Grand Theft Auto III: Special Vehicle FAQ

Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage:
Version: 1.60 (completed April 15th, 2010)

Sites with permission to post this FAQ:

This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked). I'd say more, but I 
pretty much just summed it up.

This guide is based on the original PS2 version. There are pretty much no 
special vehicle changes between PS2 versions. Although I am not aware of any 
changes in the PC and X-Box versions, be aware they might exist. Feel free to 
contact me about any such differences, but as I do not own an X-Box, nor can 
my PC handle GTA3, you will have to do the research yourself.

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, the potential for small spoilers, such as names or 
events is present. Just keep that in mind.

1: Terms in the guide
2: Garage information

3: Proofed vehicles
3.1 - BP/FP Securicar
3.2 - BP/FP/EP Cheetah
3.3 - CP Stretch (Also Gloss Black, see 5.2)
3.4 - BP/FP Trashmaster
3.5 - BP Barracks OL
3.6 - BP/FP/EP Bobcat
3.7 - BP Patriot

4: Unique vehicles
4.1 - GHOST Missing

5: Specially Colored/Featured vehicles
5.1 - Teal Kuruma
5.2 - Permanent Silver Manana with body in trunk and blood marks
5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP, see 3.3)
5.4 - Permanent Gloss Black Stretch (2nd of 2)
5.5 - Black Rumpo
5.6 - Securicar with black trim (1st of 2)
5.7 - Securicar with black trim (2nd of 2)
5.8 - Lightless Taxi
5.9 - Graffitiless Hoods Rumpo DX

6: Unobtainable special vehicles
6.1 - Gray Banshee
6.2 - Permanent Metallic Orange Infernus
6.3 - Permanent Magenta-Red Stinger
6.4 - Permanent Red Cheetah
6.5 - Permanent Random Color Infernus
6.6 - DP Sentinel

7: Rare vehicles
7.1 - Borgnine
7.2 - BF Injection
7.3 - Dull Gray FBI Car

8: Mission list
9: Breakdown by special quality
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate

This is a listing of all the special terms used in this guide.

BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: the 
 pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the 
 Predator's machine guns, and the police helicopter's fire.

FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. 
 Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, 
 can set fire to it.

EP - Explosionproof. Immune to explosive damage. This includes 
 grenades, rocket launcher, exploding vehicles, and Rhino shells, as 
 well as exploding barrels.

DP - Damageproof. Immune to physical damage. This vehicle will not suffer 
 damage from any kind of collision. This also protects the car from suffering 
 cosmetic damage (e.g., the doors, hood, etc being dented up). Does not 
 protect against destruction from contact with a Rhino.

CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to 
 damage the vehicle are flipping it over, getting hit by a Rhino, dunking it 
 in the water, or the Destroy All Cars cheat.

Clearance (garages) - How high the roof is. Necessary to consider for larger 

Common Knowledge (credit) - This is one of the well-known special vehicles, 
 and as such, it is impossible to know who to attribute its discovery to.

Description - This is a description of why a uniquely colored or featured 
 vehicle is unique.

Formulated by - The person who developed the strategy for obtaining a 

 NOTE: Vehicles that are given to you (such as the BP Patriot) have no 
 strategy credits listed, as it is too simple to warrant credit. In addition 
 to this, I no longer list who created strategies when a vehicle is easy to 
 see and is made clear to you, such as if a target in a mission drives it, 
 meaning you must shoot them out. If anything more is needed, including 
 mission failure, credit will be mentioned however.

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Palette - The normal selection of colors the vehicle has. Random spawns and 
 Pay n' Sprays draw from a car's palette for colors when generated. Cars with 
 a special color are special because the color is not normally found in that 
 vehicle's palette.

Permanent - This vehicle's color is permanent, and whether it is a unique 
 color (meaning, it's not a color found in the vehicle's normal palette) or 
 not, Pay-N-Spray's will never change the color.

Physical limit (garages) - How many vehicles can actually be squeezed in.

Technical limit (garages) - At how many vehicles the game stops opening the 

Unique - This vehicle is only present in story missions, and as such, is not 
 available at the end of the game.

Unlocked - When a vehicle is "unlocked," it means that it acquires a set 
 spawn point. With the exception of missions and high wanted levels, the only 
 way to acquire this vehicle is to unlock it. The fact that it CAN be 
 unlocked, however, is why they are listed as rare only.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties. Whether it's impossible to even drive, or a 
 garage eats its property, you simply cannot acquire and save this vehicle.

Knowing your garages is essential, as they store your vehicles. Learn them, 
and it will serve you invaluably. The first number is the technical limit, 
and the number in parenthesis is the physical limit. The physical limit is 
assuming a small- to mid-sized car, such as the Manana or Kuruma.

~1 (1) space, medium clearance.

~2 (4) space, high clearance.

~3 (3) space, medium clearance.

These vehicles all have a special proofing, granting them immunity from 
one or more forms of damage.

3.1 - BP/FP Securicar
Mission: Van Heist (Joey Leone)
Difficulty: **
Required: A way to destroy the Securicar without bullets
Discovered by: Common knowledge

Strategy: Proceed with the mission until you have claimed the Securicar. 
Instead of driving it to the docks, however, take it to your Portland garage 
and park it inside. Now you must destroy the vehicle. Toss a grenade next to 
it, or if you have no grenades, use the Destroy All Vehicles cheat. Ramming it 
until it catches fire also works. Wait for it to explode, and the mission 
will fail. Quickly let the garage door close, and it will repair the 
Formulated by: Kyle Sutton (paraphrased)

3.2 - BP/FP/EP Cheetah (1st of 2)
Mission: Turismo (El Burro)
Difficulty: ***
Required: Rhino tank and mission failure
Discovered by: Common knowledge

Strategy 1: Start the mission, then head to the Portland docks and obtain a 
Rhino from the Emergency Vehicle crane. Head to the starting line, and start 
the race, but instead of racing, drive back to your Portland safehouse. 
Instead of entering the area, park the Rhino on the road outside of the alley, 
facing into the alley (so its left side faces the north side of the road). 
When the race clock reaches around 100, the opponent Cheetahs will come 
flying down the road. With the Rhino positioned properly, at least one 
should fly into it and swerve to the left, going straight down the alley 
towards your safehouse. If this fails, repeat the mission and strategy until 
it works.

The next step is to drive into the alleyway and hit the Cheetah, destroying 
it. With it destroyed, begin using your tank to line it up with the garage. 
Once it is lined up, push forward, pushing it into the garage. With it inside, 
quickly back up and let the garage close! If the blackened carcass doesn't 
vanish, it should open to reveal a shiny new BP/FP/EP Cheetah.
Formulated by: Kyle Sutton (paraphrased)

Strategy 2: An alternative strategy is to put a medium-sized pushing vehicle 
(maybe a Securicar) in the garage, and to park the Rhino on the street long 
enough to get the vehicle out and leave it in the alleyway (off to the side). 
Once the racer has been deflected towards your safehouse and destroyed with 
the Rhino, use the other vehicle to push it into the garage. This may be 
easier and faster than using the Rhino.
Formulated by: Kyle Sutton (paraphrased)

NOTE: The mission Turismo is available at any time after completing El 
Burro's mission string. This means that the BP/FP/EP Cheetah is also 
available at any point, even after completing the game. Since when you 
first complete the mission, you only have one garage space, it's a good 
idea to wait till at least Staunton is open to acquire this car.

3.3 - CP Stretch
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!! and mission failure
Discovered by: Common knowledge

Strategy: Once the mission begins, head to Joey's garage. Do NOT enter the 
marker, though! Instead, park a car up against the garage door, leaving a 
little space between it and the door (enough to barely wedge your character 
in a little). Now, enter the "Speed Up Game" cheat twice (Triangle, Up, 
Right, Down, Square, L1, L2). After this, squeeze between the car and the 
garage door. This should throw you inside the building, with the Stretch 
sitting there. Get inside and reverse. This should throw you through blue 
hell and set you on the road behind the building.

Now the only issue is to get it to a garage. Head to Callahan bridge and 
enter the "Great Handling" cheat (R1, L1, R2, L1, Left, R1, R1, Triangle), 
"Slow Down Game" cheat twice to undo the speed up earlier (Triangle, Up, 
Right, Down, Square, R1, R2), and the "Flying Cars" cheat (Right, R2, Circle, 
R1, L2, Down, L1, R1). Drive down the right lane, and when you reach the gap, 
press the L3 button to jump the car. Hold Up and X and you should easily soar 
onto the other side of the bridge successfully.

Drive to the Staunton safehouse, park the Stretch in the garage, and then 
enter the "Destroy All Cars" cheat (L2, R2, L1, R1, L2, R2, Triangle, Square, 
Circle, Triangle, L2, L1). This will destroy the Stretch and fail the mission. 
Let the garage door close and when you open it, the CP Stretch will be in 
perfect condition, all ready to drive!
Formulated by: Kyle Sutton (paraphrased)

STRETCH. If you enter the blue circle and have Joey enter the Stretch 
along with you, it will no longer have special abilities, and will 
simply become a normal gloss black Stretch.

3.4 - BP/FP Trashmaster
Mission: Blow Fish (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!! and mission failure
Discovered by: Common knowledge

Strategy: Upon starting the mission, you'll notice that there is a timer and 
damage meter. Instead of heading to the main roads, drive north and enter the 
nearby tunnel (with tramps inside that drop molotovs). Head out the other end 
and take a left, heading to the beach. Next is the difficult part: along the 
edge of the beach, slowly drive the Trashmaster into the water. Eventually a 
mission failed notice will be given. Back out immediately! You should have 
been submerged enough to fail the mission, but it is also draining your 
health. With the mission over and the Trashmaster still in possession, it's 
time for part two.

Take your Trashmaster to the Callahan Bridge. Enter the "Great Handling" 
cheat (R1, L1, R2, L1, Left, R1, R1, Triangle), and the "Flying Cars" cheat 
(Right, R2, Circle, R1, L2, Down, L1, R1). Drive up the LEFT lane and keep 
heading straight. Drive straight off the end of the bridge, and you should 
soar under the bridge. Keep pressing the gas the entire time - don't brake or 
slow down. This may seem suicidal, but before you hit the water, the 
"Staunton Island" screen should come up. When this does, keep holding the gas, 
but hold the Up button too. After it returns to the game, you should soar 
up into the air and towards the docks, landing on them. This doesn't always 
work, but has a better chance of success than jumping the bridge itself.

Drive the Trashmaster to the Staunton safehouse and park it in the garage, 
then either explore Staunton, or head to the docks, grab a boat, and sail 
back to Portland.
Formulated by: Kyle Sutton (paraphrased)

3.5 - BP Barracks OL
Mission: Arms Shortage (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Simply get in the Barracks OL in Phil's compound after the 
mission and drive it to your Staunton garage.

3.6 - BP/FP/EP Bobcat
Mission: Evidence Dash (Ray Machowski)
Difficulty: *****
Required: Persistence and patience (BP Barracks OL helps, too!)
Discovered by: Common knowledge

Strategy: Once the mission starts, get a good vehicle, such as a Firetruck 
or Barracks OL. Find the Bobcat and start ramming it, but ignore any evidence, 
and your wanted level. Attempt to ram it into walls and try to flip it on its 
back. Once it is flipped, begin pushing it towards your Staunton safehouse. 
Due to the wanted level and Colombian Cartel presence, a great vehicle to 
use for this is the BP Barracks OL. Push it into the garage (and store the 
Barracks OL, too!), then proceed to finish the mission the normal way.
Formulated by: Kyle Sutton (paraphrased)

3.7 - BP Patriot
Mission: Marked Man (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Pick up the Patriot from Ray's lockup after dropping him off 
at the airport. The game gives this to you, so there's almost no room 
for failure.

These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

4.1 - GHOST Missing (Unobtainable)
Mission: Gone Fishing (Ray Machowski)
Difficulty: *****
Required: Nothing
Discovered by: Common knowledge

Strategy: This is the boat your target uses. Simply wait for him to land the 
boat near Portland Harbor, then shoot him. Take his boat, and bring it to the 
shore somewhere, then push it to a garage. This is VERY hard to do, however, 
and should only be attempted by using large trucks (Yankee and Coach are the 
best bets). Despite the following warning, if you insist on trying, beach 
this on the northeast end of Staunton, pick up a truck as it drives by, and 
begin pushing (west, then south - don't go through Colombian territory).
Formulated by: Common knowledge

Unobtainable: The GHOST Missing will freeze the game as soon as the garage 
closes on it (or as soon as you try to open it, in some versions). This means 
it is unobtainable. Sometimes, however, it will be deleted when the garage 
closes (of course, the only way to get to that point is to be dead set on 
garaging it anyways).

These vehicles all have some special color of feature that the vehicle 
usually does not have.

5.1 - Teal Kuruma
Mission: Give me Liberty! (Start of the game)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: A teal-colored Kuruma. A similar color exists in the Kuruma's 
normal palette, but this IS different from it. This is closer to blue, whereas 
that one is closer to green.

Strategy: Just leave it parked in your garage. It's as simple as that.

5.2 - Permanent Silver Manana with body in trunk and blood marks
Mission: Dead Skunk in the Trunk (Joey Leone)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge

Description: A silver Manana with a body in the trunk and blood marks around 
the trunk.

Strategy: Pick the car up, then take it to your garage and destroy it. 
You'll fail the mission, and when your garage closes and opens again, 
you'll have a shiny new silver Manana! This car is also special as it 
has a body in the trunk that stays even after the mission is over, and 
some blood marks on the outside of the trunk. 
Formulated by: Common knowledge

5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP)
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!! and mission failure
Discovered by: Common knowledge

Description: A glossy solid black Stretch.

Strategy: See "3.3 - CP Black Stretch"

5.4 - Permanent Gloss Black Stretch (2nd of 2)
Mission: Chaperone (Salvatore Leone)
Difficulty: *
Required: !!!CHEATS!!! and mission failure
Discovered by: Common knowledge

Description: A glossy solid black Stretch.

Strategy: Start the mission, then use the Flying Cars cheat (Right, R2, 
Circle, R1, L2, Down, L1, R1) to get the Stretch over to your Staunton garage. 
Once there, destroy the car in the garage (anything will work). Same as the CP 
version, except without needing to use the Destroy All Cars cheat to destroy 
it at the end.
Formulated by: Kyle Sutton

5.5 - Black Rumpo
Mission: Under Surveillance (Asuka Kasen)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Description: A solid black Rumpo.

Strategy: Simply locate the black Rumpo, then attack it. Kill the Mafia 
soldiers that emerge, get in, and drive it to a garage. Not hard at all.

5.6 - Securicar with black trim (1st of 2)
Mission: Escort Service (Donald Love)
Difficulty: *****
Required: Heavy vehicle (preferably Rhino) and mission failure
Discovered by: Lancet Jades

Description: A Securicar with black-colored trim instead of the usual chrome 

Strategy: Blow it up en route to the destination, and push it to a garage 
(preferably Staunton). This is difficult, but can be made easier with a Rhino.
Formulated by: Lancet Jades

NOTE: This vehicle is also obtainable in the next mission, Decoy. Save 
yourself grief and just get it from the next mission, where you can simply 
drive away with it, no hassle.

5.7 - Securicar with black trim (2nd of 2)
Mission: Decoy (Donald Love)
Difficulty: *
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades

Description: A Securicar with black-colored trim instead of the usual chrome 

Strategy: Simply drive it to a garage after passing this mission. 
Doesn't get easier than that, does it?

5.8 - Lightless Taxi
Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge

Description: A normal Taxi, except without the "TAXI" light on the roof.

Strategy: Taxis rarely spawn without lights. The best way to get one without 
its lights is to save at the Shoreside Vale safehouse, then load the game, 
open your garage (which should be packed), then run out to the intersection. 
Hopefully, a taxi may spawn without a light. If none do, then repeat the 
procedure. It may take a while.
Formulated by: Common knowledge

5.9 – Graffitiless Hoods Rumpo DX
Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge

Description: A normal Hoods Rumpo DX, but without the graffiti on the side.

Strategy: See 5.11 - Lightless Taxi.
Formulated by: Common knowledge

These vehicles are unobtainable for whatever reason is listed. This does NOT 
mean you can't actually drive (or get in) them, but they cannot be stored. 
Difficulty, required, and strategy will still be listed for those that you 
can actually drive (and perhaps even use), but there will always be some 
reason why you can't keep them.

6.1 - Gray Banshee
Mission: Give Me Liberty! (Start of the game)
Discovered by: TomAndSam

Strategy: This is the car in the cutscene at the start of the game, driven by 
Catalina's getaway driver. It is gray with a black stripe.

Unobtainable: It exists only in the cutscene at the start of the game.

6.2 - Permanent Metallic Orange Infernus
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 

Unobtainable: Garages eat its powers.

6.3 - Permanent Magenta-Red Stinger
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 

Unobtainable: Garages eat its powers.

6.4 - Permanent Red Cheetah
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 

Unobtainable: Garages eat its powers.

6.5 - Permanent Random Color Infernus
Mission: Rigged to Blow (D-Ice)
Discovered by: Lancet Jades

Strategy: The Infernus you must rescue in the mission is permanently colored 
whatever color it is at the start of the mission (it draws from the normal 
Infernus palette).

Unobtainable: Whether you complete the mission and drive it to your garage, or 
blow it up in your garage, it loses its permanent attribute.

6.6 - DP Sentinel
Mission: Bait (Asuka Kasen)
Discovered by: Common knowledge

Strategy: Start the mission, get to Shoreside, and find one of the three 
death squads. Instead of leading them to the Yakuza trap, get out of your car 
and kill the Cartel members who emerge. Take the car, and you have a DP 
Sentinel. Beware though, the Cartel members are very heavily armed, including 
two with the machine guns. Once they get out, run far away and snipe them, or 
their M60s will shred you in a second. Literally.
Formulated by: Common knowledge

Unobtainable: Garages eat the car's powers.

These vehicles aren't anything inherently special, but are nonetheless unique 
for various reasons, often requiring completion of a mission or side mission 
to unlock. These can all be obtained without a problem at the end of the game.

7.1 - Borgnine
Unlocked: Complete 100 Taxi fares.
Found: Parked next to the Borgnine Taxi depot in Harwood. It looks like a 
normal Cabbie-style taxi, except it's blood red in color.

7.2 - BF Injection
Unlocked: Complete Sayonara Salvatore (Asuka Kasen).
Found: Parked in the central Hepburn Heights parking area, just a short ways 
south of the phone El Burro's missions are triggered at.

7.3 - Dull Gray FBI Car
Unlocked: Complete the Emergency Vehicle I/E Crane.
Found: Request an FBI Car from the Emergency Vehicle I/E Crane. It is dull 
gray, as opposed to the glossy black of the 5-star FBI Cars.

A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: Give me Liberty! (Start of the game)
  5.1 - Teal Kuruma
  6.1 - Unobtainable Gray Banshee
2: Luigi's Girls (Luigi Goterelli)
3: Don't Spank Ma Bitch Up (Luigi Goterelli)
4: Drive Misty for Me (Luigi Goterelli)
5: Pump-Action Pimp (Luigi Goterelli)
6: The Fuzz Ball (Luigi Goterelli)
7: Mike Lips Last Lunch (Joey Leone)
8: Farewell 'Chunky' Lee Chong (Joey Leone)
9: Van Heist (Joey Leone)
  3.1 - BP/FP Securicar
10: Cipriani's Chauffeur (Joey Leone)
11: Dead Skunk in the Trunk (Joey Leone)
  5.2 - Permanent Silver Manana with body in trunk
12: The Getaway (Joey Leone)
13: Turismo (El Burro)
  3.2 - BP/FP/EP Cheetah
14: The Crook (Marty Chonks)
15: The Thieves (Marty Chonks)
16: The Wife (Marty Chonks)
17: Her Lover (Marty Chonks)
18: I Scream, You Scream (El Burro)
19: Trial by Fire (El Burro)
20: Big 'N' Veiny (El Burro)
21: Taking out the Laundry (Toni Cipriani)
22: The Pick-Up (Toni Cipriani)
23: Salvatore's Called a Meeting (Toni Cipriani)
  3.3/5.3 - CP and Permanent Gloss Black Stretch (1st of 2)
24: Chaperone (Salvatore Leone)
  5.4 - Permanent Gloss Black Stretch (2nd of 2)
25: Triads and Tribulations (Toni Cipriani)
26: Blow Fish (Toni Cipriani)
  3.4 - BP/FP Trashmaster
27: Cutting the Grass (Salvatore Leone)
28: Bomb Da Base: Act I (Salvatore Leone)
29: Bomb Da Base: Act II (8-Ball)
30: Last Requests (Salvatore Leone)
31: Sayonara Salvatore (Asuka Kasen)
32: Under Surveillance (Asuka Kasen)
  5.5 - Black Rumpo
33: Paparazzi Purge (Asuka Kasen)
34: Payday for Ray (Asuka Kasen)
35: Two-Faced Tanner (Asuka Kasen)
36: Kanbu Bust-Out (Kenji Kasen)
37: Grand Theft Auto (Kenji Kasen)
  6.2 - Unobtainable Permanent Metallic Orange Infernus
  6.3 - Unobtainable Permanent Magenta-Red Stinger
  6.4 - Unobtainable Permanent Red Cheetah
38: Deal Steal (Kenji Kasen)
39: Shima (Kenji Kasen)
40: Smack Down (Kenji Kasen)
41: Bling-Bling Scramble (King Courtney)
42: Uzi Rider (King Courtney)
43: Gangcar Round-Up (King Courtney)
44: Kingdom Come (King Courtney)
45: Silence the Sneak (Ray Machowski)
46: Arms Shortage (Ray Machowski)
  3.5 - BP Barracks OL
47: Evidence Dash (Ray Machowski)
  3.6 - BP/FP/EP Bobcat
48: Gone Fishing (Ray Machowski)
  4.1 - GHOST Missing (Unobtainable)
49: Plaster Blaster (Ray Machowski)
50: Liberator (Donald Love)
51: Waka-Gashira Wipeout! (Donald Love)
52: A Drop in the Ocean (Donald Love)
53: Marked Man (Ray Machowski)
  3.7 - BP Patriot after mission
54: Uzi Money (D-Ice)
55: Toyminator (D-Ice)
56: Rigged to Blow (D-Ice)
  6.5 - Unobtainable Permanent Random Color Infernus
57: Bullion Run (D-Ice)
58: Rumble (D-Ice)
59: Grand Theft Aero (Donald Love)
60: Escort Service (Donald Love)
  5.6 - Securicar with black trim (1st of 2)
61: Decoy (Donald Love)
  5.7 - Securicar with black trim (2nd of 2)
62: Love's Disappearance (Donald Love)
63: Bait (Asuka Kasen)
  6.6 - Unobtainable DP Sentinel
64: Espresso-2-Go! (Asuka Kasen)
65: S.A.M. (Asuka Kasen)
66: The Exchange (Catalina)

This section gives a breakdown of all special vehicles by what quality they 
have. Vehicles with multiple properties are listed in each section they belong 
in. Inspired by GTA_Loco's similar section in his guides.

Unique vehicles:
 4.1 - GHOST Missing (Gone Fishing - Unobtainable)

CP - Comprehensiveproof:
 3.3/5.3 - Stretch (CHEATS - Salvatore's Called a Meeting)

BP/FP/EP - Bullet/Fire/Explosionproof:
 3.2 - Cheetah (Turismo)
 3.6 - Bobcat (Evidence Dash)

BP/FP - Bullet/Fireproof:
 3.1 - Securicar (Van Heist)
 3.4 - Trashmaster (CHEATS - Blow Fish)

BP - Bulletproof:
 3.5 - Barracks OL (Arms Shortage)
 3.7 - Patriot (Marked Man)

DP - Damageproof:
 6.6 - Sentinel (UNOBTAINABLE - Bait)

Permanent color:
 3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting)
 5.2 - Manana (Silver - Dead Skunk in the Trunk)
 6.2 - Infernus (UNOBTAINABLE - Metallic Orange - Grand Theft Auto)
 6.3 - Stinger (UNOBTAINABLE - Magenta-Red - Grand Theft Auto)
 6.4 - Cheetah (UNOBTAINABLE - Red - Grand Theft Auto)
 6.5 - Infernus (UNOBTAINABLE - Random - Rigged to Blow)

Unique color:
 3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting)
 5.1 - Kuruma (Teal - Give me Liberty!)
 5.2 - Manana (Silver - Dead Skunk in the Trunk)
 5.4 - Stretch (Gloss Black - Chaperone)
 5.5 - Rumpo (Black - Under Surveillance)
 6.1 - Banshee (UNOBTAINABLE - Gray - Give Me Liberty!)

Unique features:
 5.6 - Securicar (Black trim - Escort Service)
 5.7 - Securicar (Black trim - Decoy)
 5.8 - Taxi (Lightless - None)
 5.9 - Hoods Rumpo DX (Graffitiless - None)

Unlockable / Rare:
 7.1 - Borgnine (100 Taxi fares)
 7.2 - BF Injection (after Sayonara Salvatore)
 7.3 - Dull Gray FBI Car (From Emergency Vehicle I/E Crane)

Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save 
frequently over multiple slots, and regularly check garages.

Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it 
does not retain its property, contact me and say so, although I personally 
check each and every vehicle.

Q: One of the vehicles you listed is one I discovered first, and here's 
proof! Thief!
A: I attribute vehicles I knew about before writing this to "common 
knowledge." If you discovered a vehicle, and/or developed a strategy, and you 
have proof of it (a link to an old forum post somewhere, or possibly an FAQ 
that credits you), tell me, and I'll give you full credit. Although I wish I 
could give the proper credit for most vehicles, the need for a consolidated 
special vehicle guide for VC takes priority over tracking down each and every 
person beforehand.

If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: (rarely on)

I never check my address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from yourselves. I only update to and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.

Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so 
 widely known and distributed that it is impossible for me to obtain the true 
 source that found it (I know for a fact that I have read the info on 
 numerous sites, and little of it came from gamefaqs). I do not take or 
 deserve any credit for these vehicles, as I am NOT the person who discovered 
 them, nor the strategies (though I have improved/elaborated on/fixed some of 
 them). If you are the person who found a vehicle and/or developed a strategy 
 for obtaining it, email me with a link to a source that credits you for 
 finding it (such as another FAQ), and I will gladly give you credit. Again, I 
 neither accept nor deserve any credit for this information, and I apologize 
 if you are the finder of a vehicle, or author of a strategy, to whom I have 
 not given credit.

~For giving me the inspiration to write this guide, and pointing out that the 
 silver Manana retains it color when sprayed. Also for bringing the Grand 
 Theft Auto mission cars to my attention, even if his initial observation was 
 incorrect (had he not, I likely wouldn't have discovered their permanent 
 attribute, nor how to preserve it). Also, for the idea for the Breakdown by 
 Special Quality section.

Kyle Sutton
~For giving me permission to use excerpts from his Bulletproof Vehicles FAQ 
 for the proofed vehicles in my guide, saving me immeasurable amounts of time. 
 His guide can be found here:

~For informing me of the gray Banshee in the opening cutscene.

~For telling me the mission that unlocks the BF Injection.

1.00     Completed December 2nd, 2006.
Initial version.

1.01     Completed December 4th, 2006.
Minor changes, a couple notes added.

1.10     Completed December 4th, 2006.
More changes, added some vehicles.

1.20     Completed December 16th, 2006.
Added the Lightless Taxi, Graffitiless Hoods Rumpo DX, and some credit 

1.21     Completed December 27th, 2006.
More minor changes.

1.25     Completed February 26th, 2007.
Listed the "Grand Theft Auto" mission cars as unobtainable.

1.26     Completed August 7th, 2007.
More minor changes.

1.30     Completed September 13th, 2007.
Added “Special quality breakdown” section. Some more changes.

1.31     Completed September 16th. 2007.
Added a note about GHOST Missing, and added to the About section.

1.40     Completed September 27th, 2007.
Added numbering to the Mission Breakdown list.

1.41     Completed April 29th, 2008.
Added Gray Banshee to Unobtainable vehicles.

1.42     Completed May 6th, 2008.
More minor changes.

1.43     Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along 
with a spoiler warning.

1.44     Completed May 25th, 2008.
Minor addition to contact info.

1.45     Completed August 18th, 2008.
Minor revisions.

1.46     Completed August 21st, 2008.
Another minor change for more readability.

1.47     Completed March 2nd, 2009.
Removed some sites' permission to host this guide.

1.48     Completed May 14th, 2009.
Altered the mission list some.

1.49     Completed May 15th, 2009.
Confirmed the GHOST Missing as unobtainable (unfortunately).

1.60     Completed April 15th, 2010.
Fixed up a few things based on conventions from later Special Vehicle Guides. 
Also paraphrased a couple of the proofed vehicle strategies to cut down on 
some size. More complex ones are left alone. Also spellchecked the guide (it 
needed it). Also moved the version history to the back.

This document Copyright 2006-2010 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.