/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\
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X| |X
X| "Grand Theft Auto IV: The Ballad of Gay Tony" Strategy Guide |X
X| |X
X| [Xbox 360 Version] |X
X| Version 1.0 (November 2009) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2009 Robert Allen Rusk. |X
X| |X
0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0
\=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/
>>Contact Information
*******************
E-MAIL: rarusk[gnat]netzero[snot]com
FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
LINKEDIN: Robert Allen Rusk (San Antonio, TX, USA)
XBOX LIVE GAMERTAG: RARusk
[NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is
to thwart spambots looking for e-mail addresses to send spam
to. Simply replace [gnat] with "@" when responding. I chose
[gnat] because it rhymes with "at" and is easy to remember.
Same goes for "." - [snot].]
>>General Notices
***************
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow GTA IV "thuggers".....
*****************************************************************************
"Grand Theft Auto IV: The Ballad of Gay Tony" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.
"Grand Theft Auto IV: Episodes From Liberty City" Official Strategy Guide -
Written by Tim Bogenn and Rick Barba. Copyright 2009 by BradyGames, a
division of Penguin Group (USA) Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Table of Contents (to determine overall game structure)
>>Weapon, Health, and Armor Maps
>>Seagull Maps
>>Parachute Maps
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
This is Version 1 of my latest "Grand Theft Auto" related guide, this time
for the latest GTA IV expansion "The Ballad of Gay Tony".
In addition, I have no plans to do a guide for the "Episodes of Liberty City"
disc. I feel, since I have now done complete guides for both "The Lost and
Damned" and "The Ballad of Gay Tony", I think it would be too redundant and
too much work to do a combination guide similar to what BradyGames has done.
I believe that adding a chapter explaining the EFLC disc in all three GTA IV
related guides would suffice.
0===========================================================================0
/XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
\XXXXXXXXXXXXXXXXXX/
--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV: The Ballad of Gay Tony" Forum
--YouTube
--otopilas700 ("Adrenaline Junkie" Achievement)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Grand Theft Auto IV" (Xbox 360, PS3)
>>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360)
>>"Bully" (PS2)
>>"Bully: Scholarship Edition" (Xbox 360)
>>"The Darkness" (Xbox 360)
>>"Stubbs The Zombie" (Xbox)
>>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
>>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.
FAQs
****
>>Differences Between The Three Versions Of "Grand Theft Auto: Vice City"
for PlayStation 2
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC
versions)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.
*****************************************************************************
/#########################################################################\
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
\#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents [TBCT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(TLGT) 6. "Grand Theft Auto IV: The Ballad of Gay Tony"
(TBGV) 7. TBoGT and GTA IV
(TFTR) 8. TBoGT Features
(ELIB) 9. "Episodes From Liberty City" (Xbox 360)
(CTRS) 10. Controls and Vehicles
A. On Foot
B. In Cars, Motorcycles, and Boats
C. In Helicopters
(WPSG) 11. Weapon Usage
A. On Foot
B. In Vehicles
(TMSC) 12. The Main Screen
(GMNU) 13. Game Menus
(OMTR) 14. Other Modes of Transportation
A. Train
B. Taxi
(LWFM) 15. Law Enforcement
A. The Wanted Zone
B. Getting Rid of Wanted Ratings
C. The Wanted Ratings
D. Restricted Areas
E. Busted
F. Police Vehicles and Vigilante Missions
(UPNS) 16. Using a Pay 'N' Spray
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
A. The Securicar
B. Propane Tanks
C. Saxaphone Players
D. The Prostitutes
(CPLT) 19. 100% Completion List
(GTCH) 20. Achievements List
(GTFR) 21. GTA IV Achievements List
A. Single Player Achievements
B. Multiplayer Achievements
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| II. Liberty City (LBCY) |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
1. In The Beginning.....
(CLPH) 2. The Cell Phone
(YSFE) 3. Your Safehouse
(RSPO) 4. Residents Parking Only
(TIRT) 5. The Internet
(WPNS) 6. Weapons
(WPLC) 7. Weapon Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Francis International Airport
I. Broker
(BDML) 8. Body Armor Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Francis International Airport
I. Broker
(HLTL) 9. Health Locations
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Broker
(FFRD) 10. Fast Food Restaurants and Diners
A. Alderney
B. Algonquin
C. Bohan
D. Broker
(FDSD) 11. Food Stands
A. Alderney
B. Algonquin
C. Happiness Island
D. Bohan
E. Dukes
F. Broker
(NWST) 12. Newsstands
A. Alderney
B. Algonquin
C. Happiness Island
D. Dukes
E. Broker
(SDMH) 13. Soda Machines
A. Alderney
B. Algonquin
C. Happiness Island
D. Dukes
E. Broker
(PCIR) 14. Places of Interest
A. Alderney
B. Algonquin
C. Bohan
D. Broker
(SEGL) 15. Seagulls
A. Alderney (ALD)
B. Algonquin (AGQ)
C. Colony Island (COL)
D. Bohan (BHN)
E. Charge Island (CRN)
F. Dukes (DKS)
G. Francis International Airport (FIA)
H. Broker (BKR)
(ARHQ) 16. Armando and Henrique
A. Armando
B. Henrique
(CBCT) 17. Club Activities
A. Getting Drunk
B. Dancing
C. The Bus Stop
D. Booty Call
E. Dance Challenge
F. Champagne Drinking Contest
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| III. The Main Story Missions (TMSM) |
0=====================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. 100% Score
A. Mission Replays
B. Time
C. Player Damage
D. Accuracy
E. Headshots
(SMBR) 2. Story Mission Breakdown
(MOMA) 3. Momma
M1. "Momma's Boy" (Momma)
(LCCF) 4. L.C. Cage Fighters
A. Betting
B. Fighting
M2. "Corner Kids" (Momma)
(DGWS) 5. Drug Wars
M3. "Clocking Off" (Momma)
(RNDM) 6. Random Characters (Introduction)
A. Daisy
(TMPC) 7. Tony Prince
T1. "Practice Swing" (Tony Prince)
(HOYF) 8. Hanging Out With Your Friends
(MGCT) 9. Mini-Game Activities
A. Pool
B. Darts
C. Air Hockey
D. Golf
T2. "Chinese Takeout" (Tony Prince)
(CBMG) 10. Club Management
(RNUD) 11. Random Character (Arnaud)
T3. "Bang Bang" (Tony Prince)
(RNMG) 12. Random Character (Margot)
T4. "Blog This!..." (Tony Prince)
T5. "Frosting on the Cake" (Tony Prince)
T6. "Boulevard Baby" (Tony Prince)
(MRKZ) 13. Mori Kibbutz
MK1. "Kibbutz Number One" (Mori Kibbutz)
(YSAM) 14. Yusuf Amir
Y1. "Sexy Time" (Yusuf Amir)
Y2. "High Dive" (Yusuf Amir)
T7. "...Blog This!" (Tony Prince)
(BSJP) 15. Base Jumping
A. Alderney
B. Algonquin
C. Dukes
D. Francis International Airport
E. Broker
(PRCT) 16. Parachutes
A. Alderney
B. Algonquin
C. Happiness Island
D. Bohan
E. Dukes
F. Broker
MK2. "This Ain't Checkers" (Mori Kibbutz)
(TRLN) 17. Triathlons
MK3. "No. 3" (Mori Kibbutz)
T8. "Not So Fast" (Tony Prince)
T9. "Ladies' Night" (Tony Prince)
Y3. "Caught With Your Pants Down" (Yusuf Amir)
(RYBG) 18. Ray Bulgarin
B1. "Going Deep" (Ray Bulgarin)
B2. "Dropping In" (Ray Bulgarin)
Y4. "For the Man Who Has Everything" (Yusuf Amir)
B3. "In the Crosshairs" (Ray Bulgarin)
T10. "Ladies Half Price" (Tony Prince)
(RCPL) 19. Rocco Pelosi
R1. "Party's Over" (Rocco Pelosi)
T11. "Departure Time" (Tony Prince)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| IV. 100% Completion Score (CPSC) |
0==================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
/XXXXXXXXXX\
0============0
| V. Credits |
0============0
\XXXXXXXXXX/
/XXXXXXXXXXXXXX\
0================0
| VI. Conclusion |
0================0
\XXXXXXXXXXXXXX/
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information [IAGI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| I.2. My Setup [MYST] |
0===========================================================================0
\=========================================================================/
This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.
I also play "Grand Theft Auto IV: The Ballad of Gay Tony" on a Viewsonic A70
RGB monitor using the Xbox 360 VGA cable.
When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
/=========================================================================\
0===========================================================================0
| I.3. From The Author [FRAU] |
0===========================================================================0
\=========================================================================/
Welcome to my "Grand Theft Auto IV: The Ballad of Gay Tony" guide! If this is
the first time you have visited, you will find a lot of useful information in
a highly organized format that you can use to beat all of the missions of the
game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version of my "Grand Theft Auto: Vice City"
guide in 2003, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow "Grand Theft Auto IV: The Ballad of Gay Tony" "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| I.4. About The Guide [ABGD] |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto IV: The Ballad of Gay Tony".
Many hours were spent going over each mission and finding unique ways to
solve them. I think you will be surprised by many of the solutions found
here.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but as you read the
guide you will see how it benefitted me.
Each Seagull has a letter designation to make them easier to identify in this
guide. In addition there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):
>>Seagulls will be identified with an "S".
Example: Seagull XXX-S21.
0================0
| Region Prefixes \
0==================0
>>BHN - Bohan
>>CRN - Charge Island
>>DKS - Dukes
>>FIA - Francis International Airport
>>BKR - Broker
>>AGQ - Algonquin
>>COL - Colony Island
>>HPI - Happiness Island
>>ALD - Alderney
/=========================================================================\
0===========================================================================0
| I.5. Submissions [SBMS] |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions, I would
be glad to hear it. Once I confirm it, I will include your idea in future
revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a guide
as possible, I know it is not perfect. Whatever criticisms you make of
this guide please make them constructive so I can learn from it since I
may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
/=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto IV: The Ballad of Gay Tony" [TBGT] |
0===========================================================================0
\=========================================================================/
"Grand Theft Auto IV: The Ballad of Gay Tony" is a additional chapter to
"Grand Theft Auto IV" that can be downloaded onto the Xbox 360 or played from
the "Episodes From Liberty City" disc (explained later).
A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Luis Lopez also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.
There are also a couple of points where TBoGT also intersects with "GTA IV:
The Lost and Damned".
This game introduces new weapons, vehicles, races, conflicts, and radio
material.
All in all, a pretty good game and well worth the purchase regardless of
whether you do the download or play from the EFLC disc.
Now, let's look over the game in detail.....
/=========================================================================\
0===========================================================================0
| I.7. TBoGT and GTA IV [TBGV] |
0===========================================================================0
\=========================================================================/
The first thing to note about the DLC version of TBoGT is that it is not a
separate game from GTA IV but becomes part of it. This means that it uses the
same game save slots as GTA IV so, if you want to preserve your GTA IV game
saves, you will need a Memory Unit to transfer them to.
In addition, the Achievements list for TBoGT also becomes part of GTA IV's
list. However, because TBoGT is an addition rather than a standalone game,
there are far fewer Achievements and for a grand total of 250 GS.
Of course, the game requires the GTA IV game disc to run. For the first time
you run TBoGT you need to go into the Game menu, select New, and choose
TBoGT.
After running TLaD for the first time, whenever you you put in the GTA IV
disc later, it will run TBoGT instead of GTA IV. Whenever you need to play
GTA IV proper you will need to have a game save from GTA IV in one of your
game save slots or a Memory Unit and load it to switch back to GTA IV.
/=========================================================================\
0===========================================================================0
| I.8. TBoGT Features [TFTR] |
0===========================================================================0
\=========================================================================/
TBoGT introduces new stuff to the GTA IV world:
>>New Media
*********
There are plenty of new shows on television including new episodes of
"Republican Space Rangers" and "Princess Robot Bubblegum".
There also additional music that can also be accessed by GTA IV.
>>New Weapons
***********
There are also some new weapons to play with:
++.44
++Auto Shotgun
++Shotgun Ex
++Assault SMG
++Gold-SMG
++Advanced MG
++Advanced Sniper
++Sticky Bomb
>>New Vehicles
************
There are new vehicles to drive and fly around in:
++Super Drop Diamond
++Swift Helicopter
++Buzzard Attack Helicopter
++NOOSE APC
>>New Mini-Games
**************
There are some new mini-games to try:
++Dancing
++Golf
>>Miscellaneous Features
**********************
There are also some other stuff as well:
++No roadblocks. Liberty City is completely open from the start.
++Gun Stores are also open from the start with all weapons, except for
one, available.
++Ability to acquire some of the Achievements for GTA IV.
++Flight ceiling is much higher than in GTA IV and TLaD. Almost three
times higher.
++Of course, with the higher flight ceiling, comes Parachutes which
makes things more interesting.
++You can also get drunk anytime at any club.
++You can now replay any mission after completion of the Main Story.
++Mission Scores are now added so you can go for a complete 100% Score
in every mission (attached to Mission Replays - explained later).
/=========================================================================\
0===========================================================================0
| I.9. "Episodes From Liberty City" (Xbox 360) [ELIB] |
0===========================================================================0
\=========================================================================/
"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content and becomes part of GTA IV.
A brief synopsis of each game as taken from the game manual:
>>"The Lost and Damned"
*********************
Across the West River from glamorous Algonquin lies Alderney; home to
industrial wastelands, strip malls, dreary suburbia and The Lost
Motorcycle Club, a notorious biker gang. A motley band of thieves,
murderers, and drug-runners. The Lost have sworn to live by their own
rules, above the law and in complete allegiance to the brotherhood.
Billy Grey, the club's president, has one set of priorities: bikes,
booze, babes and blow: in any order and preferably all at the same time.
His second-in-command, Johnny Klebitz, knows that time is running out for
this gang of outlaws, and with money to be made in Liberty City, he is
determined to make cash as quickly as possible before they all ride off
into the sunset.
Johnny has been control of the club while Billy serves out a
court-ordered stint in rehab. He has focused the gang's activities on
deals and truces, instead of petty vendettas and mindless violence, and
has been making good inroads into Liberty City's organized crime world,
even developing a working business relationship with the Angels of
Death, long term rivals of The Lost.
One problem, Billy's coming home, and he's crazier than ever.....
>>"The Ballad of Gay Tony"
************************
Luis Lopez is a man who solves problems, and when you are the nightlife
legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there
are a lot of problems to solve. A playground for vapid celebrities and
tragic socialites, Algonquin's nightlife scene is all about glitz and
glamour, and owning the two hottest clubs in town makes Tony the
undisputed party king of Liberty City.
He appears to have it all - wealth, power, respect - but, in debt to
mobsters, loan sharks and the tax man, facing up to a changing world and
a terrible economy, and under threat from pretenders to his crown, Tony
begins to spiral more and more into a mid-life crisis from hell.
Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc.
The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM, and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by Johnny
in TLaD (such as being able to climb to the top of the Rotterdam Tower).
One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive.
In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.
I will make notes in certain missions if they pertain to either TLaD or
GTA IV.
Now, for the most basic of functions.....
/=========================================================================\
0===========================================================================0
| I.10. Controls and Vehicles [CTRS] |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" that have no manuals.
I have also included basic action and vehicle information with their
respective control schemes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.A. On Foot \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with any GTA game there is plenty of things you can do when on foot.
0=========0
| Controls \
0===========0
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera/Switch Targets.............................Right Analog Stick
Crouch.............................................Left Analog Stick Button
Look Behind/Zoom Aim..............................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Multiple Use...................................................X Button
[3] Multiple Use...................................................B Button
[4] Multiple Use...................................................Y Button
[5] Target.....................................................Left Trigger
[6] Attack....................................................Right Trigger
[7] Contextual Use..............................................Left Bumper
Enter/Exit Cover...............................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[8] Multiple Use.......................................Directional Pad Down
Previous Weapon........................................Directional Pad Left
Next Weapon...........................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This button is used for different actions:
--Run (hold down).
--Sprint (tap - but Luis will tire after awhile and will go back to
jogging if you tap too much).
--Going up and down ladders faster.
--Cell Phone (used to answer calls and proceed through the phone's
menus).
--Melee Fighting (block and dodging).
[2] - This button is used for different actions:
--Jump.
--Climb.
--Kick (Melee Fighting).
[3] - This button is used for different actions:
--Reload Weapon.
--Cell Phone (ignoring calls, hanging up, and going backwards through
the cell phone's menus).
--Melee Fighting (punching, swinging, stabbing, and countering).
[4] - This button is used for different actions:
--Enter Vehicle.
--Mount ladder (for climbing up or down).
--Melee Fighting (punching, swinging, stabbing, and countering).
[5] - If you have Auto Aim turned on you need to hold the trigger halfway to
activate Free Aim (I prefer to turn Auto Aim off).
[6] - If you have Auto Aim turned on you need to hold the trigger halfway to
activate Free Aim (I prefer to turn Auto Aim off).
[7] - This button is used for different purposes depending on various
situations:
--Drive-by shooting.
--Picking up different weapons and items.
--Accessing the Police computer.
[8] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.B. In Cars, Motorcycles, and Boats \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all the other GTAs there are plenty of vehicles to use in "Grand
Theft Auto IV". From cars and motorcycles to speedboats. They can all be used
here.
When driving a vehicle there are some things to note.
First, if you smash the front end of the car hard enough against an object,
like a tree, you may damage the engine to the point that it will no longer
work thus forcing you to leave it.
Second, sometimes, if you smash into something hard enough, Luis will go
flying out of the windshield of the car.
Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed you will seriously hurt yourself. The faster you go, the more damage
you will suffer.
And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon).
0=========0
| Controls \
0===========0
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera/Aim........................................Right Analog Stick
[1] Horn...........................................Left Analog Stick Button
Look Behind.......................................Right Analog Stick Button
[2] Multiple Use...................................................A Button
[3] Multiple Use...................................................X Button
[4] Multiple Use...................................................B Button
Enter/Exit Vehicle.................................................Y Button
Brake/Reverse..................................................Left Trigger
Accelerate....................................................Right Trigger
[5] Fire Weapon.................................................Left Bumper
Handbrake......................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[6] Multiple Use.......................................Directional Pad Down
[7] Previous Radio Station.............................Directional Pad Left
[7] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This button is also used to engage slow motion when using the cinematic
camera.
[2] - This is used for different actions:
--Handbrake.
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[3] - This is used for different actions:
--Change weapon (Pistol, Sub-Machine gun, and Projectile weapon).
--Hold to change headlights.
[4] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[5] - Use the Right Analog Stick to aim reticle while shooting (unless you
use a projectile weapon).
[6] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[7] - Hold down to turn radio off or on.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.C. In Helicopters \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are a couple of helicopters to use in "Grand Theft Auto IV": the
Maverick and the Annihilator. They can be used to quickly fly from one part
of Liberty City to another (or cause chaos from the air).
>>Xbox 360 Version
****************
Move Around...............................................Left Analog Stick
Rotate Camera............................................Right Analog Stick
Look Behind.......................................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Fire Weapon....................................................X Button
[3] Multiple Use...................................................B Button
Enter/Exit Helicopter..............................................Y Button
Go Down........................................................Left Trigger
Go Up.........................................................Right Trigger
Spin Counterclockwise...........................................Left Bumper
Spin Clockwise.................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[4] Multiple Use.......................................Directional Pad Down
[5] Previous Radio Station.............................Directional Pad Left
[5] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - This is used for different actions:
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
--Fire Mini-Guns (when using the Buzzard).
[2] - Fires the guns from the Annihilator or Rockets from the Buzzard.
[3] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[4] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[5] - Hold down to turn radio off or on.
/=========================================================================\
0===========================================================================0
| I.11. Weapon Usage [WPSG] |
0===========================================================================0
\=========================================================================/
Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.A. On Foot \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you hold down Target, you will go into an over-the-shoulder view. If you
are using the AutoAim feature then the reticle will go to the nearest person.
If you are in Free Aim mode then it will be in the center of the screen.
Press the Right Analog Stick Button to activate the weapon's zoom feature.
When you move the reticle over a person you can intimidate or frighten that
person. You can also aim at specific parts of a person. You can shoot a
person in the arm, shoulder, leg, midsection, and head. You can score a
one-hit kill with a headshot. You can also shoot a person in any other part
and they will limp away when they get up.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.B. In Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you press the Left Bumper you will break out the window of your vehicle
and the reticle will appear as you start firing. Use the Right Analog Stick
to aim the reticle.
As mentioned earlier, you can also use three to four different weapons when
inside a vehicle. Use the X Button to switch between a Pistol weapon, a
Sub-Machine gun weapon, and a Projectile weapon (or Sawn-Off Shotgun).
You can cook a Grenade in a vehicle just like you can on foot. And you can
blow up yourself and the vehicle if you cook it too long.
/=========================================================================\
0===========================================================================0
| I.12. The Main Screen [TMSC] |
0===========================================================================0
\=========================================================================/
Your Main Screen is where all of the action in "Grand Theft Auto IV: The
Ballad of Gay Tony" takes place.
In the center of your screen is your main character, Luis Lopez. You use your
Left Analog Stick to move him around and the Right Analog Stick to rotate and
manipulate the camera when he is standing still.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses, and other areas.
There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.
In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
When you get your Cell Phone it will appear in the lower right part of the
screen.
/=========================================================================\
0===========================================================================0
| I.13. Game Menus [GMNU] |
0===========================================================================0
\=========================================================================/
When you pause the game, using the Start Button, you also bring up these
menus listed at the top of the screen:
>>Map
***
This shows the Main Map of "Grand Theft Auto IV: The Ballad of Gay
Tony". This is where you can find your position, mission strands, and
other notable places. It should be noted that notable places, like a
Burger Shot, will only appear on the map after you enter it for the
first time.
>>Brief
*****
This is where you can go through the prompts used in and outside of
missions.
>>Stats
*****
This is where the statistics for everything you do are listed.
>>Controls
********
This is where you can see and setup your preferred control scheme.
>>Audio
*****
This is where you control the audio in "Grand Theft Auto IV: The Ballad
of Gay Tony" and listen to some of the radio stations featured in the
game.
>>Display
*******
This is where you control some of the visual aspects of "Grand Theft
Auto IV: The Ballad of Gay Tony".
>>Game
****
This is where you load saves, start a new game, or turn the Autosave on
or off.
/=========================================================================\
0===========================================================================0
| I.14. Other Modes of Transportation [OMTR] |
0===========================================================================0
\=========================================================================/
In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.14.A. Train \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Liberty City has an extensive train system that runs through the Broker-Dukes
region, Bohan region, and the Algonquin region.
All you have to do to use the train is to go up to one and press the Y Button
to enter. Then you can get off at any of the train stops when you get close
to your destination.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. Taxi \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Another mode of alternate transportation is the Taxi Cab.
To hail a Cab press the Left Bumper when near one. Then HOLD down the Y
Button to enter the Cab as a passenger (instead of jacking it).
When inside a Cab you can press the A Button to skip at extra cost. You can
also press the X Button to hurry the trip. Use the Right Analog Stick to look
around while on the trip. You can use the Left Analog Stick to change
destinations while on the trip. You can even change radio stations while on
the trip.
The longer the trip, the more you have to pay (of course).
/=========================================================================\
0===========================================================================0
| I.15. Law Enforcement [LWFM] |
0===========================================================================0
\=========================================================================/
Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), you will attract Police attention and
they will try to bust you:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.A. The Wanted Zone \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you get a Wanted Rating you will see the Stars appear in the upper right
corner of the screen. You will also notice the Radar zoom out and you will
see a round flashing zone with you in the center. This is the Wanted Zone.
You must get rid of the Wanted Zone in order to remove your Wanted Rating.
If the Star or Stars in the upper right corner of your screen are white this
means that you are IN SIGHT of the Police. As long as you are in sight of the
Police, when you move the Wanted Zone moves with you and you cannot get out
of the zone.
In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, you will NOT be allowed to use it. Only when you are out of sight of
the Cops can you use it to get rid of your Wanted Ratings.
If the Star or Stars in the upper right corner of your screen are gray this
means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone
stops moving with you and you can move closer to the edge and escape (or use
a Pay 'N' Spray).
You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads, and tunnels (high Wanted Ratings) to escape from the Cops.
You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you, the
other Cops will converge on your position.
When you get out of the Wanted Zone the Stars will start to flash. You have
to wait about twenty seconds before the Stars disappear. When they disappear,
the Wanted Zone disappears and you have successfully escaped from the Police.
If, at any time, you are re-spotted by the Police, the Wanted Zone will
re-center back on you and the chase will continue.
The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.
On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's
It should be pointed out that Cops can and will take civilian cars for
pursuing you.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.15.B. Getting Rid of Wanted Ratings \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or
getting Busted, there are four other ways to get rid of a Wanted Rating:
++Getting Wasted (not good, of course).
++Saving your game at your Safehouse. What's interesting is that you don't
even have to save the game in a save slot. Just get to the save screen
and then back out. Your Wanted Ratings, no matter how high, are gone
(plus you advance time six hours). Nifty little design flaw.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.C. The Wanted Ratings \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=========0
The Cops will draw their weapons and come up to you in an attempt to arrest
you. If they get close enough Luis will raise his hands. If you do not do
anything within three seconds you will be arrested by the Cops.
0=======0
| 2-Star \
0=========0
If you run away from a Cop when he is close enough to arrest you or shoot
near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops
will join in the chase and they will start shooting at you.
0=======0
| 3-Star \
0=========0
If you shoot at and hit a Cop your Wanted Rating automatically goes up to
3-Star.
At this point the National Office Of Security Enforcement (NOOSE) gets
involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
also drive up in large Enforcers which carry up to four NOOSE Cops.
Unlike the standard Police Patrol car the Enforcers have bulletproof
windshields which means you can't shake it off by shooting the driver (like
you can with a regular Police Patrol car.
They will also start to chase you in the NOOSE Patriot Police Vehicle. But,
unlike the Enforcer, this vehicle does not have bulletproof windshields.
The Police will also send out a Police Maverick. The Police Maverick has
two gunmen wielding Carbine Rifles and will shoot down at you. You can
chase the Police Maverick away by killing the gunmen on the chopper. A well
placed shot to the head of the pilot will bring down the chopper.
If you try to escape by water you will be chased by Police Predator
boats (which seem to magically appear out of nowhere and close to you).
These boats will carry at least one Cop, wielding a Carbine Rifle, at the
back of the boat. Considering that you are very vulnerable when swimming
these Predators will shred you very quickly if you stay in the water for
too long. Although, if you are in the right boat, you can easily outrun
them.
They will also start to blockade bridges leading to the other areas in an
attempt to stop you.
0=======0
| 4-Star \
0=========0
This is the same as 3-Star except that more vehicles get involved and the
roadblocks get tougher to breach.
Now the Federal Investigation Bureau (FIB) gets involved. They drive up in
FIB Buffalos (which is a souped up sedan) and carry four agents all
wielding Carbine Rifles.
At this point the Police Annihilator helicopter gets involved. This
chopper is pretty much the same as the Police Maverick (it has two gunmen,
one on each side). It is stronger than the Police Maverick but you can
still take it down with one well placed shot to the pilot's head (or one
rocket to the midsection of the chopper).
The Police Predator boats now start carrying two Cops instead of one.
You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty
City HQ (Civilization Committee) on Algonquin (at the intersection of
Albany Ave. and Lorimar St.) and on the tarmac of Francis International
Airport. More information on this in the next sub-chapter.
0=======0
| 5-Star \
0=========0
At this point the passenger in the Police Patrol and FIB Buffalo vehicles
will also now start shooting at your car while chasing you.
Two choppers, an Annihilator and a Police Maverick, will start to chase
you from the air.
You can get an automatic 5-Star Wanted Rating by typing in the web address
www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.
0=======0
| 6-Star \
0=========0
At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
shoot at your vehicle while chasing you. In addition, more Police vehicles
will start to chase you.
Both Police helicopters will now be Annihilators instead of Police
Mavericks.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Restricted Areas \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As it has been pointed out you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.
But there is some interesting information concerning those two areas.
When you get the 4-Star Wanted Rating for trespassing those two areas it will
remain locked at 4-Star as long as you remain in those areas.
If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will
go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.
Also, if you fly over those areas you won't get any Wanted Ratings.
However, if you fly low enough or land on a building at the Liberty City HQ
you will get a 2-Star Wanted Rating.
At Francis International Airport, if you land on the ground, you will get a
2-Star Wanted Rating. If you land then get out of the chopper it will become
a 4-Star Wanted Rating.
But, if you land on anything else, like the control tower, you won't get a
Wanted Rating.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.15.E. Busted \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
If the Cops end up catching you, be it on foot or in a vehicle, you are then
Busted. Any mission you were doing at the time will be Failed.
When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.
Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).
There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:
>>Fortside Police Station
***********************
Region: Bohan.
Location: At the intersection of Applejack St. and Mill St.
Map: (F-2).
>>Northern Gardens Police Station
*******************************
Region: Bohan.
Location: Near the intersection of Leavenworth Ave. and Northern
Expressway.
Map: (F-1).
>>Cerveza Heights Police Station
******************************
Region: Broker.
Location: At the intersection of Dukes Boulevard and Livingston St.
Map: (G-3).
>>Francis International Airport Police Station
********************************************
Region: Francis International Airport.
Location: At the west side of the main loop.
Map: (H-3).
>>South Slopes Police Station
***************************
Region: Broker.
Location: At the intersection of Sundance St. and Erie Ave.
Map: (G-4).
>>Hove Beach Police Station
*************************
Region: Broker.
Location: At the intersection of Oakley St. and Mohawk Ave.
Map: (F-4).
>>East Holland Police Station
***************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Topaz St.
Map: (E-2).
>>Varsity Heights Police Station
******************************
Region: Algonquin.
Location: At the intersection of Galveston Ave. and Silicon St.
Map: (D-2).
>>Middle Park East Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Obsidian St.
Map: (E-3).
>>Westminster Police Station
**************************
Region: Algonquin.
Location: Just west of the intersection of Kunzite St. and Frankfort
Ave.
Map: (D-3).
>>Star Junction Police Station
****************************
Region: Algonquin.
Location: Just south of the intersection of Jade St. and Denver-Exeter
Ave.
Map: (E-4).
>>Suffolk Police Station
**********************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Feldspar St.
Map: (D-4).
>>Fishmarket North Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Feldspar St. and Borlock Rd.
Map: (E-4).
>>Leftwood Police Station
***********************
Region: Alderney.
Location: At the northeast corner of Franklin St. and Bridger St.
Map: (D-2).
>>Acter Police Station
********************
Region: Alderney.
Location: At the northwest corner of Lee Rd. and Vitullo Ave.
Map: (B-4).
>>Acter Industrial Park Police Station
************************************
Region: Alderney.
Location: On Grommet St. east of the intersection with Latchkey Ave.
Map: (C-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.F. Police Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition to all of the other cars you can drive in "Grand Theft Auto IV"
you can use Police Vehicles.
When in certain Police vehicles you can tap the Left Bumper to bring up the
Police computer to access the system.
The Police vehicles that have computers are:
>>Police Patrol
>>Noose Patriot
>>FIB Buffalo
In addition, some Police vehicles have additional features and bonuses that
can help you.
The complete list of Police vehicles is as follows:
>>Police Patrol (found anywhere. Bonus: you get 5 Shotgun shells when
entering one (if you don't already have a Shotgun you can
get a Shotgun with 5 shells.))
>>NOOSE Patriot (at 3-Star Wanted Rating)
>>Predator (at 3-Star Wanted Rating)
>>Enforcer (at 4-Star Wanted Rating. Bonus: you can get some Body Armor
when entering an Enforcer.)
>>FIB Buffalo (at 5-Star Wanted Rating).
>>Annihilator
>>NOOSE APC (at the Construction Site after the mission "For the Man Who
Has Everything" or from Henrique after completion of the Main
Story Missions)
/=========================================================================\
0===========================================================================0
| I.16. Using a Pay 'N' Spray [UPNS] |
0===========================================================================0
\=========================================================================/
As noted earlier you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it, and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.
In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle,
the Wanted Ratings will be gone.
There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Native Engines
**************
Where: Hove Beach, Broker (on Gibson St.).
Map: (G-4).
>>Auto Cowboys
************
Where: Northwood, Algonquin (on Frankfort Ave.).
Map: (D-2).
>>Auto Limbo
**********
Where: Purgatory, Algonquin (on West Way).
Map: (D-3).
>>Axel's Pay 'N' Spray
********************
Where: Leftwood, Alderney (on Panhandle Rd).
Map: (C-2).
>>Axel's Pay 'N' Spray
********************
Where: Port Tudor, Alderney (on Hardtack Ave.).
Map: (C-4).
/=========================================================================\
0===========================================================================0
| I.17. Wasted [WSTD] |
0===========================================================================0
\=========================================================================/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle, you
will then be Wasted. Any mission you were doing at the time will be Failed.
When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed 10% of whatever amount of money
you have (up to $10,000), and released.
You also lose your Body Armor but you will NOT lose your weapons.
There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:
>>Northern Gardens Medical Center
*******************************
Region: Bohan.
Location: On Leavenworth Ave just south of the intersection with
Northern Expressway.
Map: (F-1).
>>Cerveza Heights Medical Center
******************************
Region: Broker.
Location: At the intersection of Livingston St. and Inchon Ave.
Map: (G-3).
>>Schottler Medical Center
************************
Region: Broker.
Location: At the intersection of Cassidy St. and Tuscarora Ave.
Map: (G-4).
>>North Holland Hospital Center
*****************************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Uranium St.
Map: (D-2).
>>Lancet Hospital
***************
Region: Algonquin.
Location: At the intersection of Jade St. and Albany Ave.
Map: (E-4).
>>Westdyke Memorial Hospital
**************************
Region: Alderney.
Location: At the south part of the intersection of Long John Ave. and
Manzano Rd.
Map: (C-2).
>>North Tudor Medical Center
**************************
Region: Alderney.
Location: At the southwest corner of Edison Ave. and Babbage Drive.
Map: (C-3).
/=========================================================================\
0===========================================================================0
| I.18. Advanced Tips And Information [ATAI] |
0===========================================================================0
\=========================================================================/
Listed below is some additional information that can help you out:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.A. The Securicar \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Every so often you may find an armored car with the words "Gruppe Sechs" on
the side. This is the Securicar.
You can make some quick cash by jacking one of these vehicles. However, you
must destroy it in order to get at the cash.
If you use firearms to destroy it you will get a 2-Star Wanted Rating no
matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in turn
will explode scattering money all over the place.
Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame then
get out of the Securicar, get to a safe distance, and wait for the
explosions.
Once the Securicar is destroyed you can get as much as $1,000 from the money
you pick up off of the ground.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.B. Propane Tanks \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground.
As you can guess, like a real propane tank, these tanks will explode if shot
or run into. This can be handy if being chased by the bad guys or Police.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.C. Saxophone Players \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Every now and then you will find saxophone players in the parks. You can give
him money if you want.
But it should be pointed out that you can restore lost Health if you give him
money.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.D. The Prostitutes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all of the other GTA installments you can pick up prostitutes and do
"business" with them to regain lost health (although you cannot go beyond
your health maximum like before).
Unlike the previous installments, however, they don't initiate the encounter
when you drive up to them. You must get up alongside one and honk the horn to
get things started.
Once inside the vehicle, take her to a secluded place and stop.
Another difference is that there are three services to choose from ($20, $50,
$70). The more you pay, the more health you get.
/=========================================================================\
0===========================================================================0
| I.19. 100% Completion List [CPLT] |
0===========================================================================0
\=========================================================================/
Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV: The Ballad of Gay Tony":
++Completion of all Main Story Missions:
**************************************
>>From "I Luv LC" (Tony Prince) to "Departure Time" (Tony Prince).
++IMPORTANT: It is NOT required to get 100% Score in all of the Main
Story Missions for 100% Completion.
++Complete the following task:
****************************
>>Kill all 50 Seagulls.
++Complete the following side-missions:
*************************************
>>Win the L.C. Cage Fighter title.
>>Successfully win the Champagne Drinking Contest.
>>Successfully complete a dance at both Hercules and Maisonette 9.
>>Complete at least twenty five Drug Wars.
>>Complete all eight Club Management Missions.
>>Complete all fifteen Base Jumps.
>>Successfully win all three Triathlons.
++Do the encounters with the following Random Characters:
*******************************************************
>>Daisy (one encounter).
>>Arnaud (two encounters).
>>Margot (two encounters).
++Friendship Activities:
**********************
You need to beat a friend, either Armando or Henrique, just once at the
following activities:
--Darts (can also be done with computer opponent).
--Pool (can also be done with computer opponent).
--Air Hockey (can also be done with computer opponent).
--Golf (can be done with computer opponent).
--Eating.
--Drinking.
--Strip Club.
/=========================================================================\
0===========================================================================0
| I.20. Achievements List [GTCH] |
0===========================================================================0
\=========================================================================/
Listed in this chapter are all of the Achievements that can be acquired for
"Grand Theft Auto IV: The Ballad of Gay Tony".
To those who do not know, Achievements can be considered a different kind of
scoring system. Each Xbox 360 game has 1000 Achievement Points that can be
obtained.
But, being that TBoGT is an expansion, there are only 250 Achievement Points
to acquire. In addition, they are added to GTA IV's Achievement List as
opposed to having their own section.
Some Achievements can be acquired by simply playing through the game. Others
can be obtained by doing certain objectives outside of normal gameplay. To
many gamers this adds to the replay value of each game and gives them
bragging rights on Xbox Live where these scores are posted.
One annoyance to Achievements is that, depending on the game, they are split
between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Achievements.
However, "Grand Theft Auto IV: The Ballad of Gay Tony" is NOT one of these
split Achievement games. They are all single-player Achievements.
Most of the Achievements within "Grand Theft Auto IV: The Ballad of Gay Tony"
are easy to get. Some require more work.
This is the complete list of Achievements for TBoGT:
>>Adrenaline Junkie
*****************
Description: Freefall for the longest possible time.
Xbox 360 Achievement Points: 25 G.
Notes: This one is kind of tricky since freefalling doesn't seem to
change any related stats. I got this one somehow in the mission
"This Ain't Checkers (Mori Kibbutz).
If you didn't get this in any mission where you use a Parachute
then there is a YouTube video made by otopilas700 that may be
quite useful. Get a helicopter and fly out over the water. When
you reach the highest altitude you can get then jump out.
Wait until you are almost into the water then deploy the
Parachute. You should barely be above the water when fully
deployed and gliding. If you do this right then you should get
this Achievement. If you deploy too late then you will just fall
into the water (and you won't die as a result).
>>Bear Fight
**********
Description: Win the L.C. Cage Fighters championship.
Xbox 360 Achievement Points: 15 G.
Notes: I go over this in the "L.C. Cage Fighters" chapter later in the
guide.
>>Catch the Bus
*************
Description: Dance perfectly in both Tony's nightclubs.
Xbox 360 Achievement Points: 15 G.
Notes: You must successfully complete a dance perfectly so you are
leading the dance floor then successfully perform the Bus Stop.
You must do this in both clubs (Hercules and Maisonette 9) to get
this Achievement.
>>Diamonds Forever
****************
Description: Complete the Trinity.
Xbox 360 Achievement Points: 5 G.
Notes: You get this when you complete the mission "Not So Fast" (Tony
Prince).
>>Four Play
*********
Description: Hit a flag with a golf ball four times.
Xbox 360 Achievement Points: 10 G.
Notes: I go over this in the "Mini-Game Activities" chapter later in the
guide.
>>Gold Star
*********
Description: Score 100% in all missions.
Xbox 360 Achievement Points: 80 G.
Notes: You must get a full 100% Score in every Main Story Mission.
>>Gone Down
*********
Description: Complete all base jumps.
Xbox 360 Achievement Points: 5 G.
Notes: You must successfully complete all fifteen Base Jumps.
>>Maestro
*******
Description: Finish the Ballad.
Xbox 360 Achievement Points: 30 G.
Notes: You get this when you complete the mission "Departure Time" (Tony
Prince).
>>Past the Velvet Rope
********************
Description: Score 80% or above in all missions.
Xbox 360 Achievement Points: 45 G.
Notes: You must get at least 80% Score in every Main Story Mission.
>>Snow Queen
**********
Description: Complete 25 Drug Wars.
Xbox 360 Achievement Points: 20 G.
Notes: I go over this in the "Drug Wars" chapter later in the guide.
/=========================================================================\
0===========================================================================0
| I.21. GTA IV Achievements List [GTFR] |
0===========================================================================0
\=========================================================================/
One of the interesting features of TBoGT is the ability to acquire some of
the Achievements for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Achievements that can be done in TBoGT:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.A. Single Player Achievements \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Chain Reaction
**************
Description: You must blow up ten vehicles in ten seconds.
Xbox 360 Achievement Points: 20 GS.
Notes: For this task you will need at least 15 Grenades. You will also
need a Bus which can always be found under the Algonquin-Dukes
Expressway just north of the intersection of Munsee Ave. and
Montauk Ave. (the bus station is on the west side of the road).
Once you have the Bus, travel up to Harrison St. and onto the East
Borough Bridge but in the eastbound lanes. Next, turn the Bus so
it blocks both lanes and no vehicles can get around you. At this
point there should be a bunch of cars starting to back up because
of your blockade.
Then get out and use one of the nearby vehicles to climb up onto
the Bus. Next, start throwing Grenades starting at the back of the
group then work your way to the front. If you do this correctly,
you should have multiple car explosions and this should be enough
to get you the Achievement.
Using Sticky Bombs will make this much easier since you can
control where you can place them and when to make them explode.
>>Finish Him
**********
Description: Complete ten Melee Counters in four minutes.
Xbox 360 Achievement Points: 15 GS.
Notes: To do a Melee Counter, wait for your opponent to throw a punch
then press the A Button to dodge then press the B Button to Melee
Counter.
While there have been several ways to do this I have heard that
Heli Tours is a good place to do this Achievement.
This is best done in the daytime. There is usually a line of
people waiting to go on the tours. There is also a velvet rope
that holds the line of people in place.
Get on the outside of this rope, target someone, and punch him to
get things started. The velvet rope keeps them from moving forward
toward you should you need to back away. You can do two Melee
Counters on a target.
Once you knock somebody out then target somebody else and fight
again. I managed to get this Achievement here in a little over a
minute.
In addition, the chances are very low that the Cops will be sent
to stop you. This makes this place even better to do this
Achievement.
>>Gobble Gobble
*************
Description: Score three strikes in a row, a turkey, in 10-pin bowling.
Xbox 360 Achievement Points: 10 GS.
>>It'll Cost Ya
*************
Description: Complete a taxi ride without skipping from one island to
another.
Xbox 360 Achievement Points: 5 GS.
Notes: It should really be rewritten: "Complete a taxi ride from one
island to another without skipping to the end of the ride."
>>King of QUB3D
*************
Description: Beat the high score in QUB3D.
Xbox 360 Achievement Points: 15 GS.
>>One Hundred and Eighty
**********************
Description: In a game of darts score 180 points with three darts.
Xbox 360 Achievement Points: 10 GS.
>>One Man Army
************
Description: Survive five minutes with a 6-Star Wanted Level.
Xbox 360 Achievement Points: 40 GS.
>>Pool Shark
**********
Description: Beat a friend at Pool.
Xbox 360 Achievement Points: 10 GS.
Notes: It needs to be one of your friends (Armando or Henrique) NOT the
standard computer opponent.
>>Rolled Over
***********
Description: Do five car rolls in a row from one crash.
Xbox 360 Achievement Points: 30 GS.
>>Sightseer
*********
Description: Fly on all helicopter tours of Liberty City.
Xbox 360 Achievement Points: 5 GS.
Notes: Go to Heli Tours at the southeast part of Algonquin. There are six
landing pads but only five are used (the north-most one is not
used).
Each of the five landing pads offer a different tour of the city.
Only three of them have helicopters at any one time so, after
taking the available tours, leave and come back to see if any
helicopter is sitting on a previously empty pad.
In order to get this Achievement, you must take all five tours.
>>Under The Radar
***************
Description: Fly underneath the main bridges in the game that cross
water with a helicopter.
Xbox 360 Achievement Points: 40 GS.
>>Walk Free
*********
Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
Xbox 360 Achievement Points: 50 GS.
>>Warm Coffee
***********
Description: Successfully date a girl to be invited to her house.
Xbox 360 Achievement Points: 5 GS.
Notes: It is quite easy to get this one in TBoGT because of the Booty
Call feature. You can get a Booty Call when dancing in Maisonette
9.
>>Wheelie Rider
*************
Description: Do a wheelie lasting at least 500 feet on a motorbike.
Xbox 360 Achievement Points: 30 GS.
Notes: Use a Faggio for this one since it will be easier to maintain a
wheelie on that vehicle.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.B. Multiplayer Achievements \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Cut Your Teeth
**************
Description: Earn a personal rank promotion in Multiplayer.
Xbox 360 Achievement Points: 5 GS.
>>Let Sleeping Rockstars Lie
**************************
Description: Kill a Rockstar developer in a ranked Multiplayer match.
Xbox 360 Achievement Points: 10 GS.
>>Wanted
******
Description: Achieve the highest personal rank in Multiplayer.
Xbox 360 Achievement Points: 20 GS.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Liberty City [LBCY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Algonquin, in the middle of this metropolis, and where we start off TBoGT, is
the heart and soul (such at it is) of Liberty City.
At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.
The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.
Star Junction, the center of entertainment for Liberty City, is in the center
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.
The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.
Castle Gardens has a large park that offers a view of the ocean to the south.
To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery.
To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.
Alderney is the westernmost area of the Liberty City metropolis.
The Westdyke neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.
Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.
Acter and Tudor is where most of the middle lower class people live.
Port Tudor is the main shipping docks for Alderney and Liberty City in
general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).
The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge.
The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.
The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.
To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.
Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.
Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.
/=========================================================================\
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/
When the game starts we are introduced to Luis Lopez who is currently on the
floor of the Bank of Liberty. It is in the process of being robbed by Niko
and Packie ("Grand Theft Auto IV" - "Three Leaf Clover" (Packie McReary)).
And this starts the mission "I Luv LC" (Tony Prince).
Eventually Luis will end up outside of the bank as clean-up begins from the
rampage. He then starts to walk along the sidewalk.
Along the way he will intersect again with Niko and also with Johnny Klebitz.
He eventually finds his way to the apartment of Tony Prince. Tony, aka Gay
Tony, is upset about his clubs. Luis is Tony's bodyguard and business
partner.
As they talk they are interrupted by a couple of goons from the Ancelotti
family. After everybody trades some insults one of the goons takes a stack of
money from a nearby shelf and then they both leave.
Now, Tony wants to head to one of his clubs. So Luis has to drive him to
Hercules, one of Tony's clubs.
After stopping at Hercules, Tony talks to one of his doormen, Troy, about a
very important client. After this talk you now need to drive Tony to
Maisonette 9, another one of Tony's clubs.
When they get Maisonette 9, Luis goes to the floor. You will be instructed on
dancing with the ladies and drinking at the bar. You can also go up to the
VIP area and do a drinking game.
After this you have full control of Luis (and start with $500 and a Combat
Pistol with 50 rounds). You can go up to the bar and press Left Bumper to do
shots. They are on the house so you don't have to worry about paying.
However, Luis gets a phone call from Tony. Someone is causing trouble in the
front of the club and wants Luis to take care of it.
It turns out that it is a couple of Luis' friends, Henrique and Armando,
trying to get into the club. Luis defuses the situation between his friends
and the doorman.
Tony also shows up and gives Luis the night off. So now you have to drive
Luis and his friends back to Northwood.
Along the way the three of you engage in conversation about drug dealing and
the time that Luis spent in prison because of it. After dropping them off you
now have to go back to your apartment.
When you get back to the apartment you will be instructed about the usual
game saving, wardrobe changing, and parking spaces.
After that you will end the mission and get the mission score for "I Luv LC":
>>Time (4:30)
***********
>>Player Damage (0%)
******************
>>Car Damage (10%)
****************
I will explain more about the 100% Score later in the guide.
After the score disappears from the screen you will get another call from
Tony. After that call you are then free to go about your business.
After a short time you will get a text message from Tony in which you can
meet him at his apartment or at Maisonette 9 (depending on the time of day).
A short time later you will see a home icon (with an "M") appear not far from
your apartment. This opens up Momma's mission strand.
But, before we start any missions, let's have a look at an essential piece of
equipment.....
/=========================================================================\
0===========================================================================0
| II.2. The Cell Phone [CLPH] |
0===========================================================================0
\=========================================================================/
To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.
There are two main buttons used for navigation:
>>Select - A Button.
>>Back - B Button.
When you bring up the phone press Select to bring up the phone menu:
>>Phonebook
*********
This lists all of the contacts you acquire during the game. Use the D-Pad
to select a name and then press Select to call.
>>Messages
********
This lists all of the text messages you receive during the course of the
game. Press Select to bring up the messages. Use the D-Pad to scroll
through the messages. Press Select to read a message. Press Select again
when you bring up a message to either call the person or delete the
message.
>>Multiplayer
***********
This is only used when you want to get into a multiplayer game.
>>Instant Play
************
This will allow you to jump straight into a player match free-for-all
game, bypassing the lobby screen.
>>Organizer
*********
When you arrange an appointment with someone it will appear here. It will
also remind you when your appointment is near.
>>Camera
******
This will allow you to take pictures with your phone.
>>Options
*******
This brings up a sub-menu that allows you to customize your phone:
++Ringtype
********
This allows you to change your ringtype.
++Ringtone
********
This allows you to change your ringtone from a large range of
choices.
++Theme
*****
This will allow you to change the background on your phone display.
++Text Size
*********
This allows you to toggle between small and large text size for the
phone display.
++Keypad Tone
***********
This allows you to toggle the tone for button presses on or off.
++Turn Sleep Mode On/Off
**********************
This is probably one of the more important functions of your phone.
Some missions start when you answer the phone. In addition, you
will get calls from friends or girlfriends looking to do
activities.
However, you may want to be left alone for awhile to go exploring
or go after Seagulls. By turning Sleep Mode on you won't get any
phone calls until you turn it off.
This will allow you to go about your business in peace. When you
turn on Sleep Mode you will see a small phone with an X icon on the
lower right portion of your radar.
Then there is the Dial Mode. When you bring up the phone press D-Pad up again
and the phone moves up a little bit higher. This will allow you to put in
phone numbers. This is mainly used for inputing cheats (which are phone
number based).
You can also call 911 and choose to send a Firetruck, Police Car, or
Ambulance your way.
If you use the Ambulance, you will be charged to have the Paramedics restore
your Health. The more you are injured, the more you will be charged.
If you use the Police, you can steal the Police Car when they come up to take
a look around.
And speaking of looking around, let's start with.....
/=========================================================================\
0===========================================================================0
| II.3. Your Safehouse [YSFE] |
0===========================================================================0
\=========================================================================/
Your Safehouse, in North Holland, is a small but nice apartment. Inside your
Safehouse you have a bed (to save your game), a closet (for your wardrobe),
and a TV (to watch shows).
/=========================================================================\
0===========================================================================0
| II.4. Residents Parking Only [RSPO] |
0===========================================================================0
\=========================================================================/
Although you have a Parking Space in front of your Safehouse to save your
vehicles you can also use the Residents Parking Only spaces outside the
Safehouses for Niko Bellic:
>>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
>>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
>>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
>>On Joilet Ave. near the intersection with Rocket St. (South Bohan).
>>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
>>On Emery St. near the three-way intersection with Tinderbox Ave. and an
un-named street (Tudor) (future Safehouse).
If you put a damaged vehicle in the space then drive far away and drive back,
it will be fixed up (a variant of the Garage Fix Trick).
Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).
/=========================================================================\
0===========================================================================0
| II.5. The Internet [TIRT] |
0===========================================================================0
\=========================================================================/
To the east of your Safehouse is the TW@ Internet Cafe. Another nearby place
to use the Internet is the computer in the lobby, behind the counter, for
Playboy X's apartment building (GTA IV) on Xenotime St. (about a block north
from your Safehouse).
Enter the Cafe (this will also add a "@" marker to your in-game map) or to
Playboy X's apartment building and head to a computer. When you get to it,
press the Left Bumper to use it.
You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button to start. Now you are
online.
The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:
www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)
To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button.
Use the D-Pad and A Button to type in the letters. If this is too cumbersome
you can plug in a USB keyboard or use the Xbox 360 Chatpad (which is attached
to the joypad).
When you get to this website you will find several topics. These topics are
actually maps of where various items and locations can be found.
From top to bottom they are listed as follows:
>>Flying Rats (only for GTA IV).
>>Weapons.
>>Health.
>>Random Character locations (only for GTA IV).
>>Body Armor.
>>Cars to steal for Stevie's Car Collection (only for GTA IV).
>>Places to hang out with friends.
>>Unique Stunt Jumps (only for GTA IV).
When a map comes up use the Right Analog Stick to scroll down. However, you
cannot zoom in on the maps and they do not give you any specific information
on locations of items or people.
But, if you use this website in conjunction with this guide, it should make
all of these things easier to find. The map will give you a general visual
location, so you can use the Waypoint feature, and this guide will give you
more specific instructions.
When you are done with the computer, keep pressing the B Button until you are
off the machine.
With that said, let's move onto the next chapter.....
/=========================================================================\
0===========================================================================0
| II.6. Weapons [WPNS] |
0===========================================================================0
\=========================================================================/
Weapons are the tools of the trade for any professional criminal. There are
23 different weapons, in nine different categories, that can be found and
used to create mayhem and abuse.
However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.
In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.
Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon, and a Projectile weapon.
While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.
Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.
When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification.
Plus are three Gun Stores that you can go to purchase weapons:
>>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
(Downtown, Broker).
>>Just south of the southeast corner of Emerald St. and Bismarck Ave.
(Chinatown, Algonquin).
>>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
(Port Tudor, Alderney).
In addition to the Gun Stores you also have the use of Armando's Gun Van.
Armando is one of your closest friends and will sell you weapons at a reduced
cost. He will also have weapons that you can't find anywhere else.
Just call him up and he will park nearby. Go to him and shop for the weapons
you need.
There are also free weapons you can spawn in your Safehouse for doing Drug
Wars and I will go over those in Armando's Gun Van list.
In the following weapons list, below the weapon name, there is the following
information (if applicable):
--Appears after: This tells you what mission you have to complete before
this weapon can be bought from a Gun Store or from
Armando's Gun Van.
--Cost: How much the weapon costs at the Gun Stores and from Armando's Gun
Van.
--Based on: The real life weapon this item is based on.
--Clip: How many rounds the weapon's clip holds and how much each clip
costs at the Gun Stores and from Armando's Gun Van.
--Notes: Information on the weapon.
(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)
The basic information, and cost for buying them at the Gun Stores, for each
weapon is listed here and their locations revealed in the next chapter:
/XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
\XXXXXXXXXXXXX/
>>Fist
****
Your standard bare fist.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
>>Baseball Bat
************
Cost: $5.
Notes: Great for batting practice (on somebody's head) or breaking
kneecaps.
>>Knife
*****
Cost: $100.
Notes: This weapon makes for quiet kills when no one is looking. It
also allows you to mug people much more quickly than with bare
fists.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
Maximum ammunition for these handguns is 1,500 rounds and is
interchangeable between tiers. These weapons have minimal zoom when aiming.
These handguns are also used as a drive-by weapon.
>>Pistol
******
Cost: $600.
Based on: Glock 17.
Clip: 17 rounds ($35).
Notes: This is just a standard Pistol carried by most Cops. Has a
decent rate of fire and range.
>>Combat Pistol
*************
Cost: $1,500.
Based on: Desert Eagle.
Clip: 9 rounds ($100).
Notes: This handgun fires slower and has a smaller clip but packs more
punch making it easier to take down enemies.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
These shotguns have no zoom when aiming.
>>Pump Shotgun
************
Cost: $1,200.
Based on: Winchester 1300.
Clip: 8 rounds ($100).
Maximum ammo: 80 rounds.
Notes: This is a standard pump action shotgun. This weapon fires slowly
because you have to pump a new round into the chamber after each
shot. It also has a limited range but is deadly up close. One
interesting trick, according to Jos Rosales, is, with the right
timing, you can crouch and stand repeatedly while firing to give
this weapon rapid-fire capability.
>>Combat Shotgun
**************
Cost: $2,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($200).
Maximum ammo: 80 rounds.
Notes: This shotgun is more deadly than the Pump Shotgun because you
can hold down Fire Weapon to rapid fire your entire clip before
reloading. It also has a fast reload which limits your
vulnerability in a firefight so you can get right back into
action quickly.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
\XXXXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these sub-machine guns is 1,200 rounds and is
interchangeable between tiers. All sub-machine guns have short-range zoom
when aiming. All of the sub-machine guns, with the exception of the Assault
SMG (explained later), can also used as a drive-by weapon.
>>Micro-SMG
*********
Cost: $1,200.
Based on: Micro Uzi.
Clip: 50 rounds ($100).
Notes: This weapon has a wide spread when firing. It is best to use
this weapon in short bursts to improve accuracy.
>>SMG
***
Cost: $2,500.
Based on: SW MP-10.
Clip: 30 rounds ($150).
Notes: This weapon has a a slightly more narrower spread when firing.
It also has more accuracy and packs more punch than the
Micro-SMG despite having a smaller clip than it's counterpart.
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these assault rifles is 600 rounds and is
interchangeable between tiers. Both sub-machine guns have medium-range zoom
when aiming.
>>Assault Rifle
**************
Cost: $3,500.
Based on: AK-47.
Clip: 30 rounds ($80).
Notes: This is a standard Russian made assault rifle. Has a good rate
of fire and accuracy. A very good weapon to have in a firefight.
>>Carbine Rifle
*************
Cost: $5,000.
Based on: M4.
Clip: 30 rounds ($100).
Notes: Has many of the same attributes as the Assault Rifle but is a
little more powerful and accurate. You can get also get these
rifles from the NOOSE guys when you kill them (assuming they
don't kill you first).
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these sniper rifles is 50 rounds and is
interchangeable between tiers. Both sniper rifles have long-range zoom
when aiming.
>>Sniper Rifle
************
Cost: $6,000.
Based on: M40A1.
Clip: 5 rounds ($800).
Notes: This is a standard sniper rifle that has to be reloaded with
each shot. To properly use this weapon hold down Target to bring
up the sniper scope. Then use the Left Analog Stick to zoom in
and out. When you have the victim properly targeted press Fire
Weapon to shoot.
>>Combat Sniper
*************
Cost: $8,500.
Based on: PSG-1.
Clip: 10 rounds ($500).
Notes: This weapon has the same distance as the Sniper Rifle but you
can fire multiple shots before reloading.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
>>RPG
***
Appears after: "Chinese Takeout" (Tony Prince).
Cost: $15,000.
Based on: RPG-7.
Clip: 1 round ($5,000).
Maximum Ammo: 8 rounds.
Notes: This very powerful rocket propelled grenade is best used to
destroy hard to reach targets, helicopters, and large groups of
vehicles. It should be noted that you can skip the grenade along
the ground and other objects so it is best to aim at your target
straight on to prevent this. This also has minimal zoom when
aiming.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
Maximum ammunition for these weapons is 25 rounds. These projectile weapons
are also used as a drive-by weapon.
>>Molotov
*******
Cost: $500 per unit.
Notes: This is useful when you want to get rid of something out of
reach or a group of people very quickly. You need to throw this
a good distance or you will flambe' yourself and seriously
reduce your Body Armor and Health.
>>Grenades
********
Cost: $1,000 per unit.
Notes: This weapon causes a nice sized explosion when used. Great for
clearing out a large group of people and cars. The Grenade has a
four second delay when used. However, when you hold down Fire
Weapon, you can do what is known in combat lingo as "cooking"
the Grenade. The longer you hold the weapon the less reaction
time you give to your intended victim when thrown. But, if you
cook it too long, the Grenade will explode in your hand killing
you instantly. This, of course, makes for some interesting and
funny suicide situations. Release Fire Weapon to throw the
Grenade.
/=========================================================================\
0===========================================================================0
| II.7. Weapon Locations [WPLC] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Weapon Icons for
Liberty City. As mentioned earlier, all of these weapons glow a bright red to
make them easier to find.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information under the weapon name is broken down as follows:
--Location: Specific location of weapon.
--Neighborhood: What neighborhood the weapon is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the weapon.
Now for the Weapon Icons for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Pistol
******
Location: On a lower rooftop of an abandoned Casino.
Neighborhood: Westdyke.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. Head north on Beaverhead Ave. and take the road curve
going west. After a short drive you should see the large
Casino complex appear on the right side of the road. Go
north and down the bridge leading to the Casino. There is a
set of stairs at the northeast part of the Casino. Go up to
the lower rooftop level. Ahead of you should be a ladder
leading up to the next rooftop level. But, instead, turn
left. You should see a small dome that sits above the
Casino entrance. Climb the short wall near it and go around
to the other side of the Casino. Look west and you should
see another ladder that leads to the higher rooftop level.
In the corner, not far from the ladder, is the Weapon.
>>Pistol
******
Location: On top of a small shed inside a backyard.
Neighborhood: Westdyke.
Map: (C-1).
Directions: Head to the intersection of Big Horn Drive and Cassiar Ave.
At the south part of this three-way intersection is the
fence for a large house. Head west and go south on the road
curve until the fence becomes short enough to climb. Once
you climb this fence and enter the backyard, turn north and
follow along the fence. Eventually you will head east and
the fence will lead you to a small shed. The Weapon can be
found on top of this small shed.
>>Micro-SMG
*********
Location: Behind a Cluckin' Bell billboard in the parking lot of a
Burger Shot.
Neighborhood: Westdyke.
Map: (C-1).
Directions: Head to the intersection of Sacramento Ave. and Beaverhead
Ave. At the northwest corner of this intersection is a
Burger Shot. Behind the Burger Shot is the back parking
lot. There are two billboards there. One of them is for
Cluckin' Bell. The Weapon can be found behind this
billboard.
>>Pistol
******
Location: On the large rock in the water.
Neighborhood: Liberty.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
in Leftwood. Head north on Applewhite St. and onto the
beach. Stop when you get to the large rock. To the east of
this large rock is a smaller, but still large, rock in the
water. Swim out to this rock and climb up the northeast
side of it. When you get to the top of the rock the Weapon
should be near you.
>>Carbine Rifle
*************
Location: Underneath the strip mall with the Fanny Crabs restaurant.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd.
Head west on Manzano Rd. To your right you should come up
to the entrance for a large park. Go through the entrance
and head west past the playground. Head down to the beach
and turn north. Ahead of you is the pier that contains the
strip mall. Underneath this pier, behind the rocks near the
waters edge, is the Weapon.
>>SMG
***
Location: In a corner behind a pair of trash dumpsters.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Bridger St. and Manzano Rd. At
the southeast corner of this intersection is a concrete
fence. Climb it to the other side. As you climb it you
should see a couple of trash dumpsters. The Weapon is in
the corner behind them.
>>SMG
***
Location: On the windowsill of an old building.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Franklin St. and Catskill Ave.
Head south on Catskill Ave. As you go down the hill you
should see an old building for Alderney Storage to your
left. Head down to the intersection with Panhandle Rd. and
turn left. As you head near the dead-end, turn left to go
between the two buildings for Alderney Storage. Then turn
left again to go west. As you approach the wall for
Catskill Ave. you should see the Weapon on the windowsill
to your left.
>>Combat Shotgun
**************
Location: In a tight gap under the west end of the Hickey Bridge.
Neighborhood: Leftwood.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Hubbard Ave.
At the east side of this intersection is a bank of
transformers. Go through the gate and to the seawall. You
should find a break in the fence that has a ladder leading
down to the beach. Once you climb down to the beach, turn
north. Go between the west support column of the Hickey
Bridge and the seawall. The Weapon can be found on the
ground inside this tight gap.
>>Pump Shotgun
************
Location: In an open area behind AutoEroticar.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Keneckie Ave. and Lockowski
Ave. At the northwest corner of this intersection is the
AutoEroticar dealership. Behind the dealership, to the
west, is an open area with some junked cars and a building.
The Weapon is on the ground in this area.
>>RPG
***
Location: On top of the Kakagawa Building.
Neighborhood: Alderney City.
Map: (C-2).
Directions: You must use a helicopter to get at this Weapon. You can
find a helicopter in the park along the waters edge north
of the Booth Tunnel. The Kakagawa Building is at the east
side of the intersection of Myong and Jonestown Ave. Once
at the top of the building, head to the water tower on the
east side. The Weapon is on the walkway on the east side of
the water tower.
>>Grenade
*******
Location: On a ledge for an apartment building behind Mr. Fuks Rice
Box.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Lyndon Ave. and Bowline. Head
east on Lyndon Ave. After a short distance you will
encounter a 90-degree curve going south. At the north part
of this curve is an unnamed street going north. Go onto
this unnamed street. About 50 feet up the street, on the
right side of the road is Mr. Fuks Rice Box. When you get
to the restaurant, turn right and head into the back
parking lot. Go all the way into a corner where you will
find a small trash dumpster. To the right of this dumpster
is a wall and a ledge. Climb the wall and get on top of
this ledge. The Weapon can be found near the wall for the
apartment building.
>>Combat Shotgun
**************
Location: On top of a large air conditioning unit behind a "The Science
of Crime" billboard.
Neighborhood: Alderney City.
Map: (C-2).
Directions: Head to the intersection of Rand Ave. and Applewhite St. At
the northeast corner of this intersection is a building
that has a sign for "Office Space for Rent". Head north on
Applewhite St. You should pass a tree which is on the right
side of the street. Stop when you get to the SECOND tree.
Then look right and up. You should find the billboard for
"The Science of Crime". There is a fire escape on the north
side of this building. Climb it to get behind the
billboard. Behind the billboard is a large air conditioning
unit. Climb it to find the Weapon sitting on top.
>>Micro-SMG
*********
Location: On top of a tractor trailer behind the Globe Oil building.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Babbage Drive and Koresh Sq.
Just south of the southeast corner of this intersection is
a large Cluckin' Bell billboard. Directly beneath this
billboard is a concrete fence. On the other side of this
concrete fence is the entryway to go behind the Globe Oil
building. Head west through this entryway and to the
opposite side of the facility. As you near the wall that
borders Plumbers Skyway, you should see some tractor
trailers to your left. Stop when you get to the wall. To
your left, in the corner, is a small green box. Climb it
then climb the nearest trailer. The Weapon can be found on
the middle trailer ahead of you.
>>Baseball Bat
************
Location: In a nook inside a large alley.
Neighborhood: Berchem.
Map: (B-3).
Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr.
Just east of the northeast corner of this intersection is a
tunnel that leads into a large alley. Head north through
this tunnel and into the alley. Ahead, and on the left
side, is some colored crates and a trash dumpster. Once you
get just past the dumpster, stop. Look left to find a nook.
The Weapon is leaning against one of the corners.
>>Pistol
******
Location: On a lower rooftop inside an alley behind the Tw@ Internet
Cafe.
Neighborhood: Berchem.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave.
Head east on Farnsworth Rd. On the right side of the road
you should see a Pizza This! sign. Not far from that sign
is an alley. Head south into the alley. Stop when you reach
the metal drainage strip (in the ground). To your right you
should see a door that has a sign that reads "Anti Freeze
Building". Near this door is a trash dumpster that you need
to use to climb onto the rooftop above this door. Once on
this roof you will find the Weapon near the light.
>>Assault Rifle
*************
Location: In the corner inside an alley.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St.
Near the northwest corner of this intersection is a
chain-link fence for an alley. Climb it and head into the
alley. As you head up the incline look left to find the
white concrete wall. When this wall ends do a 180-degree
U-turn around the wall end and head east. You should find
the Weapon in the corner ahead of you.
>>Combat Sniper
*************
Location: On top of an apartment complex near Plumbers Skyway.
Neighborhood: Acter.
Map: (D-4).
Directions: You must use a helicopter to get at this Weapon. You can
find a helicopter in the park along the waters edge north
of the Booth Tunnel. This apartment building is on the west
side of Aspdin Dr. just southwest of the intersection with
Lee Rd. Once at the top of the building, the Weapon can be
found against the short wall on the west side.
>>Molotov
*******
Location: In the backyard of an abandoned house.
Neighborhood: Acter.
Map: (B-3).
Directions: Head to the intersection of Schneider Ave. and Vitullo Ave.
At the south corner is a delicatessen. Head east on
Schneider Ave. Just past this delicatessen is an alley and
an abandoned house. Go on the narrow walkway beside this
house to get to the backyard. The Weapon can be found on
the ground inside this backyard by the tree.
>>SMG
***
Location: Near the top of a large crane.
Neighborhood: Normandy.
Map: (C-3).
Directions: Head to the intersection of Mueri St. and Strower Ave. Head
east on Strower Ave. Go through the chain-link gate, turn
right at the intersection, turn left at the next
intersection, and stop at the next intersection. Ahead of
you is a large crane. To the north of that crane is another
crane. This is the crane you need to climb. Climb the
ladder to the top of the crane to find the Weapon sitting
on the catwalk.
>>Molotov
*******
Location: On a small peninsula at the west side of Tudor.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head
west on Hardtack Ave. Eventually you will come to a road
curve going south. Instead, jump the wall and head
northwest toward a small peninsula. At the north part of
this peninsula, on the ground, is the Weapon.
>>Knife
*****
Location: Behind a ruined building under Plumbers Skyway.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head
west on Hardtack Ave. Stop when you get under Plumbers
Skyway. Go south through the barriers and head southwest.
Stop when you get to a ruined building. Jump through one of
the windows and you will find the Weapon on the ground to
your right (near a lamppost).
>>Carbine Rifle
*************
Location: On top of the tower at the north end of the old ruined
bridge.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. Head north on Plumbbob Ave. After
a short distance you will come up to a set of signal lights
for an intersection with an unnamed road. Head north on
this unnamed road and stop when you get under this old
bridge. To the south should be a set of stairs that lead
into the center of the bridge. Follow the catwalks and
stairs all the way to the north end of the bridge and to
the top of the tower. Leaning against a gear housing, on
the east side of the tower roof, is the Weapon.
>>Carbine Rifle
*************
Location: In an abandoned factory.
Neighborhood: Tudor.
Map: (C-4).
Directions: Head to the intersection of Niblick St. and Hardtack Ave.
Head south on Niblick St. Look on the right side of the
street. You should come up to a pair of yellow and black
posts. Stop at these posts and climb the chain-link fence
to enter an alley. Then turn right and climb up into the
factory. Turn left and you should see the Weapon leaning
against the wall just beyond a metal plate.
>>Grenade
*******
Location: On the catwalk inside a large boat warehouse.
Neighborhood: Port Tudor.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave.
At the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north. After you pass under
the overhang you should see lettering on the ground for
"Pier E". Continue north and you should see some large
container crates to your left. Beyond them are loading
ramps leading down to the boat warehouse. One of the garage
doors is open and this will allow you to gain access. Head
to the south side of the building to find the stairs to
climb the catwalk. Head to the highest level of the
catwalk. The Weapon can be found at the southwest corner.
>>RPG
***
Location: On the half sunken freighter in the water west of Acter
Industrial Park.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Get a boat and head to the west part of Acter Industrial
Park. Here you can find the half sunken freighter. Park
your boat just north of the cabin portion of the ship. You
will find the Weapon on top of one of cargo hold lids on
the main deck.
>>Combat Sniper
*************
Location: Near the top of a smokestack.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd.
Go south on Trinity Rd. Follow the road into a parking
area. On the north side of this parking area is a brick
building. On the northwest side of this building is a tall
smokestack. Climb the ladders on the smokestack and at the
highest platform is where you will find the Weapon.
>>Combat Shotgun
**************
Location: Inside a ruined warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. Head north on Plumbbob Ave. After
a short distance you will come up to a set of signal lights
for an intersection with an unnamed road. Turn south, then
turn left at the couch, and follow the road down the
incline. To your left you should see a pair of yellow and
gray posts. There is an open door that leads into the
warehouse in-between the posts. Go through the open door
and follow the way to a set of stairs. Stop at the stairs.
Look under the stairs and you should find the Weapon
leaning against the wall.
>>SMG
***
Location: At the top of a multi-platform tower at Globe Oil.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. Head south on Praetorian Ave. and to the Globe Oil
building. Stop at the end of Praetorian Ave. and look up at
the Globe Oil sign. To the left of it are two huge
multi-platform towers. Now head east. Turn right at the
next intersection then turn left at the next one. You
should then see a set of stairs on your left. This will
allow you to access the roof of the building. Climb to the
roof of the building and head north to one of the
multi-platform towers. Climb up to the second level to
access the bridge that leads to the other one. Once at the
other tower, climb it all the way to the top to find the
Weapon laying on the catwalk.
>>Combat Pistol
*************
Location: On top of a large fuel tank.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Grenadier St. and Storax Rd.
Just south of the southwest corner of this intersection is
the stairs for a large fuel tank. Climb these stairs to the
top and you will find the Weapon on the middle of the tank.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>RPG
***
Location: On a small island just north of Algonquin.
Neighborhood: Liberty.
Map: (E-1).
Directions: Look on your in-game map and you should see a small island
just north of the Northwood neighborhood. Either swim out
or take a boat to this island. The RPG can be found at the
highest point of this small island.
>>Molotov
*******
Location: By a small loading dock north of the RustySchit Salvage yard.
Neighborhood: Northwood.
Map: (D-1).
Directions: Head to the intersection of Wardite St. and Ivy Drive
North. To the west of this intersection is a lower area
near the water which is undergoing construction. Head north
on Ivy Drive North until you are able to turn left into
this construction area. Head to the wall near the water and
head north. Follow the path all the way to it's end. When
you get to the end you should see a tall chain-link fence
to your right. On the other side of this fence is a small
loading dock. On the west end of this dock, in the corner
and on the ground, is the Weapon.
>>Sniper Rifle
************
Location: On top of a tall silo.
Neighborhood: Northwood.
Map: (E-1).
Directions: Head to the intersection Exeter Ave. and Grummer Road. Just
north of this intersection is a tall silo. The Weapon can
be found at the top of this silo.
>>Pistol
******
Location: On top of a ruined building near the El-Train tracks.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the northeast part of the Vespucci Circus loop. To
the north is the El-Train tracks. Also to the north is a
ruined building. The Pistol can be found on the top of this
building at the east end.
>>Knife
*****
Location: On the sidewalk about halfway across the bridge.
Neighborhood: Northwood Heights Bridge.
Map: (E-1).
Directions: Go onto the westbound lanes for the bridge. The Weapon can
be found by the concrete railings about halfway across the
bridge on the sidewalk.
>>Baseball Bat
************
Location: In-between the train tracks about halfway across the rail
bridge that goes between Algonquin and Bohan.
Neighborhood: Liberty.
Map: (E-2).
Directions: Go onto the El-Train tracks in Bohan and head west toward
Algonquin. You will then go onto a rail bridge that
connects Algonquin and Bohan. The Weapon can be found
between the train tracks halfway across the bridge.
>>SMG
***
Location: On the roof above the entrance for the Linen Lounge.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Ivy Drive North and Vauxite St.
At the northeast corner of this intersection is the Linen
Lounge. The stairs for roof access can be found in the
alley on the north side of the lounge. The Weapon can be
found on the roof just above the entrance.
>>SMG
***
Location: On a small porch inside a large alley.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Exeter Ave. At
the northeast corner of this intersection is a movie
theater. To the north of this theater is a Bank of Liberty
branch. Just north of the Bank of Liberty branch is an
alley. Go east into this alley. As you walk under the fire
escape the alley will open up a bit. To your right you
should see a porch area. The Weapon can be found to the
left of the small set of steps that go up to this porch.
>>Pump Shotgun
************
Location: Leaning against a wall near some tractor trailers.
Neighborhood: Varsity Heights.
Map: (D-2).
Directions: Head to the intersection of Silicon St. and Ivy Drive
South. Head north on Ivy Drive South and towards the Hickey
Bridge. Stop when you get under the Hickey Bridge. On the
left side of the street is an entrance for a storage area.
On the west side of this area are three yellow colored
container crates. Go between any two of them and all the
way to the wall. Turn left and you should see a chain-link
fence with some tractor trailers behind it. Climb the fence
and you should find the Pump Shotgun leaning against the
wall ahead of you.
>>Micro-SMG
*********
Location: In a turnaround inside the north part of the Booth Tunnel.
Neighborhood: Booth Tunnel.
Map: (D-3).
Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
Shortly after the turn going south you should find a
turnaround which should be to your left. The Weapon is on
the ground in this turnaround.
>>Knife
*****
Location: In a group of trash cans near a parking area.
Neighborhood: Middle Park West.
Map: (D-3).
Directions: Head to the intersection of Pyrite St. and Ivy Drive South.
Head east on Pyrite St. About halfway across the block, and
off to your right, you should see the entry point for a
parking area (near some construction cones). Head south
toward this parking area and stop at the small shack. Head
left and follow the chain-link fence. Eventually you will
come to a small group of trash cans. The Weapon is on the
ground amongst them.
>>Knife
*****
Location: In-between the restroom entrances at the south part of Middle
Park.
Neighborhood: Middle Park.
Map: (E-3).
Directions: Head to the intersection of Frankfort Ave. and Nickel St.
The southwest entrance for Middle Park is at the northeast
part of this intersection. Go inside through the entrance.
Shortly after you enter you will see three paths. Take the
middle path and proceed. After a little bit you will come
to a set of stairs. Take these stairs down and go down the
next set (near the Nut Stand). When you get down these
stairs turn right to get past the stair post and then turn
right again to go down the stairs leading to the restrooms.
Once you go down these stairs, head to the far wall and
stop. Look left and you should see the Weapon on the
ground.
>>Pistol
******
Location: On the small island in the lake at the north part of Middle
Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the lake at the north part of Middle Park. Swim out
to the island. The Weapon can be found on the ground at the
north side of the tree.
>>Pump Shotgun
************
Location: On a subway platform at the north part of Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and when you get to the turnstiles follow the arrows for
"Trains to Bohan". When you get down the stairs to the
platform itself, turn left 180 degrees and head east along
the platform. Head all the way to the wall. Once you are at
the wall, turn left to find the Weapon laying on the
ground.
>>Combat Shotgun
**************
Location: On top of the gas pump shelter of a TerrOil Gas Station.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Albany Ave. and Silicon St. At
the northwest corner of this intersection is the stairway
for the overhead pedestrian parkway. Climb up the stairs
about halfway then jump onto the roof of the gas station.
Head north and jump onto the gas pump shelter and you will
find the Weapon in the middle of the shelter.
>>Baseball Bat
************
Location: At the end of a loading ramp under the on-ramp for the East
Borough Bridge.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Union Drive East.
Head south going down the freeway ramp. Go under the
pedestrian bridge and shortly after, on the right side of
the road, you should see a short red construction fence.
Turn right 180 degrees through this fence and head north on
the path leading back toward the main intersection. You
will then go down a loading ramp. At the end of this ramp,
on the ground, is the Weapon.
>>Molotov
*******
Location: On the upper level of a building that is out in the water.
Neighborhood: Westminster.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
Head south and go under the pedestrian bridge. Shortly
after that look to your right to find the end of the
retaining wall. Turn right at the end of the retaining wall
and head west. Ahead of you you should see a tall white
building and a bridge that leads to it. Cross the bridge
and stop. You should see a helipad to your right. You
should also see some stairs ahead of you. Climb the stair
and you should find the Weapon on the walkway above the
entrance.
>>Grenade
*******
Location: In an alley between The Magic Curtain and The Celtica Hotel.
Neighborhood: Star Junction.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Frankfort Ave.
Go east on Kunzite St. To your left should be The Magic
Curtain. Just beyond that is an alley between The Magic
Curtain and The Celtica Hotel. Head north into this alley
and you will find the Weapon on the ground in the middle of
the alley.
>>Micro-SMG
*********
Location: On the wall of a large planter in a courtyard behind a
building.
Neighborhood: Star Junction.
Map: (E-3).
Directions: Head to the intersection of Manganese St. and Columbus Ave.
At the northwest corner is a large apartment style
building. Head west on Manganese St. Look to the right side
of the road. Look for a small dark green newsstand style
building with some phones by it. Stop when you get there
and head north into the courtyard behind the large
building. Head east to go further into the courtyard. Here
you will find a large planter. The Micro-SMG can be found
on the wall of this planter on it's east side.
>>Carbine Rifle
*************
Location: On top of a tunnel between the lanes for the Algonquin
Bridge.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Bismarck Ave.
The Algonquin Bridge is to the east of this intersection.
In the center is the median for the bridge. Go between the
railings and onto the median. Head east along this median.
When you get to the top and angle down you should be on top
of the pedestrian tunnel. It is here where you will find
the Weapon.
>>Combat Sniper
*************
Location: On top of one of the buildings for Liberty City Police HQ
(Civilization Committee).
Neighborhood: Hatton Gardens.
Map: (E-3).
Directions: Head to the intersection of Albany Ave. and Lorimar St. At
the east side of this three-way intersection is the Liberty
City Police HQ (Civilization Committee). Entering this
facility will result in a 4-Star Wanted Rating so you need
to be fast in acquiring this Weapon. Go through the
entrance and angle left towards the trees. Then go under a
covered walkway and stop near the stairs. Go up the stairs
and head along the east side of the building then along the
south and west side. Eventually you will get to the top of
the covered walkway. Jump on top of it and head west. This
will lead you to a larger roof with a black dome. The
Weapon is on top of this black dome. Climbing this dome is
tricky but the best way to climb it is to climb the left
side of the door then climb to the top. Once you have this
Weapon you need to get back out and lose the Wanted Rating
(ducking into the subway is usually the best way to get rid
of it).
>>Pistol
******
Location: At the west end of an enclosed golf driving range.
Neighborhood: The Meat Quarter.
Map: (D-4).
Directions: Head to the intersection of Union Drive West and Hematite
St. To the west is The Golden Pier. Head west to the road
curve then turn south and go around the south end of The
Golden Pier. When you get to the waters edge you should see
a large enclosed golf driving range to your right. The
entrance is near the Hot Dog Vendor. Go onto the driving
range and to the west end to find the Weapon on the ground.
>>Grenade
*******
Location: On the ground in a small alley.
Neighborhood: The Meat Quarter.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Galveston Ave. On
the west side of this intersection is a short alley. The
Weapon can be found on the ground halfway through this
alley.
>>Grenade
*******
Location: On the ground near a crane.
Neighborhood: The Triangle.
Map: (D-4).
Directions: Head to the intersection of Hematite St. and Frankfort Ave.
North of this intersection is a closed section of road.
There is a crane at the north part of this section. The
Weapon can be found on the ground just east of this crane.
>>Grenade
*******
Location: On the ground near a tractor trailer.
Neighborhood: The Triangle.
Map: (E-4).
Directions: Head to the intersection of Columbus Ave. and Jade St.
South of this intersection is a closed section of road. You
should also see a large tractor trailer. The Weapon can be
found on the ground just east of this tractor trailer.
>>Combat Pistol
*************
Location: On a concrete railing at the west side of the Grand Easton
Terminal.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
At the northeast corner of this intersection is the Grand
Easton Terminal. From this corner, head north on the
sidewalk until you reach a yellow striped concrete
construction barrier. Look right and you should see a set
of stairs leading up to a higher level. Take the stairs
and, when you reach the top, turn left 180 degrees and head
north toward the wall. When you reach the wall look left
and you should find the Weapon on the concrete railing.
>>Carbine Rifle
*************
Location: Hidden amongst some trash cans at the east side of the Grand
Easton Terminal.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Jade St. and Bismarck Ave. At
the south part of this three-way intersection is a very
large sculpture of Neptune. About fifty feet east of this
sculpture is an alley. Head south into this alley.
Eventually you will reach a set of stairs. Climb to the top
and, when you reach the top, you will find a lamppost. Stop
at this lamppost and look south. Just ahead of you is
another lamppost. To the right of this lamppost is a group
of small trash cans in a corner. The Weapon is tucked in
the corner amongst these trash cans.
>>Grenade
*******
Location: On top of a gas pump shelter.
Neighborhood: Suffolk.
Map: (D-4).
Directions: Head to the intersection of Feldspar St. and Union Drive
West. At the northeast part of this intersection is a Globe
Oil Gas Station. At the northeast corner of this gas
station is a set of stairs that lead to the roof. Once on
the roof head south and climb to the top of the gas pump
shelter. The Weapon can be found at the southwest corner of
this shelter.
>>Combat Pistol
*************
Location: In a courtyard for the Civic Citadel.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Union Drive West and Diamond
St. At the south corner of this intersection is the Civic
Citadel. Head southeast from this corner and, about fifty
feet from this intersection, is the courtyard. Hang an
immediate left and you should find the Weapon, on the
ground by the white table and chairs, about fifty feet
away.
>>Grenade
*******
Location: On the second level of a construction site.
Neighborhood: Chinatown.
Map: (E-5).
Directions: Head to the intersection of Calcium St. and Bismarck Ave.
Near the northeast corner of this intersection is a
construction site. Head into this area and you should find
the way inside. Take the ramp to the second floor, turn
left 180 degrees, and head west back toward the street.
When you get near the edge you will find the Weapon on the
floor near a ladder.
>>Micro-SMG
*********
Location: In a corner inside an alley.
Neighborhood: The Exchange.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Barium St.
About fifty feet south of the southwest corner of this
intersection is the entrance to a large lighted alley. Head
west into the alley and up the stairs. After you reach the
top walk forward about fifteen feet then stop and look
left. You should find the Weapon laying on the ground in
the corner.
>>Assault Rifle
*************
Location: On top of a corner structure on the upper level of a large
archway.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and South Parkway.
Just south of this intersection is a large park. You should
see a large brick red structure inside this park. In the
middle of this structure you should see a large arch and a
fountain beyond it. To either side of the structure, before
the arch, are stairs leading to the upper level. Take the
stairs on the east side and go up. When you get to the top
you should see a small structure ahead of you with a door.
To the left of the door is a trash dumpster. Climb the
dumpster then to the lower roof. Then climb the next roof
to get above the door and you should find the Weapon near
the edge of this roof.
>>Combat Shotgun
**************
Location: In a small room inside the construction site.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South
Parkway. Head south on Bismarck Ave. Just before the road
turns northeast and becomes Flatfish Place you will see the
entrance to the construction site to your right. Enter the
site and turn left just as you get past the entrance and
the nearby shed. You should see wooden ramps leading upward
to the top of the site. Head to the top of the wooden
ramps. When you get there, head west and stop at a pole
with a teal base which should be to your right. Turn and
look south. You should see a small ramp that leads to
another section of the rooftop. Go south over this ramp and
you should see a large container with a blue tarp to your
left. Go south past this container and hang a left to go
east. Go past the metal I-beams and to the east edge of the
rooftop. You should see a ladder going down. Climb down the
ladder then look east. You should see another ladder ahead
and a door just to the right of it. Go through this door
and you should find the Combat Shotgun on the floor ahead
of you.
>>RPG
***
Location: At the very northeast cove of the construction site at the
edge of the water.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: You will need a tall boat, like the Reefer. Head to this
cove which is just southwest of Heli Tours. Then climb the
boat to get inside to acquire the Weapon which is laying on
the ground. If you're good at flying you can get a Maverick
inside the cove but you will lose your blades and you will
have to jump out and swim back to shore after acquiring the
Weapon.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.C. Colony Island \
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>>Baseball Bat
************
Location: At the lighthouse.
Map: (F-3).
Directions: Head to the Graveyard at the north part of Colony Island.
The Lighthouse is north of the Graveyard. The Baseball Bat
is on the ground at the north side of the lighthouse.
>>Combat Shotgun
**************
Location: Leaning against the wall outside the abandoned hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to
the intersection with the FIRST unnamed street. Head east
onto this street then turn south into the parking lot.
Continue south until you reach the abandoned hospital at
the south end of this parking lot. Head south onto the
grass and through an opening in the fence. Head toward the
east wall just ahead and you should find the Weapon leaning
against the wall near an entranceway.
>>Assault Rifle
*************
Location: In a room at the southwestern corner of the abandoned
hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to
the intersection with the FIRST unnamed street. Head east
onto this street then turn south into the parking lot.
Continue south until you reach the abandoned hospital at
the south end of this parking lot. Head south onto the
grass and through an opening in the fence. Head toward the
east wall just ahead and you should find an entranceway
into the hospital (next to the Combat Shotgun). Go through
the entranceway and find the door that leads deeper into
the facility. Go through the series of doors until you
reach the one with the green and white barrel in the
doorway. Turn right and go into the next room. Go forward
and enter the next room. Turn left and you should find the
Weapon leaning against the wall to your left.
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| II.7.D. Happiness Island \
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>>Micro-SMG
*********
Location: In a security booth at the docks at the northwest part of
Happiness Island.
Directions: Go to the end of the docks. You will find two security
booths here. The Weapon can be found in the south booth.
>>Grenades
********
Location: Just inside the entrance to the Statue of Happiness. Look
right just before you get to the main room with the Soda
Machines to find the Weapon on the ground.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.E. Bohan \
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>>Baseball Bat
************
Location: At the Baseball Field near the Greene Ave. curve.
Neighborhood: Boulevard.
Map: (F-1).
Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
the northeast corner you will see an entrance into a park.
Go onto this path and head in a northeast direction toward
the Green Ave. bridge. At the northeast part of this park
is the Baseball Field. On the north side of the field is
the Baseball Bat.
>>Pump Shotgun
************
Location: At the base of a rock wall northwest of the Bohan East Police
Department.
Neighborhood: Northern Gardens.
Map: (F-1).
Directions: Go to the junction of Leavenworth Ave. and Northern
Expressway (not far from the Police Station). To the north
of the junction is a grassy area. From the junction, go
northwest onto this grassy area. You should see a rock wall
appear to your left as you proceed. Continue following
along this rock wall and you should find the Weapon.
>>Combat Shotgun
**************
Location: Inside the security room of The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside The Triangle Club. Go through the blue door
leading into the main area and turn left to enter another
door. You will find the Weapon leaning against the wall.
>>Pistol
******
Location: Inside a make-up room at The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You will find the Weapon sitting on the
counter at the far end of the room. However, you will
attract the attention of club security so you may have to
fight your way out.
>>Molotov
*******
Location: Underneath a ramp leading down to a water level dock.
Neighborhood: Little Bay.
Map: (G-2).
Directions: Go north on the Dukes Bay Bridge. After getting off of the
bridge, and before you enter the short tunnel leading up,
turn right and off of the road. Head east until you reach
the seawall. At the southeast corner of the seawall is a
ramp leading down to a water-level dock. The Weapon is
underneath this ramp.
>>Baseball Bat
************
Location: Leaning in a corner behind the back area of an old apartment.
Neighborhood: Little Bay.
Map: (G-2).
Directions: Head north on Alcatraz Ave. and turn left onto an unnamed
street. On the left side of the street is an old apartment
building with a chain-link fence. Go up the stairs for the
building and jump west to get behind the fence. Go around
to the back area of the building and you will find a set of
stairs. Go behind the stairs where you will find the Weapon
leaning in the corner.
>>Knife
*****
Location: Stuck in a tree not far from the intersection of Attica Ave.
and Rykers Ave.
Neighborhood: Fortside.
Map: (F-2).
Directions: From this intersection, which is underneath the El-Train
tracks, you should see a chain-link fence with some rocks
and a tree at the northwest corner. Go through the break in
the fence and to the nearby tree where you can find the
Weapon.
>>Grenades
********
Location: In an alley north of the intersection of Attica Ave. and
Lotus St.
Neighborhood: Fortside.
Map: (F-2).
Directions: From the junction of Lotus St. and Attica Ave., go north on
Attica Ave. Partway up the hill, look left. You should see
an alley. Go into this alley where you will find the Weapon
on the ground.
>>Knife
*****
Location: On top of a ruined car underneath the El-Train tracks.
Neighborhood: Industrial.
Map: (F-2).
Directions: Head to the intersection of Lompoc Ave. and Worm St. You
should be underneath the El-Train tracks. At the southwest
side of this intersection is the large support structure
for the El-Train tracks. Go on the northwest side of the
structure and travel southwest alongside it. To your left
you should find garages under the El-Train tracks. Continue
until you find the Auto Shop. The garage after this one is
where the Weapon can be found. In it you should see several
ruined cars. The Weapon can be clearly seen on top of one
of them.
>>Combat Pistol
*************
Location: On one of the bridge sections for the uncompleted bridge for
Northern Expressway. You must jump to the next section to get
to this weapon.
Neighborhood: Industrial.
Map: (F-2).
>>Carbine Rifle
*************
Location: Inside a large building at the abandoned plant at the south
end of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the
south of the corner. Head south through the area with red
and white striped pillars and turn west just after you go
past them. You should eventually find a red door. Unlike in
GTA IV where this door is open, this door is now
permanently closed. To get access to this weapon, from this
door, head to the west side of this area to find a smaller
building. Inside this building is a set of stairs leading
up. Once at the top of the stairs then you can enter the
large building. When inside, head to ground floor. From the
bottom of the stairs at ground floor, head just northwest
to the nearest pillar (that has a bunch of barrels by it).
Just northwest of this pillar is the small room where you
will find the weapon on the floor. Thanks goes to Glen T.
Winstein for finding this for my GTA IV guide.
>>Assault Rifle
*************
Location: At the top of a tower at the abandoned plant at the south end
of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the
south of the corner. Head south through the area with red
and white striped pillars and stop where you reach some
large round rusted storage tanks (that say Xero Gas). From
here, turn west. After walking about fifty feet, turn
south. You should see some stairs leading up to an higher
area. After you reach the top, turn southwest. You should a
ramp leading further up and a ladder. Climb the ladder to
the top and you should see the Assault Rifle leaning
against the railing.
>>SMG
***
Location: On the top of the Sprunk Warehouse at the west side of the
roof.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north
on Attica Ave. As you proceed you should see an electronics
store with red and blue neon lights and adverts for
Panoramic in the windows to your right. You should also see
an alley next to and south of this store. There is a set of
stairs for the building at the south side of the alley.
Climb the stairs to reach the rooftop. Head east and you
should see some planks that will allow you to go north.
Head north until you see a larger area with rooftop
windows. The Weapon can be found at the southwest rooftop
window.
>>Pistol
******
Location: On the top floor of an apartment complex just north of the
intersection of Rocket St. and Joilet Ave.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From this intersection, head slightly north and park your
car in the yellow area marked "residents parking only".
Across the street to your left is a Deli & Grocery and an
ATM machine. To the right of the ATM machine is a door. Go
through the door and up the stairs. Continue going up the
stairs and, after several floors, you will find the Weapon
on the ground.
>>Baseball Bat
************
Location: Leaning against a steel beam at the top of an uncompleted
building at a construction site at the very southwest part of
Bohan.
Directions: South Bohan.
Map: (F-2).
Directions: When you get to the construction site, head to the
uncompleted building and climb the ramp to the top. When
you get to the top you will see two structures with green
bases and large metal beams sticking out of the top. Go to
the structure on the south side of the roof and climb the
south side of it. You should see the Weapon leaning in a
corner of the metal beam that sticks out of the top of this
structure.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.F. Charge Island \
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>>Molotov
*******
Location: On top of the East Borough Bridge that leads north into
Bohan.
Map: (F-2).
Directions: You need to climb the bridge girders to get this weapon.
Climb up the south end of the bridge. Once at the top, look
around. In the middle of the bridge you will see large
junction plates that hold the girders of the top part of
the bridge together. The Weapon can be found near the
SECOND junction plate for this part of the bridge.
>>Micro-SMG
*********
Location: At the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn
south when you get back outside. You should encounter the
small docks as you reach the south side of the docks area.
Turn west to go on the small docks and you should encounter
the weapon about ten feet from the ramp.
>>Grenade
*******
Location: On the catwalk on the east side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You
should see some yellow and black striped concrete blocks
and a railing with a bunch of round treatment tanks just
beyond. Jump the railing then go up the metal ramp. At the
first junction you encounter, turn left. Go north for a
little bit, and past the next junction, and you should see
the Weapon laying next to a large metal box.
>>Combat Pistol
*************
Location: On the top of a large tank just north of the parking lot for
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: From the parking lot, head north. You should see two large
tanks to your left and a break in the fence where you can
enter. When you enter this area look to your left to find a
ladder for one of the tanks. Climb up the ladder to reach
the top of the tank. Once at the top you should see a ramp
leading to the catwalk heading back into the facility. The
Weapon is underneath the ramp near the tank railing.
>>Knife
*****
Location: On the off-ramp leading down just southwest of the toll
booths.
Map: (F-3).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.G. Dukes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Grenades
********
Location: Behind a house in an alley.
Neighborhood: Steinway.
Map: (G-3).
Directions: Go to the intersection of Franklin St. and Trenton Ave.
Head south on Trenton Ave. About fifty feet from the
intersection you should see an alley to your left. Head
into this alley. You should see door-like openings to your
left. The Weapon can be found behind the THIRD opening.
>>Micro-SMG
*********
Location: On the top floor of an uncompleted building.
Neighborhood: Steinway.
Map: (F-3).
Directions: Head to the intersection of Concord Ave. and Morris St. At
the southeast part of this intersection is an uncompleted
building. Head to the east side of this building to get
inside. Head up the stairs, which is on the north side, and
go to the top floor. The Weapon can be found sitting in the
window next to some crates, with a blue tarp, on the west
side of the floor.
>>Pump Shotgun
************
Location: On a rickety pier east of the Dukes Bay Bridge.
Neighborhood: Meadows Park.
Map: (G-2).
Directions: If you look on your in-game map zoom in to the area east of
the Dukes Bay Bridge. You will see two large rickety piers.
The Weapon is at the piers on the RIGHT. When traversing
the pier you have to be careful because there are large
gaps between some of the boards and you can fall through
and into the water.
>>Grenades
********
Location: Under the Monoglobe.
Neighborhood: Meadows Park.
Map: (G-3).
Directions: Head to The Monoglobe at the south end of Meadows Park. The
Weapon is in the middle of the support structure for The
Monoglobe.
>>Baseball Bat
************
Location: On the top of a tank at the Meadows Park Ron Gas Station.
Neighborhood: Meadows Park.
Map: (H-3).
Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
north and you should see the Ron Gas Station to your right.
The tank is on the northeast part of the gas station area.
Climb the ladder to the top of the tank to find the Weapon.
>>Assault Rifle
*************
Location: On top of the Silverback building.
Neighborhood: East Island City.
Map: (G-3).
Directions: Go west on Harrison St. Just as you get onto the East
Borough Bridge, jump down onto the rooftop to the south.
The Weapon can be found on the east side of this rooftop.
>>Pistol
******
Location: At the end of a small alley.
Neighborhood: Willis.
Map: (H-3).
Directions: Go to the intersection of Lynch St. and Freetown Ave. Head
north on Freetown Ave. and under the El-Train tracks.
Immediately after you cross under the tracks you should see
an alley to your right. Go into this alley and follow it to
the end to find the Weapon.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.H. Francis International Airport \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Pump Shotgun
************
Location: Leaning against a bridge support column for the Broker-Dukes
Expressway.
Map: (H-3).
Directions: Head to the front of the Main Terminal of Francis
International Airport. Head north from this point and to
the FlyUS Head Office. Turn into the parking lot then head
north again. You will come up to an intersection with a
road that leads to the airport tarmac. You should also be
underneath a ramp for the Broker-Dukes Expressway. Across
the intersection from you should be a bridge support
column. Go across the intersection, onto the grass, and
past this column. The Weapon can be found at the NEXT
column you come up to.
>>Combat Pistol
*************
Location: On a catwalk between a group of fuel silos in the north
middle part of the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop at the west part of the Francis
International Airport area. In the north part inside the
loop you should see a large number of fuel silos. Head to
the unnamed road that cuts across the loop and head north
into the fuel silo area. Head to the very north part of
this area and stop. You should see a set of stairs leading
to the base of a group of eight storage tanks. Go up the
stairs and in-between these tanks. At the north part of
these tanks is a ladder leading up. Go up the ladder to the
catwalk. The Weapon can be found at the other end of the
catwalk.
>>SMG
***
Location: At the southwest corner at the top level of the Francis
International Airport Parking Garage.
Map: (H-3).
>>Combat Shotgun
**************
Location: At the base (east side) of the Francis International Airport
Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted
Rating for trespassing on the tarmac.
Map: (I-3).
>>Grenades
********
Location: At the end of a large L-shaped pier at the southwest corner
of Francis International Airport.
Map: (H-4).
Directions: Head to the front of the Main Terminal of Francis
International Airport. Head south and follow the road to
the south part of the airport loop. As you near the on-ramp
for Broker-Dukes Expressway you should come up upon a
security gate. Go through it and you should see another
immediately to your right. Go through this one and follow
the road through the fuel depot until you see a couple of
tractor trailers which should be to your right. Look south
and you should see three large cranes. The Weapon can be
found at the base of the RIGHT crane (which is at the end
of the L-shaped pier).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.7.I. Broker \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Baseball Bat
************
Location: By the east support tower for the Algonquin Bridge.
Neighborhood: Algonquin Bridge.
Map: (F-4).
Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
Go onto the north pedestrian walkway and head west. You
should find the Weapon leaning against the west side of the
east support tower.
>>Molotov
*******
Location: In a tunnel under the Twitchin Sugar building.
Neighborhood: BOABO.
Map: (F-3).
Neighborhood: Start at the intersection of Creek St. and Brunner St.
and head west along Creek St. (and it will turn into
Mohanet Ave.) Follow the road and go past the Twitchin
Sugar building. Look on the right side of the road. Stop
when you reach Truck You Removals. Once there you will
see a raised road just north of this business. There is a
pathway between Truck You Removals and the raised road.
Go west on this path and it will lead you to a set of
stairs going down. Turn right when you get down and
follow this path. It will lead you into a tunnel under
the Twitchin Sugar building. The Weapon can be found at
the north end of this tunnel.
>>Knife
*****
Location: In an alley near a couple of trash dumpsters.
Neighborhood: BOABO.
Map: (F-3).
Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
the west corner of this intersection is the Deli Supreme
business. At the west side of this business is a narrow
alley. Go southwest along this alley. When you drop down,
and the alley opens up a bit, you should find the Weapon on
the ground near the dumpsters.
>>Knife
*****
Location: In an alley behind the Betta Building.
Neighborhood: BOABO.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the southeast part of this intersection is a couple of
chain-link fence sections and some trash dumpsters. Go east
through the gap between the two fence sections and turn
right at the corner. Head south and you will find the
Weapon in the nook and behind the Betta Building.
>>Pistol
******
Location: In the back area behind the Courthouse.
Neighborhood: Downtown.
Map: (F-4).
Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
Broker Fire Department should be at the southeast corner of
this intersection). Head north on Mohawk Ave. Stop near a
group of four pine trees (which should be on the right side
of the street). Just south of these trees is a small
incline and a chain-link gate. Go through the gate and go
left. Once at the north wall of this enclosed area turn
right. You should see a couple of dumpsters near the corner
of the Courthouse. The Weapon can be found just behind
these dumpsters.
>>SMG
***
Location: Near a skylight inside an alley.
Neighborhood: Schottler.
Map: (G-4).
Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
southeast part of this intersection is an alley (next to
Tap O' The Morning Plumbing Services). Go into the alley
and turn south at the corner. Head down where you will find
a dumpster and several pieces of furniture including filing
cabinets. In the southeast corner of this part of the alley
is the skylight. Go to the left side of the skylight and
climb up. The Weapon can be found sitting near the south
part of the skylight on a ventilation shaft.
>>Knife
*****
Location: In an alley under the El-Train tracks.
Neighborhood: Schottler.
Map: (G-4).
Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
At the southwest corner is a Deli. Just west of this Deli
is an alley. Go south into this alley then angle southeast.
The Weapon can be found on the ground near a support column
for the El-Train tracks.
>>Micro-SMG
*********
Location: In an alley not far from The Bay Bar.
Neighborhood: Beechwood City.
Map: (G-4).
Directions: Go to the south end of Wenrohronon Ave. On the east side of
the street is The Bay Bar. At the north part of this bar is
an alley. Go into the alley and turn left at the corner. Go
north for about twenty five feet and you should find the
weapon on the ground, to your right, under a fire escape.
>>Pistol
******
Location: On the ledge of a large silo.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. On
the west part of this intersection is a short alley leading
to an unnamed street. Go through this junk filled alley to
the next street. On the west side of this street is a
yellow staircase. Go west past this staircase and turn left
to enter this abandoned building. Go through this building,
heading south, until you come out the other side then turn
west again. Continue until you reach a staircase. Go up the
stairs and head west along the side of this building. You
will reach a large silo. Go along the ledge for this silo
and you will find the Weapon on the east side.
>>Knife
*****
Location: In a small nook inside an alley.
Neighborhood: South Slopes.
Map: (G-4).
Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
Head east for about a hundred feet and you should see an
alley to your right. Go south inside the alley. Just before
you get to the corner, stop and look left. You should see a
very small nook. The Weapon can be found inside this nook.
>>Pistol
******
Location: In the middle of the pedestrian walkway halfway across the
Broker Bridge.
Neighborhood: Broker Bridge.
Map: (F-5).
Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go
behind the bridge support to find the stairs that go up to
the pedestrian walkway. Head west on the walkway and you
should find the Weapon sitting on the ground about halfway
across the bridge.
>>Baseball Bat
************
Location: In the nook of a building across the street from your Broker
Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: Head directly across the street from your Broker Safehouse,
go past the Hot Dog Stand, past the fence, and to the nook
of the building ahead. The Baseball Bat can be found on the
ground here.
>>Baseball Bat
************
Location: Under the Hove Beach El-Train Station.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: Go to the intersection of Oneida Ave. and Crockett St. At
the northwest corner of this intersection is an area under
the Hove Beach El-Train Station. The Baseball Bat can be
found here near the west wall.
>>Molotov
*******
Location: In the nook of a large apartment building.
Neighborhood: Firefly Projects.
Map: (G-5).
Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
northeast part of this intersection is a support column for
the El-Train tracks above. Go north to the NEXT support
column then turn east, jump the fence, and head to the nook
of the building ahead of you. The Weapon can be found here
on the ground.
>>Pistol
******
Location: On the Go-Kart Track at Funland.
Neighborhood: Firefly Island.
Map: (F-5).
Directions: Head to the unnamed road east of the intersection of
Crocket St. and Mohawk Ave. and go south into the Funland
area. You should approach the Go-Kart Track which should be
to your right. Enter the track area. You should see a large
go-kart mural to the south. At the right side of this wall,
on the ground, is the Weapon.
>>Molotov
*******
Location: Under a large shelter southwest of Memory Lanes inside the
Funland area.
Neighborhood: Firefly Island.
Map: (G-5).
Directions: Go to the entrance of Memory Lanes (on the east end of the
Boardwalk). Head west and you should see a large shelter to
your left. Inside the shelter, near a bench against the
east wall, is the Weapon.
/=========================================================================\
0===========================================================================0
| II.8. Body Armor Locations [BDML] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Body Armor Icons
for Liberty City.
This item comes in the form of a armored vest. It glows bright red and can be
found laying on the ground. Using one will bring your armor back up to its
maximum.
This item can also be purchased from the Gun Stores for $500 and from
Armando's Gun Van for $300.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information is broken down as follows:
--Location: Specific location of body armor.
--Neighborhood: What neighborhood the body armor is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the body armor.
Now for the Body Armor Icons for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a small ledge behind a small strip mall.
Neighborhood: Westdyke.
Map: (C-1).
Directions: Head to the intersection of Big Horn Drive and Cassiar Ave.
At the northwest corner of this intersection is a Ron Gas
Station. Just west of that, at the road curve, is a small
strip mall. Go behind the strip mall until you find a pair of
trash dumpsters. Use one of them to climb up to the lower
rooftop. After that, look to your right and climb up to a
ledge. After climbing up you should see the Body Armor ahead
of you.
>>Location: In an alley near a small park.
Neighborhood: Leftwood.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
At the northwest corner of this intersection is the pathway
to a small park. Head north on this path. Just before you get
to the parking area for this park, turn left to go into an
alley. Head to the set of stairs in this alley. To the right
of these stairs is a trash dumpster. To the right of the
dumpster is a raised area with a chain-link fence. On this
raised area, near the dumpster, is the Body Armor.
>>Location: In a narrow alley.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Jonestown Ave. and Boyden Ave.
Near the southwest corner of this intersection is a small
tree. Near it is an entrance into a narrow alley. Go west
through this alley and stop when you reach the three-way
intersection with another alley inside this block. Look left
and you should find the Body Armor on the ground near some
colored crates.
>>Location: By a concrete wall on the west side of Plumbers Skyway.
Neighborhood: Berchem.
Map: (B-3).
Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
south. When you get under the bridge for the Aspdin Dr.
on-ramp, stop. You should see a break in the road railing to
your right. Go through this break and head north and down.
You should be on the grassy area west of Plumbers Skyway.
Continue heading north and you will find a large concrete
wall. The Body Armor can be found on the ground near the
middle of this wall.
>>Location: On a rooftop near the door.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you. Go all the way to the end. On the west wall is a door.
Go through the door and head all the way to the top of the
building. The Body Armor is on the roof to your left as you
go through the door.
>>Location: On the ground inside an alley near the Acter Police Station.
Neighborhood: Acter.
Map: (B-3).
Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the
north part of this corner is the Acter Police Station. To the
right of the entrance of the Police Station is a trash
dumpster and a white picket fence. Climb the fence and
proceed up the stairs ahead of you. When you reach the top
you should find the Body Armor on the ground and to the
right.
>>Location: At the end of some bulkhead posts.
Neighborhood: Normandy.
Map: (D-3).
Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the
south part of this intersection is the Liberty Terminal. Head
to the east side of the facility to find a chain-link fence.
Climb the fence and continue south. Get past the crane then
stop. On your radar you should see about three very thin
extensions at the south of this facility. These are bulkhead
posts that are pounded into the mud to make walls. The one on
the left is the one you need to get on. The Body Armor can be
found at the very end of this particular bulkhead post wall.
>>Location: At the base of a bridge support for the Plumbers Skyway.
Neighborhood: Tudor.
Map: (B-4).
Directions: Get a boat and head to the narrow channel that cuts across
the south part of Tudor. Head under the west part of the
Plumbers Skyway. Park close to the base of the bridge support
then climb the boat and then to the top of the base. Once on
top of the base, you can find the Body Armor on the west side
near a support column.
>>Location: At the tunnel entrance of a rail house.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the southwest corner of
this intersection is a chain-link fence. Beyond it is a
junkyard filled with ruined cars, buildings, and boats. There
is also a fence opening at the southwest corner. Go through
the opening then go west. You should come up to a rail house.
One of them has a burning barrel. At the entrance of this
tunnel, near the burning barrel and on the ground, is the
Body Armor.
>>Location: In a small room inside a ruined warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-4).
Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At
the south part of this intersection, behind a wall, is a
ruined warehouse. Head east on Plumbbob Ave. and follow the
wall. Turn south when you reach the corner of the wall. You
will then come up to an opening in the wall that will allow
you access inside the warehouse. Head to the south side of
the warehouse where you can find a doorway into some rooms.
Go through the first door then into the door directly ahead
of you to enter a small room. In this small room, on the
ground, is where you will find the Body Armor.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a pier, near water level, at the west side of Northwood.
Neighborhood: Northwood.
Map: (D-2).
Directions: Head to the intersection of Wardite St. and Ivy Drive North.
To the west of this intersection is a lower area near the
water which is undergoing construction. Head north on Ivy
Drive North until you are able to turn left into this
construction area. Head to the wall near the water and head
south. Stop when you see a set of stairs leading down to your
right. Head down the stairs to the next level. Look left and
you should see another set of stairs. Go down the stairs and
head to the wooden piers ahead of you. Just before you get to
the wooden piers, stop and look right. On the ground you
should see the Body Armor.
>>Location: Underneath the west end of the Northwood Heights Bridge.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Walnut Way. Head
north on Walnut Way and to the Northwood Heights Bridge. When
you get to the bridge, stop. On the right side of the road
you should see a support structure for the bridge. Go on the
right side of the structure and walk under the bridge. Stop
about halfway across and look east. You should see an archway
and the metal support beams for the bridge. Jump over the
concrete railing and head down. Once you get past the bushes
you should come up to a concrete platform. In the middle of
this concrete platform is the Body Armor.
>>Location: In a very narrow alley near the on-ramp for the East Borough
Bridge.
Neighborhood: Lancaster.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Albany Ave. At the
southwest corner of this intersection you should see part of
the on-ramp. Just south of this is a business called Skeeza.
Between the on-ramp and Skeeza is a very narrow alley. The
Body Armor can be found in this alley.
>>Location: At the southwest corner of a parking garage.
Neighborhood: Purgatory.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
Head south and go under the pedestrian bridge. Shortly after
that look to your right to find the end of the retaining
wall. Turn right at the end of the retaining wall then turn
right again to head north into the parking garage. Turn left
into the garage when you find the gates. Then head all the
way to the southwest corner where you will find the Body
Armor laying on the ground.
>>Location: On a slanted roof inside an alley.
Neighborhood: Star Junction.
Map: (D-3).
Directions: Head to the intersection of Frankfort Ave. and Lorimar St.
Starting at the southeast corner of the intersection, head
east on Lorimar St. After about fifty feet you should see an
alley to your right. Head south into the alley. After about
fifty feet you should see a window washing hoist to your
left. Directly across from that you should find some trash
dumpsters. Climb on the dumpsters then onto the slanted roof
where you will find the Body Armor.
>>Location: At the rooftop patio for The Majestic.
Neighborhood: Star Junction.
Map: (E-3).
Directions: The Majestic is at the southeast corner of Nickel St. and
Denver-Exeter Ave. The Body Armor can only be obtained by
helicopter.
>>Location: Near the ramp inside a construction site.
Neighborhood: Hatton Gardens.
Map: (E-3).
Directions: Head to the intersection of Bismarck Ave. and Nickel St. At
the southeast corner of this intersection is a construction
site. There is a chain-link fence that surrounds the area but
there is an opening near the corner of the intersection. Go
east through the opening and down into the pit where you will
find the Body Armor ahead of you near the ramp.
>>Location: In a dead-end alley.
Neighborhood: The Triangle.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Frankfort Ave. Go
east on Iron St. On the right side of the street you should
see Wigwam Burger. Stop when you get there. Just west of
Wigwam Burger is a narrow alley with a fence. Climb the fence
and head south into the alley. When the alley opens up turn
right. You should see two paths. Take the one on the right.
This will lead you to the dead-end section when you will find
the Body Armor on the ground.
>>Location: At the base of a set of stairs in an alley.
Neighborhood: The Exchange.
Map: (E-5).
Directions: Head to the intersection of Borlock Rd. and Calcium St. About
fifty feet west of the the northwest corner of this
intersection is an alley. Go south into this alley and take
the stairs leading down. Turn left when you reach the bottom
and you should find the Body Armor near the wall.
>>Location: In a pipe at the construction site.
Neighborhood: Castle Gardens.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
From here head south on Bismarck Ave. Just before the road
curve going left you should see the entrance for the
construction site to your right. Head right into the
construction site and gently go forward through the columns.
Continue until you reach a pit with several large pipes. If
you go to the top of the ladder, that goes down into the pit,
and look down you will see the Body Armor sitting inside one
of the large pipes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.C. Colony Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Behind a gravestone at the Graveyard.
Map: (F-3).
Directions: Head to the Graveyard at the north part of Colony Island.
Head to the very northwest corner. You should find a
gravestone with a large angel on top. The Body Armor is
behind this gravestone.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.D. Happiness Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: At the very north tip at the top of the foundation for the
Statue of Happiness.
Directions: Head into the entrance for the Statue of Happiness. Once you
are back outside, and on top of the foundation, head to the
very north point where you will find the Body Armor on the
ground.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.E. Bohan \
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>>Location: On a wooden ramp leading down to a water level walkway near the
Northwood Heights Bridge.
Neighborhood: Fortside.
Map: (E-1).
Directions: Go west on Grand Boulevard toward the bridge. As you near the
bridge veer left and go down a pathway just south of the
bridge. Turn south at the corner and stop at the stairs
leading down. Go down the stairs and go south. You will find
another ramp leading down to water level. Partway down this
ramp is the Body Armor.
>>Location: Near a large container crate in the storage area for the ARS
Building.
Neighborhood: Industrial.
Map: (F-2).
Directions: Go the the intersection of Turtle St. and Folsom Way. At the
northeast corner is the ARS Building. From here, go east
along Folsom Way until you reach the 90-degree turn going
south. Stop at the corner. At the north part of this corner
is a railing. At the end of the railing is a set of stairs
leading down. After going down the stairs go north into the
storage area. Right ahead of you is a dark green storage
container. Look to your right a little bit and you will see
the Body Armor on the ground near it.
>>Location: On the third floor of an uncompleted building by Rocket St.
Neighborhood: Chase Point.
Map: (F-2).
Directions: Go east on Rocket St. At some point it will angle northeast.
Near where it angles north, turn south and head down a path
leading to a dock area. Partway down this path, look right.
You should see an uncompleted building. Go to the south end
of this building to find the way in. Go up the stairs to the
third floor. The Body Armor is at the southeast corner.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.F. Charge Island \
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>>Location: Near the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn south
when you get back outside. You should encounter the small
docks as you reach the south side of the docks area. Just
south of the ramp for the small docks, and near a trio of
large round objects, is the Body Armor.
>>Location: On the ramp leading up at the south side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. You should see
the Body Armor partway up.
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| II.8.G. Dukes \
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>>Location: Under a ramp for a boardwalk on the east side of Gantry Park.
Neighborhood: Steinway.
Map: (G-2).
Directions: Head to the intersection of the Dukes Bay Bridge and Dukes
Drive. At the northwest part of this intersection you should
see the support column for the road signs above. Go between
this column and the road for the Dukes Bay Bridge and head
north to the beach. As you head down you should see the
boardwalk to your left. Once at the waters edge you should
see a ramp for this boardwalk to your left. The Body Armor is
under this ramp.
>>Location: Behind the garage for a house along the edge of Meadows Park.
Neighborhood: Meadow Hills.
Map: (G-3).
Found: Behind the garage for a house along the edge of Meadows Park.
Directions: Head to the intersection of Tudor St. and Stillwater Ave. At
the northeast corner of this intersection is a large house.
Close to the intersection is the path to the house's garage.
Behind this garage is the Body Armor.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.H. Francis International Airport \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On top of a large generator inside the Tudor St. loop.
Map: (H-3).
Directions: Head to the Tudor St. loop. Go to the southwest corner of the
loop where you will find three large generator units. Climb
the southmost unit and you will find the Body Armor in the
center between two of the circular vents.
>>Location: At the northwest side of a small red and white checkered box at
the northwest end of the large northwest-southeast runway.
Map: (H-3).
Directions: Approach from the grassy area to the west to avoid the 4-Star
Wanted Rating for trespassing on the airport tarmac. The
Body Armor is sitting on the ground next to the small red and
white checkered box.
>>Location: In a small nook between the northbound off-ramp and the fuel
depot.
Map: (G-4).
Directions: Take the northbound off-ramp from Broker-Dukes Expressway
into Francis International Airport. Just before you reach the
loop, turn left and off the road. Go south and underneath the
expressway and off-ramp. Then go east toward the fuel depot
wall. Once at the fuel depot wall, head north and follow the
wall. Turn the corner going right and you should go between
the fuel depot wall and the off-ramp wall. The Body Armor is
inside this small area.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.8.I. Broker \
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>>Location: On the top of a large graffiti covered building along Dukes
Boulevard.
Neighborhood: Cerveza Heights.
Map: (G-3).
Directions: Go to the intersection of Dukes Boulevard and Stone St. At
the northwest corner of this intersection is a large graffiti
covered building. There should also be some construction in
front of this building. Go to the west side of this building
where you will find some stairs leading up. Once on the
rooftop, turn left and you should see the Body Armor laying
nearby.
>>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
Restaurant.
Neighborhood: Cerveza Heights.
Map: (G-3).
Directions: Go to the Huntington St. El-Train Station and get on the
tracks. Head west and, after a couple of blocks, you should
see a large red bowl with chopsticks to your left. The Body
Armor is inside this bowl and you have to jump off the
El-Train track to gain access to it.
>>Location: Inside the wheel house at the top of the Platypus.
Neighborhood: East Hook.
Map: (F-4).
Directions: You have to use a helicopter to drop down onto the top of the
ship to access it.
>>Location: Near the door of an apartment building.
Neighborhood: South Slopes.
Map: (G-4).
Directions: Head to the intersection Tuscarora St. and Earp St. At the
south part of this intersection is an alley. Go south and
turn east at the corner. Continue forward and you should come
across an open gate which should be to your left. This is the
entrance to the apartment building. The Body Armor is sitting
to the right of the stairs.
>>Location: On a billboard across the street from your Broker Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
Directions: This one is very tricky to reach. You need to go to the
off-ramp for the Broker-Dukes Expressway (coming from the
Broker Bridge). Go up the off-ramp and about halfway to the
end you will see that the railing, which should be to your
left, is equal with a nearby building. Climb over the railing
and to the building. Head south toward the south part of this
building where the billboard if located. Getting to the
platform where the Body Armor is located is the hard part. If
you just jump over the railing you will overshoot the
platform and land hard on the ground. On the east side of the
building you will see nooks in the short wall. What you need
to do is use these nooks to climb onto the short wall and
very carefully head toward the billboard. Then very carefully
drop down onto the top of the billboard then onto the
platform to get the Body Armor.
>>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
Auto Parts.
Neighborhood: Firefly Projects.
Map: (G-4).
Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
northeast part of this intersection is Hairy Al's Scrap and
Auto Parts. Go inside and head east. Near the end of the
junkyard is a shelter. Just before that, against the brick
wall, is three ruined vehicles. One of them is a pickup
truck. The Body Armor is inside the bed of this ruined truck.
/=========================================================================\
0===========================================================================0
| II.9. Health Locations [HLTL] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Health Icons for
Liberty City.
This item comes in the form of a green First Aid Kit. It glows bright green
and can be found laying on the ground, leaning against objects, and attached
to walls. Using one will bring your Health back up to its maximum.
If you have trouble finding some of these items you can go back to a computer
and reference WTDNWYTK.com.
The information is broken down as follows:
--Location: Specific location of the Health icon.
--Neighborhood: What neighborhood the Health icon is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Directions: How to get there and find the Health icon.
Now for the Health Icons for Liberty City:
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| II.9.A. Alderney \
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>>Location: Inside the abandoned Casino near a set of stairs.
Neighborhood: Westdyke.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. Head north on Beaverhead Ave. and take the road curve
going west. After a short drive you should see the large
Casino complex appear on the right side of the road. Go north
and down the bridge leading to the Casino. The entrance
leading inside is on the south side. Go inside and to the
back area. Turn left and you should find an entranceway into
another part of the Casino. Go through the entranceway and
climb the stairs. At some point you will a three-way
intersection. Take the right set, with the ruined stairs, and
you should find the Health on the wall to your left.
>>Location: On the third floor of a multi-story carpark near a Pay Machine.
Neighborhood: Westdyke.
Map: (C-2).
Directions: Head to the intersection of Percell Rd. and Sacramento Ave.
At the southeast corner of this intersection is a large
multi-story parking garage. Go inside and up to the third
floor. You should encounter a Sprunk Machine. To the left of
it are two Pay Machines. The Health is on the wall to the
left of these Pay Machines.
>>Location: Just inside the entrance of Westdyke Memorial Hospital.
Neighborhood: Leftwood.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd. At
the south part of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and you should see the Health on the wall
to your left.
>>Location: Behind a ruined fence.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At
the west side of this intersection is a small house. At the
northwest corner of this intersection is a ruined fence. Go
west through the opening nearest to the small house. You
should see another section of ruined fence to your right.
Head to the end of this section and turn right. You should
then find the Health on the ground, behind some tall grass,
to your right.
>>Location: On the top floor of a ruined building.
Neighborhood: Alderney City.
Map: (D-2).
Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the
northwest corner of this intersection is a ruined building.
Head north on Rand Ave. until you can turn left behind this
building. Once you get behind this building then you can
enter it. Climb all the way to the top floor. Once you are on
the top floor, head to the east side where you can find the
Health on a wall post.
>>Location: Behind a fence at K.C. Spares Auto Parts Importers.
Neighborhood: Alderney City.
Map: (C-3).
Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head
south on Roebuck Rd. About 150 feet south of the intersection
is the junction with a road that goes down into Port Tudor.
Go left on this road. Just as you make the road turn going
south you should see the K.C. Spares building to your left.
Head to the north part of this building to find the
chain-link fence. Climb the fence and head east. The Health
can be found on the ground near the small set of stairs.
>>Location: On the ground inside an alley.
Neighborhood: Berchem.
Map: (C-3).
Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east
on Aspdin Dr. On the sidewalk, not far from the intersection,
is a trash dumpster. Near it is an entrance into the alley.
Head south into the alley. When you go down the short set of
stairs, stop. Ahead of you is a chain-link fence with metal
plates. Behind this fence, on the ground, is the Health.
>>Location: On a wall inside an alley.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you. Follow close to the wall on your right and stop when it
ends and you are standing by a trash dumpster. On the
opposite side of this dumpster, on the wall, is the Health.
>>Location: At the entrance to North Tudor Medical Center.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Edison Ave. and Babbage Drive. At
the southwest corner is the Hospital. The Health is by the
steps to the left of the door.
>>Location: In the corner inside an open warehouse.
Neighborhood: Tudor.
Map: (B-4).
Directions: Head to the intersection of Tinderbox Ave. and Emery St. Head
west on Emery. After some distance you should start seeing
some yellow and black posts on the right side of the road.
Next to them is the open warehouse. Go inside this warehouse.
On the west side you should find two large stacks of lumber.
In the corner behind them is the Health.
>>Location: Inside the Honkers Strip Club.
Neighborhood: Tudor.
Map: (C-4).
Directions: Head to the intersection of Argus St. and Tinderbox Ave. The
Strip Club is at the south part of this intersection. Go
inside Honkers and you will find the Health on the west wall
across from the bar area.
>>Location: On a dry-docked tugboat.
Neighborhood: Port Tudor.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north. When you get under the
overhang, turn right through a door to enter a sheltered
drydock. Inside this drydock is a tugboat. Jump to the
tugboat and you should find the Health on the wall under the
stairs.
>>Location: On a beam inside the power plant.
Neighborhood: Acter Industrial Park.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the north part of this
intersection is a power plant. Head north through the parking
area and head up the stairs. Once you are at the top of the
stairs you should see another set of stairs. Head up the
stairs to the next level and head east. The Health is posted
on the east side of a support beam not far from the stairs.
>>Location: In-between two multi-platform towers at Globe Oil.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. Head south on Praetorian Ave. and to the Globe Oil
building. Stop at the end of Praetorian Ave. and look up at
the Globe Oil sign. To the left of it are two huge
multi-platform towers. Now head east. Then turn right at the
next intersection and stop. Look east to find the Health on
the nearby wall.
>>Location: On the wall at a warehouse.
Neighborhood: Acter Industrial Park.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Storax Rd.
Head east on Musketeer Ave. Then, after some distance, turn
right into the parking area for a warehouse. Ahead of you
should be a slight incline leading up to a garage door. Go
partway up this incline and stop. Look to your right and you
should see the Health on the wall.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.B. Algonquin \
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>>Location: On the lower level of an apartment building.
Neighborhood: Northwood.
Map: (E-2).
Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At
the northwest corner of this intersection is an apartment
building. Head to the north side of this building. You should
see a black chain-link fence and a lower area behind it. Jump
over the fence to get to the lower level and you should find
the Health near a set of doors.
>>Location: Near the top floor of an apartment building in the Westminster
Towers apartment complex area.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Uranium St and Galveston Ave.
On the west side of this three-way intersection is the
Westminster Towers apartment complex. Enter the MIDDLE
building (it is the only building of the three you can
enter). Take the stairs and head up. After many flights of
stairs you will eventually find the Health on the wall by the
broken elevators.
>>Location: On the floor of a subway platform.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St. At
the northeast corner of this intersection is the subway
entrance. Go down into the subway and, when you get to the
turnstiles, follow the arrows for "Trains for Midtown and
Downtown". When you get down the stairs to the platform
itself, head forward where you will see the Health laying on
the floor about thirty feet ahead of you.
>>Location: Next to the Emergency Room doors for Holland Medical Center.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. And Vauxite St. At
the southeast corner of this intersection is Holland Medical
Center. You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance carpark area. You
should see the Health on the wall next to the ER doors.
>>Location: On a wall inside the train tunnel.
Neighborhood: North Holland.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St.
Near the northeast corner of this intersection is the stairs
leading up to the overhead train platform. Go up to the
platform then onto the train tracks. Head south and toward
the train tunnel. Once you get just inside the train tunnel
look to your left and you should see the Health on the wall.
>>Location: On the wall near a stairwell for an apartment building.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Denver Ave. Head
east on Vauxite St. Look to your right. You should see an
apartment complex. Stop when you see a section of chain-link
fence. Climb this fence then hang a right to find the set of
stairs leading up. Get to the third floor. The Health can be
found on the wall near an emergency exit not far from the
stairs.
>>Location: In a small nook behind an apartment building.
Neighborhood: East Holland.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Cod Row. Head
south on Cod Row. About fifty feet from the intersection, and
on the left side of the street, you should see a chain-link
fence with a gate. Go through the gate then take an immediate
left down the stairs. When you get to the bottom of the
stairs turn right. Just ahead of you, on your left, is a
door. Just beyond the door is a small nook. The Health is
sitting on the ground in this nook.
>>Location: By a door inside an alley.
Neighborhood: Varsity Heights.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. and Ruby St. At
the southeast corner of this intersection is a business with
a red and white striped awning. To the south of that is
another business with a blue awning. Just to the south of
that business is the entranceway into an alley. Head east
into this alley until you reach the set of stairs. To the
left of the stairs is a chain-link fence. Climb the fence.
When you get down you will see a door to your left. The
Health can be found on the wall to the right of this door.
>>Location: Leaning against an electrical box inside the subway tunnel.
Neighborhood: Middle Park.
Map: (D-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, follow the arrows for
"Trains to Bohan". When you get down the stairs to the
platform itself, get onto the tracks and head west into the
tunnel. When you get to where the tracks split, take the
right path. Shortly thereafter you will get to a track
junction. You will also see a bright red light. Stand under
this light, where the tracks meet, and you should find the
Health leaning against an electrical box.
>>Location: On a subway platform at the southwest part of Middle Park.
Neighborhood: Middle Park.
Map: (D-3).
Directions: Head to the intersection of Obsidian St. and Frankfort Ave.
The West Park subway entrances can be found at the southwest
and southeast corners of this intersection. Go down into the
subway and, when you get to the turnstiles, follow the arrows
for "Trains to Holland and Bohan". When you get down the
stairs to the platform itself, turn right 180 degrees and
head north along the subway platform. Go all the way to the
wall. When you get to the wall, stop and look left to find
the Health sitting at the base of a pillar.
>>Location: On a pillar at a subway platform at the northeast part of
Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and when you get to the turnstiles follow the arrows for
"Trains for Midtown & Downtown". When you get down the stairs
to the platform itself, turn right 180 degrees and head east
along the platform. After about thirty feet you should find
the Health on a pillar to your left.
>>Location: On the wall at the base of the stairs at a subway platform at
the southeast part of Middle Park.
Neighborhood: Middle Park.
Map: (E-3).
Directions: Head to the intersection of Nickel St. and Columbus Ave. The
East Park subway entrance is at the northeast corner of this
intersection. Go down into the subway and when you get to the
turnstiles follow the arrows for "Trains Uptown & Bohan".
When you get down the stairs to the platform itself, you
should see the Health on the wall to your right.
>>Location: Inside the fountain of a secluded park.
Neighborhood: Star Junction.
Map: (E-3).
Directions: Head to the intersection of Lorimar St. and Denver-Exeter
Ave. Go east on Lorimar St. On the left side of the street
you should see the Seagull Theatre. Right next to it, on the
theatre's east side is a walk path going north. Go north
along this path until you reach the secluded park in the
middle of this block. This park has a large fountain in the
center and the Health can be found near the middle of it.
>>Location: On the wall at the entrance of the Hospital.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Albany Ave. and Jade St. At the
northwest corner of this intersection is the Hospital. The
Health can be found on the wall to the left of the entrance.
>>Location: On the wall near a couple of Soda Machines.
Neighborhood: Lancet.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Jade St. Head
north on Bismarck Ave. about seventy feet and you should see
Ambulance carpark and a couple of Soda Machines to your
right. The Health can be found on the wall to the right of
the Soda Machines.
>>Location: On a wall, by a map, at a subway platform.
Neighborhood: The Triangle.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
The subway entrance for Easton Station is found at the
northwest corner of this intersection. Head down the subway
and, when you get to the turnstiles, follow the arrow for
"Trains Uptown & Bohan". When you get down to the platform
itself, turn left 180 degrees and head south. Look for a sign
that says "Easton" overhead. Stop under the sign and look
left. You should then see the Health on the wall covering
part of a map.
>>Location: In a subway service area.
Neighborhood: Easton.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Hematite St.
Just southeast of this intersection is the Squid Row
restaurant. There is a glass patio cover in front of the
restaurant. Near the south end of this patio cover is a small
cage-like building. This is a subway service entrance. Go
into and down the service entrance. When you get down to the
very bottom you will see a door that leads into the subway
itself. Instead, when you get to the bottom of the stairs,
turn left 180 degrees and you should enter a corridor. The
Health should be on the wall to your right just as you enter
this corridor.
>>Location: On a pillar at a subway station.
Neighborhood: Lower Easton.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Emerald St. Near
the northwest corner of this intersection is the Emerald
Station subway entrance. When you get to the turnstile you
should see the Health on a pillar, to your right, just beyond
the turnstile.
>>Location: Inside the office for RS Haul.
Neighborhood: Fishmarket North.
Map: (E-5).
Directions: Heads to the intersection of Privateer Road and Emerald St.
Near the northeast corner of this intersection is the
entrance to the RS Haul area. Go through the gate then turn
north. Go through the second gate then stop. You should see a
large building with an open door to your right. Go through
the large door and look left. You should see a small interior
office. Go into the office and you should find the Health on
the wall to your right as you enter.
>>Location: On a pillar at a subway station.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and Calcium St. Near
the northeast corner of this intersection is the City Hall
Station subway entrance. When you get to the turnstile you
should see the Health on a pillar, to your left, just beyond
the turnstile.
>>Location: At the bottom of a set of stairs.
Neighborhood: Chinatown.
Map: (E-5).
Directions: Head to the intersection of Diamond St. and Wong Way. About
thirty feet north of the northwest corner of this
intersection is the entrance to a small alley. At the
entrance of this alley you will find a pair of metal doors,
on the ground, that are open. This is a set of stairs leading
down. The Health is sitting at the bottom of these stairs.
>>Location: At the east side of the third level courtyard at the Pier 45
Shopping Center.
Neighborhood: Fishmarket South.
Map: (E-5).
Directions: Head to the intersection of Barium St. and Flatfish Place.
The large Pier 45 Shopping Center is just northeast of this
intersection. There are sets of stairs on all four sides of
this shopping center. The Health can be found on the floor on
the east side of the courtyard on the third floor in the
middle of the shopping center.
>>Location: On a pillar at a subway station.
Neighborhood: City Hall.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
The subway entrance for Castle Garden Station is found at the
northeast corner of this intersection. Head down the subway
and, when you get to the turnstiles, follow the arrow for
"Trains to Chinatown & Broker". When you get down to the
platform itself, turn left 180 degrees and head west. Head
all the way to the wall. When you get to the wall, stop and
you should find the Health on a pillar to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.C. Colony Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: In a small room next to a generator inside the abandoned
hospital.
Map: (F-4).
Directions: From the Leaper's Bridge, head north on President Ave. to the
intersection with the FIRST unnamed street. Head east onto
this street then turn south into the parking lot. Continue
south until you reach the abandoned hospital at the south end
of this parking lot. Head south onto the grass and through an
opening in the fence. Head toward the east wall just ahead
and you should find an entranceway into the hospital (next to
the Combat Shotgun). Go through the entranceway and find the
door that leads deeper into the facility. When you are at the
door, stop and look through the door to your left. You should
see a light and a generator. The Health is laying on the
ground next to the generator.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.D. Happiness Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On a wall inside a security booth at the end of the docks at
the southeast part of Happiness Island.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.E. Bohan \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Near some bleachers at the Basketball Courts in the northwest
part of Boulevard.
Neighborhood: Boulevard.
Map: (F-1).
Directions: Go to the junction of Butterfly and Uprock Streets. Go south
on Uprock St. and stop at the park entrance (which should be
to your right). Go west into the park and you should see the
Basketball Courts on the north side. Go into the Basketball
Courts and to the north court. On the east side of the court
is the bleachers and that is where you will find the Health.
>>Location: Leaning against the wall on the south side of the Bohan
Hospital.
Neighborhood: Northern Gardens.
Map: (F-1).
>>Location: Inside a make-up room at The Triangle Club.
Neighborhood: Northern Gardens.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You will find the Health sitting on the
counter to your left as you enter the room. However, you will
attract the attention of club security so you may have to
fight your way out.
>>Location: Inside a large building at the abandoned plant at the south end
of Lompoc Ave.
Neighborhood: Industrial.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance to the south
of the corner. Head south through the area with red and white
striped pillars and turn west just after you go past them.
You should eventually find a red door. Unlike in GTA IV where
this door is open, this door is now permanently closed. To
get access to this item, from this door, head to the west
side of this area to find a smaller building. Inside this
building is a set of stairs leading up. Once at the top of
the stairs then you can enter the large building. When
inside, head to ground floor. From the bottom of the stairs
at ground floor, head west all the way to the wall. Then turn
south to find a large wooden spool. The Health can be found
at the base of this spool.
>>Location: Inside the office for the Sprunk Warehouse.
Neighborhood: South Bohan.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north on
Attica Ave. As you proceed you should see an electronics
store with red and blue neon lights and adverts for Panoramic
in the windows to your right. Just north of the store is a
Sprunk advertisement on the wall. To the left of this
advertisement is a door. Enter this door and go directly left
to enter the office. The Health is on the wall to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.F. Charge Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the side of a large metal box on a catwalk in the middle of
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance turn south. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go north until you reach
the THIRD junction then turn west. You should see a large
metal box to your left as you proceed west. Go past this box
and to the next one just ahead at the next junction. The
Health is attached to the east side of this large metal box.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.G. Dukes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Near a sculpture inside the National Union of Contemporary Arts
area.
Neighborhood: East Island City.
Map: (G-3).
Directions: Go to the entrance of NUCA which is on the west side by Dukes
Boulevard. Once through the gate head northeast and you will
see a sculpture. On the wall south of the sculpture is the
Health.
>>Location: On a wall behind the Medical Office on Saratoga Ave.
Neighborhood: Willis.
Map: (H-3).
Found: On a wall behind the Medical Office on Saratoga Ave.
Directions: Head to the intersection of Howard St. and Saratoga Ave. Just
southeast of this intersection is the Canyon Megaplex. At the
south part of this building is an alley. Go east into this
alley, which is also near the Beauty Supply store, then turn
south through the gate. You should see some large boxes on
pallets ahead of you. Move forward until you reach the large
green trash container then look right. You should see the
Health on the wall by the metal door.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.H. Broker \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: In an alley across the street from the Twitchin Sugar building.
Neighborhood: BOABO.
Map: (F-3).
Directions: Start at the intersection of Creek St. and Brunner St. and
head west along Creek St. (and it will turn into Mohanet
Ave.) Follow the road and stop at the entrance to the
Twitchin Sugar building area. Now look across the street. You
should see a mailbox. Walk up to the mailbox. On this side of
the street is a worn down building. If you look off to your
right a bit you should see a large alley. Go around the
corner of this building, heading east, and go past the large
green trash container. Go around the next corner, angle
northeast, and go past another large green trash container to
reach a small alley. At the end of this alley, near a large
trash container, is the Health.
>>Location: Just inside the main entrance to Schottler Medical Center on
the south wall near the admittance desk.
Neighborhood: Schottler.
Map: (G-4).
>>Location: Inside a garage for a auto repair business.
Neighborhood: Beechwood City.
Map: (G-4).
Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
Expressway. At the northwest corner of this intersection is
an auto repair business. The Health is inside the garage for
this business.
>>Location: In a small office inside a large warehouse near the Broker Navy
Yard.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works) and head north, and down, towards the
Broker Navy Yard. The first road intersection you come up to
is the south entrance for the Broker Navy Yard. Continue
north from this to the next road intersection which is the
north entrance for the Broker Navy Yard. At the northwest
corner of this intersection is a large warehouse with a sign
that says Bldg 128. You should also see a light colored door
under the sign. Go through the door and you should see some
stairs and offices to your left. On the wall inside one of
the offices is the Health.
>>Location: In an alley near Brucie's Executive Lifestyle Autos.
Neighborhood: East Hook.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works) and head north, and down, towards the
Broker Navy Yard. Stop when you reach the south entrance to
the Navy Yard. Across the street east from that is Brucie's
Executive Lifestyle Autos. At the south part of this business
is a chain-link fence. Climb the fence and enter the alley.
Go east and angle right at the next corner to find the Health
laying on the ground.
>>Location: On the top of a building east of the Platypus.
Neighborhood: Hove Beach.
Map: (F-4).
Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
west part of this intersection is a large building. It will
have some security gates. The Health is on top of this
particular building. Going through these security gates will
lead you inside the Broker Navy Yard and near the Platypus.
There is a fire escape on the north part of this building.
Climbing up the fire escape will allow you to get to the roof
and acquire the Health.
/=========================================================================\
0===========================================================================0
| II.10. Fast Food Restaurants and Diners [FFRD] |
0===========================================================================0
\=========================================================================/
When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance, you can regain your Health by eating food
or drinking soda.
There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.
Listed in the next few chapters, including this one, is where you can get
food and drink to replenish your Health in Liberty City. The map co-ordinates
refer to the printed map that comes included with the GTA IV game disc.
There are many diners and fast food places you can go to get food. These
places are also used for dating and for taking friends (explained later).
However, most Diners aren't enterable and won't appear on the game map unless
you are with a friend or date.
Listed below are the Fast Food Restaurants and Diners for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: Westdyke.
Location: At the northwest corner of Sacramento Ave. and Beaverhead Ave.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: North Holland.
Location: At the northeast corner of Galveston Ave. and Topaz St.
Map: (D-2).
>>Burger Shot
***********
Neighborhood: Star Junction.
Location: At the northeast corner of Kunzite St. and Denver-Exeter Ave.
Map: (E-3).
>>Burger Shot
***********
Neighborhood: The Meat Quarter.
Location: At the northwest end of The Golden Pier.
Map: (D-4).
>>Burger Shot
***********
Neighborhood: The Meat Quarter.
Location: Inside Memory Lanes at The Golden Pier.
Map: (D-4).
>>Cluckin' Bell
************
Neighborhood: Star Junction.
Location: On the east side of Burlesque just north of the intersection
with Iron St.
Map: (E-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.C. Bohan \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Burger Shot
***********
Neighborhood: Fortside, Bohan.
Location: At the intersection of San Quentin Ave. and Switch St.
Map: (F-2).
>>Burger Shot
***********
Neighborhood: Industrial, Bohan.
Location: At the intersection of Drill St. and Lompoc Ave.
Map: (G-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.D. Broker \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Cluckin' Bell
*************
Neighborhood: Cerveza Heights, Broker.
Location: Just west of the intersection of Huntington St. and Inchon Ave.
Map: (G-3).
>>Burger Shot
***********
Neighborhood: Beechwood City, Broker.
Location: Just west of the intersection of Carson St. and Broker-Dukes
Expressway.
Map: (G-4).
>>69th St. Diner
**************
Neighborhood: Hove Beach, Broker.
Location: At the intersection of Bart St. and Mohawk Ave.
Map: (F-5).
>>Burger Shot
***********
Neighborhood: Firefly Island, Broker.
Location: Inside the Memory Lanes Bowling Alley.
Map: (G-5).
/=========================================================================\
0===========================================================================0
| II.11. Food Stands [FDSD] |
0===========================================================================0
\=========================================================================/
There are also outdoor food stands where you can eat to regain your Health.
You can't really miss them, they are all over the place.
They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands,
and Burger Counters.
The stands are large silver carts with umbrellas on them and can easily be
spotted from a distance. The Burger Counters are open-air food vendors that
stand behind a counter.
Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
car. The Burger Stands have a Propane Tank on the side that will ignite if
you ram the cart which will result in death.
Listed below are the Hot Dog Stands, Nut Stands, Burger Stands, and Burger
Counters for Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++Location: At the northwest corner of Sacramento Ave. and Lemhi St.
(right in front of Westdyke Autos).
Neighborhood: Westdyke.
Map: (C-2).
++Location: In the small park just northeast of the Leftwood Police
Station (x2).
Neighborhood: Leftwood.
Map: (D-2).
++Location: In the small park just north of the intersection of
Applewhite St. and Franklin St. (x2).
Neighborhood: Leftwood.
Map: (D-2).
++Location: At the southwest corner of Panhandle Rd. and Manzano Rd.
Neighborhood: Leftwood.
Map: (C-2).
++Location: At the southeast corner of Hubbard Ave. and Rael Ave.
Neighborhood: Alderney City.
Map: (C-2).
++Location: Near the southeast corner of Mahesh Ave. and Hubbard Ave.
Neighborhood: Alderney City.
Map: (C-2).
++Location: At the northwest corner of Mahesh Ave. and Rael Ave. (x2).
Neighborhood: Alderney City.
Map: (C-2).
++Location: At the northeast corner of Jonestown Ave. and Applewhite St.
Neighborhood: Alderney City.
Map: (C-3).
++Location: Near the road curve north of Jonestown Ave. and Applewhite
St.
Neighborhood: Alderney City.
Map: (C-3).
++Location: On Applewhite St. at the east end of the bridge that crosses
Mahesh Ave.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the northeast corner of Rand Ave. and Applewhite St.
Neighborhood: Alderney City.
Map: (D-2).
++Location: On the patio at the east side of International Online
Unlimited (at the southeast corner of Rand Ave. and
Applewhite St.):
--On the main patio area near the binoculars (x2).
--Just northwest of the patio area.
--West of the fountain at the south half.
Neighborhood: Alderney City.
Map: (D-2).
++Location: About 100 feet south of the southeast corner of Boyden Ave.
and Jonestown Ave.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the northwest corner of Boyden Ave. and Koresh Sq. (x2).
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the southwest corner of Boyden Ave. and Koresh Sq.
Neighborhood: Alderney City.
Map: (C-3).
++Location: At the road curve just north of Vitullo Ave. and Koresh Sq.
Neighborhood: Berchem.
Map: (C-3).
++Location: Underneath the on-ramp for Plumbers Skyway that runs along
Emery St. (near the entrance).
Neighborhood: Tudor.
Map: (B-4).
/XXXXXXXXXX\
0============0
| Nut Stands |
0============0
\XXXXXXXXXX/
++Location: In the small park just northeast of the Leftwood Police
Station.
Neighborhood: Leftwood.
Map: (D-2).
++Location: On the patio at the east side of International Online
Unlimited (at the southeast corner of Rand Ave. and
Applewhite St.):
--On the main patio area near the binoculars.
Neighborhood: Alderney City.
Map: (D-2).
++Location: At the intersection of Hardtack Ave. and Ivy Rd.
Neighborhood: Tudor.
Map: (B-4).
++Location: Near the entrance of the on-ramp for Plumbers Skyway that
runs along Emery St.
Neighborhood: Tudor.
Map: (B-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++Location: At the northeast corner of Exeter Ave. and Wardite St.
Neighborhood: Northwood.
Map: (E-2).
++Location: At the southeast corner of Galveston Ave. and Topaz St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: At the southeast corner of Ivy Drive South and Ruby St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: At the southwest corner of Galveston Ave. and Ruby St.
Neighborhood: Varsity Heights.
Map: (D-2).
++Location: In the park that goes along the West River.
Neighborhood: Varsity Heights.
Map: (D-3).
++Location: In the park that goes along the West River.
Neighborhood: Middle Park West.
Map: (D-3).
++Location: Near the northwest corner of Ivy Drive South and Pyrite St.
Neighborhood: Middle Park West.
Map: (D-3).
++Location: At the southwest corner of Obsidian St. and Galveston Ave.
(south part).
Neighborhood: Middle Park West.
Map: (D-3).
++Location: At Middle Park:
--At the northeast corner of Frankfort Ave. and Nickel St.
--At the southeast area just above the restroom area.
--West of the fountain at the south half.
--In front of the Libertonian Museum at the east half of
Middle Park (x3).
Neighborhood: Middle Park.
Map: (E-3).
++Location: On the walk path along the east side of Union Drive East
north of the intersection of Union Drive East and Obsidian
St.
Neighborhood: Middle Park East.
Map: (E-3).
++Location: Near the waters edge on the walk path east of the
intersection of Silicon St. and Union Drive East.
Neighborhood: Lancaster.
Map: (E-2).
++Location: East of the intersection of Quartz St. and Albany Ave.
Neighborhood: Lancaster.
Map: (E-3).
++Location: Southeast of the intersection of Quartz St. and Albany Ave.
(near the pedestrian bridge).
Neighborhood: Middle Park East.
Map: (E-3).
++Location: At the southwest corner of Frankfort Ave. and Nickel St.
Neighborhood: Star Junction.
Map: (D-3).
++Location: About 200 feet south of the southwest corner of Manganese St.
and Burlesque (near the entrance to an alley).
Neighborhood: Star Junction.
Map: (D-3).
++Location: About fifty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-3).
++Location: At The Golden Pier:
--About seventy feet north of the Burger Shot at the
northwest end.
--At the southeast end of the golf driving range.
--At the lower level at the northwest corner of Union
Drive West and Hematite St.
--Across the street slightly southeast from the entrance
to Memory Lanes.
--Across the street east from the north end.
Neighborhood: The Meat Quarter.
Map: (D-4).
++Location: At the northeast corner of Burlesque and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
++Location: About fifty feet east of the northeast corner of Jade St. and
Frankfort Ave.
Neighborhood: The Triangle.
Map: (D-4).
++Location: At the northeast corner of Burlesque and Iron St.
Neighborhood: The Triangle.
Map: (E-4).
++Location: About seventy feet west of the north part of the intersection
of Garnet St. and Ersatz Row.
Neighborhood: Suffolk.
Map: (E-5).
++Location: About fifty feet east of the southeast corner of the
intersection of Garnet St. and Ersatz Row.
Neighborhood: Suffolk.
Map: (E-5).
++Location: At the southeast corner of Frankfort Ave. and Union Drive
West.
Neighborhood: Suffolk.
Map: (E-5).
++Location: Near the southeast corner of Diamond St. and Liberty Ln.
inside the small park with the fountain.
Neighborhood: City Hall.
Map: (E-5).
++Location: At the Pier 45 Shopping Center:
--On the west side (ground level).
--On the east side (ground level).
Neighborhood: Fishmarket South.
Map: (E-5).
++Location: Near the entrance to Heli Tours.
Neighborhood: Fishmarket South.
Map: (E-5).
++Location: Near the north set of piers on the west side of Castle Garden
City.
Neighborhood: Castle Garden City.
Map: (D-5).
++Location: In the park south of the intersection of Denver Ave. and
South Parkway:
--Near the fountain.
--At the east side.
--At the west side.
--West of the the fountain.
Neighborhood: Castle Gardens.
Map: (E-5).
/XXXXXXXXXX\
0============0
| Nut Stands |
0============0
\XXXXXXXXXX/
++Location:At the southeast corner of Denver Ave. and Wardite St.
Neighborhood: East Holland.
Map: (E-2).
++Location: At the southwest area of Middle Park just above the restroom
area.
Neighborhood: Middle Park.
Map: (D-3).
++Location: East of the fountain at the south half of Middle Park.
Neighborhood: Middle Park.
Map: (E-3).
++Location: In front of the Libertonian Museum at the east side of Middle
Park.
Neighborhood: Middle Park.
Map: (E-3).
++Location: At the Pier 45 Shopping Center:
--On the north side (ground level).
--On the south side (ground level).
Neighborhood: Fishmarket South.
Map: (E-5).
/XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
\XXXXXXXXXXXXX/
++Location: At the southeast corner of Nickel St. and Denver-Exeter Ave.
Neighborhood: Star Junction.
Map: (E-3).
++Location: At the south part of the intersection of Denver-Exeter Ave.
and Garnet St.
Neighborhood: The Triangle.
Map: (E-4).
++At the southeast corner of Diamond St. and Denver Ave.
Neighborhood: City Hall.
Map: (E-5).
++Near the southeast corner of Amethyst St. and Denver Ave.
Neighborhood: The Exchange.
Map: (E-5).
++At the southwest corner of Albany Ave. and Amethyst St.
Neighborhood: The Exchange.
Map: (E-5).
++In the small park the runs along the south side of South Parkway east
of Bismarck Ave. (x3).
Neighborhood: Castle Gardens.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.C. Happiness Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++At the northeast side along the shoreline path.
++At the north side along the shoreline path.
++At the northwest side along the shoreline path.
++At the northwest side on the path leading to the Statue of Happiness.
++At the west side of along the shoreline path.
++At the southwest side along the shoreline path.
++At the southeast side along the shoreline path.
++At the southeast side in the large courtyard.
++Southwest of the entrance to the Statue of Happiness.
++Southeast of the entrance to the Statue of Happiness.
Map: (D-5).
/XXXXXXXXXX\
0============0
| Nut Stands |
0============0
\XXXXXXXXXX/
++At the southeast side near the large courtyard.
++At the south side in the large courtyard.
Map: (D-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.D. Bohan \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++Location: On Drop St. at the intersection of Folsom Way.
Neighborhood: Fortside.
Map: (F-1).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.E. Dukes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++Location: At the entrance of Steinway Park.
Neighborhood: Steinway.
Map: (F-3).
++Location: Near the LC24 Tower at the intersection of Bunker Hill St.
and Harrison St.
Neighborhood: East Island City.
Map: (G-3).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.F. Broker \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
\XXXXXXXXXXXXXX/
++Location: At the road curve on Asparagus Ave. just west of the
intersection with Onion St.
Neighborhood: Rotterdam Hill.
Map: (F-4).
++Location: About thirty feet south of the intersection of Munsee Ave.
and Montauk Ave. (on Munsee Ave.).
Neighborhood: Downtown.
Map: (G-4).
++Location: On Iroquois Ave. just south of the intersection with Cisco
St.
Neighborhood: Hove Beach.
Map: (F-4).
++Location: Across the street from your Broker Safehouse.
Neighborhood: Hove Beach.
Map: (F-5).
++Location: On the west end of the Boardwalk just southwest of the
Go-Kart track.
Neighborhood: Firefly Island.
Map: (F-5).
++Location: On the west end of the Boardwalk next to Campbell's World O'
Stuff.
Neighborhood: Firefly Island.
Map: (F-5).
/XXXXXXXXXX\
0============0
| Nut Stands |
0============0
\XXXXXXXXXX/
++Location: At the three-way intersection of Howard St., Cleves Ave., and
Parr St.
Neighborhood: Willis.
Map: (G-3).
/XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
\XXXXXXXXXXXXX/
++Location: Next to the Cerveza Heights Medical Center.
Neighborhood: Cerveza Heights.
Map: (G-3).
++Location: Just east of the intersection of Huntington St. and Camden
Ave.
Neighborhood: Cerveza Heights,
Map: (F-3).
/XXXXXXXXXXXXXXX\
0=================0
| Burger Counters |
0=================0
\XXXXXXXXXXXXXXX/
++Location: On the west half of the Boardwalk just east of the large
pier.
Neighborhood: Firefly Island.
Map: (F-5).
++Location: At the southwest corner of Oneida St. and Crockett Ave.
Neighborhood: Firefly Island.
Map: (G-5).
/=========================================================================\
0===========================================================================0
| II.12. Newsstands [NWST] |
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\=========================================================================/
Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.
Listed below are the Newsstands for Liberty City:
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| II.12.A. Alderney \
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>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Neighborhood: Leftwood.
Map: (D-2).
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St.
Neighborhood: Leftwood.
Map: (D-2).
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars.
--Just northwest of the patio area.
Neighborhood: Alderney City.
Map: (D-2).
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| II.12.B. Algonquin \
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>>Location: About fifty feet west of the southwest corner of Lorimar St. and
Burlesque.
Neighborhood: Star Junction.
Map: (D-3).
>>Location: About fifty feet north of the northeast corner of Lorimar St. and
Burlesque.
Neighborhood: Star Junction.
Map: (E-3).
>>Location: About thirty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-3).
>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
(east of the center of Star Junction).
Neighborhood: Star Junction.
Map: (E-4).
>>Location: About seventy feet east of the southeast corner of Frankfort Ave.
and Iron St.
Neighborhood: The Triangle.
Map: (D-4).
>>Location: About thirty feet east of the northeast corner of Burlesque and
Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: Near the southeast corner of Burlesque and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: Near the southwest corner of Denver-Exeter Ave. and Iron St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: About fifty feet east of the northeast corner of Burlesque and
Hematite St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: About fifty feet north of the northwest corner of the
intersection of Columbus Ave. and Jade St.
Neighborhood: The Triangle.
Map: (E-4).
>>Location: At the northwest corner of Denver-Exeter Ave and Garnet St.
Neighborhood: The Triangle.
Map: (E-5).
>>Location: At the northwest corner of the Pier 45 Shopping Center.
Neighborhood: Fishmarket North.
Map: (E-5).
>>Location: About seventy feet south of the entrance to Heli Tours.
Neighborhood: Fishmarket South.
Map: (E-5).
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| II.12.C. Happiness Island \
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>>At the south side of Happiness Island in the large courtyard (x2).
>>Southwest of the entrance to the Statue of Happiness.
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| II.12.D. Dukes \
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>>Location: Inside Gantry Park just west of the round picnic area.
Neighborhood: Steinway.
Map: (G-3).
>>Location: At the lower level of Gantry Park near the piers.
Neighborhood: Steinway.
Map: (G-3).
>>Location: Across Dukes Boulevard west of the National Union of Contemporary
Arts (NUCA)
Neighborhood: East Island City.
Map: (G-3).
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| II.12.E. Broker \
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>>Location: Near the south entrance of Dukes Park (near Creek St.).
Neighborhood: BOABO.
Map: (F-3).
>>Location: Near the southwest entrance to the Schottler El-Train Station.
Neighborhood: South Slopes.
Map: (G-4).
/=========================================================================\
0===========================================================================0
| II.13. Soda Machines [SDMH] |
0===========================================================================0
\=========================================================================/
There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.
Listed below are the Soda Machines for Liberty City:
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| II.13.A. Alderney \
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>>Location: Near the east entrance to the Westdyke Burger Shot.
Neighborhood: Westdyke.
Map: (C-1).
>>Location: Inside the multi-story parking garage at the southeast corner of
Percell Rd. and Sacramento Ave. (first floor stairwell, second,
third, fourth, fifth, and sixth floors).
Neighborhood: Westdyke.
Map: (C-2).
>>Location: Inside the waiting area of Westdyke Memorial Hospital.
Neighborhood: Leftwood.
Map: (C-2).
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| II.13.B. Algonquin \
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>>Location: In the underground carpark beneath Bismarck Ave. (the entrance is
near the intersection of Topaz St. and Bismarck Ave.) (x5).
Neighborhood: Lancaster.
Map: (E-2).
>>Location: At the LTA Skycar platform that connects Algonquin with Colony
Island (north of the intersection of Albany Ave. and Jade St.)
(x5).
Neighborhood: Lancet.
Map: (E-4).
>>Location: At the entrance of a building at the northeast corner of Jade St.
and Bismarck Ave.
Neighborhood: Lancet.
Map: (E-4).
>>Location: About seventy feet north of the northeast corner of Jade St. and
Bismarck Ave. (at the Ambulance carpark) (x2).
Neighborhood: Lancet.
Map: (E-4).
>>Location: The Golden Pier:
--At the lower level of the golf driving range at The Golden Pier
(x2).
--At the southeast end of the golf driving range, near the Hot
Dog Vendor.
--At the south end of The Golden Pier.
--At the southeast side of The Golden Pier.
--Just north of the entrance to Memory Lanes at The Golden Pier.
--Across the street east, by the small building, from the
entrance to Memory Lanes.
--At the basketball court just west of the Burger Shot at the
northwest end of The Golden Pier (x2 at each end - 4 total).
--Under the picnic shelter west of the basketball court just west
of the Burger Shot at the northwest end of The Golden Pier.
--In the small alley at the west side of The Golden Pier (x2).
Neighborhood: The Meat Quarter.
Map: (D-4).
>>Location: At the Pier 45 Shopping Center:
--Two on the first floor.
--Two on the second floor.
--Four on the third floor.
Neighborhood: Fishmarket South.
Map: (E-5).
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| II.13.C. Happiness Island \
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>>Location: Just inside the entrance of the Statue of Happiness (x2).
Map: (D-5).
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| II.13.D. Dukes \
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>>Location: At the Meadows Park Ron Gas Station north of the intersection of
Cleves Ave. and Tudor St.
Neighborhood: Meadows Park.
Map: (H-3).
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| II.13.E. Broker \
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>>Location: Inside the lobby of Schottler Medical Center.
Neighborhood: Schottler.
Map: (G-4).
>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
Lynch St.
Neighborhood: Willis.
Map: (H-3).
/=========================================================================\
0===========================================================================0
| II.14. Places of Interest [PCIR] |
0===========================================================================0
\=========================================================================/
Listed below are place of interest within Liberty City:
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| II.14.A. Alderney \
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>>Honkers
*******
Location: Near the intersection of Argus St. and Tinderbox Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
>>Westdyke Car Dealership
***********************
Location: At the northwest corner of Lemhi St. and Sacramento Ave.
Neighborhood: Westdyke.
Map: (C-2).
Notes: This is a dealership that specializes in motorcycles. You can
steal an NRG-900 from here if the need or desire arises.
>>AutoEroticar Dealership
***********************
Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
Neighborhood: Alderney City.
Map: (C-2).
Notes: This is a dealership that specializes in different types of
vehicles. You can steal a vehicle from here if the need or desire
arises.
>>Globe Oil Car Wash
******************
Location: Just east of the intersection of Emery St. and Latchkey Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
>>Ron Gas Station Car Wash
************************
Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
Neighborhood: Westdyke.
Map: (C-1).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
>>Booth Tunnel Helipad
********************
Location: In a park that goes over the west end of the Booth Tunnel east
of the intersection of Asahara Rd. and Rand Ave.
Neighborhood: Alderney City.
Map: (D-3).
Notes: This is where you can grab a helicopter to do some flying.
>>The Mansion Helipad
*******************
Location: In the backyard of a large mansion on Owl Creek Ave. between
the intersections of Cariboo Ave. and Tenmile St.
Neighborhood: Westdyke.
Map: (C-2).
Notes: This is where you can grab a helicopter to do some flying.
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| II.14.B. Algonquin \
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>>Split Sides
***********
Location: Near the northeast corner of Jade St. and Frankfort Ave.
Neighborhood: Star Junction.
Map: (D-4).
Notes: This is the premier comedy club for Liberty City. Katt Williams,
Ricky Gervais and Frankie Boyle are currently making appearances
there. However, in TBoGT, this club is currently closed.
>>Heli Tours
**********
Location: At the north end of Flatfish Place.
Neighborhood: Castle Gardens.
Map: (E-5).
Notes: This is where you can take helicopter tours of Liberty City. Of
course, you can also jack a chopper here if you want.
>>Rotterdam Tower
***************
Location: At the southwest corner of Hematite St. and Denver-Exeter Ave.
Neighborhood: The Triangle.
Map: (D-4).
Notes: The tallest man-made structure in Liberty City. You can get to the
observation deck on the east side along Frankfort Ave.
>>MODO Clothes Store
******************
Location: At the northeast corner of Vauxite St. and Exeter Ave.
Neighborhood: East Holland.
Map: (E-2).
Notes: A mid-range clothes store where you can buy ski jackets, knit
sweaters, and moccasins. You can also play a game of QUB3D near
the register.
>>Perseus Clothes Store
*********************
++Location: At the southwest corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
++Location: At the southeast corner of Amethyst St. and Amsterdam Ln.
Neighborhood: The Exchange.
Map: (E-5).
Notes: A very high end and expensive clothes store.
>>Grotti Car Dealership
*********************
Location: At the southeast corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
Notes: This is a dealership that specializes in high end sports cars. You
can steal one from here if the need or desire arises.
>>Highspeed Highway Car Wash
**************************
Location: At the northeast corner of Hell Gate and West Way
Neighborhood: Purgatory.
Map: (D-3).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
>>Westminster Helipad
*******************
Location: On a small man-made island connected by two bridges directly
west of the Purgatory Pay N' Spray.
Neighborhood: Westminster.
Map: (D-3).
Notes: A Swift helicopter will spawn here from the start of the game so
you can do some flying around.
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| II.14.C. Bohan \
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>>The Triangle Club
*****************
Location: On Coxsack Ave.
Neighborhood: Northern Gardens.
Map: (G-2).
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
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| II.14.D. Broker \
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>>Perestroika Cabaret Club
************************
Location: On Tulsa St.
Neighborhood: Hove Beach.
Map: (F-4).
Notes: This Russian owned club is where you can see a variety of shows
ranging from magic to singing to pantomime. A QUB3D machine can be
found in the main office in the back.
With all of that taken care of, let's move onto the next chapter.....
/=========================================================================\
0===========================================================================0
| II.15. Seagulls [SEGL] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Seagulls for
Liberty City.
Unlike GTA IV where you had to kill 200 Flying Rats, in TBoGT you only have
to kill 50 Seagulls. Killing all 50 Seagulls will add to your 100% Completion
but there are no Achievements this time.
However, for killing all 50 Seagulls, you will get the NOOSE APC which will
start spawning at the Construction Site in Castle Gardens after the mission
"For the Man Who Has Everything" (Yusuf Amir).
The Seagulls are also easier to find than the Flying Rats in GTA IV. Also the
entire city is completely open so you can do them all at once before doing
any Main Story missions.
The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. Like most of the above items they glow a bright red when you are
close enough to see them. In addition, if you are close but can't see them,
you can listen for their squaking noises so you can look around for them.
Just like in GTA IV you MUST use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them. Considering how sensitive the
Police are to the use of unauthorized firearm usage this can become a pain
because some of time, when killing Seagulls, you will trigger a 1-Star Wanted
Rating you must get rid of before doing anything else.
The information under where the Seagull is found can be broken down as
follows:
--Neighborhood: What neighborhood the Seagull is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Weapon: Best weapon or weapons to use.
--Directions: How to get there and kill them.
Now for the list of Seagulls:
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| II.15.A. Alderney (ALD) \
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[ALD-S1] - On a rock next to a very big rock in east Westdyke.
Neighborhood: Westdyke.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Franklin St. and
Applewhite St. Head north and down to the beach. After
a short drive you should come to a very large and tall
rock. Along the base are several smaller rocks. Just
to the north of the very large rock is one of the
smaller rocks. On top of this rock is the Seagull.
[ALD-S2] - On a rock next to a wall in west Leftwood.
Neighborhood: Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Long John Ave. and Manzano
Rd. Head west on Manzano Rd. To your right you should
come up to the entrance for a large park. Go through
the entrance and head west past the playground. Head
down the path to the beach. As you head towards the
beach you should see some rocks against the wall, for
the small plaza, to your right. In the middle of this
group of rocks is the Seagull.
[ALD-S3] - On top of a small shack at the entrance of a Parking Area.
Neighborhood: Berchem.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Drebbel and Babbage Ave.
Near the northeast corner is the Swedish Pharmacy.
Just next to it is the Parking Area. On top of the
small blue shack at the entrance is the Seagull.
[ALD-S4] - On top of some large pipes.
Neighborhood: Acter Industrial Park.
Map: (C-4).
Weapon: Pistol.
Directions: Head to the intersection of Toggle Ave. and Praetorian
Ave. At the northeast corner you should see some large
white piping behind a short brick wall with a white
top. Go north and follow this wall around the curve.
When you get to the corner of this wall, stop and look
right. On the white pipe closest to your position is
the Seagull.
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| II.15.B. Happiness Island (HPI) \
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[HPI-S5] - On top of a tall wooden post.
Weapon: Pistol.
Directions: Head to the entrance of the pier at the northwest
corner of the island. Head west along the pier and you
should see a boat ramp off to your left about a third
of the way along the pier. On top of one of the tall
wooden posts near the boat ramp is the Seagull.
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| II.15.C. Algonquin (AGQ) \
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[AGQ-S6] - On top of a manhole cover in north Northwood.
Neighborhood: Northwood.
Map: (D-1).
Weapon: Pistol.
Directions: Head to the intersection of Exeter Ave. and Grummer
Road. Head west and you will see a white pipe overhead
that is crossing the street. Go past it and stop at
the SECOND overhead white pipe that is crossing the
street. Look left and you should see a very short
concrete column about fifty feet from the street. This
concrete column has a manhole cover and the Seagull is
sitting on top of it.
[AGQ-S7] - On a fire escape inside an alley.
Neighborhood: Northwood.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Xenotime St. and Frankfort
Ave. From the southwest corner of the intersection
head west until you see an alley entrance to your left
(about 80 feet from the intersection). Head south into
this alley and stop when you get to the wall. Turn
around and look up to find a fire escape. The Seagull
is sitting on this fire escape.
[AGQ-S8] - On top of a playground.
Neighborhood: Northwood.
Map: (E-2).
Weapon: Pistol.
Directions: Head to the intersection of Xenotime St. and Vespucci
Circus. Near the northeast corner of this intersection
is a small playground. The Seagull is sitting on the
roof of the playground.
[AGQ-S9] - On the concrete guardrail for the subway.
Neighborhood: North Holland.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Frankfort Ave. and Uranium
St. Head to the northeast corner of this intersection.
Look west and you should see the short concrete
guardrail that separates traffic from the subway
tracks. About 100 feet north of the corner of this
guardrail is the Seagull.
[AGQ-S10] - Sitting on a fire escape and
[AGQ-S11] - At the entrance of an alley.
Neighborhood: North Holland.
Map: (D-2).
Weapon: Pistol.
Directions: After taking care of AGQ-S9, head back to the
northeast corner of Frankfort Ave. and Uranium St.
From here head east. About 100 feet from the corner
you should see an alley to your left. Seagull AGQ-S11
is at the entrance of this alley. While looking at
Seagull AGQ-S11 rotate left and look upwards. You
should see a fire escape next to the entrance to this
alley. Seagull AGQ-S10 is sitting on this fire
escape.
[AGQ-S12] - On top of a wall.
Neighborhood: Varsity Heights.
Map: (E-2).
Weapon: Pistol.
Directions: Head to the intersection of Ruby St. and Ivy Drive
South. At the northeast corner of this intersection
is a lamppost. Go north from here and to the NEXT
lamppost. Stop, look right and slightly upwards, and
you should see the Seagull on the wall.
[AGQ-S13] - At the end of a large billboard.
Neighborhood: Middle Park West.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Ruby St. and Union Drive
West. Head south along the road and stop when you see
the large billboard for "Conjoined Twins". On the
left end of the walkway at the bottom of the
billboard is the Seagull. It is a little tough to see
from ground level but it is there.
[AGQ-S14] - On the concrete guardrail for a road bridge.
Neighborhood: Middle Park West.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Manganese St. Head north and stop on the road bridge
that crosses Nickel St. Look to your right and you
should see the Seagull sitting on top of the concrete
guardrail for the bridge.
[AGQ-S15] - Near the northeast entrance to Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Weapon: Pistol.
Directions: Head to the intersection of Topaz St. and Columbus
Ave. At the southwest corner of this intersection is
the northeast entrance to Middle Park. At each side
of the entrance is a tall concrete post with a round
top. Go to the one on the LEFT side of the entrance.
Look forward through the entrance to find a lamppost
not far from you. In-between this concrete post and
the lamppost, and on the grass just to your left, is
the Seagull. Since there are always at least two Cops
at this entrance expect a Wanted Rating when killing
this Seagull.
[AGQ-S16] - On the short brick fence for Middle Park.
Neighborhood: Middle Park.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Frankfort Ave. and Quartz
St. On the east part of this intersection is the west
entrance to Middle Park. Go to the southeast corner
of this intersection. On a square post for the short
brick fence for Middle Park near this corner is the
Seagull. Since there are always at least two Cops at
this entrance expect a Wanted Rating when killing
this Seagull.
[AGQ-S17] - On a concrete guardrail for a set of stairs.
Neighborhood: Middle Park.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and
Pyrite St. At the west part of this intersection is
the Libertonian. Head to the northeast corner of the
museum to find the footpath leading west. Follow it
to the three-way intersection. Turn left and head
south. After about 100 feet you should see a set of
stairs leading down which should be to your right. On
the concrete guardrail at the top of these stairs is
the Seagull.
[AGQ-S18] - On the beachfront sidewalk.
Neighborhood: Middle Park East.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Obsidian St and Union
Drive East. At the east side of this intersection are
two sets of stairs leading down to the beachfront
sidewalk. Take the north set then, when you get down,
angle northeast toward the railing and you should see
the Seagull in front of you.
[AGQ-S19] - On a bridge guardrail.
Neighborhood: Westminster.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Lorimar
St. Go south until you are on the road bridge that
goes over the entrance to the Booth Tunnel. Look left
to find the bridge guardrail. At the north end of
this guardrail is the Seagull.
[AGQ-S20] - At the entrance of an alley.
Neighborhood: Westminster.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Jade St.
Go to the southeast corner of this intersection. Head
south along the sidewalk until you come to the
scaffolding then stop. Look left to find an alley. At
the entrance of this alley is the Seagull.
[AGQ-S21] - On a small shack behind The Majestic.
Neighborhood: Star Junction.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Nickel St. and
Denver-Exeter Ave. At the southeast corner of this
intersection is The Majestic hotel. Head east along
the sidewalk and past the entrance. Just before you
get to a dark overhang you should see an alley to
your right. Go south through this alley and all the
way to the next street (Manganese St.). To your left
should be a small shack. The Seagull is on top of
this small shack.
[AGQ-S22] - At the end of a rectangular planter at a courtyard.
Neighborhood: Star Junction.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Manganese St. and
Columbus Ave. Start at the southwest corner of this
intersection and head south along the sidewalk. After
a short distance you should see a large entryway
leading into a central courtyard off to your right.
In this entryway you should see some rectangular
planters (dark gray in color) with some trees planted
in them. Head west into this entryway. At the west
end of these planters is the Seagull.
[AGQ-S23] - At the large Neptune statue.
Neighborhood: Easton.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Jade St. and Bismarck
Ave. At the south part of this three-way intersection
is the large Neptune statue. The Seagull can be
easily found on the retaining wall near one of the
benches. Since there are usually a lot of Cops nearby
expect a Wanted Rating when you kill this Seagull.
[AGQ-S24] - On the sidewalk next to a bridge pillar.
Neighborhood: The Meat Quarter.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Hematite St. Near the northeast corner of this
intersection is a RON Gas Station. Starting at the
northeast corner of this intersection head east along
the sidewalk. Stop when you get to the bridge
overhead. The Seagull can be found on the sidewalk
next to the bridge pillar.
[AGQ-S25] - At the end of a road planter.
Neighborhood: Suffolk.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Frankfort Ave. and Garnet
St. At the east and west sides of this intersection
you will see road planters that run along the middle
of Garnet St. You can easily see the Seagull sitting
at the end of the road planter at the WEST side of
this intersection (and you may have seen this one
during the "I Luv LC" opening mission as you drove to
Hercules).
[AGQ-S26] and
[AGQ-S27] - On the observation deck of the Rotterdam Tower.
Neighborhood: The Triangle.
Map: (D-4).
Weapon: Pistol.
Directions: The Rotterdam Tower is at the southwest corner of
Denver-Exeter Ave. and Hematite St. The entrance to
the observation deck is on the east side of the
building. Seagull AGQ-S26 can be found on the south
side and Seagull AGQ-S27 can be found at the
southeast corner.
[AGQ-S28] - On the sidewalk next to Al Dente's restaurant.
Neighborhood: The Triangle.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Garnet St. and Columbus
Ave. Go to the northwest corner of this intersection
and head north along the sidewalk. After a short
distance you should get to Al Dente's restaurant.
Just before you get to it, and near the divider for
the outdoor tables for Al Dente's, you should see the
Seagull on the sidewalk.
[AGQ-S29] - On the east side of Fudz's Delicatessen.
Neighborhood: Lower Easton.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Garnet St. and Luddite
Row. At the southwest corner of this intersection is
Fudz's Delicatessen. Head south on the sidewalk that
runs alongside the east side of this business and
stop when you get to the pay phones. Look up and
right to find the Seagull on the edge of the roof.
[AGQ-S30] - On the guardrail for Leaper's Bridge.
Neighborhood: Presidents City.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Hematite St. and Albany
Ave. Head east on Hematite St. and towards Leaper's
Bridge. As you are crossing over Union Drive East
look right to find the Seagull on the guardrail.
[AGQ-S31] - On the sidewalk next to an Italian Deli.
Neighborhood: Little Italy.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Brown Pl. and Feldspar
St. At the southwest corner of this intersection is
an Italian Deli. Head south on the sidewalk that runs
alongside the east side of this business. As you get
to the railing for the next business you should find
the Seagull on the sidewalk.
[AGQ-S32] - On the overhang for a small shop.
Neighborhood: Chinatown.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Bismarck Ave. and Emerald
St. At the northeast corner of this three-way
intersection is a small shop (Food Center). The
Seagull can be easily seen sitting on the overhang
for this shop at the corner.
[AGQ-S33] - On top of a small shack at the entrance of a Parking Area.
Neighborhood: Chinatown.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Emerald St. and Luddite
Row. At the south side of this three-way intersection
is the Parking Area. On top of the small blue shack
at the entrance is the Seagull.
[AGQ-S34] - On some construction scaffolding.
Neighborhood: Chinatown.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Bismarck Ave. and Diamond
St. At the southeast corner is a chinese style
building with some construction scaffolding. The
Seagull can be found on this scaffolding near the
street corner.
[AGQ-S35] - On a wall behind some payphones.
Neighborhood: Chinatown.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Albany Ave. and Bridge
Lane South. At the northeast corner of this
intersection are some payphones. The Seagull can be
found on the wall behind these pay phones.
[AGQ-S36] - On the plaza overlooking some small piers.
Neighborhood: Castle Garden City.
Map: (D-5).
Weapon: Pistol.
Directions: Head to the intersection of Union Drive West, Castle
Drive, and Frankfort Ave. Head west on Castle Drive
and, after a short distance, you should see an
un-named road to your left. Head south along this
road until you get to the dead-end. Continue south
and you will enter a plaza that overlooks some small
piers. Near the railing close to the water about 80
feet from the dead-end is the Seagull.
[AGQ-S37] - On the overhang on a path leading to some large piers.
Neighborhood: Castle Garden City.
Map: (D-5).
Weapon: Pistol.
Directions: Head to the intersection of Union Drive West and
Calcium St. Near the southwest corner of this
intersection is the entrance to a large parking area.
Head through this parking area and to a straightaway
leading to some large piers. You will notice that
there are two large artsy overhangs on either side of
this straightaway. The Seagull can be found on the
overhang on the SOUTH side of this straightaway.
[AGQ-S38] - Above the entrance to the Fleeca Building.
Neighborhood: The Exchange.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and Barium
St. At the northeast corner of this intersection is
the Fleeca Building. The Seagull can be found above
the entrance at the street corner.
[AGQ-S39] - On a stair railing at the Pier 45 shopping complex.
Neighborhood: Fishmarket South.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Privateer Rd. and Barium
St. Just northeast of here is the Pier 45 shopping
complex. Head to the southwest corner of this
facility. There are two sets of stairs at the
southwest corner. The Seagull can be found on the
stair railing for the set of stairs on the SOUTH side
of this corner.
[AGQ-S40] - On the grass inside a small park.
Neighborhood: Castle Gardens.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Albany Ave. and South
Parkway. At the south side of this three-way
intersection is a small park. The Seagull can be
easily seen on the grass just beyond the fence right
at this intersection.
[AGQ-S41] - Sitting on a small rope tie near the entrance to Heli Tours.
Neighborhood: Castle Gardens.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Flatfish Place and Bus
Lane. At the east side of this intersection is the
entrance to Heli Tours. Go to the entrance of Heli
Tours then turn south and head along the large
sidewalk. On the left side of the sidewalk is the
railing. After about 60 feet you should come across
some benches which sit against the railing. Near the
benches, and sitting on a small rope tie, is the
Seagull.
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| II.15.C. Colony Island (COL) \
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[COL-S42] - On the ground next to a stack of pipes.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the SECOND un-named street.
Turn and head east until you reach the end of the
street. To your left should be a chain-link fence
with some small white and red road barriers. On the
other side of the fence you should see two stacks of
pipes (yellow and green). The Seagull is on the
ground next to the green stack of pipes.
[COL-S43] - On the grass near an abandoned hospital.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave. to
the intersection with the FIRST un-named street. Head
east onto this street then turn south into the
parking lot. Continue south until you reach the
abandoned hospital at the south end of this parking
lot. There is a large break in the wall at the south
side of this parking lot. Go to this gap and stop.
Ahead of you should be a large tree. While looking at
the tree you should see a large bush to your left.
Head to this bush and, as you near it, you should
easily see the Seagull on the grass nearby.
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| II.15.D. Bohan (BHN) \
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[BHN-S44] - On top of a wall.
Neighborhood: Industrial.
Map: (F-1).
Weapon: Pistol.
Directions: Head to the intersection of Lotus St. and Attica Ave.
On the east side of this three-way intersection is a
wall. The Seagull is on the top of this wall at this
intersection.
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| II.15.E. Charge Island (CRN) \
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[CRN-S45] - Sitting at the bottom of the guardrail for the East Borough
Bridge.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Ruby St. and Union Drive
East. Head east onto the East Borough Bridge. Just
before the bridge splits into ramps, stop. Look left
and you should see the Seagull sitting near the
bottom of the guardrail at the NORTH side of the
bridge. However, there is usually a Cop car sitting
there so you will definitely get a Wanted Rating for
killing this Seagull.
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| II.15.F. Dukes (DKS) \
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[DKS-S46] - On the ground inside an alley.
Neighborhood: Steinway.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Morris St. and Trenton
Ave. Head north along the street. Continue north
until you see an entrance to a large alley to your
right. Turn right, enter into this alley, and head
east. As you get near the end of this alley you
should see the Seagull on the ground.
[DKS-S47] - In the middle of the baseball field at the north end of Meadows
Park.
Neighborhood: Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Tudor St. and Stillwater
Ave. Head north and stop just before the road curve
that goes around the Liberty State Pavillion Towers.
Head west from here to find the baseball field. The
Seagull is sitting between the pitchers mound and
home plate.
[DKS-S48] - On the retaining wall that rings around the Monoglobe.
Neighborhood: Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the Monoglobe at the south end of Meadows
Park. Notice the retaining wall that rings around it.
The Seagull can be found sitting on this retaining
wall at the NORTHEAST side of the Monoglobe area.
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| II.15.H. Broker (BKR) \
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[BKR-S49] - On top of the Creek St. Diner.
Neighborhood: BOABO.
Map: (F-3).
Weapon: Pistol.
Directions: Head to the intersection of Creek St. and Chicory St.
At the southwest corner of this three-way
intersection is the Creek St. Diner. The Seagull can
be found sitting on the roof at the east end of the
diner.
[BKR-S50] - Sitting on a guardrail on the Broker Bridge.
Neighborhood: Hove Beach.
Map: (F-4).
Weapon: Pistol.
Directions: Get onto the above ground road and head west toward
the Broker Bridge. Just before you get to the east
support tower for the Broker Bridge you should see
the Seagull sitting on the guardrail off to your
right.
And this completes the Seagulls for Liberty City.
Now, onto the next chapter.....
/=========================================================================\
0===========================================================================0
| II.16. Armando and Henrique [ARHQ] |
0===========================================================================0
\=========================================================================/
Armando and Henrique are two of Luis' closest friends and you were introduced
to them in "I Luv LC".
You can talk to them with your cellphone through the Phonebook. The only
activity you can do (at this time) with Armando is the Gun Van and with
Henrique you can get Vehicles from him.
Later on in the game you can do Friend Activities with them and I will cover
them when I activate it. You will need to do Friend Activities with them for
100% Completion.
But, at this point, let's go over their special abilities:
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| II.16.A. Armando \
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One of Armando's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores. He also carries
weapons that cannot be found anywhere else. However, he doesn't carry all of
the normally found weapons.
Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need.
He has quite a few weapons available from the start but will procure more as
you proceed through the game.
Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier I will just list the price for the weapon and clips. New
weapons I will go over in more detail.
Now, for the weapons list:
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0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
>>Knife
*****
Cost: $100.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
>>Pistol
******
Cost: $420.
Clip: 17 rounds ($25).
>>.44
***
Appears after: "Boulevard Baby" (Tony Prince).
Cost:
>>$640.
>>Free - Spawns at your Safehouse (on the coffee table) for
successfully completing 10 Drug Wars.
Based on: .44 Auto Mag (from the Dirty Harry movie "Sudden Impact").
Clip: 8 rounds ($50).
Notes: This is probably the most powerful handgun in the GTA IV
storyline. Slow on the fire rate but one shot can usually take
down anyone at medium range and definitely at close range. But I
don't think this version will remove the fingerprints like its
reel life counterpart.....
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
>>Pump Shotgun
************
Cost: $840.
Clip: 8 rounds ($70).
>>Auto Shotgun
************
Appears after: "Corner Kids" (Momma).
Cost: $1,250.
Clip: 20 rounds ($80).
Maximum ammo: 250 rounds.
Notes: This is one very powerful shotgun regardless of what type of
rounds you use for it. This beast holds a lot of ammo and has
long range. Even with regular rounds this is one nasty weapon.
But.....
>>Shotgun Ex
**********
Appears after: "High Dive" (Yusuf Amir).
Cost: $1,250.
Clip: 20 rounds ($160).
Maximum ammo: 600 rounds.
Notes: .....With explosive rounds this becomes even more dangerous.
With explosive rounds you can take down anybody with one shot
and even shoot down helicopters! Sadly, the increased ammo limit
does not transfer to a regular shotgun should you switch back to
one.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
\XXXXXXXXXXXXXXXXXXXXXXXXX/
>>SMG
***
Cost: $1,750.
Clip: 30 rounds ($20).
>>Assault SMG
***********
Cost: $6,725.
Clip: 50 rounds ($150).
Notes: This has the same range as the SMG but has a larger clip, a
silencer (which doesn't seem to do much good - but it sounds
cool), and a faster rate of fire. Incidentally, if you use it in
a rampage all of the Cops will be using the Assault SMG too -
including the guys in the helicopters. It is also the only
sub-machine gun that can't be used as a drive-by weapon.
>>Gold-SMG
*********
Appears after: "Departure Time" (Tony Prince).
Cost:
>>$5,000 - Armando's Gun Van.
>>Free - Inside the Super Drop Diamond vehicle that spawns in the
front of Yusuf's apartment after the completion of the
Main Story.
>>Free - Spawns at your Safehouse (on the dining table) for
successfully completing 50 Drug Wars.
Based on: Micro Uzi.
Clip: 30 rounds ($60).
Notes: This gold version of the Micro-SMG has a smaller clip but is
more accurate and powerful.
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
>>Assault Rifle
**************
Cost: $2,450.
Clip: 30 rounds ($55).
>>Carbine Rifle
*************
Cost: $3,500.
Clip: 30 rounds ($70).
>>Advanced MG
***********
Appears after: "Going Deep" (Ray Bulgarin).
Cost: $7,550.
Clip: 200 rounds ($400).
Maximum ammo: 600 rounds.
Notes: This monstrosity is a chain fed weapon and holds 600 rounds. Has
about the same accuracy as the Carbine Rifle and a little less
range but it makes up for it with very fast rapid fire
capability.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
>>Combat Sniper
*************
Cost: $5,000.
Clip: 10 rounds ($500).
>>Advanced Sniper
***************
Appears after: "Caught With Your Pants Down" (Yusuf Amir).
Cost: $4,750.
Clip: 10 rounds ($200).
Maximum ammo: 50 rounds.
Notes: This is an advanced sniper rifle that is more powerful than the
Combat Sniper but the range is about the same as well as the
amount of maximum ammo.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
>>RPG
***
Appears after: "Chinese Takeout" (Tony Prince).
Cost: $10,000.
Clip: 1 round ($3,500).
>>Grenade Launcher
****************
Cost: $8,000.
Clip: 1 round ($700).
Maximum Ammo: 20 rounds.
Notes: This weapon will allow you to send Grenades further and more
precisely than by just throwing them.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
>>Molotov
*******
Cost: $350 per unit.
>>Grenades
********
Cost: $700 per unit.
>>Sticky Bomb
***********
Appears after: "Bang Bang" (Tony Prince).
Cost:
>>$800 per unit.
>>Free - Spawns at your Safehouse (next to the TV) for
successfully completing 40 Drug Wars.
Notes: This weapon is neat because you can stick them to objects before
making them explode. You can even throw multiple units before
detonating thus crating larger explosions. This may make it
easier to do the "Chain Reaction" Achievement (if you hadn't
already got that one from GTA IV). You use them just like the
other thrown weapons but you have to press Down on the D-Pad to
make them blow up.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 10 - Special |
0===================0
\XXXXXXXXXXXXXXXXX/
>>Parachute
*********
Appears after: "High Dive" (Yusuf Amir).
Cost: $100 per unit.
Notes: This is useful if you want to make a getaway from a helicopter
or tall building. This has it's own place in the weapon slot.
When you switch to the Parachute you use the Right Trigger to
put it on and get it ready for use.
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| II.16.B. Henrique \
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Henrique's special ability is to obtain any vehicle you want from his list.
After calling him, he will drive up with the vehicle of your selection. There
is no charge for them. He will get more kinds of vehicles as you progress
through the game.
The complete list of vehicles are as follows:
>>Serrano
>>Turismo
>>Buffalo
>>Cavalcade FXT
>>F620 (after the mission "No. 3" (Mori Kibbutz))
>>Bullet GT (after the mission "No. 3" (Mori Kibbutz))
>>NOOSE APC (after the mission "Departure Time" (Tony Prince))
Now, on to the next chapter.....
/=========================================================================\
0===========================================================================0
| II.17. Club Activities [CBCT] |
0===========================================================================0
\=========================================================================/
There are certain activities you can do in both of Tony's clubs: Hercules and
Maisonette 9.
Also, Hercules is always open but Maisonette 9 is only open from 9 PM (21:00)
to 7 AM. In addition, you cannot enter either club with a Wanted Rating.
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| II.17.A. Getting Drunk \
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In TBoGT you can get drunk anytime you want.
To get drunk, just go up to the bar and press the Left Bumper to get a shot.
Simple. The drinks are free because you work for Tony.
However, if you drink too much (and you'll know when you are drunk), you'll
pass out and wind up in a random location within Liberty City still buzzed
from your drinking binge.
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| II.17.B. Dancing \
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To dance, go up to the dance floor. You'll be given prompts for instructions
and to start dancing.
Tap the Left and Right Analog Stick in any direction to the tune of the music
to increase your Dance Meter. The dance meter is represented by a throbbing
speaker in the lower left corner (heh, I said "throbbing").
As you successfully dance to the beat you will see a blue line start to
gradually go around the speaker.
During the dance you may be told to hold. This means hold either stick in any
direction. While holding the stick you will be given prompts to tap the Left
or Right Triggers to dramatically increase the Dance Meter.
You only need to tap one of the triggers in tune to boost the meter.
If you screw up too much at any point the your partner will stop to complain
then you can dance again. At this point the dance meter may be set back a
bit.
When you have got the blue line all the way around the speaker then you have
successfully completed the dance.
You must successfully complete a dance at both Hercules and Maisonette 9 for
100% Completion.
However, the percentage for this won't show up in your Stats until after you
have completed the mission "Boulevard Baby" (Tony Prince).
This is because the actual requirements are to successfully dance at all
THREE clubs (including Bahama Mamas). But, the only time you can dance at
Bahama Mamas is during the "Boulevard Baby" mission.
If you do "Boulevard Baby" first then do the other two dances you will see
the percentage increase in your Stats. If you do the dances first then do
"Boulevard Baby" then you will see the dancing percentage tacked onto the
percentage for successfully completing that mission.
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| II.17.C. The Bus Stop \
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If you dance without any mistakes, you will be asked to lead the group of
dancers. For this, follow the prompts at the bottom of the screen.
This is done with the Left Analog Stick and the face buttons. This is fairly
easy even if you are not good at rhythm games. Successfully completing these
moves will finish the Bus Stop.
You must do the Bus Stop in both clubs to get the "Catch the Bus"
Achievement.
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| II.17.D. Booty Call \
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If you are in Maisonette 9, and you screw up the dance once (you need to do
that to prevent doing The Bus Stop) but still successfully complete the
dance, then you may be invited into the bathroom for some additional fun.
She will then give you her number. Later she may call you and send you a
picture. Then a Booty Call icon will appear on the map. When you get there
you will then do some more.....dancing.
If you didn't get the "Warm Coffee" Achievement from GTA IV then you can
acquire it here.
You may also get a few more Booty Calls from the same woman before she
decides to break things off.
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| II.17.E. Dance Challenge \
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Sometimes, when you are trying to dance at Hercules, you may be challenged by
another dancer.
First, he will perform some dance moves. Then you follow with some of your
own.
Follow the prompts (either a stick move or a button press) as they appear at
the bottom of the screen. This is pretty simple and you should have little
problem completing a challenge. This is similar to what you did for The Bus
Stop.
When the challenge is completed you will be returned to the dance you were
doing prior to being interrupted.
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| II.17.F. Champagne Drinking Contest \
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In Maisonette 9 you can do the Champagne Drinking Contest. You do this in the
VIP lounge on the second floor.
First, shake the Right Analog Stick and press the A Button to pop the cork.
Once the cork is popped then you can spray the nearby people with the
champagne using the Right Analog Stick.
Then the contest begins. Use the Right Analog Stick and rotate it at a steady
rate to drink. The game will tell you if you are drinking too fast or too
slow.
If you finish before your opponent then you will win the contest. However,
you will be drunk for a bit and stagger around until the effect fades.
This contest is also a requirement for 100% Completion.
With that done, it is time to finally move onto.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| III. The Main Story Missions [TMSM] |
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\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Before I go into the mission breakdown there is one special feature that
separates TBoGT from the previous GTAs......
/=========================================================================\
0===========================================================================0
| III.1. 100% Score |
0===========================================================================0
\=========================================================================/
Unlike the usual Mission Completed in all of the other GTAs there is now a
mission scoring system in TBoGT.
Usually the main goal is to get through the mission without failing. But now
there are other goals, such as mission time, player and car damage, to keep
track of as well.
It is important to note that getting 100% Score in each mission is NOT
required for 100% Completion. You can play through TBoGT just like all of the
other GTAs and completely ignore this if you like.
However, there are Achievements for getting at least 80% ("Past the Velvet
Rope") and 100% Score ("Gold Star") for every mission.
One important rule in trying to go for a 100% Score in a mission is that you
CANNOT take a Taxi to your destination. This will void your score.
Another important thing to note about the 100% Score is that you do NOT have
to do all of the Requirements at one time. You can do most of them during
your initial play-through of a mission then redo it later, as a Mission
Replay, after the Main Story to get what you missed.
What this means is that you can play the same mission over but focus on a
particular Requirement, such as Time, for example. Once you get that
Requirement then you don't have to worry about that again. Then you can play
the mission again and focus on another Requirement, like Accuracy.
Continue going after each Requirement in successive play-throughs until you
have 100% Score in that mission. This accumulative approach makes things
easier and also makes you play through these missions in different ways.
This leads into:
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| III.1.A. Mission Replays \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As mentioned, you can only do this after the completion of the Main Story
("Departure Time" (Tony Prince)).
Go under Mission on your phone and select a mission (which will have the
current score by the name). Any weapons you have, and whatever amount of
ammo, will be used for that mission. You can even use more powerful weapons
that were not available in the beginning of the game for the early missions.
If you have 100% Completion prior to doing replays then the unlimited ammo
will carry over. So it may be best to get 100% Completion before trying for
100% Scores since you won't have to worry about the ammo cap.
Then go to Armando's Gun Van and stock up on lots of the powerful weapons he
carries prior to doing a mission replay. If you don't have enough money then
head to L.C. Cage Fighters to get money by betting.
It is also important to note that, even though you can carry your weapons
into a mission, you CANNOT do the same for a vehicle.
When you start a replay there is no opening cutscene but you will get the
closing cutscene, if any. You will also start with full Body Armor and
Health. You will also end up where the mission ends and whatever Health and
ammo you have.
Any requirement you obtain will be permanently saved and increase your score
for that mission until you have obtained full 100%. When you check the
Targets at the end of the mission, any requirements that you already acquired
will be checked off and in green. If you improve upon a requirement, even if
you don't get it, it will be marked NR (New Record).
In most missions you will get dialog from the characters as you drive to your
destination. After a couple of play-throughs, the dialog will change.
After another couple of play-throughs then the characters will essentially
shut up so you can listen to the radio (or nothing if you have it turned
off). This helps to reduce some of the aggravation of having to listen to the
same stuff over and over if you have to continually replay a mission.
Now, tactics for some of the common requirements:
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| III.1.B. Time \
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Every mission has this Requirement. The goal is to go through a mission as
quickly as possible. Use of powerful weapons, especially explosive weapons,
can help in speeding things along.
Finding shortcuts during a mission will also help. And speaking of shortcuts:
>>The BOABO Shortcut
******************
This shortcut will work with several missions where you need to go
either to the BOABO area from Algonquin and/or the BOABO area to either
Algonquin or Bohan.
From Algonquin to BOABO, head across the East Borough Bridge and either
pay the toll or go right through and annoy the Cops. As you get off the
bridge, look to your right to find a large billboard for Liberty Rock
Radio.
Next to it is grassy area angled about 45 degrees that leads down to
another street intersection (Valley Forge Ave. and Hooper St.). Once
down here, go south along Valley Forge Ave. and past the intersection
with Stone St.
Look ahead once past that intersection and you should see the Creek St.
Diner. Just before it you should see the tall brick wall that borders
Creek St. You should also see a large gap in that wall.
Go down and through the gap and you should be on Creek St. Then head to
your destination.
From BOABO to either Algonquin or Bohan, simply reverse this route.
However, when you get to the Toll Booths, pay the toll or you may have
trouble evading Cops on the way to your destination (especially if you
are going into Algonquin).
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| III.1.C. Player Damage \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This Requirement is pretty easy to get when you consider that you should have
full Body Armor before you enter any mission. This is because it counts how
much Health, not Body Armor, you have at the end of a mission.
If your Health is low then, as you head to where you need to end the mission,
stop and get some Health to bring it back up to its maximum before you end
the mission.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.1.D. Accuracy \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Making most of your shots count in a mission can be a bit tough in the heat
of battle.
Best thing to do is to slow things down and shoot your enemies in the body
and limbs with single shots from either the Carbine Rifle or Advanced MG. The
more shots you pump into an enemy before he dies, the higher your hit ratio.
If you shoot at somebody ten times and hit nine then you have 90% accuracy.
If you shot at somebody twice but hit once then you have 50% accuracy. You
get the idea.
So, do body and limb shots with every gunman you come across a mission where
Accuracy is a Requirement and you should get it.
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| III.1.E. Headshots \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are some missions where you need to do a certain number of headshots on
the enemy. Use of either the Carbine Rifle or Advanced MG will help in this
regard since they have decent zooming capabilities and do single shots.
With that done, let's move on.....
/=========================================================================\
0===========================================================================0
| III.2. Story Mission Breakdown [SMBR] |
0===========================================================================0
\=========================================================================/
Each Main Story Mission is broken into seven parts:
0=========0
| Overview \
0===========0
What the mission is about.
0========0
| Weapons \
0==========0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work \
0============0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes \
0========0
Additional information and other musings.
0=========0
| The Plan \
0===========0
How to do the mission.
0===========0
| 100% Score \
0=============0
What the requirements are and the strategies necessary to get 100%. I will
include additional notes if necessary.
0=======0
| Reward \
0=========0
What you get for your efforts.
With that explained, I will now finally move on to the story starting
with.....
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| III.3. Momma [MOMA] |
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\MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/
Momma is Luis' mother. Although Luis leads a dangerous lifestyle he still
tries to care for his mother. Momma still cares for Luis despite what he has
put the family through with his jail time.
And, in typical motherly fashion, she can't seem to be pleased no matter what
Luis tries to do.
Her first mission can be found in Northwood.....
/MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M1. "Momma's Boy" (Momma) |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
\MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/
0=========0
| Overview \
0===========0
After entering Momma's home Luis is introduced to Santo. Santo claims to be
a businessman but he is really a loan shark. After Luis and Santo exchange
some "pleasantries" Santo wants Luis to help pay off his mother's debts to
him or bad things may still happen to Momma. Luis has no real choice but to
go with him.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Follow Santo. Santo talks about the underground fight scene that apparently
Luis was part of some time back.
Along the way Santo mentions about setting up some fights for Luis. Luis
beats up the first two fighters but takes a fall on the third.
Santo eventually leads Luis into an alley and into the back door of a
building. Santo also warns Luis not to win the third fight or he will
threaten Momma.
This will lead Luis to the L.C. Cage Fighting area. Here, Luis has to fight
(usually) unarmed opponents one-on-one.
You can push your opponent back to the crowd which can hold him for an
easier fight. Bets made for the fight can be cancelled if one steps off of
the mat. Contenders will also lose their entry fee.
Use the Left Trigger to lock onto your opponent. Use the B Button to punch
and the Y Button for an alternative punch. The X Button is used for
kicking. The kick move does little damage but can push your opponent back
and help set up potential counter moves.
The A Button is used for blocking. Tap the A Button to dodge as your
opponent is attacking. Press either the B or Y Button to counter attack and
possibly disarm someone (if they carry a weapon).
It should be noted that Body Armor is useless during the fight.
The first two fighters are relatively easy so this is a good time to try
the dodge/counter attack move. You can knock these guys out pretty quickly
if you are successful. This will also reduce their opportunity to hurt you
and allow you to maintain a high level of Health.
When the third fighter comes up you are instructed to take a dive. You need
to get your Health below half then press the Left Bumper when he hits you
to take the dive. He is also tougher that the other two fighters.
You cannot let him take away all of your Health and beat you that way. You
will fail the mission and have to restart.
The ending will change depending on what path you choose:
>>Taking the Dive
***************
If you take the dive you will be treated to a cutscene of Luis and
Santo. Luis has paid off his mother's debts but Luis threatens to kill
Santo if he continues to threaten his family.
This will successfully end this mission. Then Luis will call Momma to
tell her about taking the dive. She doesn't seem to appreciate the fact
he took the dive for her and she doesn't like having losers in the
family. Luis just tells her not to borrow any more money.
>>Winning the Fight
*****************
However, if you decide to not take the dive and beat up the third guy
instead you will get a cutscene of Luis and Santo with Santo being very
angry at Luis winning the third fight. Santo also vows vengeance
against Momma and will pull a Knife against Luis.
After getting back control, run into Santo and start shoving him. This
will keep him off balance and prevent him from using the Knife. Keep
shoving him until he drops (he is not tough at all - it will only take
a few shoves). This will kill Santo and the mission will be completed.
Luis will then call Momma and she will give him a hard time about his
job and lifestyle.
0===========0
| 100% Score \
0=============0
>>Time (3:10)
***********
To speed things up you need to counter finish the first two fighters.
Then try to bring down the last fighter as fast as possible. If you can
counter finish him then all the better.
>>Player Damage (10%)
*******************
This is difficult to do so it may be best to save this one until after
the Main Story Missions and replay this mission then. It is also
important that you can't take the dive - you must defeat the last
fighter.
There is a cheap method that I found that you can use to get this
requirement (and can be useful period in these fights) - the
Run-and-Shove.
Basically, you just run in a circle and, when you get close enough to
your opponent, hit the B Button to shove him. Then run away and repeat.
You can hurt your opponent by shoving (something the game doesn't tell
you). By running around you will not give your opponent an opportunity
to hit you. It will take quite a few shoves, even more against the
third fighter, but you will be able to take down your opponent.
If you're lucky enough you may be able to knock your opponent down. If
you do this then lock on him then hit him while he is on the ground for
a quick victory.
This method requires time and patience but if you are frustrated with
this requirement then this is probably the best way to get it. You
cannot be hit more than two times or you won't get this requirement.
>>Crowd Helped
************
Just push or lure your opponent near the crowd and let them do the
rest.
>>Counter Finish
**************
If you are decent at countering then this should not be a problem.
0=======0
| Reward \
0=========0
$1,000 regardless of outcome.
After this mission you will now open up.....
/=========================================================================\
0===========================================================================0
| III.4. L.C. Cage Fighters [LCCF] |
0===========================================================================0
\=========================================================================/
After finishing up the mission "Momma's Boy" you officially open up the L.C.
Cage Fighters side-mission (which is represented by a fist icon near Momma's
house). Here you can either bet on the fighters or fight in the fights
yourself.
But it costs money to enter the place. If you want to watch and place bets
then you have to pay $50. If you want to compete then it is $100.
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| III.4.A. Betting \
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When you bet you have to choose a fighter, either the left or right one. Use
the Left Analog Stick to adjust your bet and the A Button to place it. Use
the Left Bumper if you want to quit.
After the bet is placed you then watch the proceedings. You will either win
or lose money depending on what fighter you selected. Because there are only
two fighters your chances of winning are 50%.
However, you can increase your chances a bit if you select the fighter who
looks the toughest. Generally anybody that dresses like a businessman tends
to lose and anybody that looks like a major fighter tends to win. Sometimes,
though, it can be tough to tell who may be the best one to pick.
There is no maximum bet limit - you can bet as much as you want. If you win
you get more than double your money back. Sometimes more depending on how
quickly your fighter fights or how little damage he suffers.
This is a variant of the Off-Track Betting ("GTA: San Andreas") and the
Midget Wrestling ("Bully") side-missions.
What you do is place all of your money on the selected fighter. If you lose
then reload from your previous save. If you win then go back and save your
game then go back and repeat the pattern until you have as much money as you
want.
Patience is required because it takes awhile to place your maximum bet
because of how slow it adds when using the Left Analog Stick (probably to
discourage this method of making lots of money).
What I did, for very large bets, is to push up the Left Analog Stick and
taped it into place with scotch tape then did something else while I waited
for the counter to finish.
It took me over an hour to get about two million dollars which is more than
enough for the game.
After this you can hit the Gun Stores and Armando's Gun Van to fully stock up
on weapons before going further.
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| III.4.B. Fighting \
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For this you must go through six rounds with three fighters each making a
total of eighteen people you must go through before being crowned champion.
Each round will get progressively harder as you advance.
After the completion of each round you will get a Health bonus. You will also
win some money:
>>Round 1: $110.
>>Round 2: $120.
>>Round 3: $130.
>>Round 4: $140.
>>Round 5: $150.
Starting in the fourth round the opposing fighters will bring weapons such as
Baseball Bats and Knives. It is important that you try to dodge/combo them to
disarm them.
It is very easy to time a dodge against a bat attack since they have to rear
back a bit before swinging. Once you have the weapon then it will be much
easier to beat down the remaining opponents. However, it is tougher to time a
knife attack for a disarm.
But there is a very easy way to win the title with little damage.
When the round starts, run up to the gate quickly just as the first fighter
begins to start moving around. Lock onto him and wait for him to approach the
gate.
As he gets to the gate, do a kick move which will stop him and do a little
damage. The goal is to prevent him from entering the ring. You will also be
using the gate as a shield.
When he starts to move again, kick him again. It takes some time to knock
down an opponent this way but it is worth it to keep him from entering the
ring and hurting you.
Don't go crazy on the kicking though. If you go through the gate and move
away too far then you will have left the ring and you will be disqualified.
Be patient when attacking someone when they are still behind the gate.
Sometimes the gate will glitch and your opponent will end up on the ground.
If he is close enough then it make for an easy win since it is much easier to
beat up an opponent when he is down on the ground.
When the next opponent shows up then do the same thing to him. Repeat until
the end of the round.
If someone does get through the gate then do the kick/punch combo. Your
opponents, even in the higher rounds, are not very aggressive.
So just start off with a kick to push them back and hurt them a little then
use the B and Y Buttons alternately to beat him up then go back to a kick and
do it again. This works effectively even against knife wielders.
Once you complete all six rounds then you will be crowned the L.C. Cage
Fighting champion, earn $4,000, and acquire the "Bear Fight" Achievement.
Now, let's go back to Momma.....
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| >M2. "Corner Kids" (Momma) |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
\MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/
0=========0
| Overview \
0===========0
Luis finds Henrique and Armando selling some drugs. Then the three of them
engage in a heated conversation over Luis' employment with Tony.
From there, they meet up with Momma who worries about Luis who tells him to
not be like his father. After the conversation with Momma, Armando and
Henrique tell Luis about something big going down.....
0========0
| Weapons \
0==========0
Carbine Rifle, RPG.
0==========0
| Prep Work \
0============0
Max out your RPG ammo prior to doing this mission.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in the vehicle and go to the Docks in East Hook. When they get to the
Docks you start a cutscene. Unfortunately, the Cops show up to ruin things.
When you get control you will be given an Auto Shotgun. This nasty piece of
work can use explosive rounds that can take down most people with one shot.
However, for this mission it will be using standard rounds. In addition,
you will be given Grenades.
You will also be behind cover and with a 3-Star Wanted Rating. While behind
cover, switch to your Carbine Rifle and use it to take down the nearby Cops
so you can move forward.
Armando and Henrique will be helping you out and draw fire so you can take
care of the Cops. They are also indestructible so you can take your time so
you can properly take down the Cops.
After you take care of the Cops near the starting point then you will move
into the nearby building with pillars where you will do more battle with
the Cops.
After taking down those Cops then Henrique will plant a Sticky Bomb to blow
open a wall so they can proceed. While the bomb is counting down you will
see a helicopter landing on the rooftop across the way.
You can blow up this helicopter with your RPG as it is landing and prevent
the three Cops from exiting it. Not only will this take care of the three
Cops but may also prevent the Cops from exiting the nearby Enforcer to make
things easier.
Go through the hole and take down the Cops on the roof (if you didn't
destroy the helicopter) and the ones by the Enforcer and Cop car then move
forward.
Then you will battle three more Cops ahead of you. When you take them down
then get in the nearby car. However, the Annihilator helicopter will keep
you from entering.
Then Luis checks out the nearby Enforcer to find an RPG. But it has three
shells so you have to use it carefully. This is why you max out your RPG
ammo before doing the mission. So you can have eight shells instead of
three (and, of course, take down the previous helicopter).
Use the RPG to take down the helicopter. Once you shoot down the helicopter
then take Armando and Henrique back home.
Along the way the Armando and Henrique talk about trying to get product.
Luis suggests to them that they steal it from others. Armando and Henrique
think that is a good idea and ask Luis for help.
When you get them home then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (7:50)
***********
You cannot use the Shotgun Ex and Sticky Bombs because you will be
automatically switched to a standard Auto Shotgun and Grenades for this
mission.
Use the BOABO Shortcut to get to and from this area. Use either the
Auto Shotgun or Advanced MG to take down the Cops. Then use the RPG to
destroy the first helicopter and the Enforcer after going through the
wall.
>>Player Damage (40%)
*******************
>>Headshots (20)
**************
>>Accuracy (55%)
**************
0=======0
| Reward \
0=========0
$2,500.
In addition, you can now buy the Auto Shotgun from Armando's Gun Van for
$1,250.
After this mission you will now open up.....
/=========================================================================\
0===========================================================================0
| III.5. Drug Wars [DGWS] |
0===========================================================================0
\=========================================================================/
After completion of "Corner Kids" (Momma) you will now open up the Drug Wars.
Here, you will help Henrique and Armando establish a drug empire.
This is done almost exactly like the Gang Wars that were done in "GTA IV: The
Lost and Damned".
When you get to the meeting place you will hook up with your friends. Then go
and steal the marked Stash. However, it is well guarded. Go and kill the
nearby gunmen then steal the Stash.
After that then head to the Drop-Off Point. But you will more than likely be
chased so use your SMG to shoot at them as you drive to the Drop-Off Point.
When you get to the Drop-Off Point then you complete the Drug War.
From here on out you will see a total of four Drug War icons on the main map,
one in each major area. To initiate another Drug War you drive up to one of
these icons just like you did previously. It should be pointed out that you
cannot have a Wanted Rating before you start a Drug War.
You need to complete 25 Drug Wars to get toward 100% Completion. In the
process you will also earn the "Snow Queen" Achievement.
In addition, your first Drug War will net you $4,000. The reward for each
Drug War will increase gradually until you are earning at least $14,000 per
war.
But there is more than getting toward the "Snow Queen" Achievement and 100%
Completion. You can also spawn weapons at your Safehouse. For each ten Drug
Wars completed you will earn a weapon spawn. However, these won't actually
appear until after certain missions are passed:
>>10 Drug Wars completed - .44.
++Appears after: "Boulevard Baby" (Tony Prince).
>>20 Drug Wars completed - Advanced MG.
++Appears after: "Going Deep" (Ray Bulgarin).
>>30 Drug Wars completed - Shotgun Ex.
++Appears after: "High Dive" (Yusuf Amir).
>>40 Drug Wars completed - Sticky Bombs.
++Appears after: "Bang Bang" (Tony Prince).
>>50 Drug Wars completed - Gold-SMG.
++Appears after: "Departure Time" (Tony Prince).
It is NOT a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot.
And, of course, in the process of acquiring them, you can make a lot of
money. With proper money management you can earn around $400,000 by the time
you finish your fiftieth Drug War.
As for the wars themselves.....
The basic premise of each Drug War is to steal the drugs or vehicle then take
it to a designated Drop-Off Point.
When you start a Drug War, Armando and Henrique will drive up in an Calvacade
so you have a vehicle to drive to the war. Armando and Henrique will provide
additional firepower and distractions so you can take down any resistance
with reduced interference. They won't fire unless you start firing, hit the
target vehicle, or fired upon first.
Because of their importance to the Main Story, Armando and Henrique CANNOT be
killed outright, just like yourself. Instead, they can be Wasted and taken
out of action for the remainder of the war but will live to fight another
day.
Sometimes the vehicle you take to the Drop-Off Point may not be big enough
for the three of you. In this case, any of your crew that get left behind
will grab a vehicle and stay close behind.
The enemies you have to fight will have a mix of low and high tier weapons
but nothing too powerful or long range. However, keep an eye open for Molotov
throwing enemies since they can do serious damage if they get too close and
manage to hit your group with a couple of them.
Most of the time the Cops will not get involved but if they do you must get
rid of the Wanted Rating before you will be allowed to go to the Drop-Off
Point.
There are four different scenarios you will encounter:
>>The Stash
*********
Kill the nearby thugs then take the drugs. As you go to the Drop-Off
Point you will be chased by additional thugs in vehicles.
A good strategy is to approach from afar and take then down from a
distance using long range weapons like the Carbine Rifle and Combat
Sniper. Take any nearby vehicle that has no damage then drive to the
Drop-Off Point. If any of your pursuers are close enough then use the SMG
in drive-by mode and take down the driver to stop them.
>>The Convoy
**********
Intercept the convoy and steal the target vehicle. More than likely you
will be chased by additional thugs in vehicles.
If you are chasing a car then use your SMG in drive-by mode and focus on
the driver to get the car to stop then take down the passenger before
taking the vehicle.
If you are chasing a boat then get reasonably close to the target boat,
press the Y Button to disengage from the wheel, then switch to your
Combat Sniper and take the pilot of the other boat and the gunmen who
accompany him.
Then switch to your Carbine Rifle and take down the gunmen in the
approaching boats who will appear to confront you as soon as you take
down the pilot of the other boat. Once they are down the take the other
boat and head to the Drop-Off Point.
>>The Stickup
***********
A drug deal is going down. Go and kill the dealers and buyers then steal
the drugs. You will be chased by additional thugs in vehicles.
Do the same thing as with The Stash scenario. Sometimes, though, you may
find the dealers and buyers shooting each other as you try to take the
stuff. If this happens then lay back and let them do most of the dirty
work. Then take down any who confront you.
>>The Highjack
************
You must steal a stationary target vehicle. You will be chased by
additional thugs in vehicles.
When you approach the target vehicle use the SMG in drive-by mode and
take down the guards then get out and take the vehicle.
However, there are times when it is completely unguarded. When you take
the target vehicle you will get a Wanted Rating as the Cops converge. The
Wanted Rating can be 2, 3, or 4-Star. You must get rid of the Wanted
Rating before you can go to the Drop-Off Point. Use the Pay 'N Spray if
necessary.
In addition, this variant can be done with cars, boats, and helicopters.
With this chapter done, let's move onto the next mission.....
/MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M3. "Clocking Off" (Momma) |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
\MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/
0=========0
| Overview \
0===========0
Luis walks in on Momma feeding Armando and Henrique. However, Luis needs
them for some work. But as they leave Momma gives Luis a hard time about
his lifestyle. He tells her off as he walks out the door.....
0========0
| Weapons \
0==========0
Carbine Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in the Calvacade with Armando and Henrique. From here, go to the Pier
in Bohan.
When you get to the Pier you start a cutscene of the drugs coming in. Your
crew needs to get them into the Heights. After the cutscene ends, follow
Henrique down to the Pier.
As you get near the boats Henrique wants you to inspect the boats for
anything unusual. As you near the boats you are ambushed. A rival gang is
attempting to steal the shipment.
You start off near the bottom of the pier area. You need to shoot your way
to the top of the area to get out.
There are three levels in the Pier area - bottom, middle, and top. In
addition, just like in the last mission, Armando and Henrique are
indestructible.
Switch to your Carbine Rifle and pop those you can see above you,
preferably with headshots for quick kills. As you clear out most of those
above you then head up the stairs to the middle level.
Armando and Henrique will be pinned down by some gunmen on the middle
level. You need to kill the attackers here so you can free them to help you
at the top level.
Once up at the top level, you will be attacked by several more carloads of
goons. Continue to kill off the attackers as Armando and Henrique kill off
most of the rest.
Once you get rid of the rival gang then get into the designated vehicle and
head back to your neighborhood. Although Cop cars will be passing you by
they will not get involved.
When you get back to your neighborhood, park the vehicle in the garage to
successfully complete the mission.
0===========0
| 100% Score \
0=============0
>>Time (5:00)
***********
The timing is pretty tight for this Requirement. Drive to and from the
area as fast as you can.
Use the Shotgun Ex for the firefight. Clear out the gunmen in the order
they appear you can get Armando and Henrique to help you and speed
things up.
>>Player Damage (40%)
*******************
>>Headshots (20)
**************
Using the Carbine Rifle will make this task easier since it has good
zooming abilities and accuracy. In Mission Replays use the Advanced MG
instead.
You may want to keep Armando and Henrique pinned down on the middle
level so you can get the other gunmen on the top level or they may kill
them before you can fulfill this Requirement.
>>Accuracy (55%)
**************
Using the Carbine Rifle or Advanced MG and letting Armando and Henrique
kill most of the others will help in this regard.
0=======0
| Reward \
0=========0
$5,000. You will also have your some of your weapons restocked to maximum
ammo.
This also ends Momma's line of missions.
And you will see a white person icon appear on the map (at Maisonette 9).
This represents a Random Character. And this leads to the next chapter.....
/=========================================================================\
0===========================================================================0
| III.6. Random Characters (Introduction) [RNDM] |
0===========================================================================0
\=========================================================================/
These white person icons indicate a Random Character. When a Random Character
appears on the map head over to that location. If the white person icon turns
blue then you can approach the character. If it remains white then you can't
approach the character (at least not until later).
When you can approach a Random Character you start a side-mission involving
that character.
There are three Random Characters in the game. Two Random Characters have
more than one encounter. The next encounter usually occurs a couple of game
days after the previous.
You must get the three Random Characters to appear on the map and do ALL
of their encounters (five total) to get to 100% Completion.
With that explained, let's do the first Random Character who can be found at
the bar at Maisonette 9.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.6.A. Daisy \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
It should be noted that this Random Character doesn't always appear at
Maisonette 9 each time you go there.
Daisy is a British woman who is happy to see Luis at first. Then she gets a
call and becomes upset that she was filmed doing a sex act with an action
star named Chris Hunt. Chris plans to release the film to prove he is not
gay.
However, Daisy is engaged and will probably lose her fiance if he found out.
So now she needs Luis' help in tracking down the film.
Wen you get outside, get into the nearby sports car across the street. As you
get into the car you find that he uses a website called Bleeter so you need
to wait for him to "bleet" so you can find him.
Just as you start the car you get a bleet which indicates he is in Northwood.
Head there.
As you get partway there you get another bleet indicating he is at Perseus.
So head in that direction.
When you get there, stop at the marker and look around for him. However, he
is not there. Another bleet indicates he is at the Squid Row restaurant. So
now you have to go there.
When you get there, stop at the marker and look around for him. However, he
is not there. Another bleet indicates he is premiering his new movie at Star
Junction. So now you have to go there.
When you get there you find that you are too late. He has premiered his
movie, which is the sex tape, on the large screen at Star Junction for all
the world to see.
And this ends the mission.
You will also be given $500 as a reward. In addition, if you check your
e-mail later at the nearest Internet Cafe, you will get a message from her
and find out that it didn't affect the wedding at all.
Now, let's go back to the Main Story and to the next mission strand.....
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| III.7. Tony Prince [TMPC] |
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\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
Tony Prince, aka Gay Tony, is Luis' business partner and employer. He is
trying to keep his clubs afloat and often borrows money from less than
reputable sources.
You can pick up most of his missions at either one of his clubs or his
apartment depending on the time of day. During the nighttime hours you can
pick up missions at a club (19:00 to 7:00) and during the daytime hours you
can pick up missions from his apartment (7:00 to 19:00).
I will start with his first daytime mission.....
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T1. "Practice Swing" (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
Tony is upset about possibly losing everything. He sold the business to two
different people who each think they own the lot. Now he has to make nice
with one of them.....
0========0
| Weapons \
0==========0
Carbine Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
0=========0
| The Plan \
0===========0
Drive down to the Driving Range to meet Rocco. When you get there you find
Rocco trying to hit a union official with some golf balls. After missing,
Rocco goes down to the official while Luis tries to hit him with golf
balls.
Here you will be given instructions on how to hit the golf ball.
Use the Left Analog Stick to change the shot position. You should see a
crosshair marker on the grounds as you move the stick around. Place it
where you want the ball to go. It should be noted that it can be a bit hard
to see sometimes.
You will also see a power bar near the radar. As you move the crosshair
around you will see a black bar move up and down on the power bar.
Press the A Button to start the backswing. Press the A Button again when
the descending power bar reaches the black marker. If you hit it right at
the black marker then the ball will go exactly where you want it to go.
It will take a few shots to get the timing right the first time.
When you finally hit the union official he will talk but Rocco is not
satisfied. He will then move the cart to another part of the range and you
have to hit him again.
You will notice that it is further than the first time so the black marker
is raised making it tougher to time correctly.
After hitting the union official a second time then Rocco will move the
cart again. Once again, he moves it further than the last time. This raises
the black marker even higher.
After hitting the official a third time then his protection will show up
and now you end up in a firefight.
You will automatically switch to your Carbine Rifle. From your higher
position use your weapon to take down all of the gunmen as quickly as
possible.
If you spend too much time trying to kill them then Rocco will die and you
will fail the mission.
After taking down all of them then head to the golf cart where Tony is
waiting.
From here, follow Rocco out of the driving range in the golf cart. After
some driving you will stop and park next to him. After the cutscene, drive
Tony back to his apartment.
When you arrive at the apartment the mission is successfully completed.
During the closing cutscene you are instructed to help out a guy by the
name of Mori.
0===========0
| 100% Score \
0=============0
>>Time (4:00)
***********
Do this in a Mission Replay. Go after the 100% Golf Accuracy stat and
use the RPG to blow up the approaching vehicles before jumping down and
leaving. You can still do this in the Golf Cart so you don't have to
worry about trying to steal a fast car.
>>Player Damage (50%)
*******************
>>Headshots (11)
**************
There are twelve gunmen that show up in the three vehicles. So, if you
can nail them all with the Advanced MG you can get this Requirement.
>>Accuracy (70%)
**************
Use the Shotgun Ex and go for body shots to up your hit ratio. This is
quicker that using the Advanced MG because if you spend too much time
shooting up the gunmen then Rocco will die and you will fail the
mission. Try to avoid shooting up the vehicles or you may risk an
explosion which will cause your accuracy to go down.
>>100% Golf Accuracy
******************
This means you have to hit the union official with the golf ball with
each swing (three). Make sure that the crosshair is directly on the
official before swinging and that you hit the black marker exactly.
0=======0
| Reward \
0=========0
$1,500.
In addition, you will also open up a mission marker for Mori but I will go
to him later.
You will also open up a driving range marker so you can now go there and
play golf outside of missions (and go for the "Four Play" Achievement).
This will also allow you to do Friend Activities there and get toward 100%
Completion.
Which, of course, leads to the next chapter.....
/=========================================================================\
0===========================================================================0
| III.8. Hanging Out With Your Friends [HOYF] |
0===========================================================================0
\=========================================================================/
When you bring up your friends on your phone you will now see a Hang Out
option. From here, you can now start doing Friend Activities with Armando and
Henrique.
Although you can actually start do Friend Activities after the mission
"Clocking Off" (Momma) I decided to put this chapter here since one of the
necessary activities is unlocked after "Practice Swing" (Tony Prince).
To get toward 100% Completion you must do various Friend Activities with
them. For all activities when you call one of them up you basically all go
out as a group. You can do up to four activities in one outing.
There are a total of seven different activities you have to do for 100%
Completion. To start, there are these three activities that involve just
going to a certain location:
++Strip Club.
++Eating.
++Drinking.
As for the remaining four activities we go to the next chapter.....
/=========================================================================\
0===========================================================================0
| III.9. Mini-Game Activities [MGCT] |
0===========================================================================0
\=========================================================================/
In TBoGT there are several mini-game activities you can play. These
activities can break up the monotony of running around doing missions and
errands.
It should be noted that the mini-games listed in this chapter are required
for 100% Completion. In addition, although you can play these mini-games with
your friends, you can also beat the computer opponent to get toward 100%
Completion.
Although, it is probably best to do all of the following activities with your
friends just to be safe.
Now for the mini-games:
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| III.9.A. Pool \
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There is only one other place in all of Liberty City to play Pool and that is
the Homebrew Cafe in Beechwood City (Broker - at the intersection of Tulelo
Ave. and Broker-Dukes Expressway).
The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball.
Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.
Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.
If you sink either the cue ball, or a ball opposite your type or hit the
wrong ball first then you scratch and your opponent will have his turn and
place the cue ball along a given line on the table to make a more
advantageous shot.
If you sink the 8-ball early you lose the game.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.9.B. Darts \
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There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes - at the intersection of Morris St. and
Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the
intersection of Hell Gate and Galveston Ave.).
When you approach the dart board within these bars press the Left Bumper to
play.
Your goal is to get to zero. You start with 301 and you must get to zero
before your opponent. You have three darts to use to score your points.
The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.
When you take your turn you will find your aiming cursor is wobbly and
constantly moving around. You have to be patient when aiming. Press the A
Button to throw the dart. After you throw your three darts then it will be
your opponents turn.
To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.9.C. Air Hockey \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City.
The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and
Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also
bowl at the Bowling Alleys if you want but it is not required at all for
TBoGT.
Use the Left Analog Stick to move the paddle. The Right Analog Stick is used
to perform a power shot. Press Back to change view. Press the Left Bumper to
quit.
Basically you use the Left Analog Stick to position the paddle then use the
Right Analog Stick to perform a swift forward motion to help speed the puck
past your opponent. Unfortunately, most of the goals that your opponents will
score will be because of you accidentally pulling back and putting the puck
in your own net.
It will take a little practice to get the hang of it before you can win at
this mini-game (This still ain't "Shufflepuck Cafe" - anybody who has read my
TLaD guide knows what I mean).
First player to score seven points wins the game.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.9.D. Golf \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Head to the marker at The Golden Pier (The Meat Quarter) and press the Left
Bumper to begin. The press either the A Button to play with Armando or the B
Button to play with Henrique.
Your goal is to hit the ball at the targets. The closer the ball is to the
target, the more points you will score. You will get bonus points for hitting
the target directly.
You have ten rounds, or balls, to play. You go first then your partner. After
that then you go another round aiming at another hole. The player with the
most points wins the game.
In addition, you can get the "Four Play" Achievement if you hit a flag with a
golf ball four times (regardless of whether or not you play with a friend or
computer opponent).
The best way to get this Achievement is to make sure that the crosshair is
just right before the flag and hit the black marker precisely or just barely
beneath the power bar.
This will allow the ball to land just before the target and bounce into it. I
managed to get this Achievement on my first game against a friend (Armando).
I hit the target seven times out of ten using this strategy.
This is also a pretty good strategy to win, period, since it gives you tons
of points.
Although I already went over the instructions in the previous mission I will
go over them again to be safe.
Use the Left Analog Stick to change the shot position of the golf ball. You
should see a crosshair marker on the grounds as you move the stick around.
Place it where you want the ball to go. It should be noted that it can be a
bit hard to see sometimes.
You will also see a power bar near the radar. As you move the crosshair
around you will see a black bar move up and down on the power bar.
Press the A Button to start the backswing. Press the A Button again when the
descending power bar reaches the black marker. If you hit it right at the
black marker then the ball will go exactly where you want it to go.
After you finish the game press either the A Button to play again or Left
Bumper to quit.
With that done, it is time to go back to the Main Story and to Tony's first
nighttime mission.....
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| >T2. "Chinese Takeout" (Tony Prince) |
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0=========0
| Overview \
0===========0
Tony need Luis' help in taking care of something. As they leave the club
they encounter Yusuf Amir who talks to them about franchising the club.
However, the pair have more pressing matters at hand.....
0========0
| Weapons \
0==========0
Assault SMG (provided).
0==========0
| Prep Work \
0============0
Have your Grenades maxed out (optional).
0======0
| Notes \
0========0
This is a nighttime mission and can only be picked up at Maisonette 9
between 21:00 and 7:00.
This mission is prior to the TLaD mission "This Shit's Cursed" (Billy Grey)
where Billy eventually gets captured by the Police.
0=========0
| The Plan \
0===========0
Get in the car and head to Dragon Heart Plaza in Chinatown. As you drive
there you will be given an Assault SMG (which will replace any sub-machine
gun you already had). You also find out that this trip also has to do with
Rocco.
When you get there you start a cutscene with Billy Grey selling out his
motorcycle club (and Johnny Klebitz) to a chinese person. After some
additional discussion Billy leaves and Tony and Luis come in.
The chinese guy wants to clear things up with the licenses to get his
project back on track. However, it turns out that Tony doesn't have the
power to do that. The chinese guy is very upset at Tony because Rocco told
him that Tony was the guy to go to solve this problem.
Then he pulls a gun out on Luis who then manages to disarm him and knock
him out. This sets off the Pistol alerting additional people. Now you have
to fight your way out.
When you start you will be behind cover and armed with your Assault SMG.
Pop the first guy that comes up then go around the corner and take down the
next guy.
Every so often during this part of the mission Luis will get Tony to come
forward and follow him.
When you look around the next corner you will find several gunmen. Use
cover wisely and pick them off with headshots. One of the gunmen will go
through a wall to confront you.
After taking him down, look through the hole to find a Combat Shotgun and
some Body Armor. Take the Body Armor if you need it.
When you get to the next corner you will find another gunman. Once he is
down then two more show up. Take them down and proceed forward.
From here, head to the staircase. Take down the guy that comes up then go
down and take care of the two at the bottom.
When you turn the next corner you will find three more gunmen. However, one
of them throws a Grenade. Hang back and let it explode then go around the
corner and pick them off.
Go around the next corner and pick off the next two gunmen (and find
additional Grenades) then proceed down the staircase where you will find
additional Body Armor. Carefully head to the next corner and, as you slowly
expose the next gunmen, pick them off. Pick off the next gunman then head
to the corner.
However, another gunman with an Assault Rifle will jump through a window.
Hang back around the corner then slowly go around and pick him off.
As you go around the next corner you will see the next staircase. But two
more gunmen appear. Hang back around the corner then slowly go around and
pick these two off. Then go down the staircase and take down the guy at the
bottom.
It is important to note that there is a Sprunk Machine near the bottom of
the stairs so you can replenish your Health if you need to.
Proceed around the next corner and take down the next three gunmen. Most of
the time they will blindly shoot around the corner but just shoot their
hands to expose them.
Go to the next corner to find two more gunmen waiting for you. After taking
care of them then exit the building. But, there is an Ecola Machine near
the door you can use to replenish your Health should you need it.
Once outside, get in the car but you must wait for Tony to get in before
you can leave. From here, take Tony back to his apartment to successfully
complete the mission.
0===========0
| 100% Score \
0=============0
>>Time (5:20)
***********
The Shotgun Ex is probably the best weapon to use for this Requirement.
However, the gunmen are tough and may take more than one shot to kill
unless you shoot them in the head.
The timing is also pretty tight so you will need to drive to and from
the area as quickly as you can. In addition, while waiting for Tony to
leave the building, turn the car around so you can go north when he
enters the vehicle.
>>Player Damage (10%)
*******************
If you manage your Body Armor correctly you should get this one with
little problem. However, you can use the Ecola Machine (after clearing
out the last of the gunmen) prior to leaving the building to restore
your Health.
>>Accuracy (70%)
**************
>>100% Headshots
**************
You must kill every gunman with headshots. This one is kind of tough
but not excessively frustrating. Take your time with each encounter and
proceed carefully to get a good clean headshot on each assailant.
0=======0
| Reward \
0=========0
$1,000.
Also, you can now buy RPGs from the Gun Store for $15,000 and from
Armando's Gun Van for $10,000.
In addition, you will get a phone call from Yusuf Amir. This will open up a
mission marker for him but I will do his missions later.
You will also get a call from Tony who is upset that Luis is not helping
out at the clubs. This sets up the next chapter.....
/=========================================================================\
0===========================================================================0
| III.10. Club Management [CBMG] |
0===========================================================================0
\=========================================================================/
Between the hours of 21:00 and 6:00 you can go to Maisonette 9 and perform
Club Management duties. Enter the club, take a left, and enter through the
Management Only door. In the office you will find some lockers, a Health
Icon, and Joni who will assist you with your duties.
Press the Left Bumper to begin your duties. You will then switch to your
management suit complete with earpiece.
From here, head to the red marker. Joni will then talk to you through your
earpiece as you go there. When you get there, you will stand and look around
for trouble. Use the Right Analog Stick to look around.
After scanning around, and if there is nothing wrong, you go to the next
marker and do the same thing. If there is something wrong then go to that
marker and Luis takes care of business. Continue going from marker to marker
observing the action.
Sometimes, though, Joni will call you up to the office for a different kind
of, uh, management. She seems to do this a lot. Lucky you.
However, at some point during your duties, you will need to break away from
them to help various celebrities who visit the clubs. This starts up a Club
Management Mission.
There are eight Club Management Missions and you get $500 for each one
completed. They are also required for 100% Completion.
After you do the last one then you will get a call from Tony who is happy
with your work. You can still do the Club Management stuff if you like but
you don't have to.
Now for the list of Club Management Missions:
>>Clay PG Jackson
***************
Clay is being swarmed by paparazzi at Hercules and needs help getting
out. Go to Hercules and the blue marker. Get in the car and carefully go
forward without killing the photographers in front of you. When you get
out then they will try to follow you. Head towards Union Drive West and
speed north to quickly outrun them. When you successfully outrun them
then take Clay back to The Majestic to successfully complete this
mission.
>>Kerry McIntosh
**************
Kerry is at Hercules and wants some takeout from her favorite Deli, Iron
Belly, in Bohan. Drive as fast as you can to the Deli. After that you
need to get back to Hercules as fast as you can. Along the way you will
be bugged by her assistant who will keep calling you. The main problem
with this mission is the traffic which somehow manages to get in your way
at the worst possible moment. If you take too long then you will fail the
mission. If you manage to get through the traffic without too much
problems then you can successfully complete this mission with time to
spare.
>>The Royal Guest
***************
You need to meet this particular guest in the club and get some girls for
him. You will also need a four-door vehicle but there is usually one
always parked outside the club. Head to Easton Station but he will detour
you to Star Junction. Head to the marker and use the horn to get the
attention of the hookers he is looking for. After the girls get in the
vehicle then drive to the hotel to successfully complete this mission.
>>Poppy Mitchell
**************
She is freaking out because of all of the paparazzi outside the club. Go
and meet her in the VIP Lounge. She tells you to help clear out the
photographers for her. It is decided to use the water cannon from a Fire
Truck to help get rid of them. Get a nearby vehicle and drive to the Fire
Station in Northwood to get a Fire Truck and drive it back to the club.
Use the Right Analog Stick to aim and the Left Bumper to fire the water
cannon. The photographers are the red dots on the map. When you get rid
of them then Poppy will get into the Fire Truck so she can leave. Be
careful, if you hit some of the guests hanging outside the club too much
then they will go and grab you out of the vehicle. If this also results
in a Wanted Rating then you have to get rid of it before you can
continue. Once you have Poppy in the Fire Truck then take her back to her
hotel to successfully complete the mission.
>>Cloe Parker
***********
Cloe has had a bit too much and is in the restroom. When you get there
you need to lead her to her car which is in the lot next door. When she
gets in the car then take her to her mansion in Westdyke. Along the way
she will yank the wheel because she is horny. When you get to her mansion
then you successfully complete the mission.
>>Al Di Napoli
************
Al needs Luis to do something with him. Go to Hercules to meet Al. When
you get there go to the blue marker inside the club. When you get to Al
then you have to take him to Vespucci University. As you get near the
place you find that Al wants some drugs. But, as you start the deal, the
Cops show up. You now have a 2-Star Wanted Rating. You have to get rid of
it before you can continue. Use the Pay 'N Spray if you need to. Once the
Wanted Rating is gone then go to the Amdram Theater to successfully
complete the mission.
>>The Blue Brothers
*****************
They need to be picked up so they can party at the club. Go to the MeTV
Building to get them. When the guys get in the car they are swarmed by
fans coming in from behind. Unfortunately, there are also large trucks in
front of them that will make it difficult to get out. You cannot back out
because you can't hurt the fans or you will fail the mission. Best thing
to do is turn right and go between the truck and the building. After
getting past that then head to the club to successfully complete the
mission.
>>Bruce Spade
***********
Bruce Spade needs to be picked up. And with a helicopter. Go to the blue
marker to get the helicopter. Once you get there then fly it to
Northwood. When you pick him up you find that he is afraid of heights. So
you must fly very low. Thankfully you start at the north end of Galveston
Ave. so you have a straight shot to the club. Just fly just above street
light level and you should be fine. Doing this in first person view will
also help. Once you land the chopper at the club then the mission is
successfully completed.
At this point you will see another white person icon appear on the main map.
This will lead to the next chapter.....
/=========================================================================\
0===========================================================================0
| III.11. Random Character (Arnaud) [RNUD] |
0===========================================================================0
\=========================================================================/
This interesting Frenchman, who has never met Luis until this point, likes
him because Luis finds the world as ridiculous as he is.
Luis has two encounters with Arnaud and they are both required for 100%
Completion:
>>First Encounter
***************
His first encounter can be found at the intersection of Hematite St. and
Columbus Ave. You need to take him to the Massage Spa. When you get there
then the encounter is successfully completed.
++Reward: Nothing.
>>Second Encounter
****************
His second encounter can be found at the intersection of Folsom Way and
Turtle St. in Bohan. Arnaud was mugged by a pimp and had his wallet
stolen. He asks Luis to help him get his wallet back. Take Arnaud to
Bronco St. When you get there you will find the pimp who speeds off. He
is a lousy driver so you should have no problem keeping up with him. Use
the SMG in drive-by mode to kill the pimp who will drop the wallet.
Collect the wallet then drop off Arnaud in Fortside to successfully
complete the encounter.
++Reward: $500.
Now, back to the Main Story and to Tony's next daytime mission.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T3. "Bang Bang" (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
Luis finds Evan, Tony's boyfriend, dancing. Luis wants Evan to tell him
where Tony is. After some heated discussion Evan talls him that Tony is in
his bedroom.
Luis finds Tony drugged up and on his bed. Luis eventually gets Tony up and
around. Tony needs to do something and mentions explosives. Luis is upset
at Tony for not telling him about the explosives and the reasons why.
Rocco wants to burn down the clubs for insurance money. Tony is going to
take care of Rocco's union problems, to stop him from burning down the
clubs, and that is where the explosives come in.
Luis doesn't want Tony to go, fearing that he will kill himself with the
explosives. Tony gets agitated and tells Luis to try and stop him. So Luis
knocks him out.
And now Luis has to finish what Tony started.....
0========0
| Weapons \
0==========0
Sticky Bombs (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
0=========0
| The Plan \
0===========0
The explosives you are given are Sticky Bombs which will stick to any
surface. Once you stick one to something then press down on the D-Pad to
make it explode. You can throw multiple bombs onto an object then explode
them all at once if you wish.
Grab the Buffalo, which should be the car to your right, since that is the
fastest vehicle of the two in front of you.
You need to go to the Construction Foreman who is operating the nearby
crane. Drive to the marker and point your car north before you exit. When
you get there you will be given instructions on how to use the Sticky
Bombs.
Stick three of them at the base of the crane, get a safe distance, then
detonate. Once the crane goes down then you have to intercept the Subway
Train at the tunnel exit. By putting your vehicle in this position then you
can just go in a straight line to that point.
However, you still need to carefully weave through the traffic so you don't
damage your car up too much. Also, break the drivers side window as you
drive.
You need to get onto the tracks as the train exits. If you try to drive
ahead to the next stop ahead of the train, while still on the road, then
you will more than likely lose it and fail the mission.
When you get to the marker, slow down. You have to hit the gap perfectly or
you may bounce into the side and possibly bounce away from the tracks.
If you go too slow, though, you will land the vehicle on its roof and you
will more than likely fail the mission because the train may get too far
ahead before you can get another car.
You should get onto the tracks just before the train exits. As the train
exits, get up alongside it and stick one bomb. Then detonate.
If you are fast enough in doing this then you should be near a break in the
railing and be able to quickly go back to street level. You also have to be
careful in landing the car from here or you may flip it on the roof. But,
there will be cars parked nearby you can use if this happens.
Another option is to quickly stop at the marker and get out of the car.
Then head to the railing and throw a bomb onto the train as it is passing
beneath you then detonate.
Regardless of method, once you destroy the train you need to go to the
Airport and destroy the plane waiting there. You only have a short time to
get there.
The best route is to go south on Frankfort Ave. and turn left onto Topaz
St. Then turn right onto Columbus Ave. Then go south until you reach
Kunzite St. then turn left so you can go onto the Algonquin Bridge and do a
straight shot to the Airport.
When you arrive at the Airport marker, head to the plane. However, you will
get a 4-Star Wanted Rating for being on the tarmac. Find the plane, stick a
bomb, and detonate.
Once that is done then you need to get out of the Airport area and lose the
Wanted Rating.
The best route is to head east toward, and to the right, of the radar
tower. Shortly after you pass the tower you should see a gate ahead of you.
Do NOT go through it. Instead, turn right and you should see the gate
leading out to the road.
As you get past these gates you will see the Wanted Rating drop to 2-Star.
Either head west along Algonquin-Dukes Expressway or go under the overpass
going in a southwest direction. This should be enough to lose the Wanted
Rating.
Once the Wanted Rating disappears then the mission is successfully
completed.
0===========0
| 100% Score \
0=============0
>>Time (5:00)
***********
This one is tough to get because of the randomness of the traffic and
the Cops and their ability to get in your way at the worst possible
moment or, worse, shoot up your car as you are trying to escape and
blow it up.
Another reason this is tough is because the timing is very tight.
You have to blow up the train very quickly and not smash into any cars
along the entire route.
However, I did get this Requirement by NOT using a car (at least for
the bulk of this mission) during a Mission Replay.
After I blew up the crane, I went west and to the Westminster Helipad
where the Buzzard was waiting for me. Then I flew it to the next
marker.
But, in order for the train to show up, you have to be at the marker.
This means you have to land the Buzzard on it.
After landing the chopper in the marker then the train would appear.
And the train was slow enough to let me get up to a proper altitude and
blast it with the Rockets.
After destroying the train then I quickly flew to the Airport. Of
course, I had to land in the marker there. Once I did that then I could
go and destroy the plane.
Once I destroyed the plane I just flew southwest over the water and
waited for the Wanted Rating to disappear.
If you are going to go for this in your initial play-through then you
may want to use the RPG and the Swift helicopter.
Land at the subway marker, get out, and use an RPG on the train then
fly to the Airport, land near the plane, and use an RPG on it.
The use of a helicopter is the absolute best way to get this
Requirement.
>>Player Damage (50%)
*******************
>>No Bombs Wasted
***************
You can only use five Sticky Bombs total in this mission. Three for the
crane, one for the train, and one for the plane (hey, that rhymes!). In
addition, if you use the above helicopter methods, you can still get
this because the game is only counting the amount of Sticky Bombs used.
0=======0
| Reward \
0=========0
$2,500.
In addition, you can now buy Sticky Bombs from Armando's Gun Van for $800.
Also, if you've done 40 Drug Wars then you will start spawning Sticky Bombs
in your Safehouse (next to the TV).
At this point you'll spawn the third Random Character.....
/=========================================================================\
0===========================================================================0
| III.12. Random Character (Margot) [RNMG] |
0===========================================================================0
\=========================================================================/
Luis has many lady friends. This one has a very strong attraction to him. Too
strong, in fact. Basically, she is Luis' stalker. If you go into your e-mail,
at the Internet Cafe, you will find a couple of messages from her.
Luis has two encounters with Margot and they are both required for 100%
Completion:
>>First Encounter
***************
Her first encounter can be found at Hercules. She is upset that Luis
won't have do anything to do with her. She had just overdosed on sleeping
pills and painkillers and now Luis has to take her to a hospital quickly.
Head over to the hospital in Easton. When you get her to the hospital
then the encounter is successfully completed.
++Reward: Nothing.
>>Second Encounter
****************
Her second encounter can be found at the Pier 45 Shopping Center in
Fishmarket South. She is on the top floor and threatening suicide. Luis
tries to stop her but she jumps off anyway. Unfortunately, other shoppers
think that Luis pushed her off and now they are coming after him. You
will also get a 2-Star Wanted Rating.
For a quick escape just jump over the railing and land near Margot's body
(you'll get a little damage). Then jump over the railing and into the
water. From here, swim towards Broker. Eventually you'll get out of the
Wanted Zone. Once the Wanted Rating disappears then the encounter is
successfully completed.
++Reward: Nothing.
This will complete all of the Random Characters for TBoGT.
Now, back to the Main Story and to Tony's next nighttime mission.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T4. "Blog This!..." (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
At Hercules, Troy complains about working for a gay club and wants to quit.
As he talks to Luis, Tony drives up. He wants Luis to drive him and another
woman, Gracie Ancelotti, to her house in Alderney.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is a nighttime mission and can only be picked up at Hercules between
21:00 and 7:00.
0=========0
| The Plan \
0===========0
Drive to Gracie's house in Alderney. Along the way you will be told about
The Celebinator, an influential blogger who has been badmouthing Tony and
Luis on the internet.
When you get to Gracie's house then you need to go to the nearest Internet
Cafe and log onto one of the computers. Click onto the Celebinator's
website and leave a comment for the latest story about Tony and Luis.
After leaving a comment for The Celebinator, leave the Internet Cafe to
successfully complete the mission.
0===========0
| 100% Score \
0=============0
>>Time (2:30)
***********
The timing is pretty tight for this Requirement. Don't worry about car
damage.
From the start, go forward and turn right but stay on the sidewalk to
avoid the oncoming traffic. Then hang the next right and the next right
to get into the Booth Tunnel.
When in Alderney, instead of turning left onto Roebuck Rd., continue
straight ahead and turn left onto Babbage Drive. This will give you a
straight shot to Gracie's house.
Then it is just a matter of getting to the Internet Cafe, getting on
the computer, leaving the message, and getting off the machine as
quickly as you can.
>>Car Damage (0%)
***************
Take your time and go slow. This is the best way to get this
Requirement.
>>Notes
*****
Unless you're real good and real lucky you will not get both of these
Requirements at once. Best thing to do is just go for the Car Damage
Requirement and listen to the conversation as you drive along in your
initial play-through then go for the Time Requirement in a Mission
Replay later.
0=======0
| Reward \
0=========0
$500.
Now, for Tony's next daytime only mission.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T5. "Frosting on the Cake" (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
Luis interrupts a little party with Gracie and her friends. Luis finds Tony
passed out nearby. Luis helps him up off of the floor so they can do
something.....
0========0
| Weapons \
0==========0
Sticky Bombs (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
This is the same mission you played as Johnny Klebitz ("The Lost and
Damned" - "Diamonds in the Rough" (Ray Boccino)) but now you do this same
mission as Luis Lopez.
This mission also sets up the "Grand Theft Auto IV" mission "Taking in the
Trash" (Ray Boccino) where Niko, with some friends, go and recover them
from the trash bins where they would later be hidden.
0=========0
| The Plan \
0===========0
You need to drive a limo over to the Docks in East Hook. Evan is in the
back and eventually tells Luis that Tony is buying two million dollars
worth of diamonds.
When they get there you are treated to a cutscene of them buying the
diamonds but they are ambushed by Johnny Klebitz and The Lost.
Now you have to take down the bikers with Sticky Bombs. The limo is being
driven by somebody else so you can just focus on the bikers. However, you
are exposed so you can be quickly killed if you are not careful.
Use the Right Trigger to throw the Sticky Bombs and then down on the D-Pad
to detonate. Although you look like you may not have enough Sticky Bombs
you have unlimited ammo so don't be stingy.
Basically, use the Right Analog Stick to aim then, after throwing a bomb at
a target, detonate it when it is close to them, even while it is still in
the air, to kill them. It should be noted that the targets will appear as
red dots on the radar and will appear before they can attack so you can
turn to where they are at.
From the start, throw the bombs at the vehicles ahead of you then quickly
detonate to clear them. After leaving the Docks, then throw bombs in front
of the pursuing groups of bikers to get rid of them.
Eventually, when you get to Dukes Boulevard, you will have to deal with the
Police who have set up a roadblock. Destroy the first roadblock to proceed
forward. But, after you destroy the roadblock, you will be pursued by the
Police APC.
Throw several of the bombs at the APC and detonate them to destroy it. As
you head across the bridge you will encounter two more bikers and a Police
helicopter. You can easily destroy the bikers.
But the chopper is another matter. However, it is flying low enough that
you can throw bombs at it and destroy it.
After that, the Cops shoot and kill the driver. Luis then takes over the
driving duties.
Now you have to get rid of the 3-Star Wanted Rating. A straight shot to
Union Drive West may be enough to get rid of it. If not then there is the
nearby Pay 'N Spray.
After geting rid of the Wanted Rating then you have to drive Tony back to
Hercules. Along the way they find out that Evan dies and the diamonds
stolen.
When they arrive back at Hercules then the mission is successfully
completed.
0===========0
| 100% Score \
0=============0
>>Time (5:45)
***********
Drive to the Docks as fast as possible then drive as fast as possible
away from the Cops to get rid of the Wanted Rating and back to Hercules
quickly.
When getting rid of the Wanted Rating head to and turn right at
Galveston St. If you are lucky you may not have to deal with any Police
on the way to Hercules after turning right. By the time you get rid of
the Wanted Rating you should be practically at Hercules.
>>Player Damage (50%)
*******************
Once you get rid of the Wanted Rating then grab some Health on the way
back to Hercules if you need to do so. If you are good at destroying
the bikers and Cops then you can skip that step.
>>Bomb Accuracy
*************
I don't know exactly what this means but I got it on my first try so it
must be relatively easy.
>>Escape Cops Time (0:35)
***********************
The clock starts ticking the moment you get behind the wheel after the
driver gets killed. A straight shot, without running into anything, to
Union Drive West usually does the trick. I got this on my first try
with a time of 32 seconds.
0=======0
| Reward \
0=========0
$3,500.
Now, for Tony's last nighttime only mission.....
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| >T6. "Boulevard Baby" (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
After having some fun, Luis and Tony meet up so they can do an errand. On
the way out Luis is introduced to Ray Bulgarin. After a short conversation,
Tony and Luis leave.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is a nighttime mission and can only be picked up at Maisonette 9
between 21:00 and 7:00.
0=========0
| The Plan \
0===========0
Go to Bahama Mamas. Along the way Tony tells Luis he needs to hit on a
woman named Monique.
When you get to the club you need to go down to the dance floor and dance
with her.
Although I already went over the instructions for dancing earlier in the
guide I will repeat them for the sake of the mission.
Tap the Left and Right Analog Stick in any direction to the tune of the
music to increase your Dance Meter. The dance meter is represented by a
throbbing speaker in the lower left corner.
As you successfully dance to the beat you will see a blue line start to
gradually go around the speaker.
During the dance you may be told to hold. This means hold either stick in
any direction. While holding the stick you will be given prompts to tap the
Left or Right Triggers to dramatically increase the Dance Meter.
You only need to tap one of the triggers in tune to boost the meter.
If you screw up too much at any point the your partner will stop to
complain then you can dance again. At this point the dance meter may be set
back a bit.
When you have got the blue line all the way around the speaker then you
have successfully completed the dance.
After successfully completing the dance you will start a cutscene of Luis
and Monique getting it on in one of the back rooms. However, Monique's
boyfriend, Vic, shows up and interrupts the party. Vic hits Monique into
submission and wants to kill Luis.
Now you will be given control and automatically switched to your Pistol.
Quickly kill Vic with one shot to the head. Then pick up his .44 gun.
After that, switch to your SMG so you can shoot your way out of the club.
Go through the door and pick off the guard behind the water cooler.
Head to the next door and pick off the next guard beyond it. This will
cause the patrons to flee in terror.
Go through the door and take down the next two guards in this room. Then
take down the next three guards in the next room before going there.
As you enter the next room take down the guard behind the bar. Then go to
the staircase.
Take down the next two guards in the staircase and the last guard at the
very top.
From here, just run out of the club. You now have to leave the area. Best
thing to do is run straight across the street and into the alley. When you
reach the wall, turn right. You will now go alongside Hercules. When you
get to the street, turn left and head to Maisonette 9.
When you reach the next street corner you will successfully complete the
mission.
0===========0
| 100% Score \
0=============0
>>Time (3:10)
***********
If you get through the dancing stuff quickly and are good with your
accuracy plus running from area to area then you should get this with
little problem.
>>Player Damage (40%)
*******************
>>Groove On
*********
You get this by successfully completing the dance, even if you make a
mistake.
>>Good Guy
********
You cannot injure any of the patrons during the shootout. This is easy
to get. When they start fleeing wait for them to leave the club before
continuing. This only takes a few seconds.
>>Notes
*****
You can get all four of these in one shot and it is not hard to do.
0=======0
| Reward \
0=========0
$3,000.
In addition, you can now buy the .44 from Armando's Gun Van for $640. Also,
if you've done 10 Drug Wars then you will start spawning the .44 in your
Safehouse (on the Coffee Table).
This also ends Tony's missions for the time being. Now, let's go to the
next mission strand.....
/KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
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| III.13. Mori Kibbutz [MRKZ] |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
\KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/
Mori Kibbutz is the older brother of Brucie Kibbutz (who you did missions for
and became friends with during the main GTA IV story). Mori is more whacked
out than Brucie and that is saying something.
Mori is always finding ways to put down his little brother and this really
upsets and frustrates Brucie. At this point you finally understand why Brucie
is the way he is.
Mori has three missions and his first one can be found at Brucie's apartment
in BOABO.....
/KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
| >MK1. "Kibbutz Number One" (Mori Kibbutz) |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
\KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/
0=========0
| Overview \
0===========0
After an interesting introduction to Mori, Luis informs him that Tony owes
him money and he is going to help him out a little. Then Brucie walks in
and is surprised by Mori's appearance.
Mori announces that he is moving back to Liberty City and this greatly
upsets Brucie. Mori also severely puts down Brucie while Luis watches in
amazement. After the family reunion, Mori and Luis leave.....
0========0
| Weapons \
0==========0
Carbine Rifle, Sticky Bombs (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to Docks at Chase Point where you will be meeting some people. Along the
way you'll be treated to a very amusing conversation. You'll also be told
that you'll be helping to clear out some old associates of Mori's.
When you get to the marker you'll need to walk down to the Docks. Then
you'll get a cutscene of Mori's old associates attacking them as soon as
Mori starts making his threats.
When you get control you will be behind some cover and automatically
switched to your Pistol. Switch to your Carbine Rifle.
Take down those closest to you. When you take three of them down then
you'll be attacked by someone on the third floor of the nearby building
using an RPG. Get him quickly before he does any serious damage.
After that then go after the remaining group. There will be two at the
other end of the area. Once you get them then one more will come from the
nearby building. When he is dead then you need to go to the Jetty.
When you get to the Jetty then you will need to get onto a boat and chase
the other guys down. They are in three boats and Mori will automatically
give you Sticky Bombs to destroy them.
You need to throw them to your left so your target boat must also be to
your left. When you throw one and get it to stick on the boat then destroy
it by pressing Down on the D-Pad.
Each boat will have a gunner that can take off armor and Health but unless
you are low on Health then this should not be a problem.
After destroying the third boat then head to the Docks at Pier 45. When you
get there then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (5:00)
***********
Use the Shotgun Ex when doing this in Mission Replays. This weapon
works quite well even against the RPG guy.
Use the BOABO Shortcut to get to the Docks. You also need to destroy
each boat quickly when you get to that point in the mission.
>>Player Damage (50%)
*******************
>>Headshots (10)
**************
You must kill everybody in the initial shootout, including the RPG guy,
with headshots. However, there are more gunmen inside the building if
you go into it so you can get more headshots if you need them.
>>Accuracy (70%)
**************
>>Boat Damage (60%)
*****************
Once you stick one of the boats with a bomb you have to get far enough
away from it to not be damaged in the explosion when you detonate. In
other words, you can't be right up against the boat when it explodes or
you will take serious damage.
>>Top Boat Speed (70 mph)
***********************
This is pretty much automatic since you need to go much faster than
this to catch up to the boats anyhow.
>>Quickdraw the RPG
*****************
You must kill the guy with the RPG before he can fire a single shot.
This is tough to do because you have very little reaction time from the
moment you kill the last of the three closest to you before he appears.
But, you can get him to come out when you want to in order for you to
blast him. You'll need the Shotgun Ex for this Requirement.
Out of the three nearby gunmen kill the one in the middle and the one
on the right but leave the left one alone. You may also want to kill
the guy on the second floor of the building as well.
Now, you'll see that there is a large crate near the wall to your
right. Switch to your Shotgun Ex and go into the gap between this crate
and the wall.
Then gently creep forward and aim the Shotgun Ex at the window where he
appears. Once past the crate, continue to creep forward. Don't worry
about the gunman you spared - he'll be busy with Mori.
Creep forward and gently adjust your aim until he appears. The very
moment he shows up then hit him with a couple of quick shots from the
Shotgun Ex to take him down before he can fire.
0=======0
| Reward \
0=========0
$500.
This also ends Mori's line of missions temporarily. Now, let's head to the
next mission strand.....
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| III.14. Yusuf Amir [YSAM] |
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\YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY/
Yusuf Amir is the Arab gentleman you met in the opening cutscene of "Chinese
Takeout (Tony Prince). He is quite the character often trying to be as
"gangsta" as those he associates with.
He is also an extremely rich person who likes to show off his wealth. But, he
also has parental problems with his father similar to Luis' problems with his
mother.
Yusuf has four missions and his first one can be found at his place in Middle
Park East.....
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| >Y1. "Sexy Time" (Yusuf Amir) |
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0=========0
| Overview \
0===========0
After showing off his dancing skills Yusuf wants Luis to steal a helicopter
for him to pay respect to his father who is giving him a hard time. Luis
goes and helps him out.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
You may want to take a fast car with you, for speed purposes, and drive
into the mission marker. Steal one from the Grotti dealership.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go and get a boat from the Marina. If you drove into the mission marker
then your car will be parked nearby. When you get to the Marina, another
blip will appear on the map.
This is the Yacht you must board to steal the helicopter. Take any of the
boats docked nearby and head to the Yacht.
You will have to go around Happiness Island to get at the Yacht. Go around
the NORTH side of the island to save time.
As you head near the Yacht you will be warned about the Patrol Boat. Use
the B Button to see where it is at. If it is far enough away then you can
safely approach the Yacht from behind. Lay off the gas as you get close to
the Yacht, disengage from the controls, then jump to the Yacht.
After you get onboard you will get a cutscene of somebody touting the
Buzzard helicopter. Now, you have to go and steal it.
After stealing it, fly south instead of to the Helipad. However, when you
call Yusuf, he will tell you to destroy the Yacht and everything around it.
Use the X Button to fire the Rockets and the A Button to fire the
Mini-Guns. It is easier to aim and fly by switching to the first person
view.
The Yacht is indestructible until the phone call (which initiates after you
fly a certain distance from the boat). When you get the call then
immediately turn around.
Then get a little closer to the boat, stop and hover, and lower yourself so
you can get a good shot at the boat.
Use the Rockets and destroy the Yacht. Carefully go from the bow to the
stern by gently sidestepping right.
After destroying the Yacht then go after the fleeing Arms Dealers. They
will be in three small boats. This is probably the hardest part of this
mission.
You have to destroy three small moving targets while trying to fly a
helicopter and not send it into the water. This can be difficult to do if
you are not good with flying helicopters.
Best thing to do is just gently fly low over the water and hold down the A
Button (don't use Rockets at all here) to constantly fire your Mini-Guns.
Then get up behind and target one of the small boats.
If you need to gain speed, fly up just a little bit then gently angle down
toward the water until you are just barely above the surface and aim your
Mini-Guns towards your target.
However, they will be using RPGs to destroy you. But, they are very
inaccurate so they are not much of a threat.
After destroying them then you will be instructed to go back to the
Helipad. When you get there then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (6:00)
***********
This one is tough to do because of the helicopter and destroying the
three small boats. Even tougher is the fact, that when you do this in
Mission Replays, is that there is no parked car nearby - you have to
steal an approaching car.
One option is to try for it in your initial play-through and bring a
fast car to the start of the mission. It will be parked nearby when the
mission starts.
When in the car, turn south then turn right at Nickel St. then go all
the way to Union Drive West and do a straight shot to the Marina. This
will allow you to shave off some time.
The rest of the strategy should work for the rest of this Requirement.
>>Player Damage (0%)
******************
With or without Body Armor this is automatic since they don't even fire
at you when you are stealing the helicopter.
>>Boats Destroyed (4)
*******************
It should be pointed out that this does NOT include the Yacht. The
fourth boat is the Patrol Boat. Destroy that as well as the Arms
Dealers to get this Requirement. Take down the Patrol Boat before
heading to the Helipad to trigger the phone call from Yusuf.
>>Notes
*****
On your initial play-through just focus on the Boats Destroyed
requirement and take your time so you can get a feel for this mission
then go for the Time Requirement in Mission Replays.
0=======0
| Reward \
0=========0
$10,000.
/YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY\
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| >Y2. "High Dive" (Yusuf Amir) |
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\YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY/
0=========0
| Overview \
0===========0
After Yusuf complains about his life he wants Luis to come with him for a
meeting.....
0========0
| Weapons \
0==========0
Shotgun Ex (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head to Rotterdam Tower. As you drive there you are given an Auto Shotgun
with Explosive Shells (Shotgun Ex). During the drive Yusuf calls Ahmed.
Ahmed seems to be agitated which makes Yusuf a little nervous.
So he drives off after dropp of Luis at the Rotterdam Tower. Head inside
the building and into the marker to head to the higher floors. When you get
to the observation deck, go around to meet Ahmed.
Then you will get a cutscene. Apparently Ahmed and an accomplice, Tahir,
were planning something for Yusuf but Luis has come up instead. This ruins
whatever plan they had and Ahmed runs for it.
Luis grabs the Tahir and tries to interrogate him for information. However,
after the Tahir refuses to talk, Luis just throws him off the building.
This action alerts the Cops. Now you have a 4-Star Wanted Rating and will
be shot at by an Annihilator. You will also be automatically switched to
the Auto Shotgun (Explosive).
When Explosive Shells are used in the Auto Shotgun it makes it far more
powerful. Powerful enough to shoot down helicopters.
Start off with the one nearby. You will also notice that you will also be
shot at by NOOSE agents who have also come up to deal with you.
Kill the NOOSE agent then the helicopter. Go around the corner and kill the
next NOOSE agent. He will also drop some Body Armor you can grab if you
need it.
Then you will get to the stairs leading up to the next level. Kill the
NOOSE agent at the top. When you get to the top of the stairs you will be
attacked by another helicopter. Take it down with the Shotgun Ex. Then go
around the corner and take down the next NOOSE agent.
Next, climb up the nearby ladder. When you get to the top you will be
attacked by two more NOOSE agents, one at one side and another who will
come up to you. Kill them both.
When you turn the corner nearest to the ladder you will be attacked by
another helicopter. Destroy it. You will also be attacked by another NOOSE
agent at the other corner. Killing him will also produce more Body Armor to
take.
As you head to the north side of the building you will be attacked by more
NOOSE agents, one on the upper level, one in front of you, and one at the
next corner. Take them all down.
When you head to the next corner you will be attacked by another
helicopter. Destroy it then take down the next two NOOSE agents.
After that then start climbing the main spire. As Luis is climbing he will
try to get information from Ahmed about what is going on.
When you get to the next level of the spire you will be attacked by another
helicopter. Destroy it then continue climbing.
When you get to the top you will finally get to Ahmed who gives you a
Parachute. Then Luis scares Ahmed into falling off the building.
Now you have to jump off of the building. When in freefall you use the Left
Analog Stick to move and the A Button to deploy.
Once the Parachute is deployed then you use the Left and Right Triggers to
apply the air brakes and the Y Button to detach.
Walk off the building and then push up on the Left Analog Stick to
streamline so you can go faster. When you get close to ground level deploy
the Parachute.
When you deploy the Parachute you can push up to streamline so you can go
faster or pull back so you can slowly glide to the ground.
When you finally get to ground level then the mission is successfully
completed.
0===========0
| 100% Score \
0=============0
>>Time (4:10)
***********
You have to destroy the NOOSE agents and the first helicopter leading
up to the first ladder. After climbing up the first ladder you can jump
up to the next level and save some time but kill the nearby NOOSE agent
first before going up.
When you get up to the second level, destroy the second helicopter then
go around the next corner leading to the next ladder and kill the next
two NOOSE agents before going up the ladder. Ignore the NOOSE agents
below as you climb the ladder (although they will be taking off armor
and Health on the way up).
When you get to the last helicopter you should destroy it or it may
take off what you have left before you can get to the top.
>>Player Damage (50%)
*******************
If you are good with your accuracy and manage your Body Armor properly
you can get this with no problems.
>>Headshots (6)
*************
You can use the Shotgun Ex for headshots but you won't be able to zoom
in.
>>Accuracy (70%)
**************
You should use the Advanced MG for body shots on the NOOSE agents (in
Mission Replays).
It is also important that you also have a sniper rifle such as the
Advanced Sniper. This is because you will have to shoot the pilot of
the helicopter instead of using the Shotgun Ex to blow it out of the
sky.
In addition, when each helicopter shows up, then head back down to the
observation deck. Either it will come around to fire at you, in which
case you can shoot the pilot, or wait for it to hit the building enough
to destroy itself.
Letting the helicopter destroy itself doesn't affect your accuracy
since you never shot at it with anything.
Of course, when you get to the last helicopter, you will have to shoot
the pilot since you are too high up to really turn back down.
>>Helicopters Destroyed (4)
*************************
There are actually five so there is room for error. But you will
probably have to destroy them all for survival sake anyway.
>>Free Fall Time
**************
This means you have to streamline the fall all the way down as close to
the ground, without going splat, before deploying the Parachute. Not
hard to get.
>>Notes
*****
On your initial play-through you can probably get the Player Damage,
Helicopters Destroyed, and Free Fall Time Requirements without really
trying.
0=======0
| Reward \
0=========0
$15,000.
After this you will get a message from Armando who tells you that he got a
hold of some Parachutes. You can now buy Parachutes from Armando.
Also, you can now buy the Explosive Shells (for the Auto Shotgun and turn
it into the Shotgun Ex) from Armando's Gun Van. And, if you've done 30 Drug
Wars then you will start spawning the Shotgun Ex in your Safehouse (against
the wall near the kitchen).
In addition, this will open up Base Jumping but I will save that for later.
This will also spawn Parachutes around the city but I will cover those
later.
Mori's mission marker will also re-appear but I will save him for later as
well.
You may want to turn off your phone for awhile so you can get Body Armor
and Health (along with saving your game). When you turn your phone back on
you will get a phone call from Tony which will automatically start the next
mission.....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
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| >T7. "...Blog This!" (Tony Prince) |
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0=========0
| Overview \
0===========0
Tony has set up a face-to-face with The Celebinator and show him that they
are not such bad guys after all.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The plan is to take the blogger on a tour of the city. Get to the
helicopter which is at the Westminster Helipad.
When you get to the helicopter Tony informs Luis that he has given him a
Parachute. Get into the helicopter to begin the tour.
You now have to fly to Happiness Island as high as you can. You will now
start to see a pink circle that you have to fly to. You don't have to fly
through it, just get close to it.
You will also see another pink circle appear as soon as you get to the
first one. This one will be higher than the last. Just keep hitting the
pink circles as you make your way to Happiness Island.
Along the way, the three of them start to talk. The Celebinator is upset
over a particular snub and that is why he was badmouthing Tony and Luis.
When you reach the last pink marker, Tony will take the controls while the
blogger looks out the door. Then Luis grabs and threatens him.
From here you can use the B Button to punch him, then X Button to slap him,
and the Y Button to throw him out. You can mess with him if you want but it
is just best to throw him out since that's what you need to do anyway.
He doesn't have a Parachute so you need to catch him. Once you catch him
then you need to get to ground level. You cannot land in the water since
the blogger can't swim.
You can deploy the Parachute as soon as you catch him then glide back to
Algonquin or streamline to Happiness Island then pull the chute at the last
moment. Your choice.
Once you land on the ground then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (2:10)
***********
Best way to speed things up is to just throw the blogger out the moment
you start threatening him, streamline to catch him, then streamline to
get to Happiness Island.
>>Player Damage (0%)
******************
There is no gunplay so this is automatic (unless you screw up the
landing).
>>Time to Catch Blogger (0:08)
****************************
Streamline the moment you exit the helicopter. It is a straight shot to
him and you can reach him very quickly.
>>Notes
*****
I actually managed to get 100% Score on my very first try. Very easy to
get.
0=======0
| Reward \
0=========0
$2,000.
A little later you will get a phone call from Ray Bulgarin which will start
his mission strand but I will get to him later. This will also cause Tony's
mission marker to re-appear but I will save him for later too.
Now, it is time to cover.....
/=========================================================================\
0===========================================================================0
| III.15. Base Jumping [BSJP] |
0===========================================================================0
\=========================================================================/
After completion of the mission "High Dive" (Yusuf Amir) you will now open up
Base Jumping. You will see parachute markers all over the map.
There are fifteen Base Jumps to complete and they are required for 100%
Completion. In addition, you will also earn the "Gone Down" Achievement. You
will also start spawning Parachutes at your Safehouse (on the floor by the
stereo system).
When you get near a Base Jump location you will see a purple marker. Entering
the purple marker will prompt you to use the Left Bumper to trigger a Base
Jump. You will automatically be given a Parachute for the Base Jump.
Press the Y Button to jump when you are either at the top of the building or
in a helicopter. Then you need to make your way to the target on the ground
in order to complete the Jump.
The closer you get to the center of the target, the higher your Accuracy
rating and the more money you can make. You don't need to be 100% Accurate to
succeed. Just land anywhere in the target to successfully complete the Jump.
After completing a Base Jump the marker will go gray on the map but you can
do it again to try to improve your score.
This is very similar to the "Parachute Onto Target" segment of the Flight
School in "GTA: San Andreas" only with more variety. If you did well on that
then Base Jumping should be pretty easy. Even if you didn't then it is still
fairly easy and won't take long to complete.
There are three types of Base Jumps with five of each:
>>Helicopter
**********
You are sent high up in a helicopter. After jumping you need to open
the Parachute and glide through checkpoints on the way down before
landing on the target.
Each checkpoint you glide through will earn you $30. Each checkpoint
is part of your Accuracy score.
>>Vehicle
*******
You need to jump from the top of a tall building and land on a moving
vehicle.
>>Target
******
You need to jump from a tall building and land on the target. There
are no checkpoints to glide through.
Now, for the list of Base Jumps, broken down by area:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.15.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Base Jump #1
************
Neighborhood: Westdyke.
Location: At the Mansion Helipad.
Type: Helicopter.
Notes: Make sure you clear the large rock after the last checkpoint or
you may fail the Jump.
>>Base Jump #2
************
Neighborhood: Alderney City.
Location: On one of the tall buildings that run along Koresh Sq.
Type: Vehicle.
Notes: You need to open the chute as soon as you jump off the building
then glide to the target vehicle which is on Plumbers Skyway. You
need to gently angle yourself in relation to the target as you
glide along. Slow up a little to clear the buildings prior to
Plumbers Skyway.
>>Base Jump #3
************
Neighborhood: Tudor.
Location: At the Alderney Fire Department.
Type: Helicopter.
Notes: The last checkpoint is above a billboard. You may want to try to
clip the top of the checkpoint or you may hit the billboard and
possibly fail the Jump.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.15.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Base Jump #4
************
Neighborhood: Westminster.
Location: At the Westminster Helipad.
Type: Helicopter.
Notes: This Jump will take you to Happiness Island. After the last
checkpoint you need to push up on the Left Analog Stick to
streamline enough to hit the target at the base of the Statue of
Happiness.
>>Base Jump #5
************
Neighborhood: Star Junction.
Location: At the building at the southeast corner of Lorimar St. and
Denver-Exeter Ave. directly under the Pirate Media billboard.
Type: Vehicle.
Notes: This one is tricky to do because the vehicle is close to the Jump.
You need to streamline most of the way down then deploy the
Parachute. Then pull back to slow yourself down so you can land on
the vehicle. May take a few tries to get the timing right.
>>Base Jump #6
************
Neighborhood: Star Junction.
Location: At the MeTV Building at the southwest corner of Kunzite St. and
Denver-Exeter Ave.
Type: Vehicle.
Notes: This one is easier then Base Jump #5. Deploy the Parachute as soon
as you jump then streamline every so often to get the proper angle
to land on the vehicle.
>>Base Jump #7
************
Neighborhood: Star Junction.
Location: At the BAWSAQ building at the southeast corner of Kunzite St.
and Denver-Exeter Ave.
Type: Target.
Notes: You have to streamline most of the way then deploy. You may also
have to streamline again from there to make the target.
>>Base Jump #8
************
Neighborhood: Lancet.
Location: At the northwest corner of Bismarck Ave. and Jade St.
Type: Target.
Notes: When you jump you have to angle left to line yourself with the
target. Then you do what you did for Base Jump #7.
>>Base Jump #9
************
Neighborhood: The Triangle.
Location: At the Rotterdam Tower.
Type: Target.
Notes: You have to angle slightly left to line yourself with the target.
Streamline about half of the way down before deploying. If you
deploy too late you may not be able to clear the large building
prior to the target.
>>Base Jump #10
*************
Neighborhood: The Triangle.
Location: At the building at the southeast corner of Denver-Exeter Ave.
and Iron St.
Type: Target.
Notes: Streamline for a second or two before deploying. Then gently angle
yourself toward the target.
>>Base Jump #11
*************
Neighborhood: Easton.
Location: At the GetALife Building.
Type: Vehicle.
Notes: What is interesting about this Jump is that you are on a
motorcycle and have to ride off of the building. Wait for about
five seconds before riding off of the ramp. Then jump off of the
motorcycle and deploy as soon as you get clear. From there it is
just a matter of gently angling down to the target vehicle.
>>Base Jump #12
*************
Neighborhood: City Hall.
Location: At the emergency room door of the hospital at the east corner
of Union Drive West and Calcium St.
Type: Vehicle.
Notes: Not only do you have to ride off a building but you have to land
on a boat. The strategy for Base Jump #11 apply here.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.15.C. Dukes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Base Jump #13
*************
Neighborhood: East Island City.
Location: At the LC 24 building.
Type: Target.
Notes: Deploy as soon as you jump then glide to the target.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.15.D. Francis International Airport \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Base Jump #14
*************
Neighborhood: Francis International Airport.
Location: At the helipad on top of the Police Station at the west side of
the FIA area.
Type: Helicopter.
Notes: After the last checkpoint, above the tracks, streamline to get to
the target.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.15.E. Broker \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Base Jump #11
*************
Neighborhood: Firefly Island.
Location: At the end of the long pier.
Type: Helicopter.
Notes: After the last checkpoint you need to pull back on the Left Analog
Stick to get to the target.
With that done, let's move on to the next chapter.....
/=========================================================================\
0===========================================================================0
| III.16. Parachutes [PRCT] |
0===========================================================================0
\=========================================================================/
In addition to activating the Base Jumping you will also spawn Parachutes
which are scattered all over the city. These items, like weapons, will glow
red for easier location.
However, most of these Parachutes are located at the top of tall buildings
and can only be accessed by air. In some cases they can only be reached by
parachuting in.
The information for each Parachute is broken down as follows:
--Location: Specific location of Parachute.
--Neighborhood: What neighborhood the Parachute is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Notes: General notes (if applicable) including location of building.
Now, for the Parachute locations:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.16.A. Alderney \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the northeast corner of the indented roof of the tall
building just north of the Booth Tunnel Helipad
Neighborhood: Alderney City.
Map: (D-3).
Notes: This building is located at the southeast corner of Mahesh Ave.
and Rand Ave. Can only be accessed by air.
>>Location: On the ground at the east side of the Booth Tunnel Helipad.
Neighborhood: Alderney City.
Map: (D-3).
>>Location: On the east end of the tall crane.
Neighborhood: Port Tudor.
Map: (C-4).
Notes: This crane is located directly east of the intersection of
Latchkey Ave. and Barsac Ave. Climb the crane and head to the east
end, pointing towards Algonquin, to find the Parachute.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.16.B. Algonquin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: At the very top of the tall building at the northeast corner of
Denver Ave. and Uranium St.
Neighborhood: East Holland.
Map: (E-2).
Notes: This building is one of a trio of similar buildings on this block.
This building is at the southwest part of this group. Can only be
accessed by air.
>>Location: On top of the yellow walkway at the Westminster Helipad.
Neighborhood: Westminster.
Map: (D-3).
>>Location: On top of a large air conditioning unit at the north end of the
roof of The Star Plaza Hotel.
Neighborhood: Star Junction.
Map: (D-3).
Notes: This building is located at the southwest corner of Manganese St.
and Burlesque and has a lot of advertising billboards near the
bottom. Can only be accessed by air.
>>Location: On top of a small air conditioning unit.
Neighborhood: Star Junction.
Map: (E-3).
Notes: This air conditioning unit can be found at the top of The Majestic
hotel located at the southeast corner of Nickel St. and
Denver-Exeter Ave. Can be accessed by air or the Service Platform
on the side of the building.
>>Location: In the middle part of the second to last tier of the
multi-tiered building (near the top).
Neighborhood: Star Junction.
Map: (D, E-4).
Notes: This building is located at the southwest corner of Burlesque and
Lorimar St. and has a lot of advertisements near the bottom. This
also has a moving advertisement for the Bank of Liberty on the
corner. Can only be accessed by air.
>>Location: On a small platform at the northwest corner of the rooftop.
Neighborhood: Star Junction.
Map: (E-4).
Notes: This very tall building is at the southeast corner of Lorimar St.
and Denver-Exeter Ave. This building also has a lot of
advertisements near the bottom including one for Pirate Media and
is also where you do Base Jump #5. Can only be accessed by
Parachute.
>>Location: At the very top level, and at the base of the cell phone tower,
of the BAWSAQ building.
Neighborhood: Star Junction.
Map: (E-4).
Notes: This building is located at southeast corner of Kunzite St. and
Denver-Exeter Ave. and is where you do Base Jump #7. Can only be
accessed by air.
>>Location: On the south end of the roof of the very tall black building.
Neighborhood: Hatton Gardens.
Map: (E-3).
Notes: This building is located at the northwest corner of Bismarck Ave.
and Manganese St. Can be accessed by the Service Platform at the
east side of the building or by air.
>>Location: On a small balcony near the top of southeast corner of the
building that resembles the Chrysler Building.
Neighborhood: Lancet.
Map: (E-4).
Notes: This building is located at the northwest corner of Bismarck Ave.
and Jade St. and where you do Base Jump #8. Can only be accessed
by Parachute.
>>Location: On the small round platform at the very top of the Rotterdam
Tower.
Neighborhood: The Triangle.
Map: (D, E-4).
Notes: This platform is located just before the last spire to climb to
get to the very top.
>>Location: At the south end of the roof of the building.
Neighborhood: The Triangle.
Map: (E-4).
Notes: This building is located at the northwest corner of Columbus Ave.
and Garnet St. It also has Al Dente's restaurant at the base. Can
only be accessed by air.
>>Location: On the west glass enclosure at the top of the tall building.
Neighborhood: Castle Garden City.
Map: (D-5).
Notes: This building is located just west of the intersection of Union
Drive West and Feldspar St. Can only be accessed by air.
>>Location: On top of the dome.
Neighborhood: Castle Garden City.
Map: (D-5).
Notes: The dome is at the top of the tall building southwest of the
intersection of Union Drive West and Diamond St. Can only be
accessed by air.
>>Location: On a narrow walkway that rings around the very top of the
building.
Neighborhood: City Hall.
Map: (D-5).
Notes: This building is located at the east corner of Calcium St. and
Liberty Ln. and is part of the Civic Center area. Can only be
accessed by Parachute.
>>Location: On the east side of the round platform near the very top of the
building.
Neighborhood: City Hall.
Map: (E-5).
Notes: This building is located at the southwest corner of Columbus Ave.
and Diamond St. Can only be accessed by air.
>>Location: On the east side of the wall at the top of the tall building
with the helipad.
Neighborhood: Fishmarket South.
Map: (E-5).
Notes: This building is located at the southeast corner of Emerald St.
and Borlock Rd. and has the Fire Department of Liberty City at the
east side of the base. This is also where you ended the mission
"Sexy Time" (Yusuf Amir). Can only be accessed by air.
>>Location: On the ground at the very north end of the Heli Tours helipad
area.
Neighborhood: Fishmarket South.
Map: (E-5).
>>Location: On the northwest corner ledge of the rooftop.
Neighborhood: The Exchange.
Map: (E-5).
Notes: This very tall building is located at the southeast corner of
Barium St. and Albany Ave. Can only be accessed by air.
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| III.16.C. Happiness Island \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: Inside the cup at the top of the Statue of Happiness.
Map: (D-5).
Notes: Can only be reached by Parachute.
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| III.16.D. Bohan \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: On the north end of the roof of the tall apartment building.
Neighborhood: South Bohan.
Map: (E-2).
Notes: This apartment building is part of a group of four similar
building at the southwest part of Bohan and is located directly
west of the intersection of Hollowback St. and San Quentin Ave.
Can only be accessed by air.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.16.E. Dukes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Location: At the top of the tallest of the towers at the Liberty State
Pavillion Towers.
Neighborhood: Meadows Park.
Map: (G-3).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.16.F. Broker \
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>>Location: On the south end at the top of the east support tower for the
Broker Bridge.
Neighborhood: Hove Beach.
Map: (F-5).
And with this done I now go back to the Main Story and Mori.....
/KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
| >MK2. "This Ain't Checkers" (Mori Kibbutz) |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
\KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/
0=========0
| Overview \
0===========0
After Mori humiliates Brucie in a game of chess, and leaves him crying, he
takes Luis out for an errand.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in the car and head to Heli Tours. Along the way Mori proposes a wager.
If Luis wins a specific race then Mori will release him and Tony from their
debts. If Luis loses then he will be tied to him forever.
However, if Luis wins then there is still one small thing to do for Mori
before he is cut loose.
When you get to the marker you will begin the race. You will be provided
with a Parachute, a boat, and a car. You must reach the finish line at
Middle Park first to win.
Your first task is to jump out of the helicopter. From there you need to
get to a boat.
The boats are on the west side of Happiness Island. The idea is to land as
close to a boat as possible or land in it. This will give you a head start
on Mori and the others.
Streamline past your rivals while aiming at Happiness Island then deploy so
you can angle towards a boat.
Once inside the boat you need to follow the checkpoints around the Alderney
area. There are a couple of tight spots in this part of the race but it is
not difficult.
When you get to the Leftwood area you will need to land the boat and grab a
car. Each car has Nitro you can use to get a speed boost and you use the B
Button to activate.
There is a Nitro Meter near the radar and this indicates how much you have.
If you use it all then you have to wait for it to recharge about halfway
before using it again.
However, if you are way ahead of your rivals then you may not need to use
the Nitro.
From the Leftwood area, you need to head back to Middle Park to finish the
race. Once you win the race then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (7:35)
***********
Land in a boat and stay in first place all the way, and using the Nitro
on the long straightaway (Topaz St.) leading into Algonquin, will help
get you this Requirement.
>>Player Damage (0%)
******************
There is no gunplay so this is pretty much automatic (unless you hurt
yourself on the Parachute landing or exiting from a boat).
>>Perfect Landing
***************
You must land in either the seating area or on top of the boat.
>>Always First
************
You must be in first place all the way from the start of the boat
portion race to the end of the overall race. Landing in a boat will go
a long way towards this Requirement.
0=======0
| Reward \
0=========0
$1,000.
And you also open up the.....
/=========================================================================\
0===========================================================================0
| III.17. Triathlons [TRLN] |
0===========================================================================0
\=========================================================================/
These races are the same as the one you did for "This Ain't Checkers" (Mori
Kibbutz). You need to parachute onto a boat then race to a landing point and
get into a car and race to the finish line.
The best way to win is to land in the boat as this will give you a huge head
start on your opponents. This will make these races much easier even though
they are easy to begin with (although you have to mindful of the traffic when
in the car).
Winning a Triathlon will net you $1,000.
There are three of these races, indicated by a checkered flag on the map, and
you must successfully complete them for 100% Completion:
>>Alderney City
*************
The boats are located at Normandy. The boat race ends at Westdyke. From
here, head to Tudor to finish the race.
When you jump you have to streamline most of the way down to get to the
boats. During the car race you may need to slow down in the first portion
because of all of the curves. Then cut loose on the speed on Plumbers
Skyway but be careful of the last curve leading to the finish line.
>>Charge Island
*************
The boats are located on the east side of Bohan. The boat race ends at
Meadows Park. From here, head back to Meadows Park to finish the race.
When in the car race you may need to take it a bit slow on the dirt road
and on the curves.
>>BOABO
*****
The boats are located between Colony Island and Algonquin and just south
of the Algonquin Bridge. The boat race ends at Northern Gardens. From
here, head to Star Junction to finish the race.
Once you get into the Middle Park area, during the car race, you can use
the Nitro to really put away your opponents.
And, with this, there are no more side activities in TBoGT. It is just Main
Story Missions from here on out.
Now, let's finish with Mori.....
/KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK\
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
| >MK3. "No. 3" (Mori Kibbutz) |
0MKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKM0
\KMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMKMK/
0=========0
| Overview \
0===========0
After Luis convinces Mori that tough love really doesn't work, the three of
them go and have some fun......
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need to go to a carpark at the north part of Middle Park. Along the way
you and Brucie will be given headsets.
When you get there you will be instructed to use the parking elevator to
bring down the car for Brucie then for yourself. Use the Left Bumper to
activate then the Right Analog Stick to lower.
When you get your car then enter it and line up behind Mori and Brucie. Now
you have to follow Mori and Brucie.
After making the first left turn you will be ambushed by Cops who were
called by Mori to make things more interesting. Keep close to the two of
them as you wind through the Cops.
Beware! There is a Taxi that will come up as you head south on Ivy Drive
North. Go to the LEFT of it or you will crash into it and really screw
yourself up.
As you head north along the north part of Northwood you will be on the
narrow road that goes along the waters edge. You need to take care that you
don't fall off and into the water or crash into the walls. This task is
made difficult because Luis doesn't powerslide well.
As you head south along the sidewalk you will be told to jump onto the
barges. Slow down so you can angle yourself properly for the ramps.
You have to be careful at this part especially on the third ramp. If you
screw up slightly on the third ramp you will drop the car into the water
and fail the mission.
When you finally get onto the third barge then the mission is finally
succeeded.
0===========0
| 100% Score \
0=============0
>>Time (5:15)
***********
Use the BOABO Shortcut and pay for the toll so you don't have to worry
about the Cops. Then it is just a matter of keeping up and not blowing
the jumps.
>>Car Damage (20%)
****************
If you are good with your braking and avoiding crashes then you can do
this with little problem.
>>Top Speed (140 mph)
*******************
If you manage to keep close to Mori then you can get this with no
problem.
>>Followed Close
***************
You must stay close to Mori and Brucie the whole time without crashing
the car.
0=======0
| Reward \
0=========0
$1,500.
Later, you will get a text from Henrique. He can now get you the F620 and
Bullet GT when you need one. These cars will be added to his Vehicles list.
And this will finish up Mori's line of missions. Now, let's go back to
Tony.....
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| >T8. "Not So Fast" (Tony Prince) |
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0=========0
| Overview \
0===========0
Tony, wasted on drugs inside Hercules, knows that the diamonds are being
sold at the Libertonian. So now Luis goes to try to get them back.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" -
"Museum Piece" (Ray Boccino)) and as Johnny Klebitz ("The Lost and Damned"
- "Collector's Item" (Ray Boccino)) but now you do this same mission as
Luis Lopez.
This is the only mission where the main characters from all three games
come together. This is also the last connection between "The Ballad of Gay
Tony" and "The Lost and Damned".
0=========0
| The Plan \
0===========0
Once you are outside the club, Luis will make a call to Yusuf. He wants to
borrow the Buzzard which is now waiting for you at the Westminster Helipad.
When you get inside the Buzzard, fly it to the roof of the Libertonian.
When you land, go to the scaffolding overlooking the deal.
When you get there you will start the cutscene of Luis ambushing the deal
and acquiring the diamonds. It is important to note that when you get to
this cutscene you will automatically be switched to an Assault Rifle which
will replace any other assault rifle you had. After the cutscene, you have
to flee in the Buzzard.
Climb back to roof level and get back in the Buzzard. But, Cops are landing
nearby because you now have a 4-Star Wanted Rating. Ignore them, just
quickly get into the Buzzard.
Now, head back toward the Westminster Helipad. However, you still need to
get rid of the Wanted Rating.
But, the Police send out three Annihilators to go after you. And they carry
missiles this time.
Get near the Westminster Helipad, stop the Buzzard, and hover in one place.
As the choppers arrive, rotate so you can aim your Mini-Guns at one then
blast it out of the sky. Gently go up or down if you need to.
Even when they fire their missiles they tend to miss so defeating them is
fairly easy.
After destroying the choppers then land on the Westminster Helipad nearby.
When you land then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (4:35)
***********
The above strategy works for this Requirement. You just need to destroy
the choppers as fast as possible to get it.
>>Player Damage (20%)
*******************
There is no need to fight off the Cops on the rooftop so this is
automatic.
>>Helicopter Damage (80%)
***********************
The Annihilators have extremely lousy aim so this is pretty much
automatic.
0=======0
| Reward \
0=========0
$4,000 and the "Diamonds Forever" Achievement.
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
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| >T9. "Ladies' Night" (Tony Prince) |
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0=========0
| Overview \
0===========0
Tony is upset that Gracie has been kidnapped. After Tony loses it, Luis
gets him to come back together and then they go to find Gracie.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This mission sets up the "Grand Theft Auto IV" mission "She's a Keeper"
(Gerry McReary) where Gracie Ancelotti is moved to a new safehouse and the
Ancelottis try to rescue her based on the information that Luis and Tony
give them here.
0=========0
| The Plan \
0===========0
When you are inside the car you are told by Tony that the Ancelottis want
them to use their chopper to help find Gracie. Go to the Booth Tunnel
Helipad.
When you get to the chopper you need to fly it to Meadows Park. As you get
there, you will see Packie get in a red car and drive off. Now, you have to
follow him. Hold the B Button to focus the camera on him.
Packie will lead you though the East Borough Bridge and into the Middle
Park area. He will eventually go into the Booth Tunnel and go into
Alderney. Wait for him to come out but don't get too close to him.
Eventually he will go into the Leftwood area and stop at a parking garage.
After he exits then he will take you to where they are keeping Gracie.
From that point, you need to land the chopper back at the Booth Tunnel
Helipad. When you land the chopper then the mission is completed.
0===========0
| 100% Score \
0=============0
>>Time (8:50)
***********
Get to the Booth Tunnel Helipad as fast as you can and just keep up
with Packie's car. Just as he stops, wait until he leaves his car then
head back to the Helipad to shave off some more seconds. This should
help you get this Requirement.
>>Helicopter Damage (0%)
**********************
I managed to get this even though I barely hit one of the buildings so
this must not be too hard to get.
>>Close Pursuit
*************
I believe that you have to keep up with the car. I managed to get this
without trying so I don't know the exact specifics.
>>Low Fly
*******
I believe that you have to fly low to keep up with the car. I managed
to get this without trying so I don't know the exact specifics.
>>Notes
*****
I managed to get the Helicopter Damage, Close Pursuit, and Low Fly
requirements without trying. Should be easy to get 100% Score with a
little more speed.
0=======0
| Reward \
0=========0
$4,500.
In addition, you will get a call from Rocco telling you to find a way to
control Tony.
And, this will end Tony's missions for awhile. Now, I will turn my
attention back to Yusuf.....
/YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY\
0YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY0
| >Y3. "Caught With Your Pants Down" (Yusuf Amir) |
0YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY0
\YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY/
0=========0
| Overview \
0===========0
After Yusuf tells Luis he wants a NOOSE tank, his father walks in and ruins
the party. Yusuf quickly shuffles Luis out and tells him he will call him
shortly.....
0========0
| Weapons \
0==========0
Advanced Sniper (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to Star Junction and meet Yusuf who has slipped away from his father.
When you get there, Yusuf will land in his chopper and you need to get
inside.
Once inside, you take the controls. Now, fly it to where the APC is being
airlifted.
When you get to the APC, Yusuf will grab the controls again and you will be
given an Advanced Sniper. This weapon has more powerful sniper rounds which
will make it more dangerous than the standard sniper rifles.
You need to shoot the yellow bolts on the cables to release the APC. Take
your time on these since both you and the APC are moving around. As you get
down the the last bolt you will get the APC to start spinning around which
will make it much harder to hit.
When you finally get the last bolt, you need to parachute down and grab the
APC. Depending on how fast you get it down it can be anywhere before the
Broker Bridge, on the Broker Bridge, or inside Algonquin.
When you get into the APC then you will get a 4-Star Wanted Rating you need
to get rid of. However, the way to get rid of it is to use the APC's gun to
destroy the Cop cars. The more you destroy, the more you lower the Wanted
Rating.
Head into Algonquin and destroy as many of the Cop cars as you can to
quickly get rid of the Wanted Rating. When the Wanted Rating is gone then
take the APC to the Construction Site.
When you get to the Construction Site then the mission is successfully
completed.
0===========0
| 100% Score \
0=============0
>>Time (7:25)
***********
Shoot down the APC as quickly as possible. Then shoot up the Police
vehicles as you head into Algonquin.
Once inside Algonquin, head to an intersection and shoot up approaching
Police cars to destroy them quickly. Slowly head down towards the
Construction Site area while avoiding Police car collisions and
shooting them up as they go past you and behind you.
You should get down to 2-Star by the time you get near the area. Then
hang around the area and blow up approaching Police cars as fast as you
can. When you finally get rid of the Wanted Rating then it is only a
very short drive back to the Construction Site.
>>Player Damage (50%)
*******************
>>Cop Cars Destroyed (6)
**********************
You need to destroy a minimum of six just to get rid of the Wanted
Ratings so this should be automatic.
>>Tank Damage (50%)
*****************
You can damage the APC by smashing cars as well as getting shot at and
being near explosions. Limit running into vehicles as much as possible.
>>Helicopters Destroyed (4)
*************************
There are actually five so there is room for error. But you will
probably have to destroy them all for survival sake anyway.
>>Sharpshooter
************
This means you have to shoot out all four cable bolts with less than
ten shots.
0=======0
| Reward \
0=========0
$20,000.
In addition, you can now buy the Advanced Sniper from Armando's Gun Van for
$4,750.
This will also halt Yusuf's line of missions temporarily. There is now just
one mission marker on the map and that leads me to.....
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
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| III.18. Ray Bulgarin [RYBG] |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
Ray Bulgarin is the Russian mobster who has arrived in Liberty City and made
Niko Bellic's life miserable. One of his main goals is to buy the local
hockey team and needs Luis' help is doing so.
Ray has three missions and his first one can be found in Meadow Hills.....
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B1. "Going Deep" (Ray Bulgarin) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0===========0
Ray wants Luis to help him with some NOOSE unit making trouble for him.....
0========0
| Weapons \
0==========0
Sticky Bombs, Advanced MG (provided), RPG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Take Ray and Timur over to the Carpark on Topaz St. Along the way you will
be given the Advanced MG. This weapon is a large chain fed machine gun that
carries up to 600 rounds.
When you get to the Carpark you need to park in the assigned spot.
Then you will need to put a Sticky Bomb on the front of the car. Use the
Right Trigger when up against the car to place the bomb. Then go and crouch
near another car and wait.
There are two methods to go about this mission depending on your
preference:
>>The Firefight
*************
After a short wait, the NOOSE agents arrive and begin to plant the
evidence. As they are setting up, detonate the Sticky Bomb.
As it explodes you will have to fight off the survivors. Switch to your
Advanced MG and kill the survivors.
The NOOSE agents will be red dots on your radar. Keep an eye on them,
you don't want them to sneak up on you from behind.
In addition, they will be well armored so it will take many shots to
kill them. Go for headshots for quick kills. You may also want to throw
some Sticky Bombs at them to take them down as well.
Also, keep an eye on the other cars. If some of the start flaming due
to bullet or explosion damage then you must get away from them or you
may be killed in the explosion.
In addition, Ray and Timur are indestructible. They can also draw some
of the Cop's gunfire so you can take them down more easily.
As you kill these survivors, another wave of NOOSE Enforcers show up.
As you kill off most of the NOOSE you may want to head over to one of
the Sprunk Machines in the corner to refresh your Health should you
need it.
You can also get inside one of the Enforcers to get some Body Armor.
Since the Enforcers are bullet-proof you can choose to stay inside the
vehicle and nail some of the NOOSE in drive-by mode.
After killing the second wave of NOOSE then a third wave will show up
including an FIB Buffalo. Use the shells of destroyed vehicles or
Enforcers as cover as you take them down.
>>The Quick Method
****************
While you are waiting for the NOOSE to arrive, switch to your RPG. As
they arrive, step out and blast the vehicles.
After they are destroyed then stand up and run forward until you can
see the top of the ramp leading out. When the next wave arrives, blast
them as they are going down the ramp.
Then do the same thing to the last wave. This will allow you to quickly
dispatch the NOOSE without them firing at you.
After this then you MUST detonate the Sticky Bomb. If you don't do this
then Ray and Timur won't enter any car you choose as a getaway car.
Once you clear out all of the NOOSE agents then you need to get out of the
Carpark. Take any surviving vehicle and wait for Ray and Timur to enter
before it leaving. If you leave either Timur or Ray behind you will fail
the mission.
Now, you have to lose the corrupt NOOSE. From the carpark, head north to
Topaz St. then turn west. Then turn south onto Columbus Ave., avoiding the
approaching NOOSE car as you do so, and floor it.
By the time you reach Manganese St. you should have lost them. If you
haven't lost them by that point then turn east onto Kunzite St. so you can
head back into the Broker area. You should lose them by the time you get to
the other end of the Algonquin Bridge.
After losing the NOOSE agents, take Ray back to his house to successfully
complete the mission.
0===========0
| 100% Score \
0=============0
>>Time (6:30)
***********
The Quick Method is the only way you will be able to get this
Requirement.
When driving to the Carpark there is a nice shortcut near the start.
Turn right onto Savannah Ave. and follow the road curve. To your left
is a short wall. There will be a gap at the end of this wall and you
can use it to get onto Livingston St. and shave a few seconds.
Don't forget to pay the toll or you may have to deal with Police
attention (which you must lose and waste valuable time). You may also
want to veer left from the toll booth and go up the ramp used for
oncoming vehicles to shave a few more seconds.
When leaving the Carpark, follow the route I outlined. It will take you
straight back to the Broker area.
>>Player Damage (50%)
*******************
If you are low on Health then you may want to use the nearby Sprunk
Machine in the corner after you have taken down all of the NOOSE agents
before leaving the Carpark.
>>Headshots (20)
**************
There are plenty of NOOSE to shoot at. Let yourself be discovered so
you can get a few more headshots before cars start exploding. This
should allow you to get this Requirement.
>>Accuracy (70%)
**************
As mentioned, the NOOSE are well armored so it will take many body
shots to kill them. It will be best to wait until you get to 100%
Completion to remove the ammo cap then do this in a Mission Replay
(after getting about 1,500 to 2,000 rounds for your Advanced MG).
>>Vehicles Destroyed (5)
**********************
There are lots of vehicles inside the garage so you can get this easy
if you use a few Sticky Bombs or RPGs to clear out the NOOSE. You can
also get this if the cars are destroyed by gunfire during the battle.
>>Bomb Hidden
***********
They cannot see you before they try to plant the evidence and get in
range of the Sticky Bomb. If they see you and fight you before they can
go for the rigged car then you can't get this Requirement.
>>Sticky Bomb Carnage
*******************
This is connected to the Bomb Hidden Requirement. If you successfully
hide the bomb and you are not discovered then you will more than likely
get this requirement when you detonate it.
0=======0
| Reward \
0=========0
$2,000.
In addition, you can now buy the Advanced MG from Armando's Gun Van for
$7,550. And, if you've done 20 Drug Wars, then you will start spawning the
Advanced MG in your Safehouse (against the wall in the kitchen).
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B2. "Dropping In" (Ray Bulgarin) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0===========0
Ray wants to buy the Liberty City Rampage from the current owner, Marki
Ashvilli. But Marki won't sell. So now Ray wants Luis to send him a
message.....
0========0
| Weapons \
0==========0
Carbine Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
It should be noted that here in San Antonio we also have a minor league
hockey team named, you guessed it, the Rampage. Interesting, yes?
0=========0
| The Plan \
0===========0
Wait for Timur to get inside the car. From here, the two of you need to go
to Heli Yours.
When you get there, take control of the nearby chopper and wait for Timur
to get in. Then you need to fly through the markers to gain altitude.
There are no shortcuts here. If you don't fly through all of the markers
then you won't get the prompt to jump out.
As you fly through the markers, you will be told by Timur that you need to
parachute to the top of the building, get inside, and kill Marki. Then
escape to ground level where you will be picked up by Timur.
When you reach the correct altitude, you will prompted to jump. After
jumping, immediately deploy your Parachute, turn to line yourself with the
MeTV Building then streamline to get there. This should give you the right
angle to land on the building.
When you land you will be seen on the camera. This will alert security who
will be laying in wait for you.
You will then be in a hallway and automatically switched to your Carbine
Rifle. Switch back to the Shotgun Ex. Head down the stairs. If you look
left from the bottom of the stairs you will see some Body Armor.
Go through the first set of doors and confront the four gunmen there. One
of them will be in front of a shaft. One shot will knock him off so you can
focus on the other three (one will be hidden behind some crates).
You may notice a thin reddish colored pipe just above door level running
along the right wall and above the entry to the shaft. Shooting it will
release steam which may cause injury to the gunmen or force them from cover
so you can shoot them. Use this to your advantage.
After dealing with those four, carefully proceed forward and look down the
shaft to find two more gunmen. Take them down then go down to the next
level. It should be noted that you can climb back up to get the Body Armor
if you need to.
Turn around to find two more gunmen. They will be well into cover so it
will be a little tricky to get at them. However, there will be plenty of
the red steam pipes near the gunmen so shoot them to keep the Russians from
shooting at you and force them from cover so you can kill them.
When you take them down then go through the next set of doors. There will
be two more gunmen. Take them down quickly then proceed through the next
door.
Head down the stairs and take down the lone gunman there. Switch to your
RPG, go down the stairs, and go through the door at the bottom to enter the
office area.
Turn left to find three more gunmen. One shell will take them all down.
After that, then angle right so you can see the boardroom.
Next, you will find several more gunmen inside the boardroom. A couple of
shells will take them all down including Ashvilli.
When Ashvilli goes down then you will be attacked by more gunmen.
From here, you need to jump out of the window and onto Timur's truck.
Streamline most of the way down then deploy the Parachute. Then pull back
to get the proper angle to the truck.
If you land on the truck then Luis will climb in from the back. If you miss
the truck then you will need to run and enter the truck.
Once you enter the truck then the mission will be successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (6:40)
***********
The above strategy will work for this Requirement but you don't have
the luxury of using the steam pipes to drive them from cover. You need
to get close to them and quickly put them down with the Shotgun Ex.
You also need to land on the truck to speed up the ending. In addition,
the timing is fairly tight so you need to find a good route to Heli
Tours.
The GPS route is good for the first half but you need to turn left at
Garnet St. then enter onto Union Drive East. When you get to the end of
the overpass then turn left and you should drive right into the Heli
Tours parking area.
>>Player Damage (40%)
*******************
Take your time, use the steam pipes, and quickly kill the gunmen before
they can do much damage to you. Go back and get the Body Armor if you
need it to help preserve your Health. This should allow you to get this
Requirement.
>>Accuracy (70%)
**************
>>Perfect Landing
***************
You must land on the heliport on top of the Me TV Building. This is
almost automatic since this is what you need to do anyway.
>>Ashvilli Plummet
****************
You must have a window in place behind Ashvilli to do this. When he is
begging for his life you must shoot him so you break the window and he
falls to his death. If the window is already broken, he will back up
and fall out on his own and you won't get this Requirement.
This is probably best done when going for the Accuracy Requirement. You
should see Ashvilli back up to a window with his hands raised. After
killing all of the nearby gunmen then go up and shoot him.
This will also help your accuracy since this will save you from
shooting out the window yourself.
>>Truck Landing
*************
You must land on the truck when you jump out of the window.
0=======0
| Reward \
0=========0
$4,000.
Later, you will get a call from Yusuf. And this sets up his last
mission.....
/YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY\
0YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY0
| >Y4. "For the Man Who Has Everything" (Yusuf Amir) |
0YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY0
\YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY/
0=========0
| Overview \
0===========0
After Yusuf talks about the construction project he then wants Luis to come
with him for a little fun.....
0========0
| Weapons \
0==========0
Shotgun Ex (provided).
0==========0
| Prep Work \
0============0
You may want to max out your Shotgun Ex ammo from Armando just to be safe.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head to the east end of the Algonquin Bridge. Along the way Yusuf will tell
Luis he wants a subway car for a theme park for his homeland. He will also
give you additional Shotgun Ex ammo.
When you get to the spot you will need to get to the railing and wait for
the train. Then you will be prompted to jump when the train is underneath.
When you jump and land on the train you will be at the back end and you
must make your way to the front. You will automatically be switched to your
Shotgun Ex and crouched. However, you will be hit with a 4-Star Wanted
Rating.
Start making your way to the front. You will see a couple of helicopters
making their way behind you. Use the Shotgun Ex and take them down.
As you continue, more helicopters will appear. As each helicopter gets into
range, shoot them down.
As you get near the Hove Beach station, there will be Cops shooting at you
but you can ignore them. Then there will be a low flying helicopter you
need to duck under but you are already crouched so this isn't a problem.
At this point you will now have a 5-Star Wanted Rating so the Annihilators
will come out. Shoot them down as quickly as possible to limit the damage
they can do.
Just after the Schottler station you will see another Annihilator waiting
and flying very low. You can either press the Left Analog Stick Button to
go flat and let the chopper fly over you (you will see a cutscene of you
laying flat against the car) or blast it before it can do anything.
After that, there will be another chopper approaching you. Blast it down.
As you approach the Huntington St. station there will be four more Cops
waiting for you. You can easily shoot them as you approach.
After that, Yusuf will finally appear and flying in a Sky Crane. Luis will
unhook the subway car so Yusuf can take it (along with you).
When Yusuf drops you off then the mission is successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (4:20)
***********
The timing is pretty tight so you need to get to the Algonquin Bridge
as fast as possible. Best way is to follow the GPS route but turn left
on Jade St. then turn right on Bismarck St. to get to the bridge
instead of looping around.
>>Player Damage (50%)
*******************
If you blast every chopper as they get in range, and before they can
damage you too badly, then you should get this.
>>Duck Chopper
************
Remember that low flying Annihilator I mentioned? You have to lay flat
and let it cross over you in order to get this Requirement.
>>Helicopters Destroyed (8)
*************************
There are about twelve choppers so there are plenty to destroy for this
Requirement.
0=======0
| Reward \
0=========0
$25,000.
And this ends Yusuf's line of missions.
In addition, if you killed all 50 Seagulls, then you will get a text
message from Yusuf telling you about the APC. Now, the APC will start
spawning at the Construction Site at Castle Gardens. You will see a "Y"
marker on the map but it is not a mission but the APC.
Later, you will get a call from Yusuf and he will tell you about a present
(with a surprise in the glove compartment). That present would be the Super
Drop Diamond car parked in front of his place.
This will also put another "Y" marker on the map. Again, it is not a
mission but the car he just gave you. When you get inside the car you will
automatically be switched to a Gold-SMG.
The Gold-SMG behaves just like the regular Micro-SMG but seems to have
better range, accuracy, and power.
Now, let's finish up with Ray.....
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| >B3. "In the Crosshairs" (Ray Bulgarin) |
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\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0===========0
Ray knows that Tony may have some diamonds for sale. But Luis can't do
anything about them - only Tony can. For now, however, Ray needs Luis to
protect Timur at some meeting.....
0========0
| Weapons \
0==========0
Advanced Sniper, Shotgun Ex, Advanced MG, Carbine Rifle.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you start, you need to go the where Timur is and protect him. When you
get there you will be instructed to open a box. Inside the box is the head
of the cook who sold Tony the diamonds.
Ray is upset that Tony and Luis went behind his back in regards to the
diamonds. After the phone call, Luis will be attacked.
Now, Ray wants Luis dead.
When you get control, you will be switched to your Advanced Sniper and
crouched. The snipers, four of them total, will be marked when they fire a
shot. Then you need to pinpoint their location and take them down.
Take down the sniper to your left since he has the clearest shot to you and
may be doing damage from the get go. Then take down the one in front of
you. Using the Advanced Sniper will make for one-hit kills.
From here, go around the building behind you and take down the remaining
two snipers. After that, more assassins will arrive including some by
helicopter.
There are two ways to go about this depending on what you want to do:
>>The Quick Escape
****************
When these assassins arrive, turn left and head to the corner. Then
turn right and begin going forward and climbing through the rooftops to
the other end of the block.
Do NOT fire on any assassin. Just go forward as fast as you can.
On the other end of this block is the fire escape leading down. But
there are more assassins waiting for you.
Just go down the fire escape. Again, do NOT fire on any assassin.
When you get down from the Fire Escape, you will be prompted to leave
the area. From here, turn the nearest corner and head back to the east
side of the block (where you started) as fast as you can. There should
be a group of Taxis that have crashed into each other.
Then take one of the Taxis and head south to quickly leave the area.
>>Fighting Your Way Out
*********************
Switch to your Shotgun Ex and immediately take down the chopper. This
will also kill a few of the assassins nearby.
There will also be another sniper on a building far away. Take him down
as quickly as possible to limit the damage he can do. Then switch to
your Advanced MG and pick off the approaching assassins from behind the
small building.
One of them will try to throw Grenades at you but he can't reach you.
After killing all of the assassins here then go forward.
As you move to the next section of the rooftop, you will be attacked by
three more assassins. Two of them will be in front of you and another
one will be on the far building with a Grenade Launcher.
However, the guy with the Grenade Launcher is not terribly accurate so
focus on the guys in front of you. Even better is the fact that the
Grenades launched tend to stun the others making it easier for you to
kill them.
From the second section of rooftop you can nail the Grenade Launcher
guy from here. Then climb the small building making sure that the small
building on the next section of rooftop blocks out the two gunmen. Then
pick off the gunman on the right.
Or you can wait for the Grenade Launcher guy to kill the other two
assassins for you before killing him. Your choice.
After that, climb down from the small building then climb up to the
next section of rooftop but behind the small building so you can block
out the second gunman. To your right you should see some Body Armor you
can use if you need it. Then go around the small building and pick off
the second gunman.
When you climb to the next section of rooftop you will be attacked by
more assassins including a sniper. Get back to the previous rooftop
section and to the north side of the small building.
Three of the assassins will be to the south on the other side of the
block. Carefully go around the east side of the small building and pick
one of them off.
Then go to the west side and pick off another. The last one will be
behind cover so you can either wait for him to poke his head out or use
a Sticky Bomb to blow him up.
The sniper is on a building southwest of your position. You can nail
him from this section of rooftop by using the next section of rooftop
as cover so you can go around and pick him off.
When you get back to the next rooftop section you will see that the
Fire Escape is nearby on a lower section of rooftop. But there is
another gunman near it. Pick him off then go forward.
When you get near the Fire Escape you should see more gunmen down
below. Use the rooftop area carefully as cover as you pick them all
off. There should be six assassins in the street.
When they are dead then go down the Fire Escape. When you get down from
the Fire Escape, you will be prompted to leave the area. Just take one
of the nearby cars that the Russians drove up in and go in any
direction.
Regardless of method, after going a couple of blocks then the mission will
be successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (4:30)
***********
If you do The Quick Escape then you should get this with ease.
>>Player Damage (40%)
*******************
You should get this with The Quick Escape if the snipers and assassins
don't get lucky take off all of your Body Armor and most of your
Health.
>>Headshots (10)
**************
You will have to do the Fighting Your Way Out method to get this
Requirement.
Don't shoot down the helicopter until it is over the street and away
from the other assassins so you can get additional headshots. Use the
Advanced MG or Carbine Rifle to get headshots on the rooftop assassins
and the Advanced Sniper on the snipers.
>>Accuracy (60%)
**************
If you do The Quick Escape method then you should get 100% since you
only need to fire four shots using the Advanced Sniper to get rid of
the four snipers.
>>4 Shots, 4 Snipers
******************
This means killing all four snipers with four shots. The Advanced
Sniper will make this easy regardless of where you shoot them. Just
make sure that you have a clean shot first.
>>Notes
*****
Using The Quick Escape method will allow you to get as many as four of
the Requirements in one shot leaving only the Headshots to go after in
Mission Replays.
0=======0
| Reward \
0=========0
$6,000.
This, of course, will end Ray's missions.
Later, Luis will call Tony to tell him about the bad news about the
diamonds. This will also re-open Tony's line of missions.....
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| >T10. "Ladies Half Price" (Tony Prince) |
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0=========0
| Overview \
0===========0
After helping Brucie and Roman Bellic inside, Luis is pulled away by Tony
for an important task.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is the same mission you played as Niko Bellic ("Diamonds Are a Girl's
Best Friend" (Gerry McReary)) in GTA IV but now you do this same mission as
Luis Lopez.
This is also the last connection between "The Ballad of Gay Tony" and
"Grand Theft Auto IV".
0=========0
| The Plan \
0===========0
Get in the car and head to Pier 45. Along the way Tony will tell Luis about
the diamond exchange for Gracie.
When you get to Pier 45 go and enter a boat. From here, go to Charge
Island.
When you get there you will start the cutscene of them exchanging the
diamonds with Niko and Packie. Of course, Ray comes in and crashes the
party. As the trio get back to the boat you will be attacked by some of
Ray's men.
When you get control you will be back in the boat. But you will have one of
Ray's men struggling to get inside. Immediately go in reverse to knock him
off quickly.
When you do that then head back to Pier 45 to successfully end the mission.
0===========0
| 100% Score \
0=============0
>>Time (3:55)
***********
Drive to Pier 45, to Charge Island, shake off the hanger on quickly,
and back to Pier 45 as fast as you can. Pretty simple, really.
A good path to Pier 45 is, at the start of the mission, hang the first
right onto the short street that leads to Union Drive West. Then head
south onto Union Drive West and head to Pier 45.
This street will allow you to go fast and dodge traffic. Going through
Castle Tunnel will also help. You should also drive as close to the
marker as you can. This will also save you some time.
>>Hanger On Time (0:07)
*********************
Shake him off as quickly as you can. The hard reverse method will allow
you to get this Requirement.
0=======0
| Reward \
0=========0
$5,000.
Later, you will get a call from Tony. The city has closed down the clubs.
You can no longer enter either Maisonette 9 or Hercules. This will also
halt Tony's line of missions for now.
Then you will get a call from Rocco. Rocco's father and Ray Bulgarin are
having a meeting about Luis and Tony. Apparently, Ray and Mr. Pelosi are
looking to have the two of them whacked.
However, Rocco and his Uncle Vincenzo want Luis to meet him at the public
toilets in Middle Park.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| III.19. Rocco Pelosi [RCPL] |
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Rocco Pelosi is the gangster you worked alongside in the mission "Practice
Swing" (Tony Prince). He is also a member of the Ancelotti crime syndicate
and often gives Tony and Luis a hard time.
However, at this point, he has a special offer for Luis.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| >R1. "Party's Over" (Rocco Pelosi) |
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0=========0
| Overview \
0===========0
When Luis meets Rocco he is told that one of you has to die in order to
make things right. Rocco would rather Tony die so they can partner up with
Luis.
However, Luis refuses to kill Tony. But, Rocco tells Luis to think about
it. For his sake......
0========0
| Weapons \
0==========0
Shotgun Ex, Advanced MG, RPG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to Maisonette 9. When you get there, go inside and find Tony.
When you find Tony, you start a cutscene. Rocco, Uncle Vincenzo, and Tony
are in the VIP lounge. Rocco tells Tony that Luis is with them and hints
that Luis will kill Tony.
However, Luis kills Vincenzo instead. Rocco is very upset and tells the duo
that the Russians will kill them. Tony then tells Rocco to get out because
he is a made man and you don't go around killing made men (unless you're
Toni Cipriani but that is another tale).
After Rocco leaves, you now have to fight off the Russians. The Russians
will come in waves (and will be red dots on the radar).
Each wave will consist of five men. Two of them will come up to the VIP
lounge (each with a .44 pistol). When you get them down to two men then
another wave will come in.
Tony will be at the railing and use his .44 to fend for himself. For this
mission he is almost indestructible so you don't have to worry much about
protecting him. Just focus on killing the Russians.
When you start you will be switched to your Advanced MG. When you look
around you will find a Health kit on the corner wall.
Switch to your RPG and use it to clear out most of them when they start to
enter. You should get most of them by the time you use up all eight of your
RPGs.
Be careful. You need to keep an eye out for those who try to come up the
stairs and get behind you.
When you run out of RPGs then switch to either your Advanced MG or Shotgun
Ex and take down the survivors.
After all of these Russians are gone then more will show up outside. You
now need to go outside and face them. For this you should use your Shotgun
Ex.
If you are running low on armor and Health you can go into the Management
Only office to find Health and Body Armor on the wall.
When you get outside, use the Shotgun Ex and shoot at the cars that are
there. The explosions will kill some of them.
You can use the doorway for cover as you shoot at them. There is also a car
in front of the door that can provide some limited cover if need be.
As you destroy the cars, and the assassins, more will show up.
There will be a total of five cars, and one motorcycle, full of assassins
to deal with. Continue using the Shotgun Ex on the vehicles and assassins
as you battle for your life (as well as Tony's).
When you finally get rid of these goons then the mission will be
successfully completed.
0===========0
| 100% Score \
0=============0
>>Time (4:30)
***********
Use of the RPG will really speed things up (especially since you start
off in Middle Park on foot). If you feel that you might not have enough
RPGs for this mission then you may want to get 100% Completion first so
you can take advantage of the unlimited ammo for the RPG then do this
in a Mission Replay.
>>Player Damage (90%)
*******************
Full Body Armor and use of the RPG will clear out most of the Russians
before they can do enough damage to you.
>>Headshots (25)
**************
Use the Advanced MG for this Requirement. When a wave starts, crouch
and hang in the corner where the Health is and face the stairs.
Aim the weapon about head level and do a short burst as they come up.
They should run right into it and give you two nice headshots before
they can do anything to you.
Then get close enough to the railing and carefully pick off those below
with headshots. When another wave comes in then head back to the corner
and wait for the next pair of guys to come up and repeat the pattern.
When facing those outside, use the doorway as cover as you try to pick
off as many assassins with headshots as you can without taking too much
damage. If you managed to pick off all of the interior Russians with
headshots then you might not need to do headshots with those outside
(although you may want to get a couple just in case).
>>Accuracy (70%)
**************
Use the same strategy for the Headshot Requirement above except you go
for body shots instead.
For those who go up to the VIP lounge, hit them in the chest area with
a short burst which should be enough to take them down. Then just take
your time with those below and hit them with body and limb shots.
For those outside, switch to your Shotgun Ex and hit them with a single
body shot (try not to destroy the cars or your accuracy may take a
hit).
>>Enemy Cars Destroyed (4)
************************
Destroying all five of the assassin cars with the Shotgun Ex will
easily get you this Requirement.
>>Notes
*****
This is a tough mission to survive let alone getting any of the
Requirements in. You may be able to get the Player Damage and Enemy
Cars Destroyed Requirements in your initial play-through if you're
accurate enough. If you use the RPG then you may also be able to get
the Time Requirement as well.
0=======0
| Reward \
0=========0
$5,000.
At this point Tony will accuse Luis of trying to kill him. Tony then wants
to pack up and leave.
And this sets up the last Main Story mission of "The Ballad of Gay
Tony".....
/TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
| >T11. "Departure Time" (Tony Prince) |
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0
\TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/
0=========0
| Overview \
0===========0
As Tony is packing up Luis comes in to talk to him. Luis knows that running
away won't solve things. It is them versus Bulgarin now and Luis convinces
Tony to help get back at the Russian.....
0========0
| Weapons \
0==========0
Shotgun Ex, Advanced MG, Advanced Sniper, RPG, Sticky Bombs.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This mission has a Wanted Rating Exploit. You cannot get a Wanted Rating no
matter what you do in this mission. However, you cannot go more than a few
blocks away from the Funland area or you will abandon the heroin shipment
and fail the mission.
0=========0
| The Plan \
0===========0
When you are in the car you are told that Bulgarin has a big heroin
shipment coming in on Firefly Island. Along the way, Luis will convince
Tony that he needs to do this alone since he got them into this mess.
When you finally get to Firefly Island you are told to go into Funland as
Tony drives away.
Then a van will show up. Timur will tell another person that Dimirti
Rascalov is dead and that they have sole claim to the drugs.
There are three large plaster Birds, where the drugs are hidden, which are
marked as green dots. You need to destroy them.
Turn around and head back to the street. There is a large redemption
machine under the "Shoot Em Win!" sign. Climb the machine and then to the
roof.
Turn right then head to the next rooftop. From here you can see most of the
Russians.
Unfortunately, they will know you are there when you climb the next
rooftop. Use the Shotgun Ex to destroy the first Bird closest to your
position then kill off most of the nearby gunmen.
Destroy the van to help bring the some of the close ones down. There will
also be some Health near this van which you can use later if you need it.
As you destroy a Bird, more Russians will show up.
You should see the another of the Birds in the background. Destroy it from
your position. If you look closely, and laying against one of the booths,
is some Body Armor. Save it for later.
After destroying the second Bird, head back down to where you started. From
here, kill the remaining two Russians and the van which will destroy the
last Bird.
From here, head to the marker. This will give you the prompt to destroy the
last heroin shipment which is in two more Birds.
However, when you reach the marker, a lot more Russians show up. Some from
where you fought the first bunch, more from where you started, and more
behind you.
Now, go south and turn the right corner. At this corner is the awning for
the Food Shop. Note this location. I'll be coming back to it later.
From here, go around to the other street. This will allow you to bypass
most of the Russians hiding in the amusement area.
It should be noted that there is Hot Dog Stand near the other street. If
your Body Armor is gone then you can use him to replenish your Health
(assuming the gunfire doesn't chase him away first).
However, as you approach the Birds, more Russians will show up but they are
out in the open. Use the Shotgun Ex to take them down then slowly approach
the Birds.
As you get to where you can see the Birds there will be more Russians
guarding it. Kill the Russians that appear.
When you finally get to where you can see the van near the Birds, make sure
that you have killed all of the Russians guarding it. Now, go back and get
the Health and Body Armor from the previous area. This will give you full
Health and armor for the next stage.
Now go back to the van and shoot it up with the Shotgun Ex to get it
flaming so it can explode. Once it explodes, it will destroy the last two
Birds and then the next part of this mission starts.
Timur tells Luis that Ray is leaving and it is too late to catch him. Ray
will also find a way to kill Luis and his friends.
You now must kill Timur and get to Ray in under two hours. You will also
note that there is a bike nearby.
It should be noted that you will need to take this bike a little later in
the mission.
From this point, get on the bike, go back south, turn left, and to the Food
Shop awning. By taking the bike here you can save some time running to it
after taking down Timur.
Next, climb to the roof. You will notice that Timur is just near the other
side of the roof.
Throw a Sticky Bomb at the stand near the ferris wheel. There is a gunman
there and the bomb should kill him when detonated.
Then get close to the edge and throw a bomb near Timur. Detonate it to kill
him.
After killing Timur, get back on the Bike and follow the path. As you drive
along you will get a call from Yusuf.
He wants to know what is going on. Luis tells him about the Russians. When
he does then Yusuf wants to help. But, Luis wants him to stay away for his
own safety.
Head to the marker on Dukes Expressway. When you get there you see Yusuf
approach in the Buzzard. He will take down an approaching Russian car. Now,
Yusuf will help you get to the Airport by blowing up enemy cars in your
path.
From the marker, head to the Airport. Occasionally, a Russian car will show
up.
Don't get too close to the cars when they show up. The gunner, hanging out
of the passenger side, can take off some of your armor or Health.
When you finally get to the marker at the Airport you will need to chase
the plane that has Ray on it.
Get in line with the plane and push up on the Left Analog Stick to
streamline yourself to go faster. Be careful though, the plane will turn
right so it can take off.
Once you turn the corner, continue to hold up on the stick and make your
way to the marker. When you get to the marker, you will finally enter the
plane.
When you are inside, you will automatically be switched to your SMG. There
will also be three Russians you have to contend with before you can get to
Ray. Switch back to your Shotgun Ex.
Get out of cover and kill the three Russians as fast as possible. When you
do that then you will finally confront Ray.
Ray has a Grenade and will threaten Luis with it. After the cutscene you
can, and should, execute him.
When you kill Ray, he will drop the Grenade and the plane explodes. From
here you will fall out of the plane.
Immediately deploy your Parachute and glide to the Monoglobe by pulling
down on the Left Analog Stick.
When you get to the marker then the mission, and the Main Story, is
completed.
From here, all you have to do is enjoy the last cutscene.....
0===========0
| 100% Score \
0=============0
>>Time (10:00)
************
Use the RPG to destroy the Birds from the rooftop. Then use the Shotgun
Ex to quickly take down the Russians near the last shipment. The rest
of the strategy for this mission should work for this Requirement.
>>Player Damage (50%)
*******************
If you managed to keep most of your Body Armor through the Funland area
and got the last three Russians in the plane without them taking off
too much then you should be able to get this.
>>Headshots (25)
**************
There are tons of Russians to kill in the Funland area. Take your time
and use the rooftops. Pick them off with the Advanced MG, Carbine
Rifle, or Advanced Sniper. You should get more than double the number
of headshots if you want.
>>Accuracy (70%)
**************
>>Notes
*****
It will take a long time to get the Headshots and Accuracy Requirements
because there are so many Russians to contend with.
Don't forget the Hot Dog Stand to replenish your Health so you can save
the Health kit before dealing with Timur. Deal with any nearby gunmen
so the guy doesn't get chased off (you can get him to re-appear by
heading towards the Bowling Alley then run back).
You cannot go into the Bowling Alley to replenish your Health with the
Burger Shot inside - there is no one there to take your order.
0=======0
| Reward \
0=========0
$10,000 and the "Maestro" Achievement.
In addition, you will be left in front of Maisonette 9. You will also have
a Gold-SMG in your hand. If you did at least 50 Drug Wars then you should
now start spawning the Gold-SMG in your Safehouse (on the dining table).
You will also get a text message from Henrique. He can now get the APC for
you when you call him for a vehicle.
Then you will get another text message, this time from Yusuf. This will now
start spawning the Buzzard helicopter on the Westminster Helipad (and put
another "Y" marker on the map).
Both Hercules and Maisonette 9 will now re-open so you can go back and do
whatever you want.
Also, you can now start doing Mission Replays to go after 100% Score or
just go through your favorite missions.
And now, to the last chapters.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. 100% Completion Score [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
If you've done EVERYTHING prior to doing "Departure Time" (Tony Prince) you
should also have 100% Completion when you complete that mission.
And what do you earn for 100% Completion in "Grand Theft Auto IV: The Ballad
of Gay Tony"?:
The same thing you earned for GTA IV as well as for TLaD: a No-Limit Ammo Cap
for your weapons. This means you can have as much ammo for your weapons as
you want.
However, when you save your game, your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats.
Outside of this, you earn nothing else.
With that done, let's close things up.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. Credits |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating yet another reason to return to Liberty City.
>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
>>Apple Computers and Bare Bones Software
***************************************
For making, IMHO, the best computers (especially my Intel Mac Mini) and
for making the best text programs (BBEdit Lite and TextWrangler) for the
Macintosh.
>>MicroSoft
*********
For putting out the Xbox 360.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Conclusion |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Ballad of Gay Tony".
Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************