Monster Hunter Tri: Switch-Axe Guide

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////////////////////////////// Switch-Axe Guide\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\By Hexecho//////////////////////////////////
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Version: 1.1
Last Revised: 4/26/2010
Revision History:
Version 1.1 -4/26/2010- Updated charts to be more format friendly. 

*******************************About this Guide******************************	

	This is an In-Depth Guide about the Switch Axe weapon in Monster Hunter 
3 (~Tri). It will contain damage information, controls, combos and a brief 
summary of what the weapon mechanics. It will NOT contain a strategy for 
killing every enemy; I encourage you to create your own tactics and 
strategies as you learn and play. If you see anything wrong or wish to ask me 
a question regarding Switch Axes contact me at: Hexecho@gmail.com
If you are curious as to a Switch Axe damage guide look at Lord Grahf and 
Bvanwulfen's Damage Formula Guide, and for a good Switch Axe building guide 
look at VioletKIRA's Switch Axe Weapon Tree.

I collected a majority of Switch Axe data from playing the demo you received 
by pre-ordering Monster Hunter Tri

Another thing you will not find in this guide is a single "Proper way" to use 
Switch Axe's. In order to fend off any questions such as "how much should I 
use Axe mode compared to sword mode, 70/30 or what?"  I will tell you right 
now THERE IS NO ONE WAY TO USE A THIS WEAPON. Monsters are different so you 
should use your weapon differently for whatever the situation calls, even if 
that means not using a switch axe, maybe you can kill a Jaggi better with a 
hammer. So don't limit yourself, you'll just make things harder for yourself. 

Why do I like Switch Axe's?
I find Switch Axe's an incredibly unique and interesting weapon that gives 
the player a ton of different fighting options compared the other weapons of 
Monster Hunter.  Let's take the Long Sword for example, though an awesome and 
powerful weapon, which I also enjoy using. Your options are to three-four hit 
combo with a sweep here until your spirit gauge is up, and then start 
smashing down the R button doing nothing other than your spirit blade combo 
until you are knocked out of it or the monster runs away. Whereas with SA's 
you can switch between modes mid-combo and use a completely different attack 
style, I find this useful considering how monsters can act incredibly 
different between low stamina, normal and rage modes. 
P.S. Sorry LS users, the weapon was easy to make an example of because I used 
to use them.

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Table of Contents------------------(to search for a section include the *'s)
To search (using a PC) Ctrl + F
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Chapter 1: Intro

*1-1* - What is a Switch Axe? 
*1-2* - Pros and Cons
*1-3* - Differences between Sword mode and Axe mode
*1-4* - Coatings
*1-5* - Controls & Attacks
-*1-5a* - Controls & Attacks
-*1-5b* - Hit Chain Chart
*1-6* - Underwater Combat  

Chapter 2: Handy Info

*2-1* - Repeating Combos 
*2-2* - Armor Selection
*2-3* - General Strategies -Coming Soon-

Other Stuff

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*********************************Chapter 1***********************************
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*1-1*:  What is a Switch Axe?

The Switch Axe (abbreviated SA) or as it was originally titled the "Slash 
Axe" was first introduced in Monster Hunter 3(~tri). It is a unique weapon in 
that it has "Modes" you can switch between, Axe mode and Sword mode. We'll 
get into the differences about the two modes later in section 1-3. 


*1-2*:  pros and cons to the Switch Axe

Pros:
-SAs Boast a high attack power
-Two Modes offer an easy way to adapt to new strategies or scenarios.
-Phials can turn a battle around, giving you attack or element boost or 
	even giving your weapon an element/attribute.
-In Sword mode, attacks will not bounce off the enemy (also known as 
	ESP).
-Only one SA series (Barroth Series) has negative Affinity percentage.
-Fun to use!

Cons:
-Sharpness typically sucks. 
-Not the fastest weapon and can feel clumsy at times.
-Can't Block.
-Easy to spam attacks can distract less-experienced players from more 
	useful attacks.
-Switching between modes may be confusing, annoying or inconvenient to 
	some.
-Can't get offline beginning of game.

*1-3*: Differences between Axe and Sword mode

Simply for the fact that you might not know already - and to make the guide 
more complete - I will briefly cover the differences between Axe mode and 
Sword mode. 

1.	Movement style

-Axe mode -Movement style is most closely related to a Lance/LS. 
You may be asking "How is it related to a lance Hex?" Really I 
only said that because with SA (sword or axe mode), after you 
attack, you can do a side-hop dodge unique to only two melee 
weapons, SA and Lance, but I digress. In Axe mode you will move 
at a decent walking speed and roll to dodge, just like a LS. 
-Sword mode- Movement style is practically identical to the GS 
movement style (aside from the side-hop dodge). You walk very 
slowly, and you will probably be rolling 70% of the time you're 
not swinging.

2.	Attack style and power

-Axe mode- Has what I consider a good move-set it can attack 
vertically using both an upswing or overhead blow, it has the 
somewhat sweeping side hit, and also has a continuous slash combo 
that drains 20 stamina with each swing after the initial swing. 
Axe mode has a decent attack percentage typically dealing 23-35% 
of its base attack power, though the overhead swing deals an 
impressive 54%. 
-Sword mode- Has a surprisingly effective move-set, I expected 
very slow, difficult to hit things. Sword mode delivers a decent 
hit range, thanks to its dash slash (Down) while moving using 
classic control 2). You also get a good vertical slashing combo 
by using an upswing and an overhead hit, but wait there's more. 
You will also receive a side slash, which can be chained with the 
overhead swing. BUT WAIT THERE'S MORE!!!  You get the incredibly 
powerful burst thrust attack!  Did I forget to mention you gain 
ESP while in sword mode? Well I did now, whilst in sword mode 
your attacks will NOT bounce.

3.	Phials

-Axe mode- Phials only apply to sword mode, sorry.
-Sword mode- Phial enabled. Phials vary from SA to SA, though 
most have a Power (Red) or an Element (blue) enhancement. What 
does this mean? Your attack power, or element/attribute power 
will increase, (details on that later in section 1-5). There are 
also unique Phials on some SAs, such as the Barroth (Assault Axe) 
series of SAs which, when in sword mode, gains the Paralysis/stun 
attribute. The variety of SA Phials make these a unique, and in 
my opinion interesting weapon-type.


*1-4*: Phials
 
Most SAs have one of two Phials, Power or Element, but there are some SA 
series that have a unique Phial. So here's a list of all the SA series and 
their respective Phials.
SA series with Power Phials: Bone Axe, Hi-Volt Axe, Fire/Flame Tempest, Naval 
Tusk, Pirate J Axe.

SA series with Element Phials: Thunder/Bolt Axe, Amber Slash, Demon Chain, 
Alatreon series. 

SA series that have Unique Phials:
Barroth Series - Paralysis Phial
Crystal Series - Dragon Phial

So what does it mean if your SA has a certain type of Phial? Well I was 
getting to that. 
Note: Keep in mind; PHIALS ONLY WORK IN SWORD MODE!!

Power Phials: Adds a x1.25 boost to raw damage based on your attack power. 
Simply put, take 25% of your attack power (element not included) and add it 
to your damage.  This explanation doesn't quite do the damage calculation 
justice, but if you want all the inner workings go to Lord Grahf's and 
Bvanwulfen's guide.

Element Phial (also known as Elemental Enhance): Adds a x1.25 boost to raw 
damage based on your element power. Simply put, take 25% of your elemental 
power (attack not included) and add it to your damage.  This explanation 
doesn't quite do the damage calculation justice, but if you want all the 
inner workings go to Lord Grahf's and Bvanwulfen's guide.

Paralysis Phial: Gives your weapon Paralysis attribute.

Dragon Phial: Gives your weapon Dragon attribute.


*1-5a*: Controls

	Controls for SA's are pretty straight forward, and make it easy to 
chain combos. I personally prefer the classic control 2, for the sake of not 
reproducing the same charts you can easily find and the Monster Hunter Wikia
I will use classic control 2 commands for this. Afterwards I will provide a 
few combos and little tricks I find useful. ( )'s indicate buttons being 
pressed at the same time.
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Command				Attack			Additional Description
-----------------------------------------------------------------------------
X				Kick			Kicks low forward with 
							right leg, not that 
							complicated. Note:Cannot 
							do a kick with weapon 
						       drawn in classic control2.
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Any direction while 	  Unsheathe weapon 		Draws weapon in Axe mode
standing still 
-----------------------------------------------------------------------------							
Y or A with 		weapon Sheathe weapon 			Puts weapon away.
drawn 	   			
-----------------------------------------------------------------------------
R with weapon drawn 		Change mode 		  Changes modes from Axe
				OR Reload 	       to Sword, or Sword to Axe
			(if sword meter is red).       OR Increases Sword meter 
						                   if it is red.
-----------------------------------------------------------------------------
Up/down/left/right 	  Draw side slash [Axe] 	 Draws weapon and does a
while moving 						 sweeping slash from the 							       right in Axe mode.
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R + (X + A) 	      Draw overhead slash [Sword]        Note: This is not the
				OR 			  dashing overhead slash,
			Reload - If sword energy 	   you have to have your
				     bar is red.  	  weapon drawn to do the 							  dashing overhead slash.
-----------------------------------------------------------------------------
up [Axe mode]		    Overhead slash [Axe]	 Swings Axe overhead and 
						       slashes down and slightly 
								     to the left.
-----------------------------------------------------------------------------
up [Axe mode]+ holding     Running Thrust [Axe]       Runs 3 steps and thrust
a movement direction 				       forward with the Axe head.
-----------------------------------------------------------------------------
R after Running Stab    Axe-Sword Overhead Slash	    switches from Axe to
[Axe] 							  Sword while performing 
							   Overhead Slash [Sword]
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left OR right [Axe mode]    Side slash [Axe]         Swings Axe from right to 
									    left.
-----------------------------------------------------------------------------
down [Axe mode]			Upswing [Axe]          Does a rising slash with 
									     Axe.
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up OR down 	     Alternating Slashes [Axe]      Slashes from side-to-side,
immediately after 			  	     the more you hit up OR down						the more
Upswing [axe] 					   the more hits you do, minimum
*See notes at bottom of Chart*	                of two will be done if the move 		                             is performed. Every hit drains 20 stamina per swing.
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up stalled after 	  Overhead Slash [Axe]    Swings Axe overhead, slashes Upswing [Axe]  					   down and slightly to the left. 
*See notes at bottom of chart*
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up [Sword mode]		Side Slash [Sword]          Slashes from left to right  								      with Sword.
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R after Side Slash 	Sword-Axe Side Slash         switches to Axe mode while [Sword]							  doing Side slash [Axe].
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left OR right 		    Upswing [Sword]           Slashes upward from lower 
[Sword mode] 						     left to upper right.
-----------------------------------------------------------------------------
down [Sword mode]	Overhead Slash [Sword]       Swings Sword over head and 							    downward to the left.
-----------------------------------------------------------------------------
down [Sword mode]   Dashing Overhead Slash [Sword]   Jumps forward and swings   while holding a                                  Sword over head and downward 
movement direction 						     to the left.
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X				Thrust [Sword]        Thrust Sword forward, and                     	                                           draws back to the left. 

Any attack multiple         Burst Motion [Sword]    Raises Sword after Thrust    times after Thrust[Sword]                        while bursting getting up to
{Most people just keep tapping X}	        6 hits. Can be cancelled almost 						 any time if you stop hitting an 							          attack command.
-----------------------------------------------------------------------------
If you don't cancel 	   Finisher Burst [Sword]          Fires burst from tip        during Burst Motion 			      	           of Sword and switches 
[Sword]								     to Axe mode.
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**Notation: After the Upswing [Axe] you can do two moves, either Alternating 
Slashes [Axe] OR Overhead Slash [Axe]. The difference between doing one or 
the other is timing OR holding a direction on the left analog stick. If you 
start tapping Up or Down immediately after you do the Upswing [Axe], you 
will do the Alternating Slashes [Axe]. If you wait approximately one FULL 
second after doing the Upswing [Axe] you will do the Overhead Slash [Axe]. A 
good way to visualize/practice the timing is to stand in a location that will 
create a dust cloud from your character's LEFT foot when you do the Upswing 
[Axe]. If you chain before that dust cloud disappears you will do the 
Alternating Slashes [Axe], but you hit Right after that dust cloud 
disappears, you will do the Overhead Swing [Axe]. Of course the much easier 
alternative is to hold a direction while chain. I would recommend left or 
right so that you don't accidentally do the thrust attack if you hold up for 
too long.**

*1-5b*: Hit Chain Chart
I've put together a list of what hits will chain into and from others. Feel 
free to develop your own combos from it. I added a few simple combos to help 
get you started. Check section 2-1 for more details. 
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Attack 				Chained From			Followed by
-----------------------------------------------------------------------------
Draw Side Slash        	Walking or Running while    Overhead Slash [Axe]
[Axe] 					 Sheathed                  Upswing [Axe]
							     Running Thrust [Axe]
-----------------------------------------------------------------------------
Side Slash [Axe] 	     Overhead Slash [Axe]  		    Upswing [Axe]
		             Running Thrust [Axe]          Running Thrust [Axe]
			    Sword-Axe Side Slash
-----------------------------------------------------------------------------
Overhead Slash [Axe]		Draw Side Slash [Axe]           Side Slash [Axe]
				Side Slash [Axe]
				Upswing [Axe]
				Running Thrust [Axe]
-----------------------------------------------------------------------------
Upswing [Axe]		     Draw Side Slash [Axe]          Overhead Slash [Axe]
				Side Slash [Axe]        Alternating Slashes[Axe]
			    Sword-Axe Side Slash
-----------------------------------------------------------------------------
Alternating 			Upswing [Axe]          Nothing, not even a roll Slashes [Axe]                                      properly chains from this.   	                                             Additionally, this is the          	                                            only Axe attack you CANNOT 	                                                        side-hop after. 
-----------------------------------------------------------------------------
Running Thrust [Axe]		Side Slash [Axe]            Overhead Slash [Axe]
			     Sword-Axe Side Slash 		 Side Slash [Axe]
							Axe-Sword Overhead Slash
-----------------------------------------------------------------------------
Axe-Sword Overhead 	    Running Thrust [Axe] 		  Upswing [Sword]
Slash 							       Side Slash [Sword]
						                   Thrust [Sword]
-----------------------------------------------------------------------------Side Slash [Sword]	   Axe-SwordOverheadSlash         Overhead Slash [Sword]
			          Upswing [Sword]   DashingOverheadSlash[Sword]
				   Thrust [Sword]                 Thrust [Sword]
	    		     Burst Motion [Sword]          Sword-Axe Side Slash
			   Overhead Slash [Sword]
		      DashingOverheadSlash[Sword]
		      Draw overhead slash [Sword]
-----------------------------------------------------------------------------
Sword-Axe Side Slash		Side Slash [Sword]		    Upswing [Axe]
								 Side Slash [Axe]
							     Running Thrust [Axe]
-----------------------------------------------------------------------------
Upswing [Sword]		    Overhead Slash [Sword] 	   Overhead Slash [Sword]
			Draw overhead slash [Sword] DashingOverheadSlash[Sword]
			DashingOverheadSlash[Sword] 		   Thrust [Sword]
				     Thrust [Sword] 	       Side Slash [Sword]
-----------------------------------------------------------------------------
Overhead Slash [Sword] 	 Side Slash [Sword] 		  Upswing [Sword]
				    Upswing [Sword] 	       Side Slash [Sword]
								   Thrust [Sword]
-----------------------------------------------------------------------------
DashingOverheadSlash 		   Upswing [Sword] 		  Upswing [Sword]
[Sword] 			 Side Slash [Sword] 	       Side Slash [Sword]
								   Thrust [Sword]
-----------------------------------------------------------------------------
Thrust [Sword]		    Axe-Sword Overhead Slash 	       Side Slash [Sword]
				    Upswing [Sword] 	     Burst Motion [Sword]
			         Side Slash [Sword]
			      Overhead Slash [Sword]
			   DashingOverheadSlash[Sword]
		          Draw overhead slash [Sword]
-----------------------------------------------------------------------------
Burst Motion [Sword]		Thrust [Sword] 		       Side Slash [Sword]
							   Finisher Burst [Sword]
-----------------------------------------------------------------------------
Finisher Burst		     Burst Motion [Sword]       Nothing..., not even a                 [Sword]	                                             roll properly chains from 						        this. Additionally, this 			                               is the only Sword attack 						       you CANNOT side-hop after.
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*1-6* Underwater Combat
Aside from the normal movement changes, all commands and hits stay the same, 
and yes, Sword mode still moves slower than Axe mode underwater.

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********************************Chapter 2************************************
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*2-1* Combos

This is a list of combos you can do that can be repeated indefinitely, 
trusted you don't get hit, mess up or you're interrupted for some other 
reason. As long as you avoid being hit, messing up or other interruptions.

1.) Two-hit Repeaters: Two-hit combos that can be repeated. 

1a.) Running Thrust [Axe] - Side Slash [Axe]

Repeat combo any number of times. You can start this combo from any of its 
hits.
	
1st hit: Running Thrust [Axe] Up  while moving
2nd hit: Side Slash [Axe] Left /Right  OR Up /Down /Left /Right  
	while moving+sheathed for DrawSideSlash[Axe]


1b.) Side Slash [Sword] - Overhead Slash [Sword]

Repeat combo any number of times. You can start this combo from any of its 
hits.
	
1st hit: Side Slash [Sword] Up 
2nd hit: Overhead Slash [Sword] Up  (if after Side Slash [Sword])/Down  OR 
	Dashing    Overhead Slash [Sword] Up  (if after Side Slash [Sword])/? 
	down  while moving OR Draw overhead slash [Sword] R + (X + A)


1c.) Overhead Slash [Sword] - Upswing [Sword]

Repeat combo any number of times. You can start this combo from any of its 
hits.
	
1st hit: Overhead Slash [Sword] Left /Right  (if after Upswing [Sword])/? 
	down  OR Dashing Overhead Slash [Sword] Left /Right  (if after 
	Upswing [Sword])/Down  while moving OR Draw overhead slash [Sword] R 
	+ (X + A)
2nd hit: Upswing [Sword] Down  (if after Overhead Slash [Sword], Dashing 
	Overhead Slash [Sword] or Draw Overhead Slash [Sword]/Left /Right 


1d.) Side Slash [Sword] - Thrust [Sword]

Repeat combo any number of times. You can start this combo from any of its 
hits.
	
1st hit: Side Slash [Sword] up 
2nd hit: Thrust [Sword] X


2.) Three-hit repeaters: Three-hit combos that can be repeated.

2a.) Overhead Slash [Axe] - Side Slash [Axe] - Upswing [Axe].

Repeat combo any number of times. You can start this combo from any of its 
hits; you can also transition into Alternating Slashes [Axe] from the Upswing 
of this combo.

1st hit: Overhead Slash [Axe] Up  
2nd hit: Side Slash [Axe] Up (if after Overhead Slash [Axe])/Left /Right  
	OR Up /Down /Left /Right  while moving+sheathed for 
	DrawSideSlash[Axe]
3rd hit: Upswing [Axe] Up /Down 


2b.) Running Thrust [Axe] - Overhead Slash [Axe] - Side Slash [Axe].

Repeat combo any number of times. You can start this combo from any of its 
hits.

1st hit: Running Thrust [Axe] Up  while moving
2nd hit: Overhead Slash [Axe] Up 
3rd hit: Side Slash [Axe] Up /Left /Right  OR Up /Down /Left /? 
	right  while moving+sheathed for DrawSideSlash[Axe]


2c.) Overhead Slash [Sword] - Upswing [Sword] - Side slash [Axe]

Repeat combo any number of times. You can start this combo from any of its 
hits.

1st hit: Overhead Slash [Sword] Left /Right  (if after Upswing [Sword])/? 
	down  OR Dashing 	Overhead Slash [Sword] Left /Right  (if after 
	Upswing [Sword])/Down  while moving OR 	Draw overhead slash [Sword] R 
	+ (X + A)
2nd hit: Upswing [Sword] Down  (if after Overhead Slash [Sword], Dashing 
	Overhead 	Slash [Sword] or Draw Overhead Slash [Sword]/Left /? 
	right 
3rd hit: Side Slash [Sword] Up 


2d.) Thrust [Sword] - Burst Motion [Sword] - Side Slash [Sword]
Repeat combo any number of times. You can start this combo from either Thrust 
[Sword] or Side Slash [Sword]

1st hit: Thrust [Sword] X
2nd hit: Burst Motion [Sword] X/Up /Down /Left /Right  after Thrust 
	[Sword]
3rd hit: Side Slash [Sword] Up 


3.) Four-hit Repeaters: Four-hit combos that can be repeated.

3a.) Running Thrust [Axe] - Axe-Sword Overhead Slash - Side Slash [Sword] - 
Sword-Axe Side Slash.
	
Repeat Combo any number of times. You can start this combo from any from any 
of its hits. 

1st hit: Running Thrust [Axe] Up  while moving
2nd hit: Axe-Sword Overhead Slash R after Running Thrust [Axe]
3rd hit: Side Slash [Sword] Up 
4th hit: Sword-Axe Side Slash R after Side Slash [Sword]


3b.) Overhead Slash [Sword] - Upswing [Sword] - Thrust [Sword] - Side Slash 
[Sword]

Repeat combo any number of times. You can start this combo from any of its 
hits.

1st hit: Overhead Slash [Sword] Left /Right  (if after Upswing [Sword])/? 
	down  OR Dashing Overhead Slash [Sword] Left /Right  (if after 
	Upswing [Sword])/Down  while moving OR Draw overhead slash [Sword] R 
	+ (X + A)
2nd hit: Upswing [Sword] Down  (if after Overhead Slash [Sword], Dashing 
	Overhead Slash [Sword] or Draw Overhead Slash [Sword]/Left /Right 
3rd hit: Thrust [Sword] X
4th hit: Side Slash [Sword] Up 


4.) Five-hit Repeater: There is only one, but you can do a five-hit combo 
that will chain back into itself. 

1.) Overhead Slash [Sword] - Upswing [Sword] - Thrust [Sword] - Burst Motion 
[Sword] - Side Slash [Sword]

Repeat combo any number of times. You can start this combo from any hit, 
except Burst Motion [Sword]

1st hit: Overhead Slash [Sword] Left /Right  (if after Upswing [Sword])/? 
	down  OR Dashing Overhead Slash [Sword] Left /Right  (if after 
	Upswing [Sword])/Down  while moving OR Draw overhead slash [Sword] R 
	+ (X + A)
2nd hit: Upswing [Sword] Down  (if after Overhead Slash [Sword], Dashing 
	Overhead Slash [Sword] or Draw Overhead Slash [Sword]/Left /Right 
3rd hit: Thrust [Sword] X
4th hit: Burst Motion [Sword] X/Up /Down /Left /Right  after Thrust 
	[Sword]
5th hit: Side Slash [Sword] Up 



*2-2* Armor Selection

This section will briefly cover some of the things your armor can help with 
while using an SA, aside from protecting you. Essentially, we're trying to 
compensate for all the cons of using an SA by using armor abilities.

The easiest problem to tackle is Sharpness. Obtaining abilities such as 
"Sharpness + 1," "Sharp Sword" and "Sharpening Skl Inc" all help with this. 
"Sharpness + 1" is, in my opinion, the most useful of these skills. 

ESP, while it is useful, doesn't actually affect sharpness, it affects 
bouncing. It is also a bit redundant since you already have ESP when you are 
in Sword mode. On the flipside, any abilities that count against your 
sharpness are going to be even worse with a SA equipped.

Another thing to consider while selecting an armor set is your SA's Phial. 
Let's say you're using a SA with a Power Phial, it will likely be more 
beneficial to use armor with an Attack boost over an Elemental boost.
For help with armor specifics visit: 
http://monsterhunter.wikia.com/wiki/MH3:_Armors

*2-3* General Strategies

---Coming Soon---


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**********************************FAQ's**************************************
-----------------------------------------------------------------------------
Q: Why can't I make a Switch Axe Offline?
A: The offline blacksmith can't make Switch Axes early game, but if you go 
online you can get one made right once you get the materials and money.

Q: Where can I get Monster Fluid?
A: From any bug or bug quest. If you wait for Altaroth to eat something and 
they swell up, then kill them, you should have no problem getting some. 
Otherwise you could get a bowgun and poison Bnahabra.

Q: Where can I get Killer Beetles?
A: Flooded Forest, area 7 is usually pretty good for it.


-----------------------------------------------------------------------------
*********************************Credits*************************************
-----------------------------------------------------------------------------
Guide written by Hexecho, I don't really care if you quote me or claim this 
as your own... but I would definitely appreciate if you consulted me before 
doing so.
I do not own Monster Hunter, as you could probably guess from the large 
Capcom logo you see when you start the game, nor did I have a hand in making 
the game. 
If you have any questions about Switch Axe's/want some tips or something 
Monster Hunter related e-mail me:  Hexecho@gmail.com 
Special Thanks to:
Neo- Proof reading/suggestions
     
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