Grand Theft Auto IV: FAQ/Walkthrough

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X|                                                                         |X
X|                  "Grand Theft Auto IV" Strategy Guide                   |X
X|                                                                         |X
X|                  [Xbox 360 and PlayStation 3 Versions]                  |X
X|                  Version 2.5 [Revision 5] (March 2010)                  |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2008-2010 Robert Allen Rusk.                  |X
X|                                                                         |X
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>>Contact Information
  *******************
  E-MAIL: rarusk[gnat]netzero[snot]com
  FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
  LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
  BLOG: http://rarusk.livejournal.com
  XBOX LIVE GAMERTAG: RARusk

       [NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is 
              to thwart spambots looking for e-mail addresses to send spam 
              to. Simply replace [gnat] with "@" when responding. I chose 
              [gnat] because it rhymes with "at" and is easy to remember. 
              Same goes for "." - [snot].]

>>General Notices
  ***************
  NOTICE: This guide may only be distributed and/or posted in its original 
          format (and, most importantly, UNALTERED in any way).

  If you wish to post or use excerpts from this guide, PLEASE ask for my
  permission before doing so (especially if you work for a magazine or
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

     "Respect is everything."

  Besides, contacting me will also give me an opportunity to hook up and talk 
  shop with fellow GTA IV "thuggers".....

*****************************************************************************

"Grand Theft Auto IV" is copyright 2008 by Rockstar Games, a subsidiary of
Take-Two Interactive Software, Inc. All rights reserved.

"Grand Theft Auto IV" Official Strategy Guide - Written by Tim Bogenn and
Rick Barba. Copyright 2008 by BradyGames, a division of Penguin Group (USA)
Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Table of Contents (to determine overall game structure)
  >>Weapon, Health and Armor Maps
  >>Flying Rat and Unique Stunt Jump Maps

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

For this update I did some additional clean-up and added new information to
the following chapters:

  >>Submissions and Contact Information
  >>Flying Rats (East Side) [BHN-FR3, BHN-FR19 and DKS-FR25]
  >>Other Activities [Pool]
  >>"Shadow" (Little Jacob)
  >>"Smackdown" (Derrick McReary)
  >>"Portrait of a Killer" (U.L. Paper)
  >>"Dust Off" (U.L. Paper)
  >>The Fixer ["Dead End"]
  >>"Catch the Wave" (Phil Bell)

0===========================================================================0

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| Additional Sources |
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--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV" Forum
--YouTube
  --"Rolled Over" Accomplishment

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0==========================0
| Additional Contributions |
0==========================0
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--zombie95
--Avenged Sevenfold
--Sam Vere
--Glen T. Winstein
--Kenny Roberts
--Tom Herni
--Jos Rosales
--Lars Berntrop-Bos
--Ryan Holtz
--Sbastien Groulx
--Carl Johnson
--Eric Johnson
--Esteban Martinez
--Jonathan Rohr
--Shane Wong
--nawlinsboy79
--Patrick Butler
--Wilson Polk
--p.pwreece
--ohioguy67
--Mark Coiley

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0================================0
| Other Documents I Have Written |
0================================0
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Strategy Guides
***************
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Darkness" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| I. Introduction And General Information (IAGI) |
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       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions and Contact Information
(GTFR) 6. "Grand Theft Auto IV"
(ELIB) 7. "Episodes From Liberty City"
(CTRS) 8. Controls and Vehicles
            A. On Foot
            B. In Cars, Motorcycles and Boats
            C. In Helicopters
(OMTR) 9. Other Modes of Transportation
            A. Train
            B. Taxi
(TMSC) 10. The Main Screen
(GMNU) 11. Game Menus
(NWFT) 12. New Features
            A. AutoSave
            B. GPS (When Driving)
            C. AutoAim
            D. Toll Booths
(WPSG) 13. Weapon Usage
            A. On Foot
            B. In Vehicles
(LWFM) 14. Law Enforcement
            A. The Wanted Zone
            B. Getting Rid of Wanted Ratings
            C. The Wanted Ratings
            D. Restricted Areas
            E. Wanted Rating Exploits
            F. Busted
            G. Police Vehicles and Vigilante Missions
(UPNS) 15. Using a Pay 'N' Spray
(EREX) 16. Early Exploration
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
            A. The Securicar
            B. Propane Tanks
            C. Saxaphone Players
            D. The Prostitutes
(CPLT) 19. 100% Completion List
(AMLS) 20. Accomplishments List
            A. Single Player Accomplishments
            B. Multiplayer Accomplishments
            C. PlayStation 3 Specific Accomplishment
(EFPL) 21. "Episodes From Liberty City" Accomplishments List

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| II. The East Side (Bohan, Dukes, Broker, Charge Island) (ETSD) |
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       1. In The Beginning.....
(YSFH) 2. Your Safehouse
(RSPO) 3. Residents Parking Only
(TRTP) 4. The Order of Things (Part One)
(TWIC) 5. TW@ Internet Cafe
(WBAH) 6. Weapons, Body Armor and Health
             A. Weapons
             B. Body Armor
             C. Health
(ESWI) 7. East Side Weapons And Items
             A. Bohan
             B. Charge Island
             C. Dukes
             D. Francis International Airport
             E. Broker
(FRES) 8. Flying Rats (East Side)
             A. Bohan (BHN)
             B. Charge Island (CRN)
             C. Dukes (DKS)
             D. Francis International Airport (FIA)
             E. Broker (BKR)
(UNES) 9. Unique Stunt Jumps (East Side)
             A. Bohan (BHN)
             B. Dukes (DKS)
             C. Francis International Airport (FIA)
             D. Broker (BKR)
(FDES) 10. Food and Drink Places (East Side)
             A. Fast Food Restaurants and Diners
             B. Food Stands
             C. Newsstands
             D. Soda Machines
(OTCT) 11. Other Activities
             A. QUB3D Vidgame
             B. Pool
             C. Darts
             D. Bowling
(PLES) 12. Places of Interest (East Side)
(ACPO) 13. Accomplishments (Part One)
             A. "Walk Free" and "One Man Army" Accomplishments
             B. "Wheelie Rider" Accomplishment
             C. "Chain Reaction" Accomplishment

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| III. The Main Story Missions (TMSM) |
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(RMBC) 1. Roman Bellic
                 R1. "It's Your Call" (Roman Bellic)
(CLPH) 2. The Cell Phone
(RNDM) 3. Random Characters (Introduction)
              A. Brian Meech
                 R2. "Three's A Crowd" (Roman Bellic)
                 M1. "First Date" (Michelle)
                 R3. "Bleed Out" (Roman Bellic)
(DTML) 4. Dating Michelle
                 R4. "Easy Fare" (Roman Bellic)
                 R5. "Jamaican Heat" (Roman Bellic)
(TXJB) 5. Taxi Jobs
(VLGV) 6. Vladimir Glebov
                 V1. "Bull In A China Shop" (Vladimir Glebov)
                 V2. "Hung Out To Dry" (Vladimir Glebov)
(HOWF) 7. Hanging Out With Friends
                 V3. "Clean Getaway" (Vladimir Glebov)
                 V4. "Ivan the Not So Terrible" (Vladimir Glebov)
                 R6. "Uncle Vlad" (Roman Bellic)
                 R7. "Crime and Punishment" (Roman Bellic)
(VGMS) 8. Vigilante Missions
              A. Current Crimes
              B. Most Wanted (East Side)
(MKFT) 9. Mikhail Faustin
                 F1. "Do You Have Protection?" (Mikhail Faustin)
                 F2. "Final Destination" (Mikhail Faustin)
                 F3. "No Love Lost" (Mikhail Faustin)
                 R8. "Logging On" (Roman Bellic)
                 F4. "Rigged to Blow" (Mikhail Faustin)
(EXPT) 10. Exotic Exports
(LTJC) 11. Little Jacob
                 LJ1. "Concrete Jungle" (Little Jacob)
                 LJ2. "Shadow" (Little Jacob)
(DGDL) 12. Drug Delivery
(FDLJ) 13. Friends with Little Jacob
              A. Little Jacob's Gun Car
(RDBM) 14. Random Character (Badman)
                 DR1. "The Master and the Molotov" (Dimitri Rascalov)
                 DR2. "Russian Revolution" (Dimitri Rascalov)
                 R9. "Roman's Sorrow" (Roman Bellic)
(MNCU) 15. Manny Escuela
                 ME1. "Escuela of the Streets" (Manny Escuela)
(RDML) 16. Random Character (Mel)
                 ME2. "Street Sweeper" (Manny Escuela)
(EZTR) 17. Elizabeta Torres
                 EZ1. "Luck of the Irish" (Elizabeta Torres)
                 EZ2. "Blow Your Cover" (Elizabeta Torres)

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(TDPW) 1. The Order of Things (Part Two)
(AGWI) 2. Algonquin Weapons And Items
             A. Broker
             B. Algonquin
             C. Colony Island
             D. Happiness Island
(FRAQ) 3. Flying Rats (Algonquin)
             A. Broker (BKR)
             B. Algonquin (AGQ)
             C. Colony Island (COL)
             D. Happiness Island (HPI)
(UNAQ) 4. Unique Stunt Jumps (Algonquin)
             A. Broker (BKR)
             B. Algonquin (AGQ)
(FDAG) 5. Food and Drink Places (Algonquin)
             A. Fast Food Restaurants
             B. Food Stands
             C. Newsstands
             D. Soda Machines
(PLIQ) 6. Places of Interest (Algonquin)
(ACAT) 7. Accomplishments (Part Two)
             A. "Sightseer" Accomplishment
             B. "Under the Radar" Accomplishment
             C. "Finish Him" Accomplishment
             D. "Rolled Over" Accomplishment
(MWAG) 8. Most Wanted (Algonquin)
(BRKZ) 9. Brucie Kibbutz
                B1. "Search and Delete" (Brucie Kibbutz)
                B2. "Easy as Can Be" (Brucie Kibbutz)
                B3. "Out of the Closet" (Brucie Kibbutz)
                ME3. "The Puerto Rican Connection" (Manny Escuela)
(RNMT) 10. Random Characters (Multiple)
             A. Ilyena Faustin
             B. Hossan Ramzy
             C. Pathos
             D. Sara
                EZ3. "The Snow Storm" (Elizabeta Torres)
                EZ4. "Have a Heart" (Elizabeta Torres)
                ?1. "Call and Collect" (?)
(PKMY) 11. Packie McReary
                PM1. "Harboring a Grudge" (Packie McReary)
                PM2. "Waste Not Want Knots" (Packie McReary)
                PM3. "Three Leaf Clover" (Packie McReary)

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(TDPE) 1. The Order of Things (Part Three)
(AYWI) 2. Alderney Weapons And Items
             A. Algonquin
             B. Alderney
(FRAD) 3. Flying Rats (Alderney)
(UNAD) 4. Unique Stunt Jumps (Alderney)
(FDAY) 5. Food and Drink Places (Alderney)
             A. Fast Food Restaurants
             B. Food Stands
             C. Newsstands
             D. Soda Machines
(PLIL) 6. Places of Interest (Alderney)
(MWAY) 7. Most Wanted (Alderney)
(RNMY) 8. Random Characters (Multiple)
             A. Eddie Low
             B. Marnie Allen
             C. Ivan Bytchkov (Special)
(FDPK) 9. Friends with Packie
                B4. "No. 1" (Brucie Kibbutz)
(FDBC) 10. Friends with Brucie
(LCRC) 11. Liberty City Races
             A. East Side Races
             B. Algonquin Races
             C. Alderney Races
(PBYX) 12. Playboy X
                PBX1. "Deconstruction for Beginners" (Playboy X)
                PBX2. "Photo Shoot" (Playboy X)
(RNJF) 13. Random Character (Jeff)
(DWFG) 14. Dwayne Forge
                D1. "Ruff Rider" (Dwayne Forge)
                R10. "Hostile Negotiation" (Roman Bellic)
                D2. "Undress to Kill" (Dwayne Forge)
                PBX3. "The Holland Play" (Playboy X)
                     A. Dwayne
                     B. Playboy X
(FDDF) 15. Friends with Dwayne
(RNCH) 16. Random Character (Cherise Glover - Special)
(FRMR) 17. Francis McReary
                FM1. "Final Interview" (Francis McReary)
                FM2. "Holland Nights" (Francis McReary)
                FM3. "Lure" (Francis McReary)
(DKMR) 18. Derrick McReary
                DM1. "Smackdown" (Derrick McReary)
(GDMR) 19. Gerry McReary
                GM1. "Actions Speak Louder Than Words" (Gerry McReary)
                GM2. "I Need Your Clothes, Your Boots and Your Motorcycle"
                     (G. McReary)
(UNPR) 20. U.L. Paper
                ULP1. "Wrong is Right" (U.L. Paper)
                ULP2. "Portrait of a Killer" (U.L. Paper)
                ULP3. "Dust Off" (U.L. Paper)
(RYBC) 21. Ray Boccino
                RB1. "A Long Way to Fall" (Ray Boccino
                RB2. "Taking in the Trash" (Ray Boccino)
                ULP4. "Paper Trail" (U.L. Paper)
(VHCL) 22. Stevie's Vehicle Collection
             A. Alderney Vehicles
             B. Algonquin Vehicles
             C. Bohan Vehicles
             D. Charge Island Vehicles
             E. Dukes Vehicles
             F. Francis International Airport Vehicles
             G. Broker Vehicles
                RB3. "Meltdown" (Ray Boccino)
                RB4. "Museum Piece" (Ray Boccino)
                RB5. "No Way on the Subway" (Ray Boccino)
                RB6. "Late Checkout" (Ray Boccino)
                RB7. "Weekend at Florian's" (Ray Boccino)
                DM2. "Babysitting" (Derrick McReary)
                DM3. "Tunnel of Death" (Derrick McReary)
(BRCN) 23. Bernie Crane
                BC1. "Hating the Haters" (Bernie Crane)
                BC2. "Union Drive" (Bernie Crane)
                BC3. "Bouys Ahoy" (Bernie Crane)
                FM4. "Blood Brothers" (Francis McReary)
(RNLC) 24. Random Character (Clarence Little - Special)
(PHBL) 25. Phil Bell
                PB1. "Truck Hustle" (Phil Bell)
                PM4. "Undertaker" (Packie McReary)
                GM3. "I'll Take Her" (Gerry McReary)
                GM4. "She's a Keeper" (Gerry McReary)
                GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary)
(TFXR) 26. The Fixer
(RNGI) 27. Random Character (Gracie Ancelotti)
(JMPG) 28. Jimmy Pegorino
                J1. "Pegorino's Pride" (Jimmy Pegorino)
                J2. "Payback" (Jimmy Pegorino)
(JNGV) 29. Jon Gravelli
                GV1. "Entourage" (Jon Gravelli)
                GV2. "Dining Out" (Jon Gravelli)
                GV3. "Liquidize the Assets" (Jon Gravelli)
                PB2. "Catch the Wave" (Phil Bell)
                PB3. "Trespass" (Phil Bell)
                PB4. "To Live and Die in Alderney" (Phil Bell)
                J3. "Flatline" (Jimmy Pegorino)
                J4. "Pest Control" (Jimmy Pegorino)
                ULP5. "That Special Someone" (U.L. Paper)
                J5. "One Last Thing....." (Jimmy Pegorino)

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| VI-A. Deal (DEL$) |
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                PB5-A. "If the Price is Right" (Phil Bell)
                R11-A. "Mr. & Mrs. Bellic" (Roman Bellic)
                LJ3-A. "A Revenger's Tragedy" (Little Jacob)

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| VI-B. Revenge (RVNG) |
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                NB1-B. "A Dish Served Cold" (Niko Bellic)
                R11-B. "Mr. & Mrs. Bellic" (Roman Bellic)
                LJ3-B. "Out of Commission" (Little Jacob)

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| VII. 100% Completion Score (CPSC) |
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| VIII. Credits |
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| IX. Conclusion |
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| I. Introduction And General Information                            [IAGI] |
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| I.1. Who Am I?                                                            |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the "Grand Theft Auto: Vice City" message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

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| I.2. My Setup                                                      [MYST] |
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This guide was constructed using TextWrangler 2.3 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play "Grand Theft Auto IV" on a Viewsonic A70 RGB monitor using the
Xbox 360 VGA cable.

When I do my writing and guide revisions I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

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| I.3. From The Author                                               [FRAU] |
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Welcome to my "Grand Theft Auto IV" guide! If this is the first time you have
visited, you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my "Grand Theft Auto: Vice City"
guide in 2003, I did not know how well it would go over and how many people
would respond. I wasn't exactly swamped with e-mail but I do get letters from
time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow "Grand Theft Auto IV" "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions and 
ask questions.

With that said, let's get down to business shall we?.....

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| I.4. About The Guide                                               [ABGD] |
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The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto IV". Many hours were spent going
over each mission and finding unique ways to solve them. I think you will be
surprised by many of the solutions found here.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

While this guide was written initially for the Xbox 360 version of the game,
this guide will also benefit those with the PS3 version. If any of the
strategies in this guide won't work in the PS3 version, feel free to write me
and let me know so I can make additional adjustments in future revisions.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but as you read the
guide you will see how it benefitted me.

Each Flying Rat and Unique Stunt Jump has a letter designation to make them
easier to identify in this guide. In addition there is a three letter Region
Prefix (listings below) indicating a particular area where the item or jump
can be found (in these examples I use "XXX"):

  >>Flying Rats will be identified with an "FR".
    Example: Flying Rat XXX-FR21.

  >>Unique Stunt Jumps will be identified with a "J".
    Example: Unique Stunt Jump XXX-J24.

0================0
| Region Prefixes \
0==================0

  >>BHN - Bohan
  >>CRN - Charge Island
  >>DKS - Dukes
  >>FIA - Francis International Airport
  >>BKR - Broker
  >>AGQ - Algonquin
  >>COL - Colony Island
  >>HPI - Happiness Island
  >>ALD - Alderney

 /=========================================================================\
0===========================================================================0
| I.5. Submissions and Contact Information                           [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions and critiques, you can e-mail me at the
following address:

  ++rarusk[gnat]netzero[snot]com

Things to submit.....

    >>Better ideas. If you have some better way to do certain missions, I 
      would be glad to hear it. Once I confirm it, I will include your idea 
      in future revisions and will credit you for it.

    >>Anecdotes and observations (especially if they're funny).

    >>Constructive critiques. While I have strived to make this as good a 
      guide as possible, I know it is not perfect. Whatever criticisms you 
      make of this guide please make them constructive so I can learn from it 
      since I may consider doing guides for other games in the future.

    >>Grammatical and formatting errors.

In addition to e-mail I can be contacted by other means as noted at the top
of my guide.

I can be found at FaceBook where I am doing the social networking thing and
have hooked up with old friends and made new ones:

  ++Robert Allen Rusk (San Antonio, TX, USA)

I also have a page at LinkedIn where I am using it to try to make a comeback
into the gaming industry.

  ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b

In addition, I have a blog where I use it to post my thoughts on gaming and
other things:

  ++http://rarusk.livejournal.com

I also have an Xbox Live account where I can be found on occasion:

  ++GAMERTAG: RARusk

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto IV"                                         [GTFR] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto IV" is the first GTA game to be made for the next
generation of game consoles (Xbox 360, PlayStation 3, Wii).

Taking full advantage of what these systems have to offer, GTA IV looks
stunning. It looks and feels like a real city. Although not to the same scale
as "Grand Theft Auto: San Andreas" GTA IV is packed with little details that
make the metropolis of Liberty City feel more alive than in the last
generation versions of the "Grand Theft Auto" series.

One of the biggest differences between GTA IV and the previous installments
is how people behave. You can push them around, fight them barehanded, push
them around with cars, push them down stairs and fly like crazy when you run
them over.

In the early going, I was spending too much time pedestrian mowing (running
over people with a vehicle) to see how they fly and how to "aim" them into
certain objects.

They will even try to fight back when you steal a vehicle from them. It is
always fun to drag them around and smack them into a pole to shake them off.

Even dying in this game is fun. Especially since you no longer lose your
weapons when you are taken to a Hospital. You can create amusing suicide
situations when fighting the Cops. Dying when doing a cool wipeout on a
motorcycle is also fun.

However, as much fun as this game is, it is not perfect. Constantly trying to
get rid of Wanted Ratings when killing Flying Rats (thanks to the lack of
silenced weapons) heads the short list of annoyances.

Another annoyance is that many missions either won't let you get creative or
punish you if you do.

My last annoyance is the roadblocks which I cover in more detail later in
this section of the guide.

Even so, "Grand Theft Auto IV" is still a very fun game and I look forward to
the next major installment.

 /=========================================================================\
0===========================================================================0
| I.7. "Episodes From Liberty City"                                  [EFLC] |
0===========================================================================0
 \=========================================================================/

"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.

A brief synopsis of each game as taken from the game manual:

>>"The Lost and Damned"
  *********************
    Across the West River from glamorous Algonquin lies Alderney; home to 
    industrial wastelands, strip malls, dreary suburbia and The Lost 
    Motorcycle Club, a notorious biker gang. A motley band of thieves, 
    murderers, and drug-runners. The Lost have sworn to live by their own 
    rules, above the law and in complete allegiance to the brotherhood. 

    Billy Grey, the club's president, has one set of priorities: bikes, 
    booze, babes and blow: in any order and preferably all at the same time. 
    His second-in-command, Johnny Klebitz, knows that time is running out for 
    this gang of outlaws, and with money to be made in Liberty City, he is 
    determined to make cash as quickly as possible before they all ride off 
    into the sunset.

    Johnny has been in control of the club while Billy serves out a 
    court-ordered stint in rehab. He has focused the gang's activities on 
    deals and truces, instead of petty vendettas and mindless violence, and 
    has been making good inroads into Liberty City's organized crime world, 
    even developing a working business relationship with the Angels of 
    Death, long term rivals of The Lost.

    One problem, Billy's coming home, and he's crazier than ever.....

>>"The Ballad of Gay Tony"
  ************************
    Luis Lopez is a man who solves problems, and when you are the nightlife 
    legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there 
    are a lot of problems to solve. A playground for vapid celebrities and 
    tragic socialites, Algonquin's nightlife scene is all about glitz and 
    glamour, and owning the two hottest clubs in town makes Tony the 
    undisputed party king of Liberty City.

    He appears to have it all - wealth, power, respect - but, in debt to 
    mobsters, loan sharks and the tax man, facing up to a changing world and 
    a terrible economy, and under threat from pretenders to his crown, Tony 
    begins to spiral more and more into a mid-life crisis from hell.

Unlike the Xbox 360 DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the Xbox 360 downloaded versions
of TLaD and TBoGT can be used with the Xbox 360 EFLC disc since they use the
same game save slots as GTA IV's.

Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, you will either
need to save around them or move them to an external device for safekeeping.

If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).

The biggest difference between the Xbox 360 downloaded versions and EFLC is
that EFLC has revamped radio stations (including three new stations - Vice
City FM, Self Actualization FM and RamJam). Another change is that some of
the map data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam Tower
or entering Dragon Heart Plaza in Chinatown).

One advantage of the Xbox 360 downloaded versions is that some of the new
media, like new radio station songs and television shows, can also be
accessed in GTA IV. The new media from EFLC cannot be accessed by GTA IV even
if you install it to the Xbox 360 hard drive. The same goes for the PS3
version.

Like with the Xbox 360 DLC all of the Accomplishments of both games on EFLC
will be added to the Xbox 360 Achievement and PS3 Trophy lists.

In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.

I will make notes in certain missions if they pertain to either TLaD or
TBoGT.

With that done, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.8. Controls and Vehicles                                         [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" that have no manuals.

I have also included basic action and vehicle information with their
respective control schemes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.A. On Foot                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game there is plenty of things you can do when on foot.

0=========0
| Controls \
0===========0

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use...................................................B Button
  [4] Multiple Use...................................................Y Button
  [5] Target.....................................................Left Trigger
  [6] Attack....................................................Right Trigger
  [7] Contextual Use..............................................Left Bumper
  Enter/Exit Cover...............................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Multiple Use..............................................Square Button
  [3] Multiple Use..............................................Circle Button
  [4] Multiple Use............................................Triangle Button
  [5] Target........................................................L2 Button
  [6] Attack........................................................R2 Button
  [7] Contextual Use................................................L1 Button
  Enter/Exit Cover..................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This button is used for different actions:
      --Run (hold down).
      --Sprint (tap - but Niko will tire after awhile and will go back to 
                jogging if you tap too much).
      --Going up and down ladders faster.
      --Cell Phone (used to answer calls and proceed through the phone's 
                    menus).
      --Melee Fighting (block and dodging).

[2] - This button is used for different actions:
      --Jump.
      --Climb.
      --Kick (Melee Fighting).

[3] - This button is used for different actions:
      --Reload Weapon.
      --Cell Phone (ignoring calls, hanging up and going backwards through 
                    the cell phone's menus).
      --Melee Fighting (punching, swinging, stabbing and countering).

[4] - This button is used for different actions:
      --Enter Vehicle.
      --Mount ladder (for climbing up or down).
      --Melee Fighting (punching, swinging, stabbing and countering).

[5] - If you have Auto Aim turned on you need to hold the trigger halfway to 
      activate Free Aim (I prefer to turn Auto Aim off).

[6] - If you have Auto Aim turned on you need to hold the trigger halfway to 
      activate Free Aim (I prefer to turn Auto Aim off).

[7] - This button is used for different purposes depending on various 
      situations:
      --Drive-by shooting.
      --Picking up different weapons and items.
      --Accessing the Police computer.

[8] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.8.B. In Cars, Motorcycles and Boats                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs there are plenty of vehicles to use in "Grand
Theft Auto IV". From cars and motorcycles to speedboats. They can all be used
here.

When driving a vehicle there are some things to note.

First, if you smash the front end of the car hard enough against an object,
like a tree, you may damage the engine to the point that it will no longer
work thus forcing you to leave it.

Second, sometimes, if you smash into something hard enough, Niko will go
flying out of the windshield of the car.

Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed you will seriously hurt yourself. The faster you go, the more damage
you will suffer.

And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine gun weapon, Projectile weapon).

0=========0
| Controls \
0===========0

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................A Button
  [3] Multiple Use...................................................X Button
  [4] Multiple Use...................................................B Button
  Enter/Exit Vehicle.................................................Y Button
  Brake/Reverse..................................................Left Trigger
  Accelerate....................................................Right Trigger
  [5] Fire Weapon.................................................Left Bumper
  Handbrake......................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use..............................................Square Button
  [4] Multiple Use..............................................Circle Button
  Enter/Exit Vehicle..........................................Triangle Button
  Brake/Reverse.....................................................L2 Button
  Accelerate........................................................R2 Button
  [5] Fire Weapon...................................................L1 Button
  Handbrake.........................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This button is also used to engage slow motion when using the cinematic 
      camera.

[2] - This is used for different actions:
      --Handbrake.
      --Activate Cell Phone (and going forward through the phone's menus).
      --Answer Cell phone.

[3] - This is used for different actions:
      --Change weapon (Pistol, Sub-Machine gun and Projectile weapon).
      --Hold to change headlights.

[4] - This is used for different actions:
      --Cinematic camera.
      --Go backwards through the Cell Phone's menus.
      --Hang up Cell Phone.

[5] - Use the Right Analog Stick to aim reticle while shooting (unless you 
      use a projectile weapon).

[6] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

[7] - Hold down to turn radio off or on.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.C. In Helicopters                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are a couple of helicopters to use in "Grand Theft Auto IV": the
Maverick and the Annihilator. They can be used to quickly fly from one part
of Liberty City to another (or cause chaos from the air).

>>Xbox 360 Version
  ****************

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Fire Chaingun..................................................X Button
  [3] Multiple Use...................................................B Button
  Enter/Exit Helicopter..............................................Y Button
  Go Down........................................................Left Trigger
  Go Up.........................................................Right Trigger
  Spin Counterclockwise...........................................Left Bumper
  Spin Clockwise.................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

>>PlayStation 3 Version
  *********************

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Fire Chaingun.............................................Square Button
  [3] Multiple Use..............................................Circle Button
  Enter/Exit Helicopter.......................................Triangle Button
  Go Down...........................................................L2 Button
  Go Up.............................................................R2 Button
  Spin Counterclockwise.............................................L1 Button
  Spin Clockwise....................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This is used for different actions:
      --Activate Cell Phone (and going forward through the phone's menus).
      --Answer Cell phone.

[2] - This is used by the Annihilator only. It has infinite ammo but will 
      stop firing every so often for reloading.

[3] - This is used for different actions:
      --Cinematic camera.
      --Go backwards through the Cell Phone's menus.
      --Hang up Cell Phone.

[4] - This is used for different actions:
      --Put away Cell Phone.
      --Skip Cell Phone conversation.
      --Zoom out radar map.

[5] - Hold down to turn radio off or on.

 /=========================================================================\
0===========================================================================0
| I.9. Other Modes of Transportation                                 [OMTR] |
0===========================================================================0
 \=========================================================================/

In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.9.A. Train                                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Liberty City has an extensive train system that runs through the Broker-Dukes
region, Bohan region and the Algonquin region.

All you have to do to use the train is to go up to one and press the Enter
Vehicle button to get in. Then you can get off at any of the train stops when
you get close to your destination.

It should be noted that you cannot take the train into the Algonquin region
until after the mission "Blow Your Cover" (Elizabeta Torres).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.9.B. Taxi                                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another mode of alternate transportation is the Taxi Cab but you won't be
able to use them until after the mission "Bull In A China Shop" (Vlad).

Below are the controls for Taxi Cab usage:

>>Xbox 360
  ********
    ++To hail a cab: Left Bumper.
    ++To enter a Cab as a passenger: HOLD down the Y Button.
    ++To skip the trip (at extra cost): A Button.
    ++To hurry but not skip the trip: X Button.

>>PlayStation 3
  *************
    ++To hail a cab: L1 Button.
    ++To enter a Cab as a passenger: HOLD down the Triangle Button.
    ++To skip the trip (at extra cost): X Button.
    ++To hurry but not skip the trip: Square Button.

Use the Right Analog Stick to look around. You can use the Left Analog Stick
to change destinations and even change radio stations while on the trip.

The longer the trip, the more you have to pay (of course).

After gaining the ability to use the Company Cab from Roman (after getting
good enough friends with him) you won't have to pay for Cab trips until the
mission "Roman's Sorrow" (Roman Bellic).

 /=========================================================================\
0===========================================================================0
| I.10. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in "Grand Theft Auto IV" takes
place.

In the center of your screen is your main character, Niko Bellic. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses and other areas.

There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.

In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

When you get your Cell Phone it will appear in the lower right part of the
screen.

 /=========================================================================\
0===========================================================================0
| I.11. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the top of the screen:

  >>Map
    ***
      This shows the Main Map of "Grand Theft Auto IV". This is where you can 
      find your position, mission strands and other notable places. It 
      should be noted that notable places, like a Burger Shot, will only 
      appear on the map after you enter it for the first time.

  >>Brief
    *****
      This is where you can go through the prompts used in and outside of 
      missions.

  >>Stats
    *****
      This is where the statistics for everything you do are listed.

  >>Controls
    ********
      This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
      This is where you control the audio in "Grand Theft Auto IV" and listen 
      to some of the radio stations featured in the game.

  >>Display
    *******
      This is where you control some of the visual aspects of "Grand Theft 
      Auto IV".

  >>Game
    ****
      This is where you load saves, start a new game, or turn the Autosave on 
      or off.

 /=========================================================================\
0===========================================================================0
| I.12. New Features                                                 [NWFT] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over features that are introduced in "Grand Theft Auto
IV":

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.12.A. AutoSave                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Although you can save up to twelve games in "Grand Theft Auto IV" at your
Safehouses, the game will automatically save your game in it's own slot after
each mission and most side-missions.

When you reload from the AutoSave, regardless of where you were when the game
was saved, you will restart at your nearest Safehouse.

This can be used as a nice shortcut if you want to go back to your Safehouse
without having to drive the distance.

If you want to you can turn off the AutoSave in the Game menu when you pause
the game.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.B. GPS (When Driving)                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another handy feature is the GPS (Global Positioning System) navigation
device. When you do a mission the GPS will draw a path for you to follow to
your target destination. This is very useful when you want to go through the
Main Story but haven't taken the time to explore and know the city.

You can also use Waypoints on the Main Map and the GPS will draw a path to
it. This is great for exploring the city and going after Flying Rats
(explained later).

In certain cars the GPS will give audio instructions as you drive. However,
you can either turn it off, use it in selected vehicles, or use it in all
vehicles in the Audio menu.

You can turn the GPS on or off in the Display menu.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.12.C. AutoAim                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another feature is the AutoAim. When you Target somebody, you will
automatically aim at the nearest person. Using the Right Analog Stick will
switch to another person.

When aimed at a person the reticle will be aimed at the chest and you can see
a sectioned circle inside the reticle (which indicates the target's Health).
You can move the reticle around the target but it won't leave the target.

This feature may be handy for certain situations. But I personally find it to
be a hinderance because it won't let me aim at anything other than a person.
Although you can hold the trigger halfway to get into Free Aim mode I just
switch AutoAim off in the Controls menu.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.12.D. Toll Booths                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another feature, although an unwelcome one, is the Toll Booths. They can be
found at the East Borough Bridge and the Dukes Bay Bridge.

You need to slow down and pay $5 (!) to go through the booth. If you ram
through the gate you will get a 1-Star Wanted Rating.

If you use a motorcycle there is a narrow lane at the far sides of the toll
booths at the East Borough Bridge that will allow you to get through without
getting a Wanted Rating.

If you are riding in a Police vehicle, Ambulance, or Firetruck you don't need
to pay the toll. They will just wave you through.

 /=========================================================================\
0===========================================================================0
| I.13. Weapon Usage                                                 [WPSG] |
0===========================================================================0
 \=========================================================================/

Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.13.A. On Foot                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you hold down Target, you will go into an over-the-shoulder view. If you
are using the AutoAim feature then the reticle will go to the nearest person.
If you are in Free Aim mode then it will be in the center of the screen.

Press the Right Analog Stick Button to activate the weapon's zoom feature.

When you move the reticle over a person you can intimidate or frighten that
person. You can also aim at specific parts of a person. You can shoot a
person in the arm, shoulder, leg, midsection and head. You can score a
one-hit kill with a head-shot. You can also shoot a person in any other part
and they will limp away when they get up.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.13.B. In Vehicles                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you press the Left Bumper (Xbox 360) or L1 Button (PS3) you will break
out the window of your vehicle and the reticle will appear as you start
firing. Use the Right Analog Stick to aim the reticle.

As mentioned earlier, you can also use three different weapons when inside a
vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between
a Pistol weapon, a Sub-Machine gun weapon and a Projectile weapon.

You can cook a Grenade in a vehicle just like you can on foot. And you can
blow up yourself and the vehicle if you cook it too long.

Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, you will attract the attention of.....

 /=========================================================================\
0===========================================================================0
| I.14. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), you will attract Police attention and
they will try to bust you:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.A. The Wanted Zone                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you get a Wanted Rating you will see the Stars appear in the upper right
corner of the screen. You will also notice the Radar zoom out and you will
see a round flashing zone with you in the center. This is the Wanted Zone.

You must get rid of the Wanted Zone in order to remove your Wanted Rating.

If the Star or Stars in the upper right corner of your screen are white this
means that you are IN SIGHT of the Police. As long as you are in sight of the
Police, when you move the Wanted Zone moves with you and you cannot get out
of the zone.

In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, you will NOT be allowed to use it. Only when you are out of sight of
the Cops can you use it to get rid of your Wanted Ratings.

If the Star or Stars in the upper right corner of your screen are gray this
means that you are OUT OF SIGHT of the Police. At this point the Wanted Zone
stops moving with you and you can move closer to the edge and escape (or use
a Pay 'N' Spray).

You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops.

You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you, the
other Cops will converge on your position.

When you get out of the Wanted Zone the Stars will start to flash. You have
to wait about twenty seconds before the Stars disappear. When they disappear,
the Wanted Zone disappears and you have successfully escaped from the Police.

If, at any time, you are re-spotted by the Police, the Wanted Zone will
re-center back on you and the chase will continue.

The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.

On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.

Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's

It should be pointed out that Cops can and will take civilian cars for
pursuing you.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. Getting Rid of Wanted Ratings                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In addition of escaping from the Wanted Zone, using a Pay 'N' Spray, or
getting Busted, there are four other ways to get rid of a Wanted Rating:

  ++Getting Wasted (not good, of course).
  ++Saving your game at your Safehouse. What's interesting is that you don't 
    even have to save the game in a save slot. Just get to the save screen 
    and then back out. Your Wanted Ratings, no matter how high, are gone 
    (plus you advance time six hours). Nifty little design flaw.
  ++Use the arrangement with Francis McReary that you have with him after the 
    mission "Blood Brothers" (Francis McReary) (that is if you kill Derrick). 
    The arrangement is that you can call Francis once before the end of the 
    Main Story to get rid of Wanted Ratings.
  ++Get a high enough like stat with Kiki and call her up to get rid of up to 
    a 3-Star Wanted Rating. Kiki is one of the internet dates you can have 
    after the mission "Out of the Closet" (Brucie Kibbutz).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.C. The Wanted Ratings                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=========0

  The Cops will draw their weapons and come up to you in an attempt to arrest 
  you. If they get close enough Niko will raise his hands. If you do not do 
  anything within three seconds you will be arrested by the Cops.

0=======0
| 2-Star \
0=========0

  If you run away from a Cop when he is close enough to arrest you or shoot 
  near a Cop your Wanted Rating will go up to 2-Star. At this point more Cops 
  will join in the chase and they will start shooting at you.

0=======0
| 3-Star \
0=========0

  If you shoot at and hit a Cop your Wanted Rating automatically goes up to 
  3-Star.

  At this point the National Office Of Security Enforcement (NOOSE) gets 
  involved. They are the SWAT of Liberty City and carry Carbine Rifles. They 
  also drive up in large Enforcers which carry up to four NOOSE Cops.

  Unlike the standard Police Patrol car the Enforcers have bulletproof 
  windshields which means you can't shake it off by shooting the driver (like 
  you can with a regular Police Patrol car.

  They will also start to chase you in the NOOSE Patriot Police Vehicle. But, 
  unlike the Enforcer, this vehicle does not have bulletproof windshields.

  The Police will also send out a Police Maverick. The Police Maverick has 
  two gunmen wielding Carbine Rifles and will shoot down at you. You can 
  chase the Police Maverick away by killing the gunmen on the chopper. A well 
  placed shot to the head of the pilot will bring down the chopper.

  If you try to escape by water you will be chased by Police Predator
  boats (which seem to magically appear out of nowhere and close to you). 

  These boats will carry at least one Cop, wielding a Carbine Rifle, at the 
  back of the boat. Considering that you are very vulnerable when swimming 
  these Predators will shred you very quickly if you stay in the water for 
  too long. Although, if you are in the right boat, you can easily outrun 
  them.

  They will also start to blockade bridges leading to the other areas in an 
  attempt to stop you.

0=======0
| 4-Star \
0=========0

  This is the same as 3-Star except that more vehicles get involved and the 
  roadblocks get tougher to breach.

  Now the Federal Investigation Bureau (FIB) gets involved. They drive up in 
  FIB Buffalos (which is a souped up sedan) and carry four agents all 
  wielding Carbine Rifles.

  At this point the Police Annihilator helicopter gets involved. This 
  chopper is pretty much the same as the Police Maverick (it has two gunmen, 
  one on each side). It is stronger than the Police Maverick but you can 
  still take it down with one well placed shot to the pilot's head (or one 
  rocket to the midsection of the chopper).

  The Police Predator boats now start carrying two Cops instead of one.

  You can get the "Walk Free" Accomplishment by successfully escaping a 
  4-Star Wanted Rating (more on Accomplishments later).

  This is the maximum Wanted Rating you can attain while still confined to 
  the East Side of Liberty City (unless you try to cross a roadblock).

  You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty 
  City HQ (Civilization Committee) on Algonquin (at the intersection of 
  Albany Ave. and Lorimar St.) and on the tarmac of Francis International 
  Airport. More information on this in the next sub-chapter.

0=======0
| 5-Star \
0=========0

  At this point the passenger in the Police Patrol and FIB Buffalo vehicles 
  will also now start shooting at your car while chasing you.

  Two choppers, an Annihilator and a Police Maverick, will start to chase 
  you from the air.

  You can get an automatic 5-Star Wanted Rating by typing in the web address 
  www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. It should be 
  noted that if you do this while you are confined to the East Side of 
  Liberty City it will be a 4-Star Wanted Rating.

  This is the maximum Wanted Rating you can attain without unlocking Alderney 
  (unless you cross a roadblock).

0=======0
| 6-Star \
0=========0

  At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will 
  shoot at your vehicle while chasing you. In addition, more Police vehicles 
  will start to chase you.

  Both Police helicopters will now be Annihilators instead of Police 
  Mavericks.

  You can attain the "One Man Army" Accomplishment by successfully surviving 
  five minutes total at a 6-Star Wanted Rating (more on Accomplishments 
  later).

  This is the maximum Wanted Rating you can achieve once you unlock the 
  Alderney area. You can also achieve this Wanted Rating at any time by 
  crossing the roadblocks meant to confine you to a given area.

  It should be noted that you can knock off three stars off of a 6-Star 
  Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to 
  Glen T. Winstein for that piece of information.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.14.D. Restricted Areas                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As it has been pointed out you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.

But there is some interesting information concerning those two areas.

When you get the 4-Star Wanted Rating for trespassing those two areas it will
remain locked at 4-Star as long as you remain in those areas.

If you enter those areas with either a 5-Star or 6-Star Wanted Rating it will
go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.

Also, if you fly over those areas you won't get any Wanted Ratings.

However, if you fly low enough or land on a building at the Liberty City HQ
you will get a 2-Star Wanted Rating.

At Francis International Airport, if you land on the ground, you will get a
2-Star Wanted Rating. If you land then get out of the chopper it will become
a 4-Star Wanted Rating.

But, if you land on anything else, like the control tower (hint!), you won't
get a Wanted Rating.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.E. Wanted Rating Exploits                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are some missions in which the Wanted Ratings are frozen or the Police
become less sensitive so you can go after the Flying Rats (explained later)
or to do general mischief.

There are two classes of Wanted Rating Exploits.

The first class is the LIMITED class. In this class the Police somehow become
less sensitive to firearms and other crimes. However, you can still get
Wanted Ratings if you cause enough trouble overall or in the right place. But
this can still be used for doing the Flying Rats as it reduces the
opportunity for Police involvement.

The second class is the FULL class. In this class there are no Cops and no
Cop cars in the streets. You can cause as much trouble as you want without
any Police involvement whatsoever. This is best for Flying Rats and mischief.

However, these exploits CANNOT keep you from getting the 4-Star Wanted Rating
for trespassing on the tarmac of Francis International Airport or at the
Liberty City HQ building. It also CANNOT keep you from getting the 6-Star
Wanted Rating for crossing roadblocks.

In addition, you can still get a 1-Star Wanted Rating for not paying at the
Toll Booths.

Even so, these exploits are still useful and fun to play with.

At this point I have identified four missions with Wanted Rating Exploits:

>>Limited
  *******
    >>"Ivan the Not So Terrible" (Vladimir Glebov)
    >>"Shadow" (Little Jacob)

>>Full
  ****
    >>"A Revenger's Tragedy" (Little Jacob)
    >>"Out of Commission" (Little Jacob)

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.14.F. Busted                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If the Cops end up catching you, be it on foot or in a vehicle, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).

There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:

  >>Fortside Police Station
    ***********************
      Region: Bohan.
      Location: At the intersection of Applejack St. and Mill St.
      Map: (F-2).

  >>Northern Gardens Police Station
    *******************************
      Region: Bohan.
      Location: Near the intersection of Leavenworth Ave. and Northern 
                Expressway.
      Map: (F-1).

  >>Cerveza Heights Police Station
    ******************************
      Region: Broker.
      Location: At the intersection of Dukes Boulevard and Livingston St.
      Map: (G-3).

  >>Francis International Airport Police Station
    ********************************************
      Region: Francis International Airport.
      Location: At the west side of the main loop.
      Map: (H-3).

  >>South Slopes Police Station
    ***************************
      Region: Broker.
      Location: At the intersection of Sundance St. and Erie Ave.
      Map: (G-4).

  >>Hove Beach Police Station
    *************************
      Region: Broker.
      Location: At the intersection of Oakley St. and Mohawk Ave.
      Map: (F-4).

  >>East Holland Police Station
    ***************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Topaz St.
      Map: (E-2).

  >>Varsity Heights Police Station
    ******************************
      Region: Algonquin.
      Location: At the intersection of Galveston Ave. and Silicon St.
      Map: (D-2).

  >>Middle Park East Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Obsidian St.
      Map: (E-3).

  >>Westminster Police Station
    **************************
      Region: Algonquin.
      Location: Just west of the intersection of Kunzite St. and Frankfort 
                Ave.
      Map: (D-3).

  >>Star Junction Police Station
    ****************************
      Region: Algonquin.
      Location: Just south of the intersection of Jade St. and Denver-Exeter 
                Ave.
      Map: (E-4).

  >>Suffolk Police Station
    **********************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Feldspar St.
      Map: (D-4).

  >>Fishmarket North Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Feldspar St. and Borlock Rd.
      Map: (E-4).

  >>Leftwood Police Station
    ***********************
      Region: Alderney.
      Location: At the northeast corner of Franklin St. and Bridger St.
      Map: (D-2).

  >>Acter Police Station
    ********************
      Region: Alderney.
      Location: At the northwest corner of Lee Rd. and Vitullo Ave.
      Map: (B-4).

  >>Acter Industrial Park Police Station
    ************************************
      Region: Alderney.
      Location: On Grommet St. east of the intersection with Latchkey Ave.
      Map: (C-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.G. Police Vehicles and Vigilante Missions                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In addition to all of the other cars you can drive in "Grand Theft Auto IV"
you can use Police Vehicles.

The main reason for acquiring one is for use in the Vigilante Missions which
are opened up after the mission "Crime and Punishment" (Roman Bellic). When
in certain Police vehicles you tap the Left Bumper (Xbox 360) or the L1
Button (PS3) to bring up the Police computer to access the criminals you wish
to pursue.

The Police Vehicles that have computers are:

  >>Police Patrol
  >>NOOSE Patriot
  >>FIB Buffalo

In addition, some Police Vehicles have additional features and bonuses that
can help you.

The complete list of Police vehicles are as follows and when they appear:

>>Police Patrol
  *************
    Found: Anywhere.
    Notes: You get 5 Shotgun shells when entering one. If you don't already 
           have a Shotgun you can get a Shotgun with 5 shells.

>>NOOSE Patriot
  *************
    Found: Starting at a 3-Star Wanted Rating.

>>Predator (Police Boat)
  **********************
    Found: Starting at a 3-Star Wanted Rating.

>>NOOSE Enforcer
  **************
    Found: Starting at a 4-Star Wanted Rating.
    Notes: You can get some Body Armor when entering this vehicle.

>>FIB Buffalo
  ***********
    Found: Starting at a 4-Star Wanted Rating.

>>Annihilator
  ***********
    Found: Starting at a 4-Star Wanted Rating. It is also unlocked at the top 
           of the MeTV Building in Star Junction after killing all 200 Flying 
           Rats. Can sometimes be found at the helipad of the East Holland 
           Police Station after completion of the Main Story Missions.

 /=========================================================================\
0===========================================================================0
| I.15. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted earlier you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.

However, the Pay 'N" Spray won't be available until after the completion of
the mission "Easy Fare" (Roman Bellic).

In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle,
the Wanted Ratings will be gone.

There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Native Engines
    **************
      Where: Hove Beach, Broker (on Gibson St.).
      Map: (G-4).

  >>Auto Cowboys
    ************
      Where: Northwood, Algonquin (on Frankfort Ave.).
      Map: (D-2).

  >>Auto Limbo
    **********
      Where: Purgatory, Algonquin (on West Way).
      Map: (D-3).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Leftwood, Alderney (on Panhandle Rd).
      Map: (C-2).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Port Tudor, Alderney (on Hardtack Ave.).
      Map: (C-4).

 /=========================================================================\
0===========================================================================0
| I.16. Early Exploration                                            [EREX] |
0===========================================================================0
 \=========================================================================/

In past GTAs the roadblocks that were used to confine you to a given area
were to keep you from becoming too powerful too early. You gained Weapon
Icons for your Safehouses by collecting Hidden Packages and money by doing
Unique Stunt Jumps and Rampages.

In "Grand Theft Auto: San Andreas" there were no roadblocks to keep you
confined. Instead you gained an automatic 4-Star Wanted Rating when you
crossed over to the other side. Still, there were Early Exploration Exploits
you can use to cross over early without getting the Cops involved.

But, in "Grand Theft Auto IV", things are different.

You no longer gain Weapon Icons for finding Hidden Packages (or in this case
destroying Flying Rats). You also do not get money for doing Unique Stunt
Jumps.

In short, there is no reason to Early Explore since there is very little to
gain from it.

Yet, Rockstar Games still insists in using roadblocks in confining you to a
given area. And worse, you get hit with a 6-Star Wanted Rating if you try to
cross over.

Why Rockstar is doing this, I don't know. There is no reason for the
roadblocks now since by making this fundamental change there is really no
reason to cross over early.

And certainly as hell no reason for the 6-Star Wanted Rating for trying to
get around the roadblocks. That really just pisses me off.

Hopefully, Rockstar Games will do a much better job in the next installment
at designing so you can have the entire city open to you from the beginning
but you can't too powerful too early.

 /=========================================================================\
0===========================================================================0
| I.17. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle, you
will then be Wasted. Any mission you were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed 10% of whatever amount of money
you have (up to $10,000) and released.

You also lose your Body Armor but you will NOT lose your weapons.

There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:

  >>Northern Gardens Medical Center
    *******************************
      Region: Bohan.
      Location: On Leavenworth Ave just south of the intersection with 
                Northern Expressway.
      Map: (F-1).

  >>Cerveza Heights Medical Center
    ******************************
      Region: Broker.
      Location: At the intersection of Livingston St. and Inchon Ave.
      Map: (G-3).

  >>Schottler Medical Center
    ************************
      Region: Broker.
      Location: At the intersection of Cassidy St. and Tuscarora Ave.
      Map: (G-4).

  >>North Holland Hospital Center
    *****************************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Uranium St.
      Map: (D-2).

  >>Lancet Hospital
    ***************
      Region: Algonquin.
      Location: At the intersection of Jade St. and Albany Ave.
      Map: (E-4).

  >>Westdyke Memorial Hospital
    **************************
      Region: Alderney.
      Location: At the south part of the intersection of Long John Ave. and 
                Manzano Rd.
      Map: (C-2).

  >>North Tudor Medical Center
    **************************
      Region: Alderney.
      Location: At the southwest corner of Edison Ave. and Babbage Drive.
      Map: (C-3).

 /=========================================================================\
0===========================================================================0
| I.18. Advanced Tips And Information                                [ATAI] |
0===========================================================================0
 \=========================================================================/

Listed below is some additional information that can help you out:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| I.18.A. The Securicar                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Every so often you may find an armored car with the words "Gruppe Sechs" on
the side. This is the Securicar.

You can make some quick cash by jacking one of these vehicles. However, you
must destroy it in order to get at the cash.

If you use firearms to destroy it you will get a 2-Star Wanted Rating no
matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in turn
will explode scattering money all over the place.

Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame then
get out of the Securicar, get to a safe distance and wait for the explosions.

Once the Securicar is destroyed you can get as much as $1,000 from the money
you pick up off of the ground.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.B. Propane Tanks                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground.

As you can guess, like a real propane tank, these tanks will explode if shot
or run into. This can be handy if being chased by the bad guys or Police.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.C. Saxophone Players                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Every now and then you will find saxophone players in the parks. You can give
him money if you want.

But it should be pointed out that you can restore lost Health if you give him
money.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.18.D. The Prostitutes                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all of the other GTA installments you can pick up prostitutes and do
"business" with them to regain lost Health (although you cannot go beyond
your Health maximum like before).

Unlike the previous installments, however, they don't initiate the encounter
when you drive up to them. You must get up alongside one and honk the horn to
get things started.

Once inside the vehicle, take her to a secluded place and stop.

Another difference is that there are three services to choose from ($20, $50,
$70). The more you pay, the more Health you get.

 /=========================================================================\
0===========================================================================0
| I.19. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV":

++Completion of all Main Story Missions:
  **************************************
    >>From "The Cousins Bellic" (Roman Bellic) to "A Revenger's Tragedy" 
      (Little Jacob) or "Out of Commission" (Little Jacob).

++Complete the following tasks:
  *****************************
    >>Kill all 200 Flying Rats.
    >>Complete all 50 Unique Stunt Jumps.
    >>Beat the high score on the QUB3D vidgame.

++Complete the following side-missions:
  *************************************
    >>Acquire all ten cars for the Exotic Export car collection.
    >>Kill twenty criminals by doing the Current Crimes Vigilante Missions.
    >>Kill all thirty criminals by doing the Most Wanted Vigilante Missions.
    >>Complete the ten Drug Delivery assignments.
    >>Win all nine Liberty City Races.
    >>Acquire all thirty cars for Stevie's Vehicle Collection.
    >>Complete all nine assassination assignments for The Fixer.

++Do at least the first encounter with the following Random Characters:
  *********************************************************************
    >>Brian Meech.
    >>Badman.
    >>Mel.
    >>Ilyena Faustin.
    >>Hossan Ramzy.
    >>Pathos.
    >>Sara.
    >>Eddie Low.
    >>Marnie Allen.
    >>Gracie Ancelotti.

++Friendship Activities:
  **********************
  You need to beat a friend, any friend, just once at the following 
  activities:

    --Darts.
    --Bowling.
    --Pool.

++Special Abilities
  *****************
  You need to get above 75% Like Stat with the following three friends to 
  unlock their Special Abilities:

    --Little Jacob (Guns).
    --Packie (Bomb).
    --Brucie (Chopper).

 /=========================================================================\
0===========================================================================0
| I.20. Accomplishments List                                         [AMLS] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360, PS3, and even the PC versions of "Grand Theft Auto IV".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version.

To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

Unfortunately, "Grand Theft Auto IV" is one of these split Accomplishment
games.

Many of the Accomplishments within "Grand Theft Auto IV" are easy to get.
Some require more work. They are broken down into Single Player, Multiplayer,
and PS3 Specific sections:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.A. Single Player Accomplishments                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Assassin's Greed
  ****************
    Description: Complete all nine assassin missions.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you complete all of the assassination 
           assignments for The Fixer.

>>Chain Reaction
  **************
    Description: You must blow up ten vehicles in ten seconds.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go over this in the chapter "Accomplishments (Part One)" in the 
           East Side section.

>>Cleaned The Mean Streets
  ************************
    Description: Capture 20 criminals through the Police computer.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This is done by doing the Current Crimes Vigilante Missions. I go 
           into more detail in the chapter "Vigilante Missions" in the East 
           Side section.

>>Courier Service
  ***************
    Description: Complete all ten Package Delivery Jobs.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: These are the Jobs you do for Little Jacob after the mission 
           "Shadow" (Little Jacob).

>>Dare Devil
  **********
    Description: Complete 100% of the Unique Stunt Jumps.
    Xbox 360 Achievement Points: 30 GS.
    PlayStation 3 Trophy Class: Silver.

>>Dial B for Bomb
  ***************
    Description: Unlock the special ability of phoning for a bomb to be 
                 placed.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you go over 75% Like Stat with Packie.

>>Driving Mr. Bellic
  ******************
    Description: Unlock the special ability of taxi.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you go over 75% Like Stat with Roman. It should 
           be noted that this will not unlock, regardless of Like Stat, 
           until after the mission "Bull In A China Shop" (Vladimir Glebov) 
           because that is when you finally gain the ability to ride in 
           Taxis.

>>Endangered Species
  ******************
    Description: Collect every hidden package in the game.
    Xbox 360 Achievement Points: 50 GS.
    PlayStation 3 Trophy Class: Silver.
    Notes: You will get this when you kill all 200 of the Flying Rats.

>>Fed The Fish
  ************
    Description: Complete the mission "Uncle Vlad" (Roman Bellic).
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Finish Him
  **********
    Description: Complete ten Melee Counters in four minutes.
    Xbox 360 Achievement Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This can be done at a lot of places but it may be best done at 
           Heli Tours in Algonquin. More details in the chapter 
           "Accomplishments (Part Two)" in the Algonquin section.

>>Full Exploration
  ****************
    Description: Unlock all the islands.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You will get this after the mission "Three Leaf Clover" (Packie 
           McReary).

>>Genetically Superior
  ********************
    Description: Come first in 20 single player street races.
    Xbox 360 Achievement Points: 25 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This is done by doing the Liberty City Races. But you will need to 
           do some of the races multiple times to get the necessary wins 
           needed for this Accomplishment.

>>Gobble Gobble
  *************
    Description: Score three strikes in a row, a turkey, in 10-pin bowling.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I explain this in more detail in the Bowling sub-chapter of the 
           "Other Activities" chapter.

>>Gracefully Taken
  ****************
    Description: Complete the mission "I'll Take Her" (Gerry McReary).
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Half Million
  ************
    Description: Reach a balance of $500,000.
    Xbox 360 Achievement Points: 55 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Impossible Trinity
  ******************
    Description: Complete the mission "Museum Piece" (Ray Boccino).
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>It'll Cost Ya
  *************
    Description: Complete a taxi ride without skipping from one island to 
                 another.
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It should really be rewritten: "Complete a taxi ride from one 
           island to another without skipping to the end of the ride." More 
           details at the end of the mission "Bull In A China Shop" (Vlad).

>>Key To The City
  ***************
    Description: Achieve 100% Completion.
    Xbox 360 Achievement Points: 100 GS.
    PlayStation 3 Trophy Class: Gold.

>>King of QUB3D
  *************
    Description: Beat the high score in QUB3D.
    Xbox 360 Achievement Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I explain this in more detail in the QUB3D sub-chapter of the 
           "Other Activities" chapter. This is also required for 100% 
           Completion.

>>Liberty City (5)
  ****************
    Description: After meeting all possible friends, the ones left alive all 
                 like you above 90%.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Silver.

>>Liberty City Minute
  *******************
    Description: Complete the story mission in less than thirty hours.
    Xbox 360 Achievement Points: 30 GS.
    PlayStation 3 Trophy Class: Gold.
    Notes: In order to do this you need to do the following:
             --No side-missions.
             --No friend activities.
             --No external tasks.
             --Buy weapons from the Gun Stores instead of trying to get them 
               for free (and limit your time trying to get free weapons if 
                you do).
             --Use the AutoSave exclusively instead of going to a Safehouse 
               to save your game.

>>Lowest Point
  ************
    Description: Complete the mission "Roman's Sorrow" (Roman Bellic).
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Manhunt
  *******
    Description: Complete the Most Wanted Vigilante Missions from the Police 
                 computer.
    Xbox 360 Achievement Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: There are thirty criminals in the Most Wanted database (ten per 
           area). You need to kill all thirty to get this Accomplishment.

>>No More Strangers
  *****************
    Description: Meet all Random Characters.
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You need to meet all available Random Characters in the game. With 
           Random Characters that have multiple encounters, you only have to 
           do the first one (the initial meeting).

>>Off The Boat
  ************
    Description: Complete the mission "The Cousins Bellic" (Roman Bellic).
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.

>>One Hundred and Eighty
  **********************
    Description: In a game of darts score 180 points with three darts.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I explain this in more detail in the Darts sub-chapter of the 
           "Other Activities" chapter.

>>One Man Army
  ************
    Description: Survive five minutes with a 6-Star Wanted Level.
    Xbox 360 Achievement Points: 40 GS.
    PlayStation 3 Trophy Class: Silver.
    Notes: I explain how in more detail in the chapter "Accomplishments 
           (Part One)" in the East Side section.

>>Order Fulfilled
  ***************
    Description: Complete all 10 Exotic Export orders.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: These are the Jobs you do for Brucie after the mission "Rigged to 
           Blow" (Mikhail Faustin).

>>Pool Shark
  **********
    Description: Beat a friend at Pool.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It needs to be one of your friends (Roman, Little Jacob, Packie) 
           NOT the standard computer opponent.

>>Retail Therapy
  **************
    Description: Unlock the special ability of buying guns from a friend.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you go over 75% Like Stat with Little Jacob.

>>Rolled Over
  ***********
    Description: Do five car rolls in a row from one crash.
    Xbox 360 Achievement Points: 30 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This is a tough one but I go over one way to do it in the chapter 
           "Accomplishments (Part One)" in the East Side section.

>>Sightseer
  *********
    Description: Fly on all helicopter tours of Liberty City.
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go into more detail in the chapter "Accomplishments (Part Two)" 
           in the Algonquin section.

>>That's How We Roll!
  *******************
    Description: Unlock the special ability of helicopter.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this when you go over 75% Like Stat with Brucie.

>>That Special Someone
  ********************
    Description: Complete the mission "That Special Someone" (U.L. Paper).
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Under The Radar
  ***************
    Description: Fly underneath the main bridges in the game that cross 
                 water with a helicopter.
    Xbox 360 Achievement Points: 40 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You have to wait until after the mission "Blow Your Cover" 
           (Elizabeta Torres) to get a helicopter to fly. I go into more 
           detail in the chapter "Accomplishments (Part Two)" in the 
           Algonquin section.

>>Walk Free
  *********
    Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
    Xbox 360 Achievement Points: 50 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go into more detail in the chapter "Accomplishments (Part One)" 
           in the East Side section.

>>Warm Coffee
  ***********
    Description: Successfully date a girl to be invited to her house.
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: This is best done with Michelle in the early part of the game and 
           explained in detail in the "Dating Michelle" chapter in the East 
           Side section.

>>Wheelie Rider
  *************
    Description: Do a wheelie lasting at least 500 feet on a motorbike.
    Xbox 360 Achievement Points: 30 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: I go into more detail in the chapter "Accomplishments (Part 
           One)" in the East Side section.

>>You Got The Message
  *******************
    Description: Deliver all 30 cars ordered through text message.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: You get this by completing Stevie's Car Collection.

>>You Won!
  ********
    Description: Complete the final mission.
    Xbox 360 Achievement Points: 60 GS.
    PlayStation 3 Trophy Class: Silver.
    Notes: Complete either of the missions "A Revenger's Tragedy" (Little 
           Jacob) or "Out of Commission" (Little Jacob).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.B. Multiplayer Accomplishments                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Auf Wiedersehen Petrovic
  ************************
    Description: Win all ranked Multiplayer variations, all races and "Cops 
                 'n Crooks", as both sides.
    Xbox 360 Achievement Points: 30 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Cut Your Teeth
  **************
    Description: Earn a personal rank promotion in Multiplayer.
    Xbox 360 Achievement Points: 5 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Fly the Co-op
  *************
    Description: Beat Rockstar's time in ranked versions of "Deal Breaker, 
                 "Hangman's NOOSE" and "Bomb da Base II".
    Xbox 360 Achievement Points: 15 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Join The Midnight Club
  **********************
    Description: Win a ranked Multiplayer race without damaging your vehicle 
                 too much and with damage enabled.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Let Sleeping Rockstars Lie
  **************************
    Description: Kill a Rockstar developer in a ranked Multiplayer match.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Taking It For The Team
  **********************
    Description: Be on the winning team in all ranked Multiplayer team 
                 games.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Teamplayer
  **********
    Description: Kill five players who are not in your team, in any ranked 
                 Multiplayer team game.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Top Of The Food Chain
  *********************
    Description: Kill 20 players with a Pistol in a ranked Multiplayer 
                 deathmatch.
    Xbox 360 Achievement Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Top The Midnight Club
  *********************
    Description: Come first in 20 different ranked standard Multiplayer 
                 races.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Bronze.

>>Wanted
  ******
    Description: Achieve the highest personal rank in Multiplayer.
    Xbox 360 Achievement Points: 20 GS.
    PlayStation 3 Trophy Class: Gold.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.C. PlayStation 3 Specific Accomplishment                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Taking A Liberty
  ****************
    Description: Sorry for taking liberties with your time!
    PlayStation 3 Trophy Class: Platinum.
    Notes: This is acquired for obtaining all of the above listed Trophies. 
           This is also the PS3 equivalent of obtaining all 1,000 Xbox 360 
           Achievement Points.

 /=========================================================================\
0===========================================================================0
| I.21. "Episodes From Liberty City" Accomplishments List            [EFPL] |
0===========================================================================0
 \=========================================================================/

In this chapter I list the GTA IV Accomplishments that can be acquired in
both "The Lost and Damned" and "The Ballad of Gay Tony" (regardless of
whether you play the DLC version or off the EFLC disc):

>>Single Player
  *************
    Chain Reaction.
    Finish Him.
    Gobble Gobble.
    It'll Cost Ya.
    King of QUB3D.
    One Hundred and Eighty.
    One Man Army.
    Pool Shark.
    Rolled Over.
    Sightseer.
    Under The Radar.
    Walk Free.
    Warm Coffee.
    Wheelie Rider.

>>Multiplayer
  ***********
    Cut Your Teeth.
    Let Sleeping Rockstars Lie.
    Wanted.

With that, it is now time to move onto the main portion of the guide starting
with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. The East Side (Bohan, Dukes, Broker, Charge Island)            [ETSD] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

The Bohan area to the north is a mixture of heavy industry and run down
apartment complexes. It is connected to the Dukes area by the Dukes Bay
Bridge and to Charge Island by the East Borough Bridge.

The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.

The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.

To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.

Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.

At this point in the game all bridges leading into the central part of
Liberty City, Algonquin, are closed due to terrorism threats. Any attempt to
cross over will result in an automatic 6-Star Wanted Rating.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

When the game starts, we are introduced to Niko Bellic, a man of Eastern
European descent looking for a new start. He is currently traveling to
Liberty City on a ship called the Platypus.

He is looking to meet up with his cousin Roman Bellic. Roman has written Niko
about the good life in America. Mansions, fast cars and loose women. Niko is
looking forward to seeing what Roman has done in the U.S.

Once Niko gets off of the ship Roman drives up in a regular car. Roman is
also very drunk. So Niko has to drive him back to his place.

This starts the mission "The Cousins Bellic" (Roman Bellic). As you drive
there you find that the bridges are closed due to terrorism threats so you
can't go deeper into the city right now. In the process of driving him back
you pass Roman's place of business, Express Car Service, a cab company.

When you get to Roman's place, Niko finds that his tales about mansions and
fast cars were just made up stories. Roman's place is a small run down
apartment with large cockroaches. The cab you drove up in is basically
Roman's car.

After a short conversation with Niko, Roman gets an angry call from someone
named Vlad then runs off leaving Niko to himself.

This ends the mission and you will get $25 of spending money. In addition,
you will also get the "Off the Boat" Accomplishment.

Now let's have a look around.....

 /=========================================================================\
0===========================================================================0
| II.2. Your Safehouse                                               [YSFH] |
0===========================================================================0
 \=========================================================================/

Your Safehouse in the Hove Beach neighborhood of Broker is a simple little
getaway where you can save your game, change clothes (when you start
acquiring clothes) and watch TV.

When you go outside you can save vehicles in the Residents Parking Only space
by the entrance (maximum of two). Across the street from the Safehouse is a
Hot Dog Stand where you can eat and regain lost Health.

 /=========================================================================\
0===========================================================================0
| II.3. Residents Parking Only                                       [RSPO] |
0===========================================================================0
 \=========================================================================/

As noted, you can save vehicles in the Residents Parking Only space outside
your Hove Beach Safehouse.

But, there are a couple of other things to know about them.

First, if you put a damaged vehicle in the space then drive far away and
drive back, it will be fixed up (a variant of the Garage Fix Trick).

Second, you can use any Residents Parking Only space even if you don't own or
can't use that property. Very handy for storing extra vehicles.

Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).

 /=========================================================================\
0===========================================================================0
| II.4. The Order of Things (Part One)                               [TRTP] |
0===========================================================================0
 \=========================================================================/

My main goal of this part of the guide is to get to Algonquin as quickly as
possible. However, I go over any side-missions that I open up along the way.

Now let's begin our exploration of the East Side of Liberty City by going to
the.....

 /=========================================================================\
0===========================================================================0
| II.5. TW@ Internet Cafe                                            [TWIC] |
0===========================================================================0
 \=========================================================================/

From your Hove Beach Safehouse, head north on Mohawk Ave. and turn right on
Cisco St. When you reach Munsee Ave, turn left and go north. About fifty feet
from the intersection, on the left side of the road, is the TW@ Internet
Cafe.

Enter the Cafe (this will also add a "@" marker to your in-game map) and head
to a computer. When you find one, press the Left Button to use it.

You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button (Xbox 360) or X Button
(PS3) to start. Now you are online.

The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:

www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)

To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button (Xbox 360) or X Button (PS3).

Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the
letters. If this is too cumbersome you can plug in a USB keyboard or use the
Xbox 360 Chatpad (which is attached to the joypad).

When you get to this website you will find several topics. These topics are
actually maps of where various items and locations can be found.

From top to bottom they are listed as follows:

  >>Flying Rats.
  >>Weapons.
  >>Health.
  >>Random Character locations.
  >>Body Armor.
  >>Cars to steal for Stevie's Car Collection.
  >>Places to hang out with friends.
  >>Unique Stunt Jumps.

When a map comes up use the Right Analog Stick to scroll down. However, you
cannot zoom in on the maps and they do not give you any specific information
on locations of items or people.

But, if you use this website in conjunction with this guide, it should make
all of these things easier to find. The map will give you a general visual
location, so you can use the Waypoint feature, and this guide will give you
more specific instructions.

There is also another very handy resource on the Internet:

www.libertycitypolice.com.

At the bottom of the website you will see, in small wording and with a lock
by it, the link for "Database". Clicking on it will allow you to access
Police information on most of the characters in the game. Some of the details
on many of the main characters come from this database.

When you are done with the computer, keep pressing the B Button (Xbox 360) or
Circle Button (PS3) until you are off the machine. Each session costs $1.

In addition, there are two other Tw@ Internet Cafes in Liberty City:

  >>Near the corner of Wardite St. and Frankfort Ave. (North Holland, 
    Algonquin).
  >>Near the intersection of Kemeny St. and Vitullo Ave. (Berchem, Alderney).

Also, one of the Safehouses you will get later in the game will have a laptop
computer for you to use.

With that said, let's move onto the items, Flying Rats and Unique Stunt
Jumps.....

 /=========================================================================\
0===========================================================================0
| II.6. Weapons, Body Armor and Health                               [WBAH] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over information on the Weapons, Body Armor and Health
that can be found and bought in Liberty City:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Weapons are the tools of the trade for any professional criminal. There are 
16 different weapons, in nine different categories, that can be found and
used to create mayhem and abuse.

However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.

In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.

Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon and a Projectile weapon.

While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.

Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.

When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification.

You won't be able to buy weapons at the Gun Stores until after the mission
"Do You Have Protection?" (Mikhail Faustin).

Speaking of the Gun Stores, here are their locations:

  >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. 
    (Downtown, Broker).
  >>Just south of the southeast corner of Emerald St. and Bismarck Ave. 
    (Chinatown, Algonquin).
  >>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
    (Port Tudor, Alderney).

Once you become good enough friends with Little Jacob you will be able to buy
weapons from him and at a reduced cost. However, Little Jacob can't carry
certain weapons until they can also be bought in the Gun Stores.

In the following weapons list, below the weapon name, there is the following
information (if applicable):

  --Appears after: This tells you what mission you have to complete before 
                   this weapon can be bought from a Gun Store or from 
                   Little Jacob's Gun Car.
  --Cost: How much the weapon costs at the Gun Stores and from Little Jacob's 
          Gun Car.
  --Based on: The real life weapon this item is based on.
  --Clip: How many rounds the weapon's clip holds and how much each clip 
          costs at the Gun Stores and from Little Jacob's Gun Car.
  --Notes: Information on the weapon.

(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)

The basic information for each weapon is listed here and their locations
revealed in each major area of Liberty City:

 /XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  >>Fist
    ****
      Your standard bare fist. You are taught on how to properly fistfight 
      early on in the game.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Baseball Bat
    ************
      Appears after: "Do You Have Protection?" (Mikhail Faustin).
      Cost: $5.
      Notes: Great for batting practice (on somebody's head) or breaking 
             kneecaps.

  >>Knife
    *****
      Cost: Free - Can be found throughout Liberty City.
      Notes: This weapon makes for quiet kills when no one is looking. It 
             also allows you to mug people much more quickly than with bare 
             fists.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Maximum ammunition for these handguns is 1,500 rounds and is 
  interchangeable between tiers. Both weapons have minimal zoom when aiming. 
  These handguns are also used as a drive-by weapon.

  >>Pistol
    ******
      Appears after: "Do You Have Protection?" (Mikhail Faustin).
      Cost: $600.
      Based on: Glock 17.
      Clip: 17 rounds ($35).
      Notes: This is just a standard Pistol carried by most Cops. Has a 
             decent rate of fire and range.

  >>Combat Pistol
    *************
      Appears after: "Museum Piece" (Ray Boccino).
      Cost: $1,500.
      Based on: Desert Eagle.
      Clip: 9 rounds ($100).
      Notes: This handgun fires slower and has a smaller clip but packs more 
             punch making it easier to take down enemies.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  Maximum ammunition for these shotguns is 80 rounds and is interchangeable 
  between tiers. Both shotguns have no zoom when aiming.

  >>Pump Shotgun
    ************
      Appears after: "Search and Delete" (Bruce Kibbutz).
      Cost: $1,200.
      Based on: Winchester 1300.
      Clip: 8 rounds ($100).
      Notes: This is a standard pump action shotgun. This weapon fires slowly 
             because you have to pump a new round into the chamber after each 
             shot. It also has a limited range but is deadly up close. One 
             interesting trick, according to Jos Rosales, is, with the right 
             timing, you can crouch and stand repeatedly while firing to give 
             this weapon rapid-fire capability.

  >>Combat Shotgun
    **************
      Appears after: "Blow Your Cover" (Elizabeta Torres).
      Cost: $2,500.
      Based on: Benelli Auto Shotgun.
      Clip: 10 rounds ($200).
      Notes: This shotgun is more deadly than the Pump Shotgun because you 
             can hold down Fire Weapon to rapid fire your entire clip before 
             reloading. It also has a fast reload which limits your 
             vulnerability in a firefight so you can get right back into 
             action quickly.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these sub-machine guns is 1,200 rounds and is 
  interchangeable between tiers. Both sub-machine guns have short-range zoom 
  when aiming. These sub-machine guns are also used as a drive-by weapon.

  >>Micro-SMG
    *********
      Appears after: "Do You Have Protection?" (Mikhail Faustin).
      Cost: $1,200.
      Based on: Micro Uzi.
      Clip: 50 rounds ($100).
      Notes: This weapon has a wide spread when firing. It is best to use 
             this weapon in short bursts to improve accuracy.

  >>SMG
    ***
      Appears after: "Luck of the Irish" (Elizabeta Torres).
      Cost: $2,500.
      Based on: SW MP-10.
      Clip: 30 rounds ($150).
      Notes: This weapon has a a slightly more narrower spread when firing. 
             It also has more accuracy and packs more punch than the 
             Micro-SMG despite having a smaller clip than it's counterpart.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these assault rifles is 600 rounds and is 
  interchangeable between tiers. Both sub-machine guns have medium-range zoom 
  when aiming.

  >>Assault Rifle
    **************
      Appears after: "Deconstruction for Beginners" (Playboy X).
      Cost: $3,500.
      Based on: AK-47.
      Clip: 30 rounds ($80).
      Notes: This is a standard Russian made assault rifle. Has a good rate 
             of fire and accuracy. A very good weapon to have in a firefight.

  >>Carbine Rifle
    *************
      Appears after: "Three Leaf Clover" (Packie McReary).
      Cost: $5,000.
      Based on: M4.
      Clip: 30 rounds ($100).
      Notes: Has many of the same attributes as the Assault Rifle but is a 
             little more powerful and accurate. You can get also get these 
             rifles from the NOOSE guys when you kill them (assuming they 
             don't kill you first).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these sniper rifles is 50 rounds and is 
  interchangeable between tiers. Both sniper rifles have long-range zoom 
  when aiming.

  >>Sniper Rifle
    ************
      Appears after: "Luck of the Irish" (Elizabeta Torres).
      Cost: $6,000.
      Based on: M40A1.
      Clip: 5 rounds ($800).
      Notes: This is a standard sniper rifle that has to be reloaded with 
             each shot. To properly use this weapon hold down Target to bring 
             up the sniper scope. Then use the Left Analog Stick to zoom in 
             and out. When you have the victim properly targeted press Fire 
             Weapon to shoot.

  >>Combat Sniper
    *************
      Appears after: "Luck of the Irish" (Elizabeta Torres).
      Cost: $8,500.
      Based on: PSG-1.
      Clip: 10 rounds ($500).
      Notes: This weapon has the same distance as the Sniper Rifle but you 
             can fire multiple shots before reloading.

 /XXXXXXXXXXXX\
0==============0
| Slot 8 - RPG |
0==============0
 \XXXXXXXXXXXX/

  Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when 
  aiming.

  >>RPG
    ***
      Appears after: "Babysitting" (Derrick McReary).
      Cost: $15,000.
      Based on: RPG-7.
      Clip: 1 round ($5,000).
      Notes: This very powerful rocket propelled grenade is best used to 
             destroy hard to reach targets, helicopters, and large groups of 
             vehicles. It should be noted that you can skip the grenade along 
             the ground and other objects so it is best to aim at your target 
             straight on to prevent this.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Maximum ammunition for these weapons is 25 rounds. These projectile weapons 
  are also used as a drive-by weapon.

  >>Molotov
    *******
      Appears after: "The Master and the Molotov" (Dimitri Rascalov).
      Cost: $500 per unit.
      Notes: This is useful when you want to get rid of something out of 
             reach or a group of people very quickly. You need to throw this 
             a good distance or you will flambe' yourself and seriously 
             reduce your Body Armor and Health.

  >>Grenades
    ********
      Appears after: "Deconstruction for Beginners" (Playboy X).
      Cost: $1,000 per unit.
      Notes: This weapon causes a nice sized explosion when used. Great for 
             clearing out a large group of people and cars. The Grenade has a 
             four second delay when used. However, when you hold down Fire 
             Weapon, you can do what is known in combat lingo as "cooking" 
             the Grenade. The longer you hold the weapon the less reaction 
             time you give to your intended victim when thrown. But, if you 
             cook it too long, the Grenade will explode in your hand killing 
             you instantly. This, of course, makes for some interesting and 
             funny suicide situations. Release Fire Weapon to throw the 
             Grenade.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.6.B. Body Armor                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This item comes in the form of a armored vest. It glows bright red and can be
found laying on the ground. Using one will bring your armor back up to its
maximum.

You can buy Body Armor from the Gun Stores after the mission "No Love Lost" 
(Mikhail Faustin) for $500 and from Little Jacob for $300 after you become
friends with him.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.C. Health                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This item comes in the form of a green First Aid Kit. It glows bright green 
and can be found laying on the ground, leaning against objects, and attached
to walls. Using one will bring your Health back up to its maximum.

 /=========================================================================\
0===========================================================================0
| II.7. East Side Weapons And Items                                  [ESWI] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor,
and Health Icons for the East Side of Liberty City.

Now for the list of items for the East Side and nearby areas:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.A. Bohan                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Baseball Bat
    ************
      Location: At the Baseball Field near the Greene Ave. curve.
      Neighborhood: Boulevard.
      Map: (F-1).
      Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At 
                  the northeast corner you will see an entrance into a park. 
                  Go onto this path and head in a northeast direction toward 
                  the Green Ave. bridge. At the northeast part of this park 
                  is the Baseball Field. On the north side of the field is 
                  the Baseball Bat.

  >>Pump Shotgun
    ************
      Location: At the base of a rock wall northwest of the Bohan East Police 
                Department.
      Neighborhood: Northern Gardens.
      Map: (F-1).
      Directions: Go to the junction of Leavenworth Ave. and Northern 
                  Expressway (not far from the Police Station). To the north 
                  of the junction is a grassy area. From the junction, go 
                  northwest onto this grassy area. You should see a rock wall 
                  appear to your left as you proceed. Continue following 
                  along this rock wall and you should find the Weapon.

  >>Combat Shotgun
    **************
      Location: Inside the security room of The Triangle Club.
      Neighborhood: Northern Gardens.
      Map: (G-1).
      Directions: Go inside The Triangle Club. Go through the blue door 
                  leading into the main area and turn left to enter another 
                  door. You will find the Weapon leaning against the wall.

  >>Pistol
    ******
      Location: Inside a make-up room at The Triangle Club.
      Neighborhood: Northern Gardens.
      Map: (G-1).
      Directions: Go inside the main area of The Triangle Club and head left 
                  toward the main stage. Go up the main stage and ahead into 
                  the make-up room. You will find the Weapon sitting on the 
                  counter at the far end of the room. However, you will 
                  attract the attention of club security so you may have to 
                  fight your way out.

  >>Molotov
    *******
      Location: Underneath a ramp leading down to a water level dock.
      Neighborhood: Little Bay.
      Map: (G-2).
      Directions: Go north on the Dukes Bay Bridge. After getting off of the 
                  bridge, and before you enter the short tunnel leading up, 
                  turn right and off of the road. Head east until you reach 
                  the seawall. At the southeast corner of the seawall is a 
                  ramp leading down to a water-level dock. The Weapon is 
                  underneath this ramp.

  >>Baseball Bat
    ************
      Location: Leaning in a corner behind the back area of an old apartment.
      Neighborhood: Little Bay.
      Map: (G-2).
      Directions: Head north on Alcatraz Ave. and turn left onto an unnamed 
                  street. On the left side of the street is an old apartment 
                  building with a chain-link fence. Go up the stairs for the 
                  building and jump west to get behind the fence. Go around 
                  to the back area of the building and you will find a set of 
                  stairs. Go behind the stairs where you will find the Weapon 
                  leaning in the corner.

  >>Knife
    *****
      Location: Stuck in a tree not far from the intersection of Attica Ave. 
                and Rykers Ave.
      Neighborhood: Fortside.
      Map: (F-2).
      Directions: From this intersection, which is underneath the El-Train 
                  tracks, you should see a chain-link fence with some rocks 
                  and a tree at the northwest corner. Go through the break in 
                  the fence and to the nearby tree where you can find the 
                  Weapon.

  >>Grenades
    ********
      Location: In an alley north of the intersection of Attica Ave. and 
                Lotus St.
      Neighborhood: Fortside.
      Map: (F-2).
      Directions: From the junction of Lotus St. and Attica Ave., go north on 
                  Attica Ave. Partway up the hill, look left. You should see 
                  an alley. Go into this alley where you will find the Weapon 
                  on the ground.

  >>Knife
    *****
      Location: On top of a ruined car underneath the El-Train tracks.
      Neighborhood: Industrial.
      Map: (F-2).
      Directions: Head to the intersection of Lompoc Ave. and Worm St. You 
                  should be underneath the El-Train tracks. At the southwest 
                  side of this intersection is the large support structure 
                  for the El-Train tracks. Go on the northwest side of the 
                  structure and travel southwest alongside it. To your left 
                  you should find garages under the El-Train tracks. Continue 
                  until you find the Auto Shop. The garage after this one is 
                  where the Weapon can be found. In it you should see several 
                  ruined cars. The Weapon can be clearly seen on top of one 
                  of them.

  >>Combat Pistol
    *************
      Location: On one of the bridge sections for the uncompleted bridge for 
                Northern Expressway. You must jump to the next section to get 
                to this weapon.
      Neighborhood: Industrial.
      Map: (F-2).

  >>Carbine Rifle
    *************
      Location: Inside a large building at the abandoned plant at the south 
                end of Lompoc Ave.
      Neighborhood: Industrial.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance to the 
                  south of the corner. Head south through the area with red 
                  and white striped pillars and turn west just after you go 
                  past them. You should eventually find a doorway leading 
                  inside the very large building. Once inside, continue west 
                  and you will find some Health on the floor by a large 
                  spool. Head north from there until you reach a large 
                  concrete pillar on the north side of this large room. Look 
                  slightly northeast and you should find a doorway with a 
                  barrel next to it. Go through this door into the next room 
                  and you should find the Weapon on the floor. Thanks goes to 
                  Glen T. Winstein for the information.

  >>Assault Rifle
    *************
      Location: At the top of a tower at the abandoned plant at the south end 
                of Lompoc Ave.
      Neighborhood: Industrial.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance to the 
                  south of the corner. Head south through the area with red 
                  and white striped pillars and stop where you reach some 
                  large round rusted storage tanks (that say Xero Gas). From 
                  here, turn west. After walking about fifty feet, turn 
                  south. You should see some stairs leading up to an higher 
                  area. After you reach the top, turn southwest. You should a 
                  ramp leading further up and a ladder. Climb the ladder to 
                  the top and you should see the Assault Rifle leaning 
                  against the railing.

  >>SMG
    ***
      Location: On the top of the Sprunk Warehouse at the west side of the 
                roof.
      Neighborhood: South Bohan.
      Map: (F-2).
      Directions: From the junction of Rocket St. and Attica Ave., go north 
                  on Attica Ave. As you proceed you should see an electronics 
                  store with red and blue neon lights and adverts for 
                  Panoramic in the windows to your right. You should also see 
                  an alley next to and south of this store. There is a set of 
                  stairs for the building at the south side of the alley. 
                  Climb the stairs to reach the rooftop. Head east and you 
                  should see some planks that will allow you to go north. 
                  Head north until you see a larger area with rooftop 
                  windows. The Weapon can be found at the southwest rooftop 
                  window.

  >>Pistol
    ******
      Location: On the top floor of an apartment complex just north of the 
                intersection of Rocket St. and Joliet Ave.
      Neighborhood: South Bohan.
      Map: (F-2).
      Directions: From this intersection, head slightly north and park your 
                  car in the yellow area marked "residents parking only". 
                  Across the street to your left is a Deli & Grocery and an 
                  ATM machine. To the right of the ATM machine is a door. Go 
                  through the door and up the stairs. Continue going up the 
                  stairs and, after several floors, you will find the Weapon 
                  on the ground.

  >>Baseball Bat
    ************
      Location: Leaning against a steel beam at the top of an uncompleted 
                building at a construction site at the very southwest part of 
                Bohan.
      Directions: South Bohan.
      Map: (F-2).
      Directions: When you get to the construction site, head to the 
                  uncompleted building and climb the ramp to the top. When 
                  you get to the top you will see two structures with green 
                  bases and large metal beams sticking out of the top. Go to 
                  the structure on the south side of the roof and climb the 
                  south side of it. You should see the Weapon leaning in a 
                  corner of the metal beam that sticks out of the top of this 
                  structure.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: On a wooden ramp leading down to a water level walkway near the 
              Northwood Heights Bridge.
    Neighborhood: Fortside.
    Map: (E-1).
    Directions: Go west on Grand Boulevard toward the bridge. As you near the 
                bridge veer left and go down a pathway just south of the 
                bridge. Turn south at the corner and stop at the stairs 
                leading down. Go down the stairs and go south. You will find 
                another ramp leading down to water level. Partway down this 
                ramp is the Body Armor.

  >>Location: Near a large container crate in the storage area for the ARS 
              Building.
    Neighborhood: Industrial.
    Map: (F-2).
    Directions: Go the the intersection of Turtle St. and Folsom Way. At the 
                northeast corner is the ARS Building. From here, go east 
                along Folsom Way until you reach the 90-degree turn going 
                south. Stop at the corner. At the north part of this corner 
                is a railing. At the end of the railing is a set of stairs 
                leading down. After going down the stairs go north into the 
                storage area. Right ahead of you is a dark green storage 
                container. Look to your right a little bit and you will see 
                the Body Armor on the ground near it.

  >>Location: On the third floor of an uncompleted building by Rocket St.
    Neighborhood: Chase Point.
    Map: (F-2).
    Directions: Go east on Rocket St. At some point it will angle northeast. 
                Near where it angles north, turn south and head down a path 
                leading to a dock area. Partway down this path, look right. 
                You should see an uncompleted building. Go to the south end 
                of this building to find the way in. Go up the stairs to the 
                third floor. The Body Armor is at the southeast corner.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: Near some bleachers at the Basketball Courts in the northwest 
              part of Boulevard.
    Neighborhood: Boulevard.
    Map: (F-1).
    Directions: Go to the junction of Butterfly and Uprock Streets. Go south 
                on Uprock St. and stop at the park entrance (which should be 
                to your right). Go west into the park and you should see the 
                Basketball Courts on the north side. Go into the Basketball 
                Courts and to the north court. On the east side of the court 
                is the bleachers and that is where you will find the Health.

  >>Location: Leaning against the wall on the south side of the Bohan 
              Hospital.
    Neighborhood: Northern Gardens.
    Map: (F-1).

  >>Location: Inside a make-up room at The Triangle Club.
    Neighborhood: Northern Gardens.
    Map: (G-1).
    Directions: Go inside the main area of The Triangle Club and head left 
                toward the main stage. Go up the main stage and ahead into 
                the make-up room. You will find the Health sitting on the 
                counter to your left as you enter the room. However, you will 
                attract the attention of club security so you may have to 
                fight your way out.

  >>Location: Inside a large building at the abandoned plant at the south end 
              of Lompoc Ave.
    Neighborhood: Industrial.
    Map: (G-2).
    Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                Leavenworth Ave. and you should see an entrance to the south 
                of the corner. Head south through the area with red and white 
                striped pillars and turn west just after you go past them. 
                You should eventually find a doorway leading inside the very 
                large building. Once inside, continue west and you will find 
                the Health on the floor by a large spool.

  >>Location: Inside the office for the Sprunk Warehouse.
    Neighborhood: South Bohan.
    Map: (F-2).
    Directions: From the junction of Rocket St. and Attica Ave., go north on 
                Attica Ave. As you proceed you should see an electronics 
                store with red and blue neon lights and adverts for Panoramic 
                in the windows to your right. Just north of the store is a 
                Sprunk advertisement on the wall. To the left of this 
                advertisement is a door. Enter this door and go directly left 
                to enter the office. The Health is on the wall to your right.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.B. Charge Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Molotov
    *******
      Location: On top of the East Borough Bridge that leads north into 
                Bohan.
      Map: (F-2).
      Directions: You need to climb the bridge girders to get this weapon. 
                  Climb up the south end of the bridge. Once at the top, look 
                  around. In the middle of the bridge you will see large 
                  junction plates that hold the girders of the top part of 
                  the bridge together. The Weapon can be found near the 
                  SECOND junction plate for this part of the bridge.

  >>Micro-SMG
    *********
      Location: At the south group of small docks at the northwest part of 
                Charge Island.
      Map: (F-2).
      Directions: Go through the main dock building heading west and turn 
                  south when you get back outside. You should encounter the 
                  small docks as you reach the south side of the docks area. 
                  Turn west to go on the small docks and you should encounter 
                  the weapon about ten feet from the ramp.

  >>Grenade
    *******
      Location: On the catwalk on the east side of the Charge Island Water 
                Treatment Facility.
      Map: (F-3).
      Directions: After going through the main entrance turn south. You 
                  should see some yellow and black striped concrete blocks 
                  and a railing with a bunch of round treatment tanks just 
                  beyond. Jump the railing then go up the metal ramp. At the 
                  first junction you encounter, turn left. Go north for a 
                  little bit and past the next junction you should see the 
                  Weapon laying next to a large metal box.

  >>Combat Pistol
    *************
      Location: On the top of a large tank just north of the parking lot for 
                the Charge Island Water Treatment Facility.
      Map: (F-3).
      Directions: From the parking lot, head north. You should see two large 
                  tanks to your left and a break in the fence where you can 
                  enter. When you enter this area look to your left to find a 
                  ladder for one of the tanks. Climb up the ladder to reach 
                  the top of the tank. Once at the top you should see a ramp 
                  leading to the catwalk heading back into the facility. The 
                  Weapon is underneath the ramp near the tank railing.

  >>Knife
    *****
      Location: On the off-ramp leading down just southwest of the toll 
                booths.
      Map: (F-3).

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: Near the south group of small docks at the northwest part of 
              Charge Island.
    Map: (F-2).
    Directions: Go through the main dock building heading west and turn south 
                when you get back outside. You should encounter the small 
                docks as you reach the south side of the docks area. Just 
                south of the ramp for the small docks and near a trio of 
                large round objects is the Body Armor.

  >>Location: On the ramp leading up at the south side of the Charge Island 
              Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance turn south. You should 
                see some yellow and black striped concrete blocks and a 
                railing with a bunch of round treatment tanks just beyond. 
                Jump the railing then go up the metal ramp. You should see 
                the Body Armor partway up.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: On the side of a large metal box on a catwalk in the middle of 
              the Charge Island Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance turn south. You should 
                see some yellow and black striped concrete blocks and a 
                railing with a bunch of round treatment tanks just beyond. 
                Jump the railing then go up the metal ramp. At the first 
                junction you encounter, turn left. Go north until you reach 
                the THIRD junction then turn west. You should see a large 
                metal box to your left as you proceed west. Go past this box 
                and to the next one just ahead at the next junction. The 
                Health is attached to the east side of this large metal box.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.C. Dukes                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Grenades
    ********
      Location: Behind a house in an alley.
      Neighborhood: Steinway.
      Map: (G-3).
      Directions: Go to the intersection of Franklin St. and Trenton Ave. 
                  Head south on Trenton Ave. About fifty feet from the 
                  intersection you should see an alley to your left. Head 
                  into this alley. You should see door-like openings to your 
                  left. The Weapon can be found behind the THIRD opening.

  >>Micro-SMG
    *********
      Location: On the top floor of an uncompleted building.
      Neighborhood: Steinway.
      Map: (F-3).
      Directions: Head to the intersection of Concord Ave. and Morris St. At 
                  the southeast part of this intersection is an uncompleted 
                  building. Head to the east side of this building to get 
                  inside. Head up the stairs, which is on the north side, and 
                  go to the top floor. The Weapon can be found sitting in the 
                  window next to some crates, with a blue tarp, on the west 
                  side of the floor.

  >>Pump Shotgun
    ************
      Location: On a rickety pier east of the Dukes Bay Bridge.
      Neighborhood: Meadows Park.
      Map: (G-2).
      Directions: If you look on your in-game map zoom in to the area east of 
                  the Dukes Bay Bridge. You will see two large rickety piers. 
                  The Weapon is at the piers on the RIGHT. When traversing 
                  the pier you have to be careful because there are large 
                  gaps between some of the boards and you can fall through 
                  and into the water.

  >>Grenades
    ********
      Location: Under the Monoglobe.
      Neighborhood: Meadows Park.
      Map: (G-3).
      Directions: Head to The Monoglobe at the south end of Meadows Park. The 
                  Weapon is in the middle of the support structure for The 
                  Monoglobe.

  >>Baseball Bat
    ************
      Location: On the top of a tank at the Meadows Park Ron Gas Station.
      Neighborhood: Meadows Park.
      Map: (H-3).
      Directions: Go to the intersection of Tudor St. and Cleves Ave. Head 
                  north and you should see the Ron Gas Station to your right. 
                  The tank is on the northeast part of the gas station area. 
                  Climb the ladder to the top of the tank to find the Weapon.

  >>Assault Rifle
    *************
      Location: On top of the Silverback building.
      Neighborhood: East Island City.
      Map: (G-3).
      Directions: Go west on Harrison St. Just as you get onto the East 
                  Borough Bridge, jump down onto the rooftop to the south. 
                  The Weapon can be found on the east side of this rooftop.

  >>Pistol
    ******
      Location: At the end of a small alley.
      Neighborhood: Willis.
      Map: (H-3).
      Directions: Go to the intersection of Lynch St. and Freetown Ave. Head 
                  north on Freetown Ave. and under the El-Train tracks. 
                  Immediately after you cross under the tracks you should see 
                  an alley to your right. Go into this alley and follow it to 
                  the end to find the Weapon.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: Under a ramp for a boardwalk on the east side of Gantry Park.
    Neighborhood: Steinway.
    Map: (G-2).
    Directions: Head to the intersection of the Dukes Bay Bridge and Dukes 
                Drive. At the northwest part of this intersection you should 
                see the support column for the road signs above. Go between 
                this column and the road for the Dukes Bay Bridge and head 
                north to the beach. As you head down you should see the 
                boardwalk to your left. Once at the waters edge you should 
                see a ramp for this boardwalk to your left. The Body Armor is 
                under this ramp.

  >>Location: Behind the garage for a house along the edge of Meadows Park.
    Neighborhood: Meadow Hills.
    Map: (G-3).
    Found: Behind the garage for a house along the edge of Meadows Park.
    Directions: Head to the intersection of Tudor St. and Stillwater Ave. At 
                the northeast corner of this intersection is a large house. 
                Close to the intersection is the path to the house's garage. 
                Behind this garage is the Body Armor.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: Near a sculpture inside the National Union of Contemporary Arts 
              area.
    Neighborhood: East Island City.
    Map: (G-3).
    Directions: Go to the entrance of NUCA which is on the west side by Dukes 
                Boulevard. Once through the gate head northeast and you will 
                see a sculpture. On the wall south of the sculpture is the 
                Health.

  >>Location: On a wall behind the Medical Office on Saratoga Ave.
    Neighborhood: Willis.
    Map: (H-3).
    Found: On a wall behind the Medical Office on Saratoga Ave.
    Directions: Head to the intersection of Howard St. and Saratoga Ave. Just 
                southeast of this intersection is the Canyon Megaplex. At the 
                south part of this building is an alley. Go east into this 
                alley, which is also near the Beauty Supply store, then turn 
                south through the gate. You should see some large boxes on 
                pallets ahead of you. Move forward until you reach the large 
                green trash container then look right. You should see the 
                Health on the wall by the metal door.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.D. Francis International Airport                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Pump Shotgun
    ************
      Location: Leaning against a bridge support column for the Broker-Dukes 
                Expressway.
      Map: (H-3).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport. Head north from this point and to 
                  the FlyUS Head Office. Turn into the parking lot then head 
                  north again. You will come up to an intersection with a 
                  road that leads to the airport tarmac. You should also be 
                  underneath a ramp for the Broker-Dukes Expressway. Across 
                  the intersection from you should be a bridge support 
                  column. Go across the intersection, onto the grass, and 
                  past this column. The Weapon can be found at the NEXT 
                  column you come up to.

  >>Combat Pistol
    *************
      Location: On a catwalk between a group of fuel silos in the north 
                middle part of the Tudor St. loop.
      Map: (H-3).
      Directions: Go to the Tudor St. loop at the west part of the Francis 
                  International Airport area. In the north part inside the 
                  loop you should see a large number of fuel silos. Head to 
                  the unnamed road that cuts across the loop and head north 
                  into the fuel silo area. Head to the very north part of 
                  this area and stop. You should see a set of stairs leading 
                  to the base of a group of eight storage tanks. Go up the 
                  stairs and in-between these tanks. At the north part of 
                  these tanks is a ladder leading up. Go up the ladder to the 
                  catwalk. The Weapon can be found at the other end of the 
                  catwalk.

  >>SMG
    ***
      Location: At the southwest corner at the top level of the Francis 
                International Airport Parking Garage.
      Map: (H-3).

  >>Combat Shotgun
    **************
      Location: At the base (east side) of the Francis International Airport 
                Control Tower. IMPORTANT NOTE: You will get a 4-Star Wanted 
                Rating for trespassing on the tarmac.
      Map: (I-3).

  >>Grenades
    ********
      Location: At the end of a large L-shaped pier at the southwest corner 
                of Francis International Airport.
      Map: (H-4).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport. Head south and follow the road to 
                  the south part of the airport loop. As you near the on-ramp 
                  for Broker-Dukes Expressway you should come up upon a 
                  security gate. Go through it and you should see another 
                  immediately to your right. Go through this one and follow 
                  the road through the fuel depot until you see a couple of 
                  tractor trailers which should be to your right. Look south 
                  and you should see three large cranes. The Weapon can be 
                  found at the base of the RIGHT crane (which is at the end 
                  of the L-shaped pier).

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: On top of a large generator inside the Tudor St. loop.
    Map: (H-3).
    Directions: Head to the Tudor St. loop. Go to the southwest corner of the 
                loop where you will find three large generator units. Climb 
                the southmost unit and you will find the Body Armor in the 
                center between two of the circular vents.

  >>Location: At the northwest side of a small red and white checkered box at 
              the northwest end of the large northwest-southeast runway.
    Map: (H-3).
    Directions: Approach from the grassy area to the west to avoid the 4-Star 
                Wanted Rating for trespassing on the airport tarmac. The 
                Body Armor is sitting on the ground next to the small red and 
                white checkered box.

  >>Location: In a small nook between the northbound off-ramp and the fuel 
              depot.
    Map: (G-4).
    Directions: Take the northbound off-ramp from Broker-Dukes Expressway 
                into Francis International Airport. Just before you reach the 
                loop, turn left and off the road. Go south and underneath the 
                expressway and off-ramp. Then go east toward the fuel depot 
                wall. Once at the fuel depot wall, head north and follow the 
                wall. Turn the corner going right and you should go between 
                the fuel depot wall and the off-ramp wall. The Body Armor is 
                inside this small area.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.7.E. Broker                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Baseball Bat
    ************
      Location: By the east support tower for the Algonquin Bridge.
      Neighborhood: Algonquin Bridge.
      Map: (F-4).
      Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. 
                  Go onto the north pedestrian walkway and head west. You 
                  should find the Weapon leaning against the west side of the 
                  east support tower.

  >>Molotov
    *******
      Location: In a tunnel under the Twitchin Sugar building.
      Neighborhood: BOABO.
      Map: (F-3).
      Neighborhood: Start at the intersection of Creek St. and Brunner St. 
                    and head west along Creek St. (and it will turn into 
                    Mohanet Ave.) Follow the road and go past the Twitchin 
                    Sugar building. Look on the right side of the road. Stop 
                    when you reach Truck You Removals. Once there you will 
                    see a raised road just north of this business. There is a 
                    pathway between Truck You Removals and the raised road. 
                    Go west on this path and it will lead you to a set of 
                    stairs going down. Turn right when you get down and 
                    follow this path. It will lead you into a tunnel under 
                    the Twitchin Sugar building. The Weapon can be found at 
                    the north end of this tunnel.

  >>Knife
    *****
      Location: In an alley near a couple of trash dumpsters.
      Neighborhood: BOABO.
      Map: (F-3).
      Directions: Go to the intersection of Brunner St. and Mohawk Ave. At 
                  the west corner of this intersection is the Deli Supreme 
                  business. At the west side of this business is a narrow 
                  alley. Go southwest along this alley. When you drop down, 
                  and the alley opens up a bit, you should find the Weapon on 
                  the ground near the dumpsters.

  >>Knife
    *****
      Location: In an alley behind the Betta Building.
      Neighborhood: BOABO.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. At 
                  the southeast part of this intersection is a couple of 
                  chain-link fence sections and some trash dumpsters. Go east 
                  through the gap between the two fence sections and turn 
                  right at the corner. Head south and you will find the 
                  Weapon in the nook and behind the Betta Building.

  >>Pistol
    ******
      Location: In the back area behind the Courthouse.
      Neighborhood: Downtown.
      Map: (F-4).
      Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the 
                  Broker Fire Department should be at the southeast corner of 
                  this intersection). Head north on Mohawk Ave. Stop near a 
                  group of four pine trees (which should be on the right side 
                  of the street). Just south of these trees is a small 
                  incline and a chain-link gate. Go through the gate and go 
                  left. Once at the north wall of this enclosed area turn 
                  right. You should see a couple of dumpsters near the corner 
                  of the Courthouse. The Weapon can be found just behind 
                  these dumpsters.

  >>SMG
    ***
      Location: Near a skylight inside an alley.
      Neighborhood: Schottler.
      Map: (G-4).
      Directions: Go to the intersection of Dillon St. and Seneca Ave. At the 
                  southeast part of this intersection is an alley (next to 
                  Tap O' The Morning Plumbing Services). Go into the alley 
                  and turn south at the corner. Head down where you will find 
                  a dumpster and several pieces of furniture including filing 
                  cabinets. In the southeast corner of this part of the alley 
                  is the skylight. Go to the left side of the skylight and 
                  climb up. The Weapon can be found sitting near the south 
                  part of the skylight on a ventilation shaft.

  >>Knife
    *****
      Location: In an alley under the El-Train tracks.
      Neighborhood: Schottler.
      Map: (G-4).
      Directions: Go to the intersection of Carson St. and Wenrohronon Ave. 
                  At the southwest corner is a Deli. Just west of this Deli 
                  is an alley. Go south into this alley then angle southeast. 
                  The Weapon can be found on the ground near a support column 
                  for the El-Train tracks.

  >>Micro-SMG
    *********
      Location: In an alley not far from The Bay Bar.
      Neighborhood: Beechwood City.
      Map: (G-4).
      Directions: Go to the south end of Wenrohronon Ave. On the east side of 
                  the street is The Bay Bar. At the north part of this bar is 
                  an alley. Go into the alley and turn left at the corner. Go 
                  north for about twenty five feet and you should find the 
                  weapon on the ground, to your right, under a fire escape.

  >>Pistol
    ******
      Location: On the ledge of a large silo.
      Neighborhood: East Hook.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. On 
                  the west part of this intersection is a short alley leading 
                  to an unnamed street. Go through this junk filled alley to 
                  the next street. On the west side of this street is a 
                  yellow staircase. Go west past this staircase and turn left 
                  to enter this abandoned building. Go through this building, 
                  heading south, until you come out the other side then turn 
                  west again. Continue until you reach a staircase. Go up the 
                  stairs and head west along the side of this building. You 
                  will reach a large silo. Go along the ledge for this silo 
                  and you will find the Weapon on the east side.

  >>Knife
    *****
      Location: In a small nook inside an alley.
      Neighborhood: South Slopes.
      Map: (G-4).
      Directions: Go to the intersection of Montauk Ave. and Hickcock Street. 
                  Head east for about a hundred feet and you should see an 
                  alley to your right. Go south inside the alley. Just before 
                  you get to the corner, stop and look left. You should see a 
                  very small nook. The Weapon can be found inside this nook.

  >>Pistol
    ******
      Location: In the middle of the pedestrian walkway halfway across the 
                Broker Bridge.
      Neighborhood: Broker Bridge.
      Map: (F-5).
      Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go 
                  behind the bridge support to find the stairs that go up to 
                  the pedestrian walkway. Head west on the walkway and you 
                  should find the Weapon sitting on the ground about halfway 
                  across the bridge.

  >>Baseball Bat
    ************
      Location: In the nook of a building across the street from your Broker 
                Safehouse.
      Neighborhood: Hove Beach.
      Map: (F-5).
      Directions: Head directly across the street from your Broker Safehouse, 
                  go past the Hot Dog Stand, past the fence and to the nook 
                  of the building ahead. The Baseball Bat can be found on the 
                  ground here.

  >>Baseball Bat
    ************
      Location: Under the Hove Beach El-Train Station.
      Neighborhood: Hove Beach.
      Map: (F-5).
      Directions: Go to the intersection of Oneida Ave. and Crockett St. At 
                  the northwest corner of this intersection is an area under 
                  the Hove Beach El-Train Station. The Baseball Bat can be 
                  found here near the west wall.

  >>Molotov
    *******
      Location: In the nook of a large apartment building.
      Neighborhood: Firefly Projects.
      Map: (G-5).
      Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the 
                  northeast part of this intersection is a support column for 
                  the El-Train tracks above. Go north to the NEXT support 
                  column then turn east, jump the fence and head to the nook 
                  of the building ahead of you. The Weapon can be found here 
                  on the ground.

  >>Pistol
    ******
      Location: On the Go-Kart Track at Funland.
      Neighborhood: Firefly Island.
      Map: (F-5).
      Directions: Head to the unnamed road east of the intersection of 
                  Crocket St. and Mohawk Ave. and go south into the Funland 
                  area. You should approach the Go-Kart Track which should be 
                  to your right. Enter the track area. You should see a large 
                  go-kart mural to the south. At the right side of this wall, 
                  on the ground, is the Weapon.

  >>Molotov
    *******
      Location: Under a large shelter southwest of Memory Lanes inside the 
                Funland area.
      Neighborhood: Firefly Island.
      Map: (G-5).
      Directions: Go to the entrance of Memory Lanes (on the east end of the 
                  Boardwalk). Head west and you should see a large shelter to 
                  your left. Inside the shelter, near a bench against the 
                  east wall, is the Weapon.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: On the top of a large graffiti covered building along Dukes 
              Boulevard.
    Neighborhood: Cerveza Heights.
    Map: (G-3).
    Directions: Go to the intersection of Dukes Boulevard and Stone St. At 
                the northwest corner of this intersection is a large graffiti 
                covered building. There should also be some construction in 
                front of this building. Go to the west side of this building 
                where you will find some stairs leading up. Once on the 
                rooftop, turn left and you should see the Body Armor laying 
                nearby.

  >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese 
              Restaurant.
    Neighborhood: Cerveza Heights.
    Map: (G-3).
    Directions: Go to the Huntington St. El-Train Station and get on the 
                tracks. Head west and, after a couple of blocks, you should 
                see a large red bowl with chopsticks to your left. The Body 
                Armor is inside this bowl and you have to jump off the 
                El-Train track to gain access to it.

  >>Location: Inside the wheel house at the top of the Platypus.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: You have to use either a helicopter to drop down onto the top 
                of the ship or wait until the mission "A Dish Served Cold" 
                (Niko Bellic) to access it.

  >>Location: Near the door of an apartment building.
    Neighborhood: South Slopes.
    Map: (G-4).
    Directions: Head to the intersection Tuscarora St. and Earp St. At the 
                south part of this intersection is an alley. Go south and 
                turn east at the corner. Continue forward and you should come 
                across an open gate which should be to your left. This is the 
                entrance to the apartment building. The Body Armor is sitting 
                to the right of the stairs.

  >>Location: On a billboard across the street from your Broker Safehouse.
    Neighborhood: Hove Beach.
    Map: (F-5).
    Directions: This one is very tricky to reach. You need to go to the 
                off-ramp for the Broker-Dukes Expressway (coming from the 
                Broker Bridge). Go up the off-ramp and about halfway to the 
                end you will see that the railing, which should be to your 
                left, is equal with a nearby building. Climb over the railing 
                and to the building. Head south toward the south part of this 
                building where the billboard if located. Getting to the 
                platform where the Body Armor is located is the hard part. If 
                you just jump over the railing you will overshoot the 
                platform and land hard on the ground. On the east side of the 
                building you will see nooks in the short wall. What you need 
                to do is use these nooks to climb onto the short wall and 
                very carefully head toward the billboard. Then very carefully 
                drop down onto the top of the billboard then onto the 
                platform to get the Body Armor.

  >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and 
              Auto Parts.
    Neighborhood: Firefly Projects.
    Map: (G-4).
    Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the 
                northeast part of this intersection is Hairy Al's Scrap and 
                Auto Parts. Go inside and head east. Near the end of the 
                junkyard is a shelter. Just before that, against the brick 
                wall, is three ruined vehicles. One of them is a pickup 
                truck. The Body Armor is inside the bed of this ruined truck.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: In an alley across the street from the Twitchin Sugar building.
    Neighborhood: BOABO.
    Map: (F-3).
    Directions: Start at the intersection of Creek St. and Brunner St. and 
                head west along Creek St. (and it will turn into Mohanet 
                Ave.) Follow the road and stop at the entrance to the 
                Twitchin Sugar building area. Now look across the street. You 
                should see a mailbox. Walk up to the mailbox. On this side of 
                the street is a worn down building. If you look off to your 
                right a bit you should see a large alley. Go around the 
                corner of this building, heading east, and go past the large 
                green trash container. Go around the next corner, angle 
                northeast, and go past another large green trash container to 
                reach a small alley. At the end of this alley, near a large 
                trash container, is the Health.

  >>Location: Just inside the main entrance to Schottler Medical Center on 
              the south wall near the admittance desk.
    Neighborhood: Schottler.
    Map: (G-4).

  >>Location: Inside a garage for a auto repair business.
    Neighborhood: Beechwood City.
    Map: (G-4).
    Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes 
                Expressway. At the northwest corner of this intersection is 
                an auto repair business. The Health is inside the garage for 
                this business.

  >>Location: In a small office inside a large warehouse near the Broker Navy 
              Yard.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. The first road intersection you come up to 
                is the south entrance for the Broker Navy Yard. Continue 
                north from this to the next road intersection which is the 
                north entrance for the Broker Navy Yard. At the northwest 
                corner of this intersection is a large warehouse with a sign 
                that says Bldg 128. You should also see a light colored door 
                under the sign. Go through the door and you should see some 
                stairs and offices to your left. On the wall inside one of 
                the offices is the Health.

  >>Location: In an alley near Brucie's Executive Lifestyle Autos.
    Neighborhood: East Hook.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. Stop when you reach the south entrance to 
                the Navy Yard. Across the street east from that is Brucie's 
                Executive Lifestyle Autos. At the south part of this business 
                is a chain-link fence. Climb the fence and enter the alley. 
                Go east and angle right at the next corner to find the Health 
                laying on the ground.

  >>Location: On the top of a building east of the Platypus.
    Neighborhood: Hove Beach.
    Map: (F-4).
    Directions: Go to the intersection of Oakley St. and Delaware Ave. At the 
                west part of this intersection is a large building. It will 
                have some security gates. The Health is on top of this 
                particular building. Going through these security gates will 
                lead you inside the Broker Navy Yard and near the Platypus. 
                There is a fire escape on the north part of this building. 
                Climbing up the fire escape will allow you to get to the roof 
                and acquire the Health.

 /=========================================================================\
0===========================================================================0
| II.8. Flying Rats (East Side)                                      [FRES] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Flying Rats on the
East Side of Liberty City.

The term Flying Rats is a derogatory name for Pigeons. There are 200 Flying
Rats total in "Grand Theft Auto IV" and 74 of them can be destroyed here on
the East Side of Liberty City.

Killing all 200 Flying Rats will add to your 100% Completion total and spawn
a helicopter in Algonquin. You will also get the "Endangered Species"
Accomplishment. Unfortunately you do not get any money for killing Flying
Rats.

The Flying Rats are firmly attached to whatever they are bound to so they
won't fly off. Like most of the above items they glow a bright red when you
are close enough to see them. In addition, if you are close but can't see
them, you can listen for their cooing sounds so you can look around for them.

One of the major annoyances to these Flying Rats is that you MUST use a
firearm to kill them. Even if one is on the ground near your feet you can't
stomp them. Considering how sensitive the Police are to the use of
unauthorized firearm usage this can become a pain because most of time, when
killing Flying Rats, you will trigger a 1-Star Wanted Rating you must get rid
of before doing anything else.

However, there are confirmed Wanted Rating Exploits in the following missions
that will keep the Cops from becoming a problem, by either freezing the
Wanted Ratings or reducing the sensitivity of the Police, so you can go and
kill Flying Rats with minimal interference:

  >>"Ivan the Not So Terrible" (Vladimir Glebov) [Limited Exploit]
  >>"Shadow" (Little Jacob) {Limited Exploit]
  >>"A Dish Served Cold" (Niko Bellic) [Full Exploit]
  >>"Out of Commission" (Little Jacob) [Full Exploit]

The information under where the Flying Rat is found can be broken down as
follows:

  --Neighborhood: What neighborhood the Flying Rat is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         game disc.
  --Weapon: Best weapon or weapons to use.
  --Directions: How to get there and kill them.

Now for the Flying Rats for the East Side:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.A. Bohan (BHN)                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

[BHN-FR1] - On an old concrete road median near some old docks in northwest 
            Bohan.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Butterfly Dr. and Uprock 
                        St. At the north part of this three-way intersection 
                        is a break in the fence. Head north through this 
                        break and make your way down to the old docks. Climb 
                        the chain-link fence. After climbing the fence, you 
                        should see a bunch of concrete road median. You 
                        should find the Flying Rat sitting on top of one of 
                        them in the center of the old docks.

[BHN-FR2] - Under on old wooden pier in the north central part of Bohan.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: The instructions are the same as for BHN-FR1 except, 
                        after killing BHN-FR1, head east and onto the beach. 
                        Continue east until you find a set of old wooden 
                        piers. Go under the wooden piers to find the Flying 
                        Rat sitting in a corner on the sand.

[BHN-FR3] - On a small concrete ledge within Welham Parkway.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Molotov.
            Directions: Go to the intersection of Grand Boulevard and Elbow 
                        St. At the northwest corner of the intersection you 
                        will see a wide sidewalk that goes along the street. 
                        It is bordered by a stone wall with a short black 
                        railing on top. At the corner of this wall, near 
                        where you are standing, is a column with a stone 
                        globe on top. Now head north on this sidewalk 
                        following the road curve and stop at the SEVENTH 
                        column (the one at the corner being the first). Use 
                        the camera to look at the other side of the wall and 
                        you should see a small ledge between the seventh and 
                        eighth columns. The Flying Rat is on this ledge which 
                        is just inside the Welham Parkway. Stand at the edge 
                        of the sidewalk and throw a Molotov at the wall 
                        between the two columns to nail the Flying Rat. You 
                        may get some Police attention for killing this Flying 
                        Rat. Alternatively, once you know where the Flying 
                        Rat is at, then you can just jump over the fence and 
                        land on the path below. Then snipe it with any 
                        weapon. This may reduce your chances for Police 
                        attention. Thanks goes to Mark Coiley for this tip.

[BHN-FR4] - Near the entrance to 1665 Grand Boulevard sitting on a gatepost.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: From the intersection of Grand Boulevard and Elbow 
                        St., head east along the sidewalk which is on the 
                        south side of the road. Just before you reach the top 
                        of the incline, look right. You should see a red 
                        awning that says 1665. The Flying Rat is sitting to 
                        the left of the awning on a gatepost.

[BHN-FR5] - On top of a brick construct along a sidewalk.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: The instructions for getting to this Flying Rat is 
                        the same as for BHN-FR4 except, after killing 
                        BHN-FR4, continue east along the sidewalk. Follow the 
                        sidewalk and cross Valdez St. After crossing Valdez 
                        St., notice the sidewalk median with the trees. As 
                        you near the end of this median, look right and you 
                        should find the alley sidewalk. Turn right and go 
                        down this alley and to the next sidewalk on the other 
                        end then stop. Ahead of you is the railing for this 
                        new sidewalk. Look to your left and you should see a 
                        brick construct with a white rounded top. The Flying 
                        Rat is sitting on top of this brick construct.

[BHN-FR6] - On top of a small building along the El-Train tracks just west of 
            the Northern Gardens Police Department.
            Neighborhood: Northern Gardens.
            Map: (F-1).
            Weapon: Pistol or Sniper Rifle.
            Directions: From the entrance of the Northern Gardens Police 
                        Department, go north to the intersection with the 
                        Northern Expressway. From there, turn west and go on 
                        the sidewalk on the south side of the street. You 
                        should start to go up the hill. To your left is the 
                        El-Train tracks. You will also notice a small 
                        graffiti covered building to your left as well. 
                        Continue up the hill and you will find a wall that 
                        connects to this building. Go west until the wall 
                        shortens up so you can climb on it. Once you climb on 
                        this wall, turn around and go east toward the small 
                        building. Once on top of the small building you will 
                        find the Flying Rat in the middle. If you do not wish 
                        to walk to the rooftop you can use the Sniper Rifle 
                        from where you can climb on the wall. Using either 
                        weapon will attract Police attention so run away as 
                        soon as you kill the Flying Rat.

[BHN-FR7] - On the left side of the "Welcome to Northern Gardens" sign in 
            the middle of the round dead-end at the north end of Caterpillar 
            St.
            Neighborhood: Northern Gardens.
            Map: (G-1).
            Weapon: Pistol.

[BHN-FR8] - In an alley that runs between Planche St. and Flanger St.
            Neighborhood: Northern Gardens.
            Map: (G-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Flanger St. and Altona 
                        Ave. Head east on Flanger St. About halfway to the 
                        next signal light, look left. You should see an alley 
                        between two buildings. The Flying Rat is in this 
                        alley sitting on a pipe. You may get some Police 
                        attention for killing this Flying Rat.

[BHN-FR9] - On some rocks near the shoreline.
            Neighborhood: Little Bay.
            Map: (G-1).
            Weapon: Sniper Rifle.
            Directions: Head to the intersection of Downrock Loop and 
                        Northern Expressway. Go to the retaining wall on the 
                        northeast side and near the signal light of this 
                        intersection. Look down and slightly northeast toward 
                        the shoreline. You should see a group of large gray 
                        boulders (although they kind of look like one gray 
                        mass). The Flying Rat can be found sitting on top of 
                        the lower end of the group. Zoom in and snipe it from 
                        your current position. You may get some Police 
                        attention for killing this Flying Rat.

[BHN-FR10] - Sitting on top of a fence post inside an alley.
             Neighborhood: Fortside.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Drop St. and Mill St. (not 
                         far from the San Quentin Ave. El-Train Station). At 
                         this intersection, look north. You should see a Mini 
                         Market. There is an alley to the left of it. Enter 
                         the alley and turn left at the first intersection. 
                         The Flying Rat is sitting on the fence post not far 
                         from this intersection.

[BHN-FR11] - In a construction site underneath the San Quentin Ave. El-Train 
             Station.
             Neighborhood: Fortside.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go to the intersection of San Quentin Ave. and Drop 
                         St. Head southeast under the station. You should see 
                         a large container crate to your right and a 
                         construct made of wooden planks to your left. The 
                         Flying Rat is on the ground inside this construct. 
                         Because there is a lot of people nearby expect to 
                         attract Cops when you kill this Flying Rat.

[BHN-FR12] and
[BHN-FR13] - Sitting next to each other just south of Nunshine Market.
             Neighborhood: South Bohan.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Wallkill Ave. and Switch 
                         St. At the southwest corner of the intersection is 
                         Nunshine Market. Go just south of this market until 
                         you find a short section of chain-link fence (which 
                         should be to your right). When you get there, stop 
                         and look west. You should see a Flying Rat sitting 
                         on a wall piece to your right. The other Flying Rat 
                         is on the wall girder directly above the other 
                         Flying Rat. Go into the alley behind the nearby 
                         Burger Shot and shoot them from there to avoid any 
                         Police attention.

[BHN-FR14] and
[BHN-FR15] - Sitting on the southeast corner of the roof for a closed 
             Cleaners business.
             Neighborhood: South Bohan.
             Map: (F-2).
             Weapon: Pistol or Sniper Rifle.
             Directions: Go to the intersection of Switch St. and Joliet Ave. 
                         At the southwest corner of the intersection is the 
                         Cleaners. Both of the Flying Rats are at the 
                         southeast corner of the roof. You can also climb up 
                         to the top of the roof of the building across the 
                         street west of this pair and use a Sniper Rifle. 
                         Regardless of weapon, expect to get attention of the 
                         Police when killing this pair of Flying Rats.

[BHN-FR16] - On the roof of Menala Metal.
             Neighborhood: Industrial.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Jackhammer St. and Lompoc 
                         Ave. and turn southwest onto Jackhammer St. As you 
                         proceed you will see a large building to your left. 
                         You should also see the sign for Menala Metal. You 
                         will also come up to a tractor trailer for Alpha 
                         Mail. Stop at the tractor trailer. You should see an 
                         alley at the south side of Menala Metal when you 
                         look southeast. Head up the stairs and ladder to the 
                         roof. When you get to the top you will see another 
                         set of stairs and ladder leading up to the next 
                         rooftop level. After climbing the ladder, go east. 
                         You will find the Flying Rat near the rooftop 
                         corner. You may get some Police attention for 
                         killing this Flying Rat.

[BHN-FR17] - Sitting in the window of a ruined tugboat.
             Neighborhood: Industrial.
             Map: (G-2).
             Weapon: Pistol or Assault/Carbine Rifle.
             Directions: Head to the intersection of Worm St. and Lompoc 
                         Ave. At the south corner of this intersection is a 
                         walk path going southwest. You will also see several 
                         concrete barriers at the edge of this path. Go 
                         southwest on this path and stop at the THIRD 
                         concrete barrier. Look southeast and you should see 
                         a ruined tugboat. The Flying Rat can be found in a 
                         window of the upper cabin. Although the Pistol can 
                         be used it might be best to use a Assault/Carbine 
                         Rifle because of the zoom.

[BHN-FR18] - On the top of a streetlight attached to an old abandoned 
             building on Leavenworth Ave.
             Neighborhood: Industrial.
             Map: (G-2).
             Weapon: Pistol or Sniper Rifle.
             Directions: Head to the intersection of Leavenworth Ave. and 
                         Northern Expressway and turn south on Leavenworth 
                         Ave. As you go southeast you will find a 45-degree 
                         curve going south. At this curve you will find the 
                         old building. The Flying Rat is sitting on the 
                         streetlight on the north side of this building. 
                         Although you can get it easily with a Pistol you may 
                         want to snipe it from the abandoned plant to the 
                         south to avoid Police attention.

[BHN-FR19] - Sitting on top of a rock sticking out of the water at the 
             southwest part of Bohan.
             Neighborhood: South Bohan.
             Map: (E-2).
             Weapon: Sniper Rifle.
             Directions: Head to the intersection of San Quentin Ave. and 
                         Switch St. At the northwest corner of this 
                         intersection is the parking lot for the nearby 
                         apartments. When you get into this parking lot, you 
                         will see an opening on the west wall. Go west, 
                         through this opening, in a straight line, all the 
                         way to the cliff edge. When you get to the cliff 
                         edge, look southwest. You should see three large 
                         rocks sticking out of the water. The Flying Rat is 
                         on the small rock furthest out. Snipe it from your 
                         current position. If you don't have a Sniper Rifle 
                         then there is a wooden dock/ramp just north of this 
                         position. From here you can use a Carbine Rifle to 
                         snipe the Flying Rat. Thanks goes to Mark Coiley for 
                         that tip.

[BHN-FR20] - Inside a section of pipe at the construction site near the East 
             Borough Bridge.
             Neighborhood: South Bohan.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Rocket St. and Attica 
                         Ave. Head south and follow the road. The road will 
                         end but continue heading west. You will go under the 
                         bridge and then into the construction site. There 
                         will be a short sharp incline going down into the 
                         site. When you get to the bottom of this incline, 
                         look left. You should see a large pipe and a couple 
                         of I-beams. The Flying Rat is inside this pipe.

[BHN-FR21] - On top of a wall under a raised roadway.
             Neighborhood: South Bohan.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Rocket St. and Attica 
                         Ave. At the southwest corner of this intersection is 
                         a set of stairs leading down. Go south and down the 
                         stairs. Continue until you reach the corner of the 
                         walkway. When you get to this corner you will see a 
                         wall off to your left. Turn left then head east and 
                         this wall will now be to your right. Move forward 
                         for a short distance and you will find the Flying 
                         Rat sitting on this wall.

[BHN-FR22] - On a handrail near some tractor trailers.
             Neighborhood: Chase Point.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Beaumont Ave. and Spin 
                         St. Turn west to go onto Spin St. At the southwest 
                         corner of the intersection is a Used Auto Parts 
                         store. As you head west you should see the back end 
                         of a tractor trailer. Turn into the gap between the 
                         west side of the Used Auto Parts building and the 
                         back end of the tractor trailers. You should see a 
                         small ramp, a closed metal door and a handrail. The 
                         Flying Rat is sitting on the handrail.

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| II.8.B. Charge Island (CRN)                                              \
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[CRN-FR23] - On one end of a dry-docked blue and brown sailboat on the north 
             side of the large docks at the northwest part of Charge Island.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go through the main dock building heading west and 
                         turn north when you get back outside. You should 
                         encounter the boat as you reach the north side of 
                         the docks area.

[CRN-FR24] - On the median inside the small parking lot across the street 
             from the main entrance to the Charge Island Water Treatment 
             Facility.
             Map: (F-3).
             Weapon: Pistol.

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| II.8.C. Dukes (DKS)                                                      \
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[DKS-FR25] - At the base of one of the bridge supports (in the water) for the 
             Dukes Bay Bridge.
             Neighborhood: Steinway.
             Map: (G-2).
             Weapon: Sniper Rifle.
             Directions: Starting at the south end of the bridge (going 
                         north) and at the first set of support columns (on 
                         land), it will be on the EIGHTH bridge support. Swim 
                         out into the water and to the NINTH bridge support. 
                         The support should be low enough here for you to 
                         climb up on. Once on the bridge support, look south 
                         and pick off the Flying Rat with any weapon.

[DKS-FR26] and
[DKS-FR27] - Near the entrance for the parking lot for Gantry Park.
             Neighborhood: Steinway.
             Map: (G-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Hewes St. and Dukes 
                         Boulevard. Head west from this intersection and you 
                         will go past the intersection with the south end of 
                         the Dukes Bay Bridge. Just past this intersection 
                         you should see a wall to your right. This will lead 
                         you to the parking lot entrance for Gantry Park. At 
                         the west side of the parking lot entrance you will 
                         find a Flying Rat sitting on top of the wall and the 
                         other Flying Rat is sitting on the ground, next to a 
                         tree, just behind the wall a couple of feet away.

[DKS-FR28] - On a playground within Gantry Park.
             Neighborhood: Steinway.
             Map: (G-2).
             Weapon: Pistol.
             Directions: From where you killed Flying Rats DKS-FR26 and 
                         DKS-FR27, head west into Gantry Park. Go around the 
                         large round structure, with picnic area and continue 
                         west. You should see a Newsstand to your left. Just 
                         beyond the Newsstand is a playground. The Flying Rat 
                         is on top of the monkey bars. You may get some 
                         Police attention for killing this Flying Rat.

[DKS-FR29] - On top of a mausoleum inside a cemetery.
             Neighborhood: Steinway.
             Map: (F-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Dukes Drive and Franklin 
                         St. Head north on Dukes Drive. To your left is the 
                         cemetery. You should also see two paths leading into 
                         the area on your radar. Go to the SECOND one and 
                         enter the cemetery. Follow the path down until you 
                         reach the point where you have to turn right. Stop 
                         and you should be at a mausoleum with an obelisk 
                         just to it's right. The Flying Rat is on the south 
                         part of this mausoleum. You may get some Police 
                         attention for killing this Flying Rat.

[DKS-FR30] - On top of a rock under a large tree.
             Neighborhood: Steinway.
             Map: (G-3).
             Weapon: Pistol.
             Neighborhood: Go to the intersection of Tinconderoga Ave. and 
                           Franklin St. Stand at the southeast corner of this  
                           three-way intersection and point north. Then go 
                           across Franklin St. and to the tree next to the 
                           intersection. The Flying Rat is sitting on a rock 
                           just behind this tree.

[DKS-FR31] - Under a ramp at the corner where Franklin St. and Brandon Ave. 
             meet.
             Neighborhood: Steinway.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Morris St. and Brandon 
                         Ave. Head north on Brandon Ave. until you reach the 
                         90-degree curve going west (and turns into Franklin 
                         St.). On the right side of this curve is a ramp. The 
                         Flying Rat is under this ramp. This ramp is also 
                         Unique Stunt Jump DKS-J5.

[DKS-FR32] - At the highest diving board for the public pool inside Steinway 
             Park.
             Neighborhood: Steinway.
             Map: (F-3).
             Weapon: Pistol.
             Directions: Head to the intersection where Franklin St., Concord 
                         Ave. and Dukes Drive meet. Head west on Franklin 
                         St. and turn south at the curve. You should start to 
                         see Steinway Park which should be to your left. Head 
                         inside the park and you should see a large swimming 
                         pool. At the south end of the park is the smaller 
                         diving pool. Climb up to the top of the diving board 
                         structure where you will find the Flying Rat sitting 
                         on a railing.

[DKS-FR33] - Sitting on a fence in an alley south of the Steinway Beer 
             Gardens.
             Neighborhood: Steinway.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Head to the Steinway Beer Gardens (near the 
                         intersection of Yorktown Ave. and Morris St.). Go 
                         inside the area and head to the southwest corner 
                         where you can find an entrance into the alley. Go 
                         south into the alley and, about halfway down, you 
                         should see the Flying Rat sitting on an elevated 
                         wooden fence to your left. You may get some Police 
                         attention for killing this Flying Rat.

[DKS-FR34] - Sitting in a tree across the intersection from Steinway Beer 
             Gardens.
             Neighborhood: Steinway.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Yorktown Ave. and Morris 
                         St. The Steinway Beer Gardens should be at the 
                         southwest corner of this intersection. The Flying 
                         Rat can be found sitting in the tree at the 
                         northwest corner of this intersection. You may get 
                         some Police attention for killing this Flying Rat.

[DKS-FR35] - At the base of the "Goosed" sculpture near The Monoglobe.
             Neighborhood: Meadows Park.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Hancock Ave. and 
                         Savannah Ave. The entrance for Meadows Park is on 
                         the east side of this intersection. Head east into 
                         the park and turn right at the next intersection. 
                         This will lead you to The Monoglobe. Just north of 
                         The Monoglobe is a sculpture. This is the "Goosed" 
                         sculpture and the Flying Rat is sitting on top of 
                         the plaque at the bottom of the piece.

[DKS-FR36] - Just inside one of the entrances to the large circular structure 
             (with red and white stripes) next to the Liberty State Pavilion 
             Towers.
             Neighborhood: Meadows Park.
             Map: (G-3).
             Weapon: Pistol.
             Neighborhood: Head to the two circles (on your in-game map) at 
                           the north part of Meadows Park. The smaller circle 
                           is the Liberty State Pavilion Towers. Next to the 
                           tower to the east is a very large circular 
                           structure with red and white stripes. There are 
                           entrances to get inside this large circular 
                           structure at the northwest and southwest part of 
                           this place. The Flying Rat can be found on the 
                           ground just inside the southwest entrance to this 
                           structure.

[DKS-FR37] - Sitting on top of a chimney at the south end of a row of houses.
             Neighborhood: Meadows Park.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the Huntington St. El-Train Station. Get up to 
                         the highest tracks (you should also get Flying Rat 
                         BKR-FR52 as you climb up to the higher tracks) and 
                         head north on the left side of the tracks. You 
                         should see some trees to your left as you proceed 
                         north along the tracks. When the tracks straighten 
                         out from the gentle zig-zag, stop. Look to your left 
                         and you should see a row of houses. You should also 
                         be looking at the south end of these houses. Look at 
                         the chimney. The Flying Rat should be sitting on 
                         this chimney. Nail it from here with the Pistol.

[DKS-FR38] - On a bridge railing near a bridge support tower on the East 
             Borough Bridge.
             Neighborhood: East Island City.
             Map: (F-3).
             Weapon: Pistol.
             Directions: Go onto Harrison St. and head west toward the East 
                         Borough Bridge. Go to the west bridge support tower. 
                         The Flying Rat can be found sitting on the outside 
                         railing next to the bridge support tower on the 
                         south side of the bridge. You may get some Police 
                         attention for killing this Flying Rat.

[DKS-FR39] - Inside a pedestrian tunnel just south of the East Borough 
             Bridge.
             Neighborhood: East Island City.
             Map: (F-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Brunner St. and Dukes 
                         Boulevard. Head west on Brunner St. and when the 
                         street forks, head right and onto Creek St. You 
                         should see a red brick wall on the right side of the 
                         street. Continue on this street until you near the 
                         Twitchin Sugar building at which point the brick 
                         wall will end. Near where the brick wall ends is a 
                         set of stairs leading down into Dukes Park. Head 
                         down the stairs and go north. You should encounter a 
                         pedestrian tunnel. Halfway inside this tunnel is 
                         where you can find the Flying Rat.

[DKS-FR40] - Under a roof at the Dukes Blvd. El-Train Station.
             Neighborhood: East Island City.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Brandon Ave. and Morris 
                         St. You should be under the El-Train tracks and near 
                         the Dukes Blvd. El-Train Station. There is a set of 
                         stairs at the southwest and northwest corners of 
                         this intersection. Go up the stairs at the northwest 
                         corner of the intersection. Climb up to the top of 
                         the stairs and look east. You should see the Flying 
                         Rat under the roof just ahead of you.

[DKS-FR41] - Inside an open air room at the top of the NUCA building.
             Neighborhood: East Island City.
             Map: (G-3).
             Weapon: Grenade, Molotov, or RPG.
             Directions: Go to the intersection of Hancock St. and San 
                         Jacinto Ave. The NUCA building should be at the 
                         northwest corner. The open air room is at this 
                         corner high up from the street. You can't use a 
                         Sniper Rifle from the El-Train track or nearby 
                         buildings. When using the above weapons, stay across 
                         the street and aim above the window so you can get 
                         weapon inside. You may get some Police attention for 
                         killing this Flying Rat.

[DKS-FR42] - Just above the entrance for an apartment complex.
             Neighborhood: Meadow Hills.
             Map: (H-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Carrollton St. and Cleves 
                         Ave. Head north on Cleves Ave. for a short distance 
                         and look right. You should see a green awning for 
                         the entrance of an apartment building. The Flying 
                         Rat is sitting directly above the door.

[DKS-FR43] - Sitting on a beam under the El-Train tracks next to Willis Car 
             Wash.
             Neighborhood: Willis.
             Map: (H-3).
             Weapon: Pistol.
             Directions: Go to the Willis Car Wash (at the intersection of 
                         Lynch St. and Saratoga Ave.) At the northwest part 
                         of the Car Wash area you should see the concrete 
                         base for an El-Train support column. It stops at a 
                         beam that supports the track. The Flying Rat can be 
                         found on the north end of this beam. You may get 
                         some Police attention for killing this Flying Rat.

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| II.8.D. Francis International Airport (FIA)                              \
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[FIA-FR44] - On some machinery in a wooded area north of Tudor St.
             Map: (H-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Tudor St. and Tudor St. 
                         (the end of the Tudor St. loop). Head into the 
                         wooded area directly north of this intersection. 
                         After a short distance you should see some machinery 
                         off to your left. The Flying Rat is sitting on the 
                         west side of this machinery.

[FIA-FR45] - In-between two large air conditioning units on a rooftop between 
             two hangars.
             Map: (H-3).
             Weapon: Pistol or RPG.
             Directions: Go to the Francis International Airport El-Train 
                         Station. Climb onto the tracks and head north toward 
                         the FlyUS Head Office. The track will overlap the 
                         northwest corner of the building. Jump over the 
                         railing at this point and land on the roof. Head 
                         south along the rooftop and you will encounter two 
                         large dark gray colored air conditioning units. The 
                         Flying Rat is sitting in-between them. If you have 
                         an RPG you can kill this Flying Rat from the 
                         El-Train tracks. Just aim under the air conditioning 
                         unit closest to you.

[FIA-FR46] and
[FIA-FR47] - In a circular hole near the Main Terminal entrance and on a 
             small post near the pay booths.
             Map: (H-3).
             Weapon: Sniper Rifle.
             Directions: Go up to the Francis International Airport El-Train 
                         Station. Go onto the tracks and head south until you 
                         get to the curve. Look toward the Main Terminal. You 
                         should see an artsy support structure just to the 
                         right of the main entrance. The Flying Rat is in the 
                         circular hole that is part of this support 
                         structure. Use the Sniper Rifle and shoot this 
                         Flying Rat. Reader Jonathan Rohr also suggests 
                         throwing a Grenade into the hole as an alternative 
                         if you have trouble obtaining Sniper Rifle rounds. 
                         If you look down you should see part of the pay 
                         booths. You should also see the next Flying Rat 
                         sitting on top of the small post near the booths. 
                         Shoot it with your Sniper Rifle. You will also 
                         trigger a Wanted Rating so run west along the tracks 
                         to evade it after killing the Flying Rats.

[FIA-FR48] - On the railing at the topmost part of the Control Tower in the 
             center of the Airport Tarmac.
             Map: (I-3).
             Weapon: Pistol.
             Directions: There's no way to shoot this one from outside the 
                         tarmac area even with a Combat Sniper. However, 
                         there's an easier and safer way to get this Flying 
                         Rat if you wait until after the mission "Blow Your 
                         Cover" (Elizabeta Torres). After this mission go to 
                         Heli Tours in Fishmarket South and swipe a 
                         helicopter. Then fly back to Francis International 
                         Airport. As I noted earlier in the guide you can 
                         land anywhere at the Airport, except the ground, 
                         without getting a Wanted Rating. With that said, 
                         carefully land on the top level of the Control 
                         Tower, get out and kill the Flying Rat with the 
                         Pistol. And you won't even get a 1-Star Wanted 
                         Rating for doing so.

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| II.8.E. Broker (BKR)                                                     \
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[BKR-FR49] - Sitting partway up a retaining wall not far from the Creek St. 
             Diner.
             Neighborhood: BOABO.
             Map: (F-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Creek St. and Chicory 
                         St. Turn south on Chicory St. and you should see the 
                         Flying Rat sitting near the edge of the road just 
                         after you turn west on the road curve.

[BKR-FR50] - Sitting on the railing of a fire escape inside a dead-end alley.
             Neighborhood: BOABO.
             Map: (F-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Mohanet Ave. and Chicory 
                         St. About 40 feet north, on the right side of the 
                         street, is the entrance to this dead-end alley. Go 
                         into the alley and to the fire escape within. The 
                         Flying Rat is sitting at the corner of the lowest 
                         level of the fire escape.

[BKR-FR51] - Sitting on the top of the backboard of basketball court inside 
             an alley.
             Neighborhood: Cerveza Heights.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Livingston St. and Inchon 
                         Ave. (near the Cerveza Heights Medical Center). Head 
                         south on Inchon Ave. and you should see an alley to 
                         your right after a short distance. Head west into 
                         the alley. You should then come up to a basketball 
                         court (which should be to your left). Enter the 
                         basketball court and you should see the Flying Rat 
                         on the backboard just ahead of you.

[BKR-FR52] - Sitting behind some ticket machines at the Huntington St. 
             El-Train Station.
             Neighborhood: Cerveza Heights.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Go to the Huntington St. El-Train Station (at the 
                         intersection of Huntington St. and Charleston Ave.). 
                         There are two sets of stairs leading up to the 
                         El-Train platform. Take the one at the northeast 
                         corner of the intersection. Go up to the lower 
                         platform and turn around. You should see three 
                         ticket machines. The Flying Rat is sitting just 
                         behind them.

[BKR-FR53] - Sitting at a doorway on the roof of a large building across the 
             street north of Station Square.
             Neighborhood: Cerveza Heights.
             Map: (G-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Savannah Ave. and 
                         Seymour Ave. Station Square is at the south part of 
                         this intersection. Climb up to the Station Square 
                         El-Train platform. To the west you should see what 
                         appears to be a connecting building that connects 
                         the El-Train station with the building across the 
                         street. The Flying Rat is on top of this large 
                         building. You need to climb onto the overhang so you 
                         can get to the connecting piece. Climb onto the wall 
                         then climb onto the overhang. Because of the slanted 
                         roof you need to be careful as you move along the 
                         connecting piece. Once you are at the large building 
                         jump to the roof. Head to the east side of the 
                         building and you should find the Flying Rat sitting 
                         at the door for rooftop access. You may get some 
                         Police attention for killing this Flying Rat.

[BKR-FR54] - Sitting at the top of a bus stop shelter.
             Neighborhood: Downtown.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Montauk Ave. and Earp St. 
                         Look north. On the left side of the road just ahead 
                         is a bus stop shelter. The Flying Rat can be found 
                         sitting on the north side of this shelter.

[BKR-FR55] - Sitting on a steel beam under the Algonquin-Dukes Expressway.
             Neighborhood: Schottler.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Head to the intersection of Montauk Ave. and Cassidy 
                         St. Just north of this intersection is the 
                         Algonquin-Dukes Expressway. You should see the 
                         on-ramp to your right. Go between the on-ramp and 
                         the bridge for the expressway and head east. After a 
                         short distance you should see a road tunnel to your 
                         left. If you look up slightly you should see a large 
                         green steel beam. The Flying Rat is sitting behind 
                         this steel beam.

[BKR-FR56] - Sitting on a stair rail in front of a row of houses.
             Neighborhood: Schottler.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Cassidy St. and Seneca 
                         Ave. Look east at this intersection and you should 
                         see a row of houses on the right side of the street. 
                         The Flying Rat can be found on the stair railing of 
                         the THIRD house close to the door.

[BKR-FR57] - Sitting on the railing of a fire escape.
             Neighborhood: Beechwood City.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Wenrohronon Ave. and 
                         Cassidy St. Look north. You should see a run down 
                         apartment building just off to your right. The 
                         Flying Rat is sitting on the railing of the lowest 
                         level of the fire escape. You may get some Police 
                         attention for killing this Flying Rat.

[BKR-FR58] - Sitting on a concrete slab in a small construction site near the 
             Beechwood City Burger Shot.
             Neighborhood: Beechwood City.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Tutelo Ave. and Pancho St. 
                         Head east until you reach the end and you have to 
                         turn left. You should see the Beechwood City Burger 
                         Shot ahead of you to your left. To your right is a 
                         small construction site. The Flying Rat is sitting 
                         on a concrete slab, on the ground, within this site. 
                         You may get some Police attention for killing this 
                         Flying Rat.

[BKR-FR59] - Sitting on top of the west column for the Broker Navy Yard sign 
             across the street north from Express Car Service.
             Neighborhood: East Hook.
             Map: (F-4).
             Weapon: Pistol or Molotov.
             Directions: Go to the intersection of Delaware Ave. and Cisco 
                         St. (near Express Car Service). North, across the 
                         street from Express Car Service, is a bus stop. 
                         Climb the shelter then jump to the overhang above 
                         the nearby phone. Go to and climb the east column 
                         for the sign. Then walk on the sign to get to the 
                         west column where you will find the Flying Rat. 
                         Another option is to throw a Molotov near the top of 
                         the column. That should be enough to kill the Flying 
                         Rat. You may get some Police attention for killing 
                         this Flying Rat.

[BKR-FR60] - Sitting on top of an air conditioning unit behind the Woodfellas 
             Lumber Yard.
             Neighborhood: East Hook.
             Map: (F-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Delaware Ave. and Cisco 
                         St. (near Express Car Service). Go across the street 
                         north to the Broker Navy Yard sign. Go east along 
                         the sidewalk and past the bus shelter. Continue east 
                         until you get to a pay phone which should be against 
                         the concrete railing to your left. Go just past the 
                         pay phone then stop and look north and downward. You 
                         should see the street below beyond the concrete 
                         railing. You should also see some pipes going across 
                         the street. Climb over the concrete railing and onto 
                         the pipes. Go to the other side then go left and 
                         around the next corner. Continue forward until you 
                         get to the next bend. Just ahead of you should be an 
                         air conditioning unit. The Flying Rat is sitting on 
                         top of this air conditioning unit and can be easily 
                         disposed of with the Pistol at point blank range. 
                         Thanks to Jonathan Rohr for making this Flying Rat 
                         easier than the other way I used to do it before.

[BKR-FR61] - Sitting on the rail of the large gazebo near the center inside 
             Outlook Park.
             Neighborhood: Outlook.
             Map: (G-4).
             Weapon: Pistol.

[BKR-FR62] - On ground level next to the Jerk N' Gizzard Jamaican Restaurant.
             Neighborhood: South Slopes.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Conoy Ave. and Sundance 
                         St. The Restaurant is on the northwest corner. Go 
                         west on Sundance St. about fifty feet and you should 
                         see the Flying Rat at the corner of the Restaurant.

[BKR-FR63] - On top of a roof near a garage inside an alley.
             Neighborhood: South Slopes.
             Map: (G-4).
             Weapon: Grenade or Molotov.
             Directions: Go to the intersection of Saponi Ave. and Mohegan 
                         Ave. Head east on Mohegan Ave. Just before you get 
                         to the road curve you should see an alley to your 
                         left. Head into the alley. To your left you should 
                         see a garage. There should also be three vehicles. 
                         To the right of the garage should be another garage 
                         with a couple of filing cabinets and a pallet of 
                         boxes. On the top of this garage is a black metal 
                         fence. In the middle of the roof for this garage is 
                         the Flying Rat. Position yourself between the two 
                         cars and look at this garage. Move your aiming 
                         reticle to a point between the topmost pair of 
                         windows for the building behind the black metal 
                         fence then throw a Grenade or Molotov. This should 
                         kill the Flying Rat.

[BKR-FR64] - Sitting on top of the Perestroika Cabaret Club theater marquee.
             Neighborhood: Hove Beach.
             Map: (F-4).
             Weapon: Grenade or Molotov.
             Directions: Go to the Perestroika Cabaret Club (on Tulsa St). 
                         The Flying Rat is in the middle of the top of 
                         theater marquee. Stand across the street from the 
                         theater, aim the reticle just above the Perestroika 
                         sign and throw either a Grenade or Molotov at the 
                         marquee. This should kill the Flying Rat. You may 
                         get some Police attention for killing this Flying 
                         Rat.

[BKR-FR65] - Sitting on a small pier under the Broker Bridge.
             Neighborhood: Hove Beach.
             Map: (F-4).
             Weapon: Pistol or Assault/Carbine Rifle.
             Directions: Go to the intersection of Delaware Ave. and Bart St. 
                         On the west part of this intersection is a large 
                         sidewalk. Get on the sidewalk and head south. You 
                         should find a set of stairs leading down. Go down to 
                         the lower level and look off to your left. You 
                         should be just under the Broker Bridge and you 
                         should see a small pier. The Flying Rat is sitting 
                         on top of one of the posts for this pier. It can 
                         also be sniped from the upper street level sidewalk 
                         with an Assault/Carbine Rifle.

[BKR-FR66] - Sitting on top of a post which is part of a large sign.
             Neighborhood: Hove Beach.
             Map: (F-5).
             Weapon: Pistol.
             Directions: Go to the intersection of Delaware Ave. and Iroquois 
                         Ave. At the south part of this intersection is a 
                         very large sign the reads "Welcome to Fantastic 
                         Firefly Island". There are four posts that are part 
                         of this signage. The Flying Rat can be found sitting 
                         on the rightmost pole.

[BKR-FR67] - Above a door inside an alley.
             Neighborhood: Hove Beach.
             Map: (G-5).
             Weapon: Pistol.
             Directions: Head to the intersection of Garrett St. and Onondaga 
                         Ave. Head west on Garrett St. About fifty feet from 
                         the intersection you should see a building for A. 
                         Type Fire Door Corporation. You should see an alley 
                         on the east side of this building. Head north into 
                         the alley until you hear the cooing of the Flying 
                         Rat. Turn right and you should find the Flying Rat 
                         sitting on top of a door.

[BKR-FR68] - On top of a brick wall under the El-Train tracks.
             Neighborhood: Firefly Projects.
             Map: (G-4).
             Weapon: Pistol.
             Directions: Go to the intersection of Saponi Ave. and Ringo St. 
                         You should be under the El-Train tracks. At the 
                         southeast corner of this intersection you should see 
                         a column support for the El-Train track. Near it is 
                         a break in the brick wall. The Flying Rat is sitting 
                         near this wall break. You may get some Police 
                         attention for killing this Flying Rat.

[BKR-FR69] - On the median of the loop interchange for the Broker-Dukes 
             Expressway.
             Neighborhood: Firefly Projects.
             Map: (G-5).
             Weapon: Pistol.
             Neighborhood: Go to the three way intersection of Oneida Ave., 
                           Starr St. and Hardin St. Go north on Oneida Ave. 
                           and take the on-ramp going east up onto the 
                           Broker-Dukes Expressway. Head east all the way to 
                           the loop interchange. Just before the road curves 
                           right, leading down to the lower level, you should 
                           see the Flying Rat on the median to your left.

[BKR-FR70] - Sitting on a fence at a corner of the large apartment complex.
             Neighborhood: Firefly Projects.
             Map: (G-5).
             Weapon: Pistol.
             Directions: Go to the intersection of Cody St. and Cokanuk Ave. 
                         Across the street south is a pathway to the entrance 
                         for the apartments. The pathway is made up of 
                         diamond-like shapes. The pathway is also bordered by 
                         a short black chain-link fence. Go south on this 
                         pathway until you can turn left. Then go forward 
                         until you can turn right. Go forward and turn right 
                         again. Go forward until you reach the corner. It is 
                         in this corner, sitting on the short black fence, 
                         where you will find the Flying Rat.

[BKR-FR71] - Inside the Liberty Eye Ferris Wheel.
             Neighborhood: Firefly Island.
             Map: (F-5).
             Weapon: Pistol.
             Directions: Head to the intersection of Wappinger Ave. and 
                         Crockett Ave. Head east on Crockett Ave. and turn 
                         right into the first pathway heading south. Head 
                         south until you reach the entrance to Funland. When 
                         you look through the entrance to Funland you should 
                         see the Liberty Eye Ferris Wheel ahead of you. In 
                         the middle of the ferris wheel you should see a gray 
                         car for it. Walk under the gray car and stop at the 
                         red car which is closer to ground level. Turn around 
                         and look up and you should see the Flying Rat on the 
                         small beam above you.

[BKR-FR72] - On the railing at the top of the Screamer Roller Coaster.
             Neighborhood: Firefly Island.
             Map: (G-5).
             Weapon: Pistol or Sniper Rifle.
             Directions: Head to the Hove Beach El-Train Station (Wappinger 
                         Ave and Crockett Ave.). Get onto the El-Train tracks 
                         and head east. The roller coaster should be off to 
                         your right as you proceed east. Find the Screamer 
                         sign for the coaster. Directly above it, at the 
                         coaster's highest level, is the Flying Rat. You can 
                         kill it with either a Pistol or Sniper Rifle.

[BKR-FR73] - On the beach just under a large pier.
             Neighborhood: Firefly Island.
             Map: (F-5).
             Weapon: Pistol.
             Directions: Go to the intersection of Wappinger Ave. and 
                         Crockett Ave. Head west on Crockett Ave. and turn 
                         left at the unnamed street that heads south towards 
                         the Firefly Island Boardwalk. Once on the Boardwalk 
                         you should see a large pier just off to your right. 
                         Head down to the beach but go along beside the pier. 
                         When you reach the water go under the pier and you 
                         should see the Flying Rat sitting by a support 
                         column.

[BKR-FR74] - On the railing of a porch for the backyard of a house.
             Neighborhood: Beachgate.
             Map: (G-5).
             Weapon: Pistol.
             Directions: Go to the intersection of Shinnecock Ave. and 
                         Ketchum St. At the southeast corner of this 
                         intersection is a large house with a short concrete 
                         fence. Go to the backyard of this house you will 
                         find the Flying Rat sitting on the railing for the 
                         porch.

 /=========================================================================\
0===========================================================================0
| II.9. Unique Stunt Jumps (East Side)                               [UNES] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps
on the East Side of Liberty City.

There are a total of 50 Unique Stunt Jumps in GTA IV and sixteen of them can
be found on the East Side of Liberty City.

Unlike in previous GTAs you do not get any money for doing them. When you
finish do all 50 Jumps you just get closer to 100% Completion and nothing
else other than acquiring the "Dare Devil" Accomplishment.

If you do a Jump and then do the same Jump again the game will tell you if
you already did it. Makes it easier to track down Jumps you may have missed.

You can do these Jumps with either a car or a motorcycle. However, you are
more vulnerable on a motorcycle since a good wipeout can do some serious
damage to you (or even kill you).

If you decide to use a motorcycle to do these Jumps a NRG-900 can always be
found at the north tip of the northwest-southeast runway at Francis
International Airport.

The information under where the Jump is found is broken down as follows:

  --Neighborhood: What neighborhood the Jump is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         game disc.
  --Heading: Direction of the Jump.
  --Recommended Vehicle: Best vehicle for the Jump.
  --Directions: How to get there and approach the Jump.

Now for the Unique Stunt Jumps for the East Side:

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| II.9.A. Bohan (BHN)                                                      \
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[BHN-J1] - A blue ramp southwest of Alpha Mail near Jackhammer St.
           Neighborhood: Industrial.
           Map: (F-2).
           Heading: Northeast to Southwest.
           Recommended Vehicle: NRG-900.
           Directions: Head to the intersection of Worm St. and Lompoc 
                       Ave. At the west corner of this intersection is a dirt 
                       road that goes southwest and parallel to the El-Train 
                       tracks. Near the end of this dirt road is a blue ramp. 
                       This is the Jump. Start at Lompoc Ave and stay close 
                       to the wall to your left and gently turn toward the 
                       ramp as you get to it. You must jump the gap and land 
                       on Beaumont Ave. to successfully complete the Jump. Be 
                       careful of traffic.

[BHN-J2] and
[BHN-J3] - On the uncompleted freeway bridge.
           Neighborhood: Industrial.
           Map: (F-2).
           Heading: East to West.
           Recommended Vehicle: NRG-900.
           Directions: Head to the intersection of Northern Expressway and 
                       Leavenworth Ave. On the southwest part of the 
                       intersection is construction barriers for this end of 
                       the uncompleted bridge. Go past the barriers and head 
                       full speed along the bridge. You will come up to a 
                       ramp. Hit the ramp to jump to the next bridge section 
                       where you will see the ramp for the next Jump. If you 
                       land from the first Jump correctly you should be able 
                       to hit the next Jump seamlessly. You must land on the 
                       rooftop of the building across the water to 
                       successfully complete the second Jump.

[BHN-J4] - At the edge of an uncompleted bridge directly above the 
           intersection of Rocket St. and Attica Ave.
           Neighborhood: South Bohan.
           Map: (F-2).
           Heading: Southwest to Northeast.
           Recommended Vehicle: NRG-900.
           Directions: Head to the intersection of Rocket St. and Attica Ave. 
                       Go south and follow the road. When the paved road ends 
                       turn north then northeast to go onto the uncompleted 
                       bridge. At the end of the bridge is the ramp. You must 
                       land on the road to successfully complete the Jump.

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| II.9.B. Dukes (DKS)                                                      \
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[DKS-J5] - At the corner where Franklin St. and Brandon Ave. meet.
           Neighborhood: Steinway.
           Map: (G-3).
           Heading: West to East.
           Recommended Vehicle: NRG-900.
           Directions: Head east on Franklin St. to make the Jump. Start you 
                       run at the intersection of either Tinconderoga St. or 
                       Trenton Ave. You need to land on Dukes Boulevard to 
                       get credit for the Jump. Beware of the tall 
                       light-posts for the fuel depot below. Slamming into 
                       them will almost certainly lead to your death (if you 
                       use a motorcycle). This is also where Flying Rat 
                       DKS-FR31 is hiding (under the ramp).

[DKS-J6] - At an intersection near a small construction site.
           Neighborhood: Steinway.
           Map: (F-3).
           Heading: East to West.
           Recommended Vehicle: NRG-900.
           Directions: Go to the intersection of Concord Ave. and Morris St. 
                       At the west part of this intersection is the ramp. Go 
                       to the intersection of Trenton Ave. to start your run. 
                       If you go at a fast enough speed you should be able to 
                       clear the swimming pool and get credit for the Jump.

[DKS-J7] - At the south part of a small construction site.
           Neighborhood: Steinway.
           Map: (F-3).
           Heading: South to North.
           Recommended Vehicle: NRG-900.
           Directions: Go to the intersection of Concord Ave. and Morris St. 
                       To the south of this intersection is a construction 
                       site. On the south part of this site is a dumpster 
                       ramp. Go to the intersection of Concord Ave. and 
                       Hooper St. to make your run. You must clear the small 
                       building to get credit for the Jump.

[DKS-J8] - At the end of a small alley above a junkyard.
           Neighborhood: Steinway.
           Map: (F-3).
           Heading: East to West.
           Recommended Vehicle: NRG-900.
           Directions: Go to the intersection of Harrison St. and 
                       Tinconderoga Ave. At the northwest corner of this 
                       intersection is Famous Cleaners. Just behind it, to 
                       the north, is a small alley. This is the alley where 
                       the Jump is. Start your run at the entrance to the 
                       alley. You must land in the junkyard below to get 
                       credit for the Jump.

[DKS-J9] - A sloped concrete ramp for a parking lot near the intersection of 
           Dukes Boulevard and Hooper St.
           Neighborhood: East Island City.
           Map: (G-3).
           Heading: West to East.
           Recommended Vehicle: NRG-900.
           Directions: The ramp is at the northwest part of Hooper St. and 
                       Dukes Boulevard. Start your run at the intersection of 
                       Hooper St. and Concord Ave. You need to land on Dukes 
                       Boulevard to get credit for the Jump. However, don't 
                       go too fast or you will seriously hurt yourself by 
                       smacking into the wall of the building on the east 
                       side of the street (if you use a motorcycle).

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| II.9.C. Francis International Airport (FIA)                              \
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[FIA-J10] - At a road curve at the north part of the Tudor St. loop.
            Map: (H-3).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Go to the intersection of Tudor St. and Tudor St. 
                        (where the Tudor St. loop ends) and head east. You 
                        should see a sign sitting on a dirt mound. You must 
                        land on the Broker-Dukes Expressway or beyond to 
                        successfully complete this Jump. You may also need to 
                        deal with oncoming traffic as you approach this ramp.

[FIA-J11] - A dumpster at the southeast part of the Tudor St. loop.
            Map: (H-3).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head south down the east part of the Tudor St. loop. 
                        You must land on the on-ramp at the Broker-Dukes 
                        Expressway or beyond to get credit for the Jump.

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| II.9.D. Broker (BKR)                                                     \
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[BKR-J12] - At the end of an old railroad line near the entrance to Dukes 
            Park.
            Neighborhood: BOABO.
            Map: (F-3).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Go to the intersection of Dukes Boulevard and 
                        Huntington St. On the west side of this intersection 
                        you will see some wooden construction barriers. Go 
                        through them and you will land on the old railroad 
                        line. At the end of this line is the ramp for the 
                        Jump. You need to land near or beyond the Sprunk sign 
                        to get credit for the Jump.

[BKR-J13] and
[BKR-J14] - At the end of a short alley and on a rooftop.
            Neighborhood: Cerveza Heights.
            Map: (G-3).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Go to the intersection of San Jacinto Ave. and 
                        Livingston St. At the south part of this intersection 
                        is an alley. In this alley is a ramp. Start your run 
                        near the intersection of San Jacinto Ave. and Hancock 
                        St. going south. You need to land near the next ramp 
                        to get credit for the first Jump and then on the next 
                        rooftop or beyond to get credit for the next Jump.

[BKR-J15] - At the intersection of Tutelo Ave. and Carson St.
            Neighborhood: Cerveza Heights.
            Map: (G-4).
            Heading: South to North.
            Recommended Vehicle: NRG-900.
            Directions: Go to this intersection and you will find the ramp at 
                        the north side of the intersection. Start your run at 
                        around Dillon St. You must clear the Algonquin-Dukes 
                        Expressway to get credit for the Jump.

[BKR-J16] - At a small construction site on Lynch St.
            Neighborhood: Willis.
            Map: (G-3).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Go to the intersection of Lynch St. and Freetown Ave. 
                        On the south part of this intersection you will see a 
                        large mound of dirt and some wooden planks. This is 
                        the Jump. Start your run at the intersection of 
                        Freetown Ave. and Ellery St. You must land on the 
                        other side of the Algonquin-Dukes Expressway to get 
                        credit for the Jump. This is a little tough because 
                        of the short run down Freetown Ave.

 /=========================================================================\
0===========================================================================0
| II.10. Food and Drink Places (East Side)                           [FDES] |
0===========================================================================0
 \=========================================================================/

When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance, you can regain your Health by eating food
or drinking soda.

There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.

Listed below in this chapter is where you can get food and drink, on the East
Side, to replenish your Health. The map co-ordinates refer to the printed map
that comes included with the game disc:

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| II.10.A. Fast Food Restaurants and Diners                                \
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There are many diners and fast food places you can go to get food. These
places are also used for dating and for taking friends (explained later).

However, most Diners aren't enterable and won't appear on the game map unless
you are with a friend or date.

Listed below are the Fast Food Restaurants and Diners for the East Side of
Liberty City:

>>Burger Shot
  ***********
    Neighborhood: Fortside, Bohan.
    Location: At the intersection of San Quentin Ave. and Switch St.
    Map: (F-2).

>>Burger Shot
  ***********
    Neighborhood: Industrial, Bohan.
    Location: At the intersection of Drill St. and Lompoc Ave.
    Map: (G-2).

>>Cluckin' Bell
  *************
    Neighborhood: Cerveza Heights, Broker.
    Location: Just west of the intersection of Huntington St. and Inchon Ave.
    Map: (G-3).

>>Burger Shot
  ***********
    Neighborhood: Beechwood City, Broker.
    Location: Just west of the intersection of Carson St. and Broker-Dukes 
              Expressway.
    Map: (G-4).

>>69th St. Diner
  **************
    Neighborhood: Hove Beach, Broker.
    Location: At the intersection of Bart St. and Mohawk Ave.
    Map: (F-5).

>>Burger Shot
  ***********
    Neighborhood: Firefly Island, Broker.
    Location: Inside the Memory Lanes Bowling Alley.
    Map: (G-5).

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| II.10.B. Food Stands                                                     \
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There are also outdoor food stands where you can eat to regain your Health.
You can't really miss them, they are all over the place.

They are broken into four classes: Hot Dog Stands, Nut Stands, Burger Stands,
and Burger Counters.

The stands are large silver carts with umbrellas on them and can easily be
spotted from a distance. The Burger Counters are open-air food vendors that
stand behind a counter.

Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
car. The Burger Stands have a Propane Tank on the side that will ignite if
you ram the cart which will result in death.

Listed below are the Hot Dog Stands, Nut Stands, Burger Stands and Burger
Counters for the East Side of Liberty City:

 /XXXXXXXXXXXXXX\
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| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: On Drop St. at the intersection of Folsom Way.
      Neighborhood: Fortside, Bohan.
      Map: (F-1).

    ++Location: At the entrance of Steinway Park.
      Neighborhood: Steinway, Dukes.
      Map: (F-3).

    ++Location: Near the LC24 Tower at the intersection of Bunker Hill St. 
                and Harrison St.
      Neighborhood: East Island City, Dukes.
      Map: (G-3).

    ++Location: At the road curve on Asparagus Ave. just west of the 
                intersection with Onion St.
      Neighborhood: Rotterdam Hill, Broker.
      Map: (F-4).

    ++Location: About thirty feet south of the intersection of Munsee Ave. 
                and Montauk Ave. (on Munsee Ave.).
      Neighborhood: Downtown, Broker.
      Map: (G-4).

    ++Location: On Iroquois Ave. just south of the intersection with Cisco 
                St.
      Neighborhood: Hove Beach, Broker.
      Map: (F-4).

    ++Location: Across the street from your Broker Safehouse.
      Neighborhood: Hove Beach, Broker.
      Map: (F-5).

    ++Location: On the west end of the Boardwalk just southwest of the 
                Go-Kart track.
      Neighborhood: Firefly Island, Broker.
      Map: (F-5).

    ++Location: On the west end of the Boardwalk next to Campbell's World O'
                Stuff.
      Neighborhood: Firefly Island, Broker.
      Map: (F-5).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location: At the three-way intersection of Howard St., Cleves Ave. and 
                Parr St.
      Neighborhood: Willis, Broker.
      Map: (G-3).

 /XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
 \XXXXXXXXXXXXX/

    ++Location: Next to the Cerveza Heights Medical Center.
      Neighborhood: Cerveza Heights, Broker.
      Map: (G-3).

    ++Location: Just east of the intersection of Huntington St. and Camden 
                Ave.
      Neighborhood: Cerveza Heights, Broker,
      Map: (F-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Burger Counters |
0=================0
 \XXXXXXXXXXXXXXX/

    ++Location: On the west half of the Boardwalk just east of the large 
                pier.
      Neighborhood: Firefly Island, Broker.
      Map: (F-5).

    ++Location: At the southwest corner of Oneida St. and Crockett Ave.
      Neighborhood: Firefly Island, Broker.
      Map: (G-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.C. Newsstands                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.

Listed below are the Newsstands for the East Side of Liberty City:

>>Location: Inside Gantry Park just west of the round picnic area.
  Neighborhood: Steinway, Dukes.
  Map: (G-3).

>>Location: At the lower level of Gantry Park near the piers.
  Neighborhood: Steinway, Dukes.
  Map: (G-3).

>>Location: Across Dukes Boulevard west of the National Union of Contemporary 
            Arts (NUCA)
  Neighborhood: East Island City, Dukes.
  Map: (G-3).

>>Location: Near the south entrance of Dukes Park (near Creek St.).
  Neighborhood: BOABO, Broker.
  Map: (F-3).

>>Location: Near the southwest entrance to the Schottler El-Train Station.
  Neighborhood: South Slopes, Broker.
  Map: (G-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.10.D. Soda Machines                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.

Listed below are the Soda Machines for the East Side of Liberty City:

>>Location: At the Meadows Park Ron Gas Station north of the intersection of 
            Cleves Ave. and Tudor St.
  Neighborhood: Meadows Park, Dukes.
  Map: (H-3).

>>Location: Inside the lobby of Schottler Medical Center.
  Neighborhood: Schottler, Broker.
  Map: (G-4).

>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and 
            Lynch St.
  Neighborhood: Willis, Broker.
  Map: (H-3).

 /=========================================================================\
0===========================================================================0
| II.11. Other Activities                                            [OTCT] |
0===========================================================================0
 \=========================================================================/

In GTA IV there are plenty of other activities you can do. These activities
can break up the monotony of running around doing errands for major crime
figures. Some of these activities you can do with a friend or date.

It should be noted that these activities are required for 100% Completion. In
addition, there are also Accomplishments attached to them:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.A. QUB3D Vidgame                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In some places around Liberty City you can find this arcade machine. It is
basically a variant of the classic game "Tetris".

The tutorial will give you clear instructions on how to play this game
(although it doesn't tell you what the Power-Ups are and what they do).

But after playing around with this game I figured out what the Power-Ups do
(from left to right):

>>Row Removal
  ***********
    When activated this Power-Up will remove up to three rows of blocks.

>>Column Removal
  **************
    When activated this Power-Up will remove two columns from beneath the 
    blocks you are currently controlling.

>>Color Removal
  *************
    This destroys all of the blocks of a chosen color. When you activate this 
    Power-Up, the game freezes and you will see a grid of available colors on 
    the board appear underneath the Power-Up icon. You will notice that each 
    color will light up for a couple of seconds as the game cycles through 
    the colors. To remove a color from the board activate the Power-Up again 
    when the color you wish to remove is highlighted.

>>Slow Down Time
  **************
    This slows down time. I don't consider it to be very useful since the 
    game doesn't go that fast anyway (even when it starts speeding up a 
    little starting at Level 21).

Beating the high score of 10,950 is REQUIRED for 100% Completion. This has
been known to trip up quite a few people since this game is easily
overlooked.

In addition to adding to your 100% Completion score, you will get the "King
of QUB3D" Accomplishment.

Listed below are the locations of where you can play QUB3D:

>>Location: In the lobby of The Triangle Club.
  Neighborhood: Northern Gardens, Bohan.
  Map: (G-2).

>>Location: In the main office for the Perestroika Cabaret Club.
  Neighborhood: Hove Beach, Broker.
  Map: (F-4).

>>Location: Inside the Homebrew Cafe.
  Neighborhood: Beechwood City, Broker.
  Map: (G-4).

>>Location: At the MODO Clothes Store.
  Neighborhood: North Holland, Algonquin.
  Map: (E-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.B. Pool                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another activity you and your friends or dates can try is Pool. There are
only two places in Liberty City to play Pool:

  >>The Homebrew Cafe in Beechwood City
      --Broker - At the intersection of Tulelo Ave. and Broker-Dukes 
                 Expressway.
  >>Playboy X's apartment (if you kill him and gain this Safehouse)
      --Northwood - Near the southeast corner of Xenotime St. and Galveston 
                    Ave.
                    ++NOTE: The Pool icon for this location won't show up on 
                            the map when you go to play. Just go to the 
                            apartment and your friend will follow you up. 
                            Thanks goes to p.pwreece for this handy tip.

The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball. Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.

Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.

If you sink either the cue ball, or a ball opposite your type or hit the
wrong ball first then you scratch and your opponent will have his turn and
place the cue ball along a given line on the table to make a more
advantageous shot.

If you sink the 8-ball early you lose the game.

You need to beat either Roman, Little Jacob, Packie, Michelle, or Kate (not
the generic computer opponent) just once in order to get the "Pool Shark"
Accomplishment and to add toward 100% Completion. Thanks to Shane Wong for
information on Michelle being able to unlock this Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.C. Darts                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another activity you and your friends or dates can play is Darts. There are
two places in Liberty City to play Darts and that is the Steinway Beer Garden
in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and
Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and
Galveston Ave.).

When you approach the dart board within these bars press the Left Bumper
(Xbox 360) or L1 Button (PS3) to play.

Your goal is to get to zero. You start with 301 and you must get to zero
before your opponent. You have three darts to use to score your points.

The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.

When you take your turn you will find your aiming cursor is wobbly and
constantly moving around. You have to be patient when aiming. Press the A
Button (Xbox 360) or the X Button (PS3) to throw the dart. After you throw
your three darts then it will be your opponents turn.

To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.

You need to score 180 points with three darts in order to get the "One
Hundred and Eighty" Accomplishment.

This Accomplishment is not hard to get. Above the bulls-eye is the triple
zone for the 20 section of the board (60 points x three darts = 180). Put the
aiming cursor in the bulls-eye then move the cursor upward toward the 20
triple zone. When the aiming reticle enters the triple zone, throw the dart.

This turns it from an aiming situation into a timing situation which makes
hitting those zones easier.

You also need to beat either Roman, Little Jacob, or Packie just once to add
toward 100% Completion.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.11.D. Bowling                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Another fun activity you and your friends or dates can play is Bowling. There
are two places in Liberty City to bowl and that is the Memory Lanes (Funland)
in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat
Quarter (Algonquin).

A game will cost you $10 and you have the choice of either a full game or a
half game (5 frames).

The game will give you instructions on what the controls are for bowling. You
goal is to score as many points as possible.

A strike is when you knock down all of the pins in one try. If you do not you
will be given another chance in the same frame to knock the remainder down.
If you manage to knock the remainder down then it is a spare. If you do not
then you move onto the next frame.

If you go too far left or right then you risk having the ball go in the
gutter and you will get no score for that attempt.

You have ten frames to get the highest score you can. A perfect score is 300.
When you finish playing you have the option to play another or leave.

You need to beat either Roman, Packie, Brucie, or Dwayne just once to add
toward 100% Completion.

In addition, you need to score three strikes in a row (what is known as a
turkey) in order to get the "Gobble Gobble" Accomplishment.

One of the best methods to get a strike is to take two steps to the left
(since Niko is right handed) then launch the ball as hard and, more
importantly, as straight as possible.

There is still some element of randomness involved so you won't get a strike
every single time but you should get good enough, with a little practice, to
get the Accomplishment.

 /=========================================================================\
0===========================================================================0
| II.12. Places of Interest (East Side)                              [PLES] |
0===========================================================================0
 \=========================================================================/

Outside of the places mentioned in the previous chapter there are a couple of
other places of interest:

>>Perestroika Cabaret Club
  ************************
    Location: On Tulsa St.
    Region: Broker.
    Neighborhood: Hove Beach.
    Map: (F-4).
    Notes: This Russian owned club is where you can see a variety of shows 
           ranging from magic to singing to pantomime. A QUB3D machine can be 
           found in the main office in the back.

>>The Triangle Club
  *****************
    Location: On Coxsack Ave.
    Region: Bohan.
    Neighborhood: Northern Gardens.
    Map: (G-2).
    Notes: This is a strip club with private rooms in the back if you want 
           some special service. Also has a mean security staff.

 /=========================================================================\
0===========================================================================0
| II.13. Accomplishments (Part One)                                  [ACPO] |
0===========================================================================0
 \=========================================================================/

Before moving onto the Main Story there are some Accomplishments you may want
to acquire:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.13.A. "Walk Free" and "One Man Army" Accomplishments                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Although these are supposed to be two of the harder Accomplishments they are
very easy to get with the right planning, even at the very beginning of the
game.

The "Walk Free" Accomplishment is awarded when you manage to successfully
escape a 4-Star Wanted Rating. This does NOT work for a 5 or 6-Star Wanted
Rating. Only for a 4-Star Wanted Rating.

The "One Man Army" Accomplishment is awarded for surviving a TOTAL of five
minutes at 6-Star Wanted Rating. It does not have to be done at one sitting.

I've come up with a way of getting both of these Accomplishments one right
after the other. This is also for those who want these Accomplishments with
no fuss.

First, you need some SMG ammo. Assault or Carbine Rifle ammo will also help.
After getting at least 100 SMG rounds and/or at least 100 Assault or Carbine
Rifle rounds then head to the north tip of the runways for Francis
International Airport to find a NRG 900 motorcycle.

Next, head to the Bohan area and to the intersection of Northern Expressway
and Leavenworth Ave. You should see the El-Train tracks above the south side
of this intersection. Just underneath the tracks on the southeast corner of
this intersection is the Northern Gardens Police Station.

Now, you need to get the motorcycle onto the El-Train tracks. From the
intersection, go south under the tracks then hang a right and go onto the
grass. There is a steep incline that leads to a gap in the fence on the south
side of the El-Train tracks.

Once you get through the gap in the fence and onto the tracks, head west and
into the train tunnel. Keep the motorcycle in-between the tracks. You will
start to head down an incline. About halfway down this incline, stop and get
off of the bike.

Now, head back out of the tunnel and, while still on the tracks, go above
Leavenworth Ave. Get against the railing or you may risk being run over by a
train.

Look down toward the Police Station and you should see at least one Cop. Use
your SMG and kill at least one of them. You will now get a 3-Star Wanted
Rating.

Head back to the tunnel but stay just in front of it. You want the Cops to
see you so you can lure them to the tunnel. Once enough of them know where
you are, go back in the tunnel but stay near the entrance. This will keep the
helicopter from shooting down at you.

Pick off the Cops, using head-shots, with either the SMG or the Assault
Rifle, as they try to get to you. Keep an eye on your Wanted Rating.

The moment your Wanted Rating goes to 4-Star, stop attacking and run to your
motorcycle. Then drive forward and out of the Wanted Zone. Since you are in
the tunnel nobody can see you and you can quickly get out of the Wanted Zone.

The moment you get out of the Wanted Zone, stop and wait. Your Rating will
flash and then disappear. When that happens you will get the "Walk Free"
Accomplishment.

Now, proceed forward through the tunnel. As you head toward Algonquin you
will cross the "Line of Death" (as I call it) and you will get the 6-Star
Wanted Rating for getting around the roadblocks.

Continue forward until you get out of the Wanted Zone. When you do, turn
around and wait. After the 6-Star Wanted Rating disappears and, because you
are on the other side when you are not supposed to, it will immediately
reinstate.

Why do that? The reason is that, if you pause the game and take a look at
your map when you first get the 6-Star Wanted Rating, you will see that the
Wanted Zone extends beyond the tunnel entrance which means you have to deal
with the Cops if you exit the tunnel.

By going into Algonquin, getting out of the Wanted Zone, and getting the
6-Star Wanted Rating to reinstate, what I have done is SHIFT the Wanted Zone
westward. Now the edge of the Wanted Zone sits between the "Line of Death"
and the tunnel entrance. This makes getting rid of the Wanted Rating much
easier.

Now, head back up toward the tunnel entrance but stop just near the edge of
the Wanted Zone. At this point it is a matter of waiting until you get the
"One Man Army" Accomplishment.

Once you get the Accomplishment, proceed forward and out of the Wanted Zone.
By the time you get out of the tunnel the Wanted Rating will be long gone and
you will have two of the so-called harder Accomplishments under your belt.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.13.B. "Wheelie Rider" Accomplishment                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Accomplishment is awarded when you get at least 500 feet in a wheelie
while riding a motorcycle. When on a motorcycle, like the NRG 900, get up to
a fast speed and gently pull back on the Left Analog Stick to do a wheelie.

Get the NRG 900 that is parked at the north tip of the runways at Francis
International Airport.

While the runways at the Airport are straight enough to try for the
Accomplishment there I would rather not deal with the 4-Star Wanted Rating.

The next best alternative is the Algonquin-Dukes Expressway. Just stay
between the lanes of traffic on the straightaway and you should have no
problem getting this Accomplishment. This is where I did mine, using the
NRG-900, and I got up to about 964 feet.

If you can get the Faggio, this is an even better vehicle to get this
Accomplishment with. It's slow speed allows you to maintain the wheelie for
far longer distances making acquiring this Accomplishment much easier.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.13.C. "Chain Reaction" Accomplishment                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Accomplishment is awarded for destroying ten vehicles in ten seconds.

For this task you will need at least 15 Grenades. You will also need a Bus
which can always be found under the Algonquin-Dukes Expressway just north of
the intersection of Munsee Ave. and Montauk Ave. (the bus station is on the
west side of the road).

Once you have the Bus, travel up to Harrison St. and onto the East Borough
Bridge but in the eastbound lanes. Next, turn the Bus so it blocks both lanes
and no vehicles can get around you. At this point there should be a bunch of
cars starting to back up because of your blockade.

Then get out and use one of the nearby vehicles to climb up onto the Bus.
Next, start throwing Grenades starting at the back of the group then work
your way to the front. If you do this correctly, you should have multiple car
explosions and this should be enough to get you the Accomplishment.

With that done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions                                       [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Each Main Story Mission is broken into six parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| III.1. Roman Bellic                                                [RMBC] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

Roman Bellic is the cousin of Niko Bellic. He is the owner and operator of
Express Car Service. He is also a dreamer and gambler.

His letters, which extoll the good life of America including mansions and
fast cars, lure Niko to America. But it was all a lie and Roman actually
lives in a run-down apartment.

In addition, Roman is in debt to loan sharks and mobsters. This leads to
problems which requires Niko's help.

Roman's first mission can be found at his Depot at Cisco St.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "It's Your Call" (Roman Bellic)                                      |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Niko goes over to where Roman works, Express Car Service, and is introduced 
  to Mallorie, his assistant. Unfortunately, Niko is also introduced to 
  Vlad, an angry and aggressive thug. After Vlad leaves, Roman and Niko go 
  for an errand.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Niko has to drive Roman to a hardware store on Dillon St. There is an 
  illegal gambling den there and Roman is going to try to win money to help 
  things out.

  However, he is using money that he owes to some Albanian loan sharks to use 
  in this endeavor. But he feels that he can win enough to pay them back many 
  times over.

  Once you get to the hardware store, you have to park the car in the 
  specified marker. When Roman leaves the car he gives you his old cell 
  phone. The game then instructs you about cell phone contacts and how to 
  look around.

  The game also gives you basic instructions on how to use the cell phone. 
  When the loan sharks show up, follow the instructions to call Roman so he 
  can get out of the store.

  When Roman gets back to the car you have to lose the loan sharks, who give 
  chase, and get back to the depot. Lose them first then head back to the 
  Depot.

  As you near the Depot, Roman tells Niko about how things work. The Russian 
  mobsters, Vlad's bosses, control everything and that the Albanian loan 
  sharks are not to be feared.

  Park the car in the Depot to complete the mission.

0=======0
| Reward \
0=========0

  $30 and the Cell Phone.

  Shortly afterwards, Roman sends a text message requesting help.

  In addition, a Person Icon appears just south of the Depot. This is a 
  Random Character you can interact with.

  But first I will go over use of....

 /=========================================================================\
0===========================================================================0
| III.2. The Cell Phone                                              [CLPH] |
0===========================================================================0
 \=========================================================================/

To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.

There are two main buttons used for navigation:

>>Select - A Button (Xbox 360)
           X Button (PS3)

>>Back - B Button (Xbox 360)
         Circle Button (PS3)

When you bring up the phone press Select to bring up the phone menu:

>>Phonebook
  *********
    This lists all of the contact you acquire during the game. Use the D-Pad 
    to select a name and then press Select to call.

>>Messages
  ********
    This lists all of the text messages you receive during the course of the 
    game. Press Select to bring up the messages. Use the D-Pad to scroll 
    through the messages. Press Select to read a message. Press Select again 
    when you bring up a message to either call the person or delete the 
    message.

>>Organizer
  *********
    When you arrange an appointment with someone it will appear here. It will 
    also remind you when your appointment is near.

>>Multiplayer
  ***********
    This is only used when you want to get into a multiplayer game.

>>Options
  *******
    This brings up a sub-menu that allows you to customize your phone:

      ++Ringtype
        ********
          This allows you to change your ringtype.

      ++Ringtone
        ********
          This allows you to change your ringtone from a large range of 
          choices.

      ++Text Size
        *********
          This allows you to toggle between small and large text size for the 
          phone display.

      ++Keypad Tone
        ***********
          This allows you to toggle the tone for button presses on or off.

      ++Turn Sleep Mode On/Off
        **********************
          This is probably one of the more important functions of your phone.

          Some missions start when you answer the phone. In addition, you 
          will get calls from friends or girlfriends looking to do 
          activities.

          However, you may want to be left alone for awhile to go exploring 
          or go after Flying Rats or Jumps. By turning Sleep Mode on you 
          won't get any phone calls until you turn it off.

          This will allow you to go about your business in peace. When you 
          turn on Sleep Mode you will see a small phone with an X icon on the 
          lower right portion of your radar.

Then there is the Dial Mode. When you bring up the phone press D-Pad up again
and the phone moves up a little bit higher. This will allow you to put in
phone numbers. This is mainly used for inputing cheats (which are phone
number based).

You can also call 911 and choose to send a Firetruck, Police Car, or
Ambulance your way.

If you use the Ambulance, you will be charged to have the Paramedics restore
your Health. The more you are injured, the more you will be charged.

If you use the Police, you can steal the Police Car when they come up to take
a look around.

 /=========================================================================\
0===========================================================================0
| III.3. Random Characters (Introduction)                            [RNDM] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "It's Your Call" (Roman Bellic) you may find
a human figure appear on the radar just south of the Depot. This is a Random
Character.

There are thirteen main Random Characters and three Special Random Characters
you can get to appear when you make life or death decisions in the game.

When you find a Random Character, approach the person to talk to them. This
usually results in a side-mission involving that character.

Some Random Characters have more than one encounter. The next encounter
usually occurs a couple of game days after the previous.

You will spawn more Random Characters as you progress through the game.

You must find 12 of the 13 main Random Characters and do their encounters
(and only the first one of those who have multiple encounters) to get to 100%
Completion. For some reason one of the Random Characters, Jeff (mentioned
later), does NOT contribute toward 100% Completion.

The three Special Random Characters do NOT contribute to 100% Completion.

In addition, you will also get the "No More Strangers" Accomplishment for
doing all available Random Characters. You do NOT need to spare the lives of
the three Special Random Characters in order to get this Accomplishment.

However, if you do spare any of their lives, you will need to do their
encounters for the Accomplishment.

With that explained, let's do the first Random Character.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.3.A. Brian Meech                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Brian Meech is a young twenty-something drug addict from Los Santos. He is a
graduate of Vespucci University and is registered with the Liberty City
Association of Securities Dealers.

Brian has three encounters with Niko but you only need to do the first one
for 100% Completion (and the "No More Strangers" Accomplishment).

Below is the list of Brian's encounters:

>>First Encounter
  ***************
    Your first encounter with Brian is on Iroquois Ave. just south of Express 
    Car Service in Hove Beach (Broker). Basically, Brian makes fun of Niko 
    and, as part of his insult, Brian gives Niko a $100 bill.

>>Second Encounter
  ****************
    You can find Brian at Crockett Ave. between the intersections of Iroquois 
    Ave. and Mohawk Ave. in Hove Beach (Broker). You should drive up to this 
    encounter. He wants to show Niko something. Take him to Masterson St. As 
    you drive Brian will talk about the biggest rock in the world. When you 
    get him to his destination he will make some sort of deal with someone. 
    Afterwards, take him to Wappinger Ave. When you get him to Wappinger 
    Ave., the encounter ends.
  ++Reward: $200.

>>Third Encounter
  ***************
    You can find Brian at the northwest corner of Montauk Ave. and Earp St. 
    in Downtown (Broker). When Niko sees him again he finds that Brian has 
    got himself clean and is engaged. He apologizes for being a dick to Niko. 
    He wants Niko's help in paying off one of his former dealers to make 
    things right. The dealers are on Onion St. near Asparagus Ave. Take Brian 
    to him. Unfortunately, the dealers doesn't take too kindly to Brian's 
    attempts at redemption so they attack him with Baseball Bats. Get out of 
    the car and use any firearm to take down the two goons. After that, take 
    Brian home which is at Wappinger Ave. Once you get him there, the 
    encounter ends.
  ++Reward: $500.

Now back to the Main Story.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "Three's A Crowd" (Roman Bellic)                                     |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Niko interrupts the Albanian loan sharks who are roughing up Roman and his 
  office and chases them away. Then Mallorie calls up Roman and makes a 
  request that Roman can't do but says that Niko can do it instead.

  Roman wants Niko to pick up Mallorie and a friend. Niko reluctantly goes to 
  get them.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the cab and head to the Hove Beach El-Train Station. When you get 
  there use the horn to get the girls attention. Mallorie and her friend 
  Michelle enter the cab.

  You now have to drive Michelle up to Rotterdam Hill. Along the way Mallorie 
  tries to convince both Niko and Michelle to go out on a date.

  After dropping off the girls Niko calls Roman and tells him that he needs 
  to get new clothes. Roman suggests a place that is not far from the Broker 
  Safehouse. Head there to get some new clothes.

  Go inside the Clothes Store and walk up to some clothes to try them on to 
  see how you look. If you are satisfied then buy the clothes.

  You can also buy anything you like for this mission since your first 
  purchase is free. However, anything else you buy after that will subtract 
  from your money. Usually all you need to do is buy one piece of clothing to 
  satisfy the conditions of the game so the free purchase should be enough to 
  complete this objective.

  Once you buy some clothes and get out of the store you will see that you 
  have added Michelle to your cell phone. Niko also calls Roman and he tells 
  you that you should keep dating Michelle.

0=======0
| Reward \
0=========0

  Nothing.

  But you will open the Clothes Stores in Liberty City. The one you visited, 
  the Russian Clothes Store, is the only one available on the East Side of 
  Liberty City. More Clothes Stores will automatically open up when you 
  unlock new areas.

  Shortly after this mission you will get a call from Michelle asking for a 
  date. Accept and you will see an "M" appear in Rotterdam Hill.

  It should be noted that you should let the dialog between Michelle and Niko 
  completely play out instead of just hanging up the phone. The reason for 
  this is so you can immediately put the phone into Sleep Mode.

  You see, shortly after you get the phone call from Michelle, you will get a 
  call from Roman requesting your immediate help which will put an "R" marker 
  on the map and you must chose between Michelle and Roman.

  If you choose Michelle then Roman will be put into the Hospital, by Dardan, 
  and you must pick up Roman, who is upset with you, from there. You will 
  then be given another chance to do the rescue mission.

  By putting the phone into Sleep Mode then you can avoid having to choose by 
  keeping Roman from calling you. Then after the date then he will call for 
  your help and you can do the rescue mission.

  Now, if you quickly hang up the phone with Michelle when the conversation 
  starts, Roman will call before you have the chance to put the phone into 
  Sleep Mode. This is why you let the conversation play out. For some reason 
  this will give you a delay so you can turn the phone off.

  With that said, let's head to Michelle's.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M1. "First Date" (Michelle)                                              |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  After a clumsy introduction both Niko and Michelle decide to go to 
  Funland.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you get to Michelle's place the game will instruct you about friends 
  and activities as well as to their benefits. I will go more into that 
  later.

  After the cutscene, head to Funland. Once you get there you find that 
  Funland is closed. But Michelle suggests bowling at the nearby Bowling 
  Alley.

  Once you get there, the game will instruct you on how to bowl. You and 
  Michelle play a free five frame game. Once you complete that, regardless of 
  who wins, then take her back to her apartment to successfully complete the 
  date.

  The game will let you know if the date was good by giving a thumbs up or 
  thumbs down just above the radar.

0=======0
| Reward \
0=========0

  Nothing.

  After this mission your phone will automatically get out of Sleep Mode 
  (assuming you put it into Sleep Mode to avoid Roman). Then you will get a 
  call from Roman who is trapped at the Basketball Courts in Firefly Projects 
  and needs your help quick......

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Bleed Out" (Roman Bellic)                                           |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  The Albanian loan sharks are roughing up Roman at the Basketball Courts at 
  the Firefly Projects. Niko decides to teach them a lesson.....

0========0
| Weapons \
0==========0

  Knife, Pistol.

0==========0
| Prep Work \
0============0

  Go find a Knife before you get the phone call from Roman (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  After the cutscene you need to beat up Bledar. The game will instruct you 
  on how to fist fight. However, with the Knife in hand, you can easily slash 
  him up good and quickly. After dealing with Bledar go after Kalem. Do the 
  same to him.

  According to Glen T. Winstein you can use the Pistol instead and move 
  things along quicker. As a matter of fact, you can just stand outside the 
  courts and pop them from a distance.

  After taking care of those two, Dardan, the loan shark leader, shows up and 
  sees what is going on. He flees and now you have to chase him. Go to the 
  car and chase Dardan.

  Don't bother trying to shoot up his car, it is indestructible. The 
  designers want you to go through the chase and to the confrontation at the 
  end. Eventually Darden will lead you to and stop at Twitchin Sugar in 
  BOABO.

  Go up the stairs and follow the way until you get to Dardan. You have to 
  melee fight him like the others. However, the game instructs you on how to 
  disarm an opponent. This is mainly to get the Knife away from Dardan. But, 
  if you already have a Knife, just slash him up to successfully complete 
  the mission.

  Or you can get creative and use another weapon like a Pistol or, if you 
  hang just outside the room, some Grenades or Molotovs.

  Another method, if you manage to keep close to Dardan during the chase, is 
  to ram his car as he is getting out to stun him. Then, as he tries to go up 
  the stairs, just run him over.

  Once you kill him, regardless of method, take Roman back to the Depot. As 
  you drive to the Depot, Niko will explain part of why he left Europe. 

  Apparently he ran afoul of someone named Bulgarin who thought Niko owed him 
  money when Niko actually didn't. Bulgarin had too many connections for Niko 
  to kill so Niko left for America.

  Once you get to the Depot then the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $50.

 /=========================================================================\
0===========================================================================0
| III.4. Dating Michelle                                             [DTML] |
0===========================================================================0
 \=========================================================================/

Usually I don't deal with the Girlfriend aspect because it gets in the way of
doing the missions and it also doesn't contribute to 100% Completion.

However, there is the "Warm Coffee" Accomplishment which is awarded when you
are invited up into the woman's apartment for some, you know, coffee.

Michelle is the first opportunity you have to get this Accomplishment.

So, what I did, is to get a mid-range car (she seems to like those), stay in
my Russian style clothes and take her to a restaurant on the second date.
Then, for the third date, I took her to Perestroika.

This should push the "Michelle Fondness" stat above 90% and will allow you to
"try your luck" and succeed. And get the Accomplishment.

(If you don't want to deal with Michelle then you may want to go after this
Accomplishment in "The Ballad of Gay Tony" since it is much easier to set up
Luis with Booty Calls than to have Niko date Michelle or anybody else.)

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R4. "Easy Fare" (Roman Bellic)                                           |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Niko interrupts Vlad and Mallorie. Vlad commands Niko to get him a coffee 
  but Niko just stands there and stares.

  Roman finally arrives and is accosted by Vlad who is upset that Roman 
  doesn't have his money. The phone rings. It is one of Roman's regulars, 
  Jermaine.

  Roman can't get him but he says that Niko will pick him up. And off Niko 
  goes once again.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the car and go to Rotterdam Hill. Once you pick up Jermaine, he 
  instructs you to go to Masterson Street. Along the way Jermaine tells Niko 
  about some hot parts he needs to pick up.

  Go to Jermaine's lockup. But things aren't right when you get there.

  Then the Cops show up and you need to get out of there. You also need to 
  get rid of the 2-Star Wanted Rating. Heading up north usually does the 
  trick.

  Once you get rid of the Wanted Rating, head to Gibson Street. This will 
  lead you to a Pay 'N' Spray and this will successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  $100.

  In addition, this will open up the Pay 'N' Sprays in Liberty City.

  Shortly after this mission you will get a call from Vlad demanding you come 
  over to Comrade's Bar where he has some work for you. This will open up 
  Vlad's jobs. But let's go back to Roman.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R5. "Jamaican Heat" (Roman Bellic)                                       |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Roman tries to get Niko to tell him why he came to America but he is not 
  interested right now. But Niko asks Roman if he can help out. Roman says he 
  can pick up another regular, Little Jacob. Niko then goes to get him.....

0========0
| Weapons \
0==========0

  Pistol, SMG, Assault Rifle.

0==========0
| Prep Work \
0============0

  Find either an SMG or Assault Rifle before taking this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Little Jacob near Outlook Park. Once you pick him up he will instruct 
  you to go to Schottler. Little Jacob also gives Niko a Pistol and wants him 
  to look out during a meeting.

  Go to the marker in Schottler. Then get out and to the lookout point. Then 
  three guys come into the alley and things go bad. Take down the three goons 
  below you then take down the one that appears above you.

  Even though the game instructs you to use the Pistol you were given, you 
  can use pretty much any firearm for this mission. The more powerful, the 
  better.

  Once you have completed the battle, run down and grab any weapons laying 
  around then climb up the nearby skylight to get an SMG. As you do so Little 
  Jacob asks if you're looking for work and Niko responds positively.

  After getting the dropped weapons, take Little Jacob back to the Homebrew 
  Cafe to successfully complete the mission (and add Little Jacob to your 
  contact list).

0=======0
| Reward \
0=========0

  $150.

  Shortly after this mission you will get a call from Little Jacob asking for 
  your help. This will open up Little Jacob's missions but I will finish up 
  with Vlad first.

  A little later you will get a call from Roman asking for your help in the 
  business as a cab driver. He will pay properly. This can be used to make 
  some extra money and that leads into the next chapter.....

 /=========================================================================\
0===========================================================================0
| III.5. Taxi Jobs                                                   [TXJB] |
0===========================================================================0
 \=========================================================================/

When you want to make a little extra money bring up your cell phone, go into
phonebook, bring up Roman and go to Job. He will then give you a fare.

Go and pick up the fare. There is no time limit on getting to the fare but it
is best to be fast. Once you pick up the fare, take the fare to their
destination as fast as possible.

The faster you get there, the more money you make. Once you complete the
fare, Niko will call Roman to tell him he finished the fare.

You need to call Roman again if you want to take another fare. However, you
can only do ten fares before the option disappears from Roman's entry from
the Phonebook.

Later, you will get a text message from Roman stating that his other drivers
are getting jealous and that Niko can no longer do fares for him. Thanks to
Kenny Roberts and Tom Herni for that bit of info.

I should also point out that the Taxi Jobs are NOT required for 100%
Completion.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| III.6. Vladimir Glebov                                             [VLGV] |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Vladimir (aka Vlad) is the Russian thug who likes to torment Roman. He is a
known associate of Mikhail Faustin and is the owner of Comrades Bar. He now
wants Niko to do some jobs for him to help clear Roman's debts.

He can usually be found at his bar in Hove Beach.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V1. "Bull In A China Shop" (Vladimir Glebov)                             |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  When Niko enters Comrades Bar he finds Vlad. Vlad wants Niko to smash up a 
  china shop to get someone to pay a debt.....

0========0
| Weapons \
0==========0

  Pistol (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start you will prompted on how to hail a cab to get to the china 
  shop. But you can just go ahead and drive there on your own.

  When you get there you find that the shop owner is not impressed with you. 
  The game prompts you to go to a nearby field and get a brick. Take the 
  brick back to the shop and throw it through one of the windows.

  Another option is simply shoot one of the windows with the Pistol.

  This will prompt the owner to pay up. Head back to Comrades Bar to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $50.

  After this mission Roman calls and tells Niko that him and a friend, 
  Brucie, are having fun prank calling the Cops and watching them look 
  around. This is a hint to what you can do later.

  Now that you can hail cabs you can go after the "It'll Cost Ya" 
  Accomplishment. There is a bit of confusion about this Accomplishment. On 
  the Accomplishment list it states:

    >>"Complete a taxi ride without skipping from one island to another."

  But what it should really say is:

    >>"Complete a taxi ride from one island to another without skipping to 
      the end of the ride."

  Basically what you do is hail a cab and select a destination on another 
  island. Then ride in the cab without skipping to the end of the ride. When 
  you get to your destination you will get the Accomplishment. Simple.

  Once you get the ability to ride in Taxis then you can also unlock the 
  "Driving Mr. Bellic" Accomplishment when you get above 75% Like Stat and do 
  at least one Friendship Activity with Roman.

  You also get a text message from Vlad telling Niko to come back to the 
  bar.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V2. "Hung Out To Dry" (Vladimir Glebov)                                  |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Now Vlad wants Niko to collect from a nearby laundromat. But Niko is to not 
  kill the owner. So now, Niko goes to collect.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the laundromat. But when you get inside, the owner sees you and makes 
  a run for it.

  Get outside, break into the nearby car, and give chase. You need to spin 
  him out to get him to stop so you can threaten the owner.

  After threatening the owner then the mission will be successfully 
  completed.

0=======0
| Reward \
0=========0

  $100.

  At some point after this mission you may get a phone call from Roman 
  wanting to do some activity with you. Agree and pick him up.....

 /=========================================================================\
0===========================================================================0
| III.7. Hanging Out With Friends                                    [HOWF] |
0===========================================================================0
 \=========================================================================/

When you make friends within GTA IV you need to do activities with them to
strengthen their ties to you. There are five friends you can make within
"Grand Theft Auto IV" and if you go above at least 75% in their Like Stats
toward you you can gain additional abilities that will help you.

At this point in the game you have been called by Roman to do some activities
with him. To become friends with someone they must call you first. You have
to wait for their initial first call before you can do additional activities
with that friend.

But, after the first get-together, you can call up a friend yourself and set
up activities when you feel like it. When you call up a friend you will find
a list of activities you can do with him. Select one and call. You can also
cancel a meeting you arranged without doing any damage to your respect.

Once the meeting is set, you need to go and pick up the friend within one
game hour. If you are late then it will negatively affect their like toward
you but you can make up for that during your outing. There is plenty of
amusing dialog to listen to when you drive your friend to the chosen
activity.

You can do many activities with a friend. You can eat at most restaurants and
fast food places. You can play Pool, Darts and Bowling. You can take in
shows or go to strip clubs. And you can also get drunk at the local bar.

You can do up to three activities with a friend before you take him back to
his place. You must wait a minimum of six game hours before you can call that
friend again to do more activities.

Right now, with Roman, the first of five friends you will make within "Grand
Theft Auto IV", I am going to play Pool to try to get the "Pool Shark"
Accomplishment. He is pretty decent at Pool so it make take a few games to
get the Accomplishment.

If you get drunk with a friend, you will see the screen wobble and get
blurry. In addition, both Niko and his friend will stagger around. There is a
lot of amusing dialog to be had when drunk.

It is best to call a Cab when drunk but you can try to drive yourself. Don't
be surprised if you get a Wanted Rating by the Cops because you are drunk
driving. The drunken effect will diminish over time.

Roman's Special Ability, when you get above 75% in the Roman Like Stat, is
free rides from the company cab. This will also give you the "Driving Mr.
Bellic" Accomplishment.

Unlocking Roman's Special Ability is NOT required for 100% Completion. But,
there are friends you will meet that will require you to unlock their special
ability for 100% Completion.

It should be noted that you need to beat a friend once at the following
activities to add toward 100% Completion:

    --Darts.
    --Bowling.
    --Pool.

(Thanks to Sbastien Groulx for his information on Friendship Activities for
100% Completion)

It should be noted that you can do things, like missing get-togethers or
calling when that person is asleep, that can diminish a friend's Like Stat
toward you. This can delay unlocking special abilities and, if the Like Stat
goes down far enough, result in the loss of special abilities. So it is best
to go out with friends once in awhile to prevent the loss of abilities and
call when they are awake.

Once you meet all possible friends and they all have Like Stats above 90%
(and they're still alive) then you earn the "Liberty City (5)"
Accomplishment.

Once I am done with Roman it is back to the Main Story.....

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V3. "Clean Getaway" (Vladimir Glebov)                                    |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  After Vlad walks Niko to his vehicle he wants Niko to collect a car from 
  somebody who owes Vlad. He also wants Niko to use the train to get to his 
  destination.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The game instructs you to go to the Hove Station El-Train Station and get 
  on the train. When you get off, head to the car. The game will instruct you 
  on how to stun somebody but just go and take the car instead.

  Once you have the car, Niko will call Vlad and tell him about how dirty it 
  is. Vlad can't sell a dirty car so he instructs Niko to go to a Car Wash on 
  Saratoga Ave.

  Go to the Car Wash and clean the car then drive the car to the lock-up to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $150.

  In addition, this opens up all of the Car Washes in Liberty City.

 /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V4. "Ivan the Not So Terrible" (Vladimir Glebov)                         |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

  Vlad wants Niko to kill Ivan who is going to rob Roman's business. Ivan 
  offended Mr. Faustin, Vlad's boss, so now he must die.

  However, Ivan thinks that he is going to steal some papers from Roman. So 
  Vlad instructs Niko to kill Ivan in the act and make it look like a failed 
  robbery.

  Niko is reluctant but Vlad reminds him that Mr. Faustin will be angry at 
  both Niko and Roman if he doesn't do this assignment. Niko has no choice 
  and leaves to kill Ivan.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a mission with a limited Wanted Rating Exploit. This means that the 
  Police are less sensitive to firearms and other crimes. But you can still 
  get Wanted Ratings if you cause enough problems quickly or in the right 
  place.

  This is probably be a good time to do some, if not all, of the Flying Rats 
  on the East Side of Liberty City since you can reduce Police involvement by 
  taking advantage of this exploit.

  After Ivan falls and is hanging and you need to choose his fate, just leave 
  and have fun (and go kill Flying Rats). Once you are done then go back and 
  choose Ivan's fate to complete this mission.

0=========0
| The Plan \
0===========0

  Head to the Depot. As you get close, Ivan sees you and makes a break for 
  it. You now must chase him. Ivan will eventually head into a construction 
  site. Chase him upwards. As you chase him Ivan will plead for his life.

  As you chase, the game will instruct you on how to climb ladders and jump 
  buildings. You will then climb onto a crane and jump to another rooftop. 
  Near the end of the building Ivan will fall and will be clinging to the 
  edge.

  Here you are given a choice between letting him live or die.

  Press the Left Bumper (Xbox 360) or L1 Button (PS3) to help him up. Press 
  the X Button (Xbox 360) or Square Button (PS3) to kick him off and kill 
  him.

  If you spare Ivan's life he will become a Random Character later in the 
  game. You do NOT need to have him as a Random Character for 100% 
  Completion.

  I should point out though, that if you make him a Random Character you will 
  need to do his encounter for the "No More Strangers" Accomplishment but 
  killing him will NOT deny you the Accomplishment.

  Regardless of your choice, Ivan will be considered dead and this will 
  satisfy Vlad.

0=======0
| Reward \
0=========0

  $200.

  This will also end Vlad's missions. When you call Vlad to tell him about 
  Ivan, Vlad will admit that he is sexually active with Mallorie. This angers 
  Niko and will also re-open Roman's missions.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R6. "Uncle Vlad" (Roman Bellic)                                          |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Roman is upset that Mallorie is seeing Vlad. Niko tells Roman he knew. 
  Roman, who is drunk, calls Niko disloyal for not telling him and this 
  upsets Niko. Niko decides to deal with Vlad over this to restore the Bellic 
  honor.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Comrades Bar. Roman is trying to get Niko to think things through. 
  But he won't listen.

  After the cutscene, run past his men and chase Vlad. Get into the car with 
  Roman and continue to chase Vlad into the BOABO area. Vlad will crash his 
  car and you have to chase him on foot. But he only goes so far as the 
  nearby pier.

  Here you are instructed on how to make an execution which will make for a 
  cinematic. After killing Vlad, Roman is upset that Vlad's bosses will come 
  after them. It is while Niko is moving Vlad's body toward the water that he 
  finally explains what he looking for in Liberty City.

  A long time ago, when Niko was in the army, he and a group of other men 
  went on a mission. But the mission was ambushed because somebody betrayed 
  the group for money.

  Three survived including Niko. Niko knows that one of the other survivors, 
  a possible traitor, lives in Liberty City. Niko wants to find him and ask 
  why he betrayed the group.

  This upsets Roman because, well, this wasn't the right time or place to 
  make this kind of admission.

  After dumping Vlad's body in the water, the mission is successfully 
  competed.

0=======0
| Reward \
0=========0

  Nothing.

  However, you will earn the "Fed the Fish" Accomplishment.

  The game will also instruct you to make a phone calls to certain characters 
  to move the Main Story along quicker. Call Roman to get to the next 
  mission.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R7. "Crime and Punishment" (Roman Bellic)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Roman is hiding in a trash dumpster because he is worried about Faustin. 
  But Niko is not worried. Vlad was an idiot and he feels they can go work 
  for Faustin instead. Unfortunately, Niko is ambushed and both are captured.

  They end up in a basement and are being tortured. Here they meet up with 
  Mikhail Faustin and Dimitri Rascalov, Vlad's former bosses. Faustin, who is 
  quite the hothead, kills the person trying to torture Niko.

  He also takes off the gag on Roman. But Roman begins to scream. Despite 
  Niko's attempts to quiet Roman, Faustin shoots Roman in the stomach to shut 
  him up.

  Faustin now wants Niko to find a shipment of TVs. But Niko is going to need 
  a Police car to do this mission.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Your first priority is to get a Police car. As luck would have it, a Police 
  car shows up nearby. The Cop gets out of the car and runs into the backyard 
  of a nearby house. Get into the now abandoned Police car and head into the 
  city.

  Now you have to go over South Broker to find the van. But there are three 
  vans around this area. Best is to go to the furthest one from you first.

  When you find a van use your sirens and stop behind it. When you find the 
  correct van, steal it and head to the lock-up in East Island City to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $200.

  You will also add Faustin's and Dimitri's name to your phonebook. You will 
  also get a call from Roman who is recovering from the gunshot wound he 
  suffered earlier before the mission. This also opens up Faustin's missions.

  You may also want to save the Police Car in the parking space in front of 
  your Safehouse for later use.

  It is a good idea to put your phone in Sleep Mode before doing the.....

 /=========================================================================\
0===========================================================================0
| III.8. Vigilante Missions                                          [VGMS] |
0===========================================================================0
 \=========================================================================/

After the mission "Crime and Punishment" (Roman Bellic) you can now start
doing Vigilante Missions.

Before you can start doing them you must first get a Police car (plus Body
Armor and a lot of ammo for your weapons). You can go and break into one of
them at the nearest Police station or jack one of them while on the road.
Then get rid of the 1-Star Wanted Rating before proceeding. Or you can use
the one you saved from the previous mission.

When at a complete stop tap the Left Bumper (Xbox 360) or L1 Button (PS3) to
access the Police Computer.

Although you can get your hands on a Sniper Rifle by doing some of these
missions, if you want, you can wait until you open up Algonquin and acquire
not only the Sniper Rifle but the Carbine Rifle and RPGs that will be laying
around that area. These weapons can make some of these missions easier.

After you are done with the Vigilante Missions go and save the Police Car at
your Safehouse for future use (so you don't have to steal another one).

In "Grand Theft Auto IV" there are TWO different kinds of Vigilante Missions,
Current Crimes and Most Wanted:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.8.A. Current Crimes                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As you drive around in the Police car you will hear various dispatches over
the radio.

By selecting View Current Crimes on the Police Computer you can actually go
after these crimes yourself. There is a list of three crimes to pick from
(and they are always being updated). Pick one of the crimes being committed
and it will be placed on the radar.

Your siren will activate as you select the crime scene. You also have a time
limit to get there. Go over to the location and you are told to take out any
criminal nearby.

Unlike in previous GTAs you can actually leave the Police car if you need to
in order to complete your objective. Once you kill the criminal then you have
successfully completed your objective. You won't be paid for your work but
you can get money dropped by the dead criminal as well as pick your their
weapons.

Then access the Police Computer again to get another crime to bust if you
wish. You can do as many as you want and at your leisure. There is no rush to
get another crime.

At first these are pretty easy but the more you complete, the harder they
become with the criminals becoming more numerous and better armed including
hard to get weapons like the Sniper Rifle and Combat Shotgun (very useful at
this point of the game). Because of these weapons you may want to do the
Current Crimes before you do the Most Wanted.

There are three different scenarios you will find in Current Crimes:

>>Criminal on Foot
  ****************
    This person will always be alone and on foot. Pretty easy to deal with. 
    In later levels he will carry better weaponry, like Grenades.

>>Gang Activity
  *************
    You will have to deal with at least four gang members on foot. In early 
    levels they will carry only Pistols. In later levels they will become 
    more numerous and carry a mixture of better weaponry, like Sniper Rifles 
    and Combat Shotguns. Try to pick them off from a distance with an Assault 
    Rifle then take the money and weapons from the dead gang members.

>>Stolen Vehicle
  **************
    When you approach it you will have to chase it. In early levels there 
    will be two people in the car, a driver and shooter using a sub-machine 
    gun. In later levels there will be more people in the car and, with the 
    exception of the driver, will all be using sub-machine guns. This is the 
    hardest of the scenarios. Try to avoid unless there is no choice.

You need to kill twenty criminals, in any area of Liberty City, to get closer
to 100% Completion. In addition, you will also get the "Cleaning the Mean
Streets" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.8.B. Most Wanted (East Side)                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

By selecting Most Wanted on the Police Computer you can gain access to a list
of the most dangerous criminals in Liberty City.

Each major section of Liberty City has ten criminals to go after for a
complete total of thirty. Getting rid of all thirty criminals will get you
closer to 100% Completion and give you the "Manhunt" Accomplishment.

To get started, select a criminal then Locate. The criminal will be placed on
the radar. In an interesting development you cannot select a criminal that
happens to be in the same neighborhood you happen to be at. If you try then
the computer will say that it is being updated. You must leave the
neighborhood that the criminal you want to pursue is in before you can locate
him.

Unlike Current Crimes you can take your time to get to your destination when
you Locate the criminal. When you get there you need to go and kill the
criminal to successfully complete the assignment. You can leave the Police
car if you need to in order to complete your objective.

Some of the more powerful weapons you can acquire by doing Current Crimes can
come in handy here. If you wait until after the mission "Blow Your Cover"
(Elizabeta Torres) you can open Algonquin and gain access to some of the
better weaponry laying around that area.

Like in Current Crimes, you won't be paid for your work but you can pick up
the money and weapons from the dead criminals. If you get any Wanted Ratings
while doing these assignments they will disappear when the assignment is
completed.

Sometimes Cops on the street will attack the criminals and help thin them out
but they will go after you if you shoot at the criminals (they don't like
competition, you see.....). Best thing to do is to let the Cops fight the
criminals until they are dead then go after the criminals yourself.

Now for the list of criminals for the East Side of Liberty City:

>>Maxwell Caughlin
  ****************
    Wanted for: Gang Related Violence.
    Location: South Bohan.
    Notes: When you get near the area you see him pull out in a vehicle. 
           Follow him and shoot out his tires with a SMG. When you get him to 
           stop, him and his friend will leave the vehicle. Try to shoot both 
           of them from your car before they can go far. If you can't kill 
           them both then at least wound them so it will be easier to run 
           them over.

>>Scott Guzowski
  **************
    Wanted for: Gang Related Violence.
    Location: Steinway, Dukes.
    Notes: When you get there you will have to take out four targets wielding 
           sub-machine guns. Going down the stairs with the Police car is 
           usually the best bet since that will give you protection against 
           their sub-machine gun fire. Run them over if you can. If you have 
           to leave the car then use the Assault Rifle on them. If you have a 
           Sniper Rifle then snipe them from a safe distance.

>>Antonio Rivette
  ***************
    Wanted for: Racketeering.
    Location: South Slopes, Broker.
    Notes: When you get there you find they are on the Schottler El-Train 
           platform. There are four of them and they are near the ticket 
           machines. Use the Assault Rifle here and sneak up the stairs. You 
           will still take some damage but you can kill these guys with ease 
           with the Assault Rifle. If you have some RPGs, approach from the 
           south and go under the station. Then aim at the bottom of the 
           station above you. The explosion created when you fire the RPG 
           should kill most of them. It may take a few shots as the grenades 
           may skip off of the bottom of the station instead of exploding on 
           it.

>>Rodrigo Stavnes
  ***************
    Wanted for: Racketeering.
    Location: Steinway, Dukes.
    Notes: When you get to the apartment complex him and his gang (four 
           total) will run away on foot. They are unarmed so go and run them 
           over to complete this assignment.

>>Fernando Tisdel
  ***************
    Wanted for: Human Trafficking.
    Location: Crockett Ave, Hove Beach.
    Notes: When you get there they will run off in a car. There are four of 
           them and three of them will shoot at your car with Pistols. They 
           are accurate and can do severe damage to your car. Use a 
           sub-machine gun to deal with these punks. Either kill all four of 
           them or destroy the car. This is probably the toughest criminal of 
           this group. Don't be surprised if your Police car gets destroyed 
           while doing this assignment.

>>Tyler Pickrel
  *************
    Wanted for: Human Trafficking.
    Location: Meadows Park, Dukes.
    Notes: He is near The Monoglobe inside Meadows Park. He is alone and 
           unarmed. When you get close to him he will run. Just run him over 
           with your car to easily complete this assignment.

>>Preston Pecinovsky
  ******************
    Wanted for: Credit Card Fraud.
    Location: Northern Gardens, Bohan.
    Notes: Pecinovsky and his gang will be in the walled-off field next door 
           to The Triangle Club. Approach from the north and stay on the 
           opposite side of the wall. Aim your camera so you can see their 
           cars on the other side of the wall. Toss a Grenade over the wall 
           and towards their cars. The explosions should destroy them and 
           keep any of them from trying to flee. These explosions can also 
           kill them and quickly end this assignment. But, if there are any 
           survivors, use an Assault Rifle to get rid of them. Unfortunately, 
           when you attack, you will also piss off the Security for The 
           Triangle Club and you may have to deal with them too. If you have 
           the RPG then approach from the east on the unnamed street between 
           Cossack Ave. and Alcatraz Ave. Stay at a safe distance and rocket 
           the two cars. If there are any survivors, snipe them with an 
           Assault Rifle or Sniper Rifle.

>>Alonso Goralski
  ***************
    Wanted for: Burglary.
    Location: Francis International Airport.
    Notes: There are two people near the Fuel Depot for the Airport. When you 
           get near one of them will speed off in a car. But he is not a good 
           driver and he will crash near the parking garage. Shoot him with 
           either a Pistol or SMG from your car. The other guy is near the 
           Security booth for the Fuel Depot. Do the same to him. If you 
           managed to get a Sniper Rifle from doing the Current Crimes and 
           approach the Airport area correctly you can just sniper them from 
           the parking lot when you get close enough to get out of the Police 
           car.

>>Bert Reker
  **********
    Wanted for: Drug Trafficking.
    Location: BOABO, Broker.
    Notes: Reker and his gang are hiding out at a large junkyard. Stop a good 
           distance from the intersection in front of the junkyard. Use the 
           Assault Rifle (or Sniper Rifle if you have one) and take down the 
           guys on the higher level using the zoom. Once you have done that, 
           get up a little closer and toss Grenades over the fence in their 
           general direction. Also toss one near the left part of the large 
           gate. There is a truck sitting there and destroying it will not 
           only kill some of them it will keep the others from trying to get 
           away. If you have the RPG then you can destroy the truck when the 
           gate swings open from a safe distance. With judicious use you can 
           get rid of most of the gang with the RPG and use the Assault Rifle 
           or Sniper Rifle to kill the rest.

>>Freddy Paparo
  *************
    Wanted for: Grand Theft Auto.
    Location: Steinway, Dukes.
    Notes: Before starting this assignment make sure you have the Assault 
           Rifle selected before going back into your Police Car. When you 
           get near the area they will pull out of the parking lot for Gantry 
           Park. 90% of the time they will head toward the Dukes Bay Bridge. 
           Stop at the intersection for the bridge, get out and zoom in on 
           the approaching vehicle. There will be four people in the car and 
           at least two of them will be shooting at you with Pistols. Aim for 
           the driver to get the car to stop then kill the others while they 
           are still in the car or just as they get out. If they head in the 
           opposite direction instead of heading to the bridge then you have 
           to chase them and use your sub-machine gun to stop the car and 
           kill them. If you acquired a RPG then, if you stop at the 
           intersection and they head in your direction, one round will 
           destroy their car and quickly end this assignment.

Now, back to the Main Story.....

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| III.9. Mikhail Faustin                                             [MKFT] |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

Mikhail Faustin is the main Russian crime lord for Liberty City. He is linked
to Russian Organized Crime Syndicates throughout Liberty City and has taken
control of the Hove Beach area.

He also owns the Perestroika Cabaret Club. In addition, Mikhail tends to be
very emotional and angry resulting in alcoholism and a drug habit.

He is paired with a good friend, Dimitri Rascalov, who is much calmer but
also takes prescription drugs to keep himself that way.

Mikhail can be found at his mansion in the Beachgate neighborhood.....

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F1. "Do You Have Protection?" (Mikhail Faustin)                          |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

0=========0
| Overview \
0===========0

  When Niko arrives he finds himself in the middle of a disagreement between 
  a drunken Faustin and a sober Dimitri who is trying to calm him down. After 
  Faustin chases Dimitri and Niko off the two of them need to go to a nearby 
  shop.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to take Dimitri to a sex shop on Hove Beach. Along the way Dimitri 
  informs Niko that the shop owner has been making porn films but not cutting 
  the Russians in on the action. Dimitri is also concerned about Mikhail's 
  erratic and violent behavior.

  When you get there, follow Dimitri and enter the shop. After Dimitri barges 
  in on the meeting he hands Niko a Pistol and tells him to cover Joseph.

  Aim at, but don't shoot, Joseph to intimidate him. Then target the guy in 
  the middle after Dimitri makes a threat. Then Dimitri orders Niko to shoot 
  him in the leg. Aim at one of the legs and shoot it. After that, Dimitri 
  leaves and you have to follow him.

  Now you have to go to an alley in Schottler. This is the Gun Store. Once 
  you get there, enter the store.

  Unlike the clean Ammu-Nations from past GTAs the Gun Stores are just 
  holes-in-the-wall where they sell illegal arms. Once inside the Gun Stores, 
  buy a Micro-SMG and some ammo.

  After that, leave the store and take Dimitri back to Mikhail's place. Once 
  you get there then the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $400.

  In addition, the Gun Stores will now be open for business. However, the 
  only weapons available are:

    >>Baseball Bat [Cost: $5].
    >>Pistol [Cost: $600].
    >>Micro-SMG [Cost: $1,200].

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F2. "Final Destination" (Mikhail Faustin)                                |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

0=========0
| Overview \
0===========0

  Niko enters the Perestroika club where he finds that Dimitri is well liked 
  by lots of people. They meet up with Mikhail and they talk business. 
  
  Dimitri is upset that the Cops have been wiretapping into their phones. He 
  thinks that Mikhail's recklessness is causing too much noise and they need 
  to quiet things down.

  But Mikhail thinks that a person named Lenny, a cousin of Dimitri, is 
  responsible for informing the Police. Mikhail wants Niko to prove his 
  loyalty by killing Lenny.....

0========0
| Weapons \
0==========0

  Assault Rifle, Sniper Rifle (optional).

0==========0
| Prep Work \
0============0

  Do some of the Vigilante Missions to acquire a Sniper Rifle (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Guantanamo Ave. in South Bohan. As you cross the East Borough Bridge, 
  Niko calls Mikhail. Mikhail still wants to eliminate the rat. At this point 
  you are told to eliminate Lenny at the Windmill Street station.

  Head to the Windmill Street station, switch to your Assault Rifle, and head 
  up the stairs. You will then view a cutscene between Niko and Lenny.

  After that, Lenny will make a break for it going across the tracks. His 
  friend will open fire on you so kill him first.

  Chase Lenny and he will get to a car. Shoot through the back windshield 
  before he gets too far. This will successfully complete the mission.

  There is an easier way if you have a Sniper Rifle (from the Vigilante 
  Missions).

  Instead of going to the Windmill Street station, head to the San Quentin 
  Ave. station to the west. Climb onto the tracks and head back to the 
  Windmill Street Station on foot.

  Stop at the "72" billboard, switch to your Sniper Rifle, look east toward 
  the station and at the north platform. You should see Lenny standing there. 
  Snipe him with the Sniper Rifle to successfully complete this mission.

0=======0
| Reward \
0=========0

  $500.

  Right after this mission you will get a call from a frantic Dimitri. He 
  informs Niko that the person he just killed is the son of Kenny Petrovic, a 
  very dangerous man. This is some of the craziness that Faustin has been 
  doing lately and has left Dimitri trying to put things right.

  You will also get a text message from Roman. He has a friend that he wants 
  Niko to meet. But, for now I will continue with Faustin.....

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F3. "No Love Lost" (Mikhail Faustin)                                     |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

0=========0
| Overview \
0===========0

  When Niko walks in he finds Mikhail berating his wife over the location of 
  his daughter. Afterwards, Mikhail tells Niko about him and Dimitri being in 
  the army and prison. Then Mikhail wants Niko to find his wayward daughter 
  who is meeting with her biker boyfriend at Firefly Island.....

0========0
| Weapons \
0==========0

  SMG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  The person you kill in this mission is Jason Michaels, the Enforcer for The 
  Lost motorcycle club. In "The Lost and Damned", Johnny Klebitz is informed 
  of his death at the end of the mission "It's War" (Billy Grey).

0=========0
| The Plan \
0===========0

  Go to Firefly Island to talk to the boyfriend. When Niko confronts the 
  boyfriend, Jason, he takes off to get the rest of his gang, The Lost. Now 
  you have to chase Jason on a motorcycle.

  At some point during the chase Jason will meet up with his gang and you 
  have to take them all down.

  However, according to Eric Johnson, if you are good with motorcycle 
  handling and firing from a moving vehicle, you can kill him long before he 
  gets to meet up with the gang. But, he is very tough and it will take a 
  quite a bit of ammo to take him down. If you can do this then you won't 
  have to face the rest of the gang.

  If he meets up with the gang then just hang back a little, because they 
  will be firing on you with Pistols, to limit their damage. Then they will 
  turn off of the road and head toward a group of trees. Stay far back, stop 
  and get off of the bike, and switch to your Carbine Rifle.

  They will stop and use the trees for cover as they try to attack you. But 
  they have lower grade weapons which don't have the range of your Carbine 
  Rifle. Just stay back and pick them off one by one.

  Once the last biker goes down, including Jason, then the mission will be 
  successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you can now buy Body Armor from the Gun Stores for $500.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R8. "Logging On" (Roman Bellic)                                          |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Roman introduces Niko to Brucie, a high strung muscle bound fellow. Roman 
  and Brucie are friends because they are both dreamers (and Niko thinks they 
  are both idiots).

  Roman tells Niko that there is a world of opportunities on the internet. So 
  Roman wants Niko to go to the Tw@ Internet Cafe to register.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Tw@ Internet Cafe. Talk to the assistant who informs Niko that 
  Roman has already set him up. Now go to one of the terminals to surf.

  Once you are online you are instructed about checking your e-mail. Check 
  your e-mail. You will have a message from the EyeFind Mail team. Send a 
  positive reply to activate your account.

  Then leave the Internet Cafe to successfully complete the mission.

0=======0
| Reward \
0=========0

  Nothing but you will get Brucie's number for your phone.

 /FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F4. "Rigged to Blow" (Mikhail Faustin)                                   |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
 \FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/

0=========0
| Overview \
0===========0

  When Niko arrives he is introduced to Mikhail's wife, Ilyena. After 
  accepting some tea from her she talks about how things used to be before he 
  became the erratic and mean person he is now.

  Niko then talks about the horrors of what he has seen in the war. When 
  Faustin arrives he chases off his wife and Dimitri who followed him in.

  When he is alone with Niko he wants him to pick up a truck and take it to 
  somebody who owes him money.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the truck at the old factory. When you get in the truck Niko calls 
  Mikhail and is informed that the truck is laden with explosives.

  Now drive to the garage in South Bohan. Take your time, use the East 
  Borough Bridge, pay the toll and head to South Bohan.

  Be careful of traffic. You don't want to get hit too much. There is a green 
  light on the back of the truck. If it starts to flash you have take damage 
  to the explosives. The faster it flashes, the more damage you have 
  sustained. If you sustain too much damage then the truck will explode and 
  the mission will be failed.

  Along the way you will get a call from Roman wanting to go and get drunk. 
  Just hang up. This is part of the mission script and will not affect Niko's 
  friendship with Roman.

  Once you get inside the garage press the Left Bumper (Xbox 360) or L1 
  Button (PS3) to trigger. You will then see a cutscene of Niko getting away 
  from the garage and the explosion that destroys the garage.

  After the explosion, listen to the guy outside the now ruined business 
  talking on his phone. It turns out that this business is connected to Mr. 
  Petrovic, the man whose son you killed earlier.

  Afterwards, get out of the area to successfully complete the mission.

0=======0
| Reward \
0=========0

  $700.

  After this mission you will get a message from Roman about Brucie needing 
  cars. He will e-mail Niko on what cars he wants. This opens up the Exotic 
  Exports side-missions.

  Later, you will get another call from Roman telling Niko that Brucie has 
  some work for him. This opens up Brucie's missions but I save those for 
  later.

  Then, a little later, you get an text message from Dimitri telling Niko to 
  meet him on Firefly Island.

  But, before I do missions for Brucie and Dimitri, I will put my Cell Phone 
  into Sleep Mode and go and do the.....

 /=========================================================================\
0===========================================================================0
| III.10. Exotic Exports                                             [EXPT] |
0===========================================================================0
 \=========================================================================/

In order to do the Exotic Export side-mission you have to go to the Tw@
Internet Cafe. Check your mail to find a message from Brucie Kibbutz with an
attachment that says "Exotic Export (car name)".

Open the e-mail but you must reply positively using the smiley face with
green arrow button on the right side of the screen to accept the
side-mission. You can also take a look at the car which is the attachment to
the e-mail.

Once you reply positively and activate this side-mission exit the cafe to
retrieve the vehicle. Once you have the vehicle, take it to Brucie's Lockup
in East Hook to finish the side-mission.

If you have really damaged the vehicle then take it to the Pay 'N' Spray
before driving it to Brucie's Lockup. The more damaged it is, the less money
you will get for it.

There are ten vehicles to acquire for Brucie. They are a mixture of cars and
motorcycles:

  --Feltzer
  --Sabre GT
  --Intruder
  --Banshee
  --PMP600
  --Cavalcade
  --Sanchez
  --NRG900
  --Patriot
  --PCJ600

The maximum reward for each car is $1,000 and $800 for motorcycles. Acquiring
all of the vehicles for Brucie will get you one step closer to 100%
Completion plus the "Order Fulfilled" Accomplishment.

Once you have parked the vehicle into Brucie's Lockup then the side-mission
is completed. To get another one head back to the Internet Cafe and check
your e-mail.

The vehicles are randomized and the order of acquisition are also randomized.
There are ten places where the vehicles can be acquired and they each present
a different scenario.

The list of places and scenarios are as follows:

>>Firefly Projects
  ****************
    This car has three gang members standing nearby. The vehicle is unlocked 
    so go and grab it. However, the gang members will quickly try to get you 
    out of the car. To prevent them from doing that back up real fast then 
    either go forward to plow over them or spin around and go another way. 
    You may get a Wanted Rating while taking the car so you will have to lose 
    that first before taking it to Brucie's.

>>South Slopes
  ************
    This vehicle is being driven around the South Slopes area. If it is a car 
    then gently push it off the road to get the driver to flee. If it is a 
    motorcycle then hit the cycle to knock the driver off then take the bike. 
    After acquiring the vehicle, take it to the Pay 'N' Spray to repair the 
    damage then to Brucie's Lockup.

>>Schottler
  *********
    This car can be found in an alley with a couple of thugs making a 
    "business transaction". Drive-by at least one of them then get out and 
    take the vehicle. You will usually get shot up a bit so take the vehicle 
    to the Pay 'N' Spray to repair the bullet damage before taking it to 
    Brucie's Lockup.

>>Meadow Hills
  ************
    The vehicle is parked at Station Square. When you get there you will see 
    a couple of Cops walk by the vehicle. Let them walk until they are out of 
    sight then take the vehicle. When you take it you will activate the 
    alarm. Wait for the alarm to stop before driving the car to Brucie's 
    Lockup.

>>Outlook
  *******
    The vehicle is just outside of Outlook Park. There is a Police car near 
    it and the owner of the vehicle you need to take is being frisked. Take 
    advantage of the situation and take the vehicle. However, you will get a 
    2-Star Wanted Rating because you took it in front of the Cops. Get rid of 
    the Wanted Rating first then take the vehicle back to Brucie's Lockup.

>>BOABO
  *****
    When you get there you will see a large truck with the vehicle nearby. 
    There are four guys hanging around the two vehicles. Run over the two 
    guys near the back end of the large truck then get out and take the 
    vehicle. One of the guys will try to take off in the vehicle you need to 
    steal but you can just toss him out. Back up and run over any of the guys 
    that might try to steal it back. Then head to the Pay 'N' Spray to repair 
    the damage and then to Brucie's Lockup.

>>Meadows Park
  ************
    The vehicle is being driven around the Meadows Park/Meadows Hills area. 
    If it is a car then gently push it off the road to get the driver to 
    flee. If it is a motorcycle then hit the cycle to knock the driver off 
    then take the bike. After acquiring the vehicle, take it to the Pay 'N' 
    Spray to repair the damage then to Brucie's Lockup.

>>Beechwood City
  **************
    It is being serviced at the self serve Car Wash near the Homebrew Cafe. 
    If the vehicle is a car then just take it. The servant won't be able to 
    stop you. If the vehicle is a bike then you have to deal with the servant 
    first since he will be able to knock you off of the bike. Just use the 
    Knife on him to quickly get him out of the way. Once you have the 
    vehicle, take it to Brucie's Lockup.

>>Chase Point
  ***********
    The vehicle can be found near the Windmill Street El-Train Station. The 
    owner is sitting in the vehicle trying to do business with a hooker. Just 
    go up and jack the vehicle then take it to Brucie's Lockup.

>>Cerveza Heights
  ***************
    The vehicle is sitting in a car park. However, as you approach, the 
    vehicle is being driven away. If it is a car then gently drive it off the 
    road to get the driver to flee. If it is a bike then just run into it to 
    knock the driver off. Then take the vehicle to the Pay 'N' Spray to 
    repair the damage then to Brucie's Lockup.

Now I am going to go to someone I have been putting off for awhile.....

 /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| III.11. Little Jacob                                               [LTJC] |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/

Little Jacob (real name: Jacob Hughes) is the Jamaican gentleman you did the
mission "Jamaican Heat" (Roman Bellic) with. He is linked to West Indian
criminal gangs and is believed to be part of a marijuana and cocaine
distribution network.

You may have trouble understanding his speech but Niko seems to have no
problem with it.

You can pick up Little Jacob's first mission in Schottler.....

 /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ1. "Concrete Jungle" (Little Jacob)                                    |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/

0=========0
| Overview \
0===========0

  After waking up Little Jacob at his apartment the two of you go for a 
  drive.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the apartments in Willis. Along the way Little Jacob fills you in on 
  the deal he is going to do.

  When you get to the apartments you drop off Little Jacob and you need to 
  drive to the alleyway. Shortly after you park the car, Little Jacob calls. 
  He got the stuff but wants you to keep an eye for anybody trying to come 
  out of the back.

  Sure enough, three drug dealers come out the back. Run them over or 
  drive-by them. Then pick up Little Jacob.

  Once you pick him up, take him to Meadows Park. He will tell you that they 
  are going to take down some dealers that have done him wrong.

  When you park the car, follow him to the front door of the townhouse. Press 
  the Right Bumper (Xbox 360) or R1 Button (PS3) to take cover so you can 
  move things along.

  When Little Jacob busts in the front door, shoot the guy on the stairs. 
  Then Little Jacob will tell Niko to look through the nearby window. Move to 
  the window, while still in cover, to look inside.

  Shoot the shotgun toting dealer through the window. Then follow Little 
  Jacob inside. Quickly kill the two drug dealers in the room otherwise they 
  will kill Little Jacob and the mission will be failed. After that, leave 
  and take Little Jacob back to the Homebrew Cafe.

  Along the way Little Jacob talks about the relationship between him and 
  Badman and how close it is, similar to how it is with Niko and Roman.

  When you get to the Homebrew Cafe then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $200.

 /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ2. "Shadow" (Little Jacob)                                             |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/

0=========0
| Overview \
0===========0

  When Niko comes in he is rudely introduced to Badman who thinks he is an 
  intruder. But Little Jacob tells him otherwise and Badman helps Niko up and 
  to where Little Jacob is entertaining himself.

  Little Jacob informs Niko that Badman needs a favor. It seems that there is 
  some dealers selling their stuff where they are not supposed to sell it and 
  are not cutting Badman in on the money.

  So Niko is to go and take care of them.....

0========0
| Weapons \
0==========0

  Pistol, SMG, Grenades.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a mission with a limited Wanted Rating Exploit. This means that the 
  Police are less sensitive to firearms and other crimes. But you can still 
  get Wanted Ratings if you cause enough problems quickly or in the right 
  place.

  This is probably be a good time to do some, if not all, of the Flying Rats 
  on the East Side of Liberty City since you can reduce Police involvement by 
  taking advantage of this exploit.

  When you finally find the apartment the dealers are hiding at then you can 
  leave and take advantage of the limited Wanted Rating Exploit.

  And I found a nice little tip from one of the gaming forums.

0=========0
| The Plan \
0===========0

  Go to South Bohan. When you get there you see the dealer in the alley. He 
  needs some more stuff, since he sold out, so now you have to follow him on 
  foot.

  Stay close but at the same time not let him see you so he can lead you to 
  his suppliers. At some point Roman will try to call. The ringing may spook 
  the dealer so quickly Ignore the call. This is part of the mission script 
  and will not affect Niko's friendship with Roman.

  After the attempted call continue to follow the dealer. He will eventually 
  lead you through an apartment building then you have to climb a fence.

  He will lead you to another apartment building. Now you have to follow him 
  upstairs. When you reach the top floor, you have to kill the dealer and 
  suppliers.

  If you want to do something different then just run up to him. This will 
  spook him but you will not fail the mission. Instead, you will have to 
  chase him back to his apartment.

  Every so often he will try to throw objects behind him in order to throw 
  you off but they are weak at best. In addition, when you get to the 
  apartment, you must shoot open the door before you can confront them.

  When you are ready to face the dealers (regardless of method), carefully 
  open the door and use it as cover as you kill the three guys in this room 
  with your weapon of choice.

  If you use Grenades, cook one for a couple of seconds then quickly open the 
  door and toss it in. The explosion should kill at least two of them if not 
  all three. If there are any survivors, take them down with any weapon.

  Once you have taken down the three dealers, the mission will end 
  successfully.

0=======0
| Reward \
0=========0

  $250.

  Shortly after this mission you will get a call from Little Jacob asking if 
  you want to do some work for him and this opens up.....

 /=========================================================================\
0===========================================================================0
| III.12. Drug Delivery                                              [DGDL] |
0===========================================================================0
 \=========================================================================/

In this side-mission you deliver merchandise for Little Jacob and his partner
Badman.

To get your assignment, you call up Little Jacob on the Cell Phone and select
Job. There is a designated transport, the Vigero (a junker), near the
Homebrew Cafe. It contains the merchandise to be delivered.

Once inside the Vigero you will then be instructed to where the drop-off is.
When you complete the task successfully you will be given $250.

There are ten assignments in all. There is no designated order to them, they
are all randomly assigned. When you are start the last assignment the
delivery vehicle will be replaced by a Huntley Sport.

According to Lars Berntrop-Bos you can speed things up a bit if you bring a
nice, fast car with you to where the Vigero is. Then, after entering the
Vigero to start the mission, get out and switch to your fast car to do the
delivery.

Successfully completing all ten Drug Delivery Side-Missions will get you
closer to 100% Completion. In addition, you will also earn the "Courier
Service" Accomplishment.

There are three kinds of scenarios you will encounter:

  --Cop Ambush
  --Rival Gang Ambush
  --Timed

Let's break each of them down:

0===========0
| Cop Ambush \
0=============0

  The basic premise to this scenario is that when you arrive at the buyer you 
  will be ambushed by the Police. You will be hit by a 2-Star Wanted Rating 
  and you must escape it to successfully complete the assignment.

    ++Locations
      *********
        >>Festival Towers in Meadows Park.
        >>An alley in Willis.

0==================0
| Rival Gang Ambush \
0====================0

  The basic premise to this scenario is that when you arrive at your 
  destination you will be ambushed by a rival gang that knows about the 
  stash. You must kill all of the rival gang in order to successfully compete 
  this assignment. Before going to these locations you should have full Body 
  Armor and a lot of ammo for some of your weapons (I used the SMG for these 
  assignments.

    ++Locations
      *********
        >>At the pedestrian bridge within Outlook Park. Quickly go to one end 
          of the bridge and use the SMG to take down two of them. Then use 
          the bridge as cover and take down the remaining two goons to 
          successfully complete this assignment.
        >>At a church in Meadows Park. Turn around and use the SMG on the two 
          behind you (get the one with the shotgun first) then turn back 
          around and nail the remaining two goons to successfully end this 
          assignment.
        >>At a car park in Cerveza Heights. There are two guys above you in 
          front and three behind you (including two in a car). Take the two 
          in front of you down first with the SMG. When you turn around you 
          should see the remaining three (one of them has a shotgun). If you 
          drove up correctly you should have the car behind you as you made 
          the drop. The car will give you some shielding from these remaining 
          goons. Use the SMG on these three goons to successfully complete 
          this assignment.
        >>In an alley in Meadow Hills. To get there, drive up north through 
          an connecting alley. Get behind your car and shoot the two goons 
          ahead of you then the one in the alley you drove up in. Then shoot 
          the two goons near the car to successfully complete this 
          assignment.

0======0
| Timed \
0========0

  The basic premise to this scenario is that you must deliver the merchandise 
  within a time limit. The time is measured in game minutes on the game 
  clock. When you get to your destination you must exit your vehicle and run 
  to the buyer to successfully complete the assignment. It is best to have 
  the GPS on for these side-missions. These are not too hard but don't crash 
  or spin out a lot or you will most likely fail the assignment.

    ++Locations
      *********
        >>Underneath the Algonquin-Dukes Expressway in Schottler. You have 
          thirty game minutes to get to this destination.
        >>At a garage in Beechwood City. You have thirty game minutes to 
          reach this destination. But this is easier than the one for 
          Schottler because your destination is closer.
        >>At a tower block within Steinway. You have one game hour to get 
          there.
        >>Inside the pedestrian tunnel in East Island City. You have less 
          than one game hour to get there. From the start, go straight north 
          and use BKR-J15 to get onto the Algonquin-Dukes Expressway then 
          turn west. When you get near Dukes Boulevard and Stone St., turn 
          left before the intersection and drop onto the old railroad tracks. 
          Then use BKR-J12 to get into Dukes Park. Turn north and head into 
          the tunnel where you will find the buyer.

 /=========================================================================\
0===========================================================================0
| III.13. Friends with Little Jacob                                  [FDLJ] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "Shadow" (Little Jacob) Little Jacob calls
you to do some activity with him and you can become friends with him.

Little Jacob is the second of five friends you will make within "Grand Theft
Auto IV" and is available between the hours of 1 PM to 4 AM.

Listed below are the six activities you can do with Little Jacob and, where
applicable, his preferences:

  >>Darts.
  >>Drinking.
  >>Eating:
      ++He prefers Cluckin' Bell.
  >>Pool.
  >>Show:
      ++He prefers the Perestroika Cabaret Club.
  >>Strip Club.

If you haven't already beat Roman at Pool or Darts then you can do these
games with Little Jacob to try to add to 100% Completion.

In addition, you need to get at least 90% Like Stat with Little Jacob (along
with your other friends) to acquire the "Liberty City (5)" Accomplishment.

When you get above 75% in Little Jacob's Like Stat you will gain his Special
Ability which is being able to buy weapons from him from the trunk of his
car.

Unlocking Little Jacob's Special Ability will also add towards your 100%
Completion score and give you the "Retail Therapy" Accomplishment.

And speaking of his Special Ability.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.13.A. Little Jacob's Gun Car                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Little Jacob's Special Ability is the use of his Gun Car. He carries most
normally found weapons at a cheaper rate than the Gun Stores. However, he
doesn't carry all of the weapons.

Bring up his name in the Phonebook and select Guns. Call him up and he will
park nearby. Go to him and shop for the weapons you need.

He has quite a few weapons available from the start but will procure more as
you proceed through the game.

Here I will list all of the weapons he carries in his car. In this chapter I
will just list the prices for the weapons and clips.

Now, for the weapons list:

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Knife
    *****
      Cost: $100.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Pistol
    ******
      Appears after: "Do You Have Protection?" (Mikhail Faustin).
      Cost: $420.
      Based on: Glock 17.
      Clip: 17 rounds ($25).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Combat Shotgun
    **************
      Appears after: "Blow Your Cover" (Elizabeta Torres).
      Cost: $1,500.
      Based on: Benelli Auto Shotgun.
      Clip: 10 rounds ($100).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Slot 5 - Sub-Machine Guns |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

  >>Micro-SMG
    *********
      Appears after: "Do You Have Protection?" (Mikhail Faustin).
      Cost: $840.
      Based on: Micro Uzi.
      Clip: 50 rounds ($20).

  >>SMG
    ***
      Appears after: "Luck of the Irish" (Elizabeta Torres).
      Cost: $1,750.
      Based on: SW MP-10.
      Clip: 30 rounds ($20).

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  >>Assault Rifle
    **************
      Appears after: "Deconstruction for Beginners" (Playboy X).
      Cost: $2,450.
      Based on: AK-47.
      Clip: 30 rounds ($55).

  >>Carbine Rifle
    *************
      Appears after: "Three Leaf Clover" (Packie McReary).
      Cost: $3,500.
      Based on: M4.
      Clip: 30 rounds ($70).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 7 - Sniper Rifles |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  >>Combat Sniper
    *************
      Appears after: "Luck of the Irish" (Elizabeta Torres).
      Cost: $5,000.
      Based on: M40A1.
      Clip: 5 rounds ($500).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX

  >>Molotov
    *******
      Appears after: "The Master and the Molotov" (Dimitri Rascalov).
      Cost: $350 per unit.

  >>Grenades
    ********
      Appears after: "Deconstruction for Beginners" (Playboy X).
      Cost: $700 per unit.

And now, let's go to.....

 /=========================================================================\
0===========================================================================0
| III.14. Random Character (Badman)                                  [RDBM] |
0===========================================================================0
 \=========================================================================/

You can find Badman (real name: Teafore Maxwell-Davies) sitting on a bench
near the intersection of Morris St. and Dukes Boulevard in East Island City
(Dukes).

Badman is having a problem with some Russian thugs. So Niko suggests that
they take them down. Badman is in total agreement.

The Russian thugs are in an alley at Carrollton St. doing a deal and you have
to take Badman to them.

When you get near the alley, get out and arm yourself with the SMG. There are
five Russian thugs. Get into zoom mode and pick off the thugs one by one. The
last thug will run out of the alley and into the street. Chase him down and
kill him to complete the mission.

Badman will give you $500 for your efforts.

You must do Badman's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.

With all of this done let's go to Dimitri.....

 /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
| >DR1. "The Master and the Molotov" (Dimitri Rascalov)                     |
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/

0=========0
| Overview \
0===========0

  When Niko meets Dimitri at Firefly Island, he is told that he has had to 
  make a difficult decision concerning Mikhail. It is decided that in order 
  to make peace with Petrovic, Mikhail must die.

  But Niko is the one who killed Petrovic's son. However, Dimitri told 
  Petrovic that Niko was a hired gun and since he is the only one who killed 
  the son Niko would be spared if he kills Mikhail.

  Mikhail is heading to the Perestroika club and that is where Niko must make 
  the hit.....

0========0
| Weapons \
0==========0

  SMG (100+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Perestroika Cabaret Club. When you get to the marker you see 
  Mikhail and a couple of goons enter the club. Switch to your SMG.

  Although there are two entrances, when you enter the club you will get a 
  cutscene with Mikhail. After the cutscene, kill the two thugs ahead of you. 

  Then turn around and take down the thug near the stage. There is another 
  one behind the bar. Mikhail will take position behind the bar and after he 
  makes his threat will shoot at you.

  When you take down the thug behind the bar Mikhail will make a break for 
  it. Although the game may say he is getting away, he is not really getting 
  away, he is going to higher ground outside. So take your time and pick off 
  the goons as you approach them.

  A couple of thugs will come through the door leading backstage. Take them 
  down before proceeding. Then proceed to the back door. Poke through the 
  back door and you will see three more thugs down towards the stairs you 
  need to climb. Pick them off.

  As you do this Mikhail will ramble about how America made Dimitri greedy 
  and that he will eventually turn on Niko. As you make your way towards the 
  stairs another thug will come through the backstage door to shoot you from 
  behind. Take him down and carefully go up the stairs.

  Mikhail will take cover behind the wall at the top of the building. Shoot 
  him in the head when he pokes it out. Then he will go to a corner of the 
  roof and pretty much surrender. Kill him to successfully complete the 
  mission.

0=======0
| Reward \
0=========0

  Nothing.

  In addition, you can now buy Molotovs from the Gun Stores for $500.

  The game will prompt you to call Dimitri or wait for him to call. I prefer 
  to wait as I reload my weapons for the next mission.

  When Dimitri calls, or you call him first, he tells you he has your money 
  and to meet him at a warehouse on Mohanet Ave. He also wants you to come 
  alone.

  Right after that, Little Jacob calls Niko to tell him that the Russians are 
  mad at him and offers to come with you to the warehouse. This opens up the 
  next mission.....

 /RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
| >DR2. "Russian Revolution" (Dimitri Rascalov)                             |
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
 \RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/

0=========0
| Overview \
0===========0

  When Niko gets to the warehouse he finds Dimitri. But Dimitri is also upset 
  about Niko's debt to a friend of his who lost a lot of money because of 
  him.

  Then in walks Bulgarin, the man who forced Niko from Europe. He is still 
  mad at Niko for a blown assignment which involved human smuggling. Niko 
  explains that they were caught off shore and had to bail. Niko explains it 
  wasn't his fault.

  But this means nothing to Bulgarin. What matters to him is money. And since 
  Niko doesn't have the money, Bulgarin decides to take his life instead. He 
  motions one of the goons behind Niko to attack him. 

  But Niko throws him off and the warehouse door begins to close. Little 
  Jacob makes it in just in time to help Niko.....

0========0
| Weapons \
0==========0

  Assault Rifle (150+ rounds), Molotovs (10+ units).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When the shootout starts the game will instruct you on how to do blind 
  fire. You also start the mission behind some large metal rails.

  Inside the warehouse there are seven seven rows of support columns. These 
  will be landmarks for this mission.

  While behind cover, switch to your Molotovs. Then throw it and hit the 
  first goon. Switch to your Assault Rifle, get out of cover and head to the 
  column on your right as the other goons, five in total, make their 
  appearance.

  Little Jacob will start to move forward and attack. If he suffers too much 
  damage then he will die and the mission will be failed.

  Use the column for cover as you take down these goons. Shoot the one in the 
  office ahead of you first to keep him from taking off too much of your 
  armor. Then go after the one on the upper level on the opposite side of the 
  warehouse. Then clean up the remainder of the goons.

  While there is a break in the action, head northwest slightly and you 
  should find a half buried cylinder not far from where you started this 
  mission. There is some Body Armor near it. Use it if you need to.

  Now move forward to the next row of columns but aim your Assault Rifle on 
  the the upper level on the right side of the warehouse. When you get close 
  enough to the next row, four more goons will show up. One of them will 
  appear on the upper level. Ambush him before he can do any damage then take 
  cover behind one of the columns so you can deal with the rest.

  After taking down these goons, move to the next row of columns. Three more 
  goons will appear. One you can't get to yet. Another will set up shop above 
  you. Take down the one on the ground then the one on the upper level.

  After that, Dimitri and Bulgarin make a run for it. At this point the Cops 
  will show up and you must leave (and you will get a 2-Star Wanted Rating). 
  As you near the door, the last goon will come forward. He is way on top of 
  the warehouse. Shoot him as he comes forward to end his threat.

  According to Glen T. Winstein, you can kill as many Cops as you like and 
  not increase the Wanted Rating to 3-Stars. So, before you get outside, 
  shoot all the Cops, using the open door, before going out. This will limit 
  the damage they do as you leave the building.

  Once outside the warehouse, get to Jacob's car which is just to the right 
  of the door. Wait for Little Jacob to enter then get away from the Cops. 
  The best way is to cut through the Broker Navy Yard.

  When you start the car, hang an immediate right and follow the road inside. 
  If you can't get rid of the Wanted Rating near the south end of the Navy 
  Yard then head toward and cut through Outlook Park.

  Once you get rid of the Wanted Rating, take Little Jacob back to the 
  Homebrew Cafe. When you get there, the mission will be successfully 
  completed.

  Looks like Faustin's warning about Dimitri was correct after all.....

0=======0
| Reward \
0=========0

  Nothing.

  The game will tell you to call Roman to inform him of the situation. 
  However, I will turn off the phone for awhile so I can reload and regain 
  armor and Health.

  When you call Roman he is in an alley in East Island City and this leads to 
  the following mission.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R9. "Roman's Sorrow" (Roman Bellic)                                      |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  When Niko finds Roman he informs Roman of the bad situation with Bulgarin. 
  Roman is upset that Niko has ruined his life but the two of them cool down 
  and decide to lay low and start over.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Roman's Apartment. As you drive Roman tells of a new dream. A 
  different and more realistic dream. Roman also has something important to 
  show Niko at the apartment.

  But when you get to the apartment you find it in flames. There is nothing 
  left there. Now head to the Depot.

  But when you get there you find it in flames as well. The Russians have 
  destroyed everything Roman had. Now head to Bohan.

  As you drive, Roman rambles about having everything ruined and blames Niko 
  for it all. The important item that was in the apartment was an engagement 
  ring for Mallorie but now it is gone. This leaves Roman even more upset. 

  However, he pulls himself together and vows to start over. When you get to 
  the apartment in Bohan you and Roman argue about the situation.

  But Mallorie comes in worried but is happy to see the two of them. Mallorie 
  suggests that Niko comes to the community center nearby to help out.

  After she leaves then Niko himself leaves to cool down. When the cutscene 
  is over you have successfully completed the mission.

0=======0
| Reward \
0=========0

  Nothing but you now have a new safehouse in Bohan.

  However, you can still use the Resident Only Parking space in front of the 
  ruined apartment for storing vehicles.

  In addition, you will get the "Lowest Point" Accomplishment. Of course, you 
  can no longer do the Cab Driving side-missions.

  Shortly after this mission you will get a nasty phone call from Dimitri who 
  is upset that you didn't die at the warehouse. He threatens to find you and 
  Roman so he can finish you off.

  This also opens up an "M" just west of the safehouse. And this leads 
  to.....

 /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| III.15. Manny Escuela                                              [MNCU] |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/

Manny Escuela runs the Bohan Community Center. He used to be a gang-banger
(with the Spanish Lords) but has changed his ways. He is now trying to clean
up the community (and is suspected in assaults against criminals around the
neighborhood).

He also has the services of a cameraman who is chronicling Manny's exploits.
Manny's desire for fame in cleaning up the neighborhood often leads one to
question his real motives.

His first mission can be found at the Community Center.....

 /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME1. "Escuela of the Streets" (Manny Escuela)                            |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/

0=========0
| Overview \
0===========0

  When Niko meets Manny he finds Manny in the middle of a video shoot. 
  Mallorie introduces Niko to Manny. The cameraman wants to involve Niko in 
  the shoot but Niko is not interested.

  After being pestered Niko breaks the camera. While the cameraman cleans up 
  the remains of the camera, Manny wants to Niko to clean up the streets of 
  some dealers.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Reader Carl Johnson had this to add about the PC version of GTA IV:

     "If you want to mention any PC related issues, there's a glitch in the 
      PC version on Escuela of the Streets, you follow the dealer and pull up 
      behind him when instructed, and nothing happens. No arrow appears and 
      you just sit and sit and the dealer never gets out. I read a post on 
      GTA Forums and, following what the poster had done, I stuck pretty 
      close to the dealer, trying to stay as close as possible without 
      spooking him. At one point I got a bit too close and Manny told me to 
      back off and I did, but the dealer didn't react. When the dealer 
      finally stopped, I was closer to him than the arrow was, and it did 
      appear and I backed up to it and was able to continue the mission. The 
      poster said, and I agree, if you are playing with PC, DON'T FAIL THE 
      MISSION, do whatever you have to do, cheat, whatever, DON'T FAIL THE 
      MISSION."

0=========0
| The Plan \
0===========0

  Take Manny to the dealer's place on Grand Boulevard. When you get there you 
  will see one of the dealers leave the place and drive off. You need to 
  follow him but don't get too close.

  He is somewhat slow so you don't have to worry about him getting away from 
  you. He will take you on a long winding path. As you drive along Manny will 
  tell Niko why he does what he does.

  Eventually, the dealer will stop at the Sprunk Warehouse. Pull up behind 
  him. Then Manny takes Niko's car to get his cameraman thus leaving Niko 
  alone.

  There are several dealers within the warehouse. However, there is a very 
  good way to get rid of most of them. Head to the set of stairs just south 
  of the warehouse and climb to the roof. Then head north to the warehouse. 

  On the east side of the warehouse there is a roof window that is open. You 
  can pick off most of the dealers with your weapon of choice (and there is 
  an SMG on the west side of the roof).

  When you get them down to about two, head down to the door of the 
  warehouse. However, instead of going through the door, break the window to 
  the left of the door and enter the office.

  Then go through the office door and take down the remaining dealers. After 
  that you need to leave. But the door leading out is locked and you can't go 
  out the way you came in.

  Shoot the doorknob to open the door and into a cutscene of Manny and his 
  cameraman doing a shoot of the scene. This also successfully ends the 
  mission.

0=======0
| Reward \
0=========0

  $1,000.

  And you will also open up another Random Character.....

 /=========================================================================\
0===========================================================================0
| III.16. Random Character (Mel)                                     [RDML] |
0===========================================================================0
 \=========================================================================/

You can find him just south of the Hove Beach Police Station.

He was often found drunk at Comrade's Bar but has cleaned himself up. But now
he wants Niko's help in protecting him while he pays off an old debt to
someone.

The person he owes the debt to is in an alley on Montauk Ave. When they get
there he finds out that there is more than money to this debt since Mel
trashed one of the guy's apartments while in a drunken spree.

Now the guy and his two friends attack with Pistols. Take them down with any
weapon then take Mel back to where the encounter started.

Mel will give you $500 for your troubles.

You must do Mel's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.

Now, back to the Main Story.....

 /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME2. "Street Sweeper" (Manny Escuela)                                    |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/

0=========0
| Overview \
0===========0

  Niko walks into a photo shoot with Manny and Officer McReary. After Officer 
  McReary leaves, Manny wants Niko to take down some gang at Windmill St.....

0========0
| Weapons \
0==========0

  Carbine Rifle (150+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Windmill St (by going east on Hollowback St). When you get to the 
  intersection of Hollowback St. and Attica Ave. you will be prompted to kill 
  the gang members which should be just north of the intersection.

  However, straight ahead of you is the Sprunk Warehouse where you did the 
  last mission. So turn right at the intersection and head to the set of 
  stairs that lead to the roof of the Sprunk Warehouse.

  Get up on the roof and when you get to the open roof window, crouch. The 
  gang members are just north of your position.

  Switch to your Carbine Rifle, go into zoom mode, and sneak forward. Ahead 
  of you are two members in a car. If you stayed on the ground and went to 
  them in a car then the gang members in this car would make a run for it and 
  you would have to chase them down.

  But, by being on the roof, you can prevent that by sniping the driver. 
  After sniping the driver shoot at the engine of the car to get it to flame 
  and blow up. This will prevent any other gang members from taking the car 
  and possibly killing at least one of them in the explosion.

  Then sneak to the west side of the warehouse roof and snipe the remaining 
  gang members to successfully complete this mission.

0=======0
| Reward \
0=========0

  $1,100.

  Shortly after this mission you will get a phone call from Mallorie. She 
  says that there is somebody else who may have some work for you and that 
  leads to.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| III.17. Elizabeta Torres                                           [EZTR] |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

Elizabeta Torres is another friend of Mallorie's. She is linked to many drug
dealers and is believed to be involved in the sale of many kinds of illicit
product (some of which she likes to sample). She is also known to frequent
female gyms and tennis courts.

She can be found in Fortside and that is where you pick up her first
mission.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ1. "Luck of the Irish" (Elizabeta Torres)                              |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0===========0

  After Mallorie introduces Niko to Elizabeta, Elizabeta wants Niko to 
  oversee a deal being made by another gentleman, Packie McReary. Niko is to 
  become his guardian angel.....

0========0
| Weapons \
0==========0

  Sniper Rifle (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Joliet St. where the deal is being done. You will be given a Sniper 
  Rifle for this mission which is on the roof of the building you stop at.

  If you already have a Sniper Rifle, from doing the Vigilante Missions, then 
  you will add about 27 additional rounds to whatever you already have.

  Head over to the Vantage Point. When you do that Packie and his friend will 
  drive up. The deal will go bad and the dealers attack Packie.

  Use your Sniper Rifle and pick off the dealers. Get the ones closest to 
  Packie first.

  You should also see that there are many barrels about. Mostly they are 
  green and white. However, there are two red barrels, one to the right and 
  another near the back of the alley.

  Shoot the one on the right to make it explode and kill most of the dealers. 
  After that, more dealers will show up.

  Shoot the red barrel in the back of the alley to make it explode and kill 
  the remaining dealers to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you can now buy the following weapons from the Gun Stores:

    >>SMG [Cost: $2,500].
    >>Sniper Rifle [Cost: $6,000].
    >>Combat Sniper [Cost: $8,500].

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ2. "Blow Your Cover" (Elizabeta Torres)                                |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0===========0

  Niko is introduced to Johnny Klebitz who is sitting on some heroin and 
  Elizabeta wants Niko to oversee the deal she helped arrange. She also 
  introduces him to Playboy X who will also help out.....

0========0
| Weapons \
0==========0

  SMG (150+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission intersects with the "The Lost and Damned" mission "Buyer's 
  Market" (Elizabeta Torres) in which you played this same mission as Johnny 
  Klebitz.

0=========0
| The Plan \
0===========0

  Go into the parking lot and take Playboy X's Patriot. From here, head to 
  the contact's apartment in Schottler.

  As the two of you head into Broker, Playboy X will tell you how he runs 
  this town (yeah, right) and about Johnny.

  When you get there you have to get to the third floor to meet Johnny. 
  Switch to your SMG. You will also see a Combat Shotgun on the ground on the 
  first floor.

  When you get to the deal it turns out the buyers are Cops who now try to 
  bust you. Now you have to shoot your way out. Use the SMG and take down all 
  of the Cops on your floor then the ones on the next floor above you.

  Most of these are SWAT and they will be wielding SMGs. Go for head-shots or 
  shoot them in the leg then the head while they are stunned. Grab their ammo 
  to replenish yours.

  After that Playboy X will lead you to the roof (while Johnny escapes by 
  going down to the ground floor). Take down the two SWAT ahead of you.

  When you get to the next section of the roof you will find a couple of 
  large air conditioning units. There is some armor at the base of one of 
  them.

  Take down all of the SWAT that come up the fire escape. Use the air 
  conditioning unit as cover as you pick them off one by one.

  After that, follow Playboy X down. Take down the SWAT at the rooftop door. 
  Now you need to get Playboy X back to his apartment.

  Go through the rooftop door and down the stairs. You should see a Pump 
  Shotgun at the bottom of the first set of stairs.

  Be careful, there are SWAT on the stairs and they don't show up on the 
  radar. Slowly go down the stairs and pick off the SWAT as they appear.

  Once you get back outside you are hit with a 2-Star Wanted Rating. Get into 
  the nearest car and get rid of the Wanted Rating.

  After that you are free to take Playboy X back to his apartment. You will 
  also notice that the GPS will run the route over the Algonquin-Dukes Bridge 
  into Algonquin. Along the way Playboy X will talk about his dreams of 
  making it big.

  Once you get Playboy X back to his apartment then the mission is 
  successfully completed.

0=======0
| Reward \
0=========0

  $2,000.

  You will also get a phone call from Roman. He got the insurance money from 
  the Cab Depot fire. Insurance adjusters thought it was an electrical fire 
  and not arson. Good news for once.

  You will also get a call from Playboy X which sets up his next mission.

  In addition, you can now buy the Combat Shotgun from the Gun Stores for 
  $2,500.

  Also, disgraced disc jockey Lazlow makes a triumphant return to the radio 
  waves with Integrity 2.0.

  And with the completion of this mission I finally open up the next area of 
  Liberty City.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Algonquin                                                      [ALQN] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Algonquin is the heart and soul (such at it is) of Liberty City.

At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.

The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.

Star Junction, the center of entertainment for Liberty City, is in the center
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.

The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.

Castle Gardens has a large park that offers a view of the ocean to the south.

To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery.

To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.

 /=========================================================================\
0===========================================================================0
| IV.1. The Order of Things (Part Two)                               [TDPW] |
0===========================================================================0
 \=========================================================================/

My main goal of this part of the guide is to get to Alderney as quickly as
possible. However, I go over any side-missions that I open up along the way.

Now let's begin our exploration of the Algonquin area of Liberty City by
going over the.....

 /=========================================================================\
0===========================================================================0
| IV.2. Algonquin Weapons And Items                                  [AGWI] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor,
and Health Icons for the Algonquin area of Liberty City.

Now for the list of items for Algonquin and nearby areas:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.A. Broker                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Baseball Bat
    ************
      Location: By the east support tower for the Algonquin Bridge.
      Neighborhood: Algonquin Bridge.
      Map: (F-4).
      Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. 
                  Go onto the north pedestrian walkway and head west. You 
                  should find the Weapon leaning against the west side of the 
                  east support tower.

  >>Pistol
    ******
      Location: In the middle of the pedestrian walkway halfway across the 
                Broker Bridge.
      Neighborhood: Broker Bridge.
      Map: (F-5).
      Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go 
                  behind the bridge support to find the stairs that go up to 
                  the pedestrian walkway. Head west on the walkway and you 
                  should find the Weapon sitting on the ground about halfway 
                  across the bridge.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.B. Algonquin                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>RPG
    ***
      Location: On a small island just north of Algonquin.
      Neighborhood: Liberty.
      Map: (E-1).
      Directions: Look on your in-game map and you should see a small island 
                  just north of the Northwood neighborhood. Either swim out 
                  or take a boat to this island. The RPG can be found at the 
                  highest point of this small island.

  >>Molotov
    *******
      Location: By a small loading dock north of the RustySchit Salvage yard.
      Neighborhood: Northwood.
      Map: (D-1).
      Directions: Head to the intersection of Wardite St. and Ivy Drive 
                  North. To the west of this intersection is a lower area 
                  near the water which is undergoing construction. Head north 
                  on Ivy Drive North until you are able to turn left into 
                  this construction area. Head to the wall near the water and 
                  head north. Follow the path all the way to it's end. When 
                  you get to the end you should see a tall chain-link fence 
                  to your right. On the other side of this fence is a small 
                  loading dock. On the west end of this dock, in the corner 
                  and on the ground, is the Weapon.

  >>Sniper Rifle
    ************
      Location: On top of a tall silo.
      Neighborhood: Northwood.
      Map: (E-1).
      Directions: Head to the intersection Exeter Ave. and Grummer Road. Just 
                  north of this intersection is a tall silo. The Weapon can 
                  be found at the top of this silo.

  >>Pistol
    ******
      Location: On top of a ruined building near the El-Train tracks.
      Neighborhood: Northwood.
      Map: (E-2).
      Directions: Head to the northeast part of the Vespucci Circus loop. To 
                  the north is the El-Train tracks. Also to the north is a 
                  ruined building. The Pistol can be found on the top of this 
                  building at the east end.

  >>Knife
    *****
      Location: On the sidewalk about halfway across the bridge.
      Neighborhood: Northwood Heights Bridge.
      Map: (E-1).
      Directions: Go onto the westbound lanes for the bridge. The Weapon can 
                  be found by the concrete railings about halfway across the 
                  bridge on the sidewalk.

  >>Baseball Bat
    ************
      Location: In-between the train tracks about halfway across the rail 
                bridge that goes between Algonquin and Bohan.
      Neighborhood: Liberty.
      Map: (E-2).
      Directions: Go onto the El-Train tracks in Bohan and head west toward 
                  Algonquin. You will then go onto a rail bridge that 
                  connects Algonquin and Bohan. The Weapon can be found 
                  between the train tracks halfway across the bridge.

  >>SMG
    ***
      Location: On the roof above the entrance for the Linen Lounge.
      Neighborhood: North Holland.
      Map: (D-2).
      Directions: Head to the intersection of Ivy Drive North and Vauxite St. 
                  At the northeast corner of this intersection is the Linen 
                  Lounge. The stairs for roof access can be found in the 
                  alley on the north side of the lounge. The Weapon can be 
                  found on the roof just above the entrance.

  >>SMG
    ***
      Location: On a small porch inside a large alley.
      Neighborhood: East Holland.
      Map: (E-2). 
      Directions: Head to the intersection of Vauxite St. and Exeter Ave. At 
                  the northeast corner of this intersection is a movie 
                  theater. To the north of this theater is a Bank of Liberty 
                  branch. Just north of the Bank of Liberty branch is an 
                  alley. Go east into this alley. As you walk under the fire 
                  escape the alley will open up a bit. To your right you 
                  should see a porch area. The Weapon can be found to the 
                  left of the small set of steps that go up to this porch.

  >>Pump Shotgun
    ************
      Location: Leaning against a wall near some tractor trailers.
      Neighborhood: Varsity Heights.
      Map: (D-2).
      Directions: Head to the intersection of Silicon St. and Ivy Drive 
                  South. Head north on Ivy Drive South and towards the Hickey 
                  Bridge. Stop when you get under the Hickey Bridge. On the 
                  left side of the street is an entrance for a storage area. 
                  On the west side of this area are three yellow colored 
                  container crates. Go between any two of them and all the 
                  way to the wall. Turn left and you should see a chain-link 
                  fence with some tractor trailers behind it. Climb the fence 
                  and you should find the Pump Shotgun leaning against the 
                  wall ahead of you.

  >>Micro-SMG
    *********
      Location: In a turnaround inside the north part of the Booth Tunnel.
      Neighborhood: Booth Tunnel.
      Map: (D-3).
      Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. 
                  Shortly after the turn going south you should find a 
                  turnaround which should be to your left. The Weapon is on 
                  the ground in this turnaround.

  >>Knife
    *****
      Location: In a group of trash cans near a parking area.
      Neighborhood: Middle Park West.
      Map: (D-3).
      Directions: Head to the intersection of Pyrite St. and Ivy Drive South. 
                  Head east on Pyrite St. About halfway across the block, and 
                  off to your right, you should see the entry point for a 
                  parking area (near some construction cones). Head south 
                  toward this parking area and stop at the small shack. Head 
                  left and follow the chain-link fence. Eventually you will 
                  come to a small group of trash cans. The Weapon is on the 
                  ground amongst them.

  >>Knife
    *****
      Location: In-between the restroom entrances at the south part of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-3).
      Directions: Head to the intersection of Frankfort Ave. and Nickel St. 
                  The southwest entrance for Middle Park is at the northeast 
                  part of this intersection. Go inside through the entrance. 
                  Shortly after you enter you will see three paths. Take the 
                  middle path and proceed. After a little bit you will come 
                  to a set of stairs. Take these stairs down and go down the 
                  next set (near the Nut Stand). When you get down these 
                  stairs turn right to get past the stair post and then turn 
                  right again to go down the stairs leading to the restrooms. 
                  Once you go down these stairs, head to the far wall and 
                  stop. Look left and you should see the Weapon on the 
                  ground.

  >>Pistol
    ******
      Location: On the small island in the lake at the north part of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-2).
      Directions: Head to the lake at the north part of Middle Park. Swim out 
                  to the island. The Weapon can be found on the ground at the 
                  north side of the tree.

  >>Pump Shotgun
    ************
      Location: On a subway platform at the north part of Middle Park.
      Neighborhood: Middle Park.
      Map: (E-2).
      Directions: Head to the North Park subway entrance at the southeast 
                  corner of Denver Ave. and Topaz St. Go down into the subway 
                  and when you get to the turnstiles follow the arrows for 
                  "Trains to Bohan". When you get down the stairs to the 
                  platform itself, turn left 180 degrees and head east along 
                  the platform. Head all the way to the wall. Once you are at 
                  the wall, turn left to find the Weapon laying on the 
                  ground.

  >>Combat Shotgun
    **************
      Location: On top of the gas pump shelter of a TerrOil Gas Station.
      Neighborhood: Lancaster.
      Map: (E-2).
      Directions: Head to the intersection of Albany Ave. and Silicon St. At 
                  the northwest corner of this intersection is the stairway 
                  for the overhead pedestrian parkway. Climb up the stairs 
                  about halfway then jump onto the roof of the gas station. 
                  Head north and jump onto the gas pump shelter and you will 
                  find the Weapon in the middle of the shelter.

  >>Baseball Bat
    ************
      Location: At the end of a loading ramp under the on-ramp for the East 
                Borough Bridge.
      Neighborhood: Lancaster.
      Map: (E-2).
      Directions: Head to the intersection of Ruby St. and Union Drive East. 
                  Head south going down the freeway ramp. Go under the 
                  pedestrian bridge and shortly after, on the right side of 
                  the road, you should see a short red construction fence. 
                  Turn right 180 degrees through this fence and head north on 
                  the path leading back toward the main intersection. You 
                  will then go down a loading ramp. At the end of this ramp, 
                  on the ground, is the Weapon.

  >>Molotov
    *******
      Location: On the upper level of a building that is out in the water.
      Neighborhood: Westminster.
      Map: (D-3).
      Directions: Head to the intersection of Hell Gate and Union Drive West. 
                  Head south and go under the pedestrian bridge. Shortly 
                  after that look to your right to find the end of the 
                  retaining wall. Turn right at the end of the retaining wall 
                  and head west. Ahead of you you should see a tall white 
                  building and a bridge that leads to it. Cross the bridge 
                  and stop. You should see a helipad to your right. You 
                  should also see some stairs ahead of you. Climb the stair 
                  and you should find the Weapon on the walkway above the 
                  entrance.

  >>Grenade
    *******
      Location: In an alley between The Magic Curtain and The Celtica Hotel.
      Neighborhood: Star Junction.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Frankfort Ave. 
                  Go east on Kunzite St. To your left should be The Magic 
                  Curtain. Just beyond that is an alley between The Magic 
                  Curtain and The Celtica Hotel. Head north into this alley 
                  and you will find the Weapon on the ground in the middle of 
                  the alley.

  >>Micro-SMG
    *********
      Location: On the wall of a large planter in a courtyard behind a 
                building.
      Neighborhood: Star Junction.
      Map: (E-3).
      Directions: Head to the intersection of Manganese St. and Columbus Ave. 
                  At the northwest corner is a large apartment style 
                  building. Head west on Manganese St. Look to the right side 
                  of the road. Look for a small dark green newsstand style 
                  building with some phones by it. Stop when you get there 
                  and head north into the courtyard behind the large 
                  building. Head east to go further into the courtyard. Here 
                  you will find a large planter. The Micro-SMG can be found 
                  on the wall of this planter on it's east side.

  >>Carbine Rifle
    *************
      Location: On top of a tunnel between the lanes for the Algonquin 
                Bridge.
      Neighborhood: Lancet.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Bismarck Ave. 
                  The Algonquin Bridge is to the east of this intersection. 
                  In the center is the median for the bridge. Go between the 
                  railings and onto the median. Head east along this median. 
                  When you get to the top and angle down you should be on top 
                  of the pedestrian tunnel. It is here where you will find 
                  the Weapon.

  >>Combat Sniper
    *************
      Location: On top of one of the buildings for Liberty City Police HQ 
                (Civilization Committee).
      Neighborhood: Hatton Gardens.
      Map: (E-3).
      Directions: Head to the intersection of Albany Ave. and Lorimar St. At 
                  the east side of this three-way intersection is the Liberty 
                  City Police HQ (Civilization Committee). Entering this 
                  facility will result in a 4-Star Wanted Rating so you need 
                  to be fast in acquiring this Weapon. Go through the 
                  entrance and angle left towards the trees. Then go under a 
                  covered walkway and stop near the stairs. Go up the stairs 
                  and head along the east side of the building then along the 
                  south and west side. Eventually you will get to the top of 
                  the covered walkway. Jump on top of it and head west. This 
                  will lead you to a larger roof with a black dome. The 
                  Weapon is on top of this black dome. Climbing this dome is 
                  tricky but the best way to climb it is to climb the left 
                  side of the door then climb to the top. Once you have this 
                  Weapon you need to get back out and lose the Wanted Rating 
                  (ducking into the subway is usually the best way to get rid 
                  of it).

  >>Pistol
    ******
      Location: At the west end of an enclosed golf driving range.
      Neighborhood: The Meat Quarter.
      Map: (D-4).
      Directions: Head to the intersection of Union Drive West and Hematite 
                  St. To the west is The Golden Pier. Head west to the road 
                  curve then turn south and go around the south end of The 
                  Golden Pier. When you get to the waters edge you should see 
                  a large enclosed golf driving range to your right. The 
                  entrance is near the Hot Dog Vendor. Go onto the driving 
                  range and to the west end to find the Weapon on the ground.

  >>Grenade
    *******
      Location: On the ground in a small alley.
      Neighborhood: The Meat Quarter.
      Map: (D-4).
      Directions: Head to the intersection of Iron St. and Galveston Ave. On 
                  the west side of this intersection is a short alley. The 
                  Weapon can be found on the ground halfway through this 
                  alley.

  >>Grenade
    *******
      Location: On the ground near a crane.
      Neighborhood: The Triangle.
      Map: (D-4).
      Directions: Head to the intersection of Hematite St. and Frankfort Ave. 
                  North of this intersection is a closed section of road. 
                  There is a crane at the north part of this section. The 
                  Weapon can be found on the ground just east of this crane.

  >>Grenade
    *******
      Location: On the ground near a tractor trailer.
      Neighborhood: The Triangle.
      Map: (E-4).
      Directions: Head to the intersection of Columbus Ave. and Jade St. 
                  South of this intersection is a closed section of road. You 
                  should also see a large tractor trailer. The Weapon can be 
                  found on the ground just east of this tractor trailer.

  >>Combat Pistol
    *************
      Location: On a concrete railing at the west side of the Grand Easton 
                Terminal.
      Neighborhood: Easton.
      Map: (E-4).
      Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                  At the northeast corner of this intersection is the Grand 
                  Easton Terminal. From this corner, head north on the 
                  sidewalk until you reach a yellow striped concrete 
                  construction barrier. Look right and you should see a set 
                  of stairs leading up to a higher level. Take the stairs 
                  and, when you reach the top, turn left 180 degrees and head 
                  north toward the wall. When you reach the wall look left 
                  and you should find the Weapon on the concrete railing.

  >>Carbine Rifle
    *************
      Location: Hidden amongst some trash cans at the east side of the Grand 
                Easton Terminal.
      Neighborhood: Easton.
      Map: (E-4).
      Directions: Head to the intersection of Jade St. and Bismarck Ave. At 
                  the south part of this three-way intersection is a very 
                  large sculpture of Neptune. About fifty feet east of this 
                  sculpture is an alley. Head south into this alley. 
                  Eventually you will reach a set of stairs. Climb to the top 
                  and, when you reach the top, you will find a lamppost. Stop 
                  at this lamppost and look south. Just ahead of you is 
                  another lamppost. To the right of this lamppost is a group 
                  of small trash cans in a corner. The Weapon is tucked in 
                  the corner amongst these trash cans.

  >>Grenade
    *******
      Location: On top of a gas pump shelter.
      Neighborhood: Suffolk.
      Map: (D-4).
      Directions: Head to the intersection of Feldspar St. and Union Drive 
                  West. At the northeast part of this intersection is a Globe 
                  Oil Gas Station. At the northeast corner of this gas 
                  station is a set of stairs that lead to the roof. Once on 
                  the roof head south and climb to the top of the gas pump 
                  shelter. The Weapon can be found at the southwest corner of 
                  this shelter.

  >>Combat Pistol
    *************
      Location: In a courtyard for the Civic Citadel.
      Neighborhood: City Hall.
      Map: (E-5).
      Directions: Head to the intersection of Union Drive West and Diamond 
                  St. At the south corner of this intersection is the Civic 
                  Citadel. Head southeast from this corner and, about fifty 
                  feet from this intersection, is the courtyard. Hang an 
                  immediate left and you should find the Weapon, on the 
                  ground by the white table and chairs, about fifty feet 
                  away.

  >>Grenade
    *******
      Location: On the second level of a construction site.
      Neighborhood: Chinatown.
      Map: (E-5).
      Directions: Head to the intersection of Calcium St. and Bismarck Ave. 
                  Near the northeast corner of this intersection is a 
                  construction site. Head into this area and you should find 
                  the way inside. Take the ramp to the second floor, turn 
                  left 180 degrees and head west back toward the street. When 
                  you get near the edge you will find the Weapon on the floor 
                  near a ladder.

  >>Micro-SMG
    *********
      Location: In a corner inside an alley.
      Neighborhood: The Exchange.
      Map: (E-5).
      Directions: Head to the intersection of Albany Ave. and Barium St. 
                  About fifty feet south of the southwest corner of this 
                  intersection is the entrance to a large lighted alley. Head 
                  west into the alley and up the stairs. After you reach the 
                  top walk forward about fifteen feet then stop and look 
                  left. You should find the Weapon laying on the ground in 
                  the corner.

  >>Assault Rifle
    *************
      Location: On top of a corner structure on the upper level of a large 
                archway.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: Head to the intersection of Denver Ave. and South Parkway. 
                  Just south of this intersection is a large park. You should 
                  see a large brick red structure inside this park. In the 
                  middle of this structure you should see a large arch and a 
                  fountain beyond it. To either side of the structure, before 
                  the arch, are stairs leading to the upper level. Take the 
                  stairs on the east side and go up. When you get to the top 
                  you should see a small structure ahead of you with a door. 
                  To the left of the door is a trash dumpster. Climb the 
                  dumpster then to the lower roof. Then climb the next roof 
                  to get above the door and you should find the Weapon near 
                  the edge of this roof.

  >>Combat Shotgun
    **************
      Location: In a small room inside the construction site.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: Head to the intersection of Bismarck Ave. and South 
                  Parkway. Head south on Bismarck Ave. Just before the road 
                  turns northeast and becomes Flatfish Place you will see the 
                  entrance to the construction site to your right. Enter the 
                  site and turn left just as you get past the entrance and 
                  the nearby shed. You should see wooden ramps leading upward 
                  to the top of the site. Head to the top of the wooden 
                  ramps. When you get there, head west and stop at a pole 
                  with a teal base which should be to your right. Turn and 
                  look south. You should see a small ramp that leads to 
                  another section of the rooftop. Go south over this ramp and 
                  you should see a large container with a blue tarp to your 
                  left. Go south past this container and hang a left to go 
                  east. Go past the metal I-beams and to the east edge of the 
                  rooftop. You should see a ladder going down. Climb down the 
                  ladder then look east. You should see another ladder ahead 
                  and a door just to the right of it. Go through this door 
                  and you should find the Combat Shotgun on the floor ahead 
                  of you.

  >>RPG
    ***
      Location: At the very northeast cove of the construction site at the 
                edge of the water.
      Neighborhood: Castle Gardens.
      Map: (E-5).
      Directions: You will need a tall boat, like the Reefer. Head to this 
                  cove which is just southwest of Heli Tours. Then climb the 
                  boat to get inside to acquire the Weapon which is laying on 
                  the ground. If you're good at flying you can get a Maverick 
                  inside the cove but you will lose your blades and you will 
                  have to jump out and swim back to shore after acquiring the 
                  Weapon.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: On a pier, near water level, at the west side of Northwood.
    Neighborhood: Northwood.
    Map: (D-2).
    Directions: Head to the intersection of Wardite St. and Ivy Drive North. 
                To the west of this intersection is a lower area near the 
                water which is undergoing construction. Head north on Ivy 
                Drive North until you are able to turn left into this 
                construction area. Head to the wall near the water and head 
                south. Stop when you see a set of stairs leading down to your 
                right. Head down the stairs to the next level. Look left and 
                you should see another set of stairs. Go down the stairs and 
                head to the wooden piers ahead of you. Just before you get to 
                the wooden piers, stop and look right. On the ground you 
                should see the Body Armor.

  >>Location: Underneath the west end of the Northwood Heights Bridge.
    Neighborhood: Northwood.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Walnut Way. Head 
                north on Walnut Way and to the Northwood Heights Bridge. When 
                you get to the bridge, stop. On the right side of the road 
                you should see a support structure for the bridge. Go on the 
                right side of the structure and walk under the bridge. Stop 
                about halfway across and look east. You should see an archway 
                and the metal support beams for the bridge. Jump over the 
                concrete railing and head down. Once you get past the bushes 
                you should come up to a concrete platform. In the middle of 
                this concrete platform is the Body Armor.

  >>Location: In a very narrow alley near the on-ramp for the East Borough 
              Bridge.
    Neighborhood: Lancaster.
    Map: (E-2).
    Directions: Head to the intersection of Ruby St. and Albany Ave. At the 
                southwest corner of this intersection you should see part of 
                the on-ramp. Just south of this is a business called Skeeza. 
                Between the on-ramp and Skeeza is a very narrow alley. The 
                Body Armor can be found in this alley.

  >>Location: At the southwest corner of a parking garage.
    Neighborhood: Purgatory.
    Map: (D-3).
    Directions: Head to the intersection of Hell Gate and Union Drive West. 
                Head south and go under the pedestrian bridge. Shortly after 
                that look to your right to find the end of the retaining 
                wall. Turn right at the end of the retaining wall then turn 
                right again to head north into the parking garage. Turn left 
                into the garage when you find the gates. Then head all the 
                way to the southwest corner where you will find the Body 
                Armor laying on the ground.

  >>Location: On a slanted roof inside an alley.
    Neighborhood: Star Junction.
    Map: (D-3).
    Directions: Head to the intersection of Frankfort Ave. and Lorimar St. 
                Starting at the southeast corner of the intersection, head 
                east on Lorimar St. After about fifty feet you should see an 
                alley to your right. Head south into the alley. After about 
                fifty feet you should see a window washing hoist to your 
                left. Directly across from that you should find some trash 
                dumpsters. Climb on the dumpsters then onto the slanted roof 
                where you will find the Body Armor.

  >>Location: At the rooftop patio for The Majestic.
    Neighborhood: Star Junction.
    Map: (E-3).
    Directions: The Majestic is at the southeast corner of Nickel St. and 
                Denver-Exeter Ave. The Body Armor can only be obtained by 
                helicopter.

  >>Location: Near the ramp inside a construction site.
    Neighborhood: Hatton Gardens.
    Map: (E-3).
    Directions: Head to the intersection of Bismarck Ave. and Nickel St. At 
                the southeast corner of this intersection is a construction 
                site. There is a chain-link fence that surrounds the area but 
                there is an opening near the corner of the intersection. Go 
                east through the opening and down into the pit where you will 
                find the Body Armor ahead of you near the ramp.

  >>Location: In a dead-end alley.
    Neighborhood: The Triangle.
    Map: (D-4).
    Directions: Head to the intersection of Iron St. and Frankfort Ave. Go 
                east on Iron St. On the right side of the street you should 
                see Wigwam Burger. Stop when you get there. Just west of 
                Wigwam Burger is a narrow alley with a fence. Climb the fence 
                and head south into the alley. When the alley opens up turn 
                right. You should see two paths. Take the one on the right. 
                This will lead you to the dead-end section when you will find 
                the Body Armor on the ground.

  >>Location: At the base of a set of stairs in an alley.
    Neighborhood: The Exchange.
    Map: (E-5).
    Directions: Head to the intersection of Borlock Rd. and Calcium St. About 
                fifty feet west of the the northwest corner of this 
                intersection is an alley. Go south into this alley and take 
                the stairs leading down. Turn left when you reach the bottom 
                and you should find the Body Armor near the wall.

  >>Location: In a pipe at the construction site.
    Neighborhood: Castle Gardens.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                From here head south on Bismarck Ave. Just before the road 
                curve going left you should see the entrance for the 
                construction site to your right. Head right into the 
                construction site and gently go forward through the columns. 
                Continue until you reach a pit with several large pipes. If 
                you go to the top of the ladder, that goes down into the pit, 
                and look down you will see the Body Armor sitting inside one 
                of the large pipes.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: On the lower level of an apartment building.
    Neighborhood: Northwood.
    Map: (E-2).
    Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At 
                the northwest corner of this intersection is an apartment 
                building. Head to the north side of this building. You should 
                see a black chain-link fence and a lower area behind it. Jump 
                over the fence to get to the lower level and you should find 
                the Health near a set of doors.

  >>Location: Near the top floor of an apartment building in the Westminster 
              Towers apartment complex area.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Uranium St and Galveston Ave. 
                On the west side of this three-way intersection is the 
                Westminster Towers apartment complex. Enter the MIDDLE 
                building (it is the only building of the three you can 
                enter). Take the stairs and head up. After many flights of 
                stairs you will eventually find the Health on the wall by the 
                broken elevators.

  >>Location: On the floor of a subway platform.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. At 
                the northeast corner of this intersection is the subway 
                entrance. Go down into the subway and, when you get to the 
                turnstiles, follow the arrows for "Trains for Midtown and 
                Downtown". When you get down the stairs to the platform 
                itself, head forward where you will see the Health laying on 
                the floor about thirty feet ahead of you.

  >>Location: Next to the Emergency Room doors for Holland Medical Center.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. And Vauxite St. At 
                the southeast corner of this intersection is Holland Medical 
                Center. You should also see the Emergency sign. Go under the 
                Emergency sign and into the Ambulance car-park area. You 
                should see the Health on the wall next to the ER doors.

  >>Location: On a wall inside the train tunnel.
    Neighborhood: North Holland.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. 
                Near the northeast corner of this intersection is the stairs 
                leading up to the overhead train platform. Go up to the 
                platform then onto the train tracks. Head south and toward 
                the train tunnel. Once you get just inside the train tunnel 
                look to your left and you should see the Health on the wall.

  >>Location: On the wall near a stairwell for an apartment building.
    Neighborhood: East Holland.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Denver Ave. Head 
                east on Vauxite St. Look to your right. You should see an 
                apartment complex. Stop when you see a section of chain-link 
                fence. Climb this fence then hang a right to find the set of 
                stairs leading up. Get to the third floor. The Health can be 
                found on the wall near an emergency exit not far from the 
                stairs.

  >>Location: In a small nook behind an apartment building.
    Neighborhood: East Holland.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Cod Row. Head 
                south on Cod Row. About fifty feet from the intersection and 
                on the left side of the street you should see a chain-link 
                fence with a gate. Go through the gate then take an immediate 
                left down the stairs. When you get to the bottom of the 
                stairs turn right. Just ahead of you, on your left, is a 
                door. Just beyond the door is a small nook. The Health is 
                sitting on the ground in this nook.

  >>Location: By a door inside an alley.
    Neighborhood: Varsity Heights.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. and Ruby St. At 
                the southeast corner of this intersection is a business with 
                a red and white striped awning. To the south of that is 
                another business with a blue awning. Just to the south of 
                that business is the entranceway into an alley. Head east 
                into this alley until you reach the set of stairs. To the 
                left of the stairs is a chain-link fence. Climb the fence. 
                When you get down you will see a door to your left. The 
                Health can be found on the wall to the right of this door.

  >>Location: Leaning against an electrical box inside the subway tunnel.
    Neighborhood: Middle Park.
    Map: (D-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and, when you get to the turnstiles, follow the arrows for 
                "Trains to Bohan". When you get down the stairs to the 
                platform itself, get onto the tracks and head west into the 
                tunnel. When you get to where the tracks split, take the 
                right path. Shortly thereafter you will get to a track 
                junction. You will also see a bright red light. Stand under 
                this light, where the tracks meet, and you should find the 
                Health leaning against an electrical box.

  >>Location: On a subway platform at the southwest part of Middle Park.
    Neighborhood: Middle Park.
    Map: (D-3).
    Directions: Head to the intersection of Obsidian St. and Frankfort Ave. 
                The West Park subway entrances can be found at the southwest 
                and southeast corners of this intersection. Go down into the 
                subway and, when you get to the turnstiles, follow the arrows 
                for "Trains to Holland and Bohan". When you get down the 
                stairs to the platform itself, turn right 180 degrees and 
                head north along the subway platform. Go all the way to the 
                wall. When you get to the wall, stop and look left to find 
                the Health sitting at the base of a pillar.

  >>Location: On a pillar at a subway platform at the northeast part of 
              Middle Park.
    Neighborhood: Middle Park.
    Map: (E-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and when you get to the turnstiles follow the arrows for 
                "Trains for Midtown & Downtown". When you get down the stairs 
                to the platform itself, turn right 180 degrees and head east 
                along the platform. After about thirty feet you should find 
                the Health on a pillar to your left.

  >>Location: On the wall at the base of the stairs at a subway platform at 
              the southeast part of Middle Park.
    Neighborhood: Middle Park.
    Map: (E-3).
    Directions: Head to the intersection of Nickel St. and Columbus Ave. The 
                East Park subway entrance is at the northeast corner of this 
                intersection. Go down into the subway and when you get to the 
                turnstiles follow the arrows for "Trains Uptown & Bohan". 
                When you get down the stairs to the platform itself, you 
                should see the Health on the wall to your right.

  >>Location: Inside the fountain of a secluded park.
    Neighborhood: Star Junction.
    Map: (E-3).
    Directions: Head to the intersection of Lorimar St. and Denver-Exeter 
                Ave. Go east on Lorimar St. On the left side of the street 
                you should see the Seagull Theatre. Right next to it, on the 
                theatre's east side is a walk path going north. Go north 
                along this path until you reach the secluded park in the 
                middle of this block. This park has a large fountain in the 
                center and the Health can be found near the middle of it.

  >>Location: On the wall at the entrance of the Hospital.
    Neighborhood: Lancet.
    Map: (E-4).
    Directions: Head to the intersection of Albany Ave. and Jade St. At the 
                northwest corner of this intersection is the Hospital. The 
                Health can be found on the wall to the left of the entrance.

  >>Location: On the wall near a couple of Soda Machines.
    Neighborhood: Lancet.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Jade St. Head 
                north on Bismarck Ave. about seventy feet and you should see 
                Ambulance car-park and a couple of Soda Machines to your 
                right. The Health can be found on the wall to the right of 
                the Soda Machines.

  >>Location: On a wall, by a map, at a subway platform.
    Neighborhood: The Triangle.
    Map: (E-4).
    Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                The subway entrance for Easton Station is found at the 
                northwest corner of this intersection. Head down the subway 
                and, when you get to the turnstiles, follow the arrow for 
                "Trains Uptown & Bohan". When you get down to the platform 
                itself, turn left 180 degrees and head south. Look for a sign 
                that says "Easton" overhead. Stop under the sign and look 
                left. You should then see the Health on the wall covering 
                part of a map.

  >>Location: In a subway service area.
    Neighborhood: Easton.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Hematite St. 
                Just southeast of this intersection is the Squid Row 
                restaurant. There is a glass patio cover in front of the 
                restaurant. Near the south end of this patio cover is a small 
                cage-like building. This is a subway service entrance. Go 
                into and down the service entrance. When you get down to the 
                very bottom you will see a door that leads into the subway 
                itself. Instead, when you get to the bottom of the stairs, 
                turn left 180 degrees and you should enter a corridor. The 
                Health should be on the wall to your right just as you enter 
                this corridor.

  >>Location: On a pillar at a subway station.
    Neighborhood: Lower Easton.
    Map: (E-5).
    Directions: Head to the intersection of Albany Ave. and Emerald St. Near 
                the northwest corner of this intersection is the Emerald 
                Station subway entrance. When you get to the turnstile you 
                should see the Health on a pillar, to your right, just beyond 
                the turnstile.

  >>Location: Inside the office for RS Haul.
    Neighborhood: Fishmarket North.
    Map: (E-5).
    Directions: Heads to the intersection of Privateer Road and Emerald St. 
                Near the northeast corner of this intersection is the 
                entrance to the RS Haul area. Go through the gate then turn 
                north. Go through the second gate then stop. You should see a 
                large building with an open door to your right. Go through 
                the large door and look left. You should see a small interior 
                office. Go into the office and you should find the Health on 
                the wall to your right as you enter.

  >>Location: On a pillar at a subway station.
    Neighborhood: City Hall.
    Map: (E-5).
    Directions: Head to the intersection of Denver Ave. and Calcium St. Near 
                the northeast corner of this intersection is the City Hall 
                Station subway entrance. When you get to the turnstile you 
                should see the Health on a pillar, to your left, just beyond 
                the turnstile.

  >>Location: At the bottom of a set of stairs.
    Neighborhood: Chinatown.
    Map: (E-5).
    Directions: Head to the intersection of Diamond St. and Wong Way. About 
                thirty feet north of the northwest corner of this 
                intersection is the entrance to a small alley. At the 
                entrance of this alley you will find a pair of metal doors, 
                on the ground, that are open. This is a set of stairs leading 
                down. The Health is sitting at the bottom of these stairs.

  >>Location: At the east side of the third level courtyard at the Pier 45 
              Shopping Center.
    Neighborhood: Fishmarket South.
    Map: (E-5).
    Directions: Head to the intersection of Barium St. and Flatfish Place. 
                The large Pier 45 Shopping Center is just northeast of this 
                intersection. There are sets of stairs on all four sides of 
                this shopping center. The Health can be found on the floor on 
                the east side of the courtyard on the third floor in the 
                middle of the shopping center.

  >>Location: On a pillar at a subway station.
    Neighborhood: City Hall.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                The subway entrance for Castle Garden Station is found at the 
                northeast corner of this intersection. Head down the subway 
                and, when you get to the turnstiles, follow the arrow for 
                "Trains to Chinatown & Broker". When you get down to the 
                platform itself, turn left 180 degrees and head west. Head 
                all the way to the wall. When you get to the wall, stop and 
                you should find the Health on a pillar to your right.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.C. Colony Island                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Baseball Bat
    ************
      Location: At the lighthouse.
      Map: (F-3).
      Directions: Head to the Graveyard at the north part of Colony Island. 
                  The Lighthouse is north of the Graveyard. The Baseball Bat 
                  is on the ground at the north side of the lighthouse.

  >>Combat Shotgun
    **************
      Location: Leaning against the wall outside the abandoned hospital.
      Map: (F-4).
      Directions: From the Leaper's Bridge, head north on President  Ave. to 
                  the intersection with the FIRST unnamed street. Head east 
                  onto this street then turn south into the parking lot. 
                  Continue south until you reach the abandoned hospital at 
                  the south end of this parking lot. Head south onto the 
                  grass and through an opening in the fence. Head toward the 
                  east wall just ahead and you should find the Weapon leaning 
                  against the wall near an entranceway.

  >>Assault Rifle
    *************
      Location: In a room at the southwestern corner of the abandoned 
                hospital.
      Map: (F-4).
      Directions: From the Leaper's Bridge, head north on President Ave. to 
                  the intersection with the FIRST unnamed street. Head east 
                  onto this street then turn south into the parking lot. 
                  Continue south until you reach the abandoned hospital at 
                  the south end of this parking lot. Head south onto the 
                  grass and through an opening in the fence. Head toward the 
                  east wall just ahead and you should find an entranceway 
                  into the hospital (next to the Combat Shotgun). Go through 
                  the entranceway and find the door that leads deeper into 
                  the facility. Go through the series of doors until you 
                  reach the one with the green and white barrel in the 
                  doorway. Turn right and go into the next room. Go forward 
                  and enter the next room. Turn left and you should find the 
                  Weapon leaning against the wall to your left.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: Behind a gravestone at the Graveyard.
    Map: (F-3).
    Directions: Head to the Graveyard at the north part of Colony Island. 
                Head to the very northwest corner. You should find a 
                gravestone with a large angel on top. The Body Armor is 
                behind this gravestone.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: In a small room next to a generator inside the abandoned 
              hospital.
    Map: (F-4).
    Directions: From the Leaper's Bridge, head north on President Ave. to the 
                intersection with the FIRST unnamed street. Head east onto 
                this street then turn south into the parking lot. Continue 
                south until you reach the abandoned hospital at the south end 
                of this parking lot. Head south onto the grass and through an 
                opening in the fence. Head toward the east wall just ahead 
                and you should find an entranceway into the hospital (next to 
                the Combat Shotgun). Go through the entranceway and find the 
                door that leads deeper into the facility. When you are at the 
                door, stop and look through the door to your left. You should 
                see a light and a generator. The Health is laying on the 
                ground next to the generator.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.2.D. Happiness Island                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Micro-SMG
    *********
      Location: In a security booth at the docks at the northwest part of 
                Happiness Island.
      Directions: Go to the end of the docks. You will find two security 
                  booths here. The Weapon can be found in the south booth.

  >>Grenades
    ********
      Location: Just inside the entrance to the Statue of Happiness. Look 
                right just before you get to the main room with the Soda 
                Machines to find the Weapon on the ground.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: At the very north tip at the top of the foundation for the 
              Statue of Happiness.
    Directions: Head into the entrance for the Statue of Happiness. Once you 
                are back outside and on top of the foundation head to the 
                very north point where you will find the Body Armor on the 
                ground.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: On a wall inside a security booth at the end of the docks at 
              the southeast part of Happiness Island.

 /=========================================================================\
0===========================================================================0
| IV.3. Flying Rats (Algonquin)                                      [FRAQ] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Flying Rats for the
Algonquin area of Liberty City.

Now for the list of Flying Rats for Algonquin and nearby areas:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.3.A. Broker (BKR)                                                     \
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[BKR-FR75] - On the east end of the Algonquin Bridge near the support tower.
             Neighborhood: Algonquin Bridge.
             Map: (F-3).
             Weapon: Pistol.
             Directions: Go onto the Algonquin Bridge on the eastbound lanes. 
                         Continue until you reach the east support tower. On 
                         the bridge railing, on the south side of the bridge, 
                         near the west side of the tower, is the Flying Rat.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.3.B. Algonquin (AGQ)                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

[AGQ-FR76] - Inside a metal dumpster on a barge in north Algonquin.
             Neighborhood: Northwood.
             Map: (E-1).
             Weapon: Pistol, Grenade, or Molotov.
             Directions: Go to the intersection of Grummer Rd. and Exeter 
                         Ave. Go due north from there and you will see a 
                         couple of barges. Go onto the light colored barge 
                         ahead of you. Go west and you should see a bunch of 
                         sea green colored pipes. Beyond that is a small 
                         metal dumpster. The Flying Rat can be found inside 
                         this dumpster. If you have a Grenade or Molotov then 
                         you can kill it from shore by tossing one of these 
                         weapons inside the dumpster.

[AGQ-FR77] - Sitting on a ledge near a basketball court.
             Neighborhood: Northwood.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Go to the three-way intersection of Galveston Ave. 
                         and Grummer Road at the north end of Galveston Ave. 
                         Turn east onto Grummer Road. About thirty feet ahead 
                         of you on the right side of the road is a large 
                         chain-link fence. This is the basketball court. Just 
                         before that you should see a small trash dumpster 
                         against a wall. Almost directly above it, on the 
                         ledge, is the Flying Rat.

[AGQ-FR78] - Sitting on a concrete post at the entrance of an alley.
             Neighborhood: Northwood.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Frankfort Ave. and 
                         Xenotime St. Head east on Xenotime St. for about 
                         fifty feet. To your left you should see a medium 
                         sized tree. Near the tree is the entranceway for an 
                         alley. There are three concrete posts at the 
                         entrance for this alley. The Flying Rat is sitting 
                         on one of them.

[AGQ-FR79] - On a wall at the edge of a small construction site.
             Neighborhood: Northwood.
             Map: (E-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Xenotime St. and Vespucci 
                         Circus. At the northwest corner of the intersection 
                         is a small construction site. You should see the 
                         jagged edge of a wall on the west side of this area. 
                         The Flying Rat is sitting just behind this jagged 
                         edge near the second floor. You may get some Police 
                         attention for killing this Flying Rat.

[AGQ-FR80] - On a black railing for an apartment patio.
             Neighborhood: Northwood.
             Map: (E-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Vespucci Circus, 
                         Astoria and Wardite St. On the east side of this 
                         three-way intersection is an apartment complex. Head 
                         north on Vespucci Circus. On the right side of the 
                         road you should see a short concrete railing. Drive 
                         until you reach the north end of this railing (just 
                         as it curves left) and stop. From here, head east 
                         and you should walk onto the apartment patio. To 
                         your left you should see a black railing for this 
                         patio. The Flying Rat can be found about halfway to 
                         the corner of the patio.

[AGQ-FR81] - On the west side of the east bridge support for the Hickey 
             Bridge.
             Neighborhood: Hickey Bridge.
             Map: (D-2).
             Weapon: Sniper Rifle.
             Directions: Head to the intersection of Ruby St. and Union Drive 
                         West. At the west part of this intersection you 
                         should see a sidewalk. Go north on this sidewalk. 
                         Continue until you see a set of stairs leading down 
                         on your left. Go all the way down the stairs. You 
                         should see another set of stairs leading down to the 
                         water on your right. Near the stairs is a wooden 
                         object holding a life preserver. Go into the corner 
                         to the left of the life preserver. Switch to your 
                         Sniper Rifle. To the north is the Hickey Bridge. You 
                         should see the two bridge supports. Zoom in on the 
                         one to the east. Look at the west side of the 
                         support. On the lowest level of this support you 
                         should see the top of the Flying Rat. This is enough 
                         of a target for you to snipe the Flying Rat from 
                         your current position.

[AGQ-FR82] - On the bridge rail for the Hickey Bridge.
             Neighborhood: Hickey Bridge.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Head west onto the Hickey Bridge. You will reach an 
                         intersection for the ramps for Union Drive West. 
                         Near the southwest part of this intersection, on the 
                         bridge rail, is the Flying Rat. You may get some 
                         Police attention for killing this Flying Rat.

[AGQ-FR83] - On the wall by the water at a construction site.
             Neighborhood: North Holland.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Wardite St. and Ivy 
                         Drive North. To the west of this intersection is a 
                         lower area near the water which is undergoing 
                         construction. Head north on Ivy Drive North until 
                         you are able to turn left into this construction 
                         area. Turn left and head to the wall near the water 
                         then turn south. Just after you get past the gate 
                         you should come up to a large hole which should be 
                         to your left. On your right you should see a 
                         telephone pole on the seawall. Right next to it, on 
                         the south side of the pole, is the Flying Rat.

[AGQ-FR84] - At the corner of a roof at Holland Medical Center.
             Neighborhood: North Holland.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Head to the intersection of Galveston Ave. And 
                         Vauxite St. At the southeast corner of this 
                         intersection is Holland Medical Center. You should 
                         also see the Emergency sign. Go under the Emergency 
                         sign and into the Ambulance car-park area. There is 
                         a door that leads to a set of stairs. Climb up the 
                         stairs until you reach the first roof. Get on this 
                         roof and head west. Get to the concrete post at the 
                         corner of the stairway fence then look south. At the 
                         next roof corner, about fifty feet away, is the 
                         Flying Rat.

[AGQ-FR85] - On an air conditioner at the top of Holland Medical Center.
             Neighborhood: North Holland.
             Map: (D-2).
             Weapon: Pistol.
             Directions: The instructions for this one is the same as for 
                         AGQ-FR82 except that you take the stairs all the way 
                         to the very top of the Hospital. On the north side 
                         of the roof is a large air conditioning unit. There 
                         is a ladder on the north side of this structure. 
                         Climb it to the top and the Flying Rat will be 
                         sitting ahead of you.

[AGQ-FR86] - On a wall at the intersection of Frankfort Ave. and Uranium St.
             Neighborhood: North Holland.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Frankfort Ave. and Uranium 
                         St. At the north part of this intersection, between 
                         the northbound and southbound lanes for Frankfort 
                         Ave., is the Subway tracks. It is bordered by a 
                         short wall. The Flying Rat can be found on this wall 
                         at the southbound lanes for Frankfort Ave. at this 
                         intersection.

[AGQ-FR87] - On the corner of a concrete stair railing behind an apartment 
             building.
             Neighborhood: East Holland.
             Map: (E-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Exeter Ave. and Topaz St. 
                         Head east on Topaz St. On the left side of the 
                         street is a large beige and tan building. Just after 
                         that is an opening into a parking lot. Head into the 
                         parking lot. At the north end of the parking lot is 
                         a set of stairs. Head up the stairs then turn right 
                         and head up the next set. When you get to the top, 
                         stop and look left. You should see another set of 
                         stairs. However, just slightly left of the stairs, 
                         at the corner of the railing at the top, is the 
                         Flying Rat.

[AGQ-FR88] - On a fire escape at the north side of an apartment building.
             Neighborhood: East Holland.
             Map: (E-2).
             Weapon: Sniper Rifle or Assault/Carbine Rifle.
             Directions: Head to the intersection of Vespucci Circus, 
                         Astoria and Wardite St. On the east side of this 
                         three-way intersection is an apartment complex. 
                         Right at the east side of this intersection is a 
                         place called Pay-O-Geddon. Stop in front of this 
                         store and look south. You should see the north side 
                         of an apartment building. There is a fire escape on 
                         the north side of this building. The Flying Rat can 
                         be found on the second floor fire escape platform 
                         and can easily be sniped from your location.

[AGQ-FR89] - On a cement block near the shoreline.
             Neighborhood: East Holland.
             Map: (E-2).
             Weapon: Pistol or Assault/Carbine Rifle.
             Directions: Go to the intersection of Vauxite St., Bismarck 
                         Ave., Walnut Way and San Juan Road. Head south on 
                         San Juan Road. On the right side of the road is a 
                         mural for South Holland Community Project. Near the 
                         mural is a bus shelter. Stop at the bus shelter. 
                         Then go east and across the road. Go on the grass 
                         and stop near the top of the wall. Look down. You 
                         should see the lower walk path. Near the waters edge 
                         of this walk path is a group of irregular shaped 
                         white cement blocks. The Flying Rat can be found at 
                         the end of the group, directly ahead of you. 
                         Although it can be shot with a Pistol it is best to 
                         use the Assault/Carbine Rifle because of it's zoom. 
                         You may get some Police attention for killing this 
                         Flying Rat.

[AGQ-FR90] - In a sandbox at an apartment complex.
             Neighborhood: Varsity Heights.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Silicon St. and Ivy Drive 
                         South. Head north on Ivy Drive South and towards the 
                         Hickey Bridge. Just before you get to the bridge you 
                         will see a parking area to your right. Drive into 
                         the parking area and to the stairs. Climb up the 
                         stairs then turn right and head up the next set. 
                         Turn left and go forward where you will find what 
                         appears to be a sandbox for the playground. The 
                         Flying Rat can be found in this sandbox.

[AGQ-FR91] - On a fancy concrete fence post.
             Neighborhood: Varsity Heights.
             Map: (D-2).
             Weapon: Pistol.
             Directions: Go to the intersection of Galveston Ave. and Ruby 
                         St. On the west side of this intersection is a fancy 
                         looking road. There is also a fence by this road. 
                         There are a couple of fancy concrete posts that are 
                         part of this fence. The Flying Rat can be found at 
                         the top of the concrete fence post at the northwest 
                         part of this intersection. You may get some Police 
                         attention for killing this Flying Rat.

[AGQ-FR92] - On the west side of a war memorial building.
             Neighborhood: Middle Park West.
             Map: (D-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Ivy Drive South and Pyrite 
                         St. On the west part of this intersection, behind a 
                         fence is a war memorial. The Flying Rat can be found 
                         on a ledge on the west side of this building.

[AGQ-FR93] - On a tree planter near the Randolf Art Center.
             Neighborhood: Middle Park West.
             Map: (D-3).
             Weapon: Pistol.
             Directions: Go to the intersection of Nickel St. and Union Drive 
                         West. There should be a set of stairs leading up at 
                         the northeast corner of this intersection. Head up 
                         the stairs then turn right. Go past the bank of 
                         phones and climb up the next set of stairs which 
                         should be to your right. After climbing up these 
                         stairs, turn right. You should see a couple of tree 
                         planters to your right. The Flying Rat can be found 
                         in the second planter.

[AGQ-FR94] - On the ledge of a window at the Liberty State Natural History 
             Museum.
             Neighborhood: Middle Park West.
             Map: (D-3).
             Weapon: Sniper Rifle.
             Directions: Head to the intersection of Quartz St. and Frankfort 
                         Ave. The Museum is at the southwest part of this 
                         intersection. The Flying Rat can be found at the 
                         southmost window left of the main entrance. There 
                         are always some Police around the Museum. In order 
                         to get the Flying Rat without attracting too much 
                         attention, head into Middle Park as far as you can 
                         while still being able to see the Flying Rat to 
                         snipe it with your Sniper Rifle.

[AGQ-FR95] - On top of a stair post at the southwest part of Middle Park.
             Neighborhood: Middle Park.
             Map: (D-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Frankfort Ave. and 
                         Nickel St. The southwest entrance for Middle Park is 
                         at the northeast part of this intersection. Go 
                         inside through the entrance. Shortly after you enter 
                         you will see three paths. Take the middle path and 
                         proceed. After a little bit you will come to a set 
                         of stairs. There are two large concrete stair posts 
                         on each side of the stairs. The Flying Rat can be 
                         found on top of the left stair post.

[AGQ-FR96] - On top of a window on the boathouse at the north part of the 
             lake.
             Neighborhood: Middle Park.
             Map: (E-2).
             Weapon: Sniper Rifle.
             Directions: Go the north half of Middle Park. In the north half 
                         of the lake there is a small island. Swim to this 
                         island. Once on the island switch to your Sniper 
                         Rifle. Look to the southwest to find the boathouse. 
                         At the top of the boathouse are four windows. The 
                         Flying Rat can be found on the SECOND window. Use 
                         the Sniper Rifle to find and snipe the Flying Rat 
                         from the island.

[AGQ-FR97] - On a post at the east entrance to Middle Park.
             Neighborhood: Middle Park.
             Map: (E-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Quartz St. and Columbus 
                         Ave. The east entrance to Middle Park is at the west 
                         side of this intersection. There are two concrete 
                         posts to each side of the entrance. The Flying Rat 
                         can be found on the right side of the entrance.

[AGQ-FR98] - On top of an awning for a hotel.
             Neighborhood: Middle Park East.
             Map: (E-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Columbus Ave. and 
                         Obsidian St. The Flying Rat can be found on top of a 
                         white awning at the northeast part of this 
                         intersection.

[AGQ-FR99] - At the southwest corner of the Liberty State Delivery building.
             Neighborhood: Middle Park East.
             Map: (E-3).
             Weapon: Pistol.
             Directions: Head to the intersection of Columbus Ave. and Pyrite 
                         St. At the northeast corner of this intersection is 
                         the Liberty State Delivery building. The Flying Rat 
                         can be found on the ledge at the bottom of the 
                         rounded indentation directly underneath the Liberty 
                         State Delivery signage not far from this 
                         intersection.

[AGQ-FR100] - On the railing for a subway entrance.
              Neighborhood: Lancaster.
              Map: (E-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Quartz St. and Albany 
                          Ave. One of the subway entrances is just south of 
                          the southwest corner of this intersection. The 
                          Flying Rat can be found sitting on the black 
                          railing for this subway entrance. You may get some 
                          Police attention for killing this Flying Rat.

[AGQ-FR101] - On the south end of a medium sized barge.
              Neighborhood: Humboldt River.
              Map: (E-3).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Obsidian St. and Union 
                          Drive East. At the east side of this intersection 
                          is a small area with a couple of benches and 
                          telescopes that are behind a curved wall. Walk up 
                          to the wall between the two telescopes and look 
                          east. Directly ahead of you, in the water, is a 
                          large barge. Just east of this barge are two 
                          additional barges, a medium sized and a smaller 
                          sized barge. Use the Sniper Rifle and zoom in at 
                          the south end of the medium sized barge. There 
                          appears to be a container crate on the south end of 
                          the barge. The Flying Rat can be found on this 
                          crate and sniped from your current position. You 
                          may get some Police attention for killing this 
                          Flying Rat.

[AGQ-FR102] - On a bridge girder at the west end of the East Borough Bridge.
              Neighborhood: East Borough Bridge.
              Map: (E-2).
              Weapon: Pistol.
              Directions: Go onto Ruby St. and head east toward the East 
                          Borough Bridge. Just before you get to the overhead 
                          bridge girders, stop. The Flying Rat can be found 
                          in the middle of the first overhead bridge girder.

[AGQ-FR103] - On a stair railing behind Lucky Winkles.
              Neighborhood: Purgatory.
              Map: (D-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Galveston Ave. and Hell 
                          Gate. At the southeast corner of this intersection 
                          is Lucky Winkles. Head east on Hell Gate and just 
                          beyond Lucky Winkles is an alley heading south into 
                          the middle of the block. Go straight into this 
                          alley and you will come up to a concrete stair 
                          railing where you will find the Flying Rat.

[AGQ-FR104] - Behind a girder on an old ruined El-Train track above Kunzite 
              St.
              Neighborhood: Westminster.
              Map: (D-4).
              Weapon: Pistol.
              Directions: This Flying Rat cannot be seen from street level. 
                          In order to reach it you must get on top of the 
                          El-Train track. To get there you must head to the 
                          intersection of Galveston Ave. and Garnet St. From 
                          the northeast corner of this intersection, head 
                          east about seventy feet to find a large alley with 
                          a set of stairs to your left. Climb up the stairs 
                          and enter a small park. Ahead of you should be some 
                          construction barriers and the ruined El-Train 
                          tracks. Get onto the track and head north. You will 
                          eventually end up going under a building then under 
                          a covered walkway. At this point the tracks will 
                          split. Continue straight. You should see a large 
                          tan colored girder off to your left as you head to 
                          the doors at the end of the tracks. Behind this 
                          girder is the Flying Rat. You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR105] - On a railing near the top of the MeTV Building.
              Neighborhood: Star Junction.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Kunzite St., 
                          Denver-Exeter Ave and Burlesque (basically the 
                          middle of Star Junction). At the southwest corner 
                          of this intersection is the MeTV building. Head 
                          west on Kunzite St. until you see an alley to your 
                          left. Head into the alley an, just past the trash 
                          dumpsters, you should see a window washing hoist to 
                          your left. Take the hoist all the way up to the 
                          top. Head north and you will find the Flying Rat 
                          sitting on the railing near the corner.

[AGQ-FR106] - On top of a power box against the MeTV Building.
              Neighborhood: Star Junction.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Kunzite St., 
                          Denver-Exeter Ave and Burlesque (basically the 
                          middle of Star Junction). At the southwest corner 
                          of this intersection is the MeTV building. Not far 
                          from the intersection, against the north side of 
                          the building and just before the parking area for 
                          the MeTV Building, is a power box. The Flying Rat 
                          is sitting on top of this power box. You may get 
                          some Police attention for killing this Flying Rat.

[AGQ-FR107] - In a tree by the BAWSAQ Building.
              Neighborhood: Star Junction.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Kunzite St., 
                          Denver-Exeter Ave and Burlesque (basically the 
                          middle of Star Junction). At the southeast corner 
                          of this intersection is the BAWSAQ Building. Just 
                          down the sidewalk, heading south on Denver-Exeter 
                          Ave., is a tree. The Flying Rat can be found in 
                          this tree. You may get some Police attention for 
                          killing this Flying Rat.

[AGQ-FR108] - In a tree near the Seagull Theatre.
              Neighborhood: Star Junction.
              Map: (E-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Lorimar St. and 
                          Denver-Exeter Ave. Go east on Lorimar St. On the 
                          left side of the street you should see the Seagull 
                          Theatre. Right next to it, on the theatre's east 
                          side is a walk path going north. There are trees in 
                          the middle of this walk path. The Flying Rat can be 
                          found in the THIRD tree along this walk path.

[AGQ-FR109] - At the top of a cathedral cross.
              Neighborhood: Hatton Gardens.
              Map: (E-3).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Lorimar St. and 
                          Bismarck Ave. At the northwest corner of this 
                          intersection is a large cathedral. Stand at the 
                          southwest corner of the intersection and switch to 
                          your Sniper Rifle. Look at the top of the 
                          cathedral. There are two large spires with crosses 
                          on top. The Flying Rat can be found on top of the 
                          cross on the RIGHT spire and can be sniped from 
                          your current position. You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR110] - On top of a sculpture at the north part of Liberty City Police 
              HQ (Civilization Committee).
              Neighborhood: Hatton Gardens.
              Map: (E-3).
              Weapon: Molotov.
              Directions: Head to the intersection of Albany Ave. and Lorimar 
                          St. At the east side of this three-way intersection 
                          is the Liberty City Police HQ (Civilization 
                          Committee). Entering this facility will result in a 
                          4-Star Wanted Rating but you can kill the Flying 
                          Rat from the outside. Get on the sidewalk on the 
                          east side of the street and head north on Albany 
                          Ave. Keep an eye on the other side of the fence. 
                          After you get past the building you should see a 
                          construct that has a sculpture of people 
                          surrounding a black metal target reticle on top. 
                          The Flying Rat is on this construct within the 
                          sculpture of people. However, it is on the other 
                          side and you cannot shoot it from the outside 
                          street. Throw a Molotov at the target reticle to 
                          kill the Flying Rat. You will attract Police 
                          attention so get away from this highly guarded area 
                          quickly once the Flying Rat is disposed of.

[AGQ-FR111] - On top of a bus shelter.
              Neighborhood: The Meat Quarter.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Galveston Ave. and 
                          Hematite St. There is a Ron Gas Station at the 
                          northeast corner. Halfway up the block north from 
                          this corner you should see a bus shelter. The 
                          Flying Rat can be found on the bus shelter across 
                          the street from this one. You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR112] - On top of a small parking garage underneath an old ruined 
              El-Train track.
              Neighborhood: The Meat Quarter.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Galveston Ave. and 
                          Hematite St. There is a Ron Gas Station at the 
                          northeast corner. At the southeast corner is a 
                          building with an Excelsior 9 billboard. Go east 
                          about fifty feet on Hematite St. and you will see a 
                          small parking area on the right side of the street. 
                          Near the area is an alley that goes further into 
                          the block. There is a set of stairs that goes up 
                          into a small park. Go partway up the stairs and 
                          look toward the roof of the garage. The Flying Rat 
                          can be found on this roof.

[AGQ-FR113] - On the observation deck of the Rotterdam Tower.
              Neighborhood: The Triangle.
              Map: (D-4).
              Weapon: Pistol.
              Directions: The Rotterdam Tower is at the southwest corner of 
                          Denver-Exeter Ave. and Hematite St. The entrance to 
                          the observation deck is on the east side of the 
                          building. The Flying Rat can be found on the 
                          railing on the northwest side of the observation 
                          deck.

[AGQ-FR114] - Inside the mouth of a large shark sculpture.
              Neighborhood: The Triangle.
              Map: (E-4).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Iron St. and Burlesque. 
                          At the southeast corner of this intersection you 
                          will find a large shark sculpture above the 
                          entrance for ProLaps. The Flying Rat can be found 
                          inside the mouth of this shark. Snipe the Flying 
                          Rat from the northwest corner of this intersection.

[AGQ-FR115] - On top of a outdoor glass shelter for a restaurant.
              Neighborhood: The Triangle.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Hematite St. and 
                          Columbus Ave. At the southwest corner of this 
                          intersection is the Viendemonte restaurant. The 
                          front of this restaurant has a large glass shelter 
                          for outdoor use. The Flying Rat can be found 
                          sitting on top of this shelter on the south side.

[AGQ-FR116] - Sitting behind a large sculpture of Neptune.
              Neighborhood: Easton.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Jade St. and Bismarck 
                          Ave. At the south part of this three-way 
                          intersection is a very large sculpture of Neptune. 
                          The Flying Rat can be found behind this sculpture. 
                          There is usually a lot of Cops patrolling this area 
                          so expect Police attention when you kill this 
                          Flying Rat.

[AGQ-FR117] - In-between the gondola entry points for the gondola that goes 
              between Algonquin and Colony Island.
              Neighborhood: Lancet.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Jade St. and Albany 
                          Ave. Head east on Jade St. and, when it dead-ends, 
                          turn north. Continue north until you see a large 
                          fountain. To the west of the fountain is the Skycar 
                          LTA (gondola) platform. Go up the stairs and to the 
                          gondola platform. Head to the middle of the 
                          platform and look east. You should see the Flying 
                          Rat on the railing ahead of you (and between the 
                          gondola entry points). You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR118] - In a crevasse just underneath the Algonquin Bridge.
              Neighborhood: Lancet.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Albany Ave. and Union 
                          Drive East. Head east and follow the curve to go 
                          under the bridge. Once you are under the bridge, 
                          stop. To your right you should see the road railing 
                          and what appears to be a gap between it and the 
                          wall for the bridge. Jump over the railing and you 
                          will enter a crevasse. The Flying Rat can be found 
                          at the north end of this crevasse.

[AGQ-FR119] - On a junk pile underneath Union Drive East.
              Neighborhood: Presidents City.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Hematite St. and Albany 
                          Ave. Head east on Hematite St. Just before you get 
                          to Leapers Bridge, turn left and onto the sidewalk. 
                          Right next to the bridge you should see a set of 
                          stairs leading down. Head down to the next level 
                          then turn left to go down to the next level and 
                          turn left to get down to ground level. You should 
                          see a junk pile ahead of you. Slowly head 
                          underneath Union Drive East and turn north. You 
                          should see a large archway that ends with a support 
                          pillar to your right. On the north part of the left 
                          side of this archway and sitting on a small junk 
                          pile is the Flying Rat. You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR120] - In a wooded area behind a fence.
              Neighborhood: Suffolk.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Galveston Ave. and 
                          Feldspar St. At the south part of this three-way 
                          intersection is a fence that has sections with red, 
                          green and white stripes. Go behind this fence to 
                          find a small wooded area. The Flying Rat can be 
                          found on the ground in the middle of this wooded 
                          area. You may get some Police attention for killing 
                          this Flying Rat.

[AGQ-FR121] - On a gravestone behind a church.
              Neighborhood: Suffolk.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Liberty Ln. and Emerald 
                          St. Near the northwest corner of this intersection 
                          is a church. Go onto the path at the left side of 
                          the church entrance and head behind it. Behind the 
                          church is a small graveyard. The Flying Rat can be 
                          found sitting on top of one of the gravestones in 
                          this graveyard.

[AGQ-FR122] - Behind a fence underneath Garnet St.
              Neighborhood: Fishmarket North.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Albany Ave., Garnet 
                          St. and Union Drive East. Start at the southeast 
                          corner of this intersection and head east along the 
                          sidewalk on the south side of Union Drive East. 
                          Eventually you will come to a set of stairs leading 
                          down. Once you are at the bottom of the stairs, 
                          stop. You should see a fence to your left. Behind 
                          this fence, on the ground, is the Flying Rat. You 
                          may get some Police attention for killing this 
                          Flying Rat.

[AGQ-FR123] - On a stair railing in an alley.
              Neighborhood: City Hall.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Liberty Ln. and Diamond 
                          St. Head southwest on Diamond St. About halfway 
                          down the block, on your right, is an alley. Head 
                          into this alley. To your left you should see a 
                          black metal railing. Head northwest into the alley. 
                          You should eventually get to a set of stairs. The 
                          Flying Rat can be found at the corner of the black 
                          railing behind the blue and red crates. You may get 
                          some Police attention for killing this Flying Rat.

[AGQ-FR124] - By a pillar in a courtyard.
              Neighborhood: City Hall.
              Map: (E-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Emerald St. and Denver 
                          Ave. Head east on Emerald St. To your right you see 
                          the fence for a courtyard with an entrance about 
                          halfway across the block. Go south through this 
                          entrance and toward the building ahead. The Flying 
                          Rat can be found at the base of a pillar off to 
                          your left as you approach this building. There is 
                          usually a lot of Cops around this area so expect 
                          Police attention when you kill this Flying Rat.

[AGQ-FR125] - On the southwest corner of a skate park.
              Neighborhood: Fishmarket South.
              Map: (E-5).
              Weapon: Molotov, Pistol, or Assault/Carbine Rifle.
              Directions: Head to the intersection of Bridge Lane South and 
                          Borlock Rd. At the northeast part of this 
                          intersection is a skate park that is underneath 
                          part of the Broker Bridge. Go into the skate park 
                          and the Flying Rat can be found at the southeast 
                          corner of this area. Because of the difficulty of 
                          actually getting up there it is best to just toss a 
                          Molotov to get rid of this Flying Rat. Another 
                          method is to climb the bus shelter on Borlock Rd. 
                          under the bridge across the street from the skate 
                          park. Once on top of the bus shelter then you can 
                          use either a Pistol or Assault/Carbine Rifle to 
                          shoot the Flying Rat.

[AGQ-FR126] - On a metal rope tie near the Heli Tours area.
              Neighborhood: Fishmarket South.
              Map: (E-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Barium St. and Flatfish 
                          Place. On the east side of this three-way 
                          intersection is a land divider and a short loop 
                          known as the Bus Lane. You will see four buses 
                          separated into two groups. Head east and go between 
                          the two groups of buses and head to the railing 
                          along the waters edge. When you get to the railing, 
                          stop. Look right and you should see the Flying Rat 
                          sitting on top of the metal rope tie near a 
                          lamppost. You may get some Police attention for 
                          killing this Flying Rat.

[AGQ-FR127] - On a railing at the top of the west support tower for the 
              Broker Bridge.
              Neighborhood: Broker Bridge.
              Map: (F-5).
              Weapon: RPG.
              Directions: Head to the intersection of Barium St. and Flatfish 
                          Place. Head north on Flatfish Place. You should see 
                          the Pier 45 Shopping Center to your right. Just 
                          north of the Pier 45 Shopping Center is the Broker 
                          Bridge. Just after you get past the Pier 45 
                          Shopping Center, turn right and off of the road 
                          onto a walk path. Head north to get to a small park 
                          under the Broker Bridge. When you get to this small 
                          park, look north to find a platform that has stairs 
                          that lead to the water. Get onto this platform and 
                          stop at the corner of the railings. Switch to your 
                          RPG and look east and up. You should see the top of 
                          the north end of the west support tower for the 
                          Broker Bridge. The Flying Rat is sitting on a 
                          railing at the north end of this tower. When you 
                          look at the top of the tower you should see an 
                          extension that sticks out. Aim the RPG in the 
                          corner of this extension. When the RPG explodes at 
                          this point it will be enough to destroy the Flying 
                          Rat.

[AGQ-FR128] - On the railing of a pier ramp.
              Neighborhood: Castle Garden City.
              Map: (D-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Calcium St. and Union 
                          Drive West. Near the southwest corner of this 
                          three-way intersection is a large parking area for 
                          the piers. Head into the parking area and to the 
                          piers. As you reach the piers you will see that the 
                          road turns right. But, instead head to the corner 
                          and stop. Between the two piers ahead of you you 
                          should see a pier ramp leading down to water level. 
                          On the right railing for this ramp is the Flying 
                          Rat. You may get some Police attention for killing 
                          this Flying Rat.

[AGQ-FR129] - In-between large planters along Denver Ave.
              Neighborhood: The Exchange.
              Map: (E-5).
              Weapon: Pistol.
              Directions: Heads to the intersection of Denver Ave. and South 
                          Parkway. From here, look north. Along the east side 
                          of Denver Ave. is a group of large planters. There 
                          are also four trees evenly spaced along these 
                          planters. The Flying Rat can be found sitting 
                          between planters between the THIRD and FOURTH trees 
                          (going north). You may get some Police attention 
                          for killing this Flying Rat.

[AGQ-FR130] - Sitting on a post in the middle of an alley.
              Neighborhood: The Exchange.
              Map: (E-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Barium St. and 
                          Amsterdam Ln. Head south on Amsterdam Ln. Off to 
                          your left you should see a branch of the Bank of 
                          Liberty. Just before that is an alley. Turn left 
                          into this alley and you should see the Flying Rat, 
                          sitting on a post to your left, partway through 
                          this alley.

[AGQ-FR131] - On the ground in the middle of a small park.
              Neighborhood: The Exchange.
              Map: (E-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Bismarck Ave. and South 
                          Parkway. At the southeast corner of this 
                          intersection is a small park. The entrance is on 
                          the left side of Bismarck St. (going south) between 
                          South Parkway and the off-ramp for Union Drive 
                          East. Go northeast into the small park. Go past the 
                          Food Stand and you will approach a round open area. 
                          the Flying Rat can be found on the ground in the 
                          middle of this round area. You may get some Police 
                          attention for killing this Flying Rat.

[AGQ-FR132] - On top of a tall group of container crates at a large 
              construction site.
              Neighborhood: Castle Gardens.
              Map: (E-5).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Bismarck Ave. and South 
                          Parkway. Head south on Bismarck Ave. Just before 
                          the road turns northeast and becomes Flatfish Place 
                          you will see the entrance to the construction site 
                          to your right. Enter the site and turn left just as 
                          you get past the entrance and the nearby shed. You 
                          should see wooden ramps leading upward to the top 
                          of the site. Head to the top of the wooden ramps. 
                          When you get there, head west and stop at a pole 
                          with a teal base which should be to your right. 
                          From here, head west. Near the west side of this 
                          site should be a stack of metal I-beams. Climb the 
                          stack and look west. You should see two tall stacks 
                          of container crates. The Flying Rat is sitting on 
                          top of the stack on the left and can be sniped from 
                          your current position.

[AGQ-FR133] - In an open air room near the water at a large construction 
              site.
              Neighborhood: Castle Gardens.
              Map: (E-5).
              Weapon: RPG.
              Directions: The instructions for getting to this Flying is the 
                          same as for AGQ-FR132 except, when you stop at the 
                          pole with the teal base at the top of the wooden 
                          ramps, turn left and head south towards the waters 
                          edge. When you get to the railing at the water's 
                          edge, stop and look right. You should see a group 
                          of white tanks. Next to these tanks is a wider 
                          railing. Climb onto this railing and head south all 
                          the way to the wall. Now look slightly northeast 
                          and down to the water. If you positioned yourself 
                          correctly you should see an open air room down near 
                          the water. Send an RPG into this room to kill the 
                          Flying Rat within.

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| IV.3.C. Colony Island (COL)                                              \
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[COL-FR134] - On a platform near the water's edge on the west side of 
              President Ave.
              Map: (E-4).
              Weapon: Pistol.
              Directions: From Leaper's Bridge, head north on President Ave. 
                          to the intersection with the SECOND unnamed street. 
                          At the southwest corner of this intersection is a 
                          walk path and a set of stairs that lead down to the 
                          lower level. Go down these stairs and stop about 
                          halfway down. Look left and you should see the 
                          Flying Rat in the middle of the large stair-step 
                          platforms.

[COL-FR135] - On a railing at the platform for the gondola that goes between 
              Algonquin and Colony Island.
              Map: (F-4).
              Weapon: Pistol.
              Directions: Head to the the Skycar LTA (gondola) platform at 
                          the north end of Presidents Ave. Go up the stairs 
                          and to the gondola platform. You should see the 
                          Flying Rat on the railing at the northwest corner 
                          of the platform.

[COL-FR136] - On top of a roof between smokestacks.
              Map: (F-4).
              Weapon: Sniper Rifle.
              Directions: Head north on Presidents Ave. and turn right when 
                          it gets under the Algonquin Bridge. Continue east 
                          until you reach a three-way intersection with a 
                          short dead-end street. At the southeast corner of 
                          this intersection is a ground level fire escape. 
                          Climb this fire escape all the way to the top. In 
                          front of you should be an air conditioning unit. To 
                          the south of that is a water tower. Climb the water 
                          tower to the very top then switch to your Sniper 
                          Rifle. Just southeast of your position is a 
                          building with two smokestacks. To the right of the 
                          left smokestack is the north side of the roof. In 
                          the middle of the north side of the highest roof of 
                          this place is the Flying Rat and can easily be 
                          sniped from your current position.

[CHL-FR137] - On top of a merry-go-round in a park for Colony Island 
              Apartments.
              Map: (F-4).
              Weapon: Pistol.
              Directions: From Leaper's Bridge, head north on President Ave. 
                          to the intersection with the SECOND unnamed street. 
                          Turn east onto this street then turn south when you 
                          reach the end of this road. You will then go behind 
                          the apartments. To your right is a park for the 
                          apartments. The merry-go-round is in the middle of 
                          this park and it is also where you will find the 
                          Flying Rat.

[CHL-FR138] - In the third floor window for an abandoned hospital.
              Map: (F-4).
              Weapon: Sniper Rifle.
              Directions: From Leaper's Bridge, head north on President Ave. 
                          to the intersection with the FIRST unnamed street. 
                          Head east onto this street then turn south into the 
                          parking lot. Continue south until you reach the 
                          abandoned hospital at the south end of this parking 
                          lot. Head along the east side of the hospital 
                          grounds until you reach a break in the fence. Stop 
                          at the break and switch to your Sniper Rifle. Just 
                          northwest of your position, in one of the third 
                          floor windows, is the Flying Rat.

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| IV.3.D. Happiness Island (HPI)                                           \
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All of the following Flying Rats are on the actual Statue of Happiness and
can be sniped with a Sniper Rifle:

[HPI-FR139] - At the top of the coffee cup.
              Notes: Stand at the very north point of the star shaped 
                     foundation for your sniping position (where the Body 
                     Armor is).

[HPI-FR140] - On the thumb just underneath HPI-FR139.
              Notes: Stand at the very north point of the star shaped 
                     foundation for your sniping position (where the Body 
                     Armor is).

[HPI-FR141] - On the hairline just above the statue's right eye.
              Notes: Stand at the very north point of the star shaped 
                     foundation for your sniping position (where the Body 
                     Armor is).

[HPI-FR142] - On a railing near a door at the base of the statue.
              Notes: Stand at the very north point of the star shaped 
                     foundation for your sniping position (where the Body 
                     Armor is). You can also go up the stairs to the base of 
                     the statue and go around to kill the Flying Rat with a 
                     Pistol.

[HPI-FR143] - On the statue's left shoulder.
              Notes: Stand at the very northwest point of the star shaped 
                     foundation for your sniping position.

[HPI-FR144] - In the left hand that holds the tablet.
              Notes: Stand at the west point of the star shaped foundation, 
                     just south of the northwest point, for your sniping 
                     position.

 /=========================================================================\
0===========================================================================0
| IV.4. Unique Stunt Jumps (Algonquin)                               [UNAQ] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps
for the Algonquin area of Liberty City.

Now for the Unique Stunt Jumps for Algonquin and nearby areas:

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| IV.4.A. Broker (BKR)                                                     \
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[BKR-J17] - The ramp at the end of the median at the east end of the 
            Algonquin Bridge.
            Neighborhood: Algonquin Bridge.
            Map: (F-4).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Go onto Saratoga Ave., get onto the Algonquin-Dukes 
                        Expressway, and head west toward the Algonquin 
                        Bridge. When you get near the bridge you will see an 
                        overhead sign. After the sign, head toward the middle 
                        of the road to get in line with the end of the 
                        median. You must land on the pedestrian bridge in the 
                        center of the Algonquin Bridge to get credit for the 
                        Jump.

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| IV.4.B. Algonquin (AGQ)                                                  \
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[AGQ-J18] - A ramp inside a parking lot for an apartment complex at the 
            northwest part of Northwood.
            Neighborhood: Northwood.
            Map: (D-2).
            Heading: Northeast to Southwest.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Xenotime St. and 
                        Galveston Ave. At the west side of this intersection 
                        is a parking area for an apartment complex. The Jump 
                        can be found at the southwest part of this parking 
                        lot. Start on the north or northeast corner of the 
                        lot and get a good speed to the Jump. You must either 
                        land on Union Drive West or into the construction 
                        site below to get credit for the Jump.

[AGQ-J19] - A concrete ramp at the end of a parking lot for an apartment 
            complex at the northeast part of Northwood.
            Neighborhood: Northwood.
            Map: (E-2).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Frankfort Ave. and Exeter 
                        Ave. Head north from this intersection and you should 
                        come up to an entranceway for a parking lot for the 
                        apartment complex to your right. At the east end of 
                        this parking lot is a set of stairs. The ramp is to 
                        the right of these stairs. You must land in the next 
                        parking lot to get credit for this Jump.

[AGQ-J20] - A ramp at the east end of a parking lot for an apartment complex 
            at the northeast part of Northwood.
            Neighborhood: Northwood.
            Map: (E-2).
            Heading: Northwest to Southeast.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Exeter Ave. and Grummer 
                        Road. Head east on Grummer Road. When you get to the 
                        curve that turns southeast toward the Northwood 
                        Heights Bridge you should see a parking lot of an 
                        apartment complex to your right. The ramp is amongst 
                        the construction barriers at the inside part of this 
                        curve. You must land under the Northwood Heights 
                        Bridge to get credit for the Jump.

[AGQ-J21] - An old ruined building at the northeast part of the Vespucci 
            Circus loop.
            Neighborhood: Northwood.
            Map: (E-2).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the northeast part of the Vespucci Circus 
                        loop. To the north is the El-Train tracks. Also to 
                        the north is a ruined building. The ramp is inside 
                        this ruined building. You can land on the El-Train 
                        tracks if you angle slightly right as you approach. 
                        If you go straight and fast enough you can complete 
                        this Jump by landing in the water. However, if you 
                        slow up just a little, you can land on Grummer Road 
                        to successfully complete the Jump.

[AGQ-J22] - A ramp just east of the intersection of Vespucci Circus, Astoria, 
            and Wardite St.
            Neighborhood: East Holland.
            Map: (E-2).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Vespucci Circus, Astoria, 
                        and Wardite St. Just east of this intersection you 
                        will see the ramp. Approach from Wardite St. then 
                        angle southeast as you near the intersection so you 
                        can line yourself up with the ramp. You may want to 
                        hit this ramp at a fast speed so you can get over the 
                        railing on the east side of Walnut Way. You can still 
                        land on Walnut Way to get credit for the Jump but you 
                        will hit the railing and hurt yourself.

[AGQ-J23] - In the middle of a median under construction along Union Drive 
            East.
            Neighborhood: Middle Park East.
            Map: (E-3).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Obsidian St. and Union 
                        Drive East. Just north of this intersection, on Union 
                        Drive East, is a median under construction. The ramp 
                        is in the south part of this median. Break through 
                        the construction barriers. Then head to the column 
                        for the pedestrian bridge to start your run. You must 
                        land in the intersection of Union Drive East and 
                        Obsidian St. to get credit for the Jump.

[AGQ-J24] - The end of an old ruined El-Train track above a Pay 'N' Spray.
            Neighborhood: Purgatory.
            Map: (D-3).
            Heading: Southeast to Northwest.
            Recommended Vehicle: NRG-900.
            Directions: In order to reach this ramp you must get on top of 
                        the El-Train track. To get there head to the 
                        intersection of Galveston Ave. and Garnet St. From 
                        the northeast corner of this intersection, head east 
                        about seventy feet to find a large alley with a set 
                        of stairs to your left. Climb up the stairs and enter 
                        a small park. Ahead of you should be some 
                        construction barriers and the ruined El-Train track. 
                        Get onto the track and head north. You will 
                        eventually end up going under a building then under a 
                        covered walkway. At this point the tracks will split. 
                        Take the left track. As you get out from under this 
                        building you should see the ramp. Land on Union Drive 
                        West to get credit for the Jump.

[AGQ-J25] - On top of one of the buildings for Liberty City Police HQ 
            (Civilization Committee).
            Neighborhood: Hatton Gardens.
            Map: (E-3).
            Heading: South to North.
            Recommended Vehicle: Hellfury, Zombie, or NRG-900.
            Directions: You should use a SLOW motorcycle (Hellfury, Zombie) 
                        for this Jump. Head to the intersection of Albany 
                        Ave. and Lorimar St. At the east side of this 
                        three-way intersection is the Liberty City Police HQ 
                        (Civilization Committee). Entering this facility will 
                        result in a 4-Star Wanted Rating so you need to be 
                        fast in doing this Jump. You will be constantly shot 
                        at by ground Police and helicopters as you attempt 
                        this Jump. You may have to get off the bike and take 
                        down some of them to get the heat off just enough to 
                        get the Jump. Go through the entrance going east and 
                        angle left towards the trees. IMPORTANT NOTE: There 
                        is a curb for the parking area and you may cause the 
                        bike to flip over if you hit it at a fast speed (go 
                        over this curb slow). Then go north under a covered 
                        walkway and you should see some stairs to your right. 
                        At about this point you will get the 4-Star Wanted 
                        Rating. Go up the stairs and head along the east side 
                        of the building then along the south and west side. 
                        Eventually you will near the top of the covered 
                        walkway. There is a small ramp that you need to use 
                        to get onto the covered walkway. The trick is to jump 
                        onto the covered walkway without overshooting it. By 
                        using a slow bike, like a Zombie, you can get on top 
                        of the covered walkway easier. But, if you want to 
                        use the NRG-900, you need to go VERY slow or you will 
                        overshoot the covered walkway. Jump on top of the 
                        covered walkway and head west. This will lead you to 
                        a larger roof with a black dome. The Jump is just 
                        northeast of this dome. Get a decent speed starting 
                        from the south part of the roof then make the Jump. 
                        Despite the very hostile Police shooting at you the 
                        actual Jump is easy. After making the Jump you need 
                        to get back out and lose the Wanted Rating. 
                        Fortunately, there is a ramp right at the end of the 
                        Jump you can use to get back out into the street. 
                        Then head to the Subway or Pay 'N' Spray to get rid 
                        of the Wanted Rating (unless you manage to outrun the 
                        Cops).

[AGQ-J26] - A tiny barge amongst a group of large barges.
            Neighborhood: Liberty (just east of Hatton Gardens).
            Map: (E-3).
            Heading: South to North.
            Recommended Vehicle: Tropic or Jetmax.
            Directions: This is the first of two Jumps that require a boat. 
                        If you go to your in-game map, zoom in on the 
                        intersection of Albany Ave. and Manganese St. From 
                        this intersection go east into the Humboldt River. 
                        You will see a group of three large barges close 
                        together. In this group you will see a very small 
                        barge. This is the Unique Stunt Jump. This is a 
                        pretty easy Jump to make when you hit it at a good 
                        speed.

[AGQ-J27] - A dumpster near the middle of Star Junction.
            Neighborhood: Star Junction.
            Map: (E-4).
            Heading: Northwest to Southeast.
            Recommended Vehicle: NRG-900.
            Directions: This dumpster is near the triangular median just 
                        south of the center of Star Junction. Start at the 
                        north part of Star Junction on Burlesque to make your 
                        run. You need to land past the next intersection on 
                        Burlesque to get credit for the Jump.

[AGQ-J28] - A dumpster on Jade St.
            Neighborhood: The Triangle.
            Map: (E-4).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Jade St. and 
                        Denver-Exeter Ave. Near the southwest corner of this 
                        intersection is a dumpster. This is the ramp. Start 
                        at the intersection of Jade St. and Frankfort Ave. to 
                        make your run. You have to land in the next 
                        intersection to get credit for the Jump.

[AGQ-J29] - A traffic barrier in a building tunnel.
            Neighborhood: Chinatown.
            Map: (E-5).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Diamond St. and Columbus 
                        Ave. At the west part of this intersection is a 
                        tunnel through a building. At each end of this tunnel 
                        is a traffic barrier. Start your run at the 
                        intersection of Diamond St. and Bismarck Ave. to 
                        start your run. You must land past the other traffic 
                        barrier to get credit for the Jump.

[AGQ-J30] - A ramp inside an alley.
            Neighborhood: Fishmarket North.
            Map: (E-4).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Emerald St. and Borlock 
                        Rd. Head east on Emerald St. After about fifty feet 
                        you should see an alley to your left. The ramp is at 
                        the north part of this alley. Start on the south side 
                        of Emerald St. to make your run. You must land on 
                        Feldspar St. to get credit for the Jump. Try to angle 
                        right when you get near the ramp so you can land at 
                        the loading ramp so you don't hit the wall and hurt 
                        yourself.

[AGQ-J31] - A wooden ramp in the Humboldt River just south of Colony Island.
            Neighborhood: Liberty (just east of Fishmarket North).
            Map: (E-4).
            Heading: South to North.
            Recommended Vehicle: Tropic or Jetmax.
            Directions: This is the second of two Jumps that require a boat. 
                        If you go to your in-game map, zoom in on the area 
                        just south of Colony Island. You should see a group 
                        of three large barges pointing northwest. The ramp is 
                        on the docks just west of the north-most barge. This 
                        is a pretty easy Jump to make when you hit it at a 
                        good speed.

[AGQ-J32] - A dumpster ramp at the corner of a building.
            Neighborhood: The Exchange.
            Map: (E-5).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Amethyst St. and Albany 
                        Ave. At the east side of this intersection is a large 
                        building. You will also see a pathway to the other 
                        side of the building. At the east end of this path is 
                        a dumpster ramp. Start at Bismarck Ave. and Amethyst 
                        St. to make your run. You must land on Union Drive 
                        East or beyond to get credit for the Jump.

 /=========================================================================\
0===========================================================================0
| IV.5. Food Places (Algonquin)                                      [FDAG] |
0===========================================================================0
 \=========================================================================/

Listed below in this chapter is where you can get food and drink, on the
Algonquin area, to replenish your Health. The map co-ordinates refer to the
printed map that comes included with the game disc:

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| IV.5.A. Fast Food Restaurants                                            \
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Listed below are the Fast Food Restaurants for the Algonquin area of Liberty
City:

>>Burger Shot
  ***********
    Neighborhood: North Holland.
    Location: At the northeast corner of Galveston Ave. and Topaz St.
    Map: (D-2).

>>Burger Shot
  ***********
    Neighborhood: Star Junction.
    Location: At the northeast corner of Kunzite St. and Denver-Exeter Ave.
    Map: (E-3).

>>Burger Shot
  ***********
    Neighborhood: The Meat Quarter.
    Location: At the northwest end of The Golden Pier.
    Map: (D-4).

>>Burger Shot
  ***********
    Neighborhood: The Meat Quarter.
    Location: Inside Memory Lanes at The Golden Pier.
    Map: (D-4).

>>Cluckin' Bell
  ************
    Neighborhood: Star Junction.
    Location: On the east side of Burlesque just north of the intersection 
              with Iron St.
    Map: (E-4).

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| IV.5.B. Food Stands                                                      \
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Listed below are the Hot Dog Stands, Nut Stands and Burger Stands for the
Algonquin area of Liberty City:

 /XXXXXXXXXXXXXX\
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| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the northeast corner of Exeter Ave. and Wardite St.
      Neighborhood: Northwood.
      Map: (E-2).

    ++Location: At the southeast corner of Galveston Ave. and Topaz St.
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: At the southeast corner of Ivy Drive South and Ruby St. 
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: At the southwest corner of Galveston Ave. and Ruby St. 
      Neighborhood: Varsity Heights.
      Map: (D-2).

    ++Location: In the park that goes along the West River.
      Neighborhood: Varsity Heights.
      Map: (D-3).

    ++Location: In the park that goes along the West River.
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: Near the northwest corner of Ivy Drive South and Pyrite St. 
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: At the southwest corner of Obsidian St. and Galveston Ave. 
                (south part).
      Neighborhood: Middle Park West.
      Map: (D-3).

    ++Location: At Middle Park:
                   --At the northeast corner of Frankfort Ave. and Nickel St. 
                   --At the southeast area just above the restroom area. 
                   --West of the fountain at the south half.
                   --In front of the Libertonian Museum at the east half of 
                     Middle Park (x3).
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: On the walk path along the east side of Union Drive East 
                north of the intersection of Union Drive East and Obsidian 
                St.
      Neighborhood: Middle Park East.
      Map: (E-3).

    ++Location: Near the waters edge on the walk path east of the 
                intersection of Silicon St. and Union Drive East.
      Neighborhood: Lancaster.
      Map: (E-2).

    ++Location: East of the intersection of Quartz St. and Albany Ave. 
      Neighborhood: Lancaster.
      Map: (E-3).

    ++Location: Southeast of the intersection of Quartz St. and Albany Ave. 
                (near the pedestrian bridge).
      Neighborhood: Middle Park East.
      Map: (E-3).

    ++Location: At the southwest corner of Frankfort Ave. and Nickel St. 
      Neighborhood: Star Junction.
      Map: (D-3).

    ++Location: About 200 feet south of the southwest corner of Manganese St. 
                and Burlesque (near the entrance to an alley).
      Neighborhood: Star Junction.
      Map: (D-3).

    ++Location: About fifty feet south of the southeast corner of Lorimar St. 
                and Burlesque (north side of the center of Star Junction).
      Neighborhood: Star Junction.
      Map: (E-3).

    ++Location: At The Golden Pier:
                   --About seventy feet north of the Burger Shot at the 
                     northwest end.
                   --At the southeast end of the golf driving range.
                   --At the lower level at the northwest corner of Union 
                     Drive West and Hematite St.
                   --Across the street slightly southeast from the entrance
                     to Memory Lanes.
                   --Across the street east from the north end.
      Neighborhood: The Meat Quarter.
      Map: (D-4).

    ++Location: At the northeast corner of Burlesque and Jade St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++Location: About fifty feet east of the northeast corner of Jade St. and 
                Frankfort Ave.
      Neighborhood: The Triangle.
      Map: (D-4).

    ++Location: At the northeast corner of Burlesque and Iron St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++Location: About seventy feet west of the north part of the intersection 
                of Garnet St. and Ersatz Row.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: About fifty feet east of the southeast corner of the 
                intersection of Garnet St. and Ersatz Row.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: At the southeast corner of Frankfort Ave. and Union Drive 
                West.
      Neighborhood: Suffolk.
      Map: (E-5).

    ++Location: Near the southeast corner of Diamond St. and Liberty Ln. 
                inside the small park with the fountain.
      Neighborhood: City Hall.
      Map: (E-5).

    ++Location: At the Pier 45 Shopping Center:
                   --On the west side (ground level).
                   --On the east side (ground level).
      Neighborhood: Fishmarket South.
      Map: (E-5).

    ++Location: Near the entrance to Heli Tours.
      Neighborhood: Fishmarket South.
      Map: (E-5).

    ++Location: Near the north set of piers on the west side of Castle Garden 
                City.
      Neighborhood: Castle Garden City.
      Map: (D-5).

    ++Location: In the park south of the intersection of Denver Ave. and 
                South Parkway:
                   --Near the fountain.
                   --At the east side.
                   --At the west side.
                   --West of the the fountain.
      Neighborhood: Castle Gardens.
      Map: (E-5).

    ++Location: At Happiness Island:
                   --At the northeast side along the shoreline path.
                   --At the north side along the shoreline path.
                   --At the northwest side along the shoreline path.
                   --At the northwest side on the path leading to the Statue 
                     of Happiness.
                   --At the west side of along the shoreline path.
                   --At the southwest side along the shoreline path.
                   --At the southeast side along the shoreline path.
                   --At the southeast side in the large courtyard.
                   --Southwest of the entrance to the Statue of Happiness.
                   --Southeast of the entrance to the Statue of Happiness.
      Neighborhood: Happiness Island.
      Map: (D-5).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location:At the southeast corner of Denver Ave. and Wardite St.
      Neighborhood: East Holland.
      Map: (E-2).

    ++Location: At the southwest area of Middle Park just above the restroom 
                area.
      Neighborhood: Middle Park.
      Map: (D-3).

    ++Location: East of the fountain at the south half of Middle Park.
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: In front of the Libertonian Museum at the east side of Middle 
                Park.
      Neighborhood: Middle Park.
      Map: (E-3).

    ++Location: At the Pier 45 Shopping Center:
                   --On the north side (ground level).
                   --On the south side (ground level).
      Neighborhood: Fishmarket South.
      Map: (E-5).

    ++Location: At Happiness Island:
                   --At the southeast side near the large courtyard.
                   --At the south side in the large courtyard.
      Neighborhood: Happiness Island.
      Map: (D-5).

 /XXXXXXXXXXXXX\
0===============0
| Burger Stands |
0===============0
 \XXXXXXXXXXXXX/

    ++Location: At the southeast corner of Nickel St. and Denver-Exeter Ave. 
      Neighborhood: Star Junction.
      Map: (E-3).

    ++Location: At the south part of the intersection of Denver-Exeter Ave. 
                and Garnet St.
      Neighborhood: The Triangle.
      Map: (E-4).

    ++At the southeast corner of Diamond St. and Denver Ave.
      Neighborhood: City Hall.
      Map: (E-5).

    ++Near the southeast corner of Amethyst St. and Denver Ave.
      Neighborhood: The Exchange.
      Map: (E-5).

    ++At the southwest corner of Albany Ave. and Amethyst St.
      Neighborhood: The Exchange.
      Map: (E-5).

    ++In the small park the runs along the south side of South Parkway east 
      of Bismarck Ave. (x3).
      Neighborhood: Castle Gardens.
      Map: (E-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.5.C. Newsstands                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.

Listed below are the Newsstands for the Algonquin area of Liberty City:

>>Location: About fifty feet west of the southwest corner of Lorimar St. and 
            Burlesque.
  Neighborhood: Star Junction.
  Map: (D-3).

>>Location: About fifty feet north of the northeast corner of Lorimar St. and 
            Burlesque.
  Neighborhood: Star Junction.
  Map: (E-3).

>>Location: About thirty feet south of the southeast corner of Lorimar St. 
            and Burlesque (north side of the center of Star Junction).
  Neighborhood: Star Junction.
  Map: (E-3).

>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. 
            (east of the center of Star Junction).
  Neighborhood: Star Junction.
  Map: (E-4).

>>Location: About seventy feet east of the southeast corner of Frankfort Ave. 
            and Iron St.
  Neighborhood: The Triangle.
  Map: (D-4).

>>Location: About thirty feet east of the northeast corner of Burlesque and 
            Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: Near the southeast corner of Burlesque and Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: Near the southwest corner of Denver-Exeter Ave. and Iron St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: About fifty feet east of the northeast corner of Burlesque and 
            Hematite St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: About fifty feet north of the northwest corner of the 
            intersection of Columbus Ave. and Jade St.
  Neighborhood: The Triangle.
  Map: (E-4).

>>Location: At the northwest corner of Denver-Exeter Ave and Garnet St.
  Neighborhood: The Triangle.
  Map: (E-5).

>>Location: At the northwest corner of the Pier 45 Shopping Center.
  Neighborhood: Fishmarket North.
  Map: (E-5).

>>Location: About seventy feet south of the entrance to Heli Tours.
  Neighborhood: Fishmarket South.
  Map: (E-5).

>>Location: On Happiness Island:
            --At the south side of Happiness Island in the large courtyard 
              (x2).
            --Southwest of the entrance to the Statue of Happiness.
  Neighborhood: Happiness Island.
  Map: (D-5).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.5.D. Soda Machines                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.

Listed below are the Soda Machines for the Algonquin area of Liberty City:

>>Location: In the underground car-park beneath Bismarck Ave. (the entrance 
            is near the intersection of Topaz St. and Bismarck Ave.) (x5).
  Neighborhood: Lancaster.
  Map: (E-2).

>>Location: At the LTA Skycar platform that connects Algonquin with Colony 
            Island (north of the intersection of Albany Ave. and Jade St.) 
            (x5).
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: At the entrance of a building at the northeast corner of Jade St. 
            and Bismarck Ave.
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: About seventy feet north of the northeast corner of Jade St. and 
            Bismarck Ave. (at the Ambulance car-park) (x2).
  Neighborhood: Lancet.
  Map: (E-4).

>>Location: The Golden Pier:
            --At the lower level of the golf driving range at The Golden Pier 
              (x2).
            --At the southeast end of the golf driving range, near the Hot 
              Dog Vendor.
            --At the south end of The Golden Pier.
            --At the southeast side of The Golden Pier.
            --Just north of the entrance to Memory Lanes at The Golden Pier.
            --Across the street east, by the small building, from the 
              entrance to Memory Lanes.
            --At the basketball court just west of the Burger Shot at the 
              northwest end of The Golden Pier (x2 at each end - 4 total).
            --Under the picnic shelter west of the basketball court just west 
              of the Burger Shot at the northwest end of The Golden Pier.
            --In the small alley at the west side of The Golden Pier (x2).
  Neighborhood: The Meat Quarter.
  Map: (D-4).

>>Location: At the Pier 45 Shopping Center:
            --Two on the first floor.
            --Two on the second floor.
            --Four on the third floor.
  Neighborhood: Fishmarket South.
  Map: (E-5).

>>Location: Just inside the entrance of the Statue of Happiness (x2).
  Neighborhood: Happiness Island.
  Map: (D-5).

 /=========================================================================\
0===========================================================================0
| IV.6. Places of Interest (Algonquin)                               [PLIQ] |
0===========================================================================0
 \=========================================================================/

Listed below are places of interest within the Algonquin area:

>>Split Sides
  ***********
    Location: Near the northeast corner of Jade St. and Frankfort Ave.
    Neighborhood: Star Junction.
    Map: (D-4).
    Notes: This is the premier comedy club for Liberty City. Katt Williams 
           and Ricky Gervais are currently making appearances there.

>>Heli Tours
  **********
    Location: At the north end of Flatfish Place.
    Neighborhood: Castle Gardens.
    Map: (E-5).
    Notes: This is where you can take helicopter tours of Liberty City. Doing 
           them is NOT required for 100% Completion. However, there is an 
           Accomplishment for taking tours. This is further explained in the 
           next chapter.

>>Rotterdam Tower
  ***************
    Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. 
    Neighborhood: The Triangle.
    Map: (D-4).
    Notes: The tallest man-made structure in Liberty City. You can get to the 
           observation deck on the east side along Frankfort Ave.

>>MODO Clothes Store
  ******************
    Location: At the northeast corner of Vauxite St. and Exeter Ave.
    Neighborhood: East Holland.
    Map: (E-2).
    Notes: A mid-range clothes store where you can buy ski jackets, knit 
           sweaters and moccasins. You can also play a game of QUB3D near 
           the register.

>>Perseus Clothes Store
  *********************
    ++Location: At the southwest corner of Pyrite St. and Bismarck Ave.
      Neighborhood: Middle Park East.
      Map: (E-3).

    ++Location: At the southeast corner of Amethyst St. and Amsterdam Ln.
      Neighborhood: The Exchange.
      Map: (E-5).
      Notes: A very high end and expensive clothes store. It is highly 
             recommended that you buy a nice suit and shoes at either 
             location since some of the missions require that you dress up 
             real nice.

>>Grotti Car Dealership
  *********************
    Location: At the southeast corner of Pyrite St. and Bismarck Ave.
    Neighborhood: Middle Park East.
    Map: (E-3).
    Notes: This is a dealership that specializes in high end sports cars. You 
           can steal one from here if the need or desire arises.

>>Highspeed Highway Car Wash
  **************************
    Location: At the northeast corner of Hell Gate and West Way
    Neighborhood: Purgatory.
    Map: (D-3).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

 /=========================================================================\
0===========================================================================0
| IV.7. Accomplishments (Part Two)                                   [ACAT] |
0===========================================================================0
 \=========================================================================/

Now that Algonquin is opened there are some more Accomplishments to go for:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.7.A. "Sightseer" Accomplishment                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Go to Heli Tours at the southeast part of Algonquin. There are six landing
pads but only five are used (the north-most one is not used).

Each of the five landing pads offer a different tour of the city. Only three
of them have helicopters at any one time so, after taking the available
tours, leave and come back to see if any helicopter is sitting on a
previously empty pad.

In order to get this Accomplishment, you must take all five tours. Each tour
costs $150. Once you get the Accomplishment, load up a previous save game to
get your money back.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.B. "Under the Radar" Accomplishment                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is the earliest you can try for this Accomplishment. Basically, what you
need to do is fly under fourteen bridges to get this Accomplishment.

Jack a helicopter from Heli Tours. When you fly under a bridge you will see
trophies appear at the bridges you need to fly under on both your radar and
the in-game map.

When you head into the Alderney area you will get a 6-Star Wanted Rating.
Even so, the Police won't bother you much.

Most of the bridges are very easy to fly under. However, the Mandrel Rd.
bridge in Alderney is tough to fly under. It may be best to wait until after
you open Alderney to try for this bridge.

If you manage to attain the Accomplishment with a 6-Star Wanted Rating then
reload a previous save game to get rid of the Rating.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.C. "Finish Him" Accomplishment                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Accomplishment requires that you do ten Melee Counters in four minutes.
To do a Melee Counter, wait for your opponent to throw a punch then press the
A Button (Xbox 360) or X Button (PS3) to dodge then press the B Button (Xbox
360) or Circle Button (PS3) to Melee Counter.

While there have been several ways to do this I have heard that Heli Tours is
a good place to do this Accomplishment.

This is best done in the daytime. There is usually a line of people waiting
to go on the tours. There is also a velvet rope that holds the line of people
in place.

Get on the outside of this rope, target someone and punch him to get things
started. The velvet rope keeps them from moving forward toward you should you
need to back away. You can do two Melee Counters on a target.

Once you knock somebody out then target somebody else and fight again. I
managed to get this Accomplishment here in a little over a minute.

In addition, the chances are very low that the Cops will be sent to stop you.
This makes this place even better to do this Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.7.D. "Rolled Over" Accomplishment                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This Accomplishment is awarded for doing five car rolls in one crash. This
Accomplishment is tough to get because there is not a 100% reliable way to
acquire this one.

However, there is a way to do it without having to go onto the tarmac at
Francis International Airport (the yellow signs are a popular way to get this
Accomplishment but you have to dodge the Police while trying for it and I
have not been able to get it this way).

This alternate method involves the use of BKR-J17 (at the Algonquin Bridge).
I should note that I saw this done on YouTube so I cannot take full credit
for this method but it does work.

First, get a fast car. Take a Turismo from Grotti Autos in Middle Park East.

Second, drive to a point about a mile east of the Jump then speed toward it
in the westbound lanes (going with the flow of traffic - go onto the shoulder
to prevent collisions with cars during your approach).

What you want to do is angle your car as you approach the Jump and hit it
with the two right wheels. If you do this correctly you will corkscrew as you
fly in the air to the southwest.

You may also hit the part of the bridge with multiple columns but that is
okay. You will most likely continue to spin as you bounce off of it. You may
also land in the water but that seems to help your chances I think.

I managed to get the Accomplishment on my first try. Considering all of the
other methods I have tried and failed with (except with the Swing Set Glitch)
this is probably the best method overall to acquire this Accomplishment.

 /=========================================================================\
0===========================================================================0
| IV.8. Most Wanted (Algonquin)                                      [MWAG] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over the Most Wanted criminals in the Algonquin area of
Liberty City. As before, you need a Police car so you can access the Police
Computer.

Now for the list of criminals:

>>Shon Kikuchi
  ************
    Wanted for: Gang Related Violence.
    Location: North Holland.
    Notes: When you approach his location, he will drive away in a car. 
           Drive-by him with an SMG until you get his car to flame or wreck. 
           Then shoot him as he tries to leave the car.

>>Jimmy Kand
  **********
    Wanted for: Gang Related Violence.
    Location: Northwood.
    Notes: He is on the second floor of an apartment building. He is laying 
           down in one of the rooms. He has several friends hanging around 
           but, as long as you do not have a weapon out, they will leave you 
           alone. Go up to Jimmy, switch to a Knife, and quietly stab him to 
           death.

>>Simon Nashly
  ************
    Wanted for: Racketeering.
    Location: Fishmarket South.
    Notes: Simon and his gang are holed up at the Pier 45 shopping center. 
           There six men in total you have to kill. Stay at a distance and 
           use a Sniper Rifle to pick off those you can see. Then go into the 
           center and use the SMG to go around and pick off the rest.

>>Tommy Francovic
  ***************
    Wanted for: Racketeering.
    Location: Castle Garden City.
    Notes: When you get near his location he will take off on a motorcycle. 
           Either drive-by him until he dies or crashes. Or knock him off his 
           bike with your car. Then run him over to complete the assignment.

>>Barry Lamora
  ************
    Wanted for: Human Trafficking.
    Location: Colony Island Apartments.
    Notes: He has two goons near the corner of Leapers Bridge. Use the 
           Assault Rifle and carefully pick them off using the concrete 
           railing as cover. Barry himself is near a construction area just 
           north of the apartments. Approach the area in the car and drive-by 
           him to complete the assignment.

>>Lino Friddell
  *************
    Wanted for: Hit and Run.
    Location: Middle Park.
    Notes: When you approach the area Lino and two buddies will get into a 
           vehicle and drive off. The thing here is that they behave as if 
           you weren't even there even as you pump the car full of holes. 
           This makes this assignment easy as you drive-by and either destroy 
           the vehicle or kill them while they are inside the vehicle.

>>Juan Haimo
  **********
    Wanted for: Burglary.
    Location: Star Junction.
    Notes: When you get near him, Juan and two buddies will speed away on 
           motorcycles. However, Juan will go first. Then is two buddies will 
           SLOWLY follow him. Let Juan go for the moment. Drive-by the two 
           buddies and kill them. Then catch up to Juan and knock him off his 
           bike. Run him over to successfully complete the assignment.

>>Darren Covey
  ************
    Wanted for: Arms Dealing.
    Location: Purgatory.
    Notes: Darren and several buddies, with their cars, are in the second 
           level of the parking garage for The Golden Pier. They are all 
           armed with Assault Rifles. Drive into the garage a short distance 
           and use the SMG while inside your car to pick them off and 
           successfully complete this assignment.

>>Leo Brodell
  ***********
    Wanted for: Drug Trafficking.
    Location: East Holland.
    Notes: There are six goons at an apartment complex. Once you go inside 
           two of them will come down to attack you. Take them down with the 
           SMG. Then slowly creep up and take down the one goon between you 
           and the roof. There is one goon just before the roof. Run up and 
           take him down before he can go up to the roof. Then creep up to 
           the roof, open the door, and pick off the remaining two goons to 
           complete the assignment.

>>Christov Mahonvic
  *****************
    Wanted for: Grand Theft Auto.
    Location: Fishmarket South.
    Notes: Christov and several of his friends are holed up at the Sanitation 
           depot near the Pier 45 Shopping Center. Stay some distance outside 
           the garage entrance and use the Sniper Rifle to pick most of them 
           off. There is one you can't get from your vantage point. Switch to 
           the Assault Rifle, creep up and get the last guy into view, nail 
           him to complete the assignment.

After completing all of the Most Wanted for Algonquin, park the Police car
back at your Safehouse for future use.

With all of this done, it is time to go back to the Main Story starting
with.....

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| IV.9. Brucie Kibbutz                                               [BRKZ] |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

Brucie Kibbutz owns a car remodeling shop (in reality a chop shop) in East
Hook. He is also linked to weightlifting and illegal street racing
subcultures.

Brucie also takes steroids and can become very aggressive as a result (he is
also a dealer of steroids). Finally, he likes to spend a lot of time in
nightclubs, especially Maisonette 9, and spends lavishly.

Brucie also has a brother, Mori (who you do some missions for in "GTA IV: The
Ballad of Gay Tony"), who is even more whacked out than he is. This may help
explain why Brucie is the way he is.

Brucie's first mission can be found at his shop in East Hook.....

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B1. "Search and Delete" (Brucie Kibbutz)                                 |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

0=========0
| Overview \
0===========0

  Brucie needs Niko to whack somebody before he gets on the stand. Brucie 
  also tells Niko that he needs a Police car to get at the Police files to 
  find the person.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Use the Police Car you should have saved at your Safehouse after doing the 
  Vigilante Missions (or steal another one before doing this mission).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get to the Police car. When you get inside the Police car Niko calls 
  Brucie.

  Brucie tells Niko that the guy he wants is Lyle Rivas. Access the Police 
  Computer. Go under Search Police Records then Search by Name.

  Type in "Lyle Rivas". Once the computer finishes searching press the A 
  Button (Xbox 360) or X Button (PS3) to put Riva's location on the radar.

  When you get to his apartment, park near the front door then get out. Go to 
  his door and you will see a cutscene of Rivas jumping out of the bathroom 
  window.

  Now you have to chase him in your Police car. Use the SMG to take 
  occasional shots at his car when the opportunity presents itself.

  He will head up the wrong way on the Algonquin-Dukes Expressway. Watch out 
  for the taxi as you head up the ramp. Then he will cut back to the correct 
  lanes. Keep close and continue to take shots when you can.

  He will lead you into the Francis International Airport area. Near the Main 
  Terminal he will smack a large truck that will spill some barrels. Stay on 
  the left side of the road here as the truck will cut across the right lane 
  and head toward the tarmac area.

  Lyle will then head back onto the expressway. If you managed to shoot his 
  car up enough you may finally nail him on the expressway to successfully 
  complete this mission.

0=======0
| Reward \
0=========0

  $3,500.

  In addition, you can now buy the Pump Shotgun from the Gun Stores for 
  $1,200.

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B2. "Easy as Can Be" (Brucie Kibbutz)                                    |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

0=========0
| Overview \
0===========0

  The guy Niko whacked for Brucie in the last mission has a car worth 
  stealing up in Steinway. Brucie wants Niko to go get it. No risks 
  involved.....

0========0
| Weapons \
0==========0

  SMG (100+ rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head up to Yorktown Ave. in Steinway. Park at the marker and go get the 
  car.

  When you enter the car, a couple of cars show up with some of Lyle's 
  friends. They order you to get out. No risks, indeed.

  Stay inside and use the SMG, in drive-by mode, to take down the goons 
  behind you. After that, take down then goons inside the car in the street.

  Then go down the alley and hang a left. When you get to the street, stop. 
  To your left is another car with two more goons. Shoot the goons inside 
  that car.

  If you get any Wanted Ratings during this mission then you must get rid of 
  them before you are allowed to place it in the Lockup.

  From there it is smooth sailing to Brucie's Lockup. Once you get there then 
  you successfully complete the mission.

0=======0
| Reward \
0=========0

  $3,500.

  You will also get a phone call from Brucie concerning Roman's gambling 
  problem.

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B3. "Out of the Closet" (Brucie Kibbutz)                                 |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

0=========0
| Overview \
0===========0

  It turns out that Lyle Rivas, the guy that Niko whacked earlier, has a 
  cousin who owes Brucie a lot of money and has threatened to kill him. It 
  also turns out that this cousin is gay and is in hiding.

  So Roman, who is visiting Brucie, makes a gay profile for Niko, on 
  Love-Meet.net, to lure this guy out of hiding.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a two-part mission.

  Head to the Tw@ Internet Cafe. When you get there you are told to go to 
  Love-Meet.net and find French Tom, your target.

  Go online and to Love-Meet.net. Go to Male and find French Tom then click 
  on More then click on Date. You now have to log off and wait for French Tom 
  to reply.

  At this point you have completed part one of this mission. It will take 
  some time for French Tom to reply.

  You will also see Manny's mission thread re-appear on the map. But, for now 
  I will go around and gather more weapons for my arsenal.

  After several game hours, return to the Tw@ Internet Cafe to check your 
  e-mail. If he has responded to your e-mail then you send a positive 
  response.

  He will be at the 69th St Diner at a predetermined time. This will be added 
  to your Organizer on your Cell Phone. It will remind you when it is almost 
  time for your date.

  When you get to the diner, at the appropriate time, park your vehicle up 
  against the east door. This will be useful for later.

  When the heart appears on the Diner, on the radar, you can go in. Go inside 
  and wait for French Tom. However, even of the heart doesn't show up, you 
  can still go inside for French Tom. This will speed up the process.

  When the two of you start talking, get up, switch to your Pistol and kill 
  French Tom. If you don't kill him then he will make a break for the east 
  door.

  But, since you blocked it with your vehicle he can't get out and you can 
  kill him at the door. You will also get a 1-Star Wanted Rating.

  Get out of the Diner and get the vehicle you used to block the door then 
  leave the area. Once you get rid of the Wanted Rating then the mission is 
  successfully completed.

0=======0
| Reward \
0=========0

  $6,750.

  This will open up online dating where Niko can meet up with other women to 
  date. However, I will not cover that because it doesn't contribute to 100% 
  Completion and there is too little reward for it.

  Now let's go back to Manny's missions.....

 /EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME3. "The Puerto Rican Connection" (Manny Escuela)                       |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
 \EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/

0=========0
| Overview \
0===========0

  The people that Manny used to roll with have been talking some bad stuff 
  about him and Manny wants Niko to silence them.....

0========0
| Weapons \
0==========0

  RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Algonquin Bridge. The targets are on the train just heading 
  into Broker. You now have to follow the train.

  Follow the train on the roads under the El-Train track as much as possible. 
  The targets will get off at the Schottler Station. They will head for a car 
  parked at the northwest entrance of the station.

  Stand across the street and wait for them to enter the car. Then blast it 
  with the RPG to successfully destroy the car and it's occupants to 
  successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  You will also get an unknown message requesting that Niko meet him at the 
  pier in Castle Gardens. This will spawn a "?" at the pier at the south part 
  of Castle Gardens.

  At some point after that you will get a phone call from Elizabeta who wants 
  Niko to come to her place. This will re-open Elizabeta's missions.

  And you will also spawn some more.....

 /=========================================================================\
0===========================================================================0
| IV.10. Random Characters (Multiple)                                [RNMT] |
0===========================================================================0
 \=========================================================================/

After the mission "The Puerto Rican Connection" (Manny Escuela) you will
spawn four more Random Characters:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.A. Ilyena Faustin                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Ilyena Faustin is the widow of the late Mikhail Faustin who you killed
earlier in the game.

She can be found at the Boardwalk at Firefly Island (Broker). She is still
recovering from the death of her husband. The money is gone and all that they
had has been repossessed.

She and her daughter are living in a one room apartment now. She is also
upset that her daughter is seeing another boyfriend who is trying to take
advantage of her.

Out of guilt, Niko agrees to deal with the boyfriend but she requests no more
killing.

Head up to the Boyfriend and, after the cutscene, chase him and beat him up.
This will successfully complete the encounter.

You will get nothing for this encounter.

You must do Ilyena's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.B. Hossan Ramzy                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Hossan Ramzy is the guy you became friends with while on the boat heading to
Liberty City.

He can be found selling knockoff merchandise at the southwest corner of
Frankfort Ave. and Garnet St. in Suffolk (Algonquin). While talking to Niko,
Hossan is interrupted by a phone call and now needs to pick up some money.

Take Hossan to Castle Drive to pick up his back pay. When they get there
Hossan is screwed out of his pay and now you have to chase the guy down. 

Drive-by the car until either you kill the guy or get him to escape the
vehicle then kill him. When you kill him he will drop Hossan's Wages.

Pick it up then take Hossan to an alley on Feldspar St. When you do that then
the encounter is successfully completed.

You will be given $500 as a reward.

You must do Hossan's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.C. Pathos                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Pathos is a struggling rap artist with some anger control issues. He can be
found in Star Junction (Algonquin) and has two encounters:

>>First Encounter
  ***************
    You can find Pathos under the Thespian Theater marquee on Denver-Exeter 
    Ave. While Pathos is trying to sell his stuff to Niko he gets heckled and 
    now Pathos chases the guy down. Follow Pathos into an alley where he 
    fights two punks. Use your Pistol and take them both down to successfully 
    complete the encounter.
  ++Reward: Nothing.

>>Second Encounter
  ****************
    You can find Pathos near the statue at the north end of Star Junction 
    close to Denver-Exeter Ave. He just cut a new CD. But another heckler 
    annoys him and he goes off to confront him. But Pathos is shot by the 
    heckler and now you have to deal with two Pistol wielding punks. They 
    stay near the Newsstand and are easy to pick off with your own Pistol. 
    After killing them you have to take Pathos to the Hospital. Get your car 
    and get close to him. Then take him to the hospital. Once you get there 
    then the encounter is completed. It should be noted that he will send you 
    an e-mail thanking you for your help.
  ++Reward: Nothing.

You must do Pathos' first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.D. Sara                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Sara is a housewife with a severe image problem. She can only be found at
night after 8 PM and has two encounters:

>>First Encounter
  ***************
    You can find Sara on Back Passage in Suffolk (Algonquin). She is recently 
    divorced and wants a ride home. Along the way she tells you about taking 
    her ex to the cleaners thanks to all the holes her lawyer found in the 
    pre-nup agreement. When you get to her home you find her ex near the 
    door. He then attacks you. You can do anything you want to him but I 
    prefer to beat him up. Once you finish with him then the encounter is 
    ended.
  ++Reward: Nothing.

>>Second Encounter
  ****************
    She can be found near the Pier 45 Shopping Center in Fishmarket South 
    (Algonquin). She doesn't remember their previous encounter because she 
    was wasted. She wants Niko to get her a package from the Perseus Clothes 
    Store. But he declines and she pitches a nasty fit. He relents and goes 
    to get the package. When he gets there he finds that he has to pay five 
    hundred dollars to get the package. Either pay him or just beat him up to 
    get it. Pulling out a firearm is a bad idea as the assistant quickly runs 
    out of the store and you must chase him down. After getting the package 
    head back to Sara to complete the encounter (lose any Wanted Rating you 
    may get for beating up the assistant first).
  ++Reward: $1,000.

You must do Sara's first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.

Now back to the Main Story.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ3. "The Snow Storm" (Elizabeta Torres)                                 |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0===========0

  When Niko arrives he finds Little Jacob and Elizabeta arguing. Some people 
  who Little Jacob introduced to Elizabeta have ripped her off and she is 
  plenty mad about it. Niko agrees to get Elizabeta's coke back to calm the 
  situation.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Old Hospital on Colony Island. When you get there you are treated 
  to a cutscene.

  After that, you are to kill anybody that gets in your way. Go around the 
  west side of the Old Hospital and to the south side. There is a ladder you 
  can climb to get to the upper level.

  Use the Carbine Rifle to pick off the goons you can see on the upper level.
  Shoot the red propane tanks to make them explode and take down some of the 
  goons on the lower level.

  After killing as many of the goons as you can from the upper floor drop 
  down to the lower level and take down the remaining goons one by one. You 
  will find two of them in the room with the coke plus some Body Armor. But 
  don't take the armor yet.

  Once you get rid of all of the goons then grab the armor and the coke. But 
  the moment you do that the Cops show up and you must get out. You are hit 
  with a 3-Star Wanted Rating.

  The best thing is to not fight the Cops, just run out as fast as you can 
  and go through the break in the fence leading to the water. Jump into the 
  water to find a Jetmax boat.

  Climb in, speed off, and lose the Wanted Level. Once you lose the Wanted 
  Rating, Niko calls Little Jacob. Little Jacob is meeting someone in Chase 
  Point who says that that person knows him and mentions how strange that is.

  This meeting is where you have to go next. Little Jacob is in the alley 
  behind the Sprunk Warehouse.

  When Niko meets him they are surprised when they are approached by 
  Michelle. It turns out that Michelle is actually an government agent and it 
  is her job to watch Niko.

  She also wants the coke to give to her employers. This revelation, 
  obviously, upsets Niko greatly. But Michelle also tells Niko that her 
  employers have some use for him otherwise they would've taken him down too. 

  After taking the coke from Niko, Michelle lets the two of them go. This 
  ends the mission.

0=======0
| Reward \
0=========0

  $2,500.

  This also ends the dating relationship between Niko and Michelle.

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ4. "Have a Heart" (Elizabeta Torres)                                   |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0===========0

  Elizabeta is worried about the Police going after her. Niko isn't worried 
  but Elizabeta snorts some coke to calm herself. Then Manny shows up, barges 
  in, and gives Elizabeta a hard time.

  But when Manny turns to ask Niko why he's there, Elizabeta pulls out a 
  Pistol and kills Manny and his cameraman with shots to the head. Now Niko 
  has to help clean up the mess.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take the car, with Manny's and the cameraman's bodies, to the Doctor in 
  Steinway. Be patient with your driving.

  If you hit anything then the trunk will pop open and everybody will see the 
  bodies. If the Cops see them then you will get a Wanted Rating.

  If the trunk pops open the stop the car, go to the trunk, and press the 
  Left Bumper (Xbox 360) or L1 Button (PS3) to close it. You may want to find 
  an isolated alley and gently hit the wall a few times to pop the trunk and 
  listen to Niko's amusing comments as he closes the trunk ("I can't believe 
  I got a genuine celebrity in the back of my car.").

  Along the way you will get a call from Little Jacob wanting to go and get 
  food. Just hang up. This is part of the mission script and will not affect 
  Niko's friendship with Little Jacob.

  Just stay with the traffic flow and pay the toll at the Toll Booth. Once 
  you arrive at the Doctor then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $3,000.

  When Niko calls Elizabeta he finds her very paranoid about the heat closing 
  in. She also remarks that "this particular party is ending". This ends 
  Elizabeta's missions.

  This, of course, also ends Manny's missions.

  You will also get two phone calls from Mallorie. This first one concerns 
  Michelle being a federal agent. She didn't know about that and apologizes 
  to Niko. The second phone call from Mallorie concerns Elizabeta. The Feds 
  caught her and she is going to be doing some hard time, especially since 
  she also killed Manny.

  Now, let's head over to that mystery contact in Castle Gardens.....

 /?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| >?1. "Call and Collect" (?)                                               |
0???????????????????????????????????????????????????????????????????????????0
 \?????????????????????????????????????????????????????????????????????????/

0=========0
| Overview \
0===========0

  The mystery contact is Officer Francis McReary. He knows a lot about Niko. 
  Too much. Turns out that Officer McReary is being blackmailed. He wants 
  Niko to take care of the blackmailer.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Viewpoint off of Union Drive East. When you get there Niko 
  calls Francis and gets the number for the blackmailer.

  Niko is to call him and see who answers their cell phone. Francis then 
  texts Niko the number. It will be in the Phonebook of your Cell Phone.

  Head down near the Hot Dog Stand then call the number. One of the people 
  sitting on a park bench will stand up trying to answer their cell phone.

  If he answers and you hear him trying to talk to you then he is the 
  blackmailer. Hang up the phone and kill the blackmailer with your Pistol.

  Once you kill the blackmailer grab the Storage Device he drops. Then get 
  rid of the Wanted Rating you get for killing the blackmailer.

  When you get rid of the Wanted Rating, then take the Storage Device to 
  Francis. Once you give him the Storage Device then the mission is 
  successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  You also get a call from an unknown number. It is Packie Mcreary and he is 
  always looking for a few good men. This also opens up his missions.....

 /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| IV.11. Packie McReary                                              [PKMY] |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/

Packie McReary is the guy you helped earlier in the mission "Luck of the
Irish" (Elizabeta Torres). He is the youngest member of the McReary family.

Packie is also suspected in a number of robberies and is believed to be
working a muscle for the Pegorino Crime Syndicate. In addition, Packie is
also a brother of Officer Francis McReary.

Packie's first mission can be found at his house in Meadows Park.....

 /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM1. "Harboring a Grudge" (Packie McReary)                               |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/

0=========0
| Overview \
0===========0

  Niko walks into a conversation between Packie, his mother and his sister, 
  Kate. After introducing Niko to the two of them, Packie chases off the two 
  women and then discusses business with Niko.....

0========0
| Weapons \
0==========0

  RPG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the docks in Algonquin. As you head to the Harbor Warehouse, Packie 
  fills you in. There is a boat that contains some stuff coming in from the 
  east. The info comes courtesy of some Italian named Ray Boccino.

  Once you get to the Harbor Warehouse you have to climb onto the roof. Once 
  you get onto the roof you will see a cutscene of the boat coming in.

  The boat is bringing in cloned medication. The medication is being placed 
  onto a truck. The plan is to steal that truck.

  The game also wants you to go down to ground level. But just stay on the 
  roof. It is more advantageous that way.

  There are a bunch of Triads on the ground near the Warehouse. You should 
  see a group of three not far from your position. Use the RPG and shoot this 
  trio to get thing started. This will also stun a lot of those who weren't 
  killed.

  A couple of them will take cover behind a pallet near the garage door. Use 
  a rocket on that to kill them then switch to your Carbine Rifle.

  Start picking off the survivors from your current position. There are two 
  of them near the boat. They can take off a lot of Armor if you are too busy 
  with the others. Take them down first then go after the rest.

  There is one who will be close to a container crate close to your position 
  plus one inside the warehouse. Take them both down then head to the west 
  part of the roof.

  When you get to the west side of the roof, look inside the garage for 
  additional Triad. If there is none, jump down to the lower roof. If there 
  are Triad inside the garage, take them all down.

  After that, head down to ground level and take cover using the nearby 
  security booth. Two to three more Triad will come out of the garage.

  Next, head to the garage. Just when you get inside, turn left and you 
  should see the office. There are a couple of Triad near the office door. 
  Take them both down. Use the Health inside the office if you need it.

  Now, get in the truck and wait for Packie to enter. You need to take the 
  truck to a place on Union Drive West. As you drive you will be attacked by 
  some more Triads but they won't cause any problems (especially if you 
  follow the GPS route). However, if they cause too much trouble you will be 
  instructed on how to use Grenades from a vehicle.

  When you drop the stuff off in the lockup you will meet Ray Boccino. This 
  will also successfully complete the mission.

0=======0
| Reward \
0=========0

  $7,500.

 /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM2. "Waste Not Want Knots" (Packie McReary)                             |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/

0=========0
| Overview \
0===========0

  When Niko arrives at the McReary House he finds Packie with some friends. 
  They plan to rob the Mafia. And, after some persuasion, Niko decides to 
  join in on the fun.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  Get a four door car prior to going to this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take Packie and friends to the Waste Depot on Colony Island. As you drive 
  along listen to the stories about the McReary family, especially about 
  Francis and Gerry.

  When you arrive, you have to follow Packie into the Depot. Switch to your 
  Carbine Rifle. Just before jumping the fence you may see one of the guards 
  through the fence. Pick him off then jump the fence.

  At this point you will get into a firefight with many guards (who won't 
  show up on the radar). Pick them off with head-shots using the Carbine 
  Rifle. Use single shots to conserve ammo.

  When you get rid of all of the outside guards you have to go inside. When 
  you get inside, there are more guards to get rid of. From the door, pick 
  off the two above you and to the right.

  Then progress through the building and pick off the guards as you come to 
  them. Go up the stairs and pick off any guards on floor level from above. 
  Take down the guard who is shooting at your friends from the catwalk. This 
  should be the last guard.

  Go inside the office and pick up the money. When you do you will be 
  ambushed by more Mafia. However, they will infinitely generate so you can't 
  just clear them out and leave.

  Just run out the door you came in and head towards Packie who is on the 
  dock. Take down any Mafia you come across.

  When you get to the dock you will have to swim out to a boat. Swim out to 
  the boat and climb in. Wait for Packie to climb in then speed out to a dock 
  at Steinway.

  When you reach the dock, then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $8,000.

  Shortly after this mission you will get a call from Packie suggesting that 
  you date Kate. Kate is now available for dating if you want to. It should 
  be noted that you do NOT need to date Kate for 100% Completion. You also do 
  NOT need to date Kate at all. It will not affect the Main Story.

  You will also get a call from Ray Boccino wanting you to come down to his 
  place for some work. This opens up Ray's missions.

  You will also get two text messages from Packie. The second one is the most 
  important in that he has a big job planned that requires you to wear a suit 
  and nice shoes. Get to your Safehouse and switch to your suit (if you have 
  one). Then head to Packie's place between 6 AM and 7 PM to pick up the next 
  mission.....

 /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM3. "Three Leaf Clover" (Packie McReary)                                |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/

0=========0
| Overview \
0===========0

  Niko is introduced to Gerry, the head of the McReary family, Derrick 
  McReary, one of Packie's brothers, and St. Michael, another brother of 
  Packie's. After that, Niko and the gang head out to do the job at hand.....

0========0
| Weapons \
0==========0

  RPG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  Get a four door car prior to going to this mission.

0======0
| Notes \
0========0

  You MUST be wearing a nice suit and shoes for this mission. Head to the 
  Perseus Clothes Store to get the suit and shoes if you haven't done so 
  already.

  In addition, you need to pick up this mission between 6 AM and 7 PM.

  This mission is also the starting point for "The Ballad of Gay Tony" ("I 
  Luv LC") as we see Luis Lopez amongst the group of people in line as the 
  bank is being robbed.

0=========0
| The Plan \
0===========0

  The group are to go to the bank of liberty in Algonquin. They are going to 
  rob the bank and Packie lays out the plans on the way there.

  When you get to the bank you will be treated to a lengthy cutscene. Derrick 
  plants the explosives the timer is counting down. As this is happening, the 
  brothers argue. While they are arguing, one of the hostages pulls out a gun 
  and kills Michael. Then the vault blows as the hostage is shot dead.

  After the cutscene, you regain control and you must go down and get the 
  money. You will also get a 5-Star Wanted Rating.

  Once you get out of the vault you now have to battle the Cops who have 
  barricaded the place. From the front door, use the RPG and blow up the Cop 
  cars in front of you. This will get rid of most of the Police.

  Now head into the nearby alley following Packie and Derrick. There are too 
  many Cops and you must get rid of them before proceeding through the alley. 
  Use the Carbine Rifle to thin out the Cops ahead and use a Grenade on the 
  car at the end of the alley.

  According to Glen T. Winstein you only need to kill the Cops that are the 
  red blips on the radar to proceed but it is always best to clear as many of 
  the Cops as you can to make things a bit easier as you move forward.

  Next, head into the next road and you will have to battle three more cops. 
  Near the front of the Cop car is some Body Armor. After taking down the 
  Cops, grab the Body Armor and follow Packie.

  Next, head into the next road which is quickly being barricaded by the 
  NOOSE. Use head-shots on the SWAT as they approach. When you clear them out 
  then head into the next road.

  Once again you have to battle some more Cops. Thin this group out then head 
  into the nearby alley.

  At this point you will have a Annihilator helicopter on your tail. But 
  Packie decides to lose it by going into the Subway.

  Follow Packie into the Subway. Take down the two Cops ahead of you. Once 
  you get near to the turnstiles you have to face four more Cops. Stay at the 
  corner and pick them off as they get out of cover.

  Once you clear that wave you now have to deal with several SWAT who will 
  come up the stairs from the subway platform.

  Stay at your current position and nail them as they come up. Some will fall 
  down the stairs as you shoot them. This will hurt them and make it easier 
  to kill them when they try to get back up the stairs.

  Once you get rid of them, go through the turnstiles and use the nearby 
  Health, which is on a pillar, if you need it. Head down to the Subway 
  platform.

  On the opposite side is a pair of Cops. Once you take them down, four more 
  SWAT will head down the stairs. As you take them down, Packie and Derrick 
  will make a run for it on the tracks. Once you kill the SWAT, jump down 
  onto the tracks and follow Packie and Derrick.

  Once on the tracks, stay in-between them or you may risk being run over by 
  a train. Once in the tunnel, you have to face more SWAT as they try to 
  follow you. Stand your ground and kill them all. Go for as many head-shots 
  as possible. When you clear them out, follow Packie and Derrick to the 
  Service Tunnel.

  If you thought about running up the tunnel to clear the 5-Star Wanted 
  Rating, forget it. Even though you are in the tunnel you are still "seen", 
  meaning that the Wanted Rating stars are white, so you can't get rid of it. 
  Plus if you go too far away from Packie the mission will be failed.

  Once you are at the Service Tunnel, go up the stairs. About halfway up, the 
  5-Star Wanted Rating will turn into a 3-Star Wanted Rating. But, most 
  importantly, the stars are now gray, meaning that you are no longer "seen" 
  by the Police.

  Now go back down to the tracks. This time, Packie and Derrick will follow 
  you. Once on the tracks head either north or south to get out of the Wanted 
  Zone.

  Once you get out of the Wanted Zone and get rid of the Wanted Rating then 
  head up any subway station to get back to street level. Then grab any four 
  door car and drive the three of you back to Packie's place to successfully 
  complete the mission without any more interference from the Police.

0=======0
| Reward \
0=========0

  $250,000.

  You will also get a call from Gerald McReary who is impressed with your 
  efforts and has some work for you. This opens up his missions.

  In addition, you will get a call from Packie asking Niko to go to his 
  brother Derrick who is hanging out in a park in Actor. This opens up 
  Derrick's missions.

  Also, Packie will become your friend. I will go into a little more detail 
  into that later.

  Plus, you can now buy Carbine Rifles from the Gun Stores for $5,000.

  And, finally, you will get the "Full Exploration" Accomplishment. Why? 
  Because, at this point in the game, you have finally unlocked..... 

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Alderney                                                        [ADNY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Alderney is the westernmost area of the Liberty City metropolis.

The Westdyke neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.

Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.

Acter and Tudor is where most of the middle lower class people live.

Port Tudor is the main shipping docks for Alderney and Liberty City in
general.

Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).

 /=========================================================================\
0===========================================================================0
| V.1. The Order of Things (Part Three)                              [TDPE] |
0===========================================================================0
 \=========================================================================/

After opening the Alderney area I am going to focus on the Flying Rats and
Unique Stunt Jumps before returning to the Main Story. At this point I have
opened SIX mission threads. When I return to the Main Story I will start with
the oldest which is Brucie then move onto Playboy X.

Now let's begin our exploration of the Alderney area of Liberty City by going
over the.....

 /=========================================================================\
0===========================================================================0
| V.2. Alderney Weapons And Items                                    [AYWI] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Weapon, Body Armor,
and Health Icons for the Alderney area of Liberty City.

Now for the list of items for Alderney and nearby areas:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.2.A. Algonquin                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Micro-SMG
    *********
      Location: In a turnaround inside the north part of the Booth Tunnel.
      Neighborhood: Booth Tunnel.
      Map: (D-3).
      Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. 
                  Shortly after the turn going south you should find a 
                  turnaround which should be to your left. The Weapon is on 
                  the ground in this turnaround.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.2.B. Alderney                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

 /XXXXXXX\
0=========0
| Weapons |
0=========0
 \XXXXXXX/

  >>Pistol
    ******
      Location: On a lower rooftop of an abandoned Casino.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                  Ave. Head north on Beaverhead Ave. and take the road curve 
                  going west. After a short drive you should see the large 
                  Casino complex appear on the right side of the road. Go 
                  north and down the bridge leading to the Casino. There is a 
                  set of stairs at the northeast part of the Casino. Go up to 
                  the lower rooftop level. Ahead of you should be a ladder 
                  leading up to the next rooftop level. But, instead, turn 
                  left. You should see a small dome that sits above the 
                  Casino entrance. Climb the short wall near it and go around 
                  to the other side of the Casino. Look west and you should 
                  see another ladder that leads to the higher rooftop level. 
                  In the corner, not far from the ladder, is the Weapon.

  >>Pistol
    ******
      Location: On top of a small shed inside a backyard.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. 
                  At the south part of this three-way intersection is the 
                  fence for a large house. Head west and go south on the road 
                  curve until the fence becomes short enough to climb. Once 
                  you climb this fence and enter the backyard, turn north and 
                  follow along the fence. Eventually you will head east and 
                  the fence will lead you to a small shed. The Weapon can be 
                  found on top of this small shed.

  >>Micro-SMG
    *********
      Location: Behind a Cluckin' Bell billboard in the parking lot of a 
                Burger Shot.
      Neighborhood: Westdyke.
      Map: (C-1).
      Directions: Head to the intersection of Sacramento Ave. and Beaverhead 
                  Ave. At the northwest corner of this intersection is a 
                  Burger Shot. Behind the Burger Shot is the back parking 
                  lot. There are two billboards there. One of them is for 
                  Cluckin' Bell. The Weapon can be found behind this 
                  billboard.

  >>Pistol
    ******
      Location: On the large rock in the water.
      Neighborhood: Liberty.
      Map: (D-2).
      Directions: Head to the intersection of Applewhite St. and Franklin St. 
                  in Leftwood. Head north on Applewhite St. and onto the 
                  beach. Stop when you get to the large rock. To the east of 
                  this large rock is a smaller, but still large, rock in the 
                  water. Swim out to this rock and climb up the northeast 
                  side of it. When you get to the top of the rock the Weapon 
                  should be near you.

  >>Carbine Rifle
    *************
      Location: Underneath the strip mall with the Fanny Crabs restaurant.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Long John Ave. and Manzano Rd. 
                  Head west on Manzano Rd. To your right you should come up 
                  to the entrance for a large park. Go through the entrance 
                  and head west past the playground. Head down to the beach 
                  and turn north. Ahead of you is the pier that contains the 
                  strip mall. Underneath this pier, behind the rocks near the 
                  waters edge, is the Weapon.

  >>SMG
    ***
      Location: In a corner behind a pair of trash dumpsters.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Bridger St. and Manzano Rd. At 
                  the southeast corner of this intersection is a concrete 
                  fence. Climb it to the other side. As you climb it you 
                  should see a couple of trash dumpsters. The Weapon is in 
                  the corner behind them.

  >>SMG
    ***
      Location: On the windowsill of an old building.
      Neighborhood: Leftwood.
      Map: (C-2).
      Directions: Head to the intersection of Franklin St. and Catskill Ave. 
                  Head south on Catskill Ave. As you go down the hill you 
                  should see an old building for Alderney Storage to your 
                  left. Head down to the intersection with Panhandle Rd. and 
                  turn left. As you head near the dead-end, turn left to go 
                  between the two buildings for Alderney Storage. Then turn 
                  left again to go west. As you approach the wall for 
                  Catskill Ave. you should see the Weapon on the windowsill 
                  to your left.

  >>Combat Shotgun
    **************
      Location: In a tight gap under the west end of the Hickey Bridge.
      Neighborhood: Leftwood.
      Map: (D-2). 
      Directions: Head to the intersection of Applewhite St. and Hubbard Ave. 
                  At the east side of this intersection is a bank of 
                  transformers. Go through the gate and to the seawall. You 
                  should find a break in the fence that has a ladder leading 
                  down to the beach. Once you climb down to the beach, turn 
                  north. Go between the west support column of the Hickey 
                  Bridge and the seawall. The Weapon can be found on the 
                  ground inside this tight gap.

  >>Pump Shotgun
    ************
      Location: In an open area behind AutoEroticar.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Keneckie Ave. and Lockowski 
                  Ave. At the northwest corner of this intersection is the 
                  AutoEroticar dealership. Behind the dealership, to the 
                  west, is an open area with some junked cars and a building. 
                  The Weapon is on the ground in this area.

  >>RPG
    ***
      Location: On top of the Kakagawa Building.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: You must use a helicopter to get at this Weapon. You can 
                  find a helicopter in the park along the waters edge north 
                  of the Booth Tunnel. The Kakagawa Building is at the east 
                  side of the intersection of Myong and Jonestown Ave. Once 
                  at the top of the building, head to the water tower on the 
                  east side. The Weapon is on the walkway on the east side of 
                  the water tower.

  >>Grenade
    *******
      Location: On a ledge for an apartment building behind Mr. Fuks Rice 
                Box.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Lyndon Ave. and Bowline. Head 
                  east on Lyndon Ave. After a short distance you will 
                  encounter a 90-degree curve going south. At the north part 
                  of this curve is an unnamed street going north. Go onto 
                  this unnamed street. About 50 feet up the street, on the 
                  right side of the road is Mr. Fuks Rice Box. When you get 
                  to the restaurant, turn right and head into the back 
                  parking lot. Go all the way into a corner where you will 
                  find a small trash dumpster. To the right of this dumpster 
                  is a wall and a ledge. Climb the wall and get on top of 
                  this ledge. The Weapon can be found near the wall for the 
                  apartment building.

  >>Combat Shotgun
    **************
      Location: On top of a large air conditioning unit behind a "The Science 
              of Crime" billboard.
      Neighborhood: Alderney City.
      Map: (C-2).
      Directions: Head to the intersection of Rand Ave. and Applewhite St. At 
                  the northeast corner of this intersection is a building 
                  that has a sign for "Office Space for Rent". Head north on 
                  Applewhite St. You should pass a tree which is on the right 
                  side of the street. Stop when you get to the SECOND tree. 
                  Then look right and up. You should find the billboard for 
                  "The Science of Crime". There is a fire escape on the north 
                  side of this building. Climb it to get behind the
                  billboard. Behind the billboard is a large air conditioning 
                  unit. Climb it to find the Weapon sitting on top.

  >>Micro-SMG
    *********
      Location: On top of a tractor trailer behind the Globe Oil building.
      Neighborhood: Alderney City.
      Map: (C-3).
      Directions: Head to the intersection of Babbage Drive and Koresh Sq. 
                  Just south of the southeast corner of this intersection is 
                  a large Cluckin' Bell billboard. Directly beneath this 
                  billboard is a concrete fence. On the other side of this 
                  concrete fence is the entryway to go behind the Globe Oil 
                  building. Head west through this entryway and to the 
                  opposite side of the facility. As you near the wall that 
                  borders Plumbers Skyway, you should see some tractor 
                  trailers to your left. Stop when you get to the wall. To 
                  your left, in the corner, is a small green box. Climb it 
                  then climb the nearest trailer. The Weapon can be found on 
                  the middle trailer ahead of you.

  >>Baseball Bat
    ************
      Location: In a nook inside a large alley.
      Neighborhood: Berchem.
      Map: (B-3).
      Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. 
                  Just east of the northeast corner of this intersection is a 
                  tunnel that leads into a large alley. Head north through 
                  this tunnel and into the alley. Ahead, and on the left 
                  side, is some colored crates and a trash dumpster. Once you 
                  get just past the dumpster, stop. Look left to find a nook. 
                  The Weapon is leaning against one of the corners.

  >>Pistol
    ******
      Location: On a lower rooftop inside an alley behind the Tw@ Internet 
                Cafe.
      Neighborhood: Berchem.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. 
                  Head east on Farnsworth Rd. On the right side of the road 
                  you should see a Pizza This! sign. Not far from that sign 
                  is an alley. Head south into the alley. Stop when you reach 
                  the metal drainage strip (in the ground). To your right you 
                  should see a door that has a sign that reads "Anti Freeze 
                  Building". Near this door is a trash dumpster that you need 
                  to use to climb onto the rooftop above this door. Once on 
                  this roof you will find the Weapon near the light.

  >>Assault Rifle
    *************
      Location: In the corner inside an alley.
      Neighborhood: Acter.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Mueri St. 
                  Near the northwest corner of this intersection is a 
                  chain-link fence for an alley. Climb it and head into the 
                  alley. As you head up the incline look left to find the 
                  white concrete wall. When this wall ends do a 180-degree 
                  U-turn around the wall end and head east. You should find 
                  the Weapon in the corner ahead of you.

  >>Combat Sniper
    *************
      Location: On top of an apartment complex near Plumbers Skyway.
      Neighborhood: Acter.
      Map: (D-4).
      Directions: You must use a helicopter to get at this Weapon. You can 
                  find a helicopter in the park along the waters edge north 
                  of the Booth Tunnel. This apartment building is on the west 
                  side of Aspdin Dr. just southwest of the intersection with 
                  Lee Rd. Once at the top of the building, the Weapon can be 
                  found against the short wall on the west side.

  >>Molotov
    *******
      Location: In the backyard of an abandoned house.
      Neighborhood: Acter.
      Map: (B-3).
      Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. 
                  At the south corner is a delicatessen. Head east on 
                  Schneider Ave. Just past this delicatessen is an alley and 
                  an abandoned house. Go on the narrow walkway beside this 
                  house to get to the backyard. The Weapon can be found on 
                  the ground inside this backyard by the tree.

  >>SMG
    ***
      Location: Near the top of a large crane.
      Neighborhood: Normandy.
      Map: (C-3).
      Directions: Head to the intersection of Mueri St. and Strower Ave. Head 
                  east on Strower Ave. Go through the chain-link gate, turn 
                  right at the intersection, turn left at the next 
                  intersection and stop at the next intersection. Ahead of 
                  you is a large crane. To the north of that crane is another 
                  crane. This is the crane you need to climb. Climb the 
                  ladder to the top of the crane to find the Weapon sitting 
                  on the catwalk.

  >>Molotov
    *******
      Location: On a small peninsula at the west side of Tudor.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head 
                  west on Hardtack Ave. Eventually you will come to a road 
                  curve going south. Instead, jump the wall and head 
                  northwest toward a small peninsula. At the north part of 
                  this peninsula, on the ground, is the Weapon.

  >>Knife
    *****
      Location: Behind a ruined building under Plumbers Skyway.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. Head 
                  west on Hardtack Ave. Stop when you get under Plumbers 
                  Skyway. Go south through the barriers and head southwest. 
                  Stop when you get to a ruined building. Jump through one of 
                  the windows and you will find the Weapon on the ground to 
                  your right (near a lamppost).

  >>Carbine Rifle
    *************
      Location: On top of the tower at the north end of the old ruined 
                bridge.
      Neighborhood: Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  in Acter Industrial Park. Head north on Plumbbob Ave. After 
                  a short distance you will come up to a set of signal lights 
                  for an intersection with an unnamed road. Head north on 
                  this unnamed road and stop when you get under this old 
                  bridge. To the south should be a set of stairs that lead 
                  into the center of the bridge. Follow the catwalks and 
                  stairs all the way to the north end of the bridge and to 
                  the top of the tower. Leaning against a gear housing, on 
                  the east side of the tower roof, is the Weapon.

  >>Carbine Rifle
    *************
      Location: In an abandoned factory.
      Neighborhood: Tudor.
      Map: (C-4).
      Directions: Head to the intersection of Niblick St. and Hardtack Ave. 
                  Head south on Niblick St. Look on the right side of the 
                  street. You should come up to a pair of yellow and black 
                  posts. Stop at these posts and climb the chain-link fence 
                  to enter an alley. Then turn right and climb up into the 
                  factory. Turn left and you should see the Weapon leaning 
                  against the wall just beyond a metal plate.

  >>Grenade
    *******
      Location: On the catwalk inside a large boat warehouse.
      Neighborhood: Port Tudor.
      Map: (C-4).
      Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. 
                  At the southeast corner of this intersection is the south 
                  entrance to the Port Tudor area. Go through the chain-link 
                  gate and follow the road curve north. After you pass under 
                  the overhang you should see lettering on the ground for 
                  "Pier E". Continue north and you should see some large 
                  container crates to your left. Beyond them are loading 
                  ramps leading down to the boat warehouse. One of the garage 
                  doors is open and this will allow you to gain access. Head 
                  to the south side of the building to find the stairs to 
                  climb the catwalk. Head to the highest level of the 
                  catwalk. The Weapon can be found at the southwest corner.

  >>RPG
    ***
      Location: On the half sunken freighter in the water west of Acter 
                Industrial Park.
      Neighborhood: Acter Industrial Park.
      Map: (B-5).
      Directions: Get a boat and head to the west part of Acter Industrial 
                  Park. Here you can find the half sunken freighter. Park 
                  your boat just north of the cabin portion of the ship. You 
                  will find the Weapon on top of one of cargo hold lids on 
                  the main deck.

  >>Combat Sniper
    *************
      Location: Near the top of a smokestack.
      Neighborhood: Acter Industrial Park.
      Map: (B-5).
      Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. 
                  Go south on Trinity Rd. Follow the road into a parking 
                  area. On the north side of this parking area is a brick 
                  building. On the northwest side of this building is a tall 
                  smokestack. Climb the ladders on the smokestack and at the 
                  highest platform is where you will find the Weapon.

  >>Combat Shotgun
    **************
      Location: Inside a ruined warehouse.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  in Acter Industrial Park. Head north on Plumbbob Ave. After 
                  a short distance you will come up to a set of signal lights 
                  for an intersection with an unnamed road. Turn south then 
                  turn left at the couch and follow the road down the 
                  incline. To your left you should see a pair of yellow and 
                  gray posts. There is an open door that leads into the 
                  warehouse in-between the posts. Go through the open door 
                  and follow the way to a set of stairs. Stop at the stairs. 
                  Look under the stairs and you should find the Weapon 
                  leaning against the wall.

  >>SMG
    ***
      Location: At the top of a multi-platform tower at Globe Oil.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                  Ave. Head south on Praetorian Ave. and to the Globe Oil 
                  building. Stop at the end of Praetorian Ave. and look up at 
                  the Globe Oil sign. To the left of it are two huge 
                  multi-platform towers. Now head east. Turn right at the 
                  next intersection then turn left at the next one. You 
                  should then see a set of stairs on your left. This will 
                  allow you to access the roof of the building. Climb to the 
                  roof of the building and head north to one of the 
                  multi-platform towers. Climb up to the second level to 
                  access the bridge that leads to the other one. Once at the 
                  other tower, climb it all the way to the top to find the 
                  Weapon laying on the catwalk.

  >>Combat Pistol
    *************
      Location: On top of a large fuel tank.
      Neighborhood: Acter Industrial Park.
      Map: (C-5).
      Directions: Head to the intersection of Grenadier St. and Storax Rd. 
                  Just south of the southwest corner of this intersection is 
                  the stairs for a large fuel tank. Climb these stairs to the 
                  top and you will find the Weapon on the middle of the tank.

 /XXXXXXXXXX\
0============0
| Body Armor |
0============0
 \XXXXXXXXXX/

  >>Location: On a small ledge behind a small strip mall.
    Neighborhood: Westdyke.
    Map: (C-1).
    Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. 
                At the northwest corner of this intersection is a Ron Gas 
                Station. Just west of that, at the road curve, is a small 
                strip mall. Go behind the strip mall until you find a pair of 
                trash dumpsters. Use one of them to climb up to the lower 
                rooftop. After that, look to your right and climb up to a 
                ledge. After climbing up you should see the Body Armor ahead 
                of you.

  >>Location: In an alley near a small park.
    Neighborhood: Leftwood.
    Map: (D-2).
    Directions: Head to the intersection of Applewhite St. and Franklin St. 
                At the northwest corner of this intersection is the pathway 
                to a small park. Head north on this path. Just before you get 
                to the parking area for this park, turn left to go into an 
                alley. Head to the set of stairs in this alley. To the right 
                of these stairs is a trash dumpster. To the right of the 
                dumpster is a raised area with a chain-link fence. On this 
                raised area, near the dumpster, is the Body Armor.

  >>Location: In a narrow alley.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. 
                Near the southwest corner of this intersection is a small 
                tree. Near it is an entrance into a narrow alley. Go west 
                through this alley and stop when you reach the three-way 
                intersection with another alley inside this block. Look left 
                and you should find the Body Armor on the ground near some 
                colored crates.

  >>Location: By a concrete wall on the west side of Plumbers Skyway.
    Neighborhood: Berchem.
    Map: (B-3).
    Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head 
                south. When you get under the bridge for the Aspdin Dr. 
                on-ramp, stop. You should see a break in the road railing to 
                your right. Go through this break and head north and down. 
                You should be on the grassy area west of Plumbers Skyway. 
                Continue heading north and you will find a large concrete 
                wall. The Body Armor can be found on the ground near the 
                middle of this wall.

  >>Location: On a rooftop near the door.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley. Climb it and head into the alley. Turn 
                right and head north when you get near the ladder ahead of 
                you. Go all the way to the end. On the west wall is a door. 
                Go through the door and head all the way to the top of the 
                building. The Body Armor is on the roof to your left as you 
                go through the door.

  >>Location: On the ground inside an alley near the Acter Police Station.
    Neighborhood: Acter.
    Map: (B-3).
    Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the 
                north part of this corner is the Acter Police Station. To the 
                right of the entrance of the Police Station is a trash 
                dumpster and a white picket fence. Climb the fence and 
                proceed up the stairs ahead of you. When you reach the top 
                you should find the Body Armor on the ground and to the 
                right.

  >>Location: At the end of some bulkhead posts.
    Neighborhood: Normandy.
    Map: (D-3).
    Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the 
                south part of this intersection is the Liberty Terminal. Head 
                to the east side of the facility to find a chain-link fence. 
                Climb the fence and continue south. Get past the crane then 
                stop. On your radar you should see about three very thin 
                extensions at the south of this facility. These are bulkhead 
                posts that are pounded into the mud to make walls. The one on 
                the left is the one you need to get on. The Body Armor can be 
                found at the very end of this particular bulkhead post wall.

  >>Location: At the base of a bridge support for the Plumbers Skyway.
    Neighborhood: Tudor.
    Map: (B-4).
    Directions: Get a boat and head to the narrow channel that cuts across 
                the south part of Tudor. Head under the west part of the 
                Plumbers Skyway. Park close to the base of the bridge support 
                then climb the boat and then to the top of the base. Once on 
                top of the base, you can find the Body Armor on the west side 
                near a support column.

  >>Location: At the tunnel entrance of a rail house.
    Neighborhood: Acter Industrial Park.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar. At the southwest corner of 
                this intersection is a chain-link fence. Beyond it is a 
                junkyard filled with ruined cars, buildings and boats. There 
                is also a fence opening at the southwest corner. Go through 
                the opening then go west. You should come up to a rail house. 
                One of them has a burning barrel. At the entrance of this 
                tunnel, near the burning barrel and on the ground, is the 
                Body Armor.

  >>Location: In a small room inside a ruined warehouse.
    Neighborhood: Acter Industrial Park.
    Map: (C-4).
    Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At 
                the south part of this intersection, behind a wall, is a 
                ruined warehouse. Head east on Plumbbob Ave. and follow the 
                wall. Turn south when you reach the corner of the wall. You 
                will then come up to an opening in the wall that will allow 
                you access inside the warehouse. Head to the south side of 
                the warehouse where you can find a doorway into some rooms. 
                Go through the first door then into the door directly ahead 
                of you to enter a small room. In this small room, on the 
                ground, is where you will find the Body Armor.

 /XXXXXX\
0========0
| Health |
0========0
 \XXXXXX/

  >>Location: Inside the abandoned Casino near a set of stairs.
    Neighborhood: Westdyke.
    Map: (C-1).
    Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                Ave. Head north on Beaverhead Ave. and take the road curve 
                going west. After a short drive you should see the large 
                Casino complex appear on the right side of the road. Go north 
                and down the bridge leading to the Casino. The entrance 
                leading inside is on the south side. Go inside and to the 
                back area. Turn left and you should find an entranceway into 
                another part of the Casino. Go through the entranceway and 
                climb the stairs. At some point you will a three-way 
                intersection. Take the right set, with the ruined stairs, and 
                you should find the Health on the wall to your left.

  >>Location: On the third floor of a multi-story car-park near a Pay
              Machine.
    Neighborhood: Westdyke.
    Map: (C-2).
    Directions: Head to the intersection of Percell Rd. and Sacramento Ave. 
                At the southeast corner of this intersection is a large 
                multi-story parking garage. Go inside and up to the third 
                floor. You should encounter a Sprunk Machine. To the left of 
                it are two Pay Machines. The Health is on the wall to the 
                left of these Pay Machines.

  >>Location: Just inside the entrance of Westdyke Memorial Hospital.
    Neighborhood: Leftwood.
    Map: (C-2).
    Directions: Head to the intersection of Long John Ave. and Manzano Rd. At 
                the south part of the intersection is the Hospital. The 
                entrance is about 100 feet southeast on Long John Ave. Walk 
                inside the entrance and you should see the Health on the wall 
                to your left.

  >>Location: Behind a ruined fence.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At 
                the west side of this intersection is a small house. At the 
                northwest corner of this intersection is a ruined fence. Go 
                west through the opening nearest to the small house. You 
                should see another section of ruined fence to your right. 
                Head to the end of this section and turn right. You should 
                then find the Health on the ground, behind some tall grass, 
                to your right.

  >>Location: On the top floor of a ruined building.
    Neighborhood: Alderney City.
    Map: (D-2).
    Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the 
                northwest corner of this intersection is a ruined building. 
                Head north on Rand Ave. until you can turn left behind this 
                building. Once you get behind this building then you can 
                enter it. Climb all the way to the top floor. Once you are on 
                the top floor, head to the east side where you can find the 
                Health on a wall post.

  >>Location: Behind a fence at K.C. Spares Auto Parts Importers.
    Neighborhood: Alderney City.
    Map: (C-3).
    Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. Head 
                south on Roebuck Rd. About 150 feet south of the intersection 
                is the junction with a road that goes down into Port Tudor. 
                Go left on this road. Just as you make the road turn going 
                south you should see the K.C. Spares building to your left. 
                Head to the north part of this building to find the 
                chain-link fence. Climb the fence and head east. The Health 
                can be found on the ground near the small set of stairs.

  >>Location: On the ground inside an alley.
    Neighborhood: Berchem.
    Map: (C-3).
    Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east 
                on Aspdin Dr. On the sidewalk, not far from the intersection, 
                is a trash dumpster. Near it is an entrance into the alley. 
                Head south into the alley. When you go down the short set of 
                stairs, stop. Ahead of you is a chain-link fence with metal 
                plates. Behind this fence, on the ground, is the Health.

  >>Location: On a wall inside an alley.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley. Climb it and head into the alley. Turn 
                right and head north when you get near the ladder ahead of 
                you. Follow close to the wall on your right and stop when it 
                ends and you are standing by a trash dumpster. On the 
                opposite side of this dumpster, on the wall, is the Health.

  >>Location: At the entrance to North Tudor Medical Center.
    Neighborhood: Acter.
    Map: (C-3).
    Directions: Head to the intersection of Edison Ave. and Babbage Drive. At 
                the southwest corner is the Hospital. The Health is by the 
                steps to the left of the door.

  >>Location: In the corner inside an open warehouse.
    Neighborhood: Tudor.
    Map: (B-4).
    Directions: Head to the intersection of Tinderbox Ave. and Emery St. Head 
                west on Emery. After some distance you should start seeing 
                some yellow and black posts on the right side of the road. 
                Next to them is the open warehouse. Go inside this warehouse. 
                On the west side you should find two large stacks of lumber. 
                In the corner behind them is the Health.

  >>Location: Inside the Honkers Strip Club.
    Neighborhood: Tudor.
    Map: (C-4).
    Directions: Head to the intersection of Argus St. and Tinderbox Ave. The 
                Strip Club is at the south part of this intersection. Go 
                inside Honkers and you will find the Health on the west wall 
                across from the bar area.

  >>Location: On a dry-docked tugboat.
    Neighborhood: Port Tudor.
    Map: (C-4).
    Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At 
                the southeast corner of this intersection is the south 
                entrance to the Port Tudor area. Go through the chain-link 
                gate and follow the road curve north. When you get under the 
                overhang, turn right through a door to enter a sheltered 
                drydock. Inside this drydock is a tugboat. Jump to the 
                tugboat and you should find the Health on the wall under the 
                stairs.

  >>Location: On a beam inside the power plant.
    Neighborhood: Acter Industrial Park.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar. At the north part of this 
                intersection is a power plant. Head north through the parking 
                area and head up the stairs. Once you are at the top of the 
                stairs you should see another set of stairs. Head up the 
                stairs to the next level and head east. The Health is posted 
                on the east side of a support beam not far from the stairs.

  >>Location: In-between two multi-platform towers at Globe Oil.
    Neighborhood: Acter Industrial Park.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                Ave. Head south on Praetorian Ave. and to the Globe Oil 
                building. Stop at the end of Praetorian Ave. and look up at 
                the Globe Oil sign. To the left of it are two huge 
                multi-platform towers. Now head east. Then turn right at the 
                next intersection and stop. Look east to find the Health on 
                the nearby wall.

  >>Location: On the wall at a warehouse.
    Neighborhood: Acter Industrial Park.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Storax Rd. 
                Head east on Musketeer Ave. Then, after some distance, turn 
                right into the parking area for a warehouse. Ahead of you 
                should be a slight incline leading up to a garage door. Go 
                partway up this incline and stop. Look to your right and you 
                should see the Health on the wall.

With that done, let's move onto the last of the.....

 /=========================================================================\
0===========================================================================0
| V.3. Flying Rats (Alderney)                                        [FRAD] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Flying Rats for the
Alderney area of Liberty City.

If you have killed all of the Flying Rats for the East Side and Algonquin
areas then by killing this group you will have killed all 200 Flying Rats and
added to your 100% Completion.

You will also spawn an Annihilator helicopter near the top of the MeTV
Building in Star Junction (Algonquin) and acquire the "Endangered Species"
Accomplishment.

Now for the list of Flying Rats for Alderney (ALD):

[ALD-FR145] - On the ground under the bridge leading to the abandoned 
              Casino in north Westdyke.
              Neighborhood: Westdyke.
              Map: (C-1).
              Weapon: Pistol.
              Directions: Head to the intersection of Beaverhead Ave. and 
                          Sacramento Ave. Head north on Beaverhead Ave. and 
                          take the road curve going west. After a short drive 
                          you should see the large Casino complex appear on 
                          the right side of the road. Go north and down the 
                          bridge leading to the Casino. Then turn around and 
                          go under this bridge. The Flying Rat is sitting on 
                          the ground near the north wall.

[ALD-FR146] - On a fence-post for a large house.
              Neighborhood: Westdyke.
              Map: (C-1).
              Weapon: Pistol.
              Directions: Head to the intersection of Big Horn Drive and 
                          Cassiar Ave. At the south part of this three-way 
                          intersection is the fence for a large house. The 
                          Flying Rat can be found on a fence-post almost 
                          directly across the street from the nearby Ron Gas 
                          Station.

[ALD-FR147] - On the ground southwest of an abandoned house in northeast 
              Westdyke.
              Neighborhood: Westdyke.
              Map: (C-1).
              Weapon: Pistol.
              Directions: Head to the intersection of Beaverhead Ave. and 
                          Sacramento Ave. Near the northeast corner of this 
                          intersection is the dirt road that lead to an 
                          abandoned house. Go on this road. When the road 
                          forks, take the left path. When you get to the next 
                          fork, take the left smaller path. Just as you get 
                          on this path you should see two trees to your left. 
                          The Flying Rat is sitting on the ground between 
                          these two trees.

[ALD-FR148] - On top of a wall along a street.
              Neighborhood: Westdyke.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Beaverhead Ave. and Big 
                          Horn Drive. Head east on Big Horn Drive. You should 
                          see streetlights on both sides of this street. Look 
                          at the streetlights on the right side of the 
                          street. Stop between the THIRD and FOURTH 
                          streetlight. Look to your right and you should see 
                          a wall. On top of this wall is the Flying Rat.

[ALD-FR149] - On top of an air conditioning unit.
              Neighborhood: Westdyke.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Ortiz Rd. and Flathead 
                          Rd. At the northeast corner is the Westdyke Deli. 
                          You should also see a pair of trees. Go just north 
                          of them and you should see the Flying Rat sitting 
                          on top of an air conditioning unit at the north 
                          part of the Deli. Do expect some Police attention 
                          here.

[ALD-FR150] - On a brick fence post behind a large house.
              Neighborhood: Westdyke.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Owl Creek Ave. and Big 
                          Horn Drive. At the south part of this three-way 
                          intersection is a large house. Go near the front 
                          door then go left in the opening of the short black 
                          fence. Then head south along the east side of the 
                          house. Straight ahead, when you get behind the 
                          house, on a brick fence post, is the Flying Rat.

[ALD-FR151] - On top of the Fanny Crabs restaurant in northwest Leftwood.
              Neighborhood: Leftwood.
              Map: (C-2).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Beaverhead Ave. and 
                          Flathead Rd. Head west on Beaverhead Ave. Just when 
                          the road curves to go north you should see a strip 
                          mall. There should also be a sign for Fanny Crabs 
                          near the sidewalk. Go into the parking lot and head 
                          south. You should see a set of stairs that lead to 
                          a park above. Go to the northwest corner of this 
                          park and look toward the strip mall. At the top of 
                          the strip mall is a pair of small water towers. At 
                          the base of these water towers is the Flying Rat 
                          and it can easily be sniped from your position.

[ALD-FR152] - On the grass by a set of stairs.
              Neighborhood: Leftwood.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Panhandle Rd. and 
                          Bowline. Head west on Panhandle Rd. About 100 feet 
                          from the intersection, on the left side of the 
                          road, is a set of stairs leading up to a grassy 
                          area behind an apartment complex. Head up the 
                          stairs and, when you reach the top, turn right to 
                          find the Flying Rat on the ground near a small 
                          tree.

[ALD-FR153] - Near the entrance to Westdyke Memorial Hospital.
              Neighborhood: Leftwood.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Long John Ave. and 
                          Manzano Rd. At the south part of the intersection 
                          is the Hospital. The entrance is about 100 feet 
                          southeast on Long John Ave. The Flying Rat can be 
                          found on the grass just left of the Hospital 
                          entrance.

[ALD-FR154] - On top of a rooftop entrance door.
              Neighborhood: Leftwood.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Franklin St. and 
                          Catskill Ave. At the northeast corner of this 
                          three-way intersection is an alley going north. 
                          Enter this alley. At the north end of this alley is 
                          a ladder going to the top of the building. When you 
                          get to the top, turn right and you should see 
                          another ladder leading to a higher rooftop. When 
                          you get to the top of this roof, you should see the 
                          Flying Rat on top of the rooftop entrance door 
                          ahead of you.

[ALD-FR155] - Underneath a billboard.
              Neighborhood: Leftwood.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Sacramento Ave. and 
                          Franklin St. At the southeast part of this 
                          three-way intersection is an alley going south. Go 
                          south into this alley. At the end you will see a 
                          raised grass ramp. Go to the edge of this ramp and 
                          stop. To your left is a billboard. The Flying Rat 
                          is underneath this billboard.

[ALD-FR156] - On the grass near the Leftwood Police Station.
              Neighborhood: Leftwood.
              Map: (D-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Franklin St. and 
                          Bridger St. At the northeast corner is the Leftwood 
                          Police Station. Head north on Bridger St. The 
                          Police Station should be to your right. Just after 
                          the security booth for the Police Station parking 
                          lot is a pathway leading east. Go onto the path and 
                          head back toward the security booth. The Flying Rat 
                          can be found, on the ground, about ten feet 
                          northeast from the security booth. You will 
                          definitely get a Wanted Rating for killing this 
                          Flying Rat.

[ALD-FR157] - Underneath a wooden ramp near the water.
              Neighborhood: Leftwood.
              Map: (D-2).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Franklin St. and 
                          Applewhite St. At the east side of this three-way 
                          intersection is a ramp. Go behind the ramp and to 
                          the edge of the cliff. Look down and you should see 
                          a seawall. Beyond the seawall you should see a ramp 
                          near the waters edge. The Flying Rat can be found 
                          under this ramp. You can snipe the Flying Rat from 
                          the cliff edge. You may get some Police attention 
                          for killing this Flying Rat.

[ALD-FR158] - On a railing at the Kakagawa Building.
              Neighborhood: Alderney City.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Jonestown Ave. and 
                          Myong. At the west side of this three-way 
                          intersection is the Kakagawa Building. At the 
                          northwest corner of this intersection is a set of 
                          stairs leading up to the building. Go up this set 
                          of stairs and turn right at the top to find the 
                          Flying Rat sitting on the railing.

[ALD-FR159] - On a ledge across the street from Mr. Fuks Rice Box.
              Neighborhood: Alderney City.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Lyndon Ave. and 
                          Bowline. Head east on Lyndon Ave. After a short 
                          distance you will encounter a 90-degree curve going 
                          south. At the north part of this curve is an 
                          unnamed street going north. Go onto this unnamed 
                          street. About 50 feet up the street, on the right 
                          side of the road is Mr. Fuks Rice Box. There is a 
                          big red awning for the main entrance to the 
                          restaurant. Look west and across the street from 
                          the red awning. You should see a ledge, with a 
                          streetlight, for the building across the street. 
                          The Flying Rat can be found at the corner of this 
                          ledge near the streetlight. You may get some Police 
                          attention for killing this Flying Rat.

[ALD-FR160] - On a ledge at Mr. Fuks Rice Box.
              Neighborhood: Alderney City.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Lyndon Ave. and 
                          Bowline. Head east on Lyndon Ave. After a short 
                          distance you will encounter a 90-degree curve going 
                          south. At the north part of this curve is an 
                          unnamed street going north. Go onto this unnamed 
                          street. About 50 feet up the street, on the right 
                          side of the road is Mr. Fuks Rice Box. There is a 
                          big red awning for the main entrance. From this red 
                          awning, look north. You should see several white 
                          round flowerpots, with yellow flowers, lined up 
                          against the side of the restaurant. The Flying Rat 
                          can be found on the ledge directly above the last 
                          flowerpot. You may get some Police attention for 
                          killing this Flying Rat.

[ALD-FR161] - By the stairs for a large building.
              Neighborhood: Alderney City.
              Map: (C-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Jonestown Ave. and 
                          Boyden Ave. At the northeast corner of this 
                          intersection is a large building with three large 
                          green "330th Anniversary Alderney" banners. There 
                          is a wide set of stairs at the entrance of the 
                          building. At the right side of these stairs, behind 
                          a short fence, is the Flying Rat.

[ALD-FR162] - On a wall on Applewhite St.
              Neighborhood: Alderney City.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Applewhite St. and 
                          Jonestown Ave. Head east on Applewhite St. After a 
                          short distance you will cross a bridge that goes 
                          over Mahesh Ave. At the east end of this bridge, on 
                          the right side of the road, is a Hot Dog Stand. 
                          Stop at the Stand then go across to the left side 
                          of the road. You should find a wall. You should 
                          also find the Flying Rat sitting on the wall not 
                          far from the end of the bridge.

[ALD-FR163] - At the bottom of "The Science of Crime" billboard.
              Neighborhood: Alderney City.
              Map: (C-3).
              Weapon: Sniper Rifle or Pistol.
              Directions: Head to the intersection of Applewhite St. and 
                          Rand Ave. On the northwest corner of this 
                          intersection is a large building with an "Office 
                          Space For Rent" sign and a large "I'm Rich" 
                          billboard. Go onto the sidewalk and head west 
                          alongside this building. When the wall ends, stop, 
                          turn left and go directly across the street to the 
                          opposite sidewalk. Look back towards the large 
                          building and upward and you should see the 
                          billboard for "The Science of Crime". The Flying 
                          Rat can be found on the small catwalk at the bottom 
                          of this billboard. You can snipe it from the 
                          sidewalk. Or you can climb the fire escape just 
                          north of the billboard to get to the roof and shoot 
                          the Flying Rat with a Pistol close-up. You may get 
                          some Police attention for killing this Flying Rat.

[ALD-FR164] - On a wall along the north side of International Online 
              Unlimited.
              Neighborhood: Alderney City.
              Map: (D-2).
              Weapon: Pistol.
              Directions: Head to the intersection of Rand Ave. and 
                          Applewhite St. At the southeast corner of this 
                          intersection is International Online Unlimited. 
                          Also, near the southeast corner, is a streetlight. 
                          Head east on Applewhite St. and down the hill. When 
                          you get to the THIRD streetlight, stop. Look to 
                          your right and you should see the Flying Rat on top 
                          of the wall.

[ALD-FR165] - On the ground by a concrete fence.
              Neighborhood: Alderney City.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Babbage Drive and 
                          Koresh Sq. Just south of the southeast corner of 
                          this intersection is a large Cluckin' Bell 
                          billboard. Directly beneath this billboard is a 
                          concrete fence. The Flying Rat is on the ground, 
                          near some bushes, next to the fence.

[ALD-FR166] - Above the entrance to the Booth Tunnel.
              Neighborhood: Alderney City.
              Map: (D-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Asahara Rd. and Rand 
                          Ave. East of this intersection is the Booth Tunnel. 
                          At the southeast corner of this intersection is a 
                          small park. Enter the small park and head east 
                          toward the stairs. Asahara Rd. should be to your 
                          left beyond a short fence. When you get to the 
                          stairs, you should also get to the Booth Tunnel 
                          sign. Sitting on the right side of this sign is the 
                          Flying Rat. You may get some Police attention for 
                          killing this Flying Rat.

[ALD-FR167] - Under a pedestrian walk ramp.
              Neighborhood: Alderney City.
              Map: (D-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Asahara Rd. and Rand 
                          Ave. East of this intersection is the Booth Tunnel. 
                          At the northeast corner of this intersection is a 
                          path leading to a large park. Head east along this 
                          path and, as you get near the security booth for 
                          the nearby helipad, turn left. To your left you 
                          should see a curved walk ramp going down. After you 
                          start heading north you should see the ramp end at 
                          the junction with another curved walk ramp. Head 
                          north about twenty feet, stop, look left and you 
                          should find the Flying Rat sitting under the ramp. 
                          You may get some Police attention for killing this 
                          Flying Rat.

[ALD-FR168] - On top of a large dirt mound against a retaining wall.
              Neighborhood: Berchem.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Vitullo Ave. and 
                          Keneckie Ave. Just west of the northwest corner, at 
                          the road curve, is a large retaining wall. At the 
                          right side of this wall is a large dirt mound. The 
                          Flying Rat can be found near the top of this mound.

[ALD-FR169] - On a wall at a road curve.
              Neighborhood: Berchem.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Vitullo Ave. and Koresh 
                          Sq. Head north to the road curve. On the outside 
                          part of this road curve is a Hot Dog Stand. Just 
                          north of this Stand and on top of a nearby wall is 
                          the Flying Rat.

[ALD-FR170] - At the lower level of an apartment complex.
              Neighborhood: Berchem.
              Map: (B-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Aspdin Dr. and the 
                          on-ramp for Plumbers Skyway. Just northeast of this 
                          intersection is an alley. On the north side of this 
                          alley is a nice looking apartment complex. There 
                          are four entrances that go up into the complex. 
                          Next to each entrance is a set of stairs that lead 
                          down to a lower apartment. The Flying Rat can be 
                          found on the lower level by the SECOND entrance
                          (starting from the south side of the building).

[ALD-FR171] - On the first floor balcony of a large building.
              Neighborhood: Berchem.
              Map: (B-3).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Vitullo Ave. and 
                          Farnsworth St. Stand at the southeast corner and 
                          look west. You should see a large building with 
                          multiple balconies. The Flying Rat can be found on 
                          the first floor balcony directly across the street 
                          from your position. Snipe it with your Sniper 
                          Rifle.

[ALD-FR172] - On top of a construction shed.
              Neighborhood: Berchem
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Babbage Drive and 
                          Drebbel. At the southwest corner of this 
                          intersection is a Cluckin' Bell under construction. 
                          In front of this Cluckin' Bell is a construction 
                          shed. The Flying Rat can be found on top of this 
                          shed. You may get some Police attention for killing 
                          this Flying Rat.

[ALD-FR173] - Inside a small park.
              Neighborhood: Acter.
              Map: (B-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Lee Rd. and Vitullo 
                          Ave. At the southwest corner of this intersection 
                          is a small park. Near the entrance is where you 
                          pick up Derrick McReary's Missions. Go around the 
                          mission pick-up arrow and head west into the park. 
                          You will get to a ruined fountain. The Flying Rat 
                          is on the grass just north of the ruined fountain. 
                          You may get some Police attention for killing this 
                          Flying Rat.

[ALD-FR174] - On top of a church-like building.
              Neighborhood: Acter.
              Map: (B-3).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Edison Ave. and Vitullo 
                          Ave. At the west side of this intersection is a 
                          large church-like building. At the southeast corner 
                          of this intersection is a signal light. What you 
                          need to do is go to the signal light post, look 
                          west at the building while standing about two feet 
                          LEFT of the signal light post. Then look up at the 
                          building through your Sniper Rifle scope. You 
                          should see, on the left, a telephone pole. Zoom in 
                          on the rooftop between the telephone pole and the 
                          steeple part of this building. You should see the 
                          Flying Rat sitting on this rooftop and snipe it 
                          from your position. You may get some Police 
                          attention for killing this Flying Rat.

[ALD-FR175] - On the roof of Lennie's Fireproof Doors Co.
              Neighborhood: Acter.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Fleming St. and Mueri 
                          St. At the south part of this intersection is 
                          Lennie's Fireproof Doors Co. Go through the 
                          security gates and around to the southwest side of 
                          the building where you will find some large tanks 
                          that has stairs that lead upward. Climb the stairs 
                          then jump to the lower rooftop. Climb the nearby 
                          ladder to get to the higher rooftop. The Flying Rat 
                          can be found sitting on one of the air conditioning 
                          units on the east side of the roof.

[ALD-FR176] - On a fence corner.
              Neighborhood: Acter.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Mueri St. and Odhner 
                          Ave. At the northwest corner of this intersection 
                          is a brick fence that goes west along Odhner Ave. 
                          Head west to the corner of this fence to find the 
                          Flying Rat.

[ALD-FR177] - On the unused railroad near a closed tunnel.
              Neighborhood: Normandy.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Mueri St. and Strower 
                          Ave. Head east on Strower Ave. Go through the 
                          chain-link gate, immediately turn north towards the 
                          Kakagawa container crates and turn west when you 
                          get to them. After a short distance you should 
                          encounter some unused railroad tracks. Head north 
                          on these tracks until you get to some debris in 
                          front of the closed railroad tunnel. Just beyond 
                          the debris, on the east set of tracks, is where you 
                          can find the Flying Rat sitting on the rail.

[ALD-FR178] - Near the "Welcome to Port Tudor" sign.
              Neighborhood: Normandy.
              Map: (C-3).
              Weapon: Pistol.
              Directions: Head to the intersection of Roebuck Rd. and Asahara 
                          Rd. Head south on Roebuck Rd. About 150 feet south 
                          of the intersection is the junction with a road 
                          that goes down into Port Tudor. Go left on this 
                          road. Continue south until you see the "Welcome to 
                          Port Tudor" sign. Near the sign is a propeller 
                          display. On the curved wall near this display is 
                          where you can find the Flying Rat.

[ALD-FR179] - On the rocky shoreline near an junked car.
              Neighborhood: Tudor
              Map: (B-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Emery St. and Tinderbox 
                          Ave. Head west on Emery St. Follow the road curve, 
                          that intersects with the on-ramp for Plumbers 
                          Skyway, going north. After making the curve, 
                          you should see a ruined building on the left side 
                          of the road. Stop at the park bench just before 
                          this building. Jump over the bench and head west 
                          toward the water. You should encounter a junked 
                          car. Just beyond this car, on the rocky shoreline, 
                          is the Flying Rat.

[ALD-FR180] - On top of a stack of container crates next to an off-ramp for 
              Plumbers Expressway.
              Neighborhood: Tudor.
              Map: (B-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Emery St. and Tinderbox 
                          Ave. Head north on the unnamed road and follow the 
                          road curve going west. Continue until you reach the 
                          intersection with the two Plumbers Skyway 
                          off-ramps. Go on the one to the south and follow 
                          the ramp upwards. You will eventually come up to a 
                          large stack of container crates which should be to 
                          your right. Just beyond that is a shorter stack of 
                          container crates. This is where you will find the 
                          Flying Rat.

[ALD-FR181] - On a large crane near an on-ramp for Plumbers Skyway.
              Neighborhood: Tudor.
              Map: (B-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Emery St. and Tinderbox 
                          Ave. Head west on Emery St. When you get to the 
                          road curve that intersects with the on-ramp for 
                          Plumbers Skyway, turn east and go up the on-ramp. 
                          Partway up the on-ramp, you should see a large 
                          crane. Right up against the on-ramp is the crane 
                          cab. Climb the crane cab and head south to the edge 
                          and look down. You should see the Flying Rat on a 
                          metal beam below you.

[ALD-FR182] - Underneath a bridge for Plumbers Skyway.
              Neighborhood: Tudor.
              Map: (B-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Ivy Rd. and Hardtack 
                          Ave. Head west on Hardtack Ave. Stop when you get 
                          under that bridge for Plumbers Skyway. On top of 
                          the north wall, above the graffiti, is where you 
                          can find the Flying Rat. You may get some Police 
                          attention for killing this Flying Rat.

[ALD-FR183] - On top of a warehouse roof.
              Neighborhood: Tudor.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Vitullo St. and 
                          Hardtack Ave. Near the southeast corner of this 
                          intersection is a chain-link gate. Go south through 
                          the gate and take the road down. Turn right when 
                          you reach the end of the road. After making the 
                          turn you should see to your right a bunch of 
                          container crates. Beyond them is a large warehouse 
                          with a slanted roof. On the left side of the 
                          warehouse you should see three large light-posts. 
                          The Flying Rat can be found on the lower rooftop of 
                          this warehouse near the SECOND light-post.

[ALD-FR184] - On an electrical box.
              Neighborhood: Tudor.
              Map: (C-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Argus St. and Hardtack 
                          Ave. Go south on Argus St. Not far from the 
                          intersection, on the right side of the road, is a 
                          large dark gray electrical box. Head south from 
                          this box to the SECOND box to find the Flying Rat.

[ALD-FR185] - On the awning above the west entrance for Honkers.
              Neighborhood: Tudor.
              Map: (C-4).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Argus St. and Tinderbox 
                          Ave. At the south part of this intersection is the 
                          Honkers Strip Club. Stand on the northwest corner 
                          of this intersection and zoom in on the awning 
                          above the west entrance to Honkers. Snipe the 
                          Flying Rat from this position because of the club 
                          security. This will allow you to get away from them 
                          with little problem after killing the Flying Rat.

[ALD-FR186] - On a bridge railing post.
              Neighborhood: Tudor.
              Map: (C-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Emery St. and Mandrel 
                          Rd. Head south on Mandrel Rd. and go onto the 
                          bridge. The Flying Rat can be found on a bridge 
                          railing post on the east side of the bridge about 
                          halfway across.

[ALD-FR187] - On a bridge support column for the Plumbers Skyway.
              Neighborhood: Tudor.
              Map: (C-4).
              Weapon: Sniper Rifle.
              Directions: Head to the intersection of Mandrel Rd. and Barsac 
                          Ave. Stand at the southeast corner of this 
                          intersection. You should also be at the north end 
                          of the Mandrel Rd. bridge. Look northeast from your 
                          position. You should see, in the background, a tall 
                          gray and white concrete bridge support column. At 
                          the top of this column is where the curved steel 
                          beams meet. On top of a plate that holds the beams 
                          together is the Flying Rat. Zoom in on it and snipe 
                          it from your position.

[ALD-FR188] - On the side of an auto parts store.
              Neighborhood: Port Tudor.
              Map: (C-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Odhner Ave. and 
                          Hardtack Ave. Near the northwest corner of this 
                          intersection is an auto parts place. On the east 
                          side of this building, above one of the garage 
                          entrances, is the Flying Rat.

[ALD-FR189] - On the ground by a couple of trees.
              Neighborhood: Port Tudor.
              Map: (C-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Hardtack Ave. and 
                          Roebuck Rd. At the east side of this intersection 
                          is a wall that runs north-south along Roebuck Rd. 
                          At the southeast corner of this intersection, on 
                          the other side of this wall is a pair of trees. The 
                          Flying Rat is on the ground between these two 
                          trees.

[ALD-FR190] - On top of a metal rope tie at Pier B.
              Neighborhood: Port Tudor.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Mueri St. and Strower 
                          Ave. Head east on Strower Ave. Go through the 
                          chain-link gate, turn right at the intersection, 
                          turn left at the next intersection and turn right 
                          at the next intersection. Continue south until you 
                          reach the next intersection that has the lettering 
                          "Pier B" on the ground. Go east along this road. To 
                          your left you should see some large buildings with 
                          business names on them. Go to the last one, for 
                          "Pharte Gas". Then go to the green pipes at the 
                          edge and turn north so you can go north between the 
                          chain-link fence and the bulkhead. Near the corner 
                          is a large metal rope tie and that is where you can 
                          find the Flying Rat.

[ALD-FR191] - On top of some container crates at Pier D.
              Neighborhood: Port Tudor.
              Map: (D-4).
              Weapon: Pistol.
              Directions: Head to the intersection of Barsac Ave. and 
                          Latchkey Ave. At the southeast corner of this 
                          intersection is the south entrance to the Port 
                          Tudor area. Go through the chain-link gate and 
                          follow the road curve north. After you pass under 
                          the overhang you should see lettering on the ground 
                          for "Pier D". Turn east and head all the way to the 
                          end of Pier D. Near the red crane at the pier's end 
                          is three container crates for ThriftEx. The Flying 
                          Rat can be found on top of the container crates.

[ALD-FR192] - In the ruins of a small building.
              Neighborhood: Acter Industrial Park.
              Map: (B-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Red Wing Ave. and 
                          Trinity Rd. at the NORTHWEST part of Acter 
                          Industrial Park. Trinity Rd. shows as dark gray on 
                          your radar. At the southwest corner of this 
                          intersection is a chain-link fence. Beyond it is a 
                          junkyard filled with ruined cars, buildings, and 
                          boats. There is also a fence opening at the 
                          southwest corner. Go through the opening going 
                          southwest. After a short distance you should come 
                          to the ruins of a small building which should be to 
                          your left. On one of the basement walls, on the 
                          south side of these ruins, is the Flying Rat.

[ALD-FR193] - On a seawall.
              Neighborhood: Acter Industrial Park.
              Map: (B-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Red Wing Ave. and 
                          Trinity Rd. at the NORTHWEST part of Acter 
                          Industrial Park. Trinity Rd. shows as dark gray on 
                          your radar. At the southwest corner of this 
                          intersection is a chain-link fence. Beyond it is a 
                          junkyard filled with ruined cars, buildings, and 
                          boats. There is also a fence opening at the 
                          southwest corner. Go through the opening going 
                          southwest. Go past the ruins where you found 
                          ALD-FR192 and to some junked cars. From there, go 
                          directly south until you reach a set of stairs 
                          leading up to the top of a seawall. Climb up the 
                          stairs then turn left. You should find the Flying 
                          Rat sitting at the edge of the seawall near the 
                          corner.

[ALD-FR194] - In the grass near a building.
              Neighborhood: Acter Industrial Park.
              Map: (B-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Plumbbob Ave. and Red 
                          Wing Ave. Head north on Plumbbob Ave. After a short 
                          distance you will come up to a telephone pole which 
                          should be on the left side of the street. Just 
                          beyond it is an entranceway for a nearby building. 
                          Beyond that is a grassy area with some trees. The 
                          Flying Rat can be found on the ground in this area.

[ALD-FR195] - On a median at the top of Plumbers Skyway.
              Neighborhood: Acter Industrial Park.
              Map: (C-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Musketeer Ave. and 
                          Chariot Ave. Nearby is the off-ramp for Plumbers 
                          Skyway. Head west up the off-ramp. When you get to 
                          the top you will find a median. The Flying Rat is 
                          on this median.

[ALD-FR196] - On top of a pipe.
              Neighborhood: Acter Industrial Park.
              Map: (C-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Praetorian Ave. and 
                          Musketeer Ave. At the southeast corner of this 
                          intersection is a set of stairs leading to a 
                          catwalk. Once on the catwalk, head east. To your 
                          right are the refinery pipes. Just after you get 
                          past the first tree and close to the second you 
                          should find the Flying Rat sitting on one of these 
                          refinery pipes.

[ALD-FR197] and 
[ALD-FR198] - On the fence for the Acter Industrial Park Police Station.
              Neighborhood: Acter Industrial Park.
              Map: (C-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Latchkey Ave. and 
                          Grommet St. Near the southeast corner of this 
                          intersection is a wide walk path. On the east side 
                          of this walk path is a fence with barbed wire on 
                          top that belongs to the nearby Police department. 
                          Along this fence you find the two Flying Rats, one 
                          on the fence and one on the ground. You may get 
                          some Police attention for killing these Flying 
                          Rats.

[ALD-FR199] - On top of a warehouse.
              Neighborhood: Acter Industrial Park.
              Map: (C-5).
              Weapon: Pistol.
              Directions: Head to the intersection of Grommet St. and Toggle 
                          Ave. At the southeast part of this intersection is 
                          a pair of blue trash dumpsters. Use one of them to 
                          climb up to the roof of the building. There is a 
                          ramp to climb to get to the next higher level. Once 
                          on the higher rooftop, look southwest. You should 
                          see a large warehouse. On the top of the warehouse, 
                          near the middle, is the Flying Rat. You will 
                          definitely get a Wanted Rating for killing this 
                          Flying Rat because you are close to the Prison.

[ALD-FR200] - On a half sunken tugboat east of the Alderney State 
              Correctional Facility.
              Neighborhood: Acter Industrial Park.
              Map: (D-5).
              Weapon: Sniper Rifle.
              Directions: Head to the seawall east of the prison. In the 
                          water east of the prison is the half sunken 
                          tugboat. The Flying Rat can be found on the east 
                          end of the cabin deck. Snipe it from the seawall. 
                          You will definitely get a Wanted Rating for killing 
                          this Flying Rat because you are close to the 
                          Prison.

And this completes the Flying Rats. Now, onto the last of the.....

 /=========================================================================\
0===========================================================================0
| V.4. Unique Stunt Jumps (Alderney)                                 [UNAD] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps
for the Alderney area of Liberty City.

If you have done all of the unique Stunt Jumps for the East Side and
Algonquin areas then by doing this group you will have done all 50 Unique
Stunt Jumps and added to your 100% Completion as well as acquire the "Dare
Devil" Accomplishment.

You can get an NRG-900 from Westdyke Autos located at the intersection of
Lemhi St. and Sacramento Ave. in Leftwood to use with these Jumps.

Now for the Unique Stunt Jumps for Alderney (ALD):

[ALD-J33] - Behind the Deli & Grocery building.
            Neighborhood: Westdyke.
            Map: (C-1).
            Heading: Southeast to Northwest.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Big Horn Drive and 
                        Cassair Ave. Near the northeast corner of this 
                        intersection is a strip mall. On one side of it you 
                        will find a large yellow awning that says "Deli & 
                        Grocery". The Jump is in the corner of the back 
                        parking area. Start at the large electrical box to 
                        make your run. You have to land on the grass at the 
                        west side of Cassair Ave. to get credit for the Jump.

[ALD-J34] - On top of a multi-story parking garage.
            Neighborhood: Westdyke.
            Map: (C-2).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Percell Rd. and 
                        Sacramento Ave. At the southeast corner of this 
                        intersection is a large multi-story parking garage. 
                        Head to the very top floor of this structure. You 
                        should find a ramp on the west side of the top floor. 
                        Start at the east side of this floor to make your 
                        run. You must land on Lemhi St. past Westdyke Autos 
                        to get credit for the Jump.

[ALD-J35] - A steep driveway for a house.
            Neighborhood: Westdyke.
            Map: (C-2).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Beaverhead Ave. and 
                        Sacramento Ave. At the south part of this 
                        intersection you will see a steep driveway for a 
                        nearby house. This is the Jump. Start your run on 
                        Beaverhead Ave. and get a good speed on the 
                        motorcycle. You must get past all of the backyard 
                        fences to get credit for the Jump.

[ALD-J36] - A mound of dirt on the beach.
            Neighborhood: Westdyke.
            Map: (D-2).
            Heading: South to North.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Applewhite St. and 
                        Franklin St. in Leftwood. Head north on Applewhite 
                        St. and onto the beach. Go past the large rock and 
                        continue north along the beach. After some distance 
                        you will find a mound of dirt. This is the Jump. You 
                        have to clear the small inlet to get credit for the 
                        Jump.

[ALD-J37] - A small dirt mound in an alley.
            Neighborhood: Leftwood.
            Map: (C-2).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Sacramento Ave. and 
                        Franklin St. At the southeast part of this three-way 
                        intersection is an alley going south. Go south into 
                        this alley. At the end you will see a raised grass 
                        ramp. This is the Jump. Start your run at Lemhi St. 
                        You need to land on the Skyway to get credit for the 
                        Jump but, if you get a good enough speed, you can 
                        clear the Skyway, plus a nearby building and land on 
                        Mahesh Ave.

[ALD-J38] - A large dirt ramp near Plumbers Skyway.
            Neighborhood: Alderney City.
            Map: (C-2).
            Heading: Northeast to Southwest.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Keneckie Ave. and 
                        Lockowski Ave. Head west on Keneckie Ave. At the road 
                        curve going south you will see a dirt road. Go onto 
                        the dirt road. Follow the dirt road going south and 
                        you will find a large dirt ramp. This is the Jump. 
                        Start your run near the beginning of the dirt road. 
                        You must either land near the retaining wall on the 
                        west half of the Skyway or beyond it to get credit 
                        for the Jump.

[ALD-J39] - A dumpster near a Hot Dog Stand.
            Neighborhood: Alderney City.
            Map: (C-3).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Vitullo Ave. and Koresh 
                        Sq. Head north to the road curve. On the outside part 
                        of this road curve is a Hot Dog Stand. Just north of 
                        this Stand is a set of stairs leading up. Once you 
                        get to the top of the stairs, head east to find a 
                        dumpster (and Flying Rat ALD-FR169). Start your run 
                        at Bedrock St. You must land near the intersection of 
                        Koresh Sq. and Vitullo Ave. to get credit for the 
                        Jump.

[ALD-J40] - A large set of stairs.
            Neighborhood: Alderney City.
            Map: (C-3).
            Heading: South to North.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Koresh Sq. and Boyden 
                        Ave. Head west on Koresh Sq. After a short distance 
                        you will get to an intersection with a wide, short 
                        unnamed road. At the north part of this intersection 
                        is a large set of stairs. Start your run at the south 
                        end of this unnamed road. You must land beyond the 
                        set of stairs on the opposite side to get credit for 
                        the Jump.

[ALD-J41] - A dirt mound on Applewhite St.
            Neighborhood: Alderney City.
            Map: (C-3).
            Heading: Northwest to Southeast.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Jonestown Ave. and 
                        Applewhite St. Head east on Applewhite St. Just when 
                        you get to the bridge going over Mahesh Ave, stop and 
                        then turn right into an alley. You should see a set 
                        of stairs leading down to the road below. But, as you 
                        continue down this short alley, you should see a dirt 
                        mound. This is the Jump. Start on the opposite side 
                        of Applewhite St. to make your run. You need to land 
                        close to Rand Ave. to get credit for the Jump.

[ALD-J42] - A dumpster ramp on Applewhite St.
            Neighborhood: Alderney City.
            Map: (C-3).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Rand Ave. and 
                        Applewhite St. At the northeast corner of this 
                        intersection is a building that has a sign for 
                        "Office Space for Rent". Head north on Applewhite St. 
                        You should pass a tree which is on the right side of 
                        the street. Stop when you get to the SECOND tree. 
                        Just west of this tree is a dumpster. This is the 
                        Jump. Start your run at the intersection of Rand Ave. 
                        and Applewhite St. You must land on Rael Ave. beyond 
                        the Hot Dog Stands to get credit for the Jump.

[ALD-J43] - A metal ramp against a seawall.
            Neighborhood: Alderney City.
            Map: (D-3).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Rand Ave. and Mahesh Ave. 
                        On the east side of this intersection is a roadway 
                        that leads behind the nearby building. At the corner 
                        is a metal ramp. This is the Jump. Start your run on 
                        Mahesh Ave. just beyond the Applewhite St. overpass. 
                        You must get a high rate of speed for this Jump. As 
                        you near the ramp you should duck down just a little 
                        to get a little more speed. You must land in the park 
                        in Varsity Heights/Middle Park West (Algonquin) to 
                        get credit for this Jump. And, no, you cannot smack 
                        into the seawall.

[ALD-J44] - A ramp near a helipad.
            Neighborhood: Alderney City.
            Map: (D-3).
            Heading: North to South.
            Recommended Vehicle: Faggio.
            Directions: Head to the intersection of Rand Ave. and Applewhite 
                        St. At the southeast corner of this intersection is 
                        International Online Unlimited. Head east on 
                        Applewhite St. When you get down to the bottom of the 
                        hill, and before you get to the road curve, stop. To 
                        your right you should see a set of stairs leading 
                        down to a large pedestrian walkway. This walkway 
                        leads to a pedestrian tunnel. At the opposite end of 
                        this tunnel is the ramp for the Jump. Start at the 
                        bottom of these stairs to make your run. However, you 
                        must keep a moderate speed instead of a fast speed. 
                        This is because you must land on the helipad to get 
                        credit for the Jump. If you go too fast you will 
                        overshoot the helipad and you won't get credit. This 
                        aspect makes this Jump perfect for the Faggio. The 
                        moped is just fast enough to get to the helipad but 
                        slow enough to make sure that you don't overshoot it.

[ALD-J45] - A dumpster ramp near Plumbers Skyway.
            Neighborhood: Berchem.
            Map: (C-3).
            Heading: South to North.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Aspdin Dr. and Vitullo 
                        Ave. Head west on Aspdin Dr. Just you get to the road 
                        curve you should see some garages to your right. Turn 
                        right when you get to the road curve. Head north to 
                        find a John Hunter billboard and a dumpster. This 
                        dumpster is the Jump. Start your run on Aspdin Dr. 
                        near the intersection with Cockerell Ave. You must 
                        land in the opposing lanes for Plumbers Skyway to get 
                        credit for the Jump.

[ALD-J46] - At the end of an old ruined bridge near Tinderbox Ave.
            Neighborhood: Tudor.
            Map: (B-4).
            Heading: South to North.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Plumbbob Ave. and Red 
                        Wing Ave. in Acter Industrial Park. Head north on 
                        Plumbbob Ave. After a short distance you will come up 
                        to a set of signal lights for an intersection with an 
                        unnamed road. Head north on this unnamed road and 
                        stop when you get under this old bridge. To the south 
                        should be a set of stairs that lead into the center 
                        of the ruined bridge. Continue south from the stairs 
                        to the south end of this bridge. There are two lanes. 
                        The Jump is on the north end of the west lane. You 
                        must land on or smack into the rooftop of the 
                        building on the north side of Tinderbox Ave. to get 
                        credit for the Jump.

[ALD-J47] - A ramp under Plumbers Skyway.
            Neighborhood: Tudor.
            Map: (C-4).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Barsac Ave. and Latchkey 
                        Ave. Head west on Barsac Ave. Eventually you will get 
                        under Plumbers Skyway. You will also be at the end of 
                        the off-ramp for the Skyway. At the south wall is a 
                        ramp. This is the Jump. Get up the off-ramp and onto 
                        Plumbers Skyway to make your run. You must land on 
                        the opposite side of the water to get credit for the 
                        Jump.

[ALD-J48] - A hill with some railroad tracks.
            Neighborhood: Tudor.
            Map: (C-4).
            Heading: North to South.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Barsac Ave. and Latchkey 
                        Ave. Head north on Latchkey Ave. At the 45-degree 
                        turn going left you should see a hill that has four 
                        small rusted beams sticking out. Climb up to the top 
                        of this hill to find some railroad tracks. This hill 
                        is the Jump. Start north from here to make your run 
                        and try not to get caught in the rails. You must land 
                        on Latchkey Ave. to get credit for the Jump.

[ALD-J49] - At a road curve on Plumbers Skyway.
            Neighborhood: Acter Industrial Park.
            Map: (B-5).
            Heading: East to West.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Chariot Ave. and 
                        Musketeer Ave. Near this intersection is the off-ramp 
                        for Plumbers Skyway. Head up the off-ramp. When you 
                        get to the top, continue west. At the road curve 
                        going north is an opening in the bridge railing. 
                        There is also a small mound of dirt there. This is 
                        the Jump. Start your run at the median east of the 
                        off-ramp area. You must land on the ground beyond the 
                        warehouse or on the next warehouse to get credit for 
                        the Jump.

[ALD-J50] - At a road curve on Plumbers Skyway.
            Neighborhood: Acter Industrial Park.
            Map: (C-5).
            Heading: West to East.
            Recommended Vehicle: NRG-900.
            Directions: Head to the intersection of Chariot Ave. and 
                        Musketeer Ave. Near this intersection is the off-ramp 
                        for Plumbers Skyway. Head up the off-ramp. When you 
                        get to the top, turn around and head east in the 
                        eastbound lanes. When you get to the road curve going 
                        north you will see a break in the bridge railing. You 
                        will also see a small mound of dirt. This is the 
                        Jump. You must land on Grenadier St. to get credit 
                        for the Jump.

And this completes the Unique Stunt Jumps. Now, onto the last of the.....

 /=========================================================================\
0===========================================================================0
| V.5. Food Places (Alderney)                                        [FDAY] |
0===========================================================================0
 \=========================================================================/

Listed below in this chapter is where you can get food and drink, on the
Alderney area, to replenish your Health. The map co-ordinates refer to the
printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.5.A. Fast Food Restaurants                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Listed below are the Fast Food Restaurants for the Alderney area of Liberty
City:

>>Burger Shot
  ***********
    Neighborhood: Westdyke.
    Location: At the northwest corner of Sacramento Ave. and Beaverhead Ave.
    Map: (C-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.5.B. Food Stands                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Listed below are the Hot Dog Stands, Nut Stands and Burger Stands for the
Alderney area of Liberty City:

 /XXXXXXXXXXXXXX\
0================0
| Hot Dog Stands |
0================0
 \XXXXXXXXXXXXXX/

    ++Location: At the northwest corner of Sacramento Ave. and Lemhi St. 
                (right in front of Westdyke Autos).
      Neighborhood: Westdyke.
      Map: (C-2).

    ++Location: In the small park just northeast of the Leftwood Police 
                Station (x2).
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: In the small park just north of the intersection of 
                Applewhite St. and Franklin St. (x2).
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: At the southwest corner of Panhandle Rd. and Manzano Rd.
      Neighborhood: Leftwood.
      Map: (C-2).

    ++Location: At the southeast corner of Hubbard Ave. and Rael Ave.
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: Near the southeast corner of Mahesh Ave. and Hubbard Ave.
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: At the northwest corner of Mahesh Ave. and Rael Ave. (x2).
      Neighborhood: Alderney City.
      Map: (C-2).

    ++Location: At the northeast corner of Jonestown Ave. and Applewhite St.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: Near the road curve north of Jonestown Ave. and Applewhite 
                St.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: On Applewhite St. at the east end of the bridge that crosses 
                Mahesh Ave.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the northeast corner of Rand Ave. and Applewhite St. 
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: On the patio at the east side of International Online 
                Unlimited (at the southeast corner of Rand Ave. and 
                Applewhite St.):
                   --On the main patio area near the binoculars (x2). 
                   --Just northwest of the patio area.
                   --West of the fountain at the south half.
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: About 100 feet south of the southeast corner of Boyden Ave. 
                and Jonestown Ave.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the northwest corner of Boyden Ave. and Koresh Sq. (x2).
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the southwest corner of Boyden Ave. and Koresh Sq.
      Neighborhood: Alderney City.
      Map: (C-3).

    ++Location: At the road curve just north of Vitullo Ave. and Koresh Sq.
      Neighborhood: Berchem.
      Map: (C-3).

    ++Location: Underneath the on-ramp for Plumbers Skyway that runs along 
                Emery St. (near the entrance).
      Neighborhood: Tudor.
      Map: (B-4).

 /XXXXXXXXXX\
0============0
| Nut Stands |
0============0
 \XXXXXXXXXX/

    ++Location: In the small park just northeast of the Leftwood Police 
                Station.
      Neighborhood: Leftwood.
      Map: (D-2).

    ++Location: On the patio at the east side of International Online 
                Unlimited (at the southeast corner of Rand Ave. and 
                Applewhite St.):
                   --On the main patio area near the binoculars.
      Neighborhood: Alderney City.
      Map: (D-2).

    ++Location: At the intersection of Hardtack Ave. and Ivy Rd.
      Neighborhood: Tudor.
      Map: (B-4).

    ++Location: Near the entrance of the on-ramp for Plumbers Skyway that 
                runs along Emery St.
      Neighborhood: Tudor.
      Map: (B-4).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.5.C. Newsstands                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.

Listed below are the Newsstands for the Alderney area of Liberty City:

>>Location: In the small park just northeast of the Leftwood Police Station 
            (x2).
  Neighborhood: Leftwood.
  Map: (D-2).

>>Location: In the small park just north of the intersection of Applewhite 
            St. and Franklin St.
  Neighborhood: Leftwood.
  Map: (D-2).

>>Location: On the patio at the east side of International Online Unlimited 
            (at the southeast corner of Rand Ave. and Applewhite St.):
            --On the main patio area near the binoculars. 
            --Just northwest of the patio area.
  Neighborhood: Alderney City.
  Map: (D-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.5.D. Soda Machines                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are also Soda Machines you can find to replenish your Health. They can
either be Sprunk or Ecola machines.

Listed below are the Soda Machines for the Alderney area of Liberty City:

>>Location: Near the east entrance to the Westdyke Burger Shot.
  Neighborhood: Westdyke.
  Map: (C-1).

>>Location: Inside the multi-story parking garage at the southeast corner of 
            Percell Rd. and Sacramento Ave. (first floor stairwell, second, 
            third, fourth, fifth and sixth floors).
  Neighborhood: Westdyke.
  Map: (C-2).

>>Location: Inside the waiting area of Westdyke Memorial Hospital.
  Neighborhood: Leftwood.
  Map: (C-2).

 /=========================================================================\
0===========================================================================0
| V.6. Places of Interest (Alderney)                                 [PLIL] |
0===========================================================================0
 \=========================================================================/

Listed below are places of interest within the Alderney area:

>>Honkers
  *******
    Location: Near the intersection of Argus St. and Tinderbox Ave.
    Neighborhood: Tudor.
    Map: (C-4).
    Notes: This is a strip club with private rooms in the back if you want 
           some special service. Also has a mean security staff.

>>Westdyke Car Dealership
  ***********************
    Location: At the northwest corner of Lemhi St. and Sacramento Ave.
    Neighborhood: Westdyke.
    Map: (C-2).
    Notes: This is a dealership that specializes in motorcycles. You can 
           steal an NRG-900 from here if the need or desire arises.

>>AutoEroticar Dealership
  ***********************
    Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
    Neighborhood: Alderney City.
    Map: (C-2).
    Notes: This is a dealership that specializes in different types of 
           vehicles. You can steal a vehicle from here if the need or desire 
           arises.

>>Globe Oil Car Wash
  ******************
    Location: Just east of the intersection of Emery St. and Latchkey Ave.
    Neighborhood: Tudor.
    Map: (C-4).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

>>Ron Gas Station Car Wash
  ************************
    Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
    Neighborhood: Westdyke.
    Map: (C-1).
    Notes: This is where you can get the dirt, grime and blood washed off of 
           your favorite vehicle.

>>Booth Tunnel Helipad
  ********************
    Location: In a park that goes over the west end of the Booth Tunnel east 
              of the intersection of Asahara Rd. and Rand Ave.
    Neighborhood: Alderney City.
    Map: (D-3).
    Notes: This is where you can grab a helicopter to do some flying.

>>The Mansion Helipad
  *******************
    Location: In the backyard of a large mansion on Owl Creek Ave. between 
              the intersections of Cariboo Ave. and Tenmile St.
    Neighborhood: Westdyke.
    Map: (C-2).
    Notes: This is where you can grab a helicopter to do some flying.

 /=========================================================================\
0===========================================================================0
| V.7. Most Wanted (Alderney)                                        [MWAY] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over the Most Wanted criminals in the Alderney area of
Liberty City. As before, you need a Police car so you can access the Police
Computer.

If you have done the first twenty criminals on the other two areas of Liberty
City then by completing this group you will have all done all thirty
criminals and add to your 100% Completion stat and acquire the "Manhunt"
Accomplishment.

Now for the list of criminals:

>>Marty Boldenow
  **************
    Wanted for: Gang Related Violence.
    Location: Acter.
    Notes: Marty and his cronies are in an alley near Strower Ave. There are 
           seven of them and they will all be carrying Assault Rifles. Stay 
           on the south side of Strower Ave. and use the Combat Sniper to 
           pick most of them off. The last one you can't get from the street 
           so switch to your Pistol and go around the corner to nail him to 
           successfully complete this assignment.

>>Noel Katsuda
  ************
    Wanted for: Gang Related Violence.
    Location: Tudor.
    Notes: Noel and his cronies are at the apartment complex on the west side 
           of Tudor. There are seven of them and they are carrying a mixture 
           of SMGs and Combat Pistols. Park far away and pick a couple of 
           them off with the Combat Sniper. Then come in closer and gradually 
           pick the remainder off with the Combat Sniper to complete this 
           assignment.

>>Rodney McEniry
  **************
    Wanted for: Racketeering.
    Location: Berchem.
    Notes: Rodney and his cronies are in an alley near Aspdin Dr. There are 
           four of them and they carry SMGs and Combat Shotguns. Park across 
           the street north of them then creep through the alley and pick 
           them off with the Carbine Rifle to complete this assignment.

>>Glenn Lushbaugh
  ***************
    Wanted for: Human Trafficking.
    Location: Alderney City.
    Notes: Glenn will be in an alley across the street from Auto ErotiCar. 
           Approach him from the west on Keneckie Ave. When you approach him, 
           he will speed away in a single vehicle with a passenger/gunman. 
           Focus on the passenger/gunman with the SMG to limit his attack. 
           Once the passenger/gunman is dead then shoot up the car until it 
           explodes or nail the driver through the windows.

>>Phil Bacerra
  ************
    Wanted for: Hit and Run.
    Location: Alderney City.
    Notes: Phil and three of his cronies will be at Liberty Terminal. They 
           will split into pairs and speed away in two pickup trucks. The 
           passenger will be using Micro-SMGs. However, stop when they appear 
           on the radar and use the SMG on the trucks as they try to pass 
           you. But they usually will stop to confront you rather than run 
           away thus making this easier. Stay where you are and use the SMG 
           to either kill the goons directly or blow up the trucks to kill 
           them.

>>Sergi Szerbin
  *************
    Wanted for: Burglary.
    Location: Leftwood.
    Notes: Before getting into your Police car, switch to your RPG then head 
           to Alderney City before activating this assignment. Sergi and his 
           cronies can be found just east of the Pay 'N' Spray near Catskill 
           Ave. There are five of them they carry a mixture of Carbine 
           Rifles, Combat Shotguns, and Combat Pistols. Stay some distance 
           away and use the RPG on the nearby car to kill or stun most of 
           them before switching to the Carbine Rifle. Then creep up and pick 
           them off one by one to complete this assignment.

>>Danny Hatmaker
  **************
    Wanted for: Arms Dealing.
    Location: Normandy.
    Notes: Danny and his cronies are at the north half of the Port Tudor 
           docks area. There are eight of them and they use Assault Rifles 
           and SMGs. The best weapon to use here is the Combat Sniper. Stop 
           well before the chain-link gate and use the Combat Sniper to look 
           around and snipe those you can see. Approach the security building 
           carefully because there are two goons behind it. Use the Carbine 
           Rifle on those two. Then go around to the container crates and 
           kill the remainder of the group with the Carbine Rifle to complete 
           the assignment.

>>Mervin Eskuchen
  ***************
    Wanted for: Drug Trafficking.
    Location: Berchem.
    Notes: Before getting into your Police car, switch to your RPG then head 
           to Acter before activating this assignment. As you approach his 
           house two Patriots emerge. There are two goons in each vehicle and 
           one of them uses an Assault Rifle. This can do some serious damage 
           to your car. One of the Patriots generally heads in your 
           direction. The very moment they appear on the radar stop your car, 
           get out, and use the RPG on the approaching Patriot. Then get back 
           in your Police car and give chase on the other Patriot. Focus on 
           the passenger/gunman with the SMG to limit his attack. Once the 
           passenger/gunman is dead then shoot up the Patriot until it 
           explodes or nail the driver through the windows.

>>Frederick Harrison
  ******************
    Wanted for: Grand Theft Auto.
    Location: Tudor.
    Notes: Frederick and his cronies are on the old ruined bridge in west 
           Tudor. There are nine guys you must dispose of and most of them 
           use Carbine Rifles. The others use Sniper Rifles. The best weapon 
           to use here is the Combat Sniper. As you approach the south end of 
           the bridge, from Acter Industrial Park, you will be shot at by two 
           of the goons so park the car some distance from the bridge and 
           pick them off with the Combat Sniper. As you climb up the bridge, 
           listen for gunfire then look for weapon flash. Zoom in on the 
           weapon flash and pick off the gunman. Most of them will be on the 
           very top platform and move around a bit so it is a bit tricky to 
           get at them without being damaged too much. The RPG is a good 
           weapon to get at some of them if you can't see them. When you make 
           your way to the top platforms, switch to your Carbine Rifle and 
           pick off the remaining group one by one to complete this 
           assignment.

>>Keenan Burdett
  **************
    Wanted for: Armed Robbery.
    Location: Leftwood.
    Notes: Keenan and his cronies can be found at the multi-story parking 
           garage at the intersection of Sacramento Ave. and Purcell Rd. 
           There are nine guys total you must dispose of. These guys use 
           Carbine Rifles so it is best to use one of your own. Six will be 
           at the top of the garage and three will be on the lower levels. 
           Carefully creep along inside the parking garage and pick the first 
           three off one by one. Then make your way to the top then start 
           picking off the remaining group. A couple of them will hide behind 
           some trucks and throw Grenades. But you can just hang back and 
           pick them off. Keenan himself will go and hide in the stairway. 
           Charge him with guns blazing to finish him off and complete this 
           assignment.

After completing all of the Most Wanted for Alderney, park the Police car
back at your Safehouse or Residents Parking for future use.

 /=========================================================================\
0===========================================================================0
| V.8. Random Characters (Multiple)                                  [RNMY] |
0===========================================================================0
 \=========================================================================/

At this point in the game you will also generate more Random Characters:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.A. Eddie Low                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Eddie Low is a whacked out character from San Fierro. He has also been
arrested for animal cruelty and public exposure.

Eddie has two encounters with Niko:

>>First Encounter
  ***************
    Eddie can be found in an alley just northeast of the intersection of 
    Lockowski Ave. and Keneckie Ave. in Alderney City (Alderney). After 
    introducing himself in his own way he asks Niko for help with his heavy 
    bag. Take Eddie and his bag to the Docks. Along the way you get to know a 
    bit about this creepy guy. After Eddie "drops the kids off", take him 
    back to Westminster. Along the way you find out more about him. After 
    dropping him off, the encounter ends.
  ++Reward: Nothing.

>>Second Encounter
  ****************
    Eddie can be found in an alley just east of the intersection of Cockerell 
    Ave. and Aspdin Dr in Berchem (Alderney). Before going up to him make 
    sure that you have a weapon in your hand (a Pistol is a good choice). 
    Eddie is especially creepy in this encounter and is going off in his 
    usual way. But things take a more dangerous turn and Eddie attacks Niko. 
    After the cutscene, use your weapon to kill Eddie and end this encounter. 
    You find out later that this guy was the one responsible for all of the 
    brutal serial killings going on around Liberty City.
  ++Reward: Whatever money Eddie drops when you kill him (about $400).

You must do Eddie's first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.B. Marnie Allen                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Marnie Allen is a young homeless woman from the Midwest who has fallen victim
to drugs. She is also known to be linked to porn producers and has been
working as a prostitute to support her drug habit.

Marnie has two encounters with Niko:

>>First Encounter
  ***************
    Marnie is in the small park just southeast of the intersection of Liberty 
    Ln. and Diamond St. in City Hall (Algonquin). She desperately needs a fix 
    and needs Niko's help in getting her to her dealer. Drive her to an alley 
    near the intersection of Koresh Sq. and Boyden Ave. in Alderney City. 
    When you get there, the encounter ends.
  ++Reward: Nothing and Niko gives her $500.

>>Second Encounter
  ****************
    Marnie can be found near the southeast corner of the intersection of 
    Quartz St. and Ivy Drive South in Varsity Heights (Algonquin). She is 
    upset because she screwed over a john and she is afraid she is going to 
    be killed. She wants to go home to her family in the midwest. Niko agrees 
    to take her to the station. She needs to be taken to the Grand Easton 
    Terminal. Get her in your car and take her to the Terminal. Once you get 
    to the Terminal, the encounter ends. It should be noted that she will 
    send you an e-mail later thanking you for your help.
  ++Reward: Nothing and Niko gives her $500.

You must do Marnie's first encounter for 100% Completion and get closer to
the "No More Strangers" Accomplishment.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.C. Ivan Bytchkov (Special)                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Ivan is the person whose life you spared in the mission "Ivan the Not So
Terrible" (Vladimir Glebov). You do NOT need to do Ivan's encounter for 100%
Completion but, if you spared his life, you DO need to do his encounter for
the "No More Strangers" Accomplishment. If you killed Ivan this will NOT deny
you the Accomplishment.

He can be found near the northwest corner of Mueri St. and Farnsworth Rd. in
Acter (Alderney).

At this point he is happy to see Niko. He is also a loan shark and wants
Niko's help with a client.

Get in a car and take Ivan to his client. The client is on Berners Rd. in
Acter. When you get there you find that the client won't co-operate and
attacks the duo.

There are five gang members to get rid of. There is one with a Shotgun above
you to the left. Get out of cover and get rid of him first with the Carbine
Rifle. Then kill the one on the rooftop to your right. After that, finish off
the remaining three in the alley.

When they are all dead, go to Ivan. But pick up weapons and money that the
dead gang members left behind first.

When you get to Ivan he is happy that you saved him again. This will end the
encounter and he will give you $1,000 as a gift.

With all of this done, it is time to go back to the Main Story starting
with.....

 /=========================================================================\
0===========================================================================0
| V.9. Friends with Packie                                           [FDPK] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "Three Leaf Clover" (Packie McReary) Packie
calls you to do some activity with him and you can become friends with him.

Packie is the third of five friends you will make within "Grand Theft Auto
IV" and is available between the hours of 3 PM to 6 AM.

Listed below are the six activities you can do with Packie and, where
applicable, his preferences:

  >>Bowling.
  >>Darts.
  >>Drinking.
  >>Pool.
  >>Show:
      ++He prefers the Perestroika Cabaret Club.
  >>Strip Club.

When you get above 75% in Packie's Like Stat you will gain his Special
Ability which is being able to call him to prepare a car bomb which can be
used to take down hard to deal with targets. This ability can be VERY useful
in certain situations and missions and it may be worth your time to become
good friends with Packie.

When you need a Bomb, select Packie in your Phonebook then Bomb. Then he will
tell you where he left the Bomb. Get the Bomb and then press either Left
Bumper (Xbox 360) or L1 (PS3) when behind a vehicle to rig it. Then call
Packie then Detonate to explode the Bomb.

If you haven't already beat Roman or Little Jacob at Pool, Bowling, or Darts
then you can do these games with Packie to try to add to 100% Completion.

Unlocking Packie's Special Ability will also add towards your 100% Completion
score and give you the "Dial B for Bomb" Accomplishment.

In addition, you need to get at least 90% Like Stat with Packie (along with
your other friends) to acquire the "Liberty City (5)" Accomplishment.

 /BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B4. "No. 1" (Brucie Kibbutz)                                             |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
 \BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/

0=========0
| Overview \
0===========0

  After not being able to start the car he tuned himself, Brucie wants to get 
  another car from a friend of his, Stevie, and wants Niko to come along for 
  the ride.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into a car and head to collect the Race Car in Willis. Once you get the 
  Race Car, a Comet, then head to the Race Start in Cerveza Heights. This is 
  a checkpoint race that is a standard feature in "Grand Theft Auto".

  When the race starts you will see that most of your competition will knock 
  themselves out in the beginning. There is one car ahead of you to pass to 
  get into first place.

  Don't overdo the speed or handling. This car tends to spin out easy. Try to 
  spin out the car in front if you can't pass him up. Once in front it is not 
  hard to stay there.

  When you win the race you need to take Brucie back to his apartment. Along 
  the way you find out that you killed Lyle and Tom Rivas because of Brucie's 
  roid rage. Although Niko wants to remain friends with Brucie he feels he 
  can no longer work for him. Brucie agrees.

  When you drop off Brucie then the mission ends.

0=======0
| Reward \
0=========0

  Nothing but you can keep the car. Place the car into any Residents Parking 
  Only space to keep it in your collection.

 /=========================================================================\
0===========================================================================0
| V.10. Friends with Brucie                                          [FDBC] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "No. 1" (Bruce Kibbutz) Brucie calls you to
do some activity with him and you can become friends with him. You can do the
same activities with him that you can do with your other friends.

Brucie is the fourth of five friends you will make within "Grand Theft Auto
IV" and is available between the hours of 7 AM to 1 AM.

Listed below are the seven activities you can do with Brucie and, where
applicable, his preferences:

  >>Boating.
  >>Bowling.
  >>Drinking.
  >>Eating:
      ++He prefers the Superstar Cafe.
  >>Heli Ride.
  >>Show:
      ++He prefers Split Sides.
  ++Strip Club.

When you do either the Boating or Heli Ride activities you will automatically
head to either the docks or helipad. Then you boat or fly to a specified
point. After that, you go back to where you started from to complete the
activity.

When you get above 75% in Brucie's Like Stat you will gain his Special
Ability which is being able to get him to transport you anywhere by
helicopter. This will add a Chopper option in his entry in the Phonebook.

If you haven't already beat Roman or Packie at Bowling then you can do these
games with Brucie to try to add to 100% Completion.

Unlocking Brucie's Special Ability will also add towards your 100% Completion
score and give you the "That's How We Roll" Accomplishment.

In addition, you need to get at least 90% Like Stat with Brucie (along with
your other friends) to acquire the "Liberty City (5)" Accomplishment.

 /=========================================================================\
0===========================================================================0
| V.11. Liberty City Races                                           [LCRC] |
0===========================================================================0
 \=========================================================================/

In addition to being friends with Brucie after the mission "No. 1" he calls
Niko up telling him the the guys he beat in that mission want a rematch. This
opens up the Liberty City Races.

To get a race, you need to call Brucie and access the Race option. After a
short conversation with Brucie or getting a busy signal, the race will appear
on the map.

However, you need to be outside the neighborhood the race starts at before
you are allowed to do it. In addition, depending on what area of Liberty City
you are at, will determine what race you can do. For example, if you are in
Algonquin then you can only do the races for Algonquin when you call Brucie.

There are a total of nine checkpoint races, three to each major area of
Liberty City. You will race five additional cars in each race. You will win
$500 for each race won.

You must complete all nine races once to add to your 100% Completion. After
winning all nine initial races you can do them again if you want. In
addition, each race won will add to your Brucie Like stat which means he will
like you more and more the more races you win (this also means that you don't
have to go out with him as much to get his special ability but you still have
to go out with him at least once).

In addition, you must win an additional 11 races, for a total of twenty, to
get the "Genetically Superior" Accomplishment.

The best vehicle to use in all the races is the Turismo which you can steal
from the Grotti Car Dealership in Algonquin. It allows you to be fast but has
much better handling than the Comet you gained from the last mission.

Your fellow racers will be using a variety of vehicles. But, their biggest
disadvantage is the fact that they are lousy drivers. They often wreck at the
first turn thus allowing you to get into first place easily. As a matter of
fact they often wreck at every turn. This allows you to keep a commanding
lead if you drive properly.

Even though you are using a high powered car, you don't need to go real fast
but the power is there if you need it. The best time to go real fast is on
the straightaways. Slow down really slow when making turns and when weaving
through traffic. The goal is not to wreck or spin out even if you have to go
much slower than you think you should given the sports car you have.

The combination of conservative driving and the recklessness of your other
racers will make these races real easy.

Now, for the list of races broken down by area:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.11.A. East Side Races                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Dukes Boulevard
  ***************
    This three-lap race starts at the intersection of Dukes Boulevard and 
    Hewes St. in East Island City. Your rivals tend to wreck a lot at the 
    intersection of Dukes Boulevard and Thorton St. (often smacking into the 
    Ron Gas Station) and at Stillwater Ave. and Huntington St. The toughest 
    part of this course is the interchange loop. Take that reasonably slow 
    and you have it made.

>>Airport Run
  ***********
    This three-lap race starts at the intersection of Tudor St. and Saratoga 
    Ave. in Willis. The race goes around the Main Terminal area of the 
    Airport then goes onto the Broker-Dukes Expressway. The toughest part of 
    this course is the interchange loop. But if you go down it at a moderate 
    speed then it should pose little problems.

>>South Broker
  ************
    This three-lap race starts on the Broker-Dukes Expressway just south of 
    the Homebrew Cafe in South Slopes. It weaves through the Firefly Projects 
    and Hove Beach areas. The main problem with this course is all the turns 
    you have to do. But if you really slow down to make the turns then you 
    will be alright because of the recklessness of the other drivers who end 
    up knocking themselves out of contention. You should lose them for good 
    by the end of the first lap.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.11.B. Algonquin Races                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Road to Bohan
  *************
    This three-lap race starts at the intersection of Frankfort St. and 
    Vauxite St. The hardest parts of this course is the right turn off of the 
    Northwood Heights Bridge, the on-ramp going onto the west part of the 
    East Borough Bridge, and the intersection with Ivy Drive East afterward. 
    There are three good long straightaways that will allow you to increase 
    your lead over your rivals.

>>Star Junction
  *************
    This five-lap race starts near the middle of Star Junction. The hardest 
    part of this race is the right-then-left turn near the beginning of the 
    course. However, this is where your rivals will wreck so if you take this 
    area slowly then you should have no problems with the remainder of the 
    course. But, the traffic is heavier here than on the other courses so you 
    have to take them into consideration. Go through the race at a moderately 
    fast speed so you can dodge the traffic without smacking into them. The 
    traffic will also play a role in keeping your rivals at bay.

>>South Algonquin
  ***************
    This three-lap race starts on Castle Drive in Castle Garden City. The 
    hardest parts of this course is the U-turn at the intersection of Union 
    Drive East and South Parkway and the sharp curve near the top of the 
    tunnel entrance. Take those real slow and you have it made. You know your 
    rivals won't and that will keep them from being a problem. You should 
    lose them for good at the U-turn during the first lap.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.11.C. Alderney Races                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>North Alderney
  **************
    This five-lap race starts near the intersection of Bridger St. and 
    Sacramento Ave. in Leftwood. The hardest part of this race is at the very 
    beginning when trying to separate yourself from the pack. But, once you 
    get onto Beaverhead Ave., you can cut loose and get way ahead of your 
    rivals. Their recklessness will take care of the rest.

>>Elevated
  ********
    This three-lap race starts near the intersection of Boyden Ave. and 
    Koresh Sq. in Alderney City. The reason for the name of this race is that 
    the first part of this course is on the Plumbers Skyway. The toughest 
    part of this course is the off-ramp going down. This is also where your 
    rivals will wreck themselves. The rest of the course is fairly easy with 
    some nice straightaways to help maintain your lead.

>>South Alderney
  **************
    This three-lap race starts near the intersection of Argus St. and 
    Hardtack Ave. in Tudor. This is not a difficult course and has a couple 
    of nice straightaways which can be used to gain more distance on your 
    rivals who you should blow past pretty much from the starting gate.

Now, time to head back to the Main Story. Since I am now done with Brucie I
will now turn my attention to.....

 /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| V.12. Playboy X                                                    [PBYX] |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/

Playboy X (real name: Trey Stewart) took over for his mentor Dwayne Forge
when Dwayne went to prison. But now he wants to move onto legitimate
business. He has some pretty big ideas on what to do but he still needs to
continue in the drug business to get there.

Playboy X can be found at his nice apartment in North Holland and that is
where you can find his first mission.....

 /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX1. "Deconstruction for Beginners" (Playboy X)                         |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/

0=========0
| Overview \
0===========0

  While Niko and Playboy X are talking about things, Dwayne, an old friend 
  who was in prison for dealing crack and was mentioned earlier during "Blow 
  Your Cover" (Elizabeta Torres), arrives at Playboy X's home. He wants to 
  take up where he left off but Playboy X has bigger dreams. Then Playboy X 
  and Niko abruptly leave to do an errand.....

0========0
| Weapons \
0==========0

  Carbine Rifle, Combat Sniper, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to get to a car in Castle Gardens. This car has some weapons you 
  will need for the mission ahead. As Niko drives, Playboy X explains the 
  situation.

  A big time real estate developer, Yusuf Amir (who'll you get to work for in 
  "GTA IV: The Ballad of Gay Tony"), has pissed off the Mafia-run union 
  because he wants to use his own men instead of the union. So the union is 
  chasing off the workers until they get what they want. Playboy X figures he 
  can get real friendly to Yusuf if they can get rid of the union.

  When you get to the car, get inside to get the weapons. Playboy X tells 
  Niko about the goons watching from up high to make sure nobody messes with 
  the site. Note that they are on the cranes in the short cutscene.

  Playboy X will inform Niko where the main leaders are at when he gets rid 
  of the lookouts. Follow Playboy X onto the Service Platform.

  Once at the top of the roof, get into the angled corner to get a good view 
  of the site. Use the Combat Sniper and zoom in at the end of the cranes. 
  This is where you will find the lookouts. Snipe them all then take the 
  window washing platform down and enter the site (the entrance is on 
  Flatfish Place).

  (I should also point out that you don't even need to go up to the roof at 
  all - you can nail the lookouts from ground level.)

  The moment that Playboy X tells you about the first union leader go across 
  the street but stay outside the Construction Site. Stay outside of the 
  fence and go along the fence to the west side of the Site.

  Follow the fence to the waters edge then climb the small fence to get 
  inside the Site. Then climb the nearby container crate.

  Look northeast and you should see the first Union Leader. Snipe him and 
  this should lure his guards to your position and into the open. Switch to 
  your Carbine Rifle after sniping the first leader and wait for the guards 
  to show up. When they do, pick them off.

  The next Union Leader is a few stories up east of your position. To the 
  east of your position, not far from the second Union Leader, is a large 
  gray crane. Head towards it.

  Just before you get to this gray crane, look east and you should see a 
  guard near one of the large yellow cranes on ground level. Pick him off 
  before you go to the gray crane.

  Go to the gray crane and speed climb it. You will be shot at on the way up 
  but you should be able to get to the top without the guards hitting you.

  Once at the top of the crane, go forward to the end of the crane boom then 
  turn around and look down. Use the Carbine Rifle to snipe the guards and 
  the second Union Leader through the gaps in the rails and floor. Use the 
  Combat Sniper on those further away.

  After killing the second Union Leader, Playboy X will tell you of the third 
  Union Leader just south of where the second one was. Head all the way to 
  the other end of the crane boom. Use the Combat Sniper and look down. You 
  should easily nail the third Union Leader from here.

  The last Union Leader is east of your position. However, a helicopter shows 
  up with more Mafia types. Believe it or not, you can actually destroy this 
  helicopter before it lands with a few quick shots from the Combat Sniper. 
  If it lands, more Mafia exit the chopper but you can destroy it with one 
  shot of the Combat Sniper while it is landed.

  After destroying the chopper use the Combat Sniper and pick off all guards 
  you see down on the Site especially those near the position of the last 
  Union Leader.

  Now, go back down to ground level and head to the ramps EAST of the last 
  Union Leader to climb to the rooftop. Most strategies employ going up the 
  ramps WEST of the last Union Leader and fight the guards then shoot the 
  Leader in the back as he tries to flee on the rooftop after climbing the 
  ladder.

  However, if you approach from the west, the last Union Leader will actually 
  head TOWARDS you as you approach his position making for an easy kill. And, 
  if you successfully sniped all of the guards close to Union Leader's 
  position while on the gray crane, you won't have to fight any guards as you 
  go after him. In addition, any guards you couldn't snipe from the gray 
  crane will be too far away to do anything.

  Once the last Union Leader is dead then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $6,500.

  In addition, you can now buy the following weapons from the Gun Stores:

    >>Assault Rifle [Cost: $3,500].
    >>Grenades [Cost: $1,000].

  You will also get a call from Playboy X requesting that Niko assist Dwayne 
  and this opens up Dwayne's missions but I will continue with Playboy X's 
  missions first.....

 /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX2. "Photo Shoot" (Playboy X)                                          |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/

0=========0
| Overview \
0===========0

  Playboy X has a problem with somebody disrespecting him. In addition, this 
  person has been revealing some of Playboy X's plans publicly.

  Now Playboy X wants him silenced. After giving extremely vague instructions 
  on what the guy looks like, which frustrates Niko, Playboy X gives Niko a 
  camera phone to take a picture of the guy and Playboy X will tell Niko 
  which guy it is.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Basketball Courts on Exeter Ave. When you get there you will 
  get a cutscene of three guys in the middle of the courts. The game will 
  also give you instructions on how to use the camera feature of your new 
  phone. 

  You need to get close enough to take a picture then send the picture back 
  to Playboy X who will inform Niko who Marlon is. There is an entrance to 
  the basketball court northwest of the trio.

  Go through the entrance and stand at the northwest corner of the court and 
  take a picture of the guy who is moving his arms. Send the picture then RUN 
  out of the courts and to a building southeast of the courts (on the south 
  side of the intersection of Vespucci Circus and Wardite St).

  By the time you get there you will get the call from Playboy X on who 
  Marlon is. There will now be a red marker above Marlon's head.

  Now, this building has a door that will allow you rooftop access. This door 
  is white with a large window. Head to the rooftop and to the north side of 
  the roof.

  Switch to your Sniper Rifle, zoom in on Marlon, and kill him. This will 
  successfully end the mission. By being up here you will keep his friends 
  from attacking you when you kill Marlon.

0=======0
| Reward \
0=========0

  $6,750.

  You will also get to keep the Camera Phone. In addition to the Camera you 
  can now play with custom themes which you can purchase online within the 
  game.

  You also get a call from a worried Mallorie. Roman didn't come home last 
  night and she is upset.

  You will also get a call from Michelle telling you that you need to come to 
  United Liberty Paper in Algonquin. This opens a "?" near the intersection 
  of Iron St. and Columbus Ave. in The Triangle. But I will do that later.

  In addition, you also spawn another.....

 /=========================================================================\
0===========================================================================0
| V.13. Random Character (Jeff)                                      [RNJF] |
0===========================================================================0
 \=========================================================================/

Jeff is an angry and jealous husband who is tired of his wife's philandering
and needs help in dealing with the situation.

Jeff has three encounters with Niko:

>>First Encounter
  ***************
    Jeff can be found at the northwest corner of Bismarck Ave. and Uranium 
    St. in East Holland (Algonquin). He is upset that his wife is seeing 
    somebody behind his back. He wants Niko to follow her and her boyfriend 
    and take pictures of them. Get in the nearby car and follow them. They 
    lead you to the Superstar Cafe. Once there, get out and find the couple 
    inside the place. Then take a picture of them using the Camera on your 
    Cell Phone. After that, leave the Superstar Cafe to complete the 
    encounter.
  ++Reward: $1,000.

>>Second Encounter
  ****************
    This encounter is different in that Jeff will call you instead of just 
    waiting on the street. He needs your help and is waiting inside an 
    underground parking garage near the intersection of Topaz St. and 
    Bismarck Ave. When you get there you find that Jeff's wife is dead. She 
    stabbed herself fifty times with a kitchen knife (ummmm, right) and Jeff 
    needs Niko to get rid of the body and the car. Take the car and head to 
    Walnut Way in north Algonquin to get rid of the evidence. Unfortunately, 
    the body can easily be seen through the back window of the car. So you 
    need to look out for the Cops. Wouldn't you know it that there would be a 
    Cop car parked right at the north entrance of the garage. So go out the 
    south entrance and head back up Columbus St. If the Cops see the body 
    then you will get a Wanted Rating. Once you get to the point on Walnut 
    Way you are instructed to jump from the vehicle before hitting the ramp. 
    However, what I did, is jump out of the vehicle, while in the air, above 
    the water. This reduces injury. After the car is dumped successfully the 
    encounter is ended.
  ++Reward: $5,000.

>>Third Encounter
  ***************
    You can find him at the northeast corner of Feldspar St. and Denver Ave. 
    after many game days have passed. He is spying on his new wife and wants 
    Niko to kill her. Jeff gets mad and runs off. Then he is killed by a car 
    as he tries to cross the street. This ends the encounter.
  ++Reward: Whatever money Jeff drops (about $1,000).

Oddly enough, you do NOT need to do any of Jeff's encounters for 100%
Completion. However, you still need to do the first encounter for the "No
More Strangers" Accomplishment.

Now, back to the Main Story.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| V.14. Dwayne Forge                                                 [DWFG] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Dwayne is the mentor of Playboy X. He taught Playboy X everything he knew. He
was one the crack cocaine barons in the mid '90s and controlled large patches
of East Holland, North Holland and Bohan. But then he was arrested and sent
to prison for a long stretch.

Now released he finds that he can't fit into today's world. This has left him
angry and depressed and talks of suicide often. Playboy X has requested Niko
to keep an eye on him.

Dwayne can be found at his apartment in East Holland and that is where you
pick up his first mission.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D1. "Ruff Rider" (Dwayne Forge)                                          |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Dwayne is upset that no one wants to roll with him anymore. He is also 
  upset that his girlfriend is hanging with someone else even after all of 
  the stuff he did for her while he is in prison. Niko agrees to talk to her 
  because Dwayne "reminds me of me.".....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Arcade in Chinatown. When you get there you will confront 
  Cherise and Jayvon about the money she owns Dwayne. Jayvon will make a run 
  for it.

  Now, you have to quickly make a life or death decision for Cherise. To let 
  her live, just run to a vehicle so you can chase down Jayvon. I prefer to 
  do that so I can get him more quickly.

  If you spare Cherise's life she will become a Random Character later in the 
  game. You do NOT need to have her as a Random Character for 100% 
  Completion.

  I should point out though, that if you make her a Random Character you will 
  need to do her encounter for the "No More Strangers" Accomplishment but 
  killing her will NOT deny you the Accomplishment.

  Catch up to Jayvon and knock him off his bike then run over and kill him as 
  he is trying to get up off of the pavement. Then pick up Dwayne's money.

  After that, go the Cluckin' Bell in Star Junction to give Dwayne his money 
  back. When you do that then the mission will be successfully completed.

0=======0
| Reward \
0=========0

  $6,000.

  You may want to your Cell Phone into Sleep Mode. Then steal a helicopter, 
  from either Heli Tours or the Booth Tunnel Helipad, and call Mallorie from 
  the air to set up the next mission.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R10. "Hostile Negotiation" (Roman Bellic)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Mallorie believes that Roman has been kidnapped and taken to a warehouse in 
  Industrial. Just after this call you will get a message, with a photo, from 
  Dimitri about Roman. Indeed, Roman is being held hostage by the Russians. 
  Time to bail him out once again.....

0========0
| Weapons \
0==========0

  Carbine Rifle, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission, in which you rescue Roman Bellic, is set up in "The Lost and 
  Damned" mission "Roman's Holiday" (Ashley Butler) where Johnny Klebitz is 
  forced by the Russians to kidnap Roman Bellic to help deal with Ashley's 
  debts.

0=========0
| The Plan \
0===========0

  The game wants you to approach the Warehouse from the ground floor. 
  However, there is an army of bad guys within the Warehouse. Once inside, 
  you would have to climb up to the highest level of the Warehouse fighting 
  all of these goons in the process. Flying to the roof of this Warehouse 
  will make this mission easier.

  But, the game designers would figure you would try that so they put four 
  goons on one of the roofs of the Warehouse including two with RPGs. 
  Approach at low altitude from the north and carefully land on the top of 
  the building, with the water tower, northeast of the Warehouse. Try to land 
  the chopper on the northeast corner of the roof.

  Exit the chopper, go to the northwest corner of the roof, switch to your 
  Sniper Rifle and take down the goons with RPGs. If one of them starts to 
  fire at you, don't worry. This is because you are out of the range of their 
  RPGs and it will explode harmlessly just before it reaches the building or 
  as it reaches the southwest corner of the building. After dealing with 
  these guys then kill the remainder of this group.

  At this point, you may get a Wanted Rating. Just ignore it because the Cops 
  cannot get to you.

  Re-enter the chopper and fly to and carefully land on the top of the 
  Warehouse overhang that crosses Lompac Ave. Notice how any Wanted Ratings 
  you have disappear the moment you fly over the overhang.

  After that, exit the chopper and switch to your Carbine Rifle. Creep 
  forward until the other goons down below are alerted. From your higher 
  vantage point this mission becomes easier since it is much better to take 
  these guys down from above and it also makes it tough for them to hit you.

  Aim through the roof openings and pick them off as they come up to confront 
  you. You will also see a lot of tall narrow gas tanks. Shoot the top of 
  these to make explosions and take down numerous goons.

  Be patient, as I said, there are LOTS of bad guys here. Move around 
  east-west and aim through the roof openings and take down as many of the 
  goons as you can from your advantageous position.

  Once you have done as much as you can, jump down and through one of the 
  roof openings to land on the highest floor within the warehouse. Listen for 
  gunfire and pick off any remaining goons from your new position. Once you 
  have killed them all, proceed forward to where Roman is.

  Now, the lead goon is holding a gun to Roman's head. You need to kill this 
  guy without killing Roman. The Carbine Rifle's zoom will make it easy for 
  you to kill this guy in free-aim mode. Just aim for his head and shoot.

  Once you kill this guy, follow Roman outside and to a vehicle. As you drive 
  off to the Bohan Safehouse, Niko is upset that Roman has been gambling 
  again and has been hanging out with the Russians.

  This argument continues once you arrive at the Safehouse. Roman agrees to 
  stop gambling but wants Niko to stop going after the Russians.

  Niko agrees but wants Roman to concede that he still wants to find Florian 
  and Darko and find out what happened back in the war. Roman agrees.

  In addition, Roman tells Niko that he will find a place in Algonquin and 
  thanks Niko for saving him.

  After the cutscene, the mission is completed.

0=======0
| Reward \
0=========0

  Nothing.

  At some point after this mission you will get a call from Roman. He has 
  managed to get an apartment in Algonquin (near the intersection of Pyrite 
  St. and Albany Ave. in Middle Park East).

  You now have a new Safehouse in addition to the one you currently have in 
  Bohan. This is a very nice place. It also contains a computer, on the 
  kitchen counter, which you can use to surf the web.

  You will also get another nasty phone call from Dimitri. He wishes he had 
  an opportunity to do harm to Roman himself but didn't get the chance.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D2. "Undress to Kill" (Dwayne Forge)                                     |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Dwayne is depressed because nothing is the same. He has been stabbed in the 
  back too many times by his former friends. Niko tries to cheer him up by 
  asking what he has lost.

  Dwayne responds with: The Triangle Club. He used to have it but when he 
  went to prison some gangsters took it over and ran it down. Niko agrees to 
  help Dwayne get it back.....

0========0
| Weapons \
0==========0

  Combat Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  After the cutscene, head to The Triangle Club. Along the way Niko will get 
  a phone call from Brucie looking to go to a strip club but Niko will 
  respond with the fact that he is already going to one but it is for 
  business not pleasure. This call is part of the mission script and won't 
  affect your friendship with Brucie.

  When you get to the club, park your vehicle against the door on the west 
  side of the building. This will help a lot as you will see. When that is 
  done, head to the entrance.

  What the game wants you to do is go inside and get the three club managers 
  to appear on the radar by listening to conversations within the club. Then, 
  once you have done that, you are to kill them. Basically, you start a 
  shootout in the club to kill the three managers.

  But I'm going to save you all of that work.

  Once you get to the entrance, enter but stay in the lobby. The game will be 
  telling you to find the managers and listen on the conversations. Instead, 
  switch to your Combat Shotgun and creep outside. Shoot the security guard 
  in the back of the head. This will get things started.

  You see, when you start shooting from the onset, the managers appear on the 
  radar anyway as they try to flee. So, instead of listening to 
  conversations, just start shooting and they will appear.

  Once you have killed off the outside guard, go back into the lobby but 
  stand just inside by the door leading outside. Then kill anyone who exits 
  the main area into the lobby.

  Standing right in the doorway makes it very difficult for anybody to get 
  past you and the Combat Shotgun's wide spread and power makes it easy to 
  quickly take down multiple people (especially security guards - before they 
  have a chance to fight back).

  The club managers will try to go out the back way. But, since you have 
  blocked it off, they have no choice but to go out the front door. And into 
  certain death.

  When you have finally killed all three club managers the mission is 
  successfully completed.

0=======0
| Reward \
0=========0

  $6,300.

  When you call Dwayne you find out that these gangsters were friends with 
  Playboy X and the Playboy X is not going to be happy about that. But Dwayne 
  doesn't care.

  Shortly afterward you will get a call from Playboy X who is upset you shot 
  up the club. You were only trying to help Dwayne but Playboy X doesn't want 
  to be hurt in the process.

  At some point after this you will get a phone call from Playboy X. He is 
  upset that Yusuf Amir won't continue to build on the site where you cleared 
  out the Mafia and that some other stuff is going down. He needs to see 
  Niko.....

 /BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX3. "The Holland Play" (Playboy X)                                     |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
 \BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/

0=========0
| Overview \
0===========0

  Playboy X lays out his plan to save the city but he feels that Dwayne wants 
  him dead. Playboy X has done everything possible to help Dwayne but Dwayne 
  won't co-operate.

  Playboy X feels that Dwayne has gone crazy and wants both Playboy X and 
  Niko dead. So Playboy X wants Dwayne dead before that can happen.

  Niko is reluctant because he has become friends with Dwayne. Playboy X 
  doesn't want to kill him either but he feels that there is no choice. Niko 
  wants to think it over and leaves.

  After a few hours have passed you will get a phone call from Dwayne. Dwayne 
  is going crazy since he left prison. He also feels that Playboy X wants him 
  dead. Although Dwayne has had suicidal thoughts he doesn't want to go out 
  like that. He wants Playboy X dead. Niko tells him he will think it over.

  After a few hours, Playboy X will call wondering what decision you have 
  made. To speed things up you should call Dwayne yourself after the initial 
  talk with Playboy X then call back Playboy X.

  After the call with Playboy X you will find that all of the other mission 
  contacts will disappear and only a red "X" and a red "D" will appear on the 
  map. Now you have to kill one of the two men. Below are the strategies for 
  each hit:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PBX3.A. Dwayne                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=========0
| The Plan \
0===========0

  Switch to your Pistol before entering his apartment after the cutscene. 
  After entering the place you will be accosted by one of his Dwayne's guys 
  who bursts through a door with a Baseball Bat. Kill him then go to Dwayne 
  who is in his kitchen. Shoot him repeatedly to successfully carry out the 
  hit.

  After this Niko will call Playboy X. Playboy X is upset that you carried 
  out the hit, despite the fact that the two of you agreed to it, and doesn't 
  want anything to do with you anymore.

0=======0
| Reward \
0=========0

  $25,000.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PBX3.B. Playboy X                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=========0
| The Plan \
0===========0

  After the cutscene when you arrive you have to kill Playboy X's friends. 
  There are four of them. Best to use the SMG here. Stay in the doorway and 
  pick them off.

  After killing those guys, head outside. Playboy X will run off. Follow him 
  down the stairwell and outside. He will request for backup in the form of a 
  Patriot which will stop at the intersection ahead of you. Kill the gunman 
  and the Patriot will drive off.

  Playboy X will run into an alley and start trying to break down a door. The 
  door won't budge and Playboy X is also out of ammo. He will raise his hands 
  in surrender which will make it easy for you to take him down.

0=======0
| Reward \
0=========0

  No money but you will get Playboy X's apartment as a new Safehouse. It has 
  the "Grand Theft Auto III" "Claude Speed" outfit you can change into but 
  this is the only Safehouse that has it. It also has a Residents Parking 
  Only space to save your vehicles.

  And it has a Pool table you can use to play the game with your friends. 
  Just bring one to your apartment and they will follow you up. Thanks goes 
  to p.pwreece for that info.

  And, according to Sam Vere, there is a computer you can use to surf the 
  internet by the security guard near the entrance.

  In addition, you are now officially friends with Dwayne which leads into 
  the next chapter.....

 /=========================================================================\
0===========================================================================0
| V.15. Friends with Dwayne                                          [FDDF] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "The Holland Play" (Playboy X) Dwayne e-mails
you (that is if you don't kill him). Replying positively will activate his
friendship with Niko.

But you still have to wait for his initial phone call before you can do
activities with him. You can do the same activities with him that you can do
with your other friends (except Darts, Pool and Shows).

Dwayne is the last of five friends you will make within "Grand Theft Auto IV"
and is available between the hours of 11 AM to 3 AM.

And, just like with Little Jacob, Cluckin' Bell is his favorite place to eat.

Dwayne's Special Ability, when you get above 75% in the Dwayne Like Stat, is
being able to call him to send a couple of well armed guys to help you out.

You do NOT need to unlock Dwayne's special ability nor do you have to do any
activities with him for 100% Completion (unless you haven't beaten any of
your other friends at Bowling).

However, if your other friends Like Stats are above 90% and you get Dwayne's
Like Stat above 90%, then you will get the "Liberty City (5)" Accomplishment
which is awarded if all of your friends are above 90% in their Like Stats
after meeting all possible friends in the game.

It is also important to note that you do NOT need to spare Dwayne's life for
the "Liberty Five (5)" Accomplishment.

In addition, there is also something else that can occur after the mission
"The Holland Play" (Playboy X).....

 /=========================================================================\
0===========================================================================0
| V.16. Random Character (Cherise Glover - Special)                  [RNCH] |
0===========================================================================0
 \=========================================================================/

Cherise is the person whose life you spared in the mission "Ruff Rider"
(Dwayne Forge). You do NOT need to do Cherise's encounter for 100% Completion
but, if you spared her life, you DO need to do her encounter for the "No More
Strangers" Accomplishment. If you killed Cherise this will NOT deny you the
Accomplishment.

She can be found near the northwest corner of the intersection of Wardite St.
and Exeter Ave. in Northwood (Algonquin).

When you meet her she thanks Niko for his kindness. She also has a problem
with a boyfriend hitting her. Niko decides to help her out but she pleads
with him not to kill the boyfriend.

Get in a car and take Cherise to the projects in north Northwood. When you
get there, talk to the boyfriend. After the conversation, beat him up with
your fists. After beating the boyfriend into submission, talk to Cherise.

After talking to her the encounter will end and you will get nothing for it.

With the saga of Playboy X and Dwayne at an end, let's move onto another
character.....

 /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| V.17. Francis McReary                                              [FRMR] |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/

Francis McReary is one of Packie's brothers. While his other brothers are in
the life of crime, Francis became a Cop instead.

However, he is just as crooked as they are based on the stories that Packie
has told Niko in their adventures. Not to mention what Francis told Niko at
the beginning of the mission "Call and Collect".

Francis can be found at the Westminster Police Station and that is where you
pick up his second mission.....

 /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM1. "Final Interview" (Francis McReary)                                 |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/

0=========0
| Overview \
0===========0

  Francis has another blackmailer who is a lawyer and a crusader. Francis 
  needs Niko to take him down and steal the files.

  But he wants Niko to interview for the lawyer because he is hard to get to 
  and has bodyguards. He also recommends Niko getting a nice suit. Francis 
  will e-mail Niko with the details.....

0========0
| Weapons \
0==========0

  Pistol, Knife.

0==========0
| Prep Work \
0============0

  Switch into the suit you wore for the mission "Three Leaf Clover" (Packie 
  McReary) prior to taking this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a two-part mission.

  For the first part, head to the Tw@ Internet Cafe. Check your e-mail for 
  Francis' letter. Click on the link provided then on Careers. Then Submit 
  Resume. Back out of the Internet then leave the Cafe to complete the first 
  part of this mission.

  At this point you have to wait for them to look at the resume and call you 
  back. Then it is a matter of waiting for the call. You can do pretty much 
  anything you want while waiting (Flying Rats, Jumps, Friends, etc.).

  When they finally call they will arrange for an interview for noon the next 
  game day. After that you can do whatever you want until it is around 9 AM 
  the day of the interview.

  When that happens you will see a blip in the southern part of Algonquin. 
  This starts the second part of this mission.

  The lawyer's office is located at the southeast corner of the intersection 
  of Bismarck Ave. and Amethyst St. When you get to the blip you will buzzed 
  to enter.

  Head to the Receptionist. From there, follow the Receptionist to Mr. 
  Goldberg. Once inside Mr. Goldberg's office and after he starts talking 
  whip out your Pistol and aim at him to scare him. He will show you the 
  Files on the desk. Grab the files.

  Then switch to your Knife and kill Mr. Goldberg. This makes sure that no 
  one outside the office can hear you (and attack you). Break the window 
  behind the now-dead Mr. Goldberg with the Knife, jump out and grab a car. 

  Then head to Francis at the Police Station. After the cutscene, the mission 
  is successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

 /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM2. "Holland Nights" (Francis McReary)                                  |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/

0=========0
| Overview \
0===========0

  Francis wants a drug dealer taken down. This guy has some dirt on other 
  officers and Francis wants to make sure this doesn't come out. After 
  "negotiating" a price for his services Niko goes to do the assignment.....

0========0
| Weapons \
0==========0

  SMG, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Vauxite St. When you get there Niko calls Francis. He tells Niko 
  that the target is someone called Clarence. He also tells you about the 
  layout of the place and recommends that you wait until you get to the 
  higher floors before doing anything violent because of Clarence's 
  associates.

  There are two ways you can do this depending on your style:

  >>The Hard Way
    ************
      Remain unarmed and proceed forward through the gate. You should 
      encounter two of Clarence's goons near a tree. You should also see two 
      more goons near the entrance to the stairwell.

      Now, go into the stairwell. When you get near the top of the stairs, 
      switch to your SMG and aim at the two goons you just passed. Kill them 
      and slowly creep up to the second floor.

      When you get to the second floor you will be attacked by two more 
      associates. Kill them and proceed forward to the doorway.

      When you get outside of the stairwell, look left and down. Kill the two 
      goons you first encountered when you entered the projects. This will 
      keep them from interfering.

      When you get to the corner you will be accosted by two SMG wielding 
      goons. Use the nearby pillar for cover and pick them off. Then proceed 
      to the next corner picking up ammo along the way.

      Another goon awaits in the next straightaway. Use the corner for cover 
      as you pick him off. After this, proceed to the next corner.

      At the next corner you will be attacked by three more goons, two behind 
      pillars and another on near the stairwell entrance but is obscured by a 
      tree. Use the nearby pillar as cover and pick off the two behind 
      pillars. After taking them down, proceed to one of the other pillars 
      and use it as cover to kill the third goon. From here, go to the 
      stairwell.

      Clarence will throw a trash can down the stairs to throw you off but it 
      is of no consequence to you. Creep up the set of stairs. Just as you 
      get near the top, turn around and take down the two goons awaiting for 
      you in the hall. After killing them, creep to the third floor and take 
      down another goon waiting for you on the next set of stairs. You will 
      also find some Health on the wall if you need it.

      Creep up the set of stairs leading to the next floor. When you get to 
      the top, kill the goon just outside on the roof. There is another goon 
      waiting just outside the door. Kill them both and head to the doorway. 
      There are two more goons waiting outside. Use the doorway as cover and 
      pick them off.

      After that, climb up to the next level to confront Clarence. Clarence 
      surrenders and you have the choice to spare his life or kill him. Walk 
      away to spare his life if you want to do so.

      If you spare Clarence's life he will become a Random Character later in 
      the game. You do NOT need to have him as a Random Character for 100% 
      Completion.

      I should point out though, that if you make him a Random Character you 
      will need to do his encounter for the "No More Strangers" 
      Accomplishment but killing him will NOT deny you the Accomplishment.

  >>The Easy Way
    ************
      If you don't care about making Clarence a Random Character there is a 
      much easier way of dealing with him. According to Glen T. Winstein 
      there is a crane in the middle of the block to the south of Clarence's 
      position.

      Climb the crane, switch to your Sniper Rifle, zoom in and kill him. And 
      you won't even get a Wanted Rating for doing so.

  Once you kill Clarence or spare his life then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $5,000.

 /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM3. "Lure" (Francis McReary)                                            |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/

0=========0
| Overview \
0===========0

  Francis is angry because he feels that Niko has messed up. One of 
  Clarence's associates is holed up in his apartment and wants to speak to 
  the feds.

  After Francis calms down, Niko "negotiates" his price for cleaning up this 
  latest mess. Francis reluctantly agrees and Niko now has another mission to 
  complete.....

0========0
| Weapons \
0==========0

  RPG, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the car to pick up the Sniper Rifle (or ammo for one you have). After 
  doing that, head to Denver Ave. and to the dealer's apartment.

  When you get there Niko will call Francis. He will tell him to climb to the 
  rooftop so you can get a shot at the dealer.

  Now, you need to climb to the rooftop. There is a door across the street 
  from where you are parked. When you get to the marker you will get a 
  cutscene in which you will get the phone number of the dealer. You need to 
  lure him into the window so you can shoot him.

  But, time for some creativity. Switch to your RPG and shoot at the window. 
  Note how the window is impervious to your rocket even as the rocket 
  explodes against it. Your target will then flee.

  Now, aim down into the street. There should be a car near where he is going 
  to exit. When he gets out into the open and near the car, shoot it with the 
  RPG and the explosion will kill the dealer.

  Another, and more popular method (according to Esteban Martinez), is to 
  shoot the satellite dish near the window. This will cause the target's TV 
  reception to go out. When he gets up to bang on the TV then shoot him 
  through the window to kill him.

  Reader nawlinsboy79 also noted that you can shoot the phone itself which 
  will bring the dealer to the window to investigate. Shoot him when he does.

  However, if you miss and he makes a run for it THEN switch to the RPG and 
  blow him up when he exits the building.

  Next, after killing him (regardless of method), leave the rooftop. When you 
  get back out into the street, the mission is successfully completed.

0=======0
| Reward \
0=========0

  $5,000.

 /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| V.18. Derrick McReary                                              [DKMR] |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/

Derrick McReary is the oldest of the McReary brothers. He is dreamer and
protester. He has been arrested multiple times on charges ranging from
Disorderly Conduct to Explosives Possession. He was also a Police informant
at one time.

Derrick also developed an addiction to heroin while in prison. He went to
Ireland for awhile and has now returned to Liberty City.

However, he is not staying at the family home. Instead, he is sleeping on
park benches in a park in southern Alderney. And that is where you can pick
up his first mission.....

 /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM1. "Smackdown" (Derrick McReary)                                       |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/

0=========0
| Overview \
0===========0

  After being introduced to Niko, Derrick wants him to help take care of old 
  business. One of his old associates is threatening his family: Bucky Sligo. 
  Derrick wants Niko to kill him and his associates.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  Have a Cop car saved at a Safehouse.

0======0
| Notes \
0========0

  Made a change based on what I found on one of the gaming forums.

0=========0
| The Plan \
0===========0

  You need a Cop car for this mission. Steal one or use one that you have 
  saved at a Safehouse.

  Once you are in the Cop car then access the Police computer. Go under 
  Search by Name and enter Bucky Sligo. When you find him then his location 
  will be added to the radar.

  Bucky will be at a Burger Shot in Westdyke. As you drive to the location 
  Niko will call Derrick and tell him about it. He wants Niko to get Bucky to 
  lead him back to his buddies so they can all be taken down.

  When you get to the Burger Shot, Bucky will run off. Follow him. He will 
  lead you through backyards and alleys before he stops at his place.

  In addition to Bucky there are five other goons to kill, four inside and 
  one outside.

  There are two methods to do this mission depending on your style:

  >>The Do-It-Yourself Method
    *************************
      The problem here is that, if you start right away, you will always 
      attract Police attention.

      The best thing to do is to wait a little bit before going after Bucky 
      and his crew. Instead of stopping at Bucky's place, hang a right to get 
      away from there, then turn left at Tenmile St. and turn left at Owl 
      Creek Ave. Then stop at the house behind and north of Bucky's place.

      Jump the fence and land in the back area. Switch to your Carbine Rifle 
      and open the door just enough and quickly pick off the two guys on the 
      right.

      If you attract a Wanted Rating, break off the attack and hang near the 
      back door. Let the Police go inside and do battle with the remaining 
      goons as you get far enough away to get rid of the Wanted Rating.

      If you do not get a Wanted Rating, pick off the remaining goons then 
      quickly run upstairs to take down Bucky.

  >>The "Cops Are Your Friends" Method
    **********************************
      Since the Cops are always insistent on giving you a hard time on this 
      mission then why not let them do the dirty work?

      Go across the street and to the house on the opposite corner so you can 
      overlook Bucky's hideout. Then call 911 and send more Cops.

      Then the Cops will get into the firefight and do all of the hard work. 
      Just continue to send Cops until Bucky goes down.

  However, it is important to note that you automatically get a 2-Star Wanted 
  Rating when Bucky is killed regardless of method.

  You must now get rid of the Wanted Rating. Once you get rid of it by any 
  means then you will to successfully end the mission.

0=======0
| Reward \
0=========0

  $6,500.

  Derrick has no more missions at this point so I will move onto the last of 
  the McReary brothers.....

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| V.19. Gerry McReary                                                [GDMR] |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

Gerry McReary is the older brother of Packie McReary. He is linked to Irish
American Criminals and the Pegorino Crime Syndicate. He has a more hands-off
approach leaving the bulk of the work to Packie. He has been arrested
multiple times on charges ranging from Larceny to Tampering.

He can be found at the family home in Meadows Park where you can pick up his
first mission.....

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM1. "Actions Speak Louder Than Words" (Gerry McReary)                   |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

0=========0
| Overview \
0===========0

  Gerry wants Niko to pick up a car bomb and plant it into a car for Tony 
  Black, a member of the Ancelotti family. The Ancelotti's are meeting up 
  with some Albanians.

  Gerry wants the Ancelotti family to think that the Albanians are behind 
  this attack so as to stir things up. Niko goes along with the plan.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to get the Car Bomb which is in an alley near Inchon Ave. Once you 
  get the Car Bomb, Niko calls Gerry. Gerry wants the bomb to be planted in 
  the car near Feldspar St.

  Now, go to the car. Once you get to the car you need to get behind it and 
  rig it. Once that is done you need to park your vehicle in the designated 
  spot.

  From here you have to follow the rigged car. Don't get too close though or 
  they will spot you. They will lead you all the way into Northwood.

  Once they park the car then you have to go to the safe spot then call Gerry 
  to Detonate the Car Bomb. When the bomb is blown then you need to kill the 
  survivors. There are four of them.

  Use the Carbine Rifle from your safe spot position and pick them off. When
  you kill them all you will get a 2-Star Wanted Rating. Once you lose the 
  Wanted Rating then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $9,000.

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM2. "I Need Your Clothes, Your Boots and Your Motorcycle"  (G. McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

0=========0
| Overview \
0===========0

  After talking to Kate, Niko is led to Gerry. Gerry wants Niko to do some 
  gimp work for him. He would do it himself but he is being watched and fears 
  that he may get arrested again.

  Niko is to whack Frankie Garone and he needs to be disguised as an Albanian 
  to do it. Luckily, they have an Albanian on ice who will provide them with 
  what he needs.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to get on the nearby Motorbike. You will also notice that you are 
  wearing a white and black biker jacket with an eagle design on the back.

  Once you get on the motorcycle, head to the Meeting Point in north Star 
  Junction. When you get there, Frankie runs off, gets on a motorcycle and 
  speeds away. Now you have to chase him.

  The main focus is avoiding traffic and get close enough, and straight 
  enough, to hit him with short bursts of SMG fire. He will weave through 
  narrow alleys and go through the Booth Tunnel into Alderney.

  You can get close enough to him to finish him off under the Hickey Bridge. 
  Once you kill him the mission is successfully completed.

0=======0
| Reward \
0=========0

  $9,250.

  In addition, you will keep the white and black biker jacket you wore during 
  this mission in your wardrobe.

  Now it is time to begin work for Michelle's mysterious employer.....

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| V.20. U.L. Paper                                                   [UNPR] |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

After the events of the mission "The Snow Storm" (Elizabeta Torres), Niko is
forced to do some work for Michelle's government employer.

Head to the "?" in The Triangle district of Algonquin to begin your first
mission with them.....

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP1. "Wrong is Right" (U.L. Paper)                                      |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

0=========0
| Overview \
0===========0

  After a short talk with Michelle, who reveals her real name to be Karen, 
  she introduces Niko her un-named superior, who I will call The Handler for 
  the sake of this guide.

  He wants Niko to find information on some guy named Oleg Minkov who lives 
  in Hove Beach. Niko reluctantly goes to do his assignment.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  Get a fast car, like a Turismo, to take with you.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Oleg's apartment in Hove Beach. When you get there, Niko breaks in 
  and finds his computer on a table.

  When Niko calls U.L. Paper, The Handler instructs him to use the computer 
  to check Oleg's e-mails. There are three e-mails. The most important one is 
  from Vasily. This person will meet Oleg near a Jewelry Shop off of Tulsa 
  Street.

  Once you get off of the computer, Niko calls The Handler. The Handler now 
  wants Minkov killed. Go over to the Jewelry Shop where Minkov is at.

  When you get there, Minkov will drive up. But he notices you sitting there 
  so he speeds off. He is in a fast car so this is why you need one too.

  He is going to lead you into the Algonquin area. He is also going to take a 
  lot of turns to throw you off. Stay with him. He is moving too fast to take 
  any kind of shot at this point.

  There is also one path that he will block off. When you get to the 
  blockage, back up and head west.

  You can finally get close and stay close to him on Galveston Ave. Shoot up 
  his car to blow it up and successfully complete this mission.

0=======0
| Reward \
0=========0

  $6,500.

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP2. "Portrait of a Killer" (U.L. Paper)                                |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

0=========0
| Overview \
0===========0

  Niko and The Handler discuss looking for that "special someone". The 
  Handler wants Niko to look for somebody.

  In return for Niko's co-operation he won't get a lot of murders pinned on 
  him and that The Handler may help Niko look for one of the people he wants. 

  This makes things more interesting as Niko leaves to do his new 
  assignment.....

0========0
| Weapons \
0==========0

  Carbine Rifle, RPG, Sniper Rifle.

0==========0
| Prep Work \
0============0

  Get a Cop car. Steal one or use one stored at a Safehouse.

0======0
| Notes \
0========0

  I had a letter from reader Wilson Polk indicating that there is a guy whose 
  fate you can choose. I wasn't able to trigger this until now because I 
  couldn't figure out how to do it and with whom.

  When you get to East Island City, approach the area from the NORTH and 
  start on the upper area. Kill everybody on the upper area then look down on 
  the lower section.

  There should be four guys down there including your target. One gunman will 
  have a Combat Shotgun, another will have an AK-47 and the last two, 
  including your target will have Micro-SMGs.

  Your target will be in the dark clothing. The other guy wielding a 
  Micro-SMG will be wearing lighter clothing.

  Kill the two gunmen (that are wielding the Combat Shotgun and AK-47). Then 
  kill your target to get the other guy to drop his weapon. This is the guy 
  whose fate you can choose.

  At this time there is no indication of what repercussions of sparing this 
  guy's life is.

0=========0
| The Plan \
0===========0

  When the mission starts, get inside the Cop car. Once inside, The Handler 
  will send you a text message on your phone that contains a picture of the 
  man you need to find.

  Access the Police computer and go under Search Police Records then Search 
  by Photo. Upload the photo and it will display information for Adam 
  Dimayev. Locate him to put him on the radar.

  His hangout is in East Island City (Dukes). Get a helicopter, from either 
  Heli Tours or the Booth Tunnel Helipad in Alderney, and fly there. Approach 
  from the south and land on the building south of your target's position.

  Once you land, head to the north wall and look down. You will see a parking 
  lot and a higher level above it with some container crates. You will also 
  see a bunch of guards on both levels.

  In the parking lot are several cars. Wait for the patrolling guard to get 
  close to the rightmost vehicle then blast it with the RPG. This should kill 
  about two guards right away. Then pick off any survivors on the parking lot 
  area with the Carbine Rifle. Your current position will make it difficult 
  for them to hit you.

  Now focus on the upper level. Because of your advantageous position and 
  distance they will just stand around aiming at you but can't shoot. Pick 
  them all off with the Sniper Rifle to successfully complete this mission.

  Niko will call The Handler and tell him of the situation. The Handler will 
  inform Niko that he is much closer to finding the man he is looking for.

0=======0
| Reward \
0=========0

  $6,750.

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP3. "Dust Off" (U.L. Paper)                                            |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

0=========0
| Overview \
0===========0

  The Handler wants somebody eliminated. But he needs to know the movements 
  of his target first. Niko is getting impatient about getting paid but that 
  will be discussed later. For now, Niko must do what he is told.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  Get a fast car, like a Turismo, to take with you.

0======0
| Notes \
0========0

  Got a tip from ohioguy67.

0=========0
| The Plan \
0===========0

  Head to the Civilization Plaza. As you make your way there you will be 
  called by The Handler. He tells you that a helicopter is taking off from 
  there.

  You need to follow it, wait for it to land, wait for the passengers to 
  leave, then take the chopper. You have a short amount of time to do this 
  before the helicopter leaves and you fail the mission.

  Get to the blip near the Algonquin Bridge. From there, follow the 
  helicopter. It will take you around the southern edge of Algonquin before 
  landing north of The Golden Pier. You will notice two guards at the 
  entrance of the area. Stay in the intersection with Union Drive West.

  Wait for the instructions to take it before doing anything. After that, run 
  over one, if not both guards. Drive-by any survivors.

  If you pick them off from the safety of the intersection you may get the 
  Cops involved and they will make things much harder especially since you 
  don't have time to leave and get rid of the Wanted Rating. Running them 
  over and drive-bying them will reduce the chance of Police involvement.

  After killing the guards get out of the car, switch to your Sniper Rifle 
  then pick off everybody else.

  A faster way, according to ohioguy67, is to just drive up to the chopper 
  (after killing the two guards) and grab it before the remaining gunmen can 
  stop you. However, you will take some damage as they shoot at you but if 
  you fast enough it won't matter much.

  Once you get the helicopter you will get a 2-Star Wanted Rating but it is 
  easy to get rid of in the air.

  As you make your way to the Airport you will be called by Roman. The two of 
  you share an amusing conversation then he will send you a text message with 
  a photo.

  Continue to the Airport. Once you have landed the helicopter, the mission 
  is successfully completed.

  You will then get a call from The Handler. He will tell you that you will 
  need the chopper later for your assassination mission. But only when there 
  is a window of opportunity. This ends the U.L. Paper missions for now.

0=======0
| Reward \
0=========0

  $7,000.

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| V.21. Ray Boccino                                                  [RYBC] |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

Ray Boccino is the character Packie introduced to Niko earlier in the mission
"Harboring a Grudge" (Packie McReary). Ray is a member of the Pegorino Crime
Syndicate. He also handles the relationship with small gangs like Packie's
crew.

Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is
where you will find his first mission.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB1. "A Long Way to Fall" (Ray Boccino)                                  |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

0=========0
| Overview \
0===========0

  After introducing himself to Ray, Niko is requested to take down somebody 
  named Teddy who isn't paying what he owes to him.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Projects in North Holland. Just as you get started you will get 
  a text message with a photo from Ray. The photo is someone who could be of 
  help if you persuade him to be.

  This guy's name is Alonzo. He is wearing a gray shirt with the number 72 on 
  it. He will be standing near the playground near where you stop when you 
  get to the projects. Switch to your Pistol then walk to him.

  When you get to him you will start a small cutscene. When that cutscene is 
  finished, aim the Pistol at him to scare him. He will tell you where Teddy 
  is: Apartment 151K. He also tells you that the elevator doesn't go that 
  high because of repairs and you have to walk the rest of the way.

  After he tells you all of this, shoot him in the head. If you don't, he 
  will warn Teddy and you will make this mission much harder. Go inside and 
  call the elevator.

  (By the way, if you thought about using a helicopter and landing on the 
  roof then going down to Teddy, forget it. The door leading inside will be 
  locked. The designers are forcing you to go up the hard way.)

  When you get to the 20th floor you will encounter two of Teddy's men. 
  Quickly kill them with your Pistol then proceed carefully.

  There are three goons on this floor. One is inside a doorway with a Pistol 
  and there is another one close by with a Micro-SMG. Use the corner for 
  cover as you take these two down. The third goon is at the next corner. 
  Kill him then proceed.

  Be careful when you get to the stairwell, there is a goon there with a 
  Combat Shotgun. In addition, there are more goons above him with Combat 
  Shotguns. There is also the Health on the nearby wall if you need it. 

  Carefully go up the stairwell and pick off the goons. When you get up about 
  halfway to the next floor you can see the next batch of goons.

  Two will be in the doorway ahead of you but there is one in the doorway 
  behind you. They will be using Micro-SMGs. Pick them off and proceed to the 
  next floor.

  In addition to these goons, there are two more hiding in the corridor. Kill 
  them then proceed to the stairwell and to the next floor. There is Health 
  in one of the side-rooms and near the stairwell.

  The next floor is clear of goons. This is where Teddy's apartment is. When 
  you get to it you will ambushed by a Pistol wielding goon. Take him down 
  and explore Teddy's apartment

  When you open the door you will be greeted by three of Teddy's posse. 
  Quickly take them down then proceed to the kitchen. Take the Health, on the 
  counter if you need it then leave the kitchen.

  When you get back into the hallway, you will be ambushed by Teddy who 
  smacks the door in Niko's face. He will make a run for the roof.

  As you get near the stairwell you will be attacked by a goon in the 
  stairwell. Take him down then carefully proceed upward. At the top, in the 
  door leading out, is another goon. Take him down then go outside.

  There is another goon around the corner near the stairs. Take him down then 
  proceed to Teddy who is trying unsuccessfully to open a door.

  Shoot him and he will fall to his death. This will successfully complete 
  the mission.

0=======0
| Reward \
0=========0

  $8,500.

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB2. "Taking in the Trash" (Ray Boccino)                                 |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

0=========0
| Overview \
0===========0

  Ray wants Niko to collect some "trash" for him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission, in which you collect the diamonds, is set up in "The Lost and 
  Damned" mission "Diamonds in the Rough" (Ray Boccino) where Johnny Klebitz 
  steals the diamonds and stashes them into the trash on Ray Boccino's 
  orders.

  "Diamonds in the Rough" also intersects with "The Ballad of Gay Tony" 
  mission "Frosting on the Cake" (Tony Prince) where Tony was trying to buy 
  them from the Russian cook.

0=========0
| The Plan \
0===========0

  Go and collect the Trashmaster. It's in the alley nearby. When you get 
  there you will be introduced to Luca. You will also be given a Liberty 
  Sanitation Department outfit as part of your disguise.

  Niko has to drive the three guys to where the "trash" is at. The "trash" is 
  diamonds. Go to the first diamond pickup in Chinatown. Along the way Luca 
  will fill Niko in where the diamonds came from.

  When you get to the first pickup you will be instructed to wait for the 
  trash to be picked up then open up the compactor. The next pickup is on 
  Hematite St. When you get there you will do the same thing.

  But then you are ambushed by a couple of goons who got wise to the whole 
  thing. You need to get to the drop-off in Fishmarket South. The Trashmaster 
  is not a fast vehicle but push it to the max anyway.

  Your two friends in the back will try to keep the goons at bay. Don't wreck 
  either or you will destroy the vehicle.

  When you get to the drop-off, the mission is successfully completed.

0=======0
| Reward \
0=========0

  $9,000.

  In addition, you keep the Liberty Sanitation Department outfit for your 
  wardrobe.

  (According to ohioguy67 you may earn the Alderney Safehouse after this 
  mission but that may depend on what order you do things.)

  Shortly after this mission you will get a phone call from The Handler at 
  U.L. Paper which sets up the next mission.....

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP4. "Paper Trail" (U.L. Paper)                                         |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

0=========0
| Overview \
0===========0

  You are to go to the reconstructed chopper in Northwood. Little Jacob is 
  riding shotgun with you on this mission. You are to take down your target 
  from the air. You are also instructed to leave no civilian casualties.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the chopper on Grummer Rd. in Northwood. When you get there you 
  will be shown your target. Now you have to follow the target chopper and 
  wait for it to get over water before trying to destroy it.

  When following the chopper, get above the tall buildings so you don't crash 
  into them. When you finally get out over the water, you need to get your 
  helicopter the same height as your target chopper and to the right of it so 
  Little Jacob can take a shot at it.

  If you don't get the chopper by the time it gets back over the city then 
  the mission is failed.

  When you blow up the target chopper, head to Heli Tours to land. When you 
  finally land the helicopter, the mission is finally completed.

  Niko will be called by The Handler and he will find the man that Niko is 
  seeking. He will be called when he has something.

0=======0
| Reward \
0=========0

  $7,500.

  Shortly after this mission you will receive a positive text message from 
  Little Jacob.

  Then, shortly after that, you will receive a text message from Ray. He is 
  giving you a new Safehouse in Alderney. Not much to look at but it will 
  save you some time for anything you need to do in Alderney. This also opens 
  up Derrick McReary's missions again but I will finish with Ray's first.

  Shortly afterward, you will also get a phone call from Brucie. Brucie has 
  told his friend Stevie, the one whose car you used in the mission "No. 1", 
  about Niko. Stevie would like to have things done and Niko agrees to let 
  Brucie give Stevie his number.

  At some point after this you will get a text message with a photo from 
  Stevie. The photo is of a car he is looking for and this begins.....

 /=========================================================================\
0===========================================================================0
| V.22. Stevie's Vehicle Collection                                  [VHCL] |
0===========================================================================0
 \=========================================================================/

As with all of the other GTAs you will collect cars for someone. This is the
second time in "Grand Theft Auto IV" that you have to collect cars.

Stevie, Brucie's friend, runs an auto shop, S&M Auto Sales, in Bohan at the
intersection of Guantanamo Ave. and Rocket St.

When Stevie wants a car he will send a text message with a photo attachment.
Go find the car then take the car and bring it back to his shop to get paid.
The better the condition of the car, the more you will be paid for it.

When you find the target car, look out for the Cops before taking it.
Sometimes, though, the car will have an alarm and you will end up with a
Wanted Rating regardless.

It should be noted that all cars will be locked and you have to smash the
window to get inside. But you do not need to go to a Pay 'N' Spray to fix the
window. You can just go straight to Stevie's to complete the heist.

On motorcycles you can just jump on and speed off.

The more annoying prospect of collecting cars for Stevie is the fact that, if
you want maximum payment for the car, you have to drive real conservative.
Some of the drivers are really slow and you will have to be patient if you
want to bring the car in with no damage.

Once you get a car to Stevie you will have to wait at least six game hours
before he will request another car. There are a total of thirty cars he wants
and they are spread out throughout Liberty City.

Acquiring all thirty cars will get you closer to 100% Completion and two
Accomplishments:

The first is the "Half Million" Accomplishment which is awarded if you get at
least $500,000. If you haven't spent a lot of money at this point of the game
then, in the process of collecting these cars, you should earn enough to push
you over the half million mark.

The second is the "You Got the Message" Accomplishment which is awarded for
acquiring all thirty cars for Stevie.

If you have trouble finding some of these vehicles you can go back to a
computer and reference WTDNWYTK.com.

The information under the car name is broken down as follows:

  --Neighborhood: What neighborhood the vehicle is found.
  --Location: Specific location of vehicle.
  --Map: Map co-ordinates on the printed map that comes included with the 
         game disc.
  --Car Alarm: Whether or not the car has an alarm.
  --Notes: General notes on the vehicle (if applicable).
  --Reward: Maximum reward for the vehicle.

Now, for the list of all thirty vehicles, broken down by area:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.22.A. Alderney Vehicles                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Turismo
  *******
    Neighborhood: Westdyke.
    Location: At a mansion on the north side of the intersection of Owl Creek 
              Ave. and Cariboo Ave.
    Map: (C-2).
    Car Alarm: Yes.
    Notes: None.
    Reward: $36,300.

>>Calvacade
  *********
    Neighborhood: Leftwood.
    Location: Parked at a house at the north side of the three-way 
              intersection of Long John Ave. and Manzano Rd.
    Map: (C-2).
    Car Alarm: No.
    Notes: None.
    Reward: $23,100.

>>Cognoscenti
  ***********
    Neighborhood: Alderney City.
    Location: In an alley at the 90-degree road curve on Lyndon Ave. (just 
              south of Mr. Fuks Rice Box).
    Map: (C-3).
    Car Alarm: Yes.
    Notes: None.
    Reward: $29,700.

>>Sultan
  ******
    Neighborhood: Berchem.
    Location: In front of a garage for a house at the west side of the 
              intersection of Kemery St. and Aspdin Dr.
    Map: (B-3).
    Car Alarm: Yes.
    Notes: None.
    Reward: $11,550.

>>Sentinel
  ********
    Neighborhood: Normandy.
    Location: Parked by the fuel tanks just outside the north entrance to the 
              Port Tudor Docks.
    Map: (C-3).
    Car Alarm: Yes.
    Notes: You are far from any street so you don't have to worry about the 
           Cops despite the alarm.
    Reward: $8,250.

>>Rancher
  *******
    Neighborhood: Port Tudor.
    Location: On the northeast side of the Liberty State Delivery warehouse 
              (just west of Pier B).
    Map: (C-3).
    Car Alarm: No.
    Notes: None.
    Reward: $8,250.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.B. Algonquin Vehicles                                               \
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>>Dukes
  *****
    Neighborhood: East Holland.
    Location: On Vauxite St. just east of the intersection with Exeter Ave.
    Map: (E-2).
    Car Alarm: No.
    Notes: None.
    Reward: $7,260.

>>NRG-900
  *******
    Neighborhood: Lancaster.
    Location: Near the southeast corner of Bismarck Ave. and Topaz St.
    Map: (E-2).
    Notes: None.
    Reward: $8,250.

>>Banshee
  *******
    Neighborhood: Middle Park West.
    Location: On Galveston Ave. by the Mammon Heights building across the 
              street from the Randolf Art Center.
    Map: (D-3).
    Car Alarm: No.
    Notes: You can't miss this brightly orange colored sports car. Since 
           there is no top, just jump in and go.
    Reward: $26,400.

>>Comet
  *****
    Neighborhood: Westminster.
    Location: In the parking at the north side of The Golden Pier not far 
              from the Burger Shot.
    Map: (D-4).
    Car Alarm: Yes.
    Notes: There is a Cop security booth nearby so you will always end up 
           with a Wanted Rating..
    Reward: $19,800.

>>Rebla
  *****
    Neighborhood: The Triangle.
    Location: Near the southeast corner of the intersection of Columbus Ave. 
              and Hematite St.
    Map: (E-4).
    Car Alarm: Yes.
    Notes: None.
    Reward: $11,550.

>>Faggio
  ******
    Neighborhood: Chinatown.
    Location: On Diamond St. just east of the intersection with Bismarck Ave.
    Map: (E-5).
    Notes: None.
    Reward: $2,310.

>>Super GT
  ********
    Neighborhood: Chinatown.
    Location: On Calcium St. next to the Bank of Liberty (near the 
              intersection with Columbus Ave.).
    Map: (E-5).
    Car Alarm: Yes.
    Notes: There are always Cops nearby so you will get a Wanted Rating 
           regardless.
    Reward: $36,300.

>>Coquette
  ********
    Neighborhood: Suffolk.
    Location: On Liberty Ln. just south of the intersection with Feldspar St. 
              in front of a church.
    Map: (E-4).
    Car Alarm: Yes.
    Notes: None.
    Reward: $13,530.

>>PMP-600
  *******
    Neighborhood: The Exchange.
    Location: In an alley on Amsterdam Ln. next to the Bank of Liberty.
    Map: (E-5).
    Car Alarm: Yes.
    Notes: None.
    Reward: $10,560.

>>Patriot
  *******
    Neighborhood: Castle Gardens.
    Location: Near the northeast corner of the intersection of South Parkway 
              and Denver Ave.
    Map: (E-5).
    Car Alarm: Yes.
    Notes: None.
    Reward: $16,500.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.C. Bohan Vehicles                                                   \
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>>Huntley Sport
  *************
    Neighborhood: Northern Gardens.
    Location: At the parking lot for the Northern Gardens Police Station 
              (north side of building).
    Map: (F-1).
    Car Alarm: No.
    Notes: You will always get a Wanted Rating for stealing this vehicle 
           because you are right at a Police Station.
    Reward: $13,200.

>>Buccaneer
  *********
    Neighborhood: Industrial.
    Location: At the south end of Lompac Ave. near the large warehouse area.
    Map: (G-2).
    Car Alarm: Yes.
    Notes: None.
    Reward: $5,940.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.D. Charge Island Vehicles                                           \
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>>Moonbeam
  ********
    Location: At the parking lot on the north side of the Charge Island Water 
              Treatment Facility.
    Map: (F-3).
    Car Alarm: No.
    Notes: None.
    Reward: $7,260.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.E. Dukes Vehicles                                                   \
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>>Washington
  **********
    Neighborhood: Steinway.
    Location: On Franklin St. near the pool area for Steinway Park.
    Map: (F-3).
    Car Alarm: No.
    Notes: None.
    Reward: $7,260.

>>Voodoo
  ******
    Neighborhood: East Island City.
    Location: On the east side of the intersection of Harrison St. and Bunker 
              Hill Ave on the west side of the LC24 Building.
    Map: (G-3).
    Car Alarm: No.
    Notes: None.
    Reward: $6,600.

>>Sabre GT
  ********
    Neighborhood: Meadows Park.
    Location: Near the garage of a large house at the northeast corner of the 
              intersection of Tudor St. and Stillwater Ave.
    Map: (G-3).
    Car Alarm: Yes.
    Notes: None.
    Reward: $8,250.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.F. Francis International Airport Vehicles                           \
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>>Bobcat
  ******
    Location: On the top level of the main parking garage.
    Map: (H-3).
    Car Alarm: Yes.
    Notes: You are too far up on the garage so the Cops can't hear the alarm.
    Reward: $8,250.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| V.22.G. Broker Vehicles                                                  \
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>>Contender
  *********
    Neighborhood: BOABO.
    Location: At Twitchin Sugar (on Mohanet Ave.).
    Map: (F-3).
    Car Alarm: No.
    Notes: None.
    Reward: $8,250.

>>Manana
  ******
    Neighborhood: Cerveza Heights.
    Location: Behind the closed Burger Shot (at the northeast corner of the 
              intersection of Camden Ave. and Thornton St.).
    Map: (G-3).
    Car Alarm: No.
    Notes: None.
    Reward: $3,960.

>>Intruder
  ********
    Neighborhood: Rotterdam Hill.
    Location: On Asparagus Ave. near the road curve.
    Map: (F-4).
    Car Alarm: No.
    Notes: None.
    Reward: $8,250.

>>Infernus
  ********
    Neighborhood: Downtown.
    Location: At the northeast corner of the intersection of Montauk Ave. and 
              Earp St.
    Map: (G-4).
    Car Alarm: Yes.
    Notes: None.
    Reward: $33,000.

>>Dillettante
  ***********
    Neighborhood: Willis.
    Location: On Carrollton St. just west of the intersection with Saratoga 
              Ave.
    Map: (H-3).
    Car Alarm: No.
    Notes: None.
    Reward: $6,600.

>>Freeway
  *******
    Neighborhood: Willis.
    Location: Near the front of the Willis Car Wash (at the intersection of 
              Saratoga Ave. and Lynch St.
    Map: (H-3).
    Notes: None.
    Reward: $6,600.

>>DF8-90
  ******
    Neighborhood: Hove Beach.
    Location: Under the overhang for the Hove Beach El-Train Station (at the 
              northwest corner of the intersection of Oneida Ave. and 
              Crockett Ave.).
    Map: (G-5).
    Car Alarm: No.
    Notes: None.
    Reward: $5,940.

With this done, it is time to go back to the Main Story.....

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| >RB3. "Meltdown" (Ray Boccino)                                            |
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0=========0
| Overview \
0===========0

  Your friends in the last mission has skimmed some of the diamonds. Ray 
  wants Niko to get the stuff back.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Castle Garden City. When you get there, you will start a cutscene of 
  Niko confronting Luca. Luca knows that the game is up and flees.

  Take the nearby Banshee, which is being worked on by someone and chase 
  them. You cannot shoot up the car because you need the men alive to lead 
  you to the diamonds.

  They will lead you through Star Junction and into Middle Park. They will 
  crash near the fountain area and leave the car.

  Now you need to hunt them down, kill them and get the diamonds. One of 
  them is near one of the pillars near the restroom area. Two of the others 
  are hiding in the restroom area behind the pillars.

  Take down the first one by the large pillar before going to the restroom 
  area. When you go down the stairs to the restrooms, look down and pick off 
  one by the pillar.

  Once down in the restroom area, creep along and pick off the last one who 
  is also hiding behind a pillar. Luca himself is hiding in the restrooms. Go 
  there and go to the stalls.

  Some of them are locked so you must shoot them to open them. Most of them 
  have a hobo in them. When you finally find Luca, kill him then get the 
  diamonds.

  Niko will call Ray about the situation. Niko will tell Ray to meet him at 
  the bridge in Middle Park. When you get there, the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $9,500.

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| >RB4. "Museum Piece" (Ray Boccino)                                        |
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0=========0
| Overview \
0===========0

  Ray wants Niko to offload the diamonds for him. But the two get into an 
  argument. Niko is tired of doing things for Ray with little pay. He wants 
  Ray to help him find Florian Cravic. Ray gives his word then instructs Niko 
  to go to Johnny to do the offload.....

0========0
| Weapons \
0==========0

  Carbine Rifle, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission intersects with "The Lost and Damned" mission "Collector's 
  Item" (Ray Boccino), where you played as Johnny Klebitz and "The Ballad of 
  Gay Tony" mission "Not So Fast" (Tony Prince), where you played as Luis 
  Lopez.

  This is the only mission where the main characters from all three games 
  come together. This is also the last connection between "The Lost and 
  Damned" and "The Ballad of Gay Tony".

0=========0
| The Plan \
0===========0

  Meet Johnny at the side entrance of the Libertonian.

  When you meet him you start the cutscene with the transaction. But, you 
  are ambushed by Luis and things go sour. Now, you have to escape from the 
  Museum while Johnny escapes with the money on the other side of the floor 
  and Luis goes and gets the diamonds from the person holding them.

  When you start the next part, you are behind cover and have automatically 
  switched to either an Assault Rifle or Carbine Rifle. You will have to 
  fight through a whole bunch of goons wielding an array of weaponry such as 
  Combat Pistols, Combat Shotguns, SMGs and Carbine Rifles.

  While in cover, pick off the guy to your left. Then pick off those who show 
  themselves ahead of you. Then get out of cover and move to your left 
  slightly to pick off the remainder ahead of you.

  There will be some shooting at you to your left on the other side of this 
  floor. Carefully go around this upper floor and pick off the remainder of 
  these goons. There is Health on the wall on the north side if you need it.

  Then look down at the first floor and start picking off the others. After 
  that, find the stairs down. When you get to the stairs, four goons will 
  come up to confront you. Pick them off.

  However, you have also generated four more goons on the second floor. Stay 
  on the second floor and pick these guys off.

  Now head to the first floor. Pick up the Body Armor sitting on the desk to 
  your left (if you need it). Proceed to the corridor on the east side of the 
  museum. There are two goons here. Kill them all then proceed to the door.

  You will now enter a storage area. Sneak around and pick off the three 
  goons in this room then head to the set of stairs. This will lead to the 
  outside door. There is Health on the nearby wall by the door if you need 
  it.

  Kill the goon that runs in to confront you then switch to your RPG. Shoot 
  the car outside to destroy all three cars.

  Now you need to lose Isaac's crew. Go outside where you will find three 
  marked vehicles parked on Columbus Ave. Use the RPG to quickly get rid of 
  them.

  There is also one more guy on foot behind you. Switch back to your Carbine 
  Rifle and kill him.

  Now you have to flee before the Cops arrive. If you don't get enough 
  distance you will get a 2-Star Wanted Rating. Lose the Wanted Rating and 
  you will successfully complete the mission.

0=======0
| Reward \
0=========0

  $9,500.

  After this mission, you can now buy Combat Pistols from the Gun Stores for 
  $1,500.

  In addition you will get the "Impossible Trinity" Accomplishment.

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| >RB5. "No Way on the Subway" (Ray Boccino)                                |
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0=========0
| Overview \
0===========0

  Niko is introduced to Phil Bell, one of Ray's friends. Phil informs Niko of 
  a problem with some bikers. He wants Niko to calm them down....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is the mission where Johnny is informed about the death of Jim 
  Fitzgerald. Jim (supposedly) dies in the "Grand Theft Auto IV" mission "No 
  Way on the Subway" (Ray Boccino). However, Jim looks very different in this 
  mission as compared to what he looks like in TLaD.

  Many people believed that this was because Rockstar screwed up on what Jim 
  was supposed to look like for TLaD. I went with this same thought until I 
  realized that there was supposed to be a second GTA IV chapter, "The Ballad 
  of Gay Tony".

  I then felt that Jim didn't die in "No Way on the Subway" but instead was 
  killed by someone else shortly after the beginning of that mission but left 
  the body in the subway to be discovered. Unfortunately, after playing 
  through TBoGT, there was absolutely no information on Jim or any mission 
  where you killed him.

  This means that Rockstar did indeed mess up in respect to what Jim was 
  supposed look like and why he appears very different in TLaD as opposed to 
  what he looks like here in GTA IV.

  Unless there's a better explanation, of course......

  This is also the last connection between "Grand Theft Auto IV" and "The 
  Lost and Damned".

0=========0
| The Plan \
0===========0

  Go to the intersection of Vauxite St. and Exeter Ave. When you get there 
  you will encounter the bikers. The bikers make fun of Niko then take off on 
  their bikes.

  Now you have to take the nearby bike and chase them. Focus on staying close 
  to them. They will lead you into the subway system.

  Once you get into the tunnel one of the bikers will slow down enough for 
  you to kill him (this is the unidentified biker noted in the news reports). 
  The other one, who is practically invincible, will then go a bit faster.

  Since the second biker is un-killable at this point, don't waste ammo on 
  him. Just focus on chasing him.

  While chasing him you need to dodge subway trains. Eventually he will go on 
  the tracks under the Algonquin Bridge then head into the Broker area.

  Once he gets into the Broker area, he will then slow down enough for you to 
  catch up to him. Then he will lose his invincibility and you can kill him 
  to successfully complete this mission.

0=======0
| Reward \
0=========0

  $9,500.

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| >RB6. "Late Checkout" (Ray Boccino)                                       |
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0=========0
| Overview \
0===========0

  Ray wants Niko to silence Isaac the diamond dealer. Isaac is blaming Ray 
  for the mess-up earlier at the Libertonian and now Ray has had enough.....

0========0
| Weapons \
0==========0

  SMG, Grenades, Sniper Rifle, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are two different methods to doing this mission depending on your 
  style:

  >>The Elevator Method
    *******************
      Drive to the Majestic Hotel and get into the marker. When you get in 
      the marker you will see somebody get out of the elevator during the 
      following cutscene.

      At this point Isaac and the two other diamond dealers show up on the 
      radar. You must kill all three. The game wants you to use the elevator 
      to get to the penthouse suite where Isaac and his crew are holed up. 
      There are many guards you have to go through to get there if you take 
      this route.

      Switch to your SMG before entering the elevator. During the cutscene 
      you will see five guards in the hallway. After the cutscene, quickly 
      run up to the closest guard and smack him with your SMG before he can 
      fire then shoot him while he is stunned.

      After that, switch to Grenades. Back up, aim at a point above the 
      painting you can see in the hallway then cook one for a couple of 
      seconds and throw it down the hall. This should kill at least two more 
      guards if not all of them.

      While staying behind the corner, use the camera to see down the hall 
      for any survivors. If there are survivors, pick them off with the SMG. 
      If not, then walk to the first maid cart and throw a Grenade at the 
      elevator ahead of you. This should help clear any survivors lurking 
      around the corner.

      Walk up to the next maid cart near the end of the hall and throw a 
      Grenade to the right of the elevator. This should kill at least one 
      guard if not both guards around the next corner. If there is a survivor 
      he would be in the doorway to the stairwell. Get to the corner, kneel 
      down, cook another Grenade for a couple of seconds, then roll it to the 
      right side of the doorway using the wall to get it to stop (or it will 
      roll down the stairs). This should kill the last guard here.

      Now, go upstairs. When you exit the stairwell, you will be attacked by 
      a guard bursting through the door to the suite. Kill him then go 
      through the door. Before going through the next door, switch to the 
      RPG.

      Open the next door and shoot at the grandfather clock on the right side 
      of the room then fire another one towards the back of the dining room. 
      This should clear out the bulk of the guards. Any survivors would be 
      stunned and quickly switch to your SMG to pick them off.

      Move to the right side of the room and look left a bit to see the 
      kitchen. You should see a guard through the doorway. Switch to your SMG 
      and pick him off then switch back to the Grenades and throw it through 
      the kitchen entrance. It should land and stop on the dead guard's body. 
      The explosion should take down the remaining guard in the kitchen plus 
      a Diamond Dealer.

      (NOTE: According to Sam Vere, you can actually create a "life or death" 
      scenario with the Diamond Dealer in the kitchen when you are close 
      enough to him (assuming you don't kill him first). The arrow above his 
      head will flash blue and red. No are no special commands to spare him 
      or kill him. Walk out of the kitchen to spare his life. Outside of 
      giving you one less target to kill, there appears to be no special 
      reward for sparing his life (at this time).)

      Another guard should be by the door just above the kitchen. Pick him 
      off with the SMG then head into the dining room. Look up at the top of 
      the stairs and you should see another guard. Pick him off then head to 
      the room on the next level.

      Isaac is in this room. Kill him then slowly go up the stairs while 
      looking south. As your head gets above floor level you should see the 
      patio. There are two guards and the last diamond dealer. In the middle 
      of this group is a barbecue grill and a propane tank. Shoot the tank to 
      kill the group.

      At this point you will get a 2-Star Wanted Rating. You now need to 
      escape the hotel. Go up and onto the patio. There is some Body Armor on 
      the northwest corner if you need it.

      There are two ways to escape. There are three guards to the west along 
      with a fire escape. But I prefer to go back out the way I came in.

      However, four more guards have entered the suite. One will be in the 
      kitchen. Look down through the glass staircase and pick him off from 
      above. Then head down to the next level. Stand at the corner of the 
      stair railings and switch to your RPG. Aim between the pillars and into 
      the living room. Fire one round, wait a few seconds, then fire another. 
      This should clear the remaining guards.

      Then go back to the elevator, go down, run out of the hotel and get 
      into your car and speed off to successfully complete this mission.

      If that is not to your liking then I have another method for you:

  >>The Helicopter Method
    *********************
      When the mission starts, you need to go the the hotel and get Isaac and 
      the diamond dealers to show up first before acquiring a helicopter.

      Drive to the Booth Tunnel Helipad to get a helicopter. In an 
      interesting twist, I found that if you swim from Algonquin to the 
      helipad you can actually mess things up.

      This causes the propane tank, that you need to blow up on the patio, to 
      re-spawn after destroying it. So, when you land your chopper on the 
      patio, it may blow up when you land and killing you. So you need to 
      drive to the helipad to get the chopper.

      From here, fly into Middle Park and approach the hotel from the north. 
      Fly above and close to the patio on the east side of the building. This 
      will get the guards and the diamond dealer, who looks like a rabbi, to 
      spawn on the patio.

      Now, angle southwest. Not far from the hotel is a building about the 
      same height as the patio. It has two huge air conditioning units and 
      six smaller ones. Land your helicopter between the large and small 
      units.

      Once you land the chopper, head to the north side of the roof and climb 
      the huge air conditioning unit then climb to the center. Switch to your 
      RPG.

      At the southwest corner of the patio is some foliage that is blocking 
      the view of the barbecue grill with the propane tank. Aim the reticle 
      of the RPG so that this foliage is in the center of the scope. Launch a 
      rocket and it should slam into the grill and detonate the tank. 
      Detonating the tank not only kills the majority of the people on the 
      patio, it will make it safer to land on.

      Switch to your Sniper Rifle and pick off any survivors. After that, get 
      back into your chopper and fly to the hotel. Gently land on the patio.

      Switch to your SMG. Carefully go to the glass staircase. Do not enter 
      but instead look down and through to start picking off the guards. 
      Carefully go around the outside of the staircase to kill them in the 
      dining room, staircase, living room and kitchen. Don't forget about 
      the Body Armor near the staircase in case you need it.

      Once you have picked off the majority of the guards below, enter the 
      staircase but don't go down the stairs. Instead head to a point where 
      you can look down and into the kitchen. Pick off any guards you see.

      Now, switch to your Grenades. Aim into the kitchen, cook a Grenade for 
      a couple of seconds, then throw one. If aimed correctly you should kill 
      the last remaining guard in the kitchen and a Diamond Dealer.

      (NOTE: According to Sam Vere, you can actually create a "life or death" 
      scenario with the Diamond Dealer in the kitchen when you are close 
      enough to him (assuming you don't kill him first). The arrow above his 
      head will flash blue and red. No are no special commands to spare him 
      or kill him. Walk out of the kitchen to spare his life. Outside of 
      giving you one less target to kill, there appears to be no special 
      reward for sparing his life (at this time).)

      After this, go down the stairs to the next level and into the bedroom. 
      Isaac is in this room. Toss a Grenade at him then leave. The explosion 
      should kill him.

      At this point you will get a 2-Star Wanted Rating. You now need to 
      escape the hotel. Go up and onto the patio again where your helicopter 
      should be waiting.

      There are also three guards to the east guarding the fire escape. But 
      just get into your chopper and fly west away from the hotel to complete 
      the mission.

0=======0
| Reward \
0=========0

  $11,000.

  But you will still have the 2-Star Wanted Rating to get rid of. Being in 
  a helicopter will make it easy to get rid of (another reason to use it in 
  this mission).

  Shortly after this mission you will get a text message from Ray and this 
  will open up Phil Bell's missions but I will do those later.

  Then, shortly after that, you will get a call from Ray who is "throwing you 
  a bone" about Florian Cravic. This sets up the next mission.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB7. "Weekend at Florian's" (Ray Boccino)                                |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/  

0=========0
| Overview \
0===========0

  After Ray's phone call Niko calls Roman. He needs a favor from Roman and he 
  will collect him from his apartment before finding Florian.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Get a four-door vehicle to use.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Middle Park East Safehouse to pick up Roman. After getting 
  Roman, you now need to go to Talbot Daniels, the man who has information on 
  the whereabouts of Florian Cravic, one of the survivors of the ambush along 
  with Niko and Darko. Niko feels that it is Florian who betrayed the group.

  When you get to Talbot, he reluctantly agrees to go with you to find 
  Florian. Get both Roman and Talbot into the vehicle. Talbot will give 
  instructions when you get to an intersection.

  He will eventually lead you to the intersection of Pyrite St. and Ivy Drive 
  South. Get into the marker to start the cutscene.

  In the cutscene, Niko finds out that Florian has changed himself into 
  Bernie Crane, a lifestyle coach and aerobics instructor. Bernie is also a 
  homosexual who is in love with Bryce Dawkins, the deputy mayor.

  It also becomes clear to Niko that Florian, umm, Bernie is not the traitor. 
  This leaves Niko frustrated. However, he now realizes, through the process 
  of elimination, that Darko is the one who betrayed the group. But finding 
  Darko and dealing with him will take some effort.

  After the cutscene, the mission is completed.

0=======0
| Reward \
0=========0

  Nothing.

  Shortly after this mission you will get a call from The Handler at U.L. 
  Paper. He makes fun of Niko finding Bernie but agrees to help him again. He 
  will call back when he has something. Looks like finding Darko has become a 
  lot simpler. Now it is just a matter of waiting.

  For now let's go back to Derrick McReary whose next mission can be found on 
  a dock in Alderney.....

 /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM2. "Babysitting" (Derrick McReary)                                     |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/

0=========0
| Overview \
0===========0

  Derrick drives up in a boat and wants Niko to take him out to sea.....

0========0
| Weapons \
0==========0

  SMG, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  From the start, head to Kim's Boat. Derrick will fill Niko in on the 
  details. Kim has a boatload of fake money that needs to be escorted into 
  the country.

  In addition, Derrick tells Niko about on old friend, Aiden. Aiden was sent 
  to prison and thinks that Derrick snitched on him. Aiden is quite pissed 
  about that and that worries Derrick.

  When you get to Kim's Boat you then have to follow him. You now have to 
  protect his boat. Of course, you will be ambushed by some Dinghys with 
  gunmen.

  Focus on the rear of the boats to blow them up. Keep close to Kim so you 
  can protect him. After he gets near the East Borough Bridge a helicopter 
  shows up.

  Now you need to blow it up using the RPG in the back. Stop close to Kim's 
  boat. If you stop too far then the helicopter becomes indestructible.

  Focus on the boats first before the chopper. You have unlimited ammo for 
  the RPG so blast away. However, make sure that the chopper doesn't get too 
  close to the boat or you might blow it up when you blast it from the sky. 

  After getting rid of the chopper, take control of your boat and follow Kim 
  again. If you've eliminated the boats before destroying the chopper then 
  you will have no more problems.

  Once the boat is docked the mission is successfully completed.

0=======0
| Reward \
0=========0

  $7,000.

  Shortly after this mission you will get a call from Bernie asking for your 
  help. This will open up his missions but I will finish with Derrick's 
  first.

  You will also get a call from Mallorie. Roman decided to be "honest" about 
  Vlad. He told Mallorie that when he found out about Vlad and Mallorie he 
  went and killed Vlad. Niko plays along with this little lie because this is 
  helping Roman and Mallorie's relationship.

 /MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM3. "Tunnel of Death" (Derrick McReary)                                 |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
 \MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/

0=========0
| Overview \
0===========0

  Derrick finds out that Aiden O'Malley is being moved to the Prison. He 
  feels that this is the perfect time to eliminate him once and for all. Niko 
  decides to help him with this task.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Right after this mission begins you will get a call from Packie. He informs 
  Niko that Aiden is well protected. So he has left a dump truck with a RPG 
  in it for Niko off of Applewhite St.

  The convoy is going through the Booth Tunnel. Use the dump truck to block 
  the way then Packie will come in from behind and help.

  Get to the Dump Truck. The truck is in an alley not far from your Alderney 
  City Safehouse. Once inside the truck you will start a cutscene which shows 
  Aiden being moved. During the cutscene Packie informs that this needs to 
  look like a prison break so the Cops don't question Derrick.

  After the cutscene, head to the Booth Tunnel. When you finally get to the 
  block off point you have to use the truck to cover both markers.

  When you do that you will start the cutscene of the convoy approaching. 
  After that you will be using the truck as cover and will automatically 
  switch to the Carbine or Assault Rifle.

  Now, you need to get rid of the Cops. Pick the majority of them off from 
  your position. Then run to the back of the Stockade and kill the remainder 
  to finish this part of the mission.

  From here, get into the Stockade. It is time to leave the Booth Tunnel. 
  However, you now have a 3-Star Wanted Rating and the Cops are fast 
  approaching.

  The Stockade isn't a fast vehicle so it will be hard to lose the Cops. You 
  will have to get some distance from them and then go back far enough into 
  the Booth Tunnel to lose the helicopter and not be seen by the blockade 
  ahead.

  Once you get rid of the Wanted Rating you now have to ditch the Stockade. 
  Take it to the Quiet Location which is not far from the Gun Store. When you 
  get there you will find a car that you can use to get away from the 
  location.

  Now take Aiden to the cliffs in Leftwood. When you get there you finally 
  reveal to Aiden who sprung him. Then kill him to successfully end this 
  mission.

0=======0
| Reward \
0=========0

  $8,000.

  This also ends Derrick's line of missions.

  Shortly after this mission you will get a call from Roman. He has finally 
  proposed to Mallorie and she accepted. Looks like Roman is finally settling 
  down.

  You will also get a text message from Francis McReary requesting your 
  services. But I will deal with him later.

  For now I will go over to.....

 /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| V.23. Bernie Crane                                                 [BRCN] |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/

Bernie Crane, aka Florian Cravic, is one of the three survivors, along with
Niko and Darko Brevic, of an ambush of their group during the war. Niko had
thought that Florian might be the traitor who sold them out and led to the
deaths of their comrades.

After the events of "Weekend at Florian's" (Ray Boccino) it becomes apparent
that Bernie is not the traitor Niko seeks. However, Bernie is happy that Niko
is alive and that he is not the traitor either for Bernie had the same
questions that Niko had.

Now, Bernie is living in Liberty City as a lifestyle coach and aerobics
instructor. He is also homosexual and in love with Bryce Dawkins, the deputy
mayor.

With Niko back in his life Bernie is asking for help with a problem. Head
over to Bernie's apartment in Middle Park West to begin his first
mission.....

 /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC1. "Hating the Haters" (Bernie Crane)                                  |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/

0=========0
| Overview \
0===========0

  Bernie is afraid. The "haters" are trying to hurt him. Someone has 
  threatened to kill him because he is gay. Niko suggests that they go and 
  lure the guy out.....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Reader Ryan Holtz suggested that you switch to an SMG (or Carbine Rifle) 
  and, after the cutscene where Bernie gets attacked, is to sprint as fast as 
  you can up the stairs to where the Hater is getting on the Faggio. Then 
  shoot him as he is trying to get away.

  Either you will kill him (something that I was not able to accomplish with 
  this method) or weaken him to make the chase easier. I should note that if 
  you try this is to have the AutoAim turned ON so you can easily shoot the 
  Hater from the top of the stairs.

0=========0
| The Plan \
0===========0

  Go to Middle Park so Bernie can go for his run. When Bernie starts his run 
  you have to follow him but don't get too close.

  Eventually, Bernie will run into the tunnel and be ambushed by the Hater. 
  This gets the hater to run. He will run to the street above and get on a 
  Faggio.

  You must get on one too and chase him. If you get close enough to him then 
  hit him with a quick burst of shots. If you are good enough with your aim 
  you may be able to kill him quickly and end the chase.

  After awhile, if you have been unable to kill the Hater, you will encounter 
  Bernie again and he will get onto the back of the Faggio. Continue chasing 
  the Hater.

  Eventually he will head into the street.

  Soon, he will slow down enough to allow you to catch up to him. Kill him 
  then head to Perseus in The Exchange. Get rid of any Wanted Rating, when 
  killing the Hater, first (if you get one).

  When you drop off Bernie at Perseus the mission is successfully completed.

0=======0
| Reward \
0=========0

  $6,000.

 /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC2. "Union Drive" (Bernie Crane)                                        |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/

0=========0
| Overview \
0===========0

  Bernie is upset about Bryce. Bryce, the deputy mayor, is getting 
  blackmailed about his gay relationship with Bernie. And Bernie wants Niko's 
  help in getting rid of them....

0========0
| Weapons \
0==========0

  SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get into the nearby Turismo and head to the meet in Northwood where the 
  blackmailers are. When you get there you will start a cutscene. It turns 
  out that the flunkies are working for Dimitri Rascalov. This pisses off 
  Niko. After that, the blackmailers speed off.

  Now you have to chase and kill the blackmailers. They are in a sports car 
  so this is why you use the Turismo. Because of the speed involved it is 
  best to just follow them instead of shooting at them. This will also make 
  sure that the Cops don't get involved.

  They will go into the opposite lanes of traffic on two occasions. Just stay 
  in the correct lane for they will swerve back. In addition, in Castle 
  Gardens, a Cop car will get in the chase (another reason not to fire back). 
  The Cop car will soon lose pursuit.

  Eventually, the blackmailers will crash in the park in Castle Garden City 
  and will flee on foot. Stop nearby, run to them and kill them with your 
  SMG before they get too far.

  After that, go back to Bernie who is still waiting in your sports car. Head 
  back to Bernie's place.

  It should also be pointed out that, according to Sam Vere, you can take the 
  blackmailer's Super GT after you kill them if you want the vehicle.

  Along the way Niko and Bernie will talk about Bryce. Niko will also tell 
  Bernie that he is his friend and will try to help him. When you get Bernie 
  back to his place, the mission is successfully completed.

0=======0
| Reward \
0=========0

  $6,250.

  Soon after this mission you will get a call from Dimitri. He wants the 
  contracts from Bryce and will cut Niko in on the action. Niko, who was 
  betrayed once already by Dimitri, says "nyet" and ends the conversation.

  Shortly after that you will get a text message from Bernie requesting Niko 
  to meet him at Pier 45.....

 /CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC3. "Bouys Ahoy" (Bernie Crane)                                         |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
 \CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/

0=========0
| Overview \
0===========0

  When you get to Pier 45 you find Bernie all happy. But the text message 
  made it appear he was having a panic attack. Bernie wants to go on a boat 
  trip for fun and wants Niko to come with him.

  Niko is upset because of all of the working and killing he needs to do to 
  scrape a living and Bernie wants to have fun. Bernie tells Niko that he is 
  stressed.

  Niko tries to leave but Bernie holds him back telling him he needs him 
  right now. After some thinking, Niko decides to have some fun after 
  all.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  You need to get this mission between 5:45 AM and 6:45 PM.

0=========0
| The Plan \
0===========0

  Go to the Headland which is south of Firefly Island. When you get there you 
  will be ambushed by more of Dimitri's men. Chase them.

  Like in the last chase, just focus on just staying with them. Don't try to 
  destroy their boat. They will weave between barges and oncoming boats.

  In the late stages of this chase they will fight with a Police boat which 
  they end up destroying.

  They will eventually land near the Steinway Cemetery and the three of them 
  will set up defensive positions within. Switch to your Carbine Rifle then 
  go around and pick them off.

  When you kill them all, return to Bernie who is still in the boat. 

0=======0
| Reward \
0=========0

  $6,500.

  Shortly after this mission you will get a call from Bernie. He and Bryce 
  want to give Niko a present for helping them. That present is a car. Go to 
  the "BC" marker to pick it up.

  It is a bright yellow Infernus. Although it doesn't count toward 100% 
  Completion, you still need to pick up the car to move the Main Story along. 
  Go and park it at any Safehouse to store it.

  With Bernie's missions completed I will now turn my attention back to 
  Francis McReary.....

 /MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM4. "Blood Brothers" (Francis McReary)                                  |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
 \MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/

0=========0
| Overview \
0===========0

  Francis is upset that Niko is hanging out with Derrick. Francis tells Niko 
  that Derrick has betrayed everything he has been associated with.

  Now, Derrick wants to talk to a journalist about the family. Francis is 
  trying to become Commissioner of Police and this article will make him a 
  laughingstock (because of the crime lives of his other brothers).

  Francis wants Derrick killed before he can talk. Niko is reluctant but 
  Francis gives him no choice in the matter.....

0========0
| Weapons \
0==========0

  Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Courtyard Park in Lancet. Just after this mission starts you 
  will get a call from Derrick. Derrick has been contacted by Francis who 
  wants to meet him. Derrick is afraid that he is going to be killed by 
  Francis and wants Niko to take him down first.

  Niko now has to make a choice.

  When you get near the park Niko will call Francis who tells him to use the 
  Service Platform near the park to get into position to make the hit.

  The Service Platform is on Lorimar St. There are some boards you need to 
  climb to get to the higher level where the window washing platform is at.

  Once you get to the top, switch to your Sniper Rifle. Then get into 
  position. Kill one of the two brothers.

  Which one you kill will affect certain aspects of the mission "Undertaker" 
  (Packie McReary) which is done later in the game. After killing one of the 
  two brothers, get out of the area and lose any Wanted Rating you may get 
  to successfully complete this mission. 

0=======0
| Reward \
0=========0

  ++If you kill Derrick: $10,000.

    In addition, Niko will blackmail Francis into getting rid of the Cops if 
    he gets into trouble. This means that you can call Francis once to get 
    rid of Wanted Ratings (once Francis texts you back about this 
    arrangement).

  ++If you kill Francis: Nothing.

 /=========================================================================\
0===========================================================================0
| V.24. Random Character (Clarence Little - Special)                 [RNLC] |
0===========================================================================0
 \=========================================================================/

Clarence is the person whose life you spared in the mission "Holland Nights"
(Francis McReary). You do NOT need to do Clarence's encounter for 100%
Completion but, if you spared his life, you DO need to do his encounter for
the "No More Strangers" Accomplishment. If you killed Clarence this will NOT
deny you the Accomplishment.

He can be found near the southwest corner of the intersection of Astoria and
Vauxite St. in East Holland (Algonquin).

Before you encounter him, switch to your SMG. When you start the encounter he
is upset that he was made to beg for his life by Niko and wants payback.

After the cutscene, you are behind cover behind a pillar. So is Clarence. Get
out of cover, head towards him and kill him with a burst of SMG fire to
successfully end this encounter.

You will get nothing for this encounter except whatever money he drops.

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| V.25. Phil Bell                                                    [PHBL] |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

Phil Bell, like Ray, is also a member of the Pegorino Crime Syndicate. He is
the Chief Lieutenant for them. He is also a little paranoid about possible
surveillance and manages construction yards and the Honker's Strip Club.

Head on over to Phil's office at Port Tudor to start his first mission with
him.....

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB1. "Truck Hustle" (Phil Bell)                                          |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

0=========0
| Overview \
0===========0

  Ray introduces Niko at Phil's office. The Triads are desperate to offload 
  some drugs. So desperate that Phil thinks that it is ripe to be stolen. So 
  he wants Niko to steal it.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the marked alley. When you get there, you will see the asian gang 
  drive up with the truck.

  After that you will be in cover. There are a lot of gang members you have 
  to fight through to get to the truck.

  But, the funny thing is, you don't even have to fight them at all.

  While still in cover, head to the southeast side of the chain-link fence 
  near you, get out of cover (at which point the gang members will start 
  attacking), then jump the fence.

  Then go around to the north entrance of the alley. When you get near there, 
  the truck will start to escape. You need to get to the rear of the truck to 
  get on.

  From the north entrance of the alley you are in perfect position to grab 
  onto the truck. And you will receive little to no damage from the gang 
  shooting at you.

  Once on the truck you will be given instructions on how to climb it and how 
  to stay on it when the truck is making turns (it will be doing this a lot). 

  The goal is to reach the front of the truck so you can take it. When you 
  get to the front, you will finally take control of the truck.

  After that, Niko will call Phil. Phil will tell Niko to take the truck to 
  an old mansion in northeast Westdyke. When you get there the mission is 
  successfully completed.

0=======0
| Reward \
0=========0

  $11,000.

  After this mission Niko will call Phil about the completion of the mission. 
  Phil will also tell Niko about some guy who would like to have some work 
  done. This also brings up a target reticle in Port Tudor (at Odhner Ave. 
  and Traeger Rd.) on the map.

  Later, Phil will call you telling you that he told Jimmy Pegorino about you 
  and this opens up a "J" in Alderney. Right after that, Phil will text you 
  telling you to wear nice clothes when you go and meet Jimmy for the first 
  time. But I will do this later.

  Then, later, you will receive a phone call from Packie. He talks about the 
  death of whichever brother you killed earlier during "Blood Brothers" 
  (Francis McReary) and Gerry's arrest.

  He invites Niko to attend the funeral but he has to wear a suit. Then, 
  after that, Kate will call.

  After that conversation, switch back into your suit and head to the church 
  to begin.....

 /MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM4. "Undertaker" (Packie McReary)                                       |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
 \MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/

0=========0
| Overview \
0===========0

  As the funeral ends, the procession is ambushed by Albanians who are angry 
  at the McRearys for interfering with their business.....

0========0
| Weapons \
0==========0

  RPG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When this mission starts, use the RPG on the approaching cars then use the 
  Carbine Rifle on any survivors. In addition, more gunmen will come in from 
  the alley across the street. Take them all down with the Carbine Rifle.

  After this assault, the procession quickly leaves the scene leaving Niko 
  and Packie. They have to drive the Romero carrying the dead brother to the 
  Cemetery.

  If you killed Derrick then you have to go to the Cemetery in Steinway. It 
  should be noted, thanks to Sam Vere, that you will get a 2-Star Wanted 
  Rating when you started defending yourself against the Albanians.

  If you killed Francis then you have to take him to the Cemetery on Colony 
  Island. There will be no Wanted Ratings when you kill the Albanians.

  If you get inside the Romero and start driving to the Cemetery you will be 
  chased by the Albanians early in the drive. The Albanians will knock off 
  the rear door of the hearse.

  You have to drive carefully while trying to avoid getting the vehicle shot 
  up. If the casket falls out then the mission is failed. Let Packie do all 
  of the shooting.

  However, thanks to Sam Vere, there is a much easier way. After the initial 
  attack and when you are instructed to enter the Romero, DON'T. Stay out of 
  the Romero for awhile.

  Eventually, the Albanian car that chases you will show up and you can kill 
  all of them with the Carbine Rifle before they can stop the car.

  Then you can get back in the Romero and head the the designated Cemetery 
  without any more interference.

  However, if you are taking Derrick, you will have that 2-Star Wanted Rating 
  to deal with. But, just follow the GPS route and the Cops won't pose a 
  problem.

  Once you are at the Cemetery, regardless of who is in the casket, the 
  mission is successfully completed.

0=======0
| Reward \
0=========0

  Nothing.

  Shortly after this mission you will get a text message from Packie, He is 
  thankful for your help at the funeral. This also increases your Packie Like 
  stat.

  Then, later, you will get a phone call from Gerry who is at the Prison. He 
  wants to talk to Niko and he has been put on the visitors list.....

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM3. "I'll Take Her" (Gerry McReary)                                     |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

0=========0
| Overview \
0===========0

  After talking to Niko about his dead brother Gerry instructs Niko, through 
  some kind of prison code, to talk to Packie.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a two-part mission.

  When Niko talks to Packie he is informed that they are going to kidnap 
  Gracie Ancelotti. She is selling her car on-line at Auto ErotiCar's 
  website. Niko is to go on-line, find her car and arrange for a test drive. 

  Then, after they have driven far enough, kidnap her. They need to get far 
  enough away from the house because that area is "mobbed up" and her guards 
  can do some damage.

  Head to the nearest Tw@ Internet Cafe. Go find the Auto Eroticars website. 
  When you get there, go under View Cars. As you scroll down you will find a 
  pink Seltzer. This is Gracie's car and you will automatically put the 
  number in your Phonebook. The viewing must be between 8 AM to 9 PM.

  Leave the Internet Cafe. This will complete part one of this mission.

  Now, call up Mob Daughter in your Phonebook. Once the meeting has been 
  arranged, head there (between 8 AM and 9 PM) to begin part two of this 
  mission. Her house is near the corner of Babbage Drive and Hardtack Ave. 

  When you get there you will introduce yourself to Gracie. From here, drive 
  to the Coast. As you get near the Coast you will be prompted to initiate 
  the kidnapping.

  Now the Safehouse will appear on the map. Head towards there. Then Niko 
  will tell her she is being kidnapped. She doesn't like this, of course.

  She then attempts to crash the car by grabbing the steering wheel. Keep 
  slow and go around the Acter Industrial Park area. This will keep her from 
  crashing the car and trying to get away.

  After a little while, Niko will knock her unconscious and finally regain 
  the wheel. Then Little Jacob calls. He wants to go to a strip club but Niko 
  can't right now. This is part of the mission script and does not affect 
  Niko's friendship with Little Jacob.

  When you get to the Safehouse then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $9,500.

  In addition you will also earn the "Gracefully Taken" Accomplishment.

  Shortly after this mission Niko will get a call from Packie. Gracie's 
  father doesn't believe she has been kidnapped so Niko needs to use his 
  Camera Phone to take a picture of her to send to her father.

  Head to the Safehouse where Gracie is being kept. When you get up there use 
  either the Left Bumper (Xbox 360) or the L1 Button (PS3) to get Gracie to 
  look up at you. Then switch to your Camera on your phone, take a picture of 
  Gracie, then send it to Packie.

  Shortly after this you will get a call from Ray. Ancelotti won't pay for 
  his daughter's release and the diamonds from earlier in the game that 
  disappeared are going to be used to spring her courtesy of Gay Tony.

  Then, later, Niko will receive a text message from Packie telling him that 
  Gerry has been trying to get in touch with you. Time to go back to the 
  Prison.....

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM4. "She's a Keeper" (Gerry McReary)                                    |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

0=========0
| Overview \
0===========0

  Gerry tells Niko, through code, that Gracie is to be moved to a new 
  Safehouse.....

0========0
| Weapons \
0==========0

  Grenades.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission, in which the Ancelottis try to rescue Gracie, is set up in 
  "The Ballad of Gay Tony" mission "Ladies' Night" (Tony Prince) where Luis 
  and Tony provide the Ancelottis information on Gracie's whereabouts.

0=========0
| The Plan \
0===========0

  Head to the Safehouse in north Algonquin. However, the Ancelottis know 
  about it so you will have to be careful.

  In addition, Gracie can be killed if you do a lot of crazy driving 
  (slamming her around inside the trunk will break her neck).

  But, there's an interesting way to do this mission. Just southeast of your 
  starting position is a thin part of the alley that runs parallel to 
  Plumbers Skyway.

  The Ancelottis will converge on the wall beneath you. Stop here. Some of 
  them will come up from the stairs ahead or behind you to take the car from 
  you. Use the SMG to kill them when they approach the car.

  Then exit the car and carefully chuck a Grenade over the wall towards the 
  Ancelotti vehicles. This should blow up most of them.

  Then re-enter your car and very carefully go down the stairs ahead of you 
  and to the Hickey Bridge. Head east toward Algonquin.

  If you did everything correctly then you should have nobody to chase you. 
  The new Safehouse is right next to Auto Cowboys Pay 'N' Spray. When you get 
  there, the mission is successfully completed.

0=======0
| Reward \
0=========0

  $9,750.

 /MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary)                 |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
 \MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/

0=========0
| Overview \
0===========0

  Gerry is upset that he may be staying behind bars for a long time but 
  things are coming together, as far as matters concerning Gracie, and that 
  Niko needs to call Packie in regards to it.....

0========0
| Weapons \
0==========0

  Sniper Rifle, Carbine Rifle, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This mission intersects with the "The Ballad of Gay Tony" mission "Ladies 
  Half Price" (Tony Prince) in which you played this same mission as Luis 
  Lopez.

  This is also the last connection between GTA IV and "The Ballad of Gay 
  Tony".

0=========0
| The Plan \
0===========0

  Once you are outside the Prison, Niko will call Packie. Go to Northwood to 
  pick up Packie and Gracie. The exchange is being done at the Charge Island 
  Water Treatment Plant.

  When you get there, the exchange is made. But, before Niko and Packie can 
  pick up the diamonds, they are ambushed by an unwelcome guest: Bulgarin. He 
  is upset that Niko is stealing HIS diamonds and sends his men to kill both 
  Niko and Packie.

  After the cutscene, you are in cover behind the car. You will automatically 
  switch to either your Assault or Carbine Rifle. There are nine men to deal 
  with at this point.

  Get out of cover and head to the large tank just south of your position. 
  This will give you some cover and distance. Either use the Carbine Rifle or 
  Sniper Rifle and pick off the gunmen. Go after the two on the ramp first. 
  Then pick off the rest who are trying to kill Packie.

  From here, follow Packie into the plant. When you get onto the catwalk you 
  will be attacked by two more men. Stay just behind Packie and near the 
  Body Armor to pick them off.

  Then five men will appear on another catwalk behind you. Almost directly 
  behind you on this catwalk is a red explosive barrel. Shoot it to make it 
  explode and kill two of the gunmen. Then go forward and help Packie pick 
  off the rest.

  After that you will be attacked by two more men as you move forward. Kill 
  them then proceed.

  At this point Packie will take the high catwalks and Niko will take the 
  lower catwalks. Then three more cars, with two gunmen each, arrive below. 
  Use the RPG to destroy them before they can do anything.

  After that, go back to Packie. As you near Packie, five more men arrive on 
  the catwalk. Stay back and pick them off with your Carbine Rifle. Then 
  follow Packie again.

  When you get to Packie again you will start a cutscene with the guy who has 
  the diamonds. The guy then drops the diamonds into a passing dump truck 
  ensuring that nobody gets them.

  After that you have to kill the last of Bulgarin's men. There are two on 
  the tank ahead of you including the one who dumped the diamonds.

  After killing them, you need to get Packie back to his house. Go to the 
  nearby parking lot to get a car. Along the way the two of them will share a 
  lengthy conversation.

  When you get Packie back to his place then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  Nothing.

  This also ends all missions with the McReary family. A couple of days later 
  you will get a text message from Packie and this will increase Packie's 
  Like Stat.

  And now, I will focus my attention on that target reticle in Port 
  Tudor.....

 /=========================================================================\
0===========================================================================0
| V.26. The Fixer                                                    [TFXR] |
0===========================================================================0
 \=========================================================================/

At the intersection of Odhner Ave. and Traeger Rd. in Port Tudor is a ringing
phone. Picking it up begins your first conversation with The Fixer.

The Fixer, well, fixes things. But he's no mechanic or handyman. He arranges
assassinations. People call him up and certain people are "fixed". In order
to keep his business a secret he only uses a "hard line": a standard pay
phone at this intersection.

But he often requires outside help in these missions and that is where Niko
comes in.

When Niko calls The Fixer, he is given an assignment. Plus there is some Body
Armor and a random weapon behind some stacks of wood not far from the phone.

When the assignment is completed, you need to go back to this phone to pick
up another one. After completing the last assignment you will end your
business relationship with The Fixer.

There are a total of nine Fixer Missions, assigned at random, which are
required for 100% Completion and earn the "Assassin's Greed" Accomplishment.

Listed below, in alphabetical order, are the Fixer Missions and the
strategies and rewards for each one:

>>Bailing Out For Good
  ********************
    The target is at the Police Station in Leftwood. The target is going to 
    enter a car at the corner of the intersection of Franklin St. and Bridger 
    St. Stay on the south side of the intersection and use the RPG to launch 
    a rocket at the car when the target is close enough to kill him and 
    successfully complete this assignment.
  ++Reward: $3,000.

>>Dead End
  ********
    The target is in Alderney City. Head to the location. When you near the 
    location the target will leave and you have to chase it. If you follow 
    the GPS route, they will pass you going south. Do NOT fire on the 
    vehicle. If you do you may get the Cops involved and that will make 
    things much harder. Your target will enter an alley and park inside. They 
    will try to fend themselves off here. If you go inside and get close to 
    them you will be ambushed by some of their friends and you will have to 
    kill them all. Instead, just park outside of the alley and enter just 
    enough to see your target and Patriot. Then use your RPG to blow up the 
    Patriot which in turn will destroy your target to successfully complete 
    this assignment. According to ohioguy67 if you approach by foot from the 
    south, you can shoot the Patriot with the RPG as it passes to quickly 
    complete the mission.
  ++Reward: $6,500.

>>Derelict Target
  ***************
    The targets are in a derelict building in Alderney City. It is a tall 
    building not far from your Alderney City Safehouse. Go to the Booth 
    Tunnel Helipad and grab a helicopter. Then fly to the building just west 
    of this tall building where your targets are at. The thing here is that 
    you need to land carefully. You need to land so that your tail extends 
    past the edge of the building. Otherwise you lose your stabilizer rotor 
    and you can no longer fly the helicopter. Once you manage to land safely, 
    head to the northeast corner of this building and climb the air 
    conditioning unit. Switch to your Sniper Rifle and look down to ground 
    level. Here you will see one of your targets. Nail him in the head. This 
    will take down one of your objectives and alert the remaining targets and 
    guards. Get back in the helicopter and fly to the building north of the 
    tall building. The only safe place to land is on top of the building on 
    top of the roof. Land on it, exit the helicopter and drop down to the 
    roof. Switch to your Carbine Rifle. Through the window on the top floor 
    (east side) is a guard. Nail him. Then get close to the south edge and 
    look down. There is a guard in one of the windows below. Nail him. Now, 
    while staying close to the edge, move all the way to building you landed 
    on. Look down again. You should see a lattice with boards in an 
    X-pattern. At the top of this lattice is another window. This window is 
    below the one where you shot one of the guards. Switch to your RPG. Aim 
    the reticle in the upper left corner of this window and fire. The 
    explosion should kill the second of your three targets. Now, while 
    staying close to the edge, head all the way to the southeast corner. Look 
    upward, and slightly southwest, and you should see the red arrow for the 
    third and final target through the window. Shoot a rocket above the red 
    arrow to kill the last target and successfully complete this assignment. 
    To get back down safely there is a fire escape just behind the building 
    you landed on.
  ++Reward: $4,000.

>>Hook, Line and Sinker
  *********************
    The target is on a boat on the northern part of the West River. Head out 
    to the point in Westdyke. Get in one of the boats, preferably the Tropic, 
    and head to your target which in the water north of Algonquin. If you get 
    near you will engage in a chase. Your target boat isn't that fast so it 
    will be relatively easy to keep with him. Use your SMG to shoot it up and 
    destroy it to complete this assignment. Another option, and the best one, 
    is to get just close enough to the target boat and use the Sniper Rifle 
    to shoot the target in the head, killing him instantly, so there is no 
    chase.
  ++Reward: $3,000.

>>Industrial Action
  *****************
    The targets are in a refinery in Acter Industrial Park. There are three 
    to eliminate. Head to the target's location. When you get near there you 
    find out that you have to kill the targets and their bodyguards. Now you 
    have a total of nine people to kill. Go to the north side of the facility 
    and park. Just around the corner is a large tank and the stairs leading 
    up. There is a bodyguard at the top of the stairs. Stay behind the tank, 
    switch to your Carbine Rifle and kill the bodyguard. Then head to the 
    top of the stairs. The remaining targets will now see you. Head back down 
    the stairs and back behind the tank. Several of the targets will head 
    down to confront you. When they appear at the top of the stairs, pick 
    them off before they can get close enough to shoot. After killing them, 
    switch to your Sniper Rifle. Head up near the top of the stairs. Poke 
    your head just above roof level and look at the bride. One of the targets 
    there has a Sniper Rifle. Nail him before he can do any damage. Switch 
    back to your Carbine Rifle. Head to the large tower and to the next floor 
    to find another target. Take him down. Then cross the bridge to confront 
    the remaining two targets. These targets will be hiding behind a giant 
    pipe. If you shoot this pipe you will create temporary flame jets. If you 
    shoot this pipe in the right place you may be able to kill one of the 
    targets by engulfing him in flames. Carefully go around the pipe and take 
    down the remaining targets to successfully complete this assignment.
  ++Reward: $7,500.

>>Migration Control
  *****************
    The target is on top of the Booth Tunnel in Alderney City. The target and 
    two bodyguards are on the Booth Tunnel Helipad. You need to kill your 
    target before he escapes. Go way west, using Boyden Ave. while heading 
    north, then approach the target from the north, from Applewhite St., 
    using the tunnel and stand on the ramp for ALD-J44. Wait for the target 
    and his bodyguards to enter the helicopter. Then rocket it before it 
    lifts up to successfully complete this assignment.
  ++Reward: $3,000.

>>R.U.B. Down
  ***********
    The target is in Acter Industrial Park. When you get there, you find that 
    there are three targets making some deal in the large alley beside the 
    Acter Industrial Park Police Station. Get close to the intersection of 
    Latchkey Ave. and Plumbbob Ave. There is a short wall at the northeast 
    corner of this intersection. Climb it and switch to your RPG. Shoot a 
    couple of rockets into the group to destroy them and successfully 
    complete this assignment.
  ++Reward: $4,000.

>>Taken Out
  *********
    The target is in a car moving around Alderney. You need to destroy it. 
    The target is in a limo and has two additional cars behind it for backup. 
    When you get near the location. The convoy will move east and will go a 
    random route. Rather than get into a firefight with the backup cars, get 
    far in front of the convoy then get out, switch to your RPG and aim at 
    the limo. Rocket the limo, which is in the front of the convoy, to 
    destroy it and complete this assignment.

    Reader Jonathan Rohr had this alternate method for this assignment:

       "Take a cab from the phone booth and skip to the end of the trip. The 
        cabbie gets to park pretty close to the target limo before they start 
        moving. Then I just stole the cab that brought me, drove up to the 
        still slow moving convoy, and dropped grenades out my window. Done. 
        With the wanted clear at mission complete you can make alotta noise 
        and get away with it. One time I did it, cars kept blowing after the 
        mission clear which the police didn't like, but its quick and easy if 
        you don't mind the extra cash for the cab skip."
  ++Reward: $3,000.

>>Water Hazard
  ************
    Target is on a boat situated between Acter and Tudor. Head to the spot on 
    the radar. Get out of the car, switch to your RPG and destroy the boat 
    to successfully complete the assignment.
  ++Reward: $3,000.

And now, for the last of the Random Characters.....

 /=========================================================================\
0===========================================================================0
| V.27. Random Character (Gracie Ancelotti)                          [RNGI] |
0===========================================================================0
 \=========================================================================/

Several days after the events of "Diamonds Are a Girl's Best Friend" (Gerry
McReary) you will find Gracie back at her home, at Babbage Drive and Hardtack
Ave., in Alderney.

However, when you start your encounter with her, she is less that happy to
see you and sends her bodyguards to attack you. There are five of them to
kill.

Head across the street to the east, switch to your Carbine Rifle and start
picking them off. When you kill the last bodyguard, the encounter is
completed.

You will get nothing for this encounter unless you pick up money from the
dead bodyguards.

You must do Gracie's encounter for 100% Completion and, if you did the
encounters of the Random Characters prior to Gracie's, you will finally get
the "No More Strangers" Accomplishment.

Now let's move onto the next character.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| V.28. Jimmy Pegorino                                               [JMPG] |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

Jimmy Pegorino is the head of the Pegorino Crime Family. The Pegorino Crime
Syndicate is considered by many to be a small time operation but Jimmy is
trying to make the Family a big time player.

Get into your nice suit and pick up his first mission which can be found at
his house in Westdyke.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J1. "Pegorino's Pride" (Jimmy Pegorino)                                  |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  After being introduced to Jimmy, Niko is requested to help run security for 
  an errand. Jimmy is to meet with the Pavano family and wants to make sure 
  that nothing goes wrong.....

0========0
| Weapons \
0==========0

  Combat Rifle, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The meeting is at an old refinery in Acter Industrial Park. Get in the car 
  and wait for Jimmy to get in the passenger seat. Jimmy is to give a tribute 
  to the Pavano family to curry favors from them.

  When you get to the old refinery, head to the vantage point to oversee the 
  meet. Zoom in with your sniper scope on Pegorino.

  As usual, the meet goes wrong and Jimmy is attacked by several men. The 
  quicker you kill the attackers, the longer he will survive. If he takes too 
  much damage he will die long before you can go in and get him. Pick all of 
  the attackers off with the Combat Sniper.

  Then another carload shows up. Kill them all before doing anything else. 
  After killing them you need to rescue Jimmy.

  Switch to your Carbine Rifle and head downstairs and outside. You will see 
  the building where Jimmy is at to your left. You will also find three goons 
  firing at you. Pick them off from the doorway and head to the stairs near 
  where two of the goons were.

  As you get near the stairs there is a goon standing on top of the stairs at 
  roof level. Ignore him and run east along the side of the building.

  There is one goon ahead of you as you do so. Kill him the proceed to the 
  end of the building then make a 180-degree turn left and back into the 
  building.

  Here you will find Jimmy leaning against the wall. Thanks to Patrick Butler 
  for this observation which was better than the drop down method used 
  before.

  After rescuing Jimmy you will find the Pavanos are making off with the 
  tribute so now you have to chase them in a car.

  As you chase them you will be shot at by multiple gunmen along the way. But 
  ignore them and follow the fleeing car. They will eventually crash inside 
  the grounds of one of the other refineries.

  From the safety of your car, use the SMG to kill them all, including the 
  one with the money, when they leave the car.

  If, by some chance, the guy with the money escapes from the car, you will 
  have to chase him on foot. Chase him and kill him.

  Regardless, when you kill the guy with the money, get it back and go back 
  to Pegorino. Then take Jimmy home to successfully complete the mission.

0=======0
| Reward \
0=========0

  $10,500.

  Shortly after this mission you will get a text message from Jimmy and this 
  leads to.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J2. "Payback" (Jimmy Pegorino)                                           |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Now Jimmy wants the Pavano family to pay for the attack against him at the 
  refinery.....

0========0
| Weapons \
0==========0

  RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you begin this mission switch to your RPG, enter the nearby PMP-600, 
  and head to the Diner in Acter. Approach the Diner from the south.

  When you get there you start a cutscene. Apparently the bookies know that 
  you are following them and they will speed off. You now have to chase them. 

  By approaching the Diner from the south you will put yourself in good 
  position to chase them. They are not very fast so it will be easy to keep 
  up with them.

  They will also cause traffic disruptions so stay back a little bit and 
  dodge them. If you get too close they will also fire on you. Don't fire 
  back, you need them to lead you to the rest of the Pavanos.

  They will eventually stop at AutoEroticar. Get out of your car and launch 
  some RPGs into the group of cars. This will start a chain reaction that 
  will kill the Pavanos and successfully complete this mission.

  If you get a Wanted Rating during this mission you need to lose it first 
  before the mission is completed.

0=======0
| Reward \
0=========0

  Nothing but the money the dead Pavanos drop. However, the cars will still 
  be exploding so it will be dangerous to go in and get additional money. 
  Also, you will probably end up with a 2-Star Wanted Rating so you can't 
  stick around anyway.

  You will now see a "PB" appear on the map at the Honkers Strip Club 
  indicating that you can do Phil Bell's missions again. But I will do his 
  later.

  Shortly after this mission you will get a call from The Handler at U.L. 
  Paper. He wants to introduce Niko to John Gravelli of the Gambetti family. 
  He also tells Niko that Gravelli can help get things done for him......

 /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| V.29. Jon Gravelli                                                 [JNGV] |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/

Jon Gravelli is the head of the Gambetti Crime Syndicate. He has been
indicted several times but never convicted. He is currently a resident at
Schottler Medical Center due to a serious illness.

And that is where you can find his first mission.....

 /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV1. "Entourage" (Jon Gravelli)                                          |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/

0=========0
| Overview \
0===========0

  After being introduced to Gravelli, Niko is requested to be a guard for a 
  friend of his who is giving a speech on Russian organized crime.

  Gravelli feels that Dimitri may want to keep this out of the press so Niko 
  is to help this friend get to where he needs to go. Anything to screw with 
  Dimitri is fine with Niko.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Grand Easton Terminal. When you get there, speak to the guard. You 
  are to be part of the convoy. Get in the car and wait for Bobby Jefferson. 
  When he gets in the car, follow the lead car.

  Eventually you will be led into a dead end and a Russian ambush. After the 
  cutscene, you will be in an alley. Note the Health sitting on the ground. 

  Run to Bobby and climb the nearby dumpster so you can climb to the roof. 
  This will help you in dealing with the Russians.

  Switch to your Carbine Rifle, head to the edge of the roof and start 
  picking off the Russians. There are five Russians in the first wave. After 
  you clear some of them, more will show up. Use the short wall in the corner 
  as cover as you pick off the Russians you can see.

  When you can't see any more Russians from your position, head to the north 
  edge of the roof and drop down to the ground. Then creep around the 
  northeast corner of the building and nail the Russians you couldn't get at 
  from the roof.

  When you completely clear all of them you need to get Bobby to Civic 
  Citadel. Grab one of the nearby cars and let Bobby get in. Drive to Civic 
  Citadel.

  Of course, the Russians aren't going to give up that easily. Four cars will 
  now appear on the radar. You must lose them first before you are allowed to 
  go to the Civic Citadel. This can be easy or hard depending on what vehicle 
  you use for this part of the mission.

  If you use the nearby car after the shootout it will be at the same speed 
  as the pursuing cars so it may be difficult to outrun them.

  Another option is to stay on foot, get into the street and get the cars to 
  appear. Then get back in the alley and wait for them. There are two gunmen 
  in each car. Let them come to you and you can pick them off. After getting 
  rid of all of the gunmen, you can go to Civic Citadel uncontested.

  When you get Bobby safely to the Civic Citadel, regardless of method, the 
  mission is successfully completed.

0=======0
| Reward \
0=========0

  $12,000.

 /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV2. "Dining Out" (Jon Gravelli)                                         |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/

0=========0
| Overview \
0===========0

  Now Gravelli wants Niko to take down the guy he helped earlier for Derrick 
  McReary. He eats at Mr. Fuks Rice Box in Alderney.....

0========0
| Weapons \
0==========0

  Carbine Rifle.

0==========0
| Prep Work \
0============0

  Get Packie's Special Ability (calling for a bomb) (optional).

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Mr. Fuks Rice Box in Alderney City. Niko is to kill Kim which is 
  the guy he helped escort into the country during the mission "Babysitting" 
  (Derrick McReary).

  When you start you will get a call from Brucie but Niko can't do anything 
  with him. This is part of the mission script and won't affect your 
  friendship with Brucie.

  When you get to Mr. Fuks Rice Box, enter the restaurant and confront the 
  man guarding the door. Kill him after the cutscene ends and head deeper 
  into the restaurant area.

  You will then be attacked by three more guards. Hang back and pick them off 
  with the Carbine Rifle. Go up the stairs to the platform and two more 
  guards will show up from the large door near the top of the stairs.

  Go back down to where you were. Then carefully advance again, looking 
  upward and pick off the guards as you reveal them. Go up the stairs again. 

  As you near the top of the stairs, another guard will show up. Go back down 
  to ground floor again then advance again, looking upward and pick this guy 
  off.

  After that you can finally go to the managers office. Point your weapon at 
  the manager to get him to talk. Get the Body Armor on his desk while you 
  are at it. From here, Kim will now appear on the radar.

  Just as you poke your head out of the office, you will be attacked by four 
  more guards. Stay in the office and pick them off.

  After doing that then head to the double doors across from your position. 
  This leads into the kitchen. As you approach the doors, they will swing 
  open and two gunmen will emerge. They will be trying to get cover so it 
  will be easy to deal with them.

  From here, exit the door and you will see Kim drive off in a PMP-600. Jump 
  down and take the motorcycle to chase him. He won't be driving very fast 
  but he does have a gunman in the passenger seat so approach with caution. 
  Shoot up the car to destroy it or kill Kim while is driving.

  If you want to make things easier, get a bomb from Packie. Then, before you 
  enter the restaurant, go behind it to find the PMP-600. Get in it, drive 
  forward a few feet (to give you some space), get out, plant the bomb, then 
  get back in and back it up to where it was before. Then, after you kill the 
  last guard in the kitchen, get out your phone and Detonate once you see Kim 
  frive away.

  Another easy method, according to Glen T. Winstein, is to blow up both the 
  motorcycle and the car prior to entering the restaurant. However, that can 
  lead to Police attention which will make things much harder. Instead, just 
  drive both the car and motorcycle to a point a few blocks away. This will 
  remove them without destroying them.

  When Kim leaves the restaurant, he will be forced to flee on foot which 
  will make it much easier to kill him.

  Regardless of method, once Kim is dead then the mission is successfully 
  completed.

0=======0
| Reward \
0=========0

  $13,250.

 /VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV3. "Liquidize the Assets" (Jon Gravelli)                               |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
 \VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/

0=========0
| Overview \
0===========0

  The Handler from U.L. Paper is also in this meeting. The Handler wants Niko 
  to destroy a fleet of vans that are carrying drugs for the Ancelottis. If 
  Niko does this assignment then The Handler will give Niko a gift.....

0========0
| Weapons \
0==========0

  Combat Sniper, Carbine Rifle, Grenades, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Compound in Alderney. When you get there you will be treated to 
  a short cutscene overlooking the place. The cutscene ends with a shot of 
  some air conditioning ducts along the side of a building.

  Climb the sheet metal fence to gain access to this area. Then climb the 
  dumpster and then the air conditioning ducts to gain access to the roof. 

  Once on the roof, crouch down so you can sneak. Head to the ladder to gain 
  access to the upper roof. Once on the upper roof, head to the southwest 
  corner where there is a guard and a Combat Sniper.

  Sneak up to him and nail him in the head with the Carbine Rifle then switch 
  to your Combat Sniper and begin picking off the faraway guards on the 
  rooftops.

  Then switch to your Carbine Rifle to pick off the closer ones and anybody 
  that tries to ambush you from behind (using the nearby stairwell).

  After that, grab the nearby Body Armor and head to the stairwell so you can 
  go down. Once you are outside, drop a Grenade by the first van. This should 
  destroy it.

  Now, head to the next van. Unfortunately, more Russians show up. Kill the 
  one nearest to the next van then get between it and the garage wall. This 
  should provide you with some cover.

  Switch back to your Carbine Rifle and kill the two guards ahead of you. 
  Then switch to your RPG and destroy the two vans you can see.

  Then switch back to your Grenades and drop one at the van you are at then 
  run to the next van and do the same thing. This should destroy all the vans 
  and successfully complete this mission.

0=======0
| Reward \
0=========0

  $14,500.

  However, you will still have to fight a few Russians to get out of the 
  place so you will still need to get cover and deal with them before you can 
  safely leave.

  Right after this mission Niko will call Gravelli. Gravelli is pleased with 
  Niko's work and will call him when they get Darko Brevic in the country. It 
  seems that all this hard work is finally paying off.

  This also ends Gravelli's line of missions.

  But now I need to go back to Phil.....

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB2. "Catch the Wave" (Phil Bell)                                        |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

0=========0
| Overview \
0===========0

  When Niko meets Phil he finds that there is a problem with something that 
  Phil is involved in. He needs Niko to help him.....

0========0
| Weapons \
0==========0

  Carbine Rifle, SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Replayed this mission multiple times and redid how to do this mission.

0=========0
| The Plan \
0===========0

  You need to drive to the truck under the overpass near Catskill Ave. Phil 
  will explain the situation to Niko along the way. They are going to take 
  some drugs off of the Russians so the Ancelottis don't get it. But the 
  shipment has arrived early so they need to move fast.

  Once you get to the truck, drive it to Charge Island. Phil explains that 
  they are just going to go in, let the Russians load up the coke and drive 
  off. Both Niko and Phil have doubts about this plan.

  Pay the toll when you get to the toll booths. When you get to the boathouse 
  you are found out at the gate. Quickly kill the two nearest Russians while 
  inside the truck.

  Then go forward and angle slightly to the right so you can hit the right 
  side of the entrance with the truck (leaving a small gap between the truck 
  and the nearby container crates for Phil to get out) and quickly get out 
  and get behind the vehicle. When Phil gets out he will be on the right side 
  of the truck and out of harm's way.

  Normally Phil will take cover against the right side of the entrance (and 
  must be protected or he will die and you fail the mission). Inside and 
  outside the boathouse there are many Russians including five on the upper 
  catwalks.

  Do NOT go inside or Phil will advance which will greatly increase his 
  chances of dying. You don't want him to advance unless you want him to 
  (basically when you get rid of most of the Russians to make it safer for 
  him).

  Switch to your Carbine Rifle, peek out from behind the truck and focus on 
  the left side of the inside area. Take down the guy in cover on the ground 
  level (nearest you - there is a red explosive barrel you can blow up to 
  kill him), the one on the left side of the back door and the two on the 
  catwalks (there is one in the far back you can probably nail with either 
  the Carbine Rifle or Combat Sniper).

  On the right side of the boathouse there are three gunmen on the catwalk 
  and five on the ground.

  Of the five on the ground two will be near the back door, two will be near 
  explosive barrels and one will be behind a pillar. Do NOT shoot the gunman 
  by the pillar. If you do then Phil will advance.

  While still behind the truck nail the two by the back door and the one on 
  the catwalk closest to you (he should be just above the truck and you can 
  shoot up his lower body). Then turn left and run to the back of the 
  container crates opposite of the truck. This will give you some good cover.

  From here, nail the guy on the catwalk in the far back. Then run to the 
  left side of the entrance. Peek to your right so you can find and nail the 
  gunman on the catwalk near the ramps (he's hidden behind the pillar).

  Next, kill the two behind the barrels (do NOT shoot the barrels). Now, you 
  need to kill the one by the pillar.

  He will be on one side of the pillar trying to fire on you but he can't hit 
  you because of his position in relation to yours. Move right until you are 
  looking at the left side of the back door then shoot the explosive barrel 
  to kill the last gunman.

  When you do that then Phil will advance. However, because of how you parked 
  the truck, he will go around the OUTSIDE of the building (and exclaim that 
  the drugs are still on the boats). This is good because more Russians will 
  show up inside.

  First, one will run up through the left side of the back door and right at 
  you. Kill him as he approaches. Then another gunman will show up on the 
  right side of the back door. Kill him from your position. Another gunman 
  will hide by the pillar next to the ramps. Kill him before advancing.

  At this point, two more gunmen will appear on the piers next to the boats 
  on the left side of the area. Phil will be out in the open trying to kill 
  them.

  Quickly advance inside so you can see the one that is furthest away through 
  the back door. Kill him then head towards Phil and angle around the red and 
  white boat to kill the last gunman.

  After that you need to take one of the boats. Don't forget about the Body 
  Armor near the boat you have to take. Once you are in the boat, follow 
  Phil.

  Shortly after you leave the boathouse, you will be followed and attacked by 
  a couple of Russian boats. But your boats are faster that theirs so don't 
  fight them unless you have to.

  Once the two of you get around the north end of Algonquin the Russians give 
  up and it becomes smooth sailing from here. Once you get to the drop off 
  point then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $7,500.

  Jimmy Pegorino's missions now re-appear on the map but I will finish with 
  Phil's first.....

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB3. "Trespass" (Phil Bell)                                              |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

0=========0
| Overview \
0===========0

  When Niko arrives at Phil's office, Phil is walking towards Niko. Something 
  is going down and they need to get there quick.....

0========0
| Weapons \
0==========0

  Carbine Rifle, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Old Sprunk Factory near Port Tudor. Turns out that the Russians 
  found out about who really took the stuff from the Charge Island Boathouse. 
  Niko needs to take down Fat Charlie before he has a chance to tell the 
  Commission.

  When you get there Phil informs Niko of how he can go in. Either through 
  the front and deal with them face to face or go up through the basement 
  area and sneak attack them. I prefer the sneaky method.

  Go into the tunnel then crouch. Sneak through the passageway until you see 
  the first pair of gunmen. Snipe them with the Carbine Rifle. After that 
  head up to the platform where they were. As you get near their position, a 
  nearby door will open and you will be attacked by a single goon. Take him 
  down.

  Then carefully climb up the stairs. Partway up you will see through the 
  ruins and be able to take down the guards with well placed head-shots. 
  After killing the five guards on this floor, carefully head to the ramp on 
  the other side of this floor.

  Look upwards as you do so and pick off any guards you see. Listen for 
  gunfire then pull back and aim toward where they came from. As you near the 
  next floor you will hear Chubby Charlie taunt you. Kill the guards on the 
  next floor then head upwards to the next floor.

  Stay at the top of the stairs. You will be attacked by more guards. Two of 
  them will be near the vent. Kill them when they poke their heads out. Then 
  move towards the vent. Two more will be behind the pillars. They will try 
  to blind fire you but shoot their arms to expose themselves so you can take 
  them down.

  Head to the next room. Here you will find Chubby Charlie shooting out a 
  window so he can escape and get the message to the Commission. Don't try to 
  use an RPG here. Chubby Charlie is indestructible. The game wants you to do 
  things it's way.

  In this room are three more guards. Pick them off with the Carbine Rifle. 
  Then head outside. You will be ambushed by three more goons. Kill the two 
  closest ones behind the air conditioning units first and quickly since they 
  tend to take off a lot of your Body Armor. Then snipe the furthest one at 
  the end of the bridge.

  Then go near the corner and pick off the goon on the other bridge and the 
  one hiding behind the corner. Cross the bridge then look back and up. You 
  should see two more goons on the smokestacks. Nail them both and cross the 
  second bridge and climb the ladder.

  When you get up to the top of the ladder you should see another goon on the 
  upper level ahead of you. Nail him then switch to your RPG.

  Head to the next ladder to start a cutscene in which Chubbie Charlie is 
  trying to escape. Shoot a rocket at the chopper to destroy it and 
  successfully complete this mission.

0=======0
| Reward \
0=========0

  $10,500.

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB4. "To Live and Die in Alderney" (Phil Bell)                           |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

0=========0
| Overview \
0===========0

  After asking Phil for a favor about someone, Niko is escorted by Phil to 
  another assignment.....

0========0
| Weapons \
0==========0

  SMG, Carbine Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head up to the Old House in northeast Westdyke. You are going to take the 
  drugs you dropped off at the end of the mission "Truck Hustle" (Phil Bell). 

  When you get there, you are ambushed by the Feds. Now you have to follow 
  Phil and make sure that he doesn't get busted. Keep up with Phil and take 
  down the Cop cars with your SMG.

  This is a wild chase with plenty of obstacles. But stay close enough to 
  Phil and get out of the way of anything that is thrown at you.

  Eventually Phil will ditch the car and you need to do the same. After 
  leaving the car you need to take down some Cops at the north end of the 
  alley. Take them down with the Carbine Rifle.

  Then you will get in a major shootout with a lot of Cops at the south end 
  of the alley. Pick them off with the Carbine Rifle.

  After killing all of the Cops, head across the street and to the Escape 
  Van. But, as you get to it, you will be attacked by a Police helicopter. 
  Use the RPG to destroy it.

  Once inside the van, you need to lose your Wanted Rating. Head to the 
  nearest Pay 'N' Spray or outrun the Cops to get rid of it. Once you get rid 
  of your Wanted Rating head to the Safehouse.

  Once you get there then the mission is successfully completed.

0=======0
| Reward \
0=========0

  $12,000.

  This also completes all of Phil Bell's missions. Now I will turn my 
  attention back to Jimmy Pegorino.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J3. "Flatline" (Jimmy Pegorino)                                          |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Jimmy is angry at Anthony, who was Jimmy's bodyguard, about wearing a wire. 
  Anthony then had a heart attack but lived. He is now under heavy guard at 
  the nearby Hospital. Jimmy wants Niko to whack him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  Have full Health and armor before doing this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Hospital. You can't enter with a weapon drawn because of all 
  the Cops.

  Go inside and turn the corner. There is a locker room with an open locker 
  nearby. Take the Doctor's Scrubs. You will need it to get at Anthony.

  Once you have changed, head to Anthony. When you get to Anthony, unplug the 
  life support machine then get out of there quickly.

  Don't fight with the Cops. It will only make things worse. Just run as fast 
  as you can past them. They will take off all of your Body Armor and some of 
  your Health but you should be able to make it past them and out the door. 

  Then get in your car and lose your Wanted Rating to successfully complete 
  the mission.

0=======0
| Reward \
0=========0

  $13,000.

  In addition, you get to keep the Doctor's Scrubs in your wardrobe.

  I should also note that if you haven't done all friendship activities with 
  Brucie, Little Jacob and Packie, it is best to do them now since you won't 
  be able to do them after the next mission.

  You will also get a text message from Ray and that sets up the next 
  mission.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J4. "Pest Control" (Jimmy Pegorino)                                      |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

0=========0
| Overview \
0===========0

  Niko is introduced to Jimmy's war council. After both Phil and Ray leave, 
  Jimmy needs to talk to Niko. Somebody is talking because Jimmy has been 
  served papers. So now he needs somebody whacked to silence things. But 
  who?....

0========0
| Weapons \
0==========0

  RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  This is a two part mission.

  After the cutscene, part one is completed. Switch to your RPG, get in the 
  car and drive away.

  Shortly after you drive away you will get a call from Jimmy. He wants Niko 
  to visit Ray and give him a message. This means that Jimmy wants Ray 
  whacked. This also starts part two of this mission.

  Head over to Cod Row in East Holland. When you get there, Niko calls Jimmy. 
  Jimmy informs Niko about where Ray is headed (a chop shop in BOABO) and 
  that Jimmy will get Ray's bodyguards to stop at a gas station.

  You now have to eliminate Ray and all of his bodyguards. They are going to 
  stop at the TerrOil Gas Station at Albany Ave. and Topaz St.

  Instead of following the convoy, go east on Vauxite St, south on San Juan 
  Road and stop on the east side of the large planter median across the 
  street east of the gas station.

  Get out of the car and wait. When they park up to the gas pumps, fire a 
  rocket at the lead car. Then fire more rockets to destroy the other car and 
  successfully complete this mission.

0=======0
| Reward \
0=========0

  $14,500.

  Shortly after this mission you will receive a call from The Handler at U.L. 
  Paper. They have Darko Brevic waiting for you at the Airport.

  Niko's moment of truth has finally come.....

 /LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP5. "That Special Someone" (U.L. Paper)                                |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
 \LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/

0=========0
| Overview \
0===========0

  Right after receiving the call from The Handler, Niko calls Roman. Roman 
  won't let Niko meet Darko alone. He wants to be picked up.....

0========0
| Weapons \
0==========0

  Pistol (optional).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and pick up Roman at Firefly Island. Once you pick up Roman, head to the 
  Airport.

  As you drive there the two of you talk. When you get there, Darko is 
  dropped off. Go through the cutscene and listen to the dialog.

  After the cutscene you need to make a choice to either let Darko live or 
  die. There are no gameplay repercussions positive or negative. This is a 
  strictly personal decision.

  Once you have made your choice, go with Roman back to the car and leave. 
  Take Roman to Brucie's Place. When you have arrived at Brucie's Place the 
  mission is completed.

0=======0
| Reward \
0=========0

  Nothing.

  In addition you will get the "That Special Someone" Accomplishment.

  Shortly after this mission Niko will get a call from Jimmy and he wants 
  Niko to meet him at Honkers.....

 /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J5. "One Last Thing....." (Jimmy Pegorino)                               |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/

Once at the club, Jimmy meets with Niko. Jimmy needs Niko to do a favor.
Jimmy needs to get the drugs sold to a buyer who is using a Russian as the
middleman.

However, it isn't just any Russian: it is Dimitri Rascalov. Niko obviously
doesn't want to do it because of the hostile history between him and Dimitri. 

But Jimmy hounds him into doing this deal while telling Niko to get over his
principles. Niko leaves the Strip Club upset.

Right after he leaves Niko calls Roman. Roman has heard that Niko and Dimitri
have settled their differences and tells Niko where Dimitri is. Niko thinks
about taking him down instead but Roman wants him to do the deal for the
money.

Then Niko calls Kate asking for advice. But Kate won't respect Niko if he
does this deal.

After this call two icons appear on the map. One is a $ and the other a
Dagger. The $ is Deal and the Dagger is Revenge. Depending on which icon you
choose will determine what ending you choose.

Choose wisely.....

  >>If you want to sell yourself out, read Section VI-A [Deal].
  >>If you want to kick Dimitri's ass, read Section VI-B [Revenge].

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| VI-A. Deal                                                         [DEL$] |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

After thinking it over, Niko feels that the money is more important because
of Roman's wedding and future happiness. It may also help to push Niko along
toward finding his own. Niko swallows his pride and heads to Phil who is
waiting for him.....

 /BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB5-A. "If the Price is Right" (Phil Bell)                               |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
 \BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/

0=========0
| Overview \
0===========0

  When Niko meets Phil they head off to do the deal....

0========0
| Weapons \
0==========0

  Carbine Rifle, Grenade, SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Docks in Port Tudor. Along the way, Phil will explain that 
  Dimitri is with the buyer and hand over the drugs and will call Niko and 
  Phil who will pick up the money.

  When you get to the gate you will talk to the guard. He instructs you to go 
  inside and wait for further instructions. When you get to the next marker 
  Niko will get the call.

  But Dimitri has decided to kill the buyers and keep the money and the 
  drugs. No surprise that Dimitri had turned on Niko once again.

  But Niko and Phil are on enemy ground and they need to fight their way out. 
  However, they might as well get the money if they are going to do that. 

  After the cutscene, follow Phil. Follow him up to the top of the boat 
  warehouse. Switch to your Carbine Rifle then get to one of the roof windows 
  where Phil shoots it out. You need to get inside and to the Office where 
  the money is kept.

  But don't jump down yet. Look down and you should see a bunch of goons 
  running for position. Notice one by the support post. Nail him then move 
  around and nail another one by the next support post.

  Those are the only ones you can get from your position so jump down. Nail 
  the goon at the north part of this walkway. Start heading east. Another 
  goon will come up the stairs. Take him down. Another goon will come up the 
  same stairs. Take him down too.

  I should also point out that you cannot shoot Phil. The gun won't let you. 
  This can become irritating when you are trying to kill someone and Phil is 
  nearby.

  Look north and you will see the second set of catwalks. At the north end of 
  these catwalks is the Office. You will also see a three goons running 
  around the top level of the catwalks. Get to a point where you can look 
  down the east side of these catwalks. When the goons line themselves up  
  along this side of the catwalk, nail them with the Carbine Rifle.

  Now head back to the window you came down from. Three more goons will come 
  up from the north stairs. Take them down. Then look down and to the east to 
  find a goon near a blue container crate. Kill him too. Head a little north, 
  look down toward the stairs on the east side of the catwalks and kill the 
  goon hiding behind a control panel.

  When you get to the stairs on the north end, you will find another goon 
  waiting for you on the next platform. Take him down.

  As you head down to the next platform, turn around so you can see 
  in-between the stair-steps on the way down. You will see two goons spawn 
  along the next walkway. Use the stairs as cover and shoot between the 
  stair-steps to kill at least one of them if not both.

  Another goon will appear behind a control panel on the south part of the 
  catwalk. Nail him when he pokes his head out.

  There are no stairs leading down to ground level from here. Head to the 
  southeast end of this level of the catwalk. When you get around the corner, 
  three more goons will come up the stairs. Take them all down.

  Now, go back around the corner. Use the camera and try to find the stack of 
  wood beneath the catwalk. When you do stand above it then go the the 
  railing next to the wall and jump over and down.

  You will lose a little Health but you will be behind cover when the next 
  batch of goons spawn to confront you. They will focus their fire on Phil 
  who is still on the catwalk. This will make it easier to pick them off.

  Gently poke your head around the corner to the north to find one goon 
  behind a support column. Use a Grenade to flush him out then use the 
  Carbine Rifle to finish him off (if the Grenade didn't get him). Go around 
  the corner a little bit further and nail the next goon at the next support 
  post.

  Now, go to the south end of the stack of wood. Go around the corner to find 
  another goon at the stairs for the catwalk. Take him down. Then go around 
  some more and kill the next goon at the support column.

  Look though the drydock supports to find the three goons on the other side 
  of the area. Use the drydock supports as cover as you pick them off through 
  it.

  Now, head north toward one of the support columns. Two more goons will 
  appear at a support column across from you. Kill them both. You will also 
  get some fire from the next boat to the north. Nail the goon just beneath 
  this boat.

  At this point, you will get a message that you left Phil behind. Just leave 
  him for now.

  Head to the east part of this area. You will also start to get some fire 
  from the north catwalks. Find the two goons on it and kill them. When you 
  get to the east wall, you will see several goons run for cover. Another 
  goon will come partway down the catwalk stairs and fire at you. Kill him.

  Now, throw a Grenade at the trucks near the stairs. This should kill at 
  least one if not both the the goons nearby. Any survivors, mop up with the 
  Carbine Rifle. Head down the incline. When you get near the bottom, you 
  will be attacked by a goon by a pillar on the west side of this area. Pick 
  him off.

  Next, head up the stairs for the north catwalks. Notice the Health on the 
  ground nearby.

  When you get to the top of the catwalk, you will be attacked by four goons. 
  Two are behind control panels on the east side, one coming from the Office, 
  and another, wielding an Assault Rifle, on the east side.

  Take down the one from the Office before he can do any damage. Then take 
  down the one with the Assault Rifle then the two others when they poke 
  their heads up.

  Head close to the Office. Two more goons will appear inside to deal with 
  you. Pick them both off.

  You cannot get into the Office without Phil so head back to get him. When 
  you start heading toward the stairs down, several more goons will appear on 
  the floor and run for cover. However, only two will fight you by the 
  support columns. Kill them then proceed down to the floor.

  You will encounter no more goons on the way to the Office. When you get 
  there, you find Phil trying to break down the door. When he busts it down, 
  you find that someone else has made off with the money. Now you have to 
  chase the Buyer.

  But you have to kill two more goons before you can get back to ground 
  floor. Kill them then run outside. The Buyer has sped off in a large truck. 

  Get into the nearby pickup truck and chase him. He will lead you through 
  the Tudor ports. Even though Phil is shooting at him the Buyer's truck is 
  indestructible. Just follow him and avoid the obstacles he makes for you.

  One handy tip: when he heads onto Pier B, don't follow. Instead head just 
  south to the nearby ship and wait for him to appear. Then chase him again.

  Eventually he will head out onto the road. Now you can shoot up the Buyer's 
  truck. Try to get in front of him and shoot at the cab enough to get it to 
  flame and stop.

  When he stops he will get out to confront you. Quickly kill him with your 
  SMG, get out, grab the money (before the truck explodes and burns the 
  money) and take Phil back to where you started to successfully complete 
  this mission.

0=======0
| Reward \
0=========0

  $250,000.

  Right after this mission Niko calls Roman with the news. Roman is happy and 
  Niko is happy for Roman and Mallorie who are just about ready to get 
  married.

  Then Jimmy calls Niko with the good news that the Pegorinos are back on top 
  and wishes Niko good luck now that their partnership is over.

  Then Niko calls Kate. Kate is upset with Niko and no longer wants to be his 
  friend. This ends your relationship with Kate.

  After this, put your phone into sleep mode and head back to your Middle 
  Park East Safehouse. Change into your nice suit and take your phone off of 
  sleep mode.

  At some point you will get a phone call from Roman about the wedding. You 
  need to be there at 10 AM. It is best to get there early, about 8 AM and 
  wait for the phone call from Roman. Then head to the marker at the Church 
  on Liberty Ln. in Suffolk (Algonquin).

  And this sets up.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R11-A. "Mr. & Mrs. Bellic" (Roman Bellic)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

When you get there you will start the cutscene of the wedding. Everybody is
happy for the new married couple.

However, there is an unwelcome guest in the form of a hitman courtesy of
Dimitri Rascalov who comes up behind Niko, his intended target. But Niko
fights the assassin and the gun goes off. He quickly gets the best of the
hitman but the bullet fired hits Roman, killing him.

Roman Bellic is dead. And Niko is looking for revenge against Dimitri.

When the episode is over, Niko is back at his Bohan Safehouse and in street
clothes mourning the death of his cousin. It is best to travel to your
Alderney City Safehouse and save your game there.

Shortly after this episode you will get a text message from Little Jacob
recommending that you get a lot of weapons for the task ahead.

Then, after that, you will get a phone call from Little Jacob which sets up
the last mission.....

 /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ3-A. "A Revenger's Tragedy" (Little Jacob)                             |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/

0=========0
| Overview \
0===========0

  In the phone call, Little Jacob tells Niko that he has followed one of 
  Pegorino's men to Koresh Square. Niko is also informed that Pegorino is 
  hanging around with Dimitri.

  Little Jacob hopes that the guy he is following will lead both him and Niko 
  straight to Dimitri. It is now time to make Dimitri pay for what he has 
  done.

  For Roman.....

0========0
| Weapons \
0==========0

  Carbine Rifle, Grenades, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a mission with a full Wanted Rating Exploit. This means that you 
  can travel around Liberty City and cause chaos without the Cops getting 
  involved.

  This is probably be a good time to finish off all of the Flying Rats that 
  you haven't killed at this point in the game since there will be no Police 
  involvement unless you trepass into restricted areas.

  After you arrive at the Casino, just leave and have fun or kill Flying 
  Rats.

0=========0
| The Plan \
0===========0

  Head to the car, where Little Jacob is waiting, near Koresh Square. When 
  you get there, get in the car. After the cutscene, you have to chase the 
  goons who know you are following them. They are now going to try to lose 
  you.

  They will go up onto the Plumbers Skyway. Stay close but not too close for 
  they will fire on you. But they will stop firing after a short while after 
  getting on the Plumbers Skyway.

  Although the car you are in, a Cognoscenti, isn't the greatest you will be 
  able to stay with him easily since he is not that fast. The traffic 
  patterns aren't too bad either.

  Along the way they will head into the oncoming lanes but stay in yours. He 
  will get off at the Manzano Rd. exit in Leftwood so you should go into the 
  oncoming lanes to better follow him just before that (right after he smacks 
  into a Patriot).

  Once he takes the Manzano Rd. exit, he will lead you through the Westdyke 
  area and eventually come to an old ruined Casino near the north shoreline. 
  During the cutscene that follows Niko chases away Little Jacob and tells 
  him to find a way to make a swift exit when the gunmen are dead. 

  Now Niko must face them alone.

  After the cutscene, you will be in cover behind the car and switched to 
  your Carbine Rifle. Now, run back to the other side of the bridge and turn 
  left at the corner.

  You should see a concrete pier. Jump onto the pier and climb the nearby 
  stairs. Once at the top, head northwest and climb the stairs to one of the 
  Casino's lower rooftops.

  Once on the lower rooftop, head to the ladder. Once you get to the top, 
  look left to find a gunman at the south edge of this part of the roof. Take 
  him down. It should be noted that if this gunman isn't there he will be on 
  the lower rooftop on the south part of the Casino.

  Next, climb the slanted roof to the top. When you get there you should get 
  a text message from Little Jacob (it says to look to the sky). Now, go into 
  zoom mode, aim southeast and gently creep south along the top of the 
  slanted roof. You should see two more gunmen on the lower rooftop on the 
  south part of the Casino. Pick them both off.

  If you didn't encounter the gunman when you initially came up the ladder 
  then get close to the helipad and creep forward toward the south lower 
  rooftop to expose his head so you can kill him. If you miss he may climb up 
  the ladder. If he does then kill him when he gets into view.

  You should also notice that this slanted roof has a bunch of holes in it. 
  Avoid those but they can be used for picking off gunmen inside the Casino. 
  But I will do that later.

  For now, gently creep slowly south along the slanted roof and look down 
  toward where all of the cars are. There are a total of thirteen gunmen 
  amongst those cars.

  From your upper vantage point you can pick them off, by carefully using the 
  roof as cover as you creep forward and exposing them, with either your 
  Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire 
  a couple of RPGs at the group of cars to thin the gunmen out quickly.

  Once all of them are gone, head to the north-most hole in this slanted 
  roof. There are six gunmen inside the Casino. Using your Carbine Rifle you 
  can pick off five of the six gunmen by aiming down through this hole. Just 
  go around the hole carefully, look through, find a gunman and kill him.

  After that, head south to the largest hole. You can kill the last gunman 
  through this hole looking down through the east side of this hole. Once you 
  do that you will have eliminated all of the gunmen in and around the 
  Casino.

  If you need Health, there are two of them, one just inside (to the left) 
  and one in the next area (where Jimmy and Dimitri are).

  If you need Body Armor, you have to leave the area and go to the strip mall 
  next to the Ron Gas Station on Big Horn Drive not far from here. Go behind 
  the strip mall until you see a bunch of cardboard boxes and dumpsters. You 
  need to climb a dumpster to get to a lower rooftop then turn right and 
  climb a ledge to get at the Body Armor.

  Back at the Casino, go through the entrance and head to the back area. When 
  you do you will start a cutscene of Dimitri ending his short partnership 
  with Jimmy Pegorino with a bullet to the head. As usual, Dimitri is being 
  himself, betraying those he comes in contact with.

  From here, you have to chase Dimitri. When you get outside you will be 
  attacked by five gunmen, two ahead of you and three who will appear on the 
  right. Use the doorway and stairwell as cover as you pick them off.

  When you have done with them, head east and chase Dimitri. You will then 
  start a cutscene with Dimitri boarding a helicopter. Niko jumps onto the 
  landing strut but is kicked off and into the water.

  The game will tell you to get in the boat but DO NOT DO IT! Instead, head 
  south and get on shore.

  Why? Because Dimitri's helicopter will fire a rocket at you. If you try to 
  get in the boat the rocket will hit the boat before you can start it up 
  which will destroy it, kill you, fail the mission and you end up at the 
  nearest Hospital having to do this mission again (but only the second half 
  at the Casino - you don't need to do the chase again).

  By heading to shore the rocket will explode away from the boat because it 
  is being aimed at you.

  Once that has happened, you can safely get to the boat and follow Dimitri. 
  He will go around the north end of Alderney and go south down the West 
  River. His chopper will continue to fire rockets but they will cause no 
  problems.

  Partway through the chase, Little Jacob shows up in a helicopter and wants 
  you to climb on. Get to the marker under his chopper so Niko can jump on. 
  Once on the landing strut, quickly tap the A Button (Xbox 360) or the X 
  Button (PS3) to get in.

  When you get inside, Niko takes the controls. Continue following Dimitri. 
  
  However, climb high above the buildings to avoid smashing into them. 
  Dimitri will lead you into the Broker area then loop back toward the 
  southern part of Algonquin.

  It is here that Little Jacob, regardless of your height, will nail 
  Dimitri's helicopter. But, you will get hit with a rocket as well and both 
  helicopters crash onto Happiness Island.

  It should be noted that this is part of the mission script and cannot be 
  circumvented.

  Now both Niko and Dimitri are on foot. You have to chase down and kill 
  Dimitri.

  From your new starting point, head southwest toward the grass until you 
  reach the waters edge then head north to get back onto the walk path that 
  rings the island. Ignore any gunmen who may fire on you, just stay on the 
  path and head north toward where Dimitri is. He will be at the north part 
  of the island.

  You will also be chased by an unarmed Russian. Kill him with your Carbine 
  Rifle. After that, continue towards Dimitri.

  When you get close to Dimitri he will taunt you. Go into zoom mode and head 
  towards him. When you see him start pumping as many bullets as you can into 
  him to successfully end this mission and start the ending cutscene and 
  credits.

0=======0
| Reward \
0=========0

  Nothing except the satisfaction of putting down Dimitri once and for all.

  In addition, you will earn the "You Won!" Accomplishment as well as spawn 
  two Annihilator helicopters, one at the north end of the Airport and 
  another at East Holland Police Station in Algonquin.

  ++IMPORTANT NOTE: Skip to section VII.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| VI-B. Revenge                                                      [RNVG] |
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 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

After thinking it over, Niko decides to take down Dimitri once and for all.
If he did the deal with Dimitri what would stop him from betraying Niko again
and hurting, or possibly, killing both him and Roman?

Niko decides not to take that chance and heads down to Hove Beach and to the
very ship that brought him to Liberty City.....

 /BNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNB\
0NBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBN0
| >NB1-B. "A Dish Served Cold" (Niko Bellic)                                |
0NBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBNBN0
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0=========0
| Overview \
0===========0

  When Niko arrives at the Platypus he finds that the Russians are loading 
  the heroin onto the ship and the Dimitri is supervising the operation. The 
  cargo doors are controlled from the bridge.

  Unfortunately, there are a lot of Russian gunmen around the ship. But 
  still, Dimitri must pay for his betrayals.....

0========0
| Weapons \
0==========0

  Combat Sniper, Carbine Rifle, Grenades.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  There are two ways to get to the bridge depending on your style:

  >>The Standard Method
    *******************
      When you start, turn around and head back out into the street. Then 
      head south to the intersection with Cisco St. Continue south on 
      Delaware St. and to the building at the south entrance to the dock.

      There is a fire escape on the north side of the building that will 
      allow you to climb onto the roof. You will also notice a Health pack 
      here in the center.

      Switch to your Combat Sniper. You will notice two Russians near the 
      bridge. Pick them off. This will get the other Russians involved. Look 
      along the ship and dock and pick off all of the Russians you see from 
      your vantage point. Move around the rooftop to help you in finding all 
      of the Russians.

      When you have cleared the deck of all Russians, head back down to 
      ground level, switch to your Carbine Rifle and head to the gangplank 
      at the north end of the ship. When you get onto the ship you will find 
      a Combat Sniper and a Carbine Rifle nearby to replenish the ammo you 
      just used.

      Climb the nearby cargo hold then climb the ladder to the high platform. 
      You will notice some Body Armor and Grenades nearby.

      Go to the west side of this platform. Look down the west side of the 
      ship to find about five Russians. Use the Carbine Rifle to take down 
      the closest ones and the Combat Sniper to take down the furthest ones.

      After that, grab the Body Armor (if needed) and climb back down. Then 
      travel south along the west side of the ship. As you near the bridge 
      you will be attack by a Russian coming around the corner from the back. 
      Kill him then proceed.

      Now climb the cargo holds. If you look towards the bridge tower you 
      should see an open door to your left. Slowly creep sideways while look 
      at and through the door. You should see into the kitchen area and mess 
      hall.

      You should also see a gunman there (along with some Health on the 
      counter). Kill him. If you look far enough you should also be able to 
      see another gunman in the mess area. Crouch down and take him down.

      Get down to the main deck and look through the door at a southwest 
      angle. You should see another doorway and another gunman. Pick him off.

      Enter the mess hall. In the back is a set of stairs. There is a gunman 
      in the middle of the stairs. Pick him off when you reveal him.

      Get to where the now dead gunman is. Look up and to the north to see a 
      doorway. This leads into the crew quarters where there are three gunmen 
      waiting. Toss a Grenade down the hall to thin them out. Then switch 
      back to your Carbine Rifle and kill any survivors. In addition, there 
      is some Body Armor and a Carbine Rifle in some of the quarters.

      Head out the doorway on the east side of the ship. You will see another 
      gunman trying to attack you. Kill him before he can do any damage.

      Now look up and to your right. Gently go to your left and you should 
      reveal another gunman on the upper level. Pop him.

      Next, look straight up. You should be under an overhang that is part of 
      the upper bridge. There is a gunman there. While looking up at the 
      overhang, creep south until you reveal the gunman. Kill him when you 
      reveal him.

      From here, go south and creep around the corner. You should reveal two 
      more gunmen. Use the corner as cover and kill these two.

      Creep along to the crate where one of the two gunmen you killed was. 
      You should now see a set of stairs that lead up to the upper bridge. At 
      the corner not far from the stairs is another gunman. Kill him.

      Creep along slowly exposing the stairs. There is a gunman on top of the 
      stairs. Expose him and kill him.

      From here, climb the stairs and to the Bridge. There is a gunman 
      waiting for you here. Kill him then enter.

      Now, you need to operate the Bridge Controls. Once you have opened up 
      the cargo holds you need to get back down. Note the Body Armor nearby 
      if you need it.

      Now for the next method of getting to the bridge.....

  >>The Helicopter Method
    *********************
      Grab a helicopter, from either the Booth Tunnel Helipad or The Mansion 
      Helipad and fly to the ship. Fly low above the ship to trigger the 
      mission.

      After the initial cutscene you will be on the ground but still in the 
      helicopter. Fly straight up then sidestep left to fly above the remains 
      of Express Cab Service. Then fly south a little bit. Turn west and 
      slowly fly to the ship.

      What you need to do is land on the roof of the bridge. The thing here 
      is that there isn't much room and your blades will hit the post in the 
      center. That's okay.

      When you get to the roof, quickly land the chopper before the impact of 
      the blades against the post spins the chopper out of position. Once you 
      land the helicopter, get out and head to the bridge entrance on the 
      LEFT side of the ship.

      Once you drop down and look inside you will see the bridge guard 
      standing there like an idiot. He is expecting you to arrive through the 
      opposite door. So it becomes real easy to put a cap in his head.

      After killing him then go and open the cargo doors.

      The advantage to this method is that you avoid a lot of combat to get 
      here. In addition, once you go through the cutscene of the cargo doors 
      opening, all of the goons you would've had to face going up to the 
      bridge will disappear.

      Now for what to do after opening the doors.....

  >>After Opening the Cargo Doors
    *****************************
      Head out the door in the west side of the bridge then look north. You 
      should see another gunman on the main deck. Kill him. There is also 
      another gunman on the higher platform in the middle of the ship. Pick 
      him off.

      Finally, there is a third gunman on the main deck but he is on the east 
      side of the ship and you can barely see him through the crane arm. If 
      you are good with your aiming you can pick him off through the crane 
      arm.

      It should be noted that if you go out the east door you will be 
      attacked by a gunman at the bottom of the stairs. The game wants you to 
      go back the same way you came in, if you fought your way from ground 
      level and fight a whole lot more gunmen on the way out to the main 
      deck.

      But, while on the east side of the bridge, go and kill the gunman at 
      the bottom of the stairs then turn around and pick off the goon at the 
      higher platform ahead of you then look down and take down the two goons 
      below. After that, head out the door on the west side of the bridge and 
      kill the goon down below on that side of the main deck.

      By going out the west door, there are no gunmen to deal with near the 
      bridge area. But there are no stairs leading down to the deck from here 
      and it is a long way down. However, you can still shortcut your way to 
      the main deck.

      Notice the nearby lifeboat. Jump over the railing and land next to the 
      lifeboat. Then go north and jump down to the next platform. You will 
      then see another gunman roll out from the nearby door.

      But he has stunned himself rolling into you and he will take his time 
      getting up. Kill him while he is trying to do that.

      After that, jump over the railing to the north and to the main deck. By 
      doing this shortcut you don't have to do a lot of combat and possibly 
      lose Body Armor and Health.

      Once back on the main deck, look toward the door that leads into the 
      bridge tower. There should be a goon waiting near the door. Pick him 
      off and head to the east side of the ship then turn north and head to 
      the open cargo doors.

      When you get there, you should see a large crate near the open door. 
      Climb it, crouch down and look down into the cargo hold. You should 
      see two goons near a large crate. Use the Carbine Rifle and pick those 
      two off.

      After that, gently creep forward. You should either see another goon or 
      a red propane tank. If you see the goon, pick him off. If you don't 
      then shoot the red propane tank to kill him.

      Then head to the west side of the cargo doors and climb the red 
      railing. You should be able to stand on it. After climbing the railing, 
      quickly look down and you should find the last goon near a large crate. 
      Pick him off.

      After that, climb down from the railing then climb on top of the nearby 
      closed cargo door and head toward the center aisle. Then jump down onto 
      the tall stack of cargo then onto the floor to enter the cargo hold.

      From here, switch to your Grenades and go south.

      About halfway across the hold you will then start a cutscene with 
      Dimitri. After the cutscene, he will send four more gunmen and you will 
      be behind cover. In addition, you will be looking at two of the gunmen 
      plus Dimitri who is in the back. The other two are to your left.

      However, because you are crouched behind cover, don't focus on the 
      gunmen. Focus on Dimitri. Toss Grenades at him. The explosions will 
      hurt him and when you have wounded him enough, usually with two 
      Grenades, you will start another cutscene with him and the gunmen will 
      disappear.

      During the cutscene Niko will have his final confrontation with 
      Dimitri. After the cutscene, kill Dimitri with any firearm (although 
      you can perform an execution with a Pistol).

      After that, you need to exit the cargo hold. Follow the stairs back up 
      into the mess hall and out onto the main deck. Don't worry, there are 
      no gunmen to fight to get off the ship.

      Just run back to the gangplank and off the ship (or just jump over the 
      railing and onto the ground) to successfully complete this mission.

0=======0
| Reward \
0=========0

  Nothing but the satisfaction of Dimitri's death.

  Right after this mission Niko calls Roman. He tells him of what he has 
  done. Roman is disappointed that there won't be any extra money but is 
  pleased that Dimitri won't bother them again. He also reminds Niko of the 
  wedding.

  After that, Phil Bell calls Niko. He understands the decision Niko made. He 
  didn't trust Dimitri either. But he can no longer talk to Niko anymore. 
  Jimmy is falling apart and Phil is out.

  At this point, head to your Bohan Safehouse, switch to your nice suit and 
  shoes and try to save the game so that when you wake up it is about 5 AM. 
  Then drive a nice car, preferably the Comet that Brucie gave you, over to 
  the parking lot for Gantry Park and wait.

  At about 8 AM Niko calls Kate and tells her of his decision. She is happy 
  about it and Niko asks her if she is going to Roman's wedding. She says she 
  can be picked up at her mother's house at Meadows Park.

  And this sets up.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R11-B. "Mr. & Mrs. Bellic" (Roman Bellic)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

Pick up Kate at her mother's house and drive her to the Church in Suffolk
(Algonquin). When you get there you begin the cutscene of the wedding.

Everybody is happy for the new married couple.

However, there is an unwelcome guest in the form of Jimmy Pegorino who is
laying in wait for Niko. He fires a lot of rounds from an Assault Rifle
before his car speeds off. Unfortunately, Kate takes most of the rounds which
were meant for Niko and she dies in the process.

Kate McReary is dead. And Niko is looking for revenge against Jimmy.

When the episode is over, Niko is back at his Bohan Safehouse and in street
clothes mourning the death of Kate (and this, of course, ends your
relationship with her). It is best to travel to your Alderney City Safehouse
and save your game there.

Shortly after this episode you will get a text message from Little Jacob
recommending that you get a lot of weapons for the task ahead.

Then, after that, you will get a phone call from Little Jacob which sets up
the last mission.....

 /JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ3-B. "Out of Commission" (Little Jacob)                                |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
 \JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/

0=========0
| Overview \
0===========0

  In the phone call, Little Jacob tells Niko that he and Roman has followed 
  one of Pegorino's men to Koresh Square. Little Jacob hopes that the guy he 
  is following will lead the group straight to Jimmy. It is now time to make 
  Jimmy pay for what he has done.

  For Kate.....

0========0
| Weapons \
0==========0

  Carbine Rifle, Grenades, RPG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  This is a mission with a full Wanted Rating Exploit. This means that you 
  can travel around Liberty City and cause chaos without the Cops getting 
  involved.

  This is probably be a good time to finish off all of the Flying Rats that 
  you haven't killed at this point in the game since there will be no Police 
  involvement unless you trepass into restricted areas.

  After you arrive at the Casino, just leave and have fun or kill Flying 
  Rats.

0=========0
| The Plan \
0===========0

  Head to the car, where Little Jacob and Roman are waiting, near Koresh 
  Square. When you get there, get in the car. After the cutscene, you have to 
  chase the goons who know you are following them. They are now going to try 
  to lose you.

  They will go up onto the Plumbers Skyway. Stay close but not too close for 
  they will fire on you. But they will stop firing after a short while after 
  getting on the Plumbers Skyway.

  Although the car you are in, a Cognoscenti, isn't the greatest you will be 
  able to stay with him easily since he is not that fast. The traffic 
  patterns aren't too bad either.

  Along the way they will head into the oncoming lanes but stay in yours. He 
  will get off at the Manzano Rd. exit in Leftwood so you should go into the 
  oncoming lanes to better follow him just before that (right after he smacks 
  into a Patriot).

  Once he takes the Manzano Rd. exit, he will lead you through the Westdyke 
  area and eventually come to an old ruined Casino near the north shoreline. 
  During the cutscene that follows Niko chases away Little Jacob and Roman 
  and tells them to find a way to make a swift exit when the gunmen are dead. 

  Now Niko must face them alone.

  After the cutscene, you will be in cover behind the car and switched to 
  your Carbine Rifle. Now, run back to the other side of the bridge and turn 
  left at the corner.

  You should see a concrete pier. Jump onto the pier and climb the nearby 
  stairs. Once at the top, head northwest and climb the stairs to one of the 
  Casino's lower rooftops.

  Once on the lower rooftop, head to the ladder. Once you get to the top, 
  look left to find a gunman at the south edge of this part of the roof. Take 
  him down. It should be noted that if this gunman isn't there he will be on 
  the lower rooftop on the south part of the Casino.

  Next, climb the slanted roof to the top. When you get there you should get 
  a text message from Little Jacob (it says to look to the sky). Now, go into 
  zoom mode, aim southeast and gently creep south along the top of the 
  slanted roof. You should see two more gunmen on the lower rooftop on the 
  south part of the Casino. Pick them both off.

  If you didn't encounter the gunman when you initially came up the ladder 
  then get close to the helipad and creep forward toward the south lower 
  rooftop to expose his head so you can kill him. If you miss he may climb up 
  the ladder. If he does then kill him when he gets into view.

  You should also notice that this slanted roof has a bunch of holes in it. 
  Avoid those but they can be used for picking off gunmen inside the Casino. 
  But I will do that later.

  For now, gently creep slowly south along the slanted roof and look down 
  toward where all of the cars are. There are a total of thirteen gunmen 
  amongst those cars.

  From your upper vantage point you can pick them off, by carefully using the 
  roof as cover as you creep forward and exposing them, with either your 
  Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire 
  a couple of RPGs at the group of cars to thin the gunmen out quickly.

  Once all of them are gone, head to the north-most hole in this slanted 
  roof. There are six gunmen inside the Casino. Using your Carbine Rifle you 
  can pick off five of the six gunmen by aiming down through this hole. Just 
  go around the hole carefully, look through, find a gunman and kill him.

  After that, head south to the largest hole. You can kill the last gunman 
  through this hole looking down through the east side of this hole. Once you 
  do that you will have eliminated all of the gunmen in and around the 
  Casino.

  If you need Health, there are two of them, one just inside (to the left) 
  and one in the next area (where Jimmy is).

  If you need Body Armor, you have to leave the area and go to the strip mall 
  next to the Ron Gas Station on Big Horn Drive not far from here. Go behind 
  the strip mall until you see a bunch of cardboard boxes and dumpsters. You 
  need to climb a dumpster to get to a lower rooftop then turn right and 
  climb a ledge to get at the Body Armor.

  Back at the Casino, go through the entrance and head to the back area. When 
  you do you will start a cutscene with Jimmy Pegorino. After that, head to 
  the roof and chase Jimmy.

  When you open the door, there will be two gunmen waiting for you. Kill 
  them.

  After that, do NOT go down the ladder Jimmy just went down on. Also, do NOT 
  head east and onto the slanted roof.

  Instead, head to the south side of this part of the roof and drop down to 
  the ground. You will lose a tiny bit of Health but you will also save 
  yourself a lot of combat. If you were to go east and along the slanted roof 
  you would have had to fight several gunmen. By dropping down to the ground 
  like this you are avoiding that.

  (It is VERY important to note that once you are on the ground do NOT 
  re-enter the Casino. If you do then Jimmy automatically gets away and you 
  will end up with a mission failure.)

  Run under the bridge then turn left to head to the pier. You will also 
  notice that Jimmy is near the Casino. But, when you get near the boat, 
  Jimmy will magically appear on the pier and just stand there.

  But, you cannot kill him. The game wants you to go through the motions of 
  this mission. However, even if you go back to the Casino, he will still 
  stand there.

  To fix this, push him into the water. You can't shove him in. You need to 
  walk into him and push him into the water. But you also have to fall in 
  into the water with him. When you do that he will finally get in the boat 
  and speed off and you can get on the nearby Sanchez to give chase.

  Follow Jimmy along the coastline. Along the way you will encounter the area 
  for ALD-J36. Get some good speed and jump over the inlet. At some point, a 
  helicopter will come in to chase him. It is Little Jacob and Roman. 
  Continue to follow along the coast.

  At some point you will be instructed to hit a ramp so you can get onto the 
  helicopter. Be careful, if you miss the ramp (and because of the angle you 
  have to take failure is quite likely) you will fail the mission and have to 
  start over (but only the second half near the Casino).

  Once you make the jump and get on the landing strut, quickly tap the A 
  Button (Xbox 360) or the X Button (PS3) to get in. When you get inside, 
  Niko takes the controls. 

  Continue following Jimmy. Stay high so you can avoid the rockets he shoots 
  at you.

  When you get near Happiness Island, Little Jacob will hit his boat 
  regardless of how high up you are and Jimmy in turn will hit you with a 
  rocket of his own. Both his boat and your helicopter crash on Happiness 
  Island.

  It should be noted that this is part of the mission script and cannot be 
  circumvented.

  Now you have to chase Jimmy on foot. You are on the pier and you must get 
  on the island. Partway along the pier you will be attacked by Jimmy's 
  bodyguard. Kill him then proceed.

  At this point you will get a 2-Star Wanted Rating and the Cops will be 
  firing at you with SMGs. Kill those at the entrance of the pier so you can 
  get on the island. It should be noted that there are only two Cops and 
  killing them won't make it a 3-Star Wanted Rating.

  After dealing with those Cops, get on the island and head towards Jimmy who 
  is hiding in the trees not far away.

  When you get close to Jimmy he will taunt you. Go into zoom mode and head 
  towards him. When you see him start pumping as many bullets as you can into 
  him to successfully end this mission and start the ending cutscene and 
  credits.

0=======0
| Reward \
0=========0

  $250,000.

  In addition you will earn the "You Won!" Accomplishment as well as spawn 
  two Annihilator helicopters, one at the north end of the Airport and 
  another at East Holland Police Station in Algonquin.

  And, with that, let's head to the next section.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. 100% Completion Score                                         [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

If you've done EVERYTHING prior to doing either "A Revenger's Tragedy"
(Little Jacob) or "Out of Commission" (Little Jacob) you should also have
100% Completion when you complete those missions.

And what do you earn for 100% Completion in "Grand Theft Auto IV"?:

Unlimited Ammunition for your weapons. This means you can have as much ammo
as you want.

However, when you save your game, your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats.

Outside of this, you earn nothing else.

Actually, that's not entirely true. You will also get the "Key to the City"
Accomplishment.

With that done, let's close things up.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. Credits                                                             |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating yet another reason to return to Liberty City.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony and MicroSoft
  ******************
    For putting out two very good consoles: the PlayStation 3 and the Xbox 
    360.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. Conclusion                                                            |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
     
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