The Sims Medieval: FAQ/Walkthrough

       ´╗┐The Sims- Medieval

*****************The following FAQ/Walkthrough is currently a work in progress.
 The work hereinis being submitted in order to post the Your First 
Kingdom/First Steps TutorialGuide, while also showing the community what this 
FAQ is working on. Anything that you may see missing at this point is in the
process of being researched.If you would like to add content, please email me 
at khaos1ncarnate AT gmail DOT com with information/ideas. This is my first FAQ
and any comments would be appreciated***************




FAQ/Walkthrough v.14

-------------------------------------------------------------------------------
                            Version History
-------------------------------------------------------------------------------
v.14 4/6/2011-  Added skeletons for every quest, so they can be filled in 
                later.
                Completed Recipe Section

v.13 4/1/2011-  Added tons of new sections, too numerious for listing mostly to
                remind me of all the extra info I need to gather

v.12 4/1/2011-  Removed all tabs and replaced with spaces for universal
                formatting

v.11 4/1/2011-  Completed First Steps Guide
                Added Legal/Contact Section
                Added FAQ Section
                Added Expanding Your Kindgom Section
                
v.10 3/31/2011- Started First Steps Guide
                Started Quest Section
                Created Getting Started Section
                Started Detailing Traits and Fatal Flaws
                Started Random Encounters Section
                Started Tips and Tricks Section
                Started Hero Sims Guide Section
                
                



                                -Table of Contents-

A. Getting Started
    1. Basics of Gameplay
		i.      Menus
		ii.     Kingdom Aspects
		iii. 	Options
		vi. 	Camera
		v.  	Game Modes
		vi. 	Achievement Button
		vii. 	Quest Button
		viii. 	Territory Map

    2. Your First Kingdom
		i.      Creating a Sim
		ii.     Traits
		iii.    Fatal Flaws
		iv.     Personalizing Your Sim
		v.      Daily Responsibilities
		vi.     Focus
		vii. 	Hunger and Energy
		viii.	Questing
		ix.     Quest Performance
		x.      Performing Tasks Indefinitely

    3. Your First Quest
		i.     First Steps
		ii.    Tasks
		iii.   In-Depth Guide

    4. Strengthening Your Kingdom
		i.    What Next?
		ii.   Upgrades
		iii.  Making Money
		iv.   Traveling the Land

	5. Hero Sims
		i.     Monarch
		ii.    Knight
		iii.   Wizard
		iv.    Spy
		v.     Priest
		vi.    Blacksmith
		vii.   Physician
		viii.  Merchant
		ix.    Bard

	6. Quests
	
	
	7. Recipies
        i.     Smithing
        ii.    Cooking
        iii.   Alchemy
		iv.    Poisons
    8. Items
	9. Harvesting/Mining/
    10. Furniture
    11. Ambitions
	12. Buffs
		i.     Positive Buffs
		ii.    Negative Buffs
	13. Legendary Traits
	14. Random Encounters
	15. Tips & Tricks
	16. Frequently Asked Questions
	17. Credits/Thanks
	18. Contact/Legal




O=============================================================================O
 
|                           Getting Started                                   |
O=============================================================================O


When starting The Sims Medieval (TSM) your only option is to choose "New 
Beginnings" as your ambition. After spending all your Quest Points (QP) you 
will finish the Ambition and be able to choose others, also opening free play 
for that finished kingdom. In the mean time, choose a New Game and name your 
kingdom.
-------------------------------------------------------------------------------
                                -MENUS-
-------------------------------------------------------------------------------
You'll begin in Kingdom view, which is F3 on your keyboard. In order to play 
effeciently you'll want to remember at least a few critical hot keys. From 
Kingdom view you can do many things, including starting and canceling quests, 
adding buildings using Resource Points (RP), checking your kingdom aspects, 
and much more. I'll quickly go over the important ones.

In the upper left, you'll see your monarch information, which from the start 
will only show a question mark with the words ?onarch Needed?beside it. The 
amount of renown your Hero Sim has will also show up along with the current 
value of RP. 

Beneath your Sim portrait will be the current ambition you are working on and 
by clicking it you can expand the menu to show details. For new beginnings, 
the only task is to establish 13 buildings within your kingdom. In order to 
build them however, you need to earn RP which are given after completing 
quests. Which brings us to the next menu.

-------------------------------------------------------------------------------
                            -KINDGOM ASPECTS-
-------------------------------------------------------------------------------
By clicking on the little triangle you will drop down the menu that shows 
your kingdoms aspects: Well-Being, Security, Culture, and Knowledge. The 
lightly shaded boxes show your kingdoms current capacity for each aspect 
(increased by adding buildings) and solid boxes for current status. If you 
only have two boxes in Well-Being and both are full, you'll be considered at 
High Well-Being. However if you have 9 boxes available for Well-Being and 
only two are full, you'll have Very Low Well-Being. Keep this in mind as 
you expand your kingdom as expanding it too fast without completing the 
quests to increase them will cause your kingdom to fall into disrepair, and 
your sims will receive negative buffs more often.

Well-Being:
	Low- 
	Neutral- Infected Sims roam the Kingdom (your sim may get sick through 
social interactions)
	High- Sims are healthy and will earn simoles at an increased rate.

Security:
	Low- Bandits appear often in the village outskirts and entrance to the 
	forest. Burglarys occur often and shop prices increase.
	Neutral- Some bandits roam the countryside. Home burglaries happen 
occasionally.
	High- A large number of guards means no bandits (unless needed for a quest 
    and shop prices are lower.

Culture:
	Low-
	Neutral-Unique social options are available (Not sure which ones yet.
	High-

Knowledge: 
	Low- Sims will have a reduced rate of experience. Occasional "Befudled"
	buff
	Neutral- Average rate of XP
	High- XP Gain is slightly increased. Sims are occasionally inspired.
	
-------------------------------------------------------------------------------
                                  -OPTIONS-
-------------------------------------------------------------------------------
In the lower right you will see the typical Sim controls you have become 
familiar with if you have played any other Sims games. The elipsis button 
opens the menu and will allow you to save your game and change other options. 
-------------------------------------------------------------------------------
                                  -CAMERA-
-------------------------------------------------------------------------------
Above that are buttons to modify your view. I honestly never use them and 
just use wasd and the mouse to navigate. The three buttons to the left of it 
are just a way to follow your currently selected Hero Sim and go to overview 
mode called ?ye of the Watcher.?For these, just remember ?' For Hero Sim 
and M, which is an upside down W for Watcher view. You can also click the 
bottom button to view a certain area of the kindgom and you may use this for 
a period, but I find that the menu closes when you scroll off it, and once 
you get the layout of the kindgom in your head it is not needed at all.

-------------------------------------------------------------------------------
                                -GAME MODES-
-------------------------------------------------------------------------------

The Live Mode (F1) Button launches everything into action, and Furnish Mode 
(F2) obviously goes into furnishing mode. For the most part you will go 
directly into furnish mode from live mode, and will  enter furnish mode for 
that specific area. In addition, each area has a certain fund available to 
it. Most areas will fall under the Royal Treasury, which is a cash pool 
coming from the monarch's income and the taxes from all the citizens. Other 
areas receive funds from the Hero Sim that inhabits the area, such as the 
Blacksmith paying out of pocket to buy things for his/her area. 

An easy way to furnish a specific area that you don't want to have to camera 
pan to is to F3 then click on the building icon. When the context menu with 
building description comes up you can click to furnish (provided you have 
created a sim for that area).

After completing your redecorating, Live mode may be unselectable. In this 
case, back out to Kingdom view, then jump straight into Live mode.

-------------------------------------------------------------------------------
                              -ACHIEVEMENT BUTTON-
-------------------------------------------------------------------------------

Pretty much useless your first kingdom. This button will pull up the list of 
achievements you can earn throughout playing the game. Most you will earn 
through the normal course of play and a few you may have to look back on. For 
instance, Let There Be Rock requires you to discover all minable minerals. 
You will almost certainly earn this the first time you use the blacksmith as 
your Hero Sim for a quest. Others, like Dead Sim Walking requires a large 
kindgom with very low wellbeing. This requires that you neglect to complete 
quests that add to well being. 

The completion of achievements add to your Watcher Achievement level, to 
which at this point I see no use besides motivation for acheivement hunters.


-------------------------------------------------------------------------------
                             -QUEST BUTTON-
-------------------------------------------------------------------------------

Use this button within Kingdom view to start, quit, or review quests. The 
quests that appear will appear at random and new ones will appear every time 
you complete a quest. If you don't like the way your quest is going (a 
character is going to get killed, ect) you can choose to quit and keep the 
sim from dying. 

Each quest will raise a specific aspect of your kindgom primarily and some 
quests will increase multiple ones, or more so one depending on what 
character you use and method to carry out the quest. The amount of QP it 
costs to carry out a quest appears on the first page, and on the following 
pages goes into detail about the storyline associated with it. You can also 
see the RP you can earn, money, and experience for Hero Sims participating. 
Let it be noted that based on your level of performance during the quest 
(more on this later) the more RP you can earn.


-------------------------------------------------------------------------------
                              -TERRITORY MAP-
-------------------------------------------------------------------------------
For a good part of your early TSM career this map is pointless. Unless you 
heavily invest time into your monarch you won't see this. There are two other 
territories besides your kingdom that you can interact with via passing of 
treaties and edicts (monarch only) and by trading goods (merchant only) 
Viewing the map will show the current status of each neighboring kingdom and 
trade information (what you bring to then and what you get in return) along 
with benefits which change based on loyalty status.


 The Sims- Medieval  /--------------------------------------------------------o
   -------o----------\                  -Your First Kingdom-                  |
                      \-------------------------------------------------------o


The first task to complete after starting your new kingdom is to create your 
monarch. Using the WASD buttons navigate to the castle an click the green 
crown to select your Throne Room. You will see that you need to create a 
monarch which you can do by clicking the large red square.

You can choose to create a monarch or chose one of a randomly created sim of 
each gender. For the sake of the FAQ let's choose to Create A Sim. (Creating 
a sim each time allows you to choose the ever important traits and fatal flaw.

-------------------------------------------------------------------------------
                             -CREATING A SIM-
-------------------------------------------------------------------------------
Name your sim and choose its gender and voice from the default menu. Clicking 
the crystal tab allows you to modify skin tone, face details, age, body fat, 
and muscle. Play with these as you wish, but be sure to choose your traits at 
the bottom.

-------------------------------------------------------------------------------
                                 -TRAITS-
-------------------------------------------------------------------------------
This section is still a work in progress as I have not created enough 
characters to know the ins and outs of each trait. For the most part, each 
trait will cause positive buffs based on actions that tie into the traits. 
For instance, doing small tasks will cause Excitable sims to get an Excited 
buff. Some traits while 'positive' may not be what you're looking for, such 
as Dedicated, which randomly adds extra daily responsibilities to your list. 
If you're organized and can complete them, you get a much longer positive 
buff, but if your sim is already behind, it is just a stronger negative buff 
for failing.

Adventurous- Sim will get positive buffs from going on adventures in the forest

Chivalrous- Sim will receive a negative buff for cheating on the person 
they're courting with

Creative Cook- Meals created by sim will add a longer lasting buff to eating 
and requires less time to prepare.

Dedicated- Randomly takes on extra daily responsibilties after completing the 
first two.

Earthy- Extra positive buffs for performing tasks such as collecting 
herbs/weeds

Eloquent- Provides extra social options that greatly increase social 
interactions

Evil- Sim recieves "Feindishly Delighted" buff when bad things happen to other
sims.

Excitable- Random tasks will add a positive excited buff

Friendly- Sim will increase social status with other sims quicker, and social 
levels decrease slower when ignoring them. Social interactions are accepted
more often, and your sim listens politely even when others repeat themselves. 
Social Trait options are available.

Fun-Loving-

Good-

Greedy- Sims will be able to borrow money from other sims they know without 
having to pay them back. When making large sums of money a positive buff will 
be added.

Haggler- Sims sell for more and buy for less.

Hopeful Orphan- Your sim can ask others if they know anything about their 
parents. Working on more information.

Jokester-

Loves Family-

Scholarly-

Solitary-

Unkempt-

Vain- (+10 Focus, 5h) Sim receives "I am Beautiful" buff from looking at 
mirror.

Whale Ate My Parents


-------------------------------------------------------------------------------
                             FATAL FLAW
-------------------------------------------------------------------------------
Fatal flaws are similar to other sims games in that they effect your sim 
negatively. Some are far worse than othe3rs, and all flaws can be removed 
through the completion of a special quest. These special quests appear at 
random and in the description will mention that a Legenary Trait is 
available. These traits are special and definitely worth going after, 
although you only get to replace your fatal flaw with it and further 
completion of quests will not add nor let you change your original selection.

Bloodthirsty- Sim will need to get into a fight, or a duel on a daily basis.

Compuslive Gambler- Sim will need to place bets with sims (by choosing sim 
and choosing trait) or sit at a game table and bet in order to remove the 
negative buff.

Cowardly- Sim will become afraid when alone in the dark, or in a scary 
situation may faint.

Cruel- Sim will receive Pent Up Anger buff and must "Release Anger" to sims in 
order to remove it. 

Cursed-

Drunkard- One of the easier flaws to deal with. Just buy a keg for your sim 
and give him a drink a day to stave off the buff

Fool-

Glutton- Sim will need to eat a LOT and doesn't stay full as long. Can be 
annoying to have. Just make sure you always have bread (3 Barley+ Stove) in 
their inventory.

Hubris- Sim will be randomly blinded by hubris after completing any type of 
task. Not sure how to remedy this one, as looking in a mirror doesnt seem to 
help. The buff does not last very long however and only -15 so it isn't very 
harsh.

Insecure-

Insomniac- An annoying flaw. Sim will have trouble sleeping no matter how 
expensive the bed is and may sometimes fall asleep during the day. Avoid it.

Licentious- Sim will need to kiss someone or have sex (woohoo) on a daily 
basis. If you intend to get married be sure not to link this with chivalry 
unless you always have your bethrothed near you. An easy enough flaw to deal 
with as long as you dont mind building up social relationships with enough 
people so that you can randomly kiss people througout the kingdom.

Misanthrope- (-15 Focus, 1H) Sim will receive "Hates People" after carryong 
on social interactions with sims they do not know well. Sim will prefer to be 
mean to others and sabotage relationships. May cause Upset(-15 Focus, 3H) 
buff to also occur or Lost A Friend (-25 Focus 24H) which is even worse. Not 
reccomended for sims that need to interact with 
characters on a daily basis, such as monarch, merchant, ect.

Morose-

Puny-

Uncouth-

Weak Constitution- Causes sim to throw up at random times, usually after 
eating or drinking which is a negative buff. I linked this to my physician 
and she throws up all the time. I just remedy it with a curative potion.


-------------------------------------------------------------------------------
                       -PERSONALIZING YOUR SIM-
-------------------------------------------------------------------------------
The rest of the tabs are self explanatory so I'm not going to glean over 
them. After you start your game you can go to a clothing trunk and create 
multiple outfits. Be sure to save your sim for later!


-------------------------------------------------------------------------------
                         -DAILY RESPONSIBILTIES-
-------------------------------------------------------------------------------
 Now that you can take control of your sim you will see a larger menu in the 
lower left corner. There will originally be two green check marks in front 
of shields. These are your daily responsibilities. Every day at 9am you will 
receive two randomized rasponsibilites based on which hero sim you use. Some 
quests require the control of two Hero Sims which you can switch at will. 
These quests require you to complete both responsibilties. The sim you arent 
controlling will go about its daily life, but be sure to switch and perform 
their responsibilties even if you don't need the to continue the quest!

-------------------------------------------------------------------------------
                               -FOCUS-
-------------------------------------------------------------------------------
The ever important focus meter. Green is good, and red is bad as usual. The 
focus bar is a sum of all your positive and negative buffs at the time, and 
WILL EFFECT INTERACTIONS! If your sim has bad focus, trying to perform a 
quest action or a job action that relies on focus wil probably fail. To tell 
which interactions are effected just observe a color, red, yellow, or green 
on the optioin as opposed to the bland regular coloring. Red will most likely 
fail, yellow had a medium chance of succeeding, and greens have a high chance 
of succeding. For the record, I rarely fail interactions that are in the 
yellow. Maybe 1/30 but this may depend on the interaction attempted, such as 
a quest option or simply mining.

Focus also has the only direct impact on your quest performance. The higher or 
lower the focus is, the faster or slower the bar will increase/decrease. If 
you 
have control over more than one Hero Sim, keeping both focus meters up is 
required!

-------------------------------------------------------------------------------
                           -HUNGER & ENERGY-
-------------------------------------------------------------------------------
Hunger and energy are the only two (thankfully) bars you need to keep an eye 
on 
in TSM. I guess things were much simpler back then and people didnt have time 
to 
worry about hygeine and social interactions! Hunger is easy to take care of. 
As 
I've mentioned before, just buy barley from the Village Shoppe and a stove for 
your home and bake a ton of bread. This stacks in your inventory and doesnt go 
bad (well it might but hasn't for me). You have other options for meals which 
can provide longer, more powerful buffs, but if you're out in the world, good 
bread is always great to have in your backpack

Energy is a little more difficult to maintain. Depending on the task you're 
performing, energy will dwindle accordingly. Blacksmiths making weapons at 
first 
will only be able to squeeze out a few swords before needing to rest. As Hero 
Sims level up the become more efficient at their jobs, however. If you want to 
sleep less and work more, buy a bed such as "Phickle-Phyfe Bed with Gilded 
Champlombs" which is a single bed with 8 Energy, or Queen Valeria 'Gran 
Dormita' 
Four-Poster Bed, which is a double bed with 9 Energy. These beds are expensive 
(1820 and 2775 respectively) but you can sell unnecessary items in you sims 
home 
to earn some money back. With each Hero Sim I started with, I sold the bed (if 
it was cheap) and fireplace in order to buy the most expensive energy 
restoring 
bed I could, with enough left over for a cheap cauldron and money for cheap 
food 
like fowl. Once you start sleeping well you'll get long lasting positive buffs 
and sleep much less to restore all your energy.

There is a Red Bull like energy potion that can be purchased through the shops 
or via trade, but restore little energy and after an hour of drinking you will 
crash. I do not reccomend using this unless your sim is about to pass out on 
the 
ground and you have a quest or responsibility that you need to critically get 
done in the next hour. In most cases 1H is NOT enough time to perform ANY 
responsibility. I tried to pay my taxes with 2H left and walking to the 
messenger box took too long.
 

-------------------------------------------------------------------------------
                             -QUESTING-
-------------------------------------------------------------------------------
Now that you're engaged in a quest you need to understand how to balance your 
time. Just above your normal menu in the lower left is now a quest menu which 
displays the hero sims working on the quest, along with a Quest Performance 
indicator, and an icon with the current quest task. By highlighting over the 
current task you can see more information on what needs to be done.

You will probably want to knock the quest out as quickly as possible;. DO NOT 
DO THIS. Interestingly enough, in TSM you do not receive any rewards for 
comleting a quest quickly. In fact, you will get more RP if you take your 
time completing a quest and getting your QUEST PERFORMANCE all the way up to 
platinum level. You are only required to perform ONE quest task per day or so. 
It seems to vary with the task, and the first task of any quest for a first 
character is given a lot more time to get started. 
period. As long as you do so, you will not be negatively effected by failing 
to maintain quest focus. In fact, you can push it out to almost 30 hours of 
ignoring your quest time. As you ignore the tasks, you will recieve a neutral 
buff of "Falling Behind on Quest" which will have an X in the center. This is 
just a reminder that you should get started on your quest. Depending on your 
focus level, your quest performance may start to decrease. If this is 
ignored, you recieve "Behind On Quest" which still has no focus effect but 
starts to reduce quest performance slightly more. You have 15 hours to perform 
a 
quest action. There will be two X's on this 
icon. If you STILL haven't gotten the idea, after 15 hours, you will 
be"Dangerously Behind on Quest" This has no focus effect, no time limit, and 
your quest performance will PLUMMET! Having a high focus has no effect when 
this 
buff is on. You will need to complete two quest tasks before this buff goes 
away.a

To prevent low quest performance, try to perform at least one quest every 24H 
to 
keep the performance rising towards platinum.

-------------------------------------------------------------------------------
                         -QUEST PERFORMANCE-
-------------------------------------------------------------------------------
There are four levels to quest performance, Bronze, Silver, Gold and Platinum. 
You start out all quests in silver, and it is HARD to get anything less than 
silver unless you're intentionally sabotaging your quest. Your RP is increased 
based on the level of performance you finish your quest on. 

Quickly completing quest tasks doesn not increase performance. The only thing 
that ADDS to performance is a constant postitive focus. A negative focus, and 
"Falling Behind on Quest" both reduce performance. 

This differs incredibly from regular The Sims games, because you are almost 
forced to draw out each quest in order to build up your Hero Sim's job level 
and 
raise performance. In order to get Platinum level, don't be surprised if a 
quest 
takes you 2H (real life) and your Hero Sim levels considerably in the process. 

Basically, take your time with quests and just ensure you do one task per day. 
When you are provided with a choice, your current task will show a ? that you 
can click on and choose a path. This is also considered a quest action, and 
requires no effort, so you can wait till the very last second to do these.

If your quest performance plummets to 0 your characher will be arrested for 
failing to carry out their duities. Avoid this. The only other way to quit a 
quest is to do so manually through the Quest Menu.
-------------------------------------------------------------------------------
                   -PERFORMING TASKS INDEFINITLY-
-------------------------------------------------------------------------------
If you want your sim to level quickly or the task they are performing is 
required for a responsibility, but they stop before the time is up, you can 
choose to perfomr the task indefinitely. To do this bring your mouse to the 
task 
in the task queue and drag the arrow on the right out. Your sim will do this 
task until you make them stop or they pass out from exhaustion. 


 The Sims- Medieval  /--------------------------------------------------------o
   -------o----------\                  Your First Quest                      |
                      \-------------------------------------------------------o

The only quest you can choose from a fresh game start is ?irst Steps?

                                -First Steps-  
QP: 1
Approach: If You Build it 

   Bronze          Silver          Gold         Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   10 RP  |    |   10 RP  |    |   10 RP  |
|   $400   |    |   $400   |    |   $750   |    |   $100   |
|   400XP  |    |   800XP  |    |   800XP  |    |   1200XP |	
 ----------      ----------      ----------      ----------
    +1 K          +1 K              +1 K             +1 K

Requirements: Monarch
Tasks:  Gussy Up In Front Of Mirror
		Discuss the Castle with Build Master XXXX
		Go to The Forest
		Discover and Collect Wild Flowers
		Challenge Forest Bandit XXXX to a Duel
		Collect Wood in the Forest
		Go to the Graveyard
		Discuss Gravedigging with Gravedigger XXXX
		Collect Stone in the Cave
		Travel to the Path to the Village Shoppe
		Go to the Village Shoppe
		Check Safety of XXXX
		Go to Town Square
		Send Town Bully XXXX to Stocks
		Go to Judgement Zone
		Throw Egg at Town Bully XXXX
		Return to Throne Room
		Choice--> Entice Minstrel
			 ---> Woo Trader
		Give Flower
		Give Building Materials to Build Master XXXX
		Take Time For Yourself
		Write Letter of Hire
		Send Letter of Hire
		Ask Royal Advisor XXXX for Advice
		Buy Something in Furnish Mode
		Declare Throne Room Open
		View Political Situation
		Discuss Future of Kindgom with Build Master XXXX

 
 -----------------------------------------------------------------------------
|*AS WITH ALL QUESTS, YOU DO NOT NEED TO AND I STRONGLY RECCOMMEND AGAINST    |
|PERFORMING QUEST TASKS IN QUICK SUCCESSION. I AM WRITING THE QUEST           |
|WALKTHROUGHASSUMING THE READER REALIZES TO SPACE OUT THESE TASKS AND FOCUS ON|
|BUILDING UP THEIR SIMS AS WELL*                                              |
 ----------------------------------------------------------------------------- 

**You cannot save and continue later when playing this quest** 

Sadly this first quest task for me was difficult. I hadn't read the manual and 
did not know that the buttons page up and down switched between floors during 
live view. You can also click the buttons that are above and below the camera 
buttons accordingly. The mirror is located upstairs in the bathing room. Click 
on it and choose Gussy Up.

Next you will need to discuss the kindgom with your randomly named Build 
Master. 
You wil be able to find him, as with all persons tied to your current task by 
clicking on their Sim Marker located somewhere around your screen. If the sim 
is 
going home, or you are currently asleep you cannot queue these actions. You 
can 
add markers to other sims by clicking their portrait on the relationships tab.

After talking to the Build Master, you can go the forest. 
When you get there click on a bush and "discover" it. Once you've done so 
click 
again to harvest it. Once a plant is discovered in one location, it never 
needs 
to be discovered again. Same with minerals.

A bandit will walk into the forest, and it is now your Kingly (Queenly) duty 
to 
vanquish the foe. Be sure (as with all quest tasks) that your focus is high 
enough to at least ensure medium sucess. For sword fights, find your sword in 
your inventory (be sure it's equipped too) and sharpen it. This will give you 
a 
slight edge that you may need. The conditon of its sharpness with be shown 
when 
you highlight the weapon and only needs to be sharpened every few fights or 
rounds with a practice dummy.

For the first fight, just observe the bars of health and stamina. If either 
fall 
to zero the match is over. As you level your Hero Sim (Monarch, Knight) you 
will 
become more proficient at swordplay and will unlock more stances. For the most 
part balanced is the way to go. See the Knight Hero Sim guide for more on 
sword 
fighting.

After defeating the rogue, you can go into the woods and collect wood for the 
kingdom.

Your next task will be to travel to the graveyard, which as with the forest, 
will show up as a quest marker on your screen.

Upon ariving you'll see your gravedigger with two fresh corpses. He has 
something to ask of you so choose to discuss gravedigging.

Turns out he wants a church because he doesnt feel right burying people 
unceremoniously. Cute.

In the mean time, go in the cave and prospect for stone. In case you're 
retarded 
like me, the cave is just beside where you meet the grave digger. just zoom 
out 
and you should see it next to you.

You will recieve a Random Encounter!

You find a chest sitting in a pudddle
			Open it! ---> Recieve Money (125)
			Leave it alone ---> Receive Money (225)

After scouring the caves, you need to travel to the path to the Village 
Shoppes. 
Once there, actually go to the village shoppes. Strange that these are two 
seperate tasks, but I assume EA did this to show where locations of places 
are. 
You will need to zoom out to Watcher view in order to select the shoppes and 
travel.

Once at the Village Shoppe the menu will pop up and you can see the wares for 
sale. If you buy everything of one item up, you need to wait a day for stocks 
to 
replenish. There are seperate tabs for Foods, Items and Equipment. You can 
also 
sell at the this shop but realize that you can sell anything out of your sim's 
inventory at ANYTIME by simply clicking it and dragging it to the empty box in 
the inventory. It will sell for the same price as the market. 

You do not need to buy anything at the market but if you have not visited yet, 
I 
would reccomend you pick up as much barley and fowl meat as you can. 

Upon returning you will be able to receive a weapon based on a random encounter


Once returning, a sim will call for help. Go check on his safety. He's been 
bullied, so go and put a stop to him!

Choose the sim and select monarch--> send to stocks. The constable will come 
and 
serve justice.

Follow them to the judgement zone, and humiliate him by throwing a tomato.

Now return to the throne room.

Upon arriving you'll see some new people and have to make a choice on who to 
woo. There will be a male and female choice. Sexual preference does not matter.

Once you choose, you need to give them a flower, but this option will not be 
readily available. You must socialize with them until the option becomes 
availablel, which took me 4 interactions.

Go to Build Master XXXX again and give him all the materials you've collected 
throughout the kindgom.

Afterwards you will have some time for yourself and be given your first 
responsibilities. Each responsibility is different for each Hero Sim. These 
occur at random. Check out each Hero Sims guide for more information if you 
get 
stuck.

For the tutorial you will need to pass an edict and hold court. There are time 
limits on these which will adversely effect you if ignored. Go ahead and knock 
them out, and while doing so, your "Take time for yourself" task will complete 
on its own.

Once your tasks are completed, go write a letter of hire for a royal advisor.

Take the letter and mail it off at the messenger post just outside of the 
castle 
doors.

Talk to the advisor when they arrive, then F2 into build mode and buy anything 
you want.

Now thaat your throne room is all decorated (cough) click on yourself and 
declare the throne room open.

Go and take a look at the tactical map to see how your foreign affairs are 
going.

Next you can discuss the kingdoms affairs with the Build Master. Note that 
this 
is the last task required of you so take time to do what you would like before 
ending this quest!

Now that your quest is finished and you have some RP to spend, you can go to 
kingdom view and choose a building to place. What you place is entirely up to 
you! Only some buildings add new Hero Sims. For instance the light house, and 
Kingball Court will not add a Hero, but Tavern, Market and Smithy will.

This guide was created to get you off to a good start while playing the Sims 
Medieval. The rest of the guide will attemtpt to go in-depth and explain the 
specifics of quests, Hero Sims and gameplay. Please leave me your feedback and 
ideas!


 The Sims- Medieval  /--------------------------------------------------------o
   -------o----------\                     EXPANDING YOUR KINDGOM             |
                      \-------------------------------------------------------o

Now that you have a better idea of the dynamics of the game, you will want to
spend those QP and expand your kingdom! You need to make a decision on which 
buildings to erect next, and the sim that it unlocks, as you will open up more
quests that require that sim to take charge! Be aware, that the more expanding
you do, the lower your kingdom condition will be unless you perform quests to
restore each aspect. For instance adding the Barracks increases the security
aspect of your kingdom by 4. If you only have 1 point in security, all of a
sudden your security went from Very High, to Low! Aspects of gameplay will
vary slightly when you reduce the overall status of your kingdom. 

                              -Buildings-

The cost required to expand your buildings will increase by ten RP each time
forcing you to perform more quests between new buildings. Be sure to make the
right decision before you spend your precious RP!

Barracks-          Unlocks Knight Hero Sim
                   +4 Security slots

Clinic-            Unlocks Physician Hero Sim
                   +4 Well-Being slots

Jacoban Cathedral- Unlocks Jacoban Priest Hero Sim
                   +1 Security +3 Culture slots

Kingball Court-   +1 Well-Being +1 Security +2 Culture
                  Play Kingball!

Lighthouse-        +2 Well-Being +1 Culture +1 Knowledge slots

Market-            Unlocks Merchant Hero Sim
                   +2 Well-Being +2 Knowledge slots

Mill-             +3 Well-Being +1 Knowledge slots

Peteran Monastary-Unlocks Peteran Priest Hero Sim
                  +3 Culture +1 Knowledge slots

Smithy-           Unlocks Blacksmith Hero Sim
                  +3 Security +1 Culture slots

Spy Tower-        Unlocks Spy Hero Sim
                  +

Tavern-           Unlocks Bard Hero Sim
                  +1 Well-Being +2 Culture +1 Knowledge slots

Watcher Pavilion +2 Well-Being +1 Culture +1 Knowledge slots

Wizard's Tower-   Unlocks Wizard Hero Sim
                  +4 Knowledge Slots









 The Sims- Medieval  /--------------------------------------------------------o
   -------o----------\                      HERO SIMS                         |
                      \-------------------------------------------------------o


The Monarch m0n


Levels:

	1-Can strategize and pass Edicts at the Tactical Map, Can Hold Court, can
	combat other sims
	2- Restful Dance combat tone unlocked, Fighting proficiency slightly 
	increased.
	3- Whirling Takedown special combat move unlocked. Fighting proficiency 
	increased.
	4- "Steeled Defense" Stance learned. Fighting proficiency increased.
	5-
	6-
	7-
	8-
	9-
	10


Special actions: 

Clicking on citizen Sims and choosing Monarch provides with many options. 

Challenge to Duel- exactly what it means. See the Knight Hero Sim for more 
information on dueling.

Threaten for money- You can threaten sims for money, but be careful who you 
threaten. Some may have no money to give and you just loose relationship 
points.

Spar- Spar with an opponent. Similar to Duel, but more good natured.

Send to Stocks- Sending any sim to the stocks is possible. Once commanded, the 
constable will track them down and lock them up, allowing you and other 
citizens 
to throw food at them and hummiliate them. After serving a period of time, 
they 
will be released. 

Send to Pit- You will not always be able to choose this option becuase doing 
so 
usually condemns a sim to death. They will be thrown into the pit with the 
monster and chances are they will die. Permanently.

Challenge to Duel to the Death- Similar to the pit except your sim can loose 
the 
duel and die. Use with caution


Daily Responsibilities

Hold Court- Holding court is possible by clicking on your throne. While you 
sit 
on your grand throne, citizens will come and request you make decisions for 
them. Most commonly you will need to give them money, so be sure you have 
enough 
in the royal coffers to dish money out. Of course unless you want to be an 
evil 
ruler. Each decision will effect your renown and you can easily max your 
popularity with the people by choosing the good decisions each time. 

Checck further down for a list of Random Encounters while Holding Court

Proposing Edicts- At the tactical map one of the many options is to Propose an 
Edict. Based on the current situation you can propose edicts that effect the 
neighboring countries positively or negatively. Of course you want to keep 
both 
kindgoms happy, but they oppose each other on the core level, so one decision 
that favors one will essentially piss the other off.
After passing an edict you can wait the two hours, or click the map again to 
call the vote. You can monitor the voting preference to see how your people 
are 
voting as well. Check this before you call the vote, as you are the last one 
to 
vote and can fail a bad vote by tying or win the vote you want. 

Proposing extra edicts in one day will cause Loyalty from other territories to 
slightly decrease, regardless of outcome. The effect is slight, so don't be 
afraid to pass some bills!

Ask 2 Citizens about Life in XXXX- Just choose any two citizens. You may need 
to 
have an interaction or two before the option is available.

Write 2 New Laws- Use the Scribe table to write out two laws.

Write Treaty of Ongoing Peace- Use the scribe table to write out this treaty.

Hunt and Kill a Great Bear- Travel to the forest and hunt for the bear



Leveling Up:

Write Royal Documents- Using a Scribe Table, choose to Write a Royal Document. 
Youll recieve a smidgeon of 9XP every few seconds until the document is 
finished.

Practice Military Strategy- Using the Tactical Map, sim will play figurines 
earning 13XP every few seconds. The time they practice is short, so pull out 
the 
tab next the the task in the que to make them practice indefinitely until you 
want them to stop. Probably the best way to level a Monarch outside of 
questing.

Practice- Click on a practice dummy to train until combat ready. Choose to 
train 
indefinitely for a power session. You will earn about 9XP every few seconds.

Patrol the High Seas- Select the ship and choose to patrol. You earn about 
11XP 
every now and then. Not the best for leveling but better chance of Random 
Encounters.

Hunt- Go to the forest and hunt. Get about 11XP every few seconds. 
Also a good chance of random encounters and earning meat.

Patrol Forest- Earn about 9XP every few seconds, with chance of random 
encounter.

Petititons for the Monarch:
	
	Might now be a prudent time to increase the Goat Tax?
			Tax those goats!---> Popularity greatly decreased
			Read my lips... ---> Popularity greatly increaseds

	I demand recompense for the two cabbages I lost. Recompense!!
			Okay $3    ---> Popularity slightly increased
			...Really? ---> Nothing.

	My farm is falling and I could use the money to plant more crops!
			The gold is yours! ---> Polularity has massively increased
			Hey, free money!   ---> Popularity has decreased

	Strong enough to muffle, say, loud screaming.
			Sounds great! --->   Nothing.
			Riiighht...	  --->   Popularity has increased

	Why does this keep happening to me?
			Help out         ---> Popularity massively increased
			It's lesson time ---> Popularity has increased

	They taunt our chicken and eat our shoes! What should we do?
			Bribe me         --->  Popularity greatly decreased
			Move your family --->  Popularity increased (Thanks to Tasha)

	How can we hold the big game, Your Highness?!
		Sponsor the game $1000 ---> Popularity has massively increased
		Charge admission!      --->

	I merely ask to have the cost of the materials covered
			Erect it! $500 --->
			Reject it!     ---> Nothing.

	Can I borrow $20?
				Sure $20 ---> Popularity has increased
				No!  ---> Nothing
	
	But now I must produce $300 or I'll lose my home!
			Take Pity $300   ---> Popularity has massively increased
			No pity for you! ---> Popularity has decreased

	May I have your permission to concieve a child?
		What? Of course! ---> Nothing.
		Know what? No!   ---> Nothing.

	The problem is that I'm beginning to enjoy it! What should I do?
		Get to a church! ---> Popularity has increased
		Get to a tavern! ---> Popularity has increased

	We must fund an expedition to find it and destroy it with the Holy Harpoon.
			Destroy the whale! $400 -->
			Your whale is fail     ---> popularity has increased

	I dont know what to do!
			Follow your heart! ---> Popularity has increased
			Get out of here!   ---> Nothing.

	I think we should give the workers a delightful fruit basket to improve 
morale.
			Sounds good! $50 ---> Popularity has greatly increased
			No way!          ---> 

	I ask you to finance some upgrades so that our equipment may be new and
	barbaric.
			Let's do it! $100 ---> Popularity has greatly increased
			Too expensive...  --->

	May I please have one?
			Grant an Ewe $50 ---> Popularity has increased
			No Ewe for You!  ---> Popularity has slightly decreased

	Best Kingball player ever: Randolf Galamand or Shubbby Botswick?
			Galamand! ---> Popularity has increased
			Botswick! ---> 
	
-------------------------------------------------------------------------------


The Knight

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:





Daily Responsibilities:



Leveling Up:



-------------------------------------------------------------------------------


The Wizard

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:





Daily Responsibilities:



Leveling Up:



-------------------------------------------------------------------------------


The Spy

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:





Daily Responsibilities:



Leveling Up:



-------------------------------------------------------------------------------


The Priest   PRIEST

Levels:
	1-
	2-
	3- Somewhat better chance of sucessful sermons, evangelizing, and 
       conversations
	4- Better chance of sucessful sermons, evangelizing, and 
       conversations
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:
 
Pray- Select Priest and choose to pray. After a while will recieve Watcher's
Smile Buff

Study the Watcher- Available at the Archives, increases XP and gives Watcher's
insight buff

Write with the Watcher(Peteran)- Available at the Archives, increases XP, can 
sell 
sermons for extra income

Give Sermon- Setting a sermon time, (0800, 1300, 1800, 2300) then going to 
the pulpit at the selected time will allow to sermonize where you can choose 
the tone of sermon. Increases XP and income with successful sermons

Evangelize(Peteran Only)- Go to the Evangelism Platform in the church yard and 
choose 
evangelize to... evangelize to a crowd. Increases XP. You can use this crowd 
that gathers as a pool for converting.

Proclaimation(Jacobian Only)- Nail a proclaimation to the church door.

Convert to Peteran Faith- Focus based action that will convert chosen sim to 
Peteran or Jacoban Faith

Watcher's Favor- Grants a buff to selected sim

Pray with- Pray with selected sim

Bless Well- Choosing a well with either priest allows it to be blessed and
anyone who drinks it will recieve an extra buff


Daily Responsibilities:

Study the Watcher for 2H- Go to the Archives and choose to study

Give a sermon- Can be tricky. Must go to the pulpit in the church and set a 
time for the sermon. Once that time passes, you re-select the pulpit and choose
give sermon. A bar shows up with your popularity. You can choose the tone that 
you deliver in order to increase popularity.

Evangelize for 2H- Self explainitory. Go to the Evangelist Platform to carry 
out task

Convert 2 to Faith- Choose two sims (that arent already of the faith) and try
to convert them.

Pray for 2H- Select Priest and pray

Pray with 2 Peterans- Simply select a sim and choose to pray with them. They
don't need to be of the faith.

Leveling Up:

Evangelizing- About 6XP- best for leveling, just evangelize indefinitley
Give Sermon- About 11XP- 
Study Watcher- About 6 XP
Write With Watcher- About 5 XP


-------------------------------------------------------------------------------


The Blacksmith BLACK

The blacksmith is responsible for making weapons and such for the kingdom. If 
crappy items are made, then they can be put in the stocks. Make sure to travel
around the kingdom and discover all ore deposits so you can make easy work of
harvesting your equipment. Blacksmiths can also make quick cash by making 
weapons over and over (more for excellent or legendary classes) and you can 
bling out your fighting classes with awesome armor and weapons. Remember that 
you can drag items from your inventory to other Hero Sims to give it to them.
The best way to make money with the Smith is to make Expert Paddles over and 
over and sell them.


Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10- New weapons and armor unlocked at the Forge, Metalworking requires
	almost no time and has great chance of success

Special Actions:

Forge- Can forge weapons and armor, as well as a few other items. 

Stock with Coal- Select the Forge and stock the coal for the fires

Check Inventory- Add or remove ores and other items for the forge for making
equipment. If the items are in the forge or in the blacksmiths inventory, it 
can be made.



Daily Responsibilities:

*For the craft responsibilitys you CAN make armor and swords in advance, and 
simply give them to people* 

Successfully Mine 3 Times- Go and mine on three mining points around the 
kingdom.

Fix and Deliver Broken Sword- A broken sword will appear in the inventory and
you can fix it at the forge without using materials. Afterwards a quest marker
will appear where you can deliver it to.

Craft and Deliver Crude Sword- Make the sword and deliver it to the required
person

Craft and Deliver Crude Armor- As with the sword, make it and deliver. Easy

Pay Taxes- Go to the messenger post and pay taxes

Leveling Up:

Forging- Best way to level up!



-------------------------------------------------------------------------------


The Physician

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:





Daily Responsibilities:



Leveling Up:



-------------------------------------------------------------------------------


The Merchant MERCH

The merchant has the ability to make money the fastest from the start. A good 
trait to have for your merchant is Greedy and Haggler, as you get buffs every 
time you make a sell, and you get better profit as well. Try to refrain from 
trading via ship too much, as XP wise, it doesn't provide as much XP or money 
off of trades. Stick to making sales at your stall and only set sail when it's
a responsibility.

The merchant will not make any money without you doing an action. This means
that just because you open your market, doesn't mean sims will buy on their
own! Ask to buy goods is the money maker!

Making Money: 

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8- Very high profit margin when buying and selling goods, Very good 
chance to convince sims to purchase goods
	9-
	10

Special Actions:

Ask to Buy Goods- Ask a sim to buy goods from your stall. You need to know the
sim at least a little, and you can never use this unless you Butter them Up
or Hustle them. You only have to Hustle them once to make this become 
available. Butter Up needs to be used multiple times

Hustle- Hustle your customer so you can push sales better

Bribe- Give sim some money to make them like you better. This will be the only
merchant option unless you are near a stall and it is open for business.

Compliment taste- Merchant specific action that helps to push sales. Use hustle
unless this is a daily responsibility

Butter Up- Butters up your customer so you can ask them to buy goods. Use
hustle unless this is a daily responsibilty

Open for Business- Clicking one of your stalls and selecting this will open the
stalls and cause sims to come to the market and shop. If you leave the 
immediate area, the stalls will close and you must re open them. If you cannot
choose to open a stall, check your merchandise to make sure you have something 
to sell. Once you complete that action, let the menu refresh and then you will
be able to open up shop

Close for Business- Closes up shop and makes sims (for the most part) leave the
area.

Check Merchandise- Allows you to add items for sale. Best advice I can give is 
to buy high dollar items and just put those items. When you ask sims to buy 
goods they will almost always buy the least expensive item. If that item is
$800, you just made a good sale! Put in large amounts of cheap items (stacks of
99?) in order to level up fast without restocking.

Browse- Serves no purpose. Sim examines wares.

Investigate Today's Market- Clicking on the Village Shoppe will allow you to 
choose this. Gives a list of hot selling items. I don't see the point in this
option as you can sell whatever you want in your stalls. 









Daily Responsibilities:
The Merchant has many extremely easy responsibilities. Only annoying ones are
those that require you to travel and trade, which to me is a waste of time.

Aquire one wood via trading and deliver to carpenter- Unfortunatley you can't
just stock up on wood to give the carpenter, like you can stock up on extra 
weapons and armor for the blacksmith. You must travel to trade every time you 
get this responsibility. Be sure to allow ample time to travel for this one

Ask 2 Customers to Buy- Easy task, makes you some XP and some cash *thumbs up*

Compliment 2 customer's taste- Easy peasie

Open stall for business-Eaaaaaaaasy

Learn Hot Items and Buy Items- Go to the Village Shoppes but select Investigate
Today's Market. You must buy at least one item that is hot for that day to 
complete.




Leveling Up:

Traveling Trade-

Pushing Sales-

Balancing Books- Choose a scribe table and select balance the books. Earn ~9XP
every few seconds. No way to do this indefinitely and is slower than trying to
convince people to buy goods. Avoid using this.



-------------------------------------------------------------------------------


The Bard

Levels:
	1-
	2-
	3-
	4-
	5-
	6-
	7-
	8-
	9-
	10

Special Actions:





Daily Responsibilities:



Leveling Up:





-------------------------------------------------------------------------------
 The Sims- Medieval  /--------------------------------------------------------o
   -------o----------\                       QUESTS    q0                     |
                      \-------------------------------------------------------o

In this section I go into detail the tasks, decisions and rewards of quests 
that you can partake in The Sims Medieval. Understand that during quests where 
there are multiple tasks to perform together, that there is no specific order
that you need to complete them in. I list the tasks in the order that they 
show up on the screen. If one task will be easier for you to accomplish, by all
means, tackle that one first. Based on your performance, you will possibly earn
more RP, money and experience. Each quest below will go into detail to show 
what each trophy will earn you. You should always take your time with quests
and strive for platinum. Those extra RP will allow you to build your kingdom 
up quicker before you use up all your QP for the chosen Ambition.

Below each Quest Loot box you will see nomenclature for the kingdom aspects 
that will benefit you. I tried to keep them pretty obvious but here's a quick
key:

C- Culture	K- Knowledge	S- Security    WB- Well-Being	
 
No questions? Good.

There are multiple approaches to some quests, varying from different main Hero
Sims to different approaches by one sim. Rewards can vary between approaches,
so be sure to check out the different Quest Loot for each.

After completing each quest, the quests will be rerolled. This means you will
receive a random new batch of quests. 

If you see a quest with a ! in the upper corner, this means that the rewards
for kingdom aspects exceeds your current capacity for it. Meaning don't do it,
or you'll waste precious points. Increase your capacity first.

Any Quest with a Trophy instead of a symbol for the kingdom aspect to be
increased is a more or less special quest which may provide with a legendary
trait. Making the right choices will lead to switching out that horrible fatal
flaw you chose for a great trait. See the section on legendary traits for more
information.


QP:
Approach:  

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   20 RP  |    |   30 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1250  |
|   1320XP |    |   1320XP |    |   1320XP |    |   1760XP |    
 ----------      ----------      ----------      ----------
 +1 C -1 S        +2 C -1 S          +2 C           +2 C

Requirements:  
Tasks:

-------------------------------------------------------------------------------
                            -A Missing Child-
QP: 1
Approach:  Find 'Em'

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |  10 RP   |    |   20 RP  |    |   20 RP  |
|   $750   |    |   $750   |    |   $1000  |    |   $1000  |
|   400XP  |    |   800XP  |    |   800XP  |    |   1200XP |    
 ----------      ----------      ----------      ----------
   +1 C           +1 C              +1 C           +1 C

Requirements:  Any Hero Sim
Tasks:
   



-------------------------------------------------------------------------------

                         -A Wondering Prophert-  
QP: 4
Approach: Silence the Heathen!, One True Faith

STH:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900  |     |   $1125  |    |   $1350  |    |   $1800  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |     
 ----------      ----------      ----------      ----------
+1 S +2 C -1 K  +2 S +2 C -1 K  +2 S +2 C -1 K  +2 S +3 C -1 K

OTF:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   30 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |    
 ----------      ----------      ----------      ----------
   +2 C +1 K      +2 C +2 K       +2 C +2 K       +3 C +2 K

Requirements: Monarch WITH Bard, Peternan Priest WITH Monarch and Peteran 
Follower (Any Sim with Peteran Faith)
Tasks:


-------------------------------------------------------------------------------

                         -Blacksmith's Apprentace-  
QP: 3
Approach: 

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900   |     |   $1125 |    |   $1350  |    |   $1800  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |     
 ----------      ----------      ----------      ----------
+1 S +2 C -1 K  +2 S +2 C -1 K  +2 S +2 C -1 K  +2 S +3 C -1 K

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   30 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |    
 ----------      ----------      ----------      ----------
   +2 C +1 K      +2 C +2 K       +2 C +2 K       +3 C +2 K

Requirements: Blacksmith  
Tasks:

-------------------------------------------------------------------------------

                         -Bounty Hunt- Wild Boar-  
QP: 3
Approach: Save the Boar, Slay the Boar

STB:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------
    +2 S            +2 S            +2 S           +2 S

SlTB:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------
    +2 S            +2 S            +2 S           +2 S

Requirements: Knight, Wizard or Spy WITH Monarch
Tasks:

-------------------------------------------------------------------------------

                         -Brave New World-  
QP: 
Approach: 

STB:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


SlTB:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


Requirements: 
Tasks:

-------------------------------------------------------------------------------
                               *-Bric-a-Brac Day-  
QP: 3
Approach: Finders Seekers

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900   |    |   $1350  |    |   $1800  |    |   $1800  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |    
 ----------      ----------      ----------      ----------
                    +1 K            +1 K           +2 K

Requirements: Any Hero Sim
Tasks:


-------------------------------------------------------------------------------
                               -Eastern Promises-  
QP: 3
Approach: For Science!, Get Out!

FS:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   800XP  |    |   1200XP |    |   1600XP |    |   2000XP |   
 ----------      ----------      ----------      ----------
  +2 WB -1 C      +3 WB -1 C      +3 WB -1 C      +4 WB -1 C

GO:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   30 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   800XP  |    |   1200XP |    |   1600XP |    |   2000XP |    
 ----------      ----------      ----------      ----------
 +2 C -1 WB       +3 C -1 WB     +3 C -1 WB      +4 C -1 WB

Requirements: Physician, Jacobian Priest
Tasks:


-------------------------------------------------------------------------------

                         -Evolution of Chinchilla-  
QP: 3
Approach: Chinchilla of the Watcher, Heavy Metal

COTW:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $360   |    |   $360   |    |   $900   |    |   $900   |
|   800XP  |    |   800XP  |    |   1200XP |    |   1200XP |     
 ----------      ----------      ----------      ----------
  +1 S           +2 S +1 C     +2 S +1 C         +3 S +1 C

HM: Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $0     |    |   $900   |    |   $1125  |    |   $1350  |
|   800XP  |    |   800XP  |    |   800XP  |    |   1600XP |     
 ----------      ----------      ----------      ----------
   +1 S            +2 S              +2 S         +3 S

Requirements: Blacksmith WITH Peteran Priest, OR Blacksmith
Tasks:
	
	Chinchilla of the Watcher:
		Priest: Research Chinchillas for 2H
				Collect Chillaweed in the Forest
				Cook and Eat Chinchilli 
		Blacksmith: Discuss Chinchillas with Hunter
					Investigate Chinchillas in Forest
					Craft Chinchilla Trap

Chinchilla of the Watcher

Chillaweed requires 1 rabbit meat, 1 wheat and 1 spices in addition to 
chillaweed. If your priest is not hungry, be sure eat it before someone else 
grabs it.

Chinchilla Trap requires 1 Cheese and 1 Cruddium

-------------------------------------------------------------------------------
                               -Family Crest-  
QP: 3
Approach: Knight Heraldry, Royal Heraldry

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |    
 ----------      ----------      ----------      ----------
KH: +2 S         +2 K +1 S       +2 K +1 S       +2 K +2 S 
RH: +1 K           +2 K            +2 K             +3 K

Requirements: Knight OR Monarch
Tasks:


-------------------------------------------------------------------------------
                               -Foolishness-
QP: 3
Approach: Jest for a Day

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |    
 ----------      ----------      ----------      ----------
  +2 C -1 S      +3 C -1 S        +3 C -1 S        +3 C

Requirements: Monarch
Tasks:
-------------------------------------------------------------------------------
                          *-Fountain of Legend-  

This quest will give you a Legendary Trait

The tasks you need to perform for this quest will vary slightly depending on 
the fatal flaw your character has. Because of the large number of flaws, I
will not have a complete list of tasks for this quest for every flaw. However,
I will leave place holders for them, and insert as I discover them. The actual
tasks you must perform are the same regardless of Hero Sim and their flaw.


QP: 3
Approach: Self-Improvement

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   20 RP  |    |   20 RP  |    |   30 RP  |
|   $750   |    |   $1000  |    |   $1000  |    |   $1250  |
|   1200XP |    |   1200XP |    |   1600XP |    |   2000XP |    
 ----------      ----------      ----------      ----------
    +1 S           +1 WB           +1 C            +1 K

Requirements: Any Hero Sim WITH Monarch
Tasks:
	Perform action that removes fatal flaw buff
	(Compulsive Gambler- Play someone at game table)
	Ask Townsperson about Fountain
	Decision: Who will Trader Bart seek out to learn about the fountain?
		---> Find the Fabled Peasant
			 Find the Fabled Peasant
			 Ask Monarch to Release Good Peasant
			 Decision: How will sim earn Good Peasant's Freedom?
				---> Pay $200 for the Fine
				---> Do the Time
					 Request Prisoner Exchange from Royal Advisor
					 Sign Warrant to Take the Rest of Good Peasant's Punishment
					 Give Royal Pardon to Executioner for Release
					 Get Answers from Good Peasant
				 Confront the Theif

				 Decision: How will Sim aquire the stolen map?
					---> Use Force to Take the Map
						 Brawl with Thief
					---> Use Coin to Buy the Map
						 Purchase Stolen Map for 50 coin
				 Begin the Search for the Fountan at the Forest
				 Infuse the Town Well with Drinking Water
				 Commune with the Fountain
				 Perform task that removes fatal flaw buff
				 (Compulsive Gambler- Cheat with 'Lucky Dice' One Last Time)
				 Make an Offering to the Fountain at the Well
				 Recieve fatal flaw buff and Return to Well
				 Return to the Fountain for Final Trial
				 Random Encounter Based on fatal flaw
				 (Compulsive Gambler- Choose Luck)
		---> Locate the Virtuous Monk
	Perform another action that removes fatal flaw buff
	(Compulsive Gambler- Place huge bet at game table)
	Talk to Monarch about the Vision
	Browse a Bookshelf for Fountain Reference
	Find and Read a Book of Fables at Village Shoppe
	Perform action that removes fatal flaw buff
	(Compuslive Gambler- Wager the Clothes off Sim's back at the Game Table
	

-------------------------------------------------------------------------------

                         -Free Time-  
QP: 0
Approach: 


Requirements: 
Tasks:

-------------------------------------------------------------------------------
                             -Fur-  
QP: 3
Approach: Bloody Harvest, Fur Protest, IT'S A TRAP!

BH:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |    
 ----------      ----------      ----------      ----------
  +1 S +1 C       +2 S +1 C        +2 S +1 C      +2 S +2 C

FP:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1500  |
|   440XP  |    |   880XP  |    |   1320XP |    |   1760XP |
 ----------      ----------      ----------      ----------
    +1 C         +1 C +1 S        +1C +1 S        +2 C +1 S

IAT:Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1500  |
|   440XP  |    |   880XP  |    |   1320XP |    |   1760XP |    
 ----------      ----------      ----------      ----------
  +1 S +1 C     +1 S +1 C +1 K   +1 S +1 C +1 K    +1 S +1 C +1 K +1 WB

Requirements: Knight, Any Hero, Blacksmith
Tasks:

-------------------------------------------------------------------------------
                             -Guilded Guilds-  
QP: 3
Approach: Fighter's Guild, Bard's Guild, Mages Guild

    Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $0     |    |   $0     |    |   $0     |    |   $   0  |
|   1200XP |    |   1600XP |    |   2000XP |    |   2500XP |    
 ----------      ----------      ----------      ----------
FG: +1 S          +2 S             +2 S           +3 S
BG: +1 C          +2 C             +2 C           +3 C
MG: +1 K          +2 K             +2 K           +3 K



Requirements: Level 5 Knight OR Bard OR Wizard
Tasks:

-------------------------------------------------------------------------------

                               -Goblins!-  
QP: 4
Approach: 

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


Requirements: Peteran Priest, Jacoban Priest, Wizard
Tasks:
-------------------------------------------------------------------------------
                               -Hungry Hungry Hamfast-  
QP: 3
Approach: Deal with the Peasants!, Don't Die, Hamfast!, Promote the Cause

DWTP:Bronze          Silver          Gold         Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |    
 ----------      ----------      ----------      ----------
   +1 WB          +2 WB            +2 WB           +3 WB 

DDH:Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |    
 ----------      ----------      ----------      ----------
   +2 WB            +3 WB         +3 WB           +4 WB 

PTC:Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $1000  |    |   $1250  |    |   $1500  |    |   $2000  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |    
 ----------      ----------      ----------      ----------
   +1 WB +1 C    +2 WB +1 C    +2 WB +1 C        +2 WB +2 C


Requirements: Monarch, Physician, Bard
Tasks:

-------------------------------------------------------------------------------
                               -King For A Day-  
QP: 3
Approach: I will do it!

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1500  |
|   1320XP |    |   1760XP |    |   2200XP |    |   2750XP |	
 ----------      ----------      ----------      ----------
   +1 WB            +2 WB           +2 WB            +3 WB

Requirements: Any Hero
Tasks:



-------------------------------------------------------------------------------
                               -Power Grab-  
QP: 2
Approach: Gain Domestic Support, Gain Foreign Support

GDS:Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $400   |    |   $750   |    |   $750   |    |   $750   |
|   440XP  |    |   880XP  |    |   1320XP |    |   1760XP |   
 ----------    ----------        ----------      ----------
   +1 S           +2 S              +2 S          +2 S +1 K

GFS:Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   30 RP  |
|   $400   |    |   $750   |    |   $1000  |    |   $1250  |
|   440XP  |    |   880XP  |    |   1320XP |    |   1760XP |    
 ----------      ----------      ----------      ----------
   +1 S           +2 S              +2 S          +3 S 

Requirements: Monarch
Tasks:
		Gain Domestic Support:
			Hold Court
			Decision: How should you delve into politics?
			---> National Scale
					Pass An Edict
					Gather Thoughts

            ---> Study Books
				Read "Peace, Love, Happiness."
				Read "Rise and Fall of the Tyrants"
				Gather Thoughts

			Decision: Best way to connect with populace?
					---> Firmly clasp each outstretched hand
							Get Feedback (3)
							Go to Town Square at 0700
							Ask About Troubles (4)
							Sign Autograph
							Draw Water From Well for Peasant
							Clear Bandits from Forest Entrance
								---> Kill Bandit
										Challenge To The Death
								---> Scare Bandit
										Challenge to Duel

					---> Give a speech
							Get Feedback (3)
							Write the Speech
							Practice Speech in a Mirror
							Spread the word (3)
							Give Speech at Town Square
			
				

		Gain Foreign Support:
			View Political Situation (From Tactical Map)
			Draw Up Crafthole Invitation
			Draw Up Tredony Invitation
			Give Assignment to Royal Advisor
			Wait for Royal Advisor to Return with Foreign Dignitaries (1H)
			Listen to Royal Advisor's Detailed Report
			Welcome Smithmaster to Kingdom
			Welcome Merchant Prince to Kingdom

			Decision: Merchant Prince loves to Love
				---> I'll seduce the leader and then use it as blackmail
					 Become friends with Merchant Prince
					 Compliment Merchant Prince's Dashing Good Looks
					 Coyly Flirt with Merchant Prince
					 Use Best Chat-Up Line with Merchant Prince
					 Ask Merchant Prince about his Spouse
					 Plan Secret Rendezvous
					 Have Royal Advisor Impersonate You
					 Wait for your Advisor to Return
					 Get Royal Advisor's Report
					 Confront Merchant Prince with Undergarments
				---> I'll teack them some new tricks to rekindle the flame
					 Become Friends with Merchant Prince's Spouse
					 Make Shopping List
					 Send Royal Advisor Out Shopping
					 Wait for Your Advisor to Return
					 Send a Makeover Request to the Village Barber
					 Send Tredony Spouse to the Village for a Makeover
					 Wait for Tredony Spouse to Return
					 Checkout Tredony Spouse's New Look
					 Send Tredony Spouse to Meet Advisor for Training
					 Wait for Practice Session to End
					 Send Merchant Prince to meet Spouse
					 Wait for the Lovers to Return
					 Check Merchant Prince's Loyalty Status

			Decision: Smithmaster loves sweets
				---> Give her poisoned candy, and then offer the antidote
					 Send off Royal Advisor on Errands
					 Give Advisor 50 Simoles for Shopping
					 Wait for Royal Advisor to Return (1H)
					 Ask Advisor for Supplies
					 Serve Tampered Drink to Crafthole Protector
					 Serve Tampered Drink to Smithmaster
					 Give Smithmaster Antidote in Exchange for Loyalty
				---> I'll gain support by impressing Smithmaster
					 Send off Royal Advisor on Errands
					 Give Advisor 50 Simoles for Shopping
					 Wait for Royal Advisor to Return (1H)
					 Ask Advisor for Supplies
					 Read "Sweet Book of Sweets"
					 Serve Smithmaster a Goblet of Sweet Sunshine Sangria
					 Exchange Recipe For Loyalty
			

Gaining Domestic Support:
After holding court there are two ways to delve into politics. One is to start 
action, and the other is to read up first. Either way both lead to gathering 
your thoughts and making the next big decision. Giving a speech is 
the easier option and also quicker to accomplish, because if you choose firmly
grasp each ourstretched hand you need to wait until 0700 to complete the next 
task. In my case it was just past 0900 and I had to just sit there and kill 
time until then. Giving a speech options are very straight forward, while you 
may have difficulty with choosing FIrmly Clasp because you need to fight a
bandit that has some skill. If you haven't leveled your monarch sufficiently
(Which you should have close to being maxed out if you're playing right) then
take some time here to get a level or two to ensure success. Realize that going
to the forest for any reason before dueling the bandit will lead to the bandit
attacking you and you will not be able to cancel the action. I went there to
hunt a bear and was attacked. Even if you choose to kill the bandit, your 
character will only be knocked out if they loose all health or stamina! I can 
confirm this because I let myself be defeated twice, and nothing happens,
apart from having to wait to recover and many negative buffs due to injury.
If you choose duel to the death and knock the bandit out, choose send to pit
and after they regain consciousness the constible will take them away. 
Otherwise, the grim reaper will do his business. If you knock him out, and it 
is your last task, quest complete.

No matter what course of action you take, you end up with the same rewards.

Gaining Foreign Support:
You begin this version of Power Grab by checking out the Political Situation 
via Tactical Map. Now this is the actual object your sim interacts with, NOT 
the one via Kingdom View. Draw up both invitations and give them to the Royal 
Advisor. Kill an hour until they return, and greet them. When you talk to your
advisor she gives you some inside information on the two dignitaries, and you
are provided with two options for both of them. Note: This quest will NOT
affect territory loyalty. Despite your quest actions, the only way to increase
territory loyalty is through the passing of edicts. 

I focused on one at a time, as there are quite a few actions you must perform.
The gender of the dignitaries will vary based on you Monarch sim's gender.

Smithmaster: Poison- If you choose to poison the Smithmaster and Protector, you
may get to the point where you need to serve a tampered drink. Since there are
no quest markers, you may be stuck for a while. If you do not yet have a beer
cask, purchase one, and when you select it in Live Mode, choose Brew and select
the adult beverage of your choice. Once brewed, you can choose to serve 
tampered drink, and then the 10-year itch poison. After preparing it, you must
choose who to serve it to. I intentionally served it to the wrong person, and 
didn't seem to do anything. Once you serve them both the poison and spill the 
beans, you are then able to administer the antidote. Waiting to do so will not
cause them to die and fail your quest.

Smithmaster: Impressing- Here you choose to impress the Smithmaster with a good
sweet brew. Send off the advisor with 50 Simoles, and get the supplies when 
they return. Read the book of sweets, then buy a cask if you do not own one yet
and brew the Sangria. You may need to purchase a honey if you do not have one 
in your inventory, as the recipe requires one. Serve the Smithmaster a drink 
from the cask, and you will win his support in exchange for the recipe.

Merchant Prince: Seducing- Choosing this option requires you to become friends
with the Prince. After becoming friends, do a bit of flirting by choosing the 
three special actions, then ask about his spouse. He doesn't seem to care in 
the slightest, so we'll lure him in more by planing a secret rendezvous. Of 
course, we don't like to do our own dirty work, so we'll send our ever faithful
royal advisor to impersonate you and get the report when they come back. You
will recieve some undergarments that are sure to come in handy as blackmail.
Confront the merchant prince, and you'll earn, although rather underhandedly, 
his support.

Merchant Prince: Rekindling- Here you will play matchmaker for a while (in a
way) by becoming friends with the Prince's spouse and then planning a makeover
session! YAY! send your royal advisor out with a shopping list and go to the 
messenger post box to make an appointment with the village barber. Send the 
spouse there, and wait for your advisor and the spouse to return. Get the 
risque supplies from the advisor, and check out the awesome hairdo the spouse 
has before sending her with your advisor off to the woods to practice some
dirty dancing. When your advisor returns, send off the Merchant Prince to her, 
and wait for them to come back. Have a chat, and you'll discover that he had
a few interesting experiences, and give you his loyalty.


-------------------------------------------------------------------------------

                         -O Fortuna-  
QP: 3
Approach: Enter Fotune Festival

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   10 RP  |    |   30 RP  |    |   40 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   800XP  |    |   1200XP |    |   1600XP |    |   2000XP |     
 ----------      ----------      ----------      ----------


Requirements: Any Hero excluding Monarch
Tasks:

-------------------------------------------------------------------------------

                         -Prelude to a Plague  
QP: 3
Approach: Pandemic Preperations

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------
    +2 WB         +2 WB +1 K      +2 WB +1 K     +3 WB +1 K

Requirements: Physician AND Merchant
Tasks:
-------------------------------------------------------------------------------
                               -Royal Assassination-  
QP: 4
Approach: The Monarch's Medicine, Sly Slaying

FS:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   800XP  |    |   1200XP |    |   1600XP |    |   2000XP |   
 ----------      ----------      ----------      ----------
   +2 WB          +3 WB            +3 WB           +4 WB

GO:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   10 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $675   |    |   $900   |    |   $1125  |    |   $1350  |
|   800XP  |    |   1200XP |    |   1600XP |    |   2000XP |    
 ----------      ----------      ----------      ----------
 +2 WB +1 S      +3 WB +1 S      +3 WB +1 S      +3 WB +2 S

Requirements: Physician, Spy
Tasks:



-------------------------------------------------------------------------------
                              -Royal Holiday-  
QP: 2
Approach: A Little Time Off

   Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   30 RP  |    |   30 RP  |
|   $0     |    |   $0     |    |   $0     |    |   $0     |
|   880XP  |    |   1320XP |    |   1320XP |    |   1760XP |	
 ----------      ----------      ----------      ----------
 +1 C -1 S        +2 C -1 S         +2 C            +2C

Requirements: Monarch
Tasks:

-------------------------------------------------------------------------------
                               -Royal Review-  
QP: 2
Approach: Imperial Inspection, Bloodletter's License

   Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------    
|   10 RP  |    |   20 RP  |    |   20 RP  |    |   30 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1250  |
|   1320XP |    |   1320XP |    |   1320XP |    |   1760XP | 
 ----------      ----------      ----------      ----------
II:                  +1 S          +1 S           +1 S +1 C
BL:                  +1 WB         +1 WB         +1 WB +1 K

Requirements: Monarch OR Physician WITH Monarch
Tasks:

-------------------------------------------------------------------------------

                         -Seven Mechanical Arts-  
QP: 3
Approach: 

  Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


  Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


Requirements: Blacksmith
Tasks:
-------------------------------------------------------------------------------
                          *-The Fisherman's Challenge-  
QP: 3
Approach: Compete

   Bronze          Silver          Gold          Platinum
 ----------      ----------      ----------      ----------    
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1500  |
|   440XP  |    |   880XP  |    |   1320XP |    |   1760XP |    
 ----------    ----------        ----------      ----------
   +1 WB          +1 WB +1 C      +1 WB +1 C     +2 WB +1 C

Requirements: Any Hero Sim
Tasks:


-------------------------------------------------------------------------------
                       -The Legend of the Talking Frog-  
QP: 4
Approach: Talking Frog's Legs, A Toadry Romance

TFL:Bronze          Silver          Gold         Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $400   |    |   $750   |    |   $1000  |    |   $1250  |
|   880XP  |    |   1320XP |    |   1760XP |    |   2200XP |  
 ----------      ----------      ----------      ----------
 +1 WB +1 K       +1 WB +2 K      +1 WB +2 K     +2 WB +2 K

ADR:Bronze          Silver          Gold         Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $750   |    |   $1000  |    |   $1250  |    |   $1500  |
|   1320XP |    |   1760XP |    |   2200XP |    |   2750XP |   
 ----------      ----------      ----------      ----------
   +1 S           +2 S              +2 S          +3 S 

Requirements: Any Hero Sim and Monarch OR Any Non-Physician Hero Sim and 
              Physician 
Tasks:

-------------------------------------------------------------------------------

                         -The Rise of a Playwright-  
QP: 2
Approach: Hard Work, Play-garism

HW:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


P: Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


Requirements: Bard
Tasks:

-------------------------------------------------------------------------------

                         -The Witch is Back-  
QP: 4
Approach: A Witch No More, Delightful Wedding, Counterspellin'

  Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


  Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


 Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   30 RP  |    |   30 RP  |    |   30 RP  |    |   40 RP  |
|   $1500  |    |  $1500   |    |   $1500  |    |   $1800  |
|   1200XP |    |   1200XP |    |   1200XP |    |   1600XP |     
 ----------      ----------      ----------      ----------


Requirements: 
Tasks:
-------------------------------------------------------------------------------
                               -Wag The Dog-  
QP: 3
Approach: Behind the Scenes, Spin Doctor

BTS:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900   |    |   $1350  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |   
 ----------      ----------      ----------      ----------
    +1 K          +1 S +1 K       +1 S +1 K       +1 S +2 K  

SD:Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $900   |    |   $1125  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |      
 ----------      ----------      ----------      ----------
    +2 K            +3 K            +3 K           +4 K

Requirements: Monarch WITH Spy, Monarch WITH Physichian
Tasks:


-------------------------------------------------------------------------------
                               -War Games-  
QP: 3
Approach: 

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900   |    |   $1350  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |   
 ----------      ----------      ----------      ----------


Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $900   |    |   $1125  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |      
 ----------      ----------      ----------      ----------


Requirements: Knight
Tasks:


-------------------------------------------------------------------------------
                               -Wedding-  
QP: 2
Approach: 

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   30 RP  |    |   40 RP  |    |   50 RP  |
|   $900   |    |   $1350  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |   
 ----------      ----------      ----------      ----------
  

Bronze          Silver          Gold           Platinum
 ----------      ----------      ----------      ----------     
|   20 RP  |    |   20 RP  |    |   30 RP  |    |   40 RP  |
|   $900   |    |   $1125  |    |   $1350  |    |   $1800  |
|   1600XP |    |   2000XP |    |   2500XP |    |   2500XP |      
 ----------      ----------      ----------      ----------


Requirements: 
Tasks:






-------------------------------------------------------------------------------
                           -Recipes-
-------------------------------------------------------------------------------
Not all recipes will allow the crafting of an item just by having the items 
needed. For instance, there are special weapons and armor that require either
the recipe book or a high enough smithing level to create. If the item appears
in grey when selecting the item used to make it, you are able to make it, but
lack the required items.


Food- Cauldron

Bear Soup-                 1 bear meat
Bear Stew- Large-          1 bear meat, 1 cabbage, 1 mushroom, 2 potato
Boar Soup                  1 boar meat
Boar Stew- Large-          1 boar meat, 1 cabbage, 1 mushroom
Double Boar Stew- Large-   2 boar meat, 1 cabbage, 1 onion
Eel Stew- Large-           1 cabbage, 1 eel, 1 egg, 1 onion
Fish Stew- Large-          1 herring, 1 trout
Frog Stew- Large-          2 frog, 1 potato
Fowl Soup-                 1 fowl meat
Frog Soup-                 1 frog
Gruel-                      None
Herring Soup-              1 Herring
Hunter's Stew- Large-      1 bear meat, 1 boar meat, 1 fowl meat, 1 rabbit
                             meat, 1 venison
Meat Soup-                 1 haunch of meat
Mushroom Soup-             1 mushroom
Onion Soup-                1 onion
Pigeon Soup-               1 pigeon meat
Potato Soup-               1 potato
Rabbit Soup-               1 rabbit meat
Rabbit Stew-Large-         1 rabbit meat, 1 turnip
Salmon Soup-               1 salmon
Seafood Stew-Large-        1 potato, 1 salmon, 1 trout
Seed Porridge-             4 seeds
Stewed Fowl- Large-        1 fowl meat, 1 potato, 1 turnip
Sweet Porridge- Large-     1 apple, 1 barley, 1 honey
Swordfish Soup-            1 swordfish
Tench Soup-                1 tench
Trout Soup-                1 trout
Turbot Soup-               1 turbot
Turnip Soup-               1 turnip
Vegitable Stew- Large-     1 cabbage, 1 mushroom, 1 onion, 1 turnip
Venison Soup-              1 venison
Venison Stew- Large-       1 cabbage, 1 cheese, 1 onion, 1 venison
Whale Soup-                1 whale meat
Whale Stew- Large-         2 whale meat

Food- Stove

Apple Pie - Large          2 Apple, 3 Barley, 1 Egg, 1 Honey 
Barley Bread - Large       3 Barley
Boar Pie                   1 Boar Meat 
Broiled Boar               1 Boar Meat
Broiled Eel                1 Eel 
Broiled Fowl               1 Fowl Meat 
Broiled Frog               1 Frog 
Broiled Herring            1 Herring  
Broiled Meat               1 Haunch of Meat 
Broiled Pigeon             1 Pigeon 
Broiled Rabbit             1 Rabbit Meat 
Broiled Salmon             1 Salmon
Broiled Swordfish          1 Swordfish 
Broiled Tench              1 Tench 
Broiled Trout              1 Trout 
Broiled Turbot             1 Turbot 
Broiled Venison            1 Venison Meat  
Broiled Whale              1 Whale Meat
Cheese Pie - Large         3 Cheese, 3 Egg, 3 Wheat 
Eel Pie - Large            1 Eel, 1 Egg, 1 Spices, 1 Wheat 
Feast Bread - Large        3 Egg, 3 Grapes, 3 Wheat 
Fine Loaf - Large          3 Wheat
Flat Bread                   None  
Fowl Pie - Large           1 Fowl Meat, 1 Egg, 1 Spices, 1 Wheat Hunting 
Royal Custard              3 Egg, 3 Honey, 3 Spices, 3 Wheat 

Food- Spit

Bear Steak - Large         1 Bear Meat, 1 Cabbage, 1 Mushroom 		
Braised Boar - Large       1 Boar Meat, 1 Cheese, 1 Egg 		
Braised Whale - Large      1 Mushroom, 1 Whale Meat, 1 Whale Meat 
                            (Choice Cut) 		
Deer Jerky                  1 Salt, 1 Spices, 1 Venison 		
Delicious Venison - Large   1 Cheese, 1 Potato, 1 Venison 		
Fried Fowl - Large          1 Fowl Meat, 1 Mushroom, 1 Turnip 		
Grilled Trout - Large       1 Potato, 1 Spices, 1 Trout 		
Roast Bear                  1 Bear Meat 		
Roast Rat                    None
Roasted Boar                1 Boar Meat 		
Roasted Eel                 1 Eel 		
Roasted Fowl                1 Fowl Meat 		
Roasted Frog                1 Frog 		
Roasted Herring             1 Herring 		
Roasted Meat                1 Haunch of Meat 		
Roasted Pigeon              1 Pigeon 		
Roasted Rabbit              1 Rabbit Meat 		
Roasted Salmon              1 Salmon 		
Roasted Swordfish           1 Swordfish 		
Roasted Tench               1 Tench 		
Roasted Trout               1 Trout 		
Roasted Turbot              1 Turbot 		
Roasted Venison             1 Venison 		
Roasted Whale               1 Whale Meat 		
Royal Rabbit - Large        1 Cheese, 1 Potato, 1 Rabbit Meat 		
Seasoned Boat Meat - Large  1 Boar Meat, 1 Onion, 1 Spices 		
Spiced Pheasant - Large     1 Fowl Meat, 1 Potato, 1 Spices 		
Spiced Venison - Large      1 Spices, 1 Turnip, 1 Venison 		
Sweat Bear - Large          1 Apple, 1 Bear Meat 		
Sweet Swordfish - Large     1 Honey, 1 Spices, 1 Swordfish 		
Unicornucopia - Large       1 Bear Meat, 1 Boar Meat, 1 Rabbit Meat, 1 
                              Spices, 1 Unicorn Meat, 1 Venison

-Potions-

Physician-

Drunk-Me-Not                3 Bloodmoss, 1 Eaglewood, 2 Sagewort 
Moderate Curative Tonic     5 Grassweed, 2 Valoroot, 3 Wildflower 
Strong Curative Tonic       1 Angelweed, 3 Grassweed, 2 Lordleaf, 3 Valoroot,
                            2 Wildflower 
Strong Health Salve         1 Angelweed, 4 Bloodmoss, 2 Lordleaf, 3 Valoroot 
Weak Curative Tonic         3 Grassweed, 1 Valoroot, 2 Wildflower  
Weak Health Salve           3 Bloodmoss, 2 Valoroot, 1 Wildflower

Wizard-

Drunk-Me-Not                3 Bloodmoss, 1 Eaglewood, 2 Sagewort 
Elixer of Enchantment       1 Angelweed, 2 Grassweed, 3 Lordleaf, 2 Phosphorus 
Elixir of Allure            3 Grassweed, 1 Phosphorus, 2 Valoroot 
Flame Sword Enchantment     2 Adamantle, 2 Azurite, 2 Mana Stone, 2 
                              Phosphorus  
Frost Imbuement             1 Grassweed , 1 Lordleaf , 1 Sagewort  
Luck Potion                 1 Electrum, 1 Grassweed, 2 Sagewort, 2 Seeds 
Mystic Grog                 2 Belladonna, 3 Grassweed, 1 Lordleaf, 1 Well 
                              Water 
Transmuting Agent           2 Belladonna, 2 Nightshade, 3 Sagewort 
Wizard's Staff Core         1 Azurite, 2 Mana Stone, 1 Nightshade

Spy-

Coagulating Compound        3 Bloodmoss, 1 Nightshade, 2 Sagewort
Combustion Cordial          2 Eaglewood, 2 Grassweed, 2 Seeds 
Mystic Grog                 3 Grassweed , 1 Lordleaf, 1 Well Water 	
Pestilence Poison           3 Belladonna, 3 Bloodmoss, 2 Nightshade, 1 
Sagewort 
Potion of Preparation       1 Belladonna, 2 Eaglewood, 2 Wildflowers 
Rejuvenating Reagent        1 Angelweed, 2 Bloodmoss, 1 Nightshade, 2 Valoroot 
Sleeping Draught            3 Belladonna, 4 Grassweed, 2 Nightshade,
                            1 Wildflower 
Stabby Potion               1 Belladonna, 1 Nightshade
Truth Tonic                 2 Belladonna, 4 Grassweed, 3 Sagewort
Vomicious Venom             3 Belladonna, 1 Lordleaf, 2 Seeds

Smithing

-Armor-

Admantle Battleplate                  4 Adamantle, 4 Electrum, 6 Mithral 
Advortonian Scale                     4 Electrum, 5 Ferrous, 2 Phosphorus
Angelsguard                           3 Electrum, 5 Mana Stone, 8 Mithral,
                                        Mystical Metal Fragment 
Bear Hide Armor                       2 Bear Meat, 2 Ferrous
Chainmail                             7 Ferrous
Crude Plate Mail                      4 Cruddium, 5 Ferrous
Darkstone Bulwark                     2 Azurite, 7 Mana Stone, 7 Mithral
Doomplate                             4 Adamantle, 4 Mithral, 3 Mystical Metal 
                                       Fragment, Unicorn Horn
Knight's Plate                        6 Ferrous, 2 Mithral, 3 Phosphorus 
Lord's Plate                          2 Azurite, 4 Ferrous, 4 Mithral,
                                      2 Phosphorus
Plate Mail                            3 Cruddium, 8 Ferrous 
Ramshackle Chestguard                 7 Cruddium  
Spiked Carapace                       3 Adamantle, Crab Bandit's Shell,
                                      4 Ferrous   
Steel Plate Mail                      7 Ferrous, 3 Phosphorus


-Hammers-

Cruddium Hammer                       5 Cruddium
Ferrous Hammer                        2 Cruddium, 5 Ferrous
Steel Hammer                          5 Ferrous, 3 Phosphorus 
Crab Hammer                           2 Electrum, 2 Ferrous, 2 Phosphorus,
                                      1 Small Chunk of Mineral  
Watcher's Hammer                      3 Adamantle, 3 Electrum, 4 Mithral 
Hammer of the Mechanical Arts         7 Badge of Mechanical Art, 3 Mithral 	
Angelshammer                          2 Adamantle, 2 Azurite, 3 Mana Stone,
                                      5 Mithral, Mystical Metal Fragment

-Paddles-

Rustic Paddle                        3 Ferrous 
Expert Paddle                        2 Electrum, 2 Ferrous, 2 Phosphorus  
Excalipaddle                         2 Adamantle, 3 Mithral 

-Staves-

Basic Staff                         1 Cruddium
Staff of the Watcher                3 Electrum, 3 Ferrous, Wizard's Staff
                                      Core
Staff of Indeterminate Evil         4 Mithral, 2 Phosphorus, Wizard's Staff
                                      Core 
Magical Staff                       3 Adamantle, 4 Mithral, Wizard's Staff
                                      Core 
Doomstaff                           3 Adamantle, Arcane Edge, 2 Mana Stone, 
                                    7 Soul Fragment, Wizard's Staff Core


-Swords-

Angel's Talon                         10 Mithral, 3 Mystical Metal Fragment
Crude Longsword                       5 Cruddium
Doomsword                             4 Adamantle, 1 Doomsword Blade,
                                      1 Doomsword Hilt, 4 Mana Stone, 3 Mithral
Embossed Longsword                    2 Adamantle, 2 Electrum, 3 Ferrous, 
                                      2 Phosphorus
Fiery Embossed Longsword              Flame Sword Enchantment, Embossed    
                                      Longsword
Fiery Greatsword                      Flame Sword Enchantment, Greatsword
Fiery Mithral Longsword               Flame Sword Enchantment, Mithral
                                      Longsword  
Fiery Precise Scimitar                Flame Sword Enchantment, Precise
                                      Scimitar 
Fiery Steel Longsword                 Flame Sword Enchantment, Steel Longsword 
Greatsword                            3 Cruddium, 6 Ferrous 
Longclaw                              4 Ferrous, 3 Mithral, Crab Bandit's Shell
Longsword                             5 Ferrous
Mana's Edge                           5 Mana Stone, 7 Mithral 
Mithral Longsword                     3 Adamantle, 5 Mithral 
Precise Scimitar                      4 Ferrous, 2 Mithral, 2 Phosphorus
Royal Longsword
Steel Longsword                       5 Ferrous, 2 Phosphorus 
Sword of the Chinchilla               7 Ferrous, 1 Mana Stone, 3 Phosphorus 
Tooth of Jacob                        1 Adamantle, 1 Mithral, 2 Watched Water,
                                      1 Watcher's Blade
Untempered Longsword                  2 Cruddium, 3 Ferrous 
Watcher's Blade                       1 Adamantle, 2 Consecrated Well Water,
                                      7 Ferrous, 2 Phosphorus



-------------------------------------------------------------------------------
                                     -Items-
-------------------------------------------------------------------------------


                                  -Foods-


Fowl Meat
Obtained: Village Shoppe 
Price: 15
Sell: 13
Use: Makes Fowl Soup

Frog
Obtained: Village Shoppe
Price: 40
Sell:  34
Use: Makes Frog Soup

Turbot
Obtained: Village Shoppe, fishing
Price: 32
Sell:  28
Use: 

Cheese
Obtained: Village Shoppe
Price: 23
Sell:  23
Use:

Apple
Obtained: Village Shoppe
Price: 5
Sell:  5
Use:

Wheat
Obtained: Village Shoppe
Price: 5
Sell:  5
Use: Used to brew beer

Barley
Obtained: Village Shoppe
Price: 18 
Sell:  16
Use: Used to make Barley Bread

Tench
Obtained: Village Shoppe, fishing
Price: 10 
Sell: 9
Use: 

Salmon
Obtained: Village Shoppe, fishing
Price: 50 
Sell: 43
Use:

Trout
Obtained: Village Shoppe, fishing
Price: 50 
Sell:  9
Use:


Boar Meat
Obtained: Village Shoppe, hunting
Price: 75
Sell:  64
Use:

Pigeon
Obtained: Village Shoppe
Price: 5 
Sell: 5
Use:

Mushroom
Obtained: Village Shoppe
Price: 15
Sell: 13
Use: Make Mushroom Soup or trade to neighboring countries as Merchant

Onion
Obtained: Village Shoppe
Price: 4 
Sell: 4
Use:

Turnip
Obtained: Village Shoppe
Price: 6
Sell:  6
Use:

Egg
Obtained: Village Shoppe
Price: 12 
Sell: 11
Use:

Spices
Obtained: Village Shoppe
Price:54 
Sell: 46
Use:

Honey
Obtained: Village Shoppe
Price: 42
Sell: 36
Use:

Cabbage
Obtained: Village Shoppe
Price: 2
Sell: 2
Use:

Eel
Obtained: Village Shoppe, fishing
Price: 26
Sell:  23
Use:

Swordfish
Obtained: Village Shoppe, fishing
Price: 64
Sell:  55
Use:

Potato
Obtained: Village Shoppe
Price: 13
Sell:  12
Use:

Herring
Obtained: Village Shoppe, Fishing
Price: 9
Sell:  8
Use:

Venison
Obtained: Village Shoppe
Price: 40
Sell:  34
Use:

Grapes
Obtained: Village Shoppe
Price: 14 
Sell:  11
Use:

Bear Meat
Obtained: Village Shoppe, hunting
Price: 55
Sell:  47
Use:

Rabbit Meat
Obtained: Village Shoppe
Price: 25
Sell:  22
Use:


                                  -Items-
Bottle of Ink
Obtained: Village Shoppe
Price: 10
Sell: 
Use:

Eaglewood

Obtained: Village Shoppe, harvesting
Price: 12
Sell: 
Use:

Electrum
Obtained: Village Shoppe, Mining
Price: 20
Sell: 
Use: Smithing

Fiddle
Obtained: Village Shoppe
Price: 200 
Sell: 
Use:

Phosphorus
Obtained: Village Shoppe, Mining
Price: 7
Sell: 
Use: Smithing and Trading 

Seeds
Obtained: Village Shoppe, harvesting
Price: 2
Sell: 
Use:

Weak Curative Tonic
Obtained: Village Shoppe, Alchemy, Physician
Price: 60
Sell: 
Use: Used to heal various illneses (not wounds)

Leech
Obtained: Village Shoppe, fishing
Price: 2 
Sell: 
Use: Physician uses for healing

Map to Effenmont
Obtained: Village Shoppe
Price: 3150
Sell: 
Use:

Belladonna
Obtained: Village Shoppe, harvesting
Price: 12
Sell: 
Use:
4
Lordleaf
Obtained: Village Shoppe, harvesting
Price: 18
Sell: 
Use:

Adamantle
Obtained: Village Shoppe, Mining
Price: 35
Sell: 
Use: Smithing

Crafthole Energy Potion
Obtained: Village Shoppe
Price: 50
Sell: 
Use: Gives a bit of energy for an hour, then a crash

Azurite
Obtained: Village Shoppe, mining
Price: 24
Sell: 
Use: Smithing

Whaler's Whaleboat
Obtained: Village Shoppe
Price: 800
Sell: 
Use:

Weak Health Salve
Obtained: Village Shoppe, Alchemy, Physician
Price: 60
Sell: 
Use: Heals wounds

Whaling Harpoon
Obtained: Village Shoppe
Price: 100
Sell: 
Use:

Ferrous
Obtained: Village Shoppe, Mining
Price: 10
Sell: 
Use: Smithing

Valoroot
Obtained: Village Shoppe, harvesting
Price: 10
Sell: 
Use:

Bloodmoss
Obtained: Village Shoppe, harvesting
Price: 4
Sell: 
Use:

Grassweed
Obtained: Village Shoppe, harvesting
Price: 6
Sell: 
Use:

Sagewort
Obtained: Village Shoppe, harvesting
Price: 16
Sell: 
Use:

Map to Gastrobury
Obtained: Village Shoppe
Price: 1500 
Sell: 
Use:

Nightshade
Obtained: Village Shoppe, harvesting
Price: 18
Sell: 
Use:           

Churdle's Potion
Obtained: Random Encounter travelling to Village Shoppes
Price: -
Sell: $10
Use: Causes Churdle Pain! Buff (Don't drink it!)

                                -Equipment-

All Equipment bought at the Village Shoppe are of normal quality. When 
crafting 
the equipment there is the ability to create Excellent and Legendary items 
which increase stats and lower weights
sa
GROUP    NAME                 STATS                 PRICE             OBTAINED
Hammers
    Cruddium Hammer          Power 1                $25    Smithing, Village S.
	Ferrous Hammer           Power 2                $200   Smithing, Village S.

Swords
    Untempered Longsword     Attack 1 Weight 6     $100         Village Shoppe
    Steel Longsword          Attack 4 Weight 5     $125    Smithing, Village S.
Staffs
	Treemancer's Staff       Power 2                $250         Village Shoppe

Paddles
	Expert Paddle            Power 4                $125 Smithing or Village S.
	Rustic Paddle            Power 1                $50  Smithing or Village S.

Armor
    Bearhide Armor          Defense 2 Weight 2      $200 Smithing or Village S.
	Crude Plate Mail        Defense 4 Weight 9      $75  Smithing or Village S.
	Plate Mail              Defense 5 Weight 8      $100 Smithing or Village S.
	Monarch Armor of Fort.  Defense 4 Weight 3	    Quest- First Steps: 
                                                    Random Enc

Instruments
	Sturdy Lute             Tone: Melodic           $675         Village Shoppe
	Masterwork Lute               Rich              $1150        Village Shoppe
	Peasant's Lute                Sharp             $150         illage Shoppe
	





                  -Books-

My Favorite Feast Ale Recipes
Obtained: Village Shoppe
Price: 25
Sell: 
Use:





















































-------------------------------------------------------------------------------
                       B0f              -BUFFS-
-------------------------------------------------------------------------------



Positive Buffs:

A Job Well Done- (+20 Focus, 8H, 11H) Recieved after completing a 
Responsibility. 11 hours for 2 responsibilities.


Attractive- (+10, 2H) When a Sim looks this good, it's difficult for others 
not 
to notice. Wowza! From Gussy'ing up in a mirror. Good combo with Vain Trait.

Bathed- (+10 Focus, 8H) Experience the clean sensation of practicing personal 
hygene! 

Carefree- (+10 Focus, 3 H) From lack of faith

Cheered Up- (+15 Focus, 2H) Gobs of sobs are stopped by the kind words
of others.

Comforted- (+15 Focus, 3H) A quick cry on the shoulder helps the sadness go 
away. Received from talking to a sim with the Good trait.

Delectable Meal- (+15 Focus, 5H) What a delectable meal! From eating a well 
prepared meal, or meal that a Creative Cook sim makes.

Delicious- (+15 Focus, 3H) Yummy food always hits the spot! From eating 
delicious food. Creative Cook sims make food that buffs this constantly

Combat Ready- (+10 Focus, 11H) Sim is ready for combat! From practicing on the
combat dummy until combat ready

Comfy- (+10 Focus, -) Sitting in a comfy chair will spawn this buff. Good for 
as 
long as you're sitting in it.

Entertained- (+25 Focus, ) Sim is having wuite a good time and is keeping 
stress down.

Fresh Breath- (+10 Focus, 24H) Fresh and minty breath! Buff from random 
encounter. Long lasting!

Decorated- (+10 Focus, -) Sims enjoy well-furnished homes. By the looks of 
things, this place isnt so bad! By adding furniture with good Environment 
stats collectively, you can always have this buff on your sims. Not sure if 
this is specific to floors/rooms yet, but it does not seem to be. Still 
working on the threshold number of environment to look for.

Having a Blast- (+40 Focus, 2H) Not sure how this one spawns but occurs for me 
when I'm already in high spirits and doing things the sim loves doing.

Herbalist- (+15 Focus, 2H) XXXX enjoys practicing his plant harvesting skills. 
From harvesting

Inspired- (+10 Focus, 3H) A brilliant flash of insight has inspired sim! From 
gathering thoughts.

Intrigued- (+10 Focus, ) Juicy gossip satisfies eager ears! From 
socialization, 
specifically the "Gossip" option

Finished a Book- (+20 Focus, 20H) Not every book ends with a happoly ever 
after, 
but hey, I'm just glad I can read! This is a long lasting powerful buff. If 
you 
have a lot of negative buffs stacked against you, buy a book case and read a 
book. They dont take long to read at all.

Marvelous Meal- (+30 Focus, 5H) Maaaaarvelous! Buff recieved from eating a well
prepared (item intensive) or meal prepared by a creative cook sim.

Moderatley Mauled- (-20 Focus, 11H) Hmmm... Maybe I really shouldn't be playing
tag with a half-ton bear. May be mauled while in the forest. Use a Healing
salve or visit the physician.

New Friend- (+20 Focus, 9H) Meeting someone new and hitting it well 
enough to call them a friend is spiffy! Make a new friend.

Nicely Decorated- (+25 Focus, ---) Well-designed decor stands out in a good way
and tends to make everyone happier. The better version of the decorated buff.

Passed an Edict- (+15 Focus, ) Monarch specific buff recieved for an edict 
sucessfully passing whether positive or not.

Refreshed- (+5 Focus, 1H) Cool, clean water is wonderfully revitalizing. From
drinking well water.

Relaxing Stroll- (+15 Focus, 6H) A nice walk at a comfortable pace and a 
breath of fresh air is just what I needed! From being alone. Take a stroll
in the forest to recieve this buff.

Relieved- (+5 Focus, 2H) Whew! made it ot the chamberpot just in time! From 
using chamberpot. Sims in TSM don't need to use the bathroom ever, so its a 
nice 
quick buff to add.

Seafood Overload- (+20 Focus, 2H) The bounty of the sea, happily occupying a
large section of sim's stomach. Buff gained from random encounter

Succulent Treat- (+40 Focus, 3H) Yum! Such a succulent treat! From eating or 
drinking something well prepared. Not specifically true, because you can earn 
this buff from eating Barley Bread. Strong buff but not long lasting.

Uplifted- (+35 Focus, 4H) Well that was just what you needed! Buff given 
through random encounter


Well Rested- (+5 Focus, 10H) It's easy to wake up on the right side of the bed 
when you get plenty of time in the bed. Comfortable beds (there will be an 
icon 
with +++ signs when purchasing one) will always give this buff.

Won a Fistfight- (+15 Focus, 8H) Float like a pegasus, sting like a wyveryn! 
From winning a fistfight.

Victorious- (+15 Focus, 9H) The thrill of victory is always a welcome addition 
to a Sim's mood. From combat.




NEGATIVE BUFFS

Appauled- (-10 Focus, 3H) Sim is horrified over what they just heard. Sometimes
uncouth sims go too far! Buff recieved when sims with the Uncouth flaw interact
with them.

Bad Night's Sleep- (-15 Focus, 5H) Sleeping on a cheap bed would make any Sim 3
Grumpy. From sleeping on a cheap bed.

Bland Meal- (-5 Focus, 4H) Eating gruel or flat bread which require no 
purchased ingredients will add this buff. At first this may be hard to avoid, 
but go to the village shoppe and purchase Barley once you can afford a stove 
(~500). You can prepare bread that you can carry with you to eat. This is the 
cheapest method to keeping hunger at bay, and while it may not add an 
excellent meal buff, you will keep Bland Meal away.

Churdle Pain! (-50 Focus, 3H) Curse you Churdle! Sim feels rot and decay 
spreading through his body! From drinking Churdle's Potion

Defeat- (-15 Focus, 5H) The agony of defeat can really bring a sim down. From
loosing a battle.

Demoralized- (-20 Focus, 3H) Sim is demoralized from not fulfilling their 
responsibility. Buff from not completing daily responsibilities, or random
encounter.

Fatigued- (-5 Focus, 2H) Too much physical exertion has left sim exhausted.
From combat.

Greviously Wounded- (-40 Focus, 12H) Wow. Who would have thought that gaping
w4pounds, massive blunt force trauma, and losing half your blood would put a 
damper on your spirits? Huh. Turns into Major Laceration after it times out.

Humiliated by Stocks- (-30 Focus, ---, 5H) Alas, Sim is feeling the 
humiliation that only a medievil punishment device cnan evoke. From stocks

Lost A Friend (-25 Focus, 24H) Oh no, you've lost a friend! Relationships have 
their ups and downs but surely there's something you can do to patch things 
up. 
From socialization. Just apologize to the sim and span good things to recover 
the relationship

Major Laceration- (-30 Focus, 9H) Looks liek sim came out on the loosing side
after that latest round of "intense negotiations" From combat. Greviously
wounded turns to this after it times out.

Moderate Injury- (-20 Focus, 10H) Sim got a bit roughed up after that last
fight. From combat. When health gets precariously low, you will receive this
buff

Nightmare- (-10 Focus, 7H) Yikes, I hope I don't have that dream again! 
received during random encounter while sleeping.

Pent Up Anger- (-20, ---) Must... find... victi... to vent upon! From cruel 
fatal flaw. Must use traits for social interaction to remove.

Searching- (-5 Focus, 2H) From Lack of Faith.  
Upset- (-15 Focus, 3H) Its hard to endure the rough patches wiht those you 
care about. From socialization. Having a negative reaction from a sim may add 
this. 

Shirked Responsibility- (-20 Focus, 6H (Varies)) LEaving duty to the kingdom
unfulfilled is putting a damper on sims mood

-------------------------------------------------------------------------------
                              -Legendary Traits- LEG
-------------------------------------------------------------------------------

Legendary traits are traits which replace fatal flaws. They are much better 
than your standard traits and you should go the extra mile to get every one
of your hero sims one. You can only have one legendary trait, and completing a
quest which gives you one after you already have one does not allow you to 
choose a different one. Choose your trait wisely

There are several quests which offer a legendary trait provided you choose the 
proper answers

-Fountain of Legend

Traits:

Patient- Patiend Sims aren't in any hurry, and their relaxed, laid-back nature
makes it easier for them to make friends and be granted leniency in their
responsibilities. Havent used yet but believe it allows you to skip out on 
daily responsibilities without negative buffs

Natural Leader- NaturalLeaders are admired and looked up to by other Sims, and 
they know how to inspire and encourage everyone around them. 

Industrious- Industrious sims have got it made. money flows into their pickets
like a river flows into the sea. The question is what to do with all that cash:
give some back to the peope, or squeeze 'em dry? Sims earn significanlty more
money from their profession and your sim can give money to others as charity.

Strong Constitution- Sims have bodies that can withstand anything life throws
at them. Their overpowered immune systems an cast iron stomachs can easily 
shrug off sickness hangovers and food poisoning..

Wise- Wise sims are gifted with a profound understanding of the world and are
valued for their insight and sound judgement
-------------------------------------------------------------------------------
                              -RANDOM ENCOUNTERS-  R4n
-------------------------------------------------------------------------------

While on your adventures in the woods, or at sea, or in the caves, even 
travelling to the village shoppe, you may recieve a random encounter that 
forces 
you to make a decision. Not all are specifically good or bad choices, and the 
right choice one time for the scenario may not be the same for the same 
scenario 
the next.

Caves-

	*You find a chest sitting in a pudddle
			Open it! ---> Recieve Money (125)
			Leave it alone ---> Receive Money (225)


Forest- 

	Fanciful childhood tales of secret healing springs danced in her head.
			Take a Drink    ---> 50XP, "Fresh Breath" Buff, Delicious Buff,
								 Energy Potion (4)
			Don't Touch It! --->

	As Sim approached, the merchant weakly reached towards him and mouthed the
    word 'help'
			Help!       --->
			Opportunity!---> $100, Mithral (15)

	Peeking through a window, a witch could be seen preparing a dinner 
	cauldron with two terrified children sitting at the table.
			Rescue Them!    --->
			Leave Her Alone ---> Nothing.
	
	There was no doubt that sim was horribly lost, but the figure approached
	and offered to be a guide.
			Retrace Steps  ---> 30XP, Tranquil buff
			Hire the Guide --->

	Sounds of a small stream echoed a short way to the west, while north the 
	thick wood thinned into the foothills of the majestic mountains.
			Follow the Stream      ---> 20XP, Refreshed Buff
			Head towards the Hills --->


Travelling to Shoppes-
	
	*Which virtue would you rather bring to XXXX?
			Safety--->Monarch Armor of Fortitude
			Power---> Monarch Blade of Strength

	A Spritely clothed jester skipped forward and offered to sell a tangeled 
    sprig of fragrand refreshing "Myster Herbs"
			Why Not?  ---> Recieve Uplifted Buff
			Walk Away.---> Nothing.
	
	Your fortune for a fiver?
			Sure, Why Not? ---> Received "Cheered Up' Buff
			NO             ---> Nothing.

	Sims eyes met those of the tormented girl for a brief moment...
			Stop the Mob ---> 100XP, Uplifted buff, Map to Effenmont
			Blend In     --->

	Sim wondered if getting a magical potion from someone named Churdle was
    a good idea...
			I'll take it! $100 ---> Recieve Churdle's Potion
			Keep Walking       ---> Nothing

	Let's place a bet! 50 Golden Simoles says you can't find the pearl!
			Place the bet  ---> $50, 50 XP
			Refuse the bet --->

While Sailing

	A Strange and beautiful Sea-creature with sparkling hair gazed directly at
you as if mesmerized
			Talk to Her---> Receive gifts
			Harpoon it!---> 100XP, Seafood Overload buff, Whale Meat (5)

	The crew began to panic as you stare unable to make a decision
			Attack---> $400, 150XP, 10 Renown
			Sail Away!--->

	The gathered up crew eagerly looked up to the quarter deck for guidance
			Investigate!---> 25XP, Demoralized buff, Onion (5)
			Stay on Course--->

While Sleeping

	No matter which way she turned the horrors pressed ever closer.
			Confront Horrors ---> Nightmare buff
			Run!             ---> Nightmare buff

	Lying perfectly still, sim quickly weighed her options...
			Take a Peek --->
			Feign Sleep ---> $25, 5 XP 

*These are quest specific encounters
-------------------------------------------------------------------------------
                            -Tips & Tricks-
------------------------------------------------------------------------------

- You can sell items from your inventory at any time without having to travel 
to 
a shop. Just drag an item or stack of items to the empty box beside the 
inventory to sell them at the same price. Excellent for a quick simole!

-If a sim is running away while you're trying to interact with it just hit P 
to freeze them in their tracks!

-You can trade items to other Hero Sims even when they aren't playable by 
dragging the item from the inventory onto the other sim. The next time you
play the Sim it will be in their inventory.

- Reading a book is by far one of the best and easiest buffs to get. Get a book
case and read a book EVERY DAY. The buff lasts for 24H and adds +20 Focus. Too
good to pass up.


-------------------------------------------------------------------------------
                        -Frequently Asked Questions-
-------------------------------------------------------------------------------

-Under Construction




-------------------------------------------------------------------------------
                           -Credit/Thanks-
-------------------------------------------------------------------------------

-BlueYoshi579 for help starting my first FAQ and formatting ideas using his
guides.

- Contributors at http://thesimsmedieval.wikia.com/wiki/ who without, I'd have 
a lot more time wasted in the quest menu working on quest aspects.

-EA for making a Sims game with a twist

-Samantha, for putting up with me playing at all hours of the night.

-The reader, for checking out my FAQ


-------------------------------------------------------------------------------
                              -Contact/Legal-
-------------------------------------------------------------------------------
This document is Copyright 2011-2012 Alexander Martin. All trademarks
are property of their respective owners. No section of this guide can be used
without my permission. This includes, but is not limited to posting on your
website, making links to this guide, including pieces of this guide in your 
own,
or making reference to any material contained within.

(Thanks to Michael Sarich for this Copyright)

This walkthrough was written originally to be hosted on gamefaqs.com If you 
wish to host this file on a seperate website, you must contact me first for
permission

Questions, corrections, comments, and all other forms of feedback are welcome
as well. Corrections are especially appreciated. I'm a full time college 
student so I don't have all the time in the world to work on this game, or
answer emails, but I will get back to you. To help your chances of getting 
your email read, please include a subject line mentioning this guide, as I get 
a lot of spam and do not look through my spam box ever.

My e-mail is khaos 1ncarnate AT gmail DOT com
     
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