Marvel vs. Capcom 3: Fate of Two Worlds: FAQ/Move List

       -------------------------------------------------------------------------------
-------------------------- [Marvel vs Capcom 3] -------------------------------
------------------------------[FAQ/Movelist]-----------------------------------
----------------------------[by Ice Queen Zero]--------------------------------
------------------------ [Playstation 3/XBOX 360] -----------------------------
-------------------------------------------------------------------------------

o---------------------o
      INTRODUCTION
o---------------------o

Hi everyone, the ice princess is back once again looking for another quick lil'
payday or in this case, my biggest payday up-to-date. You are just in time as
the midnight release of Marvel vs Capcom 3 is now upon us after ten long years
since Marvel vs Capcom

Check out my review for this game when it's up too.

o---------------------o
       DISCLAIMER
o---------------------o
Marvel vs Capcom 3 and its characters are trademarks of Capcom and Marvel and
all copyrights belong to them.

This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given
permission nor can it be reproduced w/o proper consent.

o--------------------o
         STORY
o--------------------o

Villains from the Marvel universe and Capcom universe are brought together by
Galactus in an effort to conquer both universes. It is up to characters from
both universes to come together and save the Earth from its impending doom.

o--------------------o
       CONTROLS
o--------------------o

PS3|XBOX 360
[]|X = Light Attack
/\|Y = Medium Attack
()|A = Heavy Attack
><|B = Special (Air Combo)
L1|LB = Assist 1
R1|RB = Assist 2
L2|LT = both Assists
R2|RT = Same as Light + Medium + Heavy
Select = Taunt

On the D-pad,

     u
  ub   uf
b         f
  db   df
     d

ub jumps backwards
u jumps straight up
uf jumps forwards
f walks forward
d crouches
db blocks low attacks and standing attacks
b blocks standing and jump attacks (you can block attacks in air)
~ means to hold previous direction briefly before continuing the motion

f,f = Dash (also in air)
b,b = Backdash (also in air)
d,u = Super Jump

The following are controls for special attacks which will be explained in their
own section

d, df, f + either Assist = Snap Back
Light + Medium + Heavy + Special during Hyper Move = X-factor
Hold Assist = Tag Out
Delayed Hyper Combo = perform a Hyper Combo while another one is in play.
d, df, f + both Assists = Team Hyper Combo
Light + Medium during guard = Push block

I got school so I have to end this section here.

o--------------------o
   SPECIAL ATTACKS
o--------------------o

More on this next update

o--------------------o
      MOVELISTS
o--------------------o

Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button. Movenames in Parenthesis are their
names in Japanese

===================================MARVEL SIDE=================================

+---------------------+
    CAPTAIN AMERICA
+---------------------+

Origin: Captain America

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Shield Slash: d, df, f + Attack (also in air)
Charging Star: d, db, b + Attack
Stars and Stripes: f, d, df + Attack
Backflip: Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hyper Charging Star: d, db, b + 2 Attacks
Hyper Stars and Stripes: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Final Justice: d, df, f + 2 Attacks

+---------------------+
        DEADPOOL
+---------------------+

Origin: New Mutants

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

: f + Medium
Trigger Happy: d, df, f + Attack (also in air)
Quick Work: d, df, f + Attack
Katana-Rama!: f, d, df + Attack, Heavy
TELEPORT: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Happy-Happy Trigger: d, df, f + 2 Attacks (also in air)
Cuttin' Time: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

4th-Wall Crisis: b, d, db + 2 Attacks

+---------------------+
      DOCTOR DOOM
+---------------------+

Origin: Fantastic Four

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Hard Kick: f + Heavy
Hidoon Missile: b + Heavy
: f + Heavy in air
Plasma Beam: d, df, f + Attack (also in air)
Photon Shot: d, db, b + Attack (also in air)
Molecular Shield: f, d, df + Attack
Flight: f, d, df + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Photon Array: d, db, b + 2 Attacks (also in air)
Sphere Flame: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Electric Cage: close, d, df, f + 2 Attacks

+---------------------+
        DORMAMMU
+---------------------+

Origin: Strange Tales

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

The Sufferer (Dark Matter): f + Heavy
Flame Carpet: df + Heavy
Dark Spell - Destruction: d, db, b + Light
Dark Spell - Creation: d, db, b + Medium
Liberation: d, db, b + Heavy
Dark Hole: d, df, f + Attack (also in air)
Purification: f, d, df + Attack
Teleport: b, d, db + Attack (also in air)
Flight: f, df, d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Chaotic Flame: d, df, f + 2 Attacks
Stalking Flare: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Dark Dimension: f, d, df + 2 Attacks

+---------------------+
         HULK
+---------------------+

Origin: Incredible Hulk

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Gamma Wave: b~f + Attack
Gamma Charge: d, df, f + Attack (also in air)
Vertical Gamma Charge: f, d, df + Attack
Gamma Tornado: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gamma Tsunami: d, df, f + 2 Attacks
Gamma Crush: d, db, b + 2 Attacks
Gamma Quake: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Road Rage: d, db, b + 2 Attacks

+---------------------+
       IRON MAN
+---------------------+

Origin: Iron Man (debuted in Tales of Suspense)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Missile: f or df + Heavy
Unibeam: d, df, f + Attack (also in air)
Repulsor Blast: d, db, b + Attack
Repulsor Spread: Repulsor Blast, d,db, b + Hard
Smart Bomb: f, d, df + Attack (also in air)
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Proton Cannon: d, df, f + 2 Attacks
Angled Proton Cannon: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Iron Avenger: d, db, b + 2 Attacks

+---------------------+
        MAGNETO
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Electromagnetic Disruptor: d, df, f + Attack (also in air)
Magnetic Blast: u, uf, f + Attack in air
Hyper Gravitation: d, db, b + Attack (also in air)
Force Field: f, d, df + Attack
Flight: d, db, b + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Magnetic Shockwave: d, df, f + 2 Attacks
Magnetic Tempest: d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Gravity Squeeze: f, d, df + 2 Attacks

+---------------------+
       M.O.D.O.K.
+---------------------+

Origin: Tales of Suspense

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Heavy Blaster: f + Heavy
Barrier: b + Heavy
Hyper Barrier: b + Special
Mountain Dew: d + Medium during forward jump
Battering Ram: Any direction + Attack + Special (also in air)
Psionic Blast: d, df, f + Attack (also in air)
Balloon Bomb: f, d, df + Attack (also in air)
Analysis Cube: d, db, b + Attack (also in air)
Psionic High Blaster: After Analysis Cube has hit, d, df, f + Special
Jamming Bomb: After Analysis Cube has hit, f, d, df + Special
Flight: d, db, b + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Hyper Psionic Blast: d, df, f + 2 Attacks (also in air)
Hyper Battering Ram: d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Killer Illmension: close, f, d, df + 2 Attacks

+---------------------+
        PHOENIX
+---------------------+

Origin: X-Men (Jean Grey)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

: f + Medium
Flare Sword: f + Heavy
Burnout Beak: d + Heavy in air
TK Shot: d, df, f + Attack
TK Trap: d, db, b + Attack
TK Overdrive: f, d, df + Attack
Teleportation: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Phoenix Rage: d, df, f + 2 Attacks
Healing Field: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 5 HYPER COMBO
                      o----------------------o

Dark Phoenix: Lose while at full super bar (Level 5)

+---------------------+
        SENTINEL
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Rocket Punch: d, df, f + Attack (also in air)
Human Catapult: f, d, df + Attack
Sentinel Force: d, db, b + Attack
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Plasma Storm: d, df, f + 2 Attacks
Hard Drive: d, df, f + 2 Attacks in air

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Hyper Sentinel Force: d, db, b + 2 Attacks

+---------------------+
        SHE-HULK
+---------------------+

Origin: Savage She-Hulk

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Heavy Strike: d, df, f + Attack
Somersault Kick: f, d, df + Attack (f + Heavy after Running Start or to repeat)
Runner's Start: d, d + Special
Torpedo: Runner's Start, f + Light
Clothesline: Runner's Start or Sommersault Kick, f + Medium
Shooting Star: Runner's Start or Somersault Kick, b + Light
Flying Drop Kick: Runner's Start or Somersault Kick, b + Medium
Diving Senton: Runner's Start or Somersault Kick, b + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Emerald Cannon: d, df, f + 2 Attacks
Emerald Impulse: Emerald Cannon, d, df, f + Special
Emerald Disaster: Emerald Impulse, d, df, f + Special
Taking out the Trash (Criminal Laundrey): f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Road Rage: d, db, b + 2 Attacks

+---------------------+
      SHUMA-GORATH
+---------------------+

Origin: Marvel Premiere

He is a DLC so movelist is not currently accesible.

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
       SPIDERMAN
+---------------------+

Origin: Amazing Spiderman (debuted in Amazing Fantasy)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Spider Bite: d + Heavy in air
Web Ball: d, df, f + Attack (also in air)
Spider Sting: f, d, df + Attack, Attack
Web Throw: close, f, df, d, db, b + Attack
Web Swing: b, d, db + Attack (also in air)
Web Jump: any direction + Attack + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Maximum Spider: d, df, f + 2 Attacks (also in air)
Crawler Assault: f, d, df + 2 Attacks
Ultinate Web Throw: f, df, d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o



+---------------------+
         STORM
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Whirlwind: d, df, f + Attack (also in air)
Double Typhoon: d, db, b + Attack (also in air)
Lightning Attack: Any direction + Attack + Special (also in air)
Lightning Sphere: f, d, df + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Lightning Storm: d, df, f + 2 Attacks (also in air)
Hail Storm: d, db, b + 2 Attacks (also in air)
Power of Gaia: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
      SUPER-SKRULL
+---------------------+

Origin: X-Men

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

: f + Heavy
: df + Heavy
Brutal Pale Banger: d + Heavy in air
Rolling Hook: f, f, f + Heavy
Worm Squash: d, d + Heavy
Orbital Grudge: d, df, f + Attack
Fatal Blaster: Orbital Grudge, d, db, b + Heavy
Tenderizer (Killing Beat): Attack rapidly (also in air)
Elastic Slam (Invisible Menace): d, db, b + Attack
Meteor Smash: f, d, df + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Skrull Torch: d, df, f + 2 Attacks (also in air)
Inferno (Gevena Flame): d, db, b + 2 Attacks (also in air)

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Death Penalty: f, d, df + 2 Attacks

+---------------------+
       TASKMASTER
+---------------------+

Origin: The Avengers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Charging Star: b + Heavy
Spidey's Swing (Web Swing): f + Heavy (also in air)
Aim Master: d, df, f + Attack (also in air)
Guard Master: d, db, b + Attack
Sword Master (SM): f, d, df + Attack
Lights Out Set Up: Blocked SM (Light), Heavy
Lights Out Set Up 2: Blocked SM (Medium), Heavy, Medium, Heavy
Lights Out Set Up 3: Blocked SM (Heavy), Heavy, Medium, Heavy x2, Medium
Lights Out: After set up, d, df, f + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Legion Arrow: d, df, f + 2 Attacks (also in air)
Aegis Counter: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
         THOR
+---------------------+

Origin: Journey Into Mystery

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Mighty Speach: d, d + Heavy
Mighty Spark: d, df, f + Attack (also in air)
Mighty Smash: f, d, df + Attack (also in air)
Mighty Strike: b, db, b + Attack (also in air)
Mighty Hurricane: close, f, df, d, db, b + Attack (also in air)
Flight: b, d, db + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Mighty Tornado: d, df, f + 2 Attacks (also in air)
Mighty Thunder: f, d, df + 2 Attacks
Mighty Punisher: close, f, df, d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
       WOLVERINE
+---------------------+

Origin: X-Men (debuted in Incredibule Hulk)

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Sliding: df + Medium
Diving Kick: d + Heavy in air
Berserker Barrage: d, df, f + Attack
Tornado Claw: f, d, df + Attack
Drill Claw: Any Direction + Attack + Special (also in air)
Berserker Slash: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Berserker Barrage X: d, df, f + 2 Attacks
Fatal Claw: d, db, b + 2 Attacks
Berserker Charge: d, d + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Weapon X: f, d, df + 2 Attacks

+---------------------+
         X-23
+---------------------+

Origin: NYX/X-Men Evolution

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Neck Slice: d, df, f + Light (chargeable)
Ankle Slice: d, df, f + Medium (chargeable)
Decapitating Slice: d, df, f + Heavy
Mirage Feint: d, db, b + Attack (chargeable)
Crescent Scythe: f, d, df + Attack (also in air)
Talon (Hornet Needle): d, df, f + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Rage Trigger: d, df, f + 2 Attacks
Weapon X Prime: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Dirtnap: d, db, b + 2 Attacks

================================CAPCOM SIDE====================================

+---------------------+
      AKUMA/GOUKI
+---------------------+

Origin: Super Street Fighter 2 Turbo

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Zugaiha Satsu: f + Medium
Tsumuji Kyaku: f + Heavy
Tenma Karaha Kyaku: d + Medium in air
Gohadouken: d, df, f + Attack
Zankuu Hadouken: d, df, f + Attack in air
Goshoryuuken: f, d, df + Attack
Tatsumaki Zankukyaku: d, db, b + Attack
Hyakkishu: b, d, db + Attack
Hyakki Gosho: Hyakkishu, Light
Hyakki Gojin: Hyakkishu, Medium
Hyakki Goho: Hyakkishu, Heavy
Ashura Senku: f, d, df + Special or b, d, db + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Messatsu-Gohado Agyo: d, df, f + 2 Attacks (also in air)
Messatsu-Gohado Ungyo: Messatsu-Gohado Agyo, hold Heavy (also in air)
Messatsu-Goshoryu: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Raging Demon: Light, Light, f, Medium, Heavy

+---------------------+
       AMATERASU
+---------------------+

Origin: Okami

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Power Slash: d, db, b + Attack
Head Charge: d, df, f + Attack in air
Weapon Charge: d, d + Attack
Solar Flare: w/ Solar Flare, f, d, df + Heavy
Thunder Edge: w/ Thunder Edge, d, df, f + Attack
Glaive Chop: w/ Thunder Edge, d, df, f + Special in air
Cold Star: w/ Devout Beads, d, df, f + Attack rapidly

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Okami Shuffle: d, df, f + 2 Attacks
Vale of Mist: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Divine Instruments: f, d, df + 2 Attacks

+---------------------+
         ARTHUR
+---------------------+

Origin: Ghosts N' Goblins

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

: f + Heavy
Dagger (Danken): d, df, f + Light (also in air)
Lance Toss (Yari): d, df, f + Medium (also in air)
Scatter Crossbow (Bowgun): d, df, f + Heavy (also in air)
Fire Bottle Toss (Taimatsu): d, db, b + Light (also in air)
Axe Toss (Ono): d, db, b + Medium
Scythe Toss (Kama Boomerang): d, db, b + Heavy
Shield Deflect (Tate): f, d, df + Light
Heavenly Slash (Kishi no Ken - Ten): f, d, df + Medium
Hellbound Slash (Kishi no Ken - Jigoku): f, d, df + Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Goddess' Bracelet Megami no Udewa: d, df, f + 2 Attacks
Golden Armor (Yoroi Soubi): d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

For the Princess (Fire Dragon no Maryoku): f, d, df + 2 Attacks

+---------------------+
     CHRIS REDFIELD
+---------------------+

Origin: Resident Evil

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Handgun: f + Medium
Air Handgun: d + Heavy in air
Stun Rod: f + Heavy
Flamethrower: b + Heavy
Sneaking Mode: d, d + 2 Attacks
Gunfire: d, df, f + Attack (also in air)
Grenade Throw: f, d, df + Attack
Combination Punch (CP): d, db, b + Attack
Magnum Combo: CP (Medium), Heavy
Body Blow: CP, Light
Heavy Blow: Body Blow, Meidum
Finish Combo: Heavy Blow, Heavy

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Grenade Launcher: d, df, f + 2 Attacks
Sweep Combo: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Satellite Laser: d, db, b + 2 Attacks

+---------------------+
       CHUN LI
+---------------------+

Origin: Street Fighter 2

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Hyakuretsu Kyaku: Attack button repeatedly (also in air)
Kikouken: b, db, d, df, f + Attack
Kikou Haraiken: Kikouken (Heavy), Heavy
Tenshou Kyaku: f, d, df + Attack (also in air)
Spinning Bird Kick: d~u + Attack (also in air)


                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Kikousho: d, df, f + 2 Attacks
Ootori Tsubasa Ougi: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Amaseran Hana: f, d, df + 2 Attacks

+---------------------+
     CRIMSON VIPER
+---------------------+

Origin: Street Fighter 4

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Thunder Knuckle: d, df, f + Attack
Thunder Knuckle EX: d, df, f + Attack + Special (consume 1 gauge)
Burning Kick: d, db, b + Attack (also in air)
Burning Kick EX: d, db, b + Attack + Special (also in air)
Seismic Hammer: f, d, df + Attack
Seismic Hammer EX: f, d, df + Attack + Special
Focus Attack: Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Emergency Combination: d, df, f + 2 Attacks
Burst Time: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Viper Full Throttle (Burning Dance): f, d, df + 2 Attacks

+---------------------+
         DANTE
+---------------------+

Origin: Devil May Cry

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Stinger: f + Heavy
Million Stab: d + Heavy
              Stinger, Heavy rapidly
Charge Shot: Heavy
Prop Shredder: Charge Shot, Special
Rain Storm: Heavy rapidly in air
Ebony and Ivory: Opponent Down, df + Heavy rapidly
Bold Move: Attack + Special
Artemis: d, df, f + Light (chargeable)
Acid Rain: Artemis, d, df, f + Light
Crystal: d, df, f + Medium
Million Carats: Crystal, d, df, f + Medium
Hysteric: d, df, f + Heavy
Grapple: Hysteric, d, df, f + Heavy
Drive: d, df, f + Special
Reverb Shock: d, db, b + Light
Revolver: d, db, b + Medium
Jet Stream: d, db, b + Heavy
Beehive (Fire Wax): Reverb Shock or Revolver or Jet Stream, Hard
Crazy Dance: Reverb Shock, Special
             Jet Stream, d, db, b + Special
Twister: f, d, df + Light
Tempest: Twister, f, d, df + Light
Volcano: f, d, df + Medium (can Jump cancel)
Beowulf Combo 2: Volcano, f, d, df + Medium
Jam Session: f, d, df + Heavy
Air Trick: d, d + Special
Killer Bee: d, df, f + Light in air
Hammer: Killer Bee, d, df, f + Light
Air Play: d, df, f + Medium in air
Sky Dance: d, df, f + Heavy in air

Devil Trigger Mode
------------------
Flight: d, db, b + Special
Thunderbolt: d, df, f + Special in air
Vortex: f, d, df + Special in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Million Dollar: d, df, f + 2 Attacks
Devil Trigger: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Devil Must Die: f, d, df + 2 Attacks

+---------------------+
        FELICIA
+---------------------+

Origin: Darkstalkers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Toy Touch: df + Medium
Kitty Slash: b + Heavy
EX Charge: d, d, + Heavy
Wall Clinch: jump towards wall, hold b or ub
Rolling Buckler (RB): d, df, f + Attack
Neko Punch: RB, Light
Rolling Slide: RB, Medium
Rolling Uppercut: RB, Heavy
Cat Spike: f, d, df + Attack
Delta Kick: b, d, db Attack
Sand Splash: b~f+ Attack
Hellcat: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Dancing Flash: d, df, f + 2 Attacks
Kitty the Helper: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Please Help Me!: d, db, b + 2 Attacks

+---------------------+
       HAGGAR
+---------------------+

Origin: Final Fight

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Iron Pipe: f + Heavy
Violent Axe: d, df, f + Attack
Hoodlum Lancer: f, d, df + Attack
Flying Piledriver: close, f, df, d, db, b + Attack
Sky High Backdrop: close, f, df, d, db, b + Attack in air
Double Lariat: Attack + Special
: d, df, f + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Deskwork Gatling (Rapid Fire Fist): d, df, f + 2 Attacks rapidly
Giant Haggar Press: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Final Haggar Buster: close, f, df, d, db, b + 2 Attacks

+---------------------+
  HSIEN-KO (LEI-LEI)
+---------------------+

Origin: Darkstalkers 3

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Anki Hou: d, df, f + Attack
Henkyou Ki: b, d, db + Attack (also in air)
Senpuu Bu: f, d, df + Attack (also in air)
Houten Geki: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Chireitou: d, df, f + 2 Attacks
Tenrai Ha: d, db, b + 2 Attacks
Rimoukon: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
    JILL VALENTINE
+---------------------+

Origin: Resident Evil

She is a DLC so her moveset is not accesible yet.

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
       MORRIGAN
+---------------------+

Origin: Darkstalkers

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Soul Fist: d, df, f + Attack (also in air)
Shadow Blade: f, d, df + Attack (also in air)
Vector Drain: close, f, df, d, db, b + Attack
Shell Kick: d, db, b + Attack in air
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Finishing Shower: d, df, f + 2 Attacks (also in air)
Shadow Servant: f, d, df + 2 Attacks
Astral Vision: d, d + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Darkness Illusion: d, db, b + 2 Attacks (also in air)

+---------------------+
    NATHAN SPENCER
+---------------------+

Origin: Bionic Commando

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Wire Grapple: d, df, f + Attack (also in air)
Reel In Punch: Wire Grapple, Light
Zip Kick: Wire Grapple, Medium
Come 'ere (Hikiyoseru): Wire Grapple, Heavy
Jaw Breaker: f, d, df + Attack
Smash Kick: Jaw Breaker (Medium or Heavy), Heavy
Armor Piercer: d, df, f + Special
Wire Movement (Wire Idou): direction + Attack + Special

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Bionic Maneuvers: d, df, f + 2 Attacks
Bionic Lancer: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

+---------------------+
         RYU
+---------------------+

Origin: Street Fighter 1

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o


Hadouken: d, df, f + Attack (also in air)
Shoryuken: f, d, df + Attack
Tatsumaki Senpuukyaku: d, db, b + Attack (also in air)
Joudan Sokotou Kyaku: b, d, db + Attack
Sakotsu Wari: f + Medium Attack
Mizuochi Saiki: f + Heavy Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Hadouken: d, df, f + 2 Attacks (also in air)
Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shin Shoryuken: f, d, df + 2 Attacks

+---------------------+
        TRISH
+---------------------+

Origin: Devil May Cry

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Stilett Kick: d + Heavy in air
Low Voltage: d, df, f + Attack (also in air)
Trick "Hopscotch": d, db, b + Light (also in air)
Trick "Peek-A-Boo": d, db, b + Medium (also in air)
Round Trip: d, db, b + Heavy (also in air)
Switch Sign: Round Trip, f, d, df + Attack (also in air)
Flight: d, db, b + Special (also in air)

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Maximum Voltage: d, df, f + 2 Attacks (also in air)
Round Harvest: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Duet Pain: f, d, df + 2 Attacks

+---------------------+
     TRON BONNE
+---------------------+

Origin: Megaman Legends/Rockman Dash

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Gustaff Fire: f + Medium
Bandit Boulder: f + Heavy
Bonne Strike: b, d, db + Attack (also in air)
Beacon Bomb: d, df, f + Attack
Servbot Launcher: f, d, df + Attack
Bonne Mixer: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Servbot Takeout: d, df, f + 2 Attacks
Servbot Surprise (King Kobun): f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Shakedown Mixer: close, f, df, d, db, b + 2 Attacks

+---------------------+
    VIEWTIFUL JOE
+---------------------+

Origin: Viewtiful Joe

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Boomerang: d, df, f + Attack (also in air) (chargeable)
Shocking Pink: d, db, b + Attack
Red Hot Kick: d, db, b + Attack in air
Groovy Upper: f, d, df + Attack
Air Show: Attack rapidly in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Six Cannon: d, df, f + 2 Attacks (also in air)
Viewtiful God Hand: f, d, df + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Mach Speed: d, db, b + 2 Attacks

+---------------------+
       WESKER
+---------------------+

Origin: Resident Evil

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Samurai Edge: f + Heavy
Samurai Edge (low): d, d + Heavy
Samurai Edge (air) d + Heavy in air
Cobra Strike: d, df, f + Light (can follow from Jaguar Kick)
Ghost Butterfly: d, df, f + Medium
Jaguar Dash: d, df, f + Heavy
Jaguar Kick: Jaguar Dash, Heavy
Tiger Uppercut: b, d, db + Attack
Phantom Move: f, d, df + Attack
Mustang Kick: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Phantom Dance: d, df, f + 2 Attacks
Rhino Charge: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Lost In Nightmare: f, d, df + 2 Attacks

+---------------------+
        ZERO
+---------------------+

Origin: Megaman X

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Shippuuga: f + Heavy
Ryuenjin: d, df, f + Attack
Hadangeki: f, d, df + Attack
Hienkyaku: d, db, b + Attack (also in air)
Hyper Zero Blaster: Hold Attack and release (also in air)
Sentsuizan: d, df, f + Attack in air
Raikousen: f, d, df + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Rekkoha: d, df, f + 2 Attacks
Sougenmu: d, db, b + 2 Attacks

                      o----------------------o
                          LVL 3 HYPER COMBO
                      o----------------------o

Genmu Rei: f, d, df + 2 Attacks

o--------------------o
       MISSIONS
o--------------------o

Later update. School sucks.

o--------------------o
       TROPHIES
o--------------------o

--Bronze--

I Buy the Issues
View ending one in Arcade mode.

Saving My Quarters
Any Beat Arcade mode without using continues.

World Warrior
5.000 Earn Player Points (PP).

Average Joe
Land in Viewtiful Combo. (Arcade / online only)

Brusin 'Bruce
Land an Incredible Combo. (Arcade / online only)

Playtime Is Over
Surpass the rank of Amateur.

Welcome to Avengers Academy!
Clear 80 missions in Mission mode.

Passed the Field Test
Clear 160 missions in Mission Mode.

Mega Buster
Use Hyper Combo Gauge 1.000 bars. (Arcade / online only)

Ultimate Nullifier
Perform 30 successful Advancing Guards. (Arcade / online only)

Be Gone!
Perform 10 Snap Backs. (Arcade / online only)

Back at 'Cha!
Perform 10 successful Crossover Counters. (Arcade / online only)

Excelsior!
Perform Aerial Combos Team 10. (Arcade / online only)

Wreak 'Havok'
Use X-Factor in a match. (Arcade / online only)

Turn the Tables
Aerial Land Team to counter in a match. (Arcade / online only)

Avengers Assemble!
Make a team Composed of the Big 3 and win a match. (Arcade / online only)

Badds to the Bone
Make a team of three altered Who Have Their bodies, and win a match.
(Arcade / online only)

Darkstalkers
Make a team Composed of Those Who dwell in the darkness, and win a match.
(Arcade / online only)

Weapon X
Make a team Composed of Weapon-X Test Subjects, and win a match. (Arcade /
online only)

Female Stickers
Make a team Composed of women who can fly, and win a match. (Arcade / online
only)

Whose Side Are You On?
Bring about an end to the Civil War in an online match.

Fate of Two Worlds
Make a Match Between the marquee characters for this game to reality in an
online match.

Duty and Deus Ex Machina
Make a Match Between a national hero and a killing machine a reality in an
online match.

Copy This!
Put an end to this game of spider and fly in an online match.

Raccoon City Incident
Settle Things Between former STARS members in an online match.

Fate of the Satsu no Hadou
Decide who is the true master of the fist in an online match.

Brave New World
Any Participate in online mode.

Steel Battalion
Block 100 times. (Arcade / online only)

Passport to Beatdown Country
Fight in all of the stages.

Who Will Answer the Call?
Participate in an 8 player online lobbies.

A Hero Stands Alone
Win a match without calling your partner or switching out. (Arcade / online
only)

Need a Healing Partner
Win a match without blocking. (Arcade / online only)

School for the Gifted
Get a 5 game win streak in a Ranked Match.

--Silver--

Herculean Task
Beat Arcade mode on the hardest difficulty.

Hero Champion Edition
30.000 Earn Player Points (PP).

Super Turbo Brawler
100.000 Earn Player Points (PP).

Charles in Charge
Land an Uncanny Combo. (Arcade / online only)

Leading the Charge
Surpass the rank of Fighter.

Combat Specialist
In Ranked Match, surpass the '1 st 'class rank, or fight someone who has.

A New Avenger
Clear 320 missions in Mission mode.

Big Bang Theory
Perform 30 Hyper Combo Finishes. (Arcade / online only)

Galactic Smasher
Perform Crossover Combination Finishes 30. (Arcade / online only)

One Step Ahead
Land 50 First Attacks in a match. (Arcade / online only)

Full Roster
Battle Against All characters online.

--Gold--

Waiting for the Trade
View all endings in Arcade mode.

Comic Collector
Unlock all items in the Gallery.

--Platinum--

Master of Fate
Obtain all Trophies.

o--------------------o
     FUTURE GUIDES
o--------------------o

Megaman 9
Megaman 10
Street Fighter 4 3DS
Legend of Zelda: Skyward Sword

o--------------------o
        CREDITS
o--------------------o

God - creator of all

Capcom whom created the game

GameFAQs for hosting

My sisters Renea and Chigura Castillo (aka Roja Calor/Captain Caliente & Kage
Negra/Tiggy Smalls) - helping me play this game and writing this FAQ.


o---------------------o
      CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

You can also check me and my sisters' Youtube page for retrogame entertainment
at youtube.com/PurrfectTrio

Thank you for reading

-Ice Queen Zero
     
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