Fallout: New Vegas: Item Crafting Guide

       =======================================================================
FALLOUT: NEW VEGAS ITEM CRAFTING GUIDE
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 0.85 (completed November 12th, 2010)

Sites with permission to post this document:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


========================================================
ABOUT
========================================================
This guide for Fallout: New Vegas covers all item crafting features. It 
details each type of item creation (Reloading Bench, Workbench, Campfire), 
each recipe, the skill requirement to make, and each ingredient therein.
It also covers finding new recipes, and the many ways one may go about the 
task.

The effects given for most recipes dealing with recovery are the baseline 
stats, with Medicine (for things like Stimpaks), or Survival (for all other 
food) at 5, the bare minimum the stat can be. A higher Medicine and Survival 
will increase the HP recovery, FOD/H2O/SLP reduction, and stat boosts, and 
decrease the Rads and stat reductions an item will give.

Although this guide does not go out of its way to give spoilers, be aware 
that some spoilers may be present. Those that are will mostly be minor, and 
usually names of locations, quests, or people.


========================================================
TABLE OF CONTENTS
========================================================
1: Reloading Bench
 1.1 - Default ammo recipes
 1.2 - Breakdown recipes
 1.3 - Hand Loader perk recipes
2: Workbench
 2.1 - Default Energy Weapons recipes
 2.2 - Default crafting recipes
 2.3 - Schematics recipes
 2.4 - Vigilant Recycler perk recipes
3: Campfire
 3.1 - Default cooking recipes
 3.2 - Other cooking recipes
4: Found recipes
5: Ingredients list

6: What I need for the guide
7: Contact info
8: Credits
9: Version history
10: Boilerplate


========================================================
*1* RELOADING BENCH
========================================================
The reloading bench is used to work with ammunition for conventional guns, 
which use the Guns skill. You can make ammo, break down old ammo, or convert 
Scrap Metal into extra Lead.

When Guns are fired, there is a small chance of recovering the casing of the 
ammo used. The Hand Loader perk increases this chance, and unlocks new 
recipes. Powder and Primers can be bought from various merchants, including 
the Gun Runners.

If a recipe name has a number in parentheses next to it, it produces the 
listed amount of the item. Item (3) would make 3 of the Item at a time, with 
the listed ingredients only being used once per batch of 3.

This is not true for Breakdown recipes, see the note at the top of that 
section for more information.

------------------
1.1 - DEFAULT AMMO RECIPES
------------------
These recipes are available from the start of the game.

---------
.308 Round
(25 Repair)
--Case, .308 (1)
--Lead (17)
--Powder, Rifle (5)
--Primer, Large Rifle (1)

---------
.357 Magnum Round
(25 Repair)
--Case, .367 Magnum (1)
--Lead (16)
--Powder, Pistol (8)
--Primer, Small Pistol (1)

---------
.44 Magnum Round
(50 Repair)
--Case, .44 Magnum (1)
--Lead (30)
--Powder, Pistol (10)
--Primer, Large Pistol (1)

---------
.45-70 Gov't Round
(65 Repair)
--Case, .45-70 Gov't (1)
--Lead (30)
--Powder, Rifle (4)
--Primer, Large Rifle (1)

---------
.50 MG Round
(75 Repair)
--Case, .50 MG (1)
--Lead (70)
--Powder, Rifle (22)
--Primer, .50 MG (1)

---------
10mm Round
(25 Repair)
--Case, 10mm (1)
--Lead (17)
--Powder, Pistol (9)
--Primer, Large Pistol (1)

---------
12 Ga. Buckshot
(10 Repair)
--Hull, 12 Gauge (1)
--Lead (40)
--Powder, Pistol (30)
--Primer, Shotshell (1)

---------
12 Ga. Buckshot, Magnum
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (40)
--Powder, Pistol (40)
--Primer, Shotshell (1)
++Special effect: Gun CND x 1.15; DAM x 1.15

---------
12 Ga. Coin Shot
(25 Repair)
--Hull, 12 Gauge (1)
--Legion Denarius (8)
--Powder, Pistol (30)
--Primer, Shotshell (1)

---------
12 Ga. Slug
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (45)
--Powder, Pistol (30)
--Primer, Shotshell (1)
++Special effect: Gun Spread x 0.35

---------
20 Ga. Buckshot
(10 Repair)
--Hull, 20 Gauge (1)
--Lead (30)
--Powder, Pistol (20)
--Primer, Shotshell (1)

---------
20 Ga. Buckshot, Magnum
(25 Repair)
--Hull, 12 Gauge (1)
--Lead (30)
--Powder, Pistol (28)
--Primer, Shotshell (1)
++Special effect: Gun CND x 1.15; DAM x 1.15

---------
20 Ga. Slug
(25 Repair)
--Hull, 20 Gauge (1)
--Lead (33)
--Powder, Pistol (20)
--Primer, Shotshell (1)
++Special effect: Gun Spread x 0.35

---------
5.56mm Round
(25 Repair)
--Case, 5.56mm (1)
--Lead (12)
--Powder, Rifle (4)
--Primer, Small Rifle (1)

---------
5mm Round
(25 Repair)
--Case, 5mm (1)
--Lead (13)
--Powder, Rifle (5)
--Primer, Small Rifle (1)

---------
9mm Round
(25 Repair)
--Case, 9mm (1)
--Lead (13)
--Powder, Pistol (6)
--Primer, Small Pistol (1)

---------
Breakdown Scrap Metal to Lead (200)
(10 Repair)
--Scrap Metal (1)


------------------
1.2 - BREAKDOWN RECIPES
------------------
These recipes convert the listed item into the specified amount of components. 
All are available from the beginning of the game. Reclaiming ingredients from 
existing ammo only gives a portion of the total Lead and Powder needed to 
make the ammo, however it always gives the Case and Primer needed.

Unlike normal recipes, it is unknown what the number in parentheses next to 
the recipe name means for Breakdown recipes. A single 9mm Round will break 
down into the listed components, despite it having (3) next to the name. If 
anyone knows what it means, let me know.

Only the specific ammo listed can be broken down, so while a .308 Round can 
be broken down, .308 AP cannot be.

---------
Breakdown .22 LR (3)
(10 Repair)
--Lead (2)
--Powder, Pistol (3)

---------
Breakdown .308
(25 Repair)
--Case, .308 (1)
--Lead (15)
--Powder, Rifle (4)
--Primer, Large Rifle (1)

---------
Breakdown .357 Magnum
(25 Repair)
--Case, .357 Magnum (1)
--Lead (14)
--Powder, Pistol (6)
--Primer, Small Pistol (1)

---------
Breakdown .44 Magnum
(50 Repair)
--Case, .44 Magnum (1)
--Lead (27)
--Powder, Pistol (8)
--Primer, Large Pistol (1)

---------
Breakdown .45-70 Gov't
(65 Repair)
--Case, .45-70 Gov't (1)
--Lead (27)
--Powder, Rifle (3)
--Primer, Large Rifle (1)

---------
Breakdown .50 MG (20)
(75 Repair)
--Case, .50 MG (1)
--Lead (64)
--Powder, Rifle (20)
--Primer, .50 MG (1)

---------
Breakdown 10mm
(25 Repair)
--Case, 10mm (1)
--Lead (15)
--Powder, Pistol (7)
--Primer, Large Pistol (1)

---------
Breakdown 12 Ga. (26)
(10 Repair)
--Hull, 12 Gauge (1)
--Lead (37)
--Powder, Pistol (26)
--Primer, Shotshell (1)

---------
Breakdown 20 Ga. (18)
(10 Repair)
--Hull, 20 Gauge (1)
--Lead (26)
--Powder, Pistol (18)
--Primer, Shotshell (1)

---------
Breakdown 5.56mm (3)
(25 Repair)
--Case, 5.56mm (1)
--Lead (10)
--Powder, Rifle (3)
--Primer, Small Rifle (1)

---------
Breakdown 5mm (4)
(25 Repair)
--Case, 5mm (1)
--Lead (11)
--Powder, Rifle (4)
--Primer, Small Rifle (1)

---------
Breakdown 9mm (5)
(25 Repair)
--Case, 9mm (1)
--Lead (11)
--Powder, Pistol (5)
--Primer, Small Pistol (1)


------------------
1.3 - HAND LOADER PERK RECIPES
------------------
These recipes are obtained by taking the Hand Loader perk, available at level 
6 and requiring a Repair skill of 70. On top of these recipes, Hand Loader 
increases the chance of keeping the spent cases and hulls of ammo you fire, 
making it easier to craft new ammunition (hand load or not).

---------
.308, JSP Hand Load
(50 Repair)
--Case, .308 (1)
--Lead (19)
--Powder, Rifle (6)
--Primer, Large Rifle (1)
++Special effect: DAM x 1.50

---------
.357 Magnum, JFP Hand Load
(50 Repair)
--Case, .357 Magnum (1)
--Lead (20)
--Powder, Pistol (10)
--Primer, Small Pistol (1)
++Special effect: DAM x 1.25; Target DT - 3.00; Gun Spread x 0.80

---------
.45-70 Gov't, SWC Hand Load
(90 Repair)
--Case, .45-70 Gov't (1)
--Lead (40)
--Powder, Rifle (5)
--Primer, Large Rifle (1)
++Special effect: DAM x 1.20; Target DT - 6.00; Gun CND x 3.00

---------
.50 MG Match Hand Load
(100 Repair)
--Case, .50 MG (1)
--Lead (75)
--Powder, Rifle (25)
--Primer, .50 MG (1)
++Special effect: DAM x 1.15; Gun Spread x 0.65

---------
10mm, JHP Hand Load
(50 Repair)
--Case, 10mm (1)
--Lead (21)
--Powder, Pistol (12)
--Primer, Large Pistol (1)
++Special effect: DAM x 1.65; Target DT x 2.00



========================================================
*2* WORKBENCH
========================================================
The Workbench serves two purposes: one is working with Energy Weapons ammo, 
and the other is general item crafting. Energy Weapons recipes use the Science 
skill, while others use a variety of skills (mainly Explosives, but also 
Medicine and Repair).

Healing item recipes had their effect tested with a minimal Medicine stat (5, 
which is the lowest it can go). Increasing the stat will boost the healing 
the Stimpaks (and Doctor's Bags).

------------------
2.1 - DEFAULT ENERGY WEAPON RECIPES
------------------
These are recipes for converting one type of power cell to another, 
overcharging (or max charging) power cells, and recycling spent cells.

ECP = Electron Charge Pack
MFC = Microfusion Cell
SEC = (Small) Energy Cell

---------
Conversion, ECP to MFC
(45 Science)
--Electron Charge Pack (3)

---------
Conversion, ECP to SEC
(25 Science)
--Electron Charge Pack (2)

---------
Conversion, MFC to ECP (3)
(40 Science)
--Microfusion Cell (1)

---------
Conversion, MFC to SEC (3)
(20 Science)
--Microfusion Cell (1)

---------
Conversion, SEC to ECP (2)
(50 Science)
--Energy Cell (1)

---------
Conversion, SEC to MFC (2)
(30 Science)
--Energy Cell (3)

---------
Electron Charge Pack, Max Charge (2)
(85 Science)
--Electron Charge Pack (5)
++Special effect: DAM x 1.75; Gun CND x 2.50

---------
Electron Charge Pack, Over Charge (2)
(55 Science)
--Electron Charge Pack (3)
++Special effect: Gun CND x 1.50; DAM x 1.25

---------
Energy Cell, Max Charge (2)
(70 Science)
--Energy Cell (5)
++Special effect: DAM x 1.75; Gun CND x 2.50

---------
Energy Cell, Over Charge (2)
(30 Science)
--Energy Cell (3)
++Special effect: Gun CND x 1.50; DAM x 1.25

---------
Flamer Fuel, Homemade (20)
(50 Science)
--Box of Detergent (1)
--Maize (2)
--Sugar Bombs (1)
++Special effect: Gun CND x 3.00

---------
Microfusion Cell, Max Charge (2)
(75 Science)
--Microfusion Cell (5)
++Special effect: DAM x 1.75; Gun CND x 2.50

---------
Microfusion Cell, Over Charge (2)
(45 Science)
--Microfusion Cell (3)
++Special effect: Gun CND x 1.50; DAM x 1.25

---------
Recycling, Electron Charge Pack
(40 Science)
--Drained Electron Charge Pack (4)

---------
Recycling, Energy Cell
(10 Science)
--Drained Small Energy Cell (4)

---------
Recycling, Flamer Fuel
(15 Science)
--Drained Flamer Fuel Tank (4)

---------
Recycling, Microfusion Cell
(25 Science)
--Drained Microfusion Cell (4)


------------------
2.2 - DEFAULT CRAFTING RECIPES
------------------
These are recipes for making items unrelated to Energy Weapons ammo. These 
cover a variety of functions, including the rather superfluous Stimpak and 
the wonderful Weapon Repair Kit.

---------
Bottlecap Mine
(75 Explosives)
--Bottle Cap (10)
--Cherry Bomb (5)
--Lunchbox (1)
--Sensor Module (1)

---------
Doctor's Bag
(40 Medicine)
--Forceps (1)
--Medical Brace (1)
--Scalpel (1)
--Surgical Tubing (1)
++Effects: Restore Limb Condition

---------
Stimpak
(70 Science)
--Broc Flower (1)
--Empty Syringe (1)
--Xander Root (1)
++Effect: HP +5(6s)

---------
Super Stimpak
(90 Science)
--Leather Belt (1)
--Mutfruit (1)
--Nuka-Cola (1)
--Stimpak (1)
++Effect: Super Stimpak Debuff; HP +22(3s)

---------
Time Bomb
(50 Explosives)
--Duct Tape (1)
--Dynamite (5)
--Egg Timer (1)
--Scrap Electronics (2)

---------
Weapon Repair Kit
(50 Repair)
--Duct Tape (1)
--Scrap Electronics (1)
--Scrap Metal (3)
--Wonderglue (2)
--Wrench (2)
++Effect: Repairs current weapon.


------------------
2.3 - SCHEMATICS RECIPES
------------------
These recipes require finding the listed schematics to make.

---------
Powder Charge
(10 Explosives)
--Duct Tape (1)
--Dynamite (2)
--Sensor Module (1)
--Tin Can (1)
==Found: In the NCR Correctional Facility, in Cell Block B. It is in the 
 (Easy) locked room on the north side. Either pick the lock or pickpocket 
 Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk 
 in the back right corner of the room.

---------
Rock-It Launcher
(unknown reqs.)
--Conductor
--Firehose Nozzle
--Leaf Blower
--Vacuum Cleaner
==Found: In the Nellis AFB Hangar with Loyal and Jack.
NOTE: This recipe is bugged and even if the schematic is found, cannot be 
made. Hopefully, this will be patched at a later date.


------------------
2.4 - VIGILANT RECYCLER PERK RECIPES
------------------
These recipes require taking the Vigilant Recycler perk, available at level 6 
with a Science of 70. This perk not only lets you reclaim a lot more drained 
power cells from Energy Weapons, but also gives access to these recipes, more 
efficient versions of existing recycling ones.

---------
Efficient Recycling, Electron Charge Pack
(65 Science)
--Drained Electron Charge Pack (3)

---------
Efficient Recycling, Energy Cell
(35 Science)
--Drained Small Energy Cell (3)

---------
Efficient Recycling, Flamer Fuel
(40 Science)
--Drained Flamer Fuel Tank (3)

---------
Efficient Recycling, Microfusion Cell
(50 Science)
--Drained Microfusion Cell (3)


========================================================
*3* CAMPFIRE
========================================================
Campfires are used for cooking and tanning recipes, as well as the occasional 
chem. Most of these convert mediocre animal meat and other raw ingredients 
into foods that not only reduce your Hunger by a lot more than raw food (for 
Hardcore mode), but also give other benefits, and give much greater HP 
recovery. Tanning hides is pretty much purely for extra profit, as the tanned 
hides are worth much more than plain hides.

When (Xs) is listed under effects, the effect lasts for X seconds, with the 
effect applied each second. (Xm) is X minutes, with the effect applied each 
second. And obviously, 1 minute = 60 seconds.

The effect listed for the food is the BASE amount. The Survival skill modifies 
the effects. 50 Survival will double the effects, and 100 will triple them. 25 
and 75 Survival are a 1.5x and 2.5x increase, respectively. All stats will go 
up (including the negative H2O increase of Atomic Cocktail!) except Rads, 
which goes down, and the duration of an effect, which stays the same.

The healing at 5, 50, and 100 Survival are all listed, for easy reference. 
This is done since the base effect of items is, for all intents and purposes, 
unobtainable (the lowest possible legitimate Survival stat is 5). If there are 
not multiple effects listed, the effect is the same regardless of Survival.

------------------
3.1 - DEFAULT COOKING RECIPES
------------------
These are all available from the beginning of the game, at any campfire.

---------
Antivenom (2)
(40 Survival)
--Night Stalker Blood (1)
--Radscorpion Poison Gland (4)
++Effect: Cures animal poison

---------
Atomic Cocktail (4)
(25 Science)
--Mentats (1)
--Nuka-Cola Victory (2)
--Vodka (2)
--Wine (1)
++Effect (5): SLP -110; H2O +33; Ener. Resis +27; Fire Resis +27; Rads +10
++Effect (50): SLP -200; H2O +60; Ener. Resis +50; Fire Resis +50; Rads +8

---------
Bighorner Steak
(50 Survival)
--Bighorner Meat (1)
++Effect (5): FOD -82; STR +1; Rads +2; HP +2(10s)
++Effect: FOD -150; STR +2; Rads +1; HP +4(10s)

---------
Bleak Venom (3)
(50 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (5)
++Effect: HP -15(10s)

---------
Bloatfly Slider
(20 Survival)
--Bloatfly Meat (1)
--Prickly Pear Fruit (2)
++Effect (5): H2O -33; FOD -82; Rads +1; HP +3(15s)
++Effect (50): H2O -60; FOD -150; Rads +1; HP +6(15s)

---------
Brahmin Steak (2)
(35 Survival)
--Brahmin Meat (2)
--Wine (1)
++Effect (5): FOD -55; STR +1; Rads +2; HP +2(15s)
++Effect (50): FOD -100; STR +2; Rads +1; HP +4(15s)

---------
Cactus Water
(30 Survival)
--Empty Soda Bottle (1)
--Prickly Pear Fruit (3)
++Effect (5): H2O -55; HP +2(5s)
++Effect (50): H2O -100; HP +4(5s)
NOTE: This makes Purified Water. There is no "Cactus Water" item.

---------
Caravan Lunch
(30 Survival)
--Cram (1)
--InstaMash (1)
--Lunchbox (1)
--Pork N' Beans (1)
--RadAway (1)
++Effect (5): FOD -220; H2O -16; Rads -4(10s); HP +3(15s)
++Effect (50): FOD -400; H2O -30; Rads -4(10s); HP +6(15s)

---------
Coyote Steak
(50 Survival)
--Coyote Meat (1)
++Effect (5): FOD -38; Rads +1(3s); HP +2(12s)
++Effect (50): FOD -70; Rads +1(3s); HP +4(12s)

---------
Desert Salad
(55 Survival)
--Barrel Cactus Fruit (2)
--Brahmin Steak (1)
--Pinyon Nuts (2)
++Effect (5): FOD -88; H2O -44; HP +7(15s)
++Effect (50): FOD -160; H2O -80; HP +14(15s)

---------
Dog Steak
(40 Survival)
--Dog Meat (1)
++Effect (5): FOD -38; Rads +3; HP +2(10s)
++Effect (50): FOD -70; Rads +2; HP +4(10s)

---------
Fire Ant Fricassée
(75 Survival)
--Cazador Egg (1)
--Cram (1)
--Fire Ant Meat (2)
--Flour (1)
++Effect (5): FOD -88; HP +1(1m)
++Effect (50): FOD -160; HP +2(1m)

---------
Gecko Kebab (2)
(60 Survival)
--Banana Yucca Fruit (1)
--Buffalo Gourd Seed (1)
--Gecko Meat (1)
--Jalapeno Pepper (1)
++Effect (5): H2O -55; FOD -88; Rads +1; HP +1(40s)
++Effect (50): H2O -100; FOD -160; Rads +1; HP +2(40s)

---------
Gecko Steak
(25 Survival)
--Gecko Meat (1)
++Effect (5): FOD -82; Rads +1; HP +2(15s)
++Effect (50): FOD -150; Rads +1; HP +4(15s)

---------
Grilled Mantis Leg
(30 Survival)
--Honey Mesquite Pod (2)
--Mantis Foreleg (1)
--Wine (1)
++Effect (5): FOD -82; Rads +1; HP +1(30s)
++Effect (50): FOD -150; Rads +1; HP +2(30s)

---------
Healing Powder
(no skill req.)
--Broc Flower (1)
--Xander Root (1)
++Effect: PER -1; HP +1(18s)

---------
Hydra (2)
(75 Survival)
--Cave Fungus (5)
--Night Stalker Blood (3)
--Radscorpion Poison Gland (2)
++Effect: Restores Limb Condition

---------
Mass Purified Water (30)
(50 Survival)
--Dirty Water (30)
--Glass Pitcher (3)
--Pressure Cooker (1)
--RadAway (1)
--Surgical Tubing (3)
++Effect (5): H2O -55; HP +2(5s)
++Effect (50): H2O -100; HP +4(5s)
NOTE: This makes 30 Purified Water items.

---------
Mole Rat Stew
(65 Survival)
--Beer (1)
--Honey Mesquite Pod (2)
--Maize (1)
--Mole Rat Meat (1)
--Pinto Bean Pod (1)
++Effect (5): FOD -33; STR +1; HP +2(30s)
++Effect (50): FOD -60; STR +2; HP +4(30s)

---------
Mother Darkness (3)
(75 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (5)
++Effect: AGL -3(1m); PER -3(1m); HP -8(10s)

---------
Mushroom Cloud
(35 Survival)
--Gum Drops (1)
--Pile of Nightstakler Eggs (2)
--Sugar Bombs (1)
++Effect (5): AP +3; HP +3(20s)
++Effect (50): AP +6; HP +6(20s)

---------
Party Time Mentats
(50 Science)
--Honey Mesquite Pod (1)
--Mentats (1)
--Whiskey (1)
++Effect: CHR +5; PER +2; INT +2

---------
Rocket
(50 Science)
--Box of Detergent (1)
--Jet (1)
--Nuka-Cola (1)
++Effect: AP +30

---------
Silver Sting (3)
(30 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (5)
++Effect: STR -2(1m); HP -8(10s)

---------
Slasher
(50 Science)
--Banana Yucca Fruit (2)
--Psycho (1)
--Stimpak (2)
++Effect: Damage +25%; Dam. Res. +25

---------
Tanned Fire Gecko Hide
(50 Survival)
--Fire Gecko Hide (1)
--Turpentine (2)
--White Horsenettle (7)
NOTE: The only purpose this serves is for selling.

---------
Tanned Gecko Hide
(25 Survival)
--Gecko Hide (1)
--Turpentine (1)
--White Horsenettle (5)
NOTE: The only purpose this serves is for selling.

---------
Tanned Golden Gecko Hide
(65 Survival)
--Golden Gecko Hide (1)
--RadAway (1)
--Turpentine (2)
--White Horsenettle (10)
NOTE: The only purpose this serves is for selling.

---------
Trail Mix
(25 Survival)
--Fresh Apple (1)
--Fresh Pear (1)
--Pinyon Nuts (5)
--Sugar Bombs (1)
++Effect (5): FOD -165; Rads +3; AP +5; HP +5(15s)
++Effect (50): FOD -300; Rads +2; AP +10; HP +10(15s)

---------
Tremble (3)
(90 Survival)
--Bark Scorpion Poison Gland (3)
--Cazador Poison Gland (1)
--White Horsenettle (5)
++Effect: Guns -50(20s); Explos. -50(20s); Melee Weap. -50(20s); 
 Ener. Weap. -50(20s); HP -2(20s)


------------------
3.2 - OTHER COOKING RECIPES
------------------
These recipes must be acquired from outside sources.

---------
Cook-Cook's Fiend Stew (2)
(75 Survival)
--Beer (2)
--Brahmin Meat (2)
--Fresh Carrot (1)
--Fresh Potato (2)
--Jalapeno Pepper (2)
++Effect (5): FOD -88; STR +1; HP +2(1m)
++Effect (50): FOD -160; STR +2; HP +4(1m)
==Found: On a shelf in a Fiend campsite inside a ruined building directly 
 north of the South Vegas Ruins West Entrance. This is also where Cook-Cook 
 resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri 
 in Camp McCarran.


========================================================
*4* FOUND RECIPES
========================================================
This section serves as a quick list of the locations and requirements of all 
recipes that are not available from the beginning of the game. Schematics are 
for Workbench crafting, and Recipes for campfire crafting.

------------------
SCHEMATICS AND RECIPES
------------------
Cook-Cook's Fiend Stew: Found on a shelf in a Fiend campsite inside a ruined 
 building directly north of the South Vegas Ruins West Entrance. This is also 
 where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" 
 for Major Dhatri in Camp McCarran.

Powder Charge: Found in the NCR Correctional Facility, in Cell Block B. It is 
 in the (Easy) locked room on the north side. Either pick the lock or 
 pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on 
 the top bunk in the back right corner of the room.

Rock-It Launcher: Found in the Nellis AFB Hangar with Loyal and Jack.

------------------
"HAND LOADER" PERK: Requires level 6 and Repair 70
------------------
Gives the following recipes at the Reloading Bench:
 .308, JSP Hand Load
 .357 Magnum, JFP Hand Load
 .45-70 Gov't, SWC Hand Load
 .50 MG Match Hand Load
 10mm, JHP Hand Load

------------------
"VIGILANT RECYCLER" PERK: Requires level 6 and Science 70
------------------
Gives the following recipes at the Workbench:
 Efficient Recycling, Electron Charge Pack
 Efficient Recycling, Energy Cell
 Efficient Recycling, Flamer Fuel
 Efficient Recycling, Microfusion Cell


========================================================
*5* INGREDIENTS LIST
========================================================
For now, this is a quick list as to what items are used in recipes that have 
little or no function otherwise. This is mostly for Misc. items that may be 
mistaken for more junk to sell (or avoid altogether), since any type of edible 
item can be eaten raw, and things like cases, primers, and powder are 
obviously for making more ammunition.

Box of Detergent
Cherry Bomb
Duct Tape
Egg Timer
Empty Soda Bottle
Empty Syringe
Fission Battery
Flour
Forceps
Glass Pitcher
Leather Belt
Lunchbox
Medical Brace
Pressure Cooker
Scalpel
Scrap Electronics
Scrap Metal
Sensor Module
Sugar Bombs
Surgical Tubing
Tin Can
Wonderglue
Wrench
Yeast


========================================================
*6* WHAT I NEED
========================================================
I need a list of recipes I'm missing, as well as their location in game 
(mainly schematics, I assume). Any help on this matter would be appreciated!

The following are on my to-do list (even if not in the guide yet), so keep 
that in mind when submitting:-
-Brahmin Wellington
-Cook-Cook's Fiend Stew
-Dog Tag Fist
-Powder Charge
-Rock-It Launcher
-Rose's Wasteland Omelet
-Turbo


========================================================
*7* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================i
*8* CREDITS
========================================================
13eoh13
~Gave me detailed instructions on finding the Rock-It Launcher schematic.

DerekTheRed
~Info on the Rose's Wasteland Omelet recipe.

Jason McArthur
~Info on the Brahmin Wellington, and Cass' Moonshine recipes.

Justin Fuller
~Told me where to get the recipe for the Dogtag Fist weapon.

landofthedead
~Told me about an extra Hand Loader recipe from an outside source (.44 SWC).

Moraya Morningstar
~Informed me of the Turbo recipe.

sanddragon
~Directed me to Cook-Cook's Fiend Stew recipe.

xeno2244
~Let me know about where to find Dog Tag Fist, as well as told me where the 
 Rock-It Launcher schematic is found.


========================================================
*9* VERSION HISTORY
========================================================
0.75        Completed November 5th, 2010.
First release, missing nearly all found recipes.

0.80        Completed November 8th, 2010.
Added info on Cook-Cook's Fiend Stew, and am preparing to write up the Rock-It 
Launcher and Powder Charge.

0.85        Completed November 12th, 2010.
Added locations for all found recipes and schematics thus listed. Added info on 
effects of recipes with 5 and 50 Survival (100 will come later).


========================================================
*10* BOILERPLATE
========================================================
This document Copyright 2010 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.

     
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