Dead Space 2: FAQ/Walkthrough

|~~~~~~~~~~~~~~~~~~~~~RECOMMEDATION (Gamefaqs Only)~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  If you like this guide don't forget to recommend it with the Recommend    |
|  button at the top of this Document. I would appreciate it. Thanks!        |

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     |   _____  `.   |   ______|        /    _`.   |   _____  `.
     |  |_    `.  |  |  |____          /  ,  \     |  |     `.  |
     |  ,-'    |  |  |   ____|        /  /_\  \    |  |      |  |
     |  |_____,'  |  |  |_____,--.  _/  _____  \   |  |_____,'  |
     |__________,'   |__________,' |__,'     \__\  |__________,'

     ________    __________      ,-.___     _______     .-.______
   ,'  ______|  |  .--.__  |    /    .-'   |   ___ `-.  |   _____`.
   |  |_____    |  |____,' |   /  ,  \__   |  |   |_,'  |  |____
   '._____  `.  |   _____,-'  /  /_\  .-'  |  |         |   __,-'     
  .-._____|  |  |  |_        /   ____  \   |  |___,-.   |  |_____     ______
  |_________,'  |___/       /_,-'    \__\  |_______,'   |________}  ,'_____ `.
                                                                      _____| |
                                                                    ,' _____,'
                                                                    | |______

- ASCII art by my friend DomZ -
(Check out his site at )



Authored by: BkStunt_31 ( Gregorio31 @ gmail . com )

\/                                                                          \/
 \/                               INTRODUCTIONS                            \/
  \/                                                                      \/

Horror in space? Of course!

Hello everyone, Bkstunt here with a walkthrough of Dead Space 2. The first
Dead Space, released in late 2008, was a resounding hit, virtually
guaranteeing the production of a sequel. And here we are! Being a huge fan of
the first game, I jumped at the chance to write for Dead Space 2! 

Note: Being as how this game is VERY new, this guide is currently under
contruction. We appreciate your patience! For now you can master chapters 1-11
as well as see what I am planning for the future! Exciting!

\/                                                                          \/
 \/                            Table Of Contents                           \/
  \/                                                                      \/

Note: Press Ctrl+F and enter in the code to skip to that section.

Version Updates:......................................(DS 1.0)

Walkthrough:..........................................(DS 2.0)


     Chapter I:    Welcome to the Sprawl .............(DS 2.01)
     Chapter II:   Fun with trains ...................(DS 2.02)
     Chapter III:  Crazy Unitologists ................(DS 2.03)
     Chapter IV:   The Church ........................(DS 2.04)
     Chapter V:    All lies... .......................(DS 2.05)
     Chapter VI:   New Friends. ......................(DS 2.06)
     Chapter VII:  The Solar Array ...................(DS 2.07)
     Chapter VIII: One death trap after another...  ..(DS 2.08)
     Chapter IX:   Playing with fire .................(DS 2.09)
     Chapter X:    Welcome Back... ...................(DS 2.10)
     Chapter XI:   An eye for an eye... ..............(DS 2.11)
     Chapter XII:
     Chapter XIII:
     Chapter XIV:
     Chapter XV:


Power Nodes:

Text Logs:

Audio Logs:



Credits and other ramblings:

\/                                                                 (DS 1.0) \/
 \/                         Version History                                \/
  \/                                                                      \/

Version 1.0: Jan. 25th.

Main walkthrough well underway. Currently covering chapters 1-4. 

Version 1.5: Jan. 31th.

Added chapters 5-11. Unfortunately some things came up that made this take
longer than expected, but here it is. Chapters 12-15 will be added shortly.

\/                                                                 (DS 2.0) \/
 \/                            Walkthrough                                 \/
  \/                                                                      \/


Here are the controls for playing Dead Space 2:

                _,.--.,_                              _,.--.,_
               |  _____ |                            | _____  |
               |-'     `'.__________________________,'`     `-|
             ,'    __     `.                      ,'    .,.    `.
            /     |  |      \        SONY        /     (/_\)     \
           !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
           |  |__ >  < __|   !__SELECT   START__| ([ ])     ( O ) !
           !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
           |\     |__|     ,'   `. \      / ,'   `.    ( X )     /|
           | `.           /       \ |    | /       \    `-'    ,' |
           |   `-.____,-. \       / |____| \       / ,-.____,-'   |
           |           ,'\ `.___,' /      \ `.___,' /`.           |
           |          /   `-.___,-'        `-.___,-'   \          |
           \         /                                  \         /
            \       /                                    \       /
             `.__,-'                                      `-.__,'

Left Analog Stick: Move / Zero-G Launch (press).

Right Analog Stick: Look / Aim. Locator (press).

Start Button: Pause Menu.

Select Button: View your RIG.

Directional Buttons: Switch Weapons.

Square: Reload

Triangle: Stasis (while aiming)/Recharge Stasis.

Circle: Kinesis (while aiming)/Quick Heal.

X Button: Action Button.

L1: Aim (press and hold).

R1: Fire (while aiming)/Melee Attack.

L2: Run.

R2: Alt. Fire (while aiming)/Stomp.

Ok, onto the walkthrough proper...


Popping in the disk... loading up.... and...

Welcome to Dead Space 2! I'm here to guide you through your stay!

First of all, Dead Space 2 is a DIRECT sequel to the first game, and so I'll
assume that you've played the first title. Also note that I often discuss this
game in-depth, so...


Don't touch anything at the start menu if you want to see the opening
cut scenes, which are pretty cool.

Upon starting the game, you'll be greated with EA's ToS (Terms of Service) and
Privacy Policy. *Yawn.... Do they actually expect anyone to read this? We get
it EA, you don't want to be sued and you want to sell us a bunch of stuff.
Moving on...

Past that is the online pass menu, where you will need to enter in your online
code which can be found in your manual (it's staring you in the face as soon
as you open your case). EA does this to make more money by having anyone who
buys Dead Space 2 used be forced to pay $9.99 to play the multiplayer on their
servers. I have a lot to say about this subject, but I'll let you make your
own mind up on EA's... practices...

Note that you can also enter in any pre-order bonuses (such as the Rivet Gun)
here as well, which will download from the PSN store.

You will also get any unlocks at this time, such as the Hacker Suit from
Dead Space Ignition.

I also got the "refurbished plasma cutter" at this time. Not exactly sure why.
It may be because I have a Dead Space 1 file on my hard drive. (Can someone
confirm this for us? Our emails are at the top).

After you're done entering in codes, you'll be taken to the main menu.
Here are your options:

Single Player - (Self explanitory)

Multiplayer - (Self explanitory)

Extras - (Shows you the controls, lets you enter in redeem codes, and lets
          you look at credits)

Store - (View the PSN Store for DLC)

Online Pass - (Enter in your online code or purchase a pass)


Select "Single Player" to be taken to another menu:

Continue - (Continues your game)

New Game - (Self explanitory)

Load Game - (Loads a saved game)

New Game + - (Play through the game again with all the items you've acquired)

Previously on Dead Space - (Plays a nice cut scene that tells you the story of
                            Dead Space up to now. A very nice inclusion. We 
                            recommend you watch it)

There are five difficulty levels in Dead Space 2, four of which are available
right off the bat.

Casual - Enemies are weak. With some effort, you can survive.

Normal - Ammo and health conservation are the keys to survival. A skillful
         trigger finger is needed to survive.

Survivalist - For veteran Dead Space players. Ammo and health are less
              plentiful, and enemies are more deadly.

Zealot - Ammo and health are very scarce and enemies will brutalize you.

Hardcore - (You must beat the game to unlock this mode)

Note: This guide was written while playing the 'Normal' difficulty.

Now adjust your brightness and watch the opening cut scenes.

***Opening Cut Scenes***

After the scene with the doctor, you'll be awoken by Franco (from Dead Space
Ignition). Watch as the Infector changes Franco before he can get you out of
your straight-jacket. Well damn... without our arms, all we can really do at
this point is run (L2). Get out of your cell, as Franco will stand up soon,
and run to your left (as there is a necro to your right). Another necro will
jump through a window on your left as you run, but don't steer too far right
as there's a necro on the table and he can lash out at you. Steer for the
middle. Keep running past the Infector through the doorway as a necro runs in
on your right.

Turn left past the door as another necro emerges behind you and two more pop
in to your right and in front of you. Go throught the next door and take a
quick right. Take the next right as well through the ultra-bloody hallway and
make a break for the open door. Here, the closest necromorph will jump you, so
jamn on your X button to kick him off of you and back into the closing door,
decapitating it.

Well, quite a rush! You'll be VERY low on health now (no matter what).

Welcome to Chapter I. 

Chapter I: Welcome to the Sprawl                                   [DS 2.01]

Walk forward and you'll see your first save station. Open the door nearby and
you'll see two soldiers. Somebody to help us out? Not quite, walk towards them
and see why. You'll than here an intercom message about having the "key
subject" terminated from a Dr. Tiedemann. Walk forward past the offices and up
the stairs and enter the door to the observation room.

Here you can watch a video on one of the patients, Nolan Strauss, as a doctor
asks him questions. Head down the stairs on either side to continue. Here you
can look down into the patients rooms, where you just came out of. Continue
forward and go into the room on the left, as the right door is locked.

Continue on and you'll reach a room with an escaped patient. After a rather
tense moment, he'll cut your arms free and point out a locker which has a
flashlight and a health pack. Turn around to thank your new frien.. OH MY
GOD!!! Poor guy...

Move into the next room where you'll recieve a transmison from Daina, who
tells you that she's the one who rescued you. She also claims to be able to
cure your dementia, if you can reach her that is. Head down the elevator to
the patient rec room. Here you will learn how to use your locator (R3), which
is very handy indeed if you're ever not sure where to go. Oh, we can also now
punch things with R1 and stomp on things with R2. Go ahead and try it out on
the corpse ahead of you. Ah, satisfying...

Move through the rec room, where some tv's will turn on trying to freak you
out. In the hallway to the right is a locked door and your first audio log,
"Popsicle Sticks". You can listen to audio logs as you play by pressing
[Select] once you pick them up. Move down the hallway to the save station and
enter the doors on your right. This leads to the showers, where Issac will
have a headache. Foreshadowing the dementia? Continue on and jump into the
maintenance duct.

Here a necromorph will scuttle out of your way as you crawl along, which is
good as we're pretty defenseless at the moment. You'll soon fall down into a
room below you, where you'll have a quick conversation with Daina. Go to the
panel by the glowing patient and interact with it as Issac pulls out a device
that gives you the Kinesis Grab ability. Try it out by breaking out the right
glass window. This will make a necromorph pop out into the hallway. Well, we
may not have any guns, but we do have our grab! Grab a bar and have it ready
to throw at the necro when he gets into our room. This will impale him onto
the wall! Repeat that for another necro that comes by, impaling him to the
wall as well. The doors on either side of this hallway are locked, so take
the elevator to the surgery observation room. Pick up the health here as well.

Once you enter this room, some necromorphs will burst out of hiding and start
ascending the slope in front of you. Move to your right where you will find
two poles laying on the ground that you can use to impale them. However, there
will be three necromorphs, so use you Kinesis to grab a spike off of one of
the dead necro's and impale the last living one (FYI, this will give you the
"Taste of your own Medicine" trophy). Be sure to stomp/punch the necro's to
search for any items or credits they may have on them. Which leads to the
golden rule:


Go down to the lower deck and check the yellow boxes on the left and the
right for items. Go up the right side and through the door to continue. Here
they'll teach you about stomping on boxes/corpses to search for items, so get
the items for the nearby box and corpse. Handy. Continue on and they'll teach
you how to melee. Punch the necro in the wheelchair for another item. Head
into the intensive care room where you'll hear cries for help. Move forward
but be sure to grab the item from the box in the room on your right. You can
tell when these boxes will give you something, but sometimes they are locked.
For example, the room on your right has one box that's locked (glowing yellow)
and one box that will give you an item (glowing green).

You'll notice the man needing help is tied down in the center area. The room
across from him has some plasma energy in it (ammo) that you should be sure to
grab. Now go into the room and try to help the man by interacting with the
computer at the top. A necro will break in while you are trying to help and
will unfortunately kill the man, but you will gain the plasma cutter.

Now that we have a weapon, we can use it to revenge the man.


As you may or may not know, killing necro's in Dead Space is all about
cutting off their limbs, which the plasma cutter is VERY efficient at.
Remember: Aim for the limbs!


Weapons have alternate modes of fire, accomplished by pressing R2 while you
are aiming/using them.

Now that you're armed, use the plasma cutter's main fire and alternate fire to
de-member the two necro's that show up. Loot them and head out to the hallway.
Loot the third room and kill the tied-up necro, then enter the door behind
him. Here Daina will tell you to dismember the creatures, but you already knew
that. Continue through the next door. Use the save station here if you wish
and then continue into the intensive care waiting area.

The left path is cut off, so continue to the right. Soon the fire
extinguishers will go off, followed by three nerco's jumping out. If you are
fast, you can go back to the first area and wait for them to come out. Try and
shoot off their legs, and than stomping on them to conserve ammo! You'll
probably get the "Shoot the Limbs!" trophy about now as well.

Loot the corpses and continue on. Before entering the door, check the nearby
rooms for some items and a yellow box with more items. Continue through the
door where the game will tell you how to reload (Square) and give you some
more ammo. Go through the next door to find a dead soldier whose comm. unit
reminds you to shoot the limbs (think they want you to shoot the limbs?).
Grab the item and break the nearby box for another item.

The next door leads back to the hallways. Head to your right and take a left
at the intersection to find a room on your left with a text log ("Orderly TPS
Report: 1411"). Interesting stuff. Check out the waiting room on your left
for some ammo, health, and another yellow box on the wall. You should have
quite the cache of ammo and health by now. Continue down the wall and enter
the "Upper Lobby" door.

Here another patient will tell you to follow him as "they are after us", but
he won't say who "they" are. Grab the item to your left and take the left door
down the ramp as there's some ammo by the gourney. Go down the ramp and grab
the health out of the monkey vending machine and the ammo by the dead guy.
You'll see "Patient 5" telling you to remember him as the door seperates you.
You'll then talk to Daina telling her you don't need her help as she get's mad
and says "Fine, let's see how long you last then". Cue the necromorphs.

You're in a pretty good spot though, as nothing will come in behind you thanks
to the security door. Four necromorphs will come down the walkways, so be
ready to cut off their legs and stomp them. After you kill them, the siren
will shut off and Issac will apologize to Daina. We'll then learn that
we are on Titan station, orbiting Saturn, but Tiedemann will jam the signal
before we find out how the necromorphs are here.

Loot the corpses and go through either of the center doors. Be SURE to check
the middle station for some ammo, a text log ("Anxiety Spike"), and your first
power node. Head through the double doors in front of you. Check to your left
for some ammo, than take the hallway to the right. Use the save node nearby
and head into the Triage Room.

There's a text log on your right ("Heisenberg"), so grab it and interact with
the red box to your left. Here you'll do your first hack attempt, so as the
game says, slowly rotate the left stick to find the blue weak points, then
press "X". These hacking attempts are also random, so I can't tell you how 
to do them, but just rotate the left stick around until you find the blue
area (the circle will highlight blue) and press X. Do this three times.

Doing this will grant you the Stasis Power (Triangle), which will be aptly
demonstrated as a necromorph breaks into the room and gets hit by it. As you
can see, it greatly slows the creature down, so dispatch it already. You'll
also learn that the stasis meter slowly recharges over time. Feel free to use
stasis at any time (it's especially usefull when you are outnumbered). There
are also statis recharge stations scattered throughout the game, as you'll see
one on your right and left.

Open the nearby security gate using the console, and then aim at it and use
your stasis. As you walk toward the gate, a camera will see you and try to
slam the gate closed, but since you slowed it you can make it through.

Check to your left for some ammo and head to your right to see a man's last
moments. You'll run into two necromorphs in here that will try and puke on you
so kill them off and loot their bodies. One will drop a stasis module, and
you'll learn how to recharge your stasis (triangle). Explore the room, as you
can find a power node near the back by some yellow boxes on the wall. Continue
on and enter the elevator.

You'll see a freaky cut scene and then you'll get control again. Head out
of the elevator and grab the text log ("Secrecy") directly in front of you.
Check the cubicles nearby for a yellow box and another power node.

Now, the game wants you to go through the east wing, but head west instead
to the "Conduit Room". Here you'll find yet another power node, a hefty amount
of credits, and an audio log ("Final Report"), which is probably one of
Franco's last logs ever. Now head down the east wing and take note of the
caution sign that reads oxygen is in use. Grab the ammo and enter the critical
needs room.

Here, the room will decompress, sucking out everything in the room. Issac will
hold on, so quickly shoot the flashing red triangle (the lockdown switch) to
shut the door. Head through the door on the left and search in front of you
for some ammo. Shoot the corpse in front of you by the save station, as it's a
necromorph in waiting. Gather the loot and open the box flashing in front of
you to find another power node. Save if you wish then examine the nearby

Stores are a great help in Dead Space as you can buy items, sell items, and
store items.

Store Location #1


Engineering Suit: 1000 Credits


You can find the Rivet Gun and Refurbished Plasma Cutter here, if you have
them. They will sell for 0 credits.

Take what you can, but be sure to grab the engineering suit for 1,000 credits.
It has 10 inventory slots, and will actually give you some armor (5%). Much
better looking than that straight jacket! (You'll get the "Patient on the
Loose" trophy as well).


I really don't know what the differnce is between the two plasma cutters is.
If you do, feel free to email us. I also WON'T be using the rivet gun, as I
realize not everyone has it. I'll also be storing my refurbished plasma
cutter as well.

Once you're done in the shop, head out the door to the emergency arrival area.
This actually leads to a vacuum (space), and you'll start using your supply of
oxygen, which lasts 120 seconds. Move through the short area and you'll exit
space and be in a big wide open room. You just KNOW something about to happen.

Head towards your objective and soon you'll see a rather large creature jump
out. This thing is a Tripod, as it stands on three legs. First off, hit it
with a shot of stasis and aim for one of it's two front "legs". See the
slightly yellow portion? That's its weak spot. Shoot that spot 2-3 times and
you'll blow its leg clean off. Otherwise, it'll just jump around the area and
try to jump on top of you.

There's a statis module behind you, by the door if you want to refill. Do the
same thing to the other leg and it'll fall flat on it's face, dropping some
items. DON'T LET IT FOOL YOU!!! It's still alive. See it's tongue that dropped
out? Its got a yellowish weak spot too, so blast it in half to kill it for

You'll know it's dead when Issac has a conversation with Daina. You'll learn
alot about Issac in this conversation, including why it's so importent to
reach Daina. Search the corpse for loot (a gold semiconductor) and be sure to
loot the surrounding area as well as there are a lot of boxes scattered about.

Once the looting is done, go into the vehicle bay. Go down the ramps and enter
the next door. Keep your eyes peeled, as there will be some random items in
the bay itself, on the floor. The door to your right is locked, so like the
game says, use Kinesis to break off the panel in front of you (marked with the
blue marker) and enter another shaft. Crawl to the exit to reach Chapter II.

Chapter II: Fun with trains                                        [DS 2.02]

Right away you'll find an audio log ("Cut off their limbs") by a dead soldier
(another limbs message... great). Here you'll find a store as well as a work
bench. Let's examine the store first.

Store Location #2


Line Gun:                9,000 Credits
Javelin Gun:             11,000 Credits
*Rivet Bolts (10 Pack):  750 Credits
Plasma Energy (6 Pack):  1,200 Credits
Small Med Pack:          2,000 Credits

*: Only if you have the Rivet Gun. (Note: Will someone confirm for me if the
Rivet Gun is buyable? Thanks!)

You can also sell that gold semiconductor for 3,000 credits. While you may be
rich by now, I doubt you can buy both guns, so you'll have to choose. I'm 
personally going for the Javelin Gun (I like impaling, what can I say?).


With multiple weapons, you can assign them to one of the directional buttons.
Very handy as you can switch out weapons on the fly.

Also, store some ammo if you have too much of it. You'll want the inventory

Now let's inspect our first work bench.

Bench Location #1

The work bench will let you upgrade your equipment by placing power nodes into
a diagram. What you want to upgrade is entirely your preference, but take note
that the diagrams often have blank spaces between upgrades, so plan ahead
accordingly. I personally took my plasma cutter and upgraded the DMG, CAP,
and REL using four power nodes (be sure to save one).

Once you're done, go out the nearby door. You'll be able to see out into space
from here. Get ready to fight, as once you get close to the escalator it will
start up on it's own, sending a necro down your way. Kill him off and pick up
the loot along with a health pack. Move up the left side of the area (ignore
the escalator) and you'll see Tiedemann on some TVs up ahead. So THAT's what
he looks like. There's also some boxes with loot in them that you can break.

Check to the left up ahead for a stasis module and then check out the save
station if you wish. Up ahead to your left is a power lock. Basically, you
can find rooms that are locked throughout the game that can be unlocked with
a power node. They usually contain all sorts of goodies, so it's wise to keep
a power node on hand to unlock them.

Unlock this room and you'll find a text log ("Quarterly Report"), as well as
a Ruby Semiconductor (10,000 Credits) and a [Power Node Schematic]. You'll
also find various ammo and health as well. Quite a good haul, really.


About schematic's, once you find them you can access the item/weapon that
they provide at a store. For example, you can go to the last store and it
will make Power Nodes available for purchase because you have the schematic.

You can go back to the last store and sell the Ruby Semiconductor and buy
another Power Node if you wish (I would buy one at least). Whenever you're
ready, head through the "Titan Heights" door to continue.

Pandimonium ensues, as nercomorphs are attacking the residnets. Kill the one
in front of you and grab the power node chilling to your left. No need to
rush, you really can't help those people in the background right now. If you
hang out in this area, some necromorphs will pop out as well (if you want the
credits). Enter the elevator to continue.

As you know, elevator rides aren't exactly our friend. Watch the scene and
continue. Once you leave the elevator, Patient 5 will yell at you from across
the room, telling you about the drugs that make you forget things. Soon a
new necromorph will RUDELY interrupt the conversation though. This thing is
a crawler (aptly named), so shoot it once to stun it and stomp it to death.
Patient 5 will leave, so continue down the hallway to the right and stomp the
box for some goodies.

Past the door, you'll see some people fleeing, but once you try and go near
them a necro will break out of the door on the left. Take him out. Check out
the apartement on the left for some credits but be ready for the crawler that
comes out of the bathroom. Once you kill it a nercomorph will pop out outside,
so take it out too. Continue on into the laundry area and gather the loot (I
have NO idea what's going on with that machine...).

Once you head to the exit, the lights will go out, stating that you need to
wait for the power to come back on. Get ready, because you'll have to defend
against a necromorph ambush. To start, one necromorph will fall down VERY
close to the locked door. He's alone, though so take out a leg and stomp him.
You'll than get a spitter where the machines are, but he's also alone so kill
him fast, because in about four seconds a crawler and necro will drop down by
the door. It's easy enough to stomp the crawler, so do so and take out the
necro's legs and stomp him as well. Easier typed than done, given the close
quarters, but you should be able to get off a good shot. Reload and get ready
for another necro to drop in. After fending off the onslaught, the power will

Enter the Terrace now and enjoy the view. Enter the left door to find more
apartements with a guy shouting for you to stay away. Break the box here for
some goodies (I got the "Romper Stomper" trophy here). Go down the hallway to
find some health on your right and a text log ("Titan Part I") in the back
explaining planet-cracking a bit. Head into the elevator where Issac will
talk with Daina some more, and you'll learn more about Tiedemann and the

Save at the save station if you wish and you'll hear a baby crying. Aww..
being a rather new dad, that actually made me sad a bit. Check out the
apartement on the left for an item and continue on. You'll see a woman die
past the bars on the right. Further on a necro will jump out of a door on the
left, so take him down and stomp the nearby box for some goodies. Enter the
transit station.

Outside you'll see a creature scuttle up the window, and than a ship will
explode. Ahead, one of the corpses on the ground will rise up, so shoot it
back down. A crawler will also appear as well. Gather up the nearby items and
continue on. There's a Gold Semiconductor on the left hand side of this area
as well (use telekenises to get it).

Up ahead on the left is another Conduit room. Here you can find an audio log
("Hampered") as well as a [Hacker Suit Schematic] along with various other
goodies. The gods won't like you coming in here though, as the power will once
again shut off and you'll have to defend yourself to get it back on.

It's nowhere near as hard as last time though. Exit the Conduit room and
you'll meet the exploder necromorphs. These guys have a VERY obvious weak
spot on one of their arms. They are basically time bombs. Just shoot the big
yellow spot and they'll explode. Three of them will come at you from the
escalator area, while the last one will break through the vent near the door
you need to go through. After killing the first three, run past the escalator
to kill the last one (he's too close to you at the conduit room).

Once they are dead, the power will restore. Gather up the loot and head
through the doors. As you go on, Issac will freak out, leading to some weird
graphics. Continue on until you see Nicole to make things go back to normal.

Explore the station for various goodies. You can also find the "Stasis Pack
Schematic" by investigating the open railway section. You'll have to use your
TK to get it though.

Once you get near the train, an infector will grab a corpse and turn it. Kill
off the necro and the infector when the doors open. Another necro will come at
you from behind. Be sure to kill the infector though, as it can make more
necro's in this area.

Once that's done, get on the tram. Grab the goodies to the right and then go
left. Grab more goodies if you can and break into the box ahead of you. This
will start the tram moving and make a necro charge at you, so be ready to take
him down. Two more will break in through the windows on the right. Notice that
there's some poles near you, so you can save ammo and impale them if you wish.
Head forwards once you kill them. There'll be a spitter past the first door.
Kill it.

Through the next door you'll have to hurrel yourself towards the next tram
car. Stay on the right as the left door will blast off, then get over to the
other side. Once you're near the car you'll have to mash "X" to get in. You'll
be greated by a necro and an exploder, so blow them up. As you walk into the
car, a necro will pop in behind you as well. Enter the next car to start a
scene where the tram will crash, sliding you down the next few cars only to
be strung up upside down.

This is NOT a good position to be in, but you'll have to defend yourself while
in this state. Take note that there's some ammo near you that you can grab as
well as some poles ready for impaling. Get ready. Kill the crawler with a pole
as it shows up in front of you (a bit to the left) and explode the exploder
that follows. QUICKLY grab another pole and impale the necro that comes from
the left, than blast away a second one that comes out on the left.

A necro should be closing in from the right right about now, getting too close
for comfort. If you're not super fast, you'll probably get hit between those
last three necro's. Once you kill the last one, Issac will flip around so he
can look up at the tram. A bigger necro (a tripod, I think) will pop out, so
quickly shoot its weak spot. After that, Issac will finally fall down to the
ground. You're not clear yet though, as Issac will quickly move out of the way
of the falling train.

Chapter III: Crazy Unitologists                                    [DS 2.03]

What a close call! Issac will message Daina to get a new route. Explore the
surrounding area to loot all the necro's you killed. Be sure to check out the
nook to the right of the train to find a Power Node hidden behind some crates.
There is also a [Pulse Rifle Schematic] behind the left side of the train, so
be sure to grab that as well. Once you're done looting the area, follow the
objective to a room full of lockers. Grab the item off the desk and open the
single locker that they let you get into.

Head up the ramp and use the save station if you wish. You'll see a necro's
shadow as you continue onwards. To your left, do you see the "dead" necro?
Yeah, go ahead and shoot him. Also be sure to grab the Power Node to your
left out of the box. Grab the item out of the yellow box near the ramp.

Head up the blood-stained ramp to continue. Go through the door to find the
commercial section of the city. Inspect your right side to find some credits
on the ground. Now this next part sucks. As you head forwards, a new creature
that looks like a small kid has been infected will come out to play. These
things are collectively known as "The Pack", and will try and take you down
with numbers. Kill the couple that come out on your left, and move forwards.
A bunch (5-6) will come out near where you got the credits, with maybe two
more coming out where you killed the first two. Turn around and kill a few,
but move back to the escalator and sprint all the way down to the other end
(near where you got those credits) as 3-4 more will pop out behind where you
where. The trick here is to not let them sneak up behind you, which calls
for our sprinting tactics.

You'll know you've killed them all when Patient 5 radio's you and talks to you
some more about seeing things. Gather up your well-deserved loot. Head onwards
and use the save station if you wish. There's also a shop here where you can
finally download those two schematics.

Store Location #3


Pulse Rifle:             7,000 Credits
Hacker Suit:             20,000 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Line Gun:                9,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Small Med Pack:          2,000 Credits
Stasis Pack:             2,500 Credits

Here, I recommend picking up the Hacker Suit and the Pulse Rifle. The suit
gives you an impressive 15 inventory slots and 15% armor (a major upgrade)
while the rifle is very handy to have for taking out the pack and makes a
good back-up weapon. I had to sell some spare line gun ammo I had to be able
to buy both of them, but if you can swing it, it's worth it.


You can get the "Lightspeed De Milo" trophy here by shooting apart the giant
blue kid that's rotating in the open.

Once you're done wheeling and dealing, head out to the mezzanine. Here you'll
learn more about Patient 5 courtesy of Daine. Head to your left to find a
text log ("Tital Part 2"). You can find credits at both ends of this place, so
explore it a bit and then follow the objective. You'll find another text log
as you go on ("Altman's Footsteps"). You haven't forgotten about Unitology,
have you? The door to the elivator is locked, so hack the console near it to
open it.

Once down into the unitology place, you'll get another text log ("Recruiting")
as well as some other goodies. You'll notice that the vent on the left is
locked. Whip out your rifle and advance forward a bit. Soon you'll have two
pack, an exploder, and a necro in front of you. Explode the exploder and kill
off the pack. Retreat back to the elevator though, as 3-4 more pack will pop
out near where you were standing. Pick them off easily with your rifle. Much
easier with the rifle, isn't it?

Alternatively you can also shoot out the glass behind ALL the creaturs and
watch them get sucked out to space. Just be sure to shoot the red triangle so
YOU don't get sucked out as well.

Gather the goodies (you can carry more with your new suit) and explore the
area for more goodies. Crawl through the vent and check out the video that
the nearby dead man made. How nice of him! Gather up all of the green boxes
and go up the ramp (the trash compactor is a dead end for now). Up through
the door past the ramp you'll see why. Save here if you wish and feel free
to use the bench.

Bench Location #2

Again, upgrade as you wish. Personally I used 3 nodes to up the plasma cutters
DMG and CAP. Be sure to keep one node as room insurance.

Once you're done, shutdown the trash compactor. Remember to loot the locker
as well. As you go down the ramp, a spitter, two necro's and an exploder will
pop out, but you have the high ground. Take them out and head into the trash

Here you will be in your first "Zero Gravity" area. Note that you can press
"L3" to launch yourself and to land. Controls in zero gravity mode are pretty
easy; its kind of like you are floating in water.

Grab the few floating goodies in this area and instead of going straight
ahead, pay a visit to the room on your left. Here you can find several open
lockers as well as a Power Node. Now go into the other door, where you will
find some controls that open up the hatch you need to go down.

Oh, this is going to be fun! Go ahead and start heading down the hatch you
just opened up. Needless to say, do your best to avoid any large debris that
heads your way. You'll have some help though, as you can boost by pressing
"L2" and orient yourself to the ground (make yourself "right-side up") by
pressing "R2". Travel the short distance down the tunnel to a door on the
right. You'll also get the "One Small Step" trophy.

It's not all fun and games though, as the lights will soon shut off. Grab the
two green boxes in front of you and head up the ramp. You'll pass a wide area
and head towards a door. I know you're thinking an ambush is up ahead, and
you're right, as a necro will burst out of the vent on the left. It's just
one though, so put him down. The door in front of you will require a power
node to open, so give it one. Inside is a bunch of random items with a Bronze
Semiconductor and your first Med. Health pack.

To your right is a power pack that's fallen out of it's home. You have to use
TK to put it back in, which will light up the area and power up the elevator.
Take the elevator to continue. Grab the power node on your left when you exit
the elevator and go through the door. Up here you'll see lots of candles.
Pretty spooky. The "dead" necro on your left could use a shot or two, so give
it to him. It's also "pregnant" by the way, which means several very small
crawlers will emerge from it and try to hurt you. The rifle is a good choice
when dealing with this type of enemy.

There's also some crawlers in the apartement that's open straight in front of
you when you enter, as well as some goodies and a text log ("Sally3"). Head
down the hallway into the room your supposed to go into. Grab the item from
the bathroom and enter the kids room for another lovely "Nicole moment". Grab
the item from the desk and move through the door to another hallway.

Here you can move up the hallway for a stasis pack and a good view of the
unitologists area. Move through the door and you'll see a giant gun-ship
checking you out. Keep going through the next door and get ready for a necro
who will jump out of the left door at you. Kill him off and move into the
elevator nearby. Use the save station on the left if you want.

As you enter this big open area, the door behind you will shut down trapping
you. The dead corpse in front of you will have an infector show up near it and
start to turn it, so blast it out of the sky. You'll also see an exploder come
out of the left vent behind it, so hit its yellow spot for an easy kill. We're
not done yet, though. Your best bet is to go up the stairs on your left and
wait for the next monsters. There will be two spitters and an exploder come
after you at least. There's also another infector on the loose, turning
corpses into necro's, so take care of the spitter's and exploder, then hunt
it down. Once you've killed it, the gates will open.

Gather up all your loot. Take note that you can find a [Javelin Spears
Schematic] in the elevated area that you took a stand in. Once you're done
looting the area, head further into crazy land. This next area is full of
boards where you can listen to the history of unitology if you wish. Head
through the next set of doors when you're done listening to crazy.

Out here the gunship will start to fire on you, putting you into space and
forcing you to hurry up through this area. Run to the right and head for the
door in front of you to get out of space, escape the gunship, and proceed to
Chapter IV.

Chapter IV: The Church                                             [DS 2.04]

After escaping the gunship, you'll enter the church itself. Issac will talk
to Daina a bit and then you'll be shown how to locate save stations, stores,
etc with your locator. As you can see, your objective wants you to go right,
while the store and bench are off to the left. To the left we go!

Enter the left door and than the door to your right to get into that small
little cubby area, which has a text log ("Tour Staff"). Head up the stairs
past the gift room and up to the reading room. You'll get a video message from
Patient 5/Strauss as well. Enter the reading room. In here you can find
another text log ("Two Tines") as well as some goodies and a Power Node. As
you leave though, a necro will jump down, so be ready.

Head back down and enter the gift shop. It's a small little area, but it has
just about everything you could want including a save station, bench, and a

Store Location #4


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Line Gun:                9,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Small Med Pack:          2,000 Credits
Stasis Pack:             2,500 Credits

Here I FINALLY bought the Line Gun as well as a power node. Onto the work

Bench Location #3

Here I continued my quest to max out the plasma cutter, adding on DMG, SPD,
and REL using three nodes (I still have one in reserve). 8 more nodes to go
to max it out!

Save if you wish and start treking back towards our main objective. This area
is similar to the gift shop area. Stomp on the corpses down here and pick up
the loot, then enter the nearby door to find an audio log ("Harsh Pressure").
Now ascend the stairs and press onwards through the door. In this upper
walkway you'll find an infector trying to turn a corpse, so shoot it down to
stop it. Down below you'll hear a crash as a necro pops out. There's also an
infector down here as well.

Once you take care of the first wave and head down there, a second wave will
appear. A necro will pop out along with another infector, who will start to
turn a corpse. Kill the first necro fast and freeze the infector/necro so you
can deal with them. Retreating up the stairs isn't a good idea, as a spitter
will pop out up there and you'll be stuck between baddies.

Once they are dead, collect the loot and head for the center cargo lift. Take
it up a level and go through the next door. Here you can go through the door
in front of you or you can go to your right and break the fuse to open that
door. That door just leads back to the starting area, making it easy to go
save/shop if you wish. Go into indoctrination to continue.

Here you can watch the indoctrination video if you wish. Creepy. Go into the
door on your right. Here you can find some goodies in the green boxes as well
as a text log ("Recruit Test Results"). Now see the panel near the door? Pull
it off. Behind it you'll see a diagram of the doors in this area, with the
one you just entered green and the one up ahead red. You need to power the red
door. See the seat with the dead lady? By it is a power source. Pull the cover
off and pull out the power. Move it to the door power recepticle and the door
up ahead will be powered on.

Exit this room, but be ready as three unitology necro's will drop down. Shoot
the glass behind them to suck them out into space or alternatively use a
stasis shot to deal with the easily. Once you're done, use a stasis shot on
the crazy door to give yourself enough time to get past it. Be careful here,
as bad timing WILL kill you.

Once your inside, Issac will have another "Nicole moment". Pick up the ammo
and save if you wish. In the next room is the [Security Suit Schematic] as
well as various goodies and another vent. Exit the vent for the best "Nicole
moment" yet. Once you're done being insane, check out the office for a Power
node and some credits. Exit through the door. There's another fuse to your
left should you wish to head back to the store/save. Head towards the Basilica
once you are ready.

This area is rather cool looking as well as a little bit foggy/hazy. Gather up
all the ammo they give you and take the lift down. Very foreboding. There's
plenty of spooky sound effects here as you make your way to the left. As you
near the door, it will break down. Issac will then ask Daina to find him a
route and she'll work on it.

Now, this section is... interesting. Walk out into the middle of the area and
then run back to the ruined door. In a bit, all of the grates that were
blocking off the area will go down. These monsters are called Stalkers. They
are quite unlike anything you've fought up to now, as they try to catch you
unaware and then RAM into you, knocking you down and inflicting damage, then
they'll run away again (it's a great death scene, by the way).

What you want to do is run back to the ruined door and wait for them. They'll
grow impatient and one by one will charge at you. Take out their legs to put
them down. DON'T let them hit you.

After you've killed four of them Daina will find you a route and the dramatic
music will cease. You'll also get the "Clever Girls" trophy (Know what that is
a reference to? Yep, Jurassic Park!). Gather up your loot and go hack the box
by the lift to make it work. Go grab the Power Node to your left (behind the
corpse) and head right, gathering up the goodies you see.

In this hallway there should be a Med. health pack by the door to yet another
conduit room. Head into the room to find an audio log ("Suspicion") as well
as a Power Node and various goodies. Head back to the hallway and go past the
door on your right so you can break the fuse up ahead. This door is directly
above the gift shop, so it's a good time to save/shop if you wish. (I went and
put some more nodes into my plasma cutter).

Once you're ready, go back and enter the chapel. Have your rifle ready as a
bunch of those little creatures come out. Take out as many as you can while
a necro crawls up from the pit. Take him out with the rifle too, then
immediately focus on the necro to the left. Once it is dead, focus on getting
rid of all the rest of the little creatures. Collect your loot and grab the
credits by the podium. Go behind the pillar and kill the "dead" necro in the

Ride the elevator down into the last place you'd want to be during a
Necromorph invasion: The Crypt.

Chapter V: All lies...                                            [DS 2.05]

Well, I guess we have no choice but to push forwards. After you descend the
stairs you can save at the save point if you wish, then open the door to
continue. If you played the Dead Space 2 demo at all, you'll recognize this
place right way as the next couple of rooms are straight from the demo.

If you know unitology at all, you know that when their dead die, the don't
bury or cremate the bodies, preferring to keep them in tact. Perfect for
Necromorphs, less so for you. This first room has nothing in it, so punch the
green box on the right for an item and go on.

Issac will have another freaky episode as you enter the next room. Stay cool!
Despite there being several broken "tombs" in here, this room is completely
safe. Go on to the next room. On the right you'll find a text log ("Thawed
Bodies") that you can read. This room too is safe, so grab the item on the
wall and move on.

Is it possible to have four safe rooms in a row? Not on your life, buddy. As
you walk down the right-hand side in this room, a spitter will jump out. Tear
his limbs off and proceed. Be sure to claim the two items on the wall. In the
next room, you'll notice the first room is pretty darn big, making it perfect
for some necros to jump you. You gotta lure them out though. Go into the right
walkway and a necro will jump out. He's alone though, so use this time to
finish him. This corner is a safe place to wait for the necros to come out.
Pull a limb off of him and you'll hear another necro jump out to your left.
This ones a spitter, so impale him and shoot off additional limbs if need be
to kill him.

To get the other necros to come out, you gotta visit the left walkway. One
will jump out very close to you, so take him down quick as another one is
coming from the right. There's some spears/stakes on the ground here you can
use to impale him. Grab one, because as you barely head down the left walkway,
a spitter will show up. You can then use the other one, go down the walkway,
and impale the "dead" necro down there as well (the middle corpse). Gather up
your loot (don't forget the green box) and continue. 

This next room has some crazy machines with a text log ("Stuck Coffins") right
next to you. Go around the room and take the cargo lift down. You'll hear a
couple of Daina/Issac conversations along the way. Down here, check around the
room to find the [Ripper Schematic], a Power Node, and several stasis stations
nearby. What you need to do is first hack the nearby terminal. Once that's
done, two arms will descend from the ceiling above the crazy rings.

What you need to do is use you kineses to pull down the arms. Go ahead and try
it on these first two arms. As you'll notice, it freezes one of the rings in
place. You'll also notice that there was some beeping in between getting them
both pulled down (they are timing you). The first one was easy though, and
finishing it will let you do a second. Go ahead and do the second one as well.

Now the third one you'll have to do quicker, but that's what we got stasis for
(anytime you see a ton of stasis refills nearby, you can bet you'll need it).
Throw some stasis at the last crazy ring, then quickly pull down the last two
arms. Once you're done, you'll notice the gravity is now offline. Time to go
upwards. Refill at the stasis station and go zero-g. You'll have to use a shot
of stasis to slow down the fan blades and get past them. Head upwards where
you'll see a hole occasionally move and open up. This is to let the coffins
shoot downwards from above. You need to wait for the coffin to get shot out,
then go through the hole above.

Up here you can find a [Medium Med Pack Schematic] floating around, so be sure
to grab it. Turn off the gravity when you're ready and talk to Daina. Enter
the next door to find a store nearby.

Store Location #5


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Ripper:                  8,000 Credits
Security Suit:           20,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

Here I bought the Ripper, as I love it to death. Dead Space fans will remember
the gun from the first game. Basically, it launches a rotating saw blade and
HOLDS IT in front of you. I'm sure you see how handy that is... I put away my
javelin gun at this point, just FYI.

Head on and the power will cut out, but we're cool like the fonze so we're
okay. Grab the item on the right and check out your left. You'll see theres
a workbench here for you if you wish.

Bench Location #4

Behind the bench, you have to move the three hanging things out of the way.
Save here if you wish and crawl into the tunnel. This tunnel is crap though,
and will break, dropping you down below. There's no threat though, so take
your time and explore this area. It looks like we're in a unitologist storage
center. You should find TONS of goodies in this area, including a nice 10,000
credit chip. Exit the door and check to your right for a [Line Racks
Schematic]. Further on in the room you'll find some more goodies as well. Exit
the door into the hallway.

Here you'll encounter lurkers, small creatures that can climb on the walls and
ceilings. They'll raise three tentacles and try to kill you from range. Take
out a couple tentacles to kill them off. As you go up the ramp, a necro will
rush down at you as well. Gather your goodies, including two green boxes at
the top of the ramp, and continue.

This next area is a BIG open area featuring some very artful structures
celebrating unitology. As you enter it, you'll get to have some fun with the
Tormentor. WHEE! Remember: Shoot for the yellowish tongue area!

After you hit the "tongue" a few times, the creature will retreat, climbing
up the nearby wall. However, one of the pack will jump up and see you, calling
to its brothers. The hunt is on. Since you were dragged forward, I recommend
running back the way you came from and pulling out your rifle. Turn around to
pick off the pack that are following you. This area will force them to funnel
in towards you, which is ideal. The ramps aren't a bad place either, but you
can get hit from behind.

With the initial pack wave over, head up the ramp and survey the room from up
on the first slope. I like the right ramp. A necro should come in from the
right. After that, head up the ramp acting like you're going to the higher
area to draw them out. An exploder will be right in front of you, down the
hall, so blow him up. Go back to the first ramp and watch a spitter and a
necro try to get you.

Now gather up all your items from the pack. Go up the ramp now and explore
the upper area. Be on your guard though, because as you advance a necro will
try and jump out at you. In fact, up here you'll see another exploder on the
left hand side, along with two more necros and a spitter. Oh, and in the
middle area (where the Medium Med kit is), if you walk down there another
necro will climb up.

With that knowledge, take them out, gather up all your loot, and continue.
Kill the crawler in the next room and enter the room after it. Nicole will
taunt you some more here. Continue on into the elevator. Issac will talk to
Daina for a bit, but be ready, as a necro is about to join our elevator ride.
Punch it, then step back for the easy kill.

Exit the elevator and check out the view of the Sprawl to the left. Gather up
the goodies in the lobby, then check out the office on the right for a save
point, a Power Node, and a [Detonator Schematic]. Exit out the only door for
a scene. Jam "X" when needed.

As you fall down the shaft, courtesy of EarthGov (who got you out of a jam,
ironically), you'll meet an old friend. It seems some weak-point shooting is
in order. Shoot at it's weak arm, to the right of the screen. After a couple
shots, shoot it twice more in the same spot to the left. It'll throw you
around like a rag doll the whole time, but you'll take it's arm off at
least. After that last shot, it'll throw you down the corridor, where you'll
regain control.

DON'T try and be brave or play the hero here, RUN! Run your ass off. You'll
have to TK the door open (aim and circle, throw the door to the left), but
KEEP ON RUNNING. The gunship will soon find you though, starting one of the
best cut scenes in the game. Out in space, the creature will knock loose some
red canisters off the ship. Stay cool and take a shot at one of them to blow
the damn thing to pieces, propelling yourself to safety (and getting the
"Torment Me No More" trophy")

Chapter VI: New Friends.                                          [DS 2.06]

With any chance of getting your dementia to stop blown to pieces by a gunship,
you'll feel hope slip away, but Stross will radio you and tell you that the
marker is in the government sector, and he wants to destroy it with you. Well,
that's good news! Check out the room you came in for some goodies and a Power
Node. The other apartment has some stuff as well. Go through the next door.

The next room has a lot of crazy writing with a save point nearby and looks
exactly like that one room you got ambushed in back in chapter II. Head out
the door on the right where you can find some goodies and the [Seeker Rifle
Schematic]. Go through the door they want you to take into the next hallway.

On the left you'll see an apartment you can search for some stuff with a short
family video going on. Up ahead is doors to the left and right that also ahve
some stuff for you to grab. Head through the door now (did the alarm scare

Stross will talk to you a bit more about the sessions they made you take,
then go off after his son. How sad. Grab the item out of the box and take the
elevator down. You'll see some dead soldiers down here with Tiedemann on the
comm. lines giving the fall back order. Too late for these guys. There's a
save station too. Yeah, I recommend saving right about now.

The next area is wide open, and you can count on a fight. To start with, lets
take out some BIG threats. As you move forwards, a pregnant necro will waddle
out from further on ahead. Be sure to take the limbs off only to avoid the
swarm of small crawlers inside it. Once you take that one down, turn around
and walk back the way you came. ANOTHER pregnant one will come out, so take it
down without popping the babies.

With those two big threats out of the way, this place is about to become
crawler central. Crawlers will fall down, two at a time, trying to get at you.
Remember that they can cling to walls too! I like to stand where I killed the
last pregnant thing and shoot their legs out as the run at me. All in all you
should kill about six of them before they stop. Gather up your loot and search
the big area for stuff. As you continue past where the first pregnant necro
showed up at, another pregnant necro will come from behing. Take it out to end
the assault on you.

This hallway has a store to the right, so visit it to stock up!

Store Location #6


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Seeker Rifle:            11,000 Credits
Detonator:               8,000 Credits
Security Suit:           20,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Line Racks (2 Pack):     2,000 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

Here I found myself a bit on the rich side, so I bought the Detonator (which
is a NICE gun to have and place traps with), the Suit, and a Power Node. Go
through the next door when you're ready.

Here you'll see a blob of flesh (I call them pods), and a falling broom will
show you what they do: they have an explosive inside. (Note: You can get the
"Bouncing Betty" trophy here by catching the mine and using it to destory the
pod with).

Make your way down the hall, putting a few rounds into each pod to kill it (I
recommend the rifle or TK). A crawler will also come out, but he'll die via
pod if you let him. At the end there's a save station and a workbench.

Bench Location #5

There's also a security room nearby, so save at least one power node! Enter it
to find goodies as well as some semiconductors. Head onwards to enter a Zero-G
zone. Grab the item at the end of the hallway and head out into the open. Here
you'll see fire blocking your path onwards, so we need to kill the oxygen to
put it out. Which translates into pulling out batteries. The first one is
directly to your left. The second is down the small set of stairs on your
right and behind a TK-pullable door.

The next one is above you on the roof, but explore this area first for goodies
(some in boxes) and a sad audio log ("Happy Hope"). Once you explore the area,
take out the last power node and the oxygen will vanish, clearing the way for
you. Up ahead is two more lurkers though, so be ready. When you kill them,
turn around and grab one of those power nodes you took out and take it with
you through the next door. In here you'll find a broken power node that you
can now replace to brind the elevator back online.

Grab any items and call the elevator. Be ready, as a spitter is in the
elevator waiting for you! Kill it and head down. Stross will tell you about
the machine and the steps while you're at it. There's a save station in the
following room. Save if you want then grab the Power Node from the box on the
right. Punch the fuse on the door to the left to continue. You'll hear the
familiar cry of the stalker as you see a large open room with several crates.

Head down the ramp and grab the detonator mines surrounding the man. Heh, he
has the right idea. What we're going to do is advance on the left hand side
until we draw the stalkers out, than go back a bit to a corner (the corner by
the lockers is good). Now with a long stretch ahead of us, stalkers can poke
their heads out and jump out at us. We can lay down detonator mines as traps
for them to run into. There's also a stasis refill station nearby, if you
just want to stasis them. You can also get the "Peek-a-Boo" trophy by
shooting them with the Seeker Rifle zoomed. Either way, you know what they
are going to do, so take them out. There's about five of them here.

Grab all the items in the room/lockers/boxes and refill your stasis, then
continue on to hack a door at the end of the room. Go through the next hallway
while talking to Stross a bit until you come to a wide open area. Here you'll
see a girl taking out necro's from behind a barrier. Ooo, another survivor!
Go forwards and take out the crawler that comes up at you. Gather any items
(there's a cubby to the left) and head forwards until she takes a shot at you.
After the brief talk, head towards her to talk some more.

She'll introduce herself (Ellie) and tell you not to follow her. Explore the
area to the right to find the [Pulse Rounds Schematic] and then follow her.
Naturally. Outside the elevator is a couple of pods. Move forward a bit and a
necro with a pregnant necro will pop out. Keep going and another necro with a
spitter will pop out. Kill all the pods you see as well, as they have creepy
sound effects. They are all over, on the ceiling and walls too! As you reach
the end of this section, a necro and another spitter will pop out behind you.

With all those things cleared, explore this room for goodies and a Power Node
by a broken shop door. You can also find a save station and a shop here!

Store Location #7


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Seeker Rifle:            11,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Line Racks (2 Pack):     2,000 Credits
Pulse Rounds (25 Pack):  1,250 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

I bought the other rifle here as well as a power node. Don't forget to sell
your conductors! With that out of the way, head into the elementry school.

Ok, I don't know about you, but I HATE it when they combine little kids and
horror. It freaks me out. Grab the item on the left, than go check out the
scene of the right to see what I mean. Man, that's sad.

You'll see those things up close and personal in the next two rooms. First,
TK the cribs out of the way so you break them, because as you step forward
half a dozen of those things (I'm going to call them babies, since that's what
they are) come at you. The rifle is handy here. Once that wave is gone, peek
your head in the next room where you'll see another half dozen. Run back and
let them come towards you. Once wave number 2 is done, continue on. One more
will fall out of the ceiling, so be careful (note that you can TK their
bodies as well, like you can TK an exploders sack).

Keep going forward until you enter a room after a hallway. This is the nurses
office. You can find a text log ("School Nurse Report 8022") here as well as
some health and a save station. Out in the hallway Issac will have a mini
dementia attack. Grab the item and take the left door into the gym.

Here about three pack will attack, but they are far away so pick them off.
Move around to the left. As you go on a spitter will attack your front. Take
him out. Gather your loot and go up on stage. Now, pepper the wide open area
behind you with traps if you with, as a lot of pack and babies will be
attacking soon. Continue on past that damned sun and hack the hack point.

This will start bringing down the scenery and will start to open up the
curtain on the right. The pack mixed with babies will not assault you. Use
your rifle and traps to take them out. You'll get the "The Graduate" trophy
for you child-killing. Gather up your loot and check the lockers, then

Head out into the hallway as a bell rings. There's a room to your right we
can explore. It has a text log ("Kids Gone Crazy") in it as well as the
[Flamethrower Schematic] in it. Head out and get the item from your right
and go through the next door. In here Nicole will taunt you some more while
Issac is defiant. You can find a Power Node in one of the rockets here. You
can also shoot the hatches on either side of the door. Use TK directly after
shooting them to grab an item behind each one. Head into the door. Ellie will
contact you with Stross in tow, taking him to the hub for you.

Head out the elevator and grab all the boxes/items and save if you wish. Head
into the next room to meet up with Ellie and Stross again. Your conversation
will be cut short as the power goes off and Tiedemann chimes in. After that,
some necros will attack Ellie (and die) while a giant one jumps down to you.

This thing is a brute, and will try to charge at you, so you'll want to get
out of it's way. Use a reliable weapon (plasma cutter/rifle) and aim for its
joints (which have that "weak spot" yellow behind them). You can also use
stasis on him as well as lay down traps for him to run over if you wish. 
Stasis works quite well. There's some javelins and a stasis bomb for you to
TK around this place as well. He'll take quite a few hits to drop, but he'll
at least give you a ruby semiconductor.

After you drop him, Issac will come clean to Ellie, gaining her help. She'll
set a new path for you. Explore the room to gather all the items. Follow the
path and gather all the green boxes here too (you can use TK to smash the ones
behind the barricades!). Continue down the ramp and you'll meet a guardian
necro. This thing will stay stuck to the wall, but will put out tentacles.
Shoot the tentacles off of him until he dies! He can also spawn small sacks
that try to attack you like a lurker, so kill any he throws out as well.
You'll know he's dead when he drops a gold semiconductor. Continue on into
the elevator and the next chapter.

Chapter VII: The Solar Array                                      [DS 2.07]

Move forward, ignoring the store for now, as you'll see two crawlers come up
at you. Let them have it. There's also some of those tiny crawlers by the
body down at the ramp. With them all dead, take advantage of the rooms

Store Location #8


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Flamethrower:            11,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Line Racks (2 Pack):     2,000 Credits
Pulse Rounds (25 Pack):  1,250 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

I just bought power nodes here.

Bench Location #6


You unlock the "RESPEC" ability here, allowing you to pay 5000 credits and
take all the nodes out of any weapon you set them in for re-use.

Save up and continue on. The docking pod is unavailable, so head outside to
fix it. Grab the box while they tell you that shooting red nozzles makes
things thrust forward. Shoot the nearby one to see. There's a lot of items
floating around here. Down near the ground are two important ones though: a
Power Node (underneath the giant elevator) and the [Ripper Blades Schematic]
nearby. Now go underneath the elevator and shoot the thrusters to put it in

With that done, go back to the hallway. Kill the crawler that tries to jump
you. This next part involves us getting in the elevator and being attacked by
a lot of tripods, so go back and make a save if you care about the "Elevator
Action" trophy at all (where you kill all the tripods), since you'll want an
easy way to retry if you fail.

The ride goes smoothly for quite awhile until the tripods show up. They'll pop
through one of the elevators many windows, making you have situational
awareness at all times. They can't reach you if you're too far away, which is
good. Aim for the weak arm segments to blow them off and make them fall down.
If you kill them, items will drop into the elevator for you. How nice. If you
have a decent stock of detonator shots, just launch those at them for some
EASY kills.

At the end of the ride, head out to the left. You'll see some pods you can
kill, but be sure to check the lockers for a [Force Gun Schematic]. Get the
items out of the far lockers as well and continue on. Now you'll be in the
living quarters of the solar array's maintance man, Howard Phillips. The AI
will be here to greet you. Check out the space on the right to find a text
log ("Personal Log: Howard Phillips") to learn more about the bird man.
Further on is some more goodies, a store, and a Power Node hanging out by the
store. Theres also a save station nearby.

Store Location #9


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Flamethrower:            11,000 Credits
Force Gun:               11,000 Credits
Ripper Blades (3 Pack):  1,350 Credits
Plasma Energy (6 Pack):  1,200 Credits
Line Racks (2 Pack):     2,000 Credits
Pulse Rounds (25 Pack):  1,250 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

Again, I just bought power nodes. Try out the new guns if you wish.

You'll find upon trying to continue that the door won't open for you, since
you're not Howard. Remember that body on the bed? Go grab it and hold it in
front of you to make the door open. Morbid! You're a monster!

As you move forward, the AI will realize you're an intruder, and will attempt
to trap you in. Shoot off the trap and continue. Check the other short
hallway to find some items and a Power Node behind another trap. In the next
room a crawler will try to inch towards you. Kill it and gather up the nearby
items. As you move forwards,  you'll be trapped in again and some various
necros will come out to play. If they touch the beams (or you shoot the space
window), they'll be sucked out to space. Shoot the red triangle like always to
save yourself. You'll be left with a few babies to mop up afterwards.

Enter the small room now to find some items and a text log ("Personal Log:
Howard Phillips"). Hack the nearby point to give the small cargo lift power.
As you head back out a crawler will greet you, followed by two necros that
pop out ahead of you and to your right. Use stasis liberally since you can
refill back in that room. Ride the elevator up and you'll see a necro miss
you. As you go towards the work bench at the top though, he'll find his way
up, so be careful!

Bench Location #7

Teidemann will taunt you as you go past the TK bridge (move the obstacle to
the left), and you'll have to make your way past a trap. Go towards the
lockers on the left, but take down the trap first. There's a Power Node in
one of them, and a necro will jump out at you as you head back. Save at the
point up ahead if you wish and continue.

In this hallway, the AI will take away the oxygen, giving you a time limit.
A stalker will storm down in front of you and a crawler will come from the
left. If you move back and shoot you'll have no problem. Move down the left
walkway so you can gather goodies and go hack the box in front of you to turn
the oxygen back on and unlock the door.

Now we're in the mainframe. Teidemann will lock it down though, the bastard.
Grab the few items lying around and go check out the central area. Put some
traps behind you covering both paths and pull the cover off the vent. See the
"Reroute?" diagram by you? It basically says your heading right. Jump in and
head right! In here the AI will tell you to back away and some small crawlers
will jump out. Take all the TK panels off the wall. See the four red glowing
blocks with different patterns? We need to put all four of them in the
recepticle on the right. There's a pattern on the ground near the far
window that acts as a key.

Basically, you want it to look like this:
(As if you're looking at the right recepticle.)

[ ] [ ] [ ]         [ ] [ ] [ ]
[ ]     [ ]         [ ]     [ ]
    [ ]             [ ] [ ] [ ]

    [ ] [ ]             [ ]
[ ] [ ] [ ]         [ ] [ ] [ ]
[ ] [ ]                 [ ]

Line up the pieces just like that and the floor panel will rise. Activate it
and jump back into the vent. On the other side, reroute the vent so you head
left now. Jump into it again and go left.

Now THIS side is DIFFERENT. There's !!TWO!! ways to put in the blocks here,
one that makes them light green, and one that makes them light up blue. The
green way continues the story, the blue way leads to a secret room. So.. lets
do blue first. Oh, also go ahead and take all the panels down and approach the
vent, as a green necro will attack us. Kill it and then work on making the
pattern blue.

Here's the blue symbols:

    [ ]                  [ ] [ ]
[ ] [ ] [ ]          [ ] [ ] [ ]
    [ ]              [ ] [ ]

[ ] [ ] [ ]          [ ] [ ] [ ]
[ ]     [ ]          [ ]     [ ]
[ ] [ ] [ ]              [ ]

After you put this in, a switch will open up, letting you move the vent to a
room on the left. Go ahead and do it. In this room you can find some very
nice items including 2 Power Nodes and the PENG treasure (which in turn
unlocks the "Collect Peng" trophy).

Head back to the previous room and get all the symbols green.

Here's the green symbols:

[ ] [ ] [ ]          [ ] [ ] [ ]
[ ]     [ ]          [ ]     [ ]
[ ] [ ] [ ]              [ ]

    [ ] [ ]              [ ]
[ ] [ ] [ ]          [ ] [ ] [ ]
[ ] [ ]                  [ ]

The floor panel will come up like last time, so use it. This will pop out a
few necros outside, so you'll probably hear your traps go off. Go back to the
main area and finish off anything alive.

Go forwards a bit and the mainframe will pop up. It's basically just five
fuses you have to destroy. Set up some more traps, go back to the vent and
shoot two of the fuses. A necro will pop out from the left. Shoot the last
three and a necro will pop out from the right. Once your traps have them
killed, the computer will shut down for good (giving you the "Shut Down"
trophy). Now continue on with the mission and head to the left.

Past the door a body will freak you out and then you'll check in on Ellie and
Stross. Yeah, not crazy at all... Anyway, we gotta align the arrays by hand
now. This room has three pods along with several small wriggling tentacles to
take out (the rifle shines here). Past the door is a small walkway that has
a necro that comes up at you, followed by a crawler and three lurkers. Fun.
It also has a save point at the end and a security door.

Spend a node to open the door. When you're over there, another crawler will
try and rush you, so take it down so you can explore the door in peace. Inside
is goodies, as usual, but more importantly a text log ("Personal Log: Howard
Phillips") and a [Contact Beam Schematic]. Nice! Head back out and hack the
terminal to continue onwards.

You'll meet Nicole again as you attempt to head outside. You'll see that
array's one and three need aligned, so hit the blue panel to get outside.

Out here you'll be in a HUGE secion of space. You'll also learn about oxygen
panels where you can refill your supply of oxygen (there's usually one around
in these large space sections). First things first though, look around until
you find a blob of necro material. Apporach it and one of those tri-arm things
will come out, chucking it's homing tentacles at you. Avoid them and use any
handy weapon to take out its huge weak arms for a semiconductor.

With it out of our way, this whole area is same. There's a TON of green boxes
out here for you to gather, which I recommend. You can stock up very nicely
out here. Once your done stocking up, head to one of the two arrays. On the
right hand side you'll find a TK point. Use it and drag the beam so the
reflected light hits the panel in the distance. Go do this for the other one
as well while listening to Ellie and Stoss. After the second one, you'll get a
visual updae from Ellie. Seems like our transport is being overrun. Head back
to the control chamber and head back inside.

Once you're in there, hit the blue display and shoot yourself out. You'll have
to dodge a bunch of debri on the way, but you have some good space to move in.
Dodge the first piece to the right, and the next to stay on the left. Head
right for the next piece and go through the middle of the following one.

Go through the middle of the next piece and stay to the right for the
following one. Now just aim for the light!

Once you land (what a landing...) gather up all the goodies and use the
store and save point nearby if you wish. 

Store Location #10


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Flamethrower:            11,000 Credits
Force Gun:               11,000 Credits
Contact Beam:            9,000 Credits
Ripper Blades (3 Pack):  1,350 Credits
Plasma Energy (6 Pack):  1,200 Credits
Line Racks (2 Pack):     2,000 Credits
Pulse Rounds (25 Pack):  1,250 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Stasis Pack:             2,500 Credits

With all those items and conductors (and PENG!), I ended up buying every gun
up to this point (and I STILL had money).

Head down to the hub when you're ready. You'll meet Ellie again but things
will go horribly wrong quickly. Quickly spread out some traps around the area
(around five) where you can plan to fall back to and whip out your rifle. Soon
the whole area will lose oxygen and a swarm of necros will attack while Ellie
attempt to open the nearby door for you.

The ambush will start off with the pack, so take them out with your rifle
while protecting your traps. Soon it will turn into a mass conflagaration
of crawlers, spitters, necros, and the occasional pack. Stick to a corner
(behind traps, if possible) and watch for them to come. It's harder to tell
since theres little noise. Take down those spitters asap and use stasis on the
crawlers to make your life easy. Also, don't get cornered! Run if you feel too
much pressure. The traps you layed down will help cover you and thin the

After about a minute of constant attacks or so, Ellie will tell you the door
is open. Do a QUICK run around to gather items and run for the door. Theres no
point in taking them all on as you'll be safe once you enter the door. Hit the
nearby blue panel to start the giant elevator. Unlike most giant elevators,
this one is safe and you can talk to Ellie to plan your next move...

Chapter VIII: One death trap after another...                     [DS 2.08]

Wow, that last fight was crazy! Our goal now is to meet up with Ellie and
Stross. Exit the elevator and grab the item from the green box on your left.
Head down the ramp and open the next door. Issac will have an episode here,
but it'll be over soon. You can find an audio log in this room ("Ellie's Story
1") as well as some goodies on the ground. There's also a store her for your

Store Location #11


Javelin Spears (2 pack): 400 Credits
*Rivet Bolts (10 pack):  750 Credits
Power Node:              10,000 Credits
Plasma Energy (6 Pack):  1,200 Credits
Small Med Pack:          2,000 Credits
Medium Med Pack:         5,000 Credits
Line Racks (2 Pack):     2,000 Credits
Pulse Rounds (25 Pack):  1,250 Credits
Ripper Blades (3 Pack):  1,350 Credits
Stasis Pack:             2,500 Credits

There's also a save point here that you can use. Once your done, head through
the only open door. This place is a mess! Grab the Power Node to your right
as well as the goodies nearby. Continue into the next room. Here you'll notice
a secure door to your right, but pay attention to the infectors ahead of you
in the next room, who are already busy turning corpses. These necro's will
soon burst in on you. Get by the glass and lay a devastor trap near the door
you just entered and in the corner to your left. This will take out two necros
who burst in. After you set the traps and are waiting for them, see the dark
necro playing "dead" to the right? Go ahead and kill him. While you do so the
necro's will burst in. Switch to your cutter and let your traps do their work.
One last necro will burst in near the door you entered from.

Once that is done, gather up your goodies (don't forget the yellow box on the
wall) and use a node to enter the security room. In here you can find a random
assortment of goodies as well as a [Vintage Suit Schematic], a Ruby
Semiconductor, and TWO (yes, two) Power Nodes. Totally worth it! With the
store so close, go get rid of the schematic and any excess stuff.

Come back and proceed into the next area. Grab the item behind you. Here we'll
get another ambush chance. If you go forwards, one of those pregnant necros
will round the corner and come at you, and shortly after a regular necro will
drop down behind you. Not good! So instead set a trap by the corner and get
your rifle ready. Move forward a bit to trigger the large necro, than go back.
You'll see the normal necro drop in front of you, so take him out and watch
your trap do it's work. You'll probably have to clean up the small crawlers
now, hence the rifle.

Gather your loot and go forward to find an audio log ("Ellie's Story 2") and
go into the door on the right. You'll have another episode here. Examine the
area to your left thouroughly for a Power Node in a box and head through the
next door. Continue past the bloody area to the door on your left. Continue on
to the fuel area and you'll see Ellie in a room nearby. The door to their area
is busted (of course), so you'll have to take a detour. After the conversation
gather the items nearby, save if you wish, and continue onwards.

Enter the pressurization room and grab the [Detonator Mines Schematic] by the
body on the left. As you move forwards on the right, the machinary will start
up. Did you jump? No monsters... yet. There will be though. As you go down the
small ramp, a green necro will jump out of the vent in front of you. Rush him
while chopping his legs down with your cutter, then turn around and kill the
necro that jumped out of the vent behind you. There will also be a spitter
down by the work bench and another necro popping out, so be careful. Collect
your loot and use the workbench if you wish, then continue onwards.

You'll enter into a zero gravity room. Issac will talk to Ellie who will tell
him to force open the hatch. Also note the canister dispenser to your right.
What you need to do here is grab one of those canisters (there are a couple
already floating around) and attack it to the lower section of the hatch in
front of you. Now, just shoot it and the hatch will open. Head past it and
free the items from the floating green boxes. Further on the machinary will
turn on and you'll get a nice little message from Tiedemann. Jerk.

Well, we still have to go forwards. This first part isn't too hard. Orient
yourself to ground (R2) and head for the obvious gap on the left. The
horizontal spinners will have a man-sized gap near the top, so slip through
them. Now get through the next gap between the second set of vertical spinners
(between the 1st and 2nd spinners). Up ahead is a wide open space with a
lurker, so put it out of its misery.

Up ahead to your right you'll see several electricity beams with a device
going up and down them. After you get more items from the green boxes, turn
and face the electricity. The device that blocks it is going much too fast,
so get near it at the top and hit it with some stasis. As it slows down and
blocks the top bar of electricity, jet past it (remember to use L2 to go

Past the lightning is two more lurkers, so be ready. You'll also get to chat
with Ellie some more as she gets attacked. Grab the green box items and get
ready for another trap. Here, blades will be spinning around columns. Refill
your stasis and pick a column with blades swinging TOWARDS the area you want
to go. Now as the blades pass you (just barely pass you), use stasis on the
column and follow the blades to the area behind them.

As you probably guessed, more lurkers will great you. You know the drill: take
them out and loot the green boxes. Now grab one of the thruster canisters
below you and use it to open the nearby hatch. Look, no lurkers! Instead we
get to go through a flame-filled death trap. Watch the flames and you'll see
when you can go and when you can't. Use your mad timing skills to get past the
first set of flames. Now you should note that up above you is another one of
those hive creatures that you fought back in chapter seven out in space. It
will throw it's homing missles at you in spurts. Get past the next flame
section and jet left and right while avoiding his missles while you hit his
weak arms. After a few hits on each weak spot, the beast will die, leaving you
with a nice ruby semiconductor. Use a thruster to open the nearby hatch.

Here you'll get a video where you can check up on Ellie. Grab the various
items floating about and go through the door. Go through the corridor and open
the next door. Kill the distracted crawler to your right and grab the Power
Node from the box on the left. Note that this is the room you saw Ellie in, so
follow her through the fuel tower door.

Here you'll meet up with Stross and Ellie. You'll also make new travel plans,
giving us a new objective to prepare transport. Loot the room you're in and
you'll find various goodies as well as a [Large Medpack Schematic]. There's a
save station nearby as well. TK the tables out of the way and head through the
door to start Chapter IX.

Chapter IX: Playing with fire.                                    [DS 2.09]

Head down the walkway but be ready for a fight. As you approach the lift, a
crawler will pop out of the nearby vent. Shoot him off the wall and be ready
for another one to follow him. You will also see a necro climb up near the
door you entered from, and another crawler will follow after the second.
Either play defense, or rush the necro to buy time to kill the crawlers (man
I hate crawlers).

Ride up the lift and head down the only path. A necro will jump out of this
vent, so pop him in the leg and stomp him. Next to him is a welcome conduit
room. Grab the various goodies as well as an audio log ("Activation"), a Power
Node, and the [Hacker Contact Beam Schematic]. Pretty good haul! Move forwards
and take out the baby creatures. Make sure to loot the green boxes as well.

Head into the next room and take out the spitter. It will be followed by a
couple of lurkers, so be ready. After that loot the room and pick up the audio
log ("Ellie's Story 3"). This room also has a store. Yea!

Store Location #12


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Stasis Pack:              2,500 Credits
Vintage Suit:             40,000 Credits
*Hacker Contact Beam:     0 Credits

*You will need to have Dead Space Ignition save data to get this weapon.


Note that the Vintage Suit give you a 10% discount on all shop purchases.

Here I bought the Vintage Suit completing my suit. Alternatively you could
probably buy a lot of power nodes and level up some weapons. Do as you see
fit. I recommend the suit for the store discount.

Once you are done, head through the nearby door to continue. Here you'll
encounter the divider enemy. As you can see, it's super thin. Cut it down as
normal, but beware, because once you do it'll split into four smaller skinny
enemies that can grab you (leading to some button mashing). Frankly, this
thing sucks. Use your rifle once it splits up to make things easier. Past the
divider, enter the nearby elevator to continue.

Up here, notice the space window to your left. As you get halfway through the
room, an enhanced necro will pop out to the right and an exploder will pop out
near the other door. What I like to do is run to the door in front of me and
take that last right, then turn around and shoot out the window. This will
suck out the necro and exploder, but be sure to shoot the red triangle at the
top so you don't die too! After that, grab the Power Node from the blue box in
the room and continue.

Further on, you can shoot the traps to your right to find some ammo. Up ahead
is a wall necro, so start shooting off his "vines". You can TK a fire canister
(which you can find in the cubby area on the left) at him too to save some
bullets. He'll drop a semiconductor, of course (like they all do). Ride the
lift next to him.

You'll hear more voices and the lift will stop short of the top. You'll see a
necro approach, so take a couple of pot shots at him. Once the lift finishes
going up, run past the necro into the open area behind him, as an exploder is
right by the door next to the lift. From the open area, you can explode the
monster and probably kill off the necro and some small crawlers as well. A
large crawler is also nearby, so be ready for him.

After the fight, explore the room for goodies. You can find a save station
here as well as a work bench.

Bench Location #8

I happened to have enough nodes to fully upgrade my Rig at this point.
Hopefully, you're making good progress with whatever you're leveling up as

Now we'll have to do some work. See those three columns in the middle of the
room? Well, he have to fix the middle one. Take the blue piece out of the left
column (after you raise the door) and place it in the same spot in the middle.
Now, raise the door on the right device and blast it with some stasis so you
have enough time to grab the blue piece. Place it in the middle one. The last
big piece is over to the right, so go grab it. Grab it from a distance though,
as a head tentacle will be under it. Use the gear to smash the tentacle and
then put it in the middle.

This will make it possible to call over the tram. Before you do, set up a
couple of traps on each door with your Detonator, because when you call the
tram, a couple of necros will try and get to you. They'll never make it
though, so collect the loot and traps and head into the tram.

Issac will have another episode and then you'll pick up your friends. Ride the
tram downwards and watch the scene. Bet you never thought you'd see the
Ishimura here, huh? Something will rock the tram and Issac will head out to
investigate. Gather up all the green box items and save if you wish, then head
through the door.

Here kill the two pods that you can see and grab the Power Node to your left.
There's another pod here you can kill. Now, as you can probably tell, there's
some stalkers in this room. Go forward a bit to draw them out, then use some
traps/fast reflexes to take them down. You're nowhere near done though, as
there are more further in. Grab the audio log on the left ("Ellie's Story 5")
and continue on.

Sneak up the left side of the room and throw out some traps. In the left
corner, a single exploder will pop out, so take him down and continue hunting
the stalkers. Once you've killed the couple that pop out, head towards the
right corner (throwing out traps) and you'll see a single exploder pop out of
the vent here too. Take him out and kill off the last stalkers (those traps
can be a lifesaver!). Round up your goodies and follow your objective. You'll
come across a wall necro by the door, so take out his tentacles and grab your
semiconductor. There's a flame canister to your left as well. Head behind the
crates that the wall necro is on to find some health, credits, and the [Seeker
Shells Schematics]. Good deal. Enter the elevator when you're done.

Continue down the hall killing the pods. There will be a single necro further
up to the left. In the hallway you'll find a store as well as a save point, so
make use of them!

Store Location #13


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Seeker Shells (5 Pack):   1000 Credits
Stasis Pack:              2,500 Credits

After saving, exit  through the door where you will find a giant tentacle
wrapped around a tank. Listen to Ellie then start chucking canisters at the
tank. You'll notice the tanks "life bar" go down when you do. After four hits
the tentacle will retreat. Ride the lift downwards.

Loot the green boxes and prepare to blow up another tank. Now, as you can
probably feel in your bones this isn't going to be anywhere near as easy. Set
up some traps around the big circular area and set the two fire canisters near
you. Get out your weapon and get ready.

Launch both of the canisters at the tank. Soon a huge necromorph will drop
down. The canisters to your left and right will also have new tanks.

The key here is to dodge/avoid the big guy while chucking canisters at the
tank. Seriously, you can kill the big guys but they don't drop ANYTHING
worthwhile. So use the traps to stune the big guy and throw some more
canisters. He likes to leap across large gaps at you, so stay on the move.
After he leaps, slow him down with a shot of stasis and throw some more
canisters asap. Use your other shot of stasis if you have to. Between your
traps and the stasis, you'll have plenty of time to blow up the tank.

Once you do, the screen will flash white as the tentacles retreat. As Ellie
warned you, the entire area will start to explode. Quickly run to the other
elevator nearby (the one the tentacle was guarding) and go up. At the top,
quickly run into the tram on the left. You CAN die here if you dilly-dally.

Once in the tram, watch the ensuing scenes. Since Tiedemann is a @%$!, you'll
instruct Ellie to head backwards with the tram a bit. Exit the tram and enter
the door. Follow the path as you ride a cargo tram down the corridor. Head
through the work area and board the lift, leading you right up to the U.S.G.

Chapter X: Welcome Back...                                         [DS 2.10]

To get to the government sector, we have no choice but to use the Ishimura's
Gravity Tethers to pull it back to us. Head onboard the Ishimura. Walk down
the dock as you talk to Ellie, then go inside. Looks like the old girl is
being refurbished or something. Grab the item in the locker and go further in.
There's a save station to your left as well as some items scattered about.

Check where you have to go but inspect the room first. See the doorway blocked
off by the boxes on the left? Move the boxes and enter. Here you can find a
text log ("The Clogger"). Enter the rooms ahead (the bathrooms). You can find
a Power Node on the right as well as some credits by the stalls. The other
side has an item as well as an audio log ("Cursed Ship"). Head back to the
previous room now and take the way you're supposed to take.

Follow the single path and check the ships diagnostic report. Looks like we're
headed to engineering. Great. As you head down the hallway, some spooky voice
will remind you what happened on this ship. There's also a room on the right
with a green box in it. Head down the corridor and through the doors until you
get to the elevator. I'm surprised we haven't been jumped by now.

Head down the elevator and use the workbench if you wish.

Bench Location #9

Once you're done head through the next corridor. In the next hallway, theres
an item down the ramp to your left. Continue on into the big room. Here theres
a save station as well as some random items. Continue on to the next hallway,
where you're supposed to go right. Head left instead so you can grab some
items and an audio log ("No Transfer"). Go back and go the right way now. Head
down the ramp and through the next door.

Head down the well-lit corridor picking up items along the way and go into the
darker corridor. Here we will FINALLY have to fight something. Break the green
box and get ready. Set up some traps down the beginning part of the corridor
and advance a bit to trigger a brute. As you know, these things charge at you,
and this corridor is a BAD place for such a fight. Get up and plug a couple
of hits into his weak shoulders, then run behind one of your traps. Stay on
one side of the corridor and throw a stasis at the beast as he charges towards
your trap and you. Quickly run around him as he runs through your trap and peg
him some more. Use your other stasis and any traps to finish him off.

Use a stasis module if you have one, as there's another brute down the path.
Personally, I made a line of five detonator traps and let the brute run
through them all, which killed him. Use stasis and aim for the shoulders.
The method I used is a good way to get the "Brute Jerk" trophy, by the way.

Once you kill the second brute, regular and enhanced necromorphs will start
to appear. Run forward so you don't get surrounded and take them out however
you wish. Up ahead is a lift that you need to repair, but beyond that is a box
with a Power Nod. Grab it and repair the lift.

Head up the lift and talk to Ellie some more while you gather the items in
the nearby boxes. Head through the door and go into the ship. Here you will
find a save station as well as a store.

Store Location #14


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Seeker Shells (5 Pack):   1000 Credits
Flame Fuel (25 Pack):     1000 Credits
Stasis Pack:              2,500 Credits

Stock up on whatever you need to. I know that I personally was hurting for
health a bit after those brutes. I had to refill ammo too. Actually, this area
was a godsend!

Head into the elevator nearby and check out the audio log ("Re-Animate") for
some GOOD backstory. So that's what that sludge is! Exit the elevator and open
the ONE locker they give you (how cheap!). Enter the door and loot another
locker. There's also a bench here you can use if you want (I'm working on
maxing my rifle next).

Bench Location #10

Once you're ready, head into the room. Once you're in there, everything will
shut down while the room gets decontaminated. Just hang out until its done.
Once its done, everything will open up and they'll let you continue. Head into
the next room and examine all the lockers for items. Once you open up the next
door, you can see a lurker down the hall to your left. Snipe at him, and a
spitter will start to come at you. Retreat a bit and kill it as it enters the
first room. Ah, way to divide and conquer!

Peak out the door to locate the lurker and finish it off. There's also a
crawler to your right that is probably roaming around/going crazy. Kill it
off as well. Now, they want you to go to the right, but head to the left. As
you go down the corridor you'll see an enhanced necro, so take him out. You'll
also see one of those pregnant necro's behind him, so shoot off his limbs to
do him in (mop up the kids with the rifle if it pops). Continue on and you'll
see why we came this way as a Power Node box is up ahead.

Before you can reach the box, a crawler and a necro will come up behind you.
Take them out and grab the node. Another necro will come at you as you head
back. Sheesh, NOW they bombard us with enemies. Think they're making up for
earlier? Keep heading back and another crawler will come at you. There's also
another lurker down the hall. Be careful here, as a necro will pop in behind
you. In fact, as you move forward, just throw down some traps to cover your
6 as another pregnant necro will appear as well.

Keep moving forward and defeat a crawler and another necro (make sure your
back is covered). You'll finally get to the end of this hallway and enter a
much shorter hallway with a save point.

Enter the next area, which has zero gravity, and loot the green box. You can
also find a [Force Energy Schematic] on the ground below. Now, what you need
to do in here is rebuild the centrifuge. See those blinking red tiles floating
around everywhere. Float around and carry them to the center object. Each tile
will have a pipe on it which you need to align with the centrifuge. You'll
know you put the tile in the right area when it turns green. Do this to all
four missing tiles and than go hit the blue switch to activate the thing.

Once you do, you'll restore gravity to the area. Head back the way you came
and save if you wish. Issac will have a mini-episode past the door (remember
that?). Head all the way back to the decontamination room.

Remember how we had it easy the first time? Yeah, not so much this time.
Instead, we're going to be ambushed BAD. This will probably cost you a health
pack when it's all said and done. Anyways, set up some traps around the room.
Be liberal with the traps here, than chill out on the left hand side. As the
decon takes place, you'll notice the window bars go up. Look to the right and
you'll see some of the pack banging on the windows. Get out your rifle. As
soon as they break the windows, kill them. Pack will come from the left and
the right, but your traps will take care of the left hand side for a bit.

After 5-7 of the pack die, some enhanced necros will drop down in the corners,
followed by a spitter. Hopefully your trap will kill off at least one of the
necro's. Switch to your cutter for this part (or your most enhanced weapon)
and be brutal. Necro's will come from the left and the right. To help, throw a
statis at one side while you deal with the other (your traps are probably all
gone by now). This whole ordeal is brutal, but you can do it with practice.
Its not TOO bad, especially on normal.

After you kill the last one, the decon shower will be complete. Good timing
comes naturally, I guess. Gather up the loot and head out the door. Listen to
Stross break down mentally some more. Poor guy. Head out the next door. You'll
see an enhanced necro playing "dead" in the doorway, so kill him for real.
Head back down the elevator to the store area and restock/save as needed.

Head out to the docking station and you'll see an enhanced necro right in
front of you. Punk. You can use the door here to hide behind if you wish, but
just kill the thing. Another will drop down behind it, so kill it as well. As
you walk towards the conveinent tram car, some small crawlers will pour out
and a necro will climb up the left hand side. Kill them all and get in the
tram. Hit the blue panel to ride it.

Talk to Ellie for a bit and then the ship will tell you that it can't go any
further due to an obstruction, dropping you off at the medical deck. Crap. Oh
well. Exit the tram and listen to Nicole taunt you for a bit. Gather the
nearby items and enter the door. You'll see a TON of that blue gunk here.
You'll see a lurker climb the ceiling as you advance, but it's just a
distraction, as the real threat is the enhanced necro that will soon charge
at you. There's also a spitter and a crawler behind him! This is a GOOD place
for a stasis shot, which lets you kill with ease. Its pretty narrow here, so
you'll probably kill multiple enemies with a few shots.

Collect your loot and head into the next room. Here you can find an item
along with a Power Node. Head into the big room and throw a trap in the middle
area. Advance into the room and a necro will drop down onto the trap and die,
followed by an exploder (which you can kill easy enough). Another duo of a
necro and an exploder will follow, so be ready for them and be sure to kill
the exploder from range.

Throw another trap down in the middle area and to the right hand side and go
hack the nearby door. Once you finish the hack, a spitter will come out,
followed by a necro. The traps will probably kill off the necro, since hes
faster, so take care of the spitter yourself. Watch out for another necro and
an exploder that come out soon afterwards.

Go through the door you hacked and rob the lockers on the right. Save at the
nearby save station if you wish. Your supposed to go into the door here, but
check around the corner for items first. In this room watch Nicole's suicide
video if you wish and gather the items scattered around (including a Power
Node). Exit through the left-hand door and follow the path to the cargo life.

Go through the messy corridor and walk toward the gap in the floor. Here you
have to TK over the platform to proceed. Continue on and you'll spook a
lurker to your left. Take care of it and use the platform to keep progressing.
A crawler will appear behind you as you go forwards, so be ready. As you reach
the cargo lift, a necro will show up down below, but will get fried by the
lightning. Dumb thing. Head down the lift. As you reach the bottom two
crawlers, one after the other, will appear to your left. Once you've finished
them, check out the room on the right for some items and a Power Node.

Go back out into the big area and take out the battery on your left so you
can get past the electricity. Be warned, as soon as you try to cross this area
you'll be ambushed by necro's from in front of you and behind (they'll also
throw in a crawler for good measure), so set up traps and slaughter anything
that comes out. Also, be sure to grab the ruby semiconductor from the hole
where the lightning was. Cross over to the other side and gather your loot.
There's also a bench here if you need it.

Bench Location #11

There's also a locked security room by the bench that you can spend a power
node on. It had a LOT of health in it for me, but didn't really have anything

Continue on through the door your supposed to go through. Use the stasis
recharge if you need it and continue on. Nicole will taunt you some more as
you trudge forward. Ignore here and keep moving forward, and soon you'll be in
a wide open area with a store and a save point. Gather all the items here and
use the store/save point if you need to.

Store Location #15


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Seeker Shells (5 Pack):   1000 Credits
Flame Fuel (25 Pack):     1000 Credits
Stasis Pack:              2,500 Credits

Once your ready, head through the door and down the hallway. The next door
will lead to a zero gravity zone. Gather any items you see. Nicole will taunt
us some more. Jump into space and start heading down the tram way. You'll run
into some lurkers up ahead though (about 4-5 of them). Battle it out with the
little guys and land on the platform at the end of the tracks. Gather the
locker items and head inside.

Here Issac will have another mini-episode while he remembers the past. Go down
the hallway and open the big door. Here you'll see some little crawlers, so
pick them off with your rifle. A big crawler will come by, so take him out too
(you can use the door here as a shield). You can even kill a stalker from this
relatively safe zone. Head out into this area (head right) and you'll see two
spitters and a stalker come out from the left hand side. You should have
plenty of room to kill the spitters. Stasis the stalker if you have to. Gather
up all the loot. As you go forward, think about laying some traps behind you,
as another stalker and a spitter will try to hit you from behind.

Keep going and you'll go down some stairs and find a save point. Go further
down and take the cargo lift into the heart of the ship. Issac will inform
Ellie of his progress. Head into the captains room, loot the one locker on
the right that they give you, and activate the gravity tethers. The Ishimura
will lock onto the government sector and hold it in place. Issac will tell
Ellie to go on without him as he'll use an escape pod to meet her there. Head
out of the captains room and have a nice little talk with Nicole before
jumping into the pod.

Stross will become even more unhinged as Issac crash lands into the government
sector (what did he expect to happen?) You'll then see a video showcasing
Issac's guilt, followed by another video with Ellie and Stross.
H-o-l-y Shit!

Chapter XI: An eye for an eye...                                  [DS 2.11]

Time to go save Ellie! Walk down the platform where you can gather up items
and save. There's also a work bench here if you need it.

Bench Location #12

Head through the center door. Grab the item in front of you and use TK to grab
the items from your left. Through the next door is a slope downwards. Here you
can kill off a couple stalkers. As you go forward though, two more stalkers
will be waiting. On top of that, two of those infant crawlers will come out
near the right and another stalker will show up behind you. I'd advance only
far enough to draw the enemies out, then run back to the high ground where you
can pick them off. Gather the items and go through the next middle door.

In this room Stross will talk to you about step three. Go forward and hack
the door open. In here a creature will scuttle by on your right. Follow the
hallway taking out the various pod creatures and collecting items (including
a Power Node near the end). This next room has a single pod along with a store
and a save station.

Store Location #16


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Seeker Shells (5 Pack):   1000 Credits
Flame Fuel (25 Pack):     1000 Credits
Stasis Pack:              2,500 Credits

Enter the next room and snipe the necro on the far walkway. Let him come to
you and kill him. As you enter, another necro will drop down, so be ready.
They want you to go across the far walkway, but as you go a spitter will
appear behind you. If you go down the slope before the walkway, another
spitter will come in from the right down below, along with an exploder to the
left down below and a necro will come at you from behind. So many enemies!
I'd put a trap behind you for the necro and take care of the exploder and

Explore down below to find a lot of green boxes, but take note that this
place is absolutely PACKED with lurkers. You'll more than likely kill off
half a dozen of them as you walk around. Use the stasis canisters nearby
and/or your own stasis to help out (as theres a stasis station nearby).
Down here you'll also find a blown out battery. Take out the dead battery and
go to the middle area to find a blue container that has a fresh battery in it.
Use the fresh battery to put where the dead battery was. Doing this will spawn
a spitter and an exploder down here, as well as a few (3-4) of those infant
crawlers. As you head back up the ramp, a necro will also jump down in front
of you. Take care of him fast as another spitter will come in behind you.

After all that, go back and store any excess items at the store and gear up
again if you want (since the store is SO close), then take the far walkay. A
couple of necros will try to jump you from behind. You can find more green
boxes to your left here as well. As you get near the door, a spitter will come
at you. Sheesh! Check the end of the path for items (and note the cargo lift
here) and go through the door.

Here there's some boxes and a save station. Move forward to meet up with Ellie
and Stross again (cool cut scene). Keep going. In this room you'll be dragged
out into space by a giant tentacle. Gather any items you can grab. Theres one
of those tripod monsters out here that flings homing tentacles at you, so find
him and kill him to get a ruby semiconductor.

With the only threat neutralized, take a moment to examine your surroundings.
You'll notice plenty of oxygen stations scattered around. The path you need to
take is currently being blocked by a couple of red beams. You need to clear
it. Follow the beams to their source. Fly to the right beam emitter and find
the thruster attached to it. Shoot it to make the beam move. The left beam
emitter doesn't have an attached thruster, but with a little exploration
you will find thruster canisters in a nearby building. Attach it to the object
and soon you'll have a clear path.

Follow the path back inside the station, killing pods along the way. Talk to
Ellie and gather up all the items. Save at the station and ride the lift up.
Walk down the path a little ways and you'll see a necro burst down in the
distance. Two lurkers will also show up on a lower platform. Take them all
out. A spitter will join the party late as you continue on. Lay a trap behind
you and keep heading forward. Two necros will drop down in front of you and
one behind you. Take out the ones in front of you and let your trap do its
work. Also be sure to grab a Power Node from the netting to your left (use

Place another trap behind you and continue. A spitter and a necro will pop
down in front of you and another necro behind. Make sure to get all the green
boxes as well. Go through the next door to see the left path trapped. Take
out the traps. Behind you is a power locked door, so feed it a node and go
claim your goodies! You'll find several standard items as well as an [Advanced
Suit Schematic], a stais recharger, a Power Node, and a gold semiconductor. I
also found a large med pack. Good haul. Too bad the lockers are all locked.

Head down the next corridor picking up items and killing pods. At the end of
the slope, start to hack the door. Mid-way through the hack, Stross will burst
in and try to impale us with a screwdriver. Jam on the "X" button and Issac
will overpower Stross, ending his poor life. Note that you can stomp on him
afterwards for an audio log ("I Could Never Hurt You").

This door leads to the area by the first store. I HIGHLY recommend visiting
the store and purchasing the suit you just got the schematics for. Plus you
can store unwanted items and sell those semiconductors (which in turn helps
pay for the suit). It's only 36,000 credits anyway. Note that you can equip
your vintage suit at any time to get the store discount (useful when say,
buying Power Nodes in bulk).

Once your done, head back to the big room and take the door down below (you'll
probably run into a lurker on the way). Follow this path and Nicole will taunt
you about Stross a bit. Enter the next door and a necro will greet you. Use
the nearby button to call the lift down, but don't ride it yet. Straight ahead
there's plenty of goodies you can TK towards yourself including a Power Node 
and an audio log ("Personal Log, Rig 438642, #1").

Once you have those items, hit the button on the lift. Seeing as how this lift
is VERY spacious, I'm sure you realize your in for a fight. Pick a corner and
get ready.

Necromorphs will drop down two at a time in waves. The first three waves will
feature necros in clothing. These guys are VERY weak and will all easily to a
couple cutter shots. The next four waves however will throw in some enhanced
necros along with the easy ones. Kill off the easy necros and stasis the
harder ones and move around to survive. This will minimize the number of cheap
shots they land on you. After about seven waves you'll reach your destination.

Gather up all the goodies and enter the nearby door. Here you'll have a run-in
with Nicole. Jam on the "X" button and Nicole will let you go as Issac admits
the truth to himself. Step 4. Good job.

Save and shop in this new area. Theres also a bench nearby for you to use.

Store Location #17


Javelin Spears (2 pack):  400 Credits
Rivet Bolts (10 pack):    750 Credits
Power Node:               10,000 Credits
Plasma Energy (6 Pack):   1,200 Credits
Small Med Pack:           2,000 Credits
Medium Med Pack:          5,000 Credits
Large Med Pack:           10,000 Credits
Line Racks (2 Pack):      2,000 Credits
Pulse Rounds (25 Pack):   1,250 Credits
Ripper Blades (3 Pack):   1,350 Credits
Detonator Mines (3 Pack): 1,200 Credits
Contact Energy (2 Pack):  4,000 Credits
Seeker Shells (5 Pack):   1000 Credits
Flame Fuel (25 Pack):     1000 Credits
Stasis Pack:              2,500 Credits

Bench Location #13

Once your done, continue on to the mine and Chapter 12.

Chapter XII:                                     [DS 2.12]

Chapter XIII:                                     [DS 2.13]

Chapter XIV:                                     [DS 2.14]

Chapter XV:                                     [DS 2.15]

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 \/                            Trophies                                    \/
  \/                                                                      \/

Trophies in the order they appear on the PSN with brief descriptions on how 
to get them and what value (bronze, silver, etc...) they are..

The Final Frontier (Platinum) - Receive all other trophies.
The ultimate trophy, which you're bound to get last. Received when you have
acquired every other trophy.

Patient on the Loose (Bronze) - Get your first Suit.
Just buy the first suit in the game. Easy.

Derailed (Bronze) - Survive the Train Sequence.
Another story-based trophy. Just keep playing!

One Small Step (Bronze) - Get through the first Zero-G area.
Another story-based trophy. Just keep playing and get past the first Zero-G

Clever Girls (Bronze) - Survive your first encounter with Stalkers.
Another story-based trophy. Just keep playing and get past the first Stalker

Torment Me No More (Bronze) - Kill the Tormenter.
Another story-based trophy. Kill off the Tormenter.

The Graduate (Bronze) - Win the fight at the School.
Another story-based trophy. Survive the school section.

[Hidden Trophy] (Yes, I know what this is, please don't email me on this).

Shut Down (Bronze) - Defeat the AI.
Another story-based trophy. Survive the solar power area.

Powered Up (Bronze) - Complete the Solar Array Puzzle.
Another story-based trophy. Complete the Solar Puzzle.

Hornet's Nest (Bronze) - Destroy the Tripod Nest.
Aim for the yellow weak points! You're bound to get this one.

Operation! (Bronze) - Snare the Shard with the Ishimura.
Another story-based trophy. Keep playing and you'll get it.

Knock Knock (Bronze) - Complete the Drill Ride.
Another story-based trophy. Survive the drill ride.

The Final Sacrifice (Bronze) - Destroy the Marker.
Another story-based trophy. Beat the game to get this.

The Fugitive (Gold) - Escape the facility.
Another story-based trophy. Beat the game to get this.

Cross your Heart, Hope to Die (Bronze) - Survive the Eye Poke Machine.
Another story-based trophy. Gotten near the end of the game.

Made Us Whole (Bronze) - Complete the game on any difficulty setting.
Another story-based trophy. Beat the game (on any difficulty) to get this.

Mission Impossible (Gold) - Complete the game on Zealot setting.
Beat the game on the Zealot difficulty to get this.

Romper Stomper (Bronze) - Stomp 10 Containers.
Make friends with the R2 button. Easy to get.

Vacuum Cleaner (Bronze) - Decompress 20 Necromorphs without getting sucked
                          out yourself.
Use the space windows throughout the game to do your killing for you. BE SURE
TO NOT DIE (Shoot the red triangles!).

~More to come.

\/                                                                 (DS 7.0) \/
 \/                               FAQ                                      \/
  \/                                                                      \/

\/                                                                 (DS 8.0) \/
 \/                 Credits and other ramblings                            \/
  \/                                                                      \/

Want to help out?

Right now I could use a grammar check on the guide, as well as any spelling

I also want to know how many nodes it takes to max out each weapon! The 
MINIMUM amount it takes!!

If your detail-oriented enough, you could even make one of the lists I plan on
making (you can see what I'm planning on in the table of contents).

Hmm.. that's it for now.

Thanks to everyone who's emailed me so far! I haven't gotten to respond to
them all yet, but I will soon!

Times I've died so far making this guide: 35