The Sims 2 Strategy Guide/FAQ

       ORIGINAL FAQ DATE:  Monday, September 20th, 2004

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                            [--------------------]
                            [ Strategy Guide/FAQ ]
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Author       : JPaterson
Platform     : Windows PC
Last Updated : October 26th, 2004
Version      : 1.5
E-Mail       : == See "[A] Contact Information" ==
Website      : http://www.jpatworld.com/
GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html

For more of my FAQs, as well as full HTML strategy guides with screenshots,
check out CHEAT HAPPENS at:

			http://www.cheathappens.com/

===============================================================================

UPDATE & REVISION HISTORY

Oct. 26th, 2004
- No updates today.  I'm just letting you guys know that I won't be around for
  a while, so this guide will be left as is for a little bit, and no e-mails
  will be responded to right away.  I'll start updating normally come
  mid-November.

Oct. 23rd, 2004 (1.5)
- Did the following:

  - Started adding "Uniforms" and "Carpool Vehicles" to careers; so far, only
    "Athletic" is finished
  - Added new "Memories"
  - Added new "Chance Cards"
  - Added new "Wants"

Oct. 20th, 2004 (1.4)
- I haven't updated recently, partly because I've been doing other things and
  partly because I just didn't feel like it.  For the next little bit, I'll be
  sending updates every three or four days, so if you send me something and
  don't a response right away, you will eventually.

  Did the following:

  - Added new "Wandering Sims/Townies"
  - Added new "Memories"
  - Added new "Wants"
  - Added new "Chance Cards"

Oct. 13th, 2004 (1.3)
- Did the following:

  - Finished section "[5] Death & Disaster"
  - Finished section "[8] NPCs"
  - Reorganized "Wandering Sims/Townies" into groups starting with the letter
    of their first name
  - Added new "Wandering Sims/Townies"
  - Added new info about Lazy Sims
  - Added new "Chance Card"
  - Added new "Memories"
  - Added new "Wants" and "Fears"
  - Added new "Bug"

Oct. 11th, 2004 (1.2)
- Did the following:

  - Added new "Chance Cards"
  - Added new "Memories"
  - Added new "Wants"
  - Renamed "Wandering Sims" to "Wandering Sims/Townies"

Oct. 8th, 2004 (1.1)
- Did the following:

  - Added new information to Sims personalities regarding what Neat/Sloppy,
    Outgoing/Shy, Active/Lazy, Nice/Grouchy and Playful/Serious Sims do.
  - Added more information to "Interests"
  - Added more information to "Aspirations"
  - Added more information to "Aspiration Reward Objects"
  - Added more information to "Skills", as well as a way to keep your mood up
    for work while meditating
  - Added new "Wandering Sims"
  - Added new "Memories"
  - Reorganized "Memories"
  - Added more "Wants" and "Fears"
  - Added two new "Cheat Codes"

Oct. 6th, 2004 (1.0)
- Did the following:

  - Added more "Bugs"
  - Corrected a grammatical error under "Wants" and "Fears" (thanks to Corey
    for the heads up)
  - Added new "Chance Cards"
  - Added new "Wandering Sims"

  I'll have a real update coming soon, hopefully.

Oct. 4th, 2004 (0.9)
- For the next few days, there will be several mini-updates instead of large
  ones.  Today:

  - Added new "Chance Cards"
  - Added new "Bug"
  - Added new "Question & Answer"

  One major thing I did this update was consolidating the "Wants" and "Fears"
  into sub-categories.  Not only does this make that section more readable,
  it allows you to jump to any category you want (like wants that are related
  to jobs or money), and it also lets me delete any wants and fears I  had
  listed more than once.

Oct. 2nd, 2004 (0.8)
- Not much time today, so I only did a little:

  - Added new "Memory"
  - Added more "Wants" and "Fears"
  - Added more "Wandering Sims"
  - Added more "Chance Cards"
  - Added new "Bug"

Sep. 30th, 2004 (0.7)
- Did the following:

  - Finished "Types of Foods" in section "[3] Your Sims"
  - Finished "Aging" in section "[3] Your Sims"
  - Finished "Love" in section "[3] Your Sims"
  - Finished "Comfort Objects" under "Object Listing"
  - Added new section "Interests" to section "[3] Your Sims"
  - Added new information to "Motives" in section "[3] Your Sims"
  - Added more "Social Interactions"
  - Added more "Object Interactions"
  - Added more "Wants" and "Fears"
  - Added more "Bugs"
  - Added more "Questions & Answers"

Sep. 29th, 2004 (0.6)
- Did the following:

  - Added new section; "Your Stuff - Lots, Videos, Stories & Sims"
  - Added "Types of Food" to section "[3] Your Sims"
  - Added "Memories" to section "[3] Your Sims"
  - Added a "Bug"
  - Added more "Chance Cards"
  - Added more "Social Interactions"
  - Added more "Object Interactions"
  - Added more objects under "Object Listing"
  - Added more "Wants" and "Fears"
  - Added some "Wandering Sims"
  - Added new information to "Skills" in section "[3] Your Sims"
  - Fixed error with Friend requirements for the Business Career

Sep. 28th, 2004 (0.5)
- Did the following:

  - Started work on section "[3] Your Sims"
  - Added basement tutorial under section 10.2
  - Added a bug
  - Added "Aspiration Meter Levels" to section [4]
  - Added "Desperation Actions" to section [4]
  - Added new section "Skills" under section [4]
  - New "Chance Cards"
  - More "Wants" and "Fears"

Sep. 26th, 2004 (0.4)
- All careers, both adult and teen/elder, are now finished.  I added a "Quick
  Summary" section to careers, which lists JUST the top job, top salary, and
  highest amount of friends required; this way, if you don't care about the
  details (like carpool time or work week), you can just get the info you need.

  The other sections will now be worked on.

Sep, 24th, 2004 (0.3)
- Did the following:

  - A lot more work on careers
   (the following careers are completely finished:
   Politics (adult), Medicine (adult), Criminal (adult), Culinary (adult),
   Science (adult), Science (teen/elder), Politics (teen/elder),
   Athletics (teen/elder))
  - Added "Career Reward Objects"
  - Started "Object Interactions" and "Social Interactions"
  - More "Wants" and "Fears"
  - Added "Cheat Codes"
  - Started on "Questions & Answers"
  - Added "Aspiration Objects"
  - Added Zodiac Compatibility to "Getting Started"

Sep. 23rd, 2004 (0.2)
- Did quite a lot of work on the FAQ, including:

  - Started on jobs; some descriptions, work week, salary, hours done
  - Worked on a lot of "Wants" and "Fears"
  - Started work on the "Object Listing"
  - Added a lot of new sections
  - Rearranged the ToC

Sep. 22nd, 2004 (0.1)
- Finished all of section one and two, which I admit isn't a whole lot.  I'll
  be working on this FAQ and I'll submit an update every two days or so.  Not
  all sections are complete, and don't worry if the ToC isn't accurate; I'm
  still working on things.

Sep. 20th, 2004 (0.1)
- Just started.  Only did a little bit of work, and I haven't yet submitted it
  to GameFAQs.

===============================================================================

Table of Contents

[1] Getting Started
    [1.1] Choosing Your Neighborhood
    [1.2] Creating Your Family
          [1.2.1] Standard Options
          [1.2.2] Body Options
    [1.3] Your Sims Aspiration, Personality and Characteristics
    [1.4] Making a Baby/Genetics
    [1.5] Setting Up Your Family Tree
[2] Setting Up Your Neighborhood
[3] Your Sims
    [3.1] Motives
          [3.1.1] Hunger
          [3.1.2] Comfort
          [3.1.3] Bladder
          [3.1.4] Energy
          [3.1.5] Fun
          [3.1.6] Social
          [3.1.7] Hygiene
          [3.1.8] Environment
    [3.2] Love
    [3.3] Aging
    [3.4] Skills
          [3.4.1] Cooking
          [3.4.2] Mechanical
          [3.4.3] Charisma
          [3.4.4] Body
          [3.4.5] Logic
          [3.4.6] Creativity
          [3.4.7] Cleaning
    [3.5] Memories
    [3.6] Types of Food
    [3.7] Interests
[4] Aspirations & Fears
    [4.1] General Wants
          [4.1.1] Food Wants
          [4.1.2] Job Wants
          [4.1.3] Relationship/Friend/Family Wants
          [4.1.4] Buying/Objects/Money Wants
          [4.1.5] Skills Wants
          [4.1.6] Miscellaneous Wants
    [4.2] General Fears
          [4.1.1] Job Fears
          [4.1.2] Relationship/Friend/Family Fears
          [4.1.3] Buying/Objects/Money Fears
          [4.1.4] Skills Fears
          [4.1.5] Miscellaneous Fears
    [4.3] Fortune
    [4.4] Knowledge
    [4.5] Family
    [4.6] Romance
    [4.7] Popularity
    [4.8] Aspiration Reward Objects
[5] Death & Disaster
    [5.1] Pleading with the Grim Reaper
    [5.2] Ghost Colors
    [5.3] Ghost Actions
[6] Jobs - Adults
    [6.1] Politics
    [6.2] Medicine
    [6.3] Business
    [6.4] Athletic
    [6.5] Criminal
    [6.6] Military
    [6.7] Slacker
    [6.8] Law Enforcement
    [6.9] Culinary
    [6.10] Science
    [6.11] Quick Summary
    [6.12] Chance Cards
    [6.13] Job Object Rewards
[7] Jobs - Teenagers & Elders
    [7.1] Politics
    [7.2] Medicine
    [7.3] Business
    [7.4] Athletic
    [7.5] Criminal
    [7.6] Military
    [7.7] Slacker
    [7.8] Law Enforcement
    [7.9] Culinary
    [7.10] Science
    [7.11] Quick Summary
    [7.12] Chance Cards
[8] NPCs
[9] Wandering Sims/Townies
[10] Building a House
    [10.1] Decks & Foundations
    [10.2] Basements
[11] Object Interactions
[12] Social Interactions
[13] Your Stuff - Lots, Videos, Stories & Sims
     [13.1] Lots
     [13.2] Videos
     [13.3] Stories
     [13.4] Sims
[14] Object Listing
     [14.1] Comfort
            [14.1] Dining Chairs
            [14.2] Living Chairs
            [14.3] Recliners
            [14.4] Sofas & Loveseats
            [14.5] Beds
            [14.6] Miscellaneous
     [14.2] Surfaces
[15] Questions & Answers
[16] Cheat Codes
[17] Bugs

[A] Contact Information
[B] Webmaster Information
[C] Where This FAQ May be Found
[D] Other FAQs Written
[E] The Sims 2 Copyright Information

===============================================================================

|-----------------------------------------------------------------------------|
| [1] Getting Started                                                         |
|-----------------------------------------------------------------------------|

This section will get you acquainted with the basics of The Sims 2.  You'll get
all you need to know about creating a Sim family from scratch.  There are
thousands of combinations, if you only take the time to adjust and fine tune
everything, from eyebrow style to shape, from hair to eyes, and more.  You'll
also find out about neighborhoods, and what makes a Sim a Sim.

===============================================================================

|-----------------------------------------------------------------------------|
| [1.1] Choosing Your Neighborhood                                            |
|-----------------------------------------------------------------------------|

There are three pre-built neighborhoods that you can choose to move to right
away.  They are Pleasantview, Strangetown and Veronaville, and each area has
it's own special story.  All neighborhood descriptions are taken from in-game.

Pleasantview

"A lot has happened in 25 years!  Mortimer Goth made his fortune, the Pleasants
put down roots, and a new generation of Sims was born.  But the peaceful, happy
existence is in jeopardy when some new arrivals to Pleasantview start stirring
up trouble, creating rivalries and tensions for all the families in the
neighborhood.  Can anything be done to restore the peace to sleepy, idyllic
Pleasantview?

Cassandra is ready to start a family of her own, but can she tame the town
Cassanova?  And can Mortimer bounce back after the disappearance of his wife
Bella?

Was it just coincidence that the Caliente sisters arrived on the even of
Bella's disappearance?  And is there interest in Mortimer physical... or
fiscal?

Who is Don Lothario?  Is his engagement to Cassandra Goth genuine?  And what
about the rumor that her mother, Bella, was last seen scaling the deck of his
condo?

Brandi was left to raise two boys alone following her husband's suspicious pool
ladder accident.  With Dustin acting out, can Brandi teach young Beau to make
the right choices in life?

On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but
is their love a flimsy facade?  And can Angela and Lilith make the right
choices when it comes to love?

Darren is pursuing his dream of being an artist, while his song Dirk hits the
books.  And Darren may have found his muse, but will his creativity be enough
to win Cassandra's affection?"


There are six families currently living in Pleasantview.  They are:

Pleasant
Goth
Dreamer
Caliente
Lothario
Broke

There are two families in the family bin waiting to move to the neighborhood,
and they are:

Burb
Oldie

                                  --==--==--

Strangetown
"An aspiration for knowledge has attracted a diversity of truth-seekers to this
small communuity along the Road to Nowhere.  Can they learn to accept their
neighbors, or will their differences clash and spell ruin for their town?  And
are the reports of a Bella Goth sighting fact or fiction?  In Strangetown,
nothing is what it seems.

In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and
Lazio, got more than they were "expecting."  Can they cope with their new roles
as cosmic parents?

After a fruitful career, Pollination Technician 9 has retired to his favorite
planet.  But can his son Johnny make friends and fit in, or is this family just
too strange for Strangetown?

What experiements are the highly secretive and less than neighborly Loki and
Circe Beaker performing on poor Nervous Subject?  Will this secrecy affect
Circe's career ambitions?

Tank has always lived under the hard thumb of his father, General Buzz Grunt.
In this domesticated boot camp, can Tank prove his worth to this demanding Dad?

Who is buried in Olive Specter's garden?  Will the mysterious, aging outcast
leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir?

There are five families currently living in Strangetown.  They are:

Specter
Curious
Smith
Grunt
Beaker

There are two families in the family bin waiting to move to the neighborhood,
and they are:

Loner
Singles

                                  --==--==--

Veronaville
"Two houses, alike in dignity... The Capps and Montys have been fueding for
years, but that hasn't stopped the younger generation from crossing boundaries
and falling in love.  Will their actions lead to ruin, or bring the two
families together?

Patrizio Monty never forgot Consort Capp's broken promise.  But now his
grandson Romeo has fallen for the Capp heiress.  Will the Elders live to see
the two families united?

Juliette Capp has fallen for Romeo, golden child of the rival Monty clan.  Can
the Capps set aside their grudge and put Juliette's happiness first?

The Summerdreams' kindly nature and zest for life have cast a romantic spell
over Veronaville's youth.  But will there be any magic left for Puck?

There are three families currently living in Veronaville.  They are:

Capp
Summerdream
Monty

There are four families in the family bin waiting to move to the neighborhood,
and they are:

Monty
Capp
Capp
Monty

===============================================================================

|-----------------------------------------------------------------------------|
| [1.2] Creating Your Family                                                  |
|-----------------------------------------------------------------------------|

If you thought that The Sims had a good Sim editor, wait until you check out
the new one!  You can change almost every aspect of your Sims appearance, from
his stubble to his beard, his eyebrows to his nose, his eyes to his chin,
anything!

===============================================================================

|-----------------------------------------------------------------------------|
| [1.2.1] Standard Options                                                    |
|-----------------------------------------------------------------------------|

When first creating a Sim, you have to choose some basic options.  These
options are:

Name
  Pretty simple, just type in what this Sim's name will be.

Gender

  Choose whether your Sim will be male or female.  The left symbol is for
  female, the right for male.

Age
  You choose how old this Sim will be.  From left to right, the options are
  toddler, child, teenager, adult and elder.

Color
  You choose your Sims skin color.  From left to right, the options are light,
  tan, brown, and dark.  The symbol next to the dark color will allow you to
  select any custom skin colors, if you have downloaded or made any.

Weight
  You can choose to have your Sim be slim or fat.  This stat will change over
  the course of the game, so this is just a starting point.

Biography
  The little notebook icon to the bottom right of the options allows you to set
  up a bio for the Sim.

If you don't feel like spending a lot of time creating your Sim, you can choose
the dice icon at the top to randomize everything, or the six people icon to
choose an existing Sim.

Once the basics have been set up, you move on to the body.

===============================================================================

|-----------------------------------------------------------------------------|
| [1.2.2] Body Options                                                        |
|-----------------------------------------------------------------------------|

Now you're configuring the body of your Sim, and there is a hell of a lot to
configure!  Let's start at the beginning, going down the list.

Head
  You can change the overall shape of your Sims head.  These heads will be
  different depending on your Sims color, age, and sex.

Hair Style & Color
  This option allows you to change what your Sims hair looks like, as well as
  what color it will be.  There are several styles to choose from, as well as
  some hats, which include a top hat, a cowboy hat and a Viking horn hat.  Out
  of the box, you can make your Sims hair color black, brown, yellow or red.
  The icon next to the red color allows you to use any custom hair styles you
  have made or downloaded.

Face
  You can change your Sims face to suit your needs.  You can make him look
  normal, unique, or flat out deformed.  You start off by choosing a base face
  from the available selections, and then using the sliders underneath to
  further enhance your look.  The sliders control everything from your cheek
  size to your face height (is your face far from your forehead, or close?).

Brow
  You can change your eyebrow with these.  Choose a base option, then use the
  sliders to further customize your Sim.  The sliders allow you to change,
  among other things, the thickness of your brow, and it's rotation.

Eyes
  You can change the appearance of your eyes.  Choose what your eyes will look
  like with one of the base images, then use the sliders to customize further.
  Your eyes, by default, can be brown, light blue, dark blue, silver or green.

Nose
  Change the shape of your nose by first selecting a base picture, then using
  the sliders.  You can alter, among others, the size of your nose, and whether
  it points up, down, or normal.

Mouth
  Your Sim can have a big mouth, a small mouth, or an average mouth.  Choose a
  base picture, then use the sliders to go farther.  The sliders control width,
  size, and shape.

Chin
  Like the mouth, change your chin.  Choose a base picture, then fiddle with
  the sliders.  Will your chin be normal or flat?  Will it stick out?

                                  --==--==--

After configuring your face options, you'll move on to the makeup department.

Blush
  Give your Sims cheeks a blush, from one of several colors.  Both males and
  females can use this.

Eyeliner
  Is your Sim a goth?  Give him or her some black eyeliner.  Both males and
  females can use this.

Eye Shadow
  Is your wife going to be a slut?  Give her some deep eye shadow, showing off
  her heavy makeup use.  Both males and females can use this.

Lipstick
  Give your wife some ruby red lipstick, or your gothic kid some black.  Both
  males and females can use this.

                                  --==--==--

After selecting your makeup (if any), you can choose different face options.

Costume Makeup
  This part allows you to paint your Sims face.  There are many a few different
  schemes available, including military camoflauge, and a cat pattern.  Both
  males and females can use this.

Glasses
  You can opt to give your Sim glasses.  You can choose sunglasses with
  different color shades, or your traditional reading glasses.  You don't have
  to be them glasses at all.  Both males and females can use this.

Eyebrow Style
  There are only three choices out of the box, so choose the one that suits
  you.  Both males and females can use this.

Stubble
  If you desire, you can give your Sim some stubble.  Not a full fledged beard,
  but he's not bare, either.  This can only be used by males.

Beard or Moustache
  Used in conjunction with stubble, you can give your Sim a unique look.  Give
  him a moustache and a goatee with some beard stubble, and you'll have a dirty
  looking Sim.  This can only be used by males.

                                  --==--==--

After customizing your Sims face, you then move on to his or her clothing.

Everyday Outfit
  You can choose to mix and match different shirts or pants, or select the
  "Suits" option to select pre-made clothing combinations.

Formal Outfit
  Choose what your Sim will wear formally.  You'll wear this to a Wedding Party
  if you have one.

Undies
  Choose what your Sims will go to bed in if you make them "Sleep in
  Underwear".

Choose PJs
  Choose what your Sims will go to bed in if you make them "Sleep in PJs".

Choose Swimwear
  Choose what your Sims will wear when they go swimming, or they relax in the
  hot tub.

Choose Athletic Outfit
  Choose what your Sims will wear when they're working out on the exercise
  machine.

===============================================================================

|-----------------------------------------------------------------------------|
| [1.3] Your Sims Aspiration, Personality and Characteristics                 |
|-----------------------------------------------------------------------------|

Once you've set up your clothing, you can move on choosing your Sims lifetime
aspiration.  For more information on aspirations, see the Aspiration section.
You can also select your Sims sign and characteristics.  Like the first game,
all twelve Zodiac signs are here, and they are: Aries, Taurus, Gemini, Cancer,
Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, and Pisces.  Some
signs are attracted to certain signs and repelled by others.  These are:

YOUR SIGN       YOU LIKE                  YOU HATE
===========================================================
Aries           Gemini / Taurus           Cancer / Libra
Taurus          Aries / Libra             Virgo / Cancer
Gemini          Pisces / Virgo            Capricorn / Aries
Cancer          Taurus / Scorpio          Gemini / Aries
Lep             Sagittarius / Cancer      Capricorn / Gemini
Virgo           Aquarius / Sagittarius    Leo / Taurus
Libra           Virgo / Cancer            Pisces / Scorpio
Scorpio         Pisces / Lep              Libra / Aquarius
Sagittarius     Pisces / Capricorn        Libra / Scorpio
Capricorn       Aquarius / Taurus         Leo / Gemini
Aquarius        Capricorn / Sagittarius   Scorpio / Virgo
Pisces          Scorpio / Gemini          Leo / Aries
===========================================================

After choosing your sign, you can keep the default characteristics, or you can
alter them.  Descriptions wrapped in quotation marks are taken from the game.
The five available characteristics are:

Sloppy/Neat
  Sloppy Sims won't pick up after themselves, flush the toilet or make the bed,
  while neat Sims will have no problem doing this, taking out the trash, or
  throwing out rotten food.

Sloppy: "With their constant disregard of cleanliness and hygiene, sloppy Sims
        are content to simply "be."  They tend to enjoy just about anything
        that doesn't require planning or cleaning up on their part."

Neat: "Tidy Sims typically enjoy cleaning up the house or grooming themselves
      in front of a mirror.  There's always something to be done around the
      house and they'll more often than not be found doing it; great for a
      house, but it can tire Sims out."

Special notes for Neat Sims:

- The Cleaning skill increase faster with Neat Sims
- Neat Sims gain Fun when cleaning things
- Neat Sims will clean a toddler's high chair once he/she is removed from it

Special notes for Sloppy Sims:

- Sloppy Sim's Hygiene decreases faster
- Sloppy Sim's stuff food into their mouths, which may lower their relationship
  with any neat Sims eating with them
- Sloppy Sims lose Fun when cleaning things
- Sloppy Sims may eat from the trash, or on food that's attracted flies if
  their Hunger drops low enough (if Free Will is turned on)
- Sloppy Sims will leave toys on the ground after finished with them, instead
  of putting them back in the toy box

                                  --==--==--
Shy/Outgoing
  Shy Sims won't want to join in on group activities, but outgoing Sims need
  social action.  Social drops fastest for them.

Shy: "Introspective and quiet, shy Sims often think about the world around them
     and write in their diaries rather than actually interact with anyone.  It
     may be harder to break out of their shells, but if shy Sims take the time
     to get to know others they'll be delighted by the social world awaiting
     them."

Outgoing: "Outgoing Sims are likely to jump headfirst into any situation.
          Charm and confidence are their best traits and when they're in a
          friendly mood they enjoy group activities most of all.  Keep an eye
          on these characters, though; outgoing Sims can be too brash, and
          others aren't always so impressed."

Special notes for Shy Sims:

- Social motive decreases slowly
- A Shy Sim will run away if a fight occurs in the same room as them

Special notes for Outgoing Sims:

- Social meter decreases fast
- With an Outgoing point of eight or more, Sims will enter the hot tub naked
- Outgoing Sims will talk to the decorative garden objects (if Free Will is on,
  or if you're watering/trimming)
- Male Sims with Outgoing of nine or more will urinate on a bush if Bladder is
  too low (if Free Will is on)

                                  --==--==--


Lazy/Active
  Lazy Sims have more fun watching TV or playing a game, while active sims like
  working out, swimming, or doing other strenuous activities.

Lazy: "Lazy Sims have been known to veg out on the couch for hours on end, so
      naturally, they don't need much sleep to sustain their constant lazying.
      They still enjoy socializing wiht other Sims and can be persuaded to get
      out of the house once in a while."

Active: "Active Sims are almost always on the move but need a lot of food and
        sleep to keep up their hectic pace.  They're apt to be happiest while
        breaking a sweat, an exhausting idea to most other Sims.  An active Sim
        will usually get more enjoyment from watching sports on TV than reading
        a book."

Special notes for Lazy Sims:

- Can't run all the time; only if where you want them to go is far away
- With Free Will on, a lazy Sim may turn off of the alarm clock, and miss work.
  This has happened just once to me; it seems to be very rare
- With Free Will on, a lazy Sim will get a snack from the refrigerator, even if
  their Hunger motive is full
- Lazy Sims won't put books back in the bookshelf when they're finished reading
  them*

Special notes for Active Sims:

- Will run anywhere, even if it's two inches in front of them
- Energy decreases slowy, doesn't need as much time sleeping to refill it

                                  --==--==--

Serious/Playful
  Serious sims don't like playing too much ("Play" commands fail more often),
  while playful Sims like to tickle and be tickled, play red hand, etc.

Serious: "Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and
         good conversation, but they don't respond too well to chaos or silly
         behavior.  Repairing broken items or working on an important project
         can keep serious Sims content."

Playful: "Playful Sims are more likely to find entertainment and fun in the
         world around them; they tend to be more curious than any other Sim.
         They may have a lighthearted nature, but they can wear themselves out
         with their antics, as well as get on their fellow Sim's nerves."

Special notes for Serious Sims:

- Serious Sims can increase the Logic skill faster than anyone else
- Fun decreases slowly, and reading a book or playing chess increases it the
  fastest

Special notes for Playful Sims:

- Fun decreases fast; playing games increases it the most
- With a Playful rating of six or more, your Sim can "Skip" in addition to the
  normal "Go Here"

                                  --==--==--

Grouchy/Nice
  Grouchy Sims will have a hard time making friends and staying friendly, but
  nice Sims can charm and become friends easily.

Grouchy: "Grouch Sims, despite their sour mood, can still be social creatures.
         They'll probably enjoy teasing a Sim as much as telling a joke.  They
         don't seem to mind when other Sims overreact and they like playing a
         game as much as anyone else, but be warned: they tend to be sore
         losers."

Nice: "Encouraging and generous, nice Sims tend to be easy to get along with
      and very positive.  They'll listen to what other Sims have to say whether
      it's interesting or not and clean up after dirty roommates.  If they
      don't watch out though, other Sims may take advantage of their good
      nature."

Special notes for Grouchy Sims:

- If an "Argue" action is used against you, Grouchy Sims usually gain some
  Social from it
- Grouchy Sims with a rating of four or less will sometimes spy on someone
  using the telescope (if Free Will is on)
- With a rating of four or less, Grouchy Sims may knock over your garbage can
  or steal your garden gnome
- Grouchy Sims will taunt two people who are playing a game

Special notes for Nice Sims:

- Nice Sims will lose social and relationship if they have to "Argue"
- Nice Sims will cheer two people who are playing a game



Once you've selected your Sims aspiration and sign, you can move on.

* Thanks to Erik

===============================================================================

|-----------------------------------------------------------------------------|
| [1.4] Making a Baby/Genetics                                                |
|-----------------------------------------------------------------------------|

When you have at least one male and one female adult in one family, you can
choose to Make a Baby, instead of creating one with the normal tools.  When
choosing this option, the characteristics of both parents are given to the
child, so they will have a similar appearance to their parents.  If the mother
is fat while the father has huge eyes, your baby Sim will take on these traits,
although not to extreme amounts.  Clicking the pacifier icon in the middle of
the screen will allow you to randomize your baby again and again, until you
find something you like.

===============================================================================

|-----------------------------------------------------------------------------|
| [1.5] Setting Up Your Family Tree                                           |
|-----------------------------------------------------------------------------|

Once your family is finished, you can configure the family tree.  By dragging
and dropping the pictures of your Sims onto others, you can set what their
relationship will be.  Dragging an elder on top of an adult will allow you to
make the elder the parent of the adult, while dropping the adult over a child
will allow you to make the adult that child's parent.  Dragging two adults over
one another will let you make those two adults roomies, siblings or spouses.
Toddlers, children and teenagers can also be siblings of one another.

===============================================================================

|-----------------------------------------------------------------------------|
| [2] Setting Up Your Neighborhood                                            |
|-----------------------------------------------------------------------------|

When your family has been created, you can move them into a neighborhood.
Before doign that, however, there are some things you can do.

To find a place for your Sims to live, you need to build a house.  You can do
this by placing a lot, then building on that lot.  If you don't want to build a
house, there are several that come pre-built with the game, and all you have to
do is decorate it.  If you choose to build your own house, there are ten lots
you can buy, all a different size.  You place these lots adjacent to any road.
You must type a name for the lot, and choose whether it'll be a community lot
or a residential lot.  Sims can only move into residential lots.

You also have the option of decorating your neighborhood.  You can plant flora,
which includes trees and shrubs; landmarks, which include signposts, a water
tower and a satellite; effects, which include clouds and balloons; stones,
which include rocks and formations; and miscellaneous objects.

===============================================================================

|-----------------------------------------------------------------------------|
| [3] Your Sims                                                               |
|-----------------------------------------------------------------------------|

The stars of the game are your Sims.  Whether they are man or woman, toddler or
child, teenager or elder, they are the driving force behind the game.  You can
build the biggest mansion in the world, but it'll all be useless without some
Sims to live inside it.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1] Motives                                                               |
|-----------------------------------------------------------------------------|

There are eight motives that you are required to keep up.  Some motives take
importance another one, which controls how your Sim acts when Free Will is
turned on.  For example, if a Sim's Hunger and Fun rating are both in the red,
they will choose Hunger first, because your Sim can live without Fun, and will
die if Hunger isn't fulfilled.  Some of the motives also have "Desperation"
actions that occur autonomously if that motive gets in the far red.

Descriptions wrapped in quotation marks are from the game.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.1] Hunger                                                              |
|-----------------------------------------------------------------------------|

"A refrigerator is the first stop for any hungry Sim.  Cooking skill and
appliances will affect the quality of the different meals Sims can prepare.  If
they don't feel like cooking, then can call for a pizza!"

Hunger is the most important motive, because it is the only one that can kill
your Sim directly (Energy can kill you as well, but it's indirect).  Hunger can
be fulfilled a number of ways.  You can use the phone to order pizza, which
costs your Sim $40.  You can grill food on the barbecue, have a snack from the
refrigerator, use the microwave or toaster oven to warm up food, or the oven to
make food.

When cooking your own food, there are a few factors that are taken into
consideration.  Number one is the type of equipment you have.  An expensive
fridge will have better tasting food then a cheap fridge, and an expensive oven
will cook food better then a cheap oven.  If you have a food processor, food
will taste better.  If you don't, you'll have to prepare the food yourself, and
it won't taste as good.  Then, of course, your Cooking skill is taken into
effect.  The higher the skill is, the better tasting your food will be, and the
less chance of a fire breaking out.  Here is a flow chart of how to make the
best food:

1) Take food from expensive refrigerator
2) Use food processor to prepare the food
3) Use oven to cook the food
4) Have a counter handy to place the finished food on

                                  --==--==--

Desperation Action
==================
A low Hunger motive will result in your Sim rushing to the refrigerator and
stuffing themselves by grabbing stuff and eating it.  If no refrigerator is
available, your Sim will die of hunger.

(Thanks to Lauren for telling me the desperation action for Hunger)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.2] Comfort                                                             |
|-----------------------------------------------------------------------------|

"Sims of all ages love to be comfortable.  This need will get pretty low if
there isn't a nice cozy couch or chair to sit down on.  Taking a warm bath or
soaking in the hot tub is another great way for Sims to relax."

Comfort is the second least important motive.  Yes, it makes your mood go even
greener, but nothing bad will happen as a result of low comfort.  The worst
thing to happen is your Sim may refuse to do something until they increase
their comfort score.

To improve comfort, sit on a chair, couch or recliner.  You can also go to
sleep, use the toilet, bath or hot tub, or relax on the bed.

                                  --==--==--

Desperation Action
==================
There is no specific desperation for Comfort.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.3] Bladder                                                             |
|-----------------------------------------------------------------------------|

"When a Sim's gotta go, a Sim's gotta go.  And there's really only one solution
to that kind of problem--get them to a toilet as fast as possible."

Bladder is one of the quickest draining motives, and it is fairly important.
It drains at a normal rate, but will drain quickly if you eat something, drink
at the bar, or drink coffee.  The worst part of this motive is if you let it
fail, and your Hygiene takes a dive.

To improve Bladder, just use a toilet.  The more expensive the toilet, the less
time you need to sit on it to fill the motive up.

                                  --==--==--

Desperation Action
==================
When your Bladder is completely red, your Sim will pee on the floor, where they
are standing.  Your Bladder motive will be instantly recharged, but your
Hygiene motive will go completely red.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.4] Energy                                                              |
|-----------------------------------------------------------------------------|

"Nothing replaces a good night's sleep, but in a pinch Sims can settle for a
nap on the couch, a snooze in the recliner, or a steaming cup of coffee to
boost their energy."

Energy is one of the mid-important motives.  It drains at a fairly slow rate,
unless you're doing something strenuous, like swimming or exercising on the
machine.  When swimming, you'll need to make sure your Energy doesn't empty
completely.

You can increase Energy by sleeping on a bed, napping on a sofa, sleeping in a
recliner, or drinking coffee.

                                  --==--==--

Desperation Action
==================
If your Energy goes completely red, you'll fall asleep right where you are.  If
you are in an open space, your Sim will fall to the ground, sleeping.  If you
are in tight quarters, you'll sleep standing up.  This improves Energy, but it
does so very slowly, and your Comfort takes a hit.  If you're swimming and your
Energy empties completely, get ready to have someone plead with the Grim
Reaper, because you've just killed your Sim.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.5] Fun                                                                 |
|-----------------------------------------------------------------------------|

"Fun means something different to everyone.  Some Sims may prefer reading while
others like watching TV.  Most Sims will enjoy playing a game of pinball or
darts with other Sims."

Fun is a fairly important motive, because it will cause your overall mood to
hang low.  However, it's also one of the easiest to maintain.

To improve your Fun motive, just do something fun.  This includes reading a
book or newspaper (moreso for serious Sims), playing a game on the computer,
playing darts, playing a video game, watching television, playing pinball, and
a few more.  The more expensive the item, the faster it improves.  Watching TV
on the big wall-mounted TV will increase the motive at three times the rate of
the black TV on the stand.

                                  --==--==--

Desperation Action
==================
There is no desperation action for Fun, save for your Sim refusing to do
something until it's increased.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.6] Social                                                              |
|-----------------------------------------------------------------------------|

"Sims are friendly creatures that crave social interaction.  They can fulfill
their needs by interacting with friends, family, and neighbors.  The telephone
is a great way for Sims to invite people over or to catch up on the latest
gossip."

Social is the second important motive next to Hunger, and is very important to
Outgoing Sims.  It drains somewhat fast, and takes longer to improve then other
motives.  If you let Social get too far red, you'll get paid a visit by the
Social Bunny.  You can do anything to him without fear of relationships, and
it'll let you increase Social.  However, if your Sim's current fear is that of
the Social Bunny, his arrival will cost you some Aspiration Points.

To increase Social, talk to someone.  You can phone them and talk, invite
somebody over, chat with them online, send them e-mail, or throw a party.

                                  --==--==--

Desperation Action
==================
There is no desperation action for Social, save for your Sim refusing to do
something until it's increased, and the appearance of the Social Bunny.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.7] Hygiene                                                             |
|-----------------------------------------------------------------------------|

"Taking a shower might seem like a usual part of any Sim's routine, but it's
surprising how often it gets overlooked and how low this motive can get.
Taking a bath is a more relaxing solution if the Sims can find some extra
time."

Hygiene is one of the most important motives.  It drains slowly, unless you're
working out, and increases fairly fast.  Smelly Sims can do everything other
Sims can, but some Sims may be put off by the stink, making actions like Hug,
Kiss, Flirt, etc. fail.

To increase Hygiene, take a shower or a bath.  Going into the Hot Tub also
improves it, but at a slower rate.  You may also wash your hands at a sink.

                                  --==--==--

Desperation Action
==================
If you have no shower or bathtub, but you have a sink, your Sims desperation
action will be to head to the sink to give themselves a spongebath.  If there
is no sink, your Hygiene will just stay in the red until you buy something.
Your Sim will also refuse to do anything until it's increased, and other Sims
won't want to kiss/hug/flirt with you.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.1.8] Environment                                                         |
|-----------------------------------------------------------------------------|

"Decorations and landscaping around the lot will affect the environment.  Sims
like bright, clean spaces with plenty of color and light.  A well kept house
and yard will surely fulfill this need."

Environment is the least important action.  This motive is determined by the
surroundings of your Sim.  Environment changes from room-to-room, as in any
place separated by a door.  It doesn't increase or decrease normally as other
motives do.  The most important aspect of Environment is outside, when you go
to work.  If the outside of your house is beautiful, then your Sims mood will
remain high when they leave the house to go to work.  For those who played the
original game, Environment is the new name for the "Room" score.

To increase Environment, make your rooms look nice.  Throw out any trash,
dispose of any dirty dishes, kill any cockroaches, and add some decorative
items, like paintings or sculptures.  For outside, make sure all plants are
watered, dispose of any dried up plants, and make sure the hedges are trimmed.

                                  --==--==--

Desperation Action
==================
There is no desperation action for Environment.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.2] Love                                                                  |
|-----------------------------------------------------------------------------|

Love is a very important aspect of The Sims 2.  If you don't have a love, you
can't get married, can't have children, and you'll die old and alone.

Compared to the first game, it's a lot harder to fall in love with someone this
time around.  You can't keep performing the same actions over and over again to
increase your relationship, otherwise you risk damaging your relationship and
having actions fail.

Assuming you are starting with a Sim whose relationship with you is zero, you
will want to get started by talking.  Only use the "Chat" action, as bragging
can have a bad effect.  After you get between fifteen and twenty (which may
take some time, depending on compatible your Sims are), throw in a "Joke" and
the odd friendly hug.  At twenty-five to thirty, start appreciating and
flirting with the Sim.  "Admire" and "Backrub" both work good, and "Suggestion"
and "Hit On" are good flirting actions.

When you get to about forty-five, throw in a friendly kiss, like the Peck, and
keep appreciating/flirting with the Sim.  Once you get past fifty, you should
be friends, so now flirt and appreciate.  Use the bigger flirt actions, like
"Caress", and keep "Admiring" and "Backrub"-ing the Sim.   Once you get to
sixty, start kissing and hugging.  If everything is fine, and your two Sims are
compatible, you should get a crush (the small, pink-colored heart) by seventy
or seventy-five.

Now, you're pretty much free to do whatever you want.  Do romantic/tender
kisses, and once you hit eighty, start "Making Out".  Once you reach 100, if
you're not lovers yet, kiss and hug two times in a row, but never three times
in a four-hour game-time period, or the action will most likely fail.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.3] Aging                                                                 |
|-----------------------------------------------------------------------------|

One of the biggest changes to The Sims is the addition of aging.  Your Sims now
age from baby to toddler, toddler to child, child to teenager, teenager to
adult, and adult to elder.  Elders will eventually die of old age, although
there are two ways to prevent this (see "Cheat Codes" and "Aspiration
Rewards").


To begin, you must first get pregnant.  To do this, have two Sims of the
opposite sex perform the "Try for Baby" action.  You can do this by having the
two Sims relax in bed, then choosing "Try for Baby".  Your two Sims will do a
WooHoo.  At the end of the action, if the action was successful, you'll hear a
small part of "Rock-a-Bye Baby" play.  The Sim is now pregnant.  It takes three
Sim days to have a child, and each day is preceeded by your female Sim's belly
growing bigger and bigger.  Once the Sim is about to give birth, all other Sims
in the house gather around to witness it, and a cutscene will take over,
showing your Sim's green arrow breaking off into two.  You now have a baby!

The baby requires constant attention.  It is not yet a controllable family
member, so like the first game, you have to guess what it wants.  You'll be
able to play with the baby, cuddle it, feed it (with a bottle from the fridge),
and bathe it (in a sink).  You'll be required to change it's diapers, which you
will be able to tell when you see the green stink trail following the baby.
Assuming you take good care of it, and the Social Worker doesn't show up, your
baby will become a toddler in three days.

A toddler requires a lot of attention too, but not as much as a baby.  There
are far more social interactions available.  You can play with the toddler,
talk to it, feed it, and bathe it in the tub.  If you want your toddler to be
happy when it grows up, you'll also have to teach it to walk, talk and use the
toilet.  You have the ability to control the toddler, so once it becomes potty
trained and learns to walk, you can tell it to use the toilet so you can avoid
changing diapers, and possibly meeting the "Change Diapers" fear.  After five
days, your toddler becomes a child.

A child is fairly independent, but they do require a bit of attention.  A child
can perform almost any action an adult can, except major ones like cooking,
WooHoo'ing and Making Out.  You can begin to train the child to become a smart
adult by having them earn skills (all seven are available).  Your child will
also begin going to school, 7:00am - 3:00pm, Monday to Friday.  As the parent,
you will also have the option of trying to get the child into private school by
calling the Headmaster.  After eight days, your child will become a teenager.

Teenagers are pretty much independent, and they gain access to more social
interactions, like kissing.  Your teen will also attend school, normally 7:00am
to 3:00pm, Monday to Friday.  You may get your teen a job in any of the ten
career paths, but they are specific to teenagers, and there are only three
positions per career.  If you get your teenager a job, they will always arrive
home from school an hour before the carpool arrives for their job.  After
twelve days, your teen becomes an adult.

An adult is just like the Sims from the first game.  They usually make smart
decisions, and can look after themselves.  Adults have access to all the social
interactions, except child ones, like "Noogie" and "Cops and Robbers".  They
can get engaged, married, or joined (for same-sex couples).  They have the
ability to move out of the house and find their own place, and they can advance
up any career path through all ten positions.  After twenty-nine days, your
adult will become an elder.

An elder is similar to a teenager, meaning the jobs they get will only have a
maximum of three levels.  They can do anything an adult can.  Depending on how
you play, and if you use the Elixir of Life, your elder will be a different age
when you finally become one.  Elders will eventually die of old age.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4] Skills                                                                |
|-----------------------------------------------------------------------------|

Your Sim has seven skills which allow him or her to do different things.
Cooking governs how good your Sims food tastes, Creativity controls how good
your paintings are and the songs you can play on the piano, while Cleaning lets
your Sim be a neater person.  Skills are the foundation of any job, and pretty
much every job of every career path requires some skills to be at a certain
level.

Descriptions wrapped in quotation marks are from the game.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.1] Cooking                                                             |
|-----------------------------------------------------------------------------|

"Sims that keep reading and cooking to build this skill will be surprised by
how much more satisfying their meals become.  Cooking is especially important
if your Sim entertains ideas of one day becoming a famous chef and hopes to
avoid kitchen disasters."

To increase your Cooking skill, you can:

- Read a book from the bookshelf (Study Cooking)
- Cook any kind of food
- Watch the Yummy station on television
- Make chocolate with the Schokolade 890 Chocolate Manufacturing
  Facility (Career Reward Object)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.2] Mechanical                                                          |
|-----------------------------------------------------------------------------|

"Being handy around the house can save money in expensive repair costs and
allows your Sim to advance in certain careers.  Sims can improve this skill by
studying do-it-yourself books from a bookshelf or by repairing broken items at
home."

To increase your Mecahnical skill, you can:

- Read a book from the bookshelf (Study Mechanical)
- Attempt to repair any broken objects
- Use the TraumaTime "Incision Precision" Surgical Training Station (Career
  Reward Object)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.3] Charisma                                                            |
|-----------------------------------------------------------------------------|

"Sims know that good communication, public speaking ability and confidence are
essential skills for several careers, especially something as social as
Politcs.  They should spend some time practicing in front of any mirror to
improve this skill.  Nice, outgoing Sims are especially good at building
Charisma."

To increase your Charisma skill, you can:

- Use any mirror to "Practice Speech"
- Use the Enterprise Office Concepts Bushmaster Tele-prompter (Career Reward
  Object)
- Use the Execuputter (Reward Object)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.4] Body                                                                |
|-----------------------------------------------------------------------------|

"Strength, dexterity and speed can be improved by swimming or working out on
the exercise machine.  Keep your Sim in shape and their body skill will be
especially valuable in the Athletic or Military career tracks.  Active Sims can
build this skill more quickly than others."

To increase your Body skill, you can:

- Go swimming in the pool
- Use the weight machine
- Work out to the television
- Work out to the stereo
- Do Yoga
- Use the Exerto Punching Bag (Career Reward Object)
- Use the Exerto Selfflog Obstacle Course (Career Reward Object)

Once you earn at least three points for Body, your Sim will be able to perform
Yoga.  To do this, you click on your Sim and choose "Do Yoga".  While doing
Yoga, your Sim will earn body points and increase their fitness.  If you keep
performing Yoga, your Sim will learn more advanced Yoga positions.  It's kind
of like a hidden, eighth skill.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.5] Logic                                                               |
|-----------------------------------------------------------------------------|

"Logic combines deduction and organization ability.  Sims can play chess or use
the telescope to improve this sill which will be useful in the Medicine and
Science career tracks.  This is a good skill for lazier Sims to work on."

To increase your Logic skill, you can:

- Play or practice chess on the chessboard
- Use the telescope to stargaze
- Do the crossword in the newspaper (thanks to Gaidin000)
- Use the Simsanto Inc. Biotech Station (Career Reward Object)

Once you earn at least three points for Logic, your Sim will be able to
meditate, which is accomplished by clicking on your Sim and choosing
"Meditate".  After six hours of meditating, you will be able to float around
the house instead of walking.  After fourteen hours, you will be able to
teleport by clicking on a spot and choosing "Teleport Here".  While meditating,
your Sims will not lose any motives, so it's a good way of keeping your mood up
for work.  You can improve all your motives, meditate, and when the carpool
arrives, teleport to just outside the door, and enter the car, keeping your
perfect mood.  It's a great way of moving up the ladder, but people who thought
the "Makin' Magic" expansion gave you too many ways of cheating won't like this
aspect.

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.6] Creativity                                                          |
|-----------------------------------------------------------------------------|

"Let your Sims try a hand at painting and playing the piano to improve their
creativity; it can play an important part in many different career tracks.
This skill includes artistic and musical ability as well as the potential for
invention.  A light-hearted Sim tends to be more open to creativity."

To increase your Creativity skill, you can:

- Play on the piano
- Paint a picture on the easel
- Write a novel on the computer
- Use the SensoTwitch Lie Finder (Career Reward Object)
- Use the AquaGreen Hydroponic Garden (Career Reward Object)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.4.7] Cleaning                                                            |
|-----------------------------------------------------------------------------|

"It goes without saying that a clean house is a happy house, but Sims should
work on their housekeeping abilities to make the cleaning process quicker and
easier.  They can tidy up around the house to improve this skill; it comes most
naturally to neater Sims."

To increase your Cleaning skill, you can:

- Clean up messes (puddles from the shower, etc.)
- Read a book from the bookshelf (Study Cleaning)
- Use the Prints Charming Fingerprinting Scanner (Career Reward Object)

===============================================================================

|-----------------------------------------------------------------------------|
| [3.5] Memories                                                              |
|-----------------------------------------------------------------------------|

Each Sim has memories, that over the course of the game, get added to the
memory panel.  Memories will happen when your Sim quits a job or gets fired,
has a child, gets married, has someone die, so on and so forth.  If you see any
duplications, let me know and I'll remove them.

Memories here are presented in alphabetical order.

                                  --==--==--

_____ Got an A+
===============

Description
  "Good for you!  It's great to see someone working so hard to reach the top!"

Icon
  Mortarboard with a golden star to the upper-right

                                  --==--==--

_____ Got Engaged
=================

Description
  "Congratulations!  Just make sure you tie that knot before the flames die
  down too much."

Icon
  Three people with a small golden ring

Note
  Elders only

                                  --==--==--

_____ Got into Private School
=============================

Description
  "It gives me a warm feeling to know my little one is getting a great
  education...now I just have to pay for it!"

Icon
  Mortarboard with a blue dollar sign on it

                                  --==--==--

_____ Grew Up Well
==================

Description
  "It's great to see someone so fulfilled in life.  Congrats!"

Icon
  Brown hourglass

                                  --==--==--

_____ Joined the Family
=======================

Description
  "Welcome to the family, here's hoping you fit in nicely!"

Icon
  Three people

                                  --==--==--

_____ Got Married
=================

Description
  "Best of luck!  Just remember to spend time together."

Icon
  Three people with two golden rings

Note
  Elders only

                                  --==--==--

Burglar!
========

Description
  "I thought this was such a safe neighborhood when I moved in, but it turns
  out there are some real snakes in this grass!"

Icon
  Broken lock with a red background

                                  --==--==--

Burned 
=====================

Description
  "Peeuw!  What a mess.  For a while, that looked like it was going to taste so
  good."

Icon
  Frying pan with the fire symbol on it

                                  --==--==--

Caught _____ Cheating
=====================
(Submitted by Chris. W)

Description
  "Yee-owch!  I found my love in the arms of another Sim, and it feels like my
  heart is breaking...How could my love do this to me?"

Icon
  Two golden rings with a knife piercing them, breaking one

                                  --==--==--

Child Taken by Social Worker
============================

Description
  "I can't believe I let my child slip away from me!  If I get a chance to be a
  parent again, I'll never let this happen!"

Icon
  Pacifier on a red background with a red X behind it

                                  --==--==--

Did Public WooHoo with _____
============================

Description
  "Trying on clothes is more fun than I thought!  Well, you know: the bigger
  the risk, the bigger the thrill."

Icon
  Purple heart with a grinning face sitting on a purple podium

                                  --==--==--

Did WooHoo with _____
=====================

Description
  "Now that's what I call fun... When can we do it again?"

Icon
  Purple heart with a grinning face

                                  --==--==--

Earned $5,000
=============

Description
  "Socking it away makes me feel so good.  And I earned it all myself!"

Icon
  Green dollar sign

                                  --==--==--

Earned $10,000
==============

Description
  "I'm really starting to turn into a moneymaking monster!  Now what else can I
  do to really turn up the cash?"

Icon
  Green dollar sign

                                  --==--==--

Earned $25,000
==============

Description
  "Hear that sweet sound?  That's the dough just rollin' in!  Can I bring it
  home or what?"

Icon
  Green dollar sign

                                  --==--==--

Earned $50,000
==============

Description
  "Who knew a Sim could make this much money?  I've practically got it coming
  out of my ears!"

Icon
  Green dollar sign

                                  --==--==--

Fell in Love with _____
=======================

Description
  "There's nothing like hearing those three little words that sound so big... I
  love you!"

Icon
  Red heart

                                  --==--==--

Got a Job
=========

Description
  "All right!  Now to get those simoleons rolling in!"

Icon
  Person standing behind a desk

                                  --==--==--

Got a Promotion
===============

Description
  "Yessir, I am movin' on up!  Just gotta keep focused on what matters: new
  skills, the right connections and great mental attitude..."

Icon
  Person standing behind a desk with a yellow arrow pointing upwards

                                  --==--==--

Got an A+ Report Card
=====================

Description
  "All that homework I did really paid off!  I'm at the top of my class!"

Icon
  Mortarboard with a golden star to the upper-right

                                  --==--==--

Got Caught Cheating by _____
============================
(Submitted by Chris. W)

Description
  "Oops! Guess we should have been more discreet... Now I better do some fast
  talking."

Icon
  Two golden rings with a knife piercing them, breaking one

                                  --==--==--

Got Demoted
===========

Description
  "I guess I should have spent more time on my job... I'm ashamed to show my
  face in the office, now!"

Icon
  Person standing behind a desk with a yellow arrow pointing downwards

                                  --==--==--

Got Engaged to _____
====================

Description
  "Now I know that "Yes" is the most beautiful word in the world!  I can hear
  the wedding bells already."

Icon
  Golden diamond ring

                                  --==--==--

Got Fined
=========

Description
  "I guess the Emergency numbers aren't anything to fool with.  That sure
  wasn't cheap!"

Icon
  Green dollar sign on a red background with a red X behind it

                                  --==--==--

Got into Private School
=======================

Description
  "That wise Headmaster must have seen your true potential!  Now make sure it's
  worth the extra cost and get studying!"

Icon
  Mortarboard with a blue dollar sign on it

                                  --==--==--

Got Married to _____
====================

Description
  "Seems like just yesterday we fell in love, and now here we are saying "I
  do"... I think I better sit down!"

Icon
  Two interlocking golden rings

                                  --==--==--

Got Married to _____, a Rich Sim
================================

Description
  "It's true that love is all you need, but a rich spouse sure makes marriage
  easier to handle!"

Icon
  Two interlocking golden rings with a small green dollar sign

                                  --==--==--

Got Rejected for Engagement to _____
====================================

Description
  "Denied by my true love!  I thought the time was right, but it was just all
  wrong."

Icon
  Golden diamond ring with a red X behind it

                                  --==--==--

Grew Up Well
============

Description
  "All right!  I feel so fulfilled, and ready to take on whatever's coming my
  way next!"

Icon
  Hourglass

                                  --==--==--

Had _____!
==========

Description
  "Welcome to the neighborhood, little one!  I hope we have enough diapers."

Icon
  Pacifier

                                  --==--==--

Had 2 Best Friends
==================

Description
  "Now I've got 2 buds to hang around with..."

Icon
  Two green smiley faces with the number "2"

                                  --==--==--

Had 3 Best Friends
==================

Description
  "Whoa!  Look who's getting totally popular!"

Icon
  Two green smiley faces with the number "3"

                                  --==--==--

Had 5 Best Friends
==================

Description
  "Getting a rockin' party together should be a snap now that I've got all
  these pals!"

Icon
  Two green smiley faces with the number "5"

                                  --==--==--

Had 10 Best Friends
===================

Description
  "Yee-haa!  I think I've got more friends than anyone I know!  I own this 
  town!"

Icon
  Two green smiley faces with the number "10"

                                  --==--==--

Had a Great Wedding Party
=========================

Description
  "Tying the knot was sweet all on its own, but having a blowout shindig turned
  it into the stuff dreams are made of..."

Icon
  Three colored balloons (yellow, orange, purple) with a golden star to the
  left and two interlocking golden rings to the bottom-right

                                  --==--==--

Had a Lousy Birthday Party
==========================

Description
  "There's nothing more depressing than having a lousy birthday party..."

Icon
  Three colored balloons (yellow, orange, purple) with a red X behind them and
  a small hourglass to the bottom-right

                                  --==--==--

Had a Lousy Party
=================

Description
  "That party was a total flop.  I wonder if anyone will come to the next one?"

Icon
  Three colored balloons (yellow, orange, purple) with a red X behind them

                                  --==--==--

Had an Accident
===============

Description
  "I'm so embarassed!  I think I'll crawl into a hole...or at least a shower."

Icon
  Toilet with a red X behind it

                                  --==--==--

Had Very First Kiss with _____
==============================

Description
  "Yee-haa!  They say you never forget your very first kiss, and now I can see
  why!"

Icon
  Red lips

                                  --==--==--

Kissed _____ for the First Time
===============================

Description
  "All right!  It's such a thrill to kiss someone new!"

Icon
  Red lips

                                  --==--==--

Learned How to Make 
==================================

Description
  "I always wanted to learn how to cook this stuff...let's eat!"

Icon
  Black and silver spatula

                                  --==--==--

Learned to Study from _____
===========================

Description
  "I get it now!  A little focus, effort and curiosity and this homework
  thing's a snap!"

Icon
  Three colored books on top of each other; green, brown, yellow

                                  --==--==--

Learned to Talk from _____
==========================

Description
  "Wow, these "word" things are really cool!  You can get people to do all
  kinds of things for you!"

Icon
  White thought balloon

                                  --==--==--

Learned to Walk from _____
==========================

Description
  "At first it seemed crazy to walk instead of crawl, but you know what--I can
  see all kinds of things from up here!"

Icon
  Two white shoes

                                  --==--==--

Lost _____ as a Best Friend
===========================

Description
  "That's just a darn shame.  No matter how close a friend you are, you can
  always drift apart."

Icon
  Two green smiley faces with a red background and a red X behind them

                                  --==--==--

Made Best Friends with _____
============================

Description
  "Wow!  I've never met anyone I liked this much before... Now I've got your
  back and you've got mine."

Icon
  Two green smiley faces

                                  --==--==--

Made Out With _____
===================

Description
  "Oh, baby!  Kisses may be warm enough, but Making Out is Hot Hot Hot!"

Icon
  Two red lips

                                  --==--==--

Maximized the Logic Skill
=========================

Description
  "Eureka!  Looks like I know all there is to know about this subject."

Icon
  Blue vial with a gold star on the upper left

                                  --==--==--

Maximized the Cooking Skill
===========================

Description
  "Eureka!  Looks like I know all there is to know about this subject."

Icon
  Blue vial with a gold star on the upper left

                                  --==--==--

Met _____
=========

Description
  "Nice to meet you, stranger!"

Icon
  Two people holding hands

                                  --==--==--

Met New Grandchild _____
========================

Description
  "Being a grandparent's more than I ever expected.  And now my child will find
  out somet things too, ha ha ha!"

Icon
  Two pacifiers, a small one and a large one

Note
  Elders only

                                  --==--==--

Moved In
========

Description
  "So here I am in a new place!  Let's see what we can do with it..."

Icon
  White house

                                  --==--==--

Passed Out
==========

Description
  "Oww...feels like I really bumped my head...I gotta get more sleep..."

Icon
  Bed with a red X behind it

                                  --==--==--

Potty Trained by _____
======================

Description
  "Oh, so that's what the toilet is all about!  I thought it was just a place
  to play "boat" in!  Boy, everyone else seems happy for some reason."

Icon
  Red potty toilet

                                  --==--==--

Potty Trained _____
===================

Description
  "Thank goodness that's over with!  If I had to change one more diaper I think
  I would have lost my tiny mind!"

Icon
  Red potty training object

                                  --==--==--

Quit Job
========

Description
  "I deserve better than this rat race!  So long, saltmines--I'm off to find
  greener pastures!"

Icon
  Person standing behind a desk enclosed in a white circle with a line through
  it

                                  --==--==--

Reached the Top of the Athletic Career
======================================

Description
  "The top of the heap at last!  Boy, now that I'm here, what do I do next?"

Icon
  Person standing behind a desk with a gold star to the bottom right

                                  --==--==--

Taught _____ to Study
=====================

Description
  "That kid really seems to have it now.  I bet we'll be seeing some better
  grades any day now!"

Icon
  Three books on top of each other; green, brown, yellow

                                  --==--==--

Taught _____ to Talk
====================

Description
  "At last I can understand what that little one is saying... I hope that turns
  out to be a good thing."

Icon
  White thought bubble

                                  --==--==--

Taught _____ to Walk
====================

Description
  "Wow, look at that tyke go!  Wait a minute...what have I done?"

Icon
  Two white baby shoes

                                  --==--==--

Vermin!
=======

Description
  "Bleah!  That is so disgusting!  Doesn't anyone clean up around here?"

Icon
  Brown cockroach

                                  --==--==--

WooHoo with 
==========================
(submitted by Chris W.)

Description
  "Wow, this sure gives new meaning to the phrase "Help around the house"! Hey
  what am I really paying for???"

Icon
  Purple heart with a grinning face with the police career icon in the
  bottom-right corner

                                  --==--==--

ss
========

Description
  "s

Icon
  s

                                  --==--==--

===============================================================================

|-----------------------------------------------------------------------------|
| [3.6] Types of Food                                                         |
|-----------------------------------------------------------------------------|

Instead of just having food like in the original game, The Sims 2 now lets you
choose what you want to eat.  Depending on your cooking level, you can cook
more and more types of food, which can satisfy hunger more and more.  However,
as a downside, the more exotic foods cost more then the standard foods.

This section lists all the foods you can cook, what skill you need to be able
to cook it, how much it costs for you to "have" it, and how much it costs for
you to "serve" it.  The list is ordered by cooking skill.  There are no new
foods earned with level nine, so I didn't include it.  "N/A" means "not
applicable".  You can't serve juice, chips or cookies, and you can't have
turkey or grilled ribs by yourself.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
SKILL LEVEL || FOOD(S)                ||AVAILABILITY   || "HAVE" $ || "SERVE" $
============||========================||===============||==========||==========
      0     || Juice, Chips, Cookies  ||  Whenever     ||   $3     ||  N/A
            || Instant Meal           ||  Whenever     ||   $3     ||  $12
            || Cereal                 ||  Breakfast    ||   $4     ||  $16
            || Toaster Pastry         ||  Breakfast    ||   $4     ||  $16
            || Lunch Meat Sandwiches  ||  Lunch        ||   $4     ||  $16
            || Hot Dog                ||  Lunch/Dinner ||   $5     ||  $20
            || TV Dinner              ||  Dinner       ||   $4     ||  $16
            || Mac & Cheese           ||  Dinner       ||   $5     ||  $20
            || Gelatin (dessert)      ||  Dinner       ||   $4     ||  $16
===============================================================================
      1     || Spaghetti              ||  Dinner       ||   $5     ||  $20
===============================================================================
      2     || Grilled Cheese         ||  Lunch        ||   $5     ||  $20
===============================================================================
      3     || Pancakes               ||  Breakfast    ||   $5     ||  $20
            || Hamburger              ||  Lunch/Dinner ||   $6     ||  $24
            || Chef Salad             ||  Lunch/Dinner ||   $5     ||  $20
===============================================================================
      4     || Omelettes              ||  Breakfast    ||   $5     ||  $20
            || Chili Con Carne        ||  Lunch        ||   $6     ||  $24
===============================================================================
      5     || Pork Chops             ||  Dinner       ||   $7     ||  $28
===============================================================================
      6     || Salmon                 ||  Dinner       ||   $7     ||  $28
            || Turkey                 ||  Dinner       ||   N/A    ||  $28
            || Layer Cake (dessert)   ||  Dinner       ||   $5     ||  $20
===============================================================================
      7     || Grilled Ribs           ||  Dinner       ||   N/A    ||  $28
===============================================================================
      8     || Baked Alaska (dessert) ||  Dinner       ||   $6     ||  $24
===============================================================================
      10    || Lobster Thermidor      ||  Dinner       ||   $8     ||  $32
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

===============================================================================

|-----------------------------------------------------------------------------|
| [3.7] Interests                                                             |
|-----------------------------------------------------------------------------|

Your Sim has different interests, and a different level of interest for those
interests.  Uhh meaning your Sim may only be slightly interested in the Money
interest, but very interested in the Politics interest.  However you want to
decipher that, it means that if you share an interest with another Sim, you'll
have an easier time getting along with that Sim, and making them your friend.
Conversations will last longer, and fail less often.  The interests your Sims
have are (alphabetically):

Animals
Crime
Culture
Entertainment
Environment
Fashion
Food
Health
Money
Paranormal
Politics
Sci-Fi
School
Sports
Toys
Travel
Weather
Work

You can alter your interests by going to a community lot and buying a magazine.
There are six magazines you can buy, and they are:

Rat Race - $15
  "If you want to know more about your job, your finances, and how to become
  one of those Sims with the power to take them both away, Rat Race is your
  magazine.  But remember--even if you win the race, you're still a rat!"

The Rat Race magazine changes the following interests:
  Crime
  Money
  Work

                                  --==--==--

Mode:Live - $15
  "Need to know about the best hotels in Alaska?  The relative humidity of
  Alaska?  How to make a baked Alaska?  You've living the Mode: Live life."

The Mode:Live magazine changes the following interests:
  Food
  Travel
  Weather

                                  --==--==--

Highbrow Review - $15
  "Highbrow Review is the perfect blend: a dose of culture, a dash of
  environmentalism, and just a pinch of hard-hitting political analysis."

The Highbrow Review magazine changes the following interests:
  Culture
  Environment
  Politics

                                  --==--==--

Young Sim Magazine - $15
  "There's fun for all ages in our pages!  Get the lowdown on the latest toys,
  wildest creatures, and coolest school projects.  No matter how old you are,
  you're sure to love Young Sim magazine."

The Young Sim magazine changes the following interests:
  Animals
  School
  Toys

                                  --==--==--

The Superstar Report - $15
  "Who's wearing what and dating whom plus who's playing who when and winning
  what.  Get the 411 on everything from the latest MVPs to the hottest DJs in
  The Superstar Report."

The Superstar Report magazine changes the following interests:
  Entertainment
  Fashion
  Sports

                                  --==--==--

Beyond Belief - $15
  "Are there aliens living in your neighborhood?  Do the dead still walk the
  earth?  Can knowing any of this help you live longer?  Ponder the
  imponderable and indulge your paranoia with Beyond Belief."

The Beyond Belief magazine changes the following interests:
  Health
  Paranormal
  Sci-Fi

===============================================================================

|-----------------------------------------------------------------------------|
| [4] Aspirations & Fears                                                     |
|-----------------------------------------------------------------------------|

Probably the biggest gameplay addition to The Sims 2 is that of the Aspirations
and Fears.  Aspirations are what your Sims try to achieve before they die.  If
they're aspiration is fortune, they want to amass a large fortune of money,
while having the most expensive objects adoring their home.  A Sim whose
aspiration is family wants nothing more then a big family to continue their
lineage.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1] General Wants                                                         |
|-----------------------------------------------------------------------------|

The following are general wants that can pop up over the course of the game.
They are here to give you an idea of what your Sims will want.  All
descriptions are from in-game.  Aspiration points tell you how many points you
get for fulfilling that want.  Icon gives you an idea of what the icon looks
like so you'll recognize it whenever you see it.  If you see any duplications,
let me know and I'll remove them.

All are listed in categories, further listed alphbatically.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.1] Food Wants                                                          |
|-----------------------------------------------------------------------------|

Eat Chili Con Carne
==========

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  Picture of a bowl with a dark liquid in it

                                    --==--==--

Eat Grilled Cheese Sandwiches
=============================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  A plate with a sandwich on it

                                    --==--==--

Eat Hamburgers
===============

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  A plate with a brown hamburger on it

                                    --==--==--

Eat Lunch Meat Sandwiches
=========================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  Picture of a brownish white plate with a square sandwich

                                    --==--==--

Eat Mac and Cheese
==================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  White bowl with brown liquid inside

                                    --==--==--

Eat Omlettes
============

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  White plate with an omlette on it

                                    --==--==--

Eat Pancakes
============

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  Brownish-white plate with brown pancakes on it

                                    --==--==--

Eat Spaghetti
=============

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  Brownish-white plate with a dark red pile of spaghetti in the middle

                                    --==--==--

Eat Toaster Pastries
====================

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  White bowl with a brown, square-shaped object on it

                                    --==--==--

Eat Turkey
==========

Description
  "Sometimes a Sim just craves a particular food.  Click on the food and choose
  "Eat"."

Aspiration Points
  +500

Icon
  Picture of a plate with a turkey on it

                                    --==--==--

Learn How to Make Cereal
========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  Picture of white bowl with brown stuff in it

                                    --==--==--

Learn How to Make Chef Salad
============================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  A plate with something green on it

                                    --==--==--

Learn How to Make Chili Con Carne
=================================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  A bowl with a dark liquid in it

                                    --==--==--

Learn How to Make Hamburgers
============================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  A plate with a hamburger on it

                                    --==--==--

Learn How to Make Hot Dogs
==========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  A plate with a hot dog on it

                                    --==--==--

Learn How to Make Lunch Meat Sandwiches
=======================================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +750

Icon
  Picture of a plate with a sandwich on it

                                    --==--==--

Learn How to Make Mac and Cheese
================================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +750

Icon
  Picture of Mac and Cheese, a white bowl with a brown liquid inside

                                    --==--==--

Learn How to Make Salmon
========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +750

Icon
  Picture of a plate with salmon on it

                                    --==--==--

Learn How to Make Spaghetti
===========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +1,500

Icon
  Picture of spaghetti, a white bowl with a reddish meal in the middle

                                    --==--==--

Learn How to Make Toaster Pastries
==================================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  Picture of white plate with a brown square on it

                                    --==--==--

Learn How to Make Turkey
========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  Picture of white plate with turkey on it

                                    --==--==--

Learn How to Make TV Dinner
===========================

Description
  "Some Sims like to learn to make new foods.  Click on the Fridge and choose
  "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of
  day.  Then, choose the food your Sim wants to make.  If the food isn't
  available, it may be the wrong time of day for that food."

Aspiration Points
  +500

Icon
  Picture of TV dinner

                                    --==--==--

Serve Food
==========

Description
  "Some Sims like to see others eat well.  Click on the Fridge and choose
  "Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time
  of day.  Then, choose a food you'd like your Sim to serve to others."

Aspiration Points
  +500

Icon
  A black and silver spatula

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.2] Job Wants                                                           |
|-----------------------------------------------------------------------------|

Get a Job in the Athletic Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Soccer ball

                                    --==--==--

Get a Job in the Business Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Briefcase

                                    --==--==--

Get a Job in the Criminal Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Burglar's face

                                    --==--==--

Get a Job in the Culinary Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Chef's hat

                                    --==--==--

Get a Job in the Law Enforcement Career
=======================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Officer's badge

                                    --==--==--

Get a Job in the Medicine Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Medicine career logo, which looks like a drill with two pointy wings to the
  left and right and a small circle at the top

                                    --==--==--

Get a Job in the Military Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Tank

                                    --==--==--

Get a Job in the Politics Career
================================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Government building


                                    --==--==--

Get a Job in the Science Career
===============================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Beaker

                                    --==--==--

Get a Job in the Slacker Career
===============================

Description
  "It's worth holding out for a job that really fits.  Click on the Newspaper
  or Computer and choose "Find a Job".  Keep looking each day until the right
  job comes along."

Aspiration Points
  +1,000

Icon
  Coffee cup with steam coming out of it

                                  --==--==--

Get a Promotion
===============

Description
  "Getting ahead at work requires a combination of the right skills, enough
  friends and a good mood.  Look at the Job panel to see how many friends and
  which skills are required for your Sim to get their next promotion."

Aspiration Points
  +3,000

Icon
  Picture of a desk with a person behind it with a large yellow arrow to the
  right

                                    --==--==--

Go to Work
==========

Description
  "You can't expect a paycheck if you don't show up.  Sims in a good mood will
  go meet the carpool by themselves, as long as they aren't involved in other
  activities.  For Sims who don't want to go on their own, click the carpool
  and choose "Go to Work"."

Aspiration Points
  +750

Icon
  Picture of a car

                                    --==--==--

Quit Job
========

Description
  "Not all Sims are cut out for all jobs.  To have your Sim quit their job,
  click on the Phone and choose "Work" and then "Quit Job"."

Aspiration Points
  +500

Icon
  Man behind a desk, a white circle with a line going through it

                                    --==--==--

Reach Top of Athletic Career
============================

Description
  "Building the right skills and making friends should be first on this Sim's
  agenda.  Keep knocking down those promotions and you'll be in the corner
  office before you know it.  Look at the job panel to see how many friends and
  whihc skills are required for promotion."

Aspiration Points
  +15,000

Icon
  Picture of a soccer ball with a gold star

                                    --==--==--

Reach Top of Politics Career
============================

Description
  "Building the right skills and making friends should be first on this Sim's
  agenda.  Keep knocking down those promotions and you'll be in the corner
  office before you know it.  Look at the job panel to see how many friends and
  whihc skills are required for promotion."

Aspiration Points
  +15,000

Icon
  Picture of a government building with four pillars with a gold star

                                    --==--==--

Stay Home from Work
===================

Description
  "Sometimes a Sim just needs a day off.  When the carpool comes, just cancel
  the interaction from your Sim's queue before they leave.  Check if your Sim
  has earned vacation time by looking at the Job Panel.  If they haven't, you
  may be risking your Sim's job."

Aspiration Points
  +500

Icon
  Man behind a desk with a small, blue house icon to the bottom-right

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.3] Relationship/Friend/Family Wants                                    |
|-----------------------------------------------------------------------------|

_____ Gets A+ Report Card
=========================

Description
  "Good grades come from studying, but the top grade needs a good attitude too.
  To have your Sim get an A+ in school, keep their grades rising by having them
  stay current on all their homework, and send them to school in as good a Mood
  as you can."

Aspiration Points
  +4,000

Icon
  Picture of target Sim with a small book icon to the bottom-right

                                    --==--==--

_____ Grows Up Well
===================

Description
  "Some Sims get satisfaction seeing younger Sims Grow Up well.  Spend the
  younger Sim's time pursuing important Wants to fill up the Aspiration Meter
  before that Sim's birthday."

Aspiration Points
  +2,500

Icon
  Picture of target Sim with a small hourglass

                                    --==--==--

_____ is an Overachiever
========================

Description
  "Some parents and grandparents really love to see a Teen excel.  To make a
  Teen Sim an Overachiever, make sure they do all their homework, go to school
  in a great Mood to get that A+, while getting them promoted to the top of
  their Teen job."

Aspiration Points
  +6,000

Icon
  Picture of target Sim with a gold star to the bottom-right

                                    --==--==--

Appreciate _____
================

Description
  "Appreciation is a great way to build a relationship... To have your Sim
  Appreciate another Sim, just click on that Sim and choose any of the
  interactions under "Appreciate"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue smiley face and arrow to the
  bottom-right

                                    --==--==--

Be Best Friends with _____
==========================

Description
  "To be Best Friends with another Sim, make sure your Sim spends the time for
  both Sims' Lifetime Relationship to each other to get above 50.  Talking,
  playing games, or even just watching TV together are great ways to get
  there."

Aspiration Points
  +4,000

Icon
  Picture of target Sim with two small green smiley faces to the bottom-right

                                    --==--==--

Be Friends with _____
=====================

Description
  "To be a Friend of another Sim, make sure your Sim spends the time to get
  both Sims' Daily Relationship with each other above 50.  Talking, playing
  games, or even just watching TV together are great ways to get there.

Aspiration Points
  +3,500

Icon
  Picture of target Sim with a small blue smiley face to the bottom-right

                                    --==--==--

Be Played With by _____
=======================

Description
  "Toddler Sims need to be Played with to so they can feel secure and
  confident.  Direct older Sims to Play With him or her by selecting them and
  then clicking on this Toddler."

Aspiration Points
  +250

Icon
  Picture of target Sim with a small blue smiley face

                                    --==--==--

Be Snuggled by _____
====================

Description
  "Toddler Sims need special attention to Grow Up right, so you don't want to
  leave it to chance.  Direct older Sims to Snuggle your Sim by selecting them
  and then clicking on this Toddler."

Aspiration Points
  +250

Icon
  Picture of target Sim with a blue arrow and blue smiley face

                                    --==--==--

Be Talked to By _____
=====================

Description
  "Toddler Sims need to be Talked to so they can learn more from older Sims.
  Direct older Sims to Talk to him or her by selecting them and then clicking
  on this Toddler."

Aspiration Points
  +250

Icon
  Picture of target Sim with a blue arrow to the bottom-right

                                    --==--==--

Chat Online
===========

Description
  "Click on the computer and choose "Chat" to interact with random Sims from
  around the neighborhood.  Hint: while this improves Social Need, it's not as
  satisfying as a good old face to face chat."

Aspiration Points
  +500

Icon
  Picture of a white computer with a small arrow to the bottom-right

                                    --==--==--

Cuddle _____
============

Description
  "It's good for Baby Sims to be cuddled.  To do this, click on a Baby Sim and
  choose "Cuddle"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small arrow and small blue smiley face

                                    --==--==--

Encourage _____ to be Lazy
==========================

Description
  "Older relatives can make a big difference on young Sims' Personalities.
  Click on a younger Sim and choose "Encourage" and then "Laziness".  If the
  younger Sim refuses, improve your relationship.  Hint: The bigger the age
  difference between Sims, the bigger the effect will be!  Look in the
  Relationship Panel to see which Sims are related."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue icon of three people and small blue
  arrow to the bottom-right

                                    --==--==--

Encourage _____ to be Outgoing
==============================

Description
  "Older relatives can make a big difference on young Sims' Personalities.
  Click on a younger Sim and choose "Encourage" and then "Outgoing".  If the
  younger Sim refuses, improve your relationship.  Hint: The bigger the age
  difference between Sims, the bigger the effect will be!  Look in the
  Relationship Panel to see which Sims are related."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue icon of three people and small blue
  arrow to the bottom-right

                                    --==--==--

Encourage _____ to be Playful
=============================

Description
  "Older relatives can make a big difference on young Sims' Personalities.
  Click on a younger Sim and choose "Encourage" and then "Playfulness".  If the
  younger Sim refuses, improve your relationship.  Hint: The bigger the age
  difference between Sims, the bigger the effect will be!  Look in the
  Relationship Panel to see which Sims are related."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue icon of three people and small blue
  arrow to the bottom-right

                                    --==--==--

Encourage _____ to be Sloppy
============================

Description
  "Older relatives can make a big difference on young Sims' Personalities.
  Click on a younger Sim and choose "Encourage" and then "Sloppiness".  If the
  younger Sim refuses, improve your relationship.  Hint: The bigger the age
  difference between Sims, the bigger the effect will be!  Look in the
  Relationship Panel to see which Sims are related."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small blue icon of three people and small blue
  arrow to the bottom-right

                                    --==--==--

Fall in Love
============

Description
  "Your Sim really wants someone special in their life.  Devote time in your
  Sim's day to fanning the flames of love until the Lifetime Relationship
  reaches 70.  Remember to focus on a few Romantic interactions, or your Sims
  will just end up friends."

Aspiration Points
  +5,000

Icon
  A large, red heart

                                    --==--==--

Flirt
=====

Description
  "Flirting is the first step down that road to love.  To have your Sim flirt
  with another Sim, click on that Sim and choose any of the interactions under
  "Flirt"."

Aspiration Points
  +750

Icon
  Two people with an arrow and a small red heart to the bottom-right

                                    --==--==--

Flirt with _____
================

Description
  "Flirting is the first step down that road to love.  To have your Sim flirt
  with another Sim, click on that Sim and choose any of the interactions under
  "Flirt".

Aspiration Points
  +750

Icon
  Picture of the target Sim with a small, red heart to the bottom-right

                                    --==--==--

Get _____ Into Private School
=============================

Description
  "Some Sims want to know their young ones are getting the best education money
  can buy.  To have the Headmaster come over to see if your Sim is a candidate
  for SimCity Academy, click on the phone and choose "Invite Headmaster".

Aspiration Points
  +8,000

Icon
  Picture of the target Sim with a small, blue mortarboard to the bottom-right,
  with a pointy yellow circle behind them

                                    --==--==--

Get a Grandchild
================

Description
  "For some Sims, the Elder years are made sweet by little grandchildren.  To
  get a Grandchild for your Sim, have one of your Sim's children Try for a Baby
  or Adopt a Sim.  Look in the Relationship Panel to see which Sims are your
  Sim's children."

Aspiration Points
  +8,000

Icon
  Two pacifiers; one large and one small

                                    --==--==--

Get Married
===========

Description
  "Once your Sim is engaged to another Sim, the Marriage can happen any time.
  To have your Sim tie the knot, click on the other Sim and choose "Propose"
  and then "Marriage".  Or click on the Wedding Arch and choose "Get Married"."

Aspiration Points
  +8,000

Icon
  Picture of two golden rings interlocking each other

                                    --==--==--

Get Potty Trained
=================

Description
  "Toddlers need to learn Potty training to get a good start in life.  Select a
  Teen, Adult or Elder relative and click on the Potty Chair object.  Choose
  "Potty Train" and the name of your Sim.  Look in the Relationship Panel to
  see which Sims are related."

Aspiration Points
  +2,000

Icon
  A red and white potty toilet.

                                    --==--==--

Give Backrub to _____
=====================

Description
  "A backrub's a great way for your Sim to send the message that just being
   friends isn't enough.  To have your Sim give a backrub to another Sim, click
   on that Sim, choose "Appreciate", and then "Backrub"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a small red heart to the bottom-right

                                    --==--==--

Go Steady
=========

Description
  "For some Teens, having only one sweetheart to focus all their attention on
  it the best.  To have your Teen go steady with another, click on that Teen
  and choose "Propose" and then "Go Steady"."

Aspiration Points
  +5,000

Icon
  Two pink hearts

                                    --==--==--

Grow Up Well
============

Description
  "Your Sim has a full Aspiration Meter and feels ready to move on to the next
  stage of their life.  Buy a Birthday Cake, click on it and choose "Blow Out
  Candles".  Or, if a party isn't your Sim's scene, just click on your Sim and
  choose "Grow Up"."

Aspiration Points
  +2,500

Icon
  Hourglass with a gold star

                                    --==--==--

Have a Baby
===========

Description
  "To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of
  the opposite sex.  Click on the other Sim and choose "Cuddle" and then "Try
  for Baby".  It that isn't available, your Sim's relationship isn't high
  enough; and if it doesn't happen the first time, keep trying!"

Aspiration Points
  +5,000

Icon
  Picture of a blue and yellow pacifier

                                    --==--==--

Have 2 Best Friends
===================

Description
  "Building a network of Best Friends makes some Sims feel really special.
  Free up enough of your Sim's time to build both Sims' Lifetime Relationships
  to above 50, and then work to keep them there."

Aspiration Points
  +5,000

Icon
  Two green smiley faces with the number "2" to the bottom right

                                    --==--==--

Have 3 Best Friends
===================

Description
  "You can never have too many Best Friends.  Free up enough of your Sim's time
  to build three Sims' Lifetime Relationships to above 50, and then work to
  keep them there."

Aspiration Points
  +8,000

Icon
  Two green smiley faces with the number "3" to the bottom right

                                    --==--==--

Have 5 Best Friends
===================

Description
  "For your Sim, Best Friends make the World go round.  Free up enough of your
  Sim's time to build five Sims' Lifetime Relationships to above 50, and then
  work to keep them there."

Aspiration Points
  +10,000

Icon
  Two green smiley faces with the number "5" at the bottom-right

                                    --==--==--

Have 10 Best Friends
====================

Description
  "Your Sim is very lucky if he or she needs both hands to count up their Best
  Friends!  Free up enough of your Sim's time to build ten Sims' Lifetime
  Relationships to above 50, and then work to keep them there."

Aspiration Points
  +15,000

Icon
  Two green smiley faces with the number "10" to the bottom-right

                                    --==--==--

Have 10 Children
================

Description
  "Some Sims want a huge family.  To have this happen, you'll need to make sure
  your Sim Tries for a Baby very frequently.  As well, some of the grown
  children will need to move to make room for the newcomvers, since only 8 Sims
  can live on a Lot at once."

Aspiration Points
  +15,000

Icon
  Pacifier with the number "10" to the bottom-right

                                    --==--==--

Have Very First Kiss
====================

Description
  "There's always a Very First Kiss for each Sim.  To have your Sim kiss
  another Sim for the Very First time, click on that Sim and choose "Kiss",
  then "First Kiss".  If it's not available, or doesn't go well, your Sim may
  need to know that other Sim a bit better, or that may not be in a good enough
  mood."

Aspiration Points
  +8,000

Icon
  Picture of a big pair of red lips, with a yellow pointy circle behind them

                                    --==--==--

Hold _____
==========

Description
  "Baby Sims like to be held.  To do this, click on a Baby Sim and choose
  "Hold"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a blue arrow and blue smiley face

                                    --==--==--

Hug _____
=========

Description
  "Sometimes your Sim just Wants a Hug.  To Hug another Sim, click on that Sim
  and choose any of the interactions under the "Hug" group."

Aspiration Points
  +750

Icon
  Picture of target Sim with a small blue smiley face and small blue arrow

                                    --==--==--

Invite _____ Over
=================

Description
  "To invite someone over, make sure your Sim has a phone.  Click on it to open
  the phone book of everyone your Sim knows.  Keep an eye on that clock,
  though-Sims don't like to be awakened."

Aspiration Points
  +1,000

Icon
  Picture of target Sim with a small silver phone receiver

                                    --==--==--

Invite Someone Over
===================

Description
  "To invite someone over, make sure your Sim has a phone.  Click on it to open
  the phone book of everyone your Sim knows.  Keep an eye on that clock,
  though-Sims don't like to be awakened."

Aspiration Points
  +1,000

Icon
  Silver telephone receiver

                                    --==--==--

Kiss _____
==========

Description
  "To have your Sim kiss another Sim, click on that Sim and choose any of the
  interactions under the "Kiss" option.  If "Kiss" isn't available, or if your
  Sim gets rejected, your Sim may need to know that other Sim a bit better, or
  that Sim may not be in a good enough mood.

Aspiration Points
  +1,000

Icon
  Picture of the target Sim with a small, red pair of lips to the bottom-right

                                    --==--==--

Learn to Talk
=============

Description
  "Toddlers need to learn to Talk to be better communicators when they Grow Up.
  Select a Teen, Adult or Elder relative and click on your Toddler.  Choose
  "Teach to Talk".  Look in the Relationship Panel to see which Sims are
  related."

Aspiration Points
  +2,000

Icon
  A large, white thought balloon

                                    --==--==--

Learn to Walk
=============

Description
  "Toddlers need to learn to Walk to be better coordinated when they grow up.
  Select a Teen, Adult or Elder relative and click on your Toddler.  Choose
  "Teach to Walk".  Look in the Relationship Panel to see which Sims are
  related."

Aspiration Points
  +2,000

Icon
  Two white shoes

                                    --==--==--

Make a Friend
=============

Description
  "To be a Friend of another Sim, make sure your Sim spends the time to get
  both Sims' Daily Relationship with each other above 50.  Talking, playing
  games, or even just watching TV together are great ways to get there.

Aspiration Points
  +3,500

Icon
  Blue smiley face

                                    --==--==--

Marry a Rich Sim
================

Description
  "Some Sims care more about the money they'll get then the Sim they'll get.
  To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's
  lover is loaded and then get them Engaged.  After that, click on the other
  Sim and choose "Propose" and then "Marriage"."

Aspiration Points
  +15,000

Icon
  Two golden rings with a small green dollar sign to the bottom-right

                                    --==--==--

Meet Someone New
================

Description
  "To meet someone new, wait for one of the Sims in the neighborhood to walk
  by.  Click and choose from one of the Social Interactions.  Hey, you could
  even have your Sim order a Pizza-someone's got to bring it!
  Hint: To meet more Sims, move more Sims into the neighborhood."

Aspiration Points
  +1,000

Icon
  Two people with an arrow on the right person

                                  --==--==--

New Family Member
=================

Description
  "Some Sims love to see their Family Grow.  To get a new Family member, your
  Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or
  Joined.  Look in the Relationship Panel to see which Sims are related."

Aspiration Points
  +3,000

Icon
  Three people with a gold plus sign to the bottom-right

                                    --==--==--

Play with _____
===============

Description
  "To Play With another Sim, click on that Sim and choose any of the
  interactions under the "Play" group.

Aspiration Points
  +500

Icon
  Picture of the target Sim with a small, blue smiley face to the bottom-right
  (child/teen/adult/elder)

                                    --==--==--

Play with _____
===============

Description
  "Playing with Babies gives them tons of fun.  To do this, click on a Baby Sim
  and choose "Play With"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a blue arrow and blue smiley face
  (baby/toddler)

                                    --==--==--

Play With
=========

Description
  "To Play With another Sim, click on that Sim and choose any of the
  interactions under the "Play" group."

Aspiration Points
  +500

Icon
  Two people with a small smiley face and blue arrow

                                    --==--==--

Play With a Relative
====================

Description
  "Playing can be extra fun when its with relatives.  To do this, find another
  Sim who is related to yours and then click on him or her.  Choose any of the
  interactions under the "Play" group.  Look in the relationship panel to see
  which Sims are related."

Aspiration Points
  +500

Icon
  Three people with a blue arrow to the bottom-right

                                    --==--==--

Talk
====

Description
  "To talk to another Sim, click on that Sim and choose any of the Interactions
  under the "Talk" group.  Having common Interests goes a long way towards
  having something to Talk about, and so does knowing the same Sims.

Aspiration Points
  +500

Icon
  Two people with an arrow and a small white though bubble to the bottom-right

                                    --==--==--

Talk to _____
=============

Description
  "To talk to another Sim, click on that Sim and choose any of the Interactions
  under the "Talk" group.  Having common Interests goes a long way towards
  having something to Talk about, and so does knowing the same Sims.

Aspiration Points
  +500

Icon
  Picture of the target Sim with a small, white thought bubble to the
  bottom-right

                                    --==--==--

Talk to a Relative
==================

Description
  "Sims can get a lot out of talking to their relatives.  To do this, find
  another Sim who is related to yours and then click on him or her.  Choose any
  of the interactions under the "Talk" group.  Look in the Relationship Panel
  to see which Sims are related."

Aspiration Points
  +500

Icon
  Picture of three people with a small blue arrow

                                    --==--==--

Teach _____ to Talk
===================

Description
  "Giving a Toddler a good start in life makes some Sims feel great.  To have
   your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to
   Talk"."

Aspiration Points
  +5,000

Icon
  Picture of target Sim with a white thought bubble

                                    --==--==--

Teach _____ to Walk
===================

Description
  "It's important for some Sims to be there for those first steps.  To have
  your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to
  Walk"."

Aspiration Points
  +5,000

Icon
  Picture of target Sim with small white boots to the bottom-right

                                    --==--==--

Tickle _____
============

Description
  "Sims are so ticklish!  To have your Sim Tickle another Sim, just click on
  that Sim and choose "Play" and then "Tickle"."

Aspiration Points
  +500

Icon
  Picture of target Sim with a blue arrow and blue smiley face

                                    --==--==--

Win a Game
==========

Description
  "Your Sim wants to feel like a Winner!  Direct him or her to play a Game by
  clicking on a Game object and choosing from the interactions on the menu.
  Then select another Sim and direct them to Join.  If you want to have a
  visitor Join your Sim in the game, click on the Visitor and choose "Ask to
  Join"."

Aspiration Points
  +1,500

Icon
  Picture of a large gold trophy

                                    --==--==--

Win a Game Against _____
========================

Description
  "Your Sim wants to feel like a Winner!  Direct him or her to play a Game by
  clicking on a Game object and choosing from the interactions on the menu.
  Then select another Sim and direct them to Join.  If you want to have a
  visitor Join your Sim in the game, click on the Visitor and choose "Ask to
  Join"."

Aspiration Points
  +1,000

Icon
  Picture of target Sim with a small gold trophy

                                    --==--==--

WooHoo
======

Description
  "WooHoo is the ultimate expression of a Sim's love.  To have your Sim do a
  WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
  Double Bed.  Then click on the other Sim and choose "Cuddle" and then
  "WooHoo"."

Aspiration Points
  +3,500

Icon
  Picture of a purple heart with a big grin on its face

                                    --==--==--

WooHoo in Bed
=============

Description
  "WooHoos are great when your Sim is comfortable.  Get your Sim into a double
  bed by clicking on it and choosing "Relax".  Then click on another Sim and
  choose "Ask to Join".  Once both Sims are in, click on the other Sim and
  choose "Cuddle" and, once they are cuddling, choose "WooHoo"."

Aspiration Points
  +3,500

Icon
  Bed with a red heart and blue arrow to the bottom right

                                    --==--==--

WooHoo in Hot Tub
=================

Description
  "WooHoos are great when your Sim is comfortable.  Get your Sim into a hot tub
  by clicking on it and choosing "Get In".  Then click on another Sim and
  choose "Ask to Join".  Once both Sims are in, click on the other Sim and
  choose "Cuddle" and, once they are cuddling, choose "WooHoo"."

Aspiration Points
  +3,500

Icon
  Hot tub with a blue arrow and red heart to the bottom-right

                                    --==--==--

WooHoo with _____
=================

Description
  "WooHoo is the ultimate expression of a Sim's love.  To have your Sim do a
  WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a
  Double Bed.  Then click on the other Sim and choose "Cuddle" and then
  "WooHoo"."

Aspiration Points
  +3,500

Icon
  Picture of target Sim with a purple heart with a grinning face on it

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.4] Buying/Objects/Money Wants                                          |
|-----------------------------------------------------------------------------|

Buy a Bar
=========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Three balloons with a green dollar sign to the bottom-right of it

                                    --==--==--

Buy a Bar Costing at Least $1,000
=================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,000

Icon
  Three balloons with a green dollar sign to the bottom-right of it

                                    --==--==--

Buy a Bookcase
==============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of what looks like two suitcases with a small green dollar sign and
  small yellow arrow to the bottom-right

                                    --==--==--

Buy a Computer Costing at Least $2,000
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +2,000

Icon
  Television with antenna with a small green dollar sign and yellow arrow to
  the bottom-right

                                    --==--==--

Buy a Counter Costing at Least $500
===================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  A counter with a small green dollar sign and small yellow arrow pointing up
  to the bottom-right of it

                                    --==--==--

Buy a Curtain
=============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Curtains with a green dollar sign to the bottom-right of it

                                  --==--==--

Buy a Curtain Costing at Least $250
===================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +250

Icon
  Curtains with a green dollar sign to the bottom-right of it and a small
  yellow arrow pointing up

                                  --==--==--

Buy a Desk Costing at Least $650
================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +650

Icon
  Picture of a desk with a small green dollar sign and yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Dining Chair Costing at Least $400
========================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +400

Icon
  Picture of a dining room chair with a small green dollar sign and yellow
  arrow

                                    --==--==--

Buy a Double Bed
================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a bed with a small green dollar sign

                                    --==--==--

Buy a Dresser Costing at Least $1,000
=====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,000

Icon
  Picture of a dresser with a small green dollar sign and small yellow arrow to
  the bottom-right of it

                                    --==--==--

Buy an Easel
============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of an easel with a small green dollar sign

                                    --==--==--

Buy a Fire Alarm
================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a telephone

                                    --==--==--

Buy a Fireplace Costing at Least $2,500
=======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +2,500

Icon
  A fireplace with a small green dollar sign and small yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Fireplace Costing at Least $3,000
=======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +3,000

Icon
  A fireplace with a small green dollar sign and small yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Flowerbed
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a flower

                                    --==--==--

Buy a Game
==========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Dartboard with a small green dollar sign and yellow arrow to the bottom-right

                                    --==--==--

Buy a Game Costing at Least $800
================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +800

Icon
  Dartboard with a small green dollar sign and yellow arrow to the bottom-right

                                    --==--==--

Buy a High Chair
================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Teddy bear with a small green dollar sign and yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Living Chair
==================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  A chair with a small green dollar sign to the bottom-right

                                    --==--==--

Buy a Living Chair Costing at Least $600
========================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +600

Icon
  A chair with a small green dollar sign and small yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Living Chair Costing at Least $1,000
==========================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,000

Icon
  A chair with a small green dollar sign and small yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Lounge Chair Costing at Least $450
========================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +450

Icon
  Picture of a chair with a small green dollar sign and yellow arrow

                                    --==--==--

Buy a Microwave
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a blender with a small green dollar sign to the bottom-right

                                    --==--==--

Buy a Painting
==============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  A painting with a small green dollar sign to the bottom-right of it

                                    --==--==--

Buy a Painting Costing at Least $750
====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +750

Icon
  A painting with a small green dollar sign and small yellow arrow to the
  bottom-right of it

                                    --==--==--

Buy a Painting Costing at Least $1,500
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,500

Icon
  A painting with a small green dollar sign and small yellow arrow to the
  bottom-right of it

                                    --==--==--

Buy a Painting Costing at Least $2,500
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +2,500

Icon
  A painting with a small green dollar sign and small yellow arrow to the
  bottom-right of it

                                    --==--==--

Buy a Painting Costing at Least $4,500
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +4,500

Icon
  A painting with a small green dollar sign and small yellow arrow to the
  bottom-right of it

                                    --==--==--

Buy a Painting Costing at Least $5,500
======================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +5,500

Icon
  A painting with a small green dollar sign and small yellow arrow to the
  bottom-right of it

                                    --==--==--

Buy a Recliner Costing at Least $500
====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a recliner with a small green dollar sign and small yellow arrow
  to the bottom-right

                                    --==--==--

Buy a Refrigerator
==================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a refrigerator with a small green dollar sign to the bottom-right

                                    --==--==--

Buy a Sculpture
===============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a sculpture with a small green dollar sign to the bottom-right

                                    --==--==--

Buy a Shrub
===========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a shrub

                                    --==--==--

Buy a Sofa or Loveseat Costing at Least $900
============================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +900

Icon
  Sofa with a small green dollar sign and small yellow arrow

                                    --==--==--

Buy a Shower or Tub
===================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a bathtub with a small green dollar sign

                                    --==--==--

Buy a Stereo
============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Speaker with a green dollar sign to the bottom-right of it

                                  --==--==--

Buy a Stereo Costing at Least $2,000
====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +2,000

Icon
  Speaker with a green dollar sign and yellow arrow to the bottom-right of it

                                    --==--==--

Buy a Table
===========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Table with a green dollar sign to the bottom-right of it

                                  --==--==--

Buy a Table Costing at Least $800
=================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +800

Icon
  Table with a green dollar sign and yellow arrow to the bottom-right of it

                                  --==--==--

Buy a Telescope Costing at Least $500
=====================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of what looks like two suitcases with a small green dollar sign and
  small yellow arrow to the bottom-right

                                    --==--==--

Buy a Toilet
============

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a toilet with a small green dollar sign

                                    --==--==--

Buy a Toy
=========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Teddy bear with a small green dollar sign and yellow arrow to the
  bottom-right

                                    --==--==--

Buy a Tree
==========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a tree

                                    --==--==--

Buy a TV
========

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +750

Icon
  Television with antenna with a small green dollar sign to the bottom-right

                                    --==--==--

Buy Electronic Entertainment
============================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +500

Icon
  Picture of a video game controller with a small green dollar sign

                                    --==--==--

Buy Electronic Entertainment Costing at Least $1,500
====================================================

Description
  "To buy this object, look in the Buy Catalog or the Build Catalog under the
  category icon shown here.  Make sure you have enough simoleans to afford it."

Aspiration Points
  +1,500

Icon
  Picture of a video game controller with a small green dollar sign and a small
  yellow arrow to the bottom-right

                                    --==--==--

Earn $100
=========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +500

Icon
  Big, green dollar sign

                                    --==--==--

Earn $1,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +1,000

Icon
  Big, green dollar sign

                                    --==--==--

Earn $2,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +1,250

Icon
  Big, green dollar sign

                                    --==--==--

Earn $6,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +3,000

Icon
  Big, green dollar sign

                                    --==--==--

Earn $7,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +3,500

Icon
  Big, green dollar sign

                                    --==--==--

Earn $8,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +4,000

Icon
  Big, green dollar sign

                                    --==--==--

Earn $9,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +4,500

Icon
  Big, green dollar sign

                                    --==--==--

Earn $10,000
============

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +5,000

Icon
  Big, green dollar sign

                                    --==--==--

Earn $12,500
============

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +6,500

Icon
  Big, green dollar sign

                                    --==--==--

Earn $25,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +7,500

Icon
  Big, green dollar sign

                                    --==--==--

Earn $50,000
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +10,000

Icon
  Big, green dollar sign

                                    --==--==--

Earn $62,500
===========

Description
  "Some Sims feel great satisfaction from their paychecks.  To earn the money
  required, keep your Sim going to work every day.  To reach this goal faster,
  work to get your Sim promoted, which will bump up the daily wage."

Aspiration Points
  +12,500

Icon
  Big, green dollar sign

                                    --==--==--

Earn Some Money
===============

Description
  "Some Sims just like earning money, no matter how little.  A Sim can earn
  money by getting a job and going to work.  Creative Sims can also earn money
  by painting pictures and writing novels.

Aspiration Points
  +500

Icon
  Large green dollar sign

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.5] Skills Wants                                                        |
|-----------------------------------------------------------------------------|

Gain a Cleaning Skill Point
===========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Gain a Cooking Skill Point
==========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Gain a Logic Skill Point
========================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Gain a Mechanical Skill Point
=============================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Gain a Skill Point
==================

Description
  "To build a skill, make sure your Sim spends enough time with a skill object.
  Different objects build different skills; you can see which skill an object
  builds by looking at the object's description in the Buy Catalog."

Aspiration Points
  +1,000

Icon
  A blue vial with a small yellow arrow to the left of it

                                    --==--==--

Maximize All Skills
===================

Description
  "Few Sims know everything about everything.  To maximize all skills, your Sim
  will need to build all skills at the expense of nearly every other activity."

Aspiration Points
  +30,000

Icon
  Three blue vials with a gold star to the left of them

                                    --==--==--

Maximize the Cooking Skill
==========================

Description
  "To reach the top of a skill level, make sure using a skill object that
  builds that skill is your Sim's #1 priority.  Different objects build
  different skills; you can see which skill an object builds by looking at the
  object's description in the Buy Catalog."

Aspiration Points
  +8,000

Icon
  A blue vial with a golden star to the left of it and blue arrow to the
  bottom-right

                                    --==--==--

Reach Body Level 1
==================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,000

Icon
  Blue vial with the number "1" to the bottom-right

                                    --==--==--

Reach Body Level 2
==================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

                                    --==--==--

Reach Cleaning Level 2
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

                                    --==--==--

Reach Cleaning Level 3
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,500

Icon
  Blue vial with the number "3" to the bottom-right

                                    --==--==--

Reach Cleaning Level 4
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,750

Icon
  Blue vial with the number "4" to the bottom-right

                                    --==--==--

Reach Cleaning Level 5
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +2,000

Icon
  Blue vial with the number "5" to the bottom-right

                                    --==--==--

Reach Cleaning Level 6
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +2,500

Icon
  Blue vial with the number "6" to the bottom-right

                                    --==--==--

Reach Cleaning Level 7
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +3,000

Icon
  Blue vial with the number "7" to the bottom-right

                                    --==--==--

Reach Cleaning Level 8
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +4,000

Icon
  Blue vial with the number "8" to the bottom-right

                                    --==--==--

Reach Cleaning Level 9
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +5,000

Icon
  Blue vial with the number "9" to the bottom-right

                                    --==--==--

Reach Charisma Level 1
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,000

Icon
  Blue vial with the number "1" to the bottom-right

                                    --==--==--

Reach Charisma Level 2
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

                                    --==--==--

Reach Charisma Level 3
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,500

Icon
  Blue vial with the number "3" to the bottom-right

                                    --==--==--

Reach Charisma Level 4
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,750

Icon
  Blue vial with the number "4" to the bottom-right

                                    --==--==--

Reach Charisma Level 5
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +2,000

Icon
  Blue vial with the number "5" to the bottom-right

                                    --==--==--

Reach Charisma Level 8
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +4,000

Icon
  Blue vial with the number "8" to the bottom-right

                                    --==--==--

Reach Charisma Level 9
======================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +5,000

Icon
  Blue vial with the number "9" to the bottom-right

                                    --==--==--

Reach Cooking Level 2
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

                                    --==--==--

Reach Cooking Level 3
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,500

Icon
  Blue vial with the number "3" to the bottom-right

                                    --==--==--

Reach Cooking Level 4
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,750

Icon
  Blue vial with the number "4" to the bottom-right

                                    --==--==--

Reach Cooking Level 5
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +2,000

Icon
  Blue vial with the number "5" to the bottom-right

                                    --==--==--

Reach Cooking Level 6
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +2,500

Icon
  Blue vial with the number "6" to the bottom-right

                                    --==--==--

Reach Cooking Level 7
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +3,000

Icon
  Blue vial with the number "7" to the bottom-right

                                    --==--==--

Reach Cooking Level 8
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +4,000

Icon
  Blue vial with the number "8" to the bottom-right

                                    --==--==--

Reach Cooking Level 9
=====================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +5,000

Icon
  Blue vial with the number "9" to the bottom-right

                                    --==--==--

Reach Creativity Level 2
========================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

                                    --==--==--

Reach Creativity Level 3
========================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "3" to the bottom-right

                                    --==--==--

Reach Creativity Level 8
========================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +4,000

Icon
  Blue vial with the number "8" to the bottom-right

                                    --==--==--

Reach Mechanical Level 1
========================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,000

Icon
  Blue vial with the number "1" to the bottom-right

                                    --==--==--

Reach Mechanical Level 2
========================

Description
  "To reach a particular skill level, make sure your Sim spends lots of time
  building that skill.  Different objects build different skills; you can see
  which skill an object builds by looking at the object's description in the
  Buy Catalog."

Aspiration Points
  +1,250

Icon
  Blue vial with the number "2" to the bottom-right

===============================================================================

|-----------------------------------------------------------------------------|
| [4.1.6] Miscellaneous Wants                                                 |
|-----------------------------------------------------------------------------|

Ask for Homework Help
=====================

Description
  "A child or Teen Sim who knows how to study completes homework faster.  To
  learn to Study, click on the Homework and choose "Ask for Homework Help" and
  then the name of a Sim who can teach.  Keep trying until the Learn to Study
  meter is filled, and your Child or Teen gets the Learned to Study memory."

Aspiration Points
  +2,500

Icon
  Three colored books, on one top of another; green, brown, and yellow

                                    --==--==--

Be Saved From Death
===================

Description
  "Some Sims hold out hope for the ultimate "second chance".  While the Grim
  Reaper is preparing your Sim for the afterlife, select another Sim and click
  on the Reaper.  Hint: Sims with stronger relationships to your Sim have a
  better chance."

Aspiration Points
  +8,000

Icon
  A tombstone with a white line diagonally across it

                                    --==--==--

Defeat the Grim Reaper
======================

Description
  "Some Sims refuse to accept the finality of Death.  To bargain with the Grim
  Reaper for another Sim's life, click on the Reaper while he's preparing a
  deceased Sim for the afterlife.  Hint: Sims with stronger relationships to
  the Sim who died have better chances at coming out on top."

Aspiration Points
  +8,000

Icon
  Picture of the Grim Reaper inside a white circle with a line through it

                                    --==--==--

Do Homework
===========

Description
  "Sims improve their school grade when they keep up with their homework.
  Click on the homework object and choose "Do Homework".

Aspiration Points
  +1,000

Icon
  Picture of blue notebook

                                    --==--==--

Get Fit
=======

Description
  "There's nothing wrong with a Sim wanting to look their best.  Make sure your
  Sim gets plenty of exercise by doing things like working out, doing yoga or
  swimming."

Aspiration Points
  +$3,500

Icon
  Picture of a Sim with two yellow arrows to the left and right

                                    --==--==--

Get Into Private School
=======================

Description
  "Some Sims understand the link between an elite education at SimCity Academy
  and a leg up in the career world.  To have the Headmaster come over to see if
  your Sim is a candidate for enrollment, click on the phone and choose "Invite
  Headmaster"."

Aspiration Points
  +3,500

Icon
  Picture of a mortarboard

                                    --==--==--

Go Out
======

Description
  "Some Teens need to get out of the house and have some fun.  To have your Sim
  go out, click on an older relative and choose "Ask Permission to Go Out".  If
  your Sim gets permission, click on the phone and choose "Go Out".  If you're
  turned down, improve your relationship with the older relative...or ask
  someone else whom your Sim likes better!"

Aspiration Points
  +1,000

Icon
  Black house with a white arrow and yellow crescent-shaped moon

                                    --==--==--

Go Swimming
===========

Description
  "Sims love the water.  Click on a pool ladder and choose "Get In" to have
  your Sim take a dip.  If you've bought your Sim a diving board, you can click
  on it and choose "Dive"."

Aspiration Points
  +500

Icon
  Swimming pool filled with blue water

                                    --==--==--

Have a Party
============

Description
  "Parties are a quick way to fill a house with lots of Sims.  To throw a
  party, click on the Phone and then choose any of the interactions under the
  "Throw Party" option."

Aspiration Points
  +2,000

Icon
  Color picture of three balloons; yellow, red and purple

                                    --==--==--

Hire a Bartender
================

Description
  "Paying money for a Service Sim to take some of the load off is a fine idea,
  as long as your Sim has the cash to spend.  To hire a Bartender, click on the
  phone: choose "Call", "Service", and then "Call Bartender"."  Also, make sure
  you've got a bar!"

Aspiration Points
  +1,000

Icon
  Picture of a person holding his left arm out

                                    --==--==--

Hire an Exterminator
====================

Description
  "Paying money for a Service Sim to take some of the load off is a fine idea,
  as long as your Sim has the cash to spend.  To hire an Exterminator, click on
  the phone: choose "Call", "Service", and then "Call Exterminator"."

Aspiration Points
  +250

Icon
  Picture of a person holding his left arm out

                                    --==--==--

Hire a Maid
===========

Description
  "Paying money for a Service Sim to take some of the load off is a fine idea,
  as long as your Sim has the cash to spend.  To hire a Maid, click on the
  phone: choose "Call", "Service", and then "Call Maid"."

Aspiration Points
  +1,000

Icon
  Picture of a person holding his left arm out

                                    --==--==--

Hire a Repairman
================

Description
  "Paying money for a Service Sim to take some of the load off is a fine idea,
  as long as your Sim has the cash to spend.  To hire a Repairman, click on the
  phone: choose "Call", "Service", and then "Call Repairman"."

Aspiration Points
  +250

Icon
  Picture of a person holding his left arm out

                                    --==--==--

Practice Romance
================

Description
  "Sims need Charisma to smooth the way with other Sims.  To add panache to
  your Sim's moves, click on a Mirror and choose "Practice Romance"."

Aspiration Points
  +500

Icon
  Mirror with a blue arrow to the bottom-right

                                    --==--==--

Practice Speech
===============

Description
  "Sims need Charisma to smooth the way with other Sims.  To add weight to your
  Sim's words, click on a Mirror and choose "Practice Speech"."

Aspiration Points
  +500

Icon
  Mirror with a blue arrow to the bottom-right

                                    --==--==--

See a Ghost
===========

Description
  "Some Sims think about ghosts a great deal.  Ghosts appear near their
  tombstones or urns at night."

Aspiration Points
  +3,000

Icon
  A white ghost

                                    --==--==--

Sell a Great Novel
==================

Description
  "Selling a great piece of literature is fulfilling, but it takes hard work.
  Spend time on your Sim's Creativity skill to turn them into a great writer."

Aspiration Points
  +8,000

Icon
  A typewriter with a small gold star

                                    --==--==--

Sneak Out
=========

Description
  "Some Teens have to blow off some steam, and love bending the rules a little
  to do it.  To have your Teen sneak out, click on the phone before midnight
  and choose "Sneak Out"."

Aspiration Points
  +2,000

Icon
  A black house with a red arrow and a yellow crescent-shaped moon

                                    --==--==--

Stargaze with Telescope
=======================

Description
  "The heavens hold beauty, wisdom and mystery.  Explore them by clicking on a
  telescope and choosing "Stargaze"."

Aspiration Points
  +500

Icon
  Telescope with a blue arrow

                                    --==--==--

Throw a Birthday Party
======================

Description
  "When your Sim is ready to Grow Up, click on the phone and choose "Throw
  Party", and then "Birthday Party".  Then buy a Birthday Cake from the Buy
  Catalog, and when you are ready for your Sim to Grow Up, click on the cake
  and choose "Blow Out Candles"."

Aspiration Points
  +2,500

Icon
  Three colored balloons (yellow, orange, purple) with a small hourglass to the
  bottom-right

                                    --==--==--

Throw a Wedding Party
=====================

Description
  "Wedding parties let your Engaged Sims share their big day.  To throw a
  Wedding Party, make sure your Sim is engaged, and then click on the Phone and
  choose "Throw Party" and then "Wedding Party".  Make sure your Sims get
  Married or Joined during the party, or odds are it will be a dud."

Aspiration Points
  +5,000

Icon
  Three colored balloons (yellow, orange, purple) with two small, interlocking
  golden rings to the bottom-right

                                    --==--==--

Work Out on Exercise Machine
============================

Description
  "Exercise is always healthy.  Click on the Workout Bench and choose "Work
  Out" to have your Sim build Body Skill and burn off those extra calories."

Aspiration Points
  +500

Icon
  Picture of the workout bench

                                    --==--==--

ssssssssssss
============

Description
  "s

Aspiration Points
  +s

Icon
  s

                                    --==--==--

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2] General Fears                                                         |
|-----------------------------------------------------------------------------|

The following are general fears that can pop up over the course of the game.
They are here to give you an idea of what your Sims will be afraid of.  All
descriptions are from in-game.  Aspiration points tell you how many points
you lose for fulfilling that fear.  Icon gives you an idea of what the icon
looks like so you'll recognize it whenever you see it.  If you see any
duplications, let me know and I'll remove them.

All are listed in categories, further listed alphbatically.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2.1] Job Fears                                                           |
|-----------------------------------------------------------------------------|

Get Fired
=========

Description
  "Getting fired really puts a crimp in a Sim's day.  Unless you have vacation
  days, make sure your Sim doesn't miss the carpool."

Aspiration Points
  -5,000

Icon
  A blue desk with a large red X behind it

                                    --==--==--

Lose a Skill Point
==================

Description
  "No Sim likes forgetting hard-won learning.  Be careful when repairing
  electrical equipment... those shocks can play havoc with the little gray
  cells..."

Aspiration Points
  -2,500

Icon
  Blue vial with a small yellow arrow pointing down on the upper-left side

                                    --==--==--

Miss Carpool
============

Description
  "You can't walk to work in this town, so the Carpool is a must.  If your Sim
  is in a good mood, they will go by themselves.  Otherwise, you may need to
  click on the Carpool and choose "Go to Work"."

Aspiration Points
  -1,500

Icon
  Blue car with a large red X behind it

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2.2] Relationship/Friend/Family Fears                                    |
|-----------------------------------------------------------------------------|

_____ Gets D Report Card
========================

Description
  "Some Sims care a lot about their children's grades, and hate to see a D.
  Having these Sims help with Homework can make a big difference in bringing up
  those grades."

Aspiration Points
  -2,000

Icon
  Picture of target Sim with a small graduation hat and yellow arrow pointing
  down

                                    --==--==--

_____ Grows Up Badly
====================

Description
  "Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.
  Spend the younger Sim's time pursuing important Wants to fill up the
  Aspiration Meter before that Sim's birthday."

Aspiration Points
  -2,500

Icon
  Picture of target Sim with an hourglass at the bottom-right

                                    --==--==--

Be Rejected for Appreciate by _____
===================================

Description
  "Appreciation is a great way to build a relationship, but not if it's
  rejected.  To have your Sim appreciate another Sim, just click on that Sim
  and choose any of the interactions under "Appreciate".  If your Sim gets
  rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of target Sim

                                    --==--==--

Be Rejected for a Backrub by _____
==================================

Description
  "It's humiliating to be turned down for offering a massage!  To have your Sim
  give a backrub to another Sim, click on that Sim, choose "Appreciate" then
  "Backrub".  If your Sim gets rejected, the other Sim may not be in a good
  enough mood."

Aspiration Points
  -750

Icon
  Picture of target Sim with a blue smiley face to the bottom-right with a red
  X behind it

                                    --==--==--

Be Rejected for a Dance by _____
================================

Description
  "To Dance with another Sim, first click on a Stereo Object and choose "Turn
  On" and then "Dance Solo".  Once your Sim is dancing, you can click on
  another Sim and choose "Ask to Join".  You can also have your Sim Dance with
  a Sim who is already dancing by clicking on that Sim and choosing "Dance
  Together" with that Sim.  If your Sim gets rejected, the other Sim may not be
  in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of target Sim with a small blue smiley face to the bottom-right with
  a red X through it

                                    --==--==--

Be Rejected for a Flirt
=======================

Description
  "Flirting is the first step down that road to love, but the road turns rocky
  if your timing's not right.  To have your Sim flirt with another Sim, click
  on that Sim and choose any of the interactions under "Flirt".  If your Sim
  gets rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Two people with an arrow on the right person, with a red X behind them

                                    --==--==--

Be Rejected for a Flirt by _____
================================

Description
  "Flirting is the first step down that road to love, but the road turns rocky
  if your timing's not right.  To have your Sim flirt with another Sim, click
  on that Sim and choose any of the interactions under "Flirt".  If your Sim
  gets rejected, the other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of the target Sim with a small, red heart to the bottom-right, with a
  red X behind it

                                    --==--==--

Be Rejected for Entertain
=========================

Description
  "Sometimes it's not the right time to entertain another Sim.  To have your
  Sim Entertain another Sim, click on that Sim and choose any of the
  interactions under "Entertain".  If your SIm does get rejected, the other Sim
  may not be in a good enough mood."

Aspiration Points
  -750

Icon
  Two people with a green smiley face with a red X through it

                                    --==--==--

Be Rejected for Playing With
============================

Description
  "It would really hurt if your Sim's request to Play With another Sim were
  turned down.  To Play With another Sim, click on that Sim and choose any of
  the interactions under the "Play" group.  If your Sim gets rejected, the
  other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Two people with a green smiley face with a red X through it

                                    --==--==--

Be Rejected for Playing With by _____
=====================================

Description
  "It would really hurt if your Sim's request to Play With another Sim were
  turned down.  To Play With another Sim, click on that Sim and choose any of
  the interactions under the "Play" group.  If your Sim gets rejected, the
  other Sim may not be in a good enough mood.

Aspiration Points
  -750

Icon
  Picture of the target Sim with a small, blue smiley face to the bottom-right
  with a red X through it

                                    --==--==--

Fell out of Love with _____
===========================

Description
  "Your Sim would hate to let love's flames flicker out.  Carve out some
  quality time out of your Sims day to spend on romance with that special Sim
  whose coals may be cooling."

Aspiration Points
  -3,500

Icon
  Picture of target Sim with a red heart with a white circle through it

                                    --==--==--

Fight with a Family Member
==========================

Description
  "Your Sim would be pretty embarrassed to lose a fight today, so try to keep
  him or her out of scuffles.  If you think a Fight's on its way, work on Body
  skill."

Aspiration Points
  -2,000

Icon
  Three people with a red icon to the bottom-right

                                    --==--==--

Get Rejected for a Kiss
=======================

Description
  "Getting rejected for a Kiss is no fun.  Make sure your Sim knowns another
  Sim well enough before trying a kiss, and avoid puckering up at all if you
  think that other Sim is in a foul mood."

Aspiration Points
  -1,000

Icon
  Picture of a large pair of red lips with an X behind it

                                    --==--==--

Get Rejected for a Kiss by _____
================================

Description
  "Getting rejected for a Kiss is no fun.  Make sure your Sim knowns another
  Sim well enough before trying a kiss, and avoid puckering up at all if you
  think that other Sim is in a foul mood."

Aspiration Points
  -1,000

Icon
  Picture of the target Sim with a small, red pair of lips to the bottom-right
  with a red X through it

                                    --==--==--

Get Rejected for a Tickle by _____
==================================

Description
  "Sims hate to have their tickles rejected!  To have your Sim Tickle another
  Sim, click on that Sim and choose "Play", then "Tickle."  If your Sim gets
  rejected, the other Sim may not be in a good enough mood."

Aspiration Points
  -750

Icon
  Picture of target Sim with a blue arrow and blue smiley face with a red X
  behind them

                                    --==--==--

Get Rejected for Engagement by _____
====================================

Description
  "Getting a proposal turned down can be a heartbreaker!  Make sure your Sim
  has a good enough relationship with another Sim before popping the question.
  Don't forget that if the other Sim is in a bad mood, even the most romantic
  proposal can get shot down."

Aspiration Points
  -3,500

Icon
  Picture of target Sim with a small gold ring with a red X behind it



Get Rejected for Making Out
===========================

Description
  "No one wants to get shot down for a hot Make Out!  Make sure your Sim knows
  other Sims well enough before trying to get them in a clinch, and avoid
  puckering up at all if you think that other Sim is in a foul mood."

Aspiration Points
  -2,500

Icon
  Two red lips with a red X through them

                                    --==--==--

Get Rejected for Very First Kiss
================================

Description
  "Getting rejected for that Very First Kiss can really shake a Sims
  confidence.  Make sure your Sim knowns another Sim well enough before trying
  to plant their first wet one, and avoid puckering up at all if you think the
  other Sim is in a foul mood."

Aspiration Points
  -3,500

Icon
  A big picture of red lips, with a red X behind it

                                    --==--==--

Get Rejected for WooHoo with _____
==================================

Description
  "No one wants to be denied when trying for a WooHoo!  Make sure your Sim
  knows other Sims well enough before trying to score, and avoid trying a
  WooHoo at all if you think that other Sim is in a foul mood."

Aspiration Points
  -2,500

Icon
  Picture of target Sim with a grinning purple heart with a red X behind it

                                    --==--==--

Have a Baby
===========

Description
  "Baby Sims can be a blessing or a curse!  To have a baby, get your Sim into a
  Double Bed or a Hot Tub with a Sim of the opposite sex.  Click on the other
  Sim and choose "Cuddle" and then "Try For Baby".  If that isn't available,
  your Sim's relationship isn't high enough; and if it doesn't happen the first
  time, keep trying!"

Aspiration Points
  -5,000

Icon
  Pacifier

Have a Bad Conversation with _____
==================================

Description
  "To talk to another Sim, click on that Sim and choose any of the interactions
  under "Talk".  Sims are more likely to have a bad conversation when they
  don't share common interests, or if their relationship is low.

Aspiration Points
  -350

Icon
  Picture of the target Sim with a small, white thought bubble in the
  bottom-right with a red X through it

                                    --==--==--

Lose _____ as Best Friend
=========================

Description
  "Your Sim would hate to lose a Best Friend.  Work on making time in your
  Sim's day to spend with a Best Friend who may be drifting away."

Aspiration Points
  -3,000

Icon
  Picture of the target Sim with two green smiley faces with a red X through
  them at the bottom-right

                                    --==--==--

Lose a Game Against _____
=========================

Description
  "Your Sim would hate to lose a game right now!  If you're thinking of playing
  a game, pay attention to the skills that matter for winning to avoid an
  unpleasant surprise."

Aspiration Points
  -500

Icon
  Picture of the target Sim with a small gold trophy to the bottom-right with a
  red X through it

                                    --==--==--

Tell Bad Joke to _____
======================

Description
  "No one likes bombing when telling a Joke. Make sure your Sim has at least
  some Charisma skill before trying to tell a Joke."

Aspiration Points
  -750

Icon
  Picture of target Sim with a small blue arrow

                                    --==--==--

Use a Public Toilet
===================

Description
  "Some Sims need to know a toilet is clean before they use it.  Click on a
  toilet on a Community Lot and choose "Use" to have your Sim do their business
  regardless.

Aspiration Points
  -500

Icon
  Picture of a blue toilet with an arrow to the bottom-right of it

                                    --==--==--

WooHoo Rejected
===============

Description
  "No one wants to get denied when trying for a WooHoo!  Make sure your Sim
  knows other Sims well enough before trying to score, and avoid trying a
  WooHoo at all if you think that other Sim is in a foul mood."

Aspiration Points
  -2,500

Icon
  Grinning purple heart with a red X behind it

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2.3] Buying/Objects/Money Fears                                          |
|-----------------------------------------------------------------------------|

Have Something Stolen
=====================

Description
  "Your Sim worked hard for their belongings-don't let them be stolen.  To
  avoid theft, buy a Burglar Alarm from the buy catalog."

Aspiration Points
  -3,500

Icon
  Black picture of a burglar's face with a pointy yellow circle behind it

                                    --==--==--

Repo Man!
=========

Description
  "The more you buy for your Sim, the more those Bills pile up.  Pay the Bills
  before they explode by first getting bills from the mailbox, and then
  clicking on them and choosing "Pay Bills".

Aspiration Points
  -2,000

Icon
  Large green dollar sign with a red X in the background

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2.4] Skills Fears                                                        |
|-----------------------------------------------------------------------------|

Lose a Skill Point
==================

Description
  "No Sim likes forgetting hard-won learning.  Be careful when repairing
  electrical equipment... those shocks can play havoc with the little gray
  cells..."

Aspiration Points
  -2,500

Icon
  Blue vial with a small yellow arrow pointing down on the upper-left side

===============================================================================

|-----------------------------------------------------------------------------|
| [4.2.5] Miscellaneous Fears                                                 |
|-----------------------------------------------------------------------------|

_____ is sick
============

Description
  "Your Sim is worried about coming down with something.  Have your Sim keep
  the house clean and free of vermin, and avoid other Sims who are ill until
  they recover."

Aspiration Points
  -500

Icon
  Picture of target Sim with a red thermometer

                                    --==--==--

_____ Rejected from Private School
==================================

Description
  "Some Sim parents take their children's rejection personally.  If the
  Headmaster doesn't like your Sim's home, their cooking, or the conversation,
  nothing's going to get those kids enrolled."

Aspiration Points
  -3,500

Icon
  Picture of target Sim with a small blue clothing icon with a red X behind it

                                    --==--==--

Be Booed
========

Description
  "Your Sim would feel pretty bad if they were Booed... If he or she is going
  to perform or tell a joke, maybe you might want to polish up their Creativity
  and Charisma skills first."

Aspiration Points
  -1,000

Icon
  Picture of two people with a red pair of lips and a small arrow to the
  bottom-right

                                    --==--==--

Be Lectured
===========

Description
  "Getting a lecture is so lame.  Make sure your Sim isn't doing anything
  another nearby Sim might disapprove of."

Aspiration Points
  -500

Icon
  Two people with a small red heart

                                    --==--==--

Change a Diaper
===============

Description
  "Some tasks in life aren't that pleasant.  To change a stinky diaper, click
  on the baby or toddler and choose "Change Diaper"."

Aspiration Points
  -500

Icon
  White diaper with green stink lines coming from the top of it

                                    --==--==--

Clean Up a Mess
===============

Description
  "Some Sims hate cleaning, but it's got to get done.  Click on a trash pile,
  an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".
  Sometimes you'll need to click on a trashcan or a trash compactor and choose
  "Empty Trash"."

Aspiration Points
  -250

Icon
  A broom and dustpan

                                    --==--==--

Death of _____
==============

Description
  "No Sim lives forever.  But, by ensuring that they have a full Aspiration
  Meter, and avoid illness and injury, some may live longer than others.  And
  if all else fails, you can always try bargaining with the Grim Reaper, and
  hope for the best..."

Aspiration Points
  -5,000

Icon
  Picture of target Sim with a small tombstone to the bottom-right

                                    --==--==--

Fire!
=====

Description
  "Sims fear fire... that's smart.  To avoid Fires, make sure your Sim has at
  least some Cooking skill before sending them into the kitchen, and don't let
  them leave cooking food unattended for too long."

Aspiration Points
  -2,000

Icon
  Picture of a red/orange fire

                                    --==--==--

Get D Report Card
=================

Description
  "If your Sim falls badly behind on the homework, that D grade isn't far
  behind."

Aspiration Points
  -1,500

Icon
  Picture of a graduation hat with a small yellow arrow pointing down

                                    --==--==--

Get Fat
=======

Description
  "Your Sim is feeling a little vain.  Avoid letting him or her eat too much
  rich food, and if he or she really loves chowing down, keep them trim with
  some exercise."

Aspiration Points
  -1,000

Icon
  Picture of a fat person with two yellow arrows on both sides

                                    --==--==--

Get Rejected from Private School
================================

Description
  "No one likes to be told they aren't good enough.  If you want that
  Headmaster to believe your Sim deserves an upper-crust education, make sure
  the house is nice, the food is decent and the conversation is lively for his
  visit."

Aspiration Points
  -1,250

Icon
  Picture of a mortarboard with a red X behind it

                                    --==--==--

Get Sick
========

Description
  "Your Sim is worried about coming down with something.  Have your Sim keep
  the house clean and free of vermin, and avoid other Sims who are ill until
  they recover."

Aspiration Points
  -1,000

Icon
  Picture of a red thermometer

                                    --==--==--

Have a Party
============

Description
  "Your Sim is terrified of having a party.  To throw a party anyway, click on
  the Phone and then choose any of the interactions under the "Throw Party"
  option."

Aspiration Points
  -1,000

Icon
  Three colored balloons; yellow, red and purple

                                    --==--==--

Have an Accident
================

Description
  "Wetting yourself is a severe embarassment.  To avoid this, make sure your
  Sim has a toilet, and make sure you give your Sim time to use it."

Aspiration Points
  -1,000

Icon
  Toilet with a large red X behind it

                                    --==--==--

Miss Schoolbus
==============

Description
  "School starts right on time in SimCity, and the School bus won't wait
  forever.  If your young Sim is in a good mood (and isn't busy doing something
  you told him or her to do) they will go by themselves.  Otherwise, click on
  the School Bus and choose "Go to School"."

Aspiration Points
  -1,000

Icon
  Yellow school bus with a large red X behind it

                                    --==--==--

Pass Out
========

Description
  "You can get a real bump on the head from passing out.  Make sure your Sim
  has a bed or a sofa to sleep in."

Aspiration Points
  -1,000

Icon
  A bed with a red X behind it

                                    --==--==--

Relative Breaks Up
==================

Description
  "Some Sims are very disturbed when someone in their Family Breaks Up.  To
  have one of your Sim's relatives Break Up, select that Sim, click on that
  Sim's mate and choose "Break Up".  If "Break Up" isn't available, you'll need
  to learn to do some work to drive the relationship down until it is.  Look in
  the Relationship Panel to see which Sims are related."

Aspiration Points
  -3,000

Icon
  Picture of three people with two small interlocking golden rings with a white
  circle through them

                                    --==--==--

Relative Dies
=============

Description
  "No relative lives forever.  But you can hold off the day by making sure
  other relatives have full Aspiration Meters, and that all your Sim's family
  members avoid illness and injury.  If all else fails, you can try bargaining
  with the Grim Reaper, and hope for the best."

Aspiration Points
  -5,000

Icon
  Picture of three people with a tombstone to the bottom-right

                                    --==--==--

Relative Gets Sick
==================

Description
  "Some Sims care a lot about their relative's health.  Make sure all the Sims
  in your household stay well by keeping the house clean and free of vermin and
  by steering clear of other Sims who may be ill."

Aspiration Points
  -500

Icon
  Three people with a thermometer

                                    --==--==--

See a Ghost
===========

Description
  "Keep your Sim away from tombstones and urns at night, or they might get
  spooked."

Aspiration Points
  -1,500

Icon
  A white ghost

                                    --==--==--

See Vermin!
===========

Description
  "Vermin carry disease, and are a sign of a dirty home.  To avoid Vermin, make
  sure your Sim doesn't leave trash, dishes or spoiled food around."

Aspiration Points
  -1,000

Icon
  A brown bug, similar to a cockroach

                                    --==--==--

Sell a Pulp Novel
=================

Description
  "Getting pocket change for the hard work of writing a novel is a slap in the
  face.  Until your Sim has enough Creativity skill to crank out something
  readable, you might not want to try to sell that manuscript."

Aspiration Points
  -1,250

Icon
  Typewriter with a small green dollar sign and small yellow arrow

                                    --==--==--

Throw Up
========

Description
  "Vomitting is no one's idea of fun.  Keep your Sim from losing his or her
  luncy by avoidng spoiled food and reducing contact with other Sims who may be
  ill.  Of course, if your Sim is pregnant, a little Vomitting is to be
  expected!"

Aspiration Points
  -500

Icon
  Picture of a person with an arrow coming out of his mouth, pointing down

                                    --==--==--

ssssssssssss
============

Description
  "s

Aspiration Points
  -s

Icon
  s

                                    --==--==--

===============================================================================

|-----------------------------------------------------------------------------|
| [4.3] Fortune                                                               |
|-----------------------------------------------------------------------------|

Overview: Sims with the Fortune Aspiration crave money, rising to the top of
          their careers, and just plain expensive stuff.  They'll need all of
          these things in spades to keep their Aspiration Meters full and their
          fiscally minded lives long and happy.

                                    --==--==--

High Scoring Wants: Be An Overachiever (8,000)
                    Big Bonus (5,000)
                    Marry a Rich Sim (15,000)
                    Earn $50,000 (10,000)
                    Reach the Top of the Athletic Career (15,000)
                    Reach the Top of the Business Career (15,000)

                                    --==--==--

Legend
  P - Platinum
  G - Gold
  GR1 - First Green
  GR2 - Second Green
  R1 - First Red
  R2 - Second Red

The six levels for toddlers are (regardless of aspiration):

P     Miracle Mite
G     Precocious Preschooler
GR2   Little Wonder
GR1   Diaper Filler

R1    Hectic Handful
R2    Rotten Rugrat

The six levels for children are (regardless of aspiration):

P     Child Prodigy
G     Wonder Boy/Girl
GR2   Gifted Kid
GR1   Typical Tyke

R1    Bothersome Brat
R2    Neglected Nightmare

The six Fortune Meter Levels for teenagers are:

P     Future Financier
G     Junior Achiever
GR1   Early Bird
GR2   Mini-Miser

R1    Tapped Out Teen
R2    Pitiful Parasite

The six Fortune Meter Levels for adults are:

P     Moolah Mogul
G     Cash Machine
GR2   Big Cheese
GR1   Bacon Bringer

R1    No-Account Nickel Monkey
R2    Penniless Peon

The six Fortune Meter Levels for elders are:

P     Towering Tycoon
G     Fat Cat
GR2   Affluent Ancient
GR1   Creaky Cash-Bringer

R1    Spent Spendthrift
R2    Doddering Deadbeat

                                    --==--==--

Desperation Action
==================
If your Aspiration meter remains in the red for too long, the Fortune Sim will
head outside, and will start beginning for money.  They'll have a cup that they
will rattle, and a piece of cardboard with the simolean sign on it.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.4] Knowledge                                                             |
|-----------------------------------------------------------------------------|

Overview: Sims with the Knowledge Aspiration want to know everything there is
          to know about anything.  Make sure they have the time to study and
          explore every nook and cranny.  Their lives are a simple equation:
          the more Knowledge, the higher the Aspiration Meter, and the longer
          and brainier the life.

                                    --==--==--

High Scoring Wants: Ask for Homework Help (2,500)
                    Get A+ Report Card (3,000)
                    Maximize a Skill (8,000)
                    Meet Aliens (8,000)
                    See a Ghost (3,000)
                    Reach the Top of the Science Career (15,000)
                    Maximize All Skills (30,000)
                    Be Saved From Death (8,000)

                                    --==--==--

Legend
  P - Platinum
  G - Gold
  GR1 - First Green
  GR2 - Second Green
  R1 - First Red
  R2 - Second Red

The six Knowledge Meter Levels for teenagers are:

P     Young Genius
G     Whiz Kid
GR2   Smarty Pants
GR1   Solid Student

R1    Addled Adolescent
R2    Dense Dunce

The six Knowledge Meter Levels for adults are:

P     Savant Supreme
G     Impressive Intellect
GR2   Free Thinker
GR1   Brainstretcher

R1    Silly Goose
R2    Incredible Ignoramus

The six Knowledge Meter Levels for elders are:

P     Senior Sage
G     Wizened Wise One
GR2   Mature Mastermind
GR1   Well Read Whitehair

R1    Decaying Dullardto
R2    Senile Simpleton

                                    --==--==--

Desperation Action
==================
If your Aspiration meter remains in the red for too long, the Knowledge Sim
will pull out a ball with a face and mortarboard on it (like Wilson from the
movie "Cast Away"), and will talk to it.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.5] Family                                                                |
|-----------------------------------------------------------------------------|

Overview: Sims with the Family Aspiration long to be part of a big, happy
          family.  They need "Quality Time" with family members, and lots of
          meaningful interactions with all the brances of their family tree.
          Keep their Aspiration Meters overflowing with familial bliss, and
          they'll live long and "fruitful" live.

                                    --==--==--

High Scoring Wants: Get Engaged (5,000)
                    Get Married (8,000)
                    Teach to Walk (5,000)
                    Teach to Talk (5,000)
                    Teach Potty Training (5,000)
                    Help with Homework (5,000)
                    Get a Grandchild (8,000)

                                    --==--==--

Legend
  P - Platinum
  G - Gold
  GR1 - First Green
  GR2 - Second Green
  R1 - First Red
  R2 - Second Red

The six Family Meter Levels for teenagers are:

P     Shining Example
G     Pride and Joy
GR2   Good Son/Darling Daughter
GR1   Routine Relative

R1    Bad Seed
R2    Family Flunk Out

The six Family Meter Levels for adults are:

P     Family Rock
G     Role Model
GR2   Good Influence
GR1   Solid Provider

R1    Brood Bungler
R2    Black Sheep

The six Family Meter Levels for elders are:

P     Town Father/Mother
G     Patriarch/Matriarch
GR2   Sire/Matron
GR1   Sweet Old Coot

R1    Grumpy Gramps/Grams
R2    Creepy Crank/Crone

                                    --==--==--

Desperation Action
==================
If your Aspiration meter remains in the red for too long, the Family Sim will
pull out a sack of flour with a face painted on it, and will begin to rock and
cuddle it like a baby.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.6] Romance                                                               |
|-----------------------------------------------------------------------------|

Overview: Sims with the Romance Aspiration crave lots of lovin' with as many
          different Sims as they can find, so setting aside the time for them
          to chase those hot prospects is key.  Fill their Aspiration Meters
          with hot steamy nights and lust-filled days in order to keep Romance
          Sims' lives long and exciting.

                                    --==--==--

High Scoring Wants: Have Very First Kiss (8,000)
                    WooHoo (3,500)
                    Have 2 Loves at Once (8,000)
                    WooHoo with 3 Different Sims (8,000)
                    Reach the Top of the Slacker Career (15,000)

				    --==--==--

Legend
  P - Platinum
  G - Gold
  GR1 - First Green
  GR2 - Second Green
  R1 - First Red
  R2 - Second Red

The six Romance Meter Levels for teenagers are:

P     Major Heart-Throbe
G     Total Babe
GR2   Hottie
GR1   Hormonal Hurricane

R1    Wallflower
R2    Lonely Loser

The six Romance Meter Levels for adults are:

P     Don Juan/Femme Fatale
G     Love Machine
GR2   Lusty Lover
GR1   Hopeless Romantic

R1    Cold Fish
R2    Total Turn-Off

The six Romance Meter Levels for elders are:

P     Fiery Fossil
G     Silver Fox
GR2   Sexy Senior
GR1   Old Flame

R1    Dirty Old Man/Woman
R2    Burned Out Cinder

                                    --==--==--

Desperation Action
==================
If your Aspiration meter remains in the red for too long, the Romance Sim will
will pull out a mop that has a face painted onto a paper plate, and will begin
dancing with it.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.7] Popularity                                                            |
|-----------------------------------------------------------------------------|

Overview: Sims with the Popularity Aspiration desire flocks of friends and
          killer parties, so if they aren't on the phone, practicing politics,
          or dancin' the night away, they probably should be.  Their Aspiration
          Meters will fill with every friend, fair-weather or not, and allow
          them to live long and famous lives.

                                    --==--==--

High Scoring Wants: Have a Great Party (5,000)
                    Have 3 Best Friends (8,000)
                    Sell a Masterpiece (6,000)
                    Win Fight (5,000)
                    Reach the Top of the Politics Career (15,000)
                    Reach the Top of the Athletic Career (15,000)

                                    --==--==--

Legend
  P - Platinum
  G - Gold
  GR1 - First Green
  GR2 - Second Green
  R1 - First Red
  R2 - Second Red

The six Popularity Meter Levels for teenagers are:

P     Teen Idol
G     Mr./Mrs. Popularity
GR2   Stylin' Scenester
GR1   One of the Gang

R1    Maladjusted Misfit
R2    Abject Reject

The six Popularity Meter Levels for adults are:

P     Local Hero/Heroine
G     Noted Notable
GR2   Real Somebody
GR1   Man About Town/Woman About Town

R1    Left-Out Loner
R2    Wretched Outcast

The six Popularity Meter Levels for elders are:

P     Senior Socialite
G     Gray Eminence
GR2   Long-Time Luminary
GR1   Aging Aquantaince

R1    Has-Been
R2    Forgotton Fogie

                                    --==--==--

Desperation Action
==================
If your Aspiration meter remains in the red for too long, the Popularity Sim
will pull out a paper cup with a face painted on it, with sticks for hands, and
begin talking to it.

===============================================================================

|-----------------------------------------------------------------------------|
| [4.8] Aspiration Reward Objects                                             |
|-----------------------------------------------------------------------------|

The following objects can be purchased with Aspiration Points, which you earn
by fulfilling a Sim's wants and avoiding their fears.

All these objects should be used if your Aspiration Meter is GOLD or PLATINUM.
Using them below gold can result in side effects.  For example, using the
Energizer with a green or red Aspiration Meter will not recharge your Sim, but
it will drain six to eight motives completely red.

                                    --==--==--

Money Tree
==========
Aspiration Cost: 3,000
Uses: Unlimited
Effect: Periodically drops money; guests like to go for this item and steal any
        money that's fallen

Description: In a discovery that sent shockwaves through the parent community,
             scientists at the Institute of Sim Botanical Studies have found
             that money does indeed grow on trees...as long as one keeps them
             watered.

If successful, and if the money tree is watered every eight hours, it will give
you $40.

If unsuccessful, you'll only get $1.  If not watered, it'll die, and you'll
have to throw it out, spending another 3,000 points for another tree.

                                    --==--==--

Noodlesoother
=============
Aspiration Cost: 5,000
Uses: One full day (24 hours; when green light goes off, it's finished)
Effect: Slows the rate at which motives decrease

Description: Shrouded in mystery, the Noodlesoother's mood elevating effects
             are well documented but poorly understood.  Some maintain that the
             weak electrical current it generates produces euphoria and
             contentment.  Still others contend that the Noodlesoother contains
             transdermal Serotonin Re-Uptake Inhibitors.  A third school swears
             that the helmet's tiny, glove hands and googly eyes are positively
             adorable.

If successful, the Noodlesoother keeps your motives high, but also causes them
to decrease faster.

If unsuccessful, your Sim's energy motive will drop completely, and you'll pass
out.  Other random motives will drop.

                                    --==--==--

Pasteur's HomoGenius Smart Milk
===============================
Aspiration Cost: 7,500
Uses: 5
Effect: Decreases the amount of time it takes to teach a toddler to walk, talk,
        and potty train

Description: Is your toddler moving slowly through a fast-paced world?  Get
             their mental engine in overdrive with Smart Milk!  After a Smart
             Milk bottle-feeding, your little guy or gal will start learning to
             walk, talk, and potty-train like an Olympian.

If successful, the toddler will learn to Walk, Talk, and Potty Train quicker
then usual.

If unsuccessful, the toddler will throw up, and will lose one random skill
point.

                                    --==--==--

Cool Shades
===========
Aspiration Cost: 10,000
Uses: 5
Effect: Increase your ability to make friends/make social interactions succeed

Description: Eyes are the windows to the soul, and these Cool Shades provide
             the most effective window-dressings for your Sims' inner cool.
             Socially awkward?  Just slip on some stylish eyewear and power
             your way smoothly through any social interaction.

If successful, social interactions are increased, gaining more relationship
points per action then normal.

If unsucessful, no bonuses are given, but there are no bad effects, either.

                                    --==--==--

The Eclectic and Engimatic Energizer
====================================
Aspiration Cost: 14,000
Uses: 5
Effect: Refills a random amount of motives; can only be used five times, then
        you'll have to buy a new one

Description: Does your Sim need a little pick-me-up?  The technology that
             powers The Energizer is a puzzle wrapped in an enigma, held
             together with copious amounts of duct tape and bits of twine, and
             reported to be beyond the ken of mortal Sims.  But all you need to
             know is that a quick visit to The Energizer will get your Sim's
             motor running!  Only five uses allowed for this addictive item.

If successful, all needs will be maxed out.

If unsuccessful, all needs will bottom out, but won't kill your Sim.

                                    --==--==--

Thinking Cap
============
Aspiration Cost: 16,000
Uses: One full day (24 hours)
Effect: Allows you to gain skill points faster, as well as teach/learn faster
        with objects that allow you to teach or learn

Description: Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb,", the
             Thinking Cap allows for a free flow of ideas in both directions,
             increasing skill-building abilities and the ability to both teach
             and learn.  Wear with caution--extended use of the Thinking Cap
             may cause enervation, loss of skills, and possible surface burns
             to the scalp.

If successful, your Sim will learn any skill at twice the rate.  Can teach
toddlers faster.

If unsuccessful, your energy will bottom out, your Sim will pass out, and you
will lose one skill point (random skill).

                                    --==--==--

SimVac
======
Aspiration Cost: 17,500
Uses: 5
Effect: Takes Aspiration Points and skills from another Sim and transfers it to
        you

Description: The SimVac puts th e"suck" in succubus!  Equip your Sim with the
             SimVac, and look for an unwitting victim...err...we mean, a
             willing individual with whom you share a friendly rivalry.
             Operate the SiMVac on them and watch as you...liberate...their
             Aspirations and Skills and make them your own.

If successful, your Sim will either take aspiration points or a skill point
(your choice) from the target Sims.  You will lose some relationship points,
and you will cancel any love or crush.

If unsuccessful, the target Sim will take YOUR aspiration points or skill point
and some of your motives will go down.

                                    --==--==--

Love Tub
========
Aspiration Cost: 20,000
Uses: Four hours (when candles flicker out, the object is finished, but you can
                 still use it as a hot tub)
Effect: Romantic interactions in this tub are a guaranteed success

Description: Who can resist the sensual appeal of soft lighting, warm water,
             and sizzling romance?  Just about no one if they're soaking with
             your Sim in the Love tub, that's who!  No need to check to see if
             your Sim's skin is getting pruny, either...when the candles go
             out, it's time to retire to a private place.  Ahhhh yeah!

If successful, all interactions inside the hot tub will succeed more often, and
relationship points will increase faster.

If unsuccessful, interactions and relationship points default, but you don't
get any side effects.

                                    --==--==--

Elixir of Life
==============
Aspiration Cost: 30,580
Uses: 5
Effect: Gives your Sims a few more days before turning into elders

Description: Perfect for those who like their idle water-cooler chats to go on
             for ages...literally!  Gather round this decorative glass urn and
             sip the sweet nectar of prolonged youth as your Sim resists aging.

If successful, your Sim will gain three days on their age.  If you are at the
starting age (29 for an adult, for example), you will gain an additional three
days, but not revert to the previous state (in this example, you won't go back
to a teenager).

If unsuccessful, your Sim will gain three days of age.  If you have three days
remaining in an age cycle (for example, you're an adult with two days left),
you will be moved into the next age group.

===============================================================================

|-----------------------------------------------------------------------------|
| [5] Death & Disaster                                                        |
|-----------------------------------------------------------------------------|

There are a number of way Sims can die, which is good for those of us who are
really evil bastards deep down inside.  Of course, with good playing, you can
make it so your Sims only die of old age.  But evil will always triumph,
because good... is dumb.  All forms of death, except for most drowning cases
and old age, have the potential to be reversed if a Sim successfully pleads
with the Grim Reaper.

When a Sim dies, their wealth is split up and given out as inheritence.  The
higher the dead Sim's aspiration, and the better his relationship with other
Sims are, determines how much money will be awarded for inheritence, so it's a
good idea to keep family members happy with the near-dead Sim, while keeping
the near-dead Sim's aspiration high.

Babies and toddlers can never die, no matter what.

This section will list how your Sims can die, how to cause/prevent that kind of
death, and what color your dead Sim's ghost will be.

                                    --==--==--

Abduction
=========

Your Sims can be abducted by aliens if you use the telescope to "Stargaze"
between 7:00pm and 2:00am.  This doesn't always happen, so don't be upset if
your Sim doesn't get abducted, or if you think it's a glitch.  There is nothing
terrible about being abducted, but your Sim's needs will randomize throughout
the entire abduction, until you are finally returned with your needs moved
around.  If you had perfect bladder before, you may be ready to pee on the
floor.

If your Sim is an adult male, and you get abducted, you will ALWAYS return
pregnant.  After the three days, your Sim will give birth to an alien baby,
usually with black eyes and green skin.  It's just like any other baby, and
once it grows up, it'll be just like any other toddler, child, teen and elder.

Abductions will not kill your Sim, and only male and female adults can be
abducted.

                                    --==--==--

Burglars
========

Every so often, a burglar may attempt to break into your home between 10:00pm
and 4:00am, usually when your Sims are sleeping.  The burglar will sneak in
from one end of the lot, and enter your house.  He'll go through a few rooms,
basically seeing what you have, and will start stealing your most expensive
stuff.  He'll only take up to five items.  If you have a burglar alarm, as soon
as the burglar enters the door, it will set off and the police will show up.
The burglar panics at the alarm, and will attempt to take off.

If the cop shows up in time, they will get into a fight with the burglar, and
you will see them fight like you would if you did an "Attack -> Fight"
interaction.  If the burglar wins the fight, the cop will be lying on the floor
and the burglar will take off.  If the officer wins, he'll arrest the burglar.
If a burglar is arrested and didn't steal anything from you, you'll get $500 in
reward money.  If the burglar is arrested but did steal something, you'll get
money for the depreciated value of the object, but you won't get a replacement
object.

Both Buy and Build modes are disabled so you can't move items away from the
burglar before the cop shows up.

                                    --==--==--

Diseases
========

There are several kinds of diseases your Sims can contract.  Teenagers, adults
and elders can get sick, but babies, toddlers and children are safe.  The kinds
of diseases in The Sims 2 are:

Cold
Flu
Food Poisoning
Pneumonia
Virus

Cold is the basic disease.  There is a chance of contracting it whenever you go
to work or school, so it is technically unavoidable, unless you're unemployed.
You'll be able to tell if you've got a cold when your Sims start coughing and
sneezing.  The cold is very contagious, and any interactions with other Sims
have a high chance of giving that Sim a cold.  As bad as it is, the cold won't
kill you.  If you don't treat your Sim's cold, it will eventually turn into
pneumonia.

You can contract the flu if you are near roaches.  If your house is clean and
there are never any roaches, you will never get the flue.  You'll know if you
have the flu, because your Sim will cough and will go to the bathroom
constantly as a result of diarrhea.  Like the cold, the flu is contagious.
Unlike the cold, however, the flu can kill you if you don't treat it.

Next up is food poisoning, which can only occur if you eat spoiled food, or
"Lick Clean" a plate that is green and has flies swarming around it.  Food
poisoning isn't contagious, so you can still chat with people and play games
without worrying about spreading it.  If your Sim starts throwing up or suffers
nausea, chances are they have food poisoning.  If untreated, it can kill you.

Pneumonia is a more severe version of the cold, and you'll only get it if you
fail to treat the cold.  Signs of pneumonia are coughing and your Sim feeling
tired all the time.  It's contagious, but not as bad as the cold, and unlike
the cold, it will kill you if you don't rest.

Finally, there's the virus, which will infect your Sim if you fail at work on
the SimSanto Inc. Bio Station.  If your Sim has a low Logic skill when using
the machine, the vial you make could be a dangerous virus.  The darker the
vial, the worse the virus.  You or other Sims can contract a virus from it, and
it's very contagious, more so than the cold or flu.  And it will kill you if it
isn't treated.  The best way to treat it is to have a highly skilled Sim make a
remedy from the Bio Station.

There is also a sixth disease, but it's not really a disease, it won't kill you
and it isn't contagious.  It is Morning Sickness, and will only affect pregnant
Sims (either females, or males who have been abducted).  It has the same signs
as food poisoning, which throwing up and having nausea.  It only occurs on the
first day after you "Try for Baby".  Morning sickness is also a good way to
tell if the "Try for Baby" action worked, as it means your Sim is most
definitely pregnant.

In order to rest and cure the disease, you need about fourteen hours of sleep.
Sleep can include sleeping in the bed, napping, or at the worst, passing out
and sleeping on the floor.  After fourteen hours, which don't have to be
consecutive hours, your Sim will be cured.  If you fail to get your Sim rest
within five to seven days, they will die of their disease.  As mentioned above,
you can also have a skilled Sim produce an antidote with the science career
reward object, the Bio Station.

                                    --==--==--

Drowning
========

Drowning is the only cause of death that you have to deliberatly cause.  Order
a Sim to go swimming, and once they are in the pool, remove the ladder.  Once
the Sim's hunger or energy drop to complete red, they drown.  Because your Sims
cannot walk on water (they aren't Jesus, after all), you won't be able to plead
with the Grim Reaper unless the dead Sim happened to die near the edge of the
pool, and the Grim Reaper is standing near the edge.

Children, teenagers, adults and elders can all drown.

                                    --==--==--

Electrocution
=============

Electrouction happens whenever a Sim with a low Mechanical skill attempts to
repair a broken object.  Highly skilled Mechanical Sims can also get
electrocuted, but it doesn't happen as often.  While it may seem weird, the
electrocution itself doesn't kill you.  Whenever you get electrocuted, your
needs will drop in half, so if three or more of them are at the halfway point
before your electrocution, you'll die as a result.

Teenagers, adults and elders can all be electrocuted.

                                    --==--==--

Fire
====

Fire is one of the more common causes of death, and can happen by your hands,
or autonomously.  Fire can break out because of these four reasons:

- Your cooking level is too low, and your Sim uses the stove or microwave,
  which has a good chance of causing a fire.

- You ruin food, which has a small chance of causing a fire.

- You go to cook food, and then do something else while it is cooking, such as
  answering the phone.  The longer the cooked food remains in the stove past
  it's cooking time, the better the chance of it catching fire.  Smoke will
  come from the oven before it catches fire, to give you fair warning.

- If electroucted while repairing something, there is a small chance the object
  will catch fire.

When a fire breaks out, it starts with the object that causes the fire.  If
there is a smoke detector in the same room where the fire broke out, the fire
department will always show up in time to extinguish the fire before the object
is destroyed.  If the fire spreads, it will spread to any adjacent items until
there is nothing left in the room, at which point it will spread tile by tile.
If the fire doesn't find any objects as it spreads by tiles, it will burn out.
Any objects that can't be saved will turn into a pile of ash.  Ash will cause
your Environment score to drop, and they must be cleaned up.  If a Sim stands
too close to the fire, they may be set ablaze themselves, and if they aren't
extinguished in time, they'll die.

Children, teenagers, adults and elders can be killed by a fire.

Both Buy and Build modes are disabled so you can't move items away from a fire
or delete them.

                                    --==--==--

Flooding
========

While not a major disaster, flooding can seriously reduce your Environment
score, especially if it's an object that continuously leaks, like the sink or
shower.  Letting it go too long can cause an entire house to flood, to the
point where water puddles will start appearing outside.  To stop flooding,
unclog the toilet and fix broken sinks, showers and tubs, and then mop up the
puddles.

Flooding won't kill anybody.

				    --==--==--

Fly Swarm
=========

The most rare cause of death (moreso than the satellite), this requires a Sim's
house to be extremely dirty.  You'll need at least fifteen plates with flies
swarming over them to have this happen.  Once your house is beyond dirty, have
your Sim walk over a plate that has flies on it.  There is a very, very rare
chance that all the flies in the room will swarm the Sim, killing him.

Teenagers, adults and elders can be eaten by flies.

                                    --==--==--

Old Age
=======

When your Sims become elders, their life will span fifteen to twenty-five Sim
days.  Once this period is up, your Sim will die of old age.  When this occurs,
your Sim is dead, and you can't bring them back by pleading.  Obviously, the
only Sims who can die of old age are Elders.

                                    --==--==--

Satellite
=========

There is a rare chance that, when your Sim stargazes (without a telescope) or
watch clouds, a satellite may come down from outer space, killing your Sim
instantly.  It doesn't happen very often, but it can.  As kind of a sadistic
bonus, you can sell the satellite in buy mode, kind of a way of benefitting
from your Sim's death.

Teenagers, adults and elders can be crushed by the satellite.

                                    --==--==--

Scared to Death
===============

If a Sim dies and haunts the house, there is a possibility that the dead Sim
will perform the "Scare" interaction on a living Sim.  If this happens to a
living Sim, and that Sim has three needs which are at the halfway mark (half
green, half red), they will die from fright.  This is rare, and what happens
more often is your Sim will either piss themselves and run from the room, or
just run.  Elders have a higher chance of being scared to death than the other
ages.

Teenagers, adults and elders can be scared to death.

                                    --==--==--

Starvation
==========

When a Sim's hunger needs goes completely red, they'll die about an hour later
if they don't eat anything.  Starvation will kill teenagers, adults and elders,

but if a baby, toddler or child's hunger drops completely, they will be taken
by the social worker.

===============================================================================

|-----------------------------------------------------------------------------|
| [5.1] Pleading with the Grim Reaper                                         |
|-----------------------------------------------------------------------------|

To plead with the Grim Reaper, have a living Sim plead with the Reaper.  The
living Sim must have a total relationship of 25 with the dead Sim (daily plus
lifetime).  The maximum level of relationship score is 90, meaning no matter
how good your relationship is, there is always a ten percent chance of your
plea failing.

When you're ready, the Grim Reaper will choose a number, which is completely
random (this all happens behind the scenes; you don't see the game calculating
the number).  If the Reaper's number is lower than what your relationship was,
the Reaper loses and the Sim will be resurrected.  If the number is higher than
your relationship, the Reaper wins and the Sim remains dead.  You only get one
chance to plead, so have the Sim with the best relationship plead.

===============================================================================

|-----------------------------------------------------------------------------|
| [5.2] Ghost Colors                                                          |
|-----------------------------------------------------------------------------|

Depending on how a Sim died, their ghost will have a specific color to them.

Disease -> Your ghost will be green

Drowning -> Your ghost will be blue and will leave puddles

Fire/Burning -> Your ghost will be red and smoking

Fly Swarm -> Your ghost will be purple

Electrocution -> Your ghost will be yellow, and will throw sparks around while
                 occasionally electrocuting itself

Old Age -> Your ghost will be white

Satellite -> Your ghost will be orange

Scared to Death -> Your ghost will be pink

Starvation -> Your ghost will be normal, but transparent, and it will remove
              food from the fridge, depleting your stores

===============================================================================

|-----------------------------------------------------------------------------|
| [5.3] Ghost Actions                                                         |
|-----------------------------------------------------------------------------|

Once a Sim is dead, there will be a tombstone or urn in their place.  If they
died outside, it's a tombstone; if they died inside, it's an urn.  You can move
a tombstone/urn to any location, but you may be haunted by the ghost of the
dead Sim, as they don't like their remains being moved.  If a Sim dies with an
aspiration level of at least gold, the tombstone/urn will display the level of
the Sim's aspiration (Brainstretcher, Moolah Mogul, Left-Out Loser, etc).
Sims can mourn the dead Sim, but it's only really powerful the first few days,
and mourning somewhat dies off (no pun intended) after that.  Children and
teenagers have two special interactions, and that is "Kick" and "Smash".  Both
interactions cause fun to increase, but if you smash the tombstone/urn, you
won't get rid of the ghost until you have someone clean up the remains.

Ghosts will perform a variety of actions whenver they materialize from their
grave.  They will randomly appear between 12:00am and 7:00am.  They will:

- Turn on any televisions or stereos, and leave them on for you to see when you
  wake up

- Cause all flowers to wilt and die; shrubs and trees aren't counted

- Make dining room chairs float, even if a Sim is in one

- Will cause the toy xylophone to play by itself

- Cause the microwave to float, open and close it's door

- Cause the Incision Precision dummy to float

- Cause any tub to fill with water; if the ghost is pissed off for some
  reason (see below), there's a chance he'll make the water dirty, which will
  cause you to have to clean the tub

- Cause the teddy bear's head to spin or to float

- Cause a table lamp to broken, if the ghost is in a bad mood

The ghost's mood is determined by what you do.  If the dead Sim was married and
their spouse gets remarried, this will cause the ghost to be angry.  If a Sim
died of starvation and there is no food in the house (for example, your fridge
is empty), the ghost will be mad.  Finally, if you decide to move out of the
house and into another lot, the ghost will be pissed at the new Sims who move
in, because tombstones and urns remain on the lot the Sim died on and can't be
taken.

If a ghost's tombstone or urn is kicked or smashed by a child or teenager, the
ghost will be extremely angry, which can be multiplied by any of the above
reasons.

There are two things you can do to halt ghosts.  If you want to keep the urn or
tombstone, but don't want your kids kicking or smashing them, you can put a
fench around it, blocking access to it.  You can even line it with flowers and
trees if you wanted to make a memorial of sorts.  Just be sure not to put a
gate up or your kids can still get to it.  The other option is to go into Buy
mode and sell the tombstone or urn.  This will get rid of the ghost completely.

===============================================================================

|-----------------------------------------------------------------------------|
| [6] Jobs - Adults                                                           |
|-----------------------------------------------------------------------------|

Like in the first game, there are ten different career paths you can choose to
follow, each with a different salary, work week and special item.  This section
will list all the jobs, what the salary is at each level, what skills are
required, and what days you have to work.  The following jobs are for adults.
Teenagers and elders can be found in the next section.

If you don't care about all the details, skip to the "Quick Summary" section to
see the highest level, number of total friends required, and salary.

The layout is as follows:

NAME OF POSITION (JOB LEVEL)
HOURS: Hours you work
SALARY: How much you bring home every day
BONUS FOR PROMOTION: The one-time bonus you get for being promoted
REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted
WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
           will be in brackets)

===============================================================================

|-----------------------------------------------------------------------------|
| [6.1] Politics                                                              |
|-----------------------------------------------------------------------------|

Campaign Worker (Level 1)
=========================
Carpool Arrival: 8:00am
Hours: 9:00am - 6:00pm
Salary: $308
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: N/A

Work Week: S (M) T (W) T F S

Description:
The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office.  The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes.

                                    --==--==--

Intern (Level 2)
================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $420
Bonus for Promotion: $840
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: N/A

Work Week: (S) M T W T (F) S

Description:
Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor.  Low pay, long hours.  You'll need lots of
charisma to advance in politics.

                                    --==--==--

Lobbyist (Level 3)
==================
Carpool Arrival: 7:00am
Hours: 8:00am - 2:00pm
Salary: $504
Bonus for Promotion: $1,008
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 1 Logic
                                       1 Creativity
                                       1 Friend

Work Week: (S) M T W T F (S)

Description:
A special-interest group to influence local politicians hires you.  Heavy
social skills and lots of friends are needed to advance in this career-you must
win friends and influence people.  Charisma skill is essential to progress in a
political career.

                                    --==--==--

Campaign Manager (Level 4)
==========================
Carpool Arrival: 7:00am
Hours: 8:00am - 5:00pm
Salary: $602
Bonus for Promotion: $1,204
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 2 Charisma
                                       2 Logic
                                       2 Creativity
                                       2 Friends

Work Week: S M (T) (W) T F

Description:
Salary jumps, but overtime work increases.  You must still maintain
neighborhood relationships and domestic tranquility.  You need to cultivate
your "image".  Practice charisma and develop that all-important spin control.
Without it, our political career is sunk.  But friends in the right places can
sometimes be very useful.

                                    --==--==--

Ciy Council Member (Level 5)
============================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $679
Bonus for Promotion: $1,358
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Charisma
                                       3 Logic
                                       2 Creativity
                                       3 Friends

Work Week: (S) M T W T F (S)

Description:
Your first elected post, you've finally been admitted to SimCity's inner power
circle.  A well-paid job to be sure.  The more persuasive and creative you are
in pushing your own agenda through the council, the faster you will advance in
the political machine.

Politics Career Reward Object: At level four, you unlock the Enterprise Office
Concepts Bushmaster Tele-Prompter.  See "Job Object Rewards" for information on
this object.

                                    --==--==--

State Assemblyperson (Level 6)
==============================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $756
Bonus for Promotion: $1,512
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 6 Charisma
                                       4 Logic
                                       3 Creativity
                                       5 Friends

Work Week: (S) M T W T F (S)

Description:
The voters trust you enough to represent their fair city in the State Assembly.
Fortunately, SimCity is the state capital, so you'll be close to home.  A lot
of creative thought will be needed in meeting with state officials to be sure
SimCity's local interests are protected and promoted.

                                    --==--==--

Congressperson (Level 7)
========================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $840
Bonus for Promotion: $1,680
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 8 Charisma
                                       7 Logic
                                       3 Creativity
                                       6 Friends

Work Week: (S) M T W T F (S)

Description:
The people have spoken once again, and elected you to Congress.  You'll spend
your time covering your district from your local office.  Networking with
neighbors and making new friends to keep political support must be balanced
with maintaining a contented house and family.

                                    --==--==--

Judge (Level 8)
===============
Carpool Arrival: 9:00am
Hours: 10:00am - 2:00pm
Salary: $1,138
Bonus for Promotion: $2,276
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 9 Charisma
                                       8 Logic
                                       5 Creativity
                                       8 Friends

Work Week: (S) M T (W) T F (S)

Description:
You win a position on the SimCity Central Court.  Your peerless logical skill
at reading human nature and deconstructing legal arguments will prompt your
success and continuing rise in status.  Cultivate friends in your spare hours.
Watch mood indicators and keep alert-you're supposed to be clear-headed and
impartial when the gavel comes down.

                                    --==--==--

Senator (Level 9)
=================
Carpool Arrival: 8:00am
Hours: 9:00am - 6:00pm
Salary: $1,225
Bonus for Promotion: $2,450
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 10 Charisma
                                        10 Logic
                                        7 Creativity
                                        10 Friends

Work Week: (S) (M) T W T F (S)

Description:
You're authoring bills and charing important subcommittees.  You appear
regularly on political talk shows and your influence is being felt around the
Capitol.  With a little more speaking experience and a few more friends, you
may attain the most coveted Sim position: Mayor of SimCity!

                                    --==--==--

Mayor (Level 10, Highest Level)
===============================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $1,315
Bonus for Promotion: $2,626
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T (F) (S)

Description:
As Mayor of SimCity, you're entitled to big bucks-you can finally afford that
"house on the hill" where the town's elite citizens cluster.  You are a master
at the political game and it's obvious you enjoy the fame as well as the
excitement of shaking up the entrenched bureaucrats.  It's great to be powerful
isn't it?

===============================================================================

|-----------------------------------------------------------------------------|
| [6.2] Medicine                                                              |
|-----------------------------------------------------------------------------|

Emergency Medical Technician (Level 1)
======================================
Carpool Arrival: 7:00am
Hours: 8:00am - 2:00pm
Salary: $280
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Cleaning

Work Week: S (M) T W T F (S)

Description:
Entry level, now paying, grunt work in a big medical lab-but a way to test your
aptitude and interest in exploring a doctor's world.  Taking x-rays, logging
samples, and preparing test results are among your duties.

                                    --==--==--

Paramedic (Level 2)
===================
Carpool Arrival: 7:00pm
Hours: 8:00pm - 2:00am
Salary: $385
Bonus for Promotion: $770
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Logic
                                       2 Cleaning

Work Week: S M T (W) T (F) S

Description:
You're attending medical school and working part time as a paramedic.  You'll
need to avoid fatigue while allowing time for study and riding in an ambulance
on the night shift.  Keep your vehicle and equipment clean and well-maintained.

                                    --==--==--

Nurse (Level 3)
===============
Carpool Arrival: 6:00am
Hours: 7:00am - 2:00pm
Salary: $476
Bonus for Promotion: $1,148
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 2 Mechanical
                                       2 Logic
                                       4 Cleaning
                                       1 Friend

Work Week: S (M) T W (T) F S

Description:
You've made it through med school, and secured your first job at SimCity
General Hospital.  This is a mentally as well as physically demanding job.
Work on your logic skill and your bedside manner to get those patient
referrals.

                                    --==--==--

Intern (Level 4)
================
Carpool Arrival: 8:00am
Hours: 9:00am - 6:00pm
Salary: $574
Bonus for Promotion: $952
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 3 Mechanical
                                       3 Logic
                                       5 Cleaning
                                       2 Friends

Work Week: S M (T) W T (F) S

Description:
There's an "M.D." after your name, but it seems you spend more time doing
paperwork and changing bandages than saving lives.  Pay special care to develop
your mechanical and logic skills; doctors must be multi-talented.  The hours
are steady, though, so you're earning more.

Medicine Career Reward Object: At level four, you unlock the TraumaTime
"Incision Precision" Surgical Training Station.  See "Job Object Rewards" for
information on this object.

                                    --==--==--

Resident (Level 5)
==================
Carpool Arrival: 5:00pm
Hours: 6:00pm - 1:00am
Salary: $672
Bonus for Promotion: $1,344
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Mechanical
                                       4 Logic
                                       6 Cleaning
                                       3 Friends

Work Week: S M T (W) (T) F S

Description:
You've been promoted to a night shift residency in the Emergency Room.  This is
an obviously stressful position, so make sure home is a comforting place.
You'll need fun, rest and proper meals, or you won't succeed.  If you work on
the proper diagnoses, care for those tough cases, and develop a good bedside
manner, your promotion to General Practioner will come quickly.

                                    --==--==--

General Practioner (Level 6)
============================
Carpool Arrival: 9:00am
Hours: 10:00am - 6:00pm
Salary: $770
Bonus for Promotion: $1,540
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 7 Mechanical
                                       5 Logic
                                       7 Cleaning
                                       4 Friends

Work Week: (S) M T W T F (S)

Description:
An altruistic streak has compelled you to join a Sim neighborhood clinic as a
GP.  The pay won't be high, but you'll help a lot of less fortunate Simcitizens
through broken bones, pregnancies, and measles.  You will be handling a lot
yourself, but don't slack off on the skill-building--you may want a different
job someday.

                                    --==--==--

Specialist (Level 7)
====================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $875
Bonus for Promotion: $1,750
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 9 Mechanical
                                       7 Logic
                                       8 Cleaning
                                       5 Friends

Work Week: (S) M T W T F (S)

Description:
Congratulations.  You've "hung up your shingle", gaining a traditional work
schedule and golf game occasionally.  Now you have more time to maintain a
happy home and maybe a happy family.  Keep making friends outside the home and
building up your skills, if higher levels in this career track seem appealing.

                                    --==--==--

Surgeon (Level 8)
=================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $980
Bonus for Promotion: $1,960
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 9 Mechanical
                                       8 Logic
                                       9 Cleaning
                                       7 Friends

Work Week: (S) M T W T F (S)

Description:
One of the elite, with an income advance to go with it.  The job demands a
rested, calm individual, so watch your emotional levels, eat right, and get
plenty of sleep.  And, you'll need home study time, especially in logic, to
keep left brain skills sharp in the operating room.

                                    --==--==--

Medical Researcher (Level 9)
============================
Carpool Arrival: 10:00am
Hours: 11:00am - 6:00pm
Salary: $1,356
Bonus for Promotion: $2,712
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 9 Mechanical
                                        10 Logic
                                        10 Cleaning
                                        9 Friends

Work Week: (S) M T W T (F) (S)

Description:
You created a new vaccination serum in SimCity's most advanced research clinic.
You've now joined the ranks of the highest paid researchers in the world.  If
you decide to go for the top bucks, continue the skill building path up to
Chief of Hospital Staff, where you get a cut of the profits.

                                    --==--==--

Chief of Staff (Level 10, Highest Level)
========================================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $1,499
Bonus for Promotion: $2,976
Vehicle: ??
Uniform: ??

Work Week: (S) (M) T W T F (S)

Description:
You are one of the most respected physicians in SimCity.  You spend office
hours at the hospital.  You are now a part owner and are making large profits
keeping your fellow Sims in good health.

===============================================================================

|-----------------------------------------------------------------------------|
| [6.3] Business                                                              |
|-----------------------------------------------------------------------------|

Mailroom Technician (Level 1)
=============================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $168
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Charisma

Work Week: (S) M T W T (F) S

Description:
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order.  Be organized, prompt, and
friendly when you push that cart through the halls--maybe some sharp-eyed
company officer will consider you for a kick upstairs.

                                    --==--==--

Executive Assistant (Level 2)
=============================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $252
Bonus for Promotion: $504
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 2 Charisma

Work Week: S (M) T W T F (S)

Description:
Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy.  Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal.

                                    --==--==--

Field Sales Representative (Level 3)
====================================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $350
Bonus for Promotion: $700
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 2 Charisma
                                       1 Creativity
                                       1 Friend

Work Week: S M (T) W (T) F S

Description:
Before you move up in the company, you'll have to earn your dues putting in a
long day on the road.  Meet your quotas (charisma can make a good sales pitch
great) and make good contacts, and you'll be ripe for a promotion to an office
without wheels.

                                    --==--==--

Junior Executive (Level 4)
==========================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $448
Bonus for Promotion: $896
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 4 Charisma
                                       2 Logic
                                       1 Creativity
                                       3 Friends

Work Week: (S) M T (W) T F S

Description:
Now you have your own grunt to boot around, a personal cubicle, and a nice
salary--but it's still a long walk down that hall to the washrooms.  Good
relationships with people to whom you've proven your superior logic skill will
definitely get you noticed.

                                    --==--==--

Executive (Level 5)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $560
Bonus for Promotion: $1,120
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Charisma
                                       3 Logic
                                       3 Creativity
                                       4 Friends

Work Week: (S) M T W T F (S)

Description:
You have your own Junior Executive and an actual office, with a door that
closes.  Problem is, the Executive level at your company is heavily populated.
Well-rounded skills and a good work attitude will help you stand out from the
crowd and impress the higher ups.

Business Career Reward Object: At level five, you unlock the Execuputter.  See
"Job Object Rewards" for information on this object.

                                    --==--==--

Senior Manager (Level 6)
========================
Carpool Arrival: 7:00am
Hours: 8:00am - 5:00pm
Salary: $728
Bonus for Promotion: $1,456
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 5 Charisma
                                       4 Logic
                                       3 Creativity
                                       5 Friends

Work Week: (S) M T W T F (S)

Description:
Salary hops up, as you are now overseeing several franchise offices.  There
are a lot of executives under your command, so charisma and logic help in
settling disputes and keeping the various teams running smoothly.  Your golf
game needs to improve if you expect to close any deals from now on, so a little
more work in the creative department would not be a bad idea.

                                    --==--==--

Vice President (Level 7)
========================
Carpool Arrival: 7:00am
Hours: 8:00am - 4:00pm
Salary: $924
Bonus for Promotion: $1,848
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 5 Charisma
                                       6 logic
                                       4 Creativity
                                       6 Friends

Work Week: (S) M T W T F (S)

Description:
The corner office is yours.  Pay takes another leap.  However, competition is
rougher on this floor.  Keep sharpening those skills and make lots of friends.
You never know when you'll need them.

                                    --==--==--

President (Level 8)
===================
Carpool Arrival: 7:00am
Hours: 8:00am - 4:00pm
Salary: $1,400
Bonus for Promotion: $2,200
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 6 Charisma
                                       7 Logic
                                       6 Creativity
                                       7 Friends

Work Week: (S) M (T) W T F (S)

Description:
The company sends a limo to pick you up in the morning.  You get the top floor
suite and a hefty paycheck.  Your creative juices are flowing, and you're
feeling smart and powerful.  But there's a downside as well.  More stress, and
some of your neighbors may resent your success. (Nothing a barbecue at your
place wouldn't fix.  And who knows, you might meet someone new...)

                                    --==--==--

CEO (Level 9)
=============
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $1,665
Bonus for Promotion: $3.326
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 8 Charisma
                                        9 Logic
                                        7 Creativity
                                        8 Friends

Work Week: (S) M T (W) T F (S)

Description:
Top of the heap at your company.  But can a powerful, well-to-do exec balance
the responsibilities of the office with the needs of mate, children, and
friends?  Social responsibilities are peaking--it might be time to move up to a
bigger house, to better entertain bigwigs.

                                    --==--==--

Business Tycoon (Level 10, Highest Level)
=========================================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $2,100
Bonus for Promotion: $4,200
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T (F) (S)

Description:
You're a corporate raider and mogul, heading a world wide conglomerate.  But
now that you're a famous local figure, guess what?  You'll be expected to give
money to charities to maintain your standing with your fellow Sims.  Still,
doesn't it feel good to bask in the glow of success?



Thanks to Dakhalin for informing me of an error concering the friends
requirement in the Business career.

===============================================================================

|-----------------------------------------------------------------------------|
| [6.4] Athletic                                                              |
|-----------------------------------------------------------------------------|

Team Mascot (Level 1)
=====================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 9:00pm
Salary: $154
Vehicle: Junker
Uniform: Llama Mascot
Requirements for Promotion to Level 2: 1 Body

Work Week: S (M) T W (T) F S

Description:
A young athlete has to start somewhere--even if it's sweating inside a cartoon
animal suit.  A very physical grunt job with lousy pay--but at least you can
watch the game from up close.  Besides water, the coach also expects you to
prepare the players' snackes...a lot of snacks.

                                    --==--==--

Minor Leaguer (Level 2)
=======================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $238
Bonus for Promotion: $476
Vehicle: Junker
Uniform: Track Suit
Requirements for Promotion to Level 3: 2 Body

Work Week: S M (T) W (T) F S

Description:
Welcome to the "Llamas," SimCity's minor league team.  Your starting pay isn't
much, and you'll have a lot of training time to deal with.  Develop your body
skill so you can rise through the ranks.

                                    --==--==--

Rookie (Level 3)
================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $322
Bonus for Promotion: $644
Vehicle: Junker
Uniform: Track Suit
Requirements for Promotion to Level 4: 1 Charisma
                                       2 Body
                                       1 Friend

Work Week: S M (T) (W) T F S

Description:
Advancing into the pros, you start out with the league minimum salary, which is
the highest starting pay in the neighborhood.  Keep working on your body and
just hope an injury doesn't slow your advancement.

                                    --==--==--

Starter (Level 4)
=================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $420
Bonus for Promotion: $840
Vehicle: White Bus
Uniform: Track Suit
Requirements for Promotion to Level 5: 2 Charisma
                                       6 Body
                                       2 Friends

Work Week: S M (T) W (T) F S

Description:
You've made it off the bench and into the starting line up.  Some money's
coming in, but long practices take their toll on your mood.  It's essential to
get your rest and keep your body in prime shape--this is your livelihood.  And
since you're going to be interviewed more now, work on that charisma skill so
you can get noticed.

                                    --==--==--

All Star (Level 5)
==================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $539
Bonus for Promotion: $1,078
Vehicle: White Bus
Uniform: Track Suit
Requirements for Promotion to Level 6: 1 Mechanical
                                       3 Charisma
                                       8 Body
                                       3 Friends

Work Week: S M (T) (W) T F S

Description:
You've become a household name in SimCity.  You need to be comfortable speaking
in front of a camera, not just playing in front of one.  Improve your charisma
and body and you'll be voted MVP in no time.

Athletic Career Reward Object: At level five, you unlock the Exerto Punching
Bag.  See "Job Object Rewards" for information on this object.

                                    --==--==--

MVP (Level 6)
=============
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $893
Bonus for Promotion: $1,786
Vehicle: White Bus
Uniform: Track Suit
Requirements for Promotion to Level 7: 2 Mechanical
                                       4 Charisma
                                       10 Body
                                       4 Friends

Work Week: S M (T) (W) (T) F S

Description:
You're heading through the mid-point of your career.  There is a special need
to work on relationships skills here and present a positive image.  If the fans
love you, that fills the stadium--and that fills your pay envelop.  Meanwhile,
family and friends (and even your house) might need attention too.

                                    --==--==--

Superstar (Level 7)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 4:00pm
Salary: $1,190
Bonus for Promotion: $2,380
Vehicle: White Bus
Uniform: Track Suit
Requirements for Promotion to Level 8: 4 Mechanical
                                       5 Charisma
                                       10 Body
                                       5 Friends

Work Week: S M (T) (W) (T) F S

Description:
Major income, you've got those commercial endorsements, and you're at the top
of your game.  Your body works like a well-oiled machine but it's taking longer
to recover from your injuries.  How long can you remain "Number One?"  It's
probably a good time to start thinking about future opportunities--you may be
retiring much sooner than you think.

                                    --==--==--

Assistant Coach (Level 8)
=========================
Carpool Arrival: 8:00am
Hours: 9:00am - 2:00pm
Salary: $1,488
Bonus for Promotion: $2,976
Vehicle: Red sports car, looks like a Porsche
Uniform: Jump Suit
Requirements for Promotion to Level 9: 7 Mechanica
                                       7 Charisma
                                       10 Body
                                       6 Friends

Work Week: S M (T) (W) (T) F S

Description:
You're retired from playing: a change both dreaded and welcome.  But there's an
opportunity to stay with the team you love--although this time you'll be
carrying a playbook.  Make sure you're still networking with friends because
your relationships and charisma are going to get you further than your body
skill can.

                                    --==--==--

Coach (Level 9)
===============
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $1,750
Bonus for Promotion: $3,500
Vehicle: Red sports car, looks like a Porsche
Uniform: Jump Suit
Requirements for Promotion to Level 10: 7 Mechanical
                                        10 Charisma
                                        10 Body
                                        8 Friends

Work Week: S M (T) (W) (T) F S

Description:
More prestige and a nicer paycheck, but longer work hours dealing with the
media, game films, and the team's personal appearances.  Thank goodness for
those friends.  They can help your career when you least expect it.

                                    --==--==--

Hall of Famer (Level 10, Highest Level)
=======================================
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $3,033
Bonus for Promotion: $6,066
Vehicle: Yellow sports car, looks like a Lamborghini
Uniform: ss

Work Week: (S) (M) T W T (F) (S)

Description:
You are now a "living legend."  The residents of SimCity shower you with a
ticker tape parade, and your number is retired.  The team gives you an office
and salary as their "goodwill ambassador."  This is as good as it gets!

===============================================================================

|-----------------------------------------------------------------------------|
| [6.5] Criminal                                                              |
|-----------------------------------------------------------------------------|

Pickpocket (Level 1)
=============
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $196
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: N/A

Work Week: S (M) T W (T) F S

Description:
Entry-level two-bit thief - but you are your own boss.  Dexterity and physical
speed are obviously important.  A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets.

                                    --==--==--
Bagman (Level 2)
================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 1:00am
Salary: $280
Bonus for Promotion: $560
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Creativity

Work Week: S (M) T (W) T F S

Description:
You're a foot soldier for a small-time mobster--making pickups and deliveries
of dirty cash and "sensitive merchandise".  You'll need to be quick on your
feet to avoid the heat and rival punks.  Work on your body skill will
definitely pay off.

                                    --==--==--

Bookie (Level 3)
================
Carpool Arrival: 10:00am
Hours: 11:00am - 6:00pm
Salary: $385
Bonus for Promotion: $770
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 3 Creativity
                                       1 Friend

Work Week: S M (T) (W) T F S

Description:
Make book on the dog track, horse races, and stadium games--where, one way or
another, "the house" awlays wins.  And this time "the house" is you.  You never
know when something may go wrong that requires some fast talking, so keep those
creativity skills sharp.

                                    --==--==--

Con Artist (Level 4)
=============
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $490
Bonus for Promotion: $980
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 2 Mechanical
                                       1 Body
                                       4 Creativity
                                       2 Friends

Work Week: (S) M T W T F (S)

Description:
Run schemes, scams and swindles--anything to separate a naive Sim from
hard-earned cash.  Profits increase, but this job needs inspired thinking and
the power to persuade others.

Criminal Career Reward Object: At level four, you can unlock the SensoTwitch
Lie Detector.  See "Job Object Rewards" for information on this object.

                                    --==--==--

Getaway Driver (Level 5)
=============
Carpool Arrival: 9:00pm
Hours: 10:00pm - 6:00am
Salary: $595
Bonus for Promotion: $1,190
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Mechanical
                                       2 Body
                                       5 Creativity
                                       3 Friends

Work Week: (S) M T W T F (S)

Description:
From two-bit crook to three-bit crook.  To succeed as a driver, you'll need
some strong physical skills and a mechanic's knowledge.  But you want to get in
on the main action, right?  Work on your skills to show the boss how
indispensable you are.

                                    --==--==--

Bank Robber (Level 6)
=============
Carpool Arrival: 2:00pm
Hours: 3:00pm - 11:00pm
Salary: $742
Bonus for Promotion: $1,484
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 4 Mechanical
                                       5 Body
                                       7 Creativity
                                       3 Friends

Work Week: (S) M T W T F (S)

Description:
Instead of just driving the money away, now you're inside the SimCity First
National Bank when it does down--which cuts you in for a bigger slice.  But
you'd like to try your hand at some sneakier, more challenging crimes.  Better
brains, brawn and buddies will move you up.

                                    --==--==--

Cat Burglar (Level 7)
=====================
Carpool Arrival: 8:00pm
Hours: 9:00pm - 3:00am
Salary: $896
Bonus for Promotion: $1,792
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 7 Mechanical
                                       6 Body
                                       7 Creativity
                                       4 Friends

Work Week: S M (T) W (T) F S

Description:
Higher scores, but more risk involved.  Suddenly you're on the night shift.
You cannot afford to let physical energy flag, or you'll botch a job.
Mechanical skills are handy to keep your tools in good order and some creative
problem solving will help you stay out of the slammer.  Your friends are coming
in very handy--more can only help.

                                    --==--==--

Counterfeiter (Level 8)
=======================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $1,064
Bonus for Promotion: $2,128
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 7 Mechanical
                                       7 Body
                                       9 Creativity
                                       5 Friends

Work Week: (S) M T W T F (S)

Description:
You're getting more sophisticated.  Why steal money when you and your gang can
print your own?  You're getting quite a reputation and people are seeking your
advice.  Better keep fit, you might need to do some overseas traveling soon.

                                    --==--==--

Smuggler (Level 9)
==================
Carpool Arrival: 1:00am
Hours: 2:00am - 8:00am
Salary: $1,575
Bonus for Promotion: $$3,150
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 10 Mechanical
                                        8 Body
                                        10 Creativity
                                        7 Friends

Work Week: S (M) (T) (W) T F S

Description:
Your business card says you're in the "Import/Export" business.  Let's just say
you supply everything people want that the law says they cannot have.  You're
bringing in and sending out goods by land, sea, and air, and earning the large
profits all that implies.  Your skills need to be fully honed to reach the apex
of this illustrious career.

                                    --==--==--

Criminal Mastermind (Level 10, Highest Level)
=============================================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 11:00pm
Salary: $1,925
Bonus for Promotion: $3,850
Vehicle: ??
Uniform: ??

Work Week: (S) (M) T (W) T F S

Description:
In your endless pursuit to take over the world, you've learned three
things: one, always dress the part, two, crime really does pay, and three,
never stop to reveal your nefarious plans before you actually carry them out.

===============================================================================

|-----------------------------------------------------------------------------|
| [6.6] Military                                                              |
|-----------------------------------------------------------------------------|

Recruit (Level 1)
=================
Carpool Arrival: 6:00am
Hours: 7:00am - 1:00pm
Salary: $350
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: N/A

Work Week: S (M) T (W) T F S

Description:
Buzz cuts and boot camp.  I don't know but I've been told, scrubbing latrines
gets mighty old.  Better maintain prime physical shape to advance from the
trenches.  Not only will you be stronger but your uniform will look even better
on you than it does now.

                                    --==--==--

Elite Forces (Level 2)
======================
Carpool Arrival: 6:00am
Hours: 7:00am - 1:00pm
Salary: $455
Bonus for Promotion: $910
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Mechanical
                                       1 Body

Work Week: S M T (W) T (F) S

Description:
Special training as a commando brings you more prestige, and as an added
incentive you will be earning special hazard pay.  Physical skills are
important so get your body pumped up and strong.

                                    --==--==--

Drill Instructor (Level 3)
==========================
Carpool Arrival: 6:00am
Hours: 7:00am - 1:00pm
Salary: $560
Bonus for Promotion: $1,120
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 2 Mechanical
                                       1 Charisma
                                       1 Body

Work Week: S (M) (T) W T F S

Description:
Now that you're an experienced vet, the base commander has "volunteered" you to
impart your wisdom to a squad of green, malleable recruits.  Charisma is
important here, as you'll need to drill fear, loyalty, and discipline into
those jar-heads.

                                    --==--==--

Junior Officer (Level 4)
========================
Carpool Arrival: 6:00am
Hours: 7:00am - 1:00pm
Salary: $630
Bonus for Promotion: $1,260
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 2 Mechanical
                                       2 Charisma
                                       4 Body

Work Week: (S) M T W T F (S)

Description:
You finally gained entrance to the Officer's Club.  No resting on your laurels
though, you must keep your body in top physical condition if you want to
advance.

Military Career Reward Object: At level four, you can unlock the Exerto
Selfflog Obstacle Course.  See "Job Object Rewards" for information on this
object.

                                    --==--==--

Counter Intelligence (Level 5)
==============================
Carpool Arrival: 7:00am
Hours: 8:00am - 2:00pm
Salary: $700
Bonus for Promotion: $1,400
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Mechanical
                                       3 Charisma
                                       5 Body
                                       1 Friend

Work Week: S M T (W) (T) F S

Description:
Tracking the enemy with the latest equipment is your whole life right now.  You
know enough about the enemy strategy for them to really want to kill you--so
you have to stay one step ahead of them for your sake and that of your troops.
Work on your body and mechanical skills to keep those highly sensitive machine
in in top working order.

                                    --==--==--

Flight Officer (Level 6)
========================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $770
Bonus for Promotion: $1,540
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 5 Mechanical
                                       3 Charisma
                                       6 Body
                                       3 Friends

Work Week: (S) M T W T F (S)

Description:
Somebody has to drop those troops, deliver that cargo, and guard the air space
over SimCity.  There's a pay grade advance here, but earning your wings will
require additional training with a flight simulator program at the base.
Mechanical skill is a must and body skill is not far behind.

                                    --==--==--

Senior Officer (Level 7)
========================
Carpool Arrival: 7:00am
Hours: 8:00am - 2:00pm
Salary: $812
Bonus for Promotion: $1,624
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 5 Mechanical
                                       5 Charisma
                                       7 Body
                                       4 Friends

Work Week: (S) M T W T F (S)

Description:
You survived your Airborne tour and made it to "the brass".  You're well
respected and your counsel is often sought.  More charisma training will
improve your speeches and working out will help you maintain your fitness
level.  Work on these areas if you want to move on to Commander.

                                    --==--==--

Commander (Level 8)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $840
Bonus for Promotion: $1,680
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 6 Mechanical
                                       5 Charisma
                                       10 Body
                                       5 Friends


Work Week: (S) M T W T F (S)

Description:
Your great leadership accomplishments have brought you to the post of
Commander.  No more dodging bullets and crawling under barbed wire.  But don't
get all soft and flabby because it's been whispered that you're being
considered as a potential candidate for astronaut.  You'll have to show
exceptional mechanical and body skills to gain that honor.

                                    --==--==--

Astronaut (Level 9)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $1,094
Bonus for Promotion: $2,188
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 8 Mechanical
                                        7 Charisma
                                        10 Body
                                        6 Friends

Work Week: (S) (M) T W T F (S)

Description:
One of the highest achievements for a military lifer like yourself.  Fame and
fortune climb with each mission into space, and you're in the best physical
shape of your life.  Keep working on your skills if you want to become one of
the most influential people in this country.

                                    --==--==--

General (Level 10, Highest Level)
=================================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $1,138
Bonus for Promotion: $2,276
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T (F) (S)

Description:
Your organizational genius has earned you the rank of general, the top of the
top brass.  Your day is filled with government officials requesting your wise
counsel and a book deal for your memoirs is looking good.  Is your home life as
successful as your professional life?

===============================================================================

|-----------------------------------------------------------------------------|
| [6.7] Slacker                                                               |
|-----------------------------------------------------------------------------|

Golf Caddy (Level 1)
====================
Carpool Arrival: 4:00am
Hours: 5:00am - 10:00am
Salary: $126
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: N/A

Work Week: S (M) T W T F (S)

Description:
Spending your sunny days carrying someone else's clubs for a round of 18--what
could be easier?  Early morning tee times call for early work hours, but it's a
terrific opportunity to schmooze with the wealthy at the local country club.

                                    --==--==--

Gas Station Attendant (Level 2)
===============================
Carpool Arrival: 9:00pm
Hours: 10:00pm - 3:00am
Salary: $154
Bonus for Promotion: $308
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Mechanical

Work Week: S (M) T W (T) F S

Description:
The hours are doable.  The pay is pretty lousy.  On occasion you find yourself
with odd headaches which result from the fumes.  But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!  Enjoy!

                                    --==--==--

Convenience Store Clerk (Level 3)
=================================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $210
Bonus for Promotion: $420
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 1 Mechanical
                                       1 Charisma

Work Week: S (M) (T) W T F S

Description:
The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars--not a bad trade.  Besides, all
your friends can hang out at the store late in the evening and read the comics
while you pretend to work.

                                    --==--==--

Record Store Clerk (Level 4)
============================
Carpool Arrival: 9:00am
Hours: 10:00am - 3:00pm
Salary: $252
Bonus for Promotion: $504
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 1 Mechanical
                                       2 Charisma
                                       1 Creativity
                                       2 Friends

Work Week: S M (T) W (T) F S

Description:
Nothin' but tunes all day long, man... While you'll need to boost your charisma
to maintain this cushy job, there's no easier way to get paid to listen to your
favorite music all day long.

                                    --==--==--

Party D.J. (Level 5)
====================
Carpool Arrival: 10:00pm
Hours: 11:00pm - 4:00am
Salary: $385
Bonus for Promotion: $770
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 3 Mechanical
                                       2 Charisma
                                       1 Creativity
                                       4 Friends

Work Week: S M (T) (W) (T) F S

Description:
Those contacts you made at the record store certainly paid off--now you're
spinning tunes at the best parties in town.  Late nights and lots of mechanical
skills are needed to keep those turn tables spinnin'.

                                    --==--==--

Projectionist (Level 6)
=======================
Carpool Arrival: 5:00pm
Hours: 6:00pm - 1:00am
Salary: $392
Bonus for Promotion: $784
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 4 Mechanical
                                       2 Charisma
                                       2 Creativity
                                       5 Friends

Work Week: S M T (W) (T) F S

Description:
Show the finished product to the world, press a button here and there, and
presto!--you're not working hard for that tidy little paycheck, are you?  Good
thing you're a night owl.

Slacker Career Reward Object: At level six, you can unlock the AquaGreen
Hydroponic Garden.  See "Job Object Rewards" for information on this object.

                                    --==--==--

Home Video Editor (Level 7)
===========================
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $613
Bonus for Promotion: $1,226
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 4 Mechanical
                                       3 Charisma
                                       3 Creativity
                                       7 Friends

Work Week: S M (T) (W) (T) F S

Description:
The best part of your job?  Seeing all the blunders those mega-stars make when
filming.  Making them look good can help to earn you friends, though you'll
want to concentrate on making plenty of them yourself--never hurts to know the
right people when you're looking to just be comfortable.

                                    --==--==--

Freelance Photographer (Level 8)
================================
Carpool Arrival: 1:00pm
Hours: 2:00pm - 7:00pm
Salary: $788
Bonus for Promotion: $1,576
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 4 Mechanical
                                       4 Charisma
                                       4 Creativity
                                       10 Friends

Work Week: S M (T) (W) (T) F S

Description:
That time in the editing room taught you well--you know how to get a good shot
the first time around.  Go everywhere, see everything, take gorgeous pics on
someone else's dime, and look good doing it.  It's a free-and-easy way to live,
but requires lots of travel, as well as the connections to finance it.

                                    --==--==--
 
Freelance Web Designer (Level 9)
================================
Carpool Arrival: 9:00am
Hours: 10:00am - 3:00pm
Salary: $933
Bonus for Promotion: $1,866
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 4 Mechanical
                                        5 Charisma
                                        5 Creativity
                                        13 Friends

Work Week: (S) (M) T W T (F) (S)

Description:
The move from Freelance Photographer to Freelance Web Designer isn't a big step
in responsibility, but to the Internet illiterate, who don't know that your
word processor does all the HTML layout for you, it's still pretty impressive.
Play it cool, convince as many friends as you can that you're on the cutting
edge of everything hip, and you might find yourself invited into SimCity's
elite inner circle.

                                    --==--==--

Professional Party Guest (Level 10, Highest Level)
==================================================
Carpool Arrival: 9:00pm
Hours: 10:00pm - 2:00am
Salary: $1,400
Bonus for Promotion: $2,800
Vehicle: ??
Uniform: ??

Work Week: S (M) (T) (W) (T) F S

Description:
This is it, the ultimate lap of luxury, at no cost to you!  Living the good
life, plartying and living at someone else's house, surrounded by more
artificial friends than the best politicians in town.  Enjoy it while you
can...

===============================================================================

|-----------------------------------------------------------------------------|
| [6.8] Law Enforcement                                                       |
|-----------------------------------------------------------------------------|

Security Guard (Level 1)
========================
Carpool Arrival: 7:00pm
Hours: 8:00pm - 2:00am
Salary: $336
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Body

Work Week: S (M) T W T (F) S

Description:
A badge, a gun... and the graveyard shift.  Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop.

                                    --==--==--

Cadet (Level 2)
===============
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $448
Bonus for Promotion: $896
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 2 Body

Work Week: S (M) T W T F (S)

Description:
You're going to the Police Academy, with a starting salary from the city
burning a hole in your blues.  Like a combination of boot camp and college, the
experience can be physically and mentally draining.  Improve your body skill so
you can graduate and get a real job.

                                    --==--==--

Patrol Officer (Level 3)
========================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 11:00pm
Salary: $552
Bonus for Promotion: $1,104
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 2 Body
                                       1 Logic
                                       1 Friend

Work Week: S M T (W) T (F) S

Description:
You're riding the mean streets of SimCity in a squad car--dangerous work
without a lot of pay.  Keep yourself in top physical condition and study up on
your logic skills so you can be considered for a shield.

                                    --==--==--

Desk Sergeant (Level 4)
=======================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $616
Bonus for Promotion: $1,232
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 3 Body
                                       1 Logic
                                       2 Friends

Work Week: (S) M T W T F (S)

Description:
A break from the mean streets, and a promotion with pay hike...but tons of
paperwork.  However, you're on regular hours with a reduction in physical
demands.  If you get tired of this desk job, improve those body and logic
skills and you may be out on the street in a much more interesting job...

                                    --==--==--

Vice Squad (Level 5)
====================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $686
Bonus for Promotion: $1,372
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 3 Body
                                       4 Logic
                                       2 Cleaning
                                       2 Friends

Work Week: S M (T) (W) T F S

Description:
You're attached to your first plainclothes job.  Vice duty can be exciting, but
your squad operates mostly at night.  It's important to shine here, so you can
be considered for detective training.  Well-rounded skills, especially logic,
will hasten that next promotion.

                                    --==--==--

Detective (Level 6)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $756
Bonus for Promotion: $1,512
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 4 Body
                                       5 Logic
                                       4 Cleaning
                                       3 Friends

Work Week: S (M) (T) W T F S

Description:
You get your shield and continue plainclothes work.  Logic needs to be sharp
and friends are very important.  CLeaning also comes into play here, if you
want to step up the department ladder.

Law Enforcement Career Reward Object: At level six, you can unlock the Prints
Charming Fingerprinting Scanner.  See "Job Object Rewards" for information on
this object.

                                    --==--==--

Lieutenant (Level 7)
====================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $826
Bonus for Promotion: $1,652
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 5 Body
                                       6 Logic
                                       6 Cleaning
                                       4 Friends

Work Week: (S) M T W T F (S)

Description:
Cases have a higher profile, and your experience has advanced you to a better
pay rate.  As a Lieutenant, you are a Detective Squad Leader, and you need to
keep those skills sharpened.  The stress of dealing with that thick unsolved
folder of SimCity crimes can do damage to your home life.  Try to emphasize
"family time" and recreation when at home to achieve a proper balance.

                                    --==--==--

SWAT Team Leader (Level 8)
==========================
Carpool Arrival: 10:00am
Hours: 11:00am - 6:00pm
Salary: $875
Bonus for Promotion: $1,750
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 7 Body
                                       9 Logic
                                       7 Cleaning
                                       6 Friends

Work Week: (S) M T W T F (S)

Description:
An elite job with a good bonus in the form of "danger pay,"  But you've got to
be very smart to be successful.  Make sure you're making friends in high
places.

                                    --==--==--

Police Chief (Level 9)
======================
Carpool Arrival: 7:00am
Hours: 8:00am - 4:00pm
Salary: $910
Bonus for Promotion: $1,820
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 10 Body
                                        9 Logic
                                        8 Cleaning
                                        7 Friends

Work Week: (S) (M) T W T F S

Description:
You're finally "Top Cop".  You can afford a substantial house on the hill and
are one of the most influential people in SimCity.  What more can you possibly
do to protect the citizens of SimCity?

                                    --==--==--

Captain Hero (Level 10, Highest Level)
======================================
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $1,225
Bonus for Promotion: $2,450
Vehicle: ??
Uniform: ??

Work Week: S M (T) (W) (T) F S

Description:
Crime peoples beware!  A new day has dawned on our most wonderful community.  A
day of righteous justice for all, for Captain Hero is here at last!  With
massive superpowers at hand Captain Hero fights crime on a daily basis, to the
fullest extent of the law.

===============================================================================

|-----------------------------------------------------------------------------|
| [6.9] Culinary                                                              |
|-----------------------------------------------------------------------------|

Dish Washer (Level 1)
=====================
Carpool Arrival: 1:00pm
Hours: 2:00pm - 10:00pm
Salary: $126
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: N/A

Work Week: S (M) T W T (F) S

Description:
You have to start somewhere, and in the restaurant industry, it's right at the
bottom.  But if you analyze the dirty dishes carefully, you'll learn EXACTLY
what people like and don't like.  Wash... and learn.

                                    --==--==--

Drive Through Clerk (Level 2)
=============================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 9:00pm
Salary: $168
Bonus for Promotion: $336
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Creativity

Work Week: S (M) T (W) T F S

Description:
Out of the frying pan and into the fire!  You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you.  Don't forget to smile!

                                    --==--==--

Fast Food Shift Manager (Level 3)
=================================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 10:00pm
Salary: $182
Bonus for Promotion: $364
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 1 Logic
                                       2 Creativity
                                       1 Friend

Work Week: S M T (W) (T) F S

Description:
Joy of joys... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees.  Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time.

                                    --==--==--

Host (Level 4)
==============
Carpool Arrival: 9:00am
Hours: 10:00am - 4:00pm
Salary: $242
Bonus for Promotion: $484
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 3 Logic
                                       2 Creativity
                                       2 Friends

Work Week: S (M) (T) W T F S

Description:
If you never see another burger again, it'll be too soon.  Now you're out of
the kitchen, seating people and managing tables in a restaurant where people
expect REAL food for the prices they're paying.  Keep your eyes open and your
smile painted on as you start learning about the industry-it's a dog-eat-food
world out there, and you'll want to be well-prepared.

                                    --==--==--

Waiter (Level 5)
================
Carpool Arrival: 1:00pm
Hours: 2:00pm - 7:00pm
Salary: $308
Bonus for Promotion: $616
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 3 Cooking
                                       3 Logic
                                       2 Creativity
                                       2 Friends

Work Week: S M (T) (W) T F S

Description:
If you thought hosting was bad, just try waiting tables.  THIS is a promotion?
You'd better believe it!  Be prepared to think on your feet to outwit and
impress your often-crafty customers in pursuit of the Almighty Tip-all while
wearing a snazzy uniform and those ubiquitous Pieces of Flair.

                                    --==--==--

Prep Cook (Level 6)
===================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $469
Bonus for Promotion: $938
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 4 Cooking
                                       4 Logic
                                       4 Creativity
                                       3 Friends

Work Week: S (M) (T) W T F S

Description:
You've memorized everything on the menu and managed to work your way into a
position as a Prep Cook.  It's not glamorous, but it's real kitchen work-and
you look stylin' in that big white hat!  Get comfortable with the slicing,
dicing and julienne fries-you're not going to get any farther in this industry
if you don't know your basic cooking inside and out.

Culinary Career Reward Object: At level four, you can unlock the Schokolade 890
Chocolate Manufacturing Facility.  See "Job Object Rewards" for information on
this object.

                                    --==--==--

Sous Chef (Level 7)
===================
Carpool Arrival: 1:00pm
Hours: 2:00pm - 9:00pm
Salary: $812
Bonus for Promotion: $1,624
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 5 Cooking
                                       6 Logic
                                       5 Creativity
                                       4 Friends

Work Week: S M (T) W (T) F S

Description:
It's ironic that the more accomplished you become, the less you actually touch
the food.  As Sous Chef you're spending most of your time as a manager and
cheerleader for your kitchen staff.  If you want to keep moving up, you'll have
to prove you've got th eccentric creativity needed to create novel dishes.  Bon
appetit!

                                    --==--==--

Executive Chef (Level 8)
========================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $1,206
Bonus for Promotion: $2,416
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 8 Cooking
                                       7 Logic
                                       7 Creativity
                                       6 Friends

Work Week: S M (T) (W) (T) F S

Description:
Finally recognized for your creative gifts, you've been given control of your
restaurant's menu in order to create completely new and exciting dishes.  It's
a dream come true-but you're already dreaming of more.  Keep challenging
yourself as you work towards a new prize: a franchise of your own!

                                    --==--==--

Restauranteur (Level 9)
=======================
Carpool Arrival: 1:00pm
Hours: 2:00pm - 10:00pm
Salary: $1,330
Bonus for Promotion: $2,660
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 10 Cooking
                                        8 Logic
                                        10 Creativity
                                        7 Friends

Work Week: S (M) (T) (W) T F S

Description:
Everyone's clamoring for  apiece of the pie-YOUR pie, that is.  Now that you've
developed a distinctive culinary style, it's time to milk it for everything
it's worth as a national brand.  Keep everyone on their toes with your creative
genius and you just might become a household name!

                                    --==--==--

Celebrity Chef (Level 10, Highest Level)
========================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 8:00pm
Salary: $2,170
Bonus for Promotion: $4,340
Vehicle: ??
Uniform: ??

Work Week: (S) (M) T W T (F) (S)

Description:
You've finally arrived, and your face is selling more cookbooks than your own
food does!  It's been a long road, but you've now got a TV show seen by
millions, a successful restaurant chain, and a name that commands respect.
Bask in your victory as you flaunt your celebrity in televised competitions and
enjoy your new life as a media mogul!

===============================================================================

|-----------------------------------------------------------------------------|
| [6.10] Science                                                              |
|-----------------------------------------------------------------------------|

Test Subject (Level 1)
=============
Carpool Arrival: 10:00am
Hours: 11:00am - 5:00pm
Salary: $217
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Cooking
                                       1 Cleaning

Work Week: (S) M T W T (F) S

Description:
While earning a science degree, you're picking up a mediocre salary as a "human
guinea pig" at a local kinetics lab.  It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel.

                                    --==--==--

Lab Assistant (Level 2)
=======================
Carpool Arrival: 3:00pm
Hours: 4:00pm - 10:00pm
Salary: $322
Bonus for Promotion: $644
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Cooking
                                       1 Logic
                                       3 Cleaning

Work Week: S (M) T W T F (S)

Description:
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your
mood today?  A lot of logic-skill-building time is needed at home to advance.
And guess what?  You're on the graveyard shift.  Work all night, sleep all day.

                                    --==--==--

Field Researcher (Level 3)
==========================
Carpool Arrival: 8:00am
Hours: 9:00am - 3:00pm
Salary: $448
Bonus for Promotion: $896
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 4: 2 Cooking
                                       1 Logic
                                       5 Cleaning
                                       1 Friend

Work Week: S M T (W) T (F) S

Description:
This job takes you into the field, working on far-flung projects.  However,
your pay increases.  Develop your logic skill and maybe you can actually teach
about this stuff in the classroom, instead of doing it in remote, inhospitable
places.

                                    --==--==--

Science Teacher (Level 4)
=========================
Carpool Arrival: 7:00am
Hours: 8:00am - 3:00pm
Salary: $525
Bonus for Promotion: $1,050
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 5: 3 Cooking
                                       2 Logic
                                       6 Cleaning
                                       2 Friends

Work Week: (S) M T W T F (S)

Description:
No amount of field research could have prepared you for the naked savagery of
teaching a high-school science class. (At least it's a job with regular hours.)
Keep those lab messes clean, and build logic skill to aid you in getting a
different job.

                                    --==--==--

Project Leader (Level 5)
========================
Carpool Arrival: 9:00am
Hours: 10:00am - 5:00pm
Salary: $630
Bonus for Promotion: $1,260
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 6: 4 Cooking
                                       4 Logic
                                       6 Cleaning
                                       3 Friends

Work Week: S (M) T W (T) F S

Description:
It is up to you to manage a team of researchers in the quest for an important
scientific breakthrough.  Devise innovative experiments using your newly
developed cooking and cleaning skills.  If you really shine here, you may be on
your way to becoming an inventor.

                                    --==--==--

Inventor (Level 6)
==================
Carpool Arrival: 9:00am
Hours: 10:00am - 7:00pm
Salary: $756
Bonus for Promotion: $1,512
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 7: 5 Cooking
                                       5 Logic
                                       5 Creativity
                                       7 Cleaning
                                       3 Friends

Work Week: S M (T) W (T) F S

Description:
Income has climbed, but to succeed as an inventor you'll need to put in long
hard hours at the lab.  Maintaining your home relationships may be harder now-
there will be little time for socializing as you create the auto-recycling
newspaper.

Science Career Reward Object: At level six, you can unlock the Simsanto Inc.
Biotech Station.  See "Job Object Rewards" for information on this object.

                                    --==--==--

Scholar (Level 7)
=================
Carpool Arrival: 7:00am
Hours: 8:00am - 1:00pm
Salary: $896
Bonus for Promotion: $1,792
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 8: 6 Cooking
                                       8 Logic
                                       7 Cleaning
                                       3 Friends

Work Week: (S) M T W T F (S)

Description:
You have been named Chairman of the Science Department at Sim University.  The
regents are depending on your leadership and logical thinking to invigorate the
school's science curriculum.  This is a high-paying, well-respected position
with good hours and more time a thome, but it takes a well-rounded skill set to
guarantee success and promotion.

                                    --==--==--

Top Secret Researcher (Level 8)
===============================
Carpool Arrival: 9:00am
Hours: 10:00am - 3:00pm
Salary: $1,036
Bonus for Promotion: $2,072
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 9: 7 Cooking
                                       8 Logic
                                       8 Cleaning
                                       5 Friends


Work Week: S M (T) W (T) F S

Description:
Your expertise with auto-recycling has led to a position on a highly
classified, very demanding government project.  The money is excellent, but you
may be called to the lab at any time.  Special care should be taken to stay
happy and rested--a tired, cranky scientist might pose a security risk.  If
exceptional logic is demonstrated, a promotion to theorist may be in the cards.

                                    --==--==--

Theorist (Level 9)
==================
Carpool Arrival: 9:00am
Hours: 10:00am - 2:00pm
Salary: $1,522
Bonus for Promotion: $3,044
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 10: 9 Cooking
                                        10 Logic
                                        10 Cleaning
                                        8 Friends


Work Week: (S) (M) T W T F (S)

Description:
The accolades from your research have earned you the highly paid position of
theorist.  You enjoy a higher salary-to-work-hours ratio than the one you had
as an inventor.  You must work hard to keep a high state of happiness and
health.  And only a successful theory can lead to the status and rewards you
seek.

                                    --==--==--

Mad Scientist (Level 10, Highest Level)
=======================================
Carpool Arrival: 9:00pm
Hours: 10:00pm - 2:00am
Salary: $2,333
Bonus for Promotion: $4,666
Vehicle: ??
Uniform: ??

Work Week: (S) (M) T W T (F) (S)

Description:
With lecture fees and book advances, you're able to purchase the big house on
the hill.  The big question is, what experiments will you be conducting in its
big cellar?

===============================================================================

|-----------------------------------------------------------------------------|
| [6.11] Quick Summary                                                        |
|-----------------------------------------------------------------------------|

The best-paying job is top of the Athletic career, which gives you $3,033 per
day.

Politics Career
===============
    Highest Level: Mayor
    Total Friends Required: 10
    Salary: $1,313


Medicine Career
===============
    Highest Level: Chief of Staff
    Total Friends Required: 9
    Salary: $1,488


Business Career
===============
    Highest Level: Business Tycoon
    Total Friends Required: 8
    Salary: $2,100


Athletic Career
===============
    Highest Level: Hall of Famer
    Total Friends Required: 8
    Salary: $3,033


Criminal Career
===============
    Highest Level: Criminal Mastermind
    Total Friends Required: 7
    Salary: $1,925


Military Career
===============
    Highest Level: General
    Total Friends Required: 6
    Salary: $1,138


Slacker Career
==============
    Highest Level: Professional Party Guest
    Total Friends Required: 13
    Salary: $1,400


Law Enforcement Career
======================
    Highest Level: Captain Hero
    Total Friends Required: 10
    Salary: $1,225


Culinary Career
===============
    Highest Level: Celebrity Chef
    Total Friends Required: 7
    Salary: $2,170


Science Career
==============
    Highest Level: Mad Scientist
    Total Friends Required: 8
    Salary: $2,333

===============================================================================

|-----------------------------------------------------------------------------|
| [6.12] Chance Cards                                                         |
|-----------------------------------------------------------------------------|

Chance Cards, like in The Sims, will pop up every so often, giving you a
scenario.  You are then presented with two options, and a third one, which lets
you ignore the scenario.  Depending on your choice, something will happen.  You
could win an award at work, be promoted or demoted, win some cash, gain/lose
skill points, or even be fired.

This section gives you the chance cards for all adult jobs, and what their
outcomes are.  The "_____" represents your Sims' name, so I left it blank.
Also, depending on whether your Sim is male or female, some parts of the text
will read "he" or "she", or "him" or "her".  For the sake of this guide, I've
put in whatever gender my Sim is.

Although I have provided the answer I received for the option I chose, the
outcomes are completely random.  Once I get different answers, I'll put them
in.  If you have the different outcomes, feel free to send them to me, or a
screenshot of the dialogue box so I can type it out.  Whenever there is more
than one outcome for a single response, they will be labeled as "Outcome 1",
"Outcome 2", etc.

Chance Cards are listed alphabetically by the Career path.

                                    --==--==--

Athletic Chance Card 1 - Team Mascot position
=============================================

The SimCity Quarks are looking to fill the over-sized shoes of their world
famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has
decided to go back to medical school.  _____'s been given the nod to step into
the role, but with Limpy out of the way, her own character, Dagby Llama of the
Lower City Llamas may be able to step into the currently vacant limelight.

"Become Limpy" -> _____'s days of having stick sodas poured over her oversized
                  cartoon head are over.  She casts off the costume of Dagby
                  Llama and dons the mantle of the mightiest mascot every to
                  grace a SimCIty athletic field.  As Limp the Lepton, _____
                  has the freedom to design her own cheers and to come up with
                  an entirely new set of pratfalls.  _____'s new expanded skill
                  set earns her 1 body and 1 creativity point.

                  OUTCOME = GOOD

"Steal Limelight" ->

                                    --==--==--

Athletic Chance Card 2 - All Star position
==========================================

Practice has been canceled due to the large volanco that recently sprouted up
beneath the visiting team's locker-room, so _____ ha ssome free time on her
hands.  Some of the team has decided to hold an informal practice session, but
a larger group is heading off to play the back nine and SimCity Lynx.  What
should _____ do?

"Practice" -> A small squad heads off to a local community park.  After
              stretching and running some drills, a crowd begins to form,
              having recognized _____ and the other popular players.  _____
              decides to organize an impromptu pick-up game to put on a show
              for the fans, and even decides to let a few of the local college
              athletes join in.  A few minutes into the game one of the
              amaterus smashes into _____ and lands face first in the hard
              turf, unconscious.  Without a team doctor or trainer, _____ and
              her teammates stand stunned.  The amateur later recovers, but the
              lawsuit leaves _____ settling out of court for $15,000.

              OUTCOME = BAD

"Play Golf" ->

                                    --==--==--

Athletic Chance Card 3 - Superstar position
===========================================

While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a
man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.
The bar is packed, and only the man's date seems to be aware of the problem.
_____ could administer the Heimlich Maneuver, or wade through the patrons to
find the bar's manager.

"Give Heimlich" -> _____ heads over to the now purple faced patron, lifts him
                   out of his chair, wraps her arms around his gut and gives
                   him the Heimlich; a half eaten Buffalo wing shoots out of
                   him onto the table.  The entire bar watches as the man
                   recovers, and _____ is featured on the 6 o'clock news,
                   earning her the air of responsibility the team had been
                   waiting for her to display so that they could promote her to
                   Assistant Coach.

                   OUTCOME = GOOD

"Find Manager" ->

                                    --==--==--

Athletic Chance Card 4 - Starter position
=========================================
(submitted by Ed. L)

A start-up athletic shoe company has asked _____ to sponsor a new line of
athletic gear.  _____ has gained some notoriety as of late, but sponsorship
deals usually only go to all-stars and MVPs, and it does sound like a pretty
good deal, even though the company is as of yet unknown.

"Take Deal" -> _____ signs the paperwork and heads off to her first commercial
               shoot.  She meets the marketing execs and discovers that they
               want her to dress up as a soldier and deliver what sounds to her
               like an extremely sexist and possibly illegal, but definitely
               nonsensical speech that has absolutely nothing to do with shoes
               or sports.  Confused, _____ does as she's told, but when the
               spot airs, she takes the brunt of the negative publicity and
               loses 1 charisma skill point.

               OUTCOME = BAD

"Pass on it" -> _____ passes on the deal, and later hears that one of her
                team's all-stars signs up in her place.  For the TV spot the
                all-star is forced to dress up as a soldier and deliver an
                extremely sexist and possibly illegal, but definitely
                nonsensical speech that that absolutely nothing to do with
                shoes or sports.  The company goes under, taking the all-star's
                reputation with it.  _____ emerges unscathed and earns 1 logic
                and 1 charisma skill point in the process.

                OUTCOME = GOOD

                                    --==--==--

Athletic Chance Card 5 - Minor Leaguer position
===============================================
(submitted by Alex. W)

The assistant coach has asked _____ to help move an upright piano for one of
the more senior players on the team.  _____ is a bit worried about
overstraining herself, but the move might also be a way to get in good with the
manager and some of the players.  She could agree, or make up some excuse.

"Move Piano" -> _____ starts to move to get the piano with the rest of the team
                and lifts it down the stairs.  However _____ loses her grip and
		the piano falls.  Scrambling to retain her grip, the piano
		crashes down the stairs.  _____ sprains her back and loses 1
		body skill point.

                OUTCOME = BAD

"Make Excuse" -> _____ tells the assistant coach that he's been experiencing
                 back spasms and that he's so focused on the upcoming game with
                 the Red City Hammers that he needs to get some extra therapy
                 and some extra practice sessions in before the game.  The
                 coach agrees with his level headedness and decides to hire
                 professional movers to move the piano.  _____ earns 2 logic
                 skill points for his quick thinking.

                 OUTCOME = GOOD

                                    --==--==--

Athletic Chance Card 6 - Rookie position
========================================

During warm-ups _____ notices that one of the starting players has forgotten
her knee brace on the practice field.  Without the brace the first stringer
will surely re-injure herself: as a bench warmer _____ could make a good
impression by returning the brace to her, or he could hide the brace since he'd
be the next in line for her position, were she to be side-lined with an injury.

"Return Brace" ->

"Hide Brace" -> _____ sneaks over to the knee brace and deftly stuffs it into
                his gym bag.  He looks around to make sure no one is looking
                looking and heads to a nearby garbage bin to dispose of the
                specialized brace.  _____ heads back to the locker room to suit
                up for the game, but just when it looks like he's gotten away
                with it, in walks the mananger and the starting player holding
                her knee brace which appears to have become entangled with a
                discarded banana peel.  _____ is fired on the spot.

                OUTCOME = BAD

                                    --==--==--

Business Chance Card 1 - Junior Executive position
==================================================

The current grist for the office rumor mill seems to be that _____'s boss is up
for a promotion and has been asked to hand pick his replacement.  Seems like a
sure fire way to get in good with the boss would be to take him out to his
favorite restaurant, but _____ also knows that his kids have been desperate to
get the new Robotic Ants from Wrightway Toys.

"Have Dinner" -> _____ takes her boss to the exclusive Hedman's Hideaway
 (Outcome 1)     Downtown Seafood Restaurant, his favorite spot.  She uses all
                 the charisma she has to explain where she sees the company and
                 herself in the next five years.  He seems impressed and thanks
                 _____ for dinner.  When _____ gets back to her office, her
                 desk has been packed up in boxes.  On the verge of tears she
                 goes to collect her things, when she spots a note.  It reads,
                 "Congratulations, looks like you're going places."  _____'s
                 been promoted to Executive.

                 OUTCOME = GOOD

"Have Dinner" -> _____ takes his boss to the exclusive Hedman's Hideaway
(Outcome 2)      Downtown Seafood Restaurant, her favorite spot.  _____ uses
                 all his limited charisma to explain every single detail that
                 he sees wrong with the company and with his boss, and how
                 promoting him would fix all of it.  His boss is not impressed
                 and leaves midway through the meal.  When _____ gets back to
                 his office, his desk has been packed up in boxes.  On the
                 verge of tears he collects his belongings and is escorted out
                 of the building by a security guard.  _____'s lost his job.

                 OUTCOME = BAD
                 (submitted by pal3_99)

"Buy Ants" ->

                                    --==--==--

Business Chance Card 2 - CEO position
=====================================

While having a meal with her assistant, _____ learns that EveryTech
Technologies is looking for a new CEO and that _____'s own president is being
considered for the position.  _____ ponders what her response to this should be
and if she'd have enough time to sabotage the president's plans, as a move like
this would invariably be bad for business.  Then _____'s assistant reminds her
that the president has been a loyal employee with the company for many years,
and has stuck with the company through thick and thin.

"Sabotage" ->

"Trust" -> _____ decides to trust in her loyal employee, but certainly not on
          an empty stomach.  _____ heads downtown for a quick bite, but she
          spots the Chairman of EveryTech at the table almost directly opposite
          to her own.  After a few minutes of averting his eyes, she can't
          avoid him any longer, and when he motions _____ to join him she
          doesn't see any other choice.  TO her surprise, the Chairman
          announces he is retiring soon and offers _____ the chairmanship at
          EveryTech, $35,000 signing bonus including.  _____ gladly accepts,
          and is now officially a business tycoon.

          OUTCOME = GOOD

                                    --==--==--

Business Chance Card 3 - CEO position
=====================================

_____ is playing in the CEO's annual golf tournament at the SimCity Country
Club.  This prestigious event has been known to make or break many a Sim's
career.  _____'s fouresome includes the President of the company, and she's
spent a good part of the day discussing with the President his overwhelming
desire to win this year's tournament.  Unbelievably, coming in to the
eighteenth hole, _____ and the president are tied for first place, and _____'s
not sure what her best career move is.

"Play to Win" ->

"Throw Game" -> The president misses the green on his second shot, but is up
                and down in two and pars out the hole.  _____ is on the green
                sticking to her game plan (knowing that no executive ever got
                anywhere in business by beating their company president in a
                golf tournament) and smacks the ball so hard that it runs the
                length of the green and nestles in the rough.  It takes _____
                3 more putts to finish out.  The president is not impressed
                with _____'s obvious attempt to throw the game, and even makes
                mention of it when he accepts the tournament trophy.  _____
                loses 2 Logic skill points.

                OUTCOME = BAD

                (submitted by TLD)

                                    --==--==--

Business Chance Card 4 - Executive Assistant position
=====================================================

On his lunch break, _____ notices a new antiques store called London Charms
opening accross the road from his office.  It occurs to _____ that a joint
business venture between his corporation and a smaller privately owned store
might be just what his company's looking for, but he also notices some trinkets
that might be far more valuable than they look.  He could take his lunch hour
to shop, or deliver a proposal to his boss.

"Shop" ->

"Tell Boss" -> After hearing _____'s proposal, his boss stops into London
               Charms and immediately recognizes why _____ has proposed a joint
	       venture.  He discusses _____'s plans with the owner who
	       immediately recognizes the chance for increased capital, as well
	       as revenue.  The deal is signed that day, and _____ is awarded 1
	       Creativity skill point for his business sense.

               OUTCOME = GOOD

               (submitted by TLD)

                                    --==--==--

Business Chance Card 5 - President position
===========================================

Microscotch Technologies is looking for a new CEO, and _____'s appeared on
their list of candidates.  Though _____'s been happy at her current
corporation, the thought of possibly becoming a CEO is tempting. After
researching Microscotch, _____ is impressed with their business record and
environmental policy.  _____ could easily show interest in the position and,
with her experience, have a good chance of landing it.  But loyalty is a
powerful asset in the business world, and word would undoubtedly get around
that she'd gone looking elsewhere.

"Apply" ->

"Stay" -> The members of the board at Microscotch are impressed with _____'s
          background and experience. They arrange an informal meeting with her
          later in the day, and she charms the socks off of them. All thoughts
	  of loyalty fade away as they offer _____ the position and a 25,000
	  signing bonus to make the move to Microscotch.  _____ accepts the
	  position and the bonus.

               OUTCOME = GOOD

               (submitted by TLD)

                                    --==--==--

Criminal Chance Card 1 - Bookie position
========================================

A few days ago one of _____'s regulars picked a long shot nag to win and ended
up winning himself a couple of grand, but before he could collect, he managed
to get himself into some "trouble", which led to the accidental explosion of
his car.  _____ has effectively inherited the money, and if he were to pocket
the winnings him, no one would be the wiser, though he could also earn some
street rep by splitting the winnings with his boss.

"Keep" ->

"Split" -> _____ counts out the winnings and heads to the 444 Club, the base of
           operations for the local family's "business".  He greets the
           doormen and is escorted ot the backroom, where he explains the
           situation to the boss and drops a roll of 1000 simoleans in front of
           him.  He waves his hand and in a gruff voice informs _____ that the
           winnings really belong to him and the family.  _____ has no choice
           but to turn over all the winnings and lose 1 Creativity skill point.

           OUTCOME = BAD

                                    --==--==--

Criminal Chance Card 2 - Con Artist position
============================================

As of late, pickings have been thin in the con-artist racket.  The Vice Squad
has been breathing down _____'s neck, and the consumer affairs committee has
launched an aggressive television ad campaign warning would-be victims to the
dangers of recent confidence schemes.  _____ has a few tricks left up his
sleeve though.  A contact has offered him some office space that might work
well as the pretext for a classic vacation time-share scam (a sure fire way to
swindle the elderly out of their retirement funds), or seeing as times are
tough, _____ could go with the old door-to-door insurance policy scheme.

"Time-Share" -> _____ opens up shop, and within an hour already has his first
                pair of suckers.  He sells them some forged time share
		paperwork, some imaginary stock in their local shopping mall,
		and even ends up throwing in a non-existant speed boat.  _____
		thanks the elderly couple and shows them to the door, but the
		couple is cagier than _____ suspected.  They immediately take
		the paperwork to a lawyer, and the cops arrive at _____'s
                "office" door before he's even had time to cash the check.
                _____ is caught red handed and has to hire a shyster attorney
                to beat the 13 counts of fraud the DA has filed against him.
		_____ is out $5,000.

                OUTCOME = BAD

"Insurance" -> Street after street, door after door, walking until she's no
               longer able to feel her feet, and _____ hasn't sold a single
               insurance policy, not a single Simolean conned.  It looks like
               while _____ was busy refining the good old scams, the whole of
               SimCIty got wise to them.  _____'s lost her touch as well as 2
               Creativity skill points.

               OUTCOME = BAD

                                    --==--==--

Criminal Chance Card 3 - Bank Robber position
=============================================

During the final set-up meeting for the upcoming heist, _____ is informed that
a member of the team has been taken ill and won't be coming with them, but that
the job will go down as planned.  New roles are discussed, and some of the more
experienced members of the team will be forced to pick up some of the slack,
but it's left up to _____ whether she wants to be a lookout in charge of crowd
control or if she'd rather help out the demolitions expert with cracking the
bank vault.

"Look-out" ->

"Vault" -> The team goes into motion.  The vault poses no problem, and in
           minutes they're in and have packed up the bearer bonds they've come
           to steal.  On the way out, _____ pockets a stack of simoleans, but
           keeps them to herself for a little extra "hazard" pay.  Halfway to
           the rendezvous point the getaway car is suddenly surrounded by
           patrol cars, and the leader of the job knows something must be up.
           He grabs _____'s bag and finds the stack of marked bills, as well as
           the radio transmitter it contains.  Before _____ knows what's hit
           her, the getaway car has swung into a dark alley, and _____ is
           thrown out of the moving car.  _____ loses her job and 2 Body skill
           points.

           OUTCOME = BAD

                                    --==--==--

Culinary Chance Card 1 - Fast Food Shift Manager position
=========================================================

The movie theater down the street just let out and _____'s restaurant is
PACKED. (One might think they'd be full after those absurdly sized movie
drinks, but no such luck.)  He's barking orders left and right when suddenly
the unthinkable happens: the Uberburger 3000 breaks down in an entirely
ungraceful puff of smoke.  Now the restaurant smells like charcoal and there
isn't a burger in sight.  Should he try to keep going without the Uberburger,
or take the repair into his own hands?

"Who needs burgers?" -> _____ sees the throngs of customers and knows that
(Outcome 1)             there's profit to be had.  He instructs his staff to
                        deep-fry the hamburger patties instead of sending them
                        through the Uberburger.  Unfortunately, this backfires
                        and breaks the Frency fry fryers as well.  Now the
                        entire kitchen is filled with acrid smoke and an
                        undeniable stench.  The customers back out of the
                        restaurant in horror, and the incompetence of the staff
                        makes the local news.  _____'s furious boss docks $500
                        for the repair of BOTH machines from _____'s modest
                        paycheck.

                        OUTCOME = BAD

"Who needs burgers?" -> Who needs burgers anyway?  While his staff out front is
(Outcome 2)             explaining the situation, _____ makes an emergency run
                        and begins preparing some of his ultra-secret-recipe
                        VeggieMight burgers.  The ravenous hordes of customers
                        are so hungry that they'll try anything--but once
                        they've tried his "burgers", they just can't get
                        enough!  When _____'s manager Jennie arrives and sees
                        hundreds of happy customers, it's clear to her that
                        _____'s true calling is in the kitchen.  _____ gains 1
                        Cooking Point and 1 Charisma point for the VeggieMight
                        sensation.

                        (submitted by Alex. W)

"Roll up those sleeves!" -> Eager to be a hero, _____ digs up a greasy
                            screwdriver and rolls up his sleeves.  "It's
                            probably just a patty jammed somewhere," he thinks
                            to himself.  Recklessly, _____ unscrews a panel
                            despite the large "Caution" display on the front.
                            As soon as the panel is removed, a small piece of
                            machinery springs out and bounces around the
                            kitchen, eventually hitting the fry cook in the
                            head and injuring him before falling into the
                            fryer.  _____'s irresponsible disregard for safety
                            precautions costs him a demotion to Fast Food Order
                            Taker and a Logic skill point.

                            OUTCOME = BAD

                            (submitted by Alex W.)

                                    --==--==--

Culinary Chance Card 2 - Prep Cook position
===========================================
Submitted by aife_inverse(@lycos.com)
(remove the parenthesis)

A local society dame has contracted with _____'s restaurant to cater her
daughter's wedding to a local wealthy businessman.  This overly extravagant
affair promptly causes headaches for the entire staff: the demands range from
the silly (500 miniature swans made entirely of coconut paste) to the
impossible ("Can you get powder blue lettuce greens for the salads?").  The
sous chef is so busy taking care of the demands that he leaves the decision
about the soup ("surprise us!") entirely up to _____.  Should she make Italian
wedding soup or the less traditional Louisiana Gumbo?

"Italian Wedding" ->

"Louisana Gumbo" -> Cajun cooking holds a special place in _____'s heart so she
                    decides to favor her own taste and whip up a large batch of
		    fresh Louisiana Gumbo.  She throws in everything but the
		    kitchen sink: there's more aquatic life in that soup than
		    the average aquarium!  But _____ is so busy with
		    preparations that she dosen't remember the problems that
		    local seafood restaurants in the area are having with sick
		    patrons.  When the gumbo is unveiled to the hungry throngs
                    at the wedding, they greedily consume it - and it's only a
		    short while before the groom gets sick on the bride's shoes
		    during their first dance.  It's a full-blown disaster, and
		    several guests are sent to the hospital.  _____ ends up
                    taking the fall for her grievous gumbo, losing her job and
		    a cooking point to boot.

                    OUTCOME = BAD

                                    --==--==--

Law Enforcement Chance Card 1 - SWAT Team Leader position
=========================================================

_____'s team has been asked to aid the Vice Squad in a raid they're planning on
an abandoned warehouse down by the docks, where a large trafficking ring has
set up headquarters.  _____ Has taken position on the roof, and is planning to
rappel down through the warehouse's skylights in a direct assault.  A vice
officer has decided to go in with _____ and his captain, so _____ fits the
officer with rappelling gear, and his only remaining decision is whether to go
in under cover of a Flashbang grenade or a smokescreen grenade.

"Flashbang" -> _____ pulls the pin of the flashbang grenade, tosses it down
               through the skylight, orders his team to move in, and jumps in
               after the grenade.  He's missed his mark and only succeeded in
               alerting the suspects to his team's presence.  A number of the
               criminals manage to make an escape in a waiting speedboat, and
               members of _____'s team are injured in the shoot-out.  _____
               loses 1 Logic and 2 Cleaning skill points for the mess he's
               caused.

               OUTCOME = BAD

"Smokescreen" ->

                                    --==--==--

Law Enforcement Chance Card 2 - Security Guard position
=======================================================
(submitted by Ed. L)

While monitoring the surveillance cameras _____ spots someone enter the
elevator with a computer.  He's sure that he's never seen them before, but
isn't sure what to do.  Should he call the police or confront the suspicious
character?

"Call Police" ->

"Confront" -> As _____ waits for the elevator to reach the parking level he
              recalls a news report about a string of late night business
              robberies.  The doors open and _____ confronts the suspicious
              woman, asking to see her Company ID card.  The woman makes as if
              to reach for her wallet, but knowing better than to let a
              criminal reach into her coat, _____ tackles her to the ground.
              The computer is smashed to bits, and the woman turns out to be a
              company employee.  Luckily she takes _____'s mistake in good
              humor, but _____ is forced to pay $349 to replace the computer.

              OUTCOME = BAD

                                    --==--==--

Life of Crime Chance Card 1 - Bagman position
=============================================

_____'s "employer" has her delivering an endangered SimCity canary, notoriously
difficult to catch in the wild, to a well known private "collector" of rare
species.  _____'s been given a long list of care instructions and some packets
of canary food, as well as a dozen additional deliveries on top of her normal
routes.  Hours into her day, she realizes that she's been neglecting the
canary, and when she goes to check on it in the trunk, discovers it lying
motionless at the bottom of its cage.  _____'s in trouble, and can't possibly
admit the truth to the parties involved.  Should she lie about the
circumstances surrounding the bird's death, or head to the wilderness and try
to catch a replacement?

"Lie" ->

"Replace" -> _____ quickly finishes up her remaining deliveries, picks up an
             oversized length of netting, and heads out to the SimCity Wildlife
             Preserve.  She traipses about in the forest for a while without
             setting a single canary, but just as she's ready to throw in the
             towel, she spots one sitting peacefully on a low hanging branch of
             a nearby willow tree.  A few minutes later and _____ is back on
             the road, canary in hand, heading to her drop off point. The
             collector recognizes immediately that the bird is not the same
             bird he arranged to purchase, but informs _____ that he actually
             likes her bird better.  Relieved, _____ buries the expired canary
             and heads back into town with a $1,250 bonus.

             OUTCOME = GOOD

                                    --==--==--

Life of Crime Chance Card 2 - Getaway Driver position
=====================================================

Speeding down the inner-city streets, _____'s on the getaway and heading to the
bank job team's rendezvous point.  Something went wrong during the heist:
_____'s car is occupied with only 3 of the 4 team members she'd dropped off
before the job, and one of them is injured.  Also, they only managed to make it
out with 20K in hard currency.  Thinking that the cops might be on to them, and
therefore on to their escape route, _____ decides to change the plan, but isn't
sure whether to take the turnpike or head down the narrow section of
cobblestone surface streets.

"Turnpike" ->

"Surface Streets" -> Already halfway through the intersection, _____ skids
                     through the turn, nearly hitting a baby carriage, goes
                     through a stand of watermelons, and rumbles right over a
                     fishmonger's wooden cart.  She hits the windshielf wipers
                     to clear the watermelon rinds and fish carcasses, but as
                     she looks down an alleyway, a large garbage truck pulls
                     out in front o fher.  Unable to stop in time, _____ pulls
                     the parking brake and skids into the back of the truck.
                     The three bank robbers are knocked unconscious.  _____
                     frees herself from the wreckage and drags one of the
                     robbers from the passenger seat into the driver's seat,
                     before skirting the garbage truck and disappearing into
                     the crowd.  The cops converge and sort out the criminals
                     from the rest of the garbage, but _____ loses 1 Mechanical
                     skill point and is demoted back to Con Artist.

                     OUTCOME = BAD

Medicine Chance Card 1 - Paramedic position
===========================================

_____'s on her way to an emergency, and the ambulance is stuck in an extremely
congested area of SimCity surface roads.  She's got the sirens on, but there
isn't enough room for the cars to get out of her way.  She could drive the
ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med
pack and resuscitation kit.

"Sidewalk" -> The sidewalk turns out to be easier to drive on than the roads,
              and _____ wonders why she doesn't always drive on the sidewalks.
              She makes it the 25 blocks in no time, and it turns out that
              she's one of the only ambulances not stuck in traffic.  _____
              spends the rest of the day picking up other drivers' slack and
              earns herself 2 mechanical points in the process.

              OUTCOME = GOOD

"Go on Foot" -> _____ makes record time as he bobs and weaves in and out of
                traffic and around pedestrians.  Med pack and resuscitation kit
                in tow, he makes it in time to save the day, and earns himself
                a body skill point for all the hard work.

                OUTCOME = GOOD

                                    --==--==--

Military Chance Card 1 - Flight Officer position
================================================

Growing weary of all the "Peacetime" restrictions--no dog-fighting with
commercial airliners, no buzzing private control towers, no launching laser
guided missiles into peaceful civilian protests--_____ and his fellow Flight
Officers decide to make a little fun for themselves.  They hop in a couple of
fighter jets and head out to international waters, where the rules get a bit
more "fuzzy" when it comes to 'who blew up who first with a heat-seeking
computer aided anti-aircraft missile.'  Within minutes, _____ spots a pair of
bogeys who are clearly far from home, maybe even as far as RedCity--but
wherever they're from, things are about to get a whole lot more interesting.
Should _____ engage the enemy, or attempt to establish radio contact and warn
the unindentified aircraft that they are trespassing in SimCity controlled air?

"Engage" ->

"Contact Base" -> _____ contacts the base and sets out for visual
                  identification.  Gleefully, _____ hits his afterburners and
                  makes full use of his g-suit as he's hit by 7Gs of
                  acceleration.  It's not long before he sees his bogey.  As
                  _____ closes in for a better look, he describes what he
                  sees: "Base, looks like a cylinder from here... I can't tell
                  what sort of jet it is.  Wait, I think it sees me, it's
                  moving.  In fact....it's....incredible!  It looks like it
                  accelerated to well over Mach 10...holy cow, it disappeared!"
                  Hours later, _____ is welcomed back to home base, where he's
                  immediately debriefed and sworn to secrecy.  The SimCity Air
                  Force quickly offloads all the recording hardware in his
                  plane for study.  While he gets no information from his
                  debriefers, _____ knows he's seen something extremely
                  unusual, and survived to tell the tale.  _____ gains 1 Body
                  Skill point for his expert flying.

                  OUTCOME = GOOD

                                    --==--==--

Military Chance Card 2 - Recruit position
=========================================

The sun has been relentless, and earlier in the day _____'s drill sergeant
forced the squad to run ten miles in the sweltering heat without any laces in
their standard issue swamp boots, because one of the recruits had been unable
to do up his laces in the amount of time mandated by the field manual.  Now
_____ has been asked to choose the proper method of discipline for a recruit
who has been caught sneaking donuts into his footlocker.  _____ must decide
between placing the solider on kitchen duty, or restricting the solider's
rations to water and vitamin supplements.

"Kitchen Duty" -> Glad for any relief from the heat, _____ enters the Drill
                  Sergeant's quarters and stands at attention, awaiting
                  permission to speak.  The Drill Sergeant looks up from his
                  desk and asks _____ if he's made the right decision.  Knowing
                  there'd be no point to overthinking the matter, _____ stands
                  his ground and declares that the guilty recruit should be
                  placed on Kitchen Duty until such a time as he can take
                  control of his hunger and his weight.  The Drill Sergeant
                  pauses and informs _____ that he agrees with him, but that he
                  thinks this struggling recruit would also benefit from some
                  "direct" management.  James is assigned to kitchen duty as
                  well, and though it isn't the best time he's had, he does
                  manage to earn a Cooking skill point in the process.

                  OUTCOME = GOOD

"Rations" -> As _____ is crossing behind the Shrapnel Resistance Training
             Facility, on his way to see the Drill Sergeant, an announcement
             comes on over the loudspeakers.  "Mass rioting has broken out
             between SimCity and RedCity sports fans over which team's
             hospitality services make a better hot dog...and that the Mayor of
             SimCity is currently reviewing a bill which would declare war upon
             the Reds."  Not wishing to be involved in any skirmish where he
             could possibly ever find himself beginning a story with "Well
             kids, back at the beginning of the Wiener Wars," _____ decides i
             it'stime to make his exit: he quickly goes AWOL.  The war begins,
             and although it only lasts for 7 hours, the toll on the processed
             meat industry is staggering.  _____ is, of course, fired--but it
             was worth it to avoid months of picking wieners out of his hair.

             OUTCOME = BAD

                                    --==--==--

Military Chance Card 3 - Drill Instructor position
==================================================

_____'s been delivered a set of especially "green" recruits that are wetter
behind the ears than a big-eared donkey in a rainstorm.  He's had them for two
days and most of them still can't lace up their boots.  Half of them still
complain about having to iron their pants, and at least a third of them still
seem to be thinking for themselves.  _____'s tried to teach them all the
cadences he learned while he was a recruit.  He's tried putting them on ration
restrictions and kitchen duty, but the regular ways just don't seem to be
working, so it's take for phase 2.  _____ can either force the recruits to
march in their underwear, or take away their rifles and make them carry
baguettes instead.

"Underwear" -> _____ musters the troops to attention and after a searing but
               well deserved beration, the fatigue comes off for a few hours of
               parading around in the rain.  To _____'s dismay, this seems to
               delight the soldiers, who parade around base as if wearing their
               best uniform.  It seems that they view _____'s attempted
               discipline as a perfect outlet for their rebellious nature.
               _____ has a lot to learn about how to handle recruits.  _____'s
               resulting loss in respect and command over his charges causes
               him to lose 1 Charisma point.

               OUTCOME = BAD

"Baguettes" ->

                                    --==--==--

Science Chance Card 1 - Lab Assistant position
==============================================

_____'s been given a large amount of test suites to run.  Normally she's used
to having a bit of free rein in the lab, fixing up some of the machinery,
playing with the mice and with Wiki the signing chimpanzee, but now all of a
sudden the lead researcher has _____ running these simple and formulaic tests
that even Wiki could do, and _____'s not so happy about it.  Then it occurs to
her that Wiki the signing chimpanzee COULD run the test suites!  After all, all
they are is a bunch of checkboxes, one after the other.  _____ never pays much
attention to them anyways.  Should _____ let Wiki do the test suites, or take a
stand for herself and tell her boss what she thinks?

"Let Wiki" ->

"Speak Mind" -> _____ marches down the long hallway of test subjects, past the
(Outcome 1)     cubicles of lab assistants, all crammed together, sometimes 2
                or 3 Sims per cube, and right into her boss's office.  Without
                even waiting for him to look up from his latte, _____ launches
                into her tirade, explaining that she is a valuable research
                asset, and that she considers it w aste of her time, as well as
                an insult, that she has to spend five minutes of her day, every
                day, verifying that gravity does in fact still function in
                SimCity and then checking off the appropriate check box on her
                long list of test suites.  The Lead Researcher looks over the
                list and tosses it into his circular filing drawer, informing
                _____ that the whole process was just a test to measure her
                capacity for independent thinking.  _____'s passed and is
                promoted to Field Researcher.

                OUTCOME = GOOD

"Speak Mind" -> _____ grabs up the test suites and marches down the corridor to
(Outcome 2)     the Lead Researcher's office.  She goes to open the door, but
                stop sshort and pauses in thought.  She tears the pages to
                shreds, dumps them unceremoniously on the floor, produes a book
                of matches, and lights them ablaze.  Content that she's made
                her point, _____ returns to the laboratory and goes about
                fixing the focal lens on a malfunctioning microscope.  It isn't
                long before the Lead Researcher appears, still coughing, and
                asks if _____ had anything to do with the small bonfire
                recently constructed outside of his office door.  _____ stands
                her ground, explains her issues with the test suites, and is
                immediately demoted to Test Subject.

                (Thanks to Lucy)

                                    --==--==--

Science Chance Card 2 - Test Subject position
=============================================

Having grown nearly immune to the electroshock stimulus, the ESP research team
is finally convinced that _____ has absolutely no psychic powers whatsoever.
So she's been moved on to the Theoretical Color Research division, where her
first test involves nothing more than sitting in a sterile test room, selecting
one of two colored lengths of licorice and ingesting it.  Should _____ eat the
red licorice or the blue licorice?

"Red" -> _____ surveys the brightly tit testing room, noting the oddly shaped
         glass table strangely reminiscent of dental equipment.  Lost in
	 thought, a soft voice comes on over the crackling loud speaker
	 reminding _____ that the choice is simple: the red licorice or the
	 blue licorice.  _____ turns a blank start to the one-way mirror, picks
	 up the red licorice and tosses it into her mouth.  A few seconds pass
	 and there's still no answer from the scientists behind the mirror.
	 _____ gets up to leave, but the wall speaker hums to life and informs
	 her that she's made the wrong decision and will no longer be needed
	 in the experiment.  _____'s lost her job.

         OUTCOME = BAD

"Blue" ->

                                    --==--==--

Science Chance Card 3 - Inventor position
=========================================

Locked in the basement of the institute's advanced technologies wing, _____ is
hard at work and convinced that at any moment she'll make the breakthrough that
will allow her to build the better mouse-trap.  But amidst the confusion of her
piles of parts and stacks of design specs, she's forgotten whether to connect
the Dervosian wicket receptacle to the coupled power inverter or to the focal
spline reticulation intake valve.  Which one should see connect it to?

"Power Inverter" ->

"Intake Valve" -> _____ reaches back behind the ordovicater, remembering to
                  avoid making contact with either the depth defier or the
                  multi-valved node indicator, and grabs hold of the focal
                  spline reticulation valve's negative terminal.  She carefully
                  grounds the Dervosian wicket receptacle to a lug nut on the
                  engine block and slides it into place, taking extra caution
                  to bend the wicket so that it fits snugly within the hub of
                  the intake valve's terminal.  _____ moves behind the blast
                  shield and throws the switch.  The apparatus beings to hum,
                  then it begins to glow, then rumble, then really glow.  Soon
                  the sound is deafening and the glow blinding.  _____ gropes
                  for the power coupling, but can't grope too far, for fear of
                  possibly wandering out from behind the blast shield.  Just
                  when she doesn't think it can get any louder or brighter, the
                  machine goes silent and explodes in a rippling shock wave
                  that turns her workshop almost completely upside down.
                  Everything is in shambles.  The machine is ruined, and _____
                  loses 3 Cleaning skill points.

                  OUTCOME = BAD

                                    --==--==--

Science Chance Card 4 - Lab Assistant position
Medicine Chance Card - Emergency Medical Technician position
============================================================

_____'s been asked to lend a helping hand and clean up one of the examination
rooms after a food fight broke out between cadets from rival military schools.
The place is covered with mashed potatoes and tapioca pudding, as well as some
other unidentifable substances.  _____ could spend all day disinfecting the
place, or simply ask the custodial staff to handle it.

"Clean up" -> Cleaning up an exam room just isn't as simple as picking up the
              trash like _____ does at home.  Exam room 5 is still a mess hours
	      later, and _____ hasn't done any of her assigned lab work.
	      _____'s direct superior docks her a day's pay for her
	      absenteeism.

              OUTCOME = BAD

"Ask Custodian" ->

                                    --==--==--

Science Chance Card 5 - Field Researcher position
=================================================

In a remote section of the SimCity outback _____ has come upon a previously
undiscovered entranceway to an outcropping of ruins built into the base of a
mountain and covered by dense jungle foliage.  This is a major discovery, but
_____ isn't sure how to proceed.  Should he enter the ruins by himself and
attempt to ascertain their nature, or head back to the institute and inform
some of the more distinguished archaeologists of the ruins' existence?

"Go In" ->

"Get Help" -> _____ takes one last and closer look at the giant stone archway,
              and even with his limited knowledge of ancient glyphic languages,
              is able to ascertain immediately that the highly complex writings
              are of no language ever seen before.  _____ hurries back to
              civilization and informs the institute's archeologists that he
              has found the remains of what appears to be an "Alien"
              civilization.  He takes the pack of scientists, each one giddier
              than the next, to the site, and it is immediately clear to them
              that _____'s discovery may be one of the most important findings
              in the modern era.  The Archeologists confer and ask him to
              supervise further investigations into the Alien ruins, promoting
              _____ to Project Leader.

              OUTCOME = GOOD

                                    --==--==--

Science Chance Card 6 - Project Leader position
===============================================

While reading through some of his team's reports, _____ realizes that one of
his researchers has inadvertently stumbled upon a new lithium isotope.  Not
only is the discovery of a major find in and of itself, but the practical
applications of the isotope in devices such as atomic linear accelerators and
staplers will be worth a fortune.  So it is that _____ finds himself with a bit
of a conundrum.  Ethics would obviously say that he should inform the
researcher of her own discovery and advise her how to proceed, but practicality
says that no one ever got ahead in the world of science by sticking to the
rules, and _____ could easily claim the discovery himself without anyone being
the wiser.

"Inform" -> _____ calls the young researcher into his office and presents her
            the report he's been reading.  The researcher isn't sure what to
            do, but _____ directs her to a few of the bits he's highlighted and
            then to a section of the periodic table, then back to the report,
            and the fledgling researcher's eyes light up, "I've, I've
            discovered a new isotope!  And it's a good one!"  _____ smiles, and
            the researcher thanks him profusely, saying she could have never
            done it without him.  She further promises to give him a percentage
            from the proceeds of the first technical patent, and by the end of
            the day _____ has a check in his hands for $7,500.

            OUTCOME = GOOD

"Steal" ->

                                    --==--==--

Slacker Chance Card 1 - Freelance Photographer position
=======================================================

In exchange for taking some digital pictures for their corporate web presence,
ALlamaInEveryHome.com offers _____ 1000 shares of their stock in lieu of his
usual fee.  Word on the street is that tech stocks are good investments again,
but Friendliest doesn't want to get burned like he did in the last dot com
bubble furst with those four different online pet food delivery sites he bought
into.

"Take Stock" ->

"Demand Cash" -> ALlamaInEveryHome.com doesn't get a single visitor during its
                 first day, and the company's venture capital firm decides to
                 withdraw their backing; claiming lack of business model,
                 intangible product plan, and confusing corporate mission
                 statement as their primary reasons for withdrawal.
                 ALlamaInEveryHome.com folds, but _____'s experience with the
                 company has left him pretty familiar with basic HTML and the
                 Internet.  _____ takes the plunge and promotes himself to
                 Freelance Web Designer.

                 OUTCOME = GOOD

				    --==--==--

Slacker Chance Card 2 - Freelance Web Designer position
=======================================================

A marketing rep _____ met while working for ALlamaInEveryHome.com is starting
up a new website dedicated to SimCity's social scene.  Knowing that _____ is
pretty well connected, she's asked him to design the website, but she also
wants him to update the site with all the "coolest parties, and trendiest
places."  _____'s willing to take the job and design the website, but he isn't
sure about publishing the inner circle's social itinerary.  He could go ahead
and reveal all he knows, or protect the fragile private lives of SimCity's
elite and fill the site with erroneous information.

"Reveal All" -> _____ finds some digital snapshots he's had lying around, whips
                up a page with his word processor, and uploads all the content
                (private nightlife and all) to AsIfWeNeedAWebsite.com.  The
                site is a runaway success.  _____'s friends think the site's
                hilarious and are pretty pleased with all the flattering
                pictures he's used.  _____ is contacted by a major publisher
                about the possibility of doing an anonymous "Tell All" book
                about the nightlife in SimCity.  _____ agrees and signs a deal
                for $20,000.

                OUTCOME = GOOD

"Erroneous Info" ->

                                    --==--==--

===============================================================================

|-----------------------------------------------------------------------------|
| [6.13] Job Object Rewards                                                   |
|-----------------------------------------------------------------------------|

Reaching a certain level of a certain career path unlocks an object for your
home.  You don't have to buy it; you just select it and place it, free of
charge.

The rewards are listed in the order they appear in the game.

                                    --==--==--

Enterprise Office Concepts Bushmaster Tele-Prompter
===================================================
Career: Politics
Job Level: City Council Member (Level 5)

Description: Stand tall, furrow your brow, and just say the words with the
             Bushmaster Tele-Prompter.  Transparent overlays display text at
             varying speeds for "tortoise" to "hare" fast.  Adjust the font
             size to ease those aching eyes.  Exercise your verbal skills with
             the Bushmaster Tele-Prompter!

Motives: 5 Fun
         Charisma

                                    --==--==--

TraumaTime "Incision Precision" Surgical Training Station
=========================================================
Career: Medicine
Job Level: Intern (Level 4)

Description: Sims venturing into the medical field can sharpen up their
             mechanical skills with "Incision Precision".  The true-to-life
             features include genuinely clammy fake organs and a functioning
             circulatory system.  Dive into the faux gall bladder, small
             intestine, pancreas, inferior epigastric vessels, and other organs
             and make them new again.

Motives: 4 Fun
         Mechanical

				    --==--==--
                                    
Execuputter
===========
Career: Business
Job Level: Executive (Level 5)

Description: Why should your Sim sit through boring business lunches when they
             can play golf instead?  The Execuputter features imported
             synthetic imitation grass, along with simulated water and sand
             traps so that Sims can work on their swing while building charisma
             points--and hobnobbing with important business contacts.

Motives: 4 Fun
         Charisma

				    --==--==--

Exerto Punching Bag
===================
Career: Athletic
Job Level: All Star (Level 5)

Description: Float like a moth and sting like a yellowjacket!  With the Exerto
             Punching Bag, athletic Sims can punch away to release tension and
             keep in shape while building a useful career skill.

Motives: 6 Fun
         Body

				    --==--==--

SensoTwitch Lie Finder
======================
Career: Criminal
Job Level: Con Artist (Level 4)

Description: Don't let the inconvenience of the truth interfere with your
             career ambitions!  Hone the skills to lie, cheat, and steal with
             the SensoTwitch Lie Finder.  Its patented Brainwave Twitch Needle
             detects even the tiniest nervous mental tic.  Fool the Lie Finder,
             and you can fool anyone!

Motives: Creativity

				    --==--==--

Exerto Selfflog Obstacle Course
===============================
Career: Military
Job Level: Junior Officer (Level 4)

Description: After a long day at the military base, why not extend the hard
             work with a run through the Selfflog obstacle course?  From
             Exerto, a leading manufacturer of fitness equipment, this home
             obstacle course tests your ability to leap 3-foot hurdles, crawl
             under a canopy of simulated gunfire, and scramble over a fence-all
             in the name of fun and fitness.

Motives: Body

				    --==--==--

AquaGreen Hydroponic Garden
===========================
Career: Slacker
Job Level: Projectionist (Level 6)

Description: Do your Sims love gardening as a creative outlet yet hate kneeling
             in the soil and getting dirt under their nails?  Well, they don't
             have to anymore with this hydroponic garden?  The AquaGreen
             ensures that plants receive adequate moisture and lots of light so
             your Sims get the fruits without the labor.  It's a slacker's
             dream!

Motives: Creativity

				    --==--==--

Prints Charming Fingerprinting Scanner
======================================
Career: Law Enforcement
Job Level: Detective (Level 6)

Description: It uses ultraviolet radiation to quickly and easily dust for
prints anywhere, then displays the ironclad evidence right on its viewscreen.

Motives: 4 Fun
         Cleaning

				    --==--==--

Schokolade 890 Chocolate Manufacturing Facility
===============================================
Career: Culinary
Job Level: Prep Cook (Level 6)

Description: Fatten your Sims' bank account--and their friends and families,
             too--with this finely engineered machine.  Designed by
             world-renowned chocolatiers at Bavarian Meltonwerks, the
             Schokolade 890 produces high-quality chocolates that Sims can pop
             into their mouths or pop into a box and sell in the $7 billion a
             year chocolate industry!

Motives: 1 Fun
         Cooking

				    --==--==--

Simsanto Inc. Biotech Station
=============================
Career: Science
Job Level: Inventor (Level 6)

Description: Your Sims are sure to succeed in the world of science with the
             Simsanto Inc. Biotech Station!  Sims can study old microbes and
             invent new ones, gaining logic skill points and advancing their
             careers in the process.  Includes a microscope, computer, and
             refrigerator for storing samples.

Motives: Logic

===============================================================================

|-----------------------------------------------------------------------------|
| [7] Jobs - Teenagers & Elders                                               |
|-----------------------------------------------------------------------------|

Like in the first game, there are ten different career paths you can choose to
follow, each with a different salary, work week and special item.  This section
will list all the jobs, what the salary is at each level, what skills are
required, and what days you have to work.  The following jobs are for teenagers
and elders.  Adults can be found in the previous section.

If you don't care about all the details, skip to the "Quick Summary" section to
see the highest level, number of total friends required, and salary.

The layout is as follows:

NAME OF POSITION (JOB LEVEL)
HOURS: Hours you work
SALARY: How much you bring home every day
REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted
WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK
           will be in brackets)

===============================================================================

|-----------------------------------------------------------------------------|
| [7.1] Politics                                                              |
|-----------------------------------------------------------------------------|

Door to Door Poller (Level 1)
=============================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 9:00pm
Salary: $53
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Charisma
                                       2 Friends

Work Week: S (M) T W (T) F S

Description:
As a door-to-door poller, you leave your ego at the "door"--modern day Sim
families aren't very welcoming to strangers bearing clipboards, regardless of
their occupation.  They've heard it all and no longer trust that you aren't
trying to sell them something or steal something from them.  You've got your
work cut out for you.

                                    --==--==--

Campaign Worker (Level 2)
=========================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $72
Bonus for Promotion: $144
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Charisma
                                       1 Logic
                                       1 Creativity
                                       4 Friends

Work Week: (S) M T (W) T F S

Description:
The salary is minuscule, but you get your feet wet in the political puddle by
helping a favorite local candidate into office.  The job requires long hours
managing telephone teams and volunteer groups canvassing neighborhoods for
votes.

                                    --==--==--

Intern (Level 3, Highest Level)
===============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $112
Bonus for Promotion: $224
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T F (S)

Description:
Start out running errands for the SimCity Controller and try to work your way
up to getting lunch for the mayor.  Low pay, long hours.  You'll need lots of
charisma to advance in politics.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.2] Medicine                                                              |
|-----------------------------------------------------------------------------|

Nursing Home Attendant (Level 1)
================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $65
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Cleaning
                                       1 Friend

Work Week: S (M) T (W) T F S

Description:
Glamorous it's not, but it's a real job taking care of people in their time of
need, and it's a foot in the door of the medical community.  Impress the nurses
with your bedside manner and see if you can't find your way into the hallowed
halls of SimCity General.

                                    --==--==--

Orderly (Level 2)
=================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $87
Bonus for Promotion: $174
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 2 Mechanical
                                       2 Cleaning
                                       3 Friends


Work Week: (S) M T (W) T F S

Description:
The pay is certainly better than at the nursing home, but the constant flow of
patients means the work of a hospital attendant is never done.  Sometimes it
seems as though the ambulances may never stop coming, but the lives those EMTs
lead certainley seem like good ones...

                                    --==--==--

Emergency Medical Technician (Level 3, Highest Level)
=====================================================
Carpool Arrival: 6:00pm
Hours: 7:00pm - 10:00pm
Salary: $125
Bonus for Promotion: $250
Vehicle: ??
Uniform: ??

Work Week: S M (T) W (T) F S

Description:
Entry level, now paying, grunt work in a big medical lab-but a way to test your
aptitude and interest in exploring a doctor's world.  Taking x-rays, logging
samples, and preparing test results are among your duties.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.3] Business                                                              |
|-----------------------------------------------------------------------------|

Gofer (Level 1)
===============
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $52
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Logic
                                       2 Friends

Work Week: (S) M T W T (F) S

Description:
The obtainer of coffee--glamorous, no, but at least it gets you out of the
office and into the "fresh" city are much of the time.  Not to be confused with
the small furry semi-aquatic woodland creature, an office gofer is one who goes
for things at the request of pretty much anyone who isn't a gofer themselves.
Keep up the fetching and you might find yourself going for one of those
openings in the mailroom.

                                    --==--==--

Mailroom Technician (Level 2)
=============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $76
Bonus for Promotion: $152
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Charisma
                                       1 Logic
                                       1 Creativity
                                       6 Friends

Work Week: S (M) T W T F (S)

Description:
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.
Keep the copier and coffee machine in working order.  Be organized, prompt, and
friendly when you push that cart through the halls--maybe some sharp-eyed
company officer will consider you for a kick upstairs.

                                    --==--==--

Executive Assistant (Level 3, Highest Level)
============================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 7:00pm
Salary: $98
Bonus for Promotion: $196
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T F (S)

Description:
Longer hours, but an opportunity to work the phones, increase people skills,
and keep the Boss happy.  Start developing your speaking skills now: you might
be able to impress the Boss with a creative new business proposal.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.4] Athletic                                                              |
|-----------------------------------------------------------------------------|

Waterperson (Level 1)
=====================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $97
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Mechanical
                                       1 Body
                                       1 Friend

Work Week: (S) M T W T (F) S

Description:
This is where the magic begins.  Where those who aspire to be part of the team
without running the risk of physical injury or public humilation get their feet
wet, literally.  Hydration is an important part of the athlete's routine, and
even though they could probably manage to get their own water, it's much more
fun to have you do it for them.

                                    --==--==--

Locker Room Attendant (Level 2)
===============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $110
Bonus for Promotion: $220
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 2 Mechanical
                                       1 Charisma
                                       2 Body
                                       1 Friend

Work Week: S (M) T W T F (S)

Description:
The locker room.  You've made it in with the players, or at least into where
they change their clothes, which has to count for something, right?  The
endless supply of dirty towers and sports bras isn't the most pleasant of
sights, but that mascot outfit hanging in the corner most certainly is.

                                    --==--==--

Team Mascot (Level 3, Highest Level)
====================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $125
Bonus for Promotion: $250
Vehicle: ??
Uniform: ??

Work Week: (S) (M) T W T F S

Description:
Athletes young and old have to start somewhere, even if it's sweating inside a
cartoon animal suit.  A very physical grunt job, but it pays better than the
locker room, and at least you can watch the game from up close.  Now, instead
of water and towels, the coach expects you to prepare the players' snacks...a
lot of snacks.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.5] Criminal                                                              |
|-----------------------------------------------------------------------------|

Street Hawker (Level 1)
=======================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $50
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Creativity
                                       1 Friend

Work Week: S (M) T W (T) F S

Description:
The important thing to remember when hawking other aspiring criminals' hot
goods is to stay under the radar.  A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz.  Keep the profits high and the merchandise intact, and try to get in good
with one of the local bosses higher up in the food chain.

                                    --==--==--

Numbers Runner (Level 2)
========================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $62
Bonus for Promotion: $124
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Mechanical
                                       1 Body
                                       2 Creativity
                                       1 Friend

Work Week: S (M) T (W) T F S

Description:
Now you're in with a local "family" and they've trusted you with the day to day
activities of a small part of the business.  You toil in the seedy underbelly
of the SimCity racetrack, crunching numbers and helping to set odds for the
day's races.  It's not glamorous, but it pays the bills.

                                    --==--==--

Pickpocket (Level 3, Highest Level)
===================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $105
Bonus for Promotion: $210
Vehicle: ??
Uniform: ??

Work Week: S M T (W) (T) F S

Description:
Entry-level two-bit thief - but you are your own boss.  Dexterity and physical
speed are obviously important.  A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.6] Military                                                              |
|-----------------------------------------------------------------------------|

Paintball Attendant (Level 1)
=============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $57
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Charisma
                                       1 Friend

Work Week: S (M) T W T F (S)

Description:
An aspiring military mind has to get its start somewhere, and what better place
is there thana paintball arena?  Guns, ammo, camouflage, squeegees... Well, at
least you don't have to clean the latrines, because at the paintball arena
they're still just called restrooms!

                                    --==--==--

Recruit Training Corps (Level 2)
================================
Carpool Arrival: 5:00pm
Hours: 6:00pm - 10:00pm
Salary: $77
Bonus for Promotion: $154
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Charisma
                                       1 Body
                                       2 Friends

Work Week: S (M) T (W) T F S

Description:
Well, paintball had its ups and downs, but it was never quite what you expected
when you signed up for the military.  So, here's where it all begins: The ranks
of the Recruit Training Corps.  Learn to follow the rules, eat your meals, and
lace up your boots, and you'll be a full-fledged recruit in no time.

                                    --==--==--

Recruit (Level 3, Highest Level)
================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $100
Bonus for Promotion: $200
Vehicle: ??
Uniform: ??

Work Week: (S) M T (W) T F S

Description:
Buzz cuts and boot camp.  I don't know but I've been told, scrubbing latrines
gets mighty old.  Better maintain prime physical shape to advance from the
trenches.  Not only will you be stronger but your uniform will look even better
on you than it does now.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.7] Slacker                                                               |
|-----------------------------------------------------------------------------|

Golf Caddy (Level 1)
====================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $45
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Mechanical
                                       2 Friends

Work Week: S (M) T W T F (S)

Description:
Spending your sunny days carrying someone else's clubs for a round of 18--what
could be easier?  Early morning tee times call for early work hours, but it's a
terrific opportunity to schmooze with the wealthy at the local country club.

                                    --==--==--

Gas Station Attendant (Level 2)
===============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $71
Bonus for Promotion: $142
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Mechanical
                                       1 Charisma
                                       1 Creativity
                                       4 Friends

Work Week: S (M) T W (T) F S

Description:
The hours are doable.  The pay is pretty lousy.  On occasion you find yourself
with odd headaches which result from the fumes.  But hey, you've got all the
delights of the snack cake and magazine racks right at your fingertips!  Enjoy!

                                    --==--==--

Convenience Store Clerk (Level 3, Highest Level)
================================================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 9:00pm
Salary: $96
Bonus for Promotion: $192
Vehicle: ??
Uniform: ??

Work Week: S (M) (T) W T F S

Description:
The customers are considerably less wealthy than those in your last job, but
there is plenty of free soda pop and candy bars--not a bad trade.  Besides, all
your friends can hang out at the store late in the evening and read the comics
while you pretend to work.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.8] Law Enforcement                                                       |
|-----------------------------------------------------------------------------|

School Crossing Guard (Level 1)
===============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $45
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Body
                                       1 Logic
                                       1 Friend

Work Week: (S) M T W T F (S)

Description:
You've got a job protecting one of SimCity's most valuable assests, its
children.  With the amount of ever-present road construction and resulting road
rage, SimCity's crosswalks have become an even more dangerous place for the
City's school children.  Keep a watchful eye on the kids and the cars, and that
sweet gig at the parking lot will be yours in no time.

                                    --==--==--

Parking Lot Attendant (Level 2)
===============================
Carpool Arrival: 5:00pm
Hours: 6:00pm - 9:00pm
Salary: $75
Bonus for Promotion: $150
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 2 Body
                                       1 Logic
                                       3 Friends

Work Week: S M (T) W (T) F S

Description:
Attending to a bustling downtown parking lot isn't as easy as you might have
thought.  Your little booth has no climate control, and the non-stop onslaught
of perturbed motorists, not to mention that the pay is low, and you almost
always go home with a migraine from the exhaust fumes.  Keep your cool and keep
the lot free of inextricable parking puzzles.

                                    --==--==--

Security Guard (Level 3, Highest Level)
=======================================
Carpool Arrival: 8:00pm
Hours: 9:00pm - 1:00am
Salary: $125
Bonus for Promotion: $250
Vehicle: ??
Uniform: ??

Work Week: S (M) (T) W T F S

Description:
A badge, a gun... and the graveyard shift.  Since you're required to supply
your own firearm and uniforms, it doesn't leave much in your pay envelop.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.9] Culinary                                                              |
|-----------------------------------------------------------------------------|

Dish Washer (Level 1)
=====================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $63
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Cooking
                                       1 Friend

Work Week: S (M) T W T (F) S

Description:
You have to start somewhere, and in the restaurant industry, it's right at the
bottom.  But if you analyze the dirty dishes carefully, you'll learn EXACTLY
what people like and don't like.  Wash... and learn.

                                    --==--==--

Drive Through Clerk (Level 2)
=============================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 9:00pm
Salary: $84
Bonus for Promotion: $168
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Cooking
                                       1 Logic
                                       1 Creativity
                                       4 Friends

Work Week: S (M) T (W) T F S

Description:
Out of the frying pan and into the fire!  You don't have to clean anymore, but
dealing with hungry commuters and teen pranks will either make you or break
you.  Don't forget to smile!

                                    --==--==--

Fast Food Shift Manager (Level 3, Highest Level)
================================================
Carpool Arrival: 4:00pm
Hours: 5:00pm - 10:00pm
Salary: $91
Bonus for Promotion: $182
Vehicle: ??
Uniform: ??

Work Week: S M T (W) (T) F S

Description:
Joy of joys... instead of fixing food you now have to fix problems: tangled
register tape, clogged soda drink dispensers, and squabbling underpaid
employees.  Be creative about your problem solving or you'll be stuck picking
taco droppings out of your hair for a long, long time.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.10] Science                                                              |
|-----------------------------------------------------------------------------|

Lab Glass Scrubber (Level 1)
============================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $64
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 2: 1 Logic
                                       1 Friend

Work Week: (S) M T W T (F) S

Description:
What makes being a Lab Glassware Scrubber different from your ordinary everyday
run of the mill dish washer?  Why that's easy!  The fact that neither the word
dish nor washer appear anywhere in your job title, only in your job
description!

                                    --==--==--

Test Subject (Level 2)
======================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $105
Bonus for Promotion: $210
Vehicle: ??
Uniform: ??
Requirements for Promotion to Level 3: 1 Cooking
                                       1 Logic
                                       1 Cleaning
                                       2 Friends

Work Week: S (M) T W T F (S)

Description:
While earning a science degree, you're picking up a mediocre salary as a "human
guinea pig" at a local kinetics lab.  It's a way to introduce yourself to the
scientific community, but it's tough to be charming after several hours in a
wind tunnel.

                                    --==--==--

Lab Assistant (Level 3, Highest Level)
======================================
Carpool Arrival: 2:00pm
Hours: 3:00pm - 6:00pm
Salary: $115
Bonus for Promotion: $230
Vehicle: ??
Uniform: ??

Work Week: (S) M T W T F (S)

Description:
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your
mood today?  A lot of logic-skill-building time is needed at home to advance.
And guess what?  You're on the graveyard shift.  Work all night, sleep all day.

===============================================================================

|-----------------------------------------------------------------------------|
| [7.11] Quick Summary                                                        |
|-----------------------------------------------------------------------------|

The best-paying job is top of the Athletic, Medicine or Law Enforcement career,
each of which gives you $125 per day.

Politics Career
===============
    Highest Level: Intern
    Total Friends Required: 4
    Salary: $112

                                    --==--==--

Medicine Career
===============
    Highest Level: Emergency Medical Technician
    Total Friends Required: 3
    Salary: $125

                                    --==--==--

Business Career
===============
    Highest Level: Executive Assistant
    Total Friends Required: 6
    Salary: $98

                                    --==--==--

Athletic Career
===============
    Highest Level: Team Mascot
    Total Friends Required: 0
    Salary: $125

                                    --==--==--

Criminal Career
===============
    Highest Level: Pickpocket
    Total Friends Required: 1
    Salary: $105

                                    --==--==--

Military Career
===============
    Highest Level: Recruit
    Total Friends Required: 2
    Salary: $100

                                    --==--==--

Slacker Career
==============
    Highest Level: Convenience Store Clerk
    Total Friends Required: 4
    Salary: $96

                                    --==--==--

Law Enforcement Career
======================
    Highest Level: Security Guard
    Total Friends Required: 3
    Salary: $125

                                    --==--==--

Culinary Career
===============
    Highest Level: Fast Food Shift Mananger
    Total Friends Required: 4
    Salary: $91

                                    --==--==--

Science Career
==============
    Highest Level: Lab Assistant
    Total Friends Required: $2
    Salary: $115

===============================================================================

|-----------------------------------------------------------------------------|
| [7.12] Chance Cards                                                         |
|-----------------------------------------------------------------------------|

Chance Cards, like in The Sims, will pop up every so often, giving you a
scenario.  You are then presented with two options, and a third one, which lets
you ignore the scenario.  Depending on your choice, something will happen.  You
could win an award at work, be promoted or demoted, win some cash, gain/lose
skill points, or even be fired.

This section gives you the chance cards for all adult jobs, and what their
outcomes are.  The "_____" represents your Sims' name, so I left it blank.
Also, depending on whether your Sim is male or female, some parts of the text
will read "he" or "she", or "him" or "her".  For the sake of this guide, I've
put in whatever gender my Sim is.

Although I have provided the answer I received for the option I chose, the
outcomes are completely random.  Once I get different answers, I'll put them
in.  If you have the different outcomes, feel free to send them to me, or a
screenshot of the dialogue box so I can type it out.  Whenever there is more
than one outcome for a single response, they will be labeled as "Outcome 1",
"Outcome 2", etc.

Chance Cards are listed alphabetically by the Career path.

                                    --==--==--

Law Enforcement Chance Card 1 School - Crossing Guard position
==============================================================

It's just a normal afternoon shift for _____ when the skies suddenly seem to
open up above him/her and the neighborhood children.  A fierce thunderstorm is
raging, and it only takes a few minutes for the main roads to become
impassable.  _____ can't leave the kids on their own--should he lead them the
long way home, or try to use the shortcut through a local construction site?

"Long Road" -> Taking 10 soggy kids through an abandoned construction site
               doesn't fit _____'s definition of a "good idea".  He waits for
	       the stragglers and then sets off for an adventure through the
	       winding neighborhood streets.  One by one, he brings the kids to
	       their homes in the driving rain, making sure they are
               safe and dry before moving on.  The children's families are
               amazed at ____'s dedication.  Everyone in the neighborhood chips
               in to give ____ a $100 reward for his tireless care in his work.

               OUTCOME = GOOD

"Shortcut" ->

                                    --==--==--

Law Enforcement Chance Card 2 - Parking Lot Attendant position
==============================================================

_____ wipes the sweat from his brow in the midst of another unforgiving day on
the lot.  The pay is low, and he always goes home with a migraine from the
exhaust.  Today is no exception - the lot fills quickly due to a special event
at the local stadium, and they are turning cars away.  A coworker wants to use
the empty lot next door as overflow parking and keep the money for themselves.
Should _____ get in on the action?

"Park and Pocket" ->

"Stand Aside" -> _____ doesn't want to risk getting in trouble--after all, no
                 one knows exactly who owns the empty lot next to them.
                 Instead, _____ suggests a valet parking solution to his
                 supervisor--it's a legitmate way to crame more cars into the
                 lot.  The idea is a success--and now that it's valet parking,
                 the company can charge more for each car parked!  _____'s
                 supervisor is impressed with his initative, and recommends him
		 for a security guard position at a local office building.
		 _____ is promoted to Security Guard.

                 OUTCOME = GOOD

                                    --==--==--

Medicine Chance Card 1 - Orderly position
=========================================

_____ is staffing the ER of Sim County General Hospital in the midst of flu
season--they're totally swamped.  Patients are waiting for hours and hours to
get a room.  _____ is nearly overwhelmed when a tired pregnant woman comes into
the ER and begs _____ for a room and a doctor.  But since she's not critically
injured, _____ isn't technically allowed to let her in without waiting.  Should
_____ try and find the woman a room, or ask her to sit down like everyone else?

"Find a Room" -> _____ is worried about the mother-to-be, who is obviously in
                 pain.  _____ sneaks around and finds a bed that has just been
                 emptied, and quickly ferries the mother to the bed, slipping
                 her chart into one of the doctor's queues.  Upon closer
                 observation, the woman is definitely in the midst of labor,
                 and within 15 minutes of setting up a room for her, the baby
                 is born!  If _____ hadn't snagged an open bed, the poor woman
                 might have given birth in the waiting room!  _____ is offered
                 a promotion to Emergency Medical Technician for her compassion
                 and quick thinking.

                 OUTCOME = GOOD

"Make Her Wait" -> _____ believes this is not a critical situation, so she errs
                   on the side of safety and asks the woman to please wait her
                   turn.  In her haste, _____ forgot to ask about the woman's
                   contractions, which are just about a minute apart.  The
                   mother-to-be is only sitting for a fe wminutes before she
                   goes into full-blown labor, and doctors arrive only minutes
                   before the baby is delivered on the waiting room floor.
                   _____ is deemed too inexperienced to work the ER just yet,
                   and is demoted to Nursing Home Attendant.

                   OUTCOME = BAD

                                    --==--==--

===============================================================================

|-----------------------------------------------------------------------------|
| [8] NPCs                                                                    |
|-----------------------------------------------------------------------------|

NPC typically means "non playable character", and it's just that; someone in
the game that you don't directly control.  In RPGs, an NPC may be someone who
sells you an item or advances the story.  In first-person-shooters, it may be
someone trying to kill you, or an AI partner.  In racing games, it's the
opposing racers.  In sports games, it's the opposing team.  So on and so forth.

In The Sims 2, NPCs are those who help your family, but who you have no control
over.  People like the maid, gardener and repairman.  There are ten NPCs in the
game, not including visitors you've invited over.  The NPCs are listed
alphabetically.

                                    --==--==--

Bartender
=========
The bartender is hired over the phone.  You need a bar to make use of the
bartender.  When he arrives, he'll mix drinks at the bar, and walk around,
allowing you or your guests to take a drink.  When he runs out, he'll make more
drinks and repeat, until he stays the full shift or until you dismiss him.

The bartender has a base salary of $10 and an hourly salary of $15.  So if you
kept the bartender for four hours, it would cost you $70; fifteen for every
hour, and ten for the base.

                                    --==--==--

Exterminator
============
The exterminator is hired over the phone, and they will come to your house one
time to kill any roaches that have shown up.  While you can stomp or spray
cockroaches, exterminators can do it much faster.  The only thing they won't do
is clean up the pile of dead bugs; that's for you or your maid.

The exterminator has a base salary of $10 and an hourly salary of $50.  So if
you kept the exterminator for four hours, it would cost you $210; fifty for
every hour, and ten for the base.

                                    --==--==--

Gardener
========
The gardener is hired over the phone, and they will come over every three days
to water your plants, your trees (the kind that need watering, not all of them)
and trim your hedges.

The gardener has a base salary of $5 and an hourly salary of $10.  So if you
kept the gardener for four hours, it would cost you $45; ten for every hour,
and five for the base.

                                    --==--==--

Grocery Delivery
================
You can order groceries to restock your fridge from the telephone or computer.
Within a couple of hours, a delivery person will show up.  You must choose
"Accept Delivery" to get the groceries.

The price of groceries varies depending on how much you order, but all
deliveries have a $50 delivery fee.  So if you ordered $200 worth of groceries,
it would cost you $250.

                                    --==--==--

Maid
====
The maid is hired over the phone, and they will come over every day and clean
up your house for you.  They will clean the shower, tub and counters; unclog
the toilet; pick up and dispose of any dirty dishes and spoiled food; make your
bed; and sweep up any ash piles.  For some reason, though, the maid won't take
trash out of the compactor and put it in the garbage can outside.

The maid has a base salary of $10 and an hourly salary of $15.  So if you kept
the maid for four hours, it would cost you $70; fifteen for every hour, and ten
for the base.

                                    --==--==--

Nanny
=====
The nanny is hired over the phone, and will come to your house to take care of
your baby or toddler.  She can arrange it so that she'll only arrive when you
aren't home (working), or she'll come anyway.  She will feed, bathe and change
the baby.  Because of this, you lose any chance of teaching a toddler to walk,
talk or use the toilet.

The nanny has a base salary of $10 and an hourly salary of $15.  So if you kept
the nanny for four hours, it would cost you $70; fifteen for every hour, and
ten for the base.

                                    --==--==--

Pizza Delivery
==============
You can order pizza from the telephone, and a delivery person will come to your
door within the hour.  You have to click on the person and choose "Accept
Delivery" to get the pizza.

Pizza costs $40.

                                    --==--==--

Repairman
=========
The repairman is hired over the phone, and they will come over just for the one
time you hire them.  They will repair any broken items, like the stereo, TV,
computer, sink, etc.  What they won't do is mop up any puddles caused by a
broken tub, shower or sink.

The repairman has a base salary of $10 and an hourly salary of $50.  So if you
kept the repairman for four hours, it would cost you $210; fifty for every
hour, and ten for the base.

                                    --==--==--

Social Bunny
============
The social bunny appears whenever your Sim's social motive goes completely red.
You are free to perform any social action on the social bunny, from attacking
it to talking to it to flirting with it and so on.  The bunny's sole purpose is
to get your social score up.  The bunny is only visible to the Sim who needs
it, so if you click on another Sim, it will appear as if the Sim talking with
the bunny is talking to themselves.

                                    --==--==--

Therapist
=========
The therapist appears whenever your aspiration meter bottoms out into the
double red category, which is when your Sim starts their nervous breakdown,
collapses on the floor and starts mumbling.  His sole purpose is to get your
Sim's aspiration meter to single red, which gives you control again, allowing
you to get their life back on track.  The therapist never fails, but if you
start seeing him a lot, you either suck, or you're purposely putting your Sims
through hell.

===============================================================================

|-----------------------------------------------------------------------------|
| [9] Wandering Sims/Townies                                                  |
|-----------------------------------------------------------------------------|

These are Sims who will come to greet you, show up on community lots, or will
wander outside.  They are like the Townies from the The Sims: Hot Date
expansion.  This list includes the maid, police, firefighter, paper delivery
person, postman, gardener, exterminator, pizza delivery person, nanny and
repairman, since they all can now be befriended.  NPCs are listed
alphabetically by FIRST name.  Yes, first, not last name.

If you've seen any Sims that are not listed here, send me their names.

                                    --==--==--

A
=

Abhijeet Deppiesse*
Alon Livingston*
Alvin Futa
Amin Sims
Amy Jones (Paper Girl)
Andrea Hogan
Arcadia Bradshaw (Female Repairman)

                                    --==--==--

B
=

Benjamin Long
Brandi LeTourneau
Brandon Lillard
Brittany Parker*

                                    --==--==--

C
=

Calista Despret (Female Gardener, Nanny)
Carmen Patch (Female Exterminator)
Chandler Platz*
Christy Stratton

                                    --==--==--

D
=
Dagmar Bertino (Postal Carrier)
Derek Vijayakar (Paperboy)
Donte Simpson (Salesperson)
Dorian Kauker (Policeman)

                                    --==--==--

E
=
Ericka Jayapalan (Female Gardener)

                                    --==--==--

G
=
Gary Hiatt (Bartender)
George McCarthy (Salesperson)
Goopy Gilscarbo*
Gordon King (Burglar)

                                    --==--==--

I
=
Ivy Copur

                                    --==--==--

J
=
Jan Tellerman*
Joe Carr*
Juan McCullough (Bartender)

                                    --==--==--

K
=
Karen Gast (Nanny)*
Kaylynn Langerak (Female Maid)
Kendal Lawson (Nanny)
Kennedy Cox
Komei Tellerman
Korey Jitmakusol (Headmaster)

                                    --==--==--

L
=
Lainey Mendoza (Salesperson)*
Leo Deppiesse (Male Gardener)
Lucy Hanby (Female Maid)*

                                    --==--==--

M
=
Marylena Hamilton (Grocery Delivery girl)
Marie Mazza (Pizza Delivery girl)
Marisa Bendett
Marsha Bruenig
Maura Simpson (Firefighter)
Meadow Thayer
Melissa Fancey
Michelle Keamey (Salesperson)
Mitch Wolosenko (Grocery Deliver person)*

                                    --==--==--

N
=
Nicole Thompson (Salesperson)

                                    --==--==--

O
=
Orlando Bertino
Orlando Centowski

                                    --==--==--

P
=
Pao Mellon (Postal Carrier)

                                    --==--==--

R
=
Randy London
Remington Harris (Male maid)
Ricky Cormier

                                    --==--==--

S
=
Sandy Bruty
Sophie Miguel

                                    --==--==--

T
=
Tosha Go*

                                    --==--==--

V
=
Vince Walter (Headmaster)

                                    --==--==--

W
=
Waylon Fairchild (Male Repairman)

* = thanks to Jackie B.

===============================================================================

|-----------------------------------------------------------------------------|
| [10] Building a House                                                       |
|-----------------------------------------------------------------------------|

*** Coming in a future update ***

===============================================================================

|-----------------------------------------------------------------------------|
| [10.1] Decks & Foundations                                                  |
|-----------------------------------------------------------------------------|

*** Coming in a future update ***

===============================================================================

|-----------------------------------------------------------------------------|
| [10.2] Basements                                                            |
|-----------------------------------------------------------------------------|

While basements are possible to build, they aren't exactly the easiest thing to
do.  In fact, it seems as though it was put it as kind of a side thought, since
there is no documentation or any word from Maxis on basements.  So, here's a
short tutorial on building basements.  I'll probably make a video showing how
to build a video if there is enough demand for one.

1) Build a foundation of any size you want.

2) Remove the entire middle of the foundation, leaving only the sides.

3) Go to "Underground View" mode by hitting the "Down Floor" icon until you see
   underneath the foundation; the very lowest level possible.  Use the
   wallpaper tool, and find a design that has a baseboard.  Plaster this over
   the wall of the foundation.

4) Use the terrain tool to lower the ground until you see the baseboard, then
   stop.  You can go lower if you want, but you have to see the baseboard for
   it to work.

5) Use the terrain tool to flatten the ground from the position below the
   baseboard.

6) Use any carpet to cover the entire grass.

7) Return to the first floor view, and choose any carpeting you want.  Decide
   where you want to place the staircase, and put a piece of carpeting in FRONT
   of that tile; this will be the top landing.

8) Choose the Stairs tool, and pick any Connecting Stair.  Place the cursor on
   the edge of that one carpet piece you put, and angle it.  The connecting
   stairs should point down, and will touch the bottom of the floor.

9) You can now carpet the entire upper floor, except for the few tiles by the
   stairs, and your Sims will use those stairs to go downstairs to their
   basement.

===============================================================================

|-----------------------------------------------------------------------------|
| [11] Object Interactions                                                    |
|-----------------------------------------------------------------------------|

This section will give a list of all objects in the game, and what your Sims
can do with that object.  If there is an action listed here that your Sim can't
do, it could be because he's not allowed to do it yet.  For example, if you
have no Cooking skill, you won't see the "Pork Chops" option for the fridge or
stove.  These objects are presented in alphabetical order.

                                    --==--==--


==================================
-> Go Here
-> Run Here
-> Skip Here
-> Stargaze (night time only)
-> Watch Clouds (morning/day time only)


Aquarium
========
-> Restock
-> Feed Fish
-> Clean
-> Watch Fish


Baby Changing Station
=====================
-> Dress _____ in Everyday (baby)
-> Change _____'s Diaper (baby)


Bath/Shower Combo
=================
-> Take Bath
-> Take Bubblebath
-> Take Shower
-> Clean
-> Bathe _____ (toddler)


Bed
===
-> Sleep in Underwear
-> Sleep in Pajamas
-> Make Bed
-> Relax
   -> Read
   -> Daydream
   -> Try for Baby (two Sims relaxing)
   -> WooHoo (two Sims relaxing)
   -> Cuddle (two Sims relaxing)
   -> Kiss (two Sims relaxing)
   -> Make Out (two Sims relaxing)
-> Jump On Bed (child)


Bookcase
========
-> Read Book
-> Read to _____ (baby/toddler)
-> Write in Diary
-> Put Away Book
-> Put Away All Books
-> Study...
   -> Cooking
   -> Cleaning
   -> Mechanical


Bugs
====
-> Stomp On
-> Spray


Computer
========
-> Chat With...
   -> Sim 1
   -> Sim 2
-> Send E-mail (brings up friend box)
-> Find a Job
-> Order Groceries
-> Play...
   -> SSX 3
   -> SimCity 4 Rush Hour
   -> The Sims Bustin' Out
-> Find Own Place
-> Write Novel
-> Turn On
-> Turn Off


Crib
====
-> Put _____ in Crib
-> Let _____ Out
-> Hold _____
-> Tuck in _____


Fireplace
=========
-> Light Fire
-> Poke
-> View
-> Warm Self


Grandfather Clock
=================
-> Wind


Homework
========
-> Do Homework
-> Ask for Homework Help...
   -> Sim 1
   -> Sim 2
-> Help _____ with Homework (adults)


Light (any type of light)
=========================
-> Turn On...
   -> All Lights
   -> This Light
   -> This Room
   -> Outdoors
-> Turn Off...
   -> All Lights
   -> This Light
   -> This Room
   -> Outdoors
-> Autolights...
   -> All Lights
   -> This Light
   -> This Room
   -> Outdoors


Maxis Game Simulator
====================
-> Play...
   -> SSX 3
   -> SimCity 4 Rush Hour
   -> The Sims Bustin' Out
-> Join Play
-> Watch
-> Put Away Controllers
-> Put Away (individual controller)


Newspaper
=========
-> Do Crossword
-> Find a Job
-> Find Own Place
-> Make Airplane
-> Read
-> Recycle


Piano
=====
-> Play
-> Tune (when broken)


SensoTwitch Lie Finder
======================
-> Practice Lying
-> Offer Lessons To...
   -> _____
-> Ask For Lessons From...
   -> _____
-> Ask For Lessons


Simsanto Inc. Biotech Station
=============================
-> Make Medicine
-> Offer Lessons To...
   -> _____
-> Ask For Lessons From...
   -> _____
-> Ask For Lessons


Sink
====
-> Get Drink
-> Wash Hands


Toilet
======
-> Flush
-> Unclog
-> Use

===============================================================================

|-----------------------------------------------------------------------------|
| [12] Social Interactions                                                    |
|-----------------------------------------------------------------------------|

This section will give a list of all the social interactions available between
Sims.  If your Sim doesn't have the ability to perform one of these actions,
it's most likely because you don't know a Sim well enough, you don't have
enough points put into a certain personality skill, or your mood isn't good or
bad enough.  All interactions are presented alphabetically, and all
interactions are adult-to-adult unless otherwise marked with the following
legend:

TO = Toddler
C  = Child
TE = Teenager
E  = Elder
CC = Child to Child
TEA = Teen to Adult

                                    --==--==--


============================================
-> Call Over
-> Ask For Permission To Go Out (TEA)
-> Shoo
-> Baby...
   -> Rub Belly (Sim to pregnant Sim)
   -> Talk to Belly (Sim to pregnant Sim)



===========================
-> Teach _____ to Walk
-> Teach _____ to Talk
-> Snuggle
-> Family Kiss
-> Put Down
-> Talk to _____
-> Change Diaper
-> Play...
   -> Tickle
   -> Toss _____ In Air



====================================
-> Ask for Food
-> Ask for Attention
-> Ask for Diaper Change


Appreciate
==========
-> Admire
-> Backrub
-> Groom


Encourage
=========
-> Activity
-> Grouchiness
-> Laziness
-> Neatness
-> Playfulness
-> Seriousness
-> Shyness
-> Sloppiness
-> To Be Outgoing


Entertain
=========
-> Dirty Joke
-> Joke


Flirt
=====
-> Caress
-> Charm
-> Goose
-> Hold Hands
-> Serenade
-> Suggestion
-> Sweet Talk


Gardener/Maid/Paperboy
======================
-> Shoo
-> Dismiss
-> End Services
-> Talk...
   -> Chat
   -> Brag
-> Tip
   -> $1
   -> $5
   -> $10
   -> $25
   -> $100


Greet
=====
-> Greet _____
-> Everyone
-> Ask to Leave


Hug
===
-> Friendly
-> Leap Into Arms
-> Romantic
-> Squeeze


Irritate
========
-> Annoy
-> Argue
-> Gross Out
-> Insult
-> Nag
-> Noogie (TE)


Kiss
====
-> Family Kiss (TEA)
-> First Kiss (TE)
-> Make Out
-> Peck
-> Romantic
-> Smooch
-> Tender
-> Up Arm


Play
====
-> Cops and Robbers (C)
-> Punch U - Punch Me
-> Red Hands
-> Tickle


Repairman
=========
-> Shoo
-> Dismiss
-> Talk...
   -> Chat
   -> Brag
-> Tip
   -> $1
   -> $5
   -> $10
   -> $25
   -> $100


Salesperson (community lots)
============================
-> Talk...
   -> Chat
   -> Brag


Say Goodbye To
==============
-> _____
-> All


Talk
====
-> Brag
-> Chat
-> Gossip
-> Share Interests

===============================================================================

|-----------------------------------------------------------------------------|
| [13] Your Stuff - Lots, Videos, Stories & Sims                              |
|-----------------------------------------------------------------------------|

This section will be to showcase your creations!  Your lots, videos, stories
and Sims.  To get your stuff added to this section, all you need to do is send
me an e-mail with a link to the item.  It can be hosted on the official Sims 2
site, your own personal site, or if you need hosting, you can send it to me and
I'll upload it to my site for you to display.  If your item is too big to send
via e-mail, just send me a normal e-mail, and I'll send you an address to
upload it.

===============================================================================

|-----------------------------------------------------------------------------|
| [13.1] Lots                                                                 |
|-----------------------------------------------------------------------------|

No lots yet submitted!  Send me your creations!
jpaterson000 [at] msn [dot] com

===============================================================================

|-----------------------------------------------------------------------------|
| [13.2] Videos                                                               |
|-----------------------------------------------------------------------------|

No Videos yet submitted!  Send me your creations!
jpaterson000 [at] msn [dot] com

===============================================================================

|-----------------------------------------------------------------------------|
| [13.3] Stories                                                              |
|-----------------------------------------------------------------------------|

No Stories yet submitted!  Send me your creations!
jpaterson000 [at] msn [dot] com

===============================================================================

|-----------------------------------------------------------------------------|
| [13.4] Sims                                                                 |
|-----------------------------------------------------------------------------|

No Sims yet submitted!  Send me your creations!
jpaterson000 [at] msn [dot] com

===============================================================================

|-----------------------------------------------------------------------------|
| [14] Object Listing                                                         |
|-----------------------------------------------------------------------------|

This section will list all the items in the game, with their description and
what motives they fulfill, if any.  Items are ordered by function, not room.
All descriptions are taken from in-game.

This section lists only Maxis-made objects.  This means any object that came
with the game, any objects made by Maxis and released from their website, or
any objects that came in an expansion pack.  Hey, it's The Sims and Maxis, you
know we're going to get AT LEAST four expansion packs.

===============================================================================

|-----------------------------------------------------------------------------|
| [14.1] Comfort                                                              |
|-----------------------------------------------------------------------------|

These items all mainly focus on comfort.  It is the first Function category.

===============================================================================

|-----------------------------------------------------------------------------|
| [14.1] Dining Chairs                                                        |
|-----------------------------------------------------------------------------|

PatioPlastics Dining Chair
Price       : $80
Size        : 1x1
Description : Tired of picking splinters out of your seat every time you sit on
              a wooden outdoor chair or bench?  The designers at PatioPlastics
              know your pain, and have designed this seating surface
              accordingly.  It's not the most comfortable chair, but it's
              splinter free.

Motives     : Comfort = 2

                                    --==--==--

Tea Party in Teak
Price       : $100
Size        : 1x1
Description : It's the chair every little girl uses to seat their Squishy Bears
              and Hairless Hannahs before a spot o' scrumptious... air.
              Whether the tea is real or imaginary, charm guests with the chair
              that suits both stuffed animals-and stuffed adults.

Motives     : Comfort = 3

                                    --==--==--

Retratech Padded Egg Chair
Price       : $150
Size        : 1x1
Description : Is this chair one stone groove or what?  Dig its flowing lines,
              its non-biodegradable construction, and almost egg-shaped back
              rest.  Your backside will never be bummed if it's cruising in
              this copasetic chair.  Primo padding, wicked swivel, righteous
              base.  Don't let any bug-eyed banana monster bogar this baby,
              keep it all to yourself.

Motives     : Comfort = 3

                                    --==--==--

Simple Sit Chair
Price       : $200
Size        : 1x1
Description : It seems as though some Sims simply prefer to sit.  So Sit-Down
              Designs simulated the perfect seat for sitting Sims.  This simple
              but supple wooden chair makes sitting easy, with a comfy ample
              seat to sit on, and big high back to lean against.  After all,
              every Sim, especially lazy ones, prefer a Simple Sit to simply
              standing.

Motives     : Comfort = 3

                                    --==--==--

Oaktowne East Side Dining Chair
Price       : $250
Size        : 1x1
Description : From Oaktowne's East Side Collection, this dining chair blends
              into any house.  Whatever the mood or the meal, the East Side
              fits in with relaxed dignity.  The wood grain sets off a
              delightfully cheerful seat that will be squashed crushed for all
              of its cheerfulness.

Motives     : Comfort = 3

                                    --==--==--

Contempto Penn Station Side Chair
Price       : $310
Size        : 1x1
Description : It's a chair... or is it?  Is it not possible that this seat
could be the source for all your greatest creations, your magnum opus of
productivity?  Could it be that all barriers between you and fruition melt into
the varnish of this well-crafted station?  Is it possible?  Yes, it is not
possible.

Motives     : Comfort = 4

                                    --==--==--

Zecutime Social Chair
Price       : $335
Size        : 1x1
Description : According to Viking custom, a campfire could not begin until each
              warrior had a chair on which to sit.  After building chairs each
              night for several hundred years, the Vikings discovered that it
              was far more economical to simply carry their chairs with them.
              And nothing was more terrifying then the sight of Viking hordes
              storming a village armed with dining furniture.  Now, with
              Zecutime's authentic reproductions, you can bring those
              terriying chairs into your little villarge yourself.

Motives     : Comfort = 4

                                    --==--==--

Polychromed Seating Surface with Cushion
Price       : $375
Size        : 1x1
Description : This type of chair design was originally used in small regions of
              Asia Minor about 800 years ago.  Although they were mainly used
              for supporting the weight of the person who would presumably sit
              on them, they were still decorated with heavy and vivid
              polychrome, suggesting that they also served a decorative
              purpose.  The cushion is not thought to be a part of the original
              piece, but was added ot better support today's Sims.

Motives     : Comfort = 5

                                    --==--==--

Cowboy's Caboose Chair
Price       : $385
Size        : 1x1
Description : When the cowboys roamed free in the days of the Old West, there
              was nothing but wide open land to house them, and their behinds
              only graced the chairs that their hands built.  Celebrate that
              frontier spirit with a chair that croons "Wood."  Splinters come
              separately.

Motives     : Comfort = 5

                                    --==--==--

Dynasty Dining Chair
Price       : $415
Size        : 1x1
Description : Resplendent with intricate details, resulting in simple, stately
              lines, this chair tells a tale: a take of an ancient world where
              the ritual of dining was about more than just eating.  Step into
              that world when you sit down on an exquisite Dynasty Dining Chair
              and let luxury take you away.

Motives     : Comfort = 5

                                    --==--==--

Plasticity NodePod by Yoko Onasis
Price       : $500
Size        : 1x1
Description : Some chairs are just chairs.  But some chairs aspire to be more.
              According to Yoko Onasis, her Plasticity NodePod is "a dream, an
              air, a fundament, an internalization made manifest, a frozen
              ephemeral gesture, squared."  This artistic statement is
              available for purchase.

Motives     : Comfort = 6

                                    --==--==--

Oaktowne Dining Chair
Price       : $615
Size        : 1x1
Description : Simple lines, a clear idea, quality manufacturing: these are the
              hallmarks of the Oaktowne Dining Chair.  Whether buying a single
              chair or a set for your residential or commercial property,
              you'll be buying into the Oaktowne dining experience.

Motives     : Comfort = 6

                                    --==--==--

Modemiste Dining Chair
Price       : $720
Size        : 1x1
Description : Free form organics and linear design have finally compromised in
              creation of this exquisite dining chair.  Smooth and fluid, while
              still sturdy and bold; it is a living contradiction that will
              nevertheless prove to be "in style" for years to come.

Motives     : Comfort = 6
              Environment = 2

                                    --==--==--

Stark Inspiration Chair
Price       : $800
Size        : 1x1
Description : "Devoted to style while ackknowledging comfort" is the mantra
              behind this unique multi-faceted chair.  An ultra-rare
              combination of materials, and plush cushions sitting atop a stark
              support tripod define the uniqueness of the chair.

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

"Diamondback" by Desert Designs
Price       : $900
Size        : 1x1
Description : An abstract realization of a desert portrait: the revered
              Diamondback rattler sleekly stalking its prey beneath the
              unforgiving desert sun.  (Rest assured that this snake's seat is
              much better than its bite!)

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

ErgoSupreme Dining Chair
Price       : $1,00
Size        : 1x1
Description : It may look like just any old colonial-style chair, but the
              ErgoSupreme Dining Chair was designed with one thing in mind:
              comfort.  After five years of research, Dr. Seton R. Rump now
              believes this chair to be the most ergonomically-correct chair in
              creation.  "No longer will sticking a fork in one's mouth cause
              repetitive stress injuries."

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

Bon Appetit Dining Chair
Price       : $1,100
Size        : 1x1
Description : The Bon Appetit Dining Chair is sure to spruce up dinnertime.  In
              fact, Sims won't even care what's on the menu once they've taken
              a seat.  The graceful, hand-bent frame and the velvet seat
              cushion exude sheer elegance.  Two words: bon appetit.

Motives     : Comfort = 7
              Environment = 2

===============================================================================

|-----------------------------------------------------------------------------|
| [14.2] Living Chairs                                                        |
|-----------------------------------------------------------------------------|

Contempto Good livin' Chair
Price       : $80
Size        : 1x1
Description : Today's Contempto living chairs are the product of over 50 years
              of waiting for the original chairs to come back into style.
              Classic design, exceptional comfort, retro style, and 50 year old
              construction, all combine for a truly vintage look.

Motives     : Comfort = 4

                                   --==--==--

The Nofowie Armchair
Price       : $155
Size        : 1x1
Description : The Nofowie Armchair by Foam-4-Less adequately supports nearly
              anything capable of sitting, thanks to its high-tensile,
              cast-iron springs and highly oxygenated foam rubber.  Get the
              chair that's good for the goose AND the gander: get a
              cloth-covered foam-rubber armchair from Foam-4-Less.  Armchairs
              included.

Motives     : Comfort = 5

                                   --==--==--

Recylced Relaxer
Price       : $250
Size        : 1x1
Description : Everything old is new again!  This Recycled Relaxer is an
              armchair better than any old garage-sale find.  It comes with new
              stuffing, some new stitching, and a touch of deodorizer.  Already
              broken in, the Recycled Relaxer will be well on its way to being
              the best seat in the house.

Motives     : Comfort = 5

                                   --==--==--

Mr. Bearlybutts
Price       : $365
Size        : $1x1
Description : In Happy Land there is a bear
              That loves to hug a derriere.
              Mr. Bearlybutts is your true friend.
              Sit on him with your rear end!

Motives     : Comfort = 5

                                   --==--==--

Contempto Adirondack Chair
Price       : $400
Size        : 1x1
Description : Go "country" right in your living room with this almost genuine
              Adirondack chair from Contempto.  Invite your brothers, and their
              brothers, and anyone at all who enjoys a leisurely sit in the
              great outdoors on clean slats of unfinished wood.

Motives     : Comfort = 6

                                   --==--==--

Blue Suede Chair
Price       : $611
Size        : 1x1
Description : With classly lines and smart white piping, this luxurious piece
              would feel equally at home in a suburban den or a rock star's
              boudoir.  (Parents, please don't let kids step on the Blue Suede
              Chair.)  If blue just isn't your thing, alternative colors are
              available.

Motives     : Comfort = 7

                                   --==--==--

Armchair by Club Design
Price       : $629
Size        : 1x1
Description : Plush cushions and pleasant curves make this chair a delight to
              Sims in need of a little time off their feet.  Perfect for
              sitting around the fire visiting with friends or cozying up in
              and reading a good book.  This chair can look casual or
              sophisticated and is sure to mesh with any design scheme.

Motives     : Comfort = 7

                                   --==--==--

Studio Bakonmi Deluxe Chair
Price       : $680
Size        : 1x1
Description : Your guests won't know their bottoms from their tops once they've
              had a sit on a Studio Bakonmi Deluxe Chair.  With its overstuffed
              rests and smooth-top cushions, guests will find themselves
              wondering whether it's a chair, a sculpture, or possibly a
              hovercraft.  It's a great conversation piece as well.

Motives     : Comfort = 8

                                   --==--==--

Studio Bakonmi Deluxe Lounge
Price       : $830
Size        : 1x2
Description : Studio Bakonmi's Simon Tart was sitting on a Bakonmi Deluxe Chair
              enjoying a slice of his namesake when the inspiration for the
              Deluxe Lounge hit him like a pie in the face.  According to Simon
              it's smooth-flop cushions reflect "the collapse of life, like
              pie" while its curved spine suggests rhubarb a la mode.

Motives     : Comfort = 8
              Environment = 2

                                   --==--==--

Serenity Sitter
Price       : $900
Size        : 1x1
Description : Renew yourself after a hard day's work.  Sink into this sumptuous
              chair and feel refreshed.  The plush patterned cushions and wide
              wood armrests alleviate the worries of the world, sending solace
              and serenity to the sitter.

Motives     : Comfort = 8
              Environment = 2

                                   --==--==--

The Glassic Chair
Price       : $920
Size        : 1x1
Description : This remarkable piece of furniture is a design dream turned
              reality.  Inspired by the familiar shape of a wine glass, the
              Glassic chair envelops the sitter, swirling them in a cozy cavern
              of comfort.  "The Glassic Chair" - born from the form of a glass
              and shaped into an intoxicating classic.

Motives     : Comfort = 9
              Environment = 2

                                   --==--==--

Luxiary King Armchair
Price       : $1,200
Size        : 1x1
Description : The Luxiary King's patented, overstuffed, "presidential" no-pleat
              padding provides the precise level of comfort prescribed by
              plenty of Sims, who when polled seemed to really like comfort,
              support, and foam.  So relax, and sink back into a Luxiary King
              Armchair.

Motives     : Comfort = 9
              Environment = 2

===============================================================================

|-----------------------------------------------------------------------------|
| [14.3] Recliners                                                            |
|-----------------------------------------------------------------------------|

Kick BackYard Loungechair by Survivall
Price       : $130
Size        : 1x2
Description : Give your backyard a "kick" with Survivall!  We've carefully
              studied the grimy color of overexposed lawn furniture so that the
              Kick BackYard Loungechair will fit right in with all clapboard
              and mobile home motifs.  Lawn furniture clashing with that
              trailer down the street?  Worry no more.

Motives     : Comfort = 4
              Energy = 1

                                    --==--==--

Way-Back Recliner
Price       : $149
Size        : 1x1
Description : It's one thing to sit back and relax, it's another thing to
              really sit back, way back and relax in the past.  The Way-Back
              Recliner extends further back than non-reclining recliners,
              ensuring that no SIm will ever want to go back...to another
              recliner that is!

Motives     : Comfort = 5
              Energy = 1

                                    --==--==--

Contempto Outdoor Living Lounge
Price       : $420
Size        : 1x2
Description : Enjoy a snooze in style while you bask in the sun, or bathe in
              the rain, or when you're locked out of the house.  Don't settle
              for a lounge that forces you to put it in a reclined position.
              Lean back into the already reclined slats of the Contempto
              Outdoor Living Lounge, take a nap, and leave worrying to someone
              who cares.

Motives     : Comfort = 6
              Energy = 2

                                    --==--==--

? = (C^11)?
Price       : $470
Size        : 1x1
Description : Finally, without a doubt, the most perfectly designed chaise
              ever.  The lines are so fluid, they're curvaceous.  The curves
              are so precise they appear almost linear.  The
              designers/mathematicians responsible for this lounge have melded
              every impossibility of theoretical design and created reality.

Motives     : Comfort = 6
              Energy = 2

                                    --==--==--

Cheap Eazzzzze Puffy Recliner
Price       : $515
Size        : 1x2
Description : Why settle for a milk crate, or a sawhorse, or a box of rocks, or
              an upside-down bucket, or the floor, when for just a few dollars
              more you can be the proud owner of a Cheap Eazzzzze Puffy
              Recliner?  It's a chair.  It reclines...and it's puffy!

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

The Old-Time Recliner
Price       : $650
Size        : 1x2
Description : This is not your grandfather's recliner, although it may resemble
              it.  This plush cushioned recliner has a foot rest that pops out,
              really comfy bent wood arms, and comes in an ultra 'fab' finish.
              It's the perfect recliner for today's Sim who loves yesterday's
              look.

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

Werkbunnst/Shuttlecraft Recliner
Price       : $790
Size        : 1x2
Description : From the designers of the seats of the space shuttle come the
              screws that bolt the cushions to the armrests of the
              Werkbunnst/Shuttlecraft Recliner.  And from the good folks at
              Wekbunnst comes the rest of the chair, blending the comfort of
              space age design with space age technology.

Motives     : Comfort = 7
              Energy = 2
              Environment = 2

                                    --==--==--

Chez Chaise
Price       : $900
Size        : 1x2
Description : "Chaise" the blues away in this splendid leather and wood lounge.
              It's the perfect shape and style for sophisticated decoration or
              sophisticated recreation.  Solid wood construction and four leg
              design ensures stability, so don't decline...recline!

Motives     : Comfort = 8
              Energy = 2
              Environment = 2

===============================================================================

|-----------------------------------------------------------------------------|
| [14.4] Sofas & Loveseats                                                    |
|-----------------------------------------------------------------------------|

Satinistics Loveseat
Price       : $150
Size        : 1x1
Description : Everyone loves the look and comfort of Scandinavian furniture
              design, but no one loves the price.  The solution?  This stylish
              but affordable loveseat from Satinistics features the look of
              polyester in easy-to-clean cotton.  Of course, it's not
              Scandinavian, so you might not love it, but you're sure to like
              it.

Motives     : Comfort = 5
              Energy = 2

                                    --==--==--

Futonesque Fantasy Sofa
Price       : $180
Size        : 1x3
Description : Designed specially for those who wish for the look of a futon,
              but prefer the simple pragmatism of a sofa.  No confusing levers
              or sliders.  No moving parts that can break or wear out.  The
              Futonesque is simply an acceptable place to sit.

Motives     : Comfort = 5
              Energy = 2

                                    --==--==--

"Comung Up Roses" Loveseat by OakTowne
Price       : $220
Size        : 1x2
Description : Don't you sometimes wish you lived in the country?  Of course you
              do!  So bring a bit of country design home with the "Coming Up
              Roses" Loveseat from OakTowne.  The huge floral print hides dirt,
              and quite possibly, small children.

Motives     : Comfort = 6
              Energy = 2

                                    --==--==--

Durable Value Sofa
Price       : $250
Size        : 1x3
Description : All you ever needed in a sofa is right under you in the Durable
              Value Sofa.  It has a constructed wooden frame and cushions,
              perfect for any living, family or game room.  With many tempting
              fabrics to choose from, the durable sofa, like family, will
              always be there.

Motives     : Comfort = 6
              Energy = 2

                                    --==--==--

Floral Fantasy Sofa by OakTowne
Price       : $360
Size        : 1x3
Description : This sofa from OakTowne is soft and loud at the same time!
              Filled with a new polyurethane material, it's a delight to sit
              on, while the cacophony of colors in the cotton upholstery
              guarantee that at least part of it will go with something else in
              the room.

Motives     : Comfort = 6
              Energy = 2

                                    --==--==--

Zecutime Cityside Loveseat
Price       : $400
Size        : 1x2
Description : Soft and sleek, short but stout, two is company, yet three's a
              crowd.  The Cityside Loveseat provides the function of a
              loveseat, which appears to be about two-thirds that of a couch,
              while still delivering three-thirds of its own modern form.
              Modern design.  Modern style.  Modern everything.  And
              easy-to-coordinate colors fit nicely into any home.

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

Contempto Adirondack Loveseat
Price       : $450
Size        : 1x2
Description : Simplicity, honest-to-goodness wood, and a place to rest your
              rear.  What else do you need?  Contempto's affordable line of
              bare-bones outdoor furniture puts the "rough" back in "roughing
              it".  Imagine sitting on a winter's night with the one you love,
              cuddling up just to make sitting on our loveseat bearable.
              Intrigued?  Contempto makes it possible.

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

Merokkan Loveseat
Price       : $500
Size        : 1x2
Description : This fabulous loveseat is destined to become a living room staple
              in the years to come.  It's comfortable, sophisticated, not to
              mention striking.  This loveseat will fit into an everyday family
              room or formal entertainment room with the ease that only
              Merokkan Design Studios can provide.

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

Zecutime Cityside Sofa
Price       : $550
Size        : 1x3
Description : Broad and deep, soft but firm, antique or old, urban yet
              strangely rural, the Cityside Sofa provides the function of a
              couch without sacrificing form.  Modern form.  Modern style.
              Modern everything.  And easy-to-coordinate colors fit nicely into
              any home.

Motives     : Comfort = 7
              Energy = 2

                                    --==--==--

Loveseat by Club Distress
Price       : $750
Size        : 1x2
Description : It's not love until you've wrestled with each other fighting over
              the remote control on the leather furniture from Club Distress.
              While you anguish over your plans to recover your remote control,
              take note that this loveseat is quite enjoyable for sitting,
              snoozing, or debating the finer points of television versus
              literature.

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Studio Bakonmi Deluxe Loveseat
Price       : $770
Size        : 1x2
Description : On its own, or in a set with a Studio Bakonmi Chair and Lounge,
              the overly complex lines of the Deluxe Loveseat will emphasize
              the architectural uniqueness of any living space.  Replete with
              handmade throw pillows, and a unibase, single-unit, nondimetric,
              designer oval under cushion, this loveseat is the perfect
              addition to any modern Sim's home.

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Be There Designs "Bazaar Sofa"
Price       : $800
Size        : 1x3
Description : Be instantly transported to the sweltering days of the Moroccan
              bazaar.  Bargain with market merchants, be berated by swarthy
              salesmen, or just sit back and relax on this Moroccan mosaic
              patterned sofa.  It's the next best thing to being there.

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Luxuaire Loveseat
Price       : $900
Size        : 1x2
Description : This camel-backed loveseat suggests not only the leaps and bounds
              of a heart in the thralls of true love, but also serves as a
              shining example of the sadly flawed way in which our society
              perceives camels.  Camels are not pink, nor are their backs
              constructed of lovingly carved mahogany panels.  Why
              camel-backed, then?  The world may never know.

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

"Seatris" by Ima Hack
Price       : $1,220
Size        : 1x3
Description : Diamonds and squares.  A sameness, and a soreness.  Designer Ima
              Hack seeks to turn expectations around (while sitting backsides
              down.)  According to Miss Hack, "I wanted to create an ephermeral
              grid, if you will--shapes co-existing to create lines in a
              tangible plane.  It's so much more than an uncomfortable bench--
              it's a colorful uncomfortable bench."

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Baroccoco Loveseat by MiRE
Price       : $1,250
Size        : 1x2
Description : Picture it: Paris, 1912, a salon full of beautiful people.
              They're laughing, they're talking, all the while resting on the
              Baroccoco Loveseat.  This design embraces the flowing lines and
              opulence of the Art Nouveau period.  The graceful arms emerge
              delicately from the loveseat's richly upholstered back, and MiRE
              offers a variety of shades and fabrics that look and feel like
              pure Parisian heaven.

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Sofa by Club Distress
Price       : $1,450
Size        : 1x3
Description : Furniture designed for the home, the home office, the office, the
              designer showroom, the mall, the hardware store, the hippest
              night club, the second hippest night club; this sofa by Club
              Distress is the final word in universal design.  "There are no
              functions, only outcomes.  There is no stress, only Distress."

Motives     : Comfort = 8
              Energy = 2
              Environment = 2

                                    --==--==--

Baroccoco Sofa by MiRE
Price       : $1,500
Size        : 1x3
Description : Picture it: Paris, 1912, a salon full of beautiful people.
              They're laughing, they're talking, all the while resting on the
              Baroccoco Loveseat.  This design embraces the flowing lines and
              opulence of the Art Nouveau period.  The graceful arms emerge
              delicately from the sofa's richly upholstered back, and MiRE
              offers a variety of shades and fabrics that look and feel like
              pure Parisian heaven.

Motives     : Comfort = 9
              Energy = 2
              Environment = 2

                                    --==--==--

Candy Coated Sofa
Price       : $1,570
Size        : 1x3
Description : Vibrant and cheery, comfortable and stain resistant, what more
              could a Sim ask for from a sofa?  Made completely of artificial
              and manufactured materials, this sofa will probably last longer
              than the machines that created it--or their operators for that
              matter...

Motives     : Comfort = 10
              Energy = 2
              Environment = 2

                                    --==--==--

Sofa of Substance
Price       : $1,625
Size        : 1x3
Description : Elegant and understated are the benchmarks of this colonial
              inspired sofa.  The delicate balance of the hefty wood frame and
              small legs speaks of substance, while deftly maneuvering around
              any lingering thoughts og superficiality.

Motives     : Comfort = 10
              Energy = 2
              Environment = 2

                                    --==--==--

Lap of Luxury Sofa
Price       : $1,700
Size        : 1x3
Description : There's nothing finer than wallowing in the lap of luxury, and
              this beautifully crafted sofa is a perfect replica of Luxury's
              lap.  A heavy carved wood frame and immaculate upholstery both
              teeter almost precariously on tiny claw feet.  Take an extra lap
              this time around.  Take a seat in the Lap of Luxury.

Motives     : Comfort = 10
              Energy = 2
              Environment = 2

===============================================================================

|-----------------------------------------------------------------------------|
| [14.5] Beds                                                                 |
|-----------------------------------------------------------------------------|

Craftmeister's Pine Bed
Price       : $300
Size        : 1x3
Description : Every Sim's gotta catch some Z's, and whether they're sleeping
              under down duvets or damp leaves, does it really matter as long
              as they're sleeping?  Either way, this is a bed.  It's made out
              of pine.  Comes with a pillow and a machine stitched blanket, and
              it lets Sims sleep more comfortably than if they were to fall
              asleep standing or on the floor.

Motives     : Comfort = 1
              Energy = 2

                                    --==--==--

Caress of Teak Bed
Price       : $450
Size        : 1x3
Description : This is a smaller version of the "Touch of Teak" bed.  Designed
              for a single occupant, it has been given rounded postheads and a
              smooth headboard for comfort.  "Caress of Teak" is ideal for
              smaller rooms, or smaller Sims.

Motives     : Comfort = 3
              Energy = 3

                                    --==--==--

Cheap Eazzzzze Morrissey Double Bed
Price       : $450
Size        : 2x3
Description : You've tried shopping for double beds, but they're so expensive.
              You've tried having two people sleep in a single bed, and it just
              doesn't work.  Well, there's nothing simpler or cheaper than a
              lightweight pillowtop mattress residing on a pre-assembled
              semi-wood frame.  When the rent check bounces, bounce back with a
              bed from Cheap Eazzzzze.

Motives     : Comfort = 1
              Energy = 2

                                    --==--==--

Courtly Sleeper Day Dreamer
Price       : $700
Size        : 2x3
Description : Enveloped in the grandeur and glory of this sleeping masterwork,
              Sims have a new reason to want to sleep-in every morning.  Once
              they step out of this heavenly bed, delusions of royality will
              fade with another day of drudgery.  So why not keep dreaming?
              Stay in the Courtly Sleeper and remain king or queen for the
              whole day.

Motives     : Comfort = 3
              Energy = 3
              Environment = 2

                                    --==--==--

Zenu Meditation Sleeper
Price       : $950
Size        : 2x3
Description : Sims all over have pronounced this the most peaceful bed ever.
              Smooth lines and oriental style meld to create a kind of harmony
              not easy to find in simpler furniture.  A good night's sleep
              should be an escape and recovery period from the daily pressures
              Sims face and the Zenu allows for just that kind of night time
              experience.

Motives     : Comfort = 4
              Energy = 4
              Environment = 2

                                    --==--==--

The Slim System, by Jim Slimboy
Price       : $1,050
Size        : 1x3
Description : "The practical nature of a bed that fits into a hallway or
              corridor cannot be overstated," says designer Jim Slimboy.  Using
              this bed, you'll be able to maximize your Sims' square footage by
              turning virtually any space into a bedroom.  Comes with
              fiberglass canopy for privacy.

Motives     : Comfort = 4
              Energy = 4
              Environment = 2

                                    --==--==--

Bed by St. Ajoque Reproductions
Price       : $1,200
Size        : 1x3
Description : St. Ajoque Reproductions took utmost care to fashion this
              faithful reproduction of a bed once slept in by the son of a man
              who tended ot the llamas located on a piece of property
              originally owned by one of the founding members of SimCity.
              Needless to say, their exhaustive efforts paid off in this single
              bed of both timeless and durable design.

Motives     : Comfort = 5
              Energy = 6
              Environment = 2

                                    --==--==--

Touch of Teak Bed
Price       : $1,800
Size        : 2x3
Description : Wake up to stately elegance that others only dream about, with
              this luxurious Asian-inspired bed from Touch of Teak.  Made from
              rare tropical woods, burnished to a luxurious sheen and polished
              with a rare species of antipodean stone lichen.

Motives     : Comfort = 4
              Energy = 4
              Environment = 3

                                    --==--==--

"#4234" by C. Lee Funkensnooz
Price       : $2,200
Size        : 2x3
Description : Is it a sculpture or is it a bed?  It's both, but function most
              definitely triumphs over form, guaranteeing a unique if not
              entirely enjoyable sleep experience.  Says the artist behind this
              masterpiece, C. Lee Funkensnooz, "Comfort is terribly overrated."

Motives     : Comfort = 5
              Energy = 6
              Environment = 4

                                    --==--==--

The Soma "Sleep Well"
Price       : $2,600
Size        : 2x3
Description : Ensconced in this varnished wood bed, even the most obsessive
              insomniac will be lulled into a deep, dreamy slumber.  The carved
              decorative wood has been fashioned into a complex yet simple
              hypnotic patter, contrived to send you off to sleep the moment
              your head hits the pillow.

Motives     : Comfort = 6
              Energy = 6
              Environment = 5

                                    --==--==--

Colonial Ironwood Bed
Price       : $3,000
Size        : 2x3
Description : Set sail for dreamland in this substantial, and heavy,
              antique-style bed.  The Colonial Ironwood's solid wood frame has
              been crafted with careful attention to detail, walnut inlay, and
              hand-distressed faux finish for that timeless look, while its
              mattress has been stuffed with only 100% synthetic goose, duck,
              partridge, and quail feathers.

Motives     : Comfort = 7
              Energy = 6
              Environment = 5

===============================================================================

|-----------------------------------------------------------------------------|
| [14.6] Miscellaneous                                                        |
|-----------------------------------------------------------------------------|

"Keister Kompanion" Barstool
Price       : $185
Size        : 1x1
Description : Plant your rump on this versatile, functional stool that lets you
              "belly up to the bar" with ease.  Made from 100% genuine particle
              board and particle board byproducts, the low-tech simplicity of
              the Keister Kompanion lets you sit facing any direction anytime,
              without that annoying swivel-action found in other stools.

Motives     : Comfort = 3

                                    --==--==--

Ad-a-Quaint Barstool
Price       : $285
Size        : 1x1
Description : This is the stool Sims ask for by name while relaxing over a cup
              of tea with a dear friend, or lookout out over the garden, or
              even waxing nostalgic about their childhoods in the country...
              It's perfection in a barstool.

Motives     : Comfort = 3

                                    --==--==--

"Outdoor Ergo" Ergonomic Chair by Gudfoer-Ebadi Furnishings
Price       : $320
Size        : 1x1
Description : Gudfoer-Ebadi Furnishings is proud to present the world's first
              truly ergonomic outdoor dining chair.  Crafted of hand-bent maple
              slats with derriere-friendly metalwork, this chair is sure to
              keep your Sims comfortable during those family picnics and
              backyard barbecues.

Motives     : Comfort = 5

                                    --==--==--

Piece of Quiet Park Bench
Price       : $500
Size        : 1x2
Description : Whether it's out in front or hidden in a backyard grotto, a
              simple park bench is a blank canvas for daydreams and clever
              schemes.  Sit and watch the world go by, or snuggle with the
              apple of your eye.  Put a little Piece of Quiet in your life!

Motives     : Comfort = 8
              Energy = 2

                                    --==--==--

Regulars Only Barstool
Price       : $650
Size        : 1x1
Description : Mosey up to the Regulars Only Barstool, where comfort,
              refreshment, and another wasted afternoon await you.  Settle into
              a durable form-fitted seat, where one form fits all, and where
              the only complaint you'll hear will be the gentle sign of vinyl
              settling into foam rubber.  Remember, hard work sometimes pays
              off; procrastination pays off right now.

Motives     : Comfort = 6

                                    --==--==--

Organic Material's Barstool
Price       : $700
Size        : 1x1
Description : This leather and metal barstool has been designed with the
              kidneys and liver in mind.  The lower lumbar back support secures
              these important organs while leaving the upper back free to roam.
              Put your feet up on the metallic foot rest, sit half way back and
              enjoy the cocktail.

Motives     : Comfort = 7
              Environment = 2

                                    --==--==--

"Stiff" by Superfluous Seating
Price       : $750
Size        : 1x1
Description : Superfluous Seating revels in the design of awkward and generally
              uncomfortable barstools.  Send a message to those greedy guests:
              "There' sno such thing as a free drink."  Bottoms up!

Motives     : Comfort = 7
              Environment = 2

===============================================================================

|-----------------------------------------------------------------------------|
| [14.2] Surfaces                                                             |
|-----------------------------------------------------------------------------|

                                    --==--==--

ss
Price       : s
Size        : s
Description : s

Motives     : s

===============================================================================

|-----------------------------------------------------------------------------|
| [15] Questions & Answers                                                    |
|-----------------------------------------------------------------------------|

Newest questions are always on the top.

                                    --==--==--

Q: What happened to the weather?
A: Weather effects, like rain, snow, thunderstorms, etc., were removed by Maxis
   near the end of the development cycle.  I don't know why, and I don't think
   anyone does (but Maxis), but my guess involves two words: expansion pack.

Q: Where do I put downloaded skins, glasses, etc.?
A: In your "My Documents" folder, you will see a folder the game created named
   "EA Games".  Open this folder, then open "The Sims 2", and finally, open
   "Downloads".  Put all downloaded items into here.  This includes skins,
   glasses, faces, beards, makeup, bodies, and what have you.  DO NOT put lots
   in this folder.  Instead, all lots should be made up of an .exe that will
   install the lot to the proper directory for you.

Q: How do I build roads and lakes in a neighborhood?
A: You need SimCity 4: Rush Hour to create neighborhoods.  You use SimCity 4 to
   create a region, and add all the roads, lakes and mountains you like.  Save
   it, and when you go to create a neighborhood in The Sims 2, use that region
   as the base, and you've got your own layout.

Q: Why do I get slowdown with max speed?
A: Most computers, even good ones, are affected by this.  Using the maximum
   speed slows your system down, because everything is moving super fast.
   You've got Sims moving (or sleeping), people walking by, things floating
   around (butterflies outside maybe, or even cockroaches inside),
   gardener/maid/repairman, reflections... Everything adds up.  If you
   experience a lot of slowdown when using this, zoom in very close to an empty
   spot of the lot, and it should be fine.

Q: How do I WooHoo in public?
A: Go to a community lot that has a changing room.  Have one sim "Try On" some
   clothing.  Once he/she gets into the changing room, click on another Sim and
   choose "Ask to Join".  If the Sim likes you enough, they'll get into the
   changing room with you and WooHoo.  If they don't, they'll reject you.

Q: What the hell?  I can't build any walls!
A: You either have the pirated version of the game (bastard), or you used a
   NO-CD patch because of the problems with the DVD version.  If you have the
   pirated version, burn in hell.  If you have the DVD version, you'll have to
   wait for a patch by Maxis, if one is ever released, or return your copy and
   buy the standard CD-ROM edition, which comes on four discs.

Q: How do I listen to custom music?
A: Put any MP3 files you want to listen to in the "EA Games/The Sims 2/Music"
   directory, into one of the folders.  This directory is created after you run
   the game for the first time, so don't worry if you've just installed it and
   it's not there.  Once back in the game, you can choose which songs you want
   to play by going to options, audio options, and then choosing the proper
   area (stereo, buy, build, etc.)

Q: Can I watch my own movies on the television?
A: Yes.  If you want your own movie, like a music video by a band you like, all
   you have to do is convert it to .AVI format using some program.  There are
   several out there, some free, some you have to pay for.  Try to use a
   program that doesn't leave a logo on the conversion, otherwise the logo will
   probably take up three quarters of the screen, making the video useless.
   The in-game video recording tool records files in .AVI format, so if you
   want to have custom Sim movies play, just record the video in the game, and
   place it in the appropriate directory, since it's already in .AVI.

===============================================================================

|-----------------------------------------------------------------------------|
| [16] Cheat Codes                                                            |
|-----------------------------------------------------------------------------|

As always, use these codes at your own risk, and whatever happens to your game
as a result, it's entirely your fault, and I will not be blamed for your
carelessness.  The "move objects" cheat can be very bad, because if you delete
something like your mailbox or trash can, neither of which can be bought, you
can screw up your game so bad, you may need to do a fresh install.  Some people
complain that the console box won't open when they press CTRL+SHIFT+C.  For
those, I say go out and buy the game and uninstall your illegally downloaded
copy, mmmkay?

To use these cheat codes, press CTRL + SHIFT + C together to bring up a white
console box at the top of the screen.  Enter a code, and press ENTER to confirm
it.

CHEAT                                        RESULT
===============================================================================
kaching                                      $1,000 simoleans

motherlode                                   $50,000 simoleans

intProp maxNumOfVisitingSims #               Change how many guests can be
                                             invited to a party; replace the #
                                             with the number; don't exeed 15,
                                             even on high end machines, or you
                                             risk gameplay so slow it'll be
                                             difficult to even save; use in the
                                             Neighborhood screen

boolProp snapObjectsToGrid true/false        Choose "true" or "false"; this
                                             allows you to place objects off
                                             the grid, which will, for example,
                                             let you line up a 1x2 television
                                             with a 1x3 couch, so it looks
                                             better*

help                                         Display list of cheat codes

help                                   Display help with the targeted
                                             code

exit                                         Close console

expand                                       Expand console

deleteAllCharacters                          Remove Sims in neighborhood view

TerrainType                Change terrain in neighborhood
                                             view

moveObjects                          Move or delete anything, including
                                             Sims.  Useful if you want to put
					     something out of bounds

StretchSkeleton                              Alter the appearance of your Sims

faceBlendLimits                      Used when creating a child, it
                                             removes the game making
                                             corrections to the child, which
                                             allows you to make unusual looking
                                             children

aging                                Enable/disable aging

autoPatch                            Enable/disable automatic patch
                                             notification

slowMotion                           Enable/disable slow motion

Vsync                                Increase performance with some
                                             video cards

boolProp enablePostProcessing                               Blur effect***

vignette (centerX centerY x)                 Centered blur effect****

filmGrain (0.0-1.0)                          Enable grain/noise (like in the
                                             past three Silent Hill games)

letterBox (0.0-0.4)                          Enable letterbox

                                    --==--==--

NOTES
* To see a side-by-side comparison, go to this URL:
  
  http://www.jpatworld.com/simsgrid.html

** This option requires your video card to support pixel shading

*** r (red), g (green) b (blue) must be set between 0 and 255; x must be set
   between 0.0 and 1.0

**** centerX and centerY are the screen coordinates; x must be set between 0.0
    and 1.0

===============================================================================

|-----------------------------------------------------------------------------|
| [17] Bugs                                                                   |
|-----------------------------------------------------------------------------|

The purpose of this section is not to point fun at the game or to insult Maxis
for the bugs found, but to make players aware of something that has the
potential of screwing up your game, forcing you to revert to a previous save,
or to even delete a whole family/neighborhood.  If it was my desire to insult
Maxis or The Sims, I wouldn't make a 400KB+ guide, now would I?  I haven't
tested or tried to duplicate any of the bugs sent it by people, so if it turns
out one of them is not actually a bug, and just something the person did by
accident, please let me know, and I'll remove it.



Baby/Toddler Gets Kidnapped
===========================
If you have a baby or toddler, and a visitor goes to play with your baby or
toddler, there's a chance that the visitor will decide to leave right then,
taking your baby/toddler with them.  It won't be returned to you; you will lose
it forever.  When you call the person who kidnapped the kid, they will come
over, but they won't have the baby/toddler.

Submitted by: TownRanger

                                    --==--==--

Sim Moves Out, but Is Still Inside the House
============================================
Two Sims I created who were living in different houses got married.  Female Sim
proposed, so male Sim moved in with her when they tied the knot.  On my
neighborhood screen the house where male Sim lived shows no green plum-bob
thingy (to be expected). But when I click the lots and houses button, and then
click into that house to work on it in build mode, male Sim is still there, all
his belongings are there, and I am able to control him like normal gameplay.
I've exited and saved the entire game several times, and the two married Sims
have been living together for a while now.

Submitted by: racheljane9

                                    --==--==--

Stove that Won't Stop Smoking
=============================
I had a fire while cooking; my fire alarm rang and firemen arrived. They
extinguished the fire but the food remained on the stove.  After this, it was
impossible for anyone to cook anything and, if I clicked on the stove, the
option "get the grilled cheese sandwiches" appeared, but it was like this
command was unrecognizable for the Sims.  No one went there, no one could
remove the food, and no one could eat.

Submitted by: Silvia

                                    --==--==--

Be Bright after Drinking the Elixir Forever
===========================================
1 - Check if your Aspiration level is green or platinum first.
2 - Put the Elixir of Life close to a bed.
3 - Pause the game and tell your sim to drink and go to bed.
3 - Put the game on speed 3 and you sim will bright forever.

If you drink another Elixir of Life without doing this, or if you change your
clothes, your Sim will lose it's bright glow.

Submitted by: Raiiel

                                    --==--==--

Buy Clothes, and Have Your Money Returned
=========================================

In Pleasantview (I didn't test it in other neighborhoods), if you go to a
community lot with clothes and buy some, then go to another community lot, all
your money will be returned to you.

Submitted by: Adidasic

                                    --==--==--

Wall Around Connecting Stairs
=============================
When you place the stairs that stretch (ie. not the custom pre-set stairs) on
top of one another, they build a wooden wall around them so it looks like the
lower set of stairs are covered up, however you can still go down the lower
set of stairs.

Submitted by: Brad W.

                                    --==--==--

Guests at Your House, but Still Calling?
========================================
Occasionally, if you have a guest over to your house, you may get a phone call
from that person, even though they are in the house with you.

Submitted by: Kyle

                                    --==--==--

Children Being Taken Away
=========================
I created a same sex couple, who adopted two children.  One child was baking a
muffin when both of the children were taken away by a social worker! The same
sex couple were unable to have kids and the social worker wouldn't let me have
any more either. Because the oven item can only be used by kids, I couldn't
sell/delete the child's oven item until I enabled the moveobjects cheat.

Submitted by: Felicity

                                    --==--==--

Never Leaving Social Worker
===========================
When you choose to adopt a child, and you greet the social worker who delivers
the child before she rings the doorbell, the social worker will be unable to
leave, and you'll have to revert to a previous save to get rid of her.

Submitted by: Felicity

                                    --==--==--
Nanny from Hell
===============
Occasionally, when you hire the nanny to look after your baby/toddler, she may
not leave.  At all.  She'll eat your food, complain about things, get in the
way, steal money (from the Money Tree), and basically cause havoc.  The only
way to get rid of her is to use the "moveObjects" cheat and delete her.

                                    --==--==--

Maid Doesn't Take Out Trash
===========================
When you hire the maid, he/she will do everything except take the trash out of
the trash compactor.  Even if they've only been there a while, they won't touch
the trash compactor.

                                    --==--==--

Engine Noise
============
Occasionally, after the maid, gardener, repairman or school bus leaves, you can
still hear the engine noise from it.  It won't go away until you leave the lot
and re-enter it, or it comes back.

This also occurs with the remote controlled car you can buy, even if you later
sell that object.  (Thanks to Jo)

                                    --==--==--

Invisible Sim
=============
When you reach the top of the Politics career, you get dropped off and picked
up in a helicopter.  If your Sim brings home a friend in the helicopter, the
Sim will appear invisible, but he will still exist, which is evident when the
Sim uses a hot tub, watches TV, or other Sims talk to him/her.  This will also
occur in any career that picks you up and drops you off in a helicopter, such
as Military.

Submitted by: Warren L.
              Jason B. (for info on the bug occuring in other careers)

                                    --==--==--

Unable to Cook with Maximum Cooking Skill
=========================================
If you max out your Cooking skill, you may become unable to cook anything
besides what you could normally cook with a skill of zero.  This will also
happen if you have seven or eight Cooking points, and then receive a career
chance card that increases your Cooking.

Submitted by: Mark

                                    --==--==--

Teleport Stops Sims from Using Bathroom
=======================================
If you meditate in the bathroom and then teleport out into another room,
another Sim wanting to go to the bathroom will still think you are still in the
bashroom and will refuse to go to the toilet or bath.

Submitted by: Dan

===============================================================================
===============================================================================

|-----------------------------------------------------------------------------|
| [A] Contact Information                                                     |
|-----------------------------------------------------------------------------|

*******************************************************************************
BEFORE E-MAILING ME, make sure you read through the guide first.  If you can't
find what you're looking for, check the "Questions & Answers" section.  If you
still can't find a solution, then feel free to e-mail me.  If your e-mail asks
a question I've covered, it will NOT be replied to.
*******************************************************************************

To contact me, send an e-mail to the following address:

jpaterson000 [at] msn [dot] com

Replace [at] with @ and [dot] with the period.

Please do not add me to your MSN Messenger list.  All friend requests will be
denied.

When e-mailing me, include the name of the game, or an abbreviation of the game
in the subject.  Most other e-mails will probably end up not being read, and
immediately deleted.  Thank you.

If your e-mail contains any of the following, I will not respond to it:

- Help for something that's already covered in this FAQ; please look over it
  before e-mailing me
- Help for something that has nothing to do with this game; do not ask me how
  to kill the final monster of a game if you're reading my MVP Baseball FAQ
- Serial numbers, CD keys, registration codes, or where to find a pirated
  version

If you need help with a technical problem, such as your game not loading or
you're encountering errors, contact the developer and/or publisher of the game.
I cannot help with technical problems.

===============================================================================

|-----------------------------------------------------------------------------|
| [B] Webmaster Information                                                   |
|-----------------------------------------------------------------------------|

Attention webmasters: You are allowed to host this document and display it
without asking for prior permission.  All you have to do is the following:

- Do not charge people to see it or otherwise make a profit from it.
- Do not alter it.
- Give proper credit to the author.
- You may not sell, rent or lease the document.

If you want to use one of my guides _IN_ a guide of yours, like an item guide
of mine in a general guide you're writing, feel free to do so, as long as you
still follow the above.  All I ask in addition to that is that you let me know
when your guide is online so I can check it out.

===============================================================================

|-----------------------------------------------------------------------------|
| [C] Where This FAQ May be Found                                             |
|-----------------------------------------------------------------------------|

JPatWorld       http://www.jpatworld.com/
GameFAQs        http://www.gamefaqs.com/
Cheat Happens   http://www.cheathappens.com/

All other websites have permission to use this document, but they may be out of
date or incorrect versions.  The latest, newest versions can always be found at
the above websites.

===============================================================================

|-----------------------------------------------------------------------------|
| [D] Other FAQs Written                                                      |
|-----------------------------------------------------------------------------|

This section may not always be up-to-date, as I'm not going to update every
single one of my FAQs after making a new one.

http://www.gamefaqs.com/features/recognition/8939.html

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
GAME                                          GUIDE TYPE
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Clock Tower 3                            ||  File List
Deus Ex: Invisible War                   ||  Walkthrough/FAQ
ESPN NFL 2K5                             ||  Milestones/Crib Unlockables
ESPN NFL 2K5                             ||  Strategy Guide/FAQ
ESPN NHL 2K5                             ||  Challenges & Unlockables
Grand Theft Auto III                     ||  Walkthrough/FAQ
Grand Theft Auto III                     ||  Song Guide
James Bond 007: Everything or Nothing    ||  Walkthrough/FAQ
Madden NFL 2004                          ||  Challenge Checklist
MVP Baseball 2004                        ||  Strategy Guide/FAQ
MVP Baseball 2004                        ||  Unlockables Guide
Nocturne                                 ||  Walkthrough/FAQ
Red Faction                              ||  Walkthrough/FAQ
RoadKill                                 ||  Walkthrough/FAQ
RoadKill                                 ||  Song Guide
Serious Sam                              ||  Walkthrough/FAQ
SimCity 4: Rush Hour                     ||  Object Guide
Splinter Cell: Pandora Tomorrow          ||  Demo Walkthrough
Star Wars: Knights of the Old Republic   ||  Walkthrough/FAQ
Star Wars: Knights of the Old Republic   ||  Item List
The Sims 2                               ||  Strategy Guide/FAQ
The Sims (PC)                            ||  Item List
The Sims (CONSOLE)                       ||  Item List
The Sims: House Party                    ||  Strategy Guide/FAQ
Tony Hawk's Pro Skater 2X                ||  Song Guide
Tropico                                  ||  Walkthrough/FAQ
Unreal Tournament                        ||  Walkthrough/FAQ
WWE RAW 2                                ||  Move List/FAQ
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total FAQs: 28

I have also written several strategy guides, in HTML format with screenshots,
for the website Cheat Happens (www.cheathappens.com).

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Hitman: Contracts
Mortal Kombat: Deception
Spider-Man 2
The Chronicles of Riddick: Escape from Butcher Bay
Unreal Tournament 2004
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total Guides: 5

===============================================================================

|-----------------------------------------------------------------------------|
| [E] The Sims 2 Copyright Information                                        |
|-----------------------------------------------------------------------------|

Copyright 2004 Maxis and Electronic Arts.  All rights reserved.

===============================================================================

This document is copyright by US and Canadian copyright laws.  This FAQ is for
personal use only.  This FAQ may not be altered or used for commercial use.
Websites may use this document without permission, but they must give proper
credit to the author and musn't alter it any way, shape or form.  All websites,
excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
leasing this document, whether it's for personal or commercial gain.

Thank you.

===============================================================================

End of The Sims 2 Strategy Guide/FAQ.

This document opyright 2004.  All rights reserved.

The author of this FAQ is in no way affiliated with Maxis, Electronic Arts, or
any member of the development team.
     
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