Divinity II: Ego Draconis: FAQ

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DIVINITY 2: EGO DRACONIS ALL-PURPOSE GUIDE
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 0.61 (completed July 28th, 2010)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
RPGLord.com


========================================================
ABOUT
========================================================
This is an FAQ for Divinity II: Ego Draconis, available for the Xbox 360 and 
the PC. This guide is written for the 360 version specifically, however all 
information should be equally relevant to the PC version.

This guide contains all sorts of random information about the game that 
doesn't fit a guide of its own. It covers a broad range of topics, all of 
which can be seen in the table of contents (located right below this section). 

THIS GUIDE DOES CONTAIN SPOILERS! It doesn't go out of its way to list 
spoilers, however, names of people, places, quests, and other such topics are 
used freely and without spoiler warnings.

Note: Information on mindreading and its benefits is scattered throughout the 
guide in relevant sections. Ctrl+F is your friend when checking what effect 
a specific mindread will have.


========================================================
TABLE OF CONTENTS
========================================================
1: Notes about the guide
 1.1 - Equipment
 1.2 - Assorted other tips and tricks
2: Unique equipment
 2.1 - Table of contents
 2.2 - Melee weapons
 2.3 - Shields
 2.4 - Ranged weapons
 2.5 - Armor
 2.6 - Jewelry
3: DLC equipment sets
4: Dragon armor sets
5: Bonus skill points
6: Bonus stat points
7: Dragon skill points
8: Title list
9: Battle Tower platform operators:
 9.1 - Skill Trainers
 9.2 - Alchemists
 9.3 - Enchanters
 9.4 - Necromancers
10: Bestiary
11: Traders and shops
12: Books
13: Quest items
14: Valuable mindreads
15: Malachite gems
16: Various lists
 16.1 - Ore vein contents
 16.2 - Rarity properties
 16.3 - Divine charms
 16.4 - Rare, special, and (often) useless items
 16.5 - EXP Table

17: FAQ
18: Contact information
19: Credits
20: Version history
21: Boilerplate


========================================================
*1* NOTES ABOUT THE GUIDE
========================================================
This section covers various notes about the guide, as well as basics about 
the game itself that are necessary to understand parts of this guide.

------------------------------------
1.1 - EQUIPMENT
------------------------------------
Equipment has several components which come together to form the final piece. 
These stats are listed in order as they appear on the actual items.

----------------
BASE STATS
----------------
The base stats of a particular piece of equipment never change. These stats 
encompass the item type, the melee/ranged/magic damage or resist, critical 
chance (for weapons), and level and stat requirements. Every single Elite 
Noble Helmet, Regular Army Cuirass, and Light Magical Death Sword will always 
have the same base stats. 

----------------
SET BONUS
----------------
This appears in green right under the level/stat requirements. This is only 
for pre-defined equipment sets, found in the flying fortresses, or as DLC. The 
majority of equipment will not have this entry.

----------------
BUFFS
----------------
These are bonuses to stats and skills that appear in blue right under the 
level and stat requirements (unless part of a pre-defined set). These provide 
a bonus to the listed stats, and can include: Hitpoints, Mana, Vitality, 
Spirit, Strength, Dexterity, Intelligence, Melee/Ranged/Magic Damage, Critical 
Chance, Melee/Ranged/Magic Resistance, Conditioned Body, Heightened Reflexes, 
Indomitable Will, or any skill.

Melee/Ranged/Magic Damage buffs and Critical Chance buffs only appear on 
weapons. Critical Chance buffs are very rare.

Melee/Ranged/Magic Resistance buffs and Conditioned Body, Heightened Reflexes, 
and Indomitable Will buffs only appear on armor and jewelry.

Skill bonuses only appear randomly on jewelry. Weapons and armor will only 
have skill bonuses if they are unique (and pre-determined to have that bonus). 
Skill bonuses are very rare, and the higher the skill's level, the higher the 
price will be.

Unique equipment without randomly generated buffs and enchantments will always 
have the exact same buffs each time. Unique equipment with randomly generated 
buffs and a skill bonus will always have the skill bonus; only the other buffs 
are randomized.

If multiple buffs of a single stat are present (due to two or more buffs 
rolling the same stat randomly), it is compounded into a single buff, except 
much larger than usual. E.g., two +1 Strength buffs would appear as +2 
Strength, not +1 Strength and +1 Strength. Multiple skill bonuses to the same 
skill will NOT stack like this, however, and will appear as 2 (or more) +1s 
to the skill. The skill WILL still get the +2, however.

----------------
CHARM SLOTS
----------------
Charms are one-use items that provide a small additional stat boost. An item's 
rarity affects the potential charm slots indirectly. The number of possible 
charm slots is based on the number of random buffs. Uncommon and Rare have one 
buff, and therefore 0 or 1 charm slot. Magical has 2 buffs and 2 potential 
charm slots, Heroic 3, and Legendary 4. The charm slots are not evenly 
distributed, though. 0 and 1 slots occur much, much more often than 2, and 3 
or more are almost impossible to get.

Unique equipment with random buffs have the potential charm slots based on the 
number of RANDOM buffs. Skill bonuses that are pre-determined do NOT count 
towards this. Unique equipment without random buffs have all facets of the 
item, including charm slots, entirely pre-set, however.

Once added, CHARMS ARE PERMANENT. They appear on the item in bright yellow, 
below the buff list. The charm's effects are also added to the buff list, 
and if the charm increases a stat a buff is already present for, it will add 
the charm into it (a +1 Strength charm on an item which already has +2 
Strength would change it to +3 Strength, as per the rules noted in the Buff 
section).

Charms have five levels: Lesser, Minor, Major, Blessed, and Divine. All except 
Divine may eventually be purchased. Divine charms are only from pre-defined 
sources, listed in section 16.3.

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ENCHANTMENT SLOTS
----------------
Enchantments are special effects that can be added or removed from equipment 
at an Enchanter. Any item with enchantment slots that start out filled (all 
randomly generated equipment, and some unique equipment) have them randomized 
entirely, with the level based on your character level. Enchantment slots are 
separate from all the other stats. A damage-boosting enchantment will not show 
up in the Buff list, unlike Charms. They are shown in beige.

The number of enchantment slots is entirely pre-determined. Unique equipment 
will be pre-set whether or not the enchantment slots start filled or empty. 
All random equipment, except common- and uncommon-rarity items, will have one 
filled slot. Only unique equipment may have two or three enchantment slots.

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FLAVOR TEXT
----------------
Some unique items have flavor text in a lavender font, appearing below the 
Enchantments. This IS just flavor text, and has no effect on anything. 
Interestingly, the majority of equipment with this are ones given away as 
part of missions.


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1.2 - ASSORTED OTHER TIPS AND TRICKS
------------------------------------
This section simply has a list of miscellaneous information that doesn't fit 
elsewhere, yet is worth mentioning.


========================================================
*2* UNIQUE EQUIPMENT
========================================================
Unique equipment covers all items (weapons, armor, jewelry) that may be found 
which are unique in some way. This is either a special equipment type 
altogether, properties that make it unique (especially skill boosts on 
weapons or armor), and so forth. The obtained entry lists where and how the 
item is acquired. The lost entry lists when (and if) the item is taken from 
your possession.

The full name, including titles, of each item is in parentheses next to the 
basic name (shown in the item list). If an item has open slots, it will list 
the default title. If the starting properties are random, it will list the 
title as variable. If no titled name is listed, it does not and cannot have 
titles. NONE OF THESE ITEMS HAVE A RARITY, such as uncommon, rare, magical, 
heroic, or legendary. For a few particular items, the lack of a rarity is the 
ONLY defining feature that makes them unique.

Note that there seem to be two main types of special equipment:
1: Those with EMPTY enchantment slots!
Equipment with enchantment slots that start empty seem set in stone, and will 
be the same every single time. They start out with a title that, while it has 
a suffix, does not have the enchantment to go along with it.

2: Those with FILLED enchantment slots!
Equipment with filled enchantment slots seem to have their buffs and number 
of charm slots randomized when obtained. Their enchantments are also random, 
but the number of slots is pre-determined. Unlike random equipment in shops 
and chests, the enchantments are based on the ITEM'S level. For these items, 
the range of potential buffs are also listed (for example, "Main stats: 1 - 2" 
means that one random buff could be to Vitality, Spirit, Strength, Dexterity, 
or Intelligence, and be a bonus of +1 or +2).

Items marked with the "Cannot be sold, stored, or destroyed" notice do NOT 
count towards your inventory limit! These are essentially quest items that 
also have an actual function as opposed to inventory space hogs that you 
can get suckered into forever.

The Mindread entry lists whoever is required to mindread to access the item. 
Whether they give it to you, it causes it to appear, or leads to acquiring 
the item later, the important thing is WHO. If no mindread is listed, none 
is required.

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2.1 - TABLE OF CONTENTS
------------------------------------
MELEE WEAPONS:
-Alberic's 'My First Mace'                  (choose the mage path in Farglow)
-Aravir's 'My First Bow'                  (choose the ranger path in Farglow)
-Arben's Sword                           (given by Arben's Ghost in the tomb)
-Balanced Heavy Iron Axe        (one of five weapons on table in Bandit Camp)
-Balanced Heavy Iron Axe        (one of five weapons on table in Bandit Camp)
-Balanced Heavy Iron Cleaver    (one of five weapons on table in Bandit Camp)
-Balanced Heavy Iron Sword      (one of five weapons on table in Bandit Camp)
-Brightblade                         (mindread Seth, then kill him in combat)
-Gawain's 'My First Sword'               (choose the warrior path in Farglow)
-Laiken's Sword                 (mindread Laiken during "Laiken in his Lair")
-Mace                      (mindread Winthrop, find behind Jackson's pig pen)
-Normal Heavy Iron Mace              (one of four choices in Citadel Dungeon)
-Normal Heavy Iron Sword             (one of four choices in Citadel Dungeon)
-Normal Light Iron Cleaver                 (press button in Jackson's Cellar)
-Noryfundus' Rusty Sword                                (buy from Noryfundus)
-Radcliff's Sword                          (result of weaponsmithing contest)
-Slayerbane                             (mindread Talana and look on a cliff)
-Tagos' Axe                                         (during "An Axe to Find")
-Viper's Sword                                       (kill Viper and loot it)
-Well-Crafted Heavy Iron Axe          (let Clyde live in "Method or Madness")
-Well-Crafted Heavy Noble Axe  (mindread Hermit, then look in statue's mouth)
-Wesson's Sword                            (result of weaponsmithing contest)

SHIELDS:
-Noryfundus' Paper-thin Shield                          (buy from Noryfundus)

RANGED WEAPONS:
-Balanced Heavy Elven Bow     (in the Hermit's chest after mindreading Vacca)
-Normal Light Composite Bow          (one of four choices in Citadel Dungeon)
-Noryfundus' Crappy Bow                                 (buy from Noryfundus)
-Rothman's Bow                                      (after "Stuck in a Hole")

ARMOR:
-Champion David's Gauntlets (after "The Fugitive" if threaten to turn him in)
-Cuirass of Jurak          (complete all five bounty quests in Broken Valley)
-Noryfundus' Muddy Boots                                (buy from Noryfundus)
-Regular Noble Helmet    (mindread Amdusias, then open the chest in his room)

JEWELRY:
-Bronze Ridged Ring    (threaten the two women in Orobas Fjords for the ring)
-Bronze Ridged Ring                  (let Jackal live in "Method or Madness")
-Guard's Belt                      (mindread Arnold, under a bed in Barracks)
-Hallorn's Ring                                    (kill Hallorn and loot it)
-Hermosa's Necklace                     (given by Hermosa during "Dear John")
-Jackson's Amulet                         (find Jackson's diary and kill him)
-Jagon's Necklace                                    (kill Jagon and loot it)
-Jonah's Amulet                          (during "The Old Ghost and the Sea")
-Lovis' Pendant                (answer all 5 questions correctly in the quiz)
-Noryfundus' Earrings of Might                          (buy from Noryfundus)
-Noryfundus' Plastic Ring                               (buy from Noryfundus)
-Penelope's Amulet                               (mini-chest on Lovis' Tower)
-Pewter Ridged Ring                            (bought from Merchant Lamotte)
-Power Belt                                           (during "Louis' Stash")
-Talisman of the North       (turn in all three Talismans in Derelict Tunnel)
-Wishing Well Ample Bracelet                  (100g donation at wishing well)
-Wishing Well Common Bracelet                  (10g donation at wishing well)
-Wishing Well Exquisite Bracelet             (1000g donation at wishing well)


------------------------------------
2.2 - MELEE WEAPONS
------------------------------------
These weapons are equipped to your Melee slots.

----------------
Alberic's 'My First Mace'
----------------
OBTAINED: Talk to Alberic and choose the mage path in Farglow.
 One-handed Warhammer
 Melee damage: 2 - 2; Critical Chance: 8%

----------------
Aravir's 'My First Bow'
----------------
OBTAINED: Talk to Aravir and choose the ranger path in Farglow.
 Bow
 Ranged damage: 1 - 3; Critical Chance: 8%

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Arben's Sword (Sorcerer's Arben's Sword of Doom)
----------------
OBTAINED: Given by Arben's Ghost after defeating it in "Lay a Ghost to Rest."
LOST: Taken by Rhode in the chapel upon exiting the tomb.
RE-OBTAINED: Given by Rhode when approaching Maxos Temple for the first time.
 Two-handed Sword
 Melee damage: 6 - 42; Magic Damage: 7 - 46; Critical Chance: 8%
 Requires Level 12; Strength 18
 +4 to Melee Damage; +1 to Intelligence
 +1 to Two-Handed Weapon Expertise skill
 2 empty enchantment slots
 Cannot be sold, stored, or destroyed

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Balanced Heavy Iron Axe (Bear's Balanced Heavy Iron Axe of the Snake)
----------------
OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are 
arguing over who gets which weapon. This is one of the two axes. Taking any 
of the weapons prompts the bandits to tell you to put it back; declining 
starts a battle with all four (all level 10).
 One-handed Axe
 Melee damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 8%
 Requires Level 10; Strength 9
 +22 to Mana; +23 to Hitpoints
 1 empty charm slot
 1 empty enchantment slot

NOTE: The only thing making this special is the fact it has a buff and an 
enchantment slot, yet has no rarity title. It is barely unique, but still 
unique enough to qualify for the guide.

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Balanced Heavy Iron Axe (Wolf's Balanced Heavy Iron Axe of the Firebat)
----------------
OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are 
arguing over who gets which weapon. This is one of the two axes. Taking any 
of the weapons prompts the bandits to tell you to put it back; declining 
starts a battle with all four (all level 10).
 One-handed Axe
 Melee damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 8%
 Requires Level 10; Strength 9
 +1 to Vitality; +16 to Mana
 1 empty charm slot
 1 empty enchantment slot

NOTE: The only thing making this special is the fact it has a buff and an 
enchantment slot, yet has no rarity title. It is barely unique, but still 
unique enough to qualify for the guide.

----------------
Balanced Heavy Iron Cleaver (see below)
----------------
FULL NAME: Eliminating Balanced Heavy Iron Cleaver of the Vampire
OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are 
arguing over who gets which weapon. This is the cleaver. Taking any of the 
weapons prompts the bandits to tell you to put it back; declining starts a 
battle with all four (all level 10).
 One-handed Axe
 Melee damage: 12 - 28; Magic damage: 2 - 6; Critical Chance: 8%
 Requires Level 10; Strength 9
 +2 to Strength; +6 to Magic Damage
 1 empty charm slot
 1 empty enchantment slot

NOTE: The only thing making this special is the fact it has a buff and an 
enchantment slot, yet has no rarity title. It is barely unique, but still 
unique enough to qualify for the guide.

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Balanced Heavy Iron Sword (Wolf's Balanced Heavy Iron Sword of the Snake)
----------------
OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are 
arguing over who gets which weapon. This is the one-handed sword. Taking any 
of the weapons prompts the bandits to tell you to put it back; declining 
starts a battle with all four (all level 10).
 One-handed Sword
 Melee damage: 17 - 28; Magic damage: 3 - 5; Critical Chance: 11%
 Requires Level 10; Strength 4; Dexterity 1
 +16 to Mana; +8 to Melee Damage
 1 empty enchantment slot

NOTE: The only thing making this special is the fact it has a buff and an 
enchantment slot, yet has no rarity title. It is barely unique, but still 
unique enough to qualify for the guide.

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Brightblade (Eliminating Brightblade of the Snake)
----------------
MINDREAD: Seth (800 EXP)
OBTAINED: Pay Sosostra the fortune teller to tell your fortune a second time. 
Go south to the bridge at the three-way split in the southwestern part of the 
valley. A knight named Seth will challenge you to a duel. Mindread him, and 
this weapon will be in the bag of loot he drops.
 One-Handed Sword
 Melee damage: 16 - 27; Magic damage: 7 - 12; Critical Chance: 13%
 Requires Level 12; Strength 5; Dexterity 2
 +1 to Intelligence; +3 to Magic Damage
 +2 to Single-Handed Weapon Expertise skill
 2 empty enchantment slots

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Gawain's 'My First Sword'
----------------
OBTAINED: Talk to Gawain and choose the warrior path in Farglow.
 One-handed Sword
 Melee damage: 2 - 3; Critical Chance: 8%

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Laiken's Sword (Rogue Laiken's Sword of the Firebat)
----------------
MINDREAD: Laiken, during "Laiken in his Lair" (1400 EXP)
OBTAINED: Mindread Laiken when you confront him during "Laiken in his Lair," 
then open the chest behind the throne in the Throne Room after the battle.
 One-handed Sword
 Melee damage: 11-18; Magic damage: 30 - 50; Critical Chance: 11%
 Requires Level 18; Strength 17
 +2 to Strength; +2 to Dexterity; +1 to Summon Mastery
 2 empty enchantment slots

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Mace (Tutor's Mace of the Vampire)
----------------
MINDREAD: Winthrop (40 EXP)
OBTAINED: Mindread Winthrop, then look behind the pig pen at Jackson's Farm.
 One-handed Warhammer
 Melee damage: 10 - 12; Critical Chance: 8%
 Requires Level 4; Strength 3
 +1 to Intelligence
 1 empty enchantment slot

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Normal Heavy Iron Mace (Wrecking Normal Heavy Iron Mace of the Snake)
----------------
OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before 
giving it to Romon. Alternatively, enter the church after finishing "Lovis' 
Loot" and start the quest "Into Thin Air," progressing until you enter the 
Citadel Dungeon. This will teleport you into a room. Clear the room of 
enemies, then examine and activate the two glowing green artifacts in the 
room. Once both platforms are created, climb them and press a button on the 
wall. Four items will hang from the ceiling, of which you may take only one. 
This is the mace.
 One-handed Warhammer
 Melee damage: 16 - 20; Critical Chance: 8%
 Requires Level 9; Strength 5
 +3 to Magic Damage; +1 to Mana Leech skill
 1 empty charm slot
 1 empty enchantment slot

NOTE: Choosing this item will prevent you from obtaining a Skill Book! See 
Book 4 in the skill point section for more information.

----------------
Normal Heavy Iron Sword (Mercenary's Normal Heavy Iron Sword of Destruction)
----------------
OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before 
giving it to Romon. Alternatively, enter the church after finishing "Lovis' 
Loot" and start the quest "Into Thin Air," progressing until you enter the 
Citadel Dungeon. This will teleport you into a room. Clear the room of 
enemies, then examine and activate the two glowing green artifacts in the 
room. Once both platforms are created, climb them and press a button on the 
wall. Four items will hang from the ceiling, of which you may take only one. 
This is the sword. Getting this item will prevent getting a Skill Book, 
however, so choose wisely.
 One-Handed Sword
 Melee damage: 8 - 14; Magic damage: 3 - 5; Critical Chance: 11%
 Requires Level 9; Strength 4; Dexterity 1
 +1 to Vitality
 1 empty enchantment slot

NOTE: The only thing making this special is the fact it has a buff and an 
enchantment slot, yet has no rarity title. If you're after unique stuff, take 
the bow or mace instead. They have skill bonuses! Also, choosing this item 
will prevent you from obtaining a Skill Book! See Book 4 in the skill point 
section for more information.

----------------
Normal Light Iron Cleaver (Dog's Normal Light Iron Cleaver of Doom)
----------------
OBTAINED: Press a button in the back of Jackson's cellar, then pick it up from 
a chain in the middle of the room.
 One-handed Axe
 Melee damage: 13 - 29; Critical Chance: 5%
 Requires Level 7; Strength 4
 +8 to Mana; +1 to Evade skill
 1 empty enchantment slot

----------------
Noryfundus' Rusty Sword
----------------
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
marketed under the name "Noryfundus' Sword of Pain."
 Two-handed Sword
 Melee damage: 1 - 4; Critical Chance: 5%

----------------
Radcliff's Sword (Shark's Radcliff's Sword of Destruction)
----------------
OBTAINED: On Sentinel Island, talk to Wesson, then Radcliff. Then return to 
Wesson and inform him of Radcliff's suggestion of a contest. Go to Radcliff 
and the two will face off. You get both enchanters' swords. This is Radcliff's 
weapon.
 One-Handed Sword
 Melee damage: 14 - 23; Magic damage: 14 - 23; Critical Chance: 11%
 Requires Level 15; Strength 7, Dexterity 2
 +25 to Hitpoints
 1 empty charm slot
 3 empty enchantment slots

----------------
Slayerbane (Witch's Slayerbane of the Mage Priest)
----------------
MINDREAD: Talana (400 EXP)
OBTAINED: Mindread Talana during your first (and only) actual conversation. It 
is on a small path near the cliff in the northern middle part of the valley 
proper. It has a glowing blue aura around it, so it's difficult to miss.
 One-handed Axe
 Melee damage: 7 - 17; Magic damage: 5 - 11; Critical Chance: 8%
 Requires Level 10; Strength 9
 +3 to Spirit; +1 to Jump Attack skill
 1 empty charm slot
 2 empty enchantment slots

----------------
Tagos' Axe (Eliminating Tagos' Axe of the Firebat)
----------------
OBTAINED: Unlock the Bandit Camp, but don't finish "Into the Bandit's Den." 
Enter the camp and talk to Tagos on the guard tower. This axe is found near a 
body in the caravan wreckage at the three-way intersection in the southwest 
of the valley. If you wish to keep it, don't give it back to Tagos when asked, 
but fight and defeat him.
LOST: If you give the axe back to Tagos when turning in the quest.
 One-handed Axe
 Melee damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 8%
 Requires Level 10; Strength 9
 +5 to Magic Damage; +2 to Strength; +1 to Death Blow skill
 2 empty enchantment slots
 Cannot be sold, stored, or destroyed

----------------
Viper's Sword (Witch's Viper's Sword of Butchery)
----------------
OBTAINED: Part of the "A Hunting We Shall Go" quest. Directly south of the 
South Valley Shrine is Viper's encampment. Go there and kill him (and his 
guards), and this sword will be rewarded as a drop.
LOST: When you turn the sword in to Captain Rodney as part of "A Hunting We 
Shall Go." It is possible to simply never turn the sword in (eventually 
failing the quest) to keep it, however.
 One-handed Sword
 Melee damage: 17 - 28; Magic damage: 5 - 8; Critical Chance: 11%
 Requires Level 11; Strength 5; Dexterity 2
 +2 to Spirit; +1 to Death Blow skill
 2 empty enchantment slots
 "A vicious blade that belonged to the infamous bandit Viper."
 Cannot be sold, stored, or destroyed

----------------
Well-Crafted Heavy Iron Axe (Variable)
----------------
OBTAINED: In the quest "Method or Madness," choose to let Clyde survive when 
getting the potion from Needleman. Clyde will reward you with this, Jackal's 
axe.
 One-handed Axe
 Melee damage: 11 - 25; Magic damage: 3 - 8; Critical Chance: 11%
 Requires Level 9; Strength 8
 +1 to Confusion skill
 2 random buffs
 Up to 2 empty charm slots
 1 filled enchantment slot
Buffs possible:
  Hitpoints/Mana: ? - ??
  Damage Rating: 1 - 6
  Critical Chance: ? - ?
  Main stats: 1

----------------
Well-Crafted Heavy Noble Axe (see below)
----------------
Full titled name: Disrupting Well-Crafted Heavy Noble Axe of Butchery
MINDREAD: Hermit (700 EXP)
OBTAINED: Mindread the Hermit on Sentinel Island, then look in the mouth of 
the dragon statue directly east of Allan's camp on the eastern shore of the 
island.
 One-handed Axe
 Melee damage: 20 - 48; Magic damage: 6 - 14; Critical Chance: 13%
 Requires Level 17; Strength 8; Dexterity 8
 +2 to Strength, +7 to Magic Damage; +1 to Confusion skill
 1 empty charm slot
 2 empty enchantment slots

----------------
Wesson's Sword (Vicious Wesson's Sword)
----------------
OBTAINED: On Sentinel Island, talk to Wesson, then Radcliff. Then return to 
Wesson and inform him of Radcliff's suggestion of a contest. Go to Radcliff 
and the two will face off. You get both enchanters' swords. This is Wesson's 
weapon.
 One-Handed Sword
 Melee damage: 14 - 23; Magic damage: 5 - 8; Critical Chance: 11%
 Requires Level 15; Strength 7, Dexterity 2
 +5 to Melee Damage
 1 empty charm slot


------------------------------------
2.3 - SHIELDS
------------------------------------
These shields are equipped to your melee off-hand slot.

----------------
Noryfundus' Paper-thin Shield
----------------
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
marketed under the name "Noryfundus' Shield of Heaven."
 Shield
 Requires Strength 1


------------------------------------
2.4 - RANGED WEAPONS
------------------------------------
These are bows, equipped to your ranged weapon slot.

----------------
Balanced Heavy Elven Bow (Disrupting Balanced Heavy Elven Bow of Destruction)
----------------
MINDREAD: Vacca (700 EXP)
OBTAINED: Mindread Vacca on Sentinel Island, then check the chest in the 
Hermit's cave for this bow. This will appear even if you loot the chest 
before mindreading Vacca.
 Bow
 Ranged damage: 11 - 34; Magic damage: 10 - 29; Critical Chance: 14%
 Requires Level 16; Dexterity 10
 +3 to Magic Damage; +10 to Ranged Damage; +1 to Ranger Stealth skill
 1 empty charm slot
 2 empty enchantment slots

----------------
Normal Light Composite Bow (Dog's Normal Light Composite Bow of the Snake)
----------------
OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before 
giving it to Romon. Alternatively, enter the church after finishing "Lovis' 
Loot" and start the quest "Into Thin Air," progressing until you enter the 
Citadel Dungeon. This will teleport you into a room. Clear the room of 
enemies, then examine and activate the two glowing green artifacts in the 
room. Once both platforms are created, climb them and press a button on the 
wall. Four items will hang from the ceiling, of which you may take only one. 
This is the bow.
 Bow
 Ranged damage: 9 - 27; Critical Chance: 10%
 Requires Level 9; Dexterity 5
 +17 to Mana; +1 to Regenerate skill
 1 empty enchantment slot

NOTE: Choosing this item will prevent you from obtaining a Skill Book! See 
Book 4 in the skill point section for more information.

----------------
Noryfundus' Crappy Bow
----------------
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
marketed under the name "Noryfundus' Bow of Wonders."
 Bow
 Ranged Damage: 1 - 3; Critical Chance: 7%

----------------
Rothman's Bow (Variable)
----------------
OBTAINED: Head south of the South Valley Shrine and you'll see a large pit 
covered with twigs. Go near, and a man will ask for help. Rescuing him 
requires a rope (found in many places). Once rescued, a troll will attack the 
both of you. Kill the troll, and the man gives this bow in thanks for his 
rescue.
 Bow
 Ranged damage: 8 - 25; Magic damage: 7 - 22; Critical Chance: 13%
 Requires Level 12; Dexterity 7
 +1 to Wisdom skill
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots
Buffs possible:
  Hitpoints/Mana: 7 - 24
  Damage Rating: 1 - 7
  Critical Chance: 1 - 2
  Main stats: 1 - 2


------------------------------------
2.5 - ARMOR
------------------------------------
Armor is equipped to your body, arms, head, or leg slot, based on what type 
of armor it is.

----------------
Champion David's Gauntlets (Variable)
----------------
MINDREAD: David (120 EXP)
OBTAINED: Mindread David in Boar's Head Pub to start "The Fugitive" quest. 
Threaten to turn David in to Richard, then when prompted for a second reply, 
agree to stay quiet for a price. He will give the gauntlets as a bribe.
 Bracers
 Ranged Armor Rating: +2
 Requires Level 8; Dexterity 10
 +1 to Ranger Strength skill
 1 random buff
 Up to 1 empty charm slot
 2 filled enchantments slots
 "The Hunter Gauntlets of Power, an ideal piece of armor for a ranger."
Buffs possible:
  Hitpoints/Mana: ? - ??
  Armor Rating: 1 - 3
  Main stats: 1
  Body/Reflex/Will: 1

----------------
Cuirass of Jurak (Variable)
----------------
OBTAINED: Complete all five bounties in Broken Valley and turn in their items: 
Hjalmar the Goblin Beholder, Hallorn the Bandit, Yup'ik the Goblin Chief, 
Viper the Bandit, and Jagon the Bandit Leader. Captain Rodney will give you 
this armor as an extra reward.
 Armor
 Melee Armor Rating: +6; Magic Armor Rating: +2
 Requires Level 12; Strength 15
 +2 to Reflect skill
 2 random buffs
 Up to 2 empty charm slots
 1 filled enchantment slot
 "Specially forged for the renowned Broken Valley Guard Captain Jurak, this 
 cuirass is a hallmark in the craft of smithing."
Buffs possible:
  Hitpoints/Mana: 7 - 24
  Armor Rating: 2 - 4
  Main stats: 1 - 2
  Body/Reflex/Will: 1 - 2

----------------
Noryfundus' Muddy Boots
----------------
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
marketed under the name "Noryfundus' Boots of Grace."
 Armor - Leggings
 Requires Strength 1

----------------
Regular Noble Helmet (Variable)
----------------
MINDREAD: Ambudias, dragon or human (400 EXP, either)
OBTAINED: Mindread Amdusias at the blood altar in Maxos Temple. You get two 
chances: the first when you enter the room (dragon form), and the second when 
you return him to human form, before the fight. Then, open the locked chest on 
the bed in Amdusias' room (it is the room where the Book of Dragon Lore was 
found). This is one of the contents.
 Helmet
 Melee Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 19; Strength 23
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots
Buffs possible:
  Hitpoints/Mana: 16 - 46
  Armor Rating: 3 - 6
  Main stats: 2 - 3
  Body/Reflex/Will: 2 - 4


------------------------------------
2.6 - JEWELRY
------------------------------------
Jewelry consists of belts, bracelets, earrings, rings, and necklaces. They 
are equipped to the specified slot. Rings have two slots, all others have one.

----------------
Bronze Ridged Ring (Priestly Bronze Ridged Ring of the Snake Gods)
----------------
OBTAINED: In Orobas Fjords, on a shore near the Primordial Cave, you'll find 
two women arguing over a ring from a body washed ashore. Tell them to give 
you the ring, and you'll get this item.
 Ring
 Requires Level 22
 +2 to Intelligence
 1 empty enchantment slot

----------------
Bronze Ridged Ring (Variable)
----------------
OBTAINED: In the quest "Method or Madness," choose to let Jackal survive when 
getting the potion from Needleman. Jackal will reward you with this, Clyde's 
ring.
 Ring
 Requires Level 9
 +1 to Confusion skill
 2 random buffs
 Up to 2 empty charm slots
 1 filled enchantment slot
Buffs possible:
  Hitpoints/Mana: ? - ??
  Armor Rating: 1 - 3
  Main stats: 1
  Body/Reflex/Will: 1

----------------
Guard's Belt (Rabbit's Guard's Belt of the Magic Gods)
----------------
MINDREAD: Arnold (40 EXP)
OBTAINED: Mindread Arnold near the chapel in Broken Valley Village, then check 
underneath a bed in the Barracks.
 Belt
 Requires Level 6
 +1 to Heightened Reflexes
 1 empty charm slot
 1 empty enchantment slot

----------------
Hallorn's Ring (Wolf's Hallorn's Ring of Eternal Burning)
----------------
OBTAINED: Enter the Derelict Tunnel and proceed to the southern corridor. 
Find Hallorn in a gold room and fight him. Once he dies, he drops a loot bag 
containing this ring.
LOST: When you turn the ring in to Captain Rodney as part of "A Hunting We 
Shall Go." It is possible to simply never turn the ring in (eventually 
failing the quest) to keep it, however.
 Ring
 Requires Level 8
 +2 to Magic Armor Rating; +15 to Hitpoints
 1 empty enchantment slot
 "A fantastic ring that belonged to Hallorn the bandit."
 Cannot be sold, stored, or destroyed

----------------
Hermosa's Necklace (Priest's Hermosa's Necklace of Aleroth)
----------------
OBTAINED: Given to you by Hermosa on the Skill Trainer platform of the Battle 
Tower, ONLY if she was chosen. This is given as part of the quest "Dear John."
LOST: This necklace is given up during the quest "Dear John."
 Amulet
 Requires Level 19
 +4 to Indomitable Will; +35 to Mana
 2 empty enchantment slots
 "A beautiful necklace given to Captain Hermosa."
 Cannot be sold, stored, or destroyed

----------------
Jackson's Amulet
----------------
OBTAINED: Get the key on the rafters of Carl Jackson's house, enter the 
cellar, and find Jackson's Diary (a quest item). Read it to start "Skeletons 
in the Closet." Talk to Carl Jackson and threaten to turn him in. Defeat him 
in combat and he will drop a loot bag with this item.
 Amulet
 +4 to Vitality; +4 to Spirit; +1 to Evade skill
 Cannot be stored

----------------
Jagon's Necklace (Wolf's Jagon's Necklace of Eternal Burning)
----------------
OBTAINED: Start the quest "Temple of Doom" and proceed through the chambers 
until the end. Defeat Jagon in combat and he will drop this item.
LOST: When you turn the necklace in to Captain Rodney as part of "A Hunting We 
Shall Go." It is possible to simply never turn the necklace in (eventually 
failing the quest) to keep it, however.

 Amulet
 Requires Level 11
 +10 to Mana; +2 to Strength; +1 to Lockpick skill
 2 empty enchantment slots
 "The necklace worn by Jagon, the now-dead leader of the Broken Valley 
 bandits."
 Cannot be sold, stored, or destroyed

----------------
Jonah's Amulet (Stealthy Jonah's Amulet of the Snake Gods)
----------------
OBTAINED: Talk to Jonah on Sentinel Island to start "The Old Ghost and the 
Sea." Then head to the eastern shore and talk to Catherine. Tell her about 
this and she will give you this amulet.
LOST: When you turn it in to Jonah to complete the quest. It may be kept 
permanently by never finishing the quest, and letting it fail after claiming 
the Battle Tower, but this will also prevent finishing other quests.

 Amulet
 Requires Level 16
 +3 to Magic Armor Rating; +1 to Ranger Stealth skill
 1 empty charm slot
 2 empty enchantment slots
 "An amulet given to Jonah by a woman called Lizzie."

----------------
Lovis' Pendant (Monk's Lovis' Pendant of the Magic Gods)
----------------
OBTAINED: Answer all five quests correctly at Lovis' throne in the Citadel 
Armory. The answers are:
1: Anastas
2: Ouroboros
3: The Battle of Ten Thousand
4: Ba'al
5: The Valley of Shrines
 Amulet
 Requires Level 8
 +1 to Heightened Reflexes; +1 to Spirit; +1 to Mindread skill
 1 empty charm slot
 1 empty enchantment slots
 "The amulet boasts a delicately sculpted Dragon's head whose fiery breath 
 forms the intertwined letters LL, which stand for Lord Lovis."

----------------
Noryfundus' Earrings of Might (see below)
----------------
Full titled name: Athlete's Noryfundus' Earrings of Might of the Snake Gods
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
his only "real" item, but it's pretty good.
 Earrings
 Requires Level 10
 +3 to Conditioned Body, +1 to Mana Leech skill
 3 empty enchantment slots

----------------
Noryfundus' Plastic Ring
----------------
OBTAINED: Purchase form Noryfundus in the southwest of Broken Valley. This is 
marketed under the name "Noryfundus' Ring of Blazing."
 Ring

----------------
Penelope's Amulet (Lynx's Penelope's Amulet of the Magic Gods)
----------------
OBTAINED: In a small chest next to a corpse on a platform high up on 
Lovis' Tower.
LOST: Given up when you set it on a grave near the fortune teller Sosostra's 
camp (near the New Miner's Dig), triggering a treasure chest to appear.
 Amulet
 Requires Level 12
 +1 to Heightened Reflexes
 1 empty charm slot
 1 empty enchantment slot
 "This amulet has the name Penelope engraved in it."
 Cannot be sold, stored, or destroyed

----------------
Pewter Ridged Ring
----------------
OBTAINED: Purchase from Merchant Lamotte in Broken Valley Village.
 Ring

NOTE: This item is unique because it has absolutely no properties or open 
slots. Useless, but unique nonetheless.

----------------
Power Belt (Rabbit's Power Belt of Aleroth)
----------------
OBTAINED: Finish "Band of Brutes" without badmouthing the soldiers to Louis. 
If he says he'll turn a blind eye, it was correct. Talk to Merill in the 2nd 
floor of the Barracks, and he'll give you "Louis' Stash" quest. Follow the 
catacombs next to the chapel until the final room, and this is sitting on a 
bench.
 Belt
 Requires Level 5
 +1 to Heightened Reflexes; +1 to Evade skill
 1 empty enchantment slot

----------------
Talisman of the North (Hermit's Talisman of the North of the Magic Gods)
----------------
OBTAINED: In the Derelict Tunnel, find the Talismans of the West, East, and 
South in chests. South is in a chest in a shrine at the goblin village (look 
on the wall near a red ore vein), East is found in a small chest at the 
western-most dead end passage, and south in a large wooden treasure chest 
in a treasure room near Hallorn. Take them to the shrine in the central room 
of the area (with two trees), and use the West from your inventory. Then give 
East, and South, and a box with this item will spawn. It's all much less 
complicated than this makes it sound.
 Amulet
 Requires Level 5
 +1 to Spirit; +1 to Heightened Reflexes; +1 to Indomitable Will
 +2 to Wisdom skill
 1 empty charm slot
 3 empty enchantment slots

----------------
Wishing Well Ample Bracelet (Variable)
----------------
OBTAINED: Throw 100 gold into the wishing well in the northwest of Broken 
Valley (in Dreavan's compound) and wish for an item. This prevents obtaining 
either of the other Wishing Well bracelets, however.
 Bracelet
 Requires Level 11
 +1 to Unarmed Expertise skill
 2 random buffs
 Up to 2 empty charm slots
 1 filled enchantment slot
Buffs possible:
  Hitpoints/Mana: 7 - 24
  Armor Rating: 2 - 4
  Main stats: 1 - 2
  Body/Reflex/Will: 1 - 2
  Skill bonuses

----------------
Wishing Well Common Bracelet (Variable)
----------------
OBTAINED: Throw 10 gold into the wishing well in the northwest of Broken 
Valley (in Dreavan's compound) and wish for an item. This prevents obtaining 
either of the other Wishing Well bracelets, however.
 Bracelet
 Requires Level 11
 1 random buff
 Up to 1 random charm slot
Buffs possible:
  Hitpoints/Mana: 7 - 24
  Armor Rating: 2 - 4
  Main stats: 1 - 2
  Body/Reflex/Will: 1 - 2
  Skill bonuses

----------------
Wishing Well Exquisite Bracelet (Variable)
----------------
OBTAINED: Throw 1000 gold into the wishing well in the northwest of Broken 
Valley (in Dreavan's compound) and wish for an item. This prevents obtaining 
either of the other Wishing Well bracelets, however.
 Bracelet
 Requires Level 11
 +1 to Wisdom skill
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots
Buffs possible:
  Hitpoints/Mana: 7 - 24
  Armor Rating: 2 - 4
  Main stats: 1 - 2
  Body/Reflex/Will: 1 - 2
  Skill bonuses


========================================================
*3* DLC EQUIPMENT SETS
========================================================
These sets are available as downloadable content (DLC). They are added to 
your inventory the next time you load a save after downloading the content. 
Each set costs 160 MSP ($2.00 US) on the Xbox Live Marketplace for the Xbox 
360 version, or via the Games for Windows LIVE Client Software for the PC 
version.

The items are automatically added to your inventory, which is when their 
random properties (buffs, charm slots, and enchantments) are decided.

!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
On the PC version, Wild Dwellers sets 1 and 2 are switched! This means that 
Wild Dwellers set 1 has the axe, and set 2 has the bow! Thanks to Dark Shadow 
for discovering this. To recap: 

360 Version set 1:      PC Version set 1:
-Bow                    -Axe
-Leggings               -Helmet      

360 Version set 2:      PC Version set 2:
-Axe                    -Bow
-Helmet                 -Leggings
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!

----------------
Blood Echelon Set 1
----------------
Class: Warrior

Weapon: Blood Echelon Claymore
 Two-handed Sword
 Melee damage: 15 - 105; Magic damage: 15 - 105; Critical Chance: 24%
 Requires Level 20; Strength 32
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Blood Echelon Armor
 Armor
 Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

Leggings: Blood Echelon Leggings
 Leggings
 Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Strength
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

"The Blood Echelon is a select lodge of elite Dragon Slayers who have earned 
the highest of distinctions on the battlefield. Members of the Echelon are 
warriors unmatched and undefeated, mere mention of whom strikes panic in the 
hearts of their enemies and sparks godlike admiration in those of their 
allies. The current Blood Echelon Commander is a young woman called Rhode, 
who is in all respects the ultimate Dragon Slayer.

Attack may be the best form of defense, but Dragon Slayers who spend more time 
in the field rather than poised over battle maps know not to take this dictum 
too strictly. 'Better to err on the side of caution', they justly proclaim 
and dress themselves in the very best the order's smiths can fashion. Sturdy 
as granite and shaped to intimidate, Blood Echelon armors set new standards 
in the art of war."

----------------
Blood Echelon Set 2
----------------
Class: Warrior

Weapon: Blood Echelon Sword
 One-handed Sword
 Melee damage: 45 - 75; Magic damage: 45 - 75; Critical Chance: 24%
 Requires Level 20; Strength 9; Dexterity 3
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Shield: Blood Echelon II Shield
 Shield
 Melee Armor Rating: +10; Ranged Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 18; Strength 22
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Blood Echelon Armor
 Armor
 Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

Bracers: Blood Echelon Bracers
 Bracers
 Melee Armor Rating: +3; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 15; Strength 18
 Set bonus: +10% to Strength
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

----------------
Defenders of Aleroth Set 1
----------------
Class: Mage

Weapon: Defenders of Aleroth Fire Mace
 One-handed Warhammer
 Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
 Requires Level 20; Strength 19
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Defenders of Aleroth Armor
 Armor
 Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

Leggings: Defenders of Aleroth Leggings
 Leggings
 Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

"The Defenders of Aleroth were a group of wizards who at the height of the 
Great War formed a cabal that was to play a pivotal part in the city's 
defense. Experienced casters all, they were terrifying opponents who refused 
to yield when an army of Demons launched a massive assault. None of them 
survived, but the carnage they inflicted was of such a scale that they have 
become legends among the people of Rivellon and today, sparse though its 
numbers may be, their equipment is sought after by even the most powerful 
of battle mages.

Magic was the Defenders' first line of attack and defense, yes, but they knew 
too much about war not to encase themselves in the protection of steel. 
Wrought by the armor smiths that would later supply the Aleroth Champions, 
their armors are brilliant pieces of workmanship. It is no coincidence all 
but exact replicas of them are now fashioned for those who enlist in the ranks 
of the New Order of Rivertown."

----------------
Defenders of Aleroth Set 2
----------------
Class: Mage

Weapon: Defenders of Aleroth Vampire Mace
 One-handed Warhammer
 Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
 Requires Level 20; Strength 19
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Helmet: Defenders of Aleroth Helmet
 Helmet
 Melee Armor Rating: +6; Ranged Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots
 
Armor: Defenders of Aleroth Armor
 Armor
 Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

----------------
Rivellon Guards
----------------
Class: None

Weapon: Rivellon Guards Warhammer
 One-handed Warhammer
 Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
 Requires Level 20; Strength 19
 Set bonus: +10% to Strength
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Rivellon Guards Armor
 Armor
 Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Dexterity
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

Leggings: Rivellon Guards Leggings
 Leggings
 Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

"The Rivellon Guards are plentiful in number, being the prime protectors of 
many villages that dot the glades and vales, but that does not mean they are 
not a force to be reckoned with, even individually. For without them mankind 
would be doomed to fall prey to the many, many foes that threaten 
civilization. Dragon Slayers and Aleroth Champions may form the fists of the 
human military body, but the Rivellon Guards, they are the backbone.

Guard armors have to be versatile as they must serve under many conditions: 
they must be light enough to be worn all day, but strong enough to withstand 
blade and arrow; flexible enough to be able to chase brigands up mountain 
paths and through thick forests, but up to the challenge when their wearer is 
ambushed by a troll or goblin raiding party. Striking a balance between so 
many requirements is not easy, but years of tradition have supplied the 
Rivellon guards with the best of the best."

----------------
Wild Dwellers Set 1
----------------
Class: Ranger

!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
On the PC version, Wild Dwellers sets 1 and 2 are switched! This means that 
Wild Dwellers set 1 has the axe, and set 2 has the bow! Thanks to Dark Shadow 
for discovering this. To recap: 

360 Version set 1:      PC Version set 1:
-Bow                    -Axe
-Leggings               -Helmet      

360 Version set 2:      PC Version set 2:
-Axe                    -Bow
-Helmet                 -Leggings
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!

Weapon: Wild Dwellers Composite Bow
 Bow
 Ranged damage: 20 - 60; Magic damage: 20 - 60; Critical Chance: 27%
 Requires Level 20; Dexterity 13
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Wild Dwellers Armor
 Armor
 Melee Armor Rating: +1; Ranged Armor Rating: +4; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buff
 Up to 1 empty charm slot
 1 filled enchantment slot

Leggings: Wild Dwellers Leggings
 Leggings
 Melee Armor Rating: +3; Ranged Armor Rating: +4; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

"About their existence there is no doubt, but few to none have actually seen 
them. Merged with the wilderness like phantoms with shadows they go where 
their fickle nature leads them in the everlasting quest for the protection of 
nature against the 'barbarians' that would deface her with myriad cities; scar 
her with fences and ploughs. Where settlers are found slain by the Wild 
Dwellers' trademark arrowheads in the shape of maple leaves, no human - or 
goblin for that matter - will dare to show his face ever again.

Wild Dweller armor is akin in quality and semblance to the flora and fauna its 
wearers so fiercely guard. Brown as the earth itself, gray as the morning fog, 
it blends the Dwellers with their surroundings; flexible yet resilient like 
wolf's skin, but strategically plated like a beetle, it allows them rapid 
movement without relinquishing the need for protection."

----------------
Wild Dwellers Set 2
----------------
Class: Ranger

!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
On the PC version, Wild Dwellers sets 1 and 2 are switched! This means that 
Wild Dwellers set 1 has the axe, and set 2 has the bow! Thanks to Dark Shadow 
for discovering this. To recap: 

360 Version set 1:      PC Version set 1:
-Bow                    -Axe
-Leggings               -Helmet      

360 Version set 2:      PC Version set 2:
-Axe                    -Bow
-Helmet                 -Leggings
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!NOTE!!!!!!!!!!!!!!!!!!!!!!!!

Weapon: Wild Dwellers Battle Axe
 One-handed Axe
 Melee damage: 36 - 84; Magic damage: 36 - 84; Critical Chance: 24%
 Requires Level 20; Strength 19
 Set bonus: +10% to Intelligence
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Helmet: Wild Dwellers Helmet
 Helmet
 Melee Armor Rating: +3; Ranged Armor Rating: +6; Magic Armor Rating: +3
 Requires Level 15; Strength 18
 Set bonus: +10% to Dexterity
 2 random buffs
 Up to 2 empty charm slots
 2 filled enchantment slots

Armor: Wild Dwellers Armor
 Armor
 Melee Armor Rating: +1; Ranged Armor Rating: +4; Magic Armor Rating: +1
 Requires Level 5; Strength 6
 Set bonus: +10% to Vitality
 1 random buffs
 Up to 1 empty charm slot
 1 filled enchantment slot


========================================================
*4* DRAGON ARMOR SETS
========================================================
These are armor sets for your dragon form. They provide either a stat bonus 
(percentage) or a dragon skill bonus. There does not appear to be a bonus for 
equipping all pieces of a particular set.

----------------
Bone Dragon Set
----------------
Claws piece: +1 to Dragon Shield skill.
  In the left chest of Lord Lovis' throne in the Citadel Armory. Unlocking it 
  requires successfully completing "Lost Soul," and thus failing "In Cold 
  Blood."

Cuirass piece: +40% to Hitpoints.
  This is found in the Coffer chest in the bedchambers of the Battle Tower.

Helmet piece: +1 to Dragon Spirit skill.
  Dropped by Amdusias in the Maxos Temple.

Leg piece: +40% to Offense.
  This is found in the Coffer chest in the bedchambers of the Battle Tower.

Tail piece: +1 to Dragon Polymorph skill.
  Found in a chest at the end of the Dark Cave (part of the "Temple of Doom" 
  quest and dungeon in the Bandit Camp).

"Sturdy and almost as strong as metal, the bones of Dragons make for an 
excellent exoskeleton that may protect a Dragon Knight's scaly skin from 
being torn by wyvern claws. This use of Dragon bones, however, was viewed by 
most who could take the wyrm's shape as disrespectful and a desecration of 
their dead master's mighty remains.


========================================================
*5* BONUS SKILL POINTS
========================================================
There are a lot of bonus skill points to be had from books and mindreading, 
almost as many (and for many players, probably many more) as are available 
from leveling up. This section provides a detailed list of all available 
bonus points, followed by a quick list of all points total.

----------------
Skill Books (1 skill point):
----------------
Book 1 (Farglow): Atop the rock in the middle of the training area. Climb 
  onto the rock past the campsite, then jump on the tree branch, walk along 
  it, and jump onto the top of the middle rock. The book can be seen from the 
  tree branch.

Book 2 (Broken Valley Village): In the Boar's Head Pub, enter the locked door 
  on the right on the second floor and pick up Strange Volume I. Read it, then 
  pick up Strange Volume II from the counter at the bar. Strange Volume III 
  is near the bookshelf on the second floor (near the banquet table where 
  Mara is). The skill book can then be found in the fireplace.

Book 3 (Broken Valley): In the Secret Passage area beyond the door Martis 
  opens (post-landslide). Head straight in from the locked door, then proceed 
  past a spiderweb blocking the path, instead of turning to the left. Activate 
  the pressure plate and head inside the new passage. The skill book is on 
  the floor.

Book 4 (Citadel Dungeon): This is the area of Lovis' tower accessed via his 
  Scrying Stone. If you did not use the stone before giving it to Romon, enter 
  the church in Broken Valley Village, start "Into Thin Air," and pick up and 
  read Romon's Notes to unlock the chamber next to the Lake Shrine. This book 
  is obtained by activating the two pedestals (glowing purple), which create 
  two platforms near the exit. Climb these and press the button on the wall. 
  This will trigger four items on chains to be lowered from the ceiling. 
  Instead of picking one of the weapons, return to the corner you started in 
  (after using the stone), and you will see a Skill Book hanging there. Pick 
  it up, and all the chains will rise again. THIS SKILL POINT IS GONE FOREVER 
  IF YOU PICK ONE OF THE FOUR ITEMS ON CHAINS IN THE CENTER OF THE ROOM!

Book 5 (Naberius' Storage): Mindread Naberius in his old cave west of the 
  Chapel Shrine. Then go and collect four Parchment items from four wooden 
  chests throughout the southeastern section of Broken Valley. Take them to 
  ZixZax the imp (near Maxos Temple) and he will translate them, giving you 
  the password to the odd teleporter near the Chapel Shrine. Return to it and 
  activate it. It will teleport you to a ledge, on which you'll find Naberius' 
  Storage. Enter, take the key from the nearby cage, open the locked door, 
  and this skill book is waiting on the chair in the back.

----------------
Skill point mindreads:
----------------
2pts: ZixZax, outside of Maxos Temple in Broken Valley.

1pt: Island, after finishing The Prophecy on Sentinel Island. This is an 
  automatic encounter after picking your servants (or entering the Battle 
  Tower during "Breaking an Entry" without choosing them all). This is the 
  only chance for this point!

1pt: Sassan, after "Laiken in his Lair." Mindread her when she's standing on 
  the balcony of your personal chambers in the Battle Tower.

1pt: Your Skill Trainer in the Battle Tower, after "Laiken in his Lair." This 
  is either Kenneth or Hermosa, whoever was chosen.

1pt: Your Alchemist in the Battle Tower, after "Laiken in his Lair." This is 
  either Allan or Barbatos, whoever was chosen.

1pt: Your Enchanter in the Battle Tower, after "Laiken in his Lair." This is 
  either Wesson or Radcliff, whoever was chosen.

1pt: Your Necromancer in the Battle Tower, after "Laiken in his Lair." This is 
  either Jonelath or Igor, whoever was chosen.

1pt: Lister, in front of the mine in Orobas Fjords. Your only chance is when 
  he calls out to you first, as he dies right afterwards. Don't miss this!

----------------
Special skill point sources:
----------------
2pt: The Ancient Journal, found on the Sentinel Island shipwreck (in a tree) 
  during the "Legend of the Ancient Mariner." This is in a chest inside the 
  ship, which takes dragon form to reach. Use the book from your quest item 
  list for the points, but beware! This will destroy the book, and condemn 
  the quest to failure!

----------------
Skill points quick list (?? total):
----------------
1: Farglow, book on rock in goblin training area.
2: Broken Valley Village, book at end of the Boar's Head Pub book hunt.
3: Secret Passage, book on floor beyond locked door, past spider web.
4: Citadel Dungeon, one of the five items on chains to choose from.
5: Naberius' Storage, on a chair in the back of the room.
6: Outside Maxos Temple, mindread ZixZax.
7: Outside Maxos Temple, mindread ZixZax.
8: Sentinel Island, mindread Island after finishing "The Prophecy."
9: Sassan, mindread after acquiring the Battle Tower.
10: Read the Ancient Journal found during "Legend of the Ancient Mariner."
11: Read the Ancient Journal found during "Legend of the Ancient Mariner."
12: Mindread your skill trainer in the Battle Tower.
13: Mindread your alchemist in the Battle Tower.
14: Mindread your enchanter in the Battle Tower.
15: Mindread your necromancer in the Battle Tower.
16: Orobas Fjords, mindread Lister. He dies after talking, so only one chance!


========================================================
*6* BONUS STAT POINTS
========================================================
Like skill points, stat points may be obtained. These go towards boosting your 
five main stats: Vitality, Spirit, Strength, Dexterity, and Intelligence. 
There are much fewer extra ones to be had, however. This is a detailed list 
of all available stat points, as well as a select few special sources that 
provide an increase to certain stats directly, instead of as points that are 
free to distribute as the player likes.

Many mindread stat points have a very small window of opportunity, so to be 
safe, mindread the people the first chance possible. Mindreading is also the 
primary source of bonus stat points, as there are precious few Stats Books to 
be found.

----------------
Stats Books (1 stat point):
----------------
Book 1 (Broken Valley Village): Sitting on a table in the main room of Arben's 
  Tomb, accessed during the story quest "To Lay a Ghost to Rest."

----------------
Stat point mindreads:
----------------
1pt: Quincy, ONLY when he calls out to you from the guard tower outside of 
  Broken Valley Village! If you wait until he's back in the village, his 
  mindread becomes text-only.

1pt: Lomax, in Jackson's Farm, after killing Richard. ONLY if you side with 
  him against Richard in "New Order or Champion Chaos." To start that quest, 
  return a Goblin Heart to Richard, then when he brings up the "Feast or 
  Famine" quest, decline it. He will run off, and you can head to Jackson's 
  Farm to start "New Order or Champion Chaos." This point is ONLY available 
  right after killing Richard, when Lomax thanks you. After that, he reverts 
  to his text-only mindread form.

1pt: Christopher, ONLY when he is guarding the Bandit Camp (outside of the 
  camp). Completing "Into the Bandit's Den" will prevent you from gaining this 
  stat point, since he will be killed by the time you get to the camp.

1pt: Tagos, in the Bandit Camp. Completing "Into the Bandit's Den" will 
  prevent you from gaining this stat point, since Tagos will be hostile (and 
  then dead).

1pt: Jenae OR Filip, whichever you side with during "Daylight Robbery." The 
  one you side against is killed before they may be mindread. This is ONLY 
  available right after the battle. Once back at camp, Jenae will turn into 
  a non-dialogue NPC, whereas Filip will just plain vanish. They are mutually 
  exclusive, and therefore essentially the same point.

1pt: Toshan. He is a ghost in the Citadel Dungeon of Lovis' tower. Getting 
  there requires use of the Lovis' Scrying Stone BEFORE giving it to Romon in 
  Broken Valley Village, because Toshan is gone if the area is unlocked via 
  the "Into Thin Air" quest. Mindread him while he is talking to you.

1pt: Sassan. The living version of Sassan, in the summoning circle room, after 
  killing zombie Sassan, BUT BEFORE SUMMONING! This is the only chance for 
  THIS specific point! Waiting until afterwards will change it to the next 
  possible point.

1pt: Sassan. This point comes from mindreading Sassan AFTER the summoning 
  ritual, but before following Razakel to Laiken.

----------------
Special stat point sources:
----------------
2pt: Mindread the Librarian in Maxos Temple. You will master an ancient 
  alphabet. Go to the room directly below the Librarian where there is a 
  pedestal with a book atop it. Examine the pedestal and read the book, and 
  it will give these two stat points.

2pt: Mindread (living) Sassan when she's in the Bandit's Barracks (the 
  corridor RIGHT before the elevator, with the Black Ore Veins). This is the 
  only time this mindread is available! Doing this will unlock a book called 
  Erking's Writings in the 1st floor library of the Battle Tower. Pick this 
  book up and read it for two stat points. You get a second momentary chance 
  at this mindread when Sassan talks to you once you have the Soul Forge 
  Contract.

+1 to all five stats: After defeating Amdusias, Talana will tell you to pick 
  up the Book of the Dragon from the blood altar nearby. Doing this is 
  required to continue the story. Once picked up, you will be forced to read 
  it, and after doing so, will gain a boost of +1 to all five stats (Vitality, 
  Spirit, Strength, Dexterity, and Intelligence).

----------------
Stat points quick list (?? total):
----------------
1: Wooden Guard Tower, mindread Quincy (only chance!).
2: Jackson's Farm, mindread Lomax after killing Richard (only chance!)
3: Village Chapel, book on a table in Lord Arben's tomb.
4: Outside Bandit's Camp, mindread Christopher.
5: Bandit's Camp, mindread Tagos.
6: Broken Valley, mindread Jenae or Filip RIGHT after "Daylight Robbery."
7: Citadel Dungeon, use Scrying Stone and mindread Toshan (only chance!).
8: From a book in the Maxos Temple library (mindread the Librarian first).
9: From a book in the Maxos Temple library (mindread the Librarian first).
10: Mindread alive Sassan in Bandit's Barracks, then read Erking's Writings.
11: Mindread alive Sassan in Bandit's Barracks, then read Erking's Writings.
12: Mindread alive Sassan BEFORE activating the summoning circle.
13: Mindread Sassan AFTER the summoning ritual, but before following Razakel.
+1 to all 5 stats: Read "Book of the Dragon" in Maxos Temple (required).


========================================================
*7* DRAGON SKILL POINTS
========================================================
Dragon skill points work like normal ones, except are used specifically for 
dragon skills. This is a list of all bonus dragon skill points.

----------------
Dragon Skill Books (1 stat point):
----------------
Book 1 (Maxos Temple): The Librarian gives this book as a reward for the story 
  quest "A Tale of Two Tomes." This cannot be missed.

Book 2 (Battle Tower): This is sitting on the bed of your bedchamber in the 
  Battle Tower on Sentinel Island, after defeating Laiken.

Book 3 (Battle Tower): This is sitting on a table on the Skill Trainer 
  platform of the Battle Tower, after killing Laiken.

Book 4 (Battle Tower): This is sitting on a table on the Alchemy platform of 
  the Battle Tower, after killing Laiken.

Book 5 (Battle Tower): This is sitting on the ground near the central machine 
  of the Enchanter platform of the Battle Tower, after killing Laiken.

Book 6 (Battle Tower): This is sitting on the central ring platform of the 
  Necromancer platform of the Battle Tower, after killing Laiken.

Book 7 (Sentinel Island): In a wyvern's nest in a tree slightly northwest of 
  the Battle Tower Shrine on Sentinel Island. This can only be reached using 
  the dragon form.

----------------
Dragon skill point mindreads:
----------------

----------------
Dragon skill points quick list (?? total):
----------------
1: Given by Librarian for completing "A Tale of Two Tomes."
2: Found on your bed in the Battle Tower, post-Laiken.
3: On a table of the Skill Trainer platform of the Battle Tower.
4: On a table of the Alchemist platform of the Battle Tower.
5: On the ground in the center of the Enchanter platform of the Battle Tower.
6: On the central ring of the Necromancer platform of the Battle Tower.
7: In a wyvern nest a bit northwest of the Battle Tower Shrine.


========================================================
*8* TITLE LIST
========================================================
Items use a title system, based on their buffs and enchantments. This is a 
list of which buffs and stats add which titles. Note that when items are 
first generated (as loot or a shop item), they use the first enchantment and 
buff as the title. After that, whichever enchantment was last added determines 
the title.

Buffs are the special effects in blue text. Enchantments are in beige. When 
an item is disenchanted, it retains the title of the last enchantment added. 
Some special items that can be found (listed in section 2 of this guide) have 
enchantment titles without ever actually having had an enchantment, such as 
the Mace and Slayerbane.

Normally, damage-based buffs (melee/ranged/magic damage and critical hit 
bonuses) only occur on weapons, and defensive buffs (melee/ranged/magic armor 
bonuses) only on armor, but charms will add their effect to the buff list.

Buff titles seem to be based on some value of the item, with "stronger" items 
having progressively "stronger" sounding titles. This seems to be more based 
on the item type, or source of the item, instead of the actual value of the 
buff. Sometimes, the wrong title is used (such as Spiritual on an item that 
gives +1 to Conditioned Body, not Indomitable Will). This makes little sense, 
but happens.

I've tested numerous theories for WHY this happens, but nothing makes much 
sense. So, the buff titles are accurate 80-90% of the time.

The name format used by items is:
([Rarity]) [Buff title] [Item name] of (the) [Enchantment title].

------------------------------------
Weapon, Armor, and Jewelry Prefixes (from buffs)
Title name       Source buff
------------------------------------
Bear's           Hitpoints+
Fox's            Hitpoints+
Knight's         Hitpoints+
Paladin's        Hitpoints+
Shark's          Hitpoints+
Soldier's        Hitpoints+
Warrior's        Hitpoints+

Archmage's       Mana+
Dog's            Mana+
Lich's           Mana+
Mage's           Mana+
Mole's           Mana+
Panther's        Mana+
Wolf's           Mana+

Barbarian's      Vitality+
Berserker's      Vitality+
Guard's          Vitality+
Knight's         Vitality+
Mercenary's      Vitality+
Watchman's       Vitality+

Golden           Strength+
Iron             Strength+
Platinum         Strength+
Ruthless         Strength+
Steel            Strength+

Cleric's         Spirit+
Farmer's         Spirit+
Hermit's         Spirit+
Priest's         Spirit+
Shaman's         Spirit+
Witch's          Spirit+

Armored          Dexterity+
Assassin's       Dexterity+
Blessed          Dexterity+
Full-proof       Dexterity+
Rogue's          Dexterity+
Sturdy           Dexterity+
Thief's          Dexterity+

Priestly         Intelligence+
Saint's          Intelligence+
Sorcerer's       Intelligence+
Sorcerer lord's  Intelligence+
Tutor's          Intelligence+
Wise man's       Intelligence+
Wizard's         Intelligence+

Brutal           Melee Damage+
Cruel            Melee Damage+
Deadly           Melee Damage+ (also used for Summon Undead)
Feral            Melee Damage+
Savage           Melee Damage+
Sharp            Melee Damage+
Vicious          Melee Damage+

Alder            Ranged Damage+
Beechen          Ranged Damage+
Blackwood        Ranged Damage+
Ebony            Ranged Damage+
Elm              Ranged Damage+
Hawthorn         Ranged Damage+
Oaken            Ranged Damage+

Crushing         Magic Damage+
Demolishing      Magic Damage+
Devastating      Magic Damage+
Disintegrating   Magic Damage+
Disrupting       Magic Damage+
Eliminating      Magic Damage+
Eradicating      Magic Damage+
Wrecking         Magic Damage+

Cynical          Critical Chance+
Demonic          Critical Chance+
Razor-sharp      Critical Chance+
Relieving        Critical Chance+
Scary            Critical Chance+

Centaur's        Melee Armor+
Elephant's       Melee Armor+
Extra fine       Melee Armor+
Extra strong     Melee Armor+
Super strong     Melee Armor+
Very strong      Melee Armor+

Adventurer's     Ranged Armor+
Archer's         Ranged Armor+
Bowman's         Ranged Armor+
Pirate's         Ranged Armor+
Ranger's         Ranged Armor+

Apprentice's     Magic Armor+
Conjurer's       Magic Armor+
Diviner's        Magic Armor+
Enchanter's      Magic Armor+
Illusionist's    Magic Armor+
Necromancer's    Magic Armor+

Athlete's        Conditioned Body+
Conditioned      Conditioned Body+
Greased          Conditioned Body+
Guru's           Conditioned Body+
Martial          Conditioned Body+
Oily             Conditioned Body+
Spiritual        Conditioned Body+
Wrestler's       Conditioned Body+

Cat's            Heightened Reflexes+
Fly's            Heightened Reflexes+
Gladiator's      Heightened Reflexes+
Hunter's         Heightened Reflexes+
Jaguar's         Heightened Reflexes+
Lynx's           Heightened Reflexes+
Rabbit's         Heightened Reflexes+
Tiger's          Heightened Reflexes+

Charismatic      Indomitable Will+
Convincing       Indomitable Will+
General's        Indomitable Will+
Insightful       Indomitable Will+
Leader's         Indomitable Will+
Light-bringing   Indomitable Will+
Willful          Indomitable Will+


------------------------------------
Jewelry Prefixes (from skill bonus buffs)
Title name       Source skill bonus
------------------------------------
Alchemist's      Master Herbalist
Ancient          Thousand Strikes
Awakened         Mana Efficiency
Blasting         Magic Blast
Bloody           Bleed
Bright           Blind
Burning          Fireball
Charming         Charm
Confusing        Confusion
Crazy            Polymorph
Cursed           Curse
Deadly           Summon Undead (also used for Melee Damage+)
Desperate        Life Tap
Destructive      Destruction
Efficient        Potion Efficiency
Eldest           Way of the Wise Wizard
Elvish           Ranger Strength
Enraged          Battle Rage
Evasive          Evade
Explosive        Explosive Arrows
Fearsome         Fear
Fiendish         Summon Demon
Fiery            Firewall
First magician's Way of the Battle Mage
Flying           Jump Attack
Forest           Way of the Ranger
Ghostly          Summon Ghost
Guardian's       Defensive Posture
Hasty            Rush Attack
Healer's         Healing
Hidden           Hide in Shadows
Insightful       Mindread
Killer's         Death Blow
Leeching         Life Leech
Mirror's         Reflect
Multiplying      Splitting Arrows
Poisonous        Poison Arrows
Rejuvenating     Regenerate
Striking         Magic Missile
Stealthy         Ranger Stealth
Stormy           Whirlwind
Stunning         Stun Arrows
Summoner's       Summon Mastery
Surprising       Ranger Surprise
Thirsty          Mana Leech
Wisdom's         Wisdom

Still need:
-Fatality

------------------------------------
Weapon Suffixes (from enchantments)
Title name       Source enchantment
------------------------------------
Butchery         Butcher
Destruction      Increased Magical Damage
Doom             Increased Damage
Firebat          Fire Curse
Mage Priest      Mana Leech
Snake            Poison
Vampire          Life Leech

------------------------------------
Armor Suffixes (from enchantments)
Title name       Source enchantment
------------------------------------
Devote           Magic Protection
Elf              Ranged Protection
Guardian         Melee Protection
Hope             Life Line
Magic Damnation  Magic Damage Aura
Spiritual Power  Increased Mana
Vengeance        Retribution Aura

------------------------------------
Jewelry Suffixes (from enchantments)
Title name       Source enchantment
------------------------------------
Aleroth          Healing Aura
Avenger          Retribution Aura
Eternal Burning  Spontaneous Combustion
Magic Gods       Magic Damage Aura
Snake Gods       Poison Aura
Static Charge    Static Charge Aura
Warrior Gods     Damage Aura


========================================================
*9* BATTLE TOWER PLATFORM OPERATORS
========================================================
Various operator choices have different bonuses, quests, and costs. When 
choosing them, often the EXP, skill points, and (lack of) giving up good items 
is the deciding factor, as opposed to the specific services offered.

Each set of potential candidates (alchemists aside) also have special 
interaction opportunities, such as the enchanter's smithing competition, the 
necromancer's attempt to kill each other, and the trainer's duel. Check these 
out if you wish, but keep in mind the necromancer or trainer who dies will no 
longer be eligible for choosing as an assistant.


------------------------------------
9.1 - SKILL TRAINERS
------------------------------------
The skill trainers are the one profession available to your Battle Tower that 
is unavailable in Broken Valley. They will allow you to increase your skill 
caps, and on top of that, unlearn your skills. The unlearning costs 5000 gold 
the first time, and doubles each subsequent time. Overuse of this feature may 
lead to running the entire world out of gold!

If you talk to Hermosa, she will propose a duel with her rival. Telling 
Kenneth causes him to go challenge her. At the camp, he will express concern 
over her gender. If you tell them to duel anyways, the randomly-decided winner 
will become your only choice; calling off the duel will still allow you to 
choose.

Comments: Kenneth's quests are horribly stacked against you, reward-wise. Not 
only do his missions give 1 less skill point then Hermosa's, he requires 
giving up an item worth FIVE skill points. His first quest requires failing 
another quest to achieve the maximum reward for, and his second only gives a 
choice of EXP, gold, or a skill book, instead of giving all three AND an 
additional choice.

Opinions: Kenneth's second quest requires giving up an item that gives FIVE 
skill points. Do you know how valuable that is? You've played the game long 
enough to reach the battle tower, so yes, you do. Screw you, Kenneth.

Recommended choice: Hermosa (by a huge margin)

----------------
KENNETH
----------------
Quest 1: "Apprentice and Adversary"
 Task: Rescue Saul from ???. This fails "Thorn in the Side," so beware!
 Rewards: 4500 EXP, 520 gold, 2 of (1125 EXP, 520 gold, 3 heroic, 1 other).

 OR...
 Task: Kill Saul, passing Thorn in the Side as well.
 Rewards: 1 of (4500 EXP, 520 gold).

Quest 2: "By the Book"
 Task: Give up The Demon Wars book (worth 5 skill points, dropped by Kali). 
 Rewards: 1 of (6000 EXP, 600 gold, 1 Skill Book).

Bonus: ???

----------------
HERMOSA
----------------
Quest 1: "Dear John"
 Task: Deliver Hermosa's Necklace, and give up ??? book.
 Rewards: 4500 EXP, 520 gold, 1 Skill Book, 1 of (1125 EXP, 520 gold).

Quest 2: "Murder for Myrthos"
 Task: Give up the sword Myrthos (dropped by Kali in her flying fortress).
 Rewards: 6000 EXP, 600 gold, 1 Skill Book, 1 of (1500 EXP, 600 gold).

Bonus: ???


------------------------------------
9.2 - ALCHEMISTS
------------------------------------
Alchemists are the ones who will allow you to make potions, just like 
Abanayamar did back in Broken Valley. Their functions are largely the same, 
but each has a special potion ability to use, as well as reducing the number 
of ingredients used per potion.

The two Alchemists will talk about each other, but no contact or competition 
with the two will occur.

Comments: Allan's second quest requires giving up what is a +5 to your 
Intelligence stat, a huge sacrifice. Barbatos' requires surrendering ???. 

Opinion: The +5 to Intelligence potion is a powerful thing. While the amulet 
for Barbatos is nice, that Int bonus will follow you around everywhere, no 
matter what is equipped. Barbatos also gives two skill books, instead of 
Allan's one. This means Allan will cost you a skill point and 5 Intelligence - 
not a good deal at all. The Allan Brew is a nice potion, but the cost is just 
too high.

Recommended choice: Barbatos (by a small margin)

----------------
ALLAN
----------------
Quest 1: "Allan Brew Confidential"
 Task: Give Whisperwood, Black Rose, Earth Root, Holy Basil, and Dragon Nail.
 Rewards: 4500 EXP, 2 of (520 gold, 6 random formulas).

Quest 2: "Wisdom in a Bottle"
 Task: Give up Potion of Wisdom (+5 to Intelligence, dropped by Geshniz).
 Rewards: 6000 EXP, 600 gold, 1 Skill Book, 1 of (1500 EXP, 600 gold).

Bonus: Will make "Allan Brew" potion. (???)

----------------
BARBATOS
----------------
Quest 1: "Borrowed Book"
 Task: Give up Master's Spell Book (found in the Dark Cave).
 Rewards: 4500 EXP, 520 gold, 1 Skill Book, 1 of (1125 EXP, 520 gold).

Quest 2: "An Alchemist's Apparel"
 Task: Give up ??? Amulet (dropped by Rayhun).
 Rewards: 6000 EXP, 600 gold, 1 Skill Book, 1 of (1500 EXP, 600 gold).

Bonus: Free low level stat potions (???)


------------------------------------
9.3 - ENCHANTERS
------------------------------------
Enchanters play the same role as Dreavan from Broken Valley: give equipment 
special effects using ore and gems. The main difference is your Battle Tower's 
enchanters can reduce the cost of certain enchantments when upgraded!

If you talk to Wesson, then Radcliff, then Wesson again, the two will engage 
in a weaponsmithing contest. You will get Wesson's Sword and Radcliff's Sword, 
with the latter being much stronger. This has no impact on the decision 
between the two, except to show off who makes better weapons.

Comments: Radcliff only has one quest, which grants both upgrades. The trick 
is that the item in the quest can be traded for two Malachite Gems, but at 
the cost of one of the upgrades. On top of this, Radcliff only gives 1 skill 
point, instead of Wesson's two, and ONLY if you don't get the Malachite Gems.

Opinion: Radcliff's quest is a mess of mutually exclusive rewards and possible 
permanent gimping of the platform's capabilities. Two Malachite Gems really 
aren't worth two skill points and the final upgrade, unless you are aimlessly 
playing the game to beat it and never look back, in which case this FAQ is 
probably not for you.

Recommended choice: Wesson (by a large margin)

----------------
WESSON
----------------
Quest 1: "Short Supply"
 Task: Obtain Wesson's goods in the Depleted Ore Mine (Alutiiq drops the key).
 Rewards: 4500 EXP, 480 gold, 1 Skill Book, 1 of (1125 EXP, 480 gold).

Quest 2: "Raging Raze"
 Task: Give up ??? Cuirass (dropped by Raze in his flying fortress).
 Rewards: 6000 EXP, 600 gold, 1 Skill Book, 1 of (1500 EXP, 600 gold).

Bonus: ???

----------------
RADCLIFF
----------------
Quest: "Delicate Affairs"
 Task: Give up Goblin Stone from a chest on a wrecked ship in Orobas Fjords.
 Rewards: 1 of (6000 EXP, 600 gold, 1 Skill Book).

 OR...
 Task: Sell the Goblin Stone to some goblins! GREAT IDEA! Rewards 1 are from 
  the goblins, Rewards 2 from Radcliff.
 Rewards 1: 6000 EXP, 600 gold, 2 Malachite Gems, 1 of (1500 EXP, 600 gold, 
  3 heroic, 1 other).
 Rewards 2: 1 of (6000 EXP, 600 gold).

Bonus: ???


------------------------------------
9.4 - NECROMANCERS
------------------------------------
These are the attendants who will allow you to assemble your undead Creature, 
summoned by the Crystal Skull. They perform the same functions Naberius did 
in the Broken Valley saga. 

If you tell Igor to poison Jonelath, then inform Jonelath of that plan, he 
will kill Igor when you leave the cave, and the decision will be made for you.

Comments: Aside from the melee/magic resistance issue, Jonelath's quests give 
more EXP. Igor's also require giving up ???. Jonelath's first quest seems 
bugged, and gives two sets of rewards. Set 1 is given upon killing the target, 
while set 2 is upon returning to Jonelath. This should be a HUGE 
consideration.

Opinion: The actual necromancy aside, Jonelath is superior to Igor in every 
way; more EXP and no unique items given up. The only concern is Jonelath's 
second quest CAN be failed if you do not receive it before killing the targets. 
Igor's cannot be failed, as the ring always drops, regardless.

Recommended choice: Jonelath (by a good margin)

----------------
JONELATH
----------------
A Black Ring necromancer, yanked from Damian's employ. Loyal to Damian but 
willing to work for you despite your quest.

Quest 1: "Out on a Limb"
 Task: Defeat the "Ultimate Creature Boss" in the New Miners' Dig.
 Rewards: 6000 EXP, 560 gold, 1 Skill Book, 1 of (4 random body parts).
 Rewards 2: 6000 EXP, 560 gold, 1 Skill Book, 1 of (1500 EXP, 560 gold).

Quest 2: "Risk Life for Limb"
 Task: Win a body part from Xanlosch and Isabelle in Stone's flying fortress. 
 Rewards: 6000 EXP, 560 gold, 1 Skill Book, 1 of (1500 EXP, 560 gold).

Bonus: Extra melee resistance for your Creature.

----------------
IGOR
----------------
Jonelath's apprentice, also Black Ring. A specialist in poison, and completely 
loyal to whoever he calls master. If you

Quest 1: "The Book of the Dead"
 Task: Give up Book of the Dead (found in the Old Cave).
 Rewards: 4500 EXP, 520 gold, 1 Skill Book, 1 of (1125 EXP, 520 gold).

Quest 2: "Black Ring's Ring"
 Task: Give up ??? Ring (dropped by Stone in his flying fortress).
 Rewards: 6000 EXP, 600 gold, 1 Skill Book.

Bonus: Extra magic resistance for your Creature.


========================================================
*10* BESTIARY
========================================================
This is a list of all the monster list entries (the fourth section of the 
logbook) and where they can be found. They are listed in the order used in 
the game, NOT alphabetical or location order.

NOT ALL ENEMIES GIVE AN ENTRY! If you kill an enemy and no entry is added, 
they don't have one. Additionally, all enemies with "classes" are compiled 
into one entry. All Tribal Goblins, whether a warrior, ranger, mage, shaman, 
healer, or chief are all under the "Tribal Goblin" entry.

Enemies listed as found during a specific quest indicate that the listed 
enemy is placed directly in your path, and therefore missing the entry 
requires active ignorance on the player's part.

Enemy EXP is based on how much of their HP you deplete. When fighting 
alongside allies, the damage they inflict reduces your EXP gain. An enemy 
entry is only added if you obtain EXP from a kill! The exception is when your 
Creature, or a summon spell kills the enemy; full EXP is gained.

A glitch occurs when you save the game mid-battle: All damage done to the 
enemy is "forgotten" temporarily. If you save before dealing the finishing 
blow, and when reloaded, the enemy dies (such as from fire, poison, bleeding, 
or an NPC's attacks), you will gain NO EXP for the kill, nor the enemy's 
entry. To correct this, damage the enemy again before they die. You will still 
gain the correct amount of EXP, but the game needs the "reminder."

Entries marked with exclamations can be missed more easily than others.

----------------
(!): An enemy which requires extra exploration besides just wandering around. 
These entries usually require extra actions such as exploring side dungeons, 
or activating various aspects of the game world. These are possible to miss 
or skip if you are not thorough in exploration.

(!!): Requires making the right (or wrong) choices during a quest. This can 
involve siding with a specific party in a quest that requires a choice in 
who to ally with.

(!!!): An enemy which is extremely easy to miss entirely. This requires 
choices that can skip or even fail a mission. These may be extremely 
unintuitive to find.
----------------

Skeleton
  Found all around and on Lovis' Tower in the center of Broken Valley.

Tribal Goblin
  Many are found scattered around first part of Broken Valley.

Tribal Goblin Beholder
  There is one in first part of Broken Valley, but it'll always be there.

Black Goblin
  These are scattered around Broken Valley proper. The Farglow training 
  goblins also seem to count as this.

Brown Boar
  Many are outside of Broken Valley Village.

Armored Boar (!)
  These guard the chest in Robin Wood's storage closet. Open it and the boars 
  will appear behind you.

Bandit
  Many are scattered around southwest region of Broken Valley proper.

Black Ring
  They guard the pass to Maxos Temple, to Orobas Fjords, and the quarry.

Stone Troll
  Found during quest "Stuck in a Hole."

Undead Abomination
  In the Citadel Dungeon of Lovis' Tower. Use Lovis' Scrying Stone before 
  giving it to Romon, or go there during "Into Thin Air."

Walking Armor
  Found during the dragon trials in Maxos Temple (part of the main story).

Arben's Tomb Skeleton
  During the story quest "To Lay a Ghost to Rest."

Lesser Skeleton
  Found in the Secret Passage and Forgotten Outpost in Broken Valley.

Goblin Outcast
  Deep in the Secret Passage in Broken Valley.

Summoned Skeletal Skeleton (!)
  Summoned by various enemy summoners. The (!) mark is purely theoretical, 
  since in practice it is almost impossible to avoid at least one of these 
  appearing.

Ambush Bandit (!)
  Side with Filip during "Daylight Robbery." Alternatively, side with Jenae, 
  then finish the quest "Into the Bandit's Den." Go to the Bandit Camp and 
  assist the Seekers with its destruction. Among the hostile bandits will be 
  Jenae's crew of four bandits. Killing them here will also get this entry 
  (but ONLY those four bandits work).

Ambush Nobleman Bodyguard (!!!)
  Found during "Daylight Robbery," if you side with Jenae and the bandits.

Heroic Black Goblin (!)
  Found south of Dreavan's compound after crossing the stone bridge near the 
  West Valley Shrine.

Hellgate Demon (!)
  Activate the Hellgate Pedestal (northwest of the quarry) until it appears. 
  It is the fourth summon from the portal.

Dragon Slayer
  Required battle when you first approach Maxos Temple.

Richard (!!!)
  Complete "Hearttaker," then refuse Richard's next quest (Feast or Famine). 
  During "New Order or Champion Chaos," side with Lomax.

Lord Seth (!)
  On a bridge in southwest Broken Valley (northwest of the South Valley 
  Shrine) after Sosostra's second prophecy.

Furfur
  Found during "Lost for Words."

Viper
  One of the bounty quests in Broken Valley, found directly south of the South 
  Valley Shrine.

Yup'ik
  One of the bounty quests in Broken Valley, found east of the South Valley 
  Shrine.

Lesser Creature
  Found during "Vigor Mortis."

Bellegar's Goblin (!)
  Summoned during the first, second, and final encounters with Bellegar.

Bellegar's Demon (!)
  Summoned during the third and final encounters with Bellegar.

Bellegar's Undead (!)
  Summoned during the fourth and final encounters with Bellegar.

Bellegar's Troll (!)
  Summoned during the fifth and final encounters with Bellegar.

Martis (!!!)
  Mindread Martis in Broken Valley Village's prison, then proceed through the 
  Secret Passage until a scene occurs between him and two other bandits. Tell 
  them you'll kill them, and do so. He seems to vanish during the Seekers' 
  raid on the Bandit Camp after "Into the Bandit's Den."

Hallorn
  One of the bounty quests in Broken Valley, found in the Secret Passage.

Camp Bandit (!)
  In the Bandit Camp after turning in "Into the Bandit's Den." Alternatively, 
  you can take a weapon on the center table (with four bandits arguing), and 
  kill them when they turn hostile.

Bandit Leader Jagon
  One of the bounty quests in Broken Valley.

Jagon's Undead Abomination
  Found during "Temple of Doom."

Lost Soul (!!!)
  This entry is only available if you decide to side with Lovis and complete 
  "Lost Soul," instead of siding with Abalam in "In Cold Blood." Abalam and 
  a few other ghosts will attack you, counting as this entry.

Evil Sassan
  During the story quest "What's in a Name?"

Amdusias
  During the story quest "Dragon No More."

Black Ring Champion
  Found during the story mission "Dragon No More."

Lady Kara
  In the Camp Eagle's Nest bunker in Orobas Fjords.

Lord John
  In the Camp Eagle's Nest bunker in Orobas Fjords.

Island Dragon Elf
  Scattered around Sentinel Island's overworld.

Undead Death Abomination
  In a cluster south of the Sea Side Shrine (west of the whale skeleton).

Island Creature Abomination
  Found in the southeastern corner of Sentinel Island's overworld.

Island Creature Pet
  Found in the southeastern corner of Sentinel Island's overworld.

Island Creature Goblin
  Found in the southeastern corner of Sentinel Island's overworld.

Island Creature Dragon Elf
  Found in the southeastern corner of Sentinel Island's overworld.

Laiken's Troop Bandits
  During the story quest "Breaking an Entry."

Mahalath's Walking Armor (!!)
  Found in the Forlorn Cave on Sentinel Island (south route).

Adah's Dragon Elf (!!)
  Found in the Forlorn Cave on Sentinel Island (north route).

Dark Ghost Crawler
  In Vacca's Cave during "Ghostbuster."

Laiken's Guard Undead Abomination
  During the story quest "The Second Coming."

Elevator Cave Bandit
  During the story quest "Breaking an Entry."

Elevator Cave Undead Abomination
  During the story quest "Breaking an Entry."

Elevator Cave Skeleton
  During the story quest "Breaking an Entry."

Orobas Fjords Imp
  Scattered around the Orobas Fjords overworld.

Poisoned Sentinel Island Flying Demon
  Fought in the dragon battle after "Laiken in his Lair."

Orobas Fjords Black Beholder
  One found near the Primordial Cave waterfall.

Orobas Fjords Black Goblin
  Scattered around the Orobas Fjords overworld.

Orobas Fjords Battalion Black Ring
  Scattered around the Orobas Fjords overworld.

Adah (!!)
  In the Forlorn Cave, side with Mahalath, or fight both to get both entries.

Mahalath (!!)
  In the Forlorn Cave, side with Adah, or fight both to get both entries.

Razakel (!!)
  During the story quest "Laiken in his Lair." Note that the only way to get 
  both this entry and Laiken's is if you damage both at least once before 
  killing one. If you save mid-battle, be aware you will have to re-damage 
  the one you don't kill for credit!

Laiken (!!)
  During the story quest "Laiken in his Lair." Note that the only way to get 
  both this entry and Razakel's is if you damage both at least once before 
  killing one. If you save mid-battle, be aware you will have to re-damage 
  the one you don't kill for credit!

Gabet
  During the story quest "Breaking an Entry."

Vacca (!!!)
  Pick up (and keep, don't sell or destroy!) Vacca's Gem during Ghostbuster, 
  and refuse to return it when turning in the quest. This fails the quest!

Antumbra (!!)
  Found during "Buad Blood," only if you side with Miller Upton. Mutually 
  exclusive with Linda's and Miller Upton's entries.

Linda (!!)
  Found during "Buad Blood," only if you side with Antumbra. Mutually 
  exclusive with Antumbra's entry.

Miller Upton (!!)
  Found during "Buad Blood," only if you side with Antumbra. Mutually 
  exclusive with Antumbra's entry.

Sentinel Island Wyvern
  Found around wyvern nests on Sentinel Island.

Hjalmar
  One of the bounty quests in Broken Valley.

New Order (!!!)
  Side with Richard during "New Order or Champion Chaos." Choosing his side 
  will cost you a stat point, though!

Ore Cave Black Goblin
  Found in the Depleted Ore Mine in Orobas Fjords.

Toshan (!!!)
  Use Lovis' Scrying Stone before giving it to Romon.

Lovis Skeleton
  Found in the Citadel Armory of Lovis' Tower after failing "Lost Soul" (by 
  completing "In Cold Blood"), and reporting to Lovis.
  Alternatively: Found in Naberius' Storage after taking the key.

Flying Undead
  Fought during the dragon sequence after first meeting Talana.

Lovis Crawler
  Found atop Lovis' Tower (take the mysterious teleporter north of the tower).

Killer Bunny (!)
  Kill 20 (approximately) Rabbits, and this will spawn nearby. This is a level 
  22 enemy, and will utterly destroy a character if spawned at the first 
  possible opportunity! Note that after acquiring the Battle Tower, there are 
  not enough Rabbits left in the game to trigger this battle unless enough 
  were killed beforehand!


========================================================
*11* TRADERS AND SHOPS
========================================================
This is a list of shops, where they are, what the stock, and how one may get 
a discount (or discounts). Angering a shopkeeper (most likely by failing a 
quest they ask of you) will raise their prices, and in some cases, cause them 
to refuse to trade with you at all. The price formula works like so:
(Final price) = (Base price) * ((Discount 1)+(Discount 2)) * (Price raise)

This formula doesn't always work, particularly when dealing with discounts and 
price raises that aren't 25% or 100%. I'm not sure why the result is off, but 
it's not by much.

Shops restock items every time you gain a level. Randomly generated stock is 
replaced each level, so if you see something in a shop (such as a skill 
boosting piece of jewelry), be sure to buy it ASAP. Rarities of items sold 
depend on the trader, and are listed in the below lists. "Common" equipment 
(no rarity) are always pre-determined. Randomly generated equipment will 
always be uncommon or rarer.

Pre-set items are ones the trader is guaranteed to start with, and will always 
remain until purchased, but one purchased, will never restock (unless they 
are also part of the random items). If their inventory listing is left empty, 
the pre-set items are the only items they ever stock.

If a shopkeeper has requirements to either trade with, or vanishes at some 
point, it will be listed. Note that all Broken Valley and Sentinel Island 
traders may no longer be accessed after acquiring the Battle Tower.

----------------
Abram, in the Camp Eagle's Nest bunker in Orobas Fjords
----------------
Discount (25%): Mindread for 1200 EXP, then choose the new dialogue option.
Unavailable: Choose to kill him instead of sparing him when you first enter.

Inventory (29750 gold):
  Food and drinks
  Formulas
  Gems
  Herbs
  Ore  
Pre-set items:
  Potion of Greater Healing (x48)
  Potion of Greater Revitalizing (x42)

----------------
Beird, in the Camp Eagle's Nest bunker in Orobas Fjords
----------------
Discount (25%): Mindread for 1200 EXP.
Unavailable: Choose to kill him instead of sparing him when you first enter.

Inventory (26040 gold):
  Armor (heroic)
  Jewelry (heroic)
  Weapons (heroic)
Pre-set items:
  Formula of Advanced Increased Damage (x1)
  Formula of Advanced Melee Protection (x1)
  Formula of Advanced Poison (x1)
  Formula of Advanced Poison Aura (x1)

----------------
Carlin, in the Citadel Chambers (top room) of Lovis' Tower
----------------
Discount (25%): Mindread for 133 EXP.
Unavailable 1: After acquiring the Battle Tower.
Unavailable 2: Continue the "how do you exist?" dialogue until he vanishes.

Inventory (6666 gold):
  Armor (uncommon, rare, magical)
  Weapons (uncommon, rare, magical)
Pre-set items:
  (none)

----------------
Derk, in the smithery of Broken Valley Village
----------------
Discount (25%): Mindread for 133 EXP.
Discount (25%): Complete "A Private Delivery" without opening the letter.
Discount (10%): Complete "A Private Delivery" without opening the letter AFTER
  threatening to turn Carl Jackson in during "Skeletons in the Closet."
Price raise (10%): Complete "A Private Delivery" having opened the letter.
Price raise (20%): Complete "A Private Delivery" having opened the letter 
  AFTER threatening to turn Carl Jackson in during "Skeletons in the Closet."
Unavailable: After acquiring the Battle Tower.

Inventory (19952 gold):
  Armor (uncommon and rare)
  Weapons (uncommon and rare)
Pre-set items:
  Balanced Light Iron Cleaver (x1)
  Balanced Light Iron Mace (x1)
  Balanced Light Short Bow (x1)
  Balanced Light Iron Sword (x1)
  Light Army Cuirass (x1)
  Light Army Gauntlets (x1)
  Light Army Helmet (x1)
  Light Army Leggings (x1)
  Light Battle Gauntlets (x1)
  Light Battle Helmet (x1)
  Light Champion's Gauntlets (x1)
  Light Champion's Helmet (x1)
  Light Guard Cuirass (x1)
  Light Guard Gauntlets (x1)
  Light Guard Helmet (x1)
  Light Guard Leggings (x1)
  Light Metal Shield (x1)
  Light Rogue Cuirass (x1)
  Light Rogue Gauntlet (x1)
  Light Rogue Helmet (x1)
  Light Rogue Leggings (x1)
  Light Scutum (x1)
  Light Wooden Buckler (x1)
  Magical Light Iron Cleaver (x1)
  Magical Light Iron Mace (x1)
  Magical Light Short Bow (x1)
  Magical Light Iron Sword (x1)
  Normal Heavy Iron Cleaver (x1)
  Normal Heavy Iron Flamberge (x1)
  Normal Heavy Iron Mace (x1)
  Normal Heavy Iron Sword (x1)
  Normal Heavy Short Bow (x1)
  Normal Light Composite Bow (x1)
  Normal Light Army Sword (x1)
  Normal Light Iron Flamberge (x1)
  Normal Light Iron Cleaver (x1)
  Normal Light Iron Mace (x1)
  Normal Light Iron Sword (x1)
  Normal Light Short Bow (x1)
  Regular Army Cuirass (x1)
  Regular Army Gauntlets (x1)
  Regular Army Helmet (x1)
  Regular Army Leggings (x1)
  Regular Guard Cuirass (x1)
  Regular Guard Gauntlets (x1)
  Regular Guard Helmet (x1)
  Regular Guard Leggings (x1)
  Well-Crafted Light Iron Cleaver (x1)
  Well-Crafted Light Iron Mace (x1)
  Well-Crafted Light Short Bow (x1)
  Well-Crafted Light Iron Sword (x1)

----------------
Doctor Needleman, in a 2F room in the Black Boar in Broken Valley
----------------
Unavailable: After acquiring the Battle Tower.

Inventory (4510 gold):
  Jewelry (rare only)
Pre-set items:
  Potion of Lesser Healing (x30)
  Potion of Lesser Revitalizing (x30)
  Potion of Limited Dexterity (x10)
  Potion of Limited Intelligence (x10)
  Potion of Limited Strength (x10)

----------------
Folo, in the pig pen of Broken Valley Village
----------------
Unavailable: After acquiring the Battle Tower.

Inventory (450 gold):
  (none)
Pre-set items:
  Ham (x10)

----------------
Gerald, in Farglow
----------------
Discount (25%): Mindread for 3 EXP, then choose the dialogue option it opens.
Discount (25%): Mindread Barbara (3 EXP), then offer to sell Gerald the book.
Unavailable: After leaving Farglow.

Inventory (5101 gold):
  Armor (uncommon)
  Weapons (uncommon)
Pre-set items:
  Elite Champion's Leggings (x1)
  Elite Noble Helmet (x1)
  Heavy Battle Cuirass (x1)
  Magical Heavy Composite Bow (x1)
  Magical Heavy Noble Hammer (x1)
  Magical Heavy Royal Sword (x1)
  Magical Light Death Sword (x1)
  Potion of Limited Healing (x13)
  Potion of Limited Revitalizing (x11)

----------------
Grimm, on the Necromancy platform of the Battle Tower
----------------
Inventory (23600 gold):
  Severed limbs
Pre-set items:
  Infested Dragon Elf Arms (x1)
  Infested Ghoulish Arms (x1)
  Infested Goblin Arms (x1)
  Infested Remains of Arms (x1)
  Infested Dragon Elf Head (x1)
  Infested Ghoulish Head (x1)
  Infested Goblin Head (x1)
  Infested Remains of Head (x1)
  Infested Dragon Elf Legs (x1)
  Infested Ghoulish Legs (x1)
  Infested Goblin Legs (x1)
  Infested Remains of Legs (x1)
  Infested Dragon Elf Torso (x1)
  Infested Ghoulish Torso (x1)
  Infested Goblin Torso (x1)
  Infested Remains of a Torso (x1)

----------------
Hermit, near the Beach Shrine on Sentinel Island
----------------
Discount (25%): Mindread for 700 EXP.
Unavailable: After acquiring the Battle Tower.

Inventory (4850 gold):
  Gems
  Herbs
  Ore
  Utensils and cookware
Pre-set items:
  Potion of Lesser Healing (x50)
  Potion of Lesser Revitalizing (x50)

----------------
Locke, in the Black Boar, after completing "Band of Brutes"
----------------
Discount (25%): Mindread for 133 EXP.
Discount (25%): Complete "For a Pound of Flesh" successfully.
Price raise (100%): Fail "For a Pound of Flesh" by refusing to extort Keane.
Unavailable 1: After acquiring the Battle Tower.
Unavailable 2: Fail "For a Pound of Flesh" by stealing the money.

Inventory (15696 gold): 
  Armor (rare only)
  Food and drinks
  Herbs
  Jewelry (rare only)
  Potions
  Weapons (rare only)
Pre-set items:
  Potion of Limited Healing (x50)
  Potion of Limited Revitalizing (x50)
  Black Rose (x10)
  Dragon Nail (x10)
  Earth Root (x10)
  Fanny Blossom (x10)
  Farhangite (x10)
  Fatfern (x10)
  Red Ore (x1)
  Rotten Earth Root (x10)
  Stardust (x10)
  Whisperwood (x10)

----------------
Mara, in the 2F banquet hall of the Black Boar in Broken Valley
----------------
Discount (25%): Mindread for 133 EXP.
Unavailable: After acquiring the Battle Tower.

Inventory (26600 gold):
  Armor (rare only)
  Weapons (rare only)
Pre-set items:
  Ale (x10)
  Beer (x10)
  Bread (x5)
  Cheese (x5)
  Chicken Leg (x5)
  Water (x10)
  Wine (x10)

----------------
Martis, in the Bandit Camp
----------------
Discount (25%): Mindread for 33 EXP.
Unavailable 1: After acquiring the Battle Tower.
Unavailable 2: Mindread Martis in jail, then kill him in the Secret Passage.
Unavailable 3: Complete "Into the Bandit's Den."

Inventory (24080 gold):
  Armor (rare and magical)
  Weapons (rare and magical)
Pre-set items:
  Light Nightbringer Cuirass (x1)
  Light Nightbringer Gauntlets (x1)
  Light Nightbringer Helmet (x1)
  Light Nightbringer Leggings (x1)
  Potion of Lesser Healing (x50)
  Potion of Lesser Revitalizing (x50)

----------------
Merchant Lamotte, near the church in Broken Valley Village
----------------
Discount (25%): Mindread for 133 EXP.
Unavailable: After acquiring the Battle Tower.

Inventory (20492 gold):
  Charms (lesser and minor only)
  Gems
  Herbs
  Jewelry (uncommon only)
Pre-set items: 
  Black Rock (x3)
  Formula of Substantial Poison (x1)
  Ginseng (x10)
  Gold Ore (x7)
  History of the Dragon Knights, Part I (x1)
  Holy Basil (x5)
  Malachite Gem (x2)
  Moonshine (x5)
  Pewter Ridged Ring (x1)
  Potion of Limited Healing (x20)
  Potion of Limited Revitalizing (x20)
  Rope (x1)
  Venom Stone (x3)
  Wine (x10)

----------------
Miller Upton, in the mill in the center of Broken Valley Village
----------------
Discount (25%): Complete "Buad Blood" and side with Upton against Antumbra.
Unavailable 1: After acquiring the Battle Tower.
Unavailable 2: Side with Antumbra during "Buad Blood."

Inventory (5050 gold):
  (none)
Pre-set items:
  Potion of Limited Healing (x34)
  Potion of Limited Revitalizing (x28)

----------------
Noryfundus, in a nook in the southeastern corner of Broken Valley
----------------
Discount (25%): Mindread for 400 EXP.
Unavailable: After acquiring the Battle Tower.

Inventory (25200):
  Potions
Pre-set items:
  Noryfundus' Boots of Grace (x1) (fake, becomes Muddy Boots)
  Noryfundus' Bow of Wonders (x1) (fake, becomes Crappy Bow)
  Noryfundus' Earrings of Might (x1)
  Noryfundus' Ring of Blazing (x1) (fake, becomes Plastic Ring)
  Noryfundus' Shield of Heaven (x1) (fake, becomes Paper-thin Shield)
  Noryfundus' Sword of Pain (x1) (fake, becomes Rusty Sword)
  Potion of Lesser Healing (x25)
  Potion of Lesser Revitalizing (x25)

----------------
Romon, near the church in Broken Valley Village
----------------
Unavailable 1: Finish "Lovis' Loot" without using the Scrying Stone yourself.
Unavailable 2: After acquiring the Battle Tower.

Inventory (2002 gold):
  (none)
Pre-set items:
  Potion of Limited Healing (x54)
  Potion of Limited Revitalizing (x59)

----------------
Sam, in the middle of the Shipwreck Camp on Sentinel Island
----------------
Discount (25%): Mindread for 700 EXP.
Discount (10%): Give an Earth Root after mindreading. (This works even if you 
 don't have any Earth Roots!)
Price raise (10%): Give a Rotten Earth Root after mindreading.

Inventory (24850 gold):
  Armor (rare and magical)
  Weapons (rare and magical)

----------------
Sassan, on the balcony of your bedchambers in the Battle Tower
----------------
Inventory (1999 gold):
  Charms (lesser and minor only)
  Formulas 
  Gems
  Herbs
  Ore
  Potions
Pre-set items:
  Potion of Greater Healing (x50)
  Potion of Greater Revitalizing (x50)

----------------
Tim, the bartender of the Black Boar Pub
----------------
Discount (25%): Mindread for 40 EXP.
Discount (25%): Complete "Band of Brutes."
Unavailable: After acquiring the Battle Tower.

Inventory (9212 gold):
  Food and drinks
  Potions
Pre-set items:
  Ale (x10)
  Beer (x10)
  Bread (x5)
  Cheese (x5)
  Chicken Leg (x5)
  Water (x10)
  Wine (x10)


========================================================
*12* BOOKS
========================================================
This is a list of books in the game, and where (if anywhere) a particular 
book is guaranteed to appear. Others must be randomly obtained from chests. 
Note that even books that appear in a certain place may be randomly generated! 
This only counts books that show up in the sixth inventory pocket (with gems, 
herbs, ore, formulas, and so forth). Books in the quest item pocket are listed 
in section 13.

Books marked with a "???" either have no set location, or such location is 
still unknown.

A book of chronicles that reads: The Temple of Doom
  On a table near the tent with a chest in the Bandit Camp in Broken Valley.

A Dusty Diary
  On the ground in the back corner of the Citadel Chambers (accessed by using 
  Lovis' Scrying Stone, or during the quest "Into Thin Air").

A Guard's Memoirs (Work in Progress)
  On a bed in the bedroom of the Broken Valley Village barracks.

A Paleontologist’s Field Guide
 On the platform south of Allan's camp on Sentinel Island. It is on the corner 
 of a wall, next to some rope and some tools which cannot be picked up.

A Short History of Maxos, the Dragon Mage
  Sitting on the dragon statue west of the Temple Shrine (near ZixZax).

All but Illegible Scribble
  On the floor in the treasure room of the Forgotten Outpost in Broken Valley.

Allan's Research
  Sitting on the corner of the red rug at Allan's camp on Sentinel Island.

An ABC of Dragons
  On the ground next to the large wooden chest at the north end of Allan's 
  camp on Sentinel Island.

Ancient Healing Crystal Methods, Part One
  On the left end of the altar in Broken Valley Village's chapel.

Ancient Healing Crystal Methods, Part Two
  Sitting on a pew right under Dominic's platform in the chapel.

Anonymous Limerick
  Next to the corpse with Tagos' Axe in it at the bandit ambush site in the 
  southwest three-way junction of Broken Valley proper.

Crumpled Letter
  ???

Crumpled Note
  Dropped by Viper, in his camp south of the South Valley Shrine.

Dana's Book of Conquests
  Behind boxes in the barn next to the Black Boar in Broken Valley Village.

Diary of Jonelath, aged eight.
  On the table in the back of the Necromancer Cave on Sentinel Island.

Dusty Tome
  On a bench in the middle room of the Derelict Tunnels in Broken Valley, near 
  the shrine where the Talismans go.

Elvish Tales
  On a desk in the final room of the Lost Cavern in Broken Valley.

Erlking's Writings
  On the eastern desk in Erlking's library in the Battle Tower, ONLY if you 
  mindread Sassan BEFORE obtaining the Soul Forge Document. Reading this book 
  gives you two stat points, but destroys the book in the process.

Fendrel's Diary
  Found on the bookshelf in the southeastern bedroom of the hub room south 
  of the Crypt Shrine in Maxos Temple.

Folo's Book of Poems
  Sitting on a bench inside Folo's house in Broken Valley Village.

Francis' Diary
  Found on the bookshelf in the southwestern bedroom of the hub room south 
  of the Crypt Shrine in Maxos Temple.

Guard Captain's Log
  On the table near Captain Rodney in the Broken Valley Village barracks.

Guide to the Robbery of Noblemen
  On a bench outside the treasure room in the Derelict Tunnel with the 
  Talisman of the South.

Guild Master's Log
  On a table near the fireplace in the Black Boar.

History of the Damned One, Part I
  Sitting on a bed in the Old Cave in Broken Valley (Naberius' cave).

History of the Damned One, Part II
  On a carved-up tree in the goblin camp north of the Tribal Shrine.

History of the Damned One, Part III
  ???

History of the Damned One, Part IV
  On the bench next to Igor in the Necromancer Cave on Sentinel Island.
  Alternatively: found on a bench next to Erlking in the Battle Tower.

History of the Damned One, Part V
  ???

History of the Damned One, Part VI
  ???

History of the Dragon Knights, Part I
  Sold by Merchant Lamotte in Broken Valley Village.
  Alternative: Found on a table in the treasure room of the Abandoned Crypt.

History of the Dragon Knights, Part II
  On a bench in the easternmost tent of the Bandit Camp in Broken Valley.

History of the Dragon Knights, Part III
  On a table inside Hermosa's quarters in the Shipwreck Colony on Sentinel 
  Island.

History of the Dragon Slayers, Part I
  On the raised part of the roof of the Broken Valley Village barracks.

History of the Dragon Slayers, Part II
  In a tent at Kenneth's camp on Sentinel Island.

History of the Dragon Slayers, Part III
  ???

Jagon's Notes
  On the floor in the treasure room of the Temple of Doom. Before entering, 
  mindread Ragnar in the Bandit Camp. Then find the key on the giant stone 
  dragon head in the Temple of Doom (right before the river and lava area). 
  Then open the locked door with the big chest behind it in the previous 
  room, and this book is on the floor nearby. Finishing "Into the Bandit's 
  Den" without mindreading Ragnar will make this inaccessible.

Keane's Diary
  On the floor in the bedroom of the Broken Valley Village barracks.

Killing Contest Results
  On a table in the middle tent of the Bandit Camp in Broken Valley.

Letter to Laiken from an unknown recipient
  On a table with a corpse in the back of Laiken's Study on Sentinel Island.

Locke's Ledger
  In Locke's Cart in Broken Valley Village. Either mindread the cart or 
  refuse to extort Keane during "For a Pound of Flesh" for the password. Note 
  that doing the latter will fail the quest and raise Locke's prices!

Michael's Diary
  Sitting on the corner of a small wooden raft near some rocks in the waters 
  northwest of Sentinel Island.

Mining Guild Note
  On a rock right outside the cave Crabbe the miner is standing in, at the 
  entrance to the Orobas Fjords.

My Big Book of Research by Erlking
  On the border of the summoning chamber in the Battle Tower near the summon 
  circle.

My Hunting Records by Brave Sir Robin
  Sitting on the banquet table on the second floor of the Black Boar.

Note written on New Order Stationary
  On a nightstand in Louis' room of the Broken Valley Village barracks (up the 
  ladder) near the prison).

Notes
  On the desk in Laiken's Study, behind the small chest with Sassan's Ring.

Official Seeker Log
  On a bench near Louis in the Broken Valley Village barracks.

Old Maxos Book
  Found on a bed in the southeastern bedroom of the hub room south  of the 
  Crypt Shrine in Maxos Temple.

Piece of written-upon wyvern skin
  Dropped by Yup'ik, in his camp east of the South Valley Shrine.

Recent Message
  Dropped by Hallorn, in the Derelict Tunnel of Broken Valley.

Recipe Book
  Next to the chest in the Hermit's Cave on Sentinel Island.

Rivellonian History in Sonnets, Part I
  Sitting on a bench at Sosostra the fortune teller's camp on the west end of 
  Broken Valley.

Rivellonian History in Sonnets, Part II
  On a table inside Hermosa's quarters in the Shipwreck Colony on Sentinel 
  Island.

Rivellonian History in Sonnets, Part III
  ???

Romon's Supernatural Phenomena, Part One
  On the right end of the altar in Broken Valley Village's chapel.

Romon's Supernatural Phenomena, Part Two
  On a table in the Tomb of Broken Valley Village's chapel (unlocked during 
  "To Lay a Ghost to Rest").

Shipment List
  Laying on the upper ship of a two-part shipwreck in the southeastern waters 
  off of Sentinel Island. Only reachable via dragon form.

Strange Volume
  On a table in the right room on the third floor of the Black Boar.

Strange Volume II
  On the counter of the bar in the Black Boar (need to read Strange Volume 
  first).

Strange Volume III
  Near Mara in the banquet hall of the Black Boar (need to read Strange 
  Volume II first).

Survive the Trolls Survival Guide
  On the desk in Louis room of the Broken Valley Village barracks (up the 
  ladder) near the prison).

Tenets of the Order of the Dragon Slayers
  ???

The Adventures of Robin Wood, Greatest of Rangers
  Sitting on the wood floor near Aravir the Ranger in Farglow.

The Alchemist's Monthly
  On the wooden table south of Barbatos and Turgoyn in the Shipwreck Colony 
  on Sentinel Island.

The Atrocities of Samuel Puppykiller, Evilest of Mages
  Laying on the bed in your bedchamber in the Battle Tower.

The Ballad of Jack Miller
 On Linda's bed in Miller Upton's house in Broken Valley Village.

The Black Boar's Daybook
  Found on the counter of the Black Boar in Broken Valley Village.

The Legend of Ulfmar the Mariner and Other Stories - Volume 1
  In a chest in the belly of a shipwreck suspended in a large tree on the 
  southeastern corner of Sentinel Island. Requires dragon form to reach.

The Legend of Ulfmar the Mariner and Other Stories - Volume 2
  Inside a chest in the Hermit's Cave on Sentinel Island.

The Legend of Ulfmar the Mariner and Other Stories - Volume 3
  Inside a chest in the shipwreck south of the Shipwreck Colony on Sentinel 
  Island.

The Meaning of Life, the Universe and Everything
  ???

The Passion of the Divine
  On the ground next to Frederic, slightly southeast of Gerald's shop in 
  Farglow.


========================================================
*13* QUEST ITEMS
========================================================
A list of quest items and their properties and uses. The following is a list 
of terms used:
Temporary: This item vanishes once its quest is closed, even if unused.
Permanent: This item stays in the item list forever, unless given away/used.
Give up: This item is given or used during the quest, and thus is lost.
Story quest: This item is for a story quest.
Use: The item's effect when used from your inventory.
Vanish: The item vanishes after being used from your inventory.

Multiple properties can exist at one time. For example, an item that is marked 
permanent AND give up means that while the quest requires giving or using it 
(thus removing it from your inventory), it is possible to complete the quest 
without using it, or possibly fail the quest (or not finish it, period) to 
keep the item. A temporary item would vanish from your inventory upon the 
quest closing, succeed or fail, no matter what you do.

If permanent or temporary are not marked on an item, it means I do not know 
which the item is. This is usually for quests which can only be passed by 
giving the item away, and only failed by obtaining the Battle Tower.

----------------
Ancient Journal
----------------
 Type: Quest Item
 Quest: "Legend of the Ancient Mariner." (permanent/give up)

 Purpose: Contains information Turgyon wishes to learn.
 Found: In a chest in the belly of a shipwreck suspended in a large tree on 
 the southeastern corner of Sentinel Island. Requires dragon form to reach.

 Use: Reads the book, giving you two skill points and failing the quest when 
 you return to Turgyon. (vanish)
 "A book filled with wondrous magic, ready to be used - but once and only 
 once."

 NOTE: The two skill points are definitely better than finishing the quest, 
 unless you REALLY value not failing the quest.

----------------
Arcane Notebook
----------------
 Type: Quest Item
 Quest: "Candles in the Wind." (story quest)

 Purpose: Possesses a spell to stop the wind, allowing the candles to be lit.
 Found: Given by Elfrith as part of "Man Overboard."

 Use: Reads the book and prompts you to case the spell.

----------------
Benedict's Diary
----------------
 Type: Book
 Quest: None. (permanent)

 Purpose: Nothing, just some back story on Maxos and Lovis.
 Found: On the bookshelf in the southeastern bedroom of the hub room south 
 of the Crypt Shrine in Maxos Temple.

 Use: Reads the book.

----------------
Blue Book
----------------
 Type: Quest Item
 Quest: ???

 Purpose: ???
 Found: On a pedestal in the the lowest basement of the Depleted Ore Mine 
 (near two Malachite Ore veins).

 Use: None.
 "A dusty blue book that doesn't seem to contain much more than a few boring 
 tales about country life."

----------------
Book of The Dragon
----------------
 Type: Quest Item
 Quest: "Hall of Echoes Bound." (story quest)

 Purpose: Tells of how to find and enter the Hall of Echoes.
 Found: On the Blood Altar of Maxos Temple after killing Amdusias.

 Use: Reads the book. The first time read (which is mandatory upon acquiring 
 the book), it give +1 to your Vitality, Spirit, Strength, Dexterity, and 
 Intelligence stats.
 "The unique book that may lead the reader to the Hall of Echoes."

----------------
Crystal Skull
----------------
 Type: Unique
 Quest: "Vigor Mortis." (permanent)

 Purpose: Summoning your Creature.
 Found: Dropped by the final Lesser Creature in the New Miner's Dig.

 Use: Summons your necromancer Creature.
 "A crystal stone in the shape of a skill. A strange glow emits from within 
 the crystal, and you can very vaguely hear words uttered in an ancient 
 tongue. It is said that one can summon a creature with this mysterious 
 object."

----------------
Demon Claw
----------------
 Type: Quest Item
 Quest: "The Greater Hunter." (give up)

 Purpose: Proving your hunting skill to Sir Robin.
 Found: Kill either the Bellegar Demon or Hellgate Demon in Broken Valley.

 Use: None.
 "The tip of a Demon's claw still covered in acidic blood."

----------------
Draconian to Rivellonian Dictionary
----------------
 Type: Quest Item
 Quest: "Lost for Words." (give up)

 Purpose: Helps George translate the words on the ruins.
 Found: Talk to ZixZax near Maxos Shrine after starting the quest.

 Use: None.

----------------
Dragon Crystal
----------------
 Type: Treasure (3 total)
 Quest: None. (give up)

 Purpose: Insert all three into the dragon statues near Maxos Temple to spawn 
 a chest.
 Found: Found in three small white boxes around the Temple grounds. One 
 behind the shrine, one to the right of the Temple, and one to the left.

 Use: None.

----------------
Dragon Morph Stone
----------------
 Type: Unique
 Quest: None.

 Purpose: Allows transforming into and out of dragon form in open areas.
 Found: Given after finishing "Laiken in his Lair."

 Use: Transforms the player into a dragon, or back to human.
 "A stone held by two beautifully-crafted dragons. You draw power from looking 
 at it. It seems like you can control your morphing power with this stone."

----------------
Dragon Scales
----------------
 Type: Dragon Scales
 Quest: "Dragon No More." (story quest)

 Purpose: Part of the formula to force Amdusias back to human form.
 Found: Near the Blood Altar in the throne room west of the Crypt Shrine in 
 Maxos Temple.

 Use: None.

----------------
Dragon Stone
----------------
 Type: Unique
 Quest: None.

 Purpose: Teleports you to the Battle Tower's various facilities.
 Found: Given after finishing "Laiken in his Lair."

 Use: Allows instant transport to any platform of the Battle Tower from 
 anywhere.
 "A very handy stone that enables the owner of a Battle Tower to access any 
 of its platforms instantly."

----------------
Dark Book
----------------
 Type: Quest Item
 Quest: ???

 Purpose: ???
 Found: On a pedestal in the the lowest basement of the Depleted Ore Mine 
 (near two Malachite Ore veins).

 Use: None.
 "An old dark book that holds poor examples of literature."

----------------
Explosives
----------------
 Type: Quest Item (2 total)
 Quest: "Breaking an Entry." (story quest)

 Purpose: Clear out rockslides blocking the path in the Bandit Barracks.
 Found: Sitting on a table in the secret area in the Bandit Barracks. Press a 
 small bronze button on the wooden structure in the back of the cell Elijah 
 tells you about.

 Use: Prompts whether or not to use the explosives IF you are near one of the 
 two rockslides. (vanish)
 "A huge barrel filled with explosives that must be handled with care. It can 
 easily be detonated by lighting the large fuse that protrudes from it. Just 
 make sure you are far away when the flame reaches the actual gunpowder."

 NOTE: One of these is needed to pass the rockslide blocking the main passage. 
 The other may be kept, as the other rockslide only blocks a couple ore veins 
 and a key. Additionally, standing too close to one when it explodes will 
 cause an instant game over, regardless of your HP or defenses.

----------------
Fake Red Ore
----------------
 Type: Ore
 Quest: "Sibling Rivalry." (temporary/give up)

 Purpose: Given to Adah to sabotage Mahalath's Walking Armors.
 Found: In a chest in the shipwreck south of the Shipwreck Colony on Sentinel 
 Island.

 Use: None.
 "This is imitation Red Ore. Quite convincing, really, if you're not an 
 expert."

----------------
Farmer Jackson's Diary
----------------
 Type: Quest Item
 Quest: "Skeletons in the Closet." (permanent)

 Purpose: Read it, then talk to Carl Jackson to finish the quest.
 Found: In Carl Jackson's cellar (the key is on the rafters of his house).

 Use: Reads the book.
 "This is the diary of Carl Jackson. Mostly very, very boring."

----------------
Goblin's Heart
----------------
 Type: Quest Item
 Quest: "Hearttaker." (temporary/give up)

 Purpose: Sell to Richard for 50 EXP and gold each (150 each if mindread).
 Found: Dropped by Tribal Goblins and Black Goblins in Broken Valley.

 Use: None.
 "The heart of a goblin, so fresh it still beats."

 NOTE: This item stacks, with up to 10 in a stack. The number of stacks 
 allowed seems to be unlimited, however the total number of hearts is limited 
 to the number of available Goblins to drop them.

----------------
Grappling Hook
----------------
 Type: Quest Item
 Quest: "High and Dry." (give up)

 Purpose: Help rescue Quincy from the guard tower.
 Found: Dropped by the Goblin Shaman that spawns after starting the quest.

 Use: None.
 "A sturdy grappling hook, ready to be thrown up to Quincy."

 NOTE: This item is given away as soon as it is picked up. It is impossible 
 to keep it for any length of time.

----------------
Hjalmar's Mask
----------------
 Type: Quest Item
 Quest: "A Hunting We Shall Go" (Hjalmar subquest). (give up)

 Purpose: Give to Captain Rodney as proof of Hjalmar's death.
 Found: Dropped by Hjalmar. 

 Use: None.
 "The ceremonial mask work by the devious beholder Hjalmar."

----------------
Keane's Wallet
----------------
 Type: Unique
 Quest: "For a Pound of Flesh." (permanent/give up).

 Purpose: Give to Locke to finish the quest and get a 25% discount.
 Found: Talk to Keane in Broken Valley and insist he pay you.

 Use: Opens the purse for 500 gold (vanish).
 "The purse of gold you... persuaded Keane to give you."

 NOTE: Opening the wallet will cause the quest to fail and Locke to stop 
 selling to you, IF you tell him. Never reporting back about the quest will 
 allow one to keep the money and make use of his services.

----------------
Key
----------------
 Type: Key
 Let me tell you about keys. They are all named just "Key." They use one of 
 three key graphics: a bronze, silver, or gold key. They unlock locked chests, 
 doors, and so forth. Each key is specific to a certain locked item. Some of 
 these locked items CAN be lockpicked. If picked before obtaining the key, the 
 keep will stay in your inventory forever once picked up. One key has an 
 unknown purpose, and is dropped by a Tribal Goblin Chief in the Secret 
 Passage in Broken Valley, near the Farm exit.

 Keys that are quite obviously keys, but named differently (such as Maxos 
 Temple Key, and Mister Shiny) will have their own entries, but know that 
 these are still just plain old keys.

----------------
Linda's Gold Purse
----------------
 Type: Unique
 Quest: None. (permanent/give up)

 Purpose: Give to Linda for 100 EXP.
 Found: After mindreading Linda (40 EXP), look behind the stairs of the 
 platform Dominic is on in the chapel.

 Use: Opens the purse for 100 gold (vanish).

----------------
Love Letter With Broken Seal
----------------
 Type: Quest Item
 Quest: "A Private Delivery." (permanent/give up)

 Purpose: Give to Derk, causing him to raise his prices by 10%.
 Found: Use the "Sealed Love Letter" item from your inventory.

 Use: Reads a summary of the letter.
 "The lover letter to Derk, entrusted to you by Dana, now opened and read. Its 
 seal has been visibly removed, and it will be obvious to anyone who sees it 
 that its contents are no longer private."

----------------
Lovis' Soul Stone
----------------
 Type: Quest Item
 Quest: "Lost Soul," and "In Cold Blood." (permanent/give up)

 Purpose: Contains Lord Lovis' soul, either to be returned or destroyed.
 Found: Dropped by Amdusias in Maxos Temple.

 Use: Flavor text; if on the Blood Altar of Maxos Temple, allows destroying 
 the stone (vanish).
 "This haunting stone contains the trapped soul of Lord Lovis."

 NOTE: Destroying the soul stone fails "Lost Soul" and lets you complete "In 
 Cold Blood." Completing "Lost Soul" by returning it fails "In Cold Blood." 
 The only way to avoid having a failed quest in your quest log is to simply 
 not accept "In Cold Blood" at all.

----------------
Lovis' Scrying Stone
----------------
 Type: Quest Item
 Quest: "Lovis' Loot." (give up)

 Purpose: Give to Father Romon for study.
 Found: Citadel Chambers of Lovis' Tower. Press the button in the fire room.

 Use: Teleports you to the Citadel Dungeon. 
 "A glowing green orb."

 NOTE: Using the stone from your inventory renders the quest "Into Thin Air" 
 inaccessible, but gives a chance for a stat point mindread.

----------------
Maxos Temple Key
----------------
 Type: Key
 Quest: "Paper Trail." (story quest)

 Purpose: Unlocks the Maxos Temple main door.
 Found: Given by Lord Lovis in the Citadel Armory of his tower.

 Use: None.

----------------
Mister Shiny
----------------
 Type: Key
 Quest: None. (permanent)

 Purpose: Unlocks the chest on the cape west of the Beach Shrine.
 Found: Given by the Hermit as a reward for "From Soup to Nuts."

 Use: None.

 NOTE: Using the key on the chest unlocks it and destroys the key, as all 
 keys do. This is just an ordinary key by another name.

----------------
Orbis Arcesso
----------------
 Type: Quest Item
 Quest: "A Tale of Two Tomes." (story quest)

 Purpose: The Librarian of Maxos Temple is looking for it.
 Found: In a locked chest on the first floor of the bedroom hub south of the 
 Crypt Shrine in Maxos Temple. The key is on a bed behind a false wall in the 
 northwestern bedroom.

 Use: Reads a summary of the book. The summary changes depending on whether or 
 not the associated quest is complete. With the Phial of blood and Dragon 
 Scales, this gives an option to mix them to revert Amdusias.
 "A book that contains studies and experiments conducted by Maxos priests 
 whose lives were dedicated to the life of the Dragon Knight - even though 
 only one in a thousand would actually become one."

----------------
Parchment
----------------
 Type: Scroll (4 total)
 Quest: None. (give up)

 Purpose: Give all four to ZixZax to unlock the mysterious teleporters.
 Found: Four, found in chests throughout the southeast part of Broken Valley.

 Use: Reads garbled words (different on each Parchment).

----------------
Phial with blood
----------------
 Type: Quest Item
 Quest: "Dragon No More." (story quest)

 Purpose: Part of the formula to force Amdusias back to human form.
 Found: In Amdusias' room, in the northwestern bedroom of the hub room south 
 of the Crypt Shrine in Maxos Temple, sitting on the nightstand behind the 
 false wall.

 Use: None.
 "A thin elongated phial, it appears to be very fragile. It contains some of 
 Amdusias' blood: one of the ingredients he needed to transform into a 
 Dragon."

----------------
Potion to Kill Clyde
----------------
 Type: Quest Item
 Quest: "Method or Madness." (temporary/give up)

 Purpose: Removes Clyde's personality when given to Eugene.
 Found: Talk to Needleman in the Black Boar, and choose to save Jackal.

 Use: None.
 "A potion that will cure Eugene and rid him of Clyde forever."

----------------
Potion to Kill Jackal
----------------
 Type: Quest Item
 Quest: "Method or Madness." (temporary/give up)

 Purpose: Removes Jackal's personality when given to Eugene.
 Found: Talk to Needleman in the Black Boar, and choose to save Clyde.

 Use: None.
 "A potion that will cure Eugene and rid him of Jackal forever."

----------------
Red Book
----------------
 Type: Quest Item
 Quest: ???

 Purpose: ???
 Found: On a pedestal in the the lowest basement of the Depleted Ore Mine 
 (near two Malachite Ore veins).

 Use: None.
 "A dirty red book that contains little of interest."

----------------
Reveal Spell
----------------
 Type: Quest Item
 Quest: "Looking for Lovis." (story quest)

 Purpose: Use to reveal the elevator's lever in the Citadel Armory.
 Found: On a corpse in the first room of the Citadel Armory.

 Use: Reveals the elevator lever. (vanish)

----------------
Rimmer's Rum
----------------
 Type: Quest Item
 Quest: "Couple Trouble." (permanent/give up)

 Purpose: Give to Christopher to persuade him away from guard duty.
 Found: On a cliff in the Bandit Camp.

 Use: None.
 "A full bottle of Rimmer's Rum! On removal of the cork your eyes water and 
 your liver instinctively quivers in fear."

----------------
Sassan's Ring
----------------
 Type: Ring
 Quest: "The Second Coming." (story quest)

 Purpose: Resurrects Sassan at her grave.
 Found: In a small lockbox on the desk in the back of Laiken's Study.

 Use: None.

----------------
Sealed Love Letter
----------------
 Type: Quest Item
 Quest: "A Private Delivery." (permanent/give up)

 Purpose: Deliver to Derk for a 25% discount.
 Found: Given by Dana at Carl Jackson's farm.

 Use: Opens the letter, breaking the seal and reading a summary of it. This 
 gives you the item "Love Letter With Broken Seal." (vanish)
 "The lover letter to Derk, entrusted to you by Dana. A seal prevents anyone 
 from having a peek at its content, which must surely be of a private matter. 
 It would be very rude to open it without authorization..."

 NOTE: Breaking the seal enrages Derk, causing him to raise his prices by 10%.

----------------
Small Key
----------------
 Type: Key
 Quest: ???

 Purpose: ???
 Found: ???

 Use: None.

----------------
Soul Forge Contract
----------------
 Type: Book
 Quest: "What's in a Name?" (story quest)

 Purpose: Gives the name of Laiken's soul-forged demon, Razakel.
 Found: In a small chest in the secret section of Erlking's library in the 
 Battle Tower.

 Use: Reads the book.

----------------
Talisman of the East
----------------
 Type: Quest Item
 Quest: None. (permanent/give up)

 Purpose: Use at the shrine in the middle room of the Derelict Tunnel in 
 Broken Valley in the order of East, West, South. This reveals a small chest 
 with the Talisman of the North inside.
 Found: A small chest on a wall in the goblin encampment in the east wing of 
 the Derelict Tunnel. This is NOT the camp at the dead end!

 Use: Part of the Talisman of the North unlock when used at the shrine, 
 otherwise deals a lot of damage to you for misusing it.

----------------
Talisman of the South
----------------
 Type: Quest Item
 Quest: None. (permanent/give up)

 Purpose: Use at the shrine in the middle room of the Derelict Tunnel in 
 Broken Valley in the order of East, West, South. This reveals a small chest 
 with the Talisman of the North inside.
 Found: A large treasure chest in the treasure room near Hallorn in the south 
 wing of the Derelict Tunnel.

 Use: Part of the Talisman of the North unlock when used at the shrine, 
 otherwise deals a lot of damage to you for misusing it.

----------------
Talisman of the West
----------------
 Type: Quest Item
 Quest: None. (permanent/give up)

 Purpose: Use at the shrine in the middle room of the Derelict Tunnel in 
 Broken Valley in the order of East, West, South. This reveals a small chest 
 with the Talisman of the North inside.
 Found: A small chest at the end of a dead end in the west wing of the 
 Derelict Tunnel.

 Use: Part of the Talisman of the North unlock when used at the shrine, 
 otherwise deals a lot of damage to you for misusing it.

----------------
The Adventures of Fabian of Ferol
----------------
 Type: Quest Item
 Quest: None. (temporary/give up)

 Purpose: Mindread Barbara (3 EXP), then give to Gerald for 50 gold and a 25% 
 discount.
 Found: You start the game with it.

 Use: None.
 "An old book you have read countless times, but which you still hold dear 
 because it tells the tale of a legendary hero from your native land. It is a 
 work that never really gained the popularity it deserved."

----------------
The Whale
----------------
 Type: Quest Item
 Quest: "The Writing on the Whale." (give up)

 Purpose: Provides Catherine information on the giant whale skeleton.
 Found: Given by Jonah for completing "The Old Ghost and the Sea."

 Use: None.
 "The chronicles of Jonah: his hunt for the whale and his untimely demise."

----------------
Wolfsbane Potion
----------------
 Type: Potion
 Quest: "Sibling Rivalry." (temporary/give up)

 Purpose: Given to Mahalath to poison Adah's Dragon Elves.
 Found: In a chest in the shipwreck north of Allan's camp.

 Use: None.
 "A substance highly poisonous and toxic to Dragon Elves."

----------------
Wyvern Fat
----------------
 Type: Quest Item
 Quest: "From Soup to Nuts." (permanent)

 Purpose: Using it hides you from the wyverns around the nest for a while. 
 Using it is optional, however.
 Found: Reward from Vacca for finishing "Ghostbuster." Alternatively, failing 
 it by insisting on keeping Vacca's Gem will cause Vacca to drop it when 
 killed.

 Use: Protects you from wyverns for a few minutes. (vanish)
 "A flask filled with wyvern fat. Apply it to your body, and wyverns would 
 most certainly consider you to be one of their own."

----------------
Wyvern Mother Egg
----------------
 Type: Quest Item
 Quest: "From Soup to Nuts." (permanent/give up)

 Purpose: Given to the Hermit to finish the quest. He wants it for soup.
 Found: Atop the spire east of Vacca's cave, on the top wyvern nest.

 Use: None.
 "This wyvern egg is a lot larger than any other example you've seen before, 
 and it was probably laid by the matriarch of the wyvern clan you stole it 
 from. Its greenish appearance matches its rotten dead goblin smell, but 
 surely someone on this surreal island would love to get his, her, or its 
 hands on it."

----------------
Yup'ik's Staff
----------------
 Type: Quest Item
 Quest: "A Hunting We Shall Go" (Yup'ik subquest). (give up)

 Purpose: Give to Captain Rodney as proof of Yup'ik's death.
 Found: Dropped by Yup'ik. 

 Use: None.
 "The magical staff always carried by the goblin tribe leader Yup'ik. It is a 
 long wooden staff with mystical runes carved into its surface, and has 
 various brightly-colored pieces of cloth attached to its tip. The staff can 
 be delivered as proof of Yup'ik's death in order to collect a reward."


========================================================
*14* VALUABLE MINDREADS
========================================================
This section covers all mindreads that have an actual purpose and are not just 
flavor text. Mindreads that are covered in other sections (such as ones that 
are necessary to get unique items, skill or stat points, malachite gems, etc.) 
will not be listed, however.

----------------
Derk, the village blacksmith (Broken Valley Village)
----------------
COST: 133 EXP
BENEFIT: Spawns a key in the barn next to the Black Boar; also, discount.
This mindread gives the 25% discount listed in the Trader section, but also 
spawns the key to Derk's basement in the barn next to the Black Boar pub. In 
Derk's basement is a locked chest with a rare (sometimes magical) rarity item 
inside. Worthwhile.

----------------
Elfrith, a sailor (Sentinel Island)
----------------
COST: 700 EXP
BENEFIT: Random gem + random magical-rarity jewelry in a small chest.
Elfrith saw a small chest on the large skull southwest of the Shipwreck 
Colony. This chest contains a gem and a magical rarity piece of jewelry, 
making it a good choice to save before opening and reload for an item with a 
skill bonus.

----------------
Linda, Miller Upton's daughter (Broken Valley Village)
----------------
COST: 40 EXP
BENEFIT: 100 EXP, 100 gold, or a unique quest item.
Mindreading Linda reveals she left her coin purse in the church. Get it to 
obtain the Linda's Gold Purse quest item. Returning it to her gets you 100 
EXP, keeping it and opening it yourself (use it from your inventory) gets you 
100 gold. If you give it back to Linda, then side with Antumbra during "Buad 
Blood," Linda's Gold Purse will be available to loot from her corpse.

----------------
Island, upon exiting Maxos Temple (Sentinel Island)
----------------
COST: 1400 EXP
BENEFIT: Gain the EXP needed to gain one level.
This is the FIRST meeting with Island, when you first enter the island from 
Maxos Temple. This will give you the EXP needed to gain a level, whatever 
amount that may be. This includes paying for any and ALL debt, even this 
mindread's debt. However, the most important thing of note is that Wisdom will 
give ADDITIONAL EXP based on the amount given! For example, if you need 10000 
EXP to level up (debt included), and a level 5 Wisdom skill (10% bonus), 
you'll gain the level and an additional 1000 towards the next! Clear our as 
much of Orobas Fjords (Depleted Ore Mine is a good place for EXP) before going 
here to maximize the profit. It can help getting started in the Orobas Fjords 
proper MUCH easier. Mindread everyone possible as well, since you'll gain 10% 
of the mindread's value in bonus experience.

----------------
Jonah, a ghost (Sentinel Island)
----------------
COST: 700 EXP
BENEFIT: Random gem + random magical-rarity armor in a small chest.
Jonah tells of a small chest that might've found its way into Vacca's Cave. 
This chest contains a magical rarity armor and a random gem, making it pretty 
worthwhile. The chets itself is found on a small rock table near the middle 
area of the room.

----------------
Locke's Cart, in the village (Broken Valley Village)
----------------
COST: 120 EXP
BENEFIT: Unlocks the cart.
The cart contains some items, including possible formulas, some money, and a 
unique book. Mindreading it earns the password needed. The password may also 
be obtained from Keane, but only by failing "For a Pound of Flesh."

----------------
Lord Lovis, in the Citadel Armory (Broken Valley)
----------------
COST: 800 EXP
BENEFIT: Unlocks a chest.
The chest to the left of his throne (e.g., the one on the right) is unlocked. 
This chest contains several random gems, herbs, ores, charms, and/or formulas, 
making it extremely worthwhile.

----------------
Martis, the imprisoned bandit (Broken Valley Village)
----------------
COST: 1050 EXP
BENEFIT: One way to finish "Into the Bandit's Den," and a monster log entry.
Martis' mindread is expensive for when it occurs, but it has two purposes. One 
is to get the Bandit Camp password (beetroot), and the other is a chance at 
getting Martis in your monster log. After mindreading him, go through the 
Secret Passage until you reach the final room before the barracks ladder. Two 
bandits will be rescuing Martis. Choose to fight them, and killing Martis 
earns his entry. This is the ONLY way to get it!

----------------
Peavey, in jail in the barracks (Broken Valley Village)
----------------
COST: 133 EXP
BENEFIT: Spawns a small chest near the Village Shrine.
Mindreading Peavey when he's in jail (after finishing "High and Dry) causes a 
small chest to spawn behind the Village Shrine. This chest has nothing special 
though, usually containing an uncommon item. A rare item or some gold may 
occasionally be found.

----------------
Ragnar, in the Bandit Camp (Broken Valley)
----------------
COST: 400 EXP
BENEFIT: Spawns a key to access a large golden chest in the Temple of Doom.
Ragnar's mindread causes a key to appear on the giant stone dragon head in the 
Temple of Doom (the second room, not the one with the poison, or the river and 
lava one). It can be very hard to see. It opens the door near the large golden 
chest earlier in the room. This chest often contains several ingredients 
and/or potion recipes. Well worth saving and opening until it gives a good 
batch of stuff.

----------------
Richard, a Champion of Aleroth (Broken Valley Village)
----------------
COST: 400 EXP
BENEFIT: "Hearttaker" earns you 150 EXP and gold per heart.
"Hearttaker" normally pays 50 EXP and gold per heart, but after mindreading, 
Richard gives 150 of each (three times the normal amount) per heart. This is 
VERY worthwhile if you intend to farm hearts, and probably even if you don't.

----------------
Storage rooms (Broken Valley)
----------------
COST: Listed below
BENEFIT: Items and high level formulas.
Mindreading various people enables entering and looting their storage rooms. 
Although the mindread gives the password, it still ONLY works if mindread. 
Just knowing the password yourself won't work, as you may only enter it if 
your character knows it. The real benefit to these storages is they contain 
a random formula, enchanted item, or body part of ANY level. This enables 
obtaining level 10 formulas quite early in the game (and level 9, too, if 
the malachite gem-using level 10 versions are not desired).

Abanayamar (200 EXP): This is actually Miller Upton's storage, but the 
 alchemist tree is the one you mindread for the password. The storage room is 
 found right next to the fortune teller Sosostra's camp near the New Miner's 
 Dig. In the chest inside is a random potion formula of any level, from 1 to 
 10!

Dreavan (800 EXP): Dreavan's storage is easy to find: it is in his small 
 one-room house, located in the same compound as Dreaven himself. The chest on 
 the floor of his storage contains a random enchantment formula of ANY level 
 from 1 to 10!

Naberius (400 EXP): Naberius' storage closet is located behind some large 
 doors on a ledge above and to the west of his usual cave. Reaching it 
 requires obtaining all four pieces of Parchment in the valley and having 
 ZixZax translate them, then taking the mysterious teleporter near the Chapel 
 Shrine. His storage contains a chest with a random body part (necromancer 
 creature parts only, no goblin, dragon elf, or ghoul) of any quality, 
 including the best (perfect)! There is also a skill book sitting on a chair.

Sir Robin (400 EXP): Robin's storage is located under a large tree in the area 
 southeast of Dreavan's compound. The tree is suspended by its roots above the 
 ground, with the door on the ground. The chest inside contains a bow with a 
 random enchantment of any level, from 1 to 10! It is also the only place to 
 find the Armored Boar enemy. Note that higher level enchantments seem rarer 
 than weaker ones, so it may take a while.

----------------
The eight candidates (Sentinel Island)
----------------
COST: 800 EXP each, 6400 EXP total
BENEFIT: Additional entries in the quest list of the logbook.
This includes Jonelath, Igor, Allan, Barbatos, Hermosa, Kenneth, Wesson, and 
Radcliff. Mindreading each candidate will open an entry about their thoughts 
in your quest list in the logbook. These serve no real purpose and give no 
reward. They close when "The Prophecy" closes. The only point to this is to 
have them in the quest list.

----------------
The Three Gremory Siblings (Broken Valley, Sentinel Island, Orobas Fjords)
----------------
COST: Listed below
BENEFIT: Unlocks the Gremory Chest in Orobas Fjords. This contains some good 
stuff.

George Gremory (1200 EXP): In the ruins a little to the north of the South 
 Valley Shrine in Broken Valley. He gives the quest "Lost for Words." 

Catherine Gremory (2100 EXP): On Sentinel Island, southwest of the Sea Side 
 Shrine and near a giant whale skeleton. She gives the quest "

----------------
Tim, the barkeep of the Black Boar (Broken Valley Village)
----------------
COST: 40 EXP
BENEFIT: Spawns a gold purse with 100 gold; also, discount.
Tim will not only give a 25% discount for mindreading him, but also causes a 
gold purse with 100 gold inside to appear in the bushes outside the chapel in 
the village. Not much, but certainly worth 40 EXP.

----------------
Viper, in his camp south of the South Valley Shrine (Broken Valley)
----------------
COST: 400 EXP
BENEFIT: A small assortment of gems.
Mindread Viper when he talks to you after entering his camp just south of the 
South Valley Shrine in Broken Valley. This is the only chance to mindread him! 
When killed, he will drop two Ambers, Moonstones, and Pyrites, five Pearls, 
and a Ruby.

----------------
Willy, on the bridges in Broken Valley proper (Broken Valley)
----------------
COST: 400 EXP
BENEFIT: Spawns a gold bag full of gold.
Mindreading Willy causes a gold bag to appear behind the ritual tree in 
Yup'ik's goblin camp west of the South Valley Shrine. This gold bag only ever 
has gold, and often has a LOT; around Lv15, it can give 300+.


========================================================
*15* MALACHITE GEMS
========================================================
Malachite Gems are unique, rare items, used in most all level 10 enchantment 
recipes, and all ten Healing Aura recipes. There is a (very) limited amount 
throughout the game, so they must be treasured! This is a list of all known 
gems. Note that not all are necessarily easy or possible to get in a single 
game, as some are randomly generated in Malachite Ore veins, and others 
require giving up items necessary for quests.

Two gems in particular require choosing Radcliff as your enchanter for the 
Battle Tower, and then selling an item vital to his quest to two Goblins. This 
nets two Malachite Gems, at the cost of the second upgrade to the Enchanter 
platform. No other gems have such negative consequences, but several may be 
missed if you do not act at the proper moment.

Additionally, for the quest ??? (and the achievement ???), you must give up 
two Malachite Gems to Simeon.

----------------
TOTAL GEMS FROM MALACHITE VEINS: ??
TOTAL GEMS FROM OTHER SOURCES: ??
TOTAL GEMS IN THE ENTIRE GAME: ??
----------------

Gem 1: Purchased for 2000 gold from Merchant Lamotte in Broken Valley, or for 
 1500 gold if mindread for a discount.

Gem 2: Purchased for 2000 gold from Merchant Lamotte in Broken Valley, or for 
 1500 gold if mindread for a discount.

Gem 3: Mindread the sleeping trio in the area southeast of Lovis' Tower, then 
 give them what they each ask for: an alcoholic drink (ale, beer, or wine), 
 an apple, and a health potion (any quality). Once all three are awake, they 
 will give you this gem as a reward.

------------------------------------

The following is a list of all Malachite Ore veins. Each vein has a random 
chance of containing between 0 and 4 Malachite Gems, with 4 being extremely 
rare. These veins are small, often the same color as the surrounding rock, 
with multicolored gems studded across the surface. They blend in to the 
surroundings much more effectively than other veins, so if you haven't seen 
one before, be careful not to accidently "look" at it, thus ruining your 
chance to save and reload for gems!

Malachite Ore Vein #1: Depleted Ore Mine
 Go to the elevator in the back, and go down two levels. In the back of the 
 corridor are three pedestals with a Red, Blue, and Dark Book atop them. This 
 vein is on the ground behind the pedestal with the Dark Book.

Malachite Ore Vein #2: Depleted Ore Mine
 Go to the elevator in the back, and go down two levels. In the back of the 
 corridor are three pedestals with a Red, Blue, and Dark Book atop them. This 
 is on the wall north of the pedestals, tucked away in a corner.


========================================================
*15* VARIOUS LISTS
========================================================
This is just random lists that were added in because they were simple and 
possibly useful.

------------------------------------
15.1 - ORE VEIN CONTENTS LIST
Vein type               Ore              Gem 1            Gem 2
------------------------------------
Black Rock Vein         Black Rock       Obsidian         Pyrite
Droxlerite Ore Vein     Droxlerite       Opal             Spinel
Fossil Ore Vein         Fossil           Sapphire         Topaz
Gold Ore Vein           Gold Ore         Quartz           Crystal
Iron Ore Vein           Iron             Diamond          Amber
Malachite Ore Vein      Malachite Ore    Malachite Gem    Aquamarine
Red Ore Vein            Red Ore          Ruby             Moonstone
Venom Stone Ore Vein    Venom Stone      Emerald          Tiger's Eye

Ore veins contain 3-8 of the listed ore, and 0 to 4 of one or both of the 
listed gems. The gems appear with a low probability, and amounts of all items 
are randomized. Malachite Veins are the only "random" source of Malachite 
Gems in the game, and are worth saving and resetting until two or more gems 
appear. The others are much less important, especially in the second half of 
the game.


------------------------------------
15.2 - RARITY PROPERTIES
Name        Color       Buffs           Charm slots   Enchantments
------------------------------------
Normal      White       None            None          None
Uncommon    White       1 random buff   0 to 1        None
Rare        Blue        1 random buff   0 to 1        1 enchantment
Magical     Lg. Green   2 random buffs  0 to 2        1 enchantment
Heroic      Dk. Green   3 random buffs  0 to 3        1 enchantment
Legendary   Yellow      4 random buffs  0 to 4        1 enchantment

Rarity determines an item's attributes. Most quest rewards always award items 
of a specific rarity. Shops often stock only items of specific rarities.

Buffs can be increases to any stats, with some restrictions. Melee, Ranged, 
and Magic Damage buffs only occur on weapons. Melee, Ranged, and Magic Armor 
buffs only appear on armor, along with Conditioned Body, Heightened Reflexes, 
and Indomitable Will. Critical Chance is weapon-only as well. Jewelry counts 
as armor, but can also have skill bonuses as buffs. A weapon's buffs only 
apply while it is armed (a bow will not give its bonuses if you currently 
have melee armed).


------------------------------------
15.3 - DIVINE CHARMS
------------------------------------
Divine charms are the highest class of charm in the entire game, equivalent 
of level 5 charms. Lesser, Minor, Major, Blessed, Divine. However, they cannot 
be purchased or found normally! Certain bosses drop them as part of their 
loot, and this is a list of those bosses. Note that sometimes the boss might 
drop a blessed or weaker charm instead. Reload and re-kill until they drop 
the divine charm.

The charms, like all, are random in which stat they actually boost, selected 
from: Vitality, Spirit, Strength, Dexterity, Intelligence, Melee Damage, 
Melee Armor, Ranged Armor, Magic Armor, Conditioned Body, Heightened Reflexes, 
and Indomitable Will. All boost the listed stat by +5, except for Melee 
Damage, which gives +10.

Charm 1: Laiken               Battle Tower - Throne Room
  During "Laiken in his Lair." Seems to always drop, even if you kill Razakel 
  first and haven't damaged Laiken (thus denying you the EXP from Laiken, yet 
  still earning his drops).

Charm 2: Laiken's Chest       Battle Tower - Throne Room
  This chest sits behind the throne in the Throne Room of the Battle Tower. 
  This is one of two charms in the chest.

Charm 3: Laiken's Chest       Battle Tower - Throne Room
  This chest sits behind the throne in the Throne Room of the Battle Tower. 
  This is one of two charms in the chest.


------------------------------------
15.4 - Rare, special, and (oft) useless items
------------------------------------
These are some assorted items that are rare and pretty much useless. Any uses 
or value will be noted, but don't expect much.

----------------
Utensils and cookware
----------------
All are found in random crates, barrels, baskets, urns. The Hermit on 
Sentinel Island also stocks these randomly. They are bought and sold for 1 
gold each, regardless of discounts, making them the only item to have the 
same buy and sell price. None of these stack. Any guaranteed location where 
they can be found will be listed. If no location is listed, no location is 
known.

Bottle               
Cup
Dish
Knife
Mug
Pan                   In a wyvern nest on the spire east of Vacca's cave.     
Plate
Spoon
Tankard

----------------
Other
----------------
These are other assorted useless and random items that don't fit anywhere else 
on the item list.

Rope (version 1)      This is found all over the place. The icon has a coil 
  of light-colored rope. One of either this or Rope 2 is required to finish 
  the quest "Stuck in a Hole." This quest does NOT consume the rope, however. 
  This item is worth only 1 gold, buy or sell. Merchant Lamotte in Broken 
  Valley sells one of this item.

Rope (version 2)      This is slightly less common than the first rope. It 
  is a bundle of rope, not a coil. One of either this or Rope 1 is required to 
  finish the quest "Stuck in a Hole." This quest does NOT consume the rope, 
  however. This item is worth only 1 gold, buy or sell.

Rotten Earth Root     A useless version of the Earth Root herb. Locke (in 
  Broken Valley's Black Boar pub) stocks 10 of these, but never gets any more. 
  There are 11 Rotten Earth Root herb patches on Sentinel Island, in the 
  southeast corner, each holding 2 to 5. In total, this makes for 55 possible 
  Rotten Earth Roots, although like all herbs, only 50 can be in a stack. 
  Mindreading Sam (at the Shipwreck Colony) will allow you to give him a 
  Rotten Earth Root, but this raises his prices by 10%. The herb runner in the 
  Battle Tower cannot be dispatched to find Rotten Earth Root.

Vacca's Gem           Vacca's prized gem, a large square-shaped green gem. 
  It is located in Vacca's Cave on Sentinel Island. It may only be picked up 
  prior to or during "Ghostbuster," otherwise Vacca picks it up himself. If 
  the quest is turned in with the gem in your possession, Vacca demands it 
  returned. Refusing to will cause him to turn hostile and attack. Killing him 
  earns his monster list entry, and he drops the Wyvern Fat quest item, but 
  the quest fails. Selling the gem and then turning in the quest has no 
  negative consequences. The gem sells for a massive 5000 gold. There is no 
  purpose to this gem aside from selling or making Vacca hostile to kill him.


------------------------------------
15.5 - EXPERIENCE TABLES
------------------------------------
This is a list of each level and the EXP needed to reach it.

Lv1     0 EXP
Lv2     200 EXP
Lv3     800 EXP
Lv4     2,000 EXP
Lv5     4,000 EXP
Lv6     7,000 EXP
Lv7     11,200 EXP
Lv8     16,800 EXP
Lv9     24,000 EXP
Lv10    33,000 EXP
Lv11    44,000 EXP
Lv12    57,200 EXP
Lv13    72,800 EXP
Lv14    91,000 EXP
Lv15    112,000 EXP
Lv16    136,000 EXP
Lv17    163,200 EXP
Lv18    193,800 EXP
Lv19    228,000 EXP
Lv20    266,000 EXP
Lv21    308,000 EXP	
Lv22    354,200 EXP
Lv23    404,800 EXP
Lv24    
Lv25    
Lv26    
Lv27    
Lv28    
Lv29    
Lv30    
Lv31    
Lv32    
Lv33    
Lv34    
Lv35    
Lv36    
Lv37    
Lv38    
Lv39    
Lv40      


========================================================
*16* FREQUENTLY ASKED QUESTIONS
========================================================
Q: Keys, keys, keys! Why do I have so many keys?!
A: The problem with keys is that some locks (mainly chests) may be picked 
  with a high enough Lockpicking skill level, before the key is obtained. If 
  this is the case, the key (if obtained) will stay in your inventory forever. 
  On top of this, some keys (one in particular, dropped by a Goblin Chief in 
  the Secret Passage) have no actual use, and therefore are in your inventory 
  until the end.

Q: My [insert quest item here] vanished from my inventory! Why did that 
  happen?
A: Quest items (except for keys) seem to vanish when they lose their purpose. 
  The Wolfsbane Potion and Fake Red Ore vanish when you finish "Sibling 
  Rivalry," no matter what the outcome is. If you don't even have the items 
  yet, they vanish from their chests. If you do, you lose the item you didn't 
  use (or both), even though you DIDN'T USE IT.


========================================================
*17* CONTACT INFORMATION
========================================================
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*18* CREDITS
========================================================
Dark Shadow
~Discovered that the Wild Dweller DLC set contents is switched on the PC 
 version. Set 1 on 360 has the bow and leggings, while Set 2 has the axe and 
 helmet. It is reversed on the PC version!

jeroenmelg
~Helped answer a lot of questions I had while playing, and made some minor 
 corrections.

Jigoku
~Provided screenshots of the DLC equipment sets so I could record their 
stats.

Raze
~Helped answer a lot of questions I had while playing. And I mean a LOT lot. 
 Also provided some minor corrections to the guide.

seorin
~For his helpful FAQ which helped me sort through the game, found here:
 http://www.gamefaqs.com/xbox360/977060-divinity-ii-ego-draconis/faqs/58701


========================================================
*19* VERSION HISTORY
========================================================
0.50     Completed July 19th, 2010.
Complete up to the halfway point of the game. Some small aspects of 
information are missing.

0.51     Completed July 21st, 2010.
Refined the information up to the halfway point, and added some corrections.

0.52     Completed July 22nd, 2010.
SPELLCHECKED THE GUIDE! Also added info on stat ranges for random buffs of 
unique equipment. It's the little things in life.

0.60     Completed July 26th, 2010.
Added a lot more missing info, including more books, misc. mindread info, 
and flavor text for quest items. Also added a "misc. item" section to the 
small lists section. Moved misc. mindreads to its own section.

0.61     Completed July 28th, 2010.
Updated a bit more of the stuff, made some changes to some formatting (esp. 
quest items), and added more info on some early malachite veins.


========================================================
*20* BOILERPLATE
========================================================
This document Copyright 2010 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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