| your cabinets. When you pull a tool out, it'll appear in your hands just
| like an item. Pressing A, though, will use the tool instead of giving the
| item away or putting it down.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLBAS] _
| Basic Tool Usage                                                           \
|                                                                             \
| To equip a tool, pull it out of your rucksack. It'll appear in your hands.
| Press A to use it. Usually, you can use any tool at any time -- but it'll
| only have an effect if you're standing near something relevant. For
| example, the milker will only really do anything if you're facing an animal
| that gives milk, and the axe will only do something if you're facing a
| tree, stump or twig.
|
| Every time you use a tool, it'll use some of your stamina. Stamina's
| displayed in the bottom left hand corner of the screen. Different tools use
| different amounts of stamina: a brush, for example, barely uses any, while
| the hammer and axe use a fair amount.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OBTTL] _
| Obtaining Tools                                                            \
|                                                                             \
| When you get started, you'll be given two tools: the Watering Can and the
| Hoe. These are the only two tools necessary for planting and growing crops,
| but you'll need others. Here's how you can obtain them:
|   - Sickle: Obtained the first time you talk to Hannah at Horn Ranch.
|   - Axe: Obtained during the Fix the Bridge event: see the Events section
|     by searching for [-EVENT-] without the spaces for more information.
|   - Hammer: Obtained the first time you talk to Owen inside the Lower
|     Garmon Mine.
|   - Fishing Rod: Obtained the first time you talk to Toby by the river in
|     Flute Fields.
|   - Camera: Obtained the first time you talk to Simon at the Photography
|     Shop.
|   - Brush, Milker, Shears & Bell: These four animal-related items can be
|     purchased from Hannah at Horn Ranch.
|   - Animal Medicine & Miracle Potions: These other animal-related items are
|     tools, but can also only be used once. They can also be purchased from
|     Hannah at Horn Ranch, though certain ones won't be available until Horn
|     Ranch has leveled up. Search for [-STRLV-] without the dashes for more
|     information.
|   - Seeds: Seeds aren't usually thought of as tools, but really they
|     function the exact same way. You can purchase seeds from Marimba Farm,
|     Taylor's Seeds, Pineapple Inn, or several festivals.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPvLV] _
| Upgrading vs. Leveling                                                     \
|                                                                             \
| The most important tools are the upgradeable tools: the Watering Can, Hoe,
| Sickle, Axe, Hammer and Fishing Rod. These are the ones you'll use most
| often, and they are all similar in that they can be improved in two
| separate ways.
|
| This is surprisingly difficulty to understand, so I'm going to introduce
| two terms that the game only uses loosely: Upgrade and Level.
|
| _ _ _ _ _ _ _ _ _ _
| What Do They Mean?
|
| A tool's Upgrade refers simply to how many upgrades you've had done to the
| tool at the Blacksmith's Shop. There are five levels above where the tool
| starts out: Iron, Copper, Silver, Gold and Goddess. We'll get to how to
| upgrade later, but remember: 'Upgrade' means what type of metal it is
| currently made of.
|
| A tool's Level refers to how skilled you are with the tool. There are five
| total levels, including the way the tool starts out initially. A tool's
| Level increases solely through using it; but again, we'll get to that
| later.
|
| Now, here's the change from Tree of Tranquility: in Animal Parade, Upgrade
| and Level ARE related. You can upgrade your tools all you want, and they'll
| use less stamina -- so for upgrades, you don't need to be concerned with
| level. But, when you Level a tool, you must also Upgrade it before you can
| use its 'powered-up' technique.
|
| _ _ _ _ _ _ _ _ _ _ _
| What Do They Affect?
|
| A tool's Upgrade mostly impact how much stamina it consumes when you use
| it. The original Hoe you get, for example, will use a lot of stamina every
| time you swing it. A Gold Hoe will use much, much less. For most of the
| upgradeable tools, that's the only difference: the exception is the Fishing
| Rod. Upgrading the Fishing Rod will make it consume less stamina, but it
| will also increase your chances of catching rare fish. But I'll explain
| that more fully later.
|
| A tool's Level will actually affect how strong the tool is. For example, a
| Level 1 Watering Can can only water one square at a time; a level 2 one can
| water two at a time. That goes for the hoe, sickle and hammer as well. For
| the axe, since trees are rarely adjacent, Leveling allows you to shop a
| tree or stump in fewer hits.
|
| But, Leveling a tool will not automatically unlock its higher power.
| Instead, you have to hold down A to charge the tool up every time you use
| it. You'll see a little animation for every level you power up: make sure
| to stop powering-up before you exceed the number of Levels you have, or
| else you'll mess up and lose some stamina. Just release the A button to
| stop powering up and use the tool at its current powered strike.
|
| Additionally, as mentioned above, you must Upgrade a tool to unlock its
| Leveled-up ability. So, if you Level your watering can to level 2 (where it
| can water 2 spaces at a time), you'll need to Upgrade it to Iron.
| Similarly, Copper is required to use a tool's level 3 skill; Silver for
| level 4; and Gold for level 5.
|
| _ _ _ _ _ _ _ _ _ _ _ _
| How Do I Level/Upgrade?
|
| For Upgrades, you'll have to take a trip to any of the mines and the
| Blacksmith's Shop. You'll need three of a particular metal to buy the
| upgrade to that level (Iron, Copper, Silver, Gold or Rare Metal for
| 'Goddess' tools). After you get that from a mine, go to the Blacksmith's
| Shop and talk to Ramsey. There, you'll be able to choose your tool upgrade.
| Be aware, they're pretty expensive, and you have to buy all of them in
| order (regular to Iron, Iron to Copper, etc. -- you can't skip straight
| from Iron to Gold or anything like that).
|
| Fortunately, Levels are easier to come by. You'll earn levels simply
| through using the tool. For most tools, simply using it no matter the area
| or situation will earn a little experience, but you'll get more for
| actually using the tool properly. So while you technically can just water
| or till the same square over and over to level the Watering Can or Hoe,
| it'll be more efficient to use them to actually water dry crops or till
| plain soil. Levels are tiered such that each level is significantly harder
| to reach than the previous one: only the most hardcore Harvest Moon players
| will reach Level 5 on any tool.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| So What's So Special About the Fishing Rod?
|
| The Fishing Rod operates under some pretty specific other mechanics.
|
| The Level of the rod corresponds to what types of fish you're able to
| catch; you simply cannot catch the rarest fish without a high-level rod.
| They just won't come.
|
| The Upgrade of the rod won't change what fish you can catch, but it will
| improve the odds of catching a rarer fish. You might get lucky and catch a
| rare fish with a lower-level rod, but you'll probably need to Upgrade.
|
| So, with a Goddess Fishing Rod at Level 1, you won't be able to catch any
| rare fish. With a regular Fishing Rod at Level 5, you could technically
| catch rare fish, but it'll take a lot of luck and patience. For best
| results, you'll need a combination of a high-level and high-upgrade rod.
|
|    _________________________________________________________________________
|   / [UPGTL]                                                                 /
|  /                                                      Upgradeable Tools  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Upgradeable tools are the main category of tools, which function according
| to the leveling and upgrading rules outlined above. If you're still unclear
| on the difference between leveling and upgrading, scroll up a bit and
| re-read.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXETL] _
| Axe                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained in the Fix the Bridge event (meet Bo in Garmon Mine
|          : District at the beginning of the game).
|  Purpose : Chops down trees, cuts apart stumps and breaks up twigs to give
|          : you lumber for home, barn and coop upgrades.
|    Usage : Stand facing the tree, stump or twig, equip the axe and use it.
|          : For trees and stumps, it will take multiple swings. You can
|          : charge the tool up by holding the button while your character
|          : goes through a series of animations - but be sure not to try to
|          : charge it to a level you haven't accessed yet, or else the swing
|          : will fail and you'll lose some stamina.
|   Effect : When enough chops are used, a tree will become a stump
|          : surrounded by twigs. Chopping the stump will create another
|          : twig. Chopping the twigs will add lumber to your lumber stock.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Axe, 2400G, and 3 Iron (not Iron
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Axe, 6000G, and 3 Copper (not Copper
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Axe, 12000G, and 3 Silver (not
|                        : Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Axe, 24000G, and 3 Gold (not Gold
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Gold after his shop has leveled to Level
|                        : 3.
|    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Axe, 48000G, and 3 Rare Metal (not
|                        : Rare Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Goddess after you've completed the main
|                        : plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Axe is leveled every time it is swung at all. It levels
|              : faster when it hits trees, stumps and twigs. Don't forget:
|              : charges cannot be used until the corresponding upgrade is
|              : purchased (Iron for one charge, Copper for two, Silver for
|              : three, Gold for four, Goddess for five).
|   One-Charge : The Axe will destroy trees and stumps in half as many
|              : one-charge hits as no-charge hits.
|   Two-Charge : The Axe will destroy trees and stumps in one-third as many
|              : two-charge hits as no-charge hits.
| Three-Charge : The Axe will destroy trees and stumps in one-sixth as many
|              : three-charge hits as no-charge hits.
|  Four-Charge : The Axe will destroy trees and stumps in one-twelfth as many
|              : four-charge hits as no-charge hits.
|  Five-Charge : The Axe will destroy any tree or stump in one five-charge
|              : hit.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHR] _
| Fishing Rod                                                                \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Toby the first time you meet him by the Waterwheel
|          : in Flute Fields.
|  Purpose : Catches fish from any of the various fishing spots around the
|          : game world.
|    Usage : Stand facing a body of water, equip the fishing rod and use it.
|          : Then, wait. When a fish is caught, you'll see an animation, hear
|          : a sound and feel a vibration on the controller. Then, press A as
|          : quickly as possible until the fish is caught. You can charge the
|          : tool up by holding the button while your character goes through
|          : a series of animations - but be sure not to try to charge it to
|          : a level you haven't accessed yet, or else the swing will fail
|          : and you'll lose some stamina.
|   Effect : If a fish is caught, it will replace the tool in your
|          : character's hand. If no fish is caught, the reel will be brought
|          : in and the rod will remain in your hands.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Fishing Rod, 2400G, and 3 Iron
|                        : (not Iron Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, increases your odds of catching
|                        : rarer fish, and allows you to charge your tool to
|                        : Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Fishing Rod, 6000G, and 3 Copper
|                        : (not Copper Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, increases your odds of catching
|                        : rarer fish, and allows you to charge your tool to
|                        : Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Fishing Rod, 12000G, and 3 Silver
|                        : (not Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, increases your odds of catching
|                        : rarer fish, and allows you to charge your tool to
|                        : Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Fishing Rod, 24000G, and 3 Gold
|                        : (not Gold Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools to Gold after his shop has leveled
|                        : to Level 3.
|    Gold Upgrade Effect : Uses less stamina, increases your odds of catching
|                        : rarer fish, and allows you to charge your tool to
|                        : Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Fishing Rod, 48000G, and 3 Rare
|                        : Metal (not Rare Ore) to Ramsey. Note Ramsey will
|                        : only upgrade tools to Goddess after you've
|                        : completed the main plotline.
| Goddess Upgrade Effect : Uses less stamina, increases your odds of catching
|                        : rarer fish, and allows you to charge your tool to
|                        : Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Fishing Rod is leveled every time it is swung and hits
|              : the water. It levels faster when it is used to real fish in,
|              : based on the number of button presses it takes to reel in
|              : the fish. Don't forget: charges cannot be used until the
|              : corresponding upgrade is purchased (Iron for one charge,
|              : Copper for two, Silver for three, Gold for four, Goddess for
|              : five).
|   One-Charge : With one charge, the Fishing Rod will cast a bit further,
|              : allowing you to catch slightly rarer fish.
|   Two-Charge : With one charge, the Fishing Rod will cast somewhat further,
|              : allowing you to catch somewhat rarer fish.
| Three-Charge : With one charge, the Fishing Rod will cast even further,
|              : allowing you to catch rarer fish.
|  Four-Charge : With one charge, the Fishing Rod will cast much further,
|              : allowing you to catch significantly rarer fish.
|  Five-Charge : With one charge, the Fishing Rod will cast much, much
|              : further, allowing you to catch much, much rarer fish.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAMMR] _
| Hammer                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Owen the first time you meet him inside the outer
|          : entrance to Garmon Mine (after completing the Fix the Bridge
|          : event).
|  Purpose : Breaks apart boulders and stone to give you stone lumber for
|          : home, barn and coop upgrades.
|    Usage : Stand facing the boulder or stone, equip the hammer and use it.
|          : For boulders, it will take multiple swings. You can charge the
|          : tool up by holding the button while your character goes through
|          : a series of animations - but be sure not to try to charge it to
|          : a level you haven't accessed yet, or else the swing will fail
|          : and you'll lose some stamina.
|   Effect : When enough swings are used, a boulder will become a collection
|          : of rocks. Smashing a rock will add stone lumber to your stone
|          : lumber stock. In the mine, smashing a rock or crystal may unveil
|          : Ores, Wonderfuls, items or affliction gasses.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Hammer, 2400G, and 3 Iron (not
|                        : Iron Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Hammer, 6000G, and 3 Copper (not
|                        : Copper Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Hammer, 12000G, and 3 Silver (not
|                        : Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Hammer, 24000G, and 3 Gold (not
|                        : Gold Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Gold after his shop has leveled to Level
|                        : 3.
|    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Hammer, 48000G, and 3 Rare Metal
|                        : (not Rare Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools to Goddess after you've completed
|                        : the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Hammer is leveled every time it is swung at all. It
|              : levels faster when it hits boulders, stones, rocks or
|              : crystals in the mines. Don't forget: charges cannot be used
|              : until the corresponding upgrade is purchased (Iron for one
|              : charge, Copper for two, Silver for three, Gold for four,
|              : Goddess for five).
|   One-Charge : With one charge, the Hammer can hit two squares directly in
|              : front of you with one swing. It can also destroy boulders in
|              : fewer strikes. The stamina consumption will be the same as a
|              : regular swing.
|   Two-Charge : With two charges, the Hammer can hit three squares directly
|              : in front of you with one swing. It can also destroy boulders
|              : in fewer strikes. The stamina consumption will be the same
|              : as a regular swing.
| Three-Charge : With three charges, the Hammer can hit nine squares directly
|              : in front of you in a 3x3 formation with one swing. It can
|              : also destroy boulders in fewer strikes. The stamina
|              : consumption will be the same as a regular swing.
|  Four-Charge : With four charges, the Hammer can hit twelve squares
|              : directly in front of you in a 3x4 formation (four squares
|              : out from your character) with one swing. It can also destroy
|              : boulders in fewer strikes. The stamina consumption will be
|              : the same as a regular swing.
|  Five-Charge : With five charges, the Hammer can hit twenty squares
|              : directly in front of you in a 4x5 formation (four squares
|              : out from your character) with one swing. It can also destroy
|              : boulders in fewer strikes. The stamina consumption will be
|              : the same as a regular swing.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOETL] _
| Hoe                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained automatically at the beginning of the game.
|  Purpose : Tills soil for planting seeds.
|    Usage : Stand facing untilled soil, equip the hoe and use it. The soil
|          : in range will turn up tilled. You can charge the tool up by
|          : holding the button while your character goes through a series of
|          : animations - but be sure not to try to charge it to a level you
|          : haven't accessed yet, or else the swing will fail and you'll
|          : lose some stamina.
|   Effect : The untilled squares in range of the hoe will be tilled. If
|          : there are any seeds that have not sprouted in that range,
|          : they'll be dug up.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Hoe, 2400G, and 3 Iron (not Iron
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Hoe, 6000G, and 3 Copper (not Copper
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Hoe, 12000G, and 3 Silver (not
|                        : Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Hoe, 24000G, and 3 Gold (not Gold
|                        : Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Gold after his shop has leveled to Level
|                        : 3.
|    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Hoe, 48000G, and 3 Rare Metal (not
|                        : Rare Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Goddess after you've completed the main
|                        : plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Hoe is leveled every time it is swung and strikes a
|              : square of soil. It levels faster if that square of soil was
|              : previously untilled. Don't forget: charges cannot be used
|              : until the corresponding upgrade is purchased (Iron for one
|              : charge, Copper for two, Silver for three, Gold for four,
|              : Goddess for five).
|   One-Charge : With one charge, the Hoe can hit two squares directly in
|              : front of you with one swing. The stamina consumption will be
|              : the same as a regular swing.
|   Two-Charge : With two charges, the Hoe can hit three squares directly in
|              : front of you with one swing. The stamina consumption will be
|              : the same as a regular swing.
| Three-Charge : With three charges, the Hoe can hit nine squares directly in
|              : front of you in a 3x3 formation with one swing. The stamina
|              : consumption will be the same as a regular swing.
|  Four-Charge : With four charges, the Hoe can hit twelve squares directly
|              : in front of you in a 3x4 formation (four squares out from
|              : your character) with one swing. The stamina consumption will
|              : be the same as a regular swing.
|  Five-Charge : With five charges, the Hoe can hit twenty squares directly
|              : in front of you in a 4x5 formation (four squares out from
|              : your character) with one swing. The stamina consumption will
|              : be the same as a regular swing.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SICKL] _
| Sickle                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Hannah the first time you meet her at the store in
|          : Horn Ranch.
|  Purpose : Cuts down weeds, crops and grass to use for fodder.
|    Usage : Stand facing the weed, crop or grass, equip the sickle and use
|          : it. Anything growing in range will be cut. You can charge the
|          : tool up by holding the button while your character goes through
|          : a series of animations - but be sure not to try to charge it to
|          : a level you haven't accessed yet, or else the swing will fail
|          : and you'll lose some stamina.
|   Effect : Whatever was in front of the sickle when it was used will
|          : disappear. If it was grass, fodder will be added to your stock.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Sickle, 2400G, and 3 Iron (not
|                        : Iron Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Sickle, 6000G, and 3 Copper (not
|                        : Copper Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Sickle, 12000G, and 3 Silver (not
|                        : Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Sickle, 24000G, and 3 Gold (not
|                        : Gold Ore) to Ramsey. Note Ramsey will only upgrade
|                        : tools to Gold after his shop has leveled to Level
|                        : 3.
|    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Sickle, 48000G, and 3 Rare Metal
|                        : (not Rare Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools to Goddess after you've completed
|                        : the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Sickle is leveled every time it is used in any way. It
|              : levels faster if it hits some weeds, crops or grass. Don't
|              : forget: charges cannot be used until the corresponding
|              : upgrade is purchased (Iron for one charge, Copper for two,
|              : Silver for three, Gold for four, Goddess for five).
|   One-Charge : With one charge, the Sickle can hit two squares directly in
|              : front of you with one swing. The stamina consumption will be
|              : the same as a regular swing.
|   Two-Charge : With two charges, the Sickle can hit three squares directly
|              : in front of you with one swing. The stamina consumption will
|              : be the same as a regular swing.
| Three-Charge : With three charges, the Sickle can hit nine squares directly
|              : in front of you in a 3x3 formation with one swing. The
|              : stamina consumption will be the same as a regular swing.
|  Four-Charge : With four charges, the Sickle can hit twelve squares
|              : directly in front of you in a 3x4 formation (four squares
|              : out from your character) with one swing. The stamina
|              : consumption will be the same as a regular swing.
|  Five-Charge : With five charges, the Sickle can hit twenty squares
|              : directly in front of you in a 4x5 formation (four squares
|              : out from your character) with one swing. The stamina
|              : consumption will be the same as a regular swing.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATCN] _
| Watering Can                                                               \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained automatically at the beginning of the game.
|  Purpose : Waters crops and puts out bonfires created with match sets.
|    Usage : Stand facing the seeds or crops, equip the watering can and use
|          : it. It will water any seeds or crops in range. Note that you
|          : don't need to water seeds and crops on rainy days, but you do
|          : need to keep watering flowers after they grow to keep them alive
|          : before picking them. You never need to water trees. You can
|          : charge the tool up by holding the button while your character
|          : goes through a series of animations - but be sure not to try to
|          : charge it to a level you haven't accessed yet, or else the swing
|          : will fail and you'll lose some stamina.
|   Effect : The crops in range of the watering can will be watered for the
|          : day. If used on a bonfire, the bonfire will be put out.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
|           Iron Upgrade : Take the regular Watering Can, 2400G, and 3 Iron
|                        : (not Iron Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 2 once your tool has Leveled up.
|         Copper Upgrade : Take the Iron Watering Can, 6000G, and 3 Copper
|                        : (not Copper Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 3 once your tool has Leveled up.
|         Silver Upgrade : Take the Copper Watering Can, 12000G, and 3 Silver
|                        : (not Silver Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools after you've rung the Red Bell.
|  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 4 once your tool has Leveled up.
|           Gold Upgrade : Take the Silver Watering Can, 24000G, and 3 Gold
|                        : (not Gold Ore) to Ramsey. Note Ramsey will only
|                        : upgrade tools to Gold after his shop has leveled
|                        : to Level 3.
|    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 5 once your tool has Leveled up.
|        Goddess Upgrade : Take the Gold Watering Can, 48000G, and 3 Rare
|                        : Metal (not Rare Ore) to Ramsey. Note Ramsey will
|                        : only upgrade tools to Goddess after you've
|                        : completed the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
|                        : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Watering Can is leveled every time it sprinkles any
|              : water. It levels faster when it is used to water actual
|              : crops. It does not level when used while empty. Don't
|              : forget: charges cannot be used until the corresponding
|              : upgrade is purchased (Iron for one charge, Copper for two,
|              : Silver for three, Gold for four, Goddess for five).
|   One-Charge : With one charge, the Watering Can can hit two squares
|              : directly in front of you with one swing. The stamina
|              : consumption will be the same as a regular swing.
|   Two-Charge : With two charges, the Watering Can can hit three squares
|              : directly in front of you with one swing. The stamina
|              : consumption will be the same as a regular swing.
| Three-Charge : With three charges, the Watering Can can hit nine squares
|              : directly in front of you in a 3x3 formation with one swing.
|              : The stamina consumption will be the same as a regular swing.
|  Four-Charge : With four charges, the Watering Can can hit twelve squares
|              : directly in front of you in a 3x4 formation (four squares
|              : out from your character) with one swing. The stamina
|              : consumption will be the same as a regular swing.
|  Five-Charge : With five charges, the Watering Can can hit twenty squares
|              : directly in front of you in a 4x5 formation (four squares
|              : out from your character) with one swing. The stamina
|              : consumption will be the same as a regular swing.
|
|
|    _________________________________________________________________________
|   / [NUPTL]                                                                 /
|  /                                                  Non-Upgradeable Tools  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Non-upgradeable tools tend to be used for animal caretaking, like the
| Milker, Shears, Brush and Bell.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BELLS] _
| Bell                                                                       \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Calls animals toward you.
|    Usage : Stand in the field while the animals are outside, equip the bell
|          : and use it.
|   Effect : Animals will begin walking toward you. No, it's not really
|          : important at all. You'll probably never use it.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRUSH] _
| Brush                                                                      \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Raises the heart level of livestock animals.
|    Usage : Stand alongside the Cow, Sheep, Horse or Goat, equip the Milker
|          : and use it while facing the animal.
|   Effect : The animal will gain a few affection points. Note that this only
|          : works once per day.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAMRA] _
| Camera                                                                     \
|                                                                             \
| Obtained : Obtained from Simon the first time you meet him at the
|          : Photography Shop.
|  Purpose : Allows you to take pictures to share with friends or decorate
|          : your house.
|    Usage : Equip the camera, then use it to bring up the viewfinder. Use it
|          : again to take a snapshot.
|   Effect : The snapshot will be stored for future use.
|     Note : For more information on photography, check out the Photography
|          : section by searching for [-PHOTO-] without the dashes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILKR] _
| Milker                                                                     \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Retrieves Milk from adult Cows, Sheep and Goats.
|    Usage : Stand alongside the Cow, Sheep or Goat, equip the Milker and use
|          : it while facing the animal.
|   Effect : A bottle of milk will replace the tool in your character's
|          : hands, and the animal will gain a few affection points. If the
|          : animal did not eat the previous day, is sick, is not an adult,
|          : or has already been milked, it will act confused and not gain
|          : any affection points.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHEAR] _
| Shears                                                                     \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Retrieves Wool from adult Sheep.
|    Usage : Stand alongside the Sheep, equip the Shears and use it while
|          : facing the animal.
|   Effect : A bundle of wool will replace the tool in your character's
|          : hands, and the Sheep will gain a few affection points. Note that
|          : you can only use the Shears on an adult Sheep that has wool. If
|          : it does not have wool, it won't gain any affection points.
|
|
|    _________________________________________________________________________
|   / [O-TUT]                                                                 /
|  /                                                     One-Time Use Tools  /
| /                                                                         /
|/_________________________________________________________________________/
|
| One-time use tools are also typically used for ranching or farming, but in
| these instances the quantity is significant: you must purchase one for each
| time you plan to use it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Medicine                                                            \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Heals illness for one livestock animal.
|    Usage : Stand on any side of the Cow, Sheep, Horse or Goat, equip the
|          : Animal Medicine and use it while facing the animal.
|   Effect : The animal will be healed of illness. If the animal wasn't ill,
|          : it won't have any effect, but you'll lose the Animal Medicine
|          : anyway.
|     Note : For more information on animal illness, check out the Illness
|          : section by searching for [-ILLNS-] without the dashes.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cow Miracle Potion                                                         \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Gets one adult Cow pregnant.
|    Usage : Stand on any side of the Cow, equip the Miracle Potion and use
|          : it.
|   Effect : The cow will moo, and the next day you'll find that it has
|          : become pregnant.
|     Note : For more information on Miracle Potions, check out the Breeding
|          : section by searching for [-BREED-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Seeds                                                                 \
|                                                                             \
| Obtained : Purchased from Marimba Farm, Taylor's Seeds, Pineapple Inn or
|          : various festivals.
|  Purpose : Plants seeds in squares of tilled soil.
|    Usage : Stand facing at least one tilled square, equip the seeds you
|          : want to plant and use them. By default, you'll plant one at a
|          : time. If you have 9 seeds of the same type or more, you can hold
|          : down the button and plant an entire 3x3 square of the seed at
|          : the same time. Just make sure that the entire 3x3 square is
|          : tilled.
|   Effect : The seeds will be scattered in the tilled squares and ready to
|          : water. If you want to unplant them, use the hoe while they're
|          : still seeds, or the sickle once they sprout into plants.
|     Note : For more information on seeds, check out the Farming section by
|          : searching for [-FARMI-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goat Miracle Potion                                                        \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Gets one adult Goat pregnant.
|    Usage : Stand on any side of the Goat, equip the Miracle Potion and use
|          : it.
|   Effect : The goat will bleat, and the next day you'll find that it has
|          : become pregnant.
|     Note : For more information on Miracle Potions, check out the Breeding
|          : section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Miracle Potion                                                       \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Gets one adult Horse pregnant.
|    Usage : Stand on any side of the Horse, equip the Miracle Potion and use
|          : it.
|   Effect : The horse will whinny, and the next day you'll find that it has
|          : become pregnant.
|     Note : For more information on Miracle Potions, check out the Breeding
|          : section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sheep Miracle Potion                                                       \
|                                                                             \
| Obtained : Purchased from Horn Ranch.
|  Purpose : Gets one adult Sheep pregnant.
|    Usage : Stand on any side of the Sheep, equip the Miracle Potion and use
|          : it.
|   Effect : The sheep will make sheep sounds, and the next day you'll find
|          : that it has become pregnant.
|     Note : For more information on Miracle Potions, check out the Breeding
|          : section by searching for [-BREED-] without the dashes.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tree Seedlings                                                             \
|                                                                             \
| Obtained : Purchased from Marimba Farm or Taylor's Seeds.
|  Purpose : Plants a tree seedling in a tilled square of soil.
|    Usage : Stand facing one tilled square, equip the seedling and use it.
|          : Note that to grow, the square must be surrounded by a 3x3 square
|          : of space with no weeds, crops, other trees, or land boundaries.
|          : To make sure the square will work, till a 3x3 square and plant
|          : the seedling in the middle. Trees can share empty adjacent
|          : spaces, as long as each tree has nothing in its own 3x3
|          : surrounding square.
|   Effect : The seedling will be planted in the ground. If you want to get
|          : rid of it, use the axe. Note that seedlings do not need to be
|          : watered.
|     Note : For more information on seedlings, check out the Farming section
|          : by searching for [-FARMI-] without the dashes.
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FARMI]                                                           //
       //                                                         Farming   //
      //  "Farming looks mighty easy when your                             //
     //  plow is a pencil and you're a thousand                           //
    //  miles from the corn field." -President                           //
   //  Dwight D. Eisenhower                                             //
  //                                                                   //
 //___________________________________________________________________//
|/
|    _________________________________________________________________________
|   / [FARMP]                                                                 /
|  /                                                    Farming Preparation  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Before you plow in and start planting, you'll want to know the basics
| behind tilling the land, planting crops and watering the seeds. That's what
| this section is for.
|
| You start the game with nine turnip seeds, a hoe and a watering can. That's
| all you need to start planting. Note, though, that you'll want to get more
| seeds really, really soon. Maybe even right away.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FRMBA] _
| Farming Basics                                                             \
|                                                                             \
| Raising crops is a fairly simple system. using the hoe, you till a few
| spots of soil, then plant some seeds. Water the seeds each day (unless it's
| raining) and they'll begin to sprout. Keep watering them until they bare
| fruit, then stand next to it and press A to pick the crop from the ground.
| If you're not sure if it's ready yet, press A anyway -- you'll pick it if
| it's ready.
|
| There are some extremely basic things you need to know about crops before
| getting started:
|   - Crops are seasonal. If you try to plant a crop out of season, it might
|     sprout (I haven't confirmed if crops grow out-of-season in Animal
|     Parade
|
|   - All crops are not created equal. They have many different
|     characteristics: different growth times, different sale prices,
|     different usages. The growth times are especially important, though:
|     make sure there's enough time left in this season to grow the crop.
|     Don't plant a crop that takes 8 days to grow on the 26th of the month.
|
|   - Some crops are multi-harvest. That means that when you pick the crop
|     from the ground, something will be left behind. This is the vine: keep
|     watering it and another crop will sprout. These are usually more
|     profitable because it takes much less time for the second (and third,
|     and fourth...
|
|   - Crops have quality ratings. Four, to be specific: Decent, Good, Perfect
|     and Shining. Better-quality crops will sell for more and are more liked
|     by the villagers. You can find more about crop qualities in the
|     Mechanics section.
|
|   - Soil has quality ratings, too. Five, to be specific: Bad, Poor, Decent,
|     Good, Best. The better the soil quality, the better the crop quality.
|     Most crops will also grow faster in better soil. More info on that is
|     in the Mechanics section too.
|
|   - Hurricanes and blizzards may destroy crops. They won't wipe your field
|     clean, but you'll notice random crops throughout your field have
|     disappeared. The effect of a hurricane or blizzard is set when you go
|     to bed on the night when the hurricane has already been happening, so
|     you won't see the crops destroyed until the next day -- but that means
|     if too many crops are destroyed, you can reset to the previous night
|     (if you saved that night
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Getting Started                                                            \
|                                                                             \
| When you start off, you're given a decent-sized field. You don't get to
| choose it this time around, there's a single starter field. You'll already
| have a few crops growing as a gift from the folks at Marimba Farm, but
| you'll need to grow more (a LOT more) to succeed in the game. So let's go
| over the basics.
|
| You might notice that there are rocks, saplings, trees or weeds in the way
| of where you want to plant some crops. Isn't that annoying? To clear out
| rocks, you'll need the Hammer; to clear out saplings and trees, you'll need
| the Axe. To find out about how to get and use those tools, check the Tools
| section by searching for [-TOOLS-] without the dashes.
|
| Weeds can be taken care of with the sickle (you can check that section for
| info on that as well), but can also be pulled by hand. Beware though,
| pulling weeds will use a lot more stamina than slashing them with the
| sickle. Weeds also have a deeper impact than just looking ugly and getting
| in the way, but that will be detailed in the Mechanics section.
|
| Once you've cleared a bit of land to plant your crops, you need two things:
| a hoe and some seeds. Equip the hoe to till the soil -- you'll notice it
| changes to a hole-looking square of land. Then, equip the seeds. Each seed
| you buy is enough for one single tilled square (no more six seed-packs like
| in Tree of Tranquility). You can plant them one by one, or in a 3x3 square
| by holding down A while the seeds are equipped, if you have more than 9 of
| them.
|
| If you make a mistake, don't worry. You can dig seeds back up with the hoe
| (though you don't actually get to plant them again) the same way you tilled
| the soil. If the crops sprout, you can chop them down with the sickle like
| weeds if you need to clear that land.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BUYSE] _
| Buying Seeds                                                               \
|                                                                             \
| The above section mentioned needing a hoe and seeds. You get the hoe
| automatically, but the seeds you'll have to purchase. There are several
| places in the game to purchase seeds. Most of your time will be spent at
| Marimba Farm, over in the Flute Fields. They sell almost all the seeds in
| the game, at the cheapest price. However, they won't stock all the seeds
| initially -- you'll need to sell some crops first. For more info on that,
| check the Store Levels section (search for [-STRLV-] without the spaces).
|
| As with all shops, you can also call Marimba Farm to order seeds, but
| beware: if you order the seeds by phone, you'll pay a lot more (double, I
| think). Fortunately, though, you can use the phone service 24 hours a day,
| 7 days a week -- so if you're in a bind and the shop is closed, give them a
| call.
|
| Once you've moved through the plot a bit, a kid named Taylor will show up.
| Taylor runs a phone-order-only seed shop. He doesn't sell any seeds you
| can't get at Marimba Farm, and you'll pay the higher price. However,
| there's still a benefit: Marimba Farm will add items to their inventory
| slowly as you progress through the game, while Taylor will stock all the
| seeds right when he moves in. So, if Marimba Farm isn't selling something
| you need yet, give Taylor a ring.
|
| There are a few other places to buy seeds as well. Some Festivals will sell
| some seeds, and there are also some seeds you can only buy at Pineapple Inn
| on Toucan Island.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasonal Seed Mixes                                                        \
|                                                                             \
| Marimba Farm and Taylor also sell Seasonal Seed Mixes. Seasonal seed mixes
| are a bit of a gamble. They each can contain any type of seed for that
| season -- including ones that aren't yet sold at Marimba Farm, which can be
| useful if Taylor hasn't moved in. However, there's no way of determining
| what the seeds will be, and mixed seed bags typically cost slightly more
| than the average of the crops for the season. Plus you have to mess with
| different growth times and thus wait longer to re-plant, sometimes they'll
| grow multi-harvest crops that don't disappear when you pick them...
| overall, they're a bit of a hassle.
|
| In general, you won't want to buy seasonal seed mixes for profit. But if
| there's a particular crop you're hoping for that isn't yet available
| elsewhere, you may as well take the gamble.
|
|    _________________________________________________________________________
|   / [FARMM]                                                                 /
|  /                                                      Farming Mechanics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| So now you've bought some seeds, tilled the soil and planted your crops. Or
| you've just got the crops that your farm started with. Whichever. Either
| way, it's time to look at the best way to raise those crops.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BFRMM] _
| Basic Farming Mechanics                                                    \
|                                                                             \
| Each crop has a pre-set growth time for the particular type of soil it's
| in. It will mature in that many days unless something slows it down. Note
| that when I say "X days", it means that it will take that many days of
| water before it will produce fruit. For example, if a crop takes 5 days to
| grow and you plant it on the 1st, you'll get fruit on the 6th: the 5 days
| of watering are the 1st, 2nd, 3rd, 4th and 5th, so on the 6th it will be
| mature.
|
| What could slow down that growth though? Various things can slow down how
| long it takes your crops to mature:
|   - Soil quality. Poorer soil quality will result in longer growth times
|     for most (but not all
|   - Missed watering days. Every time you miss a day of watering, the crop
|     will take one day longer to grow. If you miss too many, though, the
|     crop will die altogether.
|   - Nearby weeds. If a crop has a weed anywhere in the 3x3 square
|     surrounding it, its growth will be slowed, and the crop quality might
|     be lowered too.
|
| Take care of those things and your crops will sprout in no time. But what
| about soil quality and crop quality? There's a bit more to say about
| that...
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S&CQU] _
| Soil & Crop Quality                                                        \
|                                                                             \
| When a crop matures and gets picked, it will have a quality associated with
| it: Decent, Good, Perfect or Shining. The quality is based on the type of
| soil the crop grew in.
|
| There are five levels of soil: Bad, Poor, Decent, Good and Best. You can
| identify different qualities by the color: darker spoils are better, though
| it might be hard to differentiate between adjacent levels (Bad & Poor, Good
| & Best, etc.) without looking at them side by side.
|
| When you start planting crops, you'll notice that the soil qualities start
| to get worse. Every couple weeks you have crops growing in a particular
| soil space, the quality of that soil will drop. It might slow the growth
| time of the crop by a day or two when it does this (depending on how far
| along the crop was anyway), and the crop quality will be determined by the
| soil quality when the crop finally matures.
|
| Soil quality will never go back up on its own. So what do you do when the
| quality drops? Well, that's where the next section comes in.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FERTI] _
| Fertilizer                                                                 \
|                                                                             \
| Fertilizer lets you raise your crop quality and can be purchased from
| Marimba Farm. Each bag of fertilizer functions like a bag of seeds: it
| covers six spots stretching straight out from where you're standing when
| you use it.
|
| There are four different types of fertilizer: Decent Fertilizer, Good
| Fertilizer, Perfect Fertilizer and Shining Fertilizer. Better fertilizers
| raise the soil more levels at a time, from 1 levels for Decent Fertilizer
| to 4 levels (Best soil no matter what it was previously) for Shining
| Fertilizer. You won't be able to buy better fertilizers until you level
| Marimba Farm up a bit (search [-STRLV-] without the dashes for more info on
| that), but Taylor will stock all four types as soon as he moves in.
|
| Fertilizer is pretty expensive, but only if you let yourself get behind.
| When you get enough money, raise the soil quality for every soil you're
| using to the maximum level, and then just use Decent Fertilizer every
| couple weeks to bring it back up.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers                                                \
|                                                                             \
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - the only drawback to planting flowers and herbs in poor quality
| soil is in the growth time.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Note that if you want to keep flowers alive after they're fully grown (for
| honey, for example), you still need to water them each day. If you notice
| that your flowers are brown one day, pick them immediately - they'll
| disappear before the next day. The only way to get Honey is to keep flowers
| growing until you see bees buzzing around them. For more information on
| that, check out the foraging section (search for [-FORAG-] without the
| spaces).
|
|    _________________________________________________________________________
|   / [TREES]                                                                 /
|  /                                                                  Trees  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Not only do you have some crops when you get started, but you'll find out
| you also have a few trees. They might get in your way later in the game,
| but for starters they're a nice little profit supplement.
|
| If you're looking for information on trees for lumber, search for [-LUMBR-]
| without the dashes.
|
| Trees are a close cousin to crops. Like crops, you'll plant trees by
| tilling a square of land and using the tree seed (well, sapling) on the
| tilled spot, and like crops, fruits are rated on a quality scale from
| Decent to Shining. The similarities end there though.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TREEM] _
| Tree Mechanics                                                             \
|                                                                             \
| First of all, let's take care of the basic mechanics behind trees,
| especially compared to crops:
|
|   - Crops are temporary, but trees are permanent. Once you plant a tree, it
|     will stay alive year-round until you cut it down with your axe.
|   - Trees will take a couple months to grow to full maturity, but will grow
|     faster in better soil. They'll start producing fruit about halfway
|     through their total growth process, and will produce more and more as
|     they get to be fully-grown.
|   - You don't need to water trees. Ever. At all. Not when you plant them,
|     not when they're grown up, not ever. They'll grow up on their own.
|   - Trees can't, however, be planted side-by-side. With anything. Every
|     space bordering the tree trunk must be empty and tillable (meaning a
|     tree can't be planted in the corner of a plot, either
|   - Trees have seasons too. While crops will only grow in certain seasons,
|     trees will only produce fruit in certain seasons.
|   - When a tree is in season, you can shake the tree to get fruits to fall
|     out. The fruits won't "stack" from day to day, so a missed day of
|     shaking means you might miss some fruit altogether.
|   - In the long run, trees are more profitable than crops in terms of the
|     amount of work you put into them. However, it's harder to maximize that
|     profit with a lot of trees: in the space it takes to keep two trees
|     that produce fruit for one season each, you can plant three bags of
|     crops every season. Still, though, later in the game, planting an
|     orchard of trees on the spare plots is a low-work high-reward way to
|     make more money.
|   - Note that Hali trees are sold by Marimba Farm, but don't produce any
|     fruit. They're used just for lumber.
|
| That just about covers it for tree mechanics -- now, you're probably
| interested in which tree is the best. Put simply, Apple Trees. They're the
| most expensive sapling but they pay for themselves quickly, and sell for
| the most at every quality level except Shining (Shining Chestnuts and
| Coffee Beans sell for more than Shining Apples), but you won't be getting
| that many Shining fruits anyway. For detailed pricing information, though,
| check the next section.
|
|    _________________________________________________________________________
|   / [SPCRP]                                                                 /
|  /                                                           Spring Crops  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cabbage                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 190G / 220G / 250G / 390G
|  Purchase Price :
| Used in Recipes : Kimchi, Pot-au-Feu, Vegetable Juice
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoa                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 140G / 160G / 180G / 270G
|  Purchase Price :
| Used in Recipes : Chocolate Bar, Chocolate Cake, Chocolate Cookies,
|                 : Chocolate Ice Cream, Chocolate Pie, Chocolate Pudding,
|                 : Hot Cocoa
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flax                                                                       \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 110G / 170G / 230G / 330G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Flax Yarn
|       Made With : Yarn Maker
|      Sale Price : 180G / 210G / 270G / 500G / 220G (Red) / 190G (Yellow) /
|                 : 190G (Green) / 260G (Blue) / 190G (Purple)
| Used in Recipes : None
|            Note : Dyed flax yarn requires the dye pot as well.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hyacinth                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 120G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lavender                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Purple
|      Sale Price : 100G
|  Purchase Price :
| Used in Recipes : Perfume (Purple)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lettuce                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 220G / 250G / 280G / 390G
|  Purchase Price :
| Used in Recipes : Taco
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pansy                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 90G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pinkcat                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Purple
|      Sale Price : 120G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Potato                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 190G / 220G / 250G / 360G
|  Purchase Price :
| Used in Recipes : Baked Potato, Croquette, Curry Bread, French Fries,
|                 : Mashed Potatoes, Potato Gratin, Potato Pancake, Potato
|                 : Stew, Pot-au-Feu, Spicy Stew, Stew, Vegetable Curry,
|                 : Vegetable Pizza
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spicy Pepper                                                               \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 190G / 220G / 330G
|  Purchase Price :
| Used in Recipes : Kimchi, Southern Omelet, Spicy Seafood Stew, Spicy Stew,
|                 : Stay Awake, Super Stay Awake
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Curry Powder
|       Made With : Mill
|      Sale Price : 190G / 230G / 270G / 340G
| Used in Recipes : Curry Bread, Curry Buckwheat Noodles, Seafood Curry,
|                 : Vegetable Curry
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Strawberry                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 180G / 220G / 260G / 410G
|  Purchase Price :
| Used in Recipes : Shortcake, Strawberry Candy, Strawberry Ice Cream,
|                 : Strawberry Jam, Strawberry Milk
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tulip                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Red
|      Sale Price : 110G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Turnip                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 170G / 200G / 230G / 340G
|  Purchase Price :
| Used in Recipes : Pot-au-Feu, Steamed Turnip
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wheat                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 130G / 150G / 170G / 260G
|  Purchase Price :
| Used in Recipes : Wheat Cocktail
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Flour
|       Made With : Mill
|      Sale Price : 150G / 180G / 210G / 270G
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|
|    _________________________________________________________________________
|   / [SUCRP]                                                                 /
|  /                                                           Summer Crops  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Begonia                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Purple
|      Sale Price : 110G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Corn                                                                       \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 190G / 220G / 310G
|  Purchase Price :
| Used in Recipes : Boiled Corn, Corn Soup, Cornbread, Roasted Corn
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Cornmeal
|       Made With : Mill
|      Sale Price : 190G / 230G / 270G / 330G
| Used in Recipes : Tortilla
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cucumber                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 200G / 240G / 360G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Blue)                                                                \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Herb
|           Color : Blue
|      Sale Price : 60G
|  Purchase Price :
| Used in Recipes : Can also be used in any 'Any Herb' recipe.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Green)                                                               \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Herb
|           Color : Green
|      Sale Price : 30G
|  Purchase Price :
| Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
|                 : Herb' recipe.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hibiscus                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Red
|      Sale Price : 210G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honeydew                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 250G / 300G / 450G / 640G
|  Purchase Price :
| Used in Recipes : Honeydew Candy, Honeydew Ice Cream, Honeydew Juice,
|                 : Honeydew Milk
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lily                                                                       \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 140G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Morning Glory                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Blue
|      Sale Price : 120G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Onion                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 170G / 200G / 230G / 340G
|  Purchase Price :
| Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
|                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Cheese
|                 : Risotto, Curry Bread, Curry Buckwheat Noodles, Marinated
|                 : Fish; Decent, Marinated Fish; Good, Marinated Fish;
|                 : Perfect, Marinated Fish; Shining, Marinated Mushroom,
|                 : Onion Bread, Pot-au-Feu, Ratatoullie, Salmon Cream Stew,
|                 : Seafood Risotto, Spicy Seafood Stew, Spicy Stew, Spinach
|                 : Risotto, Stew, Taco, Tomato Risotto, Vegetable Curry
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sugarcane                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 190G / 220G / 330G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Sugar
|       Made With : Mill
|      Sale Price : 190G / 230G / 270G / 340G
| Used in Recipes : Apple Candy, Apple Ice Cream, Banana Candy, Banana Ice
|                 : Cream, Blackberry Candy, Blackberry Ice Cream, Blueberry
|                 : Candy, Blueberry Ice Cream, Carrot Ice Cream, Cherry
|                 : Candy, Cherry Ice Cream, Chocolate Ice Cream, Coffee
|                 : Candy, Coffee Ice Cream, Cranberry Candy, Cranberry Ice
|                 : Cream, Grape Candy, Grape Ice Cream, Green Tea Ice Cream,
|                 : Honeydew Candy, Honeydew Ice Cream, Milk Candy, Mint
|                 : Candy, Mint Ice Cream, Orange Candy, Orange Ice Cream,
|                 : Raspberry Candy, Raspberry Ice Cream, Strawberry Candy,
|                 : Strawberry Ice Cream, Vanilla Ice Cream, Yam Ice Cream
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunflower                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 160G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tea Leaves                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 170G / 200G / 230G / 360G
|  Purchase Price :
| Used in Recipes : Green Tea
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tomato                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 190G / 220G / 320G
|  Purchase Price :
| Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
|                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Paella,
|                 : Ratatoullie, Sardine Tomato Stew, Saury Tomato Stew,
|                 : Spaghetti Napolitan, Spicy Seafood Stew, Squid Tomato
|                 : Stew, Taco, Tomato Juice, Tomato Omelet, Tomato Risotto,
|                 : Tomato Soup, Vegetable Pizza
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watermelon                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 210G / 250G / 290G / 410G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|
|    _________________________________________________________________________
|   / [FACRP]                                                                 /
|  /                                                             Fall Crops  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bell Pepper                                                                \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 160G / 190G / 220G / 320G
|  Purchase Price :
| Used in Recipes : Ratatoullie, Vegetable Juice, Vegetable Pizza
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Mist                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Blue
|      Sale Price : 390G
|  Purchase Price :
| Used in Recipes : Perfume (Blue)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carrot                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 180G / 220G / 260G / 380G
|  Purchase Price :
| Used in Recipes : Carrot Cake, Carrot Ice Cream, Carrot Juice, Curry Bread,
|                 : Kimchi, Pot-au-Feu, Salmon Cream Stew, Spicy Stew, Stew,
|                 : Vegetable Curry
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cosmos                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Red
|      Sale Price : 100G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crysanthemum                                                               \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 220G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eggplant                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 130G / 150G / 170G / 270G
|  Purchase Price :
| Used in Recipes : Ratatoullie, Tempura Buckwheat Noodles
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Grape                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 120G / 140G / 160G / 290G
|  Purchase Price :
| Used in Recipes : Grape Candy, Grape Cocktail, Grape Ice Cream, Grape Juice
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Purple)                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Herb
|      Sale Price : 30G
|  Purchase Price :
| Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Red)                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Herb
|      Sale Price : 50G
|  Purchase Price :
| Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
|                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
|                 : Stay Awake; Can also be used in any 'Any Herb' recipe.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Moondrop                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 120G
|  Purchase Price :
| Used in Recipes : Perfume (Yellow)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pumpkin                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 150G / 180G / 210G / 310G
|  Purchase Price :
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
|                 : Pudding, Pumpkin Stew
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rice                                                                       \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 210G / 250G / 290G / 400G
|  Purchase Price :
| Used in Recipes : Box Lunch; Decent, Box Lunch; Good, Box Lunch; Perfect,
|                 : Box Lunch; Shining, Cheese Risotto, Chestnut Rice,
|                 : Chirashi Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg
|                 : Rice, Fried Rice, Mushroom Rice, Omelet Rice, Paella,
|                 : Rice Ball, Rice Cocktail, Salmon Fried Rice, Seafood
|                 : Curry, Seafood Doria, Seafood Fried Rice, Seafood
|                 : Risotto, Southern Fried Rice, Southern Omelet, Spinach
|                 : Risotto, Sushi; Decent, Sushi; Good, Sushi; Perfect,
|                 : Sushi; Shining, Tomato Risotto, Tuna Bowl, Vegetable
|                 : Curry, Yam Rice
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rose                                                                       \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Red
|      Sale Price : 220G
|  Purchase Price :
| Used in Recipes : Perfume (Red)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spinach                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 180G / 220G / 260G / 380G
|  Purchase Price :
| Used in Recipes : Boiled Spinach, Sauteed Spinach, Shark Fin Soup, Spinach
|                 : Cake, Spinach Risotto, Steamed Egg, Vegetable Juice
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yam                                                                        \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time :             Re-Growth Time :
|        Bad Soil : TBA days            TBA days
|       Poor Soil : TBA days            TBA days
|     Decent Soil : TBA days            TBA days
|       Good Soil : TBA days            TBA days
|       Best Soil : TBA days            TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 130G / 160G / 190G / 260G
|  Purchase Price :
| Used in Recipes : Baked Yam, Roasted Yam, Yam Cake, Yam Cocktail, Yam Ice
|                 : Cream, Yam Rice, Yam Stew
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|
|    _________________________________________________________________________
|   / [WICRP]                                                                 /
|  /                                                           Winter Crops  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Anemone                                                                    \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Red
|      Sale Price : 110G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Buckwheat                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Crop
|      Sale Price : 190G / 220G / 250G / 340G
|  Purchase Price :
| Used in Recipes : Buckwheat Cocktail
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Buckwheat Flour
|       Made With : Mill
|      Sale Price : 220G / 270G / 320G / 390G
| Used in Recipes : Buckwheat Grits, Buckwheat Noodles, Buckwheat Noodles
|                 : with Egg, Buckwheat Pancake, Curry Buckwheat Noodles,
|                 : Tempura Buckwheat Noodles
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green Bell                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Green
|      Sale Price : 110G
|  Purchase Price :
| Used in Recipes : Perfume (Green)
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Yellow)                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Herb
|           Color : Yellow
|      Sale Price : 40G
|  Purchase Price :
| Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowflake                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : TBD
| Purchase Location : TBD
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time :
|        Bad Soil : TBA days
|       Poor Soil : TBA days
|     Decent Soil : TBA days
|       Good Soil : TBA days
|       Best Soil : TBA days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|            Type : Flower
|           Color : Yellow
|      Sale Price : 150G
|  Purchase Price :
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Profit Analysis
|
|
|    _________________________________________________________________________
|   / [FRUIT]                                                                 /
|  /                                                                 Fruits  /
| /                                                                         /
|/_________________________________________________________________________/
|
| In the below listing, the Growth Time listed is for the lowest-quality
| soil. For every increase in soil quality, the growth time shortens by 4 to
| 5 days. I'm not sure what the impact on Olive trees is, though.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Apple                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 990G
| Purchase Location :
|       Growth Time : 30 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Summer
|      Sale Price : 130G / 160G / 190G / 300G
| Used in Recipes : Apple Candy, Apple Cocktail, Apple Ice Cream, Apple Jam,
|                 : Apple Juice, Apple Pie
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cherry                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 860G
| Purchase Location :
|       Growth Time : 45 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Summer
|      Sale Price : 120G / 140G / 150G / 270G
| Used in Recipes : Cherry Candy, Cherry Ice Cream, Cherry Jam, Cherry Pie
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chestnut                                                                   \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 860G
| Purchase Location :
|       Growth Time : 45 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Fall
|      Sale Price : 120G / 140G / 170G / 340G
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
|                 : Chestnut
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coffee Bean                                                                \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 980G
| Purchase Location :
|       Growth Time : 30 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Fall
|      Sale Price : 120G / 140G / 170G / 340G
| Used in Recipes : Ground Coffee; Decent, Ground Coffee; Good, Ground
|                 : Coffee; Perfect, Ground Coffee; Shining
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Coffee Grounds
|       Made With : Mill
|      Sale Price : 190G / 230G / 270G / 330G
| Used in Recipes : None
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Olive                                                                      \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 860G
| Purchase Location :
|       Growth Time : 14 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Fall
|      Sale Price : 120G / 140G / 160G / 270G
| Used in Recipes : Olive Cocktail
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
|         Product : Olive Oil
|       Made With : Mixer
|      Sale Price : 130G / 150G / 170G / 280G
| Used in Recipes : French Fries, Paella, Pesto Spaghetti, Sardine in Oil,
|                 : Sauteed Clam, Sauteed Mushroom, Sauteed Mussel, Sauteed
|                 : Oyster, Sauteed Spinach, Spaghetti Carbonara, Spaghetti
|                 : Napolitan, Spaghetti Pescatore, Squid Ink Spaghetti,
|                 : Tortilla
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Orange                                                                     \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _ _ _
| Sapling Characteristics
|
|    Purchase Price : 860G
| Purchase Location :
|       Growth Time : 30 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
|          Season : Summer
|      Sale Price : 120G / 140G / 160G / 290G
| Used in Recipes : Marmalade, Orange Cake, Orange Candy, Orange Cookies,
|                 : Orange Ice Cream, Orange Juice, Orange Pie
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [RANCH]                                                           //
       //                                                        Ranching   //
      //                                                                   //
     //  "And God said, 'Let the land produce                             //
    //  living creatures according to their kinds.'                      //
   //  And it was so." -Genesis 1:24                                    //
  //                                                                   //
 //___________________________________________________________________//
|/
| Ranching refers to the livestock and poultry portion of the game. At the
| start of the game, you'll have an empty coop, a barn and a cow as soon as
| your drop by Horn Ranch to get it. But there's a lot more that you need to
| know before you can effectively start raising animals.
|
|    _________________________________________________________________________
|   / [GETST]                                                                 /
|  /                                                        Ranching Basics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Animal Parade takes a page from the A Wonderful Life book and gives you a
| cow really early in the game. You start the game off with a barn, and the
| first time you visit Horn Ranch and talk to Cain, he'll give you a baby
| cow.
|
| But in order to take care of your cow, and get more animals, there's a bit
| of preparation involved. The stuff in this section doesn't necessarily need
| to be done before you start raising your livestock and poultry, but it
| isn't involved in the day-to-day maintenance of the animals.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BN&CP] _
| The Barn and Coop                                                          \
|                                                                             \
| Like I said, you start the game with a Barn and Coop -- you don't have to
| build them. However, you'll also notice that early on, they're really
| small: the Barn can hold only three animals, while the Coop can hold only
| four (and no silkworms!).
|
| That'll work fine early on, but later you'll want to start expanding both
| of them. Both the Barn and the Coop have three sizes: Small, Medium and
| Large.
|   - A Medium barn will hold 5 livestock animals, while a Large barn will
|     hold 8 livestock animals.
|   - A Medium coop will hold 8 poultry animals, while a Large coop will hold
|     12 poultry animals and 4 silkworms.
|
| To upgrade, you'll have to talk to the Carpenter's. You'll need to gather a
| whole lot of lumber first, though, and even after that, the upgrades are
| pretty expensive. For more information on gathering Lumber, search for
| [-LUMBR-] without the dashes. For more information on the prices and lumber
| requirements for each upgrade, check the Carpenter's Shop section by
| searching for [-SH_CS-] without the spaces.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PURCH] _
| Purchasing                                                                 \
|                                                                             \
| All livestock and poultry are purchased from Horn Ranch, from Hannah
| specifically. Every livestock animal can be purchased as either a baby or
| an adult. Babies are cheaper, but take some time to grow before they can
| produce any animal products or can be ridden.
|
| Poultry can only be purchased as babies (chicks and ducklings). They're
| significantly cheaper than livestock animals and require less care, but
| they also don't give quite as much profit. Silkworms, on the other hand,
| don't have a young and adult form, so you'll always buy them as adults.
|
| To purchase an animal, talk to Hannah inside Horn Ranch. Choose the animal
| and you'll be asked to name it. Then the animal will appear at your house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LIMIT] _
| Livestock Limits                                                           \
|                                                                             \
| This is an interesting feature in Animal Parade. While there are five
| livestock animals -- the cow, goat, sheep, horse and ostrich -- you can
| only have three types at a time. If your barn is fully upgraded, you can
| have up to 8 livestock animals -- but only three kinds.
|
| In case the message isn't clear enough, here are some examples. If you have
| a cow, a sheep and a goat, then you can't buy a horse or ostrich. You can
| buy more cows, sheep and goats, though. If you want to buy a horse or
| ostrich, you'll have to sell all your cows, all your sheep or all your
| goats. Otherwise, Hannah won't sell them to you.
|
| So what does this mean? You actually need to put some thought into which
| three animals you choose. But, it's not really that hard of a decision.
| Cows, sheep and goats are far, far more profitable than the ostrich (which
| isn't profitable at all) and the horse (which doesn't produce anything at
| all). So, odds are you're most interested in those.
|
| Now, the caveat is that the horse and ostrich are faster. However, sheep
| and goats are fairly fast to ride as well, and with the circus animals from
| Theodore's Circus providing shortcuts to most major places on the island,
| chances are you won't have much trouble getting from place to place.
|
| Granted many people will want a horse just to have a horse, so you might be
| wondering what to choose for the other two animals: cows, goats and sheep
| all produce milk (yes, you read that right -- sheep produce milk too), but
| sheep also produce wool. Sheep Milk is slightly less profitable than Goat
| Milk, and both are less profitable than Cow Milk -- but the sheep's wool
| makes up for the slight drop in profit. So, if you want a horse, the most
| profitable choices for your other two animals are the Cow and Sheep.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Colors                                                              \
|                                                                             \
| Personally, I don't care what color my animals are, but some people do, so
| let's talk about that for a second.
|
| Except ostriches, every livestock animal has multiple possible colors. The
| sheep, for example, can be white or black. However, the color you get isn't
| totally randomly determined: Hannah only sells one color for each animal.
| If you want the other colors, you'll have to breed them. That makes the
| white horse, black goat, and brown cow somewhat rare commodities (although
| if you ask me, black & white should be the more special cow color).
|
|    _________________________________________________________________________
|   / [CARET]                                                                 /
|  /                                                            Care-Taking  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Now that you've got some animals, it's time to take care of them. Every
| animal requires some type of attention every single day for it to be happy,
| healthy and profitable.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FEEDN] _
| Feeding                                                                    \
|                                                                             \
| Animals, like people, have to eat. Granted your character apparently
| doesn't have to eat, but you get the picture. Every field you can start
| with has a pre-planted field of grass that will automatically start growing
| when you purchase your barn or coop. Yes, the grass is psychic.
|
| Every animal, no matter the stage of growth, needs to eat every day. The
| penalty for missing a day is that the animal will take one day longer to
| produce its next product. For animals like cows, goats and chickens which
| produce something every day, they will basically skip a day. For animals
| like ducks, silkworms, ostriches and sheep which produce products at a
| longer interval, it will take one day longer than it would have otherwise.
|
| If you go a few days in a row without feeding a given animal, it will die.
| Cain will come to your house and yell at you for this. For more information
| on animal death, see the Death section below by searching for [-DEATH-]
| without the spaces.
|
| The border around an animal's name will change from red to blue when the
| animal has been fed for the day. Use this to keep track of which ones have
| been fed so far. Animals must have eaten by 8:00PM or they will not eat for
| the day.
|
| There are two ways to feed your animals: feeding them with feed and fodder,
| and letting them graze.
|
| _ _ _ _
| Grazing
|
| Generally speaking, letting them graze is the simpler option. Every animal
| (except silkworms) can be let outside to get their nom on in the field
| outside your house. Once let outside, each will eat one patch of grass per
| day. Animals can be let outside to graze in every season, even Winter.
|
| The grass grows fast enough for every animal to graze every day, so don't
| worry about running out if you think you have too many animals.
|
| To let your animals out to graze, just ring the bell outside the barn. This
| will let every animal out into the lawn. Unlike Tree of Tranquility,
| though, they won't automatically return inside -- you'll need to remember
| to put them back in. This is especially important for chickens and ducks,
| which won't lay eggs unless they're inside.
|
| In some cases, however, letting the animals graze is not the best option.
| They should not be let outside if it's raining or snowing, so in these
| cases it's better to feed them inside. Silkworms cannot graze outside, and
| thus must be fed manually. Additionally, hand-feeding them carries a more
| substantial affection boost, so if you want to get your animal's hearts up
| faster, you need to know about feed, fodder and manual feeding. And yes,
| I'm aware this paragraph read like the disclaimers at the end of a medicine
| commercial.
|
| _ _ _ _
| Feeding
|
| Your other option for feeding your animals is to obtain feed and fodder to
| give to your animals directly. You'll need to do this at least part of the
| time, given that animals should be be let outside when it is raining or
| snowing. Additionally, feeding them manually can raise their heart level
| faster. Silkworms cannot be let outside, and thus must be fed manually with
| feed.
|
| Fodder can be obtained in two ways: it can be purchased from Horn Ranch for
| 15G each, or you can cut your own grass with the sickle. Purchasing is
| typically the better option so that there is plenty of grass for the
| animals to graze. Feed can also be bought for 15G each from Horn Ranch, and
| cannot be obtained any other way.
|
| You'll need to keep at least some feed and fodder on hand in case of rainy
| or snowy days. You don't want to get stuck on a rainy day with no feed or
| fodder, especially if it's Monday when Horn Ranch is closed.
|
| To feed your animals with feed and fodder, pull the food out of the spout
| at the back of the barn and coop by standing against it and pressing A. For
| efficiency, pull out as many feeds or fodders as you need before giving it
| to your animals.
|
| Once you have the animal food, you have two options: give it to each animal
| directly, or place it in their feed bins. There is no good reason to place
| it in their bins, though; giving it to them directly raises their heart
| level more and takes no extra time. Note that each barn animal and each
| silkworm has its own feeding trough, but the coop has only "community"
| feeding areas to be shared by all the chickens and ducks.
|
| Both hand-feeding and letting animals graze carry a heart level boost; but
| the grazing boost comes from letting the animal out in general, so you can
| pick up both boosts in one day by hand-feeding the animal first, then
| letting her outside.
|
| The bins do serve a purpose: if you put feed in a bin, the animals will use
| it as a 'back-up' meal, and eat it on a day when you did not feed them
| otherwise. This can be useful as a fallback in case you are worried about
| forgetting to feed them or running out of time in a given day.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVIN] _
| Moving Animals                                                             \
|                                                                             \
| Animals can be called and moved in four different ways. One of the most
| interesting elements of Animal Parade is that every animal can be ridden,
| although some are clearly faster than others.
|
| _ _ _ _
| Riding
|
| All livestock animals -- cows, sheep, goats, ostriches and horses -- can be
| ridden from place to place. You can't ride these animals, though, until
| their heart level is at least 6 hearts. They also have to be an adult, but
| there's no way to raise an animal to 6 hearts before it grows to its adult
| form.
|
| To ride, simply stand alongside the animal and press A -- you'll be
| prompted to hop on. Animals can be ridden into and out of the barn, and
| around town. If you dismount, the animal will stay in roughly the same area
| for a decent period of time.
|
| While you can ride all the animals, they don't all move at the same speed:
| the ostrich and horse are the fastest, followed by the goat and sheep, and
| then the cow. The higher the animal's heart level, the faster it moves.
|
| Avoid riding any animals in bad weather, though. If snow is only on the
| ground, it's ok -- but if snow is falling or it's raining in any way, the
| animal is likely to get sick if you ride it around in the rain.
|
| _ _ _ _ _
| Whistling
|
| If you find yourself out and about and want a ride, you can also whistle
| for an animal. Press A and B at the same time to call an animal to you.
| Note that in some areas, like on Toucan Island, you can't whistle for
| animals. I also have no idea yet what controls what animal will come.
|
| Note that blowing the whistle that Owen gives you will call a circus animal
| to you, not a livestock animal; and that's only after completing the
| Theodore's Circus Event -- search for [-THEOD-] without the dashes for more
| information on that.
|
| _ _ _ _ _
| Hand Bell
|
| All livestock can be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few
| steps off-screen) will walk towards your character. This isn't actually
| that useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to
| make it easier to move the animals in and out, but in Animal Parade...
|
| _ _ _ _ _
| Barn Bell
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your
| animals to graze in the yard, simply let them out in the morning using the
| bell, then put them back in at night using it. That will give them ample
| time to graze and eat their fill, and will raise their affection levels
| too. This bell will summon both barn animals and coop animals.
|
| Note that unlike Tree of Tranquility, animals will not automatically go
| back inside at the end of the night. That means that if the weather's bad
| the next day, they'll still be outside in it. Also, chickens and ducks
| won't lay eggs unless they're put inside for the night. In short, let your
| animals back inside!
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANHTL] _
| Animal Heart Levels                                                        \
|                                                                             \
| For most aspects so far, poultry (chicken, ducks and silkworms) and
| livestock (cows, goats, sheep, horses, ostriches) have been identical.
| However, when it comes to raising your animal's affection points, there is
| a strong difference between poultry and livestock.
|
| _ _ _ _ _ _ _ _ _ _ _
| Poultry Heart Levels
|
| Like the villagers, poultry operate on a 10-heart system for affection -
| each heart corresponds to 100 heart points. So, raising a poultry animal's
| affection by 100 heart points corresponds to an increase in 1 heart on
| their heart level. You can check your poultry's heart level by opening up
| the menu screens, scrolling to the Heart icon and scrolling down to
| Animals.
|
| There are three ways to increase a poultry animal's heart points: giving
| them feed by hand, picking them up, and letting them outside. Letting them
| outside is the best way, but you can get the hand-feeding bonus by feeding
| them before letting them out. If you let them out first, they'll eat
| outside. Note, though, that the time it takes to hand-feed each chicken and
| duck really isn't worth the extra bonus.
|
| This also makes it clearer why it takes ages and ages to raise a silkworm's
| heart level, as they can't be let outside. Fortunately, the dye pot and
| yarn maker make silkworm's affection relatively irrelevant -- product
| quality is based on heart level, but dyed silk yarn doesn't have a quality
| rating. But we'll get to that later.
|
| Unfortunately, it's a lot easier to lower a poultry animal's heart level
| than raise it. Two actions lower their heart level: letting them outside in
| the rain and using a tool on them. Fortunately though, forgetting to feed
| them does not appear to lower their affection: instead, they just don't
| give products for a couple days after a missed feeding. Of course,
| forgetting to feed them for days on end will kill them, which could be
| considered the "ultimate" affection lowerer.
|
| Overall, the best routine for chickens, ducks and silkworms is to wake up,
| let them all outside to eat, enter the coop to gather the eggs and silk,
| then feed the silkworms. The bonuses for picking up and hand-feeding the
| chickens and ducks really aren't worth the huge amount of extra time it
| takes. Letting the chickens and ducks out before you enter the coop is just
| to cut down on the load time.
|
| _ _ _ _ _ _ _ _ _ _ _ _
| Livestock Heart Levels
|
| Like villagers and poultry, livestock operate on a 10-heart system. Each
| heart corresponds to 100 heart points - so, raising an animal's heart
| points by 100 corresponds to an increase in 1 in their heart level.
|
| There are several ways to increase livestocks' heart points: hand-feeding
| them, letting them outside, brushing them, milking or shearing them, and
| riding them.
|
| Raising the affection of livestock is a lot faster than raising the
| affection of chickens, ducks and silkworms. And like poultry, you can
| receive heart points both for hand-feeding and for letting your livestock
| outside. Again, this may not be worth it to you as the benefit is
| relatively small.
|
| Perhaps the best part of this is that the act of obtaining a sell-able
| product from a livestock animal itself raises the animal's heart level.
|
| Overall, the best routine for the livestock animals will depend on where
| you are in the game. Brushing them gives a big enough heart level boost
| that it's worth doing every day, and you'll obviously want to let them
| outside and milk/shear them every day. The big decision to make is whether
| to milk, shear and brush them inside or outside: early in the game when
| time is at a premium, you might want to do it inside since time stops
| indoors. Later in the game, when the days seem to creep by, it can be nice
| to let them outside and pass some time while you take care of them. Plus,
| you deal with fewer load times by letting them outside first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIPR] _
| Animal Products                                                            \
|                                                                             \
| So you've got the animals, you've paid a fortune for them, you've taken
| great care of them... for what? For profit, of course!
|
| The main reason to keep animals is because the products they produce are
| among the most profitable items in the game. While the animal's alive and
| an adult, it will produce a product on a specific schedule. Most animals
| will produce a product every day, but others will produce one every 2, 4 or
| 6 days.
|
| The method for obtaining the items differs from animal to animal. For eggs
| and silk cocoons, for example, the item will just appear on the barn or
| coop floor each morning. All you need to do is pick them up. Milk and wool,
| though, require you to take an item (milker and shears, respectively) and
| use them on the animal. The item will replace the tool in your hands.
|
| Like crops, animal products have quality ratings. The quality of an item is
| based largely on the affection level of the animal it's obtained from. It's
| not a direct thing -- a single cow could produce Perfect milks for three
| days in a row, then produce Good milks for a week. It's just influenced by
| heart level, not directly controlled.
|
| So what's the influence like? At the lower heart levels, you'll get almost
| all Decent products. Around 3 to 4 hearts, you'll start getting Decent and
| Good products in about the same proportion, and you'll get your first
| Perfect products too. Once you get to around 6 and 7 hearts, you'll get
| about the same number of Perfect products as Good products, with the
| occasional Decent and Shining products. Finally, at the maximum heart
| level, you'll get Shining products pretty regularly, but you'll still get
| mostly Perfect products.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PROPR] _
| Processed Products                                                         \
|                                                                             \
| If you really want to rake in the profit, though, there's one more thing
| you need to know about: the Makers. The Makers are items that let you take
| a normal animal product and transform it into a more valuable, more useful
| product. There are five Makers in the game (the way I count them, at
| least):
|   - Mayonnaise Maker: Changes Chicken, Duck or Ostrich Eggs into
|     Mayonnaise, Duckonnaise or Ostonnaise.
|   - Butter Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
|     Butter.
|   - Cheese Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
|     Cheese.
|   - Yarn Maker: Changes Wool, Silk Cocoons or Flax into Wool Yarn, Silk
|     Yarn or Flax Yarn.
|   - Dye Pot: Changes Wool Yarn, Silk Yarn or Flax Yarn into Dyed Wool Yarn,
|     Dyed Silk Yarn or Dyed Flax Yarn. The color is determined by what herb
|     or flower you add to the pot.
|
| The Mayonnaise Maker will sit in the coop after purchased; the Cheese, Yarn
| and Butter Maker will sit in the barn; and the Dye Pot has to be placed in
| the kitchen like any other kitchen utensil. All are purchased from the
| General Store.
|
| Be careful, though: while usually putting an item in a Maker will increase
| its quality, there are certain items that will actually lose value when
| changed into something else. These are:
|   - Good or higher Duck Eggs, as Duckonnaise has no quality rating.
|   - Good or higher Ostrich Eggs, as Ostonnaise has no quality rating.
|   - Good or higher Silk Yarn, as all colors of Dyed Silk Yarn sell for less
|     than Good Silk Yarn.
|   - Good or higher Wool Yarn, as all colors of Dyed Wool Yarn sell for less
|     than Good Wool Yarn.
|   - Perfect or higher Flax Yarn, as all colors of Dyed Flax Yarn sell for
|     less than Perfect Flax Yarn.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BREED] _
| Breeding                                                                   \
|                                                                             \
| Except for the silkworms, every animal can be bred on your farm. Breeding
| has the following benefits:
|   - Breeding is cheaper than buying a new animal.
|   - Breeding does not remove your animal's ability to be milked or ridden
|     during the pregnancy (for livestock
|   - With breeding, you can get an animal of a rarer color, like a white or
|     black horse, or a black cow, goat or sheep.
|   - Both the parent and child receive an affection boost from breeding.
|
| And the following drawbacks:
|   - Breeding takes some extra time, as you have to wait for the birth, and
|     then for the animal to grow up.
|   - You have to have an extra spot open in your barn for the duration of
|     the pregnancy, so effectively you miss out on a week of having another
|     animal.
|
| To breed livestock, you'll need to purchase one of the four Miracle Potions
| from Horn Ranch: Cow, Sheep, Goat or Horse Miracle Potion. Buy it, use it
| on the animal, then wait the amount of time listed in The Animals section
| below.
|
| For poultry and ostriches, you'll just need to grab one of their eggs and
| put it in the incubator. There's a chicken and duck egg incubator in the
| coop, and an ostrich egg incubator in the barn. You can also incubate eggs
| that you just purchased from Horn Ranch, which can be a nice way to get
| your first chicken, duck or ostrich if you don't want to buy a chick
| (though you'll make up the purchase price in the extra week of having an
| adult chicken).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ILLNS] _
| Illness                                                                    \
|                                                                             \
| Occasionally, you'll find your animal is in a consistently bad mood, shows
| a sad face, and won't let you ride it. It probably won't give any milk
| either, or lay any eggs.
|
| This happens when the animal is sick. Usually this will only happen if
| you've let the animal out in the rain, but it can also happen when you
| forget to feed them, or occasionally just randomly.
|
| When this happens, you'll need to get some Animal Medicine from Horn Ranch.
| Animal Medicine works just like Miracle Potions -- just use it on the
| animal and voila, all better.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELLN] _
| Selling                                                                    \
|                                                                             \
| Cute as they are, sometimes you just get sick of seeing those little animal
| faces. Or maybe you want to try out one of the other animals, and so you
| need to get rid of some of the ones you have. Regardless of the reason,
| you'll find that at some point, you need to sell your animals.
|
| Selling is easy. Just go talk to Hannah at Horn Ranch and choose the Sell
| Animals option. She'll give you a list of your animals, and you can choose
| which to sell. The sale price will be based on what the animal is and how
| high their hearts are -- a higher heart-level animal will sell for more.
|
| Some people wonder if it'd be profitable to buy a cow, raise it to 10
| hearts, then sell it and buy a new one. Unfortunately, not really -- the
| money you make from having high-quality milk to sell in the time it takes
| to raise another one is far more than the money you get by selling the cow.
| Still, it can be useful to sell an animal that's about to die, though
| that's always hard to predict.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DEATH] _
| Death                                                                      \
|                                                                             \
| Ashes to ashes, dust to dust, blah blah blah. Each animal has an
| approximate lifespan, and as it meets and surpasses that lifespan, the
| chances of death increase. Animals may also die if you don't feed them for
| too many days in a row.
|
| When an animal dies, Cain will come to your ranch and tell you, then hold a
| small funeral for the animal at the cemetery. If the animal died of old
| age, he'll console you; but if it died of neglect, he'll yell at you.
|
|    _________________________________________________________________________
|   / [THEAN]                                                                 /
|  /                                                            The Animals  /
| /                                                                         /
|/_________________________________________________________________________/
|
| _ _ _ _
| Chicken
|
|    Purchased From : Horn Ranch
|       Appearances : White
|             Price : 1000
|       Ranch Level : 1
|         Residence : Coop
|          Breeding : Yes; use the incubator in the coop
|     Time to Birth : 7 days
| Time to Adulthood : 7 days
|          Lifespan : 2 years
|    Product Prices : Egg; get daily.
|                   : 50G / 80G / 110G / 150G
|                   :
|                   : Mayonnaise (with Mayo Maker); get daily.
|                   : 80G / 100G / 120G / 190G
| _ _
| Cow
|
|    Purchased From : Horn Ranch
|       Appearances : Black & White; Black; Brown
|             Price : 1200 (newborn), 2400 (adult)
|       Ranch Level : 1 (newborn), 2 (adult)
|         Residence : Barn
|          Breeding : Yes; use a Miracle Potion from Horn Ranch
|     Time to Birth : 14 days
| Time to Adulthood : 14 days
|          Lifespan : 3 years
|    Product Prices : Cheese (with Milker; Cheese Maker); get daily.
|                   : 190G / 280G / 370G / 560G
|                   :
|                   : Butter (with Milker; Butter Maker); get daily.
|                   : 190G / 280G / 370G / 560G
|                   :
|                   : Milk (with Milker); get daily.
|                   : 170G / 260G / 350G / 510G
| _ _ _
| Duck
|
|    Purchased From : Horn Ranch
|       Appearances : White
|             Price : 800
|       Ranch Level : 1
|         Residence : Coop
|          Breeding : Yes; use the incubator in the coop
|     Time to Birth : 7 days
| Time to Adulthood : 7 days
|          Lifespan : 2 years
|    Product Prices : Duckonnaise (with Mayo Maker); get every 2 days.
|                   : 140G
|                   :
|                   : Egg; get every 2 days.
|                   : 80G / 120G / 160G / 240G
| _ _ _
| Goat
|
|    Purchased From : Horn Ranch
|       Appearances : White; Black
|             Price : 1500 (newborn), 3000 (adult)
|       Ranch Level : 2 (newborn), 4 (adult)
|         Residence : Barn
|          Breeding : Yes; use a Miracle Potion from Horn Ranch
|     Time to Birth : 7 days
| Time to Adulthood : 14 days
|          Lifespan : 2.5 years
|    Product Prices : Milk (with Milker); get daily.
|                   : 140G / 230G / 310G / 480G
|                   :
|                   : Cheese (with Milker; Cheese Maker); get daily.
|                   : 150G / 250G / 350G / 530G
|                   :
|                   : Butter (with Milker; Butter Maker); get daily.
|                   : 150G / 250G / 350G / 530G
|              Note : In addition to the Horn Ranch level, your barn must be
|                   : at Level 2 to buy a goat.
| _ _ _
| Horse
|
|    Purchased From : Horn Ranch
|       Appearances : White; Black
|             Price : 2000 (newborn), 4000 (adult)
|       Ranch Level : 2 (newborn), 3 (adult)
|         Residence : Barn
|          Breeding : Yes; use a Miracle Potion from Horn Ranch
|     Time to Birth : 14 days
| Time to Adulthood : 14 days
|          Lifespan : 3 years
| _ _ _ _
| Ostrich
|
|    Purchased From : Horn Ranch
|       Appearances : Black
|             Price : 3000 (newborn), 6000 (adult)
|       Ranch Level : 4 (newborn), 4 (adult)
|         Residence : Barn
|          Breeding : Yes; use Ostrich Egg incubator in the barn
|     Time to Birth : 7 days
| Time to Adulthood : 14 days
|          Lifespan : 3 years
|    Product Prices : Ostonnaise (with Mayo Maker); get every 6 days.
|                   : 450G
|                   :
|                   : Egg; get every 6 days.
|                   : 350G / 530G / 700G / 1050G
|              Note : In addition to the Horn Ranch level, your barn must be
|                   : at Level 3 to buy an ostrich.
| _ _ _
| Sheep
|
|    Purchased From : Horn Ranch
|       Appearances : Gray; White; Brown; Black
|             Price : 1800 (newborn), 3600 (adult)
|       Ranch Level : 1 (newborn), 2 (adult)
|         Residence : Barn
|          Breeding : Yes; use a Miracle Potion from Horn Ranch
|     Time to Birth : 7 days
| Time to Adulthood : 14 days
|          Lifespan : 2.5 years
|    Product Prices : Butter (with Milker; Butter Maker); get every 4 days.
|                   : 130G / 230G / 330G / 510G
|                   :
|                   : Cheese (with Milker; Cheese Maker); get every 4 days.
|                   : 130G / 230G / 330G / 510G
|                   :
|                   : Milk (with Milker); get every 4 days.
|                   : 120G / 210G / 300G / 460G
|                   :
|                   : Yarn (with Sheers; Yarn Maker); get every 4 days.
|                   : 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G
|                   : (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple)
| _ _ _ _ _
| Silkworm
|
| Purchased From : Horn Ranch
|    Appearances : White
|          Price : 4000
|    Ranch Level : 1
|      Residence : Coop
|       Breeding : No; cannot be bred
|       Lifespan : 1.5 years
| Product Prices : Silk Yarn (with Yarn Maker); get every 4 days.
|                : 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow)
|                : / 730G (Green) / 1060G (Blue) / 730G (Purple)
|                :
|                : Cocoon (with Nothing); get every 4 days.
|                : 660G / 990G / 1320G / 1980G
|           Note : Silkworms will not be available until you have upgraded
|                : your coop to Large.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [PETSS]                                                           //
       //                                                            Pets   //
      //  "You can say any fool thing to a dog, and                        //
     //  the dog will give you this look that says,                       //
    //  'My God, you're right! I never would've                          //
   //  thought of that!'" -Dave Barry                                   //
  //                                                                   //
 //___________________________________________________________________//
|/
| The Pets system debuted in Tree of Tranquility, but didn't work all that
| well. It took an age and a half to... oh wait, this is a guide, not a
| review.
|
| The Pets system in Animal Parade is much improved over the one in Tree of
| Tranquility. Pets are easier to befriend, and they actually do stuff this
| time instead of just hanging around your house getting in your way.
|
|    _________________________________________________________________________
|   / [PETME]                                                                 /
|  /                                                          Pet Mechanics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Pets are wild animals that reside in various locations around the game
| world. At first, they'll live outside, following their own little routines.
| But as you meet and befriend them, they'll come to be open to being adopted
| in your household.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meeting the Pets                                                           \
|                                                                             \
| There are two dozen different wild animals around the game world. You'll
| find them in various different locations, and some are only available in
| certain seasons. Bears, for example, all seem to disappear into their caves
| in the winter.
|
| To meet a wild animal, just go find it and talk to it by pressing A. You
| can find the various locations of the wild animals in the sections below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Befriending Pets                                                           \
|                                                                             \
| Once you've met a potential pet, it will be added to the Wild Animals
| screen on your menus. Now it's time to start befriending the animal.
|
| There are two things to do to befriend an animal:
|   - Pet it, by pressing A when you're nearby -- note that you'll only get
|     the 'petting' bonus once per day.
|   - Give it gifts, by pulling out a gift and pressing A toward the animal
|     to give it to them. Most animals like most gifts, but they all have
|     their favorites.
|
| The most efficient thing to do with gifts is just to give the pet gifts
| until it stops accepting them: that means you've reached the maximum heart
| level bonus you can receive for the day.
|
| Monitor the number of hearts each animal has on the menu screen: when the
| animal reaches 6 hearts, you'll get the chance to invite the wild animal to
| be your pet.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Adopting Pets                                                              \
|                                                                             \
| To adopt a wild animal, you need to raise its heart level to 6 hearts.
| After that, you'll receive a prompt about adopting it every time you talk
| to the animal.
|
| If you choose to adopt it, the animal will move into your house. The number
| of animals you can adopt is limited by your house size, though: like Tree
| of Tranquility, you can have as many pets as the current level of your
| house, for a maximum of four pets in a level 4 house. If you adopt a new
| wild animal when you're already at the maximum, you'll get the chance to
| kick one of your current animals out -- but you won't get that option
| unless you're adopting a new animal, so once you adopt an animal, you're
| guaranteed to always have at least that many pets.
|
| Most animals will live on the main floor of your house, but the two biggest
| -- the Bear and the Panda (not the cubs of either) will live on the top
| floor, and therefore for those you have to have a Level 4 house. Those two
| animals still count against the four total animals you can have, even
| though they live upstairs.
|
| Once you adopt a pet, it will move from the Wild Animals list on your menus
| to the Pets list, and will be identified by the name you give it instead of
| its animal type.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Owning Pets                                                                \
|                                                                             \
| Pets in Animal Parade aren't just decorative: they actually serve multiple
| purposes. You can still pet them and give them food once you've adopted
| them, but now you can do two new things: train them and walk with them.
|
| _ _ _ _ _
| Training
|
| Remember that whistle that Owen gave you? It's not just for whistling for
| circus animals; it can also be used to teach your pets some tricks. The
| system is simple: while the animal is still in your house (blowing it
| outside will call circus animals), use the whistle. The animal nearest to
| you will do a trick.
|
| You can do this once a day, and as you do it more and more, the trick your
| pet does will get more difficult. There's nothing more to it than that --
| just do it once per day, and you'll notice the pet does cooler things.
|
| But, there's a purpose to all this: the Pet Contest at the Animal Festival.
| At the Animal Festival, you can enter your pet into a trick contest, where
| the best trick wins. The more you've trained the pet you enter, the better
| chance it has to win.
|
| _ _ _ _
| Walking
|
| When you talk to a pet in the morning, you'll get the option to take a walk
| with it. If you accept, it'll follow behind you.
|
| Be careful as the pet will get annoyed with you if you get out of sight
| (basically, if the pet is no longer on screen). This can be a problem if
| you're walking with a slow animal, but remember you can always send the
| animal back by turning around and talking to it.
|
| Walking with the animal will raise its affection. I don't think it's based
| on how long the walk is: just walking is all it takes. But, once you've
| already adopted the animal, is there any point in raising its affection? I
| don't think so.
|
| Walking has another purpose those: animals will dig up mushrooms and herbs
| when they're out walking with you. It'll only work when they're on screen
| with you and moving (and thus, you're moving), but as long as that's true
| they'll dig up some mushrooms and herbs and give them to you. So, it's good
| to take pets with you when you go out to do your chores in the morning.
|
|    _________________________________________________________________________
|   / [THEPE]                                                                 /
|  /                                                               The Pets  /
| /                                                                         /
|/_________________________________________________________________________/
|
| _ _ _
| Bear
|
|   Location : Near the Goddess Spring in Garmon Mine District
| Appearance : Large, brown bear
|       Note : You can only adopt the Bear if you have a Level 4 house. The
|            : Bear will live upstairs.
| _ _ _ _ _
| Bear Cub
|
|   Location : Near the Goddess Spring in Garmon Mine District (near its
|            : mother)
| Appearance : Small, brown bear.
|       Note : Note that this is a Bear Cub, and will live downstairs in your
|            : house. Its mother, if adopted, will live upstairs.
| _ _ _
| Boar
|
|   Location : Outside Horn Ranch
| Appearance : Small, brown pig-looking boar.
| _ _ _ _ _ _
| Cat (Black)
|
|   Location : outside the Church
| Appearance : Small, black cat.
| _ _ _ _ _ _ _
| Cat (Orange)
|
|   Location : Behind the Inn
| Appearance : Small, orange cat.
| _ _ _ _ _ _
| Cat (White)
|
|   Location : Near the Lighthouse
| Appearance : Small, white cat.
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dog (Large) (Black & White)
|
|   Location : Near Town Hall
| Appearance : Large, black and white dog.
| _ _ _ _ _ _ _ _ _ _
| Dog (Large) (White)
|
|   Location : outside the Church
| Appearance : Large, white dog.
| _ _ _ _ _ _ _ _ _ _
| Dog (Small) (Black)
|
|   Location : outside the Church
| Appearance : Small, black dog.
| _ _ _ _ _ _ _ _ _ _
| Dog (Small) (Brown)
|
|   Location : outside the Church
| Appearance : Small, brown dog.
| _ _ _
| Duck
|
|   Location : By the pond, near the waterfall in Garmon Mine District
| Appearance : Small, brown and green duck,
|       Note : Note that this duck won't lay any eggs or live in your coop.
|            : Why is it different? I have no idea.
| _ _ _
| Frog
|
|   Location : Flute Fields, near the river bank
| Appearance : Small, green frog.
| _ _ _ _
| Monkey
|
|   Location : Toward the East side of Garmon Mine District
| Appearance : Medium-sized brown chimp.
| _ _ _
| Panda
|
|   Location : Behind Pineapple Inn on Toucan Island
| Appearance : Large, black and white panda bear.
|       Note : You can only adopt the Panda if you have a Level 4 house. The
|            : Panda will live upstairs.
| _ _ _ _ _
| Panda Cub
|
|   Location : Behind Pineapple Inn on Toucan Island (near its mother)
| Appearance : Small, black and white panda bear.
|       Note : Note that this is a Panda Cub, and will live downstairs in
|            : your house. Its mother, if adopted, will live upstairs.
| _ _ _ _
| Penguin
|
|   Location : Toucan Island
| Appearance : Small, black and white penguin.
| _ _ _ _ _ _ _ _
| Rabbit (Black)
|
|   Location : Flute Fields, near the waterwheel
| Appearance : Small, black rabbit.
| _ _ _ _ _ _ _ _
| Rabbit (White)
|
|   Location : Flute Fields, near the beach
| Appearance : Small, white rabbit.
| _ _ _ _
| Raccoon
|
|   Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown raccoon.
| _ _ _
| Snake
|
|   Location : Outside the Lower Garmon Mine
| Appearance : Long, thin, green snake.
| _ _ _ _ _
| Squirrel
|
|   Location : At the fork in Flute Fields
| Appearance : Small, brown squirrel.
| _ _ _ _
| Turtle
|
|   Location : In Fugue Forest, near the witch's house
| Appearance : Small, green turtle.
| _ _ _ _ _ _ _ _
| Weasel (Brown)
|
|   Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown weasel.
| _ _ _ _ _ _ _
| Weasel (Grey)
|
|   Location : In Fugue Forest, towards the end of the main path
| Appearance : Small, grey weasel.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FISHN]                                                           //
       //                                                         Fishing   //
      //                                                                   //
     //  "Caution is a most valuable asset                                //
    //  in fishing, especially if you                                    //
   //  are the fish." -Unknown                                          //
  //                                                                   //
 //___________________________________________________________________//
|/
| Aside from ranching and fishing, the deepest money-making portion of the
| game is fishing. There are fishing locations all over the island, and
| almost 50 different types of fish.
|
|    _________________________________________________________________________
|   / [FISHB]                                                                 /
|  /                                                         Fishing Basics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Before you can become an expert fisherman, you've got to learn how to fish
| -- and that's what this section is for. And before you can learn to fish,
| you've got to get a rod -- and that's that this next heading is for.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G&STR] _
| Get & Level the Rod                                                        \
|                                                                             \
| See, told ya. The first thing you need to do to be able to fish is get the
| fishing rod. In Flute Fields by the river, you'll find Toby. When you first
| meet him, he'll give you your basic Fishing Rod.
|
| There, wasn't that simple? Now, the regular fishing rod will work, but not
| well. In order to catch better fish, you'll need to level and upgrade it.
|
| You can find detailed information on leveling and upgrading the rod in the
| tools section (search for [-TOOLS-] without the dashes), but here's a brief
| overview:
|   - Leveling the rod will allow you to catch rarer fish. You level the rod
|     just by using it -- flinging it levels it a little bit, but it'll level
|     more when you catch something. What's more, how much it levels when you
|     catch something is based on how hard that fish is to reel in, so
|     fishing for rare fish will level you up faster.
|   - Upgrading the rod will improve your odds of catching rarer fish.
|     Upgrading is done by taking the rod to Ramsey's Blacksmith Shop. You'll
|     need some money and three of whatever metal represents the next Rod
|     level (Iron, Copper, Silver, Gold or Rare
|
| Don't worry about those things right away, though -- you won't be able to
| upgrade until you've used the rod a bit, and using the rod a bit will take
| care of leveling it.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HWTFS] _
| How to Fish                                                                \
|                                                                             \
| So you've got your rod -- now you're read to fish!
|
| Fishing is easy. Go to a body of water, equip your rod and press A. Your
| rod will cast into the water. Now you play the waiting game: when something
| bites (and sometimes it can take a while), you'll see a tug on your line,
| feel a vibration in the WiiMote, and hear a sound. When that happens, press
| A as fast as possible -- if you do it fast enough, you'll catch the fish.
| If you don't do it fast enough, it'll get away.
|
| The longer you have to press A, the rarer the fish will be -- not that it
| matters, since you won't know how long it takes until you catch the fish.
|
| That's all there is to it. When you catch the fish, it'll appear in your
| hands. Ignore the size -- it's irrelevant.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHS] _
| Fishing Stamina                                                            \
|                                                                             \
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel
| it in.
|
| This makes for some very interesting strategy, because this is the only
| tool usage in the game where you can run out of stamina halfway through
| using a tool. With other tools, you know if one more use will deplete your
| stamina fully, but with a fishing rod it's dependent on how fast you reel
| in the fish (which itself is only dependent on the type of fish caught, not
| on your reeling skill). But, fortunately, if you run out of stamina halfway
| through reeling, you'll just lose the fish -- you won't pass out unless you
| use a tool again.
|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYF?] _
| Why Fish?                                                                  \
|                                                                             \
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
|   - Profit. Fishing is a great way to make some extra money. Many fish sell
|     for upwards of 200G, making it easy to make some extra cash in your
|     spare time, especially with a leveled and upgraded rod from the best
|     fishing spots.
|
|   - Power Berry. Fishing is the only way to obtain a certain Power Berry.
|     To obtain it you must level your rod up to level 5. Note, though, that
|     you don't need to upgrade it for this Power Berry, just level it
|     through usage. The next time you cast after that, you'll fish up this
|     Power Berry.
|
|   - Food. Fish make great dishes, and are the ingredients in dozens of the
|     game's recipes.
|
|   - Completion. One of the trophies in the game is a "Fish Trophy", which
|     is rewarded if you catch one of every type of fish.
|
|   - Farm Degree. One of the farm degrees available is for fishing. With a
|     strong rod and plenty of time and luck, it can be easier to become a
|     King of Fishing than some other areas.
|
|   - Plot Relevance. Various elements of the plot and other events require
|     you to have some fish. For example, to ring the Blue Bell you'll need
|     at least 5 fish.
|
|    _________________________________________________________________________
|   / [THEFI]                                                                 /
|  /                                                               The Fish  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Coming soon!
|
|    _________________________________________________________________________
|   / [FSHLO]                                                                 /
|  /                                                      Fishing Locations  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Coming soon!
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [MININ]                                                           //
       //                                                          Mining   //
      //                                                                   //
     //  "Genius is the gold in the mine. Talent                          //
    //  is the miner who works and brings it                             //
   //  out." -Marguerite Blessington                                    //
  //                                                                   //
 //___________________________________________________________________//
|/
| After farming, ranching and fishing comes mining. Mining is actually
| typically more profitable than fishing, but isn't quite as deep and
| nuanced.
|
|    _________________________________________________________________________
|   / [MINEB]                                                                 /
|  /                                                          Mining Basics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Mining is a rather simple process. To start, just grab your hammer (not
| your hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [-MINES-]
| without the dashes).
|
| Descend the first staircase at the entrance to find yourself on the 1st
| floor of the mine. Every floor (with a few exceptions) operates in the same
| way: a large area with several characteristic items. These include:
|   - Stairs: Each floor contains two staircases: one going up, and one going
|     down. The staircase you'll be looking for differs based on which mine
|     you're in.
|   - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
|     These X's, when stepped on, become either holes or geysers, plummeting
|     you down or rocketing you up a random number of floors.
|   - Rocks: Rocks are the foundation of the mine. Smashing them can yield
|     Ores, items or afflictions.
|   - Crystals: Crystals are like rocks, except they house more valuable
|     treasures, called Wonderfuls, and can also hold afflictions.
|   - Items: There are also some items that can be immediately spotted on the
|     mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock - this is the entire purpose of mining. If you do, you can
| either pick it up or leave it - if you leave it, it will remain on the
| ground indefinitely. You'll need to put your tool away to pick it up, and
| you can obviously only put it in your rucksack if you have space. Ores and
| wonderfuls dug up in the mine do not stack, unfortunately, although Pontata
| Roots, Mushrooms and Toadstools will.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to
| get down as far as you can, and sometimes you'll just want to find a
| particular item.
|
| Regardless of what you're there to do, though, the controls remain the
| same. Break rocks to try to find Ores; break crystals to try to find
| Wonderfuls; to descend, get to the staircase; and to ascend and leave the
| mine, get to the up staircase and choose 'top floor'.
|
| There's one important note to make, though. There are three mines in the
| game, and for one of them (the Upper Garmon Mine), you'll actually be
| ascending, not descending. So, when you move through this mine, look for
| the up staircase, not the down one. For consistency, though, I'll usually
| refer to this as "descending" the mine as well.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH&GY] _
| Stairs, Holes & Geysers                                                    \
|                                                                             \
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, look for a rock that has nothing bordering
| it, on the sides or diagonally. Only rocks with nothing bordering them can
| cover up staircases. Bust these rocks until you find the staircase.
|
| Cracks are a riskier, but often faster, way of descending. If you step on
| an 'X', you will fall down a random number of floors in the mine, between 1
| and 5. Additionally, cracks are often much more accessible than the stairs,
| given that a particular floor will contain several cracks but only one
| staircase. So, cracks are often a more efficient method for descending the
| mine - and, though you might suspect otherwise, holes carry no stamina
| penalty.
|
| Cracks have a risk associated with them, however: sometimes when you step
| on a crack, it will become a geyser instead of a hole. Geysers propel you
| upwards a random number of floors.
|
| Geysers become more frequent at lower floors, making it more difficult to
| get to the deepest sections of the mine. It's best to stick to stairs once
| you get down to the last few floors.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all
| the way to the surface.
|
| Note that in the Upper Garmon Mine, where you're ascending instead of
| descending, the geysers suddenly become beneficial while holes become
| detrimental. Fortunately, the proportions shift too -- you'll find mostly
| geysers on the lower levels of Upper Garmon Mine, and mostly holes as you
| get toward the top.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AFFLC] _
| Afflictions                                                                \
|                                                                             \
| "I think I have the black lung, pop." Zoolander quotes aside, Ores and
| Wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
|    Red : Stamina loss (your character loses stamina points - 20 for 'lost a
|        : little stamina', 50 for 'lost a lot of stamina')
|   Blue : Stamina immunity (no stamina penalty for using any tool).
|  Green : Stamina restoration (your character regains around 300 stamina
|        : points).
| Purple : Temporary confusion (joystick directions no longer map to the
|        : character's direction, and randomly change).
| Orange : Blindness (the visibility around your character drastically
|        : shrinks).
|  White : Slowness (your character's movement speed is severely restricted)
| or
|        : Quickness (your character's movement speed is drastically raised).
| Yellow : Drowsiness (your character becomes drowsy, which can only be cured
|        : by a Stay Awake or Super Stay Awake) or illness (your character
|        : becomes sick, which can only be cured by a Cold Medicine).
|
| You can get rid of any non-stamina related afflictions by changing floors.
| Any lost stamina will remain though, and if you hit some yellow gas to make
| you drowsy, that effect will remain as well.
|
| Afflictions will spread outward from the initial location in various
| patterns and at different speeds. Oftentimes you'll be able to avoid the
| affliction before it hits you - just run away as soon as you hear the sound
| of a gas spewing. Unfortunately you'll likely also miss the stamina
| restoration gasses, but that's a small price to pay.
|
| If you do get hit with an affliction, there are multiple items you can use
| to relieve the effect. For red gas (stamina loss), food or Bodigizers will
| restore that lost stamina. For purple, orange or white gas, a Remedy will
| remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will
| fix the problem.)
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OR&WN] _
| Ores & Wonderfuls                                                          \
|                                                                             \
| The two main items that can be found in the mine are Ores and Wonderfuls.
| Both are only accessible by smashing apart rocks (for Ores) and crystals
| (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful
| may appear on the ground for you to pick up.
|
| If I could italicize this next sentence, I would: Ores and Wonderfuls, by
| themselves, are essentially worthless. They have very low shipping values
| and cannot be used for tool upgrades, jewelry creations or effective gifts.
|
| Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if
| the true "identity" of the Ore or Wonderful is hidden from you, and can
| only be established by a gifted refiner - and conveniently, there is a
| gifted refiner on the island: Mira.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFIN] _
| Refining                                                                   \
|                                                                             \
| Every Ore and Wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an Ore or Wonderful holds
| corresponds to the color/type of the Ore or Wonderful: for example, Gold
| Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls
| have three different levels of treasure: for example, a blue-colored
| Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value),
| a Lapis Lazuli (low-value) or glass (junk).
|
| So how are you to tell what your Ores and Wonderfuls are? That's where Mira
| comes in. Mira works at the Blacksmith's Shop every day after you meet her
| at the graveyard on a sunny day, and she is a specialist at refining your
| Ores and Wonderfuls. To get Mira to refine your materials, talk to her over
| the counter and choose 'Refine' - don't just talk to her with the item in
| your hands or you'll inadvertently give it to her. Mira will let you know
| what the item truly is and will give it back to you: after that, the item
| will be identified in your rucksack as the Metal or Gem instead of an Ore
| or Wonderful. After that, you can use it for jewelry or tool upgrades. It
| will also make a better gift, and the shipping value will will be much
| higher. Metals and Gems will stack as well.
|
| Refining isn't free, though. For every item you ask her to refine, you'll
| have to fork over 35G. It's usually worth it -- every refined item sells
| for more than 35G, as long as it's not junk. Junk items sell for only 10G
| each.
|
| This presents a minor problem with mining though: wouldn't you hate to go
| to the mines and grab 8 Wonderfuls, only to find out that they're all
| glass? Or to pick up a bunch of Gold Ore, only to find out they're all
| scrap? Well, that's just too bad. Tree of Tranquility let you identify
| Ores' and Wonderfuls' true item when they were in your rucksack, but Animal
| Parade isn't nearly as kind. The item you get is determined randomly, and
| there's no way to know what it'll be until you get the item back from Mira.
|
| However, it could be that the Metals and Gems that come from the Ores and
| Wonderfuls aren't defined until you give them to Mira, not when you pick
| them up. If that's true, you could go to the mine, get a big haul, save and
| keep going to Mira until you get mostly good stuff. I'm not sure if it'd
| work that way, so if you try it and find out, let me know!
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOLES] _
| Moles                                                                      \
|                                                                             \
| Sometimes when you're mining, you'll come across a little mole in the
| field. Make sure PETA isn't watching, then smash the mole with your hammer.
| If you succeed, the mole will cough up an item: typically just a Mushroom
| or a Toadstool, but sometimes something more valuable, like a Bodigizer.
| How the mole got his hands on one of those is beyond me.
|
| Moles have been observed dropping seven different items: Mushrooms,
| Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and
| Bodigizer XL. They might also drop Remedies, but I've never seen one.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYM?] _
| Why Mine?                                                                  \
|                                                                             \
| So, there's this great big part of the game called mining where you can dig
| up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mines:
|   - Tool upgrades. For each tool upgrade, you need three of a particular
|     type of metal. That means if you plan to upgrade your tools all the
|     way, you'll need eighteen of each metal. The best way to get those? The
|     mines.
|   - Jewelry. In order to make jewelry, you must supply the Metals and Gems.
|     And since there's nowhere else to get them except the mine, you're
|     locked into that option if you want to make jewelry.
|   - Profit. Mining in Tree of Tranquility is a notably profitable task.
|     Just picking up a few Coppers and Silvers can yield a quick 500G, and
|     your profits will soar even higher if you start digging up some
|     gemstones, which sell for everything from the 170G Crystal to the over
|     1000G Diamond. Additionally, harvesting the Toadstools, Mushrooms and
|     other items from the mine is hugely profitable. Make Marinated
|     Mushrooms with an herb, mushroom and a cutting board for an even larger
|     profit.
|   - Power Berry and Pontata Roots. Two of the game's eight Power Berries
|     are at the bottom of the Lower and Upper Garmon Mines, and the mines
|     are also the best place you can find Pontata Roots, a key ingredient in
|     the medicine category of recipes.
|   - Completion. One of the trophies in the game is a "Mining Trophy", which
|     is rewarded if you obtain one of every mining item.
|   - Farm Degree. One of the farm degrees available is for mining. With
|     plenty of time and luck, it can be easier to become a King of Mining
|     than some other areas.
|   - Plot Relevance. The mines play a huge role in various plot events.
|     You'll descend the mines to meet villagers, find items, use hot
|     springs, and to finally complete the plot.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DESCE] _
| Descending the Mines                                                       \
|                                                                             \
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
|   - Bring recovery items. Stamina will be a major threat to your descent,
|     and you'll be kicking yourself if you get down to the last 5 floors and
|     run out of stamina. The best item for stamina recovery is the Bodigizer
|     XL, any type of Pizza or Spaghetti, or most Buckwheat recipes.
|
|   - Be careful using Mushrooms to restore stamina. They work, but they also
|     increase your fatigue. If you eat too many, you'll get drowsy and walk
|     too slowly to really do anything. You can use them in a fix, but don't
|     depend on them.
|
|   - Start early. You don't want to stay there all night and into the next
|     day unless you brought some Super Stay Awake, so get there early.
|
|   - Plan to spend the whole day. You never know how long it will take you
|     to get as far down as you want to go, so don't leave any chores - like
|     watering the crops or feeding the animals - for when you get back.
|
|   - Empty your rucksack of non-consumables, especially tools. You'll be
|     kicking yourself if you come across five White Wonderfuls but only have
|     four spots in your rucksack. Keep only food and your hammer in your
|     rucksack if you plan to bring home a big haul. That way, if you run out
|     of room, you can eat what's taking up room.
|
|    _________________________________________________________________________
|   / [MINES]                                                                 /
|  /                                                              The Mines  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Coming soon!
|
|    _________________________________________________________________________
|   / [MINEI]                                                                 /
|  /                                                             Mine Items  /
| /                                                                         /
|/_________________________________________________________________________/
|
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ores                                                                       \
|                                                                             \
| Coming soon!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wonderfuls                                                                 \
|                                                                             \
| Coming soon!
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Metals                                                                     \
|                                                                             \
| Coming soon!
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gems                                                                       \
|                                                                             \
| Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _
| Other Mine Items                                                           \
|                                                                             \
| Coming soon!
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FORAG]                                                           //
       //                                                        Foraging   //
      //                                                                   //
     //  "If you never forage for yourself,                               //
    //  you'll always eat porridge after                                 //
   //  others." -Arthur Tugman                                          //
  //                                                                   //
 //___________________________________________________________________//
|/
| Foraging is a simple process. In various places around the island, you'll
| find items sitting on the ground. Pick them up. Then give them away, use
| them in recipes, or sell them. There, wasn't that simple.
|
| There's really not much else to foraging. Items will randomly spawn every
| day. They'll stay there a couple days, then disappear if you haven't picked
| them. Some items only grow in certain seasons. Most have to be
| refrigerated, but not all. That's it.
|
|    _________________________________________________________________________
|   / [FORIT]                                                                 /
|  /                                                          Foraged Items  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana                                                                     \
|                                                                             \
|         Seasons : Summer
|       Locations : Toucan Island
|      Ship Value : 50G
| Used in Recipes : Banana Candy, Banana Ice Cream, Banana Milk, Banana
|                 : Pudding, Chocolate Banana
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blackberry                                                                 \
|                                                                             \
|         Seasons : Summer through Winter
|       Locations : Farmlands; Flute Fields
|      Ship Value : 60G
| Used in Recipes : Blackberry Candy, Blackberry Cocktail, Blackberry Ice
|                 : Cream, Blackberry Jam, Blackberry Juice, Blackberry Pie
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blueberry                                                                  \
|                                                                             \
|         Seasons : Fall through Spring
|       Locations : Farmlands; Flute Fields
|      Ship Value : 60G
| Used in Recipes : Blueberry Candy, Blueberry Cocktail, Blueberry Ice Cream,
|                 : Blueberry Jam, Blueberry Juice, Blueberry Pie
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clam                                                                       \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 70G
| Used in Recipes : Butter Steamed Clam, Clam Soup, Sauteed Clam, Seafood
|                 : Doria; Can also be used in any 'Any Shellfish' recipes.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coconut                                                                    \
|                                                                             \
|         Seasons : Summer
|       Locations : Toucan Island
|      Ship Value : 50G
| Used in Recipes : Coconut Cocktail, Coconut Juice
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cranberry                                                                  \
|                                                                             \
|         Seasons : Fall through Winter
|       Locations : Farmlands; Flute Fields
|      Ship Value : 60G
| Used in Recipes : Cranberry Candy, Cranberry Cocktail, Cranberry Ice Cream,
|                 : Cranberry Juice
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Blue)                                                                \
|                                                                             \
|         Seasons : Fall through Spring
|       Locations : Farmlands; Flute Fields; Garmon Mine District
|      Ship Value : 60G
| Used in Recipes : Can also be used in any 'Any Herb' recipe.
|            Note : Can also be grown on your own farm.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Green)                                                               \
|                                                                             \
|         Seasons : Year-Round
|       Locations : Farmlands; Flute Fields; Garmon Mine District
|      Ship Value : 30G
| Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
|                 : Herb' recipe.
|            Note : Can also be grown on your own farm.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Purple)                                                              \
|                                                                             \
|         Seasons : Winter through Summer
|       Locations : Farmlands; Flute Fields; Garmon Mine District
|      Ship Value : 30G
| Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
|            Note : Can also be grown on your own farm.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Red)                                                                 \
|                                                                             \
|         Seasons : Summer through Winter
|       Locations : Farmlands; Flute Fields; Garmon Mine District
|      Ship Value : 50G
| Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
|                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
|                 : Stay Awake; Can also be used in any 'Any Herb' recipe.
|            Note : Can also be grown on your own farm.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Herb (Yellow)                                                              \
|                                                                             \
|         Seasons : Spring through Fall
|       Locations : Farmlands; Flute Fields; Garmon Mine District
|      Ship Value : 40G
| Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
|            Note : Can also be grown on your own farm.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Laver Seaweed                                                              \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 40G
| Used in Recipes : None
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom (Common)                                                          \
|                                                                             \
|         Seasons : Year-Round
|       Locations : Farmlands; Fugue Forest; Garmon Mine District
|      Ship Value : 40G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
|            Note : Brown-colored mushrooms.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom (Fugue)                                                           \
|                                                                             \
|         Seasons : Year-Round
|       Locations : Fugue Forest
|      Ship Value : 70G
| Used in Recipes : None
|            Note : Purple-colored mushrooms; the Fugue Mushroom is also a
|                 : part of the main plot sequence.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom (Rare)                                                            \
|                                                                             \
|         Seasons : Year-Round
|       Locations : Farmlands; Fugue Forest; Garmon Mine District
|      Ship Value : 80G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
|            Note : White-colored mushrooms.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom (Toadstool)                                                       \
|                                                                             \
|         Seasons : Year-Round
|       Locations : Farmlands; Fugue Forest; Garmon Mine District
|      Ship Value : 20G
| Used in Recipes : None
|            Note : Orange-colored mushrooms.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mussel                                                                     \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 60G
| Used in Recipes : Butter Steamed Mussel, Sauteed Mussel; Can also be used
|                 : in any 'Any Shellfish' recipes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Oyster                                                                     \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 60G
| Used in Recipes : Butter Steamed Oyster, Sauteed Oyster; Can also be used
|                 : in any 'Any Shellfish' recipes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple                                                                  \
|                                                                             \
|         Seasons : Summer
|       Locations : Toucan Island
|      Ship Value : 70G
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Raspberry                                                                  \
|                                                                             \
|         Seasons : Spring through Summer
|       Locations : Farmlands; Flute Fields
|      Ship Value : 50G
| Used in Recipes : Raspberry Candy, Raspberry Cocktail, Raspberry Ice Cream,
|                 : Raspberry Jam, Raspberry Juice, Raspberry Pie
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Urchin                                                                 \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 80G
| Used in Recipes : None
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seashell                                                                   \
|                                                                             \
|         Seasons : Year-Round
|       Locations : All Beaches
|      Ship Value : 70G
| Used in Recipes : None
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [COOKN]                                                           //
       //                                                         Cooking   //
      //                                                                   //
     //  "Cooking is like love. It should                                 //
    //  be entered into with abandon, or                                 //
   //  not at all." -Harriet van Horne                                  //
  //                                                                   //
 //___________________________________________________________________//
|/
| Cooking is a very substantial part of Animal Parade. There are a variety of
| kitchen utensils you can use to make a huge variety of recipes, many of
| which sell for a lot of profit. But before you get started, there are some
| basics to know.
|
|    _________________________________________________________________________
|   / [COOKB]                                                                 /
|  /                                                         Cooking Basics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Cooking is a relatively simple process. You'll purchase utensils from the
| General Store, then set them out like furniture onto the kitchen counter.
| From there, you approach a utensil and press A to cook with it. You'll be
| prompted to add ingredients from your rucksack, and then make the recipe.
| After doing so, you'll be given one of the recipe you made. That's all!
|
| But there are a lot more subtle nuances that should be understood to cook
| effectively.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [INGCA] _
| Ingredient Categories                                                      \
|                                                                             \
| For many recipes in the game, you'll notice that there's an '(any)' note
| alongside one of the ingredients, such as 'Bread (any)', 'Herb (any)' or
| 'Fish (any)'. These are categories of items: any item within the category
| can be used for the recipe.
|
| The relevant categories are:
|   - Bread: Bread, Cornbread, Herb Bread or Onion Bread can be used.
|   - Crustacean: Shrimp, Lobsters and Crawfish can be used.
|   - Flour: either Flour or Buckwheat Flour can be used.
|   - Flower: any flower grown on your farm can be used.
|   - Herb: any color herb can be used.
|   - Dairy Products: When Milk, Butter, Cheese, Eggs or Mayonnaise are
|     mentioned, they can come from any animal that produces any version of
|     that item.
|   - Fish: almost anything that is caught with your rod can be used, with
|     the exception of the Shellfish and Crustaceans mentioned elsewhere.
|   - Shellfish: Mussels, Clams and Oysters can be used.
|   - Vegetable: almost any crop grown on your farm can be used. There are
|     some that cannot, but most will.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DISHQ] _
| Fish Dish Qualities                                                        \
|                                                                             \
| Some dishes have an interested added element: like crops and dairy
| products, some dishes have quality ratings to them. Most of them are fish
| dishes: Sushi, Sashimi, Marinated Fish, Herb Fish, Bouillabaisse, and
| Meuniere. The others are the Box Lunch and Hearty Lunch, but you'll never
| really need to cook those.
|
| Each of these dishes have those same four quality ratings you're probably
| tired of by now: Decent, Good, Perfect and Shining. What determines the
| quality you get is the sale value of the ingredients you put into the dish.
| The better the ingredients, the better the quality.
|
| This means that it's actually pretty difficult to make any profit off of
| these items: usually you have to use around (for example) 1000G worth of
| items in order to cook something that'll sell for around 1030G. Any more
| than 1000G and you're actually losing money.
|
| In the Recipe List below, quality-based dishes will have the 'cut-off'
| point noted in the notes below.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILLN] _
| Milling                                                                    \
|                                                                             \
| Milling is a new feature in Animal Parade. It's essentially a method for
| processing one 'raw' item down into another, usually more suitable for
| cooking.
|
| There are seven items that can be milled:
|   - Buckwheat, milled into Buckwheat Flour.
|   - Coffee Beans, milled into Ground Coffee.
|   - Corn, milled into Cornmeal.
|   - Rock Salt, milled into Salt.
|   - Spicy Pepper, milled into Curry Powder.
|   - Sugarcane, milled into Sugar.
|   - Wheat, milled into Flour.
|
| As you can see, many of these 'milled' items are better ingredients in
| recipes. Just as importantly, they all sell better than their pre-milled
| form, which is great since milling is free.
|
| So how do you mill an item? You simply place it into a mill, and out pops
| the milled item. There are three mills in the game world:
|   - Waterwheel in Flute Fields: the first Waterwheel is found on the river
|     in Flute Fields. It can be accessed from the beginning of the game.
|     Note that the Flute fields Waterwheel can only mill Corn, Wheat, and
|     Buckwheat.
|   - Windmill: the Windmill is located next door to Horn Ranch. You can't
|     use it until after you've rung the Red Bell to start the wind. Note
|     that the Windmill can only mill Rock Salt, Sugarcane, Coffee Beans and
|     Spicy Peppers.
|   - Farm Waterwheel: the second Waterwheel is the most convenient milling
|     location: it's on your own farm, and can mill all seven mill-able
|     items. Unfortunately, you'll have to have the carpenters repair it
|     first, which costs a fortune -- 24,000G and some wood and stone lumber.
|
| Every milled item has a quality associated with it. By default, the quality
| that's produced is the same as the quality of the item you put into it.
| Except Rock Salt, every item has a quality: so, for example, a Good
| Buckwheat will result in a Good Buckwheat Flour when milled. Like their
| source ingredients, higher-quality milled items sell for more and are more
| appreciated as gifts.
|
| But wait, there's more! Under certain conditions, the mills can actually
| improve the quality of the ingredient you put into the mill, depending on
| the weather. For the Windmill, that means wind speed (as indicated by the
| meter in the top left of the screen); for the Waterwheels, that means
| precipitation.
|
| This principle is more beneficial at the Windmill. Among the four Windmill
| items (Coffee Beans, Rock Salt, Sugarcane, Spicy Peppers), two are enhanced
| by high wind and two are enhanced by low wind. Sugarcane and Coffee Beans
| benefit from light wind and are penalized by heavy wind. Spicy Peppers and
| Rock Salt benefit from heavy wind, but are not penalized by light wind.
|
| The Waterwheels are a bit tougher. All Waterwheel items (except Rock Salt)
| are penalized by precipitation, but benefit from snowfall. The problem with
| that is that snowfall only happens in Winter. So it's best to mill at
| Waterwheels on clear or cloudy days.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| List Key                                                                   \
|                                                                             \
| This recipe list is reasonably easy to understand, but for the sake of
| thoroughness I'll explain it.
|
| The list is made of four columns. The first column displays multiple pieces
| of information: at the top is the recipe name, the most important feature.
| Indented underneath that is the utensil you use to make that particular
| recipe. Most utensils are placed in your kitchen, but some (the Match Set
| and Mill) are out in the world. For Match Set recipes, buy a Match Set from
| the General Store and start a bonfire on one of the wood stacks to make the
| recipe. For the Mill, use the specified mill from the list above.
|
| The first column also contains some 'notes' where relevant. Notes typically
| tell you what the sale price of the ingredients must sum to in order to
| create a dish of that quality, or recipes that are listed by an alternate
| name on the game's recipe list than the listed item name.
|
| The second column is the ingredient list. These are the ingredients you
| need to put into the utensil in order to make that dish. If an ingredient
| is listed twice, it means you need two of them. For some recipes, like Herb
| Fish, extra ingredients can be used -- that's listed in the Notes section.
| When (any) is listed next to an ingredient, it means it corresponds to one
| of those categories listed previously.
|
| The third column is the stamina restoration value of the recipe. Note that
| all these values are approximate -- the actual stamina restoration may be a
| bit higher or lower, but should be accurate within about 10 points either
| way. If the stamina restoration is listed as 0, that typically means the
| recipe cannot be eaten.
|
| The final column is the sale value of the recipe. This is how much you'll
| receive if you ship that dish. Note that these values are also approximate
| -- it could be a bit more or less, but should be accurate within about 10G
| either way.
|
|    _________________________________________________________________________
|   / [RLIST]                                                                 /
|  /                                                            Recipe List  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Recipe Name, Utensil & Notes         Ingredients       Stamina  Sale Price
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_AGE] _
| Aging Pot Recipes                                                          \
|                                                                             \
| Apple Cocktail                       Apple                 220        350G
|   Aging Pot                          Apple
|
| Blackberry Cocktail                  Blackberry            160        125G
|   Aging Pot                          Blackberry
|
| Blueberry Cocktail                   Blueberry             160        125G
|   Aging Pot                          Blueberry
|
| Buckwheat Cocktail                   Buckwheat             160        450G
|   Aging Pot                          Buckwheat
|
| Coconut Cocktail                     Coconut               180        100G
|   Aging Pot                          Coconut
|
| Cranberry Cocktail                   Cranberry             160        125G
|   Aging Pot                          Cranberry
|
| Grape Cocktail                       Grape                 200        300G
|   Aging Pot                          Grape
|
| Kimchi                               Carrot                140        675G
|   Aging Pot                          Cabbage
|                                      Spicy Pepper
|
| Olive Cocktail                       Olive                 200        300G
|   Aging Pot                          Olive
|
| Pickled Vegetables                   Salt                  120        325G
|   Aging Pot                          Vegetable (any)
|
| Raspberry Cocktail                   Raspberry             160        125G
|   Aging Pot                          Raspberry
|
| Rice Cocktail                        Rice                  200        550G
|   Aging Pot                          Rice
|
| Sardine in Oil                       Sardine               100        275G
|   Aging Pot                          Olive Oil
|
| Wheat Cocktail                       Wheat                 200        325G
|   Aging Pot                          Wheat
|
| Yam Cocktail                         Yam                   180        350G
|   Aging Pot                          Yam
|
| Yogurt                               Milk                  140        275G
|   Aging Pot
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_CUT] _
| Cutting Board Recipes                                                      \
|                                                                             \
| Box Lunch; Decent                    Rice                  200         10G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Vegetable (any)
|   to less than 400G                  Boiled Egg (any)
|
| Box Lunch; Good                      Rice                  260         50G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Vegetable (any)
|   to between 400G and 600G           Boiled Egg (any)
|
| Box Lunch; Perfect                   Rice                  300         50G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Vegetable (any)
|   to between 600G and 1200G          Boiled Egg (any)
|
| Box Lunch; Shining                   Rice                  360        100G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Vegetable (any)
|   to more than 1200G                 Boiled Egg (any)
|
| Buckwheat Grits                      Buckwheat Flour        80        300G
|   Cutting Board
|
| Chirashi Sushi                       Egg                   300        675G
|   Cutting Board                      Rice
|                                      Conger Eel
|                                      Mushroom (any)
|                                      Crustacean (any)
|
| Chocolate Banana                     Banana                320        225G
|   Cutting Board                      Chocolate Bar
|
| Egg Salad                            Mayonnaise            120        525G
|   Cutting Board                      Boiled Egg (any)
|
| Egg Sandwich                         Mayonnaise            200       1400G
|   Cutting Board                      Bread (any)
|                                      Boiled Egg (any)
|
| Hearty Lunch; Decent                 Egg                   200         10G
|   Cutting Board                      Butter
|   Ingredient sale prices sum         Mayonnaise
|   to less than 800G                  Bread (any)
|                                      Vegetable (any)
|
| Hearty Lunch; Good                   Egg                   260         10G
|   Cutting Board                      Butter
|   Ingredient sale prices sum         Mayonnaise
|   to between 800G and 1000G          Bread (any)
|                                      Vegetable (any)
|
| Hearty Lunch; Perfect                Egg                   300         10G
|   Cutting Board                      Butter
|   Ingredient sale prices sum         Mayonnaise
|   to between 1000G and 1200G         Bread (any)
|                                      Vegetable (any)
|
| Hearty Lunch; Shining                Egg                   360         10G
|   Cutting Board                      Butter
|   Ingredient sale prices sum         Mayonnaise
|   to more than 1200G                 Bread (any)
|                                      Vegetable (any)
|
| Marinated Fish; Decent               Onion                 160        300G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Herb (any)
|   to less than 450G
|
| Marinated Fish; Good                 Onion                 160        550G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Herb (any)
|   to between 450G and 700G
|
| Marinated Fish; Perfect              Onion                 180        850G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Herb (any)
|   to between 700G and 1400G
|
| Marinated Fish; Shining              Onion                 180       1300G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum         Herb (any)
|   to more than 1400G
|
| Marinated Mushroom                   Onion                 100        325G
|   Cutting Board                      Herb (any)
|                                      Mushroom (any)
|
| Pie Crust                            Butter                 20        500G
|   Cutting Board                      Wheat Flour
|
| Rice Ball                            Rice                  180        350G
|   Cutting Board                      Seaweed
|
| Sashimi; Decent                      Fish (any)             80         75G
|   Cutting Board
|   Ingredient sale prices sum
|   to less than 300G; up to six
|   fish may be used
|
| Sashimi; Good                        Fish (any)            100        400G
|   Cutting Board
|   Ingredient sale prices sum
|   to between 300G and 700G; up
|   to six fish may be used
|
| Sashimi; Perfect                     Fish (any)            120        850G
|   Cutting Board
|   Ingredient sale prices sum
|   to between 700G and 1400G;
|   up to six fish may be used
|
| Sashimi; Shining                     Fish (any)            140       1700G
|   Cutting Board
|   Ingredient sale prices sum
|   to more than 1400G; up to
|   six fish may be used
|
| Sushi; Decent                        Rice                  180        300G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum
|   to less than 500G; up to
|   five fish may be used
|
| Sushi; Good                          Rice                  220        650G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum
|   to between 500G and 800G; up
|   to five fish may be used
|
| Sushi; Perfect                       Rice                  240       1025G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum
|   to between 800G and 1400G;
|   up to five fish may be used
|
| Sushi; Shining                       Rice                  280       1825G
|   Cutting Board                      Fish (any)
|   Ingredient sale prices sum
|   to more than 1400G; up to
|   five fish may be used
|
| Taco                                 Onion                 500       1575G
|   Cutting Board                      Tomato
|                                      Cheese
|                                      Lettuce
|                                      Tortilla
|
| Tuna Sandwich                        Tuna                  200       1125G
|   Cutting Board                      Mayonnaise
|                                      Bread (any)
|
| Vegetable Salad                      Mayonnaise            100        425G
|   Cutting Board                      Vegetable (any)
|
| Vegetable Sandwich                   Mayonnaise            180       1300G
|   Cutting Board                      Bread (any)
|                                      Vegetable (any)
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_FRY] _
| Frying Pan Recipes                                                         \
|                                                                             \
| Baked Potato                         Butter                180        525G
|   Frying Pan                         Potato
|
| Buckwheat Pancake                    Egg                   300        775G
|   Frying Pan                         Milk
|                                      Honey
|                                      Buckwheat Flour
|
| Butter Steamed Clam                  Clam                  180        375G
|   Frying Pan                         Butter
|
| Butter Steamed Mussel                Mussel                180        350G
|   Frying Pan                         Butter
|
| Butter Steamed Oyster                Oyster                180        350G
|   Frying Pan                         Butter
|
| Cheese Omelet                        Egg                   260        675G
|   Frying Pan                         Butter
|                                      Cheese
|
| Croquette                            Egg                   180       1200G
|   Frying Pan                         Potato
|                                      Bread (any)
|
| Curry Bread                          Onion                 300       1125G
|   Frying Pan                         Potato
|                                      Carrot
|                                      Wheat Flour
|                                      Curry Powder
|
| French Fries                         Potato                120        475G
|   Frying Pan                         Olive Oil
|
| Fried Egg                            Egg                   120        125G
|   Frying Pan
|
| Fried Rice                           Egg                   320        425G
|   Frying Pan                         Rice
|
| Meuniere; Decent                     Herb (any)            180        250G
|   Frying Pan                         Fish (any)
|   Ingredient sale prices sum         Butter
|   to less than 300G
|
| Meuniere; Good                       Herb (any)            180        525G
|   Frying Pan                         Fish (any)
|   Ingredient sale prices sum         Butter
|   to between 300G and 600G
|
| Meuniere; Perfect                    Herb (any)            180        900G
|   Frying Pan                         Fish (any)
|   Ingredient sale prices sum         Butter
|   to between 600G and 1200G
|
| Meuniere; Shining                    Herb (any)            180       1550G
|   Frying Pan                         Fish (any)
|   Ingredient sale prices sum         Butter
|   to more than 1200G
|
| Omelet Rice                          Egg                   360        650G
|   Frying Pan                         Rice
|                                      Butter
|
| Paella                               Rice                  380        825G
|   Frying Pan                         Tomato
|                                      Olive Oil
|                                      Herb (Yellow)
|                                      Shellfish (any)
|
| Pancake                              Egg                   300        675G
|   Frying Pan                         Milk
|                                      Honey
|                                      Wheat Flour
|
| Pesto Spaghetti                      Egg                   560        700G
|   Frying Pan                         Salt
|                                      Olive Oil
|                                      Herb (any)
|                                      Wheat Flour
|
| Plain Omelet                         Egg                   200        325G
|   Frying Pan                         Butter
|
| Potato Pancake                       Egg                   300        725G
|   Frying Pan                         Milk
|                                      Honey
|                                      Potato
|
| Pumpkin Croquette                    Egg                   180       1175G
|   Frying Pan                         Pumpkin
|                                      Bread (any)
|
| Salmon Fried Rice                    Egg                   440        625G
|   Frying Pan                         Rice
|                                      Salmon
|
| Sauteed Clam                         Clam                  220        325G
|   Frying Pan                         Olive Oil
|
| Sauteed Mushroom                     Olive Oil             160        300G
|   Frying Pan                         Mushroom (any)
|
| Sauteed Mussel                       Mussel                220        300G
|   Frying Pan                         Olive Oil
|
| Sauteed Oyster                       Oyster                220        300G
|   Frying Pan                         Olive Oil
|
| Sauteed Spinach                      Spinach               160        500G
|   Frying Pan                         Olive Oil
|
| Seafood Fried Rice                   Egg                   400        525G
|   Frying Pan                         Rice
|                                      Squid
|                                      Shellfish (any)
|                                      Crustacean (any)
|
| Southern Fried Rice                  Egg                   380        525G
|   Frying Pan                         Rice
|                                      Seaweed
|                                      Pineapple
|                                      Crustacean (any)
|
| Southern Omelet                      Egg                   400        700G
|   Frying Pan                         Rice
|                                      Pineapple
|                                      Spicy Pepper
|                                      Crustacean (any)
|
| Spaghetti Carbonara                  Egg                   460        925G
|   Frying Pan                         Salt
|                                      Milk
|                                      Olive Oil
|                                      Wheat Flour
|
| Spaghetti Napolitan                  Egg                   400        850G
|   Frying Pan                         Salt
|                                      Tomato
|                                      Olive Oil
|                                      Wheat Flour
|
| Spaghetti Pescatore                  Egg                   320        700G
|   Frying Pan                         Salt
|                                      Olive Oil
|                                      Wheat Flour
|                                      Crustacean (any)
|
| Squid Ink Spaghetti                  Egg                   140        700G
|   Frying Pan                         Salt
|                                      Squid
|                                      Olive Oil
|                                      Wheat Flour
|
| Stir Fry                             Vegetable (any)       160        250G
|   Frying Pan
|
| Tomato Omelet                        Egg                   220        600G
|   Frying Pan                         Butter
|                                      Tomato
|
| Tortilla                             Salt                   20        600G
|   Frying Pan                         Cornmeal
|                                      Olive Oil
|
| Tortilla Chips                       Tortilla              340        625G
|   Frying Pan
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_ICM] _
| Ice Cream Maker Recipes                                                    \
|                                                                             \
| Apple Ice Cream                      Egg                   160        775G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Apple
|
| Banana Ice Cream                     Egg                   160        650G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Banana
|
| Blackberry Ice Cream                 Egg                   160        675G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Blackberry
|
| Blueberry Ice Cream                  Egg                   160        675G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Blueberry
|
| Carrot Ice Cream                     Egg                   160        850G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Carrot
|
| Cherry Ice Cream                     Egg                   160        750G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Cherry
|
| Chocolate Ice Cream                  Egg                   160        775G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Cocoa
|
| Coffee Ice Cream                     Egg                   160        825G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Ground Coffee
|
| Cranberry Ice Cream                  Egg                   160        675G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Cranberry
|
| Grape Ice Cream                      Egg                   160        750G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Grape
|
| Green Tea Ice Cream                  Egg                   160        825G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Green Tea
|
| Honeydew Ice Cream                   Egg                   160        975G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Honeydew
|
| Mint Ice Cream                       Egg                   160        650G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Herb (Green)
|
| Orange Ice Cream                     Egg                   160        750G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Orange
|
| Raspberry Ice Cream                  Egg                   160        650G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Raspberry
|
| Strawberry Ice Cream                 Egg                   160        850G
|   Ice Cream Maker                    Milk
|                                      Sugar
|                                      Strawberry
|
| Vanilla Ice Cream                    Egg                   160        600G
|   Ice Cream Maker                    Milk
|                                      Sugar
|
| Yam Ice Cream                        Egg                   160        775G
|   Ice Cream Maker                    Yam
|                                      Milk
|                                      Sugar
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MAT] _
| Match Set Recipes                                                          \
|                                                                             \
| Grilled Angler Fish                  Angler Fish           220        350G
|   Match Set
|
| Grilled Barracuda                    Barracuda             600        700G
|   Match Set
|
| Grilled Bonito                       Bonito                160        125G
|   Match Set
|
| Grilled Brown Trout                  Brown Trout           160        100G
|   Match Set
|
| Grilled Carp                         Carp                  140         75G
|   Match Set
|
| Grilled Catfish                      Catfish               120        125G
|   Match Set
|
| Grilled Char                         Char                  120        100G
|   Match Set
|
| Grilled Cod                          Cod                   140        100G
|   Match Set
|
| Grilled Conger Eel                   Conger Eel            200        150G
|   Match Set
|
| Grilled Crawfish                     Crawfish               20         25G
|   Match Set
|
| Grilled Dorado                       Dorado                700        700G
|   Match Set
|
| Grilled Eel                          Eel                   220        200G
|   Match Set
|
| Grilled Flounder                     Flounder              140         75G
|   Match Set
|
| Grilled Giant Arowana                Giant Arowana         660        650G
|   Match Set
|
| Grilled Goby                         Goby                   80         25G
|   Match Set
|
| Grilled Halibut                      Halibut               160        125G
|   Match Set
|
| Grilled Herring                      Herring               140         75G
|   Match Set
|
| Grilled Horse Mackerel               Horse Mackerel        100        100G
|   Match Set
|
| Grilled Huchen                       Huchen                120        250G
|   Match Set
|
| Grilled Jellyfish                    Skull Jellyfish       400        675G
|   Match Set
|
| Grilled King Salmon                  King Salmon           770        750G
|   Match Set
|
| Grilled Lobster                      Lobster               160        200G
|   Match Set
|
| Grilled Mackerel                     Mackerel              120        100G
|   Match Set
|
| Grilled Mahi-Mahi                    Mahi-Mahi             100        300G
|   Match Set
|
| Grilled Manta Ray                    Manta Ray             140        175G
|   Match Set
|
| Grilled Masu Trout                   Masu Trout            120        125G
|   Match Set
|
| Grilled Nautilus                     Nautilus              600        850G
|   Match Set
|
| Grilled Octopus                      Octopus               120         75G
|   Match Set
|
| Grilled Pacific Halibut              Pacific Halibut       860        750G
|   Match Set
|
| Grilled Pond Smelt                   Pond Smelt             80         25G
|   Match Set
|
| Grilled Prawn                        Freshwater Prawn      100         25G
|   Match Set
|
| Grilled Puffer Fish                  Puffer Fish           160         25G
|   Match Set
|
| Grilled Rainbow Trout                Rainbow Trout         100         75G
|   Match Set
|
| Grilled Rock Lobster                 Rock Lobster          160        100G
|   Match Set
|
| Grilled Rock Trout                   Rock Trout            140        125G
|   Match Set
|
| Grilled Rockfish                     Rockfish              140         75G
|   Match Set
|
| Grilled Salmon                       Salmon                160        275G
|   Match Set
|
| Grilled Sardine                      Sardine               100         25G
|   Match Set
|
| Grilled Saury                        Saury                 200        100G
|   Match Set
|
| Grilled Sea Bream                    Sea Bream             140        150G
|   Match Set
|
| Grilled Shark                        Shark                 120        350G
|   Match Set
|
| Grilled Squid                        Squid                 100         50G
|   Match Set
|
| Grilled Steelhead                    Steelhead              80         50G
|   Match Set
|
| Grilled Swordfish                    Swordfish             140        325G
|   Match Set
|
| Grilled Tarpon                       Tarpon                300        800G
|   Match Set
|
| Grilled Tuna                         Tuna                  220        325G
|   Match Set
|
| Grilled Yellowtail                   Yellowtail            140        175G
|   Match Set
|
| Roasted Chestnut                     Chestnut              120        175G
|   Match Set
|
| Roasted Corn                         Corn                  140        200G
|   Match Set
|
| Roasted Yam                          Yam                   160        175G
|   Match Set
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIL] _
| Mill Recipes                                                               \
|                                                                             \
| Buckwheat Flour; Decent              Buckwheat               0        225G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Buckwheat Flour; Good                Buckwheat               0        250G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Buckwheat Flour; Perfect             Buckwheat               0        300G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Buckwheat Flour; Shining             Buckwheat               0        400G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Cornmeal; Decent                     Corn                    0        200G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Cornmeal; Good                       Corn                    0        225G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Cornmeal; Perfect                    Corn                    0        275G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Cornmeal; Shining                    Corn                    0        325G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Curry Powder; Decent                 Spicy Pepper            0        200G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Curry Powder; Good                   Spicy Pepper            0        225G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Curry Powder; Perfect                Spicy Pepper            0        275G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Curry Powder; Shining                Spicy Pepper            0        325G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Ground Coffee; Decent                Coffee Bean             0        200G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Ground Coffee; Good                  Coffee Bean             0        225G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Ground Coffee; Perfect               Coffee Bean             0        275G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Ground Coffee; Shining               Coffee Bean             0        325G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Salt; Decent                         Ore                     0        100G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Salt; Good                           Ore                     0        100G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Salt; Perfect                        Ore                     0        125G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Sugar; Decent                        Sugarcane               0        200G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Sugar; Good                          Sugarcane               0        225G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Sugar; Perfect                       Sugarcane               0        275G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Sugar; Shining                       Sugarcane               0        325G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with Windmill
|   or repaired Waterwheel
|
| Wheat Flour; Decent                  Wheat                   0        150G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Wheat Flour; Good                    Wheat                   0        175G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Wheat Flour; Perfect                 Wheat                   0        200G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
| Wheat Flour; Shining                 Wheat                   0        275G
|   Mill
|   Quality will match
|   ingredient's quality
|   according to Milling
|   section; made with either
|   Waterwheel
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIX] _
| Mixer Recipes                                                              \
|                                                                             \
| Apple Juice                          Apple                 180        175G
|   Mixer
|
| Banana Milk                          Milk                  260        325G
|   Mixer                              Banana
|
| Blackberry Juice                     Blackberry             80         75G
|   Mixer
|
| Blueberry Juice                      Blueberry              80         75G
|   Mixer
|
| Bodigizer                            Honey                 300        275G
|   Mixer                              Herb (Red)
|                                      Pontata Root
|
| Bodigizer XL                         Egg                   800        225G
|   Mixer                              Honey
|                                      Pontata Root
|                                      Herb (Purple)
|
| Carrot Juice                         Carrot                100        250G
|   Mixer
|
| Coconut Juice                        Coconut               100         50G
|   Mixer
|
| Cold Medicine                        Royal Jelly            20        125G
|   Mixer                              Pontata Root
|                                      Mushroom (any)
|
| Cranberry Juice                      Cranberry              80         75G
|   Mixer
|
| Grape Juice                          Grape                 160        150G
|   Mixer
|
| Honeydew Juice                       Honeydew              220        375G
|   Mixer
|
| Honeydew Milk                        Milk                  280        650G
|   Mixer                              Honeydew
|
| Olive Oil; Decent                    Olive                   0        125G
|   Mixer
|   Quality will match
|   ingredient's quality
|
| Olive Oil; Good                      Olive                   0        150G
|   Mixer
|   Quality will match
|   ingredient's quality
|
| Olive Oil; Perfect                   Olive                   0        175G
|   Mixer
|   Quality will match
|   ingredient's quality
|
| Olive Oil; Shining                   Olive                   0        275G
|   Mixer
|   Quality will match
|   ingredient's quality
|
| Orange Juice                         Orange                100        150G
|   Mixer
|
| Perfume (Blue)                       Blue Mist               0       1600G
|   Mixer                              Blue Mist
|                                      Blue Mist
|                                      Blue Mist
|
| Perfume (Decent)                     Flower (any)            0        400G
|   Mixer                              Flower (any)
|
| Perfume (Green)                      Green Bell              0        475G
|   Mixer                              Green Bell
|                                      Green Bell
|                                      Green Bell
|
| Perfume (Purple)                     Lavender                0        425G
|   Mixer                              Lavender
|                                      Lavender
|                                      Lavender
|
| Perfume (Red)                        Rose                    0        900G
|   Mixer                              Rose
|                                      Rose
|                                      Rose
|
| Perfume (Shining)                    Flower (any)            0       1700G
|   Mixer                              Flower (any)
|                                      Flower (any)
|                                      Flower (any)
|                                      Flower (any)
|
| Perfume (Yellow)                     Moondrop                0        500G
|   Mixer                              Moondrop
|                                      Moondrop
|                                      Moondrop
|
| Pineapple Juice                      Pineapple             160         75G
|   Mixer
|
| Raspberry Juice                      Raspberry              80         50G
|   Mixer
|
| Remedy                               Pontata Root           20        100G
|   Mixer                              Royal Jelly
|
| Stay Awake                           Milk                   20        525G
|   Mixer                              Spicy Pepper
|                                      Pontata Root
|
| Strawberry Milk                      Milk                  260        525G
|   Mixer                              Strawberry
|
| Super Stay Awake                     Milk                  200        575G
|   Mixer                              Spicy Pepper
|                                      Herb (Red)
|                                      Pontata Root
|
| Tomato Juice                         Tomato                100        200G
|   Mixer
|
| Vegetable Juice                      Spinach               300        675G
|   Mixer                              Cabbage
|                                      Bell Pepper
|
| Yogurt Drink                         Honey                 260        400G
|   Mixer                              Yogurt
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_OVE] _
| Oven Recipes                                                               \
|                                                                             \
| Apple Pie                            Egg                   360        750G
|   Oven                               Apple
|                                      Pie Crust
|
| Baked Yam                            Yam                   300        775G
|   Oven                               Butter
|
| Banana Pudding                       Egg                   320        425G
|   Oven                               Milk
|                                      Banana
|
| Blackberry Pie                       Egg                   360        650G
|   Oven                               Pie Crust
|                                      Blackberry
|
| Blueberry Pie                        Egg                   360        650G
|   Oven                               Pie Crust
|                                      Blueberry
|
| Bread                                Milk                  260        775G
|   Oven                               Butter
|                                      Wheat Flour
|
| Carrot Cake                          Egg                   320       1100G
|   Oven                               Milk
|                                      Butter
|                                      Carrot
|                                      Wheat Flour
|
| Cheesecake                           Egg                   360       1150G
|   Oven                               Milk
|                                      Butter
|                                      Cheese
|                                      Wheat Flour
|
| Cherry Pie                           Egg                   360        725G
|   Oven                               Cherry
|                                      Pie Crust
|
| Chestnut Pie                         Egg                   380        750G
|   Oven                               Chestnut
|                                      Pie Crust
|
| Chocolate Cake                       Egg                   360       1025G
|   Oven                               Milk
|                                      Cocoa
|                                      Butter
|                                      Wheat Flour
|
| Chocolate Cookies                    Egg                   340        750G
|   Oven                               Cocoa
|                                      Butter
|                                      Wheat Flour
|
| Chocolate Pie                        Egg                   360        750G
|   Oven                               Cocoa
|                                      Pie Crust
|
| Chocolate Pudding                    Egg                   300        525G
|   Oven                               Milk
|                                      Cocoa
|
| Cookies                              Egg                   300        575G
|   Oven                               Butter
|                                      Wheat Flour
|
| Cornbread                            Milk                  300        975G
|   Oven                               Corn
|                                      Butter
|                                      Wheat Flour
|
| Doria                                Rice                  300        900G
|   Oven                               Milk
|                                      Cheese
|                                      Mushroom (any)
|
| Herb Bread                           Milk                  300        800G
|   Oven                               Butter
|                                      Herb (any)
|                                      Wheat Flour
|
| Herb Cookies                         Egg                   320        625G
|   Oven                               Butter
|                                      Herb (any)
|                                      Wheat Flour
|
| Herb Fish; Decent                    Herb (any)            280        100G
|   Oven                               Fish (any)
|   Ingredient sale prices sum
|   to less than 250G; up to
|   five fish may be used
|
| Herb Fish; Good                      Herb (any)            280        325G
|   Oven                               Fish (any)
|   Ingredient sale prices sum
|   to between 250G and 500G; up
|   to five fish may be used
|
| Herb Fish; Perfect                   Herb (any)            280        600G
|   Oven                               Fish (any)
|   Ingredient sale prices sum
|   to between 500G and 1000G;
|   up to five fish may be used
|
| Herb Fish; Shining                   Herb (any)            280       1150G
|   Oven                               Fish (any)
|   Ingredient sale prices sum
|   to more than 1000G; up to
|   five fish may be used
|
| Mashed Potatoes                      Milk                  280        800G
|   Oven                               Potato
|                                      Butter
|
| Mont Blanc Cake                      Egg                   380       1000G
|   Oven                               Milk
|                                      Butter
|                                      Chestnut
|                                      Wheat Flour
|
| Mushroom Gratin                      Milk                  280        925G
|   Oven                               Butter
|                                      Cheese
|                                      Mushroom (any)
|
| Onion Bread                          Milk                  300        975G
|   Oven                               Onion
|                                      Butter
|                                      Wheat Flour
|
| Orange Cake                          Egg                   320       1000G
|   Oven                               Milk
|                                      Butter
|                                      Orange
|                                      Wheat Flour
|
| Orange Cookies                       Egg                   340        725G
|   Oven                               Butter
|                                      Orange
|                                      Wheat Flour
|
| Orange Pie                           Egg                   360        725G
|   Oven                               Orange
|                                      Pie Crust
|
| Pizza                                Cheese                500        800G
|   Oven                               Pie Crust
|
| Potato Gratin                        Milk                  400       1100G
|   Oven                               Butter
|                                      Cheese
|                                      Potato
|
| Pudding                              Egg                   260        375G
|   Oven                               Milk
|
| Pumpkin Cake                         Egg                   320       1050G
|   Oven                               Milk
|                                      Butter
|                                      Pumpkin
|                                      Wheat Flour
|
| Pumpkin Pie                          Egg                   380        775G
|   Oven                               Pumpkin
|                                      Pie Crust
|
| Pumpkin Pudding                      Egg                   360        550G
|   Oven                               Milk
|                                      Pumpkin
|
| Raspberry Pie                        Egg                   360        625G
|   Oven                               Pie Crust
|                                      Raspberry
|
| Seafood Doria                        Rice                  320        975G
|   Oven                               Milk
|                                      Clam
|                                      Cheese
|                                      Crustacean (any)
|
| Seafood Gratin                       Milk                  380        975G
|   Oven                               Squid
|                                      Butter
|                                      Cheese
|                                      Crustacean (any)
|
| Seafood Pizza                        Squid                 500        900G
|   Oven                               Cheese
|                                      Pie Crust
|                                      Crustacean (any)
|
| Shortcake                            Egg                   360       1100G
|   Oven                               Milk
|                                      Butter
|                                      Strawberry
|                                      Wheat Flour
|
| Spinach Cake                         Egg                   320       1100G
|   Oven                               Milk
|                                      Butter
|                                      Spinach
|                                      Wheat Flour
|
| Vegetable Pizza                      Cheese                520       1425G
|   Oven                               Tomato
|                                      Pie Crust
|                                      Bell Pepper
|                                      Potato
|
| Yam Cake                             Egg                   320       1025G
|   Oven                               Yam
|                                      Milk
|                                      Butter
|                                      Wheat Flour
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_POT] _
| Pot Recipes                                                                \
|                                                                             \
| Apple Candy                          Apple                 160        425G
|   Pot                                Sugar
|
| Apple Jam                            Apple                 200        350G
|   Pot                                Apple
|
| Banana Candy                         Sugar                 160        300G
|   Pot                                Banana
|
| Blackberry Candy                     Sugar                 160        300G
|   Pot                                Blackberry
|
| Blackberry Jam                       Blackberry            160        125G
|   Pot                                Blackberry
|
| Blueberry Candy                      Sugar                 160        300G
|   Pot                                Blueberry
|
| Blueberry Jam                        Blueberry             180        125G
|   Pot                                Blueberry
|
| Boiled Corn                          Corn                  100        225G
|   Pot
|
| Boiled Duck Egg                      Egg (Duck)            100        175G
|   Pot
|
| Boiled Egg                           Egg (Chicken)         100        125G
|   Pot
|
| Boiled Ostrich Egg                   Egg (Ostrich)         100        650G
|   Pot
|
| Boiled Spinach                       Spinach               120        275G
|   Pot
|
| Bouillabaisse; Decent                Onion                 280        525G
|   Pot                                Tomato
|   Ingredient sale prices sum         Herb (Red)
|   to less than 1000G                 Fish (any)
|                                      Shellfish (any)
|
| Bouillabaisse; Good                  Onion                 280       1100G
|   Pot                                Tomato
|   Ingredient sale prices sum         Herb (Red)
|   to between 1000G and 1250G         Fish (any)
|                                      Shellfish (any)
|
| Bouillabaisse; Perfect               Onion                 280       1350G
|   Pot                                Tomato
|   Ingredient sale prices sum         Herb (Red)
|   to between 1250G and 1700G         Fish (any)
|                                      Shellfish (any)
|
| Bouillabaisse; Shining               Onion                 280       1850G
|   Pot                                Tomato
|   Ingredient sale prices sum         Herb (Red)
|   to more than 1700G                 Fish (any)
|                                      Shellfish (any)
|
| Buckwheat Noodles                    Buckwheat Flour       400        300G
|   Pot
|
| Buckwheat Noodles with Egg           Egg                   460        375G
|   Pot                                Buckwheat Flour
|
| Cafe au Lait                         Milk                  140        475G
|   Pot                                Ground Coffee
|
| Cheese Fondue                        Cheese                240       1475G
|   Pot                                Bread (any)
|                                      Grape Cocktail
|
| Cheese Risotto                       Rice                  260        775G
|   Pot                                Onion
|                                      Cheese
|
| Cherry Candy                         Sugar                 160        400G
|   Pot                                Cherry
|
| Cherry Jam                           Cherry                200        300G
|   Pot                                Cherry
|
| Chestnut Rice                        Rice                  200        425G
|   Pot                                Chestnut
|
| Chocolate Bar                        Cocoa                 300        175G
|   Pot
|
| Chocolate Fondue                     Milk                  240       1325G
|   Pot                                Bread (any)
|                                      Chocolate Bar
|
| Clam Soup                            Clam                  160         75G
|   Pot
|
| Coffee Candy                         Sugar                 160        450G
|   Pot                                Ground Coffee
|
| Conger Eel Bowl                      Rice                  260        400G
|   Pot                                Conger Eel
|
| Corn Soup                            Corn                  160        475G
|   Pot                                Milk
|
| Cranberry Candy                      Sugar                 160        300G
|   Pot                                Cranberry
|
| Curry Buckwheat Noodles              Onion                 400        750G
|   Pot                                Curry Powder
|                                      Buckwheat Flour
|
| Eel Bowl                             Eel                   360        475G
|   Pot                                Rice
|
| Egg Rice                             Egg                   140        350G
|   Pot                                Rice
|
| Egg Soup                             Egg                   120        375G
|   Pot                                Milk
|
| Fish Soup                            Sea Bream             180        150G
|   Pot
|
| Grape Candy                          Grape                 160        400G
|   Pot                                Sugar
|
| Green Tea                            Tea Leaves             80        225G
|   Pot
|
| Herbal Tea                           Herb (any)             80         50G
|   Pot
|
| Honeydew Candy                       Honeydew              160        625G
|   Pot                                Sugar
|
| Hot Cocoa                            Milk                  160        450G
|   Pot                                Cocoa
|
| Hot Coffee                           Ground Coffee         160        225G
|   Pot
|
| Hot Milk                             Milk                  140        275G
|   Pot
|
| Marmalade                            Orange                220        300G
|   Pot                                Orange
|
| Milk Candy                           Milk                  160        525G
|   Pot                                Sugar
|
| Milk Tea                             Milk                  100        325G
|   Pot                                Herb (any)
|
| Mint Candy                           Sugar                 160        275G
|   Pot                                Herb (Green)
|
| Mushroom Rice                        Rice                  160        325G
|   Pot                                Mushroom (any)
|
| Mushroom Soup                        Milk                  160        325G
|   Pot                                Mushroom (any)
|
| Orange Candy                         Sugar                 160        400G
|   Pot                                Orange
|
| Potato Stew                          Potato                100        250G
|   Pot
|
| Pot-au-Feu                           Onion                 320       1125G
|   Pot                                Potato
|                                      Carrot
|                                      Turnip
|                                      Cabbage
|
| Pumpkin Stew                         Pumpkin               100        225G
|   Pot
|
| Raspberry Candy                      Sugar                 160        300G
|   Pot                                Raspberry
|
| Raspberry Jam                        Raspberry             160        100G
|   Pot                                Raspberry
|
| Ratatoullie                          Onion                 280        775G
|   Pot                                Tomato
|                                      Eggplant
|                                      Bell Pepper
|
| Salmon Cream Stew                    Milk                  300       1300G
|   Pot                                Onion
|                                      Butter
|                                      Salmon
|                                      Carrot
|
| Sardine Tomato Stew                  Tomato                180        225G
|   Pot                                Sardine
|
| Saury Tomato Stew                    Saury                 180        300G
|   Pot                                Tomato
|
| Seafood Curry                        Rice                  300        700G
|   Pot                                Squid
|                                      Curry Powder
|                                      Shellfish (any)
|                                      Crustacean (any)
|
| Seafood Risotto                      Rice                  300        650G
|   Pot                                Squid
|                                      Onion
|                                      Shellfish (any)
|                                      Crustacean (any)
|
| Seafood Stew                         Milk                  360        950G
|   Pot                                Butter
|                                      Fish (any)
|                                      Shellfish (any)
|                                      Crustacean (any)
|
| Shark Fin Soup                       Shark                 260        500G
|   Pot                                Spinach
|
| Shark Fin Stew                       Shark                 180        600G
|   Pot                                Herb (any)
|                                      Salt
|
| Spicy Seafood Stew                   Onion                 260        675G
|   Pot                                Tomato
|                                      Spicy Pepper
|                                      Crustacean (any)
|
| Spicy Stew                           Milk                  300       1175G
|   Pot                                Onion
|                                      Carrot
|                                      Potato
|                                      Spicy Pepper
|
| Spinach Risotto                      Rice                  180        725G
|   Pot                                Onion
|                                      Spinach
|
| Squid Tomato Stew                    Squid                 160        250G
|   Pot                                Tomato
|
| Steamed Egg                          Egg                   200        650G
|   Pot                                Spinach
|                                      Mushroom (any)
|                                      Crustacean (any)
|
| Steamed Turnip                       Turnip                160        375G
|   Pot                                Sea Bream
|
| Stew                                 Milk                  320       1250G
|   Pot                                Onion
|                                      Butter
|                                      Carrot
|                                      Potato
|
| Strawberry Candy                     Sugar                 160        500G
|   Pot                                Strawberry
|
| Strawberry Jam                       Strawberry            260        500G
|   Pot                                Strawberry
|
| Tempura Buckwheat Noodles            Eggplant              560        500G
|   Pot                                Buckwheat Flour
|                                      Crustacean (any)
|
| Tomato Risotto                       Rice                  200        675G
|   Pot                                Onion
|                                      Tomato
|
| Tomato Soup                          Milk                  160        475G
|   Pot                                Tomato
|
| Tuna Bowl                            Rice                  320        575G
|   Pot                                Tuna
|
| Vegetable Curry                      Rice                  300       1200G
|   Pot                                Onion
|                                      Carrot
|                                      Potato
|                                      Curry Powder
|
| Yam Rice                             Yam                   200        450G
|   Pot                                Rice
|
| Yam Stew                             Yam                   100        200G
|   Pot
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [CHARA]                                                           //
       //                                                      Characters   //
      //  "We sometimes encounter people, even                             //
     //  perfect strangers, who begin to interest                         //
    //  us at first sight, somehow suddenly,                             //
   //  all at once, before a word has been                              //
  //  spoken." -Fydor Dostoevsky                                       //
 //___________________________________________________________________//
|/
| Animal Parade is home to over four dozen different villagers, several
| magical creatures, and another dozen 'potential' villagers as well. Each
| and every villager has their own home, birthday, and gift preferences.
|
| You'll notice that the Bachelors and Bachelorettes have two extra
| categories: Dating Info and Rival Dating Info. For more information on
| these items, check out the Dating and Marriage section by searching for
| [-DT&MR-] without the dashes.
|
|    _________________________________________________________________________
|   / [VGUYS]                                                                 /
|  /                                                              Bachelors  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALVI] _
| Calvin                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 14
|      Home : Inn
| Workplace : Upper Garmon Mine
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After finding the Yellow Bell and talking with the Goddess
|     Meet : Automatically when you begin to charge up the Yellow Bell.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Topaz
|  4-Heart Gift : Diamond
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Phoebe
|  First Event Location : Once you have Calvin raised to 4 hearts, the event
|                       : will trigger when you enter Garmon Mine, if you are
|                       : a guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Phoebe.
| Second Event Location : Once you have Calvin raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter the General Store, if you are a guy. If
|                       : you are a girl, it will trigger when you have 7
|                       : hearts with Phoebe.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Heath
|           Birth Event : Visit the couple's post-marriage home (the General
|                       : Store) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Heath).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHASE] _
| Chase                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 23
|      Home : Chase's House in Flute Fields
| Workplace : Inn
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet outside the Church any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Salt
|  4-Heart Gift : Orange Cake
| Date Location : at the Lighthouse, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Maya
|  First Event Location : Once you have Chase raised to 4 hearts, the event
|                       : will trigger when you enter the Inn, if you are a
|                       : guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Maya.
| Second Event Location : Once you have Chase raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter Chase's house, if you are a guy. If you
|                       : are a girl, it will trigger when you have 7 hearts
|                       : with Maya.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Dakota
|           Birth Event : Visit the couple's post-marriage home (Chase's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Dakota).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GILL.] _
| Gill                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 22
|      Home : Hamilton's House in Harmonica Town
| Workplace : Town Hall
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Hamilton (father)
|  Arrival : After ringing the Blue Bell
|     Meet : Automatically after ringing the Blue Bell.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Cherry Shell
|  4-Heart Gift : Clothing
| Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Luna
|  First Event Location : Once you have Gill raised to 4 hearts, the event
|                       : will trigger when you enter Town Hall, if you are a
|                       : guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Luna.
| Second Event Location : Once you have Gill raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter Hamilton's house, if you are a guy. If you
|                       : are a girl, it will trigger when you have 7 hearts
|                       : with Luna.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Vivian
|           Birth Event : Visit the couple's post-marriage home (Hamilton's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Vivian).
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVKN] _
| Harvest King                                                               \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : Atop the mountain, accessed through the Upper Garmon Mine
| Workplace : Atop the mountain, accessed through the Upper Garmon Mine
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : At the conclusion of the main plotline
|     Meet : Atop the mountain, accessed by scaling the Upper Garmon Mine.
| Function : Plays a role in the main plotline (no kidding); marriage
|          : candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Apple (Shining)
|  4-Heart Gift : None
| Date Location : No date event
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN..] _
| Jin                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 26
|      Home : the Clinic
| Workplace : the Clinic
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Irene (grandmother)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet at the Clinic.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Cold Medicine
|  4-Heart Gift : Remedy
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Anissa
|  First Event Location : Once you have Jin raised to 4 hearts, the event
|                       : will trigger when you enter the Clinic, if you are
|                       : a guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Anissa.
| Second Event Location : Once you have Jin raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter the Clinic, if you are a guy. If you are a
|                       : girl, it will trigger when you have 7 hearts with
|                       : Anissa.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Van
|           Birth Event : Visit the couple's post-marriage home (the Clinic)
|                       : a month after the wedding. Then, visit again a
|                       : month later to meet the grown-up child (Van).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JULIU] _
| Julius                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 21
|      Home : Julius's House in Flute Fields
| Workplace : Accessory Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet at the Accessory Shop any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Amethyst
|  4-Heart Gift : Clothing
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
|               : 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Candace
|  First Event Location : Once you have Julius raised to 4 hearts, the event
|                       : will trigger when you enter the Tailor Shop, if you
|                       : are a guy. If you are a girl, it will trigger when
|                       : you have 4 hearts with Candace.
| Second Event Location : Once you have Julius raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter Julius's house, if you are a guy. If you
|                       : are a girl, it will trigger when you have 7 hearts
|                       : with Candace.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Angie
|           Birth Event : Visit the couple's post-marriage home (Julius's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Angie).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUKE.] _
| Luke                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 8
|      Home : Carpenter's Shop
| Workplace : Carpenter's Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Dale (father)
|  Arrival : After ringing the Yellow Bell and opening up Fugue Forest
|     Meet : In Fugue Forest, on the way to the Witch's house.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Honey
|  4-Heart Gift : Vegetable Curry
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|               : (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Selena
|  First Event Location : Once you have Luke raised to 4 hearts, the event
|                       : will trigger when you enter the Beach by Harmonica
|                       : Town, if you are a guy. If you are a girl, it will
|                       : trigger when you have 4 hearts with Selena.
| Second Event Location : Once you have Luke raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter the Bar, if you are a guy. If you are a girl,
|                       : it will trigger when you have 7 hearts with Selena.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Lucy
|           Birth Event : Visit the couple's post-marriage home (the
|                       : Carpenter's Shop) a month after the wedding. Then,
|                       : visit again a month later to meet the grown-up
|                       : child (Lucy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OWEN.] _
| Owen                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 18
|      Home : Blacksmith's Shop
| Workplace : Blacksmith's Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ramsey (grandfather), Chloe (sister)
|  Arrival : Initially resides on the island
|     Meet : Meet inside the outer entrance to both Garmon Mines any time
|          : after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Garnet
|  4-Heart Gift : Ruby
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Kathy
|  First Event Location : Once you have Owen raised to 4 hearts, the event
|                       : will trigger when you enter Horn Ranch, if you are
|                       : a guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Kathy.
| Second Event Location : Once you have Owen raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter the Bar, if you are a guy. If you are a girl,
|                       : it will trigger when you have 7 hearts with Kathy.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Roy
|           Birth Event : Visit the couple's post-marriage home (the
|                       : Blacksmith's Shop) a month after the wedding. Then,
|                       : visit again a month later to meet the grown-up
|                       : child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOBY.] _
| Toby                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 9
|      Home : Fishing Company
| Workplace : Fishing Company
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet by the Waterwheel in Flute Fields any time after the game
|          : starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Fish
|  4-Heart Gift : Eel Rice
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|               : (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Renee
|  First Event Location : Once you have Toby raised to 4 hearts, the event
|                       : will trigger when you enter the Dock, if you are a
|                       : guy. If you are a girl, it will trigger when you
|                       : have 4 hearts with Renee.
| Second Event Location : Once you have Toby raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter Horn Ranch, if you are a guy. If you are a
|                       : girl, it will trigger when you have 7 hearts with
|                       : Renee.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Matt
|           Birth Event : Visit the couple's post-marriage home (Horn Ranch)
|                       : a month after the wedding. Then, visit again a
|                       : month later to meet the grown-up child (Matt).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WIZRD] _
| Wizard                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : Wizard's House in Harmonica Town
| Workplace : None
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After talking to the Witch (in frog form) in Fugue Forest
|     Meet : Meet at his house in Harmonica Town.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Vegetable Juice
|  4-Heart Gift : None
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
|
|    _________________________________________________________________________
|   / [GIRLS]                                                                 /
|  /                                                          Bachelorettes  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANISS] _
| Anissa                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 16
|      Home : Marimba Farm
| Workplace : Marimba Farm
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ruth (mother), Craig (father), Taylor (brother)
|  Arrival : After ringing the Yellow Bell
|     Meet : At Marimba Farm, inside the shop.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Herbal Tea
|  4-Heart Gift : Blackberry Pie
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
|               : 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Jin
|  First Event Location : Once you have Anissa raised to 4 hearts, the event
|                       : will trigger when you enter the Clinic, if you are
|                       : a girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Jin.
| Second Event Location : Once you have Anissa raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter the Clinic, if you are a girl. If you are
|                       : a guy, it will trigger when you have 7 hearts with
|                       : Jin.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Van
|           Birth Event : Visit the couple's post-marriage home (the Clinic)
|                       : a month after the wedding. Then, visit again a
|                       : month later to meet the grown-up child (Van).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CANDA] _
| Candace                                                                    \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 7
|      Home : Tailor Shop
| Workplace : Tailor Shop
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Shelly (grandmother), Luna (sister)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet at the Tailor's Shop any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Silk Yarn (Good)
|  4-Heart Gift : Clothing
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|               : afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Julius
|  First Event Location : Once you have Candace raised to 4 hearts, the event
|                       : will trigger when you enter the Tailor Shop, if you
|                       : are a girl. If you are a guy, it will trigger when
|                       : you have 4 hearts with Julius.
| Second Event Location : Once you have Candace raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter Julius's house, if you are a girl. If you
|                       : are a guy, it will trigger when you have 7 hearts
|                       : with Julius.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Angie
|           Birth Event : Visit the couple's post-marriage home (Julius's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Angie).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVGD] _
| Harvest Goddess                                                            \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : Goddess Spring
| Workplace : Goddess Spring
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After completing the Fix the Bridge and Move the Animals events
|     Meet : At the Goddess Spring, accessible through Garmon Mine District.
| Function : Directs the main plot of the game; marriage candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : None
|  4-Heart Gift : Royal Jelly
| Date Location : No date event
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KATHY] _
| Kathy                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 3
|      Home : Bar
| Workplace : Bar
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Hayden (father)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Bar any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Carrot (Good)
|  4-Heart Gift : Cheese Fondue
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|               : afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Owen
|  First Event Location : Once you have Kathy raised to 4 hearts, the event
|                       : will trigger when you enter Horn Ranch, if you are
|                       : a girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Owen.
| Second Event Location : Once you have Kathy raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter the Bar, if you are a girl. If you are a
|                       : guy, it will trigger when you have 7 hearts with
|                       : Owen.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Roy
|           Birth Event : Visit the couple's post-marriage home (the
|                       : Blacksmith's Shop) a month after the wedding. Then,
|                       : visit again a month later to meet the grown-up
|                       : child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUNA.] _
| Luna                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 25
|      Home : Tailor Shop
| Workplace : Tailor Shop
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Shelly (grandmother), Candace (sister)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet at the Tailor's Shop.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Flax Yarn (Good)
|  4-Heart Gift : Clothing
| Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Gill
|  First Event Location : Once you have Luna raised to 4 hearts, the event
|                       : will trigger when you enter Town Hall, if you are a
|                       : girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Gill.
| Second Event Location : Once you have Luna raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter Hamilton's house, if you are a girl. If you
|                       : are a guy, it will trigger when you have 7 hearts
|                       : with Gill.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Vivian
|           Birth Event : Visit the couple's post-marriage home (Hamilton's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Vivian).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAYA.] _
| Maya                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 24
|      Home : Inn
| Workplace : Inn
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Jake (father), Colleen (mother), Yolanda (grandmother)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Inn any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Chestnut (Good)
|  4-Heart Gift : Sweet Potato
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Chase
|  First Event Location : Once you have Maya raised to 4 hearts, the event
|                       : will trigger when you enter the Inn, if you are a
|                       : girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Chase.
| Second Event Location : Once you have Maya raised to 7 hearts and have seen
|                       : the 4-heart event, the event will trigger when you
|                       : enter Chase's house, if you are a girl. If you are
|                       : a guy, it will trigger when you have 7 hearts with
|                       : Chase.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Dakota
|           Birth Event : Visit the couple's post-marriage home (Chase's
|                       : house) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Dakota).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHOEB] _
| Phoebe                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 17
|      Home : General Store
| Workplace : Upper Garmon Mine
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : Simon (father), Barbara (mother)
|  Arrival : After ringing the Red Bell
|     Meet : On the fifth floor of the Upper Garmon Mine.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Gold
|  4-Heart Gift : Diamond
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Calvin
|  First Event Location : Once you have Phoebe raised to 4 hearts, the event
|                       : will trigger when you enter Garmon Mine, if you are
|                       : a girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Calvin.
| Second Event Location : Once you have Phoebe raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter the General Store, if you are a girl. If
|                       : you are a guy, it will trigger when you have 7
|                       : hearts with Calvin.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Heath
|           Birth Event : Visit the couple's post-marriage home (the General
|                       : Store) a month after the wedding. Then, visit again
|                       : a month later to meet the grown-up child (Heath).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RENEE] _
| Renee                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 5
|      Home : Horn Ranch
| Workplace : Horn Ranch
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Cain (father), Hannah (mother)
|  Arrival : Initially resides on the island
|     Meet : Meet at Horn Ranch (outside the Windmill) any time after the
|          : game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Chicken Egg (Good)
|  4-Heart Gift : Stew
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
|               : (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Toby
|  First Event Location : Once you have Renee raised to 4 hearts, the event
|                       : will trigger when you enter the Dock, if you are a
|                       : girl. If you are a guy, it will trigger when you
|                       : have 4 hearts with Toby.
| Second Event Location : Once you have Renee raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter Horn Ranch, if you are a girl. If you are
|                       : a guy, it will trigger when you have 7 hearts with
|                       : Toby.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Matt
|           Birth Event : Visit the couple's post-marriage home (Horn Ranch)
|                       : a month after the wedding. Then, visit again a
|                       : month later to meet the grown-up child (Matt).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELEN] _
| Selena                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 26
|      Home : Pineapple Inn
| Workplace : Bar
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Samson (father), Sue (mother)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|          : tickets from Ozzie and present them to Pascal).
| Function : Marriage Candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : Black Pearl
|  4-Heart Gift : Southern Omelet Rice
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
|               : afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
|                 Rival : Luke
|  First Event Location : Once you have Selena raised to 4 hearts, the event
|                       : will trigger when you enter the Beach by Harmonica
|                       : Town, if you are a girl. If you are a guy, it will
|                       : trigger when you have 4 hearts with Luke.
| Second Event Location : Once you have Selena raised to 7 hearts and have
|                       : seen the 4-heart event, the event will trigger when
|                       : you enter the Bar, if you are a girl. If you are a
|                       : guy, it will trigger when you have 7 hearts with
|                       : Luke.
|               Wedding : After witnessing the 7-heart event, you will
|                       : receive a wedding invitation in your mailbox. Go to
|                       : the church on the date on the invitation before
|                       : noon to witness the wedding.
|             Rival Kid : Lucy
|           Birth Event : Visit the couple's post-marriage home (the
|                       : Carpenter's Shop) a month after the wedding. Then,
|                       : visit again a month later to meet the grown-up
|                       : child (Lucy).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WITCH] _
| Witch                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : Fugue Forest
| Workplace : Fugue Forest
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After ringing the Blue Bell and obtaining the items for the
|          : Wizard
|     Meet : At her house in Fugue Forest.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _
| Dating Info
|
|  2-Heart Gift : None
|  4-Heart Gift : Pumpkin Pie
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
|               : 6PM)
|
|
|    _________________________________________________________________________
|   / [VILLS]                                                                 /
|  /                                                              Villagers  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara                                                                    \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 23
|      Home : General Store
| Workplace : General Store
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Simon (husband), Phoebe (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the General Store any time after the game starts.
| Function : Runs the General Store
|
|\__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo                                                                         \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 2
|      Home : Carpenter's Shop
| Workplace : Carpenter's Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet near Garmon Mine any time after the game starts.
| Function : Repairs the bridge to the Garmon Mine District; repairs the mine
|          : cart between Harmonica Town and the Garmon Mine District
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 6
|      Home : Horn Ranch
| Workplace : Horn Ranch
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Hannah (wife), Renee (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at Horn Ranch (inside the barn) any time after the game
|          : starts.
| Function : Runs the Horse Racing mini-game
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 27
|      Home : Blacksmith's Shop
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ramsey (grandfather), Owen (brother)
|  Arrival : After meeting the Harvest Goddess and finding the stand for the
|          : Red Bell
|     Meet : Meet outside the Carpenter's Shop.
| Function : Plays a role in the main plotline
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen                                                                    \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 12
|      Home : Inn
| Workplace : Inn
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Jake (husband), Maya (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Dock by the Fishing Company any time after the game
|          : starts.
| Function : Runs the Inn restaurant
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 6
|      Home : Marimba Farm
| Workplace : Marimba Farm
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ruth (wife), Anissa (daughter), Taylor (son)
|  Arrival : Initially resides on the island
|     Meet : Meet at Marimba Farm any time after the game starts.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 14
|      Home : Carpenter's Shop
| Workplace : Carpenter's Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Luke (son)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Carpenter's Shop any time after the game starts.
| Function : Runs the Carpenter's Shop for house, coop and barn upgrades and
|          : furniture purchases; plays a role in the main plotline
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton                                                                   \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 13
|      Home : Hamilton's House in Harmonica Town
| Workplace : Town Hall
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Gill (son)
|  Arrival : Initially resides on the island
|     Meet : Automatically met in the opening sequence.
| Function : Runs Town Hall and sells additional homes and plots of land
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hannah                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 4
|      Home : Horn Ranch
| Workplace : Horn Ranch
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Cain (husband), Renee (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at Horn Ranch (inside the shop) any time after the game
|          : starts.
| Function : Runs the Horn Ranch Shop
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 21
|      Home : Bar
| Workplace : Bar
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Kathy (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Bar any time after the game starts.
| Function : Runs the Bar
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 20
|      Home : Clinic
| Workplace : Clinic
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Jin (grandson)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Clinic any time after the game starts.
| Function : Runs the Clinic shop
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 28
|      Home : Inn
| Workplace : Inn
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Colleen (wife), Maya (daughter), Yolanda (mother)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Dock by the Fishing Company any time after the game
|          : starts.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Fall 10
|      Home : Accessory Shop
| Workplace : Accessory Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet inside the Church any time after the game starts.
| Function : Runs the Accessory Shop; plays a role in the main plotline
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 23
|      Home : Fishing Company
| Workplace : Fishing Company
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Paolo (son)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Fishing Company any time after the game starts.
| Function : Runs the Fishing Company shop; sells ferry tickets for Toucan
|          : Island
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 20
|      Home : Fishing Company
| Workplace : Fishing Company
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ozzie (father)
|  Arrival : After ringing the Yellow Bell and meeting with the Wizard
|     Meet : Meet at the lighthouse by Harmonica Town.
| Function : None
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 3
|      Home : Fishing Company
| Workplace : Fishing Company
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After ringing the Blue Bell
|     Meet : Automatically the morning after ringing the Blue Bell.
| Function : Runs the ferry back and forth to Toucan Island
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 7
|      Home : Church
| Workplace : Church
|   Day Off : None
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : Initially resides on the island
|     Meet : Meet inside the Church any time after the game starts.
| Function : Plays a role in the main plotline
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 5
|      Home : Blacksmith's Shop
| Workplace : Blacksmith's Shop
|   Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Owen (grandson), Chloe (granddaughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Blacksmith's Shop any time after the game starts.
| Function : Runs the Blacksmith's Shop after you ring the Red Bell
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 6
|      Home : Marimba Farm
| Workplace : Marimba Farm
|   Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Craig (husband), Anissa (daughter), Taylor (son)
|  Arrival : Initially resides on the island
|     Meet : Meet at Marimba Farm any time after the game starts.
| Function : Runs the Marimba Farm shop
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 21
|      Home : Pineapple Inn on Toucan Island
| Workplace : Pineapple Inn on Toucan Island
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Sue (wife), Selena (daughter)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|          : tickets from Ozzie and present them to Pascal).
| Function : Runs the Pineapple Inn shop
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 19
|      Home : Tailor Shop
| Workplace : Tailor Shop
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Candace (granddaughter), Luna (granddaughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Tailor's Shop any time after the game starts.
| Function : Runs the Tailor Shop; upgrades your rucksack
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Winter 8
|      Home : General Store
| Workplace : Photography Shop
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Barbara (wife), Phoebe (daughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Photography Shop any time after the game starts.
| Function : Runs the Photography Shop
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Spring 27
|      Home : Pineapple Inn on Toucan Island
| Workplace : Pineapple Inn on Toucan Island
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Samson (husband), Selena (daughter)
|  Arrival : After ringing the Blue Bell
|     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
|          : tickets from Ozzie and present them to Pascal).
| Function : Plays a role in the Toucan Island Drama event
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 19
|      Home : Marimba Farm
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Ruth (mother), Craig (father), Anissa (sister)
|  Arrival : After ringing the Yellow Bell
|     Meet : Meet at Marimba Farm any time after the game starts.
| Function : Runs Taylor's Seeds, a phone hotline for seeds
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda                                                                    \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Summer 10
|      Home : Inn
| Workplace : Inn
|   Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
|   Family : Jake (son), Maya (granddaughter)
|  Arrival : Initially resides on the island
|     Meet : Meet at the Inn any time after the game starts.
| Function : Involved in the Treasure Map event
|
|
|    _________________________________________________________________________
|   / [RIVKD]                                                                 /
|  /                                                             Rival Kids  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Julius's House in Flute Fields
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Julius (father), Candace (mother)
|  Arrival : Within a month after Julius and Candace's wedding
|     Meet : At Julius's House after receiving a note about her birth.
| Function : None
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Chase's House in Flute Fields
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Chase (father), Maya (mother)
|  Arrival : Within a month after Chase and Maya's wedding
|     Meet : At Chase's House after receiving a note about her birth.
| Function : None
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : General Store
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Calvin (father), Phoebe (mother)
|  Arrival : Within a month after Calvin and Phoebe's wedding
|     Meet : At the General Store after receiving a note about his birth.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lucy                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Carpenter's Shop
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Luke (father), Selena (mother)
|  Arrival : Within a month after Luke and Selena's wedding
|     Meet : At the Carpenter's Shop after receiving a note about her birth.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Horn Ranch
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Toby (father), Renee (mother)
|  Arrival : Within a month after Toby and Renee's wedding
|     Meet : At Horn Ranch after receiving a note about his birth.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Roy                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Blacksmith's Shop
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Owen (father), Kathy (mother)
|  Arrival : Within a month after Owen and Kathy's wedding
|     Meet : At the Blacksmith's Shop after receiving a note about his birth.
| Function : None
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Clinic
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Jin (father), Anissa (mother)
|  Arrival : Within a month after Jin and Anissa's wedding
|     Meet : At the Clinic after receiving a note about his birth.
| Function : None
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Vivian                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : Varies
|      Home : Hamilton's House in Harmonica Town
| Workplace : None
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : Gill (father), Luna (mother)
|  Arrival : Within a month after Gill and Luna's wedding
|     Meet : At Hamilton's House after receiving a note about her birth.
| Function : None
|
|
|    _________________________________________________________________________
|   / [HARVS]                                                                 /
|  /                                                        Harvest Sprites  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Alan                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : When you find the Red Bell
|     Meet : Automatically after getting the Red Bell out of the Blacksmith
|          : Shop's chimney.
| Function : Plays a role in the main plotline
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ben                                                                        \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After ringing the Yellow Bell and meeting with the Wizard
|     Meet : After opening up the Watery Cave with the key received from
|          : Paolo.
| Function : Plays a role in the main plotline
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Collin                                                                     \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : When you find the Yellow Bell
|     Meet : Automatically when you find the Yellow Bell.
| Function : Plays a role in the main plotline
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Daren                                                                      \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After getting the Green Bell from the Witch
|     Meet : Automatically after obtaining the Green Bell.
| Function : Plays a role in the main plotline
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Edge                                                                       \
|                                                                             \
| _ _ _ _ _ _
| Basic Info
|
|  Birthday : N/A
|      Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
|   Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
|   Family : None
|  Arrival : After ringing the Green Bell
|     Meet : At the Church, through the side door by the altar.
| Function : Plays a role in the main plotline
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FRIEN]                                                           //
       //                                                      Friendship   //
      //                                                                   //
     //  "Life is partly what we make it, and                             //
    //  partly what it is made by the friends                            //
   //  we choose." -Tennessee Williams                                  //
  //                                                                   //
 //___________________________________________________________________//
|/
| As in past Harvest Moon games, Tree of Tranquility operates based on a
| points system for affection. Affection is basically a measure of how close
| you are with each villager. Affection exists for all villagers, but plays a
| special role for the player's potential spouses. But before we get to that,
| let's take a look at how to earn affection.
|
| I should mention at this point that this section is almost entirely based
| on my similar research on Tree of Tranquility. Animal Parade is built on
| the same engine as Tree of Tranquility, so I'd be very surprised if there
| were any fundamental changes to this; however, I'm not yet positive.
|
|    _________________________________________________________________________
|   / [RAIAF]                                                                 /
|  /                                                      Raising Affection  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Below is a list of general ways to increase your affection (or friendship)
| with a given villager. For more specific details on the impact of each way,
| read the Affection Mechanics section below.
|
|   - Gifts: Giving gifts is the most clear way to gain friendship. Each
|     villager has gifts that they love, like, dislike and hate -- see the
|     specific villager in the Characters section above for detailed
|     information for each one. Giving gifts that they love or like raises
|     their affection -- 'love' more than 'like', obviously -- whereas giving
|     gifts they dislike or hate will lower their friendship level. Gifts are
|     especially effective when given on birthdays: a birthday gift given on
|     a villager's birthday carries double the impact of the same gift given
|     any other day.
|
|   - Talking: Even just talking carries an affection increase. It's lower
|     than gift-giving, but just speaking to a villager every day will help
|     you become their friend.
|
|   - Heart Events and Festivals: for bachelor/ettes, there are several heart
|     events that take place that mark your progress in wooing them, as well
|     as several romantic festivals that you can take your beloved to.
|     Successfully completing these heart events and participating in these
|     festivals will increase your affection level, but only with the
|     bachelor/ette that is participating.
|
| Every villager's affection - or what's commonly referred to as heart level
| - is measured in the same way, using the 10-heart system. Each heart is
| comprised of 100 points - so, it takes 1000 affection points to raise a
| villager to the maximum level.
|
| The actions listed above each carry a bonus of a certain number of
| affection points. Performing these actions adds some points to the
| villager's affection counter - the heart display in the information screen
| shows the total number of points, rounded down to the nearest hundred, as a
| number of hearts.
|
| The two most prominent ways of raising affection are Gift Giving and
| Talking. Talking to a villager is worth 5 affection points - so, if you
| simply talk to a villager every day, you'll raise their heart level by one
| heart in 20 days. The 'talking' benefit can only be gained once per
| villager per day.
|
| Gift-giving, however, is far faster - however, it can be a good bit more
| complicated, and is detailed in the section below.
|
|    _________________________________________________________________________
|   / [GIGIM]                                                                 /
|  /                                                  Gift-Giving Mechanics  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Gift-giving is the most effective way to raise affection, but is also a bit
| more complicated. To put it simply, you can give a villager gifts until
| they've gained 10 affection points from gift-giving for the day. After
| they've gained 10 points, they will not accept any more gifts. Depending on
| how well they like the gifts you give them, it could take as many as five
| or as few as one gift to gain these 10 points. It will never take more than
| five gifts, though.
|
| How many gifts you need to give is determined by how well the villager
| likes the item you're giving them. There are five broad levels of gift
| preference: a villager might 'love', 'like', 'dislike', 'hate' or be
| 'neutral' to a particular gift. Gift preferences differ completely from
| villager to villager, though there are gifts that are definitely far more
| generally liked than others.
|
| The good news about this is that giving Neutral-level gifts can be just as
| useful as giving Loved gifts - you just have to give more of them. A common
| strategy is just to have several items on hand and give a person as many as
| they'll accept, guaranteeing that you've hit the maximum daily limit. This
| can be expensive, though, given that gifts are not always easy to come by,
| so it's far better to look into gifts that are better liked.
|
| Birthdays double both the heart points gained from a gift and the cap on
| how many heart points can be gained in one day - so, on a person's
| birthday, each gift counts for twice as many points, and you can get up to
| 20 heart points. In effect this won't change how many gifts you give, only
| how much you gain from it.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [DT&MR]                                                           //
       //                                             Dating and Marriage   //
      //                                                                   //
     //  "Each moment of a happy lover's                                  //
    //  hour is worth an age of dull and                                 //
   //  common life." -Aphra Behn                                        //
  //                                                                   //
 //___________________________________________________________________//
|/
| One of the most popular elements of the Harvest Moon series is marriage.
| For each gender, there are ten possible bachelors or bachelorettes that you
| can marry. Eight of these will marry someone else if you don't marry them.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DATIN] _
| Dating                                                                     \
|                                                                             \
| In this section, I'll usually talk as if you've already chosen who you want
| to marry. There's absolutely no reason to do that, though. You can
| separately woo all ten potential spouses at once and choose who to marry
| later (although doing so will lower the heart level of each other bachelor
| or bachelorette). I'm just phrasing it this way for simplicity.
|
| The first step to marrying your beloved is simply to befriend them. This
| follows the same exact principles described in the above Friendship
| section. Talk to them as often as you can and give them gifts they like and
| you'll be well on your way.
|
| As you begin to befriend them, you'll encounter several "heart events".
| Heart events occur when the person reaches a certain heart level and mark
| your developing relationship with that person. In order to marry someone,
| you need to experience all their heart events.
|
| The events are:
|   - Two gift-giving events: most bachelors and bachelorettes have two
|     gift-giving events, when your heart level with them reaches 2 hearts
|     and 4 hearts. They'll stop by your house in the morning and give you
|     your gift. If Animal Parade is anything like past Harvest Moon games,
|     you might have to enter and exit your house at around 8:00AM to get
|     these events to trigger. Note that the Witch, Wizard, Harvest King and
|     Harvest Goddess each only have one gift-giving event, at 4 hearts. For
|     the King and Goddess, you'll have to go get your gift -- they won't
|     show up to give it to you.
|
|   - The letter: there's nothing you need to do for this one. You'll get a
|     letter in your mailbox from the bachelor or bachelorette.
|
|   - The date event: most bachelors and bachelorettes -- not the Harvest
|     King or Goddess, though -- have a date event. The date event is
|     triggered when you talk to a bachelor or bachelorette with more than 5
|     hearts on a sunny non-festival morning. They'll ask you out to a date
|     later in the day, specifying a location and time. Show up at the
|     location at that time to see the event. During the event, you'll be
|     asked a question -- one of the responses will raise the other person's
|     affection points, while the other will lower them. The question differs
|     from character to character, but generally the response you want is the
|     one that resembles 'Yes.' If you miss the event, they'll lose some
|     affection points, and you'll have to raise them again to trigger the
|     date event again.
|
|   - The confession: the confession event is very similar to the date event.
|     It occurs when you talk to a bachelor or bachelorette with more than 7
|     hearts on a sunny non-festival day. Just like the date event, the
|     bachelor or bachelorette will ask you to meet them later: everyone will
|     specify the beach by the lighthouse in the later afternoon, before
|     6:00PM. During the event, you'll be asked whether you like them or not
|     -- the impact of the responses are obvious. If you miss the event, the
|     person will lose a lot of affection points and you'll have to raise
|     their heart level to trigger the confession again.
|
| Note that each time you experience a 7-heart event with a bachelor or
| bachelorette, the heart levels of the others will drop a bit. You can still
| raise them all, though; you'll just have to make up for that little bit of
| lost ground. Note also that the King and Goddess don't have 5-heart dates,
| and they'll just show up at your house for the 7-heart date.
|
| Every heart event also boosts that bachelor or bachelorette's heart level.
| You'll find that once you get them up to 2 hearts, it's much quicker to
| move through the other levels.
|
| Aside from talking, gift-giving and heart events, there's one other thing
| that will help: romantic festivals. Half the festivals let you ask an
| eligible bachelor or bachelorette to them the previous day. If you do and
| show up, you'll get a pretty significant heart bonus.
|
| It won't take more than three to four months to raise a bachelor or
| bachelorette's heart level to 7 after meeting them, though many of the
| potential spouses won't be available until much later.
|
| Once you've experienced all the heart events, you're almost ready for
| marriage: almost.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MARRI] _
| Marriage                                                                   \
|                                                                             \
| There are three requirements to get married:
|   - You must have experienced all the bachelor or bachelorette's heart
|     events. They're listed in the previous section.
|   - You must have upgraded your house at least to Level 2 to get a
|     Queen-size bed.
|   - You must have the Blue Feather, which requires you to have access to
|     the Upper Garmon Mine. Chances are you will anyway, but if you don't,
|     check the Plot section under [-PLOTW-] without the dashes.
|
| Once you've raised a bachelor or bachelorette to 9 hearts, Mira will come
| by and mention she saw a blue bird. Scale the Upper Garmon Mine to the peak
| late in the afternoon. Note that you have to get there in the later
| afternoon, so you'll want to start much earlier. You can always wait on the
| second-to-last floor for a while, so get an early start.
|
| In order to get the Blue Feather, you must raise a bachelor or bachelorette
| to at least 9 hearts. Note, however, that once you have the Blue Feather,
| you can use it on any bachelor or bachelorette for whom you've seen all the
| heart events. So, you could raise Phoebe to 9 hearts, then use the Blue
| Feather on Anissa even if Anissa has only 7 hearts, as long as you've seen
| all of Anissa's heart events. This can be useful for marrying one of the
| potential spouses that isn't available until later in the game.
|
| Once you've met those requirements, it's time to propose. Pull out the Blue
| Feather and present it to your desired spouse. If you've followed these
| steps, he or she will accept after a scene. You'll be given some choices to
| make, but they don't really matter.
|
| Next is the wedding, which will be scheduled by Hamilton. It will be within
| one week of your proposal. On that day, there'll be a series of scenes.
| You'll be given an occasional choice, but it doesn't matter what you
| choose. The only exception is when you're asked what your nickname should
| be. Your spouse will refer to you by this nickname most of the time from
| now on.
|
| Lastly there's the honeymoon. Over the course of the marriage events,
| Hamilton will present you with a special ticket. Take it to Pascal on a
| sunny morning (take care of your animals first, as you'll be gone until
| late at night) and you'll go on a day-long honeymoon to Toucan Island with
| your spouse. You'll return that night, though, which would seem to prevent
| the primary purpose of a honeymoon.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FAMIL]                                                           //
       //                                                     Family Life   //
      //  "One of life's greatest mysteries is how                         //
     //  the boy who wasn't good enough to marry your                     //
    //  daughter can be the father of the smartest                       //
   //  grandchild in the world." -Unknown                               //
  //                                                                   //
 //___________________________________________________________________//
|/
| So you're married. Woo! Congratulations. Your spouse has moved in with you
| and you're settling into your completely otherwise-unchanged life. Unless
| you married the Harvest Goddess or Harvest King, in which case it's a
| completely-unchanged life. No, really -- there's absolutely not change to
| your home life if you marry them. Not at this point, anyway.
|
|    _________________________________________________________________________
|   / [AFTMA]                                                                 /
|  /                                                         After Marriage  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Like Tree of Tranquility, your spouse will pack you some food every
| morning, assuming you wake up at the house and there's not another event
| waiting to occur (for example, an animal death). The lunch will restore
| stamina when eaten, but by the time you're married, chances are stamina
| isn't a huge issue, so you might just want to sell them.
|
| Your spouse does more than just sit on their hands, though. You can
| actually ask them to help out with the farm. When you talk to them first
| thing in the morning, they'll give you a number of choices. They can:
|  - Collect crops.
|  - Collect barn products (milking and shearing).
|  - Collect coop products (eggs and cocoons).
|  - Water crops.
|  - Pick weeds.
|  - Forage.
|  - Brush animals.
|  - Head to the mine.
|  - Go fishing.
|
| Now, they won't do any of these tasks perfectly at first, but they'll get
| better with practice, so it's beneficial to give them the same tasks over
| and over.
|
| Getting married also creates festivals for your birthday, your spouse's
| birthday and your anniversary. Check out the Festivals section for more on
| that.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marriage Heart Levels                                                      \
|                                                                             \
| In Tree of Tranquility, there's an additional element to marriage. Once
| you're married, you'll notice your spouse's heart meter has an additional
| set of 10 red hearts about their standard hearts. These are their
| post-marriage hearts. I'm not sure if you have to fill up their regular
| hearts before these other hearts will start filling or not, but these
| hearts will mark your marriage relationship.
|
| They're not just for show -- events like having kids will be based on this
| heart meter. You actually need to pay attention to your marriage
| relationship this time around. Talking to them every day will fill the
| meter slowly, but you'll want to give your spouse gifts, take them to
| festivals, and remember birthdays to raise it faster.
|
|    _________________________________________________________________________
|   / [CHILD]                                                                 /
|  /                                                          Your Children  /
| /                                                                         /
|/_________________________________________________________________________/
|
| For us Harvest Moon fans, the children system has always felt quite
| tacked-on and rudimentary. Well, good news, Harvest Moon fans. It's been
| completely revamped.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Requirements for Kids                                                      \
|                                                                             \
| In order to have kids, you have to meet three requirements:
|   - First of all, you've got to be married. I know, boys and girls, it's
|     shocking -- but back in the old days, marriage came BEFORE kids.
|     Shocking!
|   - Secondly, you need a Level 3 house. When your house reaches Level 3,
|     you get a second room -- that becomes the kids' room.
|   - Finally, your spouse has to ask you if you want kids. This happens
|     after you raise their marriage heart meter to 4 or 5 hearts. Obviously,
|     you should say yes.
|
| After saying yes, you'll get the chance to choose the gender. If you let
| your spouse decide, it will be randomly determined.
|
| Then, it's a waiting game. The time you have to wait isn't preset, but
| you'll notice what your spouse says changes. Then, eventually, you'll find
| yourself taken to the Clinic for the birth and naming. Woo! You've got a
| child!
|
| Your child's appearance is a combination of yours and your spouse's, but in
| a different way from Tree of Tranquility. The child's facial structure will
| take after your own, but their hair color will come from your spouse. Yes,
| Phoebe's kids have green hair, pink for Luna's, and blue for Luke's.
|
| In Animal Parade, though, you can have two different kids. Obviously to
| have a second, you've already met all the requirements for the first, so
| it's just a waiting game until your spouse asks if you want another one.
| The second won't come until after the first one is fully grown, though.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDCH] _
| Kid Chores                                                                 \
|                                                                             \
| Once your child has grown up fully, you'll have the option of assigning
| them chores in the morning, just like your spouse. The chores you can
| choose from are:
|  - Collect crops.
|  - Collect barn products (milking and shearing).
|  - Collect coop products (eggs and cocoons).
|  - Water crops.
|  - Pick weeds.
|  - Forage.
|  - Brush animals.
|  - Head to the mine.
|  - Go fishing.
|
| Initially the kids won't be very good at any chore -- but as they do the
| chore more often, and as you increase in your friendship with them, they'll
| get better.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDPR] _
| Kid Personalities                                                          \
|                                                                             \
| There are four different possible child personalities, which I'm referring
| to as Sweet, Active, Smart and Artistic. Each particular potential spouse
| has three possible child personalities associated with them, so your
| options are limited first of all by who you married. You can find the child
| personalities listed under the characters' listings in the Characters
| section (search for [-CHARA-] without the dashes).
|
| So how do you push your child toward one personality type? Well, over the
| course of your child's upbringing, you'll be given several questions by
| your spouse about how you want your child to end up. Your choices will
| impact what they end up as. However, I'm not yet sure what those choices
| are for all the different couples, and to be honest I have no plans to find
| out. So, for this I'll refer you to Ushi No Tane's fantastic child
| personalities section, found at this address:
|              http://www.fogu.com/hm/animal_parade/your_kids.php
|
|
| Your child will go through four stages of maturation. Once they're fully
| grown, you can ask them for help on your farm as well, just like your
| spouse. You can also take walks with them, and even change their outfits
| with ones you buy at the Tailor Shop and Accessory Shop by accessing your
| dresser. Having kids also opens up the child's birthday festival, which you
| can find in the Festivals section. You can also take your kids with you to
| Theodore's Circus to watch them play with the animals (after you've rescued
| them all).
|
| Your first and second kids will look different even if they're the same
| gender: one will look older, the other young. They'll take the same amount
| of time to reach their "final" stage though.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Child's Journey                                                       \
|                                                                             \
| When you've completed the main plotline and have a full-grown child, you'll
| also have the opportunity to send them out on a journey of their own. This
| plays more into the plot than into the child-rearing element of the game,
| so for more information on that, check out the Child's Journey section by
| searching for [-NEWG+-] without the dashes.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [PLOTW]                                                           //
       //                                                Plot Walkthrough   //
      //  "The one who says 'I can't change the                            //
     //  world, but I can make a difference'                              //
    //  will make a difference. The one who                              //
   //  says 'I can change the world' will change                        //
  //  the world." -David Joyner                                        //
 //___________________________________________________________________//
|/
| Many people try to play Harvest Moon without bothering with the plotline at
| all. In earlier games, the plot really wasn't all that relevant. In Animal
| Parade, though, the plot plays an important role. It unlocks new areas, new
| characters, new abilities and several other things that have been available
| from the start in other games. So, in short, pay attention to the plot.
|
| The plot to the game begins after you complete the Fix the Bridge and Move
| the Animals events outlined under the Festivals and Events section. If you
| haven't done that yet, take care of that first. You can search for
| [-EVENT-] without the dashes for more information on those.
|
| Walk down the path between the Carpenter's Shop and General Store toward
| the Goddess Spring. The Goddess will appear and basically tell you what
| you're going to be doing for the duration of the game. I won't spoil the
| plot, but basically your objective is to call the Harvest King, and in
| order to do that you have to find five rainbows -- er, five bells -- around
| the island. The Goddess will give you a detailed map describing their
| locations.
|
| Yeah, right. No, you'll have to find them yourself. Let's get started.
|
| In Tree of Tranquility, your goal was to find the ingredients for five
| rainbows. Each rainbow was basically the same to complete -- only the
| ingredients changed. In Animal Parade, however, the bells are all very
| different. They'll require that you go different places, talk to different
| people, complete different events, and many times simply wait. As you find
| and ring the bells, you'll access new areas, new characters and new
| abilities.
|
| Each bell has a Harvest Sprite, a color and an element. I'll mostly refer
| to them by color just because I find it easier to remember. Actually, I
| find the element easiest to remember, but usually you won't know what a
| bell's element is until after you ring it.
|
| For the most part, I'll leave the plot sequence out of the following
| walkthrough to avoid spoilers. The majority of the time, you either need to
| go find and talk to a person or collect some items to move through the
| plot. Most of it is fairly self-explanatory, but if you get stuck, lost or
| confused, follow these steps.
|
|    _________________________________________________________________________
|   / [REDBL]                                                                 /
|  /                                                      Bell #1: Red Bell  /
| /                                                                         /
|/_________________________________________________________________________/
|
| The first thing to do is figure out where the heck the bell is. For the Red
| Bell, this is simple: head down to the 10th floor of the original Garmon
| Mine and you'll find a hole where Owen has smashed a large boulder. Head
| down the path and you'll find where the Red Bell should be, but
| unfortunately it's not there.
|
| Talk to Ramsey, then go find Chloe by walking by the General Store. Long
| story short, she'll kick it up onto the roof of the Blacksmith Shop. Little
| twerp.
|
| Head back into the Blacksmith Shop. Long story short, you need to gather
| one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a
| Rare Ore, fortunately.
|
| You should read the Mining section (search for [-MININ-] without the
| dashes) for thorough information on Mining. For now, though, here's what
| you need to do: head into Garmon Mine with your hammer, head down the
| ladder and start smashing the rocks. Sometimes when you smash a rock (not a
| crystal), something will pop out: an Ore. Continue to smash rocks until
| you've gathered one Ore of each type. If you run out of rocks on one floor,
| use the ladder to get down to another floor. If you run out of stamina,
| head home and rest -- you don't have to find all the Ores on one trip.
|
| Once you have all of them, go back and talk to Ramsey while they're in your
| rucksack. You'll get the Red Bell. Take it back down to the tenth floor and
| equip it, then put it on the pedestal.
|
| The red Harvest Sprite, Alan, will appear and ring the bell.
|
| Ringing the Red Bell unlocks the following new areas and abilities:
|   - The Hot Spring on your farm is now usable.
|   - Ramsey will now offer tool upgrades.
|   - You can travel further down the Lower Garmon Mine by using the stairs
|     near the pedestal.
|   - You can ascend to the Upper Garmon Mine by using the pathway to the
|     right of the Lower Garmon Mine's entrance.
|   - You can find Phoebe in the Upper Garmon Mine.
|   - You can now use the Hot Springs on your farm.
|   - Wind will start blowing, so you can now use the windmill by Horn Ranch.
|
|    _________________________________________________________________________
|   / [YELBL]                                                                 /
|  /                                                   Bell #2: Yellow Bell  /
| /                                                                         /
|/_________________________________________________________________________/
|
| The Yellow Bell is even easier to find. Head to the south-east side of The
| Farmlands on the beach and you'll find it lying on the ground. Take the
| bell to the Goddess Spring, where you'll learn that you have to take the
| bell to three specific spots on the island at night to restore its power.
| To restore some power, equip the bell and press A while standing on one of
| the spots.
|
| The three spots are:
|   - Near the entrance of Upper Garmon Mine. Calvin will show it to you when
|     you enter the area.
|   - Near Horn Ranch.
|   - By the lighthouse near Harmonica Town.
|
| Note that you'll meet Calvin at whichever one you visit first.
|
| Like the Red Bell, you also have to return the Yellow Bell to its pedestal
| before you can ring it. But naturally, the gate to the pedestal is locked.
| Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it,
| but only if you ship some stuff.
|
| Basically, you have to grow 10 Good+-quality crops to get them to unlock
| the gate. You can't just grow 10 of any crop, though; there's one crop per
| season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin
| for Fall and Buckwheat for Winter. You only have to choose one, so just
| plant some of whatever is currently in-season. Note that when I say
| "Good+-quality", that means Good, Perfect or Shining -- anything but
| Decent. It's also worth noting that you can have any combination of those
| four crops, which can be good if you're near the end of a season, or have
| already grown some of them. You just need 10 total.
|
| Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or
| Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save
| some in your rucksack between harvests to get all 10. Talk to Ruth while
| they're in your rucksack and she'll unlock the gate.
|
| Take the Yellow Bell to the pedestal to ring it.
|
| Ringing the Yellow Bell unlocks the following new areas and abilities:
|   - Anissa and Taylor will return the next day. When you meet Anissa,
|     she'll give you some Tomato seeds.
|
|    _________________________________________________________________________
|   / [GREB1]                                                                 /
|  /                                             Bell #3: Green Bell, Pt. 1  /
| /                                                                         /
|/_________________________________________________________________________/
|
| If you thought the previous two bells were wild goose chases, you haven't
| seen anything yet.
|
| The next bell you'll ring is actually the Blue Bell. However, in order to
| get to the Blue Bell, you first have to go through the first few steps to
| get the Green Bell.
|
| So, to get started on the Green Bell, go through these steps:
|   - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green
|     Bell's pedestal, but don't worry -- you're still working on the Blue
|     Bell.
|   - Go to the Fugue Forest entrance in Flute Fields.
|   - Talk to Hannah at Horn Ranch.
|   - Go back to the Fugue Forest entrance and talk to Cain.
|   - Talk to Dale at the Carpenter's Shop.
|   - Go back to the Fugue Forest entrance and unlock the gate.
|   - Navigate to the end of Fugue Forest. For more information on how to do
|     this, read the Fugue Forest section under Unlockable Areas -- search
|     for [-TAMFO-] without the dashes. You'll also meet Luke in the process
|     of this step.
|   - Enter the Witch's House and talk to the pink frog sitting on the table.
|     Yes, you read that right.
|   - Exit Fugue Forest and talk to the Wizard at his house in Harmonica
|     Town.
|
| At this point, the bell you're looking for will shift. In order to find and
| ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus
| flower is only available on Toucan Island, which is only accessible by a
| boat that isn't running right now. The only way to get the boat to run is
| to ring the Blue Bell.
|
|    _________________________________________________________________________
|   / [BLUBL]                                                                 /
|  /                                                     Bell #4: Blue Bell  /
| /                                                                         /
|/_________________________________________________________________________/
|
| After going through the above steps, go talk to Ozzie. Long story short,
| the boat isn't running and you need to ring the Blue Bell.
|
| After talking to Ozzie at the Fishing Company, follow these steps:
|   - Talk to Paolo at the lighthouse.
|   - Unlock the gate to the Watery Cave, located in Harmonica Town by the
|     Clinic.
|   - Enter the Watery Cave and talk to Ben.
|   - Return to the Goddess Spring and talk to the Goddess.
|   - Go back to the lighthouse and talk to Paolo.
|
| Now, finally, the plot will ask you to do something besides go somewhere
| and talk to someone. Next you need to collect the following three items:
|   - Black Pearl: Black Pearls can be found in both the Lower and Upper
|     Garmon Mine. The further you go, the better your chance of encountering
|     a Black Pearl.
|   - Duck Egg: Unfortunately, the only way to get duck eggs is to actually
|     have a duck. If you don't already have one, buy one from Horn Ranch.
|     It'll only take a week for it to mature and start producing eggs.
|   - Fish: five of them, to be exact. You can check out the fishing section
|     (search for [-FISHI-] without the dashes
|
| Once you have those three items, you have to wait for a windy day. The
| forecast on TV will tell you the wind level, but the windmill in the top
| left will also tell you how windy it is. All you need is any wind
| whatsoever, so you won't have to wait long if at all. Plus, if you talk to
| Paolo to set it up on a non-windy day, I believe he won't even allow it.
| I'm not positive on that, though.
|
| So, take the three items and talk to Paolo on a windy day. Next you need to
| set up a Rube Goldberg machine (props if you get the reference). Time will
| stop while you complete these steps, so don't worry about hurrying.
| There'll also be arrows pointing to where you're supposed to put things.
| The items need to go in the following places:
|   - Put the duck egg on top of the roof to the Mayor's house.
|   - Put the Black Pearl on the scale by the entrance to the Ocarina Inn.
|   - Put the fish (all five of them, one at a time
|   - Put the Black Pearl on the scale by the entrance to Ocarina Inn.
|
| Go back and talk to Paolo and watch the scene. Then, return to the Watery
| Cave and ring the bell.
|
| Ringing the Blue Bell will unlock the following new areas and abilities:
|   - The Mayor's son, Gill, will arrive the next day. You'll meet him
|     automatically.
|   - Candace's sister and Shelly's other granddaughter, Luna, can now be
|     found at the Tailor Shop.
|   - Jin, the doctor at the Clinic, will finally return. Meet him at the
|     Clinic.
|   - Toucan Island is now accessible via the ferry at the Fishing Company.
|   - Selena, Sue and Samson, who live on Toucan Island, are now accessible.
|   - You can now descend the Watery Cave mine.
|   - The Bar will re-open.
|
|    _________________________________________________________________________
|   / [GREB2]                                                                 /
|  /                                             Bell #3: Green Bell, Pt. 2  /
| /                                                                         /
|/_________________________________________________________________________/
|
| You can get to Toucan Island now, so all of those ingredients you need to
| find for the Green Bell are now accessible. They are:
|   - Hibiscus Flower: the Hibiscus flower requires you to complete the
|     Toucan Island Drama event. You can find that in the Events section
|     (search for [-EVENT-] without the dashes
|   - Perfect (or better
|   - Good (or better
|
| Once you have the three items, go back to the Wizard's house in Harmonica
| Town with them in your rucksack. Talk to him, and the next thing you know,
| the Witch is back and isn't happy. Go back and talk to her and she'll
| produce the Green Bell.
|
| Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring
| it.
|
|    _________________________________________________________________________
|   / [PURBL]                                                                 /
|  /                                                   Bell #5: Purple Bell  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Only one more bell to go!
|
| Talk to Perry at the Celesta Church, then return around 2:00AM and you'll
| trigger a scene. Talk to Perry there, then examine the little door by the
| altar inside the church. After a long scene, go talk to the Goddess.
|
| After the series of scenes, you'll find your task for the fifth bell:
| fulfill ten people's wishes. What the heck does that mean? Almost every
| villager in the game has a "wish": basically a request they'll tell you
| when they get above three hearts.
|
| You don't have to complete the requests: you just have to hear them. Every
| time you hear one, return to the fresco at night, press A to examine in and
| then select the person whose wish you've heard. Once you've done this for
| ten villagers, the fresco will be complete and Edge will ring the Purple
| Bell.
|
| Ringing the Purple Bell will unlock the following new areas and abilities:
|   - You can now pursue the Wish Trophy, which is obtained by hearing every
|     villager's wish and telling it to the fresco. You have to hear every
|     current villager's at any time, including rival couple's kids.
|
|    _________________________________________________________________________
|   / [CALLK]                                                                 /
|  /                                                       Calling the King  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Surely you didn't think you were actually done, did you? Hardly.
|
| After ringing the Purple Bell, return to the Goddess Spring. Long story
| short, it turns out you have to become a "Hero" in one of the game
| categories in order to complete the plot and call the Harvest King.
|
| For details on how to become a Hero, refer to the Farm Degree section by
| searching for [-FARMD-] without the dashes. Generally speaking though, at
| the end of every month, the amount of goods you've solve in each major
| category (Farming, Ranching, Mining, Fishing) is tallied and you're given a
| title for one of those categories for the season. Hero is one of those
| titles. So, odds are you'll need to start working on this task near the
| beginning of the month.
|
| The [-FARMD-] section has detailed information, but generally speaking
| you're aiming for one of the following four plateaus -- I recommend aiming
| for animal products or crops, since they're easier to plan out:
|   - 100,000G worth of crops shipped in a month.
|   -  60,000G worth of animal products shipped in a month.
|   -  40,000G worth of fish shipped in a month.
|   - 250,000G worth of mine products shipped in a month.
|
| Your title only lasts a month, so there's no use in trying to get a Hero
| rank earlier so that you're ready for this event, except maybe the month
| before. However, if you're really good, you'll find yourself achieving a
| Hero rank in one of the categories without putting forth any specific
| effort.
|
| Once you've become a Hero in something, go to the Upper Garmon Mine and
| ascend through all the levels. You'll reach the summit of the mountain in
| all its epic glory.
|
| You don't have to do anything else. Watch the scene, give yourself a pat on
| the back, then watch the credits. Take note also: don't freak out when you
| see the credits rolling. When they're done, you'll be back on your farm on
| the same day you triggered this ending sequence. You get to keep playing --
| they just had to put the credits in somewhere.
|
| Note also that the Harvest Goddess and Harvest King are eligible for
| marriage. It's hard to woo them and they won't move in, but just think how
| awesome it would be to have the daughter of the Harvest Goddess or son of
| the Harvest King.
|
|    _________________________________________________________________________
|   / [NEWG+]                                                                 /
|  /                                                        Child's Journey  /
| /                                                                         /
|/_________________________________________________________________________/
|
| But wait, there's more! Act now and we'll throw in a whole new game at no
| additional charge!
|
| Once you've finished the main plotline, there's one more major plot
| sequence that can be undertaken. In order to do this, not only do you have
| to complete the plotline, but you must also have a fully-grown child.
|
| After you have a fully-grown child and have completed all of the above
| stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using
| the portal. Talk to him and he'll ask you to bring someone with a "pure
| heart" to him.
|
| Who could he be thinking of? Your child, that's who! So, in the morning (to
| give yourself plenty of time to get there), take a walk with your kid and
| bring them to the Harvest King.
|
| After that, head home and head to bed. Shortly thereafter, you'll get
| another scene. Go to the Goddess Spring after that. You'll get a list of
| five ingredients that you need to obtain to make a rainbo... er, to do
| something involving your kid. Point being, you need to bring five things to
| the Harvest King in order to get your child going on their journey.
|
| The five items are:
|   - Diamond: get some white Wonderfuls from the mines and take them to Mira
|     to refine. One of them will, hopefully, be a Diamond.
|   - King Salmon: not just a large salmon, but a specific type of fish. Try
|     fishing at night by the Flute Fields Waterwheel. Note that it's only
|     available in Summer and Fall, as far as I know.
|   - Shining Honeydew: the only way to get this is to grow it on your farm.
|     Honeydews grow in Summer. For best results, raise the crop quality to
|     maximum using some Shining Fertilizer.
|   - Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with
|     Flour, an Egg, Butter, Milk and Cheese.
|   - Shining Hearty Lunch: you might receive this randomly from your spouse,
|     but odds are you'll have to make it. Take some Bread, Butter,
|     Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have
|     trouble getting a Shining one, use higher-quality ingredients: Shining
|     Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a
|     Shining Hearty Lunch.
|
| Once you have all five ingredients, take them to the Harvest King. He'll
| give you a Goddess Tree Seed. You'd think that would've been important
| earlier, wouldn't you?
|
| Take the seed and your child to the Goddess Spring and you'll receive a
| seed. Long story short, you'll plant the seed, and you need to return to
| water it every day. The annoying part about this is that you also need to
| take your child with you, so ask your child to follow you on a walk and
| talk him or her to the Goddess Spring every day until the Goddess tells you
| to stop.
|
| Once that's done, you're about finished. Head to the Harvest King with the
| seedling and your child, then head to the Goddess Spring with your child
| the next day. That'll set into motion the sequence of events that will set
| up the New Game+, a new journey for your child.
|
| Just as the child is leaving, you'll have the chance to give them one final
| item. That would be awesome if there was any really good single item, but
| there isn't really. Give them whatever you want.
|
| Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New
| Game+ over your regular save file, your game and your original character
| are lost forever. You cannot go back and play on your original game.
| Instead, you can save your New Game+ in a new slot -- but, your child will
| still be present in the old game file.
|
| Here, let me demonstrate. Let's say that this line (picture a line)
| represents time. Obviously, somewhere in the past the timeline skewed down
| into this tangent (picture a tangent), creating an alternate time. I really
| wanted to continue this reference, but the phrasing just didn't work out as
| well as I'd hoped. Alas.
|
| The New Game+ has some advantages over your original game besides just that
| item, though. You start out with maximum stamina, maximum tool levels (both
| upgrades and levels), and more money. Other than that, though, it's the
| same exact game all over again.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [GAMEW]                                                           //
       //                                                Game Walkthrough   //
      //  "It is one of the most beautiful compensations                   //
     //  of life, that no man can sincerely try                           //
    //  to help another without helping himself."                        //
   //  -Ralph Waldo Emerson                                             //
  //                                                                   //
 //___________________________________________________________________//
|/
| Navigating through the plotline is only part of the game, though. You also
| want to build a thriving farm and ranch, meet the townspeople, make some
| friends, get married... and all the other reasons you play Harvest Moon.
|
| This section is to help walk you through those other game concepts. It
| won't be just one big day-by-day walkthrough: the joy of Harvest Moon is
| that you can play however you want. Instead, this will just be notes about
| things to watch for as you go through.
|
| Right now, I'm planning on two major sections: an 'important items and
| events' section, which is just things to keep an eye out for; and a 'game
| strategy' section, which is a loose walkthrough for creating a successful
| farm and ranch.
|
|    _________________________________________________________________________
|   / [IT&EV]                                                                 /
|  /                                               Important Items & Events  /
| /                                                                         /
|/_________________________________________________________________________/
|
| As you go through the game, there are many important items that will come
| across your path. But oftentimes, you won't know they're important until
| long after your first chance to obtain them. You don't want to get stuck in
| early Summer needing an item that can only be obtained in Spring. To help
| with this, included here is a list of items to watch for. When you come
| across one of these items, save it!
|
| You also will have access to numerous events throughout the game, but
| oftentimes you can easily completely miss out on doing what you need to do
| to trigger these events. In Tree of Tranquility, for example, you needed to
| enter the waterfall area on a sunny Monday afternoon to trigger an event --
| who's going to do that except by accident? So this section also contains a
| list of events that you might not come across on your own.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PLOTI] _
| Plot Items                                                                 \
|                                                                             \
| In the previous section, there is a complete walkthrough for the plot. But
| like I mentioned, you're not going to be completing the plot while
| neglecting your farm as a whole. You'll be farming, ranching, fishing,
| mining and doing plenty of other stuff.
|
| So, while you're doing that stuff, you'll want to be on the look out for
| some of the items that will help you later in the plot. These items
| include:
|   - Milk & Strawberry: these are the first two items you'll need for the
|     Fix the Bridge event. Chances are you'll just need to buy them from
|     Horn Ranch and Marimba Farm, respectively, but it can't hurt to mention
|     them here.
|   - Iron, Copper, Silver and Gold Ores: these will be necessary for the Red
|     Bell, the first bell in the main plotline. You might not mine before
|     reaching this point in the plot, but you can save yourself some time if
|     you get these ahead of time.
|   - 10 Good Lettuce, Tomatoes, Pumpkins or Buckwheat, or any combination
|     thereof: for the Yellow Bell, you'll need to give Ruth a total of 10 of
|     any of these four crops. You can save yourself some time by growing
|     whichever is in-season. Plant them during the Red Bell portion of the
|     plot to make sure they're grown in time. Better-than-Good quality will
|     work too.
|   - Duck Egg: for some reason, only a duck egg will work for part of the
|     Blue Bell quest. You can buy a duck egg from Horn Ranch later in the
|     game, though. Any quality will work.
|   - Black Pearl: the only place you can get a Black Pearl is down in the
|     Watery Cave. You will have just recently unlocked it when you need it,
|     so chances are you'll need to go down specifically to get this.
|   - Hibiscus: you'll receive your first Hibiscus flower during the events
|     that trigger on your first visit to Toucan Island. You can also buy
|     seeds at Pineapple Inn and grow them, but they only grow in Summer, so
|     you're better off using the Hibiscus you receive. Just don't sell it or
|     give it away -- you'll need it for the Blue Bell.
|   - Good Cornmeal: Cornmeal is made by placing Corn into either Waterwheel
|     -- search for [-MILLN-] without the dashes for more information on
|     milling Corn into Cornmeal. To ensure Good quality, use Good Corn and
|     make sure it isn't raining. Corn grows in Summer, and you'll need it
|     for the Blue Bell quest. Better-than-Good Cornmeal will work too.
|   - Perfect Butter: the Perfect Butter for the Blue Bell quest can be made
|     from Cow, Goat or Sheep Milk. To be safe, save your first Perfect Milk.
|     You can always turn it into butter later. Shining Butter will work too.
|
| That's all the items you'll need to complete the main plot line. There are,
| however, a few items you'll need as well to complete the Child's Journey
| epilogue.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHJIT] _
| Child's Journey Items                                                      \
|                                                                             \
| There are five items you'll need to kick off your Child's Journey. They're
| all somewhat rare, so you'll want to be on the lookout for them ahead of
| time.
|
|   - Diamond: the rarest mine item comes in White Wonderfuls. You get it the
|     same way you get all other gems: dig up the wonderful and have Mira
|     refine it. The Diamond is the rarest mine item, though, so save one
|     when you find it.
|   - King Salmon: the King Salmon can only be caught in Summer and Fall, and
|     it's still really rare then. You'll have to catch it in the river
|     running through Flute Fields.
|   - Shining Honeydew: Honeydew is a Summer crop. You can't buy a Shining
|     one from Marimba Farm, so you'll have to grow it. Plant a bunch and use
|     fertilizer to ensure maximum soil quality.
|   - Cheesecake: the easiest item for the Child's Journey is the Cheesecake.
|     All the ingredients are farm ingredients: any Egg, any Milk, any
|     Butter, any Cheese and Flour. Toss them together in the Oven and you'll
|     get a Cheesecake.
|   - Shining Hearty Lunch: your spouse will give you Hearty Lunches, but to
|     get a Shining one you'll have to make it yourself. Fortunately, it's
|     pretty easy too: any Egg, any Butter, any Mayonnaise, any Bread and any
|     Vegetable, put together with the Cutting Board.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CONTI] _
| Contest Items                                                              \
|                                                                             \
| There are various contests throughout the year at the social festivals, and
| lots of them have really great prizes. You'll want to save some
| high-quality items that have a great chance of winning to enter in the
| contest, and many of them are hard to come by -- so save them when you get
| them!
|
|   - Crop Contest: the crop contest happens at the Harvest Festival. Any
|     Shining crop is good, but if you have the luxury of choosing, go for
|     Strawberries, Eggplant, Pumpkins and Spinach are all great options.
|   - Fruit Contest: the fruit contest also happens at the Harvest Festival.
|     Shining is always better, but Shining Apple is your best option.
|   - Flower Contest: the flower contest also happens at the Harvest
|     Festival. a Blue Mist flower is nearly a guaranteed victory. Roses and
|     Crysanthemums are good too, and all grow in Fall.
|   - Cooking Contest: you can technically make this dish any time, but it
|     may require some preparation. Your best bets are any Shining fish dish.
|   - Gem Contest: the Gem Contest happens at the New Year's Eve festival.
|     Diamonds are the best for this, followed by Rubies, Emeralds and
|     Sapphires.
|   - Fashion Contest: for this, you just want to be wearing the most
|     expensive stuff you can. Focus on buying a really expensive item for
|     each category.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [IMPOI] _
| Other Important Items                                                      \
|                                                                             \
| Aside from those items, there are various other somewhat rare items that
| can be used for events, rucksack upgrades or other tasks.
|
|   - Wool: you'll need two of these -- for the first, any quality will do,
|     and for the second, it must be Perfect or Shining. You can buy both
|     from Horn Ranch once it's leveled up a bit. The any-quality one is for
|     the first rucksack upgrade, the Perfect or Shining one is for the
|     second.
|   - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
|     make the first rucksack upgrade. Green Herbs can be found anywhere, so
|     you might be tempted just to sell them -- save at least 10 for the
|     first rucksack upgrade.
|   - Honey: you'll need some Honey for the second rucksack upgrade. You can
|     only get this by growing some flowers on your farm, then waiting for a
|     bee to buzz around some to pick it.
|
|    _________________________________________________________________________
|   / [STRAT]                                                                 /
|  /                                                          Game Strategy  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Coming soon!
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [SH&PL]                                                           //
       //                                                Shops and Places   //
      //                                                                   //
     //  "Whoever said money can't buy happiness                          //
    //  simply didn't know where to go                                   //
   //  shopping." -Bo Derek                                             //
  //                                                                   //
 //___________________________________________________________________//
|/
| There quite a few attractions around the island. Many of them are shops
| where you can buy important goods, but many of them are different: these
| are things like the Hot Springs, Windmill and Waterwheel which will be
| useful for other aspects of the game.
|
|    _________________________________________________________________________
|   / [SHOPS]                                                                 /
|  /                                                                  Shops  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_AS] _
| Accessory Shop                                                             \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Garmon Mine District
|       Hours : 9:00 (9:00AM) to 22:00 (10:00PM)
|   Closed On : Thursdays, Holidays
| Description : The Accessory Shop is similar to the Tailoring Shop: it sells
|             : things that you can wear. This is also where you come to have
|             : your Ores and Wonderfuls refined by Mira. You'll need Gems
|             : and Metals (refined Ores and Wonderfuls) to buy accessories.
|        Note : To open it up, you first must complete the Opening the
|             : Accessory Shop event, which basically just involves meeting
|             : Julius and then talking to Mira at the church.
|
| Upgrade to Level 2 : Ship 50,000G worth of mining items (only refined or
|                    : refineable items; mushrooms, toadstools and pearls
|                    : don't count).
| Upgrade to Level 3 : Ship 100,000G worth of mining items (only refined or
|                    : refineable items; mushrooms, toadstools and pearls
|                    : don't count).
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BS] _
| Blacksmith's Shop                                                          \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Garmon Mine District
|       Hours : 9:00 (9:00AM) to 20:00 (8:00PM)
|   Closed On : Thursdays, Holidays
| Description : The Blacksmith's Shop is the place to go for tool upgrades.
|             : All tool upgrades are handled by Ramsey, and he'll also
|             : require you to bring the necessary metals to him for the
|             : upgrades.
|        Note : You won't be able to upgrade tools until the Blacksmith's
|             : Shop reaches Level 2.
|
| Upgrade to Level 2 : Ring the Red Bell.
| Upgrade to Level 3 : Ship 150,000G worth of mining items (only refined or
|                    : refineable items; mushrooms, toadstools and pearls
|                    : don't count.)
| Upgrade to Level 4 : Ship 350,000G worth of mining items (only refined or
|                    : refineable items; mushrooms, toadstools and pearls
|                    : don't count.)
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BB] _
| Brass Bar                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 16:00 (4:00PM) to 1:00 (1:00AM)
|   Closed On : Sundays, Holidays
| Description : Brass Bar is the gathering place for the island, where you
|             : can get food, drinks and company at night. Many of the date
|             : events in the game will occur here, though I'm not sure what
|             : happens if you trigger a date event before the Bar opens.
|        Note : Brass Bar will not open until after you ring the Blue Bell.
|             : After that, enter the Bar to trigger its grand opening.
|
| Upgrade to Level 2 : Ship 100,000G worth of any type of good.
| Upgrade to Level 3 : Ship 200,000G worth of any type of good.
| Upgrade to Level 4 : Ship 350,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CS] _
| Carpenter's Shop                                                           \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Garmon Mine District
|       Hours : 9:00 (9:00AM) to 20:00 (8:00PM)
|   Closed On : Thursdays, Holidays
| Description : The Carpenter's Shop has two main purposes: ranch upgrades
|             : and furniture. The first is more important: this is where you
|             : come to expand your house (necessary for marriage and kids),
|             : barn (necessary for more livestock and Ostriches) and coop
|             : (necessary for more poultry and Silkworms). You can also buy
|             : furniture here to decorate your house, and you can also have
|             : them fix the Waterwheel on your property to make milling
|             : easier.
|
| Upgrade to Level 2 : Ship 300,000G worth of any type of good.
| Upgrade to Level 3 : Ship 500,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CC] _
| Choral Clinic                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 9:00 (9:00AM) to 20:00 (8:00PM)
|   Closed On : Sundays, Holidays
| Description : Choral Clinic is the medicine shop for Harmonica Town.
|             : Initially it'll just be Irene working there and selling
|             : medicines, but as you move through the plot, Jin will arrive
|             : to be the doctor for the area.
|
| Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Jin's arrival
|                    : shortly thereafter).
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_FC] _
| Fishing Company                                                            \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 6:00 (6:00AM) to 17:00 (5:00PM)
|   Closed On : Sundays, Holidays
| Description : The Fishing Company is the home to Ozzie, Paolo and Pascal,
|             : and the workplace of Toby. You'll be able to buy a bunch of
|             : fish here, some fish dishes and recipes, and also ferry
|             : tickets to go to Toucan Island.
|        Note : The Fishing Company's inventory is seasonal, with five fish
|             : available per season. The cooked dishes and recipes are
|             : available year-round, though.
|
| Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Pascal's
|                    : arrival shortly thereafter).
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_GS] _
| General Store                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Garmon Mine District
|       Hours : 9:00 (9:00AM) to 20:00 (8:00PM)
|   Closed On : Thursdays, Holidays
| Description : The General Store isn't as General as it sounds: it really
|             : just sells books and cooking utensils. This is where you'll
|             : find the Butter, Cheese, Yarn and Mayo Makers, every type of
|             : kitchen utensil, and a handful of electronics like
|             : televisions and phones. Note that the Makers you can buy are
|             : determined by how big your barn and coop are, not by the
|             : shop's level.
|
| Upgrade to Level 2 : Ring the Red Bell (shop upgrades when you meet Phoebe,
|                    : which you can do as soon as you ring the Red Bell).
| Upgrade to Level 3 : Shop 120,000G worth of any type of good.
| Upgrade to Level 4 : Ship 300,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_HR] _
| Horn Ranch                                                                 \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Flute Fields
|       Hours : 9:00 (9:00AM) to 22:00 (10:00PM)
|   Closed On : Wednesdays, Holidays
| Description : Horn Ranch is your one-stop shop for all your ranching needs.
|             : You'll buy and sell animals, animal products, animal food and
|             : animal tools here. The first time you visit, you'll even get
|             : a free cow when you meet Cain in the barn. Horn Ranch sells
|             : an enormous variety of animal goods, but don't be tempted to
|             : try to buy some and toss them in the Maker for profit: the
|             : purchase price for the items is always higher than the sale
|             : price of the processed item.
|
| Upgrade to Level 2 : Ship 10,000G worth of animal products.
| Upgrade to Level 3 : Ship 50,000G worth of animal products.
| Upgrade to Level 4 : Ship 80,000G worth of animal products.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_MF] _
| Marimba Farm                                                               \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Flute Fields
|       Hours : 9:00 (9:00AM) to 22:00 (10:00PM)
|   Closed On : Wednesdays, Holidays
| Description : Marimba Farm is probably the most important shop in the game.
|             : Here you'll find all you need for planting and raising crops:
|             : well, seeds and fertilizer, since you already received the
|             : hoe and watering can. Note that as you might expect, Marimba
|             : Farm's inventory is seasonal: they'll only sell in-season
|             : seeds.
|
| Upgrade to Level 2 : Ship 30,000G worth of crops.
| Upgrade to Level 3 : Ship 80,000G worth of crops.
| Upgrade to Level 4 : Ship 160,000G worth of crops.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_OI] _
| Ocarina Inn                                                                \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 9:00 (9:00AM) to 22:00 (10:00PM)
|   Closed On : Sundays, Holidays
| Description : If Brass Bar is the night-time hot spot, Ocarina Inn is the
|             : family restaurant for the area. It's open for lunch and
|             : dinner, selling lots of food and lots of recipes. The Inn is
|             : also the home to various people, though most of them will
|             : move around. Note also that Ocarina Inn's inventory is
|             : seasonal.
|
| Upgrade to Level 2 : Ship 60,000 worth of any type of good.
| Upgrade to Level 3 : Ship 180,000G worth of any type of good.
| Upgrade to Level 4 : Ship 400,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PS] _
| Photography Shop                                                           \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 9:00 (9:00AM) to 20:00 (8:00PM)
|   Closed On : Sundays, Holidays
| Description : Photography is a new feature of Animal Parade. You can take
|             : pictures at any time by equipping a camera, and share them
|             : with friends or decorate your house with them. Simon runs the
|             : Photography Shop, and will give you a free camera the first
|             : time you visit.
|
| Upgrade to Level 2 : Ship 320,000G worth of 'other' items (includes cooked
|                    : dishes, foraged items and milled items).
| Upgrade to Level 3 : Ship 540,000G worth of 'other' items (includes cooked
|                    : dishes, foraged items and milled items).
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PI] _
| Pineapple Inn                                                              \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Toucan Island
|       Hours : 9:00 (9:00AM) to 22:00 (10:00PM)
|   Closed On : Holidays
| Description : Pineapple Inn is an island resort accessible only by Ferry
|             : after you ring the Blue Bell and meet Pascal. It is home to
|             : Sue and Samson who run the Inn. The most important thing
|             : about Pineapple Inn is that it sells lots of items you can't
|             : find anywhere else, like Hibiscus and Cocoa Seeds. Neither
|             : Marimba nor Taylor will ever stock the seeds you can buy at
|             : Pineapple Inn.
|
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_ST] _
| Sonata Tailoring                                                           \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 9:00 (9:00AM) to 17:00 (5:00PM)
|   Closed On : Sundays, Holidays
| Description : Sonata Tailoring is the main spot to go for all your
|             : different clothing needs. They sell headwear, neckwear,
|             : facewear, tops, pants and lots of other stuff. Seriously,
|             : they sell enough to clothe fifty Harmonica Towns. Because the
|             : clothes are made from cloths, and because cloths are animal
|             : products, Sonata Tailoring's upgrade level is based on animal
|             : product shipments.
|
| Upgrade to Level 2 : Ship 100,000G worth of animal products.
| Upgrade to Level 3 : Ship 200,000G worth of animal products.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TS] _
| Taylor's Seeds                                                             \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Only by Phone
|       Hours : Always Open
|   Closed On : Always Open
| Description : Taylor's Seeds is a phone order-only shop for buying seeds.
|             : The good side of ordering from Taylor is that you don't have
|             : to wait for Marimba Farm to level up to buy seeds; he stocks
|             : every type of seed right from his arrival. The bad side is
|             : that he charges twice as much per seed. Note that you can
|             : eventually buy everything from Marimba Farm that you could
|             : from Taylor, and they'll also charge you double if you order
|             : by phone.
|        Note : Taylor's Seeds won't open until after you've rung the Yellow
|             : Bell.
|
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TH] _
| Town Hall                                                                  \
|                                                                             \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
|    Location : Harmonica Town
|       Hours : 9:00 (9:00AM) to 17:00 (5:00PM)
|   Closed On : Sundays, Holidays
| Description : The Town Hall is the place to go to buy extra fields and
|             : houses. Houses don't serve much purpose, but extra fields
|             : will give you places to plant orchards and more crops. Plus,
|             : extra houses are just kind of cool. You can't sleep in the
|             : other houses, but you can decorate and cook in them.
|        Note : Hamilton will not sell you these things until you pay back
|             : the 5000G he lends you at the beginning of the game. These
|             : are the only benefits to paying him back, though, so no rush.
|
| Upgrade to Level 2 : Ship 150,000G worth of any type of good.
| Upgrade to Level 3 : Ship 250,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Coming soon!
|
|
|    _________________________________________________________________________
|   / [PLACE]                                                                 /
|  /                                                           Other Places  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Aside from the places to buy various items, there are many other relevant
| locations around the island. These are places where you'll run into
| villagers, experience many events, and process important materials.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOTSP] _
| Hot Springs                                                                \
|                                                                             \
| There are three Hot Springs around the game world. A Hot Spring lets you
| completely restore all your stamina once per day. Just go up to the Hot
| Spring and press A -- you'll emerge with full stamina.
|
| The Hot Springs won't take care of drowsiness or illness, and can only be
| used once a day.
|
| The three Hot Springs are located:
|   - On your ranch, toward the northeast. You won't be able to use it right
|     away, but after you complete a little bit of the plot it'll be
|     available.
|   - At the top of Upper Garmon Mine.
|   - Near the bottom of the Watery Cave.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WINDM] _
| Windmill                                                                   \
|                                                                             \
| The Windmill is located right next door to Horn Ranch. It sits motionless
| until you ring the Red Bell and get the wind blowing again. After that, it
| can be used to process certain goods: Rock Salt into Salt, Spicy Peppers
| into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHEEL] _
| Waterwheel                                                                 \
|                                                                             \
| The Waterwheel is located a bit down the river in Flute Fields. Like the
| Windmill, it can be used to process certain goods: Wheat into Flour,
| Buckwheat into Buckwheat Flour, and Corn into Cornmeal.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [FESTI]                                                           //
       //                                            Festivals and Events   //
      //  "The truth is that existence wants your life                     //
     //  to become a festival, because when you are                       //
    //  unhappy, you also throw unhappiness all around."                 //
   //  -Bhagwan Shree Rajneesh                                          //
  //                                                                   //
 //___________________________________________________________________//
|/
| Harvest Moon fans have long been asking for more and better festivals and
| events, ever since the gems that were Harvest Moon 64 and Harvest Moon:
| Back to Nature. Animal Parade, unfortunately, has fewer festivals than even
| Tree of Tranquility. But fortunately, the festivals themselves are far
| better, and there are far more events.
|
| Festivals and events are broken up (by me) into four categories: Romantic
| Festivals, Social Festivals, Family Festivals and Events:
|   - Romantic Festivals allow you to take one of the eligible bachelors or
|     bachelorettes on a date to do something special. In order to have a
|     date for these festivals, you have to talk to the person on the day
|     before the festival, and they must have at least three hearts in their
|     heart level. The dates all happen at night.
|   - Social Festivals are much bigger. In Animal Parade, every social
|     festival has multiple shop booths where you can buy goods and multiple
|     contests you can enter. There may be only four of these festivals, but
|     they're all huge events. Social Festivals also includes Theodore's
|     monthly circus, which happens on the 22nd of every month.
|   - Family Festivals are small family events. Unlike the other two, the
|     dates of these events are custom-defined in your game. These are
|     birthdays and anniversaries, and are celebrated by small gatherings in
|     your own house.
|   - Events are plot sequences, series of dialog and other interesting
|     little scenes that are triggered by your friendship with different
|     villagers or presence at certain places and at certain times. There are
|     lots of events in Animal Parade, and I'm not going to list them all in
|     this section: I'm only going to list the ones where it might not be
|     clear what you need to do.
|
|    _________________________________________________________________________
|   / [ROMFE]                                                                 /
|  /                                                     Romantic Festivals  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Each month has one romantic festival, all occurring in the first half of
| the month.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWF] _
| Flower Festival                                                            \
|                                                                             \
|      Date : Spring 14
|  Location : Celesta Church Plaza
| Arrive By : 6:00PM
|   Ends At : 10:00PM
|
| The Flower Festival is the Spring romantic festival. First of all, in order
| to take a date to the Flower Festival, you must talk to your chosen date on
| the day before (that is, Spring 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Spring 14, show up in the Celesta Church Plaza before 6:00PM and
| hang out until the clock hits 6:00. You might be able to arrive as late as
| 7:00PM, but to be safe, go ahead and get there early. The scene will
| automatically trigger by 7:00PM. If you're in the right place and it
| doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be in an empty Celesta Church Plaza at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIREF] _
| Firefly Festival                                                           \
|                                                                             \
|      Date : Summer 7
|  Location : At the beach, near the river in Flute Fields
| Arrive By : 6:00PM
|   Ends At : 10:00PM
|
| The Firefly Festival is the Summer romantic festival. First of all, in
| order to take a date to the Firefly Festival, you must talk to your chosen
| date on the day before (that is, Summer 6) the festival. If they have more
| than 3 hearts, they'll offer to be your date to the festival. If you
| accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Summer 7, show up at the beach near the river (you'll see the
| festival decorations) before 6:00PM and hang out until the clock hits 6:00.
| You might be able to arrive as late as 7:00PM, but to be safe, go ahead and
| get there early. The scene will automatically trigger by 7:00PM. If you're
| in the right place and it doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be on the now-empty beach at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOONF] _
| Moon Festival                                                              \
|                                                                             \
|      Date : Fall 14
|  Location : On the hill in Flute Fields
| Arrive By : 6:00PM
|   Ends At : 10:00PM
|
| The Moon Festival is the Fall romantic festival. First of all, in order to
| take a date to the Moon Festival, you must talk to your chosen date on the
| day before (that is, Fall 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Fall 14, show up on Moon Hill in Flute Fields (middle of the area,
| behind the fork that leads to Marimba Farm and Horn Ranch -- same location
| as the Starry Night Festival) before 6:00PM and hang out until the clock
| hits 6:00. You might be able to arrive as late as 7:00PM, but to be safe,
| go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STARF] _
| Starry Night Festival                                                      \
|                                                                             \
|      Date : Winter 11
|  Location : On the hill in Flute Fields
| Arrive By : 6:00PM
|   Ends At : 10:00PM
|
| The Starry Night Festival is the Winter romantic festival. First of all, in
| order to take a date to the Starry Night Festival, you must talk to your
| chosen date on the day before (that is, Winter 10) the festival. If they
| have more than 3 hearts, they'll offer to be your date to the festival. If
| you accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Winter 11, show up on Moon Hill in Flute Fields (middle of the
| area, behind the fork that leads to Marimba Farm and Horn Ranch -- same
| location as the Moon Viewing Festival) before 6:00PM and hang out until the
| clock hits 6:00. You might be able to arrive as late as 7:00PM, but to be
| safe, go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| Unlike the other festivals, this festival has a bit of a mini-game. You'll
| be prompted over and over with a set of 5 "wishes". If you select the same
| wish every time, you'll get a reward. The wish dialog only stays visible
| for a few seconds, so you'll have to act fast. Then, the event will end,
| and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|    _________________________________________________________________________
|   / [SOCFE]                                                                 /
|  /                                                       Social Festivals  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Like the Romantic Festivals, there is one unique Social Festival per month.
| Additionally, Theodore's circus comes to town every month, though after the
| first couple times it's not nearly as important.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIMF] _
| Animal Festival                                                            \
|                                                                             \
|         Date : Spring 28
|     Location : Horn Ranch
| Arrive After : 10:00AM
|      Ends At : 6:00PM
|  Description : The Spring social festival is the Animal Festival, and takes
|              : place at Horn Ranch. Like the title suggests, the Animal
|              : Festival is a celebration of animals of all kinds:
|              : livestock, poultry, and even pets.
|              :
|              : There are three contests at the Animal Festival, as well as
|              : several shops selling various animal products.
|
|     Contests : Animal Contest: The Animal Contest is for livestock and
|              : poultry. Enter the contest by talking to Hamilton at Horn
|              : Ranch and selecting Animal Contest. You'll be asked which
|              : animal you want to enter, and presented with a dialog sorted
|              : by heart level of all your animals. Any livestock animal can
|              : be entered, but higher-heart level animals have a much
|              : better chance of winning. If you have multiple animals of
|              : the same heart level, go for the "biggest" one -- a cow
|              : would be better than a horse, which is better than a sheep
|              : or goat, which are all better than chickens, ducks and
|              : silkworms. If you win, you'll get a heaping helping of bird
|              : feed.
|              :
|              : Pet Contest: The Pet Contest is, you guessed it, for your
|              : pets. Well, one of your pets. Trigger it by talking to
|              : Hamilton and selecting Pet Contest. With the Animal Whistle
|              : you can teach your pets trick just by whistling for them
|              : once per day. As they do more tricks, the skill of their
|              : trick will improve. At the Pet Contest, choose your animal
|              : with the best trick, and it will do that trick for the
|              : contest. For more information on tricks, check out the Pets
|              : section by searching for [-PETSS-] without the dashes.
|              :
|              : Horse Race: Well, technically you can ride any animal, but
|              : the horse or ostrich is the most logical. To trigger the
|              : Horse Race, talk to Cain. He'll let you choose what animal
|              : to ride. From there, the game follows the same mechanics as
|              : the racing mini-game, which you can find by search for
|              : [-RACMG-] without the spaces. Note that you can only ride
|              : animals -- even horses and ostriches -- that have at least 6
|              : hearts, so odds are you won't be able to participate until
|              : your second year. You can also just watch by talking to Cain
|              : and selecting Watch. You can even get prizes for correctly
|              : predicting the winner! Whether you're racing or picking a
|              : winner, the Horse is always the best option.
|
|     Shopping : Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OCEAF] _
| Ocean Festival                                                             \
|                                                                             \
|         Date : Summer 17
|     Location : Harmonica Town beach
| Arrive After : 10:00AM
|      Ends At : 10:00PM
|
|  Description : The Summer social festival is the Ocean Festival, a
|              : celebration of all things sea-related. Aside from two booths
|              : stocking primarily sea dishes and items, you'll also find a
|              : booth with lots of regular dishes as well.
|              :
|              : The Ocean Festival has only two contests, but also has a
|              : fireworks event to close the day.
|
|     Contests : Fishing Contest #1: I'm not entire sure how this contest
|              : works yet. At this contest, you're graded on your fishing
|              : prowess thusfar in the game, based on how many fish you've
|              : caught and how good they are. I'm not sure the span of time
|              : you have to catch contest-eligible fish, though. To enter,
|              : talk to Hamilton in the morning. The prizes for this
|              : festival are all medicines.
|              :
|              : Fishing Contest #2: The second fishing contest is a bit more
|              : obvious. Talk to Hamilton in the afternoon to trigger it,
|              : and he'll tell you a fish that you need to try to catch.
|              : Fish in the Harmonica Town ocean to try and catch that fish,
|              : and the first person to catch it wins! The prizes for this
|              : are fish recipes.
|              :
|              : Fireworks: The fireworks aren't a contest, but rather just
|              : an event. If you're in the area at 7:00PM, the fireworks
|              : will start and you'll chill on the beach and watch them with
|              : everyone else.
|
|     Shopping : Coming soon!
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARVF] _
| Harvest Festival                                                           \
|                                                                             \
|         Date : Fall 27
|     Location : Marimba Farm
| Arrive After : 10:00AM
|      Ends At : 6:00PM
|
|  Description : The Harvest Festival is the corresponding crop-oriented
|              : festival to the Animal Festival. Here you'll celebrate a
|              : year of bountiful harvests, fitting for the second-to-last
|              : day of Fall.
|              :
|              : The Harvest Festival has four different contests: one for
|              : each type of crop, and one for recipes. To enter all the
|              : contests, you'll want to bring something in each category
|              : with you in your rucksack.
|              :
|              : There are also several booths open selling crops and
|              : vegetable dishes. Note that Ruth sells many common recipe
|              : ingredients like Olive Oil, Flour and Cornmeal -- you won't
|              : get to get these again for almost another year, so if
|              : there's any recipes you want to make soon you might want to
|              : buy some. Note, though, that if you buy these ingredients,
|              : your final dish usually won't sell for enough to make it
|              : profitable.
|
|     Contests : Crop, Flower and Fruit Contests: These three contests all
|              : work exactly the same. Talk to Hamilton and he'll ask you
|              : for a crop, flower or fruit, depending on which contest you
|              : choose. Have them in your rucksack, then hand them over when
|              : he asks for them. A crop is anything that grows in a single
|              : square on your farm and has a quality rating
|
|     Shopping : Coming soon!
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWYF] _
| New Year's Eve                                                             \
|                                                                             \
|         Date : Winter 28
|     Location : Town Hall
| Arrive After : 6:00PM
|      Ends At : 12:00AM
|
|  Description : The New Year's Eve festival is a celebration of...
|              : miscellaneous other stuff that didn't get covered in the
|              : other three festivals! There's a hodgepodge of contests
|              : covering mining, foraging, and clothing. Be aware that for
|              : one of the contests, you'll need to find and refine an Ore
|              : or Wonderful before the festival day.
|              :
|              : Additionally, there are shops at the New Year's Eve festival
|              : as well. This is the only place that I know of where you can
|              : buy herb seeds, which are great for dyeing yarns. There's
|              : also a wide assortment of clothing available here.
|
|     Contests : Foraging Contest: This contest is like the first fishing
|              : contest from the Ocean Festival. Essentially, all the
|              : different forageable goods you've picked up are tallied, and
|              : whoever has picked up the most wins. Forageable goods in
|              : this case are pretty much anything you can find on the
|              : ground outside, like berries, herbs and beach stuff. The
|              : prizes here are different quantities of lumber, so this can
|              : be a great way to get the wood to build that new home
|              : extension or barn expansion.
|              :
|              : Clothing Contest: The Clothing Contest is a fashion show.
|              : You'll be judged on what you're wearing at the time of the
|              : contest, so come dressed all fancy-like. I have no idea if
|              : the results of this festival are randomly determined or are
|              : actually based on what you're wearing, but just in case,
|              : come dressed in the most expensive stuff you have -- the
|              : game doesn't understand color complements or anything like
|              : that.
|              :
|              : Mining Contest: Like the Crop, Flower, Fruit and Cooking
|              : contests from the Harvest Festival, the Mining Contest is a
|              : contest to bring the best mine product. As usual, this
|              : appears to be solely based on the item's sale value, so just
|              : bring the most expensive thing you can find. Gems are better
|              : than Metals. This is a great way to get a lot of stone
|              : lumber, as that's the prize for winning this contest.
|
|     Shopping : Coming soon!
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CIRCF] _
| Theodore's Circus                                                          \
|                                                                             \
|         Date : Spring 22, Summer 22, Fall 22, Winter 22
|     Location : Celesta Church Plaza
| Arrive After : 3:00PM
|      Ends At : 8:00PM
|
|  Description : Theodore's Circus is a monthly festival, although it really
|              : has none of the characteristics of other festivals. I've
|              : outlined most of the details of it in the Theodore's Circus
|              : Event section -- for that, search for [-THEOD-] without the
|              : spaces. This section just focuses on the monthly elements of
|              : it.
|              :
|              : The first couple times you come to Theodore's Circus, you'll
|              : be focused on completing Theodore's Circus Event. After
|              : that, though, there won't be much to do here. Once you're
|              : married, you can have your family follow you to the circus
|              : and see your kids playing with all the animals.
|
|    _________________________________________________________________________
|   / [FAMIF]                                                                 /
|  /                                                       Family Festivals  /
| /                                                                         /
|/_________________________________________________________________________/
|
| In addition to those seasonal festivals, as you get married and start a
| family you'll find a few events that occur on particular dates to celebrate
| birthdays and anniversaries.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [YOURB] _
| Your Birthday                                                              \
|                                                                             \
| Before marriage, you probably noticed that people around the island
| mysteriously wished you happy birthday even though you probably can't
| recall ever telling them when your birthday is. They probably looked it up
| on Facebook.
|
| After marriage, though, you'll have a little celebration at your house.
| Just enter your house after 6:00PM and you'll get the scene, which goes
| until around 10:00PM. Other than that, you don't have anything to do.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, but your spouse won't really mind.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SPOUB] _
| Your Spouse's Birthday                                                     \
|                                                                             \
| You'll celebrate your spouse's birthday too, but be warned: do NOT give
| your spouse a present early in the day. As soon as you give them a gift,
| the event triggers, and it won't be over until 10:00PM.
|
| You can also trigger the event the same way as your own birthday, just by
| entering your house after 6:00PM. Your spouse will be happier if you
| trigger it with a present, though.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that the Harvest King, Harvest Goddess, Witch and Wizard all have
| unknown birthdays, so this event won't take place.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANNIV] _
| Your Anniversary                                                           \
|                                                                             \
| Like your birthday and your spouse's birthday, the anniversary event is
| triggered just by entering the house on the date of your anniversary after
| 6:00PM. I'm not yet sure if there's a present involved.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that this event won't take place if you married the Harvest King or
| Harvest Goddess.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHLDB] _
| Your Child's Birthday                                                      \
|                                                                             \
| Like the other family-based festivals, your child's birthday is triggered
| by entering your house after 6:00PM. It won't be over until 10:00PM, so
| don't plan on doing any major chores after entering the house.
|
| Now, there's a funny thing about kids: they want presents! And you'll need
| to legitimately have something in your rucksack to give them, or they'll be
| pretty upset. Now, as you might've noticed, there's no real toy-like items
| in the game, so go with food: cake, pie, chocolate are all good options.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
|    _________________________________________________________________________
|   / [EVENT]                                                                 /
|  /                                                                 Events  /
| /                                                                         /
|/_________________________________________________________________________/
|
| Note that if you're looking for heart events and other romance-related
| events, you're going to want to check the Dating and Marriage sections by
| searching for [-DT&MR-] without the dashes. This section is for
| non-romantic events that pseudo-randomly occur around the island. They're
| listed loosely in the order you'll likely encounter them.
|
| Some of these events occur at the very beginning of the game, so let me
| state something kind of obvious: you're not meant to do these events on
| their own, without playing any other element of the game at the same time.
| You should still be doing your farming, ranching, fishing, socializing, or
| whatever else it is that you do while you complete these events. Don't just
| complete a step of the event, then go home and go to sleep. This isn't that
| kind of RPG.
|
| Note that the titles for these events are my own creation -- they're not
| labeled this way in the game anywhere.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIXBR] _
| Fix the Bridge                                                             \
|                                                                             \
| At the very start of the game, you must complete the Fix the Bridge event
| before you can get started with the plotline. I'm separating it, though,
| because aside from allowing the plotline to start, it really doesn't flow
| as a cohesive story. Also, in case you just jumped right to this point,
| read the paragraph directly above this one, before the start of this
| section.
|
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| As you may or may not know, in order to start the plotline, you'll need to
| visit the Goddess Spring. Unfortunately, the Goddess Spring is accessed
| through Garmon Mine District, and the bridge to the district is down. It's
| up to Bo to repair it.
|
| So, now it's just a matter of waiting for Bo to get off his tush and repair
| it, right? Of course not. You're responsible for triggering various
| elements of the event that will eventually lead to him repairing the
| bridge.
|
| To start the event off, attempt to go down the path behind your farm toward
| Garmon Mine District. You'll run into Bo, who will explain everything I
| just said. Then he'll ask you to get his toolbox from the Mayor.
|
| Head over to Town Hall and talk to the Mayor to get the toolbox. Yeah,
| right -- you wish it was that easy. Before he'll give you the toolbox,
| Hamilton (the Mayor) asks you to make sure you've met everyone around the
| island first. So, go do that. The villagers you need to meet are:
|   - Simon at the Photography Shop.
|   - Shelly & Candace at the Tailor Shop.
|   - Irene at the Clinic.
|   - Maya & Yolanda at the Inn.
|   - Ozzie at the Fishing Company.
|   - Chase at the Church Plaza.
|   - Perry & Mira in the Church.
|   - Kathy & Hayden at the Bar.
|   - Jake & Colleen at the Dock.
|
| Those are all the folks Hamilton cares if you meet, but there are a lot
| more villagers to meet as well. They are:
|   - Hannah & Cain at Horn Ranch, at the shop and barn respectively.
|   - Renee at the Windmill by Horn Ranch.
|   - Toby at the Waterwheel in Flute Fields.
|   - Craig, Taylor & Ruth at Marimba Farm.
|   - Bo in Garmon Mine District.
|   - Dale at the Carpenter's Shop.
|   - Ramsey at the Blacksmith's Shop.
|   - Owen at Garmon Mine.
|   - Julius at the Accessory Shop.
|   - Barbara at the General Store.
|
| Once you're done (or you think you're done), return and talk to Hamilton
| again. He'll give you the toolbox. Take that back to Bo and give it to him
| (talk to him while the toolbox is in your hands). That does it! Except that
| apparently Bo is hungry, and won't work until you bring him food. Spoiled
| little... anyway, time to bring Bo some food. But not just any food: he
| specifically requests milk and a strawberry. You can get them on your own
| farm if your cow is grown and you've planted Strawberries, but it's easier
| just to buy them from Horn Ranch and Marimba Farm (assuming it's still
| Spring), respectively. They cost 700G together, so it might take you a
| little while to earn the money to buy them -- if you're running low on
| money, gather some mushrooms in the mine to get that sum quickly.
|
| Take the items back to Bo (talk to him while one is in your hands, then the
| other). The next morning, he'll pop by your farm and tell you that the
| repairs are all finished. Woo-hoo! That completes the Fixing the Bridge
| event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVEA] _
| Move the Animals                                                           \
|                                                                             \
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| Now that you've fixed the bridge, you can go to Garmon Mine District and
| take the path between the Carpenter Shop and General Store to the Goddess
| Spring. Unfortunately, as soon as you do so, you'll find that a bunch of
| wild animals are standing in your way.
|
| Now we introduce the new hunting system in... nah, just kidding. Navi --
| er, I mean, Finn -- will pop up and tell you to go find someone that
| understands wild animals. Not that you have any idea who that would be, so
| usually you'd just have to go talk to everyone until someone said something
| useful. Fortunately, you're reading this, so I can tell you just to go talk
| to Dale.
|
| To make a long story short, Dale will say you need an item called the
| Animal Whistle. Time to go on a wild goose chase to find that whistle. Go
| talk to Barbara at the General Store, then Julius at the Accessory Shop or
| anywhere else he goes, then Chloe or Ramsey at the Blacksmith Shop, then
| Owen. Except, Owen's not that easy to find -- he's on the 10th floor of the
| mine.
|
| Once Owen gives you the whistle, head back to the menagerie blocking the
| Goddess Spring and use it just like you'd use any other tool. They'll move
| their butts. That completes the Accessing the Goddess Spring event.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THEOD] _
| Theodore's Circus Event                                                    \
|                                                                             \
| The first time Theodore's circus comes to town (Spring 22), head over to
| the Celesta Church Plaza. Unfortunately, it seems that some of his circus
| animals have wandered off, and it's up to you to help find them. You can't
| complete this event the first time Theodore comes to town because certain
| items can only be obtained in later seasons. Don't worry, he comes back on
| the 22nd of every month, and you can complete the event in stages.
|
| To find his animals, you'll need to do two things:
|   - Make a dish to feed to each animal to get it to follow you back.
|   - Find each animal by blowing the animal whistle that Owen gave you.
|
| First, go home and make the three dishes. Since you're reading this guide,
| you could actually do this in advance. The three recipes are:
|   - Good Herb Fish: Cook any Herb and up to four fish in the Oven. The sale
|     value of the items you cook must be at least 250G. If you end up with a
|     Perfect or Shining Herb Fish, it should still work.
|   - Bread: Bread is also made in the oven, using Milk, Butter and Flour.
|     Flour might be hard to come by at your early stage of the game: it
|     requires wheat, one of the more expensive seeds, and the waterwheel in
|     Flute Fields.
|   - Vegetable Pizza: This one's tough. You'll need a good bit of
|     preparation to make a Vegetable Pizza, and it isn't sold anywhere. A
|     vegetable pizza requires Cheese (your cow, goat or sheep's milk and the
|     cheese maker
|
| You'll be using these dishes in order. To make this easier, before the
| 22nd, cook one of each of the ones you can (odds are, only the first two in
| Spring) and have it in your rucksack when you go to see Theodore.
|
| Theodore will tell you that three animals are missing: the Giraffe,
| Elephant and Hippopotamus. You must find them in order, and you have to
| return to talk to Theodore between finding each one.
|
| _ _ _ _ _ _ _ _ _ _
| Eunice the Giraffe
|
| Eunice the Giraffe is hiding behind the lighthouse near the ocean. Head
| near the lighthouse and equip the whistle, then press A to use it. You'll
| be prompted to offer the Giraffe some food: he wants the Good Herb Fish.
| You might have to blow the whistle twice to be prompted to turn over the
| dish.
|
| Once you've given the Giraffe the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _ _ _ _
| Trunks the Elephant
|
| To find Trunks, you first have to convince Vegeta and Bulma to... wait,
| wrong universe.
|
| Trunks the Elephant is hiding near the entrance to Fugue Forest, in Flute
| Fields. Head near the forest and equip the whistle, then press A to use it.
| You'll be prompted to offer the Elephant some food: he wants the Bread. You
| might have to blow the whistle twice to be prompted to turn over the dish.
|
| Once you've given the Elephant the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Humphrey the Hippopotamus
|
| Humphrey the Hippopotamus is hiding in the swamp inside Fugue Forest. Head
| all the way to the Witch's House and equip the whistle, then press A to use
| it. You'll be prompted to offer the Hippopotamus some food: he wants the
| Vegetable Pizza. You might have to blow the whistle twice to be prompted to
| turn over the dish.
|
| Once you've given the Hippopotamus the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _
| The Shortcuts
|
| Once you've rescued all three animals, the circus will take place. Watch
| the show! At the end of it, the three animals will be available as
| shortcuts to some of the more difficult parts of the island. To access
| these shortcuts, just blow your whistle anywhere on the island when there's
| not a pet nearby, and choose where you want to go:
|   - Giraffe: The Giraffe will pop up and take you to Harmonica Town,
|     outside Town Hall.
|   - Elephant: The Elephant will pop up and take you to Flute Fields, at the
|     fork that leads to Marimba Farm and Horn Ranch.
|   - Hippopotamus: The Hippopotamus will take you to the Witch's House, so
|     you don't have to navigate that obnoxious forest anymore.
|   - Pig: The Pig will take you back home.
|
| These circus animals apparently know how to scuba dive -- they can pick you
| up even if you're on Toucan Island. Note, though, that to do this, you have
| to blow the whistle Owen gives you -- pressing A and B will whistle for a
| livestock animal, and those won't come on Toucan Island and in some other
| areas.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THANK] _
| Thanksgiving                                                               \
|                                                                             \
| Thanksgiving is kind of technically a festival, but it doesn't take place
| at any particular location. On the 5th of Winter, all day long you'll
| receive cake from any eligible bachelor or bachelorette with more than 5
| hearts, so long as you talk to them. You'll also receive an additional
| boost to a person's heart level if you give them cake on this day: this
| applies to every villager.
|
| Cakes are pretty complicated recipes: they all involve Egg, Milk, Butter
| and Flour, with an alternating fifth ingredient that determines what type
| of cake it is. The easier thing to do is just give away the cakes you
| receive: after all, you weren't using them for anything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BOSLU] _
| Bo's Lunch                                                                 \
|                                                                             \
| This one's short and easy. After you've rung the Red Bell, you'll notice
| that Bo spends his time chilling by the broken mine cart in Garmon Mine
| District. But, like the Fix the Bridge event, he apparently can't do
| anything about it with food. And he's too cheap to pay for it, so he wants
| you to bring it to him.
|
| Once you've triggered the event, all you have to do is bring Bo an edible
| gift during the day every day for around a week. Eventually, he'll say he's
| fixed it.
|
| Once it's fixed, you can use the mine cart as a shortcut. For more
| information on that, check out the Mine Cart Shortcut section by searching
| for [-CARTS-] without the dashes.
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Opening the Accessory Shop                                                 \
|                                                                             \
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| This event is easy. When you're completing the Accessing the Goddess Spring
| event, Julius will mention that the Accessory Shop won't run without Mira.
| Mira is moping at the church.
|
| Go to the church and talk to her to get her to come re-open the shop.
| There, wasn't that easy?
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island Drama                                                        \
|                                                                             \
| The first time you visit Toucan Island, you'll trigger an event that
| introduces Sue, Samson and Selena.
|
| Most of the event is just scenes: one when you first enter Pineapple Inn on
| Toucan Island and one afterward outside the Inn. After that, you'll need to
| head back on the ferry to Harmonica Town.
|
| Once you're back, you'll discover that Selena hid on the ferry and came
| back with you. She'll get a job dancing at the bar. Talk to her there and
| she'll ask you to take a letter back to her mom on Toucan Island.
|
| Take the letter, buy yet another ticket, and give the letter back to Sue.
| She'll thank you with a Hibiscus flower, and the shop in Pineapple Inn will
| open.
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [REFER]                                                           //
       //                                              Reference Sections   //
      //                                                                   //
     //  "It's the little details that are                                //
    //  vital. Little things make big things                             //
   //  happen." -John Wooden                                            //
  //                                                                   //
 //___________________________________________________________________//
|/
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POWER] _
| Power Berries                                                              \
|                                                                             \
| At the beginning of the game, you have 600 stamina points (though you'll
| never see the actual numbers). The only way to increase this number is by
| eating Power Berries. There are eight in the game, with each giving a
| permanent 50-point bonus.
|
|  Mine Berry #1 : On the final floor of the Lower Garmon Mine.
|  Mine Berry #2 : On the final floor of the Upper Garmon Mine.
|  Fishing Berry : Level the fishing rod to Level 5 (see the Tools section by
|                : searching for [-TOOLS-] without the dashes).
|  Tilling Berry : Level the hoe to Level 5 (see the Tools section by
|                : searching for [-TOOLS-] without the dashes).
|   Animal Berry : Raise any animal (livestock, poultry, pet or wild animal)
|                : to 10 hearts.
|  Goddess Berry : On the ground at the Goddess Spring.
| Marriage Berry : Raise your spouse to a full 20 hearts.
|    Child Berry : Raise your child to a full 10 hearts.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TROPH] _
| Trophies                                                                   \
|                                                                             \
| There are eight trophies that you can get for completing certain portions
| of the game. When you receive a trophy, you can set it out as a piece of
| furniture in your house to show off your accomplishment.
|
|  Animal Trophy : Possess each farm animal (both newborn and adult) at some
|                : point (though not all at the same time) and meet every
|                : wild animal.
| Cooking Trophy : Make every recipe.
|    Crop Trophy : Grow each of the 32 crops and fruits.
|    Fish Trophy : Catch each of the 48 fish.
|  Flower Trophy : Grow each of the 18 flowers.
|   Heart Trophy : Collect every villager wish and take it to the fresco (in
|                : other words, raise each villager to three hearts).
|  Mining Trophy : Obtain every mine item, including ores, wonderfuls,
|                : metals and gems, as well as both types of pearl.
|   Ranch Trophy : Obtain each animal product and animal by-product.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TVPRG] _
| Television Programs                                                        \
|                                                                             \
| There are seven TV programs. Some are on every day, while others change
| from day to day.
|
| The shows are:
|                            Sun  Mon  Tue  Wed  Thu  Fri  Sat
|            Weather Report   X    X    X    X    X    X    X
|       Harmonica Town News   X    X    X    X    X    X    X
| General Store Infomercial   X    X    X    X    X    X    X
|             Anime Program   X
|         Cooking with Maya        X              X
|     Chloe's Animal Advice             X              X
|       Julius's Style Show                  X              X
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALEN] _
| Calendar                                                                   \
|                                                                             \
| Here's a month-by-month calendar for the entire game. I'm planning to make
| a better-looking image version of this sooner.
|
|                                __  __  __  __
|
|
|                                    Spring
|
|                                __  __  __  __
|
|
| Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
|  1          2          3          4          5          6          7
|                                             Ramsey's   Ruth's
|                                             Birthday   Birthday
|
|  8          9         10         11         12         13         14
|            Toby's                                      Mayor's    Flower
|            Birthday                                    Birthday   Festival
|
| 15         16         17         18         19         20         21
|                       Phoebe's                                    Hayden's
|                       Birthday                                    Birthday
|
| 22         23         24         25         26         27         28
| Circus     Chase's                                     Sue's      Animal
|            Birthday                                    Birthday   Festival
|
|
|                                __  __  __  __
|
|
|                                    Summer
|
|                                __  __  __  __
|
|
| Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
|  1          2          3          4          5          6          7
|                       Kathy's                          Cain's     Firefly
|                       Birthday                         Birthday   Festival
|
|  8          9         10         11         12         13         14
| Luke's                Yolanda's                                   Dale's
| Birthday              Birthday                                    Birthday
|
| 15         16         17         18         19         20         21
|                       Ocean      Owen's     Taylor's              Samson's
|                       Festival   Birthday   Birthday              Birthday
|
| 22         23         24         25         26         27         28
| Circus     Barbara's             Luna's     Selena's   Chloe's
|            Birthday              Birthday   Birthday   Birthday
|
|
|
|                                __  __  __  __
|
|
|                                     Fall
|
|                                __  __  __  __
|
|
| Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
|  1          2          3          4          5          6          7
|            Bo's                             Renee's    Craig's
|            Birthday                         Birthday   Birthday
|
|  8          9         10         11         12         13         14
|                       Mira's                                      Moon
|                       Birthday                                    Festival
|
| 15         16         17         18         19         20         21
|            Anissa's                                    Irene's    Julius's
|            Birthday                                    Birthday   Birthday
|
| 22         23         24         25         26         27         28
| Circus                Maya's                           Harvest    Jake's
|                       Birthday                         Festival   Birthday
|
|
|                                __  __  __  __
|
|
|                                    Winter
|
|                                __  __  __  __
|
|
| Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
|  1          2          3          4          5          6          7
|                       Pascal's   Hannah's   Thanks-               Candace's
|                       Birthday   Birthday   giving                Birthday
|
|  8          9         10         11         12         13         14
| Simon's                          Starry     Colleen's             Calvin's
| Birthday                         Night Fest Birthday              Birthday
|
| 15         16         17         18         19         20         21
|                                             Shelly's   Paolo's
|                                             Birthday   Birthday
|
| 22         23         24         25         26         27         28
| Circus     Ozzie's                          Jin's                 New
| Year's
|            Birthday                         Birthday              Eve
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [F_A_Q]                                                           //
       //                                      Frequently Asked Questions   //
      //  "Have patience with everything that remains                      //
     //  unsolved in your heart. Try to love the                          //
    //  questions themselves, like locked rooms                          //
   //  and like books written in a foreign language."                   //
  //  -Rainer Maria Rilke                                              //
 //___________________________________________________________________//
|/
| This guide is frickin' huge. I understand if information can be pretty hard
| to find sometimes.
|
| So, I've gathered together all the common questions in this final section.
| If you came to this guide looking for an answer to a very specific question
| and aren't able to find it, maybe it's answered here! If not, feel free to
| contact me and I'll either do my best to answer or show you where in the
| guide to find it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Questions Index                                                            \
|                                                                             \
| _ _ _ _ _ _ _ _ _ _
| Gameplay Questions
|
|   - Are items stackable?
|   - Can I reload my game file/load another game file without restarting?
|   - Can I rearrange items in my rucksack?
|   - I can't place a kitchen utensil in my house!
|   - What's the difference between tiredness, drowsiness and sickness?
|
| _ _ _ _ _ _ _ _ _ _
| Character Questions
|
|   - I can't find Calvin after meeting him with the Yellow Bell! Where is
|     he?
|
| _ _ _ _ _ _ _ _ _
| Farming Questions
|
|   - How do I get honey?
|
| _ _ _ _ _ _ _ _
| Pets Questions
|
|   - Can pets be bred?
|   - How many pets can you have?
|
| _ _ _ _ _ _ _ _ _ _
| Ranching Questions
|
|   - How can I get better-quality goods from my animals?
|
| _ _ _ _ _ _ _ _ _ _
| Marriage Questions
|
|   - What are the heart events you have to complete to get married?
|
| _ _ _ _ _ _ _ _ _
| General Questions
|
|   - Where do I find the tools at the start of the game?
|   - Where are the Power Berries?
|   - How and where do I gather wood lumber or stone lumber?
|   - Do I have to level my tools before I upgrade them (or vice versa)?
|
|    _________________________________________________________________________
|   / [FAQ_G]                                                                 /
|  /                                                     Gameplay Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable?                                                       \
|                                                                             \
| Answer : Yes, almost all items are stackable. The only exceptions are Ores
|        : and Wonderfuls dug up in the mine. Otherwise, any items with the
|        : exact same name will stack: note that this means that while two
|        : Perfect Eggs will stack and take up one slot, a Perfect Egg and a
|        : Good Egg will not stack and will take up two spots.
|
|\____________________________________________________________________ _ _ _
| Can I reload my game file/load another game file without restarting?       \
|                                                                             \
| Answer : Unfortunately, no. In order to reload your current file or open a
|        : different file, you must exit the game completely and start it
|        : again.
|
|\______________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I rearrange items in my rucksack?                                      \
|                                                                             \
| Answer : Yes! To rearrange the items in your rucksack, open the menu
|        : screens and scroll over to the Rucksack view with the D-Pad. Here,
|        : you can move items around by selecting them with A and moving them
|        : with the Control Stick.
|
|\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't place a kitchen utensil in my house!                               \
|                                                                             \
| Answer : You have to place it on the counter, not on the floor.
|
|\__________________________________________________________________ _ _ _ _
| What's the difference between tiredness, drowsiness and sickness?          \
|                                                                             \
| Answer : Extreme tiredness occurs when you're running low on stamina. Cure
|        : it by eating anything, or sleeping. You'll receive a prompt that
|        : you could collapse at any moment when you hit extreme tiredness.
|        :
|        : Drowsiness occurs when you stay up all night, or eat too many (15)
|        : mushrooms. Cure drowsiness with a Stay Awake or Super Stay Awake,
|        : as well as some drinks. Drowsiness is also cured by going to bed,
|        : though you'll sleep until the next 6:00AM.
|        :
|        :  Sickness occurs when it's raining or snowing and you become
|        : drowsy. It will persist through sleeping, and has to be cured by a
|        : Cold Medicine.
|        :
|        : The three appear very similarly - your character will walk very
|        : slowly, and the picture in the bottom right will look pretty much
|        : dead. If you're not sure which you have and you don't want to go
|        : on to bed, try eating something. If that doesn't work, drink a
|        : Stay Awake. If that still doesn't work, drink a Cold Medicine.
|        : Medicines can be bought from the Meringue Clinic. Conversely, you
|        : can sleep and if you're still afflicted in the morning, you know
|        : you need a Cold Medicine (unless you got less than a couple hours
|        : of sleep, in which case you could still just be extremely tired).
|
|    _________________________________________________________________________
|   / [FAQ_C]                                                                 /
|  /                                                    Character Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\________________________________________________________________________ _
| I can't find Calvin after meeting him with the Yellow Bell! Where is he?   \
|                                                                             \
| Answer : I have no idea. No, seriously, I'm not sure of the answer yet. But
|        : rest assured that others have encountered this problem, and we're
|        : looking for a solution. If you have one, let me know!
|        :
|        : Credit goes to ayumi_ishimaru for first bringing this to my
|        : attention.
|
|    _________________________________________________________________________
|   / [FAQ_F]                                                                 /
|  /                                                      Farming Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get honey?                                                        \
|                                                                             \
| Answer : Honey randomly springs up from grown flowers. You'll know if a
|        : flower has honey by the bees floating around it. If you want to
|        : get honey, plant some flowers, then water them every day even
|        : after they're fully grown. Pick the ones you see a bee floating
|        : around in the morning.
|
|    _________________________________________________________________________
|   / [FAQ_P]                                                                 /
|  /                                                         Pets Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred?                                                          \
|                                                                             \
| Answer : No.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many pets can you have?                                                \
|                                                                             \
| Answer : One per level of your house - at a level 5 house, you can have 5
|        : pets.
|
|    _________________________________________________________________________
|   / [FAQ_R]                                                                 /
|  /                                                     Ranching Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| How can I get better-quality goods from my animals?                        \
|                                                                             \
| Answer : Raise their heart levels. Even then, though, the product qualities
|        : are somewhat randomized, and Shining products are still rare. Some
|        : experimentation has shown that hand-feeding the animal before
|        : milking or sheering it may improve its product quality, so try
|        : that if you're in need of a high quality good.
|
|    _________________________________________________________________________
|   / [FAQ_M]                                                                 /
|  /                                                     Marriage Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\______________________________________________________________ _ _ _ _ _ _
| What are the heart events you have to complete to get married?             \
|                                                                             \
| Answer : There are five events that must be completed.
|        :
|        : The first two are gift-receiving events. The bachelor or
|        : bachelorette will show up at your house and give you a gift. This
|        : happens twice.
|        :
|        : The third is a love letter. You'll receive this automatically.
|        :
|        : The last two are date events. Talk to the bachelor or bachelorette
|        : in the morning and they'll ask you on a date for that afternoon,
|        : specifying a time and location. After that, you need to raise them
|        : to 9 hearts to marry them.
|        :
|        : For detailed information on all this, check out the Dating &
|        : Marriage section by searching for [-DT&MR-] without the dashes.
|
|    _________________________________________________________________________
|   / [FAQ_Q]                                                                 /
|  /                                                      General Questions  /
| /                                                                         /
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| Where do I find the tools at the start of the game?                        \
|                                                                             \
| Answer : The Watering Can and Hoe are given to you automatically at the
|        : beginning of the game.
|        :
|        : The Axe is given to you when you first meet Bo in Garmon Mine
|        : District.
|        :
|        : The Hammer is given to you when you first meet Owen in Garmon
|        : Mine.
|        :
|        : The Sickle is given to you when you first meet Hannah at Horn
|        : Ranch.
|        :
|        : The Fishing Rod is given to you when you first meet Toby in Flute
|        : Fields, by the river.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where are the Power Berries?                                               \
|                                                                             \
| Answer : There are eight power berries:
|        :
|        : - On the final floor of Lower Garmon Mine.
|        : - On the final floor of Upper Garmon Mine.
|        : - Automatically when you level your rod to level 5.
|        : - Automatically when you level your hoe to level 5.
|        : - Raise any animal to 10 hearts.
|        : - On the ground at the Goddess Spring.
|        : - Raise your spouse to 20 full hearts.
|        : - Raise your child to a full 10 hearts.
|
|\______________________________________________________ _ _ _ _ _ _ _ _ _ _
| How and where do I gather wood lumber or stone lumber?                     \
|                                                                             \
| Answer : Wood lumber and stone lumber can be gathered on any field in the
|        : Farmlands. Stone lumber can also be gathered in the mines.
|        :
|        : But the easiest way to gather either is to go to Fugue Forest once
|        : it's open. Both stone lumber and wood lumber is available there.
|
|\__________________________________________________________________ _ _ _ _
| Do I have to level my tools before I upgrade them (or vice versa)?         \
|                                                                             \
| Answer : Yes! This time around, you do. Upgrading your tools will always
|        : reduce their stamina consumption. However, leveling your tools
|        : won't give you access to their higher-level abilities until you
|        : also upgrade the tool.
|        :
|        : An Iron tool is required for one charge, Copper for two charges,
|        : Silver for three charges, Gold for four charges, and Goddess for
|        : five charges.
|
|
 \____________________________________________________________________________
_____________________________________________________________________________/



         ______________________________________________________________________
         ______________________________________________________________________
        // [C_C_C]                                                           //
       //                                                   The Three C's   //
      //                                                                   //
     //  "Only one thing is impossible for God:                           //
    //  to find any sense in any copyright law                           //
   //  on this planet." -Mark Twain                                     //
  //                                                                   //
 //___________________________________________________________________//
|/
|    _________________________________________________________________________
|   / [COPYR]                                                                 /
|  /                                                              Copyright  /
| /                                                                         /
|/_________________________________________________________________________/
|
| This FAQ is the exclusive property of David Joyner, DetroitDJ. All rights
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact (all three C's). That means no
| changing 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of my FAQs will ALWAYS be at:
|             http://www.gamefaqs.com/console/wii/game/960313.html
|
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs -- so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Animal Parade is copyright 2009 Natsume and Marvelous
| Interactive. All rights reserved.
|
|    _________________________________________________________________________
|   / [CREDI]                                                                 /
|  /                                                                Credits  /
| /                                                                         /
|/_________________________________________________________________________/
|
| To Marvelous Interactive, Natsume and Nintendo, for this game and this
| system.
|
| To SBAllen, CJayC and GameFAQs as a whole, for maintaining this site.
|
| To mister_jmp, for doing anything he's going to do. Seriously, he did so
| much for my Tree of Tranquility guides that he deserves recognition here
| whether he decides to play Animal Parade or not.
|
| To Toshio, who is responsible for all the information gathered for this
| guide based on the Japanese game version.
|
| To Omega42, for helping me a ton with translations shortly before the game
| came out. This guide makes a whole lot more sense because of his efforts.
|
| To Roemu, for being my pseudo beta tester for the guide's layout and such.
| And for generally being pretty awesome.
|
| To Ushi No Tane, better known to Harvest Moon fans as Fogu.com. I've made
| an active effort not to copy any information directly from the site, but I
| acknowledge that I have consulted Fogu.com's incredible Animal Parade
| section to check my own facts and for help with some translations in
| writing before the game's American release. Additionally, I read over the
| entire site before writing, so a good bit of my pre-release understanding
| is based on their information and that may impact what has been written --
| nothing is copied directly, but the way I've focused on certain elements,
| divided sections up or phrased certain portions may be impacted by their
| structure. If you haven't checked out Ushi No Tane's Animal Parade guide, I
| highly, highly recommend it:
|                     http://www.fogu.com/hm/animal_parade/
|
|
| To all the other people that have submitted corrections, tips and
| suggestions: Strongbad456, NurseFin, ayumi_ishimaru.
|
| To Roemu, Rift, Sugar_Celebi, ZetsubouSensei, cynwri8, and the rest of the
| pre-release Harvest Moon: Animal Parade board, for generally being awesome.
|
|    _________________________________________________________________________
|   / [CONTA]                                                                 /
|  /                                                    Contact Information  /
| /                                                                         /
|/_________________________________________________________________________/
|
| GameFAQs ID: DetroitDJ -- find me on the Tree of Tranquility and Animal
| Parade boards. This is the preferred way to contact me.
|
| If you have a question, the next-best way is through my AIM screenname,
| which is StarsHallelujah.
|
| If you have a suggestion or addition for the guide, or don't have AIM or a
| GameFAQs ID, or I'm not online, you can contact me via e-mail by prefacing
| your subject line with [AP] and e-mailing shadowdog87@yahoo.com. I'll
| respond only if you preface your e-mail with [AP] so that it avoids my spam
| filter and filters itself into my Harvest Moon box. Seriously, even if it
| hits my inbox, I might cackle and throw it to the trash if it doesn't have
| the [AP] on the front. This isn't rocket science, people.
|
| To recap, if you're asking a question, use GameFAQs or AIM. If you're
| making a suggestion or contribution, use e-mail. I won't kill you if you do
| it differently, that's just what makes it easiest for both of us.
|
| I'd hoped not to have to do this, but I also need to make a disclaimer
| about the type of communication I'll accept. But my old note scared people
| off, so let me make it more succinct.
|
| To summarize the below, ask yourself this: are you asking me a question
| about Harvest Moon: Animal Parade, or giving a suggestion for the guide? If
| so, then contact me. If not, read on.
|
| I'm more than happy to answer any questions about Harvest Moon: Animal
| Parade, via e-mail or IM. However, please note the following:
|   - I am not interested in just chatting about Harvest Moon: Animal Parade.
|     That means, don't ask me who I married, if I've finished the game, how
|     much money I have, etc. And I'm not all that interested in hearing
|     every detail about your farm either. Sorry.
|   - I am not interested in chatting about any other game, nor am I
|     qualified to answer questions about any game except for Harvest Moon:
|     Animal Parade (or other games I've written guides for
|   - If you ask me a question that is clearly stated somewhere in this
|     guide, I'll tell you how to find it. I won't look up the answer for
|     you. I didn't write this guide just so people could scroll to the
|     bottom and find my e-mail address. Don't be afraid to ask, but don't be
|     upset if I respond with a search code.
|   - Please type communicably. I'm not obsessed with proper
|     grammar/spelling, but if I can't understand what you're saying I just
|     won't respond. And this one is just a pet peeve of mine: I have no idea
|     what any of these "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n
|     n.n - and I have no desire to know. So don't say anything that's
|     dependent on me understanding what these devilspawn illegitimate
|     children of lolspeak and anime mean.
|   - I am not interested in just chatting. That means, do not send me videos
|     of sneezing pandas. Do not as me what I look like. Do not send me the
|     "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
|     not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
|     Seriously, creepy.
|
| And yes, every single thing I've listed above has actually happened.
|
| Basically, if you contact me and I don't answer, ask yourself one question:
| Am I asking a question about Harvest Moon: Animal Parade? If the answer is
| no, then now you know why I'm not responding. If you have a question, don't
| hesitate to ask.
|
 \____________________________________________________________________________
_____________________________________________________________________________/
     
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