Condemned: Criminal Origins Xbox 360 Walkthrough

       Condemned : Criminal Origins

1.1 Introduction:
Well hell, my first Faq/walkthrough/Game Guide. This one covers pretty much 
every important aspect of the Xbox 360 game "Condemned: Criminal Origins",
including a detailed walkthrough, bird/metal pieces/TV locations and 
requirements for all Achievment Awards. Please note that this walkthrough is
kept spoiler-free, thus I'm not going to explain story-sequences or the like.
A detailed explanation on how to use the walkthrough can be found under point

1.2 Table of Contents
..1.1  Introduction
..1.2  Table of Content
..1.3  Useful Techniques and Should-knows
..1.4  Enemy List
..1.5  Weapons Guide
..2.1  How to use this walkthrough
..2.2  Walkthrough
..3.1  Achievments
..4.1  Legal stuff and Credits

1.3 Useful Techniques and Should-knows

Those of you who played DOOM3 will certainly feel like a fool when they
finally realize that you can have the flashlight ALWAYS turned on. That's all
there is to say: Keep it on all the time. Enemies won't notice you earlier and
your batteries won't run dry, so no worries there.

By pressing the left analog stick you will be able to run for a short time.
A yellow-colored Staminameter will appear and rapidly go down for the time
you are running. And it takes like 2 eternities to replenish again.

The Taser:
In the course of the first chapter your taser will be unlocked. By pressing
the LB button the Taser will go off and shot 2 wires out of the front. When 
you aimed, more or less, in the direction of an enemy, the wires will hit and
stun your opponent for a short time. While he's stunned you can disarm your
opponent of his weapon by closing in on him and pressing A. This is especially
useful against foes with ranged weapons and guns. If you don't plan on
disarming the opponent or simply don't have the time, tasering him is useful
nonetheless, since it gives you a "free hit" on him. After you fired the taser,
it will need some time to recharge, be aware of this fact when facing multiple
opponents. Later on, you will acquire an upgraded version of the Taser which
will have the enemy dropping to the ground stunned. In this condition, one hit
with any weapon will finish him off. Even with a kick. 

Weapons of all sorts are scattered throughout the chapters or can be grabbed 
off the enemies hands. Without a weapon you are as good as defenseless, the 
kick and the taser won't save lives. So keep out for any or a better weapon at
any time. Personally I prefer long range Melee Weapons like the Large Pipe, the
Fireplace Poker and the Fireaxe. They greatly support my Out-Of-Reach Technique
, too. Choose from whatever category YOU like, though.
About Guns: First things first. You cannot reload guns. You find them or take 
them off the opponents hands and shoot till they're empty. A Shotgun with 2 
Shells in it ain't of no good use, so try grabbing them from the enemy when 
he has just been reloading(yeah...the enemy CAN reload) or when he hasn't got 
the time to shoot yet. Hitting with Guns is quite difficult and the low ammount
of Ammo does the rest. Be sure to set the Crosshair-setting to smart. Hitting 
the head isn't always lethal(except for the rifle) and the enemies are just to
agile for you to get a lot of headshots, so don't waste your ammo and aim for 
the belly. I suggest picking up the Shotgun, the Rifle and the Submachinegun 
whenever you see them and check on the remaining ammunition. They rest ain't
worth dropping your beloved fireaxe...

Sometimes close before death, your opponents will drop and come up again on 
their knees. When this happens, you will be able to use a fatality on them by
approaching and pressing one of the directional buttons. Looks stylish, hasn't
got any other use. The final boss needs to be "killed" in this manner though.

Since you are playing an FBI Investigator with a supernatural instinct for 
evidence you will be carrying around tools that help you collect the evidence.
The Game will prompt you to press X when near evidence to ready your Finding
Tool. When you are closing in on the EXACT location of the evidence the message
will change and prompt you to ready your Collection Tool by pressing X again.
When you focused the evidence you can pull the right trigger(RT) to finally
collect it. Ususally the data is immediatly being transfered to Officer Rosa
who will be analayzing the data and discuss the results with you over your 
mobile phone.

Finding Metalpieces and Birds:
In order to find metalpieces you should look out for eyes drawn on walls and
the like, since the pieces are SURROUNDED by these eyes. 

Birds come in different conditions: Living(thus flapping), dead, and rotten. 
The living ones you can usually hear flapping around. The rotten ones sometimes
have flies surrounding them, so if you hear flies buzzing be sure to look
around. Other rotten birds can be found by using the gasspectrometer. The Game
will prompt you to use the tool though! You cannot select it. The plain dead
ones are hardest to find, so look around carefully the place I described in
the walkthrough.

By pressing the Left Trigger (LT) you can do a temporary block with the weapon
you are actually carrying. In my opinion, blocking is not worth the effort: It 
takes up time, isn't 100% safe and is simply annoying. If you get hit to much
try using my cycling/out of reach technique.

Cycling/Out of reach technique:
Besides using your taser whenever possiple, efficient Meleeing goes like this:

1.Check out the enemies weapon
2.Stay out of range
3.Wait till his attack is over or nearly over
4.Start swinging
5.Close in and *BAM*
6.Get out of reach again

With single, strong enemies you should also try cycling around them and
hitting them from the side. This way the enemy will miss you and you can have
a free go at him. This works especially fine versus the slower BigBoys.

Turning enemies against each other:

In some situations the enemy will gang up on you. All you can do when this 
happens is having them hit one another. This shouldn't be a problem since they
are swinging their melee weapons recklessly around. When a foe gets hit he will
turn on the one who hit him. If you're lucky, they'll hit each other till one
drops dead.

1.4  Enemy List

Hobos and Addicts:
The most popular enemies in "Condemned". And probably the most dangerous. 
They come in many different colors, but have one thing in common: they wanna
see you dead. They are quick and take up to 6(or more) hits with melee weapons 
to bring down, depending on what weapon you're swinging. With a fireaxe or 
equally massive weapon they drop dead after 2-3 hits. You should be extra
careful when engaging hobos/addicts with guns and massive weapons. If you let
them gang up on you, you're as good as dead. So be sure to use your Taser on
those with guns. Take their weapon when they are stunned and fill 'em up with
some lead.

These are thin, rotting and damn quick freaks that tend to jump out of nowhere.
But easy as hell to kill. Usually a hit with the taser off's them. If not, it
will usually take from 1 to 2 hits to bring them down.

The strongest of the regular enemies. They look like overweight Firemen and
are almost always swinging around heavy stuff like Shovels or Sledgehammers.
They are not so common though and usually don't come in pairs. Just taser and
hit 'em and keep an eye out for a health-kit ;)
In the last chapter of the game you will encounter another version of these,
that seems to be even stronger and WILL gang up on you. Be sure to let them hit
each other whenever possible or look out for a gun.

Pardon the designation: Filippino-stick swinging bastards. They have a lot of 
different moves and deal a lot of damage with their sticks. They also tend to 
block a lot, so stay out of range, circle them and grab a gun or a melee weapon
with a good range. These guys are uncommon and till the last chapter of the 
game you will only encounter like 1 of them. However in the last chapter, they
are sure to be giving you a good smack and even come along with a group of 
BigBoys. In that case let them have eachother, and try staying out of range
till they're done.

There are 2 special opponents. The Butcher and the Hate. The first one is the
most (and only) hilarious thing it this game. The second one is the final 
"boss" and a kick-ass version of a Ninja(allthough I found him easier than any 
ninja...). No special strategies here so I won't ruin any of this by going into
the details. The Butcher however can be offed without taking any damage. Please
read the walkthrough for this(Chapter 08).

1.5 Weapons Guide:

The game holds many different melee weapons and guns ready for you. I regrouped 
them into a few classes (see Achievements and Useful Techniques for more 

Available Weapons are:

0.45cal; Revolver; Shotgun; Sawed off(shotgun); Rifle; Submachinegun

I'll say it again: I suggest picking up the Shotgun, the Rifle and the 
Submachinegun whenever you see them and check on the remaining ammunition.

The Taser:
Counts as a Melee Weapon towards statistics and Achievement Awards

These are short pieces of wood with nails or bolts sticking out on one end.
Not particularly good, but they are quite fast. You should only pick these up
when you haven't got an alternative.

Metal bars and Pipes:
Ranging from short to long these are allround weapons. The shorter ones are
fast and the longer ones do some nice damage. Apart from the fireaxe the 
"Large Pipe" is my personal favourite. 

Massive Weapons:
Sledgehammer, Shovel, Crowbar and Fireaxe. Slow but powerful. These weapons 
will be needed to open doors and boxes throughout the game. Crowbar ain't that
common and Sledgehammer and Shovel are just too slow to be used regularly. If 
you get a hold of the Fireaxe though, try sticking to it for some time. It's a
great weapon. 

Planks and Signs:
Do a lot of Damage but got crappy range. Not suggested.

There are a few other melee weapons in the game like the Fireplace Poker or 
the Mannequin Arm. I'll enumerate them because of the "Melee Mayhem"-Award:
See the Achievement Section for details.

2.1  How to use this walkthrough:

[[You will find birds, metal pieces and TV's throughout this game that will
[[unlock extras and give you achievements for your Xbox360 Gamerscore.
[[There are 6 Birds in every one of the 10 Chapters, totaling 60 Birds for the
[[entire game. I covered all the locations in this walkthrough and highlighted
[[the locations like this: >>BIRD1206<<. In this case that would mean the 6th
[[Bird in chapter 12. Bird locations are integrated into the walkthrough so you
[[will have to read the walkthrough at least partially to find them. Check
[[the Achievement Section for details on Gamerscore and Unlockables.
[[Metal Pieces:
[[There are 3 Metal Pieces in every one of the 10 Chapters, totaling 30 Pieces
[[for the entire game. Just like with the Birds, they are integrated into the
[[walkthrough: >>METALPIECE1203<<. When you have trouble finding the specific
[[piece in the game, be sure to look out for drawn eyes covering the place
[[around where it should be located. There are eyes drawn around EVERY 
[[metalpiece. Here too, check Achievement Section for details.
[[These can be found throughout the game irregularly. But I highlighted them
[[just like Birds and Metalpieces, like this: >>XYZTV<< or 
[[>>XYZDETECTIVEBADGE<<. And again, check Achievement section for details.
[[To unlock the "Chief Investigator" Award you will need to collect every
[[single piece of evidence throughout this game. Most of the time, you have to
[[investigate to advance further in the story, however there is evidence that
[[you may run past. Evidence is highlighted in this walkthrough like this:
[["Fireaxable Door":
[[You will encounter this term from time to time. This means you need a fireaxe
[[to break trough a door you cannot otherwise get through. Apart from the 
[[fireaxe, you will need shovels, crowbars and sledgehammers for opening locks.
[[I supplied you with locations for every weapon you need to advance the story.
[[The walkthrough does NOT tell you when to prepare for an enemy attack and
[[does not cover any enemy locations. Try standing in one place when dealing
[[with enemies so you can easily pick up the walkthrough after a fight.
[[Directions and "Room-jumping":
[[The walkthrough cannot offer you a description for every single room. Be 
[[aware that advancing through the game is quite linear, so you might want to 
[[advance further on your own till you find a place I described and which you 
[[recognize. In point of recognizing places, I occasionally will highlight an 
[[upcoming enemy-encounter so you can orientate yourself. If you get lost 
[[anyways, try backtracking to a place you came past which you recognize
[[in the walkthrough.

2.2 walkthrough:

Capter 01 - Weisman Office Building

"Crime Scene":
You start in an alley in front of a building where a crime has been comitted.
Follow your buddy through the doorway on the right by ducking under the police
tape. Keep following him up some stairs, where his flashlight will brake. In 
the first room to the right is a >>BIRD0101<< lying on a rack to the right. 
Move further down the main room to where Officier Becker is waiting. After some 
talk you'll be guided to the actual crime scene. >>INVESTIGATE<< You will need 
to check on the victim's neck and on the mannequin's face for evidence. After
some more talk follow your buddy to the room with the ash tray. Now you're on
your own.

"HOHOHO, now I have a...ah shit, a handgun":
After your talk with Rosa, head after the guy you saw when hanging on the phone
. He'll come screaming out of the first door to your right. Blow him away, and 
enter the opposite room with a staircase in it. Head up and straight down, take
a left and an immediate right to find a room to your right with a
>>METALPIECE0101<< on the far wall. Head back to the beginning of the greater
Area, where someone should have moved some rubble, that was blocking your way
earlier, out of the way by now. Eliminate all opposing threats and be sure to
check the windows on the right, one of which has a >>BIRD0102<< lying on it.
Proceed to a room where you will experience a flashback and pull the lever on 
the far end of this room. Darn, there goes your gun...

"HOHOHO, now I have a...piece of metal":
After you recovered from your electrical shock, continue down the rooms till
you have to move a desk. From now on you should keep an eye out for some melee
weapons. Notice some unfinished walls up ahead and a door on the left which 
eventually leads to a health box with a >>BIRD0103<< lying just in front of it.
Head back to the unfinished wall where some addict will climb out of your reach
. In the next room, a hobo-maniac will start tearing down the wall in front of
you. Go through here and take a left, where you will find a >>METALPIECE0102<<
at the end. After the scary stuff, enter the room upfront, where you will be 
prompted to use your gaspectrometer to find another >>BIRD0104<<. Out of this
room and to your right, you'll find a health-box. Take the double-doors just
before this healthbox which will eventually lead to some more stairs.

After the stairs head to the window where the cop will throw you a fire-axe. 
Notice the >>BIRD0105<< lying in front of the same window! Do a little 
backtracking to a "fireaxeable" door which leads to >>BRONZEDETECTIVEBADGE<<. 
Head back again, and fireaxe the door next to the window where you got the axe.
Finish off the hobo, who's throwing chairs at you. After your next encounter 
with 2 addicts, find 2 blue armoires on your right, one of which can be opened
. A little further but still in the same area there should be a >>BIRD0106<< 
lying on a large wooden plank. Take a right after the 2 armoires and another 
right to find a >>METALPIECE0103<< on the pillar in the middle of the room.
Notice the Eyes covering the pillar. Head back to the first right after the 2
armoires and continue through that single door. At the end of the next rooms 
you'll encounter 2 more baddies, one of them coming from behind. After you 
offed these guys a before closed door will open. Take the offer and enjoy the 
final cut-scene for this chapter.

Chapter 02 - Central Metro Station

"An ally again...":
Take the path to your left and find the shovel leaning up against the wall. Use
it to open a fence door you just ran past. Down the stairs, you'll have a 
flashback. There's a bin in front of you with photographs on it.
>>INVESTIGATE<< them for evidence. After you talked with Rosa, follow the way 
to a closed shutter with flasks lying next to it. >>INVESTIGATE<< those flasks
and be ready for some hobo coming in from the direction of the stairs. Take his
crowbar and open the box on the left of the shutter. Push the button and head
straight forward till you reach the wall. Now take a left and a right to find a
room with a >>BIRD0201<< lying on the floor. Continue through a closed door 
into some sort of workshop. Head up the stairs, through the double doors and 
down the hallway, where Vanhorn will contact you. Take the stairs to your left
and go right when you're upstairs. Continue through the lounge till you reach 
another staircase. Head down and take a left but watch the hobo with the gun 
at the end of this corridor.

"I wanna be...SLEDGEHAMMER!":
Find the stairs behind a door labeled "Archives". When you're upstairs take a 
right and grab the sledgehammer on the floor. Look for a >>METALPIECE0201<<
behind a file cabinet right of where you found the sledgehammer. Turn around 
and head to the other end of the room, where you can unlock a door which leads 
to the lounge again. Continue through here, till you reach that first set of
stairs again. Use the sledgehammer on a padlocked door labeled 210 next to the
stairs. Proceed through the locker room and take the stairs till you reach 
another office bureau. When Vanhorn is done troubling you again head up 2 small
sets of stairs and duck under the shutter to enter the Metro Station Main Hall.

"It's Grand, it's's not Grand-Central Station":
Find the dead >>BIRD0202<< lying on the ground in the northwest of the station
by using your gasspectrometer. In the northeast there's a smaller hallway,
which leads to an ATM Machine. Take a short right at the ATM and find the
>>BIRD0203<< lying under a small movable table. Turn around and head past the
kitchenette where you will be prompted to investigate. By doing so, you can
follow some sort of trail on the floor, but its not necessary. At the shutter
door you'll find a way around it to the left. On the other side head down some
stairs, past a fireaxeable door, to reach the end of the trail: an elevator.
>>INVESTIGATE<< the buttons.

"Get that elevator running":
Turn around and follow the way past another fireaxeable door until you face yet 
another fireaxeble door. Notice a ladder leading down in the right part of this 
room. Jump it down and look out for a >>METALPIECE0202<< located between 2 
large horizontal pipes. Climb the ladder at the end of this tunnel and watch 2
shutters roll open. Choose door Number1 and take your prize: a fire-axe ...
which is hanging on the wall behind the shutter. Continue until you reach that 
room again, with the ladder you jumped down from. Fireaxe that door and 
resupply the elevator. Fireaxe your way out and don't forget that first
fireaxeable door at the beginning of the elevator room: the >>RIPPLETV<< is in
here. Now use the elevator and take a right when you get out. There's a 
flapping >>BIRD0204<< in front of a large bowshaped window. Move around the 
desks and take the first door to the right. Proceed through to where some 
maniac is going trigger-happy with his shotgun. Out of this room, head into the
men's toilets to find another >>BIRD0205<< in one of the toilet seats. 

"I know what you did last summer":
Out of the toilets take a left and proceed until you experience another 
flashback. After the flash notice the small room on your right which holds a 
>>METALPIECE0203<<. BEFORE!!! moving the cupboard at the end of the corridor,
>>INVESTIGATE<< the floor behind it. Now move it and enter the next area. Keep
left and find the observation room. >>INVESTIGATE<< the recorder on the desk 
for a handprint. Head straight out of this room and keep left. Open the door 
and >>INVESTIGATE<< the wall covered in newspapers. Leave this room again and 
shit your pants. Follow your suspect by climbing over some broken window-frame
. Eventually you'll reach a balcony from which you can see the main hall again
. Grab the >>BIRD0206<< lying on the balustrade and head down the stairs. 
Cross the main hall to where the bird was lying and enter the before closed 
door to end this chapter.

Chapter 03 - Metro Station Platforms

"Run Ethan, Run":
Get out of this room and notice the 2 newspaper spendors in the next area. 
There's a >>BIRD0301<< lying on the green one. Continue down the moving 
staircase and around the corner. Some Hobo will be jumping over the benches 
with a fireaxe in his hands. Take it from his cold fingers and be sure to pick
up the >>BIRD0302<< that is lying on the bench where he was sitting. Find the 
fireaxeable door. Up ahead in this room should be a black locker with a dead
>>BIRD0303<< in it. Continue through and past 2 sodamachines. When you reach 
the area with 2 opposing ticket-booths be prepared for a lot of fighting.

"One Ticket to Hell and back, please":
The left booth holds a firstaid-box. After the booths, take a left and watch 
out for maniacs with shotguns. In case you lost your fireaxe there should be 
one hanging on a nearby wall. Before fireaxing your way through, check the 
cashregister in the booth just before the door for a >>METALPIECE0301<<.
Now go fireaxing and grab the >>BIRD0304<< on top of a TV in this next room. 
Proceed till you see someone breaking through a door in front of you. Out of
this room keep left and down a ramp. Continue till you find a >>BIRD0305<<
flapping in the middle of your path. Climb over the chain and get rid of the
freaks. Now keep left and find a >>METALPIECE0302<< located at the side of
one of the benches in this larger area. Go down the corridor next to the Metal
and grab the >>BIRD0306<< that is rotting in the middle of the stairs. Go down
the rest of the stairs and run past the train to the back of it. Jump down
onto the tracks and keep an eye out for another >>METALPIECE0303<< hanging
on the wall almost at the end of the tracks. Now hop onto the back of the
train and enjoy the ride.

Chapter 04 - Grid 4 Subway Tunnels

"Ouch, my back hurts...":
At the beginning of this level you'll immediatly be able to use you 
gasspectrometer to find a rotting >>BIRD0401<<. Find it and take the first
right off the tracks. Proceed till you need to climb a small ladder and another
one a bit after that. Soon you have to jump a small gap. Do it and head to 
large red tank in front of you. Behind it, you can move aside a large plank
and uncover the >>STATICTV<<. Walk left past the caged area to find a 
>>METALPIECE0401<< at the end of the path. Now head back to the small gap and
enter the first opening so you face another caged area, where you need a 
shovel to proceed. Take a right and another right to find a shovel in the next
room. Head back, pry the fence door open and climb a ladder behind it. Take
a right and walk onto an air-balancing construction. At the end of it jump down
and follow the hobo onto the tracks again.

"Hello Mr. Fireman":
Head right and upstairs into the train to >>INVESTIGATE<< the fireextinguisher
times two. Wait for the nice lady to open up the doors to the next wagon and
leave the train. Get the sledgehammer from the BigBoy and use it to smash away
the padlock on the fence door. In the next room >>INVESTIGATE<< the map on the 
fan, and kick the fan out afterwards. Jump through and turn right. Enter the 
second door to find >>BIRD0402<< lying underneath the basin. Out of this room
head over to the fireaxeable door and turn around to see stairs leading down.
Follow the guy running away from you and grab the fireaxe. Head back up and use
the fireaxe on the door. In this room 2 crawlers will be...well, crawling out
of the manhole in the center of the room. Get rid of them and jump down the
manhole. Turn the valve and get back to where you got the fireaxe from. The 
steam should have stopped now, enabling you to jump down the big ladder a few
steps further. Look for another ladder leading down one more level. When 
you're down, go through the opened fence door to your left and make your way
through the tight corridors. Before reaching the big rooms with the generators,
there should be a smaller room where you'll be prompted to use your
gasspectrometer again. Find the rotting >>BIRD0403<< behind some fuel barrels, 
and don't be fooled by that flapping bird outside your reach. Proceed to the 
second generator room with a health-box on the wall. Just after the box take a
left to find a ladder leading up. Find yet another ladder next to a closed
door and climb it. Look right to find >>BIRD0404<< lying next to a shovel on a
folded cardboard box. Turn around, past the ladder, and jump down into the
room. Proceed downstairs and pick up the >>BIRD0405<< lying in the middle of 
the stairs. After more moving and up/downstairs, you'll finally reach a room
with another generator and a staircase leading around/above it. Grab one of
the nearby shovels and pry that fence door in front of the stairs open. A fire
will brake out. Head up the first few stairs and look right to find a valve. 
Turn it and proceed up the rest of the stairs all the way to the end to find 
another valve. Turn this one too, and the fire should stop and blow the door
away. Proceed through here.

"6.45 to Paddington":
At the tracks, turn right and take the first door to the right. There will be
fighting/shooting in this area. When you're done head up the stairs ONCE and
run past the train to the far end. Look for a >>METALPIECE0402<< on the wooden
barricade. Now go back to the stairs and climb the rest of them. To your right
should be a table with >>BIRD0406<< and a map on it. >>INVESTIGATE<< the map
times two. Past the table there's a closed door. Enter the room and 
>>INVESTIGATE<< the crowbar. Grab it and head outside onto the second level of
this train-hall(the one with the metalpiece). Use your crowbar to open the 
doors to the train and investigate one of the seats inside for a footprint. 
Heads up: Open the compartment above your head and >>INVESTIGATE<< one of the
mannequin arms. Use the ladder near where the crawler came down to climb atop
the wagon. Follow that hot looking lady up the ladder and show her what you
think of her.  Before leaving through that fence door, go left and find a
>>METALPIECE0304<< near all those cardboard boxes. Leave through the fence door
and enjoy some hobo-rumble with bodies raining down. You are now located in
the room with the big ladder and before those generator-rooms. Make your way
up the 2 ladders and back to where you kicked the fan out. Next to the fan is a 
door so don't try climbing up the hole again. Approach the door in the locker
room and you're off to Barts Department Store.

Chapter 05 - Barts Department Store

"Shopping for bodies":
Move right into the small area and out left again. You should see a green 
packet with a red ribbon. Next to this is a >>BIRD0501<< lying on the floor.
Turn right and move around the moving stairs. At your first encounter for this
chapter step through the broken window and proceed through the door on the 
right. After you moved the 2 Clothes' Racks and a guy gets shot through the 
window, turn right and look for an eye-covered pillar with a >>METALPIECE0501<<
attached to it. This is a dead end so turn around and head outside on the
balcony. Take the first right and pick up the >>BIRD0502<< lying in one of the
showcases. Head up the small stairs and into the area with your first encounter 
with the living mannequins. Keep left till you find the changing cubicles. 
Past those you will see a desk with red paint on it. >>INVESTIGATE<< the print
in the paint and the splatter on the wall above the desk. Follow the girl down
the stairs and try giving her a kiss, just for fun...Further down take a right
and a left to some more changing cubicles. Like in Chapter02 you can follow a
trail with your forensic tools here but its no help other than finding your
way. the trail ends early at an elevator shaft. Grab the Sledgehammer that 
blocks the doors and head to the area before that.

"Man or Mannequin?":
You oughtta find a padlocked door around where the not-so-static mannequin
starts coming after you. Open the door and head downstairs into a large room
with a withered christmas tree in it. Here you can follow the trail again: No 
use though, since you need to take another route. Head past the tree and up
some stairs. Grab the >>METALPIECE0502<< from around the payphones on your 
right and head up the rest of the stairs. Locate 3 wooden constructions to the
left, one of which holds a >>BIRD0503<<. Continue past a red health-box and 
you'll find yourself on the balcony again. Proceed to where it gets scary and
find a hole in a wall where you can jump down and through a window. Follow the
way till you reach another hole in the floor with mannequin parts hangin' 
above it. Jump down and follow the trail to a mannequin head. Now 
>>INVESTIGATE<< the footprints next to the head and get out your 
gasspectrometer. While you do, a hobo will tear down a barricade a few steps 
away. From where you found the foorprints, descend the few steps and run left 
behind a wall. You'll find a >>METALPIECE0503<< near the rack hidden behind 
here. Get over to where the hobo came out and continue through the barricade. 
There's a room with a >>BIRD0504<< on a rack and a crawler playing death behind
it. Further on there will be a flooded area with a fireaxe in the middle part.
Grab it and head back to where you found the prints.

"Geez, where's that smell coming from":
Again go down the few stairs, walk to the wall upfront and look right. You'll
see stairs leading up and upstairs 2 fireaxeable doors. Take the right one for
now and continue past the shutter with the mannequin arm underneath. In the 
next room, grab the >>BIRD0505<< from the desk and head back to the other 
fireaxeable door. Break the door and head upstairs to find more changing
cubicles. The 2nd one holds a >>BIRD0506<< and the 3rd last holds the jackpot.
Get in and >>INVESTIGATE<< till you hear some fuss outside. Get through where
the cop and the addict came from. In the larger area get over to where the
copcars' lights are flashing and wait for Rosa shuts up. Now find the double
doors in this area and end the chapter by moving through another double door.

Chapter 06 - Burnback Alley

"Hobo Mayhem":
Right in front of you, you'll find >>BIRD0601<< and >>BIRD0602<<. Turn left
and make out a large plank of wood leaning against the wall. There's another
>>BIRD0603<< behind it. Take the corridor to the right of the latest bird to
find the >>SILVERDETECTIVEBADGE<< and a >>METALPIECE0601<< on the wall right
next to it. Make your way around the corner to the room where the hobo grabbed
or will grab you through the wall. Proceed and watch the guy with the shotgun
coming through the wall in front of you. In the same room look for some 
filecabinets hiding >>BIRD0604<<. While Rosa calls you, make out the 
>>METALPIECE0602<< on the wall in front of you, behind the desk. Then climb
out the window and look around for >>BIRD0605<< on this roof before jumping
down. Go around some corners all along the fence and pick up >>BIRD0606<< 
before jumping down into the court. After you landed, immediatly turn right and
run along the wall till you see >>METALPIECE0603<<. Look around for a health
box on a wall because you'll probably need it. Try to survive until one hobo
will kick in a fence door then run through here. Hop into the bin and give
those stowaways a good smack.

Chapter 07 - Metro City Library

"Rosa! I almost shot you...get a new hair-cut":
Head out that doorway on your left and enter the lobby. There's a >>BIRD0701<<
lying on the reception desk. Head further down the East Wing and use the 
elevator at the end of this hallway. Out of the elevator go left past the 
administration desk till you run into Rosa. Check your folder, grab the 
upgraded Taser and follow Rosa to where she finds a Master Key. Go to the end
of the office to your left and head back after the scary stuff. Climb through 
the broken window and follow Rosa into the opposite office. In here, use the
computer, then head out and right into the corridor. Open a pair of double 
doors on your right and follow the corridor to some movable desks, on of which 
holds >>BIRD0702<<. When proceeding, you will be prompted to >>INVESTIGATE<<
droplets in front of a fireaxeable door. Now head to the end of the hallway to
find your first >>METALPIECE0701<< for this chapter behind a movable crate of
books. While heading back, a hobo will tear down a door in front of you with a
fireaxe. Follow him and keep an eye out for a flapping >>BIRD0703<< under some
file cabinets next to where a hobo with a gun will shot at you. Make out the 
guy with the fireaxe in the next area and grab it off his dead hands. Now head 
back to where you found the droplets and use your fireaxe on the door. 
in here. Back in the lobby make out the large painting and pry open any of the
doors next to it. Head upstairs and into a large reading room. Find a rotting
>>BIRD0704<< with a sledgehammer next to it with the gasspectrometer. Grab the 
sledgehammer and smash away the padlock on a ladder on the right wall of this
room. Push the ladder over to the correct spot and climb it up to find another
>>BIRD0705<<. Now jump down to where Rosa is lying on the floor. After her 
successful uber-hacking-attempt follow her a~ll the way to a burned room with 
racks and books in it. When you reach a small area from where you can see the 
2nd floor with the large book room from earlier, look left to find 
>>METALPIECE0702<< behind a crate of books. Make your way around the burned
racks till you fall down a few levels. 

"Now you know why you never go to the librairies":
After cleaning your pants, get around the book shelves. Can't help you with any
directions from now on so just try and make your way around these racks. When 
you reach the gap with Rosa standing on the other side, jump down and continue
past the neverending racks. At sometime a crawler will come climbing out of the
ceiling. There oughtta be a >>BIRD0706<< lying on a table next to him. The
following area will be quite dangerous with a lot of shooting. Try staying in 
cover till the hobos run out of ammunition. Then check out the room they came
out of to find >>METALPIECE0703<< behind one of the desks. Out of this room,
head left to meet up with Rosa. Follow her to some stairs and head down into 
the microfiche room. After you got the intel, kill off some addicts and wait
for Rosa to leave her safeplace. Run after her to end this chapter.

Chapter 08 - St. Joseph's Secondary School

"Got psycho-class at 11":
>>BIRD0801<< is lying behind a desk in room No.3 to your right. Up ahead, watch
for some rubble that will be cleared, then head after it. Enter the room on
your left and check the walls near the desks in here for >>METALPIECE0801<<.
After you ducked under a broken wall, get the sledgehammer in here and unlock 
the door next to it. Head out and smash away the padlock on the fencedoor to 
the staircase. Up the stairs find the school's laboratories for a short 
encounter with the local butcher. Head through the following classrooms to 
another school corridor. Take a right into the boy's toilets to find a 
>>BIRD0802<< lying on top of an undefineable heap of something(check for flies
if you can't find it). Enter the classroom with a crawler up on the chalkboard.
>>INVESTIGATE<< the other chalkboard with the lips on it. Try heading back out
just to fall down a level. Take the door leading to a red health-box and exit 
through another door. Follow the butcher past the kitchenette and climb over a
low wall. Leave this room through the doorway on your right and head up the 
stairs into the tribune part of the school's sports hall. Leave through a door
on the right and jump down the broken staircase. Take two times right and one 
left to find >>BIRD0803<< at the end of this corridor.

"300 pounds of fresh meat, please":
Turn around and run to the other end of it and enter the kitchen. Enter the 
cooling room and meet, or should I say meat, up with the butcher. He ain't 
up for the usual smalltalk, so get rid of him before he slices you a few new
scars. There's a trick do beat him without taking any damage: Try keeping him
on the other side of the table and hit him from your's. He's got crappy range
with his cleaver so you will only need to step somewhat back to avoid his 
swings. When he's done, take his cleaver and use it on the ""corpse"" that is 
lying on the table (harhar...scared you there, didn't I). Get the fireaxe. Head
out of the kitchen and into the corridor with the broken staircase. Use your 
fireaxe on one of the doors here and enter the sports hall. Find the lever in 
here to lower the baskets. >>INVESTIGATE<< the arm hanging from one of the
baskets and walk over to the other half of the hall. Jump down the new hole and
immediatly look out for a desk with a >>METALPIECE0802<< next to it. Further on
find a ladder next to red health-box and climb it. Proceed to the staircase and
head down first to find the >>TESTPATTERNTV<< and a >>BIRD0804<<. Now head all
the way up the stairs and step outside. Continue to the playground area and
repel the enemy waves, preferrably with that rifle hidden in a small room 
behind where you were lying. Get over to where the BigBoy with the 
Submachinegun came out of and jump through that low window.

"No way to die":
Proceed a little down the corridor and >>INVESTIGATE<< some blood on the left
wall. Continue through a rusted fence door and into a locker room. Check for a
small room to your left to find a >>BIRD0805<<. Further down the corridor you
will have to climb 2 low walls. In this room, make out an U-shaped locker 
formation and >>INVESTIGATE<< one of the lockers till Tibbets is put out of his
misery. (I swear to God, I knew what was coming but this one made my heart 
freeze). Get the shovel from his locker and head over and past the showers. Use
the shovel on a fence door and turn the valve. Now proceed through the corridor
and jump down into the pool. Try getting out of it at the higher end. When you
finally do, open the door in front of you and grab the fireaxe from in here. 
Head out again and left for a fireaxeable door. Break through and enter another
locker room. Head all the way over to the opposite wall and look left for a 
sledgehammer or right for a padlocked fencedoor with a >>METALPIECE0803<< 
behind it. Look near the entrance of this room for another doorway that leads 
to a bloodcovered shower room. Past the showers exit through a door and look 
out for >>BIRD0806<< lying on a table shortly after the toiletwall-like walls.
Continue till you experience some sort of flashback. When Rosa's done talking 
check for the exit doors with Vanhorn waiting outfront.

Chapter 09 - Apple Seed Orchard

We are nearing the end. This whole chapter will play in this house, so in terms
of directions this may come in handy: The basement and the 1st floor are
circularly build. The groundfloor is U-shaped with the living room, the 
kitchen and the entry to the basement in one direction and a dead end in the
other direction. On 1st floor, there is a padlocked door which leads to the 

"Goddammit, I hate basements":
>>INVESTIGATE<< the wall to your right at the beginning of this chapter. 
Instead of following the trails to the 4 inscriptions scattered in the house, 
I'll immediatly lead you to them. You needn't investigate anything but the
inscriptions themselves to get the Investigator Award. Go left through the 
living room and grab the >>BIRD0901<< off the table while you do. Head through
the double doors and all the way down the corridor to enter a room to your left
. Move the small drawer to reveal >>METALPIECE0901<<. Out of this room step 
over into the kitchen. Open the refrigerator for a >>BIRD0902<< and 
>>INVESTIGATE<< the oven for the first inscription. Open the door next to the 
fridge and make your way down into the basement. Start walking right, and after
a few steps check a niche on the right to find >>METALPIECE0902<<. Continue to
the next room and find >>BIRD0903<< in front of the mirror. Head a little 
further to find a basin with inscription No.2 on it. >>INVESTIGATE<< to read. 
In a large room with a small set of blocked stairs, make out a rusted oven with
the >>GOLDDETECTIVEBADGE<< behind it. Move on to reach the stairs again, and 
head up through the kitchen and the living room to where you started this 

"No, don't send me down there again, PLEASE":
Go upstairs and right into a corridor with 3 doors. Enter the 2nd room to your 
left. Move the bathtub for >>BIRD0904<< and >>INVESTIGATE<< the closet for your
3rd inscription. Grab the sledgehammer from within the closet. Now move over 
to the childrensroom. Check the closet for >>METALPIECE0903<< and the bed for 
>>BIRD0905<<, then smash away the padlock on the door next to it. Up the attic
turn right for >>BIRD0906<< that is flapping behind some crates. Turn around 
and move on till your sight gets blurry. Your first ninja will be coming from
behind you. When you dealt with him proceed to where nailed planks WERE 
blocking your way and jump down. >>INVESTIGATE<< the crate for your last 
inscription and head out and down the stairs into the basement again. Remember
that large mirror down here? Open it and step into the hideout. At the far end
of this room there'll be photographs on a table. >>INVESTIGATE<< them, then 
head up to where you started this chapter.

"Have You seen my fireaxe?":
To get that piano out of the way you will need a fireaxe. Enmies will come
jumping into the house at the entrance of the living room and at the other side
of the "U-shape" I mentioned earlier(the dead end). Keep running from one place
to the other and kill all enemies in your way. At sometime an addict with a 
fireaxe will jump into the living room. Grab his weapon and smash away the 
balustrade on the stairs. Head up and right to find a before-closed room. After
the cutscene, head out to the area where the stairs come up and wait for 
Serial Killer X to come by. Keep hitting until this chapter ends.

Chapter 10 - Processing Center

"Big Barns burn bright":
When you released yourself, head out and right to find a 2*4 Fire. By grabbing 
it, you will unblock your path. Climb over and pick up the flapping 
>>BIRD1001<< on the floor. Now head out of the barn and cross the place. A bit
ahead, a shadow will blow away the side of the construction. Move on till you
face the side of a building with a >>METALPIECE1001<< on it. Head right to your
first encounter and move the nearby horse trailer for a >>BIRD1002<<. Shortly 
after, you'll see a tractor engine at your left with another >>BIRD1003<< on 
top of it. Proceed onto the bridge and check one of the right supports for 
>>METALPIECE1002<<. Continue ahead and right past the torches. Get inside the 
building and move the crates for a >>BIRD1004<<. Now pull the lever and get 
out side. Jump off the platform and head on right. Make your way around the 
trees and the torches but watch the enemies coming from all sides. Move through 
the little shed and head for the open barn in front. 2 guys with rifles wait up
ahead. There's a rifle lying for you in the horse-trailer to the right. Make 
out the ruined building up ahead and walk over. Inside you'll find a 
>>BIRD1005<<, 2 submachineguns and health kits, which you will be needing for 
the following encounters. Spare some bullets for an upcoming ninja. Proceed to
the next building and pick up the >>METALPIECE1003<< from the table near the 
entrance. At the end of the building you'll find >>BIRD1006<< hanging from a 
stick. Just grab the stick and you'll get the bird too. 

Get out of this room and grab a weapon. Get a hold of the fireaxe one of the 
crawler is handling. After some kills "The Hate" will come jumping down and
face you. Hit him for about 4-5 times until he stumbles and won't attack for a
short time. STOP HITTING and use directional buttons near him to tear out some
of his ... things. He'll jump on a higher floor, leaving some more enemies for
you to mash away with your fireaxe. Climb up a nearby ladder to face "The Hate"
again. Repeat the "tear out" part two times and watch him fall to death ... 
symbolically. After some cutscenes, you will face a hard decision: To kill 
Serial Killer X or not. Whichever you choose it gets you an Achievement Award.
Congratulations. You completed the game. Now go get those Achievements.

3.1  Achievment Awards

You can earn not less than 50 Achievement Awards for "Condemned:
Criminal Origins" totaling a 970 points for your Xbox360 Gamerscore. Don't ask
me why they didn't come up with another one to get the 1000. Apart from rising
your Gamerscore they will unlock Special footage that can be accessed from the
main menu of the Game. Please note that it is not possible to get all the 
Awards in one Go.

1-10. Bronze Bird Awards
Find at least one bird in a chapter to get the bronze Bird Award for that 

11-20. Silver Bird Awards
Find all 6 of the birds in a chapter to unlock the Silver Bird Award for that 

21-29. Chapter Completion Award
Complete any chapter but the last one to get its respective Award.

30. Game Completion Award
Complete the last chapter to get this Award.

32-34. Bronze, Silver and Gold Melee Award
Complete 1, 3 or all Chapters with only Melee-Weapons. The Taser does count
as a Melee Weapon for this purpose.

35. Firearm Freedom Award
You need to pick up every firearm available throughout the game, being:
0.45cal, Revolver, Shotgun, Sawed off(shotgun), Submachinegun and the rifle.
Execpt for the revolver these are all common and can be grabbed off the enemy
hands(even the revolver). There's a revolver in one of the changing cubicles in
Chapter04 though. The Sawed-off can be found in Chapter07 on the 1st floor 
under the reception desk(in front of the "large reading room").

36. Melee Mayhem Award
Find every melee weapon in the Game, and despite the name, apparently also all
firearms. You only have to have them picked up, NO need to kill at least once
with it. I covered all of 'em for you with specific locations for not so common
weapons. I'll walk them through in order of the chapters they can be found in,
this does not mean they can only be found in that specific chapter though. 
Check Firearm Freedom Award for the guns:

Chapter01 - Rebar Conrete,Conduit,2*4Nails,2*4Bolts,Fire Axe,Large Pipe, 
*********   Small Pipe

-Conduit: In the room after you lost your gun
-Rebar Concrete: In the last room of the chapter, BEFORE you enter the before
                 closed room

Chapter02 - Shovel,Rebar,Crowbar,mannequin arm
Rebar: Check the bin near the flasks you need to investigate.
Mannequin Arm: In a bin after you opened the 210 door with a sledgehammer. If 
               you missed it, Barts Department Store has em all over the place.

Chapter03 - Rebar Bent,Sign
Signs: Check walls for Signs

Chapter04 - Steam Pipe, Large Plank

Chapter05 - Clothes Rack

Chapter06 - Locker Door
Locker Door: At the start of this chapter, check for the yellow lockers that
             can be found throughout chapter08, the school.

Chapter07 - Paper Cutter,Gaspipe,2*4 burnt
Gaspipe: Sure can be found in earlier chapters, thing is I can't remember 
         where. Probably Chapter04. Anyways: After you got the Intel about
         the School(end of chapter), one of the guys attacking you holds one.
2*4 Burnt: When falling down to the basement, check the walls for a burnt piece
           of wood.

Chapter08 - Desktop,Desktop Drawer
Desktop: Right at the start, check the childrens desks in the corridor.

Chapter 09 - stick
Stick: Ninjas hold these. Finish the one in the attic off to get one.

Chapter 10 - 2*4 Fire

There are other weapons, which you will pick up automatically in the course of
the game, being: Fireplace Poker, cleaver and a rod with bolts from a subway 
train. Additionally you'll need the Fireaxe, Shovel, Crowbar and the Shovel for
advancing the story. Don't forget to pick up the upgraded Taser Rosa brought 
you along in Chapter07. Please note that the Fireextinguisher cannot be
picked up, thus is not classified a Melee Weapon. The longer Stick "The Hate" 
is wielding cannot be picked up either. 

This should be all of the melee weapons. If I did miss one, please contact me 
and I will credit you for the information.

37. Chief Investigator Award
You collected every piece of evidence the game has to offer. Check the 
walkthrough for places to investigate. These are highlighted by 

38. Revenge Award
Kill Serial Killer X in Chapter10.

39. Compassion Award
Don't kill Serial Killer X in chapter10. Just do nothing for a few seconds when
pointing the gun at him.

40-42. Bronze, Silver and Gold Detective Badges
Can be found in chapters 1, 6 and 9. Check the Walkthrough for the exact 

43-46. Ripple TV, Static TV, Bird Bath TV and Test Pattern TV
Can be found in Chapters 2, 3, 7 and 8. Check the walkthrough for details.

47-50. First, Second, Third and Fourth Report Award
In order to get these you will have to find a certain number of Metal Pieces.
The first two reports can be achieved by collecting up to 30 pieces. Thing is,
for the Third and Fourth Report Award, I had to complete the game for about 2-3
times. Which means I had to found around 50-70 Pieces. If anyone has a fix on
the correct numbers for all of the Reports, please contact me and I will credit
you for it! Please note that the Internal Affairs and the DUO Report are 
achieved by unlocking the Second and Third Report, and do not count as an 
Award for themselves.

4.1 Legal Stuff and Credits

Credits to:
-Colin Grist for noticing that I mixed up the explanations for the 
 Revenge/Compassion Awards.

Legal Stuff:
Please feel encouraged to mail me questions and praises. Especially since this
is my first Guide of any sort. I'd be happy to integrate things you think need
mentioning or correct obvious faults you've detected.  

gamefaqs Username: Khytomer
Gamertag Xbox360: Khytomer

This guide is copyright (c) 2006 Philippe Wagener, the author. 
Luxembourg, 30th of January 2006.